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Author |
Thread Statistics | Show CCP posts - 17 post(s) |
Astenion
Spiritus Draconis
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Posted - 2011.04.20 01:43:00 -
[121]
Minmatar CQ, huh? Duct tape holding the light fixtures up, dirty, spit encrusted bathroom mirror, a toilet like the one in Trainspotting, semen-stains on the bedsheets, and a chair to prop up against the door handle instead of a locking mechanism.
Does that sound about right?
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stoicfaux
Gallente
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Posted - 2011.04.20 01:44:00 -
[122]
Duality has its own database, yes? So we can biomass a character to test out a newbie.
Errr, but isn't there a multi-hour delay on biomassing?
Argh.
----- "Are you a sociopathic paranoid schizophrenic with accounting skills? We have the game for you! -- Eve, the game of Alts, Economics, Machiavelli, and PvP"
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Teranul
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Posted - 2011.04.20 01:47:00 -
[123]
I have to say, from an immersion standpoint, having us leave the ship every single time we dock is not good. It is, indeed, as other posters point out, completely illogical. There's no reason we'd do so every single time we dock, especially if all we're doing is going in to turn in a mission or drop off some trade goods or anything else that simply doesn't require leaving the damn ship.
Now, I don't care about the performance justifications for leaving the hangar view in (quite frankly, not nearly enough people actually dock and undock on a regular enough basis for that to be a legitimate concern), but from an immersion standpoint (and let's be honest here, this expansion IS primarily for immersion's sake) it just doesn't make sense to throw it out entirely.
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Sader Rykane
Amarr Midnight Sentinels Midnight Space Syndicate
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Posted - 2011.04.20 01:50:00 -
[124]
Originally by: Teranul I have to say, from an immersion standpoint, having us leave the ship every single time we dock is not good. It is, indeed, as other posters point out, completely illogical. There's no reason we'd do so every single time we dock, especially if all we're doing is going in to turn in a mission or drop off some trade goods or anything else that simply doesn't require leaving the damn ship.
Now, I don't care about the performance justifications for leaving the hangar view in (quite frankly, not nearly enough people actually dock and undock on a regular enough basis for that to be a legitimate concern), but from an immersion standpoint (and let's be honest here, this expansion IS primarily for immersion's sake) it just doesn't make sense to throw it out entirely.
It's also a bit illogical that we can dock and undock in under 2 minutes don't you think? I'de actually venture a guess that "realistically" the docking and undocking process takes a couple hours in "Eve Time." So in that vein I certainly do think it'd reasonable for us to leave the ship during every undock.
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Razin
The xDEATHx Squadron Legion of xXDEATHXx
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Posted - 2011.04.20 02:08:00 -
[125]
Originally by: Sader Rykane
It's also a bit illogical that we can dock and undock in under 2 minutes don't you think? I'de actually venture a guess that "realistically" the docking and undocking process takes a couple hours in "Eve Time." So in that vein I certainly do think it'd reasonable for us to leave the ship during every undock.
The break in immersion has nothing to do with how long it takes, the problem is with actually having to leave the ship and pod EVERY SINGLE TIME we dock. It is unreasonable because all of the docked operations are more efficient to be performed remotely, as they are anyway even if the pilot disembarks (as is CCP's intent). So there is no point to it. ...
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Terianna Eri
Senex Legio Get Off My Lawn
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Posted - 2011.04.20 02:42:00 -
[126]
Originally by: Mirabi Tiane The following options MUST be implemented: [ ] Always show hangar when docking. [ ] Always show quarters when docking. [ ] Prompt to choose between hangar and quarters.
+1, and I'm hugely looking forward to captains quarters / Incarna as a whole. I like the ship spinning station environment and don't see a particular need to leave my ship every time I dock, and also when I play EVE on a bad computer (like the laptop I use 100% of the time) I doubt CQ will run as smoothly as the current station environment does.
Looking forward to testing CQ if I can find the time ________________
Originally by: CCP Incognito PS the "time to P*nis" is the shortest time recorded in human history. :)
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Degon Jaboram
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Posted - 2011.04.20 04:06:00 -
[127]
All i have to say is cool. But disappointed that CCP decided to be biased towards Minmitar again. Leaving the other races to wait.
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Calathea Sata
State War Academy
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Posted - 2011.04.20 04:07:00 -
[128]
Originally by: Degon Jaboram All i have to say is cool. But disappointed that CCP decided to be biased towards Minmitar again. Leaving the other races to wait.
Best thing of duct tape they don't need to dry
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Davelantor
Caldari Ore Exploration Team
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Posted - 2011.04.20 04:29:00 -
[129]
can we for this instance decrease the character deletion timer to 1 second .... for the Duality.
The Hunt |
Steve Thomas
Minmatar Sebiestor Tribe
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Posted - 2011.04.20 04:32:00 -
[130]
Originally by: stoicfaux Edited by: stoicfaux on 20/04/2011 02:11:01 Duality has its own database, yes? So we can biomass a character to test out a newbie?
Errr, but isn't there a multi-hour delay on biomassing?
Argh.
in order, Yes, your TQ(the live server)_characters will be safe, wel as safe as they usualy are in EvE they have occasionaly sped up biomassing on tests where they wanted to test newbi features, but not every time.
.End of line.
If your too paranoid to play EvE. . . ...then your not paranoid enough to play EvE ----------------
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Mirabi Tiane
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Posted - 2011.04.20 04:38:00 -
[131]
Originally by: Sader Rykane I'de actually venture a guess that "realistically" the docking and undocking process takes a couple hours in "Eve Time."
I doubt it, even though it does sound appealingly realistic. One thought that can ease the acceptance of a short docking/undocking time: Capsuleers wouldn't stand for a wait of 1-2+ hours, what with all the time-sensitive stuff they do. If you're going to suppose that the 1:1 ratio between New Eden time and RL time implied just about everywhere doesn't actually exist in select cases, okay, but we can probably agree that 1) handwavium is best applied for the sake of convenience and not for the sake of actively getting in the player's way, and 2) handwavium that has existed for years is one thing and the arbitrary addition of new handwavium is something else. _____________________________ [Sebiestor tattoos and Intaki hair: NEVER GIVE UP, NEVER SURRENDER.] |
Nuhm DeAra
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Posted - 2011.04.20 05:06:00 -
[132]
This better be awesome. >:[ The installer shut down both of my open clients to begin downloading.
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Yulinki Atavuli
Minmatar GZS-R Minmatar Fleet
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Posted - 2011.04.20 05:56:00 -
[133]
Edited by: Yulinki Atavuli on 20/04/2011 06:05:58 ok
1. They say they are really going to try to make the captains quarters load as fast as the current stations.
2. If you saw the videos from fanfest (which none of you apparently have) all the market and agent buttons will still be there.
So, CALM DOWN!!! EVE will just be better. have faith goddamn it.
when captains quarters comes out, look at it with fresh eyes. pretend for a second you just got your 14 day trial. what would you think of it? it won't dumb down the game from the videos i've seen it really "feels" like EVE.
that and i know alot of you guys that have been playing since the beginning love just looking at your ship all day. but, haven't you ever spoke to someone that never played EVE and as soon as you told them you never see your "avatar" doesn't the person's interest just stop there? they think it'll be boring. we need something to really connect to your character, not just a ship. sure i love my cane just as much as the next person, but i want to feel like i am my character.
i want to go and gamble. meet some of my friends face to face. i want to sit down and have serious discussions around a table. i want to throw isk at strippers.
i really don't think "ship spinning" is really all that fun...
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Florestan Bronstein
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Posted - 2011.04.20 06:10:00 -
[134]
Edited by: Florestan Bronstein on 20/04/2011 06:10:57
Originally by: Yulinki Atavuli Edited by: Yulinki Atavuli on 20/04/2011 06:05:58 ok
1. They say they are really going to try to make the captains quarters load as fast as the current stations.
2. If you saw the videos from fanfest (which none of you apparently have) all the market and agent buttons will still be there.
So, CALM DOWN!!! EVE will just be better. have faith goddamn it.
Have faith that my laptop that can currently only run EVE with station environment disabled will magically run CQ?
(and yes, the system is perfectly fine for changing skills, chatting, doing some trading or even autopiloting around)
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Mortania
Minmatar Kinetic Cartel
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Posted - 2011.04.20 06:29:00 -
[135]
Originally by: Yulinki Atavuli but, haven't you ever spoke to someone that never played EVE and as soon as you told them you never see your "avatar" doesn't the person's interest just stop there? they think it'll be boring. we need something to really connect to your character, not just a ship.
And yet, for nearly 8 years that stupid face you made when you first started was so YOU. More so taht basically any other game. It never changed. It was stamped on every stupid forum post, every kill mail, every thing you did. There was that face of yours. When you popped up into local, there was your face. When you lazored up some noob, there was your face. When you got pwnd again, there was your damned face, again!
And now? Don't like it? Change it. New hairdo. New background. New Fancy Hats! I'm sure there'll be toy Apocs that you can buy and your toon will summon it with a snap of your fingers and do a stupid dance with it as it zooms around your head.
Total CONNECTION!
So, in making it all awesome, we've completely jumped away from a game that had the deepest most lasting connection to your character than any other MMO that's been out. Can we call them Mii-too's yet?
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Elbert Ainstein
The Engineer Corp.
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Posted - 2011.04.20 06:38:00 -
[136]
Originally by: Mortania
Originally by: Yulinki Atavuli but, haven't you ever spoke to someone that never played EVE and as soon as you told them you never see your "avatar" doesn't the person's interest just stop there? they think it'll be boring. we need something to really connect to your character, not just a ship.
And yet, for nearly 8 years that stupid face you made when you first started was so YOU. More so taht basically any other game. It never changed. It was stamped on every stupid forum post, every kill mail, every thing you did. There was that face of yours. When you popped up into local, there was your face. When you lazored up some noob, there was your face. When you got pwnd again, there was your damned face, again!
And now? Don't like it? Change it. New hairdo. New background. New Fancy Hats! I'm sure there'll be toy Apocs that you can buy and your toon will summon it with a snap of your fingers and do a stupid dance with it as it zooms around your head.
Total CONNECTION!
So, in making it all awesome, we've completely jumped away from a game that had the deepest most lasting connection to your character than any other MMO that's been out. Can we call them Mii-too's yet?
This is so right!
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Katra Novac
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Posted - 2011.04.20 07:10:00 -
[137]
Originally by: Elbert Ainstein
Originally by: Mortania
Originally by: Yulinki Atavuli but, haven't you ever spoke to someone that never played EVE and as soon as you told them you never see your "avatar" doesn't the person's interest just stop there? they think it'll be boring. we need something to really connect to your character, not just a ship.
And yet, for nearly 8 years that stupid face you made when you first started was so YOU. More so taht basically any other game. It never changed. It was stamped on every stupid forum post, every kill mail, every thing you did. There was that face of yours. When you popped up into local, there was your face. When you lazored up some noob, there was your face. When you got pwnd again, there was your damned face, again!
And now? Don't like it? Change it. New hairdo. New background. New Fancy Hats! I'm sure there'll be toy Apocs that you can buy and your toon will summon it with a snap of your fingers and do a stupid dance with it as it zooms around your head.
Total CONNECTION!
So, in making it all awesome, we've completely jumped away from a game that had the deepest most lasting connection to your character than any other MMO that's been out. Can we call them Mii-too's yet?
This is so right!
BS, the connection is still there. So you have a more detailed character, if anything the connection is now stronger. If you go to a hairdresser and have your hair colour and style completely altered you don't suddenly cease to be you. If you gain a scar or get a piercing, you don't cease to be you either.
So your old picture is gone and you might not like that fact. The problem is not with the new character creator it's with you and the way you're not willing to be flexible. So somewhere a long the line you've had your DNA altered, does that make it any less you? Or if you've had your face reconstructed does that make it any less you?
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Mashie Saldana
Minmatar Veto Corp
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Posted - 2011.04.20 08:30:00 -
[138]
Originally by: Nuhm DeAra This better be awesome. >:[ The installer shut down both of my open clients to begin downloading.
That doesn't happen if you use the SisiLauncher, just saying.
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Florio
Versatech Co. RED.OverLord
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Posted - 2011.04.20 08:33:00 -
[139]
Quote: How to participate:
1. You can find the Duality installer here. 2. Don't forget to create a shortcut to eve.exe and add " /server:duality" [note the space] in order to connect to the correct server.
I've clicked the link and downloaded the client. It takes me to Singularity. I don't understand point # 2. Where do I add " /server:duality" to get me to Duality?
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The Hamilton
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Posted - 2011.04.20 08:38:00 -
[140]
This is just a thought from a relatively new player. I do understand the argument to choose to go straight to CQ or to stay in the player's ship. As with changes to many games, original players sometimes prefer more of the same rather than things that are different.
My thought goes to somewhere further down the development road of EVE, where players can interact as just avatars. If you could hunt someone's personal quarters out and cap them in it, would that almost instantly remove the game-play based around hiding from battles/wars in stations? To me, a new player, this seems like an enhancement as players are forced to do battle rather than hide. Maybe you'll fare better in the station, but maybe not.
I realise this is a bit far fetched as of now.
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Shade Millith
Caldari Macabre Votum Morsus Mihi
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Posted - 2011.04.20 08:54:00 -
[141]
Edited by: Shade Millith on 20/04/2011 09:01:14 IS THIS OPTIONAL?
I don't wish to be required to screw around with this stuff when I want a quick dock/undock.
What I want, is a easy set of static buttons to do the activities in station I already do. Aka, don't change anything.
Originally by: Yulinki Atavuli when captains quarters comes out, look at it with fresh eyes. pretend for a second you just got your 14 day trial. what would you think of it? it won't dumb down the game from the videos i've seen it really "feels" like EVE.
Then make it optional, or at lease let me swap back. Pretty or no, I want function over form ------------------------
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JC Anderson
Caldari Noir. Noir. Mercenary Group
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Posted - 2011.04.20 08:56:00 -
[142]
Edited by: JC Anderson on 20/04/2011 09:01:03
Originally by: Florio
Quote: How to participate:
1. You can find the Duality installer here. 2. Don't forget to create a shortcut to eve.exe and add " /server:duality" [note the space] in order to connect to the correct server.
I've clicked the link and downloaded the client. It takes me to Singularity. I don't understand point # 2. Where do I add " /server:duality" to get me to Duality?
Like this, but replace SiSi. http://wiki.eveonline.com/wikiEN/images/4/4a/Singularity_shortcut_Win7.png
Right click the shortcut to get properties.
Also, make sure you don't change the target directory and whatnot to the one in that image. ;) Just linked it to show you where to add the /server.
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Bhattran
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Posted - 2011.04.20 09:01:00 -
[143]
Edited by: Bhattran on 20/04/2011 09:03:06
Originally by: The Hamilton This is just a thought from a relatively new player. I do understand the argument to choose to go straight to CQ or to stay in the player's ship. As with changes to many games, original players sometimes prefer more of the same rather than things that are different.
My thought goes to somewhere further down the development road of EVE, where players can interact as just avatars. If you could hunt someone's personal quarters out and cap them in it, would that almost instantly remove the game-play based around hiding from battles/wars in stations? To me, a new player, this seems like an enhancement as players are forced to do battle rather than hide. Maybe you'll fare better in the station, but maybe not.
I realise this is a bit far fetched as of now.
Change is relatively okay but to break efficiency and the way things are done to pimp the new product you want/demand players use/try RATHER than making it good, useful, and something people WANT to use speaks of poor, lazy, and incompetent design. IF the product can't stand on what was developed for it why are you making it, why are you pushing people to use it if in fact it is so great, the answers are it isn't so great or it is easier/serves some other purpose for you. This is the "if it ain't broke don't fix it" idea, because it works as intended, adding features is fine, removing options/choices is the problem.
I doubt EVE will ever be just interacting as avatars only, and with what CCP's shown us, I can't even say there might be a day when they've made enough content and gameplay for you to choose to only interact in EVE as an avatar on stations/etc.
The gameplay of hiding in stations is more often to make the other guys sit outside in their ships for hours/etc rather than you want to 'hide'. Everyone's reasons are open to interpretation or debate but I doubt many sit logged in to 'hide' from the people outside. Now if you mean to say that being logged in and forced into avatar mode then your CQ or someday your bridge/ship will not ever be 'secured' or off limits to other players either based on a mandatory mechanic or an option to allow friendly/blues that is another matter. That would make logging in and sitting in a station complete bull****, at least to me, I'm sure some would welcome such a design/option.
Fly as you please pilots... |
McRoll
Minmatar Brutor Tribe
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Posted - 2011.04.20 09:02:00 -
[144]
Edited by: McRoll on 20/04/2011 09:02:57 @ The Hamilton
The problem is that you assume that you will be able to do that much stuff and in foreseeable future. Dont forget how long it did take CCP to implement a single room where you can spin your avatar. Do you really believe that we will be able to do all that stuff in the next 3 years?
We were promised so much stuff that will be reworked- how much has been done up to this point?
We probably will be able to walk around a whole station and do lots of stuff somewhen in the future. Only thing is that most of us will be dead from old age at this point
Oh and if you think that Incarna will be able to attract andhold many new players, I must say you are extremely naive. Once they realize that the Incarna part is only the room where you can click some buttans and the actual game takes place in spaceships and menus, they will leave the game even before their 14 day trial is expired.
Im looking forward to comment on posts where people are bored after 10 minutes with this new feature.
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grimefiend
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Posted - 2011.04.20 09:12:00 -
[145]
I would just say, that you should fix your graph... You mixed up the y and x axis!
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lodik
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Posted - 2011.04.20 09:28:00 -
[146]
Edited by: lodik on 20/04/2011 09:33:43 bnmbnm Please resize your signature to the maximum allowed of 400 x 120 pixels.StevieSG |
Jokerface666
Amarr
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Posted - 2011.04.20 09:48:00 -
[147]
The Duality Installer does not work for me.
It says Can't resolve hostname.
anyone got a idea, is the patch not on the host yet?
Br, Joker w00t w00t wtfpwnage train |
BlankStare
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Posted - 2011.04.20 09:58:00 -
[148]
I get this too, but only after it seems to have finished downloading (progress bar full)
It just stops and tells me that the 'url cannot be resolved'
One of the many faces of Mandrill @Mandrill - Website email |
Ibn Taymiyyah
League of Gentlemen Intrepid Crossing
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Posted - 2011.04.20 10:11:00 -
[149]
Can anyone confirm that the Minmatar Quarters are actually a basic large cage on one of the the Amarr captain quarters?
Something like a pet thing! When a matar pilot docks, he shows up in the cage of a random Amarr pilot that's docked!!! RP much ?
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ivar R'dhak
Minmatar
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Posted - 2011.04.20 10:14:00 -
[150]
Originally by: Mirabi Tiane Edited by: Mirabi Tiane on 19/04/2011 22:32:37
Originally by: Fix Lag There was one thing people asked to not have with Captain's Quarters, and that was being forced to use it instead of the hangar screen.
So of course it's going to replace the hangar screen.
YOU WERE DOING IT RIGHT.
NOW YOU ARE DOING IT WRONG.
I put it in nice big letters so you can't say you weren't told.
Quoted for justice. A capsuleer doesn't eject their pod from their ship and get out of their pod every time they dock. Some capsuleers probably stay in their pods 99% of the time. The following options MUST be implemented: [ ] Always show hangar when docking. [ ] Always show quarters when docking. [ ] Prompt to choose between hangar and quarters.
This. Make option two standard for all the newbs. But having to wait half a minute till the damn useless CQ loads up is unacceptable. And yes Fanbois, it¦s useless as it will add NO new gameplay! ______________ Mal-¦Appears we got here just in a nick of time. What does that make us?¦ Zoe-`Big damn heroes, sir.` Mal-¦Aint we just.¦ |
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