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Thread Statistics | Show CCP posts - 63 post(s) |

Michael Harari
The Hatchery Team Liquid
320
|
Posted - 2012.10.02 01:06:00 -
[3901] - Quote
Takeshi Yamato wrote:Updated stats
250mm Railgun II with Spike: DPS: 20 Alpha: 92 Optimal: 65 km Falloff: 15 km Cap/sec: -1.1 PG: 187.2 CPU: 31.5
Heavy Beam Laser II with Aurora: DPS: 21 Alpha: 91 Optimal: 54 km Falloff: 10 km Cap/sec: -3.8 PG: 223.2 (previously 248.5) CPU: 27.8
720mm Artillery II with Tremor: DPS: 17 Alpha: 242 Optimal: 54 km Falloff: 22 km Cap/sec: 0 PG: 223.2 (previously 248.5) CPU: 24
Heavy Missile Launcher II with Caldari Navy Scourge: DPS: 26 (previously 29) Alpha: 213 (previously 237) Range: 63 km (previously 84) Cap/sec: 0 PG: 94.5 CPU: 41.3 Explosion radius: 140 (previously 125)
The explosion radius change turns out to be roughly a 12% dps decrease against targets with a signature radius of 125 or lower (which is non-MWDing armor tanked T1 and T2 but not T3 cruisers). A target painter negates this.
The question is if this will be enough to curb the HML Drake proliferation. I would not be surprised if HML Drakes continued to be very popular in their bracket after this set of changes. What the numbers above don't reveal is the massive tank that a Drake can field (due to low fitting requirements of HMLs). The loss in HML range is also less severe than it appears since missile acceleration is improved at the same time. The increase in missile speed is a straight buff.
So yes, HML Drakes will be weaker overall and might have to fit a missile speed rig but I still don't see any competitors in their price class that offers a similarly good combination of dps, hitpoints and range.
Now compare it at closer ranges. |

Tyberius Franklin
Federal Navy Academy Gallente Federation
313
|
Posted - 2012.10.02 01:08:00 -
[3902] - Quote
Flatiner wrote:.Perhaps you should consult your player base... Congratulations, you just stumbled upon the entire reason for this thread. |

Mara Rinn
Native Freshfood Minmatar Republic
1878
|
Posted - 2012.10.02 02:51:00 -
[3903] - Quote
Than you CCP Fozzie for breaking this rebalancing effort into smaller pieces. It is nice to see tools other than the 500lb sledgehammer being used in rebalancing. Day 0 advice for new players: Day 0 Advice for New Players |

Marlona Sky
D00M. Northern Coalition.
1369
|
Posted - 2012.10.02 04:14:00 -
[3904] - Quote
I'm Down wrote:Elise Randolph wrote: I'm told from a reliable source that HML TD'ing Sacrilege fleet can nullify the damage from turrets.
Though I must say, if you actually believe 6 large smartbombs render missile fleets moot, why have Drake fleets been amongst the popular for half a decade?
About the most educated post a CSM can make... glad you got elected bro... really serving the populace. Yeah, lets not hammer firewalls down Elise.. not like your alliance hasn't figured them out perfectly... wouldn't want to make the game challenging for you at all. You don't balance this game around the average player... I've always said that. You balance it around the players good enough to exploit the problematic features introduced. Because eventually, even the young less aware players start to figure out how to do it too and then the **** storm really kicks off. Now try starting your next post w/o a jab at me and add some content somewhere along the line. Missiles are about to take a huge nerf... God forbid the Devs give just a little back. Are you.... BLIND?!
The missile rebalance, nerf, was just scaled back a bit. It is rather annoying that you refuse to acknowledge the buffs to missiles they are doing as well. Missile velocity and removal of T2 missiles penalties to name a few.
Why do you keep exaggerating the nerf so much???
Remove local, structure mails and revamp the directional scanner! |

Alara IonStorm
3229
|
Posted - 2012.10.02 04:33:00 -
[3905] - Quote
Hmmm.
Cut Missile Distance like this.
* Standard 20km * Heavy 40km * Cruise 80km
Then remove Precision Missiles all together. Change them to Javelin Missiles with lower Dmg at the Following Ranges.
* Standard 30km * Heavy 60km * Cruise 120km
Now add in ships that get a 10% Velocity Bonus and it looks like this.
* Standard 30km * Heavy 60km * Cruise 120km
* Standard 45km * Heavy 90km * Cruise 180km
Add in a 10% Velocity Bonus on T2 Tracking Mods and whatever works for tracking scripts and you are left with a reasonably good set of weapons once Cruise Missile Ships are balanced. Cut Heavy Dmg by about 5-7.5%. Then any LR weapons like Beams, Med Rails that fall short of this handle it in their ships and Weapon Fitting / Stats. At that point the Dmg would be mostly balanced.
The Tengu get a 10% Rof Bonus, and cut the Kin part so PvE'ers are mostly happy. All that would be left after this would be to decide if the Drake keeps its Tank Bonus and has half its range cut or gets Velocity Bonus and keeps a good amount of range and change the Dmg to RoF. |

HELLBOUNDMAN
The Proletarii
108
|
Posted - 2012.10.02 04:35:00 -
[3906] - Quote
Marlona Sky wrote:
Why do you keep exaggerating the nerf so much???
exaggerating?
https://docs.google.com/spreadsheet/ccc?key=0AtfS55wysRHHdGQzQjBoeVRSUFRQVjF3QV84S1d2SFE#gid=0
There's a lot more than exaggerated nerfs on there.
All fury missiles are getting reduced to precision range. Rage torps have an increase explosion radius of 124. All rage missiles are getting a slight range nerf
Heavy missiles are getting more range nerfs than just fury They're also getting damage nerfs and damage application nerfs.
Hell, the only real buffs that are on there are countered by either reduced damage, or increased exp radius/reduced exp velocity/reduced range.
About the only really good thing that is coming from this is the removal of t2 ammo penalties. |

Yank Sin
0
|
Posted - 2012.10.02 05:13:00 -
[3907] - Quote
To be blunt I still see my Tengu that I spent for ever to train for turning to a wimpy shadow of its former glory. The good old days of target locking and killing rats at over 100km will be a fond memory of the past. |

rodyas
Tie Fighters Inc
761
|
Posted - 2012.10.02 05:22:00 -
[3908] - Quote
^ With comparison to great white shark.
All the rats would just alert each other a tengu warped in, then they would warp out and vacate the area till you left, then come back in.
I don't see you making much isk that way, and might feel wimpy still. I will not be voting in the CSM election, so you need to go vote to make up for me. |

Hannott Thanos
Notorious Legion
132
|
Posted - 2012.10.02 05:23:00 -
[3909] - Quote
HELLBOUNDMAN wrote: About the only really good thing that is coming from this is the removal of t2 ammo penalties.
You mean the only good thing FOR YOU.
..Which is not balance, and you have no idea what you are talking about.. |

Hannott Thanos
Notorious Legion
132
|
Posted - 2012.10.02 05:34:00 -
[3910] - Quote
rodyas wrote:^ With comparison to great white shark.
All the rats would just alert each other a tengu warped in, then they would warp out and vacate the area till you left, then come back in.
I don't see you making much isk that way, and might feel wimpy still. And when you trained for it, you didn't do it because it was OP, you just happened to be Caldari. You actually considered to train for the Legion, because all T3 are just as good for everything, but ended up with the Tengu by accident. Correct? |

Shadalana
Elite Aeronautic Developer Syndicate Test Alliance Please Ignore
0
|
Posted - 2012.10.02 05:45:00 -
[3911] - Quote
Am I blind or are this "new" changes just the "old" changes? |

QT McWhiskers
Hard Knocks Inc.
39
|
Posted - 2012.10.02 06:00:00 -
[3912] - Quote
Suddenly every wormhole corp has just went back to the drawing board to find out new ways of making more money than God again. |

Cardano Firesnake
Babylon Knights Test Alliance Please Ignore
48
|
Posted - 2012.10.02 06:26:00 -
[3913] - Quote
It is an excellent thing to rip off the Tengu / Drake Domination. All game modifications in this way are apreciated even if I Fly Drake and Tengu. I hope though that these two ships will not be so nerfed that they will become useless. We will see on the field... |

Audix
Rayn Enterprises Test Alliance Please Ignore
3
|
Posted - 2012.10.02 06:31:00 -
[3914] - Quote
Dont understand why people don't like the missile change, its about time those drakes and "tengu"'s got the nerf they deserve, ahaha byebye missile's, time to fly pilgrims once again |

CaptainFalcon07
Caucasian Culture Club Transmission Lost
23
|
Posted - 2012.10.02 06:42:00 -
[3915] - Quote
Rage HAM: 7500
Rage Torps: 7500
TROLOLOLOLOLO |

Mr Floydy
The Xenodus Initiative. Ministry of Inappropriate Footwork
22
|
Posted - 2012.10.02 06:45:00 -
[3916] - Quote
QT McWhiskers wrote:Suddenly every wormhole corp has just went back to the drawing board to find out new ways of making more money than God again. Nope, not really. Dreads and Battleships ftw. Drakes and Tengus take too long ;) |

OT Smithers
BLOMI
187
|
Posted - 2012.10.02 06:59:00 -
[3917] - Quote
CCP Fozzie wrote:To be clear, after these changes settle a bit we very well may revisit missiles depending on how they turn out. The days of balance and forget are over.
Respectfully, this comment borders on the absurd. Get back to us when the Caldari no longer have entire classes of ships that are laughably broken. Until then you haven't balanced anything.
|

Noemi Nagano
State War Academy Caldari State
35
|
Posted - 2012.10.02 07:24:00 -
[3918] - Quote
OT Smithers wrote:CCP Fozzie wrote:To be clear, after these changes settle a bit we very well may revisit missiles depending on how they turn out. The days of balance and forget are over. Respectfully, this comment borders on the absurd. Get back to us when the Caldari no longer have entire classes of ships that are laughably broken. Until then you haven't balanced anything.
My point for ages ... the "new" numbers dont solve really anything in my opinion. We still have the same thing, HML outclass medium sized turrets at sniping ranges, until they run out of flighttime and will have 0 DPS. Thats plain stupid and no balance at all.
If you want to get HML in line with med turrets you would have to do this:
-> change an existing ammo-type or add a new one with dedicated RANGE stats: flight time the same, speed increased dramatically to get ranges like the other platforms do in optimal + 1*falloff or maybe even optimal + 1.3* falloff. Those missiles should ofc not have the same damage like the shortrange ones, but should be comparable to sniper ammo of turrets.
-> adjust charge size for Hybrids and Missiles to be in line with Projectiles (atm projectile turrets can shoot way longer before they need to reload - why?).
-> bring Fury/Precision/t1/Faction in line so they will work. High damage advantage frame of Drake should be reduced, but dont forget there are ranges where the other systems deal more - this should be overall balanced.
Same should be applied to Torp/CM/HAM. In that same moment CMs on Ravens get viable one will see the Drake nullsecblobs die. And no, the Raven Blobs will still not be OP, just because they are 1) more expensive, 2) more skill intense and 3) BS-Size. The Problem with those Drake fleets was not what they actually did, but how cheap it was to field them, and how fast they were compared to BS-Fleets (naturally). If Drakes are countered easily by Ravens, Ravens still wont dominate other BS-fleets, they lack speed to perform like Drakes and they have a bigger price tag. Try it! |

Signal11th
Against ALL Anomalies
771
|
Posted - 2012.10.02 07:37:00 -
[3919] - Quote
Hannott Thanos wrote:rodyas wrote:^ With comparison to great white shark.
All the rats would just alert each other a tengu warped in, then they would warp out and vacate the area till you left, then come back in.
I don't see you making much isk that way, and might feel wimpy still. And when you trained for it, you didn't do it because it was OP, you just happened to be Caldari. You actually considered to train for the Legion, because all T3 are just as good for everything, but ended up with the Tengu by accident. Correct?
No some like myself can fly all of them, so can use which ever one is best for the situation at hand, PVP I use my Loki, Money making I use my Tengu,Legion.
Unfortunately some thing in life will always be better at something than others but unlike in life CCP can make them all boring at the same time.
God Said "Come Forth and receive eternal life!"-á I came second and won a toaster. |

Mike Whiite
Keystone Industrial
67
|
Posted - 2012.10.02 07:43:00 -
[3920] - Quote
CCP Fozzie wrote:To be clear, after these changes settle a bit we very well may revisit missiles depending on how they turn out. The days of balance and forget are over.
I consider that a good thing.
Thanks or chopping the changes in smaller parts, gives a better overview as to what every change will do once it's implanted.
I can live with this take on the HM, need to see what the the other changes will bring. And although I love my Hookbill and Hawk, Rockets should be monitored cearfully with the change in precision skill.
Keep up the good work |

Noemi Nagano
State War Academy Caldari State
35
|
Posted - 2012.10.02 07:47:00 -
[3921] - Quote
I feel like its simply ridiculous to nerf the only existing and working missile platform above frig battle. CMs and Torps are outclassed a lot in PvE and even more in PvP. HAM is non-existent in PvE and not on par in PvP. HML is the only thing which works, and agreed: for PvE missions its better than med size turrets. But noticeable worse than best turrets (large AC/Tachys). And way better than CMs and Torps, esp. when considering the ships the other missiles are used on. So yes, Tengu is best in PvE, but only for Caldari. Vargur, Paladin, Mare and Machariel outclass it. Golem does not, get an idea?
I simply deny the fact there is a reason to nerf something, just because its good (or maybe even better than other things) as long as its neither the best nor the only strong/OP thing in this game. As long as Winmatar dominate everything there is no need to nerf Caldaris strong ships and weapons. Simple as that. |

Ark Anhammar
EVE University Ivy League
15
|
Posted - 2012.10.02 07:58:00 -
[3922] - Quote
Alara IonStorm wrote:Hmmm.
Cut Missile Distance like this.
* Standard 20km * Heavy 40km * Cruise 80km
Then remove Precision Missiles all together. Change them to Javelin Missiles with lower Dmg at the Following Ranges.
* Standard 30km * Heavy 60km * Cruise 120km
Now add in ships that get a 10% Velocity Bonus and it looks like this.
T1 / Faction
* Standard 30km * Heavy 60km * Cruise 120km
T2 Javelin
* Standard 45km * Heavy 90km * Cruise 180km
Add in a 10% Velocity Bonus on T2 Tracking Mods and whatever works for tracking scripts and you are left with a reasonably good set of weapons once Cruise Missile Ships are balanced. Cut Heavy Dmg by about 5-7.5%. The Tengu gets it's 7.5% RoF and 5% Kin Dmg bonus turned into a 10% Rof Bonus which cuts the Kin part so PvE'ers are mostly happy. Change the Drakes Kin Dmg to RoF then decide if the Drake keeps its Tank Bonus and has half its range cut or gets Velocity Bonus and keeps a good amount of range.
Then any other Medium LR weapons like Med Beams, Med Rails that fall short of this, handle the problem with both their ship stats (Tier Removal Base Stat Changes / Bonus Changes) and the Weapons Fitting / Stats themselves. At that point the Dmg would be mostly balanced and more Medium LR Weapons and the ships that use them making them better in the mid range role with good Dmg (35-60KM) while having an option to strike further (70-100ish KM) for less Dmg. More people should "like" this post to get through to CCP that this suggestion is great! |

Gypsio III
Chemikals Ministry of Inappropriate Footwork
377
|
Posted - 2012.10.02 08:03:00 -
[3923] - Quote
Noemi Nagano wrote:
I simply deny the fact there is a reason to nerf something, just because its good (or maybe even better than other things) as long as its neither the best nor the only strong/OP thing in this game. As long as Winmatar dominate everything there is no need to nerf Caldaris strong ships and weapons. Simple as that.
So what you're saying is that you think the Vargur/Mach are overpowered at L4 missions, but we shouldn't nerf them because of ECM?
I see.
Actually I don't. :picard: |

Sigras
Conglomo IMPERIAL LEGI0N
224
|
Posted - 2012.10.02 08:06:00 -
[3924] - Quote
Yank Sin wrote:To be blunt I still see my Tengu that I spent for ever to train for turning to a wimpy shadow of its former glory. The good old days of target locking and killing rats at over 100km will be a fond memory of the past. Would you tell a great white shark to take out its teeth because it kills to much? No you would not. You would sit back and watch a killing machine at work. so youre idea is to . . . leave the Tengu totally overpowered?
You realize that after the change, youll be able to put one (1) range rig in and achieve > 100 km range plus your missiles will now be moving faster meaning less wasted ammo volleys; look what you have to do to the loki, proteus or legion to get them to go 100 km . . . and they do less damage there too . . .
yes, the tengu is getting a nerf because thats exactly what they needed. |

Astriela
Tax Cheaters
1
|
Posted - 2012.10.02 08:11:00 -
[3925] - Quote
Personal feedback to new changes: - guided missile precision: really nice change, long overdue imo - HAMs currently look good on paper but kinda suck in reality, this will bring them much closer to being useful, same with torps; this is also small boost to rockets, but I have limited experience with them, so can't give much feedback - light missiles: not really using them, so hard to give any useful feedback - heavy missiles: changes look very reasonable, especially coupled with improvement to javelins and furies - it not actually gives pilot a choice - furies as short ranged ammo rather then universal thing to use - HAMs: changes look quite good as well - TDs and TEs: would be nice to see (rough) numbers in plan for this one, but I understand reasons for holding changes back for now overall I can give only positive feedback on this one |

Noemi Nagano
State War Academy Caldari State
35
|
Posted - 2012.10.02 08:34:00 -
[3926] - Quote
Gypsio III wrote:Noemi Nagano wrote:
I simply deny the fact there is a reason to nerf something, just because its good (or maybe even better than other things) as long as its neither the best nor the only strong/OP thing in this game. As long as Winmatar dominate everything there is no need to nerf Caldaris strong ships and weapons. Simple as that.
So what you're saying is that you think the Vargur/Mach are overpowered at L4 missions, but we shouldn't nerf them because of ECM? I see. Actually I don't. :picard:
I see you are strong in not getting the point. We talk about a ship nerf for Caldari here. My point is, if every race has strong ships for some aspects its more or less balanced. If one race has all strong ships for every aspect (except some ewar specs) its not balanced. Nerfing Drake and Tengu helps Winmatar to be OP even more, so no, this is not balance for me.
About nerfing Vargur and Machariel to be on par with its peers its something different, I agree here.
|

Sigras
Conglomo IMPERIAL LEGI0N
224
|
Posted - 2012.10.02 08:35:00 -
[3927] - Quote
Noemi Nagano wrote:I simply deny the fact there is a reason to nerf something, just because its good (or maybe even better than other things) as long as its neither the best nor the only strong/OP thing in this game. As long as Winmatar dominate everything there is no need to nerf Caldaris strong ships and weapons. Simple as that. I accept your premise i reject your conclusion . . .
Your premise is that you should focus on the stuff thats most out of balance first. This is true
Your conclusion is that caldari ships are not as good as minmatar ships in every category and this is simply not true.
Right now the simple fact is that HMLs are the best long range weapon in the game by a wide margin. They have the best range, the best alpha, the best DPS and no cap usage.
So following your premise, they did the right thing and nerfed the HMLs which were most out of balance.
People will argue that the drake and tengu were the real problems; i submit that if you nerfed those two ships, you would just see a bunch of nighthawks take their place; the drake and tengu are just the most convenient platform to carry the most powerful ranged weapon on.
Still others will argue that missiles never do full damage to their target as there is almost always some damage reduction due to the way that the missile damage formula works. Did you know that there is a similar damage reduction applied to turrets? in fact, as the chance to hit goes down, so does the possible damage applied by each shot that does hit. If the target and you are not moving, the chance to hit is 100% and your gun will do anywhere from 51% to 150% damage with a 1% chance of a wrecking hit. This averages out to about 100% damage over time. If your chance to hit is 50% your gun will do anywhere from 1% to 100% damage when it does it with a 1% chance of a wrecking hit which averages out to about 50% over time. This means not only are you missing half the time when you do hit, youre only doing half damage, so a 50% chance to hit is more like 25% DPS |

Noemi Nagano
State War Academy Caldari State
35
|
Posted - 2012.10.02 08:38:00 -
[3928] - Quote
Astriela wrote: - heavy missiles: changes look very reasonable, especially coupled with improvement to javelins and furies - it not actually gives pilot a choice - furies as short ranged ammo rather then universal thing to use
Except one thing: there are no Javelins for Heavy Missiles. If there were, things would be closer to balance maybe, but like that its just: HML are no longer long range. Period. And out-dpsed in shorter-medium ranges, so no longer viable at all :)
|

Signal11th
Against ALL Anomalies
771
|
Posted - 2012.10.02 08:42:00 -
[3929] - Quote
Sigras wrote:Yank Sin wrote:To be blunt I still see my Tengu that I spent for ever to train for turning to a wimpy shadow of its former glory. The good old days of target locking and killing rats at over 100km will be a fond memory of the past. Would you tell a great white shark to take out its teeth because it kills to much? No you would not. You would sit back and watch a killing machine at work. so youre idea is to . . . leave the Tengu totally overpowered? You realize that after the change, youll be able to put one (1) range rig in and achieve > 100 km range plus your missiles will now be moving faster meaning less wasted ammo volleys; look what you have to do to the loki, proteus or legion to get them to go 100 km . . . and they do less damage there too . . . yes, the tengu is getting a nerf because thats exactly what they needed.
Yes and you prove my point from many earlier pages, it's the tengu that needs the nerf not the weapon platform. When anyone mentions the problems its always the ships they mention first not the missles.
This game needs more content not this continual tinkering that just pisses more people off than it actually pleases. God Said "Come Forth and receive eternal life!"-á I came second and won a toaster. |

Vladimir Norkoff
Income Redistribution Service
60
|
Posted - 2012.10.02 08:48:00 -
[3930] - Quote
I like the new changes. Especially holding back on making the TDs the new God Mod.
But that explosion radius nerf might screw over Tengus pretty bad in PvE content. They don't have drones, so elite frigs/web drones are gonna be an utter biatch to kill. |
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