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Author |
Thread Statistics | Show CCP posts - 17 post(s) |
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CCP Tanis
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Posted - 2011.04.19 18:51:00 -
[1]
Howdy folks,
As mentioned in my latest Dev Blog, we will have the new Captains Quarters up for public testing and feedback, beginning Thursday, April 21 until Monday, April 25. (ie. you can finally walk in a station!) CCP Devs will be on-hand to help guide players through the new tutorials, answer questions, etc. on Thursday April 21 between 17:00 and 19:00 GMT.
Details are in the blog, but here's the gist of it:
- Minmatar Captains Quarters, new tutorials, and new crash-course on Duality beginning on Thursday, April 21, in the Emrayur system - This build is not fully stable or complete, you have been warned! Captain's Quarters are "work-in-progress", but contains interfaces for: -- Planetary Interaction -- Corporation management/recruitment -- Character re-customization -- Ship fitting
We are looking for feedback on:
- The look, feel, and general impressions on the Captain's Quarters as a replacement for the current hangar-view
- The usability, accuracy, flow, and completeness of the new Crash-Course
- The usability and completeness of the new in-station tutorials
How to participate:
- You can find the Duality installer here. - Don't forget to create a shortcut to eve.exe and add " /server:duality" [note the space] in order to connect to the correct server. - Create a new character that is Amarr and in the Royal Amarr Institute school. (You should start in the Emrayur system) - Join chat channels: -- "CQ Info" and "CQ Testing"
!*! Please bear in mind that this is NOT a final/stable build, expect there to be bugs! !*!
This build is to give everyone a chance to play around with the new shiny toys, and to give us your impressions, suggestions, and critical feedback. We are already aware of issues with female animations, memory leaks, and client performance in this build.
Give us your feedback!
Once you've had a chance to play around with the new CQ, Tutorials, and Crash Course, please post your feedback here, using the following template:
!*! All questions should be rated 1-5 (1=Terrible, 5=Awesome) !*!
1. Initial Tutorials: Rate the tutorials that explain Incarna navigation and Skills prior to the first mission description (1-5 scale)
2. Mission 1: Rate the first Mission and the associated tutorials
3. Mission 2: Rate the tutorials after returning from Mission 1 and the Objectives and tutorials of Mission 2.
4. Mission 3: Rate Mission 3 and the associated tutorials
5. CaptainÆs Quarters General Feedback -- a. Rate the overall 'feel' of the CQ -- b. Rate the Layout of the CQ
6. General feedback - In your own words, please provide general feedback for the new CQ/Tutorial experience. Also feel free to give us any comments, concerns, suggestions, and problems you encountered.
____________________________ I break thingsÖ CCP Tanis - EVE Quality Assurance|EVE Live Team CCP Games |
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Nyio
Gallente Federal Navy Academy
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Posted - 2011.04.19 18:54:00 -
[2]
Edited by: Nyio on 19/04/2011 18:55:32 Yay!
Edit: First! lol
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Yuki Kulotsuki
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Posted - 2011.04.19 18:59:00 -
[3]
I want to believe. -- Did you know there's an alliance who's name you're not allowed to say, or website you're not allowed to link? |
J Kunjeh
Gallente
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Posted - 2011.04.19 19:06:00 -
[4]
Oooooh....shiineeeey
~Gnosis~ |
anvyl sky
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Posted - 2011.04.19 19:14:00 -
[5]
naice :)
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Yuki Kulotsuki
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Posted - 2011.04.19 19:14:00 -
[6]
Also inb4 Akita-T rage on: Originally by: The Blag The look, feel, and general impressions on the Captain's Quarters as a replacement for the current hangar-view
Originally by: More Blag The new Captain's Quarters currently replaces the old hangar/station environment, so you will find yourself there instead, upon docking.
-- Did you know there's an alliance who's name you're not allowed to say, or website you're not allowed to link? |
Ranger 1
Amarr Paragon Fury Cascade Imminent
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Posted - 2011.04.19 19:17:00 -
[7]
Tutorial missions to introduce players to the Incarna interface?
Excellent. I wasn't sure you had gotten to that point. ===== The world will not end in 2012, however there will be a serious nerf to Planetary Interaction. |
Maceross
Phrixus Mot
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Posted - 2011.04.19 19:17:00 -
[8]
sweet jubblies, i must get my duality oooon!
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Valrandir
Gallente Cruor Aquila
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Posted - 2011.04.19 19:23:00 -
[9]
Humm
This has surpassed the Yarrdware specification and has been dubbed Uberware. |
Zendoren
Gallente Aktaeon Industries
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Posted - 2011.04.19 19:24:00 -
[10]
Edited by: Zendoren on 19/04/2011 19:25:10 in B4 /c and Akita-T
Edit: Placeholder for Feedback
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Calathea Sata
State War Academy
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Posted - 2011.04.19 19:25:00 -
[11]
Don't have free character slots. Can't help.
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Fumbleface
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Posted - 2011.04.19 19:25:00 -
[12]
OH YEAH!!! Gimmie gimmie gimmie!
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Henry Haphorn
Gallente Majesta Empire
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Posted - 2011.04.19 19:27:00 -
[13]
Hehe, nice one CCP. It's about time. Of course, I'm not expecting any rainbows nor unicorns considering that anything on Duality and Sisi is just an imcomplete version of the final release.
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MotherMoon
Huang Yinglong
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Posted - 2011.04.19 19:28:00 -
[14]
OMG OMG OMG
O:
I've been waiting 3 years. How do I make sure I'm active for the duality test server? please maybe if someone could check for me? If I'm reactivated on the test server am I also on the duality server?
I hope the new tutorial isn't pop up windows. You should use the 3d UI to it's full potential.
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Shar Tegral
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Posted - 2011.04.19 19:28:00 -
[15]
I will be honored to give it a try.
Wealth, howsoever got, in Eve makes Lords of morons and gentlemen of thieves; Aptitude and intellect are needless here; 'Tis impudence and money that grants fame. |
Axon Atom
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Posted - 2011.04.19 19:32:00 -
[16]
Originally by: Calathea Sata Don't have free character slots. Can't help.
... must be a troll....
it's the test server, right click, trash one of your characters.
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mkint
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Posted - 2011.04.19 19:34:00 -
[17]
Is the version of duality I install today going to be ready to run with CQ, or should I not bother installing until test day?
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BlankStare
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Posted - 2011.04.19 19:35:00 -
[18]
Might want to make it more obvious on the download page that its duality that you're downloading. having '?s=Duality' in the URL isn't enough and threw me for a moment. One of the many faces of Mandrill @Mandrill - Website email |
Commissar Kate
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Posted - 2011.04.19 19:36:00 -
[19]
You mean I have to make an icky amarr character? lol just kidding
Ah can't wait to see what its like and root out the bugs.
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Calathea Sata
State War Academy
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Posted - 2011.04.19 19:38:00 -
[20]
Originally by: Axon Atom
Originally by: Calathea Sata Don't have free character slots. Can't help.
... must be a troll....
it's the test server, right click, trash one of your characters.
what about the 10 hour counter
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Rikki Sals
Caldari
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Posted - 2011.04.19 19:38:00 -
[21]
Sound good. Will definitely be checking it out.
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CCP Dropbear
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Posted - 2011.04.19 19:39:00 -
[22]
Technically you can use any character, but it's definitely easiest to start as an Amarr in the Royal Amarr Institute, since that way you begin in Emrayur (the only place the new NPE is being "hosted" right now).
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mkint
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Posted - 2011.04.19 19:40:00 -
[23]
Originally by: Calathea Sata
Originally by: Axon Atom
Originally by: Calathea Sata Don't have free character slots. Can't help.
... must be a troll....
it's the test server, right click, trash one of your characters.
what about the 10 hour counter
well, firstly, you've been trolling the forums pretty heavily the past week or two, so it's probably good to just not tell you about how to participate. secondly, lrn2read. Dev blog said testing doesn't open up until Thursday. That's significantly more than 10 hours. lrn2math.
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CCP Dropbear
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Posted - 2011.04.19 19:42:00 -
[24]
Edited by: CCP Dropbear on 19/04/2011 19:42:49
Originally by: Calathea Sata Don't have free character slots. Can't help.
You don't need to create a new character to test the NPE. Any character will do. It's just easier to create one, since it saves travel time, etc.
Edit: Quote fail. Edit2: Oh and as mentioned, there's also plenty of time to biomass a character, if you do want to do it as a brand new character. Either works.
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Axon Atom
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Posted - 2011.04.19 19:42:00 -
[25]
Edited by: Axon Atom on 19/04/2011 19:42:35
Originally by: Calathea Sata
Originally by: Axon Atom
Originally by: Calathea Sata Don't have free character slots. Can't help.
... must be a troll....
it's the test server, right click, trash one of your characters.
what about the 10 hour counter
go do it right now? a day before the test?
oh wait, is the server not open until the test? if not then we've got even bigger problems, a 8Gb patch will come out 2 hours before the test and no one will be able to download and opatch in time for the testing period.
CCP, haven't you learned yet? you need to have the whole thing up and playable a DAY beforehand. so we have a chance to patch.
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CCP Tanis
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Posted - 2011.04.19 19:44:00 -
[26]
Yeah, we really want to be clear about this being a very rough build.
There is a lot that is still using placeholder data and art, and very little has been optimized yet. Here's a brief rundown:
- Almost nothing is optimized yet, expect delays in load-times, etc. - The Character re-customization mirror is not properly lit, thus VERY hard to see. - Entering game after re-customizing your character breaks the camera - None of the art/textures are in a final state yet - And there's a load of more minor things that we know still need to be cleaned up, optimized, or otherwise fixed.
____________________________ I break thingsÖ CCP Tanis - EVE Quality Assurance|EVE Live Team CCP Games |
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Calathea Sata
State War Academy
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Posted - 2011.04.19 19:45:00 -
[27]
Originally by: mkint
Originally by: Calathea Sata
Originally by: Axon Atom
Originally by: Calathea Sata Don't have free character slots. Can't help.
... must be a troll....
it's the test server, right click, trash one of your characters.
what about the 10 hour counter
well, firstly, you've been trolling the forums pretty heavily the past week or two, so it's probably good to just not tell you about how to participate. secondly, lrn2read. Dev blog said testing doesn't open up until Thursday. That's significantly more than 10 hours. lrn2math.
Thanks to people like you testing the game and unable to identify bugs and problems we trolls can continue whining about the broken unfinished unpolished game of EVE beta. o7
Seriously though, looking forward to the amazing bugfest in this first release of CQ. Expecting colorful bugs.
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Gnulpie
Minmatar Miner Tech
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Posted - 2011.04.19 19:46:00 -
[28]
WOOT WOOOOOOT
Is the Duality-Patch already available for download? |
MotherMoon
Huang Yinglong
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Posted - 2011.04.19 19:46:00 -
[29]
Originally by: CCP Tanis Yeah, we really want to be clear about this being a very rough build.
There is a lot that is still using placeholder data and art, and very little has been optimized yet. Here's a brief rundown:
- Almost nothing is optimized yet, expect delays in load-times, etc. - The Character re-customization mirror is not properly lit, thus VERY hard to see. - Entering game after re-customizing your character breaks the camera - None of the art/textures are in a final state yet - And there's a load of more minor things that we know still need to be cleaned up, optimized, or otherwise fixed.
need more artists?
or is it being outsourced like normal?
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Xideinis
The Concilium Enterprises Spectrum Alliance
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Posted - 2011.04.19 19:49:00 -
[30]
Edited by: Xideinis on 19/04/2011 19:51:17 Place holder for feedback!!
1. Initial Tutorials: Rate the tutorials that explain Incarna navigation and Skills prior to the first mission description (1-5 scale)
2. Mission 1: Rate the first Mission and the associated tutorials (1-5 scale)
3. Mission 2: Rate the tutorials after returning from Mission 1 and the Objectives and tutorials of Mission 2. (1-5 scale)
4. Mission 3: Rate Mission 3 and the associated tutorials (1-5 scale)
5. CaptainÆs Quarters General Feedback -- a. Rate the overall 'feel' of the CQ -- b. Rate the Layout of the CQ (1-5 scale)
6. General feedback - In your own words, please provide general feedback for the new CQ/Tutorial experience. Also feel free to give us any comments, concerns, suggestions, and problems you encountered.
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Raid'En
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Posted - 2011.04.19 19:51:00 -
[31]
Edited by: Raid''En on 19/04/2011 19:55:00
funny a few hours ago, when we were talking about how CQ must have been still very buggy, i suggested to put it on duality... and it happened xD
i tried downloading the duality client from your link : 15 hours. server is very busy. you need to give us a torrent link, or some mirrors. or simply give us a patch from sisi / TQ version. btw, the sisi launcher have a duality tab since a few days, will it works if we try using that ? also concerning the 10h delay for biomassing... can a dev think about a solution on the 2 days left ? may be pretty easy to remove / switch his value to 10mn on duality ? we need to test using the new tutorial with an old char and with a new one, to be sure both works.
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Salpun
Gallente Paramount Commerce
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Posted - 2011.04.19 19:56:00 -
[32]
I already used the duality side of the sisi launcher to down load the current new data. It was 1 GB from the build used in the last mass test. I expect atleast one more patch change before it goes live for testing later in the week.
Win7 64 bit
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Noxyra
Minmatar
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Posted - 2011.04.19 19:57:00 -
[33]
This is going to take a while.
Buut, thanks for the update! Gonna check it out as soon as it's available ;D
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Utremi Fasolasi
Gallente
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Posted - 2011.04.19 20:00:00 -
[34]
What are the Mac instructions for connecting to Duality? |
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CCP Ofsi
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Posted - 2011.04.19 20:01:00 -
[35]
Looking forward to seeing you all in Emrayur on Thursday!
Hopefully I will have figured out how to plot a course from Polaris to Emrayur before then
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CCP RubberBAND
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Posted - 2011.04.19 20:02:00 -
[36]
Keep in mind that the build going to Duality was built specifically with Captains Quarters in mind, and as a result will likely require a significant download. It is separate to what is currently running on Singularity.
Hope you enjoy it, we've put a lot of effort into making this come together and will be watching for feedback with anticipation!
Also just to reiterate this is a rough work in progress build and includes a number of bugs, none of which we hope will impact your experience of the CQ to any significant degree.
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Mashie Saldana
Minmatar Veto Corp
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Posted - 2011.04.19 20:02:00 -
[37]
Edited by: Mashie Saldana on 19/04/2011 20:02:29
Originally by: Raid'En Edited by: Raid''En on 19/04/2011 19:55:00
funny a few hours ago, when we were talking about how CQ must have been still very buggy, i suggested to put it on duality... and it happened xD
i tried downloading the duality client from your link : 15 hours. server is very busy. you need to give us a torrent link, or some mirrors. or simply give us a patch from sisi / TQ version. btw, the sisi launcher have a duality tab since a few days, will it works if we try using that ? also concerning the 10h delay for biomassing... can a dev think about a solution on the 2 days left ? may be pretty easy to remove / switch his value to 10mn on duality ? we need to test using the new tutorial with an old char and with a new one, to be sure both works.
Really? I downloaded it earlier, took about 3 minutes. I cheated though and used the latest build of SisiLauncher that now also supports Duality.
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Henry Haphorn
Gallente Majesta Empire
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Posted - 2011.04.19 20:05:00 -
[38]
I'm using the Sisilauncher tool as well. It's taking less than an hour for me for download the build.
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ceaon
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Posted - 2011.04.19 20:08:00 -
[39]
http://cdn1.eveonline.com/test/EVE_Premium_Setup_249611_test_m.exe give me a 404
Originally by: Danton Marcellus
If the whole country is corrupted then it's no longer corruption but culture.
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Raid'En
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Posted - 2011.04.19 20:09:00 -
[40]
Edited by: Raid''En on 19/04/2011 20:14:08
Originally by: Salpun I already used the duality side of the sisi launcher to down load the current new data. It was 1 GB from the build used in the last mass test. I expect atleast one more patch change before it goes live for testing later in the week.
currently trying, from a sisi build i also have 1go. dunno if it's the build they will use, but well at least i'll be closer to what to dl next. i wonder if what i see on files he have to download is a hint to what we will be able to test next, cause he patched all nebulas ;)
edit : also you made a mistake on the calendar. it's written 20 april on it, and not 21.
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Davelantor
Caldari Ore Exploration Team
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Posted - 2011.04.19 20:11:00 -
[41]
F**K YEAH !! ... Thx CCP !!
and .. eheem ... *Finally
The Hunt |
Mashie Saldana
Minmatar Veto Corp
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Posted - 2011.04.19 20:16:00 -
[42]
Originally by: Raid'En
Originally by: Salpun I already used the duality side of the sisi launcher to down load the current new data. It was 1 GB from the build used in the last mass test. I expect atleast one more patch change before it goes live for testing later in the week.
currently trying, from a sisi build i also have 1go. dunno if it's the build they will use, but well at least i'll be closer to what to dl next. i wonder if what i see on files he have to download is a hint to what we will be able to test next, cause he patched all nebulas ;)
Well Duality is in VIP mode with 2 players online. The Launcher upgraded to the same build as the currently broken installer link is pointing to.
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Ranger 1
Amarr Paragon Fury Cascade Imminent
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Posted - 2011.04.19 20:18:00 -
[43]
Edited by: Ranger 1 on 19/04/2011 20:18:46 So much for the folks confidently predicting that we would not see Incarna on a test server anytime this year... if ever.
===== The world will not end in 2012, however there will be a serious nerf to Planetary Interaction. |
Deviana Sevidon
Gallente Panta-Rhei Butterfly Effect Alliance
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Posted - 2011.04.19 20:20:00 -
[44]
Some people have still choosen, for whatever reason, to not create a new avatar. If the CQ will replace the hangar view, they will be forced to create a new avatar before entering the game in the summer expansion, right?
Quote: Disclaimer: All mentioned above contains my opinion and is therefore an absolute truth (for me anyway, my universe, muhahaha.....ok, done
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Raid'En
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Posted - 2011.04.19 20:25:00 -
[45]
Originally by: Deviana Sevidon Some people have still choosen, for whatever reason, to not create a new avatar. If the CQ will replace the hangar view, they will be forced to create a new avatar before entering the game in the summer expansion, right?
they always said the grace period would not last forever, so...
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Sarmatiko
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Posted - 2011.04.19 20:32:00 -
[46]
\o/ its good that I always keep various EVE clients up-to-date I was prepared for this moment when this blog was leaked before Fanfest, and my alt is marinating in Emrayur since then
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Zaara Arran
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Posted - 2011.04.19 20:34:00 -
[47]
If I use an already existing character, will I be able to try the new crash course?
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Logan LaMort
Gallente
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Posted - 2011.04.19 20:34:00 -
[48]
Ahh I already took today off to play Portal 2... oh well, I'll just have to wait 4 extra hours
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Salpun
Gallente Paramount Commerce
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Posted - 2011.04.19 20:34:00 -
[49]
Most likely. Guess its in better shape then they thought it would be. It also allows all those that want to do it with fresh alts, to biomass one before the devs come and play. Allows an earlier stress test of the back end before thursday as well.
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CCP Dropbear
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Posted - 2011.04.19 20:43:00 -
[50]
Originally by: Zaara Arran If I use an already existing character, will I be able to try the new crash course?
Yes.
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Bhattran
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Posted - 2011.04.19 20:46:00 -
[51]
Originally by: CCP Tanis !*! Please bear in mind that this is NOT a final/stable build, expect there to be bugs! !*!
Hello, we all play EVE, nice to meet you.
Fly as you please pilots... |
Anne Arqui
Minmatar Diamonds in the Rough Enterprises
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Posted - 2011.04.19 20:52:00 -
[52]
Why yet another test server? :s
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Mashie Saldana
Minmatar Veto Corp
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Posted - 2011.04.19 20:54:00 -
[53]
Edited by: Mashie Saldana on 19/04/2011 20:54:27
Originally by: Anne Arqui Why yet another test server? :s
Because more than one team wants to test new stuffÖ and fixesÖ
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Wacktopia
Dark Side Of The Womb
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Posted - 2011.04.19 20:55:00 -
[54]
Duality?
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Yuki Kulotsuki
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Posted - 2011.04.19 21:00:00 -
[55]
Read the dev blogs people. Singularity is for on-going testing to root out bugs that would be missed. Duality is for mass testing and runs for a limited time. Dev Blag -- Did you know there's an alliance who's name you're not allowed to say, or website you're not allowed to link? |
Fix Lag
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Posted - 2011.04.19 21:10:00 -
[56]
There was one thing people asked to not have with Captain's Quarters, and that was being forced to use it instead of the hangar screen.
So of course it's going to replace the hangar screen.
YOU WERE DOING IT RIGHT.
NOW YOU ARE DOING IT WRONG.
I put it in nice big letters so you can't say you weren't told.
Fix Lag! |
Solhild
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Posted - 2011.04.19 21:11:00 -
[57]
Cool. |
MotherMoon
Huang Yinglong
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Posted - 2011.04.19 21:15:00 -
[58]
Originally by: Fix Lag There was one thing people asked to not have with Captain's Quarters, and that was being forced to use it instead of the hangar screen.
So of course it's going to replace the hangar screen.
YOU WERE DOING IT RIGHT.
NOW YOU ARE DOING IT WRONG.
I put it in nice big letters so you can't say you weren't told.
no one asked for this.
people just asked that whatever happen it not
A.longer load times
B.make it slower to fit your ship, buy from market.
I don't think anyone really has an attachment to the hanger view itself, just the functions of the hanger view.
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Rheia Orotv
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Posted - 2011.04.19 21:20:00 -
[59]
Originally by: MotherMoon
Originally by: Fix Lag There was one thing people asked to not have with Captain's Quarters, and that was being forced to use it instead of the hangar screen.
So of course it's going to replace the hangar screen.
YOU WERE DOING IT RIGHT.
NOW YOU ARE DOING IT WRONG.
I put it in nice big letters so you can't say you weren't told.
no one asked for this.
people just asked that whatever happen it not
A.longer load times
B.make it slower to fit your ship, buy from market.
I don't think anyone really has an attachment to the hanger view itself, just the functions of the hanger view.
WOOT?!!? How about station spin?
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Candente
Caldari
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Posted - 2011.04.19 21:22:00 -
[60]
large red letters sure make one's opinion more valid...
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Rheia Orotv
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Posted - 2011.04.19 21:22:00 -
[61]
Originally by: Fix Lag There was one thing people asked to not have with Captain's Quarters, and that was being forced to use it instead of the hangar screen.
So of course it's going to replace the hangar screen.
YOU WERE DOING IT RIGHT.
NOW YOU ARE DOING IT WRONG.
I put it in nice big letters so you can't say you weren't told.
Now a real anwser... probably this is only happening on the test... the final built shall have a checkbox "Enable Captains Quarter" |
Eve is dying
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Posted - 2011.04.19 21:25:00 -
[62]
Originally by: Fix Lag There was one thing people asked to not have with Captain's Quarters, and that was being forced to use it instead of the hangar screen.
So of course it's going to replace the hangar screen.
YOU WERE DOING IT RIGHT.
NOW YOU ARE DOING IT WRONG.
I put it in nice big letters so you can't say you weren't told.
GJ Akita
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MotherMoon
Huang Yinglong
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Posted - 2011.04.19 21:26:00 -
[63]
also they better make the pleasure hub grrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrr
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Ranger 1
Amarr Paragon Fury Cascade Imminent
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Posted - 2011.04.19 21:27:00 -
[64]
I too want things improved without changing anything... ===== The world will not end in 2012, however there will be a serious nerf to Planetary Interaction. |
Raid'En
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Posted - 2011.04.19 21:30:00 -
[65]
Originally by: Rheia Orotv
Now a real anwser... probably this is only happening on the test... the final built shall have a checkbox "Enable Captains Quarter"
honestly we still don't know about that
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ceaon
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Posted - 2011.04.19 21:31:00 -
[66]
Originally by: Fix Lag There was one thing people asked to not have with Captain's Quarters, and that was being forced to use it instead of the hangar screen.
So of course it's going to replace the hangar screen.
YOU WERE DOING IT RIGHT.
NOW YOU ARE DOING IT WRONG.
I put it in nice big letters so you can't say you weren't told.
also i support this
Originally by: Danton Marcellus
If the whole country is corrupted then it's no longer corruption but culture.
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Vincent Athena
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Posted - 2011.04.19 21:32:00 -
[67]
Will there be a Mac version to test?
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Mashie Saldana
Minmatar Veto Corp
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Posted - 2011.04.19 21:45:00 -
[68]
Originally by: Rheia Orotv WOOT?!!? How about station spin?
Nah, we will have to do with meatspin.
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Nyabinghi
Minmatar Re-Awakened Technologies Inc Electus Matari
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Posted - 2011.04.19 21:54:00 -
[69]
How big is the Duality download? I ask because I have only about 6-7 gigs left on my computer,
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Ubaka Tornsoul
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Posted - 2011.04.19 21:56:00 -
[70]
ok first off WTF? I just saw the dev blog on this and patch DC to check this out and what do I find? server is not accepting connections!?!?! Quoted from CCP Tasnis's actual Dev blog:
"New things, coming soon to a test-server near you
So when, and where can you check this out for yourself? We will be putting all the new goodness, in all of its "work in progress" glory up onto Duality from Wednesday, April 20 through Monday, April 25"........
This means the server should be up for the entire time or you cause late night people like me to miss out. Now if it is your intention to only have it up at certain times please state this in your blog so you don't have people wondering WTF like me. I'm not trying to be negative here I would just love to try this out.
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Vincent Athena
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Posted - 2011.04.19 21:56:00 -
[71]
Originally by: Nyabinghi How big is the Duality download? I ask because I have only about 6-7 gigs left on my computer,
Bigger. I got an old duality build without CQ and its 8.8 gig.
If you are updating a duality build you already have you got a chance.
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Malliana
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Posted - 2011.04.19 21:57:00 -
[72]
Edited by: Malliana on 19/04/2011 22:00:51 I'm editing the shortcut as instructed (or at least I think I am), and I'm getting an error saying the path is invalid.
Original is: "C:\Program Files (x86)\CCP\EVE Test\eve.exe"
What should it be changed to?
Edit: Figured it out
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Ubaka Tornsoul
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Posted - 2011.04.19 22:01:00 -
[73]
Edited by: Ubaka Tornsoul on 19/04/2011 22:02:00
Originally by: Malliana I'm editing the shortcut as instructed (or at least I think I am), and I'm getting an error saying the path is invalid.
Original is: "C:\Program Files (x86)\CCP\EVE Test\eve.exe"
What should it be changed to?
"C:\Program Files (x86)\CCP\EVE Test\eve.exe" /server:87.237.38.60 (note the space before the slash)
lolz
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Majid Al'Amarr
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Posted - 2011.04.19 22:04:00 -
[74]
Originally by: Ubaka Tornsoul ok first off WTF? I just saw the dev blog on this and patch DC to check this out and what do I find? server is not accepting connections!?!?! Quoted from CCP Tasnis's actual Dev blog:
"New things, coming soon to a test-server near you
So when, and where can you check this out for yourself? We will be putting all the new goodness, in all of its "work in progress" glory up onto Duality from Wednesday, April 20 through Monday, April 25"........
Slap me if I'm wrong but it is currently tues 19 april. So I would assume that when it says the server will be live 12:30 on the 20th that would be a good time to have a look see. This means the server should be up for the entire time or you cause late night people like me to miss out. Now if it is your intention to only have it up at certain times please state this in your blog so you don't have people wondering WTF like me. I'm not trying to be negative here I would just love to try this out.
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Ubaka Tornsoul
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Posted - 2011.04.19 22:08:00 -
[75]
Originally by: Majid Al'Amarr
Originally by: Ubaka Tornsoul ok first off WTF? I just saw the dev blog on this and patch DC to check this out and what do I find? server is not accepting connections!?!?! Quoted from CCP Tasnis's actual Dev blog:
"New things, coming soon to a test-server near you
So when, and where can you check this out for yourself? We will be putting all the new goodness, in all of its "work in progress" glory up onto Duality from Wednesday, April 20 through Monday, April 25"........
Slap me if I'm wrong but it is currently tues 19 april. So I would assume that when it says the server will be live 12:30 on the 20th that would be a good time to have a look see.
Ok i don't know how but my calendar on my computer say it is Wednesday ouch talk about your F ups doh! lolz This means the server should be up for the entire time or you cause late night people like me to miss out. Now if it is your intention to only have it up at certain times please state this in your blog so you don't have people wondering WTF like me. I'm not trying to be negative here I would just love to try this out.
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Mashie Saldana
Minmatar Veto Corp
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Posted - 2011.04.19 22:09:00 -
[76]
Originally by: Nyabinghi How big is the Duality download? I ask because I have only about 6-7 gigs left on my computer,
My current up to date Duality build is 470MB larger than the TQ build.
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Nyabinghi
Minmatar Re-Awakened Technologies Inc Electus Matari
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Posted - 2011.04.19 22:09:00 -
[77]
Well doesn't look like I got the HD room for it so I hope someone FRAPS it.
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PMolkenthin
Dark Chapter
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Posted - 2011.04.19 22:10:00 -
[78]
How important.
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Ubaka Tornsoul
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Posted - 2011.04.19 22:13:00 -
[79]
Originally by: Nyabinghi How big is the Duality download? I ask because I have only about 6-7 gigs left on my computer,
when the SISI launcher up dated my duality client it DL'ed .98 gigs
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Ayieka
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Posted - 2011.04.19 22:15:00 -
[80]
When i first read that CQ would be live tomorrow, i was like "oh wait, this is ccp were talking about"
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Rheia Orotv
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Posted - 2011.04.19 22:17:00 -
[81]
Originally by: Raid'En
Originally by: Rheia Orotv
Now a real anwser... probably this is only happening on the test... the final built shall have a checkbox "Enable Captains Quarter"
honestly we still don't know about that
Yeah, im just believing CCP will follow player base guidelines and do not screw it... however i saw a video of the fanfest where a dev said that they want "contraband" to be out of the market and will only be negociable in person and i liked that!
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Breaker77
Gallente Reclamation Industries
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Posted - 2011.04.19 22:17:00 -
[82]
Originally by: Ubaka Tornsoul ok first off WTF? I just saw the dev blog on this and patch DC to check this out and what do I find? server is not accepting connections!?!?! Quoted from CCP Tasnis's actual Dev blog:
"New things, coming soon to a test-server near you
So when, and where can you check this out for yourself? We will be putting all the new goodness, in all of its "work in progress" glory up onto Duality from Wednesday, April 20 through Monday, April 25"........
This means the server should be up for the entire time or you cause late night people like me to miss out. Now if it is your intention to only have it up at certain times please state this in your blog so you don't have people wondering WTF like me. I'm not trying to be negative here I would just love to try this out.
I still have 7 hours left to go on Tuesday so whats the problem?
Even taking into account TZ differences and the fact that it's almost midnight in Iceland, expect it to be up after CCP goes back to work which will probably be another 8 hours or so.
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Yuki Kulotsuki
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Posted - 2011.04.19 22:23:00 -
[83]
What part of 12:30 UTC on April 20th are people having trouble understanding? It's not rocket surgery folks. -- Did you know there's an alliance who's name you're not allowed to say, or website you're not allowed to link? |
Mirabi Tiane
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Posted - 2011.04.19 22:25:00 -
[84]
Originally by: Fix Lag There was one thing people asked to not have with Captain's Quarters, and that was being forced to use it instead of the hangar screen.
So of course it's going to replace the hangar screen.
YOU WERE DOING IT RIGHT.
NOW YOU ARE DOING IT WRONG.
I put it in nice big letters so you can't say you weren't told.
Quoted for justice. _____________________________ [Sebiestor tattoos and Intaki hair: NEVER GIVE UP, NEVER SURRENDER.] |
Ubaka Tornsoul
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Posted - 2011.04.19 22:26:00 -
[85]
Originally by: Breaker77
Originally by: Ubaka Tornsoul ok first off WTF? I just saw the dev blog on this and patch DC to check this out and what do I find? server is not accepting connections!?!?! Quoted from CCP Tasnis's actual Dev blog:
"New things, coming soon to a test-server near you
So when, and where can you check this out for yourself? We will be putting all the new goodness, in all of its "work in progress" glory up onto Duality from Wednesday, April 20 through Monday, April 25"........
This means the server should be up for the entire time or you cause late night people like me to miss out. Now if it is your intention to only have it up at certain times please state this in your blog so you don't have people wondering WTF like me. I'm not trying to be negative here I would just love to try this out.
I still have 7 hours left to go on Tuesday so whats the problem?
Even taking into account TZ differences and the fact that it's almost midnight in Iceland, expect it to be up after CCP goes back to work which will probably be another 8 hours or so.
and if you saw my post a little further down you wouldn't have just stuck your foot in your mouth lols
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Rheia Orotv
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Posted - 2011.04.19 22:31:00 -
[86]
Originally by: Mirabi Tiane Edited by: Mirabi Tiane on 19/04/2011 22:29:06 Quoted for justice. A capsuleer doesn't have their pod taken out of their ship and get out of their pod and go to their quarters every time they dock. Some capsuleers probably stay in their pods 99% of the time. The following options MUST be implemented: [ ] Always show hangar when docking. [ ] Always show quarters when docking. [ ] Prompt to choose between hangar and quarters.
^ this please!
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Zora
Gallente Vector Industries
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Posted - 2011.04.19 22:31:00 -
[87]
Omg, I'm going to try it right now
I'm excited CCP. Feels like being back in beta again
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Ubaka Tornsoul
Gallente Center for Advanced Studies
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Posted - 2011.04.19 22:34:00 -
[88]
Originally by: Rheia Orotv
Originally by: Mirabi Tiane Edited by: Mirabi Tiane on 19/04/2011 22:29:06 Quoted for justice. A capsuleer doesn't have their pod taken out of their ship and get out of their pod and go to their quarters every time they dock. Some capsuleers probably stay in their pods 99% of the time. The following options MUST be implemented: [ ] Always show hangar when docking. [ ] Always show quarters when docking. [ ] Prompt to choose between hangar and quarters.
^ this please!
^^ very much please? End the end life is all just a big simulator game anyway |
Rheia Orotv
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Posted - 2011.04.19 22:35:00 -
[89]
Originally by: Zora Omg, I'm going to try it right now
I'm excited CCP. Feels like being back in beta again
did eve leave beta?
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Khanid Voltar
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Posted - 2011.04.19 22:45:00 -
[90]
NOt sure if I am being a bit dense here, but at the beginning of the blog it states:
Quote: For the TL;DR among us, here's the bullet points:
Minmatar Captains Quarters, new tutorials, and new crash-course on Duality beginning on Thursday, April 21, in the Emrayur system
And then by the end of the blog it states
Quote: In order to try out the new crash course and tutorials you will need to create a new character. The only tutorial arc that is currently "ready for testing" is the Amarr - Royal Amarr Institute tutorial string, based out of Emrayur.
Which is it, Minmatar, or Amarr?
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Jonathan Malcom
Gallente Test Alliance Please Ignore
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Posted - 2011.04.19 22:50:00 -
[91]
Edited by: Jonathan Malcom on 19/04/2011 22:50:38 So I'm pretty excited about this. Been waiting for a while.
Edit: ****ing page four snypa.
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Logan LaMort
Gallente
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Posted - 2011.04.19 22:50:00 -
[92]
Originally by: Khanid Voltar NOt sure if I am being a bit dense here, but at the beginning of the blog it states:
Quote: For the TL;DR among us, here's the bullet points:
Minmatar Captains Quarters, new tutorials, and new crash-course on Duality beginning on Thursday, April 21, in the Emrayur system
And then by the end of the blog it states
Quote: In order to try out the new crash course and tutorials you will need to create a new character. The only tutorial arc that is currently "ready for testing" is the Amarr - Royal Amarr Institute tutorial string, based out of Emrayur.
Which is it, Minmatar, or Amarr?
I take it as a Minmatar themed station interior, but only accessible in the Emrayur system.
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Lady Retardo
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Posted - 2011.04.19 22:52:00 -
[93]
WHY YOU MAKE US DOWNLOAD AND THEN UPDATE AGAIN!!!!!!
BECAUSE I HAVE SYSTEM SETUP IN AWAY I NEED TO DO REPAIR EVERY DAMN TIME I UPDATE MY EVE CLIENT I NEED TO DO THE DAMN REPAIR AGAIN!!!
SO IT TAKES ME 4 HOURS TO TEST TIS!!!
FAIL FAIL FAIL
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Rheia Orotv
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Posted - 2011.04.19 22:53:00 -
[94]
The captains quarter is player-race based or station-race/model based? I mean... as a caldari, if i dock in a amarr station it will look like a temple of symmetry, not our loved assymetrical caldari style?
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Raid'En
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Posted - 2011.04.19 22:54:00 -
[95]
Edited by: Raid''En on 19/04/2011 22:56:35
oh man seriously...
Originally by: Khanid Voltar
Minmatar Captains Quarters, new tutorials, and new crash-course on Duality beginning on Thursday, April 21, in the Emrayur system [...] In order to try out the new crash course and tutorials you will need to create a new character. The only tutorial arc that is currently "ready for testing" is the Amarr - Royal Amarr Institute tutorial string, based out of Emrayur.
the CQ is minmatar, the new tutorial is amarr, is it that hard to understand ? and if you say english is not your native language it's not mine either.
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mkint
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Posted - 2011.04.19 22:58:00 -
[96]
Originally by: Rheia Orotv The captains quarter is player-race based or station-race/model based? I mean... as a caldari, if i dock in a amarr station it will look like a temple of symmetry, not our loved assymetrical caldari style?
Station based, as was described in the first CQ devblog comments' thread. I'm not sure how bulky the level designs are, but it would be pretty cool if different station types within the same race had different layouts (i.e. the Gallente school stations look way different from the standard fed navy stations and seeing the difference while docked would go a long way to take incarna from cheap gimmick to srs bsnss.)
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Rheia Orotv
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Posted - 2011.04.19 23:05:00 -
[97]
Originally by: Raid'En Edited by: Raid''En on 19/04/2011 22:57:33
oh man seriously...
Originally by: Khanid Voltar
Minmatar Captains Quarters, new tutorials, and new crash-course on Duality beginning on Thursday, April 21, in the Emrayur system [...] In order to try out the new crash course and tutorials you will need to create a new character. The only tutorial arc that is currently "ready for testing" is the Amarr - Royal Amarr Institute tutorial string, based out of Emrayur.
the CQ is minmatar, the new tutorial is amarr, is it that hard to understand ? and if you say english is not your native language it's not mine either.
There is no minmatar station on that system, so i guess they are gonna set the minmatar CQ as standard for every station as its the only one "done"... The amarr thing its because it is the only tuto done, so it will be easier to test if you start on emrayur as amarr
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Calathea Sata
State War Academy
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Posted - 2011.04.19 23:07:00 -
[98]
Incarna 1.0.0
- All stations are now fitted with Minmatar quarters while the other ones are still waiting for the paintjob to dry.
LOLLOLLOLLOLLOL :CCP:
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Rheia Orotv
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Posted - 2011.04.19 23:07:00 -
[99]
Originally by: mkint
Originally by: Rheia Orotv The captains quarter is player-race based or station-race/model based? I mean... as a caldari, if i dock in a amarr station it will look like a temple of symmetry, not our loved assymetrical caldari style?
Station based, as was described in the first CQ devblog comments' thread. I'm not sure how bulky the level designs are, but it would be pretty cool if different station types within the same race had different layouts (i.e. the Gallente school stations look way different from the standard fed navy stations and seeing the difference while docked would go a long way to take incarna from cheap gimmick to srs bsnss.)
Oh, i wont ever dock again in a gallente station... so much organic...
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Rheia Orotv
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Posted - 2011.04.19 23:10:00 -
[100]
Originally by: Calathea Sata Incarna 1.0.0
- All stations are now fitted with Minmatar quarters while the other ones are still waiting for the paintjob to dry.
LOLLOLLOLLOLLOL :CCP:
Duct tape CQ FTW!
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Monsterball
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Posted - 2011.04.19 23:20:00 -
[101]
Edited by: Monsterball on 19/04/2011 23:21:28 meh ill just let all you grunts go test it, ill wait till the real deal, testing it out would be like watching a bootlegged movie before it comes out of theatres ;)
also another GB + to use up on my ssd, for same game, totally unacceptable ;)
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Damion Rayne
Gallente Dark-Rising
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Posted - 2011.04.19 23:32:00 -
[102]
Edited by: Damion Rayne on 19/04/2011 23:32:42 So you'll all stop the whines....
http://img831.imageshack.us/img831/5323/cqwip1.png <--from ccp's keynote at fanfest.
All you people with all your whines, can see from this pic..that the station services pannel is still there.
The neocom is still there...
The chat chan's are..guess what? Still there.
The only thing changing is what you see when you are docked, good god people...get over it or leave. Seriously, you wont keep eating something if it's gross. You wont keep working with a bank or company if you don't like them, so if you hate CCP and Eve and Incarna then here's a thought...
Leave.
Now I for one can't wait.
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Mashie Saldana
Minmatar Veto Corp
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Posted - 2011.04.19 23:39:00 -
[103]
Originally by: Lady ******o WHY YOU MAKE US DOWNLOAD AND THEN UPDATE AGAIN!!!!!!
BECAUSE I HAVE SYSTEM SETUP IN AWAY I NEED TO DO REPAIR EVERY DAMN TIME I UPDATE MY EVE CLIENT I NEED TO DO THE DAMN REPAIR AGAIN!!!
SO IT TAKES ME 4 HOURS TO TEST TIS!!!
FAIL FAIL FAIL
Stop being fail and use the SisiLauncher like the rest of us.
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Mara Tessidar
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Posted - 2011.04.19 23:42:00 -
[104]
Originally by: Damion Rayne CCP fanboy crap
Interestingly enough, I am leaving. I've gone from three accounts down to one, and I don't plan on resubscribing this one in four and a half months when it runs out.
Also, if you sincerely believe that what you see at Fanfest is what's going to make it into the game, you are completely deluded.
I've waited two and a half years for a decent expansion. Something tells me I'll still be waiting after Incarna comes out. |
Bhattran
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Posted - 2011.04.19 23:45:00 -
[105]
Originally by: Monsterball Edited by: Monsterball on 19/04/2011 23:21:28 meh ill just let all you grunts go test it, ill wait till the real deal, testing it out would be like watching a bootlegged movie before it comes out of theatres ;)
also another GB + to use up on my ssd, for same game, totally unacceptable ;)
You mean when it goes live after they fixed whatever they felt like/had time to work on before the schedule said it had to get pushed out the door then we all get to test it, often with many of the same issues reported during 'testing'.
Fly as you please pilots... |
Mirabi Tiane
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Posted - 2011.04.19 23:48:00 -
[106]
I for one "whine" about very specific issues that negatively affect the success of a new feature CCP is too excited about to see clearly. I want Incarna--including the new character customization system and CQ--to attain its potential without being soured and dragged down by seemingly small flaws. Compare that to the way I treat Istaria, a game I do dislike along with its developer Virtrium: I stopped bothering to criticize changes to it a couple of years ago. _____________________________ [Sebiestor tattoos and Intaki hair: NEVER GIVE UP, NEVER SURRENDER.] |
Fumbleface
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Posted - 2011.04.19 23:51:00 -
[107]
Originally by: Mara Tessidar
Originally by: Damion Rayne CCP fanboy crap
Interestingly enough, I am leaving. I've gone from three accounts down to one, and I don't plan on resubscribing this one in four and a half months when it runs out.
Also, if you sincerely believe that what you see at Fanfest is what's going to make it into the game, you are completely deluded.
I've waited two and a half years for a decent expansion. Something tells me I'll still be waiting after Incarna comes out.
You know something we don't? so why aren't we going to see the stuff from fanfest?
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Charles Foxtrot
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Posted - 2011.04.19 23:54:00 -
[108]
I'm voting for Always show hangar - I could care less about captains quarters. If it runs as well as the character editor (ie very very badly - even though my 2 year old video card should run it just fine) it will be time for me to rage quit eve (or buy a new video card - curse you CCP for your addictive game :D).
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Silver Hair Carson
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Posted - 2011.04.19 23:57:00 -
[109]
These new cosmetic features need to be optional so that you can play eve without them meddling with client stability and fps. Eve is good without them, and for multi client players they would only be a nuisance.
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Sakaane Eionell
Intaki Liberation Front
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Posted - 2011.04.20 00:04:00 -
[110]
Originally by: Mara Tessidar Interestingly enough, I am leaving. I've gone from three accounts down to one, and I don't plan on resubscribing this one in four and a half months when it runs out.
Can I have your stuff?
Looking forward to CQ. I, too, would like the option to either dock to hangar or dock to quarters though.
-- Solitary Pilot |
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Mr LaForge
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Posted - 2011.04.20 00:13:00 -
[111]
So...its mandatory to use this?
ok then. I want an option to keep using the hanger view.
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BlankStare
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Posted - 2011.04.20 00:30:00 -
[112]
Having trouble with the download. Tried three times now.
It looks like it has completed but says the file is corrupted and I have to download it manually, but the download link (http://content.eveonline.com/test/EVE_Premium_Setup_249577_test_m.exe)on the page the link in the installer takes me to (http://www.eveonline.com/download/?fallback=1&test=1) doesn't work. One of the many faces of Mandrill @Mandrill - Website email |
Kelian Underdwar
Gallente Rapier Industry and Technology Second Sun Rising
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Posted - 2011.04.20 00:41:00 -
[113]
Wait, if the testing is at 12:30 UTC, does that mean it will be at 7:30AM EST? Please tell me it wont be that early for US players. ____________________________________ When life gives you lemonade...
you take advantage of it, kill the owner, and claim it as your own. |
Rhaegor Stormborn
H A V O C Cascade Imminent
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Posted - 2011.04.20 00:46:00 -
[114]
Lame feature. No one cares. Waste of time and resources, etc.
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seymorbutt
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Posted - 2011.04.20 00:50:00 -
[115]
Before walking in stations I'd like Flying in Space.But with out the two min routine of laging out followed by a relog when you try to do a fleet jump. Lets hope we dont get the same performance when you try going from one room to another when you have a few mates over for a beer or two in your new captains pad.
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Mirabi Tiane
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Posted - 2011.04.20 00:57:00 -
[116]
Edited by: Mirabi Tiane on 20/04/2011 00:58:18
Originally by: Charles Foxtrot I'm voting for Always show hangar - I could care less about captains quarters. If it runs as well as the character editor (ie very very badly - even though my 2 year old video card should run it just fine) it will be time for me to rage quit eve (or buy a new video card - curse you CCP for your addictive game :D).
To clarify, my post wasn't a poll--the idea is to add all three options to the settings window. :) _____________________________ [Sebiestor tattoos and Intaki hair: NEVER GIVE UP, NEVER SURRENDER.] |
Razin
The xDEATHx Squadron Legion of xXDEATHXx
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Posted - 2011.04.20 01:14:00 -
[117]
Originally by: CCP Tanis
- The look, feel, and general impressions on the Captain's Quarters as a replacement for the current hangar-view
This is wrong. I like the hangar views, I like the beautifully modeled docking bays, and I don't like disembarking every time I dock, and I definitely don't want to stare at a static image or black screen. Why do you want to dump the excellent environments for our ship-spinning? Why can't we just have a button to leave the ship? Surely just leaving the current environment in the game doesn't cost you anything?
To be clear, I have nothing against CQ, and I am looking forward to Incarna (mostly to the stuff to come after CQ). I just think it is extremely immersion breaking to disembark every single time we dock, without being given a choice. Isn't deeper immersion one of the main reasons for Incarna? ...
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Trebor Daehdoow
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Posted - 2011.04.20 01:31:00 -
[118]
To those asking about a Mac patch, there is one. Here is how to configure it:
1) Make a copy of your current TQ build, name it "EVE-Online Duality".
2) Optional: Make a copy of your current EVE Online Preferences folder (found in ~/Library/Preferences/). Rename it to "EVE Duality Preferences".
3) Download the Mac patch from this page.
4) Uncompress the archive, and run the resulting app. Tell it to patch EVE Online-Duality.
5) BEFORE running EVE Online-Duality, you must configure the Duality Client so it uses the right preferences folder and talks to the correct server. Instructions on how to do that can be found here.
NOTE: if you created a copy of your preferences folder, do not perform steps 6 and 7 on the configuring page.
You should be able to run the client, and it will connect to Duality (but you won't be able to log in until the server opens). You should use the ESC menu to confirm that your graphics settings conform to the restrictions noted in the devblog.
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Steve Thomas
Minmatar Sebiestor Tribe
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Posted - 2011.04.20 01:32:00 -
[119]
ok for thoes new to testing
in Golf terms Tranquility is Reynolds Plantation where members can play 117 holes of golf without playing the same green twice becuas it literaly has that may individial cources
Sisi and Duality are more like Don Mueang International Airport. The only airport in the world that I know of where improving the taxiways was was blocked because doing so would require the removal of a green and fairway from the 18 hole golfcource that is inbetween the runways.
Yes I said theres an 18 hole Golf cource between the runways. Game are required to be paused to accomidate landing aircraft and membership is extreamly exclusive.
you have to be a member of the TRAF.
And probably being a bit insain about Golf helps. the point being however that the development servers are EXTREAMLY limmited in how they work compared to live, and you may have a delay loging in at any system apart from the test systems and you will run into delays flying from system to system because the server will need to load and unload systems to accomidate your flying to the test sight, so expect travle times to be twice normal at least.
.End of line.
If your too paranoid to play EvE. . . ...then your not paranoid enough to play EvE ----------------
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Razin
The xDEATHx Squadron Legion of xXDEATHXx
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Posted - 2011.04.20 01:38:00 -
[120]
Originally by: Mirabi Tiane Edited by: Mirabi Tiane on 19/04/2011 22:32:37
Originally by: Fix Lag There was one thing people asked to not have with Captain's Quarters, and that was being forced to use it instead of the hangar screen.
So of course it's going to replace the hangar screen.
YOU WERE DOING IT RIGHT.
NOW YOU ARE DOING IT WRONG.
I put it in nice big letters so you can't say you weren't told.
Quoted for justice. A capsuleer doesn't eject their pod from their ship and get out of their pod every time they dock. Some capsuleers probably stay in their pods 99% of the time. The following options MUST be implemented: [ ] Always show hangar when docking. [ ] Always show quarters when docking. [ ] Prompt to choose between hangar and quarters.
Definitely this, if CCP wants to make all of their customers happy. ...
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Astenion
Spiritus Draconis
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Posted - 2011.04.20 01:43:00 -
[121]
Minmatar CQ, huh? Duct tape holding the light fixtures up, dirty, spit encrusted bathroom mirror, a toilet like the one in Trainspotting, semen-stains on the bedsheets, and a chair to prop up against the door handle instead of a locking mechanism.
Does that sound about right?
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stoicfaux
Gallente
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Posted - 2011.04.20 01:44:00 -
[122]
Duality has its own database, yes? So we can biomass a character to test out a newbie.
Errr, but isn't there a multi-hour delay on biomassing?
Argh.
----- "Are you a sociopathic paranoid schizophrenic with accounting skills? We have the game for you! -- Eve, the game of Alts, Economics, Machiavelli, and PvP"
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Teranul
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Posted - 2011.04.20 01:47:00 -
[123]
I have to say, from an immersion standpoint, having us leave the ship every single time we dock is not good. It is, indeed, as other posters point out, completely illogical. There's no reason we'd do so every single time we dock, especially if all we're doing is going in to turn in a mission or drop off some trade goods or anything else that simply doesn't require leaving the damn ship.
Now, I don't care about the performance justifications for leaving the hangar view in (quite frankly, not nearly enough people actually dock and undock on a regular enough basis for that to be a legitimate concern), but from an immersion standpoint (and let's be honest here, this expansion IS primarily for immersion's sake) it just doesn't make sense to throw it out entirely.
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Sader Rykane
Amarr Midnight Sentinels Midnight Space Syndicate
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Posted - 2011.04.20 01:50:00 -
[124]
Originally by: Teranul I have to say, from an immersion standpoint, having us leave the ship every single time we dock is not good. It is, indeed, as other posters point out, completely illogical. There's no reason we'd do so every single time we dock, especially if all we're doing is going in to turn in a mission or drop off some trade goods or anything else that simply doesn't require leaving the damn ship.
Now, I don't care about the performance justifications for leaving the hangar view in (quite frankly, not nearly enough people actually dock and undock on a regular enough basis for that to be a legitimate concern), but from an immersion standpoint (and let's be honest here, this expansion IS primarily for immersion's sake) it just doesn't make sense to throw it out entirely.
It's also a bit illogical that we can dock and undock in under 2 minutes don't you think? I'de actually venture a guess that "realistically" the docking and undocking process takes a couple hours in "Eve Time." So in that vein I certainly do think it'd reasonable for us to leave the ship during every undock.
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Razin
The xDEATHx Squadron Legion of xXDEATHXx
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Posted - 2011.04.20 02:08:00 -
[125]
Originally by: Sader Rykane
It's also a bit illogical that we can dock and undock in under 2 minutes don't you think? I'de actually venture a guess that "realistically" the docking and undocking process takes a couple hours in "Eve Time." So in that vein I certainly do think it'd reasonable for us to leave the ship during every undock.
The break in immersion has nothing to do with how long it takes, the problem is with actually having to leave the ship and pod EVERY SINGLE TIME we dock. It is unreasonable because all of the docked operations are more efficient to be performed remotely, as they are anyway even if the pilot disembarks (as is CCP's intent). So there is no point to it. ...
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Terianna Eri
Senex Legio Get Off My Lawn
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Posted - 2011.04.20 02:42:00 -
[126]
Originally by: Mirabi Tiane The following options MUST be implemented: [ ] Always show hangar when docking. [ ] Always show quarters when docking. [ ] Prompt to choose between hangar and quarters.
+1, and I'm hugely looking forward to captains quarters / Incarna as a whole. I like the ship spinning station environment and don't see a particular need to leave my ship every time I dock, and also when I play EVE on a bad computer (like the laptop I use 100% of the time) I doubt CQ will run as smoothly as the current station environment does.
Looking forward to testing CQ if I can find the time ________________
Originally by: CCP Incognito PS the "time to P*nis" is the shortest time recorded in human history. :)
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Degon Jaboram
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Posted - 2011.04.20 04:06:00 -
[127]
All i have to say is cool. But disappointed that CCP decided to be biased towards Minmitar again. Leaving the other races to wait.
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Calathea Sata
State War Academy
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Posted - 2011.04.20 04:07:00 -
[128]
Originally by: Degon Jaboram All i have to say is cool. But disappointed that CCP decided to be biased towards Minmitar again. Leaving the other races to wait.
Best thing of duct tape they don't need to dry
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Davelantor
Caldari Ore Exploration Team
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Posted - 2011.04.20 04:29:00 -
[129]
can we for this instance decrease the character deletion timer to 1 second .... for the Duality.
The Hunt |
Steve Thomas
Minmatar Sebiestor Tribe
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Posted - 2011.04.20 04:32:00 -
[130]
Originally by: stoicfaux Edited by: stoicfaux on 20/04/2011 02:11:01 Duality has its own database, yes? So we can biomass a character to test out a newbie?
Errr, but isn't there a multi-hour delay on biomassing?
Argh.
in order, Yes, your TQ(the live server)_characters will be safe, wel as safe as they usualy are in EvE they have occasionaly sped up biomassing on tests where they wanted to test newbi features, but not every time.
.End of line.
If your too paranoid to play EvE. . . ...then your not paranoid enough to play EvE ----------------
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Mirabi Tiane
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Posted - 2011.04.20 04:38:00 -
[131]
Originally by: Sader Rykane I'de actually venture a guess that "realistically" the docking and undocking process takes a couple hours in "Eve Time."
I doubt it, even though it does sound appealingly realistic. One thought that can ease the acceptance of a short docking/undocking time: Capsuleers wouldn't stand for a wait of 1-2+ hours, what with all the time-sensitive stuff they do. If you're going to suppose that the 1:1 ratio between New Eden time and RL time implied just about everywhere doesn't actually exist in select cases, okay, but we can probably agree that 1) handwavium is best applied for the sake of convenience and not for the sake of actively getting in the player's way, and 2) handwavium that has existed for years is one thing and the arbitrary addition of new handwavium is something else. _____________________________ [Sebiestor tattoos and Intaki hair: NEVER GIVE UP, NEVER SURRENDER.] |
Nuhm DeAra
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Posted - 2011.04.20 05:06:00 -
[132]
This better be awesome. >:[ The installer shut down both of my open clients to begin downloading.
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Yulinki Atavuli
Minmatar GZS-R Minmatar Fleet
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Posted - 2011.04.20 05:56:00 -
[133]
Edited by: Yulinki Atavuli on 20/04/2011 06:05:58 ok
1. They say they are really going to try to make the captains quarters load as fast as the current stations.
2. If you saw the videos from fanfest (which none of you apparently have) all the market and agent buttons will still be there.
So, CALM DOWN!!! EVE will just be better. have faith goddamn it.
when captains quarters comes out, look at it with fresh eyes. pretend for a second you just got your 14 day trial. what would you think of it? it won't dumb down the game from the videos i've seen it really "feels" like EVE.
that and i know alot of you guys that have been playing since the beginning love just looking at your ship all day. but, haven't you ever spoke to someone that never played EVE and as soon as you told them you never see your "avatar" doesn't the person's interest just stop there? they think it'll be boring. we need something to really connect to your character, not just a ship. sure i love my cane just as much as the next person, but i want to feel like i am my character.
i want to go and gamble. meet some of my friends face to face. i want to sit down and have serious discussions around a table. i want to throw isk at strippers.
i really don't think "ship spinning" is really all that fun...
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Florestan Bronstein
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Posted - 2011.04.20 06:10:00 -
[134]
Edited by: Florestan Bronstein on 20/04/2011 06:10:57
Originally by: Yulinki Atavuli Edited by: Yulinki Atavuli on 20/04/2011 06:05:58 ok
1. They say they are really going to try to make the captains quarters load as fast as the current stations.
2. If you saw the videos from fanfest (which none of you apparently have) all the market and agent buttons will still be there.
So, CALM DOWN!!! EVE will just be better. have faith goddamn it.
Have faith that my laptop that can currently only run EVE with station environment disabled will magically run CQ?
(and yes, the system is perfectly fine for changing skills, chatting, doing some trading or even autopiloting around)
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Mortania
Minmatar Kinetic Cartel
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Posted - 2011.04.20 06:29:00 -
[135]
Originally by: Yulinki Atavuli but, haven't you ever spoke to someone that never played EVE and as soon as you told them you never see your "avatar" doesn't the person's interest just stop there? they think it'll be boring. we need something to really connect to your character, not just a ship.
And yet, for nearly 8 years that stupid face you made when you first started was so YOU. More so taht basically any other game. It never changed. It was stamped on every stupid forum post, every kill mail, every thing you did. There was that face of yours. When you popped up into local, there was your face. When you lazored up some noob, there was your face. When you got pwnd again, there was your damned face, again!
And now? Don't like it? Change it. New hairdo. New background. New Fancy Hats! I'm sure there'll be toy Apocs that you can buy and your toon will summon it with a snap of your fingers and do a stupid dance with it as it zooms around your head.
Total CONNECTION!
So, in making it all awesome, we've completely jumped away from a game that had the deepest most lasting connection to your character than any other MMO that's been out. Can we call them Mii-too's yet?
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Elbert Ainstein
The Engineer Corp.
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Posted - 2011.04.20 06:38:00 -
[136]
Originally by: Mortania
Originally by: Yulinki Atavuli but, haven't you ever spoke to someone that never played EVE and as soon as you told them you never see your "avatar" doesn't the person's interest just stop there? they think it'll be boring. we need something to really connect to your character, not just a ship.
And yet, for nearly 8 years that stupid face you made when you first started was so YOU. More so taht basically any other game. It never changed. It was stamped on every stupid forum post, every kill mail, every thing you did. There was that face of yours. When you popped up into local, there was your face. When you lazored up some noob, there was your face. When you got pwnd again, there was your damned face, again!
And now? Don't like it? Change it. New hairdo. New background. New Fancy Hats! I'm sure there'll be toy Apocs that you can buy and your toon will summon it with a snap of your fingers and do a stupid dance with it as it zooms around your head.
Total CONNECTION!
So, in making it all awesome, we've completely jumped away from a game that had the deepest most lasting connection to your character than any other MMO that's been out. Can we call them Mii-too's yet?
This is so right!
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Katra Novac
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Posted - 2011.04.20 07:10:00 -
[137]
Originally by: Elbert Ainstein
Originally by: Mortania
Originally by: Yulinki Atavuli but, haven't you ever spoke to someone that never played EVE and as soon as you told them you never see your "avatar" doesn't the person's interest just stop there? they think it'll be boring. we need something to really connect to your character, not just a ship.
And yet, for nearly 8 years that stupid face you made when you first started was so YOU. More so taht basically any other game. It never changed. It was stamped on every stupid forum post, every kill mail, every thing you did. There was that face of yours. When you popped up into local, there was your face. When you lazored up some noob, there was your face. When you got pwnd again, there was your damned face, again!
And now? Don't like it? Change it. New hairdo. New background. New Fancy Hats! I'm sure there'll be toy Apocs that you can buy and your toon will summon it with a snap of your fingers and do a stupid dance with it as it zooms around your head.
Total CONNECTION!
So, in making it all awesome, we've completely jumped away from a game that had the deepest most lasting connection to your character than any other MMO that's been out. Can we call them Mii-too's yet?
This is so right!
BS, the connection is still there. So you have a more detailed character, if anything the connection is now stronger. If you go to a hairdresser and have your hair colour and style completely altered you don't suddenly cease to be you. If you gain a scar or get a piercing, you don't cease to be you either.
So your old picture is gone and you might not like that fact. The problem is not with the new character creator it's with you and the way you're not willing to be flexible. So somewhere a long the line you've had your DNA altered, does that make it any less you? Or if you've had your face reconstructed does that make it any less you?
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Mashie Saldana
Minmatar Veto Corp
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Posted - 2011.04.20 08:30:00 -
[138]
Originally by: Nuhm DeAra This better be awesome. >:[ The installer shut down both of my open clients to begin downloading.
That doesn't happen if you use the SisiLauncher, just saying.
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Florio
Versatech Co. RED.OverLord
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Posted - 2011.04.20 08:33:00 -
[139]
Quote: How to participate:
1. You can find the Duality installer here. 2. Don't forget to create a shortcut to eve.exe and add " /server:duality" [note the space] in order to connect to the correct server.
I've clicked the link and downloaded the client. It takes me to Singularity. I don't understand point # 2. Where do I add " /server:duality" to get me to Duality?
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The Hamilton
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Posted - 2011.04.20 08:38:00 -
[140]
This is just a thought from a relatively new player. I do understand the argument to choose to go straight to CQ or to stay in the player's ship. As with changes to many games, original players sometimes prefer more of the same rather than things that are different.
My thought goes to somewhere further down the development road of EVE, where players can interact as just avatars. If you could hunt someone's personal quarters out and cap them in it, would that almost instantly remove the game-play based around hiding from battles/wars in stations? To me, a new player, this seems like an enhancement as players are forced to do battle rather than hide. Maybe you'll fare better in the station, but maybe not.
I realise this is a bit far fetched as of now.
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Shade Millith
Caldari Macabre Votum Morsus Mihi
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Posted - 2011.04.20 08:54:00 -
[141]
Edited by: Shade Millith on 20/04/2011 09:01:14 IS THIS OPTIONAL?
I don't wish to be required to screw around with this stuff when I want a quick dock/undock.
What I want, is a easy set of static buttons to do the activities in station I already do. Aka, don't change anything.
Originally by: Yulinki Atavuli when captains quarters comes out, look at it with fresh eyes. pretend for a second you just got your 14 day trial. what would you think of it? it won't dumb down the game from the videos i've seen it really "feels" like EVE.
Then make it optional, or at lease let me swap back. Pretty or no, I want function over form ------------------------
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JC Anderson
Caldari Noir. Noir. Mercenary Group
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Posted - 2011.04.20 08:56:00 -
[142]
Edited by: JC Anderson on 20/04/2011 09:01:03
Originally by: Florio
Quote: How to participate:
1. You can find the Duality installer here. 2. Don't forget to create a shortcut to eve.exe and add " /server:duality" [note the space] in order to connect to the correct server.
I've clicked the link and downloaded the client. It takes me to Singularity. I don't understand point # 2. Where do I add " /server:duality" to get me to Duality?
Like this, but replace SiSi. http://wiki.eveonline.com/wikiEN/images/4/4a/Singularity_shortcut_Win7.png
Right click the shortcut to get properties.
Also, make sure you don't change the target directory and whatnot to the one in that image. ;) Just linked it to show you where to add the /server.
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Bhattran
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Posted - 2011.04.20 09:01:00 -
[143]
Edited by: Bhattran on 20/04/2011 09:03:06
Originally by: The Hamilton This is just a thought from a relatively new player. I do understand the argument to choose to go straight to CQ or to stay in the player's ship. As with changes to many games, original players sometimes prefer more of the same rather than things that are different.
My thought goes to somewhere further down the development road of EVE, where players can interact as just avatars. If you could hunt someone's personal quarters out and cap them in it, would that almost instantly remove the game-play based around hiding from battles/wars in stations? To me, a new player, this seems like an enhancement as players are forced to do battle rather than hide. Maybe you'll fare better in the station, but maybe not.
I realise this is a bit far fetched as of now.
Change is relatively okay but to break efficiency and the way things are done to pimp the new product you want/demand players use/try RATHER than making it good, useful, and something people WANT to use speaks of poor, lazy, and incompetent design. IF the product can't stand on what was developed for it why are you making it, why are you pushing people to use it if in fact it is so great, the answers are it isn't so great or it is easier/serves some other purpose for you. This is the "if it ain't broke don't fix it" idea, because it works as intended, adding features is fine, removing options/choices is the problem.
I doubt EVE will ever be just interacting as avatars only, and with what CCP's shown us, I can't even say there might be a day when they've made enough content and gameplay for you to choose to only interact in EVE as an avatar on stations/etc.
The gameplay of hiding in stations is more often to make the other guys sit outside in their ships for hours/etc rather than you want to 'hide'. Everyone's reasons are open to interpretation or debate but I doubt many sit logged in to 'hide' from the people outside. Now if you mean to say that being logged in and forced into avatar mode then your CQ or someday your bridge/ship will not ever be 'secured' or off limits to other players either based on a mandatory mechanic or an option to allow friendly/blues that is another matter. That would make logging in and sitting in a station complete bull****, at least to me, I'm sure some would welcome such a design/option.
Fly as you please pilots... |
McRoll
Minmatar Brutor Tribe
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Posted - 2011.04.20 09:02:00 -
[144]
Edited by: McRoll on 20/04/2011 09:02:57 @ The Hamilton
The problem is that you assume that you will be able to do that much stuff and in foreseeable future. Dont forget how long it did take CCP to implement a single room where you can spin your avatar. Do you really believe that we will be able to do all that stuff in the next 3 years?
We were promised so much stuff that will be reworked- how much has been done up to this point?
We probably will be able to walk around a whole station and do lots of stuff somewhen in the future. Only thing is that most of us will be dead from old age at this point
Oh and if you think that Incarna will be able to attract andhold many new players, I must say you are extremely naive. Once they realize that the Incarna part is only the room where you can click some buttans and the actual game takes place in spaceships and menus, they will leave the game even before their 14 day trial is expired.
Im looking forward to comment on posts where people are bored after 10 minutes with this new feature.
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grimefiend
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Posted - 2011.04.20 09:12:00 -
[145]
I would just say, that you should fix your graph... You mixed up the y and x axis!
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lodik
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Posted - 2011.04.20 09:28:00 -
[146]
Edited by: lodik on 20/04/2011 09:33:43 bnmbnm Please resize your signature to the maximum allowed of 400 x 120 pixels.StevieSG |
Jokerface666
Amarr
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Posted - 2011.04.20 09:48:00 -
[147]
The Duality Installer does not work for me.
It says Can't resolve hostname.
anyone got a idea, is the patch not on the host yet?
Br, Joker w00t w00t wtfpwnage train |
BlankStare
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Posted - 2011.04.20 09:58:00 -
[148]
I get this too, but only after it seems to have finished downloading (progress bar full)
It just stops and tells me that the 'url cannot be resolved'
One of the many faces of Mandrill @Mandrill - Website email |
Ibn Taymiyyah
League of Gentlemen Intrepid Crossing
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Posted - 2011.04.20 10:11:00 -
[149]
Can anyone confirm that the Minmatar Quarters are actually a basic large cage on one of the the Amarr captain quarters?
Something like a pet thing! When a matar pilot docks, he shows up in the cage of a random Amarr pilot that's docked!!! RP much ?
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ivar R'dhak
Minmatar
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Posted - 2011.04.20 10:14:00 -
[150]
Originally by: Mirabi Tiane Edited by: Mirabi Tiane on 19/04/2011 22:32:37
Originally by: Fix Lag There was one thing people asked to not have with Captain's Quarters, and that was being forced to use it instead of the hangar screen.
So of course it's going to replace the hangar screen.
YOU WERE DOING IT RIGHT.
NOW YOU ARE DOING IT WRONG.
I put it in nice big letters so you can't say you weren't told.
Quoted for justice. A capsuleer doesn't eject their pod from their ship and get out of their pod every time they dock. Some capsuleers probably stay in their pods 99% of the time. The following options MUST be implemented: [ ] Always show hangar when docking. [ ] Always show quarters when docking. [ ] Prompt to choose between hangar and quarters.
This. Make option two standard for all the newbs. But having to wait half a minute till the damn useless CQ loads up is unacceptable. And yes Fanbois, it¦s useless as it will add NO new gameplay! ______________ Mal-¦Appears we got here just in a nick of time. What does that make us?¦ Zoe-`Big damn heroes, sir.` Mal-¦Aint we just.¦ |
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BlankStare
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Posted - 2011.04.20 10:24:00 -
[151]
Quote: And yes Fanbois, it¦s useless as it will add NO new gameplay, yet.
Fixed that for you. One of the many faces of Mandrill @Mandrill - Website email |
ivar R'dhak
Minmatar
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Posted - 2011.04.20 10:34:00 -
[152]
Originally by: BlankStare
Quote: And yes Fanbois, it¦s useless as it will add NO new gameplay, yet.
Fixed that for you.
You obviously haven¦t been around for long. ______________ Mal-¦Appears we got here just in a nick of time. What does that make us?¦ Zoe-`Big damn heroes, sir.` Mal-¦Aint we just.¦ |
Javid Trakya
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Posted - 2011.04.20 10:47:00 -
[153]
It's funny, I was under the impression that when I'm walking around in my captain's quarters I'll be experiencing gameplay.
How silly of me.
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Jokerface666
Amarr
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Posted - 2011.04.20 10:50:00 -
[154]
Duality Installer fails: Unable to resolve URL - CHeck your connection (Connection works fine, FW and all security turned of to test, same problem)
Daulity Launcher : Fails too Restoring folder: "C:\Programme\CCP_DUALITY\EVE" Build folder Info: Checkum DB: "C:\DOKUME~1\CENSORED~1.CENSORED\LOKALE~1\ANWEND~1\CCP\EVE\C_C592~1\checksums" repair url: http://content.eveonline.com/test/RepairData_249611.dat client directory: C:\Programme\CCP_DUALITY\EVE Caching disabled RestoreFolder input values: folder = 'C:\\Programme\\CCP_DUALITY\\EVE' url = 'http://content.eveonline.com/test/RepairData_249611.dat' dbfile = 'C:\\DOKUME~1\\CENSORED~1.CENSORED\\LOKALE~1\\ANWEND~1\\CCP\\EVE\\C_C592~1\\checksums' safemode = False datapiles = () downloadFolder = None cleanupDownloadData = True downloadThreads = 6 whitelist = () ignore = () Traceback (most recent call last): File "repairTool\progressPanel.pyc", line 97, in _TaskRun File "repairTool\repairUI.pyc", line 77, in Start File "repairTool\repairLogic.pyc", line 146, in Repair File "repairTool\repairLogic.pyc", line 306, in Restore File "zsync\zsync.pyc", line 248, in RestoreFolder File "zsync\zsync.pyc", line 454, in GetInfo File "urllib2.pyc", line 126, in urlopen File "urllib2.pyc", line 397, in open File "urllib2.pyc", line 510, in http_response File "urllib2.pyc", line 429, in error File "urllib2.pyc", line 369, in _call_chain File "urllib2.pyc", line 605, in http_error_302 File "urllib2.pyc", line 391, in open File "urllib2.pyc", line 409, in _open File "urllib2.pyc", line 369, in _call_chain File "urllib2.pyc", line 1173, in http_open File "urllib2.pyc", line 1148, in do_open URLError: <urlopen error timed out> Total Runtime: 0h00m13s
w00t w00t wtfpwnage train |
Dawnmist
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Posted - 2011.04.20 10:58:00 -
[155]
Edited by: Dawnmist on 20/04/2011 11:00:33
Originally by: ppl
So of course it's going to replace the hangar screen.
Originally by: ppl
...having to wait half a minute till the damn useless CQ loads up is unacceptable.
If this is true, you can showel the entire update to nearest airdock and hit jettison. Visiting station is slow already and I don't wanna leave my orca every time I unload it. I can only imagine how it feels for those who visit station with their retriever every time cargo is full.
Think... think harder... if u still don't get it... buy more implants.
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Tycser
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Posted - 2011.04.20 11:02:00 -
[156]
Noes, dont get rid the steep learning cliff, thats what sets us appart from the other MMO players.
In other news, go CCP \o/
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ceaon
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Posted - 2011.04.20 11:17:00 -
[157]
Originally by: Mirabi Tiane Edited by: Mirabi Tiane on 19/04/2011 22:32:37
Originally by: Fix Lag There was one thing people asked to not have with Captain's Quarters, and that was being forced to use it instead of the hangar screen.
So of course it's going to replace the hangar screen.
YOU WERE DOING IT RIGHT.
NOW YOU ARE DOING IT WRONG.
I put it in nice big letters so you can't say you weren't told.
Quoted for justice. A capsuleer doesn't eject their pod from their ship and get out of their pod every time they dock. Some capsuleers probably stay in their pods 99% of the time. The following options MUST be implemented: [ ] Always show hangar when docking. [ ] Always show quarters when docking. [ ] Prompt to choose between hangar and quarters.
/signed
Originally by: Danton Marcellus
If the whole country is corrupted then it's no longer corruption but culture.
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NaVi Neytiri
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Posted - 2011.04.20 11:21:00 -
[158]
Originally by: Fix Lag There was one thing people asked to not have with Captain's Quarters, and that was being forced to use it instead of the hangar screen.
So of course it's going to replace the hangar screen.
YOU WERE DOING IT RIGHT.
NOW YOU ARE DOING IT WRONG.
I put it in nice big letters so you can't say you weren't told.
Its not going to replace the functionality of the hanger screen. You've fail to notice that the captains quarters overlooks your ship hanger.
The way I see it is that everything will be like before, looking at your ship in your hanger after you dock. However you will have the option to switch to your captains quarters at which point your camera will pan down to your avatar standing on the platform overlooking your ships hanger, with seamless transition.
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BlankStare
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Posted - 2011.04.20 11:41:00 -
[159]
Originally by: ivar R'dhak
Originally by: BlankStare
Quote: And yes Fanbois, it¦s useless as it will add NO new gameplay, yet.
Fixed that for you.
You obviously haven¦t been around for long.
Jan '04, point being that I still have (some) hope/faith. One of the many faces of Mandrill @Mandrill - Website email |
Kari Niemi
oh god how did this get in here
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Posted - 2011.04.20 11:55:00 -
[160]
It already takes half a minute at minimum to visit a station because of the session change timer. Even if you hit undock before the 30s mark you won't be in space again until that time has passed after entering the station.
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Aderata Nonkin
Amarr
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Posted - 2011.04.20 11:56:00 -
[161]
Originally by: ivar R'dhak And yes Fanbois, it¦s useless as it will add NO new gameplay!
You don't have to be a "fanboi" to implement basic logic on what CCP is doing here. What I do suggest is that you have your head checked, alternatively leave the game and go back to school since you seem to lack severly in the reading comprehension department. I will refrain from reasoning with a troll though. Good day, sport.
æIf you are not big enough to lose, then you are not big enough to win.Æ |
Thunderdomebaby
Caldari Caldarian Knights
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Posted - 2011.04.20 12:20:00 -
[162]
14:20 UTC+2
GIMME GIMME GIMME!!!!
Open for connections
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ChromeStriker
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Posted - 2011.04.20 12:50:00 -
[163]
All Graphs should be that cool
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Sevarus James
Minmatar Meridian Dynamics
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Posted - 2011.04.20 12:55:00 -
[164]
1st person or is it just this 3rd person dreck I've been seeing pics for? I GET the camera drone around the damn ship. But orbiting "me" is uh..."w.o.w.", if you catch my drift. I want to see out of my avatar's eyes...not the back of his/her head.
"Eve is real"....is a nice lil' marketing slogan, but only that if its more of the same ol 3rd person stuff every other mmo has done.
My 2 cents. Oh and if its 3rd person ONLY...I'll stay in the egg thankyaveramuch fer nothing. If 1st/3rd is a choice, then (rosannadanna voice): nevermind.
Updated Arch64 Compiz-Linux Desktop Who is John Galt? |
Agnarion
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Posted - 2011.04.20 12:55:00 -
[165]
*Reserved while i continue testing*
so far: awesome!!!!!! finally my limbs got some excercise :)
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Lenore Leelu
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Posted - 2011.04.20 12:57:00 -
[166]
Whilst taking the character portrait you can only take one picture per picture slot. clicking on the icon to take a second picture in the slot is ignored by the client.
When entering the station for the first time, aura said "warp drive active" is that intentional?
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Victoria Wolfe
Caldari
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Posted - 2011.04.20 12:57:00 -
[167]
Very awesome! Although I'm stuck at work and can't give it a go until tonight :( ___
"Speak for yourself sir, I intend to live forever" - Commander William Riker |
Sader Rykane
Amarr Midnight Sentinels Midnight Space Syndicate
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Posted - 2011.04.20 12:59:00 -
[168]
Lol wtf? I logged on to duality, undocked in my legion then alt tabbed. When I tabbed back in the intro movie was playing and when I right clicked I got a menu that says "this is a button".
That's a pretty epic feature =D
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Rixiu
The Inuits
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Posted - 2011.04.20 13:03:00 -
[169]
Edited by: Rixiu on 20/04/2011 13:03:23 I must give some credd to CCP, second life in eve loads pritty damn fast. Then again I have a decent computer and to show support to the ones that doesn't I'm saying this:
Tube feeding everyone with the incarna client every time you dock up just to change ships is ****ing stupid.
It should be optional, I don't see why it's impossible to have an "captains quarters" button on the station window much like the current "re-customize" one.
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Claire Voyant
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Posted - 2011.04.20 13:07:00 -
[170]
Online installer failed. Offline installer button does nothing.
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Thunderdomebaby
Caldari Caldarian Knights
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Posted - 2011.04.20 13:09:00 -
[171]
1. Initial Tutorials: 3
2. Mission 1: 4
3. Mission 2: 4
4. Mission 3: 3 5. CaptainÆs Quarters General Feedback -- a. 3 -- b. 3
Instad of walking right/left, you might try strafing instead Also, the CQ was VERY dark, couldn't see 50% of my room! Some of the interface-buttons were hidden, found the "undock"-thingy on the balcony by accident
There's room for improvement, and instead of just the CQ and balcony, you should be able to mingle with the other characters in station - maybe even add a market room or monitor?
I, personally, won't be using the PI-monitor on my main - maybe that should be configurable?
Overall on a scale from 1-5, I'll rate todays test 3,65 - there is room for (and it needs) improvement - other than that, thumbs up! Might be nice to see our (and other) characters
(Although - DONT make it a FPS-kinda game, and DONT mix it with Dust)
/TB
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Anna Lynne Larson
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Posted - 2011.04.20 13:14:00 -
[172]
Edited by: Anna Lynne Larson on 20/04/2011 13:15:12 Agree that this should be optional. Now, a few things I've noticed so far:
It's bloody ****ing dark. I know the Minmatar are poor, since I am one, but for the love of all that is holy please throw some brighter lights in here.
WASD movement still happens even if you're using those keys to type.
The "ankles bug" that was fixed in the last patch (incursion 1.4.2) is again prevalent, as my character's shins are about nonexistent.
WASD movement is much too slow, the distance travelled does not match the stride length of the animation. Double-click mouse movement works fine.
Default is set to Incarna Camera Center to the right, please default it to center as almost nobody will want to have their character on the left third of the screen.
Camera controls are a little iffy.
Sitting on the couch results in the character model in a sitting position with their ass just off the front of the couch.
Geometry is a little imprecise. Also, when doubleclick walking to a solid object, the walking animation continues even after the character reaches the object.
Camera angles are kinda crappy, they get stuck in walls and stuff sometimes.
Chat doesn't scroll after a while.
"Warp Drive Active" sounds for a LOT of the interfaces, though I suspect this is a mere placeholder sound
Please change the camera controls so that clicking a spot will not redirect the camera to look there
I've heard feedback in the chat channel CQ Testing that many interfaces and actions are not reversible, though this may be simply due to pilot error.
Duality's password database isn't updated, I still log in with my old password that I had before changing it after the new forum cookie derp.
Fixing the things I mentioned will go a long way towards making this suitable for release. I'll post more as I find them.
EDIT: oh yeah, /signed on the "PROMPT THE PLAYER AS TO WHETHER THEY WANT TO ENTER CQ OR JUST USE THE OLD INTERFACE"
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Jada Maroo
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Posted - 2011.04.20 13:15:00 -
[173]
Originally by: Rixiu Edited by: Rixiu on 20/04/2011 13:03:23 I must give some credd to CCP, second life in eve loads pritty damn fast. Then again I have a decent computer and to show support to the ones that doesn't I'm saying this:
Tube feeding everyone with the incarna client every time you dock up just to change ships is ****ing stupid.
It should be optional, I don't see why it's impossible to have an "captains quarters" button on the station window much like the current "re-customize" one.
Either that or have "Dock" and "Dock & Leave Ship" options.
There really ought to be a "lite" view for quick station pass throughs. Something with just a fixed camera from the balcony overlooking the ship. I realize Incarna is new and shiney and I intend to use it but I don't need it for every stop.
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Sevarus James
Minmatar Meridian Dynamics
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Posted - 2011.04.20 13:16:00 -
[174]
Originally by: Anna Lynne Larson Agree that this should be optional. Now, a few things I've noticed so far: ...stuff
So this is, indeed 3rd person only?
Updated Arch64 Compiz-Linux Desktop Who is John Galt? |
Zothike
Deep Core Mining Inc.
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Posted - 2011.04.20 13:18:00 -
[175]
CQ : video or it didn't happen
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Navirios
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Posted - 2011.04.20 13:19:00 -
[176]
Performance is bad. I had max 22 fps all the time. Cant be my PC since I play crysis on ultra high.
Also the cq was a bit dark.
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J Kunjeh
Gallente
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Posted - 2011.04.20 13:19:00 -
[177]
Exciting times. Can't wait to try it out myself this weekend.
This thread is going to provide many, many first of the morning laughs for me, what with all the sky-is-falling whiners in here. Lord, you'd think it was the end of the world. Please whiners, go complain in other threads already created for the purpose...THIS thread is for those who are testing out CQ and giving CCP feeback. (I can't wait until the forums have an ignore feature).
~Gnosis~ |
Anna Lynne Larson
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Posted - 2011.04.20 13:21:00 -
[178]
Edited by: Anna Lynne Larson on 20/04/2011 13:21:32
Originally by: Sevarus James
Originally by: Anna Lynne Larson Agree that this should be optional. Now, a few things I've noticed so far: ...stuff
So this is, indeed 3rd person only?
Well, i did have camera glitches where the camera would zoom into the character, but yes, I believe it's intended to be 3rd person only
Quote: Exciting times. Can't wait to try it out myself this weekend. This thread is going to provide many, many first of the morning laughs for me, what with all the sky-is-falling whiners in here. Lord, you'd think it was the end of the world. Please whiners, go complain in other threads already created for the purpose...THIS thread is for those who are testing out CQ and giving CCP feeback. (I can't wait until the forums have an ignore feature).
Whining about whiners adds to the problem :) And as for the "select whether you want to CQ or old interface" people, it is in fact a valid concern, though I suppose whining would be the wrong way to go about it.
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Clueless Alt
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Posted - 2011.04.20 13:21:00 -
[179]
We need custom mapping, for azerty keyboard for example. Also : [url=http://tof.canardpc.com/view/f47c18d1-31ee-4b66-bf02-842e6ae66af7.jpg][/url]
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Trebor Daehdoow
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Posted - 2011.04.20 13:21:00 -
[180]
Mac build blackscreens on station entry. I see a flash of the old station interior with animation, then black screen, "warp drive activated" voice. Mouse cursor seems to indicate that there are UI objects around, but you just can't see them.
"Every time I press this black button that is labelled in black on a black background the black light lights up black to tell me I've done it." -- Arthur Dent
I have all the settings to max, fullscreen mode.
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HeIIfire11
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Posted - 2011.04.20 13:21:00 -
[181]
Edited by: HeIIfire11 on 20/04/2011 13:24:22 Edited by: HeIIfire11 on 20/04/2011 13:22:41
Originally by: CCP StevieSG Locked. Please note, test server feedback is off topic for EVE General.
really?
Quoted from here btw.
Linkage
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Anna Lynne Larson
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Posted - 2011.04.20 13:24:00 -
[182]
Edited by: Anna Lynne Larson on 20/04/2011 13:26:29
Originally by: Trebor Daehdoow Mac build blackscreens on station entry. I see a flash of the old station interior with animation, then black screen, "warp drive activated" voice. Mouse cursor seems to indicate that there are UI objects around, but you just can't see them.
"Every time I press this black button that is labelled in black on a black background the black light lights up black to tell me I've done it." -- Arthur Dent
I have all the settings to max, fullscreen mode.
They mentioned anti-aliasing having a problem, if you have that on turn it off. If not, then :ccp:.
Another thing i'd like to add, put the "balcony" area, er, "closer" to the hangar. A Rifter is the size of a 747, at least make it so that my character's head doesn't block out the view of my solopwnfrigate (lol) if I align them with the camera. Can a cap pilot please take a screen of their carrier/dread in station and post it on eve files?
EDIT: Blargh. Pressing the esc menu apparently has a chance to blackscreen the client. Had to loltaskmanager to close the client.
I think that's about it for me, for now, I'll try it again once it's a little more stable.
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Hienz Doofenshmirtz
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Posted - 2011.04.20 13:26:00 -
[183]
Quote: "Every time I press this black button that is labelled in black on a black background the black light lights up black to tell me I've done it." -- Arthur Dent
This was said by zafod in the bbc mini series or ford in the book never by arthur
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Nuhm DeAra
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Posted - 2011.04.20 13:29:00 -
[184]
Edited by: Nuhm DeAra on 20/04/2011 13:29:18
Originally by: Sevarus James
Originally by: Anna Lynne Larson Agree that this should be optional. Now, a few things I've noticed so far: ...stuff
So this is, indeed 3rd person only?
Oh no, you can switch to 1st person mode, whip out your pulsar rifle, lean down the sight with your left or right eye, depending on preference and pop off plasma rounds at any and all unsuspecting capsuleers!
Of course it's only 3rd person. You think CCP built a huge awesome character creator just so you could walk around in 1st person? What would the point of that be? Aside from making walking around feel very awkward. (since I've had the chance to walk around thus far)
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Anna Lynne Larson
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Posted - 2011.04.20 13:29:00 -
[185]
Originally by: Hienz Doofenshmirtz
Quote: "Every time I press this black button that is labelled in black on a black background the black light lights up black to tell me I've done it." -- Arthur Dent
This was said by zafod in the bbc mini series or ford in the book never by arthur
First, it's spelled Zaphod. Second, off topic. Third, I'm pretty sure it is Arthur who says it in Restaurant, but I don't have the book on hand to independently verify.
To keep this post on topic, another thing I would like to address is that after using the "Main screen", the words "Main screen" were pasted on the interface until I undocked. Also, sometimes, in the system information at top left, "Region" and "Sovreignty" occupy the same space so that they overlap.
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MainDrain
Gallente Triband Industries
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Posted - 2011.04.20 13:29:00 -
[186]
Edited by: MainDrain on 20/04/2011 13:32:47 So far not a bad start.
Feedback on the tutorial mission, as soon as i jumped through the second gate (to get the catheral or whatever) you seem to come out of warp to late, and just bounce of the structure, then have to fly back, the warp in point needs to be moved back about 5 - 10 km, or it just looks daft.
Will mention the same issue with lighting in the CQ, but assume most of the lighting is placeholder and/or not finished, would be nice to have an option at least in testing to flood light the room rather so everything is visible.
The undock buttons and fitting buttons need to be more obvious and accessible from further away (i get needing to be close for a realisim point of view but its a lil frustrating), i like other people only found them by chance.
Could you not have the interctions LMB rather then RMB, seems more natural that way to me, or at least have the customisation hcoice
Its a good start though,
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Sevarus James
Minmatar Meridian Dynamics
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Posted - 2011.04.20 13:35:00 -
[187]
Originally by: Nuhm DeAra Edited by: Nuhm DeAra on 20/04/2011 13:29:18
Originally by: Sevarus James
Originally by: Anna Lynne Larson Agree that this should be optional. Now, a few things I've noticed so far: ...stuff
So this is, indeed 3rd person only?
Oh no, you can switch to 1st person mode, whip out your pulsar rifle, lean down the sight with your left or right eye, depending on preference and pop off plasma rounds at any and all unsuspecting capsuleers!
Of course it's only 3rd person. You think CCP built a huge awesome character creator just so you could walk around in 1st person? What would the point of that be? Aside from making walking around feel very awkward. (since I've had the chance to walk around thus far)
The snark in that reply was about an "8". Supposedly we INTERACT with other pod pilots. But hey, WOW INNNN SPACCCCCEEEEE. Have at it.
Updated Arch64 Compiz-Linux Desktop Who is John Galt? |
Sarmatiko
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Posted - 2011.04.20 13:37:00 -
[188]
Tutorial was smooth, but when you have to pick up item from your first container and then warp back to station - structure interferring with warp. So please move the container away from the structure.
Also suggestion for usability in CQ: please make movement possible when both mouse buttons pressed, moving character in the direction of camera. Its a common control option in 3rd-person games and IMO its better than doubleclick (apartment is too small for doubleclicking)
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Sha Dar
eXceeded
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Posted - 2011.04.20 13:38:00 -
[189]
Just make sure when you're fixing these bugs and tweaking stuff, that you include an option to turn all this fluff off when it finally hits.
Some of us don't give a damn about wa*king in stations. |
Jupix
Minmatar MuroBBS United
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Posted - 2011.04.20 13:46:00 -
[190]
Finally I got to take my char for a walk
So far all the bugs are obvious stuff that CCP are already aware of, like "warp drive active" being uttered on button clicks, the darkness, and other similar stuff caused by incomplete shaders etc..
Well, sitting on the couch is bugged, the char sits on air between the couch and the desk.
I do miss spinning my ship, it would be nice to be able to do that while in the balcony.
Also, the ships are positioned so that small ships are nearly invisible in the distance. (I guess XYZ=0 spot is too far away.) My Chimera and Golem looked awesome but frigates, not so much.
Wasn't the main screen supposed to be customizable to show market trends or somesuch?
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Florio
Versatech Co. RED.OverLord
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Posted - 2011.04.20 13:46:00 -
[191]
Hangar is as epic as required. Nice one CCP I was concerned about that. Perhaps....categorise the ships and move them closer if they're smaller?
Can A and D be strafe?
"Enter Sofa" sits you down in the wrong place.
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Somir Kal
Gallente
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Posted - 2011.04.20 13:46:00 -
[192]
1. Initial Tutorials: Rate the tutorials that explain Incarna navigation and Skills prior to the first mission description (1-5 scale)
2. Mission 1: Rate the first Mission and the associated tutorials (1-5 scale) 2.5 (adequate) These tuts are simple but not much is really needed here to begin with. They are adequate for a new character beginning in the quarters, though perhaps as more features become accessible inside the quarters, we should definitely have tuts pointing new players to them. (or maybe not? the sense of exploration is always fun as long as particular features aren't mission critical).
3. Mission 2: Rate the tutorials after returning from Mission 1 and the Objectives and tutorials of Mission 2. (1-5 scale) --
4. Mission 3: Rate Mission 3 and the associated tutorials (1-5 scale) -- (i haven't gone through the tutorial missions yet, i may go ahead and do that to give full feedback and edit this post)
5. CaptainÆs Quarters General Feedback -- a. Rate the overall 'feel' of the CQ -- b. Rate the Layout of the CQ (1-5 scale) a. 4 - the quarters feels quite small. I understand the reasons for this, and yet on the other hand for RP reasons it seems like we should have larger quarters. Perhaps our quarters should reflect the size of our wallets or net worth in some way, in a future iteration? b. 4 - the layout is perfectly adequate. I'm not sure how i could rate it as "awesome" but otherwise it's quite good. everything is in an accessible and reasonable location. 6. General feedback - In your own words, please provide general feedback for the new CQ/Tutorial experience. Also feel free to give us any comments, concerns, suggestions, and problems you encountered.
The control scheme for walking in stations is currently very clunky. Perhaps using Q+E as strafing/sidestepping buttons and then A and D can be used to rotate your character? Additionally, when moving with click-to-move, the movement speed is fluid and fast, and matches with the animation. When moving forward using the W key however, it is like marching through jelly. these movement speeds should be identical for obvious reasons. bug? a bit more range when zooming out would be nice as well if that can be added to camera tweaks, it's a bit claustrophobic. Otherwise fantastic work so far, I can't wait to see touched up textures, lighting, and framerate optimization.
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Rosalina Sarinna
Intergalactic Syndicate Nulli Tertius
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Posted - 2011.04.20 13:49:00 -
[193]
Edited by: Rosalina Sarinna on 20/04/2011 13:53:55 I'll re-edit this post if/when I can to pop some bugs on the radar:
Texture gaps: http://img847.imageshack.us/i/duality001.jpg/ Right click: Menus and right click camera don't work after recustomisation. Leg pinch: (female char) Both in CQ & recustomise screen, legs just above the feet seem to be only 1" diamater or so, seems to be around where the boot-tuck options are. Alt-tabbing/ chat channel bug: Chat channels that were active when you alt-tab stop automatically updating. (you have to click another tab and back again to get the channel to update manually). Movement: Cannot use the right-click camera while moving with the keys. Is needed for people like me who constantly move the camera everywhere while walking
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BugraT WarheaD
Astromechanica Federatis
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Posted - 2011.04.20 13:52:00 -
[194]
As lots of people i have tested the CQ alpha today and several thing anoyed me.
First of all is that walking isn't pleasant beacause of a bug/lag of the CQ environement while your character walk ... it's really disturbing. Secondly sitting on the sofa is really not working good, it's like you must walk on it to be sure that you can right click on it and command your character to sit.
between PI screen and Corp screen ... I'm not supposed to have a bigger information screen ? Because while i was in my station, there is no screen :) (i can proove it ! :D)
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Oasio
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Posted - 2011.04.20 14:02:00 -
[195]
Nice job, if obviously unfinished.
A few CQ bug I encountered, will test tutorial later :
-lighting is bad. Very bad. -there is a ugly red/blue double-drawn on the floating displays when viewed off-center. -the character is walking too slowly, especially on the outside ramp -the camera is off-center by default -no right click menu on the ship in hangar ? -left-click walk don't always work, especially outside. -the camera can get stuck, inside walls or the character. relogging fix it. -the ship in hangar float high and far, perhaps he should be a bit lower ? -using international keyboard layout make movement a pain. new shorcut can be redefined, but it should be done by default, I think. -Character won't stop walking in place when walking to an object/stairs -Character rub/scratch the back of his neck every 30 second or so. A medical check-up may be necessary. -'warp drive active' as default sound on many action. -fitting window animation on opening is too long. -when the tutorial ask you to open a window, it would be nice it that window did not open under the tutorial window. -code number appear after location information in the up-right corner -in the same area, sovereignty and constellation header sometimes overlap (the sovereignty one is one line too low). -undock button on the balcony is non-visible and doesn't work (perhaps not yet unabled by tutorial ?) -entersofa doesn't work for me -open agent finder doesn't work for me (perhaps not yet unabled by tutorial ?) -test button/test action (behind the floating screen), when right-clicked from anywhere, start an character arm animation, always in the same direction unrelated to the button position.
Hope this help
Oasio
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Kelduum Revaan
EVE University Ivy League
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Posted - 2011.04.20 14:02:00 -
[196]
I think its safe to say that as far as the new NewPlayerExperience stuff goes, EVE University is probably in a good position to help test - we have a lot of new players who should still remember stuff that wasn't obvious when they first started, which older players (myself included) take for granted.
I have asked all of our members and alumni to take a little time and help test and provide what feedback they can - good to see the NPE stuff is getting some more love again!
-- Kelduum Revaan CEO, EVE University _____
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Chinwe Rhei
Minmatar Tribal Liberation Force
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Posted - 2011.04.20 14:06:00 -
[197]
It's best to give feedback on the test server forum guys. Or open a bug report ingame on Duality if it's a bug not a feature request.
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BugraT WarheaD
Astromechanica Federatis
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Posted - 2011.04.20 14:14:00 -
[198]
Hum what's wrong with my character's hair, he keeps on touching it again and again ...
Btw i have a question for the dev of this nice little thing : Are you going to use the PI, Corp Recruiting, and News screen as big buttons to open Eve Online well-known windows or are you going to do screen like in Doom 3 ? (i keep thinking that those Doom 3 interactive screens where one of the best gameplay idea this game had)
Edit ----
Oh yaeh : CCP Chiliad > BugraT, if you look really, really closely, you can see a small button on the screen ;)
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Rosalina Sarinna
Intergalactic Syndicate Nulli Tertius
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Posted - 2011.04.20 14:15:00 -
[199]
Originally by: Chinwe Rhei It's best to give feedback on the test server forum guys. Or open a bug report ingame on Duality if it's a bug not a feature request.
We were told to feedback on this exact thread. I asked the question about the test forum myself, and we were pointed here.
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Lenore Leelu
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Posted - 2011.04.20 14:15:00 -
[200]
1. Initial Tutorials: Rate the tutorials that explain Incarna navigation and Skills prior to the first mission description (1-5 scale)5 they are fine
2. Mission 1: Rate the first Mission and the associated tutorials (1-5 scale) 5 all good
3. Mission 2: Rate the tutorials after returning from Mission 1 and the Objectives and tutorials of Mission 2. (1-5 scale) 5 all good
4. Mission 3: Rate Mission 3 and the associated tutorials (1-5 scale)
5. CaptainÆs Quarters General Feedback -- a. Rate the overall 'feel' of the CQ feel is fine, but a little dark -- b. Rate the Layout of the CQ layout is fine (1-5 scale) walking speed needs to be increase a little...
too dark, but you know this already. When going from the balcony to the quarters, where does the very dark area to the left go, when you first get inside your room?
Double left click seems to work ok for navigation (instead of WASD) but only in the quarters, on the balcony it is ignored, why?
6. General feedback - In your own words, please provide general feedback for the new CQ/Tutorial experience. Also feel free to give us any comments, concerns, suggestions, and problems you encountered.
why the change to black croshairs extensions in space...
when creating the avatar portrait, the interface would not allow reshooting a slot. The icon would only fire the first time it was hit.
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CCP Guard
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Posted - 2011.04.20 14:38:00 -
[201]
Originally by: Kelduum Revaan I think its safe to say that as far as the new NewPlayerExperience stuff goes, EVE University is probably in a good position to help test - we have a lot of new players who should still remember stuff that wasn't obvious when they first started, which older players (myself included) take for granted.
I have asked all of our members and alumni to take a little time and help test and provide what feedback they can - good to see the NPE stuff is getting some more love again!
-- Kelduum Revaan CEO, EVE University
This is excellent news, thank you all very much. Please give our best to everyone involved!
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Raid'En
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Posted - 2011.04.20 14:43:00 -
[202]
Edited by: Raid''En on 20/04/2011 14:47:06
just a quick feedback here, i'll make a big one later when i have tested more, and be able to do it with a newly created character ; well tons of bugs but you know, but pretty hard to test well some thigns due to that.
* CQ is way too dark. i don't see much things on it, mostly on the room with the screens. * give us mouse double button walk, every 30 seconds i was forgetting it didn't works, and was trying to use it. * keyboard mapping is an issue for people who don't have qwerty keyboard, as frenchy it's my case. had to remap things (after understanding the problem was here). and after i got key conflcit (space + incarna command), and had to remap the others. and btw, no game never had me remap key like that before. * i didn't saw my ship on the CQ before searching for it, it was way too small * the buttons for the ships / undock controls are too hard to find. * camera is horrible, and 1st the fact setting are on right is ridiculous. moreover wheel is inversed. * we are walking way too slooooow * pathfinding for double click walk don't understand the Z axis. he wasn't able to reach the sofa which is not on the same high. * sofa animation is bugged, seems we move sometimes depending on what we type as key * activating monitors from right click feels pretty strange. okay it's how eve works on space, but games don't do that. it will shock noobs. * the missions in space seems pretty okay. i'll talk more about them later. - 2 things however ; i still have the items of the 1st mission, never used it... make it use for completing missions please, when you have an unknown item you think you have missed something - after i finished the 3 missions aura told me she had something else for me, but nothing... there's something wrong here * i don't get the use of CQ if we have the normal interface available, why bother moving to click a thing 100 meters later if you can instantly do it from overcom ? even for a noob i'm sure it would be easier with the 2D interface.
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Utremi Fasolasi
Gallente
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Posted - 2011.04.20 14:44:00 -
[203]
Originally by: Trebor Daehdoow Edited by: Trebor Daehdoow on 20/04/2011 14:39:30 Mac build blackscreens on station entry. I see a flash of the old station interior with animation, then black screen, "warp drive activated" voice. Mouse cursor seems to indicate that there are UI objects around, but you just can't see them.
"Every time I press this black button that is labelled in black on a black background the black light lights up black to tell me I've done it." -- Zaphod Beeblebrox
I have all the settings to max, fullscreen mode.
edit: you can undock if you click in the right place. And I can't believe I messed up the HHG2G quote.
same here |
Burnharder
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Posted - 2011.04.20 14:45:00 -
[204]
Read the dev blog and it sounds a little like Mass Effect 2 to me. I'm hoping I can buy a Hamster and also that Jack comes to visit my quarters every now and then .
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Gwenywell Shumuku
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Posted - 2011.04.20 14:46:00 -
[205]
1. Initial Tutorials: 3 You haven't changed anything. You get a text-window, thats cheap. Common, Aura should appear as hologram and tell us what to do. Aura should be an interactive interface anyway! Think big guys, think big. Explain to us what EVE-Voice is, explain how to open chatchannels, explain how to interact with eachother. Its all about social interaction after all in MMOs.
2. Mission 1: 3 Still, nothing changed. The tutorials have to be redone completely with an interactive experience in mind for 1-2h, visual representation of game features and stuff. Text windows giving you instructions is not good enough. I did all tutorials just 3 weeks ago for a new character, they are still not good enough.
3. Mission 2: 3
4. Mission 3: 3
5. CaptainÆs Quarters General Feedback: 4 The feel ist ok, more camera control is needed. in space i rightclick-hold + leftclick and can zoom, implement that for CQ too.
I miss the section where you see your pod, and how you leave it. I found that to be really a good way to connect beeing a pod-pilot and what that means. You have the models for that (2009 demo?), implement it.
Atm its just a small "living room", and thats ok so far. I think later there has to be some more "office-type" feeling as you would manage your company (and basically every podpilot is a company in itself) form here.
The layout is ok for a small room, give us a door for the balcony-exit, so we can open/close that. Also, somehow the bed-section (is this a bed?) is a bit..well, shabby, even in a basic hotel room there would be a nicer bed.
6. General feedback - Ok, where to begin. The link between "Avatar->POD" is missing (visual representation). You had it in the 2009 demo, plz implement that back. If you want immersion, we have to connect to what we are in space, a POD in a ship. We are demigods, show us why, how it works and how it looks. - The tutorial including the representation (text in a box?) is really really bad, and stale, and just so unimaginative. Look, create AURA as an hologram-avatar (that should be easy), let us activate her in the CQ and interact with her to start tutorials. give her a voice, and let her READ OUT LAUD the basic tutorials. - ATM you have to know where everythign you interact with is. Basic interface design would dictate you at least highlight it when you mouseover. Some nice "shimmer effect", you know, its been done a 1000 times already. - i miss an info-terminal, evelopedia content, basic stuff you would need to know, represented in CQ. Yes, that would be my dream, that you open, lets say, a small presentation about how Falloff works, and its explained to you in grafical animation. So much potential, do it. - let us "turn" the ships. Ok, no shipspinning anymore in the traditional sense, but give us an interface on the balcony to do it. Make it even cooler, activate thrusters when the ship turns. - enlarge the interfaces on the balcony. way to small. - ATM all monitors are not really interactiv, they just open the standard-windows?? did i miss something here? I thought you would zoom to the viewscreens and interact with them, way cooler. I'm a bit dissapointed. Its all about immersion, the screens have to be interactive, do it. - reserved
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Amator Phasma
Gallente Economical Technologies Inc. Feindflug Alliance
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Posted - 2011.04.20 14:49:00 -
[206]
Edited by: Amator Phasma on 20/04/2011 14:50:56 Edited by: Amator Phasma on 20/04/2011 14:49:58 I noticed a few bugs: -After exit PI-Interface I only see the space with stars and nebula.
-After finalized the re-customization I see my "old" character in the CQ and I can't walk, interact (in CQ) or move the camera. If I re-dock, I can walk araound but not interact with the sofa (both buttons are gray).
-If I sit on the sofa and use the fitting item on the table, my foot is IN the sofa: http://www.abload.de/img/2011.04.20.14.03.35opfd.jpg.
-A small graphical failure on the clothing, look the Screenshot: http://img25.imageshack.us/img25/1317/kleiderfehler.jpg
Wishlist: - Walking: Go in the direction of view by pressing the left mouse button. Fly safe, much profit, and have fun! o/ |
Rixiu
The Inuits
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Posted - 2011.04.20 14:51:00 -
[207]
1. It's way to dark.
2. The ship model in the hangar is to far off (in the amarr one atleast). I though the point of having the captains quarters was so you could see how large the ships really are. Move closer!
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CCP RubberBAND
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Posted - 2011.04.20 14:55:00 -
[208]
Would just like to note, that you can change the default movement keys from WASD.
This can be done via the ESC menu, under SHORTCUTS and the MOVEMENT tab. Potential mental note to mention this in the tutorial message for movement.
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CCP Dropbear
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Posted - 2011.04.20 14:55:00 -
[209]
Originally by: Gwenywell Shumuku The tutorial including the representation (text in a box?) is really really bad, and stale, and just so unimaginative. Look, create AURA as an hologram-avatar (that should be easy), let us activate her in the CQ and interact with her to start tutorials. give her a voice, and let her READ OUT LOUD the basic tutorials.
As with everything else, the tutorials are a work in progress.
The final versions will have more streamlined text and AURA voice overs. We just yesterday finalized the VO script, and there will be some iterations now done on the tutorial text.
Bringing AURA's voice back is great for a number of reasons. In this instance, it lets us reduce the text in those tutorial boxes, and present key information in a more accessible and engaging manner.
Thanks for the feedback!
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Zothike
Deep Core Mining Inc.
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Posted - 2011.04.20 14:57:00 -
[210]
http://www.youtube.com/watch?v=5qdnJnDo0Fs thanks to whoever posted that :)
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Raid'En
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Posted - 2011.04.20 14:58:00 -
[211]
Edited by: Raid''En on 20/04/2011 14:59:34
Originally by: CCP Dropbear
Bringing AURA's voice back is great for a number of reasons. In this instance, it lets us reduce the text in those tutorial boxes, and present key information in a more accessible and engaging manner.
not everyone playing eve is fluent in english, text is way easier to understand, so don't remove some because there's voice.
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CCP Dropbear
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Posted - 2011.04.20 15:00:00 -
[212]
Edited by: CCP Dropbear on 20/04/2011 15:01:28
Originally by: Raid'En
Originally by: CCP Dropbear
Bringing AURA's voice back is great for a number of reasons. In this instance, it lets us reduce the text in those tutorial boxes, and present key information in a more accessible and engaging manner.
not everyone playing eve is fluent in english, text is way easier to understand, so don't remove some because there's voice.
All text will be localized, and anything critical will be there, in case people don't speak english / have sound off / etc
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viziel
Amarr Sarum SpecOps
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Posted - 2011.04.20 15:05:00 -
[213]
Yes closer to the ship...Initially the balcony looked to be an island next to the docking area...guess that didn't pan out. I want to be able to reach out and touch the wood paneling...err I mean the Rolled Reinforced Titanium Hull...
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Miso Hawnee
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Posted - 2011.04.20 15:06:00 -
[214]
Originally by: Trebor Daehdoow To those asking about a Mac patch, there is one. Here is how to configure it:
1) Make a copy of your current TQ build, name it "EVE-Online Duality".
2) Optional: Make a copy of your current EVE Online Preferences folder (found in ~/Library/Preferences/). Rename it to "EVE Duality Preferences".
3) Download the Mac patch from this page.
4) Uncompress the archive, and run the resulting app. Tell it to patch EVE Online-Duality.
5) BEFORE running EVE Online-Duality, you must configure the Duality Client so it uses the right preferences folder and talks to the correct server. Instructions on how to do that can be found here.
NOTE: if you created a copy of your preferences folder, do not perform steps 6 and 7 on the configuring page.
You should be able to run the client, and it will connect to Duality (but you won't be able to log in until the server opens). You should use the ESC menu to confirm that your graphics settings conform to the restrictions noted in the devblog.
I think you lost the mac user base when you mentioned having to press more than one button. Do you have a fix that "Just Works?" I for one did not spend $3000 on a mac so that I would actually have to learn how to use technology. Is there an App or something in the mac store I can download to do it for me? Something that only requires clicking once?
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Utremi Fasolasi
Gallente
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Posted - 2011.04.20 15:07:00 -
[215]
Originally by: Chinwe Rhei It's best to give feedback on the test server forum guys. Or open a bug report ingame on Duality if it's a bug not a feature request.
difficult to make a bug report on the test server from a black screen...
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Vleit
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Posted - 2011.04.20 15:07:00 -
[216]
I dont want to derogate, but this is not artless, i think.
http://www.bilder-hochladen.net/files/bmx3-j-jpg.html
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Utremi Fasolasi
Gallente
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Posted - 2011.04.20 15:13:00 -
[217]
Originally by: Miso Hawnee
I think you lost the mac user base when you mentioned having to press more than one button. Do you have a fix that "Just Works?" I for one did not spend $3000 on a mac so that I would actually have to learn how to use technology. Is there an App or something in the mac store I can download to do it for me? Something that only requires clicking once?
It's not that hard, the instructions tell you everything step by step. No previous knowledge required other than how to right click.. and read. |
Dante Marcellus
Minmatar Someone Else's Problem
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Posted - 2011.04.20 15:17:00 -
[218]
1. Initial Tutorials: Rate the tutorials that explain Incarna navigation and Skills prior to the first mission description 5 - Seemed pretty straightforward and had no problems understand the instructions given to me.
2. Mission 1: Rate the first Mission and the associated tutorials 5 - Definitely a 5, combined with the music as your board your first ship, it gives the impression that something awesome is in store for you. (that being EVE Online ;D)
3. Mission 2: Rate the tutorials after returning from Mission 1 and the Objectives and tutorials of Mission 2. 5, again, this is so much more engaging than the old tutorial.
4. Mission 3: Rate Mission 3 and the associated tutorials And another 5, this was the coolest part. You warp out to an academy and Aura shows the new player a wide range of ships to look forward to. Bravo, maybe my friends will make it past the tutorial now.
5. CaptainÆs Quarters General Feedback -- a. I'm going to give this a 4 for now, only because I felt that it was a bit TOO dark for me. Was hard to get a screenie to show off to my friends. And aside from the little bugs and glitches, I had a pretty good time checking it out. Although, I'm hoping I'll be able to see my ships up closer than the far away range they were. -- b. Rate the Layout of the CQ Going to give this a 4 also. I think that maybe it could be a tad bit bigger and I'm not sure if it was only a glitch, but my character had trouble walking down the small stairway at certain points. I'm also wondering if the interface windows will be replaced with different, more interactive looking screens. As it stands right now, it's the same as it would be in my ship. For example, if I'm looking at PI stuff, I have the normal PI window both in my ship and at the command screen in my room.
6. General feedback Overall, this was pretty sweet. I immediately noticed everything that is still in the works, so that's not a problem. I've mentioned above how much I enjoyed it and what I thought could use a tweak here or there. I also noticed some slight changes to the HUD and the targeting system i.e. the black lines that spread across the screen - nice touch. With a little more polish and some tweaking, this is going to be one of the best expansions yet. Good going CCP! And if you're reading this, you've fallen into a signature trap. You owe me 1m ISK. |
Uninhabited
Caldari Apocalypse Now.
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Posted - 2011.04.20 15:17:00 -
[219]
My first mucking around with it
http://www.youtube.com/watch?v=4z4WljKJx9A part 1
http://www.youtube.com/watch?v=48PA1FWjV18 part 2
Pretty cool so far
ps. i have changed my pw since, so best of luck |
Raid'En
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Posted - 2011.04.20 15:29:00 -
[220]
Edited by: Raid''En on 20/04/2011 15:32:45
we need MORE things like THIS on CQ ;
(yeah what is written on the screen is real information on duality, check your incursion tab)
this is a type of useful feature : we see informations directly, without having to open anything. you gave us a 3D interface, so give us a reason to use it. clicking on something we can do it with old interface. BUT seeing some info on the screen we can't. that's what CQ can do, so do more.
for example ; on the PI screen tell us when extractor cycle will end, on the (future) market screen let us know how much orders we have left, if we have a contract accepted recently...
some little things we won't really check, but that if we can see them without trying will be a real PLUS.
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Falaharn Mistwarden
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Posted - 2011.04.20 15:29:00 -
[221]
1. Initial Tutorials: pretty good starting point giving clean information how to move your toon around, really liked how simple the layout is, also love the fact that you show them how to train up skills first, as I am not sure it was covered as much as it needed to be at first. score = 4
2. Mission 1: it was good nice to be able to show how to board a ship in space, but when I used the gate after getting the ship i was chucked of the station, and then when I looted the can I was bouncing of it score = 3
3. Mission 2: it was ok, coving the different types of crystals was good, but as i am someone that learns by doing, i wouild of liked to be able to use a rage of crystals, maybe something like a shooting rage where targets are at the range for the crystals and you try each one, getting a idea about the range types score = 3
4. Mission 3: it was very good, I love seeing all the ships layed out, new people wouild love to be able to see that, really well done, maybe cap ships? score = 4
5. CaptainÆs Quarters General Feedback -- a. I liked it, a bit too dark for my liking, more lights in some areas would of made it nicer, but again that is what i like and it may not be shared with anyone elce. -- b. it was good, maybe a map to show each areas, but I do love the monitors that show the text about sov and incursions score = 4
6. General feedback it was very good I did like it, one thing I would like to see, is your ship that you docked in, maybe as a 3D model in the room or out in the hanger, that would add that nice touch and a scale for real life, apart from the shooting range and that fact i keeped on bumping off station I really enjoyed it.
good work CCP can't wait to see the final product
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Ak'athra J'ador
Amarr Imperial Shipment
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Posted - 2011.04.20 15:32:00 -
[222]
Edited by: Ak''athra J''ador on 20/04/2011 15:32:26 Anything you would have made would have been a disappointment after all these years. Nothing would have been able to live up to the hype you created in the 4 years it took you to develop this. But still, how can you fail so bad is beyond me...
It took other companies half as long to produce more successful mmos
You seriously started development in 06 and failed to produce a single player avatar based ga...you know what, if you aren't even going to try CCP, I am not going to bother.
Please sell the game to some other developer as soon as possible...
NO on microtransactions! |
James Saga
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Posted - 2011.04.20 15:42:00 -
[223]
Originally by: Ak'athra J'ador Edited by: Ak''athra J''ador on 20/04/2011 15:32:26 Anything you would have made would have been a disappointment after all these years. Nothing would have been able to live up to the hype you created in the 4 years it took you to develop this. But still, how can you fail so bad is beyond me...
It took other companies half as long to produce more successful mmos
You seriously started development in 06 and failed to produce a single player avatar based ga...you know what, if you aren't even going to try CCP, I am not going to bother.
Please sell the game to some other developer as soon as possible...
Dude they scrapped all that and have only been really developing this since the begining of this year, since carbon was not ready until now.
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Chruker
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Posted - 2011.04.20 15:42:00 -
[224]
For the interior to show up in any form, I also needed to disable Depth Effects ----- http://games.chruker.dk/eve_online ----- Top wishes: - No daily downtime - Faster training on sisi
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Berendas
Neo Spartans Laconian Syndicate
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Posted - 2011.04.20 15:43:00 -
[225]
Just got finished downloading the ~4gb patch for Duality, but I get the (incompatible) (release) server status so I cannot log it. Anyone else get this, or is it possible I did something wrong in trying to get in?
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Tamahra
Gallente Caminus Trux Germani Ewoks
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Posted - 2011.04.20 15:43:00 -
[226]
I¦m already excited about the CQ although i didnt¦t get to test it out myself, but i¦ve seen some youtube vids. All i can say is, CQ needs to have an exclusive feature, like an info-panel that contains exclusive data that you can only access from the CQ.
Maybe if CCP quickly knits up an official killboard, that we can access from the CQ. I¦ve always wanted an ingame killboard, and now it¦s the time to do it. NAO!!!!
Come on, CCP, that wouldn¦t be alot of work, and it would give the CQ something unique. Just do it CCP, i know that you want it too!
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authochthonian
Gallente
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Posted - 2011.04.20 15:44:00 -
[227]
Edited by: authochthonian on 20/04/2011 15:46:58 1. Initial Tutorials: 4
2. Mission 1: 4
3. Mission 2: 4
4. Mission 3: 4
5. CaptainÆs Quarters General Feedback -- a. 5 -- b. 4
6. General feedback
First off, during character creation its nice that you now get asked to confirm your portrait selection with a preview in a pop up box, people now have no excuse if they choose the wrong one
Station Tutorial When told to open your item hanger to inject your first skill, make sure the item hanger box is not obscured by the tutorial dialogue box or change it so the item hanger box opens on top over the tutorial dialogue box.
Displays The holographic displays look amazing, I feel you guys & gals got the whole look spot on for these.
The Corp Recruitment display has a great selection of filters so good job there to
The planetary interaction display actually accesses the whole Science & Industry tab, so I think it would be appropriate to make this display cycle through different screens, with each one representing each of the science & industry options as this will make it more intuitive when looking for it.
The main display screen, which is going to be the news feed/market etc looks awesome, and I like the interactive animation where your avatar uses the screen, could use some sort of response on the screen to show your 'doing something' other then waving your hands around though, maybe the avatar could open a context menu and scroll through a couple of options then close it or something of that nature.
And my last suggestions for the displays is when your out on the balcony, it appears you have a 3d holographic pedestal for the ship model, like the one inside your captains quarters, when using the one on the balcony maybe you could have a holographic screen similar to the main one in the captains quaters (news feed) appear just above the balcony where you can then refit your ship. I'm also assuming the button/console on the right on the balcony will also have a holographic display with 'board ship' 'undock' or something of that nature and if not, it should
Layout/Feel The general feel of the captains quarters is very good in my opinion, it has the feel of a modest motel which I think is what you were aiming at and the lighting is very cool, could maybe do with abit more but I'm guessing that work is still ongoing.
One thing I was wondering is are all the captains quarters going to be similar sizes or do you have plans for larger, more customizable ones? One of the ideas I had was your faction standings could factor directly into the size and the look of the captains quarters you get assigned, so if you have high standings with the stations owner you get a large luxurious presidential suite, and if you have bad standings you get a broom cupboard
The character re-customization area, the door needs to be animated or lit in such a way as to make people walk over and look at it, maybe have some sort of dramatic lighting effect pointing towards the door or have the door open automatically when you walk near it.
Missions This mission Covering the Basics needs to auto open or a dialogue box needs to direct you to where to find the Aura, I suppose this will tie in better when the agent finder display is working, perhaps have the agent finder start out as a holographic head of Aura and have her asking the player to talk to her as she has something important to discuss.
Boarding the Rookie ship leaves your Pod behind in space & it does not despawn.
When warping into the last pocket in the first mission i ended up inside the structure and bounced out in typical eve fashion, this might confuse new players who are not used to eve physics
Mission 1 completion dialogue box tells you how to right click and start a conversation with someone, could use additional text saying the same can be done by a double click.
to be continued
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James Saga
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Posted - 2011.04.20 15:46:00 -
[228]
Originally by: Berendas Just got finished downloading the ~4gb patch for Duality, but I get the (incompatible) (release) server status so I cannot log it. Anyone else get this, or is it possible I did something wrong in trying to get in?
There is a link on the blog for the Duality download, I downloaded the whole client, not a patch.
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authochthonian
Gallente
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Posted - 2011.04.20 15:46:00 -
[229]
reserved
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Baneken
Gallente The New Knighthood Apocalypse Now.
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Posted - 2011.04.20 15:47:00 -
[230]
1. Initial Tutorials: Rate the tutorials that explain Incarna navigation and Skills prior to the first mission description (1-5 scale) 2 in their current form the tutorial are an incredibly boring experience even if the actual texts are so simple that only those who are mentally challenged have trouble figuring out what to do.
2. Mission 1: Rate the first Mission and the associated tutorials (1-5 scale) 3 mission was ok and unlike the very first tutorials it actully ecplains how to use a warp gate ...
3. Mission 2: Rate the tutorials after returning from Mission 1 and the Objectives and tutorials of Mission 2. (1-5 scale)
4. Mission 3: Rate Mission 3 and the associated tutorials (1-5 scale)
5. CaptainÆs Quarters General Feedback -- a. Rate the overall 'feel' of the CQ -- b. Rate the Layout of the CQ (1-5 scale) a) 3 gerally ok but didn't incite any passions one way or another, just something you would expect to have from a scifi simulator. b) Lay out was good and finding your way around was simple enough, though you really could use some lights in there. 6. General feedback - In your own words, please provide general feedback for the new CQ/Tutorial experience. Also feel free to give us any comments, concerns, suggestions, and problems you encountered.
So far CQ is ofc. unfinished and it's great to walk around with you avatar even if it doesn't add any new functionality to game. Loading time was very fast, it took about the same time as loading the current station environment.
http://desusig.crumplecorn.com/sigs.html |
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Berendas
Neo Spartans Laconian Syndicate
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Posted - 2011.04.20 15:51:00 -
[231]
Originally by: James Saga
Originally by: Berendas Just got finished downloading the ~4gb patch for Duality, but I get the (incompatible) (release) server status so I cannot log it. Anyone else get this, or is it possible I did something wrong in trying to get in?
There is a link on the blog for the Duality download, I downloaded the whole client, not a patch.
I did download the client but my first time I starting it up, it prompted me for the patch.
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Nagaira Kuroyami
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Posted - 2011.04.20 15:56:00 -
[232]
Originally by: Miso Hawnee
Originally by: Trebor Daehdoow To those asking about a Mac patch, there is one. Here is how to configure it:
1) Make a copy of your current TQ build, name it "EVE-Online Duality".
2) Optional: Make a copy of your current EVE Online Preferences folder (found in ~/Library/Preferences/). Rename it to "EVE Duality Preferences".
3) Download the Mac patch from this page.
4) Uncompress the archive, and run the resulting app. Tell it to patch EVE Online-Duality.
5) BEFORE running EVE Online-Duality, you must configure the Duality Client so it uses the right preferences folder and talks to the correct server. Instructions on how to do that can be found here.
NOTE: if you created a copy of your preferences folder, do not perform steps 6 and 7 on the configuring page.
You should be able to run the client, and it will connect to Duality (but you won't be able to log in until the server opens). You should use the ESC menu to confirm that your graphics settings conform to the restrictions noted in the devblog.
I think you lost the mac user base when you mentioned having to press more than one button. Do you have a fix that "Just Works?" I for one did not spend $3000 on a mac so that I would actually have to learn how to use technology. Is there an App or something in the mac store I can download to do it for me? Something that only requires clicking once?
Mac users *sigh*. Speaking as a new Mac user (bought mine last weekend), I bought mine for having a credible Unix OS, with a decent GUI. The Mac user-friendliness is nice, but cannot be expected everywhere, especially for something which essentially amounts to a hack. Crossover is a hack that lets Windows games run on Unix-type operating systems. Mac users should be happy for this option at all. I'm also impressed that CCP offers a prepackaged crossover/eve client, which is more than other gaming companies do. Is it bad that they didn't get one together for a weekend test? I imagine they have more important things to do.
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Aphoxema G
Distant Light Galactic
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Posted - 2011.04.20 16:00:00 -
[233]
Edited by: Aphoxema G on 20/04/2011 16:01:15 On Captain's Quarters...
It's still really dirty but I adore what I see so far. Truthfully, though, I still feel the whole thing is too young for me to give meaningful feedback, but I'll try anyhow. I'll say a lot of "should be" but I don't mean to say "I'm the boss of the world and my opinion is the only one that matters".
The over-the-shoulder controls are great as default but I think it would be a lot more useful to most people, especially those who only care about spaceships and spreadsheets, for a view from above or carefully placed cinematic views that change as the character moves.
WASD is ubiquitous, but I think the focus should be on "click here to go here" with a good surface-based cursor to show people where they're going.
A surface-based cursor would be great all over for interactions with everything. As the mouse cursor lands on a geometric object it would be overlayed with some graphic. This tells people "you're doing something with this" and if the cursor changes color or shape for available actions it tells people "hey, there's something you can do here". This sort of thing is especially great when using an interactive display within a game, like Doom3. The transition between FPS controls and manipulating a console were about perfect.
For mouse controls, the button that tilts the camera should be exclusive of the button that makes things happen. Having both buttons pan around is a little frustrating when trying to right-click on objects, and then having the left button be for camera control is frustrating when clicking on where the character should go. One button should both be "go here" and "do something with this".
Having the CQ overlook the hanger is perfect and as you walk towards your ship and see that it's not getting any bigger really gives you that "I'm a speck of meaningless dust in the universe" feeling. Also, having no way of seeing where you are in relation to the whole hanger plays cruel tricks with the imagination. In making scenes for IMVU, I've tried very hard to capture this sense of bigness and smallness and can't even come close to the environment EVE inherently offers.
Still, the whole thing gives a real sense of agency and I think as new players get into the game it'll be an impressive experience.
Oh, and put a damn lightswitch somewhere!
I'll try to do the other new features later but I have to get to work now. ------------------------------- The fox chases for her meal, but the rabbit runs for her life. |
Di Mulle
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Posted - 2011.04.20 16:01:00 -
[234]
Edited by: Di Mulle on 20/04/2011 16:02:20 Edited by: Di Mulle on 20/04/2011 16:02:01 My avatar stopped loading after a couple of successful attempts. I still can spin empty CQ, but my memory is eaten like there is no tomorrow.
While it was working, I noticed a ton of bugs and a very inconvenient camera work, but that is already covered in other comments.
One thing was not covered I think. When I activated holoscreens, avatar animation was done with left hand. We are all left-handed now ?
Now I can see why we will have CQ only in a next expansion (though it does not look firmly if we will have it at all. So much alpha yet ...)
While it is broken for me already, guess it is it for now. Can't stand however, but ask - THIS is the Great Incarna been talked about for years ?
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gfldex
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Posted - 2011.04.20 16:06:00 -
[235]
Finally we can play nakit. Boobs without nipples look a bit funny tho.
Joking aside, for me 3rd person does not work if I sit less then 1m from the screen. Might be well fitting for console games. If you intend to turn EVE into one please let me know in time so I can cancel my accounts. It's the single most immersion kill you can present to me.
If you want players to mastur... err ... watch themselves, add mirrors. Works very well for FPS and one might expect the ability to check your appearance before leaving your CQ, right? Would be unfitting to forget to close that little door down there.
Moving a few buttons to a more prominent place is for sure a good idea. Don't forget to make the corp ad system useful before you go with it. Sadly planetary interaction is still so boring that you might better want to hide the button completely to not turn new players off right from the start.
It's a bit odd to have a transition from watching the rear of your head right into space. If you really insist on such madness implement at least a startrek like transporter effect.
The walking speed is rather ... relaxed. How about a 2nd gear while holding shift? You might want to avoid stairways altogether. It's odd enough to float an inch above the ground. Smoothly sliding up stairs looks crappy while staring at your own head. I would not like to watch other chars do the same.
I will not go into the tutorial because I'm simply not the right person to ask about not knowing how to use the software that is EVE Online.
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Gangotri XII
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Posted - 2011.04.20 16:11:00 -
[236]
5. CaptainÆs Quarters General Feedback captains quarters look nice one thing tough, moving around in it makes my other shortcuts work as well(i get messages like : you are not in a fleet, or: warp drive active) 6. General feedback as for the character itself, the way it stands seems a bit weird, chest really really forward, shoulders extremely backward makes the char look a bit strange, i hope this changes in the future for the rest it looks really nice, ofcourse there are the problems with the in station PI screen not dissapearing and such but i am sure you are aware of those
all together a nice first look |
Julianus Soter
Gallente Moira.
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Posted - 2011.04.20 16:12:00 -
[237]
So, wait, captain's quarters were only available for three hours this morning, and nobody else in any other timezones can use it? I'm docked in duality and there's no CQ atm.
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Deakin Frost
Gallente GoonWaffe Goonswarm Federation
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Posted - 2011.04.20 16:13:00 -
[238]
Edited by: Deakin Frost on 20/04/2011 16:13:35 The sitting animation deforms the face terribly, as well as the body.
http://www.storageserver.be/images/cqdeform.jpg
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Starr Tookus
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Posted - 2011.04.20 16:18:00 -
[239]
Originally by: Raid'En
some little things we won't really check, but that if we can see them without trying will be a real PLUS.
How about a screen alerting you if your corp is at war? Maybe even a scroll like the Incursions screen that tells you if war has been declared, war has ended, and a logo for the militia you are in. Same goes for a mail/notification terminal.
As for the changes in gameplay, if you can still hit the undock botton while the structures load, there isn't really any change that I can think of.
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CCP Dropbear
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Posted - 2011.04.20 16:18:00 -
[240]
Originally by: Julianus Soter So, wait, captain's quarters were only available for three hours this morning, and nobody else in any other timezones can use it? I'm docked in duality and there's no CQ atm.
No. It's available throughout the testing period. Sounds like you are experiencing some kind of issue. Have you tried coming over to Emrayur?
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Nika Dekaia
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Posted - 2011.04.20 16:21:00 -
[241]
Originally by: Julianus Soter So, wait, captain's quarters were only available for three hours this morning, and nobody else in any other timezones can use it? I'm docked in duality and there's no CQ atm.
I just logged in with another char on duality and there are CQs.
Be advised that your char may be naked. (not joking here)
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Julianus Soter
Gallente Moira.
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Posted - 2011.04.20 16:21:00 -
[242]
No. . . when I attempted to log into duality, I hadn't modified the target of the shortcut. It went to Sisi automatically, and then the patch overwrote the duality client I had installed. Reinstalling duality client, modified tareet, will report when done. :P
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Sader Rykane
Amarr Midnight Sentinels Midnight Space Syndicate
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Posted - 2011.04.20 16:24:00 -
[243]
Dropbear,is it safe to speculate that in the future that all UI functions in the captains quarters could be performed by the screens within the captains quarters? Lets say for, immersions sake, would it be possible to do everything within the CQ even after CTRL-F9'ing your own UI and removing it from the screen?
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Nika Dekaia
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Posted - 2011.04.20 16:26:00 -
[244]
Originally by: Julianus Soter No. . . when I attempted to log into duality, I hadn't modified the target of the shortcut. It went to Sisi automatically, and then the patch overwrote the duality client I had installed. Reinstalling duality client, modified tareet, will report when done. :P
Modyfying the shortcut should do the trick.
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RnProphet
murf meh
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Posted - 2011.04.20 16:30:00 -
[245]
1. Initial Tutorials: Rate the tutorials that explain Incarna navigation and Skills prior to the first mission description
N/A no free character slots.
2. Mission 1: Rate the first Mission and the associated tutorials
N/A no free character slots.
3. Mission 2: Rate the tutorials after returning from Mission 1 and the Objectives and tutorials of Mission 2.
N/A no free character slots.
4. Mission 3: Rate Mission 3 and the associated tutorials
N/A no free character slots.
5. CaptainÆs Quarters General Feedback -- a. Rate the overall 'feel' of the CQ -- b. Rate the Layout of the CQ
1
Even though this build has only been in the works since the beginning of the year (why you sc****d every other [insert expletive here] build over the past 4 years is beyond me) I am left with a strong taste of bitter disappointment in my mouth.
The controls are about as intuitive as a 1999 3d adventure game.
The visuals are vastly underwhelming for the performance, no matter my settings I was getting 15fps
It needs separate settings from in space or a way to default to blank screen, I get 45 fps in space settings turned up high res, but in station I am now screwed. This has a direct negative effect on my game play, something which was promised not to happen.
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Enriana Shlirapen
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Posted - 2011.04.20 16:30:00 -
[246]
- Camera is too low behind the character. Character model takes too much screen space. - Please consider allowing first person view - Please consider adding running - Right click to activate is not intuitive. Hover = tool tip/highlight, left click = activate is. - With the current features and slow movement of the character there is no reason for the player to be in the CQ. Everything can accessed faster with the old ui.
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Julienne Poirier
Gallente Nonya Endeavours
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Posted - 2011.04.20 16:32:00 -
[247]
Edited by: Julienne Poirier on 20/04/2011 16:33:56
1. Initial Tutorials: N/A
2. Mission 1: N/A
3. Mission 2: N/A
4. Mission 3: N/A
5. CaptainÆs Quarters General Feedback -- a. Rate the overall 'feel' of the CQ : 3 -- b. Rate the Layout of the CQ : 3 (1-5 scale)
6. General feedback - Need a run toggle key (shift) for faster movement. - Indicator of what objects are interact-able, icon? bouncing when mouse over or transparent ring? - Forums access point - Where is the bathroom? - Its a start, gonna be great.
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Chruker
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Posted - 2011.04.20 16:47:00 -
[248]
Also:
DONT reduce the cliff!!! It is nice to have a game where you're not guided through everything. ----- http://games.chruker.dk/eve_online ----- Top wishes: - No daily downtime - Faster training on sisi
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Yuki Kulotsuki
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Posted - 2011.04.20 16:48:00 -
[249]
Only able to do the initial tutorial since my card really can't handle high shaders.
Skills Tutorial: if you're going to make a popup to highlight the items section on the neocom, can you do the same for the character sheet? And other sections. The usage of the popups is a very nice touch but for the moment is rather inconsistent.
Additionally it might make sense to mention that the skills are already selected when you open the character sheet. It's possible someone will open it, click the skills button, see no change and be confused.
The transition from Skills to Pilot training mentions that the agents tab is highlighted however that is not the case. Needs fix. -- Did you know there's an alliance who's name you're not allowed to say, or website you're not allowed to link? |
Carola Kessler
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Posted - 2011.04.20 16:53:00 -
[250]
Reporting in as well:
First experience while using a fresh created char looks good do far except the known issues allready pointed out from others above me.
want to add that the first step to get used to Eve / CQ is understandable easily if the newjoiner to the game doesn't clicks away every window as most do LOL.
Logged in after inital test with fresh char with my main used Clone Jump to a nearly system Caused a crash.
Also still local freezes after a certain time frame causes Crashes as well so also the reported UI crashes from peoples above me.
While was traveling after logging backin from my Clone jump crash to the Emrayur system recognized missing Warp effect.
Alt Tabbing between Clients brings Black screen only Relog fixes this atm it seems.
Everything else i think got allready reported so far looking forward for the next patches and updates on Duality for improved CQ testings within the next five days.
Reporting out o7
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Razin
The xDEATHx Squadron Legion of xXDEATHXx
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Posted - 2011.04.20 17:01:00 -
[251]
Looking at this video of CQ implementation on Duality I just can't understand why the ship-spin view was replaced by the balcony. I mean, all the hangar graphical assets seem to still be in the game, so both views could happily coexist (and still can).
Can someone please test the "load station environment" option in the game settings. Thanks. ...
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King Pleasure
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Posted - 2011.04.20 17:03:00 -
[252]
1. Initial Tutorials: 2. Mission 1: 3. Mission 2: 4. Mission 3:
0 - I'm indifferent and testing them doesn't appeal to me. It's not something I'm going to use and as such, not something I'm going to spend anymore time commenting on.
5. CaptainÆs Quarters General Feedback -- a. Rate the overall 'feel' of the CQ -- b. Rate the Layout of the CQ (1-5 scale) A - 3. B - 4.
6. General feedback
Few things.
(1) Movement is not intuitive and breaks from the MMO third person norms and this isn't a good thing. There is a reason that AWSD + right click to orientate your character is the norm (as is both mouse buttons for movement). It works well, everyone knows how to use it and if you're trying to improve your newbie retention rate, giving them something familier to work with is a great way to make them feel at least a little at home. Also, it feels like shift should make the character run because the pace they walk at is glacial. At the moment I feel like I'm playing something from the mid 90's before these norms were established.
(2) As a result of the above, the camera doesn't feel very good. I hope it's not a different control set for the sake of being different. It's nice to be different but EVE is already very different and this isn't making the experience better.
(3) Lighting, everyone has touched on it. Way too dark. Since we're going to be living in these CQ's for a while, we may as well be able to see them.
(4) Let me spin my ships. It's great fun and somethign I'll really miss if we can't do it in the future.
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Omar Bin Ghazali
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Posted - 2011.04.20 17:04:00 -
[253]
I can't spin my ship anymore?
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Selune Virra
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Posted - 2011.04.20 17:05:00 -
[254]
Quote: ...In short, we hope to noticeably reduce the "learning cliff"
hey now, that learning cliff has been the thing keeping me here. Don't go soft on us now, and turn EVE into a WoW knockoff CCP!!!
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eXistentiA
Amarr
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Posted - 2011.04.20 17:06:00 -
[255]
Loving the feel of it, Overall a pleasent exsperiance despite the known bugs. Only real concern is that the room feels very barren/empty (over all abit dry) and somewhat small. which is not what i would exspect to attempt to build some contrast against the barrenness of space.
Few things that bug me :
the flicker of the monitors : if we can do warp travel i'm sure we would have fixed that by now. it makes looking at the screens frustrating changing of active ship has no animation
Overall great work, and lookfoward tot he future iterations. ---------- corporate solutions
Professional graphic and webdesigners Free hosting and payments by isk |
Nalha Saldana
Gallente Lightspeed Enterprises Tactical Narcotics Team
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Posted - 2011.04.20 17:08:00 -
[256]
Overall i like it but it needs a lot of fixing. Movement is a bit too slow, i dont want the character to run around but just speed it up a little. The character is turning too slow, if this is our new station menu navigation needs to be quick.
Why arent chat windows transparent when you pin them anymore? I can barely see anything with my current ui setup.
Make me able to move with right mouse button pressed, thats how most people move in 3rd person mmos and will feel more natural to a lot of people.
Add a logout option to the bed =) ----------------------------------------------- When I get sad, I stop being sad and start being awesome instead. |
Avery Ann
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Posted - 2011.04.20 17:12:00 -
[257]
Check out EVE Report's writeup on the Captains Quarters... Pretty Pictures Included for those of you who don't like to read :P
http://www.evereport.com/content/close-quarters.html
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Misaki Yuuko
Caldari
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Posted - 2011.04.20 17:19:00 -
[258]
At some point I hope the hangar textures get updated. And high-poly hangar and ship models (and high-res textures for the ships) would be extremlly cool too. But won't hold my breath for the first release :D
Considering that this is the introduction of a big-part new graphic engine and the backbone for further development I know you don't have much to show, which is fine, and for being pre-alpha except obvious bugs and glitches I see it's pretty fine.
Great stuff.
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Jean'Luc Pi card
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Posted - 2011.04.20 17:19:00 -
[259]
it's a bug: when you enter the character recustomisation and finish it, you cant rotate the camera anymore to move your char around. it works again once you undock and dock again.
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Palovana
Caldari Inner Fire Inc.
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Posted - 2011.04.20 17:28:00 -
[260]
Originally by: Nalha Saldana Add a logout option to the bed =)
Brilliant idea.
<Picard>Make it so!</Picard> ----- Your Plain Text Cookie perfectly strikes New Forums, wrecking for inifnite damage. |
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FeralShadow
RipStar. United Front Alliance
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Posted - 2011.04.20 17:32:00 -
[261]
I never got to do the first missions as I've not been able to make a new character (and the character I'm using is in null sec). However, I did notice I was able to enter the CQ via the null sec Amarr station I was located near. I must say, it's pretty exciting to be walking finally.
A couple thoughts/things I noticed:
It looks really good (the textures inside the CQ that were rendered), and I'm sure it will look much better upon release. I noticed a bug with the main holo screen (the one with incursion info and all that) that after undocking from the station and redocking, that screen was no longer present. (Yeah null sec, i bet some bratty kids stole it). I personally would like to zoom out more from my character, I don't like it when I'm forced to be too close to the character I'm playing (I like to see the environment more so than the character). I would also like it if i could get rid of the UI elements upon docking instead of having to click the minimize button on the windows every time i dock(I'm talking about the station services, chat windows, etc.). I also hope that the area where it shows your ship will be closer, but as of now I just assumed it was a placeholder and it will be changed. Though it was cool to get some perspective on the ship sizes!
Anyways, was very awesome, and I'm definately looking forward to the polished version!
-FeralShadow _______________________________________________ "If you want to taste the ground, feel free to attack." - Kenshin Himura
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Kawasemi
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Posted - 2011.04.20 17:34:00 -
[262]
i on purpose used some (smaller) random screen size (1362x859), otherwise with normal settings.
Some bugs/issues i noticed:
a) In character creation, when you use the "randomize" button, the new randomized values are not updated to the progress bar until one of the related progress bars is changed.
b) When entering the captains quarters, the tutorial immediately opens with a dialog "1 out of 2" but in reality there is anothor 7 page dialog immeadetly after. and one after that (but this time the topic changes), but so why not put 1 of 9 in the beginning, because that what it really is?
c) when clicking the "items hangar"-button on the left, the hangar window opens under the popup. thus its difficult to find the skill you are looking for.
d) my char looks away from me from the start, maybe it might be more friendly if he/she would start looking outwards?
e) some character animations make my char jerky (specially those where hand/hands go up), making the char warp around 50 or so pixels left in the screen for the duration of the animation.
f) the camera usage is not natural, and its quite difficult to zoom out from your character. maybe some autocamera or just a larger room would help the issue.
g) character gets stuck. my char was behind the sofa, and when instructed to go to front of it (to operate some panel) the characater got stuck in the back corner of the sofa. (path finder issue?)
h) character keeps walking against a wall when clicking a spot on the wall
i) The mouse navigation for character does not work after undock/dock session.
j) char cannot run -> slow mobility
In tutorial mission (outer space)
k) if you zoom in space using simultaneous left+right click, and once you release your grasp, if the right finger was released last from the mouse, then the right click context menu is opened. there should be some minor delay?
l) in tutorial, how to find the acceleration gate (i know you are instructed to look around), but by default you cannot see accelerator gate in overview, because the overview is not expanded enough
m) im instructed to click _triangular_ icon for boarding the ship, but the icon is square in its nature.
n) when instructing about the overview, the white "overview" helper indicator opens on top of the helper screen / aura conversation, thus hiding the button "next" which would hide the helper indicator / move to next step.
o) my capsule was left in space when boarding the tutorial ship, there is green row in overview, and even when i warp out, the distance to it is measured correctly. It also shows my char as the "owner" in the overview.
p) the tutorial "forgot" to tell you how containers are used, and where is your ships cargobay, thus taking the token from the station may not be trivial.
q) also "how to dock" was conveniently skipped, as it has a crucial step of "how to find your station" specially since the word "station" is not mentioned in the stations name, and by default the overview is full of stuff.
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BugraT WarheaD
Astromechanica Federatis
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Posted - 2011.04.20 17:35:00 -
[263]
Originally by: Zothike http://www.youtube.com/watch?v=5qdnJnDo0Fs thanks to whoever posted that :)
Oh Boy i'm an internet star :D
Well it's me, and you can see multiple bugs while entering the CQ (mostly a drop of texture).
I'm deleting a Character, waiting to get him to the biomass for testing the NPE now :)
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King Pleasure
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Posted - 2011.04.20 17:43:00 -
[264]
CCP Dropbear = Awesome name.
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Steve Thomas
Minmatar Sebiestor Tribe
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Posted - 2011.04.20 17:45:00 -
[265]
ok so far
Carbon is not compatable with the latest ATI drivers, needed to roll back to last years to keep characeter creation from crashing out.
virtual all movement is a pain to use)
Tutorial needs a lot of basic edits (for example how many pages are in each section, but you know about thoes already)
Random movemtents and odd "teliportations" in a lot of the animations but I think you know about thoes
there seems to be a lot of hiden objects (invisible walls or is it some of the lighing efects) that the camera is coliding into
Pathfinding is so bad I found it faster to undock and redock and try again.
thats not counting the reality that often you get stuck for no aparent reason
I Realy REALY want my character to have a flashlight. or night vision gogles. or something
several pages tend to pop under whatever is currently on the UI
occasionaly the UI seems to want to "restack" winows for no aparent reason
.End of line.
If your too paranoid to play EvE. . . ...then your not paranoid enough to play EvE ----------------
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Tusseluring
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Posted - 2011.04.20 17:55:00 -
[266]
First of all, this will most likely be a wonderful addition to eve, and with all respect for this being a beta, i still rate it as if it were to come on TQ tomorrow, so the finished version will most likely be a LOT better and i would rate it much higher.
Rating #1, for "Initial Tutorials": 1, Horrible!
Rating #2, for "Mission 1": 2, bad
Rating #3, for "Mission 2": 2, bad
Rating #4, for "Mission 3": 2, bad
Rating #5a, for "the overall feel of the CQ": 3, fair.
Rating #5b, for "the Layout of the CQ": 2, not very good.
General feedback, here it comes... ----------------------------------
6 A) When i first see the character, i see the neck. Would prefer to see the face.
6 B) The character scratch his head and flap around his arms WAYY too much, almost like he got fleas or something, and when touching his hair, the hand sort of goes through the hair in a very unnatural way. He's also twitching alot, like he got a bad neck problem or something like that. It would be best if the character doesn't scratch himself in the head and twitch around so much, or at all.
6 C) The first window that appears, "Walking in stations", is too small. It can be made larger so there are no scrollbars in it.
6 D) WASD takes some "getting used to" i guess, but for some reason it feels better to use the arrow keys, maybe combined with WASD, to move around or to turn the character. It's so natural to use the arrow keys that it's annoying they can't be used.
6 E) When doubleclicking to walk, the character keeps walking and walking and walking and not really going anywhere, like he's on a treadmill, but really he's colliding with the sofa or a wall, and keeps walking.. Pressing S or somthing makes it stop, but would look better if the character would stop when he reach an obstacle.
6 F) The "station information" on the right side takes up WAYYYY too much space, 20% of the screen? In WIS, it need to get much smaller, it's simply too much in the way, and the station buttons need to be "tiny" by default, this entire thing need to be reworked a LOT, maybe make it a 30 pixel high horizontal bar along the entire upper part of the screen. In station, all these large panels just HAVE to disappear.
6 G) It's partially because i'm not used to the camera, but the character gets stuck on things way too easily when walking around. Maybe the quarters should have a flat floor instead, fewer things to bump into.
6 H) Related to "6 F", the menu on the left side gets too big, it need to be minimized per default.
6 I) The "main screen" is imo confusing when it's transparent and text sort of appears layered on the door behind, it should be moved to a wall, and after docking/undocking a few times, i noticed it is sometimes on, sometimes off, and i couln't figure out how to switch it on/off.
6 J) Why do the tutorial instruct to "inject" the skill instead of simply "train now to level 1"? When first entering the game, the character isn't training anything anyway, so "train now" will not puch anything out of the queue, "inject" and then go start the skill just makes it unnecessarily many steps to go through, imo.
6 K) I don't at all agree with "corporation recruitment" given such big position. New characters should stay in their school corp until having done all tutorials, and only THEN should this screen come active with that content.
6 L) "Planetary interaction" screen would also be very confusing to a new player. Get rid of it UNTIL the character have installed something on a planet, or at least until having trained the skill to place something on a planet.
6 M) "Warp drive active" on every action.. beta thing..
6 N) The camera is very jerky and sometimes zoom through the character, it needs a better lens, wider angle, allowing the camera to move much further away from the character.
... continues .... |
IntegerOverflow
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Posted - 2011.04.20 17:56:00 -
[267]
Edited by: IntegerOverflow on 20/04/2011 18:05:46 nice, nice - been in, walked around in my room for 5 min, and still don't know why captain's quarters should be anything else than cancelled.
update: ok, more constructive criticism: first of all I understand it's way too early to play around with it. I consider it being a very advanced tech demo. actually I liked the way the character moved, good animation. of course, right-clicking while walking shouldnt disable wasd - but you know that, and it's not important.
concern: you didn't feel the scale at all. again, I know, way too early. but looking out of the balcony should have the feel deckard looks out from his balcony in blade runner movie. you just don't know how deep it goes down, how far the city reaches - stations should be the huge complexes which they are from the outside, also from the inside.
the quarters: ye ye, too soon to say, but what are quarters good for? I just dont get it. is it a large scale incarna test for you? give the captains quarters UNIQUE features. and don't just make functionality available that's easier to activate when outside of the quarters - seriously. that's a big fail in game design.
I'd say considering technology captain's quarters is on the right path. the characters are superb. the textures wonderful - and will be better. so I have no doubt that technology wise this will just get better.
so it's just about the content.
hey wait - isn't it always about the content - in the end?
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Khalis Sanguar
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Posted - 2011.04.20 17:57:00 -
[268]
Edited by: Khalis Sanguar on 20/04/2011 17:58:39 I will rate full experience later, but I just wanted to bring this up now. When walking up the 3 steps that lead from the balcony walkway to the actual quarters, your feet go through the steps.
Linkage
Edit: Also the initial loading from when you dock until your avatar appears on the balcony is very long on lower end hardware, testing this out on a laptop, ableit one that isn't very old.
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Lady Spank
Amarr Trillionaire High-Rollers Suicidal Bassoon Orkesta
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Posted - 2011.04.20 17:59:00 -
[269]
I hope that the speed and functionality of the station hanger as it is currently is not hindered by WIS.
This is not a rant but I expect you will get a lot of negativity of course. I think the WIS is fine and good (theres not much to be done but deal with it afterall!) BUT, I very much hope it doesn't increase docking, refitting, repair and undock operations.
Of course, any ship spinning nerf is likely to see bitter vets cancelling subs en-masse since it's the only activity they still enjoy
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Tusseluring
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Posted - 2011.04.20 17:59:00 -
[270]
6 O) When the camera is zoomed in, it places the character on the left side of screen, i would prefer the center, or that the camera becomes "eye view" if zoomed in close enough to the character.
6 P) Pretending to be a new player that just logged into eve for the first time, i feel a bit trapped in the quarters, like .. "What do i do now"? Join corp and find an agent, but ... what now??
6 Q) Being used to eve, i'm a bit confused by not having a ship when i start. Before i found "Aura", i undocked the pod and then docked, and i got a rookie ship from insureance. "Aura" should be announced somehow, or the tutorial should open automatically.
6 R) "Sitting on a sofa" was not very easy to get working.. had to walk around the table and go from left side.. took some tries to make it work, the table is in the way or .. something, the stairs are too close or .. whatever, the character gets tangled into something there and it wasn't very easy to get that thing to work.
6 S) Getting off the sofa, i would prefer WASD or arrows here, not rightclicking to get up.
6 T) Hilarious bug here.. When getting up from the sofa, the characters .. hrmm.. "rear end" .. shines through the pants for a moment :) Doesn't look very .. proper :)
6 U) The belt buckle partially shines through the top wear (not tucked)
6 V) The ship model on the table is not "intuitive", looks like an insect, not like a ship model, not like first thing anyone would rightclick on. Would be better with a fitting screen dispayed on one of the monitors.
6 W) The "planetary interaction" and corp recruitment" images are a bit jerky and goes in and out of focus, that doesn't look good, give those a nice and stable image. Considering technoogical advancements from today and into the time of eve several thousands of years into the future, it would be amazing if televisions/CCTV's provide some ridiculous 1940's quality picture.
6 X) It doesn't really feel "right" with the eve-music playing in quarters, that music should imo come when undocking. While in station, there should be silence or some very different sound, station noise, noise from fans, winches, thumping, humming, whatever, anything that could be expected in a station, or some music that isn't so "spacy" as the current eve music is.
6 Y) The "Undock" button on the balcony rail, why not simply refer to the "undock" button at the bottom left of screen? Remove the one on the rail! It feels more resonable anyway that the character enter ship from the quarters, maybe by entering some room or stair or something, rather than jumping down from the balcony, or however he manages to get into the ship from there.
6 Z) After entering character customization from within quarters, i couldn't use mouse arrow to move camera around the character. Undocking/docking and it worked again.
..running out of letters here, so i start over with 7 ...
7 A) "Camera shake" .. YIKES!!! Why is that junk enabled by default? It's horribly annoying. Default it to "OFF", PLEASE!!
...continues... |
|
Tusseluring
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Posted - 2011.04.20 18:02:00 -
[271]
7 B) Aura mission, finding the ship .. eehh?? Where is it?? Might be worth mentioning here that i am based 1 jump from a tutorial system, and i see a lot of new players asking questions, this is one of them. New players don't know what an acceleration gate is, they think it's a big TV-antenna, fancy space decoration, maybe something that will blow them up, or whatever, they don't know what it is. I see them fail that a LOT, they simply don't read the tutorials, because it too much text. To make new players understand how the game works, you must DRASTICALLY cut down on the quantity of text, they don't have the patience to read it, things must be more intuitive, they just click through it all without reading, close everything that's in the way, and then they ask all this in rookie help or local or wherever. How about creating a tutorial video? make it interesting, easy-to-understand language. I remember when i began playing eve what a barrier the language was, and it still is sometimes.
7 C) Board a ship floating in space?? WTH?? I wonder how many hilarious dudes that will sit in starter systems scanning for rookie ships, then go steal them before the new player gets there, just for LOLs.. BAD idea! The player should get his ship before he undock first time.
7 D) Warping to the chapel, the ship lands IN the chapel and bounce out of it at 1200 m/s.
7 E) Bug: When at the chapel, i see a pod 10000 km behind.. it didn't despawn when i boarded the ship, and it persist in the overview no matter how far away i warp from it. I tried go back and see if i could scoop up my own pod, but it wasn't THAT bugged.. tried target it, but that didn't work either.. :)
7 F) Picking up the token.. Again, by experience from being based 1 jump from a tutorial system, i fear that players will not know how to pick something up from a can, they will spam help channel like crazy about that! They need blinking lights and arrows here.. "THAT is a container"(arrow, blink blink) .. step by step, do this, do that..
7 G) Going to destroy a fuel depot .. I got a gun from the tutorial, but the gun needed a crystal which i didn't get before undocking, so i couldn't complete it, had to warp back and get a gun from the "insurance impairor", but then .. second time i warped to mission, that missing crystal was offered, now when i didn't have a gun to fit it to .. hrrrmmppff! -- Now finally back to the fuel depot .. Where is it?? New player confused, spamming help channel "HOW do i find the fire depotz?" -What "fire deoptz", oh you mean "Fuel depot" -yes maybe.. Someone respond, "click the big black egg" .. -what egg?? .. This is not good... Shooting at the thing, it takes forever.. Why does the gun keep missing, ... oh, "distance".. what's that, can't i hit it from here? Help channel spammed again ... Pirates .. the information text says "They should be close, and are marked by a red triangle both in space and on your overview." .. --TRIANGLE-- ??? Not found! I do see a couple of red SQUARES tho, do you mean them? .. aha..
7 H) Hilarious bug.. When you walk from the balcony towards the quarters, stop at the top of the stair and walk right or left very close along the wall, you will fall off the stair and down beneath the balcony. From there, walk out towards the station and you will fall off, down into the basement of the station.. and you just keep falling and falling, into darkness, forever. I could ofcourse undock, redock, and was back on the balcony again.
7 I) When i'm in the quarters, i still have to "leave ship" to repackage it. Have i not already left the ship? Maybe the menu should be rephrased a bit here.
7 J) Someone mentioned they could find a mirror, i couldn't see it..
7 K) alt-enter to switch between windowed mode and fullscreen, i ended up with only a black screen and had to close the client. I ended the test here.
Thank you very much for giving us this preview.
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Gnulpie
Minmatar Miner Tech
|
Posted - 2011.04.20 18:02:00 -
[272]
Originally by: Mirabi Tiane
Originally by: Fix Lag There was one thing people asked to not have with Captain's Quarters, and that was being forced to use it instead of the hangar screen.
So of course it's going to replace the hangar screen.
YOU WERE DOING IT RIGHT.
NOW YOU ARE DOING IT WRONG.
I put it in nice big letters so you can't say you weren't told.
Quoted for justice. A capsuleer doesn't eject their pod from their ship and get out of their pod every time they dock. Some capsuleers probably stay in their pods 99% of the time. The following options MUST be implemented: [ ] Always show hangar when docking. [ ] Always show quarters when docking. [ ] Prompt to choose between hangar and quarters.
This! |
Titas Agor
TITANS OF PEACE
|
Posted - 2011.04.20 18:04:00 -
[273]
Dont have any free character slots so i couldn't try the new tutorial missions.
5) a: 2 b: 2
6) Ok my general impressions of CQ is somewhat mixed, its obviously very beta, or at least I hope it is, seems like there is a lot missing, lot that needs work on, like the animations of your character, moves and feels like a robot most of the time. On the things that are lit up, and have texturing, looks good, no complaints there. The camera needs a little work, it zooms in and out by itself all the time, it would be much better if you could set a camera distance slider in the options or something, when im paning around the room it all of a sudden zooms right into my characters head, bloody anoying when im trying to view all the cool stuff.
The balcony is really kool, but you can no longer really see your ship, but this is probably intented and i can respect that, no longer able to pan around your ship, will be something i'll miss personally, but perhaps able to walk around your ship would be good or something.
The main screen in the middle next to the planet interaction, is absolutely awesome, would be brilliant if you could get a way to select your own videos to play on that screen if you wanted to, simular to how the jukebox works, or maybe some other ccp vids being played on that... really loving that...
Are we going to get our own virtual fitting screen? to test setups before actually buying the ships and modules? thought i saw a dev blog about a holographic fitting screen? is that still coming? Wasn't too keen on the graphics for the fitting screen ship icon on the desk/table on near the sofa.
Shadows still need some work, but this is preview, all that stuff will work haven no issues with that, just messes up a lot on the faces of the chars, the shadows.
Overal, very cool indeed, bit sad it was the exact build that was at fanfest, was hoping for a slightly newer version then that one.
Please re-size your signature to the maximum allowed of 400 x 120 pixels. Zymurgist |
Lain Umi
|
Posted - 2011.04.20 18:06:00 -
[274]
fix the other 95% of the game you goofs.
working on hybrids yet? improving FW yet? any non-comedic 0.0 improvements on the way? ships balanced yet?
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Logan LaMort
Gallente
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Posted - 2011.04.20 18:06:00 -
[275]
Had a quick play around, some initial thoughts:
- Really need a first person view, just a third zoom into the skull woud be perfect. The reason is, even to the extreme left and right, it's still awkward to look at things. A first person view with the same fluid movement would be perfect. This would also mean we could sit on the couch and look at the pretty monitors
- Liking the look and feel, even in an alpha stage with incomplete lighting, you can see it's very EVE.
- The hanger view is really nice, but maybe have the ships at a slight angle?
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Khalis Sanguar
|
Posted - 2011.04.20 18:08:00 -
[276]
Originally by: Gnulpie
Originally by: Mirabi Tiane
Originally by: Fix Lag There was one thing people asked to not have with Captain's Quarters, and that was being forced to use it instead of the hangar screen.
So of course it's going to replace the hangar screen.
YOU WERE DOING IT RIGHT.
NOW YOU ARE DOING IT WRONG.
I put it in nice big letters so you can't say you weren't told.
Quoted for justice. A capsuleer doesn't eject their pod from their ship and get out of their pod every time they dock. Some capsuleers probably stay in their pods 99% of the time. The following options MUST be implemented: [ ] Always show hangar when docking. [ ] Always show quarters when docking. [ ] Prompt to choose between hangar and quarters.
This!
Thirded
|
Kiana Melody
|
Posted - 2011.04.20 18:12:00 -
[277]
bugs: Warp Drive Active Sound comes, when the first "next" buttons are pressed. Kinda funny, when you're on a station and no warp drive to use :D
Walking with WSAD crawls, point and click is okay, although I'd like to have an 1st person view for more immersion. (maybe Ive just missed it, not sure)
Character Textures kinda bugged in 3rd person view, http://img827.imageshack.us/img827/5411/20110420165818.jpg see the top of the shoes. also clothing decorum was flickering, as if they had layer or texture problems.
oh and, wheres the rookie ship in the hangar, when docked? ;)
otherwise good job sofar with CQ.
First mission done, its a good overhaul, and should be better/easier for newbe's to handle. (have I missed how to warp, probably though...)
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Steve Thomas
Minmatar Sebiestor Tribe
|
Posted - 2011.04.20 18:16:00 -
[278]
oooh kay did a fm character on the second time, All I have to say is
Time to Vagina 0.0 seconds.
time for camera to become permalocked on said bodypart, ~13 seconds.
please, turn this off, go back, work through the bug reports, and try again.
.End of line.
If your too paranoid to play EvE. . . ...then your not paranoid enough to play EvE ----------------
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Vincent Athena
|
Posted - 2011.04.20 18:18:00 -
[279]
Bug: On a Macintosh, upon entering the CQ all you get is a black screen. Restarting the client and entering the game will sometimes generate a un handled divide by zero error.
Tested with an existing pilot who happened to be in space when the mirror was made (could fly about in space), an existing docked pilot, and a newly created Amarr pilot.
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mkint
|
Posted - 2011.04.20 18:26:00 -
[280]
Originally by: Gnulpie
Originally by: Mirabi Tiane
Originally by: Fix Lag There was one thing people asked to not have with Captain's Quarters, and that was being forced to use it instead of the hangar screen.
So of course it's going to replace the hangar screen.
YOU WERE DOING IT RIGHT.
NOW YOU ARE DOING IT WRONG.
I put it in nice big letters so you can't say you weren't told.
Quoted for justice. A capsuleer doesn't eject their pod from their ship and get out of their pod every time they dock. Some capsuleers probably stay in their pods 99% of the time. The following options MUST be implemented: [ ] Always show hangar when docking. [ ] Always show quarters when docking. [ ] Prompt to choose between hangar and quarters.
This!
Definitely this. Load times on CQ are incredibly bad. Bad enough that there will be no way to fix it. And even once the level loads, it is 100% completely broken and does not load an avatar or otherwise allow me to interact.
And no, I'm not going to spend more money on a new computer than I've ever spent on a car. If CCP is going to go with the "force players to use stuff they don't want to use" route yet again I will most likely stop being a CCP customer. I will have no choice.
|
|
Zaara Arran
|
Posted - 2011.04.20 18:27:00 -
[281]
THOUGHTS ON CQ:
I'm going to refrain from pointing out the obvious bugs that I'm sure CCP already knows about. Instead, I'll concentrate on pointing out issues that I feel affect the 'feel' of CQ.
First is the controls. They aren't very smooth at all. They're rather imprecise, actually, and before walking I often had to sorta spin around in a circle once or twice before getting myself to walk in the right direction. When pointing your camera a certain direction while walking, your character will keep walking in whatever direction it was before. That seems like a good idea in theory, but I actually felt it was making the controls a bit wonky. The left mouse button does point your character though, so I suppose that's good.
In a lot of games, there's a sort of gliding animation movement, instead of the tight and sticky turning on a dime feeling of instant response. I prefer that, because in reality.. I can't suddenly stop in an instant, nor can I turn a corner in an instant. Simulating the weight of body movements would go a long way toward immersion. Mass Effect's movement is a great example of this kind of feature.
The camera seems to have a lot of collision areas inside the CQ other than the main walls. There is actually much in the CQ that would get in the wall of the camera besides those walls. An example of this is the couch area. Why is our camera unable to hover over that, and instead must squeeze up close to our character when we walk by it?
The Holo-Screens seem to have a flickering effect that separates the colors momentarily. It looks like I should be viewing my screens with those silly red and blue 3D glasses. While I think that is supposed to be a feature... I don't think it's a good one. It's actually rather hard on the eyes. Please tone down or remove that flicker effect.
So far, those are my main issues with the feel of CQ. I don't really want to get into the obvious bugs. I figure those will be ironed out before and during the SiSi release.
|
Rees Noturana
Red Rock Mining Company
|
Posted - 2011.04.20 18:34:00 -
[282]
Attempted to test on Mac Pro. Nothing but black screen after selecting a character while docked in a station.
Bug reported. |
ivar R'dhak
Minmatar
|
Posted - 2011.04.20 18:40:00 -
[283]
I¦m guessing as nobody is making a stink, that the transition from space to balcony is sufficiently quick?
So what systems do you guys have? Anybody tried it on a laptop or normal WinXP (2GB ram)system? ______________ Mal-¦Appears we got here just in a nick of time. What does that make us?¦ Zoe-`Big damn heroes, sir.` Mal-¦Aint we just.¦ |
Gnulpie
Minmatar Miner Tech
|
Posted - 2011.04.20 18:46:00 -
[284]
From the balcony the ships look incredible tiny. That is complete crap. A battleship should look ****ing awesome HUGE - it is not a tiny little toy ship. The scale here it completely nuts! |
Sader Rykane
Amarr Midnight Sentinels Midnight Space Syndicate
|
Posted - 2011.04.20 18:49:00 -
[285]
Originally by: mkint
Originally by: Gnulpie
Originally by: Mirabi Tiane
Originally by: Fix Lag There was one thing people asked to not have with Captain's Quarters, and that was being forced to use it instead of the hangar screen.
So of course it's going to replace the hangar screen.
YOU WERE DOING IT RIGHT.
NOW YOU ARE DOING IT WRONG.
I put it in nice big letters so you can't say you weren't told.
Quoted for justice. A capsuleer doesn't eject their pod from their ship and get out of their pod every time they dock. Some capsuleers probably stay in their pods 99% of the time. The following options MUST be implemented: [ ] Always show hangar when docking. [ ] Always show quarters when docking. [ ] Prompt to choose between hangar and quarters.
This!
Definitely this. Load times on CQ are incredibly bad. Bad enough that there will be no way to fix it. And even once the level loads, it is 100% completely broken and does not load an avatar or otherwise allow me to interact.
And no, I'm not going to spend more money on a new computer than I've ever spent on a car. If CCP is going to go with the "force players to use stuff they don't want to use" route yet again I will most likely stop being a CCP customer. I will have no choice.
Your car is worth less than $1200? Because that's what I spent on this laptop, including warranties etc.
|
Raid'En
|
Posted - 2011.04.20 19:03:00 -
[286]
Edited by: Raid''En on 20/04/2011 19:05:39
Originally by: Gnulpie From the balcony the ships look incredible tiny. That is complete crap. A battleship should look ****ing awesome HUGE - it is not a tiny little toy ship. The scale here it completely nuts!
tips : if the CQ itself is only limited to minmatar on this build, the balcony is however available on all races. amarr and minmatar balcony have a ship pretty far gallente and caldari balcony have a ship way more close, and so you'll have a better view of it so go to another station to check the others, you can find some 1-2 jumps from tutorial system.
|
Isha Steel
|
Posted - 2011.04.20 19:14:00 -
[287]
Originally by: mkint
Originally by: Gnulpie
Originally by: Mirabi Tiane
Quoted for justice. A capsuleer doesn't eject their pod from their ship and get out of their pod every time they dock. Some capsuleers probably stay in their pods 99% of the time. The following options MUST be implemented: [ ] Always show hangar when docking. [ ] Always show quarters when docking. [ ] Prompt to choose between hangar and quarters.
This!
Definitely this. Load times on CQ are incredibly bad. Bad enough that there will be no way to fix it. And even once the level loads, it is 100% completely broken and does not load an avatar or otherwise allow me to interact.
And no, I'm not going to spend more money on a new computer than I've ever spent on a car. If CCP is going to go with the "force players to use stuff they don't want to use" route yet again I will most likely stop being a CCP customer. I will have no choice.
Ok people like this who didnt READ THE OP need to be taken out and beaten with sticks, this is a very rough alpha, load times will be bad and hardly any of the options will be linked in yet.
Were here to test not moan about the obvious -.-
|
Hesperius
|
Posted - 2011.04.20 19:16:00 -
[288]
CQ is cool, but space is getting boring for me. I could go on about how the SC threat ruins dreads which leads to pos's being nearly immune to attack in low sec and how that kills a major chunk of pvp, but really you (CCP) just need to get Incarna out and over with and hope it doesn't destroy Eve in the process.
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Salpun
Gallente Paramount Commerce
|
Posted - 2011.04.20 19:20:00 -
[289]
Thoughts.
Angle of camera at log in is bad needs to show more of the room.
The first time heard about the station hanger I though that you would be able to see your pod docked to the left or right of the walk way. It would still be nice to have your pod docked at your CQ.
Having three sizes of hangers new player/battle ship size and Capital ship size would help with the believe ability facter. Seems to be missing a cut scene showing the player become a pod pilot and where he/she is in the game universe. A welcome message would also be nice so the player starts to identify him or herself as a pod pilot from the start.
A minimized in station ui would also be nice. Preferable start it minimized with small station icons and ships and items already on the right hand interface then open them and itentify them.
I would make the training box wider and shallower so it can me dragged up and out of the way so a player can actually see the CQ.
Window managent for the win. Not.
Suggesting that the player fill up his skill que now after placing the first skill will reinforce the need to keep a full skill que. also requesting players minimize the window instead of closing it will show how to unclutter the screen.
Having the completed and future traing steps in a log interface like a combat log would intreduce the player to that part of the ui.
how get to the first site needs to be better explained or auto warped the first time.
the overview needs to be set better so you see the impairor with out scrolling down.
All training windows need a hint button.
With lines like. "If lost zoom out using "x" key to help you see your surroundings.
Main screen was missing when coming back from first mission.
Will give more feedback later. Good but could be better
|
mkint
|
Posted - 2011.04.20 19:23:00 -
[290]
Originally by: Isha Steel
Originally by: mkint
Originally by: Gnulpie
Originally by: Mirabi Tiane
Quoted for justice. A capsuleer doesn't eject their pod from their ship and get out of their pod every time they dock. Some capsuleers probably stay in their pods 99% of the time. The following options MUST be implemented: [ ] Always show hangar when docking. [ ] Always show quarters when docking. [ ] Prompt to choose between hangar and quarters.
This!
Definitely this. Load times on CQ are incredibly bad. Bad enough that there will be no way to fix it. And even once the level loads, it is 100% completely broken and does not load an avatar or otherwise allow me to interact.
And no, I'm not going to spend more money on a new computer than I've ever spent on a car. If CCP is going to go with the "force players to use stuff they don't want to use" route yet again I will most likely stop being a CCP customer. I will have no choice.
Ok people like this who didnt READ THE OP need to be taken out and beaten with sticks, this is a very rough alpha, load times will be bad and hardly any of the options will be linked in yet.
Were here to test not moan about the obvious -.-
Even understanding bad loading times, loading SOMETHING takes longer than loading NOTHING. It is absolutely impossible for walking in stations to load as fast. And how severe the loading is right now is not going to be fixable. It may improve but not enough. I really wish I had the faith in CCP to make life easier on us rather than to make life suck worse, but without options I can see the coming expansion result in an actual drop in subs instead of an increase. If current players cannot play, and enough new players cannot join to make up for it, sounds like bad news. It would be a lot more courteous to implement the 'optional' option right away so at least the game will continue to be playable.
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|
Aamrr
|
Posted - 2011.04.20 19:26:00 -
[291]
Edited by: Aamrr on 20/04/2011 19:26:38 While I know that Linux is not an officially supported system, when attempting to dock in station on duality, my client crashed. When I logged back in and attempted to load the docking environment, it crashed again. As of right now, I cannot load the client long enough to undock my ship.
Operating system is Linux Mint, kernel 2.6.35-24-generic running on wine version 1.3.17. Relevant hardware information from "lshw" can be found here.
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Mirabi Tiane
|
Posted - 2011.04.20 19:29:00 -
[292]
CCP, please implement the three options I have suggested. It is a simple solution that hurts no one and nothing, and will satisfy every single player in the game.
I'm begging you, okay? BEGGING. _____________________________ [Sebiestor tattoos and Intaki hair: NEVER GIVE UP, NEVER SURRENDER.] |
Carola Kessler
|
Posted - 2011.04.20 19:32:00 -
[293]
Originally by: Gnulpie From the balcony the ships look incredible tiny. That is complete crap. A battleship should look ****ing awesome HUGE - it is not a tiny little toy ship. The scale here it completely nuts!
Take in Consideration from which distance you look at your Battleship while beeing on a Amarr station Balconry it quite a bit more far away from it, test out beeing on a Gallente station or Caldari Station or Minmatar cause CQ's are available on all stations on Duality just they are the Minmatar ones have a look again and you'll see the difference.
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Forumena Altair
|
Posted - 2011.04.20 19:46:00 -
[294]
1. Initial Tutorials: N/A
2. Mission 1: N/A
3. Mission 2: N/A
4. Mission 3: N/A
5. CaptainÆs Quarters General Feedback -- a. 3 -- b. 5
6. General feedback - Did not get to try the NPE yet. However just my initial impressions are that the actual room "feels" like EVE. Despite this being very early with lighting, textures, and what have you, the atmosphere is on the right track IMHO.
That said, there are 2 glaring things for me that will break the immersion. First I was very disappointed that the 3D holo-screens were merely "buttons" to bring up the standard menus. Yes I understand that UI changes are quite involved and you probably intend to iterate on that later (been hearing that song and dance for 4 years though ) however, it cannot be denied that walking up to this atmospheric object and clicking it only to bring up the old "Excel in space" UI isn't disappointing.
The other immersion breaking thing is the scale of your ship once you step out on the balcony feels wrong. From the vantage point you stand at, it appears you are several hundred meters away from the ship so it's difficult to get a sense of scale. And subsequently you can't feel like you're the Captain of (paraphrasing the intro movie) "the most powerful machines ever created".
Perhaps some "truck traffic" originating near the balcony then going to and from your vessel would help to get a better sense of scale for immersion.
And isn't that the whole point of Incarna? Immersion?
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Adaris
|
Posted - 2011.04.20 19:53:00 -
[295]
I am pretty sure if you've come this far from interest that you have already seen everything being tested...
But for those who for some reason have not I offer a small video of what I experienced today on Duality.
A short video of docking, loading up and walking around. Some sitting too ^^.
Nice work CCP, development looks promising versus anything I have seen or experienced in the industry.
Youtube link:
http://www.youtube.com/watch?v=xF3KLeKJkjw
*******
- ISK ME UP -
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Bloodpetal
The Black Company TBC
|
Posted - 2011.04.20 19:55:00 -
[296]
Initial Thoughts :
1! Yes, it feels different walking to your ship, and seeing your character and having that sensation and anticipation - absolutely awesome, great JOB guys, I know this isn't easy and you've really got it going great.
Looking at it from a purely interface standpoint - I know all the rest has time to work out, but interface design wise >
1) Can we drop the Right Click Menu for interaction? Having to do 3 actions for what takes one usually is annoying. I.E. Ship Fitting/Ship Hangar is Right Click > Select > Left Click ... Just have individual objects for each one that I can left click to get what I want, rather than 2 options per object. It really takes away from the smoothness of operation - right clicks can be available if you dont know what an object does as an alternate tooltip and option, but it would FEEL so much smoother if I could just left click each object I knew and it would go great.
2) The Camera's lock into position too much, sometimes making it difficult to focus on the object I want to see. I'm sure this is top of the list, but it's very disorienting to get snapped into prefixed camera positions when I'm trying to focus on something.
3) The current walking interaction is disorienting. I'm sure you know, just wanted to make sure to point it out. I like the double click to move method - can we add a "walk to object" to interact method as well, rather than having to walk over yourself to hit an object to interact?
4) After re-docking, you start us JUST outside of the undock button on the guard rail - it's annoying to have to take 2 steps forward to have to get in activation range of the button, refer to #3 as well.
5) I want to be able to see our massive ships from a better angle that makes their true size apparent. From the current angles, it's hard to really appreciate how big even a frigate is.
6) I want my pod goo! I don't see any reference to getting in and out of your pod ;) I know this is an obstacle to the smooth in and out docking you want to see, but really, there should be a pod stage between getting dropped to the ship hangar and such :) I know this is asking too much for today, but think about it for tomorrow!
7) Having the ships insta-swap with the "hangar view" system was fine, but with the Captain's Quarters it is very immersion breaking when everything else is becoming so solid and real - we definitely need to see the ship get hoisted away and replaced or something. Not sure how to resolve this, but I just wanted to say it out loud.
Thanks for listening CCP - and awesome, I can't wait for the final results. I'll give feedback after I free up my character slot to do the tutorial (or just fly over there apparently).
____________________________________________________
Bastet :: Captain |
CanIHave YourStuff
|
Posted - 2011.04.20 19:58:00 -
[297]
Originally by: mkint
Originally by: Gnulpie
Originally by: Mirabi Tiane
Originally by: Fix Lag There was one thing people asked to not have with Captain's Quarters, and that was being forced to use it instead of the hangar screen.
So of course it's going to replace the hangar screen.
YOU WERE DOING IT RIGHT.
NOW YOU ARE DOING IT WRONG.
I put it in nice big letters so you can't say you weren't told.
Quoted for justice. A capsuleer doesn't eject their pod from their ship and get out of their pod every time they dock. Some capsuleers probably stay in their pods 99% of the time. The following options MUST be implemented: [ ] Always show hangar when docking. [ ] Always show quarters when docking. [ ] Prompt to choose between hangar and quarters.
This!
Definitely this. Load times on CQ are incredibly bad. Bad enough that there will be no way to fix it. And even once the level loads, it is 100% completely broken and does not load an avatar or otherwise allow me to interact.
And no, I'm not going to spend more money on a new computer than I've ever spent on a car. If CCP is going to go with the "force players to use stuff they don't want to use" route yet again I will most likely stop being a CCP customer. I will have no choice.
Supported. And if you could make walking in stations standing in quarters an optional patch that would be appreciated too.
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Mirabi Tiane
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Posted - 2011.04.20 20:01:00 -
[298]
Edited by: Mirabi Tiane on 20/04/2011 20:02:13 I don't think there should be a entering/exiting pod stage as such, but instead of using an object on the balcony to board your ship you should go to a decanting room where you can see your pod and click on it instead. This should also be where you appear when you arrive in your CQ. _____________________________ [Sebiestor tattoos and Intaki hair: NEVER GIVE UP, NEVER SURRENDER.] |
Inir Ishtori
Perkone
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Posted - 2011.04.20 20:03:00 -
[299]
ok, here we go...
I won't write much about the new introductionary missions because is simply do not care much about them, i got some general bugs with the client(enabling hdr + aa turned screen black, client crashed after some flying around etc), just one thing:
Shooting a huge depot structure with potentionally high explosive contents from just one (ONE, like 1) km away in a ****ty frig built from paper is a huge immersion breaking detail, especially when everything around that silo explodes in a huge blast wave, too. Also i did not like that you used station stuctures as cargo containers because every delivery mission actually has you dock and look for the item you need to pick up in the sation cargohold under "items".
Now to CQ:
-- a. Rate the overall 'feel' of the CQ
2 here.
1 for being able to actually see your "avatar" walk around in 3d and 1 for effort, so to say. Except for that very underwhelming because the actual playability value is ZERO. CQ as it is now is absolutely obsolete design element besides when you fell like you want to look at your character without all the menues of character creation. There are absolutely no elements in CQ i'd be interested in to use as of now.
-- b. Rate the Layout of the CQ
2 here.
Yes, it's harsh, i guess. But the quarters are extremely small and lack the immersion factor greatly. They do not look like someone would really live for extended periods of time in there and lack many small details you'd expect to see(decorative elements, a couple of plants maybe, pillows on the bed that looks like you would sleep on it etc). Also, given the fact that we as capsuleers are something like gods among simple men(quantum rise trailer even says it, if i'm correct) it's pretty outrageous to expects us to live in such a little hole more suited for some trash from the masses of planet dwellers.
General ideas on how to improve the CQ experience:
As i've proposed on Duality today, your devs should take a look at Mass Effect 2 and it's Normandy's captain quarters. Looking at Morinth's quarters on Omega would help to get an idea how you can fill bigger rooms with stuff.
- Improve immersion by building in a bathroom(small, ME2 style) - put a couple plants and decorative elements everywhere(different depending on station) - make the main room bigger(see morinth'sapartament from ME2) - build in some sort of a kitchen or a food dispenser or whatever, a dining table, make it look like as it's made for actual living and not just for sitting in there staring at those 3 screens. - introduce real interactive elements: lights switches, enabling you regulate light density in your room, interactive juckebox/high-fi system with some cool light effects - a couple random decorations on the walls would not hurt, you could even put a screen on a wall where you could display your own wallpaper as an imitation of digital backgrounds from various sci-fi films(where for example acouple of people seem to chill on a beach and then the screen on the wall turns off and they get up and go to do some "important" stuff etc) - put a bit more of sci-fi mobiliar for chilling out and a table that looks like it's meant for actual longer work than that small low one in front of the screens in there. - after docking up, lights and various devices should gradually light up giving you the feeling of "coming home" of some sort
Basically you badly need to up your immersion factor.
Second post follows shortly, dealing with those 3 screens.
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Freyya
Advanced Planetary Exports Intergalactic Exports Group
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Posted - 2011.04.20 20:21:00 -
[300]
Preliminary testing results ;
I was under the impression from reading the blog that CQ's where only in the NPE system but they're everywhere so nice surprise there. Must have been me skimming the blog.
As i already discovered in the known issues thread the lighting in the corridor is under par. I however find the lighting in the quarters and the balcony view to be quite low aswell. A little more visibility by adding several light sources throughout the CQ wouldn't hurt.
Also mentioned in the known issues is that female animations are just placeholders. Thank god for that. When my character walks it looks like she's pregnant. The "winter/biker" jacket (green/blue one with the filler @ the boob section (seriouly, thin out that section because it makes my char look like a walking boob job)) exaggerates that since it is sticking outwards from the character from the pants/stomach section quite a bit. When walking it does form nicely with the movements, but that forming due to body curves makes it appear pregnant even more so. I have provided 2 examples in the form of .jpg with added body lines and the problem areas (red/yellow is problematic stance, blue is more natural stance) :
http://img339.imageshack.us/i/pregnantfreyya.jpg/ http://img705.imageshack.us/i/pregnantfreyya2.jpg/
When looking @ my Moros in a Minmatar station i can only see the bottom half and not even the front section, just the rear of it so it's a nice measure of scale lol. I do however find it a bit too much in my face as i can't admire the full size of it even though it's visibly huge! A small step back so you could see the full length of the ship would be nice. Sort of like positioning the balcony in the middle of the ship instead of half way rear-ish. Again an example:
http://img600.imageshack.us/i/balconyviewmoros.jpg/
Last remark at the moment is that the character model feet arn't rendering properly (as in legs that end in sticks on which the foot is glued to) Example:
http://img839.imageshack.us/i/stickfeetfreyya.jpg/ ___________
NOW COLLECTING ISD AND CCP AUTOGRAPHS It'll be worth something someday. -Rauth Pink is the color of passion xxx Shadow |
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Inir Ishtori
Perkone
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Posted - 2011.04.20 20:28:00 -
[301]
Edited by: Inir Ishtori on 20/04/2011 20:30:49 Continued from #299
Now for actually useful functions and stuff that is cool and which you REALLY want to use at the same time, instead just resorting to clicking on your neocom:
- Make the elements you designed to mimic the basic game functions really interactive: you should be able to klick on various parts of those shiny screens and bring up some funktionable readouts instead of the very same old windows from neocom - The screens should display useful information from the start, instead of a static picture
Example of these both points working together: The PI screen should show all of your planets on the screen from the start, with time left on extraction cycles. When you click on a planet it shows the planet somewhat bigger and gives you readout on how many exctractor heads you've got there, how many of your factories are working/standing still and similar useful(!) stuff. So it's basically much quicker to take a look at that screen and get and informative summary than open the PI interface.
- The left screen should not be occupied with corp search - it's a total waste for anyone playing a couple of weeks longer. Seriously, do some something else with it, put corp search together with agent listing on that small screen on the table.
- The devices using for opening fitting/ships window should project a small holographic picture of your currently active ship with it's name beneath it, so you don't have to klick anywhere for this information. It also will look pretty cool. You should be able to permanently enable/disable that function as you like. - One of the smaller screens could show a number of unread emails and a couple of portraits of the people who sent them, so you will be reminded to look into them if you see a face of your alliance leader for example. Maybe even add a funtion somewhere to show specific portraits on the main screen when you get mail from them.
- Configurable mainscreen should show some really useful stuff and get some buttons you could klick on to switch display modes/information showed/whatever you like.
Very good use would be showing prizes of a couple of selected goods on the market(saves time clicking stuff in the market tab), sovereignity changes, maybe some important news from the CCP site, number of your still active missions and their expiration dates. Basically useful stuff which you would need otherwise some cklicking to get to.
- A digital clock showing CCP time, local time and a couple of more time zones would be prettyneat for all the guys who forget when the downtime is in their lokal time or who'd like to know what time it is for their buddies/enemies.
Basically i really would like some actually useful stuff displayed up there on those pretty screens instead of them being just obsolete elements with no additional functions.
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EspionageX
Wrecking Shots Wildly Inappropriate.
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Posted - 2011.04.20 20:32:00 -
[302]
Looking great so far!
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Inir Ishtori
Perkone
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Posted - 2011.04.20 20:36:00 -
[303]
Originally by: EspionageX Looking great so far!
broken link.
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Garwill
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Posted - 2011.04.20 20:36:00 -
[304]
I can't comment on the new tutorials etc as am waiting to bio mass a toon so I can create a new one. Some notes from using CQ tho:
Client stutters when starting it up (fine after a few seconds).
On first try of character re-customization, just got a hanging black screen. Logging off and on again 'fixed' that.
Everything far too dark - as has been stated.
Characters facial hair went from black to very light gray. Could not fix it. Also shirt seemed smeared along edges and where it was supposed to be tucked into pants - just looked like a jagged ripped hem.
Trying to maneuver the sofa and table, very annoying, took several times getting stuck before I could sit down.
PI - when trying to leave planetary mode I was left staring into empty space. Re-log did not fix.
Tabbed out to check forums and when tabbing back to client got inactive black screen. Had to resort to CTRL-ALT-DELETE and force the client to close.
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Kyoko Sakoda
Caldari Veto. Veto Corp
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Posted - 2011.04.20 20:41:00 -
[305]
Edited by: Kyoko Sakoda on 20/04/2011 20:42:26
Initial Tutorials: Rate the tutorials that explain Incarna navigation and Skills prior to the first mission description. (1-5 scale)
3, please see the general feedback where I go into more detail. Most of this is technical and less of it is about copy.
CaptainÆs Quarters General Feedback (1-5 scale) -- a. Rate the overall 'feel' of the Minmatar CQ
3.5; It definitely looks like a Minmatar CQ. Congratulate your artists. Lighting needs a lot of work and the room is far too low-key, but the lighting system itself has great potential.
-- b. Rate the Layout of the Minmatar CQ
4; No problems finding my way around the CQ. Does feel a little constrained with the structural supports on either side of the room, however (near the bed, as well as the walkway-to-nowhere).
General Feedback
Windows do not load in good positions upon entering CQ for the first time as a new character, for instance the chat window was half off-screen and Aura's window was behind Station Information. If the tutorial window is closed it cannot be re-opened. Add copy under Camera Navigation about focusing with the mouse pointer before walking. Otherwise one just gets "WWWWW" in the chat window or no action on other windows. There is no progress through the tutorial pages based on player actions, such as injecting a skill. This would much improve the tutorial instead of having to click Next every time. The text in tutorial context pointers isn't very legible, consider simply adjusting font size. Tutorial context pointers should have a transition-in animation (such as slide or wipe) to force the player's eye to look toward them. The Agents tab does not highlight in Station Information when Aura says it will for the Pilot Certification Course. To undock for the first time requires a right-click context menu action which is not clarified in the tutorial copy. "Seven Clans" is a great track but I don't feel it works as part of the local Amarrian diegesis for the very first Amarrian tutorial mission where the player simply boards a ship. The player warps into the Chapel of Athra model which is quite immersion breaking with the ship bouncing out of the model. The player's capsule is residudal on the overview after boarding the Rookie Ship, even 10,000km away. There are two structures in the Ship Movement tutorial site when there should be only one. The last stage of the Movement tutorial should remind the player to pick up the Token of Submission. It should also indicate that the item should be dragged onto the cargo icon or window to be moved into cargo. The Chapel of Athra needs to be aligned in such a way that warp alignment out to the station is not blocked by the structure. The racial fleet display for new players was really cool. Gives them something to strive for.
Bugs:
Females look like they're busting forward all the time, looks like the upper body is not aligned with the lower. (Image) Females are incredibly deformed when sitting, face and body. Clothing often tears through other clothing, mesh collision.
___
Latest video: Future Proof (720p) 2D Animator |
Jiang XiuJuan
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Posted - 2011.04.20 20:42:00 -
[306]
Edited by: Jiang XiuJuan on 20/04/2011 20:43:45 I think this a great first start. The look and feel is pretty good where the texturing is complete. The character walks too slow and the controls feel a little unnatural compared to polished fps. I liked the inject skill animation. I think it needs a little work to feel more real and fluid but the concept was great. I couldn't get the "find agent" to wrok. What I did see of tutorial was short and sweet but I don't see any real improvment over what is already in the game. I did notice that my toon's beard was the wrong color.
Congratz, you got me actually looking foward to this. Hope you can work out the most glaring bugs.
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Cambarus
The Baros Syndicate
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Posted - 2011.04.20 20:45:00 -
[307]
Not exactly safe for work. So this is what happens when I enter the game with a character that has no model yet? Interesting, might have to keep all my female alts faceless for a while |
Jada Maroo
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Posted - 2011.04.20 20:50:00 -
[308]
Originally by: EspionageX Edited by: EspionageX on 20/04/2011 20:46:00 Looking great so far!
Edit: Nvm, Tiny URLed it
Time-to-nude completed! Mission accomplished!
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Vincent Athena
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Posted - 2011.04.20 20:50:00 -
[309]
Update on the Mac black screen bug. It turns out the game is running under that black screen. Sometimes when docking I get one frame showing me the CQ before it goes black.
I set the "exit station" shortcut. You have to do this before docking as even the esc menus do not show when docked. But once set, I can undock.
Once undocked, The "walking in stations" tutorial was still showing.
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Kawasemi
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Posted - 2011.04.20 20:57:00 -
[310]
Continuation of the list from my previous post on page 9 think..
P) if i wait in the eve login screen for 30 or so seconds, i get error message "The transport has not yet been connected, or authentication was not successful." this happens without writing any credentials. login works normally afterwards.
Q) after docking from the first aura mission, the tutorial does not continue, i was expecting someone to point me to journal or saying i should talk to my agent again.
R) The fitting mission may fail if the skill "repair systems" has not been finished yet or something else is being trained.
S) if i add items to skill queue, the queued skill levels are no longer shown in blue color in the character sheet, but instead have the same color as trained skills. (in the original tutorial i wasn't able to assign the training, as other char in the same account was training, thus i finished the 1st tutorial mission with 3 skills in queue, but 0 in training, then logged off, stopped training in the other char, logged back in, and the char sheet showed that i had "repair systems" at lvl 3 (color wise, other indicators like SP was correctly set to 0/250)
T) after relog, the chats "cq testing" and "cq info" were empty (no motd, no people, no chat entries), but returned normal after resizing the chat window (with chat history).
U) when right clicking the multi S ammo, to see its range using the show info (as instructed in the tutorial), the new pop up opens behind the tutorial popup, that opened automatically when warping to tutorial encounter.
V) if "optimal range and falloff" are the primary info of the weapons, then they should be displayed first in the show info window. Now there is dozens of entries and its hard to find my optimal as its not highlighted in anyway. (do i really need to see them all? how about creating simple and detailed views for the attributes).
W) the tutorial does not say that the optimal for multi S / tutorial weaponry is 2000m, instead just wants me to fly to 1000m.
X) its still easy to be too close to the gate for the gate activation / warp to work properly, thus there either should be a bounce, or tutorial how to abort/retry the warp (latter is better, as this is an issue through the game).
Y) why customs office is in the overview by default? it's waste of space / too much details for tutorial purposes.
Z) the first rats to shoot appear so far that they cannot be locked yet, even tho the instruction says you should lock them.
AA) the 2nd mission is much better explaining cargobay and how to get back to the agents home, but "agent home base" and "station" are different terms, and may mean different things to someone. Additionally, this should have been explained on the 1st mission already.
AB) again when docked, the mission /tutorial guidance disappears -> how to know where to continue the conversation (journal blinks but there is no whitebox to point)
AC) Third missions states "Because you have already used the Set Destination command" even tho i haven't used that functionality yet.
AD) with the given instructions, the target system was not yellow, nor it was said/indicated clearly in the tutorial how to set the curse (tutorial mentions that the "set destination" should be used but it doesnt say how you find the target system in the first place from the mission description)
AE) the "sovereignty" and "constellation" texta are shown on top of each other when in space.
AF) tutorial does not indicate the easy way to set the waypoints back to the agent.
AG) in the "ship yard" the name of the armageddon is "LCO Armageddon" where as other ships have "proper name" "amarr <shipname> <shiptype>", its also missing the description.
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Jada Maroo
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Posted - 2011.04.20 20:58:00 -
[311]
Edited by: Jada Maroo on 20/04/2011 20:59:15 Regarding animations:
I realize female animations are a work in progress. Having said that...
CHARACTERS RANDOMLY SQUINT TOO MUCH
This makes Vherokior eyes effectively SHUT 50% of the time!
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Kawasemi
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Posted - 2011.04.20 21:00:00 -
[312]
AH) pressing space while you using the WSAD keys to walk causes you to lag. this can be used to reproduce the "double focus", meaning when i write in chat and hit any of wasd keys, my char also moves.
AI) you can drop from the bridge, near where it beings, use the stairs near the doorway to get on the "door level" then walk right towards the edge. (without using the stairs).
AJ) After steps in AI you can walk under the docking bringe (but its quite dark ;) ).
AH) from under the bridge, its possible to further wark towards the "docking bay" and then drop again, this time you will drop thru the station model, until it vanished (then its really dark, just black everywhere ).
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Carola Kessler
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Posted - 2011.04.20 21:06:00 -
[313]
Reporting in again:
another Chat issue popped up switching to often between Chats causes an Client crash.
Reporting out o7
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Abyss Wyrm
Caldari We Don't Need This POS Anyway
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Posted - 2011.04.20 21:09:00 -
[314]
Soooo... fans already do working on nude patches? is it?? = )
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Bloodpetal
The Black Company TBC
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Posted - 2011.04.20 21:35:00 -
[315]
Edited by: Bloodpetal on 20/04/2011 21:36:42 Tutorials :
I think the mission and tutorial pop-up needs to be more integrated - I think the missions should list what tutorials are associated right in the mission description, and have links taking me directly to a tutorial, so I know exactly what I'm expected to learn on this mission, as well as have a quick link in case I forgot something before I moved on. This kind of integration is crucial for learning systems, where the student can visually see what he is expected to learn before he progresses.
ADJUSTMENTS Also, one of the descriptions says "Take the Token of Submission back" > Back WHERE? - Needs clarification, also to clarify that you must open the conversation with Aura again to finalize the missions - as a 5 year veteran I was a bit confused.
There was a description for loading ammo which I did not have, it didn't obstruct me from finishing the mission, but it was confusing why I was being told to load ammo I did not have...
> ALSO > Having a physical object to interact with your agents would be helpful - I know this is a new feature, but having a cellphone, or something that you can pop open (such as the agent finder, but anywhere I guess) would be more interface friendly on the walking around.
> Finally > The station services panel is useful for the old hangar system, it really feels out of place and awkward in the new Captain's quarters - I know there's a new neocom being discussed, and I hope that tackles many of the new interface challenges we're going to be having with Captain's Quarters, but I'd say that the sooner the new interface features come the better.
Great job, very sexy! ____________________________________________________
Bastet :: Captain |
Soden Rah
Gallente EVE University Ivy League
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Posted - 2011.04.20 21:42:00 -
[316]
Ok first up basic bugs and issues I had on trying to use/test CQ.
Chat channels on duality are very buggy and keep not-updating.
My main soden rah
My beard doesn't load.
The option for camera offset in incarna is good, but it works the opposite way around to the way it works in space, and if you zoom out the Avatar moves back to the middle rather than zooming with the offset. Still doesn't work in character creator.
If you tell the avatar to walk too far (i.e. you click on the area under the main screen or on an area the avatar can't access) the avatar will hit the wall then keep walking forever... while scratching the back of his head repeatedly. Similarly this happens if the avatar has an obstacle in the way like the ships instead of going around it, it hits it and just keeps trying to walk through it forever.
While walking using WASD with the camera offset the Avatar doesn't go straight ahead it heads for whatÆs in the middle of the screen/s so if you Avatar is on the left screen and you press W to go forward the avatar walks slightly diagonally to the right, to correct you currently have to look slightly to the left of where you want to go, which is sub optimal. you can move about better by zooming out then the Avatar moves to the centre and works like you would expect it too, but that looses the whole point of the offset.
If you tell the avatar to go to the table (by clicking on it) instead of walking to the table the avatar stands on it.
The cool ship interface holo on the table (as seen at fanfest) doesn't currently appear.
You can no-longer click on your ship and do stuff to it.
My female Avatar.
When Sitting down it sits in empty space in front of the sofa.
Posture is all wrong, 'chest' thrown out, shoulders thrown back, hips off to one side, back arched. Although unlike my male Avatar she doesn't seem to need to keep scratching the back of her head, she does check her non-existent watch a lot though, perhaps she's expecting someone?
Thoughts on overall design and implementation.
My biggest disappointment with CQ and the CQ UI as it is, (which it has to be said applies to the UI everywhere.) Is that all there is at the moment are pretty buttons which open up the old familiar windows we all know and 'love' which totally obscure the new shiny graphics. The 'screens' don't do anything, they are just big shiny buttons. I was expecting, and would prefer, the screens and such to actually do stuff. So when I click on the PI screen the PI info appears on the screen with the ability for me to actually interact with it. With the option to r-click on the screen and select open in new window or such allowing me to access the system we have atm, or by accessing it through the UI we have now so old players who don't want to incarnate can just disappear the whole thing behind all their windows. You have gone to a lot of trouble to make a pretty looking CQ and characters, so it would be a shame to make them all disappear (like everything else in eve) Under a wall of windows. If I am to actually use incarna, rather than have it as a pretty backdrop underneath my windows I need to actually be able to do everything I currently do in my windows actually in the 3d environment. The biggie here is I suspect dealing with my ships, fitting, market and items windows which I near always have open in station. Being able to fit out a ship without opening my ship/items hanger's would free up a lot of real estate, which coincidentally would be easier if we had more than 50 saved fittings... you see what I did there ;-p .
I have more thoughts but this is a Wall Of Text and I only have 136 charachters left anyway, so I will post more later. Please note I only keep prodding because I care, So please receive my endless criticism with love ;-)
Soden rah
__________________________________________________
Originally by: CCP Tuxford bugger, I need to have a closer look at this menu function
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Dr Prometheus
Caldari Gears of Construction
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Posted - 2011.04.20 21:47:00 -
[317]
Few suggestions for the CQ;
- Well offcourse the obvious ones with the textures.
In the CQ:
Planetary Interaction Screen (right) - Make it show your current active planets with timers and such, like how long your cycles will last, so you can see on one screen without having to click every planet seperatly whats happening on your planets. - With some fancy graphic effects to make it cool.
Main screen Screen (middle) - Sometimes if there is no information at this moment, the complete screen goes off. Wich leads to having the corp logo floating in mid space, just make the screen look blank, but still active. - Let it show the EVE-news (Ake the news you see while logging in.) (like a new devblog with a button wich opens the EVE browser if you want to read more.) - Sov news (already in it) - Incursions (Already in it) - Faction warfare news - Wanted for crimes. - Configurable to wich things you want to see. - RSS tracker (?)
Corperation/alliance Screen Screen (left) - Able to see and accept corperation applications. - Able to see any active fleets (via fleet advertisement) of corp/alliance. - Wallet/latest transactions - Information about Infrastructurehubs/blockade units etc etc for 0.0 purposes.
Agent Finder - Make it blink when an agent needs your help. - Nothing more seems to be fine.
Ship fitting - Make a holographic image of current active ship.
Balcony - Rotate the ship slowly. - Same stuff as the Ship fitting, and add some textures.
The room itself - Fix the mirror - Door to get to your "get in the pod machine" with the futuristic pod machine thingy. - Door to the get into the station but for obvious reasons locked until further notice. - More decoration to feel home, posters of ships, starmaps and such. - I know it was a aprils fool day thing, but it would be nice to have a (non)interactible pet in your home. - Floating segway to move around quicker. - Aura wich welcomes you each time you dock at station. (on the big screen, and in the suggested podroom.) saying something like; "Welcome home captain!". - Dude where is my Charon? - |
Cosmoes
Minmatar
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Posted - 2011.04.20 21:56:00 -
[318]
Ok I tried to go through this tutorial as a noobie who knew absolutely nothing about the game and I wrote down all my experiences. here's how it whent.
Zoom without scroll wheel In tutorial 1: Tell them they can interrupt a skill without losing anything. Tell them about the ôskills that fit within queueÆs timeframeö button, the way it goes they probably donÆt realise they can put a long skill at the end of the skill que as it hides any long skills Could help to tell them to hit apply but thereÆs a warning catcher for this already
Not sure about this but ôTo begin your certification course, start a conversation with me through the Agents tab of the station menu. This tab is highlighted now.ö The agents tab was not highlighted for me, I had station window minimized. Should also highlight aura as ppl might not realise it was her talking.
I have a lot of windows open, I donÆt know if I still need them open or I can close them.
ôà, walk down the hallway of your captain's quarters to the ship hangar balcony.ö ThereÆs a sort of hallway here that just leads into darkness and a wall, always good to point me there. I also noticed if IÆm selected in a window or chat channel my movement doesnÆt work. You say you can undock by pressing the button on the railing, first this button doesnÆt work second you need to highlight it or something.
WOOHOO IÆM FLYING Camera stuff is good, though you should tell them you can focus the camera around other objects by rclicking -> lookat
That gate that I warp to IÆm already inside itÆs bubble of size, so when you tell me to accelerate towards it I actually move away to get to perimeter, also havnÆt told me about double click to move. Also noticed that while I warped here you never emphasized the importance of warping and how it gets you everywhere.
The tutorials end kind of abruptly after telling me about approaching and navigation, you didnÆt tell me how to get the token out of the can or what a can is or how to get back to station.
When warping back to station I got stuck on this big deadspace object just sat there trying to warp for ages pushing against the invisible edges of that object.
Fitting ships was good, but at the end of the in station tutorial you say undock and warp to place, but when I undock the tutorial window says dock in station to continue this tutorial (I should have closed it I think) When telling them to r-click -> show info on their item you havenÆt explained looking at the details of the item yet. Most ppl will realise the tabs but IÆm being as clueless a noob as I can be.
Should tell them about ctrl + click to lock, and weapons tracking if your too close to an object. When teaching about npcÆs ôThey should be close, and are marked by a red triangle both in space and on your overview.ö Do I need to draw what a triangle looks like for you guys??
Back in station, what do I do? Just add a hint ôaccept another missionö ... btw this is not teaching good behaviour, accept mission -> complete -> accept mission etc. thereÆs more ways to play eve than that.
IÆm in a new system what do I do now?
Have all these ships to look at and you just showed us how to show info, I think we should be seeing actual ship info ie abaddon info not amarr abaddon battleship info.
GET BACK TO YOU? I donÆt even know which system you are in :panic:
Reward for the final mission is a outfit, and i don't know how to get dressed yet. I'm assuming that's coming soonÖ
Overall very good, need to add a bit more about window management. Should have some triggers so if they appear stuck you give them more instructions for some really basic stuff.
Ratings: 3.5 4 4.5 4 3 (bugs & lighting)
Rating you on current I'm sure those will go up in final ------------------- piccy |
Yviene
Caldari
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Posted - 2011.04.20 21:56:00 -
[319]
I don't know if it's been touched on, but I decided to do a bit of testing with the boundaries.
Found a precipice here: Pic 1
Sure enough, walking into it yielded me underneath the walkway above.
Pic 2 Pic 3
Walking towards the hangar where my ship was lead to this: Falling Falling 2
-----------------
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Mashie Saldana
Minmatar Veto Corp
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Posted - 2011.04.20 22:00:00 -
[320]
I somehow ended up standing on top of the table.
It is running very smooth on a GTX 580 at 2560x1600, I'm looking forward to see the next build.
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Aphoxema G
Distant Light Galactic
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Posted - 2011.04.20 22:02:00 -
[321]
Originally by: Cambarus Not exactly safe for work. So this is what happens when I enter the game with a character that has no model yet? Interesting, might have to keep all my female alts faceless for a while
Oh, wow, I've played EVE for years and I never heard that clones don't have nipples anymore. Probably some CONCORD law to keep clone babies from being forced to drink clone breast milk. ------------------------------- The fox chases for her meal, but the rabbit runs for her life. |
Concord Bilboard
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Posted - 2011.04.20 22:05:00 -
[322]
Edited by: Concord Bilboard on 20/04/2011 22:06:38 I am sad and alone. And naked. And sit in mid air next to coach
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Neratest
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Posted - 2011.04.20 22:10:00 -
[323]
Edited by: Neratest on 20/04/2011 22:11:51 1. Initial Tutorials: N/A 2. Mission 1: N/A 3. Mission 2: N/A 4. Mission 3: N/A
5. CaptainÆs Quarters General Feedback -- a. Rate the overall 'feel' of the CQ 3 (Very unfair to rate now in this buggy state, however it can easily achieve 5 once everything is finished) -- b. Rate the Layout of the CQ 4 (Good layout overall, just move the chair little bit back I want to walk around table)
6. General feedback
Okay here is things that really needs to be changed:
-There is no need to make mouse click movements available in an avatar based MMO released after 2010. Focus on making WASD movement better instead of coding additional AI to mouse click movement.
-Every single MMO I played (and I played a lot) uses right mouse click to move the camera. When right mouse isn't clicked camera should move automatically.
-Increase the lightning inside minmatar CQ, seriously it is really dark and it doesn't need to be that much dark to make it atmospheric
-Facial animations of female achuras are too intense and they change too quickly. Nothing major but with more attention these animation frequencies can be fixed.
-More of a personal wish: Please make full character re-customization available again once CQ gets introduced into TQ . Characters slightly look different than how they look in character creator. I can do little bit more tweaking to my character in order to make her look better inside stations.
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Blue Harrier
Gallente
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Posted - 2011.04.20 22:39:00 -
[324]
General feedback;
Avatar: Female Amarr created from scratch for tutorial.
Some minor bugs;
When creating the character at one point an on screen script says æGod-EmperorÆ but the voice over says æEmpressÆ.
I could only take 4 pictures and was unable to overwrite any with new poses so had to accept a sort of default pose, it will do for the test but was no where near ideal.
Walking in the quarters was a bit hit and miss but once I had changed the WASD keys for the arrow keys (my favourite), I found walking much better. Also she walks with her sholders held to far back and her back arched (I thought this was because of the pose I picked but see from other pictures it seems to be a bug)
The scroll wheel sometimes scrolled in and out and sometimes left to right depending on the direction the avatar was facing. This was useful as it allowed me to center the view so I could look directly behind her rather than from the 45deg side view.
As someone else said she looked at her watch (couldnÆt see one lol) far too often, needs other æwaitÆ animations here.
DidnÆt realise she was not in a ship and undocked (to check timing), and found myself in a pod Doh!.
Did the tutorials, there is still a lot missing and others have made some good suggestions so I will not offer advice here. However one thing that did confuse me was arriving at æAmarr Factory OutpostÆ when I was expecting to find the æAcademyÆ.
Pet hate:
The new square on/off button on the Esc menu (and other odd places), please, please change them back to the old style, I couldnÆt tell (at a glance) if things were on or off (and please donÆt make them green and red for on/off, colour blind folk like me still canÆt tell, a tick or going blue for on works fine).
The æstaticÆ ships, please return the gently æfloatingÆ version we used to have, and if we can turn them around even better.
ThatÆs all for now, not a bad first try but could do better (with time).
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Smoogle
Caldari
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Posted - 2011.04.20 22:47:00 -
[325]
Biomassing an alt, I'll get back to you on the new-player stuff in 10 hours.
Quote: The look, feel, and general impressions on the Captain's Quarters as a replacement for the current hangar-view
Dark. Dark dark dark dark dark. What, they don't have lights in the future? My character controls like a blimp, the room is quite pretty, but I can't see around 75% of it because, well, DARK. I assume you'll have different rooms or decoration stuff after a while? I hope. More interactive stuff would be nice, those screens are as useless as Concord billboards. And controlling my character deserves double mention as well, right and left clicks are switched, and I'd REALLY like strafe buttons rather than... whatever it's doing now.
Overall, it's nice, but feels clunky. My character looks VERY off when she gets on/off the sofa, the arms kinda stretch out...
Superimpose the various windows over those screens on the walls, and WIN shall be had. Let us click them (remove click-to-move). Also, walking around is fine for a while, and initially, but people leave auto-run on for a reason.
Quote: The usability, accuracy, flow, and completeness of the new Crash-Course
N/A, 10 hour biomass.
Quote: The usability and completeness of the new in-station tutorials
N/A
Oh, and +1 for another re-sculpting customize run.
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Jacque Cruix
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Posted - 2011.04.20 22:51:00 -
[326]
Couldn't find a way to invert the mouse control.
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Scralt
|
Posted - 2011.04.20 22:57:00 -
[327]
With music classic in a minmatar station it's really impressive (look the Hyperion at the end) :
=> http://youtu.be/Ay6AuEByiJQ?hd=1
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Cyriel Longinus
Caldari XERCORE
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Posted - 2011.04.20 23:26:00 -
[328]
What I found strange in the NPE is undocking for the first time with a Emergency Life Pod to go look for a spaceship. It's like learning how to fly an airplane by using the parachute. It's kind of an odd first impression to make on new guy player who probably be asking "is this my ship?"
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Kelian Underdwar
Gallente Rapier Industry and Technology Second Sun Rising
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Posted - 2011.04.20 23:41:00 -
[329]
Alright, this is stupid. I log in and make my character, and get so excited to try out CQ. But then i change my settings to work for CQ, and my EVE crashes. So I do it at the login screen, and when i log into CQ...
Nothing, a black screen, i can only see the GUI. Then after toying with the settings, i get a choppy room, unable to move, and huge black streaks which i assume was lighting across my screen. I then get extremely frustrated, get muted in the CQ Testing channel, and quit.
I have no effing idea what just happened. ____________________________________ When life gives you lemonade...
you take advantage of it, kill the owner, and claim it as your own. |
Victoria Wolfe
Caldari
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Posted - 2011.04.20 23:49:00 -
[330]
Gave the CQ a quick go and it is very cool and quite well done for an (pre?)-alpha showing. Three things that really jumped out at me (besides the unfinishedness)
1. When I sat down on the couch my character looked extremely odd and she wasn't sitting so much as hovering between the couch and the coffee table.
2. When I entered the Planetary Interaction screen and viewed one of my planets it failed to exit. When selected 'exit planet mode' the planet went away but I was still floating in space! Anyway I clicked the undock button and that kicked me out of the station in my ship normally. My character was back in her quarters upon redocking the ship.
3. My character's chest seems to have some unusual shadowing going on. I think it's due to the jacket she's wearing.
Anyway I snapped some screen shots. Here are my favourites!
Captain's Quarters 1 Captain's Quarters 2 Captain's Quarters 3 Captain's Quarters 4 Captain's Quarters 5
___
"Speak for yourself sir, I intend to live forever" - Commander William Riker |
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kilohertz
Bene Gesserit ChapterHouse
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Posted - 2011.04.21 00:00:00 -
[331]
I had to update my video drivers to get it to run reliably, but worth it.
I loved the walking on station part, even if female avatars don't have their animations completed yet!
New missions are about the same as the older tutorial missions, although I liked the new 'look at all the Amarr ships' in space part at the end.
Already finished mission #1 and #2 and definately 4/5 on both.
Stuff-
Need to get my reward jumpsuit from Aura!
Needs more Cowbell.
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Cyriel Longinus
Caldari XERCORE
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Posted - 2011.04.21 00:18:00 -
[332]
Edited by: Cyriel Longinus on 21/04/2011 00:18:31
Originally by: Victoria Wolfe
Anyway I snapped some screen shots. Here are my favourites!
Nice screenshots. You should save a few more with Ctrl + F9 (Toggle Interface)
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MotherMoon
Huang Yinglong
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Posted - 2011.04.21 00:23:00 -
[333]
Frigates still feel like tiny ships. Can't you have the ships dock off center now that we don't have to the ability to spin the camera?
for instance, if I dock a rifter, I want that baby right next to my balcony, with the ships getting furthur away from me as they need more space to fill up the space.
In the end this is about new player retention, let them see that a rifter is the size of 747 jet. please ccp, don't crap out on me.
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Ori Empress
United Systems of the Allegiance Important Internet Spaceship League
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Posted - 2011.04.21 00:28:00 -
[334]
Originally by: MotherMoon Frigates still feel like tiny ships. Can't you have the ships dock off center now that we don't have to the ability to spin the camera?
for instance, if I dock a rifter, I want that baby right next to my balcony, with the ships getting furthur away from me as they need more space to fill up the space.
In the end this is about new player retention, let them see that a rifter is the size of 747 jet. please ccp, don't crap out on me.
^ This
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Misanth
RABBLE RABBLE RABBLE
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Posted - 2011.04.21 00:29:00 -
[335]
Positive feedback; I realise that the NPE plays a big part of the Captain's Quarters, so thus it's nice to see that you release a very early version to let players leave their feedback. +nice
Negative feedback; That the graphics are not done yet, and still you will use this very foundation to work on, is pretty bad. One vital part in this game in PvP (heh, as if you shouldn't know this). One big subject under discussion since the early days of EVE has been the docking session timer (and how fleet session timer affects that, btw).
- You can't do a reasonable test of CQ without letting players know if they will be able to swap ships in (as long as session timers function like they do today), 30sec or less. We need max graphics, and the proper layout of CQ. This is vital for the PvP element and is a make-it or break-it situation for CQ vs PvP. -
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Menzisu Uiru
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Posted - 2011.04.21 00:39:00 -
[336]
Edited by: Menzisu Uiru on 21/04/2011 00:44:37
Originally by: Ori Empress
Originally by: MotherMoon Frigates still feel like tiny ships. Can't you have the ships dock off center now that we don't have to the ability to spin the camera?
for instance, if I dock a rifter, I want that baby right next to my balcony, with the ships getting furthur away from me as they need more space to fill up the space.
In the end this is about new player retention, let them see that a rifter is the size of 747 jet. please ccp, don't crap out on me.
^ This
^This
Edit: I entered re-customization and exited right away. Upon returning to CQ I had lost control of the camera.
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Aphoxema G
Distant Light Galactic
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Posted - 2011.04.21 00:55:00 -
[337]
What might be really interesting after things are all prim and proper would be to watch YouTube videos or local files or something on the large screen, especially if other people in the quarters saw it.
I'm just speculating, not really an honest suggestion.
But one thing that makes me wonder, who in the Hell would want to watch a "corp recruitment" screen all day? It seems a little frivolous for a capsuleer to have a display dedicated to something they only need very rarely and most people find corps through other people. I've looked at the recruitment board dozens of times but never did it help me find a corporation I wanted to move to. It'd sooner make sense for it to be a virtual fish tank. ------------------------------- The fox chases for her meal, but the rabbit runs for her life. |
Rakshasa Taisab
Caldari Sane Industries Inc. Initiative Mercenaries
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Posted - 2011.04.21 00:56:00 -
[338]
Looking at the naked avatars makes you wonder how many the devs have rubbed out late at night in the office while 'working'.
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Friday en Divalone
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Posted - 2011.04.21 01:09:00 -
[339]
Originally by: Rakshasa Taisab Looking at the naked avatars makes you wonder how many the devs have rubbed out late at night in the office while 'working'.
That's up to them to do and I won't judge them for it, but I do feel a little concerned that the people getting naked keep going off to stand on the balcony for everyone to see, especially with female clones lacking thermometers.
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WisdomPanda
Gallente Oberon Incorporated Morsus Mihi
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Posted - 2011.04.21 01:18:00 -
[340]
Graphical Issues:
1) Noticed some extreme flickering of light sources, specifically on the ramp to CQ and behind the main news screen. I'm putting this down to an issue with SLI, if other SLI users (2x460's) could chime in.
2) Not seeing any Physx simulation, hair isn't bouncing as I would expect, although I suspect this is alpha related.
3) After undocking and redocking, my main news panel vanished. Not just missing, totally gone, no click menu or anything.
CQ Issues:
1) Obviously very dark. Turn some lights on! (Or even better, let us have light controls!)
2) Issues with trying to interact with the sofa. (Already expressed here)
3) The difference between the CQ and the hanger is off putting. You have a nice high-res environment in CQ, but when you go to the balcony, you over look pretty crappy textures since they are all zoomed in. Try looking out over a charon in a Gallente station, you'll see what I mean.
Controls:
1) W,A,S,D is great, but default movement speed should be a little faster. Shift for Run would be great.
2) Left mouse to control the camera takes some getting use to, but it does make sense when you think about how the camera is controlled in space. Might want to make notes about that. (Left Button = control camera + character, Right Button = just camera, incase anyone is wondering.)
3) The 'right click to make camera look here' is annoying. When you're trying to trigger a menu, and you keep adjusting the camera instead, urgh.
Improvements:
1) Don't include the option to disable CQ. More whiner tears = better. If they are complaining about the "I have to run to x to do y" or something else nonsensical, when you've left the current system entirely in place and just changed the background, they deserve to feel butt hurt. (But really, include it. We have to live on the same server as these hobos after all.)
2) Enable CQ (or Incarnia) graphical options so people can tune up/down their settings independent of the character creation tool.
3) Keep rocking on load times. I docked in almost the same time as I do now, but I landed in the CQ instead. Honestly didn't expect that. (Resource cache on, everything on high, WD Green!)
4) Let us rotate the ship in the hanger from the balcony. I'm thinking you could do a grab and move interface. Helps to make awesome shots and keeps us busy spinning ships. (They should spin faster or slower depending on their mass. It would help to add a sense of bulk to the ships.)
5) I know the textures aren't done yet, but you'll want to highlight the undock button one the balcony a bit better.
6) Enable a "highlight intractable" button, like Tab, that you can use to display everything that can be touched. It doesn't need to be highlighted, just showing the mouse over names would be enough. Although showing the names when you mouse over would also help.
Can't comment on the tut's yet as I've not done them, but otherwise it's looking great for an alpha. ----- Cheesecake, Natures ultimate weapon. |
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Dr BattleSmith
PAX Interstellar Services
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Posted - 2011.04.21 01:20:00 -
[341]
Originally by: Fix Lag
YOU WERE DOING IT RIGHT.
NOW YOU ARE DOING IT WRONG.
Load Station Environment = Off Classic Graphics Engine = On = A game that does what it says on the tin. CCP Nathan "the data does not seem to support that polished quality sells" Evelgrivion "each passing year, each failure to deliver on expectations of basic competence" |
EcthelionStrongbow
Caldari PROCORP Plutonix
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Posted - 2011.04.21 01:23:00 -
[342]
Edited by: EcthelionStrongbow on 21/04/2011 01:25:04 I haven't run the tutorial missions so I won't provide feedback there. With a GTX 275 and Core 2 Duo E6400 processor and 4GB of RAM. 60 FPS outside of station 50 FPS in CQ. 5. CaptainÆs Quarters General Feedback -- a. Rate the overall 'feel' of the CQ : 4 - Overall I very much like how the balcony and the captain's quarters blend together. It seems to be a seamless transition between the two discrete pieces. The Minmatar quarters themselves definitely feel as though there should be a roll or three of duct tape sitting around them. The Caldari hangar looked very matter of fact and plain which fits the Caldari culture. Does seem a little bit sterile though. I would think that hangars would have some ground personnel and trucks or some cables going onto the ship while it is docked. Otherwise it is slightly immersion breaking. -- b. Rate the Layout of the CQ : 3 - The layout of the Minmatar captains quarters has a strange pillar right beside the bed that seems like it could have been used better for a food dispensor or closet or something of the sort. (1-5 scale) 6. General feedback - In your own words, please provide general feedback for the new CQ/Tutorial experience. Also feel free to give us any comments, concerns, suggestions, and problems you encountered.
Overall kudos to the team for their hard work. I think this should really only be viewed as the start though. Without knowing the team size, 3 months of work has come together really nicely. I question some design decisions with regards to what gets screen space, but the items that are present make sense. Personally I would like to have more information on the Plantary Interaction Screen with a report of the planet status's of the planets that are colonized. I would use the Corp screen to display corp bulletins instead of just the static image that is presently there.
Lighting in general needs to be brightened up but not too much to make it seem unnatural. Controls are intuitive to me besides the button actions. Having to right click then left click was not an intuitive way to react with items that can be reacted to.
That all being said, this is a great first step of hopefully many. I sincerely hope that management allows this team to gain experience and grow this feature organically without trying to force functionality in.
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Tippia
Sunshine and Lollipops
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Posted - 2011.04.21 01:28:00 -
[343]
Originally by: Trebor Daehdoow Edited by: Trebor Daehdoow on 20/04/2011 14:39:30 Mac build blackscreens on station entry. I see a flash of the old station interior with animation, then black screen, "warp drive activated" voice. Mouse cursor seems to indicate that there are UI objects around, but you just can't see them.
"Every time I press this black button that is labelled in black on a black background the black light lights up black to tell me I've done it." -- Zaphod Beeblebrox
I have all the settings to max, fullscreen mode.
edit: you can undock if you click in the right place. And I can't believe I messed up the HHG2G quote.
Confirming this. Especially the HHG2G quote. ùùù ôIf you're not willing to fight for what you have in ≡v≡à you don't deserve it, and you will lose it.ö ù Karath Piki |
Enriana Shlirapen
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Posted - 2011.04.21 01:47:00 -
[344]
Edited by: Enriana Shli****n on 21/04/2011 01:49:58 Edited by: Enriana Shli****n on 21/04/2011 01:49:00
Originally by: CCP RubberBAND
Hope you enjoy it, we've put a lot of effort into making this come together and will be watching for feedback with anticipation!
You put a lot of effort into expanding the hanger space? We can now control the camera into some extremely none immersive space you created and as a bonus there is a model of a toon blocking our view. gj
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Clarke Aeon
|
Posted - 2011.04.21 01:49:00 -
[345]
So, will there be a more recent mirror applied to the server? Apparently I didn't renew my account recently enough to help test.
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FeralShadow
RipStar. United Front Alliance
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Posted - 2011.04.21 01:58:00 -
[346]
Oh so just found another issue. Kinda funny actually. I had closed the Duality client, and had commenced doing other things and noticed my computer was running really slow. I go hmm... SO i close my programs and hit CTRL Alt Del and up pops the task manager... Eve was apparently still running.. Mem usage at 1,517,152K
LOOOOL
Anyways, might wanna get that checked out _______________________________________________ "If you want to taste the ground, feel free to attack." - Kenshin Himura
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lycaniz
|
Posted - 2011.04.21 02:39:00 -
[347]
Well, This is somewhat my first thoughts about captains quarters.
First of all, its very sad to log in and be very excited about it, and then be met with your chat channels all over and other various things, and the tutorial popping up instantly, I dont know if you, could do something about chat bars, but for the tutorial, if you first time, wait like 10-20 seconds before you spring it in the face so new players get a few seconds to take in the view before they get bombarded with tutorial informations,
You know, start a bit slow so they get a minute or so to look at what's actuarly there.
Secondly. Music are very dissapointing, as allways, Some 'new' first time only maybe, theme for captains quarter, it would really help on the mod and general feel of it, silence are just as sad as normaly eve music.
thirdly, Tutorial step 1 captains quarter are wrong, it says that S walks you ''backwards'' but it dosent make you walk backwards, it just makes you move forward... in a new direction. I'd like personaly that S does just that: makes you walk backwards. Generaly, walking around are slugish. Personaly i prefer a world of warcraftish movearound. Rather than this wich is more guild war'sish.
Fourthly... is that even a word.. anyhow, The view, Could you fix standard setting so default is dead center 3'rd person view? (Incarna Camera)
And while we are at the view, the Zoom ability are just.... Either remove it or make it so you can both zoom further out and further in, and preferably, if you add a 1st person view, fix zoom so you can zoom a lot down, so as if you got a newspaper laying the table, you can read it easily,
Sofa vs bed You can enter the sofa (and cant you do it smoother than right click and choice entersofa?) but you cant lay on the bed? O.o
Left vs right click I get that at some places with multible options, right clicking are prefered so you get up a menu But etc. with the sofa, and undock, if you could left click it so it would just either undock or sit down sit up, would be prefered :)
Cant move while typing, Understandable it could be a problem using WASD to move around while typing and then need to use one of the WASD buttons for a word... but if you could atleast default secondary buttons to walk, like the classic pre-fps game buttons, THE ARROW KEYS! so you can use the arrow keys to move around while typing... would be nice, i do belive you can manually do that but it would be nice if it was just standard default.
TV screens Would be really COOL (but not really needed) if you could, in true EVE style, ''change channel'' so you could yourself decide what you wanted on it, etc. i personaly dont care much about incursions, but i like the browers, or etc, the notes a lot, so it would be EXTREMELY cool, if the mainscreen showed what my browser showed aswell (especialy if you got youtube (flash) to work, ;) then you could sit down in the couch, find your browser, find youtube, open a movie, minimize it, and then see it on big screen :) would also be cool when/if more could enter your quarter and you could show them a movie ''on the big screen'' Other things could be chosen aswell ofcourse, Like Wallet, Corp Assets, Sov changes, Mailbox,
''More fun details'' I'd like more ''small'' things, etc, when you sit at your sofa, the ability to throw your feets up on the table, and/or some idle things that your character do, like pull out a book or something.
Hangar vs quarter, I'll admit, it might be because the walkway to the hangar isent done, that the diffrence seems so big, but there just seem to be a huge graphic diffrence between the quarter and the hangar, and i fear it will only become more noticeable when the walkway are done,
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Leatani
|
Posted - 2011.04.21 02:42:00 -
[348]
Edited by: Leatani on 21/04/2011 02:44:15 I'm playing at 5040x1050, using a Triplehead2Go unit. In space EVE is well tuned, with the appropriate amount of vertical vs horizontal displayed. In the new station environment, however, I can't zoom out far enough - it has to do with the field of view. The viewport needs to show more of the vertical space.
It would be great to have two-mouse-button movement - hold both left and right buttons to walk forward and steer with the mouse. Navigation feels really clunky using just click-to-move and the somewhat funky WASD setup. Walking speed seems perfect though, really fits well with the feel of the area.
And please, PLEASE PLEASE PLEASE give us the option to reverse the scrollwheel zoom... it really can't be that hard to do.
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Brock Nelson
Caldari T2 Technologies Unlimited SRS.
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Posted - 2011.04.21 02:46:00 -
[349]
Bugs/Issues 1. Changing display settings causes the game to freeze and then the display goes black with only the mouse icon visible. Relogging resolves this. 2. AA enabled does not have anything shown, the screen is black with only the mouse icon visible. Disabling AA resolves this. 3. Right clicking on middle "tv" opens a right click menu that has "Test Action" and does not do anything. 4. With Shader Quality set to low, character icons on the logon page does not display properly. Instead it seems to mirror everything on the logon screen inside where the avatar portrait is suppose to be. Setting Shader Quality to High resolves this. 5. After moving mouse over Planetary Interaction tv, a mouseover text "Planetary Interaction" appears but does not go away. Even if the character walks away from the tv, it is still there in the middle of the display. Relogging resolves this. 6. Ship model is not displaying on the table. 7. Agent Finder does not do anything.
Suggestions 1. Give the player ability to change the "channel" on the 3 TV. I doubt that people want to look at corporate recruitment, sov information or planetary interaction all the time. Or at least, change it to something that's more used such as Market, S&I and Character Sheet. 2. When walking out to the balcony, allow the player to access the ship from there. Otherwise, it has no use whatever other than giving you something pretty to look at. 3. The CQ is extremely dark, at least give the player some control of the lighting. 4. Some potential functions could be implemented such as using the bed as logoff. 5. Change the Agent Finder on the table to speaking with available agent at the station. Has CCP actually studied how many players uses Agent Finder vs how many player uses the Agent Tab of the Station window?
Comments I LOVE how the Captain's Quarter ties in nicely with the balcony. It'll give a player chance to finally see just how the size of the ship is compared to the character themselves. It's disappointing that there's no function whatsoever on the balcony.
Investor Relation | IPO Doc | BSACSE Listing |
Twylla
Gallente Avatar Dynasty C0NVICTED
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Posted - 2011.04.21 03:18:00 -
[350]
Captains Quarters right now feel like the five mile alternative to a five foot solution already in place.
CQ needs to provide a better, functional user interface with the information they are about, and do it in such a way that makes it 'worth it' compared to doing it the old way.
You need to remember that CQ/Incarna is a different animal than the inflight interface. There is no 'overview', no risk of being shot or blown up. The user is focused almost entirely on their immediate environment.
For example, while the current fitting/inventory windows are fine for a non-avatar environment, the CQ fitting window should be a full screen interface that includes your ship and hangar inventories at the players' mouse-tips. Don't be afraid to use our screen-space when we want to interact with something!
CQ isn't an environment, it's an interface. It needs to communicate information to us that we care about. Use the big displays to tell us about ourselves. PI window? Give me an at-a-glance check on my colonies without needing to interact. Corporation window? I should be able to see if there are new corp/alliance bulletins.
Also.. get over the old mouse-click menu thing. It works in space, not in a living room. Use conventional object-highlighting and right-click interaction that comes naturally to most gamers. ~~~~~~~~~~~~~~~~~~~~~~~~~~~ Twylla DeVarii
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Tekedo
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Posted - 2011.04.21 03:20:00 -
[351]
1. - 4. N/A the laptop I'm using currently isn't to happy with high shaders, so I will not bother with these for now. Please get the low shader settings to work for the next test run.
5. CaptainÆs Quarters General Feedback -- a. Rate the overall 'feel' of the CQ Rated 1 Reasoning: EVE is a cold harsh universe and what not, that doesn't mean that I as a capsuleer can't pay my electricity bills. It is way to dark. Give me something better lit and try to achieve the feel with colored lighting or whatevs, I just don't want to stumble about in the dark looking for a lightswitch.
-- b. Rate the Layout of the CQ Rated 3 I like the layout from a design point of view: utilitarian, not cluttered, efficient. For real people. However, from a gaming point of view the whole sofa area is very difficult to navigate - though this might change with better controls.
- 6. General feedback
a. Having undocked and docked a few times I have come to the conclusion that it is rather immersion breaking to appear fully dressed in your CQ every time. I would prefer to remain in my capsule if I just dock somewhere to put some ammo in my cargo. Important note: This is not a stealth whine or anything, you can consider me an Incarna-Enthusiast who has been looking forward to walking since I first heard about it 2006 or whenever that was. But as it is from an immersion/rp point of view it doesn't make sense that I get hooked up/unhooked in mere seconds and that every single time I dock. I get that you want people to use this but this is not the way you should be doing this IMO.
b. Graphic settings: please give seperate settings for Incarna, Character Customizer and in space! the space part is much less demanding and I can run it on high settings no problem, however this is not true for CQ and Customization. Also I think this might be a good time to reintroduce some manner of medium shader settings! Seriously, I don't get why you don't support this anymore, can't think of a single game where the graphics are less adjustable than in EVE.
c. Movement is very clunky. It might be on my end but in case it is not: the character walks for some reason swifter if I move with double clicks and not with wasd. I also don't like how wasd works. It is basically like the cross of a controller for some snes rpg. PC gamers are used to FPS style controls: w moves forward, s walks backward, while a and d either strafe (not useful here) or rotate the character. Moving with double clicks needs some manner of pathfinding. And boy, does it need that desperately. You get stuck everywhere and then keep on walking on the spot. Why can't I move with a single rightclick? Why can't I move by holding down the right button and moving the mouse?
d. Camera is awful and gets stuck everywhere. Please fix.
Conclusion: It is an alpha and to me it feels almost pre-alpha. But I have to say for 3 months work it is better than I expected. (Would be nice to get a devblog on the previous 4 years though - I remeber watching Torfi's presentation at the Fanfest in 2008(?) and getting a strong vibe of "this is almost finished and will probably come out in 2009") Anyways, if you fix these issues I and others have brought up (or at least finish almost all of them ) It does have the potential to be pretty good at what it is (glorified 3d UI? I'm not to sure actually what exactly it is atm ) Well, at this point I'm looking forward to the next test which will hopefully include another CQ* and the low shader settings which would enable me (and many others it seems from scrolling through this thread) to test it more thoroughly.
*hint: do Caldari next plz
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Yusimicon
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Posted - 2011.04.21 03:21:00 -
[352]
5. CaptainÆs Quarters General Feedback -- a. Rate the overall 'feel' of the CQ >>>> i. It felt like a garage more than a captain's quarter. But I'm willing to wager that it's because of the dark lighting. -- b. Rate the Layout of the CQ >>>> i. The CQ looked small. But again, I'm gonna blame that on the dark lighting. (1-5 scale)
6. General feedback (Positives) - I hope that the Incarna expansion will have more rooms than what the Duality version of the CQ had. - Transition was mostly smooth from docking to balcony. (Negatives) - But loading the balcony needs some improvement. For example, the station environment loads instantly, but the CQ loads too slow. - The avatar needs to STOP walking as soon as it is blocked by something like a railing or a wall. - I would recommend that you guys move the desk a bit further away from the sofa. There appears to be some sort of unintentional obstruction when the desk and sofa are too close to each other. It was quite comical to see my avatar having to walk over the desk to get to the sofa and then away from it. - Instead of using the scroll wheel on the mouse to shift the camera from center to side and back, why not use it to make the camera move up close and away like you would in Guild Wars?
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boeboe joe
Helix Commonwealth Command
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Posted - 2011.04.21 03:28:00 -
[353]
Feedback Questions - Initial Tutorials: 3 - Mission 1: 3 - Mission 2: 4 - Mission 3: 5 (love the cool reward ) - CQ General Feedback: 4 --a: 5 --b: 3 (seems cramped, probably b/c of the lighting) -General Feedback: Firstly, **** ya CCP! A few things I would mention is the text hovering on the items your cursor is over ("Main Screen" , "Corp Recruitment" etc...) it would be nice to have a text box background that would make sure that if it was hovering over white-ish areas on the screens that the text would not disappear, or the ability to change the color of the text to that of our UI.
Also I think I was just seeing things, but did I notice a new explosion effect upon destroying that silo? If so, **** ya! Another thing that I may have been delusional about is, when in the first dead space encounter (just a warp gate) I do not believe I saw instructions to use it (some people could get really confused about how to proceed after that initial warp-in).
All in all, this CQ stuff looks pretty damn good, and I can't wait for a release! ---------------------------------------------- "The Original French Redneck from Space."tm ---------------------------------------------- |
ELECTR0FREAK
Eye of God United Front Alliance
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Posted - 2011.04.21 03:31:00 -
[354]
Alright, I'll weigh in here on CQ. First, allow me to give you some background for my perspective.
I've been looking forward to Incarna since 2006. Of course, the demos at Fanfests over the years and the teaser videos etc have given me high hopes. I'll admit I was a little disappointed earlier this year (late last year?) when it was announced that the summer patch would include only Captain's quarters; I'd expected to be able to run around in stations when Incarna hit!
But I realize there were some bumps in the road. CCP seems to like to... change its mind a lot. Just off the top of my head, I remember it being mentioned that we were going to see brand new turret effects a while back. While we did still get a few new effects (mostly for non-turret modules), we're waiting on some of the stuff that's been missing for a long time, such as proper hit effects. We were told mining was going to get overhauled... we got pretty new asteroids and the Rorqual, but not the more interactive mining system that was eluded to. Faction Warfare was introduced with a bang... and a fizzle. Then there was atmospheric entry we were told was coming soon; we got PI instead.
Don't get me wrong; I do like the way CCP has developed EVE over the years. But there has been a lot of grand plans that seemed to break down into single features which were introduced with the promise of "being fleshed out later" which didn't quite happen because a new focus developed. I just don't want to see Walking In Stations go that route, and with the constant rabble-rabble of the "give us more ships not legs" crowd, I could see it happening easily after CQ are released. Don't let us down, CCP!
Moving on - I did fire up Duality this afternoon after I got home on the laptop (actually my primary EVE machine since its easy to lug around the house and park wherever my 2-year-old has decided to play) and was pretty disappointed with the performance. An Intel GMA4000 is not going to cut it with high shader settings, it was a slideshow. Here's hoping it's more playable with low shader settings.
So, after the kid went to bed, I hopped on my desktop, cranked up the graphics, and took my character for a spin. Most of my concerns are the same as mentioned by just about everyone else here: lighting, the display screens merely pulling up a window instead of actually displaying said window, the screens being fixed to a particular function, no mouseover effect on interactive displays, the slow gait (seriously, my character walks like an old man), the distance to my Ishtar floating out in the station (I'm sure my Chimera would be much more impressive, but the smaller ships need to be closer) and the inability to view my ships from any side (though I suppose the fittings screen still lets me "spin").
The way I see it is, if we're working on immersion here, we need to go all-out.
If I switch ships, one of them should scoot off while my new one comes thundering in. I understand due to model resolution issues it may not be possible to bring ships as close as we really want them (they might not look so pretty) but at the least, when we fit something to our ship, it'd be cool to see some big construction craft come along and plug something in the side of the ship (yeah, I know, probably would be a lot of work given all the models there are).
When I walk up to a display, I should be able to view interact with it directly, or maybe right-click to pull up a window if I don't want to fiddle with the camera. Or, alternatively, have the display toss up a hologram that becomes the window we interact with.
And when we dock, a pod should dock with our CQ and spit us out of our pod into a dressing-room, with a fade transition to our dressed self in the main room in front of our screens. Then when we board our ship, show the pod departing the CQ, headed for our ship. Provide options to turn off these transitions in a menu to keep everyone happy.
Running out of space, so I'll end here for now.
Discoverer of the Original Missile Damage Formula |
mine mi
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Posted - 2011.04.21 03:41:00 -
[355]
i dont make the test but I stay 90 % of my time in space, so I prefer the nebula and turret stuff first.
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Steve Thomas
Minmatar Sebiestor Tribe
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Posted - 2011.04.21 03:50:00 -
[356]
Edited by: Steve Thomas on 21/04/2011 03:52:28 and avatar controls and some of the indicators being missing, this is more of a tuneup issue however
2. Mission 1: Rate the first Mission and the associated tutorials (1-5 scale)
2 ok a couple of things, A)"Token of Submission." ok please take the people who would wrather be developing your Vampire SM game and move them to that department. or are you hoping for a AO rating from the US? ;P
b) the tutorial you mentioned being burried in F12 should have been part of the tutorial train. leftover egg is. . . creepy, how did we get on board the newbi ship (and for that reason why the heck are we boring a ship in space in the first place, its probably the lest comon thing that happens in EvE online and probably still will be with this tutorial)
c) landing inside structure, get catpulted out of structure, then getting stuck in structure trying to warp back to the npc station. bad design guys, how the hell is some new player suposed to know with no real feedback why there ship is bucking like that and not warping
3. Mission 2: Rate the tutorials after returning from Mission 1 and the Objectives and tutorials of Mission 2. (1-5 scale)
1 or 4 your told to undock with a weapon. . . that has no crystal. Im assuming the delay in getting the crystal shown in the follow up tutorial at the warp gate was not intended, if not, then this is fail.
4. Mission 3: Rate Mission 3 and the associated tutorials (1-5 scale)
2 its kind of meh, its another fetch quest. oh and the "station" was doing some kind of weird broken structure shapechange thing most of the time I was flying too it.
5. CaptainÆs Quarters General Feedback -- a. Rate the overall 'feel' of the CQ -- b. Rate the Layout of the CQ (1-5 scale)
overall not bad for "Starter houseing" however anyone whos 9.999 rated with various corps will be annoyed after a while. most of my complaints are that (1) frankly the frame rate was not acceptable and (2) trying to change the settings off max could charitably be described as a crashathon
6. General feedback - In your own words, please provide general feedback for the new CQ/Tutorial experience. Also feel free to give us any comments, concerns, suggestions, and problems you encountered
my big concern is that currently im suspecting that people with current lowend rigs will not realy like this unless you do a lot to tune back things, lets face it, you pushed this out with half of the lighting turned off walls and texturs deliberaly not finished all of wich helps with loading and framerate now but once you start tuning the lighting back on replace the missing objects and geomitry and add back in all of the currently missing texturing skins layers and what all to everything, I have to wonder just how craptastic its going to be.
.End of line.
If your too paranoid to play EvE. . . ...then your not paranoid enough to play EvE ----------------
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Rafael Freeman
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Posted - 2011.04.21 03:54:00 -
[357]
Originally by: lycaniz Well, This is somewhat my first thoughts about captains quarters.
First of all, its very sad to log in and be very excited about it, and then be met with your chat channels all over and other various things, and the tutorial popping up instantly, I dont know if you, could do something about chat bars, but for the tutorial, if you first time, wait like 10-20 seconds before you spring it in the face so new players get a few seconds to take in the view before they get bombarded with tutorial informations,
You know, start a bit slow so they get a minute or so to look at what's actuarly there.
Secondly. Music are very dissapointing, as allways, Some 'new' first time only maybe, theme for captains quarter, it would really help on the mod and general feel of it, silence are just as sad as normaly eve music.
thirdly, Tutorial step 1 captains quarter are wrong, it says that S walks you ''backwards'' but it dosent make you walk backwards, it just makes you move forward... in a new direction. I'd like personaly that S does just that: makes you walk backwards. Generaly, walking around are slugish. Personaly i prefer a world of warcraftish movearound. Rather than this wich is more guild war'sish.
Fourthly... is that even a word.. anyhow, The view, Could you fix standard setting so default is dead center 3'rd person view? (Incarna Camera)
And while we are at the view, the Zoom ability are just.... Either remove it or make it so you can both zoom further out and further in, and preferably, if you add a 1st person view, fix zoom so you can zoom a lot down, so as if you got a newspaper laying the table, you can read it easily,
Sofa vs bed You can enter the sofa (and cant you do it smoother than right click and choice entersofa?) but you cant lay on the bed? O.o
Left vs right click I get that at some places with multible options, right clicking are prefered so you get up a menu But etc. with the sofa, and undock, if you could left click it so it would just either undock or sit down sit up, would be prefered :)
Cant move while typing, Understandable it could be a problem using WASD to move around while typing and then need to use one of the WASD buttons for a word... but if you could atleast default secondary buttons to walk, like the classic pre-fps game buttons, THE ARROW KEYS! so you can use the arrow keys to move around while typing... would be nice, i do belive you can manually do that but it would be nice if it was just standard default.
TV screens Would be really COOL (but not really needed) if you could, in true EVE style, ''change channel'' so you could yourself decide what you wanted on it, etc. i personaly dont care much about incursions, but i like the browers, or etc, the notes a lot, so it would be EXTREMELY cool, if the mainscreen showed what my browser showed aswell (especialy if you got youtube (flash) to work, ;) then you could sit down in the couch, find your browser, find youtube, open a movie, minimize it, and then see it on big screen :) would also be cool when/if more could enter your quarter and you could show them a movie ''on the big screen'' Other things could be chosen aswell ofcourse, Like Wallet, Corp Assets, Sov changes, Mailbox,
''More fun details'' I'd like more ''small'' things, etc, when you sit at your sofa, the ability to throw your feets up on the table, and/or some idle things that your character do, like pull out a book or something.
Hangar vs quarter, I'll admit, it might be because the walkway to the hangar isent done, that the diffrence seems so big, but there just seem to be a huge graphic diffrence between the quarter and the hangar, and i fear it will only become more noticeable when the walkway are done,
Wtf is this a poem
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Tholen Verghast
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Posted - 2011.04.21 04:05:00 -
[358]
Originally by: Miso Hawnee
I think you lost the mac user base when you mentioned having to press more than one button. Do you have a fix that "Just Works?" I for one did not spend $3000 on a mac so that I would actually have to learn how to use technology. Is there an App or something in the mac store I can download to do it for me? Something that only requires clicking once?
Quoted for stupidity.
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Calathea Sata
State War Academy
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Posted - 2011.04.21 04:23:00 -
[359]
CCP should be able to design the game by themselves but right now it's like they don't know what they're really doing and just releasing stuff just for the sake of it and to fish ideas from players.
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Mortania
Minmatar Kinetic Cartel
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Posted - 2011.04.21 04:55:00 -
[360]
Is it down, or am I just lame?
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Baneken
Gallente The New Knighthood Apocalypse Now.
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Posted - 2011.04.21 05:15:00 -
[361]
And people who complain about dong things fast in station, you already have a 30s session change timer when you dock. So no matter how fast you think the old station environment is to load; you still have to wait for 30s to change ships or undock.
http://desusig.crumplecorn.com/sigs.html |
gargars
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Posted - 2011.04.21 05:22:00 -
[362]
Yah I show it down as well - and no announcement.
Originally by: Mortania Is it down, or am I just lame?
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Aphoxema G
Distant Light Galactic
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Posted - 2011.04.21 05:27:00 -
[363]
Having fun looking through the resource files, from what I can see there may be some real surprises coming up with Incarna. I'd say these other things might just be conceptual fluff but a lot of work has really gone into some of these meshes.
I am really excited with the demonstration of CQ, even with all of its momentary flaws. This is going to be a really great addition to the world, especially if the entire thing is as modular and rearrangable as the resources suggest. ------------------------------- The fox chases for her meal, but the rabbit runs for her life. |
Salpun
Gallente Paramount Commerce
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Posted - 2011.04.21 06:02:00 -
[364]
The test server down time 0500-0600 ??? is the same every day for both servers.
Having the times stated at login and that updates can be applied at any time would cut down on at least one person asking this question everytime it is taken down for upgrades.
A meme like "Server currently down as we deploy upgraded shineys" would be a good addition.
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Nuhm DeAra
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Posted - 2011.04.21 06:43:00 -
[365]
Originally by: Kelian Underdwar Edited by: Kelian Underdwar on 20/04/2011 23:56:04 Edited by: Kelian Underdwar on 20/04/2011 23:50:10 Alright, this is making me frustrated. I log in and make my character, and get so excited to try out CQ. But then i change my settings to work for CQ, and my EVE crashes. So I do it at the login screen, and when i log into CQ...
Nothing, a black screen, i can only see the GUI. Then after toying with the settings, i get a choppy room, unable to move, and huge black streaks which i assume was lighting across my screen.
I have no effing idea what just happened.
Perhaps time to upgrade the toaster?
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Lady Spank
Amarr Trillionaire High-Rollers Suicidal Bassoon Orkesta
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Posted - 2011.04.21 06:48:00 -
[366]
Originally by: Baneken And people who complain about dong things fast in station, you already have a 30s session change timer when you dock. So no matter how fast you think the old station environment is to load; you still have to wait for 30s to change ships or undock.
No Shi* Sherlock. The concern is that loading the quarters environment and having no instant undock button, potential additional lag in station etc etc etc would further slow down the ability to dock, do whats needed and undock. Obviously there are session change timers
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Nuhm DeAra
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Posted - 2011.04.21 06:53:00 -
[367]
Originally by: Lady Spank
Originally by: Baneken And people who complain about dong things fast in station, you already have a 30s session change timer when you dock. So no matter how fast you think the old station environment is to load; you still have to wait for 30s to change ships or undock.
No Shi* Sherlock. The concern is that loading the quarters environment and having no instant undock button, potential additional lag in station etc etc etc would further slow down the ability to dock, do whats needed and undock. Obviously there are session change timers
DID YOU CLICK THE UNDOCK BUTTON
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El Granato
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Posted - 2011.04.21 07:03:00 -
[368]
There are several things that could add the scale feeling of the ships in hangar.
- Put some ground units and vehicles under the ship and things like cargoboxes, barrels and stuff and moving people, even if it looks like pixels moving.
- Have som loaders (small ships) going back and forth to the ship just to get the feeling how far away the ship actually is.
- Add some welders working on the ship when in hangar. (sparkles flying)
All this would add to a more alive station and also show the size of things. It would also be nice to move the camera around like before so you can see yourself on the balcony far away behind the ship.
I¦ll get back on the tutorial and stuff when my terminate-timer ends.
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enterprisePSI
Unimatrix 0.1
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Posted - 2011.04.21 07:10:00 -
[369]
My 1st experience:
Client kept jumping between monitors. At first it was fun, (look at me , back at you, left, right, etc) but then it got a little bit pita. Before i got ****ed , it crashed.
But it loaded very fast. Now i didn't kept time, but it almost loaded as fast as on TQ.
Generally speaking, for an alpha release, it is awesome
The Pod Log. ||| I MADE TWEET Y U NO FOLLOW!? |
Steve Thomas
Minmatar Sebiestor Tribe
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Posted - 2011.04.21 07:18:00 -
[370]
Edited by: Steve Thomas on 21/04/2011 07:18:20 Duality is not there primary Test server,
this was more of a preview using a speciay reinforced test server. its entirely posible it will come back in "VIPonly" (CCP Developers and QA only) mode.
as long as they dont pull a boner like they did with PI and shove it out to live in the next 6 weeks it should be ok sometime this fall.
.End of line.
If your too paranoid to play EvE. . . ...then your not paranoid enough to play EvE ----------------
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Valator Uel
Caldari Mercenaries of Andosia Northern Coalition.
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Posted - 2011.04.21 07:52:00 -
[371]
Originally by: El Granato There are several things that could add the scale feeling of the ships in hangar.
- Put some ground units and vehicles under the ship and things like cargoboxes, barrels and stuff and moving people, even if it looks like pixels moving.
- Have som loaders (small ships) going back and forth to the ship just to get the feeling how far away the ship actually is.
- Add some welders working on the ship when in hangar. (sparkles flying)
All this would add to a more alive station and also show the size of things. It would also be nice to move the camera around like before so you can see yourself on the balcony far away behind the ship.
Quoting because this would make it much more immersive and a higher sense of scale. If CCP hasn't done this yet then they are pretty fail.
------------------ empty sig |
Lamthara Lachesis
Amarr NeoCorteX Industry Shadow of xXDEATHXx
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Posted - 2011.04.21 07:52:00 -
[372]
a couple of feedback on CQ.
1 - It's... too dark (just like someone already addressed). There are places where i can barely see where i am. 2 - the controls seems - i dunno - somehow broken i click where i want to go and the avatar just makes a 90¦ turn and keep on standing. When i go straightforward i am not able to turn or adjust my direction so it's a pain. I've seen others' movies and seems to me that they are able to turn but... can't you simply use standard controls? I mean, once you start to move, your camera is fixed behind you and you can use the WASD to move and at the same time the right button of the mouse to turn on the left / right.
3 - maybe because of the point "2" i got stucked 3 times :\
4 - i have opened the Planetary Interaction from the big big monitor in the center of the room but i haven't been able to get out from it. Even selecting "Exit Planet Mode" over and over didn't do the job.
5 - my poor avatar keeps on watching around her just like she was afraid of ghosts (maybe because it's too dark) and sometimes those movements are just "too fast". It remembers me the head of a chicken, if you know what i mean :)
6 - "warp drive active" as default sound on many action (ok.. maybe it's a placeholder)
7 - i haven't been able to sit down... :7
...it's a test enviroment, so it's buggy and hard. Nethertheless it was great.
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McPod
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Posted - 2011.04.21 08:12:00 -
[373]
You guys have so much work left to do, it's not even funny. The biggest one? giving cq a purpose. right now, it does nothing that we cant do today quicker/easier.
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Mashie Saldana
Minmatar Veto Corp
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Posted - 2011.04.21 08:23:00 -
[374]
Originally by: Dr BattleSmith Load Station Environment = Off Classic Graphics Engine = On = A game that does what it says on the tin.
1998 wants their system requirements back.
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MotherMoon
Huang Yinglong
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Posted - 2011.04.21 08:27:00 -
[375]
hehe I might of found the other 3 CQ models, should I share them? do you think ccp would kill me? xD
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James Saga
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Posted - 2011.04.21 08:34:00 -
[376]
Originally by: MotherMoon hehe I might of found the other 3 CQ models, should I share them? do you think ccp would kill me? xD
Share Share
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MotherMoon
Huang Yinglong
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Posted - 2011.04.21 08:50:00 -
[377]
Edited by: MotherMoon on 21/04/2011 08:51:07
Originally by: James Saga
Originally by: MotherMoon hehe I might of found the other 3 CQ models, should I share them? do you think ccp would kill me? xD
Share Share
ok I'll start with this. it's the caldari and gallente CQ. and two screen shots of the inside of the massive gallante Bar. Oh did I forget mention all of the muliplayer establishments are sitting in the duality folder too?
so I'll post more once CCP doesn't bann me for just this... >.> <.<
and yes I can move inside the quarters themself too.
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Dr Prometheus
Caldari Gears of Construction
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Posted - 2011.04.21 09:03:00 -
[378]
I only found the 4 hallways of each faction; Amarr is a bit dull compared to the others... - Dude where is my Charon? - |
James Saga
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Posted - 2011.04.21 09:05:00 -
[379]
Originally by: MotherMoon Edited by: MotherMoon on 21/04/2011 08:51:07
Originally by: James Saga
Originally by: MotherMoon hehe I might of found the other 3 CQ models, should I share them? do you think ccp would kill me? xD
Share Share
ok I'll start with this. it's the caldari and gallente CQ. and two screen shots of the inside of the massive gallante Bar. Oh did I forget mention all of the muliplayer establishments are sitting in the duality folder too?
so I'll post more once CCP doesn't bann me for just this... >.> <.<
and yes I can move inside the quarters themself too.
Are they just grey blockouts or are there textures?
P.s hope your not trolling and going to put up screen shots of last years fanfest.
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MotherMoon
Huang Yinglong
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Posted - 2011.04.21 09:09:00 -
[380]
Originally by: James Saga
Originally by: MotherMoon Edited by: MotherMoon on 21/04/2011 08:51:07
Originally by: James Saga
Originally by: MotherMoon hehe I might of found the other 3 CQ models, should I share them? do you think ccp would kill me? xD
Share Share
ok I'll start with this. it's the caldari and gallente CQ. and two screen shots of the inside of the massive gallante Bar. Oh did I forget mention all of the muliplayer establishments are sitting in the duality folder too?
so I'll post more once CCP doesn't bann me for just this... >.> <.<
and yes I can move inside the quarters themself too.
Are they just grey blockouts or are there textures?
P.s hope your not trolling and going to put up screen shots of last years fanfest.
OMG EPIC FAIL
I didn't post it xD http://www.flickr.com/photos/61951140@N03/5639640763/
and it's more than just the hallways
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James Saga
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Posted - 2011.04.21 09:11:00 -
[381]
Originally by: Dr Prometheus I only found the 4 hallways of each faction; Amarr is a bit dull compared to the others...
Screens or it did not happen. :)
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James Saga
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Posted - 2011.04.21 09:13:00 -
[382]
Nice but not much to see. still coo though.
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MotherMoon
Huang Yinglong
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Posted - 2011.04.21 09:26:00 -
[383]
Originally by: James Saga
Screens or it did not happen. :)
oh fine, forgive me ccp, the granny viewer is free for download right on their website xD Ammar CQ
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Cailais
Amarr Dawn of a new Empire The Initiative.
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Posted - 2011.04.21 10:28:00 -
[384]
Originally by: mkint [I will most likely stop being a CCP customer. I will have no choice.
We live in hope.
C.
the hydrostatic capsule blog
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shackdavid
Caldari Trojan Trolls
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Posted - 2011.04.21 11:03:00 -
[385]
I believe it is down, but a formal post would have been appreciated.
i.e. Server will be down, Server is now up.
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Misanth
RABBLE RABBLE RABBLE
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Posted - 2011.04.21 11:03:00 -
[386]
Originally by: Nuhm DeAra
Originally by: Lady Spank
Originally by: Baneken And people who complain about dong things fast in station, you already have a 30s session change timer when you dock. So no matter how fast you think the old station environment is to load; you still have to wait for 30s to change ships or undock.
No Shi* Sherlock. The concern is that loading the quarters environment and having no instant undock button, potential additional lag in station etc etc etc would further slow down the ability to dock, do whats needed and undock. Obviously there are session change timers
DID YOU CLICK THE UNDOCK BUTTON
While being two steps from the button, facing the wall, having a giant neck blocking your view. It wouldn't hurt if A-D was strafing instead too.. -
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Raid'En
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Posted - 2011.04.21 11:04:00 -
[387]
it's been a while since it's offline :/ can we have some infos on duality now ? you have some issues, or patching the server ?
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Rixiu
The Inuits
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Posted - 2011.04.21 11:24:00 -
[388]
Originally by: Misanth
Originally by: Nuhm DeAra
Originally by: Lady Spank
Originally by: Baneken And people who complain about dong things fast in station, you already have a 30s session change timer when you dock. So no matter how fast you think the old station environment is to load; you still have to wait for 30s to change ships or undock.
No Shi* Sherlock. The concern is that loading the quarters environment and having no instant undock button, potential additional lag in station etc etc etc would further slow down the ability to dock, do whats needed and undock. Obviously there are session change timers
DID YOU CLICK THE UNDOCK BUTTON
While being two steps from the button, facing the wall, having a giant neck blocking your view. It wouldn't hurt if A-D was strafing instead too..
[hint]The neocom undock button[/hint]
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Nuhm DeAra
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Posted - 2011.04.21 11:54:00 -
[389]
Edited by: Nuhm DeAra on 21/04/2011 11:54:35
Originally by: Misanth
Originally by: Nuhm DeAra
Originally by: Lady Spank
Originally by: Baneken And people who complain about dong things fast in station, you already have a 30s session change timer when you dock. So no matter how fast you think the old station environment is to load; you still have to wait for 30s to change ships or undock.
No Shi* Sherlock. The concern is that loading the quarters environment and having no instant undock button, potential additional lag in station etc etc etc would further slow down the ability to dock, do whats needed and undock. Obviously there are session change timers
DID YOU CLICK THE UNDOCK BUTTON
While being two steps from the button, facing the wall, having a giant neck blocking your view. It wouldn't hurt if A-D was strafing instead too..
I'm talking, of course, about the button on your sidebar.
Whoops Rix beat me to it
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Skyral
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Posted - 2011.04.21 12:11:00 -
[390]
All the screens in CQ - make them customizable
Incursion updates, sov changes, agent finder, corp finder don't interest me.. What would work for me is having the extractor timers on one screen, offered missions from local agents on the other and make the big screen a mini browser. Just make it so that it can display websited and let the 3rd party developers do the rest. I bet in a few days we'd have "CQ screen optimized" killboard plugins. I'd love to see the most recent kills of the system or constellation.
But this is just me, so the emphasis should be on customizable.
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CCP Spitfire
C C P C C P Alliance
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Posted - 2011.04.21 12:13:00 -
[391]
Hello everyone,
Duality has been down this morning due to some technical issues, but it is back up now. The list of known issues with Captain's Quarters can be found here and we will try to keep it updated it throughout the weekend as new issues are identified.
Spitfire Community Representative CCP Hf, EVE Online |
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Rens Cheque
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Posted - 2011.04.21 12:27:00 -
[392]
You REALLY need to put directions for running Duality on the download page, I just wasted 8 gigs of bandwidth from what I can tell.
I saw news item that CQ was on Duality so went to the Duality download page. Downloaded the client (first 4 gigs) and installed to non-default location like recommended in the installer. Then when installer finished it automatically started up the client. When it started I was told I needed to download an update so I said OK and it proceeded to start another 4 gig download.
Looks like that download went ahead and overwrite my duality client with a singularity client forcing me to re-download another 4 gig Duality client to try out CQ.
Try not to screw over your testers like this...
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Jesspa
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Posted - 2011.04.21 12:30:00 -
[393]
I have been trying to get onto Duality to try this out for a couple of days now and I'm getting depressed! After spending hours downloading the client and running it I was told that my version was out of date. So I clicked the button, downloaded the latest client (the whole thing, mind you, not just a patch) and waited several more hours. After installing that today I tried to connect again but was unable to. The error message was something to do with the server or port being wrong (yes, I set it up as per CCP Chiliad's blog, and triple-checked the IP address).
I now have a hunch as to why I couldn't connect - when I try to run the Duality client it says that my version is incompatible again! So even as I was installing the latest version a new one was being deployed! This is getting a bit ridiculous, I just want to have a look at CQ!!
Is there any way of knowing whether the Duality download now available is newer than the one I've got (since running the client doesn't offer to update)? Or that if I install it I won't find that it's already obsolete by the time I run it?
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Soden Rah
Gallente EVE University Ivy League
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Posted - 2011.04.21 12:34:00 -
[394]
slightly off topic but... Shouldn't these threads (this one and the known issues thread) be in the 'test server feedback' or 'features and ideas' sections of the forums? Eve General Discussion is from whence you move similar player generated threads. Just a thought. __________________________________________________
Originally by: CCP Tuxford bugger, I need to have a closer look at this menu function
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enterprisePSI
Unimatrix 0.1
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Posted - 2011.04.21 12:36:00 -
[395]
OMG it is so hard!!!!
- copy paste current TQ install
- Name folder EVE DUALITY!!one!eleven (obligatory step)
- Run repair tool select duality tab, set the install path
The Pod Log. ||| I MADE TWEET Y U NO FOLLOW!? |
Erim Solfara
Amarr inFluX.
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Posted - 2011.04.21 12:44:00 -
[396]
Just a quick question, as I'm still doing the tutorial stuff and will provide requested feedback later, there was a video from a fanfest a few years ago about 'Enlighten' being used in Incarna, is that still planned? It looked VERY impressive and the lighting in CQ at the moment seems a bit lacklustre!
Secondly, to those in the thread, can anyone provide me with a link to that old cinematic video from tentonhammer that had the omen cruising into a hanger with the player watching it from the balcony?
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James Saga
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Posted - 2011.04.21 12:48:00 -
[397]
Originally by: Erim Solfara Just a quick question, as I'm still doing the tutorial stuff and will provide requested feedback later, there was a video from a fanfest a few years ago about 'Enlighten' being used in Incarna, is that still planned? It looked VERY impressive and the lighting in CQ at the moment seems a bit lacklustre!
Secondly, to those in the thread, can anyone provide me with a link to that old cinematic video from tentonhammer that had the omen cruising into a hanger with the player watching it from the balcony?
Dont know about the vid (would like to see that too) but they are using enlighten its just not in there yet, thats why all the lighting looks wrong and is so dark.
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Rens Cheque
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Posted - 2011.04.21 12:50:00 -
[398]
Originally by: enterprisePSI OMG it is so hard!!!!
- copy paste current TQ install
- Name folder EVE DUALITY!!one!eleven (obligatory step)
- Run repair tool select duality tab, set the install path
Ah perfect, I don't know why I didn't think of looking for poorly written instructions from a post written after I had already tried to install instead of going to the download page and following the instructions from the installer.
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Mashie Saldana
Minmatar Veto Corp
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Posted - 2011.04.21 12:56:00 -
[399]
Originally by: Rens Cheque Ah perfect, I don't know why I didn't think of looking for poorly written instructions from a post written after I had already tried to install instead of going to the download page and following the instructions from the installer.
Or you could use the http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1377944]Sisi Launcher[/url] click on the second tab for Duality.
I still recommend that you copy the TQ or SiSi folder over to the Duality folder first.
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Utremi Fasolasi
Gallente
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Posted - 2011.04.21 12:57:00 -
[400]
Originally by: Rens Cheque Ah perfect, I don't know why I didn't think of looking for poorly written instructions from a post written after I had already tried to install instead of going to the download page and following the instructions from the installer.
Did you read the dev blog?
"you'll need to get a client to connect to Duality. To connect; simply follow these 5 easy steps:
1. Download the Duality Installer 2. Run it, ensure you do NOT install over top of your Tranquility client! 3. Create a shortcut for eve.exe 4. Edit the properties of the shortcut; in the target field, add " /server:87.237.38.60" [Note the space] 5. Click "OK" then use the shortcut to launch the Duality client."
You missed steps 3-5 before launching the client... |
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J Kunjeh
Gallente
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Posted - 2011.04.21 13:01:00 -
[401]
Good work team. It's been interesting just reading through the feedback. Some great feedback in here; thoughtfully tested and most of the feedback reply's well thought out. I don't have time during the week to test, but I can't wait for the weekend to come!
~Gnosis~ |
Hans Crow
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Posted - 2011.04.21 13:06:00 -
[402]
I like CQ a lot, I know there's a lot of work left to be done, and I'll spare the most common issues (OMG ITS TOO DARK) since it's been repeated in this thread 50 times.
I really think we need a first-person view in CQ. Third-person views are a decent feature in VAST environments, where the camera has room to move around your character (which is why it works well in games like GTA where the vast majority of your environment is outdoors). It's also decent in the universe of EVE outside because, of course, space is vast. When it's used in CQ, things get very cramped and you do not get as good of a sense of your surroundings. When my character gets into a corner, for example, the camera angle gets confusing and I'm either staring at the wall zoomed in, or my face zoomed in.
I know that when the character can move outside of CQ into the common areas of the station I'm sure it's going to be more suited for third-person because of the immense size of these areas, but even then, I'm sure there are going to be cramped bars and other areas where it would be much better to just get a first-person view of the area, so I really think a first-person view as an option would really improve this a lot.
Besides the darkness, the design of the rooms themselves are excellent, and really captures the look and feel you were going for (dungy, rented hotel room-like atmosphere). I imagine you will change the look of the hanger, though, since right now it looks very awkward as a backdrop in the balcony. I had a velator and I could just *barely* see it out there. One thing that would be cool is if we could see other players' ships, just to add to the hanger environment (I mean, come on, you mean all that hanger space is just for *my* puny little ship? )
Finally, this is only remotely relevant, but I really, really, really wish we had a way to look outside the station. I'm sick and tired of the scenario where station controllers hoist me out of the hanger only to find myself in the middle of some kind of Star-Wars like skirmish between pirates and others because the station was incompetent enough to not WARN me ahead of time. A simple external look outside the station would really help.
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Da'gan
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Posted - 2011.04.21 13:09:00 -
[403]
Still having trouble connecting - what does a server status of 'Incompatible (Release)' mean? |
Soi Mala
Whacky Waving Inflatable Flailing Arm Tubemen
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Posted - 2011.04.21 13:15:00 -
[404]
Sooooo.... Years of development have led to this? All you've done is modeled a room with a few bits of furniture, and placed it in the existing station environment.
It took years to figure out how to skin a few walls (didn't even finish that), and move the camera?
Just adding massive lumps of data to the client and increasing pc requirements, for something that most of the playerbase don't want, all for the sake of adding a graphically pleasing but incredibly longwinded and inefficient way of accessing things that are already at our fingertips in the neocom.
Sweet.
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Da'gan
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Posted - 2011.04.21 13:24:00 -
[405]
Originally by: Soi Mala Sooooo.... Years of development have led to this? All you've done is modeled a room with a few bits of furniture, and placed it in the existing station environment.
It took years to figure out how to skin a few walls (didn't even finish that), and move the camera?
Just adding massive lumps of data to the client and increasing pc requirements, for something that most of the playerbase don't want, all for the sake of adding a graphically pleasing but incredibly longwinded and inefficient way of accessing things that are already at our fingertips in the neocom.
Sweet.
Point 1: You can't really be so ignorant as to think that designing and creating a room and some furniture is what has taken years, or that it's anywhere close to as simple as that. Can you?
Point 2: There's no suggestion that PC requirements are being changed that I'm aware of, but even if there are I'd rather have a game which makes the most of my expensive PC. Adding 'lumps of data' (maybe you ARE that ignorant...) to the client has no detrimental effect unless you are struggling for hard disk space.
Point 3: I'd love to see your statistical data proving that 'most of the playerbase don't want' these changes. But even if you had such data it would be irrelevant - this is happening and I, personally, feel the player base (it's two words) will increase as a result.
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Tippia
Sunshine and Lollipops
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Posted - 2011.04.21 13:25:00 -
[406]
Originally by: Da'gan Still having trouble connecting - what does a server status of 'Incompatible (Release)' mean?
Most likely that you're connecting to Sisi, rather than Duality. ùùù ôIf you're not willing to fight for what you have in ≡v≡à you don't deserve it, and you will lose it.ö ù Karath Piki |
Rens Cheque
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Posted - 2011.04.21 13:32:00 -
[407]
Edited by: Rens Cheque on 21/04/2011 13:32:42
Originally by: Utremi Fasolasi
Originally by: Rens Cheque Ah perfect, I don't know why I didn't think of looking for poorly written instructions from a post written after I had already tried to install instead of going to the download page and following the instructions from the installer.
Did you read the dev blog?
"you'll need to get a client to connect to Duality. To connect; simply follow these 5 easy steps:
1. Download the Duality Installer 2. Run it, ensure you do NOT install over top of your Tranquility client! 3. Create a shortcut for eve.exe 4. Edit the properties of the shortcut; in the target field, add " /server:87.237.38.60" [Note the space] 5. Click "OK" then use the shortcut to launch the Duality client."
You missed steps 3-5 before launching the client...
I did not read the dev blog first, I am fully aware what went wrong now. I read the news item on the front page which said to use duality and I saw a link for duality right next to it, so I downloaded it. Standard practice on any website I've been to before is to include any pertinent information on the download page and also in the prompts of the installer.
There is no reason the instructions should not be on the download page or echoed in the installer just like the instruction not to install over your TQ folder is echoed in the installer.
Several people have reported similar issues to me in this thread. In the usability/human computer interaction community this is well known to be a sign that something is wrong with your system causing people to make mistakes.
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Hagbard23Celine
Liga Freier Terraner Ev0ke
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Posted - 2011.04.21 13:38:00 -
[408]
Installed an tested...
Feedback:
- If you look at the Ship you got active you don't get the feeling how big it is. Maybe you should look from above an make them really much bigger. ATM the ship model of a proteus is more looking like a small plane than a giant spaceship...
- maybe it would be nice to see more ship than only the one you are active in...
- you got nice monitors on the wall, but clicking on it will simply open the old enviroment, that sucks ;)
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Florestan Bronstein
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Posted - 2011.04.21 13:41:00 -
[409]
Edited by: Florestan Bronstein on 21/04/2011 13:42:05
Middle-clicking my character adds a "Selected entity" entry to the solar system information (top left corner).
Sadly it also makes the "Sovereignty" label drop down a line so it sits right on top of the "Constellation" label.
Also my character looks at least twice as old in CQ than it does on its portrait - it even has a white chin-beard.
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Utremi Fasolasi
Gallente
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Posted - 2011.04.21 13:43:00 -
[410]
Originally by: Rens Cheque I did not read the dev blog first, I am fully aware what went wrong now. I read the news item on the front page which said to use duality and I saw a link for duality right next to it, so I downloaded it.
The news item links to the dev blog, I don't see any link to the Duality download next to it on the home page.
It isn't CCPs fault if you jumped the gun and didn't read the full post before going off on your own half ****ed.. often for special tests and things there are special instructions given in the posting, like in this case. That is why everything isn't necessarily on the download page itself.
Live and learn though.
Best of luck. |
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Ceratin
Amarr Cutting Edge Incorporated RAZOR Alliance
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Posted - 2011.04.21 13:49:00 -
[411]
Edited by: Ceratin on 21/04/2011 13:50:23 I had a quick look this morning, its coming on nicely, obviously a long way to go.
I did think the character animation that we have atm looks quite smooth and fluid, the controls are abit fiddly tho, i would like to see a point a click for walking instead of/or aswell as the wasd option. Not going to re-hash all the omg its so dark (the lights arent in it yet u nubs)
There was one thing, the balcony ; i like the idea and see what ur aiming for, but is this going to be a glass covered room at some point because im wondering why my character isnt floating off into the space dock or sufficating atm hehe (theres no gravity in there right?) |
Hans Crow
|
Posted - 2011.04.21 13:52:00 -
[412]
Originally by: Soi Mala Sooooo.... Years of development have led to this? All you've done is modeled a room with a few bits of furniture, and placed it in the existing station environment.
It took years to figure out how to skin a few walls (didn't even finish that), and move the camera?
Just adding massive lumps of data to the client and increasing pc requirements, for something that most of the playerbase don't want, all for the sake of adding a graphically pleasing but incredibly longwinded and inefficient way of accessing things that are already at our fingertips in the neocom.
Sweet.
(Feeding the troll)
Captains Quarters is the only piece that is close enough to a release to expose to the players. The other parts of Incarna are still in progress, and are likely on their way to being complete, but are still too buggy to really "show" the public. Just because they haven't shown it to us doesn't mean they haven't done ANY work on it.
And, as others have said, Incarna isn't going to be for everyone, but there will be a lot of players who will appreciate it. The positive feedback on this thread alone shows a good amount of people looking forward to Incarna. I really don't think it's going to "ruin" Internet Spaceships by keeping people in their stations and leaving the rest of space empty. There's simply way too many things to do in space for that to happen.
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Soi Mala
Whacky Waving Inflatable Flailing Arm Tubemen
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Posted - 2011.04.21 13:57:00 -
[413]
Originally by: Da'gan
Originally by: Soi Mala Sooooo.... Years of development have led to this? All you've done is modeled a room with a few bits of furniture, and placed it in the existing station environment.
It took years to figure out how to skin a few walls (didn't even finish that), and move the camera?
Just adding massive lumps of data to the client and increasing pc requirements, for something that most of the playerbase don't want, all for the sake of adding a graphically pleasing but incredibly longwinded and inefficient way of accessing things that are already at our fingertips in the neocom.
Sweet.
Point 1: You can't really be so ignorant as to think that designing and creating a room and some furniture is what has taken years, or that it's anywhere close to as simple as that. Can you?
Point 2: There's no suggestion that PC requirements are being changed that I'm aware of, but even if there are I'd rather have a game which makes the most of my expensive PC. Adding 'lumps of data' (maybe you ARE that ignorant...) to the client has no detrimental effect unless you are struggling for hard disk space.
Point 3: I'd love to see your statistical data proving that 'most of the playerbase don't want' these changes. But even if you had such data it would be irrelevant - this is happening and I, personally, feel the player base (it's two words) will increase as a result.
1: Yes, it IS that simple. It isn't magic, or some flashy new engine to take over when you dock, it is simply the exact same environment, with a room rendered in the distance, and the camera moved to that room. You can't be so simple as to not notice that, can you? (see what i did there?)
2: Memory usage has gone up considerably since the new character editor etc. They advertise these server side rendered portraits that sound like they'l reduce work needed on the client end, but the portraits are only rendered once, during the creation. After that they are cached on your machine and take up considerably more disk space and memory than before. Adding gigabytes to the install size for the sake of making a pretty picture that is rarely looked at in any detail above the thumbnail in local seems a little excessive. Some people have download limits, others have eve on separate partitions or even separate SSD drives which aren't particularly large. So yeah, dumping data on us just to test out the alpha stages of their other emo mmo is p.lame.
3: No statistics, but you only need to look around the various community sites to find the general opinion of world of darkness incarna. It may bring in more people, but once people see how flawed the game has become, they'l leave again. For CCP this is all about sucking people in, and keeping them until WoD is ready, basically milking eve for all it's worth until they finally give up on it. Bittervets can see this, you, apparently can't. It IS inevitable, and it is a big middle finger being stuck up to the beta and early players who did more than just play back in the day, they helped shape this game, and now that work is being undone by ignorance on CCP's part, and a massive following of ignorant FOTM players who will probably GB2W when eve ends without a care in the world, oblivious to the fact that they ruined something quite amazing.
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James Saga
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Posted - 2011.04.21 13:58:00 -
[414]
Originally by: Ceratin Edited by: Ceratin on 21/04/2011 13:50:23 I had a quick look this morning, its coming on nicely, obviously a long way to go.
I did think the character animation that we have atm looks quite smooth and fluid, the controls are abit fiddly tho, i would like to see a point a click for walking instead of/or aswell as the wasd option. Not going to re-hash all the omg its so dark (the lights arent in it yet u nubs)
There was one thing, the balcony ; i like the idea and see what ur aiming for, but is this going to be a glass covered room at some point because im wondering why my character isnt floating off into the space dock or sufficating atm hehe (theres no gravity in there right?)
Was wondering about this as well.
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Isobel Mitar
Gradient Electus Matari
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Posted - 2011.04.21 14:11:00 -
[415]
At quick skim, I did not notice this mentioned yet: The female avatar spine looks ...cartoon-y. The posture as is looks really painful.
The head juts out, the shoulders are strained back, chest pushes upward, and the pelvis has an anterior tilt that becomes very pronounced when she walks. Can the spine be straightened out a bit? It would give female avatars a more natural feel.
I think making the curves of the spine bit less pronounced would help the look a lot. Ribcage closer to upright would allow the arms to hang more naturally down too, and not force the head so far forward. |
CEO Frappiato
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Posted - 2011.04.21 14:19:00 -
[416]
Edited by: CEO Frappiato on 21/04/2011 14:24:13 Edited by: CEO Frappiato on 21/04/2011 14:21:11 1. Initial Tutorials: (1) Noobs cannt read and are overwhelmed by the many buttons, panels and texts. So, the help panel is easy to been overlooked and being clicked away.
Idea: Use tutorial images/animations/voice for the beginner tutorial as in the character creation choosing a region.
2. Mission 1: (1) Not impressed by poor content. Starter players are looking for a reason to play the game. They arent aware or feeling in where the game is all about.
Idea: Give them more cinematic/trailer experience in mission form. Scenarioà. Alert in CQ after acceptingà with voiceà ôundock now, there are pirates attacking erotic dancersà we need youö in space. Please, do this to go to the mission areaà. Warping to the spotà you see big explosions and groups battelingà.. (noobships)à. While you shooting the pirates downà. You go back to station and will be entered as a hero!.... After completingà. A short simple introduction to the carier professions in images/animation form. Success.. you are now in the sandbox.
3. Mission 2: (1) See 2.
4. Mission 3: Rate Mission 3 and the associated tutorials (1) See 1 and 2
5. CaptainÆs Quarters General Feedback -- a. Rate the overall 'feel' of the CQ (4) great ! where are the pets? -- b. Rate the Layout of the CQ (4) niceà. Can i change the color of my bank? And where is the toilet?
6. General feedback - Please focus more on the level of a newcomer. CQ is nice feature and im hoping to go the toilet one day. And buy some beer in the bar.
One comment Im a lazy player and i prefer to use left+right mouse click to move. ThatÆs what my first reaction is to do. And used in other mmoÆs.
left+right = moving (wasd) character / zooming ship in space left = moving camera view right = interaction with objects and menu navigation
... and spacebar=jumping... i cannt jump in my quarters lol :)
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Commissar Kate
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Posted - 2011.04.21 14:24:00 -
[417]
Originally by: Isobel Mitar Edited by: Isobel Mitar on 21/04/2011 14:17:35 At quick skim, I did not notice this mentioned yet: The female avatar spine looks ...cartoon-y. The posture as is looks really painful. (Just try walking like that!)
The head juts out, the shoulders/arms are strained back, chest pushes upward, and the pelvis has an anterior tilt that becomes quite pronounced when she walks. Can the spine be straightened out a bit? It would give female avatars a more natural feel.
I think making the curves of the spine bit less pronounced would help the look a lot. Ribcage closer to upright would allow the arms to hang more naturally down too, and not force the head so far forward.
This,
It hurts just to look at it, a more natural posture would look way better. Although on the know issues thread it does say Female animations are broke, but whatever that entails I'm not sure, might just be one of the known issues.
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Deceti
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Posted - 2011.04.21 14:30:00 -
[418]
One thing I noticed, it's possible to tell at a glance the difference between BPO and BPC on this Duality build. This I like.
http://i55.tinypic.com/9kbhht.jpg
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Victoria Wolfe
Caldari
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Posted - 2011.04.21 14:31:00 -
[419]
I also worried about the female animations but according to the known issues page some if not all of the female animations are place holders. ___
"Speak for yourself sir, I intend to live forever" - Commander William Riker |
Jeb Hataska
|
Posted - 2011.04.21 15:27:00 -
[420]
On my iMac (OS 10.6.7) I set up the client and successfully connected to the Duality server.
First login: Screen is completely black. I hit the escape key to try to mess with graphics--nothing. Then I saw a brief flash of what looked like the CQ balcony view, and then black again. Sound was on--I had the background music and the UI sounds from pressing the escape key, but no video.
Second login: Before logging in, I checked that the graphics settings had AA disabled and shaders on high, which they already did. I logged in, and this time the UI panels partially loaded, with black screen underneath. I waited patiently (no keyboard presses or mouse clicks) to see whether it would continue loading, but after a few seconds a dialog came up saying "Exception raised. Unhandled division by zero at address 0x75bc36a3."
Third and fourth logins were the same as the second login.
My character portraits were blank on the login screen, and I chose not to do the character re-customization, if that makes any difference.
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BugraT WarheaD
Astromechanica Federatis
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Posted - 2011.04.21 15:34:00 -
[421]
Edited by: BugraT WarheaD on 21/04/2011 15:34:26 Okay we've got a problem with french keyboards (AZERTY) ... The default key for walking forward (W) isn't in the same place than the QWERTY ones, so by default our key Z was where the Key W is on QWERTY keyboards ... But pushing Z key do nothing (it's logical, the key mentionnned in the tutorial is the W ... But for us W is near the X ... Near Alt Key, so your default keys don't work well with french keyboards.
Edit --- I am clear right ?
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Carli Zandrya
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Posted - 2011.04.21 15:38:00 -
[422]
Nice work overall.
A few thoughts on the new CQ. These have probably been posted but I didn't feel like proofreading the entire thread so disregard any redundancies.
This is exactly what we needed to give us sense of personal identity and make the EvE universe seem a lot bigger. Love the avatar animations, especially 'checking your watch' (if only we had watches >.<). More please, and I'm look forward to others like dancing, laughing etc.
* If new players can somehow 'earn' their first ship it will lend to a greater sense of worth and accomplishment. * So far character recustomization doesn't like CQ. Upon exiting recustomization the mouse controls no longer function. I don't believe it's client side but it may be. Also it doesn't save any modifications, you have to logoff then come back to see cosmetic changes. And at one point when I entered CR it said 'warp drive active'. aah! * When a player 'sits' on the sofa they are actually sitting on air in front of it with an extremely goofy-looking monkey expression on their face. * Very dark, surely to be rectified. But the darkness highlights avatar lighting issues, like glowing nostrils and eyelids and general uneven lighting. * The ability to move around using one hand would greatly ease movement (ie L+R mouse button presses to move forward etc.). * Magazines, a mirror or notepads lying about would lend to the sense of realism also. Maybe an empty wine glass and a discarded sock here and there too...
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Mashie Saldana
Minmatar Veto Corp
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Posted - 2011.04.21 15:38:00 -
[423]
Originally by: BugraT WarheaD Edited by: BugraT WarheaD on 21/04/2011 15:34:26 Okay we've got a problem with french keyboards (AZERTY) ... The default key for walking forward (W) isn't in the same place than the QWERTY ones, so by default our key Z was where the Key W is on QWERTY keyboards ... But pushing Z key do nothing (it's logical, the key mentionnned in the tutorial is the W ... But for us W is near the X ... Near Alt Key, so your default keys don't work well with french keyboards.
Edit --- I am clear right ?
Just change the key mapping then for movements by using the ESC key (I hope those exist on French keyboards).
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WisdomPanda
Gallente Oberon Incorporated Morsus Mihi
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Posted - 2011.04.21 15:46:00 -
[424]
Originally by: Soi Mala lolStuff + Eve Is Going To DieÖ
Cry wolf long enough and people will just want to drown you in a bucket of your own bitter tears. ----- Cheesecake, Natures ultimate weapon. |
Ranger 1
Amarr Paragon Fury Cascade Imminent
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Posted - 2011.04.21 15:49:00 -
[425]
Originally by: Soi Mala
Originally by: Da'gan
Originally by: Soi Mala Sooooo.... Years of development have led to this? All you've done is modeled a room with a few bits of furniture, and placed it in the existing station environment.
It took years to figure out how to skin a few walls (didn't even finish that), and move the camera?
Just adding massive lumps of data to the client and increasing pc requirements, for something that most of the playerbase don't want, all for the sake of adding a graphically pleasing but incredibly longwinded and inefficient way of accessing things that are already at our fingertips in the neocom.
Sweet.
Point 1: You can't really be so ignorant as to think that designing and creating a room and some furniture is what has taken years, or that it's anywhere close to as simple as that. Can you?
Point 2: There's no suggestion that PC requirements are being changed that I'm aware of, but even if there are I'd rather have a game which makes the most of my expensive PC. Adding 'lumps of data' (maybe you ARE that ignorant...) to the client has no detrimental effect unless you are struggling for hard disk space.
Point 3: I'd love to see your statistical data proving that 'most of the playerbase don't want' these changes. But even if you had such data it would be irrelevant - this is happening and I, personally, feel the player base (it's two words) will increase as a result.
1: Yes, it IS that simple. It isn't magic, or some flashy new engine to take over when you dock, it is simply the exact same environment, with a room rendered in the distance, and the camera moved to that room. You can't be so simple as to not notice that, can you? (see what i did there?)
2: Memory usage has gone up considerably since the new character editor etc. They advertise these server side rendered portraits that sound like they'l reduce work needed on the client end, but the portraits are only rendered once, during the creation. After that they are cached on your machine and take up considerably more disk space and memory than before. Adding gigabytes to the install size for the sake of making a pretty picture that is rarely looked at in any detail above the thumbnail in local seems a little excessive. Some people have download limits, others have eve on separate partitions or even separate SSD drives which aren't particularly large. So yeah, dumping data on us just to test out the alpha stages of their other emo mmo is p.lame.
3: No statistics, but you only need to look around the various community sites to find the general opinion of world of darkness incarna. It may bring in more people, but once people see how flawed the game has become, they'l leave again. For CCP this is all about sucking people in, and keeping them until WoD is ready, basically milking eve for all it's worth until they finally give up on it. Bittervets can see this, you, apparently can't. It IS inevitable, and it is a big middle finger being stuck up to the beta and early players who did more than just play back in the day, they helped shape this game, and now that work is being undone by ignorance on CCP's part, and a massive following of ignorant FOTM players who will probably GB2W when eve ends without a care in the world, oblivious to the fact that they ruined something quite amazing.
It's okay not to have a clue, but the more you flail around making inaccurate assertions in an attempt to look smart the more apparent your lack of knowledge becomes.
Next time just ask.
===== The world will not end in 2012, however there will be a serious nerf to Planetary Interaction. |
Justice Starcatcher
Asguard Security Service
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Posted - 2011.04.21 15:52:00 -
[426]
5a. A 5, very much the right feel, dark and gritty. b. A 5, nice clean layout, easy to get around.
6. I know the female animations are unfinished but the posture when just standing is probably humanly impossible. I don't think the spine can bend that way and the individual survive. Look from the side its bizzare. The head and shoulders are a good 10 inchs behind the upper back making an unaturally sharp turn in the spine.
What the... |
Bagehi
Association of Commonwealth Enterprises R.A.G.E
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Posted - 2011.04.21 16:27:00 -
[427]
Well, that brought my netbook to its knees, but it did load. Changing camera angles was painful, but character motions were smooth as long as I didn't move the character or camera angle. Unfortunately, I'm not home to test it on my desktop. Hopefully this will be available to mess around with later.
This signature is useless, but it is red.
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Mal Darkrunner
Caldari Zero Tau Research Institute
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Posted - 2011.04.21 16:37:00 -
[428]
1. Initial Tutorials Rate the tutorials that explain Incarna navigation and Skills prior to the first mission description 4 out of 5
The initial tutorials are fine - the only issue was that when I was asked to open the item hangar it appeared directly behind, and obscured by, the Aura tutorial window. I was able to spot this pretty quickly, but a completely new player might well think that nothing had happened when they pressed the button.
The fact that these tutorials get you into space quickly is also good!
2. Mission 1 Rate the first Mission and the associated tutorials 3 out of 5 I created a brand-new character to test the CQ/tutorials and was disappointed straight away to discover that there was no ship floating outside my balcony! The concept of starting in your pod, then warping to a mission to board a ship, seems very strange to me.
The mission tutorials were fine right up until the end where they neglected to explain how to actually retrieve the item from the station (this was explained in the tutorials for later missions). As a new player this could be confusing.
3. Mission 2 Rate the tutorials after returning from Mission 1 and the Objectives and tutorials of Mission 2. 4 out of 5 The mission tutorials were fine, as was the mission itself. Nothing ground-breaking here but it all works and is well explained. Doing the loading/selection of ammunition in-flight is a nice touch, as is mentioning where to look for optimals and the range/damage trade-off.
I noticed that the default overview is quite cluttered and, as the overview window starts off quite small, new players could have a hard time finding the items they need there.
4. Mission 3 Rate Mission 3 and the associated tutorials 5 out of 5 Very cool. From a new-player perspective, the explanation about inter-system navigation could be made a little more precise, e.g. which of the two links to select to 'Set Destination' in the mission window, and perhaps a mini-screenshot of a gate in the overview in the Aura tutorial window so they know what to look for.
The station where you are sent to retrieve your certificate is very cool. Having all the T1 ships lined up outside is a fantastic idea, and having NPCs flying around and warping in and out is a nice touch which gives the mission a sense of 'life'. I like the way the tutorial directs you to inspect the ships, giving you both an idea of what you may be flying later, and some background information on your race (e.g. the ex-slave ship descriptions of the Amarr industrials).
5. CaptainÆs Quarters General Feedback -- a. Rate the overall 'feel' of the CQ -- b. Rate the Layout of the CQ 3 out of 5 I should start by saying that I really like the concept of the Captain's Quarters.
Firstly the controls - please, please, please give us strafe keys! My preferred method of control in first- and third-person games is to rotate the camera (and my character) using the mouse while moving and strafing with the keys. The current controls feel very awkward and the movement speed feels like it could do with being a little faster (though not too much).
The CQ environment itself is nice, but feels a bit cramped. The balcony area is ok, but the main area feels as though it should be a little bigger. This is perhaps not helped by the dark lighting and the fact that the camera cannot be zoomed out very far. The actual layout is fine.
I did not like the initial positioning of the camera, to the extreme right of my character - so much so that she was almost obscured by the chat windows when the environment first loaded. I discovered that having the camera in the dead centre was not ideal either as my character then obscured the environment and interactive items, so I eventually settled on having it slightly offset to the right. This might be a better default setting.
6. General feedback See above...
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Kelian Underdwar
Gallente Rapier Industry and Technology Second Sun Rising
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Posted - 2011.04.21 16:45:00 -
[429]
I'd love to give positive feedback about CQ, but I havent even been able to do anything with it. When i log in, i just find myself as a floating camera, unable to move, and with no character model. If I try redocking, I end up on the balcony with a ton of black static around me.
My drivers are up to date, the settings were like they were supposed to, and I know my card can easily handle Incarna. ____________________________________ When life gives you lemonade...
you take advantage of it, kill the owner, and claim it as your own. |
Alain Kinsella
Minmatar
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Posted - 2011.04.21 17:04:00 -
[430]
In the process of downloading and installing now.
One suggestion on that front: If I'm specifying a custom install directory, there's probably a reason. Please generate a 'temp' folder under *there* and use that for your downloading work.
[I have to do a re-install of Win7 anyway (long story), so bumping C from 45 to 100 Gig should offset this for now. I'm first waiting on getting a Win7 variant/clone of nLite so %TEMP% can be re-directed at the install phase.]
--A_K
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Sarah Teladi
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Posted - 2011.04.21 17:12:00 -
[431]
Ok, had a good look at the CQ thingy, gotta say i really like the work you've done so far.
I agree with what a few people have said about the option to not leave your pod at all, as it stands being able to leave your pod and somehow get from your captains quarters to space in the usual undock time just seems wrong to me. You should have the choice of going to do station stuff and have to go to the hangar bit to undock or just sit in your pod and undock whenever i think.
Secondly, i really think you should see all the undocking ships fly past your hangar as you stand there (perhaps bar trade hubs). It would greatly add to the immersion i think and being able to see your wartarget fly past you in his ship would be :Awsome: (or see your AHAC gang all fly past ready for the CTA for that matter)
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Firenzianna
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Posted - 2011.04.21 17:29:00 -
[432]
1. Initial Tutorials: Rating 3
Sometimes the tutorial came up on time and sometimes it didn't. I think it would be better if it was "Do this" then "press next when done" step by step style. I undocked before getting on the balcony and the next step in the tutorial didnt start. Then I re-docked and received my insurance ship with the laser and mining module already mounted. It was confusing.
2. Mission 1: Rating 3 Once again syncing up the Aurora tutorial with my actions was difficult. I ended up inside and bouncng off the chapel after activating the acceleration gate.
3. Mission 2: Rating 3
This should be click on this button, then click on this next button type of instruction. If I didn't already know how to make wrecks show up on my overview I would have been confused.
5. CaptainÆs Quarters General Feedback -- a. It looks good but the walk to and from the hanger balcony is too long, I understand that you can undock at any time, but to have to walk to the quarters is a tedious extra step if it has to be performed every time you want to get there. You should spawn right inside the quarters and going to and from the balcony should be optional. -- b. Rate the Layout of the CQ: 3 I think you should add a contacts screen that shows your friends or enemies online atm. If this is going to replace "spinning in stations" you need to add more of the common activities/information that people stare at when they are docked. Add more market info etc. I also want to sit or lie down. 6. General feedback - There are bugs. I never saw my ship from the balcony. The main display in the quarters disappeared after my first undock and I never saw it again. My character walked around ok but seemed a little slow to get places. I am now a person, not a ship. But this doesn't add anything new or make things easier. Players will still migrate and use the most efficient process to do things. I think the tutorial neeeds to have a "hint" or "tip" or "please repeat what I should be doing" button. Also tutorial videos may help new players out. Most current online training outside of video games have a show first, then do it yourself training flow and "videos" of common actions tied to the Aurora guide would help. My avatar does look good and the quarters also look good. I wish this added more than a doll to my Eve experience. But I realize this is just the first small step.
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BugraT WarheaD
Astromechanica Federatis
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Posted - 2011.04.21 17:40:00 -
[433]
Originally by: Mashie Saldana
Originally by: BugraT WarheaD Edited by: BugraT WarheaD on 21/04/2011 15:34:26 Okay we've got a problem with french keyboards (AZERTY) ... The default key for walking forward (W) isn't in the same place than the QWERTY ones, so by default our key Z was where the Key W is on QWERTY keyboards ... But pushing Z key do nothing (it's logical, the key mentionnned in the tutorial is the W ... But for us W is near the X ... Near Alt Key, so your default keys don't work well with french keyboards.
Edit --- I am clear right ?
Just change the key mapping then for movements by using the ESC key (I hope those exist on French keyboards).
Yeah sure but the default keys need to work as well don't you think ? :)
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Isobel Mitar
Gradient Electus Matari
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Posted - 2011.04.21 17:42:00 -
[434]
5. CaptainÆs Quarters General Feedback
3/5
The general feel/ambience of CQ is cool. While the dim lights add to the atmosphere, I feel they present some problems for usability/playability. More light, please.
I really like the screens. Easy to find, easy to manipulate, looks cool, feels "right" for Eve universe. The ship model opening fitting / inventory feels odd from "realism" point of view - why would a capsuleer outside the pod look at a ship miniature model rather than a screen to view their inventory on the station or fit their ship? It is also pretty small and hard to find. More screens instead, to give the feel of a person working with data and giving orders?
Also as a question, what is CQ supposed to be? A generic "hotel room" for a capsuleer? A service area attached to hangars? For the former, I'd expect it to be bit cozier, maybe have a bed and a minibar etc. For the latter, perhaps more "work area" with screens and equipment and less apparently non-functional area?
Regarding the layout of stuff in CQ, would it be possible to have a key that toggles on/off highlighting items that are interactable with right-click? That would make finding things to do ever so much easier. Now I spent some time walking over to places and click-click-clicking things from different places trying to see if I can do something with it or not. (One can still use the usual buttons from control panels, though, so not too urgent.)
6. General feedback
Controlling the character:
Thank you lots and lots for implementing mouse control for walking!
I expect to want to be able to alt-tab/chat while waiting for my character to walk to places in Incarna, instead of being glued to keyboard control keys. Point-and click with mouse makes that possible. ( I suspect actively pushing keyboard keys to walk anywhere will get very dull very soon, especially if the distances to be walked get longer. )
Finding a path from place A to place B with point-and-doubleclick moving is still problematic. The character often gets stuck in objects that are on the way, and sometimes even if there is nothing in the way. Unless they forget orders and stop moving.
Camera control:
The camera autozooms closer if a wall would block the view, which can be distracting when rotating the camera in a space with anything closeby. (For example, if you want to look around with the avatar standing in the doorway the camera zooms in and out and in and out...)
Camera zoom can also result in the character blocking the view when trying to move somewhere. (The character vanishes if you are very close to a wall) I'm not sure how to solve this, would removing sections of the wall that would be on the way instead of dynamic zooming be too confusing? |
Ranger 1
Amarr Paragon Fury Cascade Imminent
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Posted - 2011.04.21 17:45:00 -
[435]
Originally by: BugraT WarheaD
Originally by: Mashie Saldana
Originally by: BugraT WarheaD Edited by: BugraT WarheaD on 21/04/2011 15:34:26 Okay we've got a problem with french keyboards (AZERTY) ... The default key for walking forward (W) isn't in the same place than the QWERTY ones, so by default our key Z was where the Key W is on QWERTY keyboards ... But pushing Z key do nothing (it's logical, the key mentionnned in the tutorial is the W ... But for us W is near the X ... Near Alt Key, so your default keys don't work well with french keyboards.
Edit --- I am clear right ?
Just change the key mapping then for movements by using the ESC key (I hope those exist on French keyboards).
Yeah sure but the default keys need to work as well don't you think ? :)
The default keyboard would be the one most likely to be used by the majority of the players of the game. I don't think the small minority of players that use a French keyboard will influence what the default keyboard is.
The suggestion to make a section to easily select which keyboard you use might be a good one, but yes, most French players are probably used to reconfiguring the keys their favorite games use as default. ===== The world will not end in 2012, however there will be a serious nerf to Planetary Interaction. |
Mashie Saldana
Minmatar Veto Corp
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Posted - 2011.04.21 17:54:00 -
[436]
Originally by: BugraT WarheaD Yeah sure but the default keys need to work as well don't you think ? :)
Did you move forward when you clicked W?
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Palovana
Caldari Inner Fire Inc.
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Posted - 2011.04.21 17:58:00 -
[437]
NOTE: Playing on Ubuntu 10.10 (64-bit) via wine 1.3.18 - I've posted this feedback in the Linux forum here already so I've snipped out some of the longer-winded system spec info and went with the more relevant stuff here.
1920x1200, 20 FPS in CQ, all EVE settings at enabled or highest setting except Interval Default, Antialiasing (disabled) and Post-Processing (low).
When trying to change in-game graphics settings, the game usually crashes.
I've also noticed that when the character is outside on the balcony, the shader quality appears high, but when indoors in the CQ, it appears low. Walking through the "doorway" between the CQ and balcony, there is a spot where the character quality changes over. Regardless of apparent shader quality, his beard is always rendered grey/white.
When viewed in high shader quality my character appears to be in his late 40s to early 50s, but low shader quality he appears to be much younger.
Trying to run the game after a crash without restarting causes the textures to be full of "noise patterns" (similar to a moirT pattern). Most likely due to some process staying running I think.
I also get the click-drag white box. I seem to remember getting this in the character creator (body sculpting mode) on TQ also.
Strangely enough when undocking, I get launched out the wrong side of the station (tested in Dodixie IX Moon 20 Federation Navy market hub station).
Haven't had a go at the whole "create new Amarr character and go thru the tutorials" process yet, will try that this weekend. ----- Your Plain Text Cookie perfectly strikes New Forums, wrecking for inifnite damage. |
Huijgen
Amarr Organized-Chaos
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Posted - 2011.04.21 18:17:00 -
[438]
Hello
When I face the character to lets say the bed or the fence next to it and I double click the bed or fench my char makes a 180 degree turn instant.. certain walls have the effect aswel. |
Freyya
Advanced Planetary Exports Intergalactic Exports Group
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Posted - 2011.04.21 18:32:00 -
[439]
After walking around the CQ some more i feel the quarter is a bit stale and unimaginative. Perhaps it's the minmatar way of doing things but having a "hexagonal" pad (balcony) with a rectangular pathway (acces bridge between CQ and balcony) and another "hexagonal" area as the CQ feels or seems a bit "noobish". I'm pretty sure you can imagine a better layout that doesn't give you the penthouse suite. It just all feels a bit too low budget for a "demigod that has the wealth of empires". The current layout just doesn't feel different than any quarters found on brown sector. (bonus points for whoever knows where those are)
Separate living and sleeping quarters aswell as a bathroom and kitchen are perhaps warranted. We're not in the pod where body wastes gets sucked out of you and nutritions pumped into the opposing orifices. If i wanted to be confined to my quarters for a longer period of time i'd need a way to remove and add said nutritions and waste. A small off the side room that would pose as an office of sorts for dealings with agents and ship repairs etc. would go a way longer way in immersion than it currently does. ___________
NOW COLLECTING ISD AND CCP AUTOGRAPHS It'll be worth something someday. -Rauth Pink is the color of passion xxx Shadow |
Alain Kinsella
Minmatar
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Posted - 2011.04.21 18:32:00 -
[440]
Quick followup and review:
Incarna Tutorial: 0 -> Started out good, but I accidentally closed it and right now it seems you cannot get back to it. That needs fixing immediately; A category for Incarna within the existing tutorial folders would work here, but did not see it. -> Movement was horribly confusing. Most WASD users expect you to move forward/back relative to your avatar facing. You're defaulting that to the *camera angle,* which just felt plain wrong (even to an experienced SL and There.com user!).
NPE Missions: 3 to 4 -> Mission structure for the ship collection seemed a bit 'off,' but can't place my finger on the specifics yet. -> Should not leave a pod behind when entering the 'first ship.' Like others have said that's confusing as hell. -> Some buildings need placement tweaks, but that's known already.
Overall: 3 -> Crashed once when undocking, but expected that. -> CQ loading was slow and blocky, but once it finished was pretty good. Could use a bit more light. -> Need running ability. Seriously. -> Q6600 CPU, Older 8800GT GPU (non-reference), Win7 Home Premium.
Not a bad Alpha.
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Stragak
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Posted - 2011.04.21 18:45:00 -
[441]
Here is me sitting on the table... though I think it is cool i don't think it was meant to do that to the dude's http://s1085.photobucket.com/albums/j440/straga03/?action=viewñt=MomsaidNO.jpg
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Ridley Tree
Veto.
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Posted - 2011.04.21 18:49:00 -
[442]
1. Initial Tutorials: 4, Gets done what needs to get done but the default spawn location for the windows are directly behind the tutorial window and can lead to confusion.
2. Mission 1: 4, Gets done what needs to be done in a simple manner.
3. Mission 2: 4, Gets done what needs to be done, covers basics nicely enough.
4. Mission 3: 4.5, Very nice graduation style feel.
5. CaptainÆs Quarters General Feedback -- a. 4, feel is nice for Minmatar. -- b. 4, Layout makes enough sense I suppose.
6. General feedback
The Captains quarters seem to be little more than a way to walk around and press buttons to bring up a screen we can already bring up from the normal overview. IE, If you use the captains quarters it just makes things take more time than if you use the overview we have right now. I suppose "Meat Spinning" might be more interesting than spinning my ships... though I'd like for there to be content there and not just fancy holograms that then bring up the same old window.
_______
Pirating 101: A Basic Course |
Siigari Kitawa
Gallente Senex Legio Get Off My Lawn
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Posted - 2011.04.21 19:02:00 -
[443]
Okay played around for a bit.
Things I enjoy:
Walking in stations!
Things to report:
Couch animation looks silly Movement is stiff Female's butt sticks out very far Walk animation looks unnatural; feet are swept to the side during walking Female's back arch curves way too far Torsos are too long -- I look like an alien human Hand animation loop is not smooth repeat No bounce to the walk. Characters don't really bob their heads at all. (Though I think this should be customizable for every person so we look unique.)
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CCP RubberBAND
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Posted - 2011.04.21 19:03:00 -
[444]
Could players who are experiencing the camera getting "stuck" in certain places specify what is happening exactly?
Is the camera getting stuck on geometry and detached from the character? Is the camera getting stuck forever on certain elements in the environment? Are you losing the ability to rotate the camera in certain scenarios (if so could you specify which and where).
I also read some comments about jitter and shake, again could those players clarify on this?
Also screenshots in this case are really worth 1000 words.
I'd like to reiterate that the female animations are all placeholder. Male animations are not final and are also work in progress.
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Aamrr
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Posted - 2011.04.21 19:05:00 -
[445]
I get some very odd texture and shading issues. Running on kernel 2.6.35-24-generic, wine version 1.3.17 with an nVidia GeForce 9800 GT.
Settings: No physically simulated cloth and hair. Texture quality high. Shadows enabled. Resource cache enabled. HDR disabled. Depth effects disabled. Anti-Aliasing disabled. Post-processing/shader/texture/LOD quality: High.
Image
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Voluptates Corporis
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Posted - 2011.04.21 19:11:00 -
[446]
Please, another option for zoom control besides the scroll wheel. I use a trackball that doesn't have one
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Carli Zandrya
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Posted - 2011.04.21 19:38:00 -
[447]
Originally by: Soi Mala
Originally by: Da'gan
Originally by: Soi Mala Sooooo.... Years of development have led to this? All you've done is modeled a room with a few bits of furniture, and placed it in the existing station environment.
It took years to figure out how to skin a few walls (didn't even finish that), and move the camera?
Just adding massive lumps of data to the client and increasing pc requirements, for something that most of the playerbase don't want, all for the sake of adding a graphically pleasing but incredibly longwinded and inefficient way of accessing things that are already at our fingertips in the neocom.
Sweet.
Point 1: You can't really be so ignorant as to think that designing and creating a room and some furniture is what has taken years, or that it's anywhere close to as simple as that. Can you?
Point 2: There's no suggestion that PC requirements are being changed that I'm aware of, but even if there are I'd rather have a game which makes the most of my expensive PC. Adding 'lumps of data' (maybe you ARE that ignorant...) to the client has no detrimental effect unless you are struggling for hard disk space.
Point 3: I'd love to see your statistical data proving that 'most of the playerbase don't want' these changes. But even if you had such data it would be irrelevant - this is happening and I, personally, feel the player base (it's two words) will increase as a result.
1: Yes, it IS that simple. It isn't magic, or some flashy new engine to take over when you dock, it is simply the exact same environment, with a room rendered in the distance, and the camera moved to that room. You can't be so simple as to not notice that, can you? (see what i did there?)
2: Memory usage has gone up considerably since the new character editor etc. They advertise these server side rendered portraits that sound like they'l reduce work needed on the client end, but the portraits are only rendered once, during the creation. After that they are cached on your machine and take up considerably more disk space and memory than before. Adding gigabytes to the install size for the sake of making a pretty picture that is rarely looked at in any detail above the thumbnail in local seems a little excessive. Some people have download limits, others have eve on separate partitions or even separate SSD drives which aren't particularly large. So yeah, dumping data on us just to test out the alpha stages of their other emo mmo is p.lame.
3: No statistics, but you only need to look around the various community sites to find the general opinion of world of darkness incarna. It may bring in more people, but once people see how flawed the game has become, they'l leave again. For CCP this is all about sucking people in, and keeping them until WoD is ready, basically milking eve for all it's worth until they finally give up on it. Bittervets can see this, you, apparently can't. It IS inevitable, and it is a big middle finger being stuck up to the beta and early players who did more than just play back in the day, they helped shape this game, and now that work is being undone by ignorance on CCP's part, and a massive following of ignorant FOTM players who will probably GB2W when eve ends without a care in the world, oblivious to the fact that they ruined something quite amazing.
If you hate so much why stick around and be a troll about it? Move along, find another tree to pee-on.
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wakalaka
Information And Entropy
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Posted - 2011.04.21 19:49:00 -
[448]
1. Initial Tutorials: 3 2. Missions: 3 5. CaptainÆs Quarters General Feedback -- a. Rate the overall 'feel' of the CQ: 2 -- b. Rate the Layout of the CQ: 2
The scale doesn't feel correct when looking at the balcony. The avatar movement and animation is clunky. It makes me remember second life. The CQ is very small for an apartment, looks more like a prison. The layout doesn't make much sense: a cheap motel CQ, with balcony views to your personal ship.
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Tippia
Sunshine and Lollipops
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Posted - 2011.04.21 19:58:00 -
[449]
Originally by: Ranger 1
Originally by: BugraT WarheaD Yeah sure but the default keys need to work as well don't you think ? :)
The default keyboard would be the one most likely to be used by the majority of the players of the game. I don't think the small minority of players that use a French keyboard will influence what the default keyboard is.
The suggestion to make a section to easily select which keyboard you use might be a good one, but yes, most French players are probably used to reconfiguring the keys their favorite games use as default.
The suggestion should rather be that they don't use characters to designate the keys, but do it properly: using key position codes.
This really shouldn't have anything to do with the layout of the letters on your keyboard, because there is no universal standard or default for that. It's a sign of sloppy programming. ùùù ôIf you're not willing to fight for what you have in ≡v≡à you don't deserve it, and you will lose it.ö ù Karath Piki |
Skjoeld Magnus
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Posted - 2011.04.21 20:03:00 -
[450]
So lets see what i can tell you:
1. Rating: 4 ; First introduction is fine it explains anything you should know about that topics but maybe you should tell rookies about attributes and relocating them and such things, so they can start training more efficiently and get the skills faster. So they maybe won't get discouraged to go on playing cause the skills wont take that long.
2. Rating: 4 ; Explains the basics how you should knwo them. But i don't know if it's just at my place but I got bumped back by the station after using the second gate and I got problems at initializing warp because of the stations ( too near and couldnt align correctly ). Maybe you should use something smaller, like a warehouse or a POS or something like that. Sure that stations looks great but kinda fails. ( sry ;) )
3. Rating: 4 ; The mission shouldn't require a SAR I to be fitted though it's not needed ( could cause an unexperienced player to panic a little cause he can't fit it when the skill isn't ready yet ). The mission explains anything you should know about but maybe you should add something about tracking and thus.
4. Rating: 5 ; Is just fine. Nothing to add here.
5a/b. Overall it's a good feeling there. You can say that you really feel like being in a kind of "hotel room" in a station like it should be. Those three screens give it kind of a futuristic style like it should be and it's far more relaxed and not so formal and stiff like the normal hangar view. And here comes the BUT: You should be able to individualize the screens or they will end up as a nice decoration and nothing more and that kills the atmosphere a little in time. The CQ's should be upgradeable as well and should be able to be decorated by the players in a certain range.
The feeling and the layout are one, so they get one rating: 4.
6. Well anything was said at the most fitting points so anything more to say is: Take your time and do it right.
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Jessie42
Minmatar GoonWaffe Goonswarm Federation
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Posted - 2011.04.21 20:19:00 -
[451]
The capital ships look pretty nice, but ccp needs to increase the resolution of the ship models, as it's pretty blurred.
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Morganna Yieves
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Posted - 2011.04.21 20:28:00 -
[452]
I have been in Duality testing out the Captain's quarters. Unlike most people, I actually do enjoy the fact its a small, impersonal room.
Basically, for me, this implies that this is in no way a permanent room, and that you are being tossed in there simply because you bothered to leave your pod. that being said...
1. I am partial to the suggestion of not leaving the ship everytime you dock. A simple query window would suffice everytime I dock, along these lines:
1.1. Chat window opens, from the neocom. It asks: "You have doked and cannot undock for 30 seconds. Would you like to leave your pod and use the station's services? 1.2. The window should have the standard "Don't ask me this again" box tobe ticked, else it'll become annoying, since we, unrealistically, dock and undock so often. 1.3. Once docked, your NEOCOM should display a small botton where you can leave your pod.
2. Currently, even if my previous suggestion isn't good, when you dock and are sent into your captain's quarters, the loading is done by stages, albeit quickly in my case. I'd recomend some style of animation that lasts a good 10 seconds, to enable complete environemental loading. Maybe a little video or something.
3. I am partial to the idea of 1st person interaction. If you set up the camera tobe at your avatar's eye level, this will allow you to talk to other players more realistically. However, make it a special case of zooming in too close, and then the camera adjusting to your character's eye level. 3.1. Retain body is at eye level.
4. Once you left your pod, it doesn't really make sense that you continue logged in to the local chat. Disable the local, constelation and any channel that is not Corp or Alliance based. You should keep connected to those people.
5. Allow the option for us to "buy" a quarter, that is less spartan, at some point. Make it so that you need to have a jump clone in that station to justify the quarter. 5.1. You might also want to leave the clone-pod in your chambers, say in your bathroom or something along those lines.
6. Make a interactive marker that allows you to see your movement's destination, aswell as interacteable locations. 6.1. make it practical. xD
7. Allow players to move the captain's quarters a bit closer to their ship. 7.1. allow players to ship spin their ship. :P
8. No glass? do you mean my ship is floating in an atmosphere, that I'm also breathing, and that when the ship undocks it just goes out instantly? Add some form of glass or window or forcefield, else its a bit sillythat you get exposed toall that radiation or, more stupidly, that your station, everytime it lets you undock, needs to use three to four pressure chambers to aoid losing all inner atmosphere. Who'd make it so that the ship was in an atmospheric envirnoment anyways? Drones can fix it!
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Jessie42
Minmatar GoonWaffe Goonswarm Federation
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Posted - 2011.04.21 20:31:00 -
[453]
Also on an ATI 6950, in full screen i get nothing but black, i can here walking around and i can mouse over stuff and click but i can't see what i'm clicking.
It's nice though, work in progress at least, although the pixelated and blurry capital models are a shame.
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Jesspa
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Posted - 2011.04.21 21:06:00 -
[454]
I haven't read every page of this thread so forgive me if I'm repeating things already said.
I like the CQ as a very early version but obviously it needs much work. Basic things - when I click on all sorts of things, even the 'Next' button in the tutorial, I hear 'Warp drive active' from Aura...
Also, double-clicking to move really doesn't work. My character gets so far and then just decides to stop.
Are there plans to be able to move without using the keyboard? Like, for example, by pressing both mouse buttons? That would be highly desirable for me.
Any chance he could a bit faster? I understand that you don't want to have characters running all over stations like other MMMRPGs, it just looks stupid, but he could move with slightly more urgency!
And zooming doesn't really seem to work. If I zoom in the camera just seems to centre slightly to right of my character's head. Zoom out and moves left again. Ultimately I'd love to be able to walk to the edge of the balcony, spin the camera around so I'm looking at my character's front, and then zoom right out and see him standing there in the distance on his balcony.
Keep up the good work!
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Venomiouses
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Posted - 2011.04.21 21:31:00 -
[455]
The CQ gets 4 out of 5 imo. its great, but still a bit buggy.
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Jaton
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Posted - 2011.04.21 21:36:00 -
[456]
My graphics were too bad for any kind of testing. My toon was colored bright green, red, yellow with some white and black. Sorta like a toon from WoW (heh). I could move him abit, but his body did not move...arms did not move, head did move, etc. Sorta like gumby. I'm pretty sure that he was supposed to be standing next to some railings, with his hands on them. But the railings did not show.
And yes, my graphics were set as per the instructions.
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Ranger 1
Amarr Paragon Fury Cascade Imminent
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Posted - 2011.04.21 21:45:00 -
[457]
Originally by: Tippia
Originally by: Ranger 1
Originally by: BugraT WarheaD Yeah sure but the default keys need to work as well don't you think ? :)
The default keyboard would be the one most likely to be used by the majority of the players of the game. I don't think the small minority of players that use a French keyboard will influence what the default keyboard is.
The suggestion to make a section to easily select which keyboard you use might be a good one, but yes, most French players are probably used to reconfiguring the keys their favorite games use as default.
The suggestion should rather be that they don't use characters to designate the keys, but do it properly: using key position codes.
This really shouldn't have anything to do with the layout of the letters on your keyboard, because there is no universal standard or default for that. It's a sign of sloppy programming.
Certainly reasonable, although I don't believe I have played a game personally that used that method... or possibly I just didn't notice if they did.
I would think it would make it a bit difficult to clearly convey to control scheme to a new player though. Pictures would help. Unless the keys (as opposed to the letters) on other keyboards aren't in the same locations. ===== The world will not end in 2012, however there will be a serious nerf to Planetary Interaction. |
Soden Rah
Gallente EVE University Ivy League
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Posted - 2011.04.21 21:46:00 -
[458]
Originally by: CCP RubberBAND Could players who are experiencing the camera getting "stuck" in certain places specify what is happening exactly?
Is the camera getting stuck on geometry and detached from the character? Is the camera getting stuck forever on certain elements in the environment? Are you losing the ability to rotate the camera in certain scenarios (if so could you specify which and where).
I also read some comments about jitter and shake, again could those players clarify on this?
Also screenshots in this case are really worth 1000 words.
I'd like to reiterate that the female animations are all placeholder. Male animations are not final and are also work in progress.
I created a new char on duality to run the tutorial. ammar kahnid female. ran the tutorial (confirming as I did that there is a place where you can fall off of the walkway)
Having completed the tutorial I received my special, graduation uniform (which I can't find anywhere) and went into customisation to put it on. not being able to find it anywhere I clicked back, clicked ok to the 'you will loose all customiseations' warning (I hadn't made any) and got back to CQ. when I got there however the station menu had vanished and I couldn't click on anything in the CQ enviroment, or rotate the camera view, although WASD still worked for moving around. undocking and redocking solved the issue... Till I crashed. __________________________________________________
Originally by: CCP Tuxford bugger, I need to have a closer look at this menu function
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gs384
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Posted - 2011.04.21 21:49:00 -
[459]
You really need to have the char stay away/not get too close to the walls so that when your camera viewpoint has to adjust to the room you dont dissapear into your char.
When your sat on the couch and you click and he moves in that direction so should the camera viewpoint.
Default camera view distance from char seems a little too close.
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theocratis
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Posted - 2011.04.21 22:38:00 -
[460]
Edited by: theocratis on 21/04/2011 22:40:25 The format is a little rought i just made notes in the client notepad and copy pasted here. First impression: good start and a good direction.
Test Character: existing caldari, traveled to emrayur to test crash course and CQ in pod.
*PI interface does not close down properly, forcing a log out to get back to CQ.
*Polish: Players should not be able to watch the station environment draw around them on load. There should be a loading screen or black screen to game fade in to hide the station drawing into place.
*tutorial: directions for undocking or interacting with the environment need to be clear and concise. A new player may not understand that they have to right click to use the undocking panel on the balcony.
*tutorial crash course: first mission, after you get your ship and take the accel gate you get shot into the middle of the station which bounces you 20k away! =(
*tutorial crash course: first combat mission, when the tutorial tells you to undock, if the player undocks the tutorial requires that you redock and click 'done' before you can proceed. however it does not tell you that this is required. this will confuse and alienate new players. this is another clear and concise issue. New players need their hands held through your interface and tutorial or they will be more likely to judge the game as poor and leave. Your interface is NOT intuitive and if you do not indicate (either a visual queue or written) where to click the player will spend more time hunting around than playing.
*tutorial crash course: excellent job with showing players the racial fleet of ships that they can train for.
*character custimization breaks mouse CQ movement and navigation.
*Look and feel feedback: it depends, as was stated in the dev blog CQ seems to be under heavy developement. In its current state it is a blend of the current interface allowing you all the station services and normal toolbar utilities. The environment currently adds interactive options to access some of these same services via right clicking on the item in your CQ. This is a step in the right direction but is still plaugued by the old ugly windows 95 style interface. I personally was expecting to use the viewscreens in the environment instead of it just brining up the old UI screens. for example: PI could be extrememly immersive in the CQ but it is simply just an alternative way to access the same interface as before. The aesthetics are great for the sci fi game that eve is.
*summary of crash course feedback: new players really do need as much explicit instruction as possible to grab ahold of the interface. click on <button> etc. A voice over to go along with the reading will ensure the tldr's pay closer attention. Buttons need to glow bright green and blink when they are pointed out in a tutorial. This will catch the player's eye and keep them focused on the tutorial. I got my certification and turned in the mission but aura did not award me a capsuleers uniform or if she did i was not instructed on how to 'equip' said uniform.
*CQ feedback summary: The camera should be allowed to zoom farther out, although not to far as the CQ is a rather small room. Players should not be able to watch their video cards build the room around them upon loading in. This breaks immersion and seems unpolished.
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Mick Oyen
Caldari Phoibe Enterprises Peregrine Nation
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Posted - 2011.04.21 22:44:00 -
[461]
What im wondering is for those of us that have to run eve with no shaders and low graphic setting's option whats gonna happen there? Are we still going to be able to use the captains quarters option? And when the full walk in station expansion goes ahead will we be able to use that as well without having to buy a new graphics card for our computers?
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Eraggan Sadarr
Phoenix Tribe
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Posted - 2011.04.21 23:11:00 -
[462]
I really don't see the point of the CQ. I hope it can be disabled, as it just seems to be another layer of interface... just slower than the current one.
Eve Market Scanner - Marketlog comparisons |
BeanBagKing
Terra Incognita Intrepid Crossing
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Posted - 2011.04.22 00:01:00 -
[463]
I didn't (and probably won't) be trying the new missions, but I got on to see what this new "walking" thing was all about, so here's some quick feedback.
5. CaptainÆs Quarters General Feedback -- a. 3 -- b. 3 (1-5 scale)
6. General feedback - I gave both of the above 3 because it felt like it was missing something. I tried to keep in mind that it's still beta, and there's a long ways to go, but it feels lacking somehow. I think it's the size. I'm a capsuller! I earn enough in a day to buy this entire station! and I get a Holiday Inn size room? I mean, it should at least have a separate bedroom, walk in closet, full bath (with a jacuzzi tub btw, I'm going to hit up some of those hot agents I'm always talking to). I donno, maybe you were going for the "just an apartment" look since capsullers tend to not settle down it seems like, but out in 0.0, we don't really go far, I'd like a bigger place. At least I think that's it, like I said, I can't put my finger on it.
Also, WTB run button. I kept trying to hold down shift to make my character move faster, but he just plodded along. I think his muscles atrophied from all that time in a pod because he couldn't jump either. I don't know if you have plans for this later, but without at least the standard run/jump/etc freedom of movement it feels constrained, I don't feel the depth of the game.
And last, I WANT TO SPIN MY SHIP! comon, if I'm standing on the balcony, why can't I grab it and give it a little spin around the hanger, please!?
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Glyken Touchon
Independent Alchemists
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Posted - 2011.04.22 00:16:00 -
[464]
haven't done the missions yet, so will comment on them at the weekend.
5a feel - 3. too dark. people have just spent time creating a character in a well lit creator, then they get dropped into quarters that make their selections look completely different? it's going to annoy people unless they can see their character properly. 5b layout - 4. sofa and table need to be easier to navigate without getting stuck, but otherwise fairly good.Will clones awake in a med-bay in the CQ or in the station proper? I found the pod under the balcony after dropping off the stairs - would love to be able to access the pod disconnection chamber (even if it's just eye candy).
6 General - most of my comments are repeats of what other people have said:
- should stop when you collide
- rotating 90degs instead of walking
- sitting inside sofa
- falling through scenery
- needs some indication when you can interact with an object. R-click menus for CQ feel clunky. Avoid non-trial characters saying "what do you mean you can sit on the sofa?". sitting on the sofa shouldn't require a seperate menu: click on object = interact. ditto with getting off it.
- Camera controls: these MUST be the same as are used in space. no exceptions.
The screens should be customizable. Corp recruitment? useful for a new player, but for someone who's just joined a player corp? allow the initial screens to default as they are, but let each screen have options for:
- PI- summary screen when next extractor/factory is going to run dry on each planet
- corp recruitment
- evemail summary page
- S&I jobs
- character standings
- skill queue
- wardecs
- market
- contracts
- character/corp orders
- list of ships on station grid PC & NPC/Concord (even if it only updates every minute or so)
- etc
these summaries should show in the cabin, even if they open the usual windows when properly activated. this would give people a reason to use their quarters- to get a better overview of what's happening at a glance.
I understand why you've got the ship centre so far away from the balcony (so it doesn't mess things up when people switch to larger ones), but after the "commanding the most powerful machines ever built" in the intro, you need to have rookie ships/frigates be a bit more prominent and not something you can miss in the hangar.
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Soraya Nol
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Posted - 2011.04.22 00:31:00 -
[465]
The 3 screens are a big sad joke. Instead of being an immersive UI they're just big buttons?
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Bloodpetal
The Black Company TBC
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Posted - 2011.04.22 00:56:00 -
[466]
Edited by: Bloodpetal on 22/04/2011 00:56:52
Originally by: CCP RubberBAND Could players who are experiencing the camera getting "stuck" in certain places specify what is happening exactly? Are you losing the ability to rotate the camera in certain scenarios (if so could you specify which and where).
I lose ability to control camera after the Character creation is activated.
I actually have a video of this @ Youtube Video.
You'll notice I struggle with the Camera at certain points with the snapping in place, but at the end after I interact with the character creator I'm unable to spin my camera after multiple attempts to do so.
(This Video is UNLISTED and isn't searchable from YouTube - it's private to anyone who has the link.) ____________________________________________________
Bastet :: Captain |
Carli Zandrya
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Posted - 2011.04.22 01:20:00 -
[467]
Note you do not have to be in Emrayur to see the CQ. Just the new tuts.
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voiddragon
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Posted - 2011.04.22 01:34:00 -
[468]
1. Initial Tutorials: 3 (1-5 scale)
2. Mission 1: 3 (1-5 scale)
3. Mission 2: 3 (1-5 scale)
4. Mission 3: 3 (1-5 scale)
5. CaptainÆs Quarters General Feedback 4 a. Rate the overall 'feel' of the CQ 4 b. Rate the Layout of the CQ (1-5 scale)
6. General feedback I think it was stated that Incarna didn't have full lighting yet, but I thought the amount of shadow and darkness broke the immersion a little. Space and the hangar is currently brighter than your room which is the light source. That doesn't make much sense to me, but it's a small thing I guess...
I also didn't find it very immersive to spawn at the hangar. I understand this is a first iteration of incarna so I'm probably commenting on something that isn't going to be in the final stages. But I was always under the impression I would spawn at a room that deals with the opening of pods.
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Larissa Sunsorrow
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Posted - 2011.04.22 01:50:00 -
[469]
Originally by: Ranger 1
Originally by: Tippia
Originally by: Ranger 1
Originally by: BugraT WarheaD Yeah sure but the default keys need to work as well don't you think ? :)
The default keyboard would be the one most likely to be used by the majority of the players of the game. I don't think the small minority of players that use a French keyboard will influence what the default keyboard is.
The suggestion to make a section to easily select which keyboard you use might be a good one, but yes, most French players are probably used to reconfiguring the keys their favorite games use as default.
The suggestion should rather be that they don't use characters to designate the keys, but do it properly: using key position codes.
This really shouldn't have anything to do with the layout of the letters on your keyboard, because there is no universal standard or default for that. It's a sign of sloppy programming.
Certainly reasonable, although I don't believe I have played a game personally that used that method... or possibly I just didn't notice if they did.
I would think it would make it a bit difficult to clearly convey to control scheme to a new player though. Pictures would help. Unless the keys (as opposed to the letters) on other keyboards aren't in the same locations.
It's a pain to remap a keyboard just to walk around. I'm a Dvorak layout user and most games don't need remap (with the exception of the games using the Valve's Source Engine, like Portal 2 and Team Fortress, all other games walks forward when I press the Comma key). The problem is.. using the keycodes instead of the current keymap wouldn't mess with the chat?
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Kaltooth
Amarr
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Posted - 2011.04.22 02:09:00 -
[470]
While I know this is a work in progress, but is there any plans on the table to deal with how ships appear in the hangar with this? Right now, you have some ships that are aligned in a way that works considering their size, and then you have others (like the orca) where the only view of your awesome ship is the engines. Can they all be set to a specific angle? Ie, far plane on the left for the rear and forward plane on the right for the front giving a 1/4th view of the ship. I'm also assuming that in some iteration, the hanger background will be revamped again so the nag will be more believable in being parked in the stations (I guess maybe the nag has retractable sections so it can fit into a gallente station).
Btw, The texture update on the scorpion makes it one of the biggest standouts in the new view, but the scorp itself is again angled with a primary view of the engines.
Future work request though. Need to get 4 rooms with lighting, objects, and shaders working before going to the small detail steps of course.
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Zora
Gallente Vector Industries
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Posted - 2011.04.22 03:39:00 -
[471]
Alright, to hell with being objective here, I'll be honest: Being able to see my avatar walk 8 years after her inception almost brought a tear to my eye
About the rest.. well .. you know.. babysteps, right? At least the walking animations and the lighting seems to work very smoothly. I like and it's definitely a great foundation for.. other.. stuff. Just please, think of a better UI for the WIS than for the rest of eve. Excel-Style interfaces work with interfaces containing buttons, lists and grids, but it doesn't work for real 3d movement. I know what we see are most likely just placeholders but you know how often things from prototypes carry over to the real thing..
Anyway, apart from a few bugs it already looks pretty good. Thanks for the hard work CCP
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Dalton Vanadis
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Posted - 2011.04.22 03:54:00 -
[472]
It's shiny, it's new, I like it.
But the camera movements can be very frustrating and the limit to zoom for some reason really really bugs me, especially since it's such a small space compared to the rest of the game. It's very difficult to get one's bearings initially because of the restricted view. There also seem to be some random bugs with camera movements, or they may be features...
Ship view wasn't working for me. And I know this is a stupid, troll comment, but is there a way I can still spin my ship, it's a great past-time for my mouse hand in long skype conversations...
The avatar seems to get stuck on the stairs unless it's directly in the middle.
I like the orange lighting, but I wish that some parts of the room were less shrouded in shadow, I don't know if that's on purpose or just artistic taste, but being able to see the metaphorical spiders crawling down the wall would be nice.
It is very much still a work in progress, and I have to step back and look at what you guys have done so far, and it's a crazy feat and I can't wait to see the final product with all the textures and what not.
PI would be even cooler if the display cycled through images of your planets, the corp recruitment would be cool if the screen itself was a rolling screen of ads or even the spreadsheet brought up by clicking instead of just a stock image. And the main screen is pretty cool, but I would love to be able to watch a real eve movie on there, like the dominion trailer while sitting on that couch. That would be crazy cool.
Generally, the biggest thing that bugged me was the difference in feel of the movement interface between CQ and space, it's kind of jarring to have the prototypie interface of CQ compared to the much smoother experience outside. It also seems like the interface can lag a little. And with that comes the fact that the size of the rooms feel appropriate, but my ability to view that room is restricted to a very annoying level, I can ram a camera drone through a wall in space, but not in CQ, up to you guys, but being able to zoom to virtual eternity in one area and all of 4 feet in another is gaaa *twitch* annoying for me.
That's it for me for now. Thanks for the privilege of viewing and even critiquing some of your awesome work!
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Bubba Phet
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Posted - 2011.04.22 04:18:00 -
[473]
wtf is every one crying about being able to stare at their pod for? are people really that afraid of change or that attached to how things are?
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Jojo Jackson
Caldari
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Posted - 2011.04.22 05:10:00 -
[474]
6.
I don't like it as it just "look cool" but don't do anything for the game at all.
If you use it so that all player on a station can interact with each other like in Second Life or other MMOs, it might be funny. But as long as it is a stand alone it's just a wast of recurses :/.
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Adamonus
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Posted - 2011.04.22 05:21:00 -
[475]
- You need lots of stuff (exotic dancers, etc.) in 3d for this - Open REAL "walking on stations" as soon as possible for any pilots, that enter a station TOGETHER. I see lots of potential in here.
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Garia666
Amarr T.H.U.G L.I.F.E Warped Aggression
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Posted - 2011.04.22 07:15:00 -
[476]
I know its work in progress but my 1st impression is kinda disapointing. 1st of all i have an fairly decent game pc with sli setup. bunch of memory latest drivers.
But when i try and get the highest graphics settings it will just zoom out to my ship. so i need to lower the settings..
further more when your walking al the side menus are enoying,. so is the chat.
The walking it self gets frustrating when you dont have a run button. I understand that its not an fps.. but man...
i will upload an raw fraps movie of the grahpics issue`s if ccp is intrested. ( will need to have the fraps codec to wacht it) .
RAW FRAPS of graphic issues
Download will be available 10 minutes after this post Do not click this ad. |
DeBingJos
Minmatar Weirdo Asylum
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Posted - 2011.04.22 07:48:00 -
[477]
1. Initial Tutorials: Rate the tutorials that explain Incarna navigation and Skills prior to the first mission description (1-5 scale) Rating 1: It is all explained too short. You need to explain that you can do the same stuff via the neocom and rightclicking objects in the room.
2. Mission 1: Rate the first Mission and the associated tutorials (1-5 scale) Rating 2: Explain the steps you have to do better and keep the tutorial window open at all times. Sometimes it closes itself and reopens when you completed the assignment. This is VERY BAD behaviour. The tutorial window should be visible AT ALL TIMES with instructions on what do to next. Nothing is more frustrating for a new player than getting stuck in the first 30minutes ingame. Also make sure to point players to several helpchannels early in the tutorial so they can ask online help from other players when they get stuck. This is very important imo.
3. Mission 2: Rate the tutorials after returning from Mission 1 and the Objectives and tutorials of Mission 2. (1-5 scale) See above
4. Mission 3: Rate Mission 3 and the associated tutorials (1-5 scale) See above
5. CaptainÆs Quarters General Feedback -- a. Rate the overall 'feel' of the CQ -- b. Rate the Layout of the CQ (1-5 scale) Rating 3: The CQ has a lot of potential, but it needs to have an added value. For example, the screens should display realtime data about PI, Corp status etc without opening the standard neocom window. For example: the fitting window should project a rather large image of your ship above the table with more functionality than the standard fitting window. It should incorporate all the EFT functions. (being able to fit your ship with modules you don't have yet, and being able to turn hardeners on/off, ...)
6. General feedback
Tutorials: Better than before, but they still need a lot more work. You need to really hold the hand of the new players and guide them step-by-step through the game. Keep the tutorial window open AT ALL TIMES. Also explain the difference between the ship cargohold and the station hangar. This tends to be confusing for new players.
CQ: A lot of good stuff but the controls are very hard. Imo third person camera is not very usefull in cramped spaces. 90% of my time I;m trying to get the camera angle correct instead of interacting with the environment.
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BugraT WarheaD
Astromechanica Federatis
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Posted - 2011.04.22 09:05:00 -
[478]
Originally by: Larissa Sunsorrow It's a pain to remap a keyboard just to walk around. I'm a Dvorak layout user and most games don't need remap (with the exception of the games using the Valve's Source Engine, like Portal 2 and Team Fortress, all other games walks forward when I press the Comma key). The problem is.. using the keycodes instead of the current keymap wouldn't mess with the chat?
I don't know but yeah CCP have to think of all player that don't use the generic QWERTY keyboard. Using arrow keys as default position has the benefit to be the same on all keyboards.
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Cratana
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Posted - 2011.04.22 09:14:00 -
[479]
1. Initial Tutorials: 2
2. Mission 1: 1
3. Mission 2: 1
4. Mission 3: 1
5. CaptainÆs Quarters General Feedback -- a. Rate the overall 'feel' of the CQ: 2 -- b. Rate the Layout of the CQ: 2
6. General feedback
My overall point of view: I love EVE for its complexity and its meta gaming aspects. So, I am all for making it better by lifting its user interface to the 21st century, and if Incarna is the way to do it, so be it.
Overall I think that this early gaming experience (good idea to show it already now) shows very nicely that the new in-station experience and the old in space user interface are colliding very strongly, and do not merge to a good combined user experience.
To experience first hand feedback from new players:
My suggestion to get a good feeling for a new player experience would be (no, make this: I beg you): Get some gamers who never looked at EVE before, put them in the game, and observe what they are doing and what questions they ask. And DO NOT answer any of their questions, or tell them how cool the game is later once they have gone through the first few horrible hours of learning it, just smile and see them stumble and fall, and if they burn, let them burn. Record everything on video, game interactions, gamer actions, gamer speech and gamer face. Do not use the same gamer ever twice, you get the first playing experience only once out of someone; the second time he/she would be proud of being a tester veteran, and this would spoil the observation results. And then improve the parts they disliked or stumbled most, and make the parts even shinier they liked most, e.g. by leading the gamer's focus on the shiny things in a meaningful way within the first few minutes.
I am trying to give feedback from the point of view of someone who never played EVE before and read about the awesome walking in stations edition of the game (and from what I remember as the biggest stumbling blocks when I started):
Game start in station:
Please do not make me READ instructions when I start a new game, SHOW me, or at least TELL me through spoken instructions which REACT to my actions (NOT through one-off speech blurbs I have to remember). In those first few minutes, the game has not won my confidence yet that the next ten minutes of playing are time worth spending. Also, in comparison to the nice 3D environment in station, the tutorial instruction window looks like a relic from the eighties. Please consider that at this point in time, a new player cannot know how great and epic EVE will be for them; they just see another science fiction game with a (as soon as they are in space) horrible user interface.
In space missions:
In mission 1, using the default overview setup, and not changing anything since docking, the green ship icon I was told to look for was not shown in the overview. Only when I extended the size of the window, I saw the green icon. Half of the people I know would already have stopped playing here, because of an in-space user interface that looks like a spreadsheet, with the texts being in a font that is often hard to read.
The gamer is shown masses of boring text in the initial missions to explain things that are simple in most MMOs but more difficult in EVE, e.g. approaching a target and locking it before firing, involving FOUR different parts of the user interface: 3D view, overview, Selected Item window, gun icon. For a 3D game that happens on the ground, approaching a rat before hitting it is intuitive, in a space game where it is difficult to judge distances (forget the distance indicator, that is way too much information thrown at the user in the first few minutes), it is too complex. Again, SHOW the player, TELL the player, do not bore him with text, or he will leave the game in the first few minutes already.
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Cratana
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Posted - 2011.04.22 09:16:00 -
[480]
Captain's quarters:
Captain's quarters feel about like I would expect them to be in a space game, while the couch looks very odd in the environment. Seriously, a COUCH? Not a body fitting arm chair that folds comfortably around the body, moves through the room and will merge with other armchairs when doing more personal stuff with others? We have a pod and implants, but 18th century furniture?
Please consider that new users will not judge this as a revolutionary part of EVE, but as a miniature part of what they have seen in other MMOs. I mean, have you ever played a MMO where the avatar environment consisted of one small room? So, their reaction is most likely to be "meh" and not "wow, great".
Each part of the old user interface that shines through in CaptainÆs Quarters (e.g. when right-clicking something) looks incredibly outdated, compared to the style of the room.
The stair to the balcony looks Caldari to me, not Minmatar: cold edgy steel, the railings being purely funtional, and there only because someone decided there should be railings, not to actually keep people from falling.
The three display screens in the quarters look Gallente or Amarr to me, not Minmatar: Floating displays without scrappy borders fit Gallente and Amarr better, for Minmatar I would expect a less elegant design.
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Mirei Jun
Right to Rule
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Posted - 2011.04.22 09:39:00 -
[481]
NPE tutorial mission issues:
1) If the tutorial window is closed by accident reopening it can be non-intuitive.
2) The rookie ship in the tutorial area will not respawn
3) I warped into the chapel and was projectiled off the station.. ZOOOM!
4) No tutortial on how to retrieve the Token of Submission from the station.
5) I got my pilot certification! Now I have to warp back to... umm... what system? I am lost...
6) I completed the fist missions with Aura!!! Now what?
7) Even more hand holding. Example:
I have the item from the chapel. Now what? I need to dock, put the item in my station inventory, then click "complete mission" in the mission info screen. This seems obvious but it isn't... CQ and WIS are targetted at a larger audience. It is really important there be more flashy, pointy, pop-up things to herd these moro... I mean "new players" towards actually reading the tutorials. With all this said, it is much better then things used to be. Keep up the good work. NPE Specific errors: In tutorial, Undocking: "Now that you are on the balcony of your captain's quarters, you can undock by pressing the Undock button on the guard railing." is not the case.
In tutorial, Ship Movement: "To board your ship, right-click the green triangular icon in your overview and select Board Ship from the contextual menu. "
The icon is rectangular. This comes up again later in a different area of the tutorial explaining the overview.
Thoughts on CQ: We are fully aware that CQ is a segue to WIS, and many other exciting things in store for Eve. However, in its current form CQ appears to serve no purpose. It is simply a slower interface to accomplish the same tasks. I am sure you are aware of this. Something which makes CQ special, even one thing, would be nice. One possible suggestion is the ability to change outfits in CQ without editting your portrait.
Most of the other opinions on CQ have already been stated in this thread so I will not repeat them.
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Dalmont Delantee
Gallente Shiloh Technologies
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Posted - 2011.04.22 09:55:00 -
[482]
General comments (waiting on bio mass):
5.)
a) 3.5 b) 3.5
6) I'm in agreement with a large number of people on here:
1) Do not remove the ability to spin our ships - I don't want to see the arse end of all my ships 2) Walking feels bad head pointing one way and body going another... 3) Camera position I don't like....directly behind or First person and let us zoom out a little 4) The monitors are under used, more info! 5) dark - more light
Otherwise, good start....need more stuff though and I want to be able to move my ships!
Take comfort in knowing that its probably some pimply faced twit, or 40 year old virgin, who gleens everytime mommy offfers to take them to needle point lessons |
Laechyd Eldgorn
Caldari draketrain Test Alliance Please Ignore
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Posted - 2011.04.22 10:21:00 -
[483]
Edited by: Laechyd Eldgorn on 22/04/2011 10:23:21 I took a peek and few suggestions:
- TAB key should highlight useable objects - I suspect and hope right click menus are mostly for testing, because it feels useless to have something like enter/exit sofa there :). We should be able to use most objects by clicking I suppose? - moving mouse over character or any object should "highlight" it. - need more light, or at least option for it. Now I was having like half black screen. I like dark world, but I also like to see textures.
movement: - I like more interface when you use WASD and screen turns with character. Using this where you turn screen and character turns with screen feels weird. - zooming is totally weird. I suggest have different mode for that sidezoom, if someone really wants to use it - boobs (yeah totally srs here), they look like balloons about to explode. I am beginning to agree with jiggly boobs.
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Aineko Macx
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Posted - 2011.04.22 10:25:00 -
[484]
Quote: 5. CaptainÆs Quarters General Feedback -- a. Rate the overall 'feel' of the CQ -- b. Rate the Layout of the CQ
I have no clue why you want a rating for something that is clearly still early alpha. But, since you asked: It feels horrible on all levels. - Graphics are bad, low res, shadows are blocky, lighting creates weird artifacts on faces, making your character look like some monster, performance is bad, camera movement is not smoothed which promotes motion sickness - Controls are dreadful, its hard to make a character go where you want, collision avoidance is non-existent, the char is stupid and keeps walking against the wall, movement is slow and inefficient
Even with all those things fixed, I fail to see how the CQ would make a superior replacement for the simple yet function menus. ________________________ CCP: Where fixing bugs is a luxury, not an obligation. |
Dennie Fleetfoot
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Posted - 2011.04.22 10:47:00 -
[485]
Ok guys. I know you've been working very hard on this but I've got to honest with you.
I wouldn't even describe this as an alpha beta. I tried for two hours to get the cabin but got nothing more than a black screen or half a hanger view with what I assume was a zoomed in section of wall on the other half. I did all the solutions that were suggested, none worked.
The tutorials however worked. And they are an improvement but a lot of what was being asked of a new player is still too high a learning curve. That can be remedied very simply however. Many of the tutorial boxes where flashing up in very inconvenient areas of the screen, getting in the way of other open boxes.
I would suggest that before any tutorial of flying a ship happens, a new player should be introduced to an overview tutorial, explaining how boxes can be resized and pinned to a spec that the player is comfortable with. Also the actual overview itself was showing everything, very confusing for a new 2 year vet like me nevermind a new player. It also didn't show the enemy npcs. It was only because all brackets where turned on that a new would see them to target them.
The tutorials are better but the forced running before a player can walk has only been reduced to a brisk jog.
For reference my laptop is a HP Pavillion DV6 With a dual core AMD Athlon X2 QL65 2.10Ghz CPU with a ati mobility radeon HD4530 512MB
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Newo Snave
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Posted - 2011.04.22 11:39:00 -
[486]
Adding my 0.02ISK to the thread... Movement buttons are good; I approve of being able to walk toward the camera so I can see the face I spent time designing
Screens need to be configurable - I want to have, say, jobs and market on the wall and my character sheet on the table
Also the screens should really zoom in to a a CQ-ified UI rather than popping up the same old in-space overlay window (maybe we can have the spiffy 3d targeting views from the videos in this expansion as well? and a pony?) Everyone else has already complained about the path finding and collision detection so I guess I don't need to mention that again...
Double-click to interact by default would be good; right click to sit down is weirs, and movement controls should make you stand up and mive instead of making you click to stand up first.
The hangar ought to show your active ship closest to the balcony, and you should also have the ships you have in station visible (unless you're a pack rat and have more than will fit of course).
Tutorial is better. Needs some more indicators about what to do next when you get back to the station. And having to pick your ship up from somewhere floating in the void is... odd. Especially if you log out of the station before you do the first tutorial, because when you log back in again you get a rookie ship from Pend Insurance before you know what that's for...
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Arcathra
Minmatar Technodyne Ltd.
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Posted - 2011.04.22 11:46:00 -
[487]
Originally by: CCP Tanis
5. CaptainÆs Quarters General Feedback -- a. Rate the overall 'feel' of the CQ -- b. Rate the Layout of the CQ (1-5 scale)
6. General feedback - In your own words, please provide general feedback for the new CQ/Tutorial experience. Also feel free to give us any comments, concerns, suggestions, and problems you encountered.
Just my ratings and feedback so far on the CQ. I have not lokked at the new tutorial, yet.
5.a: 5/5 5.b: 4/5
6: The CQ and my visible and moving character have drastically changed the feel for me. With CQ my character is now more real. I 'm now controling and playing my character in EVE and not doing some stuff "just as me". Don't know, hard to explain for me. I hope you understand what I mean Some other things (probably already mentioned by other players): - the room is a bit too dark, even though it is a Minmatar room - some of the "smaller" ships (battlecruiser and smaller) could be moved a bit nearer to the balcony, they look very small to some extent
I think most of the bugs and non-functional things are already mentioned numerous times, so I'm not going to spread them out, again.
Just my 2 cents .
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Logan LaMort
Gallente
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Posted - 2011.04.22 12:29:00 -
[488]
Please, PLEASE CCP consider putting in a another zoom level.
Basically, a first person perspective, which is easily doable by moving the camera position to the avatars head and and removing the avatar from client side view (To prevent clipping).
NOTE: I am not talking about a first person shooter perspective. Just a perspective that removes the entire avatar from view and positions the camera at the head level of the avatar, to make navigation much easier. No first person models, animations or anything else changed. Navigation would be exactly the same.
Seriously most third person games have this feature, it's has great usability. Either to help navigation through narrow/small areas or to help see things close up in detail without the view being obstructed by your avatar... you know like the monitors in our quarters.
To quote a maker of another popular third person MMO:
Quote: It was a decision made early on not to include a first person view and to design the game around using a third person view only. We of course allow you to zoom all the way in, and you're welcome to play that way; however, it's really mostly only intended to capture screenshots.
We're not currently planning to implement a fully 'functional' first person view like other games may have, aside from the large undertaking it would be to implement correctly, it just isn't part of the original design of the game. We prefer the game to be played from a third person perspective and the environments and encounters are designed around that preference.
For once CCP, stop guessing at what people want and actually make some options available for users.
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Bayushi Akemi
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Posted - 2011.04.22 12:38:00 -
[489]
I hope this thread or something similar will be posted in the test server(s)' forum seeing as this is a test server thing and not having an official feedback thread there is weird
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Grady Eltoren
Minmatar UNITED STATES ARMY
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Posted - 2011.04.22 13:08:00 -
[490]
Edited by: Grady Eltoren on 22/04/2011 13:09:59 My feedback agreeing with others and some of my own:
1) First off - great job so far! 2) Monitors are under used like others stated - more info through interfaces is better as it helps tech imersion. Maybe same info through all screens but difference being your character is sitting vs standing, etc. which is what people really do - choose what position is most comfy. 3) Love the balcony 4) Not a fan of having a captains quarters in EVERY station - that is a HUGE imersion breaker for me. Maybe it is intended to be like a hotel room? Generic? Then I could see it maybe. But I would perfer I think paying rent (isk sink for you!) to have quarters in the stations I am BASED at. Other stations I think you should just dock to hangar view. This also has the effect of giving more "specialness" (haha) to the Capt. Quarters. or... Have generic in all stations but pay to have one or more special ones you can customize like you can your character? 5) The contextual menus I think should be a bit bigger (maybe different font) when there is an action available. Like the small and hard to use ones in game I find them annoying. I know no-one wants to obstruct view but the easier/bigger they are to use the quicker I can move my mouse/click and BE DONE thus making it DISAPPEAR!!
Cheers
Aviation Professionals for EVE (APEVE)
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Rez River
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Posted - 2011.04.22 13:21:00 -
[491]
Tutorial window show on top of hanger window, when asked to press the hanger button.
Selecting Aura agent from the agent list, I was not sure if the tutorial window was aura, either it was not show or I forgot it should show in the same window.
Undocking: Press the undock button on the guard rail: Can not left click on it, we have to right click and select from the menu.
Ship moment: Right click triangular icon? should that not be square?
After entering the rookie ship my capsule stays in space.
I bounced of the chapel after warp in, at 15km of the can.
After moving to the chapel of athra I did not get a window that I should take from the can. It just said click in space and cntrl-space to stop.
After selecting warp to station I was bouncing against the chappel a couple of times until I could align to the station.
I had to logout for a moment after accepting a tutorial mission. when I got back in the game again, the aura window was gone.
After selecting the right tutorial for this mission "fitting" I finished till the end of that tutorial and undocked from the station. Now I do not know which tutorial is next. (The mission is still in the journal). tutorial continued after I got in the first room of the mission.
No tutorial on how to travel to the academy at tash-murkon prime? I have to figure out how to warp t something in the overview (Stargate) and use it.
The amarr factory outpost is nice, I like the warp in and out of the npc ships. Sad that there are no capital ships, because you won't see those very often. empire is allowed to have capital ships in highsec. as they own their cyno jammers.
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Carli Zandrya
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Posted - 2011.04.22 13:33:00 -
[492]
Originally by: Aineko Macx
It feels horrible on all levels.
Originally by: CCP Tanis
!*! Please bear in mind that this is NOT a final/stable build, expect there to be bugs! !*!
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Hans Crow
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Posted - 2011.04.22 13:50:00 -
[493]
Originally by: Cratana while the couch looks very odd in the environment. Seriously, a COUCH?
Consider it a homage to John Rourque.
Seriously, though, I don't think sitting devices will really change even thousands of years from now. For as long as humans have butts to sit on, the only thing that will change is the materials used and how much lumbar support will be in the design. Look at a chair found in the ruins of Pompeii and you'll see what I mean.
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Cyriel Longinus
Caldari XERCORE
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Posted - 2011.04.22 16:19:00 -
[494]
Originally by: Arnar "CCP Zulu" Gylfason a.ka. "Mr. Awesome Accent when saying Awesome" Hopefully, because people are way too afraid of losing their ships. The one thing we noticed was that in any other game you start out as an avatar in a very safe, secure environment. That's just something people are used to and it's something they expect when they go to a new game. Being able to identify with an avatar gives you more connection and flattens out the learning curve just a little bit. In some aspects, it is definitely targeted at easing the transition for new players into what is essentially very new to everyone who tries out EVE. This is not like something they've played before, so giving them a hint of home in that is an important thing. - Another interview with CCP Zulu at Massively.com
Someone will be podded. When they do, will they "load" directly into their CQ?
I read the above comment by Zulu and thought perhaps Incarna could possibly use a CRU (Clone Reanimation Unit) to complete a basic circuit of continuity.
New Guy Player dies after meeting Joe Black in a violent fatal encounter. Then awakens in a secured private medical room, the CRU that facilitates immortality. Tim Veteran, who expired in a epic incident elsewhere, is reborn in fresh hairless skin to wallow in shame as Aura's words float in ear saying "you just died, homie! ... you just got knocked the fuuk'd out!" or use the room less tragically to "Clone Jump" and to perform any available "Neural Remap" and clone maintenance.
Initial deaths are scary till the player separates identity from ship and embraces the concept of immortality. A little CRU room could further ease that transition or I suppose it could continued to be explained with Aura and lines of text.
(but this is Incarna)
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Cory Sopapilla
Minmatar Kiroshi Group
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Posted - 2011.04.22 16:48:00 -
[495]
WTB soundproof walls when in Amarr stations. The chanting will keep me awake at night.
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Yulinki Atavuli
Minmatar GZS-R Minmatar Fleet
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Posted - 2011.04.22 18:02:00 -
[496]
Edited by: Yulinki Atavuli on 22/04/2011 18:03:54 I haven't tried the Alpha yet. but, from what i've seen from videos and comments i've read these things do need to be fixed. keep in mind i love the CQ that it will be but these things should be fixed to quiet the veterans that are afraid of Incarna.
customizable movement keys
option to have the current station UI (just the UI but still load in your CQ) still there.
and yes... since people are soooo serious about it. allow people to spin their ships.
have the ships in the hanger closer or to actual size in comparison to the avatar.
you should be able to zoom in all the way so the camera is in front of the avatar's face.
the rest are things you know about and will probably fix before launch or right after.
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Raid'En
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Posted - 2011.04.22 18:36:00 -
[497]
Edited by: Raid''En on 22/04/2011 18:40:03
some more feedback after testing with a new character yerterday, i took notes on live to be sure not to forget anythng i tried to do the mission while thinking like a noob who say nothing be careful : wall of text
1. Initial Tutorials: 2.5/5 Rate the tutorials that explain Incarna navigation and Skills prior to the first mission description (1-5 scale)
1st impressions + moving ; * as said before we need easier controls to move our char. * also you must do something so that noobs won't have all the interface at 1st, cause it's ridiculous ; the guy will see tons of buttons, while nothing is explained to him. if you can hide interface of player, do it here. if not think about a way to do it. the best thing would be having no interface at 1st, and button appearing one after another only when the turorial explain what it is.
skills ; * you don't tell we can directly train to lv1 whil injecting. if it was a good idea to only tell him to inject so he see the whole system, don't forget to tell him he's not forced to open the skill queue. * you explain him how to put 4 hours of skills, nothing say he will think to refresh before login off / doing something else. suggest him what to train for the whole 24h, even if he change the plan after it's better than him thinking later he forget.
2. Mission 1: 3/5 Rate the first Mission and the associated tutorials (1-5 scale)
* when i as doing it i didn't saw the agent tab blinking. i had the station pannel minimized, so maybe it's that, but don't forget he may do the same. * there is nothing here or later explaining how to use the journal pannel. or if it's said, it's not enough. if the guy close the npc chat and is lost it's the end, he need to know where he can see the mission. * people and place and journal are blinking, may help him find back, but, as later, there's a problem about your level of informations ; there's thing you explain step by step, and other not at all. not good. saying a word about what are people and place, and what is the journal is better. even if it's obvious, it would be more in line with your other help. * the missions seems a bit ridiculous for me ; we are doing our graduiation while we may have a character looking 50 years old... and i don't even talk roleplay... * here's he say to undock from incarna, but as i said before, the interface is visible, so i'll say there's a good chance the guy already saw an undock button... and the worst : how the hell he can now WHERE is the baclony ? he didn't read the devblog. it's not obvious. and the control is ridiculously small and hard to find. * so he's leaving... but you didn't explained him the interest of CQ here, he don't even know he can right click on objects here * undock ok, and now i warp ? think about it ; 1st thing he will want to do it to LOOK, to see this new world, swith the tutorial about the camera, the hub and all to here, and tell him to warp LATER. it's way more logical * like before swith things ; explain him the overview first, and after tell him to look for the stargate. it's not wow, there is not "stargate" written on the stargate, he may have issues finding it. * also may be time to explain him that anyone can kill him * here i had a bug ; the tutorial didn't checked i was on the ship before continuing. he may warp on pod from here, and as it's a deadspace may be a pain for him to find how to get back. make sure the tuto chec he board the rookie.
[see next post]
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Raid'En
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Posted - 2011.04.22 18:39:00 -
[498]
* i come back and dock. right clic to the agent to open conversation ? WHY ? tell him to double click it ! why would explaining him something more complicated ?!
3. Mission 2: Rate the tutorials after returning from Mission 1 and the Objectives and tutorials of Mission 2. (1-5 scale)
* so fitting... don't forget to explain him the fitting tab on space, which he have access too won't let him switch modules. you only talk about the station, but he will see the fitting screen is available in space also * fit to tab ok but... YOU NEVER TOLD HIM HE CAN DRAG AND DROP ITEM TO THE FITTING SCREEEN ! never !!
4. Mission 3: Rate Mission 3 and the associated tutorials (1-5 scale)
5. CaptainÆs Quarters General Feedback -- a. Rate the overall 'feel' of the CQ -- b. Rate the Layout of the CQ (1-5 scale)
6. General feedback - In your own words, please provide general feedback for the new CQ/Tutorial experience. Also feel free to give us any comments, concerns, suggestions, and problems you encountered.
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Raid'En
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Posted - 2011.04.22 18:50:00 -
[499]
[placeholder]
4. Mission 3: Rate Mission 3 and the associated tutorials (1-5 scale)
5. CaptainÆs Quarters General Feedback -- a. Rate the overall 'feel' of the CQ -- b. Rate the Layout of the CQ (1-5 scale)
6. General feedback - In your own words, please provide general feedback for the new CQ/Tutorial experience. Also feel free to give us any comments, concerns, suggestions, and problems you encountered.
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Raid'En
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Posted - 2011.04.22 18:53:00 -
[500]
[reserved]
will updated later
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Creetalor
Caldari Revenent Defence Corperation Ishuk-Raata Enforcement Directive
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Posted - 2011.04.22 20:21:00 -
[501]
1. Initial Tutorials: Rate the tutorials that explain Incarna navigation and Skills prior to the first mission description 4
2. Mission 1: Rate the first Mission and the associated tutorials 5
3. Mission 2: Rate the tutorials after returning from Mission 1 and the Objectives and tutorials of Mission 2. 4
4. Mission 3: Rate Mission 3 and the associated tutorials 4
5. CaptainÆs Quarters General Feedback -- a. Rate the overall 'feel' of the CQ - 5 -- b. Rate the Layout of the CQ 4
6. General feedback - In your own words, please provide general feedback for the new CQ/Tutorial experience. Also feel free to give us any comments, concerns, suggestions, and problems you encountered.
Personally I would like to see customisation of the modules avaiable or what what screen shows even if it invols paying isk for such modifcations station specific as a ISK sink. Camera is a bit sticky same for the double click it does not work to well yet. I would love to see some personal stuff for tables as well buyable like planet holographs of choosen planets or ships or logo's. Moving the ship around a bit would still be cool due to always looking at the back of the ship is a bit boring.
Otherwise great job so far hope we can see it sooner than anticipated
----------------------------------------
Creedance Shora Talor I-RED Chusa Executor Assistant |
tigerpr0n
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Posted - 2011.04.22 20:38:00 -
[502]
havent tried the tutorials and stuff, seems most people have covered that anyways.
but i will add that i'm stuck in limbo, half inside of the ship hangar without an avatar, unable to access the CQ.
it's kinda frustrating. that which i lack in testicular fortitude, i make up for with apathy. |
MotherMoon
Huang Yinglong
|
Posted - 2011.04.22 21:18:00 -
[503]
Originally by: tiger**** havent tried the tutorials and stuff, seems most people have covered that anyways.
but i will add that i'm stuck in limbo, half inside of the ship hangar without an avatar, unable to access the CQ.
it's kinda frustrating.
same thing here, I'm just a floating camera
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Blind Man
Caldari Point Blank Carebears
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Posted - 2011.04.22 22:18:00 -
[504]
Originally by: MotherMoon
Originally by: tiger**** havent tried the tutorials and stuff, seems most people have covered that anyways.
but i will add that i'm stuck in limbo, half inside of the ship hangar without an avatar, unable to access the CQ.
it's kinda frustrating.
same thing here, I'm just a floating camera
this happens to me if i turn on AA.. so if you have it on turn it off and see if it works
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MotherMoon
Huang Yinglong
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Posted - 2011.04.22 23:01:00 -
[505]
nope I have it off : (
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Vahz Rex
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Posted - 2011.04.23 00:09:00 -
[506]
A Bit of feedback. Graphics crashed to black screen when I resized the window and moved to 2nd monitor. Had to relaunch.
Tutorials: * Please make up your mind, is it the 'Skill Queue' or the 'Training Queue', just stick to one or the other. Us eve vets know what you mean but to a new player it's just going to confuse (maybe). Also, you say once a skill is injected you can right click on the repair skill in your list of skills and select Train Now to Level 1, and I only saw two options if the 'Open Training Queue' is open which are: Add to Front of queue, or add to end of queue. If you close the training queue you get a different right click menu. Maybe incorporate that into the tutorial. You show how to drag a skill why not also include the alternate right click menu with an ' to schedule training to level 3. Or, you can right click...'
* Agents tab did not highlight for me
More later..
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CANHAZNAMECHANGE
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Posted - 2011.04.23 04:58:00 -
[507]
Feedback: I'm going to assume (and REALLY HOPE) this is an alpha version of captains quarters.
Pros: Was cool to see my character Cool to see my ships scale No longer load then normal while undocking
Cons: Untextured (Probably b/c of alpha) Very Small! Not even a quarter functional yet. No so- WARP DRIVE ACTIVE - unds yet. The little... I don't know what to call them that bring up the fitting menu are incredibly unnoticeable.
Other: Where did my pod go? This took three years?
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Morphisat
Hidden Agenda Deep Space Engineering
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Posted - 2011.04.23 07:19:00 -
[508]
Is this already over ? The duality installer no longer works 'time out while downloading'.
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enterprisePSI
Unimatrix 0.1
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Posted - 2011.04.23 07:42:00 -
[509]
Here's a small clip of my quarters
The Pod Log. ||| I MADE TWEET Y U NO FOLLOW!? |
Morphisat
Hidden Agenda Deep Space Engineering
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Posted - 2011.04.23 07:57:00 -
[510]
Originally by: enterprisePSI Here's a small clip of my quarters
Thanks for doing that, I was planning on making a little clip myself :).
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Smoogle
Caldari
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Posted - 2011.04.23 09:21:00 -
[511]
Edited by: Smoogle on 23/04/2011 09:24:33 Edited by: Smoogle on 23/04/2011 09:23:59 1. Initial Tutorials: Rate the tutorials that explain Incarna navigation and Skills prior to the first mission description 2/5. Way too many buttons. Far too many opportunities for people to go off the tutorial rails.
2. Mission 1: Rate the first Mission and the associated tutorials 2/5. The mechanics stuff is decent, I guess, but I can't get over why there's a newbie ship floating in space...
3. Mission 2: Rate the tutorials after returning from Mission 1 and the Objectives and tutorials of Mission 2. 2/5. I'm not even sure that would feel like any sort of challenge to a new player. I never even had to engage my repper.
4. Mission 3: Rate Mission 3 and the associated tutorials 2/5.
5. CaptainÆs Quarters General Feedback -- a. Rate the overall 'feel' of the CQ 1/5 -- b. Rate the Layout of the CQ 2/5
6. General feedback
New player stuff: You're still hitting people with a lot, very fast. I rather liked the beginner mission I got hit with back in the day, featuring all the different stuff. Maybe something like hitting an asteroid for a cycle, and using the ore to unlock a gate. I kind of lost track of what I was supposed to do. That shouldn't be possible for a new-player station. If people log out and back in, they get a noob ship anyway, so putting that in the mission is kind of pointless.
The room is really dark. Still, it might be nice to familiarize players with the station before kicking them out. OR, you could just go and start players in space! Put an space-agent in, have it give the first mission. Then, they can dock and start more tutorial stuff.
Interface: FPS (or over-shoulder) view. UI view. Please please please pick just one, the hybrid is far less than optimal. You even play Doom 3? Remember using the reticle to hit buttons on panels? Do that! That said, the engine seems to be working well enough.
General: One of the things I HATE is having to dock, do something simple, then undock, and sit and stare for a good 15-20 seconds until my ship finally makes it into space again. Having nothing to do sucks, especially if there's no good reason for players to lose the control.
Problems: Just general bugs, anything that grabs focus seems to disable the camera control by mouse. Random weirdness with the character creator not selecting before I spam clicks, and it somehow forgot which hair I picked.
General #2: Aura needs a face or something. Something vague and hologram-ey if necessary, but... something!
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William Henry McGregor
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Posted - 2011.04.23 13:05:00 -
[512]
One BIG problem: The direction the avatar looks and the direction it walks are identical! On a PC, I am used to walk in one direction and look in another.
The behaviour shown by the client ist typical for gaming consoles (lack of buttons, no mouse) and some cheap asia grinders.
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Jali Baby
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Posted - 2011.04.23 16:30:00 -
[513]
Lost her in the dark..., boys I need lights! Gonna have to biomass her to find her!
Also, I am running a quad core (3 yr old but it works lovely) 3 gb ram and Nvidia 8600 512MB card, its very slow and jerky, I am not a lets take it to bits user, but my PC runs well with 2 clients on the optimised settings for that. Is this gonna be able to be used by standard pcs or are we all going to have to upgrade to IBM servers to get the best out of it .
I ran the first two tutorials, big improvement on what I started on in 2006! When I find her, I will try the next bit. And how am I going to tell my husband, we need a Better PC now, he wants a landrover!!!
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noldevin
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Posted - 2011.04.23 17:59:00 -
[514]
I definitely like the direction this is going. Haven't had time to check out the tutorials yet, but here's my feedback so far...
The scale of ships off the balcony needs to be increased quite a bit. If you have a shuttle active, you'll need binoculars to see it. Even a carrier seems a bit small, it's not until you hop into a dreadnaught that ships actually look big. My suggestion is to have smaller ships appear closer to the balcony.
I did notice one major bug. After playing with the planetary interaction, and pressing the X button to close out, the camera does not leave the solar system background and go back to your character.
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Saint Lazarus
Pwn 'N Play Chaos Theory Alliance
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Posted - 2011.04.23 18:20:00 -
[515]
I havnt run the tutorial yet so this is only general CQ Feedback
First off, for the love of all things good in this world DONT force us to use CQ when it hits TQ, its cool, its shiny, its new but dammit if all I want to do is dock up real quick I dont want to necessarily exit pod.
Anyway onto general feeling, I like being able to move the camera angle from menu and pan it around freely but its still overly sensitive. Movement is clunky as hell, and slow but I understand thats a known issue. I'm hoping we eventually get a run or at least fast walk option too, as if I HAVE to enter CQ to do simple tasks 50 times a day I wanna do it as fast as humanly possible.
I like the style of the Minmater quarters but its hard give much of an impression when its in such an unfinished state, lack of proper lighting makes everything look bland and or horrible.
In General.........looks fun and cool, promising but also slightly terrifyin that it might be a forced replacement for current system which will always be faster and less irritating due to frequent need to dock and possibility of CQ getting old very very fast. Needs to be more to do in there past already introduced features, like being able to do PI while docked is well n good but I dont see the NEED to, I do it WHILE flying around to save time. But playing mini games in friends CQ would be fun. Or enhanced fitting screens with 3D interface etc -----------------
My EvE Comic
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Razin
The xDEATHx Squadron Legion of xXDEATHXx
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Posted - 2011.04.23 19:10:00 -
[516]
Originally by: Hans Crow
Originally by: Cratana while the couch looks very odd in the environment. Seriously, a COUCH?
Consider it a homage to John Rourque.
Seriously, though, I don't think sitting devices will really change even thousands of years from now. For as long as humans have butts to sit on, the only thing that will change is the materials used and how much lumbar support will be in the design. Look at a chair found in the ruins of Pompeii and you'll see what I mean.
Except you'd expect there to be a work station with a comfortable chair and all the interface devices within reach. Instead we get a ghetto living room with a couch. ...
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Freyya
Advanced Planetary Exports Intergalactic Exports Group
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Posted - 2011.04.23 19:43:00 -
[517]
Something just hit me, or i just hit something that was staring us all in the face i guess. BIG immersion breaker. The ingredients:
One HUGE hangar deck. One tiny, medium, large or HUGE ship. One quite small Captain's quarters. One HUGE gap between what takes up a tiny section of the hangar deck wall and the emptyness on the rest of the wall surfaces.
Mix it all up and you get the end result; Why the hell are stations so HUGE on the inside and so tiny on the outside.... and why the hell is that HUGE hangar deck only occupied by my ship while i get such a tiny living quarters to play with? I hope you get my drift.. ___________
NOW COLLECTING ISD AND CCP AUTOGRAPHS It'll be worth something someday. -Rauth Pink is the color of passion xxx Shadow |
gargars
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Posted - 2011.04.23 20:56:00 -
[518]
I checked out CQ a few days ago on an existing character (didn't have free slot to create new) and it ran fairly smoothly, then today I biomassed a character and created a new one, and this time around am experiencing horrible lag. As in turn around (freeze for 10-15 seconds), walk 10 steps (freeze for 10-15 seconds). The same happens when in space. Play 10 seconds then freeze for 10 seconds over and over. (yes restarted client several times to no avail).
Anyone having this problem? Just seems odd a few days ago it was playing fine (with the mentioned bugs of course).
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MotherMoon
Huang Yinglong
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Posted - 2011.04.23 21:57:00 -
[519]
Where is the pod room? you know the one shown at fanfest two years in a row?
I want my pod room: (
In fact having the undock button at the balcony is kinda lame anyways. Your are missing a huge opportunity to make players understand they control the ship via pod. Right now CQ makes it seem like you pilot your ship like a normal captin.
please don't leave out the pod room CCP, we know you finished modeling it. And it looked sexy. even if you make the aniamtion of the pilot coming out of the pod something you only see the 1st time you play eve, it's a HUGE BIG DEAL to keep new players.
So yeah, whats the deal with the lack of the pod room?
maybe the pod room should be an elevator right at the end of the balcony. like built into the floor, you ride it down?
or just stick it in the Captains quarters.
whatever you do, please bring it back it's not like it would impact gameplay, it would just increase imerrsion to just be able to SEE your pod.
plus for those of us who want it, we can use it to undock because that's how we roll.
yes it would get redundant, but really, whats wrong with that? as long as walkign never amounts to real gameplay give us all the toys. : (
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Vixisti
Percussive Diplomacy
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Posted - 2011.04.23 22:18:00 -
[520]
Originally by: MotherMoon Where is the pod room? you know the one shown at fanfest two years in a row?
I want my pod room: (
Logically the 'pod room' would be on the ship...
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Rosewalker
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Posted - 2011.04.23 23:38:00 -
[521]
I encountered a lot of spatial anomolies but fought through them and managed to get through the missions. Was that caused by the titan and super carrier a player brought into the system? (I think he was as surprised as we were that the ships were there.) Hopefully I didn't let them influence my scoring.
1. Initial Tutorials: 4 2. Mission 1: 1 3. Mission 2: 4 4. Mission 3: 5
5. CaptainÆs Quarters General Feedback -- a. Rate the overall 'feel' of the CQ: 4 -- b. Rate the Layout of the CQ: 4
[b]6. General feedback:
In general I like the concept and I realize this is just an alpha version. I'll be interested to see what happens in the future. Here are some specific comments.
Initial tutorials: The only thing wrong was that I managed to crash the client while lowering the video settings in an attempt to decrease lag and I had to go through the tutorial again.
Mission 1: First, I wasn't sure which agent to choose. I figured it was Aura, but since she is second in the list, would a new player select Nagamac Lava, who, after all, is labeled the tutorial agent and is first on the list?
Second, were there instructions on how to dock? Just wondering, because I missed them. It could be that the lag monster ate them.
Third, I think there was a screen or two of tutorial missing that would have described how to get to the mission area. I know how to do it, but I was thinking like a new player. I went through the mission twice and didn't see it.
Finally, when I got to the chapel, there wasn't any tutorial describing how to pick up the mission item. I did see these instructions in the third mission. Maybe they should be in the first?
Mission 2: I was hit by the lag monster the first time I attempted the mission and I not only didn't get the tutorial, but I didn't get the mission items and the tutorial didn't appear. The second time they did. The one problem I encountered was that I didn't close the tutorial window after destroying the facility and I warped into the room with the two drones. Because I didn't close the tutorial window, it didn't immediately pop up to the next part of the tutorial because I was already in the room. I was able to get the tutorial to appear by warping out of the mission area and warping back in.
And if you think I'm a noob for what I did, well, I was trying
Mission 3: The tutorial was good and I thought the chance to look at a lot of the ships a player will be looking at soon was a good idea.
The Captain's Quarters: Captain's Quarters, at least this first iteration, is supposed to be generic transient quarters. I would hope we get nicer quarters (with, say, light controls ) in the future. Actually, I'd like a light setting because things were a tad dark. The darkness did make for a couple of good screen shots, though. Also, I know that you might want to make the world dark for brand new players to set the mood, but I'd like a little more light in stations outside the starter systems. Also I hope that the the news screen disappearing so we see the bulkhead is a bug and not a feature.
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Dayves Skorvaan
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Posted - 2011.04.24 00:47:00 -
[522]
I've not seen this reported anywhere else. Maybe it's a bug, maybe it's me.
Created a brand new Amarr toon, set him to Royal Amarr Institute, entered the game
And nothing.
I'm in the correct system/station, but I have nothing to see in the station. Cannot see my ship (I looked really close for the Imparior), and I cannot see me. Apparently I'm simply a disembodied camera. I can look left and right, up and down, but I'm stuck in the hangar (not on a balcony as far as I can tell, nor am I in the Captain's Quarters.
I can undock and everything works as it should (Navigating, combat, market, etc), but inside the station all I have is vast empty hangar to look at.
I've created a new avatar (New toon just for testing this out). Is there something I'm missing? Something I'm not doing?
I haven't seen me yet.
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grumpyguts1
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Posted - 2011.04.24 01:34:00 -
[523]
Originally by: ceaon http://cdn1.eveonline.com/test/EVE_Premium_Setup_249611_test_m.exe give me a 404
I get this too. Haven't seen any responses/advise to resolve??
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Lyrrashae
Minmatar Crushed Ambitions
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Posted - 2011.04.24 01:51:00 -
[524]
Originally by: Yuki Kulotsuki I want to believe.
So do I, but it's essentailly un-playable in its' current--pardon the really weak pun--incarnation.
Something approximating stability, plus full support for low shader-settings* can we has soon, pls?
That said, the new "Basic Training" tutorials are pretty cool.
*My NVIDIA G-Force GE-7350LE just says "Nope!" to high shader/HDR, sorry...
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CCP Dathuil
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Posted - 2011.04.24 02:15:00 -
[525]
Just wanted to pop in real quick and say, "thanks for all the feedback and keep it coming!" I've been refreshing this thread like a mad man on three different devices, keeping watch on all the feedback. It is greatly appreciated, I assure you.
Also, don't forget to check out the list of "known issues." That thread can be found here: http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1499589
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Lyrrashae
Minmatar Crushed Ambitions
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Posted - 2011.04.24 02:30:00 -
[526]
Edited by: Lyrrashae on 24/04/2011 02:30:26
Originally by: CCP Dathuil Just wanted to pop in real quick and say, "thanks for all the feedback and keep it coming!" I've been refreshing this thread like a mad man on three different devices, keeping watch on all the feedback. It is greatly appreciated, I assure you.
Also, don't forget to check out the list of "known issues." That thread can be found here: http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1499589
Low shader-settings support, Soon(TM), pls?
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Lyrrashae
Minmatar Crushed Ambitions
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Posted - 2011.04.24 02:35:00 -
[527]
Originally by: Jali Baby Is this gonna be able to be used by standard pcs or are we all going to have to upgrade to IBM servers to get the best out of it
^^What she said. Enquiring minds need to know, alright, CCP???
I'll stop spamming/trolling now, I promise
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MotherMoon
Huang Yinglong
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Posted - 2011.04.24 04:04:00 -
[528]
http://www.youtube.com/watch?v=eNWWxD-q-bg
want
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Destination SkillQueue
Are We There Yet
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Posted - 2011.04.24 06:42:00 -
[529]
Originally by: MotherMoon http://www.youtube.com/watch?v=eNWWxD-q-bg
want
This step needs to be in it in some form. We currently have many players who think we are just normal people commanding the ship on the bridge and that the pod is just some kind of escape pod. What it means to be a pod pilot is the most important thing in the game and now you finally have the tools to show it to the players in a unmistakably clear and immersive way. Not taking advantage of it is borderline criminal negligence.
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Inir Ishtori
Perkone
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Posted - 2011.04.24 10:19:00 -
[530]
Edited by: Inir Ishtori on 24/04/2011 10:19:40 Edited by: Inir Ishtori on 24/04/2011 10:18:55 suggestion on "ship spinning" for CQ.
i already suggested to let the objects that open the ship fitting window project a holographic image of your current ship. for ship spinning purposes you could make the one on the balcony even more interactive, using it for rotating your ship by interacting with it. for additional dramatic effect there should be some sort of tractor beams coming out of the structure directly beneath your ship and look like they are the force that makes the hull rotate.
example: let's say you've got a megathron sitting there in fron of your balcony. you interact with the holo picture on the balcony and rotate it a bit. as soon as you are finished, various lights light up beneath and around the mega(with corresponding effects on the ship) and a couple of tractor beams connect to the hull and start moving it.
what you get from it: a sense of mass and size for each hull if you let ships rotate slightly faster/slower and maybe let them rise a bit during the process of rotation depending on the hull size. additionally there might be that very simple but quite powerful impression of "woah, so when i use that little thing here, that big ass ship there moves... feels so real... now that's awesome!".
you might even play a bit with perspectives: let's say you position the ship so, that you see it slightly from above and when you start rotating it, it moves a bit up and shows it's bottom part. add in the aforementioned light effects, a bit of proper shadowing, introduce some "security" drones flying around inside the station, using some sort of projectors illuminating the ships from time to time(you also get a nice size relation there, when moving up the ship sizes) and that might look quite epic.
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Natashia Fatale
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Posted - 2011.04.24 11:29:00 -
[531]
Here are my comments/observations;
1. Initial Tutorials: Rate the tutorials that explain Incarna navigation and Skills prior to the first mission description (1-5 scale) 4
I thought these tutorials were very well done and I think a Newb would find them so as well.
2. Mission 1: Rate the first Mission and the associated tutorials (1-5 scale) 4
Again, this was well done and presented the information in an easily understood format.
3. Mission 2: Rate the tutorials after returning from Mission 1 and the Objectives and tutorials of Mission 2. (1-5 scale) 4
Dito
4. Mission 3: Rate Mission 3 and the associated tutorials (1-5 scale) 3
I felt that, at this point, this last tutorial should have encompassed all of the things learned in the previous ones; it really just added jump points and some minor interface pointers.
5. CaptainÆs Quarters General Feedback -- a. Rate the overall 'feel' of the CQ
I like the feel, at least I liked the feel of the functionality that was currently included and working. For those parts that were up I would rate it a 4.
-- b. Rate the Layout of the CQ (1-5 scale) 4
Again, this only reflects what is currently available as far as layout of features and structure (working or otherwise since the question was layout not functionality)
6. General feedback - In your own words, please provide general feedback for the new CQ/Tutorial experience. Also feel free to give us any comments, concerns, suggestions, and problems you encountered.
As I mentioned above, I thought the last tutorial mission was a little weak, each tutorial should build on the one before and the last should make you use everything you have learned.
Other than that, I believe this was a very good first look. While I was online I heard many people complaining about missing functionality and incomplete graphics; it is obvious that they either didn't understand the spirit of the test or didn't read the disclaimers!
I look forward to the next test!
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Jali Baby
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Posted - 2011.04.24 16:02:00 -
[532]
Originally by: Jali Baby
Also, I am running a quad core (3 yr old but it works lovely) 3 gb ram and Nvidia 8600 512MB card, its very slow and jerky, I am not a lets take it to bits user, but my PC runs well with 2 clients on the optimised settings for that. Is this gonna be able to be used by standard pcs or are we all going to have to upgrade to IBM servers to get the best out of it .
Ok I tried again, and my PC has died... I do believe that the graphics card has gone to heaven, , I am not saying it was the CQ honest, as the cards in my pc have had a problem with drivers since Xmas, but it now seems to be dead. So off to the menders it will be. We are not having a lot of luck, but I wont be trying CQ again to test it, and I am now dreading it. My current pc was running 2 cards, but not in sli mode. So this could be an expensive trip to the menders!
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Florence Valentine
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Posted - 2011.04.24 16:17:00 -
[533]
Hi,
Was so looking forward to trying this out, but have been unable to due to buggy graphics and persistant and frequent game freezes lasting about 30 seconds.
In terms of graphics, lots of missing geometry and textures, and I can only see my characters hair (no face, body or clothing). I have tried adjusting performance settings (in-game and out-of-game using the ATI Catalyst) but to no avail.
I am running a quad-core Intel Core2 CPU, and 1GB HD4870 ATI GPU (with direct3d major driver version 8.14). I would have thought that this would be enough to run "walking in stations"? Will try updating drivers but I expect to the graphical problems to remain.
I hope that these glitches are sorted before Incarna arrives.
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Techno Z
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Posted - 2011.04.24 16:55:00 -
[534]
as a "first look at" it's really nice. Hopeing you will put a switch for the light (now all neon seem to be burned). The only thing I don't like is that the characters squeeze eyes as if they were myopic.
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Garwill
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Posted - 2011.04.24 17:29:00 -
[535]
Edited by: Garwill on 24/04/2011 17:29:46 I'ld really love to help out here, but can't really do any serious testing due to constant freezes of 15 - 20 seconds between maybe 20 seconds of gameplay. Over and over and over.
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Kaiji Nekomono
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Posted - 2011.04.24 17:41:00 -
[536]
Originally by: Garwill Edited by: Garwill on 24/04/2011 17:29:46 I'ld really love to help out here, but can't really do any serious testing due to constant freezes of 15 - 20 seconds between maybe 20 seconds of gameplay. Over and over and over.
Same here. I posted in the Test Server forum but it sounds like this thread gets more attention.
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O'Kurru
Gallente Castle Amber
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Posted - 2011.04.24 17:42:00 -
[537]
1. Initial Tutorials: 4 2. Mission 1: 3 3. Mission 2: 3 4. Mission 3: 4
5. CaptainÆs Quarters General Feedback -- a. Rate the overall 'feel' of the CQ: 4 -- b. Rate the Layout of the CQ: 4
6. General feedback: Great start. Definitly demonstrates the difference between I'm out here looking in, to "I'm" in the world. For a first impression, the jinx in the build to updating client make touch and feel nonstarters - too much sync delays. Visually however, very promising!
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CurtisH
Gallente
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Posted - 2011.04.24 18:48:00 -
[538]
Not sure if its been posted yet. But the walking animation is to fast in comparison with how fast the avatar is actually moving.
It gives the effect of walking on ice. Pan your camera looking down at your feet to see what I mean.
I'm sure since this is a rough draft that it will be different in the final release.
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Garwill
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Posted - 2011.04.24 19:28:00 -
[539]
The odd part is I tried it some days back when it first came out and didn't have this problem. Some bugs and slow load in the beginning, but not the constant long pauses.
Originally by: Kaiji Nekomono
Originally by: Garwill Edited by: Garwill on 24/04/2011 17:29:46 I'ld really love to help out here, but can't really do any serious testing due to constant freezes of 15 - 20 seconds between maybe 20 seconds of gameplay. Over and over and over.
Same here. I posted in the Test Server forum but it sounds like this thread gets more attention.
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Mugze Baby
Caldari Skyforger Tactical Narcotics Team
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Posted - 2011.04.24 20:29:00 -
[540]
Originally by: Garwill Edited by: Garwill on 24/04/2011 17:29:46 I'ld really love to help out here, but can't really do any serious testing due to constant freezes of 15 - 20 seconds between maybe 20 seconds of gameplay. Over and over and over.
Ive got this same problem. Its quite irritating, and definitely makes it tough to test things.
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Alethia Malek
Caldari Silicate Illusion Industries
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Posted - 2011.04.24 22:20:00 -
[541]
Originally by: CurtisH (an idea) Why does a capsuleer even have to leave his pod? Why not have a contact on the station that the capsuleer communicates with and that you take physical control of? (it's just an idea)
Because I believe they don't permanently stay in their pods. Or so I read somewhere....
↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓ Feedback ↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓
1. Initial Tutorials: 4
2. Mission 1: 4
3. Mission 2: 4
4. Mission 3: 4
5. CaptainÆs Quarters General Feedback -- a. 2 -- b. 4
6. General feedback
One thing That's been annoying me is the movement controls. They feel to clunky. It'd also be nice to have the standardized set of camera/movement controls that you basically see in most other MMO's. For instance, when I'm walking and I hold down the right mouse button to look around me, I automatically lose control of the ability to turn using the A and D keys. Most MMO's I can still run around using whatever keys I want while looking wherever I want.
Another thing that annoys me is if I'm walking and let's say I click on my hangar I lose control of my character. Now while losing focus works in space, it does not work with CQ. The only thing, and I mean the only thing that should force you to stop moving your character, is the Chat window. Even then, You should still be able to move around with the standardized set of control movements (Like holding mouse button 1 & 2 down to walk forward and control the direction the character looks/moves).
Otherwise CQ Is looking great. The tutorials seem fine (I only did a cursuory run through them though) The only thing I can see that is missing is a Z Axis and jump button. That's just me being the eternal Bunny Rabbit I am though( I see what I did there ). I'm sure the camera will get sorted out before live. But if it doesn't the only reason I'll be not sitting in my pod is to goggle at my character in their full body beauty. Making Roid belts suffer one rock at a time! |
Yingpang
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Posted - 2011.04.24 22:46:00 -
[542]
captains quarter feedback:
is it known that each time when the "video" on the screen is reloading (starting again) the whole game is freezing, i tryed to set different video settings quality etc. but did not help.
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Rhapsodyy
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Posted - 2011.04.25 00:04:00 -
[543]
Originally by: Ubaka Tornsoul
Originally by: Rheia Orotv
Originally by: Mirabi Tiane Edited by: Mirabi Tiane on 19/04/2011 22:29:06 Quoted for justice. A capsuleer doesn't have their pod taken out of their ship and get out of their pod and go to their quarters every time they dock. Some capsuleers probably stay in their pods 99% of the time. The following options MUST be implemented: [ ] Always show hangar when docking. [ ] Always show quarters when docking. [ ] Prompt to choose between hangar and quarters.
^ this please!
^^ very much please?
Very Very Much Please!?
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Tekedo
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Posted - 2011.04.25 00:29:00 -
[544]
Edited by: Tekedo on 25/04/2011 00:29:58
Originally by: Rhapsodyy
Originally by: Ubaka Tornsoul
Originally by: Rheia Orotv
Originally by: Mirabi Tiane Edited by: Mirabi Tiane on 19/04/2011 22:29:06 Quoted for justice. A capsuleer doesn't have their pod taken out of their ship and get out of their pod and go to their quarters every time they dock. Some capsuleers probably stay in their pods 99% of the time. The following options MUST be implemented: [ ] Always show hangar when docking. [ ] Always show quarters when docking. [ ] Prompt to choose between hangar and quarters.
^ this please!
^^ very much please?
Very Very Much Please!?
Agreed.
e: I'm too dumb to quote.
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Arloeswr
Gallente Vitriol Ventures United Front Alliance
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Posted - 2011.04.25 01:12:00 -
[545]
Originally by: MotherMoon http://www.youtube.com/watch?v=eNWWxD-q-bg
want
This is something that I want as well. Although this could be easily accomplished as a cut scene to a pod room, one for both male and female avatars. However you'd also have to make a scene of your pod transporting out to your ship.
Just tried this on Duality, looking forward to it a lot.
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CowRocket Void
Angelus.Mortis
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Posted - 2011.04.25 02:39:00 -
[546]
Originally by: gargars .... am experiencing horrible lag. As in turn around (freeze for 10-15 seconds), walk 10 steps (freeze for 10-15 seconds). The same happens when in space. Play 10 seconds then freeze for 10 seconds over and over....
Me too, and the PI "x" bug
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Soma Khan
Caldari
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Posted - 2011.04.25 03:08:00 -
[547]
Originally by: Mirabi Tiane
A capsuleer doesn't have their pod taken out of their ship and get out of their pod and go to their quarters every time they dock. Some capsuleers probably stay in their pods 99% of the time. The following options MUST be implemented: [ ] Always show hangar when docking. [ ] Always show quarters when docking. [ ] Prompt to choose between hangar and quarters.
quoting this just in case ccp missed it. i mean seriously this will solve all the whining and complaining on the subject __
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Aretian Galdenes
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Posted - 2011.04.25 09:02:00 -
[548]
I think, leaving in a pod for the 1st mission is a bad idea. We may leave within a shuttle from station, then unboard the shuttle and board the mission ship at the mission site. Leaving station within a pod looks wrong.
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Strike Volkermord
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Posted - 2011.04.25 10:09:00 -
[549]
I get the incompatible (release) status on login. Can someone please advise? is the test over? thank you in advance :)
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CCP Spitfire
C C P C C P Alliance
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Posted - 2011.04.25 10:43:00 -
[550]
Originally by: Strike Volkermord I get the incompatible (release) status on login. Can someone please advise? is the test over? thank you in advance :)
No, the server is still up. Did you try patching (the current build number is 249611)?
Spitfire Community Representative CCP Hf, EVE Online |
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Jess Tantalus
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Posted - 2011.04.25 11:36:00 -
[551]
5. CaptainÆs Quarters General Feedback * In general I feel movement speed of the character is a bit sluggish * I find the (old) UI quite immersion breaking - easy option to hide it (maybe something like autohide on windows taskbar) might help and making the theme more transparant will probably help too.
6. General feedback Performance on my machine was really crap, with the game freezing for seconds often. (AMD Phenom II 945, 4 Gb, Nvidia Geforce 460XT - 1920x1080, quality high, hdr off, AA off, resource cache off ). Also with 3D Vision did not work and when it was enabled EVE crashed often.
Finally, I am looking forward to see the final product and viewing my Niddy from the balcony.
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Strike Volkermord
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Posted - 2011.04.25 12:45:00 -
[552]
Edited by: Strike Volkermord on 25/04/2011 12:45:46
mmmm i haven't patched it, not really sure how to do that but i'll figure it out. thanks CCP ;)
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CCP Dathuil
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Posted - 2011.04.25 13:21:00 -
[553]
Originally by: Strike Volkermord mmmm i haven't patched it, not really sure how to do that but i'll figure it out. thanks CCP ;)
Did you get this sorted?
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Salpun
Gallente Paramount Commerce
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Posted - 2011.04.25 14:38:00 -
[554]
I have always found a pop up explanation that can be turned off a better way to reenforce learning something.
Hopefully only agents that are useful to a new player are accessable like Arora? will show up on the agent screen for new players. Making that object/ icon the default click if lost button for new players.
The current tutorials are not very "O' I think I got it- O' No I don't" safe at this point. Good luck cleaning up the decision tree on that one.
The take a pod out to a ship needs to be cleaned up. I would suggest a this is how to puchase a ship exersise with a pick up of the new ship at another station instead of out in space. The current set up is just so diffrent then from how the game is actualy played.
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Jaik7
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Posted - 2011.04.25 15:40:00 -
[555]
Originally by: Mashie Saldana
Originally by: Rheia Orotv WOOT?!!? How about station spin?
Nah, we will have to do with meatspin.
yay meatspinning!
Originally by: CCP Shadow The trolls have been vanquished.
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Strike Volkermord
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Posted - 2011.04.25 16:49:00 -
[556]
Originally by: CCP Dathuil
Originally by: Strike Volkermord mmmm i haven't patched it, not really sure how to do that but i'll figure it out. thanks CCP ;)
Did you get this sorted?
Attempting a repair now since the website tells me i already have the 249611 build for duality. wish me luck. hopefully i can get it to work b4 my bf comes home and sees i ****ed up his duality client.. sorry sorry sorry
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Wolf Spyder
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Posted - 2011.04.25 18:27:00 -
[557]
Edited by: Wolf Spyder on 25/04/2011 18:29:54 Looks great!! Are we going to have to learn new skills like crawl, walk, run, jump, climb, and other motor skills? I know CCP has a sadistic sense of humor therefore it wouldn't surprise me none. Oddly enough I can picture 40k peeps crawling around in the stations especially after being cooped up in our ships for an eternity.
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Mr Cleann
Caldari State War Academy
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Posted - 2011.04.25 18:49:00 -
[558]
Edited by: Mr Cleann on 25/04/2011 18:50:04 Mkint, Your pic reminds me of someone on "V" the series. Be the kind of man that when your feet hit the floor each morning, the devil says "Oh crap, he's up!"
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Steve Thomas
Minmatar Sebiestor Tribe
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Posted - 2011.04.25 19:48:00 -
[559]
I was going topost about the problem I ran into, my 430 Gforce has a serious perfomance hit (running at less than 20 FPS in the CQ compared to the 9800 at around 40-50 FPS) but I sorted it out. It was just a driver issue
.End of line.
If your too paranoid to play EvE. . . ...then your not paranoid enough to play EvE ----------------
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Glyken Touchon
Independent Alchemists
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Posted - 2011.04.25 21:35:00 -
[560]
see this
Originally by: TalonClark tl;dr: watch this Youtube-Video, and tell us what YOU absolutely need in Incarna/CQ to make it remotely useful to you
I think it covers a lot of the points people have raised regarding functionality. Posting the link here so that TalonClark's post/thread doesn't get lost, and so devs are more likely to see it.
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Sirius Cassiopeiae
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Posted - 2011.04.25 21:51:00 -
[561]
Originally by: Glyken Touchon see this
Originally by: TalonClark tl;dr: watch this Youtube-Video, and tell us what YOU absolutely need in Incarna/CQ to make it remotely useful to you
I think it covers a lot of the points people have raised regarding functionality. Posting the link here so that TalonClark's post/thread doesn't get lost, and so devs are more likely to see it.
yea... you MUST watch that... thats some goood ****... and... DO IT...
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Ione Quin
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Posted - 2011.04.25 22:47:00 -
[562]
Edited by: Ione Quin on 25/04/2011 22:47:22
Originally by: Strike Volkermord
Originally by: CCP Dathuil
Originally by: Strike Volkermord mmmm i haven't patched it, not really sure how to do that but i'll figure it out. thanks CCP ;)
Did you get this sorted?
Attempting a repair now since the website tells me i already have the 249611 build for duality. wish me luck. hopefully i can get it to work b4 my bf comes home and sees i ****ed up his duality client.. sorry sorry sorry
Mayhaps something similar happened to me. Once I downloaded the duality patch I booted it up straight away and it connected to Sisi instead of Dua. There it found a different version and attempted to patch/repair/fix stuff. Result I couldnt log into Dua and game reported an invalid release. Reinstalling and adding the:
Quote:
2. Don't forget to create a shortcut to eve.exe and add " /server:duality" [note the space] in order to connect to the correct server.
sorted it for me.
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Gharr Rhinn
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Posted - 2011.04.25 23:09:00 -
[563]
Any updates for the mac client? I've not seen one mac user yet that has this working. We all have the same black screen issues.
I don't see it listed on the known issues list, so I'm just wondering, is there some trick to make this work, or is it just not suppose to be working yet?
~Gharr Rhinn
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Lukas Rox
Monastery of Eternal Life
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Posted - 2011.04.26 09:37:00 -
[564]
Edited by: Lukas Rox on 26/04/2011 09:46:13
Originally by: Rhapsodyy
Originally by: Ubaka Tornsoul
Originally by: Rheia Orotv
Originally by: Mirabi Tiane Edited by: Mirabi Tiane on 19/04/2011 22:29:06 Quoted for justice. A capsuleer doesn't have their pod taken out of their ship and get out of their pod and go to their quarters every time they dock. Some capsuleers probably stay in their pods 99% of the time. The following options MUST be implemented: [ ] Always show hangar when docking. [ ] Always show quarters when docking. [ ] Prompt to choose between hangar and quarters.
^ this please!
^^ very much please?
Very Very Much Please!?
/signed
CQ is great to have on high end computers, and I will definitely use this when playing at home. Unfortunately, sometimes I have to do some HALF-AFK style tasks and I do it from a laptop I can't replece (as it is not mine in the first place :D). CQ is quite demanding on my home puter, so I think this laptop will probably die the moment I log on into CQ.
* Market - if PI can be managed from CQ, Market should, too. It would mean some pilots are going to spend 99% of their time in front of this.
* Fitting - a holo-interface (re-use of current ship models, just give them ghostly holo-textures) and some nice 3D interface to fit modules would really rock! Please keep the old fitting windows for in-space/in-hangar-no-cq fitting.
* Movement - please add middle mouse/both buttons as a shortcut for walking. Most known MMOs have this, and it's VERY convenient when moving around. Also characters seem to have trouble walking down stairs and move around between furntiure. Just make the collision model a bit smaller, that should fix it.
Also, there is a lot unfinished things (missing textures, poor performance, stuttering animation) so I'll wait with some of my feedback until a more complete build is up.
PLEASE make it optional. Station spinning environment already exists, so it costs no additional development. No cost - more happy customers. IMHO a win-win situation. ---
Faction Ships | Sansha NPC |
Zofe Stormcaller
B4D W0LF -Mostly Harmless-
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Posted - 2011.04.26 12:42:00 -
[565]
I've been trying to get this working for a couple of days.
After installing the latest version 249611, I get "Bad manifest signature, timestamp "2011.01.11 09:50:16", expected "2009.02.25 10:35:34"" and directions to run repair.exe. If I use that, it gets me to install a new patch, which takes me back to the beginning.
Any way to break this loop?
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Wacktopia
Dark Side Of The Womb
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Posted - 2011.04.26 14:39:00 -
[566]
Currently not accepting connections. Any idea when it will be?
(Serious question)
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Chewey Etol
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Posted - 2011.04.26 15:26:00 -
[567]
I think it's a great idea, but I can't seem to connect at all. I've tried to add the " /server:duality" to the target line, but it keeps telling me that the target is invalid. Any help on this?
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Agnarion
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Posted - 2011.04.26 15:53:00 -
[568]
Originally by: Glyken Touchon see this
Originally by: TalonClark tl;dr: watch this Youtube-Video, and tell us what YOU absolutely need in Incarna/CQ to make it remotely useful to you
I think it covers a lot of the points people have raised regarding functionality. Posting the link here so that TalonClark's post/thread doesn't get lost, and so devs are more likely to see it.
quoted for relevance and the ammount of effort it must have taken to make the video which is excellent. I believe its deffinitly worth a look of the devs :) especially the ending in which a pod cutscene really drives the point of what we are in this universe. which i think is excellent to see for new players, also the loading screen displayed at the end was nice (connecting to camera drones while inside a yellow liquid)
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Zofe Stormcaller
B4D W0LF -Mostly Harmless-
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Posted - 2011.04.26 16:17:00 -
[569]
Originally by: Chewey Etol I think it's a great idea, but I can't seem to connect at all. I've tried to add the " /server:duality" to the target line, but it keeps telling me that the target is invalid. Any help on this?
Set the target to this. Please note the placement of the speech marks. That is a bodge that Microsoft put in so the shortcuts could handle filenames with spaces in. If you put the switch inside the speech marks it thinks the space is part of the path and thus can't find it.
"c:/program files/ccp/duality/eve.exe" /server:duality
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Strike Volkermord
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Posted - 2011.04.26 16:24:00 -
[570]
Originally by: Ione Quin Edited by: Ione Quin on 25/04/2011 22:47:22
Originally by: Strike Volkermord
Originally by: CCP Dathuil
Originally by: Strike Volkermord mmmm i haven't patched it, not really sure how to do that but i'll figure it out. thanks CCP ;)
Did you get this sorted?
Attempting a repair now since the website tells me i already have the 249611 build for duality. wish me luck. hopefully i can get it to work b4 my bf comes home and sees i ****ed up his duality client.. sorry sorry sorry
Mayhaps something similar happened to me. Once I downloaded the duality patch I booted it up straight away and it connected to Sisi instead of Dua. There it found a different version and attempted to patch/repair/fix stuff. Result I couldnt log into Dua and game reported an invalid release. Reinstalling and adding the:
Quote:
2. Don't forget to create a shortcut to eve.exe and add " /server:duality" [note the space] in order to connect to the correct server.
sorted it for me.
repair worked. thank you so much for your kind assistance.
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Vincent Athena
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Posted - 2011.04.26 17:50:00 -
[571]
CCP, any word on when us Mac users will be able to test CQ?
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Georgiy Giggle
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Posted - 2011.04.26 19:15:00 -
[572]
Edited by: Georgiy Giggle on 26/04/2011 19:17:50 Edited by: Georgiy Giggle on 26/04/2011 19:16:43 Edited by: Georgiy Giggle on 26/04/2011 19:15:06 I have some remarks about cq:
1. As we see, capitans quarters and dock hangar is a same zone. BUT, i can imagine, that you base cq with artificial gravity. I can believe that. But what about hangars? Ship is just hanging in air. You can tell something about magnit fields... but magnit fields with such power would make human budy like a cumulate trash. Or if you want to tell that dock hangar has no ait and no rgavity, then how can my body breath and stay on a floor in a same area? So, imho, it's NOT LOGICAL to make cq and dock hangar as same zone. What do I offer? Just make a glass window. Devide these areas, by sight.
2. Same pictures on left and right screen in cq. Please make it different.
3. I thought there would be more space to walk. Sure, i know, that much space is impermissible for cosmos(space). If to use logic, it's too hard to deliver so many resources to build so big station as all our wishes and dreams want this station to be. So, please, make cq bigger for walking.
4. Hm, possibly you're already wanted to add this, but, i want to ask for it: add please something like a refrigerator. I wonna add many botles of quafe :D Also add some furniture. Table, chairs... Where will I put a cage with my humster? Lol! And where is wardrobe? I want to have some tuxedos :D
5. Add some emotion commands, something like *yawn*, *smile* etc. It would be nice to make some video records with carbon characters, something like short series (episodes) or just a big film based on eveonline engine. Who knows, possiby there are a lot of such ppl who want to do that.
For now, it's all I wanted to wish. Maybe, in nearest future i'll add some another offers and wishes.
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Kern Hotha
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Posted - 2011.04.27 04:12:00 -
[573]
I didn't test the new missions so no comment there.
5.a. Feel: 2 - Walking feels clunky and the controls are unintuitive; just use normal FPS controls, please. 5.b. Layout: 3 - Room is small and simple but sufficient. Room is too dark. Balcony overlooking hangar doesn't properly show ships all the time. The ships shown don't seem to be scaled properly, or there is something wrong with the perspective.
6. General feedback: I don't like to belittle anyone's hard work, but the Captain's Quarters add nothing of value to the game. Everything that can be done in the CQ can be done quicker from the current UI menu. Walking around a small, dark room is, without exaggeration, completely worthless. If you must spend time on this, push it back and add some actual features before launching it, please. --- "The data does not support that polished quality sells better than new features." -Nathan Richardsson, Senior Producer at CCP |
MotherMoon
Huang Yinglong
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Posted - 2011.04.27 07:59:00 -
[574]
so about the ship scale. couldn't different ship types just spawn closer to the balcony?
So like, frigates always spawn x far away, while battleships spawn farther away?
For that matter since we can't spin the station anymore why can't I have more than one ship on show?
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Carola Kessler
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Posted - 2011.04.27 08:12:00 -
[575]
Originally by: Kern Hotha I didn't test the new missions so no comment there.
6. General feedback: I don't like to belittle anyone's hard work, but the Captain's Quarters add nothing of value to the game. Everything that can be done in the CQ can be done quicker from the current UI menu. Walking around a small, dark room is, without exaggeration, completely worthless. If you must spend time on this, push it back and add some actual features before launching it, please.
The Current state from CQ were just a very alpha beta test so player could have a look at it first and help identifying bugs and issues maybe the Devs may have missed also to test the new first look tutorials to get this feature better to work.
Anyways you can all whine and moan you want CQ definitely will coming either mid summer or late summer this year, perhaps with the Addition to shut it off via Escape menu main Settings, we'll see.
For now they are working to get the bugs and stuff fixed and perhaps will player have another look at CQ's if they finished the first bugfixrun and deployed a patch.
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Georgiy Giggle
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Posted - 2011.04.27 08:16:00 -
[576]
Originally by: MotherMoon so about the ship scale. couldn't different ship types just spawn closer to the balcony?
So like, frigates always spawn x far away, while battleships spawn farther away?
For that matter since we can't spin the station anymore why can't I have more than one ship on show?
Think logically: if you have 10+ ships, and you wanted to see them all at a same time, it means that each your ship will busy one dock slot. Yes, i know that there are unlimited dock platforms, BUT, if to think it's a real area... 100 pilots has 10 ships = 1000 dock platforms. It's permissible. But what about 1000 pilots with 10 ships? Stations (in reality, even if it's a future and nano technologies) can't contain so many ships. Do not forget, eve is smart game, and all based on nature rules, logic, mechanics, physics etc. So, sorry, -1 to your proposition, about showing more then one ypur own ship in the dock. Also, about ship ship spawning: ship must be above dock platform. Not closer, not farther.
But it would be nice to add same as in space: reset of camera focus, and zooming to any objects.
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Wacktopia
Dark Side Of The Womb
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Posted - 2011.04.27 09:18:00 -
[577]
Windows There should be some kind of window/glass/forcefield between the human and the ship. At the moment the person just stands in the same space as the ships, which probably vent all kinds of heat an radiation. It doesnt feel right just being in the same open space.
Amarr Distance from Ship In the Amarr station the ship is way too far away. The Gallente one looks good but in the Amarr station the circular disk the ship sits on looks very 'flat' and the ship is further away, loosing the 'wow' factor.
Doors! Be nice to have some kind of door between the ship view and the CQ, its too 'open' imo. Right down in the CQ you can still see all the way out to your ship. This seems cool at first but quickly makes it feel just like the character sits and sleeps on an extended ledge next to the ship. A closable door would be nice.
Ship-Character Transition Everyone probably mentions this BUT ... the transition between ship and character is a bit limited. It would be really great even to have some kind of context like an open pod or a door or chamber to enter the pod. For extra flare it would be nice to have a quick, OPTIONAL cut scene or on-rails animation of the pilot entering the pod and maybe the pod being moved to the ship.
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Georgiy Giggle
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Posted - 2011.04.27 10:33:00 -
[578]
Originally by: Wacktopia
...and maybe the pod being moved to the ship.
IMO, it'S a delirium. I think pilot in ship is sitting in his capitan's room and managing everything. And I don't think that pilot sitting in the pod inside of the ship.
But I agreed with animation about getting out from the pod (if pilot realy was in pod). But if pilot was in ship, no sense for him to get into pod and then out of pod to his cq.
This animation would be nice only after ressurection, after previous body died.
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Nypheas Azurai
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Posted - 2011.04.27 10:57:00 -
[579]
Really and I can't stress this enough with advent of Incarna is that EVE needs proper docking animations! For every sci-fi enthusiast I know would be literally enthralled when the loop is closed, and we can watch the entire sequence of how your ship goes from floating in space to being towed into the station, to you ending up sitting in your CQ.
skippable of course, but full (un)docking animations is like sex for your eyes and who would want to skip hot eye sex?
--------------------
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Zey Nadar
Gallente Unknown Soldiers Wildly Inappropriate.
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Posted - 2011.04.27 11:35:00 -
[580]
Originally by: CCP Dathuil
Did you get this sorted?
I never got past the "incompatible(release)" message, so I hope that there is new testing period coming soon.
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I'thari
Minmatar
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Posted - 2011.04.27 14:00:00 -
[581]
Originally by: Georgiy Giggle
Originally by: Wacktopia
...and maybe the pod being moved to the ship.
IMO, it'S a delirium. I think pilot in ship is sitting in his capitan's room and managing everything. And I don't think that pilot sitting in the pod inside of the ship.
But I agreed with animation about getting out from the pod (if pilot realy was in pod). But if pilot was in ship, no sense for him to get into pod and then out of pod to his cq.
This animation would be nice only after ressurection, after previous body died.
Somone obviously missed whole backstory thingie (not to mention all those connectors on the back of the character). Short version: capsuleers live in pod (or capsule, hence the name... with "egger" variant) because it allows them to, basicly, become a ship, which is way more efficient method of controling it (requires less crew too). Capsuleer is only a consciousness, not a "person" and only because of it they are "immortal" and can change bodies. Main reason not everyone became one is because it's rare for someone to "survive" the process. |
Candente
Caldari
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Posted - 2011.04.27 16:20:00 -
[582]
Not sure if this problem has been brought up by someone in 20 pages...
I logged in one my characters (happened to be in Jita 4-4). There are weird freezes of the game every 30 seconds or so... and each freeze lasts also about 30 seconds... so it is basically unplayable. I followed the instruction on turning off AA and put other stuff on High. My gfx card is new and works fine on Singularity.
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Razin
The xDEATHx Squadron Legion of xXDEATHXx
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Posted - 2011.04.27 17:38:00 -
[583]
Originally by: MotherMoon so about the ship scale. couldn't different ship types just spawn closer to the balcony?
So like, frigates always spawn x far away, while battleships spawn farther away?
A better solution to this would have been to position the balcony almost directly under the ship, with a lift-shaft going down to the CQ that would be located inside the 'docking toroid' structure. This way you could adjust the height of the lift shaft for different ship sizes and configurations. ...
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MotherMoon
Huang Yinglong
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Posted - 2011.04.27 20:00:00 -
[584]
Originally by: Georgiy Giggle
Originally by: MotherMoon so about the ship scale. couldn't different ship types just spawn closer to the balcony?
So like, frigates always spawn x far away, while battleships spawn farther away?
For that matter since we can't spin the station anymore why can't I have more than one ship on show?
Think logically: if you have 10+ ships, and you wanted to see them all at a same time, it means that each your ship will busy one dock slot. Yes, i know that there are unlimited dock platforms, BUT, if to think it's a real area... 100 pilots has 10 ships = 1000 dock platforms. It's permissible. But what about 1000 pilots with 10 ships? Stations (in reality, even if it's a future and nano technologies) can't contain so many ships. Do not forget, eve is smart game, and all based on nature rules, logic, mechanics, physics etc. So, sorry, -1 to your proposition, about showing more then one ypur own ship in the dock. Also, about ship ship spawning: ship must be above dock platform. Not closer, not farther.
But it would be nice to add same as in space: reset of camera focus, and zooming to any objects.
Ok think logically for me for a second. Those giant docking rings are built to hold dreads.
a small ships less than .01% of the size wouldn't need such a large dock to keep it in place. Not to mention the fact that you clearly see other ships just sorta flying around inside, it's clear they can move around. But that gaint minmatar docking room? One of those gaint rooms for every single pilot?
anyways, who said anything about 10 ships?
frigate class/ cruiser/BC class/ Battleship+ class
3 ships can be shoawn at the same time in your ship hanger. The frigate could just be docked to a floating stabilizer. close to your balcony so it looks like the 747 jumbo jet it is suppose to look like.
The medium size ship would be farther away and the battleship size ships would be the farthest.
This would give a good sence of scale, not to mention, there is enough room for a frigate and a cruiser.
the old reason they didn't do this was because you could spin the station view.
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Mashie Saldana
Minmatar Veto Corp
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Posted - 2011.04.27 20:44:00 -
[585]
Originally by: Glyken Touchon see this
Originally by: TalonClark tl;dr: watch this Youtube-Video, and tell us what YOU absolutely need in Incarna/CQ to make it remotely useful to you
I think it covers a lot of the points people have raised regarding functionality. Posting the link here so that TalonClark's post/thread doesn't get lost, and so devs are more likely to see it.
Let's hope they do.
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Moonasha
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Posted - 2011.04.28 07:46:00 -
[586]
Edited by: Moonasha on 28/04/2011 07:46:17 Most things I would say have been said.
I wish your other ships would be displayed in the background as well; perhaps the top 10 in the list or whatever, so a guy with 9000 ships doesn't see 9000 ships.
The main problem with CQ is, there is nothing to DO in it.
edit : give us a door too.
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ArmyOfMe
Toys R Us
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Posted - 2011.04.28 14:38:00 -
[587]
Originally by: Vincent Athena CCP, any word on when us Mac users will be able to test CQ?
why in gods name would you wanna test it in the first place
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Vincent Athena
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Posted - 2011.04.28 16:12:00 -
[588]
Originally by: ArmyOfMe
Originally by: Vincent Athena CCP, any word on when us Mac users will be able to test CQ?
why in gods name would you wanna test it in the first place
Because I do not believe in any gods.
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Noillia Durmot
Thundercats RAZOR Alliance
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Posted - 2011.04.28 17:14:00 -
[589]
Can you let us know when the next tseting period is comming? ================================================ ...any persons living or dead are entirely coincidental.
Noi. |
Ranger 1
Amarr Paragon Fury Cascade Imminent
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Posted - 2011.04.28 17:37:00 -
[590]
Edited by: Ranger 1 on 28/04/2011 17:38:47 A couple of quick notes to some of the continuity comments above.
In a pressurized environment you do not necessarily need gravity to have an atmosphere.
Since EVE has shield technology, and that technology portrays shields as transparent, there is no need to show either windows or a visual effect for a shield between the balcony and the docking bay. This is assuming that the EVE backstory allows for atmosphere retention via the use of shields/energy fields (I have no idea).
Just because you can see clearly out of the shield/energy field separating your CQ and it's attached balcony from the hanger bay, that does not necessarily mean that it is just as easy to see into it from the outside.
I have always like the idea of a dock/undock squence that can be turned on/off, and feel the same way about immersion/emersion from the pod. A disembarking animation might be a bit of overkill though, but if it's can be toggled why not?
Yes, a wardrobe and/or storage of some type is probably a good idea at some point. I'm not going to discuss the need for toilet facilities. ===== The world will not end in 2012, however there will be a serious nerf to Planetary Interaction. |
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MechaMouse
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Posted - 2011.04.28 22:29:00 -
[591]
I would like to know the next testing date as well. I downloaded but the server is not accepting users for the past couple days.
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Georgiy Giggle
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Posted - 2011.04.29 09:07:00 -
[592]
Originally by: Moonasha
give us a door too.
And windows between balcony and dock area. And all i wished above
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Martha Selby
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Posted - 2011.04.29 13:34:00 -
[593]
In order to use Singualarity, there is a 'Launcher' that (a) copies your existing Eve Client to another folder and then (b) downloads and applies the necessary patches. Having followed the link to download Duality, it appears that I am initiating a full client download, which I've cancelled since life is too short. Why wasn't the Singuarity approach adopted, or am I mistaken ?
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Zofe Stormcaller
B4D W0LF -Mostly Harmless-
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Posted - 2011.04.29 19:51:00 -
[594]
Originally by: Martha Selby In order to use Singualarity, there is a 'Launcher' that (a) copies your existing Eve Client to another folder and then (b) downloads and applies the necessary patches. Having followed the link to download Duality, it appears that I am initiating a full client download, which I've cancelled since life is too short. Why wasn't the Singuarity approach adopted, or am I mistaken ?
The patching method to install singularity is relatively recent. Before you reinstalled the same way we are currently patching duality, however, I have not successfully managed to install it sp I am presuming that others installed from the previous build and updated. Feel free to try it though and see if it is something about my machine acting up rather than the software.
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Tekedo
Perkone
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Posted - 2011.04.30 05:25:00 -
[595]
Originally by: Martha Selby In order to use Singualarity, there is a 'Launcher' that (a) copies your existing Eve Client to another folder and then (b) downloads and applies the necessary patches. Having followed the link to download Duality, it appears that I am initiating a full client download, which I've cancelled since life is too short. Why wasn't the Singuarity approach adopted, or am I mistaken ?
hint:
that launcher now also works for duality
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Elanor Vega
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Posted - 2011.04.30 09:17:00 -
[596]
Originally by: Glyken Touchon see this
Originally by: TalonClark tl;dr: watch this Youtube-Video, and tell us what YOU absolutely need in Incarna/CQ to make it remotely useful to you
I think it covers a lot of the points people have raised regarding functionality. Posting the link here so that TalonClark's post/thread doesn't get lost, and so devs are more likely to see it.
don't forget this... :)
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Soden Rah
Gallente EVE University Ivy League
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Posted - 2011.04.30 15:44:00 -
[597]
Originally by: Glyken Touchon see this
Originally by: TalonClark tl;dr: watch this Youtube-Video, and tell us what YOU absolutely need in Incarna/CQ to make it remotely useful to you
I think it covers a lot of the points people have raised regarding functionality. Posting the link here so that TalonClark's post/thread doesn't get lost, and so devs are more likely to see it.
I would like to add my voice to those saying I want to see Incarna as something I have to actively enter not something that just happens every time I dock my ship.
Firstly its immersion breaking, If I am just popping into station to change ship I am not going to mess around leaving my pod, getting all the pod goo out my hair, get dressed, wander around my quarters messing around with push buttons to do something I can do with a thought in my pod. Then get undressed, get back in my pod, get into my new ship and then undock.
Second the way you are implementing Incarna atm you have two UI's going at the same time. The old 'cover the screen with windows' UI and the new 3d environment UI (which currently doesn't actually do anything). This is messy, and wasteful.
I suggest that you make getting into and out of our pods a big deal (with fancy animations (ala the fanfest video Incarna Teaser trailer ) and whatnot, possibly disable-able but with session timers covering them) and make the in station 3d UI completely separate from the in space UI. Thus you can mess with one without screwing up the other, and you don't have both at the same time. As long as I am not compelled to use incarna every time I dock, I am ok with it taking time to get into and out of my pod, and only being able to do it from certain locations.
__________________________________________________
Originally by: CCP Tuxford bugger, I need to have a closer look at this menu function
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Tamahra
Gallente Caminus Trux Germani Ewoks
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Posted - 2011.05.01 10:57:00 -
[598]
I love the captain¦s quarters. But after thinking about it for quite a while, i came to the conclusion that the best possible solution would be: Upon docking, the pilots find themselves in the hangar environment. If they want to enter the captain¦s quarters, they just click a station button. The reasons for my proposal are:
1. Entering the hangar environment FIRST, and THEN emerging into the captain¦s quarters from there, just adds to the immersion, instead of finding yourself in the cq right away, which is just not logical.
2. Those who like the captain¦s quarters environment, will emerge into it most of the time anyways.
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Zofe Stormcaller
B4D W0LF -Mostly Harmless-
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Posted - 2011.05.01 12:03:00 -
[599]
I agree that we shouldn't immediately enter captain's quarters when docking but there needs to be reasons to use it, as lots of times you dock for 10 seconds to get more ammo, change ship, etc, and you don't need to go into your quarters to command the station's robotic stevedores to do that.
There are plenty of things like talking to agents for their more under the table offers that it does make sense to use incarnambulating in stations for.
The updated singularity/duality launcher works much better than installing it manually BTW, I'm just waiting for the next time duality comes online.
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Taliza
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Posted - 2011.05.01 16:04:00 -
[600]
Well the server is online. Unfortunately, I can't find a way to get into CQ (yes, I'm in the specified system).
Either CQ has been disabled, or accessing it isn't exactly intuitive.
Let's see, 4 hours to get Duality installed, 23 jusmps to get to Emrayur, and I can't experiment with the part that interests me. I know this is a test server, but is it to much to ask that CCP inform us of changes?
For me this is a fail, doesn't rate a 1.
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Zofe Stormcaller
B4D W0LF -Mostly Harmless-
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Posted - 2011.05.01 17:09:00 -
[601]
I just see duality going "Server starting up 5, 4, 3, 2, 1... Server starting up 5, 4, 3.." and so on.
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Dravak Zahrdan
Amarr
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Posted - 2011.05.01 17:11:00 -
[602]
Originally by: Tamahra I love the captain¦s quarters. But after thinking about it for quite a while, i came to the conclusion that the best possible solution would be: Upon docking, the pilots find themselves in the hangar environment. If they want to enter the captain¦s quarters, they just click a station button. The reasons for my proposal are:
1. Entering the hangar environment FIRST, and THEN emerging into the captain¦s quarters from there, just adds to the immersion, instead of finding yourself in the cq right away, which is just not logical.
2. Those who like the captain¦s quarters environment, will emerge into it most of the time anyways.
This is the way that I believe it should be also, and places entering a station into a logical sequence. The only problem I can see is where does CCP draw the line with regards to what functionality the player has whilst still in his/her pod within the station before you need to enter your Captain's Quarters. Or should all the current functions be available as they are now and would that then make the CQ fairly irrelevant. CCP have already said that they are trying to get the CQ into the live game and it wont have all the bells and whistles that they would like to add, so what should the miminum features be before it is released? (maybe a question for a new thread)
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Half Cocked Jack
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Posted - 2011.05.01 18:21:00 -
[603]
Regarding the general look and feel of CQ (from an RP perspective), I'll put my voice behind the following sentiments:
1. Exiting the ship and entering CQ upon every dock goes beyond strange--it is downright immersion-breaking. If I'm quickly docking to simply pick up some cargo or recharge shields, there's no way in hell I'd leave my ship or even decant from my pod. The transition between in-ship and CQ needs some thought and work.
2. As capsuleers, we should be far above staying in cheap, in-station hotel rooms. That is what these feel like. And if that is what they are--generic chill-spots we can check into while docked at any given station--then they don't need to be called "captain's quarters." Would it be possible to allow us to set a home station where we have actual quarters--bigger, better, customizable homes? Cuz if the current CQ (even polished) is what I had to look forward to every time I crawled out of the pod goo, I wouldn't. Hydrostasis is more comfy than a fold-down mattress, especially one without sheets.
Basically, I think that if CQ went live without some overhauls to make it more in-tune with pod-pilot mechanics and lore, roleplayers would pretty much have to either ignore or make excuses for it (its already happening on the Backstage forums). Since roleplayers probably care about this more than anyone else, that would be bad for us and you. Incarna will profoundly affect the way we play the game, and has the potential to ultimately make or break PF consistency and RP immersion.
While I understand that CQ is only the first iteration of Incarna, how it is introduced will color our reception of whatever iterations follow...so please make it something we can embrace rather than something we have to make excuses for. Don't forget that we are your primary audience here. PVPers and min/max PVEers won't be the ones lounging around in station having chit-chats over cigars and wine, after all.
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Darkk Helmett
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Posted - 2011.05.02 03:40:00 -
[604]
My helmet!! They took my helmet!! Please replace my helmet. I look almost naked without it and feel wierd.
I saw comments about pets... fun idea if you have time, but I'd assume very low priority.
Please allow me to walk faster by holding down a key eg crtl or alt the walking speed is a little slow for a healthy Amarr such as myself.
I attempted to find the character recustomization in my quarters, either it's not there yet or I had a "guy look" which is not much help.
Optional entering CQ seems like a good idea, leaves ship spinning for the bored / insane and keeps the whole RP thing going. Some have requested animation of the pod entry and exit. I like that idea, along with docking and undocking at some later point.
There was also request for an upgrade of quarters. I whole heartedly support and ask for this. Even if we have to pay (or train) I'd be happy, as isk is no issue for me.
Controls in CQ will likely develop over time. I look forward to seeing what can be done here, given the 3D environment I'm inclined to ask CCP to cut loose and maybe invent some new ways of thinking about game content.
Many thanks CCP for this first look. I have waited MANY months for this and am pleased given this is an alpha test.
Be Well Darkk |
Jaangel
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Posted - 2011.05.02 11:50:00 -
[605]
Issues.
Camera control is awful. Avatar control. Is also really bad. No ability to spin ships. WTF. Rooms are also very dark(Small issue i know but i aint living in a cave.)
Plus points.
There are none.
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Kurama Bingyi
Amarr Red Federation
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Posted - 2011.05.02 12:08:00 -
[606]
Edited by: Kurama Bingyi on 02/05/2011 12:08:37 lawl.
I'm a noob. I can't even get the server started up. Where did I have to put that " /server:duality" command? Running Windows 7 and ya'll didn't specify. -----
Quote: "Nay," responded Kurama Bingyi, "to crush your enemies, to see them fall at your feet - to take their horses and goods and hear the lamentation of their women. That is best."
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xian2
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Posted - 2011.05.02 12:43:00 -
[607]
Originally by: Mashie Saldana
Originally by: Glyken Touchon see this
Originally by: TalonClark tl;dr: watch this Youtube-Video, and tell us what YOU absolutely need in Incarna/CQ to make it remotely useful to you
I think it covers a lot of the points people have raised regarding functionality. Posting the link here so that TalonClark's post/thread doesn't get lost, and so devs are more likely to see it.
Let's hope they do.
This is my first forum post ever, but this video really got my attention. The fact that the creator of this video has made a CQ concept that much better then what CCP has developed is just pitiful. CCP, offer a job to whomever made this video!
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Rakshasa Taisab
Caldari Sane Industries Inc. Initiative Mercenaries
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Posted - 2011.05.02 14:50:00 -
[608]
Originally by: xian2 This is my first forum post ever, but this video really got my attention. The fact that the creator of this video has made a CQ concept that much better then what CCP has developed is just pitiful. CCP, offer a job to whomever made this video!
So you're saying CCP should fire all the developers and hire a small team of video editing and sfx guys to make videos for us to watch?
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Shtu Lix
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Posted - 2011.05.02 22:28:00 -
[609]
No ship spinning = BAD
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Kurama Bingyi
Amarr Red Federation
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Posted - 2011.05.02 23:46:00 -
[610]
Is Duality even up? I'm trying to connect to it, but it won't let me. I put in the server information in the Target field. -----
Quote: "Nay," responded Kurama Bingyi, "to crush your enemies, to see them fall at your feet - to take their horses and goods and hear the lamentation of their women. That is best."
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Riffix
The Graduates
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Posted - 2011.05.02 23:48:00 -
[611]
Some initial thoughts:
- I feel like you guys either aren't paying attention to your own canon for how things work or you can decide how they work. Or worse, you are fitting your canon to your technological capabilities instead of the other way around. But honestly, some things need to be decided once and for all about your universe and you need to stick to them. YOU WILL NEVER HAVE IMMERSION UNTIL YOU DO.
Some examples:
- Can pod pilots leave their pods while still on board a ship?
- How does the pod leave the ship? How does it connect to the place where the pod pilot leaves the pod?
- Is there atmosphere in hangars? Gravity?
- Do pod pilots always leave their pods when docked?
- Where are the other ships a pilot has at a given station? How are the inactive ones stored? When you switch ships, does the new ship come to you or do you go to it?
- Where are all the items you have at a current station kept? How do they get to and from your ship?
- Where are the other pod pilots in relation to you? Their ships?
- I know the idea was that the CQ are supposed to be the "generic" place you get just for docking and are supposed to feel like a motel of the future. However, I am having a hard time reconciling this with the notion that capsuleers are supposed to be akin to gods or at least celebrities in this universe. If the quality of the place was based on faction/standing with the station-owning entity then maybe this makes sense in certain circumstances(like me at Caldari stations, HAH!).
- Entry into CQ should be at the de-podding apparatus, not a balcony that offers no explanation of how you got there except for one to assume you were teleported from the ship. Basically, you should get the impression that you just stepped out of the pod and got cleaned up. It probably makes sense if character re-customization is in this same place.
- I'm in favor of no balcony. Or at least one that doesn't seem like the entry/exit point. I am in favor of it looking out into the hangar but this might not be a good idea depending on the answers you come up with to the above questions.
- I see lots of talk about how this affects the docking experience and how much time it uses. We already have session timers so I think ending up in the CQ is fine as long as this negates the need to wait for a session timer when switching your "active" ship and then beginning undock.
- An EXCELLENT candidate for in-station feature would be a visual/holographic way to manage your station inventory/ships. Basically give people abilities they can't get with regular UI windows. Also, give your character a reason to do anything out of their pod.
- As cool as a dock/undock sequence would be, I actually think it would break immersion. I would be more in favor of a sequence that moves the camera drone toward the ship upon docking request as the ship begins to move into the station (they are your eyes afterall) and then you way up having just left your pod. Electronic god eyes to real eyes, think about it :-)
- Dear god the camera! Make the camera intelligent so you never have to touch it but it always focuses either on where you are walking or what you are interacting with. Basically make it so you never have to touch it unless you want to. Or at least give us the option to have it fixed 3rd person.
[*]My thoughts on movement depend a bit on what you decide with the camera. I could be in favor of a system where you simply click where you want to go and then your avatar goes there.
I might have more later... "Lead, follow, or get the #@$@#$ out of the way" |
Van Derka
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Posted - 2011.05.03 07:42:00 -
[612]
Edited by: Van Derka on 03/05/2011 07:45:07 damn timeout...
on docking, present a prompt to 'enter CQ' or '[rearm|refit|reship]' If you select 'refit/reship' you dont leave the dock, if you reship, an animation (within session timers) runs showing the pod removed from your old ship and installed in your new ship. If you select 'enter CQ' an animation with the pod being removed from the ship and inserted into a slot on a wall of the dock.
Remove the balcony/dock view from the CQ altogther, isn't it like a hotel room? like the Hyatt? why have windows or anything other than a door to the concorse? Maybe pay ISK for a better room (auto room budget?) where if you pay X ISK, you get paintings on the wall and a window to the outside space?
Rather than picking furniture, I'd like to see show rooms/displays/prisons for things like corpses, medals, killboards, millitants/marines/damzels....
The camera should help in ensuring that most/all interfaces are available with a click without having to move the avatar or the camera around.
Edit: Oh... and add a console which zooms in showing your last ship so you can spin things...
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SwissChris1
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Posted - 2011.05.04 13:48:00 -
[613]
Edited by: SwissChris1 on 04/05/2011 13:48:27 The large pics don't seem to work for me (404 when clicked in the devblog)?
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Zofe Stormcaller
B4D W0LF -Mostly Harmless-
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Posted - 2011.05.04 16:10:00 -
[614]
Originally by: Kurama Bingyi Is Duality even up? I'm trying to connect to it, but it won't let me. I put in the server information in the Target field.
I have the server as not accepting connections for the last couple of days.
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Deviana Sevidon
Gallente Panta-Rhei Butterfly Effect Alliance
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Posted - 2011.05.04 18:41:00 -
[615]
I expect a more polished version of the CQ in the coming weeks on Singularity.
Quote: Disclaimer: All mentioned above contains my opinion and is therefore an absolute truth (for me anyway, my universe, muhahaha.....ok, done
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Belenos Stardust
Belenos Stardust Enterprises
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Posted - 2011.05.09 19:40:00 -
[616]
Is there any word yet on when the next iteration will be up for testing? I missed the last round due to still being on trial account.
Quote: Every man should have his beliefs... I believe I will have another drink.
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Wacktopia
Dark Side Of The Womb
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Posted - 2011.05.10 12:59:00 -
[617]
IDEA: Re-design the hangar area so that it's no just one lol-big expanse, filling up the whole station. It's hard to imagine other players' ships in the station when your's takes up the whole space!
Your ship view(s) could be a in a much smaller space off to in some 'hangar' area that was aside from the existing 'pedestal'.
That would be nice.
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Vulcra
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Posted - 2011.05.11 23:44:00 -
[618]
I think CCP is having a core breakdown in its understanding as to what this game is about. In doing so, they are leaving behind core development and putting resources into areas that are not benefiting overall game growth. To remind them, spaceships and economy/industry. This expansion will do nothing to keep core, long term paying players in Eve. There is nothing here to train too, nothing here to look forward too, and nothing here to act as a reward for reaching levels in the primary goals of the game, ships and industry.
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Flamespar
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Posted - 2011.05.13 05:12:00 -
[619]
Edited by: Flamespar on 13/05/2011 05:12:42
Originally by: Vulcra I think CCP is having a core breakdown in its understanding as to what this game is about. In doing so, they are leaving behind core development and putting resources into areas that are not benefiting overall game growth. To remind them, spaceships and economy/industry. This expansion will do nothing to keep core, long term paying players in Eve. There is nothing here to train too, nothing here to look forward too, and nothing here to act as a reward for reaching levels in the primary goals of the game, ships and industry.
I am a core, long term player that has recently stopped subscribing. Incarna will bring me back .. so raspberries to you :P
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Veronica Marie Entov
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Posted - 2011.05.13 17:43:00 -
[620]
Originally by: Flamespar Edited by: Flamespar on 13/05/2011 05:12:42
Originally by: Vulcra I think CCP is having a core breakdown in its understanding as to what this game is about. In doing so, they are leaving behind core development and putting resources into areas that are not benefiting overall game growth. To remind them, spaceships and economy/industry. This expansion will do nothing to keep core, long term paying players in Eve. There is nothing here to train too, nothing here to look forward too, and nothing here to act as a reward for reaching levels in the primary goals of the game, ships and industry.
I am a core, long term player that has recently stopped subscribing. Incarna will bring me back .. so raspberries to you :P
exactly this
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Georgiy Giggle
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Posted - 2011.05.15 13:01:00 -
[621]
Originally by: Half ****ed Jack
2. As capsuleers, we should be far above staying in cheap, in-station hotel rooms. That is what these feel like. And if that is what they are--generic chill-spots we can check into while docked at any given station--then they don't need to be called "captain's quarters." Would it be possible to allow us to set a home station where we have actual quarters--bigger, better, customizable homes? Cuz if the current CQ (even polished) is what I had to look forward to every time I crawled out of the pod goo, I wouldn't. Hydrostasis is more comfy than a fold-down mattress, especially one without sheets.
+1 Really good idea. What about bigger quartes for "home system" of something like? What about a big quarter for CEO of the corporation in corporation headquarter? Yes i know, i want too much... just asking
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Abramul
Gallente StarFleet Enterprises -Mostly Harmless-
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Posted - 2011.05.16 19:33:00 -
[622]
Originally by: Georgiy Giggle
Originally by: Half ****ed Jack
2. As capsuleers, we should be far above staying in cheap, in-station hotel rooms. That is what these feel like. And if that is what they are--generic chill-spots we can check into while docked at any given station--then they don't need to be called "captain's quarters." Would it be possible to allow us to set a home station where we have actual quarters--bigger, better, customizable homes? Cuz if the current CQ (even polished) is what I had to look forward to every time I crawled out of the pod goo, I wouldn't. Hydrostasis is more comfy than a fold-down mattress, especially one without sheets.
+1 Really good idea. What about bigger quartes for "home system" of something like? What about a big quarter for CEO of the corporation in corporation headquarter? Yes i know, i want too much... just asking
In-universe, I could even see a megacorp (or one per empire) renting dockside property in every high/lowsec station, and using it to build self-reconfiguring living space, which would then assemble into a pilot's personal CQ for as long as they're docked. For 100m a month, you too can have your own custom-designed living area, in every station in the cluster!
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flummox
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Posted - 2011.05.16 21:27:00 -
[623]
Duality has not been online (for me) in almost a month. Am I doing something wrong???
aroo |
Culmen
Caldari Vigrior The Dominion Empire
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Posted - 2011.05.17 17:07:00 -
[624]
Originally by: flummox Duality has not been online (for me) in almost a month. Am I doing something wrong???
If you're doing something wrong, you aren't the only one. I can't get it to work either.
and further more why do i even need a sig? |
RIP Wash
Gallente FISKL GUARDS RED.OverLord
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Posted - 2011.05.17 21:01:00 -
[625]
would love to try this sometime!
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flummox
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Posted - 2011.05.18 16:48:00 -
[626]
Edited by: flummox on 18/05/2011 16:48:44 so now there is a new build with 4.07gigs worth of data... if the server isn't online after this, i'm gonna RAAAAAAAAAAAAAAAAAAAAAGEQUIT !!!
aroo |
Yulinki Atavuli
Minmatar Caldari Investment and Security Industries Innovia Alliance
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Posted - 2011.05.18 17:57:00 -
[627]
Originally by: Shtu Lix No ship spinning = BAD
you can ship spin in space.... duh....
why does it have to be in the station??
and WHY THE HELL IS IT SOO IMPORTANT??
is it just because you don't want change?
if so, then GET OVER IT!!
this is a joke if that is your only complaint.
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litte miss
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Posted - 2011.05.19 03:03:00 -
[628]
tanis i cant get to see this as there is a major problem with the singularity download and duality they both download but duality downloads singularity but when the 3 hour patch download automaticlis singularity download which seems top be fine before patch now reads incompatiblbe version of tranqulity many of us had same problem before test and thoug it was my fauld so redown laoded three time only to realise i was making no mistakes id love to look at it buit because of download issue i cant can you let the devs know this problem is happening before next test idd love to take part as have 8 accounts and fleet problems hit me daily
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Mashie Saldana
Minmatar Veto Corp
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Posted - 2011.05.19 09:51:00 -
[629]
Originally by: litte miss tanis i cant get to see this as there is a major problem with the singularity download and duality they both download but duality downloads singularity but when the 3 hour patch download automaticlis singularity download which seems top be fine before patch now reads incompatiblbe version of tranqulity many of us had same problem before test and thoug it was my fauld so redown laoded three time only to realise i was making no mistakes id love to look at it buit because of download issue i cant can you let the devs know this problem is happening before next test idd love to take part as have 8 accounts and fleet problems hit me daily
Wat?
Just get the latest version of the SiSi Launcher (that also supports Duality).
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Rek Seven
Gallente Zandathorn Industries
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Posted - 2011.05.19 11:13:00 -
[630]
IÆm not too impressed with what i seen so far to be honest. I looks quite pretty but functionality is missing ...
IMO it will only be a worthwhile update when there is a way to interact with other players.
Simple things i would like to see:
- A board/mini game that i can play with another player. Something like chess where is could make a move in from the comfort of my quarters and then my opponent could make his move whenever he enters his quarters.
- Captains quarter upgrades - we should be able to implement upgrades that will let us view the markets of other religions or install an advanced cloning facility that would allow us to decrease the cool down for clone jumping for example.
- News reports û I donÆt know how it could be done but i would like to see visual and audio news reports for events in eve.
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admaril bluebeard
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Posted - 2011.05.19 17:30:00 -
[631]
Wat?
Just get the latest version of the SiSi Launcher (that also supports Duality).
did you ever think im talking about the lastest versionthat has the problem
ii
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Hnom
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Posted - 2011.05.22 19:25:00 -
[632]
The ships are now buried way down in the bottom of the Minmatar stations. Amarr are ok. I do however have rather a serious issue! I'm stuck undocking! I'm "ENTERING SPACE" it says "Checking Navigation Systems" I've been stuck there for a few days now.
Help?
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Barkaial Starfinder
Minmatar The Kairos Syndicate Transmission Lost
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Posted - 2011.05.22 19:30:00 -
[633]
Don't undock with turrets, it is bugged.
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Fumbleface
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Posted - 2011.05.22 23:51:00 -
[634]
Originally by: Flamespar Edited by: Flamespar on 13/05/2011 05:12:42
Originally by: Vulcra I think CCP is having a core breakdown in its understanding as to what this game is about. In doing so, they are leaving behind core development and putting resources into areas that are not benefiting overall game growth. To remind them, spaceships and economy/industry. This expansion will do nothing to keep core, long term paying players in Eve. There is nothing here to train too, nothing here to look forward too, and nothing here to act as a reward for reaching levels in the primary goals of the game, ships and industry.
I am a core, long term player that has recently stopped subscribing. Incarna will bring me back .. so raspberries to you :P
Hahaha! Awesome reply! I wish I could unsubscribe but unfortunately I suffer from obsessive compulsive disorder and can't stop training my character even though I want too.
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Reicine Ceer
Rodents of Unusual Size
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Posted - 2011.05.23 03:35:00 -
[635]
The CQ is just fantastic, even at this stage. I was totally blown away, and the loving detail and small bits of humanity scattered throughout were spot on!
Its great to be able to double-click in a direction and head there, just like in space - it works as a familiar feel sort of thing.
Fair enough its only in beta but to give a more powerful sense of scale, it'd be nice to have the walkway that leads to where you ship is parked to terminate at 'ground level', so that you're looking up at the ship... it'd make the larger ships like the carriers look truly epic.
I love you, CCP. --
You're a stark example of just what is wrong with the youth of today. I wish your parents had the presence of mind to have you recycled into a nutrient soup with which to feed the elderly. |
Whezker
Gallente The Scope
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Posted - 2011.05.24 00:50:00 -
[636]
I didn't played the tutorials, so this is about the CQ expTrience.
Moving around: -Needs some work to make it flow, the direction is harder to control with WASD and sometimes get stucked. Moving with clicks is very good, need some work but still is ok.
Camera controls -Sometimes left click reacts in an abrupted change in camera angle, need lot of work. Is interesting an idea I readed somewhere about an inteligent camera that follow points of interest. I think that could be nice some fixed cameras when you are interacting with objects. Focus on screen, the mirror,the ship or holograms. Maybe cinematic cameras that follows you around and you can switch between 3¦ person and fixed (cinematic) camera.
Physics -I expected more as a real body that colides with the world. It doesn't go downstairs, it float down the stairs. The feet doesn't fit in the major cases except a flat floor. I really love GTA4 physics for bodies.(Euphoria engine)
Graphics -BRILLIANT, I love the textures and the lights. The ambient is amazing. But I see some kind of "noise" effect, that I don't know how to quit it. And I feel it a little bit exagerated. Also, is amasing the shadow occlusion techinque. But sometimes I feel the need of a shadow casted along the floor. For example, in front of a screen or a light.
ExperiTnce. I can se the objective of translation of the in station interface into a 3d interactive enviorement that gives live to our click actions and upgrade the role playing. I know that the menus are only for testing and you have 3d interfaces. I like to imagine:
-When I repair my ship I like to see some animation of sparks in the ships, some robot arms doing the job is fine
-Animations for ship switching, why not, ship entering and leaving. You can play trought the typical user interface while this kind of animations. So is not wasted time. And break the roleplaying barrier.
-Entering in station. I think that we need to connect the fact that you are leaving a POD. And this is as traumatic as we saw in the trailer. The balcony is great to look the ship but the entry point of the CQ should be next to the place you dePODed. I imagine waking from a capsule in a room down the ship, in the Hangar. You appear naked in a room that has a shower and a box with your clothes. This must be the place where you can dock and undock trought 3d interface. Trought the POD capsule. In this room you can control the ship cargo thoroug some container or console, the damage state and the turrets. So you can ask for repair ship and if you go out the room you will see the repair animation over your head.
-The holographic objects should be rotable. Ship SPINING for everybody!
-What about different animations for sitting for example? If I sit with more people are we going to look the same?
-I Imagine that we could walk down the staris in thebalcony to go down the ship.
- Mission agent interfaces could be nice if looks like videoconference in the screens.
-Where we can manage our items? The CQ needs some kind of personal warehouse.
-And finally, I thonk tthat Captain Quarters is not the best name. It looks more like a motel or something like that.
-Mess with the bestà àdie like the rest |
Narz Prime
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Posted - 2011.05.24 02:19:00 -
[637]
The hangar walkway has wingy bits that stick out into the hangar itself, I wonder if they could be trimed back, maybe a lot, looks wierd.
New navigation is a great improvement. Love the holograms!
Please do something about the zoom, it's awful. Left to right zoom is not quite enough. When I zoom my camera in behind my head I'd like to be able to continue to zoom in so I can have a 1st person view, from my eyes.
Also I noticed the new stairs. The 'vanishing stairs'. The idea of walking down to a lower balcony is great, execpt it doesn't quite work. They disappear and cannot be walked on. Anyone else having this issue?
Be Well Narz
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Darkk Helmett
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Posted - 2011.05.24 02:24:00 -
[638]
Ha ha CCP, your sense of humor never ceases to amaze me. Thankyou so much for returning my helmet, but could I please have my BODY back now!
I have a head and hands, a helmet and boots, the rest is gone!
Maybe bits of me were raptured?!
If anyone finds my missing pieces please let me know. Thanks
Darkk Helmett
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WyomingKnott
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Posted - 2011.05.25 14:20:00 -
[639]
Still looking for the "opt out" on this laggy worthless hunk of junk.
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LeoPI1
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Posted - 2011.05.25 14:28:00 -
[640]
You and me both sister.
Incursion and the fancy new "lag creation system" they call the new character creator has tripled my "gate jump" times as it is. I have ZERO interest in watching my "dock at a station" time go through the roof TOO.
Hint CCP - a lot of Eve players don't HAVE 100 megabit Internet service. The fancier the graphics get, the WORSE you make our lag. There is only so much that "optimisation" can do to reduce this when our limit is our BANDWIDTH not the graphics capability of our machines.
GIVE US AN OPT OUT FOR THIS CRAP.
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Rhym3z
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Posted - 2011.05.25 15:31:00 -
[641]
Edited by: Rhym3z on 25/05/2011 15:33:33 God i wish they spent longer on this and added some actual new features, then it would be worthwhile. Releasing what they have now doesnt really justify incarna, might as well just be, say a small update to incursion.
It is a good step in the right direction for sure, but not exactly anything usefull. Bit of a waste since they could be improving what currently exists in the game, such as the UI. They obviously have things backwards a bit..
The character movements are a bit wooden, obviously textures arent that great yet. The corridors are too long to walk through, just no point in them. The tutorials are better than the ones currently existing, but my god, its hardly inviting. Missions are good.
Unless they spent more time on it, released it a lot later, with more features, i would rather it stay as it is, since this is not neccissary. Just showing off what they can do is not helping anyone
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BLACK-STAR
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Posted - 2011.05.25 21:19:00 -
[642]
Every time I try to log in it says I am using an Incorrect Password.
I am typing the password just fine and I'm clearly posting on these forums right now. wtf
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Eridanus Cassiopeia
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Posted - 2011.05.25 21:45:00 -
[643]
LOL@Bot users whining
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Leocadminone
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Posted - 2011.05.25 23:58:00 -
[644]
Not just bot users that don't like this stuff.
Some of us don't HAVE 100 MB download speeds making massive graphics downloads a "ho hum" sort of thing (in my case, I have NO ACCESS to any ISP that can do even 0.5 MB download speeds reliably, and don't get me started on how CRASHY the Eve client has been with ANY sort of packet loss since the original Incursion patch or the HARD LOCK it does when it crashes).
Some of us are NOT HAPPY with the "forced character portrait download" crap that makes us take literally MINUTES to gate jump since Incursion original patch.
Incarna in MY opinion is just more of the same fancy graphics "fluff" at the cost of my limited bandwidth making Eve even LESS playable.
And for the record - no, I am NOT a bot or alt. This IS my main, and I've never understood the facination with this whole "walk in stations" stuff. If I wanted to play a first person shooter, I'd PLAY one - not a MMORG.
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Kyara Heranah
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Posted - 2011.05.26 06:15:00 -
[645]
ANNNNDDD Back to the topic at hand. This beautiful new place to make EVE connect to us on a different level is great. But... tiny ships, not so great. I have to say that this seems buggy still. I know that it's supposed to just be there so that we can see and play with the shiny new toy but, my battleship looks so small it may as well be the toy. That thing should almost clip the walls.
Environment - 4 It needs a little life to it. At the moment there is a trash bag in the corner. Back story tells us that we could own planets, why do we have trash in our quarters? The paneling is excellent and really delivers on feel. That mirror is a bit disconcerting though. The human brain usually tricks us into not paying attention to whats in the mirror most of the time. No reason there cant be a little PoV magic on that mirror. Other than that fix the aspect ratio on the ships and it will be great.
Controls - 2 WASD is great. That clicking didn't work very often though and the camera made it impossible. The camera is too fixed, it feels too much like a direct port of the ship camera (which it probably is). Make the camera always stay behind the avatar's head and enable the snap back function to the camera like the ship camera does. this would be more intuitive and make the experience easier.
Layout - 4 Love the screen and the couch idea. It dominates the room and leaves no doubt to the function. But I could barely get to the couch to be able to sit down (had to get close enough to get the menu). The mirror was easy enough to access and in a good location for it. The bed(cot) again left out that feel that I am a capsuleer, and instead made me think I was just part of the work force. The balcony opened up majestically conveying a true sense of how large the ships are, at least until I saw my shuttle sized battleship.
Character - 1 I couldn't move. I hovered, arms out, like a doll being flown around the room. I don't want to play dolls, I want to so some serious spaceship business. Then all that renders of my head is flat, has nothing moving about. my hair is supposed to be full, move a little. it looked plastered on. We got spoiled with the best avatars in the business, we want to see them in an environment and its disappointing not to have them fleshed out nicely.
Overall this doesn't feel ready to be released. Not if what is on Duality is anywhere near current. We know you want to do some beta type releases onto Tranquility but this isn't ready for that yet. Something working to ease the daily grind would be great though and if the its a lot more polished now then we would love to see it on Duality first.
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Van Holden
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Posted - 2011.05.26 13:41:00 -
[646]
500Mb upgrade... for nothing... Maybe for kids.. Please, offplan this update today :)
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Raneru
Euphoria Released
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Posted - 2011.05.27 22:21:00 -
[647]
Edited by: Raneru on 27/05/2011 22:20:52 I've only had a quick play with incarna but the thing I noticed is that the active ship in your hanger seems to get bigger the further away from it you walk. Should this not be the other way round?
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Kronir
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Posted - 2011.05.27 22:27:00 -
[648]
Originally by: Raneru Edited by: Raneru on 27/05/2011 22:20:52 I've only had a quick play with incarna but the thing I noticed is that the active ship in your hanger seems to get bigger the further away from it you walk. Should this not be the other way round?
It's similar to a camera trick called the "vertigo" effect. In Incarna it is being used to give a sense of huge scale on the ships.
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Gevlin
Minmatar EXPCS Corp SpaceMonkey's Alliance
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Posted - 2011.05.28 01:33:00 -
[649]
I am using a Nvidia Geforce 9800GT on a Windows 7 bottom end computer from last year.
I notice I am seeing upto 8 lens reflections. while I am moving around... I am finding this a little too distracting.
Is it possible to place in some default quick keys used by most mmo like the arrow keys do the same as the aswd keys, and For Inventory I tried press the I key.
Is it possible between the undocking and docking page to put the Bitter old Vet Tip : Ie - Right click on an object to open up a window, or In smaller ships keep moving you will take less damage.
Was wondering - is it possible to use a modern text to speech program like naturual reader with a high quality voices. Instead of the voice over. This way adjustment in the tutorial won't ruin the total voice over.
They don't sound too robotic. Add an inferiority Complex for humor and the tutorial can be quite enjoyable. here we go again! |
Heroldyn Yhamad
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Posted - 2011.05.28 10:43:00 -
[650]
Edited by: Heroldyn Yhamad on 28/05/2011 10:46:41
Here are my latest observations:
The things happen with shader high shader quality:
- The reflections or whatever its supposed to be from the screens are all over the place.
- On my neck and on other places the shadows look very bad grid/pattern-like
the things seem not to be settings related:
- The two screens on each side of the main screen are both way to high. only half of them are visible. the other half is within the ceiling.
- The Spaceship floats way too high in the hanger
- The hanger is way to bright !! (Especially noticeable with low shader quality selected)
- My character has an ability to float in the air when i walk over the slope towards the main screen when actually he should have one leg on the lower part and the other still on the higher part
- On the Gateway between the hanger and the CC there are alot of parts missing. For example from the tubes and stuff
with shader quality low:
- charcter looks very bright cartoon-like
My Configuration is: AMD Phneom X4 955 3.51Ghz, 8 GB Ram ATI HD 4890 (1GB)
Windows 7 Prof. 64 bit |
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Drahreg
Amarr Slap and Tickle Anti-Social Outcast
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Posted - 2011.07.08 13:42:00 -
[651]
Originally by: Half ****ed Jack
1. Exiting the ship and entering CQ upon every dock goes beyond strange--it is downright immersion-breaking. If I'm quickly docking to simply pick up some cargo or recharge shields, there's no way in hell I'd leave my ship or even decant from my pod. The transition between in-ship and CQ needs some thought and work.
100% right !!! I want the old hangar view back and entering the quarters should only be possible when I leave the ship. Only this way it makes sense. It makes no sense to me to enter the quarters every time I dock to unload.
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ChromeStriker
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Posted - 2011.07.08 13:47:00 -
[652]
Mayhaps load into Captain quaters when logging in? and then give the choice otherwise? |
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