Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 30 40 50 60 70 .. 75 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 31 post(s) |
Shawna Gray
Gallente
|
Posted - 2011.05.10 22:30:00 -
[751]
Originally by: Im Super Gay
Originally by: Kalissa All these tears over jump bridges. I've been playing Eve since '03 long before JB's were in the game and most of the people here are all moaning and groaning about the the fact you'll actually have to do some gate travel and actually *shock* TAKE A RISK!!
Stop crying like little girls, take it on the chin. Null sec is supposed to be risky thats the whole point.
And yes I do use JB's and it WILL make my life harder, but I fully support the changes.
Risk vs. Reward. With the anom nerf and now the impending jump bridge nerf, CCP has made 0.0 more risky and less rewarding. Why does anyone bother to live in 0.0 these days?
I guess you are supposed to use that 2nd account for missions in highsec and then roam with the other one through 0.0
|
Miso Hawnee
|
Posted - 2011.05.10 22:30:00 -
[752]
Originally by: Fix Lag THANKS FOR BALANCING SUPERCAPITALS
ALSO, THANK YOU FOR DECIDING TWO AND A HALF YEARS AFTER DOMINION THAT MAYBE SOVEREIGN NULLSEC NEEDS ANOTHER BUNCH OF ****ING NERFS AND ****-UPS TO GO WITH THAT EXPANSION
I swear to God you people could not suck any more at game designing if you actually tried.
QFT
|
Perpo
|
Posted - 2011.05.10 22:30:00 -
[753]
You can tell it's a great idea by the amount of upset 0.0 dweebs.
|
Scatim Helicon
GoonWaffe Goonswarm Federation
|
Posted - 2011.05.10 22:31:00 -
[754]
Hi Stoffer,
Interesting set of changes, and in themselves not unreasonable. Will a corresponding nerf be introduced to the abilities of capitals and supercapitals to move quickly around the map too? Or is 'force projection' and 'easy mode logistics' perfectly acceptable when multi-account supercarrier and jump freighter pilots do it but a terrible imbalance when available to the untermenschen in their subcaps?
-----------------
|
Giselle Garner
|
Posted - 2011.05.10 22:31:00 -
[755]
Edited by: Giselle Garner on 10/05/2011 22:31:13
Originally by: CCP Soundwave
Won't be two years. You'll hear the early parts of it before this month is up.
Don't be messed up. In one month we will see the FAIL at failing XD
|
Esmilis99
|
Posted - 2011.05.10 22:32:00 -
[756]
Nerf is a terrible idea. But what shows CCP incompetence even more is one week, for changes to take effect. One week to redesign jumpbridge networks, to move all the stuff, to reset it again. Are you serious??
You should really look hard to whoever is leading the nullsec developement in CCP, are there any studies done on changes you plan to make? Or you just eye-ball it?
I agree some nerfs where painful, but necessary. Hell.. subcap fleets actually became fun. But this one, and the reasoning you provide for it, it really makes me wonder about your design team competence.
|
ovo warr
|
Posted - 2011.05.10 22:32:00 -
[757]
Originally by: Zzyzx Corionus Hey CCP, the PvP aspect of this game is the only thing that's keeping people in 0.0 and much of the subscription base here, the goal is to improve the PvE aspect and more goddammed travel times is not what we need.
+1 remove warp drives form ships ;]
|
Zamiq
|
Posted - 2011.05.10 22:32:00 -
[758]
Originally by: CCP Soundwave
Originally by: Ay Liz F On to the great plan you have. Like others already pointed out, we haven't seen your outline for 0.0 and only see you taking away things that make our lives easier. Maybe you should add something new.. Incentives to live in 0.0 as you called it. Taking away all the good stuff (anomalies, now convenient JB networks) and making our lives miserable until you decide to add something new in 2 years doesn't sound very appealing to anyone.
Won't be two years. You'll hear the early parts of it before this month is up.
Hear being the key word. We wont actual see it for two years if ever. Half your content is either undeveloped or underdeveloped.
|
Nirnaeth Ornoediad
Caldari Shadowed Command Fatal Ascension
|
Posted - 2011.05.10 22:33:00 -
[759]
I wonder if we'll end up with botting Titans who auto-login and turn on a jump beacon every x minutes. --------------------------------------------- U.S. Diplomat Cryo Innovations
|
Giselle Garner
|
Posted - 2011.05.10 22:33:00 -
[760]
Originally by: Esmilis99 Nerf is a terrible idea. But what shows CCP incompetence even more is one week, for changes to take effect. One week to redesign jumpbridge networks, to move all the stuff, to reset it again. Are you serious??
You should really look hard to whoever is leading the nullsec developement in CCP, are there any studies done on changes you plan to make? Or you just eye-ball it?
I agree some nerfs where painful, but necessary. Hell.. subcap fleets actually became fun. But this one, and the reasoning you provide for it, it really makes me wonder about your design team competence.
The new massive fleet will be a Black Ops fleet, the over-nerfed shyp-type all the time. Oh, wait...
|
|
Celistin
|
Posted - 2011.05.10 22:33:00 -
[761]
Edited by: Celistin on 10/05/2011 22:34:24
Originally by: Alissa Solette
Originally by: Celistin The "l33t" pvp corps (lol @ PL) will roam around and pick off random solos because there are less JBs and the people who live there will have a harder time forming a counter fleet and then catching the l33t doodz.
This really looks like less gang vs gang pvp and more 20v2 ganking.
Which ultimately is all the leeters who don't own any space really want. They come out to nullsec, gank a couple miners and ratters and run away by the time a counter fleet is formed. It makes their KB look special but there isn't much actual "pvp" going on.
Firstly, u mad?
Secondly, one of the main things that makes "good" people "good" in EVE is the fact that they are in the right place at the right time (or incidentally no longer there when then 5000 man drake blob turns up). If you're fighting fair then you're doing it wrong (or have scrub FCs/leadership).
If you want to fight fairly and on "even terms" then grab 50 or 100 dudes from your alliance, write up some rules and knock yourself out to your hearts content.
But EVE is not about fighting fairly. It's about being able to maneuver oneself into a position where one has an advantage and higher chance to reach the objective then your opponent has (be this when trading on the market, ratting, plexing or invading/defending space and so on). This can include a multitude of tactics and strategies - that is what makes the game fun and interesting.
I think you're getting EVE mixed up with WOW or Counter Strike where you take an equal number of dudes and let them slog it out and see who presses the right buttons faster/better. EVE does not have a hugely skill-intensive combat system (especially not in large fleets) so basically sitting there with two equally strong gangs and pressing F1-F8 is pretty damn boring after a very short time.
What makes the game fun is that you can do unexpected things (tactically) or use interesting strategies to defeat your enemies (such as blockades, propaganda etc.)
So if you're sad because you got killed by 20 dudes then maybe stop asking yourself "why is this game so unfair?" and better ask "how can i prevent this from happening in the future and maybe even get revenge on the ebil gankers?"
Or you could cry some more.
So basically you agree with me?
There will be more 20v1 ganking because more people are stuck out in the open but not more gang vs gang. because as you put it, you need to always have the advantage.
CCP wants more pvp but all this does is create more opportunity for gangs of T2s to kill industrials. Which is not pvp.
Or maybe that is PvP to you.
Which means "ur mad bro" and you should "stop crying" or how ever it is you 16 yr olds put it.
I don't personally care because I rarely get caught by gatecamps.
But this will not create more pvp. I'm sorry if you have padding your KB with lol travel fit kills confused with pvp.
|
Feyleaf
|
Posted - 2011.05.10 22:33:00 -
[762]
Its all about the isk-sink's?
|
SmashTech
|
Posted - 2011.05.10 22:33:00 -
[763]
Originally by: Fix Lag THANKS FOR BALANCING SUPERCAPITALS
ALSO, THANK YOU FOR DECIDING TWO AND A HALF YEARS AFTER DOMINION THAT MAYBE SOVEREIGN NULLSEC NEEDS ANOTHER BUNCH OF ****ING NERFS AND ****-UPS TO GO WITH THAT EXPANSION
I swear to God you people could not suck any more at game designing if you actually tried.
This, a thousand times this.
|
Mary Christmas
Christmas Inc
|
Posted - 2011.05.10 22:34:00 -
[764]
these are some awesome changes.
better late then never
|
Cosmoes
Minmatar
|
Posted - 2011.05.10 22:34:00 -
[765]
Suddenly the fact Ccp aren't trying to change FW doesn't seem like such a bad thing ------------------- piccy |
Yeep
GoonWaffe Goonswarm Federation
|
Posted - 2011.05.10 22:34:00 -
[766]
Originally by: CCP Soundwave Won't be two years. You'll hear the early parts of it before this month is up.
If its that close why not just wait?
|
Im Super Gay
|
Posted - 2011.05.10 22:34:00 -
[767]
Originally by: Zamiq
Originally by: CCP Soundwave
Originally by: Ay Liz F On to the great plan you have. Like others already pointed out, we haven't seen your outline for 0.0 and only see you taking away things that make our lives easier. Maybe you should add something new.. Incentives to live in 0.0 as you called it. Taking away all the good stuff (anomalies, now convenient JB networks) and making our lives miserable until you decide to add something new in 2 years doesn't sound very appealing to anyone.
Won't be two years. You'll hear the early parts of it before this month is up.
Hear being the key word. We wont actual see it for two years if ever. Half your content is either undeveloped or underdeveloped.
The other half is nerfs to the stuff that isn't actually broken.
|
Cellistara
|
Posted - 2011.05.10 22:35:00 -
[768]
Originally by: Zamiq
Originally by: CCP Soundwave
Originally by: Ay Liz F On to the great plan you have. Like others already pointed out, we haven't seen your outline for 0.0 and only see you taking away things that make our lives easier. Maybe you should add something new.. Incentives to live in 0.0 as you called it. Taking away all the good stuff (anomalies, now convenient JB networks) and making our lives miserable until you decide to add something new in 2 years doesn't sound very appealing to anyone.
Won't be two years. You'll hear the early parts of it before this month is up.
Hear being the key word. We wont actual see it for two years if ever. Half your content is either undeveloped or underdeveloped.
Im going with "if ever" and I doubt we're going to hear a damn thing.
|
GeeBee
Gallente Paragon Fury Cascade Imminent
|
Posted - 2011.05.10 22:36:00 -
[769]
This is a bad change, as many of the changes done by ccp are (eg. sanctum nerf) it is a contradiction of itself as dominion was intended to allow 0.0 to support more players, which is now reduced.
1) the removal of the ability for ships with jump drives to use jump bridges. This is an ABSURD change in nerfing the ability to move capitals into a cynojammed system for strategic defense operations.
2) limiting to 1 jump bridge per system ok so IF this happens(which if ccp cares it won't) we'll be paying twice as much in upgrades to do half as efficient of a way of travelling as we did before....
3) increasing the fuel bay capacity of jump bridges 3x Dont want it. Not worth it. Get a better carrot.
the reasons for this change are unwarranted, if you're attempting to enter a sovereign alliances space for ganks and such learn to pvp better or go home.
I dunno if the intended change is to encourage the larger alliances and coalitions to fall apart and breakdown into smaller ones it will not have that effect. it will just make it harder for all as the larger coalitions are not made because we enjoy holding each others hands but out of necessity for our survival in 0.0.
If anything this CCPs inability to focus on broken factors of the game such as RMT which is still running strong and making a large negative impact upon the game.....WHY THE JUMP BRIDGES?
|
Smoking Blunts
|
Posted - 2011.05.10 22:36:00 -
[770]
Originally by: CCP Soundwave
Originally by: Ay Liz F On to the great plan you have. Like others already pointed out, we haven't seen your outline for 0.0 and only see you taking away things that make our lives easier. Maybe you should add something new.. Incentives to live in 0.0 as you called it. Taking away all the good stuff (anomalies, now convenient JB networks) and making our lives miserable until you decide to add something new in 2 years doesn't sound very appealing to anyone.
Won't be two years. You'll hear the early parts of it before this month is up.
will we get them at the same time as all the nerf's? as only then will it make sence
|
|
Nirnaeth Ornoediad
Caldari Shadowed Command Fatal Ascension
|
Posted - 2011.05.10 22:36:00 -
[771]
Originally by: Cosmoes Suddenly the fact Ccp aren't trying to change FW doesn't seem like such a bad thing
LOL --------------------------------------------- U.S. Diplomat Cryo Innovations
|
|
CCP Soundwave
C C P Alliance
|
Posted - 2011.05.10 22:36:00 -
[772]
Originally by: Zamiq
Originally by: CCP Soundwave
Originally by: Ay Liz F On to the great plan you have. Like others already pointed out, we haven't seen your outline for 0.0 and only see you taking away things that make our lives easier. Maybe you should add something new.. Incentives to live in 0.0 as you called it. Taking away all the good stuff (anomalies, now convenient JB networks) and making our lives miserable until you decide to add something new in 2 years doesn't sound very appealing to anyone.
Won't be two years. You'll hear the early parts of it before this month is up.
Hear being the key word. We wont actual see it for two years if ever. Half your content is either undeveloped or underdeveloped.
Now you're just inventing timeframes. You'll see changes this winter.
|
|
Giselle Garner
|
Posted - 2011.05.10 22:36:00 -
[773]
Originally by: Feyleaf Its all about the isk-sink's?
Yes, the isk-sink your wallet will suffer. And the isk-sink my wallet will enjoy XD
|
Glowstix
Broski Enterprises
|
Posted - 2011.05.10 22:37:00 -
[774]
Edited by: Glowstix on 10/05/2011 22:42:16 Your effort to 'help' logistics pales in comparison to the mass kool aid suicides that will take place when the logistics guys find out they need to tear down, reposition, reset, and refuel a hundred PoSes using the godawful structure mechanics that have needed changes since the day they were introduced. Seriously, **** your fuel bay expansion, you miss the point ENTIRELY as usual. Fix. The. Damn. PoS. Mechanics.
The comments from the PL peanut gallery are amusing, as I'm sure none of them could set up and maintain JB logistics if they had an illustrated pop up book. Too busy blobbing their supers around.
Oh, wait, that's right, this change is also a buff to supercap blobs because it's now harder to highway subcap fleets to tie down these blobs. Thank god you nerfed that subcap mobility, that sure was a rampant problem. Super blobs should now be far less annoyed with rapid reponse subcap fleets moving through territory they've held for at least a month to come defend. If your definition of 'more PvP' is 'solo players dying on gates', then congratulations, we might see progress. Let's gloss over the fact that titans do mass force-projection and that these changes are going to **** all over John Nullsec Doe moving his single ship around to buy exotic dancers or shoot rats or something.
As usual, noble intention, absolutely terrible implementation. For people who tout their sandbox and player-built empires, this is a fairly hamfisted attempt at 'improvement'. Balance supers, rework PoS structures, try again.
|
Vyktor Abyss
UK Corp
|
Posted - 2011.05.10 22:37:00 -
[775]
Edited by: Vyktor Abyss on 10/05/2011 22:41:50
I actually support the Jump Bridge change.
For me they have always been a nice luxury rather than a necessity since I lived in 0.0 well before they appeared.
I thought they were marvelous at first but then a kind of abuse of them set in. For example taking a fun frigate roam through enemy territory, half the gang dying to a sniper HAC fleet on entering 0.0 [ok, no major problem here really coz we've beaten the camp], let fun commence but 10 jumps further into 0.0 meeting the same HAC fleet that jumpbridged ahead - dead.
When any gang (even slow BS) can literally be anywhere in their own or their allies massive Sov territory almost instantly, it kills the game for everyone and encourages blobbing. I'd rather see them become 1 way highways from high sec personally. Let them pump stuff into 0.0 but actually still make it hard taking stuff out - that should fetch more industry taking place out in 0.0.
On the longer term stuff - I'm disappointed your plans are so distant - I for one am pretty tired of Eve already largely due to being fed up by the slower and slower pace of development. This next "iteration" will probably appear more like a marathon than a "sprint" - And even then I think you will probably balls up 0.0 even worse judging by recent deliveries.
Sorry I can't be more positive.
|
Feyleaf
|
Posted - 2011.05.10 22:37:00 -
[776]
The make these changes that makes radical game changes for alot of ppl.. Yet are afraid to touch the t2 bpo's (or make them available thru npc)
I dont trust you guys anymore.
|
Balthamel Eval'Raman
Dreddit Test Alliance Please Ignore
|
Posted - 2011.05.10 22:38:00 -
[777]
Originally by: CCP Soundwave
Originally by: Ay Liz F On to the great plan you have. Like others already pointed out, we haven't seen your outline for 0.0 and only see you taking away things that make our lives easier. Maybe you should add something new.. Incentives to live in 0.0 as you called it. Taking away all the good stuff (anomalies, now convenient JB networks) and making our lives miserable until you decide to add something new in 2 years doesn't sound very appealing to anyone.
Won't be two years. You'll hear the early parts of it before this month is up. I promise I won't hit you again. It was just a misunderstanding before. It'll be much better this time I swear. You can trust me.
FTFY
|
Mc Dick's
|
Posted - 2011.05.10 22:38:00 -
[778]
Edited by: Mc ****''s on 10/05/2011 22:38:37 I think this whole Csm idea was bad. you need to have more free votes and referendums so that actual players get to have a say not people who are only on the CSM because they are at the head of a 50,000 character coalition.
I beat if you had the people that this change affects vote on this youd get 75 to 80 % voting no. and you would still do it reguardless ; )
|
Giselle Garner
|
Posted - 2011.05.10 22:38:00 -
[779]
Originally by: CCP Soundwave
Now you're just inventing timeframes. You'll see changes this winter.
The confirmation that features of next month will be ****, as usual
|
Celistin
|
Posted - 2011.05.10 22:39:00 -
[780]
Originally by: Grimpak
Originally by: Celistin The "l33t" pvp corps (lol @ PL) will roam around and pick off random solos because there are less JBs and the people who live there will have a harder time forming a counter fleet and then catching the l33t doodz.
This really looks like less gang vs gang pvp and more 20v2 ganking.
Which ultimately is all the leeters who don't own any space really want. They come out to nullsec, gank a couple miners and ratters and run away by the time a counter fleet is formed. It makes their KB look special but there isn't much actual "pvp" going on.
"fair fights"?
what is this, WoW battlegrounds??
Who ****ing said fair fights? I know how the **** works.
The point is that 90% of the people happy about this change do nothing but roam around looking for solos to make their KB look good. There isn't a whole lot of actual player versus player.
So all this does is make it harder for people who hold sov to defend their space and easier for people who have no sov to get gank kills.
|
|
|
|
|
Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 30 40 50 60 70 .. 75 :: one page |
First page | Previous page | Next page | Last page |