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Thread Statistics | Show CCP posts - 10 post(s) |
Derath Ellecon
Washburne Holdings Situation: Normal
365
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Posted - 2012.10.03 16:50:00 -
[151] - Quote
DarthNefarius wrote:CCP FoxFour wrote:Guys please move the feedback to the other thread. I should have made my post there and posted a link from here to there. Only way to kill this thread is to give a final link to where you want them to go & close it IMHO.
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WInter Borne
Cold Station 12 Surely You're Joking
8
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Posted - 2012.10.03 17:12:00 -
[152] - Quote
Jenn aSide wrote:CCP FoxFour wrote:Hey guys!
:( Blood Raider Naval Shipyard (BRNS) and Angel Cartel Naval Shipyard (ACNS), I really REALLY want you to go do those and see how it goes, please let us know. BRNS specifically is a crap your pants experiance, try it. I'll make some replies to other stuff later, but this post did kind of answer one of my questions about drones, if cruisers and BS don't much care to aggro drones Ima go super slaughter Forsaken Hubs with the drones I don't get to use now lol.
Try a double sleeper escalation then get back to me. |
Aimee Maken
State War Academy Caldari State
0
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Posted - 2012.10.03 17:22:00 -
[153] - Quote
CCP FoxFour wrote:Hey guys!
Look, at this point, it does not seem that there is an willingness of ccp to put out actual pve content, having the AI change is not something that was completely needed for pve in high or null.
Having some tiered system where people can scale up and down group size and risk (think of how wow handles 5 to 25 people content, add in scaling up to 100 or more people and call it something for eve) that is not just high end content like incursion which would be very nice. Something that scales from baby's first group content with frigates and destroyers, to 100 man shiny fleets out in null with good location choice, eyes, hot drop backup and semi pvp fit with good FC.
PvE in any other game is something I can get a group of my IRL friends to come in, does it in an hour or two, and then if they want to do something else, I can do my own thing that is harder afterwards. There is no such equivalent in eve.
It would be nice for example to have some scripted content, like say having the need for smaller ships to bait larger ships into asteroid belt or mine field. Or having ECM applied at specific times to mitigate a "big hit", think something like a charge up time for a large gun that you better have enough TD and angular velocity ready to counter it.
Then to scale those, at the start the bait ship could be done by any thing reasonably fast, and the mine field or asteroid would be easily avoidable and don't need much manual piloting. While at the highest end, you need Inty or AF to tank some incoming damage (gear check), that has lots of zones where you need to do manual piloting to avoid (skill check), and has the chaser needing some sort of ECM to get things going (coordination check).
Eve needs some content to be consumed, it can't all just be dynamic player produced content when it is Player verses ENVIRONMENT. Having this AI change is simply going to annoy the high sec players that never reads forums or communicates other than their little bubble of people, it isn't going to draw in any more people or interest any more people than what we got now because it is simply making the tedious and boring pve content a bit more annoying to do.
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Jenn aSide
Smokin Aces.
278
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Posted - 2012.10.03 17:57:00 -
[154] - Quote
WInter Borne wrote:Jenn aSide wrote:CCP FoxFour wrote:Hey guys!
:( Blood Raider Naval Shipyard (BRNS) and Angel Cartel Naval Shipyard (ACNS), I really REALLY want you to go do those and see how it goes, please let us know. BRNS specifically is a crap your pants experiance, try it. I'll make some replies to other stuff later, but this post did kind of answer one of my questions about drones, if cruisers and BS don't much care to aggro drones Ima go super slaughter Forsaken Hubs with the drones I don't get to use now lol. Try a double sleeper escalation then get back to me.
Been there, dont that (when we didn't known any better and tried to warp in TEN RR battleships........).
BRNS is worse the 1st time, easy after you knew how to tank it. But it's an example of an insane complex created with the old mechanics in mind that will not work with the new AI, and not even because of the torp.
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Lithorn
The Dark Tribe Against ALL Authorities
0
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Posted - 2012.10.03 20:41:00 -
[155] - Quote
" This is why were are highlighting the potential problems, such as the unintended effect of giving null sec "ratters" more protection from pvp due to the possibility of npc pirates switching target to[i] the guy (ganker) who is incidentally trying to save said npc pirates lol. "
That logic doesn't work, that would be like whining about a ganker appearing on grid in an active WH site, said griefer dies and says the "sleepers were protecting him from pvp!!" That is just silly, don't go in the kitchen if you can't tank the heat. |
Maz3r Rakum
The Imperial Fedaykin
42
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Posted - 2012.10.03 22:21:00 -
[156] - Quote
Lets say a ganker appears and attacks the initial ratter. Wouldn't it make sense that the NPC would not aggro the ganker as he is attacking what they were already attacking?
Your intention is to make the rats smarter isn't it? Making them switch to the ganker would effectively not accomplish your goal. |
Adigard
RubberDuckies -Entropy-
19
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Posted - 2012.10.03 23:04:00 -
[157] - Quote
Lithorn wrote:" This is why were are highlighting the potential problems, such as the unintended effect of giving null sec "ratters" more protection from pvp due to the possibility of npc pirates switching target to[i] the guy (ganker) who is incidentally trying to save said npc pirates lol. "
That logic doesn't work, that would be like whining about a ganker appearing on grid in an active WH site, said griefer dies and says the "sleepers were protecting him from pvp!!" That is just silly, don't go in the kitchen if you can't tank the heat.
Fortunately for everyone that doesn't hunt carebears in their missions and PLEX's, the griefer will pretty much die because the mission rats will protect the carebear from unexpected PvP. Depending on how smart the carebear is (doesn't have to be very), the rats will turn into CONCORD and focus fire on the PvP interloper until he dies... and only then will they focus attention back on the carebear.
CCP is okay with this, btw... just in case that was a follow-up question.
Beagle von Space wrote:tl;dr: Your bottomless, semi-afk isk fountain getting nerfed doesn't mean CCP hates you, it means you're not supposed to have bottomless, semi-afk isk fountains.
I'm too young to be a bittervet....
Read some of the threads, then get back to us :)
If you still imagine this change is going to do a single thing to stop totally AFK drone usage, then you may want to re-read, slower. |
Chi'Nane T'Kal
Interminatus Aeterna Anima
12
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Posted - 2012.10.04 09:28:00 -
[158] - Quote
Maz3r Rakum wrote:Lets say a ganker appears and attacks the initial ratter. Wouldn't it make sense that the NPC would not aggro the ganker as he is attacking what they were already attacking?
Your intention is to make the rats smarter isn't it? Making them switch to the ganker would effectively not accomplish your goal.
Does that happen in 0.0 systems with NBSI policy? Why should the rats be more diplomatic than nullsec players?
Oh and btw. the link FoxFour forgot to post: https://forums.eveonline.com/default.aspx?g=posts&t=155690 |
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CCP FoxFour
C C P C C P Alliance
742
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Posted - 2012.10.04 10:30:00 -
[159] - Quote
Chi'Nane T'Kal wrote:Maz3r Rakum wrote:Lets say a ganker appears and attacks the initial ratter. Wouldn't it make sense that the NPC would not aggro the ganker as he is attacking what they were already attacking?
Your intention is to make the rats smarter isn't it? Making them switch to the ganker would effectively not accomplish your goal. Does that happen in 0.0 systems with NBSI policy? Why should the rats be more diplomatic than nullsec players? Oh and btw. the link FoxFour forgot to post: https://forums.eveonline.com/default.aspx?g=posts&t=155690Could a mod close this thread please, so we can discuss in ONE thread? Thanks.
Yea, that was my fault I included a link in my big post but should have added it again.
Please try and keep the feedback over in this thread: https://forums.eveonline.com/default.aspx?g=posts&t=155690 Content Designer | Team Five 0 @regnerBA |
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Bubanni
ElitistOps Pandemic Legion
460
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Posted - 2012.10.04 12:54:00 -
[160] - Quote
CCP FoxFour wrote:Chi'Nane T'Kal wrote:Maz3r Rakum wrote:Lets say a ganker appears and attacks the initial ratter. Wouldn't it make sense that the NPC would not aggro the ganker as he is attacking what they were already attacking?
Your intention is to make the rats smarter isn't it? Making them switch to the ganker would effectively not accomplish your goal. Does that happen in 0.0 systems with NBSI policy? Why should the rats be more diplomatic than nullsec players? Oh and btw. the link FoxFour forgot to post: https://forums.eveonline.com/default.aspx?g=posts&t=155690Could a mod close this thread please, so we can discuss in ONE thread? Thanks. Yea, that was my fault I included a link in my big post but should have added it again. Please try and keep the feedback over in this thread: https://forums.eveonline.com/default.aspx?g=posts&t=155690
I think the NPC should ignore the guy attacking their own target... unless that target is also remote repping or assisting him... or attacking the rats... or at least have him as low priority... what is your opinion FoxFour if you havn't answered this somewhere else... (what if I caught a battleship with my frig, and it was taking long time to kill him... but he couldn't damage me at all, and then suddenly the NPC changed target to me... that would basicly have turned the NPC into his friends and nerfed pvp to some degree) Christmas wish list https://forums.eveonline.com/default.aspx?g=posts&t=134275 Module activation delay! https://forums.eveonline.com/default.aspx?g=posts&m=1180934 |
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Jenn aSide
Smokin Aces.
287
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Posted - 2012.10.04 13:02:00 -
[161] - Quote
Chi'Nane T'Kal wrote:Maz3r Rakum wrote:Lets say a ganker appears and attacks the initial ratter. Wouldn't it make sense that the NPC would not aggro the ganker as he is attacking what they were already attacking?
Your intention is to make the rats smarter isn't it? Making them switch to the ganker would effectively not accomplish your goal. Does that happen in 0.0 systems with NBSI policy? Why should the rats be more diplomatic than nullsec players? .
Yes it does, an FC with a fleet getting DECIMATED by the enemy isn't going to shoot the new neutrals that warp in and start shooting the people that are killing them. At least till after the main threat is dead, then if the FC thinks he can take the new neutrals and get more kills, most will.
This is what we are talking about, pragmatic reality, it makes no sense for NPCs to shoot a stealth bombers that is no immediate threat to them AND helping them kill the BATTLESHIP that has already killed 25 of their own battleships lol.
Then there is reality. The reality is with this change less ratters in shiney ships will be killed. Less ratters in shiney ships being killed means a drop in the prices of the BPCs that drop from content the ratters are doing ect ect. I obvioulsy don't want to lose my Machariel, but isk making in null is already incredibly easy and their is NO justification for a null sec ratting safety buff/pvp nerf.
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CCP Affinity
C C P C C P Alliance
769
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Posted - 2012.10.04 13:40:00 -
[162] - Quote
Closing this thread.
As stated several times, all feedback welcome here: https://forums.eveonline.com/default.aspx?g=posts&t=155690 CCP Affinity | Follow me on Twitter Content Designer for EVE Online |
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