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Thread Statistics | Show CCP posts - 40 post(s) |
Georgiy Giggle
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Posted - 2011.05.27 14:48:00 -
[151]
I think it sucks.
New currency? Are you kidding? Aurum = real money. (even if player can buy plex with isks). It looks like a donate in stupid mmo (even if those items won't bring disbalance to game). Something like "gold bars", "crystals" etc.
Why not to make it as another part of market? Just add new category, name it ANTIQUARY or anyhow... And sell those items for isk. Just set big prices, but... PLEASE DO NOT ADD NEW CURRENCY.
I'll lose my respect to CCP. Do not become same not smart donatable mmo!!!
I'm FOR special market And I'm AGAINST new currency (AURUM)
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Gnulpie
Minmatar Miner Tech
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Posted - 2011.05.27 14:48:00 -
[152]
WOOOOOOOOOOOOOOOOT
That is AWESOME!
Please, please, when?!?!?!
Finally CCP, you are doing it right
And those people screaming at the new currency Aurum and that it is unnecessary. No, it is not. It is the most important tool, to keep the market in balance while still having a RL income to support all those new shiny things. There is no other way as elegant as that. |
neoe77
Amarr
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Posted - 2011.05.27 14:49:00 -
[153]
Originally by: Bronwyn Dash Edited by: Bronwyn Dash on 27/05/2011 12:54:02 Aurum is a horrible idea clearly so CCP can empty more pockets. Use ISK instead. We don't need two currencies.
Agreed. CCP, Why you MUST introduce Aurum? Are you going to turn EVE into a game which selling virtual stuffs? Real money $1 for a hat and more $1 for other shiit one? --------- check path using eve-path-find |
Motriek
Navy of Xoc Wildly Inappropriate.
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Posted - 2011.05.27 14:50:00 -
[154]
Fully supporting MLP-online features funded separately from my monthly subs. Still not sure about my meatbag, let alone customizing him. I would easily put a couple hundred mil isk into customizing a few hisec safe queeens if either the art was unbelievable, or I could upload my own textures and maps. A pink armegeddon with a narwhal tusk coming out the front? A brown dominix with flies (Drones) orbiting it? Yes please.
Feature request: Avatar customizations and ship customization paid for out of dear wallets must go poof when the ship/pod goes pop, and are listed on KM's. Pony KM best KM.
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Omar Bin Ghazali
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Posted - 2011.05.27 14:52:00 -
[155]
Originally by: Lenore Leelu Fine, if people want to buy stuff with microtransactions thats cool. What I think is odd with us all being immortal through cloning, is that somoeone would have their empty clones already customised with scars (acne or gouges), damaged eyes, and monocle implants, ready for that day when they get podded and and then they can look all scarry again...
This is covered in the lore. Tattoos and etc are prepared in the cloning station and it's a matter of choice.
As for items, consider there's just a lot out there or they are remade for the owner's preferences.
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Draciste
Boiians White Angels.
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Posted - 2011.05.27 14:53:00 -
[156]
Edited by: Draciste on 27/05/2011 14:53:46
Originally by: ani mkII April 1st was last month!
Originally by: Bienator II The main question here is: will i be able to take your monocle if i pod you? :)
+1
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Aemmaria
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Posted - 2011.05.27 14:54:00 -
[157]
While I don't like microtransactions at all, I can see this stuff may work - i.e., properly implemented, it will not affect main game and will give more money for CCP. Which is not bad thing at all, even when lot of us sometimes think CCP spends it not so wisely as it could be. Whatever.
One thing however...
With introduction of new avatars, their clothing/hair styles options are now severely limited. Everyone looks like a clone. It is clear CCP wants to make money from additional ones, as I said above, it is not a catastrophe.
But I think CCP needs to give us more free options before, or parallel to paid ones. How much more, is a question, but IMHO, pretty good indicator would be number available in an old character creator system.
To put it more specifically, long ago I did a paid portrait change. In fact, it was done for a particular set of clothing/hair. Nothing even similar is available right now.
If CCP will introduce options like that old one now, I will feel pretty much cheated and robbed. It is not a question of amount of RL money, but principle.
To put it even more short, if CCP wants to sell me back a proper Intaki long hair, I want my money for that ancient portrait change back. As a compromise, may be in a form of that GOLD of theirs. Thank you.
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Gnulpie
Minmatar Miner Tech
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Posted - 2011.05.27 14:56:00 -
[158]
Sorry folks, but I prefer to have some really cool items available even it if means I have to pay a little bit isk(buy PLEX with ISK -> get AUR) instead of having no fashion items at all.
And hell yes! I totally like it that CCP keeps the subscription fee constant (despite inflation during almost 10 years which adds up to 30%, the subscription fee hasn't gone up 30% but instead stayed constant!) and lets everyone decide on their own if they want to pay for new stuff or not.
How can people ever even think that this is a bad idea? It completely rocks! |
Daedalus II
Helios Research
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Posted - 2011.05.27 14:58:00 -
[159]
It occurred to me: Why do you have to get Aurum out of PLEX? Isn't it more logical to have it the other way around?
So you buy x amount of Aurum for real money. You can then use this Aurum in an ingame store to buy clothes and stuff. BUT you can also buy PLEX in the same store!
This way you both keep a locked ratio between PLEX and Aurum AND you don't affect the PLEX prices!
___________ Interested in incursions? Join Helios Research! |
Mashie Saldana
Minmatar Veto Corp
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Posted - 2011.05.27 14:58:00 -
[160]
Originally by: Gnulpie Sorry folks, but I prefer to have some really cool items available even it if means I have to pay a little bit isk(buy PLEX with ISK -> get AUR) instead of having no fashion items at all.
And hell yes! I totally like it that CCP keeps the subscription fee constant (despite inflation during almost 10 years which adds up to 30%, the subscription fee hasn't gone up 30% but instead stayed constant!) and lets everyone decide on their own if they want to pay for new stuff or not.
How can people ever even think that this is a bad idea? It completely rocks!
Yes it is definitely done right.
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Mitchello
Against ALL Authorities
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Posted - 2011.05.27 15:00:00 -
[161]
Edited by: Mitchello on 27/05/2011 15:01:50
Originally by: CCP Hammer
Originally by: Mitchello ..
Nice post, I'll quote it. We've been doing all this work to put avatars in the game because many many people told us they weren't immersed without an avatar. I just found it strange that this would be considered immersion breaking.
What can I say. One of these days CCP really has to come up with aliens. The human species is a very strange one
The catch with it all is that EVE is simply not one product which caters to one market consisting of one type of person. It's complex, but more importantly it is diverse. Both strong marks and requirements of creating and maintaining what Hilmar called (rightly so) an emergant dynamic.
It remains obviously something to be careful with. The persona research concept Marketing showed at Fanfest can be very handy for making clear to staff inside a company how mechanism A or feature X can or will not appeal to user type A, B, C. Persona research is however a lot less useful for capturing the diversity of experiences that sells and keeps. Only the ability to step into a ton of people's shoes (eep) and direct product affinity can provide a meaningful approach in catering to the various markets and market forces applicable.
Hence why the embracing of expectation management and the increase in communication that provided an understanding and appreciation of multiple perspectives was not just refreshing since CSM5, but also something very good.
Just keep in mind that emotional connection. What may seem as "excessive" in terms of response, is often indicative of expectation patterns within sub markets & communities. Obviously lines in the sand must be drawn against excessive in that regard, but it's always good to dig a little beneath the shouting.
A lot is in the presentation. But more is in the (sharing of) experience. What most communities that are not "wildly positive" (which is thusfar unfortunately the majority - not that they are negative, but there is a LOT of neutral, so to speak) seem to stumble over is that "fear" link.
Incarna is simply another dimension of the product. Another environment for EVE. We had instruments of steel to rule the skies. We immortals took risks, reaped rewards, to impact our own & other lives (behind the pixels) AND to leave our mark on the universe itself.
Suddenly there is an impression of no longer being the powerful immortal. Considering it is the emotional connection that makes EVE "real" that impression is very important.
In EVE you do not really identify with the instruments you have at your disposal. That may seem strange, but it is one of the keys to that emotional connection beneath EVE. It makes us overcompensate for the pixels. We aim for affecting the human behind those. And that, is exactly what has pushed events and trends in EVE. And that, is exactly what has grown EVE (with people talking about it and thus spreading the word).
So as people suddenly see something which gives an impression of having to identify with bodies, avatars, that is nice for some but threatening and in some cases even counterproductive to others. In sociology processes of identification between people and instrumentation leads to a slower pace of actioning and communication. For an emergant dynamic, that constitutes a risk. I'll risk a car, but not a limb. I'll torch the toaster, but not my hand. This can have a definite impact on macro scale trending of the human behaviour that drives the dynamic (which is relevant, because it is the stories told of that which make EVE still spread the best).
So we had instruments of steel. Now we expand to wielding instruments of flesh to engage another environment. It's one part awareness, one part perception, and (only last) one part presentation, so to speak. If we're only expected or enabled to "be" "just" human. That is exactly what we will become. To what extent that should impact the dynamic, is an open question for the future.
INCARNA. EXPERT HOUSING, QUARTER STYLE, New Eden's Blue Lagoon. Coming Soon.
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Makko Gray
Nexus Aerospace Corporation
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Posted - 2011.05.27 15:02:00 -
[162]
Originally by: CCP Hammer
Originally by: Makko Gray Don't like the new currency name but like the idea of being able to buy these sort of visual customisations. Would be interested to know how it will work in practice.
Would I have to purchase a new paint job for each ship? Which could get very expensive. Or will we have effectively unlocked a paint job which we can apply to any ship we own?
We haven't decided exactly what we will charge for paint jobs or what the exact mechanics will be. One thing is for sure if it's too expensive no one will buy it so it has to be priced fairly. My main concern is that we keep the "perpetual machine" intact. By that I mean you should still have to obtain materials and build your ship and use that to claim better space with better materials to build better ships. So while I can't say with certainty if you will purchase an unlimited "license" for a certain paint job or if you will purchase consumable "nano paint" I can say that we're going to do everything we can to make the pricing fair and keep gameplay intact.
That was my concern too, for transient items a high price tag is certainly going to be off putting for many. I personally don't think I'd spend much more than 10% of the value of the ship on painting it.
Whilst fluctuations in exchange rates may help decide these prices those fluctuations will also be linked to demand for Plex for use as game time as well as Aurum. One for the economist perhaps.
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mistersparky
Estrale Frontiers
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Posted - 2011.05.27 15:02:00 -
[163]
Quote: So this thing is vanity items only?
Yes. We will start out with a rather limited number of items initially, carefully measuring the demand and how it impacts the economy. As time progresses, we'll gradually introduce new items and revise our strategy. We've also discussed this issue in depth with the Council of Stellar Management and will both consult with them and keep them up to date every step of the way.
Last time I checked, the CMS (as with the regular player base) were far from enthusiastic regarding micro transactions, even for ôvanity itemsö.
This particular paragraph really does sound like the first step towards something much worse. Aside from the point that many people have mentioned regarding your commitment for non vanity micro transactions, I would like to echo the sentiments that this would be a bloody awful thing to do, will hurt the game, and certainly move it significantly towards something that I have no interest in being part of.
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Narome Bandur
Four Horsemen of the Apocalypse
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Posted - 2011.05.27 15:03:00 -
[164]
Edited by: Narome Bandur on 27/05/2011 15:05:41 ^^^ As long as it is restricted to vanity and done with proper style I don't see what the problem is man, it's not game-breaking unless you feel you absolutely need to get the vanity items.
Originally by: Daedalus II It occurred to me: Why do you have to get Aurum out of PLEX? Isn't it more logical to have it the other way around?
So you buy x amount of Aurum for real money. You can then use this Aurum in an ingame store to buy clothes and stuff. BUT you can also buy PLEX in the same store!
This way you both keep a locked ratio between PLEX and Aurum AND you don't affect the PLEX prices!
PLEX is designated for a single purpose and so making the value of the items scale with what their demand is via another currency that can equal more or less PLEX means a greater range of value than ONE PLEX, TWO PLEX, THREE PLEX and etc. PLEX is expensive as it stands so I can see the reasoning behind wanting to split it up.
There'd also be Aur to ISK and there's already ISK to PLEX.
It allows demand to fluctuate accordingly while not having it rest on an entire PLEX value amount.
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Ryan Starwing
Gallente Cryptonym Sleepers Test Alliance Please Ignore
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Posted - 2011.05.27 15:04:00 -
[165]
A few years from now ccp will add t3 guns/hardeners or something like that to the cash shop, and make them much more powerfull than any other gun/hardener on the market. Thus making eve pay to win on top of pay to play.
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Nishachara
Special Operations Corp Mortal Destruction
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Posted - 2011.05.27 15:05:00 -
[166]
I dont understand some of you people... ..i dont have much RL money, i am a student with very low income (if any)... so i dont buy plex and sell it for isk and i wont buy clothes with RL money...
more so i pay my game with PLEX, and i will buy my clothes with isk... yes with isk...
Everything buyable with $$ will be buyable with ISK ... Its one and the same !!! By diferent intermediate stuff $$ is convertable to ISK and vice versa inside the scope EVE online world !!! PERIOD!!
*offcourse, outside the scope of EVE online world (RMT) ISK to $$ and vice versa is not possible coz its agains the EULA.
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Pneumon Blaster
Quondam Souls of the Universe corporation THE R0NIN
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Posted - 2011.05.27 15:06:00 -
[167]
another crap instead of fixing existing bugs...
world of bugcraft....
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Cosmar
Gallente The Greater Goon Clockwork Pineapple
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Posted - 2011.05.27 15:07:00 -
[168]
I don't understand why you keep PLEX around. Couldn't you sell AUR directly on your website and then have say 1 Month of gameplay cost 100 or 500 AUR or w/e to activate ?
Anyway i think it's pretty sneaky to be selling easily destructible vanity items, especially in what is already a subscription game. If they weren't destructible you'd have to come up with new ones all the time, and we might even buy your story about that extra work being the reason for having microtransactions. But with destructible items you just want the same guy to buy the same item time and time again without you having to come up with something new to entice him. Sneaky sneaky.
But in my opinion you're making a profound miscalculation. By making vanity items destructible you'll make it so most people will take them off when they undock because people are risk-averse like that. Which is a chore, and it means they don't get to show them off except on rare occasions when they feel safe, so it will actually have a chilling effect on vanity-item purchases. Sure rich station-trading alts in Jita will all be kited up in them to show off their wealth, as well as titan pilots and the like. But do you think regular joe flying around in a BC is going to get any monocles ?
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Aylara
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Posted - 2011.05.27 15:07:00 -
[169]
I guess someone leaked the info about the change, considering the spike in PLEX prices lately.
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Nishachara
Special Operations Corp Mortal Destruction
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Posted - 2011.05.27 15:08:00 -
[170]
Edited by: Nishachara on 27/05/2011 15:09:33
Originally by: Cosmar I don't understand why you keep PLEX around. Couldn't you sell AUR directly on your website and then have say 1 Month of gameplay cost 100 or 500 AUR or w/e to activate ?
Anyway i think it's pretty sneaky to be selling easily destructible vanity items, especially in what is already a subscription game. If they weren't destructible you'd have to come up with new ones all the time, and we might even buy your story about that extra work being the reason for having microtransactions. But with destructible items you just want the same guy to buy the same item time and time again without you having to come up with something new to entice him. Sneaky sneaky.
But in my opinion you're making a profound miscalculation. By making vanity items destructible you'll make it so most people will take them off when they undock because people are risk-averse like that. Which is a chore, and it means they don't get to show them off except on rare occasions when they feel safe, so it will actually have a chilling effect on vanity-item purchases. Sure rich station-trading alts in Jita will all be kited up in them to show off their wealth, as well as titan pilots and the like. But do you think regular joe flying around in a BC is going to get any monocles ?
How much PLEX would a full sets of HG snakes cost you? Is it destructable ?
Edit: and pod is not so easy to lose if you know what you are doing, if you dont leave your clothes in the closet in CQ and wear them only in high sec...
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Mr LaForge
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Posted - 2011.05.27 15:10:00 -
[171]
Edited by: Mr LaForge on 27/05/2011 15:11:10 Totally and 100% against this.
First you said Incarna would be optional and that if we wanted to stay in the ship that would be ok.
Then you said I had to get out of my ship and load a feature I don't want. My ship is my avatar. It is my quarters, it is my in-game life. This perception will not change in the near or far future.
Now you're giving us a 2nd currency(or is it 3rd?) to buy things for our avatars. Thats cool if it didn't come from real life money which it is. Yes you can say that you can use ISk to buy PLEX but ultimately that PLEX was brought into existence with real life money. You say that you can buy these new items off the market with ISK if people put them up but the fact remains that they came from a plex.
This breaks my immersion. My immersion is being in space, shooting or mining or hacking or otherwise doing spaceship things. When I dock it is to load the station environment, quickly change ships or fittings or load ammo. If I want to get out of the ship to do stuff I will gladly press a "leave pod" button. I really will. However 90% of my time is spent in space and or quickly grabbing items in my hanger before going out again.
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Nova Lux
Gallente TalCorp Enterprises TalCorp United Federation
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Posted - 2011.05.27 15:11:00 -
[172]
If you guys (CCP) feel that you must put some sort of micro-transaction in the game then I guess this is the best way of doing it.
But again this is a slippery slope, stray away from vanity items or try to shove it in our faces like TF2 and a good chunk of players will just feel like ****.
On a side note, all the current items in the character creator should be kept free in my opinion. (From some earlier posts it seems this might not be the plan.)
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Daedalus II
Helios Research
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Posted - 2011.05.27 15:12:00 -
[173]
Originally by: Narome Bandur Edited by: Narome Bandur on 27/05/2011 15:05:41 ^^^ As long as it is restricted to vanity and done with proper style I don't see what the problem is man, it's not game-breaking unless you feel you absolutely need to get the vanity items.
Originally by: Daedalus II It occurred to me: Why do you have to get Aurum out of PLEX? Isn't it more logical to have it the other way around?
So you buy x amount of Aurum for real money. You can then use this Aurum in an ingame store to buy clothes and stuff. BUT you can also buy PLEX in the same store!
This way you both keep a locked ratio between PLEX and Aurum AND you don't affect the PLEX prices!
PLEX is designated for a single purpose and so making the value of the items scale with what their demand is via another currency that can equal more or less PLEX means a greater range of value than ONE PLEX, TWO PLEX, THREE PLEX and etc. PLEX is expensive as it stands so I can see the reasoning behind wanting to split it up.
There'd also be Aur to ISK and there's already ISK to PLEX.
It allows demand to fluctuate accordingly while not having it rest on an entire PLEX value amount.
I of course doesn't mean 1 AUR should translate to 1 PLEX, maybe 200 AUR to 1 PLEX or something I don't know. What I mean is; why do we have to start from PLEX? In my mind the PLEX is game time, not a currency translator. It feels a lot more logical to buy AUR directly from real money at a set price, and then buy PLEX from AUR at a set price.
___________ Interested in incursions? Join Helios Research! |
Evelgrivion
Gunpoint Diplomacy
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Posted - 2011.05.27 15:12:00 -
[174]
Originally by: Mitchello So as people suddenly see something which gives an impression of having to identify with bodies, avatars, that is nice for some but threatening and in some cases even counterproductive to others. In sociology processes of identification between people and instrumentation leads to a slower pace of actioning and communication. For an emergant dynamic, that constitutes a risk. I'll risk a car, but not a limb. I'll torch the toaster, but not my hand. This can have a definite impact on macro scale trending of the human behaviour that drives the dynamic (which is relevant, because it is the stories told of that which make EVE still spread the best).
I agree very strongly with this. A very large portion of Eve's appeal comes from the existence of the capsuleer as an immortal demigod that is untouchable by the common man. Forcing us to get out of our capsule every time we dock at a station is a slap in the face for that immersion element - not to mention hard on people with lower performance computers (regardless of how hard you try, this will incur an unwanted performance penalty).
The other big benefit to not having a player avatar underneath that ship is that it limits the degree of separation between each player; other than a small user icon, the people behind the ships are very prominent. Getting out of the capsule each time feels like putting a barrier between myself and other players. These negative reactions wouldn't be hard to fix though, and it can be done by altering the perception we have through some new game fiction...
Originally by: Evelgrivion 20,000 years in the future, mankind has made incredible technological strides. Faster than light travel and communications are the norm. Transcranial cyber implants are so common that their implantation doesn't even require surgery. These technologies are accessible to even the common man of New Eden for a modest sum, but we, the capsuleers, having cheated death to achieve immortality, the pariahs of New Eden, physical gods that roam the heavens, take these technologies beyond the wildest dreams of the wide-eyed entrepreneurs who would gleefully retire on a meager 100,000 ISK.
I am a body in a capsule. Through my capsule, my ship is a natural extension of myself. Through my capsule, I have achieved immortality. And now, through my capsule, I can reach out with my mind and be anyone I want to be. Through the puppet eyes of my avatars, I see the world outside. Through the hands of a remote body, I touch the metal outside of my capsule. Through the legs of a marionette, I stroll across the endless corridors of New Eden's stations. With the stolen form of another human being, deprived of their own soul, I bring my intangible immortality to both the privileged few who are allowed to talk to me in my capsule and the lowest dregs of society. For the first eight years of our lives, we capsuleers have dominated the galaxy from afar, but no longer; on a whim, we can take a keenly intimate, personal interest in your lives.
We have instruments of steel to rule the skies. With these instruments of flesh, we'll rule the realms of mere mortals.
There's a tremendous opportunity opened up for future gameplay with a mechanic based on advanced telepresence; dying suddenly doesn't matter again, all without invalidating the established means through which the capsuleer achieves immortality.
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Rixiu
The Inuits
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Posted - 2011.05.27 15:13:00 -
[175]
Originally by: CCP Hammer What I strongly disagree with and would like more explanation on is why this is immersion breaking in your opinion.
Look at it this way, up until now the eve economy has been completely separate from the real world. Besides plex of course but since we still would pay for eve somehow plex doesn't really break immersion (much) since "paying for eve" would still be a part of the "eve experience" be it with plex or Ç.
With this reality becomes a direct part of eve, meaning paying real money get you these glasses which have a 3D model etc and actually appear to be "real" and now the eve world is no longer separate from reality and that is what's breaking immersion.
Try instead to make eve more immersive (is that a word?) by trying to create an alternate reality of sorts and attempt to make eve appear to be more "real".
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Ravior Letam
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Posted - 2011.05.27 15:13:00 -
[176]
I think this sucks, too.
This makes EVE seems cheap, like those stupid "play 4 free" games on the internet, where you can buy stuff with real money to improve yourself.
I see that you cant improve your skills in eve with money, but its similar.
Also, I think its leading to this, you know, spending extra money just for buying yourself stuff in the game.
If your income is too low, just raise the monthly stuff we pay with 50 cents or something, I think this should pay two or three guys who would work on such stuff in your company, while enabling ALL the players to buy clothes WITH ISK and with reasonable prices.
This would make players very much more happy than seeing other people to look more pretty just because they got more money in real live to spend in a game. Now that I think about it, it seems if as this could horribly violate the role playing aspect of the game since you let people influence it with their real live possibilities, rather than having them all be the same. Paying the same amount of money and having all the same possibilities.
I kind of fear that now.
I hope CCP seriously thinks about this stuff...
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Trance Ralor
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Posted - 2011.05.27 15:13:00 -
[177]
This is a HORRIBLE HORRIBLE idea! Ya, lets make players who can barely afford to play as it is, have to pay to keep up with the game times. I can barely afford to play (Im military and marriedwith 2 kids) and I dont have a lot of time to farm ore or missions to buy PLEX so I can play without paying... and now you are introducing another form of currency to the game that you have to either pay RL money for or buy a PLEX to get... ya, thanks... now PLEX is going to skyrocket. I dont see how you can control this. So myself and other players with low income or not much time to play have to keep paying 15 bucks per month for a game where the other players with tons of time to play can just use in game money to buy PLEX to play for free and to make their ships and characters look cool? This is an awful idea. One of the worse I have saw in any game, ever. The only plus side to this is you guys get to rake in money and keep the little guys (and woman) like myself down and begging for a way to the top. Pfft. Not even sure if I should pay for another month anymore if this is how its going to be... I just came back from a few months break because I havent been able to afford the game. And now I find this out... talk about getting shafted.
It just really bothers me that I have to pay real money and so many players pay for their account ( and in some cases accoutS) with PLEX because they can sit around and just farm all day.
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Vaerah Vahrokha
Minmatar Vahrokh Consulting
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Posted - 2011.05.27 15:14:00 -
[178]
Hey while you are at it, could you implement ISKAUR as tradable pair like Forex?
Floating value and free market, fun fun fun.
Auditing | Research | 3rd Party | Collateral Holding | EvE RL Charity |
Zu Zu
Rubycom Nexus United Corporations Of Modern Eve
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Posted - 2011.05.27 15:14:00 -
[179]
I fully support the idea, after all where else to spend my billions?!
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Makko Gray
Nexus Aerospace Corporation
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Posted - 2011.05.27 15:15:00 -
[180]
Originally by: Cosmar I don't understand why you keep PLEX around. Couldn't you sell AUR directly on your website and then have say 1 Month of gameplay cost 100 or 500 AUR or w/e to activate ?
This! I'd much rather buy the Aurum and combined to buy a Plex from the virtual good store than have to buy the plex and break it into Aurum. You could then cater for smaller payments.
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