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Author |
Thread Statistics | Show CCP posts - 64 post(s) |
Lors Dornick
Kallisti Industries Solar Assault Fleet
197
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Posted - 2012.09.24 14:15:00 -
[91] - Quote
CCP FoxFour wrote: Duality is just down for now. Buckingham is running some other code, not sure what exactly to tell you the truth. I am working to get Duality back up for this weekend.
Trust me the different public test servers is kind of a new thing for us internally as well and keeping track of it is a pain. :/
Have you tried asking CCP Goliath?
At least he claims to be QA Director in his sig, so he should know ;)
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Drotes
Logistically Challenged
0
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Posted - 2012.09.24 14:22:00 -
[92] - Quote
You will get it , just let us know when it is ready and we will be more than willing to test this. This can be a massive game change as it will affect ships, tactics, and the way the game is played in groups. Lets just slow down a little and get it right and then we all can have fun.
I would also like to apologize for my original post, I was very upset and should never have posted at that time. |
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CCP FoxFour
C C P C C P Alliance
697
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Posted - 2012.09.24 14:31:00 -
[93] - Quote
Drotes wrote:You will get it , just let us know when it is ready and we will be more than willing to test this. This can be a massive game change as it will affect ships, tactics, and the way the game is played in groups. Lets just slow down a little and get it right and then we all can have fun.
I would also like to apologize for my original post, I was very upset and should never have posted at that time.
Not a problem. :) Content Designer | Team Five 0 @regnerBA |
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Lydia Schmidt
State War Academy Caldari State
3
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Posted - 2012.09.24 15:28:00 -
[94] - Quote
Will there be any changes in the drone UI for this patch? So that us drone boat pilots at least have better feedback when our little buddies are being harassed?
Would be nice if:
- the "Drones in local space" folder automatically expanded when we launched drones so that we can see their HP,
- the "Drones in bay" folder and subfolders were automatically closed to reduce clutter and the scrolling required within the drones window.
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Andrack
East India Ore Trade Intrepid Crossing
0
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Posted - 2012.09.24 18:57:00 -
[95] - Quote
Lydia Schmidt wrote:Will there be any changes in the drone UI for this patch? So that us drone boat pilots at least have better feedback when our little buddies are being harassed? Would be nice if:
- the "Drones in local space" folder automatically expanded when we launched drones so that we can see their HP,
- the "Drones in bay" folder and subfolders were automatically closed to reduce clutter and the scrolling required within the drones window.
I'd prefer that and the following:
The drones in drone bay only show the count next to the drone types (like they do when you have new/packaged & stacked drones)
When you launch a drone from the "stack" it will launch the LEAST DAMAGED drone first. So I can keep my damaged drones for repairs later or spread the damage out instead of losing a "crippled" drone.
This will further reduce the "scrolling" required for drones listed while in the drone bay atleast.
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Dinsdale Pirannha
Pirannha Corp
303
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Posted - 2012.09.24 23:13:00 -
[96] - Quote
CCP FoxFour wrote:Vincent Athena wrote:CCP FoxFour wrote:......
Each step we take will require balance. If we make an adjustment like lowering the number of NPC because we give them some new ability, we will also look at their damage. So yes we will, but in this case we have not as we have not seen it to be needed. There are things this change does that is not balanced. It makes drone boats less useful. It hurts fleets. vs. The solo pilot using turrets or missiles is unaffected. To balance out the effect on drone boats and fleets by reducing the difficulty of the NPCs just makes it easier for the solo pilot using turrets or missiles. The unbalance remains. Maybe you should talk to others about a small buff to drones and fleets. I suggested: When drones are set to aggressive, they aggro on enemy ships shooting you when launched without having to wait for a new enemy to shoot you. My drones and my fleet mates be designated "cooperative targets". This means I can get a target lock on them much faster than normal. This would help with remote reps. So far in our testing this change has not hurt either of those two groups. Drone users: I flew a Dominix into Angel Extravaganza, I began with taking aggro, then I launched light drones to kill off the frigates. While my light drones were out the frigates switched their fire to them, but I dispatched them quickly enough that it was of no concern. Then I switched to heavies and moved on. The whole mission maybe took me a few minutes longer, but based on how long the overall mission took it was not that much of a change. I didn't lose a drone through out it either. So if our "nerf" to drone users is that they have to pay more attention to the game and interact with it, well we can live with that. Fleets: I ran a mission dual boxing a logi ship and a DPS ship. My DPS ship carried some logi drones, and my logi ship carried DPS drones. I had to pay some more attention to what was going on, but my logi ship had enough buffer to survive every encounter when paired with a few logi drones. The nice thing is that because the logi ship did not need to run its reps the whole mission, as my DPS ship was not always the target, I could change the fit to be less cap stable and add more buffer/resistance. Both of these groups will have to change and adapt to the new gameplay, but so long as they put a bit of effort into they can more than easily come up with a new plan that works just as well.
So why are you asking for feedback when you have already done your own testing and believe that your recent abomination is wonderful?
This will be a disaster for me, and all the drone boat pilots. It does not matter how much we scream, because you and all the null sec zealots are saying "this is wonderful".
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Rengerel en Distel
Amarr Science and Industry
412
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Posted - 2012.09.24 23:38:00 -
[97] - Quote
Dinsdale Pirannha wrote:
So why are you asking for feedback when you have already done your own testing and believe that your recent abomination is wonderful?
This will be a disaster for me, and all the drone boat pilots. It does not matter how much we scream, because you and all the null sec zealots are saying "this is wonderful".
Not that we can test this while the server is down, but you could atleast test it before going off on another rant. You have no idea how it's going to work yet, so you can't say it will be a disaster. My ship progression was vexor, myrm, domi then rattler, so I'm hardly indifferent to the changes, but can atleast wait until it's tested.
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Adigard
RubberDuckies -Entropy-
10
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Posted - 2012.09.24 23:50:00 -
[98] - Quote
Rengerel en Distel wrote:]Not that we can test this while the server is down, but you could atleast test it before going off on another rant. You have no idea how it's going to work yet, so you can't say it will be a disaster. My ship progression was vexor, myrm, domi then rattler, so I'm hardly indifferent to the changes, but can atleast wait until it's tested.
To be fair, it's been tested, and most of the results I've read were less than desirable in the "more work" category. I don't think I've read a single report from a single drone user who didn't notice extra work, but with no extra return on that work-load.
And really that's pretty much been the answer everyone who's performed testing has came back with... to varying degrees.
The CCP Dev's answer was "Yup, more work, but you'll cope!" Others have found it not to be too bad, but definitely more micro-managey (that's not a word, right?) Personally my testing isn't finished, but I can't actually DO any new testing with the server down... So what do we discuss on a discussion forum when we can't really discuss testing? I'm fairly certain this patch won't destroy drone use or anything silly, and I'm fairly certain it won't touch AFK Domi missioning (without demolishing standard drone use).
As things currently stand, the last word I heard from the CCP Dev was that it'd be down until next weekend... so... not much testing apparently can be performed anytime soon?
CCP FoxFour wrote:Both of these groups will have to change and adapt to the new gameplay, but so long as they put a bit of effort into they can more than easily come up with a new plan that works just as well.
I guess the question remains... Why? You're adding complexity for no seemingly good reason and pretty much no stated pay-off for the players. And we get to cope. I'm not seeing the pro's here, really. Can you enlighten me what this lovely change of yours is going to do for us in the immediate future? Not the far-flung future when BS's and Faction BS's have been balanced in 2013 / 2014 or when we next see iteration on what's likely to be yet another dead and forgotten CCP project? |
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CCP FoxFour
C C P C C P Alliance
700
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Posted - 2012.09.25 14:54:00 -
[99] - Quote
So more information to come soon but it sounds like we will have Duality back up this weekend for testing. :) Content Designer | Team Five 0 @regnerBA |
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Acac Sunflyier
Burning Star L.L.C.
222
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Posted - 2012.09.25 22:04:00 -
[100] - Quote
I feel as if this is a real nerf to sentries. Sentries are huge, do lots of dmg (and theoretically will draw lots of hate) and drone boats can't really hold a lot of them (always an issue that drone boats can't hold very many drones when drones can be destroyed), and they don't move. So if you're 1km outside scoop range they'll die. There just isn't anything intresting on the front page of the GD anymore. Yawn! |
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Mara Rinn
Native Freshfood Minmatar Republic
1860
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Posted - 2012.09.25 22:24:00 -
[101] - Quote
Will NPCs be using real weapons, instead of torpedoes with 180km range?
and GǪ-áDuality client for Macs? Day 0 advice for new players: Day 0 Advice for New Players |
Pak Narhoo
Knights of Kador
699
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Posted - 2012.09.26 12:44:00 -
[102] - Quote
Acac Sunflyier wrote:....and they don't move. So if you're 1km outside scoop range they'll die.
Wrong, they do move, albeit very slowly, that means you A: only deploy them when your speed is 0 an B: you keep a constant eye on them, or a repper. Hi, I'm CCP Arrow, I screwed up the.. ummm... |
Rengerel en Distel
Amarr Science and Industry
424
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Posted - 2012.09.26 19:16:00 -
[103] - Quote
Pak Narhoo wrote:Acac Sunflyier wrote:....and they don't move. So if you're 1km outside scoop range they'll die. Wrong, they do move, albeit very slowly, that means you A: only deploy them when your speed is 0 an B: you keep a constant eye on them, or a repper.
Pretty sure they don't move, they don't even list a speed on their info. Overall though, I'd think sentries would be the easiest of the drones to use with the changes, as you're more likely to be near them to recall them.
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Adigard
RubberDuckies -Entropy-
16
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Posted - 2012.09.26 22:41:00 -
[104] - Quote
Rengerel en Distel wrote:Pak Narhoo wrote:Acac Sunflyier wrote:....and they don't move. So if you're 1km outside scoop range they'll die. Wrong, they do move, albeit very slowly, that means you A: only deploy them when your speed is 0 an B: you keep a constant eye on them, or a repper. Pretty sure they don't move, they don't even list a speed on their info. Overall though, I'd think sentries would be the easiest of the drones to use with the changes, as you're more likely to be near them to recall them.
They certainly do move, it's another one of those silly anti-AFK bot tactics. They just move very slowly, but yes, if you drop sentries off they'll move away from you (slowly). |
Ganthrithor
GoonWaffe Goonswarm Federation
410
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Posted - 2012.09.28 12:57:00 -
[105] - Quote
CCP FoxFour-- I notice you haven't responded to people's questions regarding player ships attacking ratters in sites. Will the NPCs aggro the attacking player?
If this is the case it will need to be changed, seeing as the types of ship that are typically capable of getting a tackle on a ratter (covops, bombers, interdictors, inties, etc) are generally extremely fragile and will not be able to deal with incoming dps from both the rats and the ratter. It's already extremely difficult to grab ratters before they can warp out to a safe location, please don't make it even harder. |
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CCP FoxFour
C C P C C P Alliance
716
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Posted - 2012.09.28 13:42:00 -
[106] - Quote
Ganthrithor wrote:CCP FoxFour-- I notice you haven't responded to people's questions regarding player ships attacking ratters in sites. Will the NPCs aggro the attacking player?
If this is the case it will need to be changed, seeing as the types of ship that are typically capable of getting a tackle on a ratter (covops, bombers, interdictors, inties, etc) are generally extremely fragile and will not be able to deal with incoming dps from both the rats and the ratter. It's already extremely difficult to grab ratters before they can warp out to a safe location, please don't make it even harder.
The balance on this issue is something we are discussing internally and still play testing. I have not responded because we are still not 100% sure if we want to change anything and if so what. :) Content Designer | Team Five 0 @regnerBA |
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Ganthrithor
GoonWaffe Goonswarm Federation
410
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Posted - 2012.09.28 13:50:00 -
[107] - Quote
CCP FoxFour wrote:Ganthrithor wrote:CCP FoxFour-- I notice you haven't responded to people's questions regarding player ships attacking ratters in sites. Will the NPCs aggro the attacking player?
If this is the case it will need to be changed, seeing as the types of ship that are typically capable of getting a tackle on a ratter (covops, bombers, interdictors, inties, etc) are generally extremely fragile and will not be able to deal with incoming dps from both the rats and the ratter. It's already extremely difficult to grab ratters before they can warp out to a safe location, please don't make it even harder. The balance on this issue is something we are discussing internally and still play testing. I have not responded because we are still not 100% sure if we want to change anything and if so what. :)
That's what we like to hear :) |
Bloodpetal
Mimidae Risk Solutions
884
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Posted - 2012.09.28 14:17:00 -
[108] - Quote
CCP FoxFour wrote:Ganthrithor wrote:CCP FoxFour-- I notice you haven't responded to people's questions regarding player ships attacking ratters in sites. Will the NPCs aggro the attacking player?
If this is the case it will need to be changed, seeing as the types of ship that are typically capable of getting a tackle on a ratter (covops, bombers, interdictors, inties, etc) are generally extremely fragile and will not be able to deal with incoming dps from both the rats and the ratter. It's already extremely difficult to grab ratters before they can warp out to a safe location, please don't make it even harder. The balance on this issue is something we are discussing internally and still play testing. I have not responded because we are still not 100% sure if we want to change anything and if so what. :)
I like the idea of swapping DPS to aggressors, I think the issue with swapping DPS is that the focus fire becomes extreme. If they spread fire a bit more it would be fine. But, if it comes to the point that the exploration guy can rely on the NPCs to defend him, that's becoming stupid.
Really, how would the NPCs even know the difference?
To them, it's "Player in huge sig, player in tiny sig, player in medium sig with logistics, player in large sig."
Would it rely more heavily on how much they have shot the NPCs by that point that determines the likelihood of swapping to the attackers? Because, in that case I imagine you're screwing with the fundamental nature of how they swap aggro to any and all ships on the field?
I'm asking out of curiosity here, how would you even tweak that?
Mimidae Risk Solutions Recruiting |
Lord Okinaba
28
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Posted - 2012.09.28 14:21:00 -
[109] - Quote
Rengerel en Distel wrote:Pak Narhoo wrote:Acac Sunflyier wrote:....and they don't move. So if you're 1km outside scoop range they'll die. Wrong, they do move, albeit very slowly, that means you A: only deploy them when your speed is 0 an B: you keep a constant eye on them, or a repper. Pretty sure they don't move, they don't even list a speed on their info. Overall though, I'd think sentries would be the easiest of the drones to use with the changes, as you're more likely to be near them to recall them.
The move 1m/sec. Which may as well be 0m/sec. |
Omnathious Deninard
Extrinsic Operations
131
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Posted - 2012.09.28 14:26:00 -
[110] - Quote
Is it looking like duality is going to be up for further testing this weekend? Ideas for Dorne Improvement https://forums.eveonline.com/default.aspx?g=posts&m=1658683#post1658683
Updated 9/21/12 |
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Disiri Skai
Sons of The Forge SpaceMonkey's Alliance
0
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Posted - 2012.09.28 16:58:00 -
[111] - Quote
Maybe the reason that npcs target carrier drones like no ones business is because of the change of npcs targeting appropriate size targets to themselves. The Carrier has a huge sigh radius compare to fighters and sentries maybe they prefer them over the carrier itself?
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Adigard
RubberDuckies -Entropy-
17
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Posted - 2012.09.28 22:46:00 -
[112] - Quote
Omnathious Deninard wrote:Is it looking like duality is going to be up for further testing this weekend?
It's something like 11pm in Iceland now... so I wouldn't count on it anytime this weekend. |
King Rothgar
Black Watch Guard Gl0rious Bastards
308
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Posted - 2012.09.29 12:24:00 -
[113] - Quote
CCP FoxFour wrote:DrakenDD wrote:Well i did a bit of testing today with Anomalies, with ishtar and sentry drones and everything was fine as far I could see.
Now tried same with Carrier, and well experiencewas not fun.
2 our 3 tries all NPC swapped targets to fighters as soon as I launched. I tried same with Sentry and same happened, and at one point had to keep recalling my drones upto 5 times after each launching them because all npc switch targets.
Brought in Tengu with carrier on field, and all npc swap over to that on warp in, drop drones and well npc went back.
Left Tengu on field, dock carrier and then warp in a Ishtar, and all NPC swap targets to Isthar. Drones drones on ishtar, and all 75% of npc swaped to Drones.
Conclusion: single ishtar with sentry in anomaly seem fine single Carrier with sentry or fighter, pain pain pain, to point of not playable, unpredictable. multiple ishtar seem ok, but i didnt get to much time for test. Don't ask what two carriers was like, felt i was playing pingball. This is good to know. I have on my plate testing the higher end plexes with a carrier this week. I will look into what exactly makes the NPC hate fighters so much more than drones, and drones in general when you are in a carrier. Shall attempt to get back to you ASAP. Thank you very much for the feedback. :)
This is a concern of mine as well. Level 5 missions have been a primary source of income for me for years. They have loads of frigate/fighter npc's and some nasty towers in them. With it all applied to a carrier, it's reasonable but if it gets tossed on your drones you're just screwed. They suddenly become impossible to solo for anything but a tengu/rattlesnake. And honestly, we really need to get away from the tengu/rattler being the last word for anything pve. All races need to be equally viable at all levels.
Thinking of which, some consistency needs to be added to lvl5's. Lvl1's are clearly intended for frigates/dessies, lvl2's for dessies and cruisers and so on up to lvl4's with t3's and BS's. But at lvl5 it falls apart. Some are clearly designed to be solo'd by carriers while others are gated and require a hauler + codebreaker + tank/dps. The carrier ones are fine, some of the gated are ok too (convoy attack for instance) but others are completely impractical to run. The Troll is trolling. |
Roime
Shiva Furnace Dead On Arrival Alliance
1284
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Posted - 2012.09.30 11:26:00 -
[114] - Quote
Foxfour is full of awesome
This the right track, CCP <3
Gallente - the choice of the interstellar gentleman |
Dinsdale Pirannha
Pirannha Corp
313
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Posted - 2012.09.30 22:27:00 -
[115] - Quote
Roime wrote:Foxfour is full of awesome
This the right track, CCP <3
Yeah, if you want to wipe out high sec it is the right track. |
Roime
Shiva Furnace Dead On Arrival Alliance
1291
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Posted - 2012.10.02 05:33:00 -
[116] - Quote
Ganthrithor wrote:CCP FoxFour wrote:Ganthrithor wrote:CCP FoxFour-- I notice you haven't responded to people's questions regarding player ships attacking ratters in sites. Will the NPCs aggro the attacking player?
If this is the case it will need to be changed, seeing as the types of ship that are typically capable of getting a tackle on a ratter (covops, bombers, interdictors, inties, etc) are generally extremely fragile and will not be able to deal with incoming dps from both the rats and the ratter. It's already extremely difficult to grab ratters before they can warp out to a safe location, please don't make it even harder. The balance on this issue is something we are discussing internally and still play testing. I have not responded because we are still not 100% sure if we want to change anything and if so what. :) That's what we like to hear :)
Or just adapt and use a Proteus, the definitive heavy cloaky tackle of w-space.
Aggro-switching to attacking players is an awesome game mechanic, forcing attackers to think. More variables on field is always a good thing.
Add more scramming rats so the ratters can't always warp away!
Gallente - the choice of the interstellar gentleman |
Capqu
Love Squad Confederation of xXPIZZAXx
16
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Posted - 2012.10.03 09:15:00 -
[117] - Quote
Reposting this here, I don't know whether you read this thread or the other one for feedback.
CCP FoxFour wrote: Null sec ganks of people running PvE content. This does have an effect on that no doubt. To be honest yes this means you will no longer be able to do this solo in a stealth bomber. I however just tested it and was able to tank six frigate NPC in my nemesis long enough for another character to jump into the system and warp 73au. I might be wrong but with the amount of EWAR that comes from frigates, and their hatred of drones, most people usually shoot them first when running these. The cruisers and BS never even looked at my Nemesis while I ganked the Raven. I also made sure the Raven was only running local tank so as not to generate any extra threat. If you want to be able to gank these guys solo, then yes it is going to mean you will need to bring something bigger. If there are a lot of frigate NPC on the field, well that will be difficult. We have accepted that as OK.
You have accepted it as "OK"? Catching a ratter in an anom relies 100% on the ratter not to be paying attention - it takes at minimum 20 seconds after spiking local to scan down and land on grid with a ratter - and now you want to make it so even if you do get tackle in an interceptor, you're going to have to also hope the ratter killed all the frigates? Really, the odds were already skewed heavily in the null bears favor, and now you are basically deeming it OK to destroy an entire play-style.
That's without mentioning people who like soloing in stealth bombers (of which there are a lot) which you basically just said "yeah well **** you guys I like PvE more, get a friend or a bigger ship" to.
I don't know why you think its okay to do this.
The corp I'm in will basically have to recreate itself or die if this goes through, since all we do is being destroyed by the whimsical changes of a dev who doesn't care for a particular style of play.
On another note, why would Sansha start shooting at someone who was quite clearly helping them? That's stupid. |
ITTigerClawIK
Galactic Rangers Intrepid Crossing
138
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Posted - 2012.10.03 12:17:00 -
[118] - Quote
so with the eventual decline in NPC numbers in missions and the general increase in difficulty doing such missions, will bountysw/rewards/sec stats gain be increased acordingly ? |
Kingston Black
Hostile. PURPLE HELMETED WARRIORS
50
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Posted - 2012.10.03 12:32:00 -
[119] - Quote
I thought id post here as myself and many people i know made iskies doing lvl 5's so I thought if i posted fits / fleet concepts it may help you devs with testing it all
over the years ive seen many concepts used to do lvl 5's
solo carrier > can do some of em but ive seen about 5 die in the harder missions as they have so many hard to kill neuting batteries
dual carrier/ passive tank ship + carrier > can do any mission it can access at present as the tank ship will be passive tanked and can take being neuted
rr domi + maelstrom pair > maelstrom tanks it and gets neuted the domi keeps it alive as minni guns dont use cap the maelstrom also does dps
2 abbadon with cap booster and a relay fit guardian to transfer energy and rep > can happily do any mission as long as its specifically tanked
passive rattlesnake + dps ship and logi > a good rattler fit can tank most missions and a shiny fit with shield hardwirings siege mindlink and gang bonuses can tank anything. As it does <500 dps it needs dps ships there otherwise its more efficient to do lvl 4's in highsec for iskies and its usually easier to have a logi on field so that you dont need a shiny fit rattler.
Passive tanked loki/tengu + dps ships > works well if the fit is shiney on the tank t3
dps ships are usually whatever is available from t1 bs to pirate faction bs and marauders nightmares navy scorps and vargurs being popular
Generally you need 3 players/chars to do a lvl 5 in any speed 1 dps ship one tank ship and a logistics or second dps ship
The hard part of lvl 5's is not generally the dps its the neuting batteries that are a killer 5 neuting battery III's are not only pretty hard to kill (high ehp) but they will neut out any ship in very short order.
Although it should be noted that most people have stopped running lvl 5's now as 80% of the mission reward is in lp and the market has crashed as its more efficient to do FW plexes in a t1 frigate for more LP :s
Yeah i know i sound bitter about the LP changes i love FW i just wish the lowsec pirates got some help rather than a dual nerf to making iskies here (LP nerf and L5 nerf)
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Capqu
Love Squad
22
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Posted - 2012.10.03 15:13:00 -
[120] - Quote
So you replied in the other thread telling us to post here, since you're reading this can you please explain why you think it's acceptable to destroy several play styles for a slight change to PVE mechanics?
The play styles I am referring to are:
Solo hunting ratters in a stealth bomber Solo hunting ratters in a destroyer Tackling ratters in an interceptor (in particular, battleships and above, since the cruisers and below will EWAR and shoot the interceptor) Mission flipping (even high sec rats will shoot the mission flipping frigate now) Ninja salvaging Awoxing (now you have to train into something that can tank the rats EWAR AND the mission runner before you can awox)
I'm sure there are others you've significantly screwed up too, but these are the ones which are basically destroyed by your meaningless change. http://pizza.eve-kill.net |
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