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Thread Statistics | Show CCP posts - 16 post(s) |
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CCP Fozzie
C C P C C P Alliance
1431

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Posted - 2012.09.18 11:46:00 -
[1] - Quote
Ok now on to the more anticipated cruisers in this rebalance pass. These are the faster and lighter of the fighting cruisers. They're mostly made from the former tier II cruisers, with the exception of the Thorax.
In some ways the gap between Attack and Combat cruisers mirror the gap in the frigate lines, although for cruisers we're not dividing the lines quite so sharply. These ships do have less EHP than the Combat cruisers that will be unveiled next, but you can still buffer tank them decently if you downgrade guns.
Alongside the announcement of these ships, we're also proposing some adjustment to the fitting requirements of certain medium sized turrets which will help us keep the fittings of several ships within better ranges as we go forward: -Drop the powergrid usage of Focused Medium Pulse lasers by 5% -Drop the powergrid usage of Heavy Pulse lasers by 10% -Drop the powergrid usage of all cruiser sized beam lasers by 10% -Drop the powergrid usage of all cruiser sized artillery by 10%
Details of the new gun fittings: metaNamepowercpu 0Focused Medium Pulse Laser I11528 1Focused Afocal Pulse Maser I11525 2Focused Modal Pulse Laser I11523 3Focused Anode Pulse Particle Stream I11526 4Focused Modulated Pulse Energy Beam I11522 5Focused Medium Pulse Laser II12729 8Ammatar Navy Focused Medium Pulse Laser12722 8Dark Blood Focused Medium Pulse Laser12722 8Imperial Navy Focused Medium Pulse Laser12722 8True Sansha Focused Medium Pulse Laser12722 0Heavy Pulse Laser I19033 1Heavy Afocal Pulse Maser I19029 2Heavy Modal Pulse Laser I19028 3Heavy Anode Pulse Particle Stream I19031 4Heavy Modulated Pulse Energy Beam I19026 5Heavy Pulse Laser II20935 6Joust' Heavy Pulse Laser I17126 8Ammatar Navy Heavy Pulse Laser20926 8Dark Blood Heavy Pulse Laser20926 8Imperial Navy Heavy Pulse Laser20926 8True Sansha Heavy Pulse Laser20926 0Focused Medium Beam Laser I13530 1Focused Afocal Medium Maser I13527 2Focused Modal Medium Laser I13525 3Focused Anode Medium Particle Stream I13528 4Focused Modulated Medium Energy Beam I13524 5Focused Medium Beam Laser II14932 6Crossbow' Focused Medium Beam Laser I12224 8Ammatar Navy Focused Medium Beam Laser14924 8Dark Blood Focused Medium Beam Laser14924 8Imperial Navy Focused Medium Beam Laser14924 8True Sansha Focused Medium Beam Laser14924 0Heavy Beam Laser I22535 1Heavy Afocal Maser I22531 2Heavy Modal Laser I22529 3Heavy Anode Particle Stream I22533 4Heavy Modulated Energy Beam I22528 5Heavy Beam Laser II24837 6Arquebus' Heavy Beam Laser I20328 8Ammatar Navy Heavy Beam Laser24828 8Dark Blood Heavy Beam Laser24828 8Imperial Navy Heavy Beam Laser24828 8True Sansha Heavy Beam Laser24828 0650mm Artillery Cannon I18027 1650mm Medium Carbine Howitzer I18021 2650mm Medium Gallium Cannon18025 3650mm Medium Prototype Siege Cannon18022 4650mm Medium 'Scout' Artillery I18024 5650mm Artillery Cannon II19828 6650mm Medium 'Jolt' Artillery I16223 8Domination 650mm Artillery18024 8Republic Fleet 650mm Artillery18024 0720mm Artillery Cannon I22530 1720mm Carbine Howitzer I22524 2720mm Gallium Cannon22528 3720mm Prototype Siege Cannon22525 4720mm 'Scout' Artillery I22527 5720mm Artillery Cannon II24832 6720mm Medium 'Jolt' Artillery I20326 8Domination 720mm Artillery22527 8Republic Fleet 720mm Artillery22527
Now onto the ships themselves:
Omen: Cruiser skill bonuses: 10% bonus to Medium Energy Turret capacitor use 5% bonus to Medium Energy Turret rate of fire Slot layout: 5 H, 3 M, 6 L (+1), 5 turrets Fittings: 925 PWG (+195), 315 CPU (+65) Defense (shields / armor / hull) : 1200(+27) / 1700(+137) / 1600(+37) Capacitor (amount / recharge rate / average cap per second): 1475(+225) / 526s(+79.75s) / 2.8 Mobility (max velocity / agility / mass / align time): 225(+44) / 0.51(-0.05) / 11650000 / 5.6s (-0.5) Drones (bandwidth / bay): 40(+30) / 40(+30) Targeting (max targeting range / Scan Resolution / Max Locked targets): 55km(+10) / 300(+7) / 6(-1) Sensor strength: 15 Radar (+2) Signature radius: 125 Cargo capacity: 400(-50)
Caracal: Cruiser skill bonuses: 5% bonus Rapid Light, Heavy Assault and Heavy Missile Launcher rate of fire 10% bonus to Light, Heavy Assault and Heavy Missile Velocity Slot layout: 5 H, 5 M, 4 L (+2), 2 turrets, 5 launchers Fittings: 630 PWG (+100), 430 CPU (+80) Defense (shields / armor / hull) : 1700(+137) / 1200(+145) / 1500(+171) Capacitor (amount / recharge rate / average cap per second): 1250(+187.5) / 445s(+63.75s) / 2.8 (+0.02) Mobility (max velocity / agility / mass / align time): 225(+47) / 0.425 / 12910000 / 5.1s Drones (bandwidth / bay): 10 / 10 Targeting (max targeting range / Scan Resolution / Max Locked targets): 57.5km / 270(+28) / 6 Sensor strength: 16 Gravimetric (+1) Signature radius: 135 (-10) Cargo capacity: 450
Thorax: Cruiser skill bonuses: 5% bonus to Medium Hybrid Turret damage 7.5% bonus to Medium Hybrid Turret tracking speed Slot layout: 5 H, 4 M (+1), 5 L, 5 turrets Fittings: 820 PWG, 330 CPU (+30) Defense (shields / armor / hull) : 1200(-324) / 1600(-41) / 1700(+175) Capacitor (amount / recharge rate / average cap per second): 1450(+75) / 490s(+25.25s) / 2.8 Mobility (max velocity / agility / mass / align time): 235(+55) / 0.49(-0.0658) / 11280000 / 5.2s (-0.7) Drones (bandwidth / bay): 50 / 50 Targeting (max targeting range / Scan Resolution / Max Locked targets): 52.5km(-2.5) / 280(+21) / 6 Sensor strength: 15 Magnetometric Signature radius: 130(-10) Cargo capacity: 465(+200)
Stabber: Cruiser skill bonuses: 5% bonus to Medium Projectile Turret firing speed 7.5% bonus to Medium Projectile Turret falloff Slot layout: 6 H, 4 M (+1), 4 L (+1), 4 Turrets, 2 Launchers Fittings: 715 PWG (+15), 340 CPU (+40) Defense (shields / armor / hull) : 1500(+15) / 1400(+150) / 1400(+111) Capacitor (amount / recharge rate / average cap per second): 1200(+137.5) / 427.5s(+46.25s) / 2.8(+0.01) Mobility (max velocity / agility / mass / align time): 285(+54) / 0.5(+0.02) / 11400000 / 5.3s (+0.2) Drones (bandwidth / bay): 5 / 5 Targeting (max targeting range / Scan Resolution / Max Locked targets): 47.5km(+7.5) / 320(+15) / 5 Sensor strength: 13 Ladar (+3) Signature radius: 105 Cargo capacity: 420 Game Designer | Team Game of Drones https://twitter.com/CCP_Fozzie |
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Omnathious Deninard
Extrinsic Operations
108
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Posted - 2012.09.18 11:50:00 -
[2] - Quote
First Ideas for drone improvement |

Pinky Denmark
The Cursed Navy
200
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Posted - 2012.09.18 12:00:00 -
[3] - Quote
I love you!! Will look into those stats immediately... |

Cpt Gobla
No Bullshit Jokers Wild.
75
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Posted - 2012.09.18 12:01:00 -
[4] - Quote
Looks good. I especially like the falloff bonus on the Stabber, going to be flying that one for sure.
Reduced fittings and increased powergrid on the Omen will hopefully also turn it into an actual usable ship, looking forward to trying that out. |
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CCP Fozzie
C C P C C P Alliance
1433

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Posted - 2012.09.18 12:02:00 -
[5] - Quote
Omnathious Deninard wrote:First Edit: Looks good, but I am really gonna miss the +5% microwarpdrive capacitor bonus on the thorax 
To partially compensate we upped the base cap a bit and it can use a small cap booster in the new mid. If those prove to not be enough we will be re-evaluating again before release. Game Designer | Team Game of Drones https://twitter.com/CCP_Fozzie |
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Ammzi
Imperial Guardians Tribal Band
1028
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Posted - 2012.09.18 12:04:00 -
[6] - Quote
Omen looks juicy  quote CCP Spitfire
"Hello Im Blue,"
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Vyktor Abyss
The Abyss Corporation
178
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Posted - 2012.09.18 12:06:00 -
[7] - Quote
Another kiting boost at the expense of blaster ships.
Oh dear. |

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
17
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Posted - 2012.09.18 12:08:00 -
[8] - Quote
I already only ever see shield null thoraxes. I think after this it's going to get to the point where people ask if I'm seriously fitting an armour tank to my thorax, like it's weird or something. |

Selaya Ataru
Pink Kitten Kommando To The Moon
23
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Posted - 2012.09.18 12:12:00 -
[9] - Quote
The Heavy Pulse Laser buff is great.
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Pinky Feldman
Gank Bangers Moar Tears
348
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Posted - 2012.09.18 12:13:00 -
[10] - Quote
CCP Fozzie wrote: -Drop the powergrid usage of Focused Medium Pulse lasers by 5% -Drop the powergrid usage of Heavy Pulse lasers by 10% -Drop the powergrid usage of all cruiser sized beam lasers by 10% -Drop the powergrid usage of all cruiser sized artillery by 10%
A million times yes. <3
The moar you cry the less you pee |
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Azula Kishtar
Lonely among the Stars
10
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Posted - 2012.09.18 12:13:00 -
[11] - Quote
These changes look good. Especially the massive boost to the fitting power of the Omen was very needed.
I never liked the Stabber as her only advantage over the Rupture for kiting was pure speed. Now with two additional slots and that falloff bonus it actually provides something the Rupture doesn't on the T1 Cruiser level (assuming the still to be announced Rupture changes don't overshadow the Stabber changes of course).
I'm indifferent about the medium artillery changes, but the medium laser changes are great.
Caracal got a massive boost to potential damage and speed with those two extra low slots. And with the kinetic bonus gone that damage can be any damage type without penalty.
Torax looks good too, even though i don't have to say much about it. |

Galphii
Sileo In Pacis THE SPACE P0LICE
64
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Posted - 2012.09.18 12:13:00 -
[12] - Quote
I don't suppose we're going to see some improvements to hybrids in this expansion..?
Otherwise, it all looks pretty good. That Omen looks a hell of a lot more usable now  |

Soldarius
TreadStone Standard Tribal Band
284
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Posted - 2012.09.18 12:14:00 -
[13] - Quote
Caracal getting +2 lows and CPU to let it fit more BCS. This is truly awesome! It's damage has always been rather anemic. And changing the damage bonus from kinetic to RoF will make it one of if not the most feared frigate killers in the game. It will also allow it to stand toe-to-toe with any other T1 cruiser.
As a Caldari missile slinger, I take my hat off to you, sir. "How do you kill that which has no life?" |

Cass Lie
State War Academy Caldari State
37
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Posted - 2012.09.18 12:18:00 -
[14] - Quote
TrouserDeagle wrote:I already only ever see shield null thoraxes. I think after this it's going to get to the point where people ask if I'm seriously fitting an armour tank to my thorax, like it's weird or something. It lost 324 shield hp to compensate for the new mid slot. Not that clearly cut. |

Mesh Marillion
Fairlight Corp Rooks and Kings
3
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Posted - 2012.09.18 12:24:00 -
[15] - Quote
General question: have you considered the effects those buffs will have on battlecruisers, specifcly the Cane? Haven't really looked into it, but i'm not sure the cane needs another indirect buff. Granted, tier 2 bcs are going to get reviewed anyway, but still, could make the arty cane even stronger than it is today. |
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CCP Fozzie
C C P C C P Alliance
1436

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Posted - 2012.09.18 12:25:00 -
[16] - Quote
Mesh Marillion wrote:General question: have you considered the effects those buffs will have on battlecruisers, specifcly the Cane? Haven't really looked into it, but i'm not sure the cane needs another indirect buff. Granted, tier 2 bcs are going to get reviewed anyway, but still, could make the arty cane even stronger than it is today.
http://www.youtube.com/watch?v=R6MlHxAzLXA Game Designer | Team Game of Drones https://twitter.com/CCP_Fozzie |
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Wivabel
Exanimo Inc Anger Management.
3
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Posted - 2012.09.18 12:27:00 -
[17] - Quote
Not happy with the thorax. With an 800 plate I can fit only IONs with a 1600 plate I cant even fit electrons without fitting mods. On the shield side it barely fits with the lack of cpu. looks like you will not have tank or gank on this ship at the moment.
Stabber looks awesome though it is soo soo much faster than the other three may be kinda imbalanced. If you like to pew small gang style check us out.-á
http://exanimo.enjin.com/page/150364/recruitment-á |

Hazen Koraka
HK Enterprises
40
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Posted - 2012.09.18 12:29:00 -
[18] - Quote
On the First page! Looks good! |

Allandri
Liandri Industrial Liandri Covenant
2
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Posted - 2012.09.18 12:30:00 -
[19] - Quote
Would it be possible to exchange the caracal's missile velocity bonus for one of explosion velocity to better fit into the idea of attack cruisers being close range? |

Beagle von Space
Fweddit I Whip My Slaves Back and Forth
6
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Posted - 2012.09.18 12:31:00 -
[20] - Quote
CCP Fozzie wrote:Mesh Marillion wrote:General question: have you considered the effects those buffs will have on battlecruisers, specifcly the Cane? Haven't really looked into it, but i'm not sure the cane needs another indirect buff. Granted, tier 2 bcs are going to get reviewed anyway, but still, could make the arty cane even stronger than it is today. http://www.youtube.com/watch?v=R6MlHxAzLXA
Is this a foreshadowing of what people will be able to do with Arty Canes, what you're going to do to nerf Arty Canes, or both? |
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Garviel Tarrant
Beyond Divinity Inc Shadow Cartel
55
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Posted - 2012.09.18 12:34:00 -
[21] - Quote
Question, are you going to slow down BC's at all?
It seems to me that a good thing to make more difference in between ships would be to expand the upper/lower speeds (frigs -> battleships)
Not sure about the laser changes, I guess letting more hips fit bigger lasers or lasers AND tank will make them more viable as well as raising the dps of laser boats a bit.
Not sure if its enough but.. I personally think lasers should out dps the other guns from blaster optimal to laser optimal. I always thought they were supposed to rule that mid range.
I also really hope this won't birth armor thoraxes being unusual >_> |

Bagehi
Association of Commonwealth Enterprises Test Alliance Please Ignore
103
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Posted - 2012.09.18 12:35:00 -
[22] - Quote
Being able to fit an Amarr ship without HAVING to fit a RCU or two? Awesome!
Thorax having a better hull tank? Epic. Fingers are crossed that more comes of that.
Caracal turning into even more of a frigate killer? Nice.
Stabber that is even faster. Yes. Very yes.
Someone get this man a beer... then tell him to keep working, it is a fantastic start, but there are half a million ships to go! |

I'm Down
Macabre Votum Against ALL Authorities
70
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Posted - 2012.09.18 12:36:00 -
[23] - Quote
I would also strongly consider giving Medium class Pulse lasers an extra 1-2km base range. Right now, Autocannons ( better tracking, no capacitor, etc) can achieve so much better range. Pulses with scorch should be able to hit about 30km before any TE/TC's are ever added.
This would be a good balancing issue rather than boosting their DPS, which is pretty limited. |

Warde Guildencrantz
TunDraGon
36
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Posted - 2012.09.18 12:36:00 -
[24] - Quote
Wivabel wrote:Not happy with the thorax. With an 800 plate I can fit only IONs with a 1600 plate I cant even fit electrons without fitting mods. On the shield side it barely fits with the lack of cpu. looks like you will not have tank or gank on this ship at the moment.
Stabber looks awesome though it is soo soo much faster than the other three may be kinda imbalanced.
Did you take into account the 25% engineering bonus to PG and the 25% electronics bonus to cpu, as well as weapon upgrades and AWU?
Allandri wrote:Would it be possible to exchange the caracal's missile velocity bonus for one of explosion velocity to better fit into the idea of attack cruisers being close range?
Caracal should always be a long range missile platform and should never not be.
Regarding the changes, I really think another 10m/s on everything cept the stabber would better differentiate attack cruisers from combat cruisers, seeing as the speed difference between attack and combat frigates is huge, whereas on the cruiser level it will be around 10-15 m/s as it currently looks. |

Drew Solaert
Wildcard Inc.
216
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Posted - 2012.09.18 12:37:00 -
[25] - Quote
My excitment level just went through the roof.
Really looking forward to the new Caracal and Thorax stats, and the Stabber should be pretty interesting as well. I lied :o
|

Garviel Tarrant
Beyond Divinity Inc Shadow Cartel
55
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Posted - 2012.09.18 12:38:00 -
[26] - Quote
I'm Down wrote:I would also strongly consider giving Medium class Pulse lasers an extra 1-2km base range. Right now, Autocannons ( better tracking, no capacitor, etc) can achieve so much better range. Pulses with scorch should be able to hit about 30km before any TE/TC's are ever added.
This would be a good balancing issue rather than boosting their DPS, which is pretty limited.
No short range medium gun should be able to shoot that bloody far, Why is there no such thing as short range in this game anymore?
The problem isn't that lasers don't have enough range, its that autos have to great a range >_> |

Wivabel
Exanimo Inc Anger Management.
3
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Posted - 2012.09.18 12:39:00 -
[27] - Quote
Warde Guildencrantz wrote:Wivabel wrote:Not happy with the thorax. With an 800 plate I can fit only IONs with a 1600 plate I cant even fit electrons without fitting mods. On the shield side it barely fits with the lack of cpu. looks like you will not have tank or gank on this ship at the moment.
Stabber looks awesome though it is soo soo much faster than the other three may be kinda imbalanced. Did you take into account the 25% engineering bonus to PG and the 25% electronics bonus to cpu, as well as weapon upgrades and AWU?
Yep with max skills If you like to pew small gang style check us out.-á
http://exanimo.enjin.com/page/150364/recruitment-á |

Garviel Tarrant
Beyond Divinity Inc Shadow Cartel
55
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Posted - 2012.09.18 12:40:00 -
[28] - Quote
CCP Fozzie wrote: Caracal: Cruiser skill bonuses: 5% bonus Rapid Light, Heavy Assault and Heavy Missile Launcher rate of fire 10% bonus to Light, Heavy Assault and Heavy Missile Velocity Slot layout: 5 H, 5 M, 4 L (+2), 2 turrets, 5 launchers Fittings: 630 PWG (+100), 430 CPU (+80) Defense (shields / armor / hull) : 1700(+137) / 1200(+145) / 1500(+171) Capacitor (amount / recharge rate / average cap per second): 1250(+187.5) / 445s(+63.75s) / 2.8 (+0.02) Mobility (max velocity / agility / mass / align time): 225(+47) / 0.425 / 12910000 / 5.1s Drones (bandwidth / bay): 10 / 10 Targeting (max targeting range / Scan Resolution / Max Locked targets): 57.5km / 270(+28) / 6 Sensor strength: 16 Gravimetric (+1) Signature radius: 135 (-10) Cargo capacity: 450
Does the Caracal really need 100km range in its missiles? Wouldn't it be better if it worked better at a slightly more reasonable range?
|

Warde Guildencrantz
TunDraGon
36
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Posted - 2012.09.18 12:41:00 -
[29] - Quote
Wivabel wrote:Warde Guildencrantz wrote:Wivabel wrote:Not happy with the thorax. With an 800 plate I can fit only IONs with a 1600 plate I cant even fit electrons without fitting mods. On the shield side it barely fits with the lack of cpu. looks like you will not have tank or gank on this ship at the moment.
Stabber looks awesome though it is soo soo much faster than the other three may be kinda imbalanced. Did you take into account the 25% engineering bonus to PG and the 25% electronics bonus to cpu, as well as weapon upgrades and AWU? Yep with max skills
Fitting neutrons with a 1600 tank was always something exclusive to battlecruisers for gallente anyhow, the thorax is meant to be quick and wield huge dps.
Garviel Tarrant wrote:CCP Fozzie wrote: Caracal: Cruiser skill bonuses: 5% bonus Rapid Light, Heavy Assault and Heavy Missile Launcher rate of fire 10% bonus to Light, Heavy Assault and Heavy Missile Velocity Slot layout: 5 H, 5 M, 4 L (+2), 2 turrets, 5 launchers Fittings: 630 PWG (+100), 430 CPU (+80) Defense (shields / armor / hull) : 1700(+137) / 1200(+145) / 1500(+171) Capacitor (amount / recharge rate / average cap per second): 1250(+187.5) / 445s(+63.75s) / 2.8 (+0.02) Mobility (max velocity / agility / mass / align time): 225(+47) / 0.425 / 12910000 / 5.1s Drones (bandwidth / bay): 10 / 10 Targeting (max targeting range / Scan Resolution / Max Locked targets): 57.5km / 270(+28) / 6 Sensor strength: 16 Gravimetric (+1) Signature radius: 135 (-10) Cargo capacity: 450
Does the Caracal really need 100km range in its missiles? Wouldn't it be better if it worked better at a slightly more reasonable range?
As previously stated quite a few times, they want to look at the range of heavy missiles. Caracal has always had this bonus, i don't see why it becomes OP now, when it can actually use it to a reasonable extent. |

Connall Tara
Blue Republic RvB - BLUE Republic
35
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Posted - 2012.09.18 12:41:00 -
[30] - Quote
wivabel:
[Thorax, New Setup 1] Damage Control II 1600mm Reinforced Rolled Tungsten Plates I Energized Adaptive Nano Membrane II Energized Adaptive Nano Membrane II Magnetic Field Stabilizer II
Experimental 10MN MicroWarpdrive I X5 Prototype Engine Enervator J5b Phased Prototype Warp Scrambler I
Heavy Electron Blaster II, Void M Heavy Electron Blaster II, Void M Heavy Electron Blaster II, Void M Heavy Electron Blaster II, Void M Heavy Electron Blaster II, Void M
Medium Ancillary Current Router I Medium Trimark Armor Pump I Medium Trimark Armor Pump I
Hammerhead II x5
this is now... I think we'll be fine with the new layout with 30 extra cpu for MOAR WEBBING! :>
Fly reckless cohost and all round bad pilot o7 |
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Wivabel
Exanimo Inc Anger Management.
3
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Posted - 2012.09.18 12:45:00 -
[31] - Quote
Connall Tara wrote:wivabel:
[Thorax, New Setup 1] Damage Control II 1600mm Reinforced Rolled Tungsten Plates I Energized Adaptive Nano Membrane II Energized Adaptive Nano Membrane II Magnetic Field Stabilizer II
Experimental 10MN MicroWarpdrive I X5 Prototype Engine Enervator J5b Phased Prototype Warp Scrambler I
Heavy Electron Blaster II, Void M Heavy Electron Blaster II, Void M Heavy Electron Blaster II, Void M Heavy Electron Blaster II, Void M Heavy Electron Blaster II, Void M
Medium Ancillary Current Router I Medium Trimark Armor Pump I Medium Trimark Armor Pump I
Hammerhead II x5
this is now... I think we'll be fine with the new layout with 30 extra cpu for MOAR WEBBING! considering the overall preformance the single PG rig isn't exactly a crippling weakness ^_^
it is dumb to need a fitting mod to fit the smallest guns
If you like to pew small gang style check us out.-á
http://exanimo.enjin.com/page/150364/recruitment-á |

tgl3
Wormhole Engineers Greater Realms
160
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Posted - 2012.09.18 12:46:00 -
[32] - Quote
Wivabel wrote:Connall Tara wrote:wivabel:
[Thorax, New Setup 1] Damage Control II 1600mm Reinforced Rolled Tungsten Plates I Energized Adaptive Nano Membrane II Energized Adaptive Nano Membrane II Magnetic Field Stabilizer II
Experimental 10MN MicroWarpdrive I X5 Prototype Engine Enervator J5b Phased Prototype Warp Scrambler I
Heavy Electron Blaster II, Void M Heavy Electron Blaster II, Void M Heavy Electron Blaster II, Void M Heavy Electron Blaster II, Void M Heavy Electron Blaster II, Void M
Medium Ancillary Current Router I Medium Trimark Armor Pump I Medium Trimark Armor Pump I
Hammerhead II x5
this is now... I think we'll be fine with the new layout with 30 extra cpu for MOAR WEBBING! considering the overall preformance the single PG rig isn't exactly a crippling weakness ^_^ it is dumb to need a fitting mod to fit the smallest guns Not empty quoting. I write a blog. I think people read it. http://throughnewbeyes.wordpress.com
Mate |

DeBingJos
Weirdo Asylum Shadow Rock Alliance
366
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Posted - 2012.09.18 12:47:00 -
[33] - Quote
Wivabel wrote:Connall Tara wrote:wivabel:
[Thorax, New Setup 1] Damage Control II 1600mm Reinforced Rolled Tungsten Plates I Energized Adaptive Nano Membrane II Energized Adaptive Nano Membrane II Magnetic Field Stabilizer II
Experimental 10MN MicroWarpdrive I X5 Prototype Engine Enervator J5b Phased Prototype Warp Scrambler I
Heavy Electron Blaster II, Void M Heavy Electron Blaster II, Void M Heavy Electron Blaster II, Void M Heavy Electron Blaster II, Void M Heavy Electron Blaster II, Void M
Medium Ancillary Current Router I Medium Trimark Armor Pump I Medium Trimark Armor Pump I
Hammerhead II x5
this is now... I think we'll be fine with the new layout with 30 extra cpu for MOAR WEBBING! considering the overall preformance the single PG rig isn't exactly a crippling weakness ^_^ it is dumb to need a fitting mod to fit the smallest guns
I lolled really hard at that statement.
Ungi ma+¦urinn ++ekkir reglurnar, en gamli ma+¦urinn ++ekkir undantekningarnar. The young man knows the rules, but the old man knows the exceptions. |

Allandri
Liandri Industrial Liandri Covenant
2
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Posted - 2012.09.18 12:47:00 -
[34] - Quote
Warde Guildencrantz wrote: ... Allandri wrote:Would it be possible to exchange the caracal's missile velocity bonus for one of explosion velocity to better fit into the idea of attack cruisers being close range? Caracal should always be a long range missile platform and should never not be. .
Long range missile platforms are generally the bottom of the pile when it comes to pvp. I would love to see a HAM brawler caracal that actually had bonuses for damage projection instead of kiting |

MisterNick
The Sagan Clan Pax Romana Alliance
109
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Posted - 2012.09.18 12:52:00 -
[35] - Quote
6 lows on the Omen? That thing us going to hurt
The thorax's tracking bonus is a nice idea but the base speed buff might need a little extra to make up for the lose mwd bonus. it's not like it has a choice regarding getting all up in your face.
Stabbers are going to be the new FOTM then, with that falloff bonus and that speed nothing's going to ever catch it, except maybe a navy Exequror  "Human beings make life so interesting. Do you know that in a universe so full of wonders, they have managed to invent boredom." |

Garviel Tarrant
Beyond Divinity Inc Shadow Cartel
57
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Posted - 2012.09.18 12:56:00 -
[36] - Quote
Warde Guildencrantz wrote:
As previously stated quite a few times, they want to look at the range of heavy missiles. Caracal has always had this bonus, i don't see why it becomes OP now, when it can actually use it to a reasonable extent.
Yea i'm saying that its a stupid bonus that is only useful in weird unlikely situations. Or if you want to kite with heavy assaults? |

Kalaratiri
Lutinari Syndicate Electus Matari
247
|
Posted - 2012.09.18 12:56:00 -
[37] - Quote
+1. I like it :) |

Alara IonStorm
3159
|
Posted - 2012.09.18 12:57:00 -
[38] - Quote
Well this sucks. I wish you better luck Combat Cruisers.
RIP Caracal / Stabber. |

Pinky Denmark
The Cursed Navy
200
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Posted - 2012.09.18 12:57:00 -
[39] - Quote
Stabber will actually be a horsehair slower than it was before due to the missing velocity bonus (about 3-4 m/s slower base stats) But you have a 4th lowslot for speed modules if you want hehe |

Mr Floydy
The Xenodus Initiative. Ministry of Inappropriate Footwork
19
|
Posted - 2012.09.18 12:57:00 -
[40] - Quote
Changes look awesome :) T1 cruisers are going to be fun soon! :) |
|

Pinky Denmark
The Cursed Navy
200
|
Posted - 2012.09.18 13:00:00 -
[41] - Quote
Wivabel wrote: it is dumb to need a fitting mod to fit the smallest guns
Not when you are fitting a 1600mm plate designed for battleships and a MicroWarpDrive on top of those 5 medium sized guns... Back in the days you would have to use small frigate guns if you wanted a 1600mm plate. |

Iroxorsju
The Foreign Legion Fidelas Constans
0
|
Posted - 2012.09.18 13:02:00 -
[42] - Quote
Wivabel wrote:Not happy with the thorax. With an 800 plate I can fit only IONs with a 1600 plate I cant even fit electrons without fitting mods. looks like you will not have tank or gank on this ship at the moment.
Ok I take it back it seems to fit out well on the shield side are you guys leaning towards a shield setup because that is what it looks like.
Stabber looks awesome though it is soo soo much faster than the other three may be kinda imbalanced.
I am actually showing the stabber slower after buff now without its old speed bonus. I am in game sitting in a stabber with no speed mods and it shows 360.9 m/s and the new speed is 285 m/s. Maybe i am not seeing something. Old Bonus was 5% faster per level. |

Daneel Trevize
Give my 11percent back
186
|
Posted - 2012.09.18 13:03:00 -
[43] - Quote
So where does this leave the Phantasm, the Navy Exequoror, and the Vigilant? One might be slightly less terrible, one is still awful, untouched forgotten, and one doesn't even have a 4th mid as a feature for its hull, only the web bonus, when it is already the most expensive pirate cruiser (why IDK).
I hope that arty fitting buff is because the cane's getting an out-of-step PG nerf. Because AFAIK projectiles don't need any buffing. |

MisterNick
The Sagan Clan Pax Romana Alliance
109
|
Posted - 2012.09.18 13:03:00 -
[44] - Quote
Woops, forgot the Caracal.
Agreed that it doesn't really need that huge range, i'd sawp the velocity for explosion velocity, to better hit the new faster everything. "Human beings make life so interesting. Do you know that in a universe so full of wonders, they have managed to invent boredom." |

Alara IonStorm
3159
|
Posted - 2012.09.18 13:06:00 -
[45] - Quote
Stabber: 4 Turrets Drones (bandwidth / bay): 5 / 5
So CCP Fozzie now that the Stabber is basically the new Minmatar Shuttle how do you plan to rebalance the Minmatar Shuttle into an Attack Cruiser?
|

Connall Tara
Blue Republic RvB - BLUE Republic
35
|
Posted - 2012.09.18 13:10:00 -
[46] - Quote
alara: you are aware that the stabber has always had that weapon layout right? O_o Fly reckless cohost and all round bad pilot o7 |

X Gallentius
Justified Chaos
492
|
Posted - 2012.09.18 13:14:00 -
[47] - Quote
Alara IonStorm wrote:Stabber: 4 Turrets Drones (bandwidth / bay): 5 / 5 So CCP Fozzie now that the Stabber is basically the new Minmatar Shuttle how do you plan to rebalance the Minmatar Shuttle into an Attack Cruiser?
Maybe by putting two missiles/nuets in the other two high slots?
|

Alara IonStorm
3159
|
Posted - 2012.09.18 13:14:00 -
[48] - Quote
Connall Tara wrote:alara: you are aware that the stabber has always had that weapon layout right? 4 turrets 2 launchers and 6 highs with a drone for essentially giggles ^_^ Funny you mention Giggles because that has been basically what the Stabber has been good for thus far.
|

Wivabel
Exanimo Inc Anger Management.
5
|
Posted - 2012.09.18 13:15:00 -
[49] - Quote
Pinky Denmark wrote:Wivabel wrote: it is dumb to need a fitting mod to fit the smallest guns
Not when you are fitting a 1600mm plate designed for battleships and a MicroWarpDrive on top of those 5 medium sized guns... Back in the days you would have to use small frigate guns if you wanted a 1600mm plate.
Sure but in the current meta 800 plates are laughable. ~28000 ehp just is not enough when your looking at 50000+ EHP battlecruisers.
the shield fit for the rax looks ok and I am thinking that CCP may be angling towards it for the thorax. If you like to pew small gang style check us out.-á
http://exanimo.enjin.com/page/150364/recruitment-á |

Akrasjel Lanate
Naquatech Conglomerate
762
|
Posted - 2012.09.18 13:15:00 -
[50] - Quote
Heh  |
|

Aethlyn
EVE University Ivy League
133
|
Posted - 2012.09.18 13:15:00 -
[51] - Quote
Horrible table layout again. :(
Here's a better version of the updated turret stats: http://i.imgur.com/PsDpk.png Looking for more thoughts? Read http://aethlyn.blogspot.com/ or follow me on http://twitter.com/Aethlyn. |

X Gallentius
Justified Chaos
492
|
Posted - 2012.09.18 13:16:00 -
[52] - Quote
Daneel Trevize wrote:So where does this leave the Phantasm, the Navy Exequoror, and the Vigilant? I will be parking my 35 ENI hulls until CCP gets around to rebalancing them.
|

Yun Kuai
Justified Chaos
1
|
Posted - 2012.09.18 13:17:00 -
[53] - Quote
I mentioned this in ewar cruisers, but I think this needs stating again as I just saw the Omen getting a 40m3 drone bay....
"But my question to CCP and the devs focused on balancing. You said somewhere in these pages (and yes I've read all 17 at this point) that you didn't want to specialize for the sake of specialization, but you are inherently taking away what makes Gallente ships versatile....its ability to fit drones and half the time, rely on its drones to actually hit the target and provide damage.
Now you can't with good faith honestly say that Gallente are not the drone users of Eve, so why are you adding "buffs" to all the other ships by giving them drone versatility? Take a look inside starter corps like CAS - a Gallente player npc corp - you'll often find people asking "What ship should I use? What skills should I train?" The almost over whelming response is to train up your drone skills and get into a ship like the vexor or ishkur, then eventually into an ishtar or dominix. Not to mention, almost every ship (pre-winter changes and some that we've seen now) have some form of drone to balance their dps.
Having the ability to field some form of ewar drones and combat drones is what made the Gallente hulls creative. When you take away that niche by giving everyone some "Oh we don't want other ships to make gallente feel left out" 15m3 drone bays or 20m3 drone bay, you take away the role that gallente ships have in small scale fleets. Let's be honest, if we're blaster fit to provide real dps, we usually are the last ones to get dps on the target because we're slow, but we can send webber drones or some other ewar/combat drones and those start going right away to help the fleet out.
With your proposed changes to just add crappy drone bays on every ship because it makes them balanced, you're taking away the sandbox feel as everyone just wants to build ecm-300 OP jamming sandcastles. The fact is that most people fill that joke of a drone bay with ecm-300s and know full well they will get at least 2 or more jams off from 2 or 3 ecm-300s, giving them the safety net of being able to warp off if the armor ship actually manages to catch the kiter. And for those who prefer to always bring combat drones, by adding those small drone bays, you are just welcoming more people to shoot my precious dps and kill it when i fly something like a vexor or arbitrator.
So I'm asking the devs when you consider balancing cruisers and ships in general. Just giving small drones bays to everyone isn't the way to go, it's the easy way out. The races are specialized or else I'd be fitting autocannons on my thorax because they fit nicely and don't use cap, but that's not the case. Each race has a play style and backup play style, so keep that mentality going by not making everyone a drone user. If it so requires, give those ships an extra high slot for another gun, but you should be removing drone bays of most ships that aren't green and made to be in your face brawlers :P"
CCP, quit giving drones out to everyone and their mother just because you hate Gallente!!!!
Just my two cents from a true Gallentean, Yun |

Azula Kishtar
Lonely among the Stars
10
|
Posted - 2012.09.18 13:18:00 -
[54] - Quote
285 m/s is the base speed of the new Stabber. Add a maximum of 25% as a bonus to it because of the Navigation skill which gives you 5% more speed per level. That makes it go 356 m/s which is just a bit less than the old speed.
It also gets a fourth low slot which you can use for an additional Nano or Overdrive if you want.
Iroxorsju wrote:I am actually showing the stabber slower after buff now without its old speed bonus. I am in game sitting in a stabber with no speed mods and it shows 360.9 m/s and the new speed is 285 m/s. Maybe i am not seeing something. Old Bonus was 5% faster per level.
|

Julius Foederatus
Hyper-Nova
122
|
Posted - 2012.09.18 13:18:00 -
[55] - Quote
So the real question is, are you guys going to do something about the speed penalties on armor rigs/plates and how they balance out with shield tanking? Because that's really what has been holding a lot of cruisers behind, especially when it comes to the dominance of the shield cane. |

Dex Ratzinger
Corsairs Inc. Soldiers Of New Eve
0
|
Posted - 2012.09.18 13:19:00 -
[56] - Quote
Quote:5% bonus to Medium Projectile Turret firing speed
Reading that as rate of fire, but can you confirm? |

Roime
Shiva Furnace Dead On Arrival Alliance
1225
|
Posted - 2012.09.18 13:30:00 -
[57] - Quote
Thorax hints to an active armor tanking module buff. Gallente - the choice of the interstellar gentleman |

Alara IonStorm
3159
|
Posted - 2012.09.18 13:33:00 -
[58] - Quote
Dex Ratzinger wrote: Reading that as rate of fire, but can you confirm?
It is.
|
|

CCP Fozzie
C C P C C P Alliance
1452

|
Posted - 2012.09.18 13:35:00 -
[59] - Quote
Dex Ratzinger wrote:Quote:5% bonus to Medium Projectile Turret firing speed Reading that as rate of fire, but can you confirm?
Yeah, that's a quirk of the way it's described in the current stabber description that I left unchanged for this. I'll change it to the same wording as the other ships. Game Designer | Team Game of Drones https://twitter.com/CCP_Fozzie |
|

LtCol Laurentius
Deep Core Mining Inc. Caldari State
72
|
Posted - 2012.09.18 13:36:00 -
[60] - Quote
Overall I think this is certainly an improvement over the current state of affairs. Attack cruisers are meant to be hit and run types of ships, providing excellent range control, speed and agility over tank and dps (which is the realm of the combat cruisers). And these rebalanced ships are certainly way faster and better able to hit at range (Omen, Stabber).
Some questions and observations though:
1. Whats the reasoning behind choosing the Thorax over the Vexor for the attack role? I always envisioned the Vexor as the ranged kiter and the Thorax as the up and personal blaster brawler. Wouldnt it make more sense? I mean lore-wise, the Gallente weapons are blasters and drones, while the Caldari weapons are missiles and rails - even if both races can use both types of hybrids. Also, the new tracking bonus on the Thorax would be even better utilized on a close ranged blasterboat than a ranged rail-platform.
2. You seem to buff sensorstrenghts on most rebalanced ships so far, and this is of course therefore a nerf to the effectiveness of ECM. Is this part of the new ECM rebalance?
3. Why do you retain the dual weapon system layout on the Stabber? Wouldnt a 5/1 configuration work even better without competing with the Vagabond? Especially since you choose to keep the anemic 1 light drone on this hull. |
|

Vladimir Norkoff
Income Redistribution Service
53
|
Posted - 2012.09.18 13:37:00 -
[61] - Quote
Welp... Guess I can't call it the Crapacal anymore. That thing is gonna actually be kinda mean.
Stabber is alot more like the Vaga, so good training I guess. And that extra mid should help out alot.
Even though I don't fly it much, coulda wished for a bit more armor love for the Thorax. Not keen on it's new shield tank role, but it'll be really damn effective.
No idea on the Omen. But kinda concerned about the effect the Lazor changes will have on the Harbie. Will it become the new flavor of awesome when the Drake and Cane get beaten to death?
|

Pinky Denmark
The Cursed Navy
203
|
Posted - 2012.09.18 13:40:00 -
[62] - Quote
Expect the Vexor to receive a Repair bonus in line with Incursus and Myrmidon... |

Nagarythe Tinurandir
Random Rule Conform Corpname A Point In Space
48
|
Posted - 2012.09.18 13:45:00 -
[63] - Quote
overall nice base to iterate upon. at this point we shall let the testing begin?
as some other people already remarked, there are a lot of drone bays handed out. and im not sure if i like this development. for one, because then drones can't be counted as a special gallente thing and additionally drone crontrol is quite unhandy, unresponsive and annoying atm.
the changes to medium arties took me by suprise. i was not aware of any fitting problems with medium arties. i fear this will encourage some mean 720mm alpha monster fits, which still have a decent tank and propulsion. maybe this means some heavy fitting nerf for cane and maybe cyclone? |

Daneel Trevize
Give my 11percent back
187
|
Posted - 2012.09.18 13:47:00 -
[64] - Quote
https://forums.eveonline.com/default.aspx?g=posts&m=1936476#post1936476Quote:I'll start off with the orphan announcement. In the Attack Cruiser thread we also announced changes to medium gun fittings. We're going to be changing the hurricane at the same time but I wanted that thread to stay dedicated to the specific cruiser balance instead of getting derailed so we're moving that here. Since we planning to reduce the powergrid needs of all medium artillery by 10% across the board, we are also planning to subtract 225 PG from the Hurricane, leaving it with a base powergrid of 1125. The upshot is that fitting a full rack of 720s with a MWD and LSE and full mids and lows will require a RCUII and either an ACR or PG implant. Also fitting a standard shield autocane with neuts and LSE will require dropping a few guns down to 220mm. The hurricane will likely receive significantly more changes when we get to battlecruisers in the balance pass, but this is designed as a compensation for the drop in Arty PG and to help alleviate the problem of Arty ships having so much free PG when they use autocannons. Hopefully first & last cross-mentioning of this then as per Fozzie's desire. |

Pinky Denmark
The Cursed Navy
203
|
Posted - 2012.09.18 13:54:00 -
[65] - Quote
Seems like a decent temporary adjustment until they have time to properly balance the BCs. Thx for spotting this... |

Hoarr
RPS holdings
44
|
Posted - 2012.09.18 13:56:00 -
[66] - Quote
WOOOOOOOOOOOOOOO. These changes look awesome. It's good to see the omen getting some much needed love. |

Svennig
Dreddit Test Alliance Please Ignore
82
|
Posted - 2012.09.18 13:59:00 -
[67] - Quote
These changes look good, but with a few caveats.
Firstly, I'm not sure that the thorax is quick enough to be viable. The stabber, although not quite as fast after these changes, is still king of the speed demons, and once you add on a highly versatile weapon system (autocannons) and a lowslot and a medslot to buff it's tank and gank, this seems unbalanced IMHO. Gallente are still the runts of the litter - lots of on-paper DPS that can't be applied because everything kites or out-ranges them.
Secondly, there's a clear bias towards shield tanking here, so it remains to be seen what happens with the Combat cruiser lines and if they favour armor. The omen is going to be an interesting one to watch as it can't really effectively shield tank, but has a more-forgiving weapon system and a lowslot for gank/optimal. |

Alara IonStorm
3159
|
Posted - 2012.09.18 14:01:00 -
[68] - Quote
Hoarr wrote:WOOOOOOOOOOOOOOO. These changes look awesome. It's good to see the omen getting some much needed love. The Omens the change I really like. Thorax too but I would prefer an extra low over the Shield Fit everyone will be flying. Give it some good Dmg as an Armor setup. |

MisterNick
The Sagan Clan Pax Romana Alliance
109
|
Posted - 2012.09.18 14:04:00 -
[69] - Quote
Pinky Denmark wrote:Expect the Vexor to receive a Repair bonus in line with Incursus and Myrmidon...
I'd be ok with that (if it was 10% like the incursus), but it'd mean losing one of the two solid bonuses it already has  "Human beings make life so interesting. Do you know that in a universe so full of wonders, they have managed to invent boredom." |

Yun Kuai
Justified Chaos
1
|
Posted - 2012.09.18 14:09:00 -
[70] - Quote
MisterNick wrote:Pinky Denmark wrote:Expect the Vexor to receive a Repair bonus in line with Incursus and Myrmidon... I'd be ok with that (if it was 10% like the incursus), but it'd mean losing one of the two solid bonuses it already has 
Just means you take the hybrid bonus off, bc let's be honest. If you want to fit any kind of tank on a vex you have to put light guns on it anyway :(
And also, I'm glad I'm not the only one who thinks that adding a ton of drones to every other ship in the game besides gallente hulls is a serious problem. |
|

Grog Drinker
The Tuskers
90
|
Posted - 2012.09.18 14:21:00 -
[71] - Quote
Yun Kuai wrote: And also, I'm glad I'm not the only one who thinks that adding a ton of drones to every other ship in the game besides gallente hulls is a serious problem.
Amarr drone boats have always had more versatility in drones than Gallente. The sentinel, curse, and pilgrim have a larger drone bay with smaller bandwidth to support this.
Expect to see more drones on amarr ships as CCP has chosen drones as amarr's secondary weapon system. I expect Gal hulls will maintain their higher bandwidth as they are more reliant on drone dps. |

Vladimir Norkoff
Income Redistribution Service
53
|
Posted - 2012.09.18 14:24:00 -
[72] - Quote
Vladimir Norkoff wrote:Welp... Guess I can't call it the Crapacal anymore. That thing is gonna actually be kinda mean. Correction. After the Hvy Missile changes it will still be the Crapacal. HAMs might be viable with the PG buff, but will still need fitting mods. I am no longer enthusiastic. |

Yun Kuai
Justified Chaos
1
|
Posted - 2012.09.18 14:24:00 -
[73] - Quote
Grog Drinker wrote:Yun Kuai wrote: And also, I'm glad I'm not the only one who thinks that adding a ton of drones to every other ship in the game besides gallente hulls is a serious problem.
Amarr drone boats have always had more versatility in drones than Gallente. The sentinel, curse, and pilgrim have a larger drone bay with smaller bandwidth to support this. Expect to see more drones on amarr ships as CCP has chosen drones as amarr's secondary weapon system. I expect Gal hulls will maintain their higher bandwidth as they are more reliant on drone dps.
I'm okay with the arbi/pilgrim/curse getting the drones as I like flying those ships, but the other ships don't need and should not have them. All you will see on that omen is ecm-300s and sniperish high dps ship |

Allandri
Liandri Industrial Liandri Covenant
2
|
Posted - 2012.09.18 14:29:00 -
[74] - Quote
After reading the missile re-balance thread, I am now even more fervent in the my suggestion that the Caracal lose the missile range bonus in exchange for a 5% or 7.5% per level explosion velocity bonus per ship level. |

Grog Drinker
The Tuskers
90
|
Posted - 2012.09.18 14:30:00 -
[75] - Quote
Yun Kuai wrote:[quote=Grog Drinker] I'm okay with the arbi/pilgrim/curse getting the drones as I like flying those ships, but the other ships don't need and should not have them. All you will see on that omen is ecm-300s and sniperish high dps ship
The omen is now in line with the geddon which also has a large drone bay that contributes a significant amount to its dps. |

Omnathious Deninard
Extrinsic Operations
110
|
Posted - 2012.09.18 14:31:00 -
[76] - Quote
Yun Kuai wrote:Grog Drinker wrote:Yun Kuai wrote: And also, I'm glad I'm not the only one who thinks that adding a ton of drones to every other ship in the game besides gallente hulls is a serious problem.
Amarr drone boats have always had more versatility in drones than Gallente. The sentinel, curse, and pilgrim have a larger drone bay with smaller bandwidth to support this. Expect to see more drones on amarr ships as CCP has chosen drones as amarr's secondary weapon system. I expect Gal hulls will maintain their higher bandwidth as they are more reliant on drone dps. I'm okay with the arbi/pilgrim/curse getting the drones as I like flying those ships, but the other ships don't need and should not have them. All you will see on that omen is ecm-300s and sniperish high dps ship Amarr is getting/should have utility drones on as many of there ships much as gallente has, not the bandwidth to use than all at once. I would be quite OK seeing the omen with a little more drone bay +10 maybe or less bandwidth -15, giving it superb utility drone selection and still not undermining Gallente as the drone leader Ideas for drone improvement |

Daneel Trevize
Give my 11percent back
192
|
Posted - 2012.09.18 14:33:00 -
[77] - Quote
Yun Kuai wrote:I'm okay with the arbi/pilgrim/curse getting the drones as I like flying those ships, but the other ships don't need and should not have them. All you will see on that omen is ecm-300s and sniperish high dps ship While I agree with the concern about drones everywhere, you imply ec-300s & ECM will survive winter. |

Bap1811
Club Bear
5
|
Posted - 2012.09.18 14:53:00 -
[78] - Quote
I guess one of the lows is an RCU if you want HAMs on it, might be ok with 2 bcs and DC but suddenly I'm afraid that **** doesnt have enough CPU.
Cant exactly fiddle around with it without eft but please make sure you can fit DC, BCS BCS, RCU (?) MWD, LSE, LSE X, X, 5 hams. Probably still get **** EHP. |

Eternal Error
Immortalis Inc. Shadow Cartel
134
|
Posted - 2012.09.18 15:11:00 -
[79] - Quote
No love for medium rails? |

Nicholai Sanse
League of Non-Aligned Worlds Nulli Secunda
15
|
Posted - 2012.09.18 15:14:00 -
[80] - Quote
Zealots just went from ballin' to megaballin', |
|

Yun Kuai
Justified Chaos
2
|
Posted - 2012.09.18 15:15:00 -
[81] - Quote
Eternal Error wrote:No love for medium rails?
Agreed, those things are still hard to fit, cap intensive, and terribad tracking :( |

MisterNick
The Sagan Clan Pax Romana Alliance
109
|
Posted - 2012.09.18 15:18:00 -
[82] - Quote
Yun Kuai wrote:Eternal Error wrote:No love for medium rails? Agreed, those things are still hard to fit, cap intensive, and terribad tracking :(
And laugh if you even mention the word Damage "Human beings make life so interesting. Do you know that in a universe so full of wonders, they have managed to invent boredom." |

cool4nd
The Tuskers
2
|
Posted - 2012.09.18 15:19:00 -
[83] - Quote
Regarding Omen & Thorax
The Omen & Thorax still cant fit 1600mm plate without tons of fitting mods, which makes them only having 30%-40% of the HP of a buffer BC. You can make them as fast as you want, with such little HP and price is same region of a BCs these cruiser still have no purpose in the game, as BC will still do everything better. Addionally Omen will suffer hard on capacitor, with ROF sucking cap like crazy. Removing the cap bonus from Thorax and giving it the 4th medium slot for cap booster is really strange, as you are forced to have a cap booster now always. |

McBrideCZ
FireStar Inc Curatores Veritatis Alliance
0
|
Posted - 2012.09.18 15:27:00 -
[84] - Quote
Yes, yes and yes!
All changes are really good but only thing that bothers me is speed balance:
Omen: 225 m/s Caracal: 225 m/s Thorax: 235 m/s Stabber: 285 m/s
Is there any particular reason why Stabber should be 25% faster? Stabber now basicly have 3 bonuses (25% speed + both gun bonuses). I would welcome + 15-20 m/s on Omen, Caracal and Thorax. After all, they are attack cruiser.... |

Kesthely
Fleet of the Damned Happy Endings
2
|
Posted - 2012.09.18 15:28:00 -
[85] - Quote
At first glance i really loved each and every one of them. Unfortunatly then i read the missile rebalance. With these combinations of buffs and debuffs i can easily get the Omen and Thorax to the same range as a caracal, but apply about 100-150 dps more
I agree that some heavy missile boats deserve a nerf (most notably the Drake, nighthawk, tengu) but this nerf makes other Heavy missile boats like the caracal, new Bellicose, the rook, the cerberus a little weak in comparison to other long range cruisers.
The biggest reason to this is the fact that Missile boats don't have an equivallent of Tracking computers or Tracking enhancers and thus needed there base range to be higher.
So can you please check if the -25% range and -20% damage is really in line with the other redesigned cruisers? |

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
18
|
Posted - 2012.09.18 15:29:00 -
[86] - Quote
cool4nd wrote:Regarding Omen & Thorax
The Omen & Thorax still cant fit 1600mm plate without tons of fitting mods, which makes them only having 30%-40% of the HP of a buffer BC. You can make them as fast as you want, with such little HP and price is same region of a BCs these cruiser still have no purpose in the game, as BC will still do everything better. Addionally Omen will suffer hard on capacitor, with ROF sucking cap like crazy. Removing the cap bonus from Thorax and giving it the 4th medium slot for cap booster is really strange, as you are forced to have a cap booster now always.
Just wait for the massive BC nerf that is surely coming (right?) |

Grideris
Fleet Coordination Commission Fleet Coordination Coalition
272
|
Posted - 2012.09.18 15:31:00 -
[87] - Quote
Kesthely wrote:At first glance i really loved each and every one of them. Unfortunatly then i read the missile rebalance. With these combinations of buffs and debuffs i can easily get the Omen and Thorax to the same range as a caracal, but apply about 100-150 dps more
I agree that some heavy missile boats deserve a nerf (most notably the Drake, nighthawk, tengu) but this nerf makes other Heavy missile boats like the caracal, new Bellicose, the rook, the cerberus a little weak in comparison to other long range cruisers.
The biggest reason to this is the fact that Missile boats don't have an equivallent of Tracking computers or Tracking enhancers and thus needed there base range to be higher.
So can you please check if the -25% range and -20% damage is really in line with the other redesigned cruisers with keeping in mind of the reduced possiblities of upgradeing there range
You must have missed the part where they said that TCs and TEs now increase Missile range. I recommend you go back and read the bottom of that post in the other thread. http://www.dust514.org - the unofficial forum for everything DUST 514 http://www.dust514base.com - the blog site with everything else DUST 514 you need
|

Dato Koppla
Blue Republic RvB - BLUE Republic
58
|
Posted - 2012.09.18 15:31:00 -
[88] - Quote
With some very rough numbers you should be able to fit a full rack of FMP IIs, Meta MWD, T2 Disruptor, T2 Small cap booster, meta 4 1600mmplate, ANP II, 3 heat sinks, DCU II all with 1 Ancillary Current Router, leaving room for 2 armor rigs giving you 30+k ehp and around 500+ dps (or you can trade tank for gank) with significant better speed and cap than before.
No solid numbers but it should be pretty close. |

Tomcio FromFarAway
Singularity's Edge
206
|
Posted - 2012.09.18 15:33:00 -
[89] - Quote
Kesthely wrote: The biggest reason to this is the fact that Missile boats don't have an equivallent of Tracking computers or Tracking enhancers and thus needed there base range to be higher.
CCP Fozzie wrote: Tracking/Range Mods and Ewar -Modify tracking enhancers and tracking computers to affect: Max flight time (with optimal range script) Explosion radius and explosion velocity (with tracking speed script) -Make TDs affect Missiles Tracking speed disruption script lowers explosion velocity and explosion radius Optimal range disruption script lowers flight time
EDIT : damn too slow |

Wivabel
Exanimo Inc Anger Management.
5
|
Posted - 2012.09.18 15:34:00 -
[90] - Quote
Caracalal is going to be nice with hams and te/bcs + no more penalties to sig or speed on t2 ammo. If you like to pew small gang style check us out.-á
http://exanimo.enjin.com/page/150364/recruitment-á |
|

Kuehnelt
Devoid Privateering
294
|
Posted - 2012.09.18 15:39:00 -
[91] - Quote
cool4nd wrote:Regarding Omen & Thorax
The Omen & Thorax still cant fit 1600mm plate without tons of fitting mods
Winter Omen can fit Focused Medium Pulse, MWD, small cap booster, meta 1600mm plate, other reasonable stuff, with one PG mod.
Which kinda sucks when you forget how bad the Omen already is, for this reason: it's only like 60 PG short. If Focused Medium Pulse had gotten the 10% PG reduction that Heavy Pulse got, you could get by with a 3% PG implant.
I'm having to do the math myself for the 5% PG reduction on the guns, though, and might've gotten it wrong, but 1600mm fits with one ACR rig even using the current fitting stats for the guns.
What it can't do is fit laser rigs and 1600mm plate.
EDIT: heh, beaten to this point. |

Wivabel
Exanimo Inc Anger Management.
5
|
Posted - 2012.09.18 15:43:00 -
[92] - Quote
yes accept the fact that its 1600 plate or go home. Balance around this or give us a good reason to use a damn 800. If you like to pew small gang style check us out.-á
http://exanimo.enjin.com/page/150364/recruitment-á |

Doddy
Excidium. Executive Outcomes
196
|
Posted - 2012.09.18 15:44:00 -
[93] - Quote
Thorax is a bit underwhelming to be honest, i would think a utility high or an additional low slot would be better than extra med, unless we are all just going to continue on the merry way to LSE online. |

Klown Walk
Caldari Provisions Caldari State
139
|
Posted - 2012.09.18 15:45:00 -
[94] - Quote
Will you add cruisers with a bonus to active tanking? I don't want to buffer tank everything. |

Garviel Tarrant
Beyond Divinity Inc Shadow Cartel
57
|
Posted - 2012.09.18 15:53:00 -
[95] - Quote
Alara IonStorm wrote:Hoarr wrote:WOOOOOOOOOOOOOOO. These changes look awesome. It's good to see the omen getting some much needed love. The Omens the change I really like. Thorax too but I would prefer an extra low over the Shield Fit everyone will be flying. Give it some good Dmg as an Armor setup.
But this way you can do dual prop! which might be kinda cool |

Ty Delaney
Gambit Roulette
18
|
Posted - 2012.09.18 15:55:00 -
[96] - Quote
Wivabel wrote:Warde Guildencrantz wrote:Wivabel wrote:Not happy with the thorax. With an 800 plate I can fit only IONs with a 1600 plate I cant even fit electrons without fitting mods. On the shield side it barely fits with the lack of cpu. looks like you will not have tank or gank on this ship at the moment. Did you take into account the 25% engineering bonus to PG and the 25% electronics bonus to cpu, as well as weapon upgrades and AWU? Yep with max skills
Right in Fozzie's original post it says:
Quote:...you can still buffer tank them decently if you downgrade guns.
So what you're saying sounds like 'working as intended'. These are the attack cruisers. Putting 1600mm plates on a thorax would be the equivalent of... what? 400mm on an Atron? I submit that that's not what this line of ships is for, with this update. Moderate armor buffer (or an armor rep setup if Fozzie's comments from Bringing Solo Back #20 go through and active-rep ships stop being slow) with Ions, or shield, Neutrons, DCU, damage, and nanos. |

Rodj Blake
Praetorian Auxiliary Force Praetoria Imperialis Excubitoris
1115
|
Posted - 2012.09.18 15:57:00 -
[97] - Quote
I for one welcome our new drone-spamming Omen overlords. Dulce et decorum est pro imperium mori. |

MeBiatch
Republic University Minmatar Republic
559
|
Posted - 2012.09.18 16:00:00 -
[98] - Quote
i think i am giong to use this setup:
200 rails with jav
10 mn mwd
20 km point
two large sheild extenders
then 3 mag stabs
2 tracking enhancers
3 shield extending rigs
5 ecm 300
5 warrior II Ok, so you've corrected my spelling,do you care to make a valid point? -áThere are no stupid Questions... just stupid people... |

Martin0
Maximum-Overload
66
|
Posted - 2012.09.18 16:04:00 -
[99] - Quote
The thorax need more powergrid or everyone wll just shield tank it. NOW it need a Ancillary current router to fit electrons and a 1600, if you want to ions and a 800 you still have fitting problems, with four mids a shield tank is best. I too would shield tank it and i hate shields |

Garviel Tarrant
Beyond Divinity Inc Shadow Cartel
57
|
Posted - 2012.09.18 16:06:00 -
[100] - Quote
These things are supposed to be fast,
Stop complaining your god damn 1600-¦s wont fit ffs.. |
|

MeBiatch
Republic University Minmatar Republic
560
|
Posted - 2012.09.18 16:15:00 -
[101] - Quote
Martin0 wrote:The thorax need more powergrid or everyone wll just shield tank it. NOW it need a Ancillary current router to fit electrons and a 1600, if you want to ions and a 800 you still have fitting problems, with four mids a shield tank is best. I too would shield tank it and i hate shields 
shield tank everything now a days... Ok, so you've corrected my spelling,do you care to make a valid point? -áThere are no stupid Questions... just stupid people... |

Lelob
Brutor Tribe Minmatar Republic
56
|
Posted - 2012.09.18 16:18:00 -
[102] - Quote
Thorax: Cruiser skill bonuses: 5% bonus to Medium Hybrid Turret damage 7.5% bonus to Medium Hybrid Turret tracking speed Slot layout: 5 H, 4 M (+1), 5 L, 5 turrets Fittings: 820 PWG, 330 CPU (+30) Defense (shields / armor / hull) : 1200(-324) / 1600(-41) / 1700(+175) Capacitor (amount / recharge rate / average cap per second): 1450(+75) / 490s(+25.25s) / 2.8 Mobility (max velocity / agility / mass / align time): 235(+55) / 0.49(-0.0658) / 11280000 / 5.2s (-0.7) Drones (bandwidth / bay): 50 / 50 Targeting (max targeting range / Scan Resolution / Max Locked targets): 52.5km(-2.5) / 280(+21) / 6 Sensor strength: 15 Magnetometric Signature radius: 130(-10) Cargo capacity: 465(+200)
Everything looks good here except for this fascination CCP seems to have with giving gallente ships more structure. Sure it's "racial," but nobody gives a **** about structure tanking because there really is no such thing outside of comedy fits. If you want to change the defense on the ship, just remove more of the structure and leave the shields/armor. Seriously, these things are already very thin as it is, so reducing the shields and armor like you have here just does not make sense. |

Alara IonStorm
3160
|
Posted - 2012.09.18 16:18:00 -
[103] - Quote
cool4nd wrote: Addionally Omen will suffer hard on capacitor, with ROF sucking cap like crazy.
I agree with this, Dmg would be better. I don't mind the 1 ACR for 1600mm Plate trade off. 37k EHP + 2 heatsinks isn't bad.
Garviel Tarrant wrote:These things are supposed to be fast,
Stop complaining your god damn 1600-¦s wont fit ffs.. I would very much like to stop complaining about 1600mm Plates and if 800mm Plates were worth a warm bucket of spit I would.
Better yet give 1600mm Plate a 1500 PG Requirement so they work on Battleships only and make 800mm worth it for Cruisers / Battlecruisers the same way LSE are. Then make an XLSE with 1000PG and 250 CPU for Battleships as well.
|

MIrple
BSC LEGION Tactical Narcotics Team
111
|
Posted - 2012.09.18 16:19:00 -
[104] - Quote
With the fear of being burned alive what needs to be done is a change to the fitting needs of LSE. I do agree though that if it is tight to fit a rax with ions and a 800 plate this might need to be changed. The biggest help to everything would be to make it harder to fit LSE to sub BS ships. As they way it is now they are way to easy to fit to everything. |

Alara IonStorm
3160
|
Posted - 2012.09.18 16:25:00 -
[105] - Quote
CCP please give the Stabber a full flight of small drones and 5th gun.
If you don't people will just continue to use the Rupture and they will use the Bellicose or it in the kiting role you set up for the Stabber.
Nerf the speed a bit if you have to but give just it a little more Dmg please.
Also the Caracal could use some work with the Heavy Nerf. |

Daneel Trevize
Give my 11percent back
197
|
Posted - 2012.09.18 16:25:00 -
[106] - Quote
Lelob wrote:Thorax: Cruiser skill bonuses: 5% bonus to Medium Hybrid Turret damage 7.5% bonus to Medium Hybrid Turret tracking speed Slot layout: 5 H, 4 M (+1), 5 L, 5 turrets Fittings: 820 PWG, 330 CPU (+30) Defense (shields / armor / hull) : 1200(-324) / 1600(-41) / 1700(+175) Capacitor (amount / recharge rate / average cap per second): 1450(+75) / 490s(+25.25s) / 2.8 Mobility (max velocity / agility / mass / align time): 235(+55) / 0.49(-0.0658) / 11280000 / 5.2s (-0.7) Drones (bandwidth / bay): 50 / 50 Targeting (max targeting range / Scan Resolution / Max Locked targets): 52.5km(-2.5) / 280(+21) / 6 Sensor strength: 15 Magnetometric Signature radius: 130(-10) Cargo capacity: 465(+200)
Everything looks good here except for this fascination CCP seems to have with giving gallente ships more structure. Sure it's "racial," but nobody gives a **** about structure tanking because there really is no such thing outside of comedy fits. If you want to change the defense on the ship, just remove more of the structure and leave the shields/armor. Seriously, these things are already very thin as it is, so reducing the shields and armor like you have here just does not make sense. I imagine it's to deter people from fitting nanos vs overdrives (think 'ranis) and also to give you some more EHP/time to cycle reps without buffing buffer tanks. |

Aaron Greil
Royal Imperial Navy Reserves
23
|
Posted - 2012.09.18 16:46:00 -
[107] - Quote
Alara IonStorm wrote:CCP please give the Stabber a full flight of small drones and 5th gun.
If you don't people will just continue to use the Rupture and they will use the Bellicose or it in the kiting role you set up for the Stabber.
Nerf the speed a bit if you have to but give just it a little more Dmg please.
Also the Caracal could use some work with the Heavy Nerf.
I completely disagree. With the range bonus and the fact that TEs and TCs now increase missiles too, coupled with the speed very firmly make this a solid ship. Also, winmatards don't need another ship that outclasses everyone else. If the omen outshines the stabber just a hair in this line up, thats okay. Every race has its strong ships, not that I'm agreeing with your premise in the first place. Did you see the bellicose?
On another note, I love these changes. I'm glad they only gave drones to one ship this time, and to a ship that needed it the most. I also like the fact that they added some credence to shield thoraxes. I think gallente should have just a dash of shield fits, moreso than amarr anyway. On the same token, Armor thoraxes haven't been ruined in the process. The balance feels nice.
Also, there are a couple people whining about not being able to put battleship mods on their t1 cruisers without fitting mods. 
A couple recommendations- While the omen's new drones are nice, 40 seems a bit much, even eclipsing the navy omen. Not sure about this. I would never want to see it nerfed, but to retain gallente's drone superiority, how about giving the thorax an additional 25 drone bay, for a few extra drone options on the fly. Also, the vexor had better be getting 100 bandwidth.
The thorax is hard pressed with the range of blasters. It seems it would be a wise choice to give it an additional 10m/s. speed. It needs to compensate for armor penalties.
The laser fitting buff is beyond awesome. I may have a reason to use beams now. Still, I think rails could use a little of that love too. |

whaynethepain
56
|
Posted - 2012.09.18 16:47:00 -
[108] - Quote
Erm, oh yea baby.
Lower PG to fit med' guns.
Pure genius, though it must have taken much work to get the balance with fitting, across the range of hulls we have, and are to receive.
Reading the thread quickly, I don't think people will appreciate the potential of this fix, until it hits them  Getting you on your feet.
So you've further to fall. |

Ashera Yune
Royal Amarr Institute Amarr Empire
50
|
Posted - 2012.09.18 16:56:00 -
[109] - Quote
The stabber 5 m3 drone bay is silly. Get rid of the missiles slot, add a turret slot and 25m3 drone bay. "Yesterday we obeyed kings and bent our necks before emperors. But today we kneel only to truth."
-áKahlil Gibran |

Marcel Devereux
Aideron Robotics
150
|
Posted - 2012.09.18 17:07:00 -
[110] - Quote
Ashera Yune wrote:The stabber 5 m3 drone bay is silly. Get rid of the missiles slot, add a turret slot and 25m3 drone bay.
Actually it having any drones is silly. Keep it as it is and remove the drone. |
|

Ashera Yune
Royal Amarr Institute Amarr Empire
53
|
Posted - 2012.09.18 17:10:00 -
[111] - Quote
Marcel Devereux wrote:Ashera Yune wrote:The stabber 5 m3 drone bay is silly. Get rid of the missiles slot, add a turret slot and 25m3 drone bay. Actually it having any drones is silly. Keep it as it is and remove the drone.
Only Gallente ships should have Drones.
Remove drones from all ships EXCEPT FOR GALLENTE SHIPS. "Yesterday we obeyed kings and bent our necks before emperors. But today we kneel only to truth."
-áKahlil Gibran |

Gizznitt Malikite
Agony Unleashed Agony Empire
529
|
Posted - 2012.09.18 17:11:00 -
[112] - Quote
CCP Fozzie wrote: Stabber: Cruiser skill bonuses: 5% bonus to Medium Projectile Turret firing speed 7.5% bonus to Medium Projectile Turret falloff Slot layout: 6 H, 4 M (+1), 4 L (+1), 4 Turrets, 2 Launchers Fittings: 715 PWG (+15), 340 CPU (+40) Defense (shields / armor / hull) : 1500(+15) / 1400(+150) / 1400(+111) Capacitor (amount / recharge rate / average cap per second): 1200(+137.5) / 427.5s(+46.25s) / 2.8(+0.01) Mobility (max velocity / agility / mass / align time): 285(+54) / 0.5(+0.02) / 11400000 / 5.3s (+0.2) Drones (bandwidth / bay): 5 / 5 Targeting (max targeting range / Scan Resolution / Max Locked targets): 47.5km(+7.5) / 320(+15) / 5 Sensor strength: 13 Ladar (+3) Signature radius: 105 Cargo capacity: 420
Doesn't the stabber already HAVE a sensor strength of 13? You certainly don't plan on making it 16..... I want my prevalent minnie ships with as low Sensor Strength as possible...
Also, overall the changes look good... I look forward to them!!! |

Bap1811
Club Bear
5
|
Posted - 2012.09.18 17:11:00 -
[113] - Quote
Marcel Devereux wrote:Ashera Yune wrote:The stabber 5 m3 drone bay is silly. Get rid of the missiles slot, add a turret slot and 25m3 drone bay. Actually it having any drones is silly. Keep it as it is and remove the drone.
And add a gun. |

Gizznitt Malikite
Agony Unleashed Agony Empire
529
|
Posted - 2012.09.18 17:14:00 -
[114] - Quote
Are the stats for t2 versions of these ships changing at the same time??? Or are they just going to be.... left as is until the next major rebalance? |

Marcel Devereux
Aideron Robotics
150
|
Posted - 2012.09.18 17:23:00 -
[115] - Quote
Bap1811 wrote:Marcel Devereux wrote:Ashera Yune wrote:The stabber 5 m3 drone bay is silly. Get rid of the missiles slot, add a turret slot and 25m3 drone bay. Actually it having any drones is silly. Keep it as it is and remove the drone. And add a gun.
That is silly as well. Under microwarp that thing moves 2,392 m/s (that is not overheating or other speed modules). So you want longest damage projection, fastest ship, pretty decent tank, no capacitor use for weapons, and a titan-ton of damage? Yup that sounds balanced to me. Ship it. |

Ashera Yune
Royal Amarr Institute Amarr Empire
55
|
Posted - 2012.09.18 17:27:00 -
[116] - Quote
Marcel Devereux wrote:Bap1811 wrote:Marcel Devereux wrote:Ashera Yune wrote:The stabber 5 m3 drone bay is silly. Get rid of the missiles slot, add a turret slot and 25m3 drone bay. Actually it having any drones is silly. Keep it as it is and remove the drone. And add a gun. That is silly as well. Under microwarp that thing moves 2,392 m/s (that is not overheating or other speed modules). So you want longest damage projection, fastest ship, pretty decent tank, no capacitor use for weapons, and a titan-ton of damage? Yup that sounds balanced to me. Ship it.
Hahaha you dummy. Titan-ton of damage, longest damage projection? You must be a braindead ******. "Yesterday we obeyed kings and bent our necks before emperors. But today we kneel only to truth."
-áKahlil Gibran |

Svennig
Dreddit Test Alliance Please Ignore
82
|
Posted - 2012.09.18 17:28:00 -
[117] - Quote
Ashera Yune wrote:The stabber 5 m3 drone bay is silly. Get rid of the missiles slot, add a turret slot and 25m3 drone bay.
Yeah, that won't be unbalanced at all!~ |

Alara IonStorm
3161
|
Posted - 2012.09.18 17:28:00 -
[118] - Quote
Marcel Devereux wrote: That is silly as well. Under microwarp that thing moves 2,392 m/s (that is not overheating or other speed modules). So you want longest damage projection, fastest ship, pretty decent tank, no capacitor use for weapons, and a titan-ton of damage? Yup that sounds balanced to me. Ship it.
It can currently move at that speed and no one uses it. Even with a Drone Bay and a Gun it will still do less Damage then the Rupture which is used currently and has one more low for an extra TD making the bonus all the less spectacular.
I don't care if they knock 30m/s off of it, it needs more Dmg if it is going to be used at all. Otherwise it is in the same position it was in before.
Svennig wrote: Yeah, that won't be unbalanced at all!~
It honestly would not. The ship would have a worse tank then the Vaga and less Dmg with worse fitting and slots.
It would be a baby Vagabond. Hard to catch but we are talking 360 Paper DPS with Barrage, 430 with normal decreased by Falloff. |

Veshta Yoshida
PIE Inc. Praetoria Imperialis Excubitoris
288
|
Posted - 2012.09.18 17:31:00 -
[119] - Quote
Still not convinced that axing grid and reducing arty requirement is the way to make sure auto boats are not free-to-fit-anything + max dps. Yes, ships designed for artillery has a massive surplus when fitting autos, but wouldn't increasing auto fittings solve that just as well without making artillery a lot more viable on other races hulls?
Thorax is going to be the new FoTM. Dual prop it and abuse that tracking bonus .. holy mother of the sacred hot potato .. hope you nerf/remove ECM drones before that goes live or space risks being very bland (more than now) indeed  |

Garviel Tarrant
Beyond Divinity Inc Shadow Cartel
58
|
Posted - 2012.09.18 17:34:00 -
[120] - Quote
Alara IonStorm wrote:Marcel Devereux wrote: That is silly as well. Under microwarp that thing moves 2,392 m/s (that is not overheating or other speed modules). So you want longest damage projection, fastest ship, pretty decent tank, no capacitor use for weapons, and a titan-ton of damage? Yup that sounds balanced to me. Ship it.
It can currently move at that speed and no one uses it. Even with a Drone Bay and a Gun it will still do less Damage then the Rupture which is used currently and has one more low for an extra TD making the bonus all the less spectacular. I don't care if they knock 30m/s off of it, it needs more Dmg if it is going to be used at all. Otherwise it is in the same position it was in before. Svennig wrote: Yeah, that won't be unbalanced at all!~
It honestly would not. The ship would have a worse tank then the Vaga and less Dmg with worse fitting and slots. It would be a baby Vagabond.
With the falloff bonus i'm pretty sure it will outdps the rupture at 20 km? I havn't done the math though so i could be wrong. |
|

Alara IonStorm
3161
|
Posted - 2012.09.18 17:36:00 -
[121] - Quote
Garviel Tarrant wrote: With the falloff bonus i'm pretty sure it will outdps the rupture at 20 km? I havn't done the math though so i could be wrong.
Oh god no. The Rupture has 4 extra drones, 25% more Dmg and room for an extra TE.
The Stabber will be left in the dust. The bonus and slot give it a little extra DPS we are talking below 300 before falloff starts cutting it off and that is with missiles and lower with Barrage. |

PinkKnife
The Scope Gallente Federation
206
|
Posted - 2012.09.18 17:37:00 -
[122] - Quote
Yun Kuai wrote: CCP, quit giving drones out to everyone and their mother just because you hate Gallente!!!!
Just my two cents from a true Gallentean, Yun
This, Please stop nerfing Gallentte by giving drones to everything under the sun.
The Thorax is hard enough to fit it as is, the problem being that the 800 plate fit Thorax dies to everything it engages. I imagine now I'll have to fit a sensor damp on every gallente ship now just to be able to survive the time it takes to get in range. |

Tomcio FromFarAway
Singularity's Edge
206
|
Posted - 2012.09.18 17:38:00 -
[123] - Quote
Alara IonStorm wrote: I don't care if they knock 30m/s off of it, it needs more Dmg if it is going to be used at all. Otherwise it is in the same position it was in before.
This
Bring it closer to Thorax in terms of speed but give it better damage.
|

Svennig
Dreddit Test Alliance Please Ignore
82
|
Posted - 2012.09.18 17:38:00 -
[124] - Quote
Veshta Yoshida wrote:Still not convinced that axing grid and reducing arty requirement is the way to make sure auto boats are not free-to-fit-anything + max dps. Yes, ships designed for artillery has a massive surplus when fitting autos, but wouldn't increasing auto fittings solve that just as well without making artillery a lot more viable on other races hulls? Thorax is going to be the new FoTM. Dual prop it and abuse that tracking bonus .. holy mother of the sacred hot potato .. hope you nerf/remove ECM drones before that goes live or space risks being very bland (more than now) indeed 
The thorax got more CPU, not more PG. That extra mid is so you can fit an ASB (see increased cargo hold as well), the new FOTM. I doubt many will dual-prop it. |

Iam Widdershins
Project Nemesis
720
|
Posted - 2012.09.18 17:41:00 -
[125] - Quote
CCP Fozzie wrote:Omen: Cruiser skill bonuses: 10% bonus to Medium Energy Turret capacitor use 5% bonus to Medium Energy Turret rate of fire Slot layout: 5 H, 3 M, 6 L (+1), 5 turrets Fittings: 925 PWG (+195), 315 CPU (+65) Defense (shields / armor / hull) : 1200(+27) / 1700(+137) / 1600(+37) Capacitor (amount / recharge rate / average cap per second): 1475(+225) / 526s(+79.75s) / 2.8 Mobility (max velocity / agility / mass / align time): 225(+44) / 0.51(-0.05) / 11650000 / 5.6s (-0.5) Drones (bandwidth / bay): 40(+30) / 40(+30) Targeting (max targeting range / Scan Resolution / Max Locked targets): 55km(+10) / 300(+7) / 6(-1) Sensor strength: 15 Radar (+2) Signature radius: 125 Cargo capacity: 400(-50) Currently the Omen has 15 band/15 bay for drones, meaning that an increase to 40 band/40 bay is +25/+25 not +30/+30.
Alara IonStorm wrote:Garviel Tarrant wrote: With the falloff bonus i'm pretty sure it will outdps the rupture at 20 km? I havn't done the math though so i could be wrong.
Oh god no. The Rupture has 4 extra drones, 25% more Dmg and room for an extra TE. The Stabber will be left in the dust. The bonus and slot give it a little extra DPS we are talking below 300 before falloff starts cutting it off and that is with missiles and lower with Barrage. I agree with this man. Lobbying for your right to delete your signature |

minuseb
CTRL-Q Iron Oxide.
2
|
Posted - 2012.09.18 17:46:00 -
[126] - Quote
Lelob wrote:Thorax: Cruiser skill bonuses: 5% bonus to Medium Hybrid Turret damage 7.5% bonus to Medium Hybrid Turret tracking speed Slot layout: 5 H, 4 M (+1), 5 L, 5 turrets Fittings: 820 PWG, 330 CPU (+30) Defense (shields / armor / hull) : 1200(-324) / 1600(-41) / 1700(+175) Capacitor (amount / recharge rate / average cap per second): 1450(+75) / 490s(+25.25s) / 2.8 Mobility (max velocity / agility / mass / align time): 235(+55) / 0.49(-0.0658) / 11280000 / 5.2s (-0.7) Drones (bandwidth / bay): 50 / 50 Targeting (max targeting range / Scan Resolution / Max Locked targets): 52.5km(-2.5) / 280(+21) / 6 Sensor strength: 15 Magnetometric Signature radius: 130(-10) Cargo capacity: 465(+200)
Everything looks good here except for this fascination CCP seems to have with giving gallente ships more structure. Sure it's "racial," but nobody gives a **** about structure tanking because there really is no such thing outside of comedy fits. If you want to change the defense on the ship, just remove more of the structure and leave the shields/armor. Seriously, these things are already very thin as it is, so reducing the shields and armor like you have here just does not make sense.
pretty sure thorax will have less shield and armor because it is now top tier but will be "only" an attack cruiser, i bet vexor will gain quite some more hp in armor and shield
|

Kumduh
Dreddit Test Alliance Please Ignore
0
|
Posted - 2012.09.18 17:50:00 -
[127] - Quote
Has any thought been given to reducing Heavy Assault Launcher's PG cost as well? |

WInter Borne
Cold Station 12 Surely You're Joking
8
|
Posted - 2012.09.18 17:53:00 -
[128] - Quote
So the cerberus is even worse than the eagle now? |

Aglais
Liberation Army BricK sQuAD.
92
|
Posted - 2012.09.18 17:55:00 -
[129] - Quote
Well that's all fine and good that the Omen is going to be usable. I will likely try it.
But here's the thing. Is the Caracal going to be even remotely usable against things it's own size after this winter? Are we going to actually be able to fit a HAM Caracal that has any semblance of defense, or is it going to be a slower than average glass cannon with HAMs, or just an utterly useless HML boat that will be forever laughed at along with the Drake, and most Caldari T2 ships? |

Veshta Yoshida
PIE Inc. Praetoria Imperialis Excubitoris
288
|
Posted - 2012.09.18 17:55:00 -
[130] - Quote
Svennig wrote:The thorax got more CPU, not more PG. That extra mid is so you can fit an ASB (see increased cargo hold as well), the new FOTM. I doubt many will dual-prop it. As things are now certainly, but ASB's are getting changed so I chose to ignore that broken POS in my comment 
|
|

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
20
|
Posted - 2012.09.18 18:05:00 -
[131] - Quote
Not seeing any quad light beam laser changes in here. |

Harvey James
Prospero's Sight
16
|
Posted - 2012.09.18 18:11:00 -
[132] - Quote
[quote=Wivabel]Not happy with the thorax. With an 800 plate I can fit only IONs with a 1600 plate I cant even fit electrons without fitting mods. looks like you will not have tank or gank on this ship at the moment.
Ok I take it back it seems to fit out well on the shield side are you guys leaning towards a shield setup because that is what it looks like.
Stabber looks awesome though it is soo soo much faster than the other three may be kinda imbalanced.[/q
mmm... i like the tracking bonus for sure but as an shield fit which it will prob be used with its pg gimped so much what is it with ion's as highest tier lately? But surely it then needs a lot more shields having to fit in close as i doubt rails will fit |

Harvey James
Prospero's Sight
16
|
Posted - 2012.09.18 18:13:00 -
[133] - Quote
Also not sure about keeping a unbonused weapon system on stabber did you think it would be OP with 6 autos? in which case change it for a low it will be infinitely more useful |

CraftyCroc
Gunpoint Diplomacy
42
|
Posted - 2012.09.18 18:14:00 -
[134] - Quote
Please fix ecm |

Liang Nuren
Heretic Army Heretic Nation
2169
|
Posted - 2012.09.18 18:24:00 -
[135] - Quote
CCP Fozzie wrote: Alongside the announcement of these ships, we're also proposing some adjustment to the fitting requirements of certain medium sized turrets which will help us keep the fittings of several ships within better ranges as we go forward: -Drop the powergrid usage of Focused Medium Pulse lasers by 5% -Drop the powergrid usage of Heavy Pulse lasers by 10% -Drop the powergrid usage of all cruiser sized beam lasers by 10% -Drop the powergrid usage of all cruiser sized artillery by 10%
Holy ****. I am going to **** people with lasers.
Quote: Omen: Cruiser skill bonuses: 10% bonus to Medium Energy Turret capacitor use 5% bonus to Medium Energy Turret rate of fire Slot layout: 5 H, 3 M, 6 L (+1), 5 turrets Fittings: 925 PWG (+195), 315 CPU (+65) Defense (shields / armor / hull) : 1200(+27) / 1700(+137) / 1600(+37) Capacitor (amount / recharge rate / average cap per second): 1475(+225) / 526s(+79.75s) / 2.8 Mobility (max velocity / agility / mass / align time): 225(+44) / 0.51(-0.05) / 11650000 / 5.6s (-0.5) Drones (bandwidth / bay): 40(+30) / 40(+30) Targeting (max targeting range / Scan Resolution / Max Locked targets): 55km(+10) / 300(+7) / 6(-1) Sensor strength: 15 Radar (+2) Signature radius: 125 Cargo capacity: 400(-50)
I'll have to play around with it, but at a glance I'm not excited. That makes me sad because the Omen was the ship I was most excited about.
Quote: Caracal: Cruiser skill bonuses: 5% bonus Rapid Light, Heavy Assault and Heavy Missile Launcher rate of fire 10% bonus to Light, Heavy Assault and Heavy Missile Velocity Slot layout: 5 H, 5 M, 4 L (+2), 2 turrets, 5 launchers Fittings: 630 PWG (+100), 430 CPU (+80) Defense (shields / armor / hull) : 1700(+137) / 1200(+145) / 1500(+171) Capacitor (amount / recharge rate / average cap per second): 1250(+187.5) / 445s(+63.75s) / 2.8 (+0.02) Mobility (max velocity / agility / mass / align time): 225(+47) / 0.425 / 12910000 / 5.1s Drones (bandwidth / bay): 10 / 10 Targeting (max targeting range / Scan Resolution / Max Locked targets): 57.5km / 270(+28) / 6 Sensor strength: 16 Gravimetric (+1) Signature radius: 135 (-10) Cargo capacity: 450
Damn, this ship is going to be somewhere between the Navy Caracal and Navy Osprey in mobility. This ship combined with missiles and ewar is going to be ******* brutal.
Quote: Thorax: Cruiser skill bonuses: 5% bonus to Medium Hybrid Turret damage 7.5% bonus to Medium Hybrid Turret tracking speed Slot layout: 5 H, 4 M (+1), 5 L, 5 turrets Fittings: 820 PWG, 330 CPU (+30) Defense (shields / armor / hull) : 1200(-324) / 1600(-41) / 1700(+175) Capacitor (amount / recharge rate / average cap per second): 1450(+75) / 490s(+25.25s) / 2.8 Mobility (max velocity / agility / mass / align time): 235(+55) / 0.49(-0.0658) / 11280000 / 5.2s (-0.7) Drones (bandwidth / bay): 50 / 50 Targeting (max targeting range / Scan Resolution / Max Locked targets): 52.5km(-2.5) / 280(+21) / 6 Sensor strength: 15 Magnetometric Signature radius: 130(-10) Cargo capacity: 465(+200)
Wow, that Throax is gonna be awesome. The 4th mid combined with the extra CPU is going to let me fit an actual tank to the damn thing. Fantastic!
Quote: Stabber: Cruiser skill bonuses: 5% bonus to Medium Projectile Turret firing speed 7.5% bonus to Medium Projectile Turret falloff Slot layout: 6 H, 4 M (+1), 4 L (+1), 4 Turrets, 2 Launchers Fittings: 715 PWG (+15), 340 CPU (+40) Defense (shields / armor / hull) : 1500(+15) / 1400(+150) / 1400(+111) Capacitor (amount / recharge rate / average cap per second): 1200(+137.5) / 427.5s(+46.25s) / 2.8(+0.01) Mobility (max velocity / agility / mass / align time): 285(+54) / 0.5(+0.02) / 11400000 / 5.3s (+0.2) Drones (bandwidth / bay): 5 / 5 Targeting (max targeting range / Scan Resolution / Max Locked targets): 47.5km(+7.5) / 320(+15) / 5 Sensor strength: 13 Ladar (+3) Signature radius: 105 Cargo capacity: 420
I guess it's a big improvement, but I don't think it's going to compete with the Caracal and Thorax.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos Twitter: http://twitter.com/LiangNuren
|

Svennig
Dreddit Test Alliance Please Ignore
82
|
Posted - 2012.09.18 18:25:00 -
[136] - Quote
Veshta Yoshida wrote:Svennig wrote:The thorax got more CPU, not more PG. That extra mid is so you can fit an ASB (see increased cargo hold as well), the new FOTM. I doubt many will dual-prop it. As things are now certainly, but ASB's are getting changed so I chose to ignore that broken POS in my comment 
Let's see. I use an ASB on some fits and I think they're OP as hell, they need a good nerf. But the intention is clearly ASBs or cap injection with a cargohold that size and +1 mid.
I mean now a shield thorax can do MWD, point, web/hardener, extender/shieldbooster/capbooster.
Because, let's face it, none of these ships are going to armor tank with the exception of the Omen. |

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
20
|
Posted - 2012.09.18 18:32:00 -
[137] - Quote
Svennig wrote:But the intention is clearly ASBs or cap injection with a cargohold that size and +1 mid.
dual web armour, wreck afterburner noobs all day
I do think the CCP guy wants us to do shields though.
Also I hear a certain powerful midslot ewar module is about to get way more powerful. |

Vladimir Norkoff
Income Redistribution Service
54
|
Posted - 2012.09.18 18:33:00 -
[138] - Quote
Liang Nuren wrote:Damn, this ship is going to be somewhere between the Navy Caracal and Navy Osprey in mobility. This ship combined with missiles and ewar is going to be ******* brutal. Methinks somebody has not read the missile nerf thread. |

Alara IonStorm
3162
|
Posted - 2012.09.18 18:36:00 -
[139] - Quote
Liang Nuren wrote: I'll have to play around with it, but at a glance I'm not excited. That makes me sad because the Omen was the ship I was most excited about.
What were you hoping for?
Liang Nuren wrote: I guess it's a big improvement, but I don't think it's going to compete with the Caracal and Thorax.
-Liang
I don't think it will compete with the current Rupture. |

Daneel Trevize
Give my 11percent back
205
|
Posted - 2012.09.18 18:38:00 -
[140] - Quote
Svennig wrote:I mean now a shield thorax can do MWD, point, web/hardener, extender/shieldbooster/capbooster.
Because, let's face it, none of these ships are going to armor tank with the exception of the Omen. Er you forgot to put an actual shield tank on your shield-tanked ship. |
|

Takeshi Yamato
Blue Republic RvB - BLUE Republic
447
|
Posted - 2012.09.18 18:40:00 -
[141] - Quote
Edit: deleted my rant about tight fittings after realizing that Pulse lasers get a PG reduction too. |

MeBiatch
Republic University Minmatar Republic
566
|
Posted - 2012.09.18 18:44:00 -
[142] - Quote
Quote:Stabber: Cruiser skill bonuses: 5% bonus to Medium Projectile Turret firing speed 7.5% bonus to Medium Projectile Turret falloff Slot layout: 5 H(-1), 4 M (+1), 5 L (+2), 4 Turrets, 1 Launchers Fittings: 715 PWG (+15), 350 CPU (+50) Defense (shields / armor / hull) : 1500(+15) / 1400(+150) / 1400(+111) Capacitor (amount / recharge rate / average cap per second): 1200(+137.5) / 427.5s(+46.25s) / 2.8(+0.01) Mobility (max velocity / agility / mass / align time): 285(+54) / 0.5(+0.02) / 11400000 / 5.3s (+0.2) Drones (bandwidth / bay): 15 / 15 Targeting (max targeting range / Scan Resolution / Max Locked targets): 47.5km(+7.5) / 320(+15) / 5 Sensor strength: 13 Ladar (+3) Signature radius: 105 Cargo capacity: 420
this is what i would do to the stabber... Ok, so you've corrected my spelling,do you care to make a valid point? -áThere are no stupid Questions... just stupid people... |

Liang Nuren
Heretic Army Heretic Nation
2169
|
Posted - 2012.09.18 18:45:00 -
[143] - Quote
Vladimir Norkoff wrote:Liang Nuren wrote:Damn, this ship is going to be somewhere between the Navy Caracal and Navy Osprey in mobility. This ship combined with missiles and ewar is going to be ******* brutal. Methinks somebody has not read the missile nerf thread.
No, I read it. The 25% range nerf is totally meaningless to HML and the 20% damage nerf is completely offset by the extra fittings and low slots on the Caracal. The ship is tons better than it is today. I haven't looked at whether or not HAMs are legit on the Caracal yet, but HAM + TE might be pretty amazing as well.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos Twitter: http://twitter.com/LiangNuren
|

Liang Nuren
Heretic Army Heretic Nation
2169
|
Posted - 2012.09.18 18:58:00 -
[144] - Quote
Alara IonStorm wrote:Liang Nuren wrote: I'll have to play around with it, but at a glance I'm not excited. That makes me sad because the Omen was the ship I was most excited about.
What were you hoping for?
The Omen cannot possibly hope to be successful because it's the only attack cruiser that's being forced to armor tank (3 mids). The minor range difference between the Null Thorax and Pulse Omen is more than overcome by how absurdly fast the Thorax is. The Caracal has mids galore for ewar and is pretty damn fast with great damage projection.
What I was honestly hoping to see was a fast and agile Omen with optimal range + damage bonus instead of ROF+Cap. I'm also disappointed by how many drones are being thrown onto the newly buffed ships.
Quote:Liang Nuren wrote: I guess it's a big improvement, but I don't think it's going to compete with the Caracal and Thorax.
-Liang
I don't think it will compete with the current Rupture.
It'll work just like the Vaga/Cynabal do, except be worse at it. I imagine a kiting Stabber would beat a Rupture handily.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos Twitter: http://twitter.com/LiangNuren
|

Alara IonStorm
3162
|
Posted - 2012.09.18 19:07:00 -
[145] - Quote
Liang Nuren wrote: What I was honestly hoping to see was a fast and agile Omen with optimal range + damage bonus instead of ROF+Cap. I'm also disappointed by how many drones are being thrown onto the newly buffed ships.
I was hoping to see it Apoc'd as well. I don't think throwing a Cruiser sized Drone Bay is really that bad a thing.
Liang Nuren wrote: It'll work just like the Vaga/Cynabal do, except be worse at it. I imagine a kiting Stabber would beat a Rupture handily.
-Liang
With 1 Small Drone / 4 Guns and 1 Dmg Bonus?
I don't see it doing enough Dmg to break it down first, especially with a flight of the Ruptures Drones on it. Escape maybe but the Dmg it can project is a little low.
I would like to see it with a 25-30m3 Drone Bay like the Rupture, 5th Turret as well but mainly the bay. |

Vladimir Norkoff
Income Redistribution Service
54
|
Posted - 2012.09.18 19:08:00 -
[146] - Quote
Liang Nuren wrote:Vladimir Norkoff wrote:Liang Nuren wrote:Damn, this ship is going to be somewhere between the Navy Caracal and Navy Osprey in mobility. This ship combined with missiles and ewar is going to be ******* brutal. Methinks somebody has not read the missile nerf thread. No, I read it. The 25% range nerf is totally meaningless to HML and the 20% damage nerf is completely offset by the extra fittings and low slots on the Caracal. The ship is tons better than it is today. I haven't looked at whether or not HAMs are legit on the Caracal yet, but HAM + TE might be pretty amazing as well. -Liang Reckon we have different definitions of "amazing" and "tons better". 20% damage nerf is the equivalent of losing a launcher. Even with the RoF bonus and 2 extra low slots you're not surpassing the current Crapacal by much. Sure it gets the extra 50m/s, about 10% more base hp, and a bit more cap (still has cap problems though) but doesn't really seem that much better.
And HAMs appear like they will fit with some mods. But it still looks pretty glass-cannon. Might be good in some situations, not so much against frigs though with only 2 drones for defense.
|

Goldensaver
Vorbild Industries Inc. State Section 9
5
|
Posted - 2012.09.18 19:14:00 -
[147] - Quote
Liang Nuren wrote:Vladimir Norkoff wrote:Liang Nuren wrote:Damn, this ship is going to be somewhere between the Navy Caracal and Navy Osprey in mobility. This ship combined with missiles and ewar is going to be ******* brutal. Methinks somebody has not read the missile nerf thread. No, I read it. The 25% range nerf is totally meaningless to HML and the 20% damage nerf is completely offset by the extra fittings and low slots on the Caracal. The ship is tons better than it is today. I haven't looked at whether or not HAMs are legit on the Caracal yet, but HAM + TE might be pretty amazing as well. -Liang
Personally, I'm of the opinion it might actually be better off with Light Assault launchers with Fury lights loaded. It might actually get better (or just similar) DPS than an HML Caracal with possibly smaller explosion radii and with a greater explosion velocity, while also being quite capable against frigates with a quick ammo swap. Also, the Light Assault launchers have lower fitting requirements than HML's, and the range won't be too short with the Light Missiles, even Furies. I also think the increased lows will greatly improve its effectiveness against frigates. |

Vladimir Norkoff
Income Redistribution Service
54
|
Posted - 2012.09.18 19:17:00 -
[148] - Quote
Goldensaver wrote:Personally, I'm of the opinion it might actually be better off with Light Assault launchers with Fury lights loaded. It might actually get better (or just similar) DPS than an HML Caracal with possibly smaller explosion radii and with a greater explosion velocity, while also being quite capable against frigates with a quick ammo swap. Also, the Light Assault launchers have lower fitting requirements than HML's, and the range won't be too short with the Light Missiles, even Furies. I also think the increased lows will greatly improve its effectiveness against frigates. Good point. Especially with the changes to explosion radius and the extra 10% dmg light missiles get.
|

Martin0
Maximum-Overload
67
|
Posted - 2012.09.18 19:22:00 -
[149] - Quote
Garviel Tarrant wrote:These things are supposed to be fast,
Stop complaining your god damn 1600-¦s wont fit ffs..
No. I'm complaining that you can't get a decent dps. A thorax with a 800mm and ions only have 24 dps more than a thorax with a 1600mm and electrons. I would be happy to fit a 800mm if i could get good dps, maybe move the medium to a low so that i can fit anothe magstab, otherwise everyone will just shield tank it. |

Goldensaver
Vorbild Industries Inc. State Section 9
5
|
Posted - 2012.09.18 19:23:00 -
[150] - Quote
Vladimir Norkoff wrote:Goldensaver wrote:Personally, I'm of the opinion it might actually be better off with Light Assault launchers with Fury lights loaded. It might actually get better (or just similar) DPS than an HML Caracal with possibly smaller explosion radii and with a greater explosion velocity, while also being quite capable against frigates with a quick ammo swap. Also, the Light Assault launchers have lower fitting requirements than HML's, and the range won't be too short with the Light Missiles, even Furies. I also think the increased lows will greatly improve its effectiveness against frigates. Good point. Especially with the changes to explosion radius and the extra 10% dmg light missiles get.
That's exactly why I'm thinking that. It'll be better against smaller, and faster targets with the Light Assaults, even Fury Lights, it should get similar DPS after the damage nerf of Heavies, and the damage buff of lights, and the extra lows and easier fitting requirements will make it even better than a 5 HML fit, in my semi-theorycrafted opinion.
Of course, there's a chance that I'm just stupid and terribly wrong. |
|

Bloodpetal
Mimidae Risk Solutions
860
|
Posted - 2012.09.18 19:23:00 -
[151] - Quote
Wivabel wrote:Not happy with the thorax. With an 800 plate I can fit only IONs with a 1600 plate I cant even fit electrons without fitting mods. looks like you will not have tank or gank on this ship at the moment.
Ok I take it back it seems to fit out well on the shield side are you guys leaning towards a shield setup because that is what it looks like.
Stabber looks awesome though it is soo soo much faster than the other three may be kinda imbalanced.
Thorax comment doesn't even make sense because they haven't reduced the fitting issues... so why could you do less than you could today.
Stabber DPS is low with 4 guns I think. Can we consider getting a 5th turret slot on there? Just asking. ;p
I think the other cruisers look great. I don't think the caracal needs drones, it has plenty of anti-frig capability with the light launcher bonuses.
Omen looks like it's not going to be an exercise in cramming clowns into a clown car to get anything respectable out of it, which is awesome (not that i use lazors). Mimidae Risk Solutions Recruiting |

Takeshi Yamato
Blue Republic RvB - BLUE Republic
448
|
Posted - 2012.09.18 19:24:00 -
[152] - Quote
The Omen needs a full flight of light drones for frigate defense because it lacks an utility highslot and cruiser sized lasers are notoriously bad at killing frigates. |

Liang Nuren
Heretic Army Heretic Nation
2170
|
Posted - 2012.09.18 19:30:00 -
[153] - Quote
Alara IonStorm wrote: With 1 Small Drone / 4 Guns and 1 Dmg Bonus?
I don't see it doing enough Dmg to break it down first, especially with a flight of the Ruptures Drones on it. Escape maybe but the Dmg it can project is a little low.
I would like to see it with a 25-30m3 Drone Bay like the Rupture, 5th Turret as well but mainly the bay.
The Stabber has 2 damage bonuses. The only question you should be asking is how far away it needs to be before the falloff bonus provides more DPS than the 25% damage bonus. IIRC it's not that far - something like 8-10km.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos Twitter: http://twitter.com/LiangNuren
|

Alara IonStorm
3164
|
Posted - 2012.09.18 19:37:00 -
[154] - Quote
Liang Nuren wrote: The Stabber has 2 damage bonuses. The only question you should be asking is how far away it needs to be before the falloff bonus provides more DPS than the 25% damage bonus. IIRC it's not that far - something like 8-10km.
-Liang
That is factoring the Rupture isn't running Duel TE's and not taking in Drone Dmg. It might have a good chance with most current fits being light on HP for speed of it but it will take a long time to grind it down which isn't optimal in most PvP situations and scales worse in small gangs.
I like the range but the time it would take to realistically kill anything on top of the lack of Drone Defense against Frigs is something that makes me think the ship will be pretty much mothballed by most players like currently. Even if it loses a little speed I think it needs a little more kick to get it out there as a usable ship.
I am under the opinion that more people will use the new Bellicose over the Stabber for this reason. Heck probably even the new Omen over it despite the Cap deficiencies. |

Vladimir Norkoff
Income Redistribution Service
54
|
Posted - 2012.09.18 19:44:00 -
[155] - Quote
Goldensaver wrote:That's exactly why I'm thinking that. It'll be better against smaller, and faster targets with the Light Assaults, even Fury Lights, it should get similar DPS after the damage nerf of Heavies, and the damage buff of lights, and the extra lows and easier fitting requirements will make it even better than a 5 HML fit, in my semi-theorycrafted opinion.
Of course, there's a chance that I'm just stupid and terribly wrong. Nah, think you are pretty spot on. Ballpark figures it looks like Lights will do 200-225 dps plus whatever you use for drones. And HML Crapacal looks like 250-275 dps plus drones. So less dmg with Lights (of course), but slightly higher tank, and no worries of dps loss to speed or sig. So not bad.
All things considered, I'd go with a Neutron Shield Thorax instead. |

Borg Zorg
Perkone Caldari State
2
|
Posted - 2012.09.18 19:54:00 -
[156] - Quote
So if im right,ew cruisers and logi cruiser did get 13 slots,atack cruisers all have 14 slots,so if combat cruisers allso get 14 slot VEXOR IS GETING +2 SLOTS.AWSOM. And his dps aplaying will not be afectid by NEW TDs that i do asume will be fitid on each ship... Coments?
Ignor my crap english |

Vladimir Norkoff
Income Redistribution Service
54
|
Posted - 2012.09.18 19:58:00 -
[157] - Quote
Borg Zorg wrote:So if im right,ew cruisers and logi cruiser did get 13 slots,atack cruisers all have 14 slots,so if combat cruisers allso get 14 slot VEXOR IS GETING +2 SLOTS.AWSOM. And his dps aplaying will not be afectid by NEW TDs that i do asume will be fitid on each ship... Coments?
Ignor my crap english They tend to remove slots from droneboats to compensate. Well from Gallente droneboats at least. So figure +1 slot if we're lucky.
|

Lelob
Brutor Tribe Minmatar Republic
60
|
Posted - 2012.09.18 19:59:00 -
[158] - Quote
Daneel Trevize wrote:Lelob wrote:Thorax: Cruiser skill bonuses: 5% bonus to Medium Hybrid Turret damage 7.5% bonus to Medium Hybrid Turret tracking speed Slot layout: 5 H, 4 M (+1), 5 L, 5 turrets Fittings: 820 PWG, 330 CPU (+30) Defense (shields / armor / hull) : 1200(-324) / 1600(-41) / 1700(+175) Capacitor (amount / recharge rate / average cap per second): 1450(+75) / 490s(+25.25s) / 2.8 Mobility (max velocity / agility / mass / align time): 235(+55) / 0.49(-0.0658) / 11280000 / 5.2s (-0.7) Drones (bandwidth / bay): 50 / 50 Targeting (max targeting range / Scan Resolution / Max Locked targets): 52.5km(-2.5) / 280(+21) / 6 Sensor strength: 15 Magnetometric Signature radius: 130(-10) Cargo capacity: 465(+200)
Everything looks good here except for this fascination CCP seems to have with giving gallente ships more structure. Sure it's "racial," but nobody gives a **** about structure tanking because there really is no such thing outside of comedy fits. If you want to change the defense on the ship, just remove more of the structure and leave the shields/armor. Seriously, these things are already very thin as it is, so reducing the shields and armor like you have here just does not make sense. I imagine it's to deter people from fitting nanos vs overdrives (think 'ranis) and also to give you some more EHP/time to cycle reps without buffing buffer tanks.
Only idiots fit overdrives instead of nanos on their shield ships, unless they are doing something fairly niche. Nanos are simply better because of the agility and speed they provide. Also, if you are fitting nanos or od's onto your ranis you need to re-evaluate your fit because it sucks.
Quote:pretty sure thorax will have less shield and armor because it is now top tier but will be "only" an attack cruiser, i bet vexor will gain quite some more hp in armor and shield
Yeah what a brilliant idea. A blaster boat that can quickly move in close on you with a wet noodle tank, I'm sure someone with a brain won't instantly primary that. |

Onslaughtor
True Slave Foundations Shaktipat Revelators
9
|
Posted - 2012.09.18 20:13:00 -
[159] - Quote
On the note of a 10% PWG for beam reduction, I wanted to check and make sure that this applies towards Quad-light beams, because if the others beams get this treatment it could make these guns completely obsolete. Or at the very least give them a buff. |

Alara IonStorm
3164
|
Posted - 2012.09.18 20:18:00 -
[160] - Quote
Onslaughtor wrote:it could make these guns completely obsolete. On all the ships that currently use Quad Beams like...
Whoops you were beaten to that obsolete part. |
|

Takeshi Yamato
Blue Republic RvB - BLUE Republic
449
|
Posted - 2012.09.18 20:28:00 -
[161] - Quote
Quad Beams were stillborns. |

Heribeck Weathers
The Executioners Capital Punishment.
8
|
Posted - 2012.09.18 20:31:00 -
[162] - Quote
Stabber: CCP give the Stabber more drones, im thinking 4 lights. drop a high and about 20ms. and giv eit another turet. the stabber may be getting a low, but its doign no more base dps than the curent one. Even if it kites all day it will have to tickle the other ship to death. Is silly that the Belicose will do more dps than the attack cruiser.
Thorax: The Thorax looks nice, tho i think you just made them 80% more likely to be shield tanked, like a mini Talos. tho armor tanked with 2 webs and trackign bonus frigs will die quick.
Carical: better, but instead of a velocity bonus how about a base missle tracking bonus
Omen: im really looking forward to seeinghow the omen works now, dose remind me of a mini geddon afterall.
Over all great but please fix that poor stabber. |

Marcel Devereux
Aideron Robotics
150
|
Posted - 2012.09.18 20:37:00 -
[163] - Quote
Liang Nuren wrote: Wow, that Throax is gonna be awesome. The 4th mid combined with the extra CPU is going to let me fit an actual tank to the damn thing. Fantastic!
-Liang
You mean you can fit a shield tank on it. This is meant to be a armor tanked ship. |
|

CCP Fozzie
C C P C C P Alliance
1497

|
Posted - 2012.09.18 20:38:00 -
[164] - Quote
Takeshi Yamato wrote:Quad Beams were stillborns.
Fixed the OP Game Designer | Team Game of Drones https://twitter.com/CCP_Fozzie |
|

Liang Nuren
Heretic Army Heretic Nation
2177
|
Posted - 2012.09.18 20:42:00 -
[165] - Quote
Marcel Devereux wrote:Liang Nuren wrote: Wow, that Throax is gonna be awesome. The 4th mid combined with the extra CPU is going to let me fit an actual tank to the damn thing. Fantastic!
-Liang
You mean you can fit a shield tank on it. This is meant to be a armor tanked ship.
Only an idiot armor tanks anything but capitals and perhaps battleships these days. Buffing the shield tanking capability of the Thorax is amazing! It'll be so much more powerful than if they left it with 3 mids like they did the Omen! :D
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos Twitter: http://twitter.com/LiangNuren
|

Takeshi Yamato
Blue Republic RvB - BLUE Republic
449
|
Posted - 2012.09.18 20:44:00 -
[166] - Quote
CCP Fozzie wrote:Takeshi Yamato wrote:Quad Beams were stillborns. Fixed the OP
Were they missing from the list? If so, that's not what I was referring to. I meant to say that they have always been useless.
Any chance to change them to pulse lasers? Ideally, a tier of pulse lasers between heavy and focused. |

Lili Lu
440
|
Posted - 2012.09.18 21:13:00 -
[167] - Quote
Takeshi Yamato wrote:CCP Fozzie wrote:Takeshi Yamato wrote:Quad Beams were stillborns. Fixed the OP Were they missing from the list? If so, that's not what I was referring to. I meant to say that they have always been useless. Any chance to change them to pulse lasers? Ideally, a tier of pulse lasers between heavy and focused. On the frigate level, there are 3 tiers of pulse lasers and 2 tiers of beam lasers. On the cruiser & battleship level, there are 2 tiers of pulse lasers and 3 tiers of beam lasers and basically nobody uses the low tier beam laser (Quad Beam and Dual Heavy Beam). Not so, I've used dual heavy beams. I think they are an underappreciated weapon, and with Drakes being reeled in closer people might want to reevaluate them. They are ridiculously easy on pg.
But yes quad beams are terrible. |

Alticus C Bear
University of Caille Gallente Federation
84
|
Posted - 2012.09.18 21:19:00 -
[168] - Quote
The ship upgrades look good, given the extent of the buff though it is hard to judge the impact.
Thorax
I like the four mids although I suspect with its change to affect all weapon systems it will be filled with the soon compulsory tracking disrupter.
Not sure about the tracking bonus, blaster tracking is not bad as medium guns go, the affect against other cruisers is debatable and the bonus is not enough to make a difference against frigates. My experience also has been that it lives or dies by itGÇÖs cap, pre hybrid buff I would always cap out early and the cap change of the guns combined with this bonus gave the ship a really good run time even comparable to minmatar ships with capless weapons. Yes itGÇÖs cap is buffed but it is not to the level of the current bonus (I think it results in around 20% less capacitor than current when fit with microwarpdrive), getting an extra slot just to fill it with a small cap booster feels a waste. I would also add that there is a general feeling of homogenisation of weapon systems and even ships to an extent and losing unique bonuses is a shame.
|

Harvey James
Prospero's Sight
17
|
Posted - 2012.09.18 21:20:00 -
[169] - Quote
Just noticed the Thorax shield hp nerf even though it will only be used as a shield max dps fit mm... thought that through did you really? for a ship that cant hit far it might as-well be a combat cruiser in disguise a AB at close range is probably its best way of tanking now in a shield fit the others don't need the tank especially the stabber but the thorax will need some. |

Onslaughtor
True Slave Foundations Shaktipat Revelators
9
|
Posted - 2012.09.18 21:25:00 -
[170] - Quote
Takeshi Yamato wrote:CCP Fozzie wrote:Takeshi Yamato wrote:Quad Beams were stillborns. Fixed the OP Were they missing from the list? If so, that's not what I was referring to. I meant to say that they have always been useless. Any chance to change them to pulse lasers? Ideally, a tier of pulse lasers between heavy and focused. On the frigate level, there are 3 tiers of pulse lasers and 2 tiers of beam lasers. On the cruiser & battleship level, there are 2 tiers of pulse lasers and 3 tiers of beam lasers and basically nobody uses the low tier beam laser (Quad Beam and Dual Heavy Beam).
Aw but this is where your wrong my friend. Because of the massively less PWG & CPU that Quads use you can fit the ship with a lot of power amplifying module, effectively making the guns better in all ways than focused pulse. Also because of there crazy ROF as is, the bonus the ship gives amplifies it considerably. With the new changes this could be mitigated but I'm really looking forward to seeing how much tank i can squeeze on my omen with these changes.
+1 for me.
|
|

Pink Marshmellow
Caucasian Culture Club Transmission Lost
92
|
Posted - 2012.09.18 21:29:00 -
[171] - Quote
Onslaughtor wrote:Takeshi Yamato wrote:CCP Fozzie wrote:Takeshi Yamato wrote:Quad Beams were stillborns. Fixed the OP Were they missing from the list? If so, that's not what I was referring to. I meant to say that they have always been useless. Any chance to change them to pulse lasers? Ideally, a tier of pulse lasers between heavy and focused. On the frigate level, there are 3 tiers of pulse lasers and 2 tiers of beam lasers. On the cruiser & battleship level, there are 2 tiers of pulse lasers and 3 tiers of beam lasers and basically nobody uses the low tier beam laser (Quad Beam and Dual Heavy Beam). Aw but this is where your wrong my friend. Because of the massively less PWG & CPU that Quads use you can fit the ship with a lot of power amplifying module, effectively making the guns better in all ways than focused pulse. Also because of there crazy ROF as is, the bonus the ship gives amplifies it considerably. With the new changes this could be mitigated but I'm really looking forward to seeing how much tank i can squeeze on my omen with these changes. +1 for me.
Quad beams have shorter range than medium beams (small sized variants). And they use aurora which performs poorly in the range it operates. |

Liang Nuren
Heretic Army Heretic Nation
2179
|
Posted - 2012.09.18 21:37:00 -
[172] - Quote
Harvey James wrote:Just noticed the Thorax shield hp nerf even though it will only be used as a shield max dps fit mm... thought that through did you really? for a ship that cant hit far it might as-well be a combat cruiser in disguise a AB at close range is probably its best way of tanking now in a shield fit the others don't need the tank especially the stabber but the thorax will need some.
This is to help offset the extra LSE they gave you.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos
Twitter: http://twitter.com/LiangNuren
|

Zarnak Wulf
Imperial Outlaws
565
|
Posted - 2012.09.18 21:37:00 -
[173] - Quote
Hybrid damage and tracking bonus would also be good for a kitey, rail Thorax. By my crude calculations you could get around 530 DPS with 200mm Rails..... |

Deena Amaj
Community for Justice Resurrection by Election
34
|
Posted - 2012.09.18 21:42:00 -
[174] - Quote
Stabber fulfills the role of "Light Cruiser" well enough in my eyes - likewise making it even more viable with 180s vs fast moving targets. I cannot complain on that one.
But in all respect for balance, I'd rather have the stabber only have 4 High Slots. The reason I say this is because it receiving four Med slots and even four Low slots - that is already more than rewarding next to the falloff bonus and the speed it will have. confirthisposmed
I'm probably typing on a Tablet too, which means the auto-correct is silly and fixing typos is a pain. I ain't fixing them. |

Alticus C Bear
University of Caille Gallente Federation
84
|
Posted - 2012.09.18 21:55:00 -
[175] - Quote
Liang Nuren wrote:Harvey James wrote:Just noticed the Thorax shield hp nerf even though it will only be used as a shield max dps fit mm... thought that through did you really? for a ship that cant hit far it might as-well be a combat cruiser in disguise a AB at close range is probably its best way of tanking now in a shield fit the others don't need the tank especially the stabber but the thorax will need some. This is to help offset the extra LSE they gave you. -Liang
I assume you mean a second LSE which is tough to fit without dropping to ions, combined with the ASB and general stat EHP buffs I expect cruiser fights to be longer which in turn may put pressure on your now lower cap level cap mod may still be required in that mid. |

Sigras
Conglomo IMPERIAL LEGI0N
200
|
Posted - 2012.09.18 21:57:00 -
[176] - Quote
Wivabel wrote:Connall Tara wrote:wivabel:
[Thorax, New Setup 1] Damage Control II 1600mm Reinforced Rolled Tungsten Plates I Energized Adaptive Nano Membrane II Energized Adaptive Nano Membrane II Magnetic Field Stabilizer II
Experimental 10MN MicroWarpdrive I X5 Prototype Engine Enervator J5b Phased Prototype Warp Scrambler I
Heavy Electron Blaster II, Void M Heavy Electron Blaster II, Void M Heavy Electron Blaster II, Void M Heavy Electron Blaster II, Void M Heavy Electron Blaster II, Void M
Medium Ancillary Current Router I Medium Trimark Armor Pump I Medium Trimark Armor Pump I
Hammerhead II x5
this is now... I think we'll be fine with the new layout with 30 extra cpu for MOAR WEBBING! considering the overall preformance the single PG rig isn't exactly a crippling weakness ^_^ it is dumb to need a fitting mod to fit the smallest guns
Does that include putting an XL booster on a cruiser? because thats basically what youre doing here with the 1600 plate. Thats a battleship sized module and youre putting it on a cruiser . . . try that with basically any other cruiser.
The LSE on the other hand is actually a cruiser module given its PG/CPU requirements. |

Bloodpetal
Mimidae Risk Solutions
861
|
Posted - 2012.09.18 22:56:00 -
[177] - Quote
CCP Fozzie wrote:Takeshi Yamato wrote:Quad Beams were stillborns. Fixed the OP
The funny thing about Quad Beam Lasers is that Medium (Small) Beam lasers do as much DPS almost... Have almost the same range... and use less fitting.
Think about it. Mimidae Risk Solutions Recruiting |

Onslaughtor
True Slave Foundations Shaktipat Revelators
10
|
Posted - 2012.09.18 23:18:00 -
[178] - Quote
So with these being attack cruisers and with our lovable attack frigates getting a role bonus, could we possible give a role bonus to these ships in the form of the old thorax MWD cap pool reduction? Just a thought. |

Furry Commander
Furry Armada
2
|
Posted - 2012.09.18 23:21:00 -
[179] - Quote
Onslaughtor wrote:So with these being attack cruisers and with our lovable attack frigates getting a role bonus, could we possible give a role bonus to these ships in the form of the old thorax MWD cap pool reduction? Just a thought.
i actually like this idea a lot |

RAGE QU1T
Deep Core Mining Inc. Caldari State
6
|
Posted - 2012.09.18 23:34:00 -
[180] - Quote
CCP YOU JUST MADE THE TENGU USELESS AND NOT ON PAR WITH THE REST OF ITS T3 COUNTERPARTS, "-Damage decreased by 20% (rounded to closest digit)" MISSILES ARELEADY HAD LOW DPS AS OF RIGHT KNOW DO YOU EVEN PLAY THIS GAME. BATPHONING CSM
Heavy Missiles
-Base flight time reduced by 30% -Base velocity increased by 6.66% -In total, base range reduced by ~25% -Damage decreased by 20% (rounded to closest digit) -Affects all variant Heavy missiles, including FOF.
Tech Two Missiles
-At the moment Fury missiles at Light and Heavy sizes have a faster explosion velocity than precision missiles, weGÇÖll be fixing this defect as part of the changes. -Remove ship penalties from tech two missiles (ship velocity and signature radius) Precision: Increase bonuses to explosion velocity and explosion radius, increase damage to match T1 missiles, reduce flight time slightly Fury: Increase damage, increase penalties to explosion radius and velocity Javelin: Just remove ship penalties Rage: Reduce range, increase damage slightly |
|

Liafcipe9000
Smeghead Empire
50
|
Posted - 2012.09.18 23:37:00 -
[181] - Quote
*looks at Stabber changes* YES.
YES.
YESYESYESYESYESYESYESYESYESYESYESYESYESYESYESYESYESYESYESYESYESYESYESYESYESYES |

Dato Koppla
Blue Republic RvB - BLUE Republic
61
|
Posted - 2012.09.18 23:44:00 -
[182] - Quote
Yeah, with some rough numbers the Stabber will have similar speed, another LSE II (netting it roughly 30k ehp), 30km falloff with short range ammo on 220s with 1 Ambit + 2 TEs, and around 315 dps with 2 rapid light launcher + 1 warrior + 2 gyros which would be needed for frig defense. As well as hopefully enough cap to run point + mwd stable.
Turning it into an excellent kiter. However I think it should get a small increase to drone bay/bandwith, 2-4 light drones would be much appreciated as currently the dps even at point blank is pretty low. |

Veryez
Pator Tech School Minmatar Republic
34
|
Posted - 2012.09.18 23:49:00 -
[183] - Quote
A t1 cruiser with a falloff bonus, I'm getting faint...but the current stabber is slightly more than 2 m/s faster with lvl 5 skills (give it the extra 3 m/s, you know you want to ) |

Aurelius Valentius
Imperial Academy Amarr Empire
178
|
Posted - 2012.09.19 00:20:00 -
[184] - Quote
I was curious about the whole 1 drone thing still... seems pointless - even my Sacrilege has 15m3 to it and it's a Khanid ship...
The stabber I think could use 3x drones (warriors for anti-frigate). 5/1 slot or a 4/4 would be interesting... but whatever there... split weapons are a minmatar thing... just hard to work with
can't see neuts or nos there because this thing has a speed kite feel and if your in range of that your in rane of webs and there goes the speed tank.
I am not sure how this ship fits into the attack cruiser role - seems morre like a fast attack ship that needs to hit and run, but it doesn't have the punch... rather like my Sac again... it tanks like a beast (unlike this which speeds like a beast) but can't hit hard enough to do much.
Anyone have a fit with the new specs to round out how the stabber would fill out in this role with the changes? Look at all the Macks in local...impressive... very impressive... I see you have fashioned a new exhumer... much like you father's... your skills as a miner are now complete...indeed you are powerful as CCP Devs have foreseen... |

Goldensaver
Vorbild Industries Inc. State Section 9
7
|
Posted - 2012.09.19 00:21:00 -
[185] - Quote
RAGE QU1T wrote:CCP YOU JUST MADE THE TENGU USELESS AND NOT ON PAR WITH THE REST OF ITS T3 COUNTERPARTS, "-Damage decreased by 20% (rounded to closest digit)" MISSILES ARELEADY HAD LOW DPS AS OF RIGHT KNOW DO YOU EVEN PLAY THIS GAME. BATPHONING CSM
Heavy Missiles
-Base flight time reduced by 30% -Base velocity increased by 6.66% -In total, base range reduced by ~25% -Damage decreased by 20% (rounded to closest digit) -Affects all variant Heavy missiles, including FOF.
Tech Two Missiles
-At the moment Fury missiles at Light and Heavy sizes have a faster explosion velocity than precision missiles, weGÇÖll be fixing this defect as part of the changes. -Remove ship penalties from tech two missiles (ship velocity and signature radius) Precision: Increase bonuses to explosion velocity and explosion radius, increase damage to match T1 missiles, reduce flight time slightly Fury: Increase damage, increase penalties to explosion radius and velocity Javelin: Just remove ship penalties Rage: Reduce range, increase damage slightly
Jesus, can you read? Wrong thread, kid. Get back to where you belong. |

Hank Hanky
Keepers Holdings
0
|
Posted - 2012.09.19 00:23:00 -
[186] - Quote
changes look fine, my question is where is the kinetic damage type coming from caldari,
they don't seem to have a preferred damage type that the other races are generally locked to, isnt galente default ship resists tailored vs caldari kinetic?
is there any thought to giving galente the same-ish omni damage tank that amarr have as a defence vs minmatar damage variance type? the now more selective damage type the caldari hulls can utilise vs the explosive hole in the gal hulls,
i havent been back long into eve but i recall the kinetic missile damage bonus was to trade vs the resists you had the option of exploiting,
i have read the heavy missile changes and that may go some way to equalise the damage potentials but to my understanding that still leaves non Heavy missile ships a potent buff
again i havent been back for long and have forgotten/missed alot of the stuff that has been implemented over the last few years, so feel free to enlighten me,
cheers
|

stagz
Invictus Australis Northern Coalition.
15
|
Posted - 2012.09.19 00:25:00 -
[187] - Quote
+1 some good ideas in here. |

BobTheExcavator
BSC LEGION Tactical Narcotics Team
3
|
Posted - 2012.09.19 00:28:00 -
[188] - Quote
Is the "agility" the same as the inertia modifier? |

Oraac Ensor
School of Applied Knowledge Caldari State
48
|
Posted - 2012.09.19 00:33:00 -
[189] - Quote
CCP Fozzie wrote:Stabber: Drones (bandwidth / bay): 5 / 5
Have you perhaps omitted a 2 before or a 0 after those 5's? |

Selinate
995
|
Posted - 2012.09.19 00:35:00 -
[190] - Quote
CCP Fozzie wrote: -Drop the powergrid usage of Focused Medium Pulse lasers by 5% -Drop the powergrid usage of Heavy Pulse lasers by 10% -Drop the powergrid usage of all cruiser sized beam lasers by 10%
Well this will finally make a pulse legion what it should be in PvP, ergo I pretty much endorse this... |
|

Goldensaver
Vorbild Industries Inc. State Section 9
9
|
Posted - 2012.09.19 00:45:00 -
[191] - Quote
Hank Hanky wrote:changes look fine, my question is where is the kinetic damage type coming from caldari,
they don't seem to have a preferred damage type that the other races are generally locked to, isnt galente default ship resists tailored vs caldari kinetic?
is there any thought to giving galente the same-ish omni damage tank that amarr have as a defence vs minmatar damage variance type? the now more selective damage type the caldari hulls can utilise vs the explosive hole in the gal hulls,
i havent been back long into eve but i recall the kinetic missile damage bonus was to trade vs the resists you had the option of exploiting,
i have read the heavy missile changes and that may go some way to equalise the damage potentials but to my understanding that still leaves non Heavy missile ships a potent buff
again i havent been back for long and have forgotten/missed alot of the stuff that has been implemented over the last few years, so feel free to enlighten me,
cheers
Most of the Gallente pilots I've seen fill their Explosive gap, much like how the Caldari will fill their EM resist gap. It's fully likely that EM could end up being their weakest resist, as opposed to Explosive. Besides, I think it's only fair that we get actually selectable damage types, since people love throwing that around so much, rather than one damage type that can kind of match other races DPS, and three that are absolutely sub-par.
If people want to keep arguing that "missiles are selectable damage!" then I think it's good and proper that we can actually choose our damage type, as opposed to being forced into kinetic only, unless you want to throw away an entire ship bonus. In 3/4 situations, our ship bonuses can be wasted, and it takes a large resist gap to make up for that 25% damage, or more. |

Onslaughtor
True Slave Foundations Shaktipat Revelators
11
|
Posted - 2012.09.19 00:53:00 -
[192] - Quote
Goldensaver wrote:Most of the Gallente pilots I've seen fill their Explosive gap, much like how the Caldari will fill their EM resist gap. It's fully likely that EM could end up being their weakest resist, as opposed to Explosive. Besides, I think it's only fair that we get actually selectable damage types, since people love throwing that around so much, rather than one damage type that can kind of match other races DPS, and three that are absolutely sub-par. If people want to keep arguing that "missiles are selectable damage!" then I think it's good and proper that we can actually choose our damage type, as opposed to being forced into kinetic only, unless you want to throw away an entire ship bonus. In 3/4 situations, our ship bonuses can be wasted, and it takes a large resist gap to make up for that 25% damage, or more.
They just need to release the 'unreleased' t2 ammo for all the races. If its to awsome just leave the weapon penalties on it. I'll gladly trade sig or speed for my abaddon to fire lasers that do EM and EXP. |

Obsidiana
White-Noise
188
|
Posted - 2012.09.19 00:53:00 -
[193] - Quote
And the HAM Caracal is out run/damaged by the Bellicose (called it), the HM Caracal gets nerfed, and the LM Caracal gets a buff.
Nevermind how the HM nerf hurts ships besides the Drake that needed a buff. |

Ranger 1
Ranger Corp
2427
|
Posted - 2012.09.19 01:02:00 -
[194] - Quote
I know the concept of combining a bonus has been considered but rejected before, but I think that if the Stabbers first bonus read: 5% bonus to Medium Projectile Turret and Rapid Light Missile Array, Heavy Missile Launcher, Heavy Assault Launcher firing speed ...people might feel more comfortable with the slot/weapon layout. To carve a successful niche for yourself in EVE you need to be able to out sell, out produce, out fight,-á out run, or out wit your competitors. If you can do none of the above, your only option is to complain on the forums that somehow you are at a disadvantage using the exact same tool set-áas the rest of the player base. |

Onslaughtor
True Slave Foundations Shaktipat Revelators
11
|
Posted - 2012.09.19 01:14:00 -
[195] - Quote
I really dont see how your getting your numbers. They both get 4 low slots, same bonus, and the Caracal gets one more launcher. Also with the buff to HAMs the Caracal may use them more often because it gets a range bonus, where the Bellicose will have to make a choice.
If your saying that its the drones your wrong in thinking thats going to end up giving you more dps. Because we all know that people are going to fill that with ecm drones, or maybe some web drones so you can fit a painter on your shield boat.
The Caracal also has much more in the way of defenses.
As it is I think is fairly balanced. A full gank Bell could get more dps than a Caracal but in reality, for it to be a balanced ship it can't fulfill this dream. Min maxing on paper may sound like a way to win a argument but it can leave you bind to more realistic setups and probabilitys.
|

Theo Ramone
School of Applied Knowledge Caldari State
0
|
Posted - 2012.09.19 01:14:00 -
[196] - Quote
No more MWD bonus on the Thorax?
That....sucks..... |

Ranger 1
Ranger Corp
2427
|
Posted - 2012.09.19 01:15:00 -
[197] - Quote
Also, some people seem to have an odd preconception that the designation Attack Cruiser automatically means "Kite",... and just as many seem to think it automatically means they are all supposed to be a "close range brawler".
It means neither.
It simply means fast and hard hitting.
Obviously for some this means kiting is more effective, for others getting in quickly under their opponents guns and pummeling them. It all depends on the ship stats and how you prefer to fit/fly it.
To carve a successful niche for yourself in EVE you need to be able to out sell, out produce, out fight,-á out run, or out wit your competitors. If you can do none of the above, your only option is to complain on the forums that somehow you are at a disadvantage using the exact same tool set-áas the rest of the player base. |

Liang Nuren
Heretic Army Heretic Nation
2206
|
Posted - 2012.09.19 01:18:00 -
[198] - Quote
Ranger 1 wrote:Also, some people seem to have an odd preconception that the designation Attack Cruiser automatically means "Kite",... and just as many seem to think it automatically means they are all supposed to be a "close range brawler".
It means neither.
It simply means fast and hard hitting.
Obviously for some this means kiting is more effective, for others getting in quickly under their opponents guns and pummeling them. It all depends on the ship stats and how you prefer to fit/fly it.
How would you propose that we fly the new Omen? I suppose we could theoretically run XL ASB with a disruptor and FMP? The 3 mid slots and no optimal bonus is crippling when comparing the ship to the Thorax, Caracal, and even Stabber.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos
Twitter: http://twitter.com/LiangNuren
|

Ranger 1
Ranger Corp
2427
|
Posted - 2012.09.19 01:18:00 -
[199] - Quote
Onslaughtor wrote:I really dont see how your getting your numbers. They both get 4 low slots, same bonus, and the Caracal gets one more launcher. Also with the buff to HAMs the Caracal may use them more often because it gets a range bonus, where the Bellicose will have to make a choice. If your saying that its the drones your wrong in thinking thats going to end up giving you more dps. Because we all know that people are going to fill that with ecm drones, or maybe some web drones so you can fit a painter on your shield boat. The Caracal also has much more in the way of defenses. As it is I think is fairly balanced. A full gank Bell could get more dps than a Caracal but in reality, for it to be a balanced ship it can't fulfill this dream. Min maxing on paper may sound like a way to win a argument but it can leave you bind to more realistic setups and probabilitys.
The main possibility that I see in these two ships is having one of each working together to marvelous effect.  To carve a successful niche for yourself in EVE you need to be able to out sell, out produce, out fight,-á out run, or out wit your competitors. If you can do none of the above, your only option is to complain on the forums that somehow you are at a disadvantage using the exact same tool set-áas the rest of the player base. |

Goldensaver
Vorbild Industries Inc. State Section 9
9
|
Posted - 2012.09.19 01:25:00 -
[200] - Quote
Onslaughtor wrote:I really dont see how your getting your numbers. They both get 4 low slots, same bonus, and the Caracal gets one more launcher. Also with the buff to HAMs the Caracal may use them more often because it gets a range bonus, where the Bellicose will have to make a choice. If your saying that its the drones your wrong in thinking thats going to end up giving you more dps. Because we all know that people are going to fill that with ecm drones, or maybe some web drones so you can fit a painter on your shield boat. The Caracal also has much more in the way of defenses. As it is I think is fairly balanced. A full gank Bell could get more dps than a Caracal but in reality, for it to be a balanced ship it can't fulfill this dream. Min maxing on paper may sound like a way to win a argument but it can leave you bind to more realistic setups and probabilitys. He likely thinks that the Bellicose will be a better HAM platform due to the fact that the Bellicose has a bonus to Target Painters, which will make it more effective against smaller ships. That's the only reason I can think of though, because with 1 less launcher, it'll have to make the sig on that dessy/frigate really big to make up the difference. |
|

Ranger 1
Ranger Corp
2427
|
Posted - 2012.09.19 01:25:00 -
[201] - Quote
Liang Nuren wrote:Ranger 1 wrote:Also, some people seem to have an odd preconception that the designation Attack Cruiser automatically means "Kite",... and just as many seem to think it automatically means they are all supposed to be a "close range brawler".
It means neither.
It simply means fast and hard hitting.
Obviously for some this means kiting is more effective, for others getting in quickly under their opponents guns and pummeling them. It all depends on the ship stats and how you prefer to fit/fly it.
How would you propose that we fly the new Omen? I suppose we could theoretically run XL ASB with a disruptor and FMP? The 3 mid slots and no optimal bonus is crippling when comparing the ship to the Thorax, Caracal, and even Stabber. -Liang
Yes, I've been scowling over that one. The 4 medium drones and the 6 lows provide a lot of potential damage and/or tank, but I'm having trouble fitting it into the Attack Cruiser category in my mind with the proposed bonuses.
Still thinking on it...
Edit: You know, if that first bonus read: 10% bonus to Medium Energy Turret and Medium Armor Repair capacitor use That might have merit for reasonably fast dual rep setups, but that still makes it an odd bird for this category. To carve a successful niche for yourself in EVE you need to be able to out sell, out produce, out fight,-á out run, or out wit your competitors. If you can do none of the above, your only option is to complain on the forums that somehow you are at a disadvantage using the exact same tool set-áas the rest of the player base. |

Goldensaver
Vorbild Industries Inc. State Section 9
10
|
Posted - 2012.09.19 01:27:00 -
[202] - Quote
Liang Nuren wrote:Ranger 1 wrote:Also, some people seem to have an odd preconception that the designation Attack Cruiser automatically means "Kite",... and just as many seem to think it automatically means they are all supposed to be a "close range brawler".
It means neither.
It simply means fast and hard hitting.
Obviously for some this means kiting is more effective, for others getting in quickly under their opponents guns and pummeling them. It all depends on the ship stats and how you prefer to fit/fly it.
How would you propose that we fly the new Omen? I suppose we could theoretically run XL ASB with a disruptor and FMP? The 3 mid slots and no optimal bonus is crippling when comparing the ship to the Thorax, Caracal, and even Stabber. -Liang
This may be so, but it won't stop me from flying them on my Amarr alt for the first week after the buff :D
Besides, maybe they'll have made other, yet unannounced changes by then. But I'll definitely be flying Omens just to see how they tick post patch. |

Hank Hanky
Keepers Holdings
0
|
Posted - 2012.09.19 01:29:00 -
[203] - Quote
Goldensaver wrote:
Most of the Gallente pilots I've seen fill their Explosive gap, much like how the Caldari will fill their EM resist gap. It's fully likely that EM could end up being their weakest resist, as opposed to Explosive. Besides, I think it's only fair that we get actually selectable damage types, since people love throwing that around so much, rather than one damage type that can kind of match other races DPS, and three that are absolutely sub-par.
If people want to keep arguing that "missiles are selectable damage!" then I think it's good and proper that we can actually choose our damage type, as opposed to being forced into kinetic only, unless you want to throw away an entire ship bonus. In 3/4 situations, our ship bonuses can be wasted, and it takes a large resist gap to make up for that 25% damage, or more.
i agree with you, i am in favor of removing the kinetic lock down on caldari hulls, i always felt it was vedged in for fluff reasons,
but that still leaves me with an unmodified 80% resist to kinetic on a t2 hull that will be completely wasted because of the way the resists were budgeted.
most of the gal ships resists are budgeted on a racial damage type that no longer exists, effecting pve as well as pvp, im just asking have they entertained the idea of rebudgetting galente resists since kinetic damege is not going to be used as much, |

Naxy Antollare
14th Legion Eternal Evocations
0
|
Posted - 2012.09.19 01:29:00 -
[204] - Quote
CCP Fozzie wrote:
Thorax: Cruiser skill bonuses: 5% bonus to Medium Hybrid Turret damage 7.5% bonus to Medium Hybrid Turret tracking speed Slot layout: 5 H, 4 M (+1), 5 L, 5 turrets Fittings: 820 PWG, 330 CPU (+30) Defense (shields / armor / hull) : 1200(-324) / 1600(-41) / 1700(+175) Capacitor (amount / recharge rate / average cap per second): 1450(+75) / 490s(+25.25s) / 2.8 Mobility (max velocity / agility / mass / align time): 235(+55) / 0.49(-0.0658) / 11280000 / 5.2s (-0.7) Drones (bandwidth / bay): 50 / 50 Targeting (max targeting range / Scan Resolution / Max Locked targets): 52.5km(-2.5) / 280(+21) / 6 Sensor strength: 15 Magnetometric Signature radius: 130(-10) Cargo capacity: 465(+200)
Thorax hull .. is 1,875 HP now.. at least that is what i see when looking at info |

Liang Nuren
Heretic Army Heretic Nation
2206
|
Posted - 2012.09.19 01:34:00 -
[205] - Quote
Ranger 1 wrote: Yes, I've been scowling over that one. The 4 medium drones and the 6 lows provide a lot of potential damage and/or tank, but I'm having trouble fitting it into the Attack Cruiser category in my mind with the proposed bonuses.
Still thinking on it...
Edit: You know, if that first bonus read: 10% bonus to Medium Energy Turret and Medium Armor Repair capacitor use That might have merit for reasonably fast dual rep setups, but that still makes it an odd bird for this category.
I'd be willing to trade some drones for an optimal bonus and a bigger capacitor. Maybe even all of the drones.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos
Twitter: http://twitter.com/LiangNuren
|

Ranger 1
Ranger Corp
2427
|
Posted - 2012.09.19 01:34:00 -
[206] - Quote
Ranger 1 wrote:Liang Nuren wrote:Ranger 1 wrote:Also, some people seem to have an odd preconception that the designation Attack Cruiser automatically means "Kite",... and just as many seem to think it automatically means they are all supposed to be a "close range brawler".
It means neither.
It simply means fast and hard hitting.
Obviously for some this means kiting is more effective, for others getting in quickly under their opponents guns and pummeling them. It all depends on the ship stats and how you prefer to fit/fly it.
How would you propose that we fly the new Omen? I suppose we could theoretically run XL ASB with a disruptor and FMP? The 3 mid slots and no optimal bonus is crippling when comparing the ship to the Thorax, Caracal, and even Stabber. -Liang Yes, I've been scowling over that one. The 4 medium drones and the 6 lows provide a lot of potential damage and/or tank, but I'm having trouble fitting it into the Attack Cruiser category in my mind with the proposed bonuses. Still thinking on it... Edit: You know, if that first bonus read: 10% bonus to Medium Energy Turret and Medium Armor Repair capacitor use That might have merit for reasonably fast dual rep setups, but that still makes it an odd bird for this category.
You know what would actually tickle me (as I miss the odd bonus the Augoror has now) if the first bonus was changed to 10% bonus to Armor amount and Medium Energy Turret capacitor use I think I'd be tickled pink, and it's just odd enough to be consider not "quite" a tank oriented bonus, more like quirky. It would provide extra durability without slowing it down.
To carve a successful niche for yourself in EVE you need to be able to out sell, out produce, out fight,-á out run, or out wit your competitors. If you can do none of the above, your only option is to complain on the forums that somehow you are at a disadvantage using the exact same tool set-áas the rest of the player base. |

Ranger 1
Ranger Corp
2427
|
Posted - 2012.09.19 01:37:00 -
[207] - Quote
Liang Nuren wrote:Ranger 1 wrote: Yes, I've been scowling over that one. The 4 medium drones and the 6 lows provide a lot of potential damage and/or tank, but I'm having trouble fitting it into the Attack Cruiser category in my mind with the proposed bonuses.
Still thinking on it...
Edit: You know, if that first bonus read: 10% bonus to Medium Energy Turret and Medium Armor Repair capacitor use That might have merit for reasonably fast dual rep setups, but that still makes it an odd bird for this category.
I'd be willing to trade some drones for an optimal bonus and a bigger capacitor. Maybe even all of the drones. -Liang Quite understandable, and I agree to a fair extent... but I think I'd be happier if the bonus allowed survival long enough for it's decent speed (if not hampered by now mandatory plates) to keep targets within the already decent range of it's lasers (and new flight of drones) long enough to kill them. To carve a successful niche for yourself in EVE you need to be able to out sell, out produce, out fight,-á out run, or out wit your competitors. If you can do none of the above, your only option is to complain on the forums that somehow you are at a disadvantage using the exact same tool set-áas the rest of the player base. |

Liang Nuren
Heretic Army Heretic Nation
2209
|
Posted - 2012.09.19 01:44:00 -
[208] - Quote
Ranger 1 wrote: Quite understandable, and I agree to a fair extent... but I think I'd be happier if the bonus allowed survival long enough for it's decent speed (if not hampered by now mandatory plates) to keep targets within the already decent range of it's lasers long enough to kill them.
IMO the range difference between lasers and blasters is pretty easy to make up when one of the ships is naturally slower,armor fit, and doesn't have the slots for range mods, while the other is naturally fast, shield fit, and has lots of slots for range mods.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos
Twitter: http://twitter.com/LiangNuren
|

Ranger 1
Ranger Corp
2427
|
Posted - 2012.09.19 01:49:00 -
[209] - Quote
Liang Nuren wrote:Ranger 1 wrote: Quite understandable, and I agree to a fair extent... but I think I'd be happier if the bonus allowed survival long enough for it's decent speed (if not hampered by now mandatory plates) to keep targets within the already decent range of it's lasers long enough to kill them.
IMO the range difference between lasers and blasters is pretty easy to make up when one of the ships is naturally slower,armor fit, and doesn't have the slots for range mods, while the other is naturally fast, shield fit, and has lots of slots for range mods. -Liang
I know what you mean. Still, in that particular brawl the superior tanking ability and not inconsiderable damage (and if properly fit, tracking) could very well win out in the end. However that still leaves the Omen as the slowest, and tankiest of the "Attack Cruisers" by a large margin when considering what will be typical fits... which seems a little off. To carve a successful niche for yourself in EVE you need to be able to out sell, out produce, out fight,-á out run, or out wit your competitors. If you can do none of the above, your only option is to complain on the forums that somehow you are at a disadvantage using the exact same tool set-áas the rest of the player base. |

MotherMoon
Blue Republic RvB - BLUE Republic
1130
|
Posted - 2012.09.19 02:02:00 -
[210] - Quote
Alara IonStorm wrote:Stabber: 4 Turrets Drones (bandwidth / bay): 5 / 5
So CCP Fozzie now that the Stabber is basically the new Minmatar Shuttle how do you plan to rebalance the Minmatar Shuttle into an Attack Cruiser?
um you left out the two missles http://dl.eve-files.com/media/1206/scimi.jpg |
|

Ranger 1
Ranger Corp
2427
|
Posted - 2012.09.19 02:05:00 -
[211] - Quote
MotherMoon wrote:Alara IonStorm wrote:Stabber: 4 Turrets Drones (bandwidth / bay): 5 / 5
So CCP Fozzie now that the Stabber is basically the new Minmatar Shuttle how do you plan to rebalance the Minmatar Shuttle into an Attack Cruiser?
um you left out the two missles You know, I think I would seriously consider a couple of Rapid Light Missile Arrays' for the Stabber over the Heavies. I'd have to look at unbonused light missile range again. To carve a successful niche for yourself in EVE you need to be able to out sell, out produce, out fight,-á out run, or out wit your competitors. If you can do none of the above, your only option is to complain on the forums that somehow you are at a disadvantage using the exact same tool set-áas the rest of the player base. |

Mehall
Black Omega Security Goonswarm Federation
0
|
Posted - 2012.09.19 02:11:00 -
[212] - Quote
Naxy Antollare wrote:CCP Fozzie wrote:
Thorax: Cruiser skill bonuses: 5% bonus to Medium Hybrid Turret damage 7.5% bonus to Medium Hybrid Turret tracking speed Slot layout: 5 H, 4 M (+1), 5 L, 5 turrets Fittings: 820 PWG, 330 CPU (+30) Defense (shields / armor / hull) : 1200(-324) / 1600(-41) / 1700(+175) Capacitor (amount / recharge rate / average cap per second): 1450(+75) / 490s(+25.25s) / 2.8 Mobility (max velocity / agility / mass / align time): 235(+55) / 0.49(-0.0658) / 11280000 / 5.2s (-0.7) Drones (bandwidth / bay): 50 / 50 Targeting (max targeting range / Scan Resolution / Max Locked targets): 52.5km(-2.5) / 280(+21) / 6 Sensor strength: 15 Magnetometric Signature radius: 130(-10) Cargo capacity: 465(+200)
Thorax hull .. is 1,875 HP now.. at least that is what i see when looking at info You're right. Meaning the thorax is getting a huge (540 base) HP reduction.(10.7% health nerf, plus more due to resistances etc.)
And it will still be struggling to get well into range to project it's blaster damage onto the target because you will still struggle with the cap after MWD. |

Caseen
Lost in J-Space
0
|
Posted - 2012.09.19 02:55:00 -
[213] - Quote
Nice work CCP! HMLs definately needed some tweeking. The Hurrican changes seem a little drastic, but overall ok with it. Having trade-offs when ship fitting is a good thing. |

Omnathious Deninard
Extrinsic Operations
116
|
Posted - 2012.09.19 03:25:00 -
[214] - Quote
CCP Fozzie, Can you look at the following T2 charges for winter too Hail -50% Range 0.7x tracking Void -25% range 0.75x tracking Conflagration -50% range 0.7x tracking These are all close range charges and they all have a penalty to tracking as well as range, any chance the tracking penalty could be adjusted to a tracking bonus? Ideas for drone improvement |

Zyella Stormborn
Alpha Strategy In Umbra Mortis
55
|
Posted - 2012.09.19 03:33:00 -
[215] - Quote
Ashera Yune wrote:Marcel Devereux wrote:Ashera Yune wrote:The stabber 5 m3 drone bay is silly. Get rid of the missiles slot, add a turret slot and 25m3 drone bay. Actually it having any drones is silly. Keep it as it is and remove the drone. Only Gallente ships should have Drones. Remove drones from all ships EXCEPT FOR GALLENTE AND AMARR SHIPS.
Fix'd
Caldari = Missiles / Hybrid (drones are minimal) Minmitar = Projectile / Missiles (drones are minimal) Gallente = Hybrid / Drones Amarr = Lasers (or missile) / Drones
Drones are part of the Amarr load out, and its where they belong. laser / drone is why I went Amarr to begin with. ;) |

Ranger 1
Ranger Corp
2428
|
Posted - 2012.09.19 04:19:00 -
[216] - Quote
Zyella Stormborn wrote:Ashera Yune wrote:Marcel Devereux wrote:Ashera Yune wrote:The stabber 5 m3 drone bay is silly. Get rid of the missiles slot, add a turret slot and 25m3 drone bay. Actually it having any drones is silly. Keep it as it is and remove the drone. Only Gallente ships should have Drones. Remove drones from all ships EXCEPT FOR GALLENTE AND AMARR SHIPS. Fix'd Caldari = Missiles / Hybrid (drones are minimal) Minmitar = Projectile / Missiles (drones are minimal) Gallente = Hybrid / Drones Amarr = Lasers (or missile) / Drones Drones are part of the Amarr load out, and its where they belong. laser / drone is why I went Amarr to begin with. ;) Yep, now if only they would do something a bit more interesting with the drone stats..... and make the user interface for them at least somewhat handy. To carve a successful niche for yourself in EVE you need to be able to out sell, out produce, out fight,-á out run, or out wit your competitors. If you can do none of the above, your only option is to complain on the forums that somehow you are at a disadvantage using the exact same tool set-áas the rest of the player base. |

Obsidiana
White-Noise
189
|
Posted - 2012.09.19 04:47:00 -
[217] - Quote
Onslaughtor wrote:I really dont see how your getting your numbers. They both get 4 low slots, same bonus, and the Caracal gets one more launcher. Also with the buff to HAMs the Caracal may use them more often because it gets a range bonus, where the Bellicose will have to make a choice. If your saying that its the drones your wrong in thinking thats going to end up giving you more dps. Because we all know that people are going to fill that with ecm drones, or maybe some web drones so you can fit a painter on your shield boat. The Caracal also has much more in the way of defenses. As it is I think is fairly balanced. A full gank Bell could get more dps than a Caracal but in reality, for it to be a balanced ship it can't fulfill this dream. Min maxing on paper may sound like a way to win a argument but it can leave you bind to more realistic setups and probabilitys. As damage assist, go for the Bellicose, it will do more and you get more speed and flexibility. For a small gang, go with the Bellicose for versatility and the TP bonus. For long range, HML have that no matter who fits them, so go for the Belicose who can hold range and use drones for damage, EW, or web. Yes, the Caracal has more tank, unless you try to fit tackle; meanwhile, the Bellicose will just speed tank.
Best I can think of right now it that the low drone ships need an extra slot. That has been a balancing factor in the past. |

Shaalira D'arc
Quantum Cats Syndicate
496
|
Posted - 2012.09.19 05:10:00 -
[218] - Quote
The new green dildo Thorax looks interesting. While the mid slots seem to encourage shield-tanking, the big cut to its basic shield value is something of an obstacle.
An armor thorax could be double web, dual prop, or fitted with gratuitous e-war. Tracking disruptor is a good choice, or even a damp depending on how e-war is balanced come winter.
Still, going full shield gank will be really tempting on a blaster boat with a tracking bonus. And the suggestion of a rail kitey thorax is worth exploring. |

Aphatasis
Evoke. Ev0ke
2
|
Posted - 2012.09.19 05:33:00 -
[219] - Quote
Just wanted to add again, that it may be a mistake to use the Thorax as a Attack Cruiser.
Just check the orices of the 4 ships. Omen, Caracal and Stabber all cost around 6m, ISK, Thorax is at about 10m. At least change the Mineral-need for building the Thorax.
Next Problem would be that if u take the T2 Ships in compare, then a single Attack Cruiser will be the hull for a HAC and a HIC, but the other 3 just have a HAC version.
Vice versa u will get a problem with the Vexor as a Combat (?) Cruiser.
Plz don't create something that is again not inline, some kind of execption that makes no sense! In the last year or so u started to streamline a lot (jsut want to mention the streamlining of the names of the socalled named mods aka meta lvl 1 - 4) and now there will be added someone u have to explain to a beginn with "well, there is a acception cause when it got change..." |

Roime
Shiva Furnace Dead On Arrival Alliance
1233
|
Posted - 2012.09.19 06:02:00 -
[220] - Quote
Confirming Thorax current hull is actually 1,875 HP, so there is a typo in new stats, should be (-175)
Anyway, it's a bit confused ship. Weak base shield tank, and no grid to fit a reasonable armor tank.
Gallente - the choice of the interstellar gentleman |
|

Ganthrithor
GoonWaffe Goonswarm Federation
398
|
Posted - 2012.09.19 06:48:00 -
[221] - Quote
My thoughts:
- Get rid of the cap use / lvl bonus on the Omen and swap it for something useful (optimal range, perhaps?) while buffing the capacitor so the ship can use its guns without wasting a bonus on it
- Swap the tracking speed bonus on the Thorax for falloff (blasters are more likely to be used on a fast, agile cruiser than railguns, and blasters don't really befit from extra tracking) |

Dato Koppla
Blue Republic RvB - BLUE Republic
61
|
Posted - 2012.09.19 07:04:00 -
[222] - Quote
While optimal range bonus would be a wet dream come true, I don't think it'll happen as it would step on the toes of the Zealot simply because its so much cheaper. |

Trinkets friend
Sudden Buggery Swift Angels Alliance
433
|
Posted - 2012.09.19 07:21:00 -
[223] - Quote
When these hit SiSi, i am going to spend a week on there fluffaluffing about, and then make my comments fo reelz. For now...preliminary waffle.
Caracal looks good. Finally a ganky kitey missile cruiser - fit a LASB, HML's, buttloads of BCU's, and a MWD and try to stay out of trouble. The missile velocity bonus is boss.
Omen looks good for a cheap man's A(HA)C. Nubs will be able to practise AHACs on the Training Omen. Calls for more optimal ignore Scorch already has OMFG range.
Stabber is now like a mini Cyclone. A buffer Cyclone, that is. Fly it like a Vaga and train up for HAM/HML's instead of mainlining AC's and dropping yourself directly into a Ruppy/Cane. Though, one light drone really is pissweak. May as well get rid of it and give the Stabber more PG to fit smartbombs, ffs.
Thorax. Well, everyne complains that Gal blaster boats are slow as pus and hopeless, so this looks like a capitulation to the shield-nano fits, because you sure as hell don't want to try plating the balls off it now. Which is fine. Also the tracking bonus is beastly...I can see people fitting TCs and Electrons to this and wilfully tangling with AFs. Excellent.
The skilful employer of men will employ the wise man, the brave man, the covetous man, and the stupid man. Sun Tzu localectomy.blogspot.com.au
|

Roime
Shiva Furnace Dead On Arrival Alliance
1234
|
Posted - 2012.09.19 07:52:00 -
[224] - Quote
New Thorax is like a mini-Talos, but using rails instead of blasters to kite?
Looks like it will be able to fit LSE+Invuln with long point and MWD, and fill lows with speed and gank along with the mandatory DCUII.
Might be a fun ship to fly, involving and balanced. Looking very much forward to testing it!
(Of course largest tier rails are still impossible, but this would imho be the ideal situation with all cruisers- leave the biggest LR guns to BCs.) Gallente - the choice of the interstellar gentleman |

Lee Vanden
Macabre Votum Against ALL Authorities
4
|
Posted - 2012.09.19 09:04:00 -
[225] - Quote
Was this nerf to HML designed to give CFC and HBC complete control over null-sec, because that's what it's going to achieve? The damage reduction to HML's will completely destroy the Thundercat doctrine which is currently one of the only reasonably successful doctrines that can can be used to counter huge blobs. Yes Goon and Test Drake fleets will be hit by the changes too, however they have such overwhelming numbers anyway that it will make hardly any difference to them, whereas any fleet fighting in Thundercats will now have no chance of breaking their opponent tanks (as if it wasn't hard enough already). The CFC and HBC are already on the verge of taking complete control over null-sec and this Winter nerf basically hands them complete victory on a platter, which while making Goons and Test extremely happy is hardly going to be good for the future of EVE. When the entirety of null-sec is owned by one power-bloc who are in an unassailable position, what is the point of continuing playing? |

Roime
Shiva Furnace Dead On Arrival Alliance
1237
|
Posted - 2012.09.19 09:05:00 -
[226] - Quote
Save your baby boo tears for the right thread? Gallente - the choice of the interstellar gentleman |

Ganthrithor
GoonWaffe Goonswarm Federation
399
|
Posted - 2012.09.19 09:13:00 -
[227] - Quote
Lee Vanden wrote:Was this nerf to HML designed to give CFC and HBC complete control over null-sec, because that's what it's going to achieve? The damage reduction to HML's will completely destroy the Thundercat doctrine which is currently one of the only reasonably successful doctrines that can can be used to counter huge blobs. Yes Goon and Test Drake fleets will be hit by the changes too, however they have such overwhelming numbers anyway that it will make hardly any difference to them, whereas any fleet fighting in Thundercats will now have no chance of breaking their opponent tanks (as if it wasn't hard enough already). The CFC and HBC are already on the verge of taking complete control over null-sec and this Winter nerf basically hands them complete victory on a platter, which while making Goons and Test extremely happy is hardly going to be good for the future of EVE. When the entirety of null-sec is owned by one power-bloc who are in an unassailable position, what is the point of continuing playing?
Check which browser tab you're on before spamming some stupid tinfoil reply? |

Lee Vanden
Macabre Votum Against ALL Authorities
4
|
Posted - 2012.09.19 09:29:00 -
[228] - Quote
Ganthrithor wrote:Lee Vanden wrote:Was this nerf to HML designed to give CFC and HBC complete control over null-sec, because that's what it's going to achieve? The damage reduction to HML's will completely destroy the Thundercat doctrine which is currently one of the only reasonably successful doctrines that can can be used to counter huge blobs. Yes Goon and Test Drake fleets will be hit by the changes too, however they have such overwhelming numbers anyway that it will make hardly any difference to them, whereas any fleet fighting in Thundercats will now have no chance of breaking their opponent tanks (as if it wasn't hard enough already). The CFC and HBC are already on the verge of taking complete control over null-sec and this Winter nerf basically hands them complete victory on a platter, which while making Goons and Test extremely happy is hardly going to be good for the future of EVE. When the entirety of null-sec is owned by one power-bloc who are in an unassailable position, what is the point of continuing playing? Check which browser tab you're on before spamming some stupid tinfoil reply?
That's a fantastic non-response. I understand the knee-jerk reaction to defend CFC / HBC, but this is as bad for you as it is for anyone else. When SoCo, NC. and Solar are defeated, who will you fight then? |

Nikuno
Atomic Heroes The G0dfathers
63
|
Posted - 2012.09.19 09:47:00 -
[229] - Quote
Interesting set of changes.
To begin with I'd like to point out to those complaining about the thorax hull being used here instead of the vexor hull that their arguments will obviously be reversed for the combat ships - if a thorax hull needs more mins to build this class of ship, then they will have the opposite advantage in the combat class; equally to most of the other arguments about keeping the ships alongside their current tier counterparts.
As for detail about these ship changes -
Omen I think looks good alongside the laser changes, it should have theoretical options to either kite with beams or tank and close with pulses; the big problem about this is the continued problem armour tanking presents to speed which may well make the pulse/tank option unrealistic.
Caracal looks fair at first sight but I'd need to fly it with the changed HMLs before I could really say if the missile changes were a bit OTT.
Thorax seems to be pushed towards blasters again. Given that the new beam lasers have reduced fittings and the Omen has a much healthier PG than the Thorax, trying to fit 250mm rails to this ship will be unworkable I suspect. Please, can't Gallente ships be given even an outside chance of using rails on their (potentially) kiting ships? Also, the 4th mid is very good for this ship but, as above with the Omen, the speed issue with armour tanking will push this heavily in the direction of shield tanking with the ASB. I struggle to see the ship balancing of classes above destroyer being truly workable until this armour tank flaw is resolved somehow.
Stabber has a huge speed advantage over the other cruisers in this class. Combined with the falloff bonus I'd be careful about creating a new fotm speed tank alternative to the hurricane within a given ship class. On the downside, the split weapon system remains to haunt Minmatar pilots. |

Tomcio FromFarAway
Singularity's Edge
207
|
Posted - 2012.09.19 09:57:00 -
[230] - Quote
Lee Vanden wrote: When SoCo, NC. and Solar are defeated, who will you fight then?
No one of course. Them Goons will reign supreme and EvE will finally die.
Take your petty politics out of here. |
|

Lee Vanden
Macabre Votum Against ALL Authorities
4
|
Posted - 2012.09.19 10:06:00 -
[231] - Quote
Tomcio FromFarAway wrote:Lee Vanden wrote: When SoCo, NC. and Solar are defeated, who will you fight then?
No one of course. Them Goons will reign supreme and EvE will finally die.  Take your petty politics out of here. 
This goes beyond politics idiot, it's about the future of EVE. I happen to like null-sec warfare and I don't want to see it stagnate and die. |

Creedling
Black Omega Industrial
2
|
Posted - 2012.09.19 10:14:00 -
[232] - Quote
I'm looking forward to flying an armour tank Omen, crawl and brawl :D |

Connall Tara
Blue Republic RvB - BLUE Republic
39
|
Posted - 2012.09.19 10:23:00 -
[233] - Quote
and while it may go beyond politics and whatnot its still in the wrong thread. we're talking cruisers here mate please take heavy missile complaints to the threadnought next door ^_^
over all changes i'm seeing for the attack crusiers? excellent!
while the caracal is now very much up for debate over heavy missile effectiveness thanks to the OTHER thread the prospects of a decent HAM caracal are pretty damn good with 30km bacon goodness and the prospects of TE's and tracking comps to improve their hit rate I no doubt we'll see 30-40km "dps support" caracals in RVB play using hams and range to help take down brawlers. while by no means the solo boats the thorax and the stabber will no doubtly serve in the same enviroment.
the thorax is looking joyous for me, absolutely nothing wrong here 1 extra slot in the mids opens up all kinds of options for supplimentary Ewar support (dual webs being my obvious choice on armour fits) or as many have mentioned shield kite fits akin to the talos.
the omen is getting a lot of needed love and will probably fill in the same roll as the caracal as a mid range dps support boat to a pre existing fleet with tackle and "combat" ships leading the charge. 6 lows opens up a lot of options for glass cannon facemelt akin to the destroyer class coercer, only a good thing.
the stabber looks awesome all round, as i've previously mentioned it doesn't need more guns as the "dps" fits will chose to fit missile launchers in one form or another and with the additional fitting provided along side the fall off bonus, the extra mid and the extra low the stabber should have little to no problems competing with its rupture counterpart as a kiting boat with significantly more applied dps and the speed to ensure it maintains range. this will of course be offset with a relatively weaker tank to its counterparts and i would argue that the significantly weaker dronebay is to serve as a weakness so groups of particularly fast frigates can catch and engage the stabber, eventually destroying it. atron wolfpacks would be an ideal example of such a group.
Fly reckless cohost and all round bad pilot o7 |

Lord Calus
Fractured Core Fatal Ascension
18
|
Posted - 2012.09.19 10:54:00 -
[234] - Quote
Can we at least pretend that armor tanking still exists in game and not everyone is shield/projectile weapon kiting chars? I know that is the main PL doctrine Raivi, but these changes are getting pretty silly. All I see with these changes is the further superiority of the existing doctrines and play styles without any of that supposed desire for variety.
Quit tiptoeing around the issue and just give shield tanking -50% cap requirement and +50% effectiveness, and then reverse the numbers for armor. Then give projectile +50% ROF and damage and all other weapons get reversed. Then we can all be one minmattar shield projectile world just the way that CCP wants it.
|

Doddy
Excidium. Executive Outcomes
201
|
Posted - 2012.09.19 11:04:00 -
[235] - Quote
Lee Vanden wrote:Tomcio FromFarAway wrote:Lee Vanden wrote: When SoCo, NC. and Solar are defeated, who will you fight then?
No one of course. Them Goons will reign supreme and EvE will finally die.  Take your petty politics out of here.  This goes beyond politics idiot, it's about the future of EVE. I happen to like null-sec warfare and I don't want to see it stagnate and die. No-one joins EVE because they've read about how great carebearing is or how fantastic life in low-sec is, they join because they hear about the huge battles between alliances for null-sec sov that you don't get in other games. When that disappears so will the incentive for many people to play.
Have you any idea how many times this crap has been spouted?
|

Gelvina
Temnava Legion TEMNAVA
1
|
Posted - 2012.09.19 11:08:00 -
[236] - Quote
From a skill entry point to these ships I believe the stabber is the hardest to train for. (for noobs that is offcourse)
firstly you need to train up to tech2 medium autocannons to get barrage. Which already requires a lot of time for a new player I think (was a long time ago) Now to properly fly it you require descent missile skills as well?
I know minmatar is in many ships guns+missiles and I like that. But for this stabber wouldn't it make more sense to maybe give it 1 more turret slot? I mean its the baby brother to the vaga and you don't need missiles for the vagabond.
Am I making sense?
|

Sui'Djin
Black Rise Guerilla Forces Caldari Protectorate Forces
8
|
Posted - 2012.09.19 11:09:00 -
[237] - Quote
Didn't the Stabber already have 13 sensor strength (so it is not +3) ? |

Spugg Galdon
APOCALYPSE LEGION
192
|
Posted - 2012.09.19 11:38:00 -
[238] - Quote
Looking at what will be fairly standard fits for PvP I utterly approve of these changes.
Omen is no longer lame and has good damage and projection with a reasonable tank.
Caracal is an excellent kiter with a good tank.
Thorax is utterly terrifying in close range.
Stabber has excellent versatility and can operate as a kiter or a brawler and work as either a shield or a buffer tank.
TL;DR: Ship it |

Nalha Saldana
Eternity INC. Goonswarm Federation
304
|
Posted - 2012.09.19 11:48:00 -
[239] - Quote
Gelvina wrote:From a skill entry point to these ships I believe the stabber is the hardest to train for. (for noobs that is offcourse)
firstly you need to train up to tech2 medium autocannons to get barrage. Which already requires a lot of time for a new player I think (was a long time ago) Now to properly fly it you require descent missile skills as well?
I know minmatar is in many ships guns+missiles and I like that. But for this stabber wouldn't it make more sense to maybe give it 1 more turret slot? I mean its the baby brother to the vaga and you don't need missiles for the vagabond.
Am I making sense?
The other cruisers gets 5 bonused turrets and the stabber gets 4 + 2 missile launchers, if you want to give it a fifth slot you will have to remove the launcher altogether to balance it and that just makes it the same as the others. I like this mix and think it should stay. Remember that 4 turrets + 2 neuts is also very powerful. |

Veshta Yoshida
PIE Inc. Praetoria Imperialis Excubitoris
288
|
Posted - 2012.09.19 12:07:00 -
[240] - Quote
Gelvina wrote:...Am I making sense? Not really no. It will only, as in exclusively, require more skills than the other races if the aim to maximize dps .. but if that is the case then why not argue that it needs double damage bonus or more lows for damage mods.
Minmatar were not designed to go toe-to-toe with equal hulls from the other races, they strike fast and reposition ad nauseum until the enemy is in ruin. Sadly the past few years, have due to balancing only now getting under way, Mims have grown accustomed to getting cake, eating cake and still have cake to sell on .. something has to give .. revised Stabber fits with the original racial dogma.
If I were to ask for a change it would be to make it 4/4 Gun-/Missile slot. Versatility out the wazoo and completely immune to the geriatric 'mah skills!' arguments as the choice of which way to go is not made by CCP.
Spugg Galdon wrote:... Thorax is utterly terrifying in close range... With a whopping 7.5%/lvl tracking bonus I'd bet it will also be rather nasty from range .. for the longest time (way back when) the Megathron was the go-to fleet sniper ship as tracking is by far the biggest downside to rails, fully expect the new Rax to dominate LR cruiser fights especially now that HM range is brought in line.
|
|

Gypsio III
Chemikals Ministry of Inappropriate Footwork
350
|
Posted - 2012.09.19 12:15:00 -
[241] - Quote
Current dual-BCS Caracal: 263 DPS kinetic, 210 non-kinetic, with CN to 120 km, 8.4 km/s missiles. Future triple-BCS Caracal: 252 DPS all damage types with CN to 90 km, 9 km/s missiles.
I'm glad to see the Caracal surviving the deserved HML Drake/Tengu nerf fine. |

Wivabel
Exanimo Inc Anger Management.
16
|
Posted - 2012.09.19 12:51:00 -
[242] - Quote
Just to help those of you out who would like to see the stats of the new thorax fit up a navy exequror. It is damn close to the proposed rax.
rail thorax looks to be a good option. I am starting to get excited.
CCP fix the penalties on rigs so I can still armor tank this without the massive penalties to speed.
make each level of rigging skill reduce the negative effects by 20%. It will take training time for us to get the full benefit. Come on doooooo it you know you want to.
Armor will still be slower than shield because of skills/plates but it will not be the huge gap that it is now that armor rarely can recover from. If you like to pew small gang style check us out.-á
http://exanimo.enjin.com/page/150364/recruitment-á |

Gypsio III
Chemikals Ministry of Inappropriate Footwork
350
|
Posted - 2012.09.19 12:59:00 -
[243] - Quote
Removing penalties from active-tanking rigs is fine, but mobility penalties on HP rigs should be retained, and extended to shield rigs. Forcing a choice between mobility and EHP is good design. |

Maeltstome
Caldari Deep Space Ventures Intrepid Crossing
84
|
Posted - 2012.09.19 13:03:00 -
[244] - Quote
Either give the stabber a 5th turret slot or change a hi to a mid. Right now it's ultimately trash.
The thorax coming a close second in terms of how bad it is. Give it a falloff bonus instead of a trash tracking bonus.
The new caracal is a face-melter and the omen is so good that i'm going to train amarr. |

Maeltstome
Caldari Deep Space Ventures Intrepid Crossing
84
|
Posted - 2012.09.19 13:05:00 -
[245] - Quote
Gypsio III wrote:Removing penalties from active-tanking rigs is fine, but mobility penalties on HP rigs should be retained, and extended to shield rigs. Forcing a choice between mobility and EHP is good design.
Agree'd. *brick* fits should be a shield thing too. perhaps nerfing AB/MWD speed with shield rigs so it's a little different than the flat armor rig speed nerf. |

Maeltstome
Caldari Deep Space Ventures Intrepid Crossing
84
|
Posted - 2012.09.19 13:05:00 -
[246] - Quote
Gypsio III wrote:Current dual-BCS Caracal: 263 DPS kinetic, 210 non-kinetic, with CN to 120 km, 8.4 km/s missiles. Future triple-BCS Caracal: 252 DPS all damage types with CN to 90 km, 9 km/s missiles.
I'm glad to see the Caracal surviving the deserved HML Drake/Tengu nerf fine.
Now put HAM's on it and rejoice. |

Garviel Tarrant
Beyond Divinity Inc Shadow Cartel
67
|
Posted - 2012.09.19 13:25:00 -
[247] - Quote
Gypsio III wrote:Current dual-BCS Caracal: 263 DPS kinetic, 210 non-kinetic, with CN to 120 km, 8.4 km/s missiles. Future triple-BCS Caracal: 252 DPS all damage types with CN to 90 km, 9 km/s missiles.
I'm glad to see the Caracal surviving the deserved HML Drake/Tengu nerf fine.
Hams + TE/TC's man..
Thats the way to go! |

Rayner Vanguard
EVE University Ivy League
1
|
Posted - 2012.09.19 13:34:00 -
[248] - Quote
Looking at the buff on Thorax, the Thorax is supposed to be an agile ship So, the ship should be fitted with shield to maximize its strength as a blaster ship (and probably kiter ship with rails)
Omen: Defense (shields / armor / hull) : 1200(+27) / 1700(+137) / 1600(+37)
Caracal: Defense (shields / armor / hull) : 1700(+137) / 1200(+145) / 1500(+171)
Thorax: Defense (shields / armor / hull) : 1200(-324) / 1600(-41) / 1700(+175)
Stabber: Defense (shields / armor / hull) : 1500(+15) / 1400(+150) / 1400(+111)
I don't want to count the hull, unless hull tanking exists
Shield + armor : Omen have 2900 Caracal have 2900 Thorax have 2800 Stabber have 2900
See the problem?
Please add more shield to Thorax I don't mind if you have to substract the hull point because of that. It's useless anyway |

Roime
Shiva Furnace Dead On Arrival Alliance
1242
|
Posted - 2012.09.19 13:49:00 -
[249] - Quote
Rayner,
That was my initial thought as well (it has a big sig as well) but you can't just forget the dps advantage of hybrids. What it lacks in tank, it gains in gank.
And hull is real buffer before you pop, in small ships every HP counts, as the dps your ideal targets is not that high. I recall most frig and cruiser RvB fights ending with the winner in hull. Smoking fights, best fights!
Gallente - the choice of the interstellar gentleman |

Mehall
Black Omega Security Goonswarm Federation
0
|
Posted - 2012.09.19 13:50:00 -
[250] - Quote
Rayner Vanguard wrote:Looking at the buff on Thorax, the Thorax is supposed to be an agile ship So, the ship should be fitted with shield to maximize its strength as a blaster ship (and probably kiter ship with rails) Omen: Defense (shields / armor / hull) : 1200(+27) / 1700(+137) / 1600(+37) Caracal: Defense (shields / armor / hull) : 1700(+137) / 1200(+145) / 1500(+171) Thorax: Defense (shields / armor / hull) : 1200(-324) / 1600(-41) / 1700(+175) Stabber: Defense (shields / armor / hull) : 1500(+15) / 1400(+150) / 1400(+111) I don't want to count the hull, unless hull tanking exists Shield + armor : Omen have 2900 Caracal have 2900 Thorax have 2800 Stabber have 2900 See the problem? Please add more shield to Thorax I don't mind if you have to substract the hull point because of that. It's useless anyway
They already ARE subtracting hull HP. The "+" is a typo, it's a -175 change. The Thorax is getting it's overall HP nerfed a noticeable amount |
|

Gypsio III
Chemikals Ministry of Inappropriate Footwork
353
|
Posted - 2012.09.19 14:00:00 -
[251] - Quote
Garviel Tarrant wrote:Gypsio III wrote:Current dual-BCS Caracal: 263 DPS kinetic, 210 non-kinetic, with CN to 120 km, 8.4 km/s missiles. Future triple-BCS Caracal: 252 DPS all damage types with CN to 90 km, 9 km/s missiles.
I'm glad to see the Caracal surviving the deserved HML Drake/Tengu nerf fine. Hams + TE/TC's man.. Thats the way to go!
No no no.... HMLs, sitting at range applying four link-Proteus-boosted tracking disruptors.  Actually that'll work with HAMs too. TDs on everything! |

Rayner Vanguard
EVE University Ivy League
1
|
Posted - 2012.09.19 14:28:00 -
[252] - Quote
Mehall wrote:
They already ARE subtracting hull HP. The "+" is a typo, it's a -175 change. The Thorax is getting it's overall HP nerfed a noticeable amount
You're right! Current Thorax is 1875 Sorry for not noticing it
Roime wrote:Rayner,
That was my initial thought as well (it has a big sig as well) but you can't just forget the dps advantage of hybrids. What it lacks in tank, it gains in gank.
And hull is real buffer before you pop, in small ships every HP counts, as the dps your ideal targets is not that high. I recall most frig and cruiser RvB fights ending with the winner in hull. Smoking fights, best fights!
Well, I was wrong In fact, whole Thorax defends is nerfed
Defense (shields / armor / hull) : 1200(-324) / 1600(-41) / 1700(-175)
Thorax current hull is 1875
I don't want Thorax to be another Diemost (Deimos if you don't know what I meant)
And, Thorax's price is also higher than other attack cruiser due to the mineral requirement
|
|

CCP Fozzie
C C P C C P Alliance
1539

|
Posted - 2012.09.19 14:32:00 -
[253] - Quote
Thanks for pointing out the typos guys I've edited the OP with corrections. Also we are aware of the price difference and are on top of the issue.
I'll have more to say here later but atm I'm managing one big thread and getting ready to start another one. Busy day. Game Designer | Team Game of Drones https://twitter.com/CCP_Fozzie |
|

Hrett
Justified Chaos
195
|
Posted - 2012.09.19 14:35:00 -
[254] - Quote
Well, these look good.
I am so happy about the tracking bonus on the Thorax. Possibility to dual prop it and/or ASB it will be nice.
The one thing I am curious about is that seems to indicate a shift in Gallente hulls. I know people (including myself) already shield fit some (though they were clearly all meant to be armor fit). But this is looking to shift Gallente to be 'shield or armor' like Minmatar, instead of just pure armor intent before.
Honestly, I like it, but it concerns me that this might signal that active armor tanking sit going to be getting a significant overhaul soon...
Anyway - looking forward to the changes. I fly the Thorax a lot in FW and I just can't wait. Now, what are they going to do with the Navy Ships? I'm probably typing on an iPad, which means the auto-correct is silly and fixing typos is a pain. I ain't fixing them. |

Hrett
Justified Chaos
195
|
Posted - 2012.09.19 14:41:00 -
[255] - Quote
And one other thought - with the HML nerf (that was needed) is it still necessary to make TDs work on missiles? It's going to make TDs the only EWAR that is fit, and it will be fit on every ship with a spare mid... It's actually going to have the effect of being an unintended nerf on turret users.
Perhaps bump the TD change off one more time and see how the HML changes work out first? I'm probably typing on an iPad, which means the auto-correct is silly and fixing typos is a pain. I ain't fixing them. |

Warde Guildencrantz
TunDraGon
54
|
Posted - 2012.09.19 14:42:00 -
[256] - Quote
Just realized rail thorax will actually be great. |

Veshta Yoshida
PIE Inc. Praetoria Imperialis Excubitoris
288
|
Posted - 2012.09.19 14:43:00 -
[257] - Quote
Gypsio III wrote:...No no no.... HMLs, sitting at range applying four link-Proteus-boosted tracking disruptors.  Actually that'll work with HAMs too. TDs on everything! Sadly the TD part appears to be the way ... unless ... TDs are given the same treatment as ECM was back in the day, reduce the module stats and increase modifier on the relevant hulls.
|

MIrple
BSC LEGION Tactical Narcotics Team
112
|
Posted - 2012.09.19 14:45:00 -
[258] - Quote
Warde Guildencrantz wrote:Just realized rail thorax will actually be great.
Go wash your mouth out with soap after saying something a vulgar as that. LMAO I hope one day rails will be good. |

Jenn aSide
Smokin Aces.
240
|
Posted - 2012.09.19 14:47:00 -
[259] - Quote
CCP Fozzie wrote:Thanks for pointing out the typos guys I've edited the OP with corrections. Also we are aware of the price difference and are on top of the issue.
I'll have more to say here later but atm I'm managing one big thread and getting ready to start another one. Busy day.
OMG what else will you nerf this week?
*Me cringes and hides in a corner with is comfy man-blanket*
|

Roime
Shiva Furnace Dead On Arrival Alliance
1244
|
Posted - 2012.09.19 14:54:00 -
[260] - Quote
Rayner Vanguard wrote:
Well, I was wrong In fact, whole Thorax defends is nerfed
Defense (shields / armor / hull) : 1200(-324) / 1600(-41) / 1700(-175)
Thorax current hull is 1875
I don't want Thorax to be another Diemost (Deimos if you don't know what I meant)
And, Thorax's price is also higher than other attack cruiser due to the mineral requirement
It looks like a nerf because it's currently a tier 2 hull with higher base stats than the other three here. And check Fozzie's post above about the mineral issue.
I'm burning to fly an Exequror+Thorax gang with Celestis support 
Gallente - the choice of the interstellar gentleman |
|

Mehall
Black Omega Security Goonswarm Federation
0
|
Posted - 2012.09.19 15:10:00 -
[261] - Quote
Roime wrote:Rayner Vanguard wrote:
Well, I was wrong In fact, whole Thorax defends is nerfed
Defense (shields / armor / hull) : 1200(-324) / 1600(-41) / 1700(-175)
Thorax current hull is 1875
I don't want Thorax to be another Diemost (Deimos if you don't know what I meant)
And, Thorax's price is also higher than other attack cruiser due to the mineral requirement
It looks like a nerf because it's currently a tier 2 hull with higher base stats than the other three here. And check Fozzie's post above about the mineral issue. I'm burning to fly an Exequror+Thorax gang with Celestis support 
So tiericide means stripping everything back to the tier 1? The tier that (almost) NEVER gets used? |

Aiifa
My Little Pony - Friendship Force
46
|
Posted - 2012.09.19 15:17:00 -
[262] - Quote
I hope these changes are reworked totally before being pushed. They're in the right direction, but they're not quite right. The answer to difficult to fly and flimsy ships isn't to throw more slots and fitting at them. It's to balance everything around them. Including gameplay.
I've already whined about this here https://forums.eveonline.com/default.aspx?g=posts&m=692924#post692924 |

Tomcio FromFarAway
Singularity's Edge
207
|
Posted - 2012.09.19 15:28:00 -
[263] - Quote
Mehall wrote: So tiericide means stripping everything back to the tier 1? The tier that (almost) NEVER gets used?
No it means balancing the ships around their roles instead of tier, which made ships never being used. |

LAlpha
BLACK STUMP AU INC Conquerors of Coffee
11
|
Posted - 2012.09.19 16:04:00 -
[264] - Quote
Seldom ever post anything. But this round I am going to have to say something.
First of all I do not think Tweaking Existing Game Mechanics can be considered an Expansion. I think Expansions should be about better Graphics (e.g. Update to Existing Ship Models) new Ships, new and improved Game assets and Infrastructure (e.g. POS rework), improved Missions and so on.
Second, these changes to HMLs (which to me is a complete Nerf) makes solo and very small fleet PVE activities extremely difficult. I do not know what is CCP reason behind such an obvious nerf but whatever their intention, it will impact a sizable portion of EVE players in obtaining in game assets. These players may be silent and invisible in the forums but they are a part of what makes EVE a viable business. By removing a useful weapon system without replacing it with an alternative makes EVE (Pay to Play game) into a game style similar to that found on Mobile Platforms. This in the long run may spiral EVE into business difficulty.
Finally, I have to say that CCP should be very well aware that a small group of dedicated players like myself, no matter how may accounts we own, cannot keep CCP alive as a business. I hope that CCP considers its every action very carefully. Because, I like EVE and I want to be able to play this game decades into the future. |

OT Smithers
Buccaneer's Den
148
|
Posted - 2012.09.19 16:23:00 -
[265] - Quote
On first glance the Caracal changes looked a bit flacid. Where other already exceptional cruisers become still more epic, the Caldari joke boat would only become useable.
After reading the proposed missile changes I see now that this initial impression was in error. The Caracal will end up worse off than it is today -- a cruiser pushing the DPS of a T1 frigate. |

Liang Nuren
Heretic Army Heretic Nation
2230
|
Posted - 2012.09.19 16:29:00 -
[266] - Quote
LAlpha wrote: First of all I do not think Tweaking Existing Game Mechanics can be considered an Expansion. I think Expansions should be about better Graphics (e.g. Update to Existing Ship Models) new Ships, new and improved Game assets and Infrastructure (e.g. POS rework), improved Missions and so on.
In a very real way, these ships are new ships. These ships are new content. This is not your average themepark MMO - and should not be thought of as such, nor held to the same "new space, new graphics, new whatever" standard you held WOW to. Furthermore, it's a free expansion and the Winter expansion is shaping up to be one of the best they've ever had.
And you complain about it? WTF?
Quote: Second, these changes to HMLs (which to me is a complete Nerf) makes solo and very small fleet PVE activities extremely difficult. I do not know what is CCP reason behind such an obvious nerf but whatever their intention, it will impact a sizable portion of EVE players in obtaining in game assets. These players may be silent and invisible in the forums but they are a part of what makes EVE a viable business. By removing a useful weapon system without replacing it with an alternative makes EVE (Pay to Play game) into a game style similar to that found on Mobile Platforms. This in the long run may spiral EVE into business difficulty.
Do you actually solo or small gang PVP or are you just teasing? Because from my perspective the changes are either a well deserved nerf to something that's obviously overpowered (I have 2-3x more kills in a Drake than all other ships combined...) or a massive boost to Caldari PVP. What are you complaining about?
Quote: Finally, I have to say that CCP should be very well aware that a small group of dedicated players like myself, no matter how may accounts we own, cannot keep CCP alive as a business. I hope that CCP considers its every action very carefully. Because, I like EVE and I want to be able to play this game decades into the future.
Yes, and that's exactly why CCP should prune overpowered ships and modules before they get out of hand. That way it doesn't hurt so much when literally every single person joining the game is told something like: "Train HML, Train Drake, Train Tengu, Congrats you've trained everything worth training in the game". Does that not tell you something is massively out of whack here?
Anyway, talk about the HML changes in the HML thread.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos
Twitter: http://twitter.com/LiangNuren
|

Tomcio FromFarAway
Singularity's Edge
207
|
Posted - 2012.09.19 16:29:00 -
[267] - Quote
LAlpha wrote: First of all I do not think Tweaking Existing Game Mechanics can be considered an Expansion. I think Expansions should be about better Graphics (e.g. Update to Existing Ship Models) new Ships, new and improved Game assets and Infrastructure (e.g. POS rework), improved Missions and so on.
If those changes will make so many ships viable then it can be considered as a new content.
LAlpha wrote: Second, these changes to HMLs (which to me is a complete Nerf) makes solo and very small fleet PVE activities extremely difficult. I do not know what is CCP reason behind such an obvious nerf but whatever their intention, it will impact a sizable portion of EVE players in obtaining in game assets. These players may be silent and invisible in the forums but they are a part of what makes EVE a viable business. By removing a useful weapon system without replacing it with an alternative makes EVE (Pay to Play game) into a game style similar to that found on Mobile Platforms. This in the long run may spiral EVE into business difficulty.
Funny thing is that most of those missile users think that missiles are only viable form of pve. The only missile ship I ever used in pve was Tengu and I have been using it for maybe three months before getting terribly bored with it ( using Blasterengu now ). I use only turret or drone ships for all my pve activities ( low, null and wh ) and I don't seem to have any problems with that. Sure they require some actual effort and tactics but they work as well as missiles. In many cases they are even better if you put your mind to it and actually think how to engage those rats more efficiently.
LAlpha wrote: Finally, I have to say that CCP should be very well aware that a small group of dedicated players like myself, no matter how may accounts we own, cannot keep CCP alive as a business. I hope that CCP considers its every action very carefully. Because, I like EVE and I want to be able to play this game decades into the future.
First and foremost they should focus on balancing the game so that ALL ships/modules/weapons/tanks are viable. Keep in mind that they haven't done T2 cruiser and BC balancing yet. |

MIrple
BSC LEGION Tactical Narcotics Team
112
|
Posted - 2012.09.19 16:30:00 -
[268] - Quote
OT Smithers wrote:On first glance the Caracal changes looked a bit flacid. Where other already exceptional cruisers become still more epic, the Caldari joke boat would only become useable.
After reading the proposed missile changes I see now that this initial impression was in error. The Caracal will end up worse off than it is today -- a cruiser pushing the DPS of a T1 frigate.
Try putting HAMS on this and see if it is still a Joke. With the HM on it you can hit out to 90k with ~250 DPS in any damage type. This is not the DPS of a T1 frig. |

Liang Nuren
Heretic Army Heretic Nation
2230
|
Posted - 2012.09.19 16:31:00 -
[269] - Quote
OT Smithers wrote:On first glance the Caracal changes looked a bit flacid. Where other already exceptional cruisers become still more epic, the Caldari joke boat would only become useable.
After reading the proposed missile changes I see now that this initial impression was in error. The Caracal will end up worse off than it is today -- a cruiser pushing the DPS of a T1 frigate.
The Caracal's DPS is gone into earlier in the thread. It's able to fit a 3 BCU setup with HML, MWD, and LSE and come away with a very reasonable tank and copious amounts of ewar. Furthermore, its DPS difference is pretty minor. You're making a big deal about nothing.
IMO the Caracal and the Thorax are THE standouts of this boost, the Stabber is coming out alright, and the Omen is a steaming pile of **** in practical PVP.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos
Twitter: http://twitter.com/LiangNuren
|

Tomcio FromFarAway
Singularity's Edge
207
|
Posted - 2012.09.19 16:32:00 -
[270] - Quote
Liang Nuren wrote: Do you actually solo or small gang PVP or are you just teasing?
I think he meant solo/small gang PvE only.
|
|

Gypsio III
Chemikals Ministry of Inappropriate Footwork
356
|
Posted - 2012.09.19 16:40:00 -
[271] - Quote
[Caracal, future] Damage Control II Ballistic Control System II Ballistic Control System II Ballistic Control System II
Experimental 10MN MicroWarpdrive I Large F-S9 Regolith Shield Induction Balmer Series Tracking Disruptor I, Optimal Range Disruption Script Balmer Series Tracking Disruptor I, Optimal Range Disruption Script Balmer Series Tracking Disruptor I, Optimal Range Disruption Script
Heavy Missile Launcher II, Caldari Navy Mjolnir Heavy Missile Heavy Missile Launcher II, Caldari Navy Mjolnir Heavy Missile Heavy Missile Launcher II, Caldari Navy Mjolnir Heavy Missile Heavy Missile Launcher II, Caldari Navy Mjolnir Heavy Missile Heavy Missile Launcher II, Caldari Navy Mjolnir Heavy Missile
Medium Warhead Rigor Catalyst I Medium Warhead Rigor Catalyst I Medium Ionic Field Projector I
heh. just enough cpu. 50% TDs even without links. |

Goldensaver
Vorbild Industries Inc. State Section 9
10
|
Posted - 2012.09.19 16:47:00 -
[272] - Quote
Still not enough TD's, once the missile patch goes live. I mean, ultimate EWar man, they ruin everybody's day. Kinda like the ECM of today, but they don't suffer from chance based mechanics. |

Liang Nuren
Heretic Army Heretic Nation
2230
|
Posted - 2012.09.19 16:48:00 -
[273] - Quote
Tomcio FromFarAway wrote:Liang Nuren wrote: Do you actually solo or small gang PVP or are you just teasing?
I think he meant solo/small gang PvE only.
What the ****. Is that even a thing?
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos
Twitter: http://twitter.com/LiangNuren
|

Tomcio FromFarAway
Singularity's Edge
207
|
Posted - 2012.09.19 16:55:00 -
[274] - Quote
Liang Nuren wrote:Tomcio FromFarAway wrote:Liang Nuren wrote: Do you actually solo or small gang PVP or are you just teasing?
I think he meant solo/small gang PvE only. What the ****. Is that even a thing? -Liang
Different people, different priorities |

Dan Carter Murray
125
|
Posted - 2012.09.19 17:48:00 -
[275] - Quote
how to make 800 plates slightly worth using?
increase mass addition of 1600 plates to at least 2x 800 plate mass (2,750,000 kg current, 3,750,000 kg proposed). |

Alara IonStorm
3179
|
Posted - 2012.09.19 18:30:00 -
[276] - Quote
Dan Carter Murray wrote:how to make 800 plates slightly worth using?
increase mass addition of 1600 plates to at least 2x 800 plate mass (2,750,000 kg current, 3,750,000 kg proposed). Yes because what EVE needs is slower armor cruisers fit with 1600mm plates.
If they removed or made unfittible the 1600mm plate the effect would be no one using 800mm plates as current or the armor ships they go on unless they can jigger up a shield fit.
The problem is not 1600mm plates being too good, it is a mix of armor balance and 800mm giving low HP. |

Takeshi Yamato
Blue Republic RvB - BLUE Republic
460
|
Posted - 2012.09.19 18:51:00 -
[277] - Quote
Alara IonStorm wrote:Dan Carter Murray wrote:how to make 800 plates slightly worth using?
increase mass addition of 1600 plates to at least 2x 800 plate mass (2,750,000 kg current, 3,750,000 kg proposed). Yes because what EVE needs is slower armor cruisers fit with 1600mm plates. If they removed or made unfittible the 1600mm plate the effect would be no one using 800mm plates as current or the armor ships they go on unless they can jigger up a shield fit. The problem is not 1600mm plates being too good, it is a mix of armor balance and 800mm giving low HP.
1600mm plates are oversized. Oversized modules are often the cause of various problems that we have come to accept as the norm. |

MIrple
BSC LEGION Tactical Narcotics Team
112
|
Posted - 2012.09.19 18:54:00 -
[278] - Quote
Takeshi Yamato wrote:Alara IonStorm wrote:Dan Carter Murray wrote:how to make 800 plates slightly worth using?
increase mass addition of 1600 plates to at least 2x 800 plate mass (2,750,000 kg current, 3,750,000 kg proposed). Yes because what EVE needs is slower armor cruisers fit with 1600mm plates. If they removed or made unfittible the 1600mm plate the effect would be no one using 800mm plates as current or the armor ships they go on unless they can jigger up a shield fit. The problem is not 1600mm plates being too good, it is a mix of armor balance and 800mm giving low HP. 1600mm plates are oversized. Oversized modules are often the cause of various problems that we have come to accept as the norm.
There is much truth in this. If it was harder to fit oversized plates on every ship more ships would be used because the EHP differences wouldn't be as large between ships and make more ships viable. |

Alara IonStorm
3179
|
Posted - 2012.09.19 19:00:00 -
[279] - Quote
Takeshi Yamato wrote: 1600mm plates are oversized. Oversized modules are often the cause of various problems that we have come to accept as the norm.
And I have written positively everywhere that that is the case. I did not say 1600mm Plates should stay as Cruiser Mods, just that as current removing them from the equation will not help 800mm plates get put into practical use period.
MIrple wrote: There is much truth in this. If it was harder to fit oversized plates on every ship more ships would be used because the EHP differences wouldn't be as large between ships and make more ships viable.
Yes because Cruisers that are fit with 1600mm plates being terrible the obvious solution is to nerf them further, that will make them more used.
Cutting their HP close to in half is not the solution. Making 800mm Plates worth it to fit and fixing the core tanking imbalance is. |

MIrple
BSC LEGION Tactical Narcotics Team
112
|
Posted - 2012.09.19 19:14:00 -
[280] - Quote
Alara IonStorm wrote:Takeshi Yamato wrote: 1600mm plates are oversized. Oversized modules are often the cause of various problems that we have come to accept as the norm.
And I have written positively everywhere that that is the case. I did not say 1600mm Plates should stay as Cruiser Mods, just that as current removing them from the equation will not help 800mm plates get put into practical use period. MIrple wrote: There is much truth in this. If it was harder to fit oversized plates on every ship more ships would be used because the EHP differences wouldn't be as large between ships and make more ships viable.
Yes because Cruisers that are fit with 1600mm plates being terrible the obvious solution is to nerf them further, that will make them more used. Cutting their HP close to in half is not the solution. Making 800mm Plates worth it to fit and fixing the core tanking imbalance is.
I am agreeing with you there have been numerous times when people say you cant join cause that ship cant fit a 1600 plate. This needs to be changed. Now maybe 800 need a boost to HP I'm not sure but 1600 works well on BS so I don't think they need to be changed. |
|

Alara IonStorm
3180
|
Posted - 2012.09.19 19:30:00 -
[281] - Quote
MIrple wrote: I am agreeing with you there have been numerous times when people say you cant join cause that ship cant fit a 1600 plate. This needs to be changed. Now maybe 800 need a boost to HP I'm not sure but 1600 works well on BS so I don't think they need to be changed.
A small HP boost would be good, right now they get a very anemic 2400 HP T2 with severe mass penalties.
If their HP was driven up to say 2800-3000 for T2 that would put them into the realm of viable on ships that currently need an ACR but no longer would. The excess fitting allowing a combination of higher guns and a 3rd Trimark giving them a respectable middle. Still would not make them good though, lowering the mass of 800mm's to a static 137500o like Meta 4's get and changing Armor Rig Penalties or removing them would.
The end result would be reasonable HP buffers around 30-35k EHP with speed and Dmg making up the difference while being slower then Shield Ships they would have a good mix of tank, tackle and Dmg.
But that is just my take on it. |

Tomcio FromFarAway
Singularity's Edge
209
|
Posted - 2012.09.19 19:46:00 -
[282] - Quote
Alara IonStorm wrote:MIrple wrote: I am agreeing with you there have been numerous times when people say you cant join cause that ship cant fit a 1600 plate. This needs to be changed. Now maybe 800 need a boost to HP I'm not sure but 1600 works well on BS so I don't think they need to be changed.
A small HP boost would be good, right now they get a very anemic 2400 HP T2 with severe mass penalties. If their HP was driven up to say 2800-3000 for T2 that would put them into the realm of viable on ships that currently need an ACR but no longer would. The excess fitting allowing a combination of higher guns and a 3rd Trimark giving them a respectable middle. Still would not make them good though, lowering the mass of 800mm's to a static 137500o like Meta 4's get and changing Armor Rig Penalties or removing them would. The end result would be reasonable HP buffers around 30-35k EHP with speed and Dmg making up the difference while being slower then Shield Ships they would have a good mix of tank, tackle and Dmg. But that is just my take on it.
I don't know, I always imagined buffer tankers as slow and clumsy and lifting those penalties is something I don't agree with. Active tank on the other hand really needs a rework. Lifting rig penalties for it and making it plain better than it is now is the way to go I think.
slow buffer without cap reliance vs fast active with cap reliance
Both options should be viable ( just with different setups )
But that is just my take on it. |

MIrple
BSC LEGION Tactical Narcotics Team
112
|
Posted - 2012.09.19 20:06:00 -
[283] - Quote
I dont think a slight buff to HP and a little lowering of mass on the 800's would be that game breaking while still making them more attractive then the current situation. |

Omnathious Deninard
Extrinsic Operations
117
|
Posted - 2012.09.19 20:11:00 -
[284] - Quote
There is nothing wrong with the HP bonus from each plate, the T2 plates each offer 3x the thickness in HP bonus and each plate is 2x thicker than the last, the problem comes in where the mass addition from each "group" of plates. 50mm 100mm frigate size plates mass addition is OK, 200mm and 400mm cruiser size plates need 1,000,000 kg added to each, 800mm and 1600mm each need 10,000,000kg added to the as they are battleship size plates. The fitting requirements are OK for what they do. Ideas for drone improvement |

MIrple
BSC LEGION Tactical Narcotics Team
112
|
Posted - 2012.09.19 20:13:00 -
[285] - Quote
Omnathious Deninard wrote:There is nothing wrong with the HP bonus from each plate, the T2 plates each offer 3x the thickness in HP bonus and each plate is 2x thicker than the last, the problem comes in where the mass addition from each "group" of plates. 50mm 100mm frigate size plates mass addition is OK, 200mm and 400mm cruiser size plates need 1,000,000 kg added to each, 800mm and 1600mm each need 10,000,000kg added to the as they are battleship size plates. The fitting requirements are OK for what they do.
Your joking right? If you are serious then what about shield extenders they must be severely broken as they can be fit multiple times to cruisers and it is difficult to fit 1 1600 to most cruisers. 800 mm are cruiser sized plates.
|

Tomcio FromFarAway
Singularity's Edge
210
|
Posted - 2012.09.19 20:17:00 -
[286] - Quote
Omnathious Deninard wrote:There is nothing wrong with the HP bonus from each plate, the T2 plates each offer 3x the thickness in HP bonus and each plate is 2x thicker than the last, the problem comes in where the mass addition from each "group" of plates. 50mm 100mm frigate size plates mass addition is OK, 200mm and 400mm cruiser size plates need 1,000,000 kg added to each, 800mm and 1600mm each need 10,000,000kg added to the as they are battleship size plates. The fitting requirements are OK for what they do.
Now you've done it. You have single handedly killed armour tanking.
Seriously mate, you should stop drinking, it's making you say stupid things. |

Deen Wispa
Justified Chaos
328
|
Posted - 2012.09.19 20:24:00 -
[287] - Quote
CCP- I'd like to see some out of the box thinking with Gallente ships. As someone else mentioned, adding a dronebay to other ships where they simplly add their Hornet ECM drones only negates the uniqueness of Gallente ships which are known as drone boats.
Why not consider giving Gallente drone boats a bonus to utility drones? Eg; 10% bonus per level to utility drones like webbing drones or neuting drones?
Why not also consider giving a bonus to webbing or scram range to a ship like the Thorax? But don't make it so overpowering that it competes with the Vigilant or T2 ships
Gallente FW Blog http://iamsheriff.com/blog
C'est La Eve :) |

Harvey James
Prospero's Sight
17
|
Posted - 2012.09.19 20:26:00 -
[288] - Quote
so CCP Fozzie I'm curious if the stabber fleet issue will get the same bonuses but with its armour layout intact and if you have looked at the faction cruisers yet or if that's something for once the you have done bc's? |

HELLBOUNDMAN
The Proletarii
60
|
Posted - 2012.09.19 20:26:00 -
[289] - Quote
CCP Fozzie wrote: Caracal: Cruiser skill bonuses: 5% bonus Rapid Light, Heavy Assault and Heavy Missile Launcher rate of fire 10% bonus to Light, Heavy Assault and Heavy Missile Velocity Slot layout: 5 H, 5 M, 4 L (+2), 2 turrets, 5 launchers Fittings: 630 PWG (+100), 430 CPU (+80) Defense (shields / armor / hull) : 1700(+137) / 1200(+145) / 1500(+171) Capacitor (amount / recharge rate / average cap per second): 1250(+187.5) / 445s(+63.75s) / 2.8 (+0.02) Mobility (max velocity / agility / mass / align time): 225(+47) / 0.425 / 12910000 / 5.1s Drones (bandwidth / bay): 10 / 10 Targeting (max targeting range / Scan Resolution / Max Locked targets): 57.5km / 270(+28) / 6 Sensor strength: 16 Gravimetric (+1) Signature radius: 135 (-10) Cargo capacity: 450
Question
I'm not seeing any recharge information on the shields.
Will the Caracal still be retaining the ability to passive shield tank, or is the shield recharge rate being dropped, thus suggesting an active shield tank? |

Tomcio FromFarAway
Singularity's Edge
210
|
Posted - 2012.09.19 20:35:00 -
[290] - Quote
MIrple wrote:I dont think a slight buff to HP and a little lowering of mass on the 800's would be that game breaking while still making them more attractive then the current situation.
Maybe small buff to eight-hundreds would be fine but what about sixteen-hundreds then?
I feels like this is the same situation like with HMLs vs other medium LRs. You are forced to buffer tank everything if you want to use armour because active is so terrible on most platforms in most cases. The problem being that some hulls simply have no synergy with armour buffer because of huge mobility loss. Making active viable could really change that picture for good and give us real options in that area.
But I'm just biased. I active tank almost everything on armour and then die in flames few seconds after. |
|

M1k3y Koontz
Blackened Skies Nulli Secunda
52
|
Posted - 2012.09.19 20:36:00 -
[291] - Quote
HML nerf
GÖÑ you long time!!!
How much herp could a herp derp derp if a herp derp could herp derp. |

Tomcio FromFarAway
Singularity's Edge
210
|
Posted - 2012.09.19 20:42:00 -
[292] - Quote
M1k3y Koontz wrote:HML nerf
GÖÑ you long time!!!
HML well wishes, condolences, tear extraction and gathering are that way >> Poor Fozzie takes beatings and evils |

MIrple
BSC LEGION Tactical Narcotics Team
113
|
Posted - 2012.09.19 20:46:00 -
[293] - Quote
Tomcio FromFarAway wrote:MIrple wrote:I dont think a slight buff to HP and a little lowering of mass on the 800's would be that game breaking while still making them more attractive then the current situation. Maybe small buff to eight-hundreds would be fine but what about sixteen-hundreds then? I feels like this is the same situation like with HMLs vs other medium LRs. You are forced to buffer tank everything if you want to use armour because active is so terrible on most platforms in most cases. The problem being that some hulls simply have no synergy with armour buffer because of huge mobility loss. Making active viable could really change that picture for good and give us real options in that area. But I'm just biased. I active tank almost everything on armour and then die in flames few seconds after. 
What could be done to make active tanking more attractive is giving active tanking ships resist bonuses so we can have fewer actual HP but still more EHP that way we can still broadcast in time for reps. While the passive or buffer tanking ships could get a bonus to HP so they have more HP to buffer to allow for reps. You would need to lower the pg on active tanking ships so they couldn't add the plates to make up for this and still keep them fast and agile while the HP bonuses ships could have more PG to fit the plates as they are slower already. Probably not a good idea but this makes more sense to me as in fleets local tank is just not realistic. |

Wivabel
Exanimo Inc Anger Management.
21
|
Posted - 2012.09.19 20:54:00 -
[294] - Quote
Tomcio FromFarAway wrote:Alara IonStorm wrote:MIrple wrote: I am agreeing with you there have been numerous times when people say you cant join cause that ship cant fit a 1600 plate. This needs to be changed. Now maybe 800 need a boost to HP I'm not sure but 1600 works well on BS so I don't think they need to be changed.
A small HP boost would be good, right now they get a very anemic 2400 HP T2 with severe mass penalties. If their HP was driven up to say 2800-3000 for T2 that would put them into the realm of viable on ships that currently need an ACR but no longer would. The excess fitting allowing a combination of higher guns and a 3rd Trimark giving them a respectable middle. Still would not make them good though, lowering the mass of 800mm's to a static 137500o like Meta 4's get and changing Armor Rig Penalties or removing them would. The end result would be reasonable HP buffers around 30-35k EHP with speed and Dmg making up the difference while being slower then Shield Ships they would have a good mix of tank, tackle and Dmg. But that is just my take on it. I don't know, I always imagined buffer tankers as slow and clumsy and lifting those penalties is something I don't agree with. Active tank on the other hand really needs a rework. Lifting rig penalties for it and making it plain better than it is now is the way to go I think. slow buffer without cap reliance vs fast active with cap reliance Both options should be viable ( just with different setups ) But that is just my take on it. 
If you like to pew small gang style check us out.-á
http://exanimo.enjin.com/page/150364/recruitment-á |

Tomcio FromFarAway
Singularity's Edge
210
|
Posted - 2012.09.19 21:04:00 -
[295] - Quote
MIrple wrote:Tomcio FromFarAway wrote:MIrple wrote:I dont think a slight buff to HP and a little lowering of mass on the 800's would be that game breaking while still making them more attractive then the current situation. Maybe small buff to eight-hundreds would be fine but what about sixteen-hundreds then? I feels like this is the same situation like with HMLs vs other medium LRs. You are forced to buffer tank everything if you want to use armour because active is so terrible on most platforms in most cases. The problem being that some hulls simply have no synergy with armour buffer because of huge mobility loss. Making active viable could really change that picture for good and give us real options in that area. But I'm just biased. I active tank almost everything on armour and then die in flames few seconds after.  What could be done to make active tanking more attractive is giving active tanking ships resist bonuses so we can have fewer actual HP but still more EHP that way we can still broadcast in time for reps. While the passive or buffer tanking ships could get a bonus to HP so they have more HP to buffer to allow for reps. You would need to lower the pg on active tanking ships so they couldn't add the plates to make up for this and still keep them fast and agile while the HP bonuses ships could have more PG to fit the plates as they are slower already. Probably not a good idea but this makes more sense to me as in fleets local tank is just not realistic.
Yeah I'm afraid that local tank in fleets will never really work when logis are around. Buffer will always dominate here no matter how hard you buff local tank on armour ( can't overbuff it, keeping in mind other forms of engagements ). Also, the Amarr ships get this bonus so placing it on Gallente boats would bring those races too close to each other for my taste. Variety is a good thing to have.
I think it would be better to limit practical applications of active tank to smaller engagements. That way it could be actually balanced properly. Trying to balance something like that in the whole spectrum of applications will never work and we will be left with something that is just as broken as before this kind of 'rebalancing'. |

Omnathious Deninard
Extrinsic Operations
117
|
Posted - 2012.09.19 21:09:00 -
[296] - Quote
MIrple wrote:Omnathious Deninard wrote:There is nothing wrong with the HP bonus from each plate, the T2 plates each offer 3x the thickness in HP bonus and each plate is 2x thicker than the last, the problem comes in where the mass addition from each "group" of plates. 50mm 100mm frigate size plates mass addition is OK, 200mm and 400mm cruiser size plates need 1,000,000 kg added to each, 800mm and 1600mm each need 10,000,000kg added to the as they are battleship size plates. The fitting requirements are OK for what they do. Your joking right? If you are serious then what about shield extenders they must be severely broken as they can be fit multiple times to cruisers and it is difficult to fit 1 1600 to most cruisers. 800 mm are cruiser sized plates. I know this, fact is if you want to use 1600mm plates then ppl shouls just accept that if you are going to, then you will lose offensive capabilities, 800mm HP is fine in the respect that if doubles the raw HP of cruisers from one module, that is pretty good. As far as shields go there is no true battleship size module, as u stated the LSE is a cruiser size module.
So yes i was joking. Ideas for drone improvement |

MIrple
BSC LEGION Tactical Narcotics Team
113
|
Posted - 2012.09.19 21:09:00 -
[297] - Quote
Wivabel wrote:Tomcio FromFarAway wrote:Alara IonStorm wrote:MIrple wrote: I am agreeing with you there have been numerous times when people say you cant join cause that ship cant fit a 1600 plate. This needs to be changed. Now maybe 800 need a boost to HP I'm not sure but 1600 works well on BS so I don't think they need to be changed.
A small HP boost would be good, right now they get a very anemic 2400 HP T2 with severe mass penalties. If their HP was driven up to say 2800-3000 for T2 that would put them into the realm of viable on ships that currently need an ACR but no longer would. The excess fitting allowing a combination of higher guns and a 3rd Trimark giving them a respectable middle. Still would not make them good though, lowering the mass of 800mm's to a static 137500o like Meta 4's get and changing Armor Rig Penalties or removing them would. The end result would be reasonable HP buffers around 30-35k EHP with speed and Dmg making up the difference while being slower then Shield Ships they would have a good mix of tank, tackle and Dmg. But that is just my take on it. I don't know, I always imagined buffer tankers as slow and clumsy and lifting those penalties is something I don't agree with. Active tank on the other hand really needs a rework. Lifting rig penalties for it and making it plain better than it is now is the way to go I think. slow buffer without cap reliance vs fast active with cap reliance Both options should be viable ( just with different setups ) But that is just my take on it.  Damnit forum ate my post TLDR removing rig penaltiies (using skills) would allow player skills and fit to decide the performance of a ship. shield is already faster and more agile with better damage projection. If I want to fit my armor ship with speed rigs don't penalize me 2 times first by me not fitting trimarks and then by having a darn penalty. LOL penalize
Yes this should take away hull points not armor points. It would go more inline with nanos that way also.
|

Tomcio FromFarAway
Singularity's Edge
210
|
Posted - 2012.09.19 21:12:00 -
[298] - Quote
Wivabel wrote: Damnit forum ate my post
TLDR removing rig penaltiies (using skills) would allow player skills and fit to decide the performance of a ship. shield is already faster and more agile with better damage projection. If I want to fit my armor ship with speed rigs don't penalize me 2 times first by me not fitting trimarks and then by having a darn penalty.
LOL penalize
Personally I wouldn't mind if ALL rig penalties were removed with evel 5 riggings skills and compensated somewhere else.
In case of plates - they could have their mass addition altered to influence that change so that we won't end with heavily buffer tanked and still mobile ships ( that would be simply wrong ).
Maybe tinkering with calibration values could also help. Making it so that you can't fit some combinations of rigs like 3x trimarks for instance. |

Ashera Yune
Royal Amarr Institute Amarr Empire
65
|
Posted - 2012.09.19 23:01:00 -
[299] - Quote
The fact that its better to shield tank the thorax than it is to armor proves that the gallente armor blaster philosophy is broken.
The shield talos is one of the best blaster ships in the game. Fast, mobile, and does lots of damage.
While the failtastic active armor tanking Hyperion is rare used compared to the megathron and its variants.
"Yesterday we obeyed kings and bent our necks before emperors. But today we kneel only to truth."
-áKahlil Gibran |

Nalha Saldana
Eternity INC. Goonswarm Federation
305
|
Posted - 2012.09.20 00:29:00 -
[300] - Quote
With all these fitting changes it's so hard to know what will be possible to fit after patch and therefor give feedback, any chance you could post a few examples? |
|

Liang Nuren
Heretic Army Heretic Nation
2251
|
Posted - 2012.09.20 00:35:00 -
[301] - Quote
Ashera Yune wrote:The fact that its better to shield tank the thorax than it is to armor proves that the gallente armor blaster philosophy is broken.
The shield talos is one of the best blaster ships in the game. Fast, mobile, and does lots of damage.
While the failtastic active armor tanking Hyperion is rare used compared to the megathron and its variants.
The Hype has 5 mid slots and is surprisingly fast and agile for a battleship. You should check that bad boy out shield tanked! It totally dominates the Tempest at the BS-playing-as-a-BC role. The Mach cheats. 
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos Twitter: http://twitter.com/LiangNuren
|

Garr Earthbender
Justified Chaos
55
|
Posted - 2012.09.20 01:26:00 -
[302] - Quote
Hmm.. You think the 800mm plate would allow the T1 logi enough time to lock it and rep it a little bit? Don't get me wrong, I really wanna fit a 1600 on my omen. However, if an 800 and T1 logi works together then I'm good with that. -Rock is overpowered, Scissors is fine. |

OT Smithers
Buccaneer's Den
150
|
Posted - 2012.09.20 01:52:00 -
[303] - Quote
Liang Nuren wrote:OT Smithers wrote:On first glance the Caracal changes looked a bit flacid. Where other already exceptional cruisers become still more epic, the Caldari joke boat would only become useable.
After reading the proposed missile changes I see now that this initial impression was in error. The Caracal will end up worse off than it is today -- a cruiser pushing the DPS of a T1 frigate. The Caracal's DPS is gone into earlier in the thread. It's able to fit a 3 BCU setup with HML, MWD, and LSE and come away with a very reasonable tank and copious amounts of ewar. Furthermore, its DPS difference is pretty minor. You're making a big deal about nothing. IMO the Caracal and the Thorax are THE standouts of this boost, the Stabber is coming out alright, and the Omen is a steaming pile of **** in practical PVP. -Liang
Get serious :)
Almost no one is using the Caracal today, and for bloody good reason. Now they are talking a 20% damage nerf plus the addition of added damage reduction in the form of TD's.
You have a mediocre tank, DPS half that of an AF, no neut, two small drones, and it's not even particularly fast.... What exactly are you gonna kill with it?
Again, people aren't using it NOW. Why in God's name would they use it when every other cruiser and frigate in the game just got significantly better while this ship got nerfed?
|

Hrett
Justified Chaos
197
|
Posted - 2012.09.20 03:09:00 -
[304] - Quote
OT Smithers wrote:Liang Nuren wrote:OT Smithers wrote:On first glance the Caracal changes looked a bit flacid. Where other already exceptional cruisers become still more epic, the Caldari joke boat would only become useable.
After reading the proposed missile changes I see now that this initial impression was in error. The Caracal will end up worse off than it is today -- a cruiser pushing the DPS of a T1 frigate. The Caracal's DPS is gone into earlier in the thread. It's able to fit a 3 BCU setup with HML, MWD, and LSE and come away with a very reasonable tank and copious amounts of ewar. Furthermore, its DPS difference is pretty minor. You're making a big deal about nothing. IMO the Caracal and the Thorax are THE standouts of this boost, the Stabber is coming out alright, and the Omen is a steaming pile of **** in practical PVP. -Liang Get serious :) Almost no one is using the Caracal today, and for bloody good reason. Now they are talking a 20% damage nerf plus the addition of added damage reduction in the form of TD's. You have a mediocre tank, DPS half that of an AF, no neut, two small drones, and it's not even particularly fast.... What exactly are you gonna kill with it? Again, people aren't using it NOW. Why in God's name would they use it when every other cruiser and frigate in the game just got significantly better while this ship got nerfed?
T1 cruisers, including the Caracal, are used in FacWar all of the time. This is a nice buff to it. I'm probably typing on an iPad, which means the auto-correct is silly and fixing typos is a pain. I ain't fixing them. |

Aurelius Valentius
Imperial Academy Amarr Empire
178
|
Posted - 2012.09.20 04:18:00 -
[305] - Quote
I vote we change the stabber to a class of "War Frigate" or "Battle Frigate" - a stepping hull to the Vaga the real Cruiser hull... it seems to fit that role more than the current cruiser hull role.
On a serious note - 4/4 fit HS would be nice, 15/15 drone bay... that would be a nice thought. Look at all the Macks in local...impressive... very impressive... I see you have fashioned a new exhumer... much like you father's... your skills as a miner are now complete...indeed you are powerful as CCP Devs have foreseen... |

Sycotic Deninard
Polaris Breach Corp
20
|
Posted - 2012.09.20 04:24:00 -
[306] - Quote
Interesting changes for the Caracal. On one hand it looks like its getting a much needed buff but on the other hand it looks like Heavy Missiles are getting nerfed. I guess we will have to see how the weapon platform pans out to see if this ship is going to be viable or not. Im not going to hold my breath as many in the game want to see missile boats dissapear completely including the devs. |

Veshta Yoshida
PIE Inc. Praetoria Imperialis Excubitoris
289
|
Posted - 2012.09.20 04:59:00 -
[307] - Quote
OT Smithers wrote: Get serious :)
Almost no one is using the HML Caracal today, and for bloody good reason. Now they are talking a 20% damage nerf plus the addition of added damage reduction in the form of TD's...
Fixed that for you. The Caracal is the supreme anti-frigate cruiser platform only challenged by the RF Stabber .. if some tweaks are made, in particular to HAM fittings, the Caracal of tomorrow will indeed be a wolf among sheep and will have unsurpassed flexibility (RoF bonus description).
TD spam has been on the increase for some time, especially in low-sec/FW, and missile user will need to compensate for that .. but we gun toting maniacs have been living with TDs since birth and are still around and still flying our gunships.
That said: Suggested TD changes will hurt solo/small-gang to no end so something has to be done to soften the blow. Not sure when/what the eWar revision is but in the meantime I think that giving TDs the ECM treatment (reduce mod effect, increase hull bonus) is the only way to make it work as is .. the spam will be horrendous and the cries for help will equal that of 'becauseoffalcon' as combat becomes boring to the extreme with winning hulls all having minimum of 4 mids (prop, tackle, TD ) |

Michael Harari
The Hatchery Team Liquid
315
|
Posted - 2012.09.20 05:08:00 -
[308] - Quote
Veshta Yoshida wrote:That said: Suggested TD changes will hurt solo/small-gang to no end so something has to be done to soften the blow. Not sure when/what the eWar revision is but in the meantime I think that giving TDs the ECM treatment (reduce mod effect, increase hull bonus) is the only way to make it work as is .. the spam will be horrendous and the cries for help will equal that of 'becauseoffalcon' as combat becomes boring to the extreme with winning hulls all having minimum of 4 mids (prop, tackle, TD  )
I had a roam through FW space yesterday in my retribution, and the only things I found to fight me were sentinels, cynabals and swarms of TD firetails. |

Soon Shin
Caucasian Culture Club Transmission Lost
134
|
Posted - 2012.09.20 05:58:00 -
[309] - Quote
The thorax needs more powergrid, other wise people will just say **** it and shield tank it.
The omen is the odd ship out of them all because it is stuck with slow armor tanking. Attack ships are supposed to be fast and mobile ships, the omen goes against this philosophy since it is pigeonholed into armor tanking. |

Vladimir Norkoff
Income Redistribution Service
56
|
Posted - 2012.09.20 06:57:00 -
[310] - Quote
OT Smithers wrote: Get serious :)
Almost no one is using the Caracal today, and for bloody good reason. Now they are talking a 20% damage nerf plus the addition of added damage reduction in the form of TD's.
You have a mediocre tank, DPS half that of an AF, no neut, two small drones, and it's not even particularly fast.... What exactly are you gonna kill with it?
Again, people aren't using it NOW. Why in God's name would they use it when every other cruiser and frigate in the game just got significantly better while this ship got nerfed? Naw. they are totally serious. The Crapacal is gonna be a long distance BEAST! According to these forums you just need to pair it up with a rapier and an Arazu to keep your target in place. 'Course why you wouldn't bring an Oracle or Naga in that situation is beyond me. But apparently the Crapacal will be awesome in that situation. EvE-Forums told me so.
Soon Shin wrote:The caracal should have a 25 m3 drone bay. Reduce the mass on the caracal as well, I don't see why it should be heavier than gallente ship. Cuz every ship should have a full flight of drones. Especially Caldari!
|
|

Tomcio FromFarAway
Singularity's Edge
212
|
Posted - 2012.09.20 07:17:00 -
[311] - Quote
Soon Shin wrote: The caracal should have a 25 m3 drone bay. Reduce the mass on the caracal as well, I don't see why it should be heavier than gallente ship.
[roleplaying] As a Gallente I find it offensive to give them filthy Caldari more drones [/roleplaying]
Seriously no, we will have too many ships with small drone bays ( usually used for ECM I fear ). Drones everywhere. Besides it's a missile boat, it doesn't need drones to hit smaller targets like gun boats.
More mass == smaller boost to speed when using AB or MWD.
You can't expect Caldari missile boats to be nearly as fast as Gallente when you can spew missiles from afar while we need to get very close to do anything meaningful in most cases. |

Alara IonStorm
3180
|
Posted - 2012.09.20 07:36:00 -
[312] - Quote
Soon Shin wrote: The omen is the odd ship out of them all because it is stuck with slow armor tanking. Attack ships are supposed to be fast and mobile ships, the omen goes against this philosophy since it is pigeonholed into armor tanking.
It should be pigeonholed into Armor Tanking, the real question is why as an Armor Ship its strength is lacking then fix that instead of cramming shield extenders on it.
I am gonna bet no one will be saying fix the new Moa you are pigeonholing it into shields, it is supposed to be a heavy combat cruiser. An Armor Attack Cruiser should have good speed but a bit less then Shield to utilize the combination of good speed and small sig.
Soon Shin wrote: The stabber should have 5 turrets and a 25 m3 drone bay, remove one or both missile slots.
Amen.
The caracal should have a 25 m3 drone bay. Reduce the mass on the caracal as well, I don't see why it should be heavier than gallente ship.[/quote] 20m3 would be nice for a HAM version and missions.
I think it should go:
Gal: 50m3 Amr: 40m3 Min: 30m3 Cal: 20m3
For attack Cruisers.
Honestly I would push it a bit further for the Thorax. 75m3 Drone Bay + 50 Bandwidth.
Vladimir Norkoff wrote:Cuz every ship should have a full flight of drones. Especially Caldari!
Around a full flight sure once you get into Cruiser territory. Their Drone Bays on Combat Ships should be in the area of magnitude of the Tier 1 and 2 Battlecruisers who use the same size weapons. |

Sigras
Conglomo IMPERIAL LEGI0N
200
|
Posted - 2012.09.20 07:49:00 -
[313] - Quote
Omnathious Deninard wrote:CCP Fozzie, Can you look at the following T2 charges for winter too Hail -50% Range 0.7x tracking Void -25% range 0.75x tracking Conflagration -50% range 0.7x tracking These are all close range charges and they all have a penalty to tracking as well as range, any chance the tracking penalty could be adjusted to a tracking bonus? no please; there should be a reason to use the navy ammo over the T2.
T2 adds additional damage at the cost of tracking, faction ammo adds less damage and doesnt take away from your tracking . . . problem? |

Sigras
Conglomo IMPERIAL LEGI0N
200
|
Posted - 2012.09.20 07:53:00 -
[314] - Quote
Soon Shin wrote:Reduce the mass on the caracal as well, I don't see why it should be heavier than gallente ship. blaster optimal = 3.6 km heavy missile optimal = 63 km Caracal = Range bonus
questions? |

Tomcio FromFarAway
Singularity's Edge
212
|
Posted - 2012.09.20 08:11:00 -
[315] - Quote
Yes, one. What is your favourite colour?
|

Iyica de Tylmarand
Blue Republic RvB - BLUE Republic
5
|
Posted - 2012.09.20 08:53:00 -
[316] - Quote
The will the bonus changes flow through to HACs? I.e. will the Deimos get a tracking bonus and will the Vagabond get two fall off bonuses? Or will HACs be dealt with in a seperate patch?
Also, if the missile changes are implemented, HML caracals I feel will be left behind. Yes additional BCUs will make up for the damage nerf of HMs, but that just means it stays roughly the same while all the other t1 cruisers get buffed. Frig killing Rapid Light Caracals on the other hand will see significantly more use. |

Takeshi Yamato
Blue Republic RvB - BLUE Republic
460
|
Posted - 2012.09.20 08:55:00 -
[317] - Quote
Iyica de Tylmarand wrote:The will the bonus changes flow through to HACs? I.e. will the Deimos get a tracking bonus and will the Vagabond get two fall off bonuses? Or will HACs be dealt with in a seperate patch?
Also, if the missile changes are implemented, HML caracals I feel will be left behind. Yes additional BCUs will make up for the damage nerf of HMs, but that just means it stays roughly the same while all the other t1 cruisers get buffed. Frig killing Rapid Light Caracals on the other hand will see significantly more use.
How will the Caracal fall behind? HMLs are still good compared to other long range weapon systems.
It is unrealistic to expect HMLs to compete with close range weapon systems at close ranges.
|

Sigras
Conglomo IMPERIAL LEGI0N
200
|
Posted - 2012.09.20 09:08:00 -
[318] - Quote
Tomcio FromFarAway wrote:Yes, one. What is your favourite colour? blue . . .
wait i mean yellooOOOOoooooooo . . . |

Alara IonStorm
3180
|
Posted - 2012.09.20 09:21:00 -
[319] - Quote
Sigras wrote:Tomcio FromFarAway wrote:Yes, one. What is your favourite colour? blue . . . wait i mean yellooOOOOoooooooo . . . You should really wait until they are finished rebalancing colours to decide this. |

Tomcio FromFarAway
Singularity's Edge
212
|
Posted - 2012.09.20 09:22:00 -
[320] - Quote
Sigras wrote:Tomcio FromFarAway wrote:Yes, one. What is your favourite colour? blue . . . wait i mean yellooOOOOoooooooo . . .
Damn.
I was about to ask about air speed velocity of unladen swallow next. Maybe next time. |
|

Iyica de Tylmarand
Blue Republic RvB - BLUE Republic
6
|
Posted - 2012.09.20 09:26:00 -
[321] - Quote
Takeshi Yamato wrote:Iyica de Tylmarand wrote:The will the bonus changes flow through to HACs? I.e. will the Deimos get a tracking bonus and will the Vagabond get two fall off bonuses? Or will HACs be dealt with in a seperate patch?
Also, if the missile changes are implemented, HML caracals I feel will be left behind. Yes additional BCUs will make up for the damage nerf of HMs, but that just means it stays roughly the same while all the other t1 cruisers get buffed. Frig killing Rapid Light Caracals on the other hand will see significantly more use. How will the Caracal fall behind? HMLs are still good compared to other long range weapon systems. It is unrealistic to expect HMLs to compete with close range weapon systems at close ranges. The reason why people (or at least myself) expect HMLs to compete with other close range weapons systems is because unfortunately the HAM falls short in that comparison. If HAMs were given a slight buff, then I'd be fine with this. But if the other thread about the missile changes is to be believed, that isn't happening thus far. |

Gelvina
Temnava Legion TEMNAVA
1
|
Posted - 2012.09.20 09:28:00 -
[322] - Quote
Nalha Saldana wrote:Gelvina wrote:From a skill entry point to these ships I believe the stabber is the hardest to train for. (for noobs that is offcourse)
firstly you need to train up to tech2 medium autocannons to get barrage. Which already requires a lot of time for a new player I think (was a long time ago) Now to properly fly it you require descent missile skills as well?
I know minmatar is in many ships guns+missiles and I like that. But for this stabber wouldn't it make more sense to maybe give it 1 more turret slot? I mean its the baby brother to the vaga and you don't need missiles for the vagabond.
Am I making sense?
The other cruisers gets 5 bonused turrets and the stabber gets 4 + 2 missile launchers, if you want to give it a fifth slot you will have to remove the launcher altogether to balance it and that just makes it the same as the others. I like this mix and think it should stay. Remember that 4 turrets + 2 neuts is also very powerful.
I suppose your right. I guess 2 badly skilled tech1 launchers can make up for not having a 5th turret. (compared to low skilled turrets at least) And then at good skills stabber becomes quite good with 4 guns + 2 launchers.
At 285 velocity this little stabber will be awesome!
|

Dr Sheng-Ji Yang
The Forsworn Protectorate Imperial Protectorate
6
|
Posted - 2012.09.20 10:16:00 -
[323] - Quote
Quote:Nalha Saldana wrote: Gelvina wrote: From a skill entry point to these ships I believe the stabber is the hardest to train for. (for noobs that is offcourse)
firstly you need to train up to tech2 medium autocannons to get barrage. Which already requires a lot of time for a new player I think (was a long time ago) Now to properly fly it you require descent missile skills as well?
I know minmatar is in many ships guns+missiles and I like that. But for this stabber wouldn't it make more sense to maybe give it 1 more turret slot? I mean its the baby brother to the vaga and you don't need missiles for the vagabond.
Am I making sense?
The other cruisers gets 5 bonused turrets and the stabber gets 4 + 2 missile launchers, if you want to give it a fifth slot you will have to remove the launcher altogether to balance it and that just makes it the same as the others. I like this mix and think it should stay. Remember that 4 turrets + 2 neuts is also very powerful.]
What you miss is that the stabber has probably another role than the other cruisers. It is more a big frigate than a cruiser and I also suppose that it is either designed to kite other cruisers or to kill frigs (especially T2 slow ones). It is not meant to stand face to face against another cruisers. I have to admit that speed is unbelievable important in PVP an CCP misses it often. The new stabber will be superb. For example: Did you ever tried to kill a dram? Haha. Either you get killed or it simply burns away. |

Alara IonStorm
3180
|
Posted - 2012.09.20 10:31:00 -
[324] - Quote
Dr Sheng-Ji Yang wrote: What you miss is that the stabber has probably another role than the other cruisers. It is more a big frigate than a cruiser and I also suppose that it is either designed to kite other cruisers or to kill frigs (especially T2 slow ones). It is not meant to stand face to face against another cruisers. I have to admit that speed is unbelievable important in PVP an CCP misses it often. The new stabber will be superb. For example: Did you ever tried to kill a dram? Haha. Either you get killed or it simply burns away.
Yeah with 5 turrets and a Drone Bay it could not stand toe to toe with any of these Cruisers. People from using Double DPS Bonused Medium Projectiles have somehow gotten the mistaken idea that they can do a lot of Dmg. The Stabber has been pretty much unused and it has not received a speed increase at all, only all of its competition has, it is just to low Dmg to really see a lot of use.
This thing is going to be 300 or so DPS and lose some of that in falloff, the new Bellicose or if CCP which said they are not changing much on it the Rupture will be the main Minmatar Kiters despite the lower speed. I don't mind if they cut a little speed from the thing because Dmg is what it needs. It won't come close to the other 3 with a proper Drone Bay and 5th Turret, but it will be usable at the least.
|

Dr Sheng-Ji Yang
The Forsworn Protectorate Imperial Protectorate
6
|
Posted - 2012.09.20 10:42:00 -
[325] - Quote
Quote:Yeah with 5 turrets and a Drone Bay it could not stand toe to toe with any of these Cruisers. People from using Double DPS Bonused Medium Projectiles have somehow gotten the mistaken idea that they can do a lot of Dmg. The Stabber has been pretty much unused and it has not received a speed increase at all, only all of its competition has, it is just to low Dmg to really see a lot of use.
This thing is going to be 300 or so DPS and lose some of that in falloff, the new Bellicose or if CCP which said they are not changing much on it the Rupture will be the main Minmatar Kiters despite the lower speed. It won't come close in Dmg to the other 3 with a proper Drone Bay and 5th Turret, but it will be usable at the least.
I don't mind if they cut a little speed from the thing if they have too in exchange for a bit of Dmg. I would rather have that then a redux of what we have now that is only slightly better but used for the most part.
What the hell? 300dps and this speed would be far too much. For example the NEW caracal can be happy if it can do 350 dps with HAMs in a really tight fit (2 reactor control unit 2, 2 ballistic control sys) without THAT speed. |

Gypsio III
Chemikals Ministry of Inappropriate Footwork
361
|
Posted - 2012.09.20 10:55:00 -
[326] - Quote
Dr Sheng-Ji Yang wrote:What the hell? 300dps and this speed would be far too much. For example the NEW caracal can be happy if it can do 350 dps with HAMs in a really tight fit (2 reactor control unit 2, 2 ballistic control sys) without THAT speed.
Not quite sure what you're saying about future Caracal here, but it will be able to fit HAMs, MWD and LSE with a single ACR, for 396 DPS excluding drones (CN, triple BCS). |

Dr Sheng-Ji Yang
The Forsworn Protectorate Imperial Protectorate
6
|
Posted - 2012.09.20 11:01:00 -
[327] - Quote
Quote:Not quite sure what you're saying about future Caracal here, but it will be able to fit HAMs, MWD and LSE with a single ACR, for 396 DPS excluding drones (CN, triple BCS).
If you like suicidal paper tank then yes. |

Gypsio III
Chemikals Ministry of Inappropriate Footwork
361
|
Posted - 2012.09.20 11:03:00 -
[328] - Quote
Try fewer LSEs and more TDs. |

Pinky Denmark
The Cursed Navy
212
|
Posted - 2012.09.20 11:07:00 -
[329] - Quote
As a fast cruiser being good at chasing down frigates and destroyers I think a 20 or 25 m3 drone limit would be excellent. 4-5 light drones is a serious thing, that doesn't step into Gallente territory too much (Gallente cruisers almost all use 4-5 medium drones) |

Alara IonStorm
3180
|
Posted - 2012.09.20 11:29:00 -
[330] - Quote
Dr Sheng-Ji Yang wrote: What the hell? 300dps and this speed would be far too much. For example the NEW caracal can be happy if it can do 350 dps with HAMs in a really tight fit (2 reactor control unit 2, 2 ballistic control sys) without THAT speed.
Take a look at the stats you only need 1 RCU or ACR to fit a rack of HAM's + MWD + LSE and your paper DPS is forgetting falloff not to mention the Caracals greater range in general.
That aside pop over to the EWAR thread and take a gander at the Bellicose with 4 Launchers and a 40m3 Drone Bay with greater speed then the Caracal.
Dr Sheng-Ji Yang wrote: If you like suicidal paper tank then yes.
Stronger then the Stabber. It already has the speed now and surprise no one is using it. People use the Rupture to kite.
I don't mind if they keep the weapons layout so much as give it a Rupture sized drone bay. |
|

Tsubutai
The Tuskers
114
|
Posted - 2012.09.20 11:39:00 -
[331] - Quote
The RLML caracal is going to be massively better than the HML variant under the new system. |

Deerin
Murientor Tribe Defiant Legacy
19
|
Posted - 2012.09.20 12:02:00 -
[332] - Quote
Tsubutai wrote:The RLML caracal is going to be massively better than the HML variant under the new system.
This. Around 15% lower paper dps. But all of it will be applied to a decent range. Also will kill frigs with ease
|

Dr Sheng-Ji Yang
The Forsworn Protectorate Imperial Protectorate
6
|
Posted - 2012.09.20 12:10:00 -
[333] - Quote
Quote:Take a look at the stats you only need 1 RCU or ACR to fit a rack of HAM's + MWD + LSE and your paper DPS is forgetting falloff not to mention the Caracals greater range in general.
That aside pop over to the EWAR thread and take a gander at the Bellicose with 4 Launchers and a 40m3 Drone Bay with greater speed then the Caracal. You forget that ham dps is also only paper dps.
Quote:Stronger tank then the Stabber. Stabber already has the speed now and surprise no one is using it. People use the Rupture to kite instead.
I don't mind if they keep the weapons layout so much as give it a Rupture sized drone bay.
Kiting Ruptures? never saw something like this. And I see tons of rutures daily. The Rupture is actually THE ship for face to face and not kiting. And yes me and my corp have daily problems with really fast stabbers and SFIs. What CCP and the other people always forget is the Minmatar advantage: You are fast so if you don-¦t want to get engaged you burn out. If you want to engage and have a good possibility to win you burn in and the foe is mostly SIGNIFICANT slower than you so you have a good chance to catch. Actually these nano fitted stabbers, SFIs and cynabals are faster than most attack frigates and kill them in seconds. We are somtimes sitting in fleet at gate with 12 ships. SFI in and burns out. 2 ceptors burn after him, try to catch and die in seconds. Minmatar speed is an awesome advantage.
And forget useless missiles when Minnie cruisers burn with 3500m/s and have arty alpha like hell. |

Takeshi Yamato
Blue Republic RvB - BLUE Republic
461
|
Posted - 2012.09.20 12:11:00 -
[334] - Quote
Some fits for the new Omen:
[Omen, New HPL] Damage Control II Heat Sink II Heat Sink II 400mm Reinforced Steel Plates II Energized Adaptive Nano Membrane II Adaptive Nano Membrane
Experimental 10MN MicroWarpdrive I Faint Warp Disruptor I Fleeting Propulsion Inhibitor I
Heavy Pulse Laser II, Imperial Navy Multifrequency M Heavy Pulse Laser II, Imperial Navy Multifrequency M Heavy Pulse Laser II, Imperial Navy Multifrequency M Heavy Pulse Laser II, Imperial Navy Multifrequency M Heavy Pulse Laser II, Imperial Navy Multifrequency M
Medium Trimark Armor Pump I Medium Trimark Armor Pump I Medium Trimark Armor Pump I
Valkyrie II x4
EHP: 20k (estimated) DPS: 429 (Scorch), 511 (Navy MF) Speed: 1600 m/s (estimated)
[Omen, New FMP] Damage Control II Heat Sink II Heat Sink II Energized Adaptive Nano Membrane II 1600mm Reinforced Rolled Tungsten Plates I Energized Adaptive Nano Membrane II
Experimental 10MN MicroWarpdrive I Faint Warp Disruptor I Fleeting Propulsion Inhibitor I
Focused Medium Pulse Laser II, Scorch M Focused Medium Pulse Laser II, Scorch M Focused Medium Pulse Laser II, Scorch M Focused Medium Pulse Laser II, Scorch M Focused Medium Pulse Laser II, Scorch M
Medium Ancillary Current Router I Medium Trimark Armor Pump I Medium Trimark Armor Pump I
Valkyrie II x4
Needs a low end CPU implant. EHP: 36k (estimated) DPS: 385 (Scorch), 456 (Navy MF) Speed: 1400 m/s (estimated)
[Omen, New HPL 800mm plate] Damage Control II Heat Sink II Heat Sink II 800mm Reinforced Rolled Tungsten Plates I Energized Adaptive Nano Membrane II Adaptive Nano Plating II
Experimental 10MN MicroWarpdrive I Faint Warp Disruptor I Fleeting Propulsion Inhibitor I
Heavy Pulse Laser II, Scorch M Heavy Pulse Laser II, Scorch M Heavy Pulse Laser II, Scorch M Heavy Pulse Laser II, Scorch M Heavy Pulse Laser II, Scorch M
Medium Ancillary Current Router I Medium Trimark Armor Pump I Medium Trimark Armor Pump I
Valkyrie II x4
Needs a low end PG implant EHP: 24.7k (estimated) DPS: 429 (Scorch), 511 (Navy MF) Speed: 1584 m/s (estimated)
[Omen, New HPL LSE] Damage Control II Heat Sink II Heat Sink II Heat Sink II Beta Reactor Control: Diagnostic System I Nanofiber Internal Structure II
Experimental 10MN MicroWarpdrive I Warp Disruptor II Large F-S9 Regolith Shield Induction
Heavy Pulse Laser II, Scorch M Heavy Pulse Laser II, Scorch M Heavy Pulse Laser II, Scorch M Heavy Pulse Laser II, Scorch M Heavy Pulse Laser II, Scorch M
Medium Anti-EM Screen Reinforcer I Medium Anti-Thermal Screen Reinforcer I Medium Core Defense Field Extender I
Valkyrie II x4
EHP: 18k (estimated) DPS: 469 (Scorch), 562 (Navy MF) Speed: 2039 m/s (estimated)
|

MIrple
BSC LEGION Tactical Narcotics Team
114
|
Posted - 2012.09.20 14:11:00 -
[335] - Quote
I am very excited to get to try all these great ships. Roaming around null in T1 gang killing everyone will be a blast. The only thing that will be a pain is that clones will cost more then the ships. :( |

Gitanmaxx
Viziam Amarr Empire
68
|
Posted - 2012.09.20 15:54:00 -
[336] - Quote
This is the most awesome change I've seen in eve ever. I'm beyond excited. It's like every major ship issue the majority of people complain about was heard and addressed by every balance update thus far.
Especially excited for making lasers actually possible to fit without going way under-sized. Also the Omen becoming a mean machine rather than a joke. I fly amarr so I'm really happy to see that all the amarr issues are being handled well.
The only single thing I would like to see that isn't there is a progression line for using missiles with Amarr. There are several crazy good T2 amarr missile ships but really no T1 to be stepping stones to them. Maybe just a few tweaks to the inquisitor and then a T1 cruiser with missile bonuses and a few launchers. perhaps even the maller since the omen is going to be a laser beast. |

Liang Nuren
Heretic Army Heretic Nation
2258
|
Posted - 2012.09.20 16:09:00 -
[337] - Quote
OT Smithers wrote: Get serious :)
Almost no one is using the Caracal today, and for bloody good reason. Now they are talking a 20% damage nerf plus the addition of added damage reduction in the form of TD's.
You have a mediocre tank, DPS half that of an AF, no neut, two small drones, and it's not even particularly fast.... What exactly are you gonna kill with it?
Again, people aren't using it NOW. Why in God's name would they use it when every other cruiser and frigate in the game just got significantly better while this ship got nerfed?
Because the Caracal was massively boosted and not nerfed?
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos Twitter: http://twitter.com/LiangNuren
|

Liang Nuren
Heretic Army Heretic Nation
2258
|
Posted - 2012.09.20 16:15:00 -
[338] - Quote
Gypsio III wrote:Try fewer LSEs and more TDs.
Man the Caracal is gonna ******* own: - Good DPS - Great projection - Superior damage application (TE/TC changes) - Solid tank - So Much Ewar! - Fast as **** - Doesn't give a **** about its own speed or transversal
I figure it's going to generally come in two flavors: - HAM Caracal - AML Caracal
You won't see HML Caracals unless you're trying to shoot **** from outside gate gun range or something. In which case you will use a Tornado.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos Twitter: http://twitter.com/LiangNuren
|

Liang Nuren
Heretic Army Heretic Nation
2259
|
Posted - 2012.09.20 16:25:00 -
[339] - Quote
Takeshi Yamato wrote:Some fits for the new Omen:
Damn, those fits are a little bit sad. I don't think I'd take any of them into combat over a Thorax or Caracal. Even the shield fit is only going to have range advantage for 2-3 seconds against a MWD Thorax and it'll just be straight outranged by the Stabber and Caracal.
I guess I'll continue the boost crusade.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos Twitter: http://twitter.com/LiangNuren
|

Goldensaver
Vorbild Industries Inc. State Section 9
11
|
Posted - 2012.09.20 16:32:00 -
[340] - Quote
Liang Nuren wrote:Gypsio III wrote:Try fewer LSEs and more TDs. Man the Caracal is gonna ******* own: - Good DPS - Great projection - Superior damage application (TE/TC changes) - Solid tank - So Much Ewar! - Fast as **** - Doesn't give a **** about its own speed or transversal I figure it's going to generally come in two flavors: - HAM Caracal - AML Caracal You won't see HML Caracals unless you're trying to shoot **** from outside gate gun range or something. In which case you will use a Tornado. -Liang
Yeah, I'm getting pretty excited about the Caracal. I can only theory craft so well without knowing all the stats for sure (about fury lights, that is) but so far I'm thinking it'll be one great ship. Excellent frigate killer and a decent kiting Fury Light boat.
I'm really psyched and I can't wait for the patch. |
|

Dr Sheng-Ji Yang
The Forsworn Protectorate Imperial Protectorate
6
|
Posted - 2012.09.20 16:34:00 -
[341] - Quote
Quote: Damn, those fits are a little bit sad. I don't think I'd take any of them into combat over a Thorax or Caracal. Even the shield fit is only going to have range advantage for 2-3 seconds against a MWD Thorax and it'll just be straight outranged by the Stabber and Caracal.
I guess I'll continue the boost crusade.
-Liang
??? The omen will be probably the most universal ship of the attack cruisers.
5 Heavy Pulse Laser II Experimental 10MN Misrowarp Warp Disruptor II Stasis Webifier II 800mm reinforced Steel plates II reactor control unit II adative nano plating II damage control II heat sink II
medium ancillary current router medium trimark armor pump medium energy burst aerator Plus drones 5 x hammerhead II
It will be good at medum range with ca 30% more dps than caracal with ham and superb at close (around 50% more than ham caracal at 12km). Only tank is less than caracal at probably 20% or 25%. I mean a 2 reactor control2 and 2bcu tank ham caracal. Awesome changes. |

Goldensaver
Vorbild Industries Inc. State Section 9
11
|
Posted - 2012.09.20 16:38:00 -
[342] - Quote
Dr Sheng-Ji Yang wrote:Quote: Damn, those fits are a little bit sad. I don't think I'd take any of them into combat over a Thorax or Caracal. Even the shield fit is only going to have range advantage for 2-3 seconds against a MWD Thorax and it'll just be straight outranged by the Stabber and Caracal.
I guess I'll continue the boost crusade.
-Liang
??? The omen will be probably the most universal ship of the attack cruisers. 5 Heavy Pulse Laser II Experimental 10MN Misrowarp Warp Disruptor II Stasis Webifier II 800mm reinforced Steel plates II reactor control unit II adative nano plating II damage control II heat sink II medium ancillary current router medium trimark armor pump medium energy burst aerator Plus drones 5 x hammerhead II It will be good at medum range with dps like caracal with ham and superb at close. Awesome changes.
The issue is it will be slow and lack range control, and you'll be on a bulky ship with only a moderate tank. |

Dr Sheng-Ji Yang
The Forsworn Protectorate Imperial Protectorate
6
|
Posted - 2012.09.20 16:40:00 -
[343] - Quote
Quote:The issue is it will be slow and lack range control, and you'll be on a bulky ship with only a moderate tank.
Amarr ships should be the slowest and bulkiest. The stasis web is for range control. |

Goldensaver
Vorbild Industries Inc. State Section 9
11
|
Posted - 2012.09.20 16:47:00 -
[344] - Quote
Dr Sheng-Ji Yang wrote:Quote:The issue is it will be slow and lack range control, and you'll be on a bulky ship with only a moderate tank. Amarr ships should be the slowest and bulkiest. The stasis web is for range control.
What will allow you to get in web range when everybody else is faster than you? |

Dr Sheng-Ji Yang
The Forsworn Protectorate Imperial Protectorate
6
|
Posted - 2012.09.20 16:52:00 -
[345] - Quote
Quote:What will allow you to get in web range when everybody else is faster than you? It is situational. For example that frigs dont get under your guns. Or engaging something fast at plex or gate. And at 28km you still have more firepower than a HAM caracal. Okay with less tank than the caracal but that only means they are somehow on par. AND it is like the amarr philosophy: Slow and bulky. Fine. |

Goldensaver
Vorbild Industries Inc. State Section 9
11
|
Posted - 2012.09.20 16:58:00 -
[346] - Quote
Dr Sheng-Ji Yang wrote:Quote:What will allow you to get in web range when everybody else is faster than you? It is situational. For example that frigs dont get under your guns. Or engaging something fast at plex or gate. And at 28km you still have more firepower than a HAM caracal. Okay with less tank than the caracal but that only means they are somehow on par. AND it is like the amarr philosophy: Slow and bulky. Fine.
Yeah, that's it. The Omen will be a lot more situational than the other attack cruisers. I'll gladly use it, but it won't be as viable in most situations as the other cruisers. At least, that's my take on it. |

Liang Nuren
Heretic Army Heretic Nation
2260
|
Posted - 2012.09.20 17:01:00 -
[347] - Quote
Dr Sheng-Ji Yang wrote:Quote: Damn, those fits are a little bit sad. I don't think I'd take any of them into combat over a Thorax or Caracal. Even the shield fit is only going to have range advantage for 2-3 seconds against a MWD Thorax and it'll just be straight outranged by the Stabber and Caracal.
I guess I'll continue the boost crusade.
-Liang
??? The omen will be probably the most universal ship of the attack cruisers. 5 Heavy Pulse Laser II Experimental 10MN Misrowarp Warp Disruptor II Stasis Webifier II 800mm reinforced Steel plates II reactor control unit II adative nano plating II damage control II heat sink II medium ancillary current router medium trimark armor pump medium energy burst aerator Plus drones 5 x hammerhead II It will be good at medum range with dps like caracal with ham and superb at close. Awesome changes.
You're... joking right? That Omen only goes ~1200-1400m/s and has no way to really control range. Furthermore it's not like it's good at close range or fast enough to avoid being at close range with anything that wants to close with it. It has no cap booster or nos.
Amarr ships have two paths to being useful: - Completely outshine everyone else in a naturally slow ship class (battleships, capitals) - Be fast enough to actually make use of superior damage projection and kiting mechanics. (On a medium hull, this means you need to be fast and have an optimal bonus)
-Liang
Ed: You say that the amarr philosophy is to be slow and bulky, but I contend that's not really true. Consider the Executioner, Crusader, Slicer, NOmen, Zealot, and Curse. Almost every good ship is relatively fast and meant to attack from range. The Omen is both slow and doesn't have enough breathing room to make its superior projection matter. Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos Twitter: http://twitter.com/LiangNuren
|

Dr Sheng-Ji Yang
The Forsworn Protectorate Imperial Protectorate
6
|
Posted - 2012.09.20 17:04:00 -
[348] - Quote
Quote:Yeah, that's it. The Omen will be a lot more situational than the other attack cruisers. I'll gladly use it, but it won't be as viable in most situations as the other cruisers. At least, that's my take on it.
Sorry but I disagree. It is really fine. It will eat a caracal at close range (okay lets not take ewar into all) and be on par at medium range. But it will be slower. It seems really good and balanced with these changes. I am not able to say sth to stabber and thorax but I suppose and foresee it: stabber will be THE T2 frig eater. I mean: Imagine a slow T2 like Vengeance and Retribution. Stabber will be MUCH faster, will have more dps and more tank. Frigate kiler number one. Wow. In FW minnies use such ships often against frigs. Dont know how many times I wondered that this SFI or stabber or cynabal was faster than my slicer or executioner and I was done before I could warp out. |

Liang Nuren
Heretic Army Heretic Nation
2260
|
Posted - 2012.09.20 17:06:00 -
[349] - Quote
Dr Sheng-Ji Yang wrote:Quote:Yeah, that's it. The Omen will be a lot more situational than the other attack cruisers. I'll gladly use it, but it won't be as viable in most situations as the other cruisers. At least, that's my take on it. Sorry but I disagree. It is really fine. It will eat a caracal at close range (okay lets not take ewar into all) and be on par at medium range. But it will be slower. It seems really good and balanced with these changes. I am not able to say sth to stabber and thorax but I suppose and foresee it: stabber will be THE T2 frig eater. I mean: Imagine a slow T2 like Vengeance and Retribution. Stabber will be MUCH faster, will have more dps and more tank. Frigate kiler number one. Wow. In FW minnies use such ships often against frigs. Dont know how many times I wondered that this SFI or stabber or cynabal was faster than my slicer or executioner and I was done before I could warp out.
I like how you assume you can close range with the Caracal and how the Caracal doesn't have any ewar. Furthermore, the Caracal dramatically outranges the Omen and doesn't have capacitor problems like it does. The Caracal is an infinitely better kiting ship than the Omen.
-Liang
Ed: I'm more than happy to put my money where my mouth is too. You buy 100 omens and I'll buy 100 of each of the other cruisers. We'll go 1v1 until the first of is out of ships. :)
Like I said, the Omen is super disappointing to me. It is a totally useless cruiser that doesn't stand a chance against any of the so far rebalanced cruisers and most of today's inferior cruisers. Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos Twitter: http://twitter.com/LiangNuren
|

Takeshi Yamato
Blue Republic RvB - BLUE Republic
463
|
Posted - 2012.09.20 17:10:00 -
[350] - Quote
Dr Sheng-Ji Yang wrote:AND it is like the amarr philosophy: Slow and bulky.Fine.
That philosophy only works with battleships and capitals. Every smaller ship that's slow and bulky tends to just suck. |
|

Dr Sheng-Ji Yang
The Forsworn Protectorate Imperial Protectorate
6
|
Posted - 2012.09.20 17:10:00 -
[351] - Quote
Quote:ou're... joking right? That Omen only goes ~1200-1400m/s and has no way to really control range. Furthermore it's not like it's good at close range or fast enough to avoid being at close range with anything that wants to close with it. It has no cap booster or nos.
Amarr ships have two paths to being useful: - Completely outshine everyone else in a naturally slow ship class (battleships, capitals) - Be fast enough to actually make use of superior damage projection and kiting mechanics. (On a medium hull, this means you need to be fast and have an optimal bonus)
-Liang
Range control? If you want range control you need to fly minmatar ships only. It is not all about range control. Outranging? Hey it will do dmg up to 28km with heavy pulse and scorch so simply warp out if you are outranged. Ever tried to grab a HM caracal at 70km engaging range in a plex? No? So dont do it. But you engage if it warps at zero to you and it is done. Eve is situational. And there i am happy about he omen because it is versatile. |

Dr Sheng-Ji Yang
The Forsworn Protectorate Imperial Protectorate
6
|
Posted - 2012.09.20 17:41:00 -
[352] - Quote
[quote=Dr Sheng-Ji Yang]Quote:ou're... joking right? That Omen only goes ~1200-1400m/s and has no way to really control range. Furthermore it's not like it's good at close range or fast enough to avoid being at close range with anything that wants to close with it. It has no cap booster or nos.
Amarr ships have two paths to being useful: - Completely outshine everyone else in a naturally slow ship class (battleships, capitals) - Be fast enough to actually make use of superior damage projection and kiting mechanics. (On a medium hull, this means you need to be fast and have an optimal bonus)
-Liang
Range control? If you want range control you need to fly minmatar ships only. It is not all about range control. Outranging? Hey it will do dmg up to 28km with heavy pulse and scorch so simply warp out if you are outranged. Ever tried to grab a HM caracal at 70km engaging range in a plex? No? So dont do it. But you engage if it warps at zero to you and it is done. Eve is situational. And there i am happy about the omen because it is versatile.
Quote: Like I said, the Omen is super disappointing to me. It is a totally useless cruiser that doesn't stand a chance against any of the so far rebalanced cruisers and most of today's inferior cruisers.
You see that the NEW omen is almost and very close to a navy omen. Do you? And now ask the people how good a navy omen is. It is not a sfi but it is GOOD.
|

Veshta Yoshida
PIE Inc. Praetoria Imperialis Excubitoris
289
|
Posted - 2012.09.20 17:56:00 -
[353] - Quote
Take it you are not very experienced with using Heavy Pulse Dr. Sheng? Have great range and damage against large'ish or static targets, once it begins to move though you NEED to be able to move with it or the horrible tracking (for a shortrange hammer) will bite your balls off. Zealot works somewhat due to almost having the necessary mobility and superb range, Nomen works partly due to almost having the necessary mobility but also due to normally using FocPulse rather than Heavies so tracking is better.
Now combine that with the fact that everyone you meet will be sporting at least one TD and being slow but with awesome projection/dps suddenly got you dead. These are 'attack cruisers', to be used for skirmishing .. the face-to-face crap is the domain of the coming Assault Cruisers (assuming that will be the name) Maller (gonna be awesome!), Rupture, Moa and Vexor.
Big chunk of the issue is the age old armour system where you take an insane mobility hit by buffering and with active armour being novelty at best you have Amarr sitting pretty waiting to die to all the mid-slot endowed. The value of mids compared to lows has skyrocketed in recent years (post nano nerf) ..
- Take that +1 low and make it a mid. - Decrease mass and/or increase speed. - Lose the horrid laser cap bonus already; swap for range, tracking, nos/neut .. anything other than the geriatric cap use really. - Introduce the third medium pulse .. break out the gatlings dammit!
But as the kids say nowadays "whatever *pfft*" .. between the Abadonification of the Maller and the boosted Arbitrator with new TDs Amarr does not actually need any other cruiser  |

Liang Nuren
Heretic Army Heretic Nation
2260
|
Posted - 2012.09.20 18:37:00 -
[354] - Quote
Dr Sheng-Ji Yang wrote:Quote:ou're... joking right? That Omen only goes ~1200-1400m/s and has no way to really control range. Furthermore it's not like it's good at close range or fast enough to avoid being at close range with anything that wants to close with it. It has no cap booster or nos.
Amarr ships have two paths to being useful: - Completely outshine everyone else in a naturally slow ship class (battleships, capitals) - Be fast enough to actually make use of superior damage projection and kiting mechanics. (On a medium hull, this means you need to be fast and have an optimal bonus)
-Liang Range control? If you want range control you need to fly minmatar ships only. It is not all about range control. Outranging? Hey it will do dmg up to 28km with heavy pulse and scorch so simply warp out if you are outranged. Ever tried to grab a HM caracal at 70km engaging range in a plex? No? So dont do it. But you engage if it warps at zero to you and it is done. Eve is situational. And there i am happy about the omen because it is versatile.
I like how you assume that Minmatar is the only race that is allowed to do range control. This totally neglects the fact that many of the popular Amarr ships (and there are many) are plenty capable of doing range control. The Omen is hopelessly outclassed by all other Attack Cruisers because it is pigeonholed into using armor.
Furthermore, the Omen is slow as molasses - a problem further exacerbated by being forced into using armor. It will only take 2-3 seconds for a Thorax to cross its small damage projection advantage and be permanently ******. This as is being suggested to be fit will lose against all upcoming cruisers and most cruisers today.
It is a piece of garbage.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos Twitter: http://twitter.com/LiangNuren
|

Luwc
Easy Co. Fatal Ascension
4
|
Posted - 2012.09.20 18:54:00 -
[355] - Quote
if you rebalance **** you should also NERF TIER3 BCS ... just sayin  |

ergherhdfgh
Imperial Academy Amarr Empire
47
|
Posted - 2012.09.20 22:06:00 -
[356] - Quote
For T1 ships the basic minmatar up and downs are as follows:
fastest ship in class
least dps of other turrets
Artty's have most alpha and ACs have most falloff
weakest tank of any ship in it's class.
damage bonus only applies to part of weapon systems due to split high slots.
The way this plays out is as a minmatar pilot you either are able to manage range and win or can't manage range and loose. There should be no close fights here. A 1 v 1 with a Minmatar ship and any other race should not even be a fight it's sexual assault and the only thing to be determined is who's on top. As the matar pilot if you get webbed you in theory should wind up raped and minus a ship and if you stay out of web range you have a kill mail.
That's the theory anyway. So if things work out that way people should not get pissed but if for some reason the Matar ships win in a one on one situation regardless of what happens then there needs to be balance measures taken.
It seems to me that many people are getting pissed that the matar ships do exactly what they are supposed to do. Did you guys change the ship description to get rid of "lots of guns approach"? |

Julius Foederatus
Hyper-Nova
128
|
Posted - 2012.09.20 22:09:00 -
[357] - Quote
So again I ask, are you guys going to change the penalties for armor rigs/plates to try and balance out the game? Or are we just going to have the same dynamic we have now with slightly different hulls? |

Bouh Revetoile
Barricade.
64
|
Posted - 2012.09.20 22:43:00 -
[358] - Quote
Julius Foederatus wrote:So again I ask, are you guys going to change the penalties for armor rigs/plates to try and balance out the game? Or are we just going to have the same dynamic we have now with slightly different hulls? Last time they tried to do it, they get such a shitload of tears and rage that they just retreat in fear.
Hopefully, more people are supporting the HML nerf, but that is for another thread. |

Onslaughtor
True Slave Foundations Shaktipat Revelators
11
|
Posted - 2012.09.20 22:46:00 -
[359] - Quote
Julius Foederatus wrote:So again I ask, are you guys going to change the penalties for armor rigs/plates to try and balance out the game? Or are we just going to have the same dynamic we have now with slightly different hulls?
It was stated somewhere that they were getting change this winter. I'm sure we will see it in a tread soon. |

Garr Earthbender
Justified Chaos
55
|
Posted - 2012.09.20 22:47:00 -
[360] - Quote
Well, I've been thinking about the Omen in the way that I fly the Executioner nowadays. I wonder if it's possible with the new reduction in Beam PG I'll be able to fly a full rack of Heavy Beam II's and nano around at long range? Heavy beams reach out to 54 KM unbonused.
I see attack cruiser skirmishing (or at least trying to), the the ewar ones doing their thing and the combat cruisers brawling. So what if these don't have the greatest tanks? They're not supposed to. T1 Logi can reach most engagement ranges well.
I think we need to not look at ships in a 1v1 situation and see them working together. -Rock is overpowered, Scissors is fine. |
|

Onslaughtor
True Slave Foundations Shaktipat Revelators
11
|
Posted - 2012.09.20 22:48:00 -
[361] - Quote
Bouh Revetoile wrote:Julius Foederatus wrote:So again I ask, are you guys going to change the penalties for armor rigs/plates to try and balance out the game? Or are we just going to have the same dynamic we have now with slightly different hulls? Last time they tried to do it, they get such a shitload of tears and rage that they just retreat in fear. Hopefully, more people are supporting the HML nerf, but that is for another thread.
Its a buff i tell you. Just wait till it hits the test server. (to clarify, HMLs get a tiny nerf. all other missiles are getting a buff.)
|

Lin-Young Borovskova
Science and Trade Institute Caldari State
750
|
Posted - 2012.09.20 23:08:00 -
[362] - Quote
Quote:Thorax: Cruiser skill bonuses: 5% bonus to Medium Hybrid Turret damage 7.5% bonus to Medium Hybrid Turret tracking speed Slot layout: 5 H, 4 M (+1), 5 L, 5 turrets Fittings: 820 PWG, 330 CPU (+30) Defense (shields / armor / hull) : 1200(-324) / 1600(-41) / 1700(-175) Capacitor (amount / recharge rate / average cap per second): 1450(+75) / 490s(+25.25s) / 2.8 Mobility (max velocity / agility / mass / align time): 235(+55) / 0.49(-0.0658) / 11280000 / 5.2s (-0.7) Drones (bandwidth / bay): 50 / 50 Targeting (max targeting range / Scan Resolution / Max Locked targets): 52.5km(-2.5) / 280(+21) / 6 Sensor strength: 15 Magnetometric Signature radius: 130(-10) Cargo capacity: 465(+200)
Bold the important part.
Not like if Thorax was known for it's ability to fit 1600 plates making it a nice suicide ship or awesome Rails fittings/dps on it. Tracking bonus on this hull it's probably the worst bonus you guys could think about, fix the guns first, eventually give it a rof bonus. This means Thorax is meant for rails, and fit short range guns on it means a wasted bonus. Well nothing says we have to fit blasters on it but then I look at Vexor and think about drones and smartbombs...
Ruppy all the way :sad panda: brb |

Songbird
61
|
Posted - 2012.09.21 00:06:00 -
[363] - Quote
What's the deal with the navy versions of these (naturally there's no navy thorax but ya know what I mean) |

Glary Crazy
Empyrean Warriors The Obsidian Front
3
|
Posted - 2012.09.21 09:49:00 -
[364] - Quote
Serious question to CCP Fozzie;
Even though the Omen has a ROF bonus/Cap use bonus and i'm guessing the Maller will have a Damage bonus/Resist bonus, your aware the Omen will probally be ignored as while sure the cap bonus is ok, you have a better tank and similiar DPS on the Maller, it really doesn't fit for an attack ship. Why not consider an optimal range bonus so people actually consider using it?
Serious question, not a splergy shitpost like most of the thread. |

Dr Sheng-Ji Yang
The Forsworn Protectorate Imperial Protectorate
6
|
Posted - 2012.09.21 10:12:00 -
[365] - Quote
Quote:Serious question to CCP Fozzie;
Even though the Omen has a ROF bonus/Cap use bonus and i'm guessing the Maller will have a Damage bonus/Resist bonus, your aware the Omen will probally be ignored as while sure the cap bonus is ok, you have a better tank and similiar DPS on the Maller, it really doesn't fit for an attack ship. Why not consider an optimal range bonus so people actually consider using it?
Serious question, not a splergy shitpost like most of the thread.
Well without the cap bonus it will be complete useless in fleet fights. Out of cap within 1 or 2 mins. What to do in 8 or 10 mins fleet fights then? I had enough problems to fire long enough with a coercer in fleet. |

Nalha Saldana
Eternity INC. Goonswarm Federation
305
|
Posted - 2012.09.21 12:18:00 -
[366] - Quote
When will CCP realize that speed is worth more then signature radius, just cut the armor rig penalty in half already. |

Dr Sheng-Ji Yang
The Forsworn Protectorate Imperial Protectorate
6
|
Posted - 2012.09.21 12:20:00 -
[367] - Quote
Quote:When will CCP realize that speed is worth more then signature radius, just cut the armor rig penalty in half already.
Agree completely with that. |

Takeshi Yamato
Blue Republic RvB - BLUE Republic
465
|
Posted - 2012.09.21 12:58:00 -
[368] - Quote
Nalha Saldana wrote:When will CCP realize that speed is worth more then signature radius, just cut the armor rig penalty in half already.
In a 800mm RT plated Omen with 3 trimarks, this would only make a small difference. From 1239 m/s to about 1320 m/s. Unplated and unrigged it goes 1500 m/s. |

Nalha Saldana
Eternity INC. Goonswarm Federation
306
|
Posted - 2012.09.21 13:03:00 -
[369] - Quote
Takeshi Yamato wrote:Nalha Saldana wrote:When will CCP realize that speed is worth more then signature radius, just cut the armor rig penalty in half already. In a 800mm RT plated Omen with 3 trimarks, this would only make a small difference. From 1239 m/s to about 1320 m/s. Unplated and unrigged it goes 1500 m/s.
Thats no small difference. |

Gypsio III
Chemikals Ministry of Inappropriate Footwork
362
|
Posted - 2012.09.21 13:49:00 -
[370] - Quote
There should be more thought going into the choice of rigs, rather than just HP rigs on everything. Forcing a choice between EHP and mobility is good design, so speed penalties on trimarks should not only be retained but also extended to Extender and Purger rigs. Altering to an agility penalty would probably also work though.
Active-tanking rigs should get no penalty; resist rigs should get either no penalty or a light one, sig radius would probably work. |
|

Dr Sheng-Ji Yang
The Forsworn Protectorate Imperial Protectorate
8
|
Posted - 2012.09.21 13:56:00 -
[371] - Quote
Quote:There should be more thought going into the choice of rigs, rather than just HP rigs on everything. Forcing a choice between EHP and mobility is good design, so speed penalties on trimarks should not only be retained but also extended to Extender and Purger rigs. Altering to an agility penalty would probably also work though.
Active-tanking rigs should get no penalty; resist rigs should get either no penalty or a light one, sig radius would probably work.
Active tanking rigs no penalty???? Actually minmatar have the best tech1 bc (lets not talk about tech2) with asb cyclone (oh yeah I remeber that a fleet of approx 14 cruisers and destroyers couldnt kill it at that gate) and oh oh.... ever tried to kill an asb maelstrom or asb vargur? Well I remember that 4 cynabals 2 vagabonds other cruisers and frigates needed about 5 minutes for ONE asb Maelstrom. Shield tanking is actually completely superior to armor tanking. We would need first a fix here. |

Gypsio III
Chemikals Ministry of Inappropriate Footwork
362
|
Posted - 2012.09.21 13:57:00 -
[372] - Quote
You are talking about known problems with ASBs, not problems with rig penalties.
ASBs aren't really active tanking mods anyway, they're effectively buffer mods. |

Exterminatus Illexis
Belkan Munitions Plant
0
|
Posted - 2012.09.21 14:54:00 -
[373] - Quote
I very much approve of this, I have long thought the Caracal needed just that kind of buff.
I would say do the same thing to the Drake, I realize this is not the proper thread for saying this, and nerf its passive tanking abilities a bit. The drake can effectively permanent passive tank two Megathrons, that's what makes it OP not any of the missile crap people are rambling about.
Now back on topic, each race should have a more specialized outlook on this. Minmatar should be speed/kiting, so maybe give that a microwarp/afterburner buff. Amarr has always been armor tanking, so give it maybe a resist bonus and a rep bonus to make up for the Omen's almost always pathetic tank level. Thorax looks about perfect, in my opinion. And Caracal, like someone else said earlier, should have an explosion velocity buff and the missile speed buff should be lowered to around 7% ish. |

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
27
|
Posted - 2012.09.21 15:18:00 -
[374] - Quote
Gypsio III wrote:ASBs were a fundamentally bad idea and Eve would be better off removing them entirely and looking at other ways to make true active tanks stand up better in a neut-heavy environment. Things like better synchronisation of cap booster and repper cycles, or reducing Nos fitting requirements and increasing their drain amount.
How about active tanking that isn't 100% reliant on cap boosters? Having to dock up all the time is bad. Nos should be way better though yeah. It's supposed to be a good defense against neuts, but it only actually drains half the cap/sec. The short duration is helpful, but typically means you can have a very small amount of cap rather than being completely capped out. |

Liang Nuren
Heretic Army Heretic Nation
2260
|
Posted - 2012.09.21 16:08:00 -
[375] - Quote
Garr Earthbender wrote:Well, I've been thinking about the Omen in the way that I fly the Executioner nowadays. I wonder if it's possible with the new reduction in Beam PG I'll be able to fly a full rack of Heavy Beam II's and nano around at long range? Heavy beams reach out to 54 KM unbonused.
I see attack cruiser skirmishing (or at least trying to), the the ewar ones doing their thing and the combat cruisers brawling. So what if these don't have the greatest tanks? They're not supposed to. T1 Logi can reach most engagement ranges well.
I think we need to not look at ships in a 1v1 situation and see them working together.
This concept works with the Phantasm, but the Phantasm gets a tracking bonus. I'm not sure how well it'll work with the Omen, but it's about the only way I'll be flying one. The Armor fits are hilariously bad and the pulse fits are just too close ranged for the minor advantage over ships like the Thorax and Stabber (if it even has an advantage at all).
I'll try to EFT this when I get some time... which is sadly going to be a while since it's crunch time and we're nearing release date on our next game. \o/
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos
Twitter: http://twitter.com/LiangNuren
|

Sgt Napalm
Creative Cookie Procuring Brushie Brushie Brushie
6
|
Posted - 2012.09.21 17:22:00 -
[376] - Quote
It would appear that the Thorax is being set up for modules which currently do not exist in the game. Interesting. |

MIrple
BSC LEGION Tactical Narcotics Team
119
|
Posted - 2012.09.21 17:26:00 -
[377] - Quote
Sgt Napalm wrote:It would appear that the Thorax is being set up for modules which currently do not exist in the game. Interesting.
Can you expand on this line of thinking? Are you referring to the Micro Jump Drive? |

John Nucleus
Red Federation RvB - RED Federation
18
|
Posted - 2012.09.21 19:23:00 -
[378] - Quote
CCP Fozzie wrote: Omen: Cruiser skill bonuses: 10% bonus to Medium Energy Turret capacitor use 5% bonus to Medium Energy Turret rate of fire
Am I right to think that a 25% bonus to the rate of fire increase the capacitor needs of turrets by 25% making the 50% bonus to cap just a 25% bonus?? Wouldn't it be better to just have a damage bonus instead? |

Glary Crazy
Empyrean Warriors The Obsidian Front
3
|
Posted - 2012.09.22 00:51:00 -
[379] - Quote
Scrublords post in place of CCP, gg right there.
Anyway, back to serious question time to CCP, considering the hull literally has a moot bonus compared to other hulls, have you guys seriously considered the idea of simply lowering cap use by a marginal amount, nothing huge, still make them use cap but instead of a cap related bonus which your doing away with on the Thorax for example, offer something useful. By your own logic thats how it *should* be. Why not fix that while your designing the bonuses? Makes sense doesn't it, hell, doesn't even need to be cap, tracking would do. |

Zarnak Wulf
Imperial Outlaws
573
|
Posted - 2012.09.22 01:24:00 -
[380] - Quote
I am curious - how fast would each one go with a MWD? Just as a comparison, assume no armour tank. |
|

Garviel Tarrant
Beyond Divinity Inc Shadow Cartel
74
|
Posted - 2012.09.22 01:40:00 -
[381] - Quote
Lin-Young Borovskova wrote:
Bold the important part.
Not like if Thorax was known for it's ability to fit 1600 plates making it a nice suicide ship or awesome Rails fittings/dps on it. Tracking bonus on this hull it's probably the worst bonus you guys could think about, fix the guns first, eventually give it a rof bonus. This means Thorax is meant for rails, and fit short range guns on it means a wasted bonus. Well nothing says we have to fit blasters on it but then I look at Vexor and think about drones and smartbombs...
Ruppy all the way :sad panda:
The tracking bonus along with 4 mids will make the thorax a bloody frig killing machine.. Which is important if you're roaming in low sec since getting killed by one frig is rather depressing.
The tracking bonus is great, and not just for rails. Stop being bad.
TrouserDeagle wrote:How about active tanking that isn't 100% reliant on cap boosters? Having to dock up all the time is bad. Nos should be way better though yeah. It's supposed to be a good defense against neuts, but it only actually drains half the cap/sec. The short duration is helpful, but typically means you can have a very small amount of cap rather than being completely capped out.
This, fitting at least one repper on a cruiser really should be a valid choice.. As it is it really isn't which is VERY pirate unfriendly since we often need to travel under GCC which means needing to rep up a lot. Even if it wasn't for that it would still be nice for reppers being a valid choice for a ship with no tanking bonus simply because you often can't dock for a long time while roaming and not being able to repair up is really not ideal. |

Krell Kroenen
Miners In Possession Brothers of Apocrypha.
32
|
Posted - 2012.09.22 04:07:00 -
[382] - Quote
The single token drone on the Stabber is quaint but rather superfluous. The starter frigates have one to give new pilots a taste of the drone interface. (or lack there of) But I would imagine that by the time they step in to a cruiser the training wheels could go ahead and come off.
Why don't you just go ahead and remove it. |

4IN1
School of Applied Knowledge Caldari State
7
|
Posted - 2012.09.22 06:27:00 -
[383] - Quote
Whit the change to Caracal, what does that mean for Caracal navy issue? Because after the change all advantages that its navy issue have is 1 more launcher slot (that deal more damage).
CCP: Ambition but rubbish
|

Lin-Young Borovskova
Science and Trade Institute Caldari State
752
|
Posted - 2012.09.22 09:39:00 -
[384] - Quote
Garviel Tarrant wrote:The tracking bonus along with 4 mids will make the thorax a bloody frig killing machine.. Which is important if you're roaming in low sec since getting killed by one frig is rather depressing.
The tracking bonus is great, and not just for rails. Stop being bad.
If you fly Thorax with dps drones I understand your need for + tracking to kill the pesky frigate pointing you, however I'm not convinced you'll ever touch it when said frigate is orbiting your Thorax at +15 and over 2km sec. However if you had some ECM drones you would probably feel better  Just a different point of view, of course.
Blasters being the highest tracking weapon system with T2 long range ammo adding +25% tracking tells me the tracking bonus on the hull makes it a rail platform. You will not hit better frigates at 15/20 pointing you, this tracking bonus is not what you need to get frigates, you need ecm drones or better drone skills.
brb |

Spugg Galdon
APOCALYPSE LEGION
192
|
Posted - 2012.09.22 10:22:00 -
[385] - Quote
Lin-Young Borovskova wrote:Garviel Tarrant wrote:The tracking bonus along with 4 mids will make the thorax a bloody frig killing machine.. Which is important if you're roaming in low sec since getting killed by one frig is rather depressing.
The tracking bonus is great, and not just for rails. Stop being bad. If you fly Thorax with dps drones I understand your need for + tracking to kill the pesky frigate pointing you, however I'm not convinced you'll ever touch it when said frigate is orbiting your Thorax at +15 and over 2km sec. However if you had some ECM drones you would probably feel better  Just a different point of view, of course. Blasters being the highest tracking weapon system with T2 long range ammo adding +25% tracking tells me the tracking bonus on the hull makes it a rail platform. You will not hit better frigates at 15/20 pointing you, this tracking bonus is not what you need to get frigates, you need ecm drones or better drone skills.
You do realise that Ion Blasters + Null hit out to 5.3km + 7km and you can hit out to falloff x2 which means a total possible range of 19km. You could even put a Tracking Computer into that additional mid slot for 6km + 9km (total 24km with x2 fall off).
You also have the option of using web drones (yes lol, web drones. They really need to be more useful) or strapping the new OP mod which is the Tracking Disruptor on. Means no frig can hit you at 24 km even with missiles probably |

Uris Vitgar
Center for Advanced Studies Gallente Federation
38
|
Posted - 2012.09.22 12:16:00 -
[386] - Quote
There is one other implication of a tracking bonus. It means you're more able to use void against targets of your own size |

Akturous
Immortalis Inc. Shadow Cartel
30
|
Posted - 2012.09.22 13:32:00 -
[387] - Quote
Liking these changes EXCEPT why in gods name do you guys insist on giving Minmatar ships missiles? It just makes them worse. Drop a hard point/high altogether and give the stabber 5 guns instead of four and **** off the missiles. It just means Minmi pilots have to train two complete weapons systems AND support skills to get the best out of the ship.
Just get rid of all split weapons systems. It makes no sense, it's annoying and makes no one happy. Please, pretty please. |

X Gallentius
Justified Chaos
498
|
Posted - 2012.09.22 15:08:00 -
[388] - Quote
Akturous wrote:Liking these changes EXCEPT why in gods name do you guys insist on giving Minmatar ships missiles? It just makes them worse. Drop a hard point/high altogether and give the stabber 5 guns instead of four and **** off the missiles. It just means Minmi pilots have to train two complete weapons systems AND support skills to get the best out of the ship.
Just get rid of all split weapons systems. It makes no sense, it's annoying and makes no one happy. Please, pretty please. I thought those two extra slots were for energy neutralizers to pwn tackle frigs and to quickly neut out blaster hulls? |

Lili Lu
465
|
Posted - 2012.09.22 15:08:00 -
[389] - Quote
Garviel Tarrant wrote: This, fitting at least one repper on a cruiser really should be a valid choice.. As it is it really isn't which is VERY pirate unfriendly since we often need to travel under GCC which means needing to rep up a lot. Even if it wasn't for that it would still be nice for reppers being a valid choice for a ship with no tanking bonus simply because you often can't dock for a long time while roaming and not being able to repair up is really not ideal. Fitting an active armor repper will always be sad joke in comparison to active shield considering the advantages of active shield mods and now the ASBs. If you fit buffer and one repper for the after fight repping you are sacrificing on your buffer while the reper won't help much in a fight. Even with a 10% repper bonus you need two reppers to make it viable tactic for combat, and if you do that you need a cap injector and of course the mwd and whoops where did my grid go to fit any guns worth mentioning.
The after fight mechanic you seek would actually be better served by giving the regenerative membranes and platings a true regenerative component in addition to the raw hp bonus. It could be a very slow regen, nothing like a shield regen, but a regen none the less. So you could go ss for a while (tens of minutes) and have armor damage very slowly repair. This would boost some modules that see no use except maybe on a supercapital. And it would address the problem you raise. |

Kaikka Carel
White syndicate Wormhole Holders
75
|
Posted - 2012.09.22 15:12:00 -
[390] - Quote
Even with this changes attack cruisers still don't fulfil any role that Battlecruisers don't.
You have to diversify them by the purpose, not cost or power, |
|

Harvey James
Prospero's Sight
19
|
Posted - 2012.09.22 15:16:00 -
[391] - Quote
Kaikka Carel wrote:Even with this changes attack cruisers still don't fulfil any role that Battlecruisers don't.
You have to diversify them by the purpose, not cost or power,
Well if all the attack cruisers were like stabbers then yes they will fulfill a role the bc's can't |

CraftyCroc
Gunpoint Diplomacy
43
|
Posted - 2012.09.22 20:12:00 -
[392] - Quote
Hearing a lot of negative **** about cane changes- the only ship that didn't need a tweak |

Tomcio FromFarAway
Singularity's Edge
225
|
Posted - 2012.09.22 20:24:00 -
[393] - Quote
Lili Lu wrote:Garviel Tarrant wrote: This, fitting at least one repper on a cruiser really should be a valid choice.. As it is it really isn't which is VERY pirate unfriendly since we often need to travel under GCC which means needing to rep up a lot. Even if it wasn't for that it would still be nice for reppers being a valid choice for a ship with no tanking bonus simply because you often can't dock for a long time while roaming and not being able to repair up is really not ideal. Fitting an active armor repper will always be sad joke in comparison to active shield considering the advantages of active shield reppers and now the ASBs. If you fit buffer and one repper for the after fight repping you are sacrificing on your buffer while the reper won't help much in a fight. Even with a 10% repper bonus you need two reppers to make it viable tactic for combat, and if you do that you need a cap injector and of course the mwd and whoops where did my grid go to fit any guns worth mentioning.  The after fight mechanic you seek would actually be better served by giving the regenerative membranes and platings a true regenerative component in addition to the raw hp bonus. It could be a very slow regen, nothing like a shield regen, but a regen none the less. So you could go ss for a while (tens of minutes) and have armor damage very slowly repair. This would boost some modules that see no use except maybe on a supercapital. And it would address the problem you raise.
Well at least CCP acknowledges that there is a problem with armour tanking
CCP Fozzie wrote: The problem here is a deeper issue around armor tanking. Ideally you would choose shield tanking for speed and damage and you would choose armor tanking for better HP and better utility through midslots. 1600mm plates requiring more PG than LSEs isn't inherently bad, but we need to make other changes to ensure that armor is a more viable option.
Maybe we will finally get to the point where active armour becomes a viable alternative to shields. . . . Maybe some day
 |

Hannott Thanos
Notorious Legion
121
|
Posted - 2012.09.22 20:45:00 -
[394] - Quote
CraftyCroc wrote:Hearing a lot of negative **** about cane changes- the only ship that didn't need a tweak -sincerely, minmatar only pilot. |

Uris Vitgar
Center for Advanced Studies Gallente Federation
39
|
Posted - 2012.09.22 20:53:00 -
[395] - Quote
X Gallentius wrote: I thought those two extra slots were for energy neutralizers to pwn tackle frigs and to quickly neut out blaster hulls?
Or maybe some defender launchers, if they ever become useful. Either way, the stabber is still a little weak in the deeps department. Another turret, more drones or even just another low slot would bring it to more practical levels, while still keeping it out of the "damage dealer" role. |

Hannott Thanos
Notorious Legion
121
|
Posted - 2012.09.22 21:40:00 -
[396] - Quote
You cant give the stabber more damage because of its great range and speed. The brutix gets 1200dps vs cane 600 dps, yet everyone fly canes. |

Garr Earthbender
Justified Chaos
55
|
Posted - 2012.09.22 21:51:00 -
[397] - Quote
practical for 'heavier than frigate speedy tackle,' that's for sure! -Rock is overpowered, Scissors is fine. |

Garviel Tarrant
Beyond Divinity Inc Shadow Cartel
77
|
Posted - 2012.09.22 21:56:00 -
[398] - Quote
Lili Lu wrote:Garviel Tarrant wrote: This, fitting at least one repper on a cruiser really should be a valid choice.. As it is it really isn't which is VERY pirate unfriendly since we often need to travel under GCC which means needing to rep up a lot. Even if it wasn't for that it would still be nice for reppers being a valid choice for a ship with no tanking bonus simply because you often can't dock for a long time while roaming and not being able to repair up is really not ideal. Fitting an active armor repper will always be sad joke in comparison to active shield considering the advantages of active shield reppers and now the ASBs. If you fit buffer and one repper for the after fight repping you are sacrificing on your buffer while the reper won't help much in a fight. Even with a 10% repper bonus you need two reppers to make it viable tactic for combat, and if you do that you need a cap injector and of course the mwd and whoops where did my grid go to fit any guns worth mentioning.  The after fight mechanic you seek would actually be better served by giving the regenerative membranes and platings a true regenerative component in addition to the raw hp bonus. It could be a very slow regen, nothing like a shield regen, but a regen none the less. So you could go ss for a while (tens of minutes) and have armor damage very slowly repair. This would boost some modules that see no use except maybe on a supercapital. And it would address the problem you raise.
I would really prefer a med rep buff tbh..
|

Lili Lu
465
|
Posted - 2012.09.22 22:13:00 -
[399] - Quote
Uris Vitgar wrote:X Gallentius wrote: I thought those two extra slots were for energy neutralizers to pwn tackle frigs and to quickly neut out blaster hulls?
Or maybe some defender launchers, if they ever become useful. . . Forget defenders. They've been broken for a long time and not due to being pre-nerfed. Apparently the coding and performance issues on them are a real problem. Sure we'd probably all like something like point defense turrets or defenders missiles or flares to chuck out and cause missiles to miss. But they all have technical problems or too much server load to overcome it appears. |

Goldensaver
Vorbild Industries Inc. State Section 9
11
|
Posted - 2012.09.22 22:21:00 -
[400] - Quote
Uris Vitgar wrote:X Gallentius wrote: I thought those two extra slots were for energy neutralizers to pwn tackle frigs and to quickly neut out blaster hulls?
Or maybe some defender launchers, if they ever become useful. Either way, the stabber is still a little weak in the deeps department. Another turret, more drones or even just another low slot would bring it to more practical levels, while still keeping it out of the "damage dealer" role.
It might be a little weak in the DPS department, but it still has significantly more DPS than a blaster/laser boat when it's neuted their cap away. |
|

Jon Joringer
Zero-K
4
|
Posted - 2012.09.23 01:24:00 -
[401] - Quote
Akturous wrote:Liking these changes EXCEPT why in gods name do you guys insist on giving Minmatar ships missiles? It just makes them worse. Drop a hard point/high altogether and give the stabber 5 guns instead of four and **** off the missiles. It just means Minmi pilots have to train two complete weapons systems AND support skills to get the best out of the ship.
Just get rid of all split weapons systems. It makes no sense, it's annoying and makes no one happy. Please, pretty please. I disagree. I wouldn't mind if more mini ships used split systems. I think it's one of the things that is special to just Minmatar. Sure, it requires mini pilots to train longer and even 'gimps' dps due to damage mods not covering both systems, but that doesn't bother me much. |

Hagika
LEGI0N
0
|
Posted - 2012.09.23 07:19:00 -
[402] - Quote
Garviel Tarrant wrote:These things are supposed to be fast,
Stop complaining your god damn 1600-¦s wont fit ffs..
Rupture fits 1600,MWD,medium guns and 2 small neuts without fitting mods and is faster than everything.
Try again. |

Hagika
LEGI0N
0
|
Posted - 2012.09.23 07:21:00 -
[403] - Quote
CraftyCroc wrote:Hearing a lot of negative **** about cane changes- the only ship that didn't need a tweak
The cane needed a nerf. |

Hagika
LEGI0N
0
|
Posted - 2012.09.23 07:23:00 -
[404] - Quote
Hannott Thanos wrote:You cant give the stabber more damage because of its great range and speed. The brutix gets 1200dps vs cane 600 dps, yet everyone fly canes.
SO max skilled and over heat with drones on brutix and no drones or overheat and calling the cane only 600 dps? You need to redo your EFT. |

Hagika
LEGI0N
0
|
Posted - 2012.09.23 07:25:00 -
[405] - Quote
Dr Sheng-Ji Yang wrote:Quote:There should be more thought going into the choice of rigs, rather than just HP rigs on everything. Forcing a choice between EHP and mobility is good design, so speed penalties on trimarks should not only be retained but also extended to Extender and Purger rigs. Altering to an agility penalty would probably also work though.
Active-tanking rigs should get no penalty; resist rigs should get either no penalty or a light one, sig radius would probably work. Active tanking rigs no penalty???? Actually minmatar have the best tech1 bc (lets not talk about tech2) with asb cyclone (oh yeah I remeber that a fleet of approx 14 cruisers and destroyers couldnt kill it at that gate) and oh oh.... ever tried to kill an asb maelstrom or asb vargur? Well I remember that 4 cynabals 2 vagabonds other cruisers and frigates needed about 5 minutes for ONE asb Maelstrom. Shield tanking is actually completely superior to armor tanking. We would need first a fix here.
Yet most people fly armor in pvp..Hmm wonder how that happens Oh wait.. Caldari sucks.. |

Hagika
LEGI0N
0
|
Posted - 2012.09.23 07:27:00 -
[406] - Quote
Exterminatus Illexis wrote:I very much approve of this, I have long thought the Caracal needed just that kind of buff.
I would say do the same thing to the Drake, I realize this is not the proper thread for saying this, and nerf its passive tanking abilities a bit. The drake can effectively permanent passive tank two Megathrons, that's what makes it OP not any of the missile crap people are rambling about.
Now back on topic, each race should have a more specialized outlook on this. Minmatar should be speed/kiting, so maybe give that a microwarp/afterburner buff. Amarr has always been armor tanking, so give it maybe a resist bonus and a rep bonus to make up for the Omen's almost always pathetic tank level. Thorax looks about perfect, in my opinion. And Caracal, like someone else said earlier, should have an explosion velocity buff and the missile speed buff should be lowered to around 7% ish.
I get over 1000 dps easy in a mega.. so you are seriously trying to say a drake can easily tank 2000+ dps? Last time i came across a passive drake in a mega, i melted his face... You liars really need to stop that crap about the drake. It hits like a wet paper napkin, compared to the other BC's which is why it has a decent tank. Now its taking a 20% dps nerf.
|

Hagika
LEGI0N
0
|
Posted - 2012.09.23 07:33:00 -
[407] - Quote
ergherhdfgh wrote:For T1 ships the basic minmatar up and downs are as follows:
fastest ship in class
least dps of other turrets
Artty's have most alpha and ACs have most falloff
weakest tank of any ship in it's class.
damage bonus only applies to part of weapon systems due to split high slots.
The way this plays out is as a minmatar pilot you either are able to manage range and win or can't manage range and loose. There should be no close fights here. A 1 v 1 with a Minmatar ship and any other race should not even be a fight it's sexual assault and the only thing to be determined is who's on top. As the matar pilot if you get webbed you in theory should wind up raped and minus a ship and if you stay out of web range you have a kill mail.
That's the theory anyway. So if things work out that way people should not get pissed but if for some reason the Matar ships win in a one on one situation regardless of what happens then there needs to be balance measures taken.
It seems to me that many people are getting pissed that the matar ships do exactly what they are supposed to do. Did you guys change the ship description to get rid of "lots of guns approach"?
Fastest ships, no cap use on guns, most of the ships have the option of dual or single use. Easiest ships to fit by far. Some of the best tracking in game. Ridiculous fall off. Still great dps. Arties are huge alpha and they enjoy far smaller sig rad on their ships, which adds to tanking. Their BS have BC sig rad, just not Maelstrom. Which gets awesome dps and a huge tank.. Its called Winmatar for a reason.
|

Eckyy
EVE University Ivy League
18
|
Posted - 2012.09.23 07:44:00 -
[408] - Quote
Hagika wrote:Exterminatus Illexis wrote:I very much approve of this, I have long thought the Caracal needed just that kind of buff.
I would say do the same thing to the Drake, I realize this is not the proper thread for saying this, and nerf its passive tanking abilities a bit. The drake can effectively permanent passive tank two Megathrons, that's what makes it OP not any of the missile crap people are rambling about.
Now back on topic, each race should have a more specialized outlook on this. Minmatar should be speed/kiting, so maybe give that a microwarp/afterburner buff. Amarr has always been armor tanking, so give it maybe a resist bonus and a rep bonus to make up for the Omen's almost always pathetic tank level. Thorax looks about perfect, in my opinion. And Caracal, like someone else said earlier, should have an explosion velocity buff and the missile speed buff should be lowered to around 7% ish. I get over 1000 dps easy in a mega.. so you are seriously trying to say a drake can easily tank 2000+ dps? Last time i came across a passive drake in a mega, i melted his face... You liars really need to stop that crap about the drake. It hits like a wet paper napkin, compared to the other BC's which is why it has a decent tank. Now its taking a 20% dps nerf.
With its long-range weapon system. With HAMs the Drake's DPS looks fine on paper, HAMs just need some tweaking with explosion velocity/radius. |

Hagika
LEGI0N
0
|
Posted - 2012.09.23 08:25:00 -
[409] - Quote
Liang Nuren wrote:Gypsio III wrote:Try fewer LSEs and more TDs. Man the Caracal is gonna ******* own: - Good DPS - Great projection - Superior damage application (TE/TC changes) - Solid tank - So Much Ewar! - Fast as **** - Doesn't give a **** about its own speed or transversal I figure it's going to generally come in two flavors: - HAM Caracal - AML Caracal You won't see HML Caracals unless you're trying to shoot **** from outside gate gun range or something. In which case you will use a Tornado. -Liang
Considering the short range and crappy drawbacks of HAMS.. Have you ever tried to fit them on a caracal? Obviously not, considering that with all LVL 5 skills they leave you 105 pg left over to tank,prop and fit other mods.. Really effective there....The ship cant arm them and have a MWD or tank. A cerb can barely squeeze them on and does not have enough pg to use a MWD and a LSE.. So try again...
|

Tsubutai
The Tuskers
115
|
Posted - 2012.09.23 09:23:00 -
[410] - Quote
Zarnak Wulf wrote:I am curious - how fast would each one go with a MWD? Just as a comparison, assume no armour tank. Based on eveHQ mockups, without heat/implants or speed-affecting mods/rigs:
Stabber - 2.39 km/s (7.7s prop-active align) Thorax - 1.98 km/s (7.5s prop-active align) Omen - 1.87 km/s (8.0s prop-active align) Caracal - 1.75 km/s (6.8s prop-active align) |
|

Sigras
Conglomo IMPERIAL LEGI0N
202
|
Posted - 2012.09.23 09:43:00 -
[411] - Quote
Hagika wrote:Considering the short range and crappy drawbacks of HAMS.. Have you ever tried to fit them on a caracal? Obviously not, considering that with all LVL 5 skills they leave you 105 pg left over to tank,prop and fit other mods.. Really effective there....The ship cant arm them and have a MWD or tank. A cerb can barely squeeze them on and does not have enough pg to use a MWD and a LSE.. So try again... with the new stats: +100 PG and +80 CPU my math says theyll have an end total of 787.5 PG and 537.5 CPU
Each launcher takes 113.4 PG and 37.5 CPU for a total of 567 PG and 187.5 CPU leaving you with 220.5 PG and 350 CPU . . . I dont see the problem . . .
Also, ive always said that it makes no sense to have missiles of the same size have different explosion velocities and explosion radii Why should they be different?
Guns track better at shorter range to compensate for the comparatively increased transversal of their targets, missiles dont have to deal with that, so their shorter ranged versions shouldnt have any better or worse factors. |

Nalha Saldana
Eternity INC. Goonswarm Federation
309
|
Posted - 2012.09.23 09:53:00 -
[412] - Quote
Sigras wrote:Hagika wrote:Considering the short range and crappy drawbacks of HAMS.. Have you ever tried to fit them on a caracal? Obviously not, considering that with all LVL 5 skills they leave you 105 pg left over to tank,prop and fit other mods.. Really effective there....The ship cant arm them and have a MWD or tank. A cerb can barely squeeze them on and does not have enough pg to use a MWD and a LSE.. So try again... with the new stats: +100 PG and +80 CPU my math says theyll have an end total of 787.5 PG and 537.5 CPU Each launcher takes 113.4 PG and 37.5 CPU for a total of 567 PG and 187.5 CPU leaving you with 220.5 PG and 350 CPU . . . I dont see the problem . . . Also, ive always said that it makes no sense to have missiles of the same size have different explosion velocities and explosion radii Why should they be different? Guns track better at shorter range to compensate for the comparatively increased transversal of their targets, missiles dont have to deal with that, so their shorter ranged versions shouldnt have any better or worse factors.
Yup, this fits.
[Caracal] Ballistic Control System II Ballistic Control System II Tracking Enhancer II Damage Control II
Experimental 10MN MicroWarpdrive I Large Shield Extender II Adaptive Invulnerability Field II Stasis Webifier II Warp Disruptor II
Heavy Assault Missile Launcher II, Scourge Rage Heavy Assault Missile Heavy Assault Missile Launcher II, Scourge Rage Heavy Assault Missile Heavy Assault Missile Launcher II, Scourge Rage Heavy Assault Missile Heavy Assault Missile Launcher II, Scourge Rage Heavy Assault Missile Heavy Assault Missile Launcher II, Scourge Rage Heavy Assault Missile
Medium Ancillary Current Router I Medium Anti-EM Screen Reinforcer I Medium Anti-Thermal Screen Reinforcer I |

S4nn4
24th Imperial Crusade Amarr Empire
2
|
Posted - 2012.09.23 10:09:00 -
[413] - Quote
CCP Fozzie wrote: Stabber: Mobility (max velocity / agility / mass / align time): 285(+54) / 0.5(+0.02) / 11400000 / 5.3s (+0.2) Signature radius: 105
Stabber: Too fast and too small, nerf a little?
The stabber will be both very fast and very small with these values. This will make it harder for both missiles and turrets to do damage to it. I will make an attempt at showing how much extra tank this would give. Only base speeds will be considered, to avoid mixing in fittings into this, if both ships fit an AB the differance (ratio) of their performance should not change much anyway. The missile case is easist to show. For turrets only the need for tracking will be looked at, although, the pilots can still decide to fly in a way that reduce the need for tracking, in which case the Stabber will loose its edge.
Comparison of Stabber vs a "standard cruiser" (with 125m sig radius and 225m base speed (=caracal / omen)):
Damage from heavy missiles (T1/Navy type, all skills at 5, no extra bonus from hull, modules, rigs or hardwires): "Standard cruiser" (125m sig radius) Vstartspeedtanking = 162m/s Vhalfdmg = 447,4m/s Vquarterdmg = 1235,7m/s Vbasespeed = 225m/s * 1.25 (skill bonus) = 281m/s -> 68,7% dmg remaining from missiles
Stabber (105m sig radius) Vstartspeedtanking = 136.1m/s Vhalfdmg = 375,8m/s Vquarterdmg = 1038m/s Vbasespeed = 285m/s * 1.25 (skill bonus) = 356m/s -> 52% dmg remaining from missiles
Angular velocities against turrets (T1/Navy ammo, all skills at 5, no extra bonus from hull, modules, rigs or hardwires): "Standard cruiser" No penalty or bonus to tracking for medium turrets against this target size @ 5km range, transversal = targets base speed -> angular velocity = 0.056rad/sec (target orbits around a stationary attacker) @ 5km range, transversal = targets base speed + 281m/s -> angular velocity = 0.11rad/sec (target and attacker travelling in opposite directions, attacker is given the speed 281m/s) @ 30km range, transversal = targets base speed -> angular velocity = 0.0094rad/sec (target orbits around a stationary attacker) @ 30km range, transversal = targets base speed + 281m/s -> angular velocity = 0.019rad/sec (target and attacker travelling in opposite directions, attacker is given the speed 281m/s)
"Stabber" -16% tracking penalty for medium turrets against this target size (the inverse of this number corresponds to a +19% increase to the effective angular velocity) @ 5km range, transversal = targets base speed -> angular velocity, +19% from small target size = 0.085rad/sec (target orbits around a stationary attacker) @ 5km range, transversal = targets base speed + 281m/s -> angular velocity, +19% from small target size = 0.15rad/sec (target and attacker travelling in opposite directions, attacker is given the speed 281m/s) @ 30km range, transversal = targets base speed -> angular velocity, +19% from small target size = 0.014rad/sec (target orbits around a stationary attacker) @ 30km range, transversal = targets base speed + 281m/s -> angular velocity, +19% from small target size = 0.025rad/sec (target and attacker travelling in opposite directions, attacker is given the speed 281m/s)
Summary: Only base speeds has been considered. No AB's or speed modules have been taken into consideration. Even with AB's the comparison between the ships should remain pretty much the same, the only differance is that more speed will mean that the weapons do weaker hits each time. MWD's do not help when speed tanking due to the sig bloom (interceptors, AF's and some faction MWD's are exceptions). A standard cruiser at base speed will take 68,7% damage from missiles, while the stabber takes 52%. Under these conditions, that is x1.32 more damage for the standard cruiser. For turrets, the stabber will be pushing the attackers tracking value quite a bit (425mm AC's has 0.132rad/sec and Neutron blasters 0.12rad/sec, all skills V and no extra bonus). When angular velocity = tracking, the situation is identical to being at a full falloff distance (50% hits), which leads to 40% remaining DPS with everything considered. Roughly speaking, this leads to a situation where the "standard cruiser" will take about +33% more damage than the Stabber. This speed and size gives the Stabber, very roughly speaking, about +33% ehp compared to a "standard cruiser", against both missiles and turrets.
If this argument holds, I think it would be a good idea to nerf the Stabber a little. Either by a loss of ehp, but that makes it vulnerable to being alpha:ed. Or by giving it a >125m sig radius, to compensate for its extreme speed. |

Apoctasy
Imperial Shipment Amarr Empire
0
|
Posted - 2012.09.23 10:49:00 -
[414] - Quote
The only issue I have, is that with the Stabber it almost makes the Vagabond not worth flying, especially considering the cost.
Sure the vaga can do twice the DPS and at a slightly higher range, but a 15 mill Stabber and 200 mill Vaga fit will have essentially the same tank and speed (vaga's will only be marginally greater).
Basically, whatever I can accomplish with the Vaga, I can accomplish with this new Stabber. Is 200 million really worth ~250 dps? I most certainly will be taking out my vaga a lot less now. |

Gypsio III
Chemikals Ministry of Inappropriate Footwork
365
|
Posted - 2012.09.23 10:53:00 -
[415] - Quote
Doubling the DPS for ten times the cost sounds pretty standard for Eve. |

Martin0
Maximum-Overload
67
|
Posted - 2012.09.23 11:14:00 -
[416] - Quote
Lili Lu wrote: The after fight mechanic you seek would actually be better served by giving the regenerative membranes and platings a true regenerative component in addition to the raw hp bonus. It could be a very slow regen, nothing like a shield regen, but a regen none the less. So you could go ss for a while (tens of minutes) and have armor damage very slowly repair. This would boost some modules that see no use except maybe on a supercapital. And it would address the problem you raise.
I like this idea, make regen plating actually regenerate armor but only when not being shooted. So that you can rep between fights but armor dosen't became too much shield-like. |

Dread Pirate Pete
Tribal Core Defiant Legacy
41
|
Posted - 2012.09.23 11:17:00 -
[417] - Quote
Apoctasy wrote:The only issue I have, is that with the Stabber it almost makes the Vagabond not worth flying, especially considering the cost.
Sure the vaga can do twice the DPS and at a slightly higher range, but a 15 mill Stabber and 200 mill Vaga fit will have essentially the same tank and speed (vaga's will only be marginally greater).
Basically, whatever I can accomplish with the Vaga, I can accomplish with this new Stabber. Is 200 million really worth ~250 dps? I most certainly will be taking out my vaga a lot less now.
Isn't this true for most of EvE ships/modules? Cost increase is always exponential to power increase of 'better' ships/modules.
T2 and faction ships will be comparatively less powerful for some time after tiercide as Fozzie buffs and fixes t1 ships, but we can expect things to balance out as the changes to t1 ships are allowed to trickle up to t2's. How long before that happens is another question.... |

Romvex
Universal Freelance CONSORTIUM UNIVERSALIS
28
|
Posted - 2012.09.23 11:37:00 -
[418] - Quote
time to park the e-peen and fly tech 1!!! Gÿ+/ /Gûî /n++ \ This is Bob, post him into your forum sig and help him conquer the forums. |

Kaikka Carel
White syndicate Wormhole Holders
75
|
Posted - 2012.09.23 12:34:00 -
[419] - Quote
Apoctasy wrote:The only issue I have, is that with the Stabber it almost makes the Vagabond not worth flying, especially considering the cost.
Sure the vaga can do twice the DPS and at a slightly higher range, but a 15 mill Stabber and 200 mill Vaga fit will have essentially the same tank and speed (vaga's will only be marginally greater).
Basically, whatever I can accomplish with the Vaga, I can accomplish with this new Stabber. Is 200 million really worth ~250 dps? I most certainly will be taking out my vaga a lot less now.
The difference here is that if you die you will lose 40kk as well as time to go back refit and regroup. Vagabond's chances to die are much lower unless you're intentionally doing something stupid. |

Hannott Thanos
Notorious Legion
121
|
Posted - 2012.09.23 12:39:00 -
[420] - Quote
Hagika wrote:Hannott Thanos wrote:You cant give the stabber more damage because of its great range and speed. The brutix gets 1200dps vs cane 600 dps, yet everyone fly canes. SO max skilled and over heat with drones on brutix and no drones or overheat and calling the cane only 600 dps? You need to redo your EFT. I don't have EFT at hand. Don't remember off the top of my head what dps the cane gets, but I do know that it does not get to apply it all because of falloff. My point still stands tho. |
|

Alara IonStorm
3185
|
Posted - 2012.09.23 13:01:00 -
[421] - Quote
Hannott Thanos wrote: I don't have EFT at hand. Don't remember off the top of my head what dps the cane gets, but I do know that it does not get to apply it all because of falloff. My point still stands tho.
Large number of Hurricanes don't Kite and fight at their optimal and even more Brutix's then that don't use 1200DPS Fits.
The DPS margin is closer then people think between the Cane and the Brutix and it has nothing to do with Projectiles being to strong a weapon. The Double Dmg Bonus is the major the cause of its OPness while the missing slots and an Armor Rep Bonus without the layout to use it / Active Balance is the cause of the Brutix seeing less use.
Comparing a double DPS Bonused projectile ship to the Stabber and saying they will have the same problem is quite frankly ridiculous. |

Veshta Yoshida
PIE Inc. Praetoria Imperialis Excubitoris
291
|
Posted - 2012.09.23 13:05:00 -
[422] - Quote
Well, we are more than happy to pay 50+x the cost for a few percentage points or a few extra meters (gotta have Da Bling!), goes for PvE as well as PvP so by all means fly the Stabber over the Vagabond if you want but say a 50/50 win/loss ratio might have been 80/20 instead if you had chosen to fork out the cash 
Either way, the argument and indeed the entire scenario is fubar as logic dictates that the derived T2 hulls will get a bump when Fozzie/Ytterbium get that far .. in the meantime I suggest you enjoy some high performance and dirt cheap (comparatively) pew. |

Goldensaver
Vorbild Industries Inc. State Section 9
11
|
Posted - 2012.09.23 15:17:00 -
[423] - Quote
Veshta Yoshida wrote:Well, we are more than happy to pay 50+x the cost for a few percentage points or a few extra meters (gotta have Da Bling!), goes for PvE as well as PvP so by all means fly the Stabber over the Vagabond if you want but say a 50/50 win/loss ratio might have been 80/20 instead if you had chosen to fork out the cash  Either way, the argument and indeed the entire scenario is fubar as logic dictates that the derived T2 hulls will get a bump when Fozzie/Ytterbium get that far .. in the meantime I suggest you enjoy some high performance and dirt cheap (comparatively) pew. ' Ehh , in my experiences you only have a 30% chance since people rarely undock if they don't outnumber you. And if you fly a tech 2, those odds are reduced to about 20% because once they see the "tech 2" then it becomes a challenge to bring at least double the same ship class. You bring a HAC? They bring a HAC, faction cruiser, tackle, and a BC.
At least in tech 1, you can get fights relatively quickly, and when you inevitably lose the ship, it doesn't break bank.
Of course, I might just be bitter because I keep losing ships. |

sonny2dap
Wakoponeta Zippytie Co.
1
|
Posted - 2012.09.23 22:32:00 -
[424] - Quote
Don't know if this was asked elsewhere in the thread but, what are the plans for Faction cruisers? just general improvement over T1 and if so what about faction cruisers that are completely different to their T1 counterparts eg. Navy exequror is a combat cruiser as supposed to a logistics ship, perhaps im jumping the gun slightly but would be interested to know. |

Veshta Yoshida
PIE Inc. Praetoria Imperialis Excubitoris
293
|
Posted - 2012.09.24 05:29:00 -
[425] - Quote
sonny2dap wrote:Don't know if this was asked elsewhere in the thread but, what are the plans for Faction cruisers?... Since faction logistics are probably not a good idea, considering the arguments over the proposed T1 version, my guess is that they will be somewhere in between HAC and T1 or maybe even at HAC level only lacking the T2 specific bonuses and resists.
|

Sigras
Conglomo IMPERIAL LEGI0N
205
|
Posted - 2012.09.24 06:30:00 -
[426] - Quote
Apoctasy wrote:The only issue I have, is that with the Stabber it almost makes the Vagabond not worth flying, especially considering the cost.
Sure the vaga can do twice the DPS and at a slightly higher range, but a 15 mill Stabber and 200 mill Vaga fit will have essentially the same tank and speed (vaga's will only be marginally greater).
Basically, whatever I can accomplish with the Vaga, I can accomplish with this new Stabber. Is 200 million really worth ~250 dps? I most certainly will be taking out my vaga a lot less now. Pashan's Turret Handling Mindlink would like a word with you . . . As would the Eifyr and Co. 'Gunslinger' Medium Projectile Turret MP-806
The first one is a 7% damage bonus to turrets, and sells on contracts for around 1.6 billion
The second one is a 6% damage bonus to medium projectile turrets and sells for around 450 million in Jita
the former will only ever give you 250 DPS on a dreadnaught or titan, and the latter will never give you 250 DPS |

Sigras
Conglomo IMPERIAL LEGI0N
205
|
Posted - 2012.09.24 06:41:00 -
[427] - Quote
Hannott Thanos wrote:Hagika wrote:Hannott Thanos wrote:You cant give the stabber more damage because of its great range and speed. The brutix gets 1200dps vs cane 600 dps, yet everyone fly canes. SO max skilled and over heat with drones on brutix and no drones or overheat and calling the cane only 600 dps? You need to redo your EFT. I don't have EFT at hand. Don't remember off the top of my head what dps the cane gets, but I do know that it does not get to apply it all because of falloff. My point still stands tho. I have no idea how youre getting 1200 DPS for the brutix, even with drones and 3 damage mods im getting more like 1000 with void.
That being said, i agree with him. Its pure idiocy to give a longer range weapon to a faster ship.
It doesnt really matter how much DPS you do because any DPS > 0 which is how much the brutix gets to do. |

Deena Amaj
Community for Justice Resurrection by Election
34
|
Posted - 2012.09.24 07:12:00 -
[428] - Quote
Quote:The only issue I have, is that with the Stabber it almost makes the Vagabond not worth flying, especially considering the cost.
Sure the vaga can do twice the DPS and at a slightly higher range, but a 15 mill Stabber and 200 mill Vaga fit will have essentially the same tank and speed (vaga's will only be marginally greater).
Basically, whatever I can accomplish with the Vaga, I can accomplish with this new Stabber. Is 200 million really worth ~250 dps? I most certainly will be taking out my vaga a lot less now.
Vaga still has the better resists.
But as a general PSA, don't forget that T2 ships will also get their attention once T1 is through. But even with that said, a crapton of T1 ships were practically ignored or never really used, always being in the shadow of everything else. Time to change that and I'm glad how things are rolling in, so I'm going to say: Keep it coming, CCP. confirthisposmed
I'm probably typing on a Tablet too, which means the auto-correct is silly and fixing typos is a pain. I ain't fixing them. |

sonny2dap
Wakoponeta Zippytie Co.
1
|
Posted - 2012.09.24 09:06:00 -
[429] - Quote
Veshta Yoshida wrote:sonny2dap wrote:Don't know if this was asked elsewhere in the thread but, what are the plans for Faction cruisers?... Since faction logistics are probably not a good idea, considering the arguments over the proposed T1 version, my guess is that they will be somewhere in between HAC and T1 or maybe even at HAC level only lacking the T2 specific bonuses and resists.
TBH I was thinking more or less the same thing, more like durability of a HAC with less damage output and more utility. definitely need to have a clear advantage over standard T1. |

Roime
Shiva Furnace Dead On Arrival Alliance
1268
|
Posted - 2012.09.24 11:14:00 -
[430] - Quote
Sigras wrote: That being said, i agree with him. Its pure idiocy to give a longer range weapon to a faster ship.
It doesnt really matter how much DPS you do because any DPS > 0 which is how much the brutix gets to do.
Brutix does more damage than shield Cane at all ranges, while having more EHP. It dies to the neuts, however, unless it uses ECMs and gets to pump Void at close range. Gallente - the choice of the interstellar gentleman |
|

Sinigr Shadowsong
WATAG Academy SOLAR WING
12
|
Posted - 2012.09.24 13:30:00 -
[431] - Quote
New and rebalbanced Caracal suffers too much from HAML fitting requirements. With HML it's dps will be a joke but HAML are just too expensive to PG and CPU. Is Caracal supposed now to be used in small-sized roaming nano-fleets with Cynabals and such? It's a bit too slow for this while having too low tank to be used in BC-sized engagements. Also 2 lights drones on cruiser is just not enough for anything, in case of Stabber and Caracal you could either remove drones alltogether and give some stats to hulls or add more bandwith. |

Exterminatus Illexis
Belkan Munitions Plant
0
|
Posted - 2012.09.24 14:55:00 -
[432] - Quote
Hagika wrote:Exterminatus Illexis wrote:I very much approve of this, I have long thought the Caracal needed just that kind of buff.
I would say do the same thing to the Drake, I realize this is not the proper thread for saying this, and nerf its passive tanking abilities a bit. The drake can effectively permanent passive tank two Megathrons, that's what makes it OP not any of the missile crap people are rambling about.
Now back on topic, each race should have a more specialized outlook on this. Minmatar should be speed/kiting, so maybe give that a microwarp/afterburner buff. Amarr has always been armor tanking, so give it maybe a resist bonus and a rep bonus to make up for the Omen's almost always pathetic tank level. Thorax looks about perfect, in my opinion. And Caracal, like someone else said earlier, should have an explosion velocity buff and the missile speed buff should be lowered to around 7% ish. I get over 1000 dps easy in a mega.. so you are seriously trying to say a drake can easily tank 2000+ dps? Last time i came across a passive drake in a mega, i melted his face... You liars really need to stop that crap about the drake. It hits like a wet paper napkin, compared to the other BC's which is why it has a decent tank. Now its taking a 20% dps nerf. Standard thron fits get 900 dps at maxed skills, I'm talking armor tank not shield. AKA full rack of neutrons and two damage mods /w neut.
Drake can get 70% resists across the board making that only around 150 dps and passive recharge can get up to 500hp/s, that's what I'm talking about. |

Sinigr Shadowsong
WATAG Academy SOLAR WING
12
|
Posted - 2012.09.24 15:22:00 -
[433] - Quote
Exterminatus Illexis wrote: Drake can get 70% resists across the board making that only around 150 dps and passive recharge can get up to 500hp/s, that's what I'm talking about.
500 hp/s is something over the top, are you sure you are not talking about 500 ehp? Which is still a PvE only number. |

Mister Pringles
Science and Trade Institute Caldari State
0
|
Posted - 2012.09.24 16:26:00 -
[434] - Quote
Regarding both Caracal/Stabber:
Drones add utility to a hull. A full flight of lights/mediums can add another 90/150 dps (and be of use vs. frigates) or be used for light EWAR (not only referring to ECM drones; I understand there are plans to do something with ECM in general at some point; good). The lack of any real dronebay on both the Caracal and the Stabber will likely put them at a disadvantage for small gang/solo compared to the Omen/Thorax, and steer them more towards "specialist" roles, if any (mostly Caracal; you get to spam heavies from range, THAT sounds like fun. Stabber I'm not sure about). I was at some point told Tech I was supposed to be more "generalist", not sure if this still stands?
Caracal: Previous posters have voiced their concerns about the Caracal and the high PG requirements of HAMLs compared HMLs, and I agree that the current PG on the Caracal seems too tight for HAMs. Likely to especially be a problem for new players. Also, there is no option to "downgrade guns" when it comes to missile launchers. Its either "yes" or "no, fit a completely different launcher type". Since lasers/artillery are now being looked into, it might be an idea to do that with missile launchers as well?
Stabber: I disagree with the 6 highslot/4 turrets/2 launcher layout, especially coupled with the meager 7,5% per level falloff bonus. It seems to lack "sting", and the launchers aren't likely to help with that. If anything, perhaps drop the velocity to a point where it is faster than the rest of the attack cruisers, without being "extremely" fast, add a turret. maybe look into the falloff bonus. The way I read the stats it seems its geared towards kiting/"skirmishing".
Thorax: Looking forward to this, though; removing hitpoints just to get even numbers?
Omen: I don't fly them; don't know enough to comment, especially with the laser changes. |

Sigras
Conglomo IMPERIAL LEGI0N
206
|
Posted - 2012.09.24 18:42:00 -
[435] - Quote
Roime wrote:Sigras wrote: That being said, i agree with him. Its pure idiocy to give a longer range weapon to a faster ship.
It doesnt really matter how much DPS you do because any DPS > 0 which is how much the brutix gets to do.
Brutix does more damage than shield Cane at all ranges, while having more EHP. It dies to the neuts, however, unless it uses ECMs and gets to pump Void at close range. Im not sure if you have an amazing brutix fit that i dont know about or a horrible cane fit
with one tracking enhancer, two mag stabs and a flight of warriors, the brutix gets 7.2 + 11 km with null doing 592 DPS With two tracking enhancers, 2 gyrostabs, and a flight of warriors, the hurricane gets 3.9 + 30 with barrage doing 504 DPS
this means that the brutix does more DPS between 0 and 13.4 km with a very small gap between 6.3 and 8.35 km
and yes, the brutix does have 3,000 EHP more, but its also 140 m/s slower so you will never get that close to him. Unless your ridiculously lucky.
Care to share a fit where the brutix does more DPS than the cane at > 17? |

Deerin
Murientor Tribe Defiant Legacy
24
|
Posted - 2012.09.24 19:10:00 -
[436] - Quote
Sigras wrote: Care to share a fit where the brutix does more DPS than the cane at > 17?
I think that would be the 200mm rail brutix....but those are quite rare......and why are all discussions on other weapon platforms and ships coming back to battlecruisers?? |

Ranger 1
Ranger Corp
2444
|
Posted - 2012.09.24 20:53:00 -
[437] - Quote
Quote:Caracal: Previous posters have voiced their concerns about the Caracal and the high PG requirements of HAMLs compared HMLs, and I agree that the current PG on the Caracal seems too tight for HAMs. Likely to especially be a problem for new players. Also, there is no option to "downgrade guns" when it comes to missile launchers. Its either "yes" or "no, fit a completely different launcher type". Since lasers/artillery are now being looked into, it might be an idea to do that with missile launchers as well?
Personally I doubt we will see many HAM setups on Caracals.
I think we will see some HM setups, but mostly we will see Light Missile Array setups. To carve a successful niche for yourself in EVE you need to be able to out sell, out produce, out fight,-á out run, or out wit your competitors. If you can do none of the above, your only option is to complain on the forums that somehow you are at a disadvantage using the exact same tool set-áas the rest of the player base. |

Alara IonStorm
3189
|
Posted - 2012.09.24 21:08:00 -
[438] - Quote
Ranger 1 wrote: Personally I doubt we will see many HAM setups on Caracals.
I think we will see some HM setups, but mostly we will see Light Missile Array setups.
I'm banking on there being more Bellicose use in most practical LM situations. It has the full fight of Warriors and Painter Bonus with the same Mid / Low Setup and greater speed. Missile Velocity seems to be the Caracals only big advantage in this situation which might help attack frigates. That and competition from the new Cal / Min Missile Destroyers which I think I read somewhere that CCP said would be taking the major role of the AML Caracal should drive down its use in that role primarily. As for Heavy Missiles I don't know, probaby for most uses inside Drone Range, probably kiting HAM's too.
Personally I am hoping CCP does away with the heavy hand to Cal / Min Drones and gives the Caracal a new Osprey sized bay (20m3) and the Stabber the Ruptures Bay. That would probably lead to more HAM Caracals which despite what people say only need one ACR to fit. |

Sigras
Conglomo IMPERIAL LEGI0N
207
|
Posted - 2012.09.24 21:31:00 -
[439] - Quote
Deerin wrote:Sigras wrote: Care to share a fit where the brutix does more DPS than the cane at > 17?
I think that would be the 200mm rail brutix....but those are quite rare......and why are all discussions on other weapon platforms and ships coming back to battlecruisers?? well yes, a rail brutix does more DPS than a cane at > 17 but then the problem is that the cane sees he's being hit with rails and closes to 0 to melt the face of the brutix with hail.
And somebody suggested buffing the stabber because its DPS is low, which I argued against using the comparison of the brutix and the hurricane, the cane doesnt actually do that much DPS compared with the brutix, but everyone still uses the cane because of its range and ability to dictate engagement range. |

J A Aloysiusz
Precision Strike Brigade Pirate Coalition
8
|
Posted - 2012.09.24 22:29:00 -
[440] - Quote
The Caracal's damage potential isn't even close to the others. With 2 BCS, max damage will be around 400. And that's with T2 ammo, which will not be hitting for full effect unless the enemy is moving less than 128 m/s. Dreadnoughts beware!
I can understand keeping the Stabber's damage potential low, since it has the highest speed and lowest signature radius. I'm with you there. But the Caracal has the slowest base speed and highest signature radius!
Compare it to the thorax. Neutrons, two mag stabs, Thorax does a maximum of 520 DPS before drones (680 with). With a tracking bonus, it will be doing full damage at close range. Also, thorax is faster, has a lower signature radius, more total hitpoints, higher scan resolution, more capacitor and 40m3 more drone bay/bandwidth.
The current stats are a step in the right direction for the caracal, but it still comes up way short. If it's supposed to be an attack cruiser, it should be capable of dealing some real damage, not a puny 400.
To close the gap, I'd say at least 6th launcher (and extra fitting room for it), and 4 light drones are necessary. Even still, it would be doing about 150 less DPS than the thorax. |
|

Alara IonStorm
3189
|
Posted - 2012.09.24 22:39:00 -
[441] - Quote
J A Aloysiusz wrote: To close the gap, I'd say at least 6th launcher (and extra fitting room for it), and 4 light drones are necessary. Even still, it would be doing about 150 less DPS than the thorax.
Six Launcher is a little much remember this thing lobs its HAM's to 30km. In a small gang fight where you are spread 15-25km between primaries it starts dealing that Dmg Type Selected DPS before the Thorax closes range. Not better I use the Thorax now and it is good - the new speed as is but different. With 20m3 Drone Space I think it would be just perfect. |

Bouh Revetoile
Barricade.
71
|
Posted - 2012.09.24 22:42:00 -
[442] - Quote
J A Aloysiusz wrote:The Caracal's damage potential isn't even close to the others. With 2 BCS, max damage will be around 400. And that's with T2 ammo, which will not be hitting for full effect unless the enemy is moving less than 128 m/s. Dreadnoughts beware!
I can understand keeping the Stabber's damage potential low, since it has the highest speed and lowest signature radius. I'm with you there. But the Caracal has the slowest base speed and highest signature radius!
Compare it to the thorax. Neutrons, two mag stabs, Thorax does a maximum of 520 DPS before drones (680 with). With a tracking bonus, it will be doing full damage at close range. Also, thorax is faster, has a lower signature radius, more total hitpoints, higher scan resolution, more capacitor and 40m3 more drone bay/bandwidth.
The current stats are a step in the right direction for the caracal, but it still comes up way short. If it's supposed to be an attack cruiser, it should be capable of dealing some real damage, not a puny 400.
To close the gap, I'd say at least 6th launcher (and extra fitting room for it), and 4 light drones are necessary. Even still, it would be doing about 150 less DPS than the thorax. Ever heard about rocket frigates ? They have an aweful paper dps, though they are dreadful in practice...
Also, 400dps at 20km, compared to blaster 600dps at 2km... At 4km, you out dps this thorax. |

J A Aloysiusz
Precision Strike Brigade Pirate Coalition
9
|
Posted - 2012.09.24 22:51:00 -
[443] - Quote
Bouh Revetoile wrote:J A Aloysiusz wrote:The Caracal's damage potential isn't even close to the others. With 2 BCS, max damage will be around 400. And that's with T2 ammo, which will not be hitting for full effect unless the enemy is moving less than 128 m/s. Dreadnoughts beware!
I can understand keeping the Stabber's damage potential low, since it has the highest speed and lowest signature radius. I'm with you there. But the Caracal has the slowest base speed and highest signature radius!
Compare it to the thorax. Neutrons, two mag stabs, Thorax does a maximum of 520 DPS before drones (680 with). With a tracking bonus, it will be doing full damage at close range. Also, thorax is faster, has a lower signature radius, more total hitpoints, higher scan resolution, more capacitor and 40m3 more drone bay/bandwidth.
The current stats are a step in the right direction for the caracal, but it still comes up way short. If it's supposed to be an attack cruiser, it should be capable of dealing some real damage, not a puny 400.
To close the gap, I'd say at least 6th launcher (and extra fitting room for it), and 4 light drones are necessary. Even still, it would be doing about 150 less DPS than the thorax. Ever heard about rocket frigates ? They have an aweful paper dps, though they are dreadful in practice... Also, 400dps at 20km, compared to blaster 600dps at 2km... At 4km, you out dps this thorax.
please reread my last post, I just refuted that point in an edit ;D |

Alara IonStorm
3189
|
Posted - 2012.09.24 22:55:00 -
[444] - Quote
J A Aloysiusz wrote: edit - I'd also like to add that the range bonus is absolutely useless. Let's say you want to kite at point range, you now don't have a web on your target. Kiting ships often project very well because their target tries to approach them, lowering transversal. This will not be the case for the caracal! Since missile damage is based on target velocity, not transversal, an enemy approaching you at 800 m/s will be taking only a small portion of your already-anaemic 400 dps. Oh, and that's before his resistances are applied. Might as well just use a condor...?
Are we in magical 1v1 land again where all ships are only judged how they do in Arena Space?
|

J A Aloysiusz
Precision Strike Brigade Pirate Coalition
10
|
Posted - 2012.09.24 23:08:00 -
[445] - Quote
Alara IonStorm wrote:J A Aloysiusz wrote: edit - I'd also like to add that the range bonus is absolutely useless. Let's say you want to kite at point range, you now don't have a web on your target. Kiting ships often project very well because their target tries to approach them, lowering transversal. This will not be the case for the caracal! Since missile damage is based on target velocity, not transversal, an enemy approaching you at 800 m/s will be taking only a small portion of your already-anaemic 400 dps. Oh, and that's before his resistances are applied. Might as well just use a condor...?
Are we in magical 1v1 land again where all ships are only judged how they do in Arena Space? Judge how ships do when thier are 4 or 8 or 12 or 30 all at different ranges moving in different directions and suddenly that 15 seconds to get everyone to the primary becomes a lot longer.
That's a reasonable point. You just described exactly what made the HML drake good. However, HML's have better explosion radius and explosion velocity, so their missiles actually hit closer to their listed damage.
Let's say we're not in magical 1v1 land. If we're facing slow, heavy ships, the other attack cruisers will have no problem getting to their target, especially because they're all faster than my caracal. Say we're facing fast ships then. Well, I can fire at the target moving 2km + m/s, but I'm doing a grand total <100 dps. Not to mention, my range is reduced by the speed of the target, while everyone else's hits immediately.
edit - sorry for the edits, I know it's annoying. But also, the maximum range of HAMs greatly depends upon skills (projection, bombardment, caldari cruiser). A pilot with maxed skills may get 30km, but a pilot with maxed skills won't be flying a caracal. A fairly new player will get closer to 15km, further reducing his supposed advantage. |

Alara IonStorm
3189
|
Posted - 2012.09.24 23:11:00 -
[446] - Quote
J A Aloysiusz wrote: Let's say we're not in magical 1v1 land. If we're facing slow, heavy ships, the other attack cruisers will have no problem getting to their target, especially because they're all faster than my caracal. Say we're facing fast ships then. Well, I can fire at the target moving 2km + m/s, but I'm doing a grand total <100 dps. Not to mention, my range is reduced by the speed of the target, while everyone else's hits immediately.
Then now we are in magical scenario land where there is never effective tackle and everything is always at optimal. The ship that the person creating scenario land hates tends to lose a lot for some reason. 2KM a second means a lot less when the enemy is not bunched up nice and tight but spread out and people are tackling you. |

J A Aloysiusz
Precision Strike Brigade Pirate Coalition
10
|
Posted - 2012.09.24 23:17:00 -
[447] - Quote
Alara IonStorm wrote:J A Aloysiusz wrote: Let's say we're not in magical 1v1 land. If we're facing slow, heavy ships, the other attack cruisers will have no problem getting to their target, especially because they're all faster than my caracal. Say we're facing fast ships then. Well, I can fire at the target moving 2km + m/s, but I'm doing a grand total <100 dps. Not to mention, my range is reduced by the speed of the target, while everyone else's hits immediately.
Then now we are in magical scenario land where there is never effective tackle and everything is always at optimal. The ship that the person creating scenario land hates tends to lose a lot for some reason. 2KM a second means a lot less when the enemy is not bunched up nice and tight but spread out and people are tackling you.
If there's effective tackle, why can't the other attack cruisers, who are all faster than me, get to their optimal?
Again, it's an attack cruiser... dealing out DPS should be its primary strength. If you want to project damage, perhaps HAMs aren't for you? |

Goldensaver
Vorbild Industries Inc. State Section 9
11
|
Posted - 2012.09.24 23:20:00 -
[448] - Quote
Sigras wrote:And somebody suggested buffing the stabber because its DPS is low, which I argued against using the comparison of the brutix and the hurricane, the cane doesnt actually do that much DPS compared with the brutix, but everyone still uses the cane because of its range and ability to dictate engagement range.
Also because of the 2 utility high slots used for neuts (which the Stabber shares), which can shut down other aspects of an enemy's ship. |

J A Aloysiusz
Precision Strike Brigade Pirate Coalition
10
|
Posted - 2012.09.24 23:21:00 -
[449] - Quote
And I'll level with you - I'm fighting a little bit in scenario land. In actuality, there may be times when the caracal is at least decent. But the caracal quite literally has all lower stats than the thorax, except range. It's like comparing deimos with cerberus, imho. |

Alara IonStorm
3189
|
Posted - 2012.09.24 23:24:00 -
[450] - Quote
J A Aloysiusz wrote: If there's effective tackle, why can't the other attack cruisers, who are all faster than me, get to their optimal?
People keep looking at speed like some magic bullet that makes 20m/s magically make you close range instantly. 10-20-30-40 Seconds can be life time in fights like these.
Truth is there are dozens of situations where Heavy Missiles would be more valuable and HAM's would be more valuable then a Thorax using the right gang or the right support and just as many in the reverse. The Caracal doesn't need much, 20m3 Drone Bay IMO to start maximizing its strengths against the enemy.
J A Aloysiusz wrote: Again, it's an attack cruiser... dealing out DPS should be its primary strength. If you want to project damage, perhaps HAMs aren't for you?
Dealing DPS has little to do with the CCP Attack Ship Philosophy. Attack Cruisers are quicker for a start then branch off on their own thing. |
|

Goldensaver
Vorbild Industries Inc. State Section 9
11
|
Posted - 2012.09.24 23:42:00 -
[451] - Quote
Alara IonStorm wrote:Goldensaver wrote: Also because of the 2 utility high slots used for neuts (which the Stabber shares), which can shut down other aspects of an enemy's ship.
Makes it harder with the low cap / fitting though. I would prefer the Cane lose its DMG Bonus for Tracking or something and get another turret to do away with those Neuts. Yeah, I was just stating a reason the 'cane was so used. It's fast, strong enough, and it brings a good amount of utility. The Stabber is similar to this, so I can't really support much more than it's getting. It might need a little touching up, but I'd rather see this one implemented and tested before they start playing around with adding turrets. It's fast, versatile, and brings utility. They have to be careful with changing it up without testing it first. |

Sigras
Conglomo IMPERIAL LEGI0N
207
|
Posted - 2012.09.25 02:54:00 -
[452] - Quote
J A Aloysiusz wrote:And I'll level with you - I'm fighting a little bit in scenario land. In actuality, there may be times when the caracal is at least decent. But the caracal quite literally has all lower stats than the thorax, except range. It's like comparing deimos with cerberus, imho. im assuming youre comparing a shield thorax against the caracals right? because an armor thorax is definitely slower, but even then i cant imagine a shield thorax's EHP reaching a caracals . . . |

Yun Kuai
Justified Chaos
12
|
Posted - 2012.09.25 03:00:00 -
[453] - Quote
For the people who are saying the Thorax will melt the Caracal, you have to remember the thorax is only 10m/s faster than the Thorax, and if I fit an 800mm rolled tungsten + triple trimarks (or better yet, a 1600mm plate and triple trimarks), your caracal is going to be faster than my thorax by a lot. The caracal can start applying its dps at 25km and hit my thorax for effective damage, while I have to OH and play cat and mouse games to catch you and start applying my dps. So yes, the caracal does less dps on paper, but on paper, every Gallente hull does the best dps in game, but we can clearly see that's not the case unless you have perfect conditions.
And for the for people who say well if I fit neutrons on the thorax, it gets 600dps. If you're fitting neutrons, you're doing it wrong. There has been no buff to PG on the thorax, so if you only want a DCU II for tank then that's what you'll get. The thorax is not a shield tanked hull, or rather that is what CCP intends from the logic of them removing over 300 shield HP on the thorax hull. Even if I only fit an 800mm rolled tungsten, I still have to fit some type of fitting mod to fit a full rack of ions. If I fit just an 800mm plate and a full rack of 200mm rails, I need an ACR and +3% implant. The tracking bonus is awesome, the extra mid slot to fit a cap booster to help against everyone fitting neuts is good, but the PG on Gallente hulls makes them either all gank or all tank.
Directed at Fozzie: When the hybrid weapons platform was given their small buff, CCP acknowledged that the buff was too small and was only a start. There needs to be nerf, specifically to medium hybrids, to the hybrid weapons PG fitting requirements. Or there needs to be a buff to Gallente hull base PG. My question to you: you're doing both for the amarr, why not do the same for the Gallente? |

Sinigr Shadowsong
WATAG Academy SOLAR WING
15
|
Posted - 2012.09.25 06:04:00 -
[454] - Quote
Deerin wrote:and why are all discussions on other weapon platforms and ships coming back to battlecruisers??
Because anything that actually matters starts from battlecruisers. It's BC/BS/Caps/T2/Faction. Frigates, destroyers and cruisers of course should be looked at, but for most players all those ships doesn't matter anything. Those are mostly FW/RvB ships, not the ships that 95% of playerbase use. |

Rayner Vanguard
EVE University Ivy League
1
|
Posted - 2012.09.25 06:29:00 -
[455] - Quote
Yun Kuai wrote:For the people who are saying the Thorax will melt the Caracal, you have to remember the thorax is only 10m/s faster than the Thorax, and if I fit an 800mm rolled tungsten + triple trimarks (or better yet, a 1600mm plate and triple trimarks), your caracal is going to be faster than my thorax by a lot. The caracal can start applying its dps at 25km and hit my thorax for effective damage, while I have to OH and play cat and mouse games to catch you and start applying my dps. So yes, the caracal does less dps on paper, but on paper, every Gallente hull does the best dps in game, but we can clearly see that's not the case unless you have perfect conditions.
And for the for people who say well if I fit neutrons on the thorax, it gets 600dps. If you're fitting neutrons, you're doing it wrong. There has been no buff to PG on the thorax, so if you only want a DCU II for tank then that's what you'll get. The thorax is not a shield tanked hull, or rather that is what CCP intends from the logic of them removing over 300 shield HP on the thorax hull. Even if I only fit an 800mm rolled tungsten, I still have to fit some type of fitting mod to fit a full rack of ions. If I fit just an 800mm plate and a full rack of 200mm rails, I need an ACR and +3% implant. The tracking bonus is awesome, the extra mid slot to fit a cap booster to help against everyone fitting neuts is good, but the PG on Gallente hulls makes them either all gank or all tank.
True This attack cruiser concept doesn't work well with armor tank
Armor tank will slow down the ship while attack cruiser / attack ship is meant to be a fast and agile attacker That's why I said that Thorax will be another Deimos (or Die-Most) |

Martin0
Maximum-Overload
69
|
Posted - 2012.09.25 08:05:00 -
[456] - Quote
Yun Kuai wrote:For the people who are saying the Thorax will melt the Caracal, you have to remember the thorax is only 10m/s faster than the Thorax, and if I fit an 800mm rolled tungsten + triple trimarks (or better yet, a 1600mm plate and triple trimarks), your caracal is going to be faster than my thorax by a lot. The caracal can start applying its dps at 25km and hit my thorax for effective damage, while I have to OH and play cat and mouse games to catch you and start applying my dps. So yes, the caracal does less dps on paper, but on paper, every Gallente hull does the best dps in game, but we can clearly see that's not the case unless you have perfect conditions.
And for the for people who say well if I fit neutrons on the thorax, it gets 600dps. If you're fitting neutrons, you're doing it wrong. There has been no buff to PG on the thorax, so if you only want a DCU II for tank then that's what you'll get. The thorax is not a shield tanked hull, or rather that is what CCP intends from the logic of them removing over 300 shield HP on the thorax hull. Even if I only fit an 800mm rolled tungsten, I still have to fit some type of fitting mod to fit a full rack of ions. If I fit just an 800mm plate and a full rack of 200mm rails, I need an ACR and +3% implant. The tracking bonus is awesome, the extra mid slot to fit a cap booster to help against everyone fitting neuts is good, but the PG on Gallente hulls makes them either all gank or all tank.
Directed at Fozzie: When the hybrid weapons platform was given their small buff, CCP acknowledged that the buff was too small and was only a start. There needs to be nerf, specifically to medium hybrids, to the hybrid weapons PG fitting requirements. Or there needs to be a buff to Gallente hull base PG. My question to you: you're doing both for the amarr, why not do the same for the Gallente?
Fozzie. Give us more powergrid. NOW. |

Sinigr Shadowsong
WATAG Academy SOLAR WING
15
|
Posted - 2012.09.25 08:22:00 -
[457] - Quote
Martin0 wrote: Fozzie. Give us more powergrid. NOW.
[Thorax, Winter]
Magnetic Field Stabilizer II Magnetic Field Stabilizer II Tracking Enhancer II Damage Control II Nanofiber Internal Structure II
Large Shield Extender II Adaptive Invulnerability Field II Experimental 10MN Microwarpdrive I Warp Disruptor II
Heavy Ion Blaster II Heavy Ion Blaster II Heavy Ion Blaster II Heavy Ion Blaster II Heavy Ion Blaster II
Medium Core Defense Field Extender I Medium Core Defense Field Extender I Medium Anti-EM Screen Reinforcer I
Would work just fine, though 100 PG had to be added if it's supposed to work with Neutrons. LSE II gives enough buffer so you don't have to worry about lower base shield value.
|

Martin0
Maximum-Overload
70
|
Posted - 2012.09.25 10:43:00 -
[458] - Quote
Sinigr Shadowsong wrote:Martin0 wrote: Fozzie. Give us more powergrid. NOW.
[Thorax, Winter] Magnetic Field Stabilizer II Magnetic Field Stabilizer II Tracking Enhancer II Damage Control II Nanofiber Internal Structure II Large Shield Extender II Adaptive Invulnerability Field II Experimental 10MN Microwarpdrive I Warp Disruptor II Heavy Ion Blaster II Heavy Ion Blaster II Heavy Ion Blaster II Heavy Ion Blaster II Heavy Ion Blaster II Medium Core Defense Field Extender I Medium Core Defense Field Extender I Medium Anti-EM Screen Reinforcer I Would work just fine, though 100 PG had to be added if it's supposed to work with Neutrons. LSE II gives enough buffer so you don't have to worry about lower base shield value.
You know, gallente ships are supposed to be armor tanked so i would like armor tanking to be viable. If i wanted shield tanking i would have chosen CALDARI not GALLENTE.
|

Sinigr Shadowsong
WATAG Academy SOLAR WING
15
|
Posted - 2012.09.25 10:52:00 -
[459] - Quote
Martin0 wrote: You know, gallente ships are supposed to be armor tanked so i would like armor tanking to be viable. If i wanted shield tanking i would have chosen CALDARI not GALLENTE.
Yes, I understand. But tbh armor attack cruiser conception seems flawed. Also Gallente players got used already to shield Domi and autocannon Myrm, the way CCP see Gallente is just not viable. |

Aprudena Gist
GoonWaffe Goonswarm Federation
9
|
Posted - 2012.09.25 13:34:00 -
[460] - Quote
Martin0 wrote:Sinigr Shadowsong wrote:Martin0 wrote: Fozzie. Give us more powergrid. NOW.
[Thorax, Winter] Magnetic Field Stabilizer II Magnetic Field Stabilizer II Tracking Enhancer II Damage Control II Nanofiber Internal Structure II Large Shield Extender II Adaptive Invulnerability Field II Experimental 10MN Microwarpdrive I Warp Disruptor II Heavy Ion Blaster II Heavy Ion Blaster II Heavy Ion Blaster II Heavy Ion Blaster II Heavy Ion Blaster II Medium Core Defense Field Extender I Medium Core Defense Field Extender I Medium Anti-EM Screen Reinforcer I Would work just fine, though 100 PG had to be added if it's supposed to work with Neutrons. LSE II gives enough buffer so you don't have to worry about lower base shield value. You know, gallente ships are supposed to be armor tanked so i would like armor tanking to be viable. If i wanted shield tanking i would have chosen CALDARI not GALLENTE. Armor tanking a ship that is supposed to go fast, is stupid. |
|

MIrple
BSC LEGION Tactical Narcotics Team
123
|
Posted - 2012.09.25 14:06:00 -
[461] - Quote
Martin0 wrote:Martin0 wrote: Fozzie. Give us more powergrid. NOW.
Armor tanking a ship that is supposed to go fast, is stupid.
You dont really gain much from the TE if you change it out for a RCII you can fit Neutrons and have the same range as you did with your Ions plus tracking. You will lose a little in the tracking but you are going to be on top of it so it shouldn't matter. |

Deerin
Murientor Tribe Defiant Legacy
25
|
Posted - 2012.09.25 14:06:00 -
[462] - Quote
Sinigr Shadowsong wrote:Martin0 wrote: Fozzie. Give us more powergrid. NOW.
[Thorax, Winter] Magnetic Field Stabilizer II Magnetic Field Stabilizer II Tracking Enhancer II Damage Control II Nanofiber Internal Structure II Large Shield Extender II Adaptive Invulnerability Field II Experimental 10MN Microwarpdrive I Warp Disruptor II Heavy Ion Blaster II Heavy Ion Blaster II Heavy Ion Blaster II Heavy Ion Blaster II Heavy Ion Blaster II Medium Core Defense Field Extender I Medium Core Defense Field Extender I Medium Anti-EM Screen Reinforcer I Would work just fine, though 100 PG had to be added if it's supposed to work with Neutrons. LSE II gives enough buffer so you don't have to worry about lower base shield value.
If you are planning to use blasters your effective range will be very low. This means you'll go into brawling range. In that case you could use scram instead of long point. also if you are planningto go for a brawl you might want to check viabiltiy of XL-ASB with electrons here.
If you are planning to dictate range by staying beyond 15k range, you should check the rails.
|

Yun Kuai
Justified Chaos
13
|
Posted - 2012.09.25 14:09:00 -
[463] - Quote
Burn the herectic who suggest actually shield tanking Gallente hulls. Don't bring your tarnished rust and corporate blue paint ships (minmatar and caldari for the slower people ) to try and mimic the same in the gallente hulls. Part of the fun is trying to make gallente hulls good where they aren't (i.e. being to slow, less agile, lacking range or projected dps, etc), because I know how pissed each and everyone of you gets when you die to a gallente hull....
I can see everyone now thinking when that vexor or thorax killed you and you thought to yourself, "Did I really just die to that ship? God I suck at eve right now" Don't lie, you know it's true  |

Goldensaver
Vorbild Industries Inc. State Section 9
13
|
Posted - 2012.09.25 15:02:00 -
[464] - Quote
Deerin wrote:If you are planning to use blasters your effective range will be very low. This means you'll go into brawling range. In that case you could use scram instead of long point. also if you are planningto go for a brawl you might want to check viabiltiy of XL-ASB with electrons here.
If you are planning to dictate range by staying beyond 15k range, you should check the rails.
I don't think I'd be advising ASB's so much now. The general consensus is that *something* about them is overpowered, not that people can seem to agree what (neut immunity, rep amount, rep speed, ease of fitting/oversize, slot allocation, everything listed above), and I don't think it's unlikely to see them nerfed sometime in the future, possibly before the Attack Cruiser buff.
Of course, things might not change and that could very well be a great idea. I just thought I might point that out, because there is still at least 3 months for them to change balance. |

Alara IonStorm
3191
|
Posted - 2012.09.25 15:17:00 -
[465] - Quote
Goldensaver wrote: and I don't think it's unlikely to see them nerfed sometime in the future, possibly before the Attack Cruiser buff. Threads up they just didn't put it in F&I.
Here.
|

Roime
Shiva Furnace Dead On Arrival Alliance
1270
|
Posted - 2012.09.25 15:39:00 -
[466] - Quote
Yun Kuai wrote:I can see everyone now thinking when that vexor or thorax killed you and you thought to yourself, "Did I really just die to that ship? God I suck at eve right now" Don't lie, you know it's true 
Two of the best three T1 cruisers, and Ruppie is not #1.
As what comes to PG issues on Thorax, well, Gallente as a race won't fit without fitting implants. I gave up trying long time ago, I just file hardwire costs under running expenses. I'll be hosed when Genolutions are all sold out :D
Gallente - the choice of the interstellar gentleman |

Goldensaver
Vorbild Industries Inc. State Section 9
13
|
Posted - 2012.09.25 15:51:00 -
[467] - Quote
Alara IonStorm wrote:Goldensaver wrote: and I don't think it's unlikely to see them nerfed sometime in the future, possibly before the Attack Cruiser buff. Threads up they just didn't put it in F&I. Here.
Interesting, thanks for that link. I don't see the overall effectiveness going down too much, but it will be interesting to see how prevalent they are when they hold slightly fewer charges. |

Alara IonStorm
3192
|
Posted - 2012.09.25 16:00:00 -
[468] - Quote
Goldensaver wrote: Interesting, thanks for that link. I don't see the overall effectiveness going down too much, but it will be interesting to see how prevalent they are when they hold slightly fewer charges.
I'm not entirely happy with them. I don't think they are going to stop the trend of XLSB on Cruisers and Battlecruisers.
If you can not XL it you might as well buffer it. They are 1600mm Plates drowning out 800mm Plates. That is what I would like to see addressed foremost. |

Goldensaver
Vorbild Industries Inc. State Section 9
13
|
Posted - 2012.09.25 16:22:00 -
[469] - Quote
Alara IonStorm wrote:Goldensaver wrote: Interesting, thanks for that link. I don't see the overall effectiveness going down too much, but it will be interesting to see how prevalent they are when they hold slightly fewer charges.
I'm not entirely happy with them. I don't think they are going to stop the trend of XLSB on Cruisers and Battlecruisers. If you can not XL it you might as well buffer it. They are 1600mm Plates drowning out 800mm Plates. That is what I would like to see addressed foremost.
No, it really doesn't change anything drastically. It only reduces the amount of time one can run the great repper, and that won't change things all too much. I'd rather have seen either fitting, or boost amount addressed as opposed to capacity. Though, maybe they know better than I. I guess we'll see soon enough. And I agree with you on the 1600 drowning out 800 analogy. XL-ASB's became so prevalent on cruisers and BC's because they were easy enough to fit without gimping your damage *too* much, and the same applies to 1600's (in some scenarios).
Personally, I'd like to see the smaller modules buffed a bit, so as to give them a point over the larger (obviously excluding ASB's from this conversation) and possibly the fitting on the larger modules changed, and perhaps battleship fitting adjusted with the changes.
'Course, I could be full of ****, my head's a little foggy right now. |

Alara IonStorm
3192
|
Posted - 2012.09.25 16:31:00 -
[470] - Quote
Goldensaver wrote: Personally, I'd like to see the smaller modules buffed a bit, so as to give them a point over the larger (obviously excluding ASB's from this conversation) and possibly the fitting on the larger modules changed, and perhaps battleship fitting adjusted with the changes.
Just a random thought I had.
Limit to 1 ASB per Ship. Every Battleship pretty much fits 2 of them.
So increase fitting on XLABS to 1500 PG - 300 CPU then increase the boost amount by 50% That frees up a second slot for say a Boost AMP along with CPU for it bring Battleship ASB's just slightly below where they were.
Increase Large ASB Boost by 50%. That will take away the Co-Pro and maybe an Overclock freeing up fitting for perhaps 1 gun size up and a Dmg Mod. So that will increase your ships DPS around 15-20% and give you little more then half the boost the ship gets currently.
Small nerf to both and ends oversized modules.
Same thought for the 1600mm Plate increasing its Grid to around 1000 PG and bringing the 800mm Plate from 2400 HP to 3000 HP, keep a fair chunk of tank, fit a higher gun size.
I really do hope that whatever CCP does they end oversized modules and useless modules. |
|

Goldensaver
Vorbild Industries Inc. State Section 9
13
|
Posted - 2012.09.25 16:41:00 -
[471] - Quote
Alara IonStorm wrote:Goldensaver wrote: Personally, I'd like to see the smaller modules buffed a bit, so as to give them a point over the larger (obviously excluding ASB's from this conversation) and possibly the fitting on the larger modules changed, and perhaps battleship fitting adjusted with the changes.
Just a random thought I had. Limit to 1 ASB per Ship. Every Battleship pretty much fits 2 of them. So increase fitting on XLABS to 1500 PG - 300 CPU then increase the boost amount by 50% That frees up a second slot for say a Boost AMP along with CPU for it bring Battleship ASB's just slightly below where they were. Increase Large ASB Boost by 50%. That will take away the Co-Pro and maybe an Overclock freeing up fitting for perhaps 1 gun size up and a Dmg Mod. So that will increase your ships DPS around 15-20% and give you little more then half the boost the ship gets currently. Small nerf to both and ends oversized modules. Same thought for the 1600mm Plate increasing its Grid to around 1000 PG and bringing the 800mm Plate from 2400 HP to 3000 HP, keep a fair chunk of tank, fit a higher gun size. I really do hope that whatever CCP does they end oversized modules and useless modules.
Y'know, that's an interesting thought. The only issue I can see is that it's widely believed that ASB's boost too much already, and that any increase to boost is... absurd. I do like the thought of that, however if implemented, there would be no reason to fit LSE's, as they have similar fitting requirements, but after this change would only increase your health by about half of what one L-ASB would rep over its full duration.
|

Yun Kuai
Justified Chaos
14
|
Posted - 2012.09.25 16:41:00 -
[472] - Quote
Goldensaver wrote:Alara IonStorm wrote:Goldensaver wrote: Interesting, thanks for that link. I don't see the overall effectiveness going down too much, but it will be interesting to see how prevalent they are when they hold slightly fewer charges.
I'm not entirely happy with them. I don't think they are going to stop the trend of XLSB on Cruisers and Battlecruisers. If you can not XL it you might as well buffer it. They are 1600mm Plates drowning out 800mm Plates. That is what I would like to see addressed foremost. No, it really doesn't change anything drastically. It only reduces the amount of time one can run the great repper, and that won't change things all too much. I'd rather have seen either fitting, or boost amount addressed as opposed to capacity. Though, maybe they know better than I. I guess we'll see soon enough. And I agree with you on the 1600 drowning out 800 analogy. XL-ASB's became so prevalent on cruisers and BC's because they were easy enough to fit without gimping your damage *too* much, and the same applies to 1600's (in some scenarios). Personally, I'd like to see the smaller modules buffed a bit, so as to give them a point over the larger (obviously excluding ASB's from this conversation) and possibly the fitting on the larger modules changed, and perhaps battleship fitting adjusted with the changes. 'Course, I could be full of ****, my head's a little foggy right now.
The problem with the cruiser/BC sized modules is that you're using one module to fit on two distinctly different ships. In the case of having the 800mm and 1600mm, the 800mm fits nice enough on cruisers, but the 1600mm is expected on BC because of their higher PG and the fact that those BC will often take on BS sized targets. It'd be interesting to consider a new BC plate, like a 1200mm plate designed for BC hulls that provide the "75%" area between 800mm and 1600mm plates. By doing so, I think you'd see a decrease in the feeling that you have to fit a 1600mm plate on your cruiser when fighting anything other than another cruiser.
And Fozzie, I'm still waiting to hear if CCP plans to revisit their mini buff on the hybrid platform and finish the job before they move on to the battleships? (check post a page or two back to see what I'm referring to)
|

Exterminatus Illexis
Belkan Munitions Plant
0
|
Posted - 2012.09.25 17:09:00 -
[473] - Quote
Sinigr Shadowsong wrote:Exterminatus Illexis wrote: Drake can get 70% resists across the board making that only around 150 dps and passive recharge can get up to 500hp/s, that's what I'm talking about.
500 hp/s is something over the top, are you sure you are not talking about 500 ehp? Which is still a PvE only number. Go take a look at some of the passive drake loss mails, some of them have taken more damage than capital ships. Drakes can get absurd levels of tank for a battle-cruiser, my PVE drake gets 90k EHP in just the shields. Edit: I should probably say that thing is buffer fit. And no I wasn't talking about EHP recharge, that nears 1k if you get the resists right but you have to sacrifice a bit of resists in order to get a point on there. |

Yun Kuai
Justified Chaos
14
|
Posted - 2012.09.25 17:16:00 -
[474] - Quote
Exterminatus Illexis wrote:Sinigr Shadowsong wrote:Exterminatus Illexis wrote: Drake can get 70% resists across the board making that only around 150 dps and passive recharge can get up to 500hp/s, that's what I'm talking about.
500 hp/s is something over the top, are you sure you are not talking about 500 ehp? Which is still a PvE only number. Go take a look at some of the passive drake loss mails, some of them have taken more damage than capital ships. Drakes can get absurd levels of tank for a battle-cruiser, my PVE drake gets 90k EHP in just the shields. Edit: I should probably say that thing is buffer fit. And no I wasn't talking about EHP recharge, that nears 1k if you get the resists right but you have to sacrifice a bit of resists in order to get a point on there.
Drake train whine that way ---> wrong forum topic, keep it to balancing crusiers |

Sigras
Conglomo IMPERIAL LEGI0N
207
|
Posted - 2012.09.25 17:18:00 -
[475] - Quote
Sinigr Shadowsong wrote:Yun Kuai wrote:For the people who are saying the Thorax will melt the Caracal, you have to remember the thorax is only 10m/s faster than the Thorax, and if I fit an 800mm rolled tungsten + triple trimarks (or better yet, a 1600mm plate and triple trimarks), your caracal is going to be faster than my thorax by a lot. But Thorax is a Shield ship now. It has no bonuses to deffence and 4 mid slots, that's enough for MSE+Adaptive Invul+Point+MWD, standart issue Shield mids. It can now be fitted with nanofibers. this brings me to another issue, shield tanking is unbalanced against armor tanking.
even the hurricane which has 4 mids and 6 lows is still usually a shield tanking ship, if it were 5/5 it would be no contest. This says to me that shield tanks are just more desirable and low slot modules are more valuable.
Even if I had a ship with 6 mids and like 10 lows, I would still probably shield tank the thing and use 3 tracking enhancers 3 damage mods, 2 nanofibers, an overdrive injector and a DCU, you cant do the same thing to armor tanking. |

Goldensaver
Vorbild Industries Inc. State Section 9
13
|
Posted - 2012.09.25 18:35:00 -
[476] - Quote
Sigras wrote: this brings me to another issue, shield tanking is unbalanced against armor tanking.
even the hurricane which has 4 mids and 6 lows is still usually a shield tanking ship, if it were 5/5 it would be no contest. This says to me that shield tanks are just more desirable and low slot modules are more valuable.
Even if I had a ship with 6 mids and like 10 lows, I would still probably shield tank the thing and use 3 tracking enhancers 3 damage mods, 2 nanofibers, an overdrive injector and a DCU, you cant do the same thing to armor tanking.
I can't even begin to fathom why you'd want to do that. A ship with 10 lows (not that the engine can do that) would have to be battleship+ sized, meaning speed doesn't matter. I'd do a 4 plate, 2 EANM +2 damage, 2 tracking mod fit, then put a booster (if using hybrids/lasers), prop, web, point, and 2/3 TD's in the mids. You'd be like a turret, sure, but in plates and trimarks alone, you'd have 30k armor HP, and 60/70+ resist all, giving you a huge tank. Maybe even drop a plate for a DCU. Then the TD's would guarantee that you outrange them. Brick-sniper with ultimate utility man, think outside the box.
Edited to snip quotes. |

Sigras
Conglomo IMPERIAL LEGI0N
207
|
Posted - 2012.09.25 18:41:00 -
[477] - Quote
yeah i guess i was thinking a cruiser or battlecruiser sized ship. yeah, of course it would be totally OP, but the point was any ship in which speed would be important you should basically never armor tank no matter how many low slots it has.
minus reductio ad absurdum of course |

Goldensaver
Vorbild Industries Inc. State Section 9
13
|
Posted - 2012.09.25 18:46:00 -
[478] - Quote
Sigras wrote:yeah i guess i was thinking a cruiser or battlecruiser sized ship. yeah, of course it would be totally OP, but the point was any ship in which speed would be important you should basically never armor tank no matter how many low slots it has.
minus reductio ad absurdum of course
True enough. In smaller ships, speed is life. I can see the issues with armor tanking, but I can't think of a way to fix it without breaking things in larger ships. It would have to reach a careful balance, which is definitely a tough thing to do, and I'm glad I'm not the one who has to do it. I just wouldn't be able, and I don't envy CCP their job in this situation. |

Liang Nuren
Heretic Army Heretic Nation
2271
|
Posted - 2012.09.25 21:02:00 -
[479] - Quote
Goldensaver wrote:Sigras wrote: this brings me to another issue, shield tanking is unbalanced against armor tanking.
even the hurricane which has 4 mids and 6 lows is still usually a shield tanking ship, if it were 5/5 it would be no contest. This says to me that shield tanks are just more desirable and low slot modules are more valuable.
Even if I had a ship with 6 mids and like 10 lows, I would still probably shield tank the thing and use 3 tracking enhancers 3 damage mods, 2 nanofibers, an overdrive injector and a DCU, you cant do the same thing to armor tanking.
I can't even begin to fathom why you'd want to do that. A ship with 10 lows (not that the engine can do that) would have to be battleship+ sized, meaning speed doesn't matter. I'd do a 4 plate, 2 EANM +2 damage, 2 tracking mod fit, then put a booster (if using hybrids/lasers), prop, web, point, and 2/3 TD's in the mids. You'd be like a turret, sure, but in plates and trimarks alone, you'd have 30k armor HP, and 60/70+ resist all, giving you a huge tank. Maybe even drop a plate for a DCU. Then the TD's would guarantee that you outrange them. Brick-sniper with ultimate utility man, think outside the box. Edited to snip quotes.
Your primary assertion is that a 10 low slot ship would be battleship+ sized. I don't think that's a reasonable assertion given the conversation in question. I know for damn sure that I'd be shield tanking a cruiser with 4 mids and 10 lows. Doing anything else is just stupid.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos Twitter: http://twitter.com/LiangNuren
|

X Gallentius
Justified Chaos
502
|
Posted - 2012.09.25 21:39:00 -
[480] - Quote
I find it interesting that the Thorax is getting a HUGE speed increase and everybody still wants to shield tank it. More speed is always better I guess. |
|

Goldensaver
Vorbild Industries Inc. State Section 9
15
|
Posted - 2012.09.25 22:06:00 -
[481] - Quote
Liang Nuren wrote:
Your primary assertion is that a 10 low slot ship would be battleship+ sized. I don't think that's a reasonable assertion given the conversation in question. I know for damn sure that I'd be shield tanking a cruiser with 4 mids and 10 lows. Doing anything else is just stupid.
-Liang
Yes, given the topic in question, that's an illogical assertion, however, given CCP's typical allocation of slots, the only class (sub capital) that would exceed a maximum of 12 mids and lows would be a battleship class ship.
Of course, this is all purely hypothetical and it is unlikely they will ever bother enhancing the engine so as to allow more than 8 slots of a given variety, or at least not in the foreseeable future.
Edit: fixed some issues in my post. |

Eckyy
EVE University Ivy League
21
|
Posted - 2012.09.25 22:07:00 -
[482] - Quote
I think the problem with shield tanking is as much that midslot utility mods have been nerfed. How often do you find yourself saying "well I could fit that second extender or a sensor damp... can't decide" ?
ECM is useless on unbonused ships. Sensor damps are useless in general. Painters are situationally useful at best, their saving grace is that they're easy to fit and thus are often used to fill slots you can't fit anything else in. Tracking computers are only ever fit on long-range ships. Webs only have 1/4 the strength now that they once had. Tracking disruptors do see some use on unbonused ships, but they are still typically dropped in favor of a tanking mod. ECCM is not often used anymore because ECM uncommon in most combat situations. Damps are nonexistent so sensor boosters see less use as a counter for them.
Objectively, warp disruptors and scrams are still essential mods and you see dual-prop occasionally, but ewar is a secondary consideration at best.
I think shield tanking would lose a little of its prevalence if ewar were boosted. |

Goldensaver
Vorbild Industries Inc. State Section 9
15
|
Posted - 2012.09.25 22:14:00 -
[483] - Quote
Eckyy wrote:I think the problem with shield tanking is as much that midslot utility mods have been nerfed. How often do you find yourself saying "well I could fit that second extender or a sensor damp... can't decide" ?
ECM is useless on unbonused ships. Sensor damps are useless in general. Painters are situationally useful at best, their saving grace is that they're easy to fit and thus are often used to fill slots you can't fit anything else in. Tracking computers are only ever fit on long-range ships. Webs only have 1/4 the strength now that they once had. Tracking disruptors do see some use on unbonused ships, but they are still typically dropped in favor of a tanking mod. ECCM is not often used anymore because ECM uncommon in most combat situations. Damps are nonexistent so sensor boosters see less use as a counter for them.
Objectively, warp disruptors and scrams are still essential mods and you see dual-prop occasionally, but ewar is a secondary consideration at best.
I think shield tanking would lose a little of its prevalence if ewar were boosted. Not for long. Once those missile changes hit live, it'll be the one mod to rule them all. Only drones will be safe (lol).
Otherwise, yeah. Mids on ships that have plentiful numbers of them are not usually used for utility beyond webs, cap boosters, props and point. |

Eckyy
EVE University Ivy League
21
|
Posted - 2012.09.25 22:33:00 -
[484] - Quote
LtCol Laurentius wrote:3. Why do you retain the dual weapon system layout on the Stabber? Wouldnt a 5/1 configuration work even better without competing with the Vagabond? Especially since you choose to keep the anemic 1 light drone on this hull.
I bet it's because they're planning to buff the effectiveness of missiles and make them a viable secondary weapon system.
On a slightly less sarcastic note, does the Stabber have the grid to fit 2 HAMs without gimping the rest of its fit? |

Spugg Galdon
APOCALYPSE LEGION
193
|
Posted - 2012.09.25 23:00:00 -
[485] - Quote
Eckyy wrote:LtCol Laurentius wrote:3. Why do you retain the dual weapon system layout on the Stabber? Wouldnt a 5/1 configuration work even better without competing with the Vagabond? Especially since you choose to keep the anemic 1 light drone on this hull. I bet it's because they're planning to buff the effectiveness of missiles and make them a viable secondary weapon system. On a slightly less sarcastic note, does the Stabber have the grid to fit 2 HAMs without gimping the rest of its fit?
Fit Rapid Assault Launchers. They're getting a damage buff  |

Doddy
Excidium. Executive Outcomes
231
|
Posted - 2012.09.25 23:34:00 -
[486] - Quote
Liang Nuren wrote:Goldensaver wrote:Sigras wrote: this brings me to another issue, shield tanking is unbalanced against armor tanking.
even the hurricane which has 4 mids and 6 lows is still usually a shield tanking ship, if it were 5/5 it would be no contest. This says to me that shield tanks are just more desirable and low slot modules are more valuable.
Even if I had a ship with 6 mids and like 10 lows, I would still probably shield tank the thing and use 3 tracking enhancers 3 damage mods, 2 nanofibers, an overdrive injector and a DCU, you cant do the same thing to armor tanking.
I can't even begin to fathom why you'd want to do that. A ship with 10 lows (not that the engine can do that) would have to be battleship+ sized, meaning speed doesn't matter. I'd do a 4 plate, 2 EANM +2 damage, 2 tracking mod fit, then put a booster (if using hybrids/lasers), prop, web, point, and 2/3 TD's in the mids. You'd be like a turret, sure, but in plates and trimarks alone, you'd have 30k armor HP, and 60/70+ resist all, giving you a huge tank. Maybe even drop a plate for a DCU. Then the TD's would guarantee that you outrange them. Brick-sniper with ultimate utility man, think outside the box. Edited to snip quotes. Your primary assertion is that a 10 low slot ship would be battleship+ sized. I don't think that's a reasonable assertion given the conversation in question. I know for damn sure that I'd be shield tanking a cruiser with 4 mids and 10 lows. Doing anything else is just stupid. -Liang
What sort ofr egen could you get with 10 sprs? sounds great. |

Sigras
Conglomo IMPERIAL LEGI0N
209
|
Posted - 2012.09.26 03:28:00 -
[487] - Quote
Goldensaver wrote:Sigras wrote:yeah i guess i was thinking a cruiser or battlecruiser sized ship. yeah, of course it would be totally OP, but the point was any ship in which speed would be important you should basically never armor tank no matter how many low slots it has.
minus reductio ad absurdum of course True enough. In smaller ships, speed is life. I can see the issues with armor tanking, but I can't think of a way to fix it without breaking things in larger ships. It would have to reach a careful balance, which is definitely a tough thing to do, and I'm glad I'm not the one who has to do it. I just wouldn't be able, and I don't envy CCP their job in this situation. This may not be popular, but it is my opinion.
Armor tanking should be a nerf to agility not a nerf to speed, so the plates and the rigs would both affect your inertia modifier.
This would mean that you could make the Gallente ships just as fast if not a bit faster than the matari ships, but just give the matari really good agility
This would mean that the matari pilots couldnt just set "keep at range" and fire the guns, to kite they'd instead have to dodge and weave and use the low inertia against the armor tankers.
This would change much in the large fleet battles except maybe make armor fleets a little slower, but it would change small gang warfare a lot.
This is better because keeping range would then become skill based into second guessing or out thinking your enemy rather than shield is way faster than armor therefore shield gets to dictate range |

ergherhdfgh
Imperial Academy Amarr Empire
55
|
Posted - 2012.09.26 07:16:00 -
[488] - Quote
Hagika wrote:ergherhdfgh wrote:For T1 ships the basic minmatar up and downs are as follows:
fastest ship in class
least dps of other turrets
Artty's have most alpha and ACs have most falloff
weakest tank of any ship in it's class.
damage bonus only applies to part of weapon systems due to split high slots.
The way this plays out is as a minmatar pilot you either are able to manage range and win or can't manage range and loose. There should be no close fights here. A 1 v 1 with a Minmatar ship and any other race should not even be a fight it's sexual assault and the only thing to be determined is who's on top. As the matar pilot if you get webbed you in theory should wind up raped and minus a ship and if you stay out of web range you have a kill mail.
That's the theory anyway. So if things work out that way people should not get pissed but if for some reason the Matar ships win in a one on one situation regardless of what happens then there needs to be balance measures taken.
It seems to me that many people are getting pissed that the matar ships do exactly what they are supposed to do. Did you guys change the ship description to get rid of "lots of guns approach"? Fastest ships, no cap use on guns, most of the ships have the option of dual or single use. Easiest ships to fit by far. Some of the best tracking in game. Ridiculous fall off. Still great dps. Arties are huge alpha and they enjoy far smaller sig rad on their ships, which adds to tanking. Their BS have BC sig rad, just not Maelstrom. Which gets awesome dps and a huge tank.. Its called Winmatar for a reason.
It's quite obvious that since day 1 minmatar ships have been intended to be the solo PvP race. They suck for PvE. If you are a new character coming up every other race is better for PvE than minmatar. Caldari may be the PvE kings but both Gallente and Amarr have good level 4 ships. Unless you have the isk to get into a T2 Marauder or faction ship like the machariel running level 4's in a minmatar ship is just painfully slow. Even BC's for level 3's or null sec belt ratting I'd take the: Drake, Myrmidon, or Harbinger all over the Hurricane. I am saying this as a total carebear that never PvP's and was pissed that my first toon was minmatar and it took me several months to figure out I was in the wrong race and most of my training was wasted.
That being said I just cross trained to Caldari and then later Gallente and Amarr. I did not come on the forums and cry about how much minmatar suck for PvE I just cross trained to a race that could do what I wanted to do and fit my style.
what I see in this forum thread repeatedly is everyone crying about how the races are different and do different things better. If you make every race the same with the same fighting style the only difference will be in the color of the ships which I think is a dumbing down of this game. No longer will new toons have to learn the benefits of each race and have to cross train if they want to do everything well. They will be able to pick a race strictly on looks and never cross train.
What I see with these proposed changes are a homogenization of the ships. They are going to create roles for the ships and have each ship fill that role identically.
If you played world of warcraft during burning crusade and onward you will know how much that dumbs a game down and takes away variety and complexity which is exactly what they are trying to do with this game. Eve has too steep of a learning curve for the masses so if you want 12 million subscribers like WoW had then you need to dumb the game down to a level that a 10 year old can play it. That is exactly what CCP is doing here and the direction they are headed in.
In the very early days of WoW it was a very adult game. As the game progressed down the path of homogenization and dumbing down I watched the player base get younger and younger until it got to the point where most players were teenagers and it was hard to find mature players anymore and frankly the game was just to easymode and not challenging enough.
I came to eve and it was very much and old man's game. I've only been here 3.5 years but I am noticing a lot more younger players as I am noticing subscriptions go up. I am reading this forum thread and can see that CCP has chosen a different demographic in the interests of profit and at the expense of the complexity of the game.
I guess the real answer as that just like I am telling you to stop crying about how great the minmatar ships are and just cross train maybe I should take my advice and stop crying about how the game is being dumbed down and go look for a different game to play. One that has yet to become a victim of it's own success and be ready to leave that game when everyone else realizes how good it is and they start dumbing that game down for mass consumption.
|

ergherhdfgh
Imperial Academy Amarr Empire
55
|
Posted - 2012.09.26 07:20:00 -
[489] - Quote
Eckyy wrote:I think the problem with shield tanking is as much that midslot utility mods have been nerfed. How often do you find yourself saying "well I could fit that second extender or a sensor damp... can't decide" ?
ECM is useless on unbonused ships. Sensor damps are useless in general. Painters are situationally useful at best, their saving grace is that they're easy to fit and thus are often used to fill slots you can't fit anything else in. Tracking computers are only ever fit on long-range ships. Webs only have 1/4 the strength now that they once had. Tracking disruptors do see some use on unbonused ships, but they are still typically dropped in favor of a tanking mod. ECCM is not often used anymore because ECM uncommon in most combat situations. Damps are nonexistent so sensor boosters see less use as a counter for them.
Objectively, warp disruptors and scrams are still essential mods and you see dual-prop occasionally, but ewar is a secondary consideration at best.
I think shield tanking would lose a little of its prevalence if ewar were boosted.
|

Cardano Firesnake
Babylon Knights Test Alliance Please Ignore
48
|
Posted - 2012.09.26 07:41:00 -
[490] - Quote
Only one small drone for the Stabber... It is so ridiculous. Give it a 30m3 drone bay and a bandwith of 10... It would give us the opportunity to launch a medium drone or two small... |
|

Sinigr Shadowsong
WATAG Academy SOLAR WING
17
|
Posted - 2012.09.26 10:12:00 -
[491] - Quote
Deerin wrote: If you are planning to use blasters your effective range will be very low. This means you'll go into brawling range. In that case you could use scram instead of long point. also if you are planningto go for a brawl you might want to check viabiltiy of XL-ASB with electrons here.
If you are planning to dictate range by staying beyond 15k range, you should check the rails.
I put T2 long point to show that it has a room for it. I agree that in most cases scram will perform better on blaster boat. |

MIrple
BSC LEGION Tactical Narcotics Team
123
|
Posted - 2012.09.26 13:49:00 -
[492] - Quote
Sinigr Shadowsong wrote:Deerin wrote: If you are planning to use blasters your effective range will be very low. This means you'll go into brawling range. In that case you could use scram instead of long point. also if you are planningto go for a brawl you might want to check viabiltiy of XL-ASB with electrons here.
If you are planning to dictate range by staying beyond 15k range, you should check the rails.
I put T2 long point to show that it has a room for it. I agree that in most cases scram will perform better on blaster boat. Exterminatus Illexis wrote: Go take a look at some of the passive drake loss mails, some of them have taken more damage than capital ships. Drakes can get absurd levels of tank for a battle-cruiser, my PVE drake gets 90k EHP in just the shields. Edit: I should probably say that thing is buffer fit. And no I wasn't talking about EHP recharge, that nears 1k if you get the resists right but you have to sacrifice a bit of resists in order to get a point on there.
There are NO passive buffer fit that regenerate 500 shield HP per seconds. It's not possible in Eve online unless you are talking about some absurd 5b worth fit with Titan bonus, Shield links, +5 implants etc.
This is a brick fit. It can tank 855 DPS a second. Yes I know its not the pure recharge rate but I think this is what people are talking about. Yes I know it does poor damage also.
[Drake, Brick]
Damage Control II Shield Power Relay II Shield Power Relay II Shield Power Relay II
Large Shield Extender II Large Shield Extender II Large Shield Extender II Adaptive Invulnerability Field II EM Ward Field II Adaptive Invulnerability Field II
Heavy Missile Launcher II Heavy Missile Launcher II Heavy Missile Launcher II Heavy Missile Launcher II Heavy Missile Launcher II Heavy Missile Launcher II Heavy Missile Launcher II [Empty High slot]
Medium Core Defense Field Purger I Medium Core Defense Field Purger I Medium Core Defense Field Purger I
|

Yun Kuai
Justified Chaos
16
|
Posted - 2012.09.26 14:53:00 -
[493] - Quote
Yun Kuai wrote:For the people who are saying the Thorax will melt the Caracal, you have to remember the thorax is only 10m/s faster than the caracal, and if I fit an 800mm rolled tungsten + triple trimarks (or better yet, a 1600mm plate and triple trimarks), your caracal is going to be faster than my thorax by a lot. The caracal can start applying its dps at 25km and hit my thorax for effective damage, while I have to OH and play cat and mouse games to catch you and start applying my dps. So yes, the caracal does less dps on paper, but on paper, every Gallente hull does the best dps in game, but we can clearly see that's not the case unless you have perfect conditions.
And for the for people who say well if I fit neutrons on the thorax, it gets 600dps. If you're fitting neutrons, you're doing it wrong. There has been no buff to PG on the thorax, so if you only want a DCU II for tank then that's what you'll get. The thorax is not a shield tanked hull, or rather that is what CCP intends from the logic of them removing over 300 shield HP on the thorax hull. Even if I only fit an 800mm rolled tungsten, I still have to fit some type of fitting mod to fit a full rack of ions. If I fit just an 800mm plate and a full rack of 200mm rails, I need an ACR and +3% implant. The tracking bonus is awesome, the extra mid slot to fit a cap booster to help against everyone fitting neuts is good, but the PG on Gallente hulls makes them either all gank or all tank.
Directed at Fozzie: When the hybrid weapons platform was given their small buff, CCP acknowledged that the buff was too small and was only a start. There needs to be nerf, specifically to medium hybrids, to the hybrid weapons PG fitting requirements. Or there needs to be a buff to Gallente hull base PG. My question to you: you're doing both for the amarr, why not do the same for the Gallente?
Fozzie, I've not heard back from you on this thread or rather any thread that you've started, not sure if you went vacation, but we usually leave an autoreply when we're out of the office :P
Anyways, as I was stating earlier here is that to fit a 200mm rail thorax, you do not have enough PG with a sole ACR, but you are forced to plug in PG implant. Notice, I am only fitting a t2 800mm plate, which was actually made worthwhile now. EX] 200mm Rail Thorax [High Slots] 5x 200mm railgun II
[Mid Slots] Experimental 10MN Microwarpdrive I Warp Scrambler II Fleeting Propulsion Inhibitor I Small Cap Booster II
[Low Slots] DCU II Adaptive Nano Membrane II EANM II 800mm Reinforced Steel Plates II
[Rigs] 2x Medium Trimark 1x ACR
Still requires fitting a +1% PG Implant. So it means I have to fit meta 800 plate lowering my over all hp that much more if I want to use pirate implants to make my slower gallente hull faster..... All it needs is like 15 more PG after skills and it would be viable, althought I disagree with being forced to fit an ACR just to fit 200mm rails and t2 800mm plate. I mean come on, it's not like I'm trying to throw on neutrons or 250mm rails.
|

Kaikka Carel
White syndicate Wormhole Holders
75
|
Posted - 2012.09.26 18:20:00 -
[494] - Quote
I like the fact that you're finally adressing the issues with the lasers. Their PG requirements were somewhat too high. But the other major issue is the 10% cap usage "fake bonus". Lasers don't have superrior dps anymore - they merely apply it better at ranges. It is a feature, not an advantage.
How about giving a racial 50% cap bonus to all Amarrian hulls and replacing the old one with something more relevant? Say like a 7.5% tracking bonus to compensate for lasers' lower tracking speed. |

Witchking Angmar
Perkele.
28
|
Posted - 2012.09.26 19:26:00 -
[495] - Quote
So when are you taking a look at the HACs and the faction cruisers? For example the new Caracal has 225m/s base speed while the Cerberus has 175m/s and the new Thorax is faster than the Vigilant. Personally i think the Cerberus base speed should be increased to 245m/s and its PG by 1-2%. |

Roime
Shiva Furnace Dead On Arrival Alliance
1274
|
Posted - 2012.09.27 06:50:00 -
[496] - Quote
Yun Kuai wrote:Yun Kuai wrote:For the people who are saying the Thorax will melt the Caracal, you have to remember the thorax is only 10m/s faster than the caracal, and if I fit an 800mm rolled tungsten + triple trimarks (or better yet, a 1600mm plate and triple trimarks), your caracal is going to be faster than my thorax by a lot. The caracal can start applying its dps at 25km and hit my thorax for effective damage, while I have to OH and play cat and mouse games to catch you and start applying my dps. So yes, the caracal does less dps on paper, but on paper, every Gallente hull does the best dps in game, but we can clearly see that's not the case unless you have perfect conditions.
And for the for people who say well if I fit neutrons on the thorax, it gets 600dps. If you're fitting neutrons, you're doing it wrong. There has been no buff to PG on the thorax, so if you only want a DCU II for tank then that's what you'll get. The thorax is not a shield tanked hull, or rather that is what CCP intends from the logic of them removing over 300 shield HP on the thorax hull. Even if I only fit an 800mm rolled tungsten, I still have to fit some type of fitting mod to fit a full rack of ions. If I fit just an 800mm plate and a full rack of 200mm rails, I need an ACR and +3% implant. The tracking bonus is awesome, the extra mid slot to fit a cap booster to help against everyone fitting neuts is good, but the PG on Gallente hulls makes them either all gank or all tank.
Directed at Fozzie: When the hybrid weapons platform was given their small buff, CCP acknowledged that the buff was too small and was only a start. There needs to be nerf, specifically to medium hybrids, to the hybrid weapons PG fitting requirements. Or there needs to be a buff to Gallente hull base PG. My question to you: you're doing both for the amarr, why not do the same for the Gallente? Fozzie, I've not heard back from you on this thread or rather any thread that you've started, not sure if you went vacation, but we usually leave an autoreply when we're out of the office :P Anyways, as I was stating earlier here is that to fit a 200mm rail thorax, you do not have enough PG with a sole ACR, but you are forced to plug in PG implant. Notice, I am only fitting a t2 800mm plate, which was actually made worthwhile now. EX] 200mm Rail Thorax [High Slots] 5x 200mm railgun II [Mid Slots] Experimental 10MN Microwarpdrive I Warp Scrambler II Fleeting Propulsion Inhibitor I Small Cap Booster II [Low Slots] DCU II Adaptive Nano Membrane II EANM II 800mm Reinforced Steel Plates II[Rigs] 2x Medium Trimark 1x ACR Still requires fitting a +1% PG Implant. So it means I have to fit meta 800 plate lowering my over all hp that much more if I want to use pirate implants to make my slower gallente hull faster..... All it needs is like 15 more PG after skills and it would be viable, althought I disagree with being forced to fit an ACR just to fit 200mm rails and t2 800mm plate. I mean come on, it's not like I'm trying to throw on neutrons or 250mm rails.
Why not shield tank it?
It's simply better in every aspect. Armor buffer works when you got logi or fly a cloaky Proteus, in other cases it's always the worst choice. The minor HP advantage is completely negated by you lower speed and damage, creating a double disadvantage.
Gallente - the choice of the interstellar gentleman |

Martin0
Maximum-Overload
70
|
Posted - 2012.09.27 07:08:00 -
[497] - Quote
Roime wrote:Yun Kuai wrote:Yun Kuai wrote:For the people who are saying the Thorax will melt the Caracal, you have to remember the thorax is only 10m/s faster than the caracal, and if I fit an 800mm rolled tungsten + triple trimarks (or better yet, a 1600mm plate and triple trimarks), your caracal is going to be faster than my thorax by a lot. The caracal can start applying its dps at 25km and hit my thorax for effective damage, while I have to OH and play cat and mouse games to catch you and start applying my dps. So yes, the caracal does less dps on paper, but on paper, every Gallente hull does the best dps in game, but we can clearly see that's not the case unless you have perfect conditions.
And for the for people who say well if I fit neutrons on the thorax, it gets 600dps. If you're fitting neutrons, you're doing it wrong. There has been no buff to PG on the thorax, so if you only want a DCU II for tank then that's what you'll get. The thorax is not a shield tanked hull, or rather that is what CCP intends from the logic of them removing over 300 shield HP on the thorax hull. Even if I only fit an 800mm rolled tungsten, I still have to fit some type of fitting mod to fit a full rack of ions. If I fit just an 800mm plate and a full rack of 200mm rails, I need an ACR and +3% implant. The tracking bonus is awesome, the extra mid slot to fit a cap booster to help against everyone fitting neuts is good, but the PG on Gallente hulls makes them either all gank or all tank.
Directed at Fozzie: When the hybrid weapons platform was given their small buff, CCP acknowledged that the buff was too small and was only a start. There needs to be nerf, specifically to medium hybrids, to the hybrid weapons PG fitting requirements. Or there needs to be a buff to Gallente hull base PG. My question to you: you're doing both for the amarr, why not do the same for the Gallente? Fozzie, I've not heard back from you on this thread or rather any thread that you've started, not sure if you went vacation, but we usually leave an autoreply when we're out of the office :P Anyways, as I was stating earlier here is that to fit a 200mm rail thorax, you do not have enough PG with a sole ACR, but you are forced to plug in PG implant. Notice, I am only fitting a t2 800mm plate, which was actually made worthwhile now. EX] 200mm Rail Thorax [High Slots] 5x 200mm railgun II [Mid Slots] Experimental 10MN Microwarpdrive I Warp Scrambler II Fleeting Propulsion Inhibitor I Small Cap Booster II [Low Slots] DCU II Adaptive Nano Membrane II EANM II 800mm Reinforced Steel Plates II[Rigs] 2x Medium Trimark 1x ACR Still requires fitting a +1% PG Implant. So it means I have to fit meta 800 plate lowering my over all hp that much more if I want to use pirate implants to make my slower gallente hull faster..... All it needs is like 15 more PG after skills and it would be viable, althought I disagree with being forced to fit an ACR just to fit 200mm rails and t2 800mm plate. I mean come on, it's not like I'm trying to throw on neutrons or 250mm rails. Why not shield tank it? It's simply better in every aspect. Armor buffer works when you got logi or fly a cloaky Proteus, in other cases it's always the worst choice. The minor HP advantage is completely negated by you lower speed and damage, creating a double disadvantage.
Because gallente are supposed to armor tank and SHOULD WORK WHEN ARMOR TANKED? I hope CCP give armor some love FAST, i'm tired of Kiting Shield Online. This game should give you different ways to do things. It is advertised as THE game that gives you a lot of options. I would like to have the option to fit armor tank and not being automatically subpar with a shield tank. There are lots of ideas proposed by players that would give a boost to armor tanking without making it OP. Someone earlier in the tread who had the idea to change the penalty for astronautic rigs from armor to hull, why not doing that? And since EVERYBODY agree that the speed penalty on armor rigs is too much, why don't simply cut it down to half?
Give us chices CCP, not just "shield tank everything". |

X Gallentius
Justified Chaos
504
|
Posted - 2012.09.27 07:40:00 -
[498] - Quote
With 50m/s boost in speed, the Thorax will be able to catch quite a few ships while still being armor tanked. |

Sinigr Shadowsong
WATAG Academy SOLAR WING
20
|
Posted - 2012.09.27 07:56:00 -
[499] - Quote
Martin0 wrote: Because gallente are supposed to armor tank and SHOULD WORK WHEN ARMOR TANKED? I hope CCP give armor some love FAST, i'm tired of Kiting Shield Online. This game should give you different ways to do things. It is advertised as THE game that gives you a lot of options. I would like to have the option to fit armor tank and not being automatically subpar with a shield tank. There are lots of ideas proposed by players that would give a boost to armor tanking without making it OP. Someone earlier in the tread who had the idea to change the penalty for astronautic rigs from armor to hull, why not doing that? And since EVERYBODY agree that the speed penalty on armor rigs is too much, why don't simply cut it down to half?
Give us chices CCP, not just "shield tank everything".
Decisions based on having to think outside the box (like shield tanked armor ships) is one of a things that make eve great game. Please leave your "if it's called Priest it have to be a heal-bot" behavior at WoW forums. |

Garviel Tarrant
Beyond Divinity Inc Shadow Cartel
83
|
Posted - 2012.09.27 08:07:00 -
[500] - Quote
Martin0 wrote:Roime wrote:Yun Kuai wrote:Yun Kuai wrote:For the people who are saying the Thorax will melt the Caracal, you have to remember the thorax is only 10m/s faster than the caracal, and if I fit an 800mm rolled tungsten + triple trimarks (or better yet, a 1600mm plate and triple trimarks), your caracal is going to be faster than my thorax by a lot. The caracal can start applying its dps at 25km and hit my thorax for effective damage, while I have to OH and play cat and mouse games to catch you and start applying my dps. So yes, the caracal does less dps on paper, but on paper, every Gallente hull does the best dps in game, but we can clearly see that's not the case unless you have perfect conditions.
And for the for people who say well if I fit neutrons on the thorax, it gets 600dps. If you're fitting neutrons, you're doing it wrong. There has been no buff to PG on the thorax, so if you only want a DCU II for tank then that's what you'll get. The thorax is not a shield tanked hull, or rather that is what CCP intends from the logic of them removing over 300 shield HP on the thorax hull. Even if I only fit an 800mm rolled tungsten, I still have to fit some type of fitting mod to fit a full rack of ions. If I fit just an 800mm plate and a full rack of 200mm rails, I need an ACR and +3% implant. The tracking bonus is awesome, the extra mid slot to fit a cap booster to help against everyone fitting neuts is good, but the PG on Gallente hulls makes them either all gank or all tank.
Directed at Fozzie: When the hybrid weapons platform was given their small buff, CCP acknowledged that the buff was too small and was only a start. There needs to be nerf, specifically to medium hybrids, to the hybrid weapons PG fitting requirements. Or there needs to be a buff to Gallente hull base PG. My question to you: you're doing both for the amarr, why not do the same for the Gallente? Fozzie, I've not heard back from you on this thread or rather any thread that you've started, not sure if you went vacation, but we usually leave an autoreply when we're out of the office :P Anyways, as I was stating earlier here is that to fit a 200mm rail thorax, you do not have enough PG with a sole ACR, but you are forced to plug in PG implant. Notice, I am only fitting a t2 800mm plate, which was actually made worthwhile now. EX] 200mm Rail Thorax [High Slots] 5x 200mm railgun II [Mid Slots] Experimental 10MN Microwarpdrive I Warp Scrambler II Fleeting Propulsion Inhibitor I Small Cap Booster II [Low Slots] DCU II Adaptive Nano Membrane II EANM II 800mm Reinforced Steel Plates II[Rigs] 2x Medium Trimark 1x ACR Still requires fitting a +1% PG Implant. So it means I have to fit meta 800 plate lowering my over all hp that much more if I want to use pirate implants to make my slower gallente hull faster..... All it needs is like 15 more PG after skills and it would be viable, althought I disagree with being forced to fit an ACR just to fit 200mm rails and t2 800mm plate. I mean come on, it's not like I'm trying to throw on neutrons or 250mm rails. Why not shield tank it? It's simply better in every aspect. Armor buffer works when you got logi or fly a cloaky Proteus, in other cases it's always the worst choice. The minor HP advantage is completely negated by you lower speed and damage, creating a double disadvantage. Because gallente are supposed to armor tank and SHOULD WORK WHEN ARMOR TANKED? I hope CCP give armor some love FAST, i'm tired of Kiting Shield Online. This game should give you different ways to do things. It is advertised as THE game that gives you a lot of options. I would like to have the option to fit armor tank and not being automatically subpar with a shield tank. There are lots of ideas proposed by players that would give a boost to armor tanking without making it OP. Someone earlier in the tread who had the idea to change the penalty for astronautic rigs from armor to hull, why not doing that? And since EVERYBODY agree that the speed penalty on armor rigs is too much, why don't simply cut it down to half? Give us chices CCP, not just "shield tank everything".
This, people asking me why i don't shieldtank a bloody thorax make me Maaaaaad >_<
|
|

Roime
Shiva Furnace Dead On Arrival Alliance
1275
|
Posted - 2012.09.27 08:17:00 -
[501] - Quote
Martin wrote: Because gallente are supposed to armor tank and SHOULD WORK WHEN ARMOR TANKED? I hope CCP give armor some love FAST, i'm tired of Kiting Shield Online. This game should give you different ways to do things. It is advertised as THE game that gives you a lot of options. I would like to have the option to fit armor tank and not being automatically subpar with a shield tank. There are lots of ideas proposed by players that would give a boost to armor tanking without making it OP. Someone earlier in the tread who had the idea to change the penalty for astronautic rigs from armor to hull, why not doing that? And since EVERYBODY agree that the speed penalty on armor rigs is too much, why don't simply cut it down to half?
Give us chices CCP, not just "shield tank everything".
Gallente is not supposed to buffer armor tank at all, this race is supposed to favour active armor tanking, aka loltanking, but the ships can be viably shield tanked as well.
I agree with you that the tanks unbalanced, but CCP has abandoned any efforts to improve the situation, and instead focused on introducing new ways to shield tank ships.
So instead of banging my head to the wall, I adapt and fit shield tank. Even on the Myrm :S
Gallente - the choice of the interstellar gentleman |

Zyella Stormborn
Alpha Strategy In Umbra Mortis
125
|
Posted - 2012.09.27 08:25:00 -
[502] - Quote
Now if they would just do similar for my Amarr.... ;) |

Kaikka Carel
White syndicate Wormhole Holders
79
|
Posted - 2012.09.27 11:42:00 -
[503] - Quote
Roime wrote:Martin wrote: Because gallente are supposed to armor tank and SHOULD WORK WHEN ARMOR TANKED? I hope CCP give armor some love FAST, i'm tired of Kiting Shield Online. This game should give you different ways to do things. It is advertised as THE game that gives you a lot of options. I would like to have the option to fit armor tank and not being automatically subpar with a shield tank. There are lots of ideas proposed by players that would give a boost to armor tanking without making it OP. Someone earlier in the tread who had the idea to change the penalty for astronautic rigs from armor to hull, why not doing that? And since EVERYBODY agree that the speed penalty on armor rigs is too much, why don't simply cut it down to half?
Give us chices CCP, not just "shield tank everything".
Gallente is not supposed to buffer armor tank at all, this race is supposed to favour active armor tanking, aka loltanking, but the ships can be viably shield tanked as well. I agree with you that the tanks unbalanced, but CCP has abandoned any efforts to improve the situation, and instead focused on introducing new ways to shield tank ships. So instead of banging my head to the wall, I adapt and fit shield tank. Even on the Myrm :S
5 Med slots there! Nothing to brag about except for the wasted bonust. |

Harvey James
Prospero's Sight
21
|
Posted - 2012.09.27 13:03:00 -
[504] - Quote
has anyone noticed the 2 random turrets on the caracal? :) |

Zhephell
Capts Deranged Cavaliers Quixotic Hegemony
7
|
Posted - 2012.09.27 14:37:00 -
[505] - Quote
CCP Fozzie, i suppose that you ll be paying much more attention with the missiles, but i have a question about the omen. I think the new omen is cool, it has a nice fitting now, but i don't understand the 5% rate of fire bonus, i mean. Why not a 5% damage bonus?
I can understand a 5% of rate of fire in a ship with missiles or projectile weapons, but a ship with lasers with a 5% rate of fire, like the omen, or the armageddon... It is a ship that has a bonus of 10% to the turret capacitor use, and on the other hand a 5% rate of fire, that is the same that use a 25% more cap with your turrets to do a 25% more dps, at the same time you use 50% less capacitor with your turrets to be able to fit lasers. I think it's a contradiction, it ll have more sense to put a 5% damage bonus like many gallente ships.
Or maybe I should think that amarr engineers haven't common sense?  |

MIrple
BSC LEGION Tactical Narcotics Team
124
|
Posted - 2012.09.27 15:01:00 -
[506] - Quote
Hope your still reading this CCP Foozie.
I love the changes to these cruisers. Has there been any talk about changing rig penalties? If on the rigs that give a resistance bonus or a bonus to rep amount I think it should come with a lessened drawback. This would make sense as your not adding any mass or size to the ship unlike CDFE or Trimarks. This would go a long way in helping Gallente ships be able to close in and catch other races.
Also on the Astronautics rigs why do they take away from the armor wouldn't it make more sense to take away from the Hull? Lets not make flying Gal or Amarr ship dual penalized.
Just a thought |

MIrple
BSC LEGION Tactical Narcotics Team
124
|
Posted - 2012.09.27 15:03:00 -
[507] - Quote
Zhephell wrote:CCP Fozzie, i suppose that you ll be paying much more attention with the missiles, but i have a question about the omen. I think the new omen is cool, it has a nice fitting now, but i don't understand the 5% rate of fire bonus, i mean. Why not a 5% damage bonus? I can understand a 5% of rate of fire in a ship with missiles or projectile weapons, but a ship with lasers with a 5% rate of fire, like the omen, or the armageddon... It is a ship that has a bonus of 10% to the turret capacitor use, and on the other hand a 5% rate of fire, that is the same that use a 25% more cap with your turrets to do a 25% more dps, at the same time you use 50% less capacitor with your turrets to be able to fit lasers. I think it's a contradiction, it ll have more sense to put a 5% damage bonus like many gallente ships. Or maybe I should think that amarr engineers haven't common sense? 
You do get a better DSP increase with ROF opposed to Damage Increase but I think you have a good point on this. Also the Damage Increase would give it a higher alpha if you are going beam. So maybe not a bad idea. |

Lallante
Blue Republic RvB - BLUE Republic
91
|
Posted - 2012.09.27 15:07:00 -
[508] - Quote
Zhephell wrote:CCP Fozzie, i suppose that you ll be paying much more attention with the missiles, but i have a question about the omen. I think the new omen is cool, it has a nice fitting now, but i don't understand the 5% rate of fire bonus, i mean. Why not a 5% damage bonus? I can understand a 5% of rate of fire in a ship with missiles or projectile weapons, but a ship with lasers with a 5% rate of fire, like the omen, or the armageddon... It is a ship that has a bonus of 10% to the turret capacitor use, and on the other hand a 5% rate of fire, that is the same that use a 25% more cap with your turrets to do a 25% more dps, at the same time you use 50% less capacitor with your turrets to be able to fit lasers. I think it's a contradiction, it ll have more sense to put a 5% damage bonus like many gallente ships. Or maybe I should think that amarr engineers haven't common sense? 
This is a good point. Cap is a real issue on the Omen and a rof bonus really hurts it. |

Deerin
Murientor Tribe Defiant Legacy
25
|
Posted - 2012.09.27 15:23:00 -
[509] - Quote
MIrple wrote:Hope your still reading this CCP Foozie.
I love the changes to these cruisers. Has there been any talk about changing rig penalties? If on the rigs that give a resistance bonus or a bonus to rep amount I think it should come with a lessened drawback. This would make sense as your not adding any mass or size to the ship unlike CDFE or Trimarks. This would go a long way in helping Gallente ships be able to close in and catch other races.
Also on the Astronautics rigs why do they take away from the armor wouldn't it make more sense to take away from the Hull? Lets not make flying Gal or Amarr ship dual penalized.
Just a thought
Good idea...right now in small scale combat meta armor are not so widely used. This might help it.
Keep the speed penalty on trimarks, half speed penalty on resists and no speed penalty on rep ones. Then give an additional prop mod cap consumption penalty to rep rigs, half of that penalty resist rigs, and no additional penalty on trimarks.
|

Liang Nuren
Heretic Army Heretic Nation
2274
|
Posted - 2012.09.27 15:53:00 -
[510] - Quote
Roime wrote: So instead of banging my head to the wall, I adapt and fit shield tank. Even on the Myrm :S
Shield Myrm, best Myrm. Always has been. Nano Shield Laser, Shield Gank Blaster, Passive Shield AC, Dual XL ASB, man the list just keeps going on!
-Liang
Ed: To keep things on target here: the Omen is the only Attack cruiser pigeon holed into armor tanking. This fact by itself makes the ship total ******* garbage. IMO it really needs the cap bonus internalized and replaced by an optimal bonus! :) Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos
Twitter: http://twitter.com/LiangNuren
|
|

Omnathious Deninard
Extrinsic Operations
127
|
Posted - 2012.09.27 16:14:00 -
[511] - Quote
Liang Nuren wrote:Roime wrote: So instead of banging my head to the wall, I adapt and fit shield tank. Even on the Myrm :S
Shield Myrm, best Myrm. Always has been. Nano Shield Laser, Shield Gank Blaster, Passive Shield AC, Dual XL ASB, man the list just keeps going on! -Liang But what is the worse issue, armor tanking is crap, of shield tanking is op? Ideas for Dorne Improvement https://forums.eveonline.com/default.aspx?g=posts&m=1658683#post1658683
Updated 9/21/12 |

Major Eyeswater
Snake Eyes Inc SoulWing Alliance
3
|
Posted - 2012.09.27 16:22:00 -
[512] - Quote
Alara IonStorm wrote:Dan Carter Murray wrote:how to make 800 plates slightly worth using?
increase mass addition of 1600 plates to at least 2x 800 plate mass (2,750,000 kg current, 3,750,000 kg proposed). Yes because what EVE needs is slower armor cruisers fit with 1600mm plates. If they removed or made unfittible the 1600mm plate the effect would be no one using 800mm plates as current or the armor ships they go on unless they can jigger up a shield fit. The problem is not 1600mm plates being too good, it is a mix of armor balance and 800mm giving low HP.
I've always wondered about the obsession with fitting oversized defense modules on cruisers. If anything, it's too easy to fit LS, without downsizing high slots. Then too I hear too often that a 1600 plated is too slow and heavy. If anything needs balancing, it would be how armour buffers work.
Secondly, back to topic. What is wrong with Minmatar ships running speed tanks? Shoehorning the Stabber into a Rupture load out, you might aswell can the Stabber altogether. Heavy interceptor/ anti frigate platform maybe? Not just a baby Vagabond. |

Veshta Yoshida
PIE Inc. Praetoria Imperialis Excubitoris
299
|
Posted - 2012.09.27 16:27:00 -
[513] - Quote
Liang Nuren wrote:Roime wrote: So instead of banging my head to the wall, I adapt and fit shield tank. Even on the Myrm :S
Shield Myrm, best Myrm. Always has been. Nano Shield Laser, Shield Gank Blaster, Passive Shield AC, Dual XL ASB, man the list just keeps going on! -Liang Ed: To keep things on target here: the Omen is the only Attack cruiser pigeon holed into armor tanking. This fact by itself makes the ship total ******* garbage. IMO it really needs the cap bonus internalized and replaced by an optimal bonus! :) Would be lovely, fits nicely with Zealot bonuses .. but .. what about the Nomen's then, as is or internalize and swap for tracking to not only suit the zone they are meant for but to set them apart from Zeal/Omen?
Omnathious Deninard wrote:But what is the worse issue, armor tanking is crap, of shield tanking is op? Armour tanking is not crap, just outdated. It is perfectly suited for Eve of 4-5 years ago when the largest fleets around were the size of big gangs of today .. cycle times on active reps and delay on RR makes armour scale really badly.
On the small scale however, armour rules supreme. Frees up the desirable mids and damage thrown around is generally low enough for reps/rr to keep on top of things. Question is how to make armour 'better' without breaking it for either large or small scale.
PS: Armour is still the preferred type for fleet slugfests due to free mids and the fact that most gunboats can get higher EHP out of lows than mids .. just so damn easy to outflank trimark fatties  |

Lallante
Blue Republic RvB - BLUE Republic
94
|
Posted - 2012.09.27 17:32:00 -
[514] - Quote
Change armor penalty (eg from plates or rigs) from speed to agility.
Reduce the fitting cost of armor repairers
Increase the fitting cost and sig bloom of Shield Extenders. |

Liang Nuren
Heretic Army Heretic Nation
2275
|
Posted - 2012.09.27 17:55:00 -
[515] - Quote
Omnathious Deninard wrote:Liang Nuren wrote:Roime wrote: So instead of banging my head to the wall, I adapt and fit shield tank. Even on the Myrm :S
Shield Myrm, best Myrm. Always has been. Nano Shield Laser, Shield Gank Blaster, Passive Shield AC, Dual XL ASB, man the list just keeps going on! -Liang But what is the worse issue, armor tanking is crap, of shield tanking is op?
Both, really. Shield tanking via ASB is OP as hell, but armor tanking's not exactly doing well for itself. I think most of it comes down to the differences between extender/plates and the rig penalties. All the penalties on those modules/rigs are meant to make you easier to hit because either your sig goes up or you're moving slower. However, the moving slower penalty has some tremendous knock-on effects - namely the fact that mobility is key for both getting into and staying out of range. I don't think there's any way they can fix armor tanking until they tackle that problem.
It'll be interesting to see what direction they lean on it.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos
Twitter: http://twitter.com/LiangNuren
|

Liang Nuren
Heretic Army Heretic Nation
2275
|
Posted - 2012.09.27 17:56:00 -
[516] - Quote
Veshta Yoshida wrote:On the small scale however, armour rules supreme. Frees up the desirable mids and damage thrown around is generally low enough for reps/rr to keep on top of things.
What? No. Armor is complete **** for small gang PVP. That's why we see absolutely everything sub BS shield tanking these days. Like I said, I'd shield tank a cruiser with 4 mids and 10 lows.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos
Twitter: http://twitter.com/LiangNuren
|

serras bang
Lucien Coven
27
|
Posted - 2012.09.27 18:19:00 -
[517] - Quote
really another ship with velocity to missle why ? especialy now that the heavy missle recieved a nerf and that of the fury in dmg potential i mean really ? is there any point in flying missle boats any more ? |

MIrple
BSC LEGION Tactical Narcotics Team
126
|
Posted - 2012.09.27 18:33:00 -
[518] - Quote
serras bang wrote:really another ship with velocity to missle why ? especialy now that the heavy missle recieved a nerf and that of the fury in dmg potential i mean really ? is there any point in flying missle boats any more ?
Run the numbers on the ship before you post something like this. New Caracal will be able to hit at 90k doing roughly the same amount of damage it currently doe in Kin but with all missile types. |

Heribeck Weathers
The Executioners Capital Punishment.
9
|
Posted - 2012.09.27 18:40:00 -
[519] - Quote
I disagree allot with the small gang armor tanking is dead, I find allot of targetsget away because absolutely no one brings a web, everything is nanoed and linked out the A$$, I fly armor SFIs and dule TD armor jags all over the place, because if you can land decent tackle on a nano bugger they die, if you can TD them to force them to get closer or leave, and if you cant hold a target down then i usualy ends up being waisted effort. To many people lose ships in the fruitless effort of chasign down a nano ship in a slower nano ship.
Back on topic of the curent cruisers, while the Stabber may make up for the lack of bonused 5th gun with 2 unbonused, it still lacks severly in the drone department, even to the caldari ship. 20m3 should be minimal |

Ashriban Kador
Amarrian Retribution Amarr 7th Fleet
12
|
Posted - 2012.09.27 18:55:00 -
[520] - Quote
Fixing armor tanking is easy (dunno why they haven't done it yet)
Move speed penalty from armor rigs to agility penalty. Move armor penalty from astronautics rigs to hull penalty.
Done.
On a side note: Why not have the Gallente have a similar play-style to minmatar? Armor or Shield tank with a lean towards armor, the minmatar leaning towards shields. Your goals may align with some ... and with others, collide with the force of suns. |
|

Sinigr Shadowsong
WATAG Academy SOLAR WING
20
|
Posted - 2012.09.27 19:01:00 -
[521] - Quote
Ashriban Kador wrote:Fixing armor tanking is easy (dunno why they haven't done it yet) On a side note: Why not have the Gallente have a similar play-style to minmatar? Armor or Shield tank with a lean towards armor, the minmatar leaning towards shields. Like that idea, will make Gallente more interesting. |

serras bang
Lucien Coven
27
|
Posted - 2012.09.27 20:00:00 -
[522] - Quote
MIrple wrote:serras bang wrote:really another ship with velocity to missle why ? especialy now that the heavy missle recieved a nerf and that of the fury in dmg potential i mean really ? is there any point in flying missle boats any more ? Run the numbers on the ship before you post something like this. New Caracal will be able to hit at 90k doing roughly the same amount of damage it currently doe in Kin but with all missile types.
i was already striking at 90k or over i dont need that kinda range on criusers and the caras dps was crap as it stood with little over 400 dps with full 5% implants and navy mods.
just like the kestral before it its stupid bonuses to have on it criusers do not need to be striking at a base 90k just like the kestral did not need to be striking at a base 50k or more |

Liang Nuren
Heretic Army Heretic Nation
2275
|
Posted - 2012.09.27 20:12:00 -
[523] - Quote
Ashriban Kador wrote:Fixing armor tanking is easy (dunno why they haven't done it yet)
Move speed penalty from armor rigs to agility penalty. Move armor penalty from astronautics rigs to hull penalty.
Done.
On a side note: Why not have the Gallente have a similar play-style to minmatar? Armor or Shield tank with a lean towards armor, the minmatar leaning towards shields.
I think you hugely underestimate the importance of agility. I don't think we'd see a real improvement with this solution.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos
Twitter: http://twitter.com/LiangNuren
|

Denuo Secus
63
|
Posted - 2012.09.27 21:43:00 -
[524] - Quote
serras bang wrote:really another ship with velocity to missle why ? especialy now that the heavy missle recieved a nerf and that of the fury in dmg potential i mean really ? is there any point in flying missle boats any more ?
The missile velocity bonus becomes very interesting as soon as you think outside of heavy missiles. HAMs will benefit a lot from this bonus. Same for light missile Caracal. Not because of long range with light missiles...it's because of missile speed to hit fast ships at medium range. |

Deena Amaj
Community for Justice Resurrection by Election
34
|
Posted - 2012.09.27 22:31:00 -
[525] - Quote
Sinigr Shadowsong wrote:Ashriban Kador wrote:Fixing armor tanking is easy (dunno why they haven't done it yet) On a side note: Why not have the Gallente have a similar play-style to minmatar? Armor or Shield tank with a lean towards armor, the minmatar leaning towards shields. Like that idea, will make Gallente more interesting.
QFT. confirthisposmed
I'm probably typing on a Tablet too, which means the auto-correct is silly and fixing typos is a pain. I ain't fixing them. |

Garviel Tarrant
Beyond Divinity Inc Shadow Cartel
84
|
Posted - 2012.09.27 23:29:00 -
[526] - Quote
Ashriban Kador wrote:Fixing armor tanking is easy (dunno why they haven't done it yet)
Move speed penalty from armor rigs to agility penalty. Move armor penalty from astronautics rigs to hull penalty.
Done.
On a side note: Why not have the Gallente have a similar play-style to minmatar? Armor or Shield tank with a lean towards armor, the minmatar leaning towards shields.
Uhm that would make things worse? At least on small scale
Being able to warp fast is one of the most important things you have solo/small gang. |

Harvey James
Prospero's Sight
22
|
Posted - 2012.09.28 16:27:00 -
[527] - Quote
arr poor navy osprey the new caracal takes it's only redeeming feature's being a rate of fire bonus and better speed perhaps with the caracal and navy caracal taking the missile range area and the drake will probably be more HAM/dps focused perhaps the osprey navy issue could become a rail sniper so the moa could be the brawler that way they all have a role granted the navy caracal will just be plain better than the t1 but you cant have everything eh ... unless you give it a dps bonus instead of range bonus. |

Alara IonStorm
3193
|
Posted - 2012.09.28 16:31:00 -
[528] - Quote
Harvey James wrote: perhaps the osprey navy issue could become a rail sniper so the moa could be the brawler Other way around then anything, I would rather not have the Caldari Rail Boat have to be a Faction Ship.
I would prefer they made the Moa good enough with Rails that people say "Fit Blasters on it are you crazy it's a Moa."
CCP leave Blaster focus to Gallente and stop sidelining sub large rail ships. |

Harvey James
Prospero's Sight
22
|
Posted - 2012.09.28 16:35:00 -
[529] - Quote
Alara IonStorm wrote:Harvey James wrote: perhaps the osprey navy issue could become a rail sniper so the moa could be the brawler Other way around then anything, I would rather not have the Caldari Rail Boat have to be a Faction Ship. I would prefer they made the Moa good enough with Rails that people say "Fit Blasters on it are you crazy it's a Moa." Leave Blasters to Gallente and stop sidelining sub large rails. i see what you mean but with the merlin and ferox both being brawlers it makes more sense to carry the line on and who uses rail eagle/moa/ferox anyway? |

Alara IonStorm
3193
|
Posted - 2012.09.28 16:39:00 -
[530] - Quote
Harvey James wrote: i see what you mean but with the merlin and ferox both being brawlers it makes more sense to carry the line on and who uses rail eagle/moa/ferox anyway?
Ferox isn't a Brawler it is a broken Rail Boat.
So you say no one uses Rail Eagles / Ferox's / Moa's and bastardize them with Blasters?
Guess what you are right and that is the problem. CCP should not be converting these ships to their Shield Gallente bastardizations they should be fixing medium Rails and every Caldari hull they **** into the short range is a step backwards from that.
Medium Long Range Guns have problems, I would rather see this addressed then bandaged over with Blasters. Isn't that why we have been waiting so long for Ship Stat adjustments, so they will do it right? |
|

Ashriban Kador
Amarrian Retribution Amarr 7th Fleet
13
|
Posted - 2012.09.28 16:55:00 -
[531] - Quote
Quote:I think you hugely underestimate the importance of agility. I don't think we'd see a real improvement with this solution.
-Liang
Armor Tanking has to have some sort of penalty. Speed is a more crippling penalty than turning like a brick.
The way I see it working is Armor Tanks get more EHP than Shield, but has to commit to a fight because they pay in GTFO ability.
Speed isn't a good penalty, if Agility isn't either, what would you suggest instead? Your goals may align with some ... and with others, collide with the force of suns. |

Alara IonStorm
3193
|
Posted - 2012.09.28 17:01:00 -
[532] - Quote
Ashriban Kador wrote: Speed isn't a good penalty, if Agility isn't either, what would you suggest instead?
-20% Penalty per lvl of Rig Skill Trained instead of -10%.
Armor Ships are Slow because of Plates, Shield are Fat because of extenders and no one has to take a double hit to either.
Also opens Astronautics on Armor Ships, Electronics on Shield, Weapons Rigs on tight fit ships and gives more reason to get those skill to V. |

Harvey James
Prospero's Sight
22
|
Posted - 2012.09.28 17:01:00 -
[533] - Quote
Alara IonStorm wrote:Harvey James wrote: i see what you mean but with the merlin and ferox both being brawlers it makes more sense to carry the line on and who uses rail eagle/moa/ferox anyway?
Ferox isn't a Brawler it is a broken Rail Boat. So you say no one uses Rail Eagles / Ferox's / Moa's and bastardize them with Blasters? Guess what you are right and that is the problem. CCP should not be converting these ships to their Shield Gallente bastardizations they should be fixing medium Rails and every Caldari hull they **** into the short range is a step backwards from that. Medium Long Range Guns have problems, I would rather see this addressed then bandaged over with Blasters. Isn't that why we have been waiting so long for Ship Stat adjustments, so they will do it right?
True but at the same time the Tier3 bc's have killed off cruiser snipers anyway so why pigeon hole them into something that won't get much use. However a navy sniper cruiser will be able to get the bouses to make long range weapons on cruisers more worthwhile |

Alara IonStorm
3193
|
Posted - 2012.09.28 17:07:00 -
[534] - Quote
Harvey James wrote: True but at the same time the Tier3 bc's have killed off cruiser snipers anyway so why pigeon hole them into something that won't get much use.
LR does not = Sniper.
Drake does good Dmg to 80km and they are well used. 720mm Artillery has its uses too.
Medium Long Range Weapons could be great in the Medium Range Category with proper attention and they should be.
Harvey James wrote: However a navy sniper cruiser will be able to get the bouses to make long range weapons on cruisers more worthwhile
Hell No.
If my basic weapons system needs faction specialized bonuses for base level use that is a problem.
If they want to make it a better Rail Boat then the Moa then Awesome. Right after they make the Moa a Rail Boat that works.
|

Harvey James
Prospero's Sight
22
|
Posted - 2012.09.28 17:09:00 -
[535] - Quote
Drake does good Dmg to 80km and they are well used. 720mm Artillery has its uses too. Not for long :) lol |

Alara IonStorm
3193
|
Posted - 2012.09.28 17:19:00 -
[536] - Quote
Harvey James wrote: Not for long :) lol
Glad you agree that long range medium weapons are getting the shaft.
Perfect reason to fix the Rail Moa instead of bastardizing it.
|

Harvey James
Prospero's Sight
22
|
Posted - 2012.09.28 17:21:00 -
[537] - Quote
Alara IonStorm wrote:Harvey James wrote: Not for long :) lol
Glad you agree that long range medium weapons are getting the shaft. Perfect reason to fix the Rail Moa instead of bastardizing it.
not quite i agree the turrets need a slight buff but HML's are OP for sure |

Tal Jarcin
EVE University Ivy League
0
|
Posted - 2012.09.28 17:43:00 -
[538] - Quote
The Stabber in its current proposed form still has the same problem it always did, mainly, a lack of purpose and mission, otherwise known as a reason to exist.
The Stabber was one of those GÇ£that would be neat ideasGÇ¥ that never really developed into a viable playing concept outside of limited nitchdom, not because the ship is that bad, but because as it is currently designed by the time you can fly a Stabber well, you can fly a Hurricane, and lets face it when you match the two up aside each other, the Hurricane can do everything the Stabber can do better, faster and sexier.
What the Stabber really needs to be viable is a purpose, a mission, that only the Stabber can perform. I propose that the Stabber needs to be the EVE Online version of the WWII PT boat. It in short needs torpedoes.
Here me out. Torpedoes are short range, high damage devices. Like Stealth Bomber, it requires teamwork. One Stabber is not going to propose a great danger to any larger ship. However, a squadron of Stabbers making a high speed torpedo run on a large ship is guaranteed to get the attention of any large ship captain.
To deliver the torpedo attack, the Stabber has to enter the high risk area of getting within web range of the enemy ship. The PT boat concept fits perfectly with stated Minmatar design goal for the Stabber, as a high speed hit and run combat ship.
My only remaining concern with the Stabber as currently proposed is the single drone drone bay. In my opinion, a single drone is worthless. Either make it big enough for full flight of 5 small drones if you believe the Stabber needs the extra drone based DPS, or get rid of it altogether and focus on the primary DPS delivery system.
Speaking of drones, several authors on this thread have expressed concern about the proliferation of drone bays on non-drone boat ships throughout EVE is diminishing the value of dedicated drone boating, and I have to say I agree with their concerns.
My suggestion for fixing this would be only allow tech 1 drones on non dedicated (read no drone bonuses) boats or alternatively allow them to only them fly the racial tech II drone of the race that designed the ship.
One possible way to accomplish this would be to say a Minmatar vessel with a 25 MHz bandwidth drone bay would be able to fly five Warriors II (the Minmatar light combat drone) but any other race drone take twice the bandwidth, so only two of the GÇ£foreignGÇ¥ as Minmatar vessels are optimized for Minmatar drones, and less efficient with drones of other races. So if the Minmatar vessel has a 25 MHz bandwidth, it could fly 5 Warrior II, or 2 light drones of any other race for example the Gailante Hobgoblin IIGÇÖs. There would be no penalty for using Tech I drones, any and all Tech1 drones could be flown any vessel without penalty to bandwidth.
There you have it, my off the cuff musings tossed out for public discussion. |

Harvey James
Prospero's Sight
23
|
Posted - 2012.09.28 17:46:00 -
[539] - Quote
Tal Jarcin wrote:The Stabber in its current proposed form still has the same problem it always did, mainly, a lack of purpose and mission, otherwise known as a reason to exist.
The Stabber was one of those GÇ£that would be neat ideasGÇ¥ that never really developed into a viable playing concept outside of limited nitchdom, not because the ship is that bad, but because as it is currently designed by the time you can fly a Stabber well, you can fly a Hurricane, and lets face it when you match the two up aside each other, the Hurricane can do everything the Stabber can do better, faster and sexier.
What the Stabber really needs to be viable is a purpose, a mission, that only the Stabber can perform. I propose that the Stabber needs to be the EVE Online version of the WWII PT boat. It in short needs torpedoes.
Here me out. Torpedoes are short range, high damage devices. Like Stealth Bomber, it requires teamwork. One Stabber is not going to propose a great danger to any larger ship. However, a squadron of Stabbers making a high speed torpedo run on a large ship is guaranteed to get the attention of any large ship captain.
To deliver the torpedo attack, the Stabber has to enter the high risk area of getting within web range of the enemy ship. The PT boat concept fits perfectly with stated Minmatar design goal for the Stabber, as a high speed hit and run combat ship.
My only remaining concern with the Stabber as currently proposed is the single drone drone bay. In my opinion, a single drone is worthless. Either make it big enough for full flight of 5 small drones if you believe the Stabber needs the extra drone based DPS, or get rid of it altogether and focus on the primary DPS delivery system.
Speaking of drones, several authors on this thread have expressed concern about the proliferation of drone bays on non-drone boat ships throughout EVE is diminishing the value of dedicated drone boating, and I have to say I agree with their concerns.
My suggestion for fixing this would be only allow tech 1 drones on non dedicated (read no drone bonuses) boats or alternatively allow them to only them fly the racial tech II drone of the race that designed the ship.
One possible way to accomplish this would be to say a Minmatar vessel with a 25 MHz bandwidth drone bay would be able to fly five Warriors II (the Minmatar light combat drone) but any other race drone take twice the bandwidth, so only two of the GÇ£foreignGÇ¥ as Minmatar vessels are optimized for Minmatar drones, and less efficient with drones of other races. So if the Minmatar vessel has a 25 MHz bandwidth, it could fly 5 Warrior II, or 2 light drones of any other race for example the Gailante Hobgoblin IIGÇÖs. There would be no penalty for using Tech I drones, any and all Tech1 drones could be flown any vessel without penalty to bandwidth.
There you have it, my off the cuff musings tossed out for public discussion.
I'd duck for cover if i was you .. lol
|

Deerin
Murientor Tribe Defiant Legacy
25
|
Posted - 2012.09.28 19:33:00 -
[540] - Quote
People have already begun talking about last batch of cruisers....Fozzie where is the last batchof changes.
Please consider following bonus for Moa:
+30% tracking per level on RAILS only. (might be too much but you get the idea) +%5 resists per level 6 turrets
|
|

Ashriban Kador
Amarrian Retribution Amarr 7th Fleet
13
|
Posted - 2012.09.28 20:07:00 -
[541] - Quote
Alara IonStorm wrote:-20% Penalty per lvl of Rig Skill Trained instead of -10%.
I don't think that's ever going to happen, or at least I hope not.
I'd think they should instead adjust rig penalties in such a way that every kind of rig is available to your fit. (IE Speed rigs for armor ships as an example.)
There should always be a trade off for a player to think about when fitting a ship, it makes things more interesting. Your goals may align with some ... and with others, collide with the force of suns. |

Alara IonStorm
3195
|
Posted - 2012.09.28 20:11:00 -
[542] - Quote
Deerin wrote:People have already begun talking about last batch of cruisers....Fozzie where is the last batchof changes.
Please consider following bonus for Moa:
+30% tracking per level on RAILS only. (might be too much but you get the idea) +%5 resists per level 6 turrets
I would prefer 5% Dmg / 5% Opt / 6 Turrets / 6H 5M 4L / No Drones.
With proper fitting for 250mm of course. I don't think it needs close range weapons tracking or a super tank. About 30-35K would be fine, what it needs is project-able mid range Dmg and speed.
|

Alara IonStorm
3195
|
Posted - 2012.09.28 20:13:00 -
[543] - Quote
Ashriban Kador wrote: There should always be a trade off for a player to think about when fitting a ship, it makes things more interesting.
Their is a trade off, Nano's cut hull, Plates increase Mass, Extenders blow up Sig.
We do not need double penalties and we don't need penalties just for the sake of penalties.
Module penalties are enough, these don't make the game interesting they just make some classes of rigs unusable on sertain ships and that limits variety.
|

Liang Nuren
Heretic Army Heretic Nation
2282
|
Posted - 2012.09.28 20:17:00 -
[544] - Quote
Alara IonStorm wrote:Ashriban Kador wrote: There should always be a trade off for a player to think about when fitting a ship, it makes things more interesting.
Their is a trade off, Nano's cut hull, Plates increase Mass, Extenders blow up Sig. We do not need double penalties and we don't need penalties just for the sake of penalties. Module penalties are enough, these don't make the game interesting they just make some classes of rigs unusable on certain ships and that limits variety.
I want to see rig go one of two ways: - Rigs are completely optional. Trade shield HP for shield resists, trade weapon ROF for weapon alpha, etc. - Rig penalties go away at rig level 5.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos
Twitter: http://twitter.com/LiangNuren
|

Alara IonStorm
3195
|
Posted - 2012.09.28 20:19:00 -
[545] - Quote
Liang Nuren wrote: - Rigs are completely optional. Trade shield HP for shield resists, trade weapon ROF for weapon alpha, etc.
That is pretty interesting. Difficult to implement but interesting. |

Sigras
Conglomo IMPERIAL LEGI0N
219
|
Posted - 2012.09.29 06:45:00 -
[546] - Quote
Alara IonStorm wrote:Liang Nuren wrote: - Rigs are completely optional. Trade shield HP for shield resists, trade weapon ROF for weapon alpha, etc.
That is pretty interesting. Difficult to implement but interesting. Sort off increase one area of a ship by lessening it in the same stat tree. So you can tweak a shield setup or Arty setup to preform a specific more narrow role. now that is the most interesting idea ive heard on rigs to date.
Of course there would be some rigs with basically no drawback IE +Falloff -Optimal on any autocannon ship is basically no drawback but its an interesting idea. |

Sigras
Conglomo IMPERIAL LEGI0N
219
|
Posted - 2012.09.29 06:52:00 -
[547] - Quote
Liang Nuren wrote:Ashriban Kador wrote:Fixing armor tanking is easy (dunno why they haven't done it yet)
Move speed penalty from armor rigs to agility penalty. Move armor penalty from astronautics rigs to hull penalty.
Done.
On a side note: Why not have the Gallente have a similar play-style to minmatar? Armor or Shield tank with a lean towards armor, the minmatar leaning towards shields. I think you hugely underestimate the importance of agility. I don't think we'd see a real improvement with this solution. -Liang I disagree, right now, any idiot can kite a gallente ship: 1. Turn Guns On 2. Set "Keep At Range" or "Orbit At Range" 3. ??? 4. Profit
If the gallente ships were faster but less agile than the matari ships, it would at least take intelligence and a quick eye to kite instead of just using one of the CCP prescribed buttons.
No ship should be fastest and most agile and longest ranged, and thats what the hurricane is right now (if you count the HAM drake not the HML drake)
This wouldnt make gallente ships totally OP, but it would make them more powerful than they are now, and would add some interesting risk/reward ideas for fitting IE do you want to lose some hull and a low slot for a nanofiber to counteract your agility? |

FleetAdmiralHarper
Caldari Provisions Caldari State
0
|
Posted - 2012.09.29 11:28:00 -
[548] - Quote
are all of the cruisers getting visually revamped like the stabber?
or is the moa still going to look like a r3t@rd-osaurus-rex glued to the ass-end of idk what?
im looking forward to seeing some cool looking caldari cruiser for a change. its the reason i skipped them all. =P
but hey the stabber looks grate! so if its the only one. i guess ill defect to winmatar when i wanna pilot a cruiser =) |

Dr Sheng-Ji Yang
The Forsworn Protectorate Imperial Protectorate
9
|
Posted - 2012.09.29 14:43:00 -
[549] - Quote
Quote:are all of the cruisers getting visually revamped like the stabber?
or is the moa still going to look like a r3t@rd-osaurus-rex glued to the ass-end of idk what?
im looking forward to seeing some cool looking caldari cruiser for a change. its the reason i skipped them all. =P
but hey the stabber looks grate! so if its the only one. i guess ill defect to winmatar when i wanna pilot a cruiser =)
U mad? CCP will never give the other races half the love like they give it the minnies. New Stabber, new Tempest.... and caldari and galente don-¦t even have the V3 shader update. So: everything as usual. |

Lin-Young Borovskova
Science and Trade Institute Caldari State
761
|
Posted - 2012.09.29 16:06:00 -
[550] - Quote
Alara IonStorm wrote:Deerin wrote:People have already begun talking about last batch of cruisers....Fozzie where is the last batchof changes.
Please consider following bonus for Moa:
+30% tracking per level on RAILS only. (might be too much but you get the idea) +%5 resists per level 6 turrets
I would prefer 5% Dmg / 5% Opt / 6 Turrets / 6H 5M 4L / No Drones. With proper fitting for 250mm of course. I don't think it needs close range weapons tracking or a super tank. About 30-35K would be fine, what it needs is project-able mid range Dmg and speed.
Now that would be a decent Thorax !!
Ho wait... 

brb |
|

Alara IonStorm
3204
|
Posted - 2012.09.29 16:31:00 -
[551] - Quote
Lin-Young Borovskova wrote:Now that would be a decent Thorax !! Ho wait...   What?
|

Major Killz
Chaotic Tranquility Kraken.
70
|
Posted - 2012.09.29 21:48:00 -
[552] - Quote
Major Killz wrote:Glad @tleast some of you noticed what the proposed Thorax would be capable of. I alluded to it an earlier post, but I might as well go further. The proposed Thorax is a pseudo-Stabber fleet issues with more tracking. You could shield fit it, but why would you? There's something called signature tanking and because medium turrets cannot track cruisers without being effected by a ship bonus. A dual propulsion stabber fleet issue or the proposed Thorax can abuse the tracking of a shield-hurricane and sustain next to know damage from it's turrets (neuts will still f*uck you though).
I hope they give the Rupture a forth mid slot or else Thorax and possible a Vexor with increased velocity and 3 mids alone will own any other cruiser under warp scrambler/web range.
With that said. If CCP gave the Vexor another mid slot, then It will be king under 10k.
Also the Caracal will become a demon. The nano-drake of t1 cruisers without the silly tank, but still.
Anyway, the Thorax's real strength will be with dual propulsion. Which would make it an above class ship killer. All battlcruisers, hacs and cruisers without a tracking bonus, 2 med neuts or web on thier ship will be it's prey. Example: ferox, prophecy, cyclone, vagabond, cynabal etc.
These changes may mean that the Caracal and Omen will dominate "nano/kiting" and the Thorax and Vexor will dominate close range. Leaving the Rupture as the odd man out... Sad day if it comes to past but, I'm hoping the Rupture gets a 4th mid slot = (
Edit: also if you believe those light web drones will help you against the new omen hull in a shield thorax you are mistaken. Use a shield Harbinger against a shield Brutix and figure out the rest (dirty dub face = /).
Cross postings an old post = Posted: 2012.09.20 18:40 |

Lin-Young Borovskova
Science and Trade Institute Caldari State
763
|
Posted - 2012.09.30 13:29:00 -
[553] - Quote
Major Killz wrote:Major Killz wrote:Glad @tleast some of you noticed what the proposed Thorax would be capable of. I alluded to it an earlier post, but I might as well go further. The proposed Thorax is a pseudo-Stabber fleet issues with more tracking. You could shield fit it, but why would you? There's something called signature tanking and because medium turrets cannot track cruisers without being effected by a ship bonus. A dual propulsion stabber fleet issue or the proposed Thorax can abuse the tracking of a shield-hurricane and sustain next to know damage from it's turrets (neuts will still f*uck you though).
I hope they give the Rupture a forth mid slot or else Thorax and possible a Vexor with increased velocity and 3 mids alone will own any other cruiser under warp scrambler/web range.
With that said. If CCP gave the Vexor another mid slot, then It will be king under 10k.
Also the Caracal will become a demon. The nano-drake of t1 cruisers without the silly tank, but still.
Anyway, the Thorax's real strength will be with dual propulsion. Which would make it an above class ship killer. All battlcruisers, hacs and cruisers without a tracking bonus, 2 med neuts or web on thier ship will be it's prey. Example: ferox, prophecy, cyclone, vagabond, cynabal etc.
These changes may mean that the Caracal and Omen will dominate "nano/kiting" and the Thorax and Vexor will dominate close range. Leaving the Rupture as the odd man out... Sad day if it comes to past but, I'm hoping the Rupture gets a 4th mid slot = (
Edit: also if you believe those light web drones will help you against the new omen hull in a shield thorax you are mistaken. Use a shield Harbinger against a shield Brutix and figure out the rest (dirty dub face = /). Cross postings an old post = Posted: 2012.09.20 18:40
What he said, the shield Thorax will just murder anything of it's size/class and in gangs will simply be the sight you don't want to have by any means when you cross whatever gate, witch is silly but due to game mechanics and since you can shield/armor fit any ship. Does Thorax needs and deserves an extra mid? -absolutely BECAUSE armor tanking/weapon system Does Thorax needs and deserves more PG/CPU? - absolutely BECAUSE armor tanking/weapon system
But what in hell prevents or says you can't shield fit it and make it twice as strong as any other cruiser? -nothing, so do it.
brb |

Bouh Revetoile
Barricade.
73
|
Posted - 2012.09.30 13:47:00 -
[554] - Quote
Lin-Young Borovskova wrote: What he said, the shield Thorax will just murder anything of it's size/class and in gangs will simply be the sight you don't want to have by any means when you cross whatever gate, witch is silly but due to game mechanics and since you can shield/armor fit any ship. Does Thorax needs and deserves an extra mid? -absolutely BECAUSE armor tanking/weapon system Does Thorax needs and deserves more PG/CPU? - absolutely BECAUSE armor tanking/weapon system
But what in hell prevents or says you can't shield fit it and make it twice as strong as any other cruiser? -nothing, so do it.
Armor versus shield once again.
I think, as CCP did with missiles, they should have balance armor tank versus shield tank before the ships. |

Harvey James
Prospero's Sight
28
|
Posted - 2012.09.30 13:56:00 -
[555] - Quote
one way to solve the problem of armour tank vs shield tank is for large plates and shield extenders too be impossible to fit on medium hulls this will halve the penalties of sig bloom and mass increase and nerfs t3's and bc's tank in one go making battleships more desirable. Now ofc the medium plates/extenders may need a slight buff/balance to bridge some of the loss of tank and too increase their fitting requirements so frigs have to use smalls etc.
|

Takeshi Yamato
Blue Republic RvB - BLUE Republic
481
|
Posted - 2012.09.30 13:57:00 -
[556] - Quote
I keep saying this: armor vs shield needs to be balanced or tiericide will not fully achieve its goals. The redesigned cruisers still have the same problem: their performance is mostly measured in good they are at the shield kiting game. It's stupid that a LSE Omen with shield rigs seems like a better choice than a trimarked 800mm plate fit.
Speed is a defensive and offensive stat in its on right. Gaining hitpoints in exchange for speed is just not a good trade for anything small than battleships. |

Operative X10-4
Aqua Team Inc.
6
|
Posted - 2012.09.30 23:00:00 -
[557] - Quote
The caracal buffer is great, it seens that finaly Caldari will have a cruiser that can go toe to toe against other cruisers as a brawler, the most closely thing we have is the moa but still subpar. thumbs up +1 |

Garr Earthbender
Justified Chaos
55
|
Posted - 2012.10.01 00:40:00 -
[558] - Quote
Range you say? Tracking Disrupting Arbitrator I say. -Rock is overpowered, Scissors is fine. |

Nagarythe Tinurandir
Random Rule Conform Corpname A Point In Space
53
|
Posted - 2012.10.01 08:53:00 -
[559] - Quote
Dr Sheng-Ji Yang wrote:Quote:are all of the cruisers getting visually revamped like the stabber?
or is the moa still going to look like a r3t@rd-osaurus-rex glued to the ass-end of idk what?
im looking forward to seeing some cool looking caldari cruiser for a change. its the reason i skipped them all. =P
but hey the stabber looks grate! so if its the only one. i guess ill defect to winmatar when i wanna pilot a cruiser =) U mad? CCP will never give the other races half the love like they give it the minnies. New Stabber, new Tempest.... and caldari and galente don-¦t even have the V3 shader update. So: everything as usual.
wtf dude !? caldari & gallente got V3'ed 6 months or more before minmatar (which was btw the last race to get V3'ed) as you not seem to have noticed, there are different factional paint jobs to be seen in the market for the catalyst, which is a hint of beeingV3'ed as subtle as a punch in your face. caldari already got 2 ships redesigned, amarr got 1 and this by good measure beforehand of any changes to minmatar ship design.
on the topic of attack cruisers; please make them testable like now? :D
|

Dr Sheng-Ji Yang
The Forsworn Protectorate Imperial Protectorate
11
|
Posted - 2012.10.01 09:11:00 -
[560] - Quote
Quote:wtf dude !? caldari & gallente got V3'ed 6 months or more before minmatar (which was btw the last race to get V3'ed) as you not seem to have noticed, there are different factional paint jobs to be seen in the market for the catalyst, which is a hint of beeingV3'ed as subtle as a punch in your face. caldari already got 2 ships redesigned, amarr got 1 and this by good measure beforehand of any changes to minmatar ship design.
on the topic of attack cruisers; please make them testable like now? :D
Okay our level is already sinking here.... Then compare the "remodeled" drake with the old drake and you will see almost no difference. Then compare old stabber and new stabber. WOW!!!!! Awesome model. And if caldari really already has v3...erm then ccp has really screwd sth. It never looks as good like amarr or minmatar ships. |
|

Nagarythe Tinurandir
Random Rule Conform Corpname A Point In Space
53
|
Posted - 2012.10.01 11:41:00 -
[561] - Quote
Dr Sheng-Ji Yang wrote:Quote:wtf dude !? caldari & gallente got V3'ed 6 months or more before minmatar (which was btw the last race to get V3'ed) as you not seem to have noticed, there are different factional paint jobs to be seen in the market for the catalyst, which is a hint of beeingV3'ed as subtle as a punch in your face. caldari already got 2 ships redesigned, amarr got 1 and this by good measure beforehand of any changes to minmatar ship design.
on the topic of attack cruisers; please make them testable like now? :D Okay our level is already sinking here.... Then compare the "remodeled" drake with the old drake and you will see almost no difference. Then compare old stabber and new stabber. WOW!!!!! Awesome model. And if caldari really already has v3...erm then ccp has really screwd sth. It never looks as good like amarr or minmatar ships.
you really have no clue what you are talking about.... i wasn't even counting the drake in, because it was only a small overhaul. raven and scorpion. both remakes are awesome. maybe google a little bit to find the old models. maybe in general look at pics from gallente and caldari ships shortly after the graphic overhaul introduced in "trinity" expansion and compare them to the ships now ingame. especially T2 ships. you will notice a big difference. it kind of makes me wonder why you haven't noticed until now (hint, hint look in the crucible change log ifyou do not believe me. key word: ships ) http://community.eveonline.com/updates/patchnotes.asp?newpatchlogID=3219
|

Dr Sheng-Ji Yang
The Forsworn Protectorate Imperial Protectorate
11
|
Posted - 2012.10.01 11:54:00 -
[562] - Quote
Quote:you really have no clue what you are talking about.... i wasn't even counting the drake in, because it was only a small overhaul. raven and scorpion. both remakes are awesome. maybe google a little bit to find the old models. maybe in general look at pics from gallente and caldari ships shortly after the graphic overhaul introduced in "trinity" expansion and compare them to the ships now ingame. especially T2 ships. you will notice a big difference. it kind of makes me wonder why you haven't noticed until now (hint, hint look in the crucible change log ifyou do not believe me. key word: ships ) http://community.eveonline.com/updates/patchnotes.asp?newpatchlogID=3219
Okay okay. But tbh caldari ships and galente ships look like.... erm. Especially the hookbill is such an ugly piece of.... Merlin and Kestrel are okay. Caracal, blackbird...... erm.... Super shader update that you do not even see it. Yes the scorpion and raven look great but some others.... Blackbird is....whats that???? Especially galente could really need some love. Their ships look like frogs after a car accident. But the new minmatar and amarr ships look really great. I have to admit.
To the stabber critics guys: I think CCP wants to get the stabber in the REALLY fast attack ship role. So kite blaster cruisers to hell or I suppose main role: Kill frigs. I mean: This ship will be more a BIG frig instead of a cruiser and that is cool too. It will simply eat T2 frigs. The new model is really awesome. |
|

CCP Fozzie
C C P C C P Alliance
1730

|
Posted - 2012.10.01 13:05:00 -
[563] - Quote
Hey guys. Don't worry I have not forgotten this thread. I just finished reading all the posts I had missed over the weekend.
We're very aware of the issues facing armor tanking, and how those issues hurt ships like the Omen. We're working on it, although I can't give you all an ETA quite yet. Game Designer | Team Game of Drones https://twitter.com/CCP_Fozzie |
|

Harvey James
Prospero's Sight
30
|
Posted - 2012.10.01 13:11:00 -
[564] - Quote
CCP Fozzie wrote:Hey guys. Don't worry I have not forgotten this thread. I just finished reading all the posts I had missed over the weekend.
We're very aware of the issues facing armor tanking, and how those issues hurt ships like the Omen. We're working on it, although I can't give you all an ETA quite yet.
so CCP Fozzie what is the solution you're working on?
|
|

CCP Fozzie
C C P C C P Alliance
1730

|
Posted - 2012.10.01 13:16:00 -
[565] - Quote
Harvey James wrote:CCP Fozzie wrote:Hey guys. Don't worry I have not forgotten this thread. I just finished reading all the posts I had missed over the weekend.
We're very aware of the issues facing armor tanking, and how those issues hurt ships like the Omen. We're working on it, although I can't give you all an ETA quite yet. so CCP Fozzie what is the solution you're working on?
Changing all the things.
Also heat. Lots and lots of heat. Game Designer | Team Game of Drones https://twitter.com/CCP_Fozzie |
|

Harvey James
Prospero's Sight
30
|
Posted - 2012.10.01 13:18:00 -
[566] - Quote
CCP Fozzie wrote:Harvey James wrote:CCP Fozzie wrote:Hey guys. Don't worry I have not forgotten this thread. I just finished reading all the posts I had missed over the weekend.
We're very aware of the issues facing armor tanking, and how those issues hurt ships like the Omen. We're working on it, although I can't give you all an ETA quite yet. so CCP Fozzie what is the solution you're working on? Changing all the things. Also heat. Lots and lots of heat.
lol... is this a jest or a hint maybe some work on overheating mods for longer ? |

Hannott Thanos
Notorious Legion
132
|
Posted - 2012.10.01 13:25:00 -
[567] - Quote
CCP Fozzie wrote:Hey guys. Don't worry I have not forgotten this thread. I just finished reading all the posts I had missed over the weekend.
We're very aware of the issues facing armor tanking, and how those issues hurt ships like the Omen. We're working on it, although I can't give you all an ETA quite yet. Wohoo.
I will still be flying gank Thorax tho |

MIrple
BSC LEGION Tactical Narcotics Team
132
|
Posted - 2012.10.01 13:53:00 -
[568] - Quote
Using EVE HQ I was able to put the new ship stats in and have a peek at the new Caracal. I really like how it all works out the only question I have is. Will there be a CPU PG change on the HAM system and will there be any increase in the DPS of HAMS as well. A dual BCU HAM Caracal tops out at 350 DSP. This is a little anemic compared to the other close range weapon systems. |

Warde Guildencrantz
TunDraGon
91
|
Posted - 2012.10.01 13:59:00 -
[569] - Quote
CCP Fozzie wrote:Harvey James wrote:
so CCP Fozzie what is the solution you're working on?
Changing all the things. Also heat. Lots and lots of heat.
inb4 super OP vengeance |

Liang Nuren
Heretic Army Heretic Nation
2290
|
Posted - 2012.10.01 16:27:00 -
[570] - Quote
Sigras wrote: I disagree, right now, any idiot can kite a gallente ship: 1. Turn Guns On 2. Set "Keep At Range" or "Orbit At Range" 3. ??? 4. Profit
If the gallente ships were faster but less agile than the matari ships, it would at least take intelligence and a quick eye to kite instead of just using one of the CCP prescribed buttons.
No ship should be fastest and most agile and longest ranged, and thats what the hurricane is right now (if you count the HAM drake not the HML drake)
This wouldnt make gallente ships totally OP, but it would make them more powerful than they are now, and would add some interesting risk/reward ideas for fitting IE do you want to lose some hull and a low slot for a nanofiber to counteract your agility?
Agility is one of the most important attributes for both kiting and catching kiters. The fact that you don't know this is depressing and helps kill my faith in humanity. How, exactly, do you hope to sling shot someone without great agility? You literally have no idea what you're talking about here.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos Twitter: http://twitter.com/LiangNuren
|
|

Liang Nuren
Heretic Army Heretic Nation
2290
|
Posted - 2012.10.01 16:30:00 -
[571] - Quote
CCP Fozzie wrote:Hey guys. Don't worry I have not forgotten this thread. I just finished reading all the posts I had missed over the weekend.
We're very aware of the issues facing armor tanking, and how those issues hurt ships like the Omen. We're working on it, although I can't give you all an ETA quite yet.
Until you fix armor tanking, the Omen and all other ships which are expected to armor tank are at an extreme disadvantage. Please remember that the key reasons that people are shield tanking is damage mods and mobility. Frankly, even if you fix armor tanking I think you should give build that cap bonus into the Omen and give it an optimal + damage bonus. :)
Yes, I'm looking for a bigger Slicer.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos Twitter: http://twitter.com/LiangNuren
|

Ashriban Kador
Amarrian Retribution Amarr 7th Fleet
13
|
Posted - 2012.10.01 16:44:00 -
[572] - Quote
Liang Nuren wrote: Frankly, even if you fix armor tanking I think you should give build that cap bonus into the Omen and give it an optimal + damage bonus. :)
Yes, I'm looking for a bigger Slicer.
-Liang
Mmm, yes please! Your goals may align with some ... and with others, collide with the force of suns. |

Alara IonStorm
3225
|
Posted - 2012.10.01 22:04:00 -
[573] - Quote
CCP Fozzie wrote: We're very aware of the issues facing armor tanking, and how those issues hurt ships like the Omen. We're working on it, although I can't give you all an ETA quite yet.
I was thinking about the Thorax and how to make it more Armor Friendly besides the base shield nerf.
Most Cruisers can not use NOS / Neuts and many of the Frigates can not either. Cruisers especially find themselves dropping to small Neuts or Small Cap Boosters.
So I think you should drop the fitting req down to 5 Small, 50 Medium for Energy Warfare Modules. I know your Cane Nerf was around their fitting but giving it 7 Guns - Dmg Bonus would fix that and leave the second bonus open to a real role.
Anyway point of that is I think you should make the Thorax more like this.
Thorax: Cruiser skill bonuses: 10% bonus to Medium Hybrid Turret damage 5% bonus to Medium Hybrid Turret falloff Slot layout: 5 H, 3 M, 6 L (+1), 4 turrets Fittings: 820 PWG, 330 CPU (+30) Defense (shields / armor / hull) : 1200(-324) / 1600(-41) / 1700(-175) Capacitor (amount / recharge rate / average cap per second): 1450(+75) / 490s(+25.25s) / 2.8 Mobility (max velocity / agility / mass / align time): 235(+55) / 0.49(-0.0658) / 11280000 / 5.2s (-0.7) Drones (bandwidth / bay): 50 / 75 Targeting (max targeting range / Scan Resolution / Max Locked targets): 52.5km(-2.5) / 280(+21) / 6 Sensor strength: 15 Magnetometric Signature radius: 130(-10) Cargo capacity: 465(+200)
That would give it slightly less base Dmg then before + second slot for a Mag Stab, the free high lets you mount a Nos without killing your fitting for fighting larger targets with more Cap to run Neuts or a Neut for smaller or equal targets. A slight falloff bonus that isn't great for Blaster kiting with and while most ships run 5% Dmg / !0% secondary stat the loss of a turret lets you reverse that to the Dmg effect the lesser second bonuses hit is a tradeoff for the utility. The Drone space helps define it above the rest as a Gallente Drone Boat letting hold Frig and Cruiser Drones without increasing current Dmg potential.
This would nerf the Shield Tank and Duel Web but for an Armor Dmg Brawler I think it would make better over all. |

Lord Calus
Fractured Core Fatal Ascension
18
|
Posted - 2012.10.01 22:54:00 -
[574] - Quote
Liang Nuren wrote:CCP Fozzie wrote:Hey guys. Don't worry I have not forgotten this thread. I just finished reading all the posts I had missed over the weekend.
We're very aware of the issues facing armor tanking, and how those issues hurt ships like the Omen. We're working on it, although I can't give you all an ETA quite yet. Until you fix armor tanking, the Omen and all other ships which are expected to armor tank are at an extreme disadvantage. Please remember that the key reasons that people are shield tanking is damage mods and mobility. Frankly, even if you fix armor tanking I think you should give build that cap bonus into the Omen and give it an optimal + damage bonus. :) Yes, I'm looking for a bigger Slicer. -Liang
I have to agree. It seems like every other race is getting 2 nifty useful flavorful (adjective)ful bonuses, and amarr get the same old, "OMG I CAN ACTUALLY USE MY WEAPON SYSTEM!!" bonus. If you want to look at why minmattar is so popular, look at the ship bonuses. falloff + tracking, tracking + damage, speed + tracking. Simply put, you are giving a pair of useful bonuses on every ship, while they maintain the obvious advantage shield tanking has. So you are stacking imbalance upon imbalance.
To fix? Give amarr better base cap and increase the cap regen amount. It is frankly silly that the race whose weapons are pure energy have the same ship power technology as the rust bucket, "my guns don't use cap and have selectable damage types el oh el smiley face", race does.
Armor tanking vs shield tanking fix? You screwed the pooch on this one guys. ASB is too powerful. No ifs ands or buts. It is the single most powerful module I have seen in YEARS. And the armor tanking mod? Something that has less utility and draws more cap than another rep. I am astounded. The crap armor mod also has a skill, which makes it suck up MORE cap, doesn't boost effectiveness any, and still does nothing to bring equity between the two tank types.
There is a reason I tell EVERY new person to train mattar, shield tanks, projectile weapons. You have created through the various inexplicable buffs upon buffs to this very select group of ship, weapon, and tank type which forces a homoginzation of skills and equipment used. Until such time as there is a VALID and not COMEDY reason to use anything but the preferred and frankly overpowered "winmattar" combination, you are just deluding yourself that you are actually balancing anything. |

Serwenta
TOHA Heavy Industries TOHA Conglomerate
2
|
Posted - 2012.10.02 13:37:00 -
[575] - Quote
CCP Fozzie wrote:
Thorax: Cruiser skill bonuses: 5% bonus to Medium Hybrid Turret damage 7.5% bonus to Medium Hybrid Turret tracking speed
Wouldn't it be more in line with how you have reshaped the Atron to make the Tracking bonus a fall-off bonus? It'd also make sense when you consider the Deimos's fall-off bonus too ...
If there is a reason why you have done it this way round could you please explain? |

Harvey James
Prospero's Sight
41
|
Posted - 2012.10.02 14:38:00 -
[576] - Quote
Serwenta wrote:CCP Fozzie wrote:
Thorax: Cruiser skill bonuses: 5% bonus to Medium Hybrid Turret damage 7.5% bonus to Medium Hybrid Turret tracking speed
Wouldn't it be more in line with how you have reshaped the Atron to make the Tracking bonus a fall-off bonus? It'd also make sense when you consider the Deimos's fall-off bonus too ... If there is a reason why you have done it this way round could you please explain?
yes attack cruisers are meant to be like T1 HACS surely. So kiting being the theme so a healthy 10% falloff makes more sense as blasters already have strong tracking close range the only issue is getting into range. Especially now the moa is a brawler it makes more sense. Also buff its shield HP a little. |

MIrple
BSC LEGION Tactical Narcotics Team
135
|
Posted - 2012.10.02 14:51:00 -
[577] - Quote
Harvey James wrote:Serwenta wrote:CCP Fozzie wrote:
Thorax: Cruiser skill bonuses: 5% bonus to Medium Hybrid Turret damage 7.5% bonus to Medium Hybrid Turret tracking speed
Wouldn't it be more in line with how you have reshaped the Atron to make the Tracking bonus a fall-off bonus? It'd also make sense when you consider the Deimos's fall-off bonus too ... If there is a reason why you have done it this way round could you please explain? yes attack cruisers are meant to be like T1 HACS surely. So kiting being the theme so a healthy 10% falloff makes more sense as blasters already have strong tracking close range the only issue is getting into range. Especially now the moa is a brawler it makes more sense. Also buff its shield HP a little.
Dont you dare touch how they have this ship set up. I have 2 fits that work perfectly with the bonuses. If you don't believe me put together a Shield 200mm Rail Rax. It can kite at 2200m/s and hit for around 400 dps. It is going to own :)
|

Harvey James
Prospero's Sight
42
|
Posted - 2012.10.02 15:41:00 -
[578] - Quote
Stabber could definitely do with another turret and remove drones or add some. |

Lavitakus Bromier
The Scope Gallente Federation
7
|
Posted - 2012.10.02 17:08:00 -
[579] - Quote
CCP Fozzie wrote:Hey guys. Don't worry I have not forgotten this thread. I just finished reading all the posts I had missed over the weekend.
We're very aware of the issues facing armor tanking, and how those issues hurt ships like the Omen. We're working on it, although I can't give you all an ETA quite yet.
Well omen should just be buffer tanked anyways. What IM worried about is the maller doing dam near the same damage as the omen. And it's got more cap to. Could we remove cap turret bonus and replace it with a damage bonus. Or to counter heavy armor tanking draw back. remove cap bonus and replace it with a slight damage and speed bonus instead. This would make it do more alpha then the maller. And make it more agile thus increasing survivability.
|

Meldorn Vaash
State War Academy Caldari State
41
|
Posted - 2012.10.03 05:09:00 -
[580] - Quote
I like the direction the Stabber is going but I think it needs a little bit more:
1 more turret (Puts it inline with the others in this class) +50 Base grid (For the additional turret) Drone bay and bandwidth for 5 light drones... (Shooting for the moon here. Only having 1 drone is laughable at best. Maybe 2 or 3? ) Ditch the split weapons (I personally don't see the point of the guns/missiles combo. Call me a purist) |
|

Jon Marburg
The Executioners Capital Punishment.
32
|
Posted - 2012.10.03 09:03:00 -
[581] - Quote
What I don't get is why all the races have the same cap recharge rate. You'd think that the ships with cap intensive weapon systems would have stronger capacitors than those with less cap demand. |

Kai'rae Saarkus
Ganja Labs Exodus.
0
|
Posted - 2012.10.03 09:30:00 -
[582] - Quote
Vyktor Abyss wrote:Another kiting boost at the expense of blaster ships.
Oh dear.
Rupture epitomises this. More base speed than the Thorax coupled with it's Neut blows the Rax out of the water.
Armour Rupture vs Armour or Shield Thorax = scram, web (maybe neut) dead Rax.
Shield Rupture vs Shield Rax = Long point, kite; dead Rax.
Shield Rupture vs Armour Rax = Long point, kite; dead Rax. You may get lucky and land the web/scram (unlikely because you're so much slower and less agile than a Ruppie if you're Armour tanked); but even then the Ruppie's neut makes it chancy. |

King Rothgar
Black Watch Guard Gl0rious Bastards
309
|
Posted - 2012.10.03 10:06:00 -
[583] - Quote
The proposed omen is still a broken ship. No ship should ever have a "10% per level cap usage" bonus. Remove that bonus from the game completely. By giving it that bonus, it is effectively a single bonus ship like the current maller, omen and the old punisher you recently fixed. Additionally, the omen as an armor tanker is going to be a relatively slow cruiser just like the maller. As such the bonuses need to reflect that fact. The proposed maller realizes that by being an all out brawler with a tanking and damage bonus. Since the omen is in the attack line, both bonuses should be offense based. I suggest a 5% damage and 5% RoF bonus. Another viable alternative is a 5% damage and 10% range bonus.
On a related note, the stabber is once again looking like it will be the best of the attack cruisers. It has far superior speed to the rest combined with excellent damage projection and it doesn't sacrifice tank or dps to do this. That is clearly unbalanced. I suggest setting the stabber up to have that great speed and damage projection, but at the expense of tank and raw damage output. To achieve this, nerf the crap out of it's HP and PG. Aim for a max skilled stabber to be stuck with 180mm AC's, MWD and single LSE. If they can fit anything bigger than 180's, it's overpowered.
Also, the thorax needs more base speed. Since it is an armor tanker (or it's supposed to be) with the shortest ranged weapons, it needs the speed and agility with a plate fitted to close the gap and get on its target. I suggest giving the thorax the highest base speed of them all because of this. Something around 400m/s would be appropriate. It should be a quick, nimble point blank range face melter. It's weakness is that it can't hit anything beyond 7-8km. The Troll is trolling. |

Veshta Yoshida
PIE Inc. Praetoria Imperialis Excubitoris
307
|
Posted - 2012.10.03 10:27:00 -
[584] - Quote
King Rothgar wrote:...Also, the thorax needs more base speed. ... Check the mass on it, a single heated MWD cycle and it will probably be able to catch the faster Stabber. It shouldn't be fast as such, but primarily when under thrust which the lower mass achieves.
|

Kai'rae Saarkus
Ganja Labs Exodus.
1
|
Posted - 2012.10.03 11:47:00 -
[585] - Quote
Veshta Yoshida wrote:King Rothgar wrote:...Also, the thorax needs more base speed. ... Check the mass on it, a single heated MWD cycle and it will probably be able to catch the faster Stabber. It shouldn't be fast as such, but primarily when under thrust which the lower mass achieves.
Do the research.
The Thorax is 120,000 Kg lighter than the Stabber.
An 800mm Reinforced Rolled Tungsten Plate adds 1,375,000 Kg. (The lightest non-faction plate that is worth fitting to a cruiser)
You could reduce the weight of a 800mm RRT plate by an order of magnitude and an 800mm tanked Rax will still have more mass than a shield tanked Stabber.
Edit: Wow... even a 200mm RRT Plate (137,500Kg) is enough to bump the Rax's mass over the Stabber. |

Harvey James
Prospero's Sight
48
|
Posted - 2012.10.03 11:55:00 -
[586] - Quote
mm... perhaps reducing the base mass of armour boats would help negate the speed/agility loss as-well as adding a little more speed, but i definitely think they need to sort out the use of over-sized mods in the game cruisers and bs shouldn't share the same tank/prop mods any day of the week.
on the Omen and maller they both could use stronger damage/ROF bonus's. and maybe split the omens drones with the maller. For the omen think of it as compensation for the omen having to use the cap bonus |

Dread Pirate Pete
Tribal Core Defiant Legacy
63
|
Posted - 2012.10.03 12:22:00 -
[587] - Quote
Harvey James wrote:mm... perhaps reducing the base mass of armour boats would help negate the speed/agility loss as-well as adding a little more speed, but i definitely think they need to sort out the use of over-sized mods in the game cruisers and bs shouldn't share the same tank/prop mods any day of the week.
Introducing a wider variety of plate/extender sizes would probably be a good idea. Having a single viable size would not be much better than the current oversize meta. |

Spugg Galdon
APOCALYPSE LEGION
200
|
Posted - 2012.10.03 13:42:00 -
[588] - Quote
Dread Pirate Pete wrote:Harvey James wrote:mm... perhaps reducing the base mass of armour boats would help negate the speed/agility loss as-well as adding a little more speed, but i definitely think they need to sort out the use of over-sized mods in the game cruisers and bs shouldn't share the same tank/prop mods any day of the week. Introducing a wider variety of plate/extender sizes would probably be a good idea. Having a single viable size would not be much better than the current oversize meta.
A redesign of the plates overall needs to be considered really. For example, one plate should offer excellent hp's but be very heavy. Another should offer reasonable hp's without ruining your ships speed/agility. Another plate would be an all rounder (good hp's average decrease in speed/agility) etc. This way one plate (rolled tungstun) doesn't became the only plate in use.
Also, oversizing your tank should have far greater penalties to your ship. For example fitting large extenders on cruisers or medium extenders to frigates should blow your sig up a lot more than it does and fitting 1600mm plates to cruisers should really penalise their speed/agility |

Kai'rae Saarkus
Ganja Labs Exodus.
1
|
Posted - 2012.10.03 14:13:00 -
[589] - Quote
Harvey James wrote:mm... perhaps reducing the base mass of armour boats would help negate the speed/agility loss as-well as adding a little more speed, but i definitely think they need to sort out the use of over-sized mods in the game cruisers and bs shouldn't share the same tank/prop mods any day of the week.
Seconding the post above: it's not Armour Boats mass that is the problem, it's the mass of plates.
1600mm plates are balanced. Right sized for BS/BCs; oversized for Cruisers so you trade big tank for big mass increase. 400mm plates are balanced. Too little EHP to be worth it on Cruisers; oversized for Frigs so you trade a big tank for fitting issues and a big mass increase. 200mm plates are barely balanced. Good enough EHP buff to be worth it and not too difficult to fit but does hurt your maneuverability.
The rest aren't really worth it, unless fitting means you have no other option.
Look at the mass and volume of the T1 and T2 plates: Plate | Mass | Volume 50mm | 18,750Kg | 5m3 100mm | 37,500Kg | 5m3 200mm | 187,500Kg | 10m3 400mm | 375,000Kg | 10m3 800mm | 1,875,000Kg | 20m3 1600mm | 3,750,000Kg | 20m3
It's apparent 50 and 100mm are Frigate sized, 200 and 400mm are Cruiser sized and 800mm and 1600mm are BS sized.
However, it's just not worth fitting a 50 or 100 mm on a Frigate, a 400mm on a Cruiser or a 800mm on a BS. So at present; 200 and 400mm are used on Frigs and Destroyers, 800 and 1600mm on Cruisers and BCs, and 1600mm on BSs.
I'd suggest modifying plates to something like this as a baseline (leaving their EHP and volumes unchanged):
Plate | Mass 100mm | 37,500Kg (honestly, you could probably get rid of this as well as the 50mm) 200mm | 75,000Kg 400mm | 375,000Kg 800mm | 750,000Kg 1600mm | 3,750,000Kg
This means that for Frigs and Cruisers you have 2 real options for Armour tanking: fit a heavy mod for more tank but drastically less manoeuverability; or a light mod for decent tank (one 800mm Plate II adds similar EHP to a LSEII) and only a (noticable) but minor hit to manoeuvreability.
The result of this, is that armour fit Attack Cruisers are more viable than at present and balancing them should be easier. |

Harvey James
Prospero's Sight
52
|
Posted - 2012.10.03 14:17:00 -
[590] - Quote
nah the bs ones should be unfittable to cruisers. So they need to buff the 200 and 400mm plates to be worthwhile on cruisers and do the same for 50 and 100mm for frigs. |
|

Dread Pirate Pete
Tribal Core Defiant Legacy
64
|
Posted - 2012.10.03 14:28:00 -
[591] - Quote
Harvey James wrote:nah the bs ones should be unfittable to cruisers. So they need to buff the 200 and 400mm plates to be worthwhile on cruisers and do the same for 50 and 100mm for frigs.
Bah, just redesign the system entirely.
Each class should have at least 3 viable sizes, different ones giving maluses to different combinations of top speed, acceleration or inertia. Not just Hp for mass. A frig could fit the smallest Cruiser plate with fitting mods/implants, but it would be silly/bait. |

Spugg Galdon
APOCALYPSE LEGION
201
|
Posted - 2012.10.03 14:35:00 -
[592] - Quote
Dread Pirate Pete wrote:Harvey James wrote:nah the bs ones should be unfittable to cruisers. So they need to buff the 200 and 400mm plates to be worthwhile on cruisers and do the same for 50 and 100mm for frigs. Bah, just redesign the system entirely. Each class should have at least 3 viable sizes, different ones giving maluses to different combinations of top speed, acceleration or inertia. Not just Hp for mass. A frig could fit the smallest Cruiser plate with fitting mods/implants, but it would be silly/bait.
The variantion should come in different materials within the sizes. For Example: Nanofibre plates should be lightweight and offer moderate HP Steel plates should offer good HP but moderately heavy Rolled Tungstun plates should be very heavy with excellent HP |

Kai'rae Saarkus
Ganja Labs Exodus.
2
|
Posted - 2012.10.03 14:45:00 -
[593] - Quote
@ Harvey James
You're suggesting 1600mm plates on a Cruiser are OP'd?
Or, are you suggesting 1600mm plated T1 cruisers have too much EHP?
Or, are you suggesting that 1600mm plates are Nerfed on BS's and BS's need more EHP?
Because if none of those are true, then 1600mm plates are balanced as they are.
Because if you buff 200mm and 400mm plates to be relevent on a Cruiser, then you either make 800mm and 1600mm irrelevent on BSs OR you increase the potential EHP you can get on a BS.
My solution leaves the balanced modules (400mm and 1600mm plates) alone.
|

Harvey James
Prospero's Sight
53
|
Posted - 2012.10.03 14:55:00 -
[594] - Quote
Kai'rae Saarkus wrote:@ Harvey James
You're suggesting 1600mm plates on a Cruiser are OP'd?
Or, are you suggesting 1600mm plated T1 cruisers have too much EHP?
Or, are you suggesting that 1600mm plates are Nerfed on BS's and BS's need more EHP?
Because if none of those are true, then 1600mm plates are balanced as they are.
Because if you buff 200mm and 400mm plates to be relevent on a Cruiser, then you either make 800mm and 1600mm irrelevent on BSs OR you increase the potential EHP you can get on a BS.
My solution leaves the balanced modules (400mm and 1600mm plates) alone.
mm... well 1600 is probably too much for a cruiser but not a great deal so i would say buff the 1600 and 800 and make them only usable on bs. Then buff the 400 and 800 to about 85% of where the current 800 and 1600 is and same with the frig sized ones. |

Kai'rae Saarkus
Ganja Labs Exodus.
3
|
Posted - 2012.10.03 16:28:00 -
[595] - Quote
Harvey James wrote: mm... well 1600 is probably too much for a cruiser but not a great deal so i would say buff the 1600 and 800 and make them only usable on bs. Then buff the 400 and 800 to about 85% of where the current 800 and 1600 is and same with the frig sized ones.
Because what Eve needs is more EHP in Armour BSs? Right?
And I don't buy "probably too much for a Cruiser". 1600mm Plate cruisers aren't going around wiping the floor with everything else (well the Rupture is... but that's not 'cos of the plate).
Really, your argument is about an aesthetic choice that 'BS modules shouldn't be on Cruiser hulls'. |

Harvey James
Prospero's Sight
53
|
Posted - 2012.10.03 16:44:00 -
[596] - Quote
Kai'rae Saarkus wrote:Harvey James wrote: mm... well 1600 is probably too much for a cruiser but not a great deal so i would say buff the 1600 and 800 and make them only usable on bs. Then buff the 400 and 800 to about 85% of where the current 800 and 1600 is and same with the frig sized ones.
Because what Eve needs is more EHP in Armour BSs? Right? And I don't buy "probably too much for a Cruiser". 1600mm Plate cruisers aren't going around wiping the floor with everything else (well the Rupture is... but that's not 'cos of the plate). Really, your argument is about an aesthetic choice that 'BS modules shouldn't be on Cruiser hulls'.
well you also have to consider the penalties of using oversized mods on hulls they were not designed for i.e. it helps to lessen the speed and agility penalty on armour cruisers and the same goes for sig bloom on shields.
Plus bs will be looked at anyway so they can reduce thier HP if needed |

Aurelius Valentius
Imperial Academy Amarr Empire
198
|
Posted - 2012.10.06 03:50:00 -
[597] - Quote
Meldorn Vaash wrote:I like the direction the Stabber is going but I think it needs a little bit more:
1 more turret (Puts it inline with the others in this class) +50 Base grid (For the additional turret) Drone bay and bandwidth for 5 light drones... (Shooting for the moon here. Only having 1 drone is laughable at best. Maybe 2 or 3? ) Ditch the split weapons (I personally don't see the point of the guns/missiles combo. Call me a purist)
I agree
5x turrets - fights in fall-off, needs tracking, and fall-off bonuses and can be an attack cruiser if it can fight outside of web-scram range... or some at least be fast with an AB on it.
1x missile is ok for a rocket launcher - anti-drone work.
1x drone is worthless, drop it or put on at least 3, 5 would be better... but 1 is just pointless, less it's a salvage drone.
If it's going to be a glass cannon with speed it def needs to focus totally on range and speed tanking.
Love the new model, not sure how this ship is going to kit out though as proposed... seems like it's the odd ship of the class, and not really a cruiser, but a heavy dessie. Look at all the Macks in local...impressive... very impressive... I see you have fashioned a new exhumer... much like you father's... your skills as a miner are now complete...indeed you are powerful as CCP Devs have foreseen... |

Eckyy
EVE University Ivy League
34
|
Posted - 2012.10.06 06:24:00 -
[598] - Quote
Jon Marburg wrote:What I don't get is why all the races have the same cap recharge rate. You'd think that the ships with cap intensive weapon systems would have stronger capacitors than those with less cap demand.
Because Amarr is different than Minmatar. Laser boats aren't expected to have the same cap available to other mods because they are flown differently and have different strengths and weaknesses. Ideally, it's a tradeoff. Amarr use more cap because they have good damage projection and don't need to MWD around to apply it. They also often have resistance bonuses instead of active ranking bonuses which can ease cap use too. |

King Rothgar
Black Watch Guard Gl0rious Bastards
312
|
Posted - 2012.10.06 11:53:00 -
[599] - Quote
You sir have a poor grasp on how the game works. Cruisers MWD around, that's what they are for. The whole point of a cruiser is greater mobility than a BC or BS. If your cruiser is slower than your BC/BS, then why would you ever bother with it? Amarr use MWD's just as much as the minnies do.
The Troll is trolling. |

Major Killz
Chaotic Tranquility Casoff
83
|
Posted - 2012.10.06 13:03:00 -
[600] - Quote
The Thorax is already as powerful as a Rupture. Which isn't suppose to be the case, based on what CCP has said. Apparently, a Combat cruiser has more defense and does significantly more damage compared to an attack cruiser.
The Thorax is an anomaly and is more of a Combat cruiser, instead of a attack cruiser. It has non of the weakness of attack cruisers. The only other attack cruiser that comes close to Combat cruiser damage is a Omen, but it has a pretty weak tank by comparison.
Both a Rupture and Thorax do around the same damage @ 20,000m (20km). Both have around the same effective hit-points with any close range setup. The velocity of both ships is similar too.
Gallente tech 1 cruisers have been boosted far beyond the rest and they SHOULD because of blaster range limitations. Which kinda got delt with in another boost, by making them more inline with Minmatar falloff. However, I believe the Vexor may have been boosted TOO much. |
|

Harvey James
Prospero's Sight
65
|
Posted - 2012.10.06 13:44:00 -
[601] - Quote
Major Killz wrote:The Thorax is already as powerful as a Rupture. Which isn't suppose to be the case, based on what CCP has said. Apparently, a Combat cruiser has more defense and does significantly more damage compared to an attack cruiser.
The Thorax is an anomaly and is more of a Combat cruiser, instead of a attack cruiser. It has non of the weakness of attack cruisers. The only other attack cruiser that comes close to Combat cruiser damage is a Omen, but it has a pretty weak tank by comparison.
Both a Rupture and Thorax do around the same damage @ 20,000m (20km). Both have around the same effective hit-points with any close range setup. The velocity of both ships is similar too.
Gallente tech 1 cruisers have been boosted far beyond the rest and they SHOULD because of blaster range limitations. Which kinda got delt with in another boost, by making them more inline with Minmatar falloff. However, I believe the Vexor may have been boosted TOO much.
well the solution is to change the tracking bonus into a falloff and design it for null range |

Harvey James
Prospero's Sight
65
|
Posted - 2012.10.06 13:59:00 -
[602] - Quote
Ok now on to the more anticipated cruisers in this rebalance pass. These are the faster and lighter of the fighting cruisers. They're mostly made from the former tier II cruisers, with the exception of the Thorax.
yet the combat cruisers are lighter whats up with that CCP Fozzie? |

Martin0
Maximum-Overload
77
|
Posted - 2012.10.06 15:25:00 -
[603] - Quote
Kai'rae Saarkus wrote:Harvey James wrote:mm... perhaps reducing the base mass of armour boats would help negate the speed/agility loss as-well as adding a little more speed, but i definitely think they need to sort out the use of over-sized mods in the game cruisers and bs shouldn't share the same tank/prop mods any day of the week.
Seconding the post above: it's not Armour Boats mass that is the problem, it's the mass of plates. 1600mm plates are balanced. Right sized for BS/BCs; oversized for Cruisers so you trade big tank for big mass increase. 400mm plates are balanced. Too little EHP to be worth it on Cruisers; oversized for Frigs so you trade a big tank for fitting issues and a big mass increase. 200mm plates are barely balanced. Good enough EHP buff to be worth it and not too difficult to fit but does hurt your maneuverability. The rest aren't really worth it, unless fitting means you have no other option. Look at the mass and volume of the T1 and T2 plates: Plate | Mass | Volume 50mm | 18,750Kg | 5m3 100mm | 37,500Kg | 5m3 200mm | 187,500Kg | 10m3 400mm | 375,000Kg | 10m3 800mm | 1,875,000Kg | 20m3 1600mm | 3,750,000Kg | 20m3 It's apparent 50 and 100mm are Frigate sized, 200 and 400mm are Cruiser sized and 800mm and 1600mm are BS sized. However, it's just not worth fitting a 50 or 100 mm on a Frigate, a 400mm on a Cruiser or a 800mm on a BS. So at present; 200 and 400mm are used on Frigs and Destroyers, 800 and 1600mm on Cruisers and BCs, and 1600mm on BSs. I'd suggest modifying plates to something like this as a baseline (leaving their EHP and volumes unchanged): Plate | Mass 50mm | 9,375Kg 100mm | 37,500Kg (honestly, you could probably get rid of this and the 50mm: they're just included for completeness) 200mm | 93,750Kg 400mm | 375,000Kg 800mm | 937,500Kg 1600mm | 3,750,000Kg This means that for Frigs and Cruisers you have 2 real options for Armour tanking: fit a heavy mod for more tank but drastically less manoeuverability; or a light mod for decent tank (one 800mm Plate II adds similar EHP to a LSEII) and only a (noticable) but minor hit to manoeuvreability. The result of this, is that armour fit Attack Cruisers are more viable than at present and balancing them should be easier.
Do this pleeeeease CCP. And cut in half the speed malus on atcive tanking armor rigs. |

Nyancat Audeles
Center for Advanced Studies Gallente Federation
9
|
Posted - 2012.10.07 01:36:00 -
[604] - Quote
Sorry if I'm unwilling to read through 30something pages of this, but will Navy ships also get a buff?
Eg. Omen is getting buffed; so will Omen Navy Issue also be buffed? Otherwise, the ONI will be pretty much useless... less drone bay, less bandwidth, less this, less that, and all you retain is one or two more slots for about 10x the price of a normal Omen. How does this make sense? |

Dato Koppla
Blue Republic RvB - BLUE Republic
70
|
Posted - 2012.10.08 13:55:00 -
[605] - Quote
Since there's been abit of settling since the whole load of announcements of changes, I decided to take a look at the upcoming patched HAM Caracal, albeit with my ****** math skills hopefully I've done it right (I considered the 10% reduction in HAM PG, Caracal changes in this thread, Guided missile precision changes)
[Caracal, New HAM Caracal]
Ballistic Control System II Ballistic Control System II Ballistic Control System II Damage Control II
Experimental 10MN Microwarpdrive I Faint Epsilon Warp Scrambler I Fleeting Propulsion Inhibitor I Adaptive Invulnerability Field II Large Shield Extender II
Heavy Assault Missile Launcher II, Caldari Navy Scourge Heavy Assault Missile Heavy Assault Missile Launcher II, Caldari Navy Scourge Heavy Assault Missile Heavy Assault Missile Launcher II, Caldari Navy Scourge Heavy Assault Missile Heavy Assault Missile Launcher II, Caldari Navy Scourge Heavy Assault Missile Heavy Assault Missile Launcher II, Caldari Navy Scourge Heavy Assault Missile
Medium Warhead Rigor Catalyst I Medium Core Defense Field Extender I Medium Core Defense Field Extender I
Warrior II x2 NOTE: These are rough calculations and I'm no math whiz, but they shouldn't be too far from the mark.
Speed: ~1.8km/s DPS: CN Ammo ~400 dps (selectable) @ ~28km Explosion radius 79m, which with conjunction with a web, scram & 2 drones should be pretty deadly to frigs I couldn't be bothered to calculate Rage/Javelin cause of all the changes. EHP: ~25k with decent resists.
I can see how a long point can be good as that would allow you to kite slower short ranged targets (BCs/Slower Cruisers) while maintaining very good dps out to long point range but its very tight on CPU and would require some finagling but can be done. |

Mike Whiite
Keystone Industrial
70
|
Posted - 2012.10.08 14:16:00 -
[606] - Quote
That fit has a serious EM resistance problem. |

Takeshi Yamato
Blue Republic RvB - BLUE Republic
497
|
Posted - 2012.10.08 14:26:00 -
[607] - Quote
Dato Koppla wrote:Since there's been abit of settling since the whole load of announcements of changes, I decided to take a look at the upcoming patched HAM Caracal, albeit with my ****** math skills hopefully I've done it right (I considered the 10% reduction in HAM PG, Caracal changes in this thread, Guided missile precision changes)
[Caracal, New HAM Caracal]
Ballistic Control System II Ballistic Control System II Ballistic Control System II Damage Control II
Experimental 10MN Microwarpdrive I Faint Epsilon Warp Scrambler I Fleeting Propulsion Inhibitor I Adaptive Invulnerability Field II Large Shield Extender II
Heavy Assault Missile Launcher II, Caldari Navy Scourge Heavy Assault Missile Heavy Assault Missile Launcher II, Caldari Navy Scourge Heavy Assault Missile Heavy Assault Missile Launcher II, Caldari Navy Scourge Heavy Assault Missile Heavy Assault Missile Launcher II, Caldari Navy Scourge Heavy Assault Missile Heavy Assault Missile Launcher II, Caldari Navy Scourge Heavy Assault Missile
Medium Warhead Rigor Catalyst I Medium Core Defense Field Extender I Medium Core Defense Field Extender I
Warrior II x2 NOTE: These are rough calculations and I'm no math whiz, but they shouldn't be too far from the mark.
Speed: ~1.8km/s DPS: CN Ammo ~400 dps (selectable) @ ~28km Explosion radius 79m, which with conjunction with a web, scram & 2 drones should be pretty deadly to frigs I couldn't be bothered to calculate Rage/Javelin cause of all the changes. EHP: ~25k with decent resists.
I can see how a long point can be good as that would allow you to kite slower short ranged targets (BCs/Slower Cruisers) while maintaining very good dps out to long point range but its very tight on CPU and would require some finagling but can be done.
You definitely want a long point, no question about it. This looks like a great ship otherwise. |

Doddy
Excidium. Executive Outcomes
252
|
Posted - 2012.10.08 14:29:00 -
[608] - Quote
Mike Whiite wrote:That fit has a serious EM resistance problem.
To be fair he just needs to swap an extender rig for an em resist rig
|

Pinky Denmark
The Cursed Navy
225
|
Posted - 2012.10.08 14:48:00 -
[609] - Quote
Replace a BCS for a nanofiber and you will have plenty cpu AND the speed to kite a lot of things... I hope tier 2 and tier 3 battlecruisers will get toned down a bit and all these cruisers might become popular again!! |

Fidelium Mortis
Quantum Cats Syndicate
119
|
Posted - 2012.10.08 17:56:00 -
[610] - Quote
As an Amarr pilot I'm still a bit disappointed in the Omen. I've found that the primary shortcoming of the ship is it's somewhat lackluster DPS compared to the Thorax and Rupture, and the bonuses really don't lend well to take advantage of the laser turrets. Sustaining damage over the course of a fight due to the cap usage from lasers has rarely come into play (at least in PvP), so on the whole the cap reduction bonus is somewhat lost in many situations. A tracking or optimal range bonus would really do wonders for the ship, and allow it to contribute to a T1 cruiser battle in a unique way with some very nice medium range projected DPS (15-20km), with an option to close for some higher dps in a brawl. ICRS - Intergalactic Certified Rocket Surgeon |
|

Harvey James
Prospero's Sight
66
|
Posted - 2012.10.08 18:01:00 -
[611] - Quote
Fidelium Mortis wrote:As an Amarr pilot I'm still a bit disappointed in the Omen. I've found that the primary shortcoming of the ship is it's somewhat lackluster DPS compared to the Thorax and Rupture, and the bonuses really don't lend well to take advantage of the laser turrets. Sustaining damage over the course of a fight due to the cap usage from lasers has rarely come into play (at least in PvP), so on the whole the cap reduction bonus is somewhat lost in many situations. A tracking or optimal range bonus would really do wonders for the ship, and allow it to contribute to a T1 cruiser battle in a unique way with some very nice medium range projected DPS (15-20km), with an option to close for some higher dps in a brawl.
how about if they gave it a 7.5% ROF and improved its cap recharge?
|

Fidelium Mortis
Quantum Cats Syndicate
119
|
Posted - 2012.10.08 19:29:00 -
[612] - Quote
Harvey James wrote:Fidelium Mortis wrote:As an Amarr pilot I'm still a bit disappointed in the Omen. I've found that the primary shortcoming of the ship is it's somewhat lackluster DPS compared to the Thorax and Rupture, and the bonuses really don't lend well to take advantage of the laser turrets. Sustaining damage over the course of a fight due to the cap usage from lasers has rarely come into play (at least in PvP), so on the whole the cap reduction bonus is somewhat lost in many situations. A tracking or optimal range bonus would really do wonders for the ship, and allow it to contribute to a T1 cruiser battle in a unique way with some very nice medium range projected DPS (15-20km), with an option to close for some higher dps in a brawl. how about if they gave it a 7.5% ROF and improved its cap recharge?
I think the whole cap recharge/savings management is best determined by module selection rather than the base ship bonus. A 7.5% ROF would help the Omen compete a bit better against its counterparts, however, I think it might have some issues from a balance perspective given the bonus is untested. A cap recharge bonus is also a little lacking given the common usage of neuts. ICRS - Intergalactic Certified Rocket Surgeon |

Nyancat Audeles
Center for Advanced Studies Gallente Federation
9
|
Posted - 2012.10.08 19:39:00 -
[613] - Quote
Fidelium Mortis wrote:Harvey James wrote:Fidelium Mortis wrote:As an Amarr pilot I'm still a bit disappointed in the Omen. I've found that the primary shortcoming of the ship is it's somewhat lackluster DPS compared to the Thorax and Rupture, and the bonuses really don't lend well to take advantage of the laser turrets. Sustaining damage over the course of a fight due to the cap usage from lasers has rarely come into play (at least in PvP), so on the whole the cap reduction bonus is somewhat lost in many situations. A tracking or optimal range bonus would really do wonders for the ship, and allow it to contribute to a T1 cruiser battle in a unique way with some very nice medium range projected DPS (15-20km), with an option to close for some higher dps in a brawl. how about if they gave it a 7.5% ROF and improved its cap recharge? I think the whole cap recharge/savings management is best determined by module selection rather than the base ship bonus. A 7.5% ROF would help the Omen compete a bit better against its counterparts, however, I think it might have some issues from a balance perspective given the bonus is untested. A cap recharge bonus is also a little lacking given the common usage of neuts.
I'm more worried about the Omen Navy Issue. The expansion will render it utterly useless and overpriced. I'd rather CCP spend time to update Faction ships along with these. |

Garviel Tarrant
Beyond Divinity Inc Shadow Cartel
112
|
Posted - 2012.10.08 19:55:00 -
[614] - Quote
Harvey James wrote:Major Killz wrote:The Thorax is already as powerful as a Rupture. Which isn't suppose to be the case, based on what CCP has said. Apparently, a Combat cruiser has more defense and does significantly more damage compared to an attack cruiser.
The Thorax is an anomaly and is more of a Combat cruiser, instead of a attack cruiser. It has non of the weakness of attack cruisers. The only other attack cruiser that comes close to Combat cruiser damage is a Omen, but it has a pretty weak tank by comparison.
Both a Rupture and Thorax do around the same damage @ 20,000m (20km). Both have around the same effective hit-points with any close range setup. The velocity of both ships is similar too.
Gallente tech 1 cruisers have been boosted far beyond the rest and they SHOULD because of blaster range limitations. Which kinda got delt with in another boost, by making them more inline with Minmatar falloff. However, I believe the Vexor may have been boosted TOO much. well the solution is to change the tracking bonus into a falloff and design it for null range
No no NO! >_<
Why do people try to kite ******* everything.. ****..
|

Harvey James
Prospero's Sight
66
|
Posted - 2012.10.08 21:17:00 -
[615] - Quote
Garviel Tarrant wrote:Harvey James wrote:Major Killz wrote:The Thorax is already as powerful as a Rupture. Which isn't suppose to be the case, based on what CCP has said. Apparently, a Combat cruiser has more defense and does significantly more damage compared to an attack cruiser.
The Thorax is an anomaly and is more of a Combat cruiser, instead of a attack cruiser. It has non of the weakness of attack cruisers. The only other attack cruiser that comes close to Combat cruiser damage is a Omen, but it has a pretty weak tank by comparison.
Both a Rupture and Thorax do around the same damage @ 20,000m (20km). Both have around the same effective hit-points with any close range setup. The velocity of both ships is similar too.
Gallente tech 1 cruisers have been boosted far beyond the rest and they SHOULD because of blaster range limitations. Which kinda got delt with in another boost, by making them more inline with Minmatar falloff. However, I believe the Vexor may have been boosted TOO much. well the solution is to change the tracking bonus into a falloff and design it for null range No no NO! >_< Why do people try to kite ******* everything.. ****.. Also there is no rule that says that attack cruisers should lose to combat cruisers in a fair fight. Just that Combat are supposed to be tankier and attack faster.. The true stupid thing is that the rupture is actually faster.
It should be a bit like a HAC vs BC fight the HAC is designed to keep range and whittle the bc down. Now the T1 attack cruisers should be able to do the same thing but to a lesser degree to combat cruiser as it would be less efficient but same theme..... Rupture would be able to beat all the attack cruisers that is the problem
|

Major Killz
Chaotic Tranquility Casoff
86
|
Posted - 2012.10.09 03:21:00 -
[616] - Quote
Harvey James wrote:[quote=Garviel Tarrant][quote=Harvey James][quote=Major Killz]
Rupture would be able to beat all the attack cruisers that is the problem
You have nothing behind this statement and it's plain false and if a Caracal or shield-Omen is losing to a shield-Rupture, That dude is TERRIBUBBLE and so are you if you believe otherwise. |

Dato Koppla
Blue Republic RvB - BLUE Republic
70
|
Posted - 2012.10.09 04:39:00 -
[617] - Quote
Honestly I'm starting to think that Major Killz is just a Minmatar die-hard. You went nuts and said I was terrible because I suggested a mere 20m/s drop in the Ruptures speed in the Combat Cruiser thread, here you are telling this guy he's terrible is he thinks that a Rupture will beat a Caracal or Shield Omen, sure they both stand a chance to win against a Rupture, but the Rupture also stands a very good chance to win against both of them depending on the situation (so its roughly equal there) but the Rupture is still faster than both of them with far better utility which defeats the purpose of flying the Caracal or Omen in the first place. |

Garviel Tarrant
Beyond Divinity Inc Shadow Cartel
115
|
Posted - 2012.10.09 08:12:00 -
[618] - Quote
Major Killz wrote:Harvey James wrote:[quote=Garviel Tarrant][quote=Harvey James][quote=Major Killz]
Rupture would be able to beat all the attack cruisers that is the problem
You have nothing behind this statement and it's plain false. If any Caracal or shield-Omen is losing to a shield-Rupture after these propose changes are implemented, That dude is TERRIBUBBLE and so are you if you believe otherwise or you're just a h8er. And if you didn't know. H8ings BAD...
A shield omen will still be a terribad tankless piece of crap that dies the moment anything catches it.
And a rupture will be more then a fair fight for any of the attack cruisers while being able to kite all the combat cruisers. I don't mind the ruptures power really, i just don't think it should have attack cruiser stats
|

Kai'rae Saarkus
Ganja Labs Exodus.
10
|
Posted - 2012.10.09 09:01:00 -
[619] - Quote
Takeshi Yamato wrote:Dato Koppla wrote:Since there's been abit of settling since the whole load of announcements of changes, I decided to take a look at the upcoming patched HAM Caracal, albeit with my ****** math skills hopefully I've done it right (I considered the 10% reduction in HAM PG, Caracal changes in this thread, Guided missile precision changes)
[Caracal, New HAM Caracal]
You definitely want a long point, no question about it. This looks like a great ship otherwise.
I see 2 of your long point HAM Caracals and raise you a HML Caracal (post HML-nerf) and frigate tackle.*
*Assumes both sides are using Loki boosts, and a competent Frigate pilot. |

Mike Whiite
Keystone Industrial
72
|
Posted - 2012.10.09 09:26:00 -
[620] - Quote
Doddy wrote:Mike Whiite wrote:That fit has a serious EM resistance problem. To be fair he just needs to swap an extender rig for an em resist rig
Though that will reduce your EHP.
Not that that does say everything |
|

Major Killz
Chaotic Tranquility Casoff
86
|
Posted - 2012.10.09 10:34:00 -
[621] - Quote
One of the MOST SERIOUS problems in this game is uninformed players giving thier TERRIBUBBLE opinions about things they know next to nothing about. This has an issue for a long time now and I've watched it happen over and over again, ever since the "projectile/Winmatar boost".
Either way, whatever CCP decides to do is whatever to me.
Don't really care about most pilots opinions in this thread or forums, because they're TERRIBUBBLE. CCP's changes never really effect me because I always adapt and innovate and I'm not TERRIBUBBLE. These "changes/BOOST/NERF" are a hand holding excercise for TERRIBUBBLE's, who cry alot and want to get thier way because they FAIL and want things easier. So, yeah! I like Ruptures, Caracals and Osprey Navy Issue = / What of it? [SMUG]-áSORRY for party rocking! v0v
|

Spugg Galdon
APOCALYPSE LEGION
204
|
Posted - 2012.10.09 11:05:00 -
[622] - Quote
Major Killz wrote:One of the MOST SERIOUS problems in this game is uninformed players giving thier TERRIBUBBLE opinions about things they know next to nothing about. This has an issue for a long time now and I've watched it happen over and over again, ever since the "projectile/Winmatar boost".
Either way, whatever CCP decides to do is whatever to me.
Don't really care about most pilots opinions in this thread or forums, because they're TERRIBUBBLE. CCP's changes never really effect me because I always adapt and innovate and I'm not TERRIBUBBLE. These "changes/BOOST/NERF" are a hand holding excercise for TERRIBUBBLE's, who cry alot and want to get thier way because they FAIL and want things easier. So, yeah! I like Ruptures, Caracals and Osprey Navy Issue = / What of it?
After reading a few of your recent posts I realise you must be, or have a mental age of, five years old. Maybe five and three quarters. |

Major Killz
Chaotic Tranquility Casoff
86
|
Posted - 2012.10.09 16:39:00 -
[623] - Quote
Spugg Galdon wrote:Major Killz wrote:One of the MOST SERIOUS problems in this game is uninformed players giving thier TERRIBUBBLE opinions about things they know next to nothing about. This has an issue for a long time now and I've watched it happen over and over again, ever since the "projectile/Winmatar boost".
Either way, whatever CCP decides to do is whatever to me.
Don't really care about most pilots opinions in this thread or forums, because they're TERRIBUBBLE. CCP's changes never really effect me because I always adapt and innovate and I'm not TERRIBUBBLE. These "changes/BOOST/NERF" are a hand holding excercise for TERRIBUBBLE's, who cry alot and want to get thier way because they FAIL and want things easier. So, yeah! I like Ruptures, Caracals and Osprey Navy Issue = / What of it? After reading a few of your recent posts I realise you must be, or have a mental age of, five years old. Maybe five and three quarters.
True! Congratulations... [SMUG]-áSORRY for party rocking! v0v
|

Wivabel
Exanimo Inc Anger Management.
40
|
Posted - 2012.10.09 17:38:00 -
[624] - Quote
Meta-gaming in a balance thread, for shame........
Dear CCP-Claus/Fozzie
Please give me a Thorax with all the things. Make it like a space shark with LaZoRs.
Ok thanks Bye.
With space-man love Wiv? If you like to pew small gang style check us out.-á
http://exanimo.enjin.com/page/150364/recruitment-á |

Tal Jarcin
EVE University Ivy League
0
|
Posted - 2012.10.09 18:47:00 -
[625] - Quote
First a definition of what I think an Attack Cruiser should be. Mainly a light fast cruiser that foregoes tank to go faster. Another words, less tank, more gank. An attack cruiser is a military based creation designed to perform a distinct military mission of ambushing and attacking high value enemy assets deep behind enemy lines. Get in, destroy and leave before reinforcements arrive.
The more generic Combat Cruiser is the fleet brawler, more heavily buffer armored, its designed to take a punch, and hit back hard. It should be slower, but tougher with more staying power. Designed to function as part of fleet, and not as a general rule by itself.
Based on the definition above for Attack Cruisers, the last thing one should do with an attack cruiser is hang heavy slabs of metal on the thing. Not that you canGÇÖt do it, but if you do, it should invoke the same look as usually reserved for the Noob mixing his gun sizes on his fit, i.e, that is not a good idea, it will make you slow, and you will probably die, horribly. Active tanking of Armor based Attack Cruisers is the way to go. One suggestion I would make is for Attack Cruisers, design one mid slot as a dedicated shield slot for ships designed to be shield tanked, or a cap booster dedicated slot with power bonus for active armor tanked Attack Cruiser. Nothing else can fit in the dedicated mid slot. For active armor tanked Attack Cruisers consider granting a bonus similar to the 7.5% bonus to armor repair the Myrmidon gets.
Next is the speed issue. There is not enough difference between the proposed Attack Cruisers and Combat Cruisers. I think there should be at least a 10% to 20% difference between the slowest Attack Cruiser and Fastest Combat Cruiser. Yes, IGÇÖm looking at the Rupture. Attack Cruisers should always be able to outrun a Combat Cruiser, otherwise its just a suicide ship.
While we are on speed, I also want to say that one gives up EHP for speed, not DPS. The attack Cruiser needs to be able to kill the target before reinforcements arrive. Thats the design criteria that would have been used by any Navy. So whatever the mean cruiser DPS is at basic minimum skills, meta level 0 equipped vessel, add 50 DPS above, and 50 below that mean to give us a range of DPS, and Attack Cruisers should be in the upper range, Combat Cruisers should be in the lower half, and long range Attack cruisers should be in the lower range, in my opinion anyway. That should be for any Attack Cruiser, including the Stabber. The faster the ship, the lower the EHP it can produce should be the guiding rule.
Concider making the Vexor the Gallente Attack Cruiser and return the Thorax to rightful place as a Combat Cruiser. The Vexor is fast, can produce 700DPS easily now, even before getting another mid and low slot you have planed for this Winter expansion, and can be easily shield fitted or armor fitted. It is in my opinion a perfect choice as an Attack Cruiser, which I cannot say about the Thorax. |

Major Killz
Chaotic Tranquility Casoff
86
|
Posted - 2012.10.09 19:12:00 -
[626] - Quote
Tal Jarcin wrote: First a definition of what I think an Attack Cruiser should be. Mainly a light fast cruiser that foregoes tank to go faster. Another words, less tank, more gank. An attack cruiser is a military based creation designed to perform a distinct military mission of ambushing and attacking high value enemy assets deep behind enemy lines. Get in, destroy and leave before reinforcements arrive.
The more generic Combat Cruiser is the fleet brawler, more heavily buffer armored, its designed to take a punch, and hit back hard. It should be slower, but tougher with more staying power. Designed to function as part of fleet, and not as a general rule by itself.
Based on the definition above for Attack Cruisers, the last thing one should do with an attack cruiser is hang heavy slabs of metal on the thing. Not that you canGÇÖt do it, but if you do, it should invoke the same look as usually reserved for the Noob mixing his gun sizes on his fit, i.e, that is not a good idea, it will make you slow, and you will probably die, horribly. Active tanking of Armor based Attack Cruisers is the way to go. One suggestion I would make is for Attack Cruisers, design one mid slot as a dedicated shield slot for ships designed to be shield tanked, or a cap booster dedicated slot with power bonus for active armor tanked Attack Cruiser. Nothing else can fit in the dedicated mid slot. For active armor tanked Attack Cruisers consider granting a bonus similar to the 7.5% bonus to armor repair the Myrmidon gets.
Next is the speed issue. There is not enough difference between the proposed Attack Cruisers and Combat Cruisers. I think there should be at least a 10% to 20% difference between the slowest Attack Cruiser and Fastest Combat Cruiser. Yes, IGÇÖm looking at the Rupture. Attack Cruisers should always be able to outrun a Combat Cruiser, otherwise its just a suicide ship.
While we are on speed, I also want to say that one gives up EHP for speed, not DPS. The attack Cruiser needs to be able to kill the target before reinforcements arrive. Thats the design criteria that would have been used by any Navy. So whatever the mean cruiser DPS is at basic minimum skills, meta level 0 equipped vessel, add 50 DPS above, and 50 below that mean to give us a range of DPS, and Attack Cruisers should be in the upper range, Combat Cruisers should be in the lower half, and long range Attack cruisers should be in the lower range, in my opinion anyway. That should be for any Attack Cruiser, including the Stabber. The faster the ship, the lower the EHP it can produce should be the guiding rule.
Concider making the Vexor the Gallente Attack Cruiser and return the Thorax to rightful place as a Combat Cruiser. The Vexor is fast, can produce 700DPS easily now, even before getting another mid and low slot you have planed for this Winter expansion, and can be easily shield fitted or armor fitted. It is in my opinion a perfect choice as an Attack Cruiser, which I cannot say about the Thorax.
Makes sense if CCP nerfs attack cruisers ehp ALOT. Otherwise, you will have p much everyone on the same page just different names (attack as oppose to combat). There are Attack cruisers that are comparable to Combat cruisers and every combat cruiser seems as fast as a attack cruiser.
P sure CCP is more focused on battlecruisers in comparesion to tech 1 cruisers. Instead of tech 1 cruisers compared to each other. You know! In a vacumm. [SMUG]-áSORRY for party rocking! v0v
|

Nyancat Audeles
Center for Advanced Studies Gallente Federation
9
|
Posted - 2012.10.09 19:38:00 -
[627] - Quote
Still no word on how Navy or T2 ships will be buffed in response to these buffs?
|

MIrple
BSC LEGION Tactical Narcotics Team
143
|
Posted - 2012.10.09 19:43:00 -
[628] - Quote
Nyancat Audeles wrote:Still no word on how Navy or T2 ships will be buffed in response to these buffs?
Soon. They have said they will get to them after BC and BS are done hold your cookies. |

Dato Koppla
Blue Republic RvB - BLUE Republic
71
|
Posted - 2012.10.09 22:42:00 -
[629] - Quote
Yeah we'll have a whole range of redundant Navy Cruisers after this patch but once they're balanced I imagine they will be pretty badass. |

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
66
|
Posted - 2012.10.10 00:03:00 -
[630] - Quote
Dato Koppla wrote:Yeah we'll have a whole range of redundant Navy Cruisers after this patch
Don't we already have that? |
|

Dato Koppla
Blue Republic RvB - BLUE Republic
73
|
Posted - 2012.10.10 00:42:00 -
[631] - Quote
Well right now the Navy Cruisers provide a significant boost over their T1 variants right now, but I admit some are useless even in our current enviroment (NOsprey, FSFI, NExeq) but the rest (especially the NOmen and FStabber) are pretty good. |

Rayner Vanguard
EVE University Ivy League
2
|
Posted - 2012.10.10 07:36:00 -
[632] - Quote
Tal Jarcin wrote: Concider making the Vexor the Gallente Attack Cruiser and return the Thorax to rightful place as a Combat Cruiser. The Vexor is fast, can produce 700DPS easily now, even before getting another mid and low slot you have planed for this Winter expansion, and can be easily shield fitted or armor fitted. It is in my opinion a perfect choice as an Attack Cruiser, which I cannot say about the Thorax.
Vexor is a drone boat
You can't attack fast when you have to deploy drones, let them fly to the target and then collecting them again before running away
And, those 700 dps are mainly from the drones (at least, with proposed setup of 4 high slot), which is why the drone boats are more suitable to be a combat cruiser
Unless you're willing to leave your drones everytime you attack people
|

Hidden Snake
Perkone Caldari State
152
|
Posted - 2012.10.10 10:26:00 -
[633] - Quote
Rayner Vanguard wrote:Tal Jarcin wrote: Concider making the Vexor the Gallente Attack Cruiser and return the Thorax to rightful place as a Combat Cruiser. The Vexor is fast, can produce 700DPS easily now, even before getting another mid and low slot you have planed for this Winter expansion, and can be easily shield fitted or armor fitted. It is in my opinion a perfect choice as an Attack Cruiser, which I cannot say about the Thorax.
Vexor is a drone boat You can't attack fast when you have to deploy drones, let them fly to the target and then collecting them again before running away And, those 700 dps are mainly from the drones (at least, with proposed setup of 4 high slot), which is why the drone boats are more suitable to be a combat cruiser Unless you're willing to leave your drones everytime you attack people
one of my best kiting nano ships I am using for pvp .... is nanoarbitrator .... several customers can tell you my drones raped them pretty fast, while I was zipping around. Everything matters based on setups. IBS recruiting >>> http://ingloriousbs.wordpress.com -á>>> questionable ethics >>> tears >>> happy snakes>>>frog cocktails free?>>>????-áPublic ch.: Basterds on vacation Hans resign from CSM! |

Kai'rae Saarkus
Ganja Labs Exodus.
11
|
Posted - 2012.10.10 10:43:00 -
[634] - Quote
Tal Jarcin wrote: Based on the definition above for Attack Cruisers, the last thing one should do with an attack cruiser is hang heavy slabs of metal on the thing. Not that you canGÇÖt do it, but if you do, it should invoke the same look as usually reserved for the Noob mixing his gun sizes on his fit, i.e, that is not a good idea, it will make you slow, and you will probably die, horribly. Active tanking of Armor based Attack Cruisers is the way to go. One suggestion I would make is for Attack Cruisers, design one mid slot as a dedicated shield slot for ships designed to be shield tanked, or a cap booster dedicated slot with power bonus for active armor tanked Attack Cruiser. Nothing else can fit in the dedicated mid slot. For active armor tanked Attack Cruisers consider granting a bonus similar to the 7.5% bonus to armor repair the Myrmidon gets.
No. The problem isn't the Ships it's that Armour tanking + mobility aren't a viable combination because of the Modules. Forcing Active tanking just ruins the ships. Instead make mobility + armour viable.
- Give a High EHP, High Mass plate option (think 1600mm plates) and a Med EHP, Med Mass Plate option (think 800mm plate EHP with 2x400mm plate mass: ie. 750,000Kg mass rather than 1,750,000Kg mass). This would mean reducing 800mm plates to 750,000Kg, 200mm plates to 75,000Kg and 50mm plates to 7,500Kg (or simply removing 50mm plates from the game).
- Make Astronautic rigs affect another attribute than Armour amount (personally I like a "10% Increase in Heat amount absorbed by modules" malus). This would allow you to use rigs either to go for massive EHP or to counteract the mobility loss of fitting armour.
- Reduce the effect of all Active tanking rigs to be only a 5% Malus.
- Create the armour equivalent of ASBs. But rather than making them a combination of Cap + Active Tank, make them a combination of Buffer and Active tank. This supports the requirement for buffer in armour tanking (due to reps working at the end of the cycle), and means Cap boosters still have a use (in the midslots of armour tanked ships). But to avoid creating the OP situation of XLASBs, don't make them in BS size (down the track when you're closer to balancing BSs you can introduce a large size), base them off best-named stats (so T2 are still worth choosing for either pure EHP or pure REP), and make them harder to fit than their T2 Armour Plate equivalents (so 200mm + 800mm plates still have a role).
Integrated Defensive Systems
Small IDS = +525 EHP (200mm RRT plates), +55,000Kg (2x 100mm RRT plates), reps 72 HP / 6 secs (Sml 'Accom' Armour Repper), 15pg (400mm plate+SAR), 20CPU (1.5x 200mm RRT plate)
Med IDS = +2100 EHP (800mm RRT plates), +550,000Kg, (2x 400mm RRT plates), reps 288 HP / 12 secs (Med 'Accom' Armour Repper), 350pg (800mm plate+MAR), 34CPU (1.5x 800mm RRT plate) |

Dread Pirate Pete
Tribal Core Defiant Legacy
67
|
Posted - 2012.10.10 11:29:00 -
[635] - Quote
Kai'rae Saarkus wrote:
No. The problem isn't the Ships it's that Armour tanking + mobility aren't a viable combination because of the Modules. Forcing Active tanking just ruins the ships. Instead make mobility + armour viable.
Ooooooor make active armour work?
Instead of making everything the same they should make the different alternatives viable.
|

Kai'rae Saarkus
Ganja Labs Exodus.
11
|
Posted - 2012.10.10 11:52:00 -
[636] - Quote
Dread Pirate Pete wrote:Kai'rae Saarkus wrote:
No. The problem isn't the Ships it's that Armour tanking + mobility aren't a viable combination because of the Modules. Forcing Active tanking just ruins the ships. Instead make mobility + armour viable.
Ooooooor make active armour work? Instead of making everything the same they should make the different alternatives viable.
That would be the point of my suggestion.
Reducing the Malus on Active tanking rigs makes them more viable.
Introducing a light-buffer, light-rep, light-mass, heavy-fitting-requirement module makes active armour tanking more viable.
The way those fitting requirements are it provides more options for Armour tanks:
- 800mm Plate II, EANM: no rep, good buffer, low fitting requirements, high mobility.
- Dual MAR: best rep, no buffer, low-med fitting requirements, best mobility.
- MIDS, MAR: good rep, ok buffer, med fitting requirements, high mobility.
- 1600mm Plate II, EANM: no rep, best buffer, high fitting requirements, low mobility.
- Dual MIDS: good rep, good buffer, worst fitting requirements, good mobility.
|

Tal Jarcin
EVE University Ivy League
1
|
Posted - 2012.10.10 13:17:00 -
[637] - Quote
Rayner Vanguard wrote:Tal Jarcin wrote: Concider making the Vexor the Gallente Attack Cruiser and return the Thorax to rightful place as a Combat Cruiser. The Vexor is fast, can produce 700DPS easily now, even before getting another mid and low slot you have planed for this Winter expansion, and can be easily shield fitted or armor fitted. It is in my opinion a perfect choice as an Attack Cruiser, which I cannot say about the Thorax.
Vexor is a drone boat You can't attack fast when you have to deploy drones, let them fly to the target and then collecting them again before running away And, those 700 dps are mainly from the drones (at least, with proposed setup of 4 high slot), which is why the drone boats are more suitable to be a combat cruiser Unless you're willing to leave your drones everytime you attack people My argument is that in the Attack Cruiser role the Attack Cruiser will be either solo or small gang usually, and the Vexor can project damage long distance, medium distance or in your face - all equally well. The 700 DPS is from drones AND Blasters, of which the Vexor currently carries 4 of (one less than the Thorax) and after the Winter upgrade under the proposed changes I've seen. will still carry 4 guns, so the DPS potential shouldn't change.
Deploying and collecting drones in my experence is more an issue in fleet ops than on solo or small group actions, my normal MO is launch light drones as I approach, orbit at 500, join with blasters to deliver full DPS. If the target is BC or bigger, I'll recall the light drones and deploy the 2 x Orger II, 2 x Hammerhead II, and 1 x Hobgoblin II for max DPS. Being I'm on top of the target blasting with my blasters , recall is not an issue and fast if needed. Recall time only becomes a problem when travel time is involved.
Lastly if the situation is so bad leaving the drones becomes mandatory I consider that a plus in that I at least have that option and a good chance to save my ship by abandoning the drones (which I normally carry a second set of in my cargo hole) and another ship such as the Thorax would probally not have any chance of surviving.
So no, I do not see having to deploy and recover drones in anyway perventing the Vexor from carrying out a role as Attack Cruiser if assigned this role. |

X Gallentius
Justified Chaos
523
|
Posted - 2012.10.10 17:15:00 -
[638] - Quote
Dato Koppla wrote:but I admit some are useless even in our current enviroment (NOsprey, FSFI, NExeq) but the rest (especially the NOmen and FStabber) are pretty good. The lower tier navy cruisers are actually pretty good - better than the CURRENT baseline Tier 1 cruisers. However, these lower tier Navy cruisers also need to undergo a bit of tiericide.
|

OT Smithers
BLOMI
230
|
Posted - 2012.10.10 18:33:00 -
[639] - Quote
Spugg Galdon wrote:Major Killz wrote:One of the MOST SERIOUS problems in this game is uninformed players giving thier TERRIBUBBLE opinions about things they know next to nothing about. This has an issue for a long time now and I've watched it happen over and over again, ever since the "projectile/Winmatar boost".
Either way, whatever CCP decides to do is whatever to me.
Don't really care about most pilots opinions in this thread or forums, because they're TERRIBUBBLE. CCP's changes never really effect me because I always adapt and innovate and I'm not TERRIBUBBLE. These "changes/BOOST/NERF" are a hand holding excercise for TERRIBUBBLE's, who cry alot and want to get thier way because they FAIL and want things easier. So, yeah! I like Ruptures, Caracals and Osprey Navy Issue = / What of it? After reading a few of your recent posts I realise you must be, or have a mental age of, five years old. Maybe five and three quarters.
He's trolling. Ignore him. |

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
67
|
Posted - 2012.10.10 18:56:00 -
[640] - Quote
OT Smithers wrote:Spugg Galdon wrote:Major Killz wrote:One of the MOST SERIOUS problems in this game is uninformed players giving thier TERRIBUBBLE opinions about things they know next to nothing about. This has an issue for a long time now and I've watched it happen over and over again, ever since the "projectile/Winmatar boost".
Either way, whatever CCP decides to do is whatever to me.
Don't really care about most pilots opinions in this thread or forums, because they're TERRIBUBBLE. CCP's changes never really effect me because I always adapt and innovate and I'm not TERRIBUBBLE. These "changes/BOOST/NERF" are a hand holding excercise for TERRIBUBBLE's, who cry alot and want to get thier way because they FAIL and want things easier. So, yeah! I like Ruptures, Caracals and Osprey Navy Issue = / What of it? After reading a few of your recent posts I realise you must be, or have a mental age of, five years old. Maybe five and three quarters. He's trolling. Ignore him.
Maybe, but that projectile/TE boost was really massively ********. |
|

Major Killz
Chaotic Tranquility Casoff
88
|
Posted - 2012.10.10 22:45:00 -
[641] - Quote
OT Smithers wrote:Spugg Galdon wrote:Major Killz wrote:One of the MOST SERIOUS problems in this game is uninformed players giving thier TERRIBUBBLE opinions about things they know next to nothing about. This has an issue for a long time now and I've watched it happen over and over again, ever since the "projectile/Winmatar boost".
Either way, whatever CCP decides to do is whatever to me.
Don't really care about most pilots opinions in this thread or forums, because they're TERRIBUBBLE. CCP's changes never really effect me because I always adapt and innovate and I'm not TERRIBUBBLE. These "changes/BOOST/NERF" are a hand holding excercise for TERRIBUBBLE's, who cry alot and want to get thier way because they FAIL and want things easier. So, yeah! I like Ruptures, Caracals and Osprey Navy Issue = / What of it? After reading a few of your recent posts I realise you must be, or have a mental age of, five years old. Maybe five and three quarters. He's trolling. Ignore him.
Good, because I tend to ignore almost all of your suggestions. Not interested in a gate campers opinion of the current enviroment. That would be a disservice to myself and anyone else interesting in understanding true gameplay dynamics. Which cannot be understand in some TERRIBUBBLE's linear perception. [SMUG]-áSORRY for party rocking! v0v
|

Garr Earthbender
Justified Chaos
56
|
Posted - 2012.10.11 00:29:00 -
[642] - Quote
I shall now make an alt named TERRIBUBBLE. -Rock is overpowered, Scissors is fine. |

Dato Koppla
Blue Republic RvB - BLUE Republic
76
|
Posted - 2012.10.11 03:57:00 -
[643] - Quote
Don't feed the troll guys. The more you reply to his posts the less the chance Fozzie will see the useful posts that were posted. |

nomad Raholan
Viziam Amarr Empire
0
|
Posted - 2012.10.11 11:31:00 -
[644] - Quote
Wivabel wrote:Connall Tara wrote:wivabel:
[Thorax, New Setup 1] Damage Control II 1600mm Reinforced Rolled Tungsten Plates I Energized Adaptive Nano Membrane II Energized Adaptive Nano Membrane II Magnetic Field Stabilizer II
Experimental 10MN MicroWarpdrive I X5 Prototype Engine Enervator J5b Phased Prototype Warp Scrambler I
Heavy Electron Blaster II, Void M Heavy Electron Blaster II, Void M Heavy Electron Blaster II, Void M Heavy Electron Blaster II, Void M Heavy Electron Blaster II, Void M
Medium Ancillary Current Router I Medium Trimark Armor Pump I Medium Trimark Armor Pump I
Hammerhead II x5
this is now... I think we'll be fine with the new layout with 30 extra cpu for MOAR WEBBING! considering the overall preformance the single PG rig isn't exactly a crippling weakness ^_^ it is dumb to need a fitting mod to fit the smallest guns Well you can always use the fitting mod for less tank and big guns. Not many ships allow for biggest gun and max tank, is always a compromise..
|

Doddy
Excidium. Executive Outcomes
281
|
Posted - 2012.10.11 11:48:00 -
[645] - Quote
nomad Raholan wrote:Wivabel wrote:Connall Tara wrote:wivabel:
[Thorax, New Setup 1] Damage Control II 1600mm Reinforced Rolled Tungsten Plates I Energized Adaptive Nano Membrane II Energized Adaptive Nano Membrane II Magnetic Field Stabilizer II
Experimental 10MN MicroWarpdrive I X5 Prototype Engine Enervator J5b Phased Prototype Warp Scrambler I
Heavy Electron Blaster II, Void M Heavy Electron Blaster II, Void M Heavy Electron Blaster II, Void M Heavy Electron Blaster II, Void M Heavy Electron Blaster II, Void M
Medium Ancillary Current Router I Medium Trimark Armor Pump I Medium Trimark Armor Pump I
Hammerhead II x5
this is now... I think we'll be fine with the new layout with 30 extra cpu for MOAR WEBBING! considering the overall preformance the single PG rig isn't exactly a crippling weakness ^_^ it is dumb to need a fitting mod to fit the smallest guns Well you can always use the fitting mod for less tank and big guns. Not many ships allow for biggest gun and max tank, is always a compromise..
Not that its really dumb to need fitting mods to fit an oversize tank in the first place.
|

Martin0
Maximum-Overload
78
|
Posted - 2012.10.11 14:15:00 -
[646] - Quote
Doddy wrote:nomad Raholan wrote:Wivabel wrote:Connall Tara wrote:wivabel:
[Thorax, New Setup 1] Damage Control II 1600mm Reinforced Rolled Tungsten Plates I Energized Adaptive Nano Membrane II Energized Adaptive Nano Membrane II Magnetic Field Stabilizer II
Experimental 10MN MicroWarpdrive I X5 Prototype Engine Enervator J5b Phased Prototype Warp Scrambler I
Heavy Electron Blaster II, Void M Heavy Electron Blaster II, Void M Heavy Electron Blaster II, Void M Heavy Electron Blaster II, Void M Heavy Electron Blaster II, Void M
Medium Ancillary Current Router I Medium Trimark Armor Pump I Medium Trimark Armor Pump I
Hammerhead II x5
this is now... I think we'll be fine with the new layout with 30 extra cpu for MOAR WEBBING! considering the overall preformance the single PG rig isn't exactly a crippling weakness ^_^ it is dumb to need a fitting mod to fit the smallest guns Well you can always use the fitting mod for less tank and big guns. Not many ships allow for biggest gun and max tank, is always a compromise.. Not that its really dumb to need fitting mods to fit an oversize tank in the first place.
He says it's dumb because CCP Fozzie wrote that those cruisers would have been able to fit a 1600mm aAND the smallest guns but the thorax can't do it. |

Whisperen
That's Not A Knife Flatline.
14
|
Posted - 2012.10.11 15:17:00 -
[647] - Quote
Thorax needs more grid. |

Alara IonStorm
3257
|
Posted - 2012.10.11 15:25:00 -
[648] - Quote
Martin0 wrote:Doddy wrote:nomad Raholan wrote:Wivabel wrote:
it is dumb to need a fitting mod to fit the smallest guns
Well you can always use the fitting mod for less tank and big guns. Not many ships allow for biggest gun and max tank, is always a compromise.. Not that its really dumb to need fitting mods to fit an oversize tank in the first place. He says it's dumb because CCP Fozzie wrote that those cruisers would have been able to fit a 1600mm aAND the smallest guns but the thorax can't do it.
Whisperen wrote:Thorax needs more grid.
The only dumbness is that a 1600mm Plate should be considered the norm.
The T2 800mm Plate between getting the same 15% decrease in speed as the 1600mm and the anemic 2400 Armor HP is all but a joke. Give it a solid amount of tank and a good speed advantage over the 1600mm and it would not be an issue. It would allow Ions to be fit as well without the fitting mod.
The fault of Armor Cruisers is not whether or not they can fit a 1600mm Plate, it is that they need to fit such a grid gluttonous compete with both Shields and with Battlecruisers that fit 1600mm's easily. |

Jerick Ludhowe
Toxic Waste Industries
173
|
Posted - 2012.10.11 16:22:00 -
[649] - Quote
I think you're pretty much spot on about the "manditoryness" of 1600mm on armor cruisers alara. I however think that the introduction of a new "1200 mm" plate in between the current 800mm along with reductions in fitting and speed pens on the 800mm would spice up the fitting environment for these ships. Dropping the grid req on 800s to 100 or 125 as well as a 25%ish reduction in mass would be a good start for the 800mm. The 1200mm Should be in the 300 grid range with a total mass only slightly less than a 1600. |

Lin-Young Borovskova
Science and Trade Institute Caldari State
792
|
Posted - 2012.10.11 18:38:00 -
[650] - Quote
Whisperen wrote:Thorax needs more grid.
And more cpu so I can fit an Xl ASB and still keep decent number of dmg mods. 
brb |
|

Alara IonStorm
3262
|
Posted - 2012.10.11 19:03:00 -
[651] - Quote
Lin-Young Borovskova wrote:And more cpu so I can fit an Xl ASB and still keep decent number of dmg mods.  The words XL ASL have popped up a lot in this thread pertaining to Cruiser. Q. What kept the XLSB off of Cruiser sized ships in the past. A. Cap use, no longer an issue.
The same problem with 1600mm on everything is following the XL ASB thanks to its low fitting req and lack of cap use. CCP has sought to look into the ASB by Nerfing the XL one and this is a critical mistake for this reason. The Shield Boosters were created a long time ago and have not been balanced to current use so the ASB is based on a broken system that was kept in check with Capacitor and no longer is.
Medium ASB's are the purview of Frigate and Dessies while the XL ASB's are for Cruiser to Battlecruiser with the Large and Small falling by the wayside. It is bad balance work to try to make the mod fit into the categories of Cruiser, Battlecruiser and Battleship all at the same time.
I think if they want to balance it out they have to draw a line in the sand with four changes.
* Limit one per ship. * Change the XL ASB to Battleship Fitting and buff it so that instead of using duel ASB's one a Shield Amp in the free slot = around current ASB BS setups. * The Large ASB is half the XL ASB in boost amount essentially 2 = 1. That loses a critical slot over current XL ASB for little fitting while one L ASB on its own does not measure up to the XL ASB. Buff the Large ASB so the single one you can fit is worth it. * Figure out what to do with the Small ASB or fold it into the Medium as the Frigate / Dessie ASB.
Simply playing with the stats in a broken system is not helping matters much. |

Morgan North
The Wild Bunch Electus Matari
89
|
Posted - 2012.10.11 19:22:00 -
[652] - Quote
Simplest change in the whole system would be...
...Limiting them to the apropriate class. |

Major Killz
Chaotic Tranquility Casoff
89
|
Posted - 2012.10.11 21:47:00 -
[653] - Quote
This is kinda strange because dudes are complaining about the lack of difference between combat and attack cruisers. Why should an attack cruiser have the same amount of hit points as a combat cruiser? I thought (based on what CCP has stated) they focused more on agility and damage, not tank.
Non of these ships should have anyware close to the same amount of EHP as a combat cruiser. [SMUG]-áSORRY for party rocking! v0v
|

Bouh Revetoile
Barricade.
92
|
Posted - 2012.10.11 22:06:00 -
[654] - Quote
Morgan North wrote:Simplest change in the whole system would be...
...Limiting them to the apropriate class. Hard limit is bad, because it is a denial of the PG/CPU system. |

Dato Koppla
Blue Republic RvB - BLUE Republic
77
|
Posted - 2012.10.12 03:54:00 -
[655] - Quote
Major Killz wrote:
Non of these ships should have anyware close to the same amount of EHP as a combat cruiser.
However you vehemently support that the Rupture has more speed than all the Attack Cruisers. 
Edit// Just stop posting lol. |

Kai'rae Saarkus
Ganja Labs Exodus.
13
|
Posted - 2012.10.12 07:10:00 -
[656] - Quote
Alara IonStorm wrote:
The fault of Armor Cruisers is not whether or not they can fit a 1600mm Plate, it is that they need to fit such a grid gluttonous mod to compete with both Shields and with Battlecruisers that fit 1600mm's easily. IMO They need to have a plate usable by both Battlecruisers and Cruisers that is separate from a Battleship Plate.
*Snip*
I would prefer the issue be handled like so.
400mm / Frigate > Destroyer 800mm / Cruiser > Battlecruiser 160mm / Cruiser > Battleship
I made a similar point earlier. But I think you write off 200mm plates when you shouldn't. 200mm plates add a lower fitting option for buffer fit frigs.
I think: 200mm / Frigate 400mm / Frigate > Destroyer 800mm / Cruiser > Battlecruiser 160mm / Cruiser > Battleship
Works better.
To do this what you need to do is make 200mm and 800mm plates the higher mobility, less EHP option. So, reduce the mass of the 200mm and 800mm down to about the mass of 2 x 100mm and 2 x 400mm, respectively. |

Goldensaver
Vorbild Industries Inc. State Section 9
24
|
Posted - 2012.10.12 08:03:00 -
[657] - Quote
Kai'rae Saarkus wrote: I made a similar point earlier. But I think you write off 200mm plates when you shouldn't. 200mm plates add a lower fitting option for buffer fit frigs.
I think: 200mm / Frigate 400mm / Frigate > Destroyer 800mm / Cruiser > Battlecruiser 160mm / Cruiser > Battleship
Works better.
To do this what you need to do is make 200mm and 800mm plates the higher mobility, less EHP option. So, reduce the mass of the 200mm and 800mm down to about the mass of 2 x 100mm and 2 x 400mm, respectively.
I was thinking something similar. Each plate higher should take 1/2 the slots, and have double mass. Give double the armor and have more than double the fitting requirements. Effectively, I'd like to see 2x 100mm's equal a 200mm in HP and mass, but at the cost of one more slot, but less fitting(10% less overall?). This may be how it is now (I don't know, too lazy to check), but it isn't consistently like that. I'd like to see that passed on all the way up.
You can choose to plate that 1600 for a huge fitting cost, but for massive amounts of health. Or you can choose the 800 for slightly less than half the fitting cost, and half the HP and half the mass.
'Course, I might not know what I'm talking about. Most of my ships don't even have tanks on them. I mean, why bother with Coercers and Executioners. My armour Harb sees limited use... but my Tormentors are fun toys, and my Abaddons will be too. |

Kai'rae Saarkus
Ganja Labs Exodus.
13
|
Posted - 2012.10.12 09:25:00 -
[658] - Quote
Goldensaver wrote:
I was thinking something similar. Each plate higher should take 1/2 the slots, and have double mass. Give double the armor and have more than double the fitting requirements. Effectively, I'd like to see 2x 100mm's equal a 200mm in HP and mass, but at the cost of one more slot, but less fitting(10% less overall?). This may be how it is now (I don't know, too lazy to check), but it isn't consistently like that. I'd like to see that passed on all the way up.
It's like that for each 'Class' of plates. But it's an order of magnitude different between classes of plates. (50,100 are Frig class; 200, 400 are Cruiser; 800,1600 are BS).
You only need 4 plates to give variety (2,4,8 and 16 '00). Make 200's frig mass class (75,000Kg); 800's (750,000Kg) cruiser weight class and you solve most of those size plates problems. |

Harvey James
Deep Core Mining Inc. Caldari State
69
|
Posted - 2012.10.12 09:58:00 -
[659] - Quote
Kai'rae Saarkus wrote:Goldensaver wrote:
I was thinking something similar. Each plate higher should take 1/2 the slots, and have double mass. Give double the armor and have more than double the fitting requirements. Effectively, I'd like to see 2x 100mm's equal a 200mm in HP and mass, but at the cost of one more slot, but less fitting(10% less overall?). This may be how it is now (I don't know, too lazy to check), but it isn't consistently like that. I'd like to see that passed on all the way up.
It's like that for each 'Class' of plates. But it's an order of magnitude different between classes of plates. (50,100 are Frig class; 200, 400 are Cruiser; 800,1600 are BS). You only need 4 plates to give variety (2,4,8 and 16 '00). Make 200's frig mass class (75,000Kg); 800's (750,000Kg) cruiser weight class and you solve most of those size plates problems.
Well i think the differences should be in the meta variations of each size a 'role' if you will CCP have mentioned something about module tiercide so yeah one plate for each size and then the metas could provide different bonuses/characteristics. so more HP on some less mass on others etc. |

Alara IonStorm
3268
|
Posted - 2012.10.12 10:57:00 -
[660] - Quote
Kai'rae Saarkus wrote: But I think you write off 200mm plates when you shouldn't. 200mm plates add a lower fitting option for buffer fit frigs.
No I just want 400mm Plates to get that low fitting option and low mass of 200mm plates. No need for a 200mm after that.
I also want the Medium Shield Extender to drop in fitting so a MAPC is not need to fit them, then change its name to small shield extender. |
|

Major Killz
Chaotic Tranquility Casoff
89
|
Posted - 2012.10.12 14:44:00 -
[661] - Quote
Dato Koppla wrote:Major Killz wrote:
Non of these ships should have anyware close to the same amount of EHP as a combat cruiser.
However you vehemently support that the Rupture has more speed than all the Attack Cruisers.  Edit// Just stop posting lol.
You do know you're a cl0wn, right? Most the dudes in this thread I've flown with or have engaged me multiple times and guess what? I GET KILLZ, with multiple characters. The SKILLZ speak for it self and it B LEET.
Words are just that, words. I GET killz and I do versus multiples and WIN. Often engaging @ a disadvantage and still wining (no links, no scouts although I do from time to time). I also tend to show RESPECT to those I engage WIN or LOSE.
So no matter what random words I write in this thread it's backed up by credability, threw action and RESPECT shown in GAME. Some thing you may never have BRA. You're clueless and YOU should shut up now. Your words are GAR GAR and so are you.
- Epeen down
Anyway.
I personally have no issue with people disagreeing with me. ALOT of my bros do on many things, even things I post on the forums. However, I know certain players here know what they're talking about. What I do have an issue with is the TERRIBUBBLES. Those who come in theads like these and don't even know basic mechanics, meta and have no experience or skill. You know! Talking Sh!t about what they no nothing about, apparently. So, yeah! I'll sh!t in thier cheerios and insult a dude on the forums. Only after they've shown complete and utter R3t@rdednesseseses or are as rude as I tend to be = (
Note: Cruisers are my FAV class of ship in game. I've flown them all solo including the Scythe and Osprey and in gangs. I personally don't want CCP focking up sh!t I like to fly and already do no matter what their weaknesses.
Clearly, I'm being a douche and I am rude. Some would call that passionate... [SMUG]-áSORRY for party rocking! v0v
|

Goldensaver
Vorbild Industries Inc. State Section 9
24
|
Posted - 2012.10.12 15:44:00 -
[662] - Quote
Kai'rae Saarkus wrote:Goldensaver wrote:
I was thinking something similar. Each plate higher should take 1/2 the slots, and have double mass. Give double the armor and have more than double the fitting requirements. Effectively, I'd like to see 2x 100mm's equal a 200mm in HP and mass, but at the cost of one more slot, but less fitting(10% less overall?). This may be how it is now (I don't know, too lazy to check), but it isn't consistently like that. I'd like to see that passed on all the way up.
It's like that for each 'Class' of plates. But it's an order of magnitude different between classes of plates. (50,100 are Frig class; 200, 400 are Cruiser; 800,1600 are BS). You only need 4 plates to give variety (2,4,8 and 16 '00). Make 200's frig mass class (75,000Kg); 800's (750,000Kg) cruiser weight class and you solve most of those size plates problems.
Shows what I know. I've only ever used 400's on my Tormentor, and 1600's on my Cruisers and up. Never even looked at the others. |

Dread Pirate Pete
Tribal Core Defiant Legacy
68
|
Posted - 2012.10.12 16:44:00 -
[663] - Quote
Major Killz wrote:KILLZ SKILLZ B LEET. RESPECT BRA GAR GAR my bros TERRIBUBBLES my FAV focking up sh!t
passionate
You make baby Jesus cry  |

Major Killz
Chaotic Tranquility Casoff
89
|
Posted - 2012.10.12 18:02:00 -
[664] - Quote
Dread Pirate Pete wrote:Major Killz wrote:KILLZ SKILLZ B LEET. RESPECT BRA GAR GAR my bros TERRIBUBBLES my FAV focking up sh!t
passionate You make baby Jesus cry 
Lol! [SMUG]-áSORRY for party rocking! v0v
|

Omnathious Deninard
Extrinsic Operations
233
|
Posted - 2012.10.12 18:49:00 -
[665] - Quote
Dread Pirate Pete wrote:Major Killz wrote:KILLZ SKILLZ B LEET. RESPECT BRA GAR GAR my bros TERRIBUBBLES my FAV focking up sh!t
passionate You make baby Jesus cry  Wow i have not heard leet in like 10 years.... Ideas for Drone Improvement https://forums.eveonline.com/default.aspx?g=posts&m=1658683#post1658683 Updated 10/10/12 |

Dato Koppla
Blue Republic RvB - BLUE Republic
80
|
Posted - 2012.10.13 07:16:00 -
[666] - Quote
At this point it's actually entertaining lol. |
|

ISD TYPE40
ISD Community Communications Liaisons
1745

|
Posted - 2012.10.13 15:55:00 -
[667] - Quote
Thread has been cleaned, off topic and troll posts have been removed. Now back to the main event. Remember folks, post sensibly - ISD Type40. ISD Type40 Lt. Commander Community Communication Liaisons (CCLs) Interstellar Services Department |
|

Shaalira D'arc
Quantum Cats Syndicate
525
|
Posted - 2012.10.13 17:41:00 -
[668] - Quote
A lot of our feedback on proposed ship hulls would be much more useful if we knew what Fozzy had in mind for fixing armor tanking. |

Kara Books
Deal with IT.
222
|
Posted - 2012.10.13 23:50:00 -
[669] - Quote
Id like to see "Marines, Grade E through A+" to be added to Ship Crew, and be able to control entire sim 2000 style through the PI interface to "Recruit" crew members which could then be used in any slots of the ship for passive armor repair.
Possible Future expansions for this idea:
Repel boarding parties that would force you to eject from your ship in your POD (gives a whole new Dimension on PVP) Launch Small Scale Planetary assaults (first person shooter)
Initially this would improve player experience across the board, from Markets having something new things to toy with, a wh0le new vector on PI that will have a game-in-game feature but also help close the ties between dust and EvE on many levels. This would improve PvP, and give us the option to better interact PvP wise with eachother and Dust. |

Iyacia Cyric'ai
Red Federation RvB - RED Federation
0
|
Posted - 2012.10.14 07:53:00 -
[670] - Quote
Can you please, please, please give the stabber at least 2 drones? In fact I think the minimum for any hull should be 2 drones or no drones. Managing a single drone is just annoying. |
|

Opertone
Aurora Empire Fuzzy Nut Attack Squirrels
134
|
Posted - 2012.10.16 12:36:00 -
[671] - Quote
Alara IonStorm wrote:
I would prefer the issue be handled like so.
400mm / Frigate > Destroyer 800mm / Cruiser > Battlecruiser 1600mm / Battleship
Small Extender / Frigate > Destroyer Med Extender / Cruiser > Battlecruiser Large Extender / Battleship
you have pinpointed it! this is the core of the problem
Still, give me a reason - who wants to fly cruisers? they are still paper thin compared to BC.
IMHO BCs need to be slow and bulky and heavy DPS but limited to closer ranges, where CRUISERs may have SUPERIOR speed and LONG RANGE abilities. |

Camera Drone
School of Applied Knowledge Caldari State
2
|
Posted - 2012.10.16 13:53:00 -
[672] - Quote
Omnathious Deninard wrote:First Edit: Looks good, but I am really gonna miss the +5% microwarpdrive capacitor bonus on the thorax 
+1 mid slot |

Doddy
Excidium. Executive Outcomes
294
|
Posted - 2012.10.16 14:03:00 -
[673] - Quote
They should be increasing fitting requirements on extenders, not removing it from plates .... |

Stalking Mantis
Amarrian Retribution Amarr 7th Fleet
215
|
Posted - 2012.10.16 15:06:00 -
[674] - Quote
what about HAM missle bays? those have always been a problem to fit. We fly outgunned, We fly outnumbered. It's what we do. http://www.youtube.com/user/Flyinghotpocket/videos |

Alara IonStorm
3296
|
Posted - 2012.10.16 15:09:00 -
[675] - Quote
Stalking Mantis wrote:what about HAM missle bays? those have always been a problem to fit. 10% decrease in grid requirement. |

Harvey James
Deep Core Mining Inc. Caldari State
72
|
Posted - 2012.10.16 18:10:00 -
[676] - Quote
i'd love to know why the stabber has too be so much faster than the rest? surely the others shouldn't be so far behind give them more speed and also lower their mass so they are the lightest T1 cruisers as the OP suggests they should be improving their ability to get to their top speed and improving their agility would be a good thing. |

Aglais
Liberation Army BricK sQuAD.
118
|
Posted - 2012.10.16 18:13:00 -
[677] - Quote
Harvey James wrote:i'd love to know why the stabber has too be so much faster than the rest? surely the others shouldn't be so far behind give them more speed and also lower their mass so they are the lightest T1 cruisers as the OP suggests they should be improving their ability to get to their top speed and improving their agility would be a good thing.
It always was. That was just in the form of a velocity bonus per level. They melded that into the hull by default.
The real unforgivable inconsistency is the Rupture, which is a combat cruiser, and faster than the Stabber, while doing more damage and having more defense. |

Sheynan
Lighting the blight
76
|
Posted - 2012.10.16 22:19:00 -
[678] - Quote
I agree, the Stabber feels too weak.
Ok, it's super-fast, but that's about it, it has neither the damage projection of a vagabond to sucessfully kite nor other special features that would make it worth flying over other attack cruisers (Shield-nano Omen will do about double the damage with Scorch while having similar speed; Rupture is just plain better is any case...)
What about giving the Stabber a traditional split-weapon style ? As in: a) more powergrid b) 15m-¦ drone bandwith c) + 1 launcher d) +7,5%/lvl missile launcher ROF
It would be the essence of all that is Minmatar...all kinds of weapons...falloff bonus.. speed. However, even with perfect skills it would not even break 500dps on a maximum gank fitting with HAMs, 425mms and Hobs. Sounds balanced to me, considering a gank thorax/omen can pump out up to 700-800. |

Major Killz
Chaotic Tranquility Casoff
100
|
Posted - 2012.10.16 23:29:00 -
[679] - Quote
There's no doubt a shield-Omen will project and apply ALOT more damage @ range compared to a Stabber. A shield-Omen will out damage a shield-Rupture, Thorax and p much all other tech 1 cruisers; except the Caracal and Bellicose.
So, it's not alone in that regard. There will always be terrible ships in a class. I mean, the stabber does have a falloff bonus which enables it to outdamage a shield-Rupture @ range without drones. That's something, but you'll always have ships that out shine the rest and everyone will start flying them.
The Maller may be the weakest combat cruiser and the stabber may be the weakest attack cruiser. Someone has to be. [SMUG]-áSORRY for party rocking! v0v
|

Lavitakus Bromier
The Scope Gallente Federation
10
|
Posted - 2012.10.18 19:54:00 -
[680] - Quote
Ya but stabbers got more speed on the omen. It may out damage a stabber but and.decen pilot in..stabber.can.kite.it. |
|

Bouh Revetoile
Barricade.
104
|
Posted - 2012.10.18 20:06:00 -
[681] - Quote
Lavitakus Bromier wrote:Ya but stabbers got more speed on the omen. It may out damage a stabber but and.decen pilot in..stabber.can.kite.it. One word : Scorch. |
|

CCP Fozzie
C C P C C P Alliance
1927

|
Posted - 2012.10.19 13:32:00 -
[682] - Quote
Quick update on these guys, got a few tweaks to polish them a bit and help differentiate them from the Combat Cruisers:
Omen -100 Structure +10 Velocity -10 Sig Radius
Caracal -100 Structure +5 Velocity -1,000,000 mass +0.035 Agility -10 Sig Radius
Thorax -100 Structure +5 Velocity -10 Sig Radius
Stabber -100 Structure +5 Velocity Removed the dronebay and bandwidth -5 Sig Radius Game Designer | Team Game of Drones https://twitter.com/CCP_Fozzie |
|

Hannott Thanos
Notorious Legion
142
|
Posted - 2012.10.19 13:42:00 -
[683] - Quote
INB4 Stabber raaaaaaage. I like |

Harvey James
Deep Core Mining Inc. Caldari State
76
|
Posted - 2012.10.19 13:51:00 -
[684] - Quote
CCP Fozzie wrote:Quick update on these guys, got a few tweaks to polish them a bit and help differentiate them from the Combat Cruisers:
Omen -100 Structure +10 Velocity -10 Sig Radius
Caracal -100 Structure +5 Velocity -1,000,000 mass +0.035 Agility -10 Sig Radius
Thorax -100 Structure +5 Velocity -10 Sig Radius
Stabber -100 Structure +5 Velocity Removed the dronebay and bandwidth -5 Sig Radius
very tame changes stabber is too quick and these are still heavier than combat cruisers why? |
|

CCP Fozzie
C C P C C P Alliance
1928

|
Posted - 2012.10.19 14:29:00 -
[685] - Quote
There are changes to the Combat cruisers coming through the pipeline atm that will be the more significant part of ensuring each ship has its own flavour. Game Designer | Team Game of Drones https://twitter.com/CCP_Fozzie |
|

Harvey James
Deep Core Mining Inc. Caldari State
76
|
Posted - 2012.10.19 14:32:00 -
[686] - Quote
CCP Fozzie wrote:There are changes to the Combat cruisers coming through the pipeline atm that will be the more significant part of ensuring each ship has its own flavour.
good that rupture needs a overhaul |

Warde Guildencrantz
TunDraGon
150
|
Posted - 2012.10.19 14:38:00 -
[687] - Quote
CCP Fozzie wrote:There are changes to the Combat cruisers coming through the pipeline atm that will be the more significant part of ensuring each ship has its own flavour.
Hope it contains a moa midslot, it really needs one to differentiate it as having a great shield tank if it is to remain at 195m/s
I like the attack cruisers now. Hopefully the fix for the combats will have the rupture moving more reasonably in comparison with the non-minmatar attack boats, and the moa will end up more able to compete with the vexor/thorax. |

Nul'tessa
No Option Intrepid Crossing
0
|
Posted - 2012.10.19 14:43:00 -
[688] - Quote
CCP Fozzie wrote:Quick update on these guys, got a few tweaks to polish them a bit and help differentiate them from the Combat Cruisers:
Omen -100 Structure +10 Velocity -10 Sig Radius
Caracal -100 Structure +5 Velocity -1,000,000 mass +0.035 Agility -10 Sig Radius
Thorax -100 Structure +5 Velocity -10 Sig Radius
Stabber -100 Structure +5 Velocity Removed the dronebay and bandwidth -5 Sig Radius
When you make these tweaks do you update the opening post with the new stats? Or is that post still showing the original stats?
|
|

CCP Fozzie
C C P C C P Alliance
1930

|
Posted - 2012.10.19 15:21:00 -
[689] - Quote
Nul'tessa wrote:CCP Fozzie wrote:Quick update on these guys, got a few tweaks to polish them a bit and help differentiate them from the Combat Cruisers:
Omen -100 Structure +10 Velocity -10 Sig Radius
Caracal -100 Structure +5 Velocity -1,000,000 mass +0.035 Agility -10 Sig Radius
Thorax -100 Structure +5 Velocity -10 Sig Radius
Stabber -100 Structure +5 Velocity Removed the dronebay and bandwidth -5 Sig Radius When you make these tweaks do you update the opening post with the new stats? Or is that post still showing the original stats?
The OP is updated Game Designer | Team Game of Drones https://twitter.com/CCP_Fozzie |
|

Goldensaver
Vorbild Industries Inc. State Section 9
44
|
Posted - 2012.10.19 15:41:00 -
[690] - Quote
CCP Fozzie wrote:Nul'tessa wrote:
When you make these tweaks do you update the opening post with the new stats? Or is that post still showing the original stats?
The OP is updated o7
Brilliant. Now I can do even more mad scientist-ey EFT warrior failfitting.
Thank you for the quick updates. And for the updates in general. |
|

FistyMcBumBasher
Agony Unleashed Agony Empire
11
|
Posted - 2012.10.19 16:18:00 -
[691] - Quote
Not sure I like the -100 structure on the thorax since it is already weak enough in regards to tank, but nice that it is finally as fast as the rupture. I am also a little uncertain about the stabber being 50 m/s faster than the rest of the attack cruisers, but with its's lower dps that should even them out. Caracal is looking extremely sexy already, and these just put the cherry on top of the sexcream.
As an addendum to my earlier post about the omen and maller being too similar, I am still of the general same opinion, but after playing around with them in the retribution version of EFT I have come to the conclusion that they are both decent ships that are going to see much more use than their previous incarnations.
You and your team have been doing a great job so far, so I trust all of the ships will find a nice place.
Keep up the good work.
|

Lili Lu
545
|
Posted - 2012.10.19 16:55:00 -
[692] - Quote
FistyMcBumBasher wrote: You and your team have been doing a great job so far, so I trust all of the ships will find a nice place.
Keep up the good work. True enough. But don't get so wedded to the current stats in these threads. Fozzie has already said the combat cruisers are going to be getting another adjustment as well. So any comparisons between the two classes at this exact time are somewhat premature. |

FistyMcBumBasher
Agony Unleashed Agony Empire
11
|
Posted - 2012.10.19 18:10:00 -
[693] - Quote
Lili Lu wrote:FistyMcBumBasher wrote: You and your team have been doing a great job so far, so I trust all of the ships will find a nice place.
Keep up the good work. True enough. But don't get so wedded to the current stats in these threads. Fozzie has already said the combat cruisers are going to be getting another adjustment as well. So any comparisons between the two classes at this exact time are somewhat premature.
Which is exactly why I trust them to make sure that each ship has it's own unique feel. Have a 'like' for being a good contributor to this community. |

Lili Lu
545
|
Posted - 2012.10.19 18:41:00 -
[694] - Quote
FistyMcBumBasher wrote: Which is exactly why I trust them to make sure that each ship has it's own unique feel. Have a 'like' for being a good contributor to this community. Thanks. And, have a like for a name that brings a grin.  |

Major Killz
Chaotic Tranquility Casoff
101
|
Posted - 2012.10.19 19:25:00 -
[695] - Quote
Well, now that the Thorax is faster than a Rupture. I assume CCP will BOOST a Ruptures tank, because both a Rupture and Thorax have the same tank = / [SMUG]-áSORRY for party rocking! v0v
|

Dato Koppla
Blue Republic RvB - BLUE Republic
84
|
Posted - 2012.10.19 23:56:00 -
[696] - Quote
Really Major? Add the total raw hitpoints of both ships, compare them, realize the Rupture has more natural tank and better fitting. Is it really that hard to check before you post something completely inaccurate to ensure your precious Rupture remains overpowered? |

Seleucus Ontuas
The Partisan Brigade Republic Alliance
9
|
Posted - 2012.10.20 10:14:00 -
[697] - Quote
I would like to point out that the current iteration of Attack, Support, and EW Cruisers are currently out on Duality. |

Major Killz
Chaotic Tranquility Casoff
101
|
Posted - 2012.10.20 10:51:00 -
[698] - Quote
Same, similar, whatever relative term I don't care. Rupture = Thorax and Thorax = Rupture, weapon systems being the main difference. I don't need to convince or have interest in proving that I'm correct to r3t@rd$. All that matters is that CCP has the ability to test these ships and they will KNOW that I'm correct.
It's like caring what a ant thinks about a statement after you state it. I say what I mean and mean what I say and I don't do it to win some fictitious argument others may THINK they're having with me. You know! Unless I ask or open up a dialog about whatever subject I'm confused or not sure of or have no knowledge of and have in the past.
Those I do listen to and have discourse do not frequent the forums and are SILLY good. You could call them my peers; Since they have much of the depth of knowledge/EXPERIENCE I do with regard to combat dynamics/meta of Eve.
Anyway.
The propose Caracal and Omen changes seem interesting; Stabber lost one drone and no there was compensation for loss of damage? = ) By the way, the propose Stabber has similar damage projection and application to the Vagabond? Thorax is more HAC like too and so is the Caracal, with regard to the Cerberus. Oh deer! [SMUG]-áSORRY for party rocking! v0v
|

Hannott Thanos
Notorious Legion
142
|
Posted - 2012.10.20 11:56:00 -
[699] - Quote
After testing a bit, I think the capacitor on the Thorax is too weak. Old Thorax, running only mwd with my skills: 6min 50 sec. Cap: 1821 / 368s New Thorax, running only mwd with my skills: 3min 10 sec. Cap: 1468 / 387s
The new Thorax does however have a lot more speed, so I don't have to keep it active for the same time as before, but cutting my flight time in half is a bit harsh I think.
The stabber should also get a sliiiightly stronger cap too. 2:40 running only mwd is a bit weak. I'd say bump it up to 3 min running meta 4 mwd, but reduce it's overall speed by 15 or 20 m/s.
I have not tested Omen or Caracal, so can't comment on them |

Bouh Revetoile
Barricade.
108
|
Posted - 2012.10.20 12:06:00 -
[700] - Quote
Hannott Thanos wrote:After testing a bit, I think the capacitor on the Thorax is too weak. Old Thorax, running only mwd with my skills: 6min 50 sec. Cap: 1821 / 368s New Thorax, running only mwd with my skills: 3min 10 sec. Cap: 1468 / 387s
The new Thorax does however have a lot more speed, so I don't have to keep it active for the same time as before, but cutting my flight time in half is a bit harsh I think. You also have a new mid slot for the cap booster is you really need that much capacitor time. |
|

Major Killz
Chaotic Tranquility Casoff
101
|
Posted - 2012.10.20 13:31:00 -
[701] - Quote
Hannott Thanos wrote:After testing a bit, I think the capacitor on the Thorax is too weak. Old Thorax, running only mwd with my skills: 6min 50 sec. Cap: 1821 / 368s New Thorax, running only mwd with my skills: 3min 10 sec. Cap: 1468 / 387s
The new Thorax does however have a lot more speed, so I don't have to keep it active for the same time as before, but cutting my flight time in half is a bit harsh I think.
The stabber should also get a sliiiightly stronger cap too. 2:40 running only mwd is a bit weak. I'd say bump it up to 3 min running meta 4 mwd, but reduce it's overall speed by 15 or 20 m/s.
I have not tested Omen or Caracal, so can't comment on them
Would you also like CCP to give you training wheels too? [SMUG]-áSORRY for party rocking! v0v
|

Kai'rae Saarkus
Ganja Labs Exodus.
16
|
Posted - 2012.10.20 18:03:00 -
[702] - Quote
Bouh Revetoile wrote:Hannott Thanos wrote:After testing a bit, I think the capacitor on the Thorax is too weak. Old Thorax, running only mwd with my skills: 6min 50 sec. Cap: 1821 / 368s New Thorax, running only mwd with my skills: 3min 10 sec. Cap: 1468 / 387s
The new Thorax does however have a lot more speed, so I don't have to keep it active for the same time as before, but cutting my flight time in half is a bit harsh I think. You also have a new mid slot for the cap booster is you really need that much capacitor time.
Ssshhh.... You're giving away the secrets. Everybody thinks the 4th mid is so you can Shield tank it... ignoring the effect of a Med Neut, Scram, Web combo on a Thorax (hello MAJ Killz... yes, this is why the Rupture will still eat Thoraxes for breakfast). |

Major Killz
Chaotic Tranquility Casoff
101
|
Posted - 2012.10.21 00:22:00 -
[703] - Quote
Yes because a Rupture will Cap a Thorax before one of them esplodes = / Great secret!
I would agree if dual rep with 1 cap booster instead of 2, but good luck with that  [SMUG]-áSORRY for party rocking! v0v
|

Meldorn Vaash
State War Academy Caldari State
42
|
Posted - 2012.10.21 04:26:00 -
[704] - Quote
Stabber still feels a little too light in the damage department.
If adding a turret isn't an option, what about adjusting the bonuses a little.
5% bonus to Medium Projectile Turret firing speed to 7.5% bonus to Medium Projectile Turret firing speed
7.5% bonus to Medium Projectile Turret falloff to 10% bonus to Medium Projectile Turret falloff
Gives a little bit more DPS to keep up with the other ships and a little more range for wiggle room. |

Bouh Revetoile
Barricade.
109
|
Posted - 2012.10.21 11:41:00 -
[705] - Quote
Meldorn Vaash wrote:Stabber still feels a little too light in the damage department.
If adding a turret isn't an option, what about adjusting the bonuses a little.
5% bonus to Medium Projectile Turret firing speed to 7.5% bonus to Medium Projectile Turret firing speed
7.5% bonus to Medium Projectile Turret falloff to 10% bonus to Medium Projectile Turret falloff
Gives a little bit more DPS to keep up with the other ships and a little more range for wiggle room. Remember stabber is a destroyer, err, in fact, it is faster than some destroyers. |

Opertone
Aurora Empire Fuzzy Nut Attack Squirrels
152
|
Posted - 2012.10.22 08:44:00 -
[706] - Quote
Something that bothers me all the time.
Caldari and Low slots... How are we supposed to use low slots that are left over after 2-3 BCU???
Nano the hell out of a Raven? Or Hull tank a Caracal?
I know that extra mids lead to overly tough tanking, but what is the point of numerous lows? |

Dato Koppla
Blue Republic RvB - BLUE Republic
84
|
Posted - 2012.10.22 08:57:00 -
[707] - Quote
Yeah it bothers me that Caldari has no 6/3 cruisers or 7/4 battleships (this is probably due the Raven not being the highest tier like the Baddon and might be fixed) and instead get very similar mid/low slot combinations despite lending themselves completely to shield tanking. Even the resist bonused ships like the Rokh/Moa are severely lacking in the midslots to take advantage of it unlike Amarr resist bonused ships that lean heavily to more lowslots. |

Kaz Mafaele
EVE University Ivy League
0
|
Posted - 2012.10.22 15:04:00 -
[708] - Quote
The stabber really could use some kind of damage bonus i love going fast and have been trying to find a successful way to use the current stabber since i trained into it without much luck and i do not think these changes solve the problem. This seems to be the only cruiser in this line up that suffers from a split weapon system and its fairly unlikely that anyone with enough skill points to effectively use missiles and projectiles is going to ever be using a t1 cruiser for anything. Also the speed is great but even with the fall off you will still be sitting inside the damage projection of most lasers and pretty much all missiles and quite a few projectiles so now your reduced to picking on destroyers and any blaster boats you might find and possibly frigates if you use smaller guns which nerfs your damage again. Could we not trade one of our missile launcher slots for another turret or lose a slot entirely and boost the hull bonuses. I am almost afraid to ask because the response too cant we do some thing with one useless drone was you just taking the drone away entirely.
Right now it just feels like all your doing is giving us the fastest ship to get too our death.
on the upside the new art for it looks great thank you so much for getting rid of the stabber hulls ugly rear end |

Bouh Revetoile
Barricade.
110
|
Posted - 2012.10.22 15:29:00 -
[709] - Quote
Kaz Mafaele wrote:The stabber really could use some kind of damage bonus i love going fast and have been trying to find a successful way to use the current stabber since i trained into it without much luck and i do not think these changes solve the problem. This seems to be the only cruiser in this line up that suffers from a split weapon system and its fairly unlikely that anyone with enough skill points to effectively use missiles and projectiles is going to ever be using a t1 cruiser for anything. Also the speed is great but even with the fall off you will still be sitting inside the damage projection of most lasers and pretty much all missiles and quite a few projectiles so now your reduced to picking on destroyers and any blaster boats you might find and possibly frigates if you use smaller guns which nerfs your damage again. Could we not trade one of our missile launcher slots for another turret or lose a slot entirely and boost the hull bonuses. I am almost afraid to ask because the response too cant we do some thing with one useless drone was you just taking the drone away entirely.
Right now it just feels like all your doing is giving us the fastest ship to get too our death.
on the upside the new art for it looks great thank you so much for getting rid of the stabber hulls ugly rear end Think about it like a destroyer with cruiser tank and damage. It could be worse I think. With a fifth turret, you would have to lose this firing speed bonus.
And HAM are not that long to train, beside the fact that minmatar are becoming projectile/missile race. It will be like a gallente who don't want to train drones. |

Kaz Mafaele
EVE University Ivy League
0
|
Posted - 2012.10.22 15:33:00 -
[710] - Quote
It certainly could be worse i just feel that if they were trying to make "attack cruisers" viable they have not quite made it good point though on the view as a up jumped dessy |
|

Bouh Revetoile
Barricade.
110
|
Posted - 2012.10.22 15:44:00 -
[711] - Quote
"could be worse" was a way of talking : it will be amazing in fact for a T1 cruiser. It's almost a vagabond. |

Lord Calus
Fractured Core Fatal Ascension
20
|
Posted - 2012.10.22 15:45:00 -
[712] - Quote
CCP Fozzie wrote:Quick update on these guys, got a few tweaks to polish them a bit and help differentiate them from the Combat Cruisers:
Omen -100 Structure +10 Velocity -10 Sig Radius
Caracal -100 Structure +5 Velocity -1,000,000 mass +0.035 Agility -10 Sig Radius
Thorax -100 Structure +5 Velocity -10 Sig Radius
Stabber -100 Structure +5 Velocity Removed the dronebay and bandwidth -5 Sig Radius
Still havn't addressed the Omen having a worthless bonus which only exists to be able to still use the primary weapon system. Everyone is going to whinge that the stabber is too underpowered even though matar is still the best subcap PVP ship line up. Prepare for the drone removal rage about not being extremely versatile now and having to selectivly engage. The caracal got a little less fat, yay! The thorax was relativly untouched.
I am disappoint. You said you were trying to balance this right? And people are STILL calling that matar ships need more DPS potential. Is it too late to petition and demand a SP refund on my amarr skills so I can re-distribute fully into matar like CCP intends?
|

Lavitakus Bromier
The Scope Gallente Federation
11
|
Posted - 2012.10.22 16:05:00 -
[713] - Quote
Yes I said something about this eRlyer. Cap bonus need to go away. And a damage , speed or a slight boost to,both needs to take it's place. |

Sheynan
Lighting the blight
88
|
Posted - 2012.10.22 16:55:00 -
[714] - Quote
Lord Calus wrote:
Still havn't addressed the Omen having a worthless bonus which only exists to be able to still use the primary weapon system. Everyone is going to whinge that the stabber is too underpowered even though matar is still the best subcap PVP ship line up. Prepare for the drone removal rage about not being extremely versatile now and having to selectivly engage. The caracal got a little less fat, yay! The thorax was relativly untouched.
I am disappoint. You said you were trying to balance this right? And people are STILL calling that matar ships need more DPS potential. Is it too late to petition and demand a SP refund on my amarr skills so I can re-distribute fully into matar like CCP intends?
The new Omen does more damage at every range than a Stabber, while still having dozens of other fitting options, be it brawl-fits, armor med-range, armor long-range etc... I think it is not too much to ask for a Stabber that can do more than just mediocre kiting. And the argument that Matar have other useful ships is a terrible argument. |

Dato Koppla
Blue Republic RvB - BLUE Republic
84
|
Posted - 2012.10.22 21:19:00 -
[715] - Quote
Current Attack Ships are fine as long as the Rupture doesn't remain faster than all of them. Omen and Caracal project very well, Thorax for in your face brawl and Stabber is teh best kiter. |

Harvey James
Deep Core Mining Inc. Caldari State
79
|
Posted - 2012.10.22 21:25:00 -
[716] - Quote
Dato Koppla wrote:Current Attack Ships are fine as long as the Rupture doesn't remain faster than all of them. Omen and Caracal project very well, Thorax for in your face brawl and Stabber is teh best kiter.
mm.. well thorax can do very nice dmg with rails as it happens but the stabber could do with another turret really although not sure about armour tanking ships in this group maybe 800mm's might be okay but armour tanking definitely needs some re-balancing |

Dato Koppla
Blue Republic RvB - BLUE Republic
84
|
Posted - 2012.10.22 22:15:00 -
[717] - Quote
Yeah armor tanking is definitely broken with the current norm of fitting a 1600mm plate to cruisers as the minimum tank as it usually ends up taking up to 50% of the total PG of the ship and ruins the maneuvarability with its BS-like addition to mass, but honestly these ships are going to be shield-tanked more often than not to capitalize on the speed of Attack Cruisers.
However as suggested above, the plates need to be brought into line and have a more defined Frigate/Cruiser/Battleship class of plates, probably 2 for each class 100/200 for frigate/destroyer 400/800 for cruiser/battlecruiser and 1600/3200? for battleships with the penalties being brought into line for each class so fitting an oversized plate will gimp your fit hard and will kill your agility but plates of the same class provide an acceptable armor bonus and acceptable speed/agillity cut.
Or else it will probably remain shield-gank all day errday. |

Soldarius
TreadStone Standard Tribal Band
291
|
Posted - 2012.10.24 03:11:00 -
[718] - Quote
Went to Duality to test the new Caracal. I tried 3 different fits, RLML, HML, and HAM. All were able to fit with no serious issues.
I found the RLML setup to be pretty fun. Since I'm lazy and can't be bothered to move to the combat system, I just fit it and took it into some belts in Period Basis.
I had no problems eliminating the belt rats no matter their size. I was able to get under the BS guns, but at the risk of getting neuted by the bloods. BS rats took a bit of time. But it wasn't difficult. My lows were all BCS II. Rigs were EM shield resist and extender rigs. Shield tank was 2x LSE II, prop mod, long point, and webber. I never needed any of it except the tank ofc. Fury Light missile range on the Caracal is pretty decent at 51km. Ofc this will get nerfed. So CN will likely be the ammo of choice for LM dps projection.
The increased RoF made waiting for the 3 volleys to pop frigates go by fast. Cruisers took about 5 volleys. BS ofc took longer. I never felt in any danger at range or even right on top of them. I was able to get under their tracking w/o prop mod running. At range my shield buffer got down to about 2/3.
HML fit required using one of the lows for a coproc. Since the forth BCS did little for my over all dps due to stacking penalties, I wasn't worried about it. The others remained BCS IIs. Kept the same rigs. Dropped one LSE II to free up the necessary grid. Swapped it for a sebo because of the HML range being so very long. (Que incoming HML range nerf statements.) The HML fit was nice due the the Caracal's range bonuses.
I was never in any danger. Even using Rage ammo, 1 shot the frigs, 3 shot the cruisers, took out the BS in fairly short order. Atm CN range is around 120km. With range rigs I could get 140km, necessitating another sebo. Once the range nerfs go through, a range fit will be rigs and sebo, with normal fits matching missile range with the Caracal's inate locking range.
My vollies were doing in the neighborhood of 1100 per shot on their armor.
HAM fit was noticebly worse. I swapped the coproc for a RCU II, and then had to downgrade my long point from T2 to meta 4 to free up enough cpu to fit them. I also included 1ea rigor and flare rig, as well as a warhead calefaction rig ot make the HAMs better at actually applying damage.
The range was about right at 25km. I was thinking happy thoughts about proper pvp ranges with a long point until I noticed how little damage was actually being applied. My applied dps (Rage or CN) was worse than the HML Furies I was using by half. Yes, half! 539 damage per volley vs BS-size targets is crap.
Frigs took 3 shots, cruisers about 5, and BS took even longer. Because of the short range and weaker applied dps, I was constantly getting neuted out and unable to stay in webber range. They were even able to MWD out of missile range entirely at some points. And with no option to deal dps at longer ranges, I had no choice but to follow along with 0 transversal to even get my missiles to hit. The extra time and crappy transversal meant I was getting pounded. It was so bad I actually went back to station and refit, pulling my long point for an extra hardener.
Oops, neuted. So much for the hardener. Shields still got down to 1/3 before I finally killed the rats.
I hope the new missile changes get on Duality. I want to test this again with the new stats. Imo, the HML fit was best, with RLML fit being a close second. HAMs, as usual, still suck. And I don't think they will be any better come Retribution unless CCP does something drastic with them, like massively buff their stats.
Eve fitting tool showed the following raw dps numbers w/o drones using high dps ammo: RLML IIs: 250dps HML IIs: 350dps HAM IIs: 450dps
Perhaps when TNP skills are being applied to HAMs I will see a better result. Until then, they suck ballz.
I know folks will qq about this report being vs NPC bloods. But what is important is that I was able to control the engagement criteria so as to get very similar conditions for all the combat encounters. And neuting is something that will be encountered. So I feel that bloods are a good NPC to test against. "How do you kill that which has no life?" |

Kai'rae Saarkus
Ganja Labs Exodus.
16
|
Posted - 2012.10.24 09:02:00 -
[719] - Quote
Dato Koppla wrote:Current Attack Ships are fine as long as the Rupture doesn't remain faster than all of them. Omen and Caracal project very well, Thorax for in your face brawl and Stabber is teh best kiter.
I'm unconvinced on the Stabber.
Caracal will do better damage at 20km (even a DCU, 2xBCU, Nano fit) and will happily kite all CCs, all armour tanked CLs and (depending on fit) a lot of DDs. It will also have either the option of > Damage with HAMs or > Projection with HMLs.
Thorax and Omen both outperform it by an extremely large margin within Scram / Web ranges. The Omen will be able to compete at Long Point ranges (will be outperformed, but not by a huge margin).
It's left in it's role as an oversized frigate (/ frigate and destie killer).
Particularly now it's lost it's Drone (which was -19 DPS, for what was increasingly being considered the weakest CL), it has anemic DPS. Adding a 5th Turret slot would go some way to bringing it's damage potential in line with the other CLs.
Even trading a little speed for this would not be out of order. (Noting it has a base speed +50m/s faster than any other CL and less mass than anything other than a Shield Tanked Rax, it has speed to spare.)
Note: I'm using CL (Light Cruiser) for attack cruisers, and CC for Combat Cruisers throughout. |

Roime
Shiva Furnace Dead On Arrival Alliance
1359
|
Posted - 2012.10.24 11:27:00 -
[720] - Quote
Major Killz wrote:Same, similar, whatever relative term I don't care. Rupture = Thorax and Thorax = Rupture, weapon systems being the main difference. I don't need to convince or have interest in proving that I'm correct to *******. All that matters is that CCP has the ability to test these ships and they will KNOW that I'm correct.
It's like caring what a ant thinks about a statement after you state it. I say what I mean and mean what I say and I don't do it to win some fictitious argument others may THINK they're having with me. You know! Unless I ask or open up a dialog about whatever subject I'm confused or not sure of or have no knowledge of and have in the past.
Those I do listen to and have discourse do not frequent the forums and are SILLY good. You could call them my peers; Since they have much of the depth of knowledge/EXPERIENCE I do with regard to combat dynamics/meta of Eve.
  
Nobody is having an argument with you, people just repeatedly point out that you are completely clueless, your posts are silly and lack subject matter.
Gallente - the choice of the interstellar gentleman |
|

Pinky Denmark
The Cursed Navy
226
|
Posted - 2012.10.24 12:01:00 -
[721] - Quote
Plz note when flaming HAMs that they will undergo dramatic buffs when all missile skills will affect all types of missiles and if using caracals in combination with Minmatar Disruption Cruisers smaller ships will likely have their signature bloom like a chubby kid fresh out of the candy store...
I'm sure HAMs will be very viable and for the caldari ships with a velocity bonus HAMs will work very nice within Warp Disruptor range and all the way into web/scram range too.
Pinky |

Pinky Denmark
The Cursed Navy
226
|
Posted - 2012.10.24 12:25:00 -
[722] - Quote
Also I agree the cap bonus towards lasers on the Omen has become obsolete with the buff to hybrids and the mechanics of projectiles etc etc The reasons for the cap bonus is easily solved by a bigger capacitor if necesary, however the Omen like all other Amarr ships deserve more than 1 proper bonus.
Tracking seems a Gallente trait and I would stay away from anything fancy, however I really think an optimal bonus would be usefull for the Omen though ofcourse if too effective a few drones would have to be cut off.
The optimal bonus will work for the Omen because it is fast enough to kite if necesary and it can switch ammo almost instantly. The Apocalypse benefits a lot from this bonus and is perfect at hitting suppert ships at a distance. Attack Cruisers are not supposed to last for a long time, but more like hit'n'run aka do'or'die and as such the cap bonus doesn't matter much. Just make sure the Omen has enough capacitor to keep everything running for a few minutes. Things like Dual reps can be fed through nos and cap booster anyhow at the cost of tackle. A good dilemma if you ask me...
Pinky |

Major Killz
Chaotic Tranquility Casoff
103
|
Posted - 2012.10.24 12:58:00 -
[723] - Quote
Roime wrote:Major Killz wrote:Same, similar, whatever relative term I don't care. Rupture = Thorax and Thorax = Rupture, weapon systems being the main difference. I don't need to convince or have interest in proving that I'm correct to *******. All that matters is that CCP has the ability to test these ships and they will KNOW that I'm correct.
It's like caring what a ant thinks about a statement after you state it. I say what I mean and mean what I say and I don't do it to win some fictitious argument others may THINK they're having with me. You know! Unless I ask or open up a dialog about whatever subject I'm confused or not sure of or have no knowledge of and have in the past.
Those I do listen to and have discourse do not frequent the forums and are SILLY good. You could call them my peers; Since they have much of the depth of knowledge/EXPERIENCE I do with regard to combat dynamics/meta of Eve.
   Nobody is having an argument with you, people just repeatedly point out that you are completely clueless, your posts are silly and lack subject matter.
And you're a silly cl0wn...
Anyway, I've already accomplished what I set out to do from the beginning. There's no need to continue wasting my time. I'm confident that CCP will continue as is. GF! [SMUG]-áSORRY for party rocking! v0v
|

Jerick Ludhowe
The Nyan Cat Pirates Nyanpire
179
|
Posted - 2012.10.24 14:17:00 -
[724] - Quote
Lol major killz is at it again... Biased matari fotm trolling. I think I need a hash tag for this 
Anyway... Ship stats are looking more and more polished, good job fozzie and crew. |

Mizhir
Red Federation RvB - RED Federation
145
|
Posted - 2012.10.24 14:36:00 -
[725] - Quote
What if the Stabber's RoF bonus also carried over to the missiles launchers aswell? So the split weapon system actually was supported. Now most ppl just use the highs for neuts.
It could also happen to some of the gallente drone ships. But I guess it would require som more balancing. |

Mr Floydy
The Xenodus Initiative. Ministry of Inappropriate Footwork
40
|
Posted - 2012.10.24 18:34:00 -
[726] - Quote
^^ That could be interesting |

Sheynan
Lighting the blight
95
|
Posted - 2012.10.24 19:30:00 -
[727] - Quote
I just came here to bring that up again, posted it a few pages ago.
Sensible splitweapon boni (e.g either 5%/lvl or 7,5%/lvl missile damage and maybe another launcher) would be awesome for the Stabber, help with kiting, and also bring the concept of training missiles in addition to autocannons to more new Minmatar ships (The Rupture lost this feeling after they took the highslot away).
P.S: Also the Cyclone should get this treatment of extra launchers and missile boni too, when it's due for changing. |

Kai'rae Saarkus
Ganja Labs Exodus.
18
|
Posted - 2012.10.25 01:01:00 -
[728] - Quote
On a 2 x Gyro, 1 x TE Stabber, the point at which RLMLs (with Faction Missiles) become better than 220s is about 24-35Km (depending on Ammo, skills etc). Due to their lower range, HAMs never perform better than a 220 (ignoring tracking/signature because these are unpredictable, but reasonably balance each other). Fitting HMLs only does approx 10 more DPS but limits fitting options, IMHO RLMLs are better for a Stabber.
This means that as it stands within pointing ranges an additional turret is better than a ML. Outside of point ranges HMLs and RLMLs outperform Turrets. Therefore, an additional turret is better for most use cases of Stabbers.
Changing the bonus of a Stabber to "5% bonus to Medium Projectile Turret, Rapid Light, Heavy Assault and Heavy Missile Launcher rate of fire" would be, however, another way to balance the Stabber and keep the split damage.
It would make fitting 2 x Missile Launchers a "no-brainer" for the 2 utility highs. Either HAMs for a Max Damage fit: which would do comparable damage to 220s (agaisnt Webbed/TP'd targets); or RLMLs for a Max Tank fit, where RLMLs would do comparable damage to a 220 at kiting ranges (agaisnt Frigs/Unwebbed targets) with the ability to project damage further.
I'd accept this as a balance for Stabbers; but think it's the lesser option to adding another Turret. It requires far more skill training to fly effectively, is harder to get the best out of the ship and introduces a weird new type of bonus. Adding a 5th Turret is simple, and leaves the hull versatile.
I'd suggest leaving it a 4/2* split though, because a 50/50 split will make Stabbers do more damage with Missiles at kiting ranges (providing you increased its CPU to compensate). Decreasing the flavour as "Turrets first, missiles secondary".
* A 4/4 split would be interesting.... make the second bonus a "5% bonus Medium Projectile Turret Falloff and 5% bonus to Light, Heavy Missile and Assault Missile velocity"... and give you the option to fit a missile boat or a turret ship. |

Major Killz
Chaotic Tranquility Casoff
103
|
Posted - 2012.10.25 12:27:00 -
[729] - Quote
The proposed 'heavy assault missile' and Caracal will be able to apply more damage compared to the current 'heavy missile' values. In warp disruption range (0 - 28,000m) I would rather use a heavy assault missile Drake with 'scourge javelin assault missile'.
I already do good damage with 'heavy assault missile' now, even more so after the patch.
So Caldari ships have been boosted TREMENDOUSLY and this happens in every patch. The Bellicose very good.
Anyway, provided a Caracal can prolong an engagement versus a armor-Thorax or armor-Rupture for 20 - 30 seconds before being tackled; a Caracal will win everytime and same with a Bellicose which is hella fast.
- done with this thread 07 [SMUG]-áSORRY for party rocking! v0v
|

Holy One
239
|
Posted - 2012.10.25 12:39:00 -
[730] - Quote
The amount of dumb posted in these threads is astonishing. Truly. Why the hell would you want to fit scram/web on an omen? Or dual reps? Good god. With te's the new omen hits out optimal at 29km with scorch and with heat does 500 dps. Please put scram and web and dual reps on yours m8rs. o7o7o7. |
|

GatoOFruits
InterSun Freelance Moon Warriors
4
|
Posted - 2012.10.26 01:27:00 -
[731] - Quote
Maybe I missed it in the previous 36 pages of comments but....what will happen to the navy faction version of some of these cruisers? Looks like we are narrowing the gap. For instance one of the advantage of the CNI was its 4 low slots. This is gone with the new Caracal. Furthermore the difference in both EHP numbers and sensor strengths will be reduced.... Don't get me wrong I think the changes are going in the right direction but is it true thats there is even less reasons to fly a navy faction cruiser? |

Zyella Stormborn
Alpha Strategy In Umbra Mortis
158
|
Posted - 2012.10.26 01:47:00 -
[732] - Quote
Holy One wrote:The amount of dumb posted in these threads is astonishing. Truly. Why the hell would you want to fit scram/web on an omen? Or dual reps? Good god. With te's the new omen hits out optimal at 29km with scorch and with heat does 500 dps. Please put scram and web and dual reps on yours m8rs. o7o7o7.
I don't know about the dual reps, but scram / web is maybe so they can't get away?  |

Aglais
Liberation Army BricK sQuAD.
140
|
Posted - 2012.10.26 02:41:00 -
[733] - Quote
Zyella Stormborn wrote:Holy One wrote:The amount of dumb posted in these threads is astonishing. Truly. Why the hell would you want to fit scram/web on an omen? Or dual reps? Good god. With te's the new omen hits out optimal at 29km with scorch and with heat does 500 dps. Please put scram and web and dual reps on yours m8rs. o7o7o7. I don't know about the dual reps, but scram / web is maybe so they can't get away? 
But you're doing so much kiting that them getting away is hardly an issue. You have them locked down from a distance. |

Torei Dutalis
Perkone Caldari State
3
|
Posted - 2012.10.26 06:22:00 -
[734] - Quote
I'm not sure I follow the reduction in shield HP on the thorax. I'd like to hope we've come to the age where blasters can be synonymous with shield tanking and speed. You did give the ship more speed and a fourth mid slot, which is kind of the holy number at which shield tanking becomes viable. The talos turned out to be an excellent ship when shield tanked, and the thorax is like a smaller version of the talos, so why not encourage the same philosophy? |

Vilnius Zar
Ordo Ardish
205
|
Posted - 2012.10.26 09:16:00 -
[735] - Quote
Aglais wrote:Zyella Stormborn wrote:Holy One wrote:The amount of dumb posted in these threads is astonishing. Truly. Why the hell would you want to fit scram/web on an omen? Or dual reps? Good god. With te's the new omen hits out optimal at 29km with scorch and with heat does 500 dps. Please put scram and web and dual reps on yours m8rs. o7o7o7. I don't know about the dual reps, but scram / web is maybe so they can't get away?  But you're doing so much kiting that them getting away is hardly an issue. You have them locked down from a distance.
Show me an omen kiting fit that doesn't run out of cap in 2 minutes while still having some EHP and being fast and agile enough to keep up with the 2200+ m/s updated Thorax. Amat victoria curam. |

Bouh Revetoile
Barricade.
124
|
Posted - 2012.10.26 10:02:00 -
[736] - Quote
Torei Dutalis wrote:I'm not sure I follow the reduction in shield HP on the thorax. I'd like to hope we've come to the age where blasters can be synonymous with shield tanking and speed. You did give the ship more speed and a fourth mid slot, which is kind of the holy number at which shield tanking becomes viable. The talos turned out to be an excellent ship when shield tanked, and the thorax is like a smaller version of the talos, so why not encourage the same philosophy? Or maybe they can fix armor tanking. |

Takeshi Yamato
Blue Republic RvB - BLUE Republic
503
|
Posted - 2012.10.26 21:35:00 -
[737] - Quote
I did some very focused testing on the new Omen, mostly against the Thorax. I'm getting the impression that the Omen is overpowered. It also has real cap issues whenever MWD or even smalls neuts are involved. On this point, it's too similar to the Maller.
I suggest changing the 5% ROF bonus to a 5% damage bonus. That's a 8.3% turret dps nerf but a 33% laser cap use reduction. |

Kai'rae Saarkus
Ganja Labs Exodus.
19
|
Posted - 2012.10.27 05:52:00 -
[738] - Quote
Vilnius Zar wrote:Aglais wrote:Zyella Stormborn wrote:Holy One wrote:The amount of dumb posted in these threads is astonishing. Truly. Why the hell would you want to fit scram/web on an omen? Or dual reps? Good god. With te's the new omen hits out optimal at 29km with scorch and with heat does 500 dps. Please put scram and web and dual reps on yours m8rs. o7o7o7. I don't know about the dual reps, but scram / web is maybe so they can't get away?  But you're doing so much kiting that them getting away is hardly an issue. You have them locked down from a distance. Show me an omen kiting fit that doesn't run out of cap in 2 minutes while still having some EHP and being fast and agile enough to keep up with the 2200+ m/s updated Thorax.
Omen is the slowest of the CLs. It will have trouble kiting any other similarly set up CL. A shield Thorax will run down Omens; pretty well nothing you do will change that 1 v 1. However, it will be able to kite pretty well all other CCs (even if the Omen is fit with a 800mm Plate), except for a Shield Tanked Rupture or any other nano'd out shield tanker.
Doing 300 DPS (3/4 DPS for a reasonable fit) it will take you approximately 100 Seconds to burn through 30K EHP (approx 30K EHP is what I'm getting for realistic "heavily tanked" T1 Cruisers, 20-25K EHP is more usual for versatile fits). I'm getting > 60 secs Cap life with everything running.
So you've got options: two obvious ones are to either fit a Web in the 3'd Mid-slot to allow you to pulse your MWD and stiff arm with the web (as required) or fit a small cap booster to allow you to keep everything running for over 2 minutes. (Personally I'd go with option A).
This, however, is why I like the idea of switching the Omen's ROF Bonus for a straight damage bonus. It'll make the Cap management issues just that little bit less knife edge for only a minor reduction in DPS. |

Torei Dutalis
Perkone Caldari State
3
|
Posted - 2012.10.27 06:10:00 -
[739] - Quote
Bouh Revetoile wrote: Or maybe they can fix armor tanking.
From a logical balancing standpoint, absolutely. However, I'm pretty sure there's a "hell freezing over" type of analogy to be used here. |

Kai'rae Saarkus
Ganja Labs Exodus.
20
|
Posted - 2012.10.27 06:29:00 -
[740] - Quote
Torei Dutalis wrote:Bouh Revetoile wrote: Or maybe they can fix armor tanking.
From a logical balancing standpoint, absolutely. However, I'm pretty sure there's a "hell freezing over" type of analogy to be used here.
From the Combat Cruisers thread:
CCP Fozzie wrote:Alara IonStorm wrote: CCP Fozzie does CCP have any plans to look into Armor Tanking in any of this expansions releases or have it on the table for expansions to follow? If not, is there much discussion on Armor tanking such as the Talos natural inclination towards players fitting shields along with about 75% of these Cruisers and issues such as this?
We have plans. Can't attach dates to those plans quite yet though, but when we're ready this forum will be the best place to see them.
So, I recommend packing warm clothing for any excursions to Hell. Well at least any planned Soon(Tm).
Although, I'm kinda disappointed that they didn't fix Armour tanking first, like they're doing with missiles. Its easy to imagine an alternative reality where Raivi is being asked this question:
(Alternate Reality) CCP Fozzie wrote:Why are you fixing [Armour tanking] when the problem is really [some] ships?There are some problems with those ships that will need to be solved in time, and we also need to make ships like the [Thorax and Brutix] more viable with [Armour]. But doing that rebalance requires a stable foundation to build upon, and the truth is that [Armout tanking was] skewing the balance of everything [it] touched. The fact that [Armour tanking] is so [weak in small scale PVP] makes balancing through the ships themselves unfeasible. Once we get [Armour tanking] to some semblance of balance we can begin the work of making sure each individual ship is viable without having to go back and redo our work right away to compensate for a midstream [Armour tanking] change. |
|

Dischordant
Repo.
7
|
Posted - 2012.10.29 23:00:00 -
[741] - Quote
Watching Sard Caid fitting the attack cruisers on his stream, the stabber is looking really meh to me now. It's damage projection is great, but it's damage is pretty poor, combined with it fighting in falloff makes it even worse. With 2 gyros 1 TE it was 220 DPS w/ 32km falloff. 3 Gyros was 250 dps/25km falloff. It may be worth it to fit missiles to get more dps out of it, leaving it nearly defenceless against frigates, with the lack of drone-bay/neuts then.
The Omen (while having less tank, shield fit) was doing over 300 dps with turrets with a 30km optimal, plus drones, and a very similar looking cap stability while firing guns it seemed.
I'm excited for this change, and I'll be flying the hell out of the stabber, but I'm starting to think it may not stack up against the others. |

Harvey James
Deep Core Mining Inc. Caldari State
80
|
Posted - 2012.10.29 23:19:00 -
[742] - Quote
Dischordant wrote:Watching Sard Caid fitting the attack cruisers on his stream, the stabber is looking really meh to me now. It's damage projection is great, but it's damage is pretty poor, combined with it fighting in falloff makes it even worse. With 2 gyros 1 TE it was 220 DPS w/ 32km falloff. 3 Gyros was 250 dps/25km falloff. It may be worth it to fit missiles to get more dps out of it, leaving it nearly defenceless against frigates, with the lack of drone-bay/neuts then.
The Omen (while having less tank, shield fit) was doing over 300 dps with turrets with a 30km optimal, plus drones, and a very similar looking cap stability while firing guns it seemed.
I'm excited for this change, and I'll be flying the hell out of the stabber, but I'm starting to think it may not stack up against the others.
yep the stabber is too much speed not enough gank |

Goldensaver
Vorbild Industries Inc.
60
|
Posted - 2012.10.30 02:39:00 -
[743] - Quote
Dischordant wrote:Watching Sard Caid fitting the attack cruisers on his stream, the stabber is looking really meh to me now. It's damage projection is great, but it's damage is pretty poor, combined with it fighting in falloff makes it even worse. With 2 gyros 1 TE it was 220 DPS w/ 32km falloff. 3 Gyros was 250 dps/25km falloff. It may be worth it to fit missiles to get more dps out of it, leaving it nearly defenceless against frigates, with the lack of drone-bay/neuts then.
The Omen (while having less tank, shield fit) was doing over 300 dps with turrets with a 30km optimal, plus drones, and a very similar looking cap stability while firing guns it seemed.
I'm excited for this change, and I'll be flying the hell out of the stabber, but I'm starting to think it may not stack up against the others.
Yes, but you never have to engage said Omen. You have a choice, do you engage it, or run away at a significantly higher speed.
Also, it may be worth it to fit missiles to get more DPS. Assuming you fit missiles, you also aren't defenceless against frigates, depending on choice of launcher type. AML's will give you good projection, and increase your damage decently with furies, while taking up minimal fitting space, and making you more effective against frigates. Perhaps not as much as, say, 2 neuts, but it's a question of utility versus damage.
Also, though the Omen greatly out-damages the Stabber at range, you can burn in and dual-neut it. When its cap runs down (and it has a.... fragile cap, from what I've read so far in here), it'll be incapable of fighting back at maximum effectiveness.
And for ships like the Moa, Thorax, etc, you'll out-range them substantially, and you will be free to murder them because you outrun them as well, and they'll never catch you.
It just means you have to pick your engagements, and use your speed to get out of the fights you can't win. |

Sard Caid
Gunpoint Diplomacy
57
|
Posted - 2012.10.30 03:26:00 -
[744] - Quote
Versus the other attack cruisers, the stabber had the hardest time by far. It is more than capable of neuting down the Omen or Thorax, however their drone DPS can easily turn the fight and force the Stabber to warp off even with the Thorax or Omen completely cap dry and not shooting. The Stabber could also certainly hang at 20-30km and kite a Thorax in a shield fit, but it's not a terribly enjoyable strategy when trying to kill your opponent with ~150-200DPS with a good chance of them slinging into gun range or out of point range.
Adding a fifth turret, or 1-2 light drones to the Stabber would do wonders for the ship's competitiveness, and provide that little extra oomph to get the job done in either fleets or solo engagements.
The Caracal seems incredibly powerful with HAMs versus other cruisers. Given that it has 5 mids, loads of lows for BCU and the fitting to use them, I'd say drop the drone bay. It shouldn't notably change the ships effectiveness while reigning in slightly on its damage potential, which already is quite high with incredible damage projection.
Looking forward to being able to compare these ships versus the combat cruisers in the futureGäó Duality release. |

Takeshi Yamato
Blue Republic RvB - BLUE Republic
506
|
Posted - 2012.10.30 08:00:00 -
[745] - Quote
The Stabber shouldn't be able to compete in a brawl, otherwise we're back at Winmatar. It's supposed to be good at hit and runs, kiting and killing frigates. It's absolutely supposed to sit at 20-30 km and slowly kill a Thorax and die horribly if it cannot maintain range for most of the engagement. |

Mizhir
Red Federation RvB - RED Federation
160
|
Posted - 2012.10.30 11:55:00 -
[746] - Quote
I almost managed to take a Vagabond in a 1v1 while flying a stabber, so it is definitely not bad, but I agree with Sard Caid that it need a small boost. The split weapon system isn't really supported which is the main weakness of it.
About the Vaga figth: My fit was a shield fit with a TD and 2 RLMLs in utility highs. The figth dragged out as we both did **** dmg and eventually I ran out of cap which gave him the advantage. |

Meldorn Vaash
State War Academy Caldari State
42
|
Posted - 2012.10.30 17:48:00 -
[747] - Quote
Takeshi Yamato wrote:The Stabber shouldn't be able to compete in a brawl, otherwise we're back at Winmatar.
It's supposed to be good at hit and runs, kiting and killing frigates. It's absolutely supposed to sit at 20-30 km and slowly kill a Thorax and die horribly if it cannot maintain range. If it could comfortably win in web range with brute force alone then the other non-Minmatar cruisers would be nearly useless as they don't have the same mobility, damage selection, capless guns and utility highslots.
It's supposed to be good at hit and runs. Agreed... It just a little light on the "Hit" part of the equation.
kiting and killing frigates... LOL... go buy destroyers, it's cheaper.This is an ATTACK CRUISER not a DESTROYER.
It's absolutely supposed to sit at 20-30 km and slowly kill a Thorax and die horribly if it cannot maintain range. Yes... but it can only really do that effectively with ONE type of ammo. BARRAGE.
mobility Yes because getting killed and exploding at 2400m/s + is just awesome 
damage selection Sure that's true at close range but doesn't help much to a kite ship with ONE effective ammo type to shoot at range with. Even using close range/high damage ammo, the damage output vs other ships of this class is laughable at best. One could argue that the (EM/THERM/KIN/EXPLO) drones the other ships carry could be considered damage selection as well and they can go a hell of a lot further that the falloff of the Stabber.
capless guns Can't say much there. They are what they are. Take that one up with CCP.
utility highslots I'd give up the utility for another turret personally. And the missile slots... ugh... ditch them.
No one here asking for improvements to the proposed Stabber want a "I WIN" ship, they want a ship that does it's job. Kite and do damage at range. It's got the kite part. It's just missing damage and maybe shooting at range now. |

Nagarythe Tinurandir
Random Rule Conform Corpname A Point In Space
64
|
Posted - 2012.10.30 18:45:00 -
[748] - Quote
Meldorn Vaash wrote:It's absolutely supposed to sit at 20-30 km and slowly kill a Thorax and die horribly if it cannot maintain range. Yes... but it can only really do that effectively with ONE type of ammo. BARRAGE. mobility Yes because getting killed and exploding at 2400m/s + is just awesome  damage selection Sure that's true at close range but doesn't help much to a kite ship with ONE effective ammo type to shoot at range with. Even using close range/high damage ammo, the damage output vs other ships of this class is laughable at best. One could argue that the (EM/THERM/KIN/EXPLO) drones the other ships carry could be considered damage selection as well and they can go a hell of a lot further that the falloff of the Stabber. No one here asking for improvements to the proposed Stabber want a "I WIN" ship, they want a ship that does it's job. Kite and do damage at range. It's got the kite part. It's just missing damage and maybe shooting at range now.
i made similar observations during my stay on duality this weekend. i went up against caracals in various setups. all of them shooting HAMs.
the first one derped and had only rage HAMs on board so i was able to kite him but in the end he slipped out of point range because it took like forever to get through his big buffer tank and eventually my cap ran out. the second time he had an Large ASB and Javelin HAMs and totally murdered me. the third time still Javelin HAMs and Buffer again and i brought him down to maybe 1/3 of his shield. then i popped.
i went with T2 220mm and T2 HAM were i loaded Javelin (maybe not the smartest thing but i thought i need the dmg and faction missiles were not seeded) in the mids i had mwd, T2 Point, large extender and a Invu field. 2 gyros and two TE in the lows, 2 shield extender rigs and one em resist rig
i have no idea how to give the stabber the little something (besides the looks :D) though range boni should only be applied if really neccessary. but for sure i dont want to see any drones there are way to much drones in the cruiser department. reducing the number of cruisers with drones would make them more prone to be srewed over by good frigate pilots. additionally gallente pilots would feel more special that way.
|

Aglais
Liberation Army BricK sQuAD.
147
|
Posted - 2012.10.30 19:02:00 -
[749] - Quote
Takeshi Yamato wrote:The Stabber shouldn't be able to compete in a brawl, otherwise we're back at Winmatar.
It's supposed to be good at hit and runs, kiting and killing frigates. It's absolutely supposed to sit at 20-30 km and slowly kill a Thorax and die horribly if it cannot maintain range. If it could comfortably win in web range with brute force alone then the other non-Minmatar cruisers would be nearly useless as they don't have the same mobility, damage selection, capless guns and utility highslots.
Someone knows what's happening here. Still, the Stabber doesn't really seem as competitive as it could be in terms of DPS. I'm aware that it's incredibly fast, but that won't really win fights; it'll allow it to choose which ones to take part in but that doesn't matter if there aren't any ships of it's class that it could reasonably go against and not likely get utterly ruined by. |

Harvey James
Deep Core Mining Inc. Caldari State
81
|
Posted - 2012.10.30 19:08:00 -
[750] - Quote
perhaps it does need some drones afterall then maybe 3 lights might do it. afterall the vaga has 5 lights. |
|

Stephen O'Malley
Southern Lord Industries
0
|
Posted - 2012.10.30 19:27:00 -
[751] - Quote
Takeshi Yamato wrote:The Stabber shouldn't be able to compete in a brawl, otherwise we're back at Winmatar.
It's supposed to be good at hit and runs, kiting and killing frigates. It's absolutely supposed to sit at 20-30 km and slowly kill a Thorax and die horribly if it cannot maintain range. If it could comfortably win in web range with brute force alone then the other non-Minmatar cruisers would be nearly useless as they don't have the same mobility, damage selection, capless guns and utility highslots.
It shouldn't be able to compete in a brawl, no. It should have a chance to win a fight before capping out. The cap stability looks like itneeds to cycle the mwd to have any chance at having cap last long enough to wear down another cruiser, but by doing that, especially against these other attack cruisers, you're probably going to get caught.
|

Harvey James
Deep Core Mining Inc. Caldari State
81
|
Posted - 2012.10.30 19:30:00 -
[752] - Quote
Stephen O'Malley wrote:Takeshi Yamato wrote:The Stabber shouldn't be able to compete in a brawl, otherwise we're back at Winmatar.
It's supposed to be good at hit and runs, kiting and killing frigates. It's absolutely supposed to sit at 20-30 km and slowly kill a Thorax and die horribly if it cannot maintain range. If it could comfortably win in web range with brute force alone then the other non-Minmatar cruisers would be nearly useless as they don't have the same mobility, damage selection, capless guns and utility highslots. It shouldn't be able to compete in a brawl, no. It should have a chance to win a fight before capping out. The cap stability looks like itneeds to cycle the mwd to have any chance at having cap last long enough to wear down another cruiser, but by doing that, especially against these other attack cruisers, you're probably going to get caught.
you're not supposed to perma run mwd you pulse it as and when you need to |

Olerie Viliana
Devicron
0
|
Posted - 2012.10.30 19:35:00 -
[753] - Quote
CCP should highly consider giving all of these cruisers a serious role bonus for MWD capacitor use. They are not much of an attack vessel if their cap is literally gone in 60 seconds. After seeing them on duality, this is still true after these changes. I like most of the changes, and the thinking behind them, but they don't go far enough. Cruisers are still just weak BC's and the necessary train time and isk cost is close enough BC's that they are just a waste of time getting into. The need to have more cap, more tracking, more speed, and more tank. The only role they can really fill in a small gang is as anti tackle, but they simply cannot stay on the field against BC's. They just get out ranged, out tanked, out DPS'd too hard and they still aren't fast enough to compensate. I realize BC's are supposed to be better than cruisers, but BC's can literally do everything a cruiser does, just much better.
I would give the cruisers a cap bonus for mwd usage, reduce the sigs further, give them all tracking bonus's and give them a small resist buff. This way they can stay in close with the fleet denying tackle, not run out of cap in 1 minute, and not get forced off the field in 1 or 2 volleys from a BC. This would help a lot with the range disparity between cruisers and BC's and actually give them a unique niche that BC's don't have, as anti tackle platforms. They won't have the speed of frigs and dessies so they will have to stay in close with the main fleet to be safe, where frigs and dessies are free to chase down or tackle enemy ship but can't really handle multiple enemy tacklers the way cruisers could. |

Sheynan
Lighting the blight
99
|
Posted - 2012.10.30 19:48:00 -
[754] - Quote
Olerie Viliana wrote:CCP should highly consider giving all of these cruisers a serious role bonus for MWD capacitor use. They are not much of an attack vessel if their cap is literally gone in 60 seconds. After seeing them on duality, this is still true after these changes. I like most of the changes, and the thinking behind them, but they don't go far enough. Cruisers are still just weak BC's and the necessary train time and isk cost is close enough BC's that they are just a waste of time getting into. The need to have more cap, more tracking, more speed, and more tank. The only role they can really fill in a small gang is as anti tackle, but they simply cannot stay on the field against BC's. They just get out ranged, out tanked, out DPS'd too hard and they still aren't fast enough to compensate. I realize BC's are supposed to be better than cruisers, but BC's can literally do everything a cruiser does, just much better.
I would give the cruisers a cap bonus for mwd usage, reduce the sigs further, give them all tracking bonus's and give them a small resist buff. This way they can stay in close with the fleet denying tackle, not run out of cap in 1 minute, and not get forced off the field in 1 or 2 volleys from a BC. This would help a lot with the range disparity between cruisers and BC's and actually give them a unique niche that BC's don't have, as anti tackle platforms. They won't have the speed of frigs and dessies so they will have to stay in close with the main fleet to be safe, where frigs and dessies are free to chase down or tackle enemy ships but can't really handle multiple enemy tacklers the way cruisers could.
I'd rather nerf BCs a bit, especially in agilitiy and tracking. Going further down with signature and up with tracking gets us to destroyer levels.
That said, I ended up fitting cap boosters to my Duality Stabbers and Thoraxes and I'm not too sure what to think of it, as it gimps their tank even more. |

Harvey James
Deep Core Mining Inc. Caldari State
81
|
Posted - 2012.10.30 19:50:00 -
[755] - Quote
Sheynan wrote:Olerie Viliana wrote:CCP should highly consider giving all of these cruisers a serious role bonus for MWD capacitor use. They are not much of an attack vessel if their cap is literally gone in 60 seconds. After seeing them on duality, this is still true after these changes. I like most of the changes, and the thinking behind them, but they don't go far enough. Cruisers are still just weak BC's and the necessary train time and isk cost is close enough BC's that they are just a waste of time getting into. The need to have more cap, more tracking, more speed, and more tank. The only role they can really fill in a small gang is as anti tackle, but they simply cannot stay on the field against BC's. They just get out ranged, out tanked, out DPS'd too hard and they still aren't fast enough to compensate. I realize BC's are supposed to be better than cruisers, but BC's can literally do everything a cruiser does, just much better.
I would give the cruisers a cap bonus for mwd usage, reduce the sigs further, give them all tracking bonus's and give them a small resist buff. This way they can stay in close with the fleet denying tackle, not run out of cap in 1 minute, and not get forced off the field in 1 or 2 volleys from a BC. This would help a lot with the range disparity between cruisers and BC's and actually give them a unique niche that BC's don't have, as anti tackle platforms. They won't have the speed of frigs and dessies so they will have to stay in close with the main fleet to be safe, where frigs and dessies are free to chase down or tackle enemy ships but can't really handle multiple enemy tacklers the way cruisers could. I'd rather nerf BCs a bit, especially in agilitiy and tracking. Going further down with signature and up with tracking gets us to destroyer levels. That said, I ended up fitting cap boosters to my Duality Stabbers and Thoraxes and I'm not too sure what to think of it, as it gimps their tank even more.
These suggestions are more for HACS i would think maybe they need to boost cap regen on these ships more |

Stephen O'Malley
Southern Lord Industries
0
|
Posted - 2012.10.30 19:54:00 -
[756] - Quote
Harvey James wrote:Stephen O'Malley wrote:Takeshi Yamato wrote:The Stabber shouldn't be able to compete in a brawl, otherwise we're back at Winmatar.
It's supposed to be good at hit and runs, kiting and killing frigates. It's absolutely supposed to sit at 20-30 km and slowly kill a Thorax and die horribly if it cannot maintain range. If it could comfortably win in web range with brute force alone then the other non-Minmatar cruisers would be nearly useless as they don't have the same mobility, damage selection, capless guns and utility highslots. It shouldn't be able to compete in a brawl, no. It should have a chance to win a fight before capping out. The cap stability looks like itneeds to cycle the mwd to have any chance at having cap last long enough to wear down another cruiser, but by doing that, especially against these other attack cruisers, you're probably going to get caught. you're not supposed to perma run mwd you pulse it as and when you need to
Stabber pulsing a mwd will let the others catch it easily. They've all got stronger capacitor so as to run guns, along with mwd+point. Without running the guns they have much better cap to run the mwd. Pulsing the mwd against another attack cruiser means there's a good chance of getting caught, or having to run it too muchaanyways and still capping out.
|

Goldensaver
Vorbild Industries Inc.
63
|
Posted - 2012.10.30 20:00:00 -
[757] - Quote
Stephen O'Malley wrote:Harvey James wrote:Stephen O'Malley wrote:Takeshi Yamato wrote:The Stabber shouldn't be able to compete in a brawl, otherwise we're back at Winmatar.
It's supposed to be good at hit and runs, kiting and killing frigates. It's absolutely supposed to sit at 20-30 km and slowly kill a Thorax and die horribly if it cannot maintain range. If it could comfortably win in web range with brute force alone then the other non-Minmatar cruisers would be nearly useless as they don't have the same mobility, damage selection, capless guns and utility highslots. It shouldn't be able to compete in a brawl, no. It should have a chance to win a fight before capping out. The cap stability looks like itneeds to cycle the mwd to have any chance at having cap last long enough to wear down another cruiser, but by doing that, especially against these other attack cruisers, you're probably going to get caught. you're not supposed to perma run mwd you pulse it as and when you need to Stabber pulsing a mwd will let the others catch it easily. They've all got stronger capacitor so as to run guns, along with mwd+point. Without running the guns they have much better cap to run the mwd. Pulsing the mwd against another attack cruiser means there's a good chance of getting caught, or having to run it too muchaanyways and still capping out.
Actually, false. Every other Attack Cruiser has the exact same cap recharge, with only slightly better cap pool.
Omen: Capacitor (amount / recharge rate / average cap per second): 1475(+225) / 526s(+79.75s) / 2.8
Caracal: Capacitor (amount / recharge rate / average cap per second): 1250(+187.5) / 445s(+63.75s) / 2.8 (+0.02)
Thorax: Capacitor (amount / recharge rate / average cap per second): 1450(+75) / 490s(+25.25s) / 2.8
Stabber: Capacitor (amount / recharge rate / average cap per second): 1200(+137.5) / 427.5s(+46.25s) / 2.8(+0.01)
Oh, and your guns have the benefit of not using your cap up as you use them. |

Stephen O'Malley
Southern Lord Industries
0
|
Posted - 2012.10.30 20:12:00 -
[758] - Quote
Goldensaver wrote:Stephen O'Malley wrote:Harvey James wrote:Stephen O'Malley wrote:Takeshi Yamato wrote:The Stabber shouldn't be able to compete in a brawl, otherwise we're back at Winmatar.
It's supposed to be good at hit and runs, kiting and killing frigates. It's absolutely supposed to sit at 20-30 km and slowly kill a Thorax and die horribly if it cannot maintain range. If it could comfortably win in web range with brute force alone then the other non-Minmatar cruisers would be nearly useless as they don't have the same mobility, damage selection, capless guns and utility highslots. It shouldn't be able to compete in a brawl, no. It should have a chance to win a fight before capping out. The cap stability looks like itneeds to cycle the mwd to have any chance at having cap last long enough to wear down another cruiser, but by doing that, especially against these other attack cruisers, you're probably going to get caught. you're not supposed to perma run mwd you pulse it as and when you need to Stabber pulsing a mwd will let the others catch it easily. They've all got stronger capacitor so as to run guns, along with mwd+point. Without running the guns they have much better cap to run the mwd. Pulsing the mwd against another attack cruiser means there's a good chance of getting caught, or having to run it too muchaanyways and still capping out. Actually, false. Every other Attack Cruiser has the exact same cap recharge, with only slightly better cap pool. Omen: Capacitor (amount / recharge rate / average cap per second): 1475(+225) / 526s(+79.75s) / 2.8 Caracal: Capacitor (amount / recharge rate / average cap per second): 1250(+187.5) / 445s(+63.75s) / 2.8 (+0.02) Thorax: Capacitor (amount / recharge rate / average cap per second): 1450(+75) / 490s(+25.25s) / 2.8 Stabber: Capacitor (amount / recharge rate / average cap per second): 1200(+137.5) / 427.5s(+46.25s) / 2.8(+0.01) Oh, and your guns have the benefit of not using your cap up as you use them. Edit: Forgot to mention. You'll both probably be using the exact same modules, at that. You'll both be running a MWD and a point. You might have an invuln field, but you should probably turn if off if you're not taking damage. If they shoot you at all, their cap will run out faster then yours. You don't have to worry about your guns capping you out. You might run out of cap one MWD pulse before them, but you shouldn't be letting the thing run constantly if they aren't running theirs. Also, by the time you cap out and they catch you, they'll be low on cap, and running the guns will cap them out. At that point, you just run your MWD again and get range again. I'll admit: the Stabber is low on damage. It could probably use a little more. But do it 2% at a time or something, I would think. Maybe increase the fire rate to a 7.5% bonus, as that's a small tweak that shouldn't put it over the top. But careful tweaks, nothing major or drastic, as it is already almost as good as a dessy at killing frigs, murders the hell out of dessies, and is... a little weak, though not worthless in cruiser class battles.
I'm going off what I saw from the stream last night. The omen with guns+mwd+point had a very good similar cap life to the Stabber with guns+mwd+point. I wasn't around to see what it was like for the Thorax.
|

Olerie Viliana
Devicron
0
|
Posted - 2012.10.30 20:18:00 -
[759] - Quote
Harvey James wrote:Sheynan wrote:Olerie Viliana wrote:CCP should highly consider giving all of these cruisers a serious role bonus for MWD capacitor use. They are not much of an attack vessel if their cap is literally gone in 60 seconds. After seeing them on duality, this is still true after these changes. I like most of the changes, and the thinking behind them, but they don't go far enough. Cruisers are still just weak BC's and the necessary train time and isk cost is close enough BC's that they are just a waste of time getting into. The need to have more cap, more tracking, more speed, and more tank. The only role they can really fill in a small gang is as anti tackle, but they simply cannot stay on the field against BC's. They just get out ranged, out tanked, out DPS'd too hard and they still aren't fast enough to compensate. I realize BC's are supposed to be better than cruisers, but BC's can literally do everything a cruiser does, just much better.
I would give the cruisers a cap bonus for mwd usage, reduce the sigs further, give them all tracking bonus's and give them a small resist buff. This way they can stay in close with the fleet denying tackle, not run out of cap in 1 minute, and not get forced off the field in 1 or 2 volleys from a BC. This would help a lot with the range disparity between cruisers and BC's and actually give them a unique niche that BC's don't have, as anti tackle platforms. They won't have the speed of frigs and dessies so they will have to stay in close with the main fleet to be safe, where frigs and dessies are free to chase down or tackle enemy ships but can't really handle multiple enemy tacklers the way cruisers could. I'd rather nerf BCs a bit, especially in agilitiy and tracking. Going further down with signature and up with tracking gets us to destroyer levels. That said, I ended up fitting cap boosters to my Duality Stabbers and Thoraxes and I'm not too sure what to think of it, as it gimps their tank even more. These suggestions are more for HACS i would think maybe they need to boost cap regen on these ships more
The real issue with Cruisers is simply put, why would you train cruiser to 5 instead of BC to level 4 and not want a Harbinger over an omen, a Drake over a caracal, a Talos over a Thorax, or a Hurricane over a Rupture. Cruisers need to be able to do something better than their BC counter-parts which use the exact same skill trains. The train time for a new player is the same but you get a ship that is so much better for not that much more isk.
The changes do not address this core issue of cruisers.
|

Harvey James
Deep Core Mining Inc. Caldari State
81
|
Posted - 2012.10.30 20:21:00 -
[760] - Quote
i think you need to wait for the bc rebalance too know whether cruisers will be as useful to train i suspect the attack cruisers will be a viable alternative to fleet fights instead of the current tier2 bc fights |
|

Zarnak Wulf
Imperial Outlaws
676
|
Posted - 2012.10.30 20:25:00 -
[761] - Quote
I wouldn't get too attached to a BC comparison. I expect the tier one BC to be upgraded from 16 to 17 slots and refocused with their slot layouts and bonuses. I expect the tier 2 BC to be nerfed from 18 to 17 slots. |

Krell Kroenen
Miners In Possession Brothers of Apocrypha.
52
|
Posted - 2012.10.30 21:43:00 -
[762] - Quote
Zarnak Wulf wrote:I wouldn't get too attached to a BC comparison. I expect the tier one BC to be upgraded from 16 to 17 slots and refocused with their slot layouts and bonuses. I expect the tier 2 BC to be nerfed from 18 to 17 slots.
It would be interesting if they do this, it has merit and might give new life to Battleships as well. |

Harvey James
Deep Core Mining Inc. Caldari State
81
|
Posted - 2012.10.30 21:56:00 -
[763] - Quote
Krell Kroenen wrote:Zarnak Wulf wrote:I wouldn't get too attached to a BC comparison. I expect the tier one BC to be upgraded from 16 to 17 slots and refocused with their slot layouts and bonuses. I expect the tier 2 BC to be nerfed from 18 to 17 slots. It would be interesting if they do this, it has merit and might give new life to Battleships as well.
I think 15/16 would be more than enough slots for bc's 15 being drone boats ofc. |

Catherine Laartii
Funkwagen Broadcasting Templis Dragonaors
0
|
Posted - 2012.10.31 01:09:00 -
[764] - Quote
Are lasers ever going to get a large tracking buff? It seems to be the logical counter to being the slow, tanky armor boats that can't seem to hit the fast minmatar ships that end up kiting and killing them. It's bad enough that they have such terrible cap issues without being able to fit a nosferatu...
 |

Felicia McVanders
xTESLAx
0
|
Posted - 2012.10.31 04:55:00 -
[765] - Quote
Olerie Viliana wrote: The real issue with Cruisers is simply put, why would you train cruiser to 5 instead of BC to level 4 and not want a Harbinger over an omen, a Drake over a caracal, a Talos over a Thorax, or a Hurricane over a Rupture. Cruisers need to be able to do something better than their BC counter-parts which use the exact same skill trains. The train time for a new player is the same but you get a ship that is so much better for not that much more isk.
The changes do not address this core issue of cruisers.
IIRC, the devs have talked about changing the skill tree such that BS 1 needs BC 4, BC 1 needs Cruiser 4, Cruiser 1 needs Dessy 4, and Dessy 1 needs Frig 4.
In addition, the BC and dessy skills are going to be dropped in favor of racial BC and racial Dessy skills so as to properly fit into the above pattern.
This would, for new players/chars, give a good reason to train at least to cruiser 4 |

Goldensaver
Vorbild Industries Inc.
65
|
Posted - 2012.10.31 05:18:00 -
[766] - Quote
Felicia McVanders wrote:Olerie Viliana wrote: The real issue with Cruisers is simply put, why would you train cruiser to 5 instead of BC to level 4 and not want a Harbinger over an omen, a Drake over a caracal, a Talos over a Thorax, or a Hurricane over a Rupture. Cruisers need to be able to do something better than their BC counter-parts which use the exact same skill trains. The train time for a new player is the same but you get a ship that is so much better for not that much more isk.
The changes do not address this core issue of cruisers.
IIRC, the devs have talked about changing the skill tree such that BS 1 needs BC 4, BC 1 needs Cruiser 4, Cruiser 1 needs Dessy 4, and Dessy 1 needs Frig 4. In addition, the BC and dessy skills are going to be dropped in favor of racial BC and racial Dessy skills so as to properly fit into the above pattern. This would, for new players/chars, give a good reason to train at least to cruiser 4 He asked why train cruiser 5 if you could instead just train BC 4. And it's a good question, because at the moment, there's little reason to use a racial cruiser over a BC. Caracal? Might as well use Drake, it's stronger, tankier, and only has a little less range and speed. Stabber/Ruppie? Same thing with 'Cane. Etc.
Of course, once tiericide hits BC's, we could quite quickly see the question turned the other way. Or you'll actually have to choose, maybe both will coexist as useful, though not overpowered alternatives to each other. |

Kai'rae Saarkus
Ganja Labs Exodus.
24
|
Posted - 2012.10.31 07:13:00 -
[767] - Quote
Olerie Viliana wrote:Harvey James wrote:Sheynan wrote:Olerie Viliana wrote:CCP should highly consider giving all of these cruisers a serious role bonus for MWD capacitor use. They are not much of an attack vessel if their cap is literally gone in 60 seconds. After seeing them on duality, this is still true after these changes. I like most of the changes, and the thinking behind them, but they don't go far enough. Cruisers are still just weak BC's and the necessary train time and isk cost is close enough BC's that they are just a waste of time getting into. The need to have more cap, more tracking, more speed, and more tank. The only role they can really fill in a small gang is as anti tackle, but they simply cannot stay on the field against BC's. They just get out ranged, out tanked, out DPS'd too hard and they still aren't fast enough to compensate. I realize BC's are supposed to be better than cruisers, but BC's can literally do everything a cruiser does, just much better.
I would give the cruisers a cap bonus for mwd usage, reduce the sigs further, give them all tracking bonus's and give them a small resist buff. This way they can stay in close with the fleet denying tackle, not run out of cap in 1 minute, and not get forced off the field in 1 or 2 volleys from a BC. This would help a lot with the range disparity between cruisers and BC's and actually give them a unique niche that BC's don't have, as anti tackle platforms. They won't have the speed of frigs and dessies so they will have to stay in close with the main fleet to be safe, where frigs and dessies are free to chase down or tackle enemy ships but can't really handle multiple enemy tacklers the way cruisers could. I'd rather nerf BCs a bit, especially in agilitiy and tracking. Going further down with signature and up with tracking gets us to destroyer levels. That said, I ended up fitting cap boosters to my Duality Stabbers and Thoraxes and I'm not too sure what to think of it, as it gimps their tank even more. These suggestions are more for HACS i would think maybe they need to boost cap regen on these ships more The real issue with Cruisers is simply put, why would you train cruiser to 5 instead of BC to level 4 and not want a Harbinger over an omen, a Drake over a caracal, a Talos over a Thorax, or a Hurricane over a Rupture. Cruisers need to be able to do something better than their BC counter-parts which use the exact same skill trains. The train time for a new player is the same but you get a ship that is so much better for not that much more isk. The changes do not address this core issue of cruisers.
Because they are more agile.
Drake v Caracal: Caracal outranges a Drake, so long as you have an Inty pointing it you can kite it to death (at 70Km). Hurricane v Stabber: Cane will get kited to death by a Talos, but a Stabber will chase it down, getting under it's guns and kill it. Talos v Thorax: an 800mm plated Rax is about as agile as a Talos, a well timed overheat and you'll catch it. Once armour tanking is fixed, it should be more agile than a Talos, and will be able to reliably scram, web and kill it. A Shield rax IS more agile than a Talos, can chase it down, scram and kill it. Omen v Harby: Harbi can't kite a Cane, they can't hold tackle on a Cane that doesn't go balls deep; whereas, a pair of Omens will be ***** for a solo cane.
Not to mention that you can lose 3 T2 fit cruisers for the price of 1 T2 fit BC (or 5:1 for Tier 3 BCs).
My point: yeah BCs will still have a role, and will be better 1v1 and will be more rounded ships. But Cruisers, both CCs and CLs, will be agile fun ships to fly that you don't care about losing. |

Wivabel
Exanimo Inc Unclaimed.
40
|
Posted - 2012.10.31 12:12:00 -
[768] - Quote
TLDR: increase cap regen on the attack cruisers if you want them to be any good.
Like others before me have said the cap on these ships is to weak. I was flying a kitey shield thorax on the test server and it was gimped by capacitor issues. These ships need the cap regen rate increased.
When flying fast low tank kitey ships you need to burn around and get into a good position to engage hostiles. I was often at about 30% cap by the time I activated my point and guns.
I also tested out an armor thorax that did ok since i was able to fit a cap booster. Though just flying around I was going through cap boosters like crazy. This basicly makes fitting a cap booster almost mandatory.
Otherwise the ships themselves seem pretty good we just need the cap to be able to fly them the way their role (attack Cruiser) suggests. To be a part of future EVE intrigue check us out. Sov in the south. Small gang pew is what we do when we not defending lovely space.-á
http://exanimo.enjin.com/page/150364/recruitment-á |

Spugg Galdon
APOCALYPSE LEGION
235
|
Posted - 2012.10.31 12:37:00 -
[769] - Quote
I was under the impression that MWD's were supposed to be used in short bursts not constantly burning them. Using a MWD constantly in order to kite is not really their inteded use. That's a byproduct of tactics and fits from the days of olde.
I think people are going to have to adapt or die. I'm sure there are modules and rigs and implants that can assist in the way you wish to fly your ship. But that means you will have to compromise something. Oh the shock. The horror. The horror |

Olerie Viliana
Devicron
1
|
Posted - 2012.10.31 12:49:00 -
[770] - Quote
Kai'rae Saarkus wrote:Olerie Viliana wrote:Harvey James wrote:Sheynan wrote:Olerie Viliana wrote:CCP should highly consider giving all of these cruisers a serious role bonus for MWD capacitor use. They are not much of an attack vessel if their cap is literally gone in 60 seconds. After seeing them on duality, this is still true after these changes. I like most of the changes, and the thinking behind them, but they don't go far enough. Cruisers are still just weak BC's and the necessary train time and isk cost is close enough BC's that they are just a waste of time getting into. The need to have more cap, more tracking, more speed, and more tank. The only role they can really fill in a small gang is as anti tackle, but they simply cannot stay on the field against BC's. They just get out ranged, out tanked, out DPS'd too hard and they still aren't fast enough to compensate. I realize BC's are supposed to be better than cruisers, but BC's can literally do everything a cruiser does, just much better.
I would give the cruisers a cap bonus for mwd usage, reduce the sigs further, give them all tracking bonus's and give them a small resist buff. This way they can stay in close with the fleet denying tackle, not run out of cap in 1 minute, and not get forced off the field in 1 or 2 volleys from a BC. This would help a lot with the range disparity between cruisers and BC's and actually give them a unique niche that BC's don't have, as anti tackle platforms. They won't have the speed of frigs and dessies so they will have to stay in close with the main fleet to be safe, where frigs and dessies are free to chase down or tackle enemy ships but can't really handle multiple enemy tacklers the way cruisers could. I'd rather nerf BCs a bit, especially in agilitiy and tracking. Going further down with signature and up with tracking gets us to destroyer levels. That said, I ended up fitting cap boosters to my Duality Stabbers and Thoraxes and I'm not too sure what to think of it, as it gimps their tank even more. These suggestions are more for HACS i would think maybe they need to boost cap regen on these ships more The real issue with Cruisers is simply put, why would you train cruiser to 5 instead of BC to level 4 and not want a Harbinger over an omen, a Drake over a caracal, a Talos over a Thorax, or a Hurricane over a Rupture. Cruisers need to be able to do something better than their BC counter-parts which use the exact same skill trains. The train time for a new player is the same but you get a ship that is so much better for not that much more isk. The changes do not address this core issue of cruisers. Because they are more agile. Drake v Caracal: Caracal outranges a Drake, so long as you have an Inty pointing it you can kite it to death (at 70Km). Hurricane v Stabber: Cane will get kited to death by a Talos, but a Stabber will chase it down, getting under it's guns and kill it. Talos v Thorax: an 800mm plated Rax is about as agile as a Talos, a well timed overheat and you'll catch it. Once armour tanking is fixed, it should be more agile than a Talos, and will be able to reliably scram, web and kill it. A Shield rax IS more agile than a Talos, can chase it down, scram and kill it. Omen v Harby: Harbi can't kite a Cane, they can't hold tackle on a Cane that doesn't go balls deep; whereas, a pair of Omens will be ***** for a solo cane. Not to mention that you can lose 3 T2 fit cruisers for the price of 1 T2 fit BC (or 5:1 for Tier 3 BCs). My point: yeah BCs will still have a role, and will be better 1v1 and will be more rounded ships. But Cruisers, both CCs and CLs, will be agile fun ships to fly that you don't care about losing. Consider a gang of 4 BCs (lets say Shield Tanked Canes) vs 6 Cruisers (say Thorax's). At present the Canes will almost certainly win, and if flown well do so without losing any ships. This is because at present Shield Canes can kite Armour Thorax's, and can Neut out Shield Thorax's. Post patch: the 800mm Thorax's will have the speed to catch and hold down the Canes. The Thorax's will almost certainly kill 1 Cane, and have the option to withdraw if the battle starts going against them. They win from an efficiency standpoint if they lose only 1-2 Thorax's for each Cane they kill. Even against 6 Shield canes, I'd expect to kill at least one Cane and get some Thorax's out.
Almost everything you've stated is wrong. You must have no idea how to fit and fly a BC or cruiser. Drake will lol @ caracals dps until he runs out of cap. He will have time to kill the inty with drones and missiles and then chase the caracal off the field. If a stabber or thorax tries to chase down a Drake, Talos, Cane, or Harby it will die. You will run out of cap long before you break their tank, and the cruisers tank will melt in the meantime. You also must not realize most drakes have webs and most canes have nuets,and they all have drones, also these ships should be fit with auto,pulse,and blaster. The higher tier BC's that get large turret bonus's are the ones that you can "get under their guns". I can't imagine an FC saying "well, having 1/2 the dps, less drones, 1/3 the tank, 30% less range, and only 1 minute of cap is worth it for that 15% more speed!"
BTW, if 6 thorax's attack 4 canes, they will all die. Best case scenario 1 thorax gets out and 1 cane dies, but then your still trading 5 thorax for 1 cane and that will only happen if the canes screw up somewhere. The 1st thorax primaried will be dead on arrival and the 2nd shortly after, the rest will get pointed, nueted and have drones on them, as well as devastating autoturret dps out to 30km. |
|

Wivabel
Exanimo Inc Unclaimed.
40
|
Posted - 2012.10.31 12:51:00 -
[771] - Quote
Spugg Galdon wrote:I was under the impression that MWD's were supposed to be used in short bursts not constantly burning them. Using a MWD constantly in order to kite is not really their inteded use. That's a byproduct of tactics and fits from the days of olde.
I think people are going to have to adapt or die. I'm sure there are modules and rigs and implants that can assist in the way you wish to fly your ship. But that means you will have to compromise something. Oh the shock. The horror. The horror
By choosing to fly an attack cruiser you have already sacrificed tank for speed that speed is mainly dependant on the ability to use a microwarpdrive. If you cannot reliably use a microwarpdrive then you have traded tank for nothing. If the ships are not fast then why fly them. I am not saying that you should be able to perma run a microwarpdrive forever but the time does need to be icreased especially on the ships that also need cap for guns. Maybe around 4 minutes would be ok. To be a part of future EVE intrigue check us out. Sov in the south. Small gang pew is what we do when we not defending lovely space.-á
http://exanimo.enjin.com/page/150364/recruitment-á |

Garviel Tarrant
Beyond Divinity Inc Shadow Cartel
160
|
Posted - 2012.10.31 13:03:00 -
[772] - Quote
I find it amusing that you think any of the cruisers has a proper chance to kill the talos.
Unless the fight starts in scram range the odds are terrible, (Its not impossible, but the talos is like a 9:1 favorite)
Talos is the undisputed king of Burning away in the opposite direction while pressing f1 hoping stuff dies. |

Hoarr
RPS holdings
68
|
Posted - 2012.10.31 13:57:00 -
[773] - Quote
Agree that omen has serious cap issues. ROF bonus is just counter-productive and should be changed to damage bonus. |

Kai'rae Saarkus
Ganja Labs Exodus.
25
|
Posted - 2012.10.31 14:10:00 -
[774] - Quote
Olerie Viliana wrote: Almost everything you've stated is wrong. You must have no idea how to fit and fly a BC or cruiser. Drake will lol @ caracals dps until he runs out of cap. He will have time to kill the inty with drones and missiles and then chase the caracal off the field.
You haven't flown with many competent Inty pilots have you? Post-nerf a Drake will not be able to reliably drive off well flown inties quickly. ALso, a fairly standard Caracal fit can happily perma-kite a Drake (particularly one that is burning towards it). I do however, take your point about a single Caracal vs a Drake. I also would never fly a Caracal with HMLs as the only DPS ship, because you know, everything will LOL@ 1 Carcal's DPS with HMLs. Post-patch it will still be the case that if there is only 1 of you (or only one Combat Ship) then a BC will be > than a CC.
Quote:If a stabber or thorax tries to chase down a Drake, Talos, Cane, or Harby it will die. You will run out of cap long before you break their tank, and the cruisers tank will melt in the meantime.You also must not realize most drakes have webs and most canes have nuets,and they all have drones, also these ships should be fit with auto,pulse,and blaster. The higher tier BC's that get large turret bonus's are the ones that you can "get under their guns".
Ah, yes. But equally none of those ships can catch you. So you get to choose the engagement. A long burn, don't engage. A quick burn and it's doable. Whereas now it isn't. (I also only said chase down a Talos for those, a ship whose guns you can get under).
And, wow, who knew Drakes fit webs? Some, apparently, even fit 3 tackle mods on their Drakes.... what weirdos.
Srsly, though, Post-patch you don't fight Drakes within Web range in a small ship if you can deal decent damage outside of it. They have LOL bad DPS outside of it, and much better DPS inside it.
And, again, I never suggested getting under the guns of the medium gun armed ships: just those of the Talos. I'd also never say a 1v1 with a Shield Thorax or a Stabber and a Talos would be easy. But now, it is not winnable. Post-patch, it'll be an interesting fight. I mean, similar tank, similar speed, different engagement ranges... it could go either way.
Quote: I can't imagine an FC saying "well, having 1/2 the dps, less drones, 1/3 the tank, 30% less range, and only 1 minute of cap is worth it for that 15% more speed!"
It's actually 1/2 the tank (25k is about average Cruiser tanks and 50K for BC's tanks). Also, a Thorax does as much DPS as a Cane, and 2/3 as much as a Brutix / Myrm. An Omen is about 2/3 a Harbi's DPS. Caracals do about 3/4 the applied DPS of a Drake; even Stabbers do more than 1/2 the DPS of a Cane. I also don't know where you're getting the range point from? A Stabber, out ranges a Cane; a Caracal outranges a Drake; a Thorax and Brutix have the same range, as (roughly) do an Omen and a Harbi. It's also about 50% more speed (average speed of Tier 1 and 2 BCs is about 1200m/s, average speed for CLs is >1600m/s).
And you forgot to mention 1/3 the cost.
I do, however, take your point about that cap. Cruisers probably all need a slight bump in cap across the class.
Quote: BTW, if 6 thorax's attack 4 canes, they will all die. Best case scenario 1 thorax gets out and 1 cane dies, but then your still trading 5 thorax for 1 cane and that will only happen if the canes screw up somewhere. The 1st thorax primaried will be dead on arrival and the 2nd shortly after, the rest will get pointed, nueted and have drones on them, as well as devastating autoturret dps out to 30km.
That's absolutely true now. Post patch, I'd disagree. Thorax's will be able to keep up their guns and tackle under neuts. (Oh, I'm assuming Small boosters on those Thorax's.) If you start the engagement outside of 30km, you disengage (post-patch, the Thorax is faster, it can get away): if you start the enagement inside of 20km, you only need to burn 7km until you're in Web range and it's all over for that Cane. Added to the fact that the other Cane's first instinct will be to burn away and kite the Thorax's, and you reduce the damage of the Canes. Added to the fact that the Rax's can be using Void (large sig of a shield tanked Cane), and the 6 Rax's should burn down the first Cane just after the first ship of theirs pops, or maybe just before the second goes down. From there it's a close run thing about whether they can kill the second cane, and how quickly; and how many they can get out if they disengage.
I completely agree it would be a hard fight, and a couple of things going against the Thorax's and they lose, no question. But NOW it's a complete white wash. In future, it's a GF. My point is that the agility of the CLs makes them fun ships to fly. Their price makes them cheap ships to lose.
Also, consider the metagame. If you roll around low-sec in a 6 man BC gang, it's really hard to find fights. But if you roll around lowsec in a 6 man T1 Cruiser gang, fights will come to you. |

Olerie Viliana
Devicron
1
|
Posted - 2012.10.31 15:05:00 -
[775] - Quote
Kai'rae Saarkus wrote:You haven't flown with many competent Inty pilots have you? Post-nerf a Drake will not be able to reliably drive off well flown inties quickly. ALso, a fairly standard Caracal fit can happily perma-kite a Drake (particularly one that is burning towards it). I do however, take your point about a single Caracal vs a Drake. I also would never fly a Caracal with HMLs as the only DPS ship, because you know, everything will LOL@ 1 Carcal's DPS with HMLs. Post-patch it will still be the case that if there is only 1 of you (or only one Combat Ship) then a BC will be > than a CC. Quote:If a stabber or thorax tries to chase down a Drake, Talos, Cane, or Harby it will die. You will run out of cap long before you break their tank, and the cruisers tank will melt in the meantime.You also must not realize most drakes have webs and most canes have nuets,and they all have drones, also these ships should be fit with auto,pulse,and blaster. The higher tier BC's that get large turret bonus's are the ones that you can "get under their guns". Ah, yes. But equally none of those ships can catch you. So you get to choose the engagement. A long burn, don't engage. A quick burn and it's doable. Whereas now it isn't. (I also only said chase down a Talos for those, a ship whose guns you can get under). And, wow, who knew Drakes fit webs? Some, apparently, even fit 3 tackle mods on their Drakes.... what weirdos. Srsly, though, Post-patch you don't fight Drakes within Web range in a small ship if you can deal decent damage outside of it. They have LOL bad DPS outside of it, and much better DPS inside it. And, again, I never suggested getting under the guns of the medium gun armed ships: just those of the Talos. I'd also never say a 1v1 with a Shield Thorax or a Stabber and a Talos would be easy. But now, it is not winnable. Post-patch, it'll be an interesting fight. I mean, similar tank, similar speed, different engagement ranges... I'd agree the favourite is the Talos, but not unassailably as it is now. Quote: I can't imagine an FC saying "well, having 1/2 the dps, less drones, 1/3 the tank, 30% less range, and only 1 minute of cap is worth it for that 15% more speed!" It's actually 1/2 the tank (25k is about average Cruiser tanks and 50K for BC's tanks). Also, a Thorax does as much DPS as a Cane, and 2/3 as much as a Brutix / Myrm. An Omen is about 2/3 a Harbi's DPS. Caracals do about 3/4 the applied DPS of a Drake; even Stabbers do more than 1/2 the DPS of a Cane. I also don't know where you're getting the range point from? A Stabber, out ranges a Cane; a Caracal outranges a Drake; a Thorax and Brutix have the same range, as (roughly) do an Omen and a Harbi. It's also about 50% more speed (average speed of Tier 1 and 2 BCs is about 1200m/s, average speed for CLs is >1600m/s). And you forgot to mention 1/3 the cost. I do, however, take your point about that cap. Cruisers probably all need a slight bump in cap across the class. Quote: BTW, if 6 thorax's attack 4 canes, they will all die. Best case scenario 1 thorax gets out and 1 cane dies, but then your still trading 5 thorax for 1 cane and that will only happen if the canes screw up somewhere. The 1st thorax primaried will be dead on arrival and the 2nd shortly after, the rest will get pointed, nueted and have drones on them, as well as devastating autoturret dps out to 30km. That's absolutely true now. Post patch, I'd disagree. Thorax's will be able to keep up their guns and tackle under neuts. (Oh, I'm assuming Small boosters on those Thorax's.) If you start the engagement outside of 30km, you disengage (post-patch, the Thorax is faster, it can get away): if you start the enagement inside of 20km, you only need to burn 7km until you're in Web range and it's all over for that Cane. Added to the fact that the other Cane's first instinct will be to burn away and kite the Thorax's, and you reduce the damage of the Canes. Added to the fact that the Rax's can be using Void (large sig of a shield tanked Cane), and the 6 Rax's should burn down the first Cane just after the first ship of theirs pops, or maybe just before the second goes down. From there it's a close run thing about whether they can kill the second cane, and how quickly; and how many they can get out if they disengage. I completely agree it would be a hard fight, and a couple of things going against the Thorax's and they lose, no question. But NOW it's a complete white wash. In future, it's a GF. My point is that the agility of the CLs makes them fun ships to fly. Their price makes them cheap ships to lose. Also, consider the metagame. If you roll around low-sec in a 6 man BC gang, it's really hard to find fights. But if you roll around lowsec in a 6 man T1 Cruiser gang, fights will come to you.
1. A caracal cannot permi-kite a drake. It doesn't have the cap to do so. 2. Who puts rails on a talos? If you try to get under the guns of a blaster talos, you will die. 3. Thorax has equal dps to a cane, but 1/4 the range and less tank. 4. Stabbers dont do 1/2 the dps of a cane unless you gimp it's tank. 5. BC's go faster than 1200, they can heat almost as long as your cap lasts, and 1200 ->1600 is not a 50% increase, its a 33% increase. 1200->1800 would be a 50% increase. 6. With a booster on a thorax you will have to armor tank. Which slows you down. You wont have any cap if you burn into a cane's nuets. You will be dead in the water, with little dps.Every time your booster cycles the cap will dissapear. Only the cane you primary will pull range. Once the cane neuts you out, he can kite you with his far superior range and cap. 7. You will get fights in cruisers because they are bad, you will die. |

Randy Wray
BLOOM. Verge of Collapse
3
|
Posted - 2012.10.31 22:28:00 -
[776] - Quote
Even though the stabber is supposed to be a range boat its Damage output is so incredibly ****** it cant compete with the other attack cruisers.
I thought the attack cruisers were going to field good offense, but in comparison to the other attack cruisers the only thing the stabber has at the moment (after testing on duality) is speed.
An omen can easily project 300 dps with guns only to 30km while still having a drone bay, even tho it has cap problems this will beat a stabber no matter the fit anyways. The caracal has even better damage projection at least on paper and the thorax when shield fit with 2 TEs has a damage projection comparable to the stabber.
Please increase the damage bonus on the stabber, the ship atm has horrible tracking, no drones and terrible dps. Dispite the good fallof of the stabber it in no way competes with the other cruisers. |

Sheynan
Lighting the blight
105
|
Posted - 2012.10.31 23:16:00 -
[777] - Quote
Fun fact of the day:
A Stabber that tries to kite another cruiser will severely gimp its already pathetic dps when it orbits with MWD speed while the other cruiser has his mwd off or just pulses it, as 425mms have not enough tracking at ~24km to cope with the speed of the Stabber.
In a delicate battle of Stabber vs ShieldThorax the Thorax would just need to move without mwd and shoot with Null ammo to do more damage than the Stabber everywhere in the 28km range. If the Stabbers tried to pulse its MWD, the Thorax is agile and fast enough to catch and scram it with some mwd pulsing on its own. |

Bouh Revetoile
Barricade.
145
|
Posted - 2012.11.01 00:32:00 -
[778] - Quote
Maybe it's not supposed to compete with the others in direct 1v1. This ship is destroyer ! And it can kill any destroyer easily.
The speed on this thing is insane, you just cannot have a comparable dps to the other cruisers.
Oh, and have you tryed a TD on the fourth mid ? |

Garviel Tarrant
Beyond Divinity Inc Shadow Cartel
161
|
Posted - 2012.11.01 01:18:00 -
[779] - Quote
Randy Wray wrote:Even though the stabber is supposed to be a range boat its Damage output is so incredibly ****** it cant compete with the other attack cruisers.
I thought the attack cruisers were going to field good offense, but in comparison to the other attack cruisers the only thing the stabber has at the moment (after testing on duality) is speed.
An omen can easily project 300 dps with guns only to 30km while still having a drone bay, even tho it has cap problems this will beat a stabber no matter the fit anyways. The caracal has even better damage projection at least on paper and the thorax when shield fit with 2 TEs has a damage projection comparable to the stabber.
Please increase the damage bonus on the stabber, the ship atm has horrible tracking, no drones and terrible dps. Dispite the good fallof of the stabber it in no way competes with the other cruisers.
300 dps?
Scrub... Use beams. |

Goldensaver
Vorbild Industries Inc.
68
|
Posted - 2012.11.01 02:24:00 -
[780] - Quote
Garviel Tarrant wrote: 300 dps?
Scrub... Use beams.
Personally I prefer pulses for the ability to apply damage at range via scorch, setting up an early advantage, then when the enemy starts to flee, you burn at them with a quick swap to MF to burn them the rest of the way down. |
|

Garviel Tarrant
Beyond Divinity Inc Shadow Cartel
161
|
Posted - 2012.11.01 02:35:00 -
[781] - Quote
Goldensaver wrote:Garviel Tarrant wrote: 300 dps?
Scrub... Use beams.
Personally I prefer pulses for the ability to apply damage at range via scorch, setting up an early advantage, then when the enemy starts to flee, you burn at them with a quick swap to MF to burn them the rest of the way down.
Yes but with beams you get to use blue crystals that look really nice..
Also you do 466 dps at 20 which is also very nice. |

Marzuq
Scarlet Weather Rhapsody
29
|
Posted - 2012.11.01 05:19:00 -
[782] - Quote
Garviel Tarrant wrote:Goldensaver wrote:Garviel Tarrant wrote: 300 dps?
Scrub... Use beams.
Personally I prefer pulses for the ability to apply damage at range via scorch, setting up an early advantage, then when the enemy starts to flee, you burn at them with a quick swap to MF to burn them the rest of the way down. Yes but with beams you get to use blue crystals that look really nice.. Also you do 466 dps at 20 which is also very nice.
Beams still eat a lot of powergrid. |

Kai'rae Saarkus
Ganja Labs Exodus.
26
|
Posted - 2012.11.01 11:29:00 -
[783] - Quote
Olerie Viliana wrote: 1. A caracal cannot permi-kite a drake. It doesn't have the cap to do so. 2. Who puts rails on a talos? If you try to get under the guns of a blaster talos, you will die. 3. Thorax has equal dps to a cane, but 1/4 the range and less tank. 4. Stabbers dont do 1/2 the dps of a cane unless you gimp it's tank. 5. BC's go faster than 1200, they can heat almost as long as your cap lasts, and 1200 ->1600 is not a 50% increase, its a 33% increase. 1200->1800 would be a 50% increase. 6. With a booster on a thorax you will have to armor tank. Which slows you down. You wont have any cap if you burn into a cane's nuets. You will be dead in the water, with little dps.Every time your booster cycles the cap will dissapear. Only the cane you primary will pull range. Once the cane neuts you out, he can kite you with his far superior range and cap. 7. You will get fights in cruisers because they are bad, you will die.
1. The fastest Drakes commonly flown in the game go 1228m/s without boosters or implants. Post-nerf they will have a missile range of approx 60Km. A Caracal will go 1753m/s. If its only running a MWD and Invuln it's cap will last 2:11s, without the Invuln it's 3:23s. It's missiles will have a range of approx 90Km. It will take a Drake 30 seconds to close from 90km to 60Km, it will take the Caracal approx 2 cycles of an MWD to open back out again. 2 Cycles of an MWD is 270 Cap or about 25% of the Caracals cap.
That assumes the Drake is burning towards you. If it's burning away, it's more difficult: your missiles have less range, their more reducing the 30km sweet spot down to maybe 10km. This will mean you'll have to be more careful, and burn more often but you should still be fine.
2. More investigation on the Talos, and I agree with you. Baring TDs Talos wins vs a Stabber.
3. It also can fit a Scram, Web, Booster, 800mm Plates and still go faster.
4. 27K EHP Stabber, 314 DPS below. A 220mm, 2 X Med Neut cane only does 622 DPS. 622 / 2 = 311; 650 is probably a realistic figure for most fits. Maximum damage without going faction or using implants is around 800 (425s, HAMs, 3xGryos) , that Stabber will do 39.2% so yeah - Max damage build vs realistic build it is a little over 1/3 damage of a cane.
[Stabber, Kiter] Damage Control II Gyrostabilizer II Tracking Enhancer II Gyrostabilizer II
Experimental 10MN MicroWarpdrive I Large Shield Extender II Large Shield Extender II Warp Disruptor II
220mm Vulcan AutoCannon II, Republic Fleet EMP M 220mm Vulcan AutoCannon II, Republic Fleet EMP M 220mm Vulcan AutoCannon II, Republic Fleet EMP M 220mm Vulcan AutoCannon II, Republic Fleet EMP M Prototype 'Arbalest' Rapid Light Missile Launcher, Caldari Navy Mjolnir Light Missile Prototype 'Arbalest' Rapid Light Missile Launcher, Caldari Navy Mjolnir Light Missile
Medium Core Defense Field Extender I Medium Core Defense Field Extender I Medium Anti-EM Screen Reinforcer I
5. I explicitly state Tier 1 and 2, so:
Ferox: 1 Nano is 1136, 0 nanos is 1038 Drake: 2 is 1228, 1 is 1136, 0 is 1038 Cyclone: 2 is 1552, 1 is 1434, 0 is 1311 Cane: 2 is 1552, 1 is 1434, 0 is 1311 Armour Cane: 1600mm, 2 armour rigs 1103 ; 1600mm 3 armour rigs 1025 Shield Brutix: 1 is 1301, 0 is 1189 Armour Brutix: Active, EXP rig is 1130, Active 3x Armour rigs is 1050, 1600mm Plate II, 1 Armour Rig is 968 Shield Myrm: 2 nanos is 1407, 1 is 1301, 0 is 1189 Armour Myrm: Active 3x Armour rigs is 957, 800mm Plate, 3 x Rigs is 901 1600mm Plate II, 3 Rigs is 821 Prophecy: 1600mm II, 3 x Armour rigs is 863 (for comparison only, I left it out of the averages because it's bait) Shield Harbi: 1 is 1245, 0 is 1138 Armour Harbi: 800mm, 3 x Armour rigs is 922, 1600mm, 1 x Armour Rig is 954, 1600mm 3 x Rigs is 873
Except for the Cyclone and Cane and Gallente ships with Nanos, pretty well all BCs are about 1200m/s or less.
I agree 400m/s is not 50% of 1200. But, noting 1600m/s is pretty well the floor of the CLs (only trimarked, 1600mm fits fall below this) and the peak is 2400ish, overall the difference is about 50%.
6. A 25K EHP, 600 DPS (w/ Void, no overheat), 800mm Thorax goes >1700 m/s, and is more agile than a Cane with only 1 Nano.
A small booster can keep a thorax up under 1 Med Neut, under 2 I agree it will struggle. Which is why 6v4 is about the point where Rax's start becoming competitive with Canes, post-buff. It means that either 2 Thorax's aren't always neuted or 4 Thorax's are only under 1 Neut (assuming perfect co-ordination by the Canes, which is unlikely). Spreading Neuts in this way also means that the Thorax's will have approx 1 min within 12.6 Km of a target before they start running out of Cap. Which is more than enough time to kill one Cane and start on a second .
I'm also interested in how you propose the Cane that is primary will pull range? The Rax's will call the first ship that is webbed Primary, it will shortly thereafter be Scrammed, and then double webbed. It's trivial keeping a web and scram up under neuts, (particularly if you have at least 2 ships webbing and pointing the primary)
Any Cane that burns into Neut range is also within Overheated Web range, and therefore liable to become the next primary. It's also likely to be within Scram range from time to time... which isn't where I'd choose to be in a Cane when fighting outnumbered against Thorax's. So, any Cane attempting to Neut a Thorax is likely to get tackled and then be unable to choose to disengage. Which against most Cane pilots will mean they will attempt to kite you, reducing their DPS and increasing your chance of disengaging successfully after killing 1 or 2 ships.
7. CLs will get fights because people will underestimate them, they will get kills and then die. It will be lots of fun. |

Goldensaver
Vorbild Industries Inc.
70
|
Posted - 2012.11.01 14:12:00 -
[784] - Quote
Kai'rae Saarkus wrote: 1. The fastest Drakes commonly flown in the game go 1228m/s without boosters or implants. Post-nerf they will have a missile range of approx 60Km. A Caracal will go 1753m/s. If its only running a MWD and Invuln it's cap will last 2:11s, without the Invuln it's 3:23s. It's missiles will have a range of approx 90Km. It will take a Drake 30 seconds to close from 90km to 60Km, it will take the Caracal approx 2 cycles of an MWD to open back out again. 2 Cycles of an MWD is 270 Cap or about 25% of the Caracals cap.
That assumes the Drake is burning towards you. If it's burning away, it's more difficult: your missiles have less range, their more reducing the 30km sweet spot down to maybe 10km. This will mean you'll have to be more careful, and burn more often but you should still be fine.
I see issue with this.
The Drake goes 1228m/s, and the Caracal goes 1753m/s. Over the 20 second duration (2 MWD cycles) that you claim the Caracal will make up any distance that the Drake gained on it, it will only actually have made 10500m distance.
(1753m/s * 10s) - (1228m/s * 10s) = 5250m * 2 = 10500m.
Therefore in order for the Caracal to keep out of the Drake's webbed feet of death, it would have to be running the MWD almost permanently. The momentary respite it might gain itself would soon be lost when its MWD was shut off, since the Caracal's hella slow without a MWD.
Also, this comparison is occuring in perfect conditions, in a 2v1 with tackle on the side of the Caracal. I hear that ducks fly in flocks, usually, and the Drake is no exception. A supported Drake fleet will kick the **** out of an equal numbered, and equally supported Caracal fleet. I think. |

Randy Wray
BLOOM. Verge of Collapse
5
|
Posted - 2012.11.01 16:24:00 -
[785] - Quote
Quote:Maybe it's not supposed to compete with the others in direct 1v1. This ship is destroyer ! And it can kill any destroyer easily.
just what?
Quote:The speed on this thing is insane, you just cannot have a comparable dps to the other cruisers.
Oh, and have you tryed a TD on the fourth mid ? Im presuming youre talking about the stabber dispite not replying to me, but yes stabber with a TD in 4th mid and armor tank is decent the problem is that the thorax and omen (which are affected my a TD) both have huge drone bays which will eat you up since their applied damage is about equal to your ACs.
Your tracking is so bad unless you drop web you wont be able to kill the drones since you have no drones of your own, in which case they will be able to slow boat into a range more favourable to them if you havent got an afterburner on your stabber, but GL tracking with an AB stabber.
|

Bouh Revetoile
Barricade.
145
|
Posted - 2012.11.01 17:19:00 -
[786] - Quote
Randy Wray wrote:Quote:Maybe it's not supposed to compete with the others in direct 1v1. This ship is destroyer ! And it can kill any destroyer easily. just what?Quote:The speed on this thing is insane, you just cannot have a comparable dps to the other cruisers.
Oh, and have you tryed a TD on the fourth mid ? Im presuming youre talking about the stabber dispite not replying to me, but yes stabber with a TD in 4th mid and armor tank is decent the problem is that the thorax and omen (which are affected my a TD) both have huge drone bays which will eat you up since their applied damage is about equal to your ACs. Your tracking is so bad unless you drop web you wont be able to kill the drones since you have no drones of your own, in which case they will be able to slow boat into a range more favourable to them if you havent got an afterburner on your stabber, but GL tracking with an AB stabber. Kill the drones (you shouldn't have problem hitting medium drones, and light ones don't hurt so much) and don't use barrage if you are too fast for this ammo. Also note that if you cannot track your opponent, your opponent may not track you either, though, you can fit for tracking (smaller guns, rigs) or even use minmatar special tracking ammo.
And I was wrong in fact, it's not a destroyer, it's an AF... This thing is even faster than a destroyer, and faster than some AF...
With such speed, it's not with cruisers you should compare it, but with destroyer/AF.
Then it look much better : you have dps and speed of an Enyo, with way better range but less tracking. You should have better defense on top.
Really, with such speed, stabber shouldn't ever be able to compete with normal attack cruisers unless it's in the way an AF compete with them. |

Randy Wray
BLOOM. Verge of Collapse
6
|
Posted - 2012.11.01 17:37:00 -
[787] - Quote
Bouh Revetoile wrote:Randy Wray wrote:Quote:Maybe it's not supposed to compete with the others in direct 1v1. This ship is destroyer ! And it can kill any destroyer easily. just what?Quote:The speed on this thing is insane, you just cannot have a comparable dps to the other cruisers.
Oh, and have you tryed a TD on the fourth mid ? Im presuming youre talking about the stabber dispite not replying to me, but yes stabber with a TD in 4th mid and armor tank is decent the problem is that the thorax and omen (which are affected my a TD) both have huge drone bays which will eat you up since their applied damage is about equal to your ACs. Your tracking is so bad unless you drop web you wont be able to kill the drones since you have no drones of your own, in which case they will be able to slow boat into a range more favourable to them if you havent got an afterburner on your stabber, but GL tracking with an AB stabber. Kill the drones (you shouldn't have problem hitting medium drones, and light ones don't hurt so much) and don't use barrage if you are too fast for this ammo. Also note that if you cannot track your opponent, your opponent may not track you either, though, you can fit for tracking (smaller guns, rigs) or even use minmatar special tracking ammo. And I was wrong in fact, it's not a destroyer, it's an AF... This thing is even faster than a destroyer, and faster than some AF... With such speed, it's not with cruisers you should compare it, but with destroyer/AF. Then it look much better : you have dps and speed of an Enyo, with way better range but less tracking. You should have better defense on top. Really, with such speed, stabber shouldn't ever be able to compete with normal attack cruisers unless it's in the way an AF compete with them. Your logic is incredibly flawed.
You cannot compare a stabber with an AF just because they have similar speed. The stabber has an incredibly much larger signature radius which means in gang situations you have to fly it differently, since it wont survive tackling the same way an enyo can.
AFs and t1 attack cruisers are supposed to live up to different roles and comparing them to eachother imo brings you completely out of context of how the stabber should be and the purpose of this thread.
|

Bouh Revetoile
Barricade.
145
|
Posted - 2012.11.01 18:17:00 -
[788] - Quote
Though you cannot make a cruiser faster than a frigate and as powerful as a cruiser, or you have a cynabal, a ship not too low on the OP ships list.
You cannot ignore this insane speed. Absolutely no cruiser (angel ships excluded) will ever outrun the stabber, ever, whatever you do. And the sig is rather small for a cruiser too, only logi ship having a smaller one.
With such speed, you cannot consider it on same ground than the other cruisers. |

Randy Wray
BLOOM. Verge of Collapse
7
|
Posted - 2012.11.01 18:26:00 -
[789] - Quote
Bouh Revetoile wrote:Though you cannot make a cruiser faster than a frigate and as powerful as a cruiser, or you have a cynabal, a ship not too low on the OP ships list.
You cannot ignore this insane speed. Absolutely no cruiser (angel ships excluded) will ever outrun the stabber, ever, whatever you do. And the sig is rather small for a cruiser too, only logi ship having a smaller one.
With such speed, you cannot consider it on same ground than the other cruisers. I dont care about the stabber's speed, it is still useless.
I cannot tell what youre suggesting here, are you saying the stabber should remain as it is right now on duality?
It might have good speed, but as stated earlier it doesnt have the damage projection/application to in any way back this up. You might refer to the cynabal as OP but isnt the purpose of this whole update to rebalance ships? The stabber is the only attack cruiser that doesnt have 5 guns and a drone bay, did CCP think those 2 launcher slots would make up for that? If so they are completely wrong.
Giving the stabber a 5th gun and a small drone bay or say a 25 m3 drone bay and a 7,5% RoF bonus would certainly bring it more in line with the other cruisers. I dont see how the speed of the stabber would make it OP in such a case, the other attack cruisers certainly have the damage projection to counter that as do most ships that this cruiser is supposed to be competing with!
|

Alara IonStorm
3376
|
Posted - 2012.11.01 18:55:00 -
[790] - Quote
Bouh Revetoile wrote:Though you cannot make a cruiser faster than a frigate and as powerful as a cruiser, or you have a cynabal, It is faster then a Cynabal. I mean right now currently it is faster then a Cynabal and the current second most useless Cruiser in the game behind the Omen. Vagabond, also faster then the Cynabal and less used then it.
Why? The Cynabal has excellent, excellent Dmg projection and agility.
Giving the Stabber good but less damage then the Vegabond, less slots, less tracking and less range isn't going to make it overpowered, it will make it good.
Bouh Revetoile wrote: With such speed, you cannot consider it on same ground than the other cruisers.
If they need to nerf the speed a tiny amount then so be it. As has been proven time and time again it doesn't need that much speed. If they dropped the base speed down to 260-265ish give it a 25m3 Drone Bay, lose the Missiles and a 5th turret it would be a perfect baby Vaga, worse in every way (Dmg, Tracking, Speed, Range) but good for the price. |
|

Krell Kroenen
Miners In Possession Brothers of Apocrypha.
54
|
Posted - 2012.11.01 19:15:00 -
[791] - Quote
Alara IonStorm wrote:Bouh Revetoile wrote:Though you cannot make a cruiser faster than a frigate and as powerful as a cruiser, or you have a cynabal, It is faster then a Cynabal. I mean right now currently it is faster then a Cynabal and the current second most useless Cruiser in the game behind the Omen. Vagabond, also faster then the Cynabal and less used then it. Why? The Cynabal has excellent, excellent Dmg projection and agility. Giving the Stabber good but less damage then the Vegabond, less slots, less tracking and less range isn't going to make it overpowered, it will make it good. Bouh Revetoile wrote: With such speed, you cannot consider it on same ground than the other cruisers.
If they need to nerf the speed a tiny amount then so be it. As has been proven time and time again it doesn't need that much speed. If they dropped the base speed down to 260-265ish give it a 25m3 Drone Bay, lose the Missiles and a 5th turret it would be a perfect baby Vaga, worse in every way (Dmg, Tracking, Speed, Range) but good for the price.
By all means nerf the speed some it can be traded in for some more punch, as it stands the Stabber real world dps is a bit too dull and blunt to be worthy of it's name sake and it's new sexy model. |

Bouh Revetoile
Barricade.
145
|
Posted - 2012.11.01 20:28:00 -
[792] - Quote
With two HAML, you can have the same dps than a SFI (350), though the SFI is still slower. Of course the SFI have a way better tank among other advantages, but it's a navy ship, and a good one. |

Randy Wray
BLOOM. Verge of Collapse
11
|
Posted - 2012.11.01 20:44:00 -
[793] - Quote
Bouh Revetoile wrote:With two HAML, you can have the same dps than a SFI (350), though the SFI is still slower. Of course the SFI have a way better tank among other advantages, but it's a navy ship, and a good one. The SFI has a tracking bonus and a slot layout for brawling, its an entirely different ship than the basic stabber. How do you fit guns and 2 assault launchers on there without comprimising its tank? And if you go with this fit then how are you going to fend of frigates? Your applied dps is as bad as ever with assault missiles that go out to 20km max and guns that barely track when you run your mwd.
|

Alara IonStorm
3379
|
Posted - 2012.11.01 20:49:00 -
[794] - Quote
Bouh Revetoile wrote:With two HAML, you can have the same dps than a SFI (350), though the SFI is still slower. Of course the SFI have a way better tank among other advantages, but it's a navy ship, and a good one. Those numbers are very, very questionable.
* To even achieve 350 DPS on a Stabber you have to fit close range ammo which is terrible for kiting even with the bonus. * You low balled the SFI it can go above 350 DPS with 425mm barrage (375) and closer to 450 with close range Ammo. * Fitting Heavy Assaults means paper DPS compared to the tracking bonus and drone bay so even if the damage did stack up which it doesn't the damage dealt would be wildly inaccurate.
|

Bouh Revetoile
Barricade.
145
|
Posted - 2012.11.01 23:29:00 -
[795] - Quote
Dual prop SFI mount 180mm, and have 350dps with 2gyro/short range ammo. Indeed it's a very different kind of ship, though that mean that 350dps can work.
Indeed HAM won't hit frigates for so much, though they hit cruisers fine. And in fact, after verification, they are better than HML in explosion velocity, and with the GMP skill applying, they will have the same explosion radius.
Your point though : you need 2 TE to have enough falloff to kite in point range, and then your dps fall to 300 ; 250 at 14km, and down to 175 at 26km. Remove another 30dps if you prefer HML instead of HAML. Expect 200dps at 18km.
Maybe it's a little low. In fact, maybe a fifth turret is not a bad idea. Meh, you may be right. :-( |

Mizhir
Red Federation RvB - RED Federation
169
|
Posted - 2012.11.02 11:29:00 -
[796] - Quote
Bouh Revetoile wrote:Dual prop SFI mount 180mm, and have 350dps with 2gyro/short range ammo. Indeed it's a very different kind of ship, though that mean that 350dps can work.
The SFI also has the staying power to make the 350dps work. It can fit a rather solid tank unlike the stabber.
The tracking bonus of the SFI also allows it to go up close thus increasing its dmg application while the stabber is designed to fight in falloff, so the actual dps tend to be much lower than the paper dps. |

Nagarythe Tinurandir
Random Rule Conform Corpname A Point In Space
67
|
Posted - 2012.11.02 15:21:00 -
[797] - Quote
hell no on a stabber drone bay! rather make this split weapon viable or give it another turret and ajust damage bonus.
is there a reason for giving drone bays to every combat ship bigger than a frig? if anything, reduce the number of ships with drone bays. (and yes i have drone skills and i use them regulary, actually i like them) just reducing the number of ships with drones would be so much love for drone boats and frigs. there a still other ways to cope with pesky little frigs (neuts, smartbombs and teamplay) and would go a long way in breaking the bigger is mostly better paradigm.
the first class, which has drone bays across the board should be battleships, imho. |

Meldorn Vaash
State War Academy Caldari State
45
|
Posted - 2012.11.03 21:41:00 -
[798] - Quote
Nagarythe Tinurandir wrote:hell no on a stabber drone bay! rather make this split weapon viable or give it another turret and ajust damage bonus.
is there a reason for giving drone bays to every combat ship bigger than a frig? if anything, reduce the number of ships with drone bays. (and yes i have drone skills and i use them regulary, actually i like them) just reducing the number of ships with drones would be so much love for drone boats and frigs. there a still other ways to cope with pesky little frigs (neuts, smartbombs and teamplay) and would go a long way in breaking the bigger is mostly better paradigm.
the first class, which has drone bays across the board should be battleships, imho.
YES YES YES YES a drone bay for the Stabber! 3 light drones! Huey, Dewey and Louie!!!
I like drones because gives you something to throw at frigs,AFs and destroyers for a moment of pause. Besides, neuts and smartbombs eat cap. The Stabber's cap reserve is fragile enough as it is just trying to run the MWD. Let's not make it worse...
And a 5th turret... with the PG and CPU to fit it...
And moar falloff...
AND NO DAMN MISSILES SLOTS... SPLIT WEAPONS NO GOOD... |

Garviel Tarrant
Beyond Divinity Inc Shadow Cartel
168
|
Posted - 2012.11.03 22:10:00 -
[799] - Quote
Meldorn Vaash wrote:Nagarythe Tinurandir wrote:hell no on a stabber drone bay! rather make this split weapon viable or give it another turret and ajust damage bonus.
is there a reason for giving drone bays to every combat ship bigger than a frig? if anything, reduce the number of ships with drone bays. (and yes i have drone skills and i use them regulary, actually i like them) just reducing the number of ships with drones would be so much love for drone boats and frigs. there a still other ways to cope with pesky little frigs (neuts, smartbombs and teamplay) and would go a long way in breaking the bigger is mostly better paradigm.
the first class, which has drone bays across the board should be battleships, imho. YES YES YES YES a drone bay for the Stabber! 3 light drones! Huey, Dewey and Louie!!! I like drones because gives you something to throw at frigs,AFs and destroyers for a moment of pause. Besides, neuts and smartbombs eat cap. The Stabber's cap reserve is fragile enough as it is just trying to run the MWD. Let's not make it worse... And a 5th turret... with the PG and CPU to fit it... And moar falloff... AND NO DAMN MISSILES SLOTS... SPLIT WEAPONS NO GOOD...
You do realize that the stabber already munches frigs right? |

Alara IonStorm
3387
|
Posted - 2012.11.03 22:16:00 -
[800] - Quote
Garviel Tarrant wrote: You do realize that the stabber already munches frigs right?
Along with every other Cruiser. |
|

Meldorn Vaash
State War Academy Caldari State
45
|
Posted - 2012.11.03 23:08:00 -
[801] - Quote
T1 Cruisers and Drone Bays (bay/bandwidth)
Amarr Augoror - 20/20 Arbitrator - 50/150 Omen 40/40 Maller 15/15
Caldari Osprey 20/20 Blackbird 10/10 Caracal 10/10 Moa 15/15
Gallente Exequror 50/50 Celestis 50/50 Thorax 50/50 Vexor 75/125
Minmatar Scythe 45/45 Bellicose 40/40 Stabber 0/0 ????????????? Rupture 30/30
Between the current and proposed changes to Cruisers, one of these ships is not like the others...
Im not seeing any reason why it should not have some drone capability... |

Kamenev Drang
Sacred Templars Unclaimed.
0
|
Posted - 2012.11.04 08:26:00 -
[802] - Quote
Not reaally liking the Hurricane nerf, but I've always had a soft spot for the 'Cane. |

Teebling
Flashpoint Industries Ethereal Dawn
18
|
Posted - 2012.11.04 16:52:00 -
[803] - Quote
Dear CCP,
Please replace the old cap usage bonus on the Omen with something more useful.
It's not fair that it only gets one bonus, having to compensate the other just to use out main weapons system.
A 'bonus' indicates something additional and positive on top of the standard - such as damage increases, falloff bonuses or tracking enhancement.
Instead, the Omen's 'bonus' is just to have enough cap to actually fire guns in the first place.
Doesn't sound like much of a bonus to me.
Teebs |

Alara IonStorm
3388
|
Posted - 2012.11.04 16:55:00 -
[804] - Quote
Teebling wrote: Please replace the old cap usage bonus on the Omen with something more useful.
Still hoping they will surprise me with a 7.5 or 10% Opt bonus + RoF > Dmg Bonus and make it a baby Zealot. |

Harvey James
Deep Core Mining Inc. Caldari State
89
|
Posted - 2012.11.04 17:00:00 -
[805] - Quote
Alara IonStorm wrote:Teebling wrote: Please replace the old cap usage bonus on the Omen with something more useful.
Still hoping they will surprise me with a 7.5 or 10% Opt bonus + RoF > Dmg Bonus and make it a baby Zealot.
the only way they could balance an optimal range bonus on an omen is to nerf the range of medium lasers afterall a zealot can reach 40km optimal range easy enough |

Alara IonStorm
3389
|
Posted - 2012.11.04 17:11:00 -
[806] - Quote
Harvey James wrote: the only way they could balance an optimal range bonus on an omen is to nerf the range of medium lasers afterall a zealot can reach 40km optimal range easy enough
So? It has an Opt bonus, the entire point is that it is long range capable. defeat the purpose of the bonus if it was not. Point is to make these ships good not keep them bad.
More Cruisers need to be long range capable not less. |

Nagarythe Tinurandir
Random Rule Conform Corpname A Point In Space
67
|
Posted - 2012.11.04 20:48:00 -
[807] - Quote
Meldorn Vaash wrote:T1 Cruisers and Drone Bays (bay/bandwidth)
Amarr Augoror - 20/20 Arbitrator - 50/150 Omen 40/40 Maller 15/15
Caldari Osprey 20/20 Blackbird 10/10 Caracal 10/10 Moa 15/15
Gallente Exequror 50/50 Celestis 50/50 Thorax 50/50 Vexor 75/125
Minmatar Scythe 45/45 Bellicose 40/40 Stabber 0/0 ????????????? Rupture 30/30
Between the current and proposed changes to Cruisers, one of these ships is not like the others...
Im not seeing any reason why it should not have some drone capability...
giving the stabber a drone bay would be the lazy "fix". just may personal opinion, but 50-75% of the ships you listed, in opther words 50-75% of all T1 cruiser should loose the drone bays entirely. even without drones cruiser can be fit to kill every frigs easily, but this should be a choice, done while fitting your cruiser, not some build in feature. thats what we have destroyers for.
|

Meldorn Vaash
State War Academy Caldari State
48
|
Posted - 2012.11.04 23:02:00 -
[808] - Quote
Nagarythe Tinurandir wrote:Meldorn Vaash wrote:T1 Cruisers and Drone Bays (bay/bandwidth)
Amarr Augoror - 20/20 Arbitrator - 50/150 Omen 40/40 Maller 15/15
Caldari Osprey 20/20 Blackbird 10/10 Caracal 10/10 Moa 15/15
Gallente Exequror 50/50 Celestis 50/50 Thorax 50/50 Vexor 75/125
Minmatar Scythe 45/45 Bellicose 40/40 Stabber 0/0 ????????????? Rupture 30/30
Between the current and proposed changes to Cruisers, one of these ships is not like the others...
Im not seeing any reason why it should not have some drone capability...
giving the stabber a drone bay would be the lazy "fix". just may personal opinion, but 50-75% of the ships you listed, in opther words 50-75% of all T1 cruiser should loose the drone bays entirely. even without drones cruiser can be fit to kill every frigs easily, but this should be a choice, done while fitting your cruiser, not some build in feature. thats what we have destroyers for.
giving the stabber a drone bay would be the lazy "fix". -I disagree. It would bring it back in line with the rest of the T1 cruisers.
just may personal opinion, but 50-75% of the ships you listed, in other words 50-75% of all T1 cruiser should loose the drone bays entirely -And you are entitled to your opinion. Thank you for expressing it! I see drones like utility slots, drone bays have their place on ships. Their utility allows a degree of flexibility that maybe couldn't be achieved with a fit alone.
even without drones cruiser can be fit to kill every frigs easily -While I agree with you in regards to capability, not everyone wants to fit and fly cruisers as dedicated frig killers. As you mentioned, we have destroyers for that.
|

Bouh Revetoile
Barricade.
149
|
Posted - 2012.11.04 23:37:00 -
[809] - Quote
Meldorn Vaash wrote:even without drones cruiser can be fit to kill every frigs easily -While I agree with you in regards to capability, not everyone wants to fit and fly cruisers as dedicated frig killers. As you mentioned, we have destroyers for that.
Indeed, and hence, you don't need these drones for frigate defense. |

Meldorn Vaash
State War Academy Caldari State
48
|
Posted - 2012.11.05 01:42:00 -
[810] - Quote
Bouh Revetoile wrote:Meldorn Vaash wrote:even without drones cruiser can be fit to kill every frigs easily -While I agree with you in regards to capability, not everyone wants to fit and fly cruisers as dedicated frig killers. As you mentioned, we have destroyers for that.
Indeed, and hence, you don't need these drones for frigate defense.
I disagree. There's no reason to limit the ship just because it can be fit as an anti-frigate platform. Nor should it be assumed that frigates would be the only target this ship pursues.
Now, if the whole Attack Cruiser line was limited to anti-frigate, and ship bonuses matched that capability, would the Thorax, Omen and Caracal still need their drone bays and a 5th turret/missile? |
|

Garviel Tarrant
Beyond Divinity Inc Shadow Cartel
168
|
Posted - 2012.11.05 02:06:00 -
[811] - Quote
Alara IonStorm wrote:Garviel Tarrant wrote: You do realize that the stabber already munches frigs right?
Along with every other Cruiser.
Uhm. no, the maller and the omen don't munch frigs :P
They just make a pretty light show all around them. |

Aglais
Deep Core Mining Inc. Caldari State
153
|
Posted - 2012.11.05 03:09:00 -
[812] - Quote
Alara IonStorm wrote:
More Cruisers need to be long range capable not less.
What is your beef with short range at the cruiser level? Seriously.
Half the problems aren't with the hulls themselves, but with the guns. Medium rails as an example are awful, and all they have going for them IS range. They're barely useful. |

Dato Koppla
Blue Republic RvB - BLUE Republic
93
|
Posted - 2012.11.05 03:49:00 -
[813] - Quote
Short range eclipses long range by a huge margin in small gangs due to fact that these engagements tend to happen within heated point range at max, short range weapons completely eclipse long range weapons in every way at this range. Hell even most big fleets that have a much larger engagement radius use short range weapons due to Battleship SR reaching out to 60km.
but the underlying reasons for this are numerous and hard to 'fix'. |

Lord Calus
Fractured Core Fatal Ascension
38
|
Posted - 2012.11.05 04:49:00 -
[814] - Quote
I called it. Post after post of whinge that the stabber doesn't get drones. The main drone race is Gallente, the backup drone race is Amarr. Be happy you get drones at all on anything smaller than a battleship. Pray I do not alter our deal any further. |

Meldorn Vaash
State War Academy Caldari State
48
|
Posted - 2012.11.05 06:35:00 -
[815] - Quote
Lord Calus wrote:I called it. Post after post of whinge that the stabber doesn't get drones. The main drone race is Gallente, the backup drone race is Amarr. Be happy you get drones at all on anything smaller than a battleship. Pray I do not alter our deal any further.
The main drone race is Gallente -True enough. Can't argue that.
the backup drone race is Amarr. Be happy you get drones at all on anything smaller than a battleship. -While eve lore may support that argument, the reality is that all races and ship classes use drones. Unless there is some radical shake up, drones will continue as they are for a good long time to come.
I would be interested to hear your argument as to why the Stabber specifically shouldn't have a drone bay. Beyond calling it whining.
Pray I do not alter our deal any further. Ok there Darth Calus 
As you'd like to see practical changes to the Omen, I'd like to see the same for the Stabber that allow it to compete with other ships of its class (attack cruisers specifically) |

Lavitakus Bromier
The Scope Gallente Federation
12
|
Posted - 2012.11.05 07:23:00 -
[816] - Quote
Meldorn Vaash wrote:Lord Calus wrote:I called it. Post after post of whinge that the stabber doesn't get drones. The main drone race is Gallente, the backup drone race is Amarr. Be happy you get drones at all on anything smaller than a battleship. Pray I do not alter our deal any further. The main drone race is Gallente -True enough. Can't argue that. the backup drone race is Amarr. Be happy you get drones at all on anything smaller than a battleship. -While eve lore may support that argument, the reality is that all races and ship classes use drones. Unless there is some radical shake up, drones will continue as they are for a good long time to come. I would be interested to hear your argument as to why the Stabber specifically shouldn't have a drone bay. Beyond calling it whining. Pray I do not alter our deal any further. Ok there Darth Calus  As you'd like to see practical changes to the Omen, I'd like to see the same for the Stabber that allow it to compete with other ships of its class (attack cruisers specifically)
Stabbers faster and atm projectiles stomp lasers. Not to mention they don't consume cap giving stabber longer life running all modules. And you can fit a decent tank on it without loosing speed.
Omens... Well it's a omen... |

Nagarythe Tinurandir
Random Rule Conform Corpname A Point In Space
67
|
Posted - 2012.11.05 08:51:00 -
[817] - Quote
Meldorn Vaash wrote: even without drones cruiser can be fit to kill every frigs easily -While I agree with you in regards to capability, not everyone wants to fit and fly cruisers as dedicated frig killers. As you mentioned, we have destroyers for that.
i still fail to see, why frig defence drone bay should be on every cruiser. as you and i agree, there are entire ship classes dedicated to that and a cruiser can be fit to fill this role too. of course drone add utility, but only when you use non-damage drones likes ecm or web or what ever floats your boat. but (despite the occuring perma-jam from a ecm drone) these drones tend do be rather underwhelming in performance when you only use 2 or 3 of them (cruiser with smaller drone bays). in the end you are packing warriors or hobgobs for the random frig you otherwise could not touch.
ccp stated attack cruiser should be all about short&fast skirmishes and hit&run tactics. drones are (compared to turrets and missiles) slow and soooo not hit&run. comabt cruiser on the other side are build for more sustained fighting. drones make a lot more sense here, since there is time to use their potential. because of the long travel time, the fight needs to last for some time, so that the drones get their chance to do some thing. thats exactly the reason why thorax was made into the attack cruiser and vexor was made into the combat cruiser, despite the "pattern" of making tier2 cruiser attack ships and tier 3 the combat role. vexor in an attack role would have been hilariously dreadful.
the only attack cruiser with a drone bay should be the vexor because its a gallente boat (even the talos got one). omen, stabber and caracal should be without. |

Alara IonStorm
3390
|
Posted - 2012.11.05 12:01:00 -
[818] - Quote
Aglais wrote: What is your beef with short range at the cruiser level? Seriously.
I have no problem with short range Cruisers and have never once indicated I did. Blaster Thorax is my Fav Cruisers, no problem at all with SR Cruisers I do however dislike that no Gun Cruiser at all is range built or really even good with long range weapons.
What is yours with absolutely none having them. Fine with Tracking, Tank, Falloff, Missile Range, Drones, EWAR, Logi but when it is Gun Range it is somehow to much specialization.
Aglais wrote: Half the problems aren't with the hulls themselves, but with the guns. Medium rails as an example are awful, and all they have going for them IS range. They're barely useful.
A point I have made again and again and asked that they need to be fixed. Doesn't mean they should forgo all gun range bonuses. I want all medium ships right down to T1 Cruisers to be good with long range weapons and I want a few Cruisers designed to at least handle Long Range. |

Meldorn Vaash
State War Academy Caldari State
50
|
Posted - 2012.11.05 17:29:00 -
[819] - Quote
Nagarythe Tinurandir wrote:Meldorn Vaash wrote: even without drones cruiser can be fit to kill every frigs easily -While I agree with you in regards to capability, not everyone wants to fit and fly cruisers as dedicated frig killers. As you mentioned, we have destroyers for that.
the only attack cruiser with a drone bay should be the vexor because its a gallente boat (even the talos got one). omen, stabber and caracal should be without.
I'm assuming you meant the Thorax when referencing Attack Cruiser. Beyond stating "it's Gallente", why does the Thorax need still drones then? What makes it the exception?
As you've indicated, this line of ships is meant for hit and run. Short and fast combat. I personally see that to mean high DPS, high speed engagements. Since you believe drones to be impractical for such combat then the Thorax does not need its drones either. It's 5 guns can provide enough punch without including the "slow" drones.
Every bit of DPS can mean the difference between a kill and a loss. From overheating the guns to the lowly unbonused warrior II pecking away at the target, its all fair game when in combat.
If Attack Cruisers are meant to be gunships, then the Stabber is in dire need of its 5th gun. |

Johnny Bloomington
Justified Chaos
38
|
Posted - 2012.11.05 18:23:00 -
[820] - Quote
Meldorn Vaash wrote:Nagarythe Tinurandir wrote:Meldorn Vaash wrote: even without drones cruiser can be fit to kill every frigs easily -While I agree with you in regards to capability, not everyone wants to fit and fly cruisers as dedicated frig killers. As you mentioned, we have destroyers for that.
the only attack cruiser with a drone bay should be the vexor because its a gallente boat (even the talos got one). omen, stabber and caracal should be without. I'm assuming you meant the Thorax when referencing Attack Cruiser. Beyond stating "it's Gallente", why does the Thorax need still drones then? What makes it the exception? In that case if you minus the drones then add another gun to the Thorax. |
|

Jason Sirober
The Riot Formation Unclaimed.
0
|
Posted - 2012.11.05 18:34:00 -
[821] - Quote
Meldorn Vaash wrote: I'm assuming you meant the Thorax when referencing Attack Cruiser. Beyond stating "it's Gallente", why does the Thorax need still drones then? What makes it the exception?
As you've indicated, this line of ships is meant for hit and run. Short and fast combat. I personally see that to mean high DPS, high speed engagements. Since you believe drones to be impractical for such combat then the Thorax does not need its drones either. It's 5 guns can provide enough punch without including the "slow" drones.
Every bit of DPS can mean the difference between a kill and a loss. From overheating the guns to the lowly unbonused warrior II pecking away at the target, its all fair game when in combat.
If Attack Cruisers are meant to be gunships, then the Stabber is in dire need of its 5th gun.
I agree with your 5th gun for the Stabber, however the fact that the Thorax has drones at all is the fact that it is a Gallente ship and they are the predominant drone race. I'm totally happy to reduce its drone bay from 50m3 to 25m3 to facilitate use of light fast drones, keeping with the hit and run theme. Also removing the drone bay from the Stabber, Caracal and Omen. |

Meldorn Vaash
State War Academy Caldari State
51
|
Posted - 2012.11.05 18:52:00 -
[822] - Quote
Johnny Bloomington wrote:Meldorn Vaash wrote:Nagarythe Tinurandir wrote:Meldorn Vaash wrote: even without drones cruiser can be fit to kill every frigs easily -While I agree with you in regards to capability, not everyone wants to fit and fly cruisers as dedicated frig killers. As you mentioned, we have destroyers for that.
the only attack cruiser with a drone bay should be the vexor because its a gallente boat (even the talos got one). omen, stabber and caracal should be without. I'm assuming you meant the Thorax when referencing Attack Cruiser. Beyond stating "it's Gallente", why does the Thorax need still drones then? What makes it the exception? In that case if you minus the drones then add another gun to the Thorax.
- Thorax doesn't need another gun. It already puts out almost double the DPS and volley damage of the Stabber, Omen, and Caracal. And that without throwing drones into the mix.
I agree with your 5th gun for the Stabber, however the fact that the Thorax has drones at all is the fact that it is a Gallente ship and they are the predominant drone race. I'm totally happy to reduce its drone bay from 50m3 to 25m3 to facilitate use of light fast drones, keeping with the hit and run theme. Also removing the drone bay from the Stabber, Caracal and Omen.
- If that's the case, then the Thorax should rely on its drones for damage and not its guns. Drop the gun damage bonus and replace it for drone damage and keep its current bay size. You can't have it both ways. |

MIrple
BSC LEGION Tactical Narcotics Team
158
|
Posted - 2012.11.05 18:57:00 -
[823] - Quote
Meldorn Vaash wrote:Johnny Bloomington wrote:Meldorn Vaash wrote:Nagarythe Tinurandir wrote:Meldorn Vaash wrote: even without drones cruiser can be fit to kill every frigs easily -While I agree with you in regards to capability, not everyone wants to fit and fly cruisers as dedicated frig killers. As you mentioned, we have destroyers for that.
the only attack cruiser with a drone bay should be the vexor because its a gallente boat (even the talos got one). omen, stabber and caracal should be without. I'm assuming you meant the Thorax when referencing Attack Cruiser. Beyond stating "it's Gallente", why does the Thorax need still drones then? What makes it the exception? In that case if you minus the drones then add another gun to the Thorax. - Thorax doesn't need another gun. It already puts out almost double the DPS and volley damage of the Stabber, Omen, and Caracal. And that without throwing drones into the mix. I agree with your 5th gun for the Stabber, however the fact that the Thorax has drones at all is the fact that it is a Gallente ship and they are the predominant drone race. I'm totally happy to reduce its drone bay from 50m3 to 25m3 to facilitate use of light fast drones, keeping with the hit and run theme. Also removing the drone bay from the Stabber, Caracal and Omen. - If that's the case, then the Thorax should rely on its drones for damage and not its guns. Drop the gun damage bonus and replace it for drone damage and keep its current bay size. You can't have it both ways.
The thorax can only do high damage at point blank range. |

Jason Sirober
The Riot Formation Unclaimed.
0
|
Posted - 2012.11.05 18:57:00 -
[824] - Quote
Meldorn Vaash wrote:Johnny Bloomington wrote:Meldorn Vaash wrote:Nagarythe Tinurandir wrote:Meldorn Vaash wrote: even without drones cruiser can be fit to kill every frigs easily -While I agree with you in regards to capability, not everyone wants to fit and fly cruisers as dedicated frig killers. As you mentioned, we have destroyers for that.
the only attack cruiser with a drone bay should be the vexor because its a gallente boat (even the talos got one). omen, stabber and caracal should be without. I'm assuming you meant the Thorax when referencing Attack Cruiser. Beyond stating "it's Gallente", why does the Thorax need still drones then? What makes it the exception? In that case if you minus the drones then add another gun to the Thorax. - Thorax doesn't need another gun. It already puts out almost double the DPS and volley damage of the Stabber, Omen, and Caracal. And that without throwing drones into the mix. I agree with your 5th gun for the Stabber, however the fact that the Thorax has drones at all is the fact that it is a Gallente ship and they are the predominant drone race. I'm totally happy to reduce its drone bay from 50m3 to 25m3 to facilitate use of light fast drones, keeping with the hit and run theme. Also removing the drone bay from the Stabber, Caracal and Omen. - If that's the case, then the Thorax should rely on its drones for damage and not its guns. Drop the gun damage bonus and replace it for drone damage and keep its current bay size. You can't have it both ways. You understood us wrong it seems... the Vexor is the droneboat not the Torax. |

Meldorn Vaash
State War Academy Caldari State
51
|
Posted - 2012.11.05 18:59:00 -
[825] - Quote
- If that's the case, then the Thorax should rely on its drones for damage and not its guns. Drop the gun damage bonus and replace it for drone damage and keep its current bay size. You can't have it both ways.[/quote]
You understood us wrong it seems... the Vexor is the droneboat not the Torax. [/quote] -Then the Thorax doesn't need the drone bay does it?
|

Jason Sirober
The Riot Formation Unclaimed.
0
|
Posted - 2012.11.05 19:02:00 -
[826] - Quote
Meldorn Vaash wrote:- If that's the case, then the Thorax should rely on its drones for damage and not its guns. Drop the gun damage bonus and replace it for drone damage and keep its current bay size. You can't have it both ways.
You understood us wrong it seems... the Vexor is the droneboat not the Torax. [/quote] -Then the Thorax doesn't need the drone bay does it? [/quote] Yes it does. It is Gallente. It's like saying the Caracal doesn't need shields, Omen doesn't need armor and the Minmitar doesn't need speed.
Gallente uses drones... Get over it. |

Meldorn Vaash
State War Academy Caldari State
51
|
Posted - 2012.11.05 19:28:00 -
[827] - Quote
Jason Sirober wrote:Meldorn Vaash wrote:- If that's the case, then the Thorax should rely on its drones for damage and not its guns. Drop the gun damage bonus and replace it for drone damage and keep its current bay size. You can't have it both ways.
You understood us wrong it seems... the Vexor is the droneboat not the Torax. -Then the Thorax doesn't need the drone bay does it?
Yes it does. It is Gallente. It's like saying the Caracal doesn't need shields, Omen doesn't need armor and the Stabber doesn't need speed. Gallente uses drones... Get over it.
Shields, Armor and Speed are attributes of a ship. The drone bay is an add-on.
In the case of the Thorax, drones are an optional weapons system. It's strength is in its guns. Not its drones.
|

Alara IonStorm
3395
|
Posted - 2012.11.05 19:28:00 -
[828] - Quote
Jason Sirober wrote: Yes it does. It is Gallente. It's like saying the Caracal doesn't need shields, Omen doesn't need armor and the Stabber doesn't need speed.
Gallente uses drones... Get over it.
Gallante have Shields / not as much as Caldari Gallante have Armor / not as much as Amarr Gallante have Speed / not as much as Minmatar Other 3 Races have Drones / not as much as Gallante
Get over it.
|

Jason Sirober
The Riot Formation Unclaimed.
0
|
Posted - 2012.11.05 20:02:00 -
[829] - Quote
Alara IonStorm wrote:Jason Sirober wrote: Yes it does. It is Gallente. It's like saying the Caracal doesn't need shields, Omen doesn't need armor and the Stabber doesn't need speed.
Gallente uses drones... Get over it.
Gallante have Shields / not as much as Caldari Gallante have Armor / not as much as Amarr Gallante have Speed / not as much as Minmatar Other 3 Races have Drones / not as much as Gallante Get over it.
All races has shields, armor, propulsion and drones.
Gallente is 3rd in shields - Caldati 1st, Minmitar 2nd, Amarr 4th Gallente is 2nd in Armor - Amarr 1st, Minmitar 3rd, Caldari 4th Gallente is 2nd in Speed - Minmitar 1st, Caldari 3rd, Amarr 4th Gallente is 1st in Drones - Amarr 2nd, Minmitar 3rd, Caldsri 4th Gallente is 4th in Sig Radius - Minmitar 1st, Amarr 2nd, Caldari 3rd
So you see, Each race has its speciality. What was your point agian? |

Jason Sirober
The Riot Formation Unclaimed.
0
|
Posted - 2012.11.05 20:07:00 -
[830] - Quote
Also here's a recap of the offensive systems used my each race.
Amarr - Lasers and drones Caldari - Missiles and hybrids Gallente - Drones and hybrids Minmitar - Projectiles and Missiles |
|

Randy Wray
BLOOM. Verge of Collapse
12
|
Posted - 2012.11.05 20:30:00 -
[831] - Quote
Omen is the stepping stone to the harbinger which has 50 m3 drone bay. Caracal is the stepping stone to a drake which has a 25 m3 drone bay. Thorax is the stepping stone to the brutix which has a 50 m3 drone bay. The stabber is atm what looks like the stepping stone to a tornado, which doesnt have a drone bay.
The other races have ships that encourage people to train drones because it doesnt matter what race youre flying youll still need some basic drone skills to get the full potential out of a ship. If you want to change the relation between the other races and drones, this is where change has to happen.
IMO the stabber should get a 5th gun and a 7,5% damage bonus to bring its damage in line with any of the other cruisers, atm its almost out dps-d by a bellicose.
|

Meldorn Vaash
State War Academy Caldari State
51
|
Posted - 2012.11.05 20:31:00 -
[832] - Quote
Jason Sirober wrote:Also here's a recap of the offensive systems used my each race.
Amarr - Lasers and drones Caldari - Missiles and hybrids Gallente - Drones and hybrids Minmitar - Projectiles and Missiles
All races can use drones...
The difference is that Amarr and Gallente have ships with specific bonuses for drones. The Thorax in this case does not. Nor does it need them to do its job. Which is to sprint in, unleash hell, and live or die. I understand why you want the drones. You want more damage or utility. Hey, guess what? I want the same thing for the Stabber!
The Thorax can only do high damage at point blank range. - The same could be said for any ship. You also have the option to load Null ammo for some range. |

Meldorn Vaash
State War Academy Caldari State
51
|
Posted - 2012.11.05 20:34:00 -
[833] - Quote
Randy Wray wrote:Omen is the stepping stone to the harbinger which has 50 m3 drone bay. Caracal is the stepping stone to a drake which has a 25 m3 drone bay. Thorax is the stepping stone to the brutix which has a 50 m3 drone bay. The stabber is atm what looks like the stepping stone to a tornado, which doesnt have a drone bay.
The other races have ships that encourage people to train drones because it doesnt matter what race youre flying youll still need some basic drone skills to get the full potential out of a ship. If you want to change the relation between the other races and drones, this is where change has to happen.
IMO the stabber should get a 5th gun and a 7,5% damage bonus to bring its damage in line with any of the other cruisers, atm its almost out dps-d by a bellicose.
While I agree with the assessment. I think of the hurricane or cyclone as the next step beyond the Stabber. |

Randy Wray
BLOOM. Verge of Collapse
13
|
Posted - 2012.11.05 20:39:00 -
[834] - Quote
Meldorn Vaash wrote:Randy Wray wrote:Omen is the stepping stone to the harbinger which has 50 m3 drone bay. Caracal is the stepping stone to a drake which has a 25 m3 drone bay. Thorax is the stepping stone to the brutix which has a 50 m3 drone bay. The stabber is atm what looks like the stepping stone to a tornado, which doesnt have a drone bay.
The other races have ships that encourage people to train drones because it doesnt matter what race youre flying youll still need some basic drone skills to get the full potential out of a ship. If you want to change the relation between the other races and drones, this is where change has to happen.
IMO the stabber should get a 5th gun and a 7,5% damage bonus to bring its damage in line with any of the other cruisers, atm its almost out dps-d by a bellicose.
While I agree with the assessment. I think of the hurricane or cyclone as the next step beyond the Stabber. To be realistic the hurricane should be the "upgrade" for the stabber in its attack shippish role while the cyclone should be the "upgrade" for the rupture since it fits the role of a combat ship. The tornado has some kinda niche attack ship role which I dont think can be compared with any of the cruisers, at the same time the playing style of the stabber in its current build on duality and that of the tornado is fairly similar. |

Alara IonStorm
3395
|
Posted - 2012.11.05 20:52:00 -
[835] - Quote
Jason Sirober wrote: All races has shields, armor, propulsion and drones.
Gallente is 3rd in shields - Caldati 1st, Minmitar 2nd, Amarr 4th Gallente is 2nd in Armor - Amarr 1st, Minmitar 3rd, Caldari 4th Gallente is 2nd in Speed - Minmitar 1st, Caldari 3rd, Amarr 4th Gallente is 1st in Drones - Amarr 2nd, Minmitar 3rd, Caldsri 4th Gallente is 4th in Sig Radius - Minmitar 1st, Amarr 2nd, Caldari 3rd
So you see, Each race has its speciality. What was your point agian?
Yet you want to remove Drones from 3 of the Cruisers and keep one. Apparently if you are second in Drones you don't get any.
Cruisers do not need a nerf to their Drones and the current Stabber rebalance is still terrible in general. |

Jason Sirober
The Riot Formation Unclaimed.
0
|
Posted - 2012.11.05 21:16:00 -
[836] - Quote
Alara IonStorm wrote: Yet you want to remove Drones from 3 of the Cruisers and keep one. Apparently if you are second in Drones you don't get any.
Cruisers do not need a nerf to their Drones and the current Stabber rebalance is still terrible in general.
Yes lets give drones to EVERYTHING. Let's hate on Gallente even more. |

Alara IonStorm
3398
|
Posted - 2012.11.05 21:34:00 -
[837] - Quote
Jason Sirober wrote: Yes lets give drones to EVERYTHING. Let's hate on Gallente even more.
Yes to the first in relation to Cruiser sized ships, but no to the second one.
I am loving the work CCP is doing with Gallente, the new Thorax, amazing, the Vexor, it is everything I dreamed and oh god the Exequror is sexy, Damps I will wait and see. Their Frigates in great shape and as CCP Fozzie said Armor Balance is around the corner.
If they do this well with Gallente on Battleships and sub Talo's BC's then excellent. Gallente is absolutely my favorite flying style, in fact when I had all Cruisers at 4 it was the first one I brought up in anticipation for this change and they have been the least disappointing.
Doesn't mean I want to nerf down every other races Cruiser. |

Jason Sirober
The Riot Formation Unclaimed.
0
|
Posted - 2012.11.05 22:53:00 -
[838] - Quote
Alara IonStorm wrote:Jason Sirober wrote: Yes lets give drones to EVERYTHING. Let's hate on Gallente even more.
Yes to the first in relation to Cruiser sized ships, but no to the second one. I am loving the work CCP is doing with Gallente, the new Thorax, amazing, the Vexor, it is everything I dreamed and oh god the Exequror is sexy, Damps I will wait and see. Their Frigates in great shape and as CCP Fozzie said Armor Balance is around the corner. If they do this well with Gallente on Battleships and sub Talo's BC's then excellent. Gallente is absolutely my favorite flying style, in fact when I had all Cruisers at 4 it was the first one I brought up in anticipation for this change and they have been the least disappointing. Doesn't mean I want to nerf down every other races Cruiser. Thank you for clarifying, I thought you were anti-Gallente. I do also like the changes to Gallente, however without armor tanking changes and even the 'Myth' that Gallente should have more hull than armor, whilst still being expected to armor tank is beyond me.
Everyone is just asking MORE drones MORE drones, why are they all getting more drones and Gallente is not getting any? Remember that everyone uses drones and Caldari and Minmitar has the biggest weapon choice available to them (3 systems each). Why is Gallente and to a lesser extent Amarr left with the scraps?
At the end of the day, Drones MAY have theoretical high dps, but it takes so long for the damage to be implemented it may as well be left in your drone bay. They all want drone bays for utility, not for damage drones, wich the Gallente has been saddled with as a main Dammage type.
If everyone is getting drones on every ship, what is the ones who already has drones getting? A big fat nothing. |

Alara IonStorm
3399
|
Posted - 2012.11.05 23:18:00 -
[839] - Quote
Jason Sirober wrote: If everyone is getting drones on every ship, what is the ones who already has drones getting? A big fat nothing.
I wouldn't say that. The Thoraxis getting significant speed, more slots and a real second bonus. The Vexor can now fit Medium Blasters along with a 1600mm Plate which it couldn't do before, more speed, slot for a DDA and a second mid for what have you.
Both are much, much better but the truth is they do need something. Right now 800mm Plates are terrible and 90% of Armor fits using the new Cruisers will be 1600mm Plate fit and that means Gallente will be Electron Fit.
If they want to bring Gallente to their true fighting weight what they need to do is move 1600mm up off of Medium Sized Hulls and make 800mm Good. 1600mm Eat a crap ton of Grid and they do it while weighing the ship down. Let a proper 800mm Plate on the thing and not only will they be quicker but with better Dmg.
It isn't just Cruisers, most non Hurricanes suffer from this Grid Eater too and the 800mm is whole insubstantial. That is why I want the 1600mm moved to 1000 Grid and the 800mm II moved to around 3000HP. Omen's and Thorax's that don't need ACR's, Harbinger's and Maller's that fit Heavy Pulse II, Thorax's and Vexor's that fit Ion's, Deimos that fit Electrons all while losing a very small amount of Armor. Cruiser HP (Plate, 2 EANM, DCU) would be around 35k Battlecruiser up around 65-70K not counting Resist Bonuses and all would fit better weapons and full medium modules, not Small Cap Boosts and Small Neut / Nos.
Lets hope they sort out Armor Tanking but even with the terrible tanking system though Gallente do not look bad at all. |

Lord Calus
Fractured Core Fatal Ascension
38
|
Posted - 2012.11.05 23:34:00 -
[840] - Quote
Your stabber can get drones as soon as my omen can get a 2nd bonus that isn't pants on head dumb.
Your fastest in class ships can get more DPS when armor tanking is not gimped beyond belief.
You can get fitting options once the ASB is not the iWIN butan.
Shield/Mattar pilots are so entitled it is sickening. Until recently when CCP finally wised up all of your ships were tuned around fitting arty, which had ungodly fitting reqs. When you decided to fit autocannons you never had to downgrade a gun, or skimp on tank, or use fitting mods to fill all of your ship slots.
Quit the whinge already. Be happy that your ship lineup is still vastly superior. Use that whole racial role thing to your benefit. Hit and run, hit and run. Don't try and slug it out with the "brawler" races. |
|

Meldorn Vaash
State War Academy Caldari State
53
|
Posted - 2012.11.06 03:09:00 -
[841] - Quote
Your stabber can get drones as soon as my omen can get a 2nd bonus that isn't pants on head dumb. - You might get your wish.
Your fastest in class ships can get more DPS when armor tanking is not gimped beyond belief. - care to show a fit for the Stabber that backs that claim up?
You can get fitting options once the ASB is not the iWIN butan. - Yes because fitting 180s and an ASB is how everyone flies 
Shield/Mattar pilots are so entitled it is sickening. Until recently when CCP finally wised up all of your ships were tuned around fitting arty, which had ungodly fitting reqs.
- I wouldn't call a 10% decrease in arty PG a dramatic shift in Minmatar fittings. It just opens up the possibility for more ships to fit them.
When you decided to fit autocannons you never had to downgrade a gun, or skimp on tank, or use fitting mods to fill all of your ship slots.
- Nonsense, of course you have to change guns based on tank fittings. Do you honestly believe you can fit 425s with 2 LSE IIs or an 800 or 1600 plate? Unless of course you like using your rigs slots for CPU and PG rigs. Like every other ship in Eve, you decide the best way to fit the ship whether it's tank or gank.
Quit the whinge already. Be happy that your ship lineup is still vastly superior. Use that whole racial role thing to your benefit. Hit and run, hit and run. Don't try and slug it out with the "brawler" races.
The only whining I see is coming from you and your belief that the Stabber shouldn't stand on level ground with the rest of the ships in its class (that would be Attack Cruisers btw).
In my opinion (to sum up my postings) it should receive a 5th turret, a slight adjustment in the falloff bonus (5% to 7.5% per level) and a small drone bay of 2 or 3 drones. That to me feel balanced. That to me feel competitive to the rest of the ships in this class.
If you have some constructive input beyond "No" or "When hell freezes over" or whining that you're pony (ship) isn't on top of the heap, please share your thoughts |

Goldensaver
Vorbild Industries Inc.
81
|
Posted - 2012.11.06 03:37:00 -
[842] - Quote
Meldorn Vaash wrote:Your stabber can get drones as soon as my omen can get a 2nd bonus that isn't pants on head dumb. - You might get your wish. What I'd like to see is the Omen get a second bonus that isn't pants on head dumb, and still be able to shoot its guns for more then a minute without emptying its cap reserve. And I just mean shoot its guns. Not run the MWD, not run some EWar... just shoot.
Meldorn Vaash wrote: Shield/Mattar pilots are so entitled it is sickening. Until recently when CCP finally wised up all of your ships were tuned around fitting arty, which had ungodly fitting reqs.
- I wouldn't call a 10% decrease in arty PG a dramatic shift in Minmatar fittings. It just opens up the possibility for more ships to fit them.
I think what he's trying to get at here is the fact that Artillery had such high fitting requirements that CCP had to base ships around Arty, and because of that has ample amounts of spare fitting when using AC's. |

Meldorn Vaash
State War Academy Caldari State
53
|
Posted - 2012.11.06 04:10:00 -
[843] - Quote
What I'd like to see is the Omen get a second bonus that isn't pants on head dumb, and still be able to shoot its guns for more then a minute without emptying its cap reserve. And I just mean shoot its guns. Not run the MWD, not run some EWar... just shoot.
- What would be a viable way to help the Omen cap-wise? use the 6th low for a cap relay/pds II or maybe change the 6th low to a 4th mid slot for a cap booster? Increased cap reserve or recharge rate? The whole ship line itself suffers from a cap reserve problem just trying to run the MWD alone. Maybe a 20% boost to cap reserve and recharge rate for the Omen and 10% to 15% for the rest of the class?
I think what he's trying to get at here is the fact that Artillery had such high fitting requirements that CCP had to base ships around Arty, and because of that has ample amounts of spare fitting when using AC's.
- A good point. In my opinion however, I don't think putting arty on a Stabber is the right direction for the ship. |

Kai'rae Saarkus
Ganja Labs Exodus.
27
|
Posted - 2012.11.06 07:56:00 -
[844] - Quote
@Alara. Well at least we agree on the problem: 800mm Plates. Now, if only you come around to my way of thinking we'll agree on the solution. 
Increasing the Grid of 1600mm Plates to 1000 only serves to homogenize armour tanking : all BSs fit 1600mm, almost all BC / Cruiser 800mm and so on and so forth.
The more interesting solution is to reduce the mass of 800mms to about half what it is now. This allows you the choice of less grid pain (ie Larger Guns) and to go faster for less EHP or more EHP less speed, harder fitting.
This also means that Fozzie doesn't have to rebalance Cruisers all over again based on not being able to fit 1600mm plates.
@ Meldon. 800mm Plate II, Med Cap Booster... no more cap problem.
Although, I'm not opposed to a blanket +10% Cap to all Attack Cruisers (which will help the Omen the most). |

Veshta Yoshida
PIE Inc. Praetoria Imperialis Excubitoris
367
|
Posted - 2012.11.06 10:22:00 -
[845] - Quote
It is a choice to fit a MWD, a choice. The fact that it is close to being mandatory to be competitive does not mean hulls should be balanced to allow for it with marginal detriment .. as Amarr only I fully understand the sacrifices involved and often opt for an AB instead knowing full well that my target pool dwindles .. cap is life and there are plenty of ways in which to ensure it.
Not saying a general cap increase is heresy, just that it removes a lot of tactical diversity (read: balance) when choices, hard or otherwise, are axed. |

Jason Sirober
The Riot Formation Unclaimed.
0
|
Posted - 2012.11.06 11:38:00 -
[846] - Quote
@ Meldorn Vaash. Maybe since the Winmatar uses capless weapons you don't see why Amarr pilots complain. I think CCP should remove cap from trolling twits like yourself so you can get of your high-horse. Minmatar already have their cake and eat it also with scraps left over for the dog. So when you ask for a 5th turret slot and a drone bay I say NO, deal with your fitting constraints like any other non-Minmatar pilot. |

Bouh Revetoile
Barricade.
150
|
Posted - 2012.11.06 11:53:00 -
[847] - Quote
Jason Sirober wrote:@ Meldorn Vaash. Maybe since the Winmatar uses capless weapons you don't see why Amarr pilots complain. I think CCP should remove cap from trolling twits like yourself so you can get of your high-horse. Minmatar already have their cake and eat it also with scraps left over for the dog. So when you ask for a 5th turret slot and a drone bay I say NO, deal with your fitting constraints like any other non-Minmatar pilot. I'd prefer to see projectile guns to use more cap than all ships having so much cap they don't care about cap management. |

Dato Koppla
Blue Republic RvB - BLUE Republic
94
|
Posted - 2012.11.06 12:44:00 -
[848] - Quote
The main reason cap is so important right now is mainly because of the popularity of neuts, with nos being useless and all cap booster is pretty much mandatory on ships with cap hungry weapons, while the capless weapon ships (obviously more projectiles/minmatar because missiles boats tend to not having fitting/slots for neuts) get to have it all by not having to worry about cap while simultaneously causing huge cap problems for the cap hungry ships.
Toning down neuts might help. |

Bouh Revetoile
Barricade.
150
|
Posted - 2012.11.06 12:58:00 -
[849] - Quote
Dato Koppla wrote:The main reason cap is so important right now is mainly because of the popularity of neuts, with nos being useless and all cap booster is pretty much mandatory on ships with cap hungry weapons, while the capless weapon ships (obviously more projectiles/minmatar because missiles boats tend to not having fitting/slots for neuts) get to have it all by not having to worry about cap while simultaneously causing huge cap problems for the cap hungry ships.
Toning down neuts might help. With projectiles using cap, minmatar wouldn't be so generous with neutralizers. Neut is cap hungry by itself, and if minmatar use them, it's because they don't need their cap so much in the first place. |

Randy Wray
BLOOM. Verge of Collapse
14
|
Posted - 2012.11.06 13:38:00 -
[850] - Quote
Jason Sirober wrote:@ Meldorn Vaash. Maybe since the Winmatar uses capless weapons you don't see why Amarr pilots complain. I think CCP should remove cap from trolling twits like yourself so you can get of your high-horse. Minmatar already have their cake and eat it also with scraps left over for the dog. So when you ask for a 5th turret slot and a drone bay I say NO, deal with your fitting constraints like any other non-Minmatar pilot. You're sound like you think the people that argue for the buff of the stabber don't fly the other races of ships and don't have any understanding whatsoever of their playing style while you yourself havent said anything that makes me think you understand why we're asking for that 5th turret on the stabber in the first place, this makes you a hypocrite my good sir.
I have seen the full potential of all the attack cruisers and I understand their playing style. I have been pvping for well over 2 years and I have flewn all of the races and have several EFT fitting concepts for nearly every ship in the game.
Now the reason I'm concerned about the stabbers fitting is because it doesn't have the same potential as the other cruisers presented in this thread no matter what role it attempts. I could see cutting down its base speed by 10 m/s and nerfing its cap by a total 10% as a viable trade off for a 5th gun and some extra fitting to go with that and a 10/15 m3 drone bay. -Why? -Because it would make the more viable in it's role. |
|

Jason Sirober
The Riot Formation Unclaimed.
1
|
Posted - 2012.11.06 13:55:00 -
[851] - Quote
Randy Wray wrote:Jason Sirober wrote:@ Meldorn Vaash. Maybe since the Winmatar uses capless weapons you don't see why Amarr pilots complain. I think CCP should remove cap from trolling twits like yourself so you can get of your high-horse. Minmatar already have their cake and eat it also with scraps left over for the dog. So when you ask for a 5th turret slot and a drone bay I say NO, deal with your fitting constraints like any other non-Minmatar pilot. You're sound like you think the people that argue for the buff of the stabber don't fly the other races of ships and don't have any understanding whatsoever of their playing style while you yourself havent said anything that makes me think you understand why we're asking for that 5th turret on the stabber in the first place, this makes you a hypocrite my good sir. I have seen the full potential of all the attack cruisers and I understand their playing style. I have been pvping for well over 2 years and I have flewn all of the races and have several EFT fitting concepts for nearly every ship in the game. Now the reason I'm concerned about the stabbers fitting is because it doesn't have the same potential as the other cruisers presented in this thread no matter what role it attempts.I could see cutting down its base speed by 10 m/s and nerfing its cap by a total 10% as a viable trade off for a 5th gun and some extra fitting to go with that and a 10/15 m3 drone bay. -Why? -Because it would make the more viable in it's role.
Read up a few mate, I'm in favor of giving the Stabber a 5th turret. My response you quoted is directed at a twit who only want more fittings on a Stabber while at the same time removing drones from the Thorax.
So read a bit more before calling me a hypocrite, sir. |

Randy Wray
BLOOM. Verge of Collapse
15
|
Posted - 2012.11.06 14:34:00 -
[852] - Quote
Jason Sirober wrote: Read up a few mate, I'm in favor of giving the Stabber a 5th turret. My response you quoted is directed at a twit who only want more fittings on a Stabber while at the same time removing drones from the Thorax.
So read a bit more before calling me a hypocrite, sir.
My apologies then.
|

Sean Parisi
Project Cerberus Caldari State Capturing
16
|
Posted - 2012.11.06 14:44:00 -
[853] - Quote
I am liking the changes to the Caracal (Though all navy ships / Tech 2's will have to be eventually brought up to par). As a Caldari doctrine pilot I believe the new Caracal brings a lot to the table. The primary bonus being that it is a flexible ship that can be fitted for the engagements you are expecting to fight in.
For example -
Heavy Anti-Frigate Platform Close Ranged-HAM Specialist Long Range Kiting HM Specialist
By embracing either of these it does not cripple its capability as it used to. There are sure to be some trade offs, but the reasonable in nature and do not cripple it to a singular play style. My main issue being that before these changes the Caracal had a hard time competing with other Cruisers, but could excel at frigate killing. Now you have the choice in how you fit it in order to match your play style. |

Alara IonStorm
3403
|
Posted - 2012.11.06 14:55:00 -
[854] - Quote
Sean Parisi wrote:I am liking the changes to the Caracal Me too but I think it is a smidge to close to the faster Bellicose in 2 roles.
[quote=Sean Parisi] Heavy Anti-Frigate Platform Close Ranged-HAM Specialist Long Range Kiting HM Specialist
As a Anti Frigate Ship painter aside the Bellicose has a full Drone Flight. Again as a HAM Ship the Bellicose has a full Drone Flight for Anti Frig Defense and about the same DPS.
Now the Caracal does have longer range HAM's which is okay and a clear advantage in the HM role. I would however like to see it get 10m3 more Drone Space / BW for the HAM Role distinguishing it as Higher DPS near as well defended as its EWAR counterpart with 4 light drones.
|

Sean Parisi
Project Cerberus Caldari State Capturing
17
|
Posted - 2012.11.06 14:58:00 -
[855] - Quote
Alara IonStorm wrote:Sean Parisi wrote:I am liking the changes to the Caracal Me too but I think it is a smidge to close to the faster Bellicose in 2 roles.
[quote=Sean Parisi] Heavy Anti-Frigate Platform Close Ranged-HAM Specialist Long Range Kiting HM Specialist
As a Anti Frigate Ship painter aside the Bellicose has a full Drone Flight. Again as a HAM Ship the Bellicose has a full Drone Flight for Anti Frig Defense and about the same DPS. Now the Caracal does have longer range HAM's which is okay and a clear advantage in the HM role. I would however like to see it get 10m3 more Drone Space / BW for the HAM Role distinguishing it as Higher DPS near as well defended as its EWAR counterpart with 4 light drones.
This is a good observation and I agree. Regardless, do you not agree it would be great to see Caracal fleets with Bellicose support :)? |

Alara IonStorm
3404
|
Posted - 2012.11.06 15:06:00 -
[856] - Quote
Sean Parisi wrote: This is a good observation and I agree. Regardless, do you not agree it would be great to see Caracal fleets with Bellicose support :)?
Absolutely I would. Sort of a Heavy Tanked HAM Painter Ship using Rabid Launchers and its Drones for a full Frigate Defense and EWAR Buff on a 25 Rage - 30 Faction -45km Javelin HAM fleet.
[Bellicose, Something like this.] Ballistic Control System II Ballistic Control System II Ballistic Control System II Pseudoelectron Containment Field I
Large Shield Extender II Large F-S9 Regolith Shield Induction Adaptive Invulnerability Field II Experimental 10MN MicroWarpdrive I Phased Weapon Navigation Array Generation Extron
Rapid Light Missile Launcher II, Caldari Navy Inferno Light Missile Rapid Light Missile Launcher II, Caldari Navy Inferno Light Missile Rapid Light Missile Launcher II, Caldari Navy Inferno Light Missile Rapid Light Missile Launcher II, Caldari Navy Inferno Light Missile
Medium Core Defense Field Extender I Medium Core Defense Field Extender I Medium Core Defense Field Extender I
Warrior II x4 Hornet EC-300 x4
Add is Frigate Tackle and Scythe support and New Cruisers are going to Rock. |

Jason Sirober
The Riot Formation Unclaimed.
1
|
Posted - 2012.11.06 15:51:00 -
[857] - Quote
Moar drones! |

Alara IonStorm
3405
|
Posted - 2012.11.06 16:05:00 -
[858] - Quote
Jason Sirober wrote:Moar drones! I would like it to look like this descending in increments of 10. Space / BW
Thorax 50/50 Omen 40/40 Stabber 30/20 Caracal 20/20
I would prefer even more that it descend by Bandwidth.
Thorax 75/50 Omen 40/40 Stabber 30/30 Caracal 20/20
Giving the Thorax a full set of Anti Cruiser Drones and a set of light Drones while not increasing the max DPS and giving it a full Gallente Drone and Drone utility advantage while the Vexor focuses Drone Dmg in addition to greater utility.
Also want the bonuses to look like so.
Stabber 5% Dmg / 7.5% Falloff Omen 5% Dmg / 7.5% Optimal Thorax 5% Dmg / 7.5% Tracking Caracal 5% Rof / 10% Velocity
Stabber would not really need a 5th turret at this point but if it got one I would want a high slot moved to a low and the Falloff bonus decreased to 5% so it could not fit a Neut but could get a little extra range. Besides that 4 Guns and 2 Missiles would not be bad with a Drone Bay.
Speed
Stabber 260 Thorax 240 Omen 235 Caracal 230
Controlled Bursts Skill increased to 10% per level and all Amarr ships get real second bonuses.
That and Fozzie's just confirmed Armor Balance and these Cruisers would be perfect. |

Jason Sirober
The Riot Formation Unclaimed.
2
|
Posted - 2012.11.06 16:36:00 -
[859] - Quote
I'm sorry, I must have missed Fozzie's Armor balance anouncement. Could you link it please? |

Alara IonStorm
3406
|
Posted - 2012.11.06 16:44:00 -
[860] - Quote
Jason Sirober wrote:I'm sorry, I must have missed Fozzie's Armor balance anouncement. Could you link it please? http://community.eveonline.com/devblog.asp?a=blog&nbid=73530
Quote:Problems on this ship are tied with the shield versus armor tanking issues, which need to be looked at.
Quote:while missiles are being looked into by CCP Fozzie, shield tanking is the root of the problem here
Not an official announcement but these statements make it clear it is a priority for at the latest the next release. |
|

Jason Sirober
The Riot Formation Unclaimed.
2
|
Posted - 2012.11.06 17:28:00 -
[861] - Quote
Ah right, thanks |

Meldorn Vaash
State War Academy Caldari State
54
|
Posted - 2012.11.06 17:32:00 -
[862] - Quote
Read up a few mate, I'm in favor of giving the Stabber a 5th turret. My response you quoted is directed at a twit who only want more fittings on a Stabber while at the same time removing drones from the Thorax.
So read a bit more before calling me a hypocrite, sir.
-Oh goody... I was wondering when we'd get to the name calling. Way to go bringing the thread to a new level. 
-Beyond the fact "it's Gallente" what was your argument for keeping the Thorax's drone bay when from a DPS stand point it doesn't need it? The only "fitting" I think the Stabber needs is the PG and CPU to fit a 5th turret. I'm all in favor of dropping the missile capability for the ship in favor of a small drone bay.
|

Randy Wray
BLOOM. Verge of Collapse
15
|
Posted - 2012.11.06 18:18:00 -
[863] - Quote
Because let's face it: Those launcher slots on the hurricane, rupture and stabber never have been utilized and never will.
|

Sean Parisi
Project Cerberus Caldari State Capturing
19
|
Posted - 2012.11.06 18:47:00 -
[864] - Quote
Randy Wray wrote:Because let's face it: Those launcher slots on the hurricane, rupture and stabber never have been utilized and never will.
This is an important point. We shouldn't skimp on providing other turret slots just because of the focused role of a given ship. In many cases these slots allow us the ability to make our ships unique should we have a design plan to implement them. Even if it does not fit into the idea of maximizing out put - The utility provides a bonus in itself. |

Randy Wray
BLOOM. Verge of Collapse
15
|
Posted - 2012.11.06 19:52:00 -
[865] - Quote
Sean Parisi wrote:Randy Wray wrote:Because let's face it: Those launcher slots on the hurricane, rupture and stabber never have been utilized and never will.
This is an important point. We shouldn't skimp on providing other turret slots just because of the focused role of a given ship. In many cases these slots allow us the ability to make our ships unique should we have a design plan to implement them. Even if it does not fit into the idea of maximizing out put - The utility provides a bonus in itself. This issue is very much the same as with drones.
Since new players will be able to fly the stabber early on they will be encouraged to train the utility(skills) weapon systems that they will have use for later on. Minmatar has always been a clusterf*ck off weapon systems, just look at the typhoon. This is in no way noob friendly, new players should get a clear view off what they should prioritze depending on role, forcing newbies that get into a t1 cruiser to train up missile and drone skills to get the full potential out of it just isn't good at all.
My point stands, the ship should have a 5th turret with a bigger damage bonus, the launcher slots might aswell be removed because noone will ever use them for any good and depending on how CCP decides that drone bays will be distributed in the future the stabber should have a small drone bay or no drones at all and a bigger damage bonus. |

Sheynan
Lighting the blight
111
|
Posted - 2012.11.06 20:21:00 -
[866] - Quote
New players can fly the Rupture if they want to focus just on autocannons, it does pretty good without launchers.
But splitweapon setups have always be so incredibly Minmatar and awesome...When I started the game, the general consensus was that Minmatar was a "ok" race, but a race that required more skilltraining than others. The Typhoon (a great ship btw, Minmatar should have more of these not less) was always the pinnacle of this, featuring 4 guns, 4 launchers and the 125mm drone bay in unison.
Giving the Stabber a few drones and a reasonable bonus for its launchers would be a much better, much more unique approach to the problem, than just "meh another gun and some more damage boni", that's so Gallente/Amarr... |

Randy Wray
BLOOM. Verge of Collapse
15
|
Posted - 2012.11.06 20:27:00 -
[867] - Quote
Sheynan wrote:New players can fly the Rupture if they want to focus just on autocannons, it does pretty good without launchers.
But splitweapon setups have always be so incredibly Minmatar and awesome...When I started the game, the general consensus was that Minmatar was a "ok" race, but a race that required more skilltraining than others. The Typhoon (a great ship btw, Minmatar should have more of these not less) was always the pinnacle of this, featuring 4 guns, 4 launchers and the 125mm drone bay in unison.
Giving the Stabber a few drones and a reasonable bonus for its launchers would be a much better, much more unique approach to the problem, than just "meh another gun and some more damage boni", that's so Gallente/Amarr...
I'm fine with that kind off ship concept, tho I think it would make more sense if that kind off concept was applied on a t2 ship rather than a t1 ship making it a ship with an overall high skill cap rather than make one of the first ships you unlock be unaccesible to noobs. Just look at the eris for example, it could be a pretty dam good ship but is now completely out of balance.
|

Jason Sirober
The Riot Formation Unclaimed.
2
|
Posted - 2012.11.06 21:29:00 -
[868] - Quote
Oh there you are. Welcome back. |

Deena Amaj
Community for Justice Resurrection by Election
35
|
Posted - 2012.11.06 21:58:00 -
[869] - Quote
There are so many ships that apply drones that it makes me wonder what makes Gallente "Gallente". I'd not want to see drones on the Stabber with these new bonuses.
UNLESS
If drones/bandwith are to be on just about every ship of eve , then apply more of the rare drone specific bonuses than the typical ones that had been around for ages.
Rough example: Stabber, Falloff and Drone Speed bonus.
And just lower overall HP (or not, as it is already a DPS-reduction for not having the Rate of Fire bonus).
Whatever way around, that falloff bonus is quite a big change - at least making the ship really efficient in hit and run. I wouldn't want to see the Stabber with too many features, but that has to apply to other similar "attack cruisers". confirthisposmed
I'm probably typing on a Tablet too, which means the auto-correct is silly and fixing typos is a pain. I ain't fixing them. |

Randy Wray
BLOOM. Verge of Collapse
15
|
Posted - 2012.11.06 22:03:00 -
[870] - Quote
Deena Amaj wrote:There are so many ships that apply drones that it makes me wonder what makes Gallente "Gallente". I'd not want to see drones on the Stabber with these new bonuses.
UNLESS
If drones/bandwith are to be on just about every ship of eve , then apply more of the rare drone specific bonuses than the typical ones that had been around for ages.
Rough example: Stabber, Falloff and Drone Speed bonus.
And just lower overall HP (or not, as it is already a DPS-reduction for not having the Rate of Fire bonus).
Whatever way around, that falloff bonus is quite a big change - at least making the ship really efficient in hit and run. I wouldn't want to see the Stabber with too many features, but that has to apply to other similar "attack cruisers".
How did you even come to think off this? The only case where I can see this being beneficial is if it got a 50 m3 drone bay, which wouldn't make any sense! The ship would be even more useless than it is right now on TQ! (Ive gotten kills in a stabber, but believe me its hard.)
|
|

Jason Sirober
The Riot Formation Unclaimed.
2
|
Posted - 2012.11.06 23:10:00 -
[871] - Quote
Just tell me if I'm doing this wrong:
[NEW Stabber, New stabber] Damage Control II Gyrostabilizer II Gyrostabilizer II Beta Reactor Control: Capacitor Power Relay I
10MN MicroWarpdrive II Warp Disruptor II Large Shield Extender II Adaptive Invulnerability Field II
220mm Vulcan AutoCannon II, Barrage M 220mm Vulcan AutoCannon II, Barrage M 220mm Vulcan AutoCannon II, Barrage M 220mm Vulcan AutoCannon II, Barrage M NEW Heavy Assault Missile Launcher II, Caldari Navy Inferno Heavy Assault Missile NEW Heavy Assault Missile Launcher II, Caldari Navy Inferno Heavy Assault Missile
Medium Capacitor Control Circuit I Medium Capacitor Control Circuit I Medium Core Defense Field Extender I
2435m/s, 20.4k ehp, 285 dps.
What's wrong with the new stabber again? |

Soon Shin
Caucasian Culture Club Transmission Lost
199
|
Posted - 2012.11.06 23:24:00 -
[872] - Quote
Randy Wray wrote:Because let's face it: Those launcher slots on the hurricane, rupture and stabber never have been utilized and never will.
Indeed, I have never used launcher slots on my hurricane, well once, but the dps added was barely worth it when you can fit better utility.
Give the stabber another turret slot and get rid of those abysmal launcher slots. |

Gangname Style
School of Applied Knowledge Caldari State
1
|
Posted - 2012.11.06 23:37:00 -
[873] - Quote
Jason Sirober wrote:Just tell me if I'm doing this wrong:
[NEW Stabber, New stabber] Damage Control II Gyrostabilizer II Gyrostabilizer II Beta Reactor Control: Capacitor Power Relay I
10MN MicroWarpdrive II Warp Disruptor II Large Shield Extender II Adaptive Invulnerability Field II
220mm Vulcan AutoCannon II, Barrage M 220mm Vulcan AutoCannon II, Barrage M 220mm Vulcan AutoCannon II, Barrage M 220mm Vulcan AutoCannon II, Barrage M NEW Heavy Assault Missile Launcher II, Caldari Navy Inferno Heavy Assault Missile NEW Heavy Assault Missile Launcher II, Caldari Navy Inferno Heavy Assault Missile
Medium Capacitor Control Circuit I Medium Capacitor Control Circuit I Medium Core Defense Field Extender I
2435m/s, 20.4k ehp, 285 dps.
What's wrong with the new stabber again?
Keep in mind that in falloff your dps won't be anything near that already low 285. |

Goldensaver
Vorbild Industries Inc.
82
|
Posted - 2012.11.06 23:45:00 -
[874] - Quote
Jason Sirober wrote:Just tell me if I'm doing this wrong:
[NEW Stabber, New stabber] Damage Control II Gyrostabilizer II Gyrostabilizer II Beta Reactor Control: Capacitor Power Relay I
10MN MicroWarpdrive II Warp Disruptor II Large Shield Extender II Adaptive Invulnerability Field II
220mm Vulcan AutoCannon II, Barrage M 220mm Vulcan AutoCannon II, Barrage M 220mm Vulcan AutoCannon II, Barrage M 220mm Vulcan AutoCannon II, Barrage M NEW Heavy Assault Missile Launcher II, Caldari Navy Inferno Heavy Assault Missile NEW Heavy Assault Missile Launcher II, Caldari Navy Inferno Heavy Assault Missile
Medium Capacitor Control Circuit I Medium Capacitor Control Circuit I Medium Core Defense Field Extender I
2435m/s, 20.4k ehp, 285 dps.
What's wrong with the new stabber again? Well I just tried to EFT that, and it was over on CPU.
But if you meta the MWD, you can drop the RCU and put a nano/overdrive in place of it. Also, I'm getting more DPS than you (294).
[NEW Stabber, test] Gyrostabilizer II Gyrostabilizer II Damage Control II Overdrive Injector System II
Experimental 10MN MicroWarpdrive I Large Shield Extender II Adaptive Invulnerability Field II Warp Disruptor II
220mm Vulcan AutoCannon II, Barrage M 220mm Vulcan AutoCannon II, Barrage M 220mm Vulcan AutoCannon II, Barrage M 220mm Vulcan AutoCannon II, Barrage M NEW Heavy Assault Missile Launcher II, Caldari Navy Inferno Heavy Assault Missile NEW Heavy Assault Missile Launcher II, Caldari Navy Inferno Heavy Assault Missile
Medium Core Defense Field Extender I Medium Core Defense Field Extender I Medium Anti-EM Screen Reinforcer I
24k EHP, 2739m/s, 294DPS so around 166 at 20km (assuming your target is flying at you, which either they will be doing, or they'll be running away trying to escape you).
I personally agree that the DPS of the stabber is... low at that range, but it has a surprisingly substantial tank, so after weakening the target from a range until they realized they couldn't win, you can burn in to finish them, as your DPS with RF EMP at 5km is 304. Still low, I know.
I'm in favor of a small buff to damage... not sure if I'm in favor of a fifth turret. That might add too much damage. Maybe change the ROF bonus to 7.5%. If that's not enough, try it with 5 turrets and the 5% bonus again. Keep messing around with it like that until it's in a good place |

Alara IonStorm
3408
|
Posted - 2012.11.06 23:46:00 -
[875] - Quote
Jason Sirober wrote: 2435m/s, 20.4k ehp, 285 dps.
About 200 actual DPS with falloff provided perfect tracking.
Jason Sirober wrote: Beta Reactor Control: Capacitor Power Relay I NEW Heavy Assault Missile Launcher II, Caldari Navy Inferno Heavy Assault Missile NEW Heavy Assault Missile Launcher II, Caldari Navy Inferno Heavy Assault Missile
RCU instead of tracking enhancer further decreases your actual DPS and using HAM's and 220mm instead of RLML and 425mm you get 20 DPS but lose all anti frigate capability and significant gun range which mean more damage lost in falloff.
Jason Sirober wrote: What's wrong with the new stabber again?
270-290 kiting DPS is a joke for a Cruiser and that number is complete and utter paper.
Around 350ish Kite and 450 close would be close to useable and significantly below the Vegabond and SFI current before buffs. If they have to drop the speed a little fine but a DPS featherweight is going to see so little use.
What is more this thing is going into the hands of the lower skilled where you are talking max skill. It could use some wiggle room. |

Gangname Style
School of Applied Knowledge Caldari State
1
|
Posted - 2012.11.06 23:54:00 -
[876] - Quote
confirming stabber DPS is pathetic and disgustingly low.
Get rid of the worthless one drone and buff the DPS considerably please. |

Jason Sirober
The Riot Formation Unclaimed.
2
|
Posted - 2012.11.07 00:00:00 -
[877] - Quote
What I was Trying to get at here is that you can't expect it to be kiting king AND have lots of DPS... something has to give.
Yes change a missile to a turret. Also in order to fit a tank on any of the other cruisers you have to drop your guns to the smaller ones otherwise you have 14k ehp. Otherwise remove tank and then you can fit 425mm...I do think however it should get 50-100 more PG maybe even more. |

Jason Sirober
The Riot Formation Unclaimed.
2
|
Posted - 2012.11.07 00:14:00 -
[878] - Quote
Goldensaver wrote: Well I just tried to EFT that, and it was over on CPU.
But if you meta the MWD, you can drop the RCU and put a nano/overdrive in place of it. Also, I'm getting more DPS than you (294).
[NEW Stabber, test] Gyrostabilizer II Gyrostabilizer II Damage Control II Overdrive Injector System II
Experimental 10MN MicroWarpdrive I Large Shield Extender II Adaptive Invulnerability Field II Warp Disruptor II
220mm Vulcan AutoCannon II, Barrage M 220mm Vulcan AutoCannon II, Barrage M 220mm Vulcan AutoCannon II, Barrage M 220mm Vulcan AutoCannon II, Barrage M NEW Heavy Assault Missile Launcher II, Caldari Navy Inferno Heavy Assault Missile NEW Heavy Assault Missile Launcher II, Caldari Navy Inferno Heavy Assault Missile
Medium Core Defense Field Extender I Medium Core Defense Field Extender I Medium Anti-EM Screen Reinforcer I
24k EHP, 2739m/s, 294DPS so around 166 at 20km (assuming your target is flying at you, which either they will be doing, or they'll be running away trying to escape you).
I personally agree that the DPS of the stabber is... low at that range, but it has a surprisingly substantial tank, so after weakening the target from a range until they realized they couldn't win, you can burn in to finish them, as your DPS with RF EMP at 5km is 304. Still low, I know.
I'm in favor of a small buff to damage... not sure if I'm in favor of a fifth turret. That might add too much damage. Maybe change the ROF bonus to 7.5%. If that's not enough, try it with 5 turrets and the 5% bonus again. Keep messing around with it like that until it's in a good place
Edit: AHH, screw it. Just thought about it and that small adjustment to the bonus is only an increase of 12.5% to turret DPS. So Turret DPS would go up from ~220 with Barrage to ~242 (still around half that at 20km), and the EMP damage would only go from 278 to ~300. Another turret would help, because they get more DPS than the missiles, what with the Gyros on there.
Check again on the CPU mate, it fits. Confirmed dps at 285. Also you dont seem concerned with CAP issues...no cap = no kill |

Gangname Style
School of Applied Knowledge Caldari State
1
|
Posted - 2012.11.07 00:25:00 -
[879] - Quote
Jason Sirober wrote:What I was Trying to get at here is that you can't expect it to be kiting king AND have lots of DPS... something has to give.
Yes change a missile to a turret. Also in order to fit a tank on any of the other cruisers you have to drop your guns to the smaller ones otherwise you have 14k ehp. Otherwise remove tank and then you can fit 425mm...I do think however it should get 50-100 more PG maybe even more.
you can't be a kiting king if you don't do any damage.
Kiting is all about being fast and doing good damage at range.
The stabber only goes fast.
And I thought that the new cruisers were going to be useful :( |

Goldensaver
Vorbild Industries Inc.
82
|
Posted - 2012.11.07 00:32:00 -
[880] - Quote
Jason Sirober wrote:Goldensaver wrote: Well I just tried to EFT that, and it was over on CPU.
But if you meta the MWD, you can drop the RCU and put a nano/overdrive in place of it. Also, I'm getting more DPS than you (294).
[NEW Stabber, test] Gyrostabilizer II Gyrostabilizer II Damage Control II Overdrive Injector System II
Experimental 10MN MicroWarpdrive I Large Shield Extender II Adaptive Invulnerability Field II Warp Disruptor II
220mm Vulcan AutoCannon II, Barrage M 220mm Vulcan AutoCannon II, Barrage M 220mm Vulcan AutoCannon II, Barrage M 220mm Vulcan AutoCannon II, Barrage M NEW Heavy Assault Missile Launcher II, Caldari Navy Inferno Heavy Assault Missile NEW Heavy Assault Missile Launcher II, Caldari Navy Inferno Heavy Assault Missile
Medium Core Defense Field Extender I Medium Core Defense Field Extender I Medium Anti-EM Screen Reinforcer I
24k EHP, 2739m/s, 294DPS so around 166 at 20km (assuming your target is flying at you, which either they will be doing, or they'll be running away trying to escape you).
I personally agree that the DPS of the stabber is... low at that range, but it has a surprisingly substantial tank, so after weakening the target from a range until they realized they couldn't win, you can burn in to finish them, as your DPS with RF EMP at 5km is 304. Still low, I know.
I'm in favor of a small buff to damage... not sure if I'm in favor of a fifth turret. That might add too much damage. Maybe change the ROF bonus to 7.5%. If that's not enough, try it with 5 turrets and the 5% bonus again. Keep messing around with it like that until it's in a good place
Edit: AHH, screw it. Just thought about it and that small adjustment to the bonus is only an increase of 12.5% to turret DPS. So Turret DPS would go up from ~220 with Barrage to ~242 (still around half that at 20km), and the EMP damage would only go from 278 to ~300. Another turret would help, because they get more DPS than the missiles, what with the Gyros on there.
Check again on the CPU mate, it fits. Confirmed dps at 285. Also you dont seem concerned with CAP issues...no cap = no kill Ah, I messed that up. Thought it was a reactor control unit, not a CPR. Also, you have plenty of cap without the cap mods. 1m24s of cap with everything running without any of the cap mods. Just pulse the MWD (run yours when they're running theirs) and you'll only run out of cap when they do. Also, you can turn off the invuln if they aren't bothering to shoot at you, giving you 1m48s without cap mods/rigs. If they're shooting at you then odds are either that they're the same exact ship, and so the greater tank from the shield rigs will help you out more, or their guns use cap and they'll run out of cap faster than you running the invuln.
And I'm still getting 294 DPS with 4 220mm's with Barrage, 2 HAM's with CN Inferno and 2 gyros on all level 5.
I just don't think it's worth it to use cap mods in PvP versus fitting more tank or damage. Maybe the CPR in the low, but definitely not the rigs. |
|

Bouh Revetoile
Barricade.
154
|
Posted - 2012.11.07 08:49:00 -
[881] - Quote
Gangname Style wrote:you can't be a kiting king if you don't do any damage.
Kiting is all about being fast and doing good damage at range.
The stabber only goes fast.
And I thought that the new cruisers were going to be useful :( Projecting a lot of damage and being the fastest is often considered OP. Kiting never projected so much damage.
With barrage+ 2 gyro/1TE + 2HML, the stabber will project 225dps at 18km. |

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
83
|
Posted - 2012.11.07 12:39:00 -
[882] - Quote
AC kiting doing very little actual damage is nothing new. Hopefully it will be stopped altogether with a TE and projectile nerf. |

Jason Sirober
The Riot Formation Unclaimed.
2
|
Posted - 2012.11.07 12:46:00 -
[883] - Quote
Goldensaver wrote:[ Ah, I messed that up. Thought it was a reactor control unit, not a CPR. Also, you have plenty of cap without the cap mods. 1m24s of cap with everything running without any of the cap mods. Just pulse the MWD (run yours when they're running theirs) and you'll only run out of cap when they do. Also, you can turn off the invuln if they aren't bothering to shoot at you, giving you 1m48s without cap mods/rigs. If they're shooting at you then odds are either that they're the same exact ship, and so the greater tank from the shield rigs will help you out more, or their guns use cap and they'll run out of cap faster than you running the invuln.
And I'm still getting 294 DPS with 4 220mm's with Barrage, 2 HAM's with CN Inferno and 2 gyros on all level 5.
I just don't think it's worth it to use cap mods in PvP versus fitting more tank or damage. Maybe the CPR in the low, but definitely not the rigs. Ok If you put it that way then yes I see why you won't need cap mods. +1 to you |

Gangname Style
School of Applied Knowledge Caldari State
5
|
Posted - 2012.11.07 13:09:00 -
[884] - Quote
Bouh Revetoile wrote:Gangname Style wrote:you can't be a kiting king if you don't do any damage.
Kiting is all about being fast and doing good damage at range.
The stabber only goes fast.
And I thought that the new cruisers were going to be useful :( Projecting a lot of damage and being the fastest is often considered OP. Kiting never projected so much damage. With barrage+ 2 gyro/1TE + 2HML, the stabber will project 225dps at 18km.
Any missile boat or even a thorax will make short work of that ship.
Esp since blasters are now wtfrange with null. |

Jason Sirober
The Riot Formation Unclaimed.
2
|
Posted - 2012.11.07 15:24:00 -
[885] - Quote
Gangname Style wrote: Any missile boat or even a thorax will make short work of that ship.
Esp since blasters are now wtfrange with null.
Please do post a 18km Null-toting blaster fit Thorax. I'm dying to see that. |

Wivabel
Exanimo Inc Unclaimed.
40
|
Posted - 2012.11.07 15:37:00 -
[886] - Quote
Jason Sirober wrote:Gangname Style wrote: Any missile boat or even a thorax will make short work of that ship.
Esp since blasters are now wtfrange with null.
Please do post a 18km Null-toting blaster fit Thorax. I'm dying to see that.
Yay for alliance bro post.
To be a part of future EVE intrigue check us out. Sov in the south. Small gang pew is what we do when we not defending lovely space.-á
http://exanimo.enjin.com/page/150364/recruitment-á |

MIrple
BSC LEGION Tactical Narcotics Team
160
|
Posted - 2012.11.07 15:39:00 -
[887] - Quote
Looking at the numbers I would not be against giving the stabber 25m3 drone bay or 5% ROF to launchers
|

Alara IonStorm
3410
|
Posted - 2012.11.07 15:50:00 -
[888] - Quote
Jason Sirober wrote:Please do post a 18km Null-toting blaster fit Thorax. I'm dying to see that. Best I could come up with is 27dps at 18km with heavy ion II's...  [Thorax, Null Kite] Magnetic Field Stabilizer II Magnetic Field Stabilizer II Tracking Enhancer II Tracking Enhancer II Pseudoelectron Containment Field I
Large F-S9 Regolith Shield Induction Adaptive Invulnerability Field II Warp Disruptor II Experimental 10MN MicroWarpdrive I
Heavy Neutron Blaster II, Null M Heavy Neutron Blaster II, Null M Heavy Neutron Blaster II, Null M Heavy Neutron Blaster II, Null M Heavy Neutron Blaster II, Null M
Medium Anti-EM Screen Reinforcer I Medium Polycarbon Engine Housing I Medium Ancillary Current Router I
Warrior II x5 Hornet EC-300 x5
It does more DPS at 18km then the Stabber with Warriors and ECM Drones. Much more if you use Valk's or Hammers which you don't seem apposed to because you HAM's on your ship. |

Dato Koppla
Blue Republic RvB - BLUE Republic
95
|
Posted - 2012.11.07 15:56:00 -
[889] - Quote
I'd say changing the 5% bonus to a 7.5% bonus is the best idea, and instead of a dronebay, I'm thinking move 1 high to a low, with some increased fitting, too much? |

Jason Sirober
The Riot Formation Unclaimed.
2
|
Posted - 2012.11.07 16:14:00 -
[890] - Quote
Alara IonStorm wrote: [Thorax, Null Kite] Magnetic Field Stabilizer II Magnetic Field Stabilizer II Tracking Enhancer II Tracking Enhancer II Pseudoelectron Containment Field I
Large F-S9 Regolith Shield Induction Adaptive Invulnerability Field II Warp Disruptor II Experimental 10MN MicroWarpdrive I
Heavy Neutron Blaster II, Null M Heavy Neutron Blaster II, Null M Heavy Neutron Blaster II, Null M Heavy Neutron Blaster II, Null M Heavy Neutron Blaster II, Null M
Medium Anti-EM Screen Reinforcer I Medium Polycarbon Engine Housing I Medium Ancillary Current Router I
Warrior II x5 Hornet EC-300 x5
It does more DPS at 18km then the Stabber with Warriors and ECM Drones. Much more if you use Valk's or Hammers which you don't seem apposed to because you HAM's on your ship.
Nice fit. You skimped a bit on your tank though. Aslo please tell me how you envisage kiting a much faster ship than yourself? |
|

Dato Koppla
Blue Republic RvB - BLUE Republic
95
|
Posted - 2012.11.07 16:22:00 -
[891] - Quote
Alara IonStorm wrote:Jason Sirober wrote:Please do post a 18km Null-toting blaster fit Thorax. I'm dying to see that. Best I could come up with is 27dps at 18km with heavy ion II's...  [Thorax, Null Kite] Magnetic Field Stabilizer II Magnetic Field Stabilizer II Tracking Enhancer II Tracking Enhancer II Pseudoelectron Containment Field I Large F-S9 Regolith Shield Induction Adaptive Invulnerability Field II Warp Disruptor II Experimental 10MN MicroWarpdrive I Heavy Neutron Blaster II, Null M Heavy Neutron Blaster II, Null M Heavy Neutron Blaster II, Null M Heavy Neutron Blaster II, Null M Heavy Neutron Blaster II, Null M Medium Anti-EM Screen Reinforcer I Medium Polycarbon Engine Housing I Medium Ancillary Current Router I Warrior II x5 Hornet EC-300 x5 It does more DPS at 18km then the Stabber with Warriors and ECM Drones. Much more if you use Valk's or Hammers which you don't seem apposed to because you HAM's on your ship.
Yeah but it is pretty low on EHP, I'd say close to my proposed Stabber fit which admittedly has less dps at 18km, but it starts to even out more at 24km, and with the TD in the mix it's no challenge. Also speed advantage and drone dps can be easily taken out.
This is all from very rough numbers though, feel free to correct me. |

Alara IonStorm
3410
|
Posted - 2012.11.07 16:33:00 -
[892] - Quote
Jason Sirober wrote: Nice fit. You skimped a bit on your tank though. Aslo please tell me how you envisage kiting a much faster ship than yourself?
Well the Stabber is no faster then current and everyone flies the Rupture as a kiter which is much, much slower so I am going to say I won't be fighting any Stabber because no one will be using Stabbers. If I do I am okay to watch them all run away simply enough.
The Thorax is a short range Cruiser with no range bonuses like the Stabber has out dmging the Stabber inside WD range with shorter range guns. It is faster then most current used Kiters in the game and it is better at both kiting and brawling in one fit.
Dato Koppla wrote: Yeah but it is pretty low on EHP, I'd say close to my proposed Stabber fit which admittedly has less dps at 18km, but it starts to even out more at 24km, and with the TD in the mix it's no challenge. Also speed advantage and drone dps can be easily taken out.
So fit the Thorax with a TD. Launch more Drones or pull back the Warriors that are being Dmg'd. I have had people try to off my drones a lot and I am not worried at all.
Outside of magical 1v1 the pathetic Dmg is a magic bullet that will pull this ship from use. Simply put the Stabber even at max skill does terrible Dmg and few people at max skill are even going to bother with the Stabber. So tell me as a new PvP'er that just got Cruisers what chance do you think you will have to find yourself in a Stabber that will do almost no DPS.
Stabber is terrible. It should be good. They should make it good. I don't care if they have to nerf some of that useless speed that hasn't helped it so far. |

Jason Sirober
The Riot Formation Unclaimed.
2
|
Posted - 2012.11.07 16:50:00 -
[893] - Quote
Since you put it like that I have to agree with you. |

Gangname Style
School of Applied Knowledge Caldari State
8
|
Posted - 2012.11.07 16:59:00 -
[894] - Quote
Alara IonStorm wrote: Stabber is terrible.
+200
|

Deena Amaj
Community for Justice Resurrection by Election
35
|
Posted - 2012.11.07 17:40:00 -
[895] - Quote
Randy Wray wrote:Deena Amaj wrote:There are so many ships that apply drones that it makes me wonder what makes Gallente "Gallente". I'd not want to see drones on the Stabber with these new bonuses.
UNLESS
If drones/bandwith are to be on just about every ship of eve , then apply more of the rare drone specific bonuses than the typical ones that had been around for ages.
Rough example: Stabber, Falloff and Drone Speed bonus.
And just lower overall HP (or not, as it is already a DPS-reduction for not having the Rate of Fire bonus).
Whatever way around, that falloff bonus is quite a big change - at least making the ship really efficient in hit and run. I wouldn't want to see the Stabber with too many features, but that has to apply to other similar "attack cruisers". How did you even come to think off this? The only case where I can see this being beneficial is if it got a 50 m3 drone bay, which wouldn't make any sense! The ship would be even more useless than it is right now on TQ! (Ive gotten kills in a stabber, but believe me its hard.) As mentioned earlier in the thread the stabber build currently on duality suffers from some very basic problems like having so great speed it spoils its own tracking (425mms with barrage really suck at tracking) and simply not living up to the capabilities of the other cruisers,
I forgot to add additional drone bay capacity to the bandwidth. With the slight reduction in EHP to compensate the Speed/Utility features, the idea was to have a Stabber that has the Falloff Range and medium drones that are fast enough to keep up with the Stabber. Granted, Valkyries have a base speed of some 2km/s.
But just a reminder, my post was related to the discussion above regarding "More drones for ships/stabber".
Yes, 425mm + Barrage punishes tracking, but that is the point of balance. The thing is that Stabber shouldn't be that much of a brawler as the Rupture is clearly the one for such a task.
A lot of ships have more than enough drones and I just find if somebody considers adding drones to Stabber, then also apply a drone specific buff. Yes, Drone Speed does not mean damage, but things go on like how people are complaining about, every ship will end up being the same - minus the hull-chassis ****.
Not to forget that that 5m-¦ drone is not quite much of a help. There may be heroic warstories of that single drone back then, but if it can be dropped for something else cool, I'd say go for it. Same for the RoF ship bonus. I know it is for raising Base DPS, but it would be cool to see a different bonus. Again, that Drone Speed bonus of course only makes sense if there is something like a 40m-¦ drone bay - as a no-brainer wills it.
But being blunt about drones, the Thorax, Vexor and Celestis should clearly be drone kings. I'd almost dare say a seperate, third bonus for the drones alone, to really show that Gallente have the overhand when it comes to drones. This would require the other 3 factions to have something as well - but that is wishful thinking and off topic. confirthisposmed
I'm probably typing on a Tablet too, which means the auto-correct is silly and fixing typos is a pain. I ain't fixing them. |

Sheynan
Lighting the blight
116
|
Posted - 2012.11.07 20:32:00 -
[896] - Quote
I will repeat the most glorious way to fix the Stabber: Splitweapon glory !
Everything else will just be molding the Stabber either into a kind of Thorax or a kind of Rupture... |

Bouh Revetoile
Barricade.
157
|
Posted - 2012.11.07 21:41:00 -
[897] - Quote
I made some calculation for the stabber : First, the important numbers :
0,25*falloff = dps*0,95 0,5*falloff = dps*0,8 0,75*falloff = dps*0,6 falloff = dps*0,4 2HML = 50dps 5 valkyries = 125dps@3000m/s 5 hammerheads = 155dps@2100/s 5 hobgobelins = 100dps@4200m/s
Fit are Alara's Thorax vs 220mm+2HML stabber (2gyro/1TE and 1gyro/2TE) vs 425mm stabber (2gyro/1TE and 1gyro/2TE).
Now, the numbers : stab220+2HML = 218@17km (EMP) = 226@18km (barrage) 2TE = 236@15km (EMP) = 200@21km (barrage) stab425= 175@18km (EMP) = 186@19km (barrage) 2TE = 195@16km (EMP) = 195@14km (barrage) = 155@24km (barrage) kitythorax= 219@18km (null sans drones) = 292@15km (null sans drones) = 146@22km (null sans drones)
Best stabber fit in this matchup is 220mm+HML/2TE. The Thorax is saved by its drones. Without them, it's pretty even and if the stabber stay at 20km, he can win. With lower damage drones (light drones/valkyries) the ammo damage type and ehp could make the difference.
Notice however that the stabber have its speed advantage : he can decide whether to take the fight or not and can disengage at will unless he is fully tackled (not by this thorax).
Thoug, such performances from a Thorax are a bit disturbing.
Anyway, if the Stabber lack something, it's very not by a lot IMO. Engagement choice is still a powerful ability. |

Bouh Revetoile
Barricade.
157
|
Posted - 2012.11.07 22:02:00 -
[898] - Quote
Looking again at my numbers, a 425mm stabber with 2HML and 1gyro/2TE could take on this thorax IMO. It's very close fight, and the farther you are, the better, and you have the ammo type advantage, though you are deep in falloff and in border of point range and your tank is the same or worse than the thorax (2ACR rigs). You may want to try to fool the Thorax's tracking while you kill the drones, because you have the tracking advantage.
Very tough fight though. |

Krell Kroenen
Miners In Possession Brothers of Apocrypha.
68
|
Posted - 2012.11.07 22:20:00 -
[899] - Quote
Bouh Revetoile wrote:Looking again at my numbers, a 425mm stabber with 2HML and 1gyro/2TE could take on this thorax IMO. It's very close fight, and the farther you are, the better, and you have the ammo type advantage, though you are deep in falloff and in border of point range and your tank is the same or worse than the thorax (2ACR rigs). You may want to try to fool the Thorax's tracking while you kill the drones, because you have the tracking advantage.
Very tough fight though.
So in this perfect storm of a fight with room to kite and wherein you have an experienced pilot with proper fitting skills. He might do okay against this thorax fit that has no friends in range to help him as you slowly whittle him down. I won't argue against that. But unless CCP wants stabbers to be flown only by vets that are too poor to buy a proper vagabond they may want to make some changes to it. |

Bouh Revetoile
Barricade.
157
|
Posted - 2012.11.07 23:03:00 -
[900] - Quote
Krell Kroenen wrote:So in this perfect storm of a fight with room to kite and wherein you have an experienced pilot with proper fitting skills. He might do okay against this thorax fit that has no friends in range to help it as the stabber slowly whittle it down all the while staying in point range and fending off drones. I won't argue that it can't be done. But unless CCP want stabbers to be flown only by vets that are too poor to buy a proper vagabond they may want to make some changes to it. We are speaking here about a kiting ship trying to kite a kiting ship.
Why should the stabber be the fastest cruiser (by a very large margin) and also be the best kiter ? What will become the other cruisers if the stabber finaly get it's damage buff and end having the most damage at range ? What will be able to kill such a stabber ? |
|

Alara IonStorm
3412
|
Posted - 2012.11.07 23:19:00 -
[901] - Quote
Bouh Revetoile wrote: We are speaking here about a kiting ship trying to kite a kiting ship.
No we are speaking about a close range armor blaster boat being better at shield kiting then a purpose build shield kiter while still retaining the ability to project firepower at close range.
Bouh Revetoile wrote: Why should the stabber be the fastest cruiser (by a very large margin) and also be the best kiter ? What will become the other cruisers if the stabber finaly get it's damage buff and end having the most damage at range ?
Perhaps because kiting is its main play style while the other Cruisers have other play styles. Now if the speed margin becomes too large they should lessen it a bit.
Bouh Revetoile wrote: What will be able to kill such a stabber ?
Same things that kill Vega's which even with the buffs people have been proposing this thing won't be near as good as even if it keeps the speed. Vega has 5 Turrets, 2 Dmg bonuses, 5 Drones, fitting for a Medium Neut, 12.5% longer falloff, 37.5% better tracking, it's resist holes are naturally plugged and an extra slot. The reactionary response to the Stabber being buffed has been just silly.
Giving the Stabber 5 Drones will not break EVE Online. Alternative to that neither would a slight buff in its gun power break EVE Online. It will however leave the game with a good usable ship. |

Koujjo Dian
The Forsworn Protectorate Imperial Protectorate
18
|
Posted - 2012.11.08 00:59:00 -
[902] - Quote
Anyone tried the new Omen on the test server? I just can't see this thing being any less useless than it currently is. |

Kai'rae Saarkus
Ganja Labs Exodus.
28
|
Posted - 2012.11.08 08:10:00 -
[903] - Quote
That Kiting Rax fit will run into Cap issues faster than the Stabber.
Against a target going 2400 M/s Hammers won't do any damage, and Valks will do barely any. Max DPS will be achieved by Hobos.
You're also comparing it against a bad Stabber fit: it is the most cap intensive non-neuting fit, least able to do DPS against high-speed targets. This fit is a more realistic comparison: (25.4K EHP vs 20Kish for the 425 Stabber and 19Kish for the posted Neutron Shield Rax)
[Stabber, Kiter] Damage Control II Gyrostabilizer II Tracking Enhancer II Gyrostabilizer II
Experimental 10MN MicroWarpdrive I Large Shield Extender II Large F-S9 Regolith Shield Induction Warp Disruptor II
220mm Vulcan AutoCannon II, Barrage M 220mm Vulcan AutoCannon II, Barrage M 220mm Vulcan AutoCannon II, Barrage M 220mm Vulcan AutoCannon II, Barrage M Rapid Light Missile Launcher II, Mjolnir Fury Light Missile Rapid Light Missile Launcher II, Mjolnir Fury Light Missile
Medium Anti-EM Screen Reinforcer I Medium Core Defense Field Extender I Medium Core Defense Field Extender I
Using EFT @20Km I got 209 DPS for my Stabber, 235 for a 425/HAM Stabber and 293 for a Neutron/Hobo Rax. It's cap will also run for 1:58 (29 Seconds longer than the 425/HAM fit).
With the extra EHP vs the extra DPS it'll be a close fight; and the extra cap stability and capless weapons of the Stabber may make it come out in their favour. (Against the 425/HAM fit - all other things being equal - you pretty well always win).
But that doesn't change the essential facts: in deep falloff a Shield Rax competes with a Stabber and can project decent DPS. Which means against targets which are not Stabbers, that Rax is probably better.
The reason the Rax does so well at that range is it's drones: they account for all of the Rax's DPS advantage. Give the Stabber 3-4 Drones and it will out-DPS a Shield-kiting Rax at about 18-20Km. It can afford to lose about 20m/s base speed (it's about 170m/s under MWD). Almost everybody will happily lose this speed for a Done-bay that at least competes with a Moa (or better yet 20m3). Alternatively you could add a 5th Turret slot: but this only solves the DPS problem at the expense of the Stabber's character.
Importantly, it sill leaves it as the fastest T1 Cruiser with only the Shield-Rax, Bellicose and the Scythe anywhere close. (Technically the Exequror is as well... but Shield Exeq seems unlikely).
BTW - I'm christening this change 20m/s for 20m3. |

Takeshi Yamato
Blue Republic RvB - BLUE Republic
555
|
Posted - 2012.11.08 08:21:00 -
[904] - Quote
Koujjo Dian wrote:Anyone tried the new Omen on the test server? I just can't see this thing being any less useless than it currently is.
I did. I expect it to be considered overpowered in cruiser vs cruiser scenarios. Judging by the numbers the Caracal is going to be just as good if not better. |

Kai'rae Saarkus
Ganja Labs Exodus.
28
|
Posted - 2012.11.08 08:23:00 -
[905] - Quote
What, an Amarr ship can work with only 3 mids.. who knew? |

Krell Kroenen
Miners In Possession Brothers of Apocrypha.
70
|
Posted - 2012.11.08 14:47:00 -
[906] - Quote
Well, given the back to the future dev blog it seems that CCP is happy with the current cruiser changes and have moved on to other projects, so I am not expecting them to change any of the stats at this point. If that is case I wish they would officially tell us to bugger off. Instead of having us chase our own tails for their amusement when they have already made up their minds. |

Diesel47
My Little Pwnys
304
|
Posted - 2012.11.09 01:30:00 -
[907] - Quote
Krell Kroenen wrote:Well, given the back to the future dev blog it seems that CCP is happy with the current cruiser changes and have moved on to other projects, so I am not expecting them to change any of the stats at this point. If that is the case I wish they would officially tell us to bugger off. Instead of having us chase our own tails for their amusement when they have already made up their minds.
Wow, why change the crusiers at all if half of them are going to be not worth flying like before? |

Garviel Tarrant
Beyond Divinity Inc Shadow Cartel
177
|
Posted - 2012.11.09 02:14:00 -
[908] - Quote
I wish CCP would stop making laserboats work without four mids..
They need to completely rethink the design philosophy for those ships... Uncap bonused a set of lasers take up more cap then an MWD
what fozzie really needs to do is to find a way to make up for that. I actually tried a 1600/heavy pulse maller vs shield rupture on the test server starting at 0 with cap at 100%
Maller capped out completely at half armor even though i overheated everything from the start. So a brawly maller, can't outbrawl a kiter.. Its pathetic. |

Garviel Tarrant
Beyond Divinity Inc Shadow Cartel
177
|
Posted - 2012.11.09 02:35:00 -
[909] - Quote
I am bad and pressed quote instead of edit |

Meldorn Vaash
State War Academy Caldari State
55
|
Posted - 2012.11.09 16:42:00 -
[910] - Quote
What if there was a role bonus attached to each ship class?
Since attack cruisers are about speed, maybe a cap bonus to MWD like what the thorax has now. Except the full 25% from the start instead of 5% per level?
Would that make them overpowered?
Would that help the laser and hybrid guns cap usage? |
|

Kai'rae Saarkus
Ganja Labs Exodus.
30
|
Posted - 2012.11.09 22:39:00 -
[911] - Quote
It you make it so that an AB Attack Cruiser was never considered.
Buffing the base Cap by 10% or so would have much the same effect (better Cap stability / mitigate fitting an MWD) but would benefit AB fit ships as much as MWD fit ones. |

Bouh Revetoile
Barricade.
162
|
Posted - 2012.11.09 22:55:00 -
[912] - Quote
What's the point of AB if everything can permarun an MWD ? |

Dato Koppla
Blue Republic RvB - BLUE Republic
98
|
Posted - 2012.11.09 23:04:00 -
[913] - Quote
Bouh Revetoile wrote:What's the point of AB if everything can permarun an MWD ?
No cap penalty, no sig penalty, fitting, unscrammable, there are lots of reasons to run an AB over an MWD. It's rarely worth it solo in ships bigger than frigates though. |

Bouh Revetoile
Barricade.
162
|
Posted - 2012.11.09 23:23:00 -
[914] - Quote
Dato Koppla wrote:Bouh Revetoile wrote:What's the point of AB if everything can permarun an MWD ? No cap penalty, no sig penalty, fitting, unscrammable, there are lots of reasons to run an AB over an MWD. It's rarely worth it solo in ships bigger than frigates though. I mean, cap penalty is symbolic if everyone can permarun the MWD with everything else.
You said it infact : AB is already rarely worth all its advantages, and still, you want to buff MWD (more cap for ships is a buff to MWD, because let's face it : MWD is the most consumer of cap on most ships). |

Kai'rae Saarkus
Ganja Labs Exodus.
30
|
Posted - 2012.11.09 23:28:00 -
[915] - Quote
I want to buff the ships; the fact that almost all viable fits for them include an MWD means that cap is almost always an issue.
But I want to do it in a way that buffs the ships generally, not the MWD-fits specifically. And a 10% base cap increase does not make these fits cap stable. It merely improves their cap stability. (Even a 20% increase won't make them cap stable). |

Deena Amaj
Community for Justice
36
|
Posted - 2012.11.11 13:52:00 -
[916] - Quote
A popular buff was to have ships with +% in AB per level. Used to be desired feature by the fanbase for Assault Frigates, but for whatever reason (probably too OP), it got turned down.
I still hope it could be used somewhere, because, as said above, even with all those little things like no-sig bloom, unscrammable, AB is still rarely worth applying. I would love to rely more on AB, but - oooh well :D. confirthisposmed
I'm probably typing on a Tablet too, which means the auto-correct is silly and fixing typos is a pain. I ain't fixing them. |

Harvey James
Deep Core Mining Inc. Caldari State
110
|
Posted - 2012.11.11 16:22:00 -
[917] - Quote
Deena Amaj wrote:A popular buff was to have ships with +% in AB per level. Used to be desired feature by the fanbase for Assault Frigates, but for whatever reason (probably too OP), it got turned down.
I still hope it could be used somewhere, because, as said above, even with all those little things like no-sig bloom, unscrammable, AB is still rarely worth applying. I would love to rely more on AB, but - oooh well :D.
the problem with AB's is as soon as you get webbed you lose much of the advantage of using it webs are too strong for AB's to be effective and then there's the issue of range either in keeping it or needing to get into it in the first place. |

Deena Amaj
Community for Justice Paradox Trust
36
|
Posted - 2012.11.12 04:58:00 -
[918] - Quote
Yeah. And doesn't make sense to nerf webs more.
Allthough... AB's having a internal resistance against webs would be interesting, or would that be overpowered? As ridiculous it may sound, it would give AB that slight advantage over MWD. Usually, several webs means death, but just maybe some resistant AB would help - as in making sure your velocity doesn't drop down too much. Not sure how mathematically it would work without hurting webs too much, but if AB is that underwhelming as mentioned, then I'd almost say - put that for AB.
A seperate active propulsion module with something like could be interesting as well.
Dual prop players could rejoice. Plus one cannot use MWD and AB at the same time, unless Chuck Norris is sitting on your lap. confirthisposmed
I'm probably typing on a Tablet too, which means the auto-correct is silly and fixing typos is a pain. I ain't fixing them. |

Bouh Revetoile
Barricade.
162
|
Posted - 2012.11.12 11:20:00 -
[919] - Quote
Deena Amaj wrote:Yeah. And doesn't make sense to nerf webs more.
Allthough... AB's having a internal resistance against webs would be interesting, or would that be overpowered? As ridiculous it may sound, it would give AB that slight advantage over MWD. Usually, several webs means death, but just maybe some resistant AB would help - as in making sure your velocity doesn't drop down too much. Not sure how mathematically it would work without hurting webs too much, but if AB is that underwhelming as mentioned, then I'd almost say - put that for AB.
A seperate active propulsion module with something like could be interesting as well.
Dual prop players could rejoice. Plus one cannot use MWD and AB at the same time, unless Chuck Norris is sitting on your lap. But then, what would be the counter to AB ? |

Spugg Galdon
APOCALYPSE LEGION
238
|
Posted - 2012.11.12 11:51:00 -
[920] - Quote
Bouh Revetoile wrote:Deena Amaj wrote:Yeah. And doesn't make sense to nerf webs more.
Allthough... AB's having a internal resistance against webs would be interesting, or would that be overpowered? As ridiculous it may sound, it would give AB that slight advantage over MWD. Usually, several webs means death, but just maybe some resistant AB would help - as in making sure your velocity doesn't drop down too much. Not sure how mathematically it would work without hurting webs too much, but if AB is that underwhelming as mentioned, then I'd almost say - put that for AB.
A seperate active propulsion module with something like could be interesting as well.
Dual prop players could rejoice. Plus one cannot use MWD and AB at the same time, unless Chuck Norris is sitting on your lap. But then, what would be the counter to AB ?
I think the problem is that only one prop module can be active at any one time on your ship so being webbed by multiple webs makes the AB pointless. If you could have 2 afterburners working at the same time this would counter multiple webbing but that's not possible nor is it a good idea.
I would like to see AB's get some form of a buff because right now they're pretty underwhelming. |
|

Deerin
Murientor Tribe Defiant Legacy
31
|
Posted - 2012.11.12 12:55:00 -
[921] - Quote
Spugg Galdon wrote:I would like to see AB's get some form of a buff because right now they're pretty underwhelming.
Like everytihng in eve, it is situational. Yes a web slows you down and this result in an increase of damage on you. But that web would be even more lethal if you didn't have that AB in the first place. |

Veshta Yoshida
PIE Inc. Praetoria Imperialis Excubitoris
374
|
Posted - 2012.11.12 13:58:00 -
[922] - Quote
Spugg Galdon wrote:...I would like to see AB's get some form of a buff because right now they're pretty underwhelming. Been thinking the same, but not in the traditional buff sense more in the vein of "recommended" usage pattern .. adding some additional deliberations to the AB/MWD choice (not all at once mind you, just examples):
- Partial eWar immunity. Especially valuable when/if TDs become anti-missile and eWar in general is buffed/rebalanced. - Local/Remote rep amount modifier. - Weapon tracking/explosion radius bonus. - More agility, better inertia. - Etc.
Basically apply one or more to one drive type and the opposite (or near) to the other drive type. That way DP fits primarily get the current benefit of always being able to be at speed while 'pure-breds' get something different yet beneficial to their operation.
Example (numbers irrelevant, its the concep/idea): - AB gets local/remote rep bonus of 50% applied to it eWar affects it 20% more severely than normal. * AB fits are often reliant on local/remote for survival and due to close quarter fighting not as hard hit by 'ranged' eWar, potentially crippled by correctly used tracking script TD but can be mitigated by the clever pilot. - MWD is affected 25% less by eWar but overall powerdrain reduces any repair by 40%. * MWD fits are most often pure buffer tanks. Adding an AB (DP) will increase active repair slightly at expense of mass-fitting, partial eWar immunity gives them a slight protection against the soft measures most frewuently used to foil their plans. |

Deena Amaj
Community for Justice Paradox Trust
36
|
Posted - 2012.11.12 14:12:00 -
[923] - Quote
Bouh Revetoile wrote:[quote=Deena Amaj] But then, what would be the counter to AB ?
The webber itself actually. Just have to make the resistance value so that webbing does not kill speed fully but also so that webbing is not obsolete.
I know what you mean with counters for AB, but maybe expecting a counter for AB is too sharp. I know I am derailing, but since it has to do with all ships, 'ere we go.
AB doesn't essentially make that much of a speed buff when you think about it. How fast are for instance BSes with AB on? Just pulling this out of the hat, Typhoon should be the fastest of BSes with some 500m/s with Overdrives and average joe skills. The rest are 300m/s if it comes up.
Stabber around some 800 to 1000m/s'ish, the others a tad below. Frigates of course being lightest, they are even faster.
You can still get tackled, should it be a Rapier, a small flock of Interceptors or just raw fire.
Yet, even with the no-sig bloom etc, AB is underwhelming. If it had a bit of a speed-reduction resistance, that could help a bit. Say have some skill determine the bonus. Of course, a Rapier and other anti-frigate platforms should be able to kill these.
The other idea was to implement a seperate afterburner sort of propulsion that either consumes PI-goods or simply cap, giving you the bonus of some webbing resilience. Likewise, a new webber with different specs could be interesting too.
In simple words, have the AB apply a "limit" so that speed reduction does not fall under some ~80%. You'll be slow but cannot ridiculously slowed down. You're not "that fast" with an AB really unless you're actually in a light vessel or such, so webbing is not obsolete. Plus MWD would still be king as you'd be much faster with it.
That's all I can figure out. I just find that there is no need to worry all too much about a counter as one can play with that web-resistance value.
confirthisposmed
I'm probably typing on a Tablet too, which means the auto-correct is silly and fixing typos is a pain. I ain't fixing them. |

Harvey James
Deep Core Mining Inc. Caldari State
112
|
Posted - 2012.11.12 18:31:00 -
[924] - Quote
Also it doesn't help that rapiers webs and arazu's scramble range get such long range as they do. the rapiers webs can go as far as 100km quite easily using faction OH and links.
|

Randy Wray
BLOOM. Verge of Collapse
15
|
Posted - 2012.11.12 21:45:00 -
[925] - Quote
AB is pretty fine IMO just gotta know how to use it. |

Sheynan
Lighting the blight
119
|
Posted - 2012.11.12 21:47:00 -
[926] - Quote
Veshta Yoshida wrote:Spugg Galdon wrote:...I would like to see AB's get some form of a buff because right now they're pretty underwhelming. Been thinking the same, but not in the traditional buff sense more in the vein of "recommended" usage pattern .. adding some additional deliberations to the AB/MWD choice (not all at once mind you, just examples): - Partial eWar immunity. Especially valuable when/if TDs become anti-missile and eWar in general is buffed/rebalanced. - Local/Remote rep amount modifier. - Weapon tracking/explosion radius bonus. - More agility, better inertia. - Etc. Basically apply one or more to one drive type and the opposite (or near) to the other drive type. That way DP fits primarily get the current benefit of always being able to be at speed while 'pure-breds' get something different yet beneficial to their operation. Example (numbers irrelevant, its the concep/idea): - AB gets local/remote rep bonus of 50% applied to it eWar affects it 20% more severely than normal. * AB fits are often reliant on local/remote for survival and due to close quarter fighting not as hard hit by 'ranged' eWar, potentially crippled by correctly used tracking script TD but can be mitigated by the clever pilot. - MWD is affected 25% less by eWar but overall powerdrain reduces any repair by 40%. * MWD fits are most often pure buffer tanks. Adding an AB (DP) will increase active repair slightly at expense of mass-fitting, partial eWar immunity gives them a slight protection against the soft measures most frewuently used to foil their plans.
Sounds nice, but I think it would narrow their usage too much instead of opening more options.
The minimum speed thing sounds better, however the bonus can't be too high, otherwise you gimp a lot of valid situations where web is used against ABs (especially in frig battles). |

Cearain
Imperial Outlaws
644
|
Posted - 2012.11.12 22:14:00 -
[927] - Quote
Sorry if this was asked and answered already. But are these ships going to make faction cruisers even more obsolete than they already are?
Will there be a buff to the faction cruisers? If so when? Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
|

Bienator II
madmen of the skies
1123
|
Posted - 2012.11.12 23:43:00 -
[928] - Quote
Cearain wrote:Sorry if this was asked and answered already. But are these ships going to make faction cruisers even more obsolete than they already are?
Will there be a buff to the faction cruisers? If so when?
faction and T2 stuff will be balanced some time later. I agree with you that balancing faction variants which are direct improvements to T1 variants at the same time would make sense, but that is not how CCP decided to do it. a eve-style bounty system https://forums.eveonline.com/default.aspx?g=posts&m=359105
You fail you fail you fail you fail you fail you fail you fail to jump because you are cloaked |

Deena Amaj
Community for Justice Paradox Trust
36
|
Posted - 2012.11.13 05:21:00 -
[929] - Quote
Harvey James wrote:Also it doesn't help that rapiers webs and arazu's scramble range get such long range as they do. the rapiers webs can go as far as 100km quite easily using faction OH and links.
Then it shouldn't be a problem to have some AB love patch. Not everybody uses a AB either.
Quote:AB is pretty fine IMO just gotta know how to use it.
This could probably backfire, but I don't see if that is quite true. MWD requires somewhere more skill since you have to know when to turn it on, how long, etc. AB only needs to be turn on and it works. But it is not that rewarding either as it may seem - and people already mentioned the flaws.
I just find AB should at least assure one of flying some 60% regardless of how many trillions of webber-stacks one has. confirthisposmed
I'm probably typing on a Tablet too, which means the auto-correct is silly and fixing typos is a pain. I ain't fixing them. |

Spugg Galdon
APOCALYPSE LEGION
238
|
Posted - 2012.11.13 09:42:00 -
[930] - Quote
I'm starting to like the idea of web resistant afterburners. It would actually mean people would start to choose AB's over MWD's.
Also; what if a web resistant AB used more cap if it was being webbed as a drawback to the buff? For example whilst a ship is webbed with one web the AB would cost 25% more cap per cycle. 2 webs 50% more cap per cycle etc etc |
|

Felicia McVanders
xTESLAx
0
|
Posted - 2012.11.13 10:00:00 -
[931] - Quote
Spugg Galdon wrote:I'm starting to like the idea of web resistant afterburners. It would actually mean people would start to choose AB's over MWD's.
Also; what if a web resistant AB used more cap if it was being webbed as a drawback to the buff? For example whilst a ship is webbed with one web the AB would cost 25% more cap per cycle. 2 webs 50% more cap per cycle etc etc
Since multiple webs have diminishing returns, so too should the proposed cap penalty. I.e., 1st lops off 25%, next 20%, etc. or some such thing. |

Deena Amaj
Community for Justice Paradox Trust
36
|
Posted - 2012.11.13 12:23:00 -
[932] - Quote
Makes sense to me, too, the cap drawback. After all, AB is already cap friendly and a cap drawback could still be under the horrendous MWD consumption (not to mention the overall cap reduction by MWD alone)
Anyhow, I will toss this on the list of propulsion ideas and post a seperate thread. Or toss it on the module sticky. Before this thread dies on Dec4th =).
Since such a little demand on AB could prove too much of a headache, I will simply suggest a third prop mod with this feature too.
confirthisposmed
I'm probably typing on a Tablet too, which means the auto-correct is silly and fixing typos is a pain. I ain't fixing them. |

Ningishzida
CTRL-Q Iron Oxide.
0
|
Posted - 2012.11.13 14:43:00 -
[933] - Quote
I'm on Buckingham, playing with the rebalanced cruisers.
The Omen and Maller. Two ships with the same slot layout that says: "Armor tank + 5 focused Medium Pulse Lasers". The Maller just does it better.
The Stabber feels by FAR the weakest of all the T1 cruisers. It's speed doesn't make up for the lack in dps and tank, IMO. Needs more dps from a 5th turret or drones I think. |

Bouh Revetoile
Barricade.
164
|
Posted - 2012.11.13 18:52:00 -
[934] - Quote
Ningishzida wrote:I'd rather have a 5th turret and fit a neut. Of course you'd rather fit a neut ! Who wouldn't ?!
|

Harvey James
Deep Core Mining Inc. Caldari State
113
|
Posted - 2012.11.13 18:59:00 -
[935] - Quote
perhaps stacking the falloff with the ROF and then adding a missile ROF bonus might make using missiles on it worthwhile along with a dronebay it needs. Drone improvements/ideas for improvement https://forums.eveonline.com/default.aspx?g=posts&t=133767 Electronic Attack Frigate ideas for improvement https://forums.eveonline.com/default.aspx?g=posts&m=1986048#post1986048 |

Garviel Tarrant
Beyond Divinity Inc Shadow Cartel
188
|
Posted - 2012.11.13 20:35:00 -
[936] - Quote
Ningishzida wrote:I'm on Buckingham, playing with the rebalanced cruisers.
The Omen and Maller. Two ships with the same slot layout that says: "Armor tank + 5 focused Medium Pulse Lasers". The Maller just does it better. Tell me why I should fly an Omen now.
The Stabber feels by FAR the weakest of all the T1 cruisers. It's speed doesn't make up for the lack in dps and tank, IMO. Needs more dps or something. Having to mix guns and missiles is just.. meh. I'd rather have a 5th turret and fit a neut.
Because the omen is better.
It is fast enough to stay in lolscorch range long enough to tilt the fight in its favor.
The Maller doesn't, thus can't track **** and caps out from THINKING about shooting its guns. |

Markku Laaksonen
EVE University Ivy League
6
|
Posted - 2012.11.14 18:50:00 -
[937] - Quote
Can the Caracal rate of fire bonus be changed to an equivalent missile damage bonus for all types?
Edited: fixed a typo |

Meldorn Vaash
State War Academy Caldari State
57
|
Posted - 2012.11.14 19:06:00 -
[938] - Quote
Fozzie,
Are you still evaluating and tweaking ships at this point or have you locked everything down for Retribution's deployment? Your dev blog seems to suggest you're done for now. |

Michael Harari
The Hatchery Team Liquid
350
|
Posted - 2012.11.14 22:12:00 -
[939] - Quote
The stabber is quite lackluster compared to the other attack cruisers.
I think it should get something like 10% reduction in mwd signature penalty/level (at cruiser V its the same bonus assault frigates get).
It still loses to the other cruisers, but this bonus turns it into a tr3 bc murderer. |

Perihelion Olenard
Federal Navy Academy Gallente Federation
28
|
Posted - 2012.11.16 18:52:00 -
[940] - Quote
Is the mineral cost of the thorax being reduced so it doesn't unnecessarily cost more isk than the others? |
|

Omnathious Deninard
Extrinsic Operations
265
|
Posted - 2012.11.16 22:32:00 -
[941] - Quote
Perihelion Olenard wrote:Is the mineral cost of the thorax being reduced so it doesn't unnecessarily cost more isk than the others? After the patch the ships will all cost about the same..... Most likely they will do what they have been doing and they will all cost about the same as the "top tier" ship, which means the thorax will not be reduced in minerals the rest will see a mineral increase Ideas for Drone Improvement https://forums.eveonline.com/default.aspx?g=posts&m=1658683#post1658683 Updated 10/10/12 |

Lavitakus Bromier
The Scope Gallente Federation
15
|
Posted - 2012.11.17 00:14:00 -
[942] - Quote
Garviel Tarrant wrote:Ningishzida wrote:I'm on Buckingham, playing with the rebalanced cruisers.
The Omen and Maller. Two ships with the same slot layout that says: "Armor tank + 5 focused Medium Pulse Lasers". The Maller just does it better. Tell me why I should fly an Omen now.
The Stabber feels by FAR the weakest of all the T1 cruisers. It's speed doesn't make up for the lack in dps and tank, IMO. Needs more dps or something. Having to mix guns and missiles is just.. meh. I'd rather have a 5th turret and fit a neut. Because the omen is better. It is fast enough to stay in lolscorch range long enough to tilt the fight in its favor. The Maller doesn't, thus can't track **** and caps out from THINKING about shooting its guns.
There still so similar. I'd like to see the omen with rof + ab bonus maybe. Or rof and something else to hlp it squeeze more damage then the maller. |

Garviel Tarrant
Beyond Divinity Inc Shadow Cartel
203
|
Posted - 2012.11.17 03:02:00 -
[943] - Quote
Lavitakus Bromier wrote:Garviel Tarrant wrote:Ningishzida wrote:I'm on Buckingham, playing with the rebalanced cruisers.
The Omen and Maller. Two ships with the same slot layout that says: "Armor tank + 5 focused Medium Pulse Lasers". The Maller just does it better. Tell me why I should fly an Omen now.
The Stabber feels by FAR the weakest of all the T1 cruisers. It's speed doesn't make up for the lack in dps and tank, IMO. Needs more dps or something. Having to mix guns and missiles is just.. meh. I'd rather have a 5th turret and fit a neut. Because the omen is better. It is fast enough to stay in lolscorch range long enough to tilt the fight in its favor. The Maller doesn't, thus can't track **** and caps out from THINKING about shooting its guns. There still so similar. I'd like to see the omen with rof + ab bonus maybe. Or rof and something else to hlp it squeeze more damage then the maller.
Put Beams on it and enjoy shooting blue lazors. |

Meldorn Vaash
State War Academy Caldari State
58
|
Posted - 2012.11.17 20:59:00 -
[944] - Quote
Garviel Tarrant wrote:Lavitakus Bromier wrote:Garviel Tarrant wrote:Ningishzida wrote:I'm on Buckingham, playing with the rebalanced cruisers.
The Omen and Maller. Two ships with the same slot layout that says: "Armor tank + 5 focused Medium Pulse Lasers". The Maller just does it better. Tell me why I should fly an Omen now.
The Stabber feels by FAR the weakest of all the T1 cruisers. It's speed doesn't make up for the lack in dps and tank, IMO. Needs more dps or something. Having to mix guns and missiles is just.. meh. I'd rather have a 5th turret and fit a neut. Because the omen is better. It is fast enough to stay in lolscorch range long enough to tilt the fight in its favor. The Maller doesn't, thus can't track **** and caps out from THINKING about shooting its guns. There still so similar. I'd like to see the omen with rof + ab bonus maybe. Or rof and something else to hlp it squeeze more damage then the maller. Put Beams on it and enjoy shooting blue lazors.
I like the pretty lights....
I think the Omen needs a touch more speed... feels pretty damn slow with plate and rigs... |

Siigari Kitawa
Push Industries Push Interstellar Network
228
|
Posted - 2012.11.17 23:35:00 -
[945] - Quote
Hey guys. Great changes to the cruisers. Are the faction versions being overlooked at all? The Thorax is now basically a lesser Vigilant with an extremely similar slot layout. Need stuff moved? Push Industries will handle it. Serving highsec, lowsec and nullsec - and we do it faster and more reliably than anyone else. Ingame channel: PUSHX |

Aglais
Deep Core Mining Inc. Caldari State
172
|
Posted - 2012.11.18 01:19:00 -
[946] - Quote
Siigari Kitawa wrote:Hey guys. Great changes to the cruisers. Are the faction versions being overlooked at all? The Thorax is now basically a lesser Vigilant with an extremely similar slot layout.
I can guarantee that faction and T2 ships are going to be rebalanced around this. What I'm hoping for though, is that T2 ships remain specialists- That is to say, they're stunning in given roles, but there's still reasons to use T1 over them in other areas.
Unlike some of the current happenings in which you need several billion ISK to reliably PvP, because all you can really do is fly HACs and etc. to PvP in a "serious" fashion. Definitely, keep T2 ships relevant, but having them be the primary force? This is silly.
Faction ships, however, I can see being allowed to be better than T1 and possibly T2 (due to the fact that they'd still be more 'generalist' ships), especially pirate faction ones, given their difficulty and danger of obtaining. |

Michael Harari
The Hatchery Team Liquid
354
|
Posted - 2012.11.18 02:33:00 -
[947] - Quote
Siigari Kitawa wrote:Hey guys. Great changes to the cruisers. Are the faction versions being overlooked at all? The Thorax is now basically a lesser Vigilant with an extremely similar slot layout.
I must have missed the thorax having a web bonus |

Zyella Stormborn
Alpha Strategy In Umbra Mortis
207
|
Posted - 2012.11.18 03:44:00 -
[948] - Quote
Omen ..... 5% bonus to Medium Energy Turret rate of fire, please, for the love of every pagan god change this to 5% bonus to medium Energy Turret damage.
My capacitor begs you. o.0 |

Pinky Denmark
The Cursed Navy
254
|
Posted - 2012.11.23 11:44:00 -
[949] - Quote
Fit cap rigs if you want to be cap stable... You don't need it for anything but missions. RoF makes the Omen stronger for the players able to balance their cap - It's a game and I find it fine for people to run out of cap and die if they don't play carefully. Good luck - I'll enjoy the Omen as it is... |
|

CCP Fozzie
C C P C C P Alliance
2472

|
Posted - 2012.11.23 13:49:00 -
[950] - Quote
Meldorn Vaash wrote:Fozzie,
Are you still evaluating and tweaking ships at this point or have you locked everything down for Retribution's deployment? Your dev blog seems to suggest you're done for now.
At this point we're generally in bugfix and polish mode for Retri, although we do have lots of chances to tweak things in the new year if we see the need once they're all out in the wild.
This is more ships than we've ever rebalanced at once so we're going into it expecting that there will need to be some follow-up. Game Designer | Team Game of Drones https://twitter.com/CCP_Fozzie |
|
|

Harvey James
Deep Core Mining Inc. Caldari State
120
|
Posted - 2012.11.23 13:57:00 -
[951] - Quote
CCP Fozzie wrote:Meldorn Vaash wrote:Fozzie,
Are you still evaluating and tweaking ships at this point or have you locked everything down for Retribution's deployment? Your dev blog seems to suggest you're done for now. At this point we're generally in bugfix and polish mode for Retri, although we do have lots of chances to tweak things in the new year if we see the need once they're all out in the wild. This is more ships than we've ever rebalanced at once so we're going into it expecting that there will need to be some follow-up.
That's nice to know as i expect the stabber will need a dronebay again at some point :) Drone improvements/ideas for improvement https://forums.eveonline.com/default.aspx?g=posts&t=133767 Electronic Attack Frigate ideas for improvement https://forums.eveonline.com/default.aspx?g=posts&m=1986048#post1986048 |

FistyMcBumBasher
Agony Unleashed Agony Empire
21
|
Posted - 2012.11.23 14:09:00 -
[952] - Quote
Harvey James wrote:
That's nice to know as i expect the stabber will need a dronebay again at some point :)
I personally think the current stabber is fine. What it lacks in dps it more than makes up for in speed and with what it lacks in drones it makes up for by having a utility high. |

Koujjo Dian
The Forsworn Protectorate Imperial Protectorate
23
|
Posted - 2012.11.23 14:52:00 -
[953] - Quote
Zyella Stormborn wrote:Omen ..... 5% bonus to Medium Energy Turret rate of fire, please, for the love of every pagan god change this to 5% bonus to medium Energy Turret damage.
My capacitor begs you. o.0
^ This ^
I'm not sure you can even get the thing cap stable with just the guns and a scram running. |

Zyella Stormborn
Alpha Strategy In Umbra Mortis
207
|
Posted - 2012.11.23 16:27:00 -
[954] - Quote
Pinky Denmark wrote:Fit cap rigs if you want to be cap stable... You don't need it for anything but missions. RoF makes the Omen stronger for the players able to balance their cap - It's a game and I find it fine for people to run out of cap and die if they don't play carefully. Good luck - I'll enjoy the Omen as it is...
Not being cap stable running everything overheated in pvp I get. Running weapons and a scram and nothing else putting you at under 2 minutes I do not. Its a game and I find some of it needs tweaks for people to have enough cap to be effective for more than 20 seconds against anything with a single neut, or not being able to fit the ship at all without a cap battery just to use its own systems for more than a minute or two.
Good luck-be sure to post some km's of you in your Omen as it is... |

Cyanerd
Mortis Angelus THORN Alliance
0
|
Posted - 2012.11.23 17:57:00 -
[955] - Quote
Are the navy faction equivilants of these ships being left unchanged? Caracal Navy Issue for example. GöîGê¬GöÉ(Gùú_Gùó)GöîGê¬GöÉ |
|

CCP Fozzie
C C P C C P Alliance
2476

|
Posted - 2012.11.23 18:04:00 -
[956] - Quote
Cyanerd wrote:Are the navy faction equivilants of these ships being left unchanged? Caracal Navy Issue for example.
The navy versions aren't being changed in Retribution, but they will be changed. Game Designer | Team Game of Drones https://twitter.com/CCP_Fozzie |
|

Harvey James
Deep Core Mining Inc. Caldari State
121
|
Posted - 2012.11.23 18:25:00 -
[957] - Quote
CCP Fozzie wrote:Cyanerd wrote:Are the navy faction equivilants of these ships being left unchanged? Caracal Navy Issue for example. The navy versions aren't being changed in Retribution, but they will be changed.
when when!!!!!!! :) Drone improvements/ideas for improvement https://forums.eveonline.com/default.aspx?g=posts&t=133767 Electronic Attack Frigate ideas for improvement https://forums.eveonline.com/default.aspx?g=posts&m=1986048#post1986048 |

Garviel Tarrant
Beyond Divinity Inc Shadow Cartel
220
|
Posted - 2012.11.23 19:10:00 -
[958] - Quote
CCP Fozzie wrote:Meldorn Vaash wrote:Fozzie,
Are you still evaluating and tweaking ships at this point or have you locked everything down for Retribution's deployment? Your dev blog seems to suggest you're done for now. At this point we're generally in bugfix and polish mode for Retri, although we do have lots of chances to tweak things in the new year if we see the need once they're all out in the wild. This is more ships than we've ever rebalanced at once so we're going into it expecting that there will need to be some follow-up.
The number one thing CCP needs to make sure you don't do is do this rebalance wave and then think "Alright thats done, on to other stuff"
You WILL need to go back and take a look at the ships that are left behind such as the rifter...
And it would be nice if some amarr ships could be rebalanced to work without a fleet.. So far Amarr have been the big losers of this rebalance as the amarr ships have been the worst of the bunch in almost every single class. |

Perihelion Olenard
Federal Navy Academy Gallente Federation
32
|
Posted - 2012.11.23 22:10:00 -
[959] - Quote
It may not seem that important, but I see the cargo hold on the thorax and other cruisers will be increased quite a bit. I guess that will allow for more cap boosters. Perhaps that's how CCP decided to deal with the cap stability of some of these cruisers? |

MotherMoon
Blue Republic RvB - BLUE Republic
1146
|
Posted - 2012.11.24 00:23:00 -
[960] - Quote
Garviel Tarrant wrote:CCP Fozzie wrote:Meldorn Vaash wrote:Fozzie,
Are you still evaluating and tweaking ships at this point or have you locked everything down for Retribution's deployment? Your dev blog seems to suggest you're done for now. At this point we're generally in bugfix and polish mode for Retri, although we do have lots of chances to tweak things in the new year if we see the need once they're all out in the wild. This is more ships than we've ever rebalanced at once so we're going into it expecting that there will need to be some follow-up. The number one thing CCP needs to make sure you don't do is do this rebalance wave and then think "Alright thats done, on to other stuff" You WILL need to go back and take a look at the ships that are left behind such as the rifter... And it would be nice if some amarr ships could be rebalanced to work without a fleet.. So far Amarr have been the big losers of this rebalance as the amarr ships have been the worst of the bunch in almost every single class.
I hear from a CP blue post they have something in mind for the rifter still for this release? can a blue confirm? http://dl.eve-files.com/media/1206/scimi.jpg |
|

T1nyMan
Interstellar Solutions Agency
32
|
Posted - 2012.11.24 14:17:00 -
[961] - Quote
Garviel Tarrant wrote:CCP Fozzie wrote:Meldorn Vaash wrote:Fozzie,
Are you still evaluating and tweaking ships at this point or have you locked everything down for Retribution's deployment? Your dev blog seems to suggest you're done for now. At this point we're generally in bugfix and polish mode for Retri, although we do have lots of chances to tweak things in the new year if we see the need once they're all out in the wild. This is more ships than we've ever rebalanced at once so we're going into it expecting that there will need to be some follow-up. The number one thing CCP needs to make sure you don't do is do this rebalance wave and then think "Alright thats done, on to other stuff" You WILL need to go back and take a look at the ships that are left behind such as the rifter... And it would be nice if some amarr ships could be rebalanced to work without a fleet.. So far Amarr have been the big losers of this rebalance as the amarr ships have been the worst of the bunch in almost every single class.
Those cocky rich bastards can afford their own balancing team :) |

Ningishzida
CTRL-Q Iron Oxide.
2
|
Posted - 2012.11.24 18:44:00 -
[962] - Quote
Harvey James wrote:CCP Fozzie wrote:Meldorn Vaash wrote:Fozzie,
Are you still evaluating and tweaking ships at this point or have you locked everything down for Retribution's deployment? Your dev blog seems to suggest you're done for now. At this point we're generally in bugfix and polish mode for Retri, although we do have lots of chances to tweak things in the new year if we see the need once they're all out in the wild. This is more ships than we've ever rebalanced at once so we're going into it expecting that there will need to be some follow-up. That's nice to know as i expect the stabber will need a dronebay again at some point :)
After EFT warrior-ing most of the cruisers I fear giving the Stabber a droneday won't be enough to bring it up to par with f.e. the Thorax. It needs a dronebay, a 5th turret and more PG to actually make use of more than 4 highslots. |

Vayn Baxtor
Community for Justice Paradox Trust
1
|
Posted - 2012.11.26 02:31:00 -
[963] - Quote
There has to be some decent concept around it so it is not just some sort of a thorax clone. I am kind of confused over the concept if it is really to be a "Vagabond-Lite" or a special "Light Cruiser" of its own. Let's not forget that not having cap necessary for ACs is alredy an advantage.
Then again, all seems to lead to "Stabber not doing enough damage". I'd prefer the utility stuff like Falloff range - that change alone is already awesome.
If one were to add a 5th Turret slot, then I'd actually like to see the Stabber be a real Light Cruiser: speedy, light/more agile, for less HP.
I'd not want to see dronebay expanded. That should be an exclusive for Stabber Fleet Issue. That is not for me to decide though. |
|

CCP Fozzie
C C P C C P Alliance
2480

|
Posted - 2012.11.26 10:19:00 -
[964] - Quote
MotherMoon wrote:Garviel Tarrant wrote:CCP Fozzie wrote:Meldorn Vaash wrote:Fozzie,
Are you still evaluating and tweaking ships at this point or have you locked everything down for Retribution's deployment? Your dev blog seems to suggest you're done for now. At this point we're generally in bugfix and polish mode for Retri, although we do have lots of chances to tweak things in the new year if we see the need once they're all out in the wild. This is more ships than we've ever rebalanced at once so we're going into it expecting that there will need to be some follow-up. The number one thing CCP needs to make sure you don't do is do this rebalance wave and then think "Alright thats done, on to other stuff" You WILL need to go back and take a look at the ships that are left behind such as the rifter... And it would be nice if some amarr ships could be rebalanced to work without a fleet.. So far Amarr have been the big losers of this rebalance as the amarr ships have been the worst of the bunch in almost every single class. I heard from a CCP blue post they have something in mind for the rifter still for this release? can a blue confirm?
We don't have any Rifter changes coming in Retri. Game Designer | Team Game of Drones https://twitter.com/CCP_Fozzie |
|

Hannott Thanos
Notorious Legion
157
|
Posted - 2012.11.26 11:04:00 -
[965] - Quote
Why would the Rifter need a rebalance again? |

Rick Rymes
Red Federation RvB - RED Federation
9
|
Posted - 2012.11.26 12:09:00 -
[966] - Quote
CCP Fozzie wrote:MotherMoon wrote:Garviel Tarrant wrote:CCP Fozzie wrote:Meldorn Vaash wrote:Fozzie,
Are you still evaluating and tweaking ships at this point or have you locked everything down for Retribution's deployment? Your dev blog seems to suggest you're done for now. At this point we're generally in bugfix and polish mode for Retri, although we do have lots of chances to tweak things in the new year if we see the need once they're all out in the wild. This is more ships than we've ever rebalanced at once so we're going into it expecting that there will need to be some follow-up. The number one thing CCP needs to make sure you don't do is do this rebalance wave and then think "Alright thats done, on to other stuff" You WILL need to go back and take a look at the ships that are left behind such as the rifter... And it would be nice if some amarr ships could be rebalanced to work without a fleet.. So far Amarr have been the big losers of this rebalance as the amarr ships have been the worst of the bunch in almost every single class. I heard from a CCP blue post they have something in mind for the rifter still for this release? can a blue confirm? We don't have any Rifter changes coming in Retri.
What about Post-Retri? |

rodyas
Tie Fighters Inc
859
|
Posted - 2012.11.26 12:28:00 -
[967] - Quote
^ I heard they are doing a lego polish and overhaul to the rifter, that is a buff to look forward to, if there is one. I'm not shitposting. |

Vayn Baxtor
Community for Justice Paradox Trust
1
|
Posted - 2012.11.26 16:45:00 -
[968] - Quote
Hannott Thanos wrote:Why would the Rifter need a rebalance again?
Slasher and Breacher took (or will be taking) over its capabilities somewhat, making another check worthwhile. IIRC, Rifter and Slasher have the same bonuses.
There was a posting somewhere about something nice n special for Rifter coming, but looking now at blue comment - either its a surprise or nada. |

Garviel Tarrant
Beyond Divinity Inc Shadow Cartel
230
|
Posted - 2012.11.26 19:55:00 -
[969] - Quote
TBH the rifter sort of lost its roll with the slasher that simply does the same thing but better.
Would be interesting as an arty platform i guess? that way it wouldn't be exactly the same as the slasher but worse. |

Rick Rymes
Red Federation RvB - RED Federation
9
|
Posted - 2012.11.27 11:12:00 -
[970] - Quote
Nice to see all the same faces 
See you all again on the Combat frig forum. |
|

Gangname Style
School of Applied Knowledge Caldari State
24
|
Posted - 2012.11.27 14:37:00 -
[971] - Quote
Stabber is so bad.
Sadface. |

X Gallentius
Justified Chaos
634
|
Posted - 2012.11.27 19:27:00 -
[972] - Quote
Harvey James wrote:CCP Fozzie wrote:Cyanerd wrote:Are the navy faction equivilants of these ships being left unchanged? Caracal Navy Issue for example. The navy versions aren't being changed in Retribution, but they will be changed. when when!!!!!!! :) My ENI wants to know when it can come out of the hangar again! Please, for my ENI, make it sooner rather than later. 
What's the schedule? Tech 1 BC/BS, then Empire Faction, or T2, or both? |

Pinky Denmark
The Cursed Navy
255
|
Posted - 2012.11.30 14:45:00 -
[973] - Quote
I tried to fit up an armor Stabber...
I felt very good about having a versatile hull capable of being used in many kinds of fleets and not only shield. I have perfect fitting skills and I had to use a single ACR rig to plug in a massive 1600mm RT plate but it felt worth it.
My only real regret is to be less than 1 (one!!) powergrid shot of being able to fit 4x dual 180mm T2 and 2x rocket launcher T2... I wasn't even trying to fit cruiser sized missile launchers... It was the smallest I could chose while still appearing to be effecient.
I would hope players with maxed out fitting skills would be capable of fitting an easily available cruiser like the Stabber with the smallest guns and frigate launchers without the need of implants (already used 1 rig slot for PG) It is already out of the question to use gunnery rigs and I wasn't even thinking about neutralizers or cap booster. Implants should be for people without maxed skills or people who want bigger weapons hehe
Here is the setup I tried:
Dc2, 1600mm RT plate, double EANM Named MWD, double webifier, warp scrambler 4 x T2 dual 180mm + 2 x T2 Rocket launchers 1 x ACR rig + 2 x Trimark |

Harvey James
Deep Core Mining Inc. Caldari State
124
|
Posted - 2012.11.30 14:52:00 -
[974] - Quote
Pinky Denmark wrote:I tried to fit up an armor Stabber...
I felt very good about having a versatile hull capable of being used in many kinds of fleets and not only shield. I have perfect fitting skills and I had to use a single ACR rig to plug in a massive 1600mm RT plate but it felt worth it.
My only real regret is to be less than 1 (one!!) powergrid shot of being able to fit 4x dual 180mm T2 and 2x rocket launcher T2... I wasn't even trying to fit cruiser sized missile launchers... It was the smallest I could chose while still appearing to be effecient.
I would hope players with maxed out fitting skills would be capable of fitting an easily available cruiser like the Stabber with the smallest guns and frigate launchers without the need of implants (already used 1 rig slot for PG) It is already out of the question to use gunnery rigs and I wasn't even thinking about neutralizers or cap booster. Implants should be for people without maxed skills or people who want bigger weapons hehe
Here is the setup I tried:
Dc2, 1600mm RT plate, double EANM Named MWD, double webifier, warp scrambler 4 x T2 dual 180mm + 2 x T2 Rocket launchers 1 x ACR rig + 2 x Trimark
trying to get a cheap stabber fleet issue eh... its bonus and lack of tank suggest its not a great idea. Drone improvements/ideas for improvement https://forums.eveonline.com/default.aspx?g=posts&t=133767
Electronic Attack Frigate ideas for improvement https://forums.eveonline.com/default.aspx?g=posts&m=1986048#post1986048 |

Omnathious Deninard
Extrinsic Operations
281
|
Posted - 2012.11.30 15:15:00 -
[975] - Quote
X Gallentius wrote:Harvey James wrote:CCP Fozzie wrote:Cyanerd wrote:Are the navy faction equivilants of these ships being left unchanged? Caracal Navy Issue for example. The navy versions aren't being changed in Retribution, but they will be changed. when when!!!!!!! :) My ENI wants to know when it can come out of the hangar again! Please, for my ENI, make it sooner rather than later.  What's the schedule? Tech 1 BC/BS, then Empire Faction, or T2, or both? I would think after t2, because from weakest to strongest is T1, Navy, Pirate, T2. If they don't redo T2 then how would they know what to do for navy and pirate? Ideas for Drone Improvement Updated 11/16/12Catastrophic Uprising is Recruiting |

Deerin
Murientor Tribe Defiant Legacy
35
|
Posted - 2012.11.30 15:17:00 -
[976] - Quote
You must be doing something wrong. It fits.
[Stabber, Armor Stabber] Damage Control II 1600mm Reinforced Rolled Tungsten Plates I Energized Adaptive Nano Membrane II Energized Adaptive Nano Membrane II
Experimental 10MN MicroWarpdrive I Faint Epsilon Warp Scrambler I Fleeting Propulsion Inhibitor I Fleeting Propulsion Inhibitor I
Dual 180mm AutoCannon II, Barrage M Dual 180mm AutoCannon II, Barrage M Dual 180mm AutoCannon II, Barrage M Dual 180mm AutoCannon II, Barrage M Rocket Launcher II, Mjolnir Rocket Rocket Launcher II, Mjolnir Rocket
Medium Ancillary Current Router I Medium Trimark Armor Pump I Medium Trimark Armor Pump I
980 / 983.13 pg says updated EFT...am I missing something?
It sucks though....not enough dps at all...and no drones to boot :S |

Major Killz
Chaotic Tranquility Casoff
108
|
Posted - 2012.11.30 23:12:00 -
[977] - Quote
Shopping List
1. Caracal x 8 (2 different setups) 2. Thorax x 4 (2 different setups) [SMUG]-áSORRY for party rocking! v0v
|

Pinky Denmark
The Cursed Navy
258
|
Posted - 2012.12.01 02:01:00 -
[978] - Quote
Deerin wrote:You must be doing something wrong. It fits. 980 / 983.13 pg says updated EFT...am I missing something? It sucks though....not enough dps at all...and no drones to boot :S
It might have been a small cap booster not fitting - in which case I guess it's okay... Can't login to test again atm...
And no it sits only at 300dps (compared to 400+) with a short engagement envelope - however it's a fast armor ship with a strong buffer. I just wanted to see the Stabber potential as an armor ship and it's good at certain things. Just don't bring it up against other cruisers trying to brawl them... Trying to bring a Stabber down with frigs and destroyers will fast bring people back to reality.
IMO it should still have 3-4 light drones but hey lets see how it gets treated on TQ... Can take a while for people to find it's true potential :-) |

Garviel Tarrant
Beyond Divinity Inc Shadow Cartel
250
|
Posted - 2012.12.01 02:55:00 -
[979] - Quote
Pinky Denmark wrote:Deerin wrote:You must be doing something wrong. It fits. 980 / 983.13 pg says updated EFT...am I missing something? It sucks though....not enough dps at all...and no drones to boot :S It might have been a small cap booster not fitting - in which case I guess it's okay... Can't login to test again atm... And no it sits only at 300dps (compared to 400+) with a short engagement envelope - however it's a fast armor ship with a strong buffer. I just wanted to see the Stabber potential as an armor ship and it's good at certain things. Just don't bring it up against other cruisers trying to brawl them... Trying to bring a Stabber down with frigs and destroyers will fast bring people back to reality. IMO it should still have 3-4 light drones but hey lets see how it gets treated on TQ... Can take a while for people to find it's true potential :-)
Its basically an oversized destroyer. |

Goldensaver
Vorbild Industries Inc.
101
|
Posted - 2012.12.01 07:13:00 -
[980] - Quote
Garviel Tarrant wrote:Pinky Denmark wrote:Deerin wrote:You must be doing something wrong. It fits. 980 / 983.13 pg says updated EFT...am I missing something? It sucks though....not enough dps at all...and no drones to boot :S It might have been a small cap booster not fitting - in which case I guess it's okay... Can't login to test again atm... And no it sits only at 300dps (compared to 400+) with a short engagement envelope - however it's a fast armor ship with a strong buffer. I just wanted to see the Stabber potential as an armor ship and it's good at certain things. Just don't bring it up against other cruisers trying to brawl them... Trying to bring a Stabber down with frigs and destroyers will fast bring people back to reality. IMO it should still have 3-4 light drones but hey lets see how it gets treated on TQ... Can take a while for people to find it's true potential :-) Its basically an oversized destroyer. That likely goes faster. |
|

Deerin
Murientor Tribe Defiant Legacy
37
|
Posted - 2012.12.01 09:22:00 -
[981] - Quote
Goldensaver wrote:Garviel Tarrant wrote:Pinky Denmark wrote:Deerin wrote:You must be doing something wrong. It fits. 980 / 983.13 pg says updated EFT...am I missing something? It sucks though....not enough dps at all...and no drones to boot :S It might have been a small cap booster not fitting - in which case I guess it's okay... Can't login to test again atm... And no it sits only at 300dps (compared to 400+) with a short engagement envelope - however it's a fast armor ship with a strong buffer. I just wanted to see the Stabber potential as an armor ship and it's good at certain things. Just don't bring it up against other cruisers trying to brawl them... Trying to bring a Stabber down with frigs and destroyers will fast bring people back to reality. IMO it should still have 3-4 light drones but hey lets see how it gets treated on TQ... Can take a while for people to find it's true potential :-) Its basically an oversized destroyer. That likely goes faster.
Nope stabber is faster :)
Also try using a micro cap booster. It can also use 200's...but not navy 400's.
I'm kinda sad about stabber. The falloff bonus indicates a kiting use...but the dps is low so it might not work that well. I was trying to find AHAC style ab/sig tanking setups, but dps lacks again...so I'm at a loss about the new stabber. In the end I'll probably end up with a paper tank arty setup with dual damps or dual td's.
|

Vayn Baxtor
Community for Justice Paradox Trust
3
|
Posted - 2012.12.01 10:16:00 -
[982] - Quote
... which brings me back to replacing the ROF bonus with an AB bonus -¦ v -¦ ... It's not like its going to deal groundbreaking DPS anyways... Leave that to Rupture. |

Garviel Tarrant
Beyond Divinity Inc Shadow Cartel
251
|
Posted - 2012.12.01 13:13:00 -
[983] - Quote
Vayn Baxtor wrote:... which brings me back to replacing the ROF bonus with an AB bonus -¦ v -¦ ... It's not like its going to deal groundbreaking DPS anyways... Leave that to Rupture.
So... Reduce its already terrible dps for a ****** bonus that wont do you any good?
You NEED dps.. |

Pinky Denmark
The Cursed Navy
259
|
Posted - 2012.12.01 15:24:00 -
[984] - Quote
It is important to have the Stabber in it's own role and not compete with others on dps.
300 dps (dual 180 + rocket launchers) doesn't sound like much, but it's enough to rip smaller ships apart fast and when used in fleets I wouldn't mind having a ship with 100-150 less dps than the rest when it is fast enough to move around scrambling and webbing targets. Mind you it still have a 1600mm plate in this config so it's not gonna insta-pop like some frigates.
That said I'd be in favor of giving it at least 3 light drones...
|

Pinky Denmark
The Cursed Navy
259
|
Posted - 2012.12.01 17:13:00 -
[985] - Quote
Yup - I am 1 Powergrid from being able to fit a SMALL capacitor Booster II instead of a web... |

Vayn Baxtor
Community for Justice Paradox Trust
3
|
Posted - 2012.12.01 17:48:00 -
[986] - Quote
Garviel Tarrant wrote:Vayn Baxtor wrote:... which brings me back to replacing the ROF bonus with an AB bonus -¦ v -¦ ... It's not like its going to deal groundbreaking DPS anyways... Leave that to Rupture. So... Reduce its already terrible dps for a ****** bonus that wont do you any good? You NEED dps..
-- Or any other bonus, but that ROF bonus is not helping much either if people say "it's not enough". Nonetheless, my comment was following what Deevin said. AHAC + AB style. And there are uses and good with it; as long as the AB bonus is a decent one. And it is just a random demand. I know how to utilize AB, I agree though that that does not mean everybody else can see good in it...
Seriously though. Stabber has somewhere always been more of a "heavy tackler" -- heavy as in simply having more raw hitpoints than a random tackler frig. It can kill stuff too, but that was always somewhere limited, and everybody knows that the Rupture is a reliable powerhouse and workhorse. Stabber Fleet Issue is clearly an alternative between the worlds for its interesting slot layout + the drones.
I'd be for DPS, but as everybody proved for tons of pages, you can stuff it full as you want, it is always apparently "not enough DPS". If it were so, then nobody would be talking about it.
It's not like CCP is going to give the Stabber specifically a higher ROF bonus just to justify our DPS demands. Everybody has a different taste to "when is it "enough dps"'. I for one do not actually like to have every damn ship have drones, but if the Stabber were to have the decent dronebay/bandwidth, would that actually solve the problem them?
In other words, if the Stabber doesn't get Drones for instance, then there is no real point in having a dead-in-the-water ROF bonus if it is "terrible dps" already. Putting a different bonus in is certainly does more good than that one here.
I'm sure if CCP wanted all ships are supposed to do nice dps, then the Stabber would actually get both drones and 5th Turret as demanded, then we'd see it here, but we don't. So...
Stabber had always been more of a fast "anti-tackle" platform, hence the legit "oversized destroyer" comment. I know AB-bonus is something not everybody likes, but knowing that missiles can be a bane, dual prop'ing with AB is indeed nice, the faster, the less dmg you chew in.
Nonetheless, a "tracking bonus" would most certainly do better good than that ROF bonus. It wouldn't make the Stabber Fleet Issue obsolete either as that ship has drones and 5th turret -- and that ship is going to get some tiericide love too whatever may be. Same goes for Vagabond.
edit; Pinky's comment also says a lot. Let's not forget that the Stabber shouldn't make destroyers obsolete either. |

Sheynan
Lighting the blight
148
|
Posted - 2012.12.01 17:58:00 -
[987] - Quote
Being bad is not a role. If the fit atleast did 300dps, it's closer to 200 actually, that is almost what the Thorax does just in drone damage.
Also you can fit an Exequror with a fit similar to the Stabber above, with a few extra overdrives in the lows. And guess what...yes it does more damage, has more tank and is faster. And it's a ******* T1 logistic ship. |

Adele Godel
The Spawning Pool Team Liquid
10
|
Posted - 2012.12.01 18:13:00 -
[988] - Quote
Deerin wrote:
Also try using a micro cap booster. It can also use 200's...but not navy 400's.
Spoken like a true eft warrior |

Vayn Baxtor
Community for Justice Paradox Trust
3
|
Posted - 2012.12.01 18:13:00 -
[989] - Quote
Well, there are ways to compensate, of course. It's all in the hands of CCP. Some feel that things are already a "done deal", unless we all scream loud enough, but I have doubts.
I for one just don't want what the german expression says "Nothing half, nothing whole" - which basically means in this case that it doesn't make sense to have a DPS specific bonus if it is not really even helping much. As said, terrible dps is terrible. Put something else there then.
Heard bitchy people also say, if you want dmg with Stabber, either buy a Rupture or stuff the Stabber full with 425mm, rigs, gyro and yourself with Imps - or gtfo.
I know well myself that having a Falloff bonus requires a decent AC/DPS bonus, but then again, it is already a great aspect. It also means that Ambit/Falloff rigs will give us even more range. |

Meldorn Vaash
State War Academy Caldari State
59
|
Posted - 2012.12.02 02:26:00 -
[990] - Quote
Vayn Baxtor wrote:Well, there are ways to compensate, of course. It's all in the hands of CCP. Some feel that things are already a "done deal", unless we all scream loud enough, but I have doubts.
I for one just don't want what the german expression says "Nothing half, nothing whole" - which basically means in this case that it doesn't make sense to have a DPS specific bonus if it is not really even helping much. As said, terrible dps is terrible. Put something else there then.
Heard bitchy people also say, if you want dmg with Stabber, either buy a Rupture or stuff the Stabber full with 425mm, rigs, gyro and yourself with Imps - or gtfo.
I know well myself that having a Falloff bonus requires a decent AC/DPS bonus, but then again, it is already a great aspect. It also means that Ambit/Falloff rigs will give us even more range.
Remember though, with ACs you're fighting in falloff. Your full damage potential is already dropping like a rock the further from the target you get. At the edge of your falloff range you're only doing 1/3 to 1/2 the DPS. Short of giving an insane amount of falloff bonus to compensate for DPS loss, the Stabber will still be iffy as a kiter and marginal as a brawler. A 5th turret may help. Swapping the ROF bonus for a Damage bonus may help. Even though I really really like the fast ROF, the volley damage just isn't there at range.
I still want drones for the Stabber 
While IGÇÖm complaining, if they decided to go with 5 turrets I would suggest dropping that last high slot and add a mid slot, let it the Stabber be shield tanked. The Rupture is geared more towards armor anyways. |
|

Vayn Baxtor
Community for Justice Paradox Trust
3
|
Posted - 2012.12.02 06:11:00 -
[991] - Quote
I know, hence the "falloff" term. DPS goes down the slop as one reaches the edge. Big question is if the Stabber was supposed to get a decent DPS in the first place or not. It doesn't look like it was suppose to.
I know people won't like what I will be saying here either, but let's not forget artillery could be an interesting subject in terms of Volley. Yes, Rupture does this better too, but let's just keep in mind of a cruiser that can come and go thanks to speed. The actual volley may be better than the already-craptastic-dps. One could use close range ammo and still trust the extra falloff range. It is not a solution, nor it is that better, but it will be a fun attribute to see. At least we're not just narrowed down to the same old Stabbabond fit.
Nonetheless. DPS is not everything, and when it is that lacking then bonuses should empower other fields.
Stabber is T1 so it can't be doing everything extraordinarily well. As much as I'd love it doing that much of an acceptable base DPS, it doesn't look like it is going to happen.
If there would be for a fifth turret, then yes, leaving ROF bonus would be fine. Having that highslot be removed for an extra med sounds plausible. Not sure how this would fit in to balance but it would still allow versatility.
Of course, there were hopes for a "better" Stabber than it was pre-tiericide, but in the end, it is an attack cruiser following whatever means of getting in and out fast.
Thing is also that it has been moved to this new aspect of Attack Cruiser, and not a Combat Cruiser (Rupture), so I'm guessing that is what causing the headaches with DPS. Although, I must say that a swap from ROF to DAMAGE would apply more uses for an artillery platform, but I am sure that people want to have a mini-Vagabond with ACs, not Arty. |

Alara IonStorm
3639
|
Posted - 2012.12.02 06:32:00 -
[992] - Quote
Okay Damage or Hyper Speed, they should have allowed a choice, one or the other.
Stabber: Cruiser skill bonuses: 5% bonus to Medium Projectile Turret firing speed 7.5% bonus to Medium Projectile Turret falloff Slot layout: 5 H (-1), 4 M (+1), 5 L (+2), 4 Turrets Fittings: 715 PWG (+15), 340 CPU (+40) Defense (shields / armor / hull) : 1500(+15) / 1400(+150) / 1300(+11) Capacitor (amount / recharge rate / average cap per second): 1200(+137.5) / 427.5s(+46.25s) / 2.8(+0.01) Mobility (max velocity / agility / mass / align time): 260(+34) / 0.5(+0.02) / 11400000 / 5.6s (+3.2) Drones (bandwidth / bay): 25 / 25 Targeting (max targeting range / Scan Resolution / Max Locked targets): 47.5km(+7.5) / 320(+15) / 5 Sensor strength: 13 Ladar (+3) Signature radius: 100 (-5) Cargo capacity: 420
Drones replace Missiles, Speed is lowered and you have a new low to dedicate to either Damage or Speed. Same principle as a Vega but watered down in Speed / Guns / Range / Tank and Dmg.
Boom.
[Stabber, Damage] Gyrostabilizer II Gyrostabilizer II Gyrostabilizer II Tracking Enhancer II Damage Control II
[Stabber, Range] Gyrostabilizer II Gyrostabilizer II Tracking Enhancer II Tracking Enhancer II Damage Control II
^ Note: Allows newer players to kite without T2 Guns w/ Barrage. A great thing when a lot of lower tier fixes are aimed at making Cruisers and Frigates new player friendly.
[Stabber, Nano] Gyrostabilizer II Gyrostabilizer II Nanofiber Internal Structure II Tracking Enhancer II Damage Control II
[Stabber, Paper Plane] Gyrostabilizer II Gyrostabilizer II Tracking Enhancer II Nanofiber Internal Structure II Nanofiber Internal Structure II
[Stabber, Paper Tiger] Gyrostabilizer II Gyrostabilizer II Gyrostabilizer II Tracking Enhancer II Tracking Enhancer II |

Rick Rymes
Red Federation
11
|
Posted - 2012.12.02 07:44:00 -
[993] - Quote
Vayn Baxtor wrote:I know, hence the "falloff" term. DPS goes down the slop as one reaches the edge. Big question is if the Stabber was supposed to get a decent DPS in the first place or not. It doesn't look like it was suppose to.
I know people won't like what I will be saying here either, but let's not forget artillery could be an interesting subject in terms of Volley. Yes, Rupture does this better too, but let's just keep in mind of a cruiser that can come and go thanks to speed. The actual volley may be better than the already-craptastic-dps. One could use close range ammo and still trust the extra falloff range. It is not a solution, nor it is that better, but it will be a fun attribute to see. At least we're not just narrowed down to the same old Stabbabond fit.
Nonetheless. DPS is not everything, and when it is that lacking then bonuses should empower other fields.
Stabber is T1 so it can't be doing everything extraordinarily well. As much as I'd love it doing that much of an acceptable base DPS, it doesn't look like it is going to happen.
I will agree though that ROF is acceptable for being an Anti-Frigate platform -- but then again, that job seems to be now for the new tiericide'd Bellicose...
If there would be for a fifth turret, then yes, leaving ROF bonus would be fine. Having that highslot be removed for an extra med sounds plausible. Not sure how this would fit in to balance but it would still allow versatility.
Of course, there were hopes for a "better" Stabber than it was pre-tiericide, but in the end, it is an attack cruiser following whatever means of getting in and out fast.
Thing is also that it has been moved to this new aspect of Attack Cruiser, and not a Combat Cruiser (Rupture), so I'm guessing that is what causing the headaches with DPS. Although, I must say that a swap from ROF to DAMAGE would apply more uses for an artillery platform, but I am sure that people want to have a mini-Vagabond with ACs, not Arty.
Although I was against it at first, drones sound and are great, after all. Probably the only thing that would help without hurting other ships too much as drones are a standard.
Its a fair point, especially since the Bellicose will put out similar damage with hams at greater range, and has drones, and is almost as fast as the stabber, and provides ewar, and can use T2 ammo and choose damage type, and has more mids/lows (at loss of utility highs) and yet it is a Disruption cruiser 
So in short i agree on more drones for the stabber, even if its just 3-4 lights, and since the Stabbers strength is its speed drone will help with those pesky tacklers.
|

Randy Wray
BLOOM. Verge of Collapse
16
|
Posted - 2012.12.02 10:32:00 -
[994] - Quote
These are all very valid points, I dont understand why the rupture has a double damage bonus instead of some manner of tank bonus while the attack ship is the one struggling to project any damage whatsoever, this is a complete failure from the rebalancing team IMO |

Bouh Revetoile
Barricade.
184
|
Posted - 2012.12.02 12:14:00 -
[995] - Quote
Randy Wray wrote:These are all very valid points, I dont understand why the rupture has a double damage bonus instead of some manner of tank bonus while the attack ship is the one struggling to project any damage whatsoever, this is a complete failure from the rebalancing team IMO Vexor have 2 damage bonuses too...
Rick Rymes wrote:Its a fair point, especially since the Bellicose will put out similar damage with hams at greater range, and has drones, and is almost as fast as the stabber, and provides ewar, and can use T2 ammo and choose damage type, and has more mids/lows (at loss of utility highs) and yet it is a Disruption cruiser Almost as fast ?! You must be joking ! Base speed difference is 50m/s ! That's the difference between a destroyer and a frigate ! |

Sheynan
Lighting the blight
148
|
Posted - 2012.12.02 12:57:00 -
[996] - Quote
The Stabbers speed advantage is crap. You can fit overdrives/nanos to any other tiericided cruiser and still get a better/faster ship. I like Alara's solution, though a focus on extra missile damage instead of drones again (we already have a huge powercreep in drone amount on the new cruisers).
Something like extending the ROF bonus to missiles and the falloff bonus to missile velocity, potentially with a higher prozentual value to account for the difficulty of boosting both weapon systems. |

Bouh Revetoile
Barricade.
186
|
Posted - 2012.12.03 01:27:00 -
[997] - Quote
Sheynan wrote:The Stabbers speed advantage is crap. You can fit overdrives/nanos to any other tiericided cruiser and still get a better/faster ship. I like Alara's solution, though a focus on extra missile damage instead of drones again (we already have a huge powercreep in drone amount on the new cruisers).
Something like extending the ROF bonus to missiles and the falloff bonus to missile velocity, potentially with a higher prozentual value to account for the difficulty of boosting both weapon systems. Oh yeah, you need 2 overdrive injectors on a Thorax or Bellicose (the second fastest cruisers after the Stabber) to be faster than the Stabber, but that's not considering mass for MWD speed ; and then, with two less low slots, just look what you can get from these cruisers...
The Stabber have the speed of a frigate !
In fact, it's an oversized frigate, with oversized weapons. Imagine a frigate with medium arties/AC : this is the Stabber. The Bellicose will fit the role of other races standard attack cruiser in fact, and the the Rupture will be the general purpose cruiser.
I'm sure there is some potential for this Stabber, it's only unconventional. |

Rick Rymes
Red Federation
11
|
Posted - 2012.12.03 05:17:00 -
[998] - Quote
Bouh Revetoile wrote:Sheynan wrote:The Stabbers speed advantage is crap. You can fit overdrives/nanos to any other tiericided cruiser and still get a better/faster ship. I like Alara's solution, though a focus on extra missile damage instead of drones again (we already have a huge powercreep in drone amount on the new cruisers).
Something like extending the ROF bonus to missiles and the falloff bonus to missile velocity, potentially with a higher prozentual value to account for the difficulty of boosting both weapon systems. Oh yeah, you need 2 overdrive injectors on a Thorax or Bellicose (the second fastest cruisers after the Stabber) to be faster than the Stabber, but that's not considering mass for MWD speed ; and then, with two less low slots, just look what you can get from these cruisers... The Stabber have the speed of a frigate ! In fact, it's an oversized frigate, with oversized weapons. Imagine a frigate with medium arties/AC : this is the Stabber. The Bellicose will fit the role of other races standard attack cruiser in fact, and the the Rupture will be the general purpose cruiser. I'm sure there is some potential for this Stabber, it's only unconventional.
True, i'm sure its strength has always been its ability to GTFO whenever desired, hard to kill what you can't catch |

Vayn Baxtor
Community for Justice Paradox Trust
3
|
Posted - 2012.12.03 06:01:00 -
[999] - Quote
Heh, since one can see the Stabber is an oversized frigate, I'm worried it might get the "Rifter" award after all. You know, kind of getting "fooled by tiericide" as how it happened to Rifter. As said before somewhere, Stabber has been adopted many times as a heavy tackler - like a frigate tackler, just with a lot more HP, and I'm guessing that is to stay, rather than hoping for great justice for Stabber DPS.
Speaking of which. I keep hearing Rifter was supposed to get something, then not via blue post -- unless it is to be a surprise.
|

Rick Rymes
Red Federation
11
|
Posted - 2012.12.03 06:39:00 -
[1000] - Quote
Vayn Baxtor wrote:Heh, since one can see the Stabber is an oversized frigate, I'm worried it might get the "Rifter" award after all. You know, kind of getting "fooled by tiericide" as how it happened to Rifter. As said before somewhere, Stabber has been adopted many times as a heavy tackler - like a frigate tackler, just with a lot more HP, and I'm guessing that is to stay, rather than hoping for great justice for Stabber DPS.
Speaking of which. I keep hearing Rifter was supposed to get something, then not via blue post -- unless it is to be a surprise.
I hope so.... |
|

Pinky Denmark
The Cursed Navy
262
|
Posted - 2012.12.03 11:46:00 -
[1001] - Quote
I certainly hope the Stabber gets some special attention, however be very carefull to compare dps directly against the other cruisers without looking into the advantages of the hull.
As mentioned earlier I believe it lacks a few light drones but the speed can still get you into and out of many situations. The only real problem as I see it is how to to survive once in that situation with other cruisers.
Pinky |

Vayn Baxtor
Community for Justice Paradox Trust
3
|
Posted - 2012.12.03 12:13:00 -
[1002] - Quote
You just reminded me. Stabber got something special -_-
We forgot the renewed spatial-dynamic hull design, hand-polished by amarrian blood *trollface*
*Sad panda face* |

Michael Harari
The Hatchery Team Liquid
379
|
Posted - 2012.12.03 13:15:00 -
[1003] - Quote
Pinky Denmark wrote:I certainly hope the Stabber gets some special attention, however be very carefull to compare dps directly against the other cruisers without looking into the advantages of the hull.
As mentioned earlier I believe it lacks a few light drones but the speed can still get you into and out of many situations. The only real problem as I see it is how to to survive once in that situation with other cruisers.
Pinky
"Going really fast" is not really a worthwhile role for a hull, especially since it doesnt have the dps or tracking or drones to kill tackle. A number of assault frigates could just brawl it down, without even getting under its guns (which they can all do with ease) |

Rick Rymes
Red Federation
11
|
Posted - 2012.12.03 13:28:00 -
[1004] - Quote
Michael Harari wrote:Pinky Denmark wrote:I certainly hope the Stabber gets some special attention, however be very carefull to compare dps directly against the other cruisers without looking into the advantages of the hull.
As mentioned earlier I believe it lacks a few light drones but the speed can still get you into and out of many situations. The only real problem as I see it is how to to survive once in that situation with other cruisers.
Pinky "Going really fast" is not really a worthwhile role for a hull, especially since it doesnt have the dps or tracking or drones to kill tackle. A number of assault frigates could just brawl it down, without even getting under its guns (which they can all do with ease)
So the reason the vaga is so good isn't due to its speed? |

Alara IonStorm
3663
|
Posted - 2012.12.03 13:36:00 -
[1005] - Quote
Rick Rymes wrote: So the reason the vaga is so good isn't due to its speed?
Speed and Dmg. Bunch of factors.
|

Michael Harari
The Hatchery Team Liquid
380
|
Posted - 2012.12.03 13:47:00 -
[1006] - Quote
Speed, damage, projection, then a neut and drones to deal with tackle.
A vaga has literally twice the damage of a stabber, 50% more tank, more range, better sensors, etc |

Rick Rymes
Red Federation
11
|
Posted - 2012.12.03 13:50:00 -
[1007] - Quote
Michael Harari wrote:Speed, damage, projection, then a neut and drones to deal with tackle.
A vaga has literally twice the damage of a stabber, 50% more tank, more range, better sensors, etc
And its T2, and how can it have more range they both have the same falloff bonus? |

Alara IonStorm
3663
|
Posted - 2012.12.03 13:58:00 -
[1008] - Quote
Rick Rymes wrote: And its T2, and how can it have more range they both have the same falloff bonus?
7.5% Stabber / 10% Vega + extra Low.
Tech 2 Should be better but for other examples of T2 that means 2 more bonuses 1 of which is Dmg and more resist tank.
Cutting a gun and 5 drones from the equation is a little to much. I don't mind if they keep it short a gun but give it its drones at least.
As I sated before I think the new Stabber should lose the Launchers and a High, Gain a low and get 5 Drones. That and a small nerf to speed.
Reasons.
* Lets you kite with Faction Ammo on a double TE fit meaning Newbies can use it before T2 Guns. * Lets you put a Nano in and get the same speed it had before with similar DPS to now. * Lets you but a Gyro in and get good but not near Vega Dmg.
You could get okay but not Vega Dmg just by adding 4-5 Drones but with a fifth low Newer Players can use it more effectively. |

X Gallentius
Justified Chaos
644
|
Posted - 2012.12.03 17:02:00 -
[1009] - Quote
There's no place in this game for a nano-kitey Stabber with a 7.5% falloff bonus and omgwtfpwn speed. No way will this ship be able to keep range and kite other cruiser hulls. I can't possibly think of a 3 tracking enhancer fit that will omgwtfpwn frigates. Especially when the nuets will cap out other ships that are close range, and projectile ammo will ensure you will be able to hit the resist hole of those same frigates. Nope. The new Stabber is completely defenseless.  |

Sheynan
Lighting the blight
151
|
Posted - 2012.12.03 20:36:00 -
[1010] - Quote
Can you post a fit of a Stabber where no other cruiser could do the job better ? |
|

Michael Harari
The Hatchery Team Liquid
382
|
Posted - 2012.12.03 20:46:00 -
[1011] - Quote
X Gallentius wrote:There's no place in this game for a nano-kitey Stabber with a 7.5% falloff bonus and omgwtfpwn speed. No way will this ship be able to keep range and kite other cruiser hulls. I can't possibly think of a 3 tracking enhancer fit that will omgwtfpwn frigates. Especially when the nuets will cap out other ships that are close range, and projectile ammo will ensure you will be able to hit the resist hole of those same frigates. Nope. The new Stabber is completely defenseless. 
An armor omen outdamages a stabber at all ranges inside point range. Same goes for most of the other cruisers. A vexor using nothing but hobs (ie, small drones, no guns), forces you inside web range if you want to apply more damage (and it has more tank than you anyway)
|

Michael Harari
The Hatchery Team Liquid
386
|
Posted - 2012.12.03 20:49:00 -
[1012] - Quote
Sheynan wrote:Can you post a fit of a Stabber where no other cruiser could do the job better ?
There is one thing actually.
[Stabber, BUMP] Nanofiber Internal Structure II Nanofiber Internal Structure II Reactor Control Unit II Reactor Control Unit II
Prototype 100MN MicroWarpdrive I Medium Electrochemical Capacitor Booster I, Navy Cap Booster 400 Medium Electrochemical Capacitor Booster I, Navy Cap Booster 400 Small Capacitor Booster II, Navy Cap Booster 400
[empty high slot] [empty high slot] [empty high slot] [empty high slot] [empty high slot] [empty high slot]
Medium Ancillary Current Router I Medium Ancillary Current Router I Medium Ancillary Current Router I
|

Meldorn Vaash
State War Academy Caldari State
59
|
Posted - 2012.12.04 02:41:00 -
[1013] - Quote
Michael Harari wrote:Sheynan wrote:Can you post a fit of a Stabber where no other cruiser could do the job better ? There is one thing actually. [Stabber, BUMP] Nanofiber Internal Structure II Nanofiber Internal Structure II Reactor Control Unit II Reactor Control Unit II Prototype 100MN MicroWarpdrive I Medium Electrochemical Capacitor Booster I, Navy Cap Booster 400 Medium Electrochemical Capacitor Booster I, Navy Cap Booster 400 Small Capacitor Booster II, Navy Cap Booster 400 [empty high slot] [empty high slot] [empty high slot] [empty high slot] [empty high slot] [empty high slot] Medium Ancillary Current Router I Medium Ancillary Current Router I Medium Ancillary Current Router I
*Blink*
Really?
 |

Deerin
Murientor Tribe Defiant Legacy
37
|
Posted - 2012.12.04 08:00:00 -
[1014] - Quote
Oh the bumping stabber reaches new levels of awesomeness. I've seen current stabber bumping battleships to 50k. New one will definitely be better.
One more thing....add a cloak.
Stabber has a falloff bonus, but is outperformed at damage projection department by the bellicose and rupture. Especially bellicose, being 3rd fastest cruiser after stabber and thorax, has so many features that stabber lacks.
Therefore I don't really count falloff bonus on stabber as anything special. Aside from its speed stabber has only one unique thing to it: Two utility highs.
So I think Stabber will be better utilized by using dual neuts to shut down other ships capacitors. A full brawling setup with dual neuts will cause already cap intensive amarr ships to suffer. |

Goldensaver
Marsuud And Sons Industries
101
|
Posted - 2012.12.04 10:15:00 -
[1015] - Quote
Meldorn Vaash wrote:Michael Harari wrote:Sheynan wrote:Can you post a fit of a Stabber where no other cruiser could do the job better ? There is one thing actually. [Stabber, BUMP] Nanofiber Internal Structure II Nanofiber Internal Structure II Reactor Control Unit II Reactor Control Unit II Prototype 100MN MicroWarpdrive I Medium Electrochemical Capacitor Booster I, Navy Cap Booster 400 Medium Electrochemical Capacitor Booster I, Navy Cap Booster 400 Small Capacitor Booster II, Navy Cap Booster 400 [empty high slot] [empty high slot] [empty high slot] [empty high slot] [empty high slot] [empty high slot] Medium Ancillary Current Router I Medium Ancillary Current Router I Medium Ancillary Current Router I *Blink* Really? 
What, have you never played miner bowling before? The Stabber's a great choice for it. |

Bouh Revetoile
Barricade.
186
|
Posted - 2012.12.04 10:19:00 -
[1016] - Quote
The Stabber can outtrack *easily* any amarr ship, and can kite any blaster ship but the no tank no cap shield neutron Thorax. Oh, and it can outrun frigates too....
And as some said, with 2 medium neutralizers, it is the bane of frigates and destroyers (and some cruisers too). |
|

CCP Ytterbium
C C P C C P Alliance
1351

|
Posted - 2012.12.04 10:35:00 -
[1017] - Quote
Unsticking, let's make some space for future threads. |
|

Vayn Baxtor
Community for Justice Paradox Trust
3
|
Posted - 2012.12.04 11:50:00 -
[1018] - Quote
CCP Ytterbium wrote:Unsticking, let's make some space for future threads.
Not unless we can bump it!
*ducks*
|

Suliux
Autocannons Anonymous Late Night Alliance
1
|
Posted - 2012.12.11 17:51:00 -
[1019] - Quote
Bump for more stabber love |

Colt Blackhawk
Forced Penetration Reckless Faith
15
|
Posted - 2012.12.11 20:04:00 -
[1020] - Quote
More stabber love? The stabber is great. Never felt so unlucky in a tech2 assault frig. The stabber is the perfect Tech2 assault killer. Faster and more powerfull than any tech2 assault frig. Already ran from it like hell with my hawk. Also the pefect dessie killer. Don-¦t know where the ship needs more love. Actually the rebalancing was great. I see ships like mallers and moas and stabbers now everywhere and they all are a threat instead a laugh like before Retribution. |
|

Commander Ted
Dookie on the flowah
122
|
Posted - 2012.12.11 21:14:00 -
[1021] - Quote
Stabber needs more dps. https://forums.eveonline.com/default.aspx?g=posts&t=174097 Separate all 4 empires in eve with lowsec. |

Suliux
Autocannons Anonymous Late Night Alliance
2
|
Posted - 2012.12.11 22:19:00 -
[1022] - Quote
Commander Ted wrote:Stabber needs more dps.
Drones would be an almost instant fix as mentioned many many times already (it'll still has less dps than the remaining attack cruisers - especially as it's deep in falloff in 99% of it's fights).
I know CCP wants to make Minmatar the Autocannons + Missles race. However, I always understood them to also be the duct tape, chewing gum, and number nine wire race - thus the decent spattering of drones here and there as well. |

Gangname Style
School of Applied Knowledge Caldari State
45
|
Posted - 2012.12.11 22:50:00 -
[1023] - Quote
Suliux wrote:Commander Ted wrote:Stabber needs more dps. Drones would be an almost instant fix as mentioned many many times already (it'll still has less dps than the remaining attack cruisers - especially as it's deep in falloff in 99% of it's fights). I know CCP wants to make Minmatar the Autocannons + Missles race. However, I always understood them to also be the duct tape, chewing gum, and number nine wire race - thus the decent spattering of drones here and there as well.
Blah blah blah duct tape, minmatar, ships falling apart.
Like we've never heard that analogy ever before.
But anyways, stabber really needs a DPS buff. I have two atm and I don't even want to undock with them because they are so bad. |
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