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Thread Statistics | Show CCP posts - 112 post(s) |
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CCP Guard

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Posted - 2011.05.09 14:04:00 -
[1]
Edited by: CCP Guard on 09/05/2011 14:11:00 Hey, everyone
Some of you remember a thread from back in 2008 where CCP Zulu answered all your questions all by himself. We decided itæs high time we did another one of those.
Itæs question time!
Please post your question in this thread between 05.09.11/14:00 UTC and 05.11.11/00:00 UTC. Our goal is to have them all answered by 05.13.11/16:00 UTC
Given the fact that there are 150,000 more of you than last time, we decided to call in reinforcements as well so poor Zulu wouldnæt be overwhelmed.
The elite squad of know it alls answering your questions will be comprised of:
CCP Zulu û Senior producer CCP Hammerhead û Lead Game Designer CCP TomB - Producer CCP Tuxford û Software Engineer GM Spiral û Senior Game Master GM Lelouch û Senior Game Master Yours truly û Community Developer
...and we might just have guest appearances from other devs as well.
Now letæs discuss rules and guidelines.
1. Answers will be presented in a separate thread. 2. Some information we may not be able to give you, like exact launch dates we havenæt committed to, security details we donæt want to share, or intimate secrets from our personal lives. We will try to answer everything as best we can though, and we will tell you why we canæt provide the desired information. 3. Be patient and donæt repeat your questions. It may take a little time to get to your question but we will get to it. 4. Help us help you by keeping the thread clean of discussions about the questions. There are many other threads where discussion can flourish. 5. We will keep the thread open for three days. Then weæll lock it and finish answering any remaining questions. 6. Questions will also be gathered from Facebook (link to thread TBA) and Twitter (include #askeve in your question) during the timeframe and copied with credit to the questioner by @ccp_manifest into the official thread to be answered there.
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CCP Zulu

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Posted - 2011.05.09 14:14:00 -
[2]
How are you so handsome?
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Abdiel Kavash
Caldari Paladin Order Fidelas Constans
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Posted - 2011.05.09 14:17:00 -
[3]
Why can't the forum remember my settings (show pictures / signatures / default character) when I log out or close the browser? Seriously, who stores those in cookies instead of a database on the server? Would those 4 bytes per registered forum account kill you?
ib4 anomaly nerf whine ib4 ninja salvagers ib4 AFK cloakers ---
Originally by: Sporked EVE IS DYING RUN TO THE HILLS! WE MIGHT HAVE TO ENGAGE WITH OTHER PEOPLE IN THIS MMO! THEY MIGHT SHOOT AT US WHILE WE ARE BUSY HOLDING HANDS AND FROLICKING! AAAAAAAAAAAAAAA
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Janus Konor
Amarr Viziam
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Posted - 2011.05.09 14:17:00 -
[4]
Please tell me Yes or No.. if we will ever see new Cyno Jump Graphics? I liked the old Graphics better then the new.. Too plain now..
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moose crap
Gallente Urkrathos Corp LEGIO ASTARTES ARCANUM
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Posted - 2011.05.09 14:17:00 -
[5]
Will the old warp sound ever be coming back?
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Hayman Wakefield
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Posted - 2011.05.09 14:18:00 -
[6]
What ever happened to the AF 4th bonus?
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Sannye
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Posted - 2011.05.09 14:19:00 -
[7]
http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1487231&page=115
Need alot of answers.
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Brokers Clone
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Posted - 2011.05.09 14:21:00 -
[8]
Will we ever get Contrails/exhaust back? It may not be 100% realistic, but without something like that, there is no longer any real sense of speed/movement
Looking at a toon, the only indication that it is moving is because there's a flame on the ass end of it....
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Iancasnim
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Posted - 2011.05.09 14:22:00 -
[9]
Edited by: Iancasnim on 09/05/2011 14:27:12 After a site despawns in a wormhole system how is the next site spawn decided?
Do you plan on adding the contents of Planetary Customs Offices to the Assets window? I can't be the only one with lost/forgotten materials out there.
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Ingvar Angst
Amarr Nasty Pope Holding Corp Talocan United
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Posted - 2011.05.09 14:26:00 -
[10]
How'd I get on the front page?
Also, with regards to bots, how are the efforts progressing on removing bots and what estimated financial impact would banning all known or highly suspected bots have on CCP?
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Silicon Sailor
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Posted - 2011.05.09 14:27:00 -
[11]
Eventually, WIS will become a reality. Yea(maybe)
The thing I REALLY want to know is if the WIS experience will be like Orgramar-WOW.
Will I need to run around to lots of little huts/offices to accomplish the things I USED to do in the ship?
Run Run Run to the Market to buy a module Run Run Run to the shipyard to fit that module Run Run Run to Insurance Run Run Run to the repair yards Run Run Run to the mission Agents Run Run Run to the "Special/Covert/Storyline" agents, in their very own area... WAY down in the bowels of the station, behind Boiler 23.45A Run Run Run back to the ship... oops, wrong hanger bay... Run Run Run across the station... YOUR hanger is PORTside....
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Chribba
Otherworld Enterprises Otherworld Empire
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Posted - 2011.05.09 14:31:00 -
[12]
@CCP Guard, why the name 'Guard' and community developer, are you trying to hide something from us?
@ALL, When will Kieron be back?!
/c
Secure 3rd party service | my in-game channel 'Holy Veldspar' |
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Oussamoussa
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Posted - 2011.05.09 14:32:00 -
[13]
Will industrial ships ever do industrial tasks as opposed to being just haulers? And what happened to the industrial expansion?
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Knug LiDi
N00bFleeT
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Posted - 2011.05.09 14:32:00 -
[14]
1. Is a review/revamp/start over of the POS interface/POS management coming soon ?
2. Will anchored structures (especially those at a POS) be nameable ?
3. Will the Rokh receive its 25 m3 additional drone space ?
4. Will the ability to manage skill queue be extended to EVE gate ? --------------
If only we could fall into another's arms, without falling into their hands. |

Wrayeth
EdgeGamers Drop the Hammer
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Posted - 2011.05.09 14:33:00 -
[15]
For some of the players who've been around for a bit, we find that the game, while still fun and worth playing, was much more enjoyable in 2004, 2005, and the first half of 2006. Back then, it was possible to make a name for yourself in solo and small group PvP, with the focus being more evenly balanced between solo, small gang, and large scale PvP than it is today. With the increased number of players all playing in the same numbers of systems (minus WH space) and various mechanics changes (hitpoint increase, RR specialized ships, over-specialized ships), good solo and small gang fights have become almost impossible to find anywhere outside of wormhole space, and the focus seems to have shifted more towards large fleet battles.
Are there plans to move back towards a more balanced focus between the different playstles, or is CCP generally happy with the state of things as they are now? -Wrayeth --> Insert Useless Signature Here <-- |

Robot Robot
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Posted - 2011.05.09 14:42:00 -
[16]
Were you spying on me back in 1993 back when I was going around telling everybody about how great Wing Commander Privateer was and how if someday someone was able to make a multiplayer version of it where hundreds of people could play over modems then there would never be a need for anyone else to make another videogame ever again?
(also, why can't we paint our ships? Even just like have a choice from like a dozen primary pallette and a dozen detail pallette options...)
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CCP Manifest
C C P

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Posted - 2011.05.09 14:43:00 -
[17]
Edited by: CCP Manifest on 09/05/2011 14:43:29 (From the EVE Facebook thread)
On behalf of Florian Ratz: will there be advanced tier2 BCs in the future?
CCP Manifest Public Relations || Iniquitous Brute |
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Palovana
Caldari Inner Fire Inc.
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Posted - 2011.05.09 14:44:00 -
[18]
(I know that Linux is now officially unsupported).
Do any devs run Linux themselves, or do any basic testing to see if the client will run and that basic functionality is not broken in Linux with Wine? ----- Your Plain Text Cookie perfectly strikes New Forums, wrecking for inifnite damage. |

xXxSatsujinxXx
Whacky Waving Inflatable Flailing Arm Tubemen
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Posted - 2011.05.09 14:44:00 -
[19]
Where do babies come from?
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Laviski
UK Corp -Mostly Harmless-
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Posted - 2011.05.09 14:44:00 -
[20]
Instead of asking all range of questions relating to 0.0 life.
Would ccp Consider (however unlikly)delaying all new content for 6 months and devote all attention to fixing/tweaking current content within the game? ie: lag, pos structures, ship bonuses, etc
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Efraya
Minmatar
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Posted - 2011.05.09 14:44:00 -
[21]
Will mining be worked on to combat macro use and to make the mining experience more interactive or not?
Signature removed for not being EVE related. Zymurgist |

Brzaka
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Posted - 2011.05.09 14:45:00 -
[22]
Is it practical to give defender missiles a fleet support role, or are the interactions too complex? Also, could you marry them with a new T2 or faction destroyer hull (bonuses against missiles and drones, say). This way you could bring to unloved components into the fold.
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Wolf Kolona
Gallente GONE RETARD BACK LATER
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Posted - 2011.05.09 14:45:00 -
[23]
Okies, I Know your all probably sick to death of questions about the new expansion, but could we have any more juicy details on Incarna and its future? 
Also, What features are planned for eve beyond Incarna? (Anything to help out the prospect of lowsec PVP or those damned aggression mechanics? and if so, how far off? )
And this is a general compliment to the bang-up job you guys are doing, keep up the good work! 
Lastly, @CCP Hammerhead - Does your head really look like a hammer?!?! 
Wolfy
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agent apple
Sniggerdly Pandemic Legion
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Posted - 2011.05.09 14:45:00 -
[24]
back in the original thread, it was asked if you could make the warp speed of ships a more important factor, since as it is now there isn't a big difference between ship sizes in the actual time you spend from warping from A to B. This is because most of the time in warp is spent on accelerating and decelerating and in that part all ship classes are equal (or if there's a difference it's way too small)
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Xelena Shellar
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Posted - 2011.05.09 14:45:00 -
[25]
When exploration sites are completed, what exactly determines where/when they respawn?
Is this answer also applicable to sites within wormholes?
Basically, I'm an explorer and I want to understand the behind the scenes stuff that determines how/when/where/why sites are generated.
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Nirnias Stirrum
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Posted - 2011.05.09 14:46:00 -
[26]
Will i ever find true love?
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Iurnan Mileghere
Re-Awakened Technologies Inc
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Posted - 2011.05.09 14:46:00 -
[27]
Originally by: Efraya Will mining be worked on to combat macro use and to make the mining experience more interactive or not?
This, plus the miniprofessions (hacking / archaeology / salvaging). |
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CCP Manifest
C C P

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Posted - 2011.05.09 14:47:00 -
[28]
(from the EVE Facebook thread)
On behalf of Oliver Holland: What is the in game administrative system, (corps, alliances, war decks and security levels) based on/inspired by?
CCP Manifest Public Relations || Iniquitous Brute |
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brutorans
Minmatar V I R I I Merciless.
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Posted - 2011.05.09 14:47:00 -
[29]
Are there any plans to address the issues with the Naglfar dread. Given that past changes were not successful, will CCP take another stab at trying to address the issues with this ship? however i still think PL fleets should indicate the ingredients, calorie content and number of servings. |

Pookie McPook
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Posted - 2011.05.09 14:48:00 -
[30]
Does my bum look big in this? -----
Marmite. Rocket fuel of champions. |
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CCP Manifest
C C P

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Posted - 2011.05.09 14:48:00 -
[31]
(from the EVE Facebook thread)
On behalf of Nick Berry: With the era of the strategic cruiser come and gone, how does CCP plan to develop other Tier 3 ships? Most would say the major fleet roles have been filled. So, to sum up, what are some of CCP's plans for Tier 3 ships and what do fleet battles lack in the eyes of CCP that a ship could fill, as opposed to a ship mod?
CCP Manifest Public Relations || Iniquitous Brute |
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Giselay
Academy of Decadence United Front Alliance
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Posted - 2011.05.09 14:48:00 -
[32]
Why can't we reduce the cooldown of Jumpclones to 23 hours? Otherwise when I jump daily there is at least one day I cant jump due to the fact that I loose a couple of minutes all day (sometimes to my wife ;)
Of course I would prefer it even shorter. - Don't scam me - |

Tork Norand
Mechanical Eagles Inc. The Ancients.
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Posted - 2011.05.09 14:48:00 -
[33]
Are there plans for other size T3 ships? If so, what's the time line on them?
Thanks!
--Tork Norand, CEO. |
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CCP Manifest
C C P

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Posted - 2011.05.09 14:49:00 -
[34]
(from the EVE Facebook thread)
On behalf of David BarrT: Will you be continuing the ship model re-dos a la the scorpion?
CCP Manifest Public Relations || Iniquitous Brute |
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Xylengra
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Posted - 2011.05.09 14:50:00 -
[35]
Will we ever have any meaningful, verifiable, reportage on CCP's efforts to curtail botting?
If not, why?
If so, when?
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Daenna Chrysi
Amarr Omega Foundry Unit Shadows Of Betrayal
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Posted - 2011.05.09 14:50:00 -
[36]
Couple questions
Will there be any new T3 ships in the game, or are the strategic cruisers end of the line for T3 ships?
Will there ever be new POS structures, that would make the POS look like a proper station, instead looking like something a freighter puked up?
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Virtue Maulerant
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Posted - 2011.05.09 14:51:00 -
[37]
Edited by: Virtue Maulerant on 09/05/2011 14:54:00 1.Has a T3 Industrial ship type ever been considered, offering not higher yields than that of the hulk but sporting the characteristic versality of T3 enabling it to excel in different areas with the change of a subsystem? Good example
2.The POSs in their current state offer several difficulties as a result of outdated and impractical desigh.In most cases operating out of a POS is a horrible experience.As evidenced here, here and here there is massive support for their revamp for a very long time.Are there any plans to rework their outdated mechanics,functions and art?
3.Can we expect the new Nebulae,the new Turret Effects and the very much needed new Missile effect within a reasonable timeframe?
Thank you CCP.
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Luke Hartelse
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Posted - 2011.05.09 14:51:00 -
[38]
When are going to realise that you need to fix the game utself before adding new content? Yes new content is nice but having the current content work is something I'd prefer, most of all null sec being fun again? Instead of the fight being determined by whoever has the biggest fleet and jumps in first.
Luke
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Horace Nancyball
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Posted - 2011.05.09 14:51:00 -
[39]
Assuming jamming is adjusted in the near future (?) so we can actually fight at all, are you intending EW to become more of an "effective" weapon in the npc armoury in future?
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CCP Manifest
C C P

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Posted - 2011.05.09 14:51:00 -
[40]
From the EVE Facebook thread...
On behalf of Vaughan Edgar: Will there ever be fighters with more direct control. Wasd movement and aiming to shoot? . This seems to me like an interesting way to add to the game. Maybe flying into atmosphere to deliver fire missions for dust 514. CCP Manifest Public Relations || Iniquitous Brute |
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manidu
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Posted - 2011.05.09 14:52:00 -
[41]
Aren't there more urgent things to do (e.g. developing the game, fixing stuff,...) than spending hours and hours on answering the numerous questions that this thread will contain after a few days?
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Squizz Caphinator
Woopatang Primary.
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Posted - 2011.05.09 14:52:00 -
[42]
Will the next API iteration include Alliance API's?
Example: API for Kills/Losses within an Alliance API for Member Tracking within an Alliance API for Starbases within an Alliance etc. etc.
These are available for Corporations but would be extremely useful to large Alliances.
-- EveChatter |

nouki
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Posted - 2011.05.09 14:53:00 -
[43]
will you fix tech moon ? (or distribute them (or the next magic goo) more equally between regions )
will you add logging of corp hangar (station/pos) access ?
thanks o/ |
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CCP Manifest
C C P

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Posted - 2011.05.09 14:54:00 -
[44]
From Twitter
On behalf of @MailDeadDrop: What needs to happen to have these "ask anything" events occur more often than once every 3 years?
CCP Manifest Public Relations || Iniquitous Brute |
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Hans Geiger
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Posted - 2011.05.09 14:54:00 -
[45]
In a high sec fleet when one member is attacked why do the other fleet members not get to attack the aggressor (at least without getting flagged by Concord).
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Nicholas Barker
Diabolus Ex Machina
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Posted - 2011.05.09 14:55:00 -
[46]
Do you ever think you can make 0.0 more interesting rather than just giant napfests. I realise this is a player created problem but there may be ways for you help fix this i don't know. If they do exist, are you ever going to use them and when? ------
0800-LAG-A-NODE
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CCP Manifest
C C P

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Posted - 2011.05.09 14:55:00 -
[47]
From the EVE Facebook thread.
On behalf of Christopher Dayringer: When are you just going to remove supercapitals from game and return the real isk value to the pilots, shove their mods in a hanger, and refund all the supercap specific SP? They are completely broken, and probably not fixable in any fair manner, and all of EVE would be better off if they were gone. -A titan pilot
CCP Manifest Public Relations || Iniquitous Brute |
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CCP Manifest
C C P

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Posted - 2011.05.09 14:56:00 -
[48]
From the EVE Facebook thread.
On behalf of David Daniels: When is the Destroyers gonna be a relevant class? When will they be balanced to be able to be functional in PVP?
CCP Manifest Public Relations || Iniquitous Brute |
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Kimitake Hiraoka
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Posted - 2011.05.09 14:57:00 -
[49]
Any plans on making research/invention/copying take less clicks?
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Sheena Tzash
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Posted - 2011.05.09 14:57:00 -
[50]
1) What do the devs consider to be the standard player progression in the game? (ie, missions, mining, PvP etc)
2) Why is a lot of important game information hidden from the player (like mob damage types & resistances)
3) Are their any plans to improve the missions & agents system in the game (and not just the stuff annouced in fan fest)?
4) What activities do the devs enjoy doing in the game (PvP, PvE, mining etc)?
5) Where do you guys see (or would like to see) the game in 1/3/5 years time?
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Tornicks
Caldari The Green Cross Controlled Chaos
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Posted - 2011.05.09 14:58:00 -
[51]
Is CCP still committed to developing a system of fleet formations?
--
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xsrender
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Posted - 2011.05.09 14:58:00 -
[52]
What are the plans for "motherships"(not super carriers), and when can we expect them?
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Ore Grinder
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Posted - 2011.05.09 14:59:00 -
[53]
Originally by: agent apple Edited by: agent apple on 09/05/2011 14:47:03 back in the original thread, it was asked if you could make the warp speed of ships a more important factor, since as it is now there isn't a big difference between ship sizes in the actual time you spend from warping from A to B. This is because most of the time in warp is spent on accelerating and decelerating and in that part all ship classes are equal (or if there's a difference it's way too small)
Zulu said he liked this back then, but afaik there hasn't been any mention of it since
Yeah, warp acceleration should not be the same for all ships. An interceptor should reach max warp speed in like 3 seconds and a battleship should reach top end warp speed in 12 or more. This could end up leaving stragglers on the field and add a strategy to the game. If you don't fleet warp or are not aligned your fat BS might be be left behind while the more nimble support or shield tankers make it out.
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Graphics Card
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Posted - 2011.05.09 14:59:00 -
[54]
Originally by: Sheena Tzash 1) 5) Where do you guys see (or would like to see) the game in 1/3/5 years time?
1 still laggy 3 world of warcraft in space 5 dead.
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CCP Manifest
C C P

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Posted - 2011.05.09 14:59:00 -
[55]
From EVE Facebook thread.
On behalf of James Dunford: when will be allowed to select which chat window has a time stamp on it?
CCP Manifest Public Relations || Iniquitous Brute |
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Regat Kozovv
Caldari Alcothology
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Posted - 2011.05.09 15:00:00 -
[56]
EVE is a wonderful game.
EVE also has a very rich universe. That universe is woefully underdeveloped in terms of content: Missions, story, exploration. Many new features have been added, but very little in terms of deep, engrossing story. Those parts that have been written largely exist in the books and chronicles (which have been discontinued?) and not in game. The new mechanics like Epic Arcs, Exploration, COSMOS, and the "Level" mission systems all seem to have been created with the idea of creating a deep content framework, only to be dropped soon after release. There is very little narrative that moves in a continuing basis, just little bullets scattered here and there with no arc in between.
Does EVE have a plan to offer really deep content like we see in other MMOs to the world, or will the "player-driven null-sec" model continue to be the norm?
Originally by: CCP Atropos THIS IS WHY WE CAN'T HAVE NICE THINGS.
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CCP Manifest
C C P

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Posted - 2011.05.09 15:00:00 -
[57]
From the EVE Facebook thread.
On behalf of Ben Gruber: What is the funniest comment you have found in the EVE source code?
CCP Manifest Public Relations || Iniquitous Brute |
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CCP Manifest
C C P

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Posted - 2011.05.09 15:01:00 -
[58]
From the EVE Facebook thread.
On behalf of Henry Turner: Why do missions still totally lack any personality?
CCP Manifest Public Relations || Iniquitous Brute |
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Raquel Smith
Caldari Freedom-Technologies Sev3rance
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Posted - 2011.05.09 15:01:00 -
[59]
I have a few questions!
* What is the feature timeline for the API? What additional things will we see at what time? (Asking for a planning timeline broken down by quarter, i.e., "we plan to have X, Y, Z done by 2011Q3") * Why are supercapital ships so powerful? * Can we get some market stats breakdown by station? Would be nice to see what trade is being done in systems in The Forge but Jita skews everything. * Skill queue of more than 24 hours? Most of my skills are way more than a day. * When can we expect to be able to tear down PI installations remotely? * Why does my Quaff taste funny?
-- Creator of The Ruby API Library |
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CCP Manifest
C C P

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Posted - 2011.05.09 15:02:00 -
[60]
From the often linked EVE Facebook thread...
On behalf of Tom 'Berneh' Fallon: why do my feet smell ? also t3 frigs when ?
CCP Manifest Public Relations || Iniquitous Brute |
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Mekhana
Gallente Spiritus Draconis
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Posted - 2011.05.09 15:02:00 -
[61]
When Gallente ships and hybrids are getting a review?
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Dermot O'Toole
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Posted - 2011.05.09 15:02:00 -
[62]
Who put the bop in the bop-shoo-bop-shoo-bop and in a related question, who put the ram in the rama-lama-ding-dong?
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Belzavior
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Posted - 2011.05.09 15:02:00 -
[63]
Will there ever be a way for researchers to modify stats of blueprints slightly to give manufacturing corps and players the ability to compete in the quality arena and not just the cost side? While these would clutter the normal market, they seem like a good candidate for in station stores and a reason to visit them.
Is more t3 in the pipeline such as other ships and modules?
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CCP Manifest
C C P

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Posted - 2011.05.09 15:02:00 -
[64]
From the Facebook Thread
On behalf of Vic Poonai: Will you ever let me have a station inside a giant Veldspar roid? CCP Manifest Public Relations || Iniquitous Brute |
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Finite Solutions
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Posted - 2011.05.09 15:02:00 -
[65]
Will T3 be able to fit/refit subsystems at a POS in the future?
Will there be new T3 variants (pirate faction???) in the future?
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Skyy
Caldari Sigillum Militum Xpisti Important Internet Spaceship League
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Posted - 2011.05.09 15:02:00 -
[66]
I basically stopped playing due to the harsh player/alliance macroers out there that pretty much dishearten everything a justified player/alliance does. I still pay my bill. I still train... and I still wait for the day CCP puts a stop to bots ever growing unlimited isk farms. Frankly, I've been in this game since it's been released. The devoted time and effort I put in seems quite tarnished by the mass of botters.
So my question to you all... when are you going to put in extreme measures to eliminate botters and give the game back to the common human soul that actually plays?
It's time to stop turning a blind eye to them... we all know they are extra cash in CCPs wallet, but it's also a massive blow to the game itself. The whole idea of Eve is no longer Eve as long as bots rule.
Peace.
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Hedgeroe
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Posted - 2011.05.09 15:03:00 -
[67]
1. Is what you're doing a consequence of some transgression at CCP? 2. What are the system requirements for the next patch? - Can I has your stuff?
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CCP Manifest
C C P

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Posted - 2011.05.09 15:03:00 -
[68]
from the EVE Facebook thread.
On behalf of Йо Арригони: Why is there a so big difference between supercaps and normal caps?
CCP Manifest Public Relations || Iniquitous Brute |
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ajc
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Posted - 2011.05.09 15:03:00 -
[69]
for the people that have been playin eve for a few years now an have got most ship skills an so on, would it be possible for some point in the futcher if we could get some ships based on player age as well as skill- so like if your a 4yr old player you can than get a ship no 1 else can buy or skill for till they have been playin the game for 4years an so on 
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Mara Jorin
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Posted - 2011.05.09 15:03:00 -
[70]
1. When are you going to "fix" the T3's so we can swap subsystems.... you told us it was coming. Do we have an exact date? Or maybe "next patch" or something?
2. Are you going to fix the UI? And by fix I mean redesign so it actually works, not just add cool looking things to the core of the UI that is still broken. ---------------------------------------------- Wormhole Tips, Tricks and Info!
Sleepless in Space |
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Golakka
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Posted - 2011.05.09 15:03:00 -
[71]
In response to CCPs Design your own ship contest.
Is there any more information about the new ship/ships that is availible. For example hull class and will there be any other ships commissioned with the winner?
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Emperor Salazar
Caldari Remote Soviet Industries
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Posted - 2011.05.09 15:04:00 -
[72]
Any chance of a T3 Industrial being added?
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Mnementh2231
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Posted - 2011.05.09 15:04:00 -
[73]
It's a several-part question:)
Is the reason that Cyno's aren't allowed in WH-Space something simple like as to prevent people from mining ops with instant in-system backup, or is it something more devious like WH-Space systems being laid out in the same format as k-space systems, and the potential for jumping about between systems or from k-space to w-space exists?
Also, tell me this isn't a delicious solution to macro-miners? Give the roids AI. if the same ship locks the same crappy veld-roid 3 times in a row, in a 30 minute or some junk window, the ship gets ported to jita, and egresses a NPC station or gate or something :)
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Dansel
Gallente Telsa inc Waterboard
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Posted - 2011.05.09 15:04:00 -
[74]
How do you plan to iterate on Factional Warfare?
What kind of ideas do you have about low-sec? What is your endgoal? |

Mara Abraham
Minmatar T.R.I.A.D
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Posted - 2011.05.09 15:05:00 -
[75]
Good day:
RE: http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1508365
Can you please share what is on the road map for faction warfare?
Thank you.
--- Mara Abraham
* http://www.factionalwarfare.info
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RaTTuS
BIG Gentlemen's Agreement
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Posted - 2011.05.09 15:06:00 -
[76]
Will Drone assembly bays ever have more space in them Will the new forums import the existing forum threads
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CCP Manifest
C C P

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Posted - 2011.05.09 15:06:00 -
[77]
From the Facebook thread.
On behalf of Colin Langman: What is it with all the server drop outs?
CCP Manifest Public Relations || Iniquitous Brute |
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Kubbur
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Posted - 2011.05.09 15:07:00 -
[78]
will there ever be wormhole missions ? when a person pops online on my watch list, will we ever be able to click on that green icon that pops up to open a conversation ? when will we be able to login using the authenticator that you guys gave us on the fanfest ? when will we see the new turret system ? when will we see the android app and will it be bound to tegra 2 devices? is there anything in the plans about fleet tax charges ?(would be great for smaller corps) how long would the tranquility survive without any downtime ? i think thats about it for me now :)
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CCP Manifest
C C P

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Posted - 2011.05.09 15:07:00 -
[79]
From the Facebook thread.
On behalf of Trevor Garner: Do you regret making the Sov System Change from Towers to TCU's? Or was there something that you wish could have been included in this major change that didn't make the cut?
CCP Manifest Public Relations || Iniquitous Brute |
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Joseph Vacher
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Posted - 2011.05.09 15:07:00 -
[80]
1. Will there ever be any point to those convoys that go from one station to another in high sec? I know if you do it right you can shoot them and get trade goods out of them, but surely you could wring slightly more interesting PVE content out of them somehow.
2. Any chance you'll differentiate in cosmic signature results between 'unknown' wormholes and 'unknown' combat sites at any point? Perhaps get rid of the unknown combat signatures and just fold them into cosmic anomalies?
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Jo Bu
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Posted - 2011.05.09 15:07:00 -
[81]
Even though it has been asked if you are planning to revamp / change the POS interface in regards to management, anchoring, forcefield passwords and warping from within a system, the various hassles with regards to storing items and mods in POSes and arrays; I would like to know when you are planning to change or update / major overhaul to this feature of eve?
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Darcy Winkelhof
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Posted - 2011.05.09 15:08:00 -
[82]
Your stuff. Can I have it?
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Rhyslin Darkblade
Caldari Semper Fidelis Xe
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Posted - 2011.05.09 15:09:00 -
[83]
Is there ever a chance that carriers, dreads, and motherships can travel between systems that are .4-0.0 without needing a cyno alt, or a cyno beacon? I've always thought that carriers, dreads, and motherships should be able to use a star or station as a reference point to jump between systems. Cyno beacons are alright, but since you can only have one per system and they are alliance tools, it means that independent carrier pilots can't go anywhere or do anything.
Rhyslin Darkblade CEO Semper Fidelis XI
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ShadowRocka
Minmatar
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Posted - 2011.05.09 15:10:00 -
[84]
what happened to the new neocom that was to be introduced on the Incursion expansion? will we ever have it?
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manidu
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Posted - 2011.05.09 15:11:00 -
[85]
Why don't you make 0.0 truesec values dynamic? Like: The more people rat, the higher the truesec becomes, if less people rat, it drops again.
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GIGAR
Caldari
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Posted - 2011.05.09 15:11:00 -
[86]
What will be the main 3 priorities for CCP after releasing Incarna - Excluding things like fighting lag and working more on Incarna?
------------ "I've yet to meet one that can outsmart bullet." - Heavy Weapons Guy |

Trespid
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Posted - 2011.05.09 15:11:00 -
[87]
I know it's been asked a lot, but are there any plans on overhauling the pos mechanics? They need a lot of work really badly, and have been in high demand by the players for some time.
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Talin Ransara
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Posted - 2011.05.09 15:12:00 -
[88]
What are the current plans for the next round of Tech III ships? Will we be getting Frigates first? How far out are Tech III Battleships?
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CCP Manifest
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Posted - 2011.05.09 15:12:00 -
[89]
From the Facebook thread.
On behalf of Kyle Skitka: WILL traveling between jump gates ever become fun instead of making the game unplayable?
CCP Manifest Public Relations || Iniquitous Brute |
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Lyecerran
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Posted - 2011.05.09 15:12:00 -
[90]
Any plans to revamp lowsec in the near future? Like new mechanics for small corps or gangs?
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Cade SigiI
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Posted - 2011.05.09 15:12:00 -
[91]
Originally by: ShadowRocka what happened to the new neocom that was to be introduced on the Incursion expansion? will we ever have it?
This. What the hell guys, that thing was awesome.
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RaTTuS
BIG Gentlemen's Agreement
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Posted - 2011.05.09 15:13:00 -
[92]
Can I have more than 2 alts on an account
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Ore Grinder
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Posted - 2011.05.09 15:13:00 -
[93]
Originally by: Mnementh2231 Edited by: Mnementh2231 on 09/05/2011 15:08:05 It's a several-part question:)
Is the reason that Cyno's aren't allowed in WH-Space something simple like as to prevent people from mining ops with instant in-system backup, or is it something more devious like WH-Space systems being laid out in the same format as k-space systems, and the potential for jumping about between systems or from k-space to w-space exists?
Also, tell me this isn't a delicious solution to macro-miners? Give the roids AI. if the same ship locks the same crappy veld-roid 3 times in a row, in a 30 minute or some junk window, the ship gets ported to jita, and egresses a NPC station or gate or something :)
Also, how did Concord make it to all the Wh-Space systems to anchor those customs offices? Are they just THAT good?
It's been rumored and guessed and hinted on and passed around for ages, and I have to say with finality that yes, having a POS established in a system DOES effect the spawn mechanics of sites in a certain way. I don't need details, just a yes or no?
To combat macro miners, just make it so your mining lasers need to be "calibrated" to the roid you mine. To do this you would have to play with some sort of slider or click something, even if it is stupidly simple. It becomes very hard for a macro to use this. You could also make it change every 2 months or so to increase the amount of adjustments bot programmers have to make just to **** them off or make it not worth the time for them.
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Articus Marqes
Caldari Caldari Provisions
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Posted - 2011.05.09 15:14:00 -
[94]
Will the missile graphics and animations be updated any time soon to look "better"? Turrets have been getting some loving, but missiles should too.
They have been launched from the center of a ship to hit the center of a ship forever,is there any way to make it look like launchers are firing the missiles, or make them look a bit different in flight other than just a flying ball of light. Some exhaust trails or something? Volleys of missiles are just rather, disappointing looking, looking like one compressed ball. Ancient Terran Quote:
Quote: If everyone is thinking alike, someone isn't thinking. -General George S. Patton
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CCP Manifest
C C P

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Posted - 2011.05.09 15:14:00 -
[95]
From the Facebook thread.
On behalf of Tony Pressley: will we ever be able to custom paint our ships?
CCP Manifest Public Relations || Iniquitous Brute |
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Hedgeroe
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Posted - 2011.05.09 15:15:00 -
[96]
How about adding a class of ships that does not reward players for being rich but instead is based on FW standings? Where else do you plan to put those new ship models?
It could work for 'Allied' Factions. Such as combining amarr and Caldari, as well as gallente and Minmatar. The price would be in LP,while also requiring High negative(-8) standings toward enemies, and Hi positive(+8) standings for allies. Make them non- sellable, functioning as a ship for 'dedicated officers' in the war for those combined factions. That should make it non-profitable and add a degree of enjoyment to FW.
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Vincent Athena
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Posted - 2011.05.09 15:15:00 -
[97]
I know you cannot give specific date for expansions, but could you please give more information than "soon"? Examples:
Is CQ coming in days, weeks, or months from now?
After we get CQ do you anticipate being able to walk elsewhere in days, weeks or months?
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Qintanao
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Posted - 2011.05.09 15:16:00 -
[98]
Will the tablet client for market interaction be a thing? And why is it so silent around DUST 514?
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Mag's
the united Negative Ten.
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Posted - 2011.05.09 15:16:00 -
[99]
When will you remove the horrendous camo livery on the navy mega? Thank you kindly.
Originally by: Allestin Villimar Also, if your bookmarks are too far out, they can and will ban you for it.
Originally by: Torothanax Low population in w systems makes afk cloaking unattractive.
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CCP Manifest
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Posted - 2011.05.09 15:16:00 -
[100]
From the Facebook thread
On behalf of David Newman;
Will the 0.0 pvp system be reviewed at some point? i.e will small gang warfare return? or will 0.0 conquest be determined by who loads grid/crashes the node best?
Will the "bounty" system ever be reviewed? Perhaps making it meaningful in some way?
Will Piracy as a profession return? or will it remain a means to grief that becomes ever harder with each patch
Will the "15 minute" aggression timer ever be accurate? Or will it always be a guessing game as to when one can undock.
There's a few, oh - and can you teach a robot to love?? My Cylon friend wants to know
CCP Manifest Public Relations || Iniquitous Brute |
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Daenna Chrysi
Amarr Omega Foundry Unit Shadows Of Betrayal
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Posted - 2011.05.09 15:16:00 -
[101]
Originally by: Ore Grinder
Originally by: Mnementh2231 Edited by: Mnementh2231 on 09/05/2011 15:08:05 It's a several-part question:)
Is the reason that Cyno's aren't allowed in WH-Space something simple like as to prevent people from mining ops with instant in-system backup, or is it something more devious like WH-Space systems being laid out in the same format as k-space systems, and the potential for jumping about between systems or from k-space to w-space exists?
Also, tell me this isn't a delicious solution to macro-miners? Give the roids AI. if the same ship locks the same crappy veld-roid 3 times in a row, in a 30 minute or some junk window, the ship gets ported to jita, and egresses a NPC station or gate or something :)
Also, how did Concord make it to all the Wh-Space systems to anchor those customs offices? Are they just THAT good?
It's been rumored and guessed and hinted on and passed around for ages, and I have to say with finality that yes, having a POS established in a system DOES effect the spawn mechanics of sites in a certain way. I don't need details, just a yes or no?
To combat macro miners, just make it so your mining lasers need to be "calibrated" to the roid you mine. To do this you would have to play with some sort of slider or click something, even if it is stupidly simple. It becomes very hard for a macro to use this. You could also make it change every 2 months or so to increase the amount of adjustments bot programmers have to make just to **** them off or make it not worth the time for them.
well, the roid belts get renewed at every DT, so the calibration alterations could be bound to that, making it a daily hassle for miners.
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Alex Tremayne
Lyrus Associates The Star Fraction
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Posted - 2011.05.09 15:16:00 -
[102]
Two questions:
Firstly: Any news on when the strategic cruiser fifth subsystems, or other T3 classes such as strategic frigates will arrive?
Secondly: The recent birthday celebrations reminded me fondly of past and (without trying to be mean) far more inspiring birthday celebrations. In particular the second birthday event, where half the cluster chased Salvador Sarpati in his stolen Gallente Solteur all the way to Serpentis Prime, while various player factions assisted his flight.
My question is whether there are any plans to revisit this plot in the future? The Serpentis laid their hands on one of the most powerful ships in EVE and I for one have been waiting for the other shoe to drop for years now. Is this plot dead and forgotten or will CCP be coming back to it? Lyrus Associates' Diplomat Of Last Resort |
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CCP Manifest
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Posted - 2011.05.09 15:18:00 -
[103]
From the Facebook thread
On behalf of Guy Mort: Will there be more options for customization of the Out of ship portion of the game, possibly letting your friends come and visit you?
CCP Manifest Public Relations || Iniquitous Brute |
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CCP Manifest
C C P

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Posted - 2011.05.09 15:18:00 -
[104]
From the Facebook page
On behalf of Tim T-Bone Marshall: in my eyes the jump from BS to capital is too large in isk and SP, would you consider bringing in a mid range ship thats useful in both cap fleets and sub cap???
CCP Manifest Public Relations || Iniquitous Brute |
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CCP Manifest
C C P

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Posted - 2011.05.09 15:19:00 -
[105]
From the Facebook thread
On behalf of Lee Grandmaison: Will I ever be able to anchor a station away from moons? Like, sit there for a few hours in an interceptor, flying away from stuff so I am in the middle of nowhere, and then have someone worp in, and me anchor a station there?
( If that makes sense... )
CCP Manifest Public Relations || Iniquitous Brute |
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Fon Revedhort
Monks of War DarkSide.
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Posted - 2011.05.09 15:21:00 -
[106]
Each paragraph pretty much stands for a separate issue. I humbly ask you to answer the general idea behind each of those.
Don't you think it's way too easy to organise a cyno hot-drop at the moment? Don't you think the victim has to possess some kind of tool to counter it or at least to get warned that the enemy's ship is equipped with a cynogenerator? Current game mechanics on this is very one sided.
Don't you think there are too many tier2 battlecruisers in the game atm, especially Drakes? Do you really believe this is a pure accident or you actually screwed the game balance back in those days you introduced tier2's? Don't you think that risk vs reward paradigm is to be applied to the ship balance issues? Tier2 BC owners run their ships at almost 0 zero (ship cost is a joke here), yet they enjoy most of the perfomance of expensive classes (BS, HAC and CS). Why are you so shy at nerfing things which are clearly overpowered?
Don't you think the players should not be punished for being successful? Why is it that easy to determine who exactly pilots any given ship in grid or who exactly enters the system? If anything, why can't you change it the way that makes any newcomer look like a John Smith with a standings icon attached to his face?
Why don't you fix NH's powergrid issue? Everyone agrees it's broken.
Why do you think cruise missiles need that huge range? They clearly lack DPS and no one needs to shoot missiles up to 250 km - and even if he does, then he can alter his setup and utilize special rigs for that.
Are you going to address rigs (a huge pile of issues there) in any reasonable timeframe?
What would you say on mobilizing the best players (PvP-oriented) and organizing some kinds of round tables or w/e else to discuss game issues? You can make your pick without even disclosing the actual names. I'm pretty sure everyone will benefit from a better game balance, especially considering how sleepy CCP itself is with its actions. It's 18 months since Dominion release and I'm yet to see any sign of CCP actually planning some real shifts. Make this cabinet subordinate to CSM or whatever - what I'm saying is that we really lack feedback from devs while the game is in a FUBAR state. This comes exactly from everyone and his dog submitting some crap while decent ideas end up being burried deep down among those piles. If anything, make an elite forum section and impose a fee for posting - say, 100 mil isk will keep most trolls and incompetent ones away from it.
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CCP Manifest
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Posted - 2011.05.09 15:21:00 -
[107]
From #askeve Twitter.
On behalf of @mpuk_cl0ne: Can we expect SOUL CRUSHING LAG in tribute this afternoon?
CCP Manifest Public Relations || Iniquitous Brute |
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CCP Manifest
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Posted - 2011.05.09 15:22:00 -
[108]
From #askeve Twitter
On behalf of @chocolips : @CCP_Manifest Is there any ETA on a killmail API? #askeve #tweetfleet #eveonline CCP Manifest Public Relations || Iniquitous Brute |
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CCP Manifest
C C P

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Posted - 2011.05.09 15:22:00 -
[109]
From #askeve Twitter convo
On behalf of @Grideris : Are defenders going to become useful? (i.e. not target just the nearest hostile missile overkilling it leaving the rest to hit you) #askeve
CCP Manifest Public Relations || Iniquitous Brute |
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Darth Aethrian
Pacific Dawn Controlled Chaos
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Posted - 2011.05.09 15:22:00 -
[110]
Boxers or briefs?
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Xaarous
Caldari Woopatang Primary.
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Posted - 2011.05.09 15:22:00 -
[111]
Should a corp/alliance that has >10 but <500 members (and no supercaps) expect to be able to take and hold sov - somewhere, ANYWHERE - without becoming either a pet or renter of one of the 0.0 "major powers"? Is there room to live 'on the fringe'? I don't mean with 100% safety, I just mean avoiding the larger-scale conflicts *most* of the time.
If so, where? And is it even worth it with the truesec changes?
If not, why not? Did I misinterpret the message/premise of Dominion?
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Koratte
Gallente Wolfsbrigade
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Posted - 2011.05.09 15:23:00 -
[112]
Battlecruisers are the most used ship in any non capital pvp, I'm sure yours and Battleclinic's stats show that, so when do we get some more choice? Tier 3 BCs? T2 Tier 2 BCs? Navy BCs? Pirate BCs? T3 BCs? DeviantART BCs? So much choice.
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metallica212
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Posted - 2011.05.09 15:23:00 -
[113]
I have a question, scammers make this game less fun for me everyday. I know all I have to do is block them, but for each one I block, 50 take his place. Is there anything you're doing to combat the spammers and scammers?
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CCP Manifest
C C P

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Posted - 2011.05.09 15:24:00 -
[114]
From #askeve
On behalf of @chocolips again: Are we definitely going to see more facial tattoos for all races, or are they all done now? CCP Manifest Public Relations || Iniquitous Brute |
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CCP Manifest
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Posted - 2011.05.09 15:26:00 -
[115]
From #askeve on Twitter
on behalf of @EVEamann: Will there be more live events in the future?
CCP Manifest Public Relations || Iniquitous Brute |
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lmao umad
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Posted - 2011.05.09 15:26:00 -
[116]
Session change timer is really annoying. Please remove it. Yes/No, maybe? |
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CCP Manifest
C C P

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Posted - 2011.05.09 15:27:00 -
[117]
From #askeve convo on Twitter
Two more on behalf of @Grideris:
Is the EW imbalance (ECM is beyond awesome, RSD is crap) actually acknowledged as an issue? Because it should be
How high a priority is getting Hybrids (and Gallente) back to a competitive state? Make it higher and I will love you guys forever!
CCP Manifest Public Relations || Iniquitous Brute |
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CCP Manifest
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Posted - 2011.05.09 15:28:00 -
[118]
From #askeve Twitter convo
On behalf of @wuwu56: Why was the Helios frame moved from the Maulus to the Imicus? Helios as advanced Maulus was awesome. Now it's embarrassing to fly
CCP Manifest Public Relations || Iniquitous Brute |
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CCP Manifest
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Posted - 2011.05.09 15:29:00 -
[119]
From the #askeve Twitter convo
On behalf of @Mynxee: Any plans to add more in-space space to EVE (e.g. star systems or some new kind of space)?
CCP Manifest Public Relations || Iniquitous Brute |
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CCP Manifest
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Posted - 2011.05.09 15:29:00 -
[120]
From the #askeve Twitter Convo
On behalf of @Citizen_Y: When will we get more information on currently unknown uses for Planetary Interaction materials?
CCP Manifest Public Relations || Iniquitous Brute |
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CCP Manifest
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Posted - 2011.05.09 15:30:00 -
[121]
From the #askeve Twitter convo
On behalf of @KateYeats: Need help with the Immersion Project? Pretty PURLEEEEEEEASE?
CCP Manifest Public Relations || Iniquitous Brute |
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CCP Manifest
C C P

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Posted - 2011.05.09 15:31:00 -
[122]
From the #askeve Twitter convo
On behalf of @Mynxee: @CCP_Manifest Ever considered "holodecks" for Incarna? Limitless content possibilities incl. "virtual" PvP!
CCP Manifest Public Relations || Iniquitous Brute |
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phillie blunt
Live And Let Die
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Posted - 2011.05.09 15:31:00 -
[123]
are you gonna do something about blaster guns? blaster sucks right now...
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Flistir
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Posted - 2011.05.09 15:31:00 -
[124]
Edited by: Flistir on 09/05/2011 15:32:05 When will we be seeing the return of the cyno jump effect and engine trails?
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CCP Manifest
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Posted - 2011.05.09 15:32:00 -
[125]
From the Facebook thread
On behalf of Derrick Kubi: Will you ever instigate a more noob friendly control scheme; such as basic, intermediate, and advanced defaults in the settings menu?
CCP Manifest Public Relations || Iniquitous Brute |
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Karren M
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Posted - 2011.05.09 15:33:00 -
[126]
With all the focus being on your server upgrades and capabilties of said server, have you considered moving more processing to the client? It seems everyone has a multicore processor these days.
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CCP Manifest
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Posted - 2011.05.09 15:33:00 -
[127]
From the EVE Facebook thread
Some questions on behalf of Mitchell Rodriguez:
1, Will there be more T2 destroyers in the future?
2. Any thoughts on making kamikaze ships or kamikaze drones?
3. Another aspect of ECM - modules or outpost defenses that generate false images on enemy directional sensors or visual sensors. Would something like that be in the future?
4. Thoughts on a stealth module that reduces signature radius?
5. Minelayer ships, which lay mines that have an effect similar to smartbombs or stealth bomber bombs - thoughts?
6. Now that you've done the Sanshas incursions, what about the other pirate factions? Do you have plans for them that follow the same lines as the incursions, or maybe another path altogether? (Eg: Guristas agents decide to rally against the Sanshas, opening up a new line of Guristas storyline agents devoted to the Sanshas threats, etc).
7. Since capitals are all classified as T1, what can we expect for potential T2 capital ships? Also, noting that strategic cruisers only require, among other skills, a level 1 in strategic cruiser training, what does this bode for future strategic cruisers? CCP Manifest Public Relations || Iniquitous Brute |
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Tobin Shalim
Eclipse Industrials Quantum Forge
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Posted - 2011.05.09 15:34:00 -
[128]
1. What plans, if any, are on the board for providing new ships/modules for the industrial pilots ala Hulks, Badgers, etc?
2. I have noticed that since the Sanctum Nerf of '11 was implemented, at any given time there is usually 10k less people on. Do your numbers show either a drop in subscribers/people logging in, or am I just imagining this? Did you expect the fallout from the Nerf of '11 to be what it was, or did it surpass predictions? Also, can you please explain why this decision was made to do this, and ramrodded through despite vast player opposition to this change?
3. Are there any plans to revamp the corporate interface window(s) for either ease of use, or to introduce greater functionality?
4. When are you changing the cyno effects for capital ships? Is this even still on the developer list?
5. Is the POS fuel pellet idea still looking to get implemented, or has that been put on the "maybe" list?
6. To CCP Tuxford....have you pulled a "tuxford" lately? :D
7. With the advent of Dust514, are we still going to see the ideal of 2 major expansions a year, or will this be pushed back to 1 a year? (I'd honestly be happy with 1 major one a year, provided the extra 6 months gave you guys time to polish and bughunt) Are you planning on doing 2 major content releases with Dust a year ala Eve, or is that a different department with different development?
I'll post more if I think of 'em. -----
Originally by: Gierling Tech III is going to be "Fully modular" until someone crams the "EW Bonus" modules together with the "8 Midslots" modules...
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CCP Manifest
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Posted - 2011.05.09 15:35:00 -
[129]
From the Facebook thread
On behalf of Joseph White: Will there ever be a chance that Carriers and motherships can travel between systems in .4-0.0 without having to use cyno alts? I've always thought this was a bit of a strange way to run a carrier jump. Maybe carriers should be allowed to lock onto a star or a station and use it as a reference point for a jump.
CCP Manifest Public Relations || Iniquitous Brute |
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Asthariye
Angry Mustellid
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Posted - 2011.05.09 15:35:00 -
[130]
What, if any, are your plans for Faction Warfare, and what sort of timescale are we looking at, if you are able to give us any insight into this?
Are you planning another look at faction ship balance in the (not so?) near future, considering the glaring balance issues especially at frigate level?
Why do some of my bugreports remain open, unfiltered and unacknowledged for up to 5 months? Does it actually take that long before someone looks at it, or has it been worked on but no one has told me?
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CCP Manifest
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Posted - 2011.05.09 15:35:00 -
[131]
From the Facebook thread
On behalf of Abdulaziz Baeshen: When will CCP's marketing drive start focusing on the middle east! need more ARABS and Asians !!!
CCP Manifest Public Relations || Iniquitous Brute |
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CCP Manifest
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Posted - 2011.05.09 15:36:00 -
[132]
From the Facebook thread
On behalf of Moritz Jaeger: How is that Tablet-Client for Market-Interaction coming?
CCP Manifest Public Relations || Iniquitous Brute |
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Mr LaForge
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Posted - 2011.05.09 15:36:00 -
[133]
1. What prompted the anomoly change and why was it done so suddenly?
2. Will we be seeing more T3 ships in the near(~1 year) future?
3. Will CCP ever develop a dedicated team for ship and module balancing to be done at every major patch?
4. What new server hardware is in Eve's future?
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Ptakk
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Posted - 2011.05.09 15:36:00 -
[134]
Why is it that you have to click on an info button to see what the hell a zainoo x7363453 does? In the LP store its an absolute nightmare to go through all the different items, when a simple pop up tooltip with all the important info in it would be so much more user friendly, and quicker too.
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0oO0oOoOo0o
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Posted - 2011.05.09 15:36:00 -
[135]
Hi CCP, 1. will you ever expand the financial aspect of EVE ? With that I mean things like making NPC corporation shares available to players, stock markets, creating mechanics for reasonable player banking or NPC-banking (opportunity to earn interests), investment opportunities and such ?
2. At Fanfest you promised to do something for the vets (as responce to a question at the dev pannel), give them more long-term goals, more meaningful things to spend SP for or some such things. What are your plans or intentions in that area ?
3. Thanks.
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Sainrin
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Posted - 2011.05.09 15:37:00 -
[136]
How much wood would a woodchuck chuck if a woodchuck could chuck wood?
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Emmy Mnemonic
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Posted - 2011.05.09 15:37:00 -
[137]
Handling of coordinates is a bit stone age in EVE. To share a bookmark (i.e. 3D-coordinates x-y-z) to something you have to drag-n-drop to your cargo, then eject the bms into a can, possibly in several copies, and then your fleet-mates have to physically pick them and drag-n-drop them into their cargo and THEN drag-n-drop them in a bookmark list...
Dammit! The days when we scribbled down coordinates on sheets of papers, and delivered them to each others in boxes containing those papers are long gone.
Today (i.e. now IRL) modern military systems share thousands of coordinates in real-time over advanced radio data links. Sending coordinates over digital radio has in fact been done since the 60-ies-something.
Even civilian systems handles this today; you can SMS a Long-Lat coordinate to a friend, who then can "navigate" to it using his built-in GPS in his cell-phone. You don't have to scribble it on a paper and deliver it to your friend in a box...
EVE is supposed to have a "plausible" modelling of physics and functions in this sci-fi EVE universe some 30 000 years from now, but this thing with BMs is just silly!
We should be able to broadcast a warp-to-coordinate to eachother momentarily without dropping cans'n'stuff, we should be able to warp to any coordinate (x,y,z) in a system etc without having to randomly make a bookmark while warping between planets/moons/jumpgates/plexes - it's just so...un-modern!
So, you've got the point I guess. Now the question:
When will EVE have a more efficient, plausible, playable and realistic way of sharing and handling coordinates!?
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Andrev Nox
SOMER Blink Cognitive Development
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Posted - 2011.05.09 15:37:00 -
[138]
Currently, the only benefit to Sov4 is enabling the 3rd tier outpost upgrade, and there is no benefit to the recently created Sov5. Are there plans in place to make having held the system for these longer times more beneficial, or is this working as intended?
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CCP Manifest
C C P

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Posted - 2011.05.09 15:39:00 -
[139]
From the #askeve Twitter convo
On behalf of @vincentpeters: Any thoughts on increasing the hp/dps gap between battleships and smaller ship classes? (bc/t3)
CCP Manifest Public Relations || Iniquitous Brute |
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CCP Manifest
C C P

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Posted - 2011.05.09 15:40:00 -
[140]
From the #askeve Twitter convo
On behalf of @EVE_Arvash: @CCP_Manifest When will we see the other 3 shattered planets in kspace, the ruined station at Roua 10-2, and the Atioth Graveyard?
CCP Manifest Public Relations || Iniquitous Brute |
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Tres Farmer
Gallente Federation Intelligence Service
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Posted - 2011.05.09 15:40:00 -
[141]
Edited by: Tres Farmer on 09/05/2011 15:46:52 1) Projection of Power (The blob is just a cyno away) Does CCP/Gamedesign see a problem with current gamemechanics (cyno/jumpbridges), that allow the projection of power over large distances 30-50LY within a very short timeframe? Is there a common vision within CCP to bring that number down, for example 10-15LY?
2) Traveltimes (Eve feels small) Does CCP/Gamedesign see a problem with current traveltimes (WTZ) which allows players to cover vast distances fast and which leads to congestion in Jita? Is there a wish within CCP to slow travel down somewhat?
3) Stargates/Population (Gateblockade) Does CCP monitor population vs. infrastructure usage? The number of players in the last 4 years have doubled/tripled, which causes way more forced interaction at choke-points than in the past. This is most apparent at high/low-sec and low/null-sec borderlines. Is there a vision within CCP to alleviate the pressure on those choke-points?
4) Intel (Local, D-scan, Probing, Overview, Map) The ongoing discussions on local as intel tool and the colourful mix of the above mentioned tools to get information about the environment show big interest by the playerbase to get some changes/nerfs/buffs in those area. What is the point of view of CCP on this?
5) Low Sec (Barren wasteland) Same here, some parts of the playerbase find the current gamemechanics cause that low sec is underutilised and provides not enough reward for the risk involved. Especially the latent danger of getting hot-dropped by capitals from several LY away (again projection of power) and the efficient probing mechanics (being pinned down within 30seconds is not unheard of) leads to a dwindling number of activities a player can do in low sec without loosing his ship. What is the point of view of CCP on this?
6) Feature&Idea Discussions Subforum (No Dev to see) Why is it that there are nearly no Dev replies in the F&I forums.. not even in the threads that are more popular than others and span several pages? I don't want Gamedesign to read every thread and answer every post that's in them.. but discussing/stating opinions on some of the threads every other day.. or even just once a week would go such a long way. 
7) Will New Eden ever see the celestial bodies moving (Planets, Moons, Stations, ..)?
Sorry if some of those already have been asked, but as I started writing the thread was only 15 posts long.. now it spans 5 pages  Thanks for any answer!
Get rid of Rooms with Doors - Shortrange Jumpdrives for everybody!  |

Seethyre
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Posted - 2011.05.09 15:41:00 -
[142]
Ship boarding action. possible pirate added mechanic ( for lowsec pvp). Using militants in conjunction with either a specialized mod, or specialized ship with mod to launch boarding boats at a target ship. Configure them to either A) cause damage over time ( sabotage) or B) force eject the pilot in order to steal the ship. Different actions require different amounts of militants ( excess mission item). The counter to such an attack is 1) the reppers on your ship. and 2) having your own militants in cargo hold to defend boarders. It would bring a sense of actually having a crew on your ship like the chronicles depict.
In addition to sabotage, militants could focus on certain "sections" of a ship. Focus on engines to lower speed, Guns, different engineering sections that cause warp issues, ( not land exactly on destination, require more cap etc.)
Having done the whole lowsec pirate, it wasn't always about the kill. Ransoms, telling a pilot to eject and surrender his ship. or eject his cargo were all equally gratifying if not a little more then kerslpoding the ship and hoping something dropped.
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Iancasnim
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Posted - 2011.05.09 15:41:00 -
[143]
Do you guys have any plans to allow corporations to create/maintain bookmarks that all members can access?
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Jennifer Starling
Imperial Navy Forum Patrol
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Posted - 2011.05.09 15:41:00 -
[144]
My Questions
Incarna 1. Will we get more hairstyles? I don't think the current number is sufficient; 2. Why no length adjustment? Even if you say it's to let animations fit there's still a variety possible between standard male and female length; 3. Clothes; once it was mentioned that we could get player made clothes and shops. What's your current view on this, clothes packs for plex ("vanity items")? Any answer is better than none; 4. Since bloodlines look unrecognbizable from what we picked when we made our characters, will there be an option to change bloodlines (or races)?
Other 5. What's the current status of the combat/haul mission agent idea? Any ETA? 6. Why do you get a faction decrease from shooting enemy faction ships but not a derived increase? Shooting the arch enemy's ships seems a lot more important to me than hauling a few papers to a station 1 system away; 7. Why are there so many asymmetrical ships? It makes no sense whatsoever; 8. Why do we bump into collidable objects when we're supposed to have navigators? 9. Why can't you haul rigged ships in most industrials but you suddenly can when they're in a haul contract? Everyone and his dog lets an alt contract it and you can haul your rigged ships perfectly. Why not remove the "can not haul rigged ships" altogether since it's nonsensical anyway?
Thanks for answering! ^^ Jen
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CCP Manifest
C C P

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Posted - 2011.05.09 15:42:00 -
[145]
From the #askeve Twitter convo:
On behalf of @webspaceships: Any plans to develop the Jove in the near future, such as opening up their space or more tech from them
CCP Manifest Public Relations || Iniquitous Brute |
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CCP Manifest
C C P

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Posted - 2011.05.09 15:42:00 -
[146]
From the #askeve Twitter convo
On behalf of @EVE_Arvash: ...and why isn't the CEO of the Thukkers a Thukker?
CCP Manifest Public Relations || Iniquitous Brute |
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Regoroth
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Posted - 2011.05.09 15:44:00 -
[147]
what do you think about removing local?
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Aydala
Minmatar Lonetrek Salvage and Scrap
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Posted - 2011.05.09 15:44:00 -
[148]
what is CCP's stance on griefing and scamming?
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Tusseluring
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Posted - 2011.05.09 15:44:00 -
[149]
Question about incursions; I can't recall if there have yet been an incursion in any of the constellations where there's a starter system (example: Bourynes) or tutorial system (example: Trossere). Are those constellations excluded, so there can never be incursions there?
If they are excluded, good, let it remain that way. If not; are there any plans to exclude those constellations? It would imo be disastrous if a new player would need to experience in his first few tutorials a bunch of "unexpected" incursion rats.
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Jonasan Mikio
Cadre Assault Force
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Posted - 2011.05.09 15:45:00 -
[150]
Given the nature of CCP, and the fact you guys dont disclose your normal playing accounts. I am curious, do you guys ever like have in game grudges with each other and not really even know it until later on?
Watercooler convo:
Dev 1: So this **** bag podded me the other day Dev 2: Ohh yeah what was his name? Dev 1: Blah blah blah Dev 2: Ohh erm sorry about that.. I needed the tears Dev 1: *facepalm*
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CCP Manifest
C C P

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Posted - 2011.05.09 15:45:00 -
[151]
From the #askeve Twitter convo
On behalf of @CaptainFranklen: Do you plan on addressing the fact that you can't refit T3 subsystems in WH space? Ironic since that's where you get their mats.
CCP Manifest Public Relations || Iniquitous Brute |
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Zilne Carvet
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Posted - 2011.05.09 15:46:00 -
[152]
Why can't the Eve development team implement text wrapping that works?
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GreenBeans
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Posted - 2011.05.09 15:46:00 -
[153]
Can I send you some sound files to remake/add to some of the sounds in game?
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InnerDrive
Shiva Morsus Mihi
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Posted - 2011.05.09 15:47:00 -
[154]
What will you do against this game becomming "Supercapitals Online" in 0.0 space?
Allready we are seeing blobs of 100 supercaps or more and theres nothing that can kill this manny of them. Has the game ended? was this inevitable end game? You have done attempts to give us better ways to kill supers but the way they have been stockpiling has gone out of hand. How do you plan to change sov mechanics and how to you plan to prevent all ships sub supercap becomming useless in this objective based "timerwarfare" thats now our sov mechanics.
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Ana Sedai
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Posted - 2011.05.09 15:47:00 -
[155]
Edited by: Ana Sedai on 09/05/2011 15:47:41 1.) Will the avatars get any /dance commands when they are finally launched in the Captains Quarters and in the future stations that will allow walking around?
2.) If "Yes" is the answer to question 1, will there be multiple /dance commands? Lets face it.. having a corp/alliance dance party where everyone is dancing the same dance gets pretty tiresome in the end. :)
3.) Will this question spawn a "Dance-Off" competition at CCP HQ to get the best dance moves for the /devdance command?
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Vaurion Infara
Gallente Beyond Divinity Inc
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Posted - 2011.05.09 15:47:00 -
[156]
Edited by: Vaurion Infara on 09/05/2011 15:48:28 1. I think this question was touched on already, but it's a serious issue. I'm a very vain person, and I love the Dominix, when I'm not staring at it. Could you please PLEASE revamp the model like you did for the Scorpion? It pains me to look at it.
2. It doesn't seem like low-sec piracy gets any love anymore. Nevermind the outrageously hard time making isk, if you could fix, or at least modify the mechanics of standings losses, it would make life a lot easier and more fun. Also, drone ships like the Dominix and Myrmidon are seriously hampered if fighting on a gate, because the gates kill the drones as fast as you can launch them. If gates only shot ships and not drones, it would definitely even things out with a very simple solution.
Thanks beforehand.
Southside OMS yo'. |

Korb Biakustra
Amarr French Empire Squad Not Found.
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Posted - 2011.05.09 15:48:00 -
[157]
Edited by: Korb Biakustra on 09/05/2011 15:53:56 1. Do you plan to improve the UI font so that it can be resized for people that cannot afford bionic eyes (poor, poor people !)? No aggresivity at all in this question: I have no problem with the current size a 1920x1200 23" monitor. But several friends have been trying EVE Online. They loved it, but they did not even complete their 21-days trial because their eyes bled too much trying to read the UI. Playing in non-native resolution was not an acceptable solution according to them and I can understand their opinion.
2. If yes, could you provide a approximate ETA? A rough ETA (let's say a several-months scale if nothing more acurate is possible) is better than no information at all!
Thanks in advance for your asnwers and, above all, please excuse my awful English; I'm a frog-eater, I did my best.
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Storm Arista
Minmatar Rising Star Empire R-I-P
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Posted - 2011.05.09 15:48:00 -
[158]
Will you ever give us the ability to name our bpo's, bpc's, etc., so corp members know whos is whos?
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Nabiah
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Posted - 2011.05.09 15:48:00 -
[159]
Given plenty of ISK why would anyone fly any other frig than the Dramiel ?
When will AF be revised and what gonna be done about it?
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Hathrul
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Posted - 2011.05.09 15:48:00 -
[160]
Where did my faction tower bpc's go and can i have them back please?
When are all the other DED sites planned to be put in?
Are there plans for new T3 ships?? (i know, asked before, but i love T3!!)
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Ehranavaar
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Posted - 2011.05.09 15:48:00 -
[161]
why do missiles wait for a ship to pass and then chase it down? we've had IR missiles that home on the approaching aircraft for more than 30 years now and radar homing missiles never cared which end of the plane they hit. given eve is set much further along the tech curve what would the explanation for this bizarre tail chasing behaviour be?
secondarily a missile hitting from the front half should have a mild damage bonus applied since the ship is literally running into the explosion.
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Yudoka Mika
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Posted - 2011.05.09 15:49:00 -
[162]
http://sleeplessinspace.blogspot.com/2011/04/solving-rubix-cube-of-ui.html
Follow along, answer accordingly
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Ehranavaar
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Posted - 2011.05.09 15:51:00 -
[163]
AFK cloaking is highly annoying and risk free for the git doing it. there should be a way to find these guys if they try the afk thing. a guy actively moving round etc is one thing but to just sit there for hours is not cool at all.
perhaps a fuel requirement of some sort, a modest chance of being spotted by all the advanced sensors scattered round the system by the owners of the system or something could be implemented. maybe a destroyer variant to scan them down if they sit too long in one spot?
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Pandorium9
Minmatar Pandorium Prime The CodeX Alliance
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Posted - 2011.05.09 15:52:00 -
[164]
Customs can now scan the corporate hangar of an Orca for contraband.
Was this an intended change, and if so why? If it was unintentional, will it be fixed?
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Ctan Overlord
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Posted - 2011.05.09 15:53:00 -
[165]
When do you expect we will see the turret animations and effects in Sisi or Traq?
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Andrev Nox
SOMER Blink Cognitive Development
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Posted - 2011.05.09 15:56:00 -
[166]
Currently, corp roles are still structured around smaller, pvp styled corps - where each role is an all-or-nothing key to it's respective castle, universe wide. To allow someone to make a contract on behalf of the corporation, one must allow them access to ALL contracts created from all wallet divisions. To allow someone access to 1 delivery hangar, one must allow them access to ALL delivery hangars. Given that the size and nature of corporations has changed quite a lot in the years since roles were designed, are there any plans in place to add more granularity and control to them?
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Dame Death
Minmatar Brutor Tribe
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Posted - 2011.05.09 15:57:00 -
[167]
When are we going to get a decent cyno jump effect again?
Logs of a Brutor |

Adrian Idaho
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Posted - 2011.05.09 15:57:00 -
[168]
Will you make setting up a PI factory planet less of a suicide-inducing experience? If yes, when?
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Kain Kodiak
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Posted - 2011.05.09 15:57:00 -
[169]
Are there any plans to review the drone bandwidth/5 drone limit? If a ship has 50m3 drone bay and 50 bandwidth, why not let them use ten light drones instead of five lights. Maybe include it for Gallente ships only to put them more in line with the Gallente backstory, or certain drone ships from all the races. Maybe include a new skill as well, limiting it to ten total drones that way a Domi isn't fielding twenty five light drones.
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Storm Arista
Minmatar Rising Star Empire R-I-P
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Posted - 2011.05.09 15:59:00 -
[170]
Why can't you assemble and fit your T3 at a POS ship maintenance array
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Seriphyn Inhonores
Gallente Eleutherian Guard
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Posted - 2011.05.09 16:00:00 -
[171]
You have stated your desire to have players influence the storyline. Factional Warfare is one way to do this, and we have seen storyline changes implemented by the actions of Caldari and Gallente militia players between 2009 and 2010 (President Roden, a new major character in the story, was pretty much put in place by player action).
Yet, you have been ignoring FW for the most part since its incarnation in 2008. However, I notice that the storyline of DUST 514 is based around FW, so, do you thus plan to give FW an overhaul to fit in with the new DUST mechanic? ------------ Lum Gen Seriphyn Inhonores FDU Commanding Officer, Eleutherian Guard |

Wraith Shadowstorm
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Posted - 2011.05.09 16:01:00 -
[172]
Your in the 4th or 5th room of a mission. Your ships leaking plasma, your pod is leaking goo and your all out of coffee. You warp out, repair and replenish and then have to jump thru all the previously cleared rooms. Sometimes your placed 80-100km or more from the next gate.
Solution: Give us the ability to bookmark the room were in at the moment. When we use the bookmark it places us at 0km at the gate to that room. If its room 4 your in room 3 at 4's gate. Why the previous gate? Simple this avoids people exploiting this by jumping ships in that werent meant for the mission. The gate restrictions still apply. All this does is speed up the mission running for those of us not in superfast frigs.
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CCP Manifest
C C P

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Posted - 2011.05.09 16:01:00 -
[173]
From the EVE Facebook thread
On behalf of Gareth Wynne Davies: When are you going to update the simulation environment to take into account 0G physics and planetary gravitation and orbits.
CCP Manifest Public Relations || Iniquitous Brute |
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CCP Manifest
C C P

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Posted - 2011.05.09 16:02:00 -
[174]
From the EVE Facebook thread
On behalf of Sean Buck: Are there any plans to release a public version of the Polaris Frigate? I know its currently GM only and extremely overpowered, but a powered-down, public version would be nice.
CCP Manifest Public Relations || Iniquitous Brute |
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CCP Manifest
C C P

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Posted - 2011.05.09 16:02:00 -
[175]
From the Facebook thread
On behalf of Darren Joy: any plans to release an Iphone app where u can modify orders etc..
CCP Manifest Public Relations || Iniquitous Brute |
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CCP Manifest
C C P

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Posted - 2011.05.09 16:03:00 -
[176]
From the Facebook thread
On behalf of Mark Randall: Will CCP ever expand the API to include live communications? Examples would include giving third party applications the ability to interact with corp / alliance chat without the need to consume all of the resources needed to run the full client.
CCP Manifest Public Relations || Iniquitous Brute |
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CCP Manifest
C C P

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Posted - 2011.05.09 16:04:00 -
[177]
From the Facebook thread
On behalf of Justin Michael جویا مردوشی: I'm definitely excited to see how DUST 514 comes into play... However, will DUST 514 help to revamp Faction Warfare? Or actually start to become apart of a player based storyline of a sort? Obviously with limitations somehow, but I'm curious to know if this scenario is being taken into account. All the best
CCP Manifest Public Relations || Iniquitous Brute |
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Makumba Aki
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Posted - 2011.05.09 16:04:00 -
[178]
Could you comment how the 0.0 Ano nerf is working? Does it work the way you have expected it?
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CCP Manifest
C C P

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Posted - 2011.05.09 16:05:00 -
[179]
From the Facebook thread
On behalf of Daniel NorTn: What happened to "planet flight"?
CCP Manifest Public Relations || Iniquitous Brute |
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Demontang
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Posted - 2011.05.09 16:05:00 -
[180]
Why do I take a Global Criminal Countdown and go red when I attack a POS in low sec owned by members of a pirate corporation?
Why, if I declare war on them before attacking their POS, and then put their POS into reinforced, can they just switch to a holding alliance and make me still go GCC and red when attacking the POS when it comes out of reinforced?
Why don't high sec griefer gankers take more of a security hit? I don't mind if they gank, they have their role but they corp jump when you declare war on them. Give them actual penalties, make them pirates and put them in low sec faster.
Neutral remote repping in high sec space is a royal pain and mostly griefers use it. Why can't you make whoever neutral remote reps red and attackable for the duration of the war?
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Syrias Bizniz
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Posted - 2011.05.09 16:05:00 -
[181]
Now, that Sansha's Nation has started it's Incursions, will they ever stop? Or will Sansha's Nation just continue to launch Incursions until the end of time? Will other NPC-Factions have similiar events?
Will there be another Faction-Capital? Will there be Faction-Battlecruisers? Destroyers? Will there be Tech-2 Versions of the Tier 3 Battleships? Tier 2 Battlecruisers?
Will we ever have the Chance to create our own 'Hi-Sec' space in 0.0, for example via an infrastructureupgrade that will spawn policerats in the system that can be customized to special behaviours like nbsi, concord-like intervening (without imba pewpewpew, but definately something noticeable) and so on? Maybe with the ability to 'rent' an agent of a Faction that will provide Missions for capsuleers? WOuld match really good with the level 1 to 5 upgrades, wouldn't it?
What are your further thoughts on Planetary Interaction, especially when looking at Dust514?
Could someone please reimburse my eidolon i lost to a bug?
And, most important since i don't visit the forums that often, will you guys send me an evemail once these questions get answered? Pl0x?
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Mara Tessidar
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Posted - 2011.05.09 16:05:00 -
[182]
When can we expect some ship rebalances? (There haven't been any major ones since Dominion...and we all know how well that went.) Signature locked and removed. Zymurgist |

Izon Red
Gallente Cult of the Money Beast Independent Faction
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Posted - 2011.05.09 16:05:00 -
[183]
* When are POSes due for some love?
* When will anchoring and on-lining be less like dental surgery?
* When will the POS management interface get a face lift?
* When will we have better use and management abilities for our POSes in relation to alliance members and high reputation allies?
* Will we even get to bring nullsec sov mechanics to WH space?
* Will WH space in general get more expansion to it's richness of play?
* If WH space does get more complexity, what are the odds of adding something along the lines of a jump bridge or allowing capital jump drives to do something while in WH space?
Let my servants be few and secret; they shall have enough problems without publicity. |
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CCP Manifest
C C P

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Posted - 2011.05.09 16:06:00 -
[184]
From the Facebook thread.
On behalf of Florian Ratz: Any chance the Turret/Missile Hardpoint system will be reviewed? There are so few cool ships which can fit missilelaunchers :/
CCP Manifest Public Relations || Iniquitous Brute |
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CCP Manifest
C C P

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Posted - 2011.05.09 16:06:00 -
[185]
From the Facebook thread.
On behalf of Allan Robinson: Would love to see Assault ships viable for pvp. Any chance? Also, could we please get a little more variety in player owned structures in hi sec? Maybe being allowed to set up pos in an anomaly area or something rather than just moons. CCP Manifest Public Relations || Iniquitous Brute |
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Daneel Trevize
Black Viper Nomads
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Posted - 2011.05.09 16:06:00 -
[186]
Will Hybrids be buffed?
Will Info/Gal ganglinks be buffed/replaced with (turret & drone) RoF, tracking, cap use ones?
Will Gal Command Ships be buffed? (Eos able to use as many drones as the racial HAC?)
Will armour rigs production/cost be made comparable to shield ones, being as reps already arrive at the end of a cycle if one lasts that long?
Will ECM be made to reduce max targets to 1? With or without breaking existing locks but with no extra relocking delay?
Will increasing sec status be removed from nullsec? If you only lose sec status in High/Low-sec, why not only gain it there too?
Will the Legion gain a drone bay for other offensive SS, and/or will the neut SS be buffed (moderate range bonus)?
Will Marauders have their sensor strength buffed/some other tweak to let people risk them in PvP but also not be unprobable? (Or would this not be needed if ECM was fixed?)
Will nullsec gain a secondary sov/flag mechanism so small gangs can impact currently active ratting players, to induce more conflict and pew (at least a risk/reward situation of dealing with the small gang's actions or making less isk for a while when they've left but their flag remains)?
Will Fed Navy space camo paint jobs be replaced with something actually cool looking even though it won't match with physical models being sold IRL to few poeple. |
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CCP Manifest
C C P

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Posted - 2011.05.09 16:06:00 -
[187]
From the Facebook thread
On behalf of KinG-Moehau Hodges-Tai: 20 patches or so ago missiles where alsomr for pvp but now not so much, perfect example is the raven. will missiles ever be even close to what they where like??
CCP Manifest Public Relations || Iniquitous Brute |
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TYR3L
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Posted - 2011.05.09 16:07:00 -
[188]
When will the drone UI be revamped?
With all the recent UI improvements I haven't seen this on the agenda. Can we expect this to be improved any time soon? Or will we have to wait for the next generation of the EVE UI (stuff in the trailers)? |

ShadowFire15
BOAE INC -Mostly Harmless-
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Posted - 2011.05.09 16:09:00 -
[189]
are there plans to boost black ops as in just a tad more jump range or bigger cargohold for a little more fuel in the future? It is impossible to pod Chuck Norris. |

Riedle
Minmatar Paradox Collective
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Posted - 2011.05.09 16:09:00 -
[190]
Do you regret the idea of making this thread?
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Daneel Trevize
Black Viper Nomads
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Posted - 2011.05.09 16:09:00 -
[191]
Forgot: when will T3 SS be swappable at POS? This was strongly discussed for release 6 months ago! 1/3 of systems are w-space, and I don't know how many k-space systems lack stations. Flying spare SS around bring a risk/reward factor. |
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CCP Manifest
C C P

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Posted - 2011.05.09 16:10:00 -
[192]
From the Facebook thread
On behalf of Frank Balboa Gomez: Apart from the Nebulae and new turret models are there any more visual improvements down the line?
CCP Manifest Public Relations || Iniquitous Brute |
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Herroth
Gallente Wolf-Monkey Bastards
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Posted - 2011.05.09 16:10:00 -
[193]
In Eve, there are times where you need to get docked and undocked as fast as possible. In Incarna, is there any effort being made to control the load times when docking?
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Dyner
Minmatar Midgard Protectorate
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Posted - 2011.05.09 16:11:00 -
[194]
With the advent of "walking" will we finally see Crewmen(women) for our ships? That's an awful lot of windows on my Orca for just ONE person.
I'd like to also see said Crew provide bonuses to the ship...a skilled gunner boosting tracking, RoF, Optimal/Falloff [NO DAMAGE INCREASE]. Stuff like that.
PLEASE FOR THE LOVE OF GOD, DO NOT MAKE UP SOME BS LORE BEHIND ADDING CREW. That would just destroy the game for me. We all know the reason crew wasn't added at release was due to the amount of time required to implement it....so please no crappy lore*; though you can say something funny like how we finally evolved feet for the walking around thing ^_^
*Ya, Blizzard's lore team has left a very negative memory for how a feature was added or something changed in the game... . Don't want CCP going down that road cause I love EVE :D
---------------- "Our greatest glory is not in never falling but in rising everytime we fall." - Confucius |
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CCP Manifest
C C P

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Posted - 2011.05.09 16:11:00 -
[195]
From the Facebook thread
On behalf of Mickael Malove:
Technetium: "working as intended", or "being carefully monitored"?
CCP Manifest Public Relations || Iniquitous Brute |
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Arline Kley
Amarr
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Posted - 2011.05.09 16:11:00 -
[196]
1. When are the T3 Frigates going to be freed from the dev's cold dead hands?
2. When are tier 3 Battleships (Abaddon/Rokh/Maelstrom/Hyperion) going to see Navy Issue versions
3. When are T2 versions of said ships also going be appearing? ________
Lo, though the time is dark, my faith shines and I strike with the wrath of the righteous unto the foes of Mankind. |

0oO0oOoOo0o
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Posted - 2011.05.09 16:12:00 -
[197]
Are there any chances that we see the following stuff in game in near future ? - Faction capitals - More stuff for LP stores - T3 BC and BS - +6 and +7 attribute implants - Level 5 or 6 missions in highsec
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CCP Manifest
C C P

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Posted - 2011.05.09 16:12:00 -
[198]
From the Facebook thread
On behalf of Matthew Andrews: Will you ever fix the docking range detection on stations where some pretty much kick you out but many have ******tastic 40-60 km dock ranges which is beyond frustrating and others where even at 0m you still need to travel to dock.
CCP Manifest Public Relations || Iniquitous Brute |
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CCP Manifest
C C P

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Posted - 2011.05.09 16:13:00 -
[199]
From the Facebook Thread
On behalf of Chris Jusiewicz: Cov-ops Pos. Cloaked , no modules.. must be fueled every six hours or offline with a timer. used mainly for quick warp outs and engagements. Any viability?
CCP Manifest Public Relations || Iniquitous Brute |
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DoubleD231
Minmatar Independent Faction
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Posted - 2011.05.09 16:15:00 -
[200]
1. When will POS's have a serious revamp? (i pray every night to the Eve gods that you will make them usable with Incarna. So i can walk around my WH POS)
1.a) Is there a plan to make WH space more habitable? As in like a devoted outpost that can only be built in a WH system that gives us basic functions (repair, in system market, let us walk around a bit) Could fall in with the POS work over...
2. Any chance of giving the Typhoon model some love? ^^ Politicians use statistics like drunk people use street lights
For support rather than illumination |
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CCP Manifest
C C P

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Posted - 2011.05.09 16:15:00 -
[201]
From the #askeve Twitter convo
On behalf of @TG_3: Orcas being used in highsec war decs without penalty - will this be addressed at all?
CCP Manifest Public Relations || Iniquitous Brute |
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Bagehi
Association of Commonwealth Enterprises R.A.G.E
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Posted - 2011.05.09 16:17:00 -
[202]
1. What ship or class of ships do you feel needs the most re-balancing work?
2. Are there plans for crew and/or crew interactions?
3. What was the purpose of the bright star a few years ago? Will we see iteration on it? Is that a dead story line?
This signature is useless, but it is red.
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CCP Manifest
C C P

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Posted - 2011.05.09 16:17:00 -
[203]
From the #askeve Twitter convo
On behalf of @_Shoryu_ : Is CCP happy with current cloaking mechanics in terms of AFK cloaking in hostile systems?
CCP Manifest Public Relations || Iniquitous Brute |
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0oO0oOoOo0o
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Posted - 2011.05.09 16:17:00 -
[204]
How do you feel about highsec solo carebears ? Are you going to discourage that playstyle even more (even higher NPC corp tax, nerfing loot even more) - or are you going to cater it, and give them more content, like really challenging highsec solo PVE missions(with a chance to lose even a well-tanked faction fitted CNR for higher profits) ?
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Guth
Neo Operations Management Dragoon Federation
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Posted - 2011.05.09 16:18:00 -
[205]
Has the possibility of ships with multiple controlling players ever been brought up or even feasibly possible with the current eve online game engine? Something such as a Station in 0.0 with an upgraded defense system where players can dock then take control of turrets on the station together (Or taking control of individual clusters) in defense of a station, or a massive ****-off Titan T2 with something similar? Or does EVE's networkings just completely prevent something like this from being possible?
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CCP Manifest
C C P

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Posted - 2011.05.09 16:18:00 -
[206]
From the #askeve Twitter convo
On behalf of @Blinzler: When will we get additional w-space content and what will it be?
CCP Manifest Public Relations || Iniquitous Brute |
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CCP Manifest
C C P

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Posted - 2011.05.09 16:20:00 -
[207]
Edited by: CCP Manifest on 09/05/2011 16:20:58 From the #askeve Twitter convo.
Three questions on behalf of @Blinzler:
Is there an underlying, non-random mechanic to the structure of w-space? Other then that statics always lead to k-space eventually?
Many pilots permanently live deep in w-space. Any plans for more permanent homes then POSes for them?
Are there wormholes leading from w-space into jove-space? And is that mystical wormhole from k-space to jove space around? CCP Manifest Public Relations || Iniquitous Brute |
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Razin
The xDEATHx Squadron Legion of xXDEATHXx
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Posted - 2011.05.09 16:22:00 -
[208]
Edited by: Razin on 09/05/2011 16:24:22
1. Back in the 2008 thread CCP Zulu posted that he was going to try and implement delayed local. It is understood that this is a significant change to game mechanics that requires extensive upgrades to d-scan mechanics and some ship balancing (mainly cloackers). Do you still have such plans and if so do you have some schedule that you can share with us?
2. The current Captain's Quarters implementation calls for mandatory disembarkation every time you dock (no ship spinning view). The feedback thread for Duality CQ test contains a significant number of player requests to keep the ship-spinning view (for various reasons, ranging from performance to immersion). Given that the graphics assets for the ship-spinning view are still in use in CQ implementation, and keeping that view would not significantly impact (if at all) developer resources or Incarna design, can you commit to keeping this player requested feature?
3. Engine trails and better cyno graphics. When???
4. Please update the Dominix model and skin!!!11 I mean the space-potato could use a little streamlining. Thanks! ...
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Kaldirov
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Posted - 2011.05.09 16:24:00 -
[209]
How does your plans on ship rebalancing look like (resource wise / time wise)
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Mangala Solaris
Caldari Blue Republic RvB - BLUE Republic
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Posted - 2011.05.09 16:26:00 -
[210]
Will you be answering serious questions that get asked in this thread or just the stupid stuff? ================
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ITTigerClawIK
Amarr Galactic Rangers Galactic-Rangers
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Posted - 2011.05.09 16:27:00 -
[211]
i would like to ask a couple of questions.
1. any update on the revamped turret models and effects (hopefully sound also)
2. any update on the new revamped nebulae
3. will there be any gutting of the currant POS system and compleate overhaul done on it once CQ has emerged in the next expansion?
4. any possabuility of any of the things mentioned in the "hoax" patch notes that were made over fanfest ever making it to TQ, alot ore very simple changes and additions like the skills for anchoring ques.
Sig space reclaimed in the name of me -courtesy of Tiggy ([email protected]) |

Marlenus
Ironfleet Towing And Salvage
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Posted - 2011.05.09 16:27:00 -
[212]
A very long time ago, there was talk of a salvage reprocessing feature being about one expansion away. (I believe the idea was that surplus broken salvage could be reprocessed into the salvage used to make TII rigs, or into something else useful/valuable.)
Obviously that never happened. Should we still be waiting? Or has that idea died forever? I hope not -- in the Noctis era salvage is in surplus, so a "salvage sink" would be awesome. ------------------ Ironfleet.com |

Denuo Secus
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Posted - 2011.05.09 16:28:00 -
[213]
Edited by: Denuo Secus on 09/05/2011 16:30:21 1) What's the current state of the graphics revamp project of all existing ships (not the contest ships) mentioned in the art dev blog a while ago? That blog with the new shiny Scorpion.
2) Are there plans to revamp stargates and space stations fitting to the new spaceship graphics?
3) When will we see the new turret models + new turret effects showed on fan fest?
4) Will we get missiles which are flying separately, each one launched by a visible missile launcher? In other words: are there plans to replace the current one-single-super-missile effect?
5) Are there plans for a hybrid gun fix?
6) Are there plans to re-adjust fleet and field command ships? They seem a bit outdated imho -> Fleet command ships vs. boosting T3; field command ship vs. tier2 BC.
7) Are there plans to remove the ship tier system?
8) Are there plans to replace current POSes by single objects in space (instead of the current "park" of facilities) - maybe using the lego-technology introduced with T3? If so: would there be race specific player owned stations?
9) Are there plans to rework some audio effects (turrets, modules like ECCM or sensor booster)?
Thanks! -
Save the missiles from the glowing blob :S
R ----------> * A --------> * V --------> * E -------> * N ---------> *
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Fix Lag
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Posted - 2011.05.09 16:29:00 -
[214]
How much wood could a woodchuck chuck if a woodchuck could Chuck Norris?
When will we get our old cyno effects back?
Fix Lag! |

Burseg Sardaukar
Sardaukar Merc Guild General Tso's Alliance
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Posted - 2011.05.09 16:31:00 -
[215]
What's the good word on removing the ability to RR someone that is in a war and isn't in your corp? Really makes hisec wars un-fun, and now the logi gangs lost their biggest threat of CONCORDOKKEN with the latest patch, and JUST adding an aggro timer will turn logi blobs into domi blobs, not a real fix.
Also, what are stats on logi pilots in noob schools or 1 man corps? That might be a clear indicator of the problem, if you haven't been to Jita, Dodixie, Rens, etc.
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Leiture
Amarr Liliis tenaci vimine jungor
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Posted - 2011.05.09 16:31:00 -
[216]
When will the french and spanish localisations be released ?
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Turin Agalder
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Posted - 2011.05.09 16:32:00 -
[217]
Tech 3 frigates? Will Incarna have any avatar emotes? How many? Do you feel like Hybrids need buffing and if it may happen? Could you please swap one low on the Rokh for another Mid? It makes more sense not sharing the same slot layout as the Minmatar Tier 3 BS and it will make me happy to swap some DPS for tank.
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FoxtrotTangoWhiskey
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Posted - 2011.05.09 16:32:00 -
[218]
Why can't I sort/filter votes/sanctionable actions in corp politics? I can click on a column, like Expires, and it indicates that it's sorting but nothing actually happens?
Will 'weapon grouping' be applied to high slot fittings? Mining Lasers and Gas Cloud Harvesters come to mind.
Why do some POS items like ship assembly arrays highlight their access storage icon as if they're in range well before they're actually in range? (4-5k for a XL Ship Assembly Array for example).
Why can't I repackage items located in a Corporate Hangar Array?
Will I ever be able to take advantage of saved fits/quick fitting changes at a SMA/CHA?
Why do various things that you drop materials into not act consistently when you try to drop too large of a stack onto them? I put too large of a stack into a cargohold or can it'll prompt me with the max that will fit. I put too much ore into a refinery array and it'll just fail saying it's too much to fit and I have to shift-drop to get it to allow me to specify an amount.
Will there every been a concerted effort by CCP to highlight the new features/fixes that were announced and dropped from previous releases and say once and for all if they've been permanently canceled, forever consigned to the backlog, or on the roadmap to actually be picked up again? ISTR various industrialist features of Quantum Rise that were dropped at the last minute and never heard from again.
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Roman Truth
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Posted - 2011.05.09 16:33:00 -
[219]
Will CCP ever give Black Ops ships proper abilities? Such as warping while cloaked and possibly jumping while cloaked?
I mean if you didn't mean them for combat (due to the fact that they are crazy expensive with respect to what they are capable of) then why didn't you just give them a larger cargo bay to jump through more ships with their portals and make them more of a Covert Ops resupply depot for bombers and the like?
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Orithien Veladorn
ICE is Coming to EVE Goonswarm Federation
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Posted - 2011.05.09 16:34:00 -
[220]
Edited by: Orithien Veladorn on 09/05/2011 16:34:40 - Are you planning more actions against RMT bots, and do you have any other plans than just banning them from time to time? In other words: can we expect in the near future a bot-free Eve Online, an internet spaceships game, or are bots something we'll eventually have to learn to live with?
- Are there plans on allowing the Proteus to manage 5 Heavy/Sentry Drones?
- Do you have any planned changes about Hybrids (Railguns especially)?
- Will there be a possibility to actually probe cloaked ships in the future? Not that afk cloakers are a big nuisance, but instead of having them ****ing people off in home systems, how about giving them some retribution? Plus, cloaked ratting bots could be hunted, for the greatest pleasure of a lot of players (well, human ones at least).
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Daenna Chrysi
Amarr Omega Foundry Unit Shadows Of Betrayal
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Posted - 2011.05.09 16:38:00 -
[221]
why there has been no new posts to the answers thread? did CCP Guard go for a nap or something?
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Leon Ekanon
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Posted - 2011.05.09 16:38:00 -
[222]
As a newbie I just flew to a DED Deadspace level 2 that I found on my map. And it was far far away (atleast in my mind. Suppose it was next door for an experienced guy). Only to find it empty. Any chance that those DED guys get a more active way of reporting in the future. Cloacked spies that keep an eye on things or so. Reporting how much % is still active. Seems to me there are better things to do then make useless flights. |

Emma Royd
Caldari Fusion Enterprises Ltd Morsus Mihi
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Posted - 2011.05.09 16:39:00 -
[223]
Can you make it so structures inside POS shields such as CHA's, SMA's are nameable
Can you make it that compressing Ice is faster than it is, 38 seconds to compress 1 unit of ice 1,000m3 down to 100m3 (10%), yet I can do 20,000m3 of spod down to 1,000m3(5%) in the same time
Can the rorqual mechanics be changed to it accepts any isotopes as fuel instead of purely oxygen isotopes, (I know it's all from the back story and ORE being developed by Gallente and that kind of stuff), but all the Races have their own jump drive capitals which can utilise their own fuel source by the native ice available, with the rorqual you rely on shifting your fuel around in empire and jumping it up.
What plans have you got for industry players? better mining mechanics? anti-bot measures etc
When is DUST due for release
+_+
Artificial Intelligence is no match for Natural Stupidity |

WEEZZIE
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Posted - 2011.05.09 16:39:00 -
[224]
Edited by: WEEZZIE on 09/05/2011 16:40:13 Make those additional character slots on the login screen actually useful. I like a lot of others pay for multiple accounts since we can only train one character per account at a time. What about allowing alts on the same account to train at reduced training speed. It go something like this; Main trains at full speed, second character on the account at half speed and the third at a quarter speed. Then create a mechanic to allow a choice as which of the three characters are training at which speed.
I realize this would possibly have a negative affect on revenue but there are still plenty of users that want to run multiple characters concurrently.
Thanks
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badasskitty
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Posted - 2011.05.09 16:41:00 -
[225]
Hi there,
- Are there plans to redo the universe map system, maybe something that resembles the google earth/googlemaps api?
- Will there be a more realistic space experience possible? Landing on planets, launching of smokescreens, real asteroid escapismn (ala StarWars)?
greetings!
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Mara Kashuken
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Posted - 2011.05.09 16:41:00 -
[226]
1.) Supercapital proliferation: This seemed to be a big topic on the last CSM, and had decent input from devs at the time. Where does it stand now? What is being done/planned to address the issue?
2.) Black Ops BS: Will they ever get the fixes that they so desperately need?
3.) Working with the CSM: How serious are you, CCP, in working with the CSM to push EVE towards moar greatness? They're our voice, we elected them, and we'd like to know if the issues raised to you through them will be acted on.
4.) For fun: favorite beer?
Thanks!
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Icylce
Frost Palace
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Posted - 2011.05.09 16:41:00 -
[227]
Are u planning to make carriers/supercarriers like mobile stations? Like players beeing able to dock there with their ships and get jumped off in the ship.
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CCP Manifest
C C P

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Posted - 2011.05.09 16:41:00 -
[228]
From the Facebook Thread:
Asked on behalf of the ever-positive sweetheart Eric LaFave: ya.. can you ask them to debug your customer service code?
CCP Manifest Public Relations || Iniquitous Brute |
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Kozmic
Caldari Provisions
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Posted - 2011.05.09 16:42:00 -
[229]
Will you make Gallente worth flying again?
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CCP Manifest
C C P

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Posted - 2011.05.09 16:43:00 -
[230]
From the #askeve Twitter convo
On behalf of @EVE_Arvash: will we see tattoos tied to events as the chrons imply rather than picked by players? (for clarification: the chrons make references to tags being personal to the individual and based on events ...so that others who sport them just for decor vs something like Voluval are obvious to Minmatar at least)
CCP Manifest Public Relations || Iniquitous Brute |
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AL FORMENT
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Posted - 2011.05.09 16:46:00 -
[231]
Are there plans to do anything for industrialists - like making a pos more usable and useful?
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Templar86
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Posted - 2011.05.09 16:48:00 -
[232]
regarding eve
will missiles effects ever change i.e(vapor trail)?
Will we ever see a 2nd type of dreadnought ? like we do with carriers?
Will security status of high sec systems ever change?
will we ever get the ability to fly via arrow keys or wasd or even joystick to get that real sence of flying???
regarding dust 514
will there be direct interaction of capsuleers and console users?
thanks :-)
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Liang Nuren
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Posted - 2011.05.09 16:51:00 -
[233]
Edited by: Liang Nuren on 09/05/2011 16:51:59 1. Can you explain the ship tier system? I realize that content that nobody uses is a low priority for fixing, but most of the T1 ships in the game are simply garbage because of it. Specifically, it makes "secondary" racial ships (Moa/Caracal, Ferox/Drake, Brutix/Myrm, Vexor/Thorax, Stabber/Rupture, etc) have fewer slots, less fittings, less cap, less HP. It greatly limits the utility in training certain skill paths.
2. Are you satisfied with the usage rates of the "lower tier" faction cruisers added for Faction Warfare? Are there any plans to boost them?
3. Do you see Hybrid weapons as performing adequately in the mid range combat arena we see today? Are there any plans in the works for fixing any issues you see? Do you have an ETA if so?
4. Do you see Sensor Damps as being balanced when compared to other ewars? Was the Sensor Damp nerf over the top? Do you have an ETA if so?
5. Do you see all Field Command Ships as performing adequately given their price/performance ratings vs Tier 2 BCs and T3s?
6. Do you see any problems with interdiction nullifying, bonused scan probing, covert ops cloaking, extremely agile, Alt AFK T3 gang boosters? Do you think you'll go about nerfing T3s or boosting Fleet Commands? Or both - by perhaps bringing Fleet Command bonuses to 5%?
7. Do you have any plans to improve The POS Experience? Perhaps implementing the POS fuel pellets (what is the technical issue with that anyway?), or perhaps a "POS Design Blueprint" that automates the process of setting up a POS. How about naming specific POS modules (CHA/SHA)? Adding a "Corporate Locker" POS module where each person has their own Hangar Floor? Do you have an ETA if so?
8. Do you have plans to add content/exports to Wormhole space before you nerf the Blue Drops (as was mentioned as a possibility in the recent QEN)? Do you have an ETA if so?
9. Do you have plans to fix Faction Warfare in a meaningful way? Do you have an ETA if so?
10. What do you think of Low Sec and the many player suggestions to fix it? Do you believe it's actually broken yourself? Do you have any plans to fix it? Do you have an ETA if so?
That's probably enough for now.
-Liang
Ed: Actually:
11. What do you think of the current Capital/Supercapital proliferation happening in Eve? Are all the capitals balanced with each other? Do they all have fittings appropriate to their use (Chimera CPU, Nidhoggur Grid/Cap, etc)? Are supercapitals too powerful? Do you have solid plans to reign them in? Do you have an ETA? -- Eve Forum ***** Extraordinaire On Twitter
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Darkness Assasin
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Posted - 2011.05.09 16:52:00 -
[234]
Please try to name some major features that we can expect to see in EVE ONLINE within the next 3 years ?  _________ Looking for a CORP |

Eolithic WithaTwist
Caldari Science and Trade Institute
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Posted - 2011.05.09 16:53:00 -
[235]
My question is who forgot to feed the hamsters last night? -------------------------------------------
La Mano Arriba, Cintura Sola, Da Media Vuelta, Danza Kuduro! No Te Canses Ahora, Que Esto S=lo Empieza, Mueve La Cabeza, Danza Kuduro!
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Claire Voyant
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Posted - 2011.05.09 16:56:00 -
[236]
Will I ever get my cleavage back? (This is a serious question.)
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NoShootTheOtherOne
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Posted - 2011.05.09 16:57:00 -
[237]
Edited by: NoShootTheOtherOne on 09/05/2011 16:59:30 Why can't we make barrel rolls with our ships (aside from the occasional align to/lag glitch)?
When will Mac users be able to use the command key again?
Why do I warp through stations & planets? Why not have us be required to route around these?
Why can't I ram people & do damage, not just bump them?
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WEEZZIE
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Posted - 2011.05.09 17:00:00 -
[238]
Overview needs some love
When can we expect any or all of these brilliant ideas to make their way to the live game client
1. Overview setup export and transfer in game. Would be great that everyone is seeing the same thing that FC does and can react as needed. It be great to form a fleet and have everyone be able to grab the same overview settings from a fleet tab.
2. More colors or color patterns for overview filters. Currently you can have a filter / color flash or not flash. How about over the top turbo flashy speed for those really bad MFs that you really want to be aware of. Also have more colors available like red / blue strip color back ground when your just not sure if this guy can be trusted etc. Of course you'll need to add the rainbow background with necessary unicorn icon.
These are just some examples, when can we expect a more thorough revamp of the overview?
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Sweet Clyde
Minmatar Dreddit Test Alliance Please Ignore
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Posted - 2011.05.09 17:00:00 -
[239]
Thank you for doing this!!
When will we see the new ships that won the two 'create a starship' contests? Will there be more specialized ship classes in the near future, for example T2 versions of tier 2 BC and tier 3 BS, maybe T3 frigs? Will you fix the item sorting mechanism such that it is consistent with the market groups (as I have mentioned before: http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1482620&page=9)?
Cheers!
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Salpun
Gallente Paramount Commerce
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Posted - 2011.05.09 17:01:00 -
[240]
How many dev blogs are in work/in final steps of being published .
Is the blueprint colors on sisi final?
Ship balancing team, when is it being formed?
What are the long pole items and status of completion before team BFF/UI team can scratch half the wish list off the board
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CCP Manifest
C C P

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Posted - 2011.05.09 17:01:00 -
[241]
From the Facebook thread.
On behalf of Heinz Toskano: Is there a chance to have a nice lobby screen after logon where it's not necesary to restart the game client every time you switch toons?
CCP Manifest Public Relations || Iniquitous Brute |
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Arand Nersar
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Posted - 2011.05.09 17:02:00 -
[242]
do you think a bot can pay for the plex's taken to make him by the time he's perm banned?
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Humble Epidemic
Hyper-Nova
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Posted - 2011.05.09 17:02:00 -
[243]
Factional Warfare.
What's going down??
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CCP Manifest
C C P

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Posted - 2011.05.09 17:03:00 -
[244]
From the Facebook thread
On behalf of Stefan Knecht: Are there plans to rework the industry interface in the NEAR future ?
CCP Manifest Public Relations || Iniquitous Brute |
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BetsyAnn Tractorfarmer
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Posted - 2011.05.09 17:03:00 -
[245]
Will Marauders recieve a buff to compensate for their roles being replaced by Faction BS's+Noctis?
Will we ever see a balance to invention to compensate for the existance of T2 BPO's? This is not an advocation for T2 BPO removal as that would cause many problems ( see Akita T's thread related to this ).
Will we see any improvements that were suggested by the eve community to the new forums? Especially transferring the old threads to the new forums, since this is very important to keeping information in an easy to access place.
I have noticed that before the anomaly nerf and before the incurision expansion there were RARELY nights when there were less than 50k players online, and since the anomaly nerf we get over 50k players only during weekends. Any comments on this?
Any reasons why you guys never listen or ask to the EVE community regarding various stuff ( new forums, anomaly nerf, incoming mission nerfs -might not be so in the final iteration- ) and then have it blow up in your face?
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Vance Armistice
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Posted - 2011.05.09 17:03:00 -
[246]
When and in what format will the new mining mechanic take effect?
I remember some talk of mining planetary rings etc. What is the status on that?
Thank you for your time, Vance
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Raid'En
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Posted - 2011.05.09 17:03:00 -
[247]
1) w-space is a pretty good place for small corp/alliances while sov nullsec have no place for them ; did you though about using a mix of gameplay somewhere as a solution for allowing small alliances to really own sovereignity nullsec ?
2) when will we see updates for w-space ? it's been a while we heard about tech3 frigates, and we never saw new sites or gameplay on w-space.
3) low sec... are you already working on it ? some ideas you can talk to us about change on low sec ?
4) players never succeed creating an eve bank, some tools from you are needed, did you though about it, or about others new tools to help the market side of the game ?
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CCP Manifest
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Posted - 2011.05.09 17:03:00 -
[248]
From the Facebook thread:
Don't THINK this has been asked yet... On behalf of Ovid Alexander: Didn't take the time to check the Q&A, but what about corp logos on ships? Any implementation of this anytime soon? CCP Manifest Public Relations || Iniquitous Brute |
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General Trajan
Caldari State War Academy
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Posted - 2011.05.09 17:04:00 -
[249]
will the chimera get more cpu as it desperately needs?
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Katrina Oniseki
Caldari 0rizen 0rizen Nation
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Posted - 2011.05.09 17:05:00 -
[250]
Most of the questions I wanted to ask have been asked already. I have three questions, and you may choose which one to answer.
If you have already been asked this one, move on to the next. What kinds of balance have you thought about for T3 Battleships if you ever plan to add them?
Looking for a SERIOUS answer here (Not a silly funny one) What's it like during an average day working for CCP? Stressful but challenging? Laid back and exciting?
Silly answer allowed for the below question! Is there a position available for a coffee/alcohol runner? I'm a pretty fast runner, and good at not spilling!
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CCP Manifest
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Posted - 2011.05.09 17:06:00 -
[251]
From the #askeve Twitter convo
On behalf of @JRodgersEvE: Will T2 ships get new text to replace their disappointing descriptions as they stand now?
CCP Manifest Public Relations || Iniquitous Brute |
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Vilar Diin
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Posted - 2011.05.09 17:06:00 -
[252]
Are there any plans to make POS's more "liveable"? What, if any, are your future plans with respect to POS revamps?
For those of us who live in WH space, having to put a container into a cargo hold just to access its contents is extremely irritating.
Any chance on getting that changed?
Thank you, Vilar
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tia lougous
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Posted - 2011.05.09 17:07:00 -
[253]
Will we one day get the ability to launch a long distance jump beacon probe into far off space to look for new systems? and or scan them down? not saying wormholes are not great but something in-between wormholes and 0.0s disconnect from low and high sec normal space, would be proferred really.
would that ship be a t2 varient of the tier 2 bc`s and would or should the scanning be disrupted by a cloaking device being active? weather thats represented by not being able to get 100% lock up or a greater au varience to warp in location for all ships warping off of the cloaked scanner,
course probe would need liquid o for the beacon part and heavy water and oxygen/(iso of somekind) for fuel to get there and back or system operation duration timer.
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ArmyOfMe
Toys R Us
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Posted - 2011.05.09 17:10:00 -
[254]
I just got a few quick questions. Deimos, time for a boost soon? since it was talked about giving it a boost in 08, and nothing has happend to it since.
Any chance u could make speedtanking more viable again?
Can i be a jove soon?
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Linas IV
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Posted - 2011.05.09 17:10:00 -
[255]
Concerning Tech 3:
When will the missing 5th-subsystems for the strategic cruisers be made, and when will we get the mentioned new T3 Shiptypes (for example T3 Frigates and T3 Battleships)
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Khan D'Amarr
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Posted - 2011.05.09 17:10:00 -
[256]
Low sec! Any love heading its way?
Any firm ideas on giving low-sec its own unique identity as opposed to nullsec light?
Drugs? Unique ore? Something to fight over other than the gatescraps left by underworked low sec pirate corps? These poor guys don't have anyone left to kill!!!! Help them!!!! 
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Macmuelli
Gallente Meltd0wn
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Posted - 2011.05.09 17:11:00 -
[257]
Edited by: Macmuelli on 09/05/2011 17:13:53 Ahoi,
will we ever rech the kupier age, mining on comets- planet rings, or probally going to the oorth cloud?
Or is there a chance to expand the Empire via factional warfare and building/connecting stargates to new systems?
Is there a chance getting Npc-Podpilots as crew members, which could improved standard Moduls to higher meta level Moduls, or probally t II moduls to officer near stuff? ( combined with Pve- smal chance of improvment to PvP- great chance to improvment) Boarding Npc- pod pilot capsules to get ransoms, or information to improve your own moduls?
greetings
mac
eve since 2003
Do we need, Ice mining drones? |

Hiroshima Jita
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Posted - 2011.05.09 17:11:00 -
[258]
Are tech moons going to see a nerf? If not, what justification is there for having these things appear mostly in the north instead of semi evenly distributed around eve.
Will we ever see Minmatar/Caldari or Amarr/Gallente hybrid ships?
Do you believe that there is enough tactical flexibility for super capital ships in combat? It seems most of the time that the side with the most wins. Instead of the side with the best tactics + enough numbers.
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Glyken Touchon
Independent Alchemists
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Posted - 2011.05.09 17:12:00 -
[259]
I'll try not to duplicate anything (no guarantees though)
- When will the sleeper storyline be advanced?
- How many steps do you see it taking to get from captain's quarters to a full multi-avatar station? I mean WIS-focused expansions, rather than general ones.
- Are audio/video agent conversations anywhere on the horizon?
- What did the named devs do that they were given this as punishment?
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CCP Manifest
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Posted - 2011.05.09 17:14:00 -
[260]
From the Facebook thread
On behalf of Goons:
Is it possible to be able to unplug implants?
Possible to have a probe that probes out AFK cloakers but takes like 10-20 mins to find the afk cloaker. If the afk cloaker moves during the 10-20 min search. The process gets distrupted,
CCP Manifest Public Relations || Iniquitous Brute |
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CCP Manifest
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Posted - 2011.05.09 17:14:00 -
[261]
From the Facebook thread.
On behalf of Toni Smith: are you ever gonna bring in faction bc's CCP Manifest Public Relations || Iniquitous Brute |
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Erien Rand
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Posted - 2011.05.09 17:15:00 -
[262]
Will you ever introduce the other elder races to WH space?
If so when and under what circumstances?
I had heard a rumor that they would be unlocked once a cetain system was located but at this point I think all WH systems have been found and explored...can you confirm or deny this rumor?
Thanks, Erien
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Kesho Igorr
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Posted - 2011.05.09 17:16:00 -
[263]
Why is pos warfare so boring , will you do something about that?
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Amarantha Morgana
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Posted - 2011.05.09 17:17:00 -
[264]
Any chance for an eve movie based off of the books or other back story? Will we be able to jog in WIS? Will there be more faction capital ships?
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CCP Manifest
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Posted - 2011.05.09 17:18:00 -
[265]
From the Facebook thread.
On behalf of Max Stuker: Any chance of an in-game stock market implementation somewhere down the road?
CCP Manifest Public Relations || Iniquitous Brute |
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Professor Liedenbrock
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Posted - 2011.05.09 17:21:00 -
[266]
Let's play 20 questions...
1. Will you ever fix locking BPO's so that it doesn't take FOREEVER to lock one, like hello... A Lock all button. and a approve all button.
2. Will we ever be able to repair a ship from a POS... (think WH space)
3. Will we ever be able to name a container inside a POS, PLEASE PLEASE.
4. Will we ever be able to OPEN a container inside a POS?
5. When will you revamp POS roles?
6. Will you have the same priority to stop market bots as mining bots, IMHO, you should ban market bots first as there would be near zero market impact on stopping those guys and would give us non-botters a fighting chance in Jita.
7. Will you figure out how to slow, stop bot spamming in Jita local?
8. Can we please have a warp to zero feature for Auto=Pilot?
9. If you want to stop a lot of mining botting, how bout allowing an ORCA to fit miners?
10. When will we get some automation (read less clicking) in PI, like stored settings.
11. Here's something I really want to know, how far are we jumping (in AU's) between each jump?? Would give us a nice submersion by allowing us to know how big Eve really is.
12. Why can't you set up/move stations so that ships don't get hung up on NPC stations when undocking?
13. Why do you allow the game to represent we can warp through planets/moons/stations?
14. Why can't I get rid of the "your character has been approved for customization without changing it, I like it just the way it is?
15. When will be be able to search/view contents of containers/cargo holds through assets?
16. When will we be able to remotely process/reprocess items through assets?
17. When will we be able to link more items by clicking/dragging instead of typing (from EVERYWHERE)
18. Why oh WHY can't you guys make finding/linking an item smart?? Like if I ONLY find ONE item in the database, just link it already, don't show me a dialog with a list of ONE item in it. If I do that with a character/system/station/corporation and there is only one match it works fine, but not for items... sigh.
19. When will IPS and Dotlan maps sites be able to ACCURATELY tell me how many jumps/kills a WH has, it's RARELY accurate, why is that?
20. And Finally... Why does Eve play so much better when I'm drunk?
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GooieGoober
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Posted - 2011.05.09 17:26:00 -
[267]
Few questions:
1. For 3+ years people have been asking that Concorded players in high sec loose insurance payouts. I haven't seen any response to this. If I understand the mechs correctly...someone in a hulk gets ganked ->180+M + 5+M in insurance - 14M payout = 179M loss. Ganker-> 25M BC Cost + 8M insurance - 21M payout = 12M loss. Winner = Ganker It seems CCP is fine and dandy with this. Am I wrong? If concorded noob made a mistake...oh well. Hopefully they won't make it again.
2. Why cant there be moon mining in high sec just like PI?
3. Any thoughts on making sec security status variable as a result of FW? maybe make a weekly modification to the status? Have zones go from high to low and then opposite as the faction takes hold.
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MichaelWest
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Posted - 2011.05.09 17:27:00 -
[268]
When can we expect new ships?
What I am specifically interested in is new T3 ships and new ORE ships.
Thanks.
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CCP Manifest
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Posted - 2011.05.09 17:27:00 -
[269]
From the Facebook thread:
On behalf of Tyson Nieter: Why do some ships such as the Loki not have any engine sounds?
CCP Manifest Public Relations || Iniquitous Brute |
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Natalia Kovac
Minmatar Stimulus Rote Kapelle
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Posted - 2011.05.09 17:33:00 -
[270]
When are you going to revisit the broken sov system and 0.0 mechanics such as jump bridges affording huge power projection to those holding them? Also moon goo is still a huge issue with the alliances that have the best stuff being hugely rich from it.
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Davon Kastire
Caldari Hit it n' Quit it
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Posted - 2011.05.09 17:39:00 -
[271]
Originally by: CCP Zulu How are you so handsome?
A Very important question.
As for my question. How do you plan to improve Factional Warfare. I know Dust 514 would be thrown into the mix (After spotting a few obvious tips in the teaser trailer), but what plans do you have to improve the experiance for EVE Online players?
I have an idea but I'll post that in the ideas forum later. "To secure ourselves against defeat lies in our own hands, but the opportunity of defeating the enemy is provided by the enemy himself." |

Tres Farmer
Gallente Federation Intelligence Service
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Posted - 2011.05.09 17:40:00 -
[272]
Got one more.. a pet peeve of me: What are the circumstances that CCP/Gamedesign would consider to get rid of the stargates and give every ship in eve a jumpdrive to find it's own way as I describe it in my signature? Is there at least a tiny chance to see something like this on Duality at some point?
Get rid of Rooms with Doors - Shortrange Jumpdrives for everybody!  |

z0de
The Bastards The Bastards.
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Posted - 2011.05.09 17:40:00 -
[273]
Edited by: z0de on 09/05/2011 17:40:40 . á á
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Hailey Sunweaver
Minmatar Murientor Tribe
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Posted - 2011.05.09 17:40:00 -
[274]
For those that run 2 clients on the same machine will the release of Incarna have a negative impact with performance ?
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Mya Klingofer
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Posted - 2011.05.09 17:41:00 -
[275]
1. Will the June patch include the reported changes to boosters?
---------------
2. Are you going to change the way that storylines are currently implemented? What i mean is that currently, no-matter what type of division you do missions for you always end up in the same storyline pool.
When you change the agents so you only get courier missions from a courier agent and NOTHING else, are you going to continue with a common pool of storylines OR are you to branch out the storylines seperately as well?
So for instance, will a courier agent not only give me courier missions exclusively, but also will only ever offer courier storylines. If the answer is yes, will doing courier mission storylines give less faction standing gain than a kill agent that offers nothing but kill storylines?
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DaeMon ix
Minmatar The first genesis BricK sQuAD.
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Posted - 2011.05.09 17:42:00 -
[276]
would you consider making IHUB upgrades targettable with reasonably low hp perhaps. Similar to the way in which station services are targettable. In this way you would provide small 10-20 man roaming gangs with an opportunity to 1. affect the local infrastructure and 2. attempt to force the locals cowering in station to actually fight :)
Nett result would be to help in a small way to bring back the greatly missed small gang raiding parties that may actually get some fights without necessarily being blobbed out, thereby making the game FUN again. 
Nil Illegitimae Carborundum ! |

Obsidian Hawk
RONA Legion RONA Directorate
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Posted - 2011.05.09 17:45:00 -
[277]
Originally by: Professor Liedenbrock Let's play 20 questions...
1. Will you ever fix locking BPO's so that it doesn't take FOREEVER to lock one, like hello... A Lock all button. and a approve all button.
2. Will we ever be able to repair a ship from a POS... (think WH space)
3. Will we ever be able to name a container inside a POS, PLEASE PLEASE.
4. Will we ever be able to OPEN a container inside a POS?
5. When will you revamp POS roles?
This and
When can we get alliance hangers for pos towers, Im sick of having someone else in a different corp getting stuff for me?
When are we getting the old cyno effects back? IMO Damn the lag, I can take a fps drop and extra lag for pretty lightning storms.
When is the petition system going to get an overhaul with more sub categories for faster petition responses?
Is there a plan to maybe adjust the petition system so ISD and or some sort of player like staff can answer many petition questions allowing GM and Dev staff to take care of the bigger issues?
Is it true CCP Oveur lost a bet and had to do a pole dance for everyone at ccp hq dressed as techno viking and then had to sing songs from rocky horror?
There have been a lot of bugs as of late with the .dll files in the /bin folder mostly they fail on start up or in certain systems that have a lot of cosmos stuff going on like Deltole and what not, causes crashes in these files. Has anyone gone to look at them to see what is causing these .dll files to break? specically, blue.dll, trinity.dll are the two big ones that crash for me all the time.
People have been abusing the wardec mechanic as of late by making a war then closing out the corp to have a 0 man corp in a war dec. Anyway of stopping this?
There have been a lot of calls for ship balancing, and there are a lot of great ideas. What process do you guys take to evaluate how to see if these ideas are good or not of if they should be implemented? SEE Reference ASsembly hall thread of the great ship rebalance. *cough navy ships need love cough*
Will Militants ever be useful for something?
Going back to ship rebalance issue, say you at ccp come up with a plan and a set idea of changes, will you now in the future maybe in a new forum have threads that says, Current issue, proposed changes, and get good player feedback off of the proposed changes before they hit the test server?
Wabbit Season or Duck Season?
As the game grows larger so does the demand for mere service staff to address many of the whining of the player base, any plans to open a new office dedicated to public relations and or customer service, ie gm's?
Finally you know those steal bombers the tama cerebellums? Can we the the bpc's of those? I like the design and the idea of a faction bomber sounds cool.
Finally part 2, faction battle cruisers? can we has them?
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Gilligan2011
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Posted - 2011.05.09 17:47:00 -
[278]
Is there going to be any way to change a characters name? Is there a way? I'd like too since I came up with a better name for my character.... Without numbers.
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Rosewalker
Minmatar Khumaak Flying Circus
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Posted - 2011.05.09 17:48:00 -
[279]
Why does the price history graph show 5 and 20 day moving averages? I think that they are supposed to represent 1 week and 4 week moving averages. That makes sense in RL since the markets are only open 5 days a week, but the New Eden markets are open 7 days a week. Shouldn't those be 7 day and 28 day moving averages?
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AtheistOfFail
Caldari
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Posted - 2011.05.09 17:51:00 -
[280]
I know the servers can sometimes not handle the stress, but how feasible would it be to have a fail-safe for missions you forget to turn in? It would be nice for EvE to attempt an "auto-turnin" of a mission 10 minutes before it is due to expire.
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Cozza78
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Posted - 2011.05.09 17:52:00 -
[281]
@ Those who handle drones and graphics Sentry Drones graphics and drones in general Seem to be really lacking. Are there any plans to add features to how drones look, or if we can ever except to seem them shoot instead of pointing in just random directions.
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CCP Manifest
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Posted - 2011.05.09 17:53:00 -
[282]
From the Facebook thread.
On behalf of Jeffrey Jorgensen: When are you going to nerf the Drake...way too uber of a tank where as the other races don't match up against each other.
CCP Manifest Public Relations || Iniquitous Brute |
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TamiyaCowboy
Caldari KRAKEN FLEET
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Posted - 2011.05.09 17:54:00 -
[283]
Here is my Question.
CCP & game designers
When will you sort out your godforsaken rubbish mission data base. how long have we asked for a revamp in way missions work and the VERY OUTDATED STORYLINES
My thread your missions suck CCP ,never saw a dev pop in. never had an answer.
so when how and what will change with missions and when. i am fed up with these idea you bring when the storylines and missions nearly outdate the Beta Veterans. i came in 2006 and you have not changed missions one bit, oh wait i lie you added some more.
it is about time you revamped agents and missions totaly, rewrite them if need be but for god sake start making them more interesting.
we know they suck , you know they suck ccp, lets do something about it.
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CCP Manifest
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Posted - 2011.05.09 17:54:00 -
[284]
From the Facebook thread
On behalf of Marcos Diaz Jr: Leading up to Incarna, when can we expect developments in the storyline? Will it be like Incursion where it comes out in groups, or is it going to be developed in one lump event? CCP Manifest Public Relations || Iniquitous Brute |
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Danny J Wallace
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Posted - 2011.05.09 17:54:00 -
[285]
Given the recent report of apx 300k accounts, when factored against distinct IP addresses how many actual customers are playing. Since the PLEX system started there has been, based on my observation, a jump in the number of alt accounts. When I started playing and randomly asked around the average accounts per player was about 1.2 accounts per player (apx 2 years ago). Recently I started asking around and it was, based on the small sample size, 3.3 accounts per player. Given the population numbers from 2 years ago to now it would appear that we have actually lost actual players, but those that are playing simply have more accounts, distorting the figures.
Q: At this time what are the apx number of real distinct players versus just a count of active accounts?
Even a basic statistical analysis should give us a better approximation. Given 32k players online it should be trivial to get a count of distinct MAC\IP identifiers off the firewall and give us an approximate IPs\Account ratio. We could be in a rather unhealthy body count and not even know it without having a basic view of players versus accounts.
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Echo Mande
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Posted - 2011.05.09 17:55:00 -
[286]
- Will Marauders be tweaked/buffed to take account of the Noctis?
- Will PI be tweaked more (larger or expandable storage sites and spaceports; cheaper warehouses; half an extractor controller for half the price/grid/CPU)
- Will destroyers be redone (current destroyers) or added to (tier 2 destroyers)
- Will there be more T2 capitals, or a T1 jump freighter (maybe with attendant T2 JF buff)
- Will black ops' jump range be increased and will covert cyno's in highsec ever be possible?
- Will Hybrids and gallente ships in general (Hyperion in particular) ever be buffed/rebalanced?
- Will suicide gank CONCORD kills ever lose their insurance payouts?
- Will the overview ever be improved (proper multiple item sorting; ship effects as a separate column item)
- Will cloaking in general ever be reviewed and if need be redone (AFK cloaking etc)
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CCP Manifest
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Posted - 2011.05.09 17:55:00 -
[287]
From the Facebook thread.
On behalf of Eric James von Hippel: Are there plans for letting us give our capsuleers cyborg parts like robotic arms and actually displaying the cyber enhancements we have on our characters
CCP Manifest Public Relations || Iniquitous Brute |
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Jaina Kort
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Posted - 2011.05.09 17:56:00 -
[288]
Will Interbus ever get their own station and storyline missions along with an LP store?
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Ruze Ahkor'Murkon
Amarr No Applicable Corporation
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Posted - 2011.05.09 17:57:00 -
[289]
Question: Is CCP going to give us a remolding of the recruitment system, maybe as mentioned here: http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1502249? Is it even possible, or likely? If so, what is an expected priority for such a project?
Posts by Ruze Ahkor'Murkon and Ruze |

Shalassason
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Posted - 2011.05.09 17:57:00 -
[290]
Edited by: Shalassason on 09/05/2011 17:57:51 1) You once said, that FW is not fixable if there is not an onproportional amount of work involved, could state if this is still your position ? -If it is not is it possible that something similar to all those endless F&I threads is going to be done ? -Or that team BFF might have a look at all those tiny things that would make our FW-life easier ?(there are still around 25k ppl enlisted here)
2) Will you dedicate a team to ship/pvp balancing at some point in near future ?
P.S: sorry if these questions have already been asked, but you know your forum 
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CCP Manifest
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Posted - 2011.05.09 17:58:00 -
[291]
From the #askeve Twitter convo
On behalf of @lostoffworld : when I warp to 0 on a gate, I expect to land within jump range (unless bubbled ;) so why are we landing out of jump range often now?
CCP Manifest Public Relations || Iniquitous Brute |
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Natalia Kovac
Minmatar Stimulus Rote Kapelle
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Posted - 2011.05.09 17:58:00 -
[292]
Has anybody seen my gal?
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Empress Jamyl
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Posted - 2011.05.09 17:59:00 -
[293]
Two things I'd like to ask.
(1) Please speed up petition response times. I have had a few very fast ones myself but 95% have been hideously slow and some have never been replied to, which is maddening. I pay to play the game and expect proper answers as I would from any company out there who receives my custom. Please sort it out because atm it's not at all satisfactory and has prompted me to think about leaving the game once or twice where it is apparent you at CCP couldn't care less about my troubles. I pay YOU so I expect a response! (2) I'd like to see acts of crime punished harder and faster. Thievery should get a tough concorde response, since stealing is a crime it should be treated as such. If there is a mechanic in place to summon police response to aggression, then it can be implemented to deal with wreck/can thieves - atm I think the aggressors and crims in this game are more or less allowed to live that way with impunity. It's very unbalanced is what I am saying. I'd like something put in place that'll make the potential thief think a bit harder about what might happen to him if he nicks off with your stuff.
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Damassys Kadesh
Amarr Eternal Damnation of the Woken Mind
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Posted - 2011.05.09 18:00:00 -
[294]
Edited by: Damassys Kadesh on 09/05/2011 18:01:31 Preface: I've been in Factional Warfare (Caldari) since basically the beginning. I've always enjoyed the easy-access PvP that it provides. But over time, it has severely decayed in numbers and action, mostly because of how easy it is to lose interest in the primary mechanic of the war: plexing.
Question: Is FW on the radar for an update? And what are you thinking about changing to boost this feature to its full potential?
Comments: People plexed for a while, but it quickly became apparent that there were no tangible rewards that made it worth the effort. A handful of people do the FW missions, but no where near enough to make an impact on the PvP landscape. I think I speak for all FW members, when I say I've been longing for a well overdue update to the feature that I partake in. Even starting with a flat boost (a large one) to loyalty point gain for plexing would get things started in the right direction. I think this feature still has a lot to offer players, and that it shouldn't be dismissed and left to wither away.
One final example of the current state of FW: one of the top corps from each opposing faction (Gallente and Caldari) have set each other blue, because fighting each other is less appealing than pursuing other ventures.
[EDIT] I just saw at least one person beat me to this question... but hopefully I have shed some additional light on the subject ;)
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Dame'un Beso
Minmatar Osculum Nex
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Posted - 2011.05.09 18:00:00 -
[295]
Edited by: Dame''un Beso on 09/05/2011 18:05:39 Hi There,
First a applause for doin this Q'n'Rs
Got a few, some seen b4, but still on my whishlist... 
1. Other T3 ship variations, with configuration ability at pos. 2. Naming of POS structures. 3. Coporate Hangar Array : Ability to switch the subsections on/off, choosing between one large, or the 7 shared sections. (This should also apply to Orca and Rorqual) 4. Salvage Drones, will they ever be a issue? 5. Dronebay on Noctis. (Perhaps to yeild Salvage Drones)  6. Will it ever be possible to set skilltraining at evegate (or other web platform) 7. GUI with full support for touchscreen computers would be a neat feature. 8. How long time is passed from Ideah to full implementation ? (Lets just take the T3 Cruiser and/or Planetary Interaction as an examples.) 9. Loved the Quafe Zero ideah, will there be more consumeables, with various effects ? (ie. Quafe Ginseng = Makes you think faster, 6 hours of 50% skill training bonus) 10. why is it all booster effects are trained on PVPplayers ?
That should be my 10 cents of curiosity..
Beso 
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COCOLUMPS
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Posted - 2011.05.09 18:03:00 -
[296]
I say, make something that works as well as a Captcha and you are good to go. I would rather deal with input of a three to four letter/number sequence every few minutes while mining then have to watch as bots slowly deteriorate this game.
Originally by: Ore Grinder
Originally by: Mnementh2231 Edited by: Mnementh2231 on 09/05/2011 15:08:05 It's a several-part question:)
Is the reason that Cyno's aren't allowed in WH-Space something simple like as to prevent people from mining ops with instant in-system backup, or is it something more devious like WH-Space systems being laid out in the same format as k-space systems, and the potential for jumping about between systems or from k-space to w-space exists?
Also, tell me this isn't a delicious solution to macro-miners? Give the roids AI. if the same ship locks the same crappy veld-roid 3 times in a row, in a 30 minute or some junk window, the ship gets ported to jita, and egresses a NPC station or gate or something :)
Also, how did Concord make it to all the Wh-Space systems to anchor those customs offices? Are they just THAT good?
It's been rumored and guessed and hinted on and passed around for ages, and I have to say with finality that yes, having a POS established in a system DOES effect the spawn mechanics of sites in a certain way. I don't need details, just a yes or no?
To combat macro miners, just make it so your mining lasers need to be "calibrated" to the roid you mine. To do this you would have to play with some sort of slider or click something, even if it is stupidly simple. It becomes very hard for a macro to use this. You could also make it change every 2 months or so to increase the amount of adjustments bot programmers have to make just to **** them off or make it not worth the time for them.
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core trader
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Posted - 2011.05.09 18:04:00 -
[297]
why do tags have such random value (1 gold tag isnt the other), their general purpose eludes me since i started eve as there is no match too for xample the store for LP
and soemthing i always missed in eve : why dont we have a remote reprocess skill
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MeBiatch
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Posted - 2011.05.09 18:05:00 -
[298]
when you boosted scrams by turning off mwd did you account to how this would affect blaster preformance?
Basically blasters needed the sig radius boost of a mwd to hit smaller targets...
What are you plans to make players use blasters again?
would you be willing to increase tracking to hybrid ammo like you did to prjectile?
would you be willing to make blasters opperate more like close range arties where they maintain the same dps as they do now but have a much hier alpha?
Have you noticed that rail guns suck donkey b@lls? Would you be willing to increase railgun base damage and rof to make them the highest dps long range platform?
what are your plans to incurage gallente to go close range? Will you simply just increase thier base speed and agility?
or how about a ship bonus to the mwd affect like: decrease in mwd mass addition per lev? or 10% increase to amor per lev?
do you really think in 2011 a 7.5% to armor rep is a good idea? how about a change to 10% to armor amount per lev?
will drones ever act like they should?
can we get youtube intergration into the media player ingame so i dont have to alt tab to change a song?
what are your plans to balance dreads to sc? will you just nerf the hell out of sc? would you be willing to introduce Juggernauts which are tech II dreads that can use Capital Nuets that will make capital RR a nightmare?
Will you ever impliment moduel poses as mentioned in the flogging the dead horse thread?
Will you ever introduce tech II tier III bs's called flag ships?
How will you fix lowsec/FW?
I really like the idea of mounts in stations can this not be just a joke?
Will we ever get a simcity like mod for planetary interaction?
how will you make 0.0 industry viable?
Can i please order pizza with plex?
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Anarkia Evangel
Red Federation
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Posted - 2011.05.09 18:08:00 -
[299]
Are there any plans to bring back the scanner mini-map? I miss it a lot.
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Aloe Cloveris
The Greater Goon
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Posted - 2011.05.09 18:10:00 -
[300]
Edited by: Aloe Cloveris on 09/05/2011 18:10:24 wat is ur favorite anime?
Seriouspost: Now that rockets and projectiles have been addressed, is there presently an active team looking into means of making hybrids not laughable crap? Is there any hope? |
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CCP Manifest
C C P

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Posted - 2011.05.09 18:10:00 -
[301]
From the Facebook thread
On behalf of Tom Sullivan: Why do we not have mobile eve gate? (a mobile version, with CSS styled for mobile screen resolutions; or an app. But a simple CSS mod would work so we on iPhones or droids don't have to pinch and zoom all the time.)
CCP Manifest Public Relations || Iniquitous Brute |
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Cata Laurel
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Posted - 2011.05.09 18:12:00 -
[302]
I'd like to ask about the economic reports please. I notice that they always state that they use a Laspeyres index, which I've read exaggerates inflation. I was wondering why you decided to use this index? Do you consider the inflationary exaggeration a benefit (perhaps making the economy look more interesting) or merely a side effect? Is there a reason not to use a Fisher index to try to counter that effect? Do you use it simply as you feel the moving baseline from indexing against the last period is a good thing in terms of keeping it current for the playing population?
I'd love to hear a response as I've been learning some basic economics and it's pretty cool seeing how it is applied in Eve, so I hope you can aid my learning a little by elaborating on why you chose this index which I'm intrigued about. Thanks
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Temerit
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Posted - 2011.05.09 18:19:00 -
[303]
1. Will you please put the Ethnic Relations skill in a blender, then burn the resulting pulp, then spread those ashes around the vastness of space?
2. Will you please allow us to completely delete injected skills from our head, perhaps for a fee of ~100 ISK per SP deleted? --- This includes the skill being completely deleted, not still in your head with 0 SP. --- Oh look, an excellent ISK sink that will make a majority of the playerbase happy.
3. Taking it one step further, would it be reasonable that when deleting a skill you'll receive a random amount of SP (let's say between... 5-25% of the total being erased...) back to spend where you like?
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Xaarous
Caldari Woopatang Primary.
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Posted - 2011.05.09 18:19:00 -
[304]
Sov warfare is currently haves vs. have-nots, in the sense that if you can field Supercarriers, reinforcing/destroying sov infrastructure is dramatically faster (minutes instead of hours) than doing it with a sub-cap fleet.
Is this the degree of difference intended with Supercaps? Is there supposed to be a counter to supercap fleets outside of "another, larger supercap fleet"?
IMHO the capital advantage should be that they are tougher to stop (and they are), and to have a different deployment strategy (jumps vs. gates) not necessarily having so much more damage output as well.
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The Arcadian
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Posted - 2011.05.09 18:21:00 -
[305]
Hey; Here's my questions:
1) When will item stacking in hangers be fixed/reverted back to the old way? Right now it is a pain to sort loot as the stacks fly all over the place instead of staying where the original stack is. For some reason some of the stacks move to the new single item dropped in the hanger, making it much harder to sort new items without a stack from items with a stack.
2) When will war-deccing become more expensive? Right now it is so cheap that it is used for griefing rather than meaningful war in many cases.
3) When will afk-cloakers be dealt with, as it is also griefing in my eyes? E.g. Put a timer on how long a ship can remain cloaked if not near a station or belt or such
4) When will it become impossible for war targets to use non-affiliated alts to scout out their war targets via standing setting, rendering the poor targets defenseless unless doing the same non-productive or intended activity?
5) When will other than combat sites (anomalies) be able to be found with the onboard scanner? i.e. finding small hidden asteroid belts or hacking sites for the lazy/inept non-probing people?
6) Will anything be done to control the ever increasing prices on GTC's at the timecode forum (I suspect foul play) and the side-effect this has on PLEX prices? Not exactly friendly to new players below 1 year or casual players.
7) What will happen exactly to agents, agent divisions and mission related skills? PLease be very specific and please do not destroy a very good system
I hope to see some answers 
Arca
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Sonitus Sanctus
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Posted - 2011.05.09 18:21:00 -
[306]
Will there be any gameplay upgrades, more features created for ppl who lives in w-space from birth?
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Jita Run
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Posted - 2011.05.09 18:23:00 -
[307]
Any plans to introduce something new to wormholes? They are awesome right now and i truly enjoy them, adding another layer of complexity to them would outstanding.
Nice thread by the way! Thanks 
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41 49 3432
Rogue Drone Systems
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Posted - 2011.05.09 18:25:00 -
[308]
Edited by: 41 49 3432 on 09/05/2011 18:25:38 Will we see Tech 3 Frigates?
Will we be able to join pirate factions again? Lots of Sansha supporters want this...
How soon can we expect Casino/Gambling aspect of in-station enviroments? First release? Later additions?
What happened to contest ships - any ETA on when you guys will add the two winning ships?
Why does EVE Gate (or future mobile EVE gate) not have in-game chat, but voice is there???
Why is the sky blue?
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Raknarg Valklear
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Posted - 2011.05.09 18:26:00 -
[309]
does god damn NOS work on NPC or not.
tornado when?
all eve ships graphic re-do when?
poke that dude in eye and tell him to speed up my petition tyvm.
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Prt Scr
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Posted - 2011.05.09 18:28:00 -
[310]
What are the plans to redress the current supercarrier overuse due to their making of all other shipclasses most notably dreadnaughts obsolete?
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Klingon Admiral
Caldari
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Posted - 2011.05.09 18:33:00 -
[311]
Can you give any rough ETA for the Tornado? Like summer 2011 or winter 11/12? Will the other races recieve a counterpart to the Tornado?
Any plans of rebalancing battlecruisers? (some [Drake/Cane] are ridicolously powerful, others not quite so...]
Are you planning to rework/rebalance dreadnoughts?
Will armortanks/shieldtanks recieve their own crystal/slave set respectively?
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Davelantor
Caldari Ore Exploration Team
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Posted - 2011.05.09 18:37:00 -
[312]
1- Heat mechanics (overloading) is one of the mechanics that is in almost all ships, Are there any plans on making this feature more obvious among the new players, perhaps making it more flashing and cool looking with additional hit interface or something :P
2- Captains quarters has been getting a lot of advertisement on youtube and so-on, Was wondering if considering the state of CQ on duality, will the entire WIS aspect be presented on summer expansion release, or will this be in several parts extending till half of second expansion release ?
3- When can we see more content about WIS shared on duality or singularity ?
The Hunt |

Kiva Serart
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Posted - 2011.05.09 18:37:00 -
[313]
Why don't you receive a sec status increase for killing real player pirates? I'm sure Concord would be more concerned with huge RR blob gatecamps than some crappy ships in a belt :P. It would provide a more natural, player-driven flow of sec change for people that kill the pies and make space safer!
(if it's a matter of people taking advantage of the system by killing alts repeatedly, you could protect against it by only awarding sec once every 24+ hours for killing a particular character... the sec should be based on how low the pie's sec is)
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Mother Fokker
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Posted - 2011.05.09 18:38:00 -
[314]
Will you add more regions anytime soon or ever at all?
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Bloodpetal
The Black Company TBC
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Posted - 2011.05.09 18:39:00 -
[315]
1)
Can we have our cake and eat it too?!
We want unlimited local fittings and server side fittings (limited if necessary)!
Unlimited Local Fittings!
2)
We've heard you're planning on the multi-player interaction within Captain's Quarters to come shortly after Captain's Quarters, do you think it will come within months afterwards or with the following seasonal expansion?
3)
Can you give us a treat as to what Space-side expansions will come with the next expansion besides Captain's Quarters? We've heard there will be some goodies, but no clue really yet.
4)
When will we see the first Epic Missions using the Sansha/Sleeper AI to start to bridge the gap for using these AI's for regular missions? And when can we see the new missions start to use the new mission infrastructure so we can expect to see more interesting/involved/creative missions rather than just the same missions from the last 6-8 years?
Thanks for your time, awesome Idea you have here. ____________________________________________________
Bastet :: Captain |

Mashie Saldana
Minmatar Veto Corp
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Posted - 2011.05.09 18:41:00 -
[316]
Are there any plans for small and medium and small meta 10-14 weapons?
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Neramore
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Posted - 2011.05.09 18:49:00 -
[317]
Will you please enable websockets (http://websocket.org/) in the IGB? "Actually, I enjoy this in the same vague, horrible way I enjoy watching the A-Team." - P. Opus |

Mother Fokker
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Posted - 2011.05.09 18:51:00 -
[318]
Will we be albe ever again to "look" at missiles in flight liek we could before?
Does CCP plan to give us more options on positioning cameras and maybe even some tools to help stge some shots and videos at least on Sisi server?
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sten mattson
Amarr 1st Praetorian Guard
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Posted - 2011.05.09 18:52:00 -
[319]
1) is there a way to actually see the actual damage mod. on your drones in game. I.I not using EFT , or having to hsoot somebody to see the dmg?
2) when a ship has bonus to dmg and hp for drones (all the drone ships in EVE) does this bonus apply to the ewar drones too? (does the ewar drones also recieve 50% bonus to dmg at level V , on a drone ship?)
3) why does drones appear as neutrals , even though they are owned by an ally? (like fleet memebers or militia , or even corp) ____________________________ you wanna piece of me , boy? |

Thenoran
Caldari Tranquility Industries
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Posted - 2011.05.09 18:52:00 -
[320]
Edited by: Thenoran on 09/05/2011 18:52:59 Are there any plans to give missile launchers their own models and placements on ship models, as well as removing the big blob of missiles coming out of the center of your ship? Additionally, will missiles themselves and their missile trails be given an update? Currently you only see a tiny blocky bit for the missile and a huge bland white light for the exhaust, maybe a slightly more detailed missile model and more inline exhaust FX would be nice?
Thanks! ------------------------ Low-sec is like sailing along the coast of Somalia...
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Migrator Soul
Minmatar Low Sec Pharmacies Northern Associates.
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Posted - 2011.05.09 18:53:00 -
[321]
I know several friends who play eve, who also serve in the military. My question to you is, due to several month long deployments, they come back behind in skills, would there ever be a way to contact a gm before a several month deployment, and create a skill queue to train during said deployment, due to an obvious lack of internet connection. (most army internet connections have a bandwidth cap that wont even allow eve to load fully) I feel that if the account is active, and paid for, there should be a way to still allow one's character to train skills while fighting real battles.
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Frothgar
Caldari V0LTA VOLTA Corp
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Posted - 2011.05.09 18:59:00 -
[322]
1. Whats the future of T3?
2. Where is our much talked about 5th subsystem?
3. ETA on T3 balance? Some subsystems are just terrible.
4. Are there any planned improvements to W-space, its population seems to have dropped off significantly lately.
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Kern Hotha
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Posted - 2011.05.09 19:00:00 -
[323]
Does CCP still stress quantity over quality? Does CCP still think that new shiny stuff is more important than refining core gameplay? --- "The data does not support that polished quality sells better than new features." -Nathan Richardsson, Senior Producer at CCP |
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CCP Manifest
C C P

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Posted - 2011.05.09 19:02:00 -
[324]
From the Facebook thread.
On behalf of Familien Steen Flngge: When will insurence be sortet, so that it pays to insure others than T1-ships ? CCP Manifest Public Relations || Iniquitous Brute |
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claire xxx
Caldari Jericho Fraction The Star Fraction
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Posted - 2011.05.09 19:03:00 -
[325]
Can Apple/Mac users ever expect a Sisi-Launcher? Currently getting onto Sisi for us is hit or miss ... mostly miss.
~C
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CCP Manifest
C C P

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Posted - 2011.05.09 19:04:00 -
[326]
From the Facebook thread.
Double question on behalf of Justin Michael جویا مردوشی: Is it possible that you all could review gallente ships? In many instances, it seems Gallente vessels come up short compared to it's sister or enemy counter-parts. For example, the thorax and brutix don't have good buffers compared to the amarr nor are they fast by any means.
On another note, will Gallente pilots be able to change out ammo types in the future? CCP Manifest Public Relations || Iniquitous Brute |
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CCP Manifest
C C P

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Posted - 2011.05.09 19:05:00 -
[327]
From the #askeve Twitter convo
On behalf of @Josetius: Will I be able to choose to display my faction/race when the new forums are released again?
CCP Manifest Public Relations || Iniquitous Brute |
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CCP Manifest
C C P

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Posted - 2011.05.09 19:05:00 -
[328]
From the #askeve Twitter convo
On behalf of @Blinzler: Can we get an ammo bay for Minmatar ships? I'd like to scoop PvP loot once in a while.
CCP Manifest Public Relations || Iniquitous Brute |
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CCP Manifest
C C P

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Posted - 2011.05.09 19:06:00 -
[329]
From the #askeve Twitter convo.
On behalf of @SharksInSpace: Why did you break the Planetary Interaction system in Incursion to give significantly less product than before?
CCP Manifest Public Relations || Iniquitous Brute |
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YourIceIn MyDrinkPlz
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Posted - 2011.05.09 19:06:00 -
[330]
Will the petition system ever be retooled to allow GMs to convert active petitions into bug reports for submission to the bug hunter department by the GM on the behalf of the player?
'Hello CCP, I have this issue.... GM's reply: That looks like a bug. File a bug report at this website and include XYZ.'
Please tell me that the right hand will 'accept' the work of the left hand at CCP soon?
While I realize the additional detail of a bug report is important, the players not taking the time and effort to fill out the specialized bug report forms will hamper all bug hunting if the department is not aware of an issue, or how widespread the problem may be. Most players do not take the time to fill out the bug forms. Even if there are a few dedicated bug hunters out there, the ratio of submitters to non-submitters is very low. Allowing the GMs to submit bug reports on behalf of the players would increase the bug hunting info coming in to the department.
Thank you for opening this thread. o7, Ice |
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Tethys Atreides
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Posted - 2011.05.09 19:07:00 -
[331]
Originally by: Migrator Soul I know several friends who play eve, who also serve in the military. My question to you is, due to several month long deployments, they come back behind in skills, would there ever be a way to contact a gm before a several month deployment, and create a skill queue to train during said deployment, due to an obvious lack of internet connection. (most army internet connections have a bandwidth cap that wont even allow eve to load fully) I feel that if the account is active, and paid for, there should be a way to still allow one's character to train skills while fighting real battles.
Quoted for truth.
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Joseph Dreadloch
Operational Detachment-Alpha
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Posted - 2011.05.09 19:08:00 -
[332]
1. Are there any planned changes for lowsec, or are you satisfied with it in its current state?
2. Are there any new combat ships scheduled for release this year?
3. Has the CCP EVE team size been reduced at all since work has begun on Dust 514 and World of Darkness?
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Tyberius Rage
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Posted - 2011.05.09 19:09:00 -
[333]
Edited by: Tyberius Rage on 09/05/2011 19:09:50 One who looks through the EvE forums see alot of complaints about Factional Warfare being broken and the Devs don't care enough to fix it. You hear that it is exploitable and the missions are often run by alts who therefore can't be attacked.
My question is: When is propper attention going to be paid to Faction Warfare to address the appearance that it is a red headed step child, and be fixed so that people will get involved for the right reasons, instead of exploiting it the current mechanics?
Thank you.
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Baaker
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Posted - 2011.05.09 19:10:00 -
[334]
Why are the lights off at the end of the long tube part o the Fleet Tempest?
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Gouzu Kho
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Posted - 2011.05.09 19:13:00 -
[335]
When will we see the next live event ? |

Mother Fokker
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Posted - 2011.05.09 19:14:00 -
[336]
Also.....
When are we (are we) getting wallet divisions for our own wallets as well?
Wll there ever be scripts for Drones?
Do you plan to gives as a UI that supports more monitors more flexible? e.g all chat fleet and overview info plus log in one and another one for action strategic layout etc?
Any chance we get to have NPC speak to us during missions via sound taunts instead of messages in Local?
Could we have a button for giving out a suspects macroer like we could for isk spammers? Just a -have a look at that guy- kinda thing......
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Deleros Revo
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Posted - 2011.05.09 19:15:00 -
[337]
Are you adding more Ship Models to the EVE-Store? Looking forward to the Hyperion, Dominix Navy Issue and Nyx!
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Capharnaum
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Posted - 2011.05.09 19:17:00 -
[338]
Any hope of some love to the market functionality in eve like new skills, new abilities such as know what buy and sell in a specific station instead of just the whole region?
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CCP Manifest
C C P

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Posted - 2011.05.09 19:19:00 -
[339]
From the Facebook thread.
On behalf of Dave Lugg: I live in NZ and keep getting disconnected by the earthquake damage, and sometimes it takes a few minutes to notice that's why no ones saying anything. Are there plans to add a visual indicator of ping/connection so we can poke the client into restarting to log in again?
Also, why does the client need to restart when we log out? Are there plans to have 'logout' take you to the character screen? CCP Manifest Public Relations || Iniquitous Brute |
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CheckingAmarr
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Posted - 2011.05.09 19:22:00 -
[340]
What is CCP's position on Russian alliances using DDoS attacks against RAZOR and Goon forums to assist in their invasion of Tribute?
Real-life DDoS attacks in order to secure more profitable space for RMT.
http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1508282
http://www.**********.com/showthread.php?6254-Goons&p=225909&viewfull=1#post225909
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LHA Tarawa
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Posted - 2011.05.09 19:24:00 -
[341]
When you look at the quarterly economic report and see that there are more Drakes than all other BCs combined, and more Tangus than all othet T3 combined, do you think, "Hmmm maybe paper is a bit too powerful in this game of rock-paper-scisors. Guess we should do something about that."
Or do you think something more like, "It is impossible to create true balance so the best we coould do is make a new overpowered ship that everyone switches to, so may as well leave it as is."
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LordElfa
Gallente Tri Corp Independent Faction
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Posted - 2011.05.09 19:24:00 -
[342]
Why are there so many great NPC ships models, like the tons of frigs from the tuts, concord ships and such that aren't available to be owned? Why waste these amazing models when we would love to fly them?
òòòòòòò CSM6-Hated by fools for who they are; Loved by the knowledgeable for what they will do. |

Ting Ting
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Posted - 2011.05.09 19:25:00 -
[343]
Why does the Kitsune get a ECM range bonus but reduced lock range compared to the Griffin ?
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Nipplator
Beasts of Burden
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Posted - 2011.05.09 19:30:00 -
[344]
Is there any plans to make Planet Interaction more color-blind friendly? As it is now I can't tell the mineral spots from the planet's normal color spots.
Also when will the PVP players get something out of a patch again other than one of our ships being made useless, and care-bears being made safer
Thanks, Nipplator
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Maz3r Rakum
Gallente The Imperial Fedaykin
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Posted - 2011.05.09 19:32:00 -
[345]
Why does CCP hate faction warfare?
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Elfa Strike
Minmatar Colonial Fleet Services Independent Faction
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Posted - 2011.05.09 19:35:00 -
[346]
Does CCP have any intention to ever open up the wormhole back to Earth's galaxy or Jove space or are both merely pipe dreams?
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Ardamalis
Caldari Deep Core Mining Inc.
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Posted - 2011.05.09 19:36:00 -
[347]
Edited by: Ardamalis on 09/05/2011 19:37:13 Many star systems in Eve Online feel as if they are all the same. Are their any plans/ideas in the works to make star systems feel more unique from each other?
I like the potential that Incarna CQ offers; however, most of the functionality revealed so far isn't any different from what we can do normally in space usuing our archaic old menus. CCP has stated that Incarna will feature contraband but until then, I feel that CQ will be quite useless. Can you give us any other details regarding the intended/planned functionality of CQ?
Does CCP think that lvl 4 missions give too much money? |

Swifth killer
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Posted - 2011.05.09 19:36:00 -
[348]
1)will we get pirate factions destroyers\bc\capital and supercapital other than the revenant anytime soon 2)will we ever have compleatly black machariels again 3)there are certificates for basic professions, any plans to add certificates for advanced professions like tech2\tech3\capital\super capital pilot for the different ship classes 4)any plans to expand the time limit on skillque or bether remove the time limit and only have limits on number of skills in que 5)any chance of getting more options on the "drone control panel " like the option to give them ship class priorities to attack and what shipclasses not to attack,and priorety electronic warfare vs damage dealing 6)any plans to allow my shield\armor maintenance drones repair my own ship 7)is there any way to geth all the background sounds off and still have weapon and explosion sounds on if not could you make it possible
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The Djego
Minmatar Hellequin Inc.
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Posted - 2011.05.09 19:38:00 -
[349]
Q: Is this the same kind of fail thread like 2008, where "we looking into it" is used as "we don't give a ****"?
Q: Can anybody at CCP go to Zulus office and slap him in the face once for any reply that mentions blasters in this thread? Video footage of this event on Youtube of this event would be also awesome.
Originally by: CCP Zulu Blasters: I think it's shown itself very very well that the balancing team has taken great care to listen to the community, especially when it comes to blasters these past days, and have been working off feedback to tweak and tune everything on SISI.
I mean this was literally a slap in the face for anybody that cared about the topic, having the concerns about this topic in every 3. post, 40+ sites of threadnaugts, Nozh royalty trolling people with med gun ECM Hype setups and doing **** in the end and putting the final nail into the coffin.
Q: Why can't CCP spend at least some time about spaceships, spaceship balancing and other stuff for a game that was about spaceships 5 years ago as I joined. ---- Nerf Tank - Boost Gank!
Originally by: Amantus Real men don't need to get into blaster range.
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J Kunjeh
Gallente
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Posted - 2011.05.09 19:39:00 -
[350]
Originally by: Brokers Clone Will we ever get Contrails/exhaust back? It may not be 100% realistic, but without something like that, there is no longer any real sense of speed/movement
Or, if not contrails, will CCP be implementing something that will give us a better sense of speed? Some graphical element? ~Gnosis~ |
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Chaoticfist
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Posted - 2011.05.09 19:40:00 -
[351]
Can drone users get some love? IE
Every other damage type has some sort of damage enhancement. Ie magnetic field stabilizers ect. Drone users only have the option to use a rig to increase drone damage. Sentry drone augmenter. Can we get some love?
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DMac88
Caldari
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Posted - 2011.05.09 19:42:00 -
[352]
Is there a plan to add any new races (player races and/or ship races) to eve? ETA? Cheers |

ross2by4
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Posted - 2011.05.09 19:43:00 -
[353]
Regarding the winner of the October/September/last year's 'create a starship competion' will the Tornado be added to the game? If so is there any approximate time of it being added? (within 6 months/ 1 year etc)
I am asking because the winner was supposed to be added to the game as a prize, and i havnt heard anying about it since December
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CCP Manifest
C C P

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Posted - 2011.05.09 19:45:00 -
[354]
From the Facebook thread.
On behalf of Jeff Scarp Jr: Are there any plans to introduce a smuggling class ship? Something capable of smuggling boosters into high sec and ideally able to fit 2 or 3 med or large guns. Drug cartels are rich, surely they have enough isk for their R&D to make a frig able to handle the recoil and cap needs of some BIG guns. :o)
Also, any plans on giving the use of boosters a chance for one's character to become addicted?
CCP Manifest Public Relations || Iniquitous Brute |
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Gythyanio Ipy
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Posted - 2011.05.09 19:46:00 -
[355]
Will there be a skill to increase the max number of items targeted past 12?
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Soden Rah
Gallente EVE University Ivy League
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Posted - 2011.05.09 19:49:00 -
[356]
I like the idea behind this thread. Doing this more often would be good. Soden's Questions;
1: Why did you decide to move to server side ONLY for fittings storage and limit the number of fittings to 50? And when are you going to fix it so we can have unlimited fittings again?
2: Are you going to fix the issue those of us with dual screens have with the character creator where the char appears dead centre half on one screen and half on the other with no offset option? and if so on what time scale?
3: Are you ever going to give us an option to stop characters moving during sculpting? and if so on what time scale?
4: Are you planning on doing complete GUI overhaul, so that its possible to do all the things one needs to do in eve without burying you view of space/WIS under windows? (in the next 2~3 years as opposed to 'yeah sure some time in the mid 2030's') If so can we please have lots of stuff, even REALLY first thought stuff on what your doing so we can get in early and make suggestions before its too late to really change anything.
5: Are you willing to consider better ways of controlling ships than clicking in space? (not asking for joystick here or real time WASD but there are other options, my suggestion was in this thread but there are other ways of doing it.)
6: can you commit to actually responding to feedback. in general, but specifically on the test server feedback thread in a more meaningful way. You create feedback threads for features currently under testing (sometimes) put a few 'known issues' at the front and then leave it for weeks with nothing more than the odd 'keep it coming' post. Having someone update the OP and post responses to issues posted in the thread would be very useful, as we know you have actually read our posts and you don't get inundated with people posting about the same issue all the time. For example the reams of posts about avatars moving whilst being sculpted has STILL had no response from you... at all... anywhere. Ditto the 50 fitting's only debacle.
7: will my snowballs and snowball launchers ever work again?
8: Why do you hate us gallente?
9: Now that you have created new npc AI that likes to eat drones, are you planning to have a look at how drones operate? see this thread for details.
10: can you commit to NOT using Facebook ONLY voting on future eve competitions? And will you apologise for the 'create a starship' competition debacle in which many (including myself) couldn't vote on the many excellent entries due to the voting being facebook only?
11: Is line of sight a realistic possibility? And if so would you consider implementing it?
12: For those of us with plurality of screens, at the moment eve is self contained within one window. would it be possible to make eve multi window? this would mean we could for example move chat channels and the map say onto a separate monitor so they are no longer on top of the main view of space. this would mean we could relegate text based stuff, like chat channels or the market maybe to separate, perhaps cheaper lo-res screens, while keeping the main client in high res high fps without the clutter of all the windows on-top of it??? This might also come under UI improvements.
That should do for now. ;-) good luck answering that lot. __________________________________________________
Originally by: CCP Tuxford bugger, I need to have a closer look at this menu function 
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Obsidian Hawk
RONA Legion RONA Directorate
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Posted - 2011.05.09 19:55:00 -
[357]
Oh man I forgot this one.
CCP Why you hate intaki? Where is our long hippy hair and pony tails and what not. I am sick of minmatar dreads being the only long hair!
Will you work on intaki and give us back our long hippy artist hair?
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Mucous
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Posted - 2011.05.09 19:56:00 -
[358]
When will the Roqual bug befixed? Specifically, when we choose a manufacturing spot (1 out of 4) the game never shows the "already" used spots correctly. Telling us that spot is filled or something like that. We literaly have to guess which of the four spots is actually not being used.
Thanks.
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Imiarr Timshae
Caldari Funny Men In Funny Hats
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Posted - 2011.05.09 19:57:00 -
[359]
Why do you keep doing things that the majority of the playerbase does not want (Anom nerf), and similarly why do you not do things that the playerbase wants (return Cyno effect)?
Are you building Eve Online the way you want it, to the detriment of your consumers? -----
Originally by: GM Horse
Remember kids, both meth and macro use are Really Quite Bad Things.
Originally by: CCP Shadow Tragic smelting accidents.
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Gunther Gabel
Caldari
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Posted - 2011.05.09 19:59:00 -
[360]
I think it was fanfest 2010 where one of the developers claimed it would take 18 months to fix Roles in the game, which at the minute are horribly broken in regards to POS and manufacturing.
That was about 14 months ago.....
So, my question is:
How soon can we expect an overhaul of Roles for POS's. Dominion removed them as sovereignty structures and yet they are still treated as such (Corp asset) roles need to produce. Alliance mates can only use them for ME/PE etc.
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CCP Manifest
C C P

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Posted - 2011.05.09 19:59:00 -
[361]
From the #askeve Twitter convo
In behalf of @Blinzler: There's a lot of offline POSes in w-space. Any chance we get to swipe those instead of killing them?
CCP Manifest Public Relations || Iniquitous Brute |
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Cor Synn
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Posted - 2011.05.09 20:01:00 -
[362]
Will you be updating the soundtrack with Incarna?
Why don't you update the soundrack more often?
I can easily hear the Vangelis blade runner type soundscapes in my captains quarters, maybe Brian Eno and Nurse with Wound ambience around seedy bars.
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cuncannon
freelancers inc -Mostly Harmless-
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Posted - 2011.05.09 20:05:00 -
[363]
Edited by: cuncannon on 09/05/2011 20:06:11 I have a few questions I would like answered and I know quite a few others would also like the answers to them. [1]Year's ago on EVE TV it was said there would be the option of anchoring multiple outposts in the same system. Also mentioned at the time was Alliance owned gate guns? [2]Station corporation divisions at moment thereÆs 7, is there any way you can increase this to say 9 or 11? [3]Pos corp hanger arrays can you make them also so that you can rename them? [4]Jump bridges is it possible to make a super bridge IHub mod where you need Strategic 5 where you can add more than the normal 2 jump bridges up to say a maximum of 5, Current Upkeep Costs per Solar System is 12.5 per day, I would say add 5 mil per day per extra bridge? [5]Cyno Tower Beacons, make it so other blues with standings can also jump to them, like they can use the bridges? could do it so you have to add the starbase password before you can jump to it just like bridges. [6]Starbase Passwords, is it possible to make it so you donÆt have to enter it every time you enter a new system, unless you dock then you have to renter it..
Thanks in advance
cc
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Nemo deBlanc
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Posted - 2011.05.09 20:09:00 -
[364]
Advanced Infomorph Psychology
Please integrate this. Allow 1 more jump clone per level, rank whatever skill. 2, 5, 12, idc. Just get it into the game. It's quick and easy to program, and I really can't think of any serious reason not to make it.
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Saint Schala
Beyond Divinity Inc
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Posted - 2011.05.09 20:09:00 -
[365]
Edited by: Saint Schala on 09/05/2011 20:09:39 why does the selected item box minimise when you click the background of it, and minimise the whole overview when you click the background while pressing ctrl, as ALL other windows in eve only minimise when you click the top bar.
its annoying when you misclick while trying to spam lock and lose the whole overview, also happens when a ship docks you are trying to lock. if you have ctrl pressed it can get you killed.
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spongebobbb
Amarr The Phuk PL Scocitey
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Posted - 2011.05.09 20:12:00 -
[366]
why cant i disable the warning that im about to get concorded?
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SirPepePingu
Gallente The Scope
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Posted - 2011.05.09 20:12:00 -
[367]
Are We going to see any more new ship any time soon, or increase of graphic improvement? SirPepePingu |

Abulurd Boniface
Gallente Legio Geminatus
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Posted - 2011.05.09 20:14:00 -
[368]
Edited by: Abulurd Boniface on 09/05/2011 20:14:36 Great initiative, keep doing these good things!
1) will it ever be possible to see the name of the ship on the flank of the ship [like when you look at real ships, they have their names on them?], I know it's silly and annoying but it seems an elegant addition
2) can we ever expect deep space ore / mineral haulers, big ones, to haul -only- ore or minerals. It would be two new ship models, and big targets to shoot at
3) will we see an expansion on the T3 line of ships? T3 frigates, battlecruisers, battleships...
4) are there plans for a T2 Orca / Rorqual? If not, why not?
5) can we get a really good corporate management interface? The current one is ah... a joy to use considering there is so much room for improvement :-)
6) when will you fix the spelling mistake in the icon for the long stemmed rose?
7) will CCP ever have summer camps on far, fair and fabulous Iceland where capsuleers the world over congregate to in order to receive further instruction and teaching on how to be a better capsuleer?
8) What is CCP Hellmar's favorite EVE ship?
9) Can other people than CCP employees write books situated in the EVE universe [not necessarily using many elements from the game]?
10) expanding on 9: has CCP ever thought of making an EVE Online-inspired movie?
Thank you
For good to survive it suffices for evil to acquire a deadly, incapacitating disease. |

Gabriel Rosencrantz
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Posted - 2011.05.09 20:15:00 -
[369]
A totally selfish question, but we've always wanted to know, so I'm using this great opportunity to ask:
Of all the hisec to hisec courier contracts, what percentage does Red Frog complete? Of that same group of contracts, what percentage of the total volume m3 does Red Frog complete?
Same questions, but for contracts with the origin/destination in losec/nosec, completed by Black Frog.
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Kai Lomu
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Posted - 2011.05.09 20:15:00 -
[370]
1. When will the industrial expansion mooted in EON back in 2010 as iminent actually happen? 2. Will incursion properly launch in 2011 (not talking about captain's qtrs)? 3. Why are drones the only offensive weapon that can be destroyed by other players? 4. Why can't succesful invention runs count towards better odds of re-inventing the next same item or put in other words, when can pilots get an amnesia cure? 5. Why can't we free slaves rescued in missions and only get to (a) abandon them, (b)sell them, (c) doom them in a can somewhere to gather dust. Easy RP option to implement 6. Why can't my blackops ship not use a covert ops cloak but can use covert ops jump tech?? Finally.. 7. Why can't blackop ships use their jump drives within (back and forth) in hi-sec?
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Brzaka
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Posted - 2011.05.09 20:17:00 -
[371]
Originally by: Brzaka Is it practical to give defender missiles a fleet support role, or are the interactions too complex? Also, could you marry them with a new T2 or faction destroyer hull (bonuses against missiles and drones, say). This way you could bring to unloved components into the fold.
Originally by: Brzakahttp://www.eveonline.com/ingameboard.asp?a=topic&threadID=1508536&page=1#22Defender Missiles
The way Defenders are currently wouldn't be kind to the server if we suddenly made them track all the missiles coming at your fleet. This type of role however could be created for a new ship class if we design it to be server friendly from the get go. It's something this is brought up a lot so we will keep it behind our ear. Maybe this would be a good role for smaller tech 3 ships.
>>So maybe like a remote resistance to damage source buffer from a high slot mod, but with graphics that look like defender missiles going off and randomly making pretty explosions? A different kind of logistics role? That might work. I like putting this on a destroyer hull more than a T3 frig. Mileage will vary, I'm sure.
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Zothike
Deep Core Mining Inc.
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Posted - 2011.05.09 20:20:00 -
[372]
hello there about the possibility to remotly stack stuff in hangars http://wiki.eveonline.com/en/wiki/Remotely_stack_items_in_hangar_%28CSM%29
when or is it planned to implement this little improvement that CSM5 (if i remember well) all voted for ? can be wrong but dont seems to require lot of programming and it will have very little impact on any kind of balance, andwill make server load a (very little) more happy
thanks
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Ned Loke
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Posted - 2011.05.09 20:25:00 -
[373]
With the new turret animations will we expect to see proper animations when shots miss targets? Every shot always looks like its hitting even though it may hit or miss in the combat logs.
Same goes for missiles, would be amazing to see missiles fire out of their respective bays and arc to targets. Any update for that coming too?
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CCP Manifest
C C P

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Posted - 2011.05.09 20:29:00 -
[374]
From the Facebook thread.
On behalf of John Matos: Is there any ideas into buying unallocated skillpoints? Or making missions give a certain amount of SP? Or using Loyalty Points to buy SP? Also, are you going to make it soon to where 2-3 characters can be learning skills at the same time instead of just 1 on 1 account?
CCP Manifest Public Relations || Iniquitous Brute |
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Atnaw
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Posted - 2011.05.09 20:30:00 -
[375]
When will the the carrier bug be fixed where very often the mods are all off-lined in the ship you eject?
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Pyre leFay
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Posted - 2011.05.09 20:31:00 -
[376]
Will we ever get new missions that make use of new (and old)features, like market or mining missions that want PI items?
With the agent simplification in progress, will we get new mining missions that make use of salvagers or other data miners to acquire mission based goods rather then always sucking a rock? It would help flesh out mining more as a stand alone mission group(And I don't always want to play the scanning mini-game just to do what I'm good at.)
And while on mining, As it stands the current mining missions aren't very competitive in the way of rewards compared to mining for market in time spent. Could the process of dynamic insurance to market costs be used for mining mission reward payout?
Will we ever get more dynamic solo-duo missions with perhaps randomized content around a base objective? To depart from (group1 to group2 to gate formula) Something to build up to the incursion quality difficulty.
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Ferrenc
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Posted - 2011.05.09 20:33:00 -
[377]
why wont you fix the item stacking problem?
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Ninghong
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Posted - 2011.05.09 20:33:00 -
[378]
Hi, Are there any plans to improve railguns to make them useful again in PvP?
What's the plan (if any) for Dreads?
How's the war against RMT and bots?
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RevJim
Gallente Onanists-R-us
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Posted - 2011.05.09 20:33:00 -
[379]
Back in 2008 I went to Fanfest and it was awesome!
I remember one talk where the 2 guys responsible for the "stackless python" implementation were dragged on-stage and suitably embarrassed by the wild applause.
Before this the game had horrible lag, then the miracle of stackless python, almost no lag even when a 1000+ pilots were in the same system!
Some time passes, and the next "expansion" comes. It totally negates all the good work, lag is back with a vengeance.
Since that time CCP has fought against the dreaded lag monster and generally made tiny progress, even now the thought alone of 1000 pilots in system causes node death or horrible lag.
My question is, whatever happened to the 2 guys who banished lag in one fell swoop, are they still employed by CCP? If not, could they be brought back to work the magic once more?
RevJim
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Immabe Aholder
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Posted - 2011.05.09 20:35:00 -
[380]
why do the Russians control CCP?
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Lukas Volstran
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Posted - 2011.05.09 20:35:00 -
[381]
Edited by: Lukas Volstran on 09/05/2011 20:35:27 Do ships in Eve have crews? and how do you like Decatur, GA?
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Loraine Gess
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Posted - 2011.05.09 20:36:00 -
[382]
Where is our faction tower BPC drops?
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Merin Ryskin
Peregrine Industries
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Posted - 2011.05.09 20:37:00 -
[383]
Edited by: Merin Ryskin on 09/05/2011 20:38:23 General:
1) Will we actually get answers this time, as opposed to the flood of "we don't know/we can't tell you/etc" non-answers that happened when the last thread got too long and asked too many difficult questions?
=====================================
"Create a Starship" Contest:
2) In the recently-ended art contest, why was the "one winner from each of the four major factions" rule ignored? Because of this rule I decided to start over on a Minmatar ship instead of polishing my (IMO) superior Sansha design, so I am not amused to see two Amarr winners and one from no identifiable faction.
3) Why did judging this contest take so long? Why was nothing done about it until I finally asked CCP Guard about it in his welcome thread?
4) What happened to the un-specified "prize to be announced later" for all of the finalists?
=====================================
Game Balance:
5) What are your plans for Faction Warfare? Will there ever be any improvements to the current broken system, or will this continue to be an abandoned feature?
6) What are your plans for dealing with the emptiness of lowsec (vastly higher risk and lower reward than highsec = no PvE = poor piracy = just go to 0.0). How do you plan to make it more appealing for both carebears and pirates, preferably solo (see #9)?
7) What are your plans for fixing the current poor state of hybrids and Gallente ships in general?
8) Why has the tier system (Harbinger = tier 2, Prophecy = tier 1) not been removed yet, given that market forces and insurance have combined to make the price difference between tiers negligible compared to the vast differences in performance? Why have the ships within a class not been re-balanced to avoid having half of them be useless?
9) What, if any, plans do you have for reducing the popularity of blobbing and giving more room for solo and small-gang PvP? Or do you feel that the current state of "whoever can bring the most ships wins", even outside of 0.0 alliance wars, is a good thing?
10) When will you be doing something about the combination of local as an intel tool, multiple WCS having no effect on PvE ability, ease of fitting cloaks on every random ship, and optional "instant logoff on local spike" bots that make PvE in "dangerous" space 100% risk-free?
11) Why does the logoff timer not keep your ship in space for a full 15 minutes no matter what the circumstances, allowing logging out to be a valid tactic to escape from combat (such as when jumping into a gatecamp without a scout, or logging out when a threat enters local and disappearing before there is any chance of being probed out and killed)?
12) When will black ops ships be given covert ops cloaks, or some other boost to fix the admitted "pre-nerfed" state of these rarely-used ships? -----------
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Elfa Strike
Minmatar Colonial Fleet Services Independent Faction
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Posted - 2011.05.09 20:38:00 -
[384]
With the upcoming New Turrets, will there be new fire graphics?
Also, all of the autocannon firing animations look awesome like machine guns except the 800's which look like just cannons, can those be made to look more like other projectile firing animations?
] òòòòòòò I Am Independant |

Orgas Mando
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Posted - 2011.05.09 20:38:00 -
[385]
Will the "Tornado" ever actually be in game? or just a shiny hologram in cq?
Just need to know, when to resub, actually. Because i cannot afford 2 accounts with your current anomaly/agent changes.
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darkvaliant
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Posted - 2011.05.09 20:40:00 -
[386]
Hi! Will you still be implementing the atmospheric flight feature in future? I watched this video on youtube a while back and have been wondering if this feature was still beeing developed or has been abandonded. Anything you could tell us would be nice http://www.youtube.com/watch?v=8Pg1dzAvL2M <<<here's a link to the video
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Mikey Caldari
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Posted - 2011.05.09 20:40:00 -
[387]
Is there any plan to improve the invention process to yield a better T2 copy than one with a poor ME of -1 to -4 ? |

King Rothgar
Path of the Fallen
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Posted - 2011.05.09 20:41:00 -
[388]
Just a few quickies, they may have already been covered:
1) Are there any plans to deal with SC proliferation? They seem to have rendered everything but the cyno kestrel redundant.
2) Are there any plans to review LP store offerings and faction mod stats? Some items such as faction turrets seem to be relics of the days before t2 existed. The mods are inferior in every way that matters to t2 yet cost 50x as much to produce. This problem causes the majority of non-implant LP store offerings to be effectively useless.
3) In general, is the goal of CCP to make fights bigger, the same size or decrease their size? I ask because as the player base increases, the current mechanics tend to favor just bringing more. I find the "just blob them" mentality simplistic and really takes away from the complexity eve exhibits in smaller fights where individual ships and players matter. Thus far you shall read, but no further; for this is my sig. |

VEGABA CLAIRIECE
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Posted - 2011.05.09 20:41:00 -
[389]
Edited by: VEGABA CLAIRIECE on 09/05/2011 20:43:52 Will there ever be moon mining in worm holes? If not why?
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Mavi Gioia
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Posted - 2011.05.09 20:43:00 -
[390]
Are you ever going to get back to creating the 'spaceships' part of Eve Online? That's the reason we play this game and it's what the vast majority of players care about. Nobody was asking for virtual dollhouses and dress-up in Eve before your dubious market research told you it was needed.
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Ky Vatta
Majority 12
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Posted - 2011.05.09 20:45:00 -
[391]
Will the Micro BPOs ever be returned to the game?? Some still exist, but you cannot invent from them Also, will more tech 2 versions be available to invent from present BPOs that so far don`t appear to be upgradeable to t2? |

ps3ud0nym
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Posted - 2011.05.09 20:49:00 -
[392]
Here is my question.. What the hell is up with PXu258.above.net? This seems to be where data is entering Level 3 and packet loss at this point is becoming stupid. Why all the drops and what are you doing to fix it?
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Azmodai Draconis
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Posted - 2011.05.09 20:50:00 -
[393]
i have a few question ive been playing eve for 4 months now asn
1. will we ever be able to have alliance/corp logos on our ships
2. will railguns get a damage boost
3. will there ever be any more tech 3 ships
4. ive heard rumour that the lp skill ie militarty connectons might get removed soo what affect will that have on the game
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Hesperius
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Posted - 2011.05.09 20:52:00 -
[394]
Is it possible for players, through legit game mechanics (and not alliance tournament), to travel to and live in Jove or any other such empire?
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FlameGlow
Gypsy Band
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Posted - 2011.05.09 20:53:00 -
[395]
Why faction POS and POS module BPCs no longer drop from faction NPCs? Will these faction stuffs be back, how and when? |

Kambiri Zoltana
the united Negative Ten.
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Posted - 2011.05.09 20:56:00 -
[396]
After the release of battlefield 3 later this year, all other fps games will be compared to that. Most will look dull anyways, how will you makes sure dust isnt forgotten after 2 months.
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Locin WeEda
Gallente Red Frog Investments
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Posted - 2011.05.09 20:58:00 -
[397]
API 1. Will there be a contract api? 2. If yes, is there set a time-frame for development of a contract api? 3. When can I expect to be able to stop hand counting to find out how many contracts we have served in a given day, week, month or year?
Red Frog Freight Service -
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Parkes TBE
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Posted - 2011.05.09 20:58:00 -
[398]
-can you make the thrusters on ships look more cooler with your new carbon engine, like you plan to do with turrets
-for example heatwaves, pulses, emitting from the exhausts, different colors textures etc are needed in this area, prehaps even relivant to which type of propulsion you have on your ship ab/mwd, or even what faction mod you have fitted
-for example the minmitar ships which look like they have appollo 13 rocket strapped to the back of it. this is eve certain ships should be folding the space time continuum to get about lol
by the way the only ship to impress me in regards to this is by far the Deimos take a look if you need inspiration 
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Doctor Mabuse
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Posted - 2011.05.09 20:59:00 -
[399]
Any chance on having the time taken to reach full warp speed reduced? This would allow more time spent travelling at full warp speed, therefore making the difference in ships warp speeds relevent.
At the moment this only has an effect on very long warps. ------------------------------------
Who's trip-trapping on my bridge? |

Zahira Wrath
Amarr Dominion Strategic
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Posted - 2011.05.09 21:01:00 -
[400]
Sorry if these have been asked before:
1. Will there be an industrial T3 subsystem?
2. Will there be more T3 subsystems in the future?
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Arosth Katsbalger
DISSPACHERS
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Posted - 2011.05.09 21:09:00 -
[401]
Will there ever be something to designate a bpo from a bpc like bpo stays blue while a bpc might be red? We have been asking for this for years.
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Hemmo Paskiainen
Gallente Silver Snake Enterprise
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Posted - 2011.05.09 21:10:00 -
[402]
Edited by: Hemmo Paskiainen on 09/05/2011 21:10:52 1 Is there been look at the Black Ops battleships since last time it was discussed in iceland? 2 What the view on that matter since last revision? 3 What is ccp's (devs) tought on the idea of making warps shorter? 4 Why are station pedestials so expensive? 5 The 10/10 ded tiers were reduced in price a while ago. With the x-type loot becoming more cheap it isnt worth running it anymore with a few friends. What are the thoughs about that? 6 What are the toughs about probes that can only detect wormhole signatures and not radar/mag/plex ect? 7 What are the thoughts about adding a few new regions to eve?
Fix Black Ops: http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1204416 |

Exar Krath
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Posted - 2011.05.09 21:14:00 -
[403]
Do you have any plans to introduce T3 modules (e.g. Stasis Webifier III)?
On a more serious topic - what is your beverage of choice?
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Kogh Ayon
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Posted - 2011.05.09 21:15:00 -
[404]
I would not ask those questions about "now features" or "please change xxx"
Just some questions about the bussiness
1.I could not see alot players from countries other than North America, Europe, Russia and AU&NZ. Have you CCP tried to attract players from more countries like South America, India, Japan and so? How did you made that?
2. About language packs: Would you plan to invite player volunteers to take part in the translation of the language packs? The Japanese one seems have never been done.
3. As other MMO games I have experienced(may be they are really too good), the EVE's development seems not quite fast: What limites your developemnt speed on EVE?
4.A game for 8 years is quite old: Have you considered to discharge EVE and develop a new spaceship game?
5.To what a reason that you didn't make EVE a free+micro-transaction game? Maybe it was a new stuff when EVE released but it's never too late to make changes.
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Zulfiqaar
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Posted - 2011.05.09 21:22:00 -
[405]
when will facwar be revisited?
so much potential, it needs some serious lovin'.
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Zabby Gabby
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Posted - 2011.05.09 21:23:00 -
[406]
Hi!
1) Will you ever consider adding faction industrial ships/POS to the game?
Right now all faction Ships & POS are boosted for Combat mostly. It would be nice to have a faction POS that had a bonus to industrial stuff, while having a nerf in defense ability.
2) have you ever thought about adding systems without bright stars? i.e. Brown/Black Dwarf
If done right, I can just imagine how epic space battles would look like in a truly dark area of space, with weapon fire lighting up the surroundings. 
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Cosmoes
Minmatar
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Posted - 2011.05.09 21:25:00 -
[407]
What sort of hand of documentation do you have at the end of a project and do you have any information gathered and ready on current issues/features in need of improvement?
eg. Say if you decided to go and fix FW, the devs in charge of this would have what information already gathered and waiting for them from you guys.
Would you guys ever cut old content from the game?
eg. Cosmos missions
How much of a change is the most you are willing to do on a feature?
eg. would you convert cosmos to epic arc system
Will we ever see a minmatar bs with more than 8 effective guns worth of alpha (aside from tribal tempest/Macherial, fleet tempest would be fine though)?
Will we ever have player/corp/alliance controlled NPCs in space (not talking about drones/fighters/exotic dancers)? why/why not?
eg. NPC navies/NPC haulers or even gate guns
How cold is fanfest in Iceland?
Are there any cool animations coming in Incarna that you can talk about?
Why is some data storage very small? mostly talking about number of fittings, bio length/note length.
Thank you and look forward to another 8 years [ ------------------- piccy |

Schwester Minotaur
|
Posted - 2011.05.09 21:26:00 -
[408]
Hi, here are our questions.
1. Will Salvage-Drones will have a comeback ? 2. Will there be some Scrambler Drones ? 3. When does the T3 Battleships arrive ? 4. When will the new Interface arrive ?
|

Mara Rinn
|
Posted - 2011.05.09 21:27:00 -
[409]
What happened to faction tower BPCs? -- [Aussie players: join ANZAC channel] |

Dante Kesel
|
Posted - 2011.05.09 21:31:00 -
[410]
Will there Ever be a T3 Mining Ship?
|
|

Danni Di'veeto
|
Posted - 2011.05.09 21:35:00 -
[411]
Why does CCP allow non-mutual wars to be used by thugs and parasites to commit acts of terrorism right under the noses of law enforcement?
There is one player who's sole purpose in the game appears to be to make us quit playing (thereby destroying some CCP revenue).
He holds a grudge against a member of our corp for something that could not have happened in another game, and has followed us from that game thru 3 others and into EVE.
I would pay CCP a billion ISK a year to impose a blockade against all contact from this deluded person. Of course, that means all his toons on all his accounts --- maybe an IP block thing?
|

peng
Caldari Dark Light Inc Caretakers
|
Posted - 2011.05.09 21:43:00 -
[412]
Currently we can sort corp and personal hangers by; Name Quantity Type
May we please also be allowed to sort by meta level?
Has any thoughts been given to this? Thanks in advance Peng
|

Viggen
|
Posted - 2011.05.09 21:46:00 -
[413]
DED Connections skill.
Will this ever become available on TQ like it often is on sisi?
If there are no plans to release it then why not just remove it from the character sheet on TQ, as its been teasing us skill collectors for far too many years.
Eveboard Viggen |

Mortrius
|
Posted - 2011.05.09 21:55:00 -
[414]
Edited by: Mortrius on 09/05/2011 21:59:11 Aherm... just a few questions, for no one in particular:
1) When DUST 514 and Eve eventually connect, how are you planning on giving DUST players a defined niche in the already well-developed Eve universe? (I have a lot of ideas on this... hint, hint...)
2) Various ships have become obsolete due to "new", and/or more efficient ships that are just as easy to skill for. Examples include the Ferox, Prophecy, more than half of the T1 frigates, etc. Do you have any plans to perhaps revamp these so that they will once again be seen in a useful spot on the battlefield?
3) Destroyers... can they be given prominence? A niche in the game where players want to use them?
To summarize the last two, I really want to see every ship on the battlefield more than occasionally. I'm getting tired of the "Just bring a Drake" line, no offense to the Drake.
|

Spazz21
The Grid
|
Posted - 2011.05.09 21:56:00 -
[415]
1. What are your Plans to get more people into Null Space? And how do you know it will work? As you've must of seen with the recent Anom changes, it hasn't caused any conflict that wasn't already existing and caused quiet an upset with players. 2. When will Supercarriers online change back into EvE Online? 3. When will improvements be made to T2 Production(Moon Mining, Researching, etc) so it's doable by anyone(meaning not being controlled by Major Alliances and the few people that have T2 BPOs). 4. When Will Managing Roles/POS Hangars be improved?
|

Cupio Mortem
Black Sheep Syndicate
|
Posted - 2011.05.09 21:56:00 -
[416]
Question...will faction warfare ever be fixed (ie. meaningful objectives, fixed plexing/sov, less LP farming)? ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
DISTURBED BEHAVIOR |

Terianna Eri
Senex Legio Get Off My Lawn
|
Posted - 2011.05.09 21:58:00 -
[417]
Edited by: Terianna Eri on 09/05/2011 22:02:00 Thank you guys for doing this again.
First on the list - When will you fix the 7th turret placement on the harbinger? (A question I asked of Zulupark in the first question thread to which the answer was "I'll ask the art guys about it").
Second, >Assault Ships 4th bonus? >Will the Legion ever be rebalanced to be more in line with the Tengu, Proteus, and Loki? >Can you explain why you thought making vast regions of 0.0 less valuable than empire space will motiviate new players, and people who don't live in nullsec, to actually move out there? >What plans do you have to deal with, if any, the proliferation of supercapitals? >Do you think short-range weapons have a role in EVE as time goes on and average gang sizes continue to increase? >Time dilation when? :D >Will you ever get rid of the tier system and boost some of the lower tier ships to actually be worth using? Tier 1 BCs and Tier 1 cruisers like the Omen (MORE POWERGRID PLEASE) come to mind.
EDIT: and my personal pet crusade: >What do you think about giving the retribution another damage bonus and a 5th turret, with a fitting increase, since it would be awful as a tackler / close range fighter anyway even with a 2nd mid and it needs a significant damage increase to be a valuable "frigate-sized DPS platform" ? ________________
Originally by: CCP Incognito PS the "time to P*nis" is the shortest time recorded in human history. :)
|

Danni Di'veeto
|
Posted - 2011.05.09 21:58:00 -
[418]
Why can't a player who wants to stop playing just transfer his entire account to another person who will then be responsible for it's maintenance and upkeep?
I assume that if I change any or all registration information on my accounts page, you email my old addy to make sure I haven't been hacked.
If you want your $20 fee for the transfer, make that a requirement to change the user name on the account.
The current rigamarole is practically obscene!
|

Obsidian Hawk
RONA Legion RONA Directorate
|
Posted - 2011.05.09 22:01:00 -
[419]
Ok I have a few more
Jove agents and portraits, can we have them back?
Interbus storyline missions can we have them to repair standings?
There are a lot of ships not in game that should be, like the society of concious cruisers and frigates (see ref apotheosis), can we get them?
Also what happened to the old titans? The minmatar Leviathan, Gallente Soltueur, the unknown caldari one and the Amarr Imud Hubrau?
|

Alair
Angellic Industries
|
Posted - 2011.05.09 22:02:00 -
[420]
CCP Zulu responded to the following issue in 2008 thus:
Quote: Did you maen the time it takes to get to max warp speed? If so, very interesting idea
Nothing has happened since. The (rephrased) question is:
Why does every ship follow exactly the same warp acceleration curve?
This is easily misunderstood which makes discussion difficult. For clarity, this is _not_ about align time; inertia damps, nanofibers are not relevant. This is _not_ about warp speed; ships obviously have different warp speeds (AU/s.) This is about the interval from the moment a ship begins to warp (75%, no longer stoppable) until the moment it reaches it's top warp speed. Another curve is followed during deceleration, and it too is identical for all ships.
These curves are dominant for warps <~20AU, meaning that two ships with similar align time but far different warp speed will arrive at nearly the same time because both ships spend the same time, and nearly all the time, accelerating/decelerating to/from warp. Seems like supposedly rapid ships are short changed and should probably have faster warp acceleration/deceleration rates; you need long warps for the warp speed advantage of a fast ship to amount to more than a second or two.
Perhaps the top warp speed should also be a factor in the warp acceleration rate derivative.
Lurking at the bottom of the gravity well, getting old. |
|

Enkill Eridos
Draconian Enforcers Available To Hire Massive Dynamic Alliance
|
Posted - 2011.05.09 22:06:00 -
[421]
Edited by: Enkill Eridos on 09/05/2011 22:07:22 Just three questions..Why can't Black Ops ships use a Covert Ops Cloak and will CCP ever think of allowing a Black Ops Ship to use one?
And will EVE players ever stop whining about changes that balance out the game?
|

Fiella
|
Posted - 2011.05.09 22:07:00 -
[422]
Will you ever streamline item and ship descriptions? Example: Atron
Quote: Gallente Frigate Skill Bonus: 10% bonus to Small Hybrid Turret falloff and 5% Small Hybrid Turret damage per skill level.
Imicus
Quote: Gallente Frigate Skill Bonus: 5% bonus to drone range per level 5% increase to scan strength of probes per level 5% bonus to survey probe flight time per level
"Fixing" 0.0 is something I'd like to clear out as well, but I think it requires a dedicated thread to discuss. Topics like tech moons, botting, jump bridges, the recent massive anomaly nerf that made 80% or so of 0.0 useless (and even more of wasteland), massive NAP alliances and various other things.
|

Amitious Turkey
Gallente TarNec
|
Posted - 2011.05.09 22:07:00 -
[423]
1. Who has the biggest nerfbat? 2. Hybrids. Do you feel that hybrids are working as intended? If not... What are plans regarding bringing railguns up to par with lasers/projectiles? What about the role of blasters? Haunting the forums since '03
Originally by: CCP Navigator We love you all as well <3

Originally by: CCP Navigator We have just updated Dodixie. We care a lot for Gallente.
NAVIGATOR <3 |

Nightwing
|
Posted - 2011.05.09 22:12:00 -
[424]
Is there any plans to look into
1) The agility or warp speed of Freighters? 2) Revamping the corporate permissions system? 3) EOS 4) Technetium moon distribution? There has always been an imbalance where some region was 100 time better than any other region so you could cause wars.. Well this has had the exact opposite effect for 8 years. (defenders have unlimited isk to defend said region) Will this change?
|

Tyrant's Bane
Gallente Senex Legio
|
Posted - 2011.05.09 22:12:00 -
[425]
CCp, I have been trying to get an answer from you about Faction tower BPC's and gun modules but have met with little luck, I would like to know whay happened to them, near as i and many other plexers can tell, they have not dropped from any plex in almost two years now causing the prices of the remaining ones to skyrocket. Did u intentionally remove them or is this a bug? If it is a bug, is there an eta on when it will be fixed, as it would make people interested in doing radar and mag sites once again.
more info and responses from other players can be found in this thread http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1496995
|

Bloody Mary Avada
Amarr
|
Posted - 2011.05.09 22:14:00 -
[426]
Edited by: Bloody Mary Avada on 09/05/2011 22:13:55 My question would be, When are we going to see improvements to textures and models for some of the ships. Gun animations? Visual Modules that alter the look of the ships for each custom design similar to the Tech 3 ships. Its all nice that our avatars are looking realistic. I believe some time should be devoted to what made eve. Spaceships.
I'm just saying its time for those items to be updated too. Those crew need motivation on killer looking ships like the scorpion and phantasm.
Thanks for your time dudes.
Bloody Boyz watcha lookn at? |

Brittney Calm
|
Posted - 2011.05.09 22:21:00 -
[427]
(3) Questions that were mentioned at fanfest.
(1) Is or are there plans for a SCRIPTED Doomsday weapon? Change from focused DD to Area of affect DD (2) are we going to be able to probe down cloaked ships? (3) is the revaniant mothership going to have a system jammer module that can be fitted to its ship?
|

Masjheira
Minmatar Cursed Inc. Not Found.
|
Posted - 2011.05.09 22:28:00 -
[428]
Will you ever stop adding useless content for carebears ? Will you decide to focus on pvp and intense nullsec oppourtunities, instead of having Supercap online, bot-rmt online and carebear afk incursion and mission online ?
And yes last one: will you please not release what's called walk in station or so ? Eve doesnt need useless Simlike content. We need DEEP ingame mechanics, not useless shiny ****. We didn't see any useful content to add some deepness in the gameplay since wormholes. Incursions, new SC's, sims stuff, **** it, that's ruining the game.
|

Alair
Angellic Industries
|
Posted - 2011.05.09 22:28:00 -
[429]
In the 'Introducing Time Dilation' dev blog CCP Veritas wrote regarding multi-threaded game server code:
Quote: Going multi-threaded falls into the increasing capacity category ... We'll get there some day 'cause, well, we'll have to
I was excited by this; it was the first public acknowledgement of the limits and eventual fate of the single threaded design I have ever seen. That was a long wait. 
Questions:
Is there (and if so, what is) the time frame for the concurrent server engine rework?
Will the number of cores applied to a solar system be dynamic, capable of scaling up or down according to demand?
Lurking at the bottom of the gravity well, getting old. |

Guna Renn
|
Posted - 2011.05.09 22:30:00 -
[430]
As a player who can't rack in more than about 1-2 hours a day at most with this game, I find that all I ever do is update my skill queue alongside the occasional mission. When will the high-sec activities (which I'm confined to due to lack of playtime) become more interesting? Currently, I only find the market interesting.
|
|

Rykuss
|
Posted - 2011.05.09 22:32:00 -
[431]
I'd like to know what you, the devs, think about the current state of t1 ships in this game. Someone already mentioned t2 BC's, yeah I'd love to see that as well as they're my favorite hull in the game. I'm a bit intrigued by the remarks about mining changes, could you elaborate or will there be a dev blog soon?
|

Jaik7
|
Posted - 2011.05.09 22:34:00 -
[432]
sorry if its been asked, i didn't feel like reading fifteen pages.
it feels like the people who were working their PI daily, running cargo, and all that stuff are getting punished for being diligent by the post incursion system of resource depletion.
why did you guys feel a need to nerf sustained production?
i'd rather click forever and get something for my troubles instead of looking at rapidly depleteing resources forcing me to rebuild my refineries on a weekly basis.
Originally by: CCP Shadow The trolls have been vanquished.
|

hired goon
|
Posted - 2011.05.09 22:37:00 -
[433]
Do you agree that the texture resolution and normal-map resolution of the Raven's skin is pretty bad right now? Do you reckon you could improve it?
Was the Eve on Tegra-2 demonstration at the fanfest, the actual game engine running? If so, how difficult would it be to put the whole game on a smartphone?
I am an ATI/AMD owner, what would you say to players like me who are slightly worried by how close CCP is to Nvidia, and how future CCP technologies would run on non-Nvidia hardware?
Upon the release of "time dilation" will you properly credit me with inventing it? 
Did you guys like Star Trek V? Everyone says it was crap but I really liked it
To CCP TomB - how come you're never around any more? And where is CCP Nebulon?
When are you guys getting your jovian portraits back? I can't wait to see them in the new char creator.
|

Geana Tem
Gallente The Order of Symbolic Measures
|
Posted - 2011.05.09 22:40:00 -
[434]
1) Could combat be improved if a skill/mod to target and disable specific ship modules were employed?
2) Would you consider using the Planetary Interaction mechanic to harvest new resources from stars?
3) What resources other than the new tale system would be required for players to submit mission scenario suggestions?
|

Dogma Rex
|
Posted - 2011.05.09 22:45:00 -
[435]
A few questions:
Starbase's (POS) will there ever be a change to the current system ? If so: Will there be a new interface/management system that can be accessed remotely? (to view fuel levels and array status) Will there be a change to how they are structured? (a single station structure would be preferable to the current mess we have available) Will there be improved accesses to alliances such as hangers, labs and factories? Will you allow refinery arrays to be used in empire?
Tech 3, will we ever see the 5th subsystem for the strategic cruiser? When or will there be Tech 3 Battleships, Frigates or Mining ships? Will there ever be Tech 3 Mods?
Will science and industry ever be updated? Could we have the Blueprints loaded in some different way rather than sitting in a hanger, maybe corporate or personal database storage? Will we ever be able to create our own Tech in game?
Think those are the ones that have been bugging me for a while, I am sure there are more  |

Aquana Abyss
|
Posted - 2011.05.09 22:46:00 -
[436]
1. What are command ships good for nowadays given that tech 3 gang boosting is far superior?
2. Why does Eve appear to be slowing in terms of delivered content, despite seemingly having more and more staff at CCP?
3. Is Incarna just a trial run for World of Darkness?
4. Will T2 BPOs ever be removed or will there ever have more added?
5. Iteration has badly failed with regards Faction Warfare - You promised lots of iteration and have delivered nothing there - Even the forum thread stating you'd cover stuff missed at the no-show FW fanfest round table in a live blog or some such is now ignored - Why should we believe any more of your lies CCP?
6. If everyone stopped playing/paying for Eve tomorrow would you all be out of a job?
Thanks.
|

Klytie Ulloriaq
|
Posted - 2011.05.09 22:51:00 -
[437]
What are your plans for the next ships to come to EVE?
And are you guys EVER gonna redo the ships like you did with the scorpion?
|

Chackall
|
Posted - 2011.05.09 22:53:00 -
[438]
How much watt does the EVE servers use in an average day ?
|

Deviana Sevidon
Gallente Panta-Rhei Butterfly Effect Alliance
|
Posted - 2011.05.09 22:54:00 -
[439]
Are there any plans on dealing with the problems Gallente ships and hybrid weapons have, namely that their EW was nerfed to hell, their active armor repair bonus is useless, blasters with poor range and tracking and railguns with poor damage and tracking?
Quote: Disclaimer: All mentioned above contains my opinion and is therefore an absolute truth (for me anyway, my universe, muhahaha.....ok, done
|

Taredi Taredi
|
Posted - 2011.05.09 22:55:00 -
[440]
EVE Online was about taking big risks to gain great rewards. What's the point if you're always at risk of non consensual pvp in high sec? What exactly is the gain on either party in high sec?
If a one man corp decides to War Dec a bunch of hulks just to pad his stats on battleclinic, was this the intended result?
Thanks, |
|

Travis117
|
Posted - 2011.05.09 22:59:00 -
[441]
As seen on the forums are tech 2 bpos being removed?
Are there any plans to make more mining barges like the hulk?
How come technetium is so rare?
Will dust 514 be released this year?
|

Somatic Neuron
|
Posted - 2011.05.09 23:02:00 -
[442]
What is the exact calculation for invention chance (with all possible modifiers)?
What happened to system-wide asteroid belts?
Why do the low-end asteroids in grav sites have such a small amount of ore in them (e.g. veldspar 'roids have like 100k in them...very inconsistent with the progression of amounts of ores)?
Why don't you implement the majority of the items from the "hoax" patch notes from a few months ago? Obviously some of them are very much desired by the community. ---------- |

draconothese
|
Posted - 2011.05.09 23:07:00 -
[443]
Edited by: draconothese on 09/05/2011 23:16:11 i have 3 questions the first 2 fall in the same area i guess and the 3rd one would be an interesting way to make money if you had a bar in a station
1. are there any plans to make the Proteus more pve friendly it seems to be mostly pvp focused
2.do you plan on changing gallente weapons such as blasters to work better in pve situations
3.are there any plans to make it so players can offer services such as lap dances as seen in the walking in stations trailer
|

Thomas Rees
|
Posted - 2011.05.09 23:10:00 -
[444]
Will there be a ship where they place a bubble that will web people not scram them?
|

Somatic Neuron
|
Posted - 2011.05.09 23:12:00 -
[445]
More...
Why can't we research bpc efficiencies, especially given the limited amount of runs available on them?
Why can't we have a limited factory user role, so that corp members can use blueprints from a corp hangar, without the full abilities of a factory manager (i.e. view other jobs, cancel jobs, view job history, etc.)? Right now it is all or nothing...would be even better if you had default roles, and custom roles that you could fine tune privileges on (e.g. can build from hangar, can view jobs, can deliver jobs, can cancel other's jobs, can cancel own job, etc.)
Why can't we reverse engineer an item to its own type of bpc?
Why can't we invent a t2 bpo from a t1 bpo (much lower chance, based on research levels, maybe requires a minimum research level of ME/PE)?
Why can't we alchemy the rest of the moon metals?
---------- |

Nikolae Varius
Amarr Lowsec Salvage and Scrap
|
Posted - 2011.05.09 23:14:00 -
[446]
Edited by: Nikolae Varius on 09/05/2011 23:14:53 I am an avid lvl 5 mission runner and was wondering if you were aware the level 5 story line "a mote in the eye" offers no appreciable award (3million isk) in contrast to general story lines. Is this intended?
I appreciate ccp reaching out to the players to anwser question concerning the game and i hope this will be a platform for building a better eve.
nik
|

DocsGirl
|
Posted - 2011.05.09 23:17:00 -
[447]
I would like to know why simple things such as auditing tools for POS equipment and arrays are not available. I believe that something as simple as a tool to tell us when a player accessed a certain array, removed/put back certain ships, offlined/onlined equipment should be relatively simple to enable.
ALL servers and even workstations have auditing tools like this. The fact that these tools aren't available to CEO's or Directors, and that when stuff comes up missing and we can't get a decent answer from CCP through petitions, means NO ONE knows what is going on.
|

hired goon
|
Posted - 2011.05.09 23:17:00 -
[448]
Considering almost half of all threads posted in general discussion seem to be questions aimed at CCP rather than the start of a discussion thread, how come you guys rarely answer?
Do you ever browse the forums while working? Do you ever see a question thread you could answer but don't because you're just not bothered to deal with the fallout? Do you ever see a thread you are bursting to answer but don't because you aren't allowed? Are there rules for dev answering threads? Do you need to get permission before giving a definite answer on some questions? Can you get in trouble? Has anyone? Have you ever been really upset or enraged by a forum topic of a particular tone? Do you ever feel fed up with the community, or some members of the community? Are any members of the community well known at CCP towers? Do they ever come up in conversation? (Mentioning no names) Are any community members generally disliked there?
|

Kreatus Lucina
|
Posted - 2011.05.09 23:21:00 -
[449]
How come every time I undock Eve opts to rearrange my overview in some bizarre manner the makes no sense? This started back in Dominion, and its been doing it ever sense.
Also, how hard is it to push an idea for a new ship? I have an idea that would make hauling more efficient across the universe.
|

Axon Atom
|
Posted - 2011.05.09 23:21:00 -
[450]
The neo necom had a lot of feature most players wanted. It was removed with 3 pages of feedback mostly just asking for it to go vertical. then 6 page thread showed up in support. But that's all in the past,
1.Are the features planed for the neo neocom *scaling, ability to choose whats on the neocom has on it, quick training check, docking tabs to it, since it's redundant*
Are these features planned into the next iteration for the neocom?
becuase from what I've seen 80% of the posts were happy with the neo neocom *other than wanting improvements/look change* and if you don't bring something at least as good as the neo neocom people are going to be unhappy.
|
|

Adiam Baisheka
|
Posted - 2011.05.09 23:24:00 -
[451]
Will the eve online forums have have a rate a comment option to reduce the amount of similar comments players post about a topic? So i can just click agree or disagree on a comment instead of just writing my own comment? I would reduce the amount of stuff i have to read on a particular topic.
|

MotherMoon
Huang Yinglong
|
Posted - 2011.05.09 23:27:00 -
[452]
WHEN are you going to remodel the pleasure hub station like you promised! it was the best looking pre-trinity station, and you never redid it!
if not why!
People should really keep it one question. : P
|

MadMuppet
Minmatar
|
Posted - 2011.05.09 23:31:00 -
[453]
Will 'widescreen' or 'letterbox' mode in the graphics display ever return?
The blinding glare from some of the areas (Blockade Level 4 for example) makes it extremely difficult to see targets and ship stats and jumping to the system map is annoying. Two pencils, sharpened to a razor-like point, are my only defense. |

shoot me
|
Posted - 2011.05.09 23:33:00 -
[454]
Are CCP happy with the way Planetary Interaction turned out?
|

Seth Toralen
|
Posted - 2011.05.09 23:34:00 -
[455]
Are there any plans to add any type of multimonitor support to EVE. I just want support for two. It would be amazing to be able to have the "game" up on the primary and bring up windows, the overview, etc.. to the second monitor. The applications for dual monitors are pretty much endless so why not?
|

Mica Swanhaven
|
Posted - 2011.05.09 23:36:00 -
[456]
Why haven't we seen an example of the 3d UI to be included with incarna?
Is it really going to be a 3d UI? or will it just be 3d buttons that open up the old windows?
|

Toshiro GreyHawk
|
Posted - 2011.05.09 23:36:00 -
[457]
1) Why can't we enter coordinates when creating a bookmark so that we can warp to any point within a solar system? When I asked this of other players - they said we used to be able to do that but people were setting bookmarks that were to far out. A simple bounds check on the values entered would have fixed that and still allowed freedom of movement within the system. What the hell kind of sand box only allows you to go directly from one point to another predefined point - unless you've got bookmarks from missions or exploration?
2) It would sure be nice to differentiate between BPO's and BPC's without having to do a show info on them. The BPO's seem to sort to one end but it would be a lot better if we could simply see the difference.
3) Why did you have to gimp our ships and such for Incursions? You already had uber rats. Is this some way of trying to force the players to participate in the incursion? If so - what the hell kind of sand box is that?
4) It seems at times that EVE was created by pirates, for pirates with the rest of the players simply there to give the pirates someone to victimize. Is this in fact the case and does that have anything to do with the Viking ancestry of the EVE developers? 
5) Has anyone looked into the fact that setting other players blue no longer removes the need to pay a CSPA charge from those players when they try to talk to yours?
6) How about all the CTD's we've been having - it's worse now than it was an there's no discernible pattern. I've had multiple accounts on different computers CTD simultaneously.
7) PI and Dust are supposed to be related. Also it's been hinted that PI installations will be able to be attacked by other players in some way in the future. Will this follow the current War Dec/System Security rules currently in the game or will there be some other way this is handled?
My other questions on Salvager Drones, Insurance loss to Concorded players, freezing characters while sculpting, character emotes, the loss of PI income and Repair Drones were already asked.
That's all for now.
. Orbiting vs. Kiting Faction Schools |

hired goon
|
Posted - 2011.05.09 23:38:00 -
[458]
Is the sound engine still being worked on?
|

Hello Africa
|
Posted - 2011.05.09 23:42:00 -
[459]
1. will the vargur ever be fixed so it does comparative dps with the other marauders? 2. i know a guy who bought a rorqual just because the ship can transform. do u have plans to make other ship transform? i think(and i'm sure i'm not the only one) that ships with transforming shapes would add alot of colour to eve-online(= more players(more money for ccp)) 3. will ccp ever wake up and ask actual players about different aspects of the game? or maybe hire some ppl that are passionate to PLAY eve-online so that ccp would have a clue about what is the response of the players to waht they'r building/changing in the game(btw u don't have A FRIKKING CLUE about how it is to be perma-jammed by 2 elite cruisers and 5 battleships at the same time in some of the guristas missions - if u think dropping a midslot for an ECCM is the solution, u never played eve-online. same thing to lvl1 guristas missions. what? u don't believe me? go do a few lvl1 missions urself! i bet u never do that because u're too fed up with building the game and have no passion to play it!) |

Moonasha
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Posted - 2011.05.09 23:45:00 -
[460]
Will there ever be a sound overhaul, or new music? By sounds I mean all the combat sounds, and Aura alerts.. (your ship is being warp scrambled, etc)
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Pesets
The Hunt Club
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Posted - 2011.05.09 23:45:00 -
[461]
When the learning skills were removed, CCP has implemented a last-minute "gift", where some players got an extra attribute remap, and others got a remap timer reset. Those who got the timer reset apparently weren't going to receive another remap when their timer was supposed to run out.
This effectively resulted in some players gaining artificial advantage over others. For example, if your timer ran out one second before the patch, you would have two remaps after the patch (one because the timer ran out and another one added by the patch). If your timer was scheduled to run out one second after the patch, you would have one remap, just get it one second earlier.
Having two remaps at once is arguably a serious advantage, as it allows you to optimize for training "inconvenient" skills (leadership bonuses, POS gunnery, drone skills, etc) without having to commit to a whole year of training everything else slower. It also isn't possible to get two remaps stacked through normal gameplay.
So the question is, are there any plans to provide the missing extra remap for characters that had an active remap timer during that patch? (Back then, as i recall, the response from CCP was something along the lines of "it's holidays, and we don't have resources to deal with it right now").
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xXJarrodXx
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Posted - 2011.05.09 23:50:00 -
[462]
I'd like to know if CCP's has any plans to buff/review any of the following ship classes to some degree in order to make them more effective in their given roles: Assault frigates - Black Ops Battleships - T1 Destroyers - Tier 1 Battle-cruisers. Not saying make them over powered, just giv'em some loving(especially Black Ops).
Also: Does the Invention implant actually add a bonus to invention chance? If so, buy what percentage? If no, why is it available still in game?
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Cyerus
Galactic Dominion Eternal Strife
|
Posted - 2011.05.09 23:55:00 -
[463]
1. Will there be a way to present bugs and feature requests to developers using official channels?
'EVE Tech Lab' forum contains tons of questions and bug reports on, but not limited to, the databasedump and the API. Many unanswered; which can only be answered by CCP Dev whom hardly go further than "It's the same data as in the DB we use..." or "The API information at <link> should clarify it..".
Which leads to my second question; 2. Will "Quality Insurance" get a bigger priority?
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ccxo
An Eye For An Eye AN EYE F0R AN EYE
|
Posted - 2011.05.09 23:55:00 -
[464]
Will areas of npc null sec be buffed by true sec increase and or/with size expansion to support more players, as player owned 0.0 can be upgraded to support more players, npc null sec regions need a buff to make them more attractive to corps living out there and those looking to move out from empire.
Will stations recieve a design overhaul, as they are one of the major parts of eve that from the outside have not changed and look dated, player outposts also need more variety. |

Super Chair
Caldari Inglorious-Basterds
|
Posted - 2011.05.09 23:56:00 -
[465]
Are you introducing teir 3 battlecruisers sometime in the *near* future?
Are there any plans to revamp faction war? If so, how?
Are there any plans to make victory points meaningful for faction war plexing? (Such as introducing faction ships obtainable only by means of vicotry points, or something equally unique?)
Are hybrid turrets going to be looked at anytime soon(tm)?
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Czeris
Bad Kitty Inc. Wildly Inappropriate.
|
Posted - 2011.05.09 23:59:00 -
[466]
Why don't Faction Tower bpcs drop any more?
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Thomas Coe
|
Posted - 2011.05.10 00:00:00 -
[467]
When are the new Turret Animations going to be released/come into affect?
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Kaptajn Jespersen
Minmatar Los Bastardos del Espacio
|
Posted - 2011.05.10 00:08:00 -
[468]
You can make the labels in the chat blink, whenever someone is chatting. What about some kind of sound effect?
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MotherMoon
Huang Yinglong
|
Posted - 2011.05.10 00:14:00 -
[469]
Why not introduce ships that don't fill a role all their own? Case in point, tech 3 frigate which have been rumored too already have the models done. Are the models done? or this a viscous rumor : P
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Yulinki Atavuli
Minmatar Innovia Innovia Alliance
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Posted - 2011.05.10 00:15:00 -
[470]
Bounties in contracts...instead of given to anyone... ever going to happen? or do you like it the way it is?
Faction warfare rewards for player kills. is that going to happen?
Neck tattoos?
More clothing options? I know it's in the works, but will the introductions of new clothes going to end? or will the options always continue to grow?
Is social and physical interactions (i.e. chatting with players in station/literally running into other other players) going to be different in incarna then other mmorpgs?
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Absent Sentry
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Posted - 2011.05.10 00:16:00 -
[471]
Will you ever consider teaching new players how to manually navigate between systems FIRST and teaching them about autopilot AFTERWARDS, rather than telling them how to autopilot right away and pretending there is no other way to travel? This includes noting the (key) upsides and downsides so they actually understand the differences. |

Friendly Fyre
|
Posted - 2011.05.10 00:23:00 -
[472]
is there ever gonna be a reply to this thread?
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Kaimar Redcloud
Gallente Beagle Industries Vanguard Imperium
|
Posted - 2011.05.10 00:28:00 -
[473]
would it be possible to change the highly unused(read nearly useless) fof missiles with a "Home On Jam" missile? Change the skill to either number of launchers/level that can be loaded or missile size per level ie. lvl1=rockets, level2=lights etc. At least then there is a small gang solution to the perma-jamming falcons. Just a thought. ----------------------------------------------- Vestri puteus res est sterilis pro ego sum nex
(Your well-being is vain for I am death)
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Katrina Bekers
Gallente Mia Corp
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Posted - 2011.05.10 00:28:00 -
[474]
1) There is any chance to revise the 30 seconds session delay timer to something less wasteful? One minute and half to dock, reship, undock may sound cool when the servers needed time to "send" the player from session to session, but in this day and age, maybe the session timer outlived its purpose. Going down to 20, 15 or even 10 seconds would be sweet.
2) What is the REAL weight in developers man hours given to the crowdsourcing issues listed in http://wiki.eveonline.com/en/wiki/November_2010_Prioritization_Crowdsourcing_%28CSM%29 ? We could expect more of the "little things" jewels that have been universally greeted as one of the best efforts in the last eight years, as "excel and deliver" paragons of major winnitude?
3) I'm fully aware that the actual 0.0 powerbloc problem is not that there are groups of 50'000 players per side, but that there are only "two sides" left, while CCP would rather have 4-5 of them, warring over smaller patches of celestial havens (and sanctums :P ). There are plans to revert/iterate the hideous "upgrade" to sovereignty that Abathur left us and nobody really fixed since Dominion? Something that encourages SMALLER and MORE gang/fleets to spread over softer targets to be conquered at once, instead of gather huge blue blots around single, massive diamond-sturdy structures?
4) Is Gallente anywhere near being re-balanced as PVP race? I stare at the upper right table on page 83 of E-ON #23 and shiver... Five out of ten "most common destroyer" ships and four of the "most common destroyed" ones are Minmater (45% of that list, ffs). 1/10 and 3/10 are Caldari - but both first places. 2/10 and 1/10 are Amarr. 1/10 and 1/10 are Gallente, and BOTH in last place. Isn't freaking time to give blasters, drones and dampeners a buff? Or a counter-nerf, considering what happened with RSD castration, bandwidth nerfs and nanofiber irrelevancy? I don't mind that Nyxes are more popular than Myrmidons on today's battlefields, but still... --- Kat |

Raknarg Valklear
|
Posted - 2011.05.10 00:33:00 -
[475]
is tornado in development if so can u give approx time when it will be in game?
q tread becoming big,answer one is midget like.
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Acks
RONA Corporation RONA Directorate
|
Posted - 2011.05.10 00:35:00 -
[476]
There have been any number of threads regarding POS / Hangar issues over the years. With the advent of WH's these flaws in the POS system are now becoming crippling. Since WH space does not allow for stations / outposts the only choice for living space is a POS.
Living out of POS's is extremely challenging when more than 10 people are using them as bases. Here is a short hit list of some of the major irritants:
- Will we be able to name all POS structure types any time soon?
- Will you be addressing the limitation on the number of hangars. (IE why not have personal hangars in the corp hangar array that take their volume from the total module volume as it is used? CEO and directors could have "purge" access to clear out hangars due to lost members or the need to take down modules.) Separate personal hangars from the main 7 division hangars.
- Does CCP have any plans to add the ability to "private dock" ships at ship arrays? IE make it so only the owner / pos manager / director can remove them?
- Cargo containers - Why can't these work like in a station? If we could open a secure cargo container while it was in a hangar without having to have it in a ship hold or in space, that would solve a ton of problems and allow for secure protected access. IE we could designate a member hangar where nobody has rights to remove containers. People could store items in password protected containers without risk of theft, borrowing, etc.
- Cargo containers II - Does CCP have any plans to add POS friendly secure containers? IE something between Giant Secure & Station Vault? What about the ability to anchor or construct "station vault" sized storage modules at a POS that do not require massive power etc? IE bigger "giant cans" that you can actually live out of.
- Audit Logs - Is there any hope that one day the audit logs will actually track input and output of items VS lock & unlock?
- Does CCP have any plans to allow for the repackaging of items at POS's? Modules, ships, etc.
- Titles - Is there any plan to allow module access to be able to be set by title in addition to role / corp / alliance. IE I may want to grant access to some but not all members to a refining array without granting wider POS roles.
- Alliance roles / titles - Does CCP have any plans to add roles / titles at the alliance level? This would tie into the next questions:
- Does CCP have any plans to expand on what "Alliance Access" at POS modules currently accomplishes?
- Does CCP have any plans to add "alliance" vs "corp" offices at stations?
- Does CCP have any plans to add any player station type structures between a current POS and a Outpost? IE dockable like an outpost with limited corp / alliance services but still 100% destroyable like a POS?
- Does CCP have any plans to add a POS module or cap ship module that would act like a "signal booster" to allow clone jumping facilities to function in WH's?
- Does CCP have any plans to add "bookmark broadcasting" or corp / alliance bookmarks (like the corp fittings)? IE the ability to share common bookmarks within a corp / alliance / fleet without physically making a copy and handing it to someone?
- Does CCP have any plans to allow "pooled" PI setups? IE when the command center owner launches resources have the option of launch for self or corp. If launched for corp the resources would go to a "corp" hangar at the customs office (perhaps even have to rent it). These resources would be accessible by new roles like the POS manager role. Also for corp storage at customs offices, increase the storage size. This could be the current 25k x number of corp members with command centers on planet or even have it fee based. IE get charged a duty fee based on storage used.
I have a million more but I am running out of characters. Thanks in advance for any answers you can provide (especially if they are what we want to hear)
|

Mekhail Malkav
|
Posted - 2011.05.10 00:40:00 -
[477]
Evenews24 was down for days last month due to DDOS attacks seemingly in response to the Drone Russian Federaiton Real Money Trading stories. Now with the Northern Coalition and Goonswarm's websites are under attack as the DRF moves westward to try to sweep the north.
It appears that the RMTers are now not only breaking the Eve EULA, but also cyber crime laws to get an advantage over the NC. As time goes on, Real Money Trading is growing into more and more of a problem.
My question is this: Are there any plans in place to stop the Russian RMT Machine? null |

Milken Gekko
|
Posted - 2011.05.10 00:45:00 -
[478]
Does CCP even realize that its losing thousands of dollars each day ? If you don't know what I'm talking about, you need to hire me asap. You know where to find me.
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Echo Mande
|
Posted - 2011.05.10 00:45:00 -
[479]
Is any thought being given to changing the static asteroid belts to scanable dynamic grav sites like in wormholes or upgraded 0.0 systems?
Perhaps the same number of belts per system, but you've got to scan them down, maybe with ship scanner like anomalies or incursion sites.
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Nikita Keriget
|
Posted - 2011.05.10 00:48:00 -
[480]
Do you plan to reproduce the old character creator clothing options for the new character creator at some point? I really liked some of the original racial clothing options that were really unique, whereas I feel the new clothing options offer less variety.
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FoxtrotTangoWhiskey
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Posted - 2011.05.10 00:55:00 -
[481]
Edited by: FoxtrotTangoWhiskey on 10/05/2011 00:57:00 Why can't I pay for PI taxes from a corp wallet?
Why do grav sites in WH spawn with the exact same configurations of asteroids and amounts every time? Rather than have a bunch of asteroids that have exactly a nice round number of units like 100000 couldn't you mix up a more random number of units per asteroid, number of asteroids, and mix in some amounts of the 5% and 10% bonus yield rocks? It would feel a lot more dynamic than seeing exactly the same mix of base asteroids in the same amounts every time. And you could still have it all add up to the same total yield.
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Ong
|
Posted - 2011.05.10 01:01:00 -
[482]
When will you realise that Super carriers are massivly broken? Their so overpowerd atm its bordering on comical.
Seriously go watch some old vids of cap fights from back in the day such as this: Clarion Call 2: Pantheon and tell me its better now. I bet ya cant 
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Illectroculus Defined
No Bull Ships
|
Posted - 2011.05.10 01:01:00 -
[483]
Who designed the mineral makeup of the Noctis, did they deliberately make it need way more Nocxium than most other ships, or was this just a fortuitous accident.
(I made about 10billion in one week through manipulating the nocx spike) Spaceships! |

Ogogov
Gallente Test Alliance Please Ignore
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Posted - 2011.05.10 01:02:00 -
[484]
Eve is, at its core, a turn-based RPG which is dependent on the interplay between a large number of different stats and a players ability to use them to their advantage.
Given that we can easily establish these basic stats are important, why have the dev team and CCP as a whole shown themselves to be so disinterested in actually tackling the issues of game balance including but not limited to a failure to reply to the playerbase on these issues, and even some public quotes that the dev team don't feel that it's important?
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Constantinus Maximus
Paxian Expeditionary Force
|
Posted - 2011.05.10 01:05:00 -
[485]
When will you be patching past neglected bugridden expansions?
When will you be working on EveOnline?
I'll resub my accounts when you start.
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mine mi
|
Posted - 2011.05.10 01:06:00 -
[486]
What exactly is the problem with the multiplayer ship?
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Chiralos
Merchant Princes
|
Posted - 2011.05.10 01:06:00 -
[487]
Will DUST use ISK ?
Will there be "planetary surface sovereignty", and if so will it be in the EVE or DUST domain ? Amarr Victor. |

Salpad
Caldari Carebears with Attitude
|
Posted - 2011.05.10 01:10:00 -
[488]
1. What is your attitude towards underpowered ships that nobody flies, or at least nobody flies the way they're intended to be flown (using a Destroyer for salvaving is not the intended use for a combat ship)? How much effort are you expending on looking into and buffing underpowered ships so that all ships will be viable and sensible choices to fly, relative to their monetary cost?
2. What are you going to do to make mining more interactive and less bot-friendly?
3. Do you think that there are currently enough non-voice communications options for fleet members, so that they can report back to the fleet/squad commander in various ways? Everyone talking on voice is messy, and some players are somewhat or fully speech impeded.
4. Is exploration for grav/mag/ladar sites currently broken (early May 2011), or is it working as intended?
5. Do you plan to do anything about corporate membership applications? Every other month or so, I get an automated EVEmail telling me that a complete stranger, who has never made any kind of effort to communicate with me, has applied to join my corp. Why the **** would I accept such an application? Applications should require the applicant to fill out a form explaining various things about himself, including where he heard about or found the corp, and a "tell a little about yourself" text box that must be written in.
-- Salpad |

Des Jardin
Aperture Harmonics K162
|
Posted - 2011.05.10 01:17:00 -
[489]
Does CCP consider the often-proposed elimination of "Local" from null sec space as a sufficiently serious suggestion worthy of play testing outside of WH space?
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Adellle Nadair
|
Posted - 2011.05.10 01:20:00 -
[490]
Would it ever be possible to put multiple of the same type of science and industry jobs in at one time? This is assuming all the normal prerequisites are met, necessary skills, items, job slot availability. I have assumed that this would be technically difficult due to differences in item characteristics, ME, PE, etc. but what if the items are all identical?
It would drastically reduce the amount of clicking I have to do to invent and build t2 drones, for example, if I could select 5 identical drone blueprint copies, click invent and select a lab that has 5 open invent slots (with the needed inventing datacores and other items in that lab), instead of having to right click each for invention separately.
Could this be possible?
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Valhala King
Caldari United Space Sphere Coalition United Front Alliance
|
Posted - 2011.05.10 01:22:00 -
[491]
 before the internet, before the beta,
who was the first american dev/player
do you know his name, or state in america where he lived or how he was known as to the other devloper's
a hint===> a ship was named after his avatar
{\:~)... ^@^

Yesterday is history, Tomorrow a Mystery, Today a Gift that is why We call it the Present.
"Sentinal Lives" a sleeper has awoken |

LeoTaurus
Caldari Imperial Tau Syndicate POD-SQUAD
|
Posted - 2011.05.10 01:22:00 -
[492]
Will we ever see on eve a "LLFCP" aka Lego Like Fleet Combat Plataform. Where a fleet of players can dock up into one bigger ship using smaller role specific ships.
One is the skeleton of it and the only able to move it and the target of the docking ones (need skills for that) other(s) are(is) the gunner(s) others the sensors/targeting and finally another is the cargo or whatever u think about.
That could mix up many roles even indies to join a fleet that gets a bit more power than regular fleet. "i know, i shouldn't have watched power rangers on my kid days but, there is it"
Will we ever see on EVE some Camera drones? recheable through skills so we can stop putting poor corp newbies sitting on wormholes or gates watching if there is an activation? <---very boring for a newbie that needs action to keep his charisma up and buy months and montsh of gameplay!! new skill, Sentinel drones, higher the skill higher the distance they see or zoom. nasty!!
these are wishes more than questions itself but i've seen so many stupid ones that one more wont hurt. Bullseye! |

BusinesTrout
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Posted - 2011.05.10 01:25:00 -
[493]
Once Incarna roles around, will there be a way to bypass the whole thing and just use the current UI. So I won't have to play with my avatar to enter my ship, undock, etc. I heard somewhere that we will be forced to muddle through all that. In which case I probably will quit playing.
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Everinsearch
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Posted - 2011.05.10 01:31:00 -
[494]
Will we ever be able to provide Bus service with our orcas?
IE:Docking your pod in the orca, and sitting in a bar during your journey with others gazing out the window.
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atomanewr3r
|
Posted - 2011.05.10 01:38:00 -
[495]
are there plans for making t3 mining barges? or barges that are so epically epic that you can only fly in low sec but have space for 8 strip miners and.. just just generally over powered stuff??
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Elnaur Gonthalion
IX Vernius IX Nevazar
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Posted - 2011.05.10 01:41:00 -
[496]
Why is there no ability to search/filter the Science and Industry Blueprint tabs?
To reiterate the much asked, when are POSs going to get a second look?
What is CCPs view of the large rift between the 0.0 power blocs, and the high/low sec (100 - 200 man) alliances? Are large numbers CCPs desired way to gain upward mobility?
Are there any inklings of more world building being introduced into the game, such as modular star bases, gun emplacements, gate defenses, system fighter bays? I don't want to rely too heavily on AI, but the lack of real system defense seems a bit unrealistic.
Any plans to introduce more NPC interaction? If we POD pilots are the elites of New Eden, where are all the other ships, the common man's trade routes, the commercial transit system?
Is the centralization of the market in Jita, Dodixie, Amarr, and Rens something CCP views as an issue?
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Vekyn
|
Posted - 2011.05.10 01:42:00 -
[497]
When will the remaining T3 ships (and subsystems) be released?
Will wormholes receive further iteration, and what will that involve?
Are there plans to implement more space, or more wormhole/similar environments? Space should not be this busy!
When will the spaceships from the design competitions make it into the game?
Will we see a much needed, renewed focus on the spaceship side of eve post Incarna? And will Incarna at least offer *some* iteration on or new ship related gameplay/space related stuff?
thanks!
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Shimokurasaka
Therapy.
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Posted - 2011.05.10 01:48:00 -
[498]
Will the devs be making a come back for the role of dreadnaughts in the game, considering that supercarriers have effectively made the ship's use somewhat dimmed?
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Rented
|
Posted - 2011.05.10 01:51:00 -
[499]
Obviously I doubt anything like this will accompany Incarna's release but my question is this "Is Incarna-combat currently in the development plan, or even currently planned for development at all?" Any details available would be excellent.
There was a reference to future Incarna-combat by one of the devs on a fanfest vid, I've simply wondered if it was actually in current consideration.
Thanks in advance for a reply. If not, here's some *tears*.
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marketglance
|
Posted - 2011.05.10 01:52:00 -
[500]
Is it in your plans to fix the ships scaleing? If so, approximately when can we expect to see our ships at their proper sizes?
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Erth Paradine
|
Posted - 2011.05.10 01:52:00 -
[501]
What caused the outage last night?
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Ben Derindar
Dirty Deeds Corp.
|
Posted - 2011.05.10 01:55:00 -
[502]
Most of my game-related questions have already been asked by other bittervets, so I'm going to put forward something different.
Consider this post by CCP Navigator in 2009:
Quote: From today the Community Team will review threads in CAOD and warn/ban players who are posting spam, troll or flame comments. A general rule of thumb should be "Do I think a CR will warn me for posting this?" then it would be a good idea not to bother. Posting of meme's or the usual "mlyp" or other spam will earn you a warning with no exception. Should that involve a 180 day ban then consider yourselves warned now.
And yet 2 years on, CAOD is still a world leader in uncontrolled ****posting and general ***gotry, to the point where I gave up reporting posts on a regular basis several months ago.
So, to CCP: what are your plans for actually properly addressing this issue?
On a related note, out of curiosity: how many posts have I reported on this account, how many resulted in moderator action for what percentage of success, and how do I rate compared to other hall monitors out there?
/Ben
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Badowsky
|
Posted - 2011.05.10 01:57:00 -
[503]
Ello, I have 4 questions, sorry if that's too much :P
1) Why are there no tracers when sentry drones fire on all the other drones and all turreted weapons?
2) Will missiles ever fire from a port, bay, or spot on the ship like turrets do? (instead of just coming out of the middle of the ship)
3) Will we ever be able to have our ship dock like we normally do with a station but instead with a capital ship/Titan?
4) Will you guys over at CCP ever have a big fleet battle with us? :P
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Desert Ice78
Gryphon River Industries R-I-P
|
Posted - 2011.05.10 02:01:00 -
[504]
Ok, I'll bite....
While I can pretty much apply this to every update since Apocrypha, I'll use the Planetary Interaction expansion as my example as I was most intimately involved in that one.
Just to recap, you spent some 6 to 8 months developing PI, only to have it fail so hard upon release that you then had to devote another iteration and 8 months in order to (kind of) fix it.
My question is this:
At what point during its development did you realise that you had failed; was it while reading the mountain of threads on the forum telling you it failed BEFORE the initial release, or was it while reading the mountain of threads on the forums telling you it failed AFTER the initial release?
CCP: Consistency since 2003 |

Gogela
Freeport Exploration
|
Posted - 2011.05.10 02:03:00 -
[505]
1) Will CCP ever bring the Gold Magnate back into the game and if so when?
2) T3 Frigs... when (also T3 destroyers to counter them!!) ;)
3) Jove - I've been teased with jove ships and Jove space since I started playing this game.... when? Follow up: Is the offering or suggesting that Jove ships to the player community considered an inside joke at CCP? Just curious you don't have to answer that 
4) Are there any plans for a cyno or jump bridge nerf?
5) Are there any plans to allow capuleers to "civilize" wormhole space and start setting up private gate networks?
6) Has CCP given any more thought to the concept of hive ships ( a'la this thread ) and if so what are those thoughts?
Sorry to be "that guy" with so many questions! Thanks!

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Ludacrys
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Posted - 2011.05.10 02:05:00 -
[506]
How does CCP devs feel about Falcons? i personally feel this game would be much better without it, its ability to just uncloak 100km from a fight and lock down several ships permanently is ridiculous.
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jurkie turkey
|
Posted - 2011.05.10 02:11:00 -
[507]
I would like to put forward a way to cut down on the ganking. I would like to putfourth the idea of a concord fine ontop of the sec hit. for example a crew hits the bagger two. carrying say 200 mill in cargo (jita value not minral baced). and he tanked so well that had to use two ships to pop him. eatch of the two attackers take the sec hit that is already there. but ontop of this thay also get fined buy concord the value of the load pluss the inshurance value on the ship. and if thay do not have that amount in there wallet there corp absourbs the remainder of the fine.
please note this does not intrefear with there "right to gank". and does not cancel out anny of the currant game meck. but it does give the "care bears" a bit more of a reason not to cry foule. yet it does make ganking a more refined art for the crews.
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Tzigan Jegos
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Posted - 2011.05.10 02:12:00 -
[508]
Edited by: Tzigan Jegos on 10/05/2011 02:13:27 Will the new forums have a block/ignore user button?
edit: If yes, does it also hide threads started by ignored users? |

Salpad
Caldari Carebears with Attitude
|
Posted - 2011.05.10 02:12:00 -
[509]
6. Will you implement rentable lab slots in POSses in high-sec? That is, slots that can be rented by strangers? What about production slots?
7. Are you pleased with the current war declaration mechanics, including the ability of large corps with hundreds of members being cheaply able to harrass small carebear corps with a handful of members? Or are you going to do something to re-balance things, e.g. make it more expensive for a large corp to war dec a small corp?
8. Is the bounty system working as intended? Am I actually inflicting real (albeit delayed) pain on an enemy of mine by adding to his bounty tally? (Hint: No!)
9. Will you introduce modules or rigs to expand alternative storage bays, e.g. to give a capacity bonus to the Orca's ore bay?
10. Will you introduce new bays for ships that don't already have them, e.g. charge/ammo bays for "combat" type T2 ships such as Assault Frigates and HACs? A charge bay for Exhumers to carry mining crystals would also be mice, and of course both Exhumers and Mining Barges really should have ore bays.
11. The new module stacking is nice and easy to use (I know the official jargon is not "stacking" but I've forgotten what it is - sorry) and easier on your server, but when all my 6 or 7 missiles are combined into a single visible game object, it's much less visually impressive. Is it possible that you can modify the game so that each such object uses a graphic that looks like 3 to 7 missiles (depending on how many there are in the cluster) visually, even though in game-mechanica terms, and server object terms, it still behaves as a single object? Beam weapons look awesome, and we missile users are envious. I want to look awesome when I unleash a missile volley!
12. Why is there no in-game indicator when a player character has been invited to an event via the EVE Gate Calender function? A lot of players don't even know EVE Gate *exists*.
13. This is not actually a question. I just want to say thank you for all the improvements you've made recently, and for some of the upcoming stuff you've announced, such as the font change!
-- Salpad |

Har Harrison
Amarrian Retribution
|
Posted - 2011.05.10 02:13:00 -
[510]
Haven't had time to read the preceeding 17 or so pages, but my question is
When is Faction Warfare going to get some love and the issues fixed?
http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1489084&page=1
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Salpad
Caldari Carebears with Attitude
|
Posted - 2011.05.10 02:15:00 -
[511]
14. Missiles are the only weapon system that have a "size-crossing" module or ship type. Assault Missile Launchers enable cruisers and battlecruisers to fight frigate-sized targets easily, and Stealth Bombers are frigate-sized ships that can launch torpedoes, weapons effective against battleships. (please note that these weapons suck - as they should - against equivalent-sized targets. You're silly to use your AMLs against cruiser-sized targets or larger, and a Stealth Bomber cannot fight other frigates at all, nor even medium-sized ships; this is about role specialization.)
14a. Are you going to expand on the missile concept by introducing a similar launcher fittable onto battleships that fires missiles efficient against cruisers?
14b. Are you going to introduce analogous guns, so that a gun cruiser can be efficient against frigate-sized targets, and a gun battleship can be efficient against cruiser-sized targets?
14c. Are you going to introduce analogous drones, specifically a medium-sized drone optimized against frigate-sized targets, and a large drone optimized against cruiser-sized targets?
14d. What about gun-based analogues to the Stealth Bomber? A frigate- or destroyer-sized ship able to mount and fire a few very big guns?
14e. Similarly, what about a special drone category that normal ships cannot use, but which can be utilized by frigate-sized Drone Bombers, and which is optimal for use against battleships?
...Or are you happy with AMLs and Stealth Bombers being the only weapon systems in the game that can cross the size boundary and be optimal against enemies differently sized from themselves (while sucking big time against equivalent-size enemies)?
-- Salpad |

Grath Telkin
Amarr Sniggerdly Pandemic Legion
|
Posted - 2011.05.10 02:16:00 -
[512]
So two years ago in that thread you link in the OP it was said that "Local was an admitted problem and you were working on a fix that would involve an indepth change to scanning and intel gathering methods".
Its been 2 years. Local is unchanged completely, and remains just as broken of a god mode as it was when you admit it in that thread.
When do you expect to fix Local?
|

Scuttle Bunny
Amarr
|
Posted - 2011.05.10 02:18:00 -
[513]
When will the 0.0 anom roll back happen? Will you be adding missile launcher hard points to go with the new turrets? When will the next gen of graphics be rolled out? Will there be comets/real life sized belts/more exploration depth soon? When is dust 514 coming out?... and will there be a a PC port (makes more sense technically) Which class is most likely to ever get a T3 class? Will you ever fix short range ammo? Remove defender missiles from NPCs? Allow more module slots for more point defense weapons like on real ships?
er.. thank you! :D Scuttle Bunny
And now....The sound.... The sound of Jupiter!! "wahhhaaalllwahhaaalllaawwahhallawahh" |

Salpad
Caldari Carebears with Attitude
|
Posted - 2011.05.10 02:20:00 -
[514]
15. Have you considered less frequent expansions, so as to give yourself more time to get things right? Like once every 10 months? That'd still be about thrice as good as World of Warcraft does it.
16. Can we have a missile-based destroyer-sized T1 hull please? All five ship sizes (from frigate to battleship) offer gun-based T1 hulls, often multiple versions, and four of the five ship sizes also offer missile-based T1 hulls, often multiple versions, but the destroyer size is guns only. This creates a slight progression jar from a missiles-only pilot, in that he has to go directly from frigate to cruiser.
17. Why is NPC damage types not readily visible? Other games have more detailed and much more accessible combat logs, making it super easy to realize that one has fitted the wrong resists, e.g. Why is EVE so obscure in these regards? Note that I'm not asking about information that shouldn't realistically be readiliby detectable by my shio's sensors, such as he resists of the NPCs. Only the damage they do. I'm envisioning some kind of bar graph that shows the total HP damage taken in the last 10 or 15 seconds, divided into EM, kin, therm and exp, or something.
18. When are we going to get member-only corporate stores using a LP currency? I want to make cooler stuff available to my members, but right now my only option is to give it to them on a case-by-case basis, or put it in an accessible hangar from which they can - if they wish - take everything. As a CEO I want to be able to dole out LPs that the members are then free to use as they wish to buy stuff from my corp. (I'd also like to be able to set an LP salary to all members of a given rank, in addition to whatever I feel like doling out on an ad hoc basis). When are you going to implement that?
19. When will you make FW missions stop sucking? They're hugely dangerous, requiring me to jump far into low-sec, bt the rewards are stupidly small.
20. Do you have plans to not shut the server down daily eventually? Just moving to a 48-hour schedule would greatly help players in certain time zones. Or even a 20/28 hours schedule, where one day you shut down at 9 UTC, then the next day at 13 UTC, then either the next day you shut down at 9 UTC again or else you keep it online until 9 UTC the day after (a total of 44 hours). Or are you happy with shutting down every single day always on the same time of the day?
21. Do you plan on making standings to NPCs erode? Or security status? I'm thinking something like 0.02 per week if above 5 or under -5, and 0.04 per week otherwise, shifting gradually towards zero? (Maybe more slowly than that for faction standings)
22. Some Caldari ships, such as Deep Space Transports and Assault Frigates, have one of their bonuses applied to active tanking. Do you think that is wise, or would they be more balanced if the bonus was changed to something passive in nature?
23. Rigs or modules to increase strip miner range? Are there plans for that?
-- Salpad |

Nick Vandelay
|
Posted - 2011.05.10 02:21:00 -
[515]
Edited by: Nick Vandelay on 10/05/2011 02:25:38 Two questions related to Incarana:
I'm sure walking around as an actual person is something that's been in CCP's minds and the minds of most eve players since eve first started. At what point though in Eve's history did CCP actually begin to take the idea of walking in stations seriously, and treat it as something that is technically possible, rather than something purely conceptual? Did you guys always consider Incarna to be something you guys would eventually achieve? If not, then at what point was it that it changed from an just an idea, to an actual possibility?
Other question: do you guys have any plans with regards to differences between walking in stations in low-sec and high-sec stations?
Peace!
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wulgarra
|
Posted - 2011.05.10 02:22:00 -
[516]
How will Dust 514 incorporate a class structured online play system. Sutch as CoD with "create a class", Simmaler? Diferent?
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Johnathan Roark
Caldari The Graduates Morsus Mihi
|
Posted - 2011.05.10 02:23:00 -
[517]
Any plans to keep the 3rd party app devs more informed or get them more involved with changes in the api?
POS-Tracker 3.0 Hosting |

Thomas Gallant
Gallente Secular Entropy
|
Posted - 2011.05.10 02:25:00 -
[518]
Is there an ETA on when the Captain's Quarters will go live?
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Rendiff
Gallente Black Omega Industrial
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Posted - 2011.05.10 02:28:00 -
[519]
What ever happened to that create a starship contest?
Are there plans to add anymore permanent ships usable by regular or casual players? Not that the Shansha super carrier isn't cool, but 90% won't ever see one. -------------------------------------------------- "Real men settle their differences the old fashioned way. With violence."
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Rose Hips
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Posted - 2011.05.10 02:30:00 -
[520]
Will you ever find out what is causing Mac client to only start 1 in 3 attempts?
Will you fire Cider?
Can you get the Cider people to join the forums and give them a color (yellow)?
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Babee Cakes
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Posted - 2011.05.10 02:33:00 -
[521]
Why in nullsec do you get an aggression timer. Nullsec is supposed to be no rules, anything goes. There shouldn't be any timers or restrictions period!
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Rose Hips
|
Posted - 2011.05.10 02:34:00 -
[522]
Ship Crews:
1. Can you define how many crew is in EACH ship model.
2. Can you make a simple kill male random generator that says how many crew survived/killed?
User Interface:
3. Can you allow the two different CCP teams to change the dang descriptions of the modules, maybe give some REAL HELP about what they do, and don't do.
4. Ship Formations 4a. Ship Formations Ship Formations 4b. Ship Formations Ship Formation Ship Formations? ^^^ Because you teased us with them.
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Briani
The Dotted Line Eve Trade Union
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Posted - 2011.05.10 02:36:00 -
[523]
Will you make corp standing to faction a requirement during the refueling upkeep and not just when placing a POS in hisec? something like: corp standing + starbase charter = online POS.
also could the corp standing to faction system be expanded to allow POS in 0.8 and 0.9 systems with the caveat that the corps faction standing should have more than 1 player contributing to that standing.
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Rose Hips
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Posted - 2011.05.10 02:37:00 -
[524]
Why won't you let me dress like a ****... even Disney movies have more skin.
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Captain Mung
|
Posted - 2011.05.10 02:41:00 -
[525]
Edited by: Captain Mung on 10/05/2011 02:44:14 Is the warp enter/exit effect ever going to look like how it is shown in the EvE trailers? In the trailers ships accelerate/decelerate very rapidly as if someone is slamming on the brakes (or mashing the gas), which looks much cooler (as CCP knows because well.. they put it that way in the trailers rather than how it actually looks in game), in game ships exit / enter warp relatively much much more slowly. So when are the trailers going to reflect how warping looks in game, or vice versa?
Also, when are electronic attack ships and black ops ships going to be changed so that they are useful? Black ops ships are good for covert ops bridging and thats about it. Electronic attack ships are good for.. well.. exploding easily. So when will they be modified (or are there plans to modify them)?
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Gimpb
Fusion Enterprises Ltd
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Posted - 2011.05.10 02:45:00 -
[526]
Props for doing this again! thoroughly enjoyed the answers the first time around.
The CSM recently announced they're going to encourage you guys to iterate on ship balance in smaller more frequent bits compared to the large changes with a long time in between. What has been the reason for the huge but slow iterations? Do you think this is something that's likely to change?
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Rose Hips
|
Posted - 2011.05.10 02:46:00 -
[527]
Can we have more ship models with the EXACT same attributes (or insignificant changes)?
Rational: This would give Eve more color and choices for pilots. Not just a Raven 2, but a new model design that is simply a Raven in attributes. Will give some choices to pilots that prefer Chevy over Ford.
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Salpad
Caldari Carebears with Attitude
|
Posted - 2011.05.10 02:46:00 -
[528]
24. When a POS leaves reinforced mode, some types of anchored weapon, such as ECM and missile launchers, stop working. Is this working as intended? If yes, how come some POS types, such as Caldari, have bonuses to anchored missile-type weapons?
25. Are you gathering ship usage statistics? Specifically statistics of how many player-hours each ship is flown in any kind of combat, regardless of whether it is PVE or PVP? If you are not doing this, what is your reason? What other powerful tool do you have to discover the true opinion of the player base of the various ship hulls that you offer, so that you can re-balance?
26. For almost any ship or weapon stat in EVE, there is a skill you can train to improve it. You want more shield HP, there's a skill to train. You want faster shield HP recharge, there's a skill. You want faster ship flight, there's a skill. You want more CPU, there's a skill. Yet there is no skill to increase sensor strength? Are you planning on adding such a skill? Or four skills, one per sensor system type?
27. CPU is much harder to come by than powergrid. For powergrid, there are several modules to choose from, including some quite powerful ones (+15% for Reactor Control T2), and also rigs. CPU is harder to get, with ony one module and no rigs. Have you considered adding an Advanced Electronics skill that gives +2% CPU per level?
28. Sometimes mining in an asteroid belt, my Hulk is stuck and cannot warp away. I have to manually fly away from the belt before I can warp. Is this working as intended?
29. Tritanium is obviously worth much more than you originally intended it to be. You also clearly intended Veldspar to be the least valuable ore, yet as the game has played out over the years, the emergent effect is very different from what you intended. Are you considering a rebalancing of ores and/or minerals, so that Veldspar and/or Tritanium will be more in line with what you originally intended it to be, i.e. less valuable and attractive. Emergent gameplay is usually good, but it is blatantly obvious that you meant veld/trit to be at the low end of the value spectrum and it isn't.
30. Can T3 cruisers get a range bonus on remote rep? It doesn't have to be as big as the bonus Logistics ships get, just a small bonus would be nicer.
-- Salpad |

Vekyn
|
Posted - 2011.05.10 02:47:00 -
[529]
Also, will we ever see PI expanded to include proper colonies and citizen infrastructure? Pins are lame, PI could be a whole mini-city builder in itself!
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Kasidis
Gallente Nexus.6
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Posted - 2011.05.10 02:48:00 -
[530]
This is a very specific question. Probably more technical than anything. I am looking forward to Incarna and all its wonders, but there is one thing that will make me very happy on the inside. Windows. Is it possible to put windows in stations that actually see what is going on outside the station? If yes, Is it planned to put this in Incarna? It would be interesting to watch all the ships go by in Jita while you sit in a station lounge.
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Rose Hips
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Posted - 2011.05.10 02:49:00 -
[531]
VERY IMPORTANT:
Give 5+ year old players some thing to gear up too!
Rational: I was impressed with the man that stood up during fanfest and took the microphone and said words to the effect "throw us senior players a bone". (I didn't hurt we was also a senior RL man hehhehe). But yes, many of our senior players have done it all. Give them something that takes 6 or 8 years to achieve, then some of the 5 year olds have something. Everyone, including the CEO nodded their head regarding this...
Will you help the 5+ year old players?
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Kuan Yida
Minmatar Huang Yinglong
|
Posted - 2011.05.10 02:57:00 -
[532]
Edited by: Kuan Yida on 10/05/2011 02:59:52 All covered already one way or another, but...
- Faction War, some very small changes would make it more attractive and enjoyable e.g. some loyalty points for plexing, and some reward or bonuses enjoyed for captured systems
- Assault Frigates, really need a clearer combat role
- Carriers--they are now essentially big logistics, really not much fun, they should really do more damage than just a t1 unskilled battleship.
Also, though a troll, these actually contain many good suggestions:
http://i.imgur.com/kfypF.jpg
http://i.imgur.com/Dw9pa.jpg
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Gangster101 PureLove
|
Posted - 2011.05.10 03:02:00 -
[533]
Has there been any talk about how skill points are being applied to make sure there is a balance for newer players to come in and be successful (not talking about isk in their wallet). T2 ships for example, is a nightmare for a new player coming into the game to fly and fit properly b/c they wait 6 years ..... 
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Verlaine Glariant
Amphysvena
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Posted - 2011.05.10 03:06:00 -
[534]
Is the Nighthawk ever going to be fixed?
Is there going to be an incarna expansion where we can walk inside our ships? Amphysvena Corporation www.amphysvena.org |

Apolion
|
Posted - 2011.05.10 03:10:00 -
[535]
Can the forums have a better filter so that topics can be searched more thoroughly prior to making a suggestion or giving an opinion that may have been dealt with?
I realy would like line of sight targeting constraints to be part of EVE tactical battles. Even the oveview should not show a ship that has been hidden from direct line of sight. Would the load on the server be too much to impose the rule; you loose targeting lock if an object, be it an Asteroid, station, or simply another ship was obscuring direct line of sight?
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Apolion
|
Posted - 2011.05.10 03:16:00 -
[536]
Will i ever be able to target a ships Engines only?
Board and hijak someone else's ship?
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Gusto Gal
|
Posted - 2011.05.10 03:27:00 -
[537]
Any chance of fixing the bounty system? currently you place a bounty on a person, that person uses jump clone to get to a clone without implants; has their friend pod them and they split the bounty. Not only did they kill you, but now they can steal the bounty you placed upon their head.
Perhaps make it a contract with a upfront cost to buy a kill right, and a payment for completing the job. This will give the possibility of private/corporation/alliance contracts in which you hire a merc group to get a guy for you provided you can sell them the kill right. They get paid rather than the guy you want killed, you get satisfaction.
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Paulize Dn'Injer
|
Posted - 2011.05.10 03:28:00 -
[538]
1. Why isn't there a Tier 3 Battleship with only missile bonuses? Or why are there two Tier 3 Battleships with blaster bonuses but only a half of one with missile bonuses?
2. Is the incredibly advanced technology to make artillery rounds travel at the speed of light exclusive to the Minmatar of all races?! Seriously, lets have some warping/MWD missiles so they can have a place in fleet battles and/or legitimately snipe in pvp
3. Have you ever thought, the heck with it, lets just base missiles off of tracking and give them optimals slightly larger than turrets, no fall-off, no criticals, no glancing blows, warping/instantaneous dmg, and just get rid of the current half-baked ideas like Defender missiles (tracking based, remember, so the ship-board guidance/painting/dish/whatever turret could be ECM'd/destab'd) and explosive radii magically lacking AoA
4. Is there a particular reason why shieled-users are cursed to be unable to tackle/ECM and defend (well, HIDs aside)?
5. Can you make Caldari ships any uglier? |

Rakamy
|
Posted - 2011.05.10 03:28:00 -
[539]
Edited by: Rakamy on 10/05/2011 03:30:09 I got one time for you all to pay attention to me now
1)When will the create-a-starship winner's ships be placed in eve and what (if any) role will they have 2)Will they be "free" special ships or build able from bpo (or bpc)?
Also this
Originally by: Paulize Dn'Injer 1. Why isn't there a Tier 3 Battleship with only missile bonuses?
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Delta Jinx
|
Posted - 2011.05.10 03:30:00 -
[540]
Are there hidden functionalities in the WH sleeper sites - such as information Sanctums in C4s - which have the building that blows up and gives a "information lost forever" message? If so - how do you activate them!
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Captain Nao
State War Academy
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Posted - 2011.05.10 03:36:00 -
[541]
EM damage(amarr) drone is inferior to other type at any aspects. serious balance needed.
This issue was also in 2008 thread but Zulu's reply was just 'look into' and nothing changed.
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Nevermore Akiga
Caldari Serenity Prime
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Posted - 2011.05.10 03:38:00 -
[542]
Edited by: Nevermore Akiga on 10/05/2011 03:39:45 Will you make a movie involving the big events of the last 8 years? So excited even just imagine that. I mean the ingame events like wars among alliances. maybe |

Johnny spacy
Caldari Knights of the Old Code Intergalactic Exports Group
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Posted - 2011.05.10 03:41:00 -
[543]
T3 Battleships through Wormhole tech ie new Invention blueprints, but using the same mods for T3 cruisers...
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Axon Atom
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Posted - 2011.05.10 03:43:00 -
[544]
sorry one more question. : )
Will the new turret models open up the door to possible customizable tech 3 turrets?
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Svandis Illuvatar
|
Posted - 2011.05.10 03:47:00 -
[545]
Questions:
Does CCP have any plans to expand wormhole content (for instance, adding an additional layer to each type, 1-6, accessible via reverse engineered probes), and additional tech 3 ships, in the next 12-18 months?
Does CCP consider a remake of the PoS system (ala the beating a dead horse thread) to be something serious that needs to be done in the next 12-18 months?
Are there any plans to implement moon-mining in wormholes (perhaps for rare materials used in additional t3 production)?
Are there any secrets in the currently implemented wormhole sites (such as the integrated terminus), that players have not discovered?
Will there be additional design a ship contests in the next year? Was the winner of the CCP version of these contests picked partially because CCP was not prepared to design and implement additional t3 ships at this time? (Peregrine fan here)
With the demise of the new UI a few months ago, have these plans been shelved, or is CCP still working on this?
Thank you!
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Duke Kessler
Caldari Proposition Thirteen The Third Rail
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Posted - 2011.05.10 03:53:00 -
[546]
Any plans to revamp the low sec/0.0 access limitations. Mainly increasing the number of systems to scale to the increased player base and adding more access points to reduce bottle necks. The main idea being that currently there are many 0.0 choke points that can easily be held by a corp/alliance. This prevents small groups from pushing into low sec/0.0 and forces fleet warfare. Low sec was much better when you weren't camped in everywhere.
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Daniel Darkcross
|
Posted - 2011.05.10 03:54:00 -
[547]
Ok CCP... How about a jovian expansion? is there anything on the sort?
Also about what you said in fanfest of the new content setup. More background stories, new chronicles, not so many walls of text and actual blueprints and schematics of ships... when is that coming? or will we have to wait till world of darkness comes out to see that?
Last question i promise, is there a short term plan on changing how rats work? Improving their AI and lowering their numbers? or is it also for a 2015ish date?
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Slozhenitsyn
|
Posted - 2011.05.10 03:55:00 -
[548]
Questions from the Linux chan. 1) are you testing your releases under wine? atm everything runs so good that some of us are afraid that new neat features will break things up. 2) second question is related to the first one. EVE online was well-known in the Linux community mostly for being so "multivariable" and highly text-based. observing the development process we can see that written or even indirectly given information tends to be shown. is that your policy or cq are a place to stop? 3) will I be able to turn off cq and all the upcoming graphical features?
Thank you for your time, Sloz.
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EdwardNardella
Capital Construction Research
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Posted - 2011.05.10 03:59:00 -
[549]
How many corpses are in the hangar that contains the most corpses? CCRES is recruiting pilots who want to live in WSpace/Wormholes. Fill out an application here! |

Slozhenitsyn
|
Posted - 2011.05.10 04:00:00 -
[550]
Ah, and one more thing - I wonder if my pilot's face is even close to look like Spock's?
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Andrev Nox
SOMER Blink Cognitive Development
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Posted - 2011.05.10 04:01:00 -
[551]
Firstly, this is not intended to be a whine. Please take the tone of this post as honest inquiry.
The past 9 months or so have seen a significant rise in the number of bugs/non functionality in patches, as compared to patches between RMR and now (Pre-RMR was significantly worse than now.) Has there been a chance in the QA department/procedure, or was there some type of underlying code change that exposed new code changes to higher risk of defect?
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Sgt Napalm
Veto. Veto Corp
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Posted - 2011.05.10 04:18:00 -
[552]
Hey dudes,
Is a hybrid buff or more specifically, blaster boost in the agenda anywhere? This would date back to when web's were changed.
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Nomoka
|
Posted - 2011.05.10 04:21:00 -
[553]
Are we gonna see some new effects for the missiles? Instead of having the missile appear from the middle of the ship wich makes no sense.
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Veritas Vates
|
Posted - 2011.05.10 04:29:00 -
[554]
Questions:
Of the two, which is CCP's higher priority, playability or realism?
Do any of the forums have a dedicated CCP Employee whose primary job it is to read and route to other CCP memberÆs relevant queries/discussions and/or a synopsis?
When you are warping to a mission location or entrance directly (as opposed to using an acceleration gate), is there an intended reason why can't we choose our warp in distance?
Is there a web page or forum that lists those things, which CCP has declared policy as to being considered exploits?
Are T2 BPOs that are destroyed put back into the game somehow?
Will there be Tech 2 or faction ship models coming out which don't resemble their Tech 1 counterparts?
Why are so many Meta 4 items equal to or superior to their tech 2 counterparts in every category? Is that by design or because changes left them antiquated?
How many Polaris' are currently in the game?
If you were to take a poll of CCP employees, what would be their favorite soft drink?
What Kind of turrets do the Jovians use?
Are there future plans to have the Astronautic Engineering skill perform some useful function?
Wish List:
Any chance, in planetary interaction, that we could get a button similar to the zoom in on command center, but that zooms in on the first ECU then the next with the next time it is clicked?
Are there any plans to include a counter for the number of missions per agent level completed toward the next storyline of that agent level, on the faction info pages?
Can we have a display in the Science and Industry window, jobs tab, that when no job is selected, will show us a current total of how many Manufacturing jobs, and how many Research jobs are currently in progress with the current filtering options?
Are there any plans to replace some differentiation between starting characters, such as one education choice getting frigate 3, another mass production 3, and the third labratory operation 3?
Can we have a single character API key, to give someone limited access to just one of the three possible characters on an account?
Are there any plans to increase the cool down time for war declarations that expire or are cancelled, or simply drop the increasing fee for continuing an existing war, thus preventing the 7 out of every 8 days war?
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Hockston Axe
Amarr
|
Posted - 2011.05.10 04:35:00 -
[555]
Has Hilmar ever been to the system Hilmar in Kador? Was it named after him?
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Jehan Markow
|
Posted - 2011.05.10 04:35:00 -
[556]
I heard this really nasty rumour that CCP will be completely ditching departmental Connections skills because of something regarding agent quality. Seeing as I have spent well over 100M on those connections skills but made back about 30% of my investment, how are CCP planning on making sure I am reimbursed (if indeed this rumour is true)?
When Learning skills got removed, I thought it was a massively unnecessary dumbing down of the game that made it less interesting as it prevented the stratification of the player base into intelligent and gank-horny categories. If the individual connections skills are removed, this will remove yet another entertaining element of the game. Honestly, I wish you guys would find some actual problematic game mechanics to fix rather than monkeying with some of the niftiest parts of the original program. How about fixing all the problems with corporation interfaces? How about streamlining the membership list? How about fixing corporate roles? How about making sovereignty mechanics more balanced so that defenders have an incentive to defend? Drakes are still a bit overpowered, and large PVP battle lag is still a problem. It seems that these issues are far more pressing than a skill area that some small (but growing) percentage of the EVE Online player base fails to understand because they are not mature enough to understand how cool this game is.
So, if the nasty rumour is true, could you at least give us some idea of why it was decided to make this a priority over more crucial issues? Maybe because you could kill off the skills with one programmer instead of 20? Please, I'd really like to figure out whether it's worth continuing to spend my time in a game where my investments are repeatedly devalued.
Thanks, Jehan Markow
|

Amy Elteam
|
Posted - 2011.05.10 04:52:00 -
[557]
As game designers, your design decisions have great potential to affect players. When you're considering a change to a mechanic do you find yourself thinking 'this will maybe upset a lot of players, this will be awesome!'
Does the anticipated player reaction play any significant role in game design.
Oh, and when can we get a missile launcher hardpoint on the Ibis, it's a damn shame that this ship can't use missiles.
|

Hockston Axe
Amarr
|
Posted - 2011.05.10 04:53:00 -
[558]
Why were militants removed from the market? They were there years ago and still drop in missions as required item + extras but now theyÆre contract only. There are a few items like that. Why are micro class mods (besides mapc) still on the market after all these years?
Will livestock units ever have a use? Marines to cash in for NPC support in Dust for example.
With my noctis making a huge blob of cans around me will we ever get a right click æopen all nearby containersÆ like we have for abandoning them?
|

Slozhenitsyn
|
Posted - 2011.05.10 04:55:00 -
[559]
How do you like idea of freezing the current game client for low-end machines? Is it technically possible?
|

Sophisa Tempscire
Minmatar The Firestorm
|
Posted - 2011.05.10 04:56:00 -
[560]
When are you going to fix(or just turn off) rat jamming?
|
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Bob Niac
Gallente Fink Operations -Mostly Harmless-
|
Posted - 2011.05.10 05:10:00 -
[561]
Edited by: Bob Niac on 10/05/2011 05:15:18 Will we see more diversity in capital engagements / fleet fights? (More shipstypes, less supercapitals)
Battlecruiser Logi? Please?
More destroyers?
Scripts need to be used more imo. Could CCP see if we can use them on more existing modules? Also Could scripts get their own ammo slot so they can be used with turrets?
Is 4G really 4G right now? Or is it the "Diet coke" version?
Almost forgot.... what ever happened to cargohold partitions? Could we get more of thise? ammo, fighter bays, etc...
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Ataxio
|
Posted - 2011.05.10 05:13:00 -
[562]
How curious.
Bethesda starts up a open forum for questions about Skyrim yesterday.
http://forums.bethsoft.com/index.php?/topic/1187193-announcing-the-skyrim-fan-interview/
& now this.
I smell fear & doppelgangery.
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Terenius Neo
|
Posted - 2011.05.10 05:13:00 -
[563]
Edited by: Terenius Neo on 10/05/2011 05:15:01 Edited by: Terenius Neo on 10/05/2011 05:14:02 Will there be some sort of FW uniforms for our avatars with rank insignia on them once Incarna is released? Would be nice for the ego of my characters! 
|

Hentes Zsemle
|
Posted - 2011.05.10 05:21:00 -
[564]
When and how are theese questions are going to be answered? So far this thread feels like a CCP troll.
|

Brent Anderson
|
Posted - 2011.05.10 05:23:00 -
[565]
Can a new Missile type be added for use in larger Missile launchers. MIRV type missile.
Example: Torpedo launcher on a battleship fires a single Torpedo that splits into three standard missiles. In use for close in defense of larger ships against smaller nimbler ships.
Downsides to MIRV missile Much shorter Range then normal, Also the smaller missiles are FOF not targeted, and finally cost...these Buggers ain't cheap.
Just and Idea but I've read to many sci fi military books and such so don't see how this wouldn't a possibility.
Another Idea is kinda against jetcan Pirates.... Booby trapped jetcans. Look Like jetcan, Scans like jetcan, till you open it and your not the owner or someone who's suppose to get it....and BOOM. Explosive Jetcan Booby trap. Bane of Can pirates everywhere.
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Marius Jacobs
Gallente
|
Posted - 2011.05.10 05:35:00 -
[566]
I would like to know why the "Story" bit of EVE has gone a down a lot since the Empyrean age days? I remember how the Empyrean Age Novel tied in with the game. I remember how events was unfolding and In Game Story was unfolding via the login screen where you select your character. I remember the Vids CCP made to tie in with the Expansion and the Novel at the same time...The carrier smashing into the station...holding my breath watching the "News vid" of that and the minmatar fleet at the concord station...and even while we were waiting for the Expansion being deployed and the EVE servers were down, we had a thread we could watch as the events in EVE unfolded. That was awesome.
Nowadays all you see in the News thread where you select your character is stuff about how some Alliance I will never see or has never heard about has lost a Titan...or other non Canon, non story crap.
PLEASE bring back the strong story content as there was with the Empyrean Age expansion!!! Big Up to Tony Gonzalles (sp?) writing the 3rd Novel...but get these IP creators more involved in the game as with Empyrean age. News threads, In game "News Vids", Novels...common people...PLEASE 
|

Germisal
|
Posted - 2011.05.10 05:35:00 -
[567]
Why can't I modify a corporation buy/sell order made by someone else with the proper roles in corp. Afterall, it's corporation order, not personal. Now only the original marketeer can modify the order. |

Alias 6322A
|
Posted - 2011.05.10 05:43:00 -
[568]
Three Questions, one easy, two kind of loaded. Thanks for answering!
1) Like turrets, are missiles slated for an upgrade graphically? ("Poof - My Ship birthed a missile" needs change badly)
2) While there are tons of threads (and ideas) on Faction Warfare and how to improve it, does CCP have a team actively working on Faction Warfare improvements? Looking for details - not just yes or no, though even that would be nice. =)
3) Incursions was a step towards helping players get together, but inherently EVE's cut-throat system makes random-player fleets too risky to try. Has CCP considered truly 'safe' environments (likely early in pilot's life) in which players don't need to fear one another? i.e. Random Fleets assembled to take on an Incursion or Challenge X without worrying about shooting each other down. (No I don't support this idea, but it directly relates to getting new players involved without giving them reason to ragequit in month 2 when they lose that ship they spent month 1 getting.)
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Max Kolonko
Caldari Worm Nation Ash Alliance
|
Posted - 2011.05.10 05:52:00 -
[569]
Edited by: Max Kolonko on 10/05/2011 05:54:07 Will there be any iteration to WH content? When will we see new T3 ship class (like frigs or maybe destroyers)?
Can we get new sub forum in EVE Gameplay Center on forum dedicated to Wormholes? Max Kolonko |

Daemon Yorick
|
Posted - 2011.05.10 05:52:00 -
[570]
I'll start by saying I'm a dreamer and I over think things.
Changing Security Status of Systems Why can't sys sec status be dynamic as in:
- Alliances able to create 'CONCORD' like system, made for BS/BC/Frigs w/elite drone AI's that patrol gates, attack reds, respond to 'distress' signal, etc.
- Changes as more reds and/or outlaws appear
- Changes based on number of recent kills
Stations/Outposts Can the current 'outposts' be reclassified as stations (since they are) and new outposts be made available as in:
- Tons of outposts are seen in missions, why not make them available to build use?
- Special focus/limited compared to stations (mining, harvesting)(only X # dockable, shared hangar, uses fuel)
- No limit to number of stations in sys
- Corp/Alliance can anchor in NPC space (taxed (goes to sov holder), uses convoys)
Galaxy makeup Why not allow the galaxy to alter form as in:
- Factions wage war
- Wars result in gain/loss of faction sov, sec status, etc.
- Joinable NPC fleets
- Loyalists benefit (lead NPC fleets, LP, faction ships, etc)
Invention There is no 'inventing' in the current system. Why not allow invention/research that creates new/different items as in:
- Shield hardening arrays use meta 1 items, why not substitute a meta 2, tech 2, or faction mod instead? Different fitting requirements, bonuses ...
- Corp/alliance/faction that 'invents' a new item gets bpos for it, others can only get copies (similar to patents (time available to make isk before becoming public))
- Our scientists make WH travel possible, FTL possible, change fabric of space (I assume that's how webs work), but can't make a power generator POS mod? Or a computer (CPU) mod? I understand this could make invincible POS, so make the control tower only able to control so many mods, changes on tower size
Pirate factions Why can't I be a 'turncoat' and join a pirate faction as an actual member, as in:
- 'black listed'/red overview icon (not CONCORD killable since they ignore pirates even if they are attacking ships within range)
- Character customization to reflect new appearance
- As standing/loyalty increases, greater effect over NPCs
- able to alter missions (bring in a new wave, alter composition, direct NPCs against missioner)
Standings I see no 'real' benefit to standings, only losses. Sure you get better agents (as effective as time/number of missions based) and the station manager likes you (social skills), but why can't standings play a larger role?
Other Why isn't there a can available that benefits ice miners? There is no can that allows an 'extra' cube to be stored (giant secure container gives only 900 m3 extra space, not enough for an ice cube).
Why not make commodity items more useful, especially those that have no/little use such as extra people? Example: take down POS shield, move ship to within 2,500 m, put X marines in the POS, hope they can kill the operators, giving you control of the tower. OR freedom fighters and stranded pilots getting ships and patrol POS/gate for you. OR Scientists reduce research time.
Why can I not rebuild ruined ships/stations/structures at a reduced cost? Tons of ruined stations exist in missions, why not rebuild them and have a corp/alliance/private station?
Why can't a corporation hold sov without forming an alliance? Takes tons of SP (and isk) to get alliance skills but a single corp may make up the entire alliance. Why are they punished?
When station habitation becomes a reality, will our characters need nourishment? I have lots of frozen seeds I could plant in my soil with fertilizer in my special outpost to sell to the casinos plus I have dairy products, long-limb roes, spiced wine, spirits, tobacco, etc. I also have live stock and wheat.
Can our characters wear the tags we have? |
|

Dayreth
|
Posted - 2011.05.10 05:54:00 -
[571]
Edited by: Dayreth on 10/05/2011 05:58:34 Edited by: Dayreth on 10/05/2011 05:56:11 What are the plans for additional T2 BSes or T3 of any size? Any plans on cutting down travel time? it's really not fun to waste 30 minutes doing nothing to get somewhere fun, be it hisec where all systems are the same or deserted lowsec. Any plans for arena PvP? The worst thing about eve PvP is that you waste alot of time searching for interesting targets. Interesting means above 10% and below 90% chance of a win. Plans on adjusting aggro mechanics to make griefing the hisec incursions harder? (allowing fleet to respond when someone harasses logi, or prevent loot-stealing). Incursions are a good start, will there be a more advanced PvE content? What do you think about some meaningful rewards that can't be traded in any way, like +50% to bonus effect of that rig on the ship that lasts while you own it. ejecting, trading, putting into corp hangar will remove it.
Wormholes: make worholes more exiting to new players by making effect strength independent of difficulty class - C1-C3 are most popular, but the system's effect is mostly irrelevant.
Modules: Plans to make capacitor batteries, +% armor modules useful?
|

CAPTAIN SP0CK
|
Posted - 2011.05.10 05:55:00 -
[572]
how long do hampsters live
|

CAPTAIN SP0CK
|
Posted - 2011.05.10 05:59:00 -
[573]
will there be any plans for a T3 mining ship in the future
|

Cattis
Hidden Agenda Deep Space Engineering
|
Posted - 2011.05.10 06:03:00 -
[574]
Why hasn't my plex contract to CCP Plex for Good been accepted? It was issued over 2 days ago, it is contracted to correct character and it is correct type of contract.
|

dhunpael
Caldari Narwhals Ate My Duck
|
Posted - 2011.05.10 06:03:00 -
[575]
are jumpbridges going to be removed?
|

Dajli
Minmatar True Companion Services
|
Posted - 2011.05.10 06:04:00 -
[576]
I'm wondering what is the exact sizes of the ships or at least the frigates to a person (also pod size to a person)? I have read the rifter/747 comparison. I have seen the comparisons online but there is no way to really get an exact comparison. I can get and have gotten a rough idea of pod size to a frigate through various means but beyond the itty bitty graphic of a person to a frigate on youtube or the EVE ships poster it's just too hard to get a "zoomed" in view.
A related addition to that question is is this general size comparison intentional? I mean only being able in-game to get a general comparison with a pod rather than a person standing right by the cockpit or a ship or something like that.
At least knowing the size of a pod to a person would give me a better idea. Is the person curled up in a pod half their size? Is the pod the same length as a person? Is it twice as big?
|

Thunderpants Longdrop
Amarr Privateers Privateer Alliance
|
Posted - 2011.05.10 06:05:00 -
[577]
I have three questions:
1. Will I ever be able to change a characters name?
2. Will it be possible to change the colour scheme of a ship?
3. Would it possible to kill characters who loot the container contents from a destroyed enemy craft without drawing upon the ire of the security forces? Therefore, a player who steals the contents of a can from a Pvp wreck will not be attacked by the security forces, but can still be attacked by the player who made the initial kill.
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Ciarente
Re-Awakened Technologies Inc
|
Posted - 2011.05.10 06:06:00 -
[578]
Are there any plans to overhaul the corporate management interface? |

Mara Rinn
|
Posted - 2011.05.10 06:06:00 -
[579]
Originally by: Daemon Yorick I'll start by saying I'm a dreamer and I over think things.
Changing Security Status of Systems Why can't sys sec status be dynamic as in:
- Alliances able to create 'CONCORD' like system, made for BS/BC/Frigs w/elite drone AI's that patrol gates, attack reds, respond to 'distress' signal, etc.
- Changes as more reds and/or outlaws appear
- Changes based on number of recent kills
The reason I was given at FanFest 2011 was that security status is coded into the database, and having it dynamic would mean far too much data being transmitted to the client.
Of course when you stop to think about it, you could encode the -10.0 to +10.0 range as a single byte, meaning you need 7.5kB to update the "bytemap" of all system security statuses. There are further optimisations of course, since you don't really need the system's security status on the client until someone opens the star map with stars coloured by "security", or when the autopilot has a path programmed in, or when someone attempts to activate a jump gate from hisec into a system which is now lowsec.
A "cache primer" could be sent to the client on every login, thus ensuring that the player has fairly recent data. Updates could be sent as systems change status, with the security system ensuring that sec status doesn't change particularly quickly.
I would actually like to see all space working by the same rules, with the exception that empires will have access to CONCORD upgrades for their IHUBs (i.e.: the technology enabling CONCORDs rapid response network). Add FW style plexes to nullsec, so small gangs can increase the security status by running their enemies' plexes, while allies need to keep running the plexes to keep the "ships killed by us" count high. Add IHUBs and TCUs to all empire space. Give faction militias the right to plant IHUBs and TCUs on behalf of their respective empires (i.e.: a TCU placed by the 24th Crusade will claim that system for the Amarr empire), including cyno jamming lowsec to ensure that FW fights only ever involve subcaps.
But this is a questions thread, I'll take my nonsensical ramblings back to the cupboard where I belong ;) -- [Aussie players: join ANZAC channel] |

Cpt Bond
|
Posted - 2011.05.10 06:15:00 -
[580]
In regards to corporations and alliances. Are there any plans to enable the access roles etc that are available within corps to encompass alliances? i.e. have access to the corp hold in an orca in the same alliance. Also something like an alliance hanger?
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Mara Rinn
|
Posted - 2011.05.10 06:31:00 -
[581]
Originally by: Dermot O'Toole Who put the bop in the bop-shoo-bop-shoo-bop and in a related question, who put the ram in the rama-lama-ding-dong?
The Edsels released that song in 1957, having been in existence since 1950.
The Platters don't feature that song on their discography, even though they are widely attributed for that song on lyrics sites.
The correct answer, of course, is unrelated to the facts:
Q: Who put the bop in the bop shoo bop shoo bop?
A: I want to shake his hand, he made my baby fall in love with me!
-- [Aussie players: join ANZAC channel] |

Untelo1
|
Posted - 2011.05.10 06:43:00 -
[582]
Why is the Caldari freighter named Charon, when Gallente is clearly the race whose ship names are based on Greek mythology?
|

Wotlankor
Black Aces Against ALL Authorities
|
Posted - 2011.05.10 06:44:00 -
[583]
You put all these players into systems together and make a joke out of locating them thus making it hard to solo roam. So you have campers sitting for hours with black OP cynos waiting to get a kill because of this. Presently people move via jumpbridges to high population systems, the gates are not traveled that much anymore. Battleships used to be the mainstay of any fleet. Now there is a new "I win" Button in the form of supercarriers. Dreads used to be viable but have been made obsolete. So many ships are completely useless and could well be removed. Merlins anyone? They used to fill a role that has now been taken over by larger and more powerfull ships. The ship design evolve, yes, but then remove the outdated ships.
- Will there be a change so that Sanctums show up on overview once scanned and you can directional scan them?
- Are there any plans to make the HACs (Ishtar, Cerb and Zealot) good roaming ships again?
- Will Battlecrusiers be balanced ? (good tracking, dps and ****tons of hp makes it impossible for a HAC to fight them)
- Will super carriers be adressed so we dont all have to get one (and another account) in order to play the SOV game?
- Will EvE get the "big" feeling back? (Remove all or some jumpbridges so people have to travel again, even some of the highways in high sec could go)
- Why are there even tech I frigates when they are never used other than as cyno ships and those 2-4 first days in EvE?
- Will there ever be objectives for medium size gangs in warfare?
- Will EvE return from BO/hotdropping to combat with small mobile forces that actualy travel around using gates? Please resize your signature to no more than 120 x 400 pixels and 24,000 bytes (not KBytes) - Adida |

Lidia Prince
Caldari Caldari Aegis
|
Posted - 2011.05.10 06:46:00 -
[584]
Are you working on redesigning all outdated ships of EVE?
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Escalation XX
|
Posted - 2011.05.10 06:55:00 -
[585]
Edited by: Escalation XX on 10/05/2011 06:55:08 still waiting for them to answer me facebook on what i asked but they wont coz they know its true
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hankey
Minmatar The xDEATHx Squadron Legion of xXDEATHXx
|
Posted - 2011.05.10 07:09:00 -
[586]
will you ever read your EVE Technology lab forum?
There is bug you introduced in Incursion 1.4 (more than month ago) which causes API cvs export to insert extra line breaks after the reason field. will it be ever fixed? wtf with you devs/gms? many bug reports, many bumps on forum and no reply for more than month!!!!
http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1490703
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Spin Spin Sugar
|
Posted - 2011.05.10 07:09:00 -
[587]
1. Will blasters get a relook? They are currently super nerfed compared to other systems due to their close range.
2. Are there plans for a dedicated gas mining ship (i.e. specific gas cargo hold).
3. Will marauders get a relook? The change to ECM has highlighted the extreme weakness of low sensor strength - will they be balanced to allow a more pvp role with higher sensor strength.
4. Name the singer (not the group) of my name.
5. What are your views on the supercap blobs now regularly employed in combat by those with the isk (especially those who know how to use them!). Was this what you envisaged? Doesn't this close nul sec options even more for smaller entities?
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fuel2310
|
Posted - 2011.05.10 07:12:00 -
[588]
will it ever be possible to launch a pos for self when in a player corp???
and will there ever be a log for the corp hangars on bothe stations and pos to prevent stealing?
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Pottsey
Enheduanni Foundation
|
Posted - 2011.05.10 07:18:00 -
[589]
-A long time ago there was talk about various Stealth modules with modules on the test sever we could use. Any chance of these modules returning? If not why did you decide to not use them?
-Any chance of set items? Say you fit module A and Module B and you get a 3rd extra bonus. Or fit a Gallante Navy module to a Gallante Navy ship for a further bonus??
-In the game lore will the Yan Jung or the Enheduanni make any more appearance's?
-Are the Enheduanni involved in any other parts of the gamed lore apart from Theodicy?
-Have the players discovered every major part of the in game Sleeper story? Are we missing anything major?
-Current pure drone ships are the lowest DPS ships in game. Is there any chance of drone implants or drone damage mods so drone based ships can output the same or just below the DPS other weapon systems? Right now even railguns can outmatch a pure drone ships. I would love to see damage mods take up a high slot or even take up a weapon slot so you so you have to give up weapons to boost drones.
______ How to Passive Shield Tank T2
|

Mina Sulva'r
Amarr
|
Posted - 2011.05.10 07:21:00 -
[590]
Any chance of making the home worlds look unique? I mean its only like 5, (Old and New Caldari). Cant we get a different skin for each?
Any chance of making it so that its worth raiding NPC convoys again? (only time I know of that you guys took sand out of the sand box).
You redoing the UI to make it 3D-ish. How about improving the in game maps, especially the system level one, so its more like I dont know...badass? So it shows the details you get from right clicking and "show info" but in a more cool way.
Have you ever thought about making it so when a BC or larger ship gets destroyed that instead of a "boom", there are pieces of the ship floating (clustered) in space with a (simple) animation of little puffs randomly all over the wreck (representing the crew using escape pods). It wouldnt have to be hi rez or detailed. You guys already show wrecks, why not add a little more detail. And once its salvaged or despawns you get a little "poof". *This could be toggled on or off in the options menu.
For that matter asteroids- when they are mined-out why not do a little animation? Just disappearing is well, lame.
Missiles, ahh what you could do with missiles. Id love to see the old style of missile launch animation. Or better yet, you guys are redoing turrets, why not do the same with missiles. You could have vertical launch animations, You could do turret style animations, How about instead of a single missile you have cluster missiles like the Starstreak (not three different missiles, just a different animation). Same with rockets.
Maybe most of all (and worst of all), how our ship take hits. What is it 4 different places on a ship that a laser "targets"? Im not saying battle damage, just spreading out the weapon effects. Any chance of improving that?
I like immersion.
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Nayette Ellis Dalogne
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Posted - 2011.05.10 07:26:00 -
[591]
When will the stunning new nebulaes be added in-game?
|

Jamaican Herbsman
I Love You Mary Jane
|
Posted - 2011.05.10 07:28:00 -
[592]
Will the missions have impact (other than economical impact) on the EVE universe at some point in the future?
According to fanfest 2011 material and QEN EVE needs more isk sinks. Is this something you want/need/must (to) do in the near future? Any good ideas for new isk sinks yet?
What are your opinions of the new CSM's idea to dedicate a team for ship balance?
TY
|

Phrank Phish
Black Viper Nomads Nut Up Or Shut Up.
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Posted - 2011.05.10 07:31:00 -
[593]
2 questions if i may:
#1/ have we got god and satan the wrong way around? if we take the bible as our source and at face value, god seems like a bit of a ****. he seems to make mostly bad decisions, hes a tyranical dictator, vain but also lacking self assurance and allways needing validation. hes insanely insecure and seems to be quite the sadist when it comes to punishing the innocent but lets the bad guys of pretty lightly. satan, on the other hand, is laid back, lives for himself and looks after his own. he could even be called a freedom fighter of sorts, dependind on your outlook. if looking for a modern day equivolent? god would be gadaffi: ruling with an iron fist, death to any who oppose him. while satan would be hugh heffner, living the good life and telling everyone else to relax and enjoy themselves.
and on to q #2/ how about letting us connect black ops bridges through wormholes? even if only through 1 hole at a time, the systems are connected while the hole is open so why cant the bridge find the cyno and let us go through allmost mass-less as a stream of particles / digital information / however cynos work? |

mal serentity
Gallente Hysterically Unforgiving
|
Posted - 2011.05.10 07:46:00 -
[594]
You have given special cargo's to ships. why cant we have a cargo hold for exhumers for our crystals.. and while im on the subject how about a way to repair mining crystals..
|

Lia Mee
Minmatar
|
Posted - 2011.05.10 07:46:00 -
[595]
- When will down time completely disappear?
- How will the spawning of asteroids be handled once downtime no longer exists?
- Will you make the mining profession more challenging then it is right now?
- Can you scrap harvester drones cause they suck.
- Will we ever be able to walk in side our ships?
- Will you ever design ships that need to be handled by a team of people?
- Could you tell us all ur evil plans.
|

Escalation XX
|
Posted - 2011.05.10 07:47:00 -
[596]
hey ccp
What about allowing other people to hack other people account and steal there assets and not ban them but make threats against the person making the petition
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djenghis jan
Amarr Debiloff
|
Posted - 2011.05.10 07:52:00 -
[597]
Will the walking in stations enable us to visually inspect cargo and modules?
I cant wait to personally oversee my own slave auctionà.
|

zxsteel
Darkness Of Absolution
|
Posted - 2011.05.10 07:56:00 -
[598]
Hello, my question is being aimed at hot growing topic on current changes to 0.0. What effects will be done to help correct some of problems?
Jump bridges, i hub upgrades, capitals ship changes, cyno effects!! time frame? I must have been here! |

Joly Amarie
|
Posted - 2011.05.10 08:12:00 -
[599]
Why did ya remove the cool scifi tattoo colors when you remade the avatars?
i really liked my neon tattoo under the eye.. will you implement more colors and tattoos in the future?
|

Jint Hikaru
OffWorld Exploration Inc
|
Posted - 2011.05.10 08:18:00 -
[600]
Sorry if this has been asked already.
Are there any plans to revanp the whols POS setup? I am of corse refering to the nearly 5 year old Dead Horse thread.
It is clearly something that is wanted by a vast majority of players.
One other question - What do the people of CCP make of this unkillable thread, permanently residing at the top pages of the ideas board?
Many thanks,
------------------------ Jint Hikaru - Miner / Salvager / Explorer / SpaceBum "I've got a couple of Strippers on my ship... and they just love to dance!" ------------------------ |
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Hemp Invader
Inverted Worlds
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Posted - 2011.05.10 08:21:00 -
[601]
What will happened with Assault Frigates? They were supposed to get an afterburner boost. will they get some sort of boost anytime soon?
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Alexzandros
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Posted - 2011.05.10 08:26:00 -
[602]
So with the recent changes to 0.0 anomalies and what not, you said you did this to encourage sov warfare and to break down the larger coalitions... Question is... why are you getting involved in eve politics at this point with a blatant attempt to break up the power blocks? |

Hrug
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Posted - 2011.05.10 08:26:00 -
[603]
1. Will we be able to differentiate between BPOs and BPCs in the inventory/contracts windows in the (near) future? At the moment you have to click every BP to find out what is it if you want to move it to e.g. your cargo hold.
2. Have you considered (and what do you think about) more free-form emotes in chat channels? Currently, players cam write emotes only by starting a sentence with their char's name by using "/me" (e.g. "Hrug does this and that"). Do you think it would benefit RP-ers if they could write stuff that doesn't just start with their char's name? If the channel permits it, for an example?
3. I'm a new player, but I saw some older videos with ships having engine trails - what happened to those and why were they removed?
Thanks & cheers! |

lockd0wn
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Posted - 2011.05.10 08:32:00 -
[604]
hey devs~!
Why are bpos and bpcs recorded the same in a kill mail? I love how my battleclinic stats just got dinged 3 flipping billion for having three battleship bpcs in my cargohold when i got popped.
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Shiva Russell
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Posted - 2011.05.10 08:41:00 -
[605]
Are the old Cyno and cloak sound/visual effects coming back please?
o7
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Crazy KSK
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Posted - 2011.05.10 08:42:00 -
[606]
has probably been mentioned a thousand times allready but im too lazy to read 21 pages so are Gallente ships and Hybrid guns being looked at? and is it gonna get fixed any time soon?
also could we get some more info on the stuff thats been announced at fan fest? like booster changes and contraband? or rather when is the dev blog coming for that?
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Cpt Dawg
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Posted - 2011.05.10 08:42:00 -
[607]
Questions
1. Can we get rid of the AFK cloakers by means of setting cycle times of cloak to hour or something??? 2. When are you going to bring back missile launcher mod graphics, we use to have them???
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crymyname
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Posted - 2011.05.10 08:48:00 -
[608]
yes i would like to know if ... your going to show the gallente some love ?even if it is being able to field an extra drone .or a balance on guns and tank ..you can have either but not much inbetween ...
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Sealiah
Minmatar Coffee Lovers Brewing Club ROMANIAN-LEGION
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Posted - 2011.05.10 08:52:00 -
[609]
Will there be changes to pos managment and pos roles? We need a better UI, more roles to give to exact members, etc. The entire POS system needs to be rebuilt from scratch imo.
Also, will we ever see auto-onlining que? Not anchoring, just onlining que.
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DeBingJos
Minmatar Jukebox Warriors
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Posted - 2011.05.10 08:57:00 -
[610]
Some questions:
- Do you guys already have gamplay in mind for incarna? We know we will probably be able to walk in stations by the end of the year, but will there be actual gameplay? - New turrets, ship graphics, nebula's when are they coming? I only need an estimate. (this year, next year, not decided yet...)
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DrMedFummel
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Posted - 2011.05.10 09:03:00 -
[611]
I'd like to ask two questions for now.
1. Is there a chance to get actual shipsizes balanced ? Example: Thanatos vs Machariel It looks nearly the same, but the Tahnny can store 2 Machas ?! All Caps a little bigger and the Mach a little morge like Megathron.
To CCP Guard, Top Dog in the gamemaster hall of fame 2. When will we get a fresh Permaband Song like HTFU ?(NOT like keep clickn' plox!)
3. How about a T3 rebalance ? - Cloaky, unprobable Ts are nearly unstopable - On each T3 there are just 2 - 3 Setups used, rest is ignored by players - Proteus has just ja heavy tackler usage. For PvE its nearly useless - etc. /tomjhak
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Rocanegra
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Posted - 2011.05.10 09:13:00 -
[612]
My questions:
1. Character Editor 1.1. Character Editor freezes iMac's & Powerbooks, what configuration is supposed to be necessary to be able to use it? I've given up after hours, trying to adjust a characters' chin... 1.2. Maybe it could be useful to have a wiki or documentation about how to use the character editor, with hotkeys/mouse buttons and gestures. 1.2. I also think a "freeze" button could be helpful, it's not easy to take a photo on a constant moving character.
2. UI & usability 2.1. I started a corp with my friends, all from a gamer community (wow, war, apb...), after 1 week "playing" EVE only 1 of them decided to stay, the rest left the game because they didn't undestood anything. Please would you improve UI Usability some day? I know that there're so much elements on screen that it's a difficult task, but not an impossible one. 2.2. After two months playing with the market, I've not yet understood how works the buy/sell orders, as sometimes I can sell for a price that it's not listed on the market window, other times i can't sell to a particular buy order that is some jumps from my location, even if they show on the market window... I think that there could be a way of showing wich order you can buy/sell from your location without confusing you so much. 2.3. I think that the need to click every item for "show info" is not an useful option. What do you think about a small configurable frame that shows all the relevant info you need when you mouse-over an item? 2.4. I'll add some additional information to the attributes of modules and charges window panel, so that it shows at the same time its base stats and the stats that it will have if you use it (with your actual ship/implants/skills...), some like: EM DMG: 25.5 / 37.2 2.5. You could integrate the fitting window like an overlay of your ship while you're at the dock, so that there's no need an aditional window frame, like you've done in some youtube videos with white lines+text over a rifter, showing it's modules 2.6. Please, please improve the way we need to work when looking for agents of a NPC corp, couldn't it be possible to show them with some filters, column ordering (like required standings, distance location...) or showing them in a more useful map? 2.7. The star map is a beautiful and very useful tool, but it's very difficult to use, please would you improve it so we can zoom it more? Maybe some opacity filtering for jump planning, clearing overlapping so that you don't click where you don't wan... something in the near future? 2.8. Do you accept UI/UX desings for considerations? I've plenty of experience in UX design and could send you some suggestions about my idea of a better UI for EVE
3. Ships 3.1. It's there a revision of Black Ops ships in your agenda soon? 3.2. Will there be sometime new versions of T2 Destroyers?
4. Missions 4.1. Have you considered about making higher level missions that require smaller ships? somewhat like harder versions, more like plexes for two or more players, that way we could make more use of T2 frigates and destroyers, and maybe use those small RR modules that are dusting in our hangars. "LF RR frigate & T2 tank for L4 mission ..." 4.2. Will we be able to see mission objectives and jumps needed in star map? (thinking about FW missions, 20+ jumps away)
5. Skill queue 5.1. Will you some day change the skill queue so that we could make long term skill plans?, some like the way other third party tools do, but integrated in the game, or even in eve gate, so that we can plan two or three months ahead could be nice :)
Thanks!
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Orithien Veladorn
ICE is Coming to EVE Goonswarm Federation
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Posted - 2011.05.10 09:14:00 -
[613]
What is your stance concerning the recent DDoS attacks that some alliances websites have been suffering?
While metagaming has always been a part of this game, a very fun part even, it is now shifting to downright illegal internet attacks. Since these illegal attacks are obviously related to in-game conflicts, it could be argued that by doing nothing, CCP might be encouraging these illegal attacks. And if the link between the attacks and the in-game conflict is proven, what will you do?
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Depran Depran
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Posted - 2011.05.10 09:16:00 -
[614]
AFK Cloakers i 0,0: No change needed. It is a Black Ops strategy and active Intelligenge gathering about the system and its player compositon, needed for later attack strategies. Should we likewise suggest to abollish gatecamps in 0,0 space, just because it seriously harms my welth 
On FanFest 2010 is was mentioned from CCP that they was excited about the T3 Cruiser and could not wait to get started og e.g. T3 Frigates. How is this going 
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DTson Gauur
Caldari Blue Republic RvB - BLUE Republic
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Posted - 2011.05.10 09:17:00 -
[615]
Given what the Iceland economy is and how successful CCP is, how long until you buy Iceland? :)
Serious question: Will you take time and rewrite the serverside core to be multicore/thread able or just keep on piling "fatter" hardware and hoping for the best?
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Niki Bostrom
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Posted - 2011.05.10 09:18:00 -
[616]
When will the JB and jumping in (when people with +10 start showing neutral) be fixed?
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Virtue Maulerant
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Posted - 2011.05.10 09:19:00 -
[617]
T3 Strategic Cruisers have a visible lack of balance.Several subsystems set ups are considered useless by the community and clearly perform subpar.For example the Drone Proteus cannot even launch a full flight of Heavy Drones because of it's lackluster bandwidth.Are there any plans to revisit T3 Balance at some point ?It is truly a waste to see such fun set ups ruined by balance issues.
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ChromeStriker
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Posted - 2011.05.10 09:23:00 -
[618]
QUESTION:
Is Hull Tanking As Intended? This kinda goes in hand with the whole Gellente/Blaster shinanigains, but i would like to know if theres any thoughts of letting pilots be Chuck Norris manly and actually reinforce bulkheads without laughing?
- Nulla Curas |

BIZZAROSTORMY
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Posted - 2011.05.10 09:28:00 -
[619]
Edited by: BIZZAROSTORMY on 10/05/2011 09:28:00 Almost every question deals with ships, whether overspecialised ships will be buffed into more roles, whether "broken" weapons systems like rails will be fixed or whether useless classes like AF's will be adjusted.
Ive noticed that ship tweaking seems to be something that was only done in times long past. So my question is:
Is CCP now 100% happy with ships and modules as they are or do they intend to take a look at ships at some point during the next 12 months?
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Asgeir Nygaard
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Posted - 2011.05.10 09:29:00 -
[620]
Will we ever have bugfree and readable chat and text editing modules? Why is it so hard to make it so?
Will Invention and all the other stuff that is not working alliance-wide be workung in the future? If yes, please estimate. |
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chaosyourgod
Minmatar Virtual Warriors IMPERIAL LEGI0N
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Posted - 2011.05.10 09:30:00 -
[621]
can i haz your stuff ?
the truth is but a lie |

Avorill
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Posted - 2011.05.10 09:40:00 -
[622]
Hi ccp. my question is that can we not make tha mission more cool. like when the time comes when we will be able to walk in station that you will be able to walk in to the agent's office and can see him walk there and you can hear him talk to you not just read the long mission text and if you whant to know more about that mission are about to do you can read the hole text. and have the agent behave how he is and what the mission is about.
And when alliance can have a like a meeting in a office room and you use eve voice that the charater will move his mouth like is whas talking so we not only se that char and hear some voice but the mouth is not moving.
Regards Avorill
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Rixiu
The Inuits
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Posted - 2011.05.10 09:44:00 -
[623]
How did CCP manage to create eve to begin with?
*Pointing towards the fact that nowdays any change, no matter how small seem to take years of planning in order to get implemented, if ever*
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SupaKudoRio
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Posted - 2011.05.10 09:45:00 -
[624]
Regarding CarbonUI; * What is the internal CCP vision of it's end-goal? A concept drawing would be perfect to show this. * What degree of customization will it allow? Is there any chance of opening up the UI API to the community at some point (even if only cosmetics are available)? * What of the current UI; will we all need to relearn how to use the new one when it rolls out in it's final incarnation?
And other stuff; * Will we see any new hulls in future? T1, T2 or T3. * New PvE content, and a fresh look at old content? IMO static missions/exploration sites should be done away with for a much more dynamic system; does that sound synonymous with the goals of the content development team(s)? Also, TOO MANY GODDAMN LCOs!! Do any content developers plan on addressing that? * Regarding unprobeable ships, is it planned to change this mechanic at any time? * When will POSes be updated/streamlined? * Will FW receive some attention? * For high level missions/exploration; can we please have new, harder NPCs instead of just a huge pile of existing ones? * Engine trails. Get on that. * Outdated particle effects, will they see some love? Also, will the art team(s) learn to properly layer effects any time soon (background clouds occluding foreground effects, really...)? * The client-side graphical engine; will it see upgrades in the near future? * Will the limit on fitting saves be removed? * Drugs/Boosters; will they receive an update anytime soon?
I probably forgot a lot of stuff, but that's all that comes to mind right now.
Ye'llo? |

Skolarun
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Posted - 2011.05.10 09:47:00 -
[625]
I mostly do courier runs here in the game. Will there ever be a ship to fill the cargo gap between Transports and freighters? I'm currently using an Orca as a Cargo carrier to get the cargo space needed for the runs that fall above 33,000 m3 limits of Transports and Industrial ship. Is there anything in the pipeline to address this short fall? Perhaps a light freighter using the Orca design with a maximum Volume of between 200,000 to 300,000 M3?
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CCP Manifest
C C P

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Posted - 2011.05.10 09:53:00 -
[626]
From the Facebook thread
On behalf of Tom West: How come every single sunday eve dies ? yesterdays bugg made my tengu that was cap stable worthless, before the server crashed it was 48 percent cap stable, after the crash it was 2 min 33 sec till cap died....... is it even worth flying around on sunday? and no repackaging didnt help,relogging didnt help, loosing riggs the whole shabang.... been in eve for the entire 8 years, and every single sunday...........
CCP Manifest Public Relations || Iniquitous Brute |
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CCP Manifest
C C P

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Posted - 2011.05.10 09:54:00 -
[627]
From the Facebook thread.
On behalf of Kathie Jauregui: When do you plan on adding the PLEX option to the buddy feature?
CCP Manifest Public Relations || Iniquitous Brute |
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CCP Manifest
C C P

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Posted - 2011.05.10 09:54:00 -
[628]
From the Facebook thread.
On behalf of Holger Specht: What happend to formations? And what happend to treaties?
CCP Manifest Public Relations || Iniquitous Brute |
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CCP Manifest
C C P

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Posted - 2011.05.10 09:55:00 -
[629]
From the Facebook thread.
On behalf of Max Stuker: Are there any plans to make electronic attack ships relevant? CCP Manifest Public Relations || Iniquitous Brute |
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Duchess Starbuckington
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Posted - 2011.05.10 09:56:00 -
[630]
Are there any plans to address major balance issues like the tier system or hybrid turrets?
_________________________________
ROCKET STATUS: FIX IN PROGRESS... |
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Opertone
Caldari World - of - Empire Cassiopeia.
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Posted - 2011.05.10 09:56:00 -
[631]
Hi! My biggest issue is with in-game bots.
Will you remove all chat, trade, mail and local scammer bots? Will you make import/export ban-list feature (database of spammers, where anyone can add new spammer names).
When will you remove macro mining, macro NPC hunting, macro hauling and macro missioning bots? Can you employ some security software that monitors client and server for bot use?
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CCP Manifest
C C P

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Posted - 2011.05.10 09:56:00 -
[632]
From the Facebook thread.
On behalf of Danny Lee: How many ccp employees encourage thier family members to play eve?
CCP Manifest Public Relations || Iniquitous Brute |
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Janeway84
Gallente Def Squadron Virtue of Selfishness
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Posted - 2011.05.10 09:56:00 -
[633]
Hi when will gallente stop being discriminated? I want a drone enhancing gang link series. Boosting drones damage, speed, tracking, hp, range.
Also please will you ever make a T3 hulk or a T2 Orca :) Also the industrial side of eve needs more ships, there are so many combat ships and very few indy ships. I think there should be a ship that gives bonuses to gas harvesting. Maybe could be a BC hull or cruiser hull but still give bonus to gas mining. And make fitting railguns easier please :P
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Mike Whiite
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Posted - 2011.05.10 09:57:00 -
[634]
Will Incarna provide an option to make a difference between code salavging and analising at an magnetom site, by hopefully boarding ruins/ships in space?
I know it might be a long time of though I hope you guys are thinking about it.
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CCP Manifest
C C P

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Posted - 2011.05.10 09:57:00 -
[635]
From the Facebook thread.
On behalf of Rico Carlsson: Are you going to make the corp wallet usable ? I mean instead of having to switch wallet every time you need to do something with another wallet then master..? CCP Manifest Public Relations || Iniquitous Brute |
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Pinky Denmark
The Cursed Navy Important Internet Spaceship League
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Posted - 2011.05.10 09:59:00 -
[636]
1/ Why is it okay for logistic ships and other ships using Remote reps (including neutral party) to interfere in any combat and still be able to dock or jump gates without having to wait a minute like every other ship committing itself to combat?
Neutral reps is atm real deterent from fighting back in any empire war and the mechanics makes it near impossible to fight back against station huggin carriers in lowsec as you don't even have a 60 second window of oportunity which is already near impossible unless you bring plenty plenty friends.
Pinky Denmark -
I'm a nice guy!! But plz hook me up with some pew pew... |

LTC Vuvovich
E-ON Technologies
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Posted - 2011.05.10 10:00:00 -
[637]
Is CCP Really Serious About Lag?
Then why not deploy your own satellite into Earth's orbit and make that the game server? The game is about space... so why not have a server in space.
How hard can it be, I mean NASA put a rover on Mars and then transmitted instructions to it via a 56.6k modem right...and how far away is that?
When you consider all of the advancements, the patches, and the upgrades that have been applied to this game since Trinity...is any wonder to you that you still have lag?
How much more 'gaming experience' do you really think you can cram into the sandbox before the whole thing goes 'TILT'...? Now here comes Incarta, and then it will be Dust 514...whats next? I mean how much game code do you think it takes before a players PC just up and dies? To coin a phrase my old man was found of saying... "It's like trying stuff ten pounds of pew-pew in a two pound sack."
And what about Dust 514...you boys think you can include all those X-Box players without forming some sort of Alliance with Bill Gates's Corp.? You know thats not gonna happen...you're gonna have to deal with him anyway...so why not hit him up man...he's got plenty of ISK's.
And how bout all them boys over at NASA...everybody knows they're about to scrub all the shuttle missions...put ya one or two of them on the payroll man..maybe help you boys out with some of those telemetry issues.
Wanna sell me something from the Eve Store? Put an Eve-Dish on the shelves and see what happens. I'll be redeeming me some PLEX there buddy boy.
Sometimes you just gotta think 'outside'...the sandbox.
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CCP Manifest
C C P

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Posted - 2011.05.10 10:00:00 -
[638]
From the Facebook thread.
Two questions on behalf of Street Force:
What's the possibility of having a non graphics based gui. For those of us who wish to use android or mac products. I've played where just the menus are on screen and found its quite simple without viewing the ship and envyronment around you. By a choice of course.
And on the opposite scale of the previous question is there any more progress into "bridge" view. Even a generic pod view would be cool I think. To an example ill refrence egosofts "X beyond the frontier" series. Imagine my glee when I found eve was close to X alltho the person shootin at you was real. In either case keep up the good work.
CCP Manifest Public Relations || Iniquitous Brute |
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CCP Manifest
C C P

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Posted - 2011.05.10 10:02:00 -
[639]
From the Facebook thread.
On behalf of Никита Кузьмич-Шимановский: Minmatar ships, I know guys that you're trying to follow the concept as "ships made from salvage and garbage" but their visual's are pretty old and ....lame (no offence for the guys who made tham look like this). Are you planning to redesign them, to better looking once ?)
CCP Manifest Public Relations || Iniquitous Brute |
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Aveneo
SkyNet Technologies Inc.
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Posted - 2011.05.10 10:03:00 -
[640]
Edited by: Aveneo on 10/05/2011 10:04:40 You have showcased the new turret animations, but will missile launchers be deployed in a similar fashion and actually fire missiles from those launchers?
Personally I find it a little odd that my Drake has numerous visible launchers, yet missiles (especially when grouped) just appear as a big blob on the bottom of my ship where there isn't even a launcher present.
Thanks!!
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CCP Manifest
C C P

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Posted - 2011.05.10 10:08:00 -
[641]
From the Facebook thread
On behalf of Samer Albaaj: Critical::: when will you take a look at pvp and fix all the countless stuff? most importantly SOLO PVP and then, Blobing, space holding, hours of fruitless roams, and extreme paranoia of losing ships, so much that gangs always hold on sides of gates and don't dare engage, and runaway in the end.
CCP Manifest Public Relations || Iniquitous Brute |
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CCP Manifest
C C P

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Posted - 2011.05.10 10:09:00 -
[642]
From the #askeve Twitter convo.
On behalf of @Robinomicon: will we see t2 tier2 BCs and/or t3 drones?
CCP Manifest Public Relations || Iniquitous Brute |
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Evelgrivion
Gunpoint Diplomacy
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Posted - 2011.05.10 10:14:00 -
[643]
tl;dr form: It's been apparent from the perspective of the players that supercapitals need a rebalance. ISK faucets in highsec and nullsec, as well as the mineral faucets in the drone regions and wormhole space, need to be contained. The flow of bulk minerals from one location to another needs to be less safe. The Drake, Hurricane, Tengu, and Dramiel are too powerful, and all of these issues have been this way for two years now. Do you concur with this analysis and if so, will you commit development efforts in forthcoming expansion cycles to fix these problems?
long form: Eve Online's general balance and economy has been languishing for the past two years; several issues have made themselves apparent in the eyes of players in the intervening period:
- There is too much ISK flowing in. Fortunately, this looks like it's being addressed in regards to the recently enacted anomaly nerfs and the agent mission distribution and payout changes.
- There are too many minerals coming from the drone regions and wormhole space. This abundance of raw material is enabling an extraordinary number of super capitals to be built every week. The Drone Regions, as they are, should probably be thrown away and rethought. Wormhole space needs to be expanded upon; it's nothing but super safe, easily controlled, farmland that contributes to the game's economic woes.
- It's too easy to move materials around in bulk and the transit of multiple freighters worth of goods can be performed quickly and safely, even into deep 0.0. Jump bridges should be changed in a way that reduces the flow of materials that they currently permit. The Titan Jump Portal and regular jump drives need to be tweaked with the cyno spool up timer, desperately.
- The tier two battlecruisers are overpowered. The Hurricane is nasty, but the Drake is exceptionally imbalanced. This has been apparent for some time now, and ignored for far too long.
- The Dramiel is too powerful and too replaceable. The proliferation of this ship makes it very difficult for young players to try to pirate with frigates or cruisers, though the imbalance of the battlecruiser class makes this problem far worse.
- Tengus are exceptionally dangerous ships. With the right fit, the Tengu can have the DPS of an autocannon Hurricane (550 to 650 dps), 170,000 EHP (an EHP amount comparable to the Abaddon), the signature radius of an Armor HAC, and still push 700 meters per second. Of all the T3s, the Tengu looks to be the most imbalanced of the bunch.
- Supercarriers beat everything. This needs to change, as the game's health continues to decay every day the present state of Eve's balance is maintained
These problems have been apparent to players and some developers for some time now, and every now and then we prod and plead for these issues to be addressed, but so far to no avail. When will we see changes in game balance, game design and economics to end the domination of supercapitals put in place? Will the survivability of battlecruisers, especially the Drake and Hurricane, be brought into reasonable levels? These issues, and many others, have already languished for years; this trend should not continue.
These are hard questions, but they need real answers. If you concur with this analysis, will you commit development efforts in forthcoming expansion cycles to make changes, tweaks, and fixes as needed to Eve Online's mechanics to address these problems?
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Malrock
Caldari Mea Culpa Enigma
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Posted - 2011.05.10 10:19:00 -
[644]
Edited by: Malrock on 10/05/2011 10:25:11 Edited by: Malrock on 10/05/2011 10:19:25 When will the POS mess be cleaned up and replaced by some kind of mini-modular-outpost ?
When we will get a ship similar to orca but designed only as a ship carrier (move say 100 fully fitted battleships a go) ?
When base capital ships will be unlocked from low sec to be usable anywhere ?
Will the jump engines be improved so say ships will have dedicated jump engine that can be used without cyno fields and anywhere (no sec limit, can be blocked with cyno jammers however) - this is badly needed to remove hours of pointless AP crawling and constant fighting by the gates (combat should go where it is more logical, to stations, belts, planets etc) ?
Are there any plans to award veterancy ? (active account for say 8-10 years) Current system penalizes veterans (even more so if they are focused on main char as the SP cost per clone gets higher)
Are there any plans to implement PhysX or similar things for combat instead of random-dice-throw-health-by point game ? (CCP claims eve as most advanced sci-fi simulator yet most mechanics are of something reminding one of card board game...)
Will there be any plans to drop whole skill system and allow players to progress as they choose and as they are able to do based on intellgience instead of forced wait on character skill inflation ?
Give us a visit. |

Pinky Denmark
The Cursed Navy Important Internet Spaceship League
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Posted - 2011.05.10 10:22:00 -
[645]
2/ How is CCP trying to influence the value of Eve Isk in the future?
Making isk is so much easier today than it was a few years ago. Back then only the richest of people would fly battleships and getting a battlecruiser instead of a cruiser was a big decission. Today people almost skip flying frigates, destroyers and cruisers and doesn't even flinch buying a 60m+ noctis. Everybody who has played for more than a few months have faction battleships and people don't even notice when people bring faction battleships into an allliance tournament or use it in combat. -
I'm a nice guy!! But plz hook me up with some pew pew... |

netjunkie
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Posted - 2011.05.10 10:34:00 -
[646]
Are there any plans to assist in the prevention of suicide ganking? Ship mods, Concord interaction, etc....
More specifically the ganking of mining ships in high sec is at an all time high.
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Ix Forres
Caldari Righteous Chaps
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Posted - 2011.05.10 10:36:00 -
[647]
What is CCP doing, if anything, to stem the tide of third party developers who in the past year have stopped developing new applications for EVE Online or stopped maintaining older ones? Does CCP care, and do you think that such a trend is reversible given that most of the heavyweight 3rd party devs have already left or stopped playing EVE a long time ago due to chronic bittervet syndrome through CCP's action (or inaction) towards them as a community? -- Ix Forres - Used to be a third party developer, now a full-time bittervet |

Pinky Denmark
The Cursed Navy Important Internet Spaceship League
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Posted - 2011.05.10 10:38:00 -
[648]
3/ Does CCP have any plans to look into the player bounty system?
4/ What is the current plans with NPC AI? Will the missions start becoming the challenge they used to be instead of just a safe farming option and will the NPC's ever start using other E-War modules that isn't common within their own faction? -
I'm a nice guy!! But plz hook me up with some pew pew... |

Rexthor Hammerfists
Caldari Vanishing Point. The Initiative.
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Posted - 2011.05.10 10:47:00 -
[649]
Currently alliances/coalitions can hold several regions while many of those systems are rarely used. Smaller alliances, determined in living on those systems, would find it impossible to keep their sov structures alive, as even tho the larger alliance stages out somewhere else, it only has to attend to 3 timers to kill an ihub and destroy what the smaller alliance has built up.
The problem lies within the sov system itself. It doesnt reward groups that live and feed of a system, but only the ownership of (sov-)structures. Would alliances gain sov by being in a system, living there and using it - many smaller alliances, that currently cannot stem the blob coming around once a month, could make the move into 0.0
One example could be curse. In curse you have several factions/alliances living in different constellations, even only single systems. They dont require coalitions backing them up to live here, even tho wars for "their" systems and stations are fought daily. Having supers is a plus but not a requirement. What is necessary however is the will to see it through, fight daily and keep the upper hand. A coalition living a region away could never simply root you out by having more supers in their fleet than you have in alliance chat. As long as they dont decide to come live in your system for as long until you cannot stand it anymore, to drive you out. the system is yours. -
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Idassa
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Posted - 2011.05.10 10:48:00 -
[650]
Are there any plans to introduce more solar systems to the Eve universe? The population of Eve has expanded greatly, but the number of (non-wormhole) systems has not come close to keeping pace. Eve is starting to feel crowded!
If so, what form would these systems take? K-space, WH-space, K-space but tough to get to, etc.
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Serpents smile
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Posted - 2011.05.10 10:51:00 -
[651]
Drones questions. ---------------- I consider drones as a sort of "ammo". There is already a 'scoop to' command available (cargo/ drone bay). Still, I cannot 'load' any drones into my drone bay if they are in a can in space or in my cargo hold. Q: Would it ever be possible to load drones straight into your drone bay from cans in space? Just think of the possibilities solo-ing a drone boat in WH space for example.
If you disconnect for some reason, you cannot reconnect to your drones, but you can reconnect to your probes. Q2: wouldn't it be a logical, even excellent idea to give drones that feature too -> reconnect upon disconnect?
CCP questions. --------------- Before you used 'agile development, scrum' you where able to push out gigantic, no let me rephrase that GIGANTIC client updates truly worth the description expansions, like Trinity or Apocrypha. After those 2 it sort off became a bit 'meh', with the ultimate (hope you don't mind me calling it this way), ignominious failure which was/ is PI.
Q: Shouldn't you go back to developing EVE the way you used too?
Q2: why this follow up to CCP's ZuluPARK's Q&A now? We have been asking it for ages and back then he promised to do this more often.
Q3: talking about CCP ZuluPARK who said a lot of F* words during fanfest (not that I care it just felt forced ), does he talk like that as well in the office and Q4: since our name should be the only thing we cannot change in EVE because it goes along with our reputation, why was ZuluPARK allowed to change his name (or why did he it even in the first place) and we, players are not (I know why we are not, and the answer probably is because we can, yet it still stings a bit) . (grrr)
Q5, Mac question: whoever is in charge of the Mac client, could you please let her/him show her/his nose more often around the forum, like CCP Whisper once did. Please? It sometimes feels like we're left alone which only creates confusing which leads often to anger.
Lastly: why took it almost 3 month's to declare who won your alternate 'design a spaceship' contest?
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Jenny Alderbaran
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Posted - 2011.05.10 10:53:00 -
[652]
When will the passive shield tanking be fixed? It doesn't mathmatically make sense that you can keep adding capacity to the shields while the shield recharge stays the same, then add shield recharge reducing items. When shield capacity grows it should make the shield recharge time grow. Also it is rather lame that passive tanks have better pve tanks although they are not expending cap to keep their shields up like active tanks.
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Pinky Denmark
The Cursed Navy Important Internet Spaceship League
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Posted - 2011.05.10 10:55:00 -
[653]
5/ Does CCP have any plans to try make active tanking more viable in combat or will any effort compromise the already delicate balance? -
I'm a nice guy!! But plz hook me up with some pew pew... |

Nyoko Zen'Ami
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Posted - 2011.05.10 11:01:00 -
[654]
Edited by: Nyoko Zen''Ami on 10/05/2011 11:01:52 Why are there no drone dmg mods/imps? Why do faction launchers more dmg compared to their t2 counter piece, but faction turrets do not? Why are there no faction shield recharger mods?
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Mistrala DeLegra
Caldari Novus Alba FerrumSus
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Posted - 2011.05.10 11:01:00 -
[655]
Ok i think this is a small ask off CCP, can you please fix the Caldari Deties female lack of black hair please, there is no Black option for Deties female, and this bugs me ever so slightly, i tried to keep all my char's looking simmilar to there old toon pics, and my Deties female should have jet black hair but doesn't have a black option. PLEASSE FIXXXXXXX! :(
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Jenny Alderbaran
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Posted - 2011.05.10 11:03:00 -
[656]
When will there be a reason to enter low sec? Currently you can farm the hell out of lvl 4's with ease generating a good amount of isk or you can farm the hell out of null anomalies to generate even more isk. There is no reason for anyone to enter low sec besides travelling to null sec therefore pirating has been taking a hit which is a play style many enjoy. Can you make level 4's more prone to low sec so the people who want to make money have to start going into low sec or make the minerals more lucrative so miners hire security to enter low sec making low sec what it was years ago.
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Mr Kidd
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Posted - 2011.05.10 11:05:00 -
[657]
Are there any plans to answer any of these questions so far in the 22 pages already generated?
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CCP Manifest
C C P

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Posted - 2011.05.10 11:05:00 -
[658]
From the Facebook thread
On behalf of James Courchaine: With walking in stations just around the corner, and what was said at Eve Fan Fest. Could we have boarding parties needed to take over player own Stations in 0.0 after the shields and everything do down? That way the alliance has the ability to have a last stand inside a station before another alliance can take it over. Making the attackers kill off NPC station guards (giving the marines a purpose) and real players to get to some goal, and make them have to hold it for a said amount of time for the station to turn over.Or last act to spite allow the holding alliance to have a self destruct botton. CCP Manifest Public Relations || Iniquitous Brute |
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Avorill
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Posted - 2011.05.10 11:15:00 -
[659]
Can you not make the came more play able for people with bad vision like me I can only see about 5 to 20% and have also bad color vision. becuse of my bad vision I can play the game but some times it very had to do. I whuld like to be able to change the text size color and the backround of the text so I can esey see the text like in the overwiev so I can be with my friend and alliance on CTA and roams.
Regards Avorill
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Sandrock124l8
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Posted - 2011.05.10 11:16:00 -
[660]
I'd like to put in yet another voice for the questions relating to POS interaction and setups, missle graphics, 0.0 balancing, and hybrid's becoming useful.
As for new stuff:
Will we be able to customize our captains quarters with manufactured items or things we are awarded like medals?
Will we ever get to customize color schemes of ships? Even if it's something as simple as selecting from a list of preset skins, would still be nice.
Will we get to manage our skills from eve gate at some point, and if so, can we get a general timeframe? (within the year, 3 months, tomorrow)
Will there be an option to turn off the in station interface if we don't like it? So, for example, keep the current interface or be able to switch to the new one that will come into being?
Will POS's ever be able to be set up away from moons? So for example we could put them in empty space nowhere near anything, but have them be scannable?
When can we expect anything to do with the Jove empire? It's still sitting there locked away from players, and it's been quite a long time since I've heard anything about Jove ships.
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Yago Renton
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Posted - 2011.05.10 11:23:00 -
[661]
Hello there, I've got 2 questions for you: 1. I want to know if standard drone skills like navigation, sharpshooting affect my Firborgs or not? Are they just for light-heavy drones?
2. Do you have in mind put drone implants?
Thanks!
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Michael J Fox
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Posted - 2011.05.10 11:28:00 -
[662]
Ignore any that have been asked, 22 pages was too many to look through!
1. moon goo. Would you agree it needs looking at again? Does the implementation of PI give you a chance to make the whole process into something much better?
2. capitals and supercaps. Would you agree they are overpowered in roles outside of cap v cap fights? What solutions are you looking at to make small gang pvp more viable in the cap age?
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La Pronk
United Security Administration
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Posted - 2011.05.10 11:29:00 -
[663]
When and why did you make faction POS structure blueprints stop dropping, and they did stop dropping.
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Claire Voyant
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Posted - 2011.05.10 11:32:00 -
[664]
Corp Assets is really broken and has been for years. The information for both stuff in corp hangars and in deliveries can be days out of date. In other words, corp purchases don't always show up and items from completed manufacturing jobs might not be listed. Getting different corp members to check the corp assets window might fix the problem, but sometimes the only way to fix it is to have a corp member go to the station and open the hangar or deliveries window, which seems to defeat the purpose. When will this get fixed?
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Integra Arkanheld
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Posted - 2011.05.10 11:33:00 -
[665]
Is the game going to have more solo features like: -limiting the number of player targeting to a single player ship to avoid big groups versus one fights? -allowing a player to make a fleet with one ship instead of having an alt in another account in a station in the system? -adding NPCs to work for players with a price to haul to another station, or pick mineral in an asteroid field, slavage for the player... -adding NPCs to interact in incarna... -having personal objects in space (like a POS) instead of only allowing corps to anchor?
Things in general that might allow players to also play solo instead of always having to go in a corp...
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Maverick Ice
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Posted - 2011.05.10 11:33:00 -
[666]
Regarding PI: Why can't you route from ANY one structure to ANY other structure? Why must you "Expedite" transfer between some structures?
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Tonto Auri
Vhero' Multipurpose Corp
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Posted - 2011.05.10 11:38:00 -
[667]
Every question? Ok, how about..
1. When text rendering will be fixed? Line rendering, specifically, so they stop jumping left and right in the same text block, stop random word carrying between two lines and finally allow for correct text block height calculation, so no more chat phrases overlap will be possible?
2. When stacking window placement will be fixed? Reported it multiple times, with examples and videos. Nothing has been changed. Most laughable, I'm 100% sure, where the real problem lies. Every stacked window remember it's own position. Where it should only remember container ID it stacked into.
3. When context menu problems will be sorted? Show Info is in no way "most often" used menu. 99,(9)% of the times you open menu you don't want it to be on top. -- Thanks CCP for cu |

Jenny Alderbaran
|
Posted - 2011.05.10 11:38:00 -
[668]
When will you make the .01 isk wares in trading go away? No one enjoys them, they are annoying, and frankly there should be more cost involved in changing pricing/cancelling orders or make the minimum change at least 100isk maybe even 1k isk.
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Lidia Prince
Caldari Caldari Aegis
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Posted - 2011.05.10 11:39:00 -
[669]
Oh, oh, oh. Can I ask another one? It's really important, totally.
Are you guys going to release FULL eve soundtrack for free download or on not so free CDs?
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Tonto Auri
Vhero' Multipurpose Corp
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Posted - 2011.05.10 11:42:00 -
[670]
Originally by: Maverick Ice Regarding PI: Why can't you route from ANY one structure to ANY other structure? Why must you "Expedite" transfer between some structures?
Real-life example, please, where you need to route materials between two storage PIN's? (The only structures you can't route between) Do you need an example, in which you'd loose materials routed not to or from storage PIN? Think twice before asking useless questions. -- Thanks CCP for cu |
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Pottsey
Enheduanni Foundation
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Posted - 2011.05.10 11:45:00 -
[671]
Sorry for asking so many questions I know cannot be answers, but itÆs worth a shot.
-What happened in the war between the Jove and the Enheduanni? Is it true the Jove lost and the remains of the Jove Empire are just shattered small splinters groups?
-Are the Sleepers related to the Jove :) Sorry I had to ask.
-There are certain facts I feel we should be able to find out in game if the game was real but cannot as itÆs not practical. This has caused a bit of a problem for those of use researching the sleepers. For example one would assume we pod pilots in Wormhole space are docking and exploring Sleeper structures. Are we finding the structures empty or full of dead bodyÆs? Do the hibernation chambers still have people in? Are we finding the Sleepers are still in habitation or have they vanished?
-In wormhole space are the Talocan and Sleepers the same race from different timeframes? Or different raceÆs from different timeframes or do they exist at the same time as different raceÆs? Am I right in thinking Talocan and Sleepers didnÆt arrive in wormhole space and exist alongside each other?
-Is the idea the Talocan migrated to wormhole space and migrated away from wormhole space correct? What I mean is have pod pilots found evidence that it looks like the Tolcan went extinct or from exploring there buildings does it look like they migrated somewhere else? Is there Sleeper style battle-damaged caused inside the Talocan buildings? Is there any battle damage in side the buildings?
-Why do Talocan battleships have Sleeper parts and Sleeper hulls inside? Was this intentional as a hint on the overall story?
-Is it true the Amaar Empress Jamyl I is really a Enheduanni sleeper agent? After all they are the only people we know who can alter pod signals on the fly and the only ones who have full mastery of the human brain mixed in with hyper implants to create her unique abilityÆs.
-There is a lot of debate on the Jove channel about are the Society of Conscious Thought Jove or not? I was always under the impression the vast majority of SoCT are Jove with a small % as none Jove. Is that correct?
-Will we ever see ships based around passive tanking, like an ability with + to shield recharge or + to shield hit points. What about ships with a symbiotic negative and positive bonus like -5 cap recharge per level but +5% shield recharge per level or some other good or extra bonus?. Or something like -5% all hitpoints per level and +8% to damage per level.
-Hopefully everyone knows Eve ships have crews. I always assumed ships like the Domi would come in 100Æs of variations over the years. It is reasonable to assume within the game lore and technology one could in theory have no crew or a vastly reduced crew over standard pod pilot ships? Would roleplaying you have drones and AI plus other advanced managements systems instead of crew be reasonable?
______ How to Passive Shield Tank T2
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Xander Bishop
|
Posted - 2011.05.10 11:47:00 -
[672]
Is there a possibility that you will bring back some old ship specs (i.e. Federation Navy Comet). It use to have 2 gun points and 2 launcher points. Now it only has the 2 guns. To me just having 2 guns is a bit under powered compared to some other faction frigs
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Aynen
|
Posted - 2011.05.10 11:48:00 -
[673]
When looking to hire new game designers, what skillset are you looking for that is especialy needed at CCP versus other companies? How does CCP's design philosophy and work structure differ from that of other game developers? Is it generally easy to find designers that have the right mindset and skills to fit in at CCP?
ok, that's more than one question, but they do relate to one another, don't they?
-Aynen
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Murdock4711
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Posted - 2011.05.10 11:52:00 -
[674]
Hi,
are there any plans to improve the HUD-Display in eve? In particular the overheat buttons on top of the modules (they cant be made any smaller I guess). Maybe its just me having problems to hit them during combat, but a little customization would be great.
Thx Murdock4711
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Time Hunt
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Posted - 2011.05.10 11:55:00 -
[675]
Don't know if this has been mentioned before or not, so I'm sorry if so.
Will the Ships from the 'create a Starship Contest' Winners, be added to the game with the lauch of Incarna? If not when? And same Question about the new Turrets we saw in the Turret Trailer?
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Pottsey
Enheduanni Foundation
|
Posted - 2011.05.10 11:55:00 -
[676]
-Will the Juke box and sound engine ever get fixed?
-Shadows have been broken for a very long time and for many players look worse then when the game first shipped over 8 years ago. Will this ever get fixed? ( I will edit in a screenshot when I get home). Lots of us just get big black blobs as intread of shadows.
- At fanfest we had Eve (well ship spinning which is a major part of Eve) running on a Tegra mobile system. GPU wise Tegra is last generation performance and extremely slow. Have you looked at running Eve on more modern faster mobile GPUÆs like the newer PowerVR SGX chips which is up to x9 faster than Tegra? I keep thinking if Tegra can pull that off surely we can have a full Eve client on something like an Ipad2 which is massively faster for gaming over Tegra chips.
______ How to Passive Shield Tank T2
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Elayae
Gallente Re-Awakened Technologies Inc
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Posted - 2011.05.10 12:03:00 -
[677]
Edited by: Elayae on 10/05/2011 12:06:14 -Will a special scout ship role be implemented when the local channel is dropped? -Will smaller sized ships with fewer slots then frigates like corvettes, cutters and lancers be developed to fill the gap between frigates and drones & shuttles? -To increase immersion in space will a cover mechanic be implemented? -There are some inconsistencies with production and volumes of modules (e.g. 2 items of 110m3 become 10m3) are these going to be addressed? -There are some inconsistencies between ship size models (e.g. cargo capacity of a ship and the actual volume of the ship in space) are those going to be addressed?
Thanks in advance. 
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Tonto Auri
Vhero' Multipurpose Corp
|
Posted - 2011.05.10 12:03:00 -
[678]
Aww, totally forgot.
4. Legion fixes? When? Can't really answer for other T3 cruisers, but Legion is sub-par comparing to other. Arbitrator versus Vexor? I'm not entirely sure. Each have her pros and cons. Drone Proteus or drone Legion? Proteus wins by a cap of 100%, noone would argue. HAM/HM Nighthawk or HAM Sacrilege? Doubts, doubts... Tengu or HAM Legion? Don't make me laugh, pretty please. -- Thanks CCP for cu |

Ashlar Maidstone
Amarr Intergalactic Combined Technologies The Chamber of Commerce
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Posted - 2011.05.10 12:05:00 -
[679]
Will there be any expansion of known space, such as adding more systems???
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Vilgan Mazran
Aperture Harmonics K162
|
Posted - 2011.05.10 12:08:00 -
[680]
question 1) Approximately how many staff will be moved from Incarna to actual spaceship related tasks when Incarna is released?
question 2) Why have moon mins still not been rebalanced? Points of conflict are fine, but why a point of conflict that leaves 3/4 irrelevant?
question 3) Where is the treaties system?
question 4) The hubub over plex for remap was understandable. But where is the ability to remap for isk? You gain a nice isk sink, people who messed up benefit, and there is no "OMG CCP IS SELLING SPs for irl $$$" complaints.
question 5) Are there any changes being made to the new forums other than tightening the security?
question 6) Where are the next round of BFF tasks that they are undertaking?
question 7) How many accounts have been banned for botting/RMT in the past month? Is that number expected to go up in coming months, and if so, how much?
question 8) Why no cam of any sort during the prequals for AT9? We don't need commentators, heck it doesn't even need to be live. But it sure would be nice to see what ideas people thought of and how it worked out.
question 9) What does ccp see as the main barriers remaining for newbies, and how is it planning to address them?
question 10) Where is the supercap rebalance? Why do slaves still work with supercarriers?
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DickbeardThePirate
Gallente Broski Enterprises
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Posted - 2011.05.10 12:10:00 -
[681]
Are there any plans to ever add more realistic spaceship controls, maybe like a flight/space sim or x3 or similar? Maybe after Incarna? -- If you take anything anyone ever says or does seriously in this game, you're doing it wrong, and probably missing out on a few good laughs. |

SemiCharmed
Clans of the Sanctums
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Posted - 2011.05.10 12:12:00 -
[682]
When/will Local be Removed from 0.0 and when/if done so, will alliances owning space be able to deploy and anchor a communication device showing those in local?
Do you have more missions for level 4's and below in the pipeline? if so, are they in the near future?
Can you tell us more about the standings removal for agents?
Do we have a date for the awesome new turrets and effects as well as the new nebula's that was showed at fanfest 2011?
Back in 2008 at fanfest there was a new NOS/Newt particle effect that was showed to us in a testing state, is that still in consideration or been scrapped?
You gotz some new bitz'o tec, and with those new bits you scrapped the old (but was still new) Jumping through a gate, cloaking and using a Jump drive effects (the artificial wormhole one (so very old :p)), i know its all in your "War on Lag" campaign etc, cutting out the ranting, Will we be seeing some of the old, new, or more bad overused effects in the near future?
Regards
Semi
--------------------------------------------
Remember Kids, Only YOU Can Prevent Fourm fires. |

Relena mearfire
|
Posted - 2011.05.10 12:12:00 -
[683]
Q: Why does CCP make balancing so hard on it's self by having each class of ship have the same number of bonuses? aka: Why must all shuttles have 2 bonuses. Why can shuttle b not have 3 bonuses if it brings it inline with shuttle A and Shuttle C. There are literally a dozen ships that could be fixed with a added bonus.
Q2: When will we see a revamp of the fleet system to encourage breaking the blob. IE: bonuses for wings attacking separate targets.
Q3: The current way we tackle if fairly flawed and often is 100% catch or 100% not catch. Would CCP consider at least testing a system that makes it a % base tackle on all methods of scrambling sub caps. and a Strength based system for supercaps where the longer a supercap is scrammed the more points it needs. Ie a single dictor can scramble a super cap for say 3min. and then you add time on by adding more scrambles.
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Nicholas Barker
Diabolus Ex Machina
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Posted - 2011.05.10 12:18:00 -
[684]
Here's a poser
What things do you think have been added into the game that need removing or altering but can't be? ------
0800-LAG-A-NODE
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Fedaykin055
|
Posted - 2011.05.10 12:18:00 -
[685]
Will there be any new T3 ships? If yes, what classes, and an estimated time for arrival.
Ty
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Gallion
Amarr
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Posted - 2011.05.10 12:20:00 -
[686]
Only 1 question: Is their a due Date for the Captain's Quarters to be deployed on Tranq yet?
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Salaamz
|
Posted - 2011.05.10 12:25:00 -
[687]
1.When will you be fixing hybrid weapons? I will be going travelling for a year so anytime before 15/06/2012 would be perfect for me and its in line with CCP time line of fixing things.
2. When will you make drone damage rigs instead of just sentry damage rigs?
3. When are you going to bring out damage mods for drones?
4. Can you make the rats turn blue on the overview if they are targetting your drones?
5. Are we going to see faction BC anytime soon?
6. Will you ever update lvl 4 courier missions to make use of freighters and give out better isk, base on time completed cargo hauled.
7. will there be a tier 1 or 3 version of Mauarders
8. Can you please change it so that cloaks to burn out after too much use to avoid ratting bots using them all the time.
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Shasz
Royal Black Watch Highlanders Warped Aggression
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Posted - 2011.05.10 12:36:00 -
[688]
Edited by: Shasz on 10/05/2011 12:37:42 Will you please smack the dev who broke the universal meta-key-ness of the CTRL key with a nerf bat? It's a PITA to have to lift and repress the CTRL key every time I want to use a key-binding involving it, and also target on the overview.
And will you please buy the dev who fixes it a beer and put it on my tab?
(Clearly someone changed the code to detect the keypress rather than up/down status of the CTRL key - and thereby has ruined the game! Find this newbie and throttle him please :) ) ___________________________________
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Cedric deBouilard
Gallente EVE University Ivy League
|
Posted - 2011.05.10 12:41:00 -
[689]
are you considering making space realistic, such as planets actually orbiting the star, stations and moons orbiting planets, and wrecks and other unanchored objects just spinnig/rotating where they stand? I know its a lot of effort but you can't really claim you're running a "sci-fi simulation" without these (and I really want to see you go in that direction :p)
while I would like to see dynamic orbital bodies, I still prefer liquid physics for ships for the sake of playability. Bookmarks on the other hand is a whole different matter :)
Originally by: Ray McCormack Last Word Never, ever invest in a 'bank' again.
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Julia Sanis
|
Posted - 2011.05.10 12:43:00 -
[690]
Will there be cosmetic surgery for our characters in the future?
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Viscount Hood
Gallivanting Travel Company
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Posted - 2011.05.10 12:45:00 -
[691]
When is the Jove nation going to come and visit us? Or at least let us go there....
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Overdriver
M'8'S
|
Posted - 2011.05.10 12:49:00 -
[692]
1. Why did you remove the very useful comment option when setting corp standings? (it was very useful to be able to put a reason/expiration date/etc. in a comment when setting standings to an entity so corp CEO/directors could look up the reason for a standings change in the transaction log later on.)
2. Will you put the standings comment feature back into the game?
3. Will you implement an option for corporation member role-titles to have a "display this title to the public [yes/no]" when you assign a title? (some titles are internal tools that should rather not be displayed to the outside world.)
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Janis Pendragon
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Posted - 2011.05.10 12:50:00 -
[693]
I am fully aware that these questions will be unable to be fully answered at this time, but just from one of Eve's Lovers to another, it's what's in my soul and I gotta let Eve know.
As part of the new expansions... 1. Can we hope to see a strong influence in potential Incarna and Dust 514's micro-industries/transactions? 1a. If so, are you able to give any examples(clothing/tatoo specialists, pubs, PI shtuff, etc.) ? 2. Along with all of the unmentionable details on the future, are there plans to allow for the incremental development of planets and or the creation of NPC or "given" populations to grow and/or trade with? (Something like a simpilfied Civilization feature for planets; Perhaps only allowed to Dust 514 corps)
And as apart of T3 designs, are there being made considerations in the designs so as not to completely undermine their T2 predecesors?
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Turelus
Caldari Independent Navy Reserve
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Posted - 2011.05.10 12:53:00 -
[694]
Will Caldari Deteis ever have their black hair option added back into the game (was on all but the last release of the character creator)
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Sir Hammy
|
Posted - 2011.05.10 12:57:00 -
[695]
Will there be more ORE designed ships? and if so what kind?
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Captain Evenwel
|
Posted - 2011.05.10 13:06:00 -
[696]
While it's not neccessarily feasisble or practical in smaller ships, Is their any consideration at all of creating a withstanding ship class that could be flown or piloted by mulitple capsuleers? The crowning jewel of any Null-sec Armada for sure 8D
Mental picture in my head of the Power Rangers arguing about what ship to shoot and to turn on reps in their Mega Zord.
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Jaylorn
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Posted - 2011.05.10 13:06:00 -
[697]
Crew...I think I understand the whole capsuleer idea, but it still seems silly to me to have a frig with a crew of seemingly one (you), then have have some cruiser, BS, titan, etc. with still just you invovled. This, I know, would be a lot of content to add. But I would like to see crew slots at some point (engineer, gunner, nav, industrial, mechanic, etc.) with appropriate indivials for hire (either one time buy or salary). A frig might have one engineer slot while a capital might have several of each. Part of the idea is that your crew would gain experience based on how much you've used them, so the ships you assign them to get better. It could also open up another avenue for player interaction. Say you have a corp member that is heavily industrial/engineer/science oriented but not really big on the pew pew at the time. If there was some way where their capsule could mount your ship in say the engineer slot and manage your shields actively through some interface, it could open up more aspects of the game to all players. Or a good drone operator mounted on a corp mate's mining ship. And definitely slots for actively flying a fighter of a carrier.
On the same concept of actually improving due to actually playing. While still training skills, it would be nice to also gain skill point through actually using them. Say your character trains up for a cruise missiles and now has it at level 2 with a CM launcher I. Maybe every time they fire or hit or every five times...or something they get a skill point for cruise missiles or whatever skill pertains to whatever they're using. I like the idea of being rewarded in skill points for playing vs just waiting for training.
Thanks!
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TooNu
Caldari draketrain Test Alliance Please Ignore
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Posted - 2011.05.10 13:08:00 -
[698]
- Are you close to taking another look at the Black op ships and sort out their actual role (jump range, increased fuel bay, several slot changes, grid, cpu, etc)?
- Are you close to a redesign of the entire POS system and look?
- Why do you implement so many new features and ships, and then leave them broken/ignored?
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airus tallow
Brotherhood of Sacriligeous Saints
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Posted - 2011.05.10 13:10:00 -
[699]
I can has ORE freighter?
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Shadex De'Marr
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Posted - 2011.05.10 13:13:00 -
[700]
We would love to finally have a definitive black and white answer from the devs on how the EWAR system works in relation to the PvE game. It has been an area of great discussion and no one can seem to agree on whether the same mechanics are used when fighting or defending against NPC EWAR ships. A lot of evidence seems to show that NPCs are given special boosts or utilize completely different stats than players in this area.
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Illwill Bill
Talu Shaya Talu Shaya Empire
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Posted - 2011.05.10 13:13:00 -
[701]
Edited by: Illwill Bill on 10/05/2011 13:13:42 What happened to the scannable/probable asteroid belts-idea? What happened to the POS revamp?
Will the tier-1 battlecruisers and the destroyers ever be looked at from a balancing perspective again?
Edit: Excellent initiative, CCP!
Originally by: CCP Zymurgist Revenge is a dish best served with auto-cannons.
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General Trajan
Caldari State War Academy
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Posted - 2011.05.10 13:17:00 -
[702]
just realized i haz more questions.
-do you guys have a extra 30inch LCD PC monitor that ya wouldn't mind donating to me? 1920x1080 just isn't cutting it for me any more.
-can we do away with empire standings or at least add a "empire temp. pass" to the LP stores that gives peeps the ability to travel wherever they like in all of high sec for at least a short period of time. i got some real life friends i can't go see because they live in minmatar space and none of us have ever turned down a L4 mission. would be nice if we can hook up without being chased around by concord in either of our perspective empire homes.
-will rigged ships ever be able to be disassembled (but at a high volume of mass) without having to destroy the rigs? would make my jump freighter very happy!
-and please consider adding more CPU to the chimera because it really does pale in comparison to the archon fitting wise. this has been far overlooked for too long and the chimera deserves to be more than a glorified POS shield repper. niddy could use a bit more as well.
-will the sac and legion get missile bonuses towards heavy launchers as well for more range? or at least more range when using HAMs?
-a Khanid battleship! i want to fly one with torps. will you make this happen? PLEASE! also, bring back the Khanid pimp helmets as part of the clothing when doing up your avatar.
thx for your time and don't forget about that 30inch monitor.
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Miilla
Minmatar Hulkageddon Orphanage
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Posted - 2011.05.10 13:19:00 -
[703]
Why can we not haul an ASSEMBLED ship that FITS in the freighter?
It says the assembled mass is smaller than the freighter hold.
So why can we not haul them?
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Illwill Bill
Talu Shaya Talu Shaya Empire
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Posted - 2011.05.10 13:20:00 -
[704]
Originally by: General Trajan
-a Khanid battleship! i want to fly one with torps. will you make this happen? PLEASE! also, bring back the Khanid pimp helmets as part of the clothing when doing up your avatar.
Awesome idea, but why limit it to Khanid? I'd love an Ammatar and a Thukker one as well.
Originally by: CCP Zymurgist Revenge is a dish best served with auto-cannons.
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General Trajan
Caldari State War Academy
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Posted - 2011.05.10 13:26:00 -
[705]
Originally by: Illwill Bill
Originally by: General Trajan
-a Khanid battleship! i want to fly one with torps. will you make this happen? PLEASE! also, bring back the Khanid pimp helmets as part of the clothing when doing up your avatar.
Awesome idea, but why limit it to Khanid? I'd love an Ammatar and a Thukker one as well.
i'm with ya bro! LOL but i just really want that Khanid torp boat. 
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Jaiimez Skor
Minmatar Outcast Heroes Imperial 0rder
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Posted - 2011.05.10 13:30:00 -
[706]
My question... Is there a possible consideration for in the new API system to include kills you assisted in, currently if I get involved in a kill that somebody else recieved the killmail to, and they don't have their API on Battleclinic nor do they manually post, the kill won't be posted and there is an inaccurate record.
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Mezcal
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Posted - 2011.05.10 13:31:00 -
[707]
Drones need love almost as much as Gallente. Are there any plans to add more/any:
Drone Implants Modules Rigs for scout, med, heavy New Interface for drones More Drone Boat options
I've seen many threads come and go with good and bad ideas. Have you? If the answer is yes to any of the above can you give us a hint of what ideas you have and what kind of timeframe we can expect to see some changes made? (Even if the answer is HTFU and train missles like everybody else).
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Panem EtCircenses
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Posted - 2011.05.10 13:32:00 -
[708]
1) When are the rest of the Dominion features going to appear? (standings by area, etc etc)
2) Is faction warfare going to get some love? If you want a suggestion, make sec status in low sec related to FW; make the edge of low sec advance and retreat with the fighting.
3) When will those T3 Frigates turn up?
4) Can we get another T2 destroyer as a fast gang CS, with specific bonuses?
5) Are we ever going to have dynamically created and discoverable systems? EVE feels rather small since everything is known ...
6) Are stations going to be destroyable? Or failing that, maybe just make the infrastructure external/vulnerable (i.e. refinery, production slots, etc etc)
7) What happened to fleet formations?
8) Are we going to get better corp management tools?
Other than that, much <3
p.s. I've got lots more questions and very few solutions, so if you're ever feel like you don't have enough trouble, feel free to convo me :P
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Talena Majere
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Posted - 2011.05.10 13:34:00 -
[709]
What about allowing players to repack things at a pos, such as ships and used modules? It gets really irritating having to use large haulers to drag everything that former corp mates leave behind, espically ships.
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Sir Ota
Amarr Attack Force
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Posted - 2011.05.10 13:52:00 -
[710]
Wrere is patchnotes for Incursion 1.5 "Team BFF's Little Things Continue". There is only one reason to keep silence - another nerf.
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Tonto Auri
Vhero' Multipurpose Corp
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Posted - 2011.05.10 13:53:00 -
[711]
Originally by: Miilla Why can we not haul an ASSEMBLED ship that FITS in the freighter?
It says the assembled mass is smaller than the freighter hold.
So why can we not haul them?
You can. Make a courier contract. -- Thanks CCP for cu |

Jasen Korr
Gallente EVE-RO -Mostly Harmless-
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Posted - 2011.05.10 14:00:00 -
[712]
Could you change that when you check info of a corporation, you don't jump directly to the standings tab?
It takes like forever to load all the standings, and it freezes the client.
Thank you.
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Jennifer Starling
Imperial Navy Forum Patrol
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Posted - 2011.05.10 14:02:00 -
[713]
Originally by: Tonto Auri
Originally by: Miilla Why can we not haul an ASSEMBLED ship that FITS in the freighter? It says the assembled mass is smaller than the freighter hold. So why can we not haul them?
You can. Make a courier contract.
It still doesn't make any sense whatsoever that whatever the reasons not to enable it are suddenly removed if you wrap it in a piece of paper and tell someone else to transport it ...
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Kevin Emoto
Minmatar No Code of Conduct
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Posted - 2011.05.10 14:02:00 -
[714]
Um...when can I have covop cloak on my black op? And...WHY NOT!?!?!?
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Wey'oun
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Posted - 2011.05.10 14:03:00 -
[715]
Why do you all sell this game as 'the best sandbox experience'. and 'players determine the outcome' of the game. and then Nerf the hell out of everything that makes it fun, you get involved in wars and completely change the outcome of the fights by making it so one alliance can nolonger make the isk to defend itself. At the same time you also ignore the fact that the opposing side openly uses botting tactics for isk making and super capital building but do nothing to stop them. If you wish to keep selling the game as an 'open sandbox' then stop interfering and let the politics of the game run its course. so i guess the question is. dont you think you are guily of false advertising by calling it a sandbox then interfering constantly?
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Steven Zumdahl
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Posted - 2011.05.10 14:04:00 -
[716]
Who built all the stargates (I like jump gate better tbh)? I'm presuming they were built by the different empires but why would they build stargates in systems they're not intending to "use" in the "near future" and then just leave? If the answer is "to get there again later", then why not lock them all until they decide to go there again? (With this I mean the stargates in new systems, not the ones originally built by the settlers from Earth)
How do they get to the new systems which don't have warp gates?
Is Earth and the other side of the Eve gate common IG-knowledge? I'm lead to believe that it isn't by this but I'm still note sure.
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oh yuck
Amarr
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Posted - 2011.05.10 14:04:00 -
[717]
When will new PVE missions be released?
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Allana Lynn
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Posted - 2011.05.10 14:07:00 -
[718]
I've looked through the thread, haven't seen this ask yet, so here goes.
A number of PI items have secondary uses, as T2 components, POS Fuel, Nanite Pastes, or as components for drug reactions. However, there are several PI items that seem like they were forgotten in integration with the other industrial systems in game. Refined PI commodities such as: Industrial fibers, livestock, super-tensile plastics, and polyaramids currently have no use outside of PI. Will these items, and others like them, be integrated into a more functional role later? Perhaps with Dust or WiS systems?
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Tonto Auri
Vhero' Multipurpose Corp
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Posted - 2011.05.10 14:07:00 -
[719]
Edited by: Tonto Auri on 10/05/2011 14:11:26
Originally by: Jennifer Starling It still doesn't make any sense whatsoever
Imaginary internet spaceships aren't making nuch sense, too...
Originally by: Steven Zumdahl Who built all the stargates (I like jump gate better tbh)? I'm presuming they were built by the different empires but why would they build stargates in systems they're not intending to "use" in the "near future" and then just leave? If the answer is "to get there again later", then why not lock them all until they decide to go there again? (With this I mean the stargates in new systems, not the ones originally built by the settlers from Earth)
How do they get to the new systems which don't have warp gates?
Answer: http://www.eveonline.com/background/potw/default.asp?cid=jul01-01
Seriously, guys, you asking stupid questions that is easily answered by a short google, so that CCP could just pick them and answer again, then say "limit reached" and cease answering to the real questions that needs to be answered. -- Thanks CCP for cu |

Iancasnim
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Posted - 2011.05.10 14:08:00 -
[720]
Edited by: Iancasnim on 10/05/2011 14:08:19 Will we EvE pilots be able to manufacture the items (e.g. vehicles, weapons, armor, ammo, etc.) that the Dust 514 players will use?
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Oirienicsa
Gallente Beyond Divinity Inc Excuses.
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Posted - 2011.05.10 14:14:00 -
[721]
Are there any plans to do something to sort out insta cloaking after jumping through a gate or something, perhaps even something as simple as a 1 sec activation delay after uncloaking from the gate?
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Jens Beckstrom
Inertia Fatalis
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Posted - 2011.05.10 14:16:00 -
[722]
Hi, awsome thread!!!!
I was wondering if you have thougth about the aparent lack of npc ships in space apart form the ocational hauler outside stations. im not refering to npc pirates here, im refering to the fact that the only wessels traveling space today are player ships. how about adding npc ships of the sivilian type to travel space and ocationaly give a escort mission. it would in my wiew add a little more life to the universe. cant imagine it consuming that much resorses if you do it cleverly and dedicated. the sivilian element in eve is realy not there. we all pilote military ships today, with the exeption of ore. how about bringing in a little more diversity.
To see a World in a Grain of Sand, And Heaven in a Wild Flower, Hold Infinity in the palm of your hand, And Eternity in an hour |

Karia Icehawk
ANZAC ACADEMY
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Posted - 2011.05.10 14:23:00 -
[723]
Q: When will interdictors get some loving? How at this time do you see them being loved?
For example the Gallente dictor (Eris) is rather lol-wot. Two mid-slots on a ship designed to tackle, and at least one of those slots is always taken by MWD (ALWAYS fit an MWD in 0.0, and this is a ship that can only use its special function [bubbling] in 0.0 by game design) and depending on who you talk to it should also have AB fitted. What e-war can it fit then, or even cap regen gear? Also bonuses for the Eris, which is an immediate clue to never make these, let alone fly them:
Destroyer Skill Bonus: 10% bonus to Small Hybrid Turret falloff per level 10% bonus to Small Hybrid Turret tracking speed per level
Interdictors Skill Bonus: 5% bonus to Rocket and Light Missile thermal damage per level 10% bonus to Interdiction Sphere Launcher rate of fire per level
/Missile/ damage bonus. Not a hybrid turret bonus methinks. |

Shalene Hunter
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Posted - 2011.05.10 14:23:00 -
[724]
Are you thinking of changing the way suicide gankers simply cash in on the insurance after CONCORD blows up their ship (so effectively getting free ships every time)?
The universe is a harsh place, so why do suicide gankers get their money back from insurance companies after breaking the law in hisec and getting CONCORDed? To me a simple solution would be that insurance companies will not pay out if your insured ship was destroyed by CONCORD.
If this would be too much of a hassle to implement a line of code to check if the ship was blown up by CONCORD or not, instead of breaking/fixing insurance it might be an idea for CONCORD to FINE the aggressors for a response by CONCORD?
To me this way gankers have to actively scan for juicy targets (and not just blow up stuff for lolz/tearz) which might make up for the lost isk in having their ships blown up and getting fined by CONCORD for wasting their time (which would have been better spent eating donuts and drinking coffee). 
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Razin
The xDEATHx Squadron Legion of xXDEATHXx
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Posted - 2011.05.10 14:26:00 -
[725]
When do the system-wide asteroid belts get implemented? How long ago was this 'proposed' by CCP? 5 years? Longer? ...
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Quetazal
Gallente Clann Fian
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Posted - 2011.05.10 14:27:00 -
[726]
About running reactions:
This seems such a core part of EvE; the best reaction to run changes from week to week.
Why can only the 'Starbase Config Editor' change the labels on silos? This presents a problem for our corp and many others that run personal POS's.
If we can permission up, anchoring, online, offline, production access, tab access; why can we not change the labels instead of anchoring 35+ silos and having to stretch the EvE client accross 2 monitors vertically every time we need to change the links? I came, I saw, I downloaded. |

Quetazal
Gallente Clann Fian
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Posted - 2011.05.10 14:32:00 -
[727]
Edited by: Quetazal on 10/05/2011 14:34:12 also :-)
Where is my Intaki long hair gone?
Why will you not up the drone bandwidth on the Proteus T3 to allow it to field 5 heavys (as no-one uses the drone mod as it is gimped compared to gila/ishtar (as sentry II is better for insta DPS and you cannot field 5 sentrys or 5 heavys). I came, I saw, I downloaded. |

Pelegrinia
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Posted - 2011.05.10 14:32:00 -
[728]
Some questions and suggestions: 1. Is it possible to have a blog where players can do suggestions and the developers of eve are checking at it? In the German forum there is a section, but none of eve is looking at that. Senseless. 2. PVP: I want more small scale and 1:1 PVP. Is there a possibility to open zones, where it is not possible to interrupt fights with carriers, that stops the small scale fights immediatly? One further possibilty are agents offering missions on 1:1 fights or 5:5 fights with different small fleets for example max. Cruiser or 5 frigs versus 5 frigs or 5 frigs versus 3 Cruiser or whatever. This could be part of faction war and the winner will get a bonus and lp. This fights can be in Highsec or Lowsec or in special zones. 3. PVE missions: There are too less lvl 3, 4 and 5 missions. Every missionrunner rescued the damsel 50 times...yawn... I think, lvl 1 and 2 is enough, every player will get as soon as possible to the higher levels. OK, and here are some possibilities like short storys, getting to different agents with different tasks. Another part is the nerf with the agents. OK, with the change to the new system eve want to dezentralize the mission runner to many different systems. But why only fighting agents, transport and mining agents? And why no Quality and less skills? May be there is a possibility to change the system to get the agent to a better quality with higher standing? This part is really poor in eve and there are so many things to make it better. A lot of player want missions, not only to make ISKs (the veterans do it only for ISK, because ist repeating on and on). Special bountys or escalations would be fine as well like the cosmos agents, I want much more creativy. 3. Anomalis and discoveries: Same as missions, please more content and differnet anomalies. And may be some more of them with different tasks and different bountys. May be not so much ISKs, there is too much money in eve anyway. May be there will be in the future discoveries on planets and moons, special hidden belts, stations or structures, comets, nebulae or dark planets spawning, which must be scanned? And for this you need skills? 4. Skills: With more content there should grow the amount of useful skills. Young player have the possibility to specialize and getting good in one part and older players can make more things like now. You see, I want more content. Is this possible? 5. Ships and all the parts of ships: I do not understand the segmentation of the parts. You have Tech I and Meta 1-4, after that Meta 2, and then the items from the shops and the officer items. A player can only produce Meta 1 and 2 and some special items dropped. Is it possible to change this? Tech 1 Meta 1-3 most of the players do not use. Tec 2 and Meta 4 is mostly near the same. There is a lot of space for improvements. What do you mean about this issue? Ships: T1 - T3: There are Ships only T1, most with T2 (a lot of cruisers and frigs) and one T3 (Cruisers). This is not too bad, but may be there are some possibilities for further enhancements (Modules for more slots for example or whatever)? IsnŠt it consequent to have all ships T1 - T3 ? T3 equipment with production?
Ok, I think, this is enough questions and suggestions.
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Captain Futur3
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Posted - 2011.05.10 14:35:00 -
[729]
1. what about other graphical improvements like *cool looking* ship explosions that are random and stay for several seconds for a battleship, new weapon effects, new damage effects and SHIELD EFFECTS?
2. what about sound? The sound in eve is terrible. 425mm autocannons sound like a little machine gun when it should be *BAM BAM BAM BAM*
3. what about line of sight and clipping for weapons? Friendly fire would add a big improvement for pvp and maybe also nerv blobbing in 0.0 a bit. You actually have to think before activating your weapons.
4. why does eve not have a proper path finding algorithm? Every little compuer game has at least a basic pathfinding but in eve, all NPCs fly against asteroids like if they are blind. This should also be added to the players ship, but thats not so important. NPCs first!
5. why are missions not dynamic but all the same all the time? There are so cool ideas like interrupting a big fight, wingmen that you get if you dont have other players, real escort missions, real attack a transport missions - not this bull**** when you warp into the mission, the transport does not even try to move to his target destination and so on.
6. why are anomalies so static and uninteresting, when they could be dynamic with cool random (hard) events?
7. why does counter ECM not work properly? Its imposible to counter a falcon, even if you want to.
8. what about the balancing of the falcon and drake? Is this under WIP?
9. why do missiles come out of the center of a ship and explode inside the center of a ship? Is there somone working on this?
10. Asteroid belts look boring and stupid. Why are there no real asteroid belts that are huge and wide and have realistic forms instead of this "u-form" with a radius of about 20km. Will this be changed one day?
11. what about the remodelling of these ships: Tempest, Moa, Aeon, Maelstrom, Loki (has some of the uggliest subsystems of all T3), Dominix, Raven, ... (in fact its time for a remodelling of all ships but i think these should have highest priority).
12. why not give different ammunition (every type) different graphic effects (while you are redoing the effects anyway)? This way it would look cooler and it would be more tactical if you know what damage the enemy does. Maybe give the 4 different damage types a specific color ID and if you do 50% kinetic and 50% thermal, the effect has a 50% kinetic color and 50% thermal color. Also i think the effect system should be dynamic that means that a 425mm autocannon projectile should be double as big as a 220mm autocannon.
13. please let me know why in a mission NPC waves simply pop out of nowhere instead of warping into the mission like ALL OTHER ships in eve have to do so? I know CCP is master in destroying immersion, but hell, this is already possible for belt rats, so why not in missions (and wormholes)? I dont get it...
14. what about a complete sound overhaul like in freelacer, where you can hear the docking personell telling you "Your docking request has been granted" or "Please stand by, you have now access to the docking bay 12" or at the gate from a random concord officer "your cargohold has been scanned for illegal wares, but our check has found nothing. Sorry for the interruption" or what about pirats "enemy ship spotted" or "Here is nothing of interes for you, please turn by, or we have to shoot you" "we warned you, now you will die!". Man there is so much that you could do... if it annoys people, make it optional in the settings and all are happy.
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CCP Manifest
C C P

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Posted - 2011.05.10 14:37:00 -
[730]
From the Facebook thread.
On behalf of Willian Tomaz Nieckarz: With the huge changes incoming with Incarna and the Carbon engine, are we going to see an API to further customize our UI (with Lua, Ruby or any other scripting language) and create Addons to improve our gaming experience? And.. are there any chances to see the docking/undocking animations before Incarna comes out? CCP Manifest Public Relations || Iniquitous Brute |
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CCP Manifest
C C P

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Posted - 2011.05.10 14:38:00 -
[731]
From the EVE Facebook thread.
On behalf of Christopher Dodd: will you ever be able to moon mine in a Wormhole
CCP Manifest Public Relations || Iniquitous Brute |
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Karia Icehawk
ANZAC ACADEMY
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Posted - 2011.05.10 14:40:00 -
[732]
Q: When will web-drones work? When will they web within 10km range of themselves (as a 'for instance') and then close to the optimal of 1 or 2 km that most drones sit at? When will they be able to use web while MWDing?
I mean, they _work_ ... for a given value of work. They just cannot tie down something that's quick and (probably) using MWD though. Think battleship trying to swat that pest using the drone tools he's got on hand.
Drone MWDs up to target. Drone drops out of MWD, goes to web... "Say what? Target is gone!!?" Out of range, nearly instantly due to speed difference between MWDing target and no-longer MWDing drone. "It was right in front of me a moment ago when I dropped MWD!!" MWD after target, rinse and repeat.
Pilot: grngrngrngrngrng (from grinding teeth)
Dentist: "Been trying to use web drones again, have we?" |

Balrighian
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Posted - 2011.05.10 14:41:00 -
[733]
just one guestion... when are the guestions going to be answered ?
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CCP Navigator
C C P C C P Alliance

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Posted - 2011.05.10 14:43:00 -
[734]
From the OP:
Please post your question in this thread between 05.09.11/14:00 UTC and 05.11.11/00:00 UTC. Our goal is to have them all answered by 05.13.11/16:00 UTC
Navigator Lead Community Representative CCP Hf, EVE Online
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mush3
Gallente Clans of the Sanctums Quantum Decadence
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Posted - 2011.05.10 14:44:00 -
[735]
If you are in bed with a naked gay man and a naked hot woman, who do you turn your back too?
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Marcus Rufus
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Posted - 2011.05.10 14:46:00 -
[736]
My corp was having a discussion on this the other day and no one had and answer so I am asking it here.
When do Wormholes actually show up in space? Do they actually exist before they are scanned down or must they be scanned first? When they do spawn, do the entrance and exit spawn at the same time or does someone have to warp threw the entrance before the exit is scan-able in the destination Worehole?
Thanks
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NinjaSpud
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Posted - 2011.05.10 14:47:00 -
[737]
Will CCP ever change the boring mundane task, commonly refereed to as Mining? Will CCP fix the broken bounty system?
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CCP Manifest
C C P

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Posted - 2011.05.10 14:48:00 -
[738]
From the Facebook thread.
On behalf of Thomas Mcleese: #askeve will ore every have capital mining barges CCP Manifest Public Relations || Iniquitous Brute |
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vinnymcg
Celestial Lurkers
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Posted - 2011.05.10 14:56:00 -
[739]
Take you pick of my questions
Will I ever be able to change the name of my character? Not that I want to but it comes in the forms so offer it would be nice to get a clear "NO NEVER!" or "YES in 2025". Many other games have it, you could charge RL cash or ISK and have one name change chance.
Would you ever considir incorporation tools like EFT or EVE MON into eve. So I can set up a ship a view its attributes before buying it or having the skills for it and I can use the required skills for that ship to hit one button and add the to my queue.
There was a beautiful bug way back when extra stars were added to the sky to represent the nearby solar systems. The bug would cause the names of constellations and systems to appear over the stars in the sky when not in map view. This looked amazing. Any chance it could be made a feature?
WeÆre getting new turret effect YAY!! can we get new missile effects? Like seeing the missile leave the ship instead of just appearing outside the ship then blasting off?
Will there ever be NPC haulers that transport stuff for you the current system of using players simply does not work? Or is there anything planned to revamp the hauling contract system in EVE.
Thats about it thanks for reading.
Quickbar tread |

Hakaru Ishiwara
Minmatar Republic Military School
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Posted - 2011.05.10 15:02:00 -
[740]
1) What is the storyline / game immersion rationale behind the Dominion-installed sovereignty-related re-occurring taxation on null-sec entities? How is a primarily high-sec entity (Concorde), whose only practical and visible influence on null-sec is ratting bounties and the rating of "DED sites," able to monitor and enforce such high tax rates?
I understand the need for ISK sinks in the game, but the current costs of claiming Sovereignty and upgrading a system are not believable when looking at the game's over-arching stories and themes (and the clearly misleading "sandbox" description).
2) Why does it take so long for the QEN reports to be released after a quarter has wrapped up? How many person hours go into the research, data analysis and publishing of the reports? What percentage of pre-determined analysis queries are run against the database as compared to newly contrived investigations?
3) Why, when patches are released, are there so many undocumented but obvious changes to the game? Are developers not working to-plan and inserting their own, untested changes? Are the project team member(s) writing the patch notes not doing their jobs properly? Or are these intentional omissions by CCP?
4) Aside from the sorely mistaken "Quantity over Quality" study findings, why does CCP continue to attempt to release new content rather than work to refine and innovate with the current game mechanisms and content? Yeah, team BFF is nice, but a bit late to the game.
5) What is CCP's exit-strategy and timing for selling off the EVE IP and making a boatload of cash for its primary investors and principal employees?
6) What is the technical reason for those infernal "session change" timers associated with gate jumps, station docking events, fleet position changes, etc.? If there is no technical justification for those timers, then what is reason for their existence?
7) Why is the changing of energy weapon crystals instantaneous v. the 10 second delay for the changing of ammunition magazines for every other weapons system? What makes inserting a new magazine of ammunition so much different than swapping in a new crystal?
8) What happened to the "treaty system" mentioned during the period of time just prior to the release of the Dominion expansion?
9) What is being done to fix the ever-present "hey there are neutrals on the field" bug whenever a fleet (from small-to-large) experiences a session change through the use of a titan bridge, jumps a cap fleet to a cyno beacon or jumps sub-caps through a gate?
10) Why is CCP choosing this point in time to answer the hundreds (thousands?) of questions in this thread that were likely posed and left unanswered in countless previous threads? Is there serious developer bench-time? Is the new community manager trying to make a mark?
11) By what guidelines do CCP personnel operate when it comes to contributing meaningful content to threads that they either spawn or that address their area of expertise?
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Jetkar1965
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Posted - 2011.05.10 15:06:00 -
[741]
The upcoming release of Incarna introducing the Captain's Quaters has been aimed to introduce new players to eve universe. However what will you provide the existing player base. Will the existing player base get the same or will they be given the opportunity to customise their own captains quaters.
In the near future will all players be able to walk around their own ship's, capusel, Hangers, POSs, labs, assembly plants and etc.
Anyway what can you tell us.
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greeny knight
Amarr Solar Storm Sev3rance
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Posted - 2011.05.10 15:09:00 -
[742]
en for a old timer as me,gonna alter the use of deep space probes so that we can hunt afk cloackers.so we get some exitment back in the game , blob warefare is booring and the russians take everything over , supercaps are overpowerd . and messing up the gameplay for alot of people who remember de hours of pounding on a station to take it --- we need the small fleet battles again and a anti afk clocking device-probe -jammer
ban the capitals i say after 7 years its become a monster you and me can't controle anymore (ps start to learn russian) [gold]http://www.funnet.be/greeny1.gif |

NinjaSpud
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Posted - 2011.05.10 15:11:00 -
[743]
It would also be awesome to have the ability to delegate permissions by the pilot rather then the roll.
For example, I Live in WH space, and it's tough to recruit because we all share the same corp hanger. The fear of theft stops us from recruiting and from people wanting to join us. It would be sweet if our CO could delegate "Corp Hanger 1, General Tab" to "Player X", and "Corp Hanger 2, General Tab" to "Player Y"
Are there any plans for implementing something like this?
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Ione Quin
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Posted - 2011.05.10 15:12:00 -
[744]
With all the fuzz going on about Incarna and CQ, it's awefully quite about PI. Considering CCP wishes to integrate Eve and Dust through PI it seems quite some more work needs to be done on PI. Could you give us some hints on your roadmap and plans in regard to PI and Dust integration in general?
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Bloodpetal
The Black Company TBC
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Posted - 2011.05.10 15:19:00 -
[745]
The current overview filtering by relationship is very difficult to use properly.
For example, if I ONLY want to show war targets, I also have to show neutrals and bounties and other criteria that have to overlap since it's "Intersection" based logic to show whoever meets all the criteria.
I'd like to see the overview filters work by INCLUSION and EXCLUSION - so that I can show ALL neutrals, and then exclue any corp members/alliance members/fleet members that are neutral to me by standing - but meet other criteria.
Do you think something like this could be implemented?
As of right now, to show ONLY corp members is impossible without also showing neutrals or blue standings and bounty standings and.. and... and which basically throws a whole bunch of other people in your overview that should be filtered out. ____________________________________________________
Bastet :: Captain |

ChippyZofSLP
NON PROPERO
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Posted - 2011.05.10 15:20:00 -
[746]
Will assault frigates ever be getting that buff which was discussed so long ago? The state of assault frigates right now is a shame in my opinion. They could be spectacular little ships.
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Kno Bodeesbitch
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Posted - 2011.05.10 15:35:00 -
[747]
*Disclaimer: This question is not aimed at anyone on this thread. For the most part you have all been respectful and constructive.
CCP Staff,
When you are confronted with the excessive whining, ingratitude and bloviating of the average forum warior is there ever a time when you get completely burnt out?
Do you ever feel that a time may come when your love of the game is overshadowed by the narcissism of some of your more vocal playerbase?
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CCP Manifest
C C P

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Posted - 2011.05.10 15:42:00 -
[748]
From the Facebook thread.
On behalf of Francesco Esposito: Will CCP remove tec 2 BPO or we continue to have game unbalanced for new player?
CCP Manifest Public Relations || Iniquitous Brute |
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Grey Stormshadow
Starwreck Industries
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Posted - 2011.05.10 15:43:00 -
[749]
My question is about corporation lab/industry job permissions.
Is there any change to get 'em fixed so, that CEO may let members have access to manufacture/research/copy corp blueprints without them having access to cancel other members lab/industry jobs?
...and if so - here is suggestion for fix:
Would be really nice and constructive to get this changed so, that there would be 3 portal access level;
Top level access level: - May install corp jobs - May cancel corp jobs installed by anyone - May deliver finished corp jobs installed by anyone
Mid level access level:
- May install corp jobs - May cancel corp jobs installed by himself - May deliver finished corp jobs installed by himself
Low level access level:
- May look active corp jobs but not install, deliver or cancel anything
This change would mean a lot to many corporations and hand tools for CEO's to start building much more open industrial corporations.
I hope that you agree...
Anyways thanks for providing this thread to ask stuff. ------------------------------------------------- Play with the best - die like the rest starwreck.com - support the cause :) |

Hirana Yoshida
Behavioral Affront
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Posted - 2011.05.10 15:43:00 -
[750]
Giving the overwhelmingly positive reception of the GM events leading up to Incursions, is CCP finally willing/able to reintroduce the MMO element to its long brother the RPG?
On a related note: Low-sec is tired of being the redheaded stepchild that inherited all the bad genes and but a few of the good. Is low-sec ever going to matter?
On a similarly related note: Factional Warfare has become one of the main outlets for what remains of RP in Eve. Is CCP ever going to get around to actually making it all it can be and not just a glorified mission hub?
On a not at all related note: Communication. Communication. Communication. We want/desire/crave more blogs, at least those that are promised .. most recently the follow-up to anomaly changes and faucet control.
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Cedric deBouilard
Gallente EVE University Ivy League
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Posted - 2011.05.10 15:44:00 -
[751]
Are the "new forums" ever coming back, or did you trash canned the forum upgrade idea? (the ones in the eve gate page, the forums that turned out to be less secure than desired)
Originally by: Ray McCormack Last Word Never, ever invest in a 'bank' again.
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raymore
Minmatar Dreamweavers Industrial Service Partners of Industrial Service and Salvage
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Posted - 2011.05.10 15:45:00 -
[752]
What is your plans for jove space and jove technology href="externalLink.aspx?l=http%3A%2F%2Fwww%2Ebattleclinic%2Ecom%2Feve%5Fonline%2Fpk%2Fview%2Fplayer%2Draymore%2Dkills%2Ehtml"><img src="http://www.battleclinic.com[object]"></ |

Ranger 1
Amarr Paragon Fury Cascade Imminent
|
Posted - 2011.05.10 15:48:00 -
[753]
Edited by: Ranger 1 on 10/05/2011 15:51:45 Perhaps already asked but, will it ever be possible that FOF missiles will ever be able to ignore "aggression" (boosting, repair) from other members of your fleet?
If so, could that also be applied to drones?
Will Sov mechanics eventually be reworked with an eye towards requiring simultaneous successful assaults in the targets Sov space instead of the "need a huge fleet to chew up the massive block of hit points this one structure has" mechanic in use now?
===== The world will not end in 2012, however there will be a serious nerf to Planetary Interaction. |

Kurull Skullsplitter
Minmatar Citizens of E.A.R.T.H. E.A.R.T.H. Federation
|
Posted - 2011.05.10 15:52:00 -
[754]
Edited by: Kurull Skullsplitter on 10/05/2011 15:53:21
One would expect that the ships in use and in particular the spacionics (avionics) of these ships would be sufficiently advanced as the date of the game storyline might suggest.
Yet a most simple GUI interface such as the Survey Scanner GUI is not capable of interfacing in reasonable fashion with the overlay. In particular the scanner data for a roid when you click it does not highlight the same roid on the overlay.
There are other instances of similar ice age GUI but I think you can get my point with just that one example.
On to the question. Is there some good reason for these type of "ice age GUI" issues to be on purpose or is it that the programming focus is on other more important matters? |

Arydanika
Wrecking Shots Wildly Inappropriate.
|
Posted - 2011.05.10 15:56:00 -
[755]
1) Which one of you is brave enough to do a duet with either Hallan Turrek or myself?
2) Are T3 industrials being considered as a future ship type and if so; when can we expect to see something?
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Hakaru Ishiwara
Minmatar Republic Military School
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Posted - 2011.05.10 15:58:00 -
[756]
Q: What is the predicted impact on PI material (for building Sov structures) demand and planetary usage as a result of CCP Greyscale's recent anomaly ****-up?
Q: What level of PI installation saturation does CCP predict will be necessary in order for Dust 514 'boots on the ground' to have **** to shoot?
Q: What volume of raw PI material remains in player possession after last year's POS module refining scandal when Tyrannis was first released?
Q: What is the current road map for the PI aspect of the game from the perspective of an EVE player? For Dust 514?
Q: What does CCP see as the pros and cons of having Area of Effect weaponry such as the former Titan Doomsday?
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Ravcharas
GREY COUNCIL Nulli Secunda
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Posted - 2011.05.10 15:59:00 -
[757]
I have a follow-up to:
http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1508537&page=1#9
Quote: The short answer is yes more tech 3 ships are coming. That idea for tech 3 industrials is pretty cool and needs further investigation. The first ships we will most likely do is something smaller than cruisers just so we can cater to the largest audience. Then follow that up with some big mama jama and maybe subsystem targeting. The bad news is these ships likely won't be here until 2014 at the soonest given all the other cool stuff we have planned. The schedule does depend on feedback though so if there is enough demand we could swap things around.
Does "these ships" that likely won't be here until 2014 refer to t3 industrials, "big mama jamas," or smaller than cruiser t3's?
Another new ship related question: The design a ship contest winners, when will we see them?
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Siro Higami
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Posted - 2011.05.10 16:06:00 -
[758]
Originally by: Evelgrivion tl;dr form: It's been apparent from the perspective of the players that supercapitals need a rebalance. ISK faucets in highsec and nullsec, as well as the mineral faucets in the drone regions and wormhole space, need to be contained. The flow of bulk minerals from one location to another needs to be less safe. The Drake, Hurricane, Tengu, and Dramiel are too powerful, and all of these issues have been this way for two years now. Do you concur with this analysis and if so, will you commit development efforts in forthcoming expansion cycles to fix these problems?
long form: Eve Online's general balance and economy has been languishing for the past two years; several issues have made themselves apparent in the eyes of players in the intervening period:
- There is too much ISK flowing in. Fortunately, this looks like it's being addressed in regards to the recently enacted anomaly nerfs and the agent mission distribution and payout changes.
- There are too many minerals coming from the drone regions and wormhole space. This abundance of raw material is enabling an extraordinary number of super capitals to be built every week. The Drone Regions, as they are, should probably be thrown away and rethought. Wormhole space needs to be expanded upon; it's nothing but super safe, easily controlled, farmland that contributes to the game's economic woes.
- It's too easy to move materials around in bulk and the transit of multiple freighters worth of goods can be performed quickly and safely, even into deep 0.0. Jump bridges should be changed in a way that reduces the flow of materials that they currently permit. The Titan Jump Portal and regular jump drives need to be tweaked with the cyno spool up timer, desperately.
- The tier two battlecruisers are overpowered. The Hurricane is nasty, but the Drake is exceptionally imbalanced. This has been apparent for some time now, and ignored for far too long.
- The Dramiel is too powerful and too replaceable. The proliferation of this ship makes it very difficult for young players to try to pirate with frigates or cruisers, though the imbalance of the battlecruiser class makes this problem far worse.
- Tengus are exceptionally dangerous ships. With the right fit, the Tengu can have the DPS of an autocannon Hurricane (550 to 650 dps), 170,000 EHP (an EHP amount comparable to the Abaddon), the signature radius of an Armor HAC, and still push 700 meters per second. Of all the T3s, the Tengu looks to be the most imbalanced of the bunch.
- Supercarriers beat everything. This needs to change, as the game's health continues to decay every day the present state of Eve's balance is maintained
These problems have been apparent to players and some developers for some time now, and every now and then we prod and plead for these issues to be addressed, but so far to no avail. When will we see changes in game balance, game design and economics to end the domination of supercapitals put in place? Will the survivability of battlecruisers, especially the Drake and Hurricane, be brought into reasonable levels? These issues, and many others, have already languished for years; this trend should not continue.
These are hard questions, but they need real answers. If you concur with this analysis, will you commit development efforts in forthcoming expansion cycles to make changes, tweaks, and fixes as needed to Eve Online's mechanics to address these problems?
reposting this so it doesnt get ignored. CCP, answer the tough questions for once, and not the easy lay ups these ******s are throwing at you.
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David Grogan
Gallente
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Posted - 2011.05.10 16:06:00 -
[759]
1. will ccp ever allow us to have alliance pos gunners? also perhaps even introduce a special ecm pos mod (1 to match each race's ewar type) that only works on caps & supers and give pos's base resists a 25% buff and double the hp on all towers as there is far too many capitals now compared to when the pos was first introduced and sadly the current pos just doesnt cut it anymore.
2. has ccp ever considered improving the exploration by creating a truly epic exploration arc... for example by finding lots & lots of hidden rare components throughout known space and sleeper space then using invention create a module and find coordinates that lead to a way into Jove Space (First player to sucessfully achieve this gets a special one of a kind ship) followed by an even more epic exploration arc "the search for Earth"
3. will ccp finally buff dreadnaughts to make them useful (in numbers) vs supers again and fix the Hel & naglfar?
4. will ccp ever fix gallente blaster boats...... the blasters themselves are fine but the ships (thorax/deimos + brutix/astarte/eon megathron & hyperion) are too slow & heavy for blasters to be effective (since mwd vs warp scram nerf thorax/deimos's mwd bonus becomes a useless bonus)... A buff to all blaster boat's base speed inline with minmatar autocannon boats would really help gallente pilots without making them overpowered. Gallente drone boats are fine as they are and need no buff or nerf.
5. will ccp ever fix the broken npc rat stuck with mwd left on bug that has existed as long as new eden has? SIG: if my message has spelling errors its cos i fail at typing properly :P |

Kasidis
Gallente Nexus.6
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Posted - 2011.05.10 16:07:00 -
[760]
One more!!! its about Incarn again. Will there ever be any combat in stations? I know maybe not in public areas but what about things like arenas where you could fight just for fun?
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CCP Manifest
C C P

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Posted - 2011.05.10 16:11:00 -
[761]
From the #askeve Twitter convo
On behalf of @Aydanika:
Did the null sec anom nerf deliver the desired results. Has the nerf's effect on individual low sp pilots been considered/reviewed?
will any adjustment be made to pirate detection upgrades since they no longer increase anom population? A lot of time and isk there.
CCP Manifest Public Relations || Iniquitous Brute |
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CCP Manifest
C C P

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Posted - 2011.05.10 16:12:00 -
[762]
From the #askeve Twitter convo
Sent on behalf of @d3athmane: does ccp have any plans to make use of the fleet fight notification system mandatory?
CCP Manifest Public Relations || Iniquitous Brute |
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Andrea Griffin
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Posted - 2011.05.10 16:21:00 -
[763]
Neutral remote repairing is the bane of all highsec empire wars. Do you ever intend to give an aggression timer to a ship that repairs another with an active aggression timer?
EAFs are very underutilized. Despite their nice bonuses, they're very fragile and very niche. Do you have any plans on revisiting these ships soon, and what changes might you make?
How does Zymurgist do that sexy thing with his hair?
The first tier battlecruisers are very underutilized compared to the second tier. Many frigates and cruisers also suffer due to the tier system, to the point where even experienced pilots will ask, "What the heck is a Breacher?" Are there any plans to do away with the "tier" system entirely for these ships, and make every frigate, cruiser, and battlecruiser actually useful?
What is the best locally brewed beer in Iceland?
Eve has a very rich universe with an amazing amount of history, both CCP-generated and player-generated. Has CCP ever considered making promotional material based on what players have accomplished? What about short movies, or a feature-length film?
I haven't seen an isk spammer in the newbie corps in a very, very long time. They used to be a constant annoyance but it has been months since my last encounter. Who should I hug?
Can you provide any status updates on the new forums? The security issues aside, I'm concerned about the use of pixels to specify font sizes. Why does CCP insist on making things impossible to read on large screens, both in game and out? 
Although not Eve-related, this is CCP-related: I want my World of Darkness MMO news and I want it now, and I want awesome werewolves too. And a pony. What can you tell me about what's going on back there? When the Garou are introduced, will there plans to later add the Gurahl, Corax, Bastet, and others?
Do employees of CCP frequent the FHC forums?
When are pirate factions going to be involved in faction warfare? It only makes sense that they would be, and I don't see that it would be difficult to implement either. Are there any plans on players being able to directly assist Incursions in some way?
Do you have any questions for me?
- "When I nerf something, it takes 2-3 months for your dreams to be crushed." - CCP Big Dumb Object |

cpu939
Gallente Strategic Syndicate -Mostly Harmless-
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Posted - 2011.05.10 16:26:00 -
[764]
what specs are the computers ccp has that gm/devs use to play eve?
have you ever considered making moon mining more like pi to open up empire moons?
are you going to promote Gm Homonoia?
why do you not make it that fighter bombers don't hit sbu/pos mods to give dreads their roles back?
are you ever going to bring out faction warefare for the pirate sides
are you ever going to bring out a faction titan that players can fly 01010011 01110100 01110010 01100001 01110100 01100101 01100111 01101001 01100011 00100000 01010011 01111001 01101110 01100100 01101001 01100011 01100001 01110100 01100101 00100000 01001101 01100101 01 |

Dogma Rex
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Posted - 2011.05.10 16:30:00 -
[765]
Will Blackops Battleships ever be able to use Covert Ops Cloaks? (Which would be a big improvement )
Also can Backops battleships have more effective damage output I would rather do more damage with my Widow than jam anyone I come across so any chance of having a Marauder style damage bonus, but with a good rate of fire?
Generally how come cover ops ships have such a terrible damage output (with the exception of the Stealth bomber) and tanking options (cloak isn't really a tank when you are being shot at) so can we have more combat orientated Covert ops ships? (even the T3 ones suck when it comes to combat)
Player owned tournament arenas where pilots can do everything from Training to 1v1 and Fleet PVP, this could work well with Incarna where pilots can bet on fights from the comfort of their local bar. Arenas could be set up at moons where a corp already has a POS maybe using "Holoships" which can only be used in the arena and can simulate anything from an Ibis to a Leviathan as long as the pilot has the skills to use the ship. So to sum up the ISK is real but the ships are not . So CCP could we have something like this?
The other ancient races Terren, Takmahl, Talocan and Yan Jung will we ever get to meet them or their technology in any meaningful way?
Where have the Jovians got to?
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Gustav Mannfred
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Posted - 2011.05.10 16:35:00 -
[766]
some questions:
1. why are ccp dont make, that are capital ships can jump in hi-sec and can used how evry other ship?
2. when comes the ship from the create a starship contest to eve?
3. when comes the new backgrounds and turrnetmodels?
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Cambarus
The Baros Syndicate
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Posted - 2011.05.10 16:39:00 -
[767]
It takes nothing more than a quick peek inside any incursion vanguard or assault system to see that the sites are horrendously imbalanced. People will run all the sites that are not override transfer arrays and nation consolidation networks, leave the 2 mentioned and either move on to the next system or stop running sites, depending on the fleet.
Even if fleets CAN run these sites (they require higher end ships and better pilots than the others) the rewards being identical to the other 2 sites it's often not WORTH IT to run them, so you have fleets that are capable of running the sites ignoring them to make better isk doing the other sites and the fleets that can't run them well...they can't run them. The end result tends to be that you'll see (at the vanguard level) 2, maybe even 3 vanguards with nothing but OTAs in them, and nobody running sites.
My question is this:
Is anything going to be done about this obvious imbalance? Is there any chance at either lowering the requirements (an OTA has more EHP to chew through, AND the hardest mechanic to overcome), or increasing the payout to give an incentive for people who CAN do them to TRY? |
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CCP Manifest
C C P

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Posted - 2011.05.10 16:40:00 -
[768]
From the #askeve Twitter convo.
On behalf of @CCP_OhWell (not a real dev):When will ship mode transformations be shown in the model preview (ex. Rorqual)?
CCP Manifest Public Relations || Iniquitous Brute |
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Jennifer Celeste
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Posted - 2011.05.10 16:49:00 -
[769]
Originally by: Siro Higami
Originally by: Evelgrivion tl;dr form: It's been apparent from the perspective of the players that supercapitals need a rebalance. ISK faucets in highsec and nullsec, as well as the mineral faucets in the drone regions and wormhole space, need to be contained. The flow of bulk minerals from one location to another needs to be less safe. The Drake, Hurricane, Tengu, and Dramiel are too powerful, and all of these issues have been this way for two years now. Do you concur with this analysis and if so, will you commit development efforts in forthcoming expansion cycles to fix these problems?
long form: Eve Online's general balance and economy has been languishing for the past two years; several issues have made themselves apparent in the eyes of players in the intervening period:
- There is too much ISK flowing in. Fortunately, this looks like it's being addressed in regards to the recently enacted anomaly nerfs and the agent mission distribution and payout changes.
- There are too many minerals coming from the drone regions and wormhole space. This abundance of raw material is enabling an extraordinary number of super capitals to be built every week. The Drone Regions, as they are, should probably be thrown away and rethought. Wormhole space needs to be expanded upon; it's nothing but super safe, easily controlled, farmland that contributes to the game's economic woes.
- It's too easy to move materials around in bulk and the transit of multiple freighters worth of goods can be performed quickly and safely, even into deep 0.0. Jump bridges should be changed in a way that reduces the flow of materials that they currently permit. The Titan Jump Portal and regular jump drives need to be tweaked with the cyno spool up timer, desperately.
- The tier two battlecruisers are overpowered. The Hurricane is nasty, but the Drake is exceptionally imbalanced. This has been apparent for some time now, and ignored for far too long.
- The Dramiel is too powerful and too replaceable. The proliferation of this ship makes it very difficult for young players to try to pirate with frigates or cruisers, though the imbalance of the battlecruiser class makes this problem far worse.
- Tengus are exceptionally dangerous ships. With the right fit, the Tengu can have the DPS of an autocannon Hurricane (550 to 650 dps), 170,000 EHP (an EHP amount comparable to the Abaddon), the signature radius of an Armor HAC, and still push 700 meters per second. Of all the T3s, the Tengu looks to be the most imbalanced of the bunch.
- Supercarriers beat everything. This needs to change, as the game's health continues to decay every day the present state of Eve's balance is maintained
These problems have been apparent to players and some developers for some time now, and every now and then we prod and plead for these issues to be addressed, but so far to no avail. When will we see changes in game balance, game design and economics to end the domination of supercapitals put in place? Will the survivability of battlecruisers, especially the Drake and Hurricane, be brought into reasonable levels? These issues, and many others, have already languished for years; this trend should not continue.
These are hard questions, but they need real answers. If you concur with this analysis, will you commit development efforts in forthcoming expansion cycles to make changes, tweaks, and fixes as needed to Eve Online's mechanics to address these problems?
reposting this so it doesnt get ignored. CCP, answer the tough questions for once, and not the easy lay ups these ******s are throwing at you.
I, too, would like to see some of these answered, and not simply side-stepped with answers like "we cant really divulge info on this" |

Liare
Caldari Little Garden
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Posted - 2011.05.10 16:49:00 -
[770]
where is the Tornado ?
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Magnelien
Caldari The Circle SOLAR WING
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Posted - 2011.05.10 16:51:00 -
[771]
Edited by: Magnelien on 10/05/2011 16:55:32 1st Are petitions so overwhelming overloaded or will you start trying to respond with something else then something that looks like pre-generated message and try investigate to the fullest extent before sending out the "standard" "we are sorry... we can not find anything... hope for a quick recovery"... bla bla bla... rather annoying to get those exact same messages the first time, despite in the end it getting reimbursed or not... its _ALLWAYS_ the "automatic" sorry mail we get
2nd Will you focus on FIXING things instead of IMPLEMENTING NEW things(bugs) *sigh* ?
3rd will dreads be useful again? they are perfect at the moment as sitting ducks for titans to get km's but thats ... pretty much it
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Miilla
Minmatar Hulkageddon Orphanage
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Posted - 2011.05.10 16:52:00 -
[772]
Edited by: Miilla on 10/05/2011 16:52:01
It seems CCP are only answering questions (or giving priority to) on Facebook or Twitter.
Probably due to some promotional agreement.
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Karl Weyland
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Posted - 2011.05.10 16:55:00 -
[773]
Now that we are able to walk in stations, will there ever be a feature to be considered that allows other players to board your ship and act as gunners or some other role? The idea of me and a few friends joy riding around low-sec in one ship seems like an entertaining idea, regardless of risk :D
- Fly Safe!
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Rosa Deathcabin
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Posted - 2011.05.10 16:56:00 -
[774]
we all know it is a good idea to change pw regularly to avoid hackage, but is it possible to change user name also?
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Miilla
Minmatar Hulkageddon Orphanage
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Posted - 2011.05.10 16:58:00 -
[775]
Originally by: Rosa Deathcabin we all know it is a good idea to change pw regularly to avoid hackage, but is it possible to change user name also?
That would be considered evading consequences just like using Alts to evade concord.
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Scytso
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Posted - 2011.05.10 16:58:00 -
[776]
1a) Is there any chance that there will be a little more variety in missions ? An Agent gives the same missions over and over again... if i got a penny for every time that damsel is in distress again I'd have lots of pennies :)
1b) Missions are pretty static at the moment, is there a chance that missions will have more of a random element to them in the future ? be it in the amount of rats or variety of ship types u can encounter in a certain mission..... or maybe rare spawns and the loot that goes with that. And maybe changing scenery even if it's the same mission ?
Mission running can get quite boring if u get the same missions over and over again, maybe the above can spice things up a bit ?
2) Missile launchers auto reload when it's engaging an enemy and it runs out of ammo.... why not let them re-engage the same target they where firing at before they ran out of missiles (probably the same goes for other weapon types but i'm not familiar with them.)
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Kelmurdoch
Test Alliance Please Ignore
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Posted - 2011.05.10 17:04:00 -
[777]
Planetary Interaction Questions:
Can we see a graph showing the change in the rate of depletion vs duration of extraction program? Or just, you know, confirm the math behind it.
Is replenishment a local or global phenomenon?
Does replenishment rate scale with base abundance?
Does the rate of replenishment for one planet resource affect the rate for other resources? ie are they linked from the same finite pool?
Thanks!
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Kyoko Sakoda
Caldari Veto. Veto Corp
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Posted - 2011.05.10 17:07:00 -
[778]
The nVidia PhysX SDK v3 was released this week. Does CCP plan on further utilizing PhysX beyond Incarna cloth simulation? If so, will you ensure it plays nice with AMD based systems? I personally own an nV card but there was a debacle last year in which nV was found to haved used ancient instruction sets to hobble PhysX calcs running on a CPU (read: AMD setups).
This has changed some with v3 supposedly being multithread capable, but market fairness in software development is something important to me. I look forward to the cool things CCP does with PhysX regardless.
___
Latest video: Future Proof (720p) 2D Animator |

StarRanger
Gallente Royal Star Ranger Family
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Posted - 2011.05.10 17:10:00 -
[779]
How much influence did the old game Elite had when CCP was in the making of EVE? Signature is too large. Spitfire
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Aveneo
SkyNet Technologies Inc.
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Posted - 2011.05.10 17:11:00 -
[780]
Will FOF missiles ever be fixed/changed so they actually target enemies instead of neutral/friendly structures, npc's, players, spacejunk, etc just because they happen to be closer to you?
I had a Rattlesnake loaded up with FOF missiles once, just to see them flying off to hit some neutral npc ship while 10 or so enemy ships were just banging away at me. Next round they were all trying to hit some poor space station with a gazillion hitpoints.
So in short, FOF missiles currently suck and are a complete waste to use. I hope you guys will make them suck less and actually make them viable to use. 
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Khadann
Caldari Sense of Serendipity Echoes of Nowhere
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Posted - 2011.05.10 17:13:00 -
[781]
Q: Any news about game translation in french? Most of my friends don't even try the game because of the language barrier(then it is hard to sell the game)
Q: Any news about the treaties feature? sounded pretty cool when presented at fanfest 2009 :)
Q: No survey sent to fanfest 2011 participants? I would love to provide comments about it
Q: why such a focus on visual improvements of eve? Do you think the beauty of the current game is a barrier to new players? Turrets, nebulas, UI, big portraits... sound like a nice to have, not a must to have, right?
Q: When working on your war on lag, have you ever considered to switch to an instance system for PVP? Like STO, 30 people fighting for one planet lol I am sure you guys had meetings on that: pros and cons 
Q: are you allowed to drink beer at work?
Q: What is next chrismass present? after removing training skills, could you make a skill remap feature? I want to get rid of my missiles skills! I would pay for that!
Q: Any chance to get one day BS tech 2 based on Tier 3 BS models? I want my Rokh made by Ishukone lol
Q: How many questions was i alload to ask BTW?
Q: Any plan to help us getting rid of cloacking cowards? Sick of them: pain in the ^$·* to get these cloacked bombers.
Q: What are your sales expectations for Dust? This game is gonna come on a tough market, in a soon old platform, with a never seen approach... i hope you guys don't expect a Killzone 2 like commercial performance :)
Q: I tried the buddy programm with a WOW player (lol). He did the Trial + one month game, then he quited the game, saying "there is nothing to do". What would you answer to him? PS: he tried the same day STO and Eve, the character creation of STO just made him laugh.
Q: Any link between the increased time needed to the eve client to launch the game and a tracking of botters? "identifying" >> sure!
Q: How do you plan next extention trailer so far? again a mix of space and incarna? Be carreful with expectation management...
Q: Any video games event in France you would participate?
Q: Do you plan to include captain quarter 's reward in special mission, epic arc ect? rewards like painting , furnitures ect... Think about how you could custom your ship in SWG by example :)
Q: The dust Website has been released... soon a released date? a new trailer?
Hya! |

Andrea Griffin
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Posted - 2011.05.10 17:13:00 -
[782]
Pirate Ship Logs were a cool bit of in game fluff. Do you ever see their return to the game, perhaps as a way to add an expedition to a pirate site into your journal?
Have you ever considered Charlie Sheen for a public relations position?
Are you people still harassing Tuxford about the Tranquility incident? Shame on you, give Tuxford a break already! Everyone goofs up once in a while.
I have seen talk to far about features being planned for 2013, 2014... ...But you know what? We want those cool features and we want them now (and a pony). Are there any plans at CCP to hire more developers so that we can get the cool stuff and bug fixes sooner?
Eve is an advanced world with cool cloning and other advanced biological technology. Why can't I have feathers? Why can't my market alt have her brain transplanted into a Slaver Hound?
Speaking of Slaver Hounds, will they make an appearance with Incarna? What about other fauna of the Eve universe?
And speaking of Incarna, where's my wedding gown, fishnet stockings, and cossack hat? The art team did a truly amazing job with the tattoos and I'm eager to see an expanded clothing selection as well.
- "When I nerf something, it takes 2-3 months for your dreams to be crushed." - CCP Big Dumb Object |

Hakaru Ishiwara
Minmatar Republic Military School
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Posted - 2011.05.10 17:14:00 -
[783]
Q: Does CCP truly intend to answer every question (w/in their guidelines) in this thread? If yes, then what happens if there are more questions to answer than time / personnel allow once 05.13.11/16:01 UTC rolls around?
Q: Why did CCP set a hard limit of 50 ship fittings that can be saved by a pilot? More info / links here. The fittings change was advertised in such a way that individual pilots would have spill-over fittings saved to a local XML file. No worky.
Q: Why does CCP almost always remove or diminish (aka, nerf) the efficacy / value of features when attempting to balance the game as this typically enrages large blocks of players and leaves others asking the valid question of "why the **** did I just spend xxx days training for that ship / weapon / capability?"
Q: Why does CCP not look at providing more creative means and counters for elements of the game that are perceived to be over-powered?
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Suboran
Gallente Best Path Inc. Cascade Imminent
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Posted - 2011.05.10 17:15:00 -
[784]
q: when will ccp add additional resizing options to the scanner window (enable it to be made smaller)
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legwarmer
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Posted - 2011.05.10 17:15:00 -
[785]
Are you planning on doing anything more with wormholes? Giving us specific anchorable objects for wormholes? Something to maybe stabilize wormholes or collapse them fast? At the moment Wormhole space is rather boring in terms of siteseeing and nebula. Will you be able to maybe spawn sites with wrecks that dont contain any actual sleepers, like the huge dead stations you see on the way to Eve Gate? Will there be Nebula specific for Wormholes? Are the current Wormhole effect nebula's getting a rework?
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Virtue Maulerant
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Posted - 2011.05.10 17:19:00 -
[786]
Edited by: Virtue Maulerant on 10/05/2011 17:20:19 The current cyno mechanics that enable a ship with a jump drive to jump require two characters.This severaly limits the ability to move a Capital unless one has a cyno account or corp mates/friends able to assist.However the latter is dependent on other people and in many cases there is a need for independance which can only be achieved with a cyno alt.Have you ever felt that people who do not want to multi-box are severaly limited in this matter?Other people cannot always be at your disposal not in the place you wish them to be when you you want them to be.
While EVE is first and foremost a social MMORPG some things are simply impractical when relying on other people resulting in the inevitable cyno alt.At the end of the day the use of cyno alts is tedious.Have changes to the cyno mechanics ever been brought it up in the form perhaps of a cyno probe or other solo friendly solution to eliminate or provide an alternative to cyno alts?
The crushing majority of people do not create a second account just for cyno alts therefore there is small relation to the issue of losing subscriptions.
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Gogela
Freeport Exploration
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Posted - 2011.05.10 17:20:00 -
[787]
Will the 'Voila' Anti-Cloaking Pulse be released to capsuleers on tranquility and if so when? |

Diamaht Nevain
Gallente Avatar Union
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Posted - 2011.05.10 17:24:00 -
[788]
As it stands now (especially for pve) Hybrid weapon systems don't have the damage, range or tracking to compare to the other races. Blasters are of course viable in pvp but lack the range to be productive in pve and Rail Guns have almost no use in any format when compared to the other three long range weapon systems. Horrifying tracking and damage.
What are CCP's plans for Hybrid weapons and what kind of rough time-frame are we looking at?
Thanks, P.S. Very happy with the recent changes to UI and hotkeys. More to do so please keep them coming.  =============================== Two words: Internet Spaceships |

Carmen Vasquez
Gallente
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Posted - 2011.05.10 17:28:00 -
[789]
When you finaly remove the bug making people show wrong standings after being bridged? It is already few patches in... :(
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Kazuo Ishiguro
House of Marbles
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Posted - 2011.05.10 17:28:00 -
[790]
Are there any plans to remove the stacking penalty that currently affects Electronic Warfare-related gang link modules? It takes quite a few million SP to take full advantage of these, and it's a shame that this investment is so easily negated. --- 34.4:1 mineral compression |
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Ranger 1
Amarr Paragon Fury Cascade Imminent
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Posted - 2011.05.10 17:40:00 -
[791]
Edited by: Ranger 1 on 10/05/2011 17:40:46 Questions aside for the moment, I just wanted to say that this type of thread does more to get to the heart of what both the player base AND the development team is thinking than any other format.
Thanks! ===== The world will not end in 2012, however there will be a serious nerf to Planetary Interaction. |

Nayuri Atreides
Caldari Mujahideen of the Purple Parrots
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Posted - 2011.05.10 17:42:00 -
[792]
when can we expect the Japanese translation?
and when will mac users be able to input Japanese/Chinese characters into the game without having to copy/paste?
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Terranid Meester
Tactical Assault and Recon Unit
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Posted - 2011.05.10 17:46:00 -
[793]
When are capital ships going to be fixed [add sub-systems, remove titans/supercarriers, add maintenance fees etc] so people don't neccesarilly need a supercarrier or dreadnaught to partake in sovereignity warfare?
Will moons eventually get the PI treatment?
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Sverre Haakonson
Gallente
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Posted - 2011.05.10 17:51:00 -
[794]
Calculating important marked data is based on a central database server. All of those dataservers like eve-central demanding a little tool to read the cache. This is a potential security issue
Do CCP intend to give us better marked data, without the need of an external tool? |

Cambarus
The Baros Syndicate
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Posted - 2011.05.10 17:53:00 -
[795]
Because I forgot to ask this earlier:
Are there any plans on rebalancing blasters/hybrids in general? They seem to be rather underwhelming and extremely underused atm.
Same question for information mindlinks. The bonuses they provide are nowhere near as effective as their armor/shield/skirmish counterparts (for example the ECCM link is less than half an ECCM mod, whereas the invuln link for shields is somewhere between a t1 and t2 invuln wrt effectiveness, and 15% bonus for TPs/TDs? Come on...) |

Darin Ahan Parmana
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Posted - 2011.05.10 17:57:00 -
[796]
Will we ever be able to either rename PI structures or add notes/info to them? I find it rather inconvenient to have to guesstimate which silo and/or launchpad holds what when I import stuff. Somehow something like "XR-34" doesn't make it clear to me that's where the Silicate Glass goes. 
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Brokenape
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Posted - 2011.05.10 18:06:00 -
[797]
Might there be a possibility of skill re-mapping? I've talked with friends who have trained up a certain way before deciding they wanted to do things differently.. even with the loss of funds spent on skill books many people I know have agreed that this would be a nice option to have
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Hazdera
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Posted - 2011.05.10 18:06:00 -
[798]
What is being done to contain the notorious criminal, Jerry Rin? He has been terrorizing the Rens area for quite some time. He is clearly too powerful to defeat and rumour has it that he is an incredibly powerful man. 8 feet tall with razor sharp teeth. Able to rip the horns off of a charging bull using only his teeth.
Anyways, he terrorizes the Rens area demanding "teh sparz" from those unlucky few who dare challenge him. His vast criminal network extends far beyond this game, and I have heard whispers that his political influence in the South-east Asian area is just as significant as his power in the North American and European criminal organizations. These are just whispers though.... and I know nothing.
However, we should try to focus on the issues that pertain to the game:
what is to be done about this criminal mastermind? What will you do to stop his seemingly unending rampage that leaves us all battered and destroyed in his horrifying wake. There have been successful campaigns demanding his freedom him from the bondage you once placed him under, and it seems that his overwhelming public support is enough to allow him to do anything at all.....
Is there anything that can be done to stop a man this powerful, or must we once again be forced to bow down to his seemingly limitless god-like power?
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AFI girl
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Posted - 2011.05.10 18:06:00 -
[799]
Why were pos passwords never given the ability to also be set by standings? It kinda defeats the purpose of them when they are so easily obtained by spys.
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Salpun
Gallente Paramount Commerce
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Posted - 2011.05.10 18:07:00 -
[800]
What is the current plan for arena type combat in hisec. Will we have to wait until incarna 3.0 before it gets added or will the ability to do it be added and then the betting side be added later.
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Mikel Laurentson
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Posted - 2011.05.10 18:11:00 -
[801]
Why is Kuguts(you know who I mean) still word filtered on the forums?
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Darth Gilligan
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Posted - 2011.05.10 18:15:00 -
[802]
Any chance that ther might be a hauler between industrial and freighter? the difference between ~30k cargo and ~1000k seems kinda wide How about a super industrial of a light freighter?
How about some way to customize the apearence of your ship? colors or corp symbols? Since the real avatar for a player is his ship all the focus on the portrait seems to miss the point
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Garheade
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Posted - 2011.05.10 18:30:00 -
[803]
When will I get to join NPC fleets? i.e. Join a CONCORD NPC fleet deploying against a Sansha fleet?
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Vanya Kohleenka
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Posted - 2011.05.10 18:38:00 -
[804]
I know this is Old but i have to ask.... Why are Rail Guns weak is there some adavatage to them now? it seems like in the past they were alot nicer guns. And is there any way to give differnt race ships, differnt sounds??? Based upon engine Design all ships sound almost exactly alike; when i fly all ships sound nearly the same to me, I'am very auditory so sound stands out to me. Also it would be cool if each race had engines that might convey a differnce in how Big the ship is? ie not just adding bass which gets old quick ><.
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Zothike
Deep Core Mining Inc.
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Posted - 2011.05.10 18:53:00 -
[805]
is it planned to be able to sell / trade PI installation ?
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Skarre Wolfe
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Posted - 2011.05.10 18:55:00 -
[806]
Do you guys ever get tired of hearing people say "no new features! Fix lag!"
I don't think people realize new players pay a little more money to start an account than existing players pay per month.
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Forum Troll Trolling
Forum Trolling Corp
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Posted - 2011.05.10 18:57:00 -
[807]
will you guys ever say "lets fix eve!" instead of "lets add new non-functional crap and fix it later after everyone has become sick of it and wont ever want to look at it again!" (Planetary Interaction) among other things
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ARMOURED FURY
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Posted - 2011.05.10 19:16:00 -
[808]
-Will dreads be able to orbitally bombard planets with the release of dust 514 or similar eve update? If so will other ships have this ability? E.g. will carriers and super-carriers be able to launch fighters to attack ground targets? Will battleships be able to bombard planets but with much smaller amounts of damage etc?
-and are there tech 3 battleships in the making or planned?
Thanks for any replys :)
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Hans Jagerblitzen
Autocannons Anonymous
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Posted - 2011.05.10 19:18:00 -
[809]
1)Are there any thoughts about the possibility of using Incursion style plexing mechanics for other purposes, such as control of lowsec systems? Giving us system-wide effects, LP rewards based on participation, or other reasons to actually engage in seizing of territory again in lowsec Faction Warfare?
*Note - I had read in an interview with one developer that the code was designed to do just that - be modular and useable for revitalizing other outdated NPC plexing systems.
2) Does CCP have any plans to revisit Faction Warfare development at all? Or is it considered a finished feature or simply low priority compared to other projects. (We can handle the truth!! just be honest...)
Thanks, devs for your time and for listening to us!
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Mastaluta
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Posted - 2011.05.10 19:20:00 -
[810]
Have the devs done any work to introduce a sort of 'dead-space randomization system'? It really irks me that the content in a mission, or pretty much any dead-space encounter, is always the same.
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Ferrenc
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Posted - 2011.05.10 19:20:00 -
[811]
for the love of god please make pos's less terrible. by which i mean the interface, access, just make it much simpler and make it more functional for non-ceos, make it easier for people to use yours without stealing or griefing etc, its been years, i truly believe you can get this done. oh ya, question...why not?
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stoicfaux
Gallente
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Posted - 2011.05.10 19:24:00 -
[812]
Can we get a means to hook into the logserver.exe and parse the information in real time?
----- "Are you a sociopathic paranoid schizophrenic with accounting skills? We have the game for you! -- Eve, the game of Alts, Economics, Machiavelli, and PvP"
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Quade Warren
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Posted - 2011.05.10 19:31:00 -
[813]
Hopefully this isn't a repeat. Also, apologies if the request seems self-centered, but its sink or swim out here.
I'm a huge fan of the storyline in Eve Online. Is there a way, besides the forums, you can contribute short stories/story ideas? My main concern, which I am sure everyone else is concerned with, is visibility. I'm interested in eventually becoming a game developer, so I figured I'd might as well start contributing when I can and it would be nice to get feedback from professionals in the industry.
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Nyla Hunt
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Posted - 2011.05.10 19:39:00 -
[814]
Is it possible that we could get a fleet command transport ship that can transport say a rigged and fitted Battleship or 2 and support ships from location to location - I am thinking of something that could hold a clone bay especially for Incursion deployment from a Corp perspective? It would also be like the orca and use more than 1 warfare link to give fleet bonusses. Another function for it would be to do field repairs (in a safe spot of course) and fitting.
That way deployement to Incursions would be much more structured and better organised.
Secondly can we get stuff to happen in space much like it does in WH space where certain anomalies occur that drain the cap or reduce shields and stuff like that- and this would change form day to day in systems - thus making you check the "weather" before you go out so to say, to quote:"One tiny crack in the hull and our blood boils in thirteen seconds. Solar flare might crop up, cook us in our seats. And wait till you're sitting pretty with a case of Andorian shingles, see if you're so relaxed when your eyeballs are bleeding. Space is disease and danger wrapped in darkness and silence."
Carpe Diem NH
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Nomad Quento
Minmatar
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Posted - 2011.05.10 19:44:00 -
[815]
27 pages of questions - sorry, but I came to page 7 before I gave up reading more questions, so bare with me if these questions already have been asked.
1) The skill queue was a huge improvement but why have a limited skill queue where you only can queue skills within the next 24 hours plus a major one which runs for days? Why can't we have an unlimited queue? This would make us train in the optimal order and what we want instead of tweaking and finding alternative skills to train if it doesn't add up. And for those not very active, we don't need to change skilling all the time.
2) Any plans of changing skill queue from EVE Gate (if 1 is not possible)?
3) Why do we need to pause skill queue and leave ship before clone jumping? Why not just push the "Jump" button and jump straight away?
4) Lower timer on clone jumping would be nice so we quickly can change location - I think this makes the game even more dynamic. Why has this been limited to only once per day - why not unlimited?
5) I know you don't run the EVE cluster on Windows 95 nodes... so why the need for the daily reboot? Wouldn't it be possible to be alive 24x7? I know the roids are regenerating at reboot but surely this can be done in other ways also?
6) I am an EVE API developer (market orders) and it would be really benefitial if we could see the EVE backend database ID for the current item. For example if I buy a frigate, it has an unique ID throughout the whole game (from it is born until it is killed/scrapped). If I then sell this exact frigate I can track the profit on that exact frigate instead of as we need to do now - first in, first out. Tracking stuff would be cool in the API - for example for history on stuff (who has owned my ship before I bought it?).
7) Server seetings should be used everywhere and anytime! It is so annoying reinstalling the game (yeah, it happens) and then redoing various tasks which is saved locally. I know this is hammering the database server even more but I really hate having local settings when they are better saved centrally. Any plans to implement this?
// Nomad Quento
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Antonivs
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Posted - 2011.05.10 19:46:00 -
[816]
My only concern frankly is in related to the tools your customer service has available to them. In tickets I've submitted, the #1 reply was "no in our logs". When I've inquired, it seems nothing of actual relevence to a player, his actions, his location, the commands given to drones, jump timing, order of commands, timer, point of agression etc etc.. are ever recorded.
Thus my question is, can you improve what is recorded, and thus their tracking of events. Examples of information, like those presented above, need to be tracked for the purposes of supporting your customer base when something has gone wrong..
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Cordo Draken
ABOS Industrial Enterprises
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Posted - 2011.05.10 19:52:00 -
[817]
Having read the answer thread first, I didn't see anything yet on these topics (sorry if these were asked already: tldr this thread):
1) Are Hybrids getting "fixed" as noted in many Assembly Hall threads?
2) Will the Bounty system ever become a viable one, i.e. Creating a much beloved Bounty Hunter Profession in any near future?
3) In the grand scheme of this great sandbox and effort into mixing it up and blending PvE w/ some PvP, would there ever be a "counter-mission" system as described in an Assembly Hall post: http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1506667 yes, self promoted, but I really think would spice things up from repeated missions become stagnant.
Thanx! 
-----
Whoever said, "You only get one shot to make a good impression," was utterly wrong. I've made plenty of great impressions with my Autocannons. |

Cornwalace
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Posted - 2011.05.10 19:53:00 -
[818]
Edited by: Cornwalace on 10/05/2011 19:53:42 Q1. How are you and the new CSM chairman working towards getting things done? The reason I ask is because there was some major concerns as to the type of person he is, and how aggressive he is in wanting to get things done. I just hope that it doesn't intimidate you guys to the point where you're just not going to work with him as a way of revenge towards him. The concern I have is because of this particular quote from CCP Veritas -
"tl;dr:
Time dilation slows down time so the server can keep up with what y'all are doing. We're going to work on it nowish and if everything works out you'll see it some time not quite soon."
Q2: Certificates need a second look. I understand that they are only recommendations. We appreciate the work originally put into it. The reason for the second look is to verify that every single one of the 100+ skill's are represented, and there are a few that are not covered (such as the ORE Industrial skill). Will there be a second look?
Q3: I understand that the Eve Chronicles are put on hold for a long period of time to help develop more player-directed content. Will any of the previous content (events) in the other Chronicles be referred to in some of the newer Chronicles, or will the player-directed/assisted chronicles be based on new storylines, without much attention being put on the earlier ones?
Q4: I understand that CCP and everyone associated to the storyline want to keep a good bit of mystery in this, but, I have a question about sleepers. Is the storyline more complicated and thought out than it needs to be, or is it necessary to overthink the sleeper storyline. I just don't want to waste my time trying to find all the clues about Sleepers, only to find out that someone will randomly think "Hey, let's throw in this and see what these guys do now, since it fits with the grand storyline anyway" type of mentality?
Q5: Can we have these question/answer threads more often instead of every few years? I don't understand why it requires a whole bunch of work to actually do, when it's a simple task of getting the answer of either "yes, we're working on it" or "no, sorry, not in the plans." It helps keep many of us satisfied for some time, knowing that you scratched that Eve Itch about this problem, that solution, or just knowing that you're hearing us and we don't keep asking the same questions that you're planning to say no to.
Q6: To all the dev's that can answer this - Before you got hired, was the job more or less than what you were expecing it to be?
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Pavel Bidermann
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Posted - 2011.05.10 19:57:00 -
[819]
On the much discussed issue of motherships being way overpowered, what are some of the ideas about balancing them? If they aren't nerfed then perhaps a t3 battleship that can use capital guns with either few guns or a gun duration modification to the ship (sort of a marauder/anti-cap blend). Perhaps a real performance boost to dreadnauts? Either way, these setups wouldn't be much good against sub-cap ships. It's funny that any carrier can tank like they do. Real carriers can be crushed like paper bags if you get through the escorts. I used to serve on a battleship. I have a little background with that. =)
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Blaze Stigma
Gallente Exodus armorments and technologies
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Posted - 2011.05.10 19:58:00 -
[820]
Over All font size
I have a Question for any CCP staff , I been Using a Big Display Resolution (1080i 1920 x1080 LCD HDTV )the Sizes of the Font of the Letters are bit too small to read. I will like to know if CCP has any plans in the works to add more options for Font sizes or Over All font changer.
from Blaze Stigma SweetCake is a Lie |
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annoing
Amarr Dirt Nap Squad Dirt Nap Squad.
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Posted - 2011.05.10 20:09:00 -
[821]
Serious question: Why do you attempt to fix things that are not broken (or not worth fixing ie: true sec anols, the new proposed jump bridge re-vamp) and refuse to fix things that are patently broken?
So great, Eve is 8 years old and i've been here since beta, but as each year passes by, as each new expansion is fitted CCP cares less and less about its game or its customers. Before you made a serious attempt to fix issues as they arose (not lag, I know thats a biggy) and now you close your eyes and hope they dissapear or the players stop moaning.
Answer please ty.
This sig is unrelated to any relatives |

SexxxSlave
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Posted - 2011.05.10 20:14:00 -
[822]
Originally by: annoing Serious question: Why do you attempt to fix things that are not broken (or not worth fixing ie: true sec anols, the new proposed jump bridge re-vamp) and refuse to fix things that are patently broken?
So great, Eve is 8 years old and i've been here since beta, but as each year passes by, as each new expansion is fitted CCP cares less and less about its game or its customers. Before you made a serious attempt to fix issues as they arose (not lag, I know thats a biggy) and now you close your eyes and hope they dissapear or the players stop moaning.
Answer please ty.
youre saying theyre ignoring issues? You know the JB nerf has been LONG-AWAITED, and been asked for at least a dozen times, right? |

Valeroth Kyarmentari
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Posted - 2011.05.10 20:17:00 -
[823]
Will planets and moons ever behave realistically?
Travel around there star? Have gravity? Have substance?
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Alexeph Stoekai
Stoekai Corp
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Posted - 2011.05.10 20:18:00 -
[824]
What happened to the other half of Dominion? (Advanced diplomatic tools, etc?) -----
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blessmelittlehobbitfeet
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Posted - 2011.05.10 20:24:00 -
[825]
Three questions that no one I know can answer: 1) When bombing T1 frigates with a stealth bomber, you generally hit only around 500, even though the bomb does way more damage than that. How is bomb damage calculated? Does the distance from the bomb explosion to the target (assuming it's within 15km) affect the damage done? 2) If you make a safe spot directly between 2 gates, and anchor a Large mobile bubble, do you catch people? If not, why not? 3) There is no up/down in space. Why is there up/down in EVE?
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Anal Antichrist
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Posted - 2011.05.10 20:34:00 -
[826]
Originally by: blessmelittlehobbitfeet 3) There is no up/down in space. Why is there up/down in EVE?
Because you would get motion sick :P
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akilli kuwalle
DIGITAL PATTERN KRAUTZ-FEDERATION
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Posted - 2011.05.10 20:39:00 -
[827]
1): tell us more about the SPACEWHALES from FF 2008
2): are you planning to make a fitting tool for mobile devices?
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CCP Manifest
C C P

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Posted - 2011.05.10 20:40:00 -
[828]
From the Facebook thread.
On behalf of Toni Lankinen: Will we have the ability to block accounts from chating in local? If I block character name, they just create new name on same account. By blocking accounts it will reduce spam/scams in trade hubs like Jita. If no, why? CCP Manifest Public Relations || Iniquitous Brute |
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Salpad
Caldari Carebears with Attitude
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Posted - 2011.05.10 20:55:00 -
[829]
31. Why don't my Assets searches include stuff inside containers? It's hard to keep track of my stuff, so I put it into containers all the time, usually containers named with some logic, but still I do not have track of all my ****, after having shifted mission base like a dozen times over 4 years and a few months of playing. I imagine it's more expensive for the server to do a more complete search, but I'd actually be willing to pay a bit for it. Or maybe each player get 1 free Comprehensive Search per week and must pay some million ISK if he needs more?
32. Do you plan on reducing the amount of scrolling needed to see all the ship stats in "show info"? For instance, each of the four shield resists gets its own line, each of the four armour resists gets its own line, each of the four hull resists gets its own line. You could combine those 12 lines into just 3 lines, showing exactly the same information as before, but in a more compact format. It's really annoying having to scrolls more than should be necessary.
33. Can Freighters please have a skill that increases their warp speed? 0.7 AU/s is very slow. I'd be happy with something like a rank 4 skill that gives +0.05 AU/s per level. Do you have plans for something like that? Perhaps a similar skill for T2 Assault Ships and/or Interceptors? (which obviously needs to give more than +0.05 AU/s to be worthwhile)
34. Have you considered having each agent offer a choice of two missions, one which takes an estimated period of time of 25-30 minutes (less for a veteran player with 50M+ SP) and one which takes an estimated period of time of 90-120 minutes (less for a veteran player...)? As it is, if I feel like playing for half an hour or so, all I can do is mine, since missions frequently take too long. At other times, I'm in the mood for a longer and more involved mission.
-- Salpad |

draconis Solette
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Posted - 2011.05.10 20:57:00 -
[830]
Q 1: In regards to wormholes is there any plans to give the player the ability to build stable wormholes and be able to stake a claim to that space
Q 2: Will there be any blueprints available so the player can build a starbase that they can dock with and control
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Sierra Leonne
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Posted - 2011.05.10 21:04:00 -
[831]
This may have been asked, if so don't worry.
Q1: Time after time I see low-sec swept under the rug. Even in the latest 0.0 changes you reference the balance between empire and null-sec so why is it that low-sec is ignored in such equations?
Q2: The bounty system needs improving to make it viable as a method of play - do you have any plans to implement a more in-depth system in the future?
Q3: The profession of piracy is one that many find themselves interested in through my experience, with a great deal of young players wanting to take part. With FW being a slightly pointless endeavour in it's current form and the actual 'piracy profession' being too unstable and tough for most to sustain themselves with, what plans do you have in place to benefit this style of play?
Q4: When the hell will low-sec get some love???!
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Bomberlocks
Minmatar CTRL-Q
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Posted - 2011.05.10 21:06:00 -
[832]
CCP Zulu û Senior producer CCP TomB - Producer CCP Hammerhead û Lead Game Designer Q1: To me the direction the game is going seems to be vague at best - it seems as if there is a priority on Incarna and possibly Dust after that, but there doesn't really seem to be a point to it. Incarna, as I now understand it, will be CQ first with an emphasis on the new player, with possibly moving about stations later, but none of this addresses the core of what Eve is to those who play it: a complex game about internet spaceships. And that game is suffering badly as almost a decade's worth of unfinished and unbalanced cruft has piled up that make many parts of the core game - shooting other internet spaceships, or building those spaceships to shoot others with - irritating and with time simply tiresome. Some steps have been taken to address this since last year's summer of rage (Team Gridlock for combatting lag and Team BFF to fix the low hanging fruit), but clearly, to a lot of us, this isn't enough. There are so many things that need fixing, (old mission content, FW sov and plexing, losec piracy, all the forgotten t1 ships, Hybrid weapons and the ships that use them, the terrible proliferation of Supercaps and their extreme OPness, trading, manufacturing) that there should by rights be at least two more permanent teams, one for finishing old content and one for constantly rebalancing the game. What is your position on this and why is so much old content ignored and forgotten by CCP?
Q2: There is such a huge gulf between players with years of experience and new players that it is almost totally impossible for newer players to compete in the pvp arena, no matter how much of an improved player retention rate you hope to get with Incarna. This is the obvious reason why the majority of eve sits in hisec. It is only through things like eve-uni that any of them get any hope of doing pvp early on in game. Have you ever considered this problem from a realistic point of view instead of trying to force those players into lo- and nullsec through various hisec nerfs?
CCP Tuxford û Senior Programmer Yours truly û Community Developer Q. The forum debacle: There is the perception amongst the players of a constant thread of incompetence amongst CCP's staff. The forums provide a very good example of that. There was a lot of feedback to the beta tests with almost universal dislike of the new forums (slow, clumsy, ugly, bad fonts, too narrow insecure) yet almost nothing was addressed and the final product was so bad that a good deal of the trust that was built up since the summer of rage last year with Team BFF and Team Gridlock was lost again. A)Why does CCP give the impression of only listening to their customers when things are so bad that they have no other choice and B) why are there so many technical problems with any and every iteration of the game?
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Corina's Bodyguard
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Posted - 2011.05.10 21:20:00 -
[833]
Originally by: blessmelittlehobbitfeet Three questions that no one I know can answer: 1) When bombing T1 frigates with a stealth bomber, you generally hit only around 500, even though the bomb does way more damage than that. How is bomb damage calculated? Does the distance from the bomb explosion to the target (assuming it's within 15km) affect the damage done? 2) If you make a safe spot directly between 2 gates, and anchor a Large mobile bubble, do you catch people? If not, why not? 3) There is no up/down in space. Why is there up/down in EVE?
I can answer all of these (I think), though I'm not a CCP person...
1)Not 100% sure, but it seems bomb damage is based on sig and speed, much like missile damage. 2) when warping, you travel through stuff, independent of the physical universe. The bubble exists in real space, the warper does not. 3) because without an up/down, the server would have to calculate the position and orientation of every ship in EVE relative to every item in EVE... 5 people missioning would lag out a system. (maybe hyperbole, but thats the general idea).
My question: Does CCP have plans to make wrecks scannable?
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Dro Nee
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Posted - 2011.05.10 21:23:00 -
[834]
Edited by: Dro Nee on 10/05/2011 21:24:24 Not entirely sure the "panel" knows this info (I dont know mah devs sorry), but its worth a shot:
The QEN's are one of the few sources of information available to players that can be considered relatively bias-free. Meaning that the numbers/figures presented there are less likely to be "cooked" in order to support any singular groups special interest.
1) Are there any plans to move away from "snapshot" data when it comes to population and ship use statistics?
2) Has anyone from CCP had a desire to do follow-up blogs that explain/expand upon the data in any way? I.E. "Here is a much more in-depth explanation of how we obtained the data and why said data is important"
If yes, is it just been a matter of everyone being too busy recently to do such blogs?
3) Will we get another "Statistics you want to see" thread soon?
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Jorn Grevis
Gallente Ore Mongers BricK sQuAD.
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Posted - 2011.05.10 22:07:00 -
[835]
Under The Trade skills you are only limited to sell items not under contract to the region you are in under level V. Question, would you there be a skill were you could sell or change items in other region, not in the one you are currently in?
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Daermaethor
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Posted - 2011.05.10 22:14:00 -
[836]
When are we going to have a dedicated rigged ship transporter?
Regards
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Gravecall
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Posted - 2011.05.10 22:14:00 -
[837]
Other's have already asked the questions I most want answered so
Originally by: Arline Kley
2. When are tier 3 Battleships (Abaddon/Rokh/Maelstrom/Hyperion) going to see Navy Issue versions
3. When are T2 versions of said ships also going be appearing?
Originally by: Super Chair
Are hybrid turrets going to be looked at anytime soon(tm)?
As I don't know about others but for me it seems ridiculous that a Tier 2, i.e. the Raven, requires lower skills and costs less, yet can readily be fitted to outperform the more expensive, and higher skill requirement Tier 3, the Rokh. Throw in the restriction of hybrid turrets to kinectic and thermal damage as opposed to all flavours and it really seems like the devs just hate gunboats.  I used to fly a rokh but switched to Raven when I played with the fittings in EFT and saw how stupid it was to stick to using the Rokh.
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Esiel
Renegade Serenity
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Posted - 2011.05.10 22:35:00 -
[838]
probably was asked back in 2008 but -
Modular POS, it has been suggested 6 years ago, devs have commented on it but so far we have no idea what is being done.
I humbly request, is this idea shelved or being worked on? What is the major problem(s) that is keeping this from being implemented?
...
Beat the dead horse |

Haruka san
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Posted - 2011.05.10 22:39:00 -
[839]
Why can't mission rewards be more dynamic, such as having an option for payout (minerals, bpcs, ship, mods, etc)? Currently only tutorials, storylines, and COSMOS missions give things other than isk, right? For example, I spent my first few months in EVE doing manufacturing missions, as I liked the type of rewards I got in the tutorial. But after I got to level 4 agents, and still wasn't getting anything, I gave up. I went into manufacturing hoping to get the extra runs on the bpcs or spare minerals, but was greatly disappointed when I never got them. I'd like to see rewards be more flexible, like decline rewards for a few missions, so the accrued reward later is better. Example: level 4 missions offer choice of isk or an item as a reward. I decline the reward for 10 missions. The next I get offered isk or a faction mod. Continue declining, get offered isk or faction frigate. Or perhaps they repair your ship free of charge. Or if you lose your ship on a mission, they'll give you a new one (assuming you have enough accrued) or buy some mods for the replacement.
I know this crosses over with LP, but the lay mission runner (non-LP farmers) take a long time to get the LP, or costs a lot to get the tags/items. For instance, I've been mission running for Caldari Navy for about a year. I've acquired enough LP to get 40 Navy cruise launchers or 13 5-run prints. But I have still not acquired enough tags to buy 1 (print or mod), thanks in part to ninjas and rarity of tags in general.
I think the reward system should blend with the LP system.
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Tyrandiox
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Posted - 2011.05.10 22:47:00 -
[840]
Edited by: Tyrandiox on 10/05/2011 22:54:00 Edited by: Tyrandiox on 10/05/2011 22:48:56 If i remember correctly there are plans to massively revamp the current (abhorred) User interface (circa last summer's `back end updates`).
My question(s) is: When can we expect to see a new interface, perhaps one that isn't right click dependent, has some form of 'intelligence'(smart select for double click feature based on target or object type, eg; double click an asteroid to lock and mine it.)memory, modding capabilities, and\or more intuitive keybinds\controls, and by extension, will there be new FONTS (and font SIZES?)
A bunch of tiny 'quality of life' fixes don't count as a 'UI revamp' in my book, it still looks the same as it did almost 8 years ago.
Lets face it, the policy of 'keeping everyone on a level playing field' by restricting the user interface to the point that even looking at your screen induces claustrophobia seems kinda backwards with the recent direction of the game, aesthetically speaking, (Carbon character creator, graphics updates, and incarna looking down the road,) not to mention the fact that nearly every other game today supports some type of graphical modification (who wouldn't want to see their ship shields as an actual bubble icon around your hull on your hud?) Functionally it is in need of a huge update ANYWAY, im sure that there can be restrictions hard coded into the games core files that only allow so much information to be shown (health of non locked targets etc)
Eight years ago 12 pt fonts worked just fine with 16 inch CRT monitors, but more and more we are seeing 19, 20, 22 inch (and personally i play on a 32' HDTV, game looks amazing, cant read **** though.) or larger LCD monitors, HDTVs and even projectors.
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Kronos
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Posted - 2011.05.10 22:48:00 -
[841]
1. As regards industrial ships or transport ships, is there going to be any Frieghter like ships that can carry ships about that are fully fitted (and rigged) The orca can but it is very limited to size. Have a Frieghter tier2 for carrying fully fitted ships would be a good addition. The reason for the question is that I am contstanly moving ships to one place to another but would be good if you could move all or most your ships in one move rather than one at a time. 2. Ages ago there was mention of a system wide asteriod belt rather than small clusters is this the case still? 3. Also ages ago mention of possiblity to chase comets through systems collecting resources etc from them. Is this still in the pipe line somewhere? 4. In Beta Testing you used to have all types of roids in belts the rare ones being of very little number unless in low/null sec. Can this come back again?
I have millions of questions but they all seem to of ran off somewhere so I may come back.
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Kent Reeves
Amarr Apollo Logistics
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Posted - 2011.05.10 22:57:00 -
[842]
Amarr T2 have several missile based ships but the T1 variants are all turret based except a single frigate.
Was this intentional?
How would you feel about changing the Maller/Prophecy to be missile boats?
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rootimus maximus
Caldari
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Posted - 2011.05.10 22:59:00 -
[843]
Some of the answers you've already posted have dates in them. They're in years because it's medium-term stuff. When can we expect to see this being the standard for pretty much everything that's coming (with greater accuracy for things that are short term)?
I don't think most people really expect you to meet every single deadline first time around, but giving us actual planned dates (and updating us when those dates have to change) is a better way of managing player expectations, no? I realise this would mean adding to someone's (or a team's) workload, but it's infinitely better than soon(tm).
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Vehlin
Black Viper Nomads Nut Up Or Shut Up.
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Posted - 2011.05.10 23:05:00 -
[844]
Command Ships have been in a state of limbo for a while now. They are one of the most skill intensive ship classes to train for yet have been mostly obsoleted by T3 cruisers and Tier 2 Battlecruisers for Fleet and Field CS variants respectively.
My question: Are the developers happy with the current state of the Field Command Ships and their effectiveness relative to similar ships, by this I don't just mean "are the CS ships where you want them" I also mean "are the alternatives (the tier 2 BCs) where you want them to be relative to the CSs. If there's time I'd be interested in the same answer for the Fleet Command Ships and their position relative to Command Subsystem equipped T3s.
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Karga Uga
Black Viper Nomads Nut Up Or Shut Up.
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Posted - 2011.05.10 23:13:00 -
[845]
Command Ships have been in a state of limbo for a while now. They are one of the most skill intensive ship classes to train for yet have been mostly obsoleted by T3 cruisers and Tier 2 Battlecruisers for Fleet and Field CS variants respectively.
My question: Are the developers happy with the current state of the Fleet Command Ships and their effectiveness relative to similar ships, by this I don't just mean "are the CS ships where you want them" I also mean "are the alternatives (the tier 3 command sub equipped ships) where you want them to be relative to the CSs.
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TheBeth
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Posted - 2011.05.10 23:17:00 -
[846]
What is your Blue-Sky vision for the Eve Universe? "Dust 514" is a potentially exciting new direction (implementation is everything) but what other types of expansion directions do you see to extend the IP? An "RTS" type fleet-command/force-command? (commanders not flying ships) A direct piloting system? A more formalized galactic economy? (rule-based financial institutions, non-commodity markets, etc) A political game? Aliens? Robots? Zombies?
Throw us a bone here.
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Etharion Calthon
Caldari
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Posted - 2011.05.10 23:18:00 -
[847]
Hi guys:
Thanks for the opportunity to have my question answered. My question is:
Can you please explain the spawn mechanics for Commander spawns in asteroid belts? How often? Is it random? Once per constellation per time period? Do a certain number of spawns have to be killed?
Also...when was the loot table on commander wrecks changed (ie they aren't dropping hardly any T2 salvage parts)?
Thank you!
Etharion Calthon
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InvisibleHands
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Posted - 2011.05.10 23:20:00 -
[848]
If Capsuleers control W-Space, when are they going to be able to jump-bridge between systems? When can we start making faction subsystems?
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Hakaru Ishiwara
Minmatar Republic Military School
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Posted - 2011.05.10 23:32:00 -
[849]
Edited by: Hakaru Ishiwara on 10/05/2011 23:33:18 Q: What is the reason behind CCP Soundwave's most recent Dev Blog and the announced Jump Bridge change? Specifically, why is CCP providing only seven days for the change to be made for networks that have taken countless person hours to configure? What's wrong with providing, say, a month's notice?
Q: Over the past year, I have seen zero faction POS modules drop from faction NPC spawns. Many mates report the same thing. Have drop rates changed? If so, then why?
[Edit: added another question.]
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King Kazma Usoko
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Posted - 2011.05.10 23:55:00 -
[850]
Will there be highsec/lowsec/0.0 space you can only reach via Wormholes . Like making an isolated island with a new race that offers missions in Empire-Lowsec-0.0 that is only reachable thru Wormhole Space from our known universe.

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Rainus Max
Fusion Enterprises Ltd Morsus Mihi
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Posted - 2011.05.10 23:57:00 -
[851]
What does CCP actually envision 0.0 being, a pure 100% PVP only zone or somewhere that allows empires to grow and fall?
Do the Devs working on 0.0 have experience in 0.0 and if so what side of 0.0 (PVP in a Sov holding alliance, PVP in a mobile merc alliance, indy, POS etc)?
It has been suggested that some wealthier players have legitimately spent thousands of dollars on plexs and bought a whole supercap fleet from it, is this within CCPs vision of how plex should be used? If not would you act to stop it?
The anomaly nerf was considered by certain areas of the player base to be very badly announced and implemented (bang in the middle of fanfest, nothing mentioned at fanfest and then once the 100+ page comments thread was up and running nothing else was said), how do you feel on this?
When, for the love of god, are POSes getting the upgrade treatment?
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Motriek
Navy of Xoc Wildly Inappropriate.
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Posted - 2011.05.11 00:00:00 -
[852]
Why is a vessel's speed artificially limited, when there is no parallel in physics, aside from light-speed? Why can we not accellerate as long as we chose to wait for thrust to overcome inertia? I understand that some vessels might take longer (mass and thrust) to ramp up and down, but what law of physics restricts a BS to 110 m/s?
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WongDong Phooey
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Posted - 2011.05.11 00:02:00 -
[853]
Will you please un-nerf the Rattlesnake? Four missile turrets is a little ridiculous.
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Tau Cabalander
Retirement Retreat
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Posted - 2011.05.11 00:05:00 -
[854]
Originally by: Hakaru Ishiwara Q: Over the past year, I have seen zero faction POS modules drop from faction NPC spawns. Many mates report the same thing. Have drop rates changed? If so, then why?
I'll second this one, as I'm really curious to hear an answer. My bug report: 107144
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Drew121789
Caldari Royal Black Watch Highlanders
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Posted - 2011.05.11 00:07:00 -
[855]
Do you plan on changing anything with supercarriers? They are overpowered. 1 on 1 titan vs a supercarrier the battle is close to equal, and 1 titan vs 2 supercarreirs the titan has no chance. Titans are susposed to be the untlimate fighting machines for lack of being able to think of a better term and yet supercarriers are pretty much just as powerful. And in low sec they have no pentilies, unlike titans which can't doomsday, inderdicters can't bubble to hold a supercarrier in place, and bombers can't bomb so supercarriers shouldn't be able to use fighter bombers in lowsec.
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JitaWatcher
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Posted - 2011.05.11 00:20:00 -
[856]
What would you say are some system requirements to look for with the upcomming Incarna and such.
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JitaWatcher
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Posted - 2011.05.11 00:25:00 -
[857]
Also, Make destroyers cloak killers! Just like real destroyers and submarines!!! :D
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Larik Olen
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Posted - 2011.05.11 00:27:00 -
[858]
When will we see a serious new line of ships in Eve? Please don't say 2014!
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Nemesis Factor
Caldari Apolitical One Power
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Posted - 2011.05.11 00:58:00 -
[859]
Edited by: Nemesis Factor on 11/05/2011 01:06:24 Are nebulae and turrets slated for this Summer, or are they a ways off? What are the technical challenges of implementing the new nebulae?
Edit:
I guess the when was already answered, but the technical challenges is still valid to at least tell us why it's taking so long. Do they take a long time to render? Do you have to change a bunch of code? Are you planning on having thousands of them and have to map out where each one goes so they look right? ==================== ~/~ Sultan of Buruni |

Calvi Sipon
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Posted - 2011.05.11 01:13:00 -
[860]
1. It plans to make EVE Online CCP in other languages? Any predictions for the Portuguese of Brazil?
2. How many crew members have a Titan? Could you add this type of information in the Show Info Ship?
3. Will we ever be the New Eden will again have contact with the planet Earth?
4. What's the first thing that comes to your mind when you think about Brazil?
5. Congratulations to all employees of CCP that make this MMORPG, the best online game of all time!
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Druj Andarr
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Posted - 2011.05.11 01:14:00 -
[861]
Do Social skill modifiers to loyalty point or standing gain apply before or after the division amoung fleet members? |

Mariner6
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Posted - 2011.05.11 01:17:00 -
[862]
1. Please address the whole Gallente/Hybrid problem. I've spent my first year surfing on the crazy learning curve of EVE (which is why I love this game) but its been depressing at how bad most of my race's ships are compared to others. It wouldn't bother me to switch, which is what I've now decided to do (Minmatar of course), but the investment in skill points almost makes me want to quit the game.
2. An idea about the Bounty System to perhaps fix it and push Incarna: When you pod someone with a bounty on them they wake up in one of the major trade hubs and in an Incarna CONCORD jail; their med clone auto relocated there. To get out of jail, they must pay an equal amount as the bounty that was on them to a NPC jailor. If they don't have the isk, then there is a lounge where other players can pony up the bail to the NPC. All subsequent income earned by the bailed out player would then be "taxed" at 50%, those taxed funds going to the loaning character. A 20% interest rate would be added to make this attractive to players to be loan sharks. Having to pay an amount equal to the bounty to get out of jail to the NPC jailor would end the exploit of just having an alt/corp mate purposefully kill the character to collect the bounty as now you would not profit from it. Those who bounty hunt and manage to pod their target would get the original bounty, plus the knowledge that the offender now wakes up in jail and has to pay the fine. This may require some tweaking on how and when you can place bounty's on others (such as you can place a bounty when someone conducts a criminal act against you.) This is probably a stupid idea, but it was a thought. Thanks for taking the time to listen to your customers. It means a lot.
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Snowcrash's Maid
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Posted - 2011.05.11 01:42:00 -
[863]
Can we have more fun items in game like pink kestrels and Nathan's beership?
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Apex Bex
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Posted - 2011.05.11 01:57:00 -
[864]
Will Dust 514 be released for PC [console + FPS = fail] and when can we expect to see it released?
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flummox
|
Posted - 2011.05.11 02:08:00 -
[865]
THIS IS A VERY SERIOUS QUESTION:
When will the station spin checkbox be put back into the game??
If the answer is "never" or anything else other than "the next update/patch/hotfix", could you please give us a decent response as to why it was removed??
END OF VERY SERIOUS QUESTION. aroo |

flummox
|
Posted - 2011.05.11 02:11:00 -
[866]
Originally by: Calvi Sipon 1. It plans to make EVE Online CCP in other languages? Any predictions for the Portuguese of Brazil?
2. How many crew members have a Titan? Could you add this type of information in the Show Info Ship?
3. Will we ever be the New Eden will again have contact with the planet Earth?
4. What's the first thing that comes to your mind when you think about Brazil?
5. Congratulations to all employees of CCP that make this MMORPG, the best online game of all time!
i can answer your 2nd question right now: your ship has a crew of one (1).
aroo |

flank steak
|
Posted - 2011.05.11 02:34:00 -
[867]
A question
Why do ships have little windows If capsuleers are in pods?
A few serious Incarna questions
1. Will Agents every be approachable in a station?
2. What is CCPs opinion on the amount of text and lack of voice in EVE? Will incarna introduce a lot more speaking? (I personally believe that this deters a lot of new players)
3. When will we be able to walk around with other players?
Good job guys, this game surprises me every damn day.
I LOVE IT
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NeuroSpike
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Posted - 2011.05.11 02:38:00 -
[868]
* When are T-3 Frigs coming out? * Will T-3 Frigs be allowed to Barn-Storm low level missions? * Will T-3 Frigs Use same subsystems as Cruiser?
The character creator only kicks out vanilla flavored characters, When will you be adding more Flavors? (Hair Styles and Clothing etc...)
Lastly : As an industry player I feel more and more unsupported by CCP in game play, The pvper's can do all kinds of nasty things to us and all we can do is dock-up or quiet playing eve.
|

Insidious
Amarr 0utbreak Outbreak.
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Posted - 2011.05.11 02:39:00 -
[869]
When you gonna let us destroy stations dammit. If not why not! >:(
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Del Vikus
Minmatar Gradient
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Posted - 2011.05.11 02:56:00 -
[870]
I love the planned background graphics updates and the new turret animation plans. Are there any plans to re-skin or re-model other existing ships, as was done with the Scorpion (which looks awesome)?
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Duno666
Caldari Honorem Ad Infinitum
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Posted - 2011.05.11 02:56:00 -
[871]
I apologize if these questions have already been asked:
To CCP Devs in general: What are you doing to improve mining? Not much is happening on that end of things, and while I would agree that it is mostly polished and shining, it has not known love for quite some time.
And for CCP StevieSG: I have never seen you drink alcohol. What's with that?
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The Moonshiner
|
Posted - 2011.05.11 02:59:00 -
[872]
Daydreamin' away, some ideas, dreams and reflections ...
1. Can we ever walk in a special station with CCP and CSM offices where we have these conversations with you in the virtual flesh ? 2. Talkin' about the EVE pizza box, placed in our galaxy centered on the sun you would see the galaxy in its sides - defining as north the side facing the galactic center - and in the top and bottom slice you would see the external galaxies as far away nebulae. Are there plans of embedding the EVE universe in a similar fashion ? 3. Will we ever have moons orbiting their planets and planets orbiting their star ? 4. Do you yhink there is room for two new mechanical skills: one to increase the calibration points on your ship and one that lowers the calibration needs on your rigs ? 5. Is there a timeline for implementing formation flight and fight ? 6. Can you either change their name or make interceptors the fastest ships ingame by giving the slowest 13au warpspeed and the fastest a HIGHER warp speed ? 7. Rumor has it EA is only interested in games their management can play. Is this the reason you removed the learning skills and are going to remove the individual connections skills and agent standings ?
Make Love not War And Fly Safe while doing it
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appledox
|
Posted - 2011.05.11 03:05:00 -
[873]
Will there ever be T3 Frigates? And are you ever going to come out with a cruiser for exploration?
|

Ilusionist
|
Posted - 2011.05.11 03:31:00 -
[874]
What is teh situation with deactivating cyno's. The mechanic whereby if a cyno goes down you end up in a random part of a system is not only game changing, but also extremely broken.
Are there any plans to change things around cyno's and how they operate?
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LoRDa RaMOs
|
Posted - 2011.05.11 03:41:00 -
[875]
Will you devote a small team to wormhole iteration somewhere in the near future?
Have you discussed the possibility of allowing players to change subsystems in Ship Maintenance Arrays (POS) and Orcas/Carriers/Rorquals/whatever ship you can use for this? If so, what was the outcome of the discussion?
Will you make a trailer that includes some talking in spanish? (yes, we're jealous about the russians) 
Originally by: CCP HTFU
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Don Pellegrino
Pod Liberation Authority HYDRA RELOADED
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Posted - 2011.05.11 03:52:00 -
[876]
My apologies if this has been asked before.
- When are you going to admit that Hybrid weapons and Gallente ships in general do not work as intended?
On paper, blasters do the most dps, but since the web nerf in late 2008, they have a hard time hitting for full damage at the range they're supposed to be used. On top of that, the small damage overhead they get over projectiles is further reduced by being unable to change damage type. The ships themselves have fitting issues due to blasters and rails taking up A LOT of powergrid, especially compared to projectile weapons, so they are often forced to fit low tier guns (like electron's) unline other races. Finally, the ships are too slow, they waste too much time getting into range and then are stuck with projectile-like dps due to the reasons above. Small blasters are perfectly balanced, don't touch them please, the issue is medium (mostly) and large. Railguns, well, they lack something. Either range, damage, tracking or *something else*, but they need something to be interesting.
- When are you going to admit that the Dramiel is overpowered and can replace 90% of the T1/T2/faction frigates?
That single ship can fulfill the role of almost all the current T1, T2 and faction frigs out there. Killing a dramiel isn't that hard but too often it requires fitting specifically against it to be able to kill it. Its ability to fit a mwd AND an afterburner AND a neut AND a very decent tank AND have decent dps AND have a lot of falloff AND have 3 drones AND go over 5k/s ALL AT THE SAME TIME is wrong. That single ship singlehandedly turned frigate pvp into dramiel pvp. Most of the frigates encountered in 0.0 are dramiels and other frigates are unable to defeat a well piloted and well fit dramiel (thankfully good dramiel pilots are a minority, but the ship itself is still way too versatile and the best at almost everything). The dramiel can just overload its afterburner and leave in the rare cases where it can't win. In lowsec, it made the good old and noob friendly T1 frigate solo pvp almost obsolete.
- When are you going to admit that ECM is a terrible mechanic that doesn't scale well?
In small gang pvp, a single Falcon can easily permanently TOTALLY take out 4 BC's. The other 3 recons disrupt them (instead of disabling them entirely), but wise piloting can still counter other types of ewar. ECM is just a binary thing: you can do something - or - you can't do anything. In large fleet pvp, ECM is pretty much useless compared to bringing a dps ship. Basically: 1- It doesn't scale well, 2- It entirely disables ships, 3- It's random, making it hard to plan against it and making "pilot skill" irrelevant. ____________________________________________
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RougeOperator
|
Posted - 2011.05.11 04:02:00 -
[877]
Why are you changing the LP rewards and agents?
Its hard enough to do level 5s but now the effort It takes to do them gets you less rewards? Why this nerf?
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Jacabon Mere
Caldari Capital Storm. Reverberation Project
|
Posted - 2011.05.11 04:09:00 -
[878]
It was explicitly stated in a dev blog that high end point income sources where not wanted. You nerfed dyspro and prom to hell to make your point.
Doing so you buffed tech to what is going to be a similar value, if not greater. A change appears to not be in the works.
Why is it you want tech to make up around 2/3rds the cost of a ship? Is it CCP's desire to have tech the only profitable moon to mine?
Are you going to relaise you made a mistake by making an r32 mineral use more than twice as much as every r64 and about equal amount as r16 minerals in every tech 2 ship on average.
Why is this so obvious to so many thousands of players but not your marketing guru? -----------------------
Capital Storm is recruiting Aussies/players active around DT. Join "Capital Storm Pub" for a chat and more info. Website |

Darksun
|
Posted - 2011.05.11 04:15:00 -
[879]
While it has been stated that no new T2 BPOs are going to be introduced to the research agents, do T2 BPOs which have been lost (by being on a destroyed ship for example) still get offered back up via the research agents?
And assuming that the answer to the above is yes, do T2 BPOs held by accounts that are banned get recycled to the agents?
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Erik CoolBreeze
Amarr eve-universe.net
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Posted - 2011.05.11 04:29:00 -
[880]
Originally by: Don Pellegrino ... ECM is just a boolean thing:...
fixed  professional web development for the eve community |
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Baneken
Gallente The New Knighthood Apocalypse Now.
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Posted - 2011.05.11 05:02:00 -
[881]
T2 ammunition still sucks, when will make it actually matter to have a T2 ammo in your guns.
When are you going to fix hybrids and Gallente in general ? We have slowest ships in the game with close range weapons that fail to track if they survive to get in to a range at all and long range weapons that hit like a wet noodle from ranges that are HARD CAPPED (250km) to make them useless for their superior range (300km).
Why I still can't see my drone damage in bay ?
http://desusig.crumplecorn.com/sigs.html |

Draywolf
|
Posted - 2011.05.11 05:03:00 -
[882]
I'm leaving EVE due to finances and fittingly got podded just now in low sec. In the meantime I've got a couple of ships out there in the universe. Is there any gain to be had from trying to sell stuff at this point? I don't think I have enough to donate to storm relief which would be my choice. Otherwise I guess I'll just let it go unless someone wants it in exchange for donating to storm relief on my behalf.
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Fogg
Amarr Dark-Force
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Posted - 2011.05.11 05:24:00 -
[883]
Edited by: Fogg on 11/05/2011 05:24:40 When will remote repping trigger dock/jump aggression timer? Are there any plans to make logis commit to a fight and not be able to dock/jump the second they are threatened? Are there any plans to look at or overhaul the aggression and aggro timer mechanic at large?
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Ris Dnalor
Minmatar Fleet of Doom RaVeN Federation
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Posted - 2011.05.11 05:32:00 -
[884]
1. When implementing new stuff, why don't you prioritize getting it completely finished and done correctly over meeting a deadline?
2. Why don't you take the shiny figures that show you how many ships are in game and give small boosts to the ones few people fly?
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Dorn Val
|
Posted - 2011.05.11 05:45:00 -
[885]
I know that null sec recently got an exploration makeover or sorts (that broke high sec exploration for a while *ahem* ;) ) but are there any plans to change low sec and high sec exploration?
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Diomedes Calypso
|
Posted - 2011.05.11 05:48:00 -
[886]
Could you tell us more about your decision process involved with the vastly increased drop rate of meta 4 microwarp drives a year ago (and to a lesser degree arbalest cruise missle launchers etc)
Where this deliberate economic tweaks or accidents ?
Was the thought process, "We'd really like all players to be able to afford these modules that give a real advantage in fiting and performance to lower the cost of pvp a bit and make the amount of isk to spend a less determining pvp factor?"
Was it "Lets mess with the market somewhere to keep traders on their toes.. lets pull a mod type out of a hat... "hey, it props, not shield reactor relaysQ"
or was it sort of , "lets change the drop rates in some other mods to make up for the reduced number or guns dropped to reduce the amount of ore dropped (or just by removing guns and leaving other choices for randomn selectionf froma table intact.. lots more props got dropped?) " in other words was it an accident?
In assessing an accident, what is your internal thought process whether or not to undo what has been done or just live with the new randomly? (halphazardly?) created reality?
Do you have an economic game balance team that post mortems decisions like that ?
Basically its not so much the exact details in that given case but the internal process in how things like this go down .
I'd like to have confidence that things that will have an ecnonomic impact have been vetted internally and understanding your process would help with my confidence in that area.
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SOLAR stone
Gallente Aliastra
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Posted - 2011.05.11 05:52:00 -
[887]
I've got a couple of questions:
1. If i'm being attacked by suicide gang in Hi sec, how long (exact time) does it take to Concord to give me a hand? 2. Does the time depends if i'm near the station or I'm somewhere out in solar system (doing mission, exploring etc..)?
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Elementatia
Morsus Mihi
|
Posted - 2011.05.11 06:06:00 -
[888]
Can we have more Wallpapers please ? Can you all link those to one (at least one) central place ? --> my hint: Screenshots & Art -> Wallpapers.
Pls pls make more Wallpapers !
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seregakz
|
Posted - 2011.05.11 06:24:00 -
[889]
Is there any discussion currently ongoing among devs that you believe may lead to a reasonable chance of any following features being added to the game:
1) Ship crew 2) New drugs, particularly those related to missile characteristics (boosters) 3) Destructible stations (in place of conquerable stations)
Thank you.
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Diomedes Calypso
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Posted - 2011.05.11 06:24:00 -
[890]
Related to some comments in the thread about gallente weapons and many other things.
Why don't you experiment more with tiny incrmental budges in balance with periodic patches instead of looking for sweepiong solutions.
Can't damage and tracking rates on something be turned up 1% at a time until a better balance is acheived rather than not taking any action until deciding on a complete solution.
If things are bad, you dont' need to fix them immediately a partial step in the right direction makes a problem more bearable. Or doesn't it? Is it a policie to have as few changes as possible, or a technical security precaution imposed by employees with the controller roll?
As a practical matter, IF you decided you wanted something to do 1% more damage or modeify a drop rate, could you just tweek an number in a database somewhwee with a few keyboard strokes, or are drop rate constants somehow compiled into game code that is only touchable by a few hands on very limmited occasions? (ok im not a tech person , but i'm painting a question that might let your figure out what I should be asking and anaswer that instead)
(that might relate to the tech moon thing or gallente weapons, or drop rates of items in a classs so high that they eliminate the use of the other vairations in the same class)
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Llyandrian
Amarr Livestock Science Exchange
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Posted - 2011.05.11 06:38:00 -
[891]
Edited by: Llyandrian on 11/05/2011 06:42:21 Vanity structures on Planets, any plans?
I want a country Estate, with Mansion, Folly, Menagerie, slave quarters and other curiosities.
They could consume commodities to upgrade, and produce nominal e-peen. These would be great for RP, and provide a good motive to hire Dusters to storm our enemies Palaces.
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Takeshi Ryuu
Black Octopus Blind Octopus
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Posted - 2011.05.11 07:08:00 -
[892]
A lot of things in Eve and out of Eve depend on prices, but atm the only reliable way to obtain ship/module/etc prices is to parse cache files or export every market page you view, and do so for a lot of players. Faction prices are in even deeper trouble.
The API system was recently modified to return cached data when the data timer have not yet expired. This is perfect for a hypotetical Eve-wide market API, as most requests will hit the cache, and not the database, if you fear that the market API will slow down the database.
Why is there still no market API? Why is there still no contracts API?
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John 2557
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Posted - 2011.05.11 07:58:00 -
[893]
why only one in the ship? That is not like real.
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Salpun
Gallente Paramount Commerce
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Posted - 2011.05.11 08:07:00 -
[894]
Update on drone UI and drone reconnect/ warp off when disconected question When.
Results of the last mass test. When?
Does the new fleetfinder build include the ability to have a completely open invite like what is need for mass tests?
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noldevin
|
Posted - 2011.05.11 08:09:00 -
[895]
Will any corps/alliances caught supporting multiple botters be penalized for the unfair advantage gained?
Will players ever be given tools to assist in the war against botting (whether it be a petition category or ratting mechanics that make it more difficult for bots to warp off and cloak immediately all the time)?
I just caught a raven with bot-like behavior last night and it logged off as soon as I decloaked. Though it was scrambled by rats as well as my bomber, it disappeared within minutes when I would have eventually killed it. IMO this is a bad mechanic, are there any plans to change it? If something is scrambled it should not be able to log off to escape. Ever.
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Vierego
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Posted - 2011.05.11 08:39:00 -
[896]
Are you guys aware of minor annoyances/things that make the game inconvenient? If not, is there any way to make you aware of them? If so, where are they on your priority list and is there a way when can get a list of what you know to be minor annoyances so we know we can stop asking about them?
I think part of the problem is, we don't know if you know something is a problem, or are aware of it but from a non-programmers/designers perspective things that we think should be a simple fix are much more convoluted.
When you guys said "Yea, we want to fix aggression but its attached to so many things it would take a major overhaul." I was actually okay with that, because I knew at least you were aware of it, and hadn't gotten to it for a reason and it wasn't a 5 minute fix.
Things like trying to drag all of your inventory into a container, and because you have a container it says "nope, can't do that!" and stops the entire process vs say, just not including that container.
Or allow while browsing contracts right clicking a name and being able to view contract history.
Or if you view your transaction log, be able to right click it and send message/ect.
I buy mission loot in bulk at above buy order prices! (sinq laison) |

Xtreem
Gallente Fire Mandrill
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Posted - 2011.05.11 08:42:00 -
[897]
well i'll post, only took me to page 30 to catch up!
Isk sinks.. eve needs them! more things paid to npc, that don't have direct actions on games, like the paint jobs, also need things that can be bought for no real reason other than fun like for CQ, also can you remove the default insurance? like iwas in 2004/5ish? was better that way.
in short, can you remove insurance and add more isk sinks?
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Kaaii
Caldari KaaiiNet Holding Executor Corp KAAII-NET
|
Posted - 2011.05.11 08:48:00 -
[898]
Will we ever the the implementation of "Viceroy" abilites in low sec, that you all wrote about so long ago.....? 
According to Oveur, existing LSAA's already anchored will stay there. kieron Director of Community Relations,
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Aameldor
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Posted - 2011.05.11 09:05:00 -
[899]
Is the clickfest that is Industry/Invention a design of laziness?
Aka, there has to be some effort into industry otherwise everyone and there mother would have an industry alt, and instead of programming something in that requires thinking you just made it a click fest.
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Wyke Mossari
Gallente
|
Posted - 2011.05.11 09:08:00 -
[900]
Edited by: Wyke Mossari on 11/05/2011 09:12:27
The NavCom provides a distances for WH systems of around 1000LY from New Eden. However Lianda Burreau state it is (probably) another Galaxy
Is the 1000LY an artefact of pragmatic programming or can we rely on it as game lore?
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furia blood
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Posted - 2011.05.11 10:00:00 -
[901]
1) people ask will there ever be an end to bots ? ask yourself has the world won the war on drugs? 2) why is there less pvp than b4 and what is being done to insure more pvp ( 1v1 pvp) not blobs obviously due to mechanics and players game style and growth this is how it is. although it would be good if ccp could set up some kind of arena were im sure even the most dedicated pve'r (carebear) would be willing to put up a fight 3) if ccp is working on jumpbridge networks and various mechanics in 0.0 space to promote more pvp. will they work on high sec to make it more secure or atleast make the penalties stiffer for piracy and exspecially suicide ganking? 4) are you tired of hearing pvpr's say there is not enough pvp ? tell them stfu and go to low sec and 0.0 there is plenty of action there but again honestly an arena type area in various regions with ensured 1v1 combat imo would bring more non pvpr's to actually do some pvp if people think a fair fight is stompin baby kittens then there is no winning that arguement 5)Has ccp considered putting up a controled area where pilots can fight 1v1 or small gangs in high sec?????? plz plz i think that would lessen the amount of people crying for the lack of pvp
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ninjutzu
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Posted - 2011.05.11 10:08:00 -
[902]
ok so Marauders are pretty useless ships in PVP (mostly for their cost and bonuses) yet the idea of T2 BS and the description is pretty cool and states that its ment for long battles behind enemy gates. So will they be changed any time soon? HAve You considered giving them a 5% bonus to remote armor reps and making them the ultimate RR BS. Those are frequently used for pvp but dont have a proper dedicated ship
thanks
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Nikk ZelR
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Posted - 2011.05.11 10:10:00 -
[903]
Will the Jove Empire be accesible in a near future or is that totally out of question ? Will the corporation bookmarks be in game soon ? How do you see the future of PI with the implementation of Dust 514 ? Nebulae ? When ? When ? When ? (yes, I'm kind of impatient seeing those... ) sry if those were already asked and thanks for making this game so awesome.
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Wes Desto
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Posted - 2011.05.11 10:35:00 -
[904]
When will POS research labs have remote access fixed. 3 months later and we're still waiting.
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Serpents smile
|
Posted - 2011.05.11 10:47:00 -
[905]
If I may, I have one more question about 0.0.
Is the constant and rather rapid grow of player build outposts conform CCP's visions? If not, to counter that, some players have suggested to turn these conquerable stations in destructible stations. Would that be an option CCP would consider?
Thankie.
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Elyssare Vynnier
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Posted - 2011.05.11 10:48:00 -
[906]
Will Aura, the Ship AI talk more in the future, like it used to in the past?
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Djiana Lenar
|
Posted - 2011.05.11 10:59:00 -
[907]
Broken Skill *Projected Electronic Counter Measures*
Are u guys planning something for this skill?
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Desert Ice78
Gryphon River Industries R-I-P
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Posted - 2011.05.11 11:09:00 -
[908]
At whatpoint does the volume of questions become excessive and you guys realise that this was another good idea in theory, bad idea in practice?
CCP: Consistency since 2003 |

Narisa Bithon
Caldari
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Posted - 2011.05.11 11:24:00 -
[909]
will ccp do something about the clear and obvious imbalance in sov 0.0 where the dronelands residents can pump out supers at an astounding rate vs any of the other regions.
where most regions have only few decent systems with belts containing arkonor, bistot, crokite, mercoxit, the droneland regions have a much higher amount, that coupled with drone alloys (drone poo) its no wonder the ruskies can build so many supers at at any given time. this is clearly an advantage the ruskies have
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Johnny Lou
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Posted - 2011.05.11 11:37:00 -
[910]
When will we be able to trash materials that are in storage facilities and launchpads in the PI?
Any chance that we'll be allowed to create and accept contracts for items that are in custom offices?
Will the Science and Industry window min size ever be reduced? (I can never get it as small as I need it to be so I have to keep it at the corner of the screen which is usually reserved for other windows).
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rootimus maximus
Caldari
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Posted - 2011.05.11 11:48:00 -
[911]
Is there any sort of ETA on when we'll be able to trade PI stuff with corpmates without having to export it, mess around with a jetcan, then re-import it? IIRC, planet-side trading within the corp was promised when PI first launched.
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Trin Javidan
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Posted - 2011.05.11 11:53:00 -
[912]
Can we ever get an expand of amount of 0.0 systems? I mean triple the size? so small 0.0 acutaly can gain sov ect?
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Aynen
|
Posted - 2011.05.11 12:00:00 -
[913]
To any of the game designers at CCP: What's the worst idea you've ever tried to put into EVE or Dust (and possibly succeeded)?
|

Trin Javidan
|
Posted - 2011.05.11 12:03:00 -
[914]
If a ship travels 3 au per second, why takes it 25sec to do a 9 au warp? Would it be a good idea for game perfection to get out on the field? iow join 0.0 corps in alliance with hidden chars and get to feel the game?
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Nominh Ehre
|
Posted - 2011.05.11 12:06:00 -
[915]
The user interface in this game is a disgrace and i cant imagine its not an embarrasement to you.
Is there any plans to redo it to take it from the stoneage and into this millenia? |

Nominh Ehre
|
Posted - 2011.05.11 12:12:00 -
[916]
Are you currently working on anything related to wormholes, ie expanding on the idea, adding more features etc? |

Kiam Arreiz
Caldari Federal Robotics
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Posted - 2011.05.11 12:13:00 -
[917]
Will the new turret/muzzle effects for guns like blasters et al be more "pewpewpew" like ACs as opposed to just "pew"?
|

Lorkin Desal
Caldari Lone Star Partners
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Posted - 2011.05.11 12:13:00 -
[918]
1. Anchored but not online POS, Warp Bubbles, Guns, anything left floating in space (especially w-space) for months at a time. Are there any plans to eliminate this detritus or make them salvageable (i.e. a 60/90 day unanchoring counter for an offline POS)
2. Are there any plans to introduce corporation bookmarks.
3. The Orca boosts mining significantly. Are there any plans to allow the ore hold to store gas?
4. More Gas Q's: Will you ever release a dedicated gas mining ship (ie not a cruiser/BC i have strapped gas harvesters to, but an ORE variant)?
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Sophie Joscelyne
Gallente 3rd Research Division
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Posted - 2011.05.11 12:15:00 -
[919]
Are you planning to create unique looking stations for important locations such as Emperor Station in Amarr or Senate station in Villore?
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Shepard Book
|
Posted - 2011.05.11 12:17:00 -
[920]
It seems you want to address things people use as crutches in 0.0 from the latest DEV blog. My question is.
What is being done to remove local from 0.0?
This has to be the biggest crutch in the game.
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RaTTuS
BIG Gentlemen's Agreement
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Posted - 2011.05.11 12:31:00 -
[921]
will the xx construction skills ever do anything more useful i.e. frigate Construction 5% speed increase in manufacturing [same with cruiser , industrail , battleship]
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Macmuelli
Gallente Meltd0wn
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Posted - 2011.05.11 12:41:00 -
[922]
A long time ago there where "Attribute booster" ( not ingame but as items)
Have u revist them, and will they find a way into the game?
greetings
mac
eve since 2003
Do we need, Ice mining drones? |

Nicholas Barker
Diabolus Ex Machina
|
Posted - 2011.05.11 12:51:00 -
[923]
When are you getting rid of capital ships? They're terrible and now often out number their regular support fleet. ------
0800-LAG-A-NODE
|

HardinSalvor
|
Posted - 2011.05.11 13:11:00 -
[924]
I have 2 questions regarding incursions.
1: Incursion communities have become fairly adept at prolonging the life of incursions by agreeing not to kill the mothership until certain conditions are met. Is this part of the sandbox mentality of EVE and if not, what changes planned that will counteract the effectiveness of, essentially, ignoring the mothership as long as possible?
2. Even with (likely intended) overcrowding in vanguard systems, vanguard sites remain by far the most profitable and popular to run. Without getting into the numbers, I believe vanguards are disproportionately profitable and that income should scale with the size of the fleet. What changes, if any, are planned that would encourage the running of larger sites?
Thanks.
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major pane inucabusta
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Posted - 2011.05.11 13:17:00 -
[925]
Ive been doing npc to npc trading routes (great merchanting training tool ) while my skill levels increase. One of the things Ive noticed is some times it appears that someone is doing some of the trades but in the most illogical manner, i e, buying a little bit of this or selling at one place, while leaving other places even better next to them untouched. I was wondering if this was actually a part of the program intended to make the trades worse as the day goes along, just as it would be in player to player trades. Is this part of the program or is it just a very illogical player inthe game.
Also, I was wondering if you would consider putting up a warning in jita. All those doe eyed kids wonder in there not realising that the worse pirates of the game arent in nul sec, dont wear eye patches, and dont need lasers to cut you to ribbons. The worse pirates of the game are in jita, wear buisness suits and carry breifcases, and can cut you to ribbons faster with isks than the fastest missles or laser battery in nul sec. It makes me feel sad some times taking advantage of ...errrr, ah, when they take advantage of these doe eye kids. There needs to be a warning sign that the worse hive of scammer and villany of the game is to be found in that system.
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ITTigerClawIK
Amarr Galactic Rangers Galactic-Rangers
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Posted - 2011.05.11 13:19:00 -
[926]
just a quick question for my friend who can not be botherd to log into the forums to ask this question which also relates to pretty much everyone out there,
when will CCP get around to fixing the overview or better still overhauling it so it works properly and doesnt glitch up every 10 mins with folks from 10AU away apearing on it or double of everything even after you open and close the overview.
Sig space reclaimed in the name of me -courtesy of Tiggy ([email protected]) |

Adunh Slavy
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Posted - 2011.05.11 13:31:00 -
[927]
Are there any plans to "upgrade" space? Such as get rid of gates?
The Real Space Initiative - V7
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Nominh Ehre
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Posted - 2011.05.11 13:51:00 -
[928]
Some individuals on this forum claim that you jump from project to project without putting any effort into upgrading or expanding the content that are allready here. It is often pointed towards faction warfare and wormholes as good examples of this.
Do you agree that it is easy to come to the conclusion that you ignore last years content in favor of the new shiny thing when you look at the state of things? |

Scvm
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Posted - 2011.05.11 13:52:00 -
[929]
my connection speed is approx 54 mbps .and i have a DSL connection .Will the speed of my graphics ingame increase if my connection speed increases ?
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Narisa Bithon
Caldari
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Posted - 2011.05.11 14:22:00 -
[930]
Originally by: Scvm my connection speed is approx 54 mbps .and i have a DSL connection .Will the speed of my graphics ingame increase if my connection speed increases ?
no your net speed has nothing to do with your graphics card performance
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Ghost Rider86
Caldari
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Posted - 2011.05.11 14:28:00 -
[931]
When Are you gonna fix the bounty system? As it is now it's a complete joke. I can make someone angry at me, make him place a bounty on my head and then claim the bounty with one of my alts. _______________________________________________
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Smertrios
Veto. Veto Corp
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Posted - 2011.05.11 14:30:00 -
[932]
I have a couple of serious questions for you as a concerned veteran player.
1)How would you respond to the accusation by many of the veteran player base that the focus of CCPÆs development of EVE has moved from ôEvolutionö in the early years to ôAdditionö these days?
For the first 4/5 years of EVE the game was frequently refreshed with new content that evolved the game play experience. Adding new ships such as Tech 2 and capital ships, changes to speed and hit points and new modules such as bubbles etc etc etc (to name but a few) all changed the playing field, refreshing PVP and making it necessary to adapt and evolve tactics for PVP.
In the last few years we have seen a shift away from evolving the core of eve game play, to adding new additions which do not directly affect the games core unique feature, PVP. Giving us the ability to own parts of planets, blob PVE and later in the year getting out of our space ships is nice in concept and I am sure great for marketing but not at the expense of the core game stagnating.
How would you address the concerns of the veteran players feeling this way?
2)I noticed this battle report in another thread recently. http://eve-kill.net/?a=kill_related&kll_id=9504741
On one side of this battle there were over 30 titans and well over 100 supercarriers! Is this the way you want the game to evolve? Not just capitals online but now supercapitals on line?
How do you address the obvious concerns that this raises for the future of the game in a few years and what are you going to do about it?
3)I am a member of one the last corps to try to continue to practise piracy as it was in the old days, with an original goal on our conception 5+ years ago of staying as true pirates in low sec forever. We have recently decided to try a little trip to null sec to get away from the incredibly dated and broken Low sec that we have lived in for these past 5 years and the stagnating and degrading game play offered to pirates in Low sec.
If corps such as mine are doing this then Piracy really is on its last legs and low sec is in a pretty dire way for small gang combat.
Does this concern you at all? and if so what and when can we see something being done about it?
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Mike deVoid
Firebird Squadron Terra-Incognita
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Posted - 2011.05.11 14:30:00 -
[933]
An ex-employee review of CCP posted on glassdoor.com on 5th Feb 2011 ( http://www.glassdoor.com/Reviews/Employee-Review-CCP-Games-RVW800360.htm ) had this to say about training of, and investment in, your developers:
Quote: CCP has no in house training, no programs for continued education in partnerships with educational institutes or commercial entities.There is no way for you to benefit yourself and the company by regularly updating your skills or knowledge. Investing in employees is simply discarded under the common theme of "too corporate". There have been discussions on this for years, and good people left over it. There are signs of this being picked up on by a fresh wind in Human Resources, but it remains to be seen how this will be executed.
and
Quote: Invest in us, your employees. There are no career or training paths available like at any other professional agency. It is no surprise that people fall out of the boat, all we know becomes obsolete and sticking a few php for dummies books in the games room really just is not corporate training.
After reading yet another article advocating investment in and training of developers (latest here: http://www.softwarequalityconnection.com/2011/05/i-like-my-it-budget-tight-and-my-developers-stupid/ ) I've become increasingly worried that whatever cream-of-the-crop you employed years ago has gone sour and their skills are out of date because of a lack of a sensible training regime at CCP.
How accurate and widespread is the training situation as described above in the review at glassdoor? What sort of training do your employees do on company time so you can make sure their skills are up to date and relevant for the coding tasks you will be giving them? -----
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Swynet
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Posted - 2011.05.11 15:09:00 -
[934]
Edited by: Swynet on 11/05/2011 15:10:52 In behalf of CCP Manifest:
Do you guys intend to give some answers to Gallente/Hybrids threads?
What are your bases to set/improve/nerf ships/weapons when you clearly don't answer to players feedback in several threads.
Are you intending to set free source items code and UI code so experienced players can create Addons little more realistic than Eft and the actual UI?
Sorry for my English because I'm Fancish 
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Apollo Gabriel
Brotherhood Of Fallen Angels Etherium Cartel
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Posted - 2011.05.11 15:16:00 -
[935]
Edited by: Apollo Gabriel on 11/05/2011 15:15:58 When will CCP fix:
Assault Ships? Corp Interface? Add Corp Bookmarks? Add separate PERSONAL wallet tabs? When will CCP remove or make GUI rename options when rename isn't available? (aka Corp Hangar, mobile warp bubbles, etc)
Allow RENAME in addition to REMOVE bookmarks off right click.
***** Signature may appear without warning! ***** Please do not feed the trolls, it builds dependency.
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Rokarim
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Posted - 2011.05.11 15:20:00 -
[936]
I recruited many people to EVE online. Three of them decided to buy the game through steam, and as a result of using a CD key, I recieved no free game time. Are there any plans to change it so that CD keys count as valid for recieving the 30 days for recruiting someone (and now the PLEX option as well)?
If not, why not?
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titains
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Posted - 2011.05.11 15:21:00 -
[937]
Why are Caldari missile ships the only ships with a bonus to an ammo not a weapon system?
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David Grogan
Gallente The Motley Crew Reborn Warped Aggression
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Posted - 2011.05.11 15:32:00 -
[938]
Originally by: titains Why are Caldari missile ships the only ships with a bonus to an ammo not a weapon system?
the same could be said for amarr given lasers only do em/therm SIG: if my message has spelling errors its cos i fail at typing properly :P |

Feed Syndication
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Posted - 2011.05.11 15:57:00 -
[939]
Why is this JB nerf forced upon us with such a short timespan?
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hfo ceo
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Posted - 2011.05.11 16:03:00 -
[940]
Could you perhaps post the first ever petition? or something else 'first' something form ages ago that can make us laugh? (the first ever evemail sent?)
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Ruevo Aram
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Posted - 2011.05.11 16:20:00 -
[941]
When will be seeinghte new neo com again? Hows the stuff with the new UI going? (When are we getting both?)
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Kei Pax
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Posted - 2011.05.11 16:23:00 -
[942]
You may have been asked this before but would it be entirely unreasonable to request some mechanism for training your characters on one account at the same time? For instance if two are training have the training time on both doubled and if all are training have the training time on each tripled? Not all of us can afford multiple accounts you know .
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MotherMoon
Huang Yinglong
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Posted - 2011.05.11 16:24:00 -
[943]
Originally by: Rokarim I recruited many people to EVE online. Three of them decided to buy the game through steam, and as a result of using a CD key, I recieved no free game time. Are there any plans to change it so that CD keys count as valid for recieving the 30 days for recruiting someone (and now the PLEX option as well)?
If not, why not?
same question... you WANT us to promote the boxxed copies right? because now I find myself actively telling people to stay away so I can get my rewards...
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Salpun
Gallente Paramount Commerce
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Posted - 2011.05.11 16:43:00 -
[944]
How flexible do you invision the UI to be in final form? Diffrent UI possible per ship/ choice betwean classic and three-D version?
When will the report bot button be added?
Update on the new server blade that was talked about at fanfest.
Any chance we can request new agents at stations now that they are simpler?
Will the agent discriptons be updated to reflect what types of missions are given.
Have the combat missions been seperated betwean faction warfare type missions and pirate type missians. So agents can be found that only give positive security status without killing sec status of a faction. This is what was missing in the system si it still? While harder it was the documention that was missing and the option to opt in/ opt out of the diffrent types of missions that was needed/ the choice.
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Martineth
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Posted - 2011.05.11 16:43:00 -
[945]
Is there a chanc eto remove the server Downtime during weekends or all in all?
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exxo
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Posted - 2011.05.11 16:45:00 -
[946]
When will you hire someone for usability engineering? :-) I mean, fixed size fonts since 2003? Really? (just being one of the many issues in my opinion.)
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EdwardNardella
Capital Construction Research
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Posted - 2011.05.11 16:57:00 -
[947]
Atmospheric flight.
Perhaps on non duct worlds (planets and moons)
It could be a time where we can have direct control over our ships. This is because you could make it a small group activity on a separate node! CCRES is recruiting pilots who want to live in WSpace/Wormholes. Fill out an application here! |

Karsoth Vertus
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Posted - 2011.05.11 17:18:00 -
[948]
i would like to know the fate of deviant contest winner-tornado-,as well as recent contest winner too.
what are plans for dose two ships, if any can u give us time span when they should jump in game,if ships are not in plan to be
in game can you explain reasoning for such decision?
tx.
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Holly Woodlawn
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Posted - 2011.05.11 17:27:00 -
[949]
Is the lifetime of the Eve universe directly related to the age of the original code that created it i.e if technological and software developments carry on at current levels will the game eventaully become obsolete?
If not, have you a plan for parts of the Eve universe code to be updated and upgraded to become more 'future - proof' or will you have to eventually throw away the original code and produce a new 'version'?
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Mnengli Noiliffe
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Posted - 2011.05.11 17:36:00 -
[950]
will EVE menus ever get an accelerator shortcuts?
this could solve many problems of the interface, for example if I want to recall drone QUICK I would only click it with a special button on my programmable mouse with 18 buttons ... instead of trying to visually locate and point the menu option and finally pressing a button when the drone is already dead.
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Asuchan
Gallente
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Posted - 2011.05.11 17:36:00 -
[951]
When CCP decide to remove the Tech 2 BPO? If never why? You know that BPOs make the game unbalanced? if not, why?
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captain skinback
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Posted - 2011.05.11 17:37:00 -
[952]
why the hell is he called silent bob anyway?
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darkdooku
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Posted - 2011.05.11 17:42:00 -
[953]
I am a software programmer and have a technical question. You guys handle many different languages within EVE and I'm wondering how you gracefully handle translation text sizing differences within static GUI elements. For example the "Undock" button in my fictitious language might translate to "ASDFGHJKLQWERTYUIOP". How would you guys go about handling cases where the translated text does not fit within it's given rendering area?
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Hans Jagerblitzen
Autocannons Anonymous
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Posted - 2011.05.11 17:43:00 -
[954]
What is CCP actually proposing regarding Agent payouts, LP, and the removal of the various "_____ Connections" skills being reported on Singularity at the moment?
Is agent quality now variable? What's up with the reduced variety of agent types? Is LP payout being reduced overall? or just need different standings but can still squeeze the same Isk/hour from missioning as before?
Big changes, big ramifications, no announcement from CCP = one panicky, confused, group of players that's quickly growing....
Thank you, Devs for your time and clarification, its much appreciated.
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Von Kroll
Caldari Kroll's Legion
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Posted - 2011.05.11 17:48:00 -
[955]
Does the Dev Team currently view hybrid weapons as "balanced", and if so, what is it that we, the community, don't understand?
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Tres Farmer
Gallente Federation Intelligence Service
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Posted - 2011.05.11 17:52:00 -
[956]
How many more pages does the management need to see that:
1) there needs to be more and permanent dialogue/communication between players and developers in the Feature&Ideas forums,
2) there needs to be better tracking and collaborative f&i (we can't find **** in a forum, stuff get's closed after 90 days and common stuff get's started in a new thread every other day!),
3) there needs to be easier and collaborative bugreporting options (preferably in a bugtracking system that all players can access and add to),
4) the Devs developing a feature and posting a blog and asking for feedback actually STAY in those threads longer than page 3 or 4 and not abandon them (some devs actually seem to think that after writing the blog they're done.. what kind of feedback-PROCESS is that?),
5) that some of the questions here seem to come from noobs who obviously have BIG problems accessing this kind of information on your website..
?!
You want to write software that stays with us for several years.. implement feedback loops that have a turnaround time of 1 month max. At the moment you either have no feedback loops at all (reaction only when **** blows up in your and/or our face) or the turn around times are 6 months. Some teams got that worked out a bit - like the team who was responsible for the CC.. the feedback was implemented within 3-4 weeks. Compare that with the web-team.. 2 months and still nothing.
Get rid of Rooms with Doors - Shortrange Jumpdrives for everybody!  |

Valhasi Ju'ma'ha
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Posted - 2011.05.11 17:56:00 -
[957]
CSM Influence
As you have stated previously, this is a viable method of understanding the players concerns. What influence have the last CSM had and how have you modified your development methods to suit the input
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Captain Greeneyes
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Posted - 2011.05.11 18:01:00 -
[958]
Will you be implementing a little button in the directional scanner to switch between km and AU? I can't imagine this would be difficult to implement, it's a simple math conversion.
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Tres Farmer
Gallente Federation Intelligence Service
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Posted - 2011.05.11 18:10:00 -
[959]
Got one more for the technical guy among you..
Why is it that after all these years and all the balancing hickups and ****storms no one at CCP developed or even just envisioned a way to get the VALUES of SHIPS, MODULES, EQUIPMENT and STUFF IN THE ENVIRONMENT into a separate system that is easily accessible and modifiable and can be pushed onto the client/server every 2 weeks? Why not CCP? If this is actually the first time you see this idea.. how long would it take you to implement something like that? When could we start to live in the era of FastLoopedBalancingÖ?
Get rid of Rooms with Doors - Shortrange Jumpdrives for everybody!  |

Hesperius
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Posted - 2011.05.11 18:52:00 -
[960]
Edited by: Hesperius on 11/05/2011 18:56:28 CCP Zulu (I have to ask this again because a GM tried to answer, but in GM tradition, failed to read.)
Is it possible for players, through legit game mechanics (and not alliance tournament), to travel to and live in Jove or any other such empire which is not accessible through a typical stargate or wormhole?
Note that I am asking if it is possible. Is there another layer to Eve (like this) or not?
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UGWidowmaker
Caldari freelancers inc -Mostly Harmless-
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Posted - 2011.05.11 19:25:00 -
[961]
1: Will we ever see supercapitals wich can dock somehow or anchor itself with a password inside a pos.. ANYWAY to get the hell out of a supercap without the need of having supercap holding alt ?
2: Will we ever see a demand to stop war ? as in i war dec you and demands this of your corp or alliance before the war stops. atm there is no real reason to have wars. i meen ofc there is but a term of surender would be very nice. atm when u press surender NOTHING happends.. wich actually suck..
3: wont we soon see a capital mining vesal. with capital mining beem. only used in 00.
4: How are the supercapital pilots going ot get a captain quarter when they cant dock.. ? OMFG
I am the widowmaker stay tuned.
{yellow]Signature which is prompting a login has been removed. Navigator[/yellow]
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Xorth Adimus
Caldari Blackwater USA Inc. Against ALL Authorities
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Posted - 2011.05.11 19:28:00 -
[962]
Why are you trying to fix the symptoms of blob fleet lag rather then make it so that your sandbox doesn't encourage it?
Why have you allowed poor sandbox game design, such as no counter to supercapitals other then mooooore supercapitals, to be introduced and worse to continue?
Will you buff dread's effective hitpoints (in seige higher resists) so that they can (attempt to) counter supercapitals?
Why is moon mining so broken for so long (Tech moons) and you haven't fixed it?
Why should moons create excessivly massive amounts of free isk? Wouldn't it be better to have more moons of some value which more people can fight over/ setup and run pos's from?
Why was it for a long time balancing was handled by adding in new features then nerfing batting and then never balancing them? Why is balancing the game when things obviously are broken so slow and/or impossible. What are you doing to combat this?
Why are new big features added into the game with much fanfare during expansions and then never fixed so they work / improved on? are expansions just ways of getting more accounts based on false promises and how well does this business model pan out when new players then leave eve as they where sold false promises from that expansion? I seriously get sick of telling my friends to play eve and watch them leave disappointed with the 'new content'.
Why is eve basicly such a good game and yet so flawed in some key features and user interface/GUI as to make it hard to play for new players?
What ever happened to the alliance / corp diplomacy management system prommised in dominion?
Why are you discouraging small 0.0 alliances by removing high end anomalies rather then spreading them out over empty unused space (I know you think its helping but really it isnt!)?
Are you actually thinking of making the sovereignty system more incremental as hinted at well before dominion (Was this just the ability to shoot station services?)
Will sov ever require player interaction (not just isk /index increase) just to maintain.
Why did you change the sov system so it was more of the same but without tower spam.. Is Blobby blob blob that blobby system and anchor/shoot a boring thing hence discouraging fighting, working as intended?
Do you intend to expand on PI and have PI used in sovereignty (colony management/ bombardment?)
Are you actually working on making POSs better to setup use manage and live out of or is it just working as intended?
Are you actually working on making faction warfare better or is it just working as intended?
What ever happened to the AF 4th bonus (after burner speed bonus I believe was considered at one point?)
Why is ECCMs allowing sub cap ship to be unscanable working as intended? Why are these not subject to a realistic stacking penalties like other modules (also can we have 99.999% damage and 99.999% resists please?)?
What happened to the destroyer buff?
What happened to the low sec risk/ reward buff?
What happened to hybrid buffs for guns, guns which use both ammo and lots of energy to do so? or is it working as intended (long range no damage/ point blank lol range with lol tracking)?
Why haven't you reintroduced old trails and jump cyno effects, really how hard can that be?
Not unhappy or bitter, just want better game design and less poorly thought out expansions and new features on a great game.. is that so bad?
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UGWidowmaker
Caldari freelancers inc -Mostly Harmless-
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Posted - 2011.05.11 19:35:00 -
[963]
Will we never get to see capital smart bombs.. and capital enery suckers ? and in general more roles for the capitals atm they are just ****e.. Couldt you imagine that Titans could produce ammo ? or somehting. and that super carriers could produce fighter/fighter bomber or something totaly difrent ? OMFG
I am the widowmaker stay tuned.
{yellow]Signature which is prompting a login has been removed. Navigator[/yellow]
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James Moroci
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Posted - 2011.05.11 19:41:00 -
[964]
will we never be able to spray alliance logo/ corp logo or builder logo on the ship we produce ?
will we never be able to invent stuff for real, as in i stuff in a railgunn and a mega pulse and if im lucky i get a bpc with a gun that has atributes from both or maybe downsides from both.. masiv fun and would confuse the enemy a bit more..
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Tarhenn
Caldari SWARTA
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Posted - 2011.05.11 19:49:00 -
[965]
Greetings CCP and fellow capsuleers
1) Will there be an advanced search option for the official forums, so I can look up if my question was already asked?
2) Chimera (Maybe the Nidhoggur, too, don't know). You can't ever bring this ship to cap-stableness and qualify the fitting as one of a capital support ship. It is thus as a carrier in almost all occasions useless in a fight. Are there changes planned to equal the carriers?
3) There seems to be a similar issue with the supercarriers; armor tanked ones outweight shield tanked in terms of efficiency. (Sorry if this is a wrong statement, I didn't research that problem any further) Do you intend to work on that issue?
4) Could you add a little bit more trousers and shoes for the character creator? It's all so similar. :) Afterall, will you have the choice of a wardrobe in the captain's quarters (or another place) to change clothes? Because Swedish sounds damn trollish.
A Bavarian Swede with german accent and Baden-Wnrttemberg-ish influence.
I am multicultural \o/ |

Moebbius
Caldari COLD-Wing
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Posted - 2011.05.11 19:49:00 -
[966]
- Do we get the 4th AF bonus? - Will factional warfare get some attention? - Will low sec get some attention? - Will hybrids get some attention, cause atm the dmg isnt that high and the range is way to close, compared to projectile and lasers
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Esternia Celsian
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Posted - 2011.05.11 19:50:00 -
[967]
how to contact with someone responsible for hiring at CCP? :Р
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Midge Mo'yb
Bat Country Goonswarm Federation
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Posted - 2011.05.11 20:38:00 -
[968]
SOUNDWAVE YOU ARE HAWT
since you stopping ships with jump drives using a jumbbridge, can ships with jump drives be stopped from using titan bridges?
just curious -----------------------------------------------
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Heltrail
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Posted - 2011.05.11 20:47:00 -
[969]
My question to you CCP is the following:
I feel that this game does not give me a chance to win. This feeling comes about mostly from the area of pvp, where the side that is able to field more numbers win, that's as simple as it gets. So for me, that I always end up on the small side, or even solo most of the time can never win. One suggestion I have to solve this problem is to introduce line-of-flight for lasers, hybrids and projectiles, in such a way that if a friendly, or drone, or anything else lies between your guns and your targets, it gets the damage and not the target. In this way, if players amass together in blobs, they would have to be really good and deserving of the win, and not simply outnumber. Do you see this, or any other similar mechanic that helps those like me, as a possibility in the near future? If not, what are your suggestions to me?
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Calha Nemarr
Caldari
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Posted - 2011.05.11 21:01:00 -
[970]
I could be wrong, but as far as I can tell, the planet goo market is a very small portion of the overall EVE economy, and Sovereignty isn't tied to planets. If Dust 514 is going to be centered around planets, what's to fight over?
Will we ever see planet based factories and research labs?
Are there any plans on making POS slots rentable to the general public? I realize this is enormously complicated, but it's also a long-requested feature.
Are there any new contract types planned? I'm sure lottery contracts would be popular, as well as secure contracts involving corporation CEOships and shares.
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Pesets
The Hunt Club
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Posted - 2011.05.11 21:07:00 -
[971]
In response to GM Lelouch's reply to my earlier question:
Yes, in both cases you're providing the ability to remap early, but people usually make a training plan at least a year long when they remap. It is the ability to plan for an override that significantly increases its value. Do you realize that by simply giving one unannounced override to people who had no reason to remap early, you have (unintentionally) failed to provide them with the ability to plan for it and take full advantage of the benefit?
The whole problem arises from the fact that, as I understood from CCP's explanation back then, having an "override point" will block you from receiving a normal remap point when you were originally supposed to. Why can't you just increment the available remap counter for each remap performed, starting from one year before that patch, if at least one year has passed since that remap, regardless of whether any remaps are already available? That way, everyone will eventually reach a point when they have two remaps at once and can properly take advantage of such situation. Whether or not it was your intention, you have provided such capability to some, wouldn't it be fairest to provide it to everyone else? (What i'm proposing would not result in accumulating two remap points if you simply don't remap for two years. It would simply ensure that at some point, the "extra" gift point would stack with another point, after which everything will work like it normally does).
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Arigato Gozaimasu
Amarr
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Posted - 2011.05.11 22:03:00 -
[972]
Are CCP happy with the way Technetium are a bottleneck and will go on rising in value? I know DrEygo don't see a problem, but if you don't, will you please then make a new cathegory called r128? (rarity 128) :)
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Karash Amerius
Sutoka
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Posted - 2011.05.11 22:26:00 -
[973]
1. A long time ago, in a galaxy far far away...TomB stated emphatically that he hated local channel for all the free intel it provided everyone. Now that wormhole space has been introduced, and the world did not end, do you see this feature getting implimented in nullsec, lowsec, or even highsec space? ========================= Karash Amerius - Operative - Sutoka Fighting Broke - A Eve Online Blog ========================= |

Eseevee
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Posted - 2011.05.11 22:52:00 -
[974]
Edited by: Eseevee on 11/05/2011 22:52:36 Here are some random questions I hope you guys have fun with (with exception to the last one). I don't expect an answer, honestly, but, thank you in advance if you do.
Q1: Is it possible to cry in a pod? Q2: What exactly do care-bear tears look like? Q3: Can you make some of the stars "twinkle" when not warping? Q4: Have we not found buzz lightyear because he's not come back from infinity and beyond? Q5: Can't we just borrow a Jovian and tell him it's 100 years in the future, and lots of the technology's been advanced, and have that Jovian tell kids what the new technology was like and how it worked, secretly gaining information on how to advance current technology? Q6: CCP should make a tv commercial. Has that ever been considered? Q7: What will CCP do if the company surpasses the level of players that are in the games with the largest player-base? (besides drinking on the awesomeness) Q8: Where were you when the towers fell?
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Carabidae
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Posted - 2011.05.11 23:14:00 -
[975]
Why the heck can't we see the contents of customs offices from within a station in the same system, that makes _no_ sense at all and is a righteous pain in the butt. I can live with only being able to launch to/from the customs office from within space in the same system but not being able to see the contents is too much!
Please tell me this is not intended behaviour?
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Bubba Phet
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Posted - 2011.05.12 00:41:00 -
[976]
I have a serious question. This game is advertised as being a "sandbox" where us as players have a wide open possibility of what we can and want to do.
So why is it that when we implement things differently than the devs imagined the rules get rewritten?
It kind of reminds me of playing tag in grade school, the rules always changed as they went if it didn't go the way someone wanted.
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appledox
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Posted - 2011.05.12 01:25:00 -
[977]
Will there ever be added time that concord arrives if I have low sec status i mean like 30 seconds for you to get out of the system or dock and the time restarting after every jump and only for people with low sec stats but combat for people attacking other pilot you can keep the same please .
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OneApache
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Posted - 2011.05.12 01:36:00 -
[978]
When will Jovian space be opened to players? Will we ever be able to become members of the Jove society and run missions for the Jove Corps.?
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Bl0ndie
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Posted - 2011.05.12 02:31:00 -
[979]
Hi ccp. Aru going to look into the skill. Projected ECM countermeasures
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Diomedes Calypso
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Posted - 2011.05.12 02:49:00 -
[980]
If there were 100% internal consensus to add 50 cpu and 50 power grid capacity to the Brutix ship, could that change be implemented overnight?
Would a change like that require a patch?
Could you hazard a guess to how many hours of technical person labor it would take to implement it? options) 1) 30 minutes, a content-mechanics developer could just change a Brutix database field himself and send a memo to the customer relations people to announce it?
2) 2 hours .. a programer would need to isolate the working algorithm and change associated lines in a few function
3) 20 hours Programmers would do all this stuff a guy like me with cursury knowledge of this stuff wouldn't guess about.
4) 100 hours.. this would require using 29 people on your staff to use pulley to lift the 30th technician up to the data center's building exterion in London to break in a window and mess with the servers because the doors only open once a month via a time vault lock ?
(i hope this question was clearer than another simliar one)
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Sudhana
Minmatar
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Posted - 2011.05.12 03:02:00 -
[981]
can we get personal hanger that looks like corp hanger, with partition hangers? it's neater than the all-in-one style. I know we can use station containers but we can't search for our items in them either locally or remotely.
thank u To benefit from your gain is ordinary. To benefit from your lose is wisdom.
Best Regards, Sudhana |

Alice Katsuko
Terra Incognita Intrepid Crossing
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Posted - 2011.05.12 03:30:00 -
[982]
Asked these before and was ignored, so not really expecting an answer:
Has the Entrapment Array upgrade for Infrastructure Hubs been fixed so that it actually increases the chance of DED complexes spawning, and if not, are there any plans to make it actually do something in the foreseeable future?
Are there any plans to introduce new DED complexes for the drone regions?
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CCP Manifest
C C P

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Posted - 2011.05.12 04:06:00 -
[983]
From the Facebook thread.
On behalf of Steven Hepplestone When will the following be revisited and finished:
- Factional Warfare - COSMOS Agents (the other half) - fifth slot on T3 cruisers - Sovereignty expansion (Treaties for example)
questions are all well and good, but for me to resubscribe I actually want to see the things that haven't been fixed since the last round of questions otherwise this is just a pointless exercise in time wasting.
CCP Manifest Public Relations || Iniquitous Brute |
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CCP Manifest
C C P

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Posted - 2011.05.12 04:07:00 -
[984]
From the Facebook thread.
On behalf of Matthew Thompson: CCP has been doing Agile and Scrumming for a while now. What lessons have you learned for doing scrums, and what tools (if any) do you use to assist you in agile & scrum? My workplace just started agile/scrum and are having quite a few trip ups and I'd love any suggestions on best practices that another game company uses.
CCP Manifest Public Relations || Iniquitous Brute |
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CCP Manifest
C C P

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Posted - 2011.05.12 04:08:00 -
[985]
From the Facebook thread.
On behalf of Jorge Pimentel: What items has CCP considered implementing with Incarna? I really like the idea of creating illegal rigs that once installed are undetectable. The reasoning being that since they are illegal you have to buy them in avatar form from other players not from the market. Also expanding on stuff like Quafe Zero seems nice. Create some products people can consume while in their Avatar form to give them a slight buff for a couple of minutes after they undock. Please do something awesome with Incarna CCP. PLEASE!
CCP Manifest Public Relations || Iniquitous Brute |
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CCP Manifest
C C P

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Posted - 2011.05.12 04:09:00 -
[986]
From the #askeve Twitter convo.
On behalf of @wuwu56: Why is CCP allowing the Russians to monopolize and ruin EVE?
CCP Manifest Public Relations || Iniquitous Brute |
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CCP Manifest
C C P

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Posted - 2011.05.12 04:10:00 -
[987]
From the #askeve Twitter convo.
On behalf of @lostoffworld: i want lo-sec gate guns that you can encap for a period of time before concord comes and repairs them #askeve #eveonline comments?
CCP Manifest Public Relations || Iniquitous Brute |
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EdwardNardella
Capital Construction Research
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Posted - 2011.05.12 04:11:00 -
[988]
Are there any plans to make unprobeable or unscanable ships impossible? (note, I don't wan't this removed) CCRES is recruiting pilots who want to live in WSpace/Wormholes. Fill out an application here! |
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CCP Manifest
C C P

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Posted - 2011.05.12 04:11:00 -
[989]
From the #askeve Twitter convo.
On behalf of @skorpion352: is it possible that you could publish some form of road map for what you are planning for thenext year?
CCP Manifest Public Relations || Iniquitous Brute |
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El Geo
Group 2
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Posted - 2011.05.12 04:25:00 -
[990]
hi
will you be entertaining the thought of removing the static 1/10 and 2/10's and adding them to the exploration queue?
are there easter eggs in the game?
will there be new pve content like a random mission generator?
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