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Thread Statistics | Show CCP posts - 16 post(s) |

Gypsio III
Chemikals Ministry of Inappropriate Footwork
350
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Posted - 2012.09.19 12:15:00 -
[241] - Quote
Current dual-BCS Caracal: 263 DPS kinetic, 210 non-kinetic, with CN to 120 km, 8.4 km/s missiles. Future triple-BCS Caracal: 252 DPS all damage types with CN to 90 km, 9 km/s missiles.
I'm glad to see the Caracal surviving the deserved HML Drake/Tengu nerf fine. |

Wivabel
Exanimo Inc Anger Management.
16
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Posted - 2012.09.19 12:51:00 -
[242] - Quote
Just to help those of you out who would like to see the stats of the new thorax fit up a navy exequror. It is damn close to the proposed rax.
rail thorax looks to be a good option. I am starting to get excited.
CCP fix the penalties on rigs so I can still armor tank this without the massive penalties to speed.
make each level of rigging skill reduce the negative effects by 20%. It will take training time for us to get the full benefit. Come on doooooo it you know you want to.
Armor will still be slower than shield because of skills/plates but it will not be the huge gap that it is now that armor rarely can recover from. If you like to pew small gang style check us out.-á
http://exanimo.enjin.com/page/150364/recruitment-á |

Gypsio III
Chemikals Ministry of Inappropriate Footwork
350
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Posted - 2012.09.19 12:59:00 -
[243] - Quote
Removing penalties from active-tanking rigs is fine, but mobility penalties on HP rigs should be retained, and extended to shield rigs. Forcing a choice between mobility and EHP is good design. |

Maeltstome
Caldari Deep Space Ventures Intrepid Crossing
84
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Posted - 2012.09.19 13:03:00 -
[244] - Quote
Either give the stabber a 5th turret slot or change a hi to a mid. Right now it's ultimately trash.
The thorax coming a close second in terms of how bad it is. Give it a falloff bonus instead of a trash tracking bonus.
The new caracal is a face-melter and the omen is so good that i'm going to train amarr. |

Maeltstome
Caldari Deep Space Ventures Intrepid Crossing
84
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Posted - 2012.09.19 13:05:00 -
[245] - Quote
Gypsio III wrote:Removing penalties from active-tanking rigs is fine, but mobility penalties on HP rigs should be retained, and extended to shield rigs. Forcing a choice between mobility and EHP is good design.
Agree'd. *brick* fits should be a shield thing too. perhaps nerfing AB/MWD speed with shield rigs so it's a little different than the flat armor rig speed nerf. |

Maeltstome
Caldari Deep Space Ventures Intrepid Crossing
84
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Posted - 2012.09.19 13:05:00 -
[246] - Quote
Gypsio III wrote:Current dual-BCS Caracal: 263 DPS kinetic, 210 non-kinetic, with CN to 120 km, 8.4 km/s missiles. Future triple-BCS Caracal: 252 DPS all damage types with CN to 90 km, 9 km/s missiles.
I'm glad to see the Caracal surviving the deserved HML Drake/Tengu nerf fine.
Now put HAM's on it and rejoice. |

Garviel Tarrant
Beyond Divinity Inc Shadow Cartel
67
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Posted - 2012.09.19 13:25:00 -
[247] - Quote
Gypsio III wrote:Current dual-BCS Caracal: 263 DPS kinetic, 210 non-kinetic, with CN to 120 km, 8.4 km/s missiles. Future triple-BCS Caracal: 252 DPS all damage types with CN to 90 km, 9 km/s missiles.
I'm glad to see the Caracal surviving the deserved HML Drake/Tengu nerf fine.
Hams + TE/TC's man..
Thats the way to go! |

Rayner Vanguard
EVE University Ivy League
1
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Posted - 2012.09.19 13:34:00 -
[248] - Quote
Looking at the buff on Thorax, the Thorax is supposed to be an agile ship So, the ship should be fitted with shield to maximize its strength as a blaster ship (and probably kiter ship with rails)
Omen: Defense (shields / armor / hull) : 1200(+27) / 1700(+137) / 1600(+37)
Caracal: Defense (shields / armor / hull) : 1700(+137) / 1200(+145) / 1500(+171)
Thorax: Defense (shields / armor / hull) : 1200(-324) / 1600(-41) / 1700(+175)
Stabber: Defense (shields / armor / hull) : 1500(+15) / 1400(+150) / 1400(+111)
I don't want to count the hull, unless hull tanking exists
Shield + armor : Omen have 2900 Caracal have 2900 Thorax have 2800 Stabber have 2900
See the problem?
Please add more shield to Thorax I don't mind if you have to substract the hull point because of that. It's useless anyway |

Roime
Shiva Furnace Dead On Arrival Alliance
1242
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Posted - 2012.09.19 13:49:00 -
[249] - Quote
Rayner,
That was my initial thought as well (it has a big sig as well) but you can't just forget the dps advantage of hybrids. What it lacks in tank, it gains in gank.
And hull is real buffer before you pop, in small ships every HP counts, as the dps your ideal targets is not that high. I recall most frig and cruiser RvB fights ending with the winner in hull. Smoking fights, best fights!
Gallente - the choice of the interstellar gentleman |

Mehall
Black Omega Security Goonswarm Federation
0
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Posted - 2012.09.19 13:50:00 -
[250] - Quote
Rayner Vanguard wrote:Looking at the buff on Thorax, the Thorax is supposed to be an agile ship So, the ship should be fitted with shield to maximize its strength as a blaster ship (and probably kiter ship with rails) Omen: Defense (shields / armor / hull) : 1200(+27) / 1700(+137) / 1600(+37) Caracal: Defense (shields / armor / hull) : 1700(+137) / 1200(+145) / 1500(+171) Thorax: Defense (shields / armor / hull) : 1200(-324) / 1600(-41) / 1700(+175) Stabber: Defense (shields / armor / hull) : 1500(+15) / 1400(+150) / 1400(+111) I don't want to count the hull, unless hull tanking exists Shield + armor : Omen have 2900 Caracal have 2900 Thorax have 2800 Stabber have 2900 See the problem? Please add more shield to Thorax I don't mind if you have to substract the hull point because of that. It's useless anyway
They already ARE subtracting hull HP. The "+" is a typo, it's a -175 change. The Thorax is getting it's overall HP nerfed a noticeable amount |
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Gypsio III
Chemikals Ministry of Inappropriate Footwork
353
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Posted - 2012.09.19 14:00:00 -
[251] - Quote
Garviel Tarrant wrote:Gypsio III wrote:Current dual-BCS Caracal: 263 DPS kinetic, 210 non-kinetic, with CN to 120 km, 8.4 km/s missiles. Future triple-BCS Caracal: 252 DPS all damage types with CN to 90 km, 9 km/s missiles.
I'm glad to see the Caracal surviving the deserved HML Drake/Tengu nerf fine. Hams + TE/TC's man.. Thats the way to go!
No no no.... HMLs, sitting at range applying four link-Proteus-boosted tracking disruptors.  Actually that'll work with HAMs too. TDs on everything! |

Rayner Vanguard
EVE University Ivy League
1
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Posted - 2012.09.19 14:28:00 -
[252] - Quote
Mehall wrote:
They already ARE subtracting hull HP. The "+" is a typo, it's a -175 change. The Thorax is getting it's overall HP nerfed a noticeable amount
You're right! Current Thorax is 1875 Sorry for not noticing it
Roime wrote:Rayner,
That was my initial thought as well (it has a big sig as well) but you can't just forget the dps advantage of hybrids. What it lacks in tank, it gains in gank.
And hull is real buffer before you pop, in small ships every HP counts, as the dps your ideal targets is not that high. I recall most frig and cruiser RvB fights ending with the winner in hull. Smoking fights, best fights!
Well, I was wrong In fact, whole Thorax defends is nerfed
Defense (shields / armor / hull) : 1200(-324) / 1600(-41) / 1700(-175)
Thorax current hull is 1875
I don't want Thorax to be another Diemost (Deimos if you don't know what I meant)
And, Thorax's price is also higher than other attack cruiser due to the mineral requirement
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CCP Fozzie
C C P C C P Alliance
1539

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Posted - 2012.09.19 14:32:00 -
[253] - Quote
Thanks for pointing out the typos guys I've edited the OP with corrections. Also we are aware of the price difference and are on top of the issue.
I'll have more to say here later but atm I'm managing one big thread and getting ready to start another one. Busy day. Game Designer | Team Game of Drones https://twitter.com/CCP_Fozzie |
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Hrett
Justified Chaos
195
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Posted - 2012.09.19 14:35:00 -
[254] - Quote
Well, these look good.
I am so happy about the tracking bonus on the Thorax. Possibility to dual prop it and/or ASB it will be nice.
The one thing I am curious about is that seems to indicate a shift in Gallente hulls. I know people (including myself) already shield fit some (though they were clearly all meant to be armor fit). But this is looking to shift Gallente to be 'shield or armor' like Minmatar, instead of just pure armor intent before.
Honestly, I like it, but it concerns me that this might signal that active armor tanking sit going to be getting a significant overhaul soon...
Anyway - looking forward to the changes. I fly the Thorax a lot in FW and I just can't wait. Now, what are they going to do with the Navy Ships? I'm probably typing on an iPad, which means the auto-correct is silly and fixing typos is a pain. I ain't fixing them. |

Hrett
Justified Chaos
195
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Posted - 2012.09.19 14:41:00 -
[255] - Quote
And one other thought - with the HML nerf (that was needed) is it still necessary to make TDs work on missiles? It's going to make TDs the only EWAR that is fit, and it will be fit on every ship with a spare mid... It's actually going to have the effect of being an unintended nerf on turret users.
Perhaps bump the TD change off one more time and see how the HML changes work out first? I'm probably typing on an iPad, which means the auto-correct is silly and fixing typos is a pain. I ain't fixing them. |

Warde Guildencrantz
TunDraGon
54
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Posted - 2012.09.19 14:42:00 -
[256] - Quote
Just realized rail thorax will actually be great. |

Veshta Yoshida
PIE Inc. Praetoria Imperialis Excubitoris
288
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Posted - 2012.09.19 14:43:00 -
[257] - Quote
Gypsio III wrote:...No no no.... HMLs, sitting at range applying four link-Proteus-boosted tracking disruptors.  Actually that'll work with HAMs too. TDs on everything! Sadly the TD part appears to be the way ... unless ... TDs are given the same treatment as ECM was back in the day, reduce the module stats and increase modifier on the relevant hulls.
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MIrple
BSC LEGION Tactical Narcotics Team
112
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Posted - 2012.09.19 14:45:00 -
[258] - Quote
Warde Guildencrantz wrote:Just realized rail thorax will actually be great.
Go wash your mouth out with soap after saying something a vulgar as that. LMAO I hope one day rails will be good. |

Jenn aSide
Smokin Aces.
240
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Posted - 2012.09.19 14:47:00 -
[259] - Quote
CCP Fozzie wrote:Thanks for pointing out the typos guys I've edited the OP with corrections. Also we are aware of the price difference and are on top of the issue.
I'll have more to say here later but atm I'm managing one big thread and getting ready to start another one. Busy day.
OMG what else will you nerf this week?
*Me cringes and hides in a corner with is comfy man-blanket*
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Roime
Shiva Furnace Dead On Arrival Alliance
1244
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Posted - 2012.09.19 14:54:00 -
[260] - Quote
Rayner Vanguard wrote:
Well, I was wrong In fact, whole Thorax defends is nerfed
Defense (shields / armor / hull) : 1200(-324) / 1600(-41) / 1700(-175)
Thorax current hull is 1875
I don't want Thorax to be another Diemost (Deimos if you don't know what I meant)
And, Thorax's price is also higher than other attack cruiser due to the mineral requirement
It looks like a nerf because it's currently a tier 2 hull with higher base stats than the other three here. And check Fozzie's post above about the mineral issue.
I'm burning to fly an Exequror+Thorax gang with Celestis support 
Gallente - the choice of the interstellar gentleman |
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Mehall
Black Omega Security Goonswarm Federation
0
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Posted - 2012.09.19 15:10:00 -
[261] - Quote
Roime wrote:Rayner Vanguard wrote:
Well, I was wrong In fact, whole Thorax defends is nerfed
Defense (shields / armor / hull) : 1200(-324) / 1600(-41) / 1700(-175)
Thorax current hull is 1875
I don't want Thorax to be another Diemost (Deimos if you don't know what I meant)
And, Thorax's price is also higher than other attack cruiser due to the mineral requirement
It looks like a nerf because it's currently a tier 2 hull with higher base stats than the other three here. And check Fozzie's post above about the mineral issue. I'm burning to fly an Exequror+Thorax gang with Celestis support 
So tiericide means stripping everything back to the tier 1? The tier that (almost) NEVER gets used? |

Aiifa
My Little Pony - Friendship Force
46
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Posted - 2012.09.19 15:17:00 -
[262] - Quote
I hope these changes are reworked totally before being pushed. They're in the right direction, but they're not quite right. The answer to difficult to fly and flimsy ships isn't to throw more slots and fitting at them. It's to balance everything around them. Including gameplay.
I've already whined about this here https://forums.eveonline.com/default.aspx?g=posts&m=692924#post692924 |

Tomcio FromFarAway
Singularity's Edge
207
|
Posted - 2012.09.19 15:28:00 -
[263] - Quote
Mehall wrote: So tiericide means stripping everything back to the tier 1? The tier that (almost) NEVER gets used?
No it means balancing the ships around their roles instead of tier, which made ships never being used. |

LAlpha
BLACK STUMP AU INC Conquerors of Coffee
11
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Posted - 2012.09.19 16:04:00 -
[264] - Quote
Seldom ever post anything. But this round I am going to have to say something.
First of all I do not think Tweaking Existing Game Mechanics can be considered an Expansion. I think Expansions should be about better Graphics (e.g. Update to Existing Ship Models) new Ships, new and improved Game assets and Infrastructure (e.g. POS rework), improved Missions and so on.
Second, these changes to HMLs (which to me is a complete Nerf) makes solo and very small fleet PVE activities extremely difficult. I do not know what is CCP reason behind such an obvious nerf but whatever their intention, it will impact a sizable portion of EVE players in obtaining in game assets. These players may be silent and invisible in the forums but they are a part of what makes EVE a viable business. By removing a useful weapon system without replacing it with an alternative makes EVE (Pay to Play game) into a game style similar to that found on Mobile Platforms. This in the long run may spiral EVE into business difficulty.
Finally, I have to say that CCP should be very well aware that a small group of dedicated players like myself, no matter how may accounts we own, cannot keep CCP alive as a business. I hope that CCP considers its every action very carefully. Because, I like EVE and I want to be able to play this game decades into the future. |

OT Smithers
Buccaneer's Den
148
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Posted - 2012.09.19 16:23:00 -
[265] - Quote
On first glance the Caracal changes looked a bit flacid. Where other already exceptional cruisers become still more epic, the Caldari joke boat would only become useable.
After reading the proposed missile changes I see now that this initial impression was in error. The Caracal will end up worse off than it is today -- a cruiser pushing the DPS of a T1 frigate. |

Liang Nuren
Heretic Army Heretic Nation
2230
|
Posted - 2012.09.19 16:29:00 -
[266] - Quote
LAlpha wrote: First of all I do not think Tweaking Existing Game Mechanics can be considered an Expansion. I think Expansions should be about better Graphics (e.g. Update to Existing Ship Models) new Ships, new and improved Game assets and Infrastructure (e.g. POS rework), improved Missions and so on.
In a very real way, these ships are new ships. These ships are new content. This is not your average themepark MMO - and should not be thought of as such, nor held to the same "new space, new graphics, new whatever" standard you held WOW to. Furthermore, it's a free expansion and the Winter expansion is shaping up to be one of the best they've ever had.
And you complain about it? WTF?
Quote: Second, these changes to HMLs (which to me is a complete Nerf) makes solo and very small fleet PVE activities extremely difficult. I do not know what is CCP reason behind such an obvious nerf but whatever their intention, it will impact a sizable portion of EVE players in obtaining in game assets. These players may be silent and invisible in the forums but they are a part of what makes EVE a viable business. By removing a useful weapon system without replacing it with an alternative makes EVE (Pay to Play game) into a game style similar to that found on Mobile Platforms. This in the long run may spiral EVE into business difficulty.
Do you actually solo or small gang PVP or are you just teasing? Because from my perspective the changes are either a well deserved nerf to something that's obviously overpowered (I have 2-3x more kills in a Drake than all other ships combined...) or a massive boost to Caldari PVP. What are you complaining about?
Quote: Finally, I have to say that CCP should be very well aware that a small group of dedicated players like myself, no matter how may accounts we own, cannot keep CCP alive as a business. I hope that CCP considers its every action very carefully. Because, I like EVE and I want to be able to play this game decades into the future.
Yes, and that's exactly why CCP should prune overpowered ships and modules before they get out of hand. That way it doesn't hurt so much when literally every single person joining the game is told something like: "Train HML, Train Drake, Train Tengu, Congrats you've trained everything worth training in the game". Does that not tell you something is massively out of whack here?
Anyway, talk about the HML changes in the HML thread.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos
Twitter: http://twitter.com/LiangNuren
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Tomcio FromFarAway
Singularity's Edge
207
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Posted - 2012.09.19 16:29:00 -
[267] - Quote
LAlpha wrote: First of all I do not think Tweaking Existing Game Mechanics can be considered an Expansion. I think Expansions should be about better Graphics (e.g. Update to Existing Ship Models) new Ships, new and improved Game assets and Infrastructure (e.g. POS rework), improved Missions and so on.
If those changes will make so many ships viable then it can be considered as a new content.
LAlpha wrote: Second, these changes to HMLs (which to me is a complete Nerf) makes solo and very small fleet PVE activities extremely difficult. I do not know what is CCP reason behind such an obvious nerf but whatever their intention, it will impact a sizable portion of EVE players in obtaining in game assets. These players may be silent and invisible in the forums but they are a part of what makes EVE a viable business. By removing a useful weapon system without replacing it with an alternative makes EVE (Pay to Play game) into a game style similar to that found on Mobile Platforms. This in the long run may spiral EVE into business difficulty.
Funny thing is that most of those missile users think that missiles are only viable form of pve. The only missile ship I ever used in pve was Tengu and I have been using it for maybe three months before getting terribly bored with it ( using Blasterengu now ). I use only turret or drone ships for all my pve activities ( low, null and wh ) and I don't seem to have any problems with that. Sure they require some actual effort and tactics but they work as well as missiles. In many cases they are even better if you put your mind to it and actually think how to engage those rats more efficiently.
LAlpha wrote: Finally, I have to say that CCP should be very well aware that a small group of dedicated players like myself, no matter how may accounts we own, cannot keep CCP alive as a business. I hope that CCP considers its every action very carefully. Because, I like EVE and I want to be able to play this game decades into the future.
First and foremost they should focus on balancing the game so that ALL ships/modules/weapons/tanks are viable. Keep in mind that they haven't done T2 cruiser and BC balancing yet. |

MIrple
BSC LEGION Tactical Narcotics Team
112
|
Posted - 2012.09.19 16:30:00 -
[268] - Quote
OT Smithers wrote:On first glance the Caracal changes looked a bit flacid. Where other already exceptional cruisers become still more epic, the Caldari joke boat would only become useable.
After reading the proposed missile changes I see now that this initial impression was in error. The Caracal will end up worse off than it is today -- a cruiser pushing the DPS of a T1 frigate.
Try putting HAMS on this and see if it is still a Joke. With the HM on it you can hit out to 90k with ~250 DPS in any damage type. This is not the DPS of a T1 frig. |

Liang Nuren
Heretic Army Heretic Nation
2230
|
Posted - 2012.09.19 16:31:00 -
[269] - Quote
OT Smithers wrote:On first glance the Caracal changes looked a bit flacid. Where other already exceptional cruisers become still more epic, the Caldari joke boat would only become useable.
After reading the proposed missile changes I see now that this initial impression was in error. The Caracal will end up worse off than it is today -- a cruiser pushing the DPS of a T1 frigate.
The Caracal's DPS is gone into earlier in the thread. It's able to fit a 3 BCU setup with HML, MWD, and LSE and come away with a very reasonable tank and copious amounts of ewar. Furthermore, its DPS difference is pretty minor. You're making a big deal about nothing.
IMO the Caracal and the Thorax are THE standouts of this boost, the Stabber is coming out alright, and the Omen is a steaming pile of **** in practical PVP.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos
Twitter: http://twitter.com/LiangNuren
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Tomcio FromFarAway
Singularity's Edge
207
|
Posted - 2012.09.19 16:32:00 -
[270] - Quote
Liang Nuren wrote: Do you actually solo or small gang PVP or are you just teasing?
I think he meant solo/small gang PvE only.
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