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Thread Statistics | Show CCP posts - 63 post(s) |

Laura Dexx
Snuff Box
13
|
Posted - 2012.09.18 21:40:00 -
[631] - Quote
Signal11th wrote:My point is the game desperately needs content not constant module messing.
So leave things unbalanced and add more **** to the mix to unbalance it even further? They add content, you whine about balance. They balance, you whine about the lack of new content. Can't please everyone. |

Liang Nuren
Heretic Army Heretic Nation
2179
|
Posted - 2012.09.18 21:40:00 -
[632] - Quote
Gypsio III wrote:DJ P0N-3 wrote:I crunched some pyfa numbers with the current state of affairs and one thing kind of stuck out at me: HAMs are clearly going to be the go-to, but are the tracking enhancers and tracking computers going to be enough? I can eke 625 DPS out of a Drake using Scourge Rage, lows full of ballistic control systems, weapon rigs, and HAMs, but that's all on paper. Other battlecruisers can shame that if they so choose. Are HAMs going to be looked at as part of this maneuver? Old-school HAM Drake used to reliably beat other BCs in a close-range brawl, with the exception of the Myrm. Some things have changed since 2008 but it's still very competitive. It fell out of favour because HML Drakes was better, not beause HAM Drake was bad.
This is pretty much true. It all boiled down to the difference between Jav HAM vs HML - which is to say there wasn't much of one. Even if we ignored the HML changes, the addition of TEs affecting HAMs would have obsoleted the HML Drake in small gang PVP.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos
Twitter: http://twitter.com/LiangNuren
|

batterfly Rin
Restfreekidding
1
|
Posted - 2012.09.18 21:40:00 -
[633] - Quote
OMG- -just delete the heavy missile and Caldari and all will be fine.. |

Omega Sunset
Caldari Roughnecks
39
|
Posted - 2012.09.18 21:42:00 -
[634] - Quote
Laura Dexx wrote:Omega Sunset wrote:Deerin wrote: I liked the fact that CCP actually has balls to go with this type of change. It may make the high-sec crowd cry a bit. It may even result in some loss of subscribers. But it will make eve much more playable and (more importantly) enjoyable in the long run, thus generating more subscribers in the long run.
Oddly enough, this was about the same thinking of SOE/LA regarding SWG:NGE. Funny how things worked out, eh? The NGE was aimed at making things easier for everyone, especially new players. It wasn't because it was a major overhaul that it failed, but how they handled it and how they simplified the game with it, along with some of the more advanced content. That you're trying to liken this balancing patch to the likes of the NGE patch really tells me a lot about your lack of intelligence. Hmmm... the lack of intelligence comment came to mind about your post and repeatedly using "long run" in the same sentence. But hey, I didn't mention it as I wasn't here to insult you, but obviously that is your only real worth while tactic, sadly.
NGE threw off it's existing subscribers in an all out nerf of the game, and as a surprise patch since they knew existing subscribers would object beforehand. You seem quite content to shed loyal players here, which SOE/LA gambled on and lost. Nerfing serves no good purpose when it's far better to fix the broken things of this game to bring the rest of the fleet up to standard. It's a lazy fix indeed, and only divides the community, and yes possibly loosing accounts as you so elegantly pointed out, Sir.
|

Signal11th
Against ALL Anomalies
724
|
Posted - 2012.09.18 21:42:00 -
[635] - Quote
Laura Dexx wrote:Signal11th wrote:My point is the game desperately needs content not constant module messing. So leave things unbalanced and add more **** to the mix to unbalance it even further? They add content, you whine about balance. They balance, you whine about the lack of new content. Can't please everyone.
I've never personally complained about balance. Next? God Said "Come Forth and receive eternal life!"-á I came second and won a toaster. |

Jenn aSide
Smokin Aces.
233
|
Posted - 2012.09.18 21:44:00 -
[636] - Quote
Would still like to hear someone from CCP comment on the Firewall/Smartbomb problelm.
You're gonna "bring HMLs in line with other weapons" by both nerfing range and damage AND making the susceptable to tracking disruption, Shouldn't "other weapons" also becomes susceptable to both Defender Missles (lul) and Smartboms (not so lul)?
|

Gypsio III
Chemikals Ministry of Inappropriate Footwork
345
|
Posted - 2012.09.18 21:45:00 -
[637] - Quote
Millions of people have said it, but why not one more.
TEs and TCs should not affect missiles, there should be additional modules to do this. Similarly, TDs, should not affect missiles, there should be a new ewar mod (for which the Amarr TD ships should gain appropriate bonuses). Otherwise TDs will be overpowered, especially with overpowered warfare links. |

Bilaz
Fremen Sietch DarkSide.
26
|
Posted - 2012.09.18 21:45:00 -
[638] - Quote
Hmm... i can see where that 20% came from - with it missiles would have similar (a bit better actually) dps to tech2 long rage ammo on lr-turrets. But missiles dont go past their range while turrets can somehow hit, plus turrets have close range ammo both tech 1 and 2 - dps one can get from beams or arty upclose. for instance hurricane can get 1.5 more damage going from tremor to emp, while drake get 10% boost when changing from t1 to close range t2. So it would be very nice if heavy missiles would get same options for 20-30 km range. It would be even better to have more tech 1 variants for different ranges - even if that meaning missiles would (like turrets) have not 8 t2 missiles (and f.o.f) per type, but two with race-specific damage profiles.
Second point about te giving bonus to both speed of explosion AND explosion radius. Last time i checked turrets have signature that get no benefit from tracking computers, but have huge effect on tracking. So why missiles are so different? maybe it would be a better idea to make either speed or size of explosion - unique to missile type contant to ensure that battleships are not swapping frigates with torpedoes or that light missiles cant scratch interceptors.
And yes HAMS - now becouse they are unguided they deal as much damage as heavy missiles (as example empty bellicose - no prop modules, nothing). After changes to heavy missiles that would be 20% more - but nowhere near other close range weapon systems. And its not only that but the fact that range on hams horribly short. Maybe new missile dynamics would help to get a few km on ham range, but its still too short to be effective anywhere outside web range. Pease note that 3k (or 5) km/s is quite slow and such missile cant hope to hit even vagabond on orbit - and that exactly what you would want to hit with hams (and as i said before - you would be lucky to get 60% or your dps on that vagabond simply becouse he is cruiser and you are loser missile user) And thats even before we begin to think "why would anyone want to use a close range weapon when he/she can shoot on 70km with 700dps from naga?" - thus i think it may be a good idea (and time) to boost hams, possibly make their damage depend on range they flew - make them look like swarm minution and make more and more of the swarm miss target as they fly, or i dunno - make them aoe.
Other than that cant wait to see numbers te and track. disruptors give/take. |

Deena Amaj
Community for Justice Resurrection by Election
34
|
Posted - 2012.09.18 21:46:00 -
[639] - Quote
Winter's gonna be hot in iceland this year :D!
ME GUSTA the changes. confirthisposmed
I'm probably typing on a Tablet too, which means the auto-correct is silly and fixing typos is a pain. I ain't fixing them. |

Misanth
RABBLE RABBLE RABBLE
718
|
Posted - 2012.09.18 21:46:00 -
[640] - Quote
Ashera Yune wrote:Why don't you stop thinking about just the drake and tengu and consider the other ships that use Heavy missiles:
Caracal Bellicose(future suggestion by CCP) Navy Caracal Nighthawk Rook Cerberus
What I don't like is the blanket nerf, that not only nerfs the drake and tengu, but nerfs ships that were never OP, and mostly UP in the first place.
And Gila.
But yah, it's quite a weird decision by CCP to do a generalised weapon type nerf, rather than looking what causes the will to do the nerf to begin with. One is how a certain fairly-low-damage-and-well-allround-balanced ship being very powerful in blob combat. The other being how one t3, with a fairly low base damage output (200-250ish for a regular cloak setup Tengu) goes up to very-high (for a cruiser hull) when it combines the damage and engineering subsystem. Other t3's doesn't do the same.
If CCP had simply watched it this way, they'd probably be consider something more reasonable (like slightly tweaking the RoF bonus on the dmg subsystem, as that seems to be the main cause), and in the first case with the blob just flat out ignore it. As in blobs, there has always been a ship X that is the FotM and 'most versatile', while there's multiitudes of other ships playing support role for them. Drakes out of blob combat doesn't have all those light tacklers, dictors, fleet boosts, titanbridges etc to go, for one. And a solo PvP Drake has obvious flaws (not very agile, not great speed, easy to pin down and counter, fairly low damage, both weapon systems easily disrupted by smartbombs, fairly tight fit, cannot really active tank so definate high sig), with few perks (range, hits anything from frigs and up, decent buffer tank, ok-ish slot layout even for a Caldari).
TL;DR CCP just feels it's better to look at what blobs do, and blantanly strike down on a complete weapon system, rather than looking and what potential could be causing this skewed vision. We all know CCP wants everyone to fly blobs, bring friends to tackle for you so ships will never be balanced around the need for tackle slots for example. Ships that lives too long while dealing damage (no matter how low) obviously is doing "too much damage" (as they take time to kill, so the killers can't move on to next target faster). Lag and support compositions is not taken into consideration. Etc. And noone really knows why doesn't even look at how the Tengu goes from a low-damage balanced boat, to a high damage long-range platform just by fitting a single subsystem.
Do CCP even play this game, or are they just the same kind of mindless drones as the average pilots in the blobs? AFK-cloaking in a system near you. |

Laura Dexx
Snuff Box
13
|
Posted - 2012.09.18 21:46:00 -
[641] - Quote
Signal11th wrote:Laura Dexx wrote:Signal11th wrote:My point is the game desperately needs content not constant module messing. So leave things unbalanced and add more **** to the mix to unbalance it even further? They add content, you whine about balance. They balance, you whine about the lack of new content. Can't please everyone. I've never personally complained about balance. Next?
Highlighted a keyword for you.
Misanth wrote:Ashera Yune wrote:Why don't you stop thinking about just the drake and tengu and consider the other ships that use Heavy missiles:
Caracal Bellicose(future suggestion by CCP) Navy Caracal Nighthawk Rook Cerberus
What I don't like is the blanket nerf, that not only nerfs the drake and tengu, but nerfs ships that were never OP, and mostly UP in the first place. And Gila. But yah, it's quite a weird decision by CCP to do a generalised weapon type nerf, rather than looking what causes the will to do the nerf to begin with. One is how a certain fairly-low-damage-and-well-allround-balanced ship being very powerful in blob combat. The other being how one t3, with a fairly low base damage output (200-250ish for a regular cloak setup Tengu) goes up to very-high (for a cruiser hull) when it combines the damage and engineering subsystem. Other t3's doesn't do the same. If CCP had simply watched it this way, they'd probably be consider something more reasonable (like slightly tweaking the RoF bonus on the dmg subsystem, as that seems to be the main cause), and in the first case with the blob just flat out ignore it. As in blobs, there has always been a ship X that is the FotM and 'most versatile', while there's multiitudes of other ships playing support role for them. Drakes out of blob combat doesn't have all those light tacklers, dictors, fleet boosts, titanbridges etc to go, for one. And a solo PvP Drake has obvious flaws (not very agile, not great speed, easy to pin down and counter, fairly low damage, both weapon systems easily disrupted by smartbombs, fairly tight fit, cannot really active tank so definate high sig), with few perks (range, hits anything from frigs and up, decent buffer tank, ok-ish slot layout even for a Caldari). TL;DR CCP just feels it's better to look at what blobs do, and blantanly strike down on a complete weapon system, rather than looking and what potential could be causing this skewed vision. We all know CCP wants everyone to fly blobs, bring friends to tackle for you so ships will never be balanced around the need for tackle slots for example. Ships that lives too long while dealing damage (no matter how low) obviously is doing "too much damage" (as they take time to kill, so the killers can't move on to next target faster). Lag and support compositions is not taken into consideration. Etc. And noone really knows why doesn't even look at how the Tengu goes from a low-damage balanced boat, to a high damage long-range platform just by fitting a single subsystem. Do CCP even play this game, or are they just the same kind of mindless drones as the average pilots in the blobs?
They haven't even gotten to T2/T3/CS yet and you're already harking. Harden the **** up and wait until everything is laid out in full. |

danibw0i
State War Academy Caldari State
0
|
Posted - 2012.09.18 21:47:00 -
[642] - Quote
Tengu-wise i can understand the range nerf and all, but 20% dmg reduction to heavy missiles is a joke. |

Jean Leaner
Grim Determination Nulli Secunda
64
|
Posted - 2012.09.18 21:48:00 -
[643] - Quote
Someone tell me why a heavy missile should do twice as much damage at long range as any other medium long range weapon system? Because its special?
Oh and don't do something silly like compare beam lasers with Gleam loaded to heavy missiles at 80km. Apples to Apples a drake does ~400 dps at max range, any other turret does 200-250. |

Signal11th
Against ALL Anomalies
724
|
Posted - 2012.09.18 21:52:00 -
[644] - Quote
Laura Dexx wrote:Signal11th wrote:Laura Dexx wrote:Signal11th wrote:My point is the game desperately needs content not constant module messing. So leave things unbalanced and add more **** to the mix to unbalance it even further? They add content, you whine about balance. They balance, you whine about the lack of new content. Can't please everyone. I've never personally complained about balance. Next? Highlighted a keyword for you.
Ahh ok because I'm now not everyone my post has no validity?
Ignore the drake and the tengu for now and lets take another ship I'm skilled for The Nighthawk.
Now I'm trained for it near perfectly but I never flew it because it was underpowered humm guess what I still won't be flying it because now it's even worse if that is possible, this affects too many ships to be considered good. God Said "Come Forth and receive eternal life!"-á I came second and won a toaster. |

I'm Down
Macabre Votum Against ALL Authorities
79
|
Posted - 2012.09.18 21:52:00 -
[645] - Quote
I'm Down wrote:Edit: removed rant
Please feel free to debate this 'tentative' change in a constructive manner.
ISD Suvetar.
It was a constructive rant on why people are so mad. Censoring any negative feedback and stating that players who are upset with such lacking thought from developers is tragic is removing half of this debate.
Look at other games that are regularly updated such as HON where the Devs have actually withdrawn from the idea of mass content pacing in place of quality fixes and you will see huge player support. I personally think these changes are very poorly thought out and that the devs are rushing through simplistic and poorly thought out changes rather than competent changes that match the core fundamentals this game was founded upon.
If we aren't allowed to voice this fact in this thread, then it just conceeds the point that the Devs are content to push through more **** changes for the sake of change rather than change for the good of the game.
You cannot argue that these changes are good. They are horribly thought out and to try and iterate on poor thoughts is much more useless than asking for a restart and proper solutions.
This whole arguement goes back to addressing core problems in the game. Rather than fix those problems first, CCP is trying to balance ships around problematic features. It makes no sense to balance ships around poor core fundamentals.
Fix WEBS, fix TRACKING, Fix CAPITALS, fix Sig Radius at range, Fix missiles properly, Fix Jamming, Fix Blobbing, Fix 0.0 Mechanics, , and stop wasting our time with these other changes.
I've watched Every ship thread so far, and in every one of those threads, constructive feedback has been cast aside almost completely and the bulk concept of ship designs has remained. How can you expect us to feel good knowing that you are just ramming **** down our throats? |

Gizznitt Malikite
Agony Unleashed Agony Empire
533
|
Posted - 2012.09.18 21:55:00 -
[646] - Quote
I highly doubt the missile changes are such a huge nerf....
HML's are no more balanced with respect to long range weapon platforms... oh, how will we ever deal with it... Now that you can use TEs & TCs to enhance missiles, I HAMs will be very nice... The Cane actually needs to make choices at the fitting screen... You can have the same tank and dps, but lose the dual heavy neuts, but so what...
TD's are borderline the new FOTM EWAR, but CCP will keep an eye on it....
Overall, a big +1 from me!!! |

griezell
The Forsworn Protectorate Imperial Protectorate
0
|
Posted - 2012.09.18 21:55:00 -
[647] - Quote
maby an idea is to have target painter cancel out a TD on missiles like eccm counter on ecm.. that way sum mini ships with target painter bonus wil be a valid option again. remember when fitting a td we using a mid slot so why not counter it with another midslot |

Liang Nuren
Heretic Army Heretic Nation
2180
|
Posted - 2012.09.18 21:55:00 -
[648] - Quote
I'm Down wrote: You cannot argue that these changes are good. They are horribly thought out and to try and iterate on poor thoughts is much more useless than asking for a restart and proper solutions.
I'm pretty sure that it's easily argued that these changes are good. Unless you think HML should just get a free pass for iWin?
-Liang
Ed: Also, I've never been moderated in these threads despite being pretty harsh. There's a difference between constructive feedback and RAEG RAWR **** YOU I HATE ALL OF Y(OU DIE DIE DIE DIE DIDE#!!!!!!
Tone it down a notch and discuss things reasonably. This is something you're historically very poor at. Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos
Twitter: http://twitter.com/LiangNuren
|

Laura Dexx
Snuff Box
13
|
Posted - 2012.09.18 21:55:00 -
[649] - Quote
Signal11th wrote:Laura Dexx wrote:Signal11th wrote:Laura Dexx wrote:Signal11th wrote:My point is the game desperately needs content not constant module messing. So leave things unbalanced and add more **** to the mix to unbalance it even further? They add content, you whine about balance. They balance, you whine about the lack of new content. Can't please everyone. I've never personally complained about balance. Next? Highlighted a keyword for you. Ahh ok because I'm now not everyone my post has no validity? Ignore the drake and the tengu for now and lets take another ship I'm skilled for The Nighthawk. Now I'm trained for it near perfectly but I never flew it because it was underpowered humm guess what I still won't be flying it because now it's even worse if that is possible, this affects too many ships to be considered good.
So you want us to not nerf the drake and the tengu because the nighthawk is ****? How about we nerf the drake and the tengu and then wait for the dev blog about command ships before we start making hasty comments. |

I'm Down
Macabre Votum Against ALL Authorities
79
|
Posted - 2012.09.18 21:55:00 -
[650] - Quote
And keep in mind, these poorly thought out changes have massive outside implications such as:
MASSIVELY BOOSTED:
Loki Sliepnir Muninn Absolution Legion
MASSIVELY NERFED:
Nighthawk---- b/c it wasn't already **** enough.
~Post change, NH is going to have at best, maybe 333 DPS at any range, and the only way to get comparable range to turrets is to sacrifice its limited low slots for dps or it's already horrid tank slots.... But hey, I'm sure one day you'll come along and give it more drones b/c that's good balance ^-^ |

Fluffy Hyena
State Protectorate Caldari State
11
|
Posted - 2012.09.18 21:57:00 -
[651] - Quote
CCP Fozzie wrote: {...}a nerf to heavy missile range and damage to put them in line with other long range cruiser weapons, a rework of all T2 missiles so they become usable, and the expansion of both tracking enhancers and tracking disruptors into the realm of missiles. {...}
If you could expand on the reasons for these changes in more details (graph of damage vs range for the long range cruiser weapons, etc.) I think a lot of the complaints would go away and you might get some more constructive feedback. |

Gaara's sniper
Raging Ducks Goonswarm Federation
0
|
Posted - 2012.09.18 21:57:00 -
[652] - Quote
If they are going to make TD affect missiles, they should make Ballistic enhancers of some sort |

Liang Nuren
Heretic Army Heretic Nation
2180
|
Posted - 2012.09.18 21:57:00 -
[653] - Quote
I'm Down wrote:And keep in mind, these poorly thought out changes have massive outside implications such as:
MASSIVELY BOOSTED:
Loki Sliepnir Muninn Absolution Legion
MASSIVELY NERFED:
Nighthawk---- b/c it wasn't already **** enough.
I assume you're talking about the Arty Loki and Arty Sleip? Those... are not really common fits. Even still, they're kinda underwhelming. The Muninn would matter except for the whole LRHACs not mattering at all. The Absolution and Legion both need some buffing.
And the HAM NH is actually getting a pretty massive buff. And the HML NH is getting a relative boost next to the Tengu, which I personally find to be a good thing.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos
Twitter: http://twitter.com/LiangNuren
|

Liang Nuren
Heretic Army Heretic Nation
2180
|
Posted - 2012.09.18 21:58:00 -
[654] - Quote
Gaara's sniper wrote:If they are going to make TD affect missiles, they should make Ballistic enhancers of some sort
You mean like... tracking enhancers?
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos
Twitter: http://twitter.com/LiangNuren
|

Signal11th
Against ALL Anomalies
724
|
Posted - 2012.09.18 21:58:00 -
[655] - Quote
Laura Dexx wrote: So you want us to not nerf the drake and the tengu because the nighthawk is ****? How about we nerf the drake and the tengu and then wait for the dev blog about command ships before we start making hasty comments.
I'm puzzled to the fact you class this as hasty? The fact is the Nighthawk "now" is underpowered and this makes it even worse so it cant be hasty can it? God Said "Come Forth and receive eternal life!"-á I came second and won a toaster. |

Tyberius Franklin
Federal Navy Academy Gallente Federation
294
|
Posted - 2012.09.18 21:59:00 -
[656] - Quote
I'm Down wrote: MASSIVELY BOOSTED:
... Absolution Legion
How is it that ships that didn't change somehow received a massive boost from this? |

Laura Dexx
Snuff Box
13
|
Posted - 2012.09.18 21:59:00 -
[657] - Quote
Fluffy Hyena wrote:CCP Fozzie wrote: {...}a nerf to heavy missile range and damage to put them in line with other long range cruiser weapons, a rework of all T2 missiles so they become usable, and the expansion of both tracking enhancers and tracking disruptors into the realm of missiles. {...}
If you could expand on the reasons for these changes in more details (graph of damage vs range for the long range cruiser weapons, etc.) I think a lot of the complaints would go away and you might get some more constructive feedback.
http://go-dl.eve-files.com/media/1209/lrc.gif
Four pages back. Reading the thread tends to help your argument a bit.
Tyberius Franklin wrote:I'm Down wrote: MASSIVELY BOOSTED:
Loki Sliepnir Muninn Absolution Legion
How is it that ships that didn't change somehow received a massive boost from this?
They'll have more spare powergrid! To the ragemobile! |

Laura Dexx
Snuff Box
13
|
Posted - 2012.09.18 21:59:00 -
[658] - Quote
doublepost |

Gaara's sniper
Raging Ducks Goonswarm Federation
0
|
Posted - 2012.09.18 21:59:00 -
[659] - Quote
yeah nevermind, read the post again, they are going to make tracking enhancers work with missiles. Still i'm Caldarian and i find this dev post offensive |

Signal11th
Against ALL Anomalies
724
|
Posted - 2012.09.18 22:01:00 -
[660] - Quote
Liang Nuren wrote:I'm Down wrote:And keep in mind, these poorly thought out changes have massive outside implications such as:
MASSIVELY BOOSTED:
Loki Sliepnir Muninn Absolution Legion
MASSIVELY NERFED:
Nighthawk---- b/c it wasn't already **** enough. I assume you're talking about the Arty Loki and Arty Sleip? Those... are not really common fits. Even still, they're kinda underwhelming. The Muninn would matter except for the whole LRHACs not mattering at all. The Absolution and Legion both need some buffing. And the HAM NH is actually getting a pretty massive buff. And the HML NH is getting a relative boost next to the Tengu, which I personally find to be a good thing. -Liang
But is that really any good, so to get any decent dps out of the nighthawk you have to fit it with HAMS and thats ok as long as you want to shoot anything within 6 inches. God Said "Come Forth and receive eternal life!"-á I came second and won a toaster. |
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