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Thread Statistics | Show CCP posts - 112 post(s) |
Syrias Bizniz
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Posted - 2011.05.09 16:05:00 -
[181]
Now, that Sansha's Nation has started it's Incursions, will they ever stop? Or will Sansha's Nation just continue to launch Incursions until the end of time? Will other NPC-Factions have similiar events?
Will there be another Faction-Capital? Will there be Faction-Battlecruisers? Destroyers? Will there be Tech-2 Versions of the Tier 3 Battleships? Tier 2 Battlecruisers?
Will we ever have the Chance to create our own 'Hi-Sec' space in 0.0, for example via an infrastructureupgrade that will spawn policerats in the system that can be customized to special behaviours like nbsi, concord-like intervening (without imba pewpewpew, but definately something noticeable) and so on? Maybe with the ability to 'rent' an agent of a Faction that will provide Missions for capsuleers? WOuld match really good with the level 1 to 5 upgrades, wouldn't it?
What are your further thoughts on Planetary Interaction, especially when looking at Dust514?
Could someone please reimburse my eidolon i lost to a bug?
And, most important since i don't visit the forums that often, will you guys send me an evemail once these questions get answered? Pl0x?
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Mara Tessidar
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Posted - 2011.05.09 16:05:00 -
[182]
When can we expect some ship rebalances? (There haven't been any major ones since Dominion...and we all know how well that went.) Signature locked and removed. Zymurgist |
Izon Red
Gallente Cult of the Money Beast Independent Faction
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Posted - 2011.05.09 16:05:00 -
[183]
* When are POSes due for some love?
* When will anchoring and on-lining be less like dental surgery?
* When will the POS management interface get a face lift?
* When will we have better use and management abilities for our POSes in relation to alliance members and high reputation allies?
* Will we even get to bring nullsec sov mechanics to WH space?
* Will WH space in general get more expansion to it's richness of play?
* If WH space does get more complexity, what are the odds of adding something along the lines of a jump bridge or allowing capital jump drives to do something while in WH space?
Let my servants be few and secret; they shall have enough problems without publicity. |
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CCP Manifest
C C P
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Posted - 2011.05.09 16:06:00 -
[184]
From the Facebook thread.
On behalf of Florian Ratz: Any chance the Turret/Missile Hardpoint system will be reviewed? There are so few cool ships which can fit missilelaunchers :/
CCP Manifest Public Relations || Iniquitous Brute |
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CCP Manifest
C C P
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Posted - 2011.05.09 16:06:00 -
[185]
From the Facebook thread.
On behalf of Allan Robinson: Would love to see Assault ships viable for pvp. Any chance? Also, could we please get a little more variety in player owned structures in hi sec? Maybe being allowed to set up pos in an anomaly area or something rather than just moons. CCP Manifest Public Relations || Iniquitous Brute |
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Daneel Trevize
Black Viper Nomads
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Posted - 2011.05.09 16:06:00 -
[186]
Will Hybrids be buffed?
Will Info/Gal ganglinks be buffed/replaced with (turret & drone) RoF, tracking, cap use ones?
Will Gal Command Ships be buffed? (Eos able to use as many drones as the racial HAC?)
Will armour rigs production/cost be made comparable to shield ones, being as reps already arrive at the end of a cycle if one lasts that long?
Will ECM be made to reduce max targets to 1? With or without breaking existing locks but with no extra relocking delay?
Will increasing sec status be removed from nullsec? If you only lose sec status in High/Low-sec, why not only gain it there too?
Will the Legion gain a drone bay for other offensive SS, and/or will the neut SS be buffed (moderate range bonus)?
Will Marauders have their sensor strength buffed/some other tweak to let people risk them in PvP but also not be unprobable? (Or would this not be needed if ECM was fixed?)
Will nullsec gain a secondary sov/flag mechanism so small gangs can impact currently active ratting players, to induce more conflict and pew (at least a risk/reward situation of dealing with the small gang's actions or making less isk for a while when they've left but their flag remains)?
Will Fed Navy space camo paint jobs be replaced with something actually cool looking even though it won't match with physical models being sold IRL to few poeple. |
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CCP Manifest
C C P
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Posted - 2011.05.09 16:06:00 -
[187]
From the Facebook thread
On behalf of KinG-Moehau Hodges-Tai: 20 patches or so ago missiles where alsomr for pvp but now not so much, perfect example is the raven. will missiles ever be even close to what they where like??
CCP Manifest Public Relations || Iniquitous Brute |
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TYR3L
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Posted - 2011.05.09 16:07:00 -
[188]
When will the drone UI be revamped?
With all the recent UI improvements I haven't seen this on the agenda. Can we expect this to be improved any time soon? Or will we have to wait for the next generation of the EVE UI (stuff in the trailers)? |
ShadowFire15
BOAE INC -Mostly Harmless-
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Posted - 2011.05.09 16:09:00 -
[189]
are there plans to boost black ops as in just a tad more jump range or bigger cargohold for a little more fuel in the future? It is impossible to pod Chuck Norris. |
Riedle
Minmatar Paradox Collective
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Posted - 2011.05.09 16:09:00 -
[190]
Do you regret the idea of making this thread?
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Daneel Trevize
Black Viper Nomads
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Posted - 2011.05.09 16:09:00 -
[191]
Forgot: when will T3 SS be swappable at POS? This was strongly discussed for release 6 months ago! 1/3 of systems are w-space, and I don't know how many k-space systems lack stations. Flying spare SS around bring a risk/reward factor. |
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CCP Manifest
C C P
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Posted - 2011.05.09 16:10:00 -
[192]
From the Facebook thread
On behalf of Frank Balboa Gomez: Apart from the Nebulae and new turret models are there any more visual improvements down the line?
CCP Manifest Public Relations || Iniquitous Brute |
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Herroth
Gallente Wolf-Monkey Bastards
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Posted - 2011.05.09 16:10:00 -
[193]
In Eve, there are times where you need to get docked and undocked as fast as possible. In Incarna, is there any effort being made to control the load times when docking?
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Dyner
Minmatar Midgard Protectorate
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Posted - 2011.05.09 16:11:00 -
[194]
With the advent of "walking" will we finally see Crewmen(women) for our ships? That's an awful lot of windows on my Orca for just ONE person.
I'd like to also see said Crew provide bonuses to the ship...a skilled gunner boosting tracking, RoF, Optimal/Falloff [NO DAMAGE INCREASE]. Stuff like that.
PLEASE FOR THE LOVE OF GOD, DO NOT MAKE UP SOME BS LORE BEHIND ADDING CREW. That would just destroy the game for me. We all know the reason crew wasn't added at release was due to the amount of time required to implement it....so please no crappy lore*; though you can say something funny like how we finally evolved feet for the walking around thing ^_^
*Ya, Blizzard's lore team has left a very negative memory for how a feature was added or something changed in the game.... Don't want CCP going down that road cause I love EVE :D
---------------- "Our greatest glory is not in never falling but in rising everytime we fall." - Confucius |
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CCP Manifest
C C P
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Posted - 2011.05.09 16:11:00 -
[195]
From the Facebook thread
On behalf of Mickael Malove:
Technetium: "working as intended", or "being carefully monitored"?
CCP Manifest Public Relations || Iniquitous Brute |
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Arline Kley
Amarr
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Posted - 2011.05.09 16:11:00 -
[196]
1. When are the T3 Frigates going to be freed from the dev's cold dead hands?
2. When are tier 3 Battleships (Abaddon/Rokh/Maelstrom/Hyperion) going to see Navy Issue versions
3. When are T2 versions of said ships also going be appearing? ________
Lo, though the time is dark, my faith shines and I strike with the wrath of the righteous unto the foes of Mankind. |
0oO0oOoOo0o
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Posted - 2011.05.09 16:12:00 -
[197]
Are there any chances that we see the following stuff in game in near future ? - Faction capitals - More stuff for LP stores - T3 BC and BS - +6 and +7 attribute implants - Level 5 or 6 missions in highsec
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CCP Manifest
C C P
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Posted - 2011.05.09 16:12:00 -
[198]
From the Facebook thread
On behalf of Matthew Andrews: Will you ever fix the docking range detection on stations where some pretty much kick you out but many have ******tastic 40-60 km dock ranges which is beyond frustrating and others where even at 0m you still need to travel to dock.
CCP Manifest Public Relations || Iniquitous Brute |
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CCP Manifest
C C P
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Posted - 2011.05.09 16:13:00 -
[199]
From the Facebook Thread
On behalf of Chris Jusiewicz: Cov-ops Pos. Cloaked , no modules.. must be fueled every six hours or offline with a timer. used mainly for quick warp outs and engagements. Any viability?
CCP Manifest Public Relations || Iniquitous Brute |
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DoubleD231
Minmatar Independent Faction
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Posted - 2011.05.09 16:15:00 -
[200]
1. When will POS's have a serious revamp? (i pray every night to the Eve gods that you will make them usable with Incarna. So i can walk around my WH POS)
1.a) Is there a plan to make WH space more habitable? As in like a devoted outpost that can only be built in a WH system that gives us basic functions (repair, in system market, let us walk around a bit) Could fall in with the POS work over...
2. Any chance of giving the Typhoon model some love? ^^ Politicians use statistics like drunk people use street lights
For support rather than illumination |
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CCP Manifest
C C P
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Posted - 2011.05.09 16:15:00 -
[201]
From the #askeve Twitter convo
On behalf of @TG_3: Orcas being used in highsec war decs without penalty - will this be addressed at all?
CCP Manifest Public Relations || Iniquitous Brute |
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Bagehi
Association of Commonwealth Enterprises R.A.G.E
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Posted - 2011.05.09 16:17:00 -
[202]
1. What ship or class of ships do you feel needs the most re-balancing work?
2. Are there plans for crew and/or crew interactions?
3. What was the purpose of the bright star a few years ago? Will we see iteration on it? Is that a dead story line?
This signature is useless, but it is red.
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CCP Manifest
C C P
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Posted - 2011.05.09 16:17:00 -
[203]
From the #askeve Twitter convo
On behalf of @_Shoryu_ : Is CCP happy with current cloaking mechanics in terms of AFK cloaking in hostile systems?
CCP Manifest Public Relations || Iniquitous Brute |
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0oO0oOoOo0o
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Posted - 2011.05.09 16:17:00 -
[204]
How do you feel about highsec solo carebears ? Are you going to discourage that playstyle even more (even higher NPC corp tax, nerfing loot even more) - or are you going to cater it, and give them more content, like really challenging highsec solo PVE missions(with a chance to lose even a well-tanked faction fitted CNR for higher profits) ?
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Guth
Neo Operations Management Dragoon Federation
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Posted - 2011.05.09 16:18:00 -
[205]
Has the possibility of ships with multiple controlling players ever been brought up or even feasibly possible with the current eve online game engine? Something such as a Station in 0.0 with an upgraded defense system where players can dock then take control of turrets on the station together (Or taking control of individual clusters) in defense of a station, or a massive ****-off Titan T2 with something similar? Or does EVE's networkings just completely prevent something like this from being possible?
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CCP Manifest
C C P
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Posted - 2011.05.09 16:18:00 -
[206]
From the #askeve Twitter convo
On behalf of @Blinzler: When will we get additional w-space content and what will it be?
CCP Manifest Public Relations || Iniquitous Brute |
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CCP Manifest
C C P
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Posted - 2011.05.09 16:20:00 -
[207]
Edited by: CCP Manifest on 09/05/2011 16:20:58 From the #askeve Twitter convo.
Three questions on behalf of @Blinzler:
Is there an underlying, non-random mechanic to the structure of w-space? Other then that statics always lead to k-space eventually?
Many pilots permanently live deep in w-space. Any plans for more permanent homes then POSes for them?
Are there wormholes leading from w-space into jove-space? And is that mystical wormhole from k-space to jove space around? CCP Manifest Public Relations || Iniquitous Brute |
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Razin
The xDEATHx Squadron Legion of xXDEATHXx
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Posted - 2011.05.09 16:22:00 -
[208]
Edited by: Razin on 09/05/2011 16:24:22
1. Back in the 2008 thread CCP Zulu posted that he was going to try and implement delayed local. It is understood that this is a significant change to game mechanics that requires extensive upgrades to d-scan mechanics and some ship balancing (mainly cloackers). Do you still have such plans and if so do you have some schedule that you can share with us?
2. The current Captain's Quarters implementation calls for mandatory disembarkation every time you dock (no ship spinning view). The feedback thread for Duality CQ test contains a significant number of player requests to keep the ship-spinning view (for various reasons, ranging from performance to immersion). Given that the graphics assets for the ship-spinning view are still in use in CQ implementation, and keeping that view would not significantly impact (if at all) developer resources or Incarna design, can you commit to keeping this player requested feature?
3. Engine trails and better cyno graphics. When???
4. Please update the Dominix model and skin!!!11 I mean the space-potato could use a little streamlining. Thanks! ...
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Kaldirov
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Posted - 2011.05.09 16:24:00 -
[209]
How does your plans on ship rebalancing look like (resource wise / time wise)
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Mangala Solaris
Caldari Blue Republic RvB - BLUE Republic
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Posted - 2011.05.09 16:26:00 -
[210]
Will you be answering serious questions that get asked in this thread or just the stupid stuff? ================
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