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Deerin
Murientor Tribe Defiant Legacy
24
|
Posted - 2012.09.24 11:59:00 -
[2761] - Quote
Dr Sheng-Ji Yang wrote:Quote:I had my suspicions but now I'm sure you are trolling. Drake actually keeps damaging the frigs while no arty cane can actually track a frig under its guns.
Still my beloved arty cane is getting nerfed and I'm still happy because I know that it was too good to have 720's AND a decent tank without any sacrifices. What HM users can't realize is this fact. Heavy missiles were already too good. Time to get in line with other weapons. Rofl. I have flown drake almost 4 months with another char. HM against faster frigs is almost useless. Even precision missiles. And it was a relatively high skilled char. Sorry but if someone trolls then it is you. Ever tried to get under a canes guns? Well try it. Slicers are blown mostly with one alpha. Something a Drake can only dream of. And inbetween: Drake vs Cane was always the same: At higher ranges cane simply gets away because of higher speed. And at close range I died because I hadn-¦t any invu fields any more because of neuts.
...yet you keep comparing the drake with an AC cane, which has NO relevance to this discussion....also using the precissions in their current state shows clearly why you've failed. But rejoice!!!! Precissions are getting buffed too!!!
|

Dr Sheng-Ji Yang
The Forsworn Protectorate Imperial Protectorate
9
|
Posted - 2012.09.24 12:03:00 -
[2762] - Quote
Quote:..yet you keep comparing the drake with an AC cane, which has NO relevance to this discussion....also using the precissions in their current state shows clearly why you've failed. But rejoice!!!! Precissions are getting buffed too!!!
Already corrected it to arty. Because I remember when we tried to tackle an wt arty cane at a station with some frigs until the bigger ships came. Don-¦t remember how many slicers we lost but it were some.
|

Veshta Yoshida
PIE Inc. Praetoria Imperialis Excubitoris
293
|
Posted - 2012.09.24 12:24:00 -
[2763] - Quote
Morrigan LeSante wrote:Not every hull that uses heavies sucks completely either, Rooks are pretty serviceable but again, there's no mass proliferation of them..... WHAT!?! HML on the Rook .. a travesty I say, TRAVESTY!
HAM Brawler Rook every day of the week. 
Feedback is all well and good but one must include all available data, ie. everything included in this balance pass so far. Threads should not be looked at as isolated from each other, the reasons (I suspect) that they are split up to begin with is probably due to being thrown up as preliminary work is completed and to make sifting feedback a bit easier .. imagine if all eleven winter threads and counting were all under one roof 
Even so, why is it that most of the complaints about Tengu/Drake being nerfed, in the guise of feedback, does not include the other biggies in this thread: The ability to modify launcher performance with generic weapon upgrade mods and TD's ability to affect same performance? Gun users have had years (naturally) to get used to thinking of dps application (range/tracking) rather than pure dps, especially when it comes to medium range weaponry, now missile users get to experience the same joy and furrowed brows as everyone else 
On a completely different note: How big is the current SiSi client install? |

Morrigan LeSante
Perkone Caldari State
0
|
Posted - 2012.09.24 12:34:00 -
[2764] - Quote
Veshta Yoshida wrote:Morrigan LeSante wrote:Not every hull that uses heavies sucks completely either, Rooks are pretty serviceable but again, there's no mass proliferation of them..... WHAT!?! HML on the Rook .. a travesty I say, TRAVESTY! HAM Brawler Rook every day of the week. 
But...but....HML is super overpowered....right? It's just the rook jocks are gentlemen/ladies who wont use the OP weapon system
Veshta Yoshida wrote:Even so, why is it that most of the complaints about Tengu/Drake being nerfed, in the guise of feedback, does not include the other biggies in this thread: The ability to modify launcher performance with generic weapon upgrade mods and TD's ability to affect same performance?
I already called the SNI will become a (PvE) monster with these changes 
'Phoon has a lot of potential nastiness too. |

Sinigr Shadowsong
WATAG Academy SOLAR WING
12
|
Posted - 2012.09.24 13:06:00 -
[2765] - Quote
Morrigan LeSante wrote:I already called the SNI will become a (PvE) monster with these changes 
I doubt about SNI. It has good tank, but don't have nor range bonuses for torps neither enough launcher slots to make bearable dps with Cruieses. CNR and Golem on the other hand have potential for it. |

Eckyy
EVE University Ivy League
20
|
Posted - 2012.09.24 13:47:00 -
[2766] - Quote
Bouh Revetoile wrote:People here either don't know a crap about what they are talking about or are completely dishonnest.
Some things to know : - HML will only be hit by a SLIGHT nerf for their intended purpose ; - HML are LONG RANGE weapons, they should be balanced around LONG RANGE weapons ; - ALL other missiles will get a BUFF due to TE/TC and T2 missiles buff. - Caracal will be BETTER.
Tank/dps are not the only caracteristics of a ship...
This man gets it.
New HAM Caracal: +2 lows + fitting + drone bay (?) + RoF bonus (much better than +kin) +HP +speed/agility +effect of TC/TE
How is it worse?
I still believe heavies will be useless on unbonused ships though. |

Morrigan LeSante
Perkone Caldari State
0
|
Posted - 2012.09.24 13:53:00 -
[2767] - Quote
Sinigr Shadowsong wrote:Morrigan LeSante wrote:I already called the SNI will become a (PvE) monster with these changes  I doubt about SNI. It has good tank, but don't have nor range bonuses for torps neither enough launcher slots to make bearable dps with Cruieses. CNR and Golem on the other hand have potential for it.
It's got spare mid slots though, and we're getting a mid mounted set of missile DPS increasing mods. Damage application should lift significantly. |

Tsubutai
The Tuskers
118
|
Posted - 2012.09.24 14:17:00 -
[2768] - Quote
The HML caracal will be mediocre. The HAM caracal has very nice dps but looks too flimsy for my liking. The RLML caracal is going to be pretty awesome, not just for killing unwary frigates but as a general purpose combat cruiser. |

Mike Whiite
Keystone Industrial
67
|
Posted - 2012.09.24 14:19:00 -
[2769] - Quote
Eckyy wrote:Bouh Revetoile wrote:People here either don't know a crap about what they are talking about or are completely dishonnest.
Some things to know : - HML will only be hit by a SLIGHT nerf for their intended purpose ; - HML are LONG RANGE weapons, they should be balanced around LONG RANGE weapons ; - ALL other missiles will get a BUFF due to TE/TC and T2 missiles buff. - Caracal will be BETTER.
Tank/dps are not the only caracteristics of a ship... This man gets it. New HAM Caracal: +2 lows + fitting + drone bay (?) + RoF bonus (much better than +kin) +HP +speed/agility +effect of TC/TE How is it worse? I still believe heavies will be useless on unbonused ships though.
5 T2 hams PG 630, thats the entire pg of a caracal.
sure skills can lower that.
then again you need to it propulsion mods to dictate range T2 10mn MWD 165 pg
Large shield extender II 165 PG
so unbonesed fit having a pg gap of 330 PG, with 1 Large extender and a MDW.
Drone bay is the same as before the reballance
All cruisers got extra hp and speed/agillaty.
use TC/TE canceled out with TD.
So Ham caracal still fitting horror, HML Drake hardly any change as to what it was. valuable option Rapid light missile launcher, good nice frigate killer with little use outside FW |

HELLBOUNDMAN
The Proletarii
84
|
Posted - 2012.09.24 14:23:00 -
[2770] - Quote
Quote:If heavy missiles are as overpowered as is to be believed (and don't mistake me, they could well be) the fact that they're only workable on two (thoroughly dubious for other reasons) hulls tells you just how poor all the other hulls available are. Not even a 'massively overpowered' weapon system is enough to pull the other ships up to par.
Balance is good, but do it properly! |

HELLBOUNDMAN
The Proletarii
84
|
Posted - 2012.09.24 14:29:00 -
[2771] - Quote
Bouh Revetoile wrote:People here either don't know a crap about what they are talking about or are completely dishonnest.
Some things to know : - HML will only be hit by a SLIGHT nerf for their intended purpose ; - HML are LONG RANGE weapons, they should be balanced around LONG RANGE weapons ; - ALL other missiles will get a BUFF due to TE/TC and T2 missiles buff. - Caracal will be BETTER.
Tank/dps are not the only caracteristics of a ship...
actually, the changes willbe good for precision cruise missiles cause they'll have higher damage. smaller exp radius, and faster exp velocity, but a slight range nerf.
Now, while fury is getting a damage buff, it's also getting a exp radius nerf, which is bad for cruise missiles cause they already suck even against bs's. |

Veshta Yoshida
PIE Inc. Praetoria Imperialis Excubitoris
295
|
Posted - 2012.09.24 14:29:00 -
[2772] - Quote
There is a very good chance that HAMs and HMLs swap fitting requirements or that HAMs in the very least get some much needed lube love in that department. Think it and torps are the only short range systems that has higher requirements than their long range counterparts.
Dust hasn't settled, not by a long shot, and YtterbiumGÖÑFozzie are busy, busy, busy crunching numbers and reading forum drivel |

Eckyy
EVE University Ivy League
20
|
Posted - 2012.09.24 14:57:00 -
[2773] - Quote
Mike Whiite wrote:5 T2 hams PG 630, thats the entire pg of a caracal.
sure skills can lower that.
then again you need to it propulsion mods to dictate range T2 10mn MWD 165 pg
Large shield extender II 165 PG
so unbonesed fit having a pg gap of 330 PG, with 1 Large extender and a MDW.
Drone bay is the same as before the reballance
All cruisers got extra hp and speed/agillaty.
use TC/TE canceled out with TD.
So Ham caracal still fitting horror, HML Drake hardly any change as to what it was. valuable option Rapid light missile launcher, good nice frigate killer with little use outside FW
Skills are important yo. It fits. |

OT Smithers
Perkone Caldari State
169
|
Posted - 2012.09.24 14:59:00 -
[2774] - Quote
Deerin wrote:OT Smithers wrote:
You have to be careful before casually accepting someone elses numbers in this thread.
The 720 arty cane, with 2 gyros and 2 TEs in the lows, will do 291 dps (heated) with a 70km optimal (+ 36km falloff) firing Tremor. The reason his numbers are different is that he accidentally left off the TEs. You see these same accidents with a lot of the numbers people are throwing around.
720 arty cane with 2gyros and 2 te's has 4 mods for enhanching the weapon.....and even then you ONLY get 291 dps....heated at that....so you waste some slots only to try to get close to drake performance....and still fail at that. Drake gets 484 with furies at that range.
Yes, but you need to include those mods as that is what the ship is going to have. The arty cane is my preferred BC (though I generally use 650's). Amazingly, despite all the things I hear people saying in this thread, I don't feel like I am gimped when flying against Drakes. If I did I would grab a Drake. I am aware that a Drake, at RANGE, is something I simply cannot run down and kill.
Versus the typical dual nano / dual web "crappy" Drake, my cane:
* Has about 5K fewer ehp * Does about 1/3 less dps at range * Moves about 300 m/sec fast * Applies damage instantly, anywhere on the field * Aligns and accelerates much faster * Can disengage from the battle at will * Has dual neuts * Has a clear advantage applying damage to smaller targets
You are arguing that my Cane is somehow disadvantaged. You are indirectly fighting to give me a buff. While I appreciate this, it's unnecessary. I don't think my chosen ship needs to be superior in every situation. And as I said, if I believed that the Drake was anything more than what it is: a nice, balanced ship with a situational advantage, not only would I fly it, but everyone else would fly it by default as well. And finally, on the question of damage at range, as I mentioned in a previous post neither the Drake nor the Cane lead the pack in this regard.
Neither are even close. The new BC's blow them out of the water.
Yet here we are talking about nerfing the only heavy missile ship Caldari pilots have left. |

Doddy
Excidium. Executive Outcomes
223
|
Posted - 2012.09.24 15:08:00 -
[2775] - Quote
Dr Sheng-Ji Yang wrote:Quote:I had my suspicions but now I'm sure you are trolling. Drake actually keeps damaging the frigs while no arty cane can actually track a frig under its guns.
Still my beloved arty cane is getting nerfed and I'm still happy because I know that it was too good to have 720's AND a decent tank without any sacrifices. What HM users can't realize is this fact. Heavy missiles were already too good. Time to get in line with other weapons. Rofl. I have flown drake almost 4 months with another char. HM against faster frigs is almost useless. Even precision missiles. And it was a relatively high skilled char. Sorry but if someone trolls then it is you. Ever tried to get under an arty canes guns? Well try it. Slicers are blown mostly with one alpha. Something a Drake can only dream of. And inbetween: Drake vs Cane was always the same: At higher ranges cane simply gets away because of higher speed. And at close range I died because I hadn-¦t any invu fields any more because of neuts.
Someone doesn't know how to maintain transversal..... They also didn't notice that prescision missiles are getting a big buff (comparitively, they are broken atm) and will no longer be useless. Artycane alpha has only ever been useful against frigs when the frig is at low speed, such as when first landing or decloaking after jumping through a gate. This necessatises fitting all meds and often rigs for scan res (the instacane) so you can get a shot off before the frig gets up to speed (or warps of in case of bomber runs) leaving the ship completely tankless. So yes an arty cane can instakill frigs in a specific situation when it sacrifices all of its tank to the point it can easily be solo'd by said frig if it gets under its guns.
And why would anyone be fighting at higher ranges without tackling support? Its idiotic. No-one should be using long range weapon systems for solo stuff as they have to waste their range advantage to get an enemy tackled (there are exceptions like bubble traps).
All long range weapons and sometime close range weapons are generally useless against a tackler who is on position and up to speed, this is how the game works. The fact the missile user will be able to add a little (ok very little vs intys) dps to help is drones is in fact an advantage. |

OT Smithers
Perkone Caldari State
170
|
Posted - 2012.09.24 15:17:00 -
[2776] - Quote
Bouh Revetoile wrote:People here either don't know a crap about what they are talking about or are completely dishonnest.
Some things to know : - HML will only be hit by a SLIGHT nerf for their intended purpose ; - HML are LONG RANGE weapons, they should be balanced around LONG RANGE weapons ; - ALL other missiles will get a BUFF due to TE/TC and T2 missiles buff. - Caracal will be BETTER.
* A slight nerf? This is a game in which people train months for a few percent improvement. CCP isn't using a scalpel here, they are using a chainsaw.
* This is only true if we assume that they will also be balanced at shorter ranges. That's not what CCP has proposed.
* All other missiles are going to get a buff (though we have to see what CCP actually does before this is worth discussing) but at the same time we also know that all other missiles are going to get a nerf with this TD thing.
* The Caracal, even with the added low slots, will do LESS dps than it does today. If I recall from the other thread, it will be doing somewhere around 250 dps, minus whatever TDs take away. In other words, it's a cruiser that has trouble actually hitting frigates or other cruisers, and pushing out T1 frigate DPS.
Quote:Tank/dps are not the only caracteristics of a ship...
I agree. Why is it that you seem to forget this when comparing the HM Drake to other BC's? |

Sinigr Shadowsong
WATAG Academy SOLAR WING
12
|
Posted - 2012.09.24 15:24:00 -
[2777] - Quote
This whole thread would be way more productive if we knew numbers on how TD/TE/TC/TL would affect missiles. Whithout numbers it's just a wild guesses, we all know that CCP can do such extremes like +5% range per TE and +30% range per TE. |

OT Smithers
Perkone Caldari State
170
|
Posted - 2012.09.24 15:30:00 -
[2778] - Quote
Tsubutai wrote:The HML caracal will be mediocre. The HAM caracal has very nice dps but looks too flimsy for my liking. The RLML caracal is going to be pretty awesome, not just for killing unwary frigates but as a general purpose combat cruiser.
The AML Caracal, with all level 5 skills, will do something under 200 dps heated, and about 160 dps normally. In other words, it will do less DPS than virtually any AF -- in some cases half as much. It is even out damaged by long range frigate fits like the rail Enyo. And this ignored the proposed TD nerf.
It has no utility high slots so it cannot fit neuts, and it has only two drones, thus eliminating two of the best anti-frigate defenses in the game.
In short, the AML Caracal is probably not going to become a frigate killing machine. And against other combat cruisers, well, it's gonna get chewed up and spit out. It's role is DPS from range; it has the range, it just doesn't have the dps. |

Daniel Plain
Science and Trade Institute Caldari State
375
|
Posted - 2012.09.24 15:37:00 -
[2779] - Quote
Sinigr Shadowsong wrote:This whole thread would be way more productive if we knew numbers on how TD/TE/TC/TL would affect missiles. Whithout numbers it's just a wild guesses, we all know that CCP can do such extremes like +5% range per TE and +30% range per TE.
no amount of range will offset a 20% damage nerf. imagine your employer decides to cut your salary by 20% and only gives you free coffee in exchange.
"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings" -MXZF |

DeadNite
Focused Annihilation Detrimental Imperative
7
|
Posted - 2012.09.24 15:37:00 -
[2780] - Quote
CCP Fozzie wrote:bornaa wrote:-> How can TD affect unguided missiles when they are stupid and skills that affect the same things don't have affect??? Through Wibbly Wobbly Sciency Wiency... Stuff
Though I can understand that unguided missiles are good lore-type elements, this is not very true to the nature of game mechanics. All missiles are guided and the only exception to this rule are bombs. Good lore doesn't necessarily translate into good gameplay mechanics as stated by various game developers throughout history. |

OT Smithers
Perkone Caldari State
171
|
Posted - 2012.09.24 15:39:00 -
[2781] - Quote
Sinigr Shadowsong wrote:This whole thread would be way more productive if we knew numbers on how TD/TE/TC/TL would affect missiles. Whithout numbers it's just a wild guesses, we all know that CCP can do such extremes like +5% range per TE and +30% range per TE.
True, but this is hardly useful on ships that lack the low slots to fit them -- a situation that applies to most missile boats.
|

Bouh Revetoile
Barricade.
71
|
Posted - 2012.09.24 15:44:00 -
[2782] - Quote
Doddy wrote: All long range weapons and sometime close range weapons are generally useless against a tackler who is on position and up to speed, this is how the game works. The fact the missile user will be able to add a little (ok very little vs intys) dps to help is drones is in fact an advantage.
It's insanely powerful infact. Even now, HML do some damage to frigates, and even to interceptors. Ever tryed to tackle a tengu ? It took him almost as many time to kill me than to kill a BC, but it finaly had killed me if I hadn't warped off. Now, HML will be even more deadly to frigates.
Infact, this so called nerf will make HML boat almost immune to frigates, and any pilote who fled a long range turret ship know what this mean. This is godly. And still, HML will remain the best weapon system at range.
Range is cut indeed, but TC/TE will expand it to something even bigger than before !
And no, TD won't be an IWIN module. Remember, with TC/TE, and I bet a lot of missiles users will use it, or at least the smart ones, your range will be equivalent or higher than before, and your damage application will be hell of a lot better. TD will just put the missiles to their base stats.
BTW, sacrificing a mid slot for EWAR SHOULD give you an advantage. It's the only strength of armor tanking ! Why does everyone want to nerf EWAR to oblivion ? |

Texty
State War Academy Caldari State
23
|
Posted - 2012.09.24 15:47:00 -
[2783] - Quote
HELLBOUNDMAN wrote:Texty wrote:Where did the cruise missile buff go ... ?  actually, while fury cruise got a slight damage buff, they also got a exp radius nerf. This sucks since cruise missile damage application is their bad part. Precision are getting buffed pretty nicely which is good, but at a loss of range I think. Yeah, Fury cruise looks like they have pretty good damage on paper, but when you actually shoot stuff in missions, where they are mainly used, the damage application is so bad (even with 3 rigor / flare rigs, 2 meta 4 TPs, and explosion velocity & radius implants) that you can actually run most of the missions faster with T1 ammo + CN launchers.
And now they say that they are planning to increase the explosion velocity and explosion radius of T2 high-damage ammo. This makes the now rarely used T2 damage ammo (except with the Tengu) even more useless. Seriously, where do you expect us to use Fury cruise? What are we supposed to shoot with it?
Yes, I know no one here cares about missions or cruise missiles. I feel like I'm posting something very off-topic but after all the title says this is a "missile rebalance" thread so ... |

Doddy
Excidium. Executive Outcomes
223
|
Posted - 2012.09.24 15:51:00 -
[2784] - Quote
Daniel Plain wrote:Sinigr Shadowsong wrote:This whole thread would be way more productive if we knew numbers on how TD/TE/TC/TL would affect missiles. Whithout numbers it's just a wild guesses, we all know that CCP can do such extremes like +5% range per TE and +30% range per TE. no amount of range will offset a 20% damage nerf. imagine your employer decides to cut your salary by 20% and only gives you free coffee in exchange.
If they had been giving you inflation busting pay rises for years a sthe company spiralled into debt you would probably think it was fair enough. Especially if they left you the option of another job with the same or even better pay but without the free coffee.
Bad analogies are bad.
|

Doddy
Excidium. Executive Outcomes
223
|
Posted - 2012.09.24 15:54:00 -
[2785] - Quote
Texty wrote:HELLBOUNDMAN wrote:Texty wrote:Where did the cruise missile buff go ... ?  actually, while fury cruise got a slight damage buff, they also got a exp radius nerf. This sucks since cruise missile damage application is their bad part. Precision are getting buffed pretty nicely which is good, but at a loss of range I think. Yeah, Fury cruise looks like they have pretty good damage on paper, but when you actually shoot stuff in missions, where they are mainly used, the damage application is so bad (even with 3 rigor / flare rigs, 2 meta 4 TPs, and explosion velocity & radius implants) that you can actually run most of the missions faster with T1 ammo + CN launchers. And now they say that they are planning to increase the explosion velocity and explosion radius of T2 high-damage ammo. This makes the now rarely used T2 damage ammo (except with the Tengu) even more useless. Seriously, where do you expect us to use Fury cruise? What are we supposed to shoot with it? Yes, I know no one here cares about missions or cruise missiles. I feel like I'm posting something very off-topic but after all the title says this is a "missile rebalance" thread so ...
They must be buffing cruise, its the most obviously broken thing in the game (even more obvious than op hmls ). I would imagine they will buff them when they buff bs though otherwise it would be kinda hard to balance the raven.
It would also obviously calm down alot of angry mission runners if thier ravens were worth using again like the old days.
|

Sinigr Shadowsong
WATAG Academy SOLAR WING
12
|
Posted - 2012.09.24 16:02:00 -
[2786] - Quote
Sadly Cruise and Torps won't be touched until at least next Summer Expansion. |

HELLBOUNDMAN
The Proletarii
84
|
Posted - 2012.09.24 16:25:00 -
[2787] - Quote
Sinigr Shadowsong wrote:Morrigan LeSante wrote:I already called the SNI will become a (PvE) monster with these changes  I doubt about SNI. It has good tank, but don't have nor range bonuses for torps neither enough launcher slots to make bearable dps with Cruieses. CNR and Golem on the other hand have potential for it.
Now, if only the CNR had much tanking capability, and if only the golem wasn't the most expensive pile of crap in the game.
With both ships you lose a LOT of tank to target painters and still aren't that effective.
The SNI has 8 mid slots which is perfect for a decent tank and 2 target painters.
However, it can't use torps due to no range buff and it sucks terribly bad with cruise missiles because cruise missiles suck terribly bad.
Look, with these nerfs to heavy missiles I can see exactly where they're going. They're nerfing the range of heavies to nerf the tengu.
Once they rebalance the drake it will probably lose a good amount of EHP, but will probably get a range buff to heavy missiles.
Now, as far as this goes, it's too soon.
Heavy missiles don't need to be nerfed now, they need to be nerfed when they do battle cruiser rebalancing. The reason I say this is cause the tengu will still fair well with the nerf, but the drake will not.
Nerfing heavy missiles now leaves missile boat pilots with nothing but the tengu until bc rebalance. However, if the drake and tengu rebalancing comes before battleship rebalancing, the missile boat pilots will have absolutely nothing that has high efficiency in pve.(and don't try to use the golem as an example because if you've ever flown it you'd know how bad it actually is.)
So, with the projection of how things are going with ship rebalancing (we're working uphill) then the next in line will be the drake and the tengu to get nerfed (and they will be nerfed more than just heavy missile nerfs).
So, until they rebalance battleships, I'm up battlship creek slow boating with no damage... |

HELLBOUNDMAN
The Proletarii
84
|
Posted - 2012.09.24 16:35:00 -
[2788] - Quote
Bouh Revetoile wrote: People here either don't know a crap about what they are talking about or are completely dishonnest.
Some things to know : - HML will only be hit by a SLIGHT nerf for their intended purpose ; - HML are LONG RANGE weapons, they should be balanced around LONG RANGE weapons ; - ALL other missiles will get a BUFF due to TE/TC and T2 missiles buff. - Caracal will be BETTER.
slight nerf? This nerf negates have trained any missile boat that can fit heavy missiles with damage bonus past lvl 1. Everyone of them has a 25% bonus to damage at lvl 5. We're losing 4 lvls of dps from every ship we've trained for. slight nerf...hmm
What they're doing to the hurricane is a slight nerf.
What they're doing to heavy missiles is neutering them.
And lets face it, there's no such thing as a slightly neutered animal.
|

HELLBOUNDMAN
The Proletarii
84
|
Posted - 2012.09.24 16:36:00 -
[2789] - Quote
HELLBOUNDMAN wrote:deerin wrote:I'll put this here again just so you guys can have an idea on how things are atm and how things are going to be: http://imgur.com/xAlKi The way I feel it should be(changes from the graph are underlined) Beam lasers - best close range, worst mid range(nerf), moderate long range (buff) Rails - worst short range(nerf), moderate mid range, best long range(good, but with some buff) Arty - moderate short range(slight buff), best mid range(buff), worst long range(nerf, but not out of range) heavy missiles - moderate short range(buff), moderate mid range(nerf), moderate long range(actually present/buff) This means every weapon system has a range at which they are the king, but also a range at which they are the worst. While missiles would never be the worst at any range, they'd never be the best at any range either. Building each weapon system in this manner (including close range weapon systems) this would actually help to keep a check on combat so that no single weapon system would be the trump card. This would also help to suggest a mixed fleet doctrine. This puts all systems in check because if someone ever makes a pure fleet again, well then a mixed, or possibly pure fleet of another weapon type will be able to determine the range of combat, thus defeating the enemy by putting themselves at optimal, but not their target. Now, it suggests to them mixed fleets because you'll be prepared for any type of fleet reguardless of what range they come in at, and you'll still be able to determine the range of battle when you attack someone else. |

Garviel Tarrant
Beyond Divinity Inc Shadow Cartel
78
|
Posted - 2012.09.24 16:42:00 -
[2790] - Quote
OT Smithers wrote:Bouh Revetoile wrote:People here either don't know a crap about what they are talking about or are completely dishonnest.
Some things to know : - HML will only be hit by a SLIGHT nerf for their intended purpose ; - HML are LONG RANGE weapons, they should be balanced around LONG RANGE weapons ; - ALL other missiles will get a BUFF due to TE/TC and T2 missiles buff. - Caracal will be BETTER. * A slight nerf? This is a game in which people train months for a few percent improvement. CCP isn't using a scalpel here, they are using a chainsaw. * This is only true if we assume that they will also be balanced at shorter ranges. That's not what CCP has proposed. * All other missiles are going to get a buff (though we have to see what CCP actually does before this is worth discussing) but at the same time we also know that all other missiles are going to get a nerf with this TD thing. * The Caracal, even with the added low slots, will do LESS dps than it does today. If I recall from the other thread, it will be doing somewhere around 250 dps, minus whatever TDs take away. In other words, it's a cruiser that has trouble actually hitting frigates or other cruisers, and pushing out T1 frigate DPS. Quote:Tank/dps are not the only caracteristics of a ship... I agree. Why is it that you seem to forget this when comparing the HM Drake to other BC's?
What if i told you there are Other missiles systems? |
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