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Thread Statistics | Show CCP posts - 16 post(s) |

Omnathious Deninard
Extrinsic Operations
127
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Posted - 2012.09.27 16:14:00 -
[511] - Quote
Liang Nuren wrote:Roime wrote: So instead of banging my head to the wall, I adapt and fit shield tank. Even on the Myrm :S
Shield Myrm, best Myrm. Always has been. Nano Shield Laser, Shield Gank Blaster, Passive Shield AC, Dual XL ASB, man the list just keeps going on! -Liang But what is the worse issue, armor tanking is crap, of shield tanking is op? Ideas for Dorne Improvement https://forums.eveonline.com/default.aspx?g=posts&m=1658683#post1658683
Updated 9/21/12 |

Major Eyeswater
Snake Eyes Inc SoulWing Alliance
3
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Posted - 2012.09.27 16:22:00 -
[512] - Quote
Alara IonStorm wrote:Dan Carter Murray wrote:how to make 800 plates slightly worth using?
increase mass addition of 1600 plates to at least 2x 800 plate mass (2,750,000 kg current, 3,750,000 kg proposed). Yes because what EVE needs is slower armor cruisers fit with 1600mm plates. If they removed or made unfittible the 1600mm plate the effect would be no one using 800mm plates as current or the armor ships they go on unless they can jigger up a shield fit. The problem is not 1600mm plates being too good, it is a mix of armor balance and 800mm giving low HP.
I've always wondered about the obsession with fitting oversized defense modules on cruisers. If anything, it's too easy to fit LS, without downsizing high slots. Then too I hear too often that a 1600 plated is too slow and heavy. If anything needs balancing, it would be how armour buffers work.
Secondly, back to topic. What is wrong with Minmatar ships running speed tanks? Shoehorning the Stabber into a Rupture load out, you might aswell can the Stabber altogether. Heavy interceptor/ anti frigate platform maybe? Not just a baby Vagabond. |

Veshta Yoshida
PIE Inc. Praetoria Imperialis Excubitoris
299
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Posted - 2012.09.27 16:27:00 -
[513] - Quote
Liang Nuren wrote:Roime wrote: So instead of banging my head to the wall, I adapt and fit shield tank. Even on the Myrm :S
Shield Myrm, best Myrm. Always has been. Nano Shield Laser, Shield Gank Blaster, Passive Shield AC, Dual XL ASB, man the list just keeps going on! -Liang Ed: To keep things on target here: the Omen is the only Attack cruiser pigeon holed into armor tanking. This fact by itself makes the ship total ******* garbage. IMO it really needs the cap bonus internalized and replaced by an optimal bonus! :) Would be lovely, fits nicely with Zealot bonuses .. but .. what about the Nomen's then, as is or internalize and swap for tracking to not only suit the zone they are meant for but to set them apart from Zeal/Omen?
Omnathious Deninard wrote:But what is the worse issue, armor tanking is crap, of shield tanking is op? Armour tanking is not crap, just outdated. It is perfectly suited for Eve of 4-5 years ago when the largest fleets around were the size of big gangs of today .. cycle times on active reps and delay on RR makes armour scale really badly.
On the small scale however, armour rules supreme. Frees up the desirable mids and damage thrown around is generally low enough for reps/rr to keep on top of things. Question is how to make armour 'better' without breaking it for either large or small scale.
PS: Armour is still the preferred type for fleet slugfests due to free mids and the fact that most gunboats can get higher EHP out of lows than mids .. just so damn easy to outflank trimark fatties  |

Lallante
Blue Republic RvB - BLUE Republic
94
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Posted - 2012.09.27 17:32:00 -
[514] - Quote
Change armor penalty (eg from plates or rigs) from speed to agility.
Reduce the fitting cost of armor repairers
Increase the fitting cost and sig bloom of Shield Extenders. |

Liang Nuren
Heretic Army Heretic Nation
2275
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Posted - 2012.09.27 17:55:00 -
[515] - Quote
Omnathious Deninard wrote:Liang Nuren wrote:Roime wrote: So instead of banging my head to the wall, I adapt and fit shield tank. Even on the Myrm :S
Shield Myrm, best Myrm. Always has been. Nano Shield Laser, Shield Gank Blaster, Passive Shield AC, Dual XL ASB, man the list just keeps going on! -Liang But what is the worse issue, armor tanking is crap, of shield tanking is op?
Both, really. Shield tanking via ASB is OP as hell, but armor tanking's not exactly doing well for itself. I think most of it comes down to the differences between extender/plates and the rig penalties. All the penalties on those modules/rigs are meant to make you easier to hit because either your sig goes up or you're moving slower. However, the moving slower penalty has some tremendous knock-on effects - namely the fact that mobility is key for both getting into and staying out of range. I don't think there's any way they can fix armor tanking until they tackle that problem.
It'll be interesting to see what direction they lean on it.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos
Twitter: http://twitter.com/LiangNuren
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Liang Nuren
Heretic Army Heretic Nation
2275
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Posted - 2012.09.27 17:56:00 -
[516] - Quote
Veshta Yoshida wrote:On the small scale however, armour rules supreme. Frees up the desirable mids and damage thrown around is generally low enough for reps/rr to keep on top of things.
What? No. Armor is complete **** for small gang PVP. That's why we see absolutely everything sub BS shield tanking these days. Like I said, I'd shield tank a cruiser with 4 mids and 10 lows.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos
Twitter: http://twitter.com/LiangNuren
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serras bang
Lucien Coven
27
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Posted - 2012.09.27 18:19:00 -
[517] - Quote
really another ship with velocity to missle why ? especialy now that the heavy missle recieved a nerf and that of the fury in dmg potential i mean really ? is there any point in flying missle boats any more ? |

MIrple
BSC LEGION Tactical Narcotics Team
126
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Posted - 2012.09.27 18:33:00 -
[518] - Quote
serras bang wrote:really another ship with velocity to missle why ? especialy now that the heavy missle recieved a nerf and that of the fury in dmg potential i mean really ? is there any point in flying missle boats any more ?
Run the numbers on the ship before you post something like this. New Caracal will be able to hit at 90k doing roughly the same amount of damage it currently doe in Kin but with all missile types. |

Heribeck Weathers
The Executioners Capital Punishment.
9
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Posted - 2012.09.27 18:40:00 -
[519] - Quote
I disagree allot with the small gang armor tanking is dead, I find allot of targetsget away because absolutely no one brings a web, everything is nanoed and linked out the A$$, I fly armor SFIs and dule TD armor jags all over the place, because if you can land decent tackle on a nano bugger they die, if you can TD them to force them to get closer or leave, and if you cant hold a target down then i usualy ends up being waisted effort. To many people lose ships in the fruitless effort of chasign down a nano ship in a slower nano ship.
Back on topic of the curent cruisers, while the Stabber may make up for the lack of bonused 5th gun with 2 unbonused, it still lacks severly in the drone department, even to the caldari ship. 20m3 should be minimal |

Ashriban Kador
Amarrian Retribution Amarr 7th Fleet
12
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Posted - 2012.09.27 18:55:00 -
[520] - Quote
Fixing armor tanking is easy (dunno why they haven't done it yet)
Move speed penalty from armor rigs to agility penalty. Move armor penalty from astronautics rigs to hull penalty.
Done.
On a side note: Why not have the Gallente have a similar play-style to minmatar? Armor or Shield tank with a lean towards armor, the minmatar leaning towards shields. Your goals may align with some ... and with others, collide with the force of suns. |
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Sinigr Shadowsong
WATAG Academy SOLAR WING
20
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Posted - 2012.09.27 19:01:00 -
[521] - Quote
Ashriban Kador wrote:Fixing armor tanking is easy (dunno why they haven't done it yet) On a side note: Why not have the Gallente have a similar play-style to minmatar? Armor or Shield tank with a lean towards armor, the minmatar leaning towards shields. Like that idea, will make Gallente more interesting. |

serras bang
Lucien Coven
27
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Posted - 2012.09.27 20:00:00 -
[522] - Quote
MIrple wrote:serras bang wrote:really another ship with velocity to missle why ? especialy now that the heavy missle recieved a nerf and that of the fury in dmg potential i mean really ? is there any point in flying missle boats any more ? Run the numbers on the ship before you post something like this. New Caracal will be able to hit at 90k doing roughly the same amount of damage it currently doe in Kin but with all missile types.
i was already striking at 90k or over i dont need that kinda range on criusers and the caras dps was crap as it stood with little over 400 dps with full 5% implants and navy mods.
just like the kestral before it its stupid bonuses to have on it criusers do not need to be striking at a base 90k just like the kestral did not need to be striking at a base 50k or more |

Liang Nuren
Heretic Army Heretic Nation
2275
|
Posted - 2012.09.27 20:12:00 -
[523] - Quote
Ashriban Kador wrote:Fixing armor tanking is easy (dunno why they haven't done it yet)
Move speed penalty from armor rigs to agility penalty. Move armor penalty from astronautics rigs to hull penalty.
Done.
On a side note: Why not have the Gallente have a similar play-style to minmatar? Armor or Shield tank with a lean towards armor, the minmatar leaning towards shields.
I think you hugely underestimate the importance of agility. I don't think we'd see a real improvement with this solution.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos
Twitter: http://twitter.com/LiangNuren
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Denuo Secus
63
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Posted - 2012.09.27 21:43:00 -
[524] - Quote
serras bang wrote:really another ship with velocity to missle why ? especialy now that the heavy missle recieved a nerf and that of the fury in dmg potential i mean really ? is there any point in flying missle boats any more ?
The missile velocity bonus becomes very interesting as soon as you think outside of heavy missiles. HAMs will benefit a lot from this bonus. Same for light missile Caracal. Not because of long range with light missiles...it's because of missile speed to hit fast ships at medium range. |

Deena Amaj
Community for Justice Resurrection by Election
34
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Posted - 2012.09.27 22:31:00 -
[525] - Quote
Sinigr Shadowsong wrote:Ashriban Kador wrote:Fixing armor tanking is easy (dunno why they haven't done it yet) On a side note: Why not have the Gallente have a similar play-style to minmatar? Armor or Shield tank with a lean towards armor, the minmatar leaning towards shields. Like that idea, will make Gallente more interesting.
QFT. confirthisposmed
I'm probably typing on a Tablet too, which means the auto-correct is silly and fixing typos is a pain. I ain't fixing them. |

Garviel Tarrant
Beyond Divinity Inc Shadow Cartel
84
|
Posted - 2012.09.27 23:29:00 -
[526] - Quote
Ashriban Kador wrote:Fixing armor tanking is easy (dunno why they haven't done it yet)
Move speed penalty from armor rigs to agility penalty. Move armor penalty from astronautics rigs to hull penalty.
Done.
On a side note: Why not have the Gallente have a similar play-style to minmatar? Armor or Shield tank with a lean towards armor, the minmatar leaning towards shields.
Uhm that would make things worse? At least on small scale
Being able to warp fast is one of the most important things you have solo/small gang. |

Harvey James
Prospero's Sight
22
|
Posted - 2012.09.28 16:27:00 -
[527] - Quote
arr poor navy osprey the new caracal takes it's only redeeming feature's being a rate of fire bonus and better speed perhaps with the caracal and navy caracal taking the missile range area and the drake will probably be more HAM/dps focused perhaps the osprey navy issue could become a rail sniper so the moa could be the brawler that way they all have a role granted the navy caracal will just be plain better than the t1 but you cant have everything eh ... unless you give it a dps bonus instead of range bonus. |

Alara IonStorm
3193
|
Posted - 2012.09.28 16:31:00 -
[528] - Quote
Harvey James wrote: perhaps the osprey navy issue could become a rail sniper so the moa could be the brawler Other way around then anything, I would rather not have the Caldari Rail Boat have to be a Faction Ship.
I would prefer they made the Moa good enough with Rails that people say "Fit Blasters on it are you crazy it's a Moa."
CCP leave Blaster focus to Gallente and stop sidelining sub large rail ships. |

Harvey James
Prospero's Sight
22
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Posted - 2012.09.28 16:35:00 -
[529] - Quote
Alara IonStorm wrote:Harvey James wrote: perhaps the osprey navy issue could become a rail sniper so the moa could be the brawler Other way around then anything, I would rather not have the Caldari Rail Boat have to be a Faction Ship. I would prefer they made the Moa good enough with Rails that people say "Fit Blasters on it are you crazy it's a Moa." Leave Blasters to Gallente and stop sidelining sub large rails. i see what you mean but with the merlin and ferox both being brawlers it makes more sense to carry the line on and who uses rail eagle/moa/ferox anyway? |

Alara IonStorm
3193
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Posted - 2012.09.28 16:39:00 -
[530] - Quote
Harvey James wrote: i see what you mean but with the merlin and ferox both being brawlers it makes more sense to carry the line on and who uses rail eagle/moa/ferox anyway?
Ferox isn't a Brawler it is a broken Rail Boat.
So you say no one uses Rail Eagles / Ferox's / Moa's and bastardize them with Blasters?
Guess what you are right and that is the problem. CCP should not be converting these ships to their Shield Gallente bastardizations they should be fixing medium Rails and every Caldari hull they **** into the short range is a step backwards from that.
Medium Long Range Guns have problems, I would rather see this addressed then bandaged over with Blasters. Isn't that why we have been waiting so long for Ship Stat adjustments, so they will do it right? |
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Ashriban Kador
Amarrian Retribution Amarr 7th Fleet
13
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Posted - 2012.09.28 16:55:00 -
[531] - Quote
Quote:I think you hugely underestimate the importance of agility. I don't think we'd see a real improvement with this solution.
-Liang
Armor Tanking has to have some sort of penalty. Speed is a more crippling penalty than turning like a brick.
The way I see it working is Armor Tanks get more EHP than Shield, but has to commit to a fight because they pay in GTFO ability.
Speed isn't a good penalty, if Agility isn't either, what would you suggest instead? Your goals may align with some ... and with others, collide with the force of suns. |

Alara IonStorm
3193
|
Posted - 2012.09.28 17:01:00 -
[532] - Quote
Ashriban Kador wrote: Speed isn't a good penalty, if Agility isn't either, what would you suggest instead?
-20% Penalty per lvl of Rig Skill Trained instead of -10%.
Armor Ships are Slow because of Plates, Shield are Fat because of extenders and no one has to take a double hit to either.
Also opens Astronautics on Armor Ships, Electronics on Shield, Weapons Rigs on tight fit ships and gives more reason to get those skill to V. |

Harvey James
Prospero's Sight
22
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Posted - 2012.09.28 17:01:00 -
[533] - Quote
Alara IonStorm wrote:Harvey James wrote: i see what you mean but with the merlin and ferox both being brawlers it makes more sense to carry the line on and who uses rail eagle/moa/ferox anyway?
Ferox isn't a Brawler it is a broken Rail Boat. So you say no one uses Rail Eagles / Ferox's / Moa's and bastardize them with Blasters? Guess what you are right and that is the problem. CCP should not be converting these ships to their Shield Gallente bastardizations they should be fixing medium Rails and every Caldari hull they **** into the short range is a step backwards from that. Medium Long Range Guns have problems, I would rather see this addressed then bandaged over with Blasters. Isn't that why we have been waiting so long for Ship Stat adjustments, so they will do it right?
True but at the same time the Tier3 bc's have killed off cruiser snipers anyway so why pigeon hole them into something that won't get much use. However a navy sniper cruiser will be able to get the bouses to make long range weapons on cruisers more worthwhile |

Alara IonStorm
3193
|
Posted - 2012.09.28 17:07:00 -
[534] - Quote
Harvey James wrote: True but at the same time the Tier3 bc's have killed off cruiser snipers anyway so why pigeon hole them into something that won't get much use.
LR does not = Sniper.
Drake does good Dmg to 80km and they are well used. 720mm Artillery has its uses too.
Medium Long Range Weapons could be great in the Medium Range Category with proper attention and they should be.
Harvey James wrote: However a navy sniper cruiser will be able to get the bouses to make long range weapons on cruisers more worthwhile
Hell No.
If my basic weapons system needs faction specialized bonuses for base level use that is a problem.
If they want to make it a better Rail Boat then the Moa then Awesome. Right after they make the Moa a Rail Boat that works.
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Harvey James
Prospero's Sight
22
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Posted - 2012.09.28 17:09:00 -
[535] - Quote
Drake does good Dmg to 80km and they are well used. 720mm Artillery has its uses too. Not for long :) lol |

Alara IonStorm
3193
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Posted - 2012.09.28 17:19:00 -
[536] - Quote
Harvey James wrote: Not for long :) lol
Glad you agree that long range medium weapons are getting the shaft.
Perfect reason to fix the Rail Moa instead of bastardizing it.
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Harvey James
Prospero's Sight
22
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Posted - 2012.09.28 17:21:00 -
[537] - Quote
Alara IonStorm wrote:Harvey James wrote: Not for long :) lol
Glad you agree that long range medium weapons are getting the shaft. Perfect reason to fix the Rail Moa instead of bastardizing it.
not quite i agree the turrets need a slight buff but HML's are OP for sure |

Tal Jarcin
EVE University Ivy League
0
|
Posted - 2012.09.28 17:43:00 -
[538] - Quote
The Stabber in its current proposed form still has the same problem it always did, mainly, a lack of purpose and mission, otherwise known as a reason to exist.
The Stabber was one of those GÇ£that would be neat ideasGÇ¥ that never really developed into a viable playing concept outside of limited nitchdom, not because the ship is that bad, but because as it is currently designed by the time you can fly a Stabber well, you can fly a Hurricane, and lets face it when you match the two up aside each other, the Hurricane can do everything the Stabber can do better, faster and sexier.
What the Stabber really needs to be viable is a purpose, a mission, that only the Stabber can perform. I propose that the Stabber needs to be the EVE Online version of the WWII PT boat. It in short needs torpedoes.
Here me out. Torpedoes are short range, high damage devices. Like Stealth Bomber, it requires teamwork. One Stabber is not going to propose a great danger to any larger ship. However, a squadron of Stabbers making a high speed torpedo run on a large ship is guaranteed to get the attention of any large ship captain.
To deliver the torpedo attack, the Stabber has to enter the high risk area of getting within web range of the enemy ship. The PT boat concept fits perfectly with stated Minmatar design goal for the Stabber, as a high speed hit and run combat ship.
My only remaining concern with the Stabber as currently proposed is the single drone drone bay. In my opinion, a single drone is worthless. Either make it big enough for full flight of 5 small drones if you believe the Stabber needs the extra drone based DPS, or get rid of it altogether and focus on the primary DPS delivery system.
Speaking of drones, several authors on this thread have expressed concern about the proliferation of drone bays on non-drone boat ships throughout EVE is diminishing the value of dedicated drone boating, and I have to say I agree with their concerns.
My suggestion for fixing this would be only allow tech 1 drones on non dedicated (read no drone bonuses) boats or alternatively allow them to only them fly the racial tech II drone of the race that designed the ship.
One possible way to accomplish this would be to say a Minmatar vessel with a 25 MHz bandwidth drone bay would be able to fly five Warriors II (the Minmatar light combat drone) but any other race drone take twice the bandwidth, so only two of the GÇ£foreignGÇ¥ as Minmatar vessels are optimized for Minmatar drones, and less efficient with drones of other races. So if the Minmatar vessel has a 25 MHz bandwidth, it could fly 5 Warrior II, or 2 light drones of any other race for example the Gailante Hobgoblin IIGÇÖs. There would be no penalty for using Tech I drones, any and all Tech1 drones could be flown any vessel without penalty to bandwidth.
There you have it, my off the cuff musings tossed out for public discussion. |

Harvey James
Prospero's Sight
23
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Posted - 2012.09.28 17:46:00 -
[539] - Quote
Tal Jarcin wrote:The Stabber in its current proposed form still has the same problem it always did, mainly, a lack of purpose and mission, otherwise known as a reason to exist.
The Stabber was one of those GÇ£that would be neat ideasGÇ¥ that never really developed into a viable playing concept outside of limited nitchdom, not because the ship is that bad, but because as it is currently designed by the time you can fly a Stabber well, you can fly a Hurricane, and lets face it when you match the two up aside each other, the Hurricane can do everything the Stabber can do better, faster and sexier.
What the Stabber really needs to be viable is a purpose, a mission, that only the Stabber can perform. I propose that the Stabber needs to be the EVE Online version of the WWII PT boat. It in short needs torpedoes.
Here me out. Torpedoes are short range, high damage devices. Like Stealth Bomber, it requires teamwork. One Stabber is not going to propose a great danger to any larger ship. However, a squadron of Stabbers making a high speed torpedo run on a large ship is guaranteed to get the attention of any large ship captain.
To deliver the torpedo attack, the Stabber has to enter the high risk area of getting within web range of the enemy ship. The PT boat concept fits perfectly with stated Minmatar design goal for the Stabber, as a high speed hit and run combat ship.
My only remaining concern with the Stabber as currently proposed is the single drone drone bay. In my opinion, a single drone is worthless. Either make it big enough for full flight of 5 small drones if you believe the Stabber needs the extra drone based DPS, or get rid of it altogether and focus on the primary DPS delivery system.
Speaking of drones, several authors on this thread have expressed concern about the proliferation of drone bays on non-drone boat ships throughout EVE is diminishing the value of dedicated drone boating, and I have to say I agree with their concerns.
My suggestion for fixing this would be only allow tech 1 drones on non dedicated (read no drone bonuses) boats or alternatively allow them to only them fly the racial tech II drone of the race that designed the ship.
One possible way to accomplish this would be to say a Minmatar vessel with a 25 MHz bandwidth drone bay would be able to fly five Warriors II (the Minmatar light combat drone) but any other race drone take twice the bandwidth, so only two of the GÇ£foreignGÇ¥ as Minmatar vessels are optimized for Minmatar drones, and less efficient with drones of other races. So if the Minmatar vessel has a 25 MHz bandwidth, it could fly 5 Warrior II, or 2 light drones of any other race for example the Gailante Hobgoblin IIGÇÖs. There would be no penalty for using Tech I drones, any and all Tech1 drones could be flown any vessel without penalty to bandwidth.
There you have it, my off the cuff musings tossed out for public discussion.
I'd duck for cover if i was you .. lol
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Deerin
Murientor Tribe Defiant Legacy
25
|
Posted - 2012.09.28 19:33:00 -
[540] - Quote
People have already begun talking about last batch of cruisers....Fozzie where is the last batchof changes.
Please consider following bonus for Moa:
+30% tracking per level on RAILS only. (might be too much but you get the idea) +%5 resists per level 6 turrets
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