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Author |
Thread Statistics | Show CCP posts - 64 post(s) |
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![CCP FoxFour CCP FoxFour](https://images.evetech.net/characters/92168909/portrait?size=64)
CCP FoxFour
C C P C C P Alliance
662
![](/images/icon_dev.gif)
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Posted - 2012.09.21 18:00:00 -
[61] - Quote
Gary Bell wrote:Gary Bell wrote:My BIGGEST question is how is this going to affect the aggro in complexes like the maze? I understand what you are trying to do but this is really going to hurt complex runners. It takes a very specific ship to run the maze and be able to tank so I mean where does this leave us?
When I bring in my tank ship to grab aggro from your stupidly overpowered Citidel torp that can only be tanked by like 4 ships in game total and I going to have to worry about all the webbers switching to my Mach and popping it in one volley?
If that is the plan then I give this a thumbs down..
I think you guys really need to look into the 10 of 10s specifically because this is really going to hurt that type of PVE content..
SO can I expect to see an answer to this? Cuz i think this is going to be one of your biggest issues? If you have to fly three 4 Bil is t3s to complete the maze cuz the citidel torp changes aggro, or if I am going to have logi getting insta popped because all the web and scram frigs swap to my logi and alpha it? This really needs to be looked at and answered?
Admittedly I have not played The Maze since making these changes. I do however have a list of 10/10's to test and this is on it. I hope to test them sometime next week. :) Content Designer | Team Five 0 @regnerBA |
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![Witchking Angmar Witchking Angmar](https://images.evetech.net/characters/91297715/portrait?size=64)
Witchking Angmar
Perkele.
28
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Posted - 2012.09.21 18:41:00 -
[62] - Quote
CCP FoxFour wrote:Gary Bell wrote:Gary Bell wrote:My BIGGEST question is how is this going to affect the aggro in complexes like the maze? I understand what you are trying to do but this is really going to hurt complex runners. It takes a very specific ship to run the maze and be able to tank so I mean where does this leave us?
When I bring in my tank ship to grab aggro from your stupidly overpowered Citidel torp that can only be tanked by like 4 ships in game total and I going to have to worry about all the webbers switching to my Mach and popping it in one volley?
If that is the plan then I give this a thumbs down..
I think you guys really need to look into the 10 of 10s specifically because this is really going to hurt that type of PVE content..
SO can I expect to see an answer to this? Cuz i think this is going to be one of your biggest issues? If you have to fly three 4 Bil is t3s to complete the maze cuz the citidel torp changes aggro, or if I am going to have logi getting insta popped because all the web and scram frigs swap to my logi and alpha it? This really needs to be looked at and answered? Admittedly I have not played The Maze since making these changes. I do however have a list of 10/10's to test and this is on it. I hope to test them sometime next week. :)
The 10/10's and other complexes with those absurd torpedoes are not the only ones to be made much harder and slower to complete by this change. While it doesn't directly make the lower complexes harder, it very much does so indirectly, in that all members of the group will be required to fit tank, and therefore the overall DPS is lowered considerably. The various 7/10's for instance consist of five rooms, each filled to the brim with NPCs. Running these sites already takes quite some time, even with a single ship tanking, and another fit exclusively to deal high DPS. I believe you should drastically decrease the number of NPCs in these sites, and as for the 10/10's and other such sites, removing the torpedo altogether would seem appropriate.
The other issue i have with this change is regarding a third party attacking a ratter. I talked about this, as well as the impact on complexes, in my post in the other thread here. This change will yet again make ratting safer, as the rats may well turn on anyone attacking the ratter. When the idea is to make NPCs more intelligent, this seems extremely counterintuitive.
So you're flying around your secret smuggling gate when suddenly someone in a Tengu warps in and starts to systematically exterminate all your friends around you while you're completely powerless to stop him. If a few minutes later someone else warps in and engages the Tengu, actually managing to deal some real damage to him, is your first instinct really to start shooting the second guy, who is in effect helping you?
Not only is this completely nuts, it's also a bad game mechanic. If there are two players in the vicinity of the NPCs, the one actually engaging them should definitely be so much higher on their priority list that they would not even think to attack the other one. |
![DrakenDD DrakenDD](https://images.evetech.net/characters/725072701/portrait?size=64)
DrakenDD
Black Omega Security Goonswarm Federation
0
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Posted - 2012.09.21 19:38:00 -
[63] - Quote
Well i did a bit of testing today with Anomalies, with ishtar and sentry drones and everything was fine as far I could see.
Now tried same with Carrier, and well experiencewas not fun.
2 our 3 tries all NPC swapped targets to fighters as soon as I launched. I tried same with Sentry and same happened, and at one point had to keep recalling my drones upto 5 times after each launching them because all npc switch targets.
Brought in Tengu with carrier on field, and all npc swap over to that on warp in, drop drones and well npc went back.
Left Tengu on field, dock carrier and then warp in a Ishtar, and all NPC swap targets to Isthar. Drones drones on ishtar, and all 75% of npc swaped to Drones.
Conclusion: single ishtar with sentry in anomaly seem fine single Carrier with sentry or fighter, pain pain pain, to point of not playable, unpredictable. multiple ishtar seem ok, but i didnt get to much time for test. Don't ask what two carriers was like, felt i was playing pingball. |
![Alx Warlord Alx Warlord](https://images.evetech.net/characters/90397696/portrait?size=64)
Alx Warlord
Security Task Force
163
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Posted - 2012.09.21 21:08:00 -
[64] - Quote
Can you reduce a little the drone signature radius? so it can last some more against npcs and players? [Discussion] - New POS system ( Construction Block Built - Starbasecraft) <<< Please CCP read this! |
![Rengerel en Distel Rengerel en Distel](https://images.evetech.net/characters/91114633/portrait?size=64)
Rengerel en Distel
Amarr Science and Industry
407
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Posted - 2012.09.21 21:15:00 -
[65] - Quote
I wonder if perhaps you can just have the npcs not target drones until they're atleast BC size. Ewar npcs should ignore drones altogether. If they don't target until BC size, that means most lower complexes and level 1 and most level 2 missions can be done by drone boats. They'd have to have more worry with level 3s, which is generally the same for all classes, as the damage increases all around.
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![steave435 steave435](https://images.evetech.net/characters/1710493059/portrait?size=64)
steave435
Sniggerdly Pandemic Legion
78
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Posted - 2012.09.22 01:37:00 -
[66] - Quote
CCP FoxFour wrote:Bubanni wrote:I like where this is going... it might even get to the point where one might consider killing a few red boxes once in a while sooooo... was thinking, when you decrease the number of red boxes eventually... could the amount of sec status gained for killing a strong single red box battleship be increased a lot? ![Pirate](https://forums-archive.eveonline.com/Images/Emoticons/ccp_pirate.png) When we eventually get there then yes I hope so. That shouldn't be needed actually, since you already only get a single security boost/system every 15 minutes, based on the strongest rat you killed in that system during that time...so as long as you're still killing a BS every 15 mins, it won't matter how many BS there were in total. It would take a bit longer to raise it by going from system to system killing 1 BS in each system, but you'll probably still be spending more time on traveling then on killing anyway, so shouldn't make too much of a difference. |
![Belthazor4011 Belthazor4011](https://images.evetech.net/characters/713491220/portrait?size=64)
Belthazor4011
Battle BV I Know Right
52
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Posted - 2012.09.22 01:50:00 -
[67] - Quote
This is just a slap in the face for drone users. Anyone that doesnt rely on their drones for DPS isnt gonna notice this change at all. Seriously this has 0 impact on someone not using drones... |
![Siiee Siiee](https://images.evetech.net/characters/190149611/portrait?size=64)
Siiee
The Riot Formation Executive Outcomes
32
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Posted - 2012.09.22 05:19:00 -
[68] - Quote
CCP FoxFour wrote: I flew a Dominix into Angel Extravaganza,
Will the guristas version of that mission be changed so that the frigates which now must be killed first will no longer be the triggers for nearly every wave? |
![Dvd22 Dvd22](https://images.evetech.net/characters/1826054148/portrait?size=64)
Dvd22
De perdidos al rio Intrepid Crossing
0
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Posted - 2012.09.22 11:47:00 -
[69] - Quote
DrakenDD wrote:Well i did a bit of testing today with Anomalies, with ishtar and sentry drones and everything was fine as far I could see.
Now tried same with Carrier, and well experiencewas not fun.
2 our 3 tries all NPC swapped targets to fighters as soon as I launched. I tried same with Sentry and same happened, and at one point had to keep recalling my drones upto 5 times after each launching them because all npc switch targets.
Brought in Tengu with carrier on field, and all npc swap over to that on warp in, drop drones and well npc went back.
Left Tengu on field, dock carrier and then warp in a Ishtar, and all NPC swap targets to Isthar. Drones drones on ishtar, and all 75% of npc swaped to Drones.
Conclusion: single ishtar with sentry in anomaly seem fine single Carrier with sentry or fighter, pain pain pain, to point of not playable, unpredictable. multiple ishtar seem ok, but i didnt get to much time for test. Don't ask what two carriers was like, felt i was playing pingball.
So now solo carriers will be totally usseless in pve, for a ship with that isk and sp costs feels very unfair.
To kill a rat a turret boat user only has to target, press f1 and forget about it (if his ship has the proper tank). In the other hand a droneboat user must put three times more attention for lower dps thanks to the travel time of his drones every time the rats switch target.
Solution:
Agrresive drones catch agro.
Passive drones dont catch agro.
It resolves the issue with afking in drone boats and dont hit active drone users.
Sorry for my english![Roll](https://forums-archive.eveonline.com/Images/Emoticons/ccp_roll.png)
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![Gary Bell Gary Bell](https://images.evetech.net/characters/359482773/portrait?size=64)
Gary Bell
Odyssey Inc SpaceMonkey's Alliance
17
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Posted - 2012.09.22 12:00:00 -
[70] - Quote
CCP FoxFour wrote:Gary Bell wrote:Gary Bell wrote:My BIGGEST question is how is this going to affect the aggro in complexes like the maze? I understand what you are trying to do but this is really going to hurt complex runners. It takes a very specific ship to run the maze and be able to tank so I mean where does this leave us?
When I bring in my tank ship to grab aggro from your stupidly overpowered Citidel torp that can only be tanked by like 4 ships in game total and I going to have to worry about all the webbers switching to my Mach and popping it in one volley?
If that is the plan then I give this a thumbs down..
I think you guys really need to look into the 10 of 10s specifically because this is really going to hurt that type of PVE content..
SO can I expect to see an answer to this? Cuz i think this is going to be one of your biggest issues? If you have to fly three 4 Bil is t3s to complete the maze cuz the citidel torp changes aggro, or if I am going to have logi getting insta popped because all the web and scram frigs swap to my logi and alpha it? This really needs to be looked at and answered? Admittedly I have not played The Maze since making these changes. I do however have a list of 10/10's to test and this is on it. I hope to test them sometime next week. :)
Please post here when you try to run this. You don't have any idea how much it will make me laugh to hear a dev running the god awful site known as the maze lol. When you run it build your own ship don't look on the fourms for a fit so we can laugh and you can see how hella stupid that plex is. The guristas fleet staging point 3 is pretty crazy to and you literally have to use a capital to run it.
To my knowledge there is only like 5 subcaps that can tank the Maze solo and alot with a logi to rep it but if the aggro swaps to the logi it is going to go from a 2 or 3 person thing (Alts) to like an 8 man fleet to run it.
But please let us know how your test goes so I can laugh |
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![Charlie Jacobson Charlie Jacobson](https://images.evetech.net/characters/90439873/portrait?size=64)
Charlie Jacobson
36
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Posted - 2012.09.22 15:09:00 -
[71] - Quote
Belthazor4011 wrote:This is just a slap in the face for drone users. Anyone that doesnt rely on their drones for DPS isnt gonna notice this change at all. Seriously this has 0 impact on someone not using drones...
My drones are worried as well. Is there a hotkey for launching drones from drone bay yet, btw? Right clicking them and selecting "launch" from a menu feels really cumbersome.
EDIT: http://i.imgur.com/z9Vf2.png <- no hotkey for launching on live. Can anyone check on the test server? |
![Crazy KSK Crazy KSK](https://images.evetech.net/characters/587630981/portrait?size=64)
Crazy KSK
Tsunami Cartel Gank for Profit
18
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Posted - 2012.09.22 20:28:00 -
[72] - Quote
there you go http://i.imgur.com/nhLpe.png |
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![CCP FoxFour CCP FoxFour](https://images.evetech.net/characters/92168909/portrait?size=64)
CCP FoxFour
C C P C C P Alliance
677
![](/images/icon_dev.gif)
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Posted - 2012.09.22 22:46:00 -
[73] - Quote
DrakenDD wrote:Well i did a bit of testing today with Anomalies, with ishtar and sentry drones and everything was fine as far I could see.
Now tried same with Carrier, and well experiencewas not fun.
2 our 3 tries all NPC swapped targets to fighters as soon as I launched. I tried same with Sentry and same happened, and at one point had to keep recalling my drones upto 5 times after each launching them because all npc switch targets.
Brought in Tengu with carrier on field, and all npc swap over to that on warp in, drop drones and well npc went back.
Left Tengu on field, dock carrier and then warp in a Ishtar, and all NPC swap targets to Isthar. Drones drones on ishtar, and all 75% of npc swaped to Drones.
Conclusion: single ishtar with sentry in anomaly seem fine single Carrier with sentry or fighter, pain pain pain, to point of not playable, unpredictable. multiple ishtar seem ok, but i didnt get to much time for test. Don't ask what two carriers was like, felt i was playing pingball.
This is good to know. I have on my plate testing the higher end plexes with a carrier this week. I will look into what exactly makes the NPC hate fighters so much more than drones, and drones in general when you are in a carrier. Shall attempt to get back to you ASAP.
Thank you very much for the feedback. :) Content Designer | Team Five 0 @regnerBA |
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![Gudrun Ellecon Gudrun Ellecon](https://images.evetech.net/characters/90786612/portrait?size=64)
Gudrun Ellecon
Ghost Industries Inc
13
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Posted - 2012.09.23 00:10:00 -
[74] - Quote
Could we get you guys to bump the military index of XZH-4X? It's really hard to find anoms and such, and it'd be a lot easier for us to test if you could fix that. |
![Bilaz Bilaz](https://images.evetech.net/characters/861569912/portrait?size=64)
Bilaz
Fremen Sietch DarkSide.
28
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Posted - 2012.09.23 12:31:00 -
[75] - Quote
Please do not make ratting any safer. Unless ship is shooting npc's or remote assisting someone who does, npc should not reagro on him/her. Becouse if they have 1 miligramm of brain they should embrace any help they can get, not just shoot random stuff like they dont care .
Sometimes i wonder why npc wont set off system-wide emergiency beacons when they are clearly getting raped by capsuleer(s) in low/zero sec. Then i remeber that they exist only to die horribly at our hands - not to imitate some human-like actions. And i think that ways of making npc better lay in making them smarter not by changing agro and stuff (which is also a good thing if properly done), but to change the way they behave on a more grand scale - make them warp out, call for help, get backup, surrender and such. |
![Cygnus Cypheon Cygnus Cypheon](https://images.evetech.net/characters/710926257/portrait?size=64)
Cygnus Cypheon
Kihtaled Manufacturing Inc
2
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Posted - 2012.09.23 14:31:00 -
[76] - Quote
Not had a chance to hop on test yet, but i'm really hoping you do something for the drone boats themselves, like add in a new remote-rep module with higher range but drone-target only? maybe even set it so you can only fit one at a time so you still have to pay attention to which drone to rep up, rather than just rep all 5 and still go afk. anything like that in the works? |
![bassie12bf1 bassie12bf1](https://images.evetech.net/characters/1990882269/portrait?size=64)
bassie12bf1
Militaris Industries Cascade Imminent
32
|
Posted - 2012.09.23 16:58:00 -
[77] - Quote
I haven't tested yet but is EWAR gonna be actually useful against NPC's now? like right now i remember most EWAR being pretty useless against them. |
![Drotes Drotes](https://images.evetech.net/characters/728012041/portrait?size=64)
Drotes
Logistically Challenged
0
|
Posted - 2012.09.23 19:26:00 -
[78] - Quote
You know this is so sad .... ccp is becoming a joke at the very least ..... my reasons for believing this is because things i have seen them do, the way they are trying bring new stuff to the table but will not use there heads to think things through, and a few other things i see coming that need to be discussed elsewhere.
My experience as i log onto the test server was WTF!!!! .... first i have not used a drone ship for awhile so i don't have one setup. Figuring i could just look on the market really fast and get what i need to get something going just to see only frigates and a few destroyers. I am now at this point wondering why i should even bother but i don't like to give up easily. I grab a ship i have that has a flight of drones and set out to try something out. Warping to the first gate i find that i can not get through the gate took like 6 tries before i was able to get through. At second gate as i landed at 0km concord immediately webbed, scrammed, and locked me out of the gate. Needless to say that ship died, as did the next 2 i tried.
My experience on the test server was really bad as ccp has failed to create a environment for us to properly test the changes. Mark my words this is just going to end up being another inventory fail. |
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![CCP FoxFour CCP FoxFour](https://images.evetech.net/characters/92168909/portrait?size=64)
CCP FoxFour
C C P C C P Alliance
689
![](/images/icon_dev.gif)
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Posted - 2012.09.23 19:33:00 -
[79] - Quote
Drotes wrote: You know this is so sad .... ccp is becoming a joke at the very least ..... my reasons for believing this is because things i have seen them do, the way they are trying bring new stuff to the table but will not use there heads to think things through, and a few other things i see coming that need to be discussed elsewhere.
My experience as i log onto the test server was WTF!!!! .... first i have not used a drone ship for awhile so i don't have one setup. Figuring i could just look on the market really fast and get what i need to get something going just to see only frigates and a few destroyers. I am now at this point wondering why i should even bother but i don't like to give up easily. I grab a ship i have that has a flight of drones and set out to try something out. Warping to the first gate i find that i can not get through the gate took like 6 tries before i was able to get through. At second gate as i landed at 0km concord immediately webbed, scrammed, and locked me out of the gate. Needless to say that ship died, as did the next 2 i tried.
My experience on the test server was really bad as ccp has failed to create a environment for us to properly test the changes. Mark my words this is just going to end up being another inventory fail.
The Duality test server has been put specifically in it's current state so that we can encourage players to test the new frigate and destroyer changes that are coming.
We are still working out a specific time frame but Duality will be coming back with a fully seeded market so that players can test these changes. It is still only September, we have plenty of time to test these changes. Content Designer | Team Five 0 @regnerBA |
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![MotherMoon MotherMoon](https://images.evetech.net/characters/202990180/portrait?size=64)
MotherMoon
Blue Republic RvB - BLUE Republic
1132
|
Posted - 2012.09.23 19:46:00 -
[80] - Quote
Drotes wrote: You know this is so sad .... ccp is becoming a joke at the very least ..... my reasons for believing this is because things i have seen them do, the way they are trying bring new stuff to the table but will not use there heads to think things through, and a few other things i see coming that need to be discussed elsewhere.
My experience as i log onto the test server was WTF!!!! .... first i have not used a drone ship for awhile so i don't have one setup. Figuring i could just look on the market really fast and get what i need to get something going just to see only frigates and a few destroyers. I am now at this point wondering why i should even bother but i don't like to give up easily. I grab a ship i have that has a flight of drones and set out to try something out. Warping to the first gate i find that i can not get through the gate took like 6 tries before i was able to get through. At second gate as i landed at 0km concord immediately webbed, scrammed, and locked me out of the gate. Needless to say that ship died, as did the next 2 i tried.
My experience on the test server was really bad as ccp has failed to create a environment for us to properly test the changes. Mark my words this is just going to end up being another inventory fail.
fqace palm http://dl.eve-files.com/media/1206/scimi.jpg |
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![Savira Terrant Savira Terrant](https://images.evetech.net/characters/1850983336/portrait?size=64)
Savira Terrant
Valhollr
4
|
Posted - 2012.09.23 20:21:00 -
[81] - Quote
CCP FoxFour wrote:Drotes wrote: You know this is so sad .... ccp is becoming a joke at the very least ..... my reasons for believing this is because things i have seen them do, the way they are trying bring new stuff to the table but will not use there heads to think things through, and a few other things i see coming that need to be discussed elsewhere.
My experience as i log onto the test server was WTF!!!! .... first i have not used a drone ship for awhile so i don't have one setup. Figuring i could just look on the market really fast and get what i need to get something going just to see only frigates and a few destroyers. I am now at this point wondering why i should even bother but i don't like to give up easily. I grab a ship i have that has a flight of drones and set out to try something out. Warping to the first gate i find that i can not get through the gate took like 6 tries before i was able to get through. At second gate as i landed at 0km concord immediately webbed, scrammed, and locked me out of the gate. Needless to say that ship died, as did the next 2 i tried.
My experience on the test server was really bad as ccp has failed to create a environment for us to properly test the changes. Mark my words this is just going to end up being another inventory fail. The Duality test server has been put specifically in it's current state so that we can encourage players to test the new frigate and destroyer changes that are coming. We are still working out a specific time frame but Duality will be coming back with a fully seeded market so that players can test these changes. It is still only September, we have plenty of time to test these changes.
Dear CCP (Fox Four),
please do not feel discouraged by such comments. I am very pleased to see you replied to it in a calm 'voice' explaining once again, that winter (expansion) is not tomorrow and that one cannot expect a testserver to run smoothly of the bat - especially since it even is only a substitute for the regular testserver made public just recently.
Keep up the good work!
Regards,
Savira Terrant
P.S.: Also can't wait for winter! Please go and treat Ullr some free PLEX to bribe him to make it winter now! (As in for the rest of the northern hemisphere and not just Iceland.) ;P |
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![CCP FoxFour CCP FoxFour](https://images.evetech.net/characters/92168909/portrait?size=64)
CCP FoxFour
C C P C C P Alliance
690
![](/images/icon_dev.gif)
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Posted - 2012.09.23 20:43:00 -
[82] - Quote
Savira Terrant wrote:CCP FoxFour wrote:Drotes wrote: You know this is so sad .... ccp is becoming a joke at the very least ..... my reasons for believing this is because things i have seen them do, the way they are trying bring new stuff to the table but will not use there heads to think things through, and a few other things i see coming that need to be discussed elsewhere.
My experience as i log onto the test server was WTF!!!! .... first i have not used a drone ship for awhile so i don't have one setup. Figuring i could just look on the market really fast and get what i need to get something going just to see only frigates and a few destroyers. I am now at this point wondering why i should even bother but i don't like to give up easily. I grab a ship i have that has a flight of drones and set out to try something out. Warping to the first gate i find that i can not get through the gate took like 6 tries before i was able to get through. At second gate as i landed at 0km concord immediately webbed, scrammed, and locked me out of the gate. Needless to say that ship died, as did the next 2 i tried.
My experience on the test server was really bad as ccp has failed to create a environment for us to properly test the changes. Mark my words this is just going to end up being another inventory fail. The Duality test server has been put specifically in it's current state so that we can encourage players to test the new frigate and destroyer changes that are coming. We are still working out a specific time frame but Duality will be coming back with a fully seeded market so that players can test these changes. It is still only September, we have plenty of time to test these changes. Dear CCP (Fox Four), please do not feel discouraged by such comments. I am very pleased to see you replied to it in a calm 'voice' explaining once again, that winter (expansion) is not tomorrow and that one cannot expect a testserver to run smoothly of the bat - especially since it even is only a substitute for the regular testserver made public just recently. Keep up the good work! Regards, Savira Terrant P.S.: Also can't wait for winter! Please go and treat Ullr some free PLEX to bribe him to make it winter now! (As in for the rest of the northern hemisphere and not just Iceland.) ;P
It isn't even really winter here in Iceland yet. No snow, temperature is still above zero, and I still see daylight. You are just going to have to wait. Unlike me, I get to see everything going into the expansion. And play with it. YAY! :P Content Designer | Team Five 0 @regnerBA |
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![Savira Terrant Savira Terrant](https://images.evetech.net/characters/1850983336/portrait?size=64)
Savira Terrant
Valhollr
4
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Posted - 2012.09.23 21:04:00 -
[83] - Quote
That's just sooo mean!
But I will wait! (Sunglases against sunlight... never heard of it before, but must be bad ) |
![Drotes Drotes](https://images.evetech.net/characters/728012041/portrait?size=64)
Drotes
Logistically Challenged
0
|
Posted - 2012.09.23 21:51:00 -
[84] - Quote
I am not really a mean person nor do i want to be mean. I am also for changes to missions, rat, ships, and all the other stuff. This is something that needs done, but what i am seeing is that ccp has plenty of dev teams reaching into the cookie jar. This can only mean that none of them are going to get the cookie and only the players will suffer. I also know that there is still a lot of time.
Please also remember it was Fox Four that said it was on the test server and to try it. In my opinion that was way to premature if the server was not ready for it. |
![Kheeria Kheeria](https://images.evetech.net/characters/130433957/portrait?size=64)
Kheeria
Sigillum Militum Xpisti Fatal Ascension
18
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Posted - 2012.09.24 05:19:00 -
[85] - Quote
To me this + HML nerf is a gamebreaker and I'll probably unsub my accounts and find another game, no you can't have my stuff, it will go to charity.
When I started EVE I went straight to mining because I used to love it in Earth and Beyond, but mining in EVE is so different from EnB. Seriously the most boring stuff you can do in EVE and thus not for me and it's a hassle to move and sell at a nice price.
Then we have PI, I'd rather shoot myself in the face than do PI, EVE farmville FTL.
Now I'm running 2 tengus and training for a carrier for fighter support on them and I've finally found a way to make money which isn't completely boring and I can actually see a light in the end of the tunnel. I'm not saying these changes will make PVE boring, it's more about stress and I have CFS. Stress, which this will be, will just make me worse than I usually am. Even controlling fighters on tengus is stress, I've tried with a dude in FA. Now if I gotta keep sending them back and forth like a yoyo because I don't feel like losing 200+ mill in fighters I just don't see the point in playing anymore. Some of us actually need the "lazy" money making and I've never afked anything in this game except sitting in station.
I've never SRFed a ship in BLM nor FA because it's just too much hassle and I'd rather be playing than writing forumposts...
Oh well, luckily X-COM: EU is out soon. |
![Tomcio FromFarAway Tomcio FromFarAway](https://images.evetech.net/characters/90908811/portrait?size=64)
Tomcio FromFarAway
Singularity's Edge
226
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Posted - 2012.09.24 07:17:00 -
[86] - Quote
@CCP FoxFour
I have tested Dominix with mobile drones in some null anoms and all seems to be ok but I wanted to test some lowsec complexes as they might be problematic for drone boats ( it's mostly about DED5s and Annexes ). After nearly 2 hours I finally found said complexes using scanning alt but.....
Unfortunately my only Ishtar has been ganked by your killer police. Technically.....it's your fault![Twisted](https://forums-archive.eveonline.com/Images/Emoticons/ccp_twisted.png)
As there is no fully functional market on duality yet. Is there a possibility of spawning this ship in my assets so I can do some testing in those complexes ( using domi is pointless because no one uses BSs in low and aggro is dependant on signature )?
Hey! You owe me a replacement dammit.![Lol](https://forums-archive.eveonline.com/Images/Emoticons/ccp_lol.png) |
![SMT008 SMT008](https://images.evetech.net/characters/1173873415/portrait?size=64)
SMT008
Les chevaliers de l'ordre Goonswarm Federation
460
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Posted - 2012.09.24 09:49:00 -
[87] - Quote
Kheeria wrote:To me this + HML nerf is a gamebreaker and I'll probably unsub my accounts and find another game, no you can't have my stuff, it will go to charity.
When I started EVE I went straight to mining because I used to love it in Earth and Beyond, but mining in EVE is so different from EnB. Seriously the most boring stuff you can do in EVE and thus not for me and it's a hassle to move and sell at a nice price.
Then we have PI, I'd rather shoot myself in the face than do PI, EVE farmville FTL.
Now I'm running 2 tengus and training for a carrier for fighter support on them and I've finally found a way to make money which isn't completely boring and I can actually see a light in the end of the tunnel.
Fit HAM Tengus. 42km range is enough for Forsaken hubs.
Now please find an counter-argument that doesn't sound childish such as "Oh I don't want to run around the place because my range is crappy". 42km isn't a crappy range for a 950 DPS machine. |
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![CCP FoxFour CCP FoxFour](https://images.evetech.net/characters/92168909/portrait?size=64)
CCP FoxFour
C C P C C P Alliance
694
![](/images/icon_dev.gif)
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Posted - 2012.09.24 11:07:00 -
[88] - Quote
Tomcio FromFarAway wrote:@CCP FoxFour I have tested Dominix with mobile drones in some null anoms and all seems to be ok but I wanted to test some lowsec complexes as they might be problematic for drone boats ( it's mostly about DED5s and Annexes ). After nearly 2 hours I finally found said complexes using scanning alt but..... Unfortunately my only Ishtar has been ganked by your killer police. Technically.....it's your fault ![Twisted](https://forums-archive.eveonline.com/Images/Emoticons/ccp_twisted.png) As there is no fully functional market on duality yet. Is there a possibility of spawning this ship in my assets so I can do some testing in those complexes ( using domi is pointless because no one uses BSs in low and aggro is dependant on signature )? Hey! You owe me a replacement dammit. ![Lol](https://forums-archive.eveonline.com/Images/Emoticons/ccp_lol.png)
I really do apologize for this. You took time to try and test this and were unable to. I am currently working to get Duality back to a fully seeded state without broken police. Content Designer | Team Five 0 @regnerBA |
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![Rengerel en Distel Rengerel en Distel](https://images.evetech.net/characters/91114633/portrait?size=64)
Rengerel en Distel
Amarr Science and Industry
411
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Posted - 2012.09.24 11:22:00 -
[89] - Quote
CCP FoxFour wrote:Tomcio FromFarAway wrote:@CCP FoxFour I have tested Dominix with mobile drones in some null anoms and all seems to be ok but I wanted to test some lowsec complexes as they might be problematic for drone boats ( it's mostly about DED5s and Annexes ). After nearly 2 hours I finally found said complexes using scanning alt but..... Unfortunately my only Ishtar has been ganked by your killer police. Technically.....it's your fault ![Twisted](https://forums-archive.eveonline.com/Images/Emoticons/ccp_twisted.png) As there is no fully functional market on duality yet. Is there a possibility of spawning this ship in my assets so I can do some testing in those complexes ( using domi is pointless because no one uses BSs in low and aggro is dependant on signature )? Hey! You owe me a replacement dammit. ![Lol](https://forums-archive.eveonline.com/Images/Emoticons/ccp_lol.png) I really do apologize for this. You took time to try and test this and were unable to. I am currently working to get Duality back to a fully seeded state without broken police.
Duality now says it's closed and to use Buckingham. Does that mean the code has moved to Buckingham, or Duality is just down for the fix? It'd be really helpful if someone could perhaps keep the players a bit in the loop of what's going on where. 3 test servers each running different versions of the game w/ different changes is hard to keep track of.
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![CCP FoxFour CCP FoxFour](https://images.evetech.net/characters/92168909/portrait?size=64)
CCP FoxFour
C C P C C P Alliance
694
![](/images/icon_dev.gif)
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Posted - 2012.09.24 12:06:00 -
[90] - Quote
Rengerel en Distel wrote:CCP FoxFour wrote:Tomcio FromFarAway wrote:@CCP FoxFour I have tested Dominix with mobile drones in some null anoms and all seems to be ok but I wanted to test some lowsec complexes as they might be problematic for drone boats ( it's mostly about DED5s and Annexes ). After nearly 2 hours I finally found said complexes using scanning alt but..... Unfortunately my only Ishtar has been ganked by your killer police. Technically.....it's your fault ![Twisted](https://forums-archive.eveonline.com/Images/Emoticons/ccp_twisted.png) As there is no fully functional market on duality yet. Is there a possibility of spawning this ship in my assets so I can do some testing in those complexes ( using domi is pointless because no one uses BSs in low and aggro is dependant on signature )? Hey! You owe me a replacement dammit. ![Lol](https://forums-archive.eveonline.com/Images/Emoticons/ccp_lol.png) I really do apologize for this. You took time to try and test this and were unable to. I am currently working to get Duality back to a fully seeded state without broken police. Duality now says it's closed and to use Buckingham. Does that mean the code has moved to Buckingham, or Duality is just down for the fix? It'd be really helpful if someone could perhaps keep the players a bit in the loop of what's going on where. 3 test servers each running different versions of the game w/ different changes is hard to keep track of.
Duality is just down for now. Buckingham is running some other code, not sure what exactly to tell you the truth. I am working to get Duality back up for this weekend.
Trust me the different public test servers is kind of a new thing for us internally as well and keeping track of it is a pain. :/
Content Designer | Team Five 0 @regnerBA |
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