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Thread Statistics | Show CCP posts - 7 post(s) |
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CCP Chiliad

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Posted - 2011.05.26 17:32:00 -
[1]
New build will be available on the Duality public test server on Friday, May 26th. Server will be open to public at 12:30pm EVE time / 8:30 EST. This is the big one. We're still working on polishing things up but almost all features are in and working. Big ticket items are listed below.
New features in the Captain's Quarters
Ships of different sizes are properly displayed in the hangar and have a rotational movement applied to them. Corporation Recruitment interface and way recruitment ad searches work has been changed. User Interface and final options are still being finalized. The brand new Incarna User Interface for interacting with the Captain's Quarters is in. Placeholder menus have been removed. Screens in Captain's Quarters are now fully operational, including:
News Feed provided by the Interstellar Correspondents Main Screen: Sovereignty changes, Incursions, Ship and PLEX ads, Epic Arcs, Career Agents, warning for empty Skill Queue, warning for outdated clone, Wanted Corporation Screen and Planetary Interaction Screen
Minmatar Captain's Quarters and the Hangar Balcony have final textures, lighting and effects. A new feature, Agent Finder has been added courtesy of Team BFF. Graphics and performance settings are now working. We are interested in hearing which settings work best for you for final tweaks. If your settings changes are not fully applied relogging generally helps. Work continues on improving performance on lower end graphics cards. Pilot License Certification, the tutorial Epic Arc replacing the old Crash Course is now fully playable for all NPC corporations in all rookie systems. We are aware of some issues and hunting down for more. Reminder. NeoCom and Station services are loaded first with a loading screen and accessible while the environment and character are loading. Walking around is not required to turn in a mission or dump your cargo into your station hangar.
Fixed from last public test
Hair shows up properly again, also with cloth and hair simulation turned on. Undocking issues due to missing new turret assets are resolved and characters no longer get stuck undocking while seated. More performance issues and memory leaks addressed.
Known issues / Work in progress
Volcano eruption in Iceland prevented a shipment of Macs for our Quality Assurance, slowing down resolution of issues on the Mac client. Performance on the low end machines is still being worked on. Resizing the client window while loading up the Captain's Quarters can cause problems. Lots of small fixes and tweaks are still coming in.
Rgds, CCP Chiliad
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Calathea Sata
State War Academy
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Posted - 2011.05.26 17:34:00 -
[2]
First. Please include a table lamp so I can read a book on the couch kthxbie
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CCP Chiliad

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Posted - 2011.05.26 17:34:00 -
[3]
Reserved.
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Kazuo Ishiguro
House of Marbles
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Posted - 2011.05.26 17:35:00 -
[4]
Originally by: CCP Chiliad
Volcano eruption in Iceland prevented a shipment of Macs for our Quality Assurance, slowing down resolution of issues on the Mac client.
And people said it would have no effect on EVE just because the servers are based in London  --- 34.4:1 mineral compression |

Anddeh McNab
Cadre Assault Force
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Posted - 2011.05.26 17:36:00 -
[5]
Awesomes, best idea to delete the current build we have and redownload it? --- There are two sides to the EVE community; those that scream for change and those that scream against it. Often they are the same person. |

Deviana Sevidon
Gallente Panta-Rhei Butterfly Effect Alliance
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Posted - 2011.05.26 17:38:00 -
[6]
Sacrifice one Macbook to the volcano to make it stop. 
Quote: Disclaimer: All mentioned above contains my opinion and is therefore an absolute truth (for me anyway, my universe, muhahaha.....ok, done
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MotherMoon
Huang Yinglong
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Posted - 2011.05.26 17:39:00 -
[7]
GAH now I got to RERIP to find all the new secrets?

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Rees Noturana
Red Rock Mining Company
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Posted - 2011.05.26 17:39:00 -
[8]
Wait, what? You didn't have Macs for QA? Ignoring the giant target that statement opened up for testing of prior releases I'm hoping this means better support for the future.
Should I even bother to download the test client yet again to NOT test on Mac? |

Palovana
Caldari Inner Fire Inc.
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Posted - 2011.05.26 17:40:00 -
[9]
Edited by: Palovana on 26/05/2011 17:41:24 SisiLauncher won't patch my Duality install past 259081, but the current build is 263924?
Bloody hell, you said Friday - I only looked at the "May 26th" part. Friday is the 27th.  ----- Your Plain Text Cookie perfectly strikes New Forums, wrecking for inifnite damage. |

Razin
The xDEATHx Squadron Legion of xXDEATHXx
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Posted - 2011.05.26 17:43:00 -
[10]
Edited by: Razin on 26/05/2011 17:47:33
Is the ship-spinning hangar view (as in the current hangar view) included with this build?
If not then when?
Originally by: CCP Chiliad
Ships of different sizes are properly displayed in the hangar and have a rotational movement applied to them.
facepalm.jpg ...
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Gnulpie
Minmatar Miner Tech
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Posted - 2011.05.26 17:44:00 -
[11]
Originally by: CCP Chiliad New build will be available on the Duality public test server on Friday, May 26th.
Friday is May 27th. Is it Friday or is it the 26th?
How long will Duality be available for testing?
The list looks great, I'm curious to see things going. ~3 weeks to finalize stuff, good luck! |

Kesi Raae
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Posted - 2011.05.26 17:53:00 -
[12]
Originally by: CCP Chiliad
Ships of different sizes are properly displayed in the hangar and have a rotational movement applied to them.
\m/ SHIP SPINNING \m/
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MotherMoon
Huang Yinglong
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Posted - 2011.05.26 18:08:00 -
[13]
I still think it would be cool if we could set the rotation of our ships with the hologram.
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Ghurthe
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Posted - 2011.05.26 18:11:00 -
[14]
Thank you CCP! Can't wait to test this out.
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CCP Chiliad

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Posted - 2011.05.26 18:12:00 -
[15]
Edited by: CCP Chiliad on 26/05/2011 18:13:13
Originally by: Gnulpie Friday is May 27th. Is it Friday or is it the 26th?
How long will Duality be available for testing?
Fixed, thanks. Duality will be open for the time being.
Originally by: Kesi Raae \m/ SHIP SPINNING \m/
Well.. Not quite, we're still spinning the ship for you. We are however acutely aware of the utmost importance of ship spinning as core gameplay, and it will be looked into later.
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Mashie Saldana
Minmatar Veto Corp
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Posted - 2011.05.26 18:14:00 -
[16]
Originally by: CCP Chiliad Edited by: CCP Chiliad on 26/05/2011 18:13:13
Originally by: Gnulpie Friday is May 27th. Is it Friday or is it the 26th?
How long will Duality be available for testing?
Fixed, thanks. Duality will be open for the time being.
Originally by: Kesi Raae \m/ SHIP SPINNING \m/
Well.. Not quite, we're still spinning the ship for you. We are however acutely aware of the utmost importance of ship spinning as core gameplay, and it will be looked into later.
How about manually spinning the ship hologram? Or are you considering a docked but not in CQ state as well (like that fan video)?
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Ghurthe
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Posted - 2011.05.26 18:22:00 -
[17]
Originally by: Mashie Saldana
Or are you considering a docked but not in CQ state as well (like that fan video)?
Or like that fanfest demo
http://www.youtube.com/watch?v=r7R6AxoO8yY
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DarkJacena
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Posted - 2011.05.26 18:37:00 -
[18]
Seems like great news, can't wait to test it out at home. I'm more convinced how much CCP is listening to us, and it's greatly appreciated =) So is there any chance the ships could be a tad-bit closer to the balcony? I love being able to see the scale between myself and what I fly, it's a lot more immersive. (kind of expected a long ramp or walkway leading up to the ship ala Mass Effect 1. Any possibility for such a thing? Thanks =)
-Jace
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Soden Rah
Gallente EVE University Ivy League
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Posted - 2011.05.26 18:47:00 -
[19]
Cool, I look forward to testing this. Also great to be kept informed like this :-)
are you going to re-mirror duality for this test?
I would ask again that the time to kill a char be heavily reduced. If we are supposed to test all 4 races (potentially with 6 permutations each, you never know where those bugs might be hiding) being able to trash chars faster would really help.
Also have you fixed the bug where CQ doesn't load if you try out any of the new clothing or hair styles? If not can we have a nice big warning so we don't spend 10 hrs killing a char, roll a new one, find it doesn't work and then spend another 10 hrs killing it?
you say that the Minmatar textures are all finished (great) could you list the unfinished lighting/textures on the other race's so we know what's supposed to be there and what isn't.
Would it be possible to seed the market in the starter systems so if we want to try out PI (say) using the new interface we can buy the stuff (plus we can check out the look of different ships in hanger)?
For those that don't know could you put up a list of starter systems for those who want to take old chars there rather than roll new ones. (would it be possible to have move me channel avail for movement to 1 of 4 starter systems, one for each race??)
Have female char animations caught up with men's or are they still lagging?
You say the turrets issue is resolved, does this mean the new turret animations are working on the new build? or you have put the old ones back? or they are not working but don't cause the client to freeze any more?
what number of questions can I ask before it gets annoying?
Also make it optional on docking, you'll only regret it later if you don't ;-)
Given that Iceland is forecast for significantly increased volcanism in the near future, an end of the world survival bunker for CCP HQ might be a good idea. Meantime keep a sharp eye out for rocks falling from the sky.
Walk Safe
Soden Rah __________________________________________________
Originally by: CCP Tuxford bugger, I need to have a closer look at this menu function 
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Vincent Athena
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Posted - 2011.05.26 19:04:00 -
[20]
CCP: This will be the third time CQ has been previewed in a way that excludes Mac users. (Actually the current build can be made to work on a Mac, but only in a highly broken manner).
Will the Friday test be available in any form for the Mac, even if it has a few more bugs than the PC version?
Will we ever get to test a candidate release before the TQ release? We tend to get different bugs, and would like a chance to report them.
Will the June 21 release work for the Mac? In the past you have stated that Incarna 1.0 will not be released until its ready for both Mac and PC, is that still the plan?
If the Mac release gets delayed like every CQ test release to date, how will we be playing the game?
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Mirabi Tiane
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Posted - 2011.05.26 19:04:00 -
[21]
Still ignoring the "make it optional" feedback, I see. |

Calathea Sata
State War Academy
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Posted - 2011.05.26 19:10:00 -
[22]
We need a left and right arrow button that will speed up the rotation to one direction
e.g. press left for 3 seconds it will gradually speed up auto spinning to the left. release the button and the ship will auto spin forever. press right will then slow it down until it goes the other direction and spin up again.
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Kyoko Sakoda
Caldari Veto. Veto Corp
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Posted - 2011.05.26 19:17:00 -
[23]
Originally by: Mashie Saldana How about manually spinning the ship hologram? Or are you considering a docked but not in CQ state as well (like that fan video)?
Damn it Smashie, that's exactly what I was going to post. 
___
Latest video: Future Proof (720p) 2D Animator |
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CCP Chiliad

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Posted - 2011.05.26 19:20:00 -
[24]
Originally by: Soden Rah I would ask again that the time to kill a char be heavily reduced.
Looking into this.
Originally by: Soden Rah Also have you fixed the bug where CQ doesn't load if you try out any of the new clothing or hair styles?
This should no longer be an issue. The new clothing and hair assets work, and now require you to actually own them before they show up in recustomization.
Originally by: Soden Rah Would it be possible to seed the market in the starter systems so if we want to try out PI (say) using the new interface we can buy the stuff (plus we can check out the look of different ships in hanger)?
Market will be seeded for this test, no worries.
Originally by: Soden Rah For those that don't know could you put up a list of starter systems for those who want to take old chars there rather than roll new ones.
I'll edit them into the original post.
Have female char animations caught up with men's or are they still lagging?
Originally by: Soden Rah You say the turrets issue is resolved, does this mean the new turret animations are working on the new build? or you have put the old ones back? or they are not working but don't cause the client to freeze any more?
I can't guarantee that all new turrets are in, but at least if they're missing they shouldn't get you stuck in space.
Originally by: Soden Rah what number of questions can I ask before it gets annoying?
Eleventy.
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MotherMoon
Huang Yinglong
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Posted - 2011.05.26 19:26:00 -
[25]
You know before hand we didn't spin our ships... we spun our cameras....
with CQ we might finally get real ship spinning some day!
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Sarmatiko
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Posted - 2011.05.26 19:34:00 -
[26]
New login is cool  Ship preview is fixed in this build?
Also I'm missing brightness controls for station environments. When you fly in space it really doesn't matter but I find new login and quarters a little bit dark.
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CCP Chiliad

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Posted - 2011.05.26 19:43:00 -
[27]
Originally by: Sarmatiko Ship preview is fixed in this build?
Yup. Working.
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Belenos Stardust
Belenos Stardust Enterprises
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Posted - 2011.05.26 19:46:00 -
[28]
Will I actually be able to log in this time? The last couple times I was unable to because my account was so new / the mirror was taken at a time before my account would have been registered as active. I can get into Singularity fine, and of course live server... But I am really chomping at the bit to try this sucker out.
Quote: Every man should have his beliefs... I believe I will have another drink.
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Ishtanchuk Fazmarai
Amarr
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Posted - 2011.05.26 20:05:00 -
[29]
Hope there is a new mirror, my cousin has been stuck in transfering since the first CQ test & I am very curious about her bone stucture...
BTW: I asume that there will be race-specific CQ when Incarna releases, yes? Will them be player specific (Amarrian capsuleers always get Amarrian CQ) or station owner specific (Caldari stations only supply Caldari CQ)?
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Soden Rah
Gallente EVE University Ivy League
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Posted - 2011.05.26 20:09:00 -
[30]
Thanks for the response and info. :-) __________________________________________________
Originally by: CCP Tuxford bugger, I need to have a closer look at this menu function 
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Salpun
Gallente Paramount Commerce
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Posted - 2011.05.26 20:20:00 -
[31]
What parts of the fan video will not be implemented. What parts are planed but no in the 1.0.
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Jada Maroo
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Posted - 2011.05.27 06:06:00 -
[32]
Will we be able to try out the other CQs before Incarna releases?
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MotherMoon
Huang Yinglong
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Posted - 2011.05.27 06:43:00 -
[33]
I'm confused my clinet is at version 259081
which seems to be the newest one. I don't have a new splash screen or anything...
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Tippia
Sunshine and Lollipops
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Posted - 2011.05.27 06:55:00 -
[34]
Originally by: CCP Chiliad Known issues / Work in progressVolcano eruption in Iceland prevented a shipment of Macs for our Quality Assurance, slowing down resolution of issues on the Mac client.
Are we to interpret this as saying that OSX remains unsupported? ùùù ôIf you're not willing to fight for what you have in ≡v≡à you don't deserve it, and you will lose it.ö ù Karath Piki |

Hanathor
Gallente El Gremio Segundo
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Posted - 2011.05.27 08:58:00 -
[35]
When sisi launcher will be able to patch Duality to this test build? ------------------ Cheers, Marco |

Anddeh McNab
Cadre Assault Force
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Posted - 2011.05.27 10:41:00 -
[36]
Do we still have to create a dirty Amarrian or can we create a new Matari character if the stations in Hulm, Ammold etc are up and running? --- There are two sides to the EVE community; those that scream for change and those that scream against it. Often they are the same person. |

suki cox
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Posted - 2011.05.27 10:46:00 -
[37]
Originally by: Hanathor When sisi launcher will be able to patch Duality to this test build?
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Hrug
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Posted - 2011.05.27 11:19:00 -
[38]
Originally by: Hanathor When sisi launcher will be able to patch Duality to this test build?
First line, first post:
"New build will be available on the Duality public test server on Friday, May 27th. Server will be open to public at 12:30pm EVE time / 8:30 EST"
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Hanathor
Gallente El Gremio Segundo
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Posted - 2011.05.27 11:38:00 -
[39]
Originally by: Hrug
Originally by: Hanathor When sisi launcher will be able to patch Duality to this test build?
First line, first post:
"New build will be available on the Duality public test server on Friday, May 27th. Server will be open to public at 12:30pm EVE time / 8:30 EST"
This is not an answer to my question...so you fail
BTW "When sisi launcher will be able to patch Duality to this test build?" Now! |

Palovana
Caldari Inner Fire Inc.
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Posted - 2011.05.27 11:45:00 -
[40]
800 MB download to patch from 259081 to 263924. My guess is all the graphics are included for all the new turrets and all four racial CQs. (maybe not the gameplay bits though)
As for OS X... with Apocrypha came the loss of Linux support.
Read the writing on the wall, and you'll see the same thing is happening for Macs with Incarna. With this release you'll have to use Wine or Bootcamp or Parallels. |

Hiram Alexander
Caldari The Night Crew
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Posted - 2011.05.27 12:08:00 -
[41]
I'm looking forward to seeing the server accept connections, but in the meantime, I'm loving the new tune...
I really like the engine glow effect. It'd be great to see that for all the ships, though there'd probably be an outcry to bring back the 'flames' ;)
The new guns on that (Maller???) also look great, and make me want to pause the training on my science alt, and get my Khanid back in the gym... Although +1 for the ship's speed reinforcing the Internet Spacesubmarines meme... :) HD Character Creation Videos - http://www.youtube.com/user/LexHiram?feature=mhsn |

Black Dranzer
Caldari
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Posted - 2011.05.27 12:18:00 -
[42]
What ship is that on the startup? I don't recognize it..
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Lidia Prince
Caldari
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Posted - 2011.05.27 12:23:00 -
[43]
Originally by: Black Dranzer What ship is that on the startup? I don't recognize it..
It's AT9 prize ship based on revamped Maller base model.
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Hiram Alexander
Caldari The Night Crew
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Posted - 2011.05.27 12:24:00 -
[44]
Originally by: Black Dranzer What ship is that on the startup? I don't recognize it..
Well, some say it's a new re-designed Maller, other's reckon it's just one of the Alliance tournament prizes. Personally, I'm waiting to be able to log in then I'm going to check the market.... HD Character Creation Videos - http://www.youtube.com/user/LexHiram?feature=mhsn |

Black Dranzer
Caldari
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Posted - 2011.05.27 12:28:00 -
[45]
Originally by: Hiram Alexander Well, some say it's a new re-designed Maller, other's reckon it's just one of the Alliance tournament prizes. Personally, I'm waiting to be able to log in then I'm going to check the market....
It looks like a revamped Sacrilege, on closer inspection. But maybe I'm wrong.
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Hiram Alexander
Caldari The Night Crew
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Posted - 2011.05.27 12:34:00 -
[46]
Originally by: Black Dranzer
Originally by: Hiram Alexander Well, some say it's a new re-designed Maller, other's reckon it's just one of the Alliance tournament prizes. Personally, I'm waiting to be able to log in then I'm going to check the market....
It looks like a revamped Sacrilege, on closer inspection. But maybe I'm wrong.
Find out soon - logging in... or not. Hung-up on character customization screen.
What's the deal with the redeemable plex, btw...? Just testing things? HD Character Creation Videos - http://www.youtube.com/user/LexHiram?feature=mhsn |

Hiram Alexander
Caldari The Night Crew
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Posted - 2011.05.27 12:40:00 -
[47]
Originally by: Black Dranzer
Originally by: Hiram Alexander Well, some say it's a new re-designed Maller, other's reckon it's just one of the Alliance tournament prizes. Personally, I'm waiting to be able to log in then I'm going to check the market....
It looks like a revamped Sacrilege, on closer inspection. But maybe I'm wrong.
It's a Maller - sweet :)) Nice revamp...! ( I just checked it on the market...) HD Character Creation Videos - http://www.youtube.com/user/LexHiram?feature=mhsn |
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CCP Spitfire
C C P C C P Alliance

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Posted - 2011.05.27 12:54:00 -
[48]
Duality is now open to the public. Enjoy, and please keep the feedback coming - we really appreciate it!
Spitfire Community Representative CCP Hf, EVE Online |
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CCP Zinfandel

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Posted - 2011.05.27 13:01:00 -
[49]
Also, there is a dev blog that goes along with the new test build on Duality.
Thank you for helping us test this.
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Hylax Ciai
Cataclysm Enterprises Ev0ke
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Posted - 2011.05.27 13:09:00 -
[50]
Looks like I'm stuck with loading the CQ textures. The "loading" message is flashing and the UI is still accessible. Waited for 15 minutes until I played around with the graphics options. Setting everything to low didn't help either.
Will file a bug report now.
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Sarmatiko
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Posted - 2011.05.27 13:26:00 -
[51]
Edited by: Sarmatiko on 27/05/2011 13:33:47 Amazing difference between builds as expected. I hope now whiners will keep their mouth shut until release  FPS increased from 15-20 to 30-40 on max settings (1680x1050) with AA on.
Agent finder need option to search and mark on the screen "Locator agents"
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Roh Voleto
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Posted - 2011.05.27 13:29:00 -
[52]
I was about to write some detailed feedback when I realized a much simpler way to summarize my experience: My subscription expires on June the 27th.
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Raid'En
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Posted - 2011.05.27 13:40:00 -
[53]
Edited by: Raid''En on 27/05/2011 13:43:07
only checked 5mn so i'll say more later but for 1st impression on this new build it's enough :
i have now 100% more FPS on base options, which make it playable, even if not much given i often multibox.
i was when i saw amarr balcony, OMG it rocks quarter itself is now also WAY better (didn't had time to check others)
new interface on CQ object is way better, need a bit of tweak, but it's already feel good
there's still bugs, for example i lose my char after changing textures ; rechanging or modifiying char option didn't give it back to me ; only hairs. also FPS was pretty random depending on where i looked
for this 1st view it's a pretty good improvement from last build. i'm more confident for june 26th. but i'm still waiting for more optimization, and bugs ;)
this build made me change my view from "what the **** have you done ? it's total ****" to "hey that's nice, not done, but i get hope back"
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enterprisePSI
Unimatrix 0.1
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Posted - 2011.05.27 13:52:00 -
[54]
my feedback. 
The Pod Log. ||| I MADE TWEET Y U NO FOLLOW!? |

Tippia
Sunshine and Lollipops
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Posted - 2011.05.27 14:09:00 -
[55]
Originally by: Sarmatiko Amazing difference between builds as expected. I hope now whiners will keep their mouth shut until release 
Seeing as how the release is four weeks away and the client doesn't even work yetà no.
àand seeing as how there's quite literally no excuse for not making it optional, also no. ùùù ôIf you're not willing to fight for what you have in ≡v≡à you don't deserve it, and you will lose it.ö ù Karath Piki |

Irumani
Gallente hirr Morsus Mihi
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Posted - 2011.05.27 14:23:00 -
[56]
Is the new virtual store open for testing too ? And if yes, will we see PLEX seeded on the market so we can check it out ?
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malaire
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Posted - 2011.05.27 14:31:00 -
[57]
Originally by: Irumani Is the new virtual store open for testing too ? And if yes, will we see PLEX seeded on the market so we can check it out ?
There are some items in store, and I got to redeem 3 PLEX to use them in virtual store. (And no, I can't add them to my account, that service is disabled for some reason )
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Nieero
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Posted - 2011.05.27 14:37:00 -
[58]
1. 3/5 used to ~50fps in space, <20 fps in CQ feels unresponsive. Switching between graphics settings produces lots of bugs.
2. 3/5 Time until interaction with station services is possible still very long.
3. General feedback - Monitors still are giant buttons only, the shown info is nice, though
Quote: Ships of different sizes are properly displayed
most immersion breaking thing ever. My Abaddon seems to be double the size of my shuttle. Give us an indicator of distance!
- Why can't i enter my pod? *newbieview*
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Lenore Leelu
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Posted - 2011.05.27 14:56:00 -
[59]
Can someone test this new build using a macbook air 13" 4Gb, with bootcamp and windows 7 and let me know if it runs please.. your answers will effect a purchase sometime next month... it will be mainly for manufacture runs, updating skill queues rather than missioning.
http://www.apple.com/au/macbookair/performance.html seems to indicate that EVE will run on a macbook air... I hope this is truly the case.
(Kudos to CCP for marketing EVE through the Apple web site, I hope it takes off! I also hope that cider doesnt slow down EVE too much for those who dont use boot camp)
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Keras Authion
Science and Trade Institute
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Posted - 2011.05.27 14:59:00 -
[60]
Graphics performance: 3. Looking goood but I'm still getting some artifacts on my Ati HD 4870. Also the neck-scratching animation clips the jackets with high collar.
Overall performance: 3. Long loading times in character creation and a little lag/unresponsiveness when walking. Fps is good though.
Feedback:
The new tutorial looked better than the old one. It could say something about dragging the token of submission to your cargo bay. Atm figuring how to open the station container thingy and your own cargo is left unexplained.
Have the agent finder load the career agents by default when you access it for the first time. Now it pointed out serpentis agents or something... Not very good for a total noob.
The item store should show the items on your character, not just on a doll. It would make the estimation if it looks good easier. Maybe a switch to select between the doll and the character would be good?
Let us walk down the stairs to the pod. The fact I can't use stairs breaks the immersion.
The module icons in space were missing on the starter ship. They could still be used with F1. Didn't have time to test another ship as the reboot happened.
You can make the station info disappear until undocking if you sit on the sofa and access the PI screen. It also freezes the camera controls until you get off the sofa.
The exploration career agent info about on-board scanner needs to be updated. Now it tells you the old values of 5 AU range and 30s scan time.
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OverlordY
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Posted - 2011.05.27 15:15:00 -
[61]
wow another 4.94 gigabytes for 1 room , sigh.
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Vincent Athena
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Posted - 2011.05.27 15:32:00 -
[62]
Originally by: OverlordY wow another 4.94 gigabytes for 1 room , sigh.
Actually looking at the file names that are in this build, assets for shops, public places and what-not are in there, we just cannot go through the doors to get to them.
|

Raid'En
|
Posted - 2011.05.27 15:35:00 -
[63]
Edited by: Raid''En on 27/05/2011 15:36:04 hum i don't have access to character creation, not being able to see the preview of the vanity items, that's normal ?
also got big camera / movement bug after sitting.
and character speed is back to the old thing where you were slooooow
and where are the market data we have on previous build ? that was the only good thing, and it has diseapered... i don't care about your career agents >_<
ps : about minmatar lighs, they are only available on high shaders, low shaders are dark.
|

Mara Rinn
|
Posted - 2011.05.27 15:37:00 -
[64]
I'm up to 5fps from 1.9 fps, but UI lag is still severe. This is with graphics settings turned to off or low as applicable, Medion MD 96970 w/GeForce 9300M S. With this card/these settings, I don't see engine glows on the intro screen =(
If the mouse is over a button when that button is drawn, I have to move the mouse off the button (for at least half a second to allow for UI lag) then move the mouse back over the button (for at least half a second to allow for UI lag) then I can click it. Best example is character recustomisation - when you switch to portrait capture, the finalize button is drawn under the mouse pointer (since that's where the "next" button was). I have to move the mouse off the finalize button then back over it again before I can finalize.
Pathing is atrocious, my character will walk past the spot I double-clicked, instantly turn around (with legs mid-stride), walk back over the spot, instantly turn around, walk back over the spot, etc. Repeat about six or seven times.
The station UI is still unusable until the CQ has loaded. Sure, I can open the ship hangar as soon as the loading bar disappears, but none of the ships are shown until CQ has loaded.
Opening the solar system map increases framerate to 11fps in station (it's 23fps outside). The solar system map is closed when docking, but stays open when undocking.
Very promising update.
-- [Aussie players: join ANZAC channel] |

Ceq Lysander
Caldari
|
Posted - 2011.05.27 15:38:00 -
[65]
This build is much more stable and I'm loving all I've seen so far!
Quite liking the new Carbon UI, the huge amounts of Aura speak is awesome too. I did some of the first tutorial and it's much improved over thee crash course I battled with when I first started.
Was a little disappointed when I fired torpedoes and they just magically appeared out of my hull when all the the new turrets look so awesome in comparison. When can we expect new launcher/missile graphics?
I'll post a bug later, but there seems to be an issue turning on HOR resources. (Get black screen in space, but fixed when I docked.)
+1 for the ability to use the hologram to ship-spin.
BRB: Duality.
|

Vani Nostro
Gallente
|
Posted - 2011.05.27 15:43:00 -
[66]
Originally by: Vincent Athena CCP: This will be the third time CQ has been previewed in a way that excludes Mac users. (Actually the current build can be made to work on a Mac, but only in a highly broken manner).
Will the Friday test be available in any form for the Mac, even if it has a few more bugs than the PC version?
Will we ever get to test a candidate release before the TQ release? We tend to get different bugs, and would like a chance to report them.
Will the June 21 release work for the Mac? In the past you have stated that Incarna 1.0 will not be released until its ready for both Mac and PC, is that still the plan?
If the Mac release gets delayed like every CQ test release to date, how will we be playing the game?
Confirming this build finally works on macs, but the preference directory has been moved without notice which makes things a bit tricky. See this thread.
|

Rose Hips
Amarr
|
Posted - 2011.05.27 16:34:00 -
[67]
PLEASE CPP listen...
CQ is way WAY to dark. Not all of us are 20-40 year olds, have the same monitors, vid cards, or health issues, some of us have real life eye problems. Many games have a "gama" setting to allow the users to select thier own lights. Yes... we all know that you are "trying" to enforce a "look" of eve, but in doing so by forcing no options for the users is not the way to go about it. What good is a "look" that one person can "see" that many can't see!!??!
Please listen- it's to dark.
|

Vincent Athena
|
Posted - 2011.05.27 16:42:00 -
[68]
CCP: I ask again: When will us Mac users get to see this?
|

Lenore Leelu
|
Posted - 2011.05.27 16:48:00 -
[69]
Originally by: Vincent Athena CCP: I ask again: When will us Mac users get to see this?
when they set up bootcamp and install windows... I was running incarna earlier on my 27" imac.
|

flummox
|
Posted - 2011.05.27 16:51:00 -
[70]
when are PAYING CUSTOMERS going to be allowed to SPEND THEIR TIME TESTING FOR YOU?? my account is still inactive. you have a willing tester here and you can't be arsed to activate the account...
this is total crap. THIS THREAD has been up for almost a week now and no one can activate WILLING TESTERS ??
aroo |

Belenos Stardust
Belenos Stardust Enterprises
|
Posted - 2011.05.27 16:51:00 -
[71]
Edited by: Belenos Stardust on 27/05/2011 16:51:37 AGH! I still cannot log in. sigh...
WTB- A CURRENT mirror on Duality!
Quote: Every man should have his beliefs... I believe I will have another drink.
|

DarkJacena
|
Posted - 2011.05.27 17:09:00 -
[72]
I was knocking on the time spent on the CQ that could have been better spent on other current issues... Now I'm feeling kinda bad -- The way the captains quarters look is pretty great, guys. And you know it's going to be even further polished, refined and expanded to other cool station interaction.
CCP has such an immense task of tackling so many different subjects and branches of where they want Eve to go. Slowly but surely I'm being convinced they've got something really awesome going here, the last Q&A shows quite a bit of the dedication and listening they do.
Is CCP biting off more than they can chew? Probably.. but I'm still liking where this is going =)
PS. Minmatar Quarters *should* be the darkest of the 4 races, looking a bit more run down and not as luxurious or tech heavy. Besides, that's the kind of place that I'd consider relaxing. Can't wait to see the others in their full glory.
|

Louella Dougans
Amarr Sovereign Hospitaller Order of Saint Katherine
|
Posted - 2011.05.27 17:11:00 -
[73]
Quote: Pilot License Certification, the new initial tutorials. Roll a new character of any race, or start the first tutorial in a starter system with an existing one
.
"This penalty was incurred for destroying Amarr Empire's Tutorial Fuel Depot in Emrayur"
You get a -2.4% standing penalty while doing one of the initial tutorials, as it thinks the thing you are supposed to destroy belongs to a faction.
This shouldn't be the case.
bugreport ID is 111109
Be A Space Nun! It's Fun!! \o/ |

MotherMoon
Huang Yinglong
|
Posted - 2011.05.27 17:17:00 -
[74]
YES!!!!!!!!!!!!!!!!!
YOU REMOVED CIV WEAPONS! YTAYAYAYAYAYAYAYAY
I can't tell you how many times I had to explain to my friends that civ items were useless, or more so that normal mods took cap, or ammo.
It might sound obvious to us who have played for a long tie, but havig a single weapon i the whole game not use ammo was stupid.
I love that you teach players now by making them fit real guns to thier noob ship. thank you CCP.
|

Ghurthe
|
Posted - 2011.05.27 17:23:00 -
[75]
Originally by: Ceq Lysander This build is much more stable and I'm loving all I've seen so far!
Quite liking the new Carbon UI, the huge amounts of Aura speak is awesome too. I did some of the first tutorial and it's much improved over thee crash course I battled with when I first started.
Was a little disappointed when I fired torpedoes and they just magically appeared out of my hull when all the the new turrets look so awesome in comparison. When can we expect new launcher/missile graphics?
I'll post a bug later, but there seems to be an issue turning on HOR resources. (Get black screen in space, but fixed when I docked.)
+1 for the ability to use the hologram to ship-spin.
BRB: Duality.
Are there new turret effects on the duality test server?
|

Palovana
Caldari Inner Fire Inc.
|
Posted - 2011.05.27 17:26:00 -
[76]
Originally by: MotherMoon YES!!!!!!!!!!!!!!!!!
YOU REMOVED CIV WEAPONS! YTAYAYAYAYAYAYAYAY
I can't tell you how many times I had to explain to my friends that civ items were useless, or more so that normal mods took cap, or ammo.
It might sound obvious to us who have played for a long tie, but havig a single weapon i the whole game not use ammo was stupid.
I love that you teach players now by making them fit real guns to thier noob ship. thank you CCP.
What? This can't be! I thought EVE was dumbing itself down, to be made easier for WoWn00bs! Wown00bs can't be arsed to check ammo in their guns, they're used to swords and axes and stuff that don't use ammo!
Now my cache of civilian weaponry has gained collector value!  ----- Your Plain Text Cookie perfectly strikes New Forums, wrecking for inifnite damage. |

Thurken
|
Posted - 2011.05.27 17:29:00 -
[77]
Captain Quarters with the compeleted textures looks really nice. A downside is that it stresses the gpu a lot. My gpu fan runs at full speed. First game which achived that. Congrats. That means the gfx-card is getting hot, very hot. How many cards will burn? ;) |

Aemmaria
|
Posted - 2011.05.27 17:36:00 -
[78]
My system is below a mediocre nowadays, probably not really low yet.
Build is definitely better than previous, still lightyear away from finished. Slow, both CQ and UI. Glitchy.
Still is a major resource-hog, though better than previous. Few BSOD's here and there. Some random notes:
- is this really a final lighting ??? Walls may look OK, but avatar certainly isn't. There are literally 2-3 spots where a face somehow resembles the one in character creator. In most other places it is black/dark brown poster sketch. Like it lacks ambient lighting, or something. Avatar on a stairs to balcony is mostly a black silhouette. Is this that super duper unique lighting, hyped a lot couple years ago ?
- when you look from CQ to balcony, a floor between CQ and stairs is here. But if you look opposite way, it isn't.
- someone pulled recruitment and central screens all the way up. Mostly hidden by the stuff hanging from above now. In the still visible bottom part of the central screen there is nothing meaningful and nothing interactable.
- almost all my chars have a random patches of their skin hanging in the air next to a doorway.
- it is still possible to put avatar in an endless turning around in one place.
- bondage geeks rejoice. Female avatars still have their elbows tied behind their back.
- after sitting on a sofa, you may stand up, but can't actually exit it. Avatar is stuck in a sofa, does not respond to mouse.
|

OverlordY
|
Posted - 2011.05.27 17:37:00 -
[79]
Originally by: Thurken Captain Quarters with the compeleted textures looks really nice. A downside is that it stresses the gpu a lot. My gpu fan runs at full speed. First game which achived that. Congrats. That means the gfx-card is getting hot, very hot. How many cards will burn? ;)
Most Nvidia cards are rated to 103 Degress, so i think ur scare mongoring its un called for
|

mkint
|
Posted - 2011.05.27 17:49:00 -
[80]
I don't like how AUR show up on the mouseover on the wallet, for 2 reasons. 1) I don't give a **** about how much AUR I don't have, because I don't see myself EVER using it. 2) It makes it harder to see how much ISK I have at a glance, which I do care about.
CCP being greedy bastards trying to fund a new private yacht for the execs is already disrupting gameplay.
|

Pillihp Sinned
|
Posted - 2011.05.27 17:51:00 -
[81]
I have been trying since the beta started to log in with a trial character. Finally I see the server is up to date but now my user name or PW is bad, yet I can log into eveonline. Can you activate epa1999 or IzzyOnna? TY TY ...so says Phil
|

MotherMoon
Huang Yinglong
|
Posted - 2011.05.27 17:55:00 -
[82]
Quote: - is this really a final lighting ??? Walls may look OK, but avatar certainly isn't. There are literally 2-3 spots where a face somehow resembles the one in character creator. In most other places it is black/dark brown poster sketch. Like it lacks ambient lighting, or something.
I'm pretty sure that small bit if just the minmatar feel. Once the other stations are out go dock up in an ammar or caladri station and feel the light
|

Veimo Lailara
|
Posted - 2011.05.27 17:55:00 -
[83]
Edited by: Veimo Lailara on 27/05/2011 17:56:04 You should really make use of the corp screen. Enable the corp to put up bulletins conserning ops etc. and we'll have a powerful information tool :)
Also, it would be nice to be able to zoom in on the screens while sitting on the sofa, as it is now it's better to stand infront of the screen in order to see everything. Oh, and please tell maintenance to get rid of that trash bag in the entrance to the quarters, it stinks (really though, capsuleers with a wealth greater than nations wouldn't tolerate this if EVE was real, even in minmatar stations).
|

MotherMoon
Huang Yinglong
|
Posted - 2011.05.27 18:22:00 -
[84]
are turrets bugged? it's reall lame how they stay out 24/7
|

Tippia
Sunshine and Lollipops
|
Posted - 2011.05.27 18:23:00 -
[85]
Originally by: Vani Nostro Confirming this build finally works on macs, but the preference directory has been moved without notice which makes things a bit tricky. See this thread.
"Works" as in "it runs", yes. "Works" as in it does what it's supposed to do? No. "Works" as in CCP claims it's working? No, quite the opposite. ùùù ôIf you're not willing to fight for what you have in ≡v≡à you don't deserve it, and you will lose it.ö ù Karath Piki |

Ghurthe
|
Posted - 2011.05.27 18:27:00 -
[86]
Originally by: MotherMoon are turrets bugged? it's reall lame how they stay out 24/7
So the turrets stay out but are the new firing effects? =P I can't wait to see them.
|

Hanathor
Gallente El Gremio Segundo
|
Posted - 2011.05.27 18:38:00 -
[87]
Edited by: Hanathor on 27/05/2011 18:40:00 Still here graphical glitches all around, seems like low quality shadows (but all setting are @ high).
Bug Report ID: 111115
https://bugs.eveonline.com/files/20752718361.jpg ------------------ Cheers, Marco |

Raid'En
|
Posted - 2011.05.27 18:50:00 -
[88]
monocles make others eyes bug :/ i don't want monocles to change my 2nd eye >_<
also, with the military uniform i predict a close arrival of something from ww2 with some cross...
want more long jacket however, the uniform one had a little "admiral'" feeling i liked
|

malaire
|
Posted - 2011.05.27 18:58:00 -
[89]
I played through whole beginner tutorial with new Amarr char, and also walked in CQ quite a lot.
1. Rate the graphics performance (framerate, UI lag, etc) Score: 4 20 fps on my laptop is enough for me (while I do get 60 fps on TQ). I noticed some graphical bugs, but nothing major. (Except maybe occasional mostly black screen after undocking if postprocessing is at maximum but disabling postprocessing fixed that.)
2. Rate the overall performance Not sure what you mean with this, I'll rate usability. Score: 3 It is usable, but there are still many problems left. - It's hard to walk away from sofa. - When walking from ship to CQ doorway, avatar sometimes ends up walking in small circle instead of walking to doorway and staying there. - When moving mouse around I kept getting those UI buttons shown which were useless since I was too far away to activate them. Maybe don't show them if I am too far away to use them. - I kept trying to activate some things on walls which did nothing. Is there no interface for e.g. different station services or showing world map? I don't remember more ...
3. General feedback - CQ is a lot better than what I expected. Excellent work  - I'd like to be able to zoom to main screen when sitting on sofa.
|

Vani Nostro
Gallente
|
Posted - 2011.05.27 19:05:00 -
[90]
Originally by: Tippia
Originally by: Vani Nostro Confirming this build finally works on macs, but the preference directory has been moved without notice which makes things a bit tricky. See this thread.
"Works" as in "it runs", yes. "Works" as in it does what it's supposed to do? No. "Works" as in CCP claims it's working? No, quite the opposite.
Yup, runs is more appropriate tbh. The point being tho that it is possible for OSX only users to actually try it out and not waste an hour DL and installing only to be met with a black screen. Again. |

Aemmaria
|
Posted - 2011.05.27 19:05:00 -
[91]
Originally by: MotherMoon
Quote: - is this really a final lighting ??? Walls may look OK, but avatar certainly isn't. There are literally 2-3 spots where a face somehow resembles the one in character creator. In most other places it is black/dark brown poster sketch. Like it lacks ambient lighting, or something.
I'm pretty sure that small bit if just the minmatar feel. Once the other stations are out go dock up in an ammar or caladri station and feel the light
I am pretty sure it isn't.
It rather looks like some light sources are applied to walls - but not onto faces.
One thing is being dark in general, and another thing is to have a dark cartoonish face.
|

Kyoko Sakoda
Caldari Veto. Veto Corp
|
Posted - 2011.05.27 19:35:00 -
[92]
Edited by: Kyoko Sakoda on 27/05/2011 19:36:25
Not a fan of the login screen. The focus of Incarna should be characters. Please tell me some characters will be in there. 
This is a good example of something you've (CCP) already done that is in better taste.
edit: Also I'd like to see more descriptive anti-aliasing options come back. Which one is 4x MSAA? I don't know now. 
___
Latest video: Future Proof (720p) 2D Animator |

Davelantor
Caldari Ore Exploration Team
|
Posted - 2011.05.27 19:53:00 -
[93]
MISSILE LAUNCHERS NEED MORE LOVE !!! DONT FORGET US !! .. COMEON ... even strip miners get benefited from new turrets ...
Miners Salvagers Tractor beams
ALL remodeled ..
Except Launchers :(
The Hunt |

Tippia
Sunshine and Lollipops
|
Posted - 2011.05.27 19:58:00 -
[94]
Edited by: Tippia on 27/05/2011 20:01:34
Originally by: Vani Nostro Yup, runs is more appropriate tbh. The point being tho that it is possible for OSX only users to actually try it out and not waste an hour DL and installing only to be met with a black screen. Again.
Fair enough. And graphics glitches aside, it will at least tell you whether or not your system will give you some kind of frame rate that, at some point in the future, will be somewhat acceptable, or if it's time to start shopping around for new hardware because even a 200% improvement on 1 FPS won't get you anywhereà
Originally by: Davelantor ALL remodeled ..
Except Launchers :(
That's probably because adding in launchers would require a complete rework of all missile-capable ships and of missiles themselves: adding mounting points (both in the code and in the models), adding spawn locations for the missiles; creating all the graphical assetsà it's seems like a fair amount of work to do.  ùùù ôIf you're not willing to fight for what you have in ≡v≡à you don't deserve it, and you will lose it.ö ù Karath Piki |

Valerie Valate
Amarr Church of The Crimson Saviour
|
Posted - 2011.05.27 20:07:00 -
[95]
Originally by: MotherMoon are turrets bugged? it's reall lame how they stay out 24/7
Sometimes they retract. They seem to stay out if you warp after jumping into a new system.
If you align to something first, and after the ship is fully decloaked, then when entering warp, the ship will pull in turrets, and pop them out when exiting warp.
it's just a glitch, try it yourself, and bug report it if you can get it to reproduce consistently. _________________________________________
|

enterprisePSI
Unimatrix 0.1
|
Posted - 2011.05.27 20:50:00 -
[96]
Another test. Loading times and stuff 
The Pod Log. ||| I MADE TWEET Y U NO FOLLOW!? |

DarkJacena
|
Posted - 2011.05.27 20:52:00 -
[97]
I guess that's the only quam I have with Incarna -- In CQ it *does* take longer for me to get things done compared to before. Time is money, and I'm losing time =(
|

Bevil Smyth
Caldari Deep Core Mining Inc.
|
Posted - 2011.05.27 21:37:00 -
[98]
id like to say bravo so far on the engine fx, only seen it really on the scorpion ship model, but it looks really sweet. |

Don Pellegrino
Pod Liberation Authority HYDRA RELOADED
|
Posted - 2011.05.27 21:40:00 -
[99]
Edited by: Don Pellegrino on 27/05/2011 21:44:57 I just tested it out on Duality and I really need to say this:
Unless you make it so that the pose when taking the portrait is saved, changing any clothing will be very frustrating and probably too much effort for a lot of people.
I would like an answer if possible..
Edit: Also, being able to zoom out more when walking around in that room would be appreciated. |

Suzimo
The Ankou Raiden.
|
Posted - 2011.05.27 21:41:00 -
[100]
No specifics yet, but I did want to say that when I first walked out of the CQ and saw my Loki waiting there, I was like "oh hell yes!" NICE!!! |

Vincent Athena
|
Posted - 2011.05.27 21:45:00 -
[101]
Ive done some of the NPE. A few notes:
After undocking in my pod, I don't remember anything telling me how to warp, or how to find where to warp to. A new player may well not even know the ship warps! All this stuff did show up for the second NPE mission, a little late. After going to the cargo platform, nothing told me what to look for (a little diamond icon) how to open it, or how to move the item to my hold. |

Tonto Auri
Vhero' Multipurpose Corp
|
Posted - 2011.05.27 22:04:00 -
[102]
Flashing hexagonal grid on side displays (Corp and PI interfaces) is extremely offensive to the eyes. Just remove flashes completely. Character walking when I stopped move. It should really stop where I left it... Character walk in place when double-click commanded to go to... far, far away. (Oh, and did I said that double-click move command is bad?) Ship flying around while docked looks really, really stupid. Overall, my awatar looks like clueless idiot... Walks like it got all the universe weight on it's shoulders, scratching head like forgot to put in a brain... And look straight like there's nothing around it. Turn head a bit to follow mouse move, pretty please? And unbent the spine, please, too... -- Thanks CCP for cu |

Jada Maroo
|
Posted - 2011.05.27 22:15:00 -
[103]
Originally by: Don Pellegrino
Unless you make it so that the pose when taking the portrait is saved, changing any clothing will be very frustrating and probably too much effort for a lot of people.
Forcing us to retake our photos just because we change clothing is my number one peeve so far.
|

Tonto Auri
Vhero' Multipurpose Corp
|
Posted - 2011.05.27 22:19:00 -
[104]
When zoomed in, camera PoV located approximately on the level of character chest. Should really be around the head somewhere. And I can't find, where the CQ can be disabled in settings. Anyone found it? -- Thanks CCP for cu |

Soden Rah
Gallente EVE University Ivy League
|
Posted - 2011.05.27 22:36:00 -
[105]
Originally by: Jada Maroo
Originally by: Don Pellegrino
Unless you make it so that the pose when taking the portrait is saved, changing any clothing will be very frustrating and probably too much effort for a lot of people.
Forcing us to retake our photos just because we change clothing is my number one peeve so far.
I have asked CCP Chiliad about this a couple of times. He said this was a choice (of theirs) to make us create a new portrait every time we change outfit. I did create this thread to highlight the issue/gain support but it sank without trace. __________________________________________________
Originally by: CCP Tuxford bugger, I need to have a closer look at this menu function 
|

Soden Rah
Gallente EVE University Ivy League
|
Posted - 2011.05.27 22:38:00 -
[106]
Originally by: DarkJacena I guess that's the only quam I have with Incarna -- In CQ it *does* take longer for me to get things done compared to before. Time is money, and I'm losing time =(
on this build the old neocom/UI 'does' load first, BUT its unusable till CQ has finished loading and the FPS goes back up to playable. and that's just with one account running. __________________________________________________
Originally by: CCP Tuxford bugger, I need to have a closer look at this menu function 
|

5DriedGrams
|
Posted - 2011.05.27 22:44:00 -
[107]
Processor: Intel(R) Core(TM)2 Duo CPU T7250 @ 2.00GHz (2 CPUs), ~2.0GHz Memory: 3582MB RAM Card name: NVIDIA GeForce 8400M GS Dedicated Memory: 115 MB Shared Memory: 1535 MB
1. Rate the graphics performance (framerate, UI lag, etc) On highest settings I had ~2fps in station and ~15fps in space On lowest settings with shadows off I had ~8fps in station and ~30fps in space
Those numbers are horrid but better than I was hoping for in station. Obviously loading the station and doing anything with the holograms was slow.
3. General feedback The first time I loaded I started in what I assume was my pod in the hangar. I could move the camera view but not zoom or see anything in regards to my character. I undocked and docked back in and my character was on the bridge and I had full movement. This first time the noise filter was not present. I couldn't interact with anything besides the panels on the wall, and the couch, mirror, and holograms were missing. I wasn't checking fps but it seemed considerably faster in station on all settings than the second time I loaded the client.
The second time I started out on the bridge without having to undock first. The noise filter was present and I could interact with everything fine albeit slow.
Both times I accessed the PI panel on the wall and after exiting the services pane on the right had disappeared. Redocking or accessing the character customization made it return. Also while in space if I hovered over anything in the overview the bottom half of the hud would turn red.
Overall better than I had expected. Might as well again ask to allow an option to stay in ship for those of us with slow systems. Also please consider doing away with that noise filter as it is incredibly ugly.
|

Preston FateForger
Defenders of Order
|
Posted - 2011.05.27 22:54:00 -
[108]
Seriously, if you guys want testers you have to make logging in and patches work well or people won't test.
When trying to update via SisiLauncher I get:
Failed to repair the CARBONs Something went wrong.
----------------------------------
|

Aphoxema G
Tribal Liberation Force
|
Posted - 2011.05.27 22:55:00 -
[109]
Oh ho I am really, really liking what I see...
Anyone else get this thing where there's like a ghostly floating shirt in the middle of the room? ------------------------------- The fox chases for her meal, but the rabbit runs for her life. |

Don Pellegrino
Pod Liberation Authority HYDRA RELOADED
|
Posted - 2011.05.27 22:59:00 -
[110]
Originally by: Aphoxema G Oh ho I am really, really liking what I see...
Anyone else get this thing where there's like a ghostly floating shirt in the middle of the room?
Yup, I see it too, near the door. ____________________________________________
|

EIn lachender Pfeffersack
|
Posted - 2011.05.27 23:13:00 -
[111]
CPU Typ: QuadCore AMD Phenom II X4 Black Edition 965, 3415 MHz (17 x 201) Graphics card: NVIDIA GeForce GTX 260 (896 MB) Mainboard: GIGABYTE GA-890FXA-UD5 RAM: 4 * Corsair 2GB DDR3 PC-10600 (1333 MHz, CL9) System. Windows 7 Ultimate x64
1. Rate the graphics performance: 4/5 - With high settings in stations: 28-38 fps
2. Rate the overall performance: 4/5
|

flummox
|
Posted - 2011.05.27 23:45:00 -
[112]
how about:
NEW DUALITY MIRROR
or
NEW EMPLOYEE/POSITION OF REACTIVATING ACCOUNTS OF WILLING TESTERS
... hello??
aroo |

Feanor Sill
Amarr
|
Posted - 2011.05.27 23:55:00 -
[113]
CPU AMD Phenom 9350 Quad 2.00GHz Ram 4.00GB @800MHz Geforce GTX 570 1.28Gb Windows 7 Ultimate x64 Display: 2x 1680x1050, fixed window mode
1.Graphics performance: - 5 All settings High, avg 45/50fps 2.Overall Performance: - 4 Still some graphical issues and missing textures/models here and there.
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Mirei Jun
Right to Rule THE UNTHINKABLES
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Posted - 2011.05.27 23:57:00 -
[114]
Edited by: Mirei Jun on 28/05/2011 00:01:02
Okay, lets talk very, very seriously about Internet Outer Space Dolly Dress-up.
The first iteration of Incarna is coming along nicely. Many bugs are getting cleaned up and you've clearly taken some suggestions to heart. There are however two specific small features which I believe are very important upon release. These are:
Clothing Previews Clothing change without portrait change
Lets take these one at a time:
Clothing Previews:
The ability to view clothing and accessory options in the character editor before purchase... Simple enough.
How would this work?
The character editor is a two screen process. In the first screen we can adjust clothes, makeup and hair. In the second we adjust our portrait. Simply allow all clothing and accessory options to be visible in the first character editor screen. However players would only be allowed to take new portraits or return to their CQ (see more on this below) with items they had actually purchased.
Why is this important?
Because tiny item icons in our corp hangars are very non-descriptive. Because viewing items on our character will make players want to purchase more vanity items, and more vanity items sold means more items made which means more items sold... You get the point. It helps CCP's bottom line and makes players happy -its a win-win.
Clothing change without portrait change
The ability to change one's clothing and accessory options without any requirment to adjust one's portrait.
How would this work?
Once we've primped ourselves in very manly or feminine ways to get our hair, makeup, clothes and accessories just so we click next. At which point we are prompted with a question: "Do you want to change your portait as well? -Yes -No" By choosing no you are returned to the CQ in your new outfit without a picture change.
Why is this important?
Names and portraits in Eve are important. They define you and are, and how you become recognized in social circles. I believe I speak for many when saying I will not be able to ever purchase or try on new clothes or items if I am required to change my portrait every time. Not being able to change clothes and accessories without editing one's portrait will result in lost sales and unhappy players.
Okay, enough of this serious internet dolly talk... Hey make me a hat to go with these middle wear officer shirts. I need to finish this Police Women fetish costume.
MJ
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Logan LaMort
Gallente
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Posted - 2011.05.28 00:04:00 -
[115]
The having to change the portrait when changing clothing is really bugging me too. I'm pretty happy with the picture I have, I don't want to change it.
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Soden Rah
Gallente EVE University Ivy League
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Posted - 2011.05.28 00:08:00 -
[116]
For those posting about wanting to change outfit without creating a new portrait please support the thread I created on this issue here __________________________________________________
Originally by: CCP Tuxford bugger, I need to have a closer look at this menu function 
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Aphoxema G
Tribal Liberation Force
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Posted - 2011.05.28 00:10:00 -
[117]
Originally by: Mirei Jun The ability to view clothing and accessory options in the character editor before purchase... Simple enough.
There appears to be a preview option in the AUR store already, but loading each item takes a while... ------------------------------- The fox chases for her meal, but the rabbit runs for her life. |

SkeletonBrakerXL
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Posted - 2011.05.28 00:12:00 -
[118]
I have noticed that the view of the ships from the balcony severely under-size the true scale of the ships. in relation to each other the ship scale is fairly accurate but in relation to a human body, i think that the ships should look much bigger than they are currently seen(only tested the carriers and battleships so far)
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MotherMoon
Huang Yinglong
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Posted - 2011.05.28 00:17:00 -
[119]
Wait I have to redo my my picture to re do my clothing?
what?
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Soden Rah
Gallente EVE University Ivy League
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Posted - 2011.05.28 00:34:00 -
[120]
Originally by: MotherMoon Wait I have to redo my my picture to re do my clothing?
what?
The trouble is they created the New Character Creator (NCC) for the purpose OF creating character portraits, or modifying them.
Its only now that we are about to start using the same tool to change clothes in incarna that suddenly it has/lacks features suitable for the task.
The two big ones being that it forces the creation of a new portrait every time you use it. And, now we use it in-game and not just on start-up, while in it you can't chat, but you don't disappear/get tagged as unavailable in chat either. Adding chat to the NCC could be tricky (although on my dual screen setup I have the space, I realise not everyone else will) but making the portrait at the end optional should be pretty easy.
It will also reduce image server load by reducing the number of new portraits it has to render, and reduce our bandwidth usage by reducing the frequency of portrait changes so our caches don't get out of date so fast. (that said portraits should be able to be turned off in-game to reduce lag and increase the space available for chatting. plus it would allow you to see a larger portion of those in the more populated chat channels. but that's a whole other discussion.) __________________________________________________
Originally by: CCP Tuxford bugger, I need to have a closer look at this menu function 
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Mirei Jun
Right to Rule THE UNTHINKABLES
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Posted - 2011.05.28 00:37:00 -
[121]
Originally by: Aphoxema G
Originally by: Mirei Jun The ability to view clothing and accessory options in the character editor before purchase... Simple enough.
There appears to be a preview option in the AUR store already, but loading each item takes a while...
Yes, but you can't see how they will go with your character, or other clothing and accessories you've purchased... And that is really the core of the problem.
MJ
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Mirei Jun
Right to Rule THE UNTHINKABLES
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Posted - 2011.05.28 00:40:00 -
[122]
Originally by: Soden Rah
Originally by: MotherMoon Wait I have to redo my my picture to re do my clothing?
what?
The trouble is they created the New Character Creator (NCC) for the purpose OF creating character portraits, or modifying them.
Its only now that we are about to start using the same tool to change clothes in incarna that suddenly it has/lacks features suitable for the task.
The two big ones being that it forces the creation of a new portrait every time you use it. And, now we use it in-game and not just on start-up, while in it you can't chat, but you don't disappear/get tagged as unavailable in chat either. Adding chat to the NCC could be tricky (although on my dual screen setup I have the space, I realise not everyone else will) but making the portrait at the end optional should be pretty easy.
It will also reduce image server load by reducing the number of new portraits it has to render, and reduce our bandwidth usage by reducing the frequency of portrait changes so our caches don't get out of date so fast. (that said portraits should be able to be turned off in-game to reduce lag and increase the space available for chatting. plus it would allow you to see a larger portion of those in the more populated chat channels. but that's a whole other discussion.)
More very good points.
MJ
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Soden Rah
Gallente EVE University Ivy League
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Posted - 2011.05.28 00:44:00 -
[123]
Originally by: Mirei Jun
More very good points.
MJ
Why thank you 
I would have to agree that your suggestions for the NCC and new vanity store are also pretty good. I just object to microtransactions on principle, so I am ignoring the vanity store entirely. __________________________________________________
Originally by: CCP Tuxford bugger, I need to have a closer look at this menu function 
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Talin Ransara
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Posted - 2011.05.28 01:02:00 -
[124]
Edited by: Talin Ransara on 28/05/2011 01:04:47 I Hate to ask but is Duality up and running as of the time of this post? I'm getting "Checking Status".
Make that "Incompatible (Release)"
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Spc One
Gallente
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Posted - 2011.05.28 01:28:00 -
[125]
These new turrets are weird. I also don't like new maller model.
____________________________________________________________________________ Angel 0/A |

Junko Sideswipe
Broski Enterprises
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Posted - 2011.05.28 01:48:00 -
[126]
Edited by: Junko Sideswipe on 28/05/2011 01:50:58 1. Rate the graphics performance
[1] Yeah it's just as bad as last build, album of screenshots here, majority of them were taken on full settings. I keep getting that weird black overlay on top of my screen with random transparent squares. Depending on docking up and switching screens sometimes the screen was completely black, sometimes it's pretty transparent.
2. Rate the overall performance
[2] The new gun animations are sexy. Sometimes they don't retract when I'm in warp though.
3. General feedback
Extremely worried I'm not going to be able to do anything Incarna-related when it comes out when you're this close to release. Performance on lower end systems is pretty terrible even on med/low settings.
My hardware: Athlon 64 3700+ 2gb DDR400 Radeon HD3850 512mb AGP 8x
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OverlordY
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Posted - 2011.05.28 01:53:00 -
[127]
Edited by: OverlordY on 28/05/2011 01:55:28 wow an AGP card? Jesus how old is that? You cant blame CCP for 7+ years old hardware
I think my phone has more Graphics power than that.
You may not have the money, but seriously, you NEED to upgrade.
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Junko Sideswipe
Broski Enterprises
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Posted - 2011.05.28 02:04:00 -
[128]
Originally by: OverlordY Edited by: OverlordY on 28/05/2011 01:55:28 wow an AGP card? Jesus how old is that? You cant blame CCP for 7+ years old hardware
It's a 2008 card.
http://www.sapphiretech.com/presentation/product/?psn=0001&pid=80
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Daron Rostar
Caldari Science and Trade Institute
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Posted - 2011.05.28 03:00:00 -
[129]
Graphics Performance - 3/5 I get 20-30 fps for my system, which is nice considering the look of the CQ.
Overall Performance - 2/5 Everything works well, besides my character rendering in bright colors. I tried to change appearance in menu, didn't change. I'll edit this post later if I find a fix.
General Feedback - The feel of the CQ is what I was expecting from EVE, the only problem I have besides my character rendering (explained above) is the movement feels different, it may take some time to get used to.
Screen of bright colored character
Dxdiag (Google Docs)
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Jartren
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Posted - 2011.05.28 03:06:00 -
[130]
1. Rate the graphics performance (framerate, UI lag, etc) Rated a 4. Overall good shape, with some nasty flickering lights. UI clicking was perfectly smooth.
2. Rate the overall performance (1-5 scale) Rated a 4. Perfect environment, the interaction system is spot-on. My big complaint though is the lag in moving the avatar around. I have to fight with the controls to get him to walk around. He walks slow, turns slow, no strafe that I could find, and is very slow changing his direction.
3. General feedback This is the first time I have done the Incarna/NPE. To cut to the point, it's amazing. A quick list of the highlights. -Training academy with the ships in space -Agent Finder -Being able to click news-feeds on the main window
Of course the helpful part is the next section, problems. Problems during the PLC missions: --Once I undocked for the first time there was no prompting from Aura on how to warp to a mission location. Upon warping the tutorial continued. (The warp to mission location tutorial comes in at the second mission) -- When the tutorial part tells the pilot to dock at the station for the first time, the overview window is so small only something like Amen VI - Moon appears to the player. No indication it is a station. A wider overview default with categories would help. -- During the second combat tutorial when you lock and fire at the Fuel depot, every shot misses since you are out of range. The only message that a new pilot gets however is a "misses completely" with no hint that the long range is the culprit. Perhaps a text entry during this step about ranges and a hint. ( The range tutorial comes in the next step when you fight the attackers)
General Problems: -- Why is there an option to "Leave Sofa" when I am standing up? In the same vein selecting the sofa from a seated position to stand up is difficult. The highlight field is small.
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Jonathan Malcom
Gallente Test Alliance Please Ignore
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Posted - 2011.05.28 03:08:00 -
[131]
So, I'm not going to bother typing out a bunch of words.
In brief, this build is ****ing fantastic and exactly what I was hoping for. The pod gantry is the icing on the cake. The monitor-screens are intuitive and visually appealing. The new UI is fantastic and I hope to see it in space. The agent finder is awesome even though I hate goddamn missions. The corp finder is pretty much the best thing ever. The lighting looks natural. Pretty much everything is ****ing cool.
My only complaint is that my ship slowly rotates in the hangar. That's irritating and makes it seem smaller than it is.
Otherwise, ****ing great job.
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EFsakura
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Posted - 2011.05.28 03:47:00 -
[132]
And...Once again...There's Nothing, last time it was black screen this time is an infinite loading screen And just for those saying "Get a new computer"
i7 920@ 3.7 ghz 12 GB ram GTX 460 sli 4TB
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Simetraz
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Posted - 2011.05.28 03:49:00 -
[133]
Love it but.
Got some lighting Issues.
And just one item. You REALLY need a cut scene for leaving station. Give people the option to turn it off if they wish.
Just my opinion but a little polish goes a long way.
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OverlordY
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Posted - 2011.05.28 04:03:00 -
[134]
Originally by: EFsakura And...Once again...There's Nothing, last time it was black screen this time is an infinite loading screen And just for those saying "Get a new computer"
i7 920@ 3.7 ghz 12 GB ram GTX 460 sli 4TB
update to the 275 beta driver , its more stable then the 270 ....
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Grey Stormshadow
Starwreck Industries
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Posted - 2011.05.28 04:03:00 -
[135]
Originally by: OverlordY Edited by: OverlordY on 28/05/2011 02:08:21 wow an AGP card? Jesus how old is that? You cant blame CCP for 7+ years old hardware
I think my phone has more Graphics power than that.
You may not have the money, but seriously, you NEED to upgrade.
http://dl.eve-files.com/media/1105/gpustuff.png
Your card with a Modern card , its just to old and to slow. The card is physically incapable of supporting most of the game.
I got ATI Radeon HD 2600 and it runs the game perfectly fine with 1600x1200 resolution and medium detail level. Got zero plans to upgrade just because of some station walking. If it doesn't work, Ill just play without station ui... if that is not possible, Ill unsub for few months untill I find real reason to upgrade my rig. The eye candy is least of the priorities I value in a game.
------------------------------------------------- Play with the best - die like the rest starwreck.com - support the cause :) |

Kratzei
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Posted - 2011.05.28 04:05:00 -
[136]
My critique:
Graphics are awesome. Kudos to the developers for doing a job well job. The quarters sure look better than the old demos from the prior Fanfests. Of course, we have yet to see how the Gallente/Caldari CQ looks like at the moment.
Overall performance: 3 out of 5 (see reasons below) 1. There is an unusual artifact that appears near the entrance of the CQ that looks like the mesh of my avatar that somehow allows me to see right through the walls and floor of the CQ. It also seems to change a bit whenever I use the character re-customization option. I hope you guys are aware of this.
2. Frame rate averages at about 25 FPS under ideal conditions. However, whenever I stroll around the hangar balcony or sit on the sofa, the FPS dips to below 10 FPS. The FPS restores whenever I either alt-tab in and out of the client, use character re-customization, or undock from the station and dock back. I have Windows Vista SP2 32-bit OS, 4GB of RAM, Intel Core2 Quad 2.4GHz, and an NVIDIA GeForce 8800 GTX and a 1TB hard drive.
3. In rare occasions when I fit a outer jacket without the shirt on my avatar, parts of the torso and arms became semi-transparent. This got fixed when I added a t-shirt under the sleeve-less jacket.
Everything Else: Can you please relocate the holographic "UNDOCK" on the stair case to a little bit closer to the pod? I like to see how the POD looks up close before I decide to get into it. Other than that, excellent job on the CQ. It seems like you folks at CCP were hiding your true visual talent there. Keep it up.
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Don Pellegrino
Pod Liberation Authority HYDRA RELOADED
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Posted - 2011.05.28 04:05:00 -
[137]
Two bugs I've found so far:
- When standing on the balcony in an amarr station, looking at my ship, the reflection in shades/aviatior glasses is inconsistent depending on the camera angle. From -30 to 30 degrees, there's very little reflection, but anything past 30 degrees gets full blown reflections all of a sudden. There's a transition problem there.
- When changing my settings from everything at highest down to no AA, medium quality textures, high quality shaders and low quality station environment (HDR and depth ON), my character disappears apart from the hair (no color, it's all black), just floating in the air. It's pretty funny. I'm playing on an nvidia 9600M GS with v257.21 drivers. ____________________________________________
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OverlordY
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Posted - 2011.05.28 04:16:00 -
[138]
Edited by: OverlordY on 28/05/2011 04:23:27
Originally by: Grey Stormshadow
Originally by: OverlordY Edited by: OverlordY on 28/05/2011 02:08:21
I got ATI Radeon HD 2600 and it runs the game perfectly fine with 1600x1200 resolution and medium detail level. Got zero plans to upgrade just because of some station walking. If it doesn't work, Ill just play without station ui... if that is not possible, Ill unsub for few months untill I find real reason to upgrade my rig. The eye candy is least of the priorities I value in a game.
It isnt optional, it replaces the current hanger. That card isnt that old, it is at least a PCI express card.
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Erelaszun
No Right Choice
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Posted - 2011.05.28 05:31:00 -
[139]
the instructions say to make a new amarr toon. Since im a testing newb, are we allowed to test our non-amarr toons on Duality?
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Venus Agape
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Posted - 2011.05.28 05:49:00 -
[140]
Duality is still not accepting my username and password...
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Alice Katsuko
Terra Incognita Intrepid Crossing
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Posted - 2011.05.28 06:18:00 -
[141]
Looks very nice overall. No significant performance issues even on a lower-end non-gaming laptop with high shaders, although started getting heating issues with all settings maxed out. Looking forward to the release version, and to seeing what the other factions' quarters look like. Noticing three issues:
- The client is still a huge memory hog, although it still does not compare with Ragnarok Online for needless abuse of system resources. The EXE file for EVE is now using around 850MB of RAM when CQ is running even on moderate-low settings. Not a huge issue, but could pose a problem for older machines.
- The couch doesn't always work, and the character has to be facing the middle of it in order to get the bounding box to appear sometimes. There is no way to control which slot the character sits in anymore.
- There is no animation for the character walking to the couch if the couch is activated with the character not standing right in front of it. I activated the couch with the character behind it, and the character froze in place like a toy soldier, hopped over the couch, 'snapped' to the couch and then sat down on it. It looks really, really bad.
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Daedalus Maynard
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Posted - 2011.05.28 06:20:00 -
[142]
Edited by: Daedalus Maynard on 28/05/2011 06:25:53 When was Duality last mirrored? would love tobe be unexpired :)
reason: Account subscription expired!
Also noticed that the maller animation on the login screen, sometimes glitches, the ship just disapears or gets stuck in one possition.
what im doing: writing this thread, I then alt tab over to eve, the ship had just warped in and started to move right as the login screen loaded up, but it's stuck in position, untill it resets must be after the animation has run in memory. Managed to freeze the maller a few times only just after warp in.
Win 7 64bit 4 gig RAM
Will other ships be available? would be awesome to have a myrm jump in and launch some drones which fly off while shooting it's rails :)
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Drezzin 420
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Posted - 2011.05.28 06:36:00 -
[143]
1. Graphics Performance - 2
2. Overall Performance - 2
3. General feedback: (Graphical/Performance) When I first entered my CQ, nothing but my neocom/station panel/chat windows were visible. Everything else was dark, as if the lighting had been disabled. It took a few tweaks of the graphic settings as well as Alt+Tabing a few times for the CQ to be displayed properly. Current Graphics settings: HDR Disabled; AA Disabled; Post Processing Low; Shader Quality High (I have found that I have less visual artifacting using High compared to the lower settings which bug out more frequent); Texture Quality Medium; LOD Quality Medium; Shadow Quality Disabled; Interior Effects Medium. Regardless of my settings, I still experience graphical glitches/distortions with parts of my character, mainly the head/face. Average fps 10-18fps with current settings.
Bug Report ID: 111176
(Tutorials/Comments) The new tutorial features/presentation is awesome. I think they are a huge improvement over the previous tutorials. I envy new players as I feel the introduction to EVE is now more well refined and complete compared to when I first played.
Whats with the trash pile in the corner of my CQ? I want my CQ clean dammit!
Will we have the ability to pick up and move/place objects (Quafe bottles for ex)? It would be neat if we could do so.
I think the current ship rotation is too slow. Speeding it up slightly as well as adding some more "bob and hover" movements would be more enjoyable to look at.
I am looking forward to checking out the other races CQ's as well as a more optimized build. Keep up the good work CCP.
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Jada Maroo
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Posted - 2011.05.28 06:56:00 -
[144]
Something I did made the mirror unclickable. And the only thinks I had done were walk around, click on a couple monitors, and enter/exit the sofa. It was probably that damn sofa. 
Also, the Incarna interface... While I like it, a couple things:
Not a big fan of having a highlight bracket and a box to click. Why not just allow clicking within the bracket to activate the label box? Seems kind of clunky the current way.
Shouldn't the Neocom be made to match so we can have a consistent interface appearance?
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malaire
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Posted - 2011.05.28 07:19:00 -
[145]
Originally by: Simetraz
You REALLY need a cut scene for leaving station. Give people the option to turn it off if they wish.
Just my opinion but a little polish goes a long way.
Yes, I was hoping to see my char walk to pod and then fly with pod to the ship above, before undocking. (And with option to turn this off of course.)
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OverlordY
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Posted - 2011.05.28 08:14:00 -
[146]
Edited by: OverlordY on 28/05/2011 08:17:04 Little video for those that cant run the test client
http://www.youtube.com/watch?v=Y-8NXxC93Es
Floating piece of glass is still there :P
So nice , new - strip miners - all miners - salvagers have a turret, as do tractor beams :)
One turrets model texture is broken it seems .
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malaire
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Posted - 2011.05.28 08:55:00 -
[147]
Some screenshots from my testing: http://imgur.com/a/HGCVG
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ivar R'dhak
Minmatar
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Posted - 2011.05.28 09:42:00 -
[148]
Performance - unplayable. Pal has minimum spec rig, I don¦t, but not gona bother playing without pal.
That¦s -4 accounts for CCP so far. Good job. 
And no you can¦t have our stuffs. On the off chance that maybe CCP will get it¦s head out of the a$$ by Christmas or so.  Then we can talk..
______________ Mal-¦Appears we got here just in a nick of time. What does that make us?¦ Zoe-`Big damn heroes, sir.` Mal-¦Aint we just.¦ |

Lost Hamster
Hamster Holding Corp
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Posted - 2011.05.28 10:13:00 -
[149]
1. Rate the graphics performance (framerate, UI lag, etc) (1-5 scale) : 4 General performance is good. I have an average frame-rate of 50FPS. However the UI menu, still lags behind, when browsing through the item list.
2. Rate the overall performance (1-5 scale): 4
3. General feedback - Control: Please change the control, like it's in a FPS game. When I press the W to go forward, and I change the direction with the mouse, I expect that the character will follow that direction. - I missing the option to RUN. Preferable with the SHIFT key. With the current speed it takes to long to get from one place to the other. - Error message when changing ships to fast: "You're halfway onboard already. Please wait. Estimated time left for getting the other half aboard is XX second" I suggest to change the text, as you are not in the ship. - Since when have laser turrets recoil?  -------------------------------------------------------------------------------------------- Shields are like pants, they're supposed to come off. Armor is like the condom once its gone ur ****ed |

Echo Mande
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Posted - 2011.05.28 10:33:00 -
[150]
Edited by: Echo Mande on 28/05/2011 10:34:20 Overall: decent (3/5)
Problems: The interface is sometimes hard to trigger (sitting down, using other items) 2/5 There is no off button as in: load the old station environment for speed's sake 1/5 Toon movement around the environment still isn't totally fluent (walking into walls etc) 2/5 In high quality I sometimes get very wierd god rays. These go away in lower quality 2/5 With respect to monocles, will it be possible to put a monocle over the blind eye bodymod? I might want a somewhat steampunkish 'bionic eye'.
Hope this helps.
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Jada Maroo
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Posted - 2011.05.28 10:52:00 -
[151]
Maybe this is nitpicking but the strobing lights on the flight deck don't seem to have a source.
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Hyperforce99
Gallente The Scope
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Posted - 2011.05.28 11:25:00 -
[152]
The 3D UI could be much clearer, something that looks more the real interface. I'm referring to the now infamous concept video on youtube.
http://www.youtube.com/watch?v=G5IOVRRV-Ow&feature=channel_video_title
The location of the pod is very... out of place. I can't imagine striping naked on a catwalk to get into your pod out in the open to be very... pleasant. Not to mention getting out of your pod. I more imagined it to be a separate room next to, below or attached to the captains quarters like in the earlier iterations (gallente CQ demo about a year or so ago)
Please, give players the ability to enter and exit their pods at will and not force them into the CQ every time they dock. Leave the current station viewing method in there. Adding a separate docking option when in space like: DOCK & DISEMBARK. This way the transition between ship and CQ can also be made more fancy with (skipable) transition videos. Its always better to give the player that choice than to force it upon them. --------------------------------------------- Somewhere beyond happyness and sadness, I need to calculate what creates my own madness o/ |

Chinwe Rhei
Minmatar Tribal Liberation Force
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Posted - 2011.05.28 11:43:00 -
[153]
My system: Athlon X3 3.2Ghz 4Gb RAM Radeon 5450 1Gb Windows 7
My extended feedback:
I played a lot with the graphics settings so i'll give some feedback on those: Playing at my monitor's native resolution (1440x900), my FPS in CQ was 5-7 with everything at max (Optimized for quality) and 10-14 Optimized for Performance. The single biggest difference by far in both performance and quality is if you have Shaders set to Low or High. Other options barely gained 1-2 FPS together, the rest was from that. I was very impressed with the dock/undock times (hardly any difference from live), but at lowest FPS the whole UI did slow down.
Glitches that i noticed: - transparent torso near hangar entrance - avatar arms went transparent after fiddling with the character recustomization (fixed by relog) - after playing with graphic options the right panel in station disappeared (fixed by undocking/docking) - clothing/hair physics dosen't seem to work very well for me (long hair clips through shoulders unless i turn it off) - the "white" AUR skirt wasn't actually white when i equiped it - while doing the tutorial (up to the part where Aura sends you to the other agents) i noticed there's a few "skips" where the tutorial loses you and you need to figure out how to continue which is not very intuitive. For example i had to manually start the next step after talking to Aura in the Agent panel since nothing was happening (i ended up skipping the whole part where she says go to your balcony, etc...). Also after undocking it dosen't tell you how to get to the mission area. In the mission area it tells you there's two enemy ships on your screen but there's only one.
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Kakary
Gallente Addicted to blood money
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Posted - 2011.05.28 11:48:00 -
[154]
problem with high shader quality. I see dubbel picture from a light source. Between the light sourse to my characture. Then through my characture/ avitare in the opposite direction.when shader is set to low quality then the problem of.
also missing the mirror
incl. dx diag and screenshot
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Suicide Funtime
Seppuku Unlimited Disciples of Crom
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Posted - 2011.05.28 14:07:00 -
[155]
stuck on entrance with a blurry CQ balcony and the word "loading" flashing on the screen. this doesn't ever seem to go away (let it run like this for 15+ minutes). relogging doesn't help, undocking and redocking doesn't either. any suggestions?
________________________________________________
Fear My Rifters of Doom! |

OverlordY
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Posted - 2011.05.28 14:20:00 -
[156]
Edited by: OverlordY on 28/05/2011 14:24:02 http://dl.eve-files.com/media/1105/2011.05.28.14.17.48.jpg
Middle laser hardpoint is a bit off :)
New video showing more turrets in action
http://www.youtube.com/watch?v=ASn3E6rEMsk
A few errors with hit detection and such.
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Amator Phasma
Gallente Economical Technologies Inc. Feindflug Alliance
|
Posted - 2011.05.28 14:20:00 -
[157]
Originally by: Suicide Funtime stuck on entrance with a blurry CQ balcony and the word "loading" flashing on the screen. this doesn't ever seem to go away (let it run like this for 15+ minutes). relogging doesn't help, undocking and redocking doesn't either. any suggestions?
Yes I have the same problem but only with my main char, my two alternative character can load CQ without problems. Fly safe, much profit, and have fun! o/ |

Suicide Funtime
Seppuku Unlimited Disciples of Crom
|
Posted - 2011.05.28 14:45:00 -
[158]
Originally by: Amator Phasma
Originally by: Suicide Funtime stuck on entrance with a blurry CQ balcony and the word "loading" flashing on the screen. this doesn't ever seem to go away (let it run like this for 15+ minutes). relogging doesn't help, undocking and redocking doesn't either. any suggestions?
Yes I have the same problem but only with my main char, my two alternative character can load CQ without problems.
Oddly enough, switching characters on the same account didn't help, but switching accounts did....very odd
________________________________________________
Fear My Rifters of Doom! |

Merende Macaco
|
Posted - 2011.05.28 14:56:00 -
[159]
Scrolling through a hangar with a lot of turret assets is painful, it seems to be reloading the images every time one scrolls a small amount. The turrets are pretty though. Minmatar mission doesn't have any Stasis webs in the Haudagogo system, at that point the noob hasn't had any instruction on using market either.
Quote: Look in your hangar, if you have not been given a stasis webifier module by your agent, buy one now.
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Dr Larry Goldstein
|
Posted - 2011.05.28 15:16:00 -
[160]
I'm getting Incompatible (Release), is Duality down?
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Einar Matveinen
Gallente The Ratu Tree
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Posted - 2011.05.28 16:18:00 -
[161]
Edited by: Einar Matveinen on 28/05/2011 16:19:05 My system specifications:
Processor: Intel(R) Pentium(R) D CPU 2.80GHz (2 CPUs) Memory: 3072MB RAM Video Card: NVIDIA GeForce 8800 GTS 512 Sound Card: SoundMAX HD Audio Operating System: Windows XP Professional (5.1, Build 2600) Service Pack 3 (2600.xpsp_sp3_gdr.080814-1236)
1-Rate the graphics performance (framerate, UI lag, etc): 4. I've lag problems when i've two accounts at the same time running CQ, framerate is only 10-15 fps. With only one client running i've 30-40 fps. The performance is good with one client, bad with two clients. 2-Overall performance: 4 with one client, 3 with two clients on the same machine (I used to play with my two accounts at the same time). 3-General feedback: 4. I like new CQ feature, but i've a petition, give us the option of enter or not new feature, please, maybe activating it when we enter/exit our pods. With this option people who plays with two or more clients don't experience lag problems when they're docked at stations.
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Tonto Auri
Vhero' Multipurpose Corp
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Posted - 2011.05.28 16:21:00 -
[162]
Buttons flying outside action object brackets are distracting, if not frustrating. Except disabled buttons (like "Exit Sofa" when you aren't sitting), which are just stupid. -- Thanks CCP for cu |

Othar en'gilliath
OMNI Technologies
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Posted - 2011.05.28 16:24:00 -
[163]
CCP!!
am adding my 2 cents
RIGHT CLICK ENTER CQ or a station button
on a Role-play side
i don't think i want to throw up Ecto from my stomach and lungs every-time i dock We would like the Option to Go into CQ WHEN WE WANT TO
the people that want to use it WIN as they just right click or w/e and get in there CQ the people that don't want to Win as-well
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Seraphin Rain
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Posted - 2011.05.28 17:12:00 -
[164]
Edited by: Seraphin Rain on 28/05/2011 17:12:49 It says invalid username and password when I try to connect! When was this database mirrored? I can login to tranquility and singularity without issues.
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Othar en'gilliath
OMNI Technologies
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Posted - 2011.05.28 17:22:00 -
[165]
Originally by: Seraphin Rain Edited by: Seraphin Rain on 28/05/2011 17:12:49 It says invalid username and password when I try to connect! When was this database mirrored? I can login to tranquility and singularity without issues.
bout 2 months ago
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Sister Fein
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Posted - 2011.05.28 18:01:00 -
[166]
Roll on the REAL Incarna. Captain's Quarters, although maybe an important step is just dull IMO.
I'm a little disappointed in the scale of the ships when I stand on the balcony. The really old "walking in stations" videos showing that Zealot looked awesome (sure, they were no doubt prerendered mock-ups, but still...)
Was there some reason, other than the relatively low texture resolution, that we don't get to experience the true size and majesty of our ships?
Game still rocks of course, but +1 to the option of docking WITHOUT having to exit your pod to CQ
/Fein
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Urdano
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Posted - 2011.05.28 18:16:00 -
[167]
Originally by: Rees Noturana Wait, what? You didn't have Macs for QA? Ignoring the giant target that statement opened up for testing of prior releases I'm hoping this means better support for the future.
Should I even bother to download the test client yet again to NOT test on Mac?
In my humble opinion you should only be grateful when CCP even bothers to test out the new stuff on that toy of a computer which makes less than 5% of the market. Just sayin'
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Dallas Mancuso
|
Posted - 2011.05.28 18:35:00 -
[168]
Character creation screen doesn't seem to load when opening an existing character.
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Wacktopia
Dark Side Of The Womb
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Posted - 2011.05.28 19:05:00 -
[169]
Nemesis looks the same size as a Domi. I think it must just be closer or something but the effect is that a lot of the ships look the same size.
Also, changing ships just disappear and then re-appear. That needs improving.
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Schwester Minotaur
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Posted - 2011.05.28 19:18:00 -
[170]
System
AMD X2 4800 AMD Radeon 5750 1 GB DDR3 onboard Soundcard
1. Rate the graphics performance
Graphic performance looks good, but i have some pixel flickering, and some pixel noise on the screens. How to describe it ? The texture is not clear shown, it has scattered random colored pixel (like a noise filter). I dont know if that is wished, but it isnt look as good as it is clear. Client seems to be stable, looks good.
Points 4/5
2. Rate the overall performance
The performance is much better than the first version of captains quarters. Looks stable.
4/5 Points
3. General feedback
The 3 Screens. Much better as in the previous version. no flickering, smooth, looks good. Mouse hover effekt, great - but is it possible, if i rightlick the dedicated window, that it zooms in ? and i handle the stuff on the "monitor" ? feels much better. Put a cross in the right corner to "zoom out".
UI- Ui looks fine, not as much animated as i wish, but ok, but not in 3D. (Check Crysis demo, the options menu, thats what i like). Then next point to UI is the unclear "Mouse over" "Mouse-Roll Over" Effekt. Sometimes the "Button" Work, sometimes not - depends on the where the camera is focussed. Not a perfect solution. But hey its great.
Ship Size - its much better than the previous version, but in my eyes to much scaled. If i undock a carrier (it is a capital ship) - normally - i have to watch on a really big - full screen sized ship (wich showns only a part of it) - than its correct sized. If you would like to introduce a Rotation ability to the platform on the bridge ? Who said , that Captains Quarters is not "Moveable" ?. Do Ship spinning in a other direction. Rotate the Captains quarters - around the Ship - wich is fixed in the station. And possible later - if you would like to connect to Stations Stuff - do a "ship-based" - Lift or something like that. Be creative !
What happens with the Bed ? I cant lay down there - but i would like - possible - with a "AFK Status ?" onlined, if i am sleeping on my bed (and maybe the lights going off) (Like a standby option on pc is) - lights going on an user interaction. For the guys, who cant log out :).
Back to the 3 Screens. Is there possible a record Option for it ? "Maybe to show the last hours of news - or something" ?
Keyword Interaction. Will there be a possible solution, to eat and drink, and shown by emotes ? "I know, you have a long way to go, but hey , lets discuss it".
I am very happy with that what you solved until now. Looks really Cool, and i need a latex catsuit for my MILF :)
P.S. I think with the new clothes it should be very necessary to rechange the charakter customization, because some uniforms, i got boobs in it, i cant handle it. I am not dolly buster. I have big ****, but not like this. Can we have a possible free customization - with incarna ? (for guys, who have to think about the cup size).
thats all
thx
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MotherMoon
Huang Yinglong
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Posted - 2011.05.28 20:58:00 -
[171]
For the tv, it would be nice to have a remote on the table, that when clicked pops up a 3d UI that lets us change the channel.
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Tagera
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Posted - 2011.05.28 21:13:00 -
[172]
Same problem with this character. CQ doesn't load. Made a new character on the account and can't get to the undock balcony. I keep falling through the floor right at the edge. And it's a long ways down to nothing in cistuvaert station.
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Raid'En
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Posted - 2011.05.28 21:16:00 -
[173]
Originally by: OverlordY
http://dl.eve-files.com/media/1105/2011.05.28.14.17.48.jpg
i though the darker light everywhere was from my old card but seems not it happen to everyone. look at capacitor
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Cedric deBouilard
Gallente EVE University Ivy League
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Posted - 2011.05.28 21:23:00 -
[174]
1. Rate the graphics performance (framerate, UI lag, etc) 4/5 Graphics are smooth, framerate is ok, tho UI can be a bit more responsive, a bit more... precise, accurate, sharp. Right now, it feels as if the camera and char movements are a bit lagging. There's a problem with lighting and skin colors, my character looks way too pale when subjected to direct light, tho he doesn't look that way during char creation.
2. Rate the overall performance 4/5
3. General feedback Why oh Why is my Pod at the end of balcony? can't imagine my char dressing/undressing at the end of a balcony, plus it doesn't appear to be clean (at least for minmatar stations) If you really need to keep the pod at the end of balcony, make that place a bit more... private, or at least make it so that I can walk down there and let me see my watery grave up close. Just put there something that looks a dressing cabin or a semi-transparent thing where we can imagine our chars dressing before climbing into the pod. And try to imagine; the pod ejects from the ship, flies to the balcony, the armor plates open the pod egg appears, and then my char finds himself soaked in pod goo, all naked and on top of a balcony. He will be naked, cold, and defenseless and the place where the pod is now located is *not* a place where I want my pilot to find himself. Also, make sure that we see the entering/leaving the pod sequence at least once. That's immersion.
Originally by: Ray McCormack Last Word Never, ever invest in a 'bank' again.
|

unimatrix0030
Gallente Viperfleet Inc. Narwhals Ate My Duck
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Posted - 2011.05.28 21:48:00 -
[175]
1. Rate the graphics performance (framerate, UI lag, etc) 4 but i had to change my standard settings(4870X2). First i had to set the present interval to immediate, else i had flickering lines, especialy the tope third of my screen(anti-aliasing made it even worse, collors started to change in the upper third of the screen). There is also a strange artefact in all of the captains quarters. There is a ghostly figure of your char's shirt just before the door to the balcony. I think that is where you start for the first time.
2. Rate the overall performance 4 But that is probably because i have a i7 920 6GB ram and 4870X2 .
3. General feedback
I made a new minimatar character. first off, i have a azerty keyboard so i can't move around easy Second you get the sound warp drive active sound when you click on open ships hanger(when you walk over there just at the start of your first mission to pick up your ship.) undocking for the first time also gave the warp drive action sound. Also standard music settings are a bit to high, aura is sometimes a bit hard to hear I can't see the reaper ship i just picked up after the first mission, when i dock fot the first time. After i get back to my quarters, i wanted to sit down on the sofa. I messed around a bit with the screen agent finder, planetart interaction and then i exited the sofa. I couldn't doubble click my way out of it. Even when standing i couldn't double click and move. I had to use the keys . The standard station interface on the right was gone, i couldn't find how to get it back. I could only complete the mission through the journal something a player wouldn't know. And then the help text started to disapear. I restarted the client , and all was ok again(except still no ship to be seen from the balcony, and the ghostly shirt is still there). Next mission, going to get the certificate. Very informative, especialy that nice collection of ships . So you learn know the t1 ships from the start! I liked that very much. Doing the military career agent first. Getting an armor repair to fit on ship, i should have had a skillboard in the crash course for it. No crashcourse to be found though.
I will test it more later.
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Dacil Arandur
Habitual Euthanasia
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Posted - 2011.05.28 22:42:00 -
[176]
Pretty minor, but there was an ad that came up on the main screen to buy a Rokh Blueprint, but the video next to it was of a Raven.
Not sure if that's the kind of feedback you were looking for, but just something I noticed.
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MotherMoon
Huang Yinglong
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Posted - 2011.05.28 23:29:00 -
[177]
Originally by: unimatrix0030 1. Rate the graphics performance (framerate, UI lag, etc) 4 but i had to change my standard settings(4870X2). First i had to set the present interval to immediate, else i had flickering lines, especialy the tope third of my screen(anti-aliasing made it even worse, collors started to change in the upper third of the screen). There is also a strange artefact in all of the captains quarters. There is a ghostly figure of your char's shirt just before the door to the balcony. I think that is where you start for the first time.
2. Rate the overall performance 4 But that is probably because i have a i7 920 6GB ram and 4870X2 .
3. General feedback
I made a new minimatar character. first off, i have a azerty keyboard so i can't move around easy Second you get the sound warp drive active sound when you click on open ships hanger(when you walk over there just at the start of your first mission to pick up your ship.) undocking for the first time also gave the warp drive action sound. Also standard music settings are a bit to high, aura is sometimes a bit hard to hear I can't see the reaper ship i just picked up after the first mission, when i dock fot the first time. After i get back to my quarters, i wanted to sit down on the sofa. I messed around a bit with the screen agent finder, planetart interaction and then i exited the sofa. I couldn't doubble click my way out of it. Even when standing i couldn't double click and move. I had to use the keys . The standard station interface on the right was gone, i couldn't find how to get it back. I could only complete the mission through the journal something a player wouldn't know. And then the help text started to disapear. I restarted the client , and all was ok again(except still no ship to be seen from the balcony, and the ghostly shirt is still there). Next mission, going to get the certificate. Very informative, especialy that nice collection of ships . So you learn know the t1 ships from the start! I liked that very much. Doing the military career agent first. Getting an armor repair to fit on ship, i should have had a skillboard in the crash course for it. No crashcourse to be found though.
I will test it more later.
use the mouse to move. hold both buttons.
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Othar en'gilliath
OMNI Technologies
|
Posted - 2011.05.29 00:05:00 -
[178]
Edited by: Othar en''gilliath on 29/05/2011 00:05:23 OK AM WRITING THIS IN CAPITAL LETTERS
RIGHT CLICK SHIP ENTER CQ
I DONT THINK MY CHAR WANTS TO VOMIT POD FLUID EVERY TIME SHE DOCKS .....
CAN WE HAVE THIS CCP
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SkeletonBrakerXL
|
Posted - 2011.05.29 00:50:00 -
[179]
after hours of playing with the test build, i finally noticed that the reason most ships look smaller scale than they really are is because they are positioned farther away than frigate sized ships. i have seen that the ibis is MUCH closer than lets say a moros or thanny. can we have the larger ships moved closer to the balcony so that we can fully appreciate their size?
Besides this, i have found minor bugs here and there that include: 1. when first moving around camera after loading CQ, blotty black/white spots come up on screen and dissapear after maybe 3-5 seconds.
2. moving is a very sluggish-feeling task with the current controls
I hope this helps you guys working hard to polish this up for release date :)
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Lettuce Prey
Rhinoceros Kitchen
|
Posted - 2011.05.29 01:07:00 -
[180]
over all i like what i see.
several people have pointed out problems, and i agree that these problems are quite noticeable.
i did not see anyone mention transparent arms on their avatar. i rolled up a new Gallente female and after several restarts of the game and a few graphics settings changes her arms are still quite transparent.
after several attempts at setting the graphics setting to minimum, including all the presets you have available in the configurations, graphics are tremendously slow. there may be a hot key to display it but i don't know how to look at my frame rate, but i don't need to, its slow.
i add my voice to the requests that there be an option to just not get involved in the CQ thing. it looks good, i like it, i am looking forward to opening a bar in the station, but for now, i would rarely have it turned on.
i have a screenshot of my avatar looking at her own transparent arm, nice set of mannerisms by the way, but no place to display it.
i'll post the info on my computer here so that you will know what i am running.
if your not interested, just ignore.
------------------ System Information ------------------ Time of this report: 5/28/2011, 17:29:56 Machine name: HOPE Operating System: Windows XP Professional (5.1, Build 2600) Service Pack 3 (2600.xpsp.080413-2111) Language: English (Regional Setting: English) System Manufacturer: n/a System Model: n/a BIOS: n/a Processor: AMD Athlon(tm) 64 X2 Dual Core Processor 5600+, MMX, 3DNow (2 CPUs), ~2.8GHz Memory: 2942MB RAM Page File: 647MB used, 5135MB available Windows Dir: D:\WINDOWS DirectX Version: DirectX 9.0c (4.09.0000.0904) DX Setup Parameters: Not found DxDiag Version: 5.03.2600.5512 32bit Unicode
--------------- Display Devices --------------- Card name: ATI Radeon X1200 Series Manufacturer: ATI Technologies Inc. Chip type: ATI Radeon X1200 Series (0x791E) DAC type: Internal DAC(400MHz) Device Key: Enum\PCI\VEN_1002&DEV_791E&SUBSYS_791E1002&REV_00 Display Memory: 700.0 MB Current Mode: 1024 x 768 (32 bit) (60Hz) Monitor: Default Monitor Monitor Max Res: Driver Name: ati2dvag.dll Driver Version: 6.14.0010.6925 (English) DDI Version: 9 (or higher) Driver Attributes: Final Retail Driver Date/Size: 2/25/2009 14:41:10, 325120 bytes WHQL Logo'd: Yes WHQL Date Stamp: n/a VDD: n/a Mini VDD: ati2mtag.sys Mini VDD Date: 2/25/2009 15:58:57, 3565568 bytes
Card name: NVIDIA GeForce 8500 GT Manufacturer: NVIDIA Chip type: GeForce 8500 GT DAC type: Integrated RAMDAC Device Key: Enum\PCI\VEN_10DE&DEV_0421&SUBSYS_09211462&REV_A1 Display Memory: 512.0 MB Current Mode: 1680 x 1050 (32 bit) (60Hz) Monitor: Plug and Play Monitor Monitor Max Res: 1600,1200 Driver Name: nv4_disp.dll Driver Version: 6.14.0012.5896 (English) DDI Version: 9 (or higher) Driver Attributes: Final Retail Driver Date/Size: 7/9/2010 15:38:00, 6343040 bytes WHQL Logo'd: Yes WHQL Date Stamp: n/a VDD: n/a Mini VDD: nv4_mini.sys Mini VDD Date: 7/9/2010 15:38:00, 10604128 bytes
nuff sed |

Akita T
Caldari Navy Volunteer Task Force
|
Posted - 2011.05.29 01:43:00 -
[181]
Edited by: Akita T on 29/05/2011 01:58:27
GPU 460 GTX with 5% factory overclock, CPU i5 760, latest NVIDIA drivers, Win7Ult64 1600x1024 fixed window on 1600x1200@85Hz desktop, no AA Idle card temp 37¦C with room temp around 26¦C (it gets up to 40¦C during summer afternoons).
| detail&FPS, vsynch off | card temp, vsynch on (85 FPS max) ------------|------------------------|---------------------------------- Station TQ | min 490 ; max 230 | min 44¦C ; max 56¦C Char recust.| min 230 ; max 83 | min 47¦C ; max 69¦C Duality CQ | min 150 ; max 60 | min 64¦C ; max 72¦C
FPS for Duality CQ measured in Caldari station interior, default load location, camera moved to center character in game window, character's head centered in the middle of the big screen on the wall. _
Make ISK||Build||React||1k papercuts
|

Soden Rah
Gallente EVE University Ivy League
|
Posted - 2011.05.29 02:18:00 -
[182]
I posted this somewhere else on the forums... decided it was possibly the clearest I had articulated what was wrong with the current way CQ was being done and so am reposting it here in the hope of feedback from you and ccp actually reading it. (it was in response to another post but I have edited that out as it wasn't relevant to the main point for the purposes of this thread. original here)
I run on 2560x1024 and still don't have enough space to use CQ properly without minimising all/most of the windows I need to actually do stuff I do in station. I 'could' make all the open windows smaller to give me enough space to just about make it work, and gimp myself in the process, but what's the point? All the new UI does is open the same old windows, but make it take longer to get in range of the buttons when I already have them duplicated on the neocom.
CCP would be much better off making CQ and WIS totally separate from flying in space, by having the regular hanger when you dock and then having a 'leave ship, enter CQ button' that put you in station. That way they wouldn't need to have the old neocom there at all. Leaving your pod to go walking about in station should be a different experience from being in pod and flying ships. It should take longer to do things, with you having to actually go places yourself and push buttons, there should be a disconnect.
but they can't do it while CQ is ALSO your hanger view because your supposed to be able to pretend your not in CQ at all and use everything like normal.
To make Incarna work they need a proper 3d UI working FIRST that lets you do everything you need to do in incarna in the 3d environment, so if you get information from a screen it is there ON the screen not in a pop-up window ect.
And it needs to be disconnected from flying in space, (different graphix settings, different window layout [still have chat windows?], different short-cuts etc...) so you can role-play the world they have built. and so when they put desirable content in incarna you have to weigh up the costs of leaving your pod. If something urgent happens you really will have to run all the way back to your quarters to get to your pod to undock.
This would fit in with the in game lore, keep Incarna optional, but hopefully desirable, and allow people to set different settings for the different environments and have different window layout for the different environments.
When you leave your pod to go walking in stations it should be for a reason, and you should be wanting to do different things while in the station rather than in your pod. Its in trying to get us to do both at the same time that it lands up doing neither well. __________________________________________________
Originally by: CCP Tuxford bugger, I need to have a closer look at this menu function 
|

Brock Nelson
Caldari T2 Technologies Unlimited SRS.
|
Posted - 2011.05.29 06:59:00 -
[183]
Edited by: Brock Nelson on 29/05/2011 07:03:10 I get a strange lights everywhere
Strange Light 1
Stragne Light 2
The link has an example of the strange light. In the first example, its red, apparently its something coming off from the TV. The second example appears to be ambient lights coming from the light source on the wall.
In all case, when moving the camera around, the light moves as well.
Misplaced TV
Obviously I don't need to tell you that the left and right TV is in the wrong place.
Hole in the floor 1 Hole in the floor 2
There seems to be an hole in the floor just before the doorway. It seems like if I was to look through it, it would be the station dock environment. The second screenshot show that better. This is persistent across 3 different account.
Strange Light in Station Environment
There this blue light right above the walkway. If you look around it, it comes from nowhere.
Safety Violation
This is clearly a safety violation. I would hate it if my character had a unfortunate accident and fall off the balcony.
Grey Hair
Brown Hair
Moving the camera around seems to cause my hair to suddenly revert back to its youth. While I appreciate CCP looking out for my interest in looking good, its kind of annoying.
Upon playing around with it some more, I notice that this happens when I walk up to the railing and stop, that's when the hair seems to disappear.
Broken Pipes
Standing on the balcony and looking around, there are numerous broken pipes. How am I suppose to refuel my ship if the pipes are broken?
Black character
In certain lighting on the walkway, the character goes completely black.
ATI Radeon HD 5700 Windows 7 64 bit AMD Phenom 3.2 GHz
Graphic settings are Resource Cache Disabled HDR Disabled Dept Effects Disabled AA Disabled Shader Quality Low Texture Quality Medium LOD Quality Low Shadow Quality Disabled Interior Effects High
Investor Relation | BSAC SE Listing |

Khaine Beralt
The Scope
|
Posted - 2011.05.29 09:52:00 -
[184]
There are no cigarettes to fill my new ashtray.
|

Hiram Alexander
Caldari The Night Crew
|
Posted - 2011.05.29 11:58:00 -
[185]
Runs great for me, though like many others I'm still seeing 'skin' in the middle of the room for certain body parts/clothes - but at least it's white now instead of red... ;)
Using the right mouse button to move the camera's 'focus' (like you can do in space, or when using the ship viewer, doesn't seem to work for me when viewing stuff in the new Store.
Things I'd personally like to see improved:
- Zoom control - More of it. I'd like to be able to zoom close up to the face, and far enough away from the character to get a full-body shot. Ideally, zooming all the way in would change things to a first-person view.
- The walkway looks great now that the textures are finished, but I'm a bit disappointed that the (kind-of) red LED panel stuff on the side walls didn't make it in (from the design artwork) - it would have been an excellent detail, and would have made the red under-floor strobes less jarring to the eye - because there's nothing red in the scene I kept thinking I had a graphics glitch, which made me stop to try and recreate it, instead of enjoying the scene.
- The Pod looks great, but it's in a horrible location. Really bad. Please move it to a Pod-room with a shower, etc.
- The 'TV' screens - unless I'm mistaken, didn't these originally have side-brackets...? I think the left and right monitors look terrible just 'hanging' there by one edge. It might be a silly detail, but it actually bugs me.
- The Agent-finder tool is excellent, but please add an option for 'Locator' agents.
- Ship scale. Please bring the larger ships closer, or something. I shouldn't be able to take-in the view of a Charon in one glance. The thing is huge, but you'd never guess that by what you see. When you start to walk up the walkway you get a much better sense of scale because you can only see a small portion of the ship - it looks HUGE, but then you get to the hangar, and that sense just vanishes.
- Corp Logos - They seem to be wrong. For example, The Night Crew logo has a very 'flat' yellow-gold sword on it, but in CQ it's a 'shaded' silver, and an alt-industry corp of mine has a white background, which in CQ is transparent...
- Character animations are looking great, but there's a not enough variation, ie. The Amarr guy I was testing on seemed to scratch at his neck every two minutes - either it was the ghastly Minnie surroundings or his robe's helluva itchy....
HD Character Creation Videos - http://www.youtube.com/user/LexHiram?feature=mhsn |

Sim Cognito
Bene Gesserit ChapterHouse Sanctuary Pact
|
Posted - 2011.05.29 14:10:00 -
[186]
Graphics Performance: 3/5
I believe that it still needs some attention. Average computers will have very noticeable problems. If any optimizations are possible they should be done
Overall Performance: 3/5
Looks stable. There was a significant performacne drop when using interface windows such as the market though.
Overall I would say it is quite well done and enjoyable except for a few things. First, take a look here there should be seperate graphics settings for CQ and in-space as they are very different in terms of performance.
Performance still is not very good for mid range computers. I would say that it needs more attention in the technical side, infact improving performance should be a prime priority.
Movement can be clunky and a bit unresponsive at times.
Thanks 
|

tatsudoshi I
Gallente The Venus Project - Zeitgeist Movement
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Posted - 2011.05.29 14:11:00 -
[187]
Can't get access as my account has expired on the mirror.
As I only could see the settings I will comment on that. The move from 1/16x to low/high in the aa setting is not good. Since aa has so much impact on performance why do I need to run "tests" on low/med/high to figure out what setting works when I know a specific X amount works? I know you guys want to make eve more consistent but at what cost? Really this is just silly.
I liked the speed, the snappynesses of the windows, scratch that, the tabs in the settings. Blazing fast, GJ devs  ..................................................
May we all have the courage to believe. Long live Mifune! |

RENNONN
|
Posted - 2011.05.29 14:21:00 -
[188]
Edited by: RENNONN on 29/05/2011 14:21:09 how to install on Mac?
I have it downloaded but: unable to connect
get this message:
There was an unexpected error while retrieving update status:
An update file for your build number is not available. You will have to update manually.
Do you want to go to support page?
thx you
|

Helenna
|
Posted - 2011.05.29 16:26:00 -
[189]
Edited by: Helenna on 29/05/2011 16:26:58 The lighting in the room still needs some work.
I find that in most locations around the room the character looks nothing like the model I created during the character creation process. This is actually a very big deal as Incarna is all about the characters.
There are only a few locations in the room where the character actually looks ok. One is under the center light, the other is in front of the mirror.
In the rest of the room the character looks pretty poor, and is d****d in shadows that deform the appearance of the models.
Examples: Bad Shadows/Lighting messing up Characters
The difference in lighting on those characters is simply a matter of moving a few steps into the room. Pretty drastic stuff!
|

Blue VanMeer
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Posted - 2011.05.29 16:36:00 -
[190]
I participated in the last test as well, and I have to say this is a lot worse. Half the CQ isn't even rendering for me, the monitors are embedded in the goddamn ceiling for some reason, the hair physics, while they do not make my character bald, are causing various weird glitches, my skin still floats in the entrance to the CQ....
The new turrets and Maller model are pretty rad, some of the UI tweaks look great, and what did render was extremely smooth (to answer your questions, 1. 4 and 2. 2). I like where this is going, I really do, but this is an insect preserve right now.
Bunch of bug reports incoming. Enjoy your weekend bug hunters, next week is gonna be a rough one 
|

Tippia
Sunshine and Lollipops
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Posted - 2011.05.29 16:37:00 -
[191]
Originally by: Helenna There are only a few locations in the room where the character actually looks ok. One is under the center light, the other is in front of the mirror.
In the rest of the room the character looks pretty poor, and is d****d in shadows that deform the appearance of the models.
Examples: Bad Shadows/Lighting messing up Characters
The difference in lighting on those characters is simply a matter of moving a few steps into the room. Pretty drastic stuff!
Well yeah. That's why photographers lug around a whole bunch of extra lights and flashes to get a good shot. Those shadows are not bad ù they're very good exactly because of how they make the character look. It looks like actual shadows created by actual lighting. ùùù ôIf you're not willing to fight for what you have in ≡v≡à you don't deserve it, and you will lose it.ö ù Karath Piki |

Akita T
Caldari Navy Volunteer Task Force
|
Posted - 2011.05.29 16:42:00 -
[192]
Edited by: Akita T on 29/05/2011 16:45:13
Originally by: Helenna The lighting in the room still needs some work. There are only a few locations in the room where the character actually looks ok.
Thanks for reminding me of the not-strictly-performance related issues. I have had exactly the same experience with the lighting system. Edited my above post to include non-FPS info.
Originally by: Tippia Those shadows are not bad ù they're very good exactly because of how they make the character look. It looks like actual shadows created by actual lighting.
If the whole CQ was full of non-reflective surfaces and a whole lot of spotlights coming from the oddest of angles, sure. I can assure you though, you will never see THOSE kinds of shadows in a regular room made out of regular materials illuminated by normal indoor light fixtures.
_
Make ISK||Build||React||1k papercuts
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Razin
The xDEATHx Squadron Legion of xXDEATHXx
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Posted - 2011.05.29 17:35:00 -
[193]
Nice and cozy lighting for your CQ will cost you Aurum. ...
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Othar en'gilliath
OMNI Technologies
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Posted - 2011.05.29 17:53:00 -
[194]
Edited by: Othar en''gilliath on 29/05/2011 17:55:03 i get 20-30 fps in CQ that is more then enough 20 is perfectly fine imo as we arnt shooting people in the head and yes that is MAX Grahpics
on a GTS 450 factory overclocked 1 GB GDDR5 RAM
Its a test Build All the graphics probably arnt 100% done yet
about character movement it needs to be smoother and i cant even get my character to go NORTH EAST OR SOUTH WEST in movement ....she stuck with up down left right ..where is are Diagonal movement?
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Di Mulle
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Posted - 2011.05.29 17:54:00 -
[195]
Originally by: Tippia [Well yeah. That's why photographers lug around a whole bunch of extra lights and flashes to get a good shot. Those shadows are not bad ù they're very good exactly because of how they make the character look. It looks like actual shadows created by actual lighting.
Opposite, to get that cartoonish look will require photographers to make pretty elaborated - and weird - lighting setup, and even then I doubt it would be possible.
Of course, simulated lighting can't be as natural as real one, but this one is pretty bad still.
As Akita, I wonder, what happened to that hyped super duper ultra natural lighting system ? Scrapped as everything else CCP bragged about for years ?
|

Helenna
|
Posted - 2011.05.29 17:55:00 -
[196]
Originally by: Tippia Those shadows are not bad ù they're very good exactly because of how they make the character look. It looks like actual shadows created by actual lighting.
I guess our definition of 'very good' is very different:
Bad Shadows/Lighting - this needs some major improvement.
|

Velani Askiras
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Posted - 2011.05.29 18:03:00 -
[197]
As many others here, include me to the people who would like to help testing but can't due to an outdated mirror.
I know creating a new mirror can take up several days...
|

Tippia
Sunshine and Lollipops
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Posted - 2011.05.29 18:24:00 -
[198]
Edited by: Tippia on 29/05/2011 18:26:59
Originally by: Helenna I guess our definition of 'very good' is very different:
Bad Shadows/Lighting - this needs some major improvement.
No, I'd define that as a bug, because on my system, I'm lit just fine.
Originally by: Akita T I can assure you though, you will never see THOSE kinds of ultra-hard shadows in a regular room made out of regular materials illuminated by normal indoor light fixtures.
Those are not "ultra hard" shadows ù the cheeks, sides of the face, and necks are still illuminated, and that look is not particularly difficult to create in real life. ùùù ôIf you're not willing to fight for what you have in ≡v≡à you don't deserve it, and you will lose it.ö ù Karath Piki |

Ferocitana
Ars ex Discordia Test Alliance Please Ignore
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Posted - 2011.05.29 18:31:00 -
[199]
striminers last so long the ship can turn around and mine a huge hole in their own ship.
technical translation: Strip Miner I & II do not switch between the different turrets to hinder the lasers to pass through the ship. because of the long cycles.
The bantam should get new turretpoints or be remade to support the large turret models.
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Akita T
Caldari Navy Volunteer Task Force
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Posted - 2011.05.29 19:35:00 -
[200]
Originally by: Tippia
Originally by: Akita T I can assure you though, you will never see THOSE kinds of ultra-hard shadows in a regular room made out of regular materials illuminated by normal indoor light fixtures.
Those are not "ultra hard" shadows ù the cheeks, sides of the face, and necks are still illuminated, and that look is not particularly difficult to create in real life.
Blow up one of those screenshots on your entire scree, the take a hand mirror and walk around the room, tell me if you can find a place where the contrast is anywhere as strong as the one in the screenshots. MAYBE if you sit just below a light bulb, and even then just maybe. Or possibly outdoors on a cloudless day in the middle of the summer at mid-day. _
Make ISK||Build||React||1k papercuts
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Soden Rah
Gallente EVE University Ivy League
|
Posted - 2011.05.29 19:42:00 -
[201]
Originally by: Akita T
Originally by: Tippia
Originally by: Akita T I can assure you though, you will never see THOSE kinds of ultra-hard shadows in a regular room made out of regular materials illuminated by normal indoor light fixtures.
Those are not "ultra hard" shadows ù the cheeks, sides of the face, and necks are still illuminated, and that look is not particularly difficult to create in real life.
Blow up one of those screenshots on your entire scree, the take a hand mirror and walk around the room, tell me if you can find a place where the contrast is anywhere as strong as the one in the screenshots. MAYBE if you sit just below a light bulb, and even then just maybe. Or possibly outdoors on a cloudless day in the middle of the summer at mid-day.
my thought when walking around was they needed some up-lighting, but you aught to get more reflected light. Although on the ramp/balcony, your walking on a grid with holes in it, which is going to significantly reduce reflected light. It wouldn't be so bad if it was moody and dramatic, but it just makes my chars face look like its muddy. __________________________________________________
Originally by: CCP Tuxford bugger, I need to have a closer look at this menu function 
|

Akita T
Caldari Navy Volunteer Task Force
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Posted - 2011.05.29 20:01:00 -
[202]
Edited by: Akita T on 29/05/2011 20:05:21
Here's a quick 44 seconds "test run" I took a few minutes ago on Duality. DualityMaxTestrun.mkv (7.6 MB) Take a look at it and tell me just how "nice" it looks and how it compares to the avatar you see on the forums.
The settings were on highest everything, even max ingame antialiasing, game window 1600x1024. MPEG4 Video (H264) 512x688 30.00fps - that's at the natural pixel-to-pixel resolution, I merely cropped a lot of the image (crop settings 16 top, 320 bottom, 32 left, 1056 right). _
Make ISK||Build||React||1k papercuts
|

Tippia
Sunshine and Lollipops
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Posted - 2011.05.29 20:24:00 -
[203]
Originally by: Akita T Blow up one of those screenshots on your entire scree, the take a hand mirror and walk around the room, tell me if you can find a place where the contrast is anywhere as strong as the one in the screenshots.
I don't have any spotlights, so no, but even so: it's not that hard, and I still wouldn't call those "ultra-hard" ù there's too much ambient light for that.
Yes, it's an underlit room, and maybe Enlighten isn't doing its job, but that's a different matter from saying the shadows are bad. Bad shadows is what you see in space or in Oblivion/Fallout 3.
And your movie file seems to generate a server error. ùùù ôIf you're not willing to fight for what you have in ≡v≡à you don't deserve it, and you will lose it.ö ù Karath Piki |

Hyperforce99
Gallente The Scope
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Posted - 2011.05.29 20:56:00 -
[204]
I see the potential of CQ as a more in depth, immersive interface. However, I think my immersion would be even more in depth if I had the option to board and disembark my ship INSIDE a station at will. This way CCP can even work in optional cutscenes of us entering or exiting our pods.
Imagine being podded and seeing a cut-scene where you wake up in a new body in a cloning facility or performing a clone jump.
I would prefer the CQ to be an optional environment to use. Especially because after just a few tries I already got tired of having to walk super slowly from the hangar balcony to the main room every time I docked. Allow us to:
- DOCK (enter the current hangar environment as your ship)
- DOCK & DISEMBARK. (enter the Captains Quarters environment an avatar)
- SWITCH BETWEEN CQ & HANGAR (when inside the station)
In short: CCP, GIVE US CHOICE!
--------------------------------------------- Somewhere beyond happyness and sadness, I need to calculate what creates my own madness o/ |

Akita T
Caldari Navy Volunteer Task Force
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Posted - 2011.05.29 21:01:00 -
[205]
Originally by: Tippia And your movie file seems to generate a server error.
Gah, brilliant I'll see what I can do about that.
Quote: Yes, it's an underlit room, and maybe Enlighten isn't doing its job, but that's a different matter from saying the shadows are bad.
Well, you know, bad shadows, shadows which are bad, unusual or unnatural shadows, whatever... English is a bit finicky when you try to express yourself properly. The main idea being that the lighting looks horrible. _
Make ISK||Build||React||1k papercuts
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Severian Carnifex
Minmatar
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Posted - 2011.05.29 21:02:00 -
[206]
i like it... :)
but... one thing... pod is there like object... there are stairs to get to the pod... can you allow us to get to the pod... (so we can get close to it...) :)
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Helenna
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Posted - 2011.05.29 21:43:00 -
[207]
Originally by: Akita T Edited by: Akita T on 29/05/2011 20:05:21
Here's a quick 44 seconds "test run" I took a few minutes ago on Duality. DualityMaxTestrun.mkv (7.6 MB) Take a look at it and tell me just how "nice" it looks and how it compares to the avatar you see on the forums.
Thanks for this Akita.
Many of us have put a lot of effort into how our characters look. And CCP obviously think that a characters appearance is important hence the entire Incarna expansion.
Yet it seems so silly that we have an impressive graphical engine that makes our characters look terrible due to poor lighting.
I find it extremely off-putting to the point I just don't want to even look at my characters...the lighting makes them look damn ugly.
|

Tippia
Sunshine and Lollipops
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Posted - 2011.05.29 22:11:00 -
[208]
Edited by: Tippia on 29/05/2011 22:11:45
Originally by: Akita T Creepy. Did I just break EVE-Files ?
Yes! Everything is your fault! Ever! 
Quote: Well, you know, bad shadows, shadows which are bad, unusual or unnatural shadows, whatever... English is a bit finicky when you try to express yourself properly. The main idea being that the lighting looks horrible.
Well, those are rather different things: I don't think the shadows look bad from ta technical standpoint ù they seem more correct than most games will offer. But the technical side is different from the scene lighting and artistic design. It sounds to me more like you're complaining about the latter, but at the same time suspecting that it is the former that is to blameà?
Originally by: Helenna Yet it seems so silly that we have an impressive graphical engine that makes our characters look terrible due to poor lighting.
And really, this is the key point I'm trying to make: an accurate lighting engine will do that. Making people look horrible due to poor lighting is very very easy in real life ù in fact, there are at least four whole professions dedicated to not making that happen, or to hide it when it (inevitably) does happen: photographers, gaffers, make-up artists and retouchers. And these pros only make it not happen under controlled circumstances.
From my perspective, the fact that the lighting engine and character design engines let the exact same character look both good and very very ugly, it means they are working. I don't see it as silly ù I see it as making it even more impressive. ùùù ôIf you're not willing to fight for what you have in ≡v≡à you don't deserve it, and you will lose it.ö ù Karath Piki |

Akita T
Caldari Navy Volunteer Task Force
|
Posted - 2011.05.29 22:33:00 -
[209]
Originally by: Tippia I don't think the shadows look bad from ta technical standpoint ù they seem more correct than most games will offer. But the technical side is different from the scene lighting and artistic design. It sounds to me more like you're complaining about the latter, but at the same time suspecting that it is the former that is to blameà?
More like, a combination of both. No idea how much each is to be blamed though.
Technically speaking, at least SOME of the lights render somewhat realistically, I'll give you that. HOWEVER. If you would have that exact scene in reality, with that many visible light sources, you can bet you would not get those visuals. So while it might be closer to reality than some others, it's not close enough. Call it the "uncanny valley" effect, but for lighting, if you will.
So there are some technical limitations that make you take some shortcuts with so many light sources around. Well, fine, we can dig that, no problem. But CCP claimed they made extra-special efforts to get them "right", and they claimed they were happy with the results. I don't know where their standards lie, but to me, looks like the bar was pretty damn low if this was the result of their best efforts, efforts they felt like bragging about. Maybe these AREN'T those best efforts yet though, who knows. I just tell it like I see it. And right now, it looks crappy.
Ok, maybe it's not so much the technical side's problem, but more the art design people's problem (or whoever places the light sources). If they're having so much trouble with so many different lights in the locations they placed them, well, what can I say other than "well, then you'd better damn well move them around or change them until it looks good". Because, again, it just does not look good. Not even close. Sure, the FURNITURE might look good, but put some avatars in there, and they don't look so good anymore. If I would have hired an interior designer, and he would have personally placed each light source in my house so that my face would look like that in so many places in the house, I'd ask for my money back and then some.
So, in conclusion, I have no idea who needs to be whipped or flogged, the coders, the art people, the modelers, the janitors or the cooking staff, but somebody at CCP needs to walk around inside CQ and go "bloody hell, why does the avatar look so awful so often ? we need to fix this", and actually do something about it. _
Make ISK||Build||React||1k papercuts
|

Lettuce Prey
Rhinoceros Kitchen
|
Posted - 2011.05.29 22:40:00 -
[210]
Originally by: Tippia Edited by: Tippia on 29/05/2011 22:11:45 And really, this is the key point I'm trying to make: an accurate lighting engine will do that. Making people look horrible due to poor lighting is very very easy in real life ù in fact, there are at least four whole professions dedicated to not making that happen, or to hide it when it (inevitably) does happen: photographers, gaffers, make-up artists and retouchers. And these pros only make it not happen under controlled circumstances.
From my perspective, the fact that the lighting engine and character design engines let the exact same character look both good and very very ugly, it means they are working. I don't see it as silly ù I see it as making it even more impressive.
an important point in a sandbox game is that you can make mistakes. like standing in a place where the light shines "improperly" across your face, or going to take a leak while autopilot takes you through 0.0 space.
i like what is being done here, i like where it seems to be going, and understand that it is still in the development phase.
i want to be able to either turn the graphics down in quality enough that my graphics card can keep up, or not go to my captains quarters at all, on occasion.
sure there will be times when i want to go to the CQ, and sometimes i'll want to crank the graphics quality to the nut, performance be damned. but most of the time i just want to "shut up and roll the dice". [pen and paper gaming term there for those of you that don't recognize it]
i am sure that whatever comes out on the projected release date will be usable, and get patched later. i'm ok with this.
nuff sed |

Soden Rah
Gallente EVE University Ivy League
|
Posted - 2011.05.29 22:42:00 -
[211]
again I think this is partly down to not having enough up-lighting (either direct or reflected) while sitting in the 'sofa' my chars face was way too dark. in reality the big screens alone would have lit my face up (plus white tats which should almost glow in gloomy lighting). I was thinking that lights under the table might bounce enough up to light that area (plus look cool) if you see videos where people are in low light settings but you can still see their faces they are almost always being up-lit one way or another. Perhaps glowing panels all around the edges of the floor would do it (thin ones at the point the floor meets the wall... there's a name for it but I can't think what it is). it would still be dark and gloomy but the avatars faces would be lit enough to not look all brown and mucky. (its not even sexy black shadows, which makes it worse atm)
__________________________________________________
Originally by: CCP Tuxford bugger, I need to have a closer look at this menu function 
|

Soden Rah
Gallente EVE University Ivy League
|
Posted - 2011.05.29 22:47:00 -
[212]
Originally by: CCP Chiliad
Originally by: Soden Rah I would ask again that the time to kill a char be heavily reduced.
Looking into this.
Originally by: Soden Rah Also have you fixed the bug where CQ doesn't load if you try out any of the new clothing or hair styles?
Sorry I forgot to say. trash time down to 2 mins. thanks for this it makes testing so much easier. :-) nice going. __________________________________________________
Originally by: CCP Tuxford bugger, I need to have a closer look at this menu function 
|

Zemog Osan
Science and Trade Institute
|
Posted - 2011.05.29 22:58:00 -
[213]
I'm trying to connect to the duality server but it comes up with incompatible version and I just downloaded and updated it. ???
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Soden Rah
Gallente EVE University Ivy League
|
Posted - 2011.05.29 23:03:00 -
[214]
Originally by: Zemog Osan I'm trying to connect to the duality server but it comes up with incompatible version and I just downloaded and updated it. ???
use sisi/duality launcher (current version (1.29) found here) needs to be 1.29 not 1.28 or earlier. then use that to keep sisi and duality clients up to date from then on. particularly if you have them set to cache data it will save you gigabytes of downloading, and the time it would have otherwise taken you to download it. also make sure your game links use the correct extensions. __________________________________________________
Originally by: CCP Tuxford bugger, I need to have a closer look at this menu function 
|

Zemog Osan
Science and Trade Institute
|
Posted - 2011.05.29 23:27:00 -
[215]
Sweet thanks a lot.
|

Mara Rinn
|
Posted - 2011.05.30 00:47:00 -
[216]
Edited by: Mara Rinn on 30/05/2011 00:47:59
Originally by: Akita T Flog somebody, pinch somebody, slap sombody, I don't care what it takes, but for the love of god, ramp down the intensity of directed spotlights and ramp up the "ambient" light level.
Or at least send the level design/lighting design people along to a few fashion shoots, so they can see how professionals make ugly stick-thin girls look attractive. Lots of reflected light from large surfaces (umbrellas, bounce boards, great big glowing beach balls, reflections off huge sheets, the works).
I'd also like to see about 250% higher FPS on lowest settings, but that's because I want Incarna to hit about 8-10 fps and have no UI lag. You know, so it's usable.
Or at least don't close my solar system map when entering station :\
Or (perish the thought) leave me in my ship in the hangar until I choose to disembark. Leaving the capsule should be the last thing a capsuleer wants to do - like walking around naked in public would be for us mere mortals - not a routine as common as farting or picking one's nose. -- [Aussie players: join ANZAC channel] |

Ghurthe
|
Posted - 2011.05.30 02:34:00 -
[217]
Great job on optimizing space guys I'm seeing FPS rates of 30-60 with my settings all to low except textures and shaders. Turrets are gorgeous and sound so alive and beautiful. Everything in space is vibrant and amazing.
Loading station takes about 10-15 seconds which is really unacceptable, and i get about 5.75 FPS, Loading the ship fitting window is slow and difficult to interact with.
Overall I'd give this a 3 you've got alot of room for improvement but you've done alot that I love.
|

Lamthara Lachesis
Amarr NeoCorteX Industry Shadow of xXDEATHXx
|
Posted - 2011.05.30 07:21:00 -
[218]
you're doing a great work here, guys :)
Just a couple of things...
1 - I've tried a few skirts and sometimes they work... sometimes instead they look broken. It's like the tissue pass throught my legs making them look like they're teared apar.
2 - I've not understood too much how the shop works :| I've bought a couple of new dresses and once i've bought them they just stay in the hangar. I mean i can use them but i thought i had to uhm... "inject" them in my wardrobe so they will vanish. What happens if i buy the skirt, wear it and being still in my hangar i will sell it? Will i lose it and walk around with my underwear -__- ?
3 - i still see the glitch of a transparent lady close to the entrance of the quarter
4 - once, after i've finished to change my dresses... my arms became transparent :|
5 - using the mirror more than 2 o 3 times makes the character creation get crazy so that my eyes become white or i just see a black silhouette, etc...
6 - I'm not 100% convinced by the way you've realized the menus in the CQ. I've understood i can play with the mirrors, the sofa, the screens and two objects on the little table in front of the sofa but how can i know that? I like the idea of enlight them up (like the way you've done with the television screens) but not everything give the same feedback - for instance the sofa doesn't enlight. The buttons that sometimes popup aren't easy readable... Ok... tl:dr the point is: give a fast feedback that are easy to understand when an object can be used.
7 - I hope - as someone already stated - i won't have to change my portrait everytime i change my earrings :)
8 - make us able to customize the contents in the screens. They can be used for a a lot of things i've not seen yet: - check the mails - price ticker - research / invention / manifacturing jobs situation - skill advancement More over the middle screen can't be really used. it just broadcast the contents over and over again... I would need a remote control so i can skip the advertisement about the abaddon and load the Jita index channel :P
9 - Can i click on the pod... to undock :) ?
|

Wacktopia
Dark Side Of The Womb
|
Posted - 2011.05.30 08:21:00 -
[219]
Edited by: Wacktopia on 30/05/2011 08:25:23 1. Rate the graphics performance (framerate, UI lag, etc): 4 - Good. 2. Rate the overall performance: 4 - It feels on on this box (Core Duo T6500, 4GB, Gforce GT 130m)
3. General feedback...
It's looking a lot more polished. 
Pod on the Dock - The Naked Walk This is a great addition, to be able to see the pod in context. There is only thing that bugs me in this area though: you drop out of the pod naked and then walk up the metal stairs in the buff and get into your quarters with no shower etc? Maybe it's intended that way, that you get some kind of cleansing next to the pod and then walk to your quarters nudie?
Still no Door or Window? There is still no door or window visible between my soft human body and the void of space where the ship is. It makes a lot of sense to have some kind of door that slides shut to your CQ, shutting you off from the elements of the docking void. Likewise, perhaps there should be some kind of window/screen when you're on the balcony?
Ship Sizes The ships look a lot bigger and majestic than the first version. However, I switched from a Dominix BS to a Nemesis SB and the SB appeared at roughly the same visual size. I assume it was close than the Domi but this just made my eyes go funny because it was not apparent that it was no longer centralised on the station but floating closer to you. The effect of the larger ships is amazing, really, but I think that the effect of making the ships appear the same size is a loss of perspective between them.
Toilet / Bathroom It's just not there at all?
Bin bag of rubbish in the corner Is this really how we get rig of waste in the far future still?
|

impli
Singularity. Talon Alliance
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Posted - 2011.05.30 08:39:00 -
[220]
Edited by: impli on 30/05/2011 08:43:38 Hi CCP,
Very good work, now it takes breathes and the new turrets .. yam yam .. I love it. sometimes the UI in space especially the cap and shield UI is broken .. butI think you will fix it .. please go on with the great work. Other CQ amarr, galente and caldary please .. :D
Btw, please add wrecks again :D or do you work on individual ship wrecks ? :D that would be awesome.
that's all impressive work.
Greetings impli
rating:
Graphic perf : 4 over all perv: 4 turrets : 10 great, unbelievable Ship self spining idea: 5
|

nodcaleb
|
Posted - 2011.05.30 12:45:00 -
[221]
Perhaps someone else has noticed this, but ah despite us being capsuleers i can't see any sign of a Neural plug or port of the back of the models neck.., maybe an oversight, or a vanity makeup job...
I also would like to see a better choice for the pod location, it's own seperate room, with shower, etc, unless like others have said you simply fly the pod to the CQ balcony, disconnect yourself, retract shielding, armour and open the pod outside of a safe environment, and walk naked and coughing pod fluid out in the open to your CQ...
Having some nice eye candy cutscenes while entering/exiting CQ, and clone jumping would be more immersive as well, i'm sure they could have slightly different ones for each race, alothough allowing for menu cancelling of these would suit some people.
But i'm sure in the next few weeks they'll do some serious rewriting and tweeking of code, before releasing it, for a pre-release it does look like a good start to things
|

Sha'ni
|
Posted - 2011.05.30 13:16:00 -
[222]
i am also having issues to connect to Duality,
my client tells me it is not up to date:
################################################# There was an unexpected error while retrieving update status:
An update file for your build number is not available. You will have to update manually.
Do you want to go to support page? #################################################
it is with version 263924 And it is a MAC client (so i cant run the 'Sisi Launcher' thing) can someone help me, pls?
[keep up the good work CCP !!!] |

Tippia
Sunshine and Lollipops
|
Posted - 2011.05.30 13:24:00 -
[223]
Originally by: Sha'ni it is with version 263924 And it is a MAC client (so i cant run the 'Sisi Launcher' thing) can someone help me, pls?
You haven't managed to configure it to connect to Duality.
This isn't all that strange, even if you've followed the instructionsn for doing so, since it saves its settings in the wrong place. See this thread for more information. ùùù ôIf you're not willing to fight for what you have in ≡v≡à you don't deserve it, and you will lose it.ö ù Karath Piki |

Si'Andregal Grungolash
|
Posted - 2011.05.30 13:40:00 -
[224]
Edited by: Si''Andregal Grungolash on 30/05/2011 13:45:55 Incarna is coming along nicely, more or less. Good Job CCP! However there are somethings that I couldn't resist mentioning because it's seriously bugging me. I have faith however that CCP would make the right decisions and provide us with a high quality product. I am having trouble recalling my complaints and I still have to break this into two posts to fit it all Several things I want to bring attention to. Some of it may be a bit nitpicky.
Salvagers, Tractor Beams, and Turret Hardpoints I've noticed that Tractor beams and Salvagers now have turret models. Now while before, when they didn't have turret models, you could fit as many as you want onto a ship as long as there was a highslot available. Now however I've noticed that they take up turret hardpoints on the view model. I don't know how CCP could of possibly overlooked this, but with some testing, I've noticed some issues that can arise such as having 3/3 turret hardpoints occupied with tractor beams, and an extra "utility" slot filled with a turret. Now according to the model, I can only see the three tractor beams on my ship, but not my turret, so essentially I have an invisble weapon. I haven't tested what happens when I try to shoot it however, but I think this might be a problem regardless, and I don't see how CCP is going to fix this.
AuraÆs voice Aura's voice changed, not just a little but dramatically. I donÆt know if currently her voice is in an alpha stage before any filters or effects are applied, or if she is going to stay like this. I understand voice acting can be expensive, but why would you use a voice so different, diverting from the old AuraÆs voice which has become almost iconic in my opinion? It has now changed from the neutral seductive soothing robotic hum that I fell in love with, to a smooth, young, almostà friendly voice.
Furnishings The mattress doesnÆt look too comfy, if that even is a mattress. It needs a pillow and sheets too. Oh and we need a fridge, oh and a toilet, and manageable rubbish dTcor, A door for the balcony, and maybe a closet where I can keep clothing items out of my item bay, among other things. Recustomization and Agent Finder Put this back into the station service panel, I mean why not? Also put the Agent Finder in there as well. I think I am mistaken though, and they are actually already there somewhere.
The Maller Looks good, but it looks quite T3ish in design, and is straying far from other amarr ship designs. However I understand this is just another step in the move to redo all ships, but I still think it looks too T3ish.
Turret Design Philosophy Now, CCP, thank you for putting so much effort in to these, They. Look. Amazing. But IÆm finding it hard to find any kind of coherent idea or design goal for the weapons. TheyÆre way too distinct from each other. This is both a problem for visually identifying them, and for trying to apply any logical rationalization of their sci-fi mechanisms. A 125mm railgun can change so dramatically when changed to a 150mm one. There are just so many issues with them Too many dual turrets when there need not be one, turrets that simply donÆt look like they function at all (e.g hybrid turrets with no holes to shoot out of, artillery barrels that are jagged), turrets that donÆt look like they can turn 90 degrees and look away from the ship hull without clipping, medium badass turrets that look like they should replace large pipsqueak turrets and vice versa.
(cont)
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Si'Andregal Grungolash
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Posted - 2011.05.30 13:45:00 -
[225]
(cont) As for all the things already mentioned, hereÆs +1 to:
Placement of Pod A terribly poor placement for a pod pilot to descend onto. The prospect of having your frail, weak body dropped onto the hard cold metal grates covered in goo, then charged to climb steep steps and walk into your hangar naked has got to be one serious pain in the ass. What pod pilot would ever want to leave their pods. Which leads me to the next thingà
Option to choose between hangar and CQ For goodness sake CCP, DO THIS. Several reasons of course. Lore û Pod pilots donÆt leave their pods every single time they dock they hate it, and itÆs unpleasant, IÆm sure you understand this better than I. Performance û CQ DOES take up more resources and take more time to load than the hangar environment, and there is no reason to waste the great view of the station environment (and the joy of ship spinning of course). Ship view û Okay, this ties in with my next point, the lost sense of scale. Being able to view your ship in all its glory with your camera drones is a must have. The hangar views allows you to view and appreciate the details of each ship you own big or small as the camera effectively adjusts the view distance, field of view, and view angle. Only having the balcony to view your ships is a tragic idea. And what reason is there to have a ship actually spinning continuously in a station hangar.
Lost sense of scale in Ships Big one for me. The previous build on Duality had me gaping in awe at the sight of my ships. This has to be one of the biggest things for me about eve, an overwhelming sense of scale and magnitude, and the hangar balcony was one of the most attractive things for me. All this however is lost recently with the idea of dragging smaller ships closer to the balcony. I understand the complaint people had of not being able to see their small ships, but I believe this is important, and you can compensate for it by giving us the classic hangar view to allow us to gauge our ships, only being allowed to squint at our frigates from the balcony would of definitely brought up complaints. The current idea however isnÆt working. There is no sense of depth, ships in the distance look just as close as ships in front of you, the fogginess only helps a little but not enough. This is partly because of having nothing else in the hangar that helps us gauge the distance of an object, unlike the ground or the tree in the distance on earth to give us that sense of perspective. Also now, after being allowed to move ships closer, it confirms the notion that ships donÆt have to be in the center of the ôcircular podiumö of the station hangar to be maintained, which means there should very well be more ships in that humongous hangar, probably all floating next to the appropriate station hangar, or in the center. More NPC traffic would be nice, and would add to the immersion. More NPC ships outside some of the stations, like the ones in the Academy tutorial mission arc would also be nice, but donÆt overdo it.
Refine Character movement Clearly some work needs to be done. Walking backwards, double click pathfinding smoothness, more natural walk cycles, all would be nice.
Performance Issues, clearly Incarna is clearly not running as smooth as it could be. Some settings are really breaking things for me, though theyÆve all been mentioned, IÆm sure everyone is experiencing some performance issues
Yeah, Sorry about all the *****ing, and the lack of praise for all the things that did go right. Know that I believe CCP is doing a great job, please keep it up. This is a first for you guys, and I know you are having a lot of issues, but ItÆs all a new feature that youÆll get better at working on in the future.
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Penicilin
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Posted - 2011.05.30 13:45:00 -
[226]
Edited by: Penicilin on 30/05/2011 13:45:54 1. Orbit button doesent work  2. When selecting char recostumisation on the mirror i get "warp drive active" sound 3. The graphic's between the hallway and the room is disaperieng 4. In character recustomisation when i take of the close i get missing arms 5. In the tutorrial AURA doesent say do take stuf from the can in the deep space pocket wich may be confusing for new players (second mish i think) 6. The guns dont retract when not in use. 7. Latency when double clicking in space to give direction is 3x longer than in TQ
More to come..
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Tippia
Sunshine and Lollipops
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Posted - 2011.05.30 14:01:00 -
[227]
Originally by: Penicilin More to come..
For some real fun, take a Stealth Bomber for a spinà  ùùù ôIf you're not willing to fight for what you have in ≡v≡à you don't deserve it, and you will lose it.ö ù Karath Piki |

Sha'ni
|
Posted - 2011.05.30 14:23:00 -
[228]
Originally by: Tippia
Originally by: Sha'ni it is with version 263924 And it is a MAC client (so i cant run the 'Sisi Launcher' thing) can someone help me, pls?
You haven't managed to configure it to connect to Duality.
This isn't all that strange, even if you've followed the instructionsn for doing so, since it saves its settings in the wrong place. See this thread for more information.
thanks Tippia, this thread helped !
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Anar Amone
Amarr Legion Of The Lost Guardians
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Posted - 2011.05.30 15:53:00 -
[229]
Still getting this error.
Account ************ has been disabled Last Login: 2011.04.03 01:49 Number of Visits: 1377 reason: Account subscription expired!
Still have two active subs. :(
Even tried to make a trial account(created today). That gives me the user name and password is incorrect error. :(
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Kalle Demos
Amarr Helix Protocol
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Posted - 2011.05.30 17:20:00 -
[230]
I tried out incarna, while visually it was very nice, I got to say there really wasnt anything to do, all the stuff I could do before I can still do but now I have the 'option' of walking around and doing it.
I suppose the RP'ers will be pleased with this but for everyone else, there really needs to be more things to do, unless there is more and it wont just stop at CQ? .
Im not Bismaru, im better! |

Azahni Zahr'dor
Amarr
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Posted - 2011.05.30 18:29:00 -
[231]
It looks extremely odd having the Pod positioned where it is.
My suggestion would be to have a Pod room as shown in one of the vids. Make another gangway going to the Pod room near where you stand looking at your docked ship. Also make it so you can see the back of the Pod protruding from the wall where it is docked. The pod room should have appropriate facilities like a shower, clothes locker, etc which would be easier for people to understand the process with which you enter/leave your Pod.
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Chandaris
Gallente Immortalis Inc. Shadow Cartel
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Posted - 2011.05.30 18:51:00 -
[232]
am i the only one who noticed the new turret and gunnery effects?
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Tippia
Sunshine and Lollipops
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Posted - 2011.05.30 18:57:00 -
[233]
Originally by: Chandaris am i the only one who noticed the new turret and gunnery effects?
No, people have been raving about those for half a week. It's getting drowned out by the "where is our promised CQ option?" question. ùùù ôIf you're not willing to fight for what you have in ≡v≡à you don't deserve it, and you will lose it.ö ù Karath Piki |

Minsc
Gallente Alpha Empire
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Posted - 2011.05.30 19:04:00 -
[234]
Originally by: Kalle Demos I tried out incarna, while visually it was very nice, I got to say there really wasnt anything to do, all the stuff I could do before I can still do but now I have the 'option' of walking around and doing it.
I suppose the RP'ers will be pleased with this but for everyone else, there really needs to be more things to do, unless there is more and it wont just stop at CQ?
Seriously have you been living under a rock? As stated numerous times CQ is just the first stage of release for Incarna, to be followed by establishments in the winter expansion and other updates in other expansions after that.
Geez how much work does it take to be THAT far out of the loop? 
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Freyya
Advanced Planetary Exports Intergalactic Exports Group
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Posted - 2011.05.30 19:11:00 -
[235]
I haven't deen the pod things animation yet but i have seen the new capital ion cannons at work...highly underwhelming is an understatement to be quote honest.....i am also still running into some rendering errors such as standard clothes etc. I also find my nice round b-hind has quite alot of angels when vieuwed upon from high or low camera positions. Last thing for now is the ship follow @ the same distance when i walk up the ramp into my cq when cooking backwards. It's quite obvious that it stay rendered at a certain point from the character. ___________
NOW COLLECTING ISD AND CCP AUTOGRAPHS It'll be worth something someday. -Rauth Pink is the color of passion xxx Shadow |

Minsc
Gallente Alpha Empire
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Posted - 2011.05.30 19:15:00 -
[236]
Originally by: Chandaris am i the only one who noticed the new turret and gunnery effects?
As far as I've been able to tell so far they have only completed the turret models themselves and have not yet finished renovating the effects engine so expect some badass weapon effects to go along with the badass new turret models....eventually. 
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Nemesis Factor
Caldari Apolitical One Power
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Posted - 2011.05.30 19:25:00 -
[237]
The staggered weapon firing is the best thing. Actually, if there was a list of 'things' from best to worst, staggered weapon firing would be right at #2. ==================== ~/~ Sultan of Buruni |

Razin
The xDEATHx Squadron Legion of xXDEATHXx
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Posted - 2011.05.30 20:15:00 -
[238]
Tried the CQ on Duality. My hardware config: Intel Core2 Q6600 (@2.4GHz), NVIDIA GTX260 (driver v. 270.61, @1920x1200), 4Gb RAM, Windows 7 Ultimate 64-bit.
I'd like to preface this with the plea to CCP to allow us to stay in our ship when docked. Spawning on the balcony or inside the CQ every time we dock is extremely immersion breaking. The act of leaving the pod should have a compelling purpose, or at the very least shouldn't be forced on us. Many words have been written on this subject; hopefully CCP makes a definitive statement soon.
Now on to impressions of the CQ itself: Frame rates were good for what it is - one room with one avatar, hovering at around 35-45 FPS (all settings on high, post proc. None, AA low). However I shudder to think what weÆll have for larger environments filled with numerous avatars. Loading times were on par with what we currently have on TQ with the ship-spinning hangar (in fact I didnÆt notice any difference) û nice one! AA doesnÆt seem to work in CQ, or if it does itÆs not applied to everything.
1. Lighting: Perhaps the worst is the avatar lighting; to the point where I couldnÆt even recognize the person I created. It looks like the avatar is made of plastic and lit from within (this is both for skin and clothing textures). The shadows look unnatural for the presented environment, and in some instances there are no shadows, but just an even shade of orange. The lighting problems seem to be different between male and female avatars, and may vary for different race hangars (when on the balcony). Look for Akita T's posts on this subject in this thread, he's pretty spot on.
2. Animation: With not much else in the way of content in CQ, I was looking forward to some realism that would translate to immersion. I didnÆt find it. The avatar animation is stiff, movement transitions are sudden (and sometimes non-existent), walking speed does not vary depending on the circumstances (for example walking around the sofa could be slow, but walking down the balcony-room corridor should be brisk). 3. Movement: Path finding is ok, but should be more specific: for example when I double-click on the mirror, or the ship console on the balcony, the avatar should walk to it and stop in front of it facing it. Sometimes double-clicking on the floor gets no response and pressing left and right mouse buttons is required to get the avatar moving.
4. Camera: Needs more options, including first person. Overall works good for me. I mean itÆs not like I have much in the way of activities in CQ that require camera precision. I like the camera when sitting on the sofa.
5. Interface: IÆm not a fan of what you chose as the æ3D interfaceÆ for this thing. There should be 2 sets of interface: one physical, the actual physical buttons on the devices in the CQ, and one digital (3D) - the function of the pilotÆs implants interfacing directly with those devices. The 3D interface should look something like what you had in many of the recent trailers and shouldnÆt require you to walk to the device you are trying to access.
6. The Mirror: The requirement to change your portrait after changing your clothing is BAD. It is annoying and unrealistic. I donÆt change my ID photo every time I change my underwear. This should be obvious.
7. CQ: The æcaptainÆs quartersÆ itself is fine with me as a standard utility room you get with your docking slot. Nice and moody, full of character. It needs some kind of personal sanitation facilities though (speaking of realism/immersion).
8. Music: The intro music at the login/char selection is excellent. Very EVE, very dramatic, pulls at my heartstrings even after playing this game for 8 years. Top notch! Thank you!
... If you like choice please support this topic in the Assembly Hall. Thanks.
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Calathea Sata
State War Academy
|
Posted - 2011.05.30 20:22:00 -
[239]
Is it just me or are caldari stations not working? Signature removed due to the excess of awesomeness, my lord. |

Soden Rah
Gallente EVE University Ivy League
|
Posted - 2011.05.30 21:12:00 -
[240]
Oh and BTW. the Duality build of Incarna Still hasn't fixed the fact we can only store 50 fittings. which is nowhere near enough. Any word on fixing this, before soon tm? __________________________________________________
Originally by: CCP Tuxford bugger, I need to have a closer look at this menu function 
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Soden Rah
Gallente EVE University Ivy League
|
Posted - 2011.05.30 22:02:00 -
[241]
Edited by: Soden Rah on 30/05/2011 22:05:42 every time you undock/dock on duality in this build it closes and then does not reopen my ship and item hanger windows. I don't know if this is a bug or intended feature. But either way It is very irritating. please put it back so that if you leave them open on undocking they reappear on re-docking.
EDIT: If this is to make it easier to navigate while in CQ as its almost impossible with windows open... nice try, but its just demonstrating how bad the UI is for CQ. Having those windows open every time I dock is part of what keeps docking and undocking short. __________________________________________________
Originally by: CCP Tuxford bugger, I need to have a closer look at this menu function 
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Calathea Sata
State War Academy
|
Posted - 2011.05.30 22:12:00 -
[242]
bug: Extending the search options in agent finder will "decrease" window width instead of "increase" Signature removed due to the excess of awesomeness, my lord. |

Calathea Sata
State War Academy
|
Posted - 2011.05.30 22:16:00 -
[243]
whenever I dock the CQ just becomes black, but when I looking around with my mouse I can see just the spotlight blooms shining through it, like it's a black layer overlayed on top. Sometimes there is some transparent pixels in the black layer that I can see the actual CQ but it is unplayable. Signature removed due to the excess of awesomeness, my lord. |

Calathea Sata
State War Academy
|
Posted - 2011.05.30 22:24:00 -
[244]
When I shoot at something, the "I'm shooting at this guy" icon (the icon of the gun) is very dark: http://img803.imageshack.us/img803/7058/20110530203926.png
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Kalle Demos
Amarr Helix Protocol
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Posted - 2011.05.30 22:25:00 -
[245]
Originally by: Minsc
Originally by: Kalle Demos I tried out incarna, while visually it was very nice, I got to say there really wasnt anything to do, all the stuff I could do before I can still do but now I have the 'option' of walking around and doing it.
I suppose the RP'ers will be pleased with this but for everyone else, there really needs to be more things to do, unless there is more and it wont just stop at CQ?
Seriously have you been living under a rock? As stated numerous times CQ is just the first stage of release for Incarna, to be followed by establishments in the winter expansion and other updates in other expansions after that.
Geez how much work does it take to be THAT far out of the loop? 
I have actually been under a rock for 6 weeks and I would appreciate if you wouldnt openly comment on it, thank you  .
Im not Bismaru, im better! |

Jill Antaris
Imperial Academy
|
Posted - 2011.05.30 22:33:00 -
[246]
Bugs:
- lower arm parts of top nr. 2 tend to be rendered solid to transparent depending on the light what separate it from the upper arm part
- skirts clipping, during walking around, with the back of the legs
- new female boots don't work(no preview, X in the customization screen with a blank feet rendered) ----------------------
Nerf Lasers! Thay need far to less CPU and Grid to Fit. Still using not enught Cap and do far to mutch Damage. O wait... they allready did... =( |

MotherMoon
Huang Yinglong
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Posted - 2011.05.30 23:46:00 -
[247]
At Si'Andregal Grungolash
All dual turrets in the CQ build were dual turrets since day one of eve
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Razin
The xDEATHx Squadron Legion of xXDEATHXx
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Posted - 2011.05.31 00:25:00 -
[248]
Originally by: MotherMoon At Si'Andregal Grungolash
All dual turrets in the CQ build were dual turrets since day one of eve
I don't remember the 720mm howi, for example, ever being a dual. It is on Duality. ... If you like choice please support this topic in the Assembly Hall. Thanks.
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Pierced Brosmen
Priory Of The Lemon
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Posted - 2011.05.31 00:34:00 -
[249]
Feedback so far (not that many hours spent testing yet):
1. Captains Quarters: CQ is starting to look promising, but could be hard to navigate in when having as many chat windows open as I'm used to in TQ. I also noticed with the female characters, that there are some clipping issues with some clothes, especially noticable when wearing skirts, where the legs go through the skirt when walking or sitting down (positive thing with this is that I noticed one of my alts had some really sexy and musculous thighs, especialy when sitting in the sofa ).
A problem I ran into with CQ is that for some reason, this character won't load. I just get the "Loading" screen and the UI. I can undock and fly around, but whenever I dock there is only the static "Loading" screen. By the looks of things, all my other chars are working though.
Regarding the request from so many about the ability to ship-spin I would propose having the possibility to access sort of a "security camera" module in your quarters. The module would bring up a view from a camera drone in the hangar that overlooked your ship, and could be moved around like we know it from TQ today. Then everyone wanting to ship-spin could just access the sequirty cam and do it from there.
2. The new turret models: First of all, I think they look awesome and the animations are great. Kinda makes you zoom in on your ship more often, just to watch them  However, I would like to see some changes to when they enter/exit their "parked" state.
The way it is now, they go in "retracted mode" (or "safety mode" or whatever it should be called) only when you enter warp, and return to "ready" position when you exit warp, wich again means that the time the turrets are retracted is only for a short time, regardless of what you are doing (if you're traveling or hauling something, they would be moving in and out a lot, wich seems kinda silly). I would like to see that changed, so that the "retracted mode" is the default position of the turrets when not in use. The moment you start to target someone or someone targets you, the guns power up and goes to "ready" mode (and starts tracking their target if you target someone). When you stop shooting, they will stay in their powered up state until eighter you enter warp, or until the 1-minute agression timer that otherwise prevents you from docking or jumping ends . Then they will retract again(unless you still have someone locked up or are being targeted). Same with strip miners or mining lasers. There is no point in them going into their deployed state unless you start targeting asteroids (they should not react at all if you target an invalid target like a ship or a rat... same goes for the new tractor beam and salvager turrets).
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Calathea Sata
State War Academy
|
Posted - 2011.05.31 00:35:00 -
[250]
The new font is hardly improved.
O0 <---still looks the same :/
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Nhoj Gnol
Gallente Legio Centaurae
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Posted - 2011.05.31 02:25:00 -
[251]
Any idea when CCP is going to "re-image" or update the Duality client so that those of us that have recently resubbed can take a crack at the captain's quarters?
Thanks.
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Avraham Avinu
Children of Noah
|
Posted - 2011.05.31 05:33:00 -
[252]
1. Rate the graphics performance (framerate, UI lag, etc) 3 Anti-Aliasing is not working properly and a lot of polygons don't connect properly (there are pixel thin white lines along interconnecting polygon edges). Get AA working, white lines gone and more graphics optimizations and I'll give you a 5.
2. Rate the overall performance 4 The stations loaded quicker after the first time and I was impressed by my load speed after a dock or two.
3. General feedback CQ was pretty cool. It seems to be a good starting point for other station activities and people need to stop whining. The Neocom is still there and just as easy to do the same things that one could do before. It might be a good idea to post a System Requirements well in advance for Incarna if CCP feels that there will be big issues from the player base about their new expansion.
The New Player Experience missions were good, but it was a little too easy to lose the steps I was supposed to do and I could see where it would disgruntle a new player. The cropped images in the steps window and Text Pointers to the widgets were a good idea.
The new model for the Maller is cool and a good idea.
The new turrets are pretty interesting. I'd like to hear sound effects that don't have as much echo, but more crisp thud or rumble for that nice solid bass on a subwoofer, instead of that subtle echo in most gun effects.
Idea
- Get our Planetary Interaction colonies to produce humans that we can man our ships with. These humans will start out as regulars and over time or over battles, earn experience that effect our ship attributes. Crewmember experience can be upgraded similar to most RPG's (+1 to shields or something), and not like CCP's regular skillbook system. When a ship is blown up, some of these people can be rescued. On the open market, Regular humans/crewman are easy to find, but experienced crewman are harder to find and go for more. Maybe also, crewmen can be of certain types that affect what stats they put out, such as slaves, scientists, freemen, militiamen, etc.
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Zeighy
|
Posted - 2011.05.31 08:26:00 -
[253]
Anyway I could join in on Duality? says my account is disabled.... anyways I could get activated on the server? I can play on TQ and Sisi
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Vhelnik Cojoin
Minmatar Pator Tech School
|
Posted - 2011.05.31 08:37:00 -
[254]
Would someone with the ability to log multiple clients onto Duality be so kind to test running multiple clients in window mode, one in space and one or two docked, please?
I am kind of wondering about performance in space, if you have one or two alts docked at the same time yet with their windows partially visible. Having each client in a window is how I do many of my activities, as that makes for much quicker client switching. Unfortunately I resubbed after the current mirror was taken, so no testing joy for me.
Being 2 years old my current PC isn't the latest and the greatest, so am kind of worried about performance, as CCP appears not to want to make CQ optional. 
Inquisitive customers thinking about subbing the third account wish to know.
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Wacktopia
Dark Side Of The Womb
|
Posted - 2011.05.31 08:41:00 -
[255]
Edited by: Wacktopia on 31/05/2011 08:43:27
Originally by: Si'Andregal Grungolash
Placement of Pod A terribly poor placement for a pod pilot to descend onto. The prospect of having your frail, weak body dropped onto the hard cold metal grates covered in goo, then charged to climb steep steps and walk into your hangar naked has got to be one serious pain in the ass. What pod pilot would ever want to leave their pods. Which leads me to the next thingà
Option to choose between hangar and CQ For goodness sake CCP, DO THIS. Several reasons of course.
Lost sense of scale in Ships Big one for me. The previous build on Duality had me gaping in awe at the sight of my ships. This has to be one of the biggest things for me about eve, an overwhelming sense of scale and magnitude, and the hangar balcony was one of the most attractive things for me. All this however is lost recently with the idea of dragging smaller ships closer to the balcony.
+1
Agree with this.
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Amator Phasma
Gallente Economical Technologies Inc. Feindflug Alliance
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Posted - 2011.05.31 10:44:00 -
[256]
Originally by: Si'Andregal Grungolash (cont) As for all the things already mentioned, hereÆs +1 to:
Placement of Pod A terribly poor placement for a pod pilot to descend onto. The prospect of having your frail, weak body dropped onto the hard cold metal grates covered in goo, then charged to climb steep steps and walk into your hangar naked has got to be one serious pain in the ass. What pod pilot would ever want to leave their pods. Which leads me to the next thingà
Option to choose between hangar and CQ For goodness sake CCP, DO THIS. Several reasons of course.
Originally by: Razin 4. Camera: Needs more options, including first person. Overall works good for me. I mean itÆs not like I have much in the way of activities in CQ that require camera precision. I like the camera when sitting on the sofa.
^^+1
Fly safe, much profit, and have fun! o/ |

Calathea Sata
State War Academy
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Posted - 2011.05.31 11:45:00 -
[257]
NO AIR!!!!!!!!!!!111111111111
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AshRagnorok
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Posted - 2011.05.31 11:49:00 -
[258]
This is my first post, asking why the mirror has not been updated so that I may logon to duality.
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Esrevid Nekkeg
Amarr Justified and Ancient
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Posted - 2011.05.31 13:38:00 -
[259]
-In station (CQ) FPS is 10-15 (interval 1, all settings high) as opposed to 60+ in space. On TQ FPS=60 all-round with the same settings. -Zooming in/out with the mouse wheel moves the camera sideways instead of in/out. -Walking is awkward (pathing problems?), my character now has bruises everywhere from bumping into nearly every obstacle. -The flooring on the walkway up to the ships hangar is missing, so I'm walking on the support beams trying not to look down.... -Having just started a new character, I get a message from the insurance company with 'condolences on your recent ship loss' before I even got my first ship in the first Aura tutorial mission. I can imagine that to be a bit confusing for new players...... -In space, looking at something different than my own ship (with the 'look at' command) turns the bottom half of the HUD bright red. -Trying on some new clothes I just bought with Aurums gives my character very bright violet tinted highlights, especially on the hair (now please add some worn combat boots, chains, torn fishnet leggings and oversized safety pins to the store and she really can be a 80's punker!). Apart from the weird highlights, the facial textures also get printed on the back of the character, upside down no less.....
And then my system crashed due to an overheated GPU (NVidia Geforce GT430, 1Gb). After letting it all cool down, I tried again. Same result: within a hour of testing CQ, my system crashes due to overheating the GPU. It being less than half a year old, having more than adequate specs and under all other circumstances up till now even better cooling characteristics *) I found that to be a bit...well....bizarre..... So I filed a bug report: 111336
Suffice to say I will not risk my hardware under these conditions and will not test this build again.
*)On TQ, all settings high, outside temperature 30C+, the GPU has never exceeded 55C. In the CQ on Duality it reaches the 105C threshold within the hour......
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Zeighy
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Posted - 2011.05.31 13:38:00 -
[260]
Originally by: AshRagnorok This is my first post, asking why the mirror has not been updated so that I may logon to duality.
Same problem with me, I'm still inactive on Duality... I can't find if they have that same thread where you can request to be activated on the server to play on it. They have it for Sisi, if ever your account is inactive during the mirror you can request to be manually activated for the server... doesn't seem a hard task of just flipping that switch in your account in their database....
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Jefferson H Clay
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Posted - 2011.05.31 13:57:00 -
[261]
What the hell lets have a gander. Download Duality build 4.something gigs. Connect. There is a patch avaliable, it is 3.4Gb in size.
Erm... Ok, download, unpack, install. Run... Tranquility is currently not accepting connections.
FAIL.
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Temmin
Caldari
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Posted - 2011.05.31 14:04:00 -
[262]
I'm with these guys here... Would be nice to be able to test it all out.
Originally by: Zeighy
Originally by: AshRagnorok This is my first post, asking why the mirror has not been updated so that I may logon to duality.
Same problem with me, I'm still inactive on Duality... I can't find if they have that same thread where you can request to be activated on the server to play on it. They have it for Sisi, if ever your account is inactive during the mirror you can request to be manually activated for the server... doesn't seem a hard task of just flipping that switch in your account in their database....
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Tippia
Sunshine and Lollipops
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Posted - 2011.05.31 15:09:00 -
[263]
Originally by: Jefferson H Clay What the hell lets have a gander. Download Duality build 4.something gigs. Connect. There is a patch avaliable, it is 3.4Gb in size.
Erm... Ok, download, unpack, install. Run... Tranquility is currently not accepting connections.
FAIL.
Well, if you had followed the instructions for connecting to the server, you wouldn't have failed. ùùù ôIf you're not willing to fight for what you have in ≡v≡à you don't deserve it, and you will lose it.ö ù Karath Piki |

Pierced Brosmen
Priory Of The Lemon
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Posted - 2011.05.31 16:36:00 -
[264]
Originally by: Vhelnik Cojoin Would someone with the ability to log multiple clients onto Duality be so kind to test running multiple clients in window mode, one in space and one or two docked, please?
I am kind of wondering about performance in space, if you have one or two alts docked at the same time yet with their windows partially visible. Having each client in a window is how I do many of my activities, as that makes for much quicker client switching. Unfortunately I resubbed after the current mirror was taken, so no testing joy for me.
Being 2 years old my current PC isn't the latest and the greatest, so am kind of worried about performance, as CCP appears not to want to make CQ optional. 
Inquisitive customers thinking about subbing the third account wish to know.
I did some testing with multiple clients today, also having a 2 year old PC... This is how it was for me when having all graphics set to high (though with no HDR, bloom or AA):
2 Clients (one on primary screen, running at 1920/1200 - one on secondary screen, running at 1280/1024): Worked pretty much ok all the time. When having both chars docked, framerate was around 25fps on both, dropping to around 15 when moving around. With one character in space and one docked, it was pretty much like what it is on TQ today.
3 Clients (two on primary screen and one on secondary): When two characters (the 2 on the primary screen) was undocked, and the third one being in his CQ, it was quite playable, though with noticable drops in framerate from time to time, dropping down below 10fps a few times, otherwise staying around 15-20. With two characters docked it became quite bad... moving around with the docked chars showed the graphics become sluggish (laggy due to CPU/GPU having too much to do) and also the char that was still in space suffered a lot from this, just turning the camera in an asteroid belt caused severe FPS drops and jittery graphics everytime the client tried to draw new assets in it's field of view. Didn't try running the 2 docked chars on the secondary screen however (being lower resolution should put less strain on the PC).
4 Clients: With the result of the test with 3 clients, I didn't bother testing this, as it was no point.
Mabye time to start saving up for a secondary screen card to have one for each screen.... 
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DarkJacena
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Posted - 2011.05.31 21:48:00 -
[265]
That's really a shame, and somewhat depressing. I feel like I have to change the detail settings between docking and undocking or my system fan starts going all out -- I always considered the station a place for my PC to cool down, especially in crowded systems. That option no longer available, CQ really seems to be a resource hog =(
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Soden Rah
Gallente EVE University Ivy League
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Posted - 2011.05.31 22:01:00 -
[266]
FPS in station on TQ post patch, 50~60 ave 58. in station where I have an open and near full items hanger and loads of ships, with loads of active chat windows open. Max settings, card runs quiet and cool. FPS in station in CQ on duality, 25~30, One slightly active chat channel, few items in ship/items hangers. Max settings, card goes into overdrive after 30 seconds of CQ, eventually overheats, and crashes entire system (no bug report yet, only happened once and wasn't running log-server, I was running WMP and firefox at the same time... but I do that on TQ no trouble. figures above are for TQ and Duality clean with nothing else running). (GTX 460 grfx card so not out of date.)
Solution is simple, Old hanger on docking, with option to enter CQ when docked. Plus separate graphics settings for CQ as opposed to the rest of eve (separate settings for hanger would also be nice, not worried about lag when ship spinning ) __________________________________________________
Originally by: CCP Tuxford bugger, I need to have a closer look at this menu function 
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xian2
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Posted - 2011.06.01 11:56:00 -
[267]
Originally by: Soden Rah Solution is simple, Old hanger on docking, with option to enter CQ when docked. Plus separate graphics settings for CQ as opposed to the rest of eve (separate settings for hanger would also be nice, not worried about lag when ship spinning )
I second this. CCP, how many of us have to say it before you'll listen? Make entering CQ optional!
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Chopper Rollins
Minmatar
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Posted - 2011.06.01 13:49:00 -
[268]
Edited by: Chopper Rollins on 01/06/2011 13:53:01 Forgive me if this has been covered, i haven't read all the pages in this thread.
Captain's Quarters: Choppy, fascinating, worked well for me. Agent finder a great idea, in fact all the interfaces conducive to immersion. Tutorials smooth and sensible to me. Opening 'Ships' when it was already open caused 'Warp drive active' notification. Some station lights would shine through my avatar. Took a second to work out you have to stand pretty close to sofa to select enter sofa and have it work.
Space: Icons on asteroids? UGLY as hell and uncalled for. The screen swarms with little white icons where a belt is, ugh. - Warping is sometimes 'clear' without dust etc, just celestials moving and changing size. - HUD shields would disappear/reappear when mousing over modules - HUD grey/red square over the whole display, would turn into blocky static when mouse over mods. - Mouse click on rats: no options to target or approach, had to right click or use selection window options. - Rats left no wrecks. Wreck selected on overview settings, no wreck model in space nothing.
Drone models, weapon and ewar sounds and visuals: OMG SO BEAUTIFUL 10/10
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Raid'En
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Posted - 2011.06.01 17:31:00 -
[269]
Edited by: Raid''En on 01/06/2011 17:32:05
tested the new CQ build on sisi (and not dua), and it's a bit better for performance and lights.
was able to reach 40 fps on low shaders, and 25 fps on high
also tested dual boxing ; got some issues :/ with both clients on fullscreen it's pretty good, however on fixed windows i got way less fps (while i need that...) and on normal windows it's terrible (don't use it anymore anyway) on fullscreen i had the same fps than with 1 client. on fixed windows half :/
if you could do something about fixed windows...
(build still ahve the same old bug btw, and a new one when sitting + lots of buttons bugged)
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BugraT WarheaD
Astromechanica Federatis
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Posted - 2011.06.02 13:42:00 -
[270]
I really want to Know something ...
In the early days of Incarna something was said about Walking in Station : It is not a thing you were forced to do.
I know it's only a test build, but i always think that in stations, the neocom will show a button for going out from our pods, and then, we enter Incarna. For now, Incarna is something you have when your docking (except there's a loading time, i'm aware of that), with the Neocom active as if you were in your pod ... that's totaly non-sense, in the background and in the game.
Please CCP, if you haven't already done this, put an "Enter Incarna" button in Station and let us rotate around our Ships, i don't think capsuleers going out of there pods every time they dock , and give us a real inteligent UI for the incarna part, way different that the in-space part of Eve.
Don't misunderstand my words, i'm Incarna enthousiast, but i have no clue for now that tells me things are going to be like i told here, or not, clarifications will be nice. Thx 
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Sirinda
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Posted - 2011.06.02 16:17:00 -
[271]
Originally by: BugraT WarheaD I really want to Know something ...
In the early days of Incarna something was said about Walking in Station : It is not a thing you were forced to do.
I know it's only a test build, but i always think that in stations, the neocom will show a button for going out from our pods, and then, we enter Incarna. For now, Incarna is something you have when your docking (except there's a loading time, i'm aware of that), with the Neocom active as if you were in your pod ... that's totaly non-sense, in the background and in the game.
Please CCP, if you haven't already done this, put an "Enter Incarna" button in Station and let us rotate around our Ships, i don't think capsuleers going out of there pods every time they dock , and give us a real inteligent UI for the incarna part, way different that the in-space part of Eve.
Don't misunderstand my words, i'm Incarna enthousiast, but i have no clue for now that tells me things are going to be like i told here, or not, clarifications will be nice. Thx 
I very much like this idea. Maybe even add a short cutscene showing your pod approaching the CQ balcony and setting down.
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Metalick
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Posted - 2011.06.02 18:46:00 -
[272]
Some technical help to get incarna please?
My client says 266018 (254377) Windows
patch is only at Current Client Version: 263924
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Raid'En
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Posted - 2011.06.04 01:04:00 -
[273]
Edited by: Raid''En on 04/06/2011 01:05:39
Originally by: Metalick Some technical help to get incarna please?
My client says 266018 (254377) Windows
patch is only at Current Client Version: 263924
http://content.eveonline.com/test/evepremiumpatch265540-266294_test_m.exe
tried a bit the new build, a bit better, but what surprized me is the fact the "don't load station environnement" is here and it do it and don't load incarna
btw would be time someone update this topic or close and open another one
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Davan Sarn
Gallente Chasm City Syndicate
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Posted - 2011.06.05 05:15:00 -
[274]
1. Rate the graphics performance (framerate, UI lag, etc) 5 *****
2. Rate the overall performance 5 *****
3. General feedback The whole thing looked great, there was one graphical glitch where it looked like there was the shape of the shirt in the entrance to the CQ, and it caused the texture on the opposite side to be transparent, but other than that the graphics looked phenomenal and the performance was perfect.
The only thing I'd suggest changing at this point is either switching the functionality of the left and right click for camera functions, or allowing them to be swapped with a checkbox, at first it was pretty unintuitive, I expected to be able to "steer" with the right click and "look" with the left. Besides that, the controls are great, movement is nearly perfect!
I'm very much looking forward to seeing this on TQ and eventually having multi-person environments!
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Zaraki'Kempachi
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Posted - 2011.06.05 10:39:00 -
[275]
Incarna doesnt work for me.. it says my graphic card is too low, still, i have 512 mb of video and still it gives me error.. So. it's like eve times for me are gone.. pff
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OCHOYTNIK
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Posted - 2011.06.08 20:09:00 -
[276]
New idea for Incarna, probably been posted before:
A special room off the captains quarters with modifiable bays in it, you can have different things on display but the thing I want to see is this: If you have someone's frozen corpse in your hanger you can put it in a display jar in your quarters, the face and body can be rendered using the carbon engine and damage and scarification randomly added to it so that it's a unique momento of your victory.
I probably posted this in the wrong place and it's probably a duplicate of someone elses entry but I don't care.
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Freya Kesanlaulu
Minmatar Special Operations Corp Mortal Destruction
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Posted - 2011.06.13 11:28:00 -
[277]
I must say I'm very satisfied with the graphics after I enter character creator now. I use low settings on my laptop, and after Incursion expansion, while creating my new chars, on low settings they looked much worse than on high settings (the main difference is between the low and high shader). Now, on Tranquility, when I entered char creator, my char looked pretty well (textures, light and all that), I can say it looks almost like on high shader. That's great, and thank you CCP for that. Finally my char looks good on low shader. :)
But that's only in char creator. In station, I see that the graphics is much worse, but I hope that after official Incarna expansion the all enviroment and my char will look better. If not, it's probably time to buy a better computer. And yeah, I have quite big lag while walking, but I hope that will be fixed too.
Overall I think that Incarna will be pretty cool. _______________________________
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OverlordY
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Posted - 2011.06.14 16:12:00 -
[278]
http://imageshack.us/g/3/20110614021237.jpg/
Some more funny bugs. Phoenix with turrets on the sides, and a Providence with XL lasers :)
On btw, each turrets faction variants now have unique colours and are very nice :)
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Benri Konpaku
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Posted - 2011.06.15 01:56:00 -
[279]
I just came back to the game this month so I can't test this myself.
Any updates on Physx optimizations for non-Nvidia users? I'm still wondering how much money it took for CCP to ditch their ATI/others costumers in favor of trying to force people to get Nvidia cards. |

DeceivingApperance
Caldari
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Posted - 2011.06.15 22:29:00 -
[280]
Originally by: Benri Konpaku I just came back to the game this month so I can't test this myself.
Any updates on Physx optimizations for non-Nvidia users? I'm still wondering how much money it took for CCP to ditch their ATI/others costumers in favor of trying to force people to get Nvidia cards.
ATI not having a hardware physics capability today, is like having a computer without a graphics card in 2004 (oblivion) this is from a developers perspective though i truly understand not everyone has the latest of the latest, but if you recently chose ATI, you chose wrong
isn't ATI going to get havok? i thought i heard something about that.. it's a little late for that isnt it though?
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OmgNoFreeNames
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Posted - 2011.06.16 19:08:00 -
[281]
Linkage
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Juliette DuBois
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Posted - 2011.06.21 19:27:00 -
[282]
OpenCL is the term you were looking for. Remains to be seen how it will be adapted to gaming.
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