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Author |
Thread Statistics | Show CCP posts - 12 post(s) |
Hiram Alexander
Seraphim Securities
270
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Posted - 2012.11.09 09:52:00 -
[331] - Quote
Mara Rinn wrote:"You are not welcome in [empire] space, [pilot]" warnings should only be presented to pilots on-grid with that outlaw.
Ideally there should be auditory notification too (I can't just say, "spoken messages" since some pilot's names are unpronounceable, or at least should not be spoken), but alarms or even, "INTRUDER ALERT" would be cool :)
"You are not welcome" messages should also be available for nullsec, based on standings =)
They should also be formatted "[pilot], you are not welcome in [empire] space." so that I don't do a double-take every time one pops up... |
Vartan Sarkisian
Inner Visions Of Sound Mind
2
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Posted - 2012.11.09 11:23:00 -
[332] - Quote
when doing a search in assets it shows you all the items you posses, both in ships, containers and the like, not just those items in a hanger. |
Vartan Sarkisian
Inner Visions Of Sound Mind
2
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Posted - 2012.11.09 11:30:00 -
[333] - Quote
when doing inventions for the same items be able to set up multiple inventions in one go. for example you have 10 HML BPCs and you select all 10 and as long as you have the datacores etc, if will set up 10 invention jobs (placing them in pending if there isn't enough slots). if you dont have enough datacores for example it will tell you like it does when you lacking an item when manufacturing something. |
Vartan Sarkisian
Inner Visions Of Sound Mind
2
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Posted - 2012.11.09 12:01:00 -
[334] - Quote
The ability to invent and produce faction (or even meta) items. is may need higher skills or more materials etc but It would be nice to be able to make different modules and ammo. rather than just T1 or T2 |
Jakob Thorngod
Borders and Shading HyperInc.
3
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Posted - 2012.11.09 14:41:00 -
[335] - Quote
TheSmokingHertog wrote: The marketautorenew you can switch of in the settings tab.
i totally forgot that option exists! thanks for reminding :)
another thing: when delivering invention jobs i would like the option to override that information message if the job was successful or not. i can see why people would like to know the outcome, but i don't really care anymore. i just want them to be delivered. so a little checkbox "don't show this message again" or something like that is all i am asking for. |
Shepard Book
Underground Stargate
88
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Posted - 2012.11.09 16:17:00 -
[336] - Quote
SW, I am not saying Eve is going to die. I am saying this article which you may have already read has many points I agree with.
http://evenews24.com/2012/11/08/mabrick-is-interest-in-eve-online-declining/
I am curious what you think about the current state of 0.0 and low sec. One group controls the majority of space by controlling other Alliances IMO. The biggest factor is ISK income IMO. By this time next year anyone not allied in one way or fashion will hard pressed to even be able to pay for ship reimbursement programs at this rate. The highest income for alliances IMO has always been the moon faucets. As of right now they are all being gobbled up by one faction in 0.0 and low sec. What are you going to do about it?
People do not like to lose. How do you think they feel to have a chance of 10 to 1 odds? I believe this is also a factor in that was left out of that article.
Lowsec has no chance to compete to get moons for a reimbursement program vs the numbers and capitals against them. I am not even sure a cyno jammer option in Lowsec for FW will work with meta gaming. It might be a step in the right direction though.
The farms and fields really need to be looked at and the moon faucet turned off. I really like an idea I heard last fanfest I believe about letting members get the isk instead of leadership in corporations. Of course at that point leadership will tax the members but at least its up to the members and RMT will be hurt quite a bit in Eve IMO.
I truly believe Incarna had some great marketing tools to bring in new players. As both an Eve and Dust player the marketing team seems non existent as far as Eve and Dust goes IMO. Golden ammo aside, I am still very disappointed WIS was scrapped completely. I believe CCP and the CSM failed us in letting that happen. Look how many people from SWTOR would have given Eve a chance if WIS just gave them something familiar to have in the game. An Avatar not in jail would be a start. FIS is what the game is about but you need to have something familiar to draw in new blood. |
Elmanketticks
Fleet of the Damned Happy Endings
44
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Posted - 2012.11.09 16:31:00 -
[337] - Quote
I want to search stuff which is inside my containers. Can't you make the search function do that? The State will not fall. Join us. Fight. Conquer. |
John DaiSho
Applied Creations The Fendahlian Collective
25
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Posted - 2012.11.10 17:51:00 -
[338] - Quote
- bulk Invention jobs
- the same shift+click mechanic thats used for probes, to relocate your formation should be used for extractor heads in PI |
Ge Hucel-Ge
University of Caille Gallente Federation
0
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Posted - 2012.11.11 08:24:00 -
[339] - Quote
let us type a "k" instead of 3 zeros in a isk trade window. or a a "m" for 6 zeros.
its so damn annoying to count them every time. |
Colonel Xaven
Decadence. RAZOR Alliance
187
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Posted - 2012.11.11 09:24:00 -
[340] - Quote
Let me remotely do more thing via Assets:
- strip fittings
- rename ships
- stack items
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Mara Rinn
Cosmic Goo Convertor Cosmic Consortium
2044
|
Posted - 2012.11.11 09:31:00 -
[341] - Quote
The active route header and footer bars are currently like this:
[ Dodixie 0.9 < Coriault < Sinq Laison ]
The "hit area" for each word is pretty much limited to just the horizontal space of the word itself GÇö the space and "0.9" after Dodixie are not interactable area.
It would be nice if the bars looked something more like this:
[ (Dodixie 0.9) < (Coriault) < (Sinq Laison) ]
Where (a) the hit area for the system included the sec status, and (b) the hit area was visually different to the surrounding bar (e.g.: a shade lighter or darker).
Day 0 advice for new players: Day 0 Advice for New Players |
Mara Rinn
Cosmic Goo Convertor Cosmic Consortium
2044
|
Posted - 2012.11.11 09:33:00 -
[342] - Quote
At present, you can right-click on the items in the route display to interact with them. One catch is that while you can select to "Jump through gate" when the next waypoint is a solar system, you can't elect to "Dock" when the next waypoint is a station.
It would be nice if you could dock with a station by right-clicking the left-most entry in the destination bar of the route display. Day 0 advice for new players: Day 0 Advice for New Players |
Nicen Jehr
The Scope Gallente Federation
7
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Posted - 2012.11.11 13:32:00 -
[343] - Quote
The item preview window is really dark. I usually find myself spinning ships around there trying to catch the one gleam of light so I can see the details in the silhouette.
Can we choose between several nebulae backgrounds in the item preview window, or make it brighter, or something? If you put on a costume, arm yourself, and kill people in the name of your god, you're a terrorist. If you do the same thing in the name of a flag, you're a patriot. |
blake fallout
Center for Advanced Studies Gallente Federation
0
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Posted - 2012.11.11 15:55:00 -
[344] - Quote
Ammo bay (ammunition/s bay)
Asked for this 9 years ago and worth another mention ;P
Something like (STC)
frigate 40-60m3
cruiser 200-300m3
Battlecruiser 300-400m3
Battleships 500-800m3
(( ^ example sizes only)) |
Terranid Meester
Tactical Assault and Recon Unit
65
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Posted - 2012.11.11 16:19:00 -
[345] - Quote
Remove the all notes sub-folder from notepad. Its not needed when you can make folders and it looks untidy. |
Elmanketticks
Fleet of the Damned Happy Endings
48
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Posted - 2012.11.11 18:52:00 -
[346] - Quote
Show the sov status right in the info pane of each solar system, e.g. who owns the current system? The State will not fall. Join us. Fight. Conquer. |
blake fallout
Center for Advanced Studies Gallente Federation
0
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Posted - 2012.11.11 22:09:00 -
[347] - Quote
a way to change Rads (Radiants) to -arc or Degree (angle)
IE~ 0.0052 Rad/sec = 9.36Deg/Sec . |
Roll Sizzle Beef
Space Mutiny
1574
|
Posted - 2012.11.12 00:33:00 -
[348] - Quote
As it was brought up in another topic. The station container defaulted lock position when you had to reinstall the client, or OS, or opened the account from a different computer etc. Can it be defaulted to unlock, or at-least give an ESC option to override all locked station containers after such a event.
It can be right next to the disable all tutorials button. |
Salpun
Paramount Commerce
416
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Posted - 2012.11.12 00:54:00 -
[349] - Quote
Market compare tool still does not have a Neocom shortcut. |
Pnarm Owlhawk
EVE University Ivy League
0
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Posted - 2012.11.12 05:43:00 -
[350] - Quote
Fleet Window Overhaul: Fleet management can be a daunting and time consuming task. I believe the fleet window needs some changes to improve efficiency.
- Add a "queue" where people can request to join a fleet and type fill out a small form (location,current fit/role, etc.). The fleet commanders can then see this list as it populates and choose who to bring into the fleet.
This would almost eliminate the "x-ing" up in chat windows which dramatically slow things down.
- Watchlists need to be expanded to more than 15. Additionally, it should show capacitor levels of each ship.
- Drag and drop in the Fleet window! No more right clicking and navigating through 3+ menus to move a member.
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Marcus Caspius
79
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Posted - 2012.11.12 09:34:00 -
[351] - Quote
Please let me pick the monitor that my EvE client starts up on (see attached Prototype)?
Prototype link here. Grammatical error and spelling mistakes are included for your entertainment!
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Marcus Caspius
79
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Posted - 2012.11.12 09:37:00 -
[352] - Quote
Please let me change characters on the same account without having to log out and back in?
Prototype link here. Grammatical error and spelling mistakes are included for your entertainment!
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Mars Theran
Tribal Liberation Force Minmatar Republic
395
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Posted - 2012.11.12 11:02:00 -
[353] - Quote
blake fallout wrote:Ammo bay (ammunition/s bay)
Asked for this 9 years ago and worth another mention ;P
Something like (STC)
frigate 40-60m3
cruiser 200-300m3
Battlecruiser 300-400m3
Battleships 500-800m3
(( ^ example sizes only))
I tend to agree. Ammunition bays would be awesome, but you should also be able to store Ammunition in the cargo hold and move it from one to the other.
However, Ammunition should auto-load only from the ammunition bay. Anywhere else and it should require the ammunition to be manually loaded which will move that ammunition into the ammunition bay, then load it into the guns. That would be your standard load timer; ammunition in the ammunition bay could conceivably load faster, but it may also be limited to one type in the bay at any given time.
I'd also expect to lose a bit off the cargo bay, (not an equal, but a lesser amount of perhaps 1/2), with the implementation of such a feature.
Makes me think of configurable cargo space as an option too. Ability to add and remove storage for various things. Each with its own multiplier or divisor from the main cargo hold. Obviously it would be useful to have both a missile and standard ammunition bay if you have both options, so configurable might be better, but with a max number of each and only available on stations.
Remove Ore capacity from an Orca or Mining Frigate for example and exchange it for gas or main cargo bay space.
Back to the original suggestion.. My suggestions are a bit speculative, but otherwise the general idea is it would be nice to see an Ammo bay either way. zubzubzubzubzubzubzubzub |
Mars Theran
Tribal Liberation Force Minmatar Republic
395
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Posted - 2012.11.12 11:03:00 -
[354] - Quote
Elmanketticks wrote:Show the sov status right in the info pane of each solar system, e.g. who owns the current system?
Didn't they already do this at one time? zubzubzubzubzubzubzubzub |
Mars Theran
Tribal Liberation Force Minmatar Republic
395
|
Posted - 2012.11.12 11:06:00 -
[355] - Quote
Hiram Alexander wrote:Mara Rinn wrote:"You are not welcome in [empire] space, [pilot]" warnings should only be presented to pilots on-grid with that outlaw.
Ideally there should be auditory notification too (I can't just say, "spoken messages" since some pilot's names are unpronounceable, or at least should not be spoken), but alarms or even, "INTRUDER ALERT" would be cool :)
"You are not welcome" messages should also be available for nullsec, based on standings =)
They should also be formatted "[pilot], you are not welcome in [empire] space." so that I don't do a double-take every time one pops up...
Both of these are good, and mostly mirror my sentiments exactly. zubzubzubzubzubzubzubzub |
Mara Rinn
Cosmic Goo Convertor Cosmic Consortium
2053
|
Posted - 2012.11.12 11:17:00 -
[356] - Quote
Please stop wrecks despawning over DT? Pretty please with sugar on top?
The "fresh wrecks evaporate over DT" feautre is something you introduced in the last couple of years, and it means I have to give up running missions within half an hour of DT just in case I get pulled away from the keyboard. That's half an hour of my play time that I can't play if I"m running missions for that evening.
Fewer things to do during DT means we get closer to eliminating DT altogether.
Day 0 advice for new players: Day 0 Advice for New Players |
Roll Sizzle Beef
Space Mutiny
1580
|
Posted - 2012.11.12 14:54:00 -
[357] - Quote
Allow us to edit our UI XML from within the game. To color code our UI and overview tabs without changing game files. http://img689.imageshack.us/img689/6581/20120220042144.png |
Marcus Caspius
80
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Posted - 2012.11.12 22:10:00 -
[358] - Quote
Enhance POS Hangars
Enable owners/players to specify the hanger slots numbers 1 - 10 in a hangar not wallet division driven. Allow owners/players to give individual player access or group access to individual slots. Grammatical error and spelling mistakes are included for your entertainment!
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opati
Pator Tech School Minmatar Republic
18
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Posted - 2012.11.13 02:11:00 -
[359] - Quote
whenever i click on a container in the inventory, could you make it so that the container also gets highlighted in the tree view ? |
Mars Theran
Tribal Liberation Force Minmatar Republic
399
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Posted - 2012.11.13 04:58:00 -
[360] - Quote
You can keep that. If they were to do that, I certainly wouldn't use it. zubzubzubzubzubzubzubzub |
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