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Author |
Thread Statistics | Show CCP posts - 12 post(s) |
Hershman
Creepers Corp. Creepers Alliance
170
|
Posted - 2012.10.30 08:22:00 -
[1] - Quote
There are still massive quantities of little things. Little things everywhere that could make EVE more than a little better!
I implore you to add remote stacking. I've got a ton of little things also if you want to listen!
But mostly remote stacking of items in stations across the galaxy.
GOD SPEED |
Azumi Zimu
Hogwarts School of Witchcraft and Wizardry
98
|
Posted - 2012.10.30 08:30:00 -
[2] - Quote
Quote:Soundwave, you're my only hope
Jesus that's a depressing thought |
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CCP Soundwave
C C P C C P Alliance
2095
|
Posted - 2012.10.30 08:30:00 -
[3] - Quote
Funny you should mention little things! CCP Karkur sent me a mail this morning asking if we could put up another thread.
Go ahead and post up suggestions, I'll keep an eye on this one |
|
Nicolo da'Vicenza
Air The Unthinkables
2060
|
Posted - 2012.10.30 08:34:00 -
[4] - Quote
suggestion #1: ban npc corps
get rid of NPC corp taxes and restrictions, but make them deccable as individuals |
Beckie DeLey
Living From Scraps
133
|
Posted - 2012.10.30 08:38:00 -
[5] - Quote
Nicolo da'Vicenza wrote:suggestion #1: ban npc corps
get rid of NPC corp taxes and restrictions, but make them deccable as individuals
Agreed. But that's not a little thing. It's The Legendary Extraordinary Me |
Riot Girl
RADIO RAMPAGE Initiative Mercenaries
265
|
Posted - 2012.10.30 08:38:00 -
[6] - Quote
A single button for repackage, stack, sort. Ammo bays for ships. Secondary hangar bays for stuff you want to keep separate. |
Marlona Sky
D00M. Northern Coalition.
1608
|
Posted - 2012.10.30 08:40:00 -
[7] - Quote
Launch drones hot key.
Remove local, structure mails and revamp the directional scanner! |
Lutin Ballista
Ballista Investment Corp
9
|
Posted - 2012.10.30 08:42:00 -
[8] - Quote
Make it easier to transfer things between alts on the same account. If I don't have an office in a station I need to make a contract. Am I doing something wrong? |
Marlona Sky
D00M. Northern Coalition.
1608
|
Posted - 2012.10.30 08:42:00 -
[9] - Quote
Open the door.
Remove local, structure mails and revamp the directional scanner! |
Salpun
Paramount Commerce
408
|
Posted - 2012.10.30 08:42:00 -
[10] - Quote
Or at least drone controls on a targets right click drop down. A way to return and deploy a replacement.
A way to set camera distance on undocking. A way to tell if a drone has agro with out watching the damage meters in the drone interface. |
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Marlona Sky
D00M. Northern Coalition.
1608
|
Posted - 2012.10.30 08:43:00 -
[11] - Quote
Total member count in alliance description tab.
I know one can wander over to dotlan or something, but it seems like it belongs there anyways.
Remove local, structure mails and revamp the directional scanner! |
Marlona Sky
D00M. Northern Coalition.
1608
|
Posted - 2012.10.30 08:45:00 -
[12] - Quote
War dec fee should be based on active (skill training) members, not including alts and such that alliances are using to bloat their numbers to stay out of wars.
Remove local, structure mails and revamp the directional scanner! |
Riot Girl
RADIO RAMPAGE Initiative Mercenaries
266
|
Posted - 2012.10.30 08:45:00 -
[13] - Quote
Make small windows always appear on top of the larger window, instead of small windows being blocked by the larger one. Make the large picture icons smaller and possibly smaller text so you can see more of your inventory in a smaller window without having to use the list option. I don't think anyone who plays EvE uses the list format for their inventory so it would be a good idea to make the icons more user friendly. |
Marlona Sky
D00M. Northern Coalition.
1609
|
Posted - 2012.10.30 08:47:00 -
[14] - Quote
Remove all EW drones.
For now, until a nice EW re-balance happens. Every ship that has a drone bay with the exception of ships with drone bonuses has become a diet Blackbird. ECM would be far more tolerable of a game mechanic if it was left to proper ECM ships, not anything with a drone bay.
Remove local, structure mails and revamp the directional scanner! |
Grey Stormshadow
Fistful of Finns Ewoks
1458
|
Posted - 2012.10.30 08:49:00 -
[15] - Quote
Option to disable "preselect from overview and push shortcut button to activate..."-feature.
Get |
Marlona Sky
D00M. Northern Coalition.
1609
|
Posted - 2012.10.30 08:49:00 -
[16] - Quote
Increase jump range needed to take a jump portal (titans and black ops) to 10km.
Remove local, structure mails and revamp the directional scanner! |
Mascha Tzash
Royal Amarr Institute Amarr Empire
0
|
Posted - 2012.10.30 08:50:00 -
[17] - Quote
Just a little style wish from me. When hovering my mouse over a high-slot, I would like to know wich position on the hull it is. Something like a pulsating spot or a line that it drawn between the slot and the hull-point. |
Riot Girl
RADIO RAMPAGE Initiative Mercenaries
266
|
Posted - 2012.10.30 08:51:00 -
[18] - Quote
More options for UI scaling. |
Lutin Ballista
Ballista Investment Corp
10
|
Posted - 2012.10.30 08:52:00 -
[19] - Quote
Bring back snowball launchers |
Marlona Sky
D00M. Northern Coalition.
1609
|
Posted - 2012.10.30 08:52:00 -
[20] - Quote
All non-cover ops cloaking devices stop cap recharge completely while the module is activated.
Send the hate mail and threats to my in box super capital lovers. It is about time you start planing for an exit strategy beyond: 1. Warp to safe spot 2. Cloak 3. Wait for cap to recharge up 4. Jump to safety
Death to all super capitals!!!!
Remove local, structure mails and revamp the directional scanner! |
|
Marlona Sky
D00M. Northern Coalition.
1612
|
Posted - 2012.10.30 08:55:00 -
[21] - Quote
Complete customization on the horrible drop down menus. As in what I want to be on it and in what order. Ability to bold/italicize/underline and even change the color and size of each individual option in the drop down menus we get.
Probably a bit more than a little thing, but it would be massive for us players considering how almost everything revolves around drop down menus.
Remove local, structure mails and revamp the directional scanner! |
Solstice Project
Carebear Cadaver Productions
1981
|
Posted - 2012.10.30 08:55:00 -
[22] - Quote
ChatConvos not spawning in the middle of the screen and vanishing just because i press ENTER while chatting !
An overview that i can span horizontally ! I know i can do that already, but there's no point in doing it ! What i want is, for example, "symbol | distance | ship | blabla || symbol | distance | ship | blabla || symbol ..."
For those still not understanding ... yes, we can do that already, but what's the point, as it's always the same ship for every row ... ^_^
Thanks btw, CCP SoundWave, for finally making GCC'd pods legal targets ! :D
Thanks. ^_^ Inappropriate signature removed. Spitfire |
Azumi Zimu
Hogwarts School of Witchcraft and Wizardry
98
|
Posted - 2012.10.30 08:57:00 -
[23] - Quote
Fitting intensive POS cloaking module to help small groups of players wage guerrilla war in 0.0 |
Marlona Sky
D00M. Northern Coalition.
1612
|
Posted - 2012.10.30 08:57:00 -
[24] - Quote
Lighting a cyno cancels self destruct and prevents any self destruct timer from being activated.
Remove local, structure mails and revamp the directional scanner! |
Teebling
Flashpoint Industries Ethereal Dawn
1
|
Posted - 2012.10.30 08:57:00 -
[25] - Quote
Allow the neocom to be placed horizontally along the top or bottom of the screen. |
Marlona Sky
D00M. Northern Coalition.
1612
|
Posted - 2012.10.30 08:58:00 -
[26] - Quote
Swap the gang link bonus on T3's and Command ships.
Remove local, structure mails and revamp the directional scanner! |
Mara Rinn
Cosmic Goo Convertor Cosmic Consortium
1982
|
Posted - 2012.10.30 09:00:00 -
[27] - Quote
Allow filtering of the station guest list.
Allow colouring/highlighting of chat entries based on standings or personal whitelist.
Allow colouring/highlighting of chat entries if my name is mentioned.
Allow BPOs to be used in POSes from personal hangars (i.e.: for research, copying, manufacture).
Allow character modelling to be saved and shared, so that people like me with no artistic talent can commission others to sculpt a better avatar, then I can load up character customisation and resculpt by loading the saved settings.
I have 24 chat windows. There must be a better way to organise them than stacking into a bar which I can collapse to the bottom or middle of the screen (depending on how the window is feeling at the time).
Stop blinking chat channels so fast.
Allow multiple shared fitting windows to be open at once.
Save bookmark folders server-side
Save routes server-side, so if I set a route then open up that character on a different computer the route will be in place.
Day 0 advice for new players: Day 0 Advice for New Players |
Mara Rinn
Cosmic Goo Convertor Cosmic Consortium
1982
|
Posted - 2012.10.30 09:01:00 -
[28] - Quote
Marlona Sky wrote:Swap the gang link bonus on T3's and Command ships.
GǪ or prevent T3s from using command processors.
GǪ or just require boosters to be on grid :) Day 0 advice for new players: Day 0 Advice for New Players |
dethleffs
Immortalis Inc. Shadow Cartel
111
|
Posted - 2012.10.30 09:01:00 -
[29] - Quote
Make overview tabs drag-able to reorder tabs or create another overview window outside of the original |
Marlona Sky
D00M. Northern Coalition.
1612
|
Posted - 2012.10.30 09:01:00 -
[30] - Quote
Allow T3's to be able to use a ship maintenance bay and array on POS' to change their subsystems.
Remove local, structure mails and revamp the directional scanner! |
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Marlona Sky
D00M. Northern Coalition.
1612
|
Posted - 2012.10.30 09:02:00 -
[31] - Quote
dethleffs wrote:Make overview tabs drag-able to reorder tabs or create another overview window outside of the original Lets take that a step further and allow the ability to drag and drop over view setting into chat for other players to save and use.
Remove local, structure mails and revamp the directional scanner! |
Liner Xiandra
Caldari State Reserve
13
|
Posted - 2012.10.30 09:03:00 -
[32] - Quote
The mouseover tooltip on say, a missile launcher while it is reloading just shows the name of the launcher just above the slot. When it is done reloading however, the rest of the information such as items loaded, flight-time gets filled out downward and is now covering the entire button.
It'd be nice if it would fill out and move the tooltip back up so it's not covering any controls.
Happens all the time when you're waiting for the reload and start shooting again, and obviously not using the F1,2,3,.. keys. |
Marlona Sky
D00M. Northern Coalition.
1612
|
Posted - 2012.10.30 09:05:00 -
[33] - Quote
Mara Rinn wrote:Marlona Sky wrote:Swap the gang link bonus on T3's and Command ships. GǪ or prevent T3s from using command processors. GǪ or just require boosters to be on grid :) I am not saying that is a bad idea, but would require far more programming than what I suggested, changing a 5 to a 3 on T3's and 3 to a 5 on Command ships. That takes like what, 5-10 minutes tops and is a step in the right direction to the off grid unprobbable (sortive) booster alts. Not to mention more of a balance in the time invested in training T3's vs. Command ships.
Remove local, structure mails and revamp the directional scanner! |
Marlona Sky
D00M. Northern Coalition.
1612
|
Posted - 2012.10.30 09:10:00 -
[34] - Quote
Ability to customize what is shown and in what order on the selected item window. Nothing more annoying than going to warp to a planet and accidentally hitting the "View in Planet Mode"....
Also allowing us to adjust the spacing between them and on the scanner window. You added a slightly larger space for 'Return Probes", but letting us decide how much space between certain buttons would be nice.
Remove local, structure mails and revamp the directional scanner! |
Marlona Sky
D00M. Northern Coalition.
1612
|
Posted - 2012.10.30 09:13:00 -
[35] - Quote
Again more customization with individual UI stuff. Maybe I want a fat button to press to overload my blasters and small ones for my armor hardeners. Maybe the icon for my MWD is twice the size of my salvager UI button.
Player UI customization, player UI customization, player UI customization, player UI customization, player UI customization!!! Please.
Remove local, structure mails and revamp the directional scanner! |
Mara Rinn
Cosmic Goo Convertor Cosmic Consortium
1982
|
Posted - 2012.10.30 09:13:00 -
[36] - Quote
Marlona Sky wrote:I am not saying that is a bad idea, but would require far more programming than what I suggested, changing a 5 to a 3 on T3's and 3 to a 5 on Command ships.
No argument here! Just providing my ideas for a future rebalancing effort.
Oh, another small thing: it would be nice to have an indication of what boosts I am receiving from whom when I am in a fleet. This will help with "debugging" fleet setups.
Day 0 advice for new players: Day 0 Advice for New Players |
Muad 'dib
The Imperial Fedaykin
598
|
Posted - 2012.10.30 09:20:00 -
[37] - Quote
these are not the posts you are looking for *waves hand* http://img299.imageshack.us/img299/4375/mynewsig2.jpg |
Salpun
Paramount Commerce
408
|
Posted - 2012.10.30 09:21:00 -
[38] - Quote
Hack fixes work if everyone wants them Looting drones. Skill training having to stop to jump clone. Damage type window needs to show up when scrolling over a NPC faction flag for missions.
|
Mara Rinn
Cosmic Goo Convertor Cosmic Consortium
1982
|
Posted - 2012.10.30 09:22:00 -
[39] - Quote
Drastically reduce cycle times on POS refineries (from hours to minutes would be a great start).
Allow POS refineries to get 100% efficiency with max skills, sovereignty/occupation, corp standings & implants.
Add cycle times to NPC refineries.
Allow NPC mining corporation refineries to be 100% efficient with max-everything, remove 100% efficiency from all other NPC refineries.
Remove ore type from asteroid names, i.e.: all asteroids wil be "asteroid" not "Asteroid (Veldspar)". Day 0 advice for new players: Day 0 Advice for New Players |
Roime
Shiva Furnace
1366
|
Posted - 2012.10.30 09:22:00 -
[40] - Quote
Marlona Sky wrote:Complete customization on the horrible drop down menus. As in what I want to be on it and in what order. Ability to bold/italicize/underline and even change the color and size of each individual option in the drop down menus we get.
Probably a bit more than a little thing, but it would be massive for us players considering how almost everything revolves around drop down menus.
This. Excellent suggestion!
Mine:
1. Fix drone window behaviour- launched groups need to expand, and recalled groups collapse. Now it's working ass-backwards. 2. Allow opening and accessing containers inside POS corp hangars 3. Allow refittign T3 subsystems in a POS 4. Increase sentry drone scoop range to 5000m. 5. Bring back the ability to use module shortcuts while in planet mode! Shiva Furnace - recruiting again! |
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Zimmy Zeta
Paramount Commerce
2865
|
Posted - 2012.10.30 09:22:00 -
[41] - Quote
Fix racial drones. If you don't have a good solution yet, at least give them identical values until you have thought of something better.
edit: forgot the magic word: PLEASE. For best results and enhanced forum experience, please read my posts in Snooki's voice |
Mara Rinn
Cosmic Goo Convertor Cosmic Consortium
1982
|
Posted - 2012.10.30 09:24:00 -
[42] - Quote
Move damage notifications away from the middle of the screen.
Allow logging of damage notifications without displaying them on the screen.
Day 0 advice for new players: Day 0 Advice for New Players |
Salpun
Paramount Commerce
408
|
Posted - 2012.10.30 09:26:00 -
[43] - Quote
Contracts that work for corp mining and other uses where transactions can be automated. A max purchase option. Useful on TQ but realy needed on the test servers. Compare tool still does not have a stand alone short cut on the Neocom Damage log needs to be cleaned up and include clump drone damage options and a fluf word removal option. |
Salpun
Paramount Commerce
408
|
Posted - 2012.10.30 09:27:00 -
[44] - Quote
Mara Rinn wrote:Move damage notifications away from the middle of the screen.
Allow logging of damage notifications without displaying them on the screen.
They are be coming movable in the nest dev patch and a damage log is in game already. While what would be nice to have is a damage over time graph that is resettable after a battle. I would suggest you down load duality and look at the changes. |
Roime
Shiva Furnace
1367
|
Posted - 2012.10.30 09:33:00 -
[45] - Quote
Oh and the most important little fix!
- remove speed penalty from active armor tanking and resist rigs - move armor amount penalty to hull amount from astronautic rigs
Shiva Furnace - recruiting again! |
John DaiSho
Applied Creations The Fendahlian Collective
23
|
Posted - 2012.10.30 09:42:00 -
[46] - Quote
Make it possible to cancel a market order from the same little rightclick menu that lets us change it directly atm (you know, the menu when rightclicking your blue order in the normal market window)
o7 John |
Inquisitor Kitchner
Galaxy Punks Executive Outcomes
304
|
Posted - 2012.10.30 09:43:00 -
[47] - Quote
Wow I think some people misunderstand the meaning of the word "small" in this thread. IMO "small" stuff doesn't include completely revamping the way armour tanking works like the poster above me suggested.
I assume small stuff is more like the following:
- Button on the forums that allows you to place a bounty on someone (presumably for their post) - Re-look at how the stations repair themselves at the end of the 8/10 and 10/10 complexes. How much they should rep, if there are any "tricks" to stop it repping etc. - Accessing corp/alliance chat on the website (this may not be small, no idea how difficult this is). - Changing the radio sounds Rats make when you're close to them. Kind of generic and I assume they have been the same for aggggees. Change is a good thing.
EDIT: ACtual poster above me has made an actual small suggestion, so the post refers to the one above him "If an injury has to be done to a man it should be so severe that his vengeance need not be feared." - Niccolo Machiavelli |
Logan LaMort
Black Rebel Rifter Club
1272
|
Posted - 2012.10.30 09:45:00 -
[48] - Quote
The bane of my EVE life has always been the "double click to manual fly" command. I really wish it was remappable to another key and that double cliking on an object didn't issue the "approach" command.
Reason? The main one has to be with controlling the camera, it's pretty annoying to start flying in a random direction when all you wanted to do was rotate the camera (after all, double click and click & hold are quite similar actions), likewise I've rotated the camera when I've wanted to fly in a certain direction. I guess this isn't a huge deal most of the time, but if you're in a frigate fight which involves a lot of manual flight and camera control, this happens fairly often to me. There's also been times when I've jumped into a nullsec bubble, only to look around for the quickest way out yet end up decloaking and flying straight on.
It's just fairly frustrating when it happens. We also now have a shortcut key for "approach", so double clicking on entities in space to approach them is kinda redundant now. All it's ever caused me is accidents in frigate fights that have lead to me approaching the enemy... which isn't very healthy for your ship
Anyway it would be fantastic to be able to remap the double click to another key, both for the fact that every other ship command is remapped and that double clicking is just cumbersome and serves two different purposes, one of which is not necessary.
It would work wonders with the new "point camera at selected item" command, as long as the manual fly command didn't cancel the focus of the camera |
Anosha de'Cavemann
Tranquility Quality Control
5
|
Posted - 2012.10.30 09:46:00 -
[49] - Quote
Riot Girl wrote:Secondary hangar bays for stuff you want to keep separate.
^ This, +1 |
Salpun
Paramount Commerce
408
|
Posted - 2012.10.30 09:50:00 -
[50] - Quote
Let us save our normal autopilot route targets to a drop down window please. |
|
rodyas
Tie Fighters Inc
810
|
Posted - 2012.10.30 09:57:00 -
[51] - Quote
Drones used as escape pods.
Minerals double their count, by rubbing them together.
Black ops rookie ships. I'm not shitposting. |
John DaiSho
Applied Creations The Fendahlian Collective
23
|
Posted - 2012.10.30 10:02:00 -
[52] - Quote
Let the resist distribution of the reactive armor hardener showup on the tooltip you get when hovering over a module, to let us see how good that new module works. |
Cain Leigh
Raptor Navy
4
|
Posted - 2012.10.30 10:09:00 -
[53] - Quote
Personal storage hangar with protected tabs for each pilot for POSes |
Azumi Zimu
Hogwarts School of Witchcraft and Wizardry
98
|
Posted - 2012.10.30 10:13:00 -
[54] - Quote
Put entire regions on a single shard using quantum computers. |
Salpun
Paramount Commerce
408
|
Posted - 2012.10.30 10:15:00 -
[55] - Quote
Hud tool tips would be nice in the fitting screen. |
Riot Girl
RADIO RAMPAGE Initiative Mercenaries
269
|
Posted - 2012.10.30 10:18:00 -
[56] - Quote
Unfitting a weapon in a group unfits the whole group. Fitting a weapon in a stack fits the whole stack or as many as weapons as the ship will accommodate. |
Roime
Shiva Furnace
1367
|
Posted - 2012.10.30 10:27:00 -
[57] - Quote
Inquisitor Kitchner wrote:Wow I think some people misunderstand the meaning of the word "small" in this thread. IMO "small" stuff doesn't include completely revamping the way armour tanking works like the poster above me suggested.
Removing the penalty from a small number of items is indeed a small fix. It does not completely revamp armor tanking, just makes active armor tanking a bit more viable.
Small, quick and obvious fix to tackle the most important issue in EVE is dev time well spent, no? Shiva Furnace - recruiting again! |
Riot Girl
RADIO RAMPAGE Initiative Mercenaries
269
|
Posted - 2012.10.30 10:32:00 -
[58] - Quote
Yeah, but suggesting those kinds of changes has a much larger effect than just making modules more convenient. It affects the balance of every ship in the game. |
Gilbaron
Free-Space-Ranger Ev0ke
391
|
Posted - 2012.10.30 10:42:00 -
[59] - Quote
the fitting window should totally show how many of X i have in my item hangar if docked
http://imgur.com/CDb8q
it should also totally allow me to filter my current item hangar view for the items listed there
|
Salpun
Paramount Commerce
408
|
Posted - 2012.10.30 10:46:00 -
[60] - Quote
Gilbaron wrote:the fitting window should totally show how many of X i have in my item hangar if docked http://imgur.com/CDb8qit should also totally allow me to filter my current item hangar view for the items listed there Is that the wrong picture? |
|
Mara Rinn
Cosmic Goo Convertor Cosmic Consortium
1986
|
Posted - 2012.10.30 10:53:00 -
[61] - Quote
Move login to launcher.
Allow returning to character selection without quitting the game or logging out.
Allow skill training queue to be shared by all (three) characters on an account.
Day 0 advice for new players: Day 0 Advice for New Players |
Lipbite
Express Hauler
184
|
Posted - 2012.10.30 11:05:00 -
[62] - Quote
Let drones auto-attack targets while in "aggressive" mode upon releasing or switching to aggressive mode in the middle of combat without player pointing them whom to attack.
Because right now if ship is jammed and player cannot target anything - drones just flying around doing nothing. |
Stegas Tyrano
GLU CANU Open Space Consultancy
22
|
Posted - 2012.10.30 11:16:00 -
[63] - Quote
Make the tabs on the Unified Inventory bigger so it is easier to drag and drop items into the correct bay. |
Greygal
Agony Unleashed Agony Empire
118
|
Posted - 2012.10.30 11:23:00 -
[64] - Quote
- I can now highlight my own messages in chat. Sure would be nice to be able to highlight someone else in chat (for example, would be awesome if I could highlight the FC's chat messages in Fleet Chat)
- Would like to stack chat channel tabs vertically, so the tabs are on the left hand side of the (stacked) chat windows, instead of across the top
- Would LOVE the ability to define a shortcut for the following fleet broadcasts: align, warp, jump
- Date back above the clock on lower left corner (ya, I know, date shows when we hover over the time....which is great but I really miss the big old date)
What you do for yourself dies with you, what you do for others is immortal. |
Salpun
Paramount Commerce
408
|
Posted - 2012.10.30 11:32:00 -
[65] - Quote
The customizable mouse over ID line needs to be built into the client instead of a hach that only experianced players can change. |
BrutalButFair
Fleet of the Damned Happy Endings
17
|
Posted - 2012.10.30 11:36:00 -
[66] - Quote
Bulk purchases in lp store |
Pinky Denmark
The Cursed Navy
237
|
Posted - 2012.10.30 11:48:00 -
[67] - Quote
1/ NPC corporations are fine, but they should be heavily taxed (20% for being antisocial) and this includes refining with NPC's
2/ Apart from this I really like what CCP is doing - Regarding fleets though I would love to have a look at restrictions and ways to make the interaction more fluid and helpfull... Like free move only works on a squad level, people having to denote themself from positions to move around, the boss, commander and booster roles and how they must be retracted from someone to be given to someone else. Also it should be possible to drag players around in the fleet tree instead of the right-click horror
3/ Drone window sometimes dissapear when launching all drones at once and a short delay occurs before they appear again... Why not let an empty drone window stay for 3 seconds before closing?
4/ When changing your avatar (my corp started a cool thing with everybody wearing sunglasses in october) the profile picture "might" change for you but everybody else has toclear cache or wait for image to update - would it crash the server to make a button to make it refresh either immediately, within the hour or at next DT?
5/ Plz fix eve mails written through Eve Gate
6/ Plz add jump bridges, titans and black ops to the "select item" menu for jumping through - just like stargates and acceleration gates have a button to "activate"
7/ Plz make it possible to retrieve shares from inactive accounts - just have them automatically return if accounts are inactive for a period of time.
8/ ???
9/ profit !! |
Barrogh Habalu
Imperial Shipment Amarr Empire
33
|
Posted - 2012.10.30 11:59:00 -
[68] - Quote
Enable remote personal assets management, including personal containers. It was a bit frustrating when I wanted to contract stuff in station container to someone to haul it, but somehow a potential contraband ended up there and I had to derp dozens of jumps to sort all that personally. |
Aethlyn
156
|
Posted - 2012.10.30 12:03:00 -
[69] - Quote
- New option when right clicking systems in map or autopilot list: "Avoid for this Route" This would work exactly like the current "Avoid solar system" with the exception of the exclusion being removed once you arrive on your goal and/or set another destination.
- Add a third "circle animation" state to the module hud in space: cooldown/reloading - these would be shown in white or orange.
- Contact list entries shouldn't just list the character name. If there's space, the corporation name should be listed as well (probably in a darker color).
- With the recent targeting/bracket changes for Retribution also consider updating the small ship icons: NSCs lack some clear indicators for destroyers, battlecruisers and industrial ships (they appear as frigates, cruisers and battleships).
- Fitting stats/info window: Move Calibration for Rigs to the Fitting tab rather than showing it under Attributes.
- Don't remove fleet adverts if the boss of the fleet adds or removes some player to/from the watchlist (if there's no status change).
- If there's a fleet advert, show the set fleet name instead of "Fleet" in the hierarchy view (FC position) of the Fleet window (people get invited and ask "is this the right fleet?").
- Allow us to define a default squad in open fleets people joining on their own will fill first.
- Allow leadership roles within fleets to tag their subordinates similar to targets in space. Letters are shown aligned to the right border of the window.
- Allow leadership roles to clear broadcast icons from subordinates (i.e. to "reset" things like the watchlist).
- Add the copy functionality to the Fleet Composition window.
- Allow fleet members to disable "Warp to Fleet Member at 0km" so others can only warp to them at 10+ km (if at all).
- Show an ingame popup once a event you set to "Accepted" starts.
Looking for more thoughts? Read http://aethlyn.blogspot.com/ or follow me on http://twitter.com/Aethlyn. |
Abdiel Kavash
Paladin Order Fidelas Constans
977
|
Posted - 2012.10.30 12:10:00 -
[70] - Quote
Keyboard shortcut for "open corporation hangar" (open the last viewed division).
Repackage items inside containers, in ships' cargohold, in a CHA.
List all characters giving you leadership bonuses in fleet, and these bonuses.
Allow the fleet boss to warp the entire fleet (not just the fleet commander/booster). Alternatively add a new role in fleet that allows the holder to warp the fleet.
Bookmarks on grid visible as brackets in space.
Right-click in space > click a bookmark > popup menu is missing an "edit bookmark" option.
Pre-configured "low" - "medium" - "high" graphics settings. Now, before going into heavy combat, I have to adjust all 10 or w/e sliders separately every time.
Prompt before repackaging a container which has items inside.
Allow changing ownership of chat channels and mailing lists. (Owner should be able to pass ownership on to somebody else.) (Important because of security reasons - the channel owner is forever allowed in and operator of the channel. If the owner say leaves their alliance, the channel has to be recreated so that they lose access.)
Fix formatting and links in EVEmails read through EVEGate.
Automatically pause and resume skill training when jumping to a jump clone.
Color available market orders by security status (high - low - null). Or add a security status column to the market window. |
|
Buhhdust Princess
Mind Games. Suddenly Spaceships.
191
|
Posted - 2012.10.30 12:20:00 -
[71] - Quote
instead of screwing solo(ish) pvp for everyone.
Make Warfare links increase Signature Radius when activated (making t3s easier to probe, and CS' easier to hit)
|
Aghira
Systech Astromantics Shipyard Inc.
23
|
Posted - 2012.10.30 12:21:00 -
[72] - Quote
Unlock/lock vote for multiple Blueprints at once.
Unlocking 300+ Blueprints one by one is a real pita.
Wir leben alle unter dem gleichen Himmel, aber wir haben nicht alle den gleichen Horizont. (Adenauer)
english is not my native |
Iam a Spy2
solo and loveing it
26
|
Posted - 2012.10.30 12:38:00 -
[73] - Quote
SELL ALL BUTTON!
|
Pinky Denmark
The Cursed Navy
237
|
Posted - 2012.10.30 12:40:00 -
[74] - Quote
And as someone said somewhere else: Plz let us accept convos when pressing enter and have a log with convo requests so we can convo them back whenever it's convenient if we miss some of them!! |
Johnson Johnson
UK Corp RAZOR Alliance
61
|
Posted - 2012.10.30 12:43:00 -
[75] - Quote
pretty much everything Marlona Sky has said in this thread |
okst666
GNADE Inc.
171
|
Posted - 2012.10.30 12:57:00 -
[76] - Quote
* We need Alliance bookmarks or a way to share sets of bookmaks between multiple corps.
* repackage / stack stuff in POS-Modules / Cargobay [X] < Nail here for new monitor |
Warde Guildencrantz
TunDraGon
160
|
Posted - 2012.10.30 13:16:00 -
[77] - Quote
Iam a Spy2 wrote:SELL ALL BUTTON!
do itttt
Or at least take off that really really annoying "you can't do that so fast" remark when you are selling stuff as fast as possible. If I am ABLE to do it that fast, it shouldn't cause issues by me continuously doing it that fast until I am done selling.
Ok some of these are less than serious but:
-Mark systems your route travels through as yellow (or just a different color) on your assets window. -Fix plex prices -Fix the moa's appearance -When I select ships and items both and make a contract, include both in the contract, not so i have to select either the ships or the items from the create contract window in addition to the items or the ships that got chosen to be "the ones that actually got picked" -make a trade window appear ABOVE ALL OTHER WINDOWS IN MY HANGAR, can't stand opening a trade with my alt and having to close 50 inventory windows to get to it at the bottom. -more visual/aural feedback for ship spinning counter milestones (new station light turns on at 100, making for shinier ship, black light turns on at 1000, station window option appears at 10000, CCP soundwave sings a congratulatory song at 100000, a plex appears in your hangar at 1000000 etc.) make stuff happen while we are spinning (based on the counter) so we can go 'well look at that!' -Update freighter/JF graphics -BOOKMARKS AS BRACKETS IN SPACEEEEEEEEEEEEEE -Bookmarks can be cloned, not so i have to make 1000 bookmarks at that spot, instead make 1 and copy and paste it many times to give to people if necessary. Corporation bookmarks only go so far. (think of it this way, people could sell multiple bookmarks to people and they would end up going there and fighting over the plex it leads to ) -Implant scanner module for use on pods that gives sec hits for using it - for ransoming |
Casirio
DEEP-SPACE CO-OP LTD Exhale.
76
|
Posted - 2012.10.30 13:17:00 -
[78] - Quote
Remove SP loss when losing a T3 cruiser. Makes no sense lore-wise whatsoever to lose skill points when losing a ship, and no where else in Eve do any ships have the penalty. They have a high price tag already. Thanks. |
Warde Guildencrantz
TunDraGon
160
|
Posted - 2012.10.30 13:33:00 -
[79] - Quote
Casirio wrote:Remove SP loss when losing a T3 cruiser. Makes no sense lore-wise whatsoever to lose skill points when losing a ship, and no where else in Eve do any ships have the penalty. They have a high price tag already. Thanks.
Or make us able to eject when dying, unlike crimewatch updates say we can't do. How does it make any sense in any form of anything that after shooting someone your ship won't let you eject until a timer goes? That's stupid, emergency operations are emergency operations, they have higher priority than anything the ship can do and should be possible at any point in time, in any circumstance.
As well, WHO CARES if ejecting voids the penalty for losing a T3, that penalty is a stupid idea in the first place when they already cost a ridiculous amount! The training time isnt "extremely low and thus penalties need to be implemented for losing them", training all subsystems and the strategic cruiser skill to 5 takes longer than any other cruiser's skills to 5. |
RubyPorto
SniggWaffe YOUR VOTES DON'T COUNT
2209
|
Posted - 2012.10.30 14:01:00 -
[80] - Quote
Hangar Folders (Think corp hangar organization, but in a personal hangar).
A button to plastic wrap a group of items. Doesn't have to be (in fact, probably shouldn't be) a proper container, just something to hold a bunch of items together without having to make and fail dozens of courier contracts. (If you've ever seeded corp contracts with ships you couldn't fly...)
I'll second Mara's suggestion: Shared Skillqueue. Let us make queues like: Ruby Gallente Titan 5, Blah Blah Gallente Battleship 1, Blee Bloo Gallente Frigate 2, Ruby Cyno 1, etc. This is EVE. -á Everybody Versus Everybody.
Guess Who's Back. |
|
Warde Guildencrantz
TunDraGon
161
|
Posted - 2012.10.30 14:08:00 -
[81] - Quote
RubyPorto wrote:
I'll second Mara's suggestion: Shared Skillqueue. Let us make queues like: Ruby Gallente Titan 5, Blah Blah Gallente Battleship 1, Blee Bloo Gallente Frigate 2, Ruby Cyno 1, etc.
good one!
I haven't given my bleh bloo any training for quite some time. |
Mathrin
Synthetic Solution Synthetic Systems
1
|
Posted - 2012.10.30 14:26:00 -
[82] - Quote
Salpun wrote:Contracts that work for corp mining and other uses where transactions can be automated.
Can we take this a step further and have buy and sell orders that are only accessable to the alliance and corp? Would really help my business model. |
|
CCP Explorer
C C P C C P Alliance
1014
|
Posted - 2012.10.30 14:29:00 -
[83] - Quote
CCP Soundwave wrote:Funny you should mention little things! CCP Karkur sent me a mail this morning asking if we could put up another thread. Go ahead and post up suggestions, I'll keep an eye on this one Can we then perhaps have the subject changed to something different. Instead of "Help me CCP Soundwave, you're my only hope", perhaps something along the lines of "Post your Little Things ideas here!"? Erlendur S. Thorsteinsson | Software Director | EVE Online, CCP Games | Follow on: Twitter / Google+ |
|
Salpun
Paramount Commerce
409
|
Posted - 2012.10.30 14:35:00 -
[84] - Quote
CCP Explorer wrote:CCP Soundwave wrote:Funny you should mention little things! CCP Karkur sent me a mail this morning asking if we could put up another thread. Go ahead and post up suggestions, I'll keep an eye on this one Can we then perhaps have the subject changed to something different. Instead of "Help me CCP Soundwave, you're my only hope", perhaps something along the lines of "Post your Little Things ideas here!"? You cant just change the thread header
If your tweet was not about this what was it about |
|
CCP Explorer
C C P C C P Alliance
1014
|
Posted - 2012.10.30 14:41:00 -
[85] - Quote
Salpun wrote:CCP Explorer wrote:CCP Soundwave wrote:Funny you should mention little things! CCP Karkur sent me a mail this morning asking if we could put up another thread. Go ahead and post up suggestions, I'll keep an eye on this one Can we then perhaps have the subject changed to something different. Instead of "Help me CCP Soundwave, you're my only hope", perhaps something along the lines of "Post your Little Things ideas here!"? You cant just change the thread header If your tweet was not about this what was it about Yeah, my tweet was about something else; was inspired by a discussion I just had with CCP Orion and CCP Sisyphus about a few new features, some coming in Retribution in Dec and others later.
But having said that, I suggest that we call this thread "Size matters, and it's the little things that make the difference!" Erlendur S. Thorsteinsson | Software Director | EVE Online, CCP Games | Follow on: Twitter / Google+ |
|
Velarra
Ghost Festival Naraka.
122
|
Posted - 2012.10.30 15:00:00 -
[86] - Quote
A return of the Automated ship spinning option that was in perferences, as per pre-trinity & the classic client. |
Sylph leonard
Aperture Harmonics K162
0
|
Posted - 2012.10.30 15:01:00 -
[87] - Quote
Would love to have "silhouette" as a column on the overview. |
Ginger Barbarella
State War Academy Caldari State
214
|
Posted - 2012.10.30 15:07:00 -
[88] - Quote
Nicolo da'Vicenza wrote:suggestion #1: ban npc corps
get rid of NPC corp taxes and restrictions, but make them deccable as individuals
On the "two sides of the same coin" thing, I'd like to suggest that anyone under -5 be banned from high sec; if their standing drops for the second time they are permanently banned.
Additionally, anyone ganking in high gets an immediate -10 standing and immediate, random expulsion via Jove tech to the depths of W-space. Same restrictions as above apply here.
Howz that for incredibly useful but stupid suggestions that will never see the light of day?? |
Trollwoman
Republic University Minmatar Republic
0
|
Posted - 2012.10.30 15:09:00 -
[89] - Quote
Ginger Barbarella wrote:Nicolo da'Vicenza wrote:suggestion #1: ban npc corps
get rid of NPC corp taxes and restrictions, but make them deccable as individuals On the "two sides of the same coin" thing, I'd like to suggest that anyone under -5 be banned from high sec; if their standing drops for the second time they are permanently banned. Additionally, anyone ganking in high gets an immediate -10 standing and immediate, random expulsion via Jove tech to the depths of W-space. Same restrictions as above apply here. Howz that for incredibly useful but stupid suggestions that will never see the light of day??
Then maybe i can go mining for once without some people hating on me :( |
Casirio
DEEP-SPACE CO-OP LTD Exhale.
78
|
Posted - 2012.10.30 15:10:00 -
[90] - Quote
OP change the damn title so my little thing gets attention it needs |
|
Trollwoman
Republic University Minmatar Republic
0
|
Posted - 2012.10.30 15:12:00 -
[91] - Quote
yeah man |
Herzog Wolfhammer
Sigma Special Tactics Group
1853
|
Posted - 2012.10.30 15:33:00 -
[92] - Quote
To be able to loot containers without having to open them and have popups/windows appear.
Include "vector lines" on a locked target in the main screen instead of just crosshairs over them so their direction can be more readily observed (some RL radar systems have this).
A sound effect for MWD and AB startup and powerdown - best would be to have the client play "Jesus Built My Hotrod" by Ministry when you go over 3000 M/S.
|
Warde Guildencrantz
TunDraGon
162
|
Posted - 2012.10.30 15:33:00 -
[93] - Quote
CCP Explorer wrote:But having said that, I suggest that we call this thread "Size matters, and it's the Little Things that make the difference!"
I think we should call it:
"CCP Soundwave wants your little things! AKA Help me CCP Soundwave, you're my only hope!"
if it fits. I liked the pun in the current title <_< |
TheSkeptic
Federal Navy Academy Gallente Federation
56
|
Posted - 2012.10.30 15:37:00 -
[94] - Quote
While we're back on suggestions.
I'd like to see a multi split stack.
ie: right click -> split stack -> option box has 2 inputs, first is number of stacks, defaults to 1, second is number of items per stack and has default focus.
Usage example, I can split 10k ammo into 10 stacks of 1000 Better example, I can prep pos assembly arrays without having to shift drag + paste 600 times and no longer want to kill myself Lord Zim: I do the following in hisec, because it's less effort vs reward than doing the same in nullsec: - Ratting
|
Marlona Sky
D00M. Northern Coalition.
1645
|
Posted - 2012.10.30 15:44:00 -
[95] - Quote
Ability to combine access to my personal wallet and assets with my alts. So annoying trying to transfer ISK and assets back and forth. Setting this up should complex enough so people don't accidentally share with people they don't want to.
Remove local, structure mails and revamp the directional scanner! |
Marlona Sky
D00M. Northern Coalition.
1645
|
Posted - 2012.10.30 15:45:00 -
[96] - Quote
Divisions that can be renamed for players personal hangers.
Remove local, structure mails and revamp the directional scanner! |
Andski
GoonWaffe Goonswarm Federation
5389
|
Posted - 2012.10.30 15:45:00 -
[97] - Quote
This: https://forums.eveonline.com/default.aspx?g=posts&t=142591&find=unread ~*a-áproud belligerent undesirable*~ |
Liaria Cullen
Mind Games. Suddenly Spaceships.
14
|
Posted - 2012.10.30 15:49:00 -
[98] - Quote
Some sort of ingame EFT/pyfa would be cool. Although would probably take time to make.
Also, not sure if there's a reason for it. But having to pause training to plug in implants is kind of inconvienant. but not a major issue |
KrakizBad
Eve Defence Force Fatal Ascension
970
|
Posted - 2012.10.30 16:12:00 -
[99] - Quote
Allow SB's to activate near anchored containers. Why did you take my wings away? |
Salpun
Paramount Commerce
409
|
Posted - 2012.10.30 16:12:00 -
[100] - Quote
CSM there was a ASAP reaction to personal corp hangers. No word yet. |
|
KrakizBad
Eve Defence Force Fatal Ascension
970
|
Posted - 2012.10.30 16:15:00 -
[101] - Quote
Prevent characters less than 30 days old or in an NPC corp from posting anywhere but New Citizens. www.minerbumping.com - because your tears are delicious |
Ager Agemo
Saturn Reaper
117
|
Posted - 2012.10.30 16:53:00 -
[102] - Quote
Azumi Zimu wrote:Fitting intensive POS cloaking module to help small groups of players wage guerrilla war in 0.0
THIS! this is so much WIN! Cloaked starbases that need to be found manually, would be so awesome |
Luke Visteen
Apostasy Prime
109
|
Posted - 2012.10.30 17:06:00 -
[103] - Quote
knife fights in stations. I don't always do. But when I do - I do. |
Ghazu
235
|
Posted - 2012.10.30 17:34:00 -
[104] - Quote
Marlona Sky wrote:Open the door. christ you too? http://www.minerbumping.com/ |
Kult Altol
Republican Industries Epsilon Fleet
193
|
Posted - 2012.10.30 17:35:00 -
[105] - Quote
The ability to make folders for my inventories. An open mind is like a fortress with its gates unbarred and unguarded. A narrow mind is a focused mind.
|
Elzon1
Shadow Boys Corp Legion of xXDEATHXx
95
|
Posted - 2012.10.30 17:52:00 -
[106] - Quote
Alrighty, I have compiled a list of useful stuff from this thread so far:
Bubble warp scram still does not show up on the effects bar.
Additional range to access pos modules.
Total member count in alliance description tab.
Increase jump range needed to take a jump portal (titans and black ops) to 10km.
Complete customization on the horrible drop down menus. As in what I want to be on it and in what order. Ability to bold/italicize/underline and even change the color and size of each individual option in the drop down menus we get.
Allow filtering of the station guest list.
Allow colouring/highlighting of chat entries based on standings or personal whitelist.
Allow colouring/highlighting of chat entries if my name is mentioned
Allow BPOs to be used in POSes from personal hangars (i.e.: for research, copying, manufacture)
I have 24 chat windows. There must be a better way to organise them than stacking into a bar which I can collapse to the bottom or middle of the screen (depending on how the window is feeling at the time).
Allow multiple shared fitting windows to be open at once.
Move login to launcher.
Allow returning to character selection without quitting the game or logging out
Allow skill training queue to be shared by all (three) characters on an account.
Bulk purchases in lp store
Automatically pause and resume skill training when jumping to a jump clone.
Unlock/lock vote for multiple Blueprints at once.
SELL ALL BUTTON!(Mass sell/buy with lists of items as well as conditions for buying/selling... max buy/sell isk amount/percentage)
Hangar Folders (Think corp hangar organization, but in a personal hangar).
|
Morwen Lagann
Tyrathlion Interstellar
385
|
Posted - 2012.10.30 17:53:00 -
[107] - Quote
EVE Client: Stacked Chat Windows We need the ability to toggle whether a chat stack can be outright closed, or just minimized. Current behavior is that certain channels (Local, Corp, Alliance, Militia, Incursion, Fleet - LCAMIF hereafter) cannot be closed - only minimized - and any window stacks that contain one or more of these channels cannot be closed either - again, only minimized. This is a very, very useful behavior since the change to the UI that removed the ability for windows to minimize along the bottom of the screen.
However, it exposes an inconsistency within the chat UI, as seen in this imgur album: minimized stacks with an LCAMIF channel in them minimize to a new icon that lists window stacks, but minimized stacks that do not have an LCAMIF channel in them minimize to the Chat item in the Neocom - and it gives no indication which stack they're in.
Please allow us to toggle this "unclosable" behavior on any channel we want (and by extension, stacks) - and remove the inconsistency by having all chat stacks minimize to the icon visible in pictures 2 and 3 from the album. UI consistency is good. UI inconsistency is BAD.
Chat Highlighting Improvements Chat highlight when someone says your name. It's cool to be able to see your own messages but more useful is the ability to see when someone has said your name (or one of several words/phrases you want to watch for). The ability to set the highlight color for this and other chat highlights from the client settings panel would be very welcome - the default grey color for "highlight my messages" is pretty nearly invisible in many cases, particularly on pinned windows; if they're pinned and you're in a Caldari station, forget about even seeing it. (Also, highlighting the blink on a tab if someone's said your name would be nice too!)
Channel Ownership Limits Increase the total number of channels a character can own to 15 (from 10). I know most people don't need more than 10, but having to juggle around with alts can be a pain - and the RP community in particular might get some use out of it.
Channel Management This really could merit a post or even a thread of its own given how many improvements could be made to this interface. The biggest one that is probably the simplest to implement, however, is this: modal windows suck, period. Being unable to interact with the rest of the client while one has the channel management/settings window up is absolutely crippling and a terrible user experience. Please make this interface a non-modal window so that the rest of the client can be interacted with while it is open.
Turret Placement - Heat Efficiency vs Aesthetics This may not be small, but the ability to have turret placement on ship hulls separate from the slot in the fitting window. On many ships (like the Hurricane or Bhaalgorn for example), the overheating-friendly layout looks absolutely terrible, but the aesthetically-pleasing positioning is horribly heat-inefficient. It would be nice to be able to use heat-efficient placement in the fitting window but still have an aesthetically pleasing positioning for the guns. (Seriously, the Bhaalgorn looks dumb when the guns aren't all grouped together on the two side "wings".)
EVE Gate / Forums: Mail Indicator Inaccuracy Make the "mail" indicator display accurately. It currently lights up and counts ingame notifications that cannot be read on EVE Gate. Please make the indicator stop lighting up for ingame notifications that EVE Gate won't display - or better yet, just actually display them - and make it stop lighting up for mails we've already read ingame.
Mail Indicator Behavior The mail indicator should behave like the notification indicator next to it - click on it and it brings up a dropdown of links to the 5 newest things in your mailbox. (This would also allow you to open these items in a new tab.) We already have a link to our evemail inbox on the page (helpfully labeled "MAIL"). We don't need a second link to the same page that provides no additional functionality. |
Umarillian
Dead poets society The Laughing Men
11
|
Posted - 2012.10.30 17:59:00 -
[108] - Quote
Current Gripes;
POSs
-Mining must be done in a station if you want optimal results ; POSs would be more attractive if they could refine slower at a higher yield than stations or at least even. -T3 pilots can't change their subsystems outside of a station
K-Space
-PLEX doesn't have a 100% drop rate when in a ship; With an item so closely related to Real world currency it should be immutable; either consumed for a service or left unused but never destroyed. ( IMO )
|
Montevius Williams
Eclipse Industrial Inc
325
|
Posted - 2012.10.30 18:18:00 -
[109] - Quote
Some lore elements in game. Examples:
Ship crew counts for ships Population counts for planets. "The American Government indoctrination system known as public education has been relentlessly churning out socialists for over 20 years". - TravisWB |
Montevius Williams
Eclipse Industrial Inc
325
|
Posted - 2012.10.30 18:21:00 -
[110] - Quote
Change survey scanner II to be more useful. For example, allow it to signal when ore you are mining will deplete on the next cycle. Also, allow it to be color coded to reflect the ore you are actually mining. "The American Government indoctrination system known as public education has been relentlessly churning out socialists for over 20 years". - TravisWB |
|
KrakizBad
Eve Defence Force Fatal Ascension
970
|
Posted - 2012.10.30 18:21:00 -
[111] - Quote
Reduce NPC station refine efficiency by 50% www.minerbumping.com - because your tears are delicious |
Rhavas
Future Corps Sleeper Social Club
68
|
Posted - 2012.10.30 18:30:00 -
[112] - Quote
First: Prevent damage to existing functional systems and remove these two things from Crimewatch update before they go out (see thread on that topic for details):
- T3 not able to eject (totally fine with making them unable to self destruct, but let the pod get out)
- Ability to be aggressed post-logout if you logged out with no active timers
Second: Items from my previously published rant on the Blog Banter for this topic here. TLDR:
- Switch characters on same account without full logoff - just take me back to the character selection screen
- Add to Crimewatch update per Hans Jaagerblitzen's original proposal that sec status can only go below -2.0 for podkills and highsec ganks
- Optional 1-click restart for PI colonies (can use as is or click-to-restart from colonies window without having to zoom to planet)
- Let me open containers in a CHA without having to pull them into a ship first
- Drastically reduce jump clone timers (to ~1 hour?)
- Toggle switch for "default to on" for modules (ex: I would enable this for Damage Controls)
- Enable sorting of market by meta level of module rather than alphabetical
Third: I realize this is probably not "little", but for the record I think "firing" drones should be as easy as "firing" a turret from a UI, triggering, etc. perspective. Make button. Press button, do damage (or ECM or repair). Press button again, drones return to bay (or optional toggle - to orbit). |
Gilbaron
Free-Space-Ranger Ev0ke
392
|
Posted - 2012.10.30 18:35:00 -
[113] - Quote
massively increase costs for renting poduction and research slots in highsec, it should cost several millions to produce a BC and at least 10m for a BS
lower costs in lowsec
even lower in 00 (ohai alliance income !) |
Arduemont
Lords 0f Justice Fidelas Constans
569
|
Posted - 2012.10.30 18:36:00 -
[114] - Quote
Add the extra 100 or so clothing items that have already been done but just aren't in the game.
"In the age of information, ignorance is a choice." |
Gilbaron
Free-Space-Ranger Ev0ke
392
|
Posted - 2012.10.30 18:37:00 -
[115] - Quote
a new kind of cooldown for jumpclones, maybe reduce skillpoint gain for X days and Y percent after jumping within a cooldown period |
Gilbaron
Free-Space-Ranger Ev0ke
392
|
Posted - 2012.10.30 18:40:00 -
[116] - Quote
cheaper clones for high-sp characters
even better: make clones an actual ingame item, including staging systems running out of 40m SP clones in the heat of battle |
Andski
GoonWaffe Goonswarm Federation
5393
|
Posted - 2012.10.30 18:45:00 -
[117] - Quote
make rigs count as cargo for the purposes of saved fittings (not ship maintenance bays, of course)
fix the bug that randomly causes ghost stacks to persist in the item hangar, usually caused by fitting from saved fits (it can only be fixed by relogging or docking, at least give us a way to reload hangars without that nonsense)
allow ships to be assembled en masse (even if it takes the same amount of time as right clicking and hitting "assemble ship" each time, save us from CTS) ~*a-áproud belligerent undesirable*~ |
Ammzi
Infinite Covenant Tribal Band
1058
|
Posted - 2012.10.30 18:47:00 -
[118] - Quote
Marlona Sky wrote:Increase jump range needed to take a jump portal (titans and black ops) to 10km.
Dear god this. quote CCP Spitfire
"Hello Im Blue,"
|
Andski
GoonWaffe Goonswarm Federation
5393
|
Posted - 2012.10.30 18:50:00 -
[119] - Quote
- allow stacks to be divided in one go
- allow rigs to be removed intact if the ship has never been undocked since said rig was added
- allow us to disable that dumb message whenever we create contracts with containers in them
- allow containers to be contracted out of deliveries without the accountant role (seriously, the same role that allows you to untick automatic sov payments is necessary to do something as trivial as contract containers out of deliveries) ~*a-áproud belligerent undesirable*~ |
KrakizBad
Eve Defence Force Fatal Ascension
972
|
Posted - 2012.10.30 18:50:00 -
[120] - Quote
Remove incursions from hisec. www.minerbumping.com - because your tears are delicious |
|
Dersen Lowery
Knavery Inc. StructureDamage
151
|
Posted - 2012.10.30 18:52:00 -
[121] - Quote
Let's see if the forums eat my post this time. Hey, there's a suggestion: Stop the forums from randomly eating posts, kthxbai.
Some of these I know have been suggested before. I'm going to leave out any suggestions for the drone UI because I'm really hoping that CCP is going to pitch it and start from a clean sheet of paper.
* If you try to fit a module that requires Skill IV, and you have Skill III, an error message pops up that says that 'Module requires Skill'. It would be less baffling to newbies if it said 'Module requires Skill trained to IV' (or whatever the prerequisite is). Bonus points if you list all the unsatisfied prerequisites at once.
* Allow non-offensive modules (basically, anything whose activation wouldn't trigger a PVP or NPC flag) in station through the fitting screen, and have the fitting screen update the values it displays accordingly (EHP, range, DPS, etc.). For bonus points, implement the same hover-over popups on modules in the fitting window that you just added to the in-space HUD. That brings you two simple steps closer to an in-game EFT.
* The Repair UI is terrible. Things that are damaged should be clearly indicated as damaged in the fitting window--including drones--and repairing them in facilities with repair shops should be as straightforward as 'right-click->repair' on a module, or 'right-click->repair all' on the ship.
* Fix the silly avatar-dancing-on-stairs bug, not because it's critical to gameplay, but because you drop new players in CQ and tell them to move around, and this does not leave a good first impression. Alternately, just remove the CQ tutorial and drop new players in hangar view until there's a point to entering the CQ. If they press the 'Enter Captain's Quarters' button, then drop the tutorial on them.
* Make default warp distance a per-ship option (even better, able to be saved with a fit). Make it visible to Fleet, Wing and Squad commanders through an interface, and make fleet warp position each ship to the warp-in according to its default warp distance, unless the commander (or pilot) doing the warp overrides it by choosing a particular distance. If the option isn't set, default is 0.
* Allow for client-side groupings of non-identical items. Call them 'piles' or 'groups,' or something other than stacks. This would allow for much tidier sorting of, e.g., salvage, loot and fittings. It would also make every laserboat pilot who shoots through T2 or faction crystals ecstatically happy. Except for the ability to be dragged on to grouped weapons and fitted (which again, could be managed client side), the items would appear to be "stacks" of 1 to the server, and would function that way as far as determining what dropped from a wreck, etc. Have a pop-up that displays the content of the pile available with a delayed mouseover or right click on the pile. Piles should be able to contain stacks, but stacks obviously can't contain piles.
|
Souxie Alduin
Anarchy in the Eve
21
|
Posted - 2012.10.30 18:54:00 -
[122] - Quote
A target priority list for drones. My hobos should not be going after the trigger BS 50km away when there are frigs scramming me. Make it similar to the inventory filters or something. Also - I want to name my drones! I'm sick of looking at Hobgoblin 1 through 5. I want to name them things like Gabrielle and Willow.
And make my probes remember any signatures and the signal strength I scanned it to. If I find a wormhole but only scan it to 95% it should still be there at 95% the next time I stop by. |
Andski
GoonWaffe Goonswarm Federation
5395
|
Posted - 2012.10.30 18:55:00 -
[123] - Quote
Allow skill injections to be queued - i.e. the Large Artillery Specialization skill can be queued to be injected and trained when Large Projectile Turret V finishes. ~*a-áproud belligerent undesirable*~ |
Gouzu Kho
Kho Incorporated
3
|
Posted - 2012.10.30 19:03:00 -
[124] - Quote
Many NPC corps now have only one type of agent. Like all schools only give distribution missions.
I think that should be reshuffled a bit to give all NPC corps a bit of variaty in the kind of work you can do for them. |
Sun sue
Native Freshfood Minmatar Republic
5
|
Posted - 2012.10.30 19:12:00 -
[125] - Quote
Can I fit a "Capital" tractor Beam to my carrier. I do Like to rat in my carrier and it would negate the need to bring a scound toon in a noctis. Also Capital Salvager would be awesome too. |
Marlona Sky
D00M. Northern Coalition.
1654
|
Posted - 2012.10.30 19:38:00 -
[126] - Quote
Allow any member in an alliance with pos gunner roles to man guns of pos in the same alliance.
Remove local, structure mails and revamp the directional scanner! |
Marlona Sky
D00M. Northern Coalition.
1654
|
Posted - 2012.10.30 19:41:00 -
[127] - Quote
Andski wrote:Allow skill injections to be queued - i.e. the Large Artillery Specialization skill can be queued to be injected and trained when Large Projectile Turret V finishes. What if we were allowed to inject any skill at any time no matter if we meet the prerequisite of it? Then we could put it in the skill queue and if the prerequisite is meet at the time it comes up in the queue, it will train it.
Remove local, structure mails and revamp the directional scanner! |
Marlona Sky
D00M. Northern Coalition.
1654
|
Posted - 2012.10.30 19:45:00 -
[128] - Quote
Condensed list of players on the guest tab while in station.
Remove local, structure mails and revamp the directional scanner! |
Casirio
DEEP-SPACE CO-OP LTD Exhale.
81
|
Posted - 2012.10.30 20:10:00 -
[129] - Quote
Give the Ashimmu a better role cus right now its **** and everything does it better |
Lipbite
Express Hauler
185
|
Posted - 2012.10.30 20:42:00 -
[130] - Quote
Free avatar re-sculpting once per year.
Full height portrait capture into file. |
|
TheSmokingHertog
TALIBAN EXPRESS
66
|
Posted - 2012.10.30 20:53:00 -
[131] - Quote
UNI INV
1) Let us pin down station containers / warehouses that are in a station and unpackaged when opened outside the UNI INV. This way you don't have to re-open them. For example, on entering JITA 4-4, I have to reopen all my containers that I use for trade over and over again.
2) It would be cool to have containers / inventory windows remember if they had a filter set or not, based on the station that I am on. The above mentioned JITA containers have all filters, but after opening them all manually, I have to reset the filter settings on each of them.
3) Make a remote stacking skill, with a range interval like other remote trade skills; Station, System, 20 jumps, 40 jumps, Region
Containers
4) Please make a general setting that makes secure containers to have stuff dropped in on UNLOCKED status by default
CONTRACTS
5) Make it possible to drop LOCATIONS in the destination field of a COURIER CONTRACT
6) Make it possible to mouse-wheel up / down the # of days in the COURIER CONTRACT wizard duration field, this would make the behavior more consistent with other number fields in EVE.
7) Please show the number of available contracts while you are within the contracts wizard continually.
8) Make it possible to add a description with double clicking a form field to see its history, just like in web-browsers.
9) Switch the TAB index # within the Courier Contract wizard on the CALCULATE / COLL fields, now you first enter the COLL field and then you can request a EVE estimate on the price of the to be couriered items.
10) Please make the contract wizard remember settings while opened, if I ship something public, but reconsider a few steps in the wizard, you have to re-select the stuff to be shipped.
11) Please make an option to set the contract button blink duration (or just extend the time) on the NEOCOM when entering the game and having new contracts developments, since now it will blink while the complete grid is loading, so you have to manually open the contract overview to check on developments.
12) Please make it possible to renew expired contract with a 2 click interface, a) renew button, b) are you pop up
13) Please make it possible to ship stuff by courier contract from within a container, stuff presorted on destination then does not need a movement to the general items in a station before contracting it.
14) Please FIX the negative display of # of contracts when setting corp contracts vs personal contracts (Ticket created, answered, closed, seems to be on CCP's back-list) (http://puu.sh/DfMq)
JUKEBOX
15) When minimized, keep that state when docking / undocking / jumping / re-logging, etc. Its very annoying to have it pop up each time.
ORDERS
16) Please add a regional filter setting within the orders overview tab
17a) Please add a general setting that allows to have a CANCEL option within the right click menu of the orders displayed in blue in the market overview tab.
17b) Or add a function in the right menu of your own order in the market overview tab that says "go to order" and auto-focus on the order in question in the orders overview tab, so you can CANCEL it on that location.
18) Please add a replenish option to orders. So orders can be supplied with extra stock when they start to deplete. Maybe add a skill to get this done, with a Station, System, 20 jumps, 40 jumps, Region upgrade like other trade skills.
19) Make it possible to PAGE UP and DOWN in the orders overview tab.
20) Please add a tool-tip that tells you can use keyboard input to locate items / locations in the orders overview tab.
21) Please add a shift click function in the orders overview to select more as 1 order, so you can cancel several of them at the same time.
People and Places
22) Make it possible to filter added characters within PEOPLE with a NO-LABEL category, now you have to search the ALL menu for people you just met and added.
23) Make it possible to PIN a locations folder to the NEOCOM bar or let it opened on relogging.
Wallet
24) Make it possible to set a threshold for wallet blink
Certificates
25) Please fix the blink on claiming a certificate ;). |
Aryth
GoonWaffe Goonswarm Federation
610
|
Posted - 2012.10.30 21:02:00 -
[132] - Quote
Multi-split. Right Click, split stack - but while holding shift or something and doing it, you get a dialogue box asking how many stacks of what quantity.
So 50 stacks of 25 lets say. Leader of the Goonswarm Economic Cabal |
Salpun
Paramount Commerce
411
|
Posted - 2012.10.30 22:34:00 -
[133] - Quote
Magic Crisp wrote:What about fixing things, and making the UI more user and noob friendly?
Like making rclick menus consistent (same rclick options in both market tabs, on characters on showinfo, context menu, whatever), making the logical (no me/pe/copy/etc options for BPCs, ever seen confused noobs?), doubleclicking on your own orders is not selling/buying but bumping, such things i call "user experience".
Also, what about that new manufacturing interface we've been hearing about? And what about the mail window always shrinking the maillist to a few pixels so we _always_ have to resize it?
And the chat windows blackening out when we click around the bottom of their tab? What about the things like the ragnarok BPO requires launcher parts but the ship has no launcher hardpoints?
What about the *ugh* role "bitfield" system?
Are any of the stuff that actually annoy us and ruining our "user experience" going to be fixed?
Transfering this list over from another thread. |
Loco Ramos
The Dark Space Initiative
0
|
Posted - 2012.10.30 23:39:00 -
[134] - Quote
One easy UI thing, the kind that shouldn't take some famous Ponies more time than that required to gorge on a bucket full of rainbow milk
https://forums.eveonline.com/default.aspx?g=posts&m=1808178#post1808178 |
The CandyGirl
Candy's Toy Shop
2
|
Posted - 2012.10.30 23:57:00 -
[135] - Quote
remove all cloaks minus covert ops.
imo cloaking should be only for covert ops and black ops based ships not everything in the game. |
KrakizBad
Eve Defence Force Fatal Ascension
976
|
Posted - 2012.10.31 00:13:00 -
[136] - Quote
Prevent more than 1 ship from targeting any 1 asteroid. www.minerbumping.com - because your tears are delicious |
Cade Windstalker
EVE University Ivy League
5
|
Posted - 2012.10.31 00:24:00 -
[137] - Quote
UI Suggestions
Give us more options to customize the layout, position, and rows/columns of the targets list. Right now if you have multiple monitors finding a satisfactory placement for this is rather difficult.
Multiple Monitors Specifics
In space, give us the option to have a "notes section" or something of the sort where we can place chat windows and other UI elements without having the background of space behind them. Most people leave a "hole" in their UI windows to view their ship anyway, this just builds that in without messing with zooming so much. Right now if you want to view the battlefield on dual monitors you're likely zooming out to the point where everything is dots so it will fit into that little "viewing space". This also would fix my next suggestion regarding walking in stations!
Allow us to offset the camera by more than a few inches when walking in stations, right now if you have two monitors you end up with your character split down the center and half covered by UI elements. Either letting us sub divide our screen into a "view" area and a "UI" area (not that you can't have UI in the view area just that you don't have anything animated or important as background in the UI area) or let us shift our view more than a few inches so that our characters aren't split in half.
[*] Possibly infeasible but I figured I'd suggest it anyway, allow for some kind of in-line search of the HUD such as player name, ship type, ect. This would make responding to target calls in broadcast heavy battles much easier, every time I've gotten on the test server for a mass-test any attempt at broadcasting targets gets lost in a mess of spam and sometimes I find the target in my HUD about the time it blows up. |
Tesal
47
|
Posted - 2012.10.31 01:16:00 -
[138] - Quote
Allow market items to be added to the quick bar from the orders tab. Right now you can only do it while browsing the market. |
Ch3244
Trojan Legion Fidelas Constans
201
|
Posted - 2012.10.31 02:22:00 -
[139] - Quote
Marlona Sky wrote:Launch drones hot key. there used to be one |
Herzog Wolfhammer
Sigma Special Tactics Group
1854
|
Posted - 2012.10.31 03:35:00 -
[140] - Quote
You know what would really rock, yet I don't know if this is a little thing or a big thing, it would be great to have a chat tool for PC and mobiles like Yahoo or Instant Messenger that connects to the game so even when you are not logged in, you can still be "there" in the various channels. I can see there's a need for people to keep in touch with corpmates when on the go, and other such matters. I can see that the need for this commo (and especially the handshake/login) to be secure and that is overhead.
|
|
Lipbite
Express Hauler
186
|
Posted - 2012.10.31 07:57:00 -
[141] - Quote
Character rename for a PLEX. |
rodyas
Tie Fighters Inc
813
|
Posted - 2012.10.31 07:58:00 -
[142] - Quote
A slimmer monocle, its staring to make me feel fat. I'm not shitposting. |
Onnen Mentar
Murientor Tribe Defiant Legacy
24
|
Posted - 2012.10.31 08:11:00 -
[143] - Quote
Allow drones of different types (e.g. ewar and combat drones) to be grouped in the same group. |
Mara Rinn
Cosmic Goo Convertor Cosmic Consortium
1999
|
Posted - 2012.10.31 08:16:00 -
[144] - Quote
Set the fleet advert name to the name of the fleet.
Allow tagging to be assigned to keyboard shortcuts, so that I can use numpad for 0-9 & X tags, for example.
Allow us to subscribe to calendars using vCal/iCal clients such as iOS Calendar or Google Calendar.
Allow us to access EVE Mail using IMAPS & SSMTP Day 0 advice for new players: Day 0 Advice for New Players |
Mara Rinn
Cosmic Goo Convertor Cosmic Consortium
1999
|
Posted - 2012.10.31 08:18:00 -
[145] - Quote
Destructible NeX clothing (i.e.: you get podded, it's gone).
Clothing options unique to which clone is in use. My hisec clone would probably end up wearing the nicer clothing, my lowsec clone will probably have the second-hand leather jacket that doesn't quite fit but at least it's comfortable. Day 0 advice for new players: Day 0 Advice for New Players |
Silk daShocka
Greasy Hair Club
52
|
Posted - 2012.10.31 08:49:00 -
[146] - Quote
I would like it if notes that reside in a new folder in the in game notepad do not have to also exist in the main folder. As it is, if you delete a note in the main folder that is in any other folder it will delete both notes.
I'ts quite hard to organise when you have 20+ notes, I currently use something out of game to accomplish this. |
Hrothgar Nilsson
Black Core Federation Black Core Alliance
148
|
Posted - 2012.10.31 08:53:00 -
[147] - Quote
Lipbite wrote:Character rename for a PLEX. +1, and add a tab in the character sheet that displays name history like employment history.
Also, increase manufacturing capacity in null-sec. Whether through multiple outposts per null-sec system to match the 4 on average in empire, or increasing slots in null outposts. http://www.youtube.com/watch?v=ZTzA_xesrL8 |
TheSkeptic
Federal Navy Academy Gallente Federation
57
|
Posted - 2012.10.31 09:06:00 -
[148] - Quote
Aryth wrote:Multi-split. Right Click, split stack - but while holding shift or something and doing it, you get a dialogue box asking how many stacks of what quantity.
So 50 stacks of 25 lets say.
^^ so much this
https://forums.eveonline.com/default.aspx?g=posts&m=1768666
Lord Zim: I do the following in hisec, because it's less effort vs reward than doing the same in nullsec: - Ratting
|
Yuri Wayfare
Suddenly Ninjas Tear Extraction And Reclamation Service
8
|
Posted - 2012.10.31 10:34:00 -
[149] - Quote
While modifying my UI, I've found that moving the row of locked targets is a frustrating exercise in blindly clicking for some little crosshair that's supposed to be, uhm, somewhere (except when it's not).
Would be nice to get something a bit more user-friendly for that "Suddenly, trash pickers! HUNDREDS of winos going through your recyclables." -Piugattuk |
Stegas Tyrano
GLU CANU Open Space Consultancy
23
|
Posted - 2012.10.31 10:37:00 -
[150] - Quote
Also, move the view planet button away from the 'Warp to' one |
|
Pinky Denmark
The Cursed Navy
239
|
Posted - 2012.10.31 11:47:00 -
[151] - Quote
Plz make T3 skill loss more heavy - at least until the ships have been balanced to the rest of the game... They don't cost enough for what they are capable of...
This post is made only to counter the T3 sp loser whiners in this thread who obviously have no idea what they are talking about. Obviously ship balancing will occur eventually when the T1 ships had their turn and isn't a "small thing" as it connects with so many other things
Pinky |
Louis deGuerre
The Dark Tribe Against ALL Authorities
500
|
Posted - 2012.10.31 12:08:00 -
[152] - Quote
- Ability to drag colomn header in overview window so the columns switch order.
- Being able to relog as an alt of the current account without having to quit the game and restart.
- Ability to shared bookmarks between all alts of the current account.
- Add moveme bots on the test servers.
- Finally fix the overview settings you broke 2 years ago so that you can make a blues only filter without having to include everyone with no standing as well.
FIRE FRIENDSHIP TORPEDOES ! Louis's epic skill guide v1.1 |
Pertuabo Enkidgan
Center for Advanced Studies Gallente Federation
20
|
Posted - 2012.10.31 12:29:00 -
[153] - Quote
Can I have my screenshake back when a missile impact happens? You've had it disabled since the missile graphical overhaul. Yes I've checked in the options menu. |
Maratega
FREE GATES HUN Reloaded
13
|
Posted - 2012.10.31 12:35:00 -
[154] - Quote
Cyno, Covert Cyno and Jump portal generator module tooltip
-Display fuel consumption, Show a red warning if not enough fuel in cargo(fuel bay) -optional - yellow circe around module icon that warn us to module is unable to activate
Ship Jump Virtual Module Icon (like new ew icons)
-it appears when cyno is up for your capital, or you are in jump range near a titan ,black ops or cynogenerator -it has module tooltip with the system name, the range in lightyear -in tooltip you can see fuel consumtion (if need fuel to jump), show a red warning if not enough fuel in cargo(fuel bay) -optional - yellow circe around module icon that warn us unable to jump
If multiple destination active -little number in right top corner of the icon showing how many destination active -multiple tooltip information -click on the virtual jump icon, then select destination from dropdown menu
By the way i got some extra idea while wrinting this post..
Number indicator to ew like ui
-lilttle number in right top corner of the icon showing how many ship scrambling or other ewing you
New indicator icon - Somebody targeting you
New indicator icon - Somebody shooting you
-little number in right top - how many this counters need to spike, if you are primarized
Targeting icon change - Shooting counter
The shooting indicator would be awesome to display in targeting icons -The logistics pilots would see primary dropping or spikeing! -And this help the others dpsing pilots too!
Oh this changes would be awesome! CCP Please!
|
Mashie Saldana
BFG Tech
582
|
Posted - 2012.10.31 12:37:00 -
[155] - Quote
Make the racial drone spec skills required for T2 sentry drones and have them apply a bonus of some kind. Dominique Vasilkovsky Mashie Saldana Monica Foulkes |
Vincent Athena
V.I.C.E.
1104
|
Posted - 2012.10.31 13:04:00 -
[156] - Quote
- PI factory planets are typically built with multiple spaceports to store all the material needed, making for a click-fest of imports and exports. Spaceports and warehouse should be upgradeable to increase their storage volume, or there should be multiple spaceport types, each with different storage volumes.
- If I cannot access a planetGÇÖs customs office, I can use my spaceport to place large payloads into orbit (larger than the command centerGÇÖs payload).
- When exploring, wormholes are the vermin of the sky. There should be a method, maybe requiring special skills or equipment, that identifies the signature types. (Example: Bring back the observer probe. It gives no location info, just sig type. Maybe it takes a long time to do so.)
- Setting a science or manufacturing job requires opening and using multiple windows. Consolidate them all into one window, and have the client pre-select the job installation location to be either where the BP is, or where I last did a job, and use the most available slot.
- Establishments are rumored to be almost done. Roll out something for us role players, some sort of multiple avatar common area. DonGÇÖt worry about content; role players bring their own content.
- It should not be possible to slowboat inside a moon, planet, or star. It should not be possible to set a bookmark inside a moon, planet, or star.
- Reprocessing an item should never result in a greater volume of minerals than the volume of the initial item.
- The client should have graphics calls in both DirectX and Open GL, and use whatever is best given the OS its working under.
- Ice, even exotic ice, should show up in Grav sites.
- Other ore types should show up in grav sites than the current selection. For example, there seem to be no pyroxene sites.
- If I know the password to a can, or none is set, I can repackage, reprocess, or sell that can without a wait.
- Drones shown as in space on the drone window should blink red when being shot, like watchlist items.
- There should be hot keys for "launch current drone group", "go to next drone group", "go to previous drone group".
- Drones groups can be assigned to buttons on the hud, as though they were guns.
- Corporations metagame to anchor high sec POSes, for example booting low standings people. As long as they are getting around the standings requirement, make it an in-game feature: Allow corps with low standings to buy anchoring rights.
- The star map should have a GÇ£strategicGÇ¥ button that lays it out like the Eve Strategic Maps.
- I can set the overview so people doing things to me float to the top of the list.
- The cool down for a clone jump is greatly reduced if the jump did not result in a location change. Hard-wired mind transfers are less stressful then long distance transfers.
- While in High sec two pilots or two fleets who want to fight each other may do so without having to resort to meta-gaming methods (like can flipping) to keep CONCORD away.
- A supercap pilot can leave their ship and have it be just as safe as if it were docked. For example, the ship can be anchored and a password is needed to re-board and un-anchor.
- When docking with CQ on, the CQ loading process is paused if the user does anything. The user has top priority at all times.
- On the character selection screen, the training status of all the pilots is shown.
- When jumping through a stargate, clicking jump multiple times gives the message "Jump already in progress", not "Session change already in progress".
- The loyalty store has a hierarchical layout like the market.
http://vincentoneve.wordpress.com/ |
Maratega
FREE GATES HUN Reloaded
13
|
Posted - 2012.10.31 14:19:00 -
[157] - Quote
Double the Freighter / Jump Freighter EHP -to compensate the inbalanced suicide ganking
Do something with industrial ships -becase nowadays you can haul almost nothing in a t1 hauler.. |
Groce
Royal Amarr Institute Amarr Empire
0
|
Posted - 2012.10.31 14:21:00 -
[158] - Quote
ignore players based on standing options |
Aryth
GoonWaffe Goonswarm Federation
613
|
Posted - 2012.10.31 14:22:00 -
[159] - Quote
Let us stack things in Corporate Deliveries hangers. This hanger currently has most things disabled, but stacking would be very helpful. Leader of the Goonswarm Economic Cabal |
Callic Veratar
Power of the Phoenix
271
|
Posted - 2012.10.31 14:50:00 -
[160] - Quote
My market orders are highlighted. Let me right click them to modify them. |
|
Casirio
DEEP-SPACE CO-OP LTD Exhale.
84
|
Posted - 2012.10.31 16:47:00 -
[161] - Quote
Fix sound bug in C6 sites, it cuts out on everyone all the time and has been known to cause connection losses if you try and turn off sound while its glitching. |
Philboyd Benoit
22
|
Posted - 2012.10.31 17:36:00 -
[162] - Quote
I would like to be able to drop notes from note pads into cargo, station Items warehouse etc. Make them into a transferable "Item" that would work something like Bookmarks. The idea is to be able to leave myself or others in my corp or alliance notes that don't entail having to search out mail or having to mess with chat.
For example, a note dropped in with a "JF logistics" load of 300 different items belonging to a dozen different members could have a detailed listing of what is there and where each item is destined for and who each item belongs to. That would make things much simpler to desegregate at point of destination. Think of it as being able to make a simple "bill of lading"
While it is currently allowable to make notes and keep them in your notepad or perhaps list this in an eve mail, I think it might be much more simple and MUCH more convenient to be able to drop a note in your cargo, use it to look at each particular load and know exactly what to do with it rather then having to fight through a pile of corp/alliance/personal mails or 400 different notes in your personal notepad. I find that I have over 3 dozen important notes that I can't afford to lose but dont have time to keep crawling through to find my bill of lading notes.
http://www.eve-search.com/thread/1451563-0/page/1 |
Spurty
V0LTA Verge of Collapse
536
|
Posted - 2012.10.31 17:41:00 -
[163] - Quote
Add a 'sec status' and current 'flags' and 'standings' column to the overview so we can sort by those please.
---- CONCORD arrested two n00bs yesterday, one was drinking battery acid, the other was eating fireworks. They charged one and let the other one off. |
Spurty
V0LTA Verge of Collapse
536
|
Posted - 2012.10.31 17:42:00 -
[164] - Quote
Allow stacking of ship types on overview (+ to expand, - to collapse the view) ---- CONCORD arrested two n00bs yesterday, one was drinking battery acid, the other was eating fireworks. They charged one and let the other one off. |
Spurty
V0LTA Verge of Collapse
536
|
Posted - 2012.10.31 17:44:00 -
[165] - Quote
Make all cloaks zero your speed (like a cyno being lit) on non-covert ops configured ships.
Have the difference be purely the decloak delay lower as the meta level increases ---- CONCORD arrested two n00bs yesterday, one was drinking battery acid, the other was eating fireworks. They charged one and let the other one off. |
Aryth
GoonWaffe Goonswarm Federation
613
|
Posted - 2012.10.31 18:08:00 -
[166] - Quote
Callic Veratar wrote:My market orders are highlighted. Let me right click them to modify them.
You can do this already Leader of the Goonswarm Economic Cabal |
Dersen Lowery
Knavery Inc. StructureDamage
151
|
Posted - 2012.10.31 18:19:00 -
[167] - Quote
Allow me to choose whether the right and left arrow keys switch targets in the order on the overview or the order they were locked (i.e., the order they appear across the top of the screen, by default). The order can be quite different if I'm targeting different size things. It's really annoying to try to scoot over to the ship immediately to the left of what I'm currently targeting and have the focus leap across the screen.
|
Reicine Ceer
Blue Republic RvB - BLUE Republic
95
|
Posted - 2012.10.31 18:24:00 -
[168] - Quote
EVE Online login mainpage has a dropdown menu where the lil arrow is not centralised to the box it is contained within. This tiny little thing bugs the pants off of me every time i log in to change skills/play. |
TheSmokingHertog
TALIBAN EXPRESS
67
|
Posted - 2012.10.31 18:27:00 -
[169] - Quote
Callic Veratar wrote:My market orders are highlighted. Let me right click them to modify them.
You already can.
|
Xercodo
Disturbed Friends Of Diazepam Disturbed Acquaintance
1387
|
Posted - 2012.10.31 18:29:00 -
[170] - Quote
Spurty wrote:Allow stacking of ship types on overview (+ to expand, - to collapse the view)
That actually sounds awesome
"Sir, I can say with confidence that they have exactly 82 tornadoes....we're ******. Permission to run screaming?"
Edit: actual suggestion: Can we please be allowed to text link WH systems? If you aren't actually in the system to do a drag drop link it's annoying. Especially when I can'y link from in MOTDs cause MOTD editors locks out all other input and thus it's impossible to link a WH system even when in said system D: The Drake is a Lie |
|
Andski
GoonWaffe Goonswarm Federation
5416
|
Posted - 2012.10.31 18:33:00 -
[171] - Quote
Oh and fix that Amarr outpost graphics bug already ~*a-áproud belligerent undesirable*~ |
Tah'ris Khlador
Space Ghosts. Break-A-Wish Foundation
223
|
Posted - 2012.10.31 18:42:00 -
[172] - Quote
Warde Guildencrantz wrote:-Bookmarks can be cloned, not so i have to make 1000 bookmarks at that spot, instead make 1 and copy and paste it many times to give to people if necessary. Corporation bookmarks only go so far. (think of it this way, people could sell multiple bookmarks to people and they would end up going there and fighting over the plex it leads to ) -Implant scanner module for use on pods that gives sec hits for using it - for ransoming
You can already clone BM's using shift-drag to the hanger or cargo hold. No need to make 1000 bookmarks.
It would be nice to be able to link a BM as a set of coordinates in a channel (other than linking a system or station) though but maybe that is getting too specific.
|
Ryhss
Clandestine Management Group
26
|
Posted - 2012.10.31 18:44:00 -
[173] - Quote
Quote:Soundwave, you're my only hope Is that repeated in an R2 unit? |
Xercodo
Disturbed Friends Of Diazepam Disturbed Acquaintance
1387
|
Posted - 2012.10.31 18:47:00 -
[174] - Quote
Can we get an indicator for fleet advert links? People tend to give silly names to these and often times people will click them with no idea what it really is assuming ti might be a character name, ship name, or maybe even a weird outpost name.
This results in a lot of "[Person] has rejected your fleet invitation". Maybe have the default action to be to open the fleet window and show them the fleet location, boss name, and description in the fleet finder? The Drake is a Lie |
Shamus O'Reilly
I Know Right
1
|
Posted - 2012.10.31 19:00:00 -
[175] - Quote
Plug the current War Dec loophole... |
Lipbite
Express Hauler
188
|
Posted - 2012.10.31 19:43:00 -
[176] - Quote
People, please, stop just writing "+1 to that idea" in messages and use "like" buttons more actively. It is indicator for developers if idea is good or not. |
BoSau Hotim
The Artist's
2274
|
Posted - 2012.10.31 20:47:00 -
[177] - Quote
OOOH!! I am jumping up and down for this ONE to be noticed!!
Please please pleae allow the amarr to stack their used crystals!!!!! I can't tell you how annoying it is to have to scroll down through cargo and inventory just because of the thousands of crystal ammo we have. Can't we use a different signifier that they are damaged instead of them being unstacked?
Thank you for your time!! -á ***DISCLAIMER*** Regarding this avatar - any resemblance or similarity to other avatars-áeither living or dead is purely coincidental.
|
MadMuppet
A Better Corp Name
581
|
Posted - 2012.10.31 21:03:00 -
[178] - Quote
Background graphic to go behind the weapons and target information so that it can be read clearly in a bright area (just like 'widescreen' did).
An option in the Neocom for a button to 'open item hanger', 'open cargo', 'open ore bay', and 'open ship hangar' so that when i accidentally close the window I don't need to mess around with the Unified Inventory tree to get it back. I just want a button.
Asteroid sizes based real-time on remaining materials.
The ability for planetary Interaction module menus to display on top of other windows. Right now you need to close a bunch of things to find the extractor window. (please see request for buttons to reopen those windows above)
An arrow in PI that points back to your command center when placing links for those really long polar route links.
A way to make the Science and Industry Planets window smaller when doing PI . Right now you can only have up to six planets, but the window is so large that you could show 15 and you can't make it any smaller, it is wasted space.
Allow an option for autopilot color in the overview to something other than the faint yellow. On some monitors it is hard to tell the difference versus the white (this is also tied to the problem with nebula brightness).
How about an option not to change course when orbiting when activating or deactivating prop mods? (webs can still change your course). Maybe ties it to your high-speed maneuvering skill?
Fix the issue where targets blow up before the missiles get there.
Give us drone control buttons (launch, recover, orbit, attack). Especially now that you are about to change the AI.
Flight time estimate in the map view based on current ship speed for a plotted course?
Please add an option to the scanner probe system so that move mouse movements do not change the bubble size (scanning range).
Add an option to delete account names from the login menu. If I tried to make a type of coffee that made all of you happy, and you rated it, the group score for it would be about 60 out of 100. Break into 3 or 4 coffee clusters, and made coffee just for each cluster, the scores would go from 60 to 78. The difference between coffee at 60 and coffee at 78 is a difference between coffee that makes you wince or makes you happy. |
Rhavas
Future Corps Sleeper Social Club
69
|
Posted - 2012.10.31 21:15:00 -
[179] - Quote
OVERVIEW
More Overview tabs. Like double the current number.
Also ability to have columns different per tab (I don't need Tag on every tab, but I really need it on a couple of 'em).
PI
Zoom to planet zooms to a Launchpad, not the Command Center |
John DaiSho
Applied Creations The Fendahlian Collective
23
|
Posted - 2012.10.31 22:29:00 -
[180] - Quote
Let us build and anchor billboards! They dont need any special funktion, just being able to anchor one in my WH or at my home station would be awesome, I love those thingies.
Being able to display something on them you created, renting them, or even lending them to someone else so they can put their advertisments on it would be absolutley incredibly awesome but doesnt fit in the "little thing" thingy, so
- building and anchoring billboards -
is my wish :)
o7 John |
|
John DaiSho
Applied Creations The Fendahlian Collective
23
|
Posted - 2012.10.31 22:33:00 -
[181] - Quote
Aryth wrote:Callic Veratar wrote:My market orders are highlighted. Let me right click them to modify them. You can do this already
Let me rightclick them to cancel them, too! The dropdown menu is already there, just add that option into it.
o7 John |
Andski
GoonWaffe Goonswarm Federation
5423
|
Posted - 2012.10.31 22:50:00 -
[182] - Quote
Andski wrote:Oh and fix that Amarr outpost graphics bug already
seriously just take the Machariel model, stretch it and replace the amarr factory outpost model with it
solved! ~*a-áproud belligerent undesirable*~ |
Terh Rumnatarn
Epidemic Inc.
8
|
Posted - 2012.11.01 00:28:00 -
[183] - Quote
Have a problem with the right click sub-menus when those overlap the "main right click menu" (e.g. when right clicking on the edge of the screen). Could you make it so that the active sub menu to have a slightly distinctive color than the subjacent ones?
Move sites (PLEX, missions, sleepers, incursions) closer to planets, lore wise. It has more logic that sleepers, for example have a base and aren't just floating around. This way the visual would be improved by the planet and also the scanning for pvp would go faster.
Introduce population for ships, planets, starbase, PoS. Space is a lonely place, and we can`t be demigods without followers.
Let me separate dmg income, dmg output and select the damage that I receive from a foe that I want (select).
Enlarge Jita station, and others from trading nods.
|
Terh Rumnatarn
Epidemic Inc.
8
|
Posted - 2012.11.01 00:32:00 -
[184] - Quote
Let me filter the EVE Forums. Let me ignore persons, corporations and alliances if I want to. (e.g. when I choose ignore, I am able to see his/her face, but not the post).
This will improve the blobing of certain topics by certain large alliances.
Please give me this option. |
Montevius Williams
Eclipse Industrial Inc
333
|
Posted - 2012.11.01 01:16:00 -
[185] - Quote
Add billboards to the outside of stations. Allow corporations to advertise for a fee, to the billboards outside of these stations.
"The American Government indoctrination system known as public education has been relentlessly churning out socialists for over 20 years". - TravisWB |
TheSmokingHertog
TALIBAN EXPRESS
67
|
Posted - 2012.11.01 01:59:00 -
[186] - Quote
John DaiSho wrote:Aryth wrote:Callic Veratar wrote:My market orders are highlighted. Let me right click them to modify them. You can do this already Let me right-click them to cancel them, too! The drop-down menu is already there, just add that option into it. o7 John
Have had an answer on that on twitter, don't want to google it, but it was in this fashion: CCP tested the option, but decided it had a to high risk margin, that's why we have to do it in orders. See my above post, I suggest to make it optional (as general setting), or make it so, I have an GO TO THIS ORDER in the order menu within the market overview, so I can cancel it on the orders overview after clicking the button "got to this order" in the market overview.
Idee? |
Mr Epeen
It's All About Me
1857
|
Posted - 2012.11.01 06:28:00 -
[187] - Quote
Player named and configurable tabs in inventory.
I still have a hanger full of cans for sorting my stuff :(
And while I'm asking for the moon, please allow jobs to be started from these tabs and not have to move stuff to the main hanger to interact with it.
Mr Epeen There is no excuse beyond fatalistic self-indulgence and sheer laziness for doing nothing --á Iain Banks |
Rovinia
Exotic Dancers Union SONS of BANE
20
|
Posted - 2012.11.01 08:39:00 -
[188] - Quote
Ponys! |
John DaiSho
Applied Creations The Fendahlian Collective
23
|
Posted - 2012.11.01 12:07:00 -
[189] - Quote
TheSmokingHertog wrote:John DaiSho wrote:Aryth wrote:Callic Veratar wrote:My market orders are highlighted. Let me right click them to modify them. You can do this already Let me right-click them to cancel them, too! The drop-down menu is already there, just add that option into it. o7 John Have had an answer on that on twitter, don't want to google it, but it was in this fashion: CCP tested the option, but decided it had a to high risk margin, that's why we have to do it in orders. See my above post, I suggest to make it optional (as general setting), or make it so, I have an GO TO THIS ORDER in the order menu within the market overview, so I can cancel it on the orders overview after clicking the button "got to this order" in the market overview. Idee?
Having the option to activate this button would be the best I think, after all if I cancel an expensive order of myself its my own fault. People that dont need it can keep it deactivated and be happy. But it would make supplying a small market station alot easier for me. I cant wait till my order is buyed out. I need to resupply it before all stock is sold, so I need to cancel the old order, if I dont want to have several overlapping orders. I-¦m fighting with my order cap regulary anyway (even with Tycoon 4).
o7 |
Solstice Project
Carebear Cadaver Productions
1993
|
Posted - 2012.11.01 13:09:00 -
[190] - Quote
Dear CCP SoundWave, i have this little bit i must ask you for.
I'm a huge content creator in Hek and only ONE of these three changes would help me shake people up a lot more than already, because it would enable me to actually fight longer.
I'm not asking for all three of them, just for consideration of at least one ...
.) Remove faction police .) Remove the faction polices ability to ECM .) Stagger incoming damage they make
Third point may need explanation. What i mean is that, instead of letting them all shoot at once, let the frigate shoot first and the bigger ships follow a few seconds after. This doesn't change the outcome in any way, but helps tank a little longer for those few seconds i need until he pops.
Seeing me fight somebody (not gank. fight) entertains the lot of them, but there's a bit room for improvement regarding close up brawls.
The people of Hek will appreciate it. (yes, i'm serious ...)
Thank you ! Inappropriate signature removed. Spitfire |
|
Hiram Alexander
Seraphim Securities
261
|
Posted - 2012.11.01 13:57:00 -
[191] - Quote
Please fix the 'Set Destination' option when used from the Science & Industry tab... CCP Punkturis apparently wrote a fix for this ages ago (back in late June), but it never actually materialised.
Just to clarify what the problem actually is, though...
In every other screen/menu, right-clicking something (an item, ship or market order, etc.) that's in a station somewhere, and choosing 'Set Destination' will set your 'autopilot' route to that particular station. But if you try to do that in the Science & Industry tab (say, to go pick up a completed construction order) then it only sets your route to the solar system that the station's in - not the actual station itself. Science & Industry is the only menu that has this glitch.
The only time it does actually set your route to the destination station itself, is if you're already inside the solar system that the station's in - which kinda defeats the point... |
Solstice Project
Carebear Cadaver Productions
1995
|
Posted - 2012.11.01 14:21:00 -
[192] - Quote
A turret module that increases the RoF, in expense of turret damage.
Yes, it makes sense and i'd be the first one to buy it. Inappropriate signature removed. Spitfire |
Solstice Project
Carebear Cadaver Productions
1995
|
Posted - 2012.11.01 15:09:00 -
[193] - Quote
Even if all the whiners whined about it killing lowsec PvP, (OMG EVE IS DIEING) i fully endorse the old idea of the sentry turret changes.
Even if you do not consider them anymore, maybe you'll have an ear for a minor adjustment.
Make the sentry turret damage raise per volley, (from zero, obviously ^_^) until it reaches the damage it has now.
That would mean that small ships can survive much longer, (even if only a few seconds, it's a huge change!) while nothing else actually gets changed ... so the whiners won't whine about it.
I can tell from experience that this would help small ships a lot. Especially mine, of course ... but also noobs i can turn to the fun side of EvE. ^_^
Thank you. :) Inappropriate signature removed. Spitfire |
Manssell
OmiHyperMultiNationalDrunksConglomerate
122
|
Posted - 2012.11.01 15:34:00 -
[194] - Quote
A keyboard shortcut for D-scan.
I have one of those built in clickable track pads in my laptop, and other than being more than somewhat concerned with wearing it out, I'm starting to have issue's with my thumbs I click so damn much. I play on the couch so no mouse for me. I'm sure macros will be a concern, but hell, macros for this happened without a shortcut key. You would still have to move the mouse around a lot to adjust the scan range and direction, so it wouldn't make that much faster.
So yea, can we get a keyboard shortcut for D-scan? |
Zagdul
Clan Shadow Wolf Fatal Ascension
1083
|
Posted - 2012.11.01 16:09:00 -
[195] - Quote
Dual Pane for the inventory.
The image is in my sig.
Dual Pane idea: Click!
CCP Please Implement |
Salpun
Paramount Commerce
412
|
Posted - 2012.11.01 16:14:00 -
[196] - Quote
Hiram Alexander wrote:Please fix the 'Set Destination' option when used from the Science & Industry tab... CCP Punkturis apparently wrote a fix for this ages ago (back in late June), but it never actually materialised.
Just to clarify what the problem actually is, though...
In every other screen/menu, right-clicking something (an item, ship or market order, etc.) that's in a station somewhere, and choosing 'Set Destination' will set your 'autopilot' route to that particular station. But if you try to do that in the Science & Industry tab (say, to go pick up a completed construction order) then it only sets your route to the solar system that the station's in - not the actual station itself. Science & Industry is the only menu that has this glitch.
The only time it does actually set your route to the destination station itself, is if you're already inside the solar system that the station's in - which kinda defeats the point... If your bug report got closed, open a new one. |
Spurty
V0LTA Verge of Collapse
539
|
Posted - 2012.11.01 16:43:00 -
[197] - Quote
Add a Smartbomb module that can:
A) Increase the radius of the bomb B) Increase the damage of each explosion
Would be a low slot module with stacking penalties, but be inline with all other weapon system upgrades.
Smartbombs need loving too :o
---- CONCORD arrested two n00bs yesterday, one was drinking battery acid, the other was eating fireworks. They charged one and let the other one off. |
SmilingVagrant
GoonWaffe Goonswarm Federation
751
|
Posted - 2012.11.01 16:45:00 -
[198] - Quote
Lipbite wrote:Character rename for a PLEX.
I'd like this. |
Gogela
Freeport Exploration Loosely Affiliated Pirates Alliance
1367
|
Posted - 2012.11.01 17:17:00 -
[199] - Quote
Little thing: 4x Civilian Shuttles - Why not put them on the market? They are non-unique ships w/ their own ship ID. Kudos on the Guristas Shuttle btw...
|
Thor66777
Obstergo Exhale.
3
|
Posted - 2012.11.01 17:48:00 -
[200] - Quote
Allow the Rorqual to accept ore's from its ore bay to be crushed. Currently you can only select ore's in your cargo bay and corp hangar. |
|
Adriel Malakai
Shoulda Checked Local Break-A-Wish Foundation
97
|
Posted - 2012.11.01 18:04:00 -
[201] - Quote
- Make Peoples & Places able to import/export XMLs of characters/corps/alliances (including standing and watch list status) so it's easier to add large quantities of WTs. - Compact member list in stations. - Get rid of the contract restrictions regarding containers within ships (ie a med container in a BS containing additional cap boosters).
|
Lipbite
Express Hauler
196
|
Posted - 2012.11.01 18:11:00 -
[202] - Quote
New bounty system is coming and could be nice to have ability to highlight pilots in local and overview if their bounty exceed certain number. I.e. 100+ millions ISK bounty = red or $ symbol or whatever. Each player can assign highlight level individually. |
Xercodo
Disturbed Friends Of Diazepam Disturbed Acquaintance
1388
|
Posted - 2012.11.01 19:27:00 -
[203] - Quote
BoSau Hotim wrote:OOOH!! I am jumping up and down for this ONE to be noticed!!
Please please pleae allow the amarr to stack their used crystals!!!!! I can't tell you how annoying it is to have to scroll down through cargo and inventory just because of the thousands of crystal ammo we have. Can't we use a different signifier that they are damaged instead of them being unstacked?
Thank you for your time!!
The problem with that (as with any assembled item) is that it has individual stats that differentiate it from all the other items of the same type. In the case of damaged crystals and used modules they all can have varying states of damage. In the case of ships they can have ship names, insurance, cargo contents, and fitted modules to keep them apart. In the case of BPs they can have their own MEs and PEs.
To create a system that allows stacked assembled items would be quite the endeavor and likely result in a lot of back end database code having to be rewritten. The Drake is a Lie |
Xercodo
Disturbed Friends Of Diazepam Disturbed Acquaintance
1388
|
Posted - 2012.11.01 19:29:00 -
[204] - Quote
Adriel Malakai wrote:- Make Peoples & Places able to import/export XMLs of characters/corps/alliances (including standing and watch list status) so it's easier to add large quantities of WTs. - Compact member list in stations. - Get rid of the contract restrictions regarding containers within ships (ie a med container in a BS containing additional cap boosters).
Also let us multi select contacts with Ctrl and Shift clicks and let us "Assign label to selected contacts" The Drake is a Lie |
Tah'ris Khlador
Space Ghosts. Break-A-Wish Foundation
225
|
Posted - 2012.11.01 19:35:00 -
[205] - Quote
Xercodo wrote:Also let us multi select contacts with Ctrl and Shift clicks and let us "Assign label to selected contacts"
I haven't tried ctrl or shift, but Select All and assign labels works. Essentially requires using one of your standings categories for labelling only though. |
Adriel Malakai
Shoulda Checked Local Break-A-Wish Foundation
98
|
Posted - 2012.11.01 20:54:00 -
[206] - Quote
Sort wars in Corporation -> Wars -> Our Wars alphabetically by name (actually meaningful with the 30+ free wars from Dec Shield ) |
Totalrx
NA No Assholes
33
|
Posted - 2012.11.01 21:03:00 -
[207] - Quote
My idea from another post:
Factuals
- NPC Corps cannot be war dec'ed. This allows NPC corp players to play without worry of being involved in a war.
- The low amount of PVP compared to PVE in High Sec has been a point of debate for a long while.
Idea:
After (X) amount of time of an active account, a player already part of or joining an NPC corporation is automatically transferred into a division of that NPC corp that is enrolled in Faction Warfare (or Red vs Blue).
The risk to CCP is that some of the PVE-only players may unsub.
Possible upside effects are:
1) Players who do not wish to be part of FW or RvB can find a player corp to join. Then it's up to that corp's diplomatic skills that determines if and how often they are war dec'ed.
2) It can bolster the numbers of individuals in FW (or RvB) which can mean a boost for Low Sec.
|
Seleucus Ontuas
The Partisan Brigade Republic Alliance
10
|
Posted - 2012.11.01 21:12:00 -
[208] - Quote
The ability to select which wallet division POCO taxes went into. |
Mara Rinn
Cosmic Goo Convertor Cosmic Consortium
2001
|
Posted - 2012.11.01 21:44:00 -
[209] - Quote
Ability to pay POCO/POS fees from personal wallet. Day 0 advice for new players: Day 0 Advice for New Players |
Spy 21
Lonetrek Exploration and Salvage
177
|
Posted - 2012.11.01 22:42:00 -
[210] - Quote
just a couple... might not be small though...
1. Make it possible to assign a label or name to different jump clones to make it faster to find the one you want for a particular task.
2. Consider offering one time skill point trade-in when significant game changes drastically reduce the utility of certain skill sets. Ie... the scrap metal processing skill lost a ton of it's value when the rat T1 module drops were eliminated. also, the long skill tree to be able to fit a good mission drone boat will be useless for what it was trained for after all npc's start switching targets... etc..
3. Add an anchor-able module that creates a small aoe within which items sitting in space (unpiloted ships, cans) cannot be scanned. Not exactly a cloak as you can see it if on grid but a way to hide items in potentially hostile space. These modules should need to be refueled regularly or they would go offline. Put limits on the mass that can be stored within each bubble to limit the strategic effect... more or less a way for a solo player to hide supplies, loot, an extra ship or two in a wormhole or sovereign null sec space. (this is BIG I know but more people will see it here than if I posted it a hundred times in FI forum)...
4. Ability to make a bookmark appear in the overview --- this was promised in a now forgotten dev blog about upcoming changes a long time ago.
Thanks.
S The thread goes on-line June 9th, 2012. Human intelligence is removed from further posts. The thread begins to learn at a geometric rate. The thread becomes self-aware at 2:14 a.m. Eastern time, June 10th. In a panic, they try to pull the plug.-á |
|
Spurty
V0LTA Verge of Collapse
540
|
Posted - 2012.11.01 22:47:00 -
[211] - Quote
Reality check on some fundamentals
Corporation Management ======================
Corporation Management, and the advanced versions of the skill, limit the number of members allowed in the corporation.
Corporation Management (1x) : 10/level Megacorp Management (3x) : +50/level (requires Corporation Management V) Empire Control (5x) : +200/level (requires Megacorp Management V) Sovereignty (8x) : +1000/level (requires Empire Control V)
Maximum corporation sizes:
Corporation Management: 50 Megacorp Management: 300 Empire Control: 1300 Sovereignty: 6300 - people in one corp?
Perhaps the Wiki is crazy, but the Math looks right.
This is not a stealth nerf of http://evemaps.dotlan.net/alliance/memberCount type entities (you're clearly wanted)
Just seems like no thought went into this part of the game, and where there's lack of thought, there's room for improvement.
Squeeze that sucker up tighter with reality so 'choices' need to be made.
---- CONCORD arrested two n00bs yesterday, one was drinking battery acid, the other was eating fireworks. They charged one and let the other one off. |
Seleia O'Sinnor
Drop of Honey
262
|
Posted - 2012.11.01 22:59:00 -
[212] - Quote
Less WiS, less Dust, more little things. New inventory: Getting better since version 1.2, but what about back and forward buttons? |
Grapy
0
|
Posted - 2012.11.01 23:09:00 -
[213] - Quote
Seleia O'Sinnor wrote:Less WiS
I support this - less WiS for Seleia. Ugly pilots shouldn't be allowed in WiS / common station halls to not to scare people.
Or there may be player profession to re-customize another characters for ISK such as entertainer in SWG. |
darmwand
Repo.
78
|
Posted - 2012.11.02 05:35:00 -
[214] - Quote
Make containers more useful, i.e. make it possible to repackage, repair, contract and fit items that are inside (station) containers. darmwand Repossession Agent http://www.repo-corp.net/
Recruitment is OPEN |
Terminal Insanity
Suicides-R-Us BricK sQuAD.
687
|
Posted - 2012.11.02 06:50:00 -
[215] - Quote
Buttons Dont Respond due to LAG - When i just jumped into a gatecamp, and i Mouseclick Approach, then F1(cloak) and F2(mwd) real fast, sometimes i'll mwd and no cloak, or cloak and no mwd, depending on what the client decided was do-able. I belevie this is caused by lag (i did click approach and expected to break cloak, but F1 doesnt work because my client thinks its still cloaked, since the server hasnt sent that back yet) These commands should be 'faked' clientside and send them to server in the clicked order. Let the server decide if its valid and then inform the client.
I can press these buttons faster then the server can update my client with new information. This also effects things other then cloak. EG: When i jump into a fight on gate, i hit approach then ctrl-click on my enemy... but it doesnt work... so i sit here spamming ctrl-click until the server has told my client im approaching and decloaked, then my client finally lets me lock. and when you're trying to overheat and turn mwd on and guns on etc... And thats only if the client bothered sending the Approach command in the first place. it all gets clogged up and only half gets done. I end up targeting the guy and shooting him but for some reason im still sitting at 0m/s while im trying to do the same thing on my other client... so im constantly going back and forth between monitors trying to re-click the things the client didnt bother listening to
Items window - should have a 'tray' on the top for ships icons. a Lower tray for hanger items. Dragging items over a ship icon would pop up a list of locations inside of that ship that you can place it (similar to the clickable buttons you see in the CQ infront of the ship) Searching for a ship by text is harder then looking for it by icon. I also dislike having to scroll all the way down the list of ships to dump something into the item hanger when i just used that window to find my ship and its still in ship view... it just seems like soooo much work and window pushing and resizing to do anything.
Items window - when drag/dropping items into a ship on the left hand side, it opens the ship's cargo automatically too fast. When im dragging items up the list of ships to my carrier, often i end up opening another ship's cargo because i stopped on it for half a moment.
Items Window - when i resize window, my selected items are unselected. I open my cargo, select loot, and then realize i cant drop them into the hanger because the list of ships is long, and so i resize the window, which then deselects all the items i was about to drag.
Items Window Lag - Cache icons as if the window never closed. Re-opening it makes it re-load all those images slowly.
Loot all - Should loot the most valuable items first, ether based on guesstimate isk value or meta level. Killed a guy, faction items mixed in the wreck, 'Loot All' the 800 Caps!?... gotta jetison it and retry before the rest of his fleet lands
Fleet Broadcast Warpto for Scanprobers - Let a scanprober broadcast his scanned target so that the fleet commander can fleetwarp to it, without having to move the prober into an FC position or on same grid
Less popups - Repackaging, repairing, etc. Theres so many things to click simply to repair and restack everything neatly. Even after the repair is done theres another window that remains telling me theres 0 things to repair... great, get out of my way! It can be frustrating when you need to do complex tasks fast and theres so many dialogs to click through and windows to shuffle around
Commit a Crime Popup - Remove it. Im tired of seeing this. I only enter highsec to commit crimes, and know what the consquences will be. It should probably be separate from the 'you're repairing a guy who just became a criminal' popup. Thats still useful information.
Fleet Window - Keeps closing after i leave a fleet. NO! My alliance creates a new fleet before heading out again so that we dont have AFK'ers in the fleet. I leave the fleet and then the fleet window closes. i now have to re-open the fleet window to join a new fleet. Just let it stay open, i stack it with my Scanner window anyways and its annoying having to re-open it and sometimes re-stack it
Fleet Window - Leave Fleet Button - On the Fleet Finder tab, there should be a Leave Fleet button. Rightclicking my name and finding Leave Fleet might not sound bad but im kinda OCD about making sure i dont accidentally drunk-click Quit Corporation which is RIGHT THERE.
Quit Corporation - Remove it from the rightclick menu. Put it in the Corporate window!!!
CSPA Charges etc - Burried, still after all these years, hidden in the EVEMAIL window's tiny little corner icon. Move it into the character sheet, or better yet, into the escape menu. Do it for the nubins. I hate having to tell people how to open this all the time.
And some new stuff that would help; Fleet Bookmarks - Let me save bookmarks that become available to the fleet i'm commanding. Icon/Brackets for BOOKMARKS (So you can see a little icon, in space, in the position of your bookmark) Icon/Brackets for PLANETARY objects, such as instalations, and wars. (attached to the surface of the planet as it orbits) Out-Of-Game Notifications. Let my alliance notify everyone who's not in the game, immediately, that there is a fleet to join, or a meeting... How about when my POS or SOV is under attack? Simply querying the API every 15 minutes isnt enough, in 15 minutes the fight will be over with. I want to be able to notify everyone immediately. Evemon could listen for messages from the server. My android/winphone/iphone could beep/buzz when theres an event. Eve server could know where to send these messages based on previous API requests maybe? Plot Most Efficient Route - I select 8 stations i need to pick up from, where to? "War declarations are never officially considered griefing and are not a bannable offense, and it has been repeatedly stated by the developers that the possibility for non-consensual PvP is an intended feature." - CCP |
Terminal Insanity
Suicides-R-Us BricK sQuAD.
687
|
Posted - 2012.11.02 07:46:00 -
[216] - Quote
MOar tiny cut: Trade Window - Sometimes finds its way below other windows. I click on the trade window to bring it to the top but... it doesnt rise! I have to move windows out of the way so i can drag its title bar before its ontop. It should just automagically popup to the top when im dragging and holding items overtop of it. And at the very least, it should rise to the top when i click on it!
Drag/Drop Targets - I want to be able to drag items into the ship hanger, and have the items fall into the item hanger! It makes no sense! I WANT IT ANYWAYS!!! I want to drag items into my Captain's Quarters floor too!, and even throw some at the (items)icon on the neocom! Dragging items onto a player name will try to open a trade window - if not in station; it'll attempt to create a contract with that person's name filled in already!
Drag/Drop Moar Trouble - dragging an item off my ship from the fitting window, into a trade window, doesnt work! i move it first to the items window and then to trade window.... feels kinda ******** like im having to show a 20 year old how to use a spoon with the most painfully exaggerated motions.
Drag/Drop MOAR PAIN! - Dragging several stacks of items into an almost-full ship cargohold, will fail COMPLETELY, however, dragging one item at a time is not a problem. Let me reword that: I have a ton of things i need to move into my cargohold, but i cant just select them all, drop them all in there and have it fill up the best it can.... that just fails.... i need to do one by one... that single unit stack of Sensor booster first.... Then the 2 units of 10mn ab's, then the 5k unit stacks of ammo that i thought were too much but werent, then the 500 unit stack of Cloaking Devices which brings up a 'split' dialog since its full (which also caused the entire group move to fail in the first place) - Just annoying! when i try to drop all the things into the cargohold, fill it up the best you can AUTOMATICALLY! i dont want to drag/drop one at a time wondering which stack is going to give me the Split Stack dialog due to cargo fullness.
View Market Details from ANYWHERE on the UI ! There are many situations in which you have the item in front of you but you cant rightclick > view market details.... Such as some contract windows. "view contents" of a ship you cant view market details from there. All the little blue (i) info icons should be rightclickable and access their 'view contracts'/'view market details'/etc.
Contracts - Auto-Collatoral - Should give you an estimated price (and probably state its only ESTIMATED) so i can ballpark the collatoral a bit easier.
Isotopes - Color coded. I DO know the difference! Heliuum for amarr, Hydrogen for minmatar, but, sometimes i get it backwards! OOPS!
Fitting Window Saves - No Fit Button! Yes, if you open up your own personal/corp fitttings you can find a Fit button, but what if i have a corporate bulletin with fittings linked in it? Players open the Bulletins and can open the fitting, but then they need to SAVE it to their own before they can find any 'fit' button to auto-fit their ship. This window should also have a Fit button so we dont have to save.
MOar new feature:
Share-Tray - Similar to the Trade Window, only this will allow the involved parties to freely add/take items from the window, on the fly, with no security at all! My main character has ALL THE THINGS but my alt needs to refit his ship. Trade window! I fit it. Another Trade Window back to him! Oops i forgot the ammo, Another trade window! Maybe limit the number of items that can be placed, but, i want to be able to open a 'shared' window between my two clients so that i can more easily pass items between, without having to locate his name and rightclick it each time. Multiple Characters! FLEETWIDE!? What if the FC is handing out bombs for a bombing run, look at all those trade windows! Why not just open one Share-tray and share it with fleet? Drop in stacks of bombs and let people take them!
Killmails / Initial Tackle and Logistics Credit - Give credits to the person who first got point on the dead guy. Or better yet, timestamps of when each player entered the fight. (so we can lol at the people who simply *****'d onto it at the end and assign killboard points accordingly). Mark who was involved in assisting the players who killed him, even if they did no damage to the target. Those poor guardian pilots never get on the killmail yet they're the only reason the killmail exists!. These credits are more deserving then "(final blow)" in a fleet of 50+. With information like this, we could build cooler killboards, and even plot graphs on when each individual pilot entered the battle, when they initiated combat, and when they died etc. Cool stats for cool caps!
Finally, i want to stress, the UI is still very cluttered and sloppy. I honestly dont know how it can be fixed ether, it functions mostly the way you'd expect any window system to and it really isnt your fault, theres just so much going on! I realize that many of these popups are not annoying to most people, but ask any carrier pilot who needs to make multiple trips before his cyno expires, managing windows can get very hectic!
CCP: just try to light a 3-cyno journey to a new home. You need to do 2 trips to haul all your stuff, so you'll need to refuel at the end points and empty/refill your cargo/ship/corp hangers. And do it before the cynos expire! Its very much possible, however doing this will show you exactly how complicated this seemingly simple task can get. Managing all those windows, searching your giant hanger for the isotopes, reopening and re-closing windows, pushing windows out of the way, fitting ships into your maintainance bay like a Tetris game, it all adds up and gets MORE frustrating the more often you do it.
Its not just carrier pilots, these frustrations come out in multiple situations "War declarations are never officially considered griefing and are not a bannable offense, and it has been repeatedly stated by the developers that the possibility for non-consensual PvP is an intended feature." - CCP |
Adriel Malakai
Shoulda Checked Local Break-A-Wish Foundation
99
|
Posted - 2012.11.02 09:19:00 -
[217] - Quote
- Allow more than one jump clone to be stored in a single station.
- When clicking "View Contents" on a ship in your assets window, it should bring up the fit in the same style as saved fits in the fitting window. |
TheSmokingHertog
TALIBAN EXPRESS
68
|
Posted - 2012.11.02 10:33:00 -
[218] - Quote
John DaiSho wrote:TheSmokingHertog wrote:John DaiSho wrote:Aryth wrote:Callic Veratar wrote:My market orders are highlighted. Let me right click them to modify them. You can do this already Let me right-click them to cancel them, too! The drop-down menu is already there, just add that option into it. o7 John Have had an answer on that on twitter, don't want to google it, but it was in this fashion: CCP tested the option, but decided it had a to high risk margin, that's why we have to do it in orders. See my above post, I suggest to make it optional (as general setting), or make it so, I have an GO TO THIS ORDER in the order menu within the market overview, so I can cancel it on the orders overview after clicking the button "got to this order" in the market overview. Idee? Having the option to activate this button would be the best I think, after all if I cancel an expensive order of myself its my own fault. People that dont need it can keep it deactivated and be happy. But it would make supplying a small market station alot easier for me. I cant wait till my order is buyed out. I need to resupply it before all stock is sold, so I need to cancel the old order, if I dont want to have several overlapping orders. I-¦m fighting with my order cap regulary anyway (even with Tycoon 4). o7
Same here :)
Orders Remaining: 48 out of 305 max open ... and that after a week not attending ;). (do you know the feeling your work keeps you away from EVE?
o7 |
Tarkelan
Konzil der Drei Ewoks
6
|
Posted - 2012.11.02 11:29:00 -
[219] - Quote
You made the great agent finder but 1 option is still missing. You can't look up locator agents. Add this option and it'll be perfect. |
Ager Agemo
Saturn Reaper
120
|
Posted - 2012.11.02 15:05:00 -
[220] - Quote
Customizable Overview Brackets and icons!! |
|
fukier
Flatline.
92
|
Posted - 2012.11.02 15:11:00 -
[221] - Quote
can you guys enhance the overview? make any changes i make to the overview server side not client side... At the end of the game both the pawn and the Queen go in the same box. |
Marlona Sky
D00M. Northern Coalition.
1765
|
Posted - 2012.11.03 07:13:00 -
[222] - Quote
Need an option to turn off 'News' pop up windows. Especially when the news has been irrelevant for years and years now.
Remove local, structure mails and revamp the directional scanner! |
Andski
GoonWaffe Goonswarm Federation
5455
|
Posted - 2012.11.03 07:25:00 -
[223] - Quote
Marlona Sky wrote:Need an option to turn off ' News' pop up windows. Especially when the news has been irrelevant for years and years now.
But, but, the extremely valuable gas clouds in the Pegasus constellation are definitely something you should know about every time you warp to some gate in Tenal ~*a-áproud belligerent undesirable*~ |
Dirch Passer
State War Academy Caldari State
15
|
Posted - 2012.11.03 08:23:00 -
[224] - Quote
The fact that eve.exe refuses to do anything, the first time it is executed after the computer is turned on, annoys me. It is the only program I have experienced to behave this way.
Double click EVE shortcut -> nothing happens -> open task manager -> kill eve.exe -> double click EVE shortcut -> EVE starts. |
Lyhanee Rinah
V0LTA Verge of Collapse
1
|
Posted - 2012.11.03 13:42:00 -
[225] - Quote
I still want to see Astrometic skills affect the board scanner scanning time |
Seleia O'Sinnor
Drop of Honey
262
|
Posted - 2012.11.03 14:00:00 -
[226] - Quote
Grapy wrote:Seleia O'Sinnor wrote:Less WiS I support this - less WiS for Seleia. Ugly pilots shouldn't be allowed in WiS / common station halls to not to scare people. Or there may be player profession to re-customize another characters for ISK such as entertainer in SWG.
I lold: you're welcome. New inventory: Getting better since version 1.2, but what about back and forward buttons? |
fukier
Flatline.
92
|
Posted - 2012.11.03 14:16:00 -
[227] - Quote
I downloaded a version of duality about a month ago and noticed you guys changed the log in screen to be directly tied into the eve launcher... so i hope this is up and running for the winter expansion...
Also can you guys do something about the overview? Its been upgraded a few times since i started to play but i dunno perhaps a overhaul of the entire system to bring it up to date would be nice...
another thing is i cant right click on a mod in fittings and go directly to market details... it would be nice if i could...
also extend the skill queue... 48 hours would be nice... or tie crest into eve gate and make it an app for android and apple so i can change skills and do market stuffz on my phone...
another thing that bothers me is that drones just appear out of nowhere... can you make them fly out of thier respective drone bays? like you did for missiles?
speaking about drones can you also make is so when a drone is in my drone bay i can use nano repair paste to fix them?
or how about for orbit and keep distance the client remembers differnt settings for different ships... as its a hassle having to change them.
umm thats it for now... At the end of the game both the pawn and the Queen go in the same box. |
Mars Theran
Tribal Liberation Force Minmatar Republic
378
|
Posted - 2012.11.03 17:32:00 -
[228] - Quote
Nicolo da'Vicenza wrote:suggestion #1: ban npc corps
get rid of NPC corp taxes and restrictions, but make them deccable as individuals
1 word: Bounties zubzubzubzubzubzubzubzub |
Mars Theran
Tribal Liberation Force Minmatar Republic
378
|
Posted - 2012.11.03 17:37:00 -
[229] - Quote
Payment to Concord to disengage and remove a War Dec that you have placed. I'm not much affected by this, but it has the potential to ruin the system entirely if allowed to continue as it is.
Sure, it might be a bit funny now, but it could potentially lock up a lot of Corps in Highsec, and guarantees that a lot of players will avoid War Decs in the future.
Any game mechanic that renders itself obsolete is a flawed game mechanic. There has to be a way out. Plus, it's a good potential ISK sink. zubzubzubzubzubzubzubzub |
Mars Theran
Tribal Liberation Force Minmatar Republic
378
|
Posted - 2012.11.03 17:41:00 -
[230] - Quote
Auto spellcheck for the forums. I don't know about you, but these forums are subliminally affecting my ability to spell by creating a subconscious acceptance of incorrectly spelled words. zubzubzubzubzubzubzubzub |
|
Mars Theran
Tribal Liberation Force Minmatar Republic
378
|
Posted - 2012.11.03 17:50:00 -
[231] - Quote
Teebling wrote:Allow the neocom to be placed horizontally along the top or bottom of the screen.
..and right-to-left, or left-to-right, would be nice. Having it able to flow around the HUD when placed with it would be cool too, rather than having the HUD required to be above or below it.
Alternately, have the HUD able to be put on either side of the screen as well, instead of just top or bottom. Personally, I think I'd much appreciate a combination of these two options. It would make the Overview so much more functional to have the ability to move things around more.
Also, targets are only horizontal ordering still, so far as I know. Vertical stack would be excellent. Something I've wanted for years. zubzubzubzubzubzubzubzub |
Katarina Reid
Deep Core Mining Inc. Caldari State
240
|
Posted - 2012.11.03 17:51:00 -
[232] - Quote
Auto pick manufacturing free slot at bpc/bpo location. On buff bar different label/icon for scram/disrupter. Transfer setting tool for all settings overview/windows/channels to send to alt's without going to eve data folder. A easy way to remove old usernames from logon box.
|
fukier
Flatline.
92
|
Posted - 2012.11.03 18:02:00 -
[233] - Quote
Mars Theran wrote:Auto spellcheck for the forums. I don't know about you, but these forums are subliminally affecting my ability to spell by creating a subconscious acceptance of incorrectly spelled words.
umm chrome?
but for IGB sure... At the end of the game both the pawn and the Queen go in the same box. |
fukier
Flatline.
92
|
Posted - 2012.11.03 18:14:00 -
[234] - Quote
Mars Theran wrote:Payment to Concord to disengage and remove a War Dec that you have placed. I'm not much affected by this, but it has the potential to ruin the system entirely if allowed to continue as it is.
Sure, it might be a bit funny now, but it could potentially lock up a lot of Corps in Highsec, and guarantees that a lot of players will avoid War Decs in the future.
Any game mechanic that renders itself obsolete is a flawed game mechanic. There has to be a way out. Plus, it's a good potential ISK sink.
either that or mutual wars should have a weekly cost to keep active... if the cost is not payed then the war is no longer valid... At the end of the game both the pawn and the Queen go in the same box. |
Mars Theran
Tribal Liberation Force Minmatar Republic
378
|
Posted - 2012.11.03 18:32:00 -
[235] - Quote
fukier wrote:Mars Theran wrote:Auto spellcheck for the forums. I don't know about you, but these forums are subliminally affecting my ability to spell by creating a subconscious acceptance of incorrectly spelled words. umm chrome? but for IGB sure...
Chrome only helps with text entry in forum replies; it doesn't do anything with other peoples posts. zubzubzubzubzubzubzubzub |
Meryl SinGarda
Belligerent Underpayed Tactical Team
656
|
Posted - 2012.11.03 21:47:00 -
[236] - Quote
Marlona Sky wrote:Launch drones hot key.
I think a whole revamp of the drone UI would also be a good idea, although not a "little" thing by far.
CEO of B.U.T.T.
|
Cat Casidy
Percussive Diplomacy PERCUSSIVE PIZZA TIME DIPLOMACY
65
|
Posted - 2012.11.04 04:27:00 -
[237] - Quote
Marlona Sky wrote:Swap the gang link bonus on T3's and Command ships. A thousand times this!
SLAPD - Star Scientist, I science stars |
TheSmokingHertog
TALIBAN EXPRESS
68
|
Posted - 2012.11.04 07:00:00 -
[238] - Quote
Mars Theran wrote:..stuff.. Also, targets are only horizontal ordering still, so far as I know. Vertical stack would be excellent. Something I've wanted for years.
Like this? > http://puu.sh/1mfAa < click to see IMG ;). |
Mars Theran
Tribal Liberation Force Minmatar Republic
378
|
Posted - 2012.11.04 07:49:00 -
[239] - Quote
TheSmokingHertog wrote:Mars Theran wrote:..stuff.. Also, targets are only horizontal ordering still, so far as I know. Vertical stack would be excellent. Something I've wanted for years. Like this? > http://puu.sh/1mfAa < click to see IMG ;).
I hesitate to click this link; maybe you could just describe it. zubzubzubzubzubzubzubzub |
Mars Theran
Tribal Liberation Force Minmatar Republic
378
|
Posted - 2012.11.04 07:51:00 -
[240] - Quote
Meryl SinGarda wrote:Marlona Sky wrote:Launch drones hot key. I think a whole revamp of the drone UI would also be a good idea, although not a "little" thing by far.
It was revamped. Now we have Drone Groups we can launch. ..that's not sarcasm btw; I like this feature. Not sure what else you could do without creating clutter. zubzubzubzubzubzubzubzub |
|
Xiode
Royal Amarr Institute Amarr Empire
38
|
Posted - 2012.11.04 08:16:00 -
[241] - Quote
Different colors for different waypoints/routes or not highlighting the next route simultaneusly/only when the former waypoint has been reached. Having to look up the system I've to jump through next because two (or more) gates are yellow just defeats the purpose of having them highlighted in the first place. |
TheSmokingHertog
TALIBAN EXPRESS
68
|
Posted - 2012.11.04 15:37:00 -
[242] - Quote
Mars Theran wrote:TheSmokingHertog wrote:Mars Theran wrote:..stuff.. Also, targets are only horizontal ordering still, so far as I know. Vertical stack would be excellent. Something I've wanted for years. Like this? > http://puu.sh/1mfAa < click to see IMG ;). I hesitate to click this link; maybe you could just describe it.
If you click the arrow, and drag it down and you can easily set your targets vertically.
|
Hiram Alexander
Seraphim Securities
263
|
Posted - 2012.11.04 16:19:00 -
[243] - Quote
The 'autopilot' route indicator (the row of coloued boxes) which shows the sec. level of the systems you'll be travelling through, could benefit from an additional indicator of some kind (be it a coloured line above each box, or whatever) which could show you at a glance that during your route you'll be moving into/through (say, for example) Amarr, or Gallente space.
I imagine it'd be handiest for those who never bothered to train Diplomacy, or for new players trying out FW. |
SevenBitBrian
Federal Navy Academy Gallente Federation
0
|
Posted - 2012.11.04 16:43:00 -
[244] - Quote
Marlona Sky wrote:Launch drones hot key.
Yes Please. http://flydangerouseve.blogspot.com/ |
White Quake
Imperial Academy Amarr Empire
94
|
Posted - 2012.11.04 16:45:00 -
[245] - Quote
Hello
1. Null Sec - This needs to be buffed to make it more attractive for newer players and PVE pilots. You also, i believe as you own the system that you should be able to shut down one or two stargates a day so that systems can be mined all day and Null Sec can be a viable market area for industry corps. The minerals in Null Sec systems need to be ABC ore's, not empire ore's or there is no lure for high sec players to go down to null sec
I.e. Say you have a regular pocket. With one way in or out, a pocket can be locked down for four hours, but that gate can then enter a *recharge field state* where the said gate cannot be locked for 2 weeks. This will stop abuse of the system. The lock down can ONLY happen for 7 hours. This i feel will enable industry corps to secure themselves better in Null Sec and create viable markets. Also a step to point, you can only lock down two gates a day, no more, no less, this way, you cannot cut off a region from gangs, it will have to be done tactically.
2. High Sec - To cut down on high prices, i believe that high sec ore belts need to be bigger and yield more, this would go into a lower mineral price and a lowering of ship/module costs. I believe this would lead to more corps pvping as it would be more financially viable.
3. I don't have a 3 yet :/ |
fukier
Flatline.
93
|
Posted - 2012.11.04 16:58:00 -
[246] - Quote
SevenBitBrian wrote:Marlona Sky wrote:Launch drones hot key. Yes Please.
it would be nice if they could do this but how?
which drones would be launched?
small medium large sentries ewar support?
this could end up being a real nightmare when it comes to carriers and such...
perhaps if you could tag up to 10 different groups of drones in your bay like small scouts could be group 1...
then you would have to click on a hot key then press one on the number pad which would then launch group 1.
this could work... though i am not a programmer so i dont know if this would be an easy thing or something that could cause lag... At the end of the game both the pawn and the Queen go in the same box. |
SevenBitBrian
Federal Navy Academy Gallente Federation
0
|
Posted - 2012.11.04 17:10:00 -
[247] - Quote
fukier wrote:SevenBitBrian wrote:Marlona Sky wrote:Launch drones hot key. Yes Please. it would be nice if they could do this but how? which drones would be launched? small medium large sentries ewar support? this could end up being a real nightmare when it comes to carriers and such... perhaps if you could tag up to 10 different groups of drones in your bay like small scouts could be group 1... then you would have to click on a hot key then press one on the number pad which would then launch group 1. this could work... though i am not a programmer so i dont know if this would be an easy thing or something that could cause lag...
Just give me the ability to set a hotkey to launch a drone group. Allow me to have say 5-10 drone groups, I organize them into the groups like I do now, and I assign a hotkey to launching whichever group I want to launch. The same way I assign a hotkey to have drones attack, or orbit, or return now, just launching a group. http://flydangerouseve.blogspot.com/ |
Olga Ivanovna
Science and Trade Institute Caldari State
21
|
Posted - 2012.11.04 17:20:00 -
[248] - Quote
One "small thing" but annoying part of the Uni. Inv. still being there...
Please make it so cargo bays open remember their position! (problem now is that it's different if I'm opening in space, and in station. And that if I get a new ship, it doesn't remember where I want the cargo bay) |
Bubanni
ElitistOps Pandemic Legion
534
|
Posted - 2012.11.04 17:20:00 -
[249] - Quote
Faster warping ships should also accelerate faster. By that I mean reach the max warp speed faster...
This could be done a few ways I imagine, but I know It's on easy task... 1: it could be same time for all ships to reach their own max warp speed/velocity, like 5 sec or so, that would mean 5 sec to reach 3 AU/Sec if that's your ships warp speed, or 5 sec to reach 14.5 AU/ Sec if that's your max speed.
2: base it on the ships own agility or size
3: wat Christmas wish list https://forums.eveonline.com/default.aspx?g=posts&t=134275
Module activation delay! https://forums.eveonline.com/default.aspx?g=posts&m=1180934 |
Lumifragger Ghentenaar
Antwerpse Kerels R O G U E
7
|
Posted - 2012.11.04 17:59:00 -
[250] - Quote
Topic: Broadcast button animation
Original thread: https://forums.eveonline.com/default.aspx?g=posts&t=169287&find=unread
Copy - pasted as per CCP Explorer's advice:
The following idea is a minor patch to the fleet UI that will improve the player-experience when flying with other capsuleers in a fleet. The idea is to give confirmation to the pilot whether or not his broadcast - click had been registered by the client.
The issue : When you click on a broadcast button (ex: 'need shield'), the only way to verify whether or not the broadcast had been registered by the client is to look at the broadcast history yourself and check if your broadcast message appeared. However, since it is not yet possible to open 2 sepperate broadcast history windows with each its own filter, a good pilot turns off the broadcast shield messages in his filter to avoid accidentially shooting a fleetmember instead of a broadcasted target. Therefore, there is no way to tell if your broadcast came trough (It is also somewhat unclear as to which actions are delayed by TIDI), an unfortunate result of this lack of visibility is that some pilots start spam-clicking the shield broadcast button.
My Suggestion: This patch to the fleet window is entirely client side. It involves the broadcast flashing for a second (or its border turning bold) to indicate the broadcast was registered by the client. It tells the pilot that your broadcast has gone trough. While the broadcast button is flashing (or any animation you wish to put to it), it becomes uninteractable. It is a small fix that will only take like an hour of coding, and will improve the gameplay of many pilots flying in large fleets, logistics and dps pilots alike.
TLDR; When click on broadcast button, make the button flash to show pilot the broadcast was registered
Open to suggestions and questions!
LIKE AND REPLY! |
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fukier
Flatline.
93
|
Posted - 2012.11.04 18:41:00 -
[251] - Quote
Bubanni wrote:Faster warping ships should also accelerate faster. By that I mean reach the max warp speed faster...
This could be done a few ways I imagine, but I know It's on easy task... 1: it could be same time for all ships to reach their own max warp speed/velocity, like 5 sec or so, that would mean 5 sec to reach 3 AU/Sec if that's your ships warp speed, or 5 sec to reach 14.5 AU/ Sec if that's your max speed.
2: base it on the ships own agility or size
3: wat
it would also be cool if smaller ships left the warp bubble faster too... At the end of the game both the pawn and the Queen go in the same box. |
fukier
Flatline.
93
|
Posted - 2012.11.04 18:43:00 -
[252] - Quote
Marlona Sky wrote:Open the door.
i opened the door last year... it leads to a closet filled with one broom covered in dust. At the end of the game both the pawn and the Queen go in the same box. |
Taraxon Taranogas
Science and Trade Institute Caldari State
14
|
Posted - 2012.11.04 18:44:00 -
[253] - Quote
Soundwave,
1. Launch all drones button or hot key 2. make it easier somehow to command a single drone to attack a specific target 3. get rid of local below 0.7. it can still be there but you don't show up in it unless you choose to type. 4. Allow friends/corpmates to "assist" a friend in trouble without they themselves getting concorded. As it stands right now, if I come upon someone in distress in anything above 0.4 I cannot help and will get Concorded.
|
Corvus Idolon
Idolon Industries
1
|
Posted - 2012.11.04 18:47:00 -
[254] - Quote
Marlona Sky wrote:Launch drones hot key.
This! Why is there not a launch drone hot key yet |
fukier
Flatline.
93
|
Posted - 2012.11.04 18:54:00 -
[255] - Quote
Mara Rinn wrote:Move login to launcher.
i downloaded duality a month and a bit ago... it must have been a mistake on ccp part that let me dl this version... but the launcher was completely different and you could actually log in with it... this happened cuss i downloaded a full version of duality and did not patch a copy of tranq...
so it would seem this is going to happen just a matter of working out the kinks... At the end of the game both the pawn and the Queen go in the same box. |
fukier
Flatline.
93
|
Posted - 2012.11.04 18:59:00 -
[256] - Quote
Marlona Sky wrote:Ability to combine access to my personal wallet and assets with my alts. So annoying trying to transfer ISK and assets back and forth. Setting this up should complex enough so people don't accidentally share with people they don't want to.
what like setup payees in your wallet for easy tsf of funds?
interesting...
how about stocks and bonds for corps and alliances that can be traded on the market... At the end of the game both the pawn and the Queen go in the same box. |
fukier
Flatline.
93
|
Posted - 2012.11.04 19:02:00 -
[257] - Quote
KrakizBad wrote:Prevent characters less than 30 days old or in an NPC corp from posting anywhere but New Citizens.
ill second this and go further if you are in an npc corp longer then 30 days you should auto switched to a faction warfare npc corp... At the end of the game both the pawn and the Queen go in the same box. |
Stegas Tyrano
GLU CANU Open Space Consultancy
29
|
Posted - 2012.11.04 19:34:00 -
[258] - Quote
Can we get a Keyboard Shortcut Map, just so we can see which keys are being used and those that arn't. |
Mars Theran
Tribal Liberation Force Minmatar Republic
378
|
Posted - 2012.11.04 19:36:00 -
[259] - Quote
Sun sue wrote: Can I fit a "Capital" tractor Beam to my carrier. I do Like to rat in my carrier and it would negate the need to bring a scound toon in a noctis. Also Capital Salvager would be awesome too.
That would do what exactly; vacuum all local salvage into the cargo hold? zubzubzubzubzubzubzubzub |
Mars Theran
Tribal Liberation Force Minmatar Republic
378
|
Posted - 2012.11.04 19:38:00 -
[260] - Quote
The CandyGirl wrote:remove all cloaks minus covert ops.
imo cloaking should be only for covert ops and black ops based ships not everything in the game.
That would prevent Black Ops from cloaking too iirc, as I'm pretty sure BLOPs can't fit Covert Ops cloaks. zubzubzubzubzubzubzubzub |
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Mars Theran
Tribal Liberation Force Minmatar Republic
378
|
Posted - 2012.11.04 19:55:00 -
[261] - Quote
TheSmokingHertog wrote:Mars Theran wrote:TheSmokingHertog wrote:Mars Theran wrote:..stuff.. Also, targets are only horizontal ordering still, so far as I know. Vertical stack would be excellent. Something I've wanted for years. Like this? > http://puu.sh/1mfAa < click to see IMG ;). I hesitate to click this link; maybe you could just describe it. If you click the arrow, and drag it down and you can easily set your targets vertically.
Thank you; I wasn't aware that was possible.
..or maybe I was, and had just forgotten. zubzubzubzubzubzubzubzub |
Greygal
Agony Unleashed Agony Empire
120
|
Posted - 2012.11.04 21:17:00 -
[262] - Quote
Bookmarks err I mean Locations need a lot of love, which I assume there isn't time for this release. While we wait for the great locations revamp, could you AT LEAST boost the maximum number of bookmarks we can copy at a time from five to ten? What you do for yourself dies with you, what you do for others is immortal. |
Myrkala
Royal Robot Ponies Happy Cartel
29
|
Posted - 2012.11.04 22:46:00 -
[263] - Quote
Double clicking someone on the watchlist should not open an information window on that pilot, this is bad while in the middle of a fight. Instead it should issue an approach command. We can access the show info window quickly enough with the right-click menu thank you... |
Shepard Book
Underground Stargate
87
|
Posted - 2012.11.05 00:16:00 -
[264] - Quote
Remove Local, fix Black OPs, Fix Electronic Attack Frigs, Give all FW militias all their electronic warfare modules in LP stores, Make a commitment next year towards some kind of WIS.
I believe free to play options need to be looked at again next year if not sooner. All we have to do is look at the whole gaming industry to see it is moving closer and closer to it. Plex prices have sky rocketed since put into the game. This also contributes to this suggestion.
I also believe CCP needs to look at where this server is heading rapidly. There is going to be one group controlling most of 0.0 soon. That same group is also pushing into lowsec and taking any moons worth having there too.
Another look at tech moons needs to be made. Giving other ways to get tech is not enough. The moons are still faucets that for some reason you want to keep running. You are damaging this game by not doing anything about it.
The cost of Sov needs to be increased also while adding more farming options in the Sov you have. |
Lipbite
Express Hauler
204
|
Posted - 2012.11.05 00:27:00 -
[265] - Quote
Add ship / object type icons to overview and fleet interface (hint: World of Tanks). |
Jakob Thorngod
Borders and Shading HyperInc.
0
|
Posted - 2012.11.05 00:27:00 -
[266] - Quote
-i would like some indication which mining module is mining which asteroid -stop mining if the asteroid is gone (i don' even mean depleted, just minded by another char)
-the ability to stop training of a character when logged on another character on the same account (e.g. oh i quickly need this skill, but my other char is currently training stuff, i have to relog, pause training, relog again, put the skill in the queue...)
-apply gui layout of a character to other characters on account (window styles, and the neocom icon order) -save overview settings server side (like bookmarks) -more than 5 overview tabs (in fact, i would already kill for just 1 more)
-bookmarks: the possibility to move folders into other folders -when moving a bookmark into a can i would like to copy it, i.e. a copy should stay in my bookmark list
-necom mail blink option: different settings for corp/alliance/mailing lists/rest
-when setting a shortcut, instead of saying something like "shortcut already assigned.." it would be nice to ask if i want to overwrite them (instead of searching for it, changing it, starting to cry if this one is also already assigned) -yeah, and the same shortcuts for all characters on an account would also be very nice
-align time in fitting window
-launch drones hotkey
-notification if a market delivery is waiting for me at a station (e.g. when docking at the station/logging in at the station)
-when doing missions there is already this "agent missions" thing, would be cool if it would also show some kind of objective status (or at least a check mark if completed)
|
Quesa
D00M. Northern Coalition.
11
|
Posted - 2012.11.05 02:34:00 -
[267] - Quote
Bookmark sync across entire account per out-of-game system.
Activate-able via OOG account management. Could be completed during next DT. |
Quesa
D00M. Northern Coalition.
11
|
Posted - 2012.11.05 02:36:00 -
[268] - Quote
Exportable/Importable BM's or sync service across multiple accounts.
Activate-able via OOG account management and can be completed during next DT to reduce overhead. I'd even pay $3-4 for the service. |
Nicen Jehr
The Scope Gallente Federation
4
|
Posted - 2012.11.05 05:18:00 -
[269] - Quote
Let me open Dscan and system scanner in separate windows... or is this an intentional design decision to make exploration more dangerous, as I have to tab between them? Now boys, you might think its, ummm, baaad that all taxpaying citizens pay a few people in charge, who use it to pay killers, mmkay? -áBut it's actually good, because they only kill the other people who are BAD, mmmmmkay?-á |
Nicen Jehr
The Scope Gallente Federation
4
|
Posted - 2012.11.05 05:20:00 -
[270] - Quote
Manssell wrote:A keyboard shortcut for D-scan.
I have one of those built in clickable track pads in my laptop, and other than being more than somewhat concerned with wearing it out, I'm starting to have issue's with my thumbs I click so damn much. I play on the couch so no mouse for me. I'm sure macros will be a concern, but hell, macros for this happened without a shortcut key. You would still have to move the mouse around a lot to adjust the scan range and direction, so it wouldn't make that much faster.
So yea, can we get a keyboard shortcut for D-scan?
alt-d opens the scanner window (although I imagine you mean a shortcut to hit the 'scan' button.)
also if you are just passively monitoring a system you can hit scan, then hit enter repeatedly to re-scan. this stops working if you click anything else :-/ Now boys, you might think its, ummm, baaad that all taxpaying citizens pay a few people in charge, who use it to pay killers, mmkay? -áBut it's actually good, because they only kill the other people who are BAD, mmmmmkay?-á |
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Imports Plus
Brothel of Slating Intellectual Lusts
59
|
Posted - 2012.11.05 06:05:00 -
[271] - Quote
My little thing- Logi on killmails.
Make any killmail generated for a player after I activate my shield/armor reps on them transfer to me as well barring session changes of course. Logi specialists rejoice! |
Lady Katherine Devonshire
Royal Ammatar Engineering Corps
71
|
Posted - 2012.11.05 06:07:00 -
[272] - Quote
Make scrap metal automatically stack when salvaged. EvE Forum Bingo |
Teebling
Flashpoint Industries Ethereal Dawn
20
|
Posted - 2012.11.05 10:29:00 -
[273] - Quote
Ability to see how many hours you've been logged into EvE for - for all time. |
Mara Rinn
Cosmic Goo Convertor Cosmic Consortium
2020
|
Posted - 2012.11.05 10:50:00 -
[274] - Quote
Teebling wrote:Ability to see how many hours you've been logged into EvE for - for all time.
Already available through the API :) Day 0 advice for new players: Day 0 Advice for New Players |
Fowler
Black Flag Operations The Kadeshi
16
|
Posted - 2012.11.05 13:38:00 -
[275] - Quote
Oh I suppose it's a small thing but...
When right clicking a ship in your hangar that has a fuel bay, and you select to open. It would be nice if it actually opened.
If shift click it, nothing happens. If you have no other "inventory" screens open, it opens the cargo hold.
Small thing? aye, but still abit annoying.
|
Warde Guildencrantz
TunDraGon
178
|
Posted - 2012.11.05 14:18:00 -
[276] - Quote
fukier wrote:SevenBitBrian wrote:Marlona Sky wrote:Launch drones hot key. Yes Please. it would be nice if they could do this but how? which drones would be launched? small medium large sentries ewar support? this could end up being a real nightmare when it comes to carriers and such... perhaps if you could tag up to 10 different groups of drones in your bay like small scouts could be group 1... then you would have to click on a hot key then press one on the number pad which would then launch group 1. this could work... though i am not a programmer so i dont know if this would be an easy thing or something that could cause lag...
Very simple, make a "launch group" in your drone bay that would be launched via the hotkey, or the launch drones button when no drones are selected. You could move your preferred 5 drones into this group and launch with the hotkey. If drones die during a fight it would automatically group a replacement drone of the same type, or if there aren't any left, whatever type fits to your bandwidth.
It would also be nice if the drone window could be drag and drop interface in order to move drones in groups more easily... |
Maxpie
Metaphysical Utopian Society Explorations
203
|
Posted - 2012.11.05 18:42:00 -
[277] - Quote
Find some way to add fitted ships to the market.
Maybe even some way to produce them fitted if you have all the appropriate bp's (multi-character manufacturing job maybe). |
TheSmokingHertog
TALIBAN EXPRESS
68
|
Posted - 2012.11.05 19:10:00 -
[278] - Quote
Jakob Thorngod wrote: -stop mining if the asteroid is gone (i don' even mean depleted, just minded by another char)
.. stuff ..
This already happenes in a fleet, not? |
Lipbite
Express Hauler
205
|
Posted - 2012.11.05 20:10:00 -
[279] - Quote
Imports Plus wrote:My little thing- Logi on killmails.
Security status gain for logi pilots in PvE for killing rats. Security status loss for PvP + killmails. |
Aaden Dante
Circle Four
0
|
Posted - 2012.11.05 20:28:00 -
[280] - Quote
Save all settings and the opposite, Load Settings from file. Overview (not just the import), ESC settings, HUD placement, Window sizes and placement, Mail settings, chat window settings, etc.
When I have to reset all settings because there's an annoying container window that pops up every station it takes a good long time to reset everything back to my preferred play UI. |
|
Katrina Oniseki
Revenent Defence Corperation Ishuk-Raata Enforcement Directive
802
|
Posted - 2012.11.05 21:09:00 -
[281] - Quote
Give the Raven model two more special launcher slots so the last two are not awkwardly hanging off the wingtips. |
Eric Mabata
Maurasi Rymocracy
26
|
Posted - 2012.11.05 21:16:00 -
[282] - Quote
TheSmokingHertog wrote:Jakob Thorngod wrote: -stop mining if the asteroid is gone (i don' even mean depleted, just minded by another char)
.. stuff ..
This already happenes in a fleet, not?
Nope, if two characters are mining the same rock, and it pops, one of them will lose a cycle. Doesn't matter if in a fleet or not. Great for PVP mining though |
Mechil Traiee
Midnight special super sexy
1
|
Posted - 2012.11.05 21:31:00 -
[283] - Quote
Scan probe system window
- Remove all the useless tool tips popping up when the cursor goes over a station or a planet
- Somebody else already mentioned: remove the ability to change the scan range of a probe when touching the boundary of the range bubble. Just allow changing the probe range in the list
tx |
Syss7
Federal Navy Academy Gallente Federation
1
|
Posted - 2012.11.05 23:46:00 -
[284] - Quote
Drone Bombs.
Light drones that act the same as Bombs... you one click detonate them.
|
Smoke Adian
59
|
Posted - 2012.11.05 23:56:00 -
[285] - Quote
Open the program used to create the unified inventory system and press CTRL+Z about 600 times. |
Bruce Bayne
DIE NASU
6
|
Posted - 2012.11.06 00:03:00 -
[286] - Quote
Jumpclone courier contracts + clone salvaging
I made this post a while ago. A lot of views, but no feedback yet.
Check it out: https://forums.eveonline.com/default.aspx?g=posts&t=151645
|
adopt
No Ducks Allowed Disaster Strikes
455
|
Posted - 2012.11.06 02:02:00 -
[287] - Quote
Can we get new in-station textures, we've had the same stuff for a few years now, and it's starting to get dull.
Can we get a warning when our clones go out of date, we don't seem to get one other than EVE-Mon
Buff Information Warfare links so they incorporate Engineering Warfare modules as well, i.e Energy Vampires/Neutralizers and Energy Transfers. THANKS IN ADVANCED CPP Shadoo > Always remember to fit Cynosural Field Generator I, have 450 Liquid Ozone in your cargo and convo a friendly Pandemic Legion member if you have a capital or super capital ship tackled.
FREE XOLVE ~ THE HERO TEST NEEDS |
Varesk
Origin. Black Legion.
193
|
Posted - 2012.11.06 03:41:00 -
[288] - Quote
Teebling wrote:Allow the neocom to be placed horizontally along the top or bottom of the screen.
they had this for release last year, still waiting on it.
|
Pohbis
Neo T.E.C.H.
71
|
Posted - 2012.11.06 04:03:00 -
[289] - Quote
Nicen Jehr wrote:Let me open Dscan and system scanner in separate windows... This please :)
|
Nicen Jehr
The Scope Gallente Federation
4
|
Posted - 2012.11.06 06:06:00 -
[290] - Quote
Mechil Traiee wrote:Scan probe system window
- Remove all the useless tool tips popping up when the cursor goes over a station or a planet
- Somebody else already mentioned: remove the ability to change the scan range of a probe when touching the boundary of the range bubble. Just allow changing the probe range in the list
tx
You can declutter it a bit. Hide moons and belts in solar system map tab of world map control panel.
Pohbis wrote:Nicen Jehr wrote:Let me open Dscan and system scanner in separate windows... This please :)
Please hit like on my post here ;) Now boys, you might think its, ummm, baaad that all taxpaying citizens pay a few people in charge, who use it to pay killers, mmkay? -áBut it's actually good, because they only kill the other people who are BAD, mmmmmkay?-á |
|
Finde learth
Republic Military School Minmatar Republic
17
|
Posted - 2012.11.06 06:08:00 -
[291] - Quote
CCP Soundwave wrote:Funny you should mention little things! CCP Karkur sent me a mail this morning asking if we could put up another thread. Go ahead and post up suggestions, I'll keep an eye on this one
I need one button on fitting UI to remove all modules at low slot.
and i want to the router (next stargate) shown on right click menu. |
Nicen Jehr
The Scope Gallente Federation
4
|
Posted - 2012.11.06 06:20:00 -
[292] - Quote
Another thing: When you zoom in beyond a certain zoom level, the in-space bracket for deadspace signatures vanishes. Fix that! I like to know where enemies might land if they come through my acceleration gates. Now boys, you might think its, ummm, baaad that all taxpaying citizens pay a few people in charge, who use it to pay killers, mmkay? -áBut it's actually good, because they only kill the other people who are BAD, mmmmmkay?-á |
Herzog Wolfhammer
Sigma Special Tactics Group
1862
|
Posted - 2012.11.06 07:36:00 -
[293] - Quote
Here's another one:
The ability to sort Item Hangar items by Meta Level.
|
Boris Amarr
Viziam Amarr Empire
8
|
Posted - 2012.11.06 07:45:00 -
[294] - Quote
And else one:
The ability to sort Item Hangar items by Price. |
Nicen Jehr
The Scope Gallente Federation
4
|
Posted - 2012.11.06 07:48:00 -
[295] - Quote
Herzog Wolfhammer wrote:Here's another one:
The ability to sort Item Hangar items by Meta Level.
You can do this already. Right click the column headers and do 'Show Meta Level.'
You can also define filters using meta level. If you put on a costume, arm yourself, and kill people in the name of your god, you're a terrorist. If you do the same thing in the name of a flag, you're a patriot. |
Ch3244
Trojan Legion Fidelas Constans
201
|
Posted - 2012.11.06 08:07:00 -
[296] - Quote
Remove the ****** text that pops up when you hover over probes in solar system map. This is extremely annoying.
Also please just fix the whole solar system map control in general. |
Praerian
FireStar Inc Curatores Veritatis Alliance
55
|
Posted - 2012.11.06 08:29:00 -
[297] - Quote
I want to be able to queue up a skill that has a prerequisite I am just finishing. As long as the prerequisite is in the final 24 hours this would make life so much easier.
For example you have fighters V finishing but you can't queue bombers to start training straight after.
Either change the prerequisite to fighters IV to plug in bombers and leave the requirement for the module item at V or allow us to plug in consecutive requisite skills.
|
Gerald Taric
94
|
Posted - 2012.11.06 16:35:00 -
[298] - Quote
it would be nice, if the GUI would allow it to copy some GUI settings over to another acc/char on the same game installation. It could be made via "import/export settings". Please see also https://forums.eveonline.com/default.aspx?g=posts&m=2145854
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Nicen Jehr
The Scope Gallente Federation
4
|
Posted - 2012.11.06 18:15:00 -
[299] - Quote
Occasionally in screenshots people have nice colors set up for their UI. Why not let us read/write a #RRGGBB hex value to set the window and background color? If you put on a costume, arm yourself, and kill people in the name of your god, you're a terrorist. If you do the same thing in the name of a flag, you're a patriot. |
Xuixien
Rifterlings Damu'Khonde
169
|
Posted - 2012.11.06 18:16:00 -
[300] - Quote
I would like to be able to highlight a group of ships, whether in my own hangar or the corp hangar, right click and select "Insure All". Everyone vs Everyone Xuixien - Space Cat, Queen of Rens |
|
Nicen Jehr
The Scope Gallente Federation
4
|
Posted - 2012.11.06 19:08:00 -
[301] - Quote
Maybe clicking your name at the top of the forum while you are logged in could send you to your public profile page (mine would be here.)
I want to view my most recent posts but I haven't found a way to do that without finding an existing self post, where I can click my name under my avatar to go to profile/recent posts.
And yeah, I could bookmark it of course... but its just a common forum feature to have a way to view your recent posts. If you put on a costume, arm yourself, and kill people in the name of your god, you're a terrorist. If you do the same thing in the name of a flag, you're a patriot. |
Salpun
Paramount Commerce
412
|
Posted - 2012.11.06 19:22:00 -
[302] - Quote
In the advanced camera options please allow us to select our own ship as interest when another ship is parent. |
Nicen Jehr
The Scope Gallente Federation
5
|
Posted - 2012.11.06 19:27:00 -
[303] - Quote
Another camera tweak - let us bind a shortcut to 'camera forward'. This way if I'm warping to a tactical at a distant stargate I can hit the shortcut and dscan in a tight cone at max range to get a heads up about what's near the gate. It also would help reduce those accidental double clicks in space that turn your ship around heading back towards the enemies. Not to mention machinima makers would love you. If you put on a costume, arm yourself, and kill people in the name of your god, you're a terrorist. If you do the same thing in the name of a flag, you're a patriot. |
Imports Plus
Brothel of Slating Intellectual Lusts
60
|
Posted - 2012.11.06 20:38:00 -
[304] - Quote
Lipbite wrote:Imports Plus wrote:My little thing- Logi on killmails. Security status gain for logi pilots in PvE for killing rats. Security status loss for PvP + killmails.
Thats cool. I dont have much use for sec status but w/e
We just need a quatifiable way to record the contributions of logi heroes to battles. (killboards) being the written record- and killmails being the verses of this poem. Let the logi on km's CCP!!! |
SmilingVagrant
GoonWaffe Goonswarm Federation
789
|
Posted - 2012.11.06 22:30:00 -
[305] - Quote
Syss7 wrote:Drone Bombs.
Light drones that act the same as Bombs... you one click detonate them.
Haha this is the worst idea ever but I hope they do it. My carrier pilot is going to become a complete bastard. |
SmilingVagrant
GoonWaffe Goonswarm Federation
789
|
Posted - 2012.11.06 22:31:00 -
[306] - Quote
Revamp the entire interface for deciding which brackets are shown. Right now it's counter-intuitive. |
SmilingVagrant
GoonWaffe Goonswarm Federation
790
|
Posted - 2012.11.06 22:40:00 -
[307] - Quote
Let Black Ops BS fit covops Cloaks.
I'd also like to see a blops carrier created that can:
A: Jump to covert cyno's. B: Deploy a small number of fighters (Let's say 5) C: Rep (No triage) D: Has a big enough SMA/Corporate Hangars to keep a 6-10 man blops gang in deep enemy territory for a week.
Basically the entire ship idea would be: You load up a blackops BS, 3 recons and a few bombers into the SMA and enough bombs ammo and fuel into the CHA to have fun marauding for a couple of days.
You can really do this already with a regular carrier, but I wouldn't mind having a greatly ~reduced~ capabilities carrier that could jump to a covert cyno as opposed to broadcasting your position the way you currently have to if you want to do this.
Hell you could take away it's ability to launch fighters entirely and give it enough bandwidth to dump say... 10 regular drones and I'd be happy.
Or take away it's fighters entirely and make it a cloaky boosting ship. Whatever.
I don't think this qualifies as a small thing... |
rodyas
Tie Fighters Inc
830
|
Posted - 2012.11.06 23:40:00 -
[308] - Quote
A way to hack locked threads and reopen them. :) I'm not shitposting. |
Johan Civire
Dirty Curse inc.
182
|
Posted - 2012.11.06 23:40:00 -
[309] - Quote
Marlona Sky wrote:dethleffs wrote:Make overview tabs drag-able to reorder tabs or create another overview window outside of the original Lets take that a step further and allow the ability to drag and drop over view setting into chat for other players to save and use.
How many alts do you have to spam here and thumbs your self up? jezus. everything she proble he is atleas above 6 times thumbs up. Do i smell scammer.... |
Xercodo
24th Imperial Crusade Amarr Empire
1397
|
Posted - 2012.11.06 23:49:00 -
[310] - Quote
Fix overview filtering
Sometimes I have to force updates by switching tabs back and forth to get my overview to show me only wrecks that have loot in them. I also appear to be unable to set the overview to show only people in my contact list without cutting everyone out that has 0 - (-5) sec, thus forcing me to see random pirates too.
Setting to show fleet has the same problem which became a problem as a logi pilot early on in my forays into incursion running. I removed all "yellow" pirates and it resulted in a few fleet mates being missing.
Need a chart of all the cases that would apply but I think overview filters need to show people that match any of the enabled criteria, not remove them based on any of the disabled critera. The Drake is a Lie |
|
Zero Audier
Anglo Dark Incorporated
8
|
Posted - 2012.11.07 01:02:00 -
[311] - Quote
Show how much damage/output a weapon/mining laser has after applying all bonuses, as well as what it is before doing so. |
Angeal MacNova
LankTech Adult Entertainment Alliance
19
|
Posted - 2012.11.07 02:30:00 -
[312] - Quote
Being able to repackage items in a station container. Being able to repackage/trash a station container without some 3 week audit thing getting in the way. |
Mikaila Penshar
Take it Deep
20
|
Posted - 2012.11.07 06:20:00 -
[313] - Quote
Not sure if it's been said anywhere yet, but it'd be nice to have a total ISK amount for the IMPLANTS you have plugged in ...maybe at the bottom of your Augmentations page on your character sheet??? Eh??? Make it so.
|
Elmanketticks
Fleet of the Damned Happy Endings
38
|
Posted - 2012.11.07 09:30:00 -
[314] - Quote
1. Select multiple items in hangar 2. right click 3. select "SELL ALL" 4. ????? 5. Profit.
https://forums.eveonline.com/default.aspx?g=posts&m=1911307 The State will not fall. Join us. Fight. Conquer. |
Mara Rinn
Cosmic Goo Convertor Cosmic Consortium
2029
|
Posted - 2012.11.07 14:19:00 -
[315] - Quote
Opening character sheet and selecting "Standings" will stall the game. It would be nice if little things like this would not stall the game (whether it's network code, server-side character proxy or code in the client, it's bad). Other things that stall the client include opening fitting window, opening inventory, opening assets when you have a station in the list with hundreds of items, etc. Day 0 advice for new players: Day 0 Advice for New Players |
Jakob Thorngod
Borders and Shading HyperInc.
2
|
Posted - 2012.11.07 14:19:00 -
[316] - Quote
it would be great if i could stack blueprint copies (that are the same) and maybe let me put more than 1001 copies in a secure container. |
Mara Rinn
Cosmic Goo Convertor Cosmic Consortium
2029
|
Posted - 2012.11.07 14:21:00 -
[317] - Quote
A 1m3 container with divisions for storing blueprints would be nice.
The ability to search assets for stuff inside containers would be nice. A number of times I have searched for that expensive skill book that I thought I bought, not found it, then gone and bought it again only to find that it was in the cargohold of the shuttle that I just jumped into to go and pick up the book that I just bought. Yes, probably my fault for being disorganised.
Day 0 advice for new players: Day 0 Advice for New Players |
MadMuppet
Three Fish In A Box
594
|
Posted - 2012.11.07 14:23:00 -
[318] - Quote
In PI, add a button to extractor setup menu that allows a player to set a default time (like the orbit button). That little slider bar and the fine tuning click-fest that follows on each extractor is annoying.
November 6th, 2012 "With this in mind, it becomes quite obvious to focus on training the Destroyers and Battlecruisers skills before the change to get the maximum return effect. We highly recommend you start doing so now." --á CCP Ytterbium from:-áhttp://community.eveonline.com/devblog.asp?a=blog&nbid=73530 |
Vex Killswitch
Center for Advanced Studies Gallente Federation
0
|
Posted - 2012.11.07 18:54:00 -
[319] - Quote
Titan star-ports: Allowing a titan pilot to do more than spend the rest of his days stranded in a big target.
What it could look like
http://www.markkingsnorth.com/wp-content/uploads/2010/11/drydock1.jpg
Destroying the starport could destroy the titan or heavily damage it.
has an undocking timer.(eg it takes 1-5 mins to undock or dock titan.)
next one, I have no idea HOW this has never been mentioned!
Black-ops specific module: EMP
Deactivates ALL ship modules(and maybe targeting system, if not, than timer until modules can reactivate eg 5seconds) in a 10km-15km radius including your own and friendly.
-fries half your cap
-10minute cooldown
-chance it doesnt work
(EMP graphics much like the scene in Matrix Revolution)
Im sorry but when i think blackops an EMP is linked to it. |
Cage Man
Evil Guinea Pigs
21
|
Posted - 2012.11.07 22:07:00 -
[320] - Quote
^^^^^ This.. ^^^^ |
|
Roll Sizzle Beef
Space Mutiny
1548
|
Posted - 2012.11.08 03:14:00 -
[321] - Quote
When you have a Route set, I would like the systems within my assets to be highlighted along the route. Just like buyers on market are highlighted though routes.
While you're at it, make the dots for assets on the map more pronounced. Dot size for number of items you have is pretty useless if you keep it clean with containers. |
Nicen Jehr
The Scope Gallente Federation
7
|
Posted - 2012.11.08 06:03:00 -
[322] - Quote
Oooh. Let us select login screen music. This alleged retribution music is AMAYY-ZZING If you put on a costume, arm yourself, and kill people in the name of your god, you're a terrorist. If you do the same thing in the name of a flag, you're a patriot. |
Ge Hucel-Ge
University of Caille Gallente Federation
0
|
Posted - 2012.11.08 11:26:00 -
[323] - Quote
-export function for key bindings or save them serverside
-split the inventory and the corp hangars
-shared inventory with alts/friends - something like the corphangar but with a private access list.
-drag&drop items from one eve-cient to another, instead of stupid trading.
-shared bookmarks with alts/friends - via a private access list.
-easy way to copy bookmarks
-increased bookmark amount for corps
|
Lipbite
Express Hauler
209
|
Posted - 2012.11.08 12:59:00 -
[324] - Quote
For certain ships drones are substantial part of DPS output. Could be nice to have ability to inject new drones into drone bay from cargo hold without docking to compensate their loss during fight. Especially with new Retribution rats AI which chew drones non-stop. |
Almox
Black Thorne Corporation Black Thorne Alliance
13
|
Posted - 2012.11.08 14:02:00 -
[325] - Quote
* A low slot on freighters/jump freighters would be nice
*A way to see bonuses in fleet ( like mod info with like +whatever on it)
*A mayday button - example your corp mates turn on you (yeah they do it for fun lol) but you can request concord to order the aggression to stop in say 10/15 seconds or they intervene boom! (Edit maybe just high sec???)
*corp/alliance logos on ships :)
*more shinys please ;)) |
Jakob Thorngod
Borders and Shading HyperInc.
2
|
Posted - 2012.11.08 21:36:00 -
[326] - Quote
when browsing the market filtered by a search word and i buy stuff somewhere far down (so i have to scroll) the selection/shown items jump back to the top, this is really annoying when i want to buy more things from the list because i have to scroll down every time i bought something. this also happens when someone buys stuff while i'm comparing prices, it just resets as if i would press the search button again
also, and this is more a bug, sometimes when i type a search word in market window i can only type 1 letter and then instead of typing the next letters the first letter gets overwritten. this strange behavior disappears after trying a few times or deleting the search box. |
TheSmokingHertog
TALIBAN EXPRESS
68
|
Posted - 2012.11.09 01:28:00 -
[327] - Quote
Jakob Thorngod wrote:when browsing the market filtered by a search word and i buy stuff somewhere far down (so i have to scroll) the selection/shown items jump back to the top, this is really annoying when i want to buy more things from the list because i have to scroll down every time i bought something. this also happens when someone buys stuff while i'm comparing prices, it just resets as if i would press the search button again
also, and this is more a bug, sometimes when i type a search word in market window i can only type 1 letter and then instead of typing the next letters the first letter gets overwritten. this strange behavior disappears after trying a few times or deleting the search box.
The marketautorenew you can switch of in the settings tab.
The second thing is often a loading issue, if you wait a while before typing it is no problem. |
Nicen Jehr
The Scope Gallente Federation
7
|
Posted - 2012.11.09 03:51:00 -
[328] - Quote
let us bind shortcuts to link stuff. it would be fine to have one shortcut for link item, another for link character... etc If you put on a costume, arm yourself, and kill people in the name of your god, you're a terrorist. If you do the same thing in the name of a flag, you're a patriot. |
SassyLassy
Pator Tech School Minmatar Republic
0
|
Posted - 2012.11.09 05:30:00 -
[329] - Quote
put a damn bathroom in the CQ EFT warriors are amuseing.-á |
Mara Rinn
Cosmic Goo Convertor Cosmic Consortium
2037
|
Posted - 2012.11.09 08:58:00 -
[330] - Quote
"You are not welcome in [empire] space, [pilot]" warnings should only be presented to pilots on-grid with that outlaw.
Ideally there should be auditory notification too (I can't just say, "spoken messages" since some pilot's names are unpronounceable, or at least should not be spoken), but alarms or even, "INTRUDER ALERT" would be cool :)
"You are not welcome" messages should also be available for nullsec, based on standings =)
Day 0 advice for new players: Day 0 Advice for New Players |
|
Hiram Alexander
Seraphim Securities
270
|
Posted - 2012.11.09 09:52:00 -
[331] - Quote
Mara Rinn wrote:"You are not welcome in [empire] space, [pilot]" warnings should only be presented to pilots on-grid with that outlaw.
Ideally there should be auditory notification too (I can't just say, "spoken messages" since some pilot's names are unpronounceable, or at least should not be spoken), but alarms or even, "INTRUDER ALERT" would be cool :)
"You are not welcome" messages should also be available for nullsec, based on standings =)
They should also be formatted "[pilot], you are not welcome in [empire] space." so that I don't do a double-take every time one pops up... |
Vartan Sarkisian
Inner Visions Of Sound Mind
2
|
Posted - 2012.11.09 11:23:00 -
[332] - Quote
when doing a search in assets it shows you all the items you posses, both in ships, containers and the like, not just those items in a hanger. |
Vartan Sarkisian
Inner Visions Of Sound Mind
2
|
Posted - 2012.11.09 11:30:00 -
[333] - Quote
when doing inventions for the same items be able to set up multiple inventions in one go. for example you have 10 HML BPCs and you select all 10 and as long as you have the datacores etc, if will set up 10 invention jobs (placing them in pending if there isn't enough slots). if you dont have enough datacores for example it will tell you like it does when you lacking an item when manufacturing something. |
Vartan Sarkisian
Inner Visions Of Sound Mind
2
|
Posted - 2012.11.09 12:01:00 -
[334] - Quote
The ability to invent and produce faction (or even meta) items. is may need higher skills or more materials etc but It would be nice to be able to make different modules and ammo. rather than just T1 or T2 |
Jakob Thorngod
Borders and Shading HyperInc.
3
|
Posted - 2012.11.09 14:41:00 -
[335] - Quote
TheSmokingHertog wrote: The marketautorenew you can switch of in the settings tab.
i totally forgot that option exists! thanks for reminding :)
another thing: when delivering invention jobs i would like the option to override that information message if the job was successful or not. i can see why people would like to know the outcome, but i don't really care anymore. i just want them to be delivered. so a little checkbox "don't show this message again" or something like that is all i am asking for. |
Shepard Book
Underground Stargate
88
|
Posted - 2012.11.09 16:17:00 -
[336] - Quote
SW, I am not saying Eve is going to die. I am saying this article which you may have already read has many points I agree with.
http://evenews24.com/2012/11/08/mabrick-is-interest-in-eve-online-declining/
I am curious what you think about the current state of 0.0 and low sec. One group controls the majority of space by controlling other Alliances IMO. The biggest factor is ISK income IMO. By this time next year anyone not allied in one way or fashion will hard pressed to even be able to pay for ship reimbursement programs at this rate. The highest income for alliances IMO has always been the moon faucets. As of right now they are all being gobbled up by one faction in 0.0 and low sec. What are you going to do about it?
People do not like to lose. How do you think they feel to have a chance of 10 to 1 odds? I believe this is also a factor in that was left out of that article.
Lowsec has no chance to compete to get moons for a reimbursement program vs the numbers and capitals against them. I am not even sure a cyno jammer option in Lowsec for FW will work with meta gaming. It might be a step in the right direction though.
The farms and fields really need to be looked at and the moon faucet turned off. I really like an idea I heard last fanfest I believe about letting members get the isk instead of leadership in corporations. Of course at that point leadership will tax the members but at least its up to the members and RMT will be hurt quite a bit in Eve IMO.
I truly believe Incarna had some great marketing tools to bring in new players. As both an Eve and Dust player the marketing team seems non existent as far as Eve and Dust goes IMO. Golden ammo aside, I am still very disappointed WIS was scrapped completely. I believe CCP and the CSM failed us in letting that happen. Look how many people from SWTOR would have given Eve a chance if WIS just gave them something familiar to have in the game. An Avatar not in jail would be a start. FIS is what the game is about but you need to have something familiar to draw in new blood. |
Elmanketticks
Fleet of the Damned Happy Endings
44
|
Posted - 2012.11.09 16:31:00 -
[337] - Quote
I want to search stuff which is inside my containers. Can't you make the search function do that? The State will not fall. Join us. Fight. Conquer. |
John DaiSho
Applied Creations The Fendahlian Collective
25
|
Posted - 2012.11.10 17:51:00 -
[338] - Quote
- bulk Invention jobs
- the same shift+click mechanic thats used for probes, to relocate your formation should be used for extractor heads in PI |
Ge Hucel-Ge
University of Caille Gallente Federation
0
|
Posted - 2012.11.11 08:24:00 -
[339] - Quote
let us type a "k" instead of 3 zeros in a isk trade window. or a a "m" for 6 zeros.
its so damn annoying to count them every time. |
Colonel Xaven
Decadence. RAZOR Alliance
187
|
Posted - 2012.11.11 09:24:00 -
[340] - Quote
Let me remotely do more thing via Assets:
- strip fittings
- rename ships
- stack items
|
|
Mara Rinn
Cosmic Goo Convertor Cosmic Consortium
2044
|
Posted - 2012.11.11 09:31:00 -
[341] - Quote
The active route header and footer bars are currently like this:
[ Dodixie 0.9 < Coriault < Sinq Laison ]
The "hit area" for each word is pretty much limited to just the horizontal space of the word itself GÇö the space and "0.9" after Dodixie are not interactable area.
It would be nice if the bars looked something more like this:
[ (Dodixie 0.9) < (Coriault) < (Sinq Laison) ]
Where (a) the hit area for the system included the sec status, and (b) the hit area was visually different to the surrounding bar (e.g.: a shade lighter or darker).
Day 0 advice for new players: Day 0 Advice for New Players |
Mara Rinn
Cosmic Goo Convertor Cosmic Consortium
2044
|
Posted - 2012.11.11 09:33:00 -
[342] - Quote
At present, you can right-click on the items in the route display to interact with them. One catch is that while you can select to "Jump through gate" when the next waypoint is a solar system, you can't elect to "Dock" when the next waypoint is a station.
It would be nice if you could dock with a station by right-clicking the left-most entry in the destination bar of the route display. Day 0 advice for new players: Day 0 Advice for New Players |
Nicen Jehr
The Scope Gallente Federation
7
|
Posted - 2012.11.11 13:32:00 -
[343] - Quote
The item preview window is really dark. I usually find myself spinning ships around there trying to catch the one gleam of light so I can see the details in the silhouette.
Can we choose between several nebulae backgrounds in the item preview window, or make it brighter, or something? If you put on a costume, arm yourself, and kill people in the name of your god, you're a terrorist. If you do the same thing in the name of a flag, you're a patriot. |
blake fallout
Center for Advanced Studies Gallente Federation
0
|
Posted - 2012.11.11 15:55:00 -
[344] - Quote
Ammo bay (ammunition/s bay)
Asked for this 9 years ago and worth another mention ;P
Something like (STC)
frigate 40-60m3
cruiser 200-300m3
Battlecruiser 300-400m3
Battleships 500-800m3
(( ^ example sizes only)) |
Terranid Meester
Tactical Assault and Recon Unit
65
|
Posted - 2012.11.11 16:19:00 -
[345] - Quote
Remove the all notes sub-folder from notepad. Its not needed when you can make folders and it looks untidy. |
Elmanketticks
Fleet of the Damned Happy Endings
48
|
Posted - 2012.11.11 18:52:00 -
[346] - Quote
Show the sov status right in the info pane of each solar system, e.g. who owns the current system? The State will not fall. Join us. Fight. Conquer. |
blake fallout
Center for Advanced Studies Gallente Federation
0
|
Posted - 2012.11.11 22:09:00 -
[347] - Quote
a way to change Rads (Radiants) to -arc or Degree (angle)
IE~ 0.0052 Rad/sec = 9.36Deg/Sec . |
Roll Sizzle Beef
Space Mutiny
1574
|
Posted - 2012.11.12 00:33:00 -
[348] - Quote
As it was brought up in another topic. The station container defaulted lock position when you had to reinstall the client, or OS, or opened the account from a different computer etc. Can it be defaulted to unlock, or at-least give an ESC option to override all locked station containers after such a event.
It can be right next to the disable all tutorials button. |
Salpun
Paramount Commerce
416
|
Posted - 2012.11.12 00:54:00 -
[349] - Quote
Market compare tool still does not have a Neocom shortcut. |
Pnarm Owlhawk
EVE University Ivy League
0
|
Posted - 2012.11.12 05:43:00 -
[350] - Quote
Fleet Window Overhaul: Fleet management can be a daunting and time consuming task. I believe the fleet window needs some changes to improve efficiency.
- Add a "queue" where people can request to join a fleet and type fill out a small form (location,current fit/role, etc.). The fleet commanders can then see this list as it populates and choose who to bring into the fleet.
This would almost eliminate the "x-ing" up in chat windows which dramatically slow things down.
- Watchlists need to be expanded to more than 15. Additionally, it should show capacitor levels of each ship.
- Drag and drop in the Fleet window! No more right clicking and navigating through 3+ menus to move a member.
|
|
Marcus Caspius
79
|
Posted - 2012.11.12 09:34:00 -
[351] - Quote
Please let me pick the monitor that my EvE client starts up on (see attached Prototype)?
Prototype link here. Grammatical error and spelling mistakes are included for your entertainment!
|
Marcus Caspius
79
|
Posted - 2012.11.12 09:37:00 -
[352] - Quote
Please let me change characters on the same account without having to log out and back in?
Prototype link here. Grammatical error and spelling mistakes are included for your entertainment!
|
Mars Theran
Tribal Liberation Force Minmatar Republic
395
|
Posted - 2012.11.12 11:02:00 -
[353] - Quote
blake fallout wrote:Ammo bay (ammunition/s bay)
Asked for this 9 years ago and worth another mention ;P
Something like (STC)
frigate 40-60m3
cruiser 200-300m3
Battlecruiser 300-400m3
Battleships 500-800m3
(( ^ example sizes only))
I tend to agree. Ammunition bays would be awesome, but you should also be able to store Ammunition in the cargo hold and move it from one to the other.
However, Ammunition should auto-load only from the ammunition bay. Anywhere else and it should require the ammunition to be manually loaded which will move that ammunition into the ammunition bay, then load it into the guns. That would be your standard load timer; ammunition in the ammunition bay could conceivably load faster, but it may also be limited to one type in the bay at any given time.
I'd also expect to lose a bit off the cargo bay, (not an equal, but a lesser amount of perhaps 1/2), with the implementation of such a feature.
Makes me think of configurable cargo space as an option too. Ability to add and remove storage for various things. Each with its own multiplier or divisor from the main cargo hold. Obviously it would be useful to have both a missile and standard ammunition bay if you have both options, so configurable might be better, but with a max number of each and only available on stations.
Remove Ore capacity from an Orca or Mining Frigate for example and exchange it for gas or main cargo bay space.
Back to the original suggestion.. My suggestions are a bit speculative, but otherwise the general idea is it would be nice to see an Ammo bay either way. zubzubzubzubzubzubzubzub |
Mars Theran
Tribal Liberation Force Minmatar Republic
395
|
Posted - 2012.11.12 11:03:00 -
[354] - Quote
Elmanketticks wrote:Show the sov status right in the info pane of each solar system, e.g. who owns the current system?
Didn't they already do this at one time? zubzubzubzubzubzubzubzub |
Mars Theran
Tribal Liberation Force Minmatar Republic
395
|
Posted - 2012.11.12 11:06:00 -
[355] - Quote
Hiram Alexander wrote:Mara Rinn wrote:"You are not welcome in [empire] space, [pilot]" warnings should only be presented to pilots on-grid with that outlaw.
Ideally there should be auditory notification too (I can't just say, "spoken messages" since some pilot's names are unpronounceable, or at least should not be spoken), but alarms or even, "INTRUDER ALERT" would be cool :)
"You are not welcome" messages should also be available for nullsec, based on standings =)
They should also be formatted "[pilot], you are not welcome in [empire] space." so that I don't do a double-take every time one pops up...
Both of these are good, and mostly mirror my sentiments exactly. zubzubzubzubzubzubzubzub |
Mara Rinn
Cosmic Goo Convertor Cosmic Consortium
2053
|
Posted - 2012.11.12 11:17:00 -
[356] - Quote
Please stop wrecks despawning over DT? Pretty please with sugar on top?
The "fresh wrecks evaporate over DT" feautre is something you introduced in the last couple of years, and it means I have to give up running missions within half an hour of DT just in case I get pulled away from the keyboard. That's half an hour of my play time that I can't play if I"m running missions for that evening.
Fewer things to do during DT means we get closer to eliminating DT altogether.
Day 0 advice for new players: Day 0 Advice for New Players |
Roll Sizzle Beef
Space Mutiny
1580
|
Posted - 2012.11.12 14:54:00 -
[357] - Quote
Allow us to edit our UI XML from within the game. To color code our UI and overview tabs without changing game files. http://img689.imageshack.us/img689/6581/20120220042144.png |
Marcus Caspius
80
|
Posted - 2012.11.12 22:10:00 -
[358] - Quote
Enhance POS Hangars
Enable owners/players to specify the hanger slots numbers 1 - 10 in a hangar not wallet division driven. Allow owners/players to give individual player access or group access to individual slots. Grammatical error and spelling mistakes are included for your entertainment!
|
opati
Pator Tech School Minmatar Republic
18
|
Posted - 2012.11.13 02:11:00 -
[359] - Quote
whenever i click on a container in the inventory, could you make it so that the container also gets highlighted in the tree view ? |
Mars Theran
Tribal Liberation Force Minmatar Republic
399
|
Posted - 2012.11.13 04:58:00 -
[360] - Quote
You can keep that. If they were to do that, I certainly wouldn't use it. zubzubzubzubzubzubzubzub |
|
Rache Bartmoss
The Perfect Harvesting Experience
3
|
Posted - 2012.11.13 11:28:00 -
[361] - Quote
Warde Guildencrantz wrote:Casirio wrote:Remove SP loss when losing a T3 cruiser. Makes no sense lore-wise whatsoever to lose skill points when losing a ship, and no where else in Eve do any ships have the penalty. They have a high price tag already. Thanks. Or make us able to eject when dying, unlike crimewatch updates say we can't do. How does it make any sense in any form of anything that after shooting someone your ship won't let you eject until a timer goes? That's stupid, emergency operations are emergency operations, they have higher priority than anything the ship can do and should be possible at any point in time, in any circumstance. As well, WHO CARES if ejecting voids the penalty for losing a T3, that penalty is a stupid idea in the first place when they already cost a ridiculous amount! The training time isnt "extremely low and thus penalties need to be implemented for losing them", training all subsystems and the strategic cruiser skill to 5 takes longer than any other cruiser's skills to 5.
Every subsystem has an associated skill. If you lose a T3 ship, you will lose one level of your highest racial subsystem skill (if they're all at the same level, the game will pick one at random).
You will not lose a level from the Cruiser-skill, just from one of the subsystems, and they are rank 1. |
Vartan Sarkisian
Inner Visions Of Sound Mind
3
|
Posted - 2012.11.13 12:52:00 -
[362] - Quote
ECM Modules that run on scripts so you can specify which faction you wish to target.
At the moment we have the multispectrum which is weaker than the focused and the 4 faction ECM modules, If I am on a ship that can carry say 4 ECM I can have one of each factions, but if there are say 2 mim ships in the battle I cannot target both, so having an ECM module that allows us to load and unload scripts based on the factions we are fighting would be really handy.
that way you have 4 ECM modules and you would carry 4 Caldari, 4 Minmatar, 4 Gallente and 4 Amarr scripts to throw in and use as you want. strength wise it woul dbe the same as the focused modules (or maybe a little less) but not as less as the multispectrum ones. |
Nicen Jehr
The Scope Gallente Federation
9
|
Posted - 2012.11.13 14:55:00 -
[363] - Quote
Mars Theran wrote:You can keep that. If they were to do that, I certainly wouldn't use it.
I like how his travel tab doesn't show gates. EDIT he's in a wormhole duhhhh
Inspired, I made my own: http://i.imgur.com/pBqre.png
XML for that: http://tny.cz/bc31784c If you put on a costume, arm yourself, and kill people in the name of your god, you're a terrorist. If you do the same thing in the name of a flag, you're a patriot. |
Vincent Gaines
257
|
Posted - 2012.11.13 15:11:00 -
[364] - Quote
remove the chat window "blink."
Just make it highlight and stay lit to show new dialogue. The blinking can be annoying when I'm trying to do other things and select the window just to MAKE THE BLINKING STOP> |
Nicen Jehr
The Scope Gallente Federation
9
|
Posted - 2012.11.13 15:18:00 -
[365] - Quote
Vincent Gaines wrote:remove the chat window "blink."
Just make it highlight and stay lit to show new dialogue. The blinking can be annoying when I'm trying to do other things and select the window just to MAKE THE BLINKING STOP>
1. rigth click chat tab 2. "Blink Off" If you put on a costume, arm yourself, and kill people in the name of your god, you're a terrorist. If you do the same thing in the name of a flag, you're a patriot. |
Spacing Cowboy
Ordo Drakonis Nulli Secunda
30
|
Posted - 2012.11.13 15:45:00 -
[366] - Quote
* Get rid of the clone updating. * Get rid of non-stop-highsec ( pockets only ) * Stop fixed moongoo locations * Reduce sov-grind timers * Allow Fw / missioning / crime to influence sec status of system ( as in, no-go area for cops, or order restored ) * custom ship skins, i want my tiger-stripe-nyx , and willing to pay good money for that ( custom, as in, i want not pre-made, but a 'draw' option ) * i want less serieus cloths to pimp my toon, bring me a pimp cowboy hat and purple boa. ( even.. Allow player to make that, and sell it ? ) |
Vartan Sarkisian
Inner Visions Of Sound Mind
4
|
Posted - 2012.11.13 16:43:00 -
[367] - Quote
The ability to view contracts that have closed so you can research the feasibility of selling particular items in a particular place. I don't mean view my own contracts that have closed but the contracts of others.
Also make the ME and PE value of any contracts more easily obtainable without having to click on the contract to view it. |
Gizznitt Malikite
Agony Unleashed Agony Empire
721
|
Posted - 2012.11.13 18:53:00 -
[368] - Quote
Provide a Fleet Bonus Information Tab to the Fleet Management Interface that tells us which fleet bonuses we are currently receiving.
|
Roll Sizzle Beef
Space Mutiny
1599
|
Posted - 2012.11.13 19:21:00 -
[369] - Quote
Tactical overlay should add D-scan cross hairs to the camera view when the scanner is open. With hash-marks showing the angle of the scan, your cone of scan vision. Then you can better aim a 30 degree scan and know how many planets you will be picking up. |
Karash Amerius
Sutoka
67
|
Posted - 2012.11.13 21:50:00 -
[370] - Quote
How about logical sorting (alphabet would be fine) of corp bookmark folders in the context menu?
Pretty simple stuff really. Karash Amerius Operative, Sutoka |
|
Blastil
Black Thorne Corporation Black Thorne Alliance
22
|
Posted - 2012.11.13 23:11:00 -
[371] - Quote
This might be a fairly large proposal, but here goes:
Drone control UI MUST BE IMPROVED.
How should it be improved?
1) All ships with a drone bay are given a free bonus module called "drone bay". 2) This module uses ammunition in the form of drones. Drone types are loaded through a right-click interface or through drag and drop from the drone bay. 3) activation of the module causes drones to launch and engage selected target 4) deactivation should cause the drones to return and orbit. (or return to bay)
Not sure if this is possible programming wise, but I hope so. Right now to use drones is a real pain compared to using guns. Some times so much so that I don't even bother launching them when I have them. |
Taipion
Adeptus Petrous LUCKY PEOPLE CENTER
62
|
Posted - 2012.11.13 23:12:00 -
[372] - Quote
In the great new UI:
There is a option: "always open in separate window", and that is good, but there is something missing!
Whenever I open the storage of anything, I need to open the "index" manually to scroll through the tabs of a corp hangar, access other labs/arrays nearby, and so on.
There are, ofc, people who prefer it the way it is, so there needs to be an option to choose from!
I hate to open it every fking time, especially as the way its animated makes it look like it laggs, hurts my eyes!!! |
Lipbite
Express Hauler
221
|
Posted - 2012.11.14 15:48:00 -
[373] - Quote
Add cap transfer drones.
There are shield / armor drones, combat drones, ewar drones, sentries, fighters, fighter-bombers. And even salvage drones will be there in 3 weeks. The only drones left to add to the game are capacitor transfer drones - please, add them. |
Trendon Evenstar
GoonWaffe Goonswarm Federation
59
|
Posted - 2012.11.14 18:01:00 -
[374] - Quote
Can we do pretty much all the things detailed here http://themittani.com/features/destroying-shipyards
or at least start taking some steps in that direction? |
Mikaila Penshar
Take it Deep
22
|
Posted - 2012.11.14 20:38:00 -
[375] - Quote
On our Security Status page of our character sheets ((AGAIN WITH THE CHARACTER SHEETS MIKAILA!?!- uh YeaH))
we have columns for : DATE ][ CHANGE ][ SUBJECT
but nothing for Location... there's even a column already parceled out for it with no heading- may we please have a location column to keep track of where our gains and transgressions occur. It would surely help when grinding up Sec, or for battle reports that may range through several systems. As any business owner knows it's all about location-Location -- LOCATION.
tl/dr; Location column for Sec status page of character sheet |
Casirio
DEEP-SPACE CO-OP LTD Exhale.
132
|
Posted - 2012.11.14 20:48:00 -
[376] - Quote
Rache Bartmoss wrote:Warde Guildencrantz wrote:Casirio wrote:Remove SP loss when losing a T3 cruiser. Makes no sense lore-wise whatsoever to lose skill points when losing a ship, and no where else in Eve do any ships have the penalty. They have a high price tag already. Thanks. Or make us able to eject when dying, unlike crimewatch updates say we can't do. How does it make any sense in any form of anything that after shooting someone your ship won't let you eject until a timer goes? That's stupid, emergency operations are emergency operations, they have higher priority than anything the ship can do and should be possible at any point in time, in any circumstance. As well, WHO CARES if ejecting voids the penalty for losing a T3, that penalty is a stupid idea in the first place when they already cost a ridiculous amount! The training time isnt "extremely low and thus penalties need to be implemented for losing them", training all subsystems and the strategic cruiser skill to 5 takes longer than any other cruiser's skills to 5. Every subsystem has an associated skill. If you lose a T3 ship, you will lose one level of your highest racial subsystem skill (if they're all at the same level, the game will pick one at random). You will not lose a level from the Cruiser-skill, just from one of the subsystems, and they are rank 1.
It picks the subsystem skill at random anyways. Not the highest, always random. |
Gulboy
Uncharted Frontiers Severasse Militarized Mining Union
5
|
Posted - 2012.11.14 22:06:00 -
[377] - Quote
- Show us the fitting of the ship we are in at the screen where we see when we log in. Maybe the shield/armor/structure too. - Everybody mentions this : 2 buttons for drones, which are "Lauch drones" and "Recall drones". - Show the mining yield of gas harvesters/mining modules just like you show the damage of turrets. - Show the dps of the launched drones, not the ones in our drone bay, when we have drones launched. I don't know how this works for carriers but I want to see the dps of my drones when I launched them. I want to see how much dps I lost when one of my drones die. - Alert sounds for Ewar, or just being attacked by a player. Works well for people who incidentally tab out of Eve for a moment or two.
That's all I could think for now. Some of this stuff may be coming, or may be posted, but I got tired of reading after 4 pages |
Me ofcourse
There is no life in space
34
|
Posted - 2012.11.15 05:20:00 -
[378] - Quote
dynamic system security status. do something like after a number of positive sec status characters get killed in said system. (eg, Niarja) the sec status will slowly deteriorate how ever after a number of Negative sec status characters gets blown up the security status of the system will slowly increase.
along with that, there might be a CONCORD outpost/beacon which people can warp to and pay isk to manualy raise the sec status of the system (how ever there will be a delay) adding a isk sink. null sec and wormhole space will be unaffected by this of course, but it can affect highsec/low sec space. allowing players to somewhat control system security status's and adding another dynamic to the game :D |
Red Teufel
Blackened Skies Nulli Secunda
104
|
Posted - 2012.11.18 01:02:00 -
[379] - Quote
What I am not happy with:
GÇó Seeing so many targets in highsec that I can't shoot at. GÇó Wardec system is still pointless. GÇó Highsec stations are too overpowered. GÇó Not enough things for me to shoot at that are player controlled. GÇó POS's are too difficult to destroy for the amount of effort/resources needed to destroy them.
What i would like to see changed 1. Highsec stations should provide a default 20% wastage factor in manufacturing/research. Standings can cut that down to 15% 2. Introduce player controlled structures that do not require fuel and tower to online it.
Station Changes: There is not enough risk associated with highsec stations for the services and security they provide to the players. the 20% wastage factor is used as a price ceiling to prevent modules/ships from going out of control. It also provides a reason for players to invest in industry that takes them outside of the stations.
Pos Changes: Towers are such a pain but I'm not convinced they should be removed. What i suggest is the introduction of new structures that do not require towers to use. However the risk/reward will reflect their use. example: - Shipyards: GÇó Does not have a wastage factor. GÇó Does not require fuel to use and does not have a RF feature as a pos would. GÇó Does require blueprints/materials to be dropped off inside the module to use. GÇó Has limited m3 space. So we are talking about 10 battleships worth of material. GÇó EHP should take a 5 - 10 man BC gang about 20-30min to kill. GÇó Can only be anchored on planets! (you'll see why keep reading on)
Dust Feature: structures anchored on planets can be defended by defenses based on the planets surface. this feature is only available in lowsec and 0.0.
How is all this going to affect how we play EvE? What i hope to achieve is to bring balance to the risk verses reward in game. I believe if you balance this you will bring more conflict, player interaction, and fun to the game. Wardecs in highsec need targets and a genuine reason to war over resources. 0.0 and lowsec need to be worth the risk/effort of going to for industry. PvP should have more stuff to shoot at as well as rewards for going through the effort of destroying a player owned structure. I would like to hear what the community has to say about my idea. |
Melvin Coulter
Cobalt Conspiracy Incorporated
13
|
Posted - 2012.11.18 01:06:00 -
[380] - Quote
Riot Girl wrote:A single button for repackage, stack, sort. Ammo bays for ships. Secondary hangar bays for stuff you want to keep separate.
OMG YES PLEASE PLEASE I BEG OF THEE! YES Mining without a perimit,till the day I die |
|
Wu Jiaqiu
Heretic Army Heretic Nation
66
|
Posted - 2012.11.18 05:57:00 -
[381] - Quote
Change ECM. Its anti fun and super lame. |
Rordan D'Kherr
Imperial Academy Amarr Empire
207
|
Posted - 2012.11.18 06:47:00 -
[382] - Quote
Green brackets for reps, remote cap, remote-eccm (those who cry about ecm might not know it yet) etc. _______________________________________ Don't be scared, because being afk is not a crime. |
Scatim Helicon
GoonWaffe Goonswarm Federation
1030
|
Posted - 2012.11.18 15:28:00 -
[383] - Quote
Warp acceleration and deceleration rates should vary according to the mass of the ship. Titans were never meant to be "cost effective", its a huge ****.-á- CCP Oveur, 2006
~If you want a picture of the future of WiS, imagine a spaceship, stamping on an avatar's face. Forever. |
Qvar Dar'Zanar
Qvar Enterprises
94
|
Posted - 2012.11.18 15:37:00 -
[384] - Quote
Make it possible to select multiple PI factories/ports and select schematics/routes for all of them at once. Please!! |
MR DEMOS
Death Knight Legion Whiskey Creek Alliance
11
|
Posted - 2012.11.18 16:07:00 -
[385] - Quote
Line of Sight .... Massive change to tactics... Gonna have to happen sooner or later who ever heard of a bullet going threw a wall when your shooting at someone in a station. One other one to mention is delivering on what you have already promised.
Staples made it Easy Why can't CCP? |
Nicen Jehr
The Scope Gallente Federation
11
|
Posted - 2012.11.18 16:37:00 -
[386] - Quote
Can you change the market hierarchy of the Ships to be like:
Ships --Frigates ----Standard Frigates ------Attack Frigates --------Executioner --------Condor --------Atron --------Slasher ------Combat Frigates --------Punisher --------Tormentor --------Merlin --------Kestrel --------Incursus --------Tristan --------Rifter --------Breacher
... and so on?
If you put on a costume, arm yourself, and kill people in the name of your god, you're a terrorist. If you do the same thing in the name of a flag, you're a patriot. |
Scatim Helicon
GoonWaffe Goonswarm Federation
1030
|
Posted - 2012.11.18 16:49:00 -
[387] - Quote
Nicen Jehr wrote:Can you change the market hierarchy of the Ships to be like:
Ships --Frigates ----Standard Frigates ------Attack Frigates --------Executioner --------Condor --------Atron --------Slasher ------Combat Frigates --------Punisher --------Tormentor --------Merlin --------Kestrel --------Incursus --------Tristan --------Rifter --------Breacher
... and so on?
Or even better, give us options to sort the market by whichever category we prefer. Titans were never meant to be "cost effective", its a huge ****.-á- CCP Oveur, 2006
~If you want a picture of the future of WiS, imagine a spaceship, stamping on an avatar's face. Forever. |
Noriko Satomi
Center for Advanced Studies Gallente Federation
72
|
Posted - 2012.11.18 22:11:00 -
[388] - Quote
It would be nice if a shot of the current portrait (the one about to be replaced) showed on the portrait creation screen in the CC. |
Tarn Kugisa
Infinite Covenant Tribal Band
164
|
Posted - 2012.11.19 00:06:00 -
[389] - Quote
Riot Girl wrote:Unfitting a weapon in a group unfits the whole group. Fitting a weapon in a stack fits the whole stack or as many as weapons as the ship will accommodate.
Riot Girl wrote:A single button for repackage, stack, sort. Ammo bays for ships. Secondary hangar bays for stuff you want to keep separate. these x100 I Endorse this Product and/or Service Source Recorder-esque tool for EVE |
Shederov Blood
Wrecketeers
250
|
Posted - 2012.11.19 00:38:00 -
[390] - Quote
How about when you "show contract history" on a specific character, it actually does that, instead of bringing up a list of 20 other characters and corporations with a similar name. |
|
Garviel Tarrant
Beyond Divinity Inc Shadow Cartel
207
|
Posted - 2012.11.19 00:44:00 -
[391] - Quote
Make fiddling with Overview tabs more intuitive.. ATM it can be rather confusing. |
Pohbis
Neo T.E.C.H.
85
|
Posted - 2012.11.20 10:25:00 -
[392] - Quote
Allow us to set a new booster in fleet management, without first having to revoke it. It's a pointless extra step. |
Marlona Sky
D00M. Northern Coalition.
1962
|
Posted - 2012.11.20 20:53:00 -
[393] - Quote
Move CSAA outside the POS shield.
Remove local, structure mails and revamp the directional scanner! |
Marlona Sky
D00M. Northern Coalition.
1962
|
Posted - 2012.11.20 21:18:00 -
[394] - Quote
MR DEMOS wrote:Line of Sight .... Massive change to tactics... Gonna have to happen sooner or later who ever heard of a bullet going threw a wall when your shooting at someone in a station. One other one to mention is delivering on what you have already promised.
Staples made it Easy Why can't CCP? A nerf to blobs?? Prepare to be hunted down and killed repeatedly till the end of time by entities who rely on blobbing to accomplish anything. In game of course.
Remove local, structure mails and revamp the directional scanner! |
Marlona Sky
D00M. Northern Coalition.
1962
|
Posted - 2012.11.20 21:28:00 -
[395] - Quote
Any POS module that has contents should show the contents it had on the kill report when it is blown up.
Remove local, structure mails and revamp the directional scanner! |
Marlona Sky
D00M. Northern Coalition.
1962
|
Posted - 2012.11.20 21:31:00 -
[396] - Quote
Self destruct is disabled within 5 km of a POS shield.
Remove local, structure mails and revamp the directional scanner! |
Melvin Coulter
Cobalt Conspiracy Incorporated
32
|
Posted - 2012.11.20 21:43:00 -
[397] - Quote
Fleet warp should be all fleet members can warp at the exact same time! Mining without a perimit,till the day I die |
LHA Tarawa
Pator Tech School Minmatar Republic
55
|
Posted - 2012.11.20 22:33:00 -
[398] - Quote
Small:
Make it easier to join your corp to an alliance. Like, when the CEO does a "show info" on the alliance he is not in (and his corp is not in any alliance) he sees a button that say "apply to join". Seriously..... corp->alliance->Top alliance, show all, look for the name of the alliance in the list of thousands of alliances.. then right-click, join? Really?
More intuitive way to split a stack of items... like maybe right-click, split stack?
Ability to show info on a mining crystal to see it's current damage level?
When I open the corp hanger of an orca (or other ship with corp hanger) that is not in my corp, show the hanger labels of the corp the orca is in, not the hanger labels of the corp I am in.
Have the orca remember that you configured "allow fleet members to access" for the entire time you are in a fleet, so that you do not have to reset that every time you undock.
Allow me to kick a member from corp without him being docked in a station. I know that you need to know what NPC corp to put them in, but right now they can just not dock, and then never get kicked from corp. Perhaps throw them into whatever corp their current medical clone is in... like, you know, where they would respawn if they get podded.
Corp setting that lets CEO decide if members of the corp can shoot each other without suspect/criminal flag. You can lock down the hangers and lock down the wallets, lock down the blueprints, but you can't lock down the ability of a corp griefer to low up the ships of fellow corp members.
Allow me to kick a member from corp, without 24-hour stasis, if they have recently received a flag for shooting a corp mate (combined with the change above).
Specific corporate role for canceling manufacturing/research jobs. Allow me to give people the rights to start jobs for the corp?at the corp POS, without also giving them the ability to see/stop all jobs.
Ability to start jobs using materials in the corp hanger that a member would not be able to take from, if the result of the job goes back to the same hanger. Allow people to sell on behalf of corp, even items in a hanger they can't take from, if the revenue from the sell order goes to the corp wallet. When selling one of these items they can't take, allow the corp CEO to set a "market variance" limit so that you could not sell for x% under regional average price.
Allow corp to put up standing buy orders that only corp members can sell into, and sell orders that only corp members can buy from. (if you sell me minerals for 10% over market, I'll sell you ships for 20% under market... etc).
Bigger changes: No shooting other players' ships for 5 mins after you log in, unless you are fired upon first. Stop the log-off/on trick to PVP pwnership. Logging off at a station, should not let you "join the fight" simply by logging back in as soon as the war targets aggress outside the station.
Remote repair/cap tranfer/boost of ship at war that you are not involved in is criminal flag. Stop the out-of-corp remote rep alt that is "win" to PVP.
Grid cyno-jammer that you can fit to a ship that prevents cyno's (even cov ops) from being created within... say... 200 meters of the ship that has it active.
MANY, MANY fights do not happen because one side or the other suspects logoffski neut logi alts. or bait fitted with cyno for hot drop. If we want more fights, we have to make more people feel they will get a fair fight. It is the fear of shenanigans that prevents a lot of fights from happening.
Huge changes: More stagger to the "sec levels". .8 up no pvp, not even war dec. L1/2 missions only. asteroid belts with lots of small rocks. .5-.7 like current high sec. small towers only L3 missions only. .3-.4 no cyno, no cap ships. small and medium towers (maybe special cyno for jump freighter only). No CONCORD, but still get suspect flag and sec status hit for non-legal target PVP. L4 missions. .1-.2 large towers are okay. Regular caps can get in, but no super caps. No suspect flag or sec status hit.
Each sec have rocks that give minerals that do not appear in other sec.. (no low sec minerals in high or 0.0 rocks.) Allow prices for each sec status to be set by the number of people mining in that sec status... don't let null bears mining in safely cyno jammed deep 0.0 systems drive down the price of low sec ores. I guess wormhole could have all sec status levels.
-0.5 to 0.0 local shows up ONLY for corp that has sov of the system. Corp with sov can fit cloak jammer. -0.4 down. No local.
HUGE, HUGE change.... allow corp with sov to fit a "jump gate jammer" on the side of the gate that prevents people from jumping OUT of system. two systems have a gate joining them. If I own system A, I can shut down the jump gate so that you can't use the gate to jump to system B. If you want to use the gate to get into system B, then you have to blow up the gate jammer first..
|
LHA Tarawa
Pator Tech School Minmatar Republic
55
|
Posted - 2012.11.20 22:34:00 -
[399] - Quote
Melvin Coulter wrote:Fleet warp should be all fleet members can warp at the exact same time!
They do.... if all members are aligned first before issuing the fleet warp. |
Melvin Coulter
Cobalt Conspiracy Incorporated
35
|
Posted - 2012.11.20 22:36:00 -
[400] - Quote
LHA Tarawa wrote:Melvin Coulter wrote:Fleet warp should be all fleet members can warp at the exact same time! They do.... if all members are aligned first before issuing the fleet warp.
Doesnt work for me.. Abaddon is slow
Even so make it to were they dont have to be aligned? Mining without a perimit,till the day I die |
|
Boiglio
Center for Advanced Studies Gallente Federation
7
|
Posted - 2012.11.21 00:22:00 -
[401] - Quote
Melvin Coulter wrote:LHA Tarawa wrote:Melvin Coulter wrote:Fleet warp should be all fleet members can warp at the exact same time! They do.... if all members are aligned first before issuing the fleet warp. Doesnt work for me.. Abaddon is slow Even so make it to were they dont have to be aligned?
If this is ever implemented, I reserve the right to also have an "I told you so" button for FCs, who can press it and have anyone that wasn't paying attention to an align/warp/jump command be instantly teleported to a hostile POS. :P Because there are times....
~Boig |
Fire Stone
Celestial Horizon Corp.
42
|
Posted - 2012.11.21 01:36:00 -
[402] - Quote
I have posted this a few times before but here's a few new ones as well.
1) Allow only CEO & Directors to cancel build jobs or remove the cancel build jobs all together.
2) Shared Personal hangers - Have all characters on an account be able to share assets.
3) New Co-CEO role that has the ability to grant and remove full director status like CEO.
4) New permission for CEO & Co-CEO, ability to recall corporate shares from those that have not logged into to the game for 1 year
5) Add Reporting features to accounting role, like taxes collected per month, total of current bills |
Tau Cabalander
Retirement Retreat Working Stiffs
1110
|
Posted - 2012.11.21 02:02:00 -
[403] - Quote
1. Please help the OCD accountants among us that can't move 0.01 ISK out of a wallet because there is less than 0.01 ISK in the wallet. I think I once read that ISK was transacted to 4 decimal places, but only displayed and input to two places, which is completely ridiculous.
2. The issue with cancelling undock but it continuing to process seems to have returned (was a previous Little Thing of mine that was fixed for a while).
3. Fix de-sync: I don't expect the client to create events it hasn't received in a timely fashion, but I do expect module activity indicators to update correctly (i.e. when a cycle starts or ends, the indicator should be fast-forwarded and reset to 0). |
Remiel Pollard
Devlin Security Devlin Alliance
125
|
Posted - 2012.11.21 03:28:00 -
[404] - Quote
I want to be able to right-click my ship speedometer and have a 'set speed' option where i can type in any number between 0 and my ships top speed instead of having to arbitrarily run the mouse through the meter and try to find the spot i need - when you're running an interceptor capable of 3500m/s, it becomes difficult to find the exact value you need in this tiny little meter You don't scare me. I've been to Jita. |
Arduemont
Rotten Legion Ops
711
|
Posted - 2012.11.21 13:11:00 -
[405] - Quote
Remiel Pollard wrote:I want to be able to right-click my ship speedometer and have a 'set speed' option where i can type in any number between 0 and my ships top speed instead of having to arbitrarily run the mouse through the meter and try to find the spot i need - when you're running an interceptor capable of 3500m/s, it becomes difficult to find the exact value you need in this tiny little meter This ^^ "In the age of information, ignorance is a choice." |
Vartan Sarkisian
Inner Visions Of Sound Mind
7
|
Posted - 2012.11.21 13:20:00 -
[406] - Quote
I Would like to see the option to put stuff for sale on market via orders but the fees and the resulting isk form the sale be made from/to a specified corp wallet.
and the ability to remember these settings so you don't have to set it each time. |
Shiba Khashour
Imperial Academy Amarr Empire
0
|
Posted - 2012.11.21 14:18:00 -
[407] - Quote
probably has already been mentioned:
i want to be able to group my drones while docked i want to be able to group my weapons while docked
lowsec rage:
in lowsec right now when someone is -5 or less and others are in his fleet, they are not able to shot anyone who shots him without getting sentry'd, this shouldnt be the case since they are in his f'ing fleet... this is such a hassle right now, YEAH GUYS THEY HAVE AGRESSED, OH RIGHT IM FLASHY, NVM THEN! how is there are "fleet" if you're artificially disabled to defend its members without getting your ass kicked by broken mechanics? |
Salpad
Carebears with Attitude
123
|
Posted - 2012.11.21 16:54:00 -
[408] - Quote
When I set a multi-waypoint travel route, i.e. first Set Destination at one place, then Add Waypoint for a 2nd, Add Waypoint for a 3rd, and so forth. All the Stargates on my Overview that are pertinent to the route light up yellow.
To repeat: Multiple Stargates often light up yellow. I'd much rather have it so that only one Stargate light up, which is the one taking me to my most immediate waypoint along the route, i.e. the 1st waypoint. That way, manual (non-autopilot) travel becomes a lot easier and faster.
If you must light up all Stargates pertinent to the totality of the route, then at least light up the primary or first Stargate with a colour that's clearly different from that of the other ones, e.g. blue with the other lit-up ones being yellow (and the non-lit-up ones being white).
|
Jakob Thorngod
Borders and Shading HyperInc.
4
|
Posted - 2012.11.21 18:23:00 -
[409] - Quote
i want to be able to sort and/or filter blueprints by tech level + if original/copy
|
LHA Tarawa
Pator Tech School Minmatar Republic
60
|
Posted - 2012.11.21 18:30:00 -
[410] - Quote
Boiglio wrote:Melvin Coulter wrote:LHA Tarawa wrote:Melvin Coulter wrote:Fleet warp should be all fleet members can warp at the exact same time! They do.... if all members are aligned first before issuing the fleet warp. Doesnt work for me.. Abaddon is slow Even so make it to were they dont have to be aligned? If this is ever implemented, I reserve the right to also have an "I told you so" button for FCs, who can press it and have anyone that wasn't paying attention to an align/warp/jump command be instantly teleported to a hostile POS. :P Because there are times.... ~Boig
All it would take is one infiltrator in the fleet to intentionally not be aligned... no one warps, and they all get pounced on by the enemy fleet. Much better to leave one fool (infiltrator) behind to get blown up.
Many a time the FC would call "align to". After time to align, enemy fleet would show up on short range scan, and off we'd go into warp as a fleet. Someone would get left behind because he wasn't alligned correctly, and he'd start calling for the fleet to come back and save him....1) no way could we land, re-align, and get back in time to save you. 2) The reason we didn't stay and fight in the first place is because we would lose, or it wasn't a tactical advantage to stay (we were fit for range and the enemy was going to land on us a at 0 (or vice versa.. we were fit close range, and we expected they were going to land on us at rane.). 3) You are dead because you didn't follow orders, and we're not going to make all the people that did follow orders die in a fail attempt to save you from your inevitable fate.
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LHA Tarawa
Pator Tech School Minmatar Republic
60
|
Posted - 2012.11.21 18:43:00 -
[411] - Quote
Reading through the CSM notes, I hit the section on corp management and the idea of being able to inst-boot someone from corp. Okay, I see CCP's concern that it is a way to get someone out of lost ship to enemy WT's (or worse, get the WTs CONCORDed for attacking a non-WT.)
I see two solutions to this.
1) Make all corp benefits grantable roles. This includes the ability to shoot corp-mates, join corp/alliance chat, and anything else that comes from being in corp. Heck, even put a flag on him in overview and in his employment history showing he is in stasis for being kicked.
Then, instead of needing to inst-boot, when we remove role, we remove his ability to do ANYTHING that we would want to insta-boot him to prevent. He would not be able to kill corp-mates, gather intel on who is logged in, etc.
But I do like the idea that he is booted the next logoff, downtime, even if he is not docked.
2) The other option would be that if you boot someone from corp, any WTs are given a ... what is it called? Mutual combat PVP flag on the booted member. So it would be like he just shot at them, so now they can shoot back at him.
Either way, when anyone loses the ability to shoot corp-mates (either because they just got insta-booted, or the CEO revoked the "shoot corp mates" role), see if they have weapons (gun, disruptor, etc) active against a corp mate, and deactivate the weapon. From the devblog a couple years ago on how the event queue works, shouldn't be too hard to remove the guns from the queue, and then send a message to the client saying the guns have been deactivated, just like if the ship being fired at was destroyed.
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LHA Tarawa
Pator Tech School Minmatar Republic
60
|
Posted - 2012.11.21 18:48:00 -
[412] - Quote
Shiba Khashour wrote:probably has already been mentioned:
i want to be able to group my weapons while docked
You can. Without ammo loaded, on the fitting window, shift-drag a gun onto another. They will group. You can even create multiple groups. |
LHA Tarawa
Pator Tech School Minmatar Republic
60
|
Posted - 2012.11.21 18:51:00 -
[413] - Quote
Jakob Thorngod wrote:i want to be able to sort and/or filter blueprints by tech level + if original/copy
you can see original vs. copy by going to the details view. I'm not at the client now to test, but I recall there being a column that shows if it is a BPO or BPC. You can sort on columns. Don't recall if the meta level is different for what is produced (t1/t2) by the BPO/BPC. |
LHA Tarawa
Pator Tech School Minmatar Republic
60
|
Posted - 2012.11.21 18:58:00 -
[414] - Quote
Shiba Khashour wrote: in lowsec right now when someone is -5 or less and others are in his fleet, they are not able to shot anyone who shots him without getting sentry'd, this shouldnt be the case since they are in his f'ing fleet... this is such a hassle right now, YEAH GUYS THEY HAVE AGRESSED, OH RIGHT IM FLASHY, NVM THEN! how is there are "fleet" if you're artificially disabled to defend its members without getting your ass kicked by broken mechanics?
In the overview configuration, you can control the color that things show up AND you can control the precedence that the order is applied. Move the "in my fleet" up in precedence. |
Tau Cabalander
Retirement Retreat Working Stiffs
1114
|
Posted - 2012.11.21 19:06:00 -
[415] - Quote
Fix bug 135508: Clear Waypoints Inconsistent / Unavailable When Docked Reported: 2012.05.18 03:03 Status: This report has been attached to a defect
Description:
As in title, clearing all waypoints is not available on all route context menus, making it not intuitive.
Only one method works while docked: Star Map.
Reproduction Steps:
1. Set a route to any destination.
2. When undocked, right-click on word "Route" or "N Jumps" or some of the transparent area around the route. Only very specific areas cause the context menu option to appear. The "bars" around the route, for example, should trigger the option, as should clicking on any waypoint in the route.
3. Repeat step #2 when docked.
4. Repeat #2 and #3 when undocked with the Solar System Map active.
5. Repeat #2 and #3 when docked with the Solar System Map active.
6. Repeat #2 and #3 when undocked with the Star Map active.
7. Repeat #2 and #3 when docked with the Star Map active.
In addition: Star map allows one to click almost anywhere. Solar System Map doesn-¦t have the context option at all, even when clicking on the route area that works when undocked.
I only tested hangar view and not CQ.
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LHA Tarawa
Pator Tech School Minmatar Republic
60
|
Posted - 2012.11.21 19:06:00 -
[416] - Quote
Vartan Sarkisian wrote:I Would like to see the option to put stuff for sale on market via orders but the fees and the resulting isk form the sale be made from/to a specified corp wallet.
and the ability to remember these settings so you don't have to set it each time.
The tax on market sales does not go to the corp the player is in. it goes to the corp (npc-corp) that owns the station (removing the ISK from the game). The way to lower the tax (eventually to the point that you pay no tax) is to grind up your standings with the NPC corp that owns the station. (Or are you talking 0.0 outposts... I don't know if there is market tax there, or if so, where that tax goes. When I was in 0.0, there was no market tax, but I don't know if that was a corp setting or not....)
The player corp tax that you can set effects mission rewards and bounty payouts, not market orders at NPC owned stations.
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LHA Tarawa
Pator Tech School Minmatar Republic
60
|
Posted - 2012.11.21 20:19:00 -
[417] - Quote
Tau Cabalander wrote:1. Please help the OCD accountants among us that can't move 0.01 ISK out of a wallet because there is less than 0.01 ISK in the wallet. I think I once read that ISK was transacted to 4 decimal places, but only displayed and input to two places, which is completely ridiculous..
Duh... yeah.
If CCP is storing ISK in the DB as a double float, then they are WASTING memory. Can't be a float (32 bit mantissa and 3 bit exponent) because one you break 8 million, you lose precision. The double float gives you 64 bit precision (18 pentillion?) but then you are wasting 2 bytes on the exponent that you don't need!
The way we handle it where I work (the largest computer company in the world) is that we convert it to an unsigned long int (64 bit) internally... call it pennies if you will. You still get 18 quadrillion max value (using the American definition where a quadrillion is a million, million as opposed to the Brits, which I understand would call this billion.....).
THEN, we only put in the decimal point in the client display. On the server, in the DB and in message traffic, it is just 64 bits, instead of 64 bit plus mantissa and 16 bit exponent). The math is also WAY faster as it is one CPU operation to add or subtract, rather than dozens of clock cycles to convert to the same exponent, then do the math, then convert back to a standard exponent.
And, for the players, they really do just expect a penny to be a penny, don't they... rounding down all the extra partial pennies.
CCP could do the same with things like standing... If they are truly treating it as a float in system, the they are being horridly inefficient. It should be a 32-bit integer internally, allowing a range between 100,000 and -100,000 (representing 10 and -10 respectively)
An increase of 1.34% would appear to be: new = current + (10-current) * .0134.... Say, current is 5. Then new would be new = 5.0 + (10.0-5.0) * .0134 = 5.0 + 5.0 * .0.134 = 5.0 + .067 = 5.067 This gets displayed in game as 5.07, but the extra digits are retained so that even tiny increases that are not significant to the displayed are still there for the next rounding.
But for efficiency, this SHOULD actually be internally processed as: new = current + (100,000 - current)/10,000 * 134 So, for current of 5.0, the math would be new = 50,000 + (100,000 - 50,000)/10,000 * 134 new = 50,000 + 50,000/10,000 * 134 new = 50,000 + 5 * 134 new = 50,000 + 670 new = 50670 Which then gets displayed as 5.07 in game, storing 2 more significant digits
This may look like way more math, but trust me, integer math is at least an order of magnitude faster in the CPU than float math in the CPU, and 50% smaller in the database and in the network messages. There is a ton of math involved in converting floats to a common exponent, then converting them back to standard, for every step of the math.
If CCP is doing float math, as would be indicated by fractions of a penny in the wallet... then... yikes.
Tau Cabalander wrote: 3. Fix de-sync: I don't expect the client to create events it hasn't received in a timely fashion, but I do expect module activity indicators to update correctly (i.e. when a cycle starts or ends, the indicator should be fast-forwarded and reset to 0).
[/quote]
This is actually a much more difficult problem..... You click activate, you want it to show immediately that you clicked... otherwise you are going to be spamming it, and it will be spamming back.... already sent the message to the server. I mean, you don't want a second delay from the time you click to see it actually go active, right?
But, there is lag from when you activate until the server actually processes. And the time you can then deactivate is not time you activated + duration... it is time the server processed + duration.
On the deactivate, do you just want it to assume the server correctly processed the deactivate? Or do you want the client to stop the cycling, even though it hasn't heard back from the server that the item did, in fact, deactivate?
In short... that circle going around the module is not really a server side status, but rather simply a client side indicator that the message to activate was sent to the server, but the message that a successful deactivation has not yet been acknowledged by the server. They can convert it to a "message from the server acknowledged"... but then you get a delay on start AND a delay on end.... Either way, there is going to be lag on your client receiving and processing the confirm deactivation.
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Melvin Coulter
Cobalt Conspiracy Incorporated
40
|
Posted - 2012.11.21 21:46:00 -
[418] - Quote
Let me Pin my medals up on my chest to be seen on my picture! Mining without a perimit,till the day I die |
Souisa
WESCORP 2.0
53
|
Posted - 2012.11.22 03:47:00 -
[419] - Quote
Remove warp disruptors and warp scrams o/ |
Mallak Azaria
GoonWaffe Goonswarm Federation
1101
|
Posted - 2012.11.22 06:34:00 -
[420] - Quote
Nerf mining barges. They were fine just the way they were. Also give miners the anchor module they keep asking for. Make it a high slot module. Crimewatch 2.0: Protecting stupid people & rewarding lazy people. This hurts the smart & industrious people by making their intelligence & industry provide them with less benefit over the stupid & lazy people. ~ Ruby Porto |
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Esteban Dragonovic
Odyssey Inc SpaceMonkey's Alliance
10
|
Posted - 2012.11.22 08:01:00 -
[421] - Quote
1. Green crosshairs for assisting ships (reps, boosting, etc)
2. Ability to filter out high/med/low ship mods in inventory
3. Wartarget only overview option |
Hazen Koraka
HK Enterprises
67
|
Posted - 2012.11.22 08:47:00 -
[422] - Quote
Esteban Dragonovic wrote:1. Green crosshairs for assisting ships (reps, boosting, etc)
2. Ability to filter out high/med/low ship mods in inventory
3. Wartarget only overview option
3 option is possible with overview filters. |
CraftyCroc
Gunpoint Diplomacy
54
|
Posted - 2012.11.22 08:48:00 -
[423] - Quote
corp sell/buy orders able to be adjusted by CORP members.
(those set with the appropriate permissions)
Regards
CC |
Nicen Jehr
The Scope Gallente Federation
11
|
Posted - 2012.11.22 16:05:00 -
[424] - Quote
Esteban Dragonovic wrote:1. Green crosshairs for assisting ships (reps, boosting, etc)
2. Ability to filter out high/med/low ship mods in inventory
3. Wartarget only overview option
number 2 should be possible with Unified Inventory filters. i have one for each of hi/mid/low modules, selecting one only shows that size. you can probably set a new one to 'is not mid slot'
EDIT this reminds me: it would be nice to be able to stack filters in groups so i could have 'modules' expanding into 'lo, hi, mid, rig' If you put on a costume, arm yourself, and kill people in the name of your god, you're a terrorist. If you do the same thing in the name of a flag, you're a patriot. |
Salpun
Paramount Commerce
426
|
Posted - 2012.11.23 13:49:00 -
[425] - Quote
A proper visual effects catalog on the wikipedia with link in the help tab. Would help NEO and AT coverage to have one place where people can look to interperate what is on screen. With energy transfer and reps only seen via what they do. This is needed. |
Warde Guildencrantz
TunDraGon
281
|
Posted - 2012.11.23 14:46:00 -
[426] - Quote
LHA Tarawa wrote:
Bigger changes: No shooting other players' ships for 5 mins after you log in, unless you are fired upon first. Stop the log-off/on trick to PVP pwnership. Logging off at a station, should not let you "join the fight" simply by logging back in as soon as the war targets aggress outside the station.
Grid cyno-jammer that you can fit to a ship that prevents cyno's (even cov ops) from being created within... say... 200 meters of the ship that has it active.
MANY, MANY fights do not happen because one side or the other suspects logoffski neut logi alts. or bait fitted with cyno for hot drop. If we want more fights, we have to make more people feel they will get a fair fight. It is the fear of shenanigans that prevents a lot of fights from happening.
Huge changes: More stagger to the "sec levels". .8 up no pvp, not even war dec. L1/2 missions only. asteroid belts with lots of small rocks. .5-.7 like current high sec. small towers only L3 missions only. .3-.4 no cyno, no cap ships. small and medium towers (maybe special cyno for jump freighter only). No CONCORD, but still get suspect flag and sec status hit for non-legal target PVP. L4 missions. .1-.2 large towers are okay. Regular caps can get in, but no super caps. No suspect flag or sec status hit.
Each sec have rocks that give minerals that do not appear in other sec.. (no low sec minerals in high or 0.0 rocks.) Allow prices for each sec status to be set by the number of people mining in that sec status... don't let null bears mining in safely cyno jammed deep 0.0 systems drive down the price of low sec ores. I guess wormhole could have all sec status levels.
-0.5 to 0.0 local shows up ONLY for corp that has sov of the system. Corp with sov can fit cloak jammer. -0.4 down. No local.
HUGE, HUGE change.... allow corp with sov to fit a "jump gate jammer" on the side of the gate that prevents people from jumping OUT of system. two systems have a gate joining them. If I own system A, I can shut down the jump gate so that you can't use the gate to jump to system B. If you want to use the gate to get into system B, then you have to blow up the gate jammer first..
these are all stupid.
1. Logon preventing PvP for 5 minutes means you disconnect during a fight you are royally ******. 2. Grid AOE cyno jammers would make cynoing impossible in any form of PvP, which is OP. If anything it would have to be a targeted weapon, meaning knowing who has a cyno is more important. However, even then I think it is stupid, because cynos and hotdrops often escalate to larger fights which are good. 3. your sec status changes SUCK, and are too carebear driven. Also, local showing up for sov owners only makes it almost impossible for their sov to be taken...which is already a problem in null (no one wants to take stuff from others) |
Mikaila Penshar
Take it Deep
22
|
Posted - 2012.11.23 16:08:00 -
[427] - Quote
Red Teufel wrote:What I am not happy with:
GÇó Seeing so many targets in highsec that I can't shoot at. GÇó Wardec system is still pointless. GÇó Highsec stations are too overpowered. GÇó Not enough things for me to shoot at that are player controlled. GÇó POS's are too difficult to destroy for the amount of effort/resources needed to destroy them.
What i would like to see changed 1. Highsec stations should provide a default 20% wastage factor in manufacturing/research. Standings can cut that down to 15% 2. Introduce player controlled structures that do not require fuel and tower to online it.
Station Changes: There is not enough risk associated with highsec stations for the services and security they provide to the players. the 20% wastage factor is used as a price ceiling to prevent modules/ships from going out of control. It also provides a reason for players to invest in industry that takes them outside of the stations.
Pos Changes: Towers are such a pain but I'm not convinced they should be removed. What i suggest is the introduction of new structures that do not require towers to use. However the risk/reward will reflect their use. example: - Shipyards: GÇó Does not have a wastage factor. GÇó Does not require fuel to use and does not have a RF feature as a pos would. GÇó Does require blueprints/materials to be dropped off inside the module to use. GÇó Has limited m3 space. So we are talking about 10 battleships worth of material. GÇó EHP should take a 5 - 10 man BC gang about 20-30min to kill. GÇó Can only be anchored on planets! (you'll see why keep reading on)
Dust Feature: structures anchored on planets can be defended by defenses based on the planets surface. this feature is only available in lowsec and 0.0.
How is all this going to affect how we play EvE? What i hope to achieve is to bring balance to the risk verses reward in game. I believe if you balance this you will bring more conflict, player interaction, and fun to the game. Wardecs in highsec need targets and a genuine reason to war over resources. 0.0 and lowsec need to be worth the risk/effort of going to for industry. PvP should have more stuff to shoot at as well as rewards for going through the effort of destroying a player owned structure. I would like to hear what the community has to say about my idea.
This sounds fun- AND if you had to go to the shipyard to pick up your ship, and when you got it it was only a hull (so you might need to have an escort cause it wouldn't have any mods until you got it back to a station to fit it up). Shipyard camps replace gatecamps. |
Melvin Coulter
Cobalt Conspiracy Incorporated
41
|
Posted - 2012.11.23 16:10:00 -
[428] - Quote
When someone leaves the game all of there stuff should be put in a action for us to bid on. (bio-massed)
The money that we use to bid should be a ISK sink! Mining without a perimit,till the day I die |
Salpun
Paramount Commerce
426
|
Posted - 2012.11.23 21:07:00 -
[429] - Quote
Being able to start bug reports and pictures and then save them for comment and sending later. so BR in battles are easier. |
Johnny Jinks
Red Federation RvB - RED Federation
3
|
Posted - 2012.11.23 22:47:00 -
[430] - Quote
"add to cargo" or "add to item hangar" option in context menu. |
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Adrian Dixon
The Scope Gallente Federation
68
|
Posted - 2012.11.24 13:56:00 -
[431] - Quote
When you save bookmaks can the foler dropdown default to the top of the 'personal' tree rather than the last folder you saved a bookmark too?
Our corp bookmarks folder would get full fast because a lot of members would not notice the folder option automaticaly defaults to the last folder you saved in not your personal folder. Also on a personal level I keep saving bookmarks in the wrong place. |
Tul Breetai
Impromptu Asset Requisition
34
|
Posted - 2012.11.24 14:10:00 -
[432] - Quote
Bulk purchase in LP store!!!!! There's nothing worse than an EVE player, generally considered to be top of the food chain in the MMO world, that cannot smacktalk with wit and coherency. |
Elmanketticks
Fleet of the Damned Happy Endings
50
|
Posted - 2012.11.25 13:58:00 -
[433] - Quote
REMOVE and delete old characters who haven't logged in for at least 1 year. Their names should be available to other players again! I hate creating alts and at least some good names being taken by 2005 characters who have obviously not been used for years. There must be something done against those abandoned/orphaned files in the database! Not only gets the database bigger and bigger each time a new character is being created, it also gets slower and takes up more cpu/space. Thats only logical. So please: remove orphaned characters who haven't logged in for 1 year (or make that 2 years, at least do something). The State will not fall. Join us. Fight. Conquer. |
Salpun
Paramount Commerce
427
|
Posted - 2012.11.25 14:16:00 -
[434] - Quote
General Drone Bay, Fleet Hanger Bay, and Ships maintance bay that is not linked to any one way needs to be added to the Neocom. |
KIller Wabbit
The Scope Gallente Federation
96
|
Posted - 2012.11.25 18:34:00 -
[435] - Quote
New chat dialogs should have common appearance settings. I always want text only (with their pic in the list why do I also want it embedded in the text???) and a smaller font than default. I have to change it for each time for each person I private convo with. Annoying as heck to keep having to do this. Dev guideline - stop thinking everyone has the pixel trove of a big screen TV.
Every new courier contract is alerted as if it was expired or something. Totally bugged up courier contracts with last major release.
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KIller Wabbit
The Scope Gallente Federation
96
|
Posted - 2012.11.25 18:36:00 -
[436] - Quote
Be able to attach screen shots to petitions - in similar manner as BR's.
Why does my screen lockup for 30 secs (or more) after hitting submission of petition? Does it really take that long to find all my banking information?
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Nicen Jehr
The Scope Gallente Federation
11
|
Posted - 2012.11.25 19:58:00 -
[437] - Quote
'Buy All' button on show fitting window
---
Have it check the market for the appropriate modules, with a range of station, and present you with a total cost. Click confirm to buy the fitting. Combined with the excellent 'fit this fitting' button this will save capsuleers a lot of time. If you put on a costume, arm yourself, and kill people in the name of your god, you're a terrorist. If you do the same thing in the name of a flag, you're a patriot. |
KIller Wabbit
The Scope Gallente Federation
96
|
Posted - 2012.11.25 21:42:00 -
[438] - Quote
POS - If stack you are dragging into Silo is more than silo can hold and you land on material already in silo you get error that silo is full. If you land on open space in UI window for the silo it will properly bring up proper dialog to load a partial quantity.
Jump Freighter - Fuel bay ^^^^^^^^^ see above.
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Ghost Hunter
True Slave Foundations Shaktipat Revelators
45
|
Posted - 2012.11.25 22:05:00 -
[439] - Quote
Right click interface - Currently, when inviting someone to a fleet or another channel, if you mouse over your 'invite to...' channel list, it lags. When it opens, it opens where the cursor is currently at and usually in the middle of the chat channel list.
This lag makes its profoundly difficult to invite people to the right channels because multiple menus open when it finally gets to sorting it, and I end up sending them to the wrong channels. This also happens frequently when manually inviting to fleets, if you are unfortunate enough to have to scroll over the channel invite list before the fleet menu. True Slave Foundations Overseer
-ò |
Tornii
CTRL-Q Iron Oxide.
8
|
Posted - 2012.11.25 23:20:00 -
[440] - Quote
Having back the '3D' weapon icons representing new weapon models -- instead of the current old-school icon art -- would be great. Such stuff impacts overall perception and game immersion quite a bit. "If the essence of life is information carried in DNA, then society and civilization are just colossal memory systems." |
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Me ofcourse
There is no life in space
41
|
Posted - 2012.11.26 09:07:00 -
[441] - Quote
Elmanketticks wrote:REMOVE and delete old characters who haven't logged in for at least 1 year. Their names should be available to other players again! I hate creating alts and at least some good names being taken by 2005 characters who have obviously not been used for years. There must be something done against those abandoned/orphaned files in the database! Not only gets the database bigger and bigger each time a new character is being created, it also gets slower and takes up more cpu/space. Thats only logical. So please: remove orphaned characters who haven't logged in for 1 year (or make that 2 years, at least do something).
problem with that is that there are people who will leave the game, and after a few years come back to play, i suggest that after a year or 2 of the account being deactivated, the name become available to be used. and if the original player wishes to come back, he/she will be required to enter a new player name, just that under the corp history the name which he/she was using back then will be bracketed
Tornii wrote:Having back the '3D' weapon icons representing new weapon models -- instead of the current old-school icon art -- would be great. Such stuff impacts overall perception and game immersion quite a bit.
or at the very least add an option for players to pick which type of icon they want (new '3D' one, or the old one which was reverted to after we saw the awesomeness) |
Benilopax
Solar Storm Intrepid Crossing
372
|
Posted - 2012.11.26 16:22:00 -
[442] - Quote
How hard would it be to get an animation for drones and fighters launching from ships in the next expansion?
Just having them fly out of whatever appropriate area, like on the Thanatos or new Gallente Destroyer. ... |
Adrian Dixon
The Scope Gallente Federation
70
|
Posted - 2012.11.26 18:03:00 -
[443] - Quote
In missions when npc ships spawn why not add some kind of visual effect? Like the cyno effect. |
Nicen Jehr
The Scope Gallente Federation
11
|
Posted - 2012.11.26 20:25:00 -
[444] - Quote
What ideas do you like most so far, devs? If you put on a costume, arm yourself, and kill people in the name of your god, you're a terrorist. If you do the same thing in the name of a flag, you're a patriot. |
Adrian Dixon
The Scope Gallente Federation
73
|
Posted - 2012.11.26 23:06:00 -
[445] - Quote
In station I would find a refinery hangar tab usefull. So there would be 'Ships' 'Items' and 'Refinery' This would help me because it is difficult to go through your items hangar ctrl-click everything you would like to refine or scroll through the refinery window ticking stuff. One wrong click or drag and its a house of cards you have to start again. If I could gradually put items into a refinery hangar then simply 'sellect all' that would be much smoother.
Currently I dump all items to be refined into a station container then drag them out but that is still an awkward process, plus theres a lot of lag moving large numbers of items that way.
I would also like the Ship hangar to be split up into two seperate hangars, Assembled Ships and Unassembled Ships. |
Nicen Jehr
The Scope Gallente Federation
11
|
Posted - 2012.11.26 23:53:00 -
[446] - Quote
Ooh!
While exploring, it's useful to know signature strength and sig ID so you can choose which sigs to scan down next.
When you are scanning, you sometimes have your probes positioned such that you get an 'echo' or 'mirror' sig. These results have the same ID. If you control-click on these two sigs in your scan results list, it hides the other red signature dots that show up on the solar system map.
This is a kinda awkward way to show us which red dots correspond to which signature IDs.
So my request is: Add a tooltip to the signature results that are shown in solar system map. The tooltip should have the signature ID, signal strength and signature type. If you put on a costume, arm yourself, and kill people in the name of your god, you're a terrorist. If you do the same thing in the name of a flag, you're a patriot. |
KIller Wabbit
The Scope Gallente Federation
96
|
Posted - 2012.11.26 23:58:00 -
[447] - Quote
Local clear button should be at the same level as other local option menu's - not buried under channel settings
|
Squealing Piglet
Ministry of War Amarr Empire
4
|
Posted - 2012.11.27 00:50:00 -
[448] - Quote
Great thread; some of the past little fixes have been my favorite updates (like being able to view contents of your ships via assets button, thank you for that).
Here's my suggestions: 1. Allow me to change my ******** character name, for a fee of course (and keep character name histories so scammers and thieves can't hide from their past). I just hate my sucky name.
2. Give some sort of audio cue when my ore cargo is full (similar to what happens when an asteroid is depleted..it's a very useful cue to remind me to restart my mining laser), so if I'm semi-afk I'll know it's time to offload.
3. Speaking of helpful reminders, here's an example of a reminder that isn't helpful, "those items are not stackable". Please make her stop saying that. Please! I mean, really...so what you're trying to tell me is that my Genetically Enhanced Livestock are not stackable with my Heavy Pulse Lasers?...are...are you sure because it seems totally legit to me, cows and lasers, of course they stack. No? Well I'll be damned. Thanks for schooling me on item categorization, now why don't you go dump the cows in my cargo hold like I tried to do in the first place before you got all philosophical on me. (This conversation has played out between myself and my monitor speakers numerous times. Maybe I need some meds. But in the meantime could you make Aura a Little less argumentative).
4. Ooh, here's one more. Every once in a while I get a terrifying black box message on my screen that goes something like, "You are an enemy of the Amarr Empire and will now be destroyed, Darth Vador [or other bad guy name]". And for a split second, before I get to the end of the message, I have a mini heart attack before I realize the Amarr Empire is not about to smash me in the face, it's some other guy. I mean, I'm okay and all...as far as heart attacks go, this is the lowest tier. Maybe put the bad guy name at the FRONT of the scary warning. That way I won't nearly soil myself next time I undock in a fancy faction boat.
P.s. if there happens to be a character in the game whose name actually is Darth Vador , I apologies for slandering your good name. I'm sure you're a swell guy. |
Nicen Jehr
The Scope Gallente Federation
11
|
Posted - 2012.11.27 01:07:00 -
[449] - Quote
Can you add a resize bar, so we can make the Reproduction Steps box in the bug report window bigger? If you put on a costume, arm yourself, and kill people in the name of your god, you're a terrorist. If you do the same thing in the name of a flag, you're a patriot. |
Tul Breetai
Impromptu Asset Requisition Insurance Fraud.
37
|
Posted - 2012.11.27 17:12:00 -
[450] - Quote
OH! And a way to differentiate between personal orders and corp orders in the wallet!!! Very important, this one! There's nothing worse than an EVE player, generally considered to be top of the food chain in the MMO world, that cannot smacktalk with wit and coherency. |
|
Squealing Piglet
Ministry of War Amarr Empire
7
|
Posted - 2012.11.27 20:16:00 -
[451] - Quote
It would be cool if there were a corp cargo in POCO so that corp members could swap PI commodities rather than shuttling them all back and forth to the POS. maybe make it a perk available only to the corp that owns the POCO as an added perk. Or an option that the owning corp can unlock for others for a small "rental fee". Or maybe not the whole rental fee since commodities are already taxed. But I'd still like to see corp holds in POCOs. |
Dersen Lowery
Knavery Inc. StructureDamage
158
|
Posted - 2012.11.27 22:46:00 -
[452] - Quote
Squealing Piglet wrote: 3. Speaking of helpful reminders, here's an example of a reminder that isn't helpful, "those items are not stackable". Please make her stop saying that. Please! I mean, really...so what you're trying to tell me is that my Genetically Enhanced Livestock are not stackable with my Heavy Pulse Lasers?...are...are you sure because it seems totally legit to me, cows and lasers, of course they stack. No? Well I'll be damned. Thanks for schooling me on item categorization, now why don't you go dump the cows in my cargo hold like I tried to do in the first place before you got all philosophical on me. (This conversation has played out between myself and my monitor speakers numerous times. Maybe I need some meds. But in the meantime could you make Aura a Little less argumentative).
This can be generalized very nicely. For every dialog that tells you that you can't do something, go through and figure out if a) there's a more charitable interpretation of the action--maybe you just wanted to drop the cows into the hold with the lasers?, or; b) there's a way to automate the process that the dialog is complaining about. For example, if I jump clones while in a ship with my skill queue running, how about either automatically leaving ship; pausing queue; jumping; restarting queue (and hey, maybe make active the ship that that clone last had active!), or just get rid of the restrictions altogether and switch the active ship from one clone's last known active ship to the other's.
Save the "you can't do that" dialogs for situations when i really try to do something that I can't do, like online a module in space when I don't have enough cap--though, even then, you could make the module blink on the HUD and online as soon as I do have enough cap, similar to the way that a turret module blinks when I haven't targeted anything yet--and including the feature where I can click it again to leave it offline if I change my mind. That would be nice and helpful. |
KIller Wabbit
The Scope Gallente Federation
96
|
Posted - 2012.11.28 05:33:00 -
[453] - Quote
Neocomm direct button for Fitting Management dialog. |
Nicen Jehr
The Scope Gallente Federation
12
|
Posted - 2012.11.29 14:58:00 -
[454] - Quote
KIller Wabbit wrote:Neocomm direct button for Fitting Management dialog.
alt-F? or drag the fitting button onto your neocom?
is 'Fitting Management' something different than 'Fitting' ? If you put on a costume, arm yourself, and kill people in the name of your god, you're a terrorist. If you do the same thing in the name of a flag, you're a patriot. |
Tornado Bait
O C C U P Y
2
|
Posted - 2012.11.29 16:10:00 -
[455] - Quote
A quantity button in the LP store. I don't want to hit the accept button 500 times to exchange my lp anymore. |
Sin Pew
Dakini Rising The Kali Cartel
151
|
Posted - 2012.11.29 16:48:00 -
[456] - Quote
- Display damage on crystals in cargo/inventory, what a tin to load single crystals in space every time I want to see if that crystal I'm taking along with another bunch in the middle of a whole mess of crystals is roughly as damaged or if it'll break after 2 shots and **** up my whole gun rack. - Store all character's settings (graphics, sound, overview, window pos) server-side and make it client-side cached, pain in the rear to spend half an hour putting the client into order when I play on someone else's computer. - You guys improved the scrollbar? cool, but what about making detailled lists somewhat useable with a horizontal scrollbar? - Repackage outside stations (POS/cargo hold/container...). - Make damage an actual percentage and not 0.X %, it's either 0.83 or 83%, not a mix of both. - Fitting a stack of guns at once and not one by one. "haiku are easy, But sometimes they don't make sense, Refrigerator." |
Mascha Tzash
Royal Amarr Institute Amarr Empire
9
|
Posted - 2012.11.29 17:58:00 -
[457] - Quote
I'd like to be able to light up some kind of distress beacon to show my current position in the overview and cry out for help systemwide. Additionally I could make my position visible in a mission site which I'm too lazy to salvage, abandon all the wrecks and the salvagers can enter the scene. If you don't want this, just dont reveal your position. |
joydivisionn
unfair pleasure Elemental Tide
0
|
Posted - 2012.11.29 19:04:00 -
[458] - Quote
Fix the hours for plex button
TY |
KIller Wabbit
The Scope Gallente Federation
98
|
Posted - 2012.11.29 19:44:00 -
[459] - Quote
Drone Control Dialog - make the user hierarchy configuration persistent. Having to setup my folder view after every docking is silly and annoying as heck.
For example - if the drones in bay folder is open it should stay open every time I dock and undock the same ship. If a subfolder is open - same. Drones in local space folder should behave the same way. |
KIller Wabbit
The Scope Gallente Federation
98
|
Posted - 2012.11.29 19:50:00 -
[460] - Quote
Nicen Jehr wrote:KIller Wabbit wrote:Neocomm direct button for Fitting Management dialog. alt-F? or drag the fitting button onto your neocom? is 'Fitting Management' something different than 'Fitting' ?
Fitting management is the access point for fits that you have saved. To access it now you have to go Fitting -> Browse
|
|
Mallak Azaria
GoonWaffe Goonswarm Federation
1213
|
Posted - 2012.11.29 22:11:00 -
[461] - Quote
Dear Soundwave,
Please take this in to consideration (Actually, just do it).
La Nariz wrote:Mallak Azaria wrote:The issue would be solved if mining lasers could not auto-repeat. Yep it would probably be much easier to catch mining bots as well. Can Not Auto Repeat = 1
Make it happen CCP Soundwave. The mining community is counting on YOU to make their play style more interesting. Crimewatch 2.0: Protecting stupid people & rewarding lazy people. This hurts the smart & industrious people by making their intelligence & industry provide them with less benefit over the stupid & lazy people. ~ Ruby Porto |
BrutalButFair
Fleet of the Damned Happy Endings
27
|
Posted - 2012.11.30 09:18:00 -
[462] - Quote
BrutalButFair wrote:Bulk purchases in lp store
It Worked! It's comming it's comming. |
BrutalButFair
Fleet of the Damned Happy Endings
27
|
Posted - 2012.11.30 09:18:00 -
[463] - Quote
Adrian Dixon wrote:In missions when npc ships spawn why not add some kind of visual effect? Like the cyno effect.
What if they just decloak? Does that have an effect? |
advii
Kossu and Keppana Inc.
3
|
Posted - 2012.11.30 11:58:00 -
[464] - Quote
- Repackaging at a pos - T3 subsystem changing at a pos - Ability to repair modules at a pos
Actually little things:
- Reset camera should only center back to your ship, not zoom in as close as possible
- Remove tooltip delay when mousing over your modules, or make, for example small and medium neuts distinguishable from each other
- Ability to quickly and easily tell the damage on used laser ammo
- Ability to tell how much overheat damage a module in hangar has or if it is completely broken
- Make the overheat button larger
- Camera could be a bit smoother for easier use of a narrow angle directional scan
- Make space between "Analyze" and "Recover active probes" larger
- Hotkey for scanner button "Analyze"
- More overview tabs wouldn't hurt
- When dragging stuff into your ship from a hangar, the delay could be a little longer to avoid accidentally opening your cargohold and 'resetting' the hangar you were browsing (hard to explain)
- When mouseovering, say, a planet in the solar system map, the order in which the planet, customs office and moons appear when the cluster is expanded should always be the same. At the moment, the planet can be the highest or the lowest and at times it only lists some of the moons.
- Turret damage mods could have different icons to easily distinguish them from each other. (same goes for many other modules like shield extenders) [I did not lose a medium shield extender vaga with heat sinks.]
- Ability to filter out alliances/corporations/individuals in standings panel. Right now theyre just all dumped in a single list.
Some of this stuff might be incorrect, just quickly listing stuff from the top of my head. Feel free to correct. |
Efraya
DEEP-SPACE CO-OP LTD Exhale.
134
|
Posted - 2012.11.30 13:44:00 -
[465] - Quote
Dear Mister Soundwave Sir,
If you would be so kind as to display the name of the ship that the player is logged off in, in the corporation member list, we would forever be in your debt.
I'm sure that we can come to some sort of "Arrangement" if you manage to squeeze this into your ever so busy schedule.
Yours; With respect,
Efraya.
(Imagine if people still corresponded like this. Classy as ****)
WSpace; Best space. |
Simsung Padecain
Useless Idea Talocan United
1
|
Posted - 2012.11.30 14:01:00 -
[466] - Quote
Efraya wrote:Dear Mister Soundwave Sir,
If you would be so kind as to display the name of the ship that the player is logged off in, in the corporation member list, we would forever be in your debt.
I'm sure that we can come to some sort of "Arrangement" if you manage to squeeze this into your ever so busy schedule.
Yours; With respect,
Efraya.
(Imagine if people still corresponded like this. Classy as ****) http://i.imgur.com/Ea20E.png ??? |
Felix Oskold
League of Ordinary Jedi
0
|
Posted - 2012.11.30 14:11:00 -
[467] - Quote
Could we have queuing for scripts and ammo changes (still keep the reload delays the same)
Just Que the change and at the end of the cycle it proceeds to reload that ammo/script, maybe even restart firing? =D
Thanks Felix |
Daniel Plain
Science and Trade Institute Caldari State
454
|
Posted - 2012.11.30 14:58:00 -
[468] - Quote
all modules being deactivated when you switch T3 subsystems. so annoying. fix plox
"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings" -MXZF |
Mercury24
Capital Navy Capital Alliance
2
|
Posted - 2012.11.30 15:04:00 -
[469] - Quote
AFK Button on channels. This would make chat logs so much shorter. |
Jaxun Shadoweyes
Ordo Ars Scientia Ordo Magna
0
|
Posted - 2012.11.30 15:21:00 -
[470] - Quote
Market request: when I'm selling, let me add units to an existing sell order or even take back some unites from the order without deleting the sell order and starting again. Use case: I put some oxygen on the market. Then I go harvest my planets and come back with more oxygen. I want to add the new oxygen to my existing sell order. Or in reverse: I put a bunch of oxygen on the market, then a day later decide to manufacture something that needs a portion of that lot, and therefore want to take back part of the order.
Market: when I'm selling, I want to see which orders are from my corp or alliance mates, so that I don't out-compete my allies, or so that I can choose to buy them out.
When I have set the market to hide orders in low-sec, I also want the option to hide hi-sec systems that cannot be reached from my current location without traversing low-sec, i.e. hi-sec bubble systems.
Thanks!
|
|
Bamfordi
Koshaku Gentlemen's Agreement
4
|
Posted - 2012.11.30 15:33:00 -
[471] - Quote
Icons on your HUD and overview such as stations and belts should be "draggable" into chat as links. Kind of like how the solar system name at the top of the screen and people in chat are. It would make instructions to go to a certain belt station, planet a lot easier instead of having to work through all those roman numerals. |
Junko Sideswipe
Love Squad Confederation of xXPIZZAXx
95
|
Posted - 2012.11.30 15:46:00 -
[472] - Quote
Get rid of clone costs.
You mentioned you wanted to do this in the last CSM minutes from this summer. It discourages so many older players with 71+ million SP from taking out cheap frigs and cruisers and losing them. Confederation of xXPIZZAXx CEO TRUE and HONEST boyfriend-free girl gamer |
Maestrom Wyrmer
Caldari Deep Space Ventures Tribal Band
0
|
Posted - 2012.11.30 15:51:00 -
[473] - Quote
Can we Please get someone to make different icons for Heat Sinks, Gyrostabilizers, and Magnetic Field Stabilizers? I know 7 year players who still get that mixed up.
It's a simple enough thing to do. Just take the whatever icon is used on the civilian turrets for that race, make it orange and put the little arrow symbol with it. Simple, and much easier to differentiate. |
Seraph IX Basarab
Vengance Inc.
71
|
Posted - 2012.11.30 16:09:00 -
[474] - Quote
Boost black ops jump range considerably and let it use a cov ops cloak (no more speed boost though.)
http://evenews24.com/2012/11/29/a-letter-to-csm-7-back-to-the-gates/
Pretty much this. Maybe don't get rid of the titan jump, but limit it somehow so there's some actual travel in the fighting.
Super caps need to be more difficult to attain, and not be the "iwinbutton" of 0.0 warfare. |
Ohto Pach
State War Academy Caldari State
0
|
Posted - 2012.11.30 16:13:00 -
[475] - Quote
When creating bookmarks you get to choose the folder the bookmark will be saved to from a drop-down list. Currently the list of folders seems to be totally random and only a few folders are shown at a time. Please organize the list alphabetically by default and expand the drop-down list so that choosing the preferred folder becomes faster and more logical.
I create a new BM folder for every single system and after you have tens of folders (not to mention hundreds!) browsing through the list and finding the correct folder for the new BM becomes a real PITA. |
Ra'Shyne Viper
Native Freshfood Minmatar Republic
15
|
Posted - 2012.11.30 16:27:00 -
[476] - Quote
Maestrom Wyrmer wrote:Can we Please get someone to make different icons for Heat Sinks, Gyrostabilizers, and Magnetic Field Stabilizers? I know 7 year players who still get that mixed up.
It's a simple enough thing to do. Just take the whatever icon is used on the civilian turrets for that race, make it orange and put the little arrow symbol with it. Simple, and much easier to differentiate.
this
Make the overheat button larger
this
Quote:Get rid of clone costs.
And to improve on this, say you get popped, we appear in station: have the station auto request if we would like to update clone.
Quote:when I'm selling, I want to see which orders are from my corp or alliance mates, so that I don't out-compete my allies, or so that I can choose to buy them out.
this
Quote:If you would be so kind as to display the name of the ship that the player is logged off in
this
Quote:More overview tabs wouldn't hurt
that
And my own,
The two big ones:
Please, PLEASEEEE fix the damn lag when updating Market orders.
Fix the issue with objects in space, i try and go through an object openings to reach an agent or something and now im stuck in a 10 minute scuffle with an object, clicking randomly in clear space trying to get my ship to stop looking like it's a 30 year old women trying to squeeze into jeans she wore in middle school.
Example: Go into caldari COSMO space, go to the agent thats hidden in the "Large coral" object, approach with an minmatar agent.perpare to for maximum jimmy rustling.
|
Styth spiting
Ion Corp. NightSong Directorate
102
|
Posted - 2012.11.30 16:34:00 -
[477] - Quote
Highlight items in system on the overview based on your bookmarks, and allow setting different colors to bookmarked items.
Currently if you are in a system that is bookmarked it will be highlighted in your bookmark window. But why not expand expand on this.
For example, lets say you're in a system with 5,10,however many stations. But you keep all your stuff in 1 of these stations, its a pain to warp into system, then open assets window, then right click and dock at the station you have your stuff in. With the color coded bookmarks displayed in the overview you can easily distinguish which station you have booked marked.
This make it easier to distinguish between stations, POS, POCO's, bets, whatever.
Also having the bookmarking and color coding carrying over to the assets window would make it less frustrating to use, and why not add it to the market listings.
Oh and totally unrelated, some type of functionality to tell the sec status for the system the stations is located in when using the assets window. Currently you have to right click on the asset station header and show info, then details, then the actual system info icon. This can be a pain if you have dozens / hundreds of assets in different stations. |
Miglecz
Kickass Grannies Inc. The Paganism Alliance
0
|
Posted - 2012.11.30 17:29:00 -
[478] - Quote
Narrator voice warning would help the miners when the orehold is full / overloaded. Thanks! |
Kevin Emoto
No Code of Conduct Fluffeh Bunneh Murder Squad
13
|
Posted - 2012.11.30 17:33:00 -
[479] - Quote
Let me sort local and overview by standing. |
Akuma Pergusu
The Scope Gallente Federation
0
|
Posted - 2012.11.30 17:35:00 -
[480] - Quote
One simple thing: Default double-click action on an order that belongs to you in market window should be "modify order", not "buy more of this crap"
You can highlight them, you can surely change the default action... Please... |
|
Ken Kyoukan
6
|
Posted - 2012.11.30 17:36:00 -
[481] - Quote
Mara Rinn wrote:Remove ore type from asteroid names, i.e.: all asteroids will be "asteroid" not "Asteroid (Veldspar)". On the overview and bracket, change:
Overview: Name: Asteroid (Veldspar) Type: Asteroid (Veldspar) Bracket: Asteroid (Veldspar)
To:
Overview: Name: Asteroid Type: Veldspar Bracket: Asteroid
Less QoL, more realistic, it would require using / reading the overview but... Survey Scanners could re-add the type to the brackets name if it's in range (and has been scanned). Or when you have mined at least 1 ore from it, since you then know it's type anyway.
EVE GATE FIXES NEEDED:
Any text entered in an Evegate mail in this format BOLD UNDERSCORED gets removed on posting!
Mail example: 1. You're a (censored). 2. I am NOT a (expletive) (censored)!
In an Evegate sent mail #2 reads as: 2. I am a (expletive) (censored)!
Which could be highly embarrassing.
No way to enter linkable URL's from Evegate unlike ingame. Why not port the Message controls from above this editor to the Evemail page?
Link URL's other than the default showinfo ones do not show up in evemails. |
Alx Warlord
SUPERNOVA SOCIETY Tribal Conclave
202
|
Posted - 2012.11.30 17:45:00 -
[482] - Quote
Add more information to the Asteroid scanner, maybe rellative to the vollume, the vallue, and possibly the resultant minnerals...
Also, For this maybe it is a good option to remove the kind of asteroid from it's name... leave only asteroid... give scanning more vallue!!!
Also the minning laser could show the amount of unnits it have collected or vollume as you hover your mouse over it whille active... Please read this! > New POS system ( Block Built - Starbasecraft) Please read this! >-á[Debate] - ISK SINK |
Ali Aras
Valkyries of Night Of Sound Mind
0
|
Posted - 2012.11.30 17:53:00 -
[483] - Quote
If it hasn't already been posted (or even if it has): I really really really want to be able to select a bunch of items in my hangar and sell them all to buy orders. Or have a 'sell to buy orders' key. Right now, I use a script to check the value of my items and then reprocess the ones that sell for more as minerals, and sell to buy orders the rest. The latter group requires a lot of right clicking, which is especially grating when going through a pile of rat loot.
Even more shiny (and I suspect less little) would be an ability to right click, sell all items, and then the game would just run through a queue and pop up sell windows for each. So, select three things, right click -> sell all, the first window pops up, set price as desired and hit sell, second window pops up, etc. |
Miglecz
Kickass Grannies Inc. The Paganism Alliance
0
|
Posted - 2012.11.30 18:01:00 -
[484] - Quote
Filtering local chat channel users to show enemies (i am in war with them) would be great in high traffic systems like Jita. Scrolling down the 600 players is just too bad to see if there is an enemy in the system. Or make a summary title where red star icon would show how many are in the system like the given picture below:
http://tinyurl.com/cotssaq
Thanks!
|
Haunting Widow
SKEET ELITE Sk33t Fl33t
0
|
Posted - 2012.11.30 18:03:00 -
[485] - Quote
More on the idea of a "Launch Drones Hot-key". I know the first thought many will think of is "but there can be so many groups!!"
SIMPLE!
Have a little button built into the group header, click it and it lights up, this group is now linked to the Launch Drones Hot-key. It should behave the same as it does now through the right-click menu, everything else is already in place.
As is, the drones window takes up valuable space in my UI and really takes away from the scenic experience of eve.
On the note of the scenic experience, perhaps we can have a smaller/less intrusive drone interface, it's sort of like having an inventory window open in the middle of battle, perhaps a small customizable/movable display could be linked with drones launched from the Hot-key. This way we can have a quick-simple setup for those who know what drones they will use, and the old window can still be used without the Hot-key for those who use many drones interchangeably and no extra unnecessary displays would be generated.
P.S. and maybe we could put different drones into the same group?? Why is that not a thing. |
Sushi Nardieu
2
|
Posted - 2012.11.30 18:23:00 -
[486] - Quote
The scanning UI is slightly clunky.
Scan button is too close to recall probes button.
Reconnect probes button bugs easily. Especially when leaving them in space, changing ships, session changes in general.
Have the option to disable probe scan range adjustment from GUI. I only want to change the size of my probes from the scanning window and not the solar system map. * I said option because I wouldn't want people to be upset if it was removed.
Don't change signature ID after downtime. If this is intended then at least don't have the same ending letter as pre-DT.
Sensor strength skills are increasing so give combat probes a tiny buff to be in-line please.
And for the love of god, i don't want to hear scanning sounds anymore. Let us disable it.
ty ccp <3 Guns of Knowledge-á |
Fireflynine
Wormhole Engineers Greater Realms
0
|
Posted - 2012.11.30 18:24:00 -
[487] - Quote
Dscan slider in AU so we do not have type in different numbers to get the ranges plz |
advii
Kossu and Keppana Inc.
3
|
Posted - 2012.11.30 18:41:00 -
[488] - Quote
- Show align time in the fitting window - I don't want to open character information when doubleclicking names on my watchlist |
Annoying Trader
School of Applied Knowledge Caldari State
7
|
Posted - 2012.11.30 18:44:00 -
[489] - Quote
Add a new implant that reduces invention time. (like it already exist for pretty much every other research related activity in the 'beancounter' series). |
advii
Kossu and Keppana Inc.
3
|
Posted - 2012.11.30 18:44:00 -
[490] - Quote
Fireflynine wrote:Dscan slider in AU so we do not have type in different numbers to get the ranges plz No, short range scans would become annoying. Maybe the ability to use both systems. |
|
Hasntbeen Longnow
Longnow Bros.
1
|
Posted - 2012.11.30 18:59:00 -
[491] - Quote
Hen fitting a ship, especially guns, if I could:
RIGHT CLICK >> FIT TO ACTIVE SHIP >> ENTIRE STACK (As many as slots are available of course)
would be nice. Then I can fit all my guns at once.
Thanks
-HL |
Riffix
Synergistic Arbitrage
46
|
Posted - 2012.11.30 19:00:00 -
[492] - Quote
I would love to see the removal of the generic brackets for players and the crosses for NPCs and have them replaced with icons that represent ship type. When you see a cluster of ships in space you should be able to immediately know what they are and will they shoot at you.
The current system is a waste of one of the most important ways of gaining situation information. It was fine in 2003 when EVE only had 4 ship types and the size of the bracket/cross told you all you needed but it hasn't been useful for a looooooooong time. Lead, Follow, or Get the #@$!@ Out of the Way. |
Hasntbeen Longnow
Longnow Bros.
1
|
Posted - 2012.11.30 19:01:00 -
[493] - Quote
Haunting Widow wrote:More on the idea of a "Launch Drones Hot-key". I know the first thought many will think of is "but there can be so many groups!!"
SIMPLE!
Have a little button built into the group header, click it and it lights up, this group is now linked to the Launch Drones Hot-key. It should behave the same as it does now through the right-click menu, everything else is already in place.
As is, the drones window takes up valuable space in my UI and really takes away from the scenic experience of eve.
On the note of the scenic experience, perhaps we can have a smaller/less intrusive drone interface, it's sort of like having an inventory window open in the middle of battle, perhaps a small customizable/movable display could be linked with drones launched from the Hot-key. This way we can have a quick-simple setup for those who know what drones they will use, and the old window can still be used without the Hot-key for those who use many drones interchangeably and no extra unnecessary displays would be generated.
P.S. and maybe we could put different drones into the same group?? Why is that not a thing.
Hey I like this idea! I lil check box for "Default Launch Group" would be great! That way when they die we can easily launch them when our fingers are shaking from pew! :p |
Siobhan MacLeary
BRG Corp Ocularis Inferno
32
|
Posted - 2012.11.30 19:05:00 -
[494] - Quote
Please take a look at this minor PI improvement that allows you to turn the tons and tons of spare CPU into spare PG. |
Karea Riscinda
Kobol Defense Force Intrepid Crossing
5
|
Posted - 2012.11.30 19:23:00 -
[495] - Quote
Make it possible to drag a character link from one channel into another in the chat box. Example: Link a character link from corp chat into alliance chat without having to copy -> paste -> right-click -> link character. |
Tsalaroth
BRG Corp Ocularis Inferno
7
|
Posted - 2012.11.30 19:24:00 -
[496] - Quote
Logan LaMort wrote:The bane of my EVE life has always been the "double click to manual fly" command. I really wish it was remappable to another key and that double cliking on an object didn't issue the "approach" command.
Some of us live (and die) and kill by this method.
I can understand the approach issue. I'd rather not accidentally double-click on something and approach it. I'd rather go in that direction. |
Raketefrau
Di-Tron Heavy Industries Test Alliance Please Ignore
20
|
Posted - 2012.11.30 19:41:00 -
[497] - Quote
We need an easier way to change skills across the 3 character slots per account.
Currently this process goes like this:
1) Log in with alt, realize you want to train something on it, and it trumps what your main is training 2) Log out 3) Log in with main 4) Pause training queue 5) log out with main 6) Log in with alt 7) Start training skill
From a user perspective, this is crazy, and it can sometimes take upwards of 10 minutes just to switch with character is training. Since the whole login process is very resource intensive on the server side, this is also a lot of unneeded load that you lot are dealing with.
A simple dialog like "There is already a character on this account that is actively training. Would you like to pause that training and activate this queue instead?" would do wonders for this whole process. |
Bessa Miros
A-Fission Industries
0
|
Posted - 2012.11.30 19:45:00 -
[498] - Quote
1. Corporate Industry Job counter - something to alert or show you how many more jobs you can run - a counter on the job window or something or --
1a. Some way to filter NON-manufacturing jobs out (like the Exclude Want To Buy in Contracts) so we can count how many science jobs we have running without Manufacturing jobs getting in the way.
2. Turn down LOUD cyno jump sound. It's way out of proportion to other sounds, even when zoomed way out.
|
Cat Harkness
Twilight Labs Unsung Voices
0
|
Posted - 2012.11.30 20:27:00 -
[499] - Quote
Marlona Sky wrote:Launch drones hot key.
I second this..... |
Che Biko
Humanitarian Communists
119
|
Posted - 2012.11.30 21:24:00 -
[500] - Quote
When you autolink an URL in chat, I have to remove the 'http://' part of links I copied, because the client automaticly adds this to the link. I find it cumbersome and I want it to change so I can just copy/paste URLs. I guess there's a reason why the 'http://' part is added, but perhaps the client can be coded so that it will remove the duplicate 'http://' part? Contraband Smuggling: Player Assisted Customs |
|
KIller Wabbit
The Scope Gallente Federation
98
|
Posted - 2012.11.30 21:43:00 -
[501] - Quote
BrutalButFair wrote:Adrian Dixon wrote:In missions when npc ships spawn why not add some kind of visual effect? Like the cyno effect. What if they just decloak? Does that have an effect?
I like the cyno idea - with a NPC ship actually in the role of real cyno - come instaPop, others AF and heavily tanked.
|
KIller Wabbit
The Scope Gallente Federation
98
|
Posted - 2012.11.30 21:45:00 -
[502] - Quote
advii wrote:
- More overview tabs wouldn't hurt
A couple more wouldn't hurt at all. Good post.
|
KIller Wabbit
The Scope Gallente Federation
98
|
Posted - 2012.11.30 21:53:00 -
[503] - Quote
Limit titan bridging by ships/hour? Logistics works, but throttle the 500 man blob by a bit.
|
Ken Kyoukan
6
|
Posted - 2012.11.30 21:55:00 -
[504] - Quote
Raketefrau wrote:We need an easier way to change skills across the 3 character slots per account.
Currently this process goes like this:
1) Log in with alt, realize you want to train something on it, and it trumps what your main is training 2) Log out 3) Log in with main 4) Pause training queue 5) log out with main 6) Log in with alt 7) Start training skill
From a user perspective, this is crazy, and it can sometimes take upwards of 10 minutes just to switch with character is training. Since the whole login process is very resource intensive on the server side, this is also a lot of unneeded load that you lot are dealing with.
A simple dialog like "There is already a character on this account that is actively training. Would you like to pause that training and activate this queue instead?" would do wonders for this whole process. Personally, being able to symul train all 3 (Main + 2 Alts) on one account would be an ideal change.
If you want to run multiple ships at the same time you need 2 accounts or more anyway, so why not relax this limit on training more than 1 character at a time?
Even if you need an account with 1 year+ total active duration to train +1 (additional alt) and 2 years+ total active duration for +2 (aka the second one)
This would help reduce any exploitation of this should it be implemented... Since exploiting it would be hazardous to the main characters existence! |
Brain Gehirn
Vera Cruz. Nulli Secunda
8
|
Posted - 2012.11.30 22:04:00 -
[505] - Quote
- Please! Show the shiptype of who is asking something via broadcasts (shield/armor/energy). Ex.: Brain Gehirn needs armor (Guardian)
- Fix the crap jump sound when there are too many people jumping at a pre-defined timespan (the actual ones just hurt my ears). It can be a massive single explosion sound.
- Fix the fleet window. Sometimes the fleet description tells that you are on a specific wing/squad and the info is just wrong (common if many people are entering fleet at the same time)
- Fix the station guest list. Standings arent showing right (very old bug)
- Fix evegate emails.
What is a signature? |
Brain Gehirn
Vera Cruz. Nulli Secunda
8
|
Posted - 2012.11.30 22:21:00 -
[506] - Quote
- Please! Show the shiptype of who is asking something via broadcasts (shield/armor/energy). Ex.: Brain Gehirn needs armor (Guardian)
- Fix the crap jump sound when there are too many people jumping at a pre-defined timespan (the actual ones just hurt my ears). It can be a massive single explosion sound.
- Fix the fleet window. Sometimes the fleet description tells that you are on a specific wing/squad and the info is just wrong (common if many people are entering fleet at the same time)
- Fix the station guest list. Standings arent showing right (very old bug)
- Fix evegate emails.
What is a signature? |
Brain Gehirn
Vera Cruz. Nulli Secunda
8
|
Posted - 2012.11.30 22:21:00 -
[507] - Quote
- Please! Show the shiptype of who is asking something via broadcasts (shield/armor/energy). Ex.: Brain Gehirn needs armor (Guardian)
- Fix the crap jump sound when there are too many people jumping at a pre-defined timespan (the actual ones just hurt my ears). It can be a massive single explosion sound.
- Fix the fleet window. Sometimes the fleet description tells that you are on a specific wing/squad and the info is just wrong (common if many people are entering fleet at the same time)
- Fix the station guest list. Standings arent showing right (very old bug)
- Fix evegate emails.
What is a signature? |
Ali Aras
Valkyries of Night Of Sound Mind
0
|
Posted - 2012.11.30 22:51:00 -
[508] - Quote
Miglecz wrote:Filtering local chat channel users to show enemies (i am in war with them) would be great in high traffic systems like Jita. Scrolling down the 600 players is just too bad to see if there is an enemy in the system. Or make a summary title where red star icon would show how many are in the system like the given picture below: http://tinyurl.com/cotssaqThanks! Even if you can't filter, at least allow for local sorting by icon instead of name. It would then be easier to see when new hostiles come into system as well, and easier for scouts to get a quick count of hostiles in a system instead of trying to do weird local subtraction tricks. |
Nicen Jehr
The Scope Gallente Federation
12
|
Posted - 2012.11.30 23:28:00 -
[509] - Quote
Thanks CCP Karkur for bumping this thread with todays devblog
Nicen Jehr wrote:What ideas do you like most so far, devs?
If you put on a costume, arm yourself, and kill people in the name of your god, you're a terrorist. If you do the same thing in the name of a flag, you're a patriot. |
Elmnt80
Life. Universe. Everything. Clockwork Pineapple
2
|
Posted - 2012.11.30 23:38:00 -
[510] - Quote
Remove the "feature" where if you try to sell more stuff to a buy order than the buy order is for, it will create a new sell order at that price. I've watched this "feature" crash the market for several items when this would happen with several extremely large orders and the person apparently didn't notice it, The buy orders get adjusted to that, it happens again, and it just goes until the item isn't worth **** until someone can buy it all up and reset the item or demand drives it back up. |
|
Elune Ferret
United Empires Asset
0
|
Posted - 2012.11.30 23:50:00 -
[511] - Quote
I've got a minor thing I'd love to see add:
When I open my Character Sheet, goto Pilot License I see a pretty page with information about buying Plex. What I expect to find it details on my subscribtion timer.
I still fail to find this information anyway ingame. Having to actively manuver money into the rigth accounts (real money) for each renewal knowing when I need to put money in place would be nice.
Same goes with adding plex for instance, I'd like to know what effect that'll bring. especially as I live on a yearly renewal and often use money for paycheck bonus to finance the game. it's a little thing and I've seen the information pressented via the API. why not in game? Also putting this info on the same page you buy plex, either via marked or Account management. It's good info to know when your license expire so you have the option to take precautionairy actions. |
E6o5
Tyler Durden Demolitions
23
|
Posted - 2012.12.01 00:27:00 -
[512] - Quote
Make the location of the scumsucker in locator mails a link so that we can set the destination to it directly. |
Mister Crispy
AC Enterprises
23
|
Posted - 2012.12.01 00:46:00 -
[513] - Quote
Highlight multiple items -> right click -> sell all. |
Niko Lorenzio
United Eve Directorate
89
|
Posted - 2012.12.01 02:30:00 -
[514] - Quote
fukier wrote:SevenBitBrian wrote:Marlona Sky wrote:Launch drones hot key. Yes Please. it would be nice if they could do this but how? which drones would be launched? small medium large sentries ewar support? this could end up being a real nightmare when it comes to carriers and such... perhaps if you could tag up to 10 different groups of drones in your bay like small scouts could be group 1... then you would have to click on a hot key then press one on the number pad which would then launch group 1. this could work... though i am not a programmer so i dont know if this would be an easy thing or something that could cause lag...
Does not matter! When you right click your entire drone bay you still get the option to launch drones without selecting individual groups. Yes, it would only work for those who aren't using many different types of drones. Why punish everyone just because it wouldn't work for carrier/drone boat pilots? Most ppl only have 5 drones that they have who don't need to pick and choose. You can right click your dronebay and launch drones, give us a hotkey that does the same exact thing. Thank you. |
Nicen Jehr
The Scope Gallente Federation
14
|
Posted - 2012.12.01 02:55:00 -
[515] - Quote
Haunting Widow wrote: Have a little button built into the group header, click it and it lights up, this group is now linked to the Launch Drones Hot-key. It should behave the same as it does now through the right-click menu, everything else is already in place. ... P.S. and maybe we could put different drones into the same group?? Why is that not a thing.
QFT If you put on a costume, arm yourself, and kill people in the name of your god, you're a terrorist. If you do the same thing in the name of a flag, you're a patriot. |
Mapster Tacitus
Adeptus Assassinorum Silent Eviction
0
|
Posted - 2012.12.01 03:00:00 -
[516] - Quote
Rorqual - Ore Compression: When installing a Job, please add the Ore Hold to the List of Input/Output. Or at least Input. |
Niko Lorenzio
United Eve Directorate
89
|
Posted - 2012.12.01 03:33:00 -
[517] - Quote
A thousand little things you asked, a thousand little things you shall receive! Since EVE is an MMO and people stay in EVE primarily of the connections they make here, and they make those connections mostly in corps, and CEOs are the ones that setup and run and organize these corps, lets start with them and make their lives a little easier!
Have/give GRANTABLE TITLES. We have it for roles, why not titles? |
Niko Lorenzio
United Eve Directorate
89
|
Posted - 2012.12.01 03:33:00 -
[518] - Quote
Add/Create more titles as needed |
Niko Lorenzio
United Eve Directorate
89
|
Posted - 2012.12.01 03:33:00 -
[519] - Quote
Fix the damn shares!!! |
Niko Lorenzio
United Eve Directorate
89
|
Posted - 2012.12.01 03:34:00 -
[520] - Quote
In "Find Members In Role" option give us ability to find/filter by the last login date. Imagine how hard it is to individually remove titles, then kick members who have logged in months in a large corp. |
|
Niko Lorenzio
United Eve Directorate
89
|
Posted - 2012.12.01 03:35:00 -
[521] - Quote
More Bulletins! And more characters per bulletin! Seriously, would you rather have one bulletin in one place or us passing around 10,000 emails with the same information? |
Niko Lorenzio
United Eve Directorate
89
|
Posted - 2012.12.01 03:36:00 -
[522] - Quote
Remove the need to have "Factory Manager" role to build/research on behalf of the corp. This is the single biggest reason you don't have any real mega production corporations. |
Niko Lorenzio
United Eve Directorate
89
|
Posted - 2012.12.01 03:37:00 -
[523] - Quote
Ability to copy industry jobs, just like you can with contracts. Maybe with the exception of having to re-select the assembly line but all other info copied. |
Niko Lorenzio
United Eve Directorate
89
|
Posted - 2012.12.01 03:38:00 -
[524] - Quote
Ability to Quee industry jobs within 24hours like skills. This would help a lot with inventions!!!!! |
Niko Lorenzio
United Eve Directorate
89
|
Posted - 2012.12.01 03:39:00 -
[525] - Quote
Clearer/better description of every corp role. I'm tired of teaching every CEO I know of how to properly set up roles. |
Niko Lorenzio
United Eve Directorate
89
|
Posted - 2012.12.01 03:39:00 -
[526] - Quote
More options for corp icon. |
Niko Lorenzio
United Eve Directorate
89
|
Posted - 2012.12.01 03:40:00 -
[527] - Quote
Give a role that can create/manage medals. Have an option to delete medals. Have an option to stip/revoke medals? |
Niko Lorenzio
United Eve Directorate
89
|
Posted - 2012.12.01 03:40:00 -
[528] - Quote
Auditing tool is horrible! Make it more user friendly, and add ability to see who accepted the person application. |
Niko Lorenzio
United Eve Directorate
89
|
Posted - 2012.12.01 03:41:00 -
[529] - Quote
Add Salvaging and other criteria in the recruitment page. |
Niko Lorenzio
United Eve Directorate
89
|
Posted - 2012.12.01 03:42:00 -
[530] - Quote
Bring back freeform contract or another way of communicating, advertising, exchanging services in EVE. AND/OR Add a service section on the forums. Kinda silly and misleading that all the services are located in WTS Forums. |
|
Niko Lorenzio
United Eve Directorate
89
|
Posted - 2012.12.01 03:43:00 -
[531] - Quote
Fleet Management... cmon guys. Let us drag people around to re-arrange rather than right click. Let us assign boost w/o having to revoke first. In History.... bring back the old view. It was nice and neat, had grids, could be arranged by time, person, broadcast, item etc. and make it so you can copy it w/o having to export logs. |
Niko Lorenzio
United Eve Directorate
89
|
Posted - 2012.12.01 03:46:00 -
[532] - Quote
Overview... I may be missing something but why are Overview Settings/States exclusive rather than inclusive???
Make it so that if pilot matches a single entry he shows up, not if the pilot doesn't match at least one entry he doesn't show up. |
Niko Lorenzio
United Eve Directorate
89
|
Posted - 2012.12.01 03:47:00 -
[533] - Quote
Can we plz haz z option TO LOCK ALL BPOS AT ONCE!
Thanks a lot! |
Niko Lorenzio
United Eve Directorate
89
|
Posted - 2012.12.01 03:52:00 -
[534] - Quote
Finer controls over corp access/details. I know this will lead to more roles but it will actually make things easier/clearer to manage. |
Niko Lorenzio
United Eve Directorate
89
|
Posted - 2012.12.01 03:53:00 -
[535] - Quote
Bring back right click/insure ship. Ability to insure multiple ships. You try finding/insuring the right ship with 500 ships in corp hangars! |
Niko Lorenzio
United Eve Directorate
89
|
Posted - 2012.12.01 03:55:00 -
[536] - Quote
Grantable roles should be able to grant via right click, not the Role Management window. |
Niko Lorenzio
United Eve Directorate
89
|
Posted - 2012.12.01 03:56:00 -
[537] - Quote
Ability to share standings/contacts with other characters/corps/alliances |
Niko Lorenzio
United Eve Directorate
89
|
Posted - 2012.12.01 03:57:00 -
[538] - Quote
Show all for Corporation/Wars/Kill Reports with color codes like we have on war reports. Speaking of those, Red/Green would be better and clearer rather than red/blue |
Niko Lorenzio
United Eve Directorate
89
|
Posted - 2012.12.01 03:59:00 -
[539] - Quote
Politics... This goes back to shares, but please give us ability to recall shares, even through shareholder vote. |
Niko Lorenzio
United Eve Directorate
89
|
Posted - 2012.12.01 04:01:00 -
[540] - Quote
Different Alliance setups/government. Dictatorial, Democratic, etc. |
|
Niko Lorenzio
United Eve Directorate
89
|
Posted - 2012.12.01 04:02:00 -
[541] - Quote
Ability to cancel corp orders for CEO/Directors. |
Niko Lorenzio
United Eve Directorate
89
|
Posted - 2012.12.01 04:03:00 -
[542] - Quote
Ability to take offline POS shields |
Niko Lorenzio
United Eve Directorate
89
|
Posted - 2012.12.01 04:05:00 -
[543] - Quote
Make POS guns in lowsec increase in damage over time. This was a good idea, just don't increase them indefinitely to stupid levels. Would allow frigs to quick pvp at lowsec gates. |
Niko Lorenzio
United Eve Directorate
89
|
Posted - 2012.12.01 04:06:00 -
[544] - Quote
Cap Batteries, increase the Cap they give or lower their fitting requirements. Although this may not be a small change.
|
Niko Lorenzio
United Eve Directorate
89
|
Posted - 2012.12.01 04:07:00 -
[545] - Quote
Remove the restriction on a Noctis for trial accounts. Seriously, I don't get the reason for it. |
Niko Lorenzio
United Eve Directorate
89
|
Posted - 2012.12.01 04:10:00 -
[546] - Quote
Option to send Notification to diplomats/executor of the corp/alliance you're adding to contacts. It works great with personal contacts, would save a lot of "We set you blue" / "We reset your standings to neutral" mails having to be sent out. |
Niko Lorenzio
United Eve Directorate
89
|
Posted - 2012.12.01 04:15:00 -
[547] - Quote
Ever since you leveled the Quality of agents, lowsec lvl4 agents aren't as lucrative. Drastically increase rewards/pay depending for lower security systems. |
Niko Lorenzio
United Eve Directorate
89
|
Posted - 2012.12.01 04:22:00 -
[548] - Quote
Corp Diplomacy skill is nonsense. Have it reduce all fees including alliance creation, maintenance and war declaration costs. |
Niko Lorenzio
United Eve Directorate
89
|
Posted - 2012.12.01 04:25:00 -
[549] - Quote
Add another skill for leadership to allow for bigger fleet sizes. |
Niko Lorenzio
United Eve Directorate
89
|
Posted - 2012.12.01 04:26:00 -
[550] - Quote
Tags and Primary broadcasts... don't know what but could you fix those? maybe Broadcasting a target automatically assigns the next letter/number tag to it? |
|
Niko Lorenzio
United Eve Directorate
89
|
Posted - 2012.12.01 04:28:00 -
[551] - Quote
Stop resetting the fleet advert every time you add someone to contacts! That is soooooo damn annoying. Also is it really necessary to reset the advert when you're the only one left? |
Niko Lorenzio
United Eve Directorate
89
|
Posted - 2012.12.01 04:31:00 -
[552] - Quote
Smoothly change targets.. target quee.... of some sort. When you deactive/activate guns on next target they will automatically continue shooting the new target when cycle is over.
Do the same for switching charges/ammo/scripts. Have them switch when cycle is over. Kind of like it does with overload. |
Melek D'Ivri
Pro Synergy ARK.
6
|
Posted - 2012.12.01 05:26:00 -
[553] - Quote
Riot Girl wrote:Unfitting a weapon in a group unfits the whole group. Fitting a weapon in a stack fits the whole stack or as many as weapons as the ship will accommodate.
Unfit Stack / Unfit Group on drop down menu WOULD be nice.
Fit Stack / Fit Same Type [with Fit This Amount popup like you would get by splitting a stack] option on drop down for items in Cargo / Hangar / Cans. I hate having to drag and drop or right click Fit to Active ship 8 modules of the same type in a row, just because I like to stack and repack my stuff |
Nicen Jehr
The Scope Gallente Federation
18
|
Posted - 2012.12.01 06:02:00 -
[554] - Quote
Niko Lorenzio jesus I thought I was posting a lot in this thread but you are taking it to a whole new level
could you perhaps try to consolidate multiple thoughts per post? If you put on a costume, arm yourself, and kill people in the name of your god, you're a terrorist. If you do the same thing in the name of a flag, you're a patriot. |
Zifrian
Licentia Ex Vereor Intrepid Crossing
428
|
Posted - 2012.12.01 06:05:00 -
[555] - Quote
- Show number of manufacturing and invention/research jobs available in the blueprints tab of science & industry window - i.e. Change Max Manufacturing Jobs 10 to Remaining Manufacturing Jobs 4/10 (showing 4 jobs left)
- Right click for any blueprint, only show options that are available for that type of blueprint. Right now you show all and if you click on a copy and choose "Copy" then try it again, it doesn't refresh your new selection but still shows "Copy". So why not just remove the option to choose a copy? For example only show:
T1 Copy - Manufacture and Invent T2 Copy - Manufacture T1 BPO - Manufacture, Copy, Material Research, Time Research T2 BPO - Manufacture, Copy, Material Research, Time Research T3 BPC - Manufacture Relic (not a BP but same issue) - Reverse Engineering
- Manufacturing - Add an option to manufacturing right click for T2 BPC's to 'Manufacture All' that automatically populates the Runs button with the max runs for the BPC. I.e. 10 for most items
- Inventing - Improve Click Flow by fixing focus, changes in bold: Right click, choose invent. CCP change - Highlight Pick Installation (Selecting OK doesn't make any sense here), double click select installation, CCP change - Highlight OK Button. CCP change - Highlight Accept Quote button
- Manufacturing - Improve Click Flow by fixing focus, changes in bold: Right click, choose manufacturing. CCPchange - Highlight Pick Installation, double click select installation, CCP change - highlight OK Button.
- Only show industry slots at POS labs/arrays that are ONLINE or show them as "Ready/Not Online". Right now if it's anchored, it will show up in the installations list as "Online"
- Increase the range of the Survey Scanner II to 30km to account for the boosts from Rorqual and Orca's that allow miners to reach outside of the 22km range of the current scanner.
- Please add seconds remaining to Rorqual 'Personal' jobs. Right now, it only shows the minutes remaining in the jobs window and when it goes to 59 seconds, the job line will show 'Ready' but you cannot install into it. The issue is that all the lines here do not show seconds. This is a problem when you know you only have 3 jobs running and can fill another slot but are not sure what one you can use. Plus, it makes it like all other manufacturing and laboratory use.
- (Not UI but still a good suggestion) R.A.M. use - Change R.A.M.s to only need the number required after damage calculated instead of 1 for each run. I.e. right now, 1 ram takes 30% damage per run can be used 2 more times but game required 3 rams, not 1. (Or just get rid of the damn things, what purpose do they serve anyway? Don't we already have enough extra components/items to add for T2 production?)
Maximze your Industry Potential! - Get EVE Isk per Hour! |
Zifrian
Licentia Ex Vereor Intrepid Crossing
428
|
Posted - 2012.12.01 06:20:00 -
[556] - Quote
Ra'Shyne Viper wrote:Quote:Get rid of clone costs. And to improve on this, say you get popped, we appear in station: have the station auto request if we would like to update clone. Why just not get rid of the idea of losing your skill points all together when you are podded (except T3's) and make the cost to make a new clone a percentage of your total skill points? I.E. you have 90mil sps you pay 20%, which would be 18mil. The current clone for 92.5 mil costs 20mil currently. Simple, isk sink, no one loses sps.
I mean seriously, if someone with 100mil sp's forgot to update their clone, is CCP really going to screw them over? It makes absolutely no sense at all to have this in game. We are all human and will probably eventually make a mistake like this and then just quit? Why would they want that? Maximze your Industry Potential! - Get EVE Isk per Hour! |
Niko Lorenzio
United Eve Directorate
91
|
Posted - 2012.12.01 06:29:00 -
[557] - Quote
Nicen Jehr wrote:Niko Lorenzio jesus I thought I was posting a lot in this thread but you are taking it to a whole new level could you perhaps try to consolidate multiple thoughts per post?
Well I thought by separating them it makes it better so people can vote for an individual item rather than all of them?
Three more:
- Make Audit Container Logs exportable. They're impossible to navigate in current form.
- Allow stacking of locked items within station containers. Perhaps configure container to allow stacking.
- Allow locked BPOs to be dragged into chat boxes for links.
Thanks, and sorry for spam |
Nicen Jehr
The Scope Gallente Federation
18
|
Posted - 2012.12.01 06:40:00 -
[558] - Quote
o7
one more from me: region labels on star map look awful, they are way too big and obtrusive, they cover up stars. maybe can you style it better or let us choose font/size?
oh and the F11 map is useless because e.g. on the constellation map box, systems that neighbor the constellation may fall outside the bounding box of the constellation map box. thus you can't mouseover them to learn what they are. If you put on a costume, arm yourself, and kill people in the name of your god, you're a terrorist. If you do the same thing in the name of a flag, you're a patriot. |
Astrumproeliato Maximus
Big Johnson's Tribal Band
0
|
Posted - 2012.12.01 07:48:00 -
[559] - Quote
Neocom: Allow us to align the bar to top and bottom too.
UI settings: Color customize everything, being color blind, the ability to adjust the colors to what I can distinguish between is invaluable. Allow adjustment of the Warp drive active, and Docking message locations and size relative to the HUD. Allow adjustment of size and location for the system name and route displays. You made the damage notifications movable just go all the way.
Chat window management: I minimize my chat windows to save space but the one that I have GÇ£openGÇ¥ does not blink when someone posts in it. It would be very helpful if the client knew if the chat window was minimized or not so the tab would blink. Toggle notification sound (PER WINDOW). I do not want to have an annoying *bing* go off every time some one posts in Alliance, but it would be helpful if I was chatting with someone important (like alliance diplo, a close friend, etc.) to get something other notification when they respond, rather than a flash that blends in with all the other flashing chat windows.
Cut engines: Why if I control the ship with my mind can I not cut power to the engines and drop out of warp early? It is a pain to have to make a mid warp bookmark and then have to double back.
F11 Map settings: I love using this utility, especially while d scanning. Allow size and location adjustment of each map independent from the others. Treat each one as a separate window. The ability to keep one or more of the maps open while closing the others to save space would be very useful. The F11 map windows would be a good tool to link into the last item on this list.
Siggy like system in house: This probably not a small thing yet I feel it is something that needs to be looked at. If you donGÇÖt know what Siggy is here is a link http://siggy.borkedlabs.com/pages/welcome . Having an in house system (because security reasons) for building a map in WHs, kinda Fog of war style. Where a if a corp member does not scan down and go through the WH we donGÇÖt know what system we are connected to. Not a tool for perfect info but a way to effectively communicate to fellow corp members where a fight is or where the fleet is located. Since there are no gates or maps for WHs we cannot just link a system name we have to talk a pilots through several jumps while engaging another fleet. We donGÇÖt need a system that gives any info other than a basic graphical representation of systems that we have explored. |
KIller Wabbit
The Scope Gallente Federation
103
|
Posted - 2012.12.01 08:30:00 -
[560] - Quote
Being able to copy/paste wallet transactions was a REALLY nice thing to do! Same for contracts.
Two cleanups requested:
1) Remove redundant " ISK" from all columns with numbers in them. That is for journal, orders, and transactions tabs.
2) In contracts - single item contracts internal listing is not in the same format as multiple items. This makes the content information not copyable.
|
|
Konrad Kane
Dirt Nap Squad
28
|
Posted - 2012.12.01 08:47:00 -
[561] - Quote
The ability to sort the overview with more than one field e.g. sort by distance and alphabetical order of name, ship type etc. |
Sparkus Volundar
Applied Creations The Fendahlian Collective
23
|
Posted - 2012.12.01 09:25:00 -
[562] - Quote
Dear CCP,
Please create a Notification for the Executor Corporation when a new Corporation applies to an Alliance (e.g. like when a person applies to join a Corporation)
This will help alliances a lot. Partly with speeding things up but mainly because seeming to ignore applications looks rude whereas at the moment, the Executor Corporation may simply not realise there an application was submitted.
If one does not already (I am not sure as I have never tried it), please create a Notification for the applying Corporation that inform them when their Application has been accepted or declined by the Executor Corporation.
Many thanks in advance, Sparks (an Executor Corporation CEO)
Applied Creations is recruiting. Mystic Volundar says, "It could be you! " |
Iera Etchogon
Metalli-Core
0
|
Posted - 2012.12.01 09:51:00 -
[563] - Quote
The little thing that I'd love to see implemented is more customisable columns for the detail view in my item hanger (or any inventory view).
The main one that I'd like to see would be "Estimated Value".
If I have a huge amount of loot and large amounts of it are low value items I don't really want to spend ages working out what to put up for sale first. If there was an Estimated Value column that would at least allow me to order by likely value and be more efficient about selling loot. |
ElHa
Meritoc Industries Inc. Talocan United
0
|
Posted - 2012.12.01 10:10:00 -
[564] - Quote
Unified Chat window, where multiple chat channels can be selected to show up, color coded by channel. Would prevent switching windows all the time for only one message and take up less screen space.
Ingame fitter tool (EFT style)
Option to switch off inflight radial menu |
FILFIUS
Screaming Angels RELOADED DOT
6
|
Posted - 2012.12.01 11:20:00 -
[565] - Quote
I'm fed up of women telling me what to do. I would like a man to tell me I'm docking.
|
Eduardo'o
Reikoku The Retirement Club
16
|
Posted - 2012.12.01 11:26:00 -
[566] - Quote
Please allow us to make courier contracts to ourselves (or an alternative)
If I want to haul fitted/rigged ships arround in my freighter, now i need to contract them to an alt. On the alt I then need to make a courier contract to ship my stuff, and on my main, I then haul the courier contract and break the contract in order to get my items upon arrival.
Just allow is to make our own courier contracts, or allow us to pakcup up items in whatever container and that would make things a lot simpeler
Ed |
Carber
Deep Space Pioneers Inc.
4
|
Posted - 2012.12.01 12:40:00 -
[567] - Quote
FIx the Global criminal countdown system. ( it havent worked propaly in so many years ) when it times out- it goes to yellow. wish stil get you Concorded. ( tired of loseing ships and getting spammed by stupid kill mails losses. becourse of it )
and another bug. "make a way to extend the corp recruitment page".
sorry this is only bug fixes i could think off. :) |
Sai Phone'kopai
Outrageous Comrades
0
|
Posted - 2012.12.01 13:14:00 -
[568] - Quote
Corp management window shows when members have not logged on for more than a month - it would be nice to also see if these members are also on an account that is inactive/unsubscribed/no-play-time |
J0n Br0wn
Shockwave Innovations Shockwave Sovereign Industries
0
|
Posted - 2012.12.01 14:03:00 -
[569] - Quote
re organize the over view to include better categories, for example. containers... have a "containers" category, celestrial to me means stars ,planets and such. the same for guns and other "man made objects" .
might even have seperate "master categories for "natural" and "Man Made", this willallow me to buils my overview selectio a lot faster without having to reasearch what a particular iten is ( just what is a Flashpoint?)
Really, a large collidable object? "Big Rock " would be more descriptive! |
J0n Br0wn
Shockwave Innovations Shockwave Sovereign Industries
0
|
Posted - 2012.12.01 14:06:00 -
[570] - Quote
and another Overview item.... put a "Show info" by each of the individual items so you can figure out what it really is. |
|
Zifrian
Licentia Ex Vereor Intrepid Crossing
429
|
Posted - 2012.12.01 14:07:00 -
[571] - Quote
When opening my cargo in space, automatically minimize "My Filters" as the default setting. Maximze your Industry Potential! - Get EVE Isk per Hour! |
J0n Br0wn
Shockwave Innovations Shockwave Sovereign Industries
0
|
Posted - 2012.12.01 14:14:00 -
[572] - Quote
1 . in all chat windows and especially in local ; have a sort and /or filter to follow overview priorities, that way i can see the WARDEC guys at the top of my chat window as soon as i jump in system without having to constantly use the slider to scan.
2. allow for a sort and /or filter to see only Corp mates when at the station under the guest tab. this would help a lot when in high volume stations like jita |
DJB16
Phantom Squad CORE Alliance
7
|
Posted - 2012.12.01 14:25:00 -
[573] - Quote
a neo com button to the fitting management window
i dont want to have to open ship fitting then expand it to get to my fittings ingame |
Arduemont
Rotten Legion Ops
817
|
Posted - 2012.12.01 14:42:00 -
[574] - Quote
Under the Solar System info windows in the orbital bodies section let us drag and link station names as well as right click and set destination. "In the age of information, ignorance is a choice." |
hfo df
Ramm's RDI Tactical Narcotics Team
10
|
Posted - 2012.12.01 15:35:00 -
[575] - Quote
Make the FC fleet composition window to have copy pastable gridlines! <3 |
Alxea
Blood RaiderZ. Disaster Strikes
103
|
Posted - 2012.12.01 15:51:00 -
[576] - Quote
Bring back circular health bars on crosshairs! No idea why this was cut out of the final UI. |
Gaspod TWD
Gas-Light-Industries Angel Causalities Demolition Crew
2
|
Posted - 2012.12.01 15:59:00 -
[577] - Quote
When you get a warning message, you get the "don't show this again" check box. I'd like to see a second option: "don't show this again during this session".
I like the warning you get when you are about to jump in to low-sec, it stops me doing stupid things with indutrials but it gets rather annoying on those days when I am jumping in and out of low-sec. |
Alara IonStorm
3629
|
Posted - 2012.12.01 16:02:00 -
[578] - Quote
There is this thing I don't know the name but when you are listening to sound it spikes up on the volume.
I would like that for DPS. A Window like the Drone or Selected Objects that can be closed and has a bars for the average of gun / missile and drone strikes.
* One half bar for Gun Tracking, nothing for a miss, 100% for perfect Tracking. * Other half for Gun Dmg with the Dmg modifier marked, so you know roughly how much above or below the modifier each hit is. * One bar for Missile Damage maxing out at perfect hit. * One thin five split bar for Drone Dmg bar / larger designed one for Carriers.
> They appear as needed like a Drone Bay. Examples:
*Cyclone with 5 Auto's / 3 HAM's / 5 Drones will have 3 Bars. > 1 Gun Tracking and 1 Modifier Bar split and side by side / 1 Missile Bar / 1 Drone split into 5 slices. * Kestrel with Rockets will have one Bar. > Missile Bar * Punisher with Lasers will have one bar that is split into 2. > 1 Gun Tracking and 1 Modifier Bar split and side by side * Fail Fit Thrasher with 2 different sized Rails / 2 Pulse Lasers / 1 Artillery / 2 Auto's will have one Bar that is wildly inaccurate.
Basically while firing these bars bounce up and down telling you how much of your Dmg is actually hitting home. |
Velveteen Viliana
Aliastra Gallente Federation
0
|
Posted - 2012.12.01 17:22:00 -
[579] - Quote
I would like is if it's somehow possible to code in bookmark locations as a valid Type in the Overview. This allows for a greater organization and quick reference of bookmarks to me in relation to my actual spot in space, and would definitely help out in systems where you have many book marks. Having this as an option in the Overview would also allow us to option it off when we don't need it in a very quick manner, similar to how we toggle other parts of our Overview depending on the situation.
Another thing that would be helpful regardless if the above change happens or not, is a hotkey to go to the Add Location window instead of having to go to People & Places->Places->Add Location.
With the upcoming patch, if it would be possible to be able to toggle the Circular Shield/armor/structure during the lock and the Bar shield/armor/structure. It sound silly, but since the proposed circular segments are not aligned evenly along a horizontal like our own ships Shield/Armor/Structure, it's harder for me to determine whether a ship is at a given % as opposed to the bar which was very very apparent.
Along with the above option for toggles for the "old/new" style of locking, is it possible to also have our active modules display on the right side of the portrait like it is currently, perhaps as another option? Vertical screen space is in higher demand for all monitors as opposed to horizontal screen space, especially with widescreen monitors.
The third thing for the lock customization is the option to remove the Ship Type from it. Although helpful at a quick glance, it once again takes away from very useful vertical screen space for those who can recognize ships from their portraits and for those who look over to their overview as a quick reference.
Some UI changes: In Standings on the Character Sheet, is it possible to toggle the sections of Factions, Corporations, and Agents so they're more treated like Tree Folders instead of having it all expanded every time.
In Combat Log on the character sheet, instead of having just Show Losses and Show Kills, if we could have a third option that says Show All. This will allow us to see a more relative timeline for our kills and losses *and* allow players to copy multiple kill logs quicker if they're spread across the Losses and Kills section.
In Pilot License on the Character Sheet, after it says "Pilot license in order", put when it would expire right after that. I do my subscriptions on longer than monthly runs, and I send out occasional buddy invites on my accounts, and keeping track of when certain accounts would expire or not would be made a lot easier if I can actually see when my account expires within the game itself.
In Kill Rights, it'd be cool if you were able to tie the killmail associated with the Kill Rights to each individual person on the Can Be Killed By/Can Kill.
In Certificates, if it's possible to auto-claim certificates instead of having to open the window to claim them would be nice. |
Marlona Sky
D00M. Northern Coalition.
2098
|
Posted - 2012.12.01 18:46:00 -
[580] - Quote
Ability to sort overview by bounty amount.
Remove local, structure mails and revamp the directional scanner! |
|
Marlona Sky
D00M. Northern Coalition.
2099
|
Posted - 2012.12.01 18:49:00 -
[581] - Quote
New sov item that is a billboard that can be customized to display or say anything the sov holder want. Within reason of course. Anchorable near gates and stations.
Remove local, structure mails and revamp the directional scanner! |
Aditu Riraille
Federal Navy Academy Gallente Federation
0
|
Posted - 2012.12.01 20:55:00 -
[582] - Quote
As a new player with less than two weeks under my belt, I have the following suggestions concerning how inventory works currently in EVE:
1) Fitting behavior while docked: Unfitting a weapon mount doesn't deposit said weapon in your ship's inventory as one would expect... no, it warps the little bugger all the way to the station inventory by default (!). I am sure there are plenty of people who are used to or like the way this works right now, but for those of us who do not, can we have a way to leave it on the ship instead?
2) Restriction on selling items in ship inventory while docked: Currently, you are not allowed to attempt to sell an item while it is in ships inventory; you have to manually move the item to station inventory and then sell. I don't really understand the logic behind this guys; I am docked, right? What difference does it make whether I have the item in ship inventory vs. station as long as I am docked? It is one more step to trade currently.
3) Behavior of items in inventory: Currently moving items into inventory where identical items exist does NOT stack them together. Not sure if I like this or not- currently it's a bit of a PITA to re-combine all the separate stacks to clean up inventory visually. Maybe I am missing something in the interface that can change this, otherwise it would be nice to have control over stack/don't stack logic.
Thanks, enjoying EVE so far, can't wait for Dec 4!
AR We shall not cease from exploration, and the end of all our exploring will be to arrive where we started and know the place for the first time. T. S. Eliot -á-á |
YuuKnow
Inner 5phere
449
|
Posted - 2012.12.01 21:11:00 -
[583] - Quote
It would be nice to be able to select various information on the "Selected Item" Menu. Right now distance is shown, but it would also be nice to see "speed" or even relative speed.
yk |
YuuKnow
Inner 5phere
449
|
Posted - 2012.12.01 21:35:00 -
[584] - Quote
Can we have a cooldown timer for the MJD?
yk |
Crash Dealer
Adeptus Assassinorum Silent Eviction
0
|
Posted - 2012.12.01 22:23:00 -
[585] - Quote
Ok 2 things (that are little):
1. Drones Interface Drone interfaces should get better, really it's pretty abandon and is one very impotant thing in the game. I can't even know how many HP my drones have and in dronebay.
2. Skill Window The possibility to list skills by their level would be awesome and basic, so please don't be lame and put a filter by level trainned in the skills window
regards
|
Sentamon
291
|
Posted - 2012.12.01 22:53:00 -
[586] - Quote
A community Block. If 100 people have someone blocked, auto put them on my block list too.
AFK bot spam scammers feel free to reply how horrible this would be. ~ Professional Forum Alt -á~ |
Mirel Dystoph
Kaesong Kosmonauts Test Alliance Please Ignore
16
|
Posted - 2012.12.02 01:27:00 -
[587] - Quote
Make hotlinks openable in an out of game browser. "Nothing essential happens in the absence of noise."-á |
Muad 'dib
The Imperial Fedaykin
640
|
Posted - 2012.12.02 01:33:00 -
[588] - Quote
http://cdn.memegenerator.net/instances/400x/31134847.jpg http://img299.imageshack.us/img299/4375/mynewsig2.jpg |
Crazy KSK
Tsunami Cartel Gank for Profit
21
|
Posted - 2012.12.02 01:59:00 -
[589] - Quote
make it possible to search for items using abbreviations like mwd MJD ecm dcu mse lse etc etc cap boosters don't have the size icon on their icon , cap boosters? or cap boosters? you might ask now, yeah cap injector is probably a better name =O also why is the heavy cap booster heavy ? the fact that scripts have the small ammo S and script using modules do too might be a bit confusing I think they should get a Sc symbol
you can not search for size of modules or charges if I want small ammo or small blasters I have to type in the names of the modules themselves something like 'ammo L' would be nice or a filter setting
there is no button to bring up the filter window if I am using the 'merge ships and items window with station services' setting Quote CCP Fozzie: ... The days of balance and forget are over.
|
Digital Messiah
Industrial Solutions
237
|
Posted - 2012.12.02 02:26:00 -
[590] - Quote
a confirmation on trade windows showing a list of items and isk before accepting. "Frankly my dear, I don't give a damn"
|
|
Laukus
Applied Manufacturing
5
|
Posted - 2012.12.02 08:20:00 -
[591] - Quote
When in CQs, make my characters arm move to follow the mouse when interacting with the floating menu's. Die space rock die! |
Skaara
Blue Republic RvB - BLUE Republic
0
|
Posted - 2012.12.02 08:25:00 -
[592] - Quote
1 Please add a function that allows us to see insurance status of all our ships, I cannot know which ship's insurance is about to expire if they are at the other end of universe
2 Please add a toggle button for eve voice, so I can turn on my mic during combat and turn off when it's not needed
3 Please remove 'double click on overview makes it minimize' function, during combat, when we click warp intensely only find all button disappear is very annoying
4 Please fix probe, it is still too hard to use, on average, it takes a normal player at least 5-10min to find a ship at 'safe spot', what does red bubble mean? what does red circle mean? when you finnally scan down a ship at 40% accuracy, and you shorten the scan range, only to find it's gone, even tho the target didnt move a bit, scanner tricked ya, it is worse than quantum physic
5 Please make ammo auto change on next run, during the combat, if I want to change ammo, I have to stop it first, this delay at my end is annoying, it will be great if it's auto
6 In game, auction fees are too high to promote capital ship sale or t2 blueprint sale, apply a cap fee can move these sales from forum back to ingame
if these can be addressed I will be very happy man |
Hathrul
DEEP-SPACE CO-OP LTD Exhale.
138
|
Posted - 2012.12.02 12:15:00 -
[593] - Quote
can we get an option to show or NOT SHOW the incursion channel when jumping into a system? its driving me insane every time im traveling through those regions |
Hathrul
DEEP-SPACE CO-OP LTD Exhale.
138
|
Posted - 2012.12.02 12:17:00 -
[594] - Quote
Skaara wrote: 4 Please fix probe, it is still too hard to use, on average, it takes a normal player at least 5-10min to find a ship at 'safe spot', what does red bubble mean? what does red circle mean? when you finnally scan down a ship at 40% accuracy, and you shorten the scan range, only to find it's gone, even tho the target didnt move a bit, scanner tricked ya, it is worse than quantum physic
im sorry but no. it takes a normal player that time, so get people that are good at it and willing to take the time getting the skills. good combat probers can do it in 1 or 2 tries and it shouldnt take more then 10-20 seconds. let some skill be invovled! |
goldiiee
Tax and War Haven
79
|
Posted - 2012.12.02 13:20:00 -
[595] - Quote
Not sure if this is a little thing but here it goes. In-game GÇÿscreen shotGÇÖ sharing, possibly for recon/covert pilots only. This would allow the forward recon role to effectively send the information back to the fleet. It could include ship scans, cargo scans, or just numbers and types of ships depending on the skill level of the pilot.
You could also set a distance limit ie: lvl1 would only be able to transmit back through a simple jump gate. Lvl5 would send back information from a WH.
This would be advantageous to pirates, carebears, and alliances both big and small. It would also be a way of effectively training Rookies in the difficult art of overview settings.
Reason and logic never wins over Stubborn and Convinced-á (But-áI still try..) |
Nicen Jehr
The Scope Gallente Federation
18
|
Posted - 2012.12.02 17:52:00 -
[596] - Quote
Velveteen Viliana wrote:#579I would like is if it's somehow possible to code in bookmark locations as a valid Type in the Overview. This allows for a greater organization and quick reference of bookmarks to me in relation to my actual spot in space, and would definitely help out in systems where you have many book marks. Having this as an option in the Overview would also allow us to option it off when we don't need it in a very quick manner, similar to how we toggle other parts of our Overview depending on the situation. OH, I thought at first you meant 'show bookmark brackets' (which ain't happening anytime soon). But you're saying put bookmarks in overview so you can use hotkeys to warp to, approach... instead of right click cascades.
YES Awesome idea +1000
Aditu Riraille wrote:#5821. [de-fitted weapons are currently falling on hangar floor rather than being stored in ship] 2. [let us sell items in ships] 3. Behavior of items in inventory: Currently moving items into inventory where identical items exist does NOT stack them together. Not sure if I like this or not- currently it's a bit of a PITA to re-combine all the separate stacks to clean up inventory visually. Maybe I am missing something in the interface that can change this, otherwise it would be nice to have control over stack/don't stack logic. I like idea 1 a lot.
Idea 2 would be very nice but it might be technically difficult to code... otherwise I have no clue why CCP hasn't done it already. It sounds like CCP is strengthening the architecture and code base with CARBON, dust integration, etc. Certainly we are seeing improvements raining upon our clients as fast and thick as autocannon bullets. So hopefully they can fix this soon.
Idea 3, they don't autostack to save bandwidth+cpu. It's computationally expensive to stack items esp if you have hundreds of stacks. And the server has to get involved every time.
IIRC in the past there wasn't a 'stack all' button when you right clicked a single item. You had to select everything, right click and click 'stack'.
goldiiee wrote:#595Not sure if this is a little thing but here it goes. In-game GÇÿscreen shotGÇÖ sharing, possibly for recon/covert pilots only. This would allow the forward recon role to effectively send the information back to the fleet. It could include ship scans, cargo scans, or just numbers and types of ships depending on the skill level of the pilot. DingoGS's (IGB) dscan scout tool did this already for fleet comps. Details If you put on a costume, arm yourself, and kill people in the name of your god, you're a terrorist. If you do the same thing in the name of a flag, you're a patriot. |
Nicen Jehr
The Scope Gallente Federation
18
|
Posted - 2012.12.02 18:58:00 -
[597] - Quote
Put remote armor reps, energy transfer arrays, and shield transporters in a 'Logistics' market category.
Your call on what to do with Remote Sensor Boosters, Tracking Links and Projected ECCM. Right now they are scattered all over the place. If you put on a costume, arm yourself, and kill people in the name of your god, you're a terrorist. If you do the same thing in the name of a flag, you're a patriot. |
InternetSpaceJesus
Imperial Academy Amarr Empire
4
|
Posted - 2012.12.02 20:11:00 -
[598] - Quote
PLEASE PLEASE PLEASE:
Right Click> Buy Fitting From Market
It could give the user a dialog selecting the maximum amount they want to pay, and selecting whether they want it only to buy if every item is available, and whatever else. Even a mediocre implementation of this would be better than buying each and every item individually. If you're really feeling nice, make it so you can buy multiple of any item, so I can just type in a list of mineral amounts and it will buy them all for the current price.
Additionally,
Right Click> Sell All
Same as the other above. It gives you a dialog where you select options, and then it sells everything for you so you don't have to sell 150 stacks of items individually.
In fact, I think the whole expansion could comprise of these two features and I would be happy. |
Mara Rinn
Cosmic Goo Convertor Cosmic Consortium
2170
|
Posted - 2012.12.02 22:10:00 -
[599] - Quote
If I block someone so they cannot send me mail or start conversations with me, they should not be able to open a trade request with me.
Day 0 advice for new players: Day 0 Advice for New Players |
Lammeth
Dreddit Test Alliance Please Ignore
0
|
Posted - 2012.12.02 23:49:00 -
[600] - Quote
Allow for copying and pasting of links so that I can send a shopping list to an alt, or save MOTD messages as Notes and just be able to copy and paste.
An option to change the behavior of clicking a link to "View Market Details" instead of show info. Also an option to change the double-click feature when viewing a fit to "View Market Details" so that it's faster to buy modules for a fit. |
|
Mars Theran
Tribal Liberation Force Minmatar Republic
477
|
Posted - 2012.12.03 00:09:00 -
[601] - Quote
InternetSpaceJesus wrote:PLEASE PLEASE PLEASE:
Right Click> Buy Fitting From Market
It could give the user a dialog selecting the maximum amount they want to pay, and selecting whether they want it only to buy if every item is available, and whatever else. Even a mediocre implementation of this would be better than buying each and every item individually. If you're really feeling nice, make it so you can buy multiple of any item, so I can just type in a list of mineral amounts and it will buy them all for the current price.
Additionally,
Right Click> Sell All
Same as the other above. It gives you a dialog where you select options, and then it sells everything for you so you don't have to sell 150 stacks of items individually.
In fact, I think the whole expansion could comprise of these two features and I would be happy.
I'm pretty sure the implementation would require a whole expansion. Sell all only works on NPCs in MMOs. The reason for that, is because when selling to NPCs in other MMOs, (as opposed to auctioning), all the amounts are static. All it needs to do is pick quantity times amount for each item and tally it up. zubzubzubzubzubzubzubzub |
Me ofcourse
There is no life in space
42
|
Posted - 2012.12.03 00:33:00 -
[602] - Quote
Hathrul wrote:Skaara wrote: 4 Please fix probe, it is still too hard to use, on average, it takes a normal player at least 5-10min to find a ship at 'safe spot', what does red bubble mean? what does red circle mean? when you finnally scan down a ship at 40% accuracy, and you shorten the scan range, only to find it's gone, even tho the target didnt move a bit, scanner tricked ya, it is worse than quantum physic
im sorry but no. it takes a normal player that time, so get people that are good at it and willing to take the time getting the skills. good combat probers can do it in 1 or 2 tries and it shouldnt take more then 10-20 seconds. let some skill be invovled!
agreed, if ccp is going to try to "fix" the scanning, they have to make the arrows at least 3 dimensional (instead of remaining flat when viewing them from their top) |
Gamella Gaterau
Vulkan Innovations Hegemonous Pandorum
0
|
Posted - 2012.12.03 01:36:00 -
[603] - Quote
I'm new to EVE (3.5 weeks ingame including trial) and i don't know if this has been suggested before but i'd suggest a visual 'little thing', namely, going into warp smoothly without suddenly stopping an asstonne of ship and then warping :) that would look cool and be more realistic (i think). |
Zeke Estemaire
Black Lotus Heavy Industries Ethereal Dawn
0
|
Posted - 2012.12.03 02:59:00 -
[604] - Quote
in the dscan, add something to convert quickly kilometer in AU. Maybe a slider for increase/decrease range and/or a switch button km/AU And also keep the input entry for very precise scan.
Calculator and notepad open is good, but when you want to dscan something quickly, it's not very ergonomic. |
Angang Ostus
Shooting Red Crosses
0
|
Posted - 2012.12.03 03:37:00 -
[605] - Quote
The keyboard controls for scanning are not listed under "Shortcuts" on the Escape menu, which is where a new player expects that information to be. Myself, I discovered ctrl-shift and alt-shift after watching a youtube tutorial and trying to figure out how he worked that magic. I suggest there be a seperate tab dedicated to scanning in the keyboard shortcuts menu. Also the info on how to use the above key combos should be explicitly given in the tutorial...but maybe that's been added already by now? |
Wongdai
Infinite Improbability Inc Mordus Angels
8
|
Posted - 2012.12.03 04:31:00 -
[606] - Quote
It would be really great, and it would make logical sense, that if you can sell your stuff remotely, you should also be able to "Stack" it and also to "Repackage" it remotely also. |
Tasage Tivuri
State War Academy Caldari State
3
|
Posted - 2012.12.03 05:09:00 -
[607] - Quote
A feature that remembers where you've last zoomed in or out on each ship, so you don't have to manually zoom in or out everytime you log back into the game. It's an idea similar to how the game remembers the keep at/orbit ranges you've set for each ship. |
Marcus Harikari
Guitar Players of EVE
111
|
Posted - 2012.12.03 05:45:00 -
[608] - Quote
Marlona Sky wrote:Launch drones hot key. it already exists?
edit: lol oh wait no it doesn't |
Ttochpej
Orbital Horizons University Peregrine Nation
0
|
Posted - 2012.12.03 08:13:00 -
[609] - Quote
I would like to be able to overload my mining lazers...
And being able to tractor beam/tow other ships could be fun (people fall asleep in mining op, wake up in null sec) |
AirellX
Eden's Knights of Malta
0
|
Posted - 2012.12.03 08:54:00 -
[610] - Quote
Make some of the Windows more uniform. i.e. Station Information has a Set Destination button, Character (agent) Information has not, but both Destinations and Waypoint can be set from the action menu top left from the Window. Little things like that. |
|
Hostile Ralph
University of Caille Gallente Federation
0
|
Posted - 2012.12.03 09:01:00 -
[611] - Quote
Make overview icon colors editable |
Max Someone
Moonspud Tech
0
|
Posted - 2012.12.03 09:08:00 -
[612] - Quote
As a casual player these days living of the beaten path, i would love a shopping list feature for when i decide to make a trip back to civilization IE- if i'm browsing certificates and see a skill i need to buy - right click & add to shopping list or if i grab the last can of quafe of of the hanger - right click & add to shopping list |
Angang Ostus
Shooting Red Crosses
1
|
Posted - 2012.12.03 09:22:00 -
[613] - Quote
The option to toggle Amarr station chanting off/on would be great because, though it does sound nice, it conflicts with any music one is playing, including the game music. |
stoxxine
OLVI industries Inter Malleum et Incudem
12
|
Posted - 2012.12.03 10:28:00 -
[614] - Quote
Quote:I'm pretty sure the implementation would require a whole expansion. Sell all only works on NPCs in MMOs. The reason for that, is because when selling to NPCs in other MMOs, (as opposed to auctioning), all the amounts are static. All it needs to do is pick quantity times amount for each item and tally it up.
I'm confident Eve market servers can do atomic transactions like any decent database. It might still be tricky locking-wise and increase load, but still - very useful. Disclaimer: The above was probably written drunk or by a friend on my pc or a hacker. No warranty for any misinformation provided. |
stoxxine
OLVI industries Inter Malleum et Incudem
12
|
Posted - 2012.12.03 10:31:00 -
[615] - Quote
I'm repeating myself but industry UI really could use some love.. small things:
1. make manufactury/etc jobs autopic next free slot from the same location as last time (if its possible and available) 2. invention dialog uses "asset" cache (5 minute lag) to render the available decryptors dropdown. If it used inventory system (no lag) that would be nice. 3. starting multiple jobs at once.. no thats not a small thing. Disclaimer: The above was probably written drunk or by a friend on my pc or a hacker. No warranty for any misinformation provided. |
AirellX
Eden's Knights of Malta
0
|
Posted - 2012.12.03 10:32:00 -
[616] - Quote
Hostile Ralph wrote:Make overview icon colors editable
Right click the tag/background/state icon/line and you can choose from colours. |
AirellX
Eden's Knights of Malta
0
|
Posted - 2012.12.03 10:33:00 -
[617] - Quote
Filter on 'Pilot has a security status _above_ 0'. |
Mindnut
Rockbiter Industries The Chaos Engine
8
|
Posted - 2012.12.03 11:08:00 -
[618] - Quote
Hi all, there are 3 things that would make my day...
1. Auto packaging and stacking stuff when dropped into the station container. When the mod is damaged the game could open the repair window (click repair here) then continue with the process of packaging and stacking stuff. It would also be nice if these options would find a way into the station container configuration window.
2. More advanced window for splitting up stacks. I posted this idea earlier in another thread...
3. Local channel filters... so that one could filter out friendlies, hostile, neutrals, war targets and such.
Fly safe, Mind Today - The Power of Two Tomorrow - 2 Hulks and an Orca |
Savage Breed
Murientor Tribe Defiant Legacy
1
|
Posted - 2012.12.03 11:18:00 -
[619] - Quote
More visible selected target indicator.
Say i want to align to a planet or try and find out which to the 30 ships is the scraming my own ship. I don't have any spare locked targets and i can't approach. I just need to find/see the item so i can start to make informed decisions concerning it.
Currently, I'll select him on my overview and then I have to find that very small white square that is exactly the same color as all the other white icons clustered around the edge of my screen. I figure doing this in a combat situation contributes about 10-20% of my workload.
I want to ask for a bright red flashing circle over this item, but I know there are certain aesthetic requirements that the dev's have to follow .. just please make it easier to visually find selected items.
Thanks |
Nicen Jehr
The Scope Gallente Federation
18
|
Posted - 2012.12.03 15:25:00 -
[620] - Quote
A while back you added some useful search keys, like station:poinen, blueprint:copy, to the asset search box. Aside from bug 147169 i like it.
When you start typing these advanced query keys, it autosuggests first the key, then the possible values (if any) for that key.
There are three ways to insert these suggestions into your query: click the suggestion; highlight with arrow keys and press enter; or type it out by hand.
Please allow us to use and tab and/or right arrow key to place the highlighted key into our search query. Right now it works if you use
If you wanted it to be really slick... for those keys that have a set of possible values (blueprint: [copy/original]; security:[low/high/null/empire/zero]), when you press tab/right arrow on the highlighted key, it expands into a secondary menu where you choose from the allowed values.
You could tab complete the autosuggested contacts when addressing an evemail, too!
Thanks NJ If you put on a costume, arm yourself, and kill people in the name of your god, you're a terrorist. If you do the same thing in the name of a flag, you're a patriot. |
|
Nicen Jehr
The Scope Gallente Federation
18
|
Posted - 2012.12.03 15:29:00 -
[621] - Quote
Zeke Estemaire wrote:in the dscan, add something to convert quickly kilometer in AU.Maybe a slider for increase/decrease range and/or a switch button km/AU And also keep the input entry for very precise scan.
Calculator and notepad open is good, but when you want to dscan something quickly, it's not very ergonomic.
Many pages back someone suggested allowing us to type "7M" or "500k" in ISK value fields. Why not do the same thing here? You can either type 500000 for default km or 5au!
edit: to quote my first post ITT:Nicen Jehr wrote:Let me open Dscan and system scanner in separate windows... or is this an intentional design decision to make exploration more dangerous, as I have to tab between them? If you put on a costume, arm yourself, and kill people in the name of your god, you're a terrorist. If you do the same thing in the name of a flag, you're a patriot. |
Miss Teri
Open University of Celestial Hardship
44
|
Posted - 2012.12.03 15:38:00 -
[622] - Quote
In directors corp->members list: Add right-click choice to Show Info on system member is in. Also add a color-blob to show security of system.
In cargo container window, add button to "Loot Selected".
In corp hangar right-click menu, add "Deliver to->docked member"? Ie. deliver to a member docked in that station. |
Teardrop Butterfly
Brutor Tribe Minmatar Republic
4
|
Posted - 2012.12.03 15:42:00 -
[623] - Quote
Can we have scanner-map-man reincorporated into the d-scan screen somehow? Been gone for too long and makes me sad
(I know I can bring a similar screen up by pressing f11 in space, but my monitor is small |
Schwein Hosen
DuckPus Fightclub
0
|
Posted - 2012.12.03 15:49:00 -
[624] - Quote
Other than remote stacking which the OP took care of, I have only 2 things to suggest:
1. Make offline pos modules that can drop loot (ex. corp hangars, mobile labs, etc.) scannable with a cargo scanner. (Currently you are allowed to activate the module on them, but the scan comes up blank even when there is loot inside.) (You might even say this is more of a bug fix, but since no one is talking about it, I'll assume you guys know about it?)
2. Make loot in pos modules show up on their kill mails. (Once again, as to why this doesn't already happen, especially with the recent changes to ship kill mails, is beyond me. I mean they already generate kill mails, why wouldn't you have made them accurate?)
Of course there are tones of other things to suggest, but we'll just try and keep it simple for now. At least with these two, everyone will agree that they should already be in the game.
|
Karl Timonen
EVE University Ivy League
0
|
Posted - 2012.12.03 16:03:00 -
[625] - Quote
Marlona Sky wrote:Launch drones hot key.
+1 // Karl Timonen |
John Nucleus
Red Federation
25
|
Posted - 2012.12.03 16:18:00 -
[626] - Quote
DScan customizable presets value.
For example: Presets #1: 360angle 14AU Presets #2: 15angle 14AU etc... |
Angang Ostus
Shooting Red Crosses
2
|
Posted - 2012.12.03 16:27:00 -
[627] - Quote
Launch drones hotkey!!!!!! |
P0lly Perkins
The Chronicles
0
|
Posted - 2012.12.03 16:38:00 -
[628] - Quote
Visual guage of reloading ammo/boosters, because all modules has different reload cycle (1 min for anciliary shield boosters for example) |
KIller Wabbit
The Scope Gallente Federation
104
|
Posted - 2012.12.03 16:43:00 -
[629] - Quote
Be able to place a bookmark in a thread so you can pick back up where you left off in a threadageddon. :S
|
TheSmokingHertog
TALIBAN EXPRESS
70
|
Posted - 2012.12.03 17:09:00 -
[630] - Quote
KIller Wabbit wrote:Be able to place a bookmark in a thread so you can pick back up where you left off in a threadageddon.
You can bookmark the unique ID of a post by the permalink of the last post you read. |
|
Haoibuni
The Graduates RAZOR Alliance
15
|
Posted - 2012.12.03 18:29:00 -
[631] - Quote
Make tracking computers, sensor boosters etc groupable like guns are. Swapping scripts is a drag. |
Istvann
Outrageous Comrades
3
|
Posted - 2012.12.03 19:36:00 -
[632] - Quote
I would like to see extra wallet divisions for the personal wallet and the ability to set percentages of how much earned money goes into each division. This would be good for corps as well. |
Spencer Owl
PunchLine. Surely You're Joking
0
|
Posted - 2012.12.03 19:40:00 -
[633] - Quote
Given the massive clutter in this thread already I apologize in advance for any duplicates. Keep in mind my suggestions have mostly to do with WH space as thatGÇÖs where I spend the majority of my time. I do understand the POS system as a whole is under review and due for an overhaul. 1. Alliance bookmarks. 2. T3 Ship assembly possible within a POS. You can build every ship, component, module, or booster inside a POS yet you canGÇÖt assemble a T3. 3. Module re-packaging inside a POS. 4.Ship storing in a ship maintenance array with assembled containers. I would imagine this would include ship assembly arrays as well as they are commonly used to store assembled fitted/rigged ships.
|
Jessica Danikov
Ubuntu Inc. Varangon Tagma
8
|
Posted - 2012.12.03 20:25:00 -
[634] - Quote
This cannot be repeated enough: have various number fields allow the use of 'k', 'K' 'm' 'M' 'b' 'B', 'AU' even the dreaded 'kk' as automatic expansion to the correct quantity. |
Fix Lag
390
|
Posted - 2012.12.03 21:07:00 -
[635] - Quote
Allow someone to tractor yellow wrecks in low and nullsec. |
Zordrack Quintaria
Panda And Blondie Express D E M O N S Alliance
0
|
Posted - 2012.12.03 22:49:00 -
[636] - Quote
1. Advanced market filters like a 95% filter to get rid of the high and low point outliers in volatile low volume markets. All it takes now is one sale that significantly diverges from the norm and the graph is useless. 2. Also it would be nice to have a "Minimum price" filter to get rid of the 1isk clutter at the buttom end. 3. The ability to assign a module to a unique fit for a unique ship so that you dont accidently sell it or utilize it elsewhere when not fitted :)
Just my 2 or 3 cents for now. |
Marsan
Caldari Provisions
58
|
Posted - 2012.12.04 02:09:00 -
[637] - Quote
Expand the definition of ammo, and charges for placing ships in a hanger. At there are a number of things like boosters that don't count. (repair paste?) It's a pain to not be able to load a ship into a Carrier or Orca hanger when it has some random consumable.... Or at least give us a filter so we can easily remove things that prevent from putting the ship in the hanger.
Also let us anchor capital hangers in wspace as it's annoying to have one hanger per cap with a bunch of wasted space because we can't trust the rest of corp with the hangers with caps. |
Tirreal
The Independent Legion of Wookies End of Life
0
|
Posted - 2012.12.04 02:15:00 -
[638] - Quote
KrakizBad wrote:Remove incursions from hisec.
why? then the ogb gankers have no fun in hi sec
why not just run the null/low sec incursion you have there and be happy and leave hi sec alone!!!
|
Angang Ostus
Shooting Red Crosses
5
|
Posted - 2012.12.04 03:32:00 -
[639] - Quote
Zordrack Quintaria wrote:1. Advanced market filters like a 95% filter to get rid of the high and low point outliers in volatile low volume markets. All it takes now is one sale that significantly diverges from the norm and the graph is useless. 2. Also it would be nice to have a "Minimum price" filter to get rid of the 1isk clutter at the buttom end. 3. The ability to assign a module to a unique fit for a unique ship so that you dont accidently sell it or utilize it elsewhere when not fitted :)
Just my 2 or 3 cents for now.
BIG yes to 1 and 2!! |
Jaxun Shadoweyes
Ordo Ars Scientia Ordo Magna
1
|
Posted - 2012.12.04 05:01:00 -
[640] - Quote
Market: If we came to the market by choosing View Market Details from a stack, add a column in the Buyers pane between Price and Location showing Price * number of items in that stack.
|
|
Jaxun Shadoweyes
Ordo Ars Scientia Ordo Magna
2
|
Posted - 2012.12.04 05:06:00 -
[641] - Quote
This isn't a little thing, but I would love to have a Marauder-class vessel based on the Abaddon instead of the Apoc. |
Surfin's PlunderBunny
The Python Cartel.
3938
|
Posted - 2012.12.04 05:10:00 -
[642] - Quote
Jaxun Shadoweyes wrote:This isn't a little thing, but I would love to have a Marauder-class vessel based on the Abaddon instead of the Apoc.
Agreed as the apoc is pretty stupid looking. I named one of mine the USS Banana Boat "Little ginger moron" ~David Hasselhoff-á |
Sushi Nardieu
2
|
Posted - 2012.12.04 06:00:00 -
[643] - Quote
Give us a stopwatch or countdown timer in-game application. Guns of Knowledge-á |
Jimmy Gunsmythe
Sebiestor Tribe Minmatar Republic
161
|
Posted - 2012.12.04 06:12:00 -
[644] - Quote
Roll back mission and salvage nerfs, as they are making these professions rather useless. It is the greatest inequality to try to make unequal things equal. |
Andrew Indy
Center for Advanced Studies Gallente Federation
2
|
Posted - 2012.12.04 09:23:00 -
[645] - Quote
I think it would really like it if when doing research it told you the Maximum that you can do in a 30 day period. |
BrutalButFair
Fleet of the Damned Happy Endings
34
|
Posted - 2012.12.04 09:54:00 -
[646] - Quote
Not really a little thing and prob mentioned already, but turn the Titan into a sort of movable pos so it's more of a staging thing then a battle/bridge ship.
Combine it with WiS so people get battle reports from the battleground fc's so decisions can be made in the captain quarters where live battle reports are shown. People(fc's) should be able to dock into the titan and see there own captain quarters and make decisions in a fight |
Jassmin Joy
Mind Games. Suddenly Spaceships.
22
|
Posted - 2012.12.04 10:10:00 -
[647] - Quote
Surfin's PlunderBunny wrote:Jaxun Shadoweyes wrote:This isn't a little thing, but I would love to have a Marauder-class vessel based on the Abaddon instead of the Apoc. Agreed as the apoc is pretty stupid looking. I named one of mine the USS Banana Boat
The paladin is awesome looking, and so is the navy apoc. |
Jassmin Joy
Mind Games. Suddenly Spaceships.
22
|
Posted - 2012.12.04 10:16:00 -
[648] - Quote
I don't know if this has been said already but... I'd like to see somr sort of in-game screen capture similar to clip2net (please google it if unaware) a TL:DR version is, it allows the user to activley crop desktop areas and produces a screenshot, and automaticly uploads it and gives you a link to the screenshot.
this cuts out the time process of printscreen, copy and paste to paint. making any quick edits then uploading to a 3rd party site and then linking the photo, it's very, very usefull when scouting and could very well give new players another way to engage in the game very quickly, as new players don't understand what they can see on grid or what they're looking at/seeing happening. it would be a quick matter for them to crop what needs to be seen, then relaying this to the fc so he can get proper intel, and not have to worry about the newer player not being capable of understanding what he's seeing or not giving the scout role to a new player who indeed doesnt have the expeirence of older players. |
charmed knight
Rage and Terror Against ALL Authorities
0
|
Posted - 2012.12.04 10:35:00 -
[649] - Quote
CCP Soundwave wrote:Go ahead and post up suggestions, I'll keep an eye on this one so, when u add Capital Neutrolazer/Nosferatu for Dreadnoughts, for return they into game ?
So, need add +1 hi slot special for Capital Energy Neutralizer I/Nosferatu.
Capital-sized energy destabilizers/vampires.
Max Neutralization Range: 85 km
for capitals: activation cost: 10000 GJ Energy neutralized: 16000 GJ
for battleships: activation cost: 10000 GJ Energy neutralized: 1500 GJ
for battlecruisers: activation cost: 10000 GJ Energy neutralized: 500 GJ
etc
tnks for attention |
G0hme
Lead Farmers Kill It With Fire
42
|
Posted - 2012.12.04 11:09:00 -
[650] - Quote
Allow us to be able to assign a specific division at a specific Corporate Hangar Array at a POS to a specific pilot.
Add divisions to Ship Maintenance Arrays and add the above to SMAs aswell.
Wspace corp security needs some love Shook Eelm's hand at Fanfest 2012 |
|
Cliverunner
EVE University Ivy League
2
|
Posted - 2012.12.04 12:54:00 -
[651] - Quote
Make it so that the background of a pilots name in the overview is a rough health bar. Green bar when they are fully healthy. It drops to yellow when 50% of the effective hit points are gone...and red when they are at 25%.
This will be a big help to fleet commanders and logi when picking targets. Of course this is only a "rough" idea of the ships health. You still have to target them to see their exact shield/armor/hull levels.
Just an idea. |
Toramaline
Bad Company DBD Initiative Mercenaries
0
|
Posted - 2012.12.04 13:03:00 -
[652] - Quote
Please Please Pleeeeease change the damned tagging system to include at least 2 digits which instead of opening a multi damn list need only be typed into a box via the right click menu.
The amount of times I have run out of tag letters/numbers and had to reuse them thereby restacking cans or windows across the screen in multiple stacks is beyond measure and simply a broken part of eve that creates huge lag on screen.
Just a small change but what a difference it would make.
Tor |
Nicen Jehr
The Scope Gallente Federation
18
|
Posted - 2012.12.04 13:20:00 -
[653] - Quote
Zordrack Quintaria wrote:2. Also it would be nice to have a "Minimum price" filter to get rid of the 1isk clutter at the buttom end.
Do you mean just in the history graph? I think there already is a 'Filter existing orders by min/max price' setting If you put on a costume, arm yourself, and kill people in the name of your god, you're a terrorist. If you do the same thing in the name of a flag, you're a patriot. |
Spaceman Jack
Deep Core Mining Inc. Caldari State
34
|
Posted - 2012.12.04 14:27:00 -
[654] - Quote
Collision distances and bumping of relative mass.
Can we make it where my pod does not bump my carrier with x1,000,000,000 more mass than it just because it got a little too close (not even really touching it).
And for larger ships more in line with each other, can we make it so they actually have to TOUCH before bumping, not have a cruisers width of distance of magic bubble space?
Collision distance overall, ships should be pretty much touching meshes if possible. Would be cool to get my pod/frig/cruiser right up in the crevices of a carrier or titan, could help with scale.
That would be greeeeaaaaaaat. Thanks |
Melek D'Ivri
Pro Synergy ARK.
6
|
Posted - 2012.12.04 14:31:00 -
[655] - Quote
Niko Lorenzio wrote:Remove the restriction on a Noctis for trial accounts. Seriously, I don't get the reason for it.
Or add a small ship with slight tractor / salvage bonuses that isn't trial restricted. A Noctis version of the Venture compared to Mining Barges basically |
Spaceman Jack
Deep Core Mining Inc. Caldari State
34
|
Posted - 2012.12.04 14:33:00 -
[656] - Quote
Dedicated gas mining vessel.
Make it so it has large see-through orbs as part of the hull that fill up with colored gas as you mine. That would be and look bad-ass. |
Skawl
Martyr's Vengence Test Alliance Please Ignore
4
|
Posted - 2012.12.04 15:17:00 -
[657] - Quote
Some love for the drone UI please! Basic commands like attack, return, reconnect should appear as icons above your high slot items.
A launch button would be cool too (that lauches a configurable default group). |
Jesspa
BlackWing Cartel
16
|
Posted - 2012.12.04 15:18:00 -
[658] - Quote
Pretty sure this little irritation has only crept in with Retribution, but when I used to modify a market order pre-update, the cursor would be in the 'Price' field, but at the END, so that if I was just making a small change to the price, e.g. 1 ISK, I only had to hit the backspace a couple of times to do so. Now, when modifying a market order the price is selected, so pressing backspace deletes the whole amount, and I have to type it again from scratch. Change it back!
With putting the cursor in the quantity field on buy orders, CCP giveth, with this new irritation, CCP taketh away. |
Hazzard
Imperial Guardians Tribal Band
9
|
Posted - 2012.12.04 15:52:00 -
[659] - Quote
- Allow overview settings to be saved in eve like a bookmark, so they can be easily given to corp mates.
|
BoBoZoBo
MGroup9 Quantum Cafe
113
|
Posted - 2012.12.04 16:23:00 -
[660] - Quote
Warping needs an overhaul... overall
Acceleration needs to change, especially between different ship classes. Im not talking about align time. Im talking about acceleration fron beginning warp to final max speed.
Sometimes when the system is small enough and there is little aligning to do.., a cover ops will barely beat an industrial to destination because it takes so long to accelerate. They barely spend any ACTUAL time in full warp. Since they accelerate at the same rate, the difference is negligible unless you are talking about massive align times and huge 60+ AU systems.
Acceleration just needs to be eliminated - Warp (once aligned) should pretty much be instantaneous, kind of like the good old USS Enterprise.
That would not only be logical, but look bad @ss. Primary Test Subject GÇó SmackTalker Elite |
|
redman97
ASMODEUS INFINITE Get Off My Lawn
0
|
Posted - 2012.12.04 16:54:00 -
[661] - Quote
They should make a separate cyno generator that only jump freighters can lock onto so jump freighters can jump to high sec |
Vaya DeLopasz
Nostalgia For Infinity - NoFI.
0
|
Posted - 2012.12.04 17:36:00 -
[662] - Quote
please show the rig slot size in the fitting overview in some way, I still have to click on info every time to make sure.
maybe simply in the tooltip? "Empty %s rig slot" % size.
It's also a common beginner problem. |
Darenthul
SUPERIOR RESOURCES
14
|
Posted - 2012.12.04 17:42:00 -
[663] - Quote
Riot Girl wrote:Ammo bays for ships.
This this this.
My Maelstrom has 8 cannons and I burn through ammo like a madman.. I really need space for the ammo, but then I have zero space for other things.
|
Midnight Hope
Pator Tech School Minmatar Republic
55
|
Posted - 2012.12.04 17:52:00 -
[664] - Quote
D-SCAN needs some TLC.
Please bring this piece of circa WWII technology into the future. |
WheatGrass
7
|
Posted - 2012.12.04 19:14:00 -
[665] - Quote
When mousing over an Inventory item in the Item hangar, quantity and price values appear. I would like to see the volume (as in m3) for the entire stack displayed as well. This would be a benefit when the view mode is set to "icons".
Thank you. |
WheatGrass
7
|
Posted - 2012.12.04 19:24:00 -
[666] - Quote
When viewing items in the "Assets" window, it would be nice to be able to drag items from there to my ship cargo hold. |
Nicen Jehr
The Scope Gallente Federation
18
|
Posted - 2012.12.04 20:42:00 -
[667] - Quote
restore police lights to FED NAVY COMET for law enforcement roams ........ COPS...........U If you put on a costume, arm yourself, and kill people in the name of your god, you're a terrorist. If you do the same thing in the name of a flag, you're a patriot. |
Marlona Sky
D00M. Northern Coalition.
2167
|
Posted - 2012.12.04 20:49:00 -
[668] - Quote
redman97 wrote:They should make a separate cyno generator that only jump freighters can lock onto so jump freighters can jump to high sec Are you insane? Moving jump freighters is easy and safe enough as it is.
Remove local, structure mails and revamp the directional scanner! |
Noxin Azur
The Scope Gallente Federation
0
|
Posted - 2012.12.04 20:50:00 -
[669] - Quote
please highlight the prices when you sell or buy items, too. |
Jane Vintaru
Swabacorp
0
|
Posted - 2012.12.04 21:31:00 -
[670] - Quote
Modifying most market orders for us 0.01 isk-ers now includes an extra key press!
Yet when placing a sell order, the thing you're most likely to do is change the price entirely.... which is not highlighted?
Perhaps a setting to allow us to choose? |
|
Scutta13
Hedron Industries
0
|
Posted - 2012.12.04 22:21:00 -
[671] - Quote
Can we have something for the drone users now the A.I has been updated ?
Like when you have a fleet member on watch list their name flashes red when they're attacked. Can we have the same for drones please ?
This will make loosing endless drones to missions
Many Thanks,
Scutta13 |
Spaceman Jack
Deep Core Mining Inc. Caldari State
35
|
Posted - 2012.12.04 22:30:00 -
[672] - Quote
Gonna gett hated on for this, but if WIS is going to be expanded eventually, hen it should be EXPANDED.
I would love to be able to dock in my POS and walk around Walking in Carriers Walking in Titans
Hacking/Ruins and other profession sites would be great for walkin In. Instead of just using a module form a ship, you could dock with the site structure (like sleeper hubs) and walk around looking for stuff to hack and carry it back to your ship.
All of these would need windows though. I would LOVE (MEED) to be able to see what was going outside in real time.
Honestly, windows could be the mInor thing that makes WIS more acceptable, since you are not visually cut off from the backbone essence of the game... space and looking at ships. |
Scutta13
Hedron Industries
0
|
Posted - 2012.12.04 23:17:00 -
[673] - Quote
Okay im requesting this as the GM said 'It's not possible to turn off A SOUND'
Can i please for the love of god and to **** on satan, turn off the buzzing sound when you have a yellow exclimation mark timer ?
I mean its annoying as ****. Love the idea of telling noobs but come' on. Everytime i undock, jump system, attack a NPC and when a countdown version when it ends ? Just to turn back on in the next mission -.-
I know most of you will say turn off all your sounds but NO THAT DEFEATS THE POINT! - Whooosing through space sounds cool, i like to know when my armor is low and its going to POP and the new capacitor one! is cool! but please bin or let me mute the buzzing one :(
Thanks again <3 |
Elmnt80
Life. Universe. Everything. Clockwork Pineapple
3
|
Posted - 2012.12.04 23:56:00 -
[674] - Quote
Elmnt80 wrote:Remove the "feature" where if you try to sell more stuff to a buy order than the buy order is for, it will create a new sell order at that price. I've watched this "feature" crash the market for several items when this would happen with several extremely large orders and the person apparently didn't notice it, The buy orders get adjusted to that, it happens again, and it just goes until the item isn't worth **** until someone can buy it all up and reset the item or demand drives it back up.
Just looked and as of today, this has caused a drop of 15-20% in the price of platinum. Also, I wound up having to spend an extra 10 minutes sitting in a station doing nothing while I canceled the orders that the system put up so I could actually get my isk and get out of the station and actually get back to playing the game. |
Kagumichan
Deorbit Burners Session Change In Progress Alliance
2
|
Posted - 2012.12.04 23:57:00 -
[675] - Quote
Put the jukebox back or allow the eve web browser to play youtube videos... or both!
You do know how boring mining is don't you? |
Shang Ghjuvan
Squirrel Horde Habitat Against Humanity
10
|
Posted - 2012.12.05 00:23:00 -
[676] - Quote
3 things, one on the forums and two in game
forums: add the ability to search a thread, it would be very nice so that you could search threads like this one and look for similar ideas by keyword.
Game: If you start an invention (an possibly manufacturing) job from the floor of a pos module hangar using a BPC there is only one legal place you can install that job, in the slots for that hangar, so why not make that the default selection, this would speed up invention/manufacturing from poses significantly and should be a relatively small change.
I would like a more mass-oriented interface for invention in particular (select 5 bps, click install, select pos module (this step would be skipped with the above change), click submit, click accept.
currently having to install invention jobs every hour becomes a pain even with 1 character as it becomes roughly 80 clicks just to get them started again (yes, I counted). Those whom do invention with multiple characters approach the level of carpal tunnel as they are constantly going through the cycle just to keep up with the jobs. |
Nicen Jehr
The Scope Gallente Federation
19
|
Posted - 2012.12.05 00:58:00 -
[677] - Quote
It takes a really long time to scroll the mouse to zoom in and out.
It's so time consuming, in fact, that I usually fly zoomed out to 80km or so because I don't want to spend the time scrolling the mouse 20 ticks in and out.
Could we maybe get a shortcut that toggles between two user defined zoom levels?
I'm thinking of a zoom button like selected item. You would right click it to set current zoom level (80km). Now when you hit the button (or press the appropriate shortcut) it would toggle between 80km and whatever default you put in.
Now if I zoom in to 10km and I right click it and set current zoom level a second time it will remember both values. So when I press it at 200km+ zoom, it would go to 80km.
And if I press it again, at 80km, without manually changing the zoom, it would switch to 10km.
Thus with a couple quick key presses you could snap out to a tactical view of the battlefield then back in for manual piloting vs your opponent.
Every time you right click the icon and do 'Set zoom level' it would push the new value onto the stack of two zoom levels and pop the oldest one off.
So I could do it at 80km, 10km and then 40km... and now the button would toggle between 10km and 40km.
I hope this explanation is clear; please lmk if it isn't.
-NJ If you put on a costume, arm yourself, and kill people in the name of your god, you're a terrorist. If you do the same thing in the name of a flag, you're a patriot. |
Salpad
Carebears with Attitude
137
|
Posted - 2012.12.05 02:12:00 -
[678] - Quote
CCP Soundwave wrote:Funny you should mention little things! CCP Karkur sent me a mail this morning asking if we could put up another thread. Go ahead and post up suggestions, I'll keep an eye on this one
I've posted some suggestions in the old thread in November, after this thread got started. Will those little ideas of mine still be considered?
|
Salpad
Carebears with Attitude
137
|
Posted - 2012.12.05 02:14:00 -
[679] - Quote
Change Loyalty Point Stores, so that they are organized more like the Market interface, with categories and sub-categories that you can open and browse. I really dislike LP stores, and that's a disincentive against exploring them and even figuring out what exactly they offer. I often find myself using out-of-game websites instead of the in-game interface, and that's always a bad sign.
I know the current LP interface offers a variety of filters, but it's simply not good enough, and a category/subcategory Market-like interface wouldn't be much more complicated than the present one, and it'd gain hugely in user friendlyness.
|
Salpad
Carebears with Attitude
137
|
Posted - 2012.12.05 02:21:00 -
[680] - Quote
Add a couple of functions to the Modify Orders window in Market.
First of all, add a "Cancel Order" button, with some kind of "Confirm" functionality. I hate that whenever I see one of my Orders on the Market window, I have to dive into my Wallet - a different interface - to cancel it. Yet I understand that you want to be careful of mis-clicks. That's why I think the optimal solution is to offer the option of cancellation as an element in the Modify window.
Secondly, when the price input window is activated, whether you're placing a Buy or Sell Order or using the Modify function on an existing Order, you can use the scroll wheel to change the price in increments of 0.01. That's fine for a lot of things. I trade in ores and minerals. 0.01 ISK changes makes a lot of sense there.
But I'd like you to add the option of holding various keyboard keys down before using the scroll wheel, so that e.g. with Control pressed down, each up or down is 0.05% of the item's initial price, instead of 0.01 ISK. And with Shift pressed down, it should be 1% (x20 as big a change as with Ctrl).
I don't think a hugh amount of permutations of this need to be added, like Alt press, or Control plus Shift. Just these two, to facilitate quicker modification of Market Orders without having to use the keyboard. One reason for this is that keyboard input can lead to errors, including mis-placed decimals. Ouch!
|
|
Vartan Sarkisian
Inner Visions Of Sound Mind
8
|
Posted - 2012.12.05 12:18:00 -
[681] - Quote
Does CCP actually read these posts and use some of the ideas in the future? for the amount of ideas I see listed I rarely see much if any make the expansions.
People have been mentioning how crap the inventory is for ages, that you cannot search for assets in a container or a ship etc and that it would be a good idea to have tags, these are worthy ideas (amongst all the others) and yet no one from CCP says anything. In fact I'd wager that if I went through all 35 pages (currently) of this thread then I would seriously doubt that there would be much in the way of any dev response at all. I've seen things you people wouldn't believe. Attack ships on fire off the shoulder of Orion. I watched C-beams glitter in the dark near the Tannhauser gate. All those moments will be lost in time... like tears in rain... Time to die. |
Risingson
22
|
Posted - 2012.12.05 13:00:00 -
[682] - Quote
update IGB to latest webkit please and implement a js event on solarsystem jump Eveeye.com Bordcomputer Systems |
Norrin Ellis
Venture Racing
101
|
Posted - 2012.12.05 13:05:00 -
[683] - Quote
I think I brought this up a while ago in another forum, but it didn't seem to gain any traction...
Sometimes I am looking at the map, filtering by some service, then trying to figure out which system offering said service is closest. This is not always easy to see on the map, so I thought perhaps it would be nice if the tooltips on solar systems included their distance from current location rather than having to open each system's info and look at the route tab.
Thank you, CCP Soundwave! I know you'll rescue me. CEO, Venture Racing Retired Senior Banker, EVE Online Hold'Em |
Nicen Jehr
The Scope Gallente Federation
19
|
Posted - 2012.12.05 14:53:00 -
[684] - Quote
@Vartan Sarkisian They fixed one of my suggestions! Nicen Jehr wrote:#292Another thing: When you zoom in beyond a certain zoom level, the in-space bracket for deadspace signatures vanishes. Fix that! I like to know where enemies might land if they come through my acceleration gates. Retribution patchnotes wrote:The bracket icon for beacons no longer disappears when zoomed in And no they haven't been responding ITT.
Nicen Jehr wrote:#444What ideas do you like most so far, devs? If you put on a costume, arm yourself, and kill people in the name of your god, you're a terrorist. If you do the same thing in the name of a flag, you're a patriot. |
Pantson Head
All Your Machariel Belong to Ham Industrial Technonauts
10
|
Posted - 2012.12.05 15:02:00 -
[685] - Quote
Folders inside of folders in my places tab, please.
|
Nicen Jehr
The Scope Gallente Federation
19
|
Posted - 2012.12.05 15:39:00 -
[686] - Quote
I love the soundscapes but there are some songs that I just really don't want to hear for the five hundredth time. Can we please have a button to skip to next track?
(xposting Retribution feedback thread) If you put on a costume, arm yourself, and kill people in the name of your god, you're a terrorist. If you do the same thing in the name of a flag, you're a patriot. |
Vartan Sarkisian
Inner Visions Of Sound Mind
8
|
Posted - 2012.12.05 16:53:00 -
[687] - Quote
Nicen Jehr wrote:@Vartan Sarkisian They fixed one of my suggestions! Nicen Jehr wrote:#292Another thing: When you zoom in beyond a certain zoom level, the in-space bracket for deadspace signatures vanishes. Fix that! I like to know where enemies might land if they come through my acceleration gates. [quote=Retribution patchnotes]The bracket icon for beacons no longer disappears when zoomed in
Excellent, we have 1 thumbs up... not a good percentage though is it really? all that way back in request 292
Glad you got your request :D I've seen things you people wouldn't believe. Attack ships on fire off the shoulder of Orion. I watched C-beams glitter in the dark near the Tannhauser gate. All those moments will be lost in time... like tears in rain... Time to die. |
Qaidan Alenko
State War Academy Caldari State
871
|
Posted - 2012.12.05 18:17:00 -
[688] - Quote
Not sure if this one has been brought up in the past.... But it would certainly be nice to see our current drone HP while in drone bay. Or at least some indication which ones are damaged without having to lauch them all for repair purposes. Go ahead,,,, Get your Wham on!!!
|
Nicen Jehr
The Scope Gallente Federation
21
|
Posted - 2012.12.05 18:28:00 -
[689] - Quote
hey devs here are my other suggestions ITT
* Dscan 'Scan' hotkey; separate dscan from system scan windows ...#269; #270 * Read/set hex colors for UI ...#299 * Camera forward hotkey ...#303 * Choose login screen from current and past expansions ...#322 * Autolink from selected text hotkey ...#328 * More visible preview window: DONE in Retribution, Thanks devs! ...#343 * Sort market hierarchies by ship roles ...#386 See next post for more ideas * Buy All button ideas ...#437 * Scanning: tooltips on the solar system map scan results containing sig ID/strength ...#446 * Smaller and/or nicer region names on star map ...#558 * Move remote assistance modules to 'Logistics' market category ...#597 * Allow tab completion in input fields ...#620 * Allow units in input fields (Dscan "4.9au" vs "733029566"; price "7M") ...#621 * Recover stolen Fed Navy Comet police lights ...#667 * Button to switch between two user-selected zoom distances ...#677
If you like these ideas please take the time to visit the original posts and Like them so the devs know that its a desired feature. thanks fly safe
NJ If you put on a costume, arm yourself, and kill people in the name of your god, you're a terrorist. If you do the same thing in the name of a flag, you're a patriot. |
Nicen Jehr
The Scope Gallente Federation
21
|
Posted - 2012.12.05 18:29:00 -
[690] - Quote
In #386 I suggested sorting market by ship roles.
Expanding on this, different players may like to be able to re-organize the ships market hierarchy according to 'Races' or 'Roles'.
This is what the market browse hierarchy should look like IMO:
[_] Amarr [_] Caldari [X] Gallente [X] Minmatar [_] Other
Ships --Frigates ----Standard Frigates ------Attack (2 hidden) --------Atron --------Slasher ------Combat (4 hidden) --------Breacher --------Incursus --------Rifter --------Tristan
You could also put the faction's icon next to the ship names.
You could also allow [code] tags on forums so the above looks monospaced and pretty! If you put on a costume, arm yourself, and kill people in the name of your god, you're a terrorist. If you do the same thing in the name of a flag, you're a patriot. |
|
Bravins Tartan
The Shadow Plague Fidelas Constans
0
|
Posted - 2012.12.05 18:39:00 -
[691] - Quote
1: When the overview is stacked with the scanner window, the scanner always defaults to the top when undocking. It should stay where it was (i.e. behind) when I docked.
2: a checkbox to buy items from the market straight into a ship fitting slot on the current ship. I don't want to hunt for the item in my hangar to fit it.
3: drag and drop my market orders into the position I want them, adjusting the price accordingly (i.e. 0.01 below/above the order I am replacing)
4: secondary sort keys for all types of windows, or "stable sorting." When I click market buys "sort by price" then "sort by jumps" the cheapest item in my current location should be at the top, immediately followed by the rest of the items in the current station, sorted by price, followed by items in the next nearest station.
|
Fix Lag
394
|
Posted - 2012.12.05 20:51:00 -
[692] - Quote
My clone costs 13,000,000 ISK. The frigate I want to take out on a suicide run costs me 5M ISK, fully fitted.* This is dumb. Clone costs at higher SP levels start to discourage fighting. Lower them.
*this is just an example
I go to my character sheet, and it says "Pilot's License in order." What the hell does that mean, other than that I am subscribed? Put the days remaining on the sub in there so I know if I need to go buy a PLEX. |
Che Biko
Humanitarian Communists
125
|
Posted - 2012.12.05 22:16:00 -
[693] - Quote
Put a 'max' button next to the range field in the directional scanner. Contraband Smuggling: Player Assisted Customs |
Nicen Jehr
The Scope Gallente Federation
23
|
Posted - 2012.12.06 00:47:00 -
[694] - Quote
The sliders in the UI are a holdover from a decade ago. You have to mousedown on the handle in order to set the slider. You can note this on the volume sliders in Escape menu, and angle slider on Dscan especially.
A friendlier UI would be: you may mousedown anywhere on the slider to instantly move the handle to that coordinate. Dragging left or right would move continuously (the volume sliders) or discretely (d-scan angle.)
This way you can click anywhere on the whole slider to initiate a drag to change the value, not just on the 5 pixel handle.
Oh and the dscan angle ticks for 5', 15' and 30' are RIGHT on top of each other. If you put on a costume, arm yourself, and kill people in the name of your god, you're a terrorist. If you do the same thing in the name of a flag, you're a patriot. |
Nicen Jehr
The Scope Gallente Federation
23
|
Posted - 2012.12.06 00:54:00 -
[695] - Quote
Change the minimum height of the input area in chat boxes to 1em [one line height] plus any necessary padding. It is currently 2em so there is wasted screen real estate. I would prefer shrinking my input box to 1em. I would rather see more of the channel than my own chat message. If you put on a costume, arm yourself, and kill people in the name of your god, you're a terrorist. If you do the same thing in the name of a flag, you're a patriot. |
Pyre Qua
Rim Collection RC Test Alliance Please Ignore
0
|
Posted - 2012.12.06 01:48:00 -
[696] - Quote
Drone Control Window:
Stop automatically expanding and collapsing drone groups in the drone control window.
I try to keep the drone window as small as possible so it doesn't steal space from the overview. I see no benefit to my drone group auto-expanding when I recall my drones. All it does is push my "Drones in local space" group down to where I have to scroll to see the ones on the bottom. I sometimes lose drones because I don't see them taking damage. |
Pyre Qua
Rim Collection RC Test Alliance Please Ignore
0
|
Posted - 2012.12.06 02:09:00 -
[697] - Quote
Identify which module is active on a target. (This might not be a "little change")
For example, if you have 2 warp scramblers and three targets locked A, B and C. You have targets A and B scrambled but want to release target A and scramble target C. The problem is you don't know which scrambler is on target A.
You could simply CTRL+SHIFT+CLICK target A and unlock them, but perhaps I have another module active on target A like a web or something.
Numbers may be too difficult to see, maybe a colored dot would be better. Or possibly a UI option to replace the small module icon next to the target with a colored dot that corresponds to the same colored dot which could be placed by the module in your rack. |
Pyre Qua
Rim Collection RC Test Alliance Please Ignore
0
|
Posted - 2012.12.06 02:48:00 -
[698] - Quote
Inventory:
Remove the inventory feature that switches the main inventory window if you hover over the category.
Like if you are dragging drones from your hanger into your active ships drone bay. If I hover for too long over the drone bay the main window switches from my hanger to my drone bay.
I don't see how this is useful at all. If i want to look inside the drone bay I will click on it after i complete the drag-n-drop.
Expanding the category makes sense. But switching the main view... I can't think of a situation where that is actually helpful. It is a constant annoyance. I am simply trying to carefully drag things into the correct location. |
Zifrian
Licentia Ex Vereor Intrepid Crossing
438
|
Posted - 2012.12.06 12:44:00 -
[699] - Quote
Allow mining drones to start mining a asteroid with the engage shortcut key. Maximze your Industry Potential! - Get EVE Isk per Hour! |
K1netic
Republic Military School Minmatar Republic
0
|
Posted - 2012.12.06 13:16:00 -
[700] - Quote
Hotkeys to TAG targets. plzplzplzplzplz |
|
Amitious Turkey
The Scope Gallente Federation
41
|
Posted - 2012.12.06 19:36:00 -
[701] - Quote
Having some kind of option to input AU's into dscan, without having to know the conversions for AU=km. But keeping km as well, for more accurate short distance readings.
It's a bit of a pain, when living in a wormhole I like to lick things.
Haunting the forums since 03. |
Megarom
Shiva The Retirement Club
0
|
Posted - 2012.12.06 20:43:00 -
[702] - Quote
Market stuff.
I love the change that price is selected by default on modify order so I don't have to do Ctrl-A anymore before writing the new price, but could you make it so that the mouse scroll wheel would do it's thing too. It works fine when the cursor is in the inputbox but no characters are selected.
Related, when making a new sell order the price is not selected by default.
Less related, on the blue my orders double click could open modify order or at least have the modify order appear before before the buy option. It's quite rare I want to buy from my own order. |
Gizznitt Malikite
Agony Unleashed Agony Empire
786
|
Posted - 2012.12.06 20:51:00 -
[703] - Quote
Forum Stuff:
Post the date and time a character last logged in below the "Likes received" line.
This will identify forum alts pretty clearly, it will also give you an approximation of when to find that character online. |
K1netic
Republic Military School Minmatar Republic
2
|
Posted - 2012.12.06 21:26:00 -
[704] - Quote
It's nice that market quantity is selected when the window pops up.
now it would be nice if you do it for everything else. specifically, renaming ships and creating bookmarks and there's more. |
Cartheron Crust
Red Federation
49
|
Posted - 2012.12.07 04:45:00 -
[705] - Quote
Allow multiple jump clones in the same station. |
Ollivir Witt
University of Caille Gallente Federation
2
|
Posted - 2012.12.07 10:21:00 -
[706] - Quote
something I personally would like... sticky inventory items in ships, like ammunition, cap boosters, so that the inventory will be there but show 0. Also set stickied inventory items to the top of the inventory list so that everything after the stickies can be dragged out and thrown in my hanger. |
Haoibuni
The Graduates RAZOR Alliance
20
|
Posted - 2012.12.07 11:15:00 -
[707] - Quote
Audio feedback for approach, orbit, keep at range, warp (we get the space lady making an announcement but it's delayed) and most importantly when double clicking in space to move. |
Codie Dunier
Federal Navy Academy Gallente Federation
6
|
Posted - 2012.12.07 13:11:00 -
[708] - Quote
Gizznitt Malikite wrote: Forum Stuff:
Post the date and time a character last logged in below the "Likes received" line.
This will identify forum alts pretty clearly, it will also give you an approximation of when to find that character online.
Except people can manipulate this and log in every now and then with their forum alts, then log out immediately again. To solve this issue: Post last Log-in and Log-out below Likes Received. But then, this can also be manipulated by people logging their forum alts in while not actually able to play EVE (headed to school, going shopping, going to the cinema, etc.) and then logging out and logging on to their mains when they're able to actually play. |
homongoloss
Nova Ardour Dixie Normus.
0
|
Posted - 2012.12.07 13:52:00 -
[709] - Quote
When I hover module in space, can that popup be faster to show? Now it takes a second or more to show and its kind of limiting.. |
Nicen Jehr
The Scope Gallente Federation
24
|
Posted - 2012.12.07 14:48:00 -
[710] - Quote
Ollivir Witt wrote:something I personally would like... sticky inventory items in ships, like ammunition, cap boosters, so that the inventory will be there but show 0. Also set stickied inventory items to the top of the inventory list so that everything after the stickies can be dragged out and thrown in my hanger.
You can approximate this by creating a filter with settings:
GROUP | IS NOT | CHARGE | ALL
When you turn this filter on, it will show everything that isn't a 'charge' which includes at least scripts, cap boosters, probes, and ammo. If you put on a costume, arm yourself, and kill people in the name of your god, you're a terrorist. If you do the same thing in the name of a flag, you're a patriot. |
|
Nicen Jehr
The Scope Gallente Federation
24
|
Posted - 2012.12.07 15:33:00 -
[711] - Quote
Allow us to position the camera so we are looking straight down. Currently, both in space and in station hangar, the highest you can get the camera is 5 degrees or so from vertical. If one wants to move straight down, you have to spin the camera around like a maniac and try and identify which star doesn't move and double click on it. This has been the case for EVE's entire lifetime AFAIK. If you put on a costume, arm yourself, and kill people in the name of your god, you're a terrorist. If you do the same thing in the name of a flag, you're a patriot. |
Tul Breetai
Impromptu Asset Requisition Insurance Fraud.
49
|
Posted - 2012.12.07 20:11:00 -
[712] - Quote
My crystal selections used to group themselves by range in descending order (except the ugly red-headed stepchild, Radio) when I rightclicked my lasers to switch. Now they don't.
Bring that back, please!
It's been mentioned before, but I second the ability to identify which hardpoint slot shows up where on my ship.
And please, for the love of Empress Jamyl, give me a way to edit a route I create. There's no reason I shouldn't be able to update my route as I go, set multiple waypoints to the same place, etc if it's not a coding constraint. So if possible, PLEASE DO! There's nothing worse than an EVE player, generally considered to be top of the food chain in the MMO world, that cannot smacktalk with wit and coherency. |
Poloturion
Lead Farmers Kill It With Fire
14
|
Posted - 2012.12.07 20:23:00 -
[713] - Quote
With the new crimewatch linking logi to timers, it seems reasonable to be able to have logi showing up on KMs. |
Nicen Jehr
The Scope Gallente Federation
24
|
Posted - 2012.12.07 21:41:00 -
[714] - Quote
Tul Breetai wrote:And please, for the love of Empress Jamyl, give me a way to edit a route I create. There's no reason I shouldn't be able to update my route as I go, set multiple waypoints to the same place, etc if it's not a coding constraint. So if possible, PLEASE DO! I would love to be able to drag my waypoints to rearrange them on the route display below system name
If you put on a costume, arm yourself, and kill people in the name of your god, you're a terrorist. If you do the same thing in the name of a flag, you're a patriot. |
Risingson
23
|
Posted - 2012.12.07 21:48:00 -
[715] - Quote
at my route display i want to right click a color square and select "set waypoint" making my ship stop there (turning the square into a plus).
Eveeye.com Bordcomputer Systems |
Nicen Jehr
The Scope Gallente Federation
25
|
Posted - 2012.12.08 01:18:00 -
[716] - Quote
Lock the older little things thread and put a final post pointing to this thread.
From there:
Daimon Kaiera wrote:The [WANTED] sign on character's avatars should be scaled based on size of bounty since every is going to have some small bounty or another.
Cpt Bunny wrote:1 Simple request Warp to next belt up or down button. at whatever your default is set to. Obvious, needs no explanation. If you put on a costume, arm yourself, and kill people in the name of your god, you're a terrorist. If you do the same thing in the name of a flag, you're a patriot. |
Me ofcourse
There is no life in space
45
|
Posted - 2012.12.08 01:54:00 -
[717] - Quote
bring back the jukebox, i miss it :( |
Tornii
The Scope Gallente Federation
20
|
Posted - 2012.12.08 10:22:00 -
[718] - Quote
This is not really in-game, but still a little thing: please add Inferno and / or Retribution background images for selection in the forum background list. "If the essence of life is information carried in DNA, then society and civilization are just colossal memory systems." |
Risingson
25
|
Posted - 2012.12.08 10:39:00 -
[719] - Quote
We need APIs for FW and INCURSIONS including state infos ! Eveeye.com Bordcomputer Systems |
uppo nalle
Black Nova Corp. R O G U E
0
|
Posted - 2012.12.08 16:12:00 -
[720] - Quote
since you guys like adding all sorts of timers why not add a timer for modules with reactivation delay (cloaks, bomb launchers, micro jump drive etc.) |
|
Destination SkillQueue
Are We There Yet
3094
|
Posted - 2012.12.08 16:56:00 -
[721] - Quote
Allow players to access as many in-game options as possible while docked. We shouldn't have to undock just to make changes to our overview settings and drone groups. This is becoming increasingly annoying, since you've started to migrate non-overview options(brackets/targeting) to the overview settings. |
Ken 1138
Enslave.
9
|
Posted - 2012.12.08 17:15:00 -
[722] - Quote
A remaining capacitor amount in the Display Readout can can be shown just as the others as a number or percentage.
When highlighting the capacitor status show amount of time until recharged and not have to go into fitting.
And just maybe an active timer that shows how long it will take until fully charged! (btw thank you for the cap audio warning!)
Reprocessing anything for mineral to equipment should open up a secondary inventory window so you can drag and drop what you want to reprocess and make it easier to sort out what you need.
|
Rotten Corndog
Viziam Amarr Empire
0
|
Posted - 2012.12.08 17:19:00 -
[723] - Quote
Please add the following to the Orders tab under wallet:
1. Filter based on Region, so I don't need to look at all the regions and try to sort etc. 2. Filter based on Item Type, so I can show just Ships, Modules etc... 3. Add a total to the bottom so when you filter you see your potential (unrealized) profit for just those filtered items. |
Tornii
The Scope Gallente Federation
21
|
Posted - 2012.12.08 20:07:00 -
[724] - Quote
In line with one of my previous requests about the return of 'modern' weapon icons, having new icon types for ammo would be nice too. For instance, current icons for projectile ammo look like ammo boxes from the Vietnam War. I understand the Minmatar technology is not supposed to look like too hi-tech, but new icons could be more visually appealing and compatible with the EVE time period. "If the essence of life is information carried in DNA, then society and civilization are just colossal memory systems." |
StonerPhReaK
Ashfell Celestial Equilibrium POD-SQUAD
89
|
Posted - 2012.12.08 21:04:00 -
[725] - Quote
Statistics
NPC/player Frigates, cruisers, battleships destroyed (and what faction), roids mined (and the types), jumps, probes launched, ammo fired (what types), ships flown, wh's visited, plus w/e else you can think of. As it stands we have no idea how many times we saved that damsel, or how many rocks we've chewed for the last w/e years.
Statistics Signature Removal in Progress, Estimated time of completion? Neva |
Kirryan
Dreddit Test Alliance Please Ignore
2
|
Posted - 2012.12.09 01:07:00 -
[726] - Quote
Destination SkillQueue wrote:Allow players to access as many in-game options as possible while docked. We shouldn't have to undock just to make changes to our overview settings and drone groups. This is becoming increasingly annoying, since you've started to migrate non-overview options(brackets/targeting) to the overview settings.
You can set a shortcut for that. I played for 4 years before I realised you could open overview settings while docked!
and a little thing: I've always thought it would be nice to be able to filter the market by items I can fiit or not fit, or have the current indicator brought into the tree view as opposed to the browser/main window view |
Salpun
Paramount Commerce
434
|
Posted - 2012.12.09 01:11:00 -
[727] - Quote
Kirryan wrote:Destination SkillQueue wrote:Allow players to access as many in-game options as possible while docked. We shouldn't have to undock just to make changes to our overview settings and drone groups. This is becoming increasingly annoying, since you've started to migrate non-overview options(brackets/targeting) to the overview settings. You can set a shortcut for that. I played for 4 years before I realised you could open overview settings while docked! Like the compare tool that is still missing its Neo Com button. There are alot of things that do not have a easy to find access point. |
Kirryan
Dreddit Test Alliance Please Ignore
2
|
Posted - 2012.12.09 01:24:00 -
[728] - Quote
Salpun wrote:Kirryan wrote:Destination SkillQueue wrote:Allow players to access as many in-game options as possible while docked. We shouldn't have to undock just to make changes to our overview settings and drone groups. This is becoming increasingly annoying, since you've started to migrate non-overview options(brackets/targeting) to the overview settings. You can set a shortcut for that. I played for 4 years before I realised you could open overview settings while docked! Like the compare tool that is still missing its Neo Com button. There are alot of things that do not have a easy to find access point.
now you mention compare.. Having it as an rclick option next to show info and making it open with the meta level / cpu / pg columns already ticked would be great |
Kynlea
103rd Industries HMB Heavy Industries
1
|
Posted - 2012.12.09 01:27:00 -
[729] - Quote
Would be nice to launch named drone groups via key bindings. |
Lammeth
Dreddit Test Alliance Please Ignore
1
|
Posted - 2012.12.09 02:20:00 -
[730] - Quote
How about a Jump button for the "Selected Item" for Jump Bridges, both the ones on POSes and for Titan bridges. |
|
aetherguy881
Malformed Entity C.L.O.N.E.
3
|
Posted - 2012.12.09 04:24:00 -
[731] - Quote
Split stack on selected items would save a whole lot of time. |
Nicen Jehr
The Scope Gallente Federation
26
|
Posted - 2012.12.09 05:25:00 -
[732] - Quote
Add stripper pole to captains quarters Little Things to improve GëíGïüGëí-á| My Little Things posts |
Nicen Jehr
The Scope Gallente Federation
26
|
Posted - 2012.12.09 05:36:00 -
[733] - Quote
Let us right click and drag to translate the camera in the preview window.
As it stands you can only rotate the camera around the center of the model.
I would like to be able to look at my ships from other angles.
And maybe have the light source moving around in the preview render!!! Little Things to improve GëíGïüGëí-á| My Little Things posts |
Schalac
Apocalypse Reign
185
|
Posted - 2012.12.09 05:45:00 -
[734] - Quote
Is it at all possible to fix the over view so that when I uncheck the "pilots with no standings" box it will not remove everyone. What I would like to have setup is an over view where only wartargets and criminals/suspects show up on it. Why can we not do this yet after almost 10 years? SCHALAC HAS SPOKEN!! http://eveboard.com/pilot/Schalac |
Paikis
Vapour Holdings
315
|
Posted - 2012.12.09 11:14:00 -
[735] - Quote
Paikis wrote:When I modify an already placed order, I can right-click select modify and then simply type in the new price. When I wish to place a new order, I have to right-click, select sell, then delete the 'suggested' price and type a new one in.
Modifying an order: easy. Creating a sell/buy order: Annoying.
Can we get these the same please? I don't care which way we go, but make them the same.
|
Rotten Corndog
Viziam Amarr Empire
0
|
Posted - 2012.12.09 15:53:00 -
[736] - Quote
Remember the "Orbit" number I enter for each ship!
When I set my ceptor to orbit at 5km, but then flip to my oracle I obviously don't want to orbit at the same distance. Can we save the last entered orbit number with each unpackaged ship so when I get back in the previous number I entered is still there? |
Eli Green
The Arrow Project
102
|
Posted - 2012.12.09 19:06:00 -
[737] - Quote
not sure If they have been said but i have two:
1. editing bookmarks from the drop-down menu 2. switching orbit direction wumbo |
The VC's
Spack Force 5
81
|
Posted - 2012.12.09 20:35:00 -
[738] - Quote
Notes on a watchlist contact appear above the bottom right notification when the log in or out. |
Me ofcourse
There is no life in space
47
|
Posted - 2012.12.10 03:05:00 -
[739] - Quote
give us an option to view the outside from our ships bridge. (in a way expanding on the WIS idea, :3 |
Hae Sung
Da Learnin Corp
0
|
Posted - 2012.12.10 03:17:00 -
[740] - Quote
Riot Girl wrote:More options for UI scaling.
Something like what Trion's Rift has would be ideal. Each individual object on the overview with its own controls for font, scaling, size, position. The moveable position for the new messaging (combat text, etc) is a good start. Having the ability to manipulate to a finer degree the rest of the items, save them, and export as an overview pack would be amazing. |
|
Mars Theran
Tribal Liberation Force Minmatar Republic
502
|
Posted - 2012.12.10 03:27:00 -
[741] - Quote
Rotten Corndog wrote:Remember the "Orbit" number I enter for each ship!
When I set my ceptor to orbit at 5km, but then flip to my oracle I obviously don't want to orbit at the same distance. Can we save the last entered orbit number with each unpackaged ship so when I get back in the previous number I entered is still there?
I have my doubts that it would be practical to do so. zubzubzubzubzubzubzubzub |
mechtech
Ice Liberation Army
199
|
Posted - 2012.12.10 03:33:00 -
[742] - Quote
StonerPhReaK wrote:Statistics
NPC/player Frigates, cruisers, battleships destroyed (and what faction), roids mined (and the types), jumps, probes launched, ammo fired (what types), ships flown, wh's visited, plus w/e else you can think of. As it stands we have no idea how many times we saved that damsel, or how many rocks we've chewed for the last w/e years.
Statistics
Yeah, CCP should jump on the achievement bandwagon sooner or later. They shouldn't make it intrusive, but it should be there. I don't say that because it's something I enjoy, but because it's a proven way to boost new player retention, which in the end is good for all subscribers.
Just don't design an expansion around it, or even market it heavily, you'll get some huge flaming from the community. Just sneak an achievement page in one of these days :P |
Nicen Jehr
The Scope Gallente Federation
26
|
Posted - 2012.12.10 16:17:00 -
[743] - Quote
"Open Cargo" hotkey to more quickly loot Little Things to improve GëíGïüGëí-á| My Little Things posts |
Karrde Belarr
Galaxy Punks Executive Outcomes
7
|
Posted - 2012.12.10 16:29:00 -
[744] - Quote
You will change char names if a current char name is offensive.
Please let us pay you to change names, even if implementing anything like a 1 name change limit. And a little note detail that shows what your name used to be, if there are fears of it being used to escape some sort of reputation. Oh please.
I hate this toon's name, and have considered petitioning to try to convince CCP that my name is somehow offensive just to get it changed.
I will pay you. Take my money. |
Gizznitt Malikite
Agony Unleashed Agony Empire
799
|
Posted - 2012.12.10 17:02:00 -
[745] - Quote
When in station, when I right click on a ship, I would like an "insure ship" option... This would save me a lot of time not having to open up the "insurance window" and scroll through a very long list of ships to find the one I want to insure.
|
LHA Tarawa
Pator Tech School Minmatar Republic
102
|
Posted - 2012.12.10 17:16:00 -
[746] - Quote
My biggest peeve.
I have a nice clean screen. I open a wreck and look all. Now I have the inventory screen clogging up my screen.
If I drage the wreck out of inventory, it doesn't help... it only effects that one wreck. Next time I open a different wreck, boom, it opens in the main inventory window again.
So, I tried shrinking the inventory way down so it doen't clutter my view... Now it's always frekin' tiny and I can't see what's in the wreck!
If I open a wreck or can, OPEN it in a separate window where I can loot all, or drag to my cargo hold icon, without the main inventory window being left behind when the wreck is empty.
|
Istvann
Outrageous Comrades
5
|
Posted - 2012.12.10 18:25:00 -
[747] - Quote
LHA Tarawa wrote:My biggest peeve.
I have a nice clean screen. I open a wreck and look all. Now I have the inventory screen clogging up my screen.
If I drage the wreck out of inventory, it doesn't help... it only effects that one wreck. Next time I open a different wreck, boom, it opens in the main inventory window again.
So, I tried shrinking the inventory way down so it doen't clutter my view... Now it's always frekin' tiny and I can't see what's in the wreck!
If I open a wreck or can, OPEN it in a separate window where I can loot all, or drag to my cargo hold icon, without the main inventory window being left behind when the wreck is empty.
Odd. Mine doesn't do that. When I open a wreck or can, that is the only thing that opens. I can then choose to drag the items to my cargo button or simply hit the loot all button. Wreck/Can window then closes keeping my screen tidy.
On the flip side I can also choose to keep my cargohold window open and it does till I close it.
Sure you don't have something else going on? |
Mathrin
Synthetic Solution Synthetic Systems
7
|
Posted - 2012.12.10 19:52:00 -
[748] - Quote
New one showed up post retribution. I used to be able to double click my ship and it would open cargo with the tabs for corp hanger ect. Now all it will open is cargo with no tabs. Only way I have found to get to corp tabs Is right click and choose open cargo to get full tabs. Please fix this. All I'm really after is a fast way to get to corp tabs. |
Midnight Hope
Pator Tech School Minmatar Republic
57
|
Posted - 2012.12.10 21:54:00 -
[749] - Quote
Why, oh, why, If I want o train on a character whose queue is not active, do I have to log off, log back on with a different character to stop his skill queue and activate the first one??!
Please make it so that I can tell EVE to stop my other character's skill queue if I want to start training with another character.
Will that lower the number of daily logins you get? Well, just add a dummy login to that counter whenever I switch active training queues. |
Zeko Rena
ENCOM Industries
32
|
Posted - 2012.12.10 22:08:00 -
[750] - Quote
Give the option to allow the exotic dancers in my items hanger to enter my captains quarters |
|
La Volpe DaFlorence
Center for Advanced Studies Gallente Federation
1
|
Posted - 2012.12.10 22:12:00 -
[751] - Quote
Zeko Rena wrote:Give the option to allow the exotic dancers in my items hanger to enter my captains quarters
Damnit. I was going to ask for that, kinda the reason why I have a few pairs of them T_T
How about being able to set a custom orbit distance? Instead of just 2500, 5000, 7500 etc.
|
Agromos nulKaedi
The Scope Gallente Federation
7
|
Posted - 2012.12.10 22:15:00 -
[752] - Quote
Checkbox in the People and Places interface to hide all bookmarks not in the solar system i'm in right now
On drop box to indicate what folder to add new bookmarks to, sort alphabetically
Add a number to the end of "Spot in XX" default name for new bookmarks to make it easier to pick out which is which when dropping several bookmarks in rapid succession
Add "Bookmark" to objects that can be added to the overview |
Nicen Jehr
The Scope Gallente Federation
26
|
Posted - 2012.12.11 15:57:00 -
[753] - Quote
Nicen Jehr wrote:#303Another camera tweak - let us bind a shortcut to 'camera forward'. This way if I'm warping to a tactical at a distant stargate I can hit the shortcut and dscan in a tight cone at max range to get a heads up about what's near the gate. Done in Retribution 1.04! Thanks devs! patchnotes wrote:The 'Tracking' option in the Directional Scanner now points your camera in the direction of your selected item. Little Things to improve GëíGïüGëí-á| My Little Things posts |
Nicen Jehr
The Scope Gallente Federation
26
|
Posted - 2012.12.12 15:38:00 -
[754] - Quote
Why the hell can I still not get to my API key management from my EVE account page?
Specifically, I tend to login at http://secure.eveonline.com and upon a successful login I am redirected to this account management page.
GTC, plex, buddy referrals, character transfer, account expiry, payment methods.... BUT STILL NO LINK TO THE API KEY PAGE
It's been this way for like a decade. The API page is unnecessarily hard to find. I usually just google "EVE API key" to find it.
Anyway, I request that the devs add a link to https://support.eveonline.com/api/ from the account management landing page.
<3 NJ Little Things to improve GëíGïüGëí-á| My Little Things posts |
Dokten Ral
Garoun Investment Bank Gallente Federation
0
|
Posted - 2012.12.13 03:27:00 -
[755] - Quote
Saw this after posting elsewhere, but let's have drone trails back! At least for our own ships. Seems like an easy way to visually spice up drones. |
stoxxine
OLVI industries Inter Malleum et Incudem
12
|
Posted - 2012.12.13 07:42:00 -
[756] - Quote
small things.. - add "jump" button to selected item window for different types of bridges - save OV settings on the server (per-toon?) - add sound or blink to fleet broadcast
btw, about saving orbit distance.. it used to be per ship. did this break in the extension? Disclaimer: The above was probably written drunk or by a friend on my pc or a hacker. No warranty for any misinformation provided. |
stoxxine
OLVI industries Inter Malleum et Incudem
12
|
Posted - 2012.12.13 07:44:00 -
[757] - Quote
- fix POS hangar open distance (ui seems confused about if it is 5km or 3km) - add auto-approach to pos hangar opening Disclaimer: The above was probably written drunk or by a friend on my pc or a hacker. No warranty for any misinformation provided. |
stoxxine
OLVI industries Inter Malleum et Incudem
12
|
Posted - 2012.12.13 08:12:00 -
[758] - Quote
allow us to customize sounds or at least the volume of every different sound individually. Disclaimer: The above was probably written drunk or by a friend on my pc or a hacker. No warranty for any misinformation provided. |
Saracena
Infinatech
28
|
Posted - 2012.12.13 08:38:00 -
[759] - Quote
Be a little more persistent with your inventory changes. When I drag something to the toolbar I don't want to have to drag that same thing over to the toolbar 30 seconds later, because the window got closed. Stuff dragged to the toolbar should stay there until you right click>>drop down menut>>remove from toolbar. Functionally yes, stuff can be moved to the toolbar now but no, it will not stay there.
The whole reason people hounded you about changing this was that your list style inventory system is a timesucking nightmare. Realizing that you're unwilling to get rid of the nightmare completely, some of us would like a return, as much as possible, to an easier, more configurable system that doesn't change if you close a window accidentally (or even intentionally). |
Saracena
Infinatech
28
|
Posted - 2012.12.13 08:41:00 -
[760] - Quote
Nicen Jehr wrote:Why the hell can I still not get to my API key management from my EVE account page? Specifically, I tend to login at http://secure.eveonline.com and upon a successful login I am redirected to this account management page. GTC, plex, buddy referrals, character transfer, account expiry, payment methods.... BUT STILL NO LINK TO THE API KEY PAGE It's been this way for like a decade. The API page is unnecessarily hard to find. I usually just google "EVE API key" to find it. Anyway, I request that the devs add a link to https://support.eveonline.com/api/ from the account management landing page. <3 NJ
^^
And this ffs.
|
|
Kathtrine
Wandering Lost
2
|
Posted - 2012.12.13 08:58:00 -
[761] - Quote
More programmable hot keys for drones. Mining, Salvaging, Combat. (Dock, unDock, Salvage, Mine (Last two could be tied to the F key?)
More cloths that don't look so horrible, Mini Skirts maybe?
Make Snowball BPC's next year? Or make them a by product of Ice mining? Something along those lines for Snowballs.
Improve Gravemetric Sites to have a bit of randomness to them. Add ICE Gravemetric Sites. (or add Ice to Grav Sites)
Reduce the ICE belts so the ice does run out.
Fix moon mining so its not an AFK faucet of ISK pouring into the wallets of players. Make them work for it.
Thats it for now.
If your griefing about EvE online and still paying for it, your hooked and CCP has done thier job.
Now go blow somebodies ship up and stop whining about whatever your are lacking. |
Samantha Utama
Caldari Provisions Caldari State
70
|
Posted - 2012.12.13 14:40:00 -
[762] - Quote
Can you Enable repackaging items inside containers? Currently you have to drag those items into the hangar, repackage, then drag them back. |
Sean McVanders
xTESLAx
1
|
Posted - 2012.12.13 16:43:00 -
[763] - Quote
salvage/mine repeatedly hotkey for drones |
BoBoZoBo
MGroup9 Quantum Cafe
127
|
Posted - 2012.12.13 17:03:00 -
[764] - Quote
MODIFY MARKET ORDER Right now only covers modifying price
Also needs to include quantity and range. If it is an input variable when making the order, then it should be open for modification under this command. Primary Test Subject GÇó SmackTalker Elite |
Ttochpej
Orbital Horizons University Peregrine Nation
0
|
Posted - 2012.12.14 03:25:00 -
[765] - Quote
Could we get amount mined and ore type added to the log files, and can we export ore scans so I can program a mining score board. |
Hiram Alexander
Seraphim Securities
292
|
Posted - 2012.12.14 07:05:00 -
[766] - Quote
Kirryan wrote:Destination SkillQueue wrote:Allow players to access as many in-game options as possible while docked. We shouldn't have to undock just to make changes to our overview settings and drone groups. This is becoming increasingly annoying, since you've started to migrate non-overview options(brackets/targeting) to the overview settings. You can set a shortcut for that. I played for 4 years before I realised you could open overview settings while docked! 4 years here too, and I never knew that... Thank you, lol... Mine is now Alt+U |
K1netic
Republic Military School Minmatar Republic
4
|
Posted - 2012.12.15 01:33:00 -
[767] - Quote
Plz add a visual notification of gang links received. One for each type would be great.
I'm thinking small icons like the new crime watch flag timers. One icon for skirmish links. and add percentages of each type on hover. Another icon for siege links etc.. ie. Interdiction Maneuvers 8% Rapid deployement 8%
Would also like seeing visual icons when getting remote repped / remote links (tracking, sensor booster) etc. I'm thinking a 2nd row above ecm icons. maybe with the amount of rep modules activated on hover. ie. Large Shield Transfer (8x), Remote Sensor Booster, Scan Res (2x) |
Dieter Rams
The Nommo Insurance Fraud.
27
|
Posted - 2012.12.15 01:49:00 -
[768] - Quote
Hello,
when accessing planet mode on a planet with a command center on it the camera will automatically zoom down to it; I would like to request that we're given an option where we can set the point of focus to any infrastructure on the planet (adding this option to the right-click menu). There are times when the command center is far away from the actual infrastructure that's being used which causes a major nuisance every time you need to work down there and the zoom takes you to a point of no interest.
Thank you |
John Nucleus
Red Federation RvB - RED Federation
38
|
Posted - 2012.12.15 05:08:00 -
[769] - Quote
Add "cancel order" to the contextual menu inside the market data tab. |
Bishop Thiesant
Creodron.com D3f3ctiv3 Coll3ctiv3 Allianc3
0
|
Posted - 2012.12.15 19:59:00 -
[770] - Quote
Okay, this may be a bit bigger than "Little Things" but it would make life so much easier. It would be nice to be able to drag and drop (somehow) attack commands (or other drone functions) to the module hot-keys (F1, Ctrl+F1, Alt+F1 etc) and even bigger than that, but would be ABSOLUTELY loved, is a real drone UI. Hell, you could even use the shift key with the F1 through whatever buttons so we can assign drone commands to them. Just a thought. |
|
Nicen Jehr
The Scope Gallente Federation
34
|
Posted - 2012.12.16 00:57:00 -
[771] - Quote
Hiram Alexander wrote:Kirryan wrote:Destination SkillQueue wrote:overview settings You can set a shortcut for that Thank you - u can also bind 'make overview active' and 'overview tab left' and 'overview tab right' - you can hit 'OV active' then use arrow keys to select something then tap shortcut key (eg D to warp+jump) - you don't need to touch the mouse for that (unless you are typing in a chat box?) - this makes it REALLY fast to travel - and, coupled with recent dscan camera tracking selected, to dscan planet clusters. watch out :DCCP Masheen wrote:#2Hi, We have prepared a number of fixes to improve how the tracking camera works and improves d-scanning. These should be released after downtime on 17th December. Please let us know if these changes help. o7 /me salivates Little Things to improve GëíGïüGëí-á| My Little Things posts |
Nicen Jehr
The Scope Gallente Federation
34
|
Posted - 2012.12.16 06:00:00 -
[772] - Quote
allow us to drag column headers to rearrange everywhere:
-bookmarks menu -dscan output -market -inventory/assets Little Things to improve GëíGïüGëí-á| My Little Things posts |
Nicen Jehr
The Scope Gallente Federation
34
|
Posted - 2012.12.16 17:49:00 -
[773] - Quote
Make contacts list auto refresh your contacts watchlist, right now you have to switch tabs or uncheck/check 'online only' to get an updated list of online watchlist Little Things to improve GëíGïüGëí-á| My Little Things posts |
Gizznitt Malikite
Agony Unleashed Agony Empire
818
|
Posted - 2012.12.16 22:26:00 -
[774] - Quote
You know how you can right click in space and warp to a bookmark... or show it on the map, or ....
I would really, REALLY like a right-click option to "edit" a bookmark from space... |
Mara Rinn
Cosmic Goo Convertor Cosmic Consortium
2248
|
Posted - 2012.12.17 04:35:00 -
[775] - Quote
When preparing a contract, if I type a name into the field next to the "private", why doesn't the UI tick the "private" option for me? The UI doesn't let me continue to set up the contract anyway: it takes the time to warn me that there's a name in the box but the "private" option is not selected. Just select it for me and be done with it! Day 0 advice for new players: Day 0 Advice for New Players |
YuuKnow
Inner 5phere
487
|
Posted - 2012.12.17 04:59:00 -
[776] - Quote
How about the option to 'show corp ticker' in the Local Chat window below the character name.
yk |
Ginguar
Nisroc Angels The Obsidian Front
0
|
Posted - 2012.12.18 10:30:00 -
[777] - Quote
Have come late to this post....will be honest not read all 39 pages....and not searching for a string with Afk in tittle.
But please add a AFK flag! and a a flag that shiws some one is inactive.
very little thing...very usefull
peace out
ging |
Dawn Onnlin
Brutor Tribe Minmatar Republic
0
|
Posted - 2012.12.18 12:07:00 -
[778] - Quote
Don't know if this has been mentioned or not, but the selected item box can be annoying...
Depending on what you select, the icons inside the box aren't static like they should be but they move around and even resize themselves. Would be cool if that was fixed.
ty |
Wyke Mossari
Staner Industries
409
|
Posted - 2012.12.25 10:36:00 -
[779] - Quote
When a contact expires and "Needs Attention" the only option is delete.
Instead of just delete also provide an option to renew with all the same details.
|
Lucas Raholan
Agenda Industries
20
|
Posted - 2012.12.25 12:58:00 -
[780] - Quote
Get rid of that jet can sound every time a ship explodes...very annoying I'm secretly a unicorn that Sh**ts fairy dust and sings all day-á |
|
Taipion
Adeptus Petrous LUCKY PEOPLE CENTER
73
|
Posted - 2012.12.26 20:27:00 -
[781] - Quote
Lipbite wrote:Add cap transfer drones.
There are shield / armor drones, combat drones, ewar drones, sentries, fighters, fighter-bombers. And even salvage drones will be there in 3 weeks. The only drones left to add to the game are capacitor transfer drones - please, add them.
Nice idea, I wonder how this would effect the logistic part of fleet fights or tournaments. |
Styth spiting
Ion Corp. NightSong Directorate
138
|
Posted - 2012.12.26 22:46:00 -
[782] - Quote
Sean McVanders wrote:salvage/mine repeatedly hotkey for drones
I would be happy with a right click > Salvage option if you have salvage drones out. |
Solstice Project
Carebear Cadaver Productions
2452
|
Posted - 2012.12.27 11:58:00 -
[783] - Quote
CCP Tuxford wrote:In fact the new default is to be at war with everyone. When you create a corp you are at war with everybody in the known universe and you need to declare peace.
So much this ... Inappropriate signature removed. Spitfire |
Dawn Onnlin
Brutor Tribe Minmatar Republic
1
|
Posted - 2012.12.27 12:14:00 -
[784] - Quote
Can we please see my drones health bar while they are in the drone bay. I sometimes have to switch them around and it's hard to tell which are the old damaged ones and which are the new frensh ones. |
stoxxine
OLVI industries Inter Malleum et Incudem
18
|
Posted - 2012.12.27 17:38:00 -
[785] - Quote
please make it possible to queue skills on one toon when another toon is finishing her skills. or just pause the other toon's skill training from another's session. Disclaimer: The above was probably written drunk or by a friend on my pc or a hacker. No warranty for any misinformation provided. |
DJB16
Phantom Squad CORE Alliance
9
|
Posted - 2012.12.29 00:30:00 -
[786] - Quote
proberbly lost in this thread by now so gonna repost
a neo com button to the fitting management window
i dont want to have to open ship fitting then expand it to get to my fittings ingame every single time |
Dokten Ral
Interstellar Brotherhood of Gravediggers Get Off My Lawn
3
|
Posted - 2012.12.29 00:56:00 -
[787] - Quote
Can you move the 'Salvage' command for Savager Drones to the top of the menu? It should be in the same place as 'Engage Target' is for combat drones. Seems like it'd be in keeping with pattern of putting the most used function at the top of the menus. Thanks! |
Khador Vess
Blue Republic RvB - BLUE Republic
24
|
Posted - 2012.12.29 01:21:00 -
[788] - Quote
stoxxine wrote:please make it possible to queue skills on one toon when another toon is finishing her skills. or just pause the other toon's skill training from another's session.
So much this... how how annoying is it when you hit apply and you get the 'you cant do this because x alt is training x crappy skill and blah blah blah...' ok now i have to log out :effort: log in again and switch to another the other toon (seriously CCP please allow us to switch between toons quicker.... its too god damned slow) stop the training log in again :effort: and then i almost guarantee that i will click on the wrong character on the login page :rage: then log out and repeat till my brains leak from my skull...
|
Sriracha Nighthawk
Red Federation RvB - RED Federation
254
|
Posted - 2012.12.29 02:57:00 -
[789] - Quote
How about Remote Warp Stabs? It would be pretty awesome. :D Malu ia Kane'ohe |
Aston Martin DB5
Republic Military School Minmatar Republic
10
|
Posted - 2012.12.29 06:16:00 -
[790] - Quote
Improved ways to show primary target and secondary target while in fleet besides the "tag" system currently in game. Large scale battles it can be difficult looking through the overview for a name..... my eyes need a break.
Re-rebalance drone boats for pve missions again so players aren't losing 10k drones on each mission.
Fleet boosting needs to scaled down.
CCP needs to step up against game exploits........ |
|
Valkris Arkayne
Perkone Caldari State
88
|
Posted - 2012.12.29 06:47:00 -
[791] - Quote
Marlona Sky wrote:Open the door.
This! |
Adrian Dixon
Arbitrary Spaceship Destruction -affliction-
121
|
Posted - 2012.12.29 13:56:00 -
[792] - Quote
I think the right click menu's could do with some colour.
Jump, Activate Gate and Enter Wormhole could be one colour
Corp Bookmarks could be another colour Personal bookmarks
I prefix my personal bookmark folders with > and corp folders with >> that helps distinguish between the two greatly colour would be even better |
Rain6637
Team Evil
369
|
Posted - 2012.12.29 15:10:00 -
[793] - Quote
allow me to reposition the trade box away from the center of the screen, that it remembers for next time. (like most other boxes) http://wiki.eveonline.com/en/wiki/Buckingham Buckingham is my Vanilla Sky ||-áVincent Athena, I made something for you: http://i.imgur.com/hrxcc.jpg |
Vimsy Vortis
Shoulda Checked Local Break-A-Wish Foundation
963
|
Posted - 2012.12.29 16:38:00 -
[794] - Quote
It would be nice to be able to create personal hanger divisions without the use of containers.
Mostly because I keep accidentally repackaging everything. |
Dea della Morte
Perkone Caldari State
27
|
Posted - 2012.12.29 16:39:00 -
[795] - Quote
Dont let it die!
-may have been posted, but:
Allow self-targeting, so that you can use that bay full of shield repping drones on yourself. :D |
Dea della Morte
Perkone Caldari State
27
|
Posted - 2012.12.29 16:39:00 -
[796] - Quote
Vimsy Vortis wrote:It would be nice to be able to create personal hanger divisions without the use of containers.
Mostly because I keep accidentally repackaging everything.
+1
|
Delta3000
Barr Heavy Industries Test Alliance Please Ignore
11
|
Posted - 2012.12.29 20:06:00 -
[797] - Quote
Jump Clones:
Allow us to give our clones names for ease of reference e.g. Armor Tank Clone, Skirmish Warfare Clone, Learning Clone, etc. |
Dawn Onnlin
TOXIX INDUSTRIES
2
|
Posted - 2012.12.29 22:08:00 -
[798] - Quote
If someone has gcc and they log off in space or dc, their ship should show as a beacon on your overview just like a cyno |
interesangt
State Protectorate Caldari State
0
|
Posted - 2012.12.30 03:16:00 -
[799] - Quote
empower CEO`s. so when they kick people they can put in a reason/ linky which follows a characters corp history.. should help a lot of players in the game. |
Lammeth
Dreddit Test Alliance Please Ignore
6
|
Posted - 2012.12.30 17:13:00 -
[800] - Quote
The ability to move the green "anchor here" box using the keyboard arrows. |
|
Ines Tegator
Towels R Us
194
|
Posted - 2012.12.30 21:39:00 -
[801] - Quote
Jesus Rambo wrote:Hey everyone,
Currently, you can only set up contracts in stations with your assets currently in them. Normally this is fine, as most people only use contracts for auction/selling their own stuff off. However, drugs for example can only pass through the contract system through WTB contracts.
It should be made so that when you're setting up a contract, the existing list stays with an option at the top "Pick Station", that when selected would allow you to search for any system/station to set up the contract at.
Not a huge modification, but would be pretty nice quality of life change.
Thanks! https://forums.eveonline.com/default.aspx?g=posts&t=188078&find=unread |
Naomie Hunter
State War Academy Caldari State
16
|
Posted - 2012.12.30 21:41:00 -
[802] - Quote
Crane doesn't have any snakes on it. |
Kogh Ayon
SUNDERING Goonswarm Federation
66
|
Posted - 2012.12.31 07:10:00 -
[803] - Quote
Something about the targeting system: Shift the current target automatically
When you are targeting at one ship, you can see four "spinning arrows" that indicates which is the current target.
The problem is, when you try to lock a second target, the "spinning arrows" will stay on the initial target.
So if I want to put a point/shield transporter on the new target, I will have to mouse click that second target, to switch the "spinning arrows" to there then active the disruptor/shield transporter etc.
It goes badly in tight fleet fights. As a logistic pilot I always wrongly put the reps on the first person I locked, rather than the one I newly locked that really needs rep. And there are many people have complained it on comm.
|
Frying Doom
Zat's Affiliated Traders
1412
|
Posted - 2012.12.31 07:48:00 -
[804] - Quote
A quick alteration to spodmium increasing its trit and pyerite contents so it comes out at about 100-120 isk per m2
Thanks Any Spelling, gramatical and literary errors made by me are included free of charge.
|
Desantas
Catch .22
1
|
Posted - 2013.01.02 05:00:00 -
[805] - Quote
Make it an option so that chatboxes you have 'pinned' in space will be unpinned once you dock at a station. |
Elmanketticks
Fleet of the Damned Happy Endings
73
|
Posted - 2013.01.02 07:36:00 -
[806] - Quote
I want to sort my notepad entries either by a) hand or b) alphabetically or c) by date of last entry. The State will not fall. Join us. Fight. Conquer.
edit: disregard that, the state has fallen. |
Goran Konjich
Shiva Furnace
46
|
Posted - 2013.01.02 09:21:00 -
[807] - Quote
Requisitions. (like when looking market details somewhere is flashing in orange "You have this here")
Functional assets. (icon view, stack, ...)
Usable drones interface. (+ launch drones shortcut, drag &drop, ...)
Ability to shift camera vertically. (i would like my ship in space to be in top left corner, ...)
In station fitting windows module stats visibility (like in space). (so i dont have to click module, then "i" then attributes tab , then scroll , i just want to hover it)
... and many many more.
<> |
Rakshasa Taisab
Sane Industries Inc.
1078
|
Posted - 2013.01.02 10:00:00 -
[808] - Quote
The skill-progress bar should have different colours for; when there's more than 24 hours left of current skill, when less than 24 hours left of current (separate for >24h queued, no queued, <24h queued). Nyan |
Nero Pantera
Double-Down Transmission Lost
0
|
Posted - 2013.01.02 12:21:00 -
[809] - Quote
- faction flux coils...maybe add 1% recharge but more importantly change it to -8% cap instead of 10% - add a faction carrier...instead of a faction super carrier..one we all can afford to fly. - while in triage show the correct amount being transferred. - siege timer doesn't display the correct siege cycle timer, happens pretty often. - make officer scrams usable to smaller ships...would love to have one on a proteus. |
Retiz
the majestic space duck
3
|
Posted - 2013.01.02 18:42:00 -
[810] - Quote
When looking at your corporation membership list, the last time online status is incredibly confusing and generic.
1-23(?) hours, you get the last time they were online in number of hours. Past that, it's last week Past that, it's last month
|
|
Oroso
Caldari Provisions Caldari State
0
|
Posted - 2013.01.02 21:40:00 -
[811] - Quote
An option (with on/off in settings presumably) to add or remove brackets from current bracket profile via the right click menu. |
Jorund Bork
V I R I I Ineluctable.
1
|
Posted - 2013.01.02 22:16:00 -
[812] - Quote
Being able to repair items within corp hangers would be nice. Rather than having to search for whatever item it is that won't repackage, dragging it over to a personal hanger and repairing it, then dropping it back to the corp hanger. |
Dirch Passer
State War Academy Caldari State
24
|
Posted - 2013.01.03 14:58:00 -
[813] - Quote
Less nonsensical info in skill-attributes. For instance, the skill Rapid Firing lists: "Rate of fire bonus: -4%"... As far as I can tell, it should be either "Weapon cycle time: -4%", or "Rate of fire bonus: 4%"
And if this is the thread in which to post suggestions, why is it not stickied? |
Zor'katar
Matari Recreation
35
|
Posted - 2013.01.03 15:50:00 -
[814] - Quote
Hotkeys for salvage drone salvage commands.
Option to spread salvage drones out among wrecks rather than all focusing on the same one.
Better salvage drone AI. Takes them a while to get the hint that I want them to keep salvaging, instead of just one-and-done. |
Celly Smunt
Viziam Amarr Empire
1
|
Posted - 2013.01.04 02:44:00 -
[815] - Quote
Mascha Tzash wrote:Just a little style wish from me. When hovering my mouse over a high-slot, I would like to know wich position on the hull it is. Something like a pulsating spot or a line that it drawn between the slot and the hull-point.
agreed, even a pulsating red dot on the hull would be nice in the fitting window so we wouldn't have to do the trial and error game to get our guns and stuff aesthetically mounted for that perfect combination of destructive power and beauty.
:)
Celly Don't mistake fact for arrogance, supposition for fact, or disagreement for dismissal. Perception is unique in that it can be shared or be singular. Run with the pack if you wish, but think for yourself. A sandwich can be a great motivator. |
lag kills
The Generic Pirate Corporation Fusion.
4
|
Posted - 2013.01.04 08:36:00 -
[816] - Quote
give us a hotkey to hold down that helps spread out probes in a uniform fashion once they've initially been deployed, instead of dragging each one individually into a cross formation. |
Hazen Koraka
HK Enterprises
166
|
Posted - 2013.01.04 08:52:00 -
[817] - Quote
Not sure if this has been suggested in this mega-thread (getting too big to read it all again!):
Request:
1. Way of knowing when your drones are being targetted by rats or players.
(not asking for a whole overhaul of the drone UI which is way overdue). |
stoxxine
OLVI industries Inter Malleum et Incudem
22
|
Posted - 2013.01.05 09:46:00 -
[818] - Quote
in browse fittings screen, what is the "save" button supposed to do? i was expecting it would update the selected saved fitting with current ship fit, but it doesn't do that.. and its not really obvious what it does. Disclaimer: The above was probably written drunk or by a friend on my pc or a hacker. No warranty for any misinformation provided. |
Nexus Day
Lustrevik Trade and Travel Bureau
370
|
Posted - 2013.01.06 17:45:00 -
[819] - Quote
Port and starboard running lights.
I was much disappoint when I saw red flashing lights on both the port and starboard side of my prowler. I know running lights mean less in space, but having port red starboard green would be a nice touch. Especially on something like a Corax. |
Gheyna
Rayn Enterprises Test Alliance Please Ignore
67
|
Posted - 2013.01.06 17:53:00 -
[820] - Quote
Alliance bookmarks Remove the limit of maximum bookmarks Copying bookmarks (like fittings and overview maybe). Also from corp/alliance bookmarks to personal Alliance fittings Give a warning if you try to undock with a clone that is not uptodate
|
|
Marlona Sky
D00M. Northern Coalition.
2834
|
Posted - 2013.01.06 19:28:00 -
[821] - Quote
Modules have a thin white line that goes clockwise to show how long before it can be reactivated. That is great. What i would love to see is on modules that have a cool down period before being activated again, like Micro Jump Drives, Interdiction Sphere Launchers and such:
Have a thin red line that goes counter clock wise around the module during the cool down period.
Remove local, structure mails and revamp the directional scanner! |
Hiram Alexander
Liandri Sanctuary Corps Liandri Covenant
328
|
Posted - 2013.01.06 21:45:00 -
[822] - Quote
Hiram Alexander wrote:Please fix the 'Set Destination' option when used from the Science & Industry tab... CCP Punkturis apparently wrote a fix for this ages ago (back in late June), but it never actually materialised.
Just to clarify what the problem actually is, though...
In every other screen/menu, right-clicking something (an item, ship or market order, etc.) that's in a station somewhere, and choosing 'Set Destination' will set your 'autopilot' route to that particular station. But if you try to do that in the Science & Industry tab (say, to go pick up a completed construction order) then it only sets your route to the solar system that the station's in - not the actual station itself. Science & Industry is the only menu that has this glitch.
The only time it does actually set your route to the destination station itself, is if you're already inside the solar system that the station's in - which kinda defeats the point... Just wanted to say thank you for fixing this...! :))) |
Reikoku Ao
Republic University Minmatar Republic
3
|
Posted - 2013.01.07 03:25:00 -
[823] - Quote
I would like to have two different sets of saved window positions: One for when I'm in space and one for stations. This would make it more convenient to position e.g. Market or Station Services (I want it big to be able to see my shiny ships etc, but I have other stuff at the top of my screen).
As I did a quick search if this is somehow currently possible, I run into a suggestion to implement this ... back in 2003 |
Lord Wamphyri
Starside Lost
208
|
Posted - 2013.01.07 11:25:00 -
[824] - Quote
A couple of things for me, more cosmetic than actually functional.
Looking at a full body image of a mission agent shows that they have Capsuleer ports on their back. I was under the impression that agents were mere mortals. It would have been nice if they could be hidden/removed purely from an immersion standpoint. However this is, and should be very low priority; I'm not about to rage quit over it lol.
Also in a similar vein, could we not have our Empress Jamyl Sarum resculpted into someone that more closely resembles her beauty as depicted in lore, as opposed to this? Again, low priority ofc.
[IMG]http://go-dl1.eve-files.com/media/corp/ChrisW73/WampsigFinal.jpg[/IMG]
|
Estella Osoka
Deep Void Merc Syndicate
21
|
Posted - 2013.01.07 12:41:00 -
[825] - Quote
If agents were not capsuleers, then you would have no agents in space. |
Mascha Tzash
Royal Amarr Institute Amarr Empire
47
|
Posted - 2013.01.07 15:40:00 -
[826] - Quote
If possible I would like to have the following options in the market: - I would like to see my oders in a different color in the tab, where I can see all orders. - same tab: corp-/alliance-mate sells it -> please give it another background. - can I please have the option to exclusivly sell things to corp-/alliance-mates and/or fellows with good/excellent standing? - can you please give the station-names in the orders the color-code of their sec-status? - can you make it possible to show the seller or buyer before I interact with this fella on the market?
would be nice. thanks. :) |
DJB16
Phantom Squad CORE Alliance
10
|
Posted - 2013.01.07 16:34:00 -
[827] - Quote
Lammeth wrote:The ability to move the green "anchor here" box using the keyboard arrows. this along with mine
a neo com button to the fitting management window
i dont want to have to open ship fitting then expand it to get to my fittings ingame every single time |
Greg Valanti
Highsec Heroes
89
|
Posted - 2013.01.07 19:06:00 -
[828] - Quote
When I click show info on a stargate, I want the info of the system in connects to. I do not care about the structure of the gate itself. Does anyone? Maybe even just include a "Show System Info" to the right-click context menu of the stargate so that I don't have to navigate a useless gate info window to bring it up.
Improvement of the contacts system:
- Ability to modify the standings of multiple contacts without having their labels automatically removed
- Ability to disable the auto-accept of conversations/invitations for orange/red contacts on the watch list
- Ability to add or remove all contacts with a particular label from my watch list. |
Bad Messenger
Nasranite Watch The Bloody Ronin Syndicate
346
|
Posted - 2013.01.07 23:17:00 -
[829] - Quote
How about fixing Faction Warfare? |
Macks Artilius
The Circus Corp Intrepid Crossing
71
|
Posted - 2013.01.08 02:03:00 -
[830] - Quote
More than 250 available slots for corp bookmarks. |
|
Kogh Ayon
SUNDERING Goonswarm Federation
69
|
Posted - 2013.01.08 20:16:00 -
[831] - Quote
1, The ingame agent finder does not search for Locator, which people have to do from here: http://eve-agents.com/
2, There is not way to sort agents in address book by distance, very difficult to use even if people manually organized them by folders. |
Phatsy Kring
Dark Matter Federation
0
|
Posted - 2013.01.09 10:41:00 -
[832] - Quote
IT would be great if the DEV team put in a lore tab in the info screen, that shows quick facts e.g crew size of ships (60 drones,180 enlisted and 20 officers) no way a capsular can pilot one himself. If you look at some of the ships so many windows on so many floors.
And POS station crew, generator output, civilian population and how many bars on board.
Just add a bit of fluff to give the game even more depth.
Phatsy out. |
Panhead4411
Rothschild's Sewage and Septic Sucking Services The Possum Lodge
283
|
Posted - 2013.01.09 19:26:00 -
[833] - Quote
An inventory that is as persistent as it actually is on BUCKY!!!! You somehow lost functionality between the bucky version and the version you put out for Retribution. TQ inventory does NOT remember which hanger you were in, or even what section of the tree you last used, or had collapsed (i keep docking to a full 'ships' tree and keep having to scroll to the top to compact it before i can do anything useful)
And a recent patch deleted it remembering that i had 'corp hanger' open in separate window, now i have to open it each time i dock.
Also, all the little sounds, please get rid of 70% of them. http://blog.beyondreality.se/shift-click-does-nothing -á-á < Unified Inventory is NOT ready... |
Nicen Jehr
Estel Arador Corp Services
153
|
Posted - 2013.01.10 18:39:00 -
[834] - Quote
When you mouse over a colortag for another pilot in local or station guest list, it shows a tooltip describing what that colortag means. For example, 'Pilot has good standing'.
It's a long shot, but it would be very nice for that tooltip to specify any standing inheritance. It would say either, 'Pilot has good personal standing', 'Pilot's corp has good standing', or 'Pilot's alliance has good standing'. Little Things to improve GëíGïüGëí-á| My Little Things posts |
Gizznitt Malikite
Agony Unleashed Agony Empire
1640
|
Posted - 2013.01.12 00:50:00 -
[835] - Quote
Nicen Jehr wrote:When you mouse over a colortag for another pilot in local or station guest list, it shows a tooltip describing what that colortag means. For example, 'Pilot has good standing'.
It's a long shot, but it would be very nice for that tooltip to specify any standing inheritance. It would say either, 'Pilot has good personal standing', 'Pilot's corp has good standing', or 'Pilot's alliance has good standing'.
This would be very helpful! |
Aziz Nardieu
Morior Invictus. Ethereal Dawn
5
|
Posted - 2013.01.12 05:55:00 -
[836] - Quote
Here's another one: In the fleet broadcast history UI, I'd like to see the name of the person who broadcasts a target.
Currently, If I broadcast something, it'll say something like: 05:43:24 - Target derpderpderp (Rifter)
And I'd like it to say: 05:43:24 - Aziz Nardieu: Target derpderpderp(Rifter)
Currently, you can find out who broadcasted something by right clicking on the broadcast and selecting show info, and for most other broadcast types, it prefaces the broadcast with the broadcaster's name.
Why would this be useful? In a fleet fight, it makes it easier to ignore broadcasts from people who aren't the fc, and it makes it much easier to identify who the person that shouldn't be broadcasting is.
While I'm at it, I think it would be really nice if the colortag (the little icon beside someone's name in local) was displayed next to the target's name in the broadcast history window. Why would that be nice? It makes it easy to tell if the person was broadcast as a joke (a friendly)/broadcast by a spy, or if the person is an actual target. |
The Magez
Quasar Buccaneers
0
|
Posted - 2013.01.12 16:40:00 -
[837] - Quote
Notification of ships having damage/damaged modules while docked. idea Easier way for random ppl to get standings sorted, maybe a channel that assings standings when joined. |
greg01
Inglorious-Basterds The Bloody Ronin Syndicate
0
|
Posted - 2013.01.12 17:05:00 -
[838] - Quote
How can the Amarr or Caldari militia possibly take faction warfare seriously anymore when CCP has a "conflict of interest" in supporting the Gallente and Minmatar Militias?
CCP..On this note you are an absolute disgrace.
https://twitter.com/CCP_Fozzie/status/289861379165396992
|
Riall
Center for Advanced Studies Gallente Federation
11
|
Posted - 2013.01.12 23:19:00 -
[839] - Quote
How about a "Buy Selected" button on the Market Data tab on the Details tab of the Market screen. It should do the same as the Right-click | Buy this... menu selection does.
"Buy PLEX, don't be a space butt"
Keepin' it... me. |
Fidelium Mortis
Quantum Cats Syndicate Samurai Pizza Cats
128
|
Posted - 2013.01.13 09:14:00 -
[840] - Quote
General interface improvements:
1. Allow the close and minimize options in each menu bar to be resized. They start to get really tiny at high resolutions.
2. Higher contrast for small signatures in the system scanner view when probing. It can be very difficult to pick out small signatures against the background when combined with the probe area effect.
3. In-game sharing of overview settings. Anytime someone sits down to go over the basic navigation in EVE is it really necessary to spend an hour just walking them through the process of setting up their overview?
4. Warping to 0. There's still the issue of being dumped outside docking or jump range when warping to 0.
5. Laser crystal damage - some kind of visual indication of the amount of damage sustained on a crystal would make many amarr pilots happy.
6. Pre-set range entries for the directional scanner. It would be really nice to be able to simply click on a button to set the range on the directional scanner instead of manually entering the distance every time. At the very least it would be nice to have 3 options to set a maximum, medium, and short scan range.
7. Larger scan angle slider for the directional scanner. Why the hell it the button for the slider so small?!
ICRS - Intergalactic Certified Rocket Surgeon |
|
Turelus
Caldari Independent Navy Reserve The Fourth District
213
|
Posted - 2013.01.13 09:22:00 -
[841] - Quote
Doubleclicking people on watch list showing info... pretty sure we don't need that. Can I please spam my target locks? :P "Don't count on others for help. In the end each of us is in this alone. The survivors are those who know how to look out for themselves." |
Bandalon Ominus
5ER3NITY INC Apocalypse Now.
6
|
Posted - 2013.01.13 10:04:00 -
[842] - Quote
***************************** TIGHTER MOUSE REACTION AND TRANSLATION OF MOUSE TO CAMERA MOVEMENT
Dear Soundwave
I would like to have much tighter controls in terms of how the camera reacts to my mouse.
I have deselected 'smooth camera movement' and there is still plenty of smoothing and drag going on.'
What I basically want is almost a 100% translateion of my mouse movement to the camera movement (like in any decent FPS that has responsive reactions to mouse movement). I dont need smoothing. So when I stop moving m mouse, i dont want the camera to drag for several degrees.
I would really appreciate it as it would really improve responsiveness and sense of control.
Thank you
Bandalon |
Estella Osoka
Deep Void Merc Syndicate
34
|
Posted - 2013.01.13 12:58:00 -
[843] - Quote
A drop down menu for the AU range on the d-scan. |
Eto Tekai
Valeth Imperial Command WHY so Seri0Us
17
|
Posted - 2013.01.13 17:19:00 -
[844] - Quote
More sound options, so we can have sounds like "Gate fire, Jump thru wormhole, Low shields / armor / hull ect.
Without all the hard on the ears sounds like the combat timers. |
S1euth
The Graduates RAZOR Alliance
13
|
Posted - 2013.01.13 17:47:00 -
[845] - Quote
Create the ability to report ML and PL in separate columns in the inventory window. |
MainDrain
7th Deepari Defence Armada
99
|
Posted - 2013.01.13 20:38:00 -
[846] - Quote
Just a couple of quick ones
1. Someway to allow us to trash station containers without having to wait 30 days because of audit logs (i always forget, open the can, and then extend it by another 30 days)
2. When an industry job finishes can the science and industry panel flash, or can we get a little sound effect (common team klang!!)
3. Similar to above, but for PI, if one our our extractors finished, or if the storage facility is full, can we just get a little flash, hell i would even be happy with a notification of some type for this (optional of course) |
l0rd carlos
Friends Of Harassment
316
|
Posted - 2013.01.13 23:45:00 -
[847] - Quote
Make the jumpclone UI better. (Why is it posible to remove a clone buy having more then 1 clone in one station? Just remove to option to jump out when there is allready a clone) German blog about smallscale lowsec pvp: http://friendsofharassment.wordpress.com |
Arronicus
Vintas Industries Mistakes Were Made.
55
|
Posted - 2013.01.14 00:44:00 -
[848] - Quote
Realistic
Hotkey to open selected container. Ability to open all nearby containers with a hotkey or button. Salvage drones that work on white wrecks that you didn't create. Spam detection/Automute functionality (Same person posts same message multiple times within x timeframe)
Less Realistic
Pos modules/hangars configurable to access for certain players More corp hangar tabs Toggle in system (or on grid, either would be fine) bookmarks to appear on overview All drones assist Squad commander hotkey
|
Aziz Nardieu
Morior Invictus. Ethereal Dawn
5
|
Posted - 2013.01.14 04:17:00 -
[849] - Quote
The In-game browser bookmarks window. Clicking on a saved bookmark/other buttons in the window makes this horrendous noise better fit for a horror movie than internet spaceships. Remove it :( |
Whitehound
345
|
Posted - 2013.01.14 09:55:00 -
[850] - Quote
- Constellation Buy Orders Allow not only Station-, System- and Region-wide buy orders as well as a "numbers of jumps" setting, but also Constellation-wide buy orders. This makes it a bit nicer for traders to break up a region into smaller areas and is more natural to the game than having to rely on the number of jumps for a buy order.
- Improved Waypoint Optimization of the Autopilot Drop the notification box when optimizing more than 10 waypoints. This feature hardly serves a purpose, because all it can do is to freeze the computer for a very long time, but implement the following improvement:
If there are more than 10 waypoints then first sort all waypoints by "nearest waypoint". The "nearest waypoint" algorithm orders waypoints by their distance to each other, returning a semi-optimized solution, and is much faster while allowing an almost unlimited number of waypoints. Then optimize only the 10 first waypoints and don't ask the player if he wants to optimize more than 10. Popup a notification in such cases and tell the player that only the first 10 waypoints have been thoroughly optimized and allow for the box to be displayed only once (have a checkbox saying "Don't show this again").
This improvement allows one to always optimization any number of waypoints without needing to trim the path down to 10-11 waypoints first, and one can optimize the path again at a later time after a few waypoints have been passed.
- More Keyboard Shortcuts for Drones If one currently wants to have a single drone return then one needs to select it in the drone window and has to find the right entry in the menu. This menu has far too many entries and makes it tedious to operate drones fast. Have shortcuts that allow to return a single drone (or a selection of drones). I.e. selecting a single drone in the drone window and pressing a key combination should make this drone return. It will make the use of drones much less complicated. |
|
Myriad Blaze
29
|
Posted - 2013.01.14 10:40:00 -
[851] - Quote
Here are some "little things" from me:
I'd like to be able to export my UI settings from one charakter and import that to other charakters.
It would be nice to have the option to toggle (deactivate/activate) certain warning sounds (i.e. I would like to turn of the capacitator warning and the "open wreck sound"). |
Estella Osoka
Deep Void Merc Syndicate
36
|
Posted - 2013.01.14 10:45:00 -
[852] - Quote
Aziz Nardieu wrote:The In-game browser bookmarks window. Clicking on a saved bookmark/other buttons in the window makes this horrendous noise better fit for a horror movie than internet spaceships. Remove it :( This reminds me....would like to see the option of having bookmarks appear in the overview. |
Crynsos Cealion
Matari Munitions The Fendahlian Collective
5
|
Posted - 2013.01.14 10:54:00 -
[853] - Quote
A few market bugs / oversights that I just noticed:
- Citadel Cruise Missiles have no Variations tab (neither faction nor standard ones)
- The Serpentis "Guardian" charges are the best hybrid ammo alongside with Dread Guristas, wheras it should be "Shadow" charges instead (Since Guardian are the "elite" frigates but Shadow are their commanders just like how Guristas is the lower and Dread Guristas the best ammo, to be in line with all other pirate faction ammo types) so the names need exchanging
- Republic Fleet XL Ammo appears in the Variations tab of the ammo types but is not actually in any LP Stores
Also, not sure of this, but is there even any way to gain commander faction (Domination, True Sansha, Dread Guristas, Dark Blood, Shadow) XL Charges anywhere? I see them exisiting in the Database, but never saw any market availability or any way to get them. |
Whitehound
346
|
Posted - 2013.01.14 17:05:00 -
[854] - Quote
Abbreviations for large numbers in numeric input fields Allow the use of abbreviations like 2b for 2000000000, 10m for 10000000 and 50k for 50000 in numeric input fields. Preferably this feature should work interactively; when one writes 75m and tabs to a next field should the abbreviated number be replaced with 75,000,000.
This is useful in many places, from placing a bounty, to searching assets, to market orders and more. It helps to avoid placing a ten billion ISK bounty (10000000000) when it should only be one hundred million ISK (100000000). It makes placing buy orders for large volumes easier when one can write 800m as a substitute for 800000000. Or to search for a stack of six million units of Tritanium with Tritanium minimum: 6m instead of Tritanium minimum: 6000000. |
Whitehound
347
|
Posted - 2013.01.15 12:34:00 -
[855] - Quote
Improved filter for Courier Contracts 1.) When one filters High-sec contracts does the filter often return contracts, which start and end in High-sec, but which lead the pilot through Low- and Null-sec currently. Allow to filter not only for High-, Low- and Null-sec stations as the start and end point, but include a filtering option which checks each waypoint against the select criteria exclusively.
2.) Display the "ISKs per jump" amount for each contract in the list and allow the list be sorted by it. |
MainDrain
7th Deepari Defence Armada
100
|
Posted - 2013.01.15 15:12:00 -
[856] - Quote
Myriad Blaze wrote:
I'd like to be able to export my UI settings from one charakter and import that to other charakters.
Are you referring to overview? or window positions (as there is already a way of doing that for overview)
If its windows, i second that |
Smodab Ongalot
Shadows Of The Federation Drunk 'n' Disorderly
169
|
Posted - 2013.01.15 15:56:00 -
[857] - Quote
Couple of edge cases:
->Ability to split/join stacks in market delivery window from right click on item. Currently you have to open the contracts window and begin the creation of a contract, then split from the item selection window.
->Ability to accept contracts for corp that you created yourself (or, the ability to place items directly into the market delivery hangar). Currently, the work around is to create a contract to your corp, then accept for corp using a different toon.
->Ability to right-click a group of items and "shrink wrap". Current work around is to create a courier contract to an alt, then fail the contract and trade the shrink wrapped package back to the original toon. |
Ling Mei-Shin
Your Shipment of Fail
5
|
Posted - 2013.01.16 11:57:00 -
[858] - Quote
Here's my list of little things after 3 months of playing the game:
Core gameplay (spaceship command) More responsive-feeling in-flight UI - Draw me a line in space for 2 seconds that shows my new trajectory after all course changes (double click, align to, orbit, keep at range, etc.) - play an immediate beep sound when I engage modules, and a boop sound when I disable them
Drone window stopgaps Every time the window reloads... - The 'Drones in Drone Bay' and 'Drones in Local Space' main groups should appear expanded by default - The player created subgroups under 'Drones in Bay' should appear collapsed by default - The subgroups under 'Drones in Local Space' should appear expanded by default (- Also, it would be a huge help if you could see the health bars of your drones in the drone bay as well)
Misc. - Let me re-enable modules (turn them from red back to green) as long as their cycle isn't completed - Arguably, the question of who's attacking my drones is more important then who's doing damage to me - show a blue hue in the in-space target reticule of the ships that damaged my drones during the last minute (like the red hue you started doing with Retribution)
In-game Browser - The URL in the Address Bar should only be selected when you first load up the browser, or when I open a new tab
Skill training - The training time of skills feels very 2003 to me, an across the board 10% cut would be a really nice gift to new and old players alike
Thank you and godspeed! |
Brooks Puuntai
Solar Nexus.
1012
|
Posted - 2013.01.16 12:01:00 -
[859] - Quote
A Log out to character screen option.
A option for the launcher to close once game launches.
|
Eli Green
The Arrow Project
421
|
Posted - 2013.01.16 12:15:00 -
[860] - Quote
Brooks Puuntai wrote:
A option for the launcher to close once game launches.
This already exists in the launcher settings. wumbo |
|
Alana Til
DEFCON. The Initiative.
1
|
Posted - 2013.01.16 16:58:00 -
[861] - Quote
Give us more corp bookmarks! at least 1000 or so :P
|
eddie valvetino
Snuff Box
148
|
Posted - 2013.01.16 17:09:00 -
[862] - Quote
Marlona Sky wrote:All non-cover ops cloaking devices stop cap recharge completely while the module is activated.
Send the hate mail and threats to my in box super capital lovers. It is about time you start planing for an exit strategy beyond: 1. Warp to safe spot 2. Cloak 3. Wait for cap to recharge up 4. Jump to safety
Death to all super capitals!!!!
Not the same, but along the same lines
Prevent ships that are not covert from warping for 5 seconds after de-cloak. The "cloak-warp" trick needs to be smashed into next week... oh come ye of noble nerf bat.
The whole idea is a joke to be honest and makes many covert spec'd ships pointless, why use a covert transport when the standard has +2 to warp strength, carries 3 times as much stuff and is uncatchable using the "cloak-warp" tactic. |
eddie valvetino
Snuff Box
148
|
Posted - 2013.01.16 17:16:00 -
[863] - Quote
Estella Osoka wrote:If agents were not capsuleers, then you would have no agents in space.
SOOOOOO not true
None of the current set of NPC are Capsuleers. Not even Sansha
They fly using bridges and cockpits. |
eddie valvetino
Snuff Box
148
|
Posted - 2013.01.16 17:20:00 -
[864] - Quote
Dawn Onnlin wrote:Can we please see my drones health bar while they are in the drone bay. I sometimes have to switch them around and it's hard to tell which are the old damaged ones and which are the new frensh ones.
soooo much this
and
nice rack |
Maximus Arcarius
The Scope Gallente Federation
1
|
Posted - 2013.01.16 17:43:00 -
[865] - Quote
hey I need your help
I accidentally remote 93 units of veldspar
what should I do... is this dangerous? |
stoxxine
OLVI industries Inter Malleum et Incudem
22
|
Posted - 2013.01.16 18:30:00 -
[866] - Quote
how about adding an option to inventory dialog: [x] show only divisions i have view access to [x] show only divisions i have take access to
its already indicated visually but drag'n'drop fails are a pita Disclaimer: The above was probably written drunk or by a friend on my pc or a hacker. No warranty for any misinformation provided. |
Terrorfrodo
375
|
Posted - 2013.01.17 16:28:00 -
[867] - Quote
Needed feature: In contact list, show only contacts that have no label.
When I find active players in w-space, or expect members of a corp to become active later, I assign labels to them so I know which players live in which system and can find them again when I see they are online.
But finding newly added characters that have no label yet becomes difficult if you already have a lot of people on your contact list. Only for this reason I constantly clear all my contacts, it gets just too confusing.
While it is possible to drag new contacts right to a label, this doesn't work if you have a long list of labels, and anyway it is bugged; chars labeled in this way lose their assigned label after relogging.
edit: Also, we need to be able to decouple the places window from the contacts window. When I'm monitoring contacts, I want the window to be narrow so I can have an eye on it while playing. When I need to view or edit bookmarks, I need a broad window to see all the columns. So I have to constantly resize the window GÇô annoying! . |
Dersen Lowery
Laurentson INC StructureDamage
309
|
Posted - 2013.01.17 16:38:00 -
[868] - Quote
A small, but useful thing: Allow us to name, save and load settings for the Map. |
Mr Epeen
It's All About Me
2110
|
Posted - 2013.01.18 02:59:00 -
[869] - Quote
Well...
It's time to flog the dead horse again. Hangars. Yup, I'm still raging about this.
Look at this total disaster that my builder has to put up with.
How hard could it be to make tabs? Tabs that line up all nice and neat across the top like the page I am now typing on in my browser. Why-oh-why must we industrialists still have to deal with cans for our sorting?
Please look into fixing this apparently already fixed hangar situation.
Please, please, please.
Mr Epeen -ávOv |
Willmahh
Ace Adventure Corp Blue Meanies
3
|
Posted - 2013.01.18 05:33:00 -
[870] - Quote
my top 10:
1. Fly my ships with a joystick, mouse, or arrow keys (configurable in settings).
2. deploy drones with a keystroke.
3. login on launcher
4. return to character select instead of having to relog to switch
5. being able to put all 3 characters in the same skill queue, effectively skilling 3 characters at 1/3rd the rate, if i choose.
6. shorter jump clone cooldown.
7. remove implants with an substantial isk cost to do so (depending on implant level) implants would be tuned and cannot be reused by other characters.
8. popup or email that alerts you that your clone doesn't cover your current skill points.
9. settings that instruct drones to return to bay when they reach a certain hp level.
10. consent to be added to one's contact watch list meaning you can't be alerted to someone coming online if they choose not to allow it. |
|
Garia666
CyberShield Inc C0VEN
26
|
Posted - 2013.01.18 08:02:00 -
[871] - Quote
... |
|
ISD Dorrim Barstorlode
ISD Community Communications Liaisons
1956
|
Posted - 2013.01.18 22:35:00 -
[872] - Quote
Removed a post with no content. ISD Dorrim Barstorlode Captain Community Communication Liaisons (CCLs) Interstellar Services Department |
|
Hemmo Paskiainen
Aliastra Gallente Federation
398
|
Posted - 2013.01.19 01:29:00 -
[873] - Quote
Training multiple chars on 1 account fot more gametime cost, 2 chars is 2 plex ect CCP FIX BLACK OPS FFS
[url]http://img232.imageshack.us/img232/9679/whatihavedoneineve.jpg[/url] |
Whitehound
399
|
Posted - 2013.01.19 15:59:00 -
[874] - Quote
Undo for Bounties Having the option to take a bounty back would be nice. When a bounty was placed in error or a conflict got settled would it come in handy.
|
MainDrain
7th Deepari Defence Armada
114
|
Posted - 2013.01.19 16:30:00 -
[875] - Quote
Missioning idea
When you get enough standing to move up to the next level agent it would be really handy if they sent you a mail as you do for storyline missions.
If you finish a security mission which puts you over the next level threshold the nearest security agent contact you, distribution mission gets you a distribution agent etc.
This would allow new players to have a sense of where to go, and for older people it would allow you to not have to check your standings after every mission (less clicks make happier players)
The mail could also include a suggested ship tier
e.g
Hi MainDrain
I have a task that might be of interest to you, head to (station name - system name) to find out more. Make sure to bring a Cruiser
Agent |
Lyrah Okkus
24th Imperial Crusade Amarr Empire
3
|
Posted - 2013.01.19 16:48:00 -
[876] - Quote
Don't put focus on incoming convo requests. |
Joranite Tavoularis
Yongtau Naskingar Corporation
0
|
Posted - 2013.01.19 19:11:00 -
[877] - Quote
"Drones in Space" should always be expanded if you have drones in space. Always. 's No reason really for it to collapse at atll, let alone every time you undock. |
Sofia Wolf
Ministry of War Amarr Empire
145
|
Posted - 2013.01.19 19:25:00 -
[878] - Quote
Add button that, when activated, would automaticly ping d-scaner at some pre-set frequency
https://forums.eveonline.com/default.aspx?g=posts&t=195491&find=unread |
Kel hound
Lycosa Syndicate Surely You're Joking
31
|
Posted - 2013.01.20 10:58:00 -
[879] - Quote
When launching probes, I need to manually order the probe launcher to launch each probe. This can get quite tedious when launching 7 or 8 probes since there is often a short delay between when my client says the probe launcher has cycled and when the server thinks it has cycled. Would it be possible to put an option on the probe launcher that causes it to auto-launch all available probes (up to pilots allowable max) similar to the way modules like a cap booster or ASB can be set to either toggle once or auto-repeat?
...If so this would make scanning suck just that little bit less. |
Renzo Ruderi
State War Academy Caldari State
0
|
Posted - 2013.01.20 11:46:00 -
[880] - Quote
Whitehound wrote:
Cleanup the Probe Scanning Interface The interface to exploration / probe scanning is very sensitive and overloaded with functionality. Stations, planets, etc. often take the mouse focus over a probe in space, making the placement and movement of probes more tedious than necessary. A cleanup of this interface would be nice. Perhaps make some features optional with a list of checkboxes.
Those options can be unchecked in the map control window, under solar system view, which probe scanning uses. |
|
Terra Infector Adoudel
The Red Circle Inc.
5
|
Posted - 2013.01.20 11:55:00 -
[881] - Quote
A setting to open links in an out of game browser (whichever is your system's default) |
Bhaerrina
Royal Amarr Institute Amarr Empire
0
|
Posted - 2013.01.20 16:29:00 -
[882] - Quote
Fix the fps struttering caused by the UI/chat channels/stuff.
Sitting docked in jita, top is channels and ui visible, bottom with everything hidden. http://oi46.tinypic.com/59zedc.jpg
Using lowest quality graphics settings while ship spinning, if I use interval immidiate, I get 1200 fps with same struttering/smoothness depending if my ui is visible or not. |
Whitehound
408
|
Posted - 2013.01.20 21:19:00 -
[883] - Quote
Ignoring Bounty Notifications Some means to ignore bounty notifications would be nice.
Ignoring Standings Notifications The same here - when people change their standings (and want you to know about it) would it be nice if it could check the blocklist and filter these notifications accordingly. |
Dersen Lowery
Laurentson INC StructureDamage
398
|
Posted - 2013.01.22 18:37:00 -
[884] - Quote
Since it looks like the map and autopilot are getting serious love: Could it become possible to drag-and-drop waypoints to rearrange them, instead of setting a new destination and rebuilding the route from scratch? That would be awesome. Malcanis for CSM 8 |
Whitehound
441
|
Posted - 2013.01.23 06:46:00 -
[885] - Quote
Courier Chat Add a "Couriers" system chat exclusively for the freight / courier profession similar to "Mining" under the chat category "Science and Industry" or "Blueprints" under the chat category "Trade". Inappropriate signature removed. - The Pope, ***, CIA and CCP. |
Lothix VSX
Nebulous Lurkers
1
|
Posted - 2013.01.23 08:09:00 -
[886] - Quote
Manufacture/invent multiple BP with one click. |
Kryss Darkdust
The Skulls
202
|
Posted - 2013.01.23 09:09:00 -
[887] - Quote
* When you block someone, this should block their emails and trade requests as well. Its become the new thing that after you block someone they insistantly try to trade you or spam your email box repetedly to annoy you.
* Create a docking timer like you have for wormholes for stations. Aka .. if you undock and try to redock, you have a 1 minute timer you have to wait out if its the same station.
* Increase the weapons flag to 2 minutes.
* Nerf the Merlin
* Give a weapons timer to logi ships who are repping people who are in a fight. (this might already have been done, not sure, not a logi pilot, but it should work like that)
* Give some love to the Sov mechanics... I think these guys are getting really bored out there.
The reality of Eve is that, if you don't love it like it is today, you should probobly go ahead and unsub.-á |
Bastion Arzi
BioLith Industries Guild Alliance
7
|
Posted - 2013.01.23 09:17:00 -
[888] - Quote
+1 for launch drones hotkey
+ 1 for splitting stacks remotley (this could be a skill)
More soundtracks please
More missions pls
U should be able to complete mining missions wiith ore in your orebay without having to move it to ur items bay.
as i think of more i will repost
godspeed soundwave |
Stemax
Noob Mercs Monkeys with Guns.
3
|
Posted - 2013.01.23 10:24:00 -
[889] - Quote
Please please please could we have skill certificates / ship recommended skills brought into a state so they could actually be used by new players to help plan skill progression! |
MainDrain
7th Deepari Defence Armada
116
|
Posted - 2013.01.23 11:59:00 -
[890] - Quote
Kryss Darkdust wrote: * Create a docking timer like you have for wormholes for stations. Aka .. if you undock and try to redock, you have a 1 minute timer you have to wait out if its the same station.
This idea i like. Would cause a shake up to some of the low sec pvp issues where people just undock see a camp and jump back in, it will force them to try and escape, or survive for a minute. Blame it on Scotty (or one of his clones) |
|
Anthar Thebess
REPUBLIKA ORLA C0VEN
50
|
Posted - 2013.01.23 12:51:00 -
[891] - Quote
Limit the NIP in nullsec.
|
minerdave
Barr Construction Industries
18
|
Posted - 2013.01.23 13:14:00 -
[892] - Quote
Perhaps make the Compressed Ore Blueprints useable in stations? |
Serp Hunter
Republic Military School Minmatar Republic
3
|
Posted - 2013.01.23 13:21:00 -
[893] - Quote
Petition to ban shadoo and NIP ban in 0.0 |
Spurty
V0LTA Verge of Collapse
749
|
Posted - 2013.01.23 17:27:00 -
[894] - Quote
Serp Hunter wrote: Petition to ban shadoo and NIP ban in 0.0
Leave podpilots alone.
He's just playing the game inside the framework given.
Change the framework given I will 'like' for.
Sometimes, hardcaps are needed to ween people away from poor habits
--- GÇ£If you think this Universe is bad, you should see some of the others.GÇ¥ GÇò Philip K. **** |
Cherry Comfort
Science and Trade Institute Caldari State
0
|
Posted - 2013.01.24 14:09:00 -
[895] - Quote
Remove the checkbox option in DScan that says "Use current overview settings", and change it to a drop-down box that lets you choose which set of saved overview settings to use.
This would allow you to watch your normal overview, but ping DScan using a setting that only shows player ships, or only shows combat probes, etc. |
Altrue
Exploration Frontier inc
308
|
Posted - 2013.01.24 19:00:00 -
[896] - Quote
Create an option : "One directional movement only" for probes, so that you can, if you want, disable the possibility to move a probe in two directions by clicking on a side of the cursor's cube, while scanning. G££ <= Me |
Ttochpej
Orbital Horizons University Peregrine Nation
14
|
Posted - 2013.01.24 21:45:00 -
[897] - Quote
Could we get some sort of feedback from when the Play button is clicked to open up the eve client to let us know it is opening, and maybe even something to let us know how many clients it is opening. |
Epic voice
Epic.
3
|
Posted - 2013.01.24 22:42:00 -
[898] - Quote
ability to see the estimated value of a hangar or container remotely from personal assets. |
Cylin Rath
0
|
Posted - 2013.01.25 01:05:00 -
[899] - Quote
Scanning Annoyances:
If I have a signature selected in the Scan Results window of the System Scanner while the map is close and then click to bring up the System Map, the signature selection is cleared and you have to re-select the signature again. It would be great if the signature selection wasn't cleared.
When trying to adjust scan probes it is extremely frustrating when the names of planets, moons, gates, and stars pop up and get in the way of you clicking your probe arrow/box to move it. It would be great if I could hold down a key and while pressed it will suppress those labels from popping up when I move probes around.
|
Mara Rinn
Cosmic Goo Convertor Cosmic Consortium
3013
|
Posted - 2013.01.25 04:13:00 -
[900] - Quote
Market search should return relevant categories too, for example "mining laser" should return the category of Mining Lasers. Searching for "rail gun" should return the entire category of Hybrid/Railgun. Day 0 advice for new players: Day 0 Advice for New Players |
|
Hir Miriel
Elves In Space
16
|
Posted - 2013.01.25 04:41:00 -
[901] - Quote
Search for Mining Laser in Market should at least return Miner 1.
Would help with Balancing the Books newbie missions where you have to find a Miner 1 but the mission says fit a mining laser, not a Miner 1.
And a market search for Mining Laser does not return Miner 1, or 2. |
Bastion Arzi
BioLith Industries Guild Alliance
8
|
Posted - 2013.01.25 10:03:00 -
[902] - Quote
some of of warning that your about to warp away without ur drones would be helpful though it might make the reconnect to lost drones function obsolete/redundant |
Tora Bushido
EVE Corporation 987654321-POP The Marmite Collective
221
|
Posted - 2013.01.25 11:30:00 -
[903] - Quote
To lazy to see if it already has been mentioned, but it would be nice when you sort bills, it stays that way and not go back to default sort order. My resists to bad posts are 78-89-83-90 ....... The metal head plate increased it by 5%.
|
Pohbis
Neo T.E.C.H.
262
|
Posted - 2013.01.26 22:29:00 -
[904] - Quote
Move the 'Reset mission sharing preference' functionality from the ESC-menu, to somewhere in the mission UI.
It's too situational to have tugged away like that with other semi-permanent choices. |
BEPOHNKA
Legions Force
17
|
Posted - 2013.01.26 22:54:00 -
[905] - Quote
Here is long needed topic which player base would love to see but will take time..... why is it in order to get CHANGE we must allow things to break down and things go crazy... before we change anything about the problems we currently face.... So we will allow things to play out and over time we will watch things break down over time or we can give base changes over time which can effect all eve players...... just like how many unhappy player base were not along ago do we ready want to go about this again??
Here are few changes which will have big effect on player base.... keep reading.... We only want small changes nothing big, as you add them i will show them on the list below....
Star-bases: Capitals Roles or Wanted Changes: I-hubs built for Team work or keep solo efforts: New Modular: (any ship) Change to modular:
We will start with the above topics... and work our way on other things.... Other topics can be talk about in the future threw us your ideas.....
Edit: Merged with the existing 'little things' thread. ISD Suvetar |
BEPOHNKA
Legions Force
17
|
Posted - 2013.01.26 22:54:00 -
[906] - Quote
spot saved. |
Romvex
455
|
Posted - 2013.01.26 23:06:00 -
[907] - Quote
One can only imagine the deluge of tears that will come whenever they do anything to supercaps (a¦á_a¦á) ~ Post With Your Main-á ~ (a¦á_a¦á) |
Yusef Yeasef Yosef
Imperial Academy Amarr Empire
183
|
Posted - 2013.01.26 23:29:00 -
[908] - Quote
Remove jump drives, from everything.
|
Katran Luftschreck
Royal Ammatar Engineering Corps
791
|
Posted - 2013.01.26 23:57:00 -
[909] - Quote
Double timers on cap-boosters. EvE Forum Bingo |
Xen Solarus
Inner 5phere
276
|
Posted - 2013.01.27 01:01:00 -
[910] - Quote
Terrible english...... Hardly makes any sense!
Though i get the gist. I vote for...... fixed POS mechanics! |
|
Corey Fumimasa
The Advent of Faith
72
|
Posted - 2013.01.27 01:19:00 -
[911] - Quote
Ways for industrial minded players to attack PvP minded ones apart from FiS mechanics.
Safer way for casuals and noobs to buy ISK.
Advantages to highsec corps that will encourage them to take "ownership" of systems and stations.
Skills and items that better enable spying and covert stealing; a way to see into someone else's hanger or monitor their movements. Also items that make this kind of thing more difficult.
The tutorials probably have some areas that could be improved.
Long term degradation to hulls requiring maintenance repairs and upkeep; and the option for salvage oriented pilots to perform these repairs or for them to be automated in station.
In short more options to interact with Eve and the other pilots in it.
This is a youtube playlist going over my first 30 ship losses. Video sucks but the audio came out well.There are some good lessons, and if you know the game there's some funny stories. |
MadMuppet
Three Fish In A Box
734
|
Posted - 2013.01.27 05:40:00 -
[912] - Quote
Add an option to suppress the mouse click functionality to change the scanning range probes when you are trying to move them.
Add an option to center your camera in the system map on the center of your probe search.
Add an option to refresh the green connection lines with probes whenmoving them (they sometimes disappear and won't return until you relaunch the probes) November 6th, 2012 "With this in mind, it becomes quite obvious to focus on training the Destroyers and Battlecruisers skills before the change to get the maximum return effect. We highly recommend you start doing so now." --á CCP Ytterbium from:-áhttp://community.eveonline.com/devblog.asp?a=blog&nbid=73530 |
Nicen Jehr
The Scope Gallente Federation
156
|
Posted - 2013.01.27 16:16:00 -
[913] - Quote
Cherry Comfort wrote:Remove the checkbox option in DScan that says "Use current overview settings", and change it to a drop-down box that lets you choose which set of saved overview settings to use.
This would allow you to watch your normal overview, but ping DScan using a setting that only shows player ships, or only shows combat probes, etc.
the next best thing is use the 'Make Overview Window Active' and 'Overview Tab Left/Right' shortcuts to quickly switch presets Little Things to improve GëíGïüGëí-á| My Little Things posts |
MadMuppet
Three Fish In A Box
734
|
Posted - 2013.01.27 18:11:00 -
[914] - Quote
Bring back the green cloud graphic in recon 3/3 November 6th, 2012 "With this in mind, it becomes quite obvious to focus on training the Destroyers and Battlecruisers skills before the change to get the maximum return effect. We highly recommend you start doing so now." --á CCP Ytterbium from:-áhttp://community.eveonline.com/devblog.asp?a=blog&nbid=73530 |
Lady Naween
Immortalis Inc. Shadow Cartel
85
|
Posted - 2013.01.28 13:08:00 -
[915] - Quote
Corporate and alliance chat windows remembering to stay minimized between logins. We never use them and its a pain to always click them away on so many toons, heck not even my highsec carebear corp uses the corp chat. |
Abrazzar
603
|
Posted - 2013.01.28 13:17:00 -
[916] - Quote
Survey scanner results should have a volume column. Converting the amount to volume all the time to know when to switch off the lasers gets a bit annoying when you mine a lot of different ores. Please visit your user settings to re-enable images. |
Gibbah
Rumors Of Survival The East India Co.
7
|
Posted - 2013.01.28 17:34:00 -
[917] - Quote
I would like to have a destination-field to be able to set a destination fast without having to open the map or write the system name in chat to auto link it and then right-click it to set destination. Perhaps a small editable text field right under the current system name on the top left of the screen. When you begin to write a system name in the field a drop down appear suggesting all the systems beginning with the letters you have entered. Selecting a system from the dropdow will set destination to it. |
Adrian Dixon
Arbitrary Spaceship Destruction -affliction-
122
|
Posted - 2013.01.28 20:49:00 -
[918] - Quote
In the overview when you have a lot of pilots on grid it would be nice to have a easy way to find a pilot in the overview.
Why not have a jumpto function like that used on country selection fields in on we based registration pages.
I want to find Soundwave, I click the overview to focus on it then push the S key and the overview scrolls down to the first player who's name starts with S, That would be ok when the overview is sorted by player name. When the overview is sorted in other ways pressing S could take you to the first S in the list and cycle through them all.
Or have a search box at the top just like the ones in inventory,. |
Gheyna
Rayn Enterprises Test Alliance Please Ignore
75
|
Posted - 2013.01.28 21:29:00 -
[919] - Quote
You should be available to contract drugs(combat boosters) in nullsec(maybe low sec), especially in player owned outposts. its kinda weird that you cant since we own the station.
You should also remove the max limit f bookmarks, or raise it to like 50k or something |
Tornii
Unknown Test The Unthinkables
59
|
Posted - 2013.01.30 15:35:00 -
[920] - Quote
To better illustrate my earlier post,
instead of this: http://bit.ly/WQg2JC
please give (or return, to be more precise) us this: http://bit.ly/WQg1Fx "If the essence of life is information carried in DNA, then society and civilization are just colossal memory systems." |
|
Spurty
V0LTA Verge of Collapse
779
|
Posted - 2013.01.30 18:37:00 -
[921] - Quote
Gheyna wrote: You should also remove the max limit f bookmarks, or raise it to like 50k or something
o.O
What horrors must you endure to ask for this?
I shudder to think.
Probably doing something disastrously wrong here. --- GÇ£If you think this Universe is bad, you should see some of the others.GÇ¥ GÇò Philip K. **** |
KIller Wabbit
The Scope Gallente Federation
319
|
Posted - 2013.01.30 18:51:00 -
[922] - Quote
Drug contracts!! Not just for the elite PharmaIndustrialComplex anymore!
Fix salvage drones to self salvage all blue/corp wrecks - sheesh...
CCP Punkturis-á "I want to get in on the goodposter circle jerk!"
|
KIller Wabbit
The Scope Gallente Federation
319
|
Posted - 2013.01.30 18:54:00 -
[923] - Quote
Global settings on convo channel for text size/show text only!! Annoying as heck to have to keep setting these
CCP Punkturis-á "I want to get in on the goodposter circle jerk!"
|
Gizznitt Malikite
Agony Unleashed Agony Empire
1760
|
Posted - 2013.01.30 18:58:00 -
[924] - Quote
Allow players to join any chat channel in game....
Like, allow me to join the VFK-IV chat channel.... even if I'm sitting in Jita IV-IV...
|
KIller Wabbit
The Scope Gallente Federation
320
|
Posted - 2013.01.30 19:59:00 -
[925] - Quote
Love that corp transactions are color highlighted in wallet. Could we please have the same for Orders??
CCP Punkturis-á "I want to get in on the goodposter circle jerk!"
|
Spenta Yazata
Legendary Mining Incorporated
0
|
Posted - 2013.01.30 20:57:00 -
[926] - Quote
Discourage 5 year old players from station camping brand new players?
Playing the game for 12 days and getting podded left and right by gank squads just because they have nothing better to do is a little discouraging if you know what I mean. |
Nalha Saldana
Ordo Drakonis Nulli Secunda
658
|
Posted - 2013.01.30 23:25:00 -
[927] - Quote
1. Add a "continous music" option that makes it play music all the time.
2. Add a small text that shows your current ship order, ie: Orbiting: Jita - Star Aligning: Perimeter Docking: Jita 4 - 4 |
Gibbah
Rumors Of Survival
7
|
Posted - 2013.01.31 11:42:00 -
[928] - Quote
Spurty wrote:Gheyna wrote: You should also remove the max limit f bookmarks, or raise it to like 50k or something
o.O What horrors must you endure to ask for this? I shudder to think. Probably doing something disastrously wrong here.
Exactly! Sounds like we were back in 2005, when you had no warp to zero on gates. |
Panhead4411
Rothschild's Sewage and Septic Sucking Services The Possum Lodge
290
|
Posted - 2013.01.31 16:40:00 -
[929] - Quote
Use the inventory system that is currently on SiSi, the one that remembers things like what hanger i was looking at when i docked (hint, its not my ships cargo). (PLEASE PLEASE PLEASE!)
You guys did this when you moved Retri from bucky to TQ, you reverted the inventory system to one with less functionality than you had in the weeks leading up to release. Why? http://blog.beyondreality.se/shift-click-does-nothing -á-á < Unified Inventory is NOT ready... |
badposting
Doctrine.
0
|
Posted - 2013.01.31 17:20:00 -
[930] - Quote
I have a problem with the new targeting UI: The health bars are at the top of the icon, which itself is fairly tall Below that is the target name, which usually takes up at least two rows Then comes the ship type, and further down still is the distance
All that is relevant information, the problem is that you placed the active module icons below that pile of text. Why is it a problem? Because when I'm flying a logi I'm watching health bars and the module icons are now so far away from the health bars that it's harder to tell at a glance what's going on who. I need shift my focus to read that information whereas with the old UI I didn't. I think the readability would increase a lot if the module icons were placed on the side, or on top of the target icon, which is where you're looking anyway. |
|
Jace Errata
Ghosts That Linger
372
|
Posted - 2013.01.31 17:33:00 -
[931] - Quote
It sure would be nice if destination data was stored server-side. If I switch from desktop to laptop midway through a long route, I have to set destination again on the laptop (this is a real pain given my current M.O of picking a system on the map and not reading the name).
Also, module keybindings. When you group modules, the group should default to the lowest available hotkey slot, instead of a random one halfway along the row. Related to this, the slot used should be stored serverside, so I don't have to move my groups every time I fly a ship on one platform that's only been used on another before. Stealth OST puns and blatant lies since 2009 Jace Errata on Twitter
One day they woke me up so I could live forever It's such a shame the same will never happen to you |
Olga Ivanovna
Science and Trade Institute Caldari State
35
|
Posted - 2013.01.31 17:50:00 -
[932] - Quote
In space, when I unload my missile launchers... please make them stack in the cargohold again. |
Abrazzar
647
|
Posted - 2013.01.31 18:13:00 -
[933] - Quote
Make standings with NPC corporations mean something.
Like making office slots available for you when you are liked enough or additional assembly lines or more choice in the loyalty shop or tokens from the Nobel Exchange to have at least something to brag about since you removed the standings displaying for them.
And make it independent from faction standing, that can have something of its own. Please visit your user settings to re-enable images. |
Sukur
Shimai of New Eden
3
|
Posted - 2013.01.31 18:36:00 -
[934] - Quote
1--Save fitting
2--Go to market
3--Buy all fitting
4--asemble
5--and pew pew. get destroyed
6--return to 2
|
Whitehound
557
|
Posted - 2013.02.01 17:47:00 -
[935] - Quote
Add a Percentage Column for Items Remaining under Market Orders
Add a column to the list of one's market orders (in Wallet->Orders), which shows the remaining quantity of items as a percentage value relative to the original item quantity. Further more allow the market orders to be sorted by it.
If you want to make this a really awesome feature then show a percentage value and a graphical bar, too. SCAM CAT - Titan Jump - I was there - Goon Dog |
Verity Sovereign
Pator Tech School Minmatar Republic
387
|
Posted - 2013.02.02 11:45:00 -
[936] - Quote
Quick Bookmark - Simple idea... a shortcut to bookmark your current location - no naming the bookmark, it just functions like a quicksave in other games. When you make a quick BM, it overwrites your previous quick BM, so it doesn't clutter your BM list
alternately/in addition to: an automatic "last warp" bookmark, so if you warp somewhere, you can warp back to wherever you were (two warps = original location may be lost)
or:
Right click in space -> -- Reset Camera -- Show Solar System in Map Browser -- Planets > -- Stargates > -- Stations > -- Bookmark Current Location -- Hide Route -- Clear All Waypoints -- Configure
|
Moe Cislak
Parallax Shift The Periphery
15
|
Posted - 2013.02.02 12:22:00 -
[937] - Quote
Walk in station. |
MadMuppet
Three Fish In A Box
756
|
Posted - 2013.02.03 15:44:00 -
[938] - Quote
NEOCOMM - After it has flashed, say 20 times, just leave the icon on and stop the flashing. I mine in EVE because I'm too drunk to fish in WoW.-á |
E6o5
Tyler Durden Demolitions
41
|
Posted - 2013.02.03 16:11:00 -
[939] - Quote
have blow up pos modules drop ships and large items again |
Gryphon Infinite
Science and Trade Institute Caldari State
2
|
Posted - 2013.02.03 18:55:00 -
[940] - Quote
Market - Cancel Order on Details Tab **Idea**
Hello there. I am trying to help aid the game by adding new ideas for more efficiency and fun to the gameplay.
I feel that a "Cancel Order" option is needed on the Details tab of the market screen; instead of having to find your item through your My Orders tab, fishing through hundreds of orders. Look at my picture uploads below to see what I mean or to understand the concept.
Add Cancel Order option here, when you right click your item on Details tab:::
http://tinypic.com/r/qyb9qr/6 **ENLARGE PHOTO to see it better!
Instead of having to fish through hundreds of orders on Orders tab, and having to cancel it here as it currently is:::
http://tinypic.com/r/20glcmf/6 **ENLARGE PHOTO to see it better!
I am trying really hard to help make this great game even better. Please no harsh negativity or trolling. I hope to hear all of your feedback! I give likes to helpful people. :) |
|
Callduron
173
|
Posted - 2013.02.03 22:58:00 -
[941] - Quote
Could we have a jobs left to assign number for Science and Industry. When we start a bunch of manufacturing jobs there's no clue how many we have left to assign. I usually find out by making one too many then getting an error message. |
MadMuppet
Three Fish In A Box
763
|
Posted - 2013.02.04 00:51:00 -
[942] - Quote
Can I please get an 'item hangar' button in the Neocomm that will stay? If I accidentally close my item hangar can I get a single, simple, basic button to reopen it rather than to have to 'open inventory, expand the tree that wastes screen space, scroll down through or collapse the ship hangar, shift+click to reopen it where it was, then go back and close the inventory system screen.
Same thing with the 'ship hangar' . Now, with the ship hangar there is a keyboard shortcut bind that you can assign.. it doesn't work, but you can assign it. So if you could fix that and then make a keybinding for the item hangar while you're at it, that would work too.
Thanks.
I mine in EVE because I'm too drunk to fish in WoW.-á |
Nonnosa
Grey Nomads
11
|
Posted - 2013.02.04 10:09:00 -
[943] - Quote
The ship that is active while in station be highlighted in the Repair and Insurance windows.
Under the 'Assets' tab include: This and adjacent regions.
Add a second row of 5 tabs to the Overview menu.
Be able to sort local (and other chat windows) by pilot standings.
And a one that really bugs me: Please organise the market listings of items by type, from smallest to largest, and meta level. Not alphabetically. |
Tornii
Unknown Test The Unthinkables
59
|
Posted - 2013.02.04 19:48:00 -
[944] - Quote
It would be nice if item names and, more importantly, item group names were changed for more consistency.
For instance, instead of 'Advanced Blaster Charge' and 'Hybrid Charge', they could be named 'Charge, Advanced Blaster' and 'Charge, Hybrid' and would therefore be sorted after one another, instead of having instances of inconsistent sorting like this:
http://bit.ly/WnK34a
Streamlined item names in this instance could become 'Void S' and 'Federation Navy Antimatter S'. "If the essence of life is information carried in DNA, then society and civilization are just colossal memory systems." |
E6o5
Tyler Durden Demolitions
41
|
Posted - 2013.02.05 19:21:00 -
[945] - Quote
have blow up pos modules drop ships and large items again |
Pohbis
Neo T.E.C.H.
282
|
Posted - 2013.02.05 19:50:00 -
[946] - Quote
The option to export UI, similar to overview exports, would be nice.
It's a pain having to go through that tedious task, every time you re-install a client, log in an account on a different install or just switch between resolution and/or window and fullscreen mode.
Some sort of profile manager for those character .dat-files maybe. |
LHA Tarawa
Pator Tech School Minmatar Republic
286
|
Posted - 2013.02.05 20:00:00 -
[947] - Quote
When a module is cycling, and goes... oh... 1.5x the tine it should take to cycle... and the client should know that. Perhaps the client could ask the server, "you still on this?".
Right now, mining lasers and such like to get stuck on... cycling forever. This happens occasionally when boosts come on, go off, etc.
I understand not wanting to have the user spamming the server with deactivate requests, thus the client telling you that you already pressed deactivate and give it a few for the server to respond. But, the client itself should be able to say... hey, I'm supposed to cycle in 109 seconds, and it has been more than 160. Maybe I should check to see if the server forgot about me?
If I drop a rock into the orca fleet hanger, and it says that it now has 70K used of the available 40K m3, perhaps the client should be able to request a refresh of the orca fleet hanger contents. Again, nothing players could spam. Just something built into the client that says...hmm.. this seems messed up. Let me see if I have this right. |
Unezka Turigahl
Det Som Engang Var
42
|
Posted - 2013.02.06 04:55:00 -
[948] - Quote
- Make Deep Space Probes default to maximum size when launched, not the size of whatever your previous probes were at.
- Allow saveable probe formations, and automatic launching of probes until launcher is depleted for that matter, to reduce possibility of developing RSI. I launch the same number of probes and put them in the same configuration for every system I visit while looking for sites. Dragging probes around a lot quickly becomes taxing on your elbow and wrist.
- Let me have the option to turn off the buzzing of the aggression timer. It is incredibly annoying when doing incursions, and is completely useless to me. I know when I am aggressing, or being aggressed by, NPCs. Right now I have to turn off all UI sounds. This new 'feature' does not help resolve the running joke of sound in EVE.
|
Ziranda Hakuli
Brutor Tribe Minmatar Republic
145
|
Posted - 2013.02.06 10:38:00 -
[949] - Quote
Nicolo da'Vicenza wrote:suggestion #1: ban npc corps
get rid of NPC corp taxes and restrictions, but make them deccable as individuals
I kinda like this idea but you seem to fail to realize something. Just a few things
1> New players coming into game. give them time to learn the game what they want to do then after suitable amount of time they need to join a Player corp or create their own. 2> Corps disbanding give said players time to find a new corp. 3> You want out of your Corp now and got no where to go. Give said player like 4 days to find a new home chances are he already has one lined up. 4> Players booted from corp automaticly go into NPC cor. 4 days to find a new one.
Give the players who are in a NPC corp an incentive to create or join a corp. Start raising their tax rate so much for each additional day they are still within the NPC corp. couple of weeks and your at 100% tax rate for EV ERYTHING!
Little ideas. but base the time off of active subscription time.
|
Quintessen
Nakamori Ventures
6
|
Posted - 2013.02.06 18:09:00 -
[950] - Quote
Check mark next to completed missions in the Missions Info Panel |
|
Quintessen
Nakamori Ventures
6
|
Posted - 2013.02.06 18:11:00 -
[951] - Quote
More attractive in mission messages. Also ones that don't get lost in local. Imagine showing an icon or image frame along with the message in question. |
Quintessen
Nakamori Ventures
6
|
Posted - 2013.02.06 18:12:00 -
[952] - Quote
Please highlight messages from my squad commander, wing commander, fleet commander, and boss in fleet chat (and fleet chat only). They should be different colors of highlights. |
Quintessen
Nakamori Ventures
6
|
Posted - 2013.02.06 18:13:00 -
[953] - Quote
With the new info panel design please revamp the chat windows so they use less vertical real estate. Also consider moving the chat tabs from the top row to a row on the far left. That would give more space for names (and counts). |
Quintessen
Nakamori Ventures
5
|
Posted - 2013.02.06 18:18:00 -
[954] - Quote
Please create a new D-scan info panel. It should be allowed to update every about once a minute automatically and be left up. Manual runs can be done to make it better, but please give us less efficient, but automatic scanning methods akin to how autopilot is automatic, but slower than manually flying. |
Quintessen
Nakamori Ventures
5
|
Posted - 2013.02.06 18:22:00 -
[955] - Quote
In the orders screen please list the amount we are being undercut buy for orders originating in the same station. So if I have a Rifter for sale for 480k and someone else is selling it for 497k the order screen would show that I was being undercut by 1k. For people with large quantities of sale orders this would be beneficial. However there should be a delay (say 1H, up to 24H) to prevent making 0.01 price wars even worse. |
Quintessen
Nakamori Ventures
5
|
Posted - 2013.02.06 18:23:00 -
[956] - Quote
Please add the ability to set destination on someone in Fleet chat. |
Quintessen
Nakamori Ventures
6
|
Posted - 2013.02.06 18:37:00 -
[957] - Quote
Please add a shortcut key for dock/jump/warp to the next location in the autopilot route. |
Quintessen
Nakamori Ventures
6
|
Posted - 2013.02.06 18:39:00 -
[958] - Quote
Please make columns, and especially sort order independent in each overview tab. E.g. I like my warp to to be alphabetical, my loot overview to be by distance and my mining to be by type and distance. |
Quintessen
Nakamori Ventures
6
|
Posted - 2013.02.06 18:42:00 -
[959] - Quote
I love the default sort for items in icon view (Category, Type; e.g. Modules, Afterburners), but you can't do multi-column layouts in the two list views. Please find a way to give me back my icon view sorting in the list views. |
Anslo
The Scope Gallente Federation
1142
|
Posted - 2013.02.06 18:43:00 -
[960] - Quote
Please auto-ban people for a day when they triple (or more) post on the forums.
|
|
Quintessen
Nakamori Ventures
6
|
Posted - 2013.02.07 15:01:00 -
[961] - Quote
The case for ammo bays:
1) Ammo bays make a lot more sense from a realism perspective. Who keep missiles with militants or cows?
2) Additional tool to balance ship holds.
3) Once the things you want to keep are outside of the main hold, the main hold effectively becomes the loot hold and you can add buttons for Sell All and/or Move All to Station and/or Jettison All. Right now I have to fight the UI each time I want to move things and it's a few more steps every single time.
4) It's much less likely that in my T2 ammo'd ship that I want to switch to the small quantity of T1 ammo that I just looted than the other way around. But it will show up in my list of loadable ammo, polluting the list.
5) Mining Barges/Exhumers could be given larger ammo/charge holds for all the crystals they have to carry.
6) Scripts and other consumable items could be stored in the same hold, simplifying the holds to:
harvesting (ore hold) ship maintenance ship consumables (ammo, charges, scripts, etc). general storage fleet/corp general storage fuel bay
7) If desired, ship consumable bays could be limited to management inside a fleet maintenance array or station.
8) Dropping equipable consumables onto a weapon or such would load the guns and then deposit the remainder into the consumables bay, notifying us of how many could not be loaded into the consumables bay if the total was larger than the guns
P.S. While I understand one could go crazy with adding specialized bays, I think this one is one that's benefit outweighs its costs. Essentially the remakes the "equipped" consumables model from other games -- board, MMO or otherwise and I think it will be a well understood. |
BoBoZoBo
MGroup9 Quantum Cafe
205
|
Posted - 2013.02.07 17:07:00 -
[962] - Quote
FOR THE LOVE OF EVE GODS!
Let us fire people even if they are "Flying around in space" Do you know how often a WH corp member docs up? Primary Test Subject GÇó SmackTalker Elite |
Hathrul
DEEP-SPACE CO-OP LTD Exhale.
193
|
Posted - 2013.02.07 17:32:00 -
[963] - Quote
could it be possible that personal messengers get the mails about people leaving the corp as well? i think this would make sense :) |
killorbekilled TBE
Initiated
217
|
Posted - 2013.02.07 19:29:00 -
[964] - Quote
Please make it possible to 'stack items' inside a anchored secure container....please CCP sound wave you are my only hope :) |
Abrazzar
716
|
Posted - 2013.02.07 19:44:00 -
[965] - Quote
When scanning in the system map, add a option to remove the click and drag to resize scan range bubbles. I have all too often done that instead of rotating the view or moving probes, which use the same gesture on the same screen.
There are three different uses of the same gesture on the same screen. It's a bit cluttered for its own good. Please visit your user settings to re-enable images. |
Ryans Revenge
Last Huzzah
50
|
Posted - 2013.02.08 07:02:00 -
[966] - Quote
Planet names interrupting probing by taking priority over your probes. Simply put the planet names popup on a layer behind the probes so this doesn't happen! |
Blasharga
The Praxis Initiative Gentlemen's Agreement
3
|
Posted - 2013.02.08 08:00:00 -
[967] - Quote
make reconnect to lost drones not work in warp.
It's annoying to be stuck sitting 60k from your drones and have the refresh timer. |
Pohbis
Neo T.E.C.H.
291
|
Posted - 2013.02.08 10:14:00 -
[968] - Quote
The ability to right-click a courier package and being able to chose 'Set destination' to the destination for delivery. |
Sukur
Shimai of New Eden
5
|
Posted - 2013.02.08 11:46:00 -
[969] - Quote
add all gang to wachlist in one click.
Post on this thread so we know you are still watching. |
Tastykle
Blue Republic RvB - BLUE Republic
10
|
Posted - 2013.02.08 14:07:00 -
[970] - Quote
redo drone interface please
it can be something like this, at least some way to launch drones and send to attack in the form of modules, liek guns >> linky to picture: drones and stuffies
pleaseeeee
pleaseeeeeeeee |
|
Quintessen
Nakamori Ventures
7
|
Posted - 2013.02.08 14:25:00 -
[971] - Quote
Tastykle wrote:redo drone interface please it can be something like this, at least some way to launch drones and send to attack in the form of modules, liek guns >> linky to picture: drones and stuffiespleaseeeee pleaseeeeeeeee
Frankly if they're going to redo drone stuff, I want the groups defined in the items UI where I drop the drones themselves. Then I get drag/drop behavior. The drone bay should also show if a drone is damaged (would like to get that as a module as well). The damage could simply be an overlay. Though I'd also like to get drones auto-repairing in the hold over time (something slow, could be done with module). Their in game health bars could be shown in the same approximate area.
Certainly they could come up with much better UI than they have now. I really think it deserves not a little change, but a lot of change. |
Roime
Shiva Furnace
1965
|
Posted - 2013.02.09 10:50:00 -
[972] - Quote
Kill reports on fights that involve a gate or a wormhole.
Currently you don't get on the mail even if you cause 99.9% of the damage on one side, and others finish the kill on the other side.
Could this be fixed so that every participant gets the recognition?
-á- All I really wanted was to build a castle among the stars - |
Yim Sei
Ontogenic Achronycal PLC
62
|
Posted - 2013.02.10 21:35:00 -
[973] - Quote
Acouple of little things that have bugged me for many years.
1. Camera position.
I never use right click to pan camera because I cant find any use for it at the moment in its current '3rd person' position.
I could find it useful if the camera centred (or had the option to) centre on the ship.
This could also have the effect of feeling more immersive, which Im sure we would all like :). I imagine if zoomed all the way in the ship model would have to disappear.
2. Tactical Overlay.
I use this quite a bit but would prefer it if the whole 'grey' overlay thing could be made more translucent. Also text size reduction would also be a bonus (or even remove certain integers to clear screen).
Post with my main? This is my main - I just overtrain and overplay my alts. |
SoOza N'GasZ
Geese Jugglers
17
|
Posted - 2013.02.10 21:44:00 -
[974] - Quote
the drone ui is horrible especially for pvp |
Joran Dravius
Imperial Academy Amarr Empire
0
|
Posted - 2013.02.11 05:09:00 -
[975] - Quote
CCP Soundwave wrote:Funny you should mention little things! CCP Karkur sent me a mail this morning asking if we could put up another thread. Go ahead and post up suggestions, I'll keep an eye on this one Amarr drones are still brokenly underpowered. We still have an interceptor with a longer tackle range than its lock range. |
Knorkor
Spartan Advanced Mining
15
|
Posted - 2013.02.11 06:22:00 -
[976] - Quote
Divisions for my private Hangar. Seriously, Station Containers are so 1940 and still show up in my inventory and I have to enable the filter everytime I dock |
Tora Bushido
EVE Corporation 987654321-POP The Marmite Collective
232
|
Posted - 2013.02.11 11:00:00 -
[977] - Quote
When will we be able to auto resolve alliances names (without using peoples and places) ? Or be able to edit an alliance bio with some colors, etc.... My resists to bad posts are 78-89-83-90 ....... The metal head plate increased it by 5%.
|
Hatya Otomeya
State War Academy Caldari State
0
|
Posted - 2013.02.11 11:14:00 -
[978] - Quote
Not only Courier Contracts whose "Pick-Up" is in current Region (as is currently the case), but also whose Drop-Off is in current Region, too - to be shown and acceptable by searching for them with Filter set to "Current Region".
That'd be a treat for haulers in General. |
Whitehound
718
|
Posted - 2013.02.11 11:27:00 -
[979] - Quote
Increase the number of contracts per player and per corporation
EVE is growing and the number of contracts needs to grow with it. With player-run businesses like RedFrog and the increasing amount of items in the game is it getting more and more difficult for a player to grow with the size of EVE. Increasing the number of available contracts would be very helpful. SCAM CAT - Titan Jump - I was there - Goon Dog |
Hatya Otomeya
State War Academy Caldari State
1
|
Posted - 2013.02.11 13:11:00 -
[980] - Quote
Abailable Contracts -> Contract Search -> Courier -> Show more options -> Security Filters ----- If I disable security filters for Low and Nullsec only Contracts are shown whose Pick-up and drop-off are stationed in highsec (currently the case), however i often Encounter that those courier contracts have Routes that require me to fly through low sec at times. I'd plead for either a) low/nullsec routes to be filtered out if security filter is set accordingly, too or b) add another security filter to filter routes by high / low and null additionally. |
|
Nicen Jehr
The Scope Gallente Federation
160
|
Posted - 2013.02.11 15:08:00 -
[981] - Quote
Fix that annoying 'Socket timed out' error on login.
The one that you get when you launch the client, leave it minimized for a few minutes, then try to log in. It's as if you're establishing the socket when the application opens, instead of when I actually login. Maybe that saves some time if I actually do login immediately. But if t_login - t_socket_opened > timeout_length you should close and re-open the socket - you know it will fail, why force me to wait an extra 15s to try again? Little Things to improve GëíGïüGëí-á| My Little Things posts |
roigon
Agony Unleashed Agony Empire
43
|
Posted - 2013.02.11 15:31:00 -
[982] - Quote
Being able to pre-overheat modules while under gate cloak.
I like that eve is more a strategic game where the choice you make matters not how fast you can make that choice. Currently when you break cloak under hostile conditions you have to do 10 things at once. Having the ability to pre-heat before breaking cloak would at least reduce that to one less thing I have to do near simultaneous.
|
Mara Rinn
Cosmic Goo Convertor Cosmic Consortium
3078
|
Posted - 2013.02.12 03:33:00 -
[983] - Quote
Reconnect to drones in space when I return to a deadspace after warping out before remembering to recall drones.
Show the number of days until the subscription period runs out in the PLEX section of the character info page.
Day 0 advice for new players: Day 0 Advice for New Players |
Unezka Turigahl
Det Som Engang Var
43
|
Posted - 2013.02.12 04:09:00 -
[984] - Quote
Shorten station names on overview.
Jita IV - Moon 4 - Caldari Navy Assembly Plant
becomes
IV-4 Caldari Navy Assembly Plant
or reverse the planet and moon identifiers, so it sorts better,
4-IV Caldari Navy Assembly Plant
or just
4.4 Caldari Navy Assembly Plant |
BoSau Hotim
Uitraan Diversified Holdings Incorporated
4810
|
Posted - 2013.02.12 07:43:00 -
[985] - Quote
did i mention to please let us stack used amarr crystals? label them used, but please let us stack them....
..and to make the cloak module more noticeable when it is on. *GLOMP* with your AltGäó-á |
Ryans Revenge
Last Huzzah
53
|
Posted - 2013.02.12 08:35:00 -
[986] - Quote
Allow moving drones in your cargo to your drone bay in space. You can reload weapons in space so I believe you should also be able to reload drones. If you'd like to nerf that in anyway link it to the combat timer so you have to be out of combat for 15mins to be able to do so. |
Lanu
0utbreak Outbreak.
107
|
Posted - 2013.02.12 12:29:00 -
[987] - Quote
Checking game time left ingame.
Wouldn't it be handy to see how much game time you have left, ingame?
There already is a pilot license tab in the character sheet. So just put the date it runs out in there. The information is already ingame because you can see it when you add a plex, once. After that its just impossible to get that info.
I know you can see it on the website. But it feels like wasting time when checking a lot of accounts.
thread:
https://forums.eveonline.com/default.aspx?g=posts&m=2598066#post2598066 |
Katran Luftschreck
Royal Ammatar Engineering Corps
871
|
Posted - 2013.02.12 15:37:00 -
[988] - Quote
SHARING MISSIONS Make it easier! Like every other MMO out there. "X wants to share mission with you. Accept? Y/N. Details link." EvE Forum Bingo |
Nicen Jehr
The Scope Gallente Federation
161
|
Posted - 2013.02.13 00:04:00 -
[989] - Quote
Either 'USES SEARCH' has an occult meaning beyond its ken, or you've had that typo up for way too long
http://i.imgur.com/Q3PeTXQ.png Little Things to improve GëíGïüGëí-á| My Little Things posts |
Risingson
52
|
Posted - 2013.02.13 00:26:00 -
[990] - Quote
I always wondered why my spaceship would level to the solarsystem plane when stopped. if i align 3d i want to stay aligned when i stop my ship ! Eveeye.com Bordcomputer Systems |
|
Risingson
52
|
Posted - 2013.02.13 00:30:00 -
[991] - Quote
in overview if i got 2 yellow stargates because of my route i would want the one next in route to have a different color than the one i will get back later to. Eveeye.com Bordcomputer Systems |
MadMuppet
Three Fish In A Box
824
|
Posted - 2013.02.13 03:11:00 -
[992] - Quote
Risingson wrote:in overview if i got 2 yellow stargates because of my route i would want the one next in route to have a different color than the one i will get back later to.
And an option to change it so something other than yellow in the first place so it stands out more. I mine in EVE because I'm too drunk to fish in WoW.-á |
Eamon Tauros
5ER3NITY INC Apocalypse Now.
0
|
Posted - 2013.02.13 11:40:00 -
[993] - Quote
Allow me to see all jump bridges i am allowed to use in the starmap view. |
Takseen
University of Caille Gallente Federation
211
|
Posted - 2013.02.13 13:46:00 -
[994] - Quote
My friend who started playing a week ago mentioned this. How about adding some non mineable asteroid clutter to the belts? He's gotten a bit confused sometimes warping to a mined out belt. I know blah blah strip mining etc, but how about some hollowed out asteroids? |
addelee
Low Sec Pharmacies The East India Co.
16
|
Posted - 2013.02.13 14:08:00 -
[995] - Quote
Clone Price Drop - It's an unnecessary ISK sink. For me, my clone is about 50Mill to replace. I PvP in frigates worth about 10% of that. Death becomes an expensive business and for what? It's almost like you want to punish players that stick with the game. And yes, I know there's another thread about this.
Fittings - When saving and loading, it'd be nice to be able to save/load the ammo. Useful for mission runners and pvp as you could switch out fittings at the touch of a button rather than a lot of dragging and clicking.
Remote Repackaging - Can this already be done from anywhere? I'm not sure so it can be put on the list.
|
Markku Laaksonen
EVE University Ivy League
71
|
Posted - 2013.02.13 14:15:00 -
[996] - Quote
Unezka Turigahl wrote:Shorten station names on overview.
Jita IV - Moon 4 - Caldari Navy Assembly Plant
becomes
IV-4 Caldari Navy Assembly Plant
or reverse the planet and moon identifiers, so it sorts better,
4-IV Caldari Navy Assembly Plant
or just
4.4 Caldari Navy Assembly Plant
Or have the game sort Roman numerals.
Along those lines, let the IGB let us sort our bookmarks. |
decaneos
Center for Advanced Studies Gallente Federation
34
|
Posted - 2013.02.13 16:31:00 -
[997] - Quote
Id like to see the ability to add items to your exsisting market orders, so say you have 34 trit bars up and you collect another 22 more you can then add that to your current sell order for a total of 56 instead of having 2 different orders up at the same time. |
Quintessen
Nakamori Ventures
15
|
Posted - 2013.02.13 16:33:00 -
[998] - Quote
decaneos wrote:Id like to see the ability to add items to your exsisting market orders, so say you have 34 trit bars up and you collect another 22 more you can then add that to your current sell order for a total of 56 instead of having 2 different orders up at the same time.
This breaks the oldest order at the same X price wins mechanic. Though perhaps if it reset your order's age to when you made the change it wouldn't break it. |
TheBlueMonkey
Don't Be a Menace That Red Alliance
407
|
Posted - 2013.02.13 17:18:00 -
[999] - Quote
I still want standing based contracts :(
Public
Private by corp by alliance by standing |
Spurty
V0LTA Verge of Collapse
801
|
Posted - 2013.02.13 17:36:00 -
[1000] - Quote
EDIT: ALL THE 9's (Next post is 1,000)
STAR MAP IS VITAL - Please give it some more loving (it's St V's day tomorrow!!!)
When you press F10, you get EVERYTHING for free. Goes against the usual EVE Ethos of rewarding those that invest energy.
Require information about regions to require you actually being in those regions. Lower the update speed from 30mins averages to more accurate data as you close in.
30mins averages for entire Region (not plural, just your current one) 5mins averages for Constellation (not plural, just your current one) 30secs for current system
^-- roadmap to local revamp?!?
Add to Starmap data
- 'Asteroids mined'
- inactive and in space
- Inactive and docked
- Numbers of ships within 50km of any gate in the system
- Number of ONLINE POS
- Number of OFFLINE POS
--- GÇ£If you think this Universe is bad, you should see some of the others.GÇ¥ GÇò Philip K. **** |
|
Nicen Jehr
The Scope Gallente Federation
162
|
Posted - 2013.02.13 17:45:00 -
[1001] - Quote
1000 posts and x dev posts!
Come say hi devs! Little Things to improve GëíGïüGëí-á| My Little Things posts |
addelee
Low Sec Pharmacies The East India Co.
20
|
Posted - 2013.02.13 17:53:00 -
[1002] - Quote
can't delete this message apparently.
hmmm... another suggestion then:
On the star map, add the filters for "number of suspects in the past hour" and "number of criminals". It might spice up bounties a little |
E6o5
Tyler Durden Demolitions
42
|
Posted - 2013.02.14 12:08:00 -
[1003] - Quote
have blow up pos modules drop ships and large items again |
Aracimia Wolfe
Brave Newbies Inc.
205
|
Posted - 2013.02.14 12:33:00 -
[1004] - Quote
The Ability to place BM's on the overview.
The Ability to restrict corp mail via roles, or failing that prevent people from using corp mail by other means (temp corp mail ban or something) Malcanis for CSM 8 https://forums.eveonline.com/default.aspx?g=posts&t=192717
\o/ \o/ \o/ \o/ m8m8m8m8m8m8m8 o7
|
mcdoodle
S T R A T C O M THORN Alliance
0
|
Posted - 2013.02.14 12:58:00 -
[1005] - Quote
Vincent Athena wrote: - Corporations metagame to anchor high sec POSes, for example booting low standings people. As long as they are getting around the standings requirement, make it an in-game feature: Allow corps with low standings to buy anchoring rights.
An alternative would be to require a different number of starbase charters based on the corporation standing, lower standing more charters per hour |
Jake Rivers
Senex Legio Get Off My Lawn
158
|
Posted - 2013.02.15 20:29:00 -
[1006] - Quote
Drones have 2-3 words for there description where everything else has a lengthier description of a line or two. It appears once the drones were put into the game, no one got around to finishing the lore for them. Perhaps something about the race and or damage types they do could be added along with development and or history. Senex Legio Recruiter Team |
Unezka Turigahl
Det Som Engang Var
47
|
Posted - 2013.02.16 02:54:00 -
[1007] - Quote
- Remove non-ship BPCs from commander structure/ship loot table in combat exploration sites. Make them only found in radar/mag. Or better yet, just mags.
- Add mindlinks to loot table for commander structure/ship in unrated combat exploration sites. Mining mindlink only dropped in drone sites, shield in guristas, skirmish angels, etc. |
Usagi Toshiro
Red Federation
46
|
Posted - 2013.02.16 04:44:00 -
[1008] - Quote
Can we get a more aesthetically pleasing UI? Even Microsoft Excel 2010 looks nicer...
Round the edges or something? |
Adrian Dixon
Arbitrary Spaceship Destruction -affliction-
124
|
Posted - 2013.02.17 17:19:00 -
[1009] - Quote
In a fleet when someone makes an armour or shield request I think it would be nice to have the EHP bars for that character shown in the fleet broadcast window next to the players name much like the watchlist or drone window shows EHP bars.
I think this makes sense because if you where transmiting a request for repairs you would also include the information as to your current health status. |
Adrian Dixon
Arbitrary Spaceship Destruction -affliction-
124
|
Posted - 2013.02.17 17:33:00 -
[1010] - Quote
The watch list would benifit from the ability to either colour the background of each person in your watchlist or add dividers to the list.
I would use the colour or divider to seperate players varying roles into groups.
I know you can drag entries but some kind of grouping would be great.
|
|
Dunkle Lars
Lemon Half Moon
13
|
Posted - 2013.02.17 19:13:00 -
[1011] - Quote
under POS interface->production->list of reactors. Being able to drag and drop/sort the list of reactors and siloes..
When running muliple reactions on a pos it's not pleasing to the eye that silo 1 is at the bottum and second silo one is at the top, third is in the middle, 4,5,6,7 etc etc is randomly placed.
And why can't I modify a corp-mates corp sell orders as CEO/Director? It's quite annoying that the same character has to fly to trade hubs all the time and we can't split that burden on all members when they pass through anyway ( update prices, cancel orders an so forth). Please fix that.. please
|
Rellik B00n
Lethal Death Squad
258
|
Posted - 2013.02.17 19:35:00 -
[1012] - Quote
When I click 'train now' on a skill I would like to see this:
"pause skill training on all other characters?"
instead of
"char A is currently training Skill A, please log out, log in to Char A, stop dkill, log out, log in, start skill."
ive been watching this thread for months and i gotta say i think this is worthy Of a request for change ask: Who Benefits? |
Eli Green
The Arrow Project
486
|
Posted - 2013.02.17 19:39:00 -
[1013] - Quote
Rellik B00n wrote:When I click 'train now' on a skill I would like to see this: "pause skill training on all other characters?" instead of "char A is currently training Skill A, please log out, log in to Char A, stop dkill, log out, log in, start skill." ive been watching this thread for months and i gotta say i think this is worthy
Also logging out and switching to a char on the same account without closing the client. wumbo |
Blasharga
The Praxis Initiative Gentlemen's Agreement
4
|
Posted - 2013.02.17 21:08:00 -
[1014] - Quote
A bit of a weird one that has been bothermig me quite much.
Do something with the drone with longer names. I have a quite small drone window, this is normally not a problem, but when i'm using Federation Navy Gardes i have to make my drone control panel very wide to be able to see what my drones are doing.
This is because there is not enough room after the name of the drone to see what it's doing (fighting, returning or reconnecting) because of the long name...
Example:
Garde II (fighting) [HP bar]
Federation Navy Garde (Fighting) [HP bar]
What i can see:
Garde II (Fighting) [HP bar]
Federation Navy Garde ( [HP bar]
I imagine this also happen for other faction drones and for other people with slim Drone UI and long-named drone (like hammerhead II) |
Adrian Dixon
Arbitrary Spaceship Destruction -affliction-
124
|
Posted - 2013.02.17 22:30:00 -
[1015] - Quote
The ability to properly add corp and alliance standings against the four militia Factions from faction warfare. This would be handy when flying mixed fleets of faction warfare members and non- faction warfare members. |
Celly Smunt
Viziam Amarr Empire
105
|
Posted - 2013.02.18 01:44:00 -
[1016] - Quote
can we get rid of that silly "You cannot do that while warping" message when you're not doing anything BUT warping? and the flashing before cloaking after jumping is back again... didn't you guys fix that once?
and then there's this too: https://forums.eveonline.com/default.aspx?g=posts&t=194625
o/ Celly Don't mistake fact for arrogance, supposition for fact, or disagreement for dismissal. Perception is unique in that it can be shared or be singular. Run with the pack if you wish, but think for yourself. A sandwich can be a great motivator. |
Kuroder Ortnagar
ark industry plc Tribal Band
4
|
Posted - 2013.02.18 15:56:00 -
[1017] - Quote
It would be great if Bookmarks would become visible in space, if you mouseover them. So that you can see which one of your 1000 bms is closer to the enemy.
If someone posted this already, sorry. |
Jessica Nightly
Royal Advanced Industries
1
|
Posted - 2013.02.20 09:56:00 -
[1018] - Quote
So, awhile ago the Ore holds were introduced on mining ships.
Which is great and all. but it also introduced a minor problem in that when doing mining missions the agent does not accept the ore from the ore hold.
in order to be able to complete the mission you need to move the ore to your hanger in the station first.
When doing security missions that require items, the required items are detected even inside the hold of ships.
Thank you for your time. |
Viscis Breeze
TriFlexure Void-Legion
16
|
Posted - 2013.02.20 10:02:00 -
[1019] - Quote
Alliance wide bookmarks.
Toggleable view of bookmarks in system view (turn off alliance / corp / personal)
Ability to turn of all tags whilst scanning (so you can just move the probes without seeing all the tags from moons etc) |
mechtech
Ice Liberation Army
260
|
Posted - 2013.02.21 02:30:00 -
[1020] - Quote
I have a small niggle about the UI.
When the "optimize route" option was moved to the new interactive info panel (great work on that by the way!), I really had trouble finding it again. I'd say it took me 2 minutes of searching, and I'm an Eve player since '05. I think the problem was that the unassuming flat button had an "A" displayed on it (A for autopilot), so the info panel looked to say "A Destination". I was actually right clicking all around the info panel looking for the elusive optimize route function, but I never thought to click that letter "A", because our minds naturally tune out words like "A, The" etc.
What I'm trying to say is that there are probably many players who have been playing weeks and never though to click in that spot. Flat buttons like that (and the character portrait menu in the upper left) need some sort of emphasis placed on them, or you will invariably have a % of players who will be unaware of their existence for far too long. Whether it's a more vibrant mousover effect, or a border, or a little 10x10 pixel indicator that says "this is a button!", I'm not sure, but there needs to be something more, especially as all indicators point to more flat buttons being added to the UI in the future.
I can't help but think that doing some in house user testing would help catch situations like this. For example, bring a casual player in, or someone fresh out of the tutorial, tell them to "optimize the waypoint route", and watch exactly how they go about it. Eve's overhauled UI is far easier to work with, far more elegant, and simplified in a good way, but it lacks some intuitiveness that can only come from iterative play testing. Maybe hire someone who specialized in user tests, eye tracking, etc. It's already an extremely important part of web design in any case where user retention is a concern. I have a feeling spending a bit more time following these design principles would directly translate to player retention as well.
(overall the UI is vastly improving though!) |
|
Tastykle
Blue Republic RvB - BLUE Republic
10
|
Posted - 2013.02.21 10:37:00 -
[1021] - Quote
This is really a little thing, can we please get this right:
THIS: Solar system?
The Solar System consists of the Sun and its planetary system of eight planets, their moons, and other non-stellar objects.
A planetary system is a set of gravitationally bound non-stellar objects in orbit around a star or star system. For the planetary system of the Sun, see http://en.wikipedia.org/wiki/Solar_System.
It can't be to complicated, just replace all "Solar" with "Planetary" or just drop "Solar"
|
BoSau Hotim
Uitraan Diversified Holdings Incorporated
4851
|
Posted - 2013.02.22 01:14:00 -
[1022] - Quote
please let us have the ability to flag ourselves in local that we are available for pvp because finding pilots that want to duel requires quite a bit of time and jumping from system to system. A simple color coded tag would be great or color change of our name.
... and thanks to all the devs who are making this great game even better. *GLOMP* with your AltGäó-á |
stoxxine
OLVI industries Inter Malleum et Incudem
25
|
Posted - 2013.02.23 11:36:00 -
[1023] - Quote
It would be nice if inventory windows remembered their individual corp division. They do that on station auto-open, but not on POS where its a manual click to open a hangar window. When dialog is reopened it remembers the hangar, but if you open another hangar in the meantime, it forgets. Maybe it's just a bug like wrong scope for a persistent variable?
I'm thinking about stacked assembly array inventories with tree hidden.
Auto-opening those would also be neat. Disclaimer: The above was probably written drunk or by a friend on my pc or a hacker. No warranty for any misinformation provided. |
Adrian Dixon
Arbitrary Spaceship Destruction -affliction-
124
|
Posted - 2013.02.23 13:18:00 -
[1024] - Quote
If you lock something that is not set to show in your overview profile, I think it would be nice if that locked item showed in your overview until it was unlocked. |
Zilero
The Littlest Hobos Whores in space
46
|
Posted - 2013.02.23 17:44:00 -
[1025] - Quote
Fix getting a limited engagement timer when shooting a criminal in hisec (the flag should of course be given when shooting suspects / duels etc.) |
Abrazzar
Vardaugas Family
913
|
Posted - 2013.02.24 15:37:00 -
[1026] - Quote
I find it strange that gates between empires have the empire's design on their side, instead of both side of a gate link being made by the same empire. Considering their history cooperative endeavours like this would be a rarity. So why not make both gates between empires of one design, taking into account which empire would have build the link?
And while I'm on gates. I would love to see some lights around gates coloured depending on the security level of the target system. So you know which gates lead to low or no sec and vice versa. People from both sides of the law wouldn't jump to their doom as often anymore. Mining Overhaul Nothing changed since 2008. |
Thur Barbek
Republic University Minmatar Republic
58
|
Posted - 2013.02.24 18:16:00 -
[1027] - Quote
Please let us link alliances in chat. |
Eamon Tauros
Viziam Amarr Empire
1
|
Posted - 2013.02.24 18:45:00 -
[1028] - Quote
Allow us to repackage stuff that's in a container. |
Lapine Davion
Outer Ring Applied Logistics
572
|
Posted - 2013.02.24 20:56:00 -
[1029] - Quote
I'd like to be able to see what NPCs I will be facing in a mission in the mission briefing, so I can tweak my tank accordingly. Don't worry about posting with your main! -áPost with your brain! "Never attribute to malice that which is adequately explained by stupidity." |
Joran Dravius
Imperial Academy Amarr Empire
154
|
Posted - 2013.02.24 22:27:00 -
[1030] - Quote
Now that the myrmidon lost a turret hardpoint my ship always look like it's missing a gun. Can you guys fix the model? |
|
Nicen Jehr
The Scope Gallente Federation
163
|
Posted - 2013.02.26 21:12:00 -
[1031] - Quote
Zilero wrote:Fix getting a limited engagement timer when shooting a criminal in hisec (the flag should of course be given when shooting suspects / duels etc.) this is intentional, so they can shoot back at you without getting concorded Little Things to improve GëíGïüGëí-á| My Little Things posts |
suck it Davaham
Running Blind inc
0
|
Posted - 2013.02.26 21:25:00 -
[1032] - Quote
Please change the camo-paint on navy ships as i'm sick of looking at a blob in the middle of my screen |
monkfish2345
Perkone Caldari State
7
|
Posted - 2013.02.27 00:26:00 -
[1033] - Quote
I like like the new neocom an all....
but could we please at least have the option to have chat windows minimise to the bottom of the screen again?
This would please me greatly.
-monk |
Perramas
DreddNaut
3045
|
Posted - 2013.02.27 02:26:00 -
[1034] - Quote
The eve mail you get from a locator agent with the system of the person you are looking for, change the system name to were it will plot your course to that system by clicking the system name. Great minds discuss ideas, average minds discuss events, small minds discuss people- Eleanor Roosevelt |
Zilero
The Littlest Hobos Whores in space
48
|
Posted - 2013.02.28 09:25:00 -
[1035] - Quote
Nicen Jehr wrote:Zilero wrote:Fix getting a limited engagement timer when shooting a criminal in hisec (the flag should of course be given when shooting suspects / duels etc.) this is intentional, so they can shoot back at you without getting concorded
I disagree - getting a pvp flag for anything "automatically" (when having drones set to aggro) when your safety is on green should not happen.
Safety set to yellow or red, sure. Green, no. |
stoxxine
OLVI industries Inter Malleum et Incudem
25
|
Posted - 2013.03.02 08:15:00 -
[1036] - Quote
Market has filters for hiding orders and feature to colormark own orders.
Can you make more colors from filters (like overview) .. like red for low sec, green for current system, pink for <>20% normal etc. Disclaimer: The above was probably written drunk or by a friend on my pc or a hacker. No warranty for any misinformation provided. |
Nicen Jehr
The Scope Gallente Federation
163
|
Posted - 2013.03.03 17:53:00 -
[1037] - Quote
Looks like it might be too hard for CCP to code the "auto-pause-and-unpause your skill in training when you jump clone."
So maybe give us a little workaround: Right click the skill progress bar (under portrait in neocom) and give us context menu options Start Training / Pause Training Little Things to improve GëíGïüGëí-á| My Little Things posts |
Nicen Jehr
The Scope Gallente Federation
164
|
Posted - 2013.03.03 18:53:00 -
[1038] - Quote
Zilero wrote:Nicen Jehr wrote:Zilero wrote:Fix getting a limited engagement timer when shooting a criminal in hisec (the flag should of course be given when shooting suspects / duels etc.) this is intentional, so they can shoot back at you without getting concorded I disagree - getting a pvp flag for anything "automatically" (when having drones set to aggro) when your safety is on green should not happen. Safety set to yellow or red, sure. Green, no. I don't know anything about drones autoaggressing criminals, if they do that you should probably bug report it. Once you aggress a criminal, though, it makes sense to me that Crimewatch creates a limited engagement so he can shoot back without getting concorded
Little Things to improve GëíGïüGëí-á| My Little Things posts |
John E Normus
New Order Logistics CODE.
31
|
Posted - 2013.03.06 03:25:00 -
[1039] - Quote
The Merlin's third gun should go on the bow like the other two. Vote JAMES 315 for CSM8 |
Nicen Jehr
The Scope Gallente Federation
166
|
Posted - 2013.03.07 15:42:00 -
[1040] - Quote
It's really frustrating to get my ishkur in a 2k orbit around an elite cruiser NPC, barely break his tank, and then realize that I accidentally doubleclicked somewhere while looking around - and now I'm 10km away, and he regenerated half his hp :)
So, my idea is, provide a way to lock an orbit so you can't set direction with a doubleclick. Little Things to improve GëíGïüGëí-á| My Little Things posts |
|
Zilero
The Littlest Hobos Whores in space
57
|
Posted - 2013.03.07 16:39:00 -
[1041] - Quote
Nicen Jehr wrote:Zilero wrote:Nicen Jehr wrote:Zilero wrote:Fix getting a limited engagement timer when shooting a criminal in hisec (the flag should of course be given when shooting suspects / duels etc.) this is intentional, so they can shoot back at you without getting concorded I disagree - getting a pvp flag for anything "automatically" (when having drones set to aggro) when your safety is on green should not happen. Safety set to yellow or red, sure. Green, no. I don't know anything about drones autoaggressing criminals, if they do that you should probably bug report it. Once you aggress a criminal, though, it makes sense to me that Crimewatch creates a limited engagement so he can shoot back without getting concorded
I did bug report it - to no avail heh. Hence my post here. |
Stan'din
Incursion Squad Punkz 'n Monkeys
16
|
Posted - 2013.03.07 17:05:00 -
[1042] - Quote
Marlona Sky wrote:Open the door.
This, by Odin's beard does this need to happen Your about as much use as a condom dispenser in the Vatican. |
Mikaila Penshar
Take it Deep
74
|
Posted - 2013.03.08 01:01:00 -
[1043] - Quote
fix my drones so they attack when i'm shooting stuff without me having to right click and hit engage- i have em set to aggressive and they are stupid as hell now... what did you guys do to my babies? |
Speedkermit Damo
Callide Vulpis Curatores Veritatis Alliance
41
|
Posted - 2013.03.08 12:37:00 -
[1044] - Quote
For the love of god, please allow me to divide a large stack of ammo into smaller stacks. Don't Panic.
|
Eamon Tauros
Viziam Amarr Empire
4
|
Posted - 2013.03.08 14:19:00 -
[1045] - Quote
Fix the skins on the Mordus Legion NPC ships. Now they are skinned like T2 caladari ships and guristas. |
Eamon Tauros
Viziam Amarr Empire
4
|
Posted - 2013.03.08 14:19:00 -
[1046] - Quote
Add drone control range to the tooltip of the drone link augmentor. |
TheSmokingHertog
TALIBAN EXPRESS
94
|
Posted - 2013.03.09 17:00:00 -
[1047] - Quote
Speedkermit Damo wrote:For the love of god, please allow me to divide a large stack of ammo into smaller stacks.
You mean like shift clicking the stack and then split it? |
Mikaila Penshar
Take it Deep
81
|
Posted - 2013.03.09 18:11:00 -
[1048] - Quote
TheSmokingHertog wrote:Speedkermit Damo wrote:For the love of god, please allow me to divide a large stack of ammo into smaller stacks. You mean like shift clicking the stack and then split it?
Ladies and Gentlemen... CCP Soundwave's alt... TheSmokingHertog!
you rock sir, love your margaritas too btw |
EndersChild
The Kairos Syndicate Existential Anxiety
9
|
Posted - 2013.03.10 11:25:00 -
[1049] - Quote
Posted in F&I and somebody said to add here
Anchoring
Make the graphic box red if proximity issue and green when in an anchorable position
|
TharOkha
0asis Group
519
|
Posted - 2013.03.11 10:52:00 -
[1050] - Quote
increase warp speed of Jump Freighters from 0,75 to 1,00 AU/sec GÇ£If reality can destroy the dream, why shouldn't the dream destroy reality?GÇ¥ |
|
Speedkermit Damo
Callide Vulpis Curatores Veritatis Alliance
42
|
Posted - 2013.03.11 11:01:00 -
[1051] - Quote
TheSmokingHertog wrote:Speedkermit Damo wrote:For the love of god, please allow me to divide a large stack of ammo into smaller stacks. You mean like shift clicking the stack and then split it?
Never knew this. Shift+click is it? Thanks
Don't Panic.
|
Croowdrio
PayPod RECURSIVE ASCENSION
0
|
Posted - 2013.03.11 17:04:00 -
[1052] - Quote
AFK Symbols next to characters. So lets say someone hasn't been active for 15mins but still logged on add like a little symbol next to them like a corp symbol. |
Jack Jomar
The Scope Gallente Federation
3
|
Posted - 2013.03.11 17:24:00 -
[1053] - Quote
Not sure if this has been mentioned before but:
On the overview, I'd really like it if I could sort by type and then by name, and have the overview list everything by type, and then organise each type in alphabetical order. If it can do/does this already I haven't noticed. |
Stegas Tyrano
GLU CANU Open Space Consultancy
265
|
Posted - 2013.03.15 17:19:00 -
[1054] - Quote
Can we have (more) Transparent Engine Trails, if you look at engine trails on jet engines (when afterburners are on) the jet part is transparent.
It may be specific but I personally think it could be made to look even better. [PROPOSAL] INGAME ADVERTS FOR PLAYERS |
Adrian Dixon
Arbitrary Spaceship Destruction -affliction-
127
|
Posted - 2013.03.15 21:32:00 -
[1055] - Quote
Some new and varying wreck models would be nice, the pile of scafolding poles is a bit pants. |
Sharon Willis
Deep Core Mining Inc. Caldari State
0
|
Posted - 2013.03.16 01:17:00 -
[1056] - Quote
Display and Graphics / Multi client support: Customize window layout with profiles I.e. split screen resolutions without overlap. (ie. 2x 1920*600)
Tags: Hot-key Toggle tag mode: quick tag (multiple) items from the overview
Fleet options: Give fleet leadership positions extra control over fleet. Add formations, follow, keep distance. change regroup to orbit and add distance.
Fleet hangars: Open fleet hangar through fleet window, watch list, per haps even chat windows.
Character (selection): Allow the switching of characters without restarting the client. Allow manage skill training over all the characters within the same account (Serial - not parallel)
Mining: Touting of ore from a mining barge / exhumer to an industrial command / capital industrial ship. (As in PI)
Drones: Add hot-key to launch drones.
Star map: World map control; allow multiple selection of filters in stars to cross reference. |
Mikaila Penshar
Take it Deep
86
|
Posted - 2013.03.16 01:44:00 -
[1057] - Quote
what good is a drone bay?
sure you hold your drones there and poop them out from there- scoop em back into it and all... but I think it should be able to rep drone armor back- not structure, but armor, base amount of rep/minute on some drone skill that already exists- like oh i dunno 'drones' for instance.
seems odd that a huge ship wouldn't hold a bit of extra armor plates to slap on the limited number of drones it can carry- structure is different.. it's like electronic stuff and software and all... but slabs of metal sheet to weld on and robotic arms to manipulate and fix external armor on the drones should be a part of a functional drone bay |
Carribean Queen
Vadimus Quarrier Works The Big Dirty
17
|
Posted - 2013.03.16 10:25:00 -
[1058] - Quote
CCP. Soundwave. I beg you.
ADVANCED INFOMORPH PSYCHOLOGY SKILL.
+1 Jump Clone Per Level.
PLEASE PRETTY PRETTY PLEASE.
I have 10 lab slots. I have 10 research slots.
5 clones is not enough |
Cyprus Black
The Learning Curve.
705
|
Posted - 2013.03.16 15:16:00 -
[1059] - Quote
Remove the speed bonus while cloaked from Black Ops ships. Replace with ability to use covert ops cloaks.
Increase cloaky transport ships cargohold by a little. Enough to carry a packaged cruiser and a few modules at least.
Drones that come under fire should blink red in the drone control window much in the same way a pilot who's taking fire blinks red on your watch list.
LOTS and LOTS more manufacturing, researching and invention slots everywhere an in ALL stations.
Do away with the margin trade scam. Players keep falling victim to it at no fault of their own. There's no reliable way to foresee and avoid it, regardless of how observant and intelligent the victim is. It's just bad game design.
Please reconsider an old concept you devs once talked about and that is isolated pockets of nullsec accessible only through wormhole travel.
Please for the love of God do something about the moon goo problem. It has made two alliances so big and so powerful that no one can stand against them. In a war of attrition how do you fight an enemy with infinite ISK, ships and resources? You can't and this is the number one reason why nullsec has flatlined. This infection has been festering for a VERY long time now. With each passing month and year, the problem exaserbates and snowballs.
Please revamp security status. It is not a deterrent that makes pirates reconsider. It does not serve any function. It is not a measure of a players "criminal" behavior. All it does is create a mild nuisance.
Wardecs are still broken. Broken in exactly the same was as before the revamp, after the revamp, and after the mini revamp that followed. I'm beginning to think the dev who's in charge of fixing Wardecs doesn't actually play EvE nor knows what the game is about.
We need a touch up on PI. The tax rates for highsec and lowsec are backwards and it only incentivizes players to stay in highsec. It's cheaper and more profitable to run PI in highsec than lowsec.
Place better ores to mine in lowsec. Other than Jaspet, lowsec offers the exact same ores that highsec does, yet the amont of risk involved is insanely higher. Why mine in a dangerous area of space when you can mine the EXACT SAME ORES in highsec?
Jukebox is still broken.
We would like better game music that actually matches the themes of EvE. The music we currently have is terrible with a small number of exceptions.
The forums still lose long written posts, despite the "saved draft" feature.
The GMs ingame are not taking action against RMT spammers like they used to. Several months would go by before just one of these RMT spammers go silent. They're back a few days later and the multi month long wait for a GM to take action repeats again.
The Report ISK Spammer, much like the crosswalk button, doesn't seem to work. Trolling is like art. Anyone can finger paint, but it takes true talent to create a masterpiece. |
yugi272
Masters of Zen Circle-Of-Two
5
|
Posted - 2013.03.21 16:08:00 -
[1060] - Quote
I posted about this in featured and ideas. No idea if its posted somewhere in here, too big of a thread to go trough it.. Anyhow
Make shield boosters change color appropriatly to their faction when they are active, im sure it's not a hard thing to do, as it only requires the color to be changed in accordance with the shield booster type used. Or reply in my thread in feature and ideas on why it cannot be done : )
link to my thread: link |
|
Jonas Nerub
Verteidiger des wahren Bloedsinns Universal Constant Alliance
10
|
Posted - 2013.03.23 16:11:00 -
[1061] - Quote
a new bookmark system would be awsome.... with ally and fleet bms
check: https://forums.eveonline.com/default.aspx?g=posts&m=2621843#post2621843 for more discussion!
|
Matari Akiga
School of Applied Knowledge Caldari State
1
|
Posted - 2013.03.23 20:04:00 -
[1062] - Quote
Please please please add more standings slots at alliance and corp level this would be a great change for NRDS alliances and Provi in general. |
Sela Melville
Givenchy Haute Couture
0
|
Posted - 2013.03.23 20:30:00 -
[1063] - Quote
[*] Make NPC Pirates attack Jet Cans, and anchored cans in the Belts. That way miners will have to come out repair their anchored cans. |
YuuKnow
Terra-Formers
682
|
Posted - 2013.03.23 21:03:00 -
[1064] - Quote
Its be nice to have different sorta options to the Local members menu or other chat boxes
|
YuuKnow
Terra-Formers
682
|
Posted - 2013.03.24 01:52:00 -
[1065] - Quote
It would be nice if the Galaxy map could show statistics for 'current region only'. Sometimes when scouting out the map, for example in the "number of pilots in space', the other regions around the region of interest, get so clundered with all the other stars, its hard to make out what system is what.
yk |
Kaladin Frostfire
The Fiction Factory Tribal Band
6
|
Posted - 2013.03.24 02:01:00 -
[1066] - Quote
Hello,
I was wondering if we could have a tiny bit amount of "Oommph!" visual effect when we activate mwd/ab modules to begin their respective cycle. Like..When the module is activated %10-%25 amount of the visual ripple blur applied to our ship thrusters similar to the ones we see on missile explosions maybe. So we can visually confirm the module is active.
I know most folk might think "This will cause lag!", but considering Eve is an evolving thing, and we have so many things now that we couldnt have thought of before, I thought these little touches would make the immersion of internetspaceships a bit more awesome, similar to effects of turret models, missiles, microjumpdrive etc...
Just an idea..
I mean..if we can currently have awesome stuff like this from missiles, Im quite optimistic that a little piece of that same effect family, will make wonders on MWD/AB thruster graphics
Edit: Sketched up a visual cue to make my point more clear..It looks a bit too much dense and linear maybe, but i think this will help on showing the idea hehe.
Thruster VFX suggestion |
mechtech
Ice Liberation Army
286
|
Posted - 2013.03.24 02:02:00 -
[1067] - Quote
There's a bug where a shift-click group select command highlights too many items. For example, you have items 1-10. You click item 5, hold shift, and click item 9. You would expect 5-9 selected but instead 1-9 is selected. It seems to happen only for the first time that a group selection is used in a given window. Afterwards, it works as intended.
Quite annoying. |
Nicen Jehr
The Scope Gallente Federation
169
|
Posted - 2013.03.24 02:37:00 -
[1068] - Quote
Nicen Jehr wrote:It's really frustrating to get my ishkur in a 2k orbit around an elite cruiser NPC, barely break his tank, and then realize that I accidentally doubleclicked somewhere while looking around - and now I'm 10km away, and he regenerated half his hp :)
So, my idea is, provide a way to lock an orbit so you can't set direction with a doubleclick.
Another implementation idea to the same end: Create a keybind for 'allow manual flight.' While the key is pressed (or if it is unbound), doubleclicking behaves as usual (your ship immediately begins reorienting to that heading.)
However, if a key is bound but not held down, prevent reorienting your ship on doubleclicks. Little Things to improve GëíGïüGëí-á| My Little Things posts |
Scatim Helicon
GoonWaffe Goonswarm Federation
1743
|
Posted - 2013.03.24 10:26:00 -
[1069] - Quote
Allow us to label our jump clones. Titans were never meant to be "cost effective", its a huge ****.-á- CCP Oveur, 2006
~If you want a picture of the future of WiS, imagine a spaceship, stamping on an avatar's face. Forever. |
Apricot Baby
caldariprimeponyclub
24
|
Posted - 2013.03.24 10:55:00 -
[1070] - Quote
I've included some media examples to help promote/ explain what I'm talking about.
Ship and Fleet
- Promote individual, as well as both Alliance and Corp identity through the use of logos and moderated paint based ship customisation using pre-existing CCP designs and race restricted colours, coupled with complete control of options to negate client side lag. The opportunity to create a new player profession from this feature should not be ignored nor skipped, and where possible resulting designs and ships should be created and controlled through player science & industry, market, fitting and skill mechanics.
- Advanced ship viewer that allows you to easily view and access details about every ship in game (including NPC), listing all pertinent information (Skills, Ship Type, Average Market Price, Manufacturing and Science information, Fitting details, Available User/ Corp/ Alliance fittings, Method of attainment, etc.) including a specific breif for each ship tailored to new players outlining possible roles, skill plan and certificate suggestions.
- Start releasing more alternate manufacturer variants of ships that already exist in the eve client files for player use, via multiple means: Loot Drops, Eve and Player Event Rewards, LP Store purchases, Mission/ NPC Rewards, Player Paint Shop, Global Rewards, Specific Pilot Reward, Militia and Starter Corp Rewards, Wormhole discoveries, et al.
- When ships get remodeled replace existing bpos and bpcs, but keep the old modeled ships in game to preserve history which will effectively make the original designs limited edition.
- X,Y,Z location co-ordinates in Killmails
CSM Participation Reward Program - www.tinyurl.com/caldariprimeponyclub Earn rewards for taking part in this year's CSM Elections |
|
Apricot Baby
caldariprimeponyclub
24
|
Posted - 2013.03.24 10:56:00 -
[1071] - Quote
GUI, Client, Graphics
CSM Participation Reward Program - www.tinyurl.com/caldariprimeponyclub Earn rewards for taking part in this year's CSM Elections |
Apricot Baby
caldariprimeponyclub
24
|
Posted - 2013.03.24 11:00:00 -
[1072] - Quote
Social
- Support and enable more player made content by creating an Event and Operations menu with supporting mechanics that allows players, corporations and alliances to create, organise, rate, archive and expose their own public and private events to players that are interested. The main goal of this feature would be for pilots to be able to easily find multi-player events they'd be interested in, and for event organisers to easily find pilots to partake.
- Pilot Away/ Available Notification
- Personal, Corp and Alliance Channel speaker colour highlighting based off preset channel filters and corp roles.
- Intelligent channel filtering with exportable and importable block list libraries and contact conflict management
- Live text feeds from external sources that are displayed on the GUI with scrolling text. (Market information, News Feeds, Event information, notifications etc.)
CSM Participation Reward Program - www.tinyurl.com/caldariprimeponyclub Earn rewards for taking part in this year's CSM Elections |
Apricot Baby
caldariprimeponyclub
24
|
Posted - 2013.03.24 11:01:00 -
[1073] - Quote
Skills
CSM Participation Reward Program - www.tinyurl.com/caldariprimeponyclub Earn rewards for taking part in this year's CSM Elections |
Apricot Baby
caldariprimeponyclub
24
|
Posted - 2013.03.24 11:05:00 -
[1074] - Quote
Character
CSM Participation Reward Program - www.tinyurl.com/caldariprimeponyclub Earn rewards for taking part in this year's CSM Elections |
Tara Tyrael
Aldebaran Securities Tauri Federation
61
|
Posted - 2013.03.24 11:43:00 -
[1075] - Quote
Secondary wallet division, so you don't accidentally buy killright which is overpriced or buy something overpriced.
So same functionality like corporate wallet divisions, one is active, while 2nd one serves as only for ISK keeping until you move it to active wallet division.
Service: Corp creation (Amarr/Caldari) |
Nicen Jehr
The Scope Gallente Federation
169
|
Posted - 2013.03.24 16:20:00 -
[1076] - Quote
Tara Tyrael wrote:Secondary wallet division, so you don't accidentally buy killright which is overpriced or buy something overpriced.
So same functionality like corporate wallet divisions, one is active, while 2nd one serves as only for ISK keeping until you move it to active wallet division.
sure, it's a pain in the ass to switch chars, but you can achieve this safety by keeping the bulk of your ISK on a banking toon, not your main
edit: still a good idea that i'd like to see implemented Little Things to improve GëíGïüGëí-á| My Little Things posts |
Nicen Jehr
The Scope Gallente Federation
169
|
Posted - 2013.03.25 02:52:00 -
[1077] - Quote
YuuKnow wrote:Its be nice to have different 'sor't options to the Local members menu or other chat boxes.
For example Sort by name Sort by corp Sort by Sec Status (reverse as an option too) Sort by Standing Sort by Current Criminal Flag
yk Or better, use (optional) filters, so if the pilot wouldn't show on your current overview settings, he doesn't appear in the local list Little Things to improve GëíGïüGëí-á| My Little Things posts |
TheSmokingHertog
TALIBAN EXPRESS
96
|
Posted - 2013.03.25 07:07:00 -
[1078] - Quote
Tara Tyrael wrote:Secondary wallet division, so you don't accidentally buy killright which is overpriced or buy something overpriced.
So same functionality like corporate wallet divisions, one is active, while 2nd one serves as only for ISK keeping until you move it to active wallet division.
Maybe work with 5 divisions based on a skill I - V for each char? |
Super spikinator
Hegemonous Conscripts Hegemonous Pandorum
119
|
Posted - 2013.03.25 07:14:00 -
[1079] - Quote
A sixth and/or seventh overview tab. |
TheSmokingHertog
TALIBAN EXPRESS
96
|
Posted - 2013.03.25 07:25:00 -
[1080] - Quote
Decaneos wrote:Id like to see the ability to add items to your exsisting market orders, so say you have 34 trit bars up and you collect another 22 more you can then add that to your current sell order for a total of 56 instead of having 2 different orders up at the same time.
Id also like to see a button for jumping to the next Developer post in a forum thread if there is one.
Have set out this idea in post [131] as NR 18. In warehousing its called a replenishment order. (keeping the stock in active use of an order, mostly at a customers location.)
|
|
TheSmokingHertog
TALIBAN EXPRESS
96
|
Posted - 2013.03.25 07:39:00 -
[1081] - Quote
Gryphon Infinite wrote:Market - Cancel Order on Details Tab **Idea** Hello there. I am trying to help aid the game by adding new ideas for more efficiency and fun to the gameplay. I feel that a "Cancel Order" option is needed on the Details tab of the market screen; instead of having to find your item through your My Orders tab, fishing through hundreds of orders. Look at my picture uploads below to see what I mean or to understand the concept. Add Cancel Order option here, when you right click your item on Details tab::: http://tinypic.com/r/qyb9qr/6 **ENLARGE PHOTO to see it better! Instead of having to fish through hundreds of orders on Orders tab, and having to cancel it here as it currently is::: http://tinypic.com/r/20glcmf/6 **ENLARGE PHOTO to see it better! I am trying really hard to help make this great game even better. Please no harsh negativity or trolling. I hope to hear all of your feedback! I give likes to helpful people. :)
On twitter a DEV reacted on this posted idea when it was build in, it is deemed a to high risk, I requisted a "find this order in order overview button", that autofinds the order for you, so you then can cancel it.
|
admiral root
Red Galaxy SpaceMonkey's Alliance
496
|
Posted - 2013.03.25 07:59:00 -
[1082] - Quote
Courier contracts able to specify a recipient, as well as destination (ie so that Bob can send stuff to Fred at x station).
Some contrast when in planet mode - it's almost impossible to see buildings on ice planets, for example. Also, can we finally have the promised on-planet collaboration tools for PI producers, please?
Detachable overview tabs. No, your rights end in optimal+2*falloff |
TheSmokingHertog
TALIBAN EXPRESS
96
|
Posted - 2013.03.25 08:41:00 -
[1083] - Quote
Angang Ostus wrote:Zordrack Quintaria wrote:1. Advanced market filters like a 95% filter to get rid of the high and low point outliers in volatile low volume markets. All it takes now is one sale that significantly diverges from the norm and the graph is useless. 2. Also it would be nice to have a "Minimum price" filter to get rid of the 1isk clutter at the buttom end. 3. The ability to assign a module to a unique fit for a unique ship so that you dont accidently sell it or utilize it elsewhere when not fitted :)
Just my 2 or 3 cents for now. BIG yes to 1 and 2!!
That is already possible, see this screenshot |
ILeone
School of Applied Knowledge Caldari State
10
|
Posted - 2013.03.25 11:28:00 -
[1084] - Quote
A very small one :
Move "Put Online" in the structure menu in the same position as "Put Offline" (or vice versa).
|
Ix Method
Hole Exploitation Inc.
4
|
Posted - 2013.03.25 11:33:00 -
[1085] - Quote
Make getting noob ships station faction dependent rather than character faction. It kinda vaguely makes sense. |
Cursan Voran
Jita Traders Society
15
|
Posted - 2013.03.25 11:43:00 -
[1086] - Quote
Would like the fleet window to show who in fleet is abandoning wrecks. |
MainDrain
7th Deepari Defence Armada
166
|
Posted - 2013.03.25 11:54:00 -
[1087] - Quote
Cursan Voran wrote:Would like the fleet window to show who in fleet is abandoning wrecks.
Or restrict this to either the fleet boss or SC, WC, FC |
Sylvia Nardieu
Audacity.
6
|
Posted - 2013.03.25 12:17:00 -
[1088] - Quote
- Once a signature has been probed down and bookmark for it saved, allow instant re-scanning of it after session change (I guess this probably ain't a small one tho ).
- Allow custom colors for overview (background/tags)
- Allow coloring of overview tabs (without html interventions), color damage notifications |
Utremi Fasolasi
The Jagged Edge Rebel Alliance of New Eden
188
|
Posted - 2013.03.25 16:23:00 -
[1089] - Quote
EVE Gate needs a Next and Previous button for reading Mail. So does the ingame Mail. |
Abrazzar
Vardaugas Family
1163
|
Posted - 2013.03.25 17:11:00 -
[1090] - Quote
Stars come in many colours. The light is always white though. Give the light coming from the star a tint of the colour the star is described as for greater visual variety.
And while you're at it, make moons and planets throw a shadow so stations are not brightly illuminated sitting behind a planet. Mining Overhaul Nothing changed since 2008. |
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marVLs
109
|
Posted - 2013.03.25 22:34:00 -
[1091] - Quote
I dunno if it's easy to implement but should not be OP, rather give BS's what they need:
Give MJD few "jump distance" options, maybe 35km, 65km and 100km? Or even just 50 and 100km. Make it by some switch on icon.
Always usefull and turret mission runners could be happier with drone changes (jump to selectable distances and instapop frigs) |
YuuKnow
Terra-Formers
683
|
Posted - 2013.03.26 02:39:00 -
[1092] - Quote
It would be nice to remove the agents from the Standings - "Liked by" and "Disliked by" tabs. Or at least organize it better so that it is not as cluttered. Perhaps agents could be organized by corp/faction. Right now its just a ugly looking random list of random names that aren't useful.
yk |
MetaMorpheus Jones
Emerald Inc. Sapphire Federation
78
|
Posted - 2013.03.26 16:17:00 -
[1093] - Quote
Can you make the "Orbit Range" and "Keep at Range" settings a part of the fitting window, thereby making these settings specific to individual ships rather than just ship classes?
They could just be blank text boxes:
Orbit at:_________
Keep at Range:_________
If not filled out during fitting, then they just revert to that ship's class setting. If they are filled out during fitting, they are saved with the fit and are loaded with the ship when you make that ship active.
This way, if you have a long-range and a short range ship of the same class, you can still save these settings individually.
. . . i posted this in F&ID a while ago, thought I'd drop it in here just in case
That monocle looks ridiculous.-á |
Nicen Jehr
Swarm Federation
175
|
Posted - 2013.03.27 18:22:00 -
[1094] - Quote
In my sig there is a link to my Little Things posts. But the search results only show a snippet of each post. So if someone ccp wants to read through all my scintillating Little Ideas, they have to open each post individually.
So I would like to request an option to get full text results when I search the forum. Little Things to improve GëíGïüGëí-á| My Little Things posts |
Nicen Jehr
Swarm Federation
175
|
Posted - 2013.03.27 18:28:00 -
[1095] - Quote
Please add a gamma slider to the display settings. I have an old CRT that isn't very bright and no way to adjust brightness.
see also: * EZ-Slide UI sliders ...#694 Little Things to improve GëíGïüGëí-á| My Little Things posts |
Daniel Plain
Science and Trade Institute Caldari State
888
|
Posted - 2013.03.28 15:18:00 -
[1096] - Quote
Ix Method wrote:Make getting noob ships station faction dependent rather than character faction. It kinda vaguely makes sense. while they're at it add a "get noob ship" button with 5 minutes cooldown instead of automatically spamming them into my hangars. i'm sick and tired of trashing noob ships.
"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings" -MXZF |
Ydnari
Estrale Frontiers Project Wildfire
161
|
Posted - 2013.03.28 23:18:00 -
[1097] - Quote
Add a filter to the fittings browser for "current hull", so you don't have to find the right one amongst all the other fittings.
Add a right click option to "insure current ship", so you don't have to scroll through all your own and your corp's ships when insuring current ship. vote steve https://community.eveonline.com/community/csm/candidate?id=7933451 |
Abrazzar
Vardaugas Family
1182
|
Posted - 2013.03.28 23:35:00 -
[1098] - Quote
Please put wormholes into their own scanning category. Mining Overhaul Nothing changed since 2008. |
BeanBagKing
Aperture Harmonics K162
229
|
Posted - 2013.03.28 23:37:00 -
[1099] - Quote
These have probably been said but...
-Allow repackaging/stacking in a POS -Allow T3 subsystems to be changed at a POS (and at a carrier, etc for that matter) -Allow remote repackaging/stacking/splitting/etc from the Assets window -Fix the tags beside names (Ex corp/alliance/fleet/blue/red) in local/Stations. Currently these will get "stuck" and blues/fleet members/whatever will show as neut or whatever their last standing was in these windows. It's just an annoying little thing :P |
Lybra
Aliastra Gallente Federation
2
|
Posted - 2013.03.28 23:48:00 -
[1100] - Quote
55 pages is a lot to go through, nevertheless, no matter how many times this was mentioned:
A simple addition of brightness/contrast/gamma options!
And moar UI scaling options would not hurt, either...
|
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Yongtau Naskingar
Yongtau Naskingar Corporation
2
|
Posted - 2013.03.30 08:40:00 -
[1101] - Quote
When doing PI, a "previous" and "next" button so you can go to the next planet without opening and closing the Science window. |
Frying Doom
2044
|
Posted - 2013.03.30 09:00:00 -
[1102] - Quote
Yongtau Naskingar wrote:When doing PI, a "previous" and "next" button so you can go to the next planet without opening and closing the Science window. I am not sure if I have what you are saying right but if you just double left click on the next planet listed in the science and industry window --> Planets it will take you to the planetary view of the next planet.
If thats not what you mean my apologies, thought it might help to save you some time. We all thought CSM 6 was a war crime with it's massive Null Presence CSM7 topped it by selling out our Council to CCP, don't let it happen again. Vote or next time Incarna is your fault. Stupid Signature Broke
|
YuuKnow
Terra-Formers
688
|
Posted - 2013.03.30 11:34:00 -
[1103] - Quote
How about the ability to invert ships. Its space so there is no up or down.
*thinks and upsidedown Myrmiddon would be awesome*
yk |
YuuKnow
Terra-Formers
689
|
Posted - 2013.03.31 02:28:00 -
[1104] - Quote
It would be nice to have some basic accounting tools built into the wallet.
- Allow wallet entries to be viewed by date ranges (rather than just starting dates). Both for the journal and transactions
- allow a sum function at the both of the screen. For example, if I were to view all transaction from 2/2013 throu 3/2013. The total isk made/lost in that period would be summed at the bottom of the window. Viewing only sell or only buy orders should also result in the same sum function at the bottom of the window.
- allow transactions to be filtered by item (Tritanium, Megathrons, etc).
- allow transactions to be filtered by location.
These things have to be manually inputted from the game to a spreadsheet for most of us and is necessary to be able to track your market ventures with any sort of meaning.... not very fun atm. If some of these things were available via the wallet it would boast the functionality for market oriented folks.
yk
|
Ix Method
Hole Exploitation Inc.
9
|
Posted - 2013.04.01 23:19:00 -
[1105] - Quote
Differentiate Gallente and Caldari Faction Hybrid ammo by swopping the damage types on Fed Navy charges, biasing them towards Thermal instead of Kinetic. Just a thought |
YuuKnow
Terra-Formers
693
|
Posted - 2013.04.02 00:20:00 -
[1106] - Quote
Ix Method wrote:Differentiate Gallente and Caldari Faction Hybrid ammo by swopping the damage types on Fed Navy charges, biasing them towards Thermal instead of Kinetic. Just a thought
I like this idea |
Nicen Jehr
Swarm Federation
175
|
Posted - 2013.04.02 01:28:00 -
[1107] - Quote
A while ago you added Back and Forward icons to the Show Info window. Could you add those to killmails? In Ganked fleets mang4csm there's lots of killmails being posted and I dont have time to look at them all. It'd be nice to be able to go back and look at the previous ones. It'd be adequate to persist the Kill Report history only for the life of the window (like Show Info) Little Things to improve GëíGïüGëí-á| My Little Things posts |
Haulie Berry
313
|
Posted - 2013.04.02 01:50:00 -
[1108] - Quote
Any chance we could get regular expression chat filters? My block list runneth over. |
Ave Kathrina
My Ass Is On Fire
35
|
Posted - 2013.04.02 02:40:00 -
[1109] - Quote
CCP Soundwave wrote:Funny you should mention little things! CCP Karkur sent me a mail this morning asking if we could put up another thread. Go ahead and post up suggestions, I'll keep an eye on this one
Dude, just watched the latest eve vid...
You look like a Wookie! I've done some really stupid **** in this game. |
Eezee Gonozal
GoonWaffe Goonswarm Federation
15
|
Posted - 2013.04.02 11:43:00 -
[1110] - Quote
https://forums.eveonline.com/default.aspx?g=posts&m=2825969 I guess I can crosspost this here, since it's a tiny change.
Make Escalations bookmarkable from the journal. When you bookmark them right now, it doesn't work properly and you still have to fly to the acceleration gate.
Running Escalations for people who are ratting in anomalies is a pretty good profession, but unfortunately there are a lot of people that just let them expire, since moving |
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admiral root
Red Galaxy SpaceMonkey's Alliance
500
|
Posted - 2013.04.04 14:23:00 -
[1111] - Quote
When I Evemail myself, it would be nice if autocomplete worked like it does when I mail anyone who isn't me. Also, can I please have a green / blue / purple icon in local like everyone else? No, your rights end in optimal+2*falloff |
Dawne Xi
3D Salvage and Acquisitions
52
|
Posted - 2013.04.04 16:33:00 -
[1112] - Quote
Originally posted here https://forums.eveonline.com/default.aspx?g=posts&t=183482
low us to customize what color links appear to us, on our own screen. This would be user customizable so YOU would be the one choosing how you see links on your screen, not how some people have confused this idea, thinking I want to be able to post in rainbow colors that force you to see them how I want them. If you want to see names in white, you tell the system names appear white, contracts might show up blue to you and green to me. It's your choice how you see it is the idea.
With all the different kinds of links, chat has become increasingly difficult to read, while trying to determine what people are linking sometimes ... Modules, ship fits, websites, contracts, names, etc.. Some channels, like help, are sometimes a flood of bold yellow text in replies with names, websites, modules and ship fits all linked in a reply.
Is there anyway we could have the option to color links to some other color based on what they are? Let us choose the colors for name links, module links, website links, ship fitting links, system name links, station name links, etc.... just the basic Eve color picker would be fine, and it would make it so much more informative than currently trying to guess what someone is linking when the name of what they are linking is vague. |
Frying Doom
2165
|
Posted - 2013.04.05 11:30:00 -
[1113] - Quote
just a little thing for wormholes.
A ping module, something that you drop in space with a limited life span say 2 hours that gives you a ping noise if someone comes within its proximity.
Don't change the noise between modules though so that way if you put multiple out you have to guess which one it is. Vote Now My recommendations are:-á 1.James Arget 2.Ayeson 3.Nathan Jameson 4.Cipreh 5.Chitsa Jason 6. Malcanis 7. Mike Azariah 8. Ripard Teg 9. Mangala Solaris 10. Ali Aras |
mr ed thehouseofed
Sebiestor Tribe Minmatar Republic
64
|
Posted - 2013.04.05 11:33:00 -
[1114] - Quote
Frying Doom wrote:just a little thing for wormholes.
A ping module, something that you drop in space with a limited life span say 2 hours that gives you a ping noise if someone comes within its proximity.
Don't change the noise between modules though so that way if you put multiple out you have to guess which one it is.
not a bad idea
real gamers only need one toon-á |
Nicen Jehr
Swarm Federation
176
|
Posted - 2013.04.05 16:21:00 -
[1115] - Quote
Please improve the Compare window: - When I click compare on an item, clear existing groups already being compared. Or, set up an index where you can add or remove groups.
- Make the compare window remember what attributes I like to look at. Its silly to add the "Meta Level" property every time I compare stuff.
- I'm not sure you can open Compare from the neo com, you should add it there
- While you're at it, add fitting management to neocom and keyboard shortcuts Little Things to improve GëíGïüGëí-á| My Little Things posts |
Abrazzar
Vardaugas Family
1228
|
Posted - 2013.04.05 16:49:00 -
[1116] - Quote
The brightness and size of a star should realistically decrease with distance. Mining Overhaul Nothing changed since 2008. |
Frying Doom
2204
|
Posted - 2013.04.07 02:48:00 -
[1117] - Quote
The ability to apply for a corp and accept while not in a station.
This is a PITA for wormholes. Vote Now My recommendations are:-á 1.James Arget 2.Ayeson 3.Nathan Jameson 4.Cipreh 5.Chitsa Jason 6. Malcanis 7. Mike Azariah 8. Ripard Teg 9. Mangala Solaris 10. Ali Aras |
Scrutt5
Spiritus Draconis Sicarius Draconis
18
|
Posted - 2013.04.07 03:13:00 -
[1118] - Quote
My Little things :)
PLEASE can we have convo requests altered so that if your typing and hit return (typing in mail/chats etc) it doesn't decline the request. This is really frustrating and happens far to regularly.
Can we remove the EW tags over the overview now we have them above the cap. Its impossible to see transversal / angular velocity when covered by duplicated icons.
and finally....
Remove the ability to MWD/Cloak, kind of makes a mockery of covert cloaks when any ship that can fit an MWD is invulnerable.
|
Rebecha Pucontis
Tribal Liberation Force Minmatar Republic
124
|
Posted - 2013.04.07 10:35:00 -
[1119] - Quote
After piloting manually for a little while, I just had an idea for a small tweak to the controls.
If there was some method in which I pressed a hotkey which allowed me to then adjust the speed of the ship with my mouse. While the hotkey is depressed you would get a visual indication on the speed bar of the intended speed you wish, and then upon releasing the hotkey the ship would head towards the desired speed.
At the moment for me I'm simply either max speed, or static at no speed at all, as it is simply too fiddly using the current speed bar. |
Che Biko
Humanitarian Communists
418
|
Posted - 2013.04.07 16:38:00 -
[1120] - Quote
Rebecha Pucontis wrote:If there was some method in which I pressed a hotkey which allowed me to then adjust the speed of the ship with my mouse. While the hotkey is depressed you would get a visual indication on the speed bar of the intended speed you wish, and then upon releasing the hotkey the ship would head towards the desired speed. Boy, do I wish I had this while I was sub-warp racing. Nightmares - A short story by Ch+¬ Biko |
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Adrian Dixon
Arbitrary Spaceship Destruction -affliction-
130
|
Posted - 2013.04.07 19:13:00 -
[1121] - Quote
Make a mega station model for Jita trade hub, something mind blowing. |
Abrazzar
Vardaugas Family
1247
|
Posted - 2013.04.07 19:24:00 -
[1122] - Quote
Adrian Dixon wrote:Make a mega station model for Jita trade hub, something mind blowing. Move the station onto the moon, so we can store all our stuff inside the hollowed out celestial. Moon will need a proper collision bubble and maybe higher resolution texture but it would be awesome.
That's no moon, it's Jita 4-4 ! Mining Overhaul Nothing changed since 2008. |
Rebecha Pucontis
Tribal Liberation Force Minmatar Republic
125
|
Posted - 2013.04.07 22:29:00 -
[1123] - Quote
Scrutt5 wrote:My Little things :)
PLEASE can we have convo requests altered so that if your typing and hit return (typing in mail/chats etc) it doesn't decline the request. This is really frustrating and happens far to regularly.
Can we remove the EW tags over the overview now we have them above the cap. Its impossible to see transversal / angular velocity when covered by duplicated icons.
Remove the ability to MWD/Cloak, kind of makes a mockery of covert cloaks when any ship that can fit an MWD is potentially invulnerable.
and finally...
A notification when the target you just podded didn't have a valid clone would be nice :)
Agreed with your first point, but not the second. A covert cloak still has many benefits over MWD cloak, being able to move at max speed for instance whilst cloaked is pretty major. |
Ix Method
Porphyrean Genetic Enterprises
11
|
Posted - 2013.04.08 00:41:00 -
[1124] - Quote
Allow us to compact station Guest Lists like we can in chat channels. |
Angmar Udate
Aura of Darkness Nulli Secunda
9
|
Posted - 2013.04.08 00:42:00 -
[1125] - Quote
'few little things'
* POS gunner interface * trade interface - now you often need 3/4 screens to update trades: - market, wallet, item hangar, and sell window for specific item. Think there is room for improvement. * corp asset management: / search -- add functionality already available in normal player asset management * player asset management search: add search key :system in addition to :station * can we finally disable training on an other char on same account? * can we finally change to different character on same account? * LOT of players have multiple accounts - can we get rid of them? perhaps by adding a meta account and/or merging all accounts together and having the number of active training character/max simultaneous logins depend on subscription level? (ooh oops thats not a little thing, but huge request ) * improve window management. Please take multimonitor with different resolution situation into account. Currently I have to constantly resize and reposition windows went I move clients between my monitors. * moonscanning - make it easier to export the information from the game * brackets - make it possible to assign a bracket/icon to your own ship so you can easily see your own ship within a blob of ships * easy mode overview editor? instead of xml /txt editor? * dont ninja add new ship category types plox. * when jumpcloning instead of prompting for training / ship automagically pauze training , leave ship, jumpclone, restart training again. (mak * when pluging in implants automagically pauze and restart training. * interface to change medical clone - highlight station you are currently in, highlight station where your corp has offices * killmails / battlereports - show logi / tackle pretty plox? * when a character is transfered / sold between accounts, make mark in employment history. * corp /alliance / other chat <-> eve gate integration (xmpp protocol??) * rent office button => first check if there are offices available at all in current station, then continue to display other random info * the autopilot overview on main screen is awesome - can we drag to reorder differnet waypoints manually? also rightclick waypoint to allow optimize route? * make it slight bit more expensive to gank freighter /jf - 10-15 BC is a bit ******** |
LoJ4X
The Shizzel
1
|
Posted - 2013.04.08 15:03:00 -
[1126] - Quote
CCP Soundwave wrote:Funny you should mention little things! CCP Karkur sent me a mail this morning asking if we could put up another thread. Go ahead and post up suggestions, I'll keep an eye on this one
How about for instance whenever we press "D" and click a gate or any other similar shortcut the game will execute it AND tell us in a popup in the middle of our screen that it is not possible each and every single time.
Or
Fix the drone UI.
Every time i launch a group of drones that i made myself it will unfold the entire group list that is still in the ship and launch them with their folder closed for every drone that is outside. This has to be reversed or at the very least the group of drones that is outside has to be unfolded since they need to be watched.
This has to be corrected by the player EACH and EVERY TIME we launch drone groups, why?
Really who wrote that code ? Why keep unfolding the group folder of un-launched drones when it does not show any needed information and why repeatedly launch drones in a folded manner when they actually DO show useful info which is actually preferred to be seen!??
Owh , and make them drones actually follow your targets like they are supposed to instead of (once again) the other way around or having to correct the issue over and over.
Try hiring Obama , he knows a lot about drone programs :) |
LoJ4X
The Shizzel
1
|
Posted - 2013.04.08 15:09:00 -
[1127] - Quote
Marlona Sky wrote:Launch drones hot key.
And that ^
and a undock one. |
LoJ4X
The Shizzel
1
|
Posted - 2013.04.08 15:11:00 -
[1128] - Quote
And put a snap-to on the drop down menus cursor. |
knowsitall
Adeptus iNdustry and Logistics Silent Eviction
12
|
Posted - 2013.04.09 09:21:00 -
[1129] - Quote
Can we have a option to turn off the screen that makes you choose an amount when you drag something too big into something too small. Instead it just moves the max you can fit.
I know for new players this is good as it lets them know that they are leaving some stuff behind. But i would like the option to turn it off and only get the option to pick how much i move if i shift drag.
KIA |
Kristopher Rocancourt
Quality Assurance The Marmite Collective
104
|
Posted - 2013.04.09 17:04:00 -
[1130] - Quote
the really lazy , ****** ways CCP petition monkeys pass the buck between themselves for weeks on end until someone just decides to close the petition.
Proud member of MYM8 Jita Police.
|
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Fitzhugh
Minmatar Ship Construction Services Ushra'Khan
0
|
Posted - 2013.04.09 17:14:00 -
[1131] - Quote
Cloaking on ships....
Put an end to th cloaky scarecrow afker...
If I can die minig while afk I think cloaky bastards should face the same threat. Either a POS Modular that can be manually triggered to decloak all ships in system (limit it to no more tha once every 30 minutes or so per system ... so no stacking 20 on a single pos to keep punching the button) or make cloaks need fuel.
Either way cloaky camping scarecrows would at least have to be around to make sure they stay cloaked and not just park themselves in a system from dt to dt.
Fitz |
Nicen Jehr
Swarm Federation
176
|
Posted - 2013.04.11 00:42:00 -
[1132] - Quote
When you rework drones, please let my logistics drones repair my own ship! Little Things to improve GëíGïüGëí-á| My Little Things posts |
Do Won
NoD Imperium
0
|
Posted - 2013.04.11 08:26:00 -
[1133] - Quote
Make the 'compare' button there all the time, if the 'powers that be' consider this to be confusing change the label to 'add to compare'.
At the moment the compare tool can't be used for ships without t2 counterparts (and probably other stuff, but I want to use it for ships), and yet we can mix arbitrary stuff if there is more than one variation ?
Also - lock threads that are no longer useful - page 143 of the old thread for little features https://forums.eveonline.com/default.aspx?g=posts&m=2137290#post2137290 ffs
Also some kind of meaningful searchable categorised player feature wish-list instead of interminable forum threads? |
Nicen Jehr
Swarm Federation
176
|
Posted - 2013.04.11 14:52:00 -
[1134] - Quote
Please put a column in inventory windows for 'Estimated Stack Price' Little Things to improve GëíGïüGëí-á| My Little Things posts |
Alekksander Geinesa
Hateful Munitions
8
|
Posted - 2013.04.11 16:14:00 -
[1135] - Quote
CCP Soundwave wrote:Funny you should mention little things! CCP Karkur sent me a mail this morning asking if we could put up another thread. Go ahead and post up suggestions, I'll keep an eye on this one
Soundwave superior, other ccp inferior (transformers quote!) |
Alekksander Geinesa
Hateful Munitions
8
|
Posted - 2013.04.11 17:08:00 -
[1136] - Quote
Angmar Udate wrote:'few little things'
* POS gunner interface * trade interface - now you often need 3/4 screens to update trades: - market, wallet, item hangar, and sell window for specific item. Think there is room for improvement. * corp asset management: / search -- add functionality already available in normal player asset management * player asset management search: add search key :system in addition to :station * can we finally disable training on an other char on same account? * can we finally change to different character on same account? * LOT of players have multiple accounts - can we get rid of them? perhaps by adding a meta account and/or merging all accounts together and having the number of active training character/max simultaneous logins depend on subscription level? (ooh oops thats not a little thing, but huge request ) * improve window management. Please take multimonitor with different resolution situation into account. Currently I have to constantly resize and reposition windows went I move clients between my monitors. * moonscanning - make it easier to export the information from the game * brackets - make it possible to assign a bracket/icon to your own ship so you can easily see your own ship within a blob of ships * easy mode overview editor? instead of xml /txt editor? * dont ninja add new ship category types plox. * when jumpcloning instead of prompting for training / ship automagically pauze training , leave ship, jumpclone, restart training again. (mak * when pluging in implants automagically pauze and restart training. * interface to change medical clone - highlight station you are currently in, highlight station where your corp has offices * killmails / battlereports - show logi / tackle pretty plox? * when a character is transfered / sold between accounts, make mark in employment history. * corp /alliance / other chat <-> eve gate integration (xmpp protocol??) * rent office button => first check if there are offices available at all in current station, then continue to display other random info * the autopilot overview on main screen is awesome - can we drag to reorder differnet waypoints manually? also rightclick waypoint to allow optimize route? * make it slight bit more expensive to gank freighter /jf - 10-15 BC is a bit ********
This please!
|
Adrian Dixon
Arbitrary Spaceship Destruction -affliction-
131
|
Posted - 2013.04.14 09:43:00 -
[1137] - Quote
Ive asked this before somewhere. Can you make the pod remember the name you give it. |
Adrian Dixon
Arbitrary Spaceship Destruction The Devil's Warrior Alliance
133
|
Posted - 2013.04.16 20:50:00 -
[1138] - Quote
I think it would be very convenient if we could add two skills to the skill queue no matter what other conditions there where.
It would help with your planned skill queue ending awkwardly in real life. Say I wanted to train a skill that was 1day 2hours long then another skill 7 days long but I dont have access to a the computer for two days. |
admiral root
Red Galaxy SpaceMonkey's Alliance
502
|
Posted - 2013.04.17 19:21:00 -
[1139] - Quote
Corp bookmark limit could do with being drastically increased and folders added.
On the shortcuts page, a button to delete all shortcuts would be nice - it would make setting them up the way I want a lot easier when I reinstall.
Ability to export Evemails to text files would be handy, too. No, your rights end in optimal+2*falloff |
Gorgoth24
Sickology
0
|
Posted - 2013.04.17 22:55:00 -
[1140] - Quote
Marlona Sky wrote:Launch drones hot key. This is the number one thing of my list of little things. |
|
IrJosy
Club 1621 Goonswarm Federation
45
|
Posted - 2013.04.17 23:34:00 -
[1141] - Quote
Allow more than 4 models for stations in null sec. |
Xain deSleena
Sugar Reef
7
|
Posted - 2013.04.18 02:42:00 -
[1142] - Quote
Limit the time that offline anchored POS can remain in space before they are removed by some entity. Most of lowsec is pinned down by offline anchored Large POS that do nothing and are almost impossible for a small corp to remove. |
Apollo56
United Star Alliance UNITED STAR FEDERATION
0
|
Posted - 2013.04.18 06:00:00 -
[1143] - Quote
Revamp World Sound Efeects Ship Skins but so the faction colors dont get screwed up make the skins different for each faction, for example gallantte ships the skins would be different shades of green etc. This would be an awesome improvement without ruining the feel for the game |
Simeon Tor
New Dawn Corp New Eden Research.
1
|
Posted - 2013.04.18 21:57:00 -
[1144] - Quote
Add "Find in Contracts" to the right click menu when browsing in the market. |
aetherguy881
Malformed Entity C.L.O.N.E.
15
|
Posted - 2013.04.19 01:37:00 -
[1145] - Quote
Trade window does not remember it's location after moving it (future trades). |
Skadi Asgaurd
Fluffy Carebears
2
|
Posted - 2013.04.19 01:55:00 -
[1146] - Quote
My small thing suggestion
Shortcut Key for tagging targets |
Kailen Thorn
Serenity Prime Kraken.
6
|
Posted - 2013.04.19 03:19:00 -
[1147] - Quote
Stopping the bloody bottom bar (separates the message and the list of mails) in the inbox window of your mail box from constantly crawling to the top everything you open it =( |
Shooty McBangbang
Imperial Academy Amarr Empire
0
|
Posted - 2013.04.19 22:33:00 -
[1148] - Quote
With a jump bridge selected in the overview, can we have a jump icon/button like a gate rather than having to right click on the bloody thing and pick it from the menu?
Ta. |
Ix Method
Axis of Hugs
18
|
Posted - 2013.04.28 11:46:00 -
[1149] - Quote
Fix sec gains in the period approaching downtime. Grrrr |
Herzog Wolfhammer
Sigma Special Tactics Group
2664
|
Posted - 2013.04.28 21:19:00 -
[1150] - Quote
C'mon, let us have rig slots in our capsules.
For no other reason than to make things more interesting.
|
|
Exivate K'thal
Enlightened Industries Test Alliance Please Ignore
0
|
Posted - 2013.04.28 21:31:00 -
[1151] - Quote
Please add bindable hotkeys for deployment of drone groups eg: Deploy Drone Group 1, etc. |
Broxus Maximas
Shadow State SpaceMonkey's Alliance
6
|
Posted - 2013.04.28 21:44:00 -
[1152] - Quote
My only wishes
1) Please change the Domi model, its the worst in the game hands down.
2) Remove all the silly Gallente Armor Rep bonuses. No one likes them and there are so many things you could change it to.
3) Don't use the current V2 Domi changes. Very, very, very few people like them just read the 112 page thread.
Other stuff looks really cool well done with the patch. Fix the above stuff and Ill sign up for 10 more years! |
Broxus Maximas
Shadow State SpaceMonkey's Alliance
6
|
Posted - 2013.04.28 21:46:00 -
[1153] - Quote
One other thing. Find a way to fix the afk cloaky camping. I dont think anyone minds campers that are active or even semi active but the ones that go into a system, cloak up, and go afk for days really just are not fun. There should be some method to track them down or to combat this.
|
per
Terpene Conglomerate
0
|
Posted - 2013.04.29 13:49:00 -
[1154] - Quote
make exploration REAL,
-put in some random stuff (new ships/items/whatever) and dont tell ppl in advance what they will find there, let them really explore and be surprised, let the space be dark and scary place again |
Nicen Jehr
Swarm Federation
190
|
Posted - 2013.04.29 22:08:00 -
[1155] - Quote
Please add tooltips to the broadcast buttons at the bottom of the fleet window. Little Things to improve GëíGïüGëí-á| My Little Things posts |
BoSau Hotim
Uitraan Diversified Holdings Incorporated
5000
|
Posted - 2013.04.29 22:36:00 -
[1156] - Quote
Did I ever mention STACKABLE USED CRYSTALS!! seriously... they are very annoying. *GLOMP* with your AltGäó-á |
Ix Method
Axis of Hugs
22
|
Posted - 2013.05.03 09:36:00 -
[1157] - Quote
Give the Khanid LP stores some BPC love. |
Zimmy Zeta
Red Federation RvB - RED Federation
17347
|
Posted - 2013.05.03 09:45:00 -
[1158] - Quote
I was considering to make a thread in F&I about it, but since what I want to propose is just such a minor change, I think I'd rather post it here instead. In the character creator we have those 4 (or 5?) slots to the left where we can save pictures during the process of recustomization. So what I'd like to see is that those pictures are saved, even after you close the character editor, until you overwrite them with something new.
Reasoning: CCP put a lot of effort into this tool, and it's a pity that it is usually only used once when you start a new character. What keeps most people from playing around with it some more (only in the case that ship spinning has become too boring for a while) is the fact that you most likely won't get your old portrait back once you have submitted the changes. If those older portraits could be saved in those already existing frames, many players could use the editor as a funny minigame without risking to lose the picture that they have grown on over the time. Just think of how bad an average post by me is, and then realize half of them are even worse |
Nicen Jehr
Swarm Federation
193
|
Posted - 2013.05.03 14:57:00 -
[1159] - Quote
All the time I want to identify a different meta level variation of an item. But I have to go show info > variations > compare > check the 'meta level' box > click the 'meta level' column header to get the meta numbers.
So could you maybe show the meta levels of each item in the Variations tab of Show Info? Little Things to improve GëíGïüGëí-á| My Little Things posts |
Nicen Jehr
Swarm Federation
193
|
Posted - 2013.05.03 15:23:00 -
[1160] - Quote
Doubleclicking on an item in the Insurance window brings up show info. It should instead have the same effect as clicking 'Insure' (i.e. bringing up popups to select insurance level) Little Things to improve GëíGïüGëí-á| My Little Things posts |
|
Abrazzar
Vardaugas Family
1567
|
Posted - 2013.05.03 15:31:00 -
[1161] - Quote
In PI, double clicking on a commodity in the 'routes' tab of a space port or storage facility should lead to 'create route' and not 'show info'. Sovereignty and Population New Mining Mechanics |
Stegas Tyrano
GLU CANU Open Space Consultancy
414
|
Posted - 2013.05.03 15:50:00 -
[1162] - Quote
Show an alternate view of the Skill sets as Skill Tree's. A bit like how it's done in Skyrim. This let's us easily see which skills can be trained and which skills need to be trained. Herping your derp since 19Potato --á[Proposal] - Ingame Visual Adverts |
Nicen Jehr
Swarm Federation
193
|
Posted - 2013.05.04 12:48:00 -
[1163] - Quote
The camera always has a little bit of sway to it. You can always see the backdrop and brackets moving. This makes it harder to click brackets. Give us an option to disable that camera sway. Little Things to improve GëíGïüGëí-á| My Little Things posts |
Hershman
Creepers Corporation Creepers Alliance
198
|
Posted - 2013.05.05 10:05:00 -
[1164] - Quote
Well... this thread has grown... rather large. Thank you to everyone posting and an especially special thanks to you Soundwave for making my wildest dreams come true! I regret in the time since writing this I've had much going on in real life and haven't had enough time to play lots of Eve. However recently there's a lull in my ongoings and I've been playing often, observing this thread become massive so I got to sit with a notepad and jot down the littles we may have missed. A disclaimer though, I didn't actually read every post here so forgive me for anything I repeated xD. Being true to the concept behind this revitalization movement I try to make these points on tasks of relatively minuscule dev-time requirements. |
Hershman
Creepers Corporation Creepers Alliance
198
|
Posted - 2013.05.05 10:06:00 -
[1165] - Quote
- Have the ability to stack/repackage your items from the assets panel, regardless of station location.
- Give us an option to invert the camera zoom of the mouse wheel.
- Remove the five limit-max on overview tabs, and allow for a second row of tabs to appear.
Planetary Interaction
- when you miss the structure you were aiming at, double clicking in planet view no longer swings you to the command center
- Solidify the appearance of extractor control unit heads so they are visible on all planets
- Lower the power grid cost of planetary links on larger planets (such as gas) to a more reasonable amount.
- In the survey window it momentarily highlights which extractor control head your mouse is on. Make that highlight remain visible while dragging the heads.
- Slightly increase the limit on the distance of zooming out in planet view mode.
- Under the slider that adjust the program cycle time in the survey window add buttons to set 'One Day', 'Three Days', 'One Week' or 'Two weeks'
- Remove the delay between transferring resources within the customs offices. Or allow transferring from multiple launchpads before hitting 'Transfer'.
General User Interface
- Slightly enlarge the hitbox of the 'Confirm' button that appears when attempting to disable the safety lock.
- Add two new shortcut keys to open and loot containers/wrecks.
- In the white text that gives you warping information add a destination note (and Jumping) for when the jump action is qeued on arrival at a stargate.
- Create an option to adjust the scroll speed of the mouse wheel through lists/pages of text and another for the camera zoom.
- In addition to 'Log Off' and 'Quit Game', add a button to take you directly to the character selection screen.
- Add a claim certificates button on the certificates tab so you dont have to go through the certificate planner to claim them.
- Make the shortcut keys for approach and align the same button.
- Remove 'Personal Locations' from context menus in systems where you have bookmarks.
Neocom
- Let us align the Neocom to the bottom/top of our screens. Fill the skill queu bar from the bottom up.
- Add an option to reset the size of the Neocom.
Fitting Window
- When you drag a module from one slot to another slot that is occupied, swap the modules in those slots.
- Display the maximum drone control range when you hold your mouse over the drone dps readout.
- Fix the restriction on damage control units so it will let you move the module to adjacent low slots without having to unfit it first.
General Information
- In the show info window for an outpost in 0.0, display an attribute that relays whether or not you may dock at that station with/without fees.
- In the information panel for solar systems, place dividers under the 'Orbital Bodies' tab for stations, planets, moons, gates, etc.
- The universal price average... the one used to filter valuable items. Show it in the attributes tab under the show info of an item as well.
- Add a little note next to the log off buttons in the escape menu that displays how many players on on tranquility.
- In the show info windows make systems/stations/regions double click-able and add 'Set Destination' to the context menu for stations.
- Add a time estimate in parenthesis next to the repair option in a damaged modules context menu.
Star Map
- Make the alliance Sov tiles in the star map more unique with simple patterns/colors.
- Add a glow around systems that appear over one tile but actually belong to an adjacent tile.
- Add an option to pre-load sovereignty tiles.
- Allow two filters to be shown at once (overlapping), one basic from the top list (e.g. security status), and one supplementary from a folder (e.g. Station Count).
- Change the system colors of adjacent regions in the 'Region' filter so you can actually tell the difference between some regions.
- Place systems/lines in the foreground of large labels like the region names instead of covering up some systems completely.
- Enlarge the labels for constellations.
- Enlarge and differentiate landmark name labels from solar system name labels.
Market
- If a buy order is placed above a matching sell order within range, the transaction should pay at the sell order price automatically.
- Improve the order placing mechanics so you can put multiple quantities of an item in one buy/sell order without having to stack the items together first.
- Remove the "Regional Average" statistic and replace it with a "Universal Average" based on the new price keeping system.
- If you hover your mouse over an item in the browser/market data/groups/etc, display the universal price.
General Graphics
- Slightly change the appearance of using projectile turrets so they are more visible in space. Make the tracers similar to fps games, with scorching-bright colors.
- While autopiloting with multiple waypoints, make the stargate icon of the next-in-line system a bright orange to differentiate from the other routes.
- Give the edges of the windows for viewing corp/alliance logos the drag-to-resize ability, but keep aspect ratio and only scale the images.
- Fix the pulse of the of the cloak module activation (and similar modules) to a steady, bright glow and then add a bright flash-out if you are decloaked by something.
|
5ID 5N0T
Tribal Liberation Force Minmatar Republic
0
|
Posted - 2013.05.05 11:50:00 -
[1166] - Quote
Simplify safe spots.
Whilst in warp right click empty space, have small popup (safe) click ok. simple
then we can arse about to change name etc, or use the side menu people and places in it painful way |
Hershman
Creepers Corporation Creepers Alliance
198
|
Posted - 2013.05.06 01:31:00 -
[1167] - Quote
Er.. my reply was so late... also this close to crucible... i guess i would probably be lucky if he even gets a chance to read some of my notes |
Zuzmaw
33 RD Li3 Federation
3
|
Posted - 2013.05.06 02:03:00 -
[1168] - Quote
a refresh button for market details of a specific item |
Killajoules
Expertus Vexillum
0
|
Posted - 2013.05.06 05:55:00 -
[1169] - Quote
+ shift drag multiple items at once + drag n drop tutorials into chat for new players |
Abrazzar
Vardaugas Family
1611
|
Posted - 2013.05.06 07:57:00 -
[1170] - Quote
Star Map: Allow filtering out of regions and empires so when you no longer swing about the whole cluster when you only want to navigate through your home region. Border stargates should still display the line out though, so you'll know where they are. Sovereignty and Population New Mining Mechanics |
|
Muad 'dib
The Imperial Fedaykin Amarrian Commandos
931
|
Posted - 2013.05.06 09:11:00 -
[1171] - Quote
my ***** belongs in this thread. Cosmic signature detected. . . . http://img299.imageshack.us/img299/4375/mynewsig2.jpg
CCP Hilmar CEO > "why am i sweating, why is the game doing this to me"
|
Comic Justice
Federal Navy Academy Gallente Federation
4
|
Posted - 2013.05.06 09:46:00 -
[1172] - Quote
"Small" is relitive to this idea....
Purchasable paint jobs or skins for ships. Like a slot in the fitting window where you can slide a paint job. Such as, "camo tone," or "rusty." Perhaps an orca with the Jolly Roger. These are just some examples for paint jobs. It'd put a new flavor on some ships, and some individuality from one rifter to the next. |
LT Alter
TunDraGon Drunk 'n' Disorderly
87
|
Posted - 2013.05.07 18:15:00 -
[1173] - Quote
Separate ambiance volume control from world volume control, or at least make a check box to turn off ambiance entirely. There is nothing more annoying than running 8 clients and sounding like you are in a football stadium. If this happens I'll finally be able to turn sound back on. |
Mesar Thorrn
Imperial Academy Amarr Empire
0
|
Posted - 2013.05.11 14:13:00 -
[1174] - Quote
LT Alter wrote:Separate ambiance volume control from world volume control, or at least make a check box to turn off ambiance entirely. There is nothing more annoying than running 8 clients and sounding like you are in a football stadium. If this happens I'll finally be able to turn sound back on.
THIS
also makes sense running just one client! |
SUPARMEN
Hedion University Amarr Empire
0
|
Posted - 2013.05.11 14:59:00 -
[1175] - Quote
Let us bind the DSCAN scan button to other keys
Every1 who has done something in hostile null or active lowsec knows how wonderfull it its to click that butan over and over and over again |
Nyancat Audeles
Center for Advanced Studies Gallente Federation
204
|
Posted - 2013.05.11 17:21:00 -
[1176] - Quote
An idea that'suseful and wouldn't take much to implement:
A "find in assets" button where you right click on an item and see where it is in all of your assets throughout all systems. |
Nalha Saldana
Sickology
717
|
Posted - 2013.05.13 09:09:00 -
[1177] - Quote
Nalha Saldana wrote:1. Add a "continous music" option that makes it play music all the time.
2. Add a small text that shows your current ship order, ie: Orbiting: Jita - Star Aligning: Perimeter Docking: Jita 4 - 4
Yay my 2nd suggestion made it to Sisi :3 |
Me ofcourse
Koa Mai Hoku Nulli Legio
84
|
Posted - 2013.05.14 03:22:00 -
[1178] - Quote
Stegas Tyrano wrote:Show an alternate view of the Skill sets as Skill Tree's. A bit like how it's done in Skyrim. This let's us easily see which skills can be trained and which skills need to be trained. something like how dust 514 skill tree is like i am guessing? yeah that would be a nice graphical update, will make the interface a little more nicer to view instead of a wall of text |
Frake Lomes
Century Citadel
1
|
Posted - 2013.05.14 03:37:00 -
[1179] - Quote
Fix Drone UI. |
Tom Gerard
Blue Republic RvB - BLUE Republic
1034
|
Posted - 2013.05.14 04:00:00 -
[1180] - Quote
The Redemption System sucks, that would be my little thing. =) One of the oldest mission players in EVE designed a chart that explains stat priority in regards to mission running, compared Alpha, DPS, Ship Speed and Sig Radius and scores them. http://25.media.tumblr.com/tumblr_m24dbrfuWn1r86ax8o1_1280.jpg |
|
foxnod
StarFleet Enterprises Red Alliance
96
|
Posted - 2013.05.14 04:11:00 -
[1181] - Quote
How about a means for us to track anonymous forum alts to their mains. |
Joelleaveek
Center for Advanced Studies Gallente Federation
215
|
Posted - 2013.05.14 05:20:00 -
[1182] - Quote
I wish i could edit module hot keys and drone groups while in station. |
Via Shiva
Kriegsmarinewerft Goonswarm Federation
0
|
Posted - 2013.05.14 13:15:00 -
[1183] - Quote
i wish i could make bookmarks ... you have reacht the limit of xx bookmarks...
gime a chance do disable some bookmarks before takeoff? gimme a higher limit to 50k? gimme a chance to move my bookmarks faster befor i launch my ship?
|
Azlea Rayn
Strike Anywhere
0
|
Posted - 2013.05.15 01:08:00 -
[1184] - Quote
Bring back widescreen option - black bars top/bottom
Clearer module visibility and made the game look 10X better. |
Sukur
Shimai of New Eden
7
|
Posted - 2013.05.15 11:50:00 -
[1185] - Quote
1-->"Buy fitting"
There is a nice "Fit" button on the saved fittings panel, but you still have to buy them one by one. It would save a lot of game time from menial work for use it with quality game playing.
2-->Separate System map from Galaxy map
3-->Add on F11 a map of neighbouring systems instead of constelation systems. |
Lost True
Paradise project
2181
|
Posted - 2013.05.15 13:37:00 -
[1186] - Quote
1. Auto ship spinning - as it was in the classic client.
2. More important... Insertion of implants into the current clone on the station. So when you'll get podded there will be no need to stop the training, find an implant, plug them in, possibly confirm it, and then resume the queue...
3. Less important... When there is a problem with the connection, do not close the client... Attempt to reistablish the connection instead... Because most of the time reloging takes longer than the connection problem itself. in 2007 i've thought it's a sci-fi simulator, not an "e-sports" game. I'm not a teenager, how would i like it much? [-á-¦-¦-Ç-â-é-+-+-¦] -£-¦-¦-+-+-+-¦ -¦-+-Ç-+-+-Ç-¦-å-+-Å Transtellar |
thorgil
Salvag. INC FEDERATION SOLARIS
3
|
Posted - 2013.05.15 14:33:00 -
[1187] - Quote
shortcuts for tags. |
Me ofcourse
Koa Mai Hoku Nulli Legio
84
|
Posted - 2013.05.16 00:49:00 -
[1188] - Quote
ok, everyone who was here for the incarna expansion would've know that CCP implemented the turret icons, instead of having them go to waste, i suggest that CCP add an option to enable them so the ones that actually liked the updated turret icons can have them, its a small idea but a good idea |
Domino Artan
GoonWaffe Goonswarm Federation
0
|
Posted - 2013.05.16 21:30:00 -
[1189] - Quote
Would be nice to save broadcast profiles in the fleet window. |
Hershman
Creepers Corporation Creepers Alliance
204
|
Posted - 2013.05.28 21:04:00 -
[1190] - Quote
Me ofcourse wrote:ok, everyone who was here for the incarna expansion would've know that CCP implemented the turret icons, instead of having them go to waste, i suggest that CCP add an option to enable them so the ones that actually liked the updated turret icons can have them, its a small idea but a good idea
Oh my god, I had forgotten all about that... Lmao, my that was swept away so fast its almost like those turret buttons never existed...
I agree and I also disagree. I preferred the old/current icons over the new ones... I much preferred... but I could see where they were going in a small graphics update it was kind of a step in the right direction...
The thing is the EVE art team doesn't understand contrast. Soooo, until they get a color/opacity contrast adviser in that department I say no to this idea.
If they do hire someone then I say yes, make something like the old buttons, but better and with contrast... so you can actually see them yes? |
|
Adunh Slavy
878
|
Posted - 2013.05.28 22:07:00 -
[1191] - Quote
The ability to auto block any message (not the character) if that message has any kind of link in it. This includes contracts. Would be nice to have this ability on a channel by channel basis ... like LOCAL, which saldy in may parts oif Eve are nothing but spam.
|
Lister Dax
EVE University Ivy League
2
|
Posted - 2013.05.28 23:19:00 -
[1192] - Quote
Randomise the ships passing by when docked! Its the same short loop over and over! |
Zane Tekitsu
D.I.C.A.D. Solutions
1
|
Posted - 2013.05.29 00:42:00 -
[1193] - Quote
Any chance on a pressed software DVD to make the DL a little easier? At 18 Gigs, there is a lot of game to come down the pipe.
Zane |
Jess Semah
Imperial Academy Amarr Empire
0
|
Posted - 2013.05.29 02:15:00 -
[1194] - Quote
Ability to sort items by meta level. |
Ransu Asanari
Powder and Ball Alchemists Union The Predictables
9
|
Posted - 2013.06.05 15:24:00 -
[1195] - Quote
I just had to help a brand new player set up his account, and he was asking me how to check how much game time you have left, in the game. I assumed it would be under the Pilot License tab, but it isn't... and I can see there are requests going back more than 2 years for this.
Please add the game time remaining to the Pilot License tab. |
Nicen Jehr
Brave Newbies Inc. Brave Collective
197
|
Posted - 2013.06.07 17:56:00 -
[1196] - Quote
Jess Semah wrote:Ability to sort items by meta level. You can do this in Assets and Inventory by right clicking the sorting headers and enabling Meta Level.
Little Things to improve GëíGïüGëí-á| My Little Things posts |
Nicen Jehr
Brave Newbies Inc. Brave Collective
197
|
Posted - 2013.06.07 17:58:00 -
[1197] - Quote
Add a right click option to packaged ships, "Make Active". This would assemble one ship from the stack and then make you board it. It's annoying to have to do two things (right click, assemble ship, right click, make active) especially if you have a lot of ships in your hangar. Little Things to improve GëíGïüGëí-á| My Little Things posts |
Adrian Dixon
Arbitrary Spaceship Destruction The Devil's Warrior Alliance
133
|
Posted - 2013.06.07 21:32:00 -
[1198] - Quote
On the watchlist I would like to be able to add dividers or customizeable background colours per player entry. |
Bruce Ornulf
The Dirty Rejects
0
|
Posted - 2013.06.07 22:39:00 -
[1199] - Quote
More fittings available to save would be nice (personal and/or corp)
When you hover over your guns on the un dock it will tell you your tracking (where it says DPS, range etc.)
Ability to click on someone to change lock selection to them on watchlist (if you don't know what I mean, the spinning thing around the locks you've targeted changes player if you click them on the watchlist)
Ability to colour code people/objects on your overview yourself (so if you wanted all Sansha Battleships highlighted orange so you can find them easier for example)
Cheers |
Winter Archipelago
Dreddit Test Alliance Please Ignore
23
|
Posted - 2013.06.11 07:26:00 -
[1200] - Quote
Can we get a 'Current Station' group when moving your medical clone? It seems odd to have all available stations, including those without medical facilities available, but no quick, easy-access to the station you are actually in. Ransoms are accepted in Isk, Ships, Mods, and Dolls. |
|
Adrian Dixon
Arbitrary Spaceship Destruction The Devil's Warrior Alliance
133
|
Posted - 2013.06.13 08:58:00 -
[1201] - Quote
In the contact and places window on the contacts tab the table of contacts would benifit greatly from corp and alliance displayed per row with the ability to sort your contacts by corp or alliance.
It would also be nice to have the ability to import contacts to the watchlist from a text file .csv file |
Frammasch Durin
University of Caille Gallente Federation
0
|
Posted - 2013.06.13 11:22:00 -
[1202] - Quote
On the off-chance that it has not been posted in the last 60 pages: Please display the cooldown timer of the MJD in the MJDs mouseover (in the HUD). :)
|
Matthias Vilmet
Parallax Shift The Periphery
15
|
Posted - 2013.06.13 13:44:00 -
[1203] - Quote
Allow us to activiate Modules while docked so we can see what are actualy speed will be, or our actual resistances will be. |
Stegas Tyrano
GLU CANU Open Space Consultancy
501
|
Posted - 2013.06.13 13:46:00 -
[1204] - Quote
In the Inventory UI, make the tabs for each Hangar/Ship bigger so it is easier to drag and drop items around. Herping your derp since 19Potato --á[Proposal] - Ingame Visual Adverts |
Adrian Dixon
Arbitrary Spaceship Destruction The Devil's Warrior Alliance
133
|
Posted - 2013.06.15 12:33:00 -
[1205] - Quote
When you put anything into your station hangers they should automaticaly repackage if not damaged or contain other items. |
Nicen Jehr
Brave Newbies Inc. Brave Collective
204
|
Posted - 2013.06.26 17:23:00 -
[1206] - Quote
Let me click my name at the top of character sheet to show info on myself. Little Things to improve GëíGïüGëí-á| My Little Things posts |
Destination SkillQueue
Are We There Yet
5325
|
Posted - 2013.06.26 17:29:00 -
[1207] - Quote
Frammasch Durin wrote:On the off-chance that it has not been posted in the last 60 pages: Please display the cooldown timer of the MJD in the MJDs mouseover (in the HUD). :)
You should expand that to include all modules, so a cooldown indicator for all modules, that have a cooldown. Also a non-mouseover indicator would be nice. I'd like to see the cooldown status and general duration at a glance, even if the exact time is only displayed in a mouseover. |
Zhen Arzi
Imperial Academy Amarr Empire
0
|
Posted - 2013.06.26 21:59:00 -
[1208] - Quote
Exploration missions and agents. |
Marlona Sky
D00M. Northern Coalition.
3952
|
Posted - 2013.06.27 02:02:00 -
[1209] - Quote
Frammasch Durin wrote:On the off-chance that it has not been posted in the last 60 pages: Please display the cooldown timer of the MJD in the MJDs mouseover (in the HUD). :)
I've suggested the cycle circle to go counter clockwise in red instead of white. . |
TempSniper
Sniggerdly Pandemic Legion
0
|
Posted - 2013.06.27 02:44:00 -
[1210] - Quote
Assign drones from watch list. all i want for christmas, literallly every logistics pilot will love you for this. |
|
Midnight Hope
Pator Tech School Minmatar Republic
129
|
Posted - 2013.06.27 03:12:00 -
[1211] - Quote
I'm pretty sure no one mentioned this one...
How about bringing the d-scanner into the future:
- Enough with manual conversion between KMs and AUs. - Enough guesstimating if my 30 degree scan cone is including that moon over there on the left or not - Enough of adjusting the scan cone with a slider and going from 60 degrees to 5 to 60 to 5 again when you want it at 15.
|
Midnight Hope
Pator Tech School Minmatar Republic
129
|
Posted - 2013.06.27 03:17:00 -
[1212] - Quote
Why can't I edit the name of a bookmark from the popup menu when I right click in space?
I can warp to it, I can even delete it...bit I can not edit its name?! Why?! Why do I have to go to people and places to edit it? |
Ace Uoweme
Republic Military School Minmatar Republic
280
|
Posted - 2013.06.27 04:34:00 -
[1213] - Quote
Two little quality of life issues:
1. An indicator to show that canisters are full or near full (mouse over perhaps). To fly 22 jumps from point A to point B only to find a can empty (because it's so easy to miss that one can otherwise), sucks.
2. With so many cans in our stations used for sorting gear (and the only method we have for sorting) it's a nice quality of life issue that we can query their contents in the search feature. Can't put blueprints in cans to organize them because the search won't show they exist. So all those blueprints -- hundreds -- have to be unorganized with all the ore and salvaged mats, just to query if A blueprint is in B station with C salvaged gear. "In a world of universal deceit, telling the truth is a revolutionary act." ~George Orwell
|
Zhen Arzi
Imperial Academy Amarr Empire
0
|
Posted - 2013.06.27 20:38:00 -
[1214] - Quote
Could we get new graphics for wrecks? Possibly make them actually resemble the type of ship that was destroyed.
Also any chance of adding the tractor beam animation to corpses in space make them clickable this could also work for drones left in space as well. |
Jerrick Chase
Spacial Reconnaissance
2
|
Posted - 2013.06.28 17:45:00 -
[1215] - Quote
I want a way to remove the buzzer noise whenever the non-capsuleer logoff timer gets initiated. Just make it right clickable with a disable buzzer option. That'd be amazing.. I know I can move a sound slider down to 0% but that kills of lot of other UI sounds as well. |
Yuan Taizu
Mongol.
0
|
Posted - 2013.06.30 01:47:00 -
[1216] - Quote
I would like to see t3 cruisers with the covert sub make the same jump effect as stealth bombers/blockade runners. |
Tomiko Kawase
Dreddit Test Alliance Please Ignore
125
|
Posted - 2013.06.30 04:40:00 -
[1217] - Quote
A small request, but I would like to be able to set my destination by right clicking on Amarr's icon in the map. You're unable to directly set the destination to that system using the map. Fight us maybe? |
Turrann Dallocort
Forging Industries Silent Infinity
5
|
Posted - 2013.07.11 17:16:00 -
[1218] - Quote
Could we PLEASE get more standings slots AND a pink and purple special edition hulk? (sparkles would be nice too) |
Coras Aldeland
K32 Industries
0
|
Posted - 2013.07.11 17:24:00 -
[1219] - Quote
Suggestion: Add jump distance to the Science and Industry Planet tab |
Coras Aldeland
K32 Industries
0
|
Posted - 2013.07.11 17:27:00 -
[1220] - Quote
Suggestion: Increase contrast (player-controllable?) on the highlights on the Overview to indicate next auto-pilot location Note: On some machines and for some players it is difficult to distinguish the dull yellow highlight on jump gates in the set autopilot route. Being able to change the highlight color and/or contrast would be very helpful. |
|
Coras Aldeland
K32 Industries
0
|
Posted - 2013.07.11 17:36:00 -
[1221] - Quote
Suggestion: Save the Discovery Scanner state when logging off Note: If you turn on the Discovery Scanner (radial menu, the eyeball icon) and then log off, the scanner will be off the next time you log in. |
Coras Aldeland
K32 Industries
0
|
Posted - 2013.07.11 17:40:00 -
[1222] - Quote
Suggestion: Simplify jump clone usage note: Change the Jump button so that it will suspend training, leave ship, jump, and then restart training. |
Ron Bergundy
Atlas Enginering Endeavour Shipyards
0
|
Posted - 2013.07.11 17:45:00 -
[1223] - Quote
Would love to have the ability to Hire NPC Concord defense escort for Indy / freighter long treks through (maybe just) High Sec. If I have over 25 + jumps, and not all the time in the world to sit around and warp to zero, it would be nice to not have someone cargo scan me while on autopilot 4 jumps from Jita and suicide jump me on the hopes of getting any drops. Before anyone starts hating, older players with families don't always have time to safely jump stuff on long runs, and all my idea is just the OPTION of hiring NPC defenders (one-way) as an escort. Maybe cost could be in step with the number of jumps, and only in high sec |
Ambrye en Bauldry
Federal Navy Academy Gallente Federation
0
|
Posted - 2013.07.11 17:46:00 -
[1224] - Quote
Suggestion 1: Fix damn fleet already, you know bonuses, wing commander not getting fleet commanders bonus, only passing em down. Remember? It's broken for what, 3 years now at least?
Suggestion 2: Fix bonuses in fleet, the ones where wing commander does not get bonus from fleet commander
Suggestion 3: Fix fleet bonus system, you know the bug players reported multiple times already
Suggestion 4: Now, about that fleet....
Suggestion 5: Add button like safe log off called sh** break, you can press it, it logs you off and shows only log in button on screen. Upon logging in you are automatically invited to any fleets you were in. (explanation: you really need to take a dump in that 0.0 with no station and you don't want to log out and then bug FC for re invite for ages)
Suggestion 6. About the fleet bonuses, you know... |
Manfred Hideous
TOHOKU 9.0
39
|
Posted - 2013.07.11 18:01:00 -
[1225] - Quote
Please disable the new mechanic whereby "hidden" signatures show up automatically.
I'd love to be able to re-size my bookmarks to a much smaller window (like it was in apocrypha).
Allow hacking of offline POSes/modules after 30 days of offline (does this one qualify as bigger than a medium thing?)
Allow training to be paused from another logged in character (Reduces having to jump back and forth) |
Kalithia11
Center for Advanced Studies Gallente Federation
11
|
Posted - 2013.07.11 18:01:00 -
[1226] - Quote
Suggestion: Implement a Log Off button that takes you back to the Character screen.
Keywords: log off, logoff, character screen, menu options
Note: In a game that thrives with alts and multiple accounts, it's completely counter-intuitive to close the game, click play on your "pre-signed in" launcher, and go all the way back into the game that you just closed. |
Kalithia11
Center for Advanced Studies Gallente Federation
11
|
Posted - 2013.07.11 18:12:00 -
[1227] - Quote
Suggestion: Improve the accuracy and latency of the Star Map filters
Keywords: star map, accuracy, pilots, filters, docked, active, 30 minutes
Note: Check star map, filter for pilots docked and active in next system, map shows 1, warp in, 5 in local/3 docked. 10 minutes later, go through the same process on star map, same results. This also effects the, "average pilots in system" filter as well, major delays and inaccurate readings. |
Phee Phi PhoPhum
Science and Trade Institute Caldari State
4
|
Posted - 2013.07.11 18:20:00 -
[1228] - Quote
little things:
1) hovering over a cyno that's active should give me a timer in seconds 2) similar timer w/red cycle for MJD for cooldown period 3) change active module animation so it's green immediately and then fades out/cycles. (currently it fades into the green) 3) jump brides, titans, and blops need a "jump button" just like stargates. no right-clicking! 4) drones should flash red when taking damage (just like fleet members in your watch list) 5) a skill to shorten cyno time 6) fix standings in station guest list 7) change the wording of "Quit the game?" to something like "Close the application/session, etc"
|
Dev 'On
Dreddit Test Alliance Please Ignore
0
|
Posted - 2013.07.11 18:26:00 -
[1229] - Quote
1 Add IPO to Corporate shares, Similar to how either contract window, or market window work.
2 Corp fittings need to be saveable, updatable, instead of creating and destroying them. why only 200 max?
3 PI clicking done in batches, or at least streamlined processes. Since the process is the same each time, why have extra clicking when you can auto move from production window, to route window, or click and drag factories to do it all at once?
4 longer than 24 hour skill queue.
5 Saveable probe formations and distances.
6 draggable bookmarks into chat windows.
7 Fleet overview for FC, where you can see which ships, which pilot, and which system, instead of having to ask every time, and scour through 4 different menus.
8 Autopilot taking Jump bridges into account.
9 Candlestick Trading graphs instead of proprietary one we use now, that would be better tool
10 Streamline corporate roles. Instead of abstract names which means nothing, based on tools. e.g. Towers - Fuel Towers - Passwords Towers - Anchor Corp Hangar - Drop, View, Take, Lock Wallet - View, Audit, Deposit, Withdrawl (double withdrawl, where second person has to confirm transaction?) Outposts - Dock And have those settable for blues, or specific corporations/players?
11 Floating Bounty prices based on inflation
12. Switch characters option next to logoff, thats a huge pain
13. Ability to remove chat part of local window, so it can be just playerlist
14 Remember when you minimize corp/alliance/other chat windows
15 If you can click and activate it, have a customizable hotkey, no exceptions. Have them global too as a checkbox,
16 If fitted ship in contract, show the ship, then click for modules and rigs, multiple items does us no good
17 Allow members in fleet to see FC system location somewhere.
18 Allow to switch from circle damage targets to squares
19 increase amount of ships on watchlist from 15, allow batch adding by ship type or fleet
20 If you are on killmail, allow losing ship to see fit of the ship that killed him
21 If you're feeling really generous, allow granularity of market volume, allow to see volume based on system, instead of just region
22 Allow launcher to login multiple accounts, or save passwords
23 during TIDI, make modules give better indication of their status, at least blinking when active/deactive prior to waiting for green and red light to slowly show, will prevent click hammering on server, feedback is important
24 Too many windows for fleet, integrate into overview for the fleet composition
25 Allow overview Presets saved. One for Fleetops, one for missions, whatever. Each can have it's own collection
26 Give FC control over everything. Fleet jump, fleet align, fleet orbit. members can cancel if they wish.
27 Instead of drone window, make it a module button, same as guns. surely theres room on existing windows for drone release and recapture commands that it doesn't need its own window, can always combine with fleetwatch
28 when setting destination, have them move to top of overview, like broadcasts.
29 Moveable system/region list thats in top left.
30 Make station services window combinable with other windows
31 Curve jumpbridge lines on flattened map view so can tell between system in a line
32 Allow probe results to differentiate between alliance, corp, neut and war targets if high enough sensor strength
33 Allow custom field removal in market window/wallet window
34 Bubbles are too opaque. Why not just a button where you put EWAR effects, and more transparent bubble, or just edges
35 when warping to fleetmember, have it warp to their destination, and not their current position, preventing having to double warp to catch up.
36 Moar clothing for people, more haircuts. And more accessories. Shouldn't be worse than XBOX avatars
37 Batch insurance, batch fitting ships, batch activating ships (activate all) Load ammo and modules from fitting window.
38 custom anchor points for POS, so long as it's within the proper moon radius
39 Allow renting of POS labs and manufacturing slots. BPO will have to be in system, but not in station to work.
40. Two person authentication for corp activities option
41 Better use of corp medals, cant even put them on toon in customization window
42 plastic surgery for your character, at the very least, alter skin colour
43 transferable market browser items. Drag to chat window, mailbox, or some other way to transfer between characters
And those are off top of my head |
Skydive
Friends Of Harassment
2
|
Posted - 2013.07.11 18:29:00 -
[1230] - Quote
wrong thread |
|
Johnny Twelvebore
The Tuskers
14
|
Posted - 2013.07.11 18:54:00 -
[1231] - Quote
Put small arrow buttons either side of the angle slider bar on the dscan window which move the angle up or down one notch.
Especially at the small end its very hard to accurately move the slider one notch (for instance 15 to 30 degrees) and your mouse finger hurts after a while. |
Manfred Hideous
TOHOKU 9.0
39
|
Posted - 2013.07.11 19:05:00 -
[1232] - Quote
I really like post 1228 number 27 even if it's a bigger scope than this thread is looking for. If we could assign drones to a group button, the activation of the button could signal an attack target in focus and launch that group if no drones are in space. Recalling the drones would still require another button, I guess.
|
Maximillian German
Spectres Syndicate
12
|
Posted - 2013.07.11 19:06:00 -
[1233] - Quote
ability to re-buy an entire fit off of the market and only have to hit 'ok' for each item.
Sell multiple highlighted items. |
Aphelion Thunderclap
Digital Machines
16
|
Posted - 2013.07.11 19:14:00 -
[1234] - Quote
the ability to make local go from left to right with player icons and still have chat scroll up and down for more visability of Reds |
Oddsodz
Mind Games. Suddenly Spaceships.
64
|
Posted - 2013.07.11 19:21:00 -
[1235] - Quote
Defender Missiles - Increase rate of fire to make them useful on say one or two launcher slot ships |
Gravemind GER
Mane6 Industries
0
|
Posted - 2013.07.11 19:21:00 -
[1236] - Quote
You're my only hope.... |
Aremon Moonserpent
Zoltral Academy Gravity Constant
2
|
Posted - 2013.07.11 19:24:00 -
[1237] - Quote
Probably listed already long ago but anyway...
please remove those absurd price warnings when one puts up buy or sell orders, or at least make it so that they can be turned on or off in the ESC menu.
Alternatively, fix the calculations they are based on. Seriously, I've been playing for six years now and I'm still as puzzled as I was on my first day about how you arrive at the prices to compare the orders to. I still have a screenshot on my desktop about a certain market item sold at around 45-50 M with buy orders around 35 M... and the price warning I got upon placing a buy order basically claimed a market average of 4 or 5 M. DAFUQ?! |
Stridsflygplan
Tigers in the Snow Nyratic
45
|
Posted - 2013.07.11 19:27:00 -
[1238] - Quote
The new radial menu does not work when targeting something if you take it up when you are still outside targeting range but keep it up until you are within targeting range. example your targeting range is 20km you are approaching your target from 25km and takes up the radial menu on the target. the targeting icon is dark you go withing 20km and it lights up and you release your mouse button and it does not work. the radial menu behaves like your still out of range. very annoying for someone that is trying to use it instead of the selected items window. cant use it in PVP if it behaves like that and very irritating since you have to take it up again when you are in range again. very important for frigate fights that this works since every second counts. |
Surama Badasaz
Viziam Amarr Empire
3
|
Posted - 2013.07.11 20:30:00 -
[1239] - Quote
Shortcut to "Start Scanning " |
Leticia Lebrown
EvvE Corp
2
|
Posted - 2013.07.11 20:55:00 -
[1240] - Quote
Add a production cycle timer on POSes, to be able to know when it's safe to turn off any module to put materials. |
|
Unezka Turigahl
Det Som Engang Var
90
|
Posted - 2013.07.11 20:55:00 -
[1241] - Quote
Let me drag my drones onto the module button layout area thingie. So I can press F1-F5 to set them on different targets, just like guns.
I guess ideally you should be able to designate up to 5 module slots as drone bay slots, and when you release drones they automatically fill those slots, and empty the slots when you recall them.
Maybe not such a little thing. |
Narthe Raytei
EVE University Ivy League
0
|
Posted - 2013.07.11 21:06:00 -
[1242] - Quote
Give us more sizes for our items in the inventory window. |
Shalyana Corpus
Darkhorse Incorporated Darkhorse Nation
0
|
Posted - 2013.07.11 21:14:00 -
[1243] - Quote
More options for alliance use of POS than remotely researching things. |
Flaming Candle
The White Aces
1
|
Posted - 2013.07.11 22:52:00 -
[1244] - Quote
- Assignable hotkeys for probe scanning functions (scan, recall, abandon, etc)
- Remembering that I had a 77% hit on that site even though my last scan had no probes covering it this time
|
matarkhan
Di-Tron Heavy Industries Test Alliance Please Ignore
40
|
Posted - 2013.07.11 22:53:00 -
[1245] - Quote
Bring dreadnought materials/cost in-line with carriers
Nullsec 0.0 sovereignty sov pvp
|
Kimimaro Yoga
The Praxis Initiative Gentlemen's Agreement
19
|
Posted - 2013.07.11 22:59:00 -
[1246] - Quote
Change how shift-drag works in the Customs Office interface.
First off, anytime I want to shift-drag at item from one side of the CO interface to the other, I have to click on the item first to "select" it, then shift-drag to bring up the Quantities window. Without that initial click, it assumes I'm trying to select multiple items, and doesn't let me transfer at all.
Secondly, if I have multiple items selected, it would be wonderful if shift-dragging would still bring up a Quantities window, and then apply that number to all of the selected items.
Either one of these fixes would go a long ways towards reducing the painful number of mouse movements required to load a factory planet. Having to click > shift-click > drag > type number > hit OK six times in a row, just load load one factory planet, is unnecessarily complicated. http://imageshack.us/photo/my-images/24/0dbl.jpg -á-á-áJoin The War Today! |
matarkhan
Di-Tron Heavy Industries Test Alliance Please Ignore
40
|
Posted - 2013.07.11 23:02:00 -
[1247] - Quote
An easier way to switch which character on an account is training.
everyone hisec lowsec nullsec noobs bittervets skills queue
Right now if you want to switch characters you have to:
1) Log out the character you're using 2) Log in the character that is training 3) Pause the training queue 4) Log back in the original character 5) Set the skill you want
A simple modal dialog that says, "Doing this will pause training on %CHARACTER_NAME%. Do you want to do this?
YES/NO |
Madlof Chev
Sniggerdly Pandemic Legion
220
|
Posted - 2013.07.11 23:14:00 -
[1248] - Quote
graphics off mode
in hellish tidi fights with thousands of greasy nerds on grid, you're usually 100% zoomed out anyway, and if your computer is having a tough time, why can we not opt to just roll with brackets and lighten the load? |
L iriel
YA SQUAD Northern Associates.
6
|
Posted - 2013.07.12 00:10:00 -
[1249] - Quote
How about an OLD glitch that needs fixing....the station bug
If they are blue in local, and blue in the overview, then they should be blue on station too. Not randomly neutral |
Amallya Trueshot
Dirt Nap Squad Dirt Nap Squad.
21
|
Posted - 2013.07.12 00:19:00 -
[1250] - Quote
use aggression flags history to populate kill reports.
Pros: - you could get into killmails even when you change session to another system. - if you repp someone you have a flag, you enter the killmail also.
|
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Aloe Cloveris
The Greater Goon Clockwork Pineapple
106
|
Posted - 2013.07.12 00:21:00 -
[1251] - Quote
1. Let us toggle/ready heat before breaking cloak/gatecloak.
2. Make EveGate's calendar show the same info as the in-game calendar (specifically the POS fuel warnings). |
Perelandra1
Dreddit Test Alliance Please Ignore
0
|
Posted - 2013.07.12 01:03:00 -
[1252] - Quote
Invention. Allow me to run multiple (exact same) invention runs by selecting multiples of the exact same. Super tired of doing 20 + runs of the exact same thing individually. |
Coras Aldeland
K32 Industries
0
|
Posted - 2013.07.12 01:08:00 -
[1253] - Quote
Suggestion: Expand data on mission effects Note: It would be nice if you knew the potential outcomes of a mission before accepting it. i.e., it's not always obvious that running a certain mission will lower reputation with someone else. A short list of : Lai Dai Corporation + Minmatar faction -
|
Twinroads
Deception Fades B O R G
1
|
Posted - 2013.07.12 01:09:00 -
[1254] - Quote
I'm late to this party, but please allow us to see how damaged a frequency crystal is from the item hanger.
Having to create a contract or undock to see its damage is tedious and (hopefully) a relatively small thing that can be addressed.
Thank you. |
Teezea Evotori
Red-Five Industries Divinity.
7
|
Posted - 2013.07.12 02:51:00 -
[1255] - Quote
Allow for the trade window to stay where I put it the last time used and not default to the middle of the screen. *\o/* |
Ageck Kalenia
Lions Of Judah Insidious Empire
14
|
Posted - 2013.07.12 03:11:00 -
[1256] - Quote
Resizeable industry window so I can jump quickly from planet to planet while doing PI without it taking up half my freaking screen. |
naed21
The Dark Space Initiative Scary Wormhole People
19
|
Posted - 2013.07.12 04:27:00 -
[1257] - Quote
Being able to know what each FW system upgrade level does by just visiting the faction warfare screen.
As apposed to having to search for that dev blog about when it was originally introduced. |
Samuel Moore Walton
Glorious Nation of Kazakhstan
21
|
Posted - 2013.07.12 05:15:00 -
[1258] - Quote
Warp to zero Autopilot.
|
Jorma Amatin
Coreli Corporation Ineluctable.
16
|
Posted - 2013.07.12 05:27:00 -
[1259] - Quote
Proposal: Remove low/null Incursion tackle npcs, or if ships are on grid for a certain amount of time tackler npcs could spawn/warp in.
Keywords: Incursions, Enablers, Lowsec, Nullsec
Note: Incursions in low and nullsec have tacklers and heavy dps npcs on all gates within an incursion constellation, making a significant defense against even small groups trying to enter the constellation for assault/VGs. |
Lina Thamaris
Vicis Inter Astrum
8
|
Posted - 2013.07.12 08:02:00 -
[1260] - Quote
Suggestion: When creating or modifying buy/sell orders, make the price input field have the text selected so that I can just type the price.
Keywords: user interface, trade
At the moment, every time I work with my orders, I have to move my mouse into the input field, double-click it to select the text (or so SHIFT+HOME on the keyboard), and then type. |
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Meridin Velasces
Caille Insurance
0
|
Posted - 2013.07.12 11:27:00 -
[1261] - Quote
Exploration:
A key to start the scan would make a realy nice "little thing", don't you think. :) |
Kali Maat
PVP FAST
43
|
Posted - 2013.07.12 13:15:00 -
[1262] - Quote
Riot Girl wrote:Secondary hangar bays for stuff you want to keep separate. http://wiki.eveonline.com/en/wiki/Station_Container |
Spoonyjets
Masters Of Destiny Pride Before Fall
0
|
Posted - 2013.07.12 13:20:00 -
[1263] - Quote
Little thing:
Tagging. Right now you have a big long right click menu so that you can tag things 1-9 and A-Z. Making a hotkey for tagging these directly from the keyboard would make this soo much easier/faster. For example holding CTRL-ALT-A would tag A, of CTRL-ALT-2 would tag a target #2. Any keyboard combo works for me, just please give me an alternative to right click, tag, alpha,a-b-c-d---------z.
The keyboard is the natural interface for tagging alpha and numeric characters, let's use it!
Thanks for your consideration! |
Atomic Option
Taggart Transdimensional Virtue of Selfishness
64
|
Posted - 2013.07.12 14:31:00 -
[1264] - Quote
- shortcut key to bring up the dialog box for creating a bookmark at the current location in space. Would allow a fast bookmark with [shortcut] + enter
|
Atomic Option
Taggart Transdimensional Virtue of Selfishness
64
|
Posted - 2013.07.12 14:35:00 -
[1265] - Quote
- shortcut key to instantly run a directional scan (should auto-open the d-scan tab of the scanning window if it's not already open)
|
zar dada
EVE University Ivy League
13
|
Posted - 2013.07.12 15:08:00 -
[1266] - Quote
Suggestion: Allow Drag group of drones to Ship buttons/modules. Launch/Attack/Orbit/Return in Button/Radial Menu. |
zar dada
EVE University Ivy League
13
|
Posted - 2013.07.12 15:09:00 -
[1267] - Quote
Suggestion: Allow different types of drones to be in the same group. |
zar dada
EVE University Ivy League
13
|
Posted - 2013.07.12 15:14:00 -
[1268] - Quote
Suggestion: Salvage/Looting Allow Hotkey/Radial Menu Loot all without opening wreck/can. |
zar dada
EVE University Ivy League
13
|
Posted - 2013.07.12 15:37:00 -
[1269] - Quote
Suggestion: Colorize Fleet Broadcast history. Custom Foreground/Background Colors, Bold/Italic. |
zar dada
EVE University Ivy League
13
|
Posted - 2013.07.12 15:53:00 -
[1270] - Quote
Mara Rinn wrote:Move damage notifications away from the middle of the screen.
Allow logging of damage notifications without displaying them on the screen.
This is already available. Look in NeoCom/Accessories/Notifcations and Logs
Combat Settings Menu Hide what you want. At bottom is Enter Moving Mode for Notifications |
|
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CCP karkur
C C P C C P Alliance
2363
|
Posted - 2013.07.12 16:11:00 -
[1271] - Quote
Twinroads wrote:I'm late to this party, but please allow us to see how damaged a frequency crystal is from the item hanger.
Having to create a contract or undock to see its damage is tedious and (hopefully) a relatively small thing that can be addressed.
Thank you. You can see it if you show info on the crystal. Also, you can see in from the tooltip in the fitting window if you have the crystals loaded. CCP karkur | User Interface Programmer | Team Pony Express | @CCP karkur |
|
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CCP karkur
C C P C C P Alliance
2363
|
Posted - 2013.07.12 16:14:00 -
[1272] - Quote
Spoonyjets wrote:Little thing:
Tagging. Right now you have a big long right click menu so that you can tag things 1-9 and A-Z. Making a hotkey for tagging these directly from the keyboard would make this soo much easier/faster. For example holding CTRL-ALT-A would tag A, of CTRL-ALT-2 would tag a target #2. Any keyboard combo works for me, just please give me an alternative to right click, tag, alpha,a-b-c-d---------z.
The keyboard is the natural interface for tagging alpha and numeric characters, let's use it!
Thanks for your consideration! Keyboard tagging was added in Odyssey CCP karkur | User Interface Programmer | Team Pony Express | @CCP karkur |
|
Frying Doom
2518
|
Posted - 2013.07.12 16:14:00 -
[1273] - Quote
2 simple little buttons on next years CSM elections so we can actually see what the players of this game want.
An Abstain button and a button to vote for the CSM being abolished.
That way everyone's vote could actually count, for what they wanted. Any spelling and grammatical errors are because frankly, I don't care!! |
zar dada
EVE University Ivy League
13
|
Posted - 2013.07.12 16:36:00 -
[1274] - Quote
Suggestion: Colorize Fleet Broadcast history. Custom Foreground/Background Colors, Bold/Italic.
Keywords: Fleet, UI |
zar dada
EVE University Ivy League
13
|
Posted - 2013.07.12 16:37:00 -
[1275] - Quote
Suggestion: Make Fleet Boosters go suspect / criminal in high/low sec.
Keywords: Fleet, Boosting |
zar dada
EVE University Ivy League
13
|
Posted - 2013.07.12 16:39:00 -
[1276] - Quote
Suggestion: Form Fleet saved templates. Number of Wings/Squads and names of each.
Keywords: Fleet, UI |
zar dada
EVE University Ivy League
13
|
Posted - 2013.07.12 16:40:00 -
[1277] - Quote
Suggestion: Salvage/Loot Implants from corpse
Keyword: Looting |
Tim fromaccounting
Ferrous Infernum
5
|
Posted - 2013.07.12 17:35:00 -
[1278] - Quote
Suggestion: odometer on ships keywords: awesome, personalize, i-was-there, ownership Note: i want to see: how many jumps i made in a ship, AU's traveled, and date of purchase/manufacturing
*changed speedometer to odometer [English isnt my main language] |
Nicen Jehr
Brave Newbies Inc. Brave Collective
207
|
Posted - 2013.07.12 17:36:00 -
[1279] - Quote
Sweet with CCP Karkur's contributions this thread has now seen FIVE dev posts!
My suggestion for the day is: Remove the old description text describing stealth bombers as variations of their old T1 frigate hulls.
show info wrote:Name: Nemesis Hull: Tristan Class Role: Stealth Bomber If possible, remove those not-really-variations from the variations tab as well. Little Things to improve GëíGïüGëí-á| My Little Things posts |
Tim fromaccounting
Ferrous Infernum
5
|
Posted - 2013.07.12 17:36:00 -
[1280] - Quote
Suggestion: drone aggro indicator Key-words: drone, aggression, notification Note: i want to be able to see if a drone i am controlling is taking aggro |
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Nicen Jehr
Brave Newbies Inc. Brave Collective
207
|
Posted - 2013.07.12 17:37:00 -
[1281] - Quote
Tim fromaccounting wrote:speedometer on ships we have that, you mean odometer
Little Things to improve GëíGïüGëí-á| My Little Things posts |
Tim fromaccounting
Ferrous Infernum
6
|
Posted - 2013.07.12 17:40:00 -
[1282] - Quote
Suggestion: introduce Planetary Interaction implants Key-words: planetary interaction, implants, hardwiring Note: make PI implants for more powergrid, cpu, scanning and consolidation |
Tim fromaccounting
Ferrous Infernum
6
|
Posted - 2013.07.12 18:01:00 -
[1283] - Quote
Suggestion: Corporation window/menu Key-words: window, menu, interface, corporation Note: do not even know where to begin explaining how to make it better. start from scratch? |
Nicen Jehr
Brave Newbies Inc. Brave Collective
207
|
Posted - 2013.07.12 18:37:00 -
[1284] - Quote
Hey i hate to self quote but I have to reiterate what I think is my best idea ITT. (my other ideas are in #689)
Nicen Jehr wrote:#690...different players may like to be able to re-organize the ships market hierarchy according to 'Races' or 'Roles'... [_] Amarr [_] Caldari [X] Gallente [X] Minmatar [_] Other
Ships --Frigates ----Standard Frigates ------Attack (2 hidden) --------Atron --------Slasher ------Combat (4 hidden) --------Breacher --------Incursus --------Rifter --------Tristan You could also put the faction's icon next to the ship names. You could also allow [code] tags on forums so the above looks monospaced and pretty! Little Things to improve GëíGïüGëí-á| My Little Things posts |
Godhevel I
ReStore of Reset
5
|
Posted - 2013.07.12 18:53:00 -
[1285] - Quote
Suggestion: Fix Missile Mechanics Key-words: Missiles, fix, them, mechanics Note: Fix speed/damage/mathematics |
PinkKnife
Future Corps Sleeper Social Club
369
|
Posted - 2013.07.12 18:57:00 -
[1286] - Quote
Suggestion: Add the ability to set the destination by clicking on the destination bar in the UI.
See here for more info: https://forums.eveonline.com/default.aspx?g=posts&find=unread&t=242878 |
Teezea Evotori
Red-Five Industries Divinity.
7
|
Posted - 2013.07.12 19:01:00 -
[1287] - Quote
Allow for viewing containers in corporate hangars from the corp asset look up, like you can in your personal hangars by using view contents. *\o/* |
Elise Randolph
Habitual Euthanasia Pandemic Legion
1093
|
Posted - 2013.07.12 19:54:00 -
[1288] - Quote
Probably posted before but reading the thread is :effort:
Allow the launcher to have more than 7 accounts in the drop-down menu. The ability to re-arrange the order by drag/drop would be swell, too
Marlona Sky's suggestion of sharing overviews is fantastical, I'd also add in Corporate overview settings.
More than 250 corp bookmarks
And probably the only new idea in the thread: some sort of visual representation to know if a certain system had its node reinforced
~ |
GooieGoober
Miranda Regional Technologies
2
|
Posted - 2013.07.12 20:05:00 -
[1289] - Quote
Not sure if this was covered - too many pages to read:
Suggestion 1: Put a "select all heads" button when dropping an extractor for PI. It sucks having to click all 10 heads every time I move an extractor.
Suggestion 2: When extractor heads are selected, have them default to not touching instead of clustered all over themselves and make it auto changing when you adjust the extraction duration. |
Jedediah Arndtz
Warner Bros.
13
|
Posted - 2013.07.12 20:34:00 -
[1290] - Quote
Make the "Selected Item" window actually closeable, not just minimizeable to the neocom.
Make available kill rights actually show up on the overview (I know there's an icon for it, it almost never shows up, even if they have a KR set to available to all)
Yay more overview tabs! |
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Geldorf Drakar
Aperture Harmonics K162
20
|
Posted - 2013.07.12 22:12:00 -
[1291] - Quote
Suggestion: Multi-account support for EVE launcher with saved passwords protected by master password. Keywords: EVE Launcher, Multiple Accounts, Single-Sign-On Solution Note: Implement multiple-account support in the EVE launcher using a 'Firefox' like master password protected password manager. Save the locations of EVE windows on a per-account basis, and enable selectable profiles to control what accounts are connected to, IE "PvP Accounts", "industry accounts".
|
Geldorf Drakar
Aperture Harmonics K162
20
|
Posted - 2013.07.12 22:15:00 -
[1292] - Quote
Suggestion: Automatic broadcast of Shield/Armor request for logi based on Alarm levels. Keywords: Fleet Combat, Logistics, Armor, Shield Note: Configurable via both pilot and fleet commander. Fleet commander can suppress automatic armor/shield broadcasts, default is off. |
Geldorf Drakar
Aperture Harmonics K162
20
|
Posted - 2013.07.12 22:20:00 -
[1293] - Quote
Suggestion: In-Game-Browser Authentication via API Keywords: API, In Game Browser, IGB, Authentication, WebApps Note: Implement an API call that allows developers to authenticate users being who they say they are when they use the In Game Browser to access trusted websites. |
mrpapageorgio
Cutting Edge Incorporated RAZOR Alliance
97
|
Posted - 2013.07.12 22:36:00 -
[1294] - Quote
Suggestion: Trade window always on top. Keywords: UI, Trade |
Blastcaps Madullier
Celestial Horizon Corp. ROFL Citizens
96
|
Posted - 2013.07.12 22:52:00 -
[1295] - Quote
Marlona Sky wrote:Remove all EW drones.
For now, until a nice EW re-balance happens. Every ship that has a drone bay with the exception of ships with drone bonuses has become a diet Blackbird. ECM would be far more tolerable of a game mechanic if it was left to proper ECM ships, not anything with a drone bay.
ECM drones maybe but others are under utilised, td, sw, neut, sd drones etc, they def could use some TLC.
Also allow players to store more than 100 personal fittings. |
Obunagawe
175
|
Posted - 2013.07.12 22:59:00 -
[1296] - Quote
Split multiple stacks. You have 10 stacks of 10. Split them into 20 stacks of 5 with 1 button. |
Frying Doom
2520
|
Posted - 2013.07.12 23:14:00 -
[1297] - Quote
How about actually making an Afterburner, look like an Afterburner with a massive jet of flame when active.
Any spelling and grammatical errors are because frankly, I don't care!! |
Herbinator d'Arcadie
Arkadian Knight
20
|
Posted - 2013.07.12 23:19:00 -
[1298] - Quote
Suggestion: POS not consuming fuel for 30 days should go "dormant" and claimable with no penalty or easily destructible (again, no penalty).
Keywords: POS, junk
Oscillate all EVE systems (-1.0-áthrough 1.0, and back) over a ten year period; modified +/- by # of pod kills. Disentrench the older players! Improve game dynamic.
|
Herbinator d'Arcadie
Arkadian Knight
20
|
Posted - 2013.07.12 23:29:00 -
[1299] - Quote
Suggestion: Infinite solar systems (+1.0 through -1.0) with random WH connections between infinites. Rarely, a connection between infinites becomes EVE-gate-like permanent (according to CCP determination).
Keywords: growth, exploration, civilizations, recursive
Oscillate all EVE systems (-1.0-áthrough 1.0, and back) over a ten year period; modified +/- by # of pod kills. Disentrench the older players! Improve game dynamic.
|
Geldorf Drakar
Aperture Harmonics K162
20
|
Posted - 2013.07.12 23:44:00 -
[1300] - Quote
Suggestion: Make Amarr EW ships consistent by propagating the 10%/lvl tracking disruptor optimal bonus accross all Tracking Disruptor platforms. Keywords: Amarr, EW, Consistency |
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Atomic Option
Taggart Transdimensional Virtue of Selfishness
66
|
Posted - 2013.07.12 23:58:00 -
[1301] - Quote
Better options for filtering contacts:
- Add label(s) when a contact is created so you don't have to search through your contacts to find it.
- Ability to look at all contacts excluding particular label(s).
- Ability to assign overview backgrounds / colors based on contact labels.
edit: lucky #1300 |
Blastcaps Madullier
Celestial Horizon Corp. ROFL Citizens
96
|
Posted - 2013.07.13 03:52:00 -
[1302] - Quote
Herbinator d'Arcadie wrote:Suggestion: POS not consuming fuel for 30 days should go "dormant" and claimable with no penalty or easily destructible (again, no penalty).
Keywords: POS, junk
I'd say eitehr 3-6 months not 1, sometimes big things happen IRL and you cant get round to eve etc, past that mark well.... :) |
Blastcaps Madullier
Celestial Horizon Corp. ROFL Citizens
96
|
Posted - 2013.07.13 03:54:00 -
[1303] - Quote
Atomic Option wrote:Better options for filtering contacts:
- Add label(s) when a contact is created so you don't have to search through your contacts to find it.
- Ability to look at all contacts excluding particular label(s).
- Ability to assign overview backgrounds / colors based on contact labels.
edit: lucky #1300
Also allow the owner of said contract to be able to view contents of the contract and also see that info on finished/failed contracts to make things easier to track.
add 1 low slot to frieghters so frieghter pilots can at least add a DCU either that or incorperate the 60% hull resists into the ship directly. |
Culex Mozg
Drunk GanG DarkSide.
132
|
Posted - 2013.07.13 04:04:00 -
[1304] - Quote
Suggestion: fix logistics kills Key-words: kill-board, kill-mail, logistics Note: modify the mechanics kills-mail adding logistics Voronezh, Russia |
Darferan
StarFleet Enterprises Red Alliance
3
|
Posted - 2013.07.13 04:40:00 -
[1305] - Quote
Eliminate clone upgrading all together, |
Juliette Asanari
Saeder-Krupp Trading Division
0
|
Posted - 2013.07.13 05:09:00 -
[1306] - Quote
Suggestion: Add 'Exotic Dancers, Male' to the market Keywords: market, genderequality, tradegoods Note: The market might need a general pass anyway, there seem to be a few items on the market that don't exist, and some (non mission specific) items are missing from the market (aforementioned Dancers, Reinforced Metal Scraps, Elite Drone AI etc.) |
Sirus Grail
Grey Shamrock Corporation
0
|
Posted - 2013.07.13 08:30:00 -
[1307] - Quote
Elimination of NPC Corporations (ie No More Hiding)
Instead when a player creates a Character ,they also make a "Default "Corporation with only one member allowed . Existing Characters can be prompted to make a Default or home Corporation. This is the Corporation that they would transfer to when leaving a multi-player Corp for whatever reason . I think It would be easier to track ,and if you are hunting them, easier to War Dec. You could Set to Red or Blue.
|
Boris Amarr
Viziam Amarr Empire
54
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Posted - 2013.07.13 09:39:00 -
[1308] - Quote
Suggestion: use Orbit and Keep at Range commands without mouse, by using hot keys only Keywords: UI, Hot Keys, Combat Note: now for Orbit and Keep at Range commands I must use hot keys + mouse |
Boris Amarr
Viziam Amarr Empire
54
|
Posted - 2013.07.13 09:43:00 -
[1309] - Quote
Suggestion: add new skill that will decrease Jump Clone cooldown on 1 hour per level Keywords: Jump Clone, Skill |
Ashrhall Tzarszh
Tzarszh Transwarp Incorporated
0
|
Posted - 2013.07.13 11:47:00 -
[1310] - Quote
Suggestion: Let us edit the content of the right click menu's (set order and hide options) Keywords: Interface, Menu, Everyone Note: No more frantically clicking forty times for 'add to watchlist' every time someone drops on grid/in fleet. |
|
Tek Handle
Vanishing Point. The Initiative.
32
|
Posted - 2013.07.13 11:52:00 -
[1311] - Quote
Suggestion: FIX TITAN JUMP PORTAL BUG Keywords: Fleet Note: When a Jump Portal is running and the using party causes a session change (undocking, gate jumping, joining fleet) in the meantime, you won't be able to take that Titan Bridge anymore - it shows an Error Popup - until you cause another session change while the Portal isn't running. This needs to be fixed! |
APEnglish
Trade Consortium
1
|
Posted - 2013.07.13 13:03:00 -
[1312] - Quote
Suggestion: Allow the copy-contract feature to automatically split stacked items into the expected quantities. Keywords: industry note: Example, you want to make 50 alliance available contracts for Rokhs + fittings. After making the first contract, the copy contract feature will look for exact stack size matches (ex. it looks for a stack of T2 railguns with exactly 8 units), and it fails to copy if it doesn't find the exact item in the exact stack size. So you first need to take your inventory of 400 T2 guns, and re-stack it into 50 stacks of 8 units, and then apply the copy contract feature to make your 50 contracts. Since there is no shortcut to re-stack inventory into set sizes, it will take you hours to rearrange your inventory to meet the needs of the copy contract feature. If you also include fittings like ammo, rigs, boosters, etc... in the contract you'll end up overruning your hangar's limit on the number of stacks it can allow. |
APEnglish
Trade Consortium
1
|
Posted - 2013.07.13 13:04:00 -
[1313] - Quote
Suggestion: Add visual indicators to locked target icons indicating whether 1) the locked target's angular velocity is trackable by your weapons, 2) the locked target's distance within your weapon range. Keywords: PVP, newbies, enablers Note: There's an unused section at the bottom of the locked icon image you could disply indicators (dots?) inside. Make one dot indicate green/yellow/red whether the target is within optimal, within optimal+falloff, or outside optimal+falloff. Make another dot indicate green/red whether the target's angular velocity is slower than your weapon tracking, or faster than your weapon tracking. You could even add a third dot to indicate whether they are within your drone range. Since some ships have multiple weapon systems, you could add a right-click option to weapon groups --> "desginate this group for locked-target indicators" which would select that weapon group as the one to use for the indicators (default is whichever group has the most guns stacked in it). All this should make it easier for new players to understand why are their shots missing or not hitting for full damage. And it makes it easier for inexperienced FC's: don't call things that are all red indicators, and move your fleet in ways that make the red indicators turn green. |
APEnglish
Trade Consortium
1
|
Posted - 2013.07.13 13:08:00 -
[1314] - Quote
Suggestion: Add the relevant killmail to notices for bounty payouts. keywords: PVP, bounty, killmails Note: When I put bounty someone and they die, I need to know more than just how expensive was the loss; I need to know how ridiculously horribly did they fit their ship, who executed the kill (i.e. who do i send a mail to asking for the corpse). Adding the killmail to the mail notice should accomplish this. |
Elusive One
Nova Echo SWGR Military Solutions
4
|
Posted - 2013.07.13 13:33:00 -
[1315] - Quote
Visual cool down timers for modules that have reactivation delays. ie. micro jump drive, cloaking devices |
Blastcaps Madullier
Celestial Horizon Corp. ROFL Citizens
96
|
Posted - 2013.07.13 14:16:00 -
[1316] - Quote
APEnglish wrote:Suggestion: Allow the copy-contract feature to automatically split stacked items into the expected quantities. Keywords: industry note: Example, you want to make 50 alliance available contracts for Rokhs + fittings. After making the first contract, the copy contract feature will look for exact stack size matches (ex. it looks for a stack of T2 railguns with exactly 8 units), and it fails to copy if it doesn't find the exact item in the exact stack size. So you first need to take your inventory of 400 T2 guns, and re-stack it into 50 stacks of 8 units, and then apply the copy contract feature to make your 50 contracts. Since there is no shortcut to re-stack inventory into set sizes, it will take you hours to rearrange your inventory into stacks of 8-unit size to meet the needs of the copy contract feature. If you also include in the contract other fittings like ammo, rigs, boosters, etc... you'll end up overruning your hangar's limit on the number of stacks it can allow. Increasing the number of contracts allowed would also be handy - current limits are too small.
actualy you could have it pull the fits as needed just the same as though you had clicked fit on the fitting window, it doesn't need you to split everything, if it cant do a full fit copying the contract it shows a error box up top of screen saying "fittings missing, please check and try again" kind of thing |
APEnglish
Trade Consortium
7
|
Posted - 2013.07.13 14:20:00 -
[1317] - Quote
Suggestion: Add a "switch characters" button next to the "log Off" and "Quit Game" buttons. It would take you back to the character selection window without needing to re-log into the account you're already on. |
Solutio Letum
Terpene Conglomerate
147
|
Posted - 2013.07.13 15:03:00 -
[1318] - Quote
Hot key to make my drones undock |
Castelo Selva
Selva Brasil Moon Warriors
28
|
Posted - 2013.07.13 16:14:00 -
[1319] - Quote
Suggestion: Make T3 cruisers change rigs as module (not destroy the rig).
Keywords: ship balance, Strategic Cruisers, rigs
Note: T3 ships should be able to fit / unfit rigs without destroying it. That way, people will actually fly it more, instead of buy 1 ship to each type of activity because they can swap expensive rigs (as T2 rigs are). |
Castelo Selva
Selva Brasil Moon Warriors
28
|
Posted - 2013.07.13 16:14:00 -
[1320] - Quote
Suggestion: Rentable Public Station Hangars
Keywords: Hangars / station / set permissions
Note: Station should have some public hangar to rent, and it function like a corp hangar, but the rent char should be able to share it to others entities he want it (players, corps) |
|
Castelo Selva
Selva Brasil Moon Warriors
28
|
Posted - 2013.07.13 16:15:00 -
[1321] - Quote
Suggestion: Make EVE direct X 11!
Keywords: Graphical update
Note: eve need better graphic NOW!!! |
Yoshi Naka
Voltar Technologies
0
|
Posted - 2013.07.13 16:20:00 -
[1322] - Quote
Suggestion: Mark corp bookmark Keywords: UI Note: the posebilety to mark corp bookmark wit bold text to high lite the bookmark in the right menu for all corp members |
Gevlin
Sebiestor Tribe Minmatar Republic
221
|
Posted - 2013.07.13 16:34:00 -
[1323] - Quote
Suggestion: Decrease the cummulaitve damage to some structures from Siege ships Result: - Increasing the need to work in smaller groups opening the door to non blob warfare, Also increase the effectiveness of These weapons against structures so these loot pinata are attractive to bring out vs just a bunch of Battle Ships Keywords: Blob, Capital, Some day I will have the internet and be able to play again. |
Yoshi Naka
Voltar Technologies
0
|
Posted - 2013.07.13 16:35:00 -
[1324] - Quote
Suggestion: Tags i Overview and tag multiple item in owerviwe Keywords: UI, Mining, Fleet, Note: Tag objects appears in the overview with tag letter or number and the ability to tag multiple items at a time in overviwe |
Gevlin
Sebiestor Tribe Minmatar Republic
221
|
Posted - 2013.07.13 16:37:00 -
[1325] - Quote
Suggestion: To encourage the use of Super Carriers and carriers as targets in Belts, Introduce Mining Fighters that are specificly designed to mine medium and low quality ores. With their small cargo hold jet canning will be required, providing a need for Hauler support.
Keywords: Mining Fighters, carrier, super carrier, Mining Some day I will have the internet and be able to play again. |
Gevlin
Sebiestor Tribe Minmatar Republic
221
|
Posted - 2013.07.13 16:41:00 -
[1326] - Quote
Suggestion: Probing Game to find Cloakers as menition by CCP in the past, a hunt the Submarine game to allow players to have a small chance to find and decloak a cloaked ship if some serious skill is put in place. Effective vs AFK cloakers, not effective vs Active players,
Key words: AFK Cloakers, New Profession, Probing, Submarine
Some day I will have the internet and be able to play again. |
Gevlin
Sebiestor Tribe Minmatar Republic
221
|
Posted - 2013.07.13 16:48:00 -
[1327] - Quote
Suggestion: probe Mines - Able to be ejected like probes but count towards decloaking, Act like a fishing net to de cloak ships.
Key words: DeCloak, Probes, Cloak, Fishing Some day I will have the internet and be able to play again. |
Gevlin
Sebiestor Tribe Minmatar Republic
221
|
Posted - 2013.07.13 17:11:00 -
[1328] - Quote
Suggestion: A fragile Cruiser is able to Siege, using his Scanner and active probes able to fire depth charges at sensor locations. With two types of ammo: Direct Fire: Warping Missiles with a flight time will then striking a Painted target by a Fleeted ship with a special target painter, if the missile lands on grid. AOE: Shoot at a co-ordinate to do a small amount of damage to all in the area with a chance to decloak all cloaked ships on grid. Key Words: Artillery, Depth Charge, Light up Target, Decloak Some day I will have the internet and be able to play again. |
Gevlin
Sebiestor Tribe Minmatar Republic
221
|
Posted - 2013.07.13 17:14:00 -
[1329] - Quote
Suggestion: Rentable Bill Boards for Advertising Recruitment Adds Key Words: Recruitment, isk sink, billboard Some day I will have the internet and be able to play again. |
Gevlin
Sebiestor Tribe Minmatar Republic
221
|
Posted - 2013.07.13 17:18:00 -
[1330] - Quote
Suggestion: Achorable System Probes: Will ping me to Let me know when a Cyno is lit in a system, and send me a report similar to a Ship Scanner, Counts as a Probe Key Words: Remote Report, Probe, Cyno Some day I will have the internet and be able to play again. |
|
Salpun
Paramount Commerce
553
|
Posted - 2013.07.13 17:24:00 -
[1331] - Quote
Gevlin wrote:Suggestion: Achorable System Probes: Will ping me to Let me know when a Cyno is lit in a system, and send me a report similar to a Ship Scanner, Counts as a Probe Key Words: Remote Report, Probe, Cyno You realize you are posting in the wrong thread right |
Gevlin
Sebiestor Tribe Minmatar Republic
221
|
Posted - 2013.07.13 17:55:00 -
[1332] - Quote
where is the right thread as it is unclear from the post where the thread is Some day I will have the internet and be able to play again. |
Riona Airuta
Greystone Ind.
2
|
Posted - 2013.07.13 18:01:00 -
[1333] - Quote
Suggestion: Deal with Jita spam by making Jita local cost ISK Keywords: Jita Trade Local |
Gevlin
Sebiestor Tribe Minmatar Republic
221
|
Posted - 2013.07.13 18:11:00 -
[1334] - Quote
Suggestion: Make a Passport that collects the Landmarks in Eve. At certain mile stone of completing a theme of Landmarks a Reward is given. If all the land marks are visited a players gets a sustainable achievement till another land mark appears and needs visiting.
Key Words: Tourist, achievement, Epic Mission Some day I will have the internet and be able to play again. |
Inevitability
Sorry About Your Face Catastrophic Uprising
9
|
Posted - 2013.07.13 19:15:00 -
[1335] - Quote
Give us divisions in our personal wallets. Help curb scamming by giving players the option to deposit money in a seperate wallet division OR give us banks where we can stop in station and store our ISK. |
Marcus Vaughn
1st Deep Space Security Group
2
|
Posted - 2013.07.13 22:35:00 -
[1336] - Quote
Set up a way to allow for corporate planetary interaction instead of just individual. It would solve a huge amount of player headaches & would more then likely increase the amount of planetary interaction going on in EVE. |
Marcus Vaughn
1st Deep Space Security Group
2
|
Posted - 2013.07.13 22:45:00 -
[1337] - Quote
Allow only Faction Warfare players to enter through the acceleration gates in Faction Warfare Zones . |
Inokuma Yawara
University of Caille Gallente Federation
51
|
Posted - 2013.07.13 23:47:00 -
[1338] - Quote
Marlona Sky wrote:Open the door.
I finally picked the lock on my door and opened it! I walked down the corridor and at the end was a 90 degree right turn to a shorter segment of corridor. There was a locked door at the end of that.
Watch this space.-á New exciting signature in development. |
Rakassan
Future Corps Sleeper Social Club
1
|
Posted - 2013.07.14 04:46:00 -
[1339] - Quote
Suggestion: Add ship view vertical centering option for multi-monitor support. (quad square)
Keywords: Display Settings, Menu, Multi monitor |
Harry Stampernox
Solarii Assault Squad Solarii Federation
0
|
Posted - 2013.07.14 05:44:00 -
[1340] - Quote
Suggestion: Change the color of the overheat button on the modules. When your module is activated and surrounded in that green halo it is hard to distinguish the green, and lighter green blinking of the tiny overheat button at the top of the module. Espically in the heat of pvp. |
|
Thorin Kendishy
G0LD RUSH
0
|
Posted - 2013.07.14 10:19:00 -
[1341] - Quote
Makes the Capital tractor beam used sensibly.
suggestion:
2 players are required for a plan. (Fleet)
One player stands with the Rorqual at the POS and has the capital tractor beam equipped. Player two is near a container in space. This marked this container with a new module (Cargo painter). Player one can now see the marking in the space, Intrusion and brought to him. (Container Warp)
With the same system as between EVE and Dust.
|
Erik Kalkoken
Deep Core Mining Inc. Caldari State
1
|
Posted - 2013.07.14 11:18:00 -
[1342] - Quote
Suggestion: Add option to show prices rounded to full ISK in inventory Result: Less irritation about prices looking higher on first glance because of the two extra zeros at the end Keywords: inventory, prices, ISK |
Erik Kalkoken
Deep Core Mining Inc. Caldari State
1
|
Posted - 2013.07.14 11:20:00 -
[1343] - Quote
Suggestion: Asset management windows should work the same as local inventory, e.g. filters Result: Easier management of remote items Keywords: inventory, assets |
Quasar Hakaari
State War Academy Caldari State
0
|
Posted - 2013.07.14 11:26:00 -
[1344] - Quote
Suggestion: Allow for word searches in the ingame notepad keyword:UI
Suggestion: Allow for Assets search in Anchored Pos hangars/laboratories Keywod: POS
|
Phoenix Jones
Shockwave Innovations Surely You're Joking
51
|
Posted - 2013.07.14 13:47:00 -
[1345] - Quote
Suggestion: alliance logo's on ships Keywords: awesome, now. |
Leslie Chow
Spiritus Draconis Sicarius Draconis
5
|
Posted - 2013.07.14 14:01:00 -
[1346] - Quote
Have duel invites sent to a chat log of some sort. Give this window/panel options to customize duel invites. :) keywords: duelling, info panels, duels, chat logging, UI |
Leslie Chow
Spiritus Draconis Sicarius Draconis
5
|
Posted - 2013.07.14 14:08:00 -
[1347] - Quote
Blastcaps Madullier wrote:[quote=Herbinator d'Arcadie]Suggestion: POS not consuming fuel for 30 days should go "dormant" and claimable with no penalty or easily destructible (again, no penalty).
Keywords: POS, junk
I'd say eitehr 3-6 months not 1, sometimes big things happen IRL and you cant get round to eve etc, past that mark well.... :)[/quote
or past this dormant time a certain number of "marines" in-game item can be applied to attempt a securing?
EDIT: sorry quote got messed up |
Marcus Vaughn
1st Deep Space Security Group
2
|
Posted - 2013.07.14 15:32:00 -
[1348] - Quote
How about CCP actually update the EVE-Wiki for once! |
Herbinator d'Arcadie
Arkadian Knight
24
|
Posted - 2013.07.14 17:30:00 -
[1349] - Quote
Suggestion: POS towers need third state: "dormant". Fueled but idle. Dormant state activates shields automatically if attacked (or possibly also if at war). "Dormant" could use fuel much more slowly.
Keywords: fuel, POS
Oscillate all EVE systems (-1.0-áthrough 1.0, and back) over a ten year period; modified +/- by # of pod kills. Disentrench the older players! Improve game dynamic.
|
Zane Ziebold
Mom 'n' Pop Ammo Shoppe R.E.P.O.
15
|
Posted - 2013.07.14 19:02:00 -
[1350] - Quote
buff the tank of mining brags(only the Procurer has more then 1 mid slot on the t1's) and and exhumes a little bit and my be the power grid, becasue i look at them and i see it gets more slots and less grid then the lower end ones. i am not saying make them un-gank able but maybe up there survivable a little
please |
|
Aaron Thrax
the unified Negative Ten.
0
|
Posted - 2013.07.14 21:24:00 -
[1351] - Quote
Implement a decloaking module |
TurAmarth ElRandir
Hiigaran Bounty Hunters Inc. Surely You're Joking
46
|
Posted - 2013.07.15 02:15:00 -
[1352] - Quote
Suggestion: Repackage & Set Name for Containers while in any bay in POSes please.
Keywords: POS; module management; wormholes; TurAmarth ElRandir HBHI VP & Salvage Operations Director Fly Safe and see you in the Sky =/|)= http://turamarths-evelife.blogspot.com/ |
TurAmarth ElRandir
Hiigaran Bounty Hunters Inc. Surely You're Joking
46
|
Posted - 2013.07.15 02:16:00 -
[1353] - Quote
Aaron Thrax wrote:Implement a decloaking module
NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO ... and please NO. TurAmarth ElRandir HBHI VP & Salvage Operations Director Fly Safe and see you in the Sky =/|)= http://turamarths-evelife.blogspot.com/ |
Looser Eto
Science and Trade Institute Caldari State
4
|
Posted - 2013.07.15 04:32:00 -
[1354] - Quote
@CCP Soundwave
Am I the first to address the elephant in the room?
Screen real estate. It's simply too little left.
- local - overview - targets - focus - corp/fleet channels - history - dscan
All these need to be open at the same time, on the same screen, leaving only a very small fraction of the screen free to actually watch the action. I have no idea how to fix this, but maybe you do!
Thanks. |
Draugo Rana
Masuat'aa Matari Ushra'Khan
4
|
Posted - 2013.07.15 07:06:00 -
[1355] - Quote
Suggestion: Allow proper drag & drop ordering for chat tabs and remember tab order between sessions Result: Ability to order chat tabs logically and have it stick. Keywords: UI, chat
Masuat'aa Matari is recruiting Minmatar freedom fighters: https://forums.eveonline.com/default.aspx?g=posts&m=3216938 |
Azia Burgi
Science and Trade Institute Caldari State
20
|
Posted - 2013.07.15 07:24:00 -
[1356] - Quote
Search for EVE Mail. It is long overdue. Update the IGB, Chrome 3 is a bit long in the tooth. IIRC at the time the whole point of a new IGB was to facilitate more regular updates. |
TharOkha
0asis Group
550
|
Posted - 2013.07.15 07:26:00 -
[1357] - Quote
Aaron Thrax wrote:Implement a decloaking module
Smartbombs GÇ£If reality can destroy the dream, why shouldn't the dream destroy reality?GÇ¥ |
Erik Kalkoken
Deep Core Mining Inc. Caldari State
1
|
Posted - 2013.07.15 09:10:00 -
[1358] - Quote
Suggestion: Simplify icons on Neocom with the goal to make them clearer, less similar and quicker to understand. (like the ones on the new UI wheel) Keywords: UI, Neocom Note: After weeks of playing Eve I still click the wrong icons sometime, e. g. fitting instead of market.
|
Erik Kalkoken
Deep Core Mining Inc. Caldari State
1
|
Posted - 2013.07.15 09:12:00 -
[1359] - Quote
Suggestion: Option for auto-stacking all items in inventory windows Keywords: Inventory, UI
|
Erik Kalkoken
Deep Core Mining Inc. Caldari State
1
|
Posted - 2013.07.15 09:13:00 -
[1360] - Quote
Suggestion: Add another button on the ESC screen which allows to switch characters Keywords: UI, characters
|
|
infolex
OEG Goonswarm Federation
7
|
Posted - 2013.07.15 11:26:00 -
[1361] - Quote
Suggestion: Change contract price. Keywords: contracts, market Note: After the price change, the old contract is deleted, all the Assets are moved to the warehouse and the "locked" The system creates a new contract with the new price, the new ID, and adds all the blocked Assets from the warehouse in new contract. Can be entered limit on the number of changes. Example 6 times per day. -é-¦-+-¦ -+-¦ -ä-+-Ç-â-+-¦ |
Phoenix Czech
AZ Solutions CZ CZECH Alliance
8
|
Posted - 2013.07.15 11:39:00 -
[1362] - Quote
I use multiple accounts and it is realy boring to make all the settings of client at every character again and again. So give us ability to share setting between characters. I mean - make settings on one character and than load it from other character. It coudl affect: Owerview setting, all the chat channels settings, contact settings, block list settings, window possitioning settings, Neocom settings and more more and more available settings in the game. It would be realy useful and helpful. |
Echo Mande
42
|
Posted - 2013.07.15 12:11:00 -
[1363] - Quote
Halve the cost, grid, CPU and number of heads for Extractor configuration units. Triple or quadruple warehouse capacity while halving cost, grid and CPU.
Keyword: Planetary interaction; PI |
Echo Mande
42
|
Posted - 2013.07.15 12:17:00 -
[1364] - Quote
Suggestion: Triple or quadruple surface warehouse capacity while halving cost, grid and CPU.
Keyword: Planetary interaction; PI |
Naomi Li
Brood corp
0
|
Posted - 2013.07.15 12:19:00 -
[1365] - Quote
Please return the music player in the game. |
Derath Ellecon
Washburne Holdings Situation: Normal
1537
|
Posted - 2013.07.15 12:28:00 -
[1366] - Quote
Move the "View Contract" and "Ignore all contracts from this issuer" so they are not right next to each other on the contracts right click menu
Keyword: UI |
Echo Mande
42
|
Posted - 2013.07.15 13:42:00 -
[1367] - Quote
Suggestion: change overview selection options so you can choose whether the selection is for those that ARE or ARE NOT in fleet. i.e. show logistics IN FLEET
Keyword: UI |
Aeana K
Sebiestor Tribe Minmatar Republic
61
|
Posted - 2013.07.15 14:35:00 -
[1368] - Quote
Remap attributes with PLEX
In addition to off spaceboat UI, give us an in-boat command center with exactly the same tools, but more sci-fi
In Stations LP stores, give us an option to see where else we have unspent LPs
In stations, in guests tab, give us the number of the players
give the salvage drones the ability to loot
|
Kronos
Mine 'N' Refine The Unforgiven Alliance
6
|
Posted - 2013.07.15 14:42:00 -
[1369] - Quote
Fittings for Freighters and improvements on Mining ships to help reduce easy Gank kills |
Sinooko
Gespenster Kompanie Villore Accords
52
|
Posted - 2013.07.15 15:49:00 -
[1370] - Quote
Punish allied factions for shooting each other in facwar.
Example: local pirates in galmil space joined the Minmatar faction to take advantage of overview filters. Long Live Eve Online! |
|
Erik Kalkoken
Deep Core Mining Inc. Caldari State
1
|
Posted - 2013.07.15 15:49:00 -
[1371] - Quote
Suggestion: Add option for simple layout for Eve Gate improving usability for smartphones e.g. when using Eve Mail Keywords: Mail, Eve Gate, Mobile
|
Alundil
Seniors Clan Get Off My Lawn
222
|
Posted - 2013.07.15 17:22:00 -
[1372] - Quote
Improve/Iterate on the following game mechanics: Medical clone Jump clones Implants
See thread here: Clone Gameplay Enhancements Synopsis: Cool-down changes Same station/system cloning Implant swapping/salvaging
Keywords: Clones, Implants
Clone gameplay enhancements |
Alundil
Seniors Clan Get Off My Lawn
222
|
Posted - 2013.07.15 17:28:00 -
[1373] - Quote
Improve or remove EVE Gate chatter functionality Currently there is no method of clearing messages left there. Nor is there, currently, any real reason to use this beyond the initial curiosity phase 2-3 years ago.
Out of Game EVE Gate functionailty Allow chat channel comms from within EVE Gate Allow skill queue management from within EVE Gate Allow certificate and "decoration" management from within EVE Gate Allow for Bounty mechanics from within EVE Gate
Keywords: EVE Gate, chatter, skill queue, certifications, chat channels, bounties
Clone gameplay enhancements |
Alundil
Seniors Clan Get Off My Lawn
222
|
Posted - 2013.07.15 17:57:00 -
[1374] - Quote
Bring the difficulty back to Exploration
Higher level difficulty sites (both to find/scan and complete) in all areas of space. Currently, exploration content is served up on a platter to anyone that merely glances at the scanner interface. This has made it more accessible (which was your, CCP's, goal) however it also means that it has lost it's challenge and subsequent value as well. Create higher tiers (I know teiricide right?) of signatures of all types, in all areas of space, that do not appear on the scanner "easymode" window and that would force players to actually scan the system(s) t find them. These would also require higher levels of scanning skills and the specialized hulls and equipment. This then leaves the very accessible scanning as is but also returns the risk/time/skill reward to those dedicated members of the exploration and scanning professions.
Remove (or at the very least "iterate" on) the loot spew problem. It's pretty ridiculous. How so much junk is left in these cans all over the place is beyond me. Especially in w-space. Make the loot sensible based on area denizens. Why should Sleepers and Talocan have metal scraps, hydrogen batteries and electronic parts like everywhere else in space? Bring some diversity to the loot even if the relative value of that (crap) loot stays the same. Though with that said, it would be fantastic if these items were more necessary in industrial processes.
Clone gameplay enhancements |
PeHD0M
Federal Navy Academy Gallente Federation
8
|
Posted - 2013.07.15 20:43:00 -
[1375] - Quote
1. create a new search filters in the corporation->recruitment section - is api key required? - is voice com required?
2. add gamma slider in the display settings
3. return the juke box
4. let us disable the jump animation (at least the camera turning )
5. disable the signature auto re-scan after gate jump if the "show sensor overlay" option is disabled
6. let us launch the probes as it was before (one by one, not all) |
Pyrus Octavius
Red Federation RvB - RED Federation
40
|
Posted - 2013.07.15 20:50:00 -
[1376] - Quote
Drone Control Redux
In other words, how about a simpler way to deploy and control drones, but the click of a single button. Similar to the broad cast buttons in the Fleet Window.
Buttons for:
Launching Orbit and Dock (1st click Orbit and when in range 2nd click Dock)
Assist Target Defend Target
Aggressive Passive
Abandon Reconnect
|
Erik Kalkoken
Deep Core Mining Inc. Caldari State
1
|
Posted - 2013.07.15 21:40:00 -
[1377] - Quote
Suggestion: In search window for corporations add option to search for main region where corporation operates (e.g. region based on HQ) Keywords: Corporation, UI
|
Lucius Saturninus
Pator Tech School Minmatar Republic
4
|
Posted - 2013.07.16 01:43:00 -
[1378] - Quote
Can I get a Sound or a Tone when a new Sig pops up on the Overview? |
Prospector Yurskeld
NanoTech Imperium
7
|
Posted - 2013.07.16 02:24:00 -
[1379] - Quote
Suggestion: Enable moving Command Centers from one spot to another. Keywords: Planetary Interaction, PI, UI Note: The CC is where the camera zooms when viewing a planet. Currently, moving a CC means tearing down all the structures and setting them up again. Could be extended to all structures, providing PG/CPU exists for new link lengths -- or only allow unlinked structures to be moved. |
Prospector Yurskeld
NanoTech Imperium
9
|
Posted - 2013.07.16 02:58:00 -
[1380] - Quote
Suggestion: Automatically select the next available slot (if any) at the location of a bpo/bpc when opening the "Install Job" window. Keywords: Industry, UI, Science, Research Note: Including mobile labs/assembly arrays at towers if the blueprint is contained within. This UI element: http://i.imgur.com/hbiITUs.png |
|
Kyonko Nola
Revenent Defence Corperation Ishuk-Raata Enforcement Directive
4
|
Posted - 2013.07.16 03:46:00 -
[1381] - Quote
The door. Open the door.
Open. The. Door. |
Sinooko
Gespenster Kompanie Villore Accords
52
|
Posted - 2013.07.16 08:04:00 -
[1382] - Quote
Separate Market Deliveries access from the Accountant and Jr. Accountant roles. Long Live Eve Online! |
Sinooko
Gespenster Kompanie Villore Accords
52
|
Posted - 2013.07.16 08:05:00 -
[1383] - Quote
Allow Eve chat access via mobile devices. Long Live Eve Online! |
Sinooko
Gespenster Kompanie Villore Accords
52
|
Posted - 2013.07.16 08:06:00 -
[1384] - Quote
Improve the faction warfare statistics tab to make more sense. Long Live Eve Online! |
Sinooko
Gespenster Kompanie Villore Accords
52
|
Posted - 2013.07.16 08:10:00 -
[1385] - Quote
Allow Eve facwar pilots to contract dusties to help conquer systems!
That may not be such a little thing... Long Live Eve Online! |
Sinooko
Gespenster Kompanie Villore Accords
52
|
Posted - 2013.07.16 08:13:00 -
[1386] - Quote
Neutrals entering a facwar plex should automatically go suspect.
Defending plex != pirate! Defending plex = faction hero! Long Live Eve Online! |
George Gouillot
Eleutherian Guard Villore Accords
3
|
Posted - 2013.07.16 08:34:00 -
[1387] - Quote
Suggestion: Disable Warp Core Stabilizers within FW Complexes Tags: Faction Warfare, Risk vs. Reward
|
Hexatron Ormand
Aperture Space New Eden Industrie Alliance
13
|
Posted - 2013.07.16 09:10:00 -
[1388] - Quote
Suggestion: Allow localized clients to select english support Keywords: UI Note: If you run a localized client, you can also only select the localized support, that often has a lot longer response time. Allow selection of english support as well, when creating your tickets. |
Gordon Weaver
Federal Navy Academy Gallente Federation
4
|
Posted - 2013.07.16 11:33:00 -
[1389] - Quote
Keyboard shortcut(s) to launch drone (groups).
Search field in the LP store so it can be searched like the hangar or market.
Option to turn off market warnings when the price is not close to the average.
Asset search inside ships and containers.
Option to open links in an external browser instead of having to copy and paste all the time. |
heliand taskeda
Center for Advanced Studies Gallente Federation
0
|
Posted - 2013.07.16 11:36:00 -
[1390] - Quote
having the possibility to change the mouse double-click to move ship in space by another key combination
To avoid moving ship when we don't want it by example
Thank's for attention.
|
|
Ice Starbuck
Bane Heavy Industries Li3 Federation
0
|
Posted - 2013.07.16 11:44:00 -
[1391] - Quote
Solar System Map: A context menu with solar system locations should be accessable from the solar system map. |
Freyas Dei
Science and Trade Institute Caldari State
0
|
Posted - 2013.07.16 11:52:00 -
[1392] - Quote
Suggestion - Vexor and Arbitrator ore hold, or remove mining drone buff Tags - Consistency, Mining, Drones, Ore Hold
Notes - 2.5k M3 ore hold for vexor and arbitrator should prevent excessive unbalance. |
Theresa Sunstrider
Yard Industries
0
|
Posted - 2013.07.16 16:25:00 -
[1393] - Quote
Add the column "Est. price" to all inventories in detail- or list view and make it sortable.
Tags: User Interface, Inventories, Everyone
Intention: See Est. prices without selecting the row first; Locating most valuable items in a full cargohold. |
Blastcaps Madullier
Celestial Horizon Corp. ROFL Citizens
96
|
Posted - 2013.07.16 17:23:00 -
[1394] - Quote
Remove T2 deep core modulated strip miners and just allow standard T2 strip miners to use mercox crystals, atm the only reason to use deep core strips is just to mine mercox on other ores they just are simply sub par, removing the deep core modulated saves players having to go back to station to fit T2 deep core strips just to be able to use the T1/T2 mercox crystals to be able to actualy mine it. removal just makes things simpler and easier on people mining in null/sov |
KeekLaH
Flix Flex and Floust
0
|
Posted - 2013.07.16 17:53:00 -
[1395] - Quote
I would love to add, in the graphics section : Pleaaaaaaase CCP add some stabs on ships so that it looks realistic when they tuuuurn
I know it's a lot to ask, but it would be awesome.
Oh, and bookmarks in Overview would be nice too :) |
Beekeeper Bob
Beekeepers Anonymous
704
|
Posted - 2013.07.16 18:40:00 -
[1396] - Quote
Coding 101: When you're updating the launcher, why wouldn't you disable the login?
In some ways the sloppy interface work worries me more than all the other issues. If you can't take the time to focus/disable the proper windows/inputs, what else are you doing badly, that we can't see?
Broken safe spotting.
Multiple ships jump to a cyno and align to a target. They set a safe during warp, shoot the target, align out to their safes. When the safes are used, two or more people show up in the same location! The odds of two ships pressing the save button at the exact same moment should be astronomical, yet since the patch it has happened multiple times.
I too am excited about trading playability for more lag and shiny pictures.....:( Petition for a Minimum bounty of 10 mil. Prevent useless bounties!
|
Hisiuran
NanoTech Imperium
0
|
Posted - 2013.07.16 19:01:00 -
[1397] - Quote
Remove the delay effect from the PI interface i.e. fixed windows/instantaneous size increase vs current "expanding animation"
Keywords: PI, UI |
Blastcaps Madullier
Celestial Horizon Corp. ROFL Citizens
96
|
Posted - 2013.07.17 01:25:00 -
[1398] - Quote
when someone warps into a plex regardless of exploration combat plex or a FW plex after someone else has already gone in, have them auto suspect, though on the exploration plexs make it if they warp into the second room not the first, this means people exploring or running FW complexes are not at a disadvantage, in fact they have the advantage as to whether to engage or not, this also means people doing FW plexes are not getting GCC if a neutral warps in for example and taking a sec loss as a result of defending themselves or the fw plex their running. which also gives other opotunities for "baiting" etc |
Krax As
Little Willies
32
|
Posted - 2013.07.17 08:26:00 -
[1399] - Quote
-make PI export possible to corp either Customs Office OR POS Hangar in the same system (hell, while you are at it make a new pos module called PI Hangar that allows the import / export to/from PI isntallations) -make PI installations administration and maintenance available to corp members (or based on standings) -let player installaing PI command center give the choice to "install for player" or "install for Corp"
makes absolutely no sense that PI is the only 100% individual industrial endeavour.
even in the sense of FW, planetary districts (and meh Dust): when my corp has no saying in what I do regarding PI, why should they ever care about defending the planet in the first place ??
|
Fluffy Monkei
Cisco Enterprises
0
|
Posted - 2013.07.17 11:33:00 -
[1400] - Quote
Tags:POS, Industry, Wallets Have the ability to charge personal wallets, not just corp wallets, for use of POS modules like assembly arrays and labs.
Tags:Wallets The ability to create/delete/use many personal wallets. It would be wonderful to have many personal wallets to track costs at each stage of production and have a place to put money aside for saving up to larger things like PLEX, POS and Capitals. |
|
Berakh
Shadows Of The Federation Drunk 'n' Disorderly
4
|
Posted - 2013.07.17 11:44:00 -
[1401] - Quote
Not sure if it's been posted already, but can tracking speed be added to tooltip for guns? would be nice to know when TD'd what my tracking's gone down to.. |
Berakh
Shadows Of The Federation Drunk 'n' Disorderly
4
|
Posted - 2013.07.17 11:45:00 -
[1402] - Quote
Auto-reload for grouped lasers when a crystal breaks doesn't always work, so have to change to a different ammo type then back to the one I want to use to resume firing. |
Blastcaps Madullier
Celestial Horizon Corp. ROFL Citizens
96
|
Posted - 2013.07.17 12:56:00 -
[1403] - Quote
here's times when you REALLY want another slot somewhere, so the idea behind this is at a station service you have the option to gain and assign an additional slot anywhere on your ship, however.... The trade off is you HAVE to sacrifice 2 slots somewhere else to do so, ideas to keep this reasonable balanced, ie you have to make a sacrifice to make a gain.
Secondly: T3's one idea I've had for fozzi's rebalance is the subs gives you a total number of slots, however you assign where you want them (to a max of 6 in highs, 8 in mids/lows) this allows players to CHOOSE where they want the slots not have slot positions determined by the subs, Idea is to make T3's more flexable in gerneral terms and allow players to have a choice how their T3's are loaded out. The other idea is add extra subs allowing tank types not usualy associated with that pertic race, IE tengus being able to be armour tanked and getting bonuses off the subs, legions/proteus being able to shield tank effectively etc, but the alternative tank type should NOT be quite as good as the others, ie tengu armour tank subs slightly worse either on EHP slightly than say a armour fit proteus or legion, or slightly worse resists on armour etc. however extra slots on a T3 does NOT translate into extra weapon slots, as always the max weapon slots avail in the highs should be 6 dependant on subs fitted.
Lastly and not least:
PIRATE FACTION T3'S :)
Can not see the pirate factions allowing themselves to get behind technology wise to the empires, plus given the ready availability of standard T3's currently not like they can not get hold of to mod etc :) obliously just like pirate faction ships in general should require the dual skills with normal T3's same as the pirate ships require gall/min cald/amarr etc, IE gall/min stratigic cruiser, amarr/cald strategic cruiser. The invention and manufacture of these would require pirate faction data cores, along with the normal invention phase associated with T3 production. Personaly I'd say put these in high,low and nullsec radar sites and DO NOT add them to the pirate factions LP stores, this will give people even more incentive to go hunting radar sites in all sec space. |
Erik Kalkoken
Yoshida Corporation
1
|
Posted - 2013.07.17 18:29:00 -
[1404] - Quote
Suggestion: Add more variety to missions by adding secondary objectives and "Don'ts" in mission briefing Keywords: Missions Note: secondary objectives could give you extra rewards but are harder to accomplish, by ignoring "Don'ts" you will loose 75% of the reward, e.g. lowing up a structure or killing someone you are not supposed too
|
Hazzard
Imperial Guardians Tribal Band
42
|
Posted - 2013.07.18 01:59:00 -
[1405] - Quote
Why does it hurt when my Avatar can't pee? Pls make me a toilet and stop the abuse! |
Dinames
Boa Innovations Brothers of Tangra
1
|
Posted - 2013.07.18 02:02:00 -
[1406] - Quote
This may our may not have already been posted here, but just in case. I'm going to post it here anyways. This one is v ery simple and its something that I'm really not sure why it hasn't entered thus far. I'd like to see the option for us to drag and drop drone groups onto unused weapon slots. You would not believe how simple and helpful this would be. By allowing people to link drones you give them an option of using a hotkey for them. Not just for one group like the F key is now. You can literrly have several drone groups all set to various hotkey's.
Obviously carriers would benefit from this alot as it would allow them to split up their drones into the various groups and make them easier to manage overall But it would also help miners easily switch from mining drones to combat drones on the fly.
Lets face it the drone menu we have now it AWFUL and it needs to be overhauled but at the very least give us the option of placing our drones onto our weapon slots and setting them to various hotkeys. |
DetKhord Saisio
Seniors Clan Get Off My Lawn
25
|
Posted - 2013.07.18 08:05:00 -
[1407] - Quote
Info Window - Fix Alignment of Tabs
Give all players a bio tab, whether or not it is empty. Not having tabs consistently aligned messes with comparison for any items with different numbers of tabs in the info window.
Idea/Fix is to make all the character info tabs be consistently coded by programmers. Currently, selecting info for any item with 6 info cells, then another item with 5 or 7 info cells changes which info tab you have selected.
Example: a player without a bio has 5 tabs. I will refer to this player as Player A. Char info for Player A > click tab # 3 selects Employment History. [All 5 tabs are: Description, Notes, Employment History, Decorations, and Standings] Next, a player with a bio has 6 tabs. I will refer to this player as Player B. Char info for Player B > click tab # 4 selects Employment History. [All 6 tabs are: Bio, Description, Notes, Employment History, Decorations, and Standings] Left-clicks on successive character names in chat brings up character info on each char, but if you want to compare the players by bio, notes, employment history, decorations, or standings/etc... an additional click is often required to match up the correct tab of players with a bio to the players without a bio.
Currently, the system seems to be based on the total number of tabs. Select an item/player with 5 tabs, do info and click the 5th tab. then do info on a blueprint with 2 tabs. The last available tab or the 2nd tab is selected. Now, do info on an item/player with 5 tabs again. The 2nd tab is selcted now.
Do info on a player without a bio and select the 5th tab (Standings). Then do info on a player with 6 tabs. The 5th tab (Decorations) is selected.
Simple fix: give all players a bio tab on char info. If those players want it empty, so be it they will have an empty bio. |
DetKhord Saisio
Seniors Clan Get Off My Lawn
25
|
Posted - 2013.07.18 08:51:00 -
[1408] - Quote
Valuation estimate for researched blueprints and blueprint copies shown on mouse-over of the item. Whenever contracts list values of all items, blueprint values are included with a value of 0.0 (zero) isk for any blueprint copies. Some reasonable standard needs to be set in stone to reduce financial searching to figure out a baseline value of common items like copies of blueprints.
Feel free to add to this request. I forget if there are other items that need to be in this request with blueprint copies. |
Gordon Weaver
Federal Navy Academy Gallente Federation
5
|
Posted - 2013.07.18 11:36:00 -
[1409] - Quote
Change fleet invites so they work when about to take a star gate.
Don't have chat/fleet invites steal focus so you can't close them by accident.
Remote stacking/splitting of items.
Option to automatically sort the locked targets list based on tags.
Remove the 2 week limit on repackaging a station container.
Option to sort the standings list in the character sheet by name instead of modified standing. |
Peter Sibiro
Blue Republic RvB - BLUE Republic
1
|
Posted - 2013.07.18 14:20:00 -
[1410] - Quote
Suggestion: Apply fit name to the ship when using "Fit" button Keywords: fitting, user interface, docked Note: this change alone will let mass-fitters save up to 20-40% of their time. Especially useful for logistics people who run prefitted ships and reimbursement programs for their corps. Separate check-box "Apply fit name" can be added into "Fitting Management" window to keep current approach workable too.
The addition of rigs and charges into fit was already a huge step forward for mass-fitters. However, in most cases it still requires two-steps currently - fit ship using "Fitting Management" window, then change ship name via context menu (to distinguish ships and d-scan security reasons).
Of course, wet dream of all mass-fitters is still a tool, or station service, that will allow person to fit/rename/prepare multiple ships as a single action. Although, it's obviously not a part of this "Small things" thread. |
|
Blastcaps Madullier
Celestial Horizon Corp. ROFL Citizens
96
|
Posted - 2013.07.18 14:24:00 -
[1411] - Quote
Rigs on T3 defensive systems, have the rigs attached to the sub so when you swap subs it doesn't destroy the rigs mearly removes them along with the sub, so you can fit diff defensive subs with diff types of rigs, ie augmented shields/armour sub has T2 shield/armour rigs on you say swap the armour sub for a sub increasing reppers and have the ideal rig setup you choose earlier already on there, this saves wasting rigs when changing subs etc on T3s |
Peter Sibiro
Blue Republic RvB - BLUE Republic
1
|
Posted - 2013.07.18 14:30:00 -
[1412] - Quote
Suggestion: Remove animation of "Filtering options" panel in "Science & Industry - Pick Installation" window Keywords: user interface, pos, industry Note: Picking the manufacturing/research slot each time you put a job on POS is already an utterly boring process. The animation of the "Filtering options" panel requires POS worker to wait even more since it's almost impossible to pick assembly line while this "animation" is happening. There is no real need for this "animation" and this panel can be shown instantly. |
Peter Sibiro
Blue Republic RvB - BLUE Republic
1
|
Posted - 2013.07.18 14:56:00 -
[1413] - Quote
Suggestion: Ability to drag contacts group and drop into inventory as a single "Address book" object (and move it back to contracts list) Keywords: user interface, contacts, inventory Note: The main reason is to provide the ability for the pilots to share, sell, and distribute contact lists. For example, send "corp executives list" to new corporation members. And, of course, share the blocked lists between players (or sell "anti local spam" lists). |
Peter Sibiro
Blue Republic RvB - BLUE Republic
1
|
Posted - 2013.07.18 15:05:00 -
[1414] - Quote
Suggestion: Do not show today's data on chart within item's "Price History" tab Keywords: user interface, market, charts Note: Market data for current day is often broken for some items. Min/Max (and Donchian channel) values are multiple times higher than the actual market prices in some cases, making the whole chart unreadable (with Min/Max or Donchian channel turned on). Not sure where these values come from because they are not in graph/tables on the next day. |
Peter Sibiro
Blue Republic RvB - BLUE Republic
1
|
Posted - 2013.07.18 15:16:00 -
[1415] - Quote
Suggestion: Put additional information about incoming/outgoing damage into combat log for after-fight analysis Keywords: user interface, logs, guns Note: Add a separate tab in "Notifications and Log" window. Store the messages currently shown on-screen there (even if log window is closed) and provide additional information there - distance, relative speed, angular speed. Put each value (timestamp, in/out, weapon, damage, distance, etc) into a separate column so the pilot can copy (or export) this data after combat for analysis. This should be especially useful for newbie pvp pilots (corps, fw) fighting solo/small gangs to evaluate and improve their combat performance. |
Domino Artan
GoonWaffe Goonswarm Federation
8
|
Posted - 2013.07.18 15:49:00 -
[1416] - Quote
Ability to drag fleet members from the overview into the watch list. |
Naoko Kobayashi
Yoshida Corporation
0
|
Posted - 2013.07.18 17:15:00 -
[1417] - Quote
Suggestion: Add optional column for current market price to compare tool Keywords: Compare Tool, UI Note: Could be the same price as shown for items in the inventory |
Naoko Kobayashi
Yoshida Corporation
0
|
Posted - 2013.07.18 17:17:00 -
[1418] - Quote
Suggestion: Enhance compare tool to allow comparison between items of the same category, e.g. ships Keywords: Compare Tool, UI
|
Boris Amarr
Viziam Amarr Empire
56
|
Posted - 2013.07.18 17:34:00 -
[1419] - Quote
Suggestion: Players with Security Status -5 and lower should have red color in the local chat Keywords: UI, Local Chat, Security Status |
Infinite Force
Hammer Of Light Covenant of the Phoenix Alliance
639
|
Posted - 2013.07.18 17:41:00 -
[1420] - Quote
Suggestion: Update the POS Refinery Arrays Keywords: POS, Modules, Mining, Refining, Industry, Everyone Note: See https://forums.eveonline.com/default.aspx?g=posts&t=133863&find=unread for a complete explanation of this improvement.
HROLT CEO Live Free; Die Proud
Hammer Mineral Compression - The only way to go! |
|
Infinite Force
Hammer Of Light Covenant of the Phoenix Alliance
639
|
Posted - 2013.07.18 17:52:00 -
[1421] - Quote
Suggestion: Update Survey Scanners Keywords: Modules, Mining, Industry, Everyone Note: See https://forums.eveonline.com/default.aspx?g=posts&m=3119416#post3119416 for a complete explanation of this improvement.
HROLT CEO Live Free; Die Proud
Hammer Mineral Compression - The only way to go! |
Blastcaps Madullier
Celestial Horizon Corp. ROFL Citizens
96
|
Posted - 2013.07.19 16:09:00 -
[1422] - Quote
FIX INSURANCE ON T2/T3 ships already, most flying T2 or T3 ships simply dont bother because of how f**ked up worthless the insurance is on them, hell relook at insurance all over again after you added extra mineral requirements to all ship builds that are not reclaimable on reprocessing a hull. also fix insurance on damn faction ships, they cost a HELL of a lot more than the insurance would indicate they are worth....
|
Naoko Kobayashi
Yoshida Corporation
0
|
Posted - 2013.07.19 17:57:00 -
[1423] - Quote
Just realised that Hershman is actualy citing Star Wars IV. " Help me Obi Wan, you are my only hope!" Nice |
Blastcaps Madullier
Celestial Horizon Corp. ROFL Citizens
96
|
Posted - 2013.07.20 02:19:00 -
[1424] - Quote
Think one thing I'd like to see added maybe to one of the sub on a proteus and legion is "5% chance per level of reversing the flow of energy destabalisers/vampires" max chance of it reversing being 25% at level 5 sub skillwhen a neut or nos is applied, nothing stopping hostile from switching off said nos/neut and reapplying with a generaly 75% chance of the energy flow reversal not happening :)
Biggest weakness of both amarr and gall boats is cap neuting/nos (well besides the general speeds being armour tanked ofc) :) |
Naoko Kobayashi
Yoshida Corporation
0
|
Posted - 2013.07.20 08:41:00 -
[1425] - Quote
Suggestion: Add compare button in market group window next to "Buy" and "View Details" which will add that item to the compare tool windows Keywords: compare tool, UI, market Note: The compare tool is a fantastic and very helpful feature, but it is too well hidden. Took me weeks to find it. |
Naoko Kobayashi
Yoshida Corporation
0
|
Posted - 2013.07.20 10:39:00 -
[1426] - Quote
Suggestion: Add history log for completed missions in journal Keywords: missions, journal Note: This would be helpful e.g. to find a particular agent agent or to get some status about your missions etc. |
Tanaka Aiko
ICE is Coming to EVE Goonswarm Federation
186
|
Posted - 2013.07.20 11:58:00 -
[1427] - Quote
Suggestion : on approach / keeping at range / orbit / etc, give us the player name and or le shiptype please. keyword : UI note : I don't care at all about the name of the ship I'm keeping at range / orbiting, I want to know if it's the good one, so I need his name and maybe his type to know that. |
Entity
X-Factor Industries Synthetic Existence
504
|
Posted - 2013.07.20 12:10:00 -
[1428] - Quote
Suggestion: When adding character customization content, get someone to actually add it to the serverside renderer. Keywords: sigh, same problems every time, portrait, character, tattoo Note: http://i.imgur.com/kVMVODO.jpg
Suggestion: Don't drop your current defect tracking system before having a new solution in place, or at least disable the current tracker so people don't waste their bleeping time filing bug reports that don't get looked at. I mean, seriously, what the heck? Keywords: wtf GòªGûæGûæGûæGûæGûæGûæGòæGûæGûæGûæGòöGòùGûæGòæGûæGòæGûæGòöGòùGûæGòªGòæGûæGòöGòùGòöGòªGòùGòöGòù GòæGûæGòöGòùGòöGòùGòöGòúGûæGòöGòùGòáGûæGûæGòáGûæGòáGòùGòáGò¥GûæGòæGòáGûæGòáGò¥GòæGòæGòæGòÜGòù Gò¬GòÉGòÜGò¥GòæGûæGòÜGò¥GûæGòÜGò¥GòæGûæGûæGòÜGò¥GòæGòæGòÜGò¥GûæGò¬GòÜGò¥GòÜGò¥GòæGûæGòæGòÜGò¥ Got Item? |
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CCP Explorer
C C P C C P Alliance
1681
|
Posted - 2013.07.20 19:47:00 -
[1429] - Quote
Entity wrote:Suggestion: When adding character customization content, get someone to actually add it to the serverside renderer. Keywords: sigh, same problems every time, portrait, character, tattoo Note: http://i.imgur.com/kVMVODO.jpgSuggestion: Don't drop your current defect tracking system before having a new solution in place, or at least disable the current tracker so people don't waste their bleeping time filing bug reports that don't get looked at. I mean, seriously, what the heck? Keywords: wtf Taking a look at the portrait issue. Erlendur S. Thorsteinsson | Software Director | EVE Universe, EVE Online // CCP Games | @erlendur |
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Entity
X-Factor Industries Synthetic Existence
506
|
Posted - 2013.07.20 20:36:00 -
[1430] - Quote
CCP Explorer wrote:Taking a look at the portrait issue.
GÖÑ GòªGûæGûæGûæGûæGûæGûæGòæGûæGûæGûæGòöGòùGûæGòæGûæGòæGûæGòöGòùGûæGòªGòæGûæGòöGòùGòöGòªGòùGòöGòù GòæGûæGòöGòùGòöGòùGòöGòúGûæGòöGòùGòáGûæGûæGòáGûæGòáGòùGòáGò¥GûæGòæGòáGûæGòáGò¥GòæGòæGòæGòÜGòù Gò¬GòÉGòÜGò¥GòæGûæGòÜGò¥GûæGòÜGò¥GòæGûæGûæGòÜGò¥GòæGòæGòÜGò¥GûæGò¬GòÜGò¥GòÜGò¥GòæGûæGòæGòÜGò¥ Got Item? |
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Salpun
Global Telstar Federation Offices Northern Associates.
607
|
Posted - 2013.07.20 20:49:00 -
[1431] - Quote
CCP Explorer any way you can copy and paste the last 12 pages in this thread into the CSM idea thread. They will not be running their script on this thread to pull ideas from it for their list |
Daniel Jackson
Liandri Corporation Liandri Covenant
13
|
Posted - 2013.07.20 20:55:00 -
[1432] - Quote
This thread should get moved to the [ Features and Ideas ] section I Vote YES! for Downloadable HI-RES Textures!!!! |
Daniel Jackson
Liandri Corporation Liandri Covenant
13
|
Posted - 2013.07.20 20:57:00 -
[1433] - Quote
CCP Explorer wrote:Entity wrote:Suggestion: When adding character customization content, get someone to actually add it to the serverside renderer. Keywords: sigh, same problems every time, portrait, character, tattoo Note: http://i.imgur.com/kVMVODO.jpgSuggestion: Don't drop your current defect tracking system before having a new solution in place, or at least disable the current tracker so people don't waste their bleeping time filing bug reports that don't get looked at. I mean, seriously, what the heck? Keywords: wtf Taking a look at the portrait issue. ya i have the same problem the invisible tattoos I Vote YES! for Downloadable HI-RES Textures!!!! |
Entity
X-Factor Industries Synthetic Existence
506
|
Posted - 2013.07.20 21:02:00 -
[1434] - Quote
Daniel Jackson wrote:ya i have the same problem the invisible tattoos
We tested it a bit and it's likely to do with the crossed-arms pose that you also used. Try one of the other poses. GòªGûæGûæGûæGûæGûæGûæGòæGûæGûæGûæGòöGòùGûæGòæGûæGòæGûæGòöGòùGûæGòªGòæGûæGòöGòùGòöGòªGòùGòöGòù GòæGûæGòöGòùGòöGòùGòöGòúGûæGòöGòùGòáGûæGûæGòáGûæGòáGòùGòáGò¥GûæGòæGòáGûæGòáGò¥GòæGòæGòæGòÜGòù Gò¬GòÉGòÜGò¥GòæGûæGòÜGò¥GûæGòÜGò¥GòæGûæGûæGòÜGò¥GòæGòæGòÜGò¥GûæGò¬GòÜGò¥GòÜGò¥GòæGûæGòæGòÜGò¥ Got Item? |
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CCP Explorer
C C P C C P Alliance
1682
|
Posted - 2013.07.20 21:07:00 -
[1435] - Quote
Entity wrote:Daniel Jackson wrote:ya i have the same problem the invisible tattoos We tested it a bit and it's likely to do with the crossed-arms pose that you also used. Try one of the other poses. Yes, please test a non-crossed-arms pose. Note that there is a 1 hour delay on rendering. Erlendur S. Thorsteinsson | Software Director | EVE Universe, EVE Online // CCP Games | @erlendur |
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Daniel Jackson
Liandri Corporation Liandri Covenant
13
|
Posted - 2013.07.20 21:11:00 -
[1436] - Quote
CCP Explorer wrote:Entity wrote:Daniel Jackson wrote:ya i have the same problem the invisible tattoos We tested it a bit and it's likely to do with the crossed-arms pose that you also used. Try one of the other poses. Yes, please test a non-crossed-arms pose. Note that there is a 1 hour delay on rendering. the issue is it shows up as my portraite when i make it and then soon after the server renders the pic back onto my client it dissapears, downtime seems to make it permanently appear again, but every time i make changes in the character editor i have to wait to downtime again for it to permanently appear I Vote YES! for Downloadable HI-RES Textures!!!! |
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CCP Explorer
C C P C C P Alliance
1682
|
Posted - 2013.07.20 21:12:00 -
[1437] - Quote
Salpun wrote:CCP Explorer any way you can copy and paste the last 12 pages in this thread into the CSM idea thread. They will not be running their script on this thread to pull ideas from it for their list No, but surely someone can draw their attention to this thread? I also know CCP karkur reads this thread. Erlendur S. Thorsteinsson | Software Director | EVE Universe, EVE Online // CCP Games | @erlendur |
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Salpun
Global Telstar Federation Offices Northern Associates.
607
|
Posted - 2013.07.20 21:14:00 -
[1438] - Quote
CCP Explorer wrote:Salpun wrote:CCP Explorer any way you can copy and paste the last 12 pages in this thread into the CSM idea thread. They will not be running their script on this thread to pull ideas from it for their list No, but surely someone can draw their attention to this thread? I also know CCP karkur reads this thread. I just asked trebor and he sayed on twitter if they could not read the instructions their loss. |
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CCP Explorer
C C P C C P Alliance
1682
|
Posted - 2013.07.20 21:21:00 -
[1439] - Quote
Daniel Jackson wrote:CCP Explorer wrote:Entity wrote:Daniel Jackson wrote:ya i have the same problem the invisible tattoos We tested it a bit and it's likely to do with the crossed-arms pose that you also used. Try one of the other poses. Yes, please test a non-crossed-arms pose. Note that there is a 1 hour delay on rendering. the issue is it shows up as my portraite when i make it and then soon after the server renders the pic back onto my client it dissapears, downtime seems to make it permanently appear again, but every time i make changes in the character editor i have to wait to downtime again for it to permanently appear Try a different pose for us to see what happens. Erlendur S. Thorsteinsson | Software Director | EVE Universe, EVE Online // CCP Games | @erlendur |
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Blastcaps Madullier
Celestial Horizon Corp. ROFL Citizens
96
|
Posted - 2013.07.21 04:04:00 -
[1440] - Quote
Fix npc drones already, they STILL dont have a loot table from when you nerfed them a while back, drone exploration sites are garbage and not worth running (seriously ccp, look at your own statistics internaly on combat exploration plex's and I'm willing to bet their one of the least run if not THE least run plex in game currently) Put drone goo back but just nerf what players get from refining it, we know why you took drone goo out in first place, and doubt anyone will argue it wasn't needed especialy in regards to the drone lands, you fixed a little on it over a year ago and haven't since done anything further on it....
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Mhari Dson
Lazy Brothers Inc
60
|
Posted - 2013.07.21 08:38:00 -
[1441] - Quote
either let me courier contract to myself or give some sort of option to load unpackaged battleships into a freighter or increased shipbay on an orca. Moving multiple rigged battleships across hisec is annoying and very time consuming. |
Blastcaps Madullier
Celestial Horizon Corp. ROFL Citizens
96
|
Posted - 2013.07.21 16:03:00 -
[1442] - Quote
Give freighters ONE lowslot so the pilots can at least fit a damn DCU lol, atm the hulls have no resists and might as well be wet tissue, also opens the posibilty of fitting something like nanofibers etc :) Either that or just build the damn DCU II resists into the freighters if you dont want to add just 1 low slot. |
Cavalira
The Greater Goon Clockwork Pineapple
126
|
Posted - 2013.07.21 16:13:00 -
[1443] - Quote
Blastcaps Madullier wrote:Give freighters ONE lowslot so the pilots can at least fit a damn DCU lol, atm the hulls have no resists and might as well be wet tissue, also opens the posibilty of fitting something like nanofibers etc :) Either that or just build the damn DCU II resists into the freighters if you dont want to add just 1 low slot.
Do that, but remove Hull hp, so a DCU tanked freighter have the same hp as the current non-dcu'd freighter. This will make it easier to gank ******** cargoexpanding freighters. |
Blastcaps Madullier
Celestial Horizon Corp. ROFL Citizens
96
|
Posted - 2013.07.21 16:16:00 -
[1444] - Quote
Cavalira wrote:Blastcaps Madullier wrote:Give freighters ONE lowslot so the pilots can at least fit a damn DCU lol, atm the hulls have no resists and might as well be wet tissue, also opens the posibilty of fitting something like nanofibers etc :) Either that or just build the damn DCU II resists into the freighters if you dont want to add just 1 low slot. Do that, but remove Hull hp, so a DCU tanked freighter have the same hp as the current non-dcu'd freighter. This will make it easier to gank ******** cargoexpanding freighters.
actualy just fitting a cargo expander would seriously weaken the EHP anyways, and the idea is only to incorperate the DCU resists into the hull of the freighter/JF only if ccp dont want to add a lowslot, and if a freighter fits a nano that also weakens the EHP as well
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Fire Stone
Celestial Horizon Corp. ROFL Citizens
55
|
Posted - 2013.07.21 16:25:00 -
[1445] - Quote
Even if we don't give freighters a single low slot or rig slot I would like to see them warp at 1.5au and turn 10% faster. The fact it takes over 1 minute to align before warp without a web on them is silly slow that a single noob ship can bump them and keep them from warping forever. |
Banjo String
Aliastra Gallente Federation
7
|
Posted - 2013.07.21 18:02:00 -
[1446] - Quote
Fix the wing/squad readout at the top of the fleet window!
nearly every time I check it, it's just plain wrong and doesn't correctly show what wing/squad I am in! |
Tisisan
Hard Knocks Inc. Kill It With Fire
141
|
Posted - 2013.07.21 19:47:00 -
[1447] - Quote
Suggestion: In the rightclick dropdown menu, put bookmarks in alphabetical order, like they are in the people and places menu. Keywords: UI |
Kaildoth
Greek Death Squad
19
|
Posted - 2013.07.21 23:47:00 -
[1448] - Quote
Can we get a shortcut to the add location button in people and places tab? Thanks. |
Ave Kathrina
My Ass Is On Fire
54
|
Posted - 2013.07.22 02:50:00 -
[1449] - Quote
When delivering invention jobs, it would be neat (and I'd guess) not too hard to implement a result window that didn't require me to use the slider to see the actualy result of the produced BPC. I've done some really stupid **** in this game. |
Fyrkraag
The Knights Templar
16
|
Posted - 2013.07.22 05:54:00 -
[1450] - Quote
Multiple soundcard support. Ability to select a client's sound device other than system default.
Easy2Do. Thank you.
|
|
Naoko Kobayashi
Yoshida Corporation
1
|
Posted - 2013.07.22 09:21:00 -
[1451] - Quote
Suggestion: Add more adverts on the CONCORD Billboards Keywords: Billboard Note: This is a little thing but would makethe billboards look so much more real |
Naoko Kobayashi
Yoshida Corporation
1
|
Posted - 2013.07.22 10:23:00 -
[1452] - Quote
Suggestion: Replace "mission generic" with real name of ships for NPCs during missions Keywords: Missions, NPCs Note: This would further increase the immersion and role-play feel of the game |
Hershman
Creepers Corporation Creepers Alliance
219
|
Posted - 2013.07.22 10:29:00 -
[1453] - Quote
Kaildoth wrote:Can we get a shortcut to the add location button in people and places tab? Thanks.
They actually did this somewhat with the new radial menu. If you open the radial menu on your ship and then open the extras section (the "+" sign at 3 o'clock) there is an add location selection that will bookmark your ships coordinates. I think it might also show up for stations and stuff |
Nicen Jehr
Brave Newbies Inc. Brave Collective
214
|
Posted - 2013.07.22 14:39:00 -
[1454] - Quote
Tisisan wrote:Suggestion: In the rightclick dropdown menu, put bookmarks in alphabetical order, like they are in the people and places menu. Keywords: UI it is already alphebetized. It might be case sensitive. Here are my bookmarks (Danger Zone is a folder) http://imgur.com/c5PK6LU Little Things to improve GëíGïüGëí-á| My Little Things posts |
Cavalira
The Greater Goon Clockwork Pineapple
126
|
Posted - 2013.07.22 16:08:00 -
[1455] - Quote
Links! Easy fix: Link module work like a covert cyno. You boost for 30-60s, which immobilize your ship if t3 (commandships are still mobile). There's no aligning off while boosting. It'll force link users to limit their use of links (Risk/Reward). Suddenly you'll ask yourself; "Is it worth putting my t3 at risk for this fight?" I'd open up a new game, as you'd be able to engage a linked ship, quickly disengage, while using your own t3 to scan his down (pretty meta). |
Hisiuran
NanoTech Imperium
2
|
Posted - 2013.07.22 18:07:00 -
[1456] - Quote
Deleted |
Phoenix Jones
Shockwave Innovations Surely You're Joking
71
|
Posted - 2013.07.22 19:13:00 -
[1457] - Quote
Suggestion: Update the POS Refinery Arrays (option for a 100% refine rate, its stuck at 75% ATM) Keywords: POS, Modules, Mining, Refining, Industry, Everyone Note: see this post https://forums.eveonline.com/default.aspx?g=posts&t=133863&find=unread for a complete explanation of this improvement. |
Blastcaps Madullier
Celestial Horizon Corp. ROFL Citizens
96
|
Posted - 2013.07.22 22:01:00 -
[1458] - Quote
FIX THE DRAKES DAMN SPEED, why the hell is the drake which is shield tanked as slow as a armour tanked hurricane? every other shield tanked ship in the game fast as hell (sub BS) drake .... is it carrying round 4 1600mm plates built into the hull ontop of the shields we don't know about? are medium ab and MWDs on them that thrust inefficent that it gives the equivalent of a FRIGATE ab/mwd on a BC??? |
Sol Trader
Science and Trade Institute Caldari State
0
|
Posted - 2013.07.23 05:25:00 -
[1459] - Quote
Star Map: Allow coloring of connection lines by security status. Either take the color of the least secure system or, preferably, just do a gradient like you do for autopilot lines. |
Naratox
Correlated Subqueries
0
|
Posted - 2013.07.23 18:28:00 -
[1460] - Quote
EDIT: Bah, I'm an idiot. |
|
Swiftstrike1
Interfector INC. Fade 2 Black
117
|
Posted - 2013.07.23 21:13:00 -
[1461] - Quote
Fleet Bookmarks I have lots of ideas. -áThey're not always well thought through, but they are always well intentioned. -á |
Ravaun
Not Gonna Get me
6
|
Posted - 2013.07.23 21:55:00 -
[1462] - Quote
Though I've no intention of returning to Eve, there is one thing I always wanted to see thrown in.
When Fleeting, you can right click- Broadcast Target.
Add the ability to Right Click- Broadcast Target to Squad.
Would be nice to have! :)
PS: Bring back Jukebox. |
Laryk
Aperture Harmonics K162
6
|
Posted - 2013.07.23 23:19:00 -
[1463] - Quote
Naming Jump Clones...
I'd like to be able to have a JC set for a specific task, and know what it was without looking through all of the skill hardwires. |
Erik Kalkoken
Yoshida Corporation
7
|
Posted - 2013.07.25 11:51:00 -
[1464] - Quote
Suggestion: Promote spaceship viewer to become a useful tool by applying 3 small enhancements: Add all missing ships, add link to ship wiki page for details and add search function by ship name. Keywords: Spaceship browser Note: Its awesome to browse through all the spaceships from New Eden and see them in 3D, but the fact that many ships are missing is frustrating. by adding a link to the wiki page for each ship this feature could be very useful imho. |
Marwolaeth Arglwydd
The Crabbit Dead Terrorists
24
|
Posted - 2013.07.25 14:05:00 -
[1465] - Quote
Ability to see drone health when they are in drone bay. |
|
CCP Explorer
C C P C C P Alliance
1683
|
Posted - 2013.07.25 19:18:00 -
[1466] - Quote
CCP Explorer wrote:Daniel Jackson wrote:CCP Explorer wrote:Entity wrote:Daniel Jackson wrote:ya i have the same problem the invisible tattoos We tested it a bit and it's likely to do with the crossed-arms pose that you also used. Try one of the other poses. Yes, please test a non-crossed-arms pose. Note that there is a 1 hour delay on rendering. the issue is it shows up as my portraite when i make it and then soon after the server renders the pic back onto my client it dissapears, downtime seems to make it permanently appear again, but every time i make changes in the character editor i have to wait to downtime again for it to permanently appear Try a different pose for us to see what happens. Anyone having "invisible sleeve tattoo" issues, please post here: https://forums.eveonline.com/default.aspx?g=posts&m=3380917#post3380917 Erlendur S. Thorsteinsson | Software Director | EVE Universe, EVE Online // CCP Games | @erlendur |
|
Sugar Kyle
Calamitous-Intent
268
|
Posted - 2013.07.26 16:36:00 -
[1467] - Quote
When outlaws or -faction standing people jump into a gate, the broad cast says YOU a lot of the time. I hate them when I am in my freighter and I think I've jumped into the wrong place and my pinata is about to die to faction police.
Having YOU show up only for the actual person and a name announcement for everyone else would be fantastic. Tilde soaked words from something kinda like a pirate. |
Maximus Andendare
Future Corps Sleeper Social Club
371
|
Posted - 2013.07.26 16:51:00 -
[1468] - Quote
Suggestion: Let us right click from the map screen to access an in-space context menu! It makes scanning and travelling so much easier in map view. As soon as you step onto the battlefield, you're already dead, born again at the end of the battle to live on and fight another day. |
Maximus Andendare
Future Corps Sleeper Social Club
371
|
Posted - 2013.07.27 04:16:00 -
[1469] - Quote
Suggestion: PLEASE let us reorder/better organize our in-game browser bookmarks! As soon as you step onto the battlefield, you're already dead, born again at the end of the battle to live on and fight another day. |
Kynric
Sky Fighters Mass Overload
11
|
Posted - 2013.07.27 06:13:00 -
[1470] - Quote
Suggestion: Allow us to bring up only the "solar system" mini map from the F11 selection. The universe/region/constellation/panels are a waste of screen space.
Keywords: Navigation, Map |
|
Kynric
Sky Fighters Mass Overload
11
|
Posted - 2013.07.27 06:16:00 -
[1471] - Quote
Suggestion: Improve manual flying UI.
Keywords: Navigation, UI |
Kynric
Sky Fighters Mass Overload
11
|
Posted - 2013.07.27 06:21:00 -
[1472] - Quote
Suggestion: Add ability to repair heat damaged passive modules (such as plates) at a pos Paste wont repair them. |
Kynric
Sky Fighters Mass Overload
11
|
Posted - 2013.07.27 06:22:00 -
[1473] - Quote
Suggestion: Add personal ship hanger (similar to personal storage hanger).
Keywords: POS |
Erik Kalkoken
Yoshida Corporation
7
|
Posted - 2013.07.27 09:20:00 -
[1474] - Quote
Suggestion: Change the sound after adding new bookmarkt. It sounds like a warning sound and lets you assume something went wrong which is very irritating Keywords: Bookmarks, Sounds Note: This is really a little thing to change, right?
|
Alice Saki
Mind Games. Suddenly Spaceships.
75170
|
Posted - 2013.07.27 09:33:00 -
[1475] - Quote
More ME!
|
Unkind Omen
Russian Thunder Squad Darkness of Despair
18
|
Posted - 2013.07.28 11:16:00 -
[1476] - Quote
Suggstion: Create alert sound when your drones start to get damage.
Keywords: drones, UI, high-sec, null-sec, w-space, agent runners, pvp |
Unkind Omen
Russian Thunder Squad Darkness of Despair
18
|
Posted - 2013.07.28 11:20:00 -
[1477] - Quote
Suggestion: Add "auto retreat when attacked" option to drones so they can automatically hide in your bay when are agressed.
Keywords: drones, UI, high-sec, agent runners |
Draugo Rana
Masuat'aa Matari Ushra'Khan
5
|
Posted - 2013.07.28 11:47:00 -
[1478] - Quote
PLEASE PLEASE PLEASE do something with the Directional Scanner UI. It feels so stupid every time I put all those '9' to get to the max range (and hear the annoying beep).
Suggestion: (1) Add a preset UI that will let me set directional scanner presets (e.g long range 360, 500k km range 360, long range pin point, this should be an easily selectable drop down. (2) Add a slide to range with notches per AU or (or half AU) so we can select 12AU for example without a calculator open (it should still be possible to enter range manually).
keywords: UI, directional scanner, navigation
Thanks!
Masuat'aa Matari is recruiting Minmatar freedom fighters: https://forums.eveonline.com/default.aspx?g=posts&m=3216938 |
Chi Quan
Bibkor Enterprises
4
|
Posted - 2013.07.29 21:37:00 -
[1479] - Quote
basically what the guy above said, (OH SO APPROVING!!)
get rid of the stupid 9-spam in the scanner, add the ability to set a default range, have the text box accept km , AU and similar units. have a circle display the end of the scan cone in space, have the cone display in system map view
keywords: UI, directional scanner, navigation -- Please like me, I'm an attention w*ore. |
Chi Quan
Bibkor Enterprises
4
|
Posted - 2013.07.29 21:50:00 -
[1480] - Quote
rework the brackets and overview settings menu, its so unintuitive. i still don't know (after 6 years of gaming), if the filter "ships" includes NPC ships or not, or why all but certain sansha frigs are displayed in my settings, no _other_ sansha but all other stuff is.
keywords: UI, brackets, overview -- Please like me, I'm an attention w*ore. |
|
Fal Dara
The Scope Gallente Federation
64
|
Posted - 2013.07.29 22:33:00 -
[1481] - Quote
Market GÇó If a buy order is placed above a matching sell order within range, the transaction should pay at the sell order price automatically.
^^^^^^^^^^^^^^^^^^^
NO!!!
DONT you EVER!
this is how i can catch about 80% of the market bots i interact with. They mess up and pay millions mroe than they should for something, and buy one exactly every 6 minutes, for days on end.
if they WANT it that bad, they should pay for it.
if they didnt want to look up sell orders for less, they should pay more...
if their market order bots are broken, they should pay more, and i should report them.
take this off the list FFS!! NAO! |
Blastcaps Madullier
Celestial Horizon Corp. ROFL Citizens
100
|
Posted - 2013.07.31 22:21:00 -
[1482] - Quote
When A tech 3 cruiser gets destroyed have the subs have a chance to drop, their NOT like rigs and fixed into the ship, so allow them to drop as loot same as anything else on the ship destroyed.
|
Hra Neuvosto
FinFleet The Retirement Club
65
|
Posted - 2013.07.31 23:47:00 -
[1483] - Quote
Selecting multiple items for immediate sale to highest buy order would be pretty nice.
After a quick search I see this has been suggested (at least) since 2009 but decided to post anyway. |
Nitshe
Whale Girth
5
|
Posted - 2013.08.02 04:04:00 -
[1484] - Quote
Soundwave HELP MEEEEE
1) Some stations to be controlled by corporations and expanded by modules etc. Station Environment Management.
2) Gas Sites, Sleeper Sites, Mining Sites, Level Agents (Needs some excitement people get bored from it quickly new players included. Some kind of fun changes need it. Example: We warp in site sleeper comes we shoot them and it is done. It is not fun like that I would rather fly in relics savage the dead ships, kill the hidden sleepers or hit a defended structure towards sleepers etc. just ideas you guys can think of. Sorry I didn't like hacking bull and I don't even do those sites anymore just because that hacking is boring. You guys need to think very fun site running system.
3) Pos Structure should be able to expand it. Put CPU unit, Power Unit to boost cpu and power so we can add more modules more equipment instead of installing 3 poses. Need to fix those pos problems rights etc. Need some kind of good pos system.
4) With the scanning system change we start to see more activity in wh's due they scan from lov sec null sec and they open more wh now and it brings more activity to wh. can u guys play with wondering wh settings like the ones we have in the wh like null sec z142 or c140 spawning in c5's , c4's wh's so we have more whs to null and lov sec to boost even more activity.
5) T3 subsystems training. In wh's we do lot of t3 and we do kill and die a lot. IT is ridiculous we have to train those skills everytime we die there already enough thinks to train in the skill list take out the t3 skill loosing when die pleaseeeeeeeeeeeeeeeeeeeeeeeeeeeee |
martin 81
No. 310 Fighter Squadron
0
|
Posted - 2013.08.02 07:00:00 -
[1485] - Quote
just one little thing
Fitting: - add ability to "preview" linked (or saved) fit with your stats. Exactly as its now when you hit alt + F. |
Wafflehead
Garoun Investment Bank Gallente Federation
7
|
Posted - 2013.08.02 16:54:00 -
[1486] - Quote
Market
Being able to alter an existing order to amend its quantity. (At the moment, we have to cancel the order and replace). |
Laura Gannon
EDGE Alliance Holding EDGE Alliance
21
|
Posted - 2013.08.03 02:12:00 -
[1487] - Quote
A change or rather a revamp of the PI interface window adding two additional items.
'Warp to' same as scanning window, one click warp direct too selected customs office option.
'Open Customs office interface' allowing single click opening of the selected PoCo interface.
In addition, enabling the type of extraction taking place allowing players to view from the screen the activity taking place on there planets. |
Dunpeal Hunter
Zervas Aeronautics Tribal Band
5
|
Posted - 2013.08.03 05:43:00 -
[1488] - Quote
Alliance or corp insurance: give alliances or corporations the ability to pay out an insurance on a ship.
And make it an option to only pay out an insurance if a certain fitting has been made and lock that fitting inside the ship once the insurance has been set.
Only for example the FC of a fleet or the alliance or corp directors can change a fitting afterwards for everyone who insured their ship without loosing the insurance. |
Dominionix
GoonWaffe Goonswarm Federation
58
|
Posted - 2013.08.03 09:56:00 -
[1489] - Quote
I would give my right arm for you to be able to remotely remove drugs from ship cargo holds so they can be contracted (or allow drugs to be contracted, but I don't think this'll happen). It's a nightmare having to burn half way across EVE to contract a ship because you accidentaly left drugs in the hold. |
Pohbis
Neo T.E.C.H.
342
|
Posted - 2013.08.03 11:27:00 -
[1490] - Quote
Blastcaps Madullier wrote:When A tech 3 cruiser gets destroyed have the subs have a chance to drop, their NOT like rigs and fixed into the ship, so allow them to drop as loot same as anything else on the ship destroyed.
You're right, they actually ARE the ship
Hope the next expansion has a lot of the other Little Things in this thread tho |
|
bonkerss
Probe Patrol Polarized.
0
|
Posted - 2013.08.03 18:13:00 -
[1491] - Quote
1: Allow for Local to be filtered
2: timer visible on interdiction probe launchers |
APEnglish
Trade Consortium
8
|
Posted - 2013.08.04 00:58:00 -
[1492] - Quote
Suggestion: remove the male vs. female restriction on apparel items. Note: Imagine PVPing while in full drag costume. Lots of hilarity to be had there. |
Pepin en Bauldry
Knavery Inc. StructureDamage
0
|
Posted - 2013.08.04 03:38:00 -
[1493] - Quote
Add an "Estimated Price" column on the inventory screen. |
Failgokker
Science and Trade Institute Caldari State
2
|
Posted - 2013.08.04 08:17:00 -
[1494] - Quote
Please, for the love of everything holy fix the god damn titan bridge bug!
It's been going on for years now, and prevent people from joining a fight if they have undocked, joined fleet or entered system (or any type of session timer) when the bridge is open. |
Kakarot Shimaya
Thorn Project Surely You're Joking
0
|
Posted - 2013.08.04 22:33:00 -
[1495] - Quote
okay, here is something small.
Ability to upload our own Corp logo. |
Foodpimp
Heaven's Harvesters LEGIO ASTARTES ARCANUM
122
|
Posted - 2013.08.04 22:40:00 -
[1496] - Quote
bonkerss wrote:1: Allow for Local to be filtered
ctrl-a is your friend. |
Andreus Ixiris
Duty.
3126
|
Posted - 2013.08.08 11:42:00 -
[1497] - Quote
Character Customisation: Unlock all hairstyles and clothing options for all races. Mane 614
|
Clahim
TheSpaceDog's
0
|
Posted - 2013.08.08 13:16:00 -
[1498] - Quote
I would be very happy if i could sell stuffs that are in my station containers. |
Ave Kathrina
My Ass Is On Fire
59
|
Posted - 2013.08.09 01:09:00 -
[1499] - Quote
APEnglish wrote:Suggestion: remove the male vs. female restriction on apparel items. Note: Imagine PVPing while in full drag costume. Lots of hilarity to be had there.
Soooo wait.....
People still have CQ enabled ?
Did CCP finally publish the mini-game hack that opens the f'ing door ? I've done some really stupid **** in this game. |
Ellianiel
Epsilon Lyr Nulli Secunda
0
|
Posted - 2013.08.09 11:22:00 -
[1500] - Quote
Automatically log off any inactive character after 30 minutes or so. I think everybody sees the point here... |
|
TharOkha
0asis Group
577
|
Posted - 2013.08.09 11:27:00 -
[1501] - Quote
Align time in fitting window instead of moddifier or make an option so you can choose. GÇ£If reality can destroy the dream, why shouldn't the dream destroy reality?GÇ¥ |
Ellianiel
Epsilon Lyr Nulli Secunda
0
|
Posted - 2013.08.09 11:34:00 -
[1502] - Quote
Add an ammunition bay in every combat ship. |
Pierrot le fou
Imperial Academy Amarr Empire
4
|
Posted - 2013.08.09 11:37:00 -
[1503] - Quote
You know what is annoying? That throbbing red light + stupib bloop sound it makes when you are taking armor damage. Make it possible to turn it off. I used to have UI sounds on to warn me of things, because of that incessant blooping I had to turn it off, making me even more paranoid when I look at my other monitor. |
Adrian Dixon
Arbitrary Spaceship Destruction The Devil's Warrior Alliance
134
|
Posted - 2013.08.10 10:52:00 -
[1504] - Quote
Autopilot Route Planner I think the autopilot info panel would benifit from the addition of some small red text telling you how many systems you have on avoid list then when you right click that red text you have the option to at least clear the list. And perhaps have under that the closest 10 systems listed with the option to remove. This would present more information to the player and save having to open windows unnecessarily.
Here is a small example:
http://i.imgur.com/tRuEWux.jpg
Agent Locator EVE Mails The Agent locator reply mails should have the targets system and station as a clickable/dragable link. Currently I have to copy and paste or type them out then right click>Autolink>pick the correct item> sometimes respond to a pop up. Its adding unnecessary steps.
My Wars The my wars pages under corporation window and the War History Tab in alliance/corp information screens would benifit from a restructure. The rows could be arranged as shown bellow. The entity you are at war with should always be in the same place in the list, In my idea I have put them on the left.
Target | Why The Target exists | Start Time + Date | End Time + Date
Example;
Death Alliance 1 | You Declared war against | Start 10-08-2013 - 16:42 | End 17-08-2013 - 16:42
Random No-hope corp | Asissted - Death Alliance 1 | Start 15-08-2013 - 11:45 | End 17-08-2013 - 16:42
Fluffy Carebears | Joined Alliance - Death Alliance 1 During an Active War | Start 15-08-2013 - 15:21 | End 17-08-2013 - 15:21
[*] Merc Wanabeeee's | Declared War Against You | Start 11-08-2013 - 01:05 | End 18-08-2013 - 01:05 |
Nicen Jehr
Brave Newbies Inc. Brave Collective
223
|
Posted - 2013.08.11 00:01:00 -
[1505] - Quote
When I open cargo on a wreck, it opens a new inventory window containing the wreck's contents.
When I destroy the wreck, this inventory window automatically closes.
The thing is, when it reopens on another wreck, it does not remember my column settings.
I prefer to keep this inventory window stacked in another small window. And with the default column settings, the window is much too large to view the information I want. For example, I prefer to shrink the 'Size' and 'Slot' columns as small as possible, and I also like to show the Meta Level column, so I can more easily decide what items I want to loot.
Please make this window remember column settings.
(and, asking again, please let us drag to rearrange column headers.) Little Things to improve GëíGïüGëí-á| My Little Things posts |
Jarano Styles
Dark-Blades
1
|
Posted - 2013.08.11 01:15:00 -
[1506] - Quote
Improve the trading-system, make it possible to sell more selected items, instead of selling only one item type by one click, it would be much more comfortable to sell loot by selecting the hole stuff and sell it with only 2 clicks Instead clicking 421 times by selling 421 different items to current buy orders.
Yes, the problem is, you cannot set a price, but why not adding an other sell option, which only supports current buy orders, something like group-sell Only to current buy price.
Thank you :-)
|
per
Terpene Conglomerate
0
|
Posted - 2013.08.12 08:06:00 -
[1507] - Quote
show timer for MJD once used |
per
Terpene Conglomerate
0
|
Posted - 2013.08.12 09:29:00 -
[1508] - Quote
implants for drones |
Whitehound
1832
|
Posted - 2013.08.16 06:33:00 -
[1509] - Quote
A filter for the inventory to filter for illegal goods. Loss is meaningful. Therefore is the loss of meaning likewise meaningful. It is the source of all trolling. |
Karak Terrel
As Far As The eYe can see Chained Reactions
277
|
Posted - 2013.08.16 16:35:00 -
[1510] - Quote
Don't change the scan signature identifier over downtime. If you play over downtime this is something very frustrating if you live in wormhole space. You practically have to scan every signature twice to make sure you properly identify them and to see what is new and what not.
If the current signature system is too hard to change, add another identifier which stays the same over the lifetime of a signature.
And if we are at it, why isn't the information about scanned signatures permanent at all? Why do I loose the ability to warp to a signature if i jump system or relog?
I don't think fixing one or both of this problems will dump down the game, it will just fix a mechanic that sucks and makes no sense |
|
Ryker Hunter
Synapse. The East India Co.
1
|
Posted - 2013.08.17 13:35:00 -
[1511] - Quote
High resolution texture packages in a optional download!!! |
Matari Akiga
School of Applied Knowledge Caldari State
10
|
Posted - 2013.08.17 14:28:00 -
[1512] - Quote
Not sure if it has been listed but increase the number of alliance contacts, currently have full lists for my alliance, corp and personal on my main and it is a nightmare having to check my notepad all the time. |
Whitehound
1854
|
Posted - 2013.08.18 18:11:00 -
[1513] - Quote
Please add the drone groups (as in the drone window) to the inventory window so that one can see, access and modify drone groups of ships while these are docked. Loss is meaningful. Therefore is the loss of meaning likewise meaningful. It is the source of all trolling. |
Lavayar
Russian SOBR SOLAR FLEET
153
|
Posted - 2013.08.18 21:49:00 -
[1514] - Quote
Add "Alliance" division for POS corporate hangars |
Inspiration
Focused Radical Energy Engineering
52
|
Posted - 2013.08.18 23:30:00 -
[1515] - Quote
Use another method then the current activity blocking pop-ups for things like downtime announcement. The current method sometimes ruins peoples day! |
Inspiration
Focused Radical Energy Engineering
52
|
Posted - 2013.08.18 23:32:00 -
[1516] - Quote
On a kill mail, add information who repaired the now dead ship and by how much!
If combat pilots can measure theirs....why shouldn't logistics pilots?
|
Inspiration
Focused Radical Energy Engineering
52
|
Posted - 2013.08.18 23:36:00 -
[1517] - Quote
The jump clone cool down timer should be somehow jump range or be jump gate dependent.
It makes a sea of difference if you jump to another clone locally because you're done doing missions and want to do some PVP, or when you try to move between entire regions or an even larger scale. |
Inspiration
Focused Radical Energy Engineering
52
|
Posted - 2013.08.18 23:38:00 -
[1518] - Quote
Instead of just an overall timer for using jump clones, use a timer per clone too!
The timer per clone should function as its now, with a new timer (much shorter and possibly range dependent) for jumping between clones.
It doesn't look complicated to me and it will make people more flexible in their activities on a daily basis. |
Inspiration
Focused Radical Energy Engineering
52
|
Posted - 2013.08.18 23:43:00 -
[1519] - Quote
Allow players to add labels and/or colors to other entities, unrelated to standings!
Right now, people use all sorts of cumbersome work around the current system. Most of the time the only need is to have a warning in local of some sort in order to have a pulse of that is going on. Setting red an entire corp/alliance for that is overkill..as it never is clear what that read really means and there is no differentiation possible under the current system.
Player created color schemes and labels would fix this. |
Inspiration
Focused Radical Energy Engineering
52
|
Posted - 2013.08.18 23:45:00 -
[1520] - Quote
Instead of just having notes on a player, per player basis, why not have notes on higher organisation levels as well? |
|
Inspiration
Focused Radical Energy Engineering
52
|
Posted - 2013.08.18 23:47:00 -
[1521] - Quote
Show a text balloon in local next to a players name if there are notes on that person.
Works especially well with corp level notes and color schemes! |
Inspiration
Focused Radical Energy Engineering
52
|
Posted - 2013.08.18 23:47:00 -
[1522] - Quote
Repair drones, allow them to be assigned just like combat drones and triggered by a repair action instead of an offensive action. |
Inspiration
Focused Radical Energy Engineering
52
|
Posted - 2013.08.18 23:48:00 -
[1523] - Quote
Repair drones, enable repair of your own ship, its kind of silly that we cannot right now! |
Inspiration
Focused Radical Energy Engineering
52
|
Posted - 2013.08.18 23:49:00 -
[1524] - Quote
Drones in general, let them ever so slowly heal while docked.
It is what every carrier would do to its plains etc. |
Inspiration
Focused Radical Energy Engineering
52
|
Posted - 2013.08.18 23:55:00 -
[1525] - Quote
When attempting to trade another character in station, trough fleet, corp or i think even station window, we don't always get a trade option in the right click menu. The order of docking seems important, the first to dock gets the option iirc instead of both players.
Its more of a big then a feature i think, but look into it anyway as its annoying and fixing it would improve things. |
Inspiration
Focused Radical Energy Engineering
52
|
Posted - 2013.08.18 23:58:00 -
[1526] - Quote
Add a quick method for tagging targets, the right click menu is just way to slow to use.
I do prefer a method that auto-tags ships on overview, its better to call out a number then a name that is unspeakable! |
Inspiration
Focused Radical Energy Engineering
52
|
Posted - 2013.08.19 00:02:00 -
[1527] - Quote
Incursions:
Add sites that can be done in smaller groups of say 4-5 players but are still worth while and interesting.
It will bypass the ego tripping commanders that are like dictators in incursions and make for some more fun content. |
Inspiration
Focused Radical Energy Engineering
52
|
Posted - 2013.08.19 00:06:00 -
[1528] - Quote
Missions:
Get rid of the -2.4 faction standing penalty for killing a navy ship or structure. Standing cost/benefit are currently so out of proportion that you lock people in eternal mission grinding against their will.
Example, doing a level 2 mission to gain standing for a specific Caldari corporation can cost you -2.4 faction standing with Gallente. And when you do the mission too slow, you get multiple such hits...it is insane! |
Gamer4liff
GoonWaffe Goonswarm Federation
7
|
Posted - 2013.08.19 01:46:00 -
[1529] - Quote
Not sure if this thread is still active but:
Obligatory renaming chars plug.
Fix material efficiency research slot availability by removing the barriers to making slots at poses public.
Remove mission agents entirely, make it so you can request and complete missions in space based on what space you are in.
Do something with research agents, make them more than datacore dispensaries. Comedy bring back the T2 lottery in a limited fashion option.
Give pirate stations their own unique look and feels.
|
Nicen Jehr
Brave Newbies Inc. Brave Collective
224
|
Posted - 2013.08.19 13:31:00 -
[1530] - Quote
Gamer4liff wrote:Fix material efficiency research slot availability by removing the barriers to making slots at poses public. Remove mission agents entirely, make it so you can request and complete missions in space based on what space you are in. good ideas
Little Things to improve GëíGïüGëí-á| My Little Things posts |
|
Adrian Dixon
Arbitrary Spaceship Destruction The Devil's Warrior Alliance
134
|
Posted - 2013.08.20 18:18:00 -
[1531] - Quote
When docking then quickly undocking from a station, can you please fix the message that says "please wait 1 second before undocking" instead just undock me one second later |
Adrian Dixon
Arbitrary Spaceship Destruction The Devil's Warrior Alliance
134
|
Posted - 2013.08.20 21:53:00 -
[1532] - Quote
In the people and places window under contacts and under the Lables section there could be a "Un-labeled Contacts" selection. This would only show characters on your watchlist that are unlabled. Making it easier to find any unlabeled contacts you have and lable them properly. |
admiral root
Red Galaxy SpaceMonkey's Alliance
560
|
Posted - 2013.08.21 02:27:00 -
[1533] - Quote
Custom folders in fittings would be nice - I'd love to be able to store all the fits for a single doctrine in one place. No, your rights end in optimal+2*falloff |
Dorrann
Imperial Shipment Amarr Empire
40
|
Posted - 2013.08.21 07:59:00 -
[1534] - Quote
I'd like to see the option to turn a module back on BEFORE the current cycle has ended. What I mean is, If I turn on a Target Painter/Armor Repper/Shield Booster/Resist module/Whatever then mis-click and shut it off i'm forced to wait out the cycle and the almost constant Over-Cycle before I can turn it back on again on the same target. I'd like to be able to just reset the Off to an ON status and let it keep chugging away. |
Inspiration
Focused Radical Energy Engineering
61
|
Posted - 2013.08.21 09:21:00 -
[1535] - Quote
Add capacitor level to the watch list, makes the job of logistics easier to see when someone is in need or is filled up.
Ina broader context it would also give a fleet commander an idea of how much cap pressure is on the fleet and make better decisions. |
Inspiration
Focused Radical Energy Engineering
61
|
Posted - 2013.08.21 09:24:00 -
[1536] - Quote
While on the subject of watch list, I find it rather short and would like to see more people on it. Even better would be to also have the option for additional watch list that you can name (a bit like the current drone groups).
A logistic pilot can then add a separate watch list for other logistics for example. Most combat pilots would be pleased with just the one watch list we have and have it support more entries. Commanders and logistics pilots would LOVE additional watch lists on top of this! |
Inspiration
Focused Radical Energy Engineering
61
|
Posted - 2013.08.21 09:27:00 -
[1537] - Quote
Add a way of unlocking something while it is still trying to get a lock. Also introduce a cancel all locks command (except for the active locked target).
Unlocking while a lock is in progress is mostly for those capital pilots, while the second option is a feature everyone will use, including people in PVE. |
Inspiration
Focused Radical Energy Engineering
61
|
Posted - 2013.08.21 09:32:00 -
[1538] - Quote
POS Refining needs to be comparable if not better then station refining, but more skill dependent.
Let it be different from then the bulk processing done in stations. Have it process a certain amount per time unit, thus in batches. This makes it more useful as result come out sooner, also speed it up enough that it can handle fair amounts of ore without too much micro-management. |
Zqu
Inner Visions Of Sound Mind
5
|
Posted - 2013.08.21 14:39:00 -
[1539] - Quote
Have the option: Merge "items" and "Ships" info station panel be on by default. That thing is a godsend. Inner Visions - A place for new players to begin their journey. We teach, We mine, We PvP, We explore, We build. https://forums.eveonline.com/default.aspx?g=posts&t=61177&find=unread |
Inspiration
Focused Radical Energy Engineering
63
|
Posted - 2013.08.23 11:53:00 -
[1540] - Quote
Reduce cycle time of target painters, a lot of targets die faster then this time, making it ineffective and anointing in use. |
|
Zqu
Inner Visions Of Sound Mind
7
|
Posted - 2013.08.26 09:36:00 -
[1541] - Quote
Remove the security loss when members within the alliance attack each other. (cyno pilot and ship not being in the same corporation). If the alliance has internal issues with people shooting each other can it be dealt with on a alliance level. No need to involve concord. Inner Visions - A place for new players to begin their journey. We teach, We mine, We PvP, We explore, We build. https://forums.eveonline.com/default.aspx?g=posts&t=61177&find=unread |
Whitehound
1941
|
Posted - 2013.08.31 12:45:00 -
[1542] - Quote
Please add a notification for market orders and to notify when an order was filled, has expired or was removed for lack of escrow. Loss is meaningful. Therefore is the loss of meaning likewise meaningful. It is the source of all trolling. |
Elder Ozzian
Frozen Dawn Inc Arctic Light
92
|
Posted - 2013.08.31 13:44:00 -
[1543] - Quote
Autopilot route planning from WH.
When you are deep in the dark, and your scout links you a system where you could get to the empire space, you want to know how far it's from your destination. Example solution; You want to go to "Amarr" -solar system and you have set the autopilot destination there. Your scout then links "Saana" -solar system and you click "show info". There is a "route" tab where you can see how many solar systems there are between Saana and Amarr. I disagree! |
Elder Ozzian
Frozen Dawn Inc Arctic Light
92
|
Posted - 2013.08.31 13:55:00 -
[1544] - Quote
Add default use -shortcut (D) to open wreck as well. I disagree! |
Zqu
Inner Visions Of Sound Mind
7
|
Posted - 2013.08.31 17:22:00 -
[1545] - Quote
Allow me to Ctrl + A, Ctrl + C when I look at the "view contents" in the personal assets window from afar. Or give me a way to link fittings without being it the system or have it saved in the fitting window. Inner Visions - A place for new players to begin their journey. We teach, We mine, We PvP, We explore, We build. https://forums.eveonline.com/default.aspx?g=posts&t=61177&find=unread |
Reckless Ourtomineng
Science and Trade Institute Caldari State
5
|
Posted - 2013.08.31 17:41:00 -
[1546] - Quote
Make forums a better place , not a lager |
Sakiya Shiratori
Federal Navy Academy Gallente Federation
18
|
Posted - 2013.09.02 16:12:00 -
[1547] - Quote
In 10 years the DSCAN functionality has remained unchanged. Clunky GUI and bad functionality. I for one would prefer a full expansion dedicated to the DSCAN, but until then...
Could you please fix the 1-2 pixel distance between then 5-15 degrees and 15-30degrees option? See screenshot
http://imgur.com/GK0RfgB |
Athelas Loraiel
StarFleet Enterprises Fatal Ascension
7
|
Posted - 2013.09.02 16:49:00 -
[1548] - Quote
Posting so I can see if it works.
+1 to OP and stuffs. |
Inspiration
Focused Radical Energy Engineering
78
|
Posted - 2013.09.02 18:03:00 -
[1549] - Quote
Add a copy function for ore scanner results window (like with directional). This adds as quick way of how much value is out there.
While at if fix the key capture issue of said window, it interferes with chat! |
Aivo Dresden
Red Federation RvB - RED Federation
14
|
Posted - 2013.09.02 18:14:00 -
[1550] - Quote
I'm sure this has come up already, but please allow my to fit more than one **** at the same time. Something like
'Fit module to active ship' OR 'Fit module to ships' > Open a list with ships currently assembled in hanger. (like the when adding mutliple items to a contract).
I'm sure a TON of people would appreciate this little bit of extra comfort. :P |
|
Aivo Dresden
Red Federation RvB - RED Federation
14
|
Posted - 2013.09.02 18:17:00 -
[1551] - Quote
Adrian Dixon wrote:When docking then quickly undocking from a station, can you please fix the message that says "please wait 1 second before undocking" instead just undock me one second later
Your ship will be undocked in xx seconds ... Press abort undock to stay docked.
This is a good idea. :D |
Nicen Jehr
Brave Newbies Inc. Brave Collective
238
|
Posted - 2013.09.03 15:48:00 -
[1552] - Quote
Control-W is a useful shortcut that closes the current window.
In modern web browsers Control-T opens a new tab, and Control-Shift-T reopens the last closed tab (or tabs if you press it repeatedly.)
Could you make a shortcut to reopen the last closed window so I can set it to Control-Shift-W? This would be super useful to quickly clear your hud up for a fight Little Things to improve GëíGïüGëí-á| My Little Things posts |
Loyal Follower
Aliastra Gallente Federation
4
|
Posted - 2013.09.04 23:17:00 -
[1553] - Quote
Tim fromaccounting wrote:Suggestion: introduce Planetary Interaction implants Key-words: planetary interaction, implants, hardwiring Note: make PI implants for more powergrid, cpu, scanning and consolidation
Fully aggree and support! |
Nicen Jehr
Brave Newbies Inc. Brave Collective
238
|
Posted - 2013.09.05 05:30:00 -
[1554] - Quote
Could we also get a shortcut to 'Windowshade current window stack' i.e. collapse it like doubleclicking the header Little Things to improve GëíGïüGëí-á| My Little Things posts |
admiral root
Red Galaxy SpaceMonkey's Alliance
565
|
Posted - 2013.09.05 15:23:00 -
[1555] - Quote
Reckless Ourtomineng wrote:Make forums a better place , not a lager
Lager would definitely make the forum better, as long as it's not Fosters. No, your rights end in optimal+2*falloff |
BoBoZoBo
Paragon Fury Tactical Narcotics Team
299
|
Posted - 2013.09.06 13:34:00 -
[1556] - Quote
Ship odometer.
Nothing really game-changing, more along the lines of the spinning ship counter. Would be cool to see how far my ship has traveled and it would be funny to see an old ship on the market or contracts with 1,000,000+ LY on it. Primary Test Subject GÇó SmackTalker Elite |
Anslo
The Scope Gallente Federation
2700
|
Posted - 2013.09.06 20:04:00 -
[1557] - Quote
See this Soundwave? Who else will care? Who else could give two damns about us enough to actually CARE and LISTEN about the little things that could make Eve better?
Who will be our hope?!
Don't leave us man!
|
Ravasta Helugo
Republic University Minmatar Republic
191
|
Posted - 2013.09.06 20:25:00 -
[1558] - Quote
Move the warp in beacon on mission gates to 3km diagonally above/rear the gate. To prevent gate dancing. |
Andrea Griffin
701
|
Posted - 2013.09.07 02:09:00 -
[1559] - Quote
Anslo wrote:See this Soundwave? Who else will care? Who else could give two damns about us enough to actually CARE and LISTEN about the little things that could make Eve better?
Who will be our hope?!
Don't leave us man! I didn't empty quote. CCP Sreegs is my favorite developer. |
Uriel Paradisi Anteovnuecci
Umbrarum Paradisi
56
|
Posted - 2013.09.07 02:34:00 -
[1560] - Quote
Soundwave left CCP, guys. Looks like your only hope is gone "A City made of Wood is built in the forest; A City made of Stone is built in the mountains; But a City made of Dreams....is built in heaven."
-Jovian Proverb-á |
|
DarthNefarius
Minmatar Heavy Industries
1177
|
Posted - 2013.09.07 02:39:00 -
[1561] - Quote
Hope has left the building
An' then [email protected], he come scramblin outta theTerminal room screaming "The system's crashing! The system'scrashing!" -Uncle RAMus, 'Tales for Cyberpsychotic Children' |
Pius Rova
Royal Amarr Institute Amarr Empire
3
|
Posted - 2013.09.07 03:58:00 -
[1562] - Quote
Anslo wrote:See this Soundwave? Who else will care? Who else could give two damns about us enough to actually CARE and LISTEN about the little things that could make Eve better?
Who will be our hope?!
Don't leave us man!
Fear not, theirs always that guy from EA.
|
Herzog Wolfhammer
Sigma Special Tactics Group
3372
|
Posted - 2013.09.07 04:48:00 -
[1563] - Quote
Pius Rova wrote:Anslo wrote:See this Soundwave? Who else will care? Who else could give two damns about us enough to actually CARE and LISTEN about the little things that could make Eve better?
Who will be our hope?!
Don't leave us man! Fear not, theirs always that guy from EA.
That's a troll posting done right. |
Zimmy Zeta
Dreddit Test Alliance Please Ignore
30615
|
Posted - 2013.09.07 06:47:00 -
[1564] - Quote
Uriel Paradisi Anteovnuecci wrote:Soundwave left CCP, guys. Looks like your only hope is gone
He left already?
Without saying goodbye first?
Or did I miss that?
Just think of how bad an average post by me is, and then realize half of them are even worse |
Zqu
Inner Visions Of Sound Mind
7
|
Posted - 2013.09.10 04:54:00 -
[1565] - Quote
Allow me to see how close to a storyline mission I am when missioning. Something like a progression bar towards the 16 missions required for a storyline. Inner Visions - A place for new players to begin their journey. We teach, We mine, We PvP, We explore, We build. https://forums.eveonline.com/default.aspx?g=posts&t=61177&find=unread |
Gamer4liff
GoonWaffe Goonswarm Federation
10
|
Posted - 2013.09.10 12:20:00 -
[1566] - Quote
A new thread of this nature was made and recognized by CCP: https://forums.eveonline.com/default.aspx?g=posts&t=275894&find=unread
I don't think this thread will be used any more. |
Adrian Dixon
Arbitrary Spaceship Destruction The Devil's Warrior Alliance
141
|
Posted - 2013.11.23 11:23:00 -
[1567] - Quote
I have 4 changes I would really like to see that didn't make it into Rubicon;
1. When using D-Scan Instead of the tick box "Use Active overview Settings" why not change that to a drop down where you can select one of your saved overview profiles.
2. Locked target icons stop automatically shuffling when a ship is destroyed or unlocked.
3. The Agent locator reply mails should have the targets system and station as a clickable/dragable link. Currently I have to copy and paste or type them out then right click>Autolink>pick the correct item> sometimes respond to a pop up. Its adding unnecessary steps.
4. When A player is viewing a ship, asteroid, can, or item that expires the camera view suddenly violently moves back to your own ship and changes its size to default. This is a very clumsy behaviour I would like to see the camera remain focused where it is until I choose something
|
Solstice Project
Red Federation RvB - RED Federation
4672
|
Posted - 2013.11.23 15:44:00 -
[1568] - Quote
Bring CCP SoundWave back.
AND GIVE US PROPER EXPLOSIONS ALREADY ! OR AT LEAST, GIVE US BACK THE OLD ONES ! |
Adrian Dixon
Arbitrary Spaceship Destruction The Devil's Warrior Alliance
149
|
Posted - 2014.01.01 12:44:00 -
[1569] - Quote
There should be an option to have the stargates and stations ON your autopilot route, show in all your overview tabs when those objects have not been added to your overview profile. The stargates and stations that are not in your route can remain hidden. |
Adrian Dixon
Arbitrary Spaceship Destruction The Devil's Warrior Alliance
149
|
Posted - 2014.01.01 12:53:00 -
[1570] - Quote
When adding a contact there should be a few more options in the popup window. A tick box menu that lets your select your contacts labels. Currently you have to add labels after the contact has been added which means opening more windows.
I would also like to be able to show all contacts without a label.
Also when adding a contact as a fleet boss you have to refresh the advert its extremely annoying especially since you get a popup tiwice. Where you have the option for free move you could have an option for always automatically renew fleet adverts. That would be nice for a lot of reasons actually. |
|
Josef Djugashvilis
Acme Mining Corporation
1907
|
Posted - 2014.01.01 18:43:00 -
[1571] - Quote
Nicolo da'Vicenza wrote:suggestion #1: ban npc corps
get rid of NPC corp taxes and restrictions, but make them deccable as individuals
Hello, I have not seen any of your posts for quite some time.
Man, you still have a thing for folk in NPCs.
There is much more to Eve Online than your odd obsession with NPCs.
You should move on and enjoy other parts of the game. This is not a signature. |
Adrian Dixon
Arbitrary Spaceship Destruction The Devil's Warrior Alliance
150
|
Posted - 2014.02.16 20:29:00 -
[1572] - Quote
Fleet Finder Update... Fleet Finder Update...
When the fleet boss adjust his own standings, the fleet advert is removed with 2x popups asking if you would like to renew. This behaviour is highly annoying when adding new contacts. I understand why it happens because they contacts standing is considered for fleets.
If this could be changed so that either the advert is automatically renewed when the Boss changes standings or The fleet will consider the standings when the advert was last renewed without closing the advert, so in effect the fleet stays up but the boss has to renew the advert for the changes in standings to take effect. |
Redpants
The Scope Gallente Federation
6
|
Posted - 2014.02.17 06:45:00 -
[1573] - Quote
Feel free to publicly shame me if any this is already suggested.
How about a Monuments Men team for EVE? While most major cities in the world have monuments placed about that are similar to monumetns found in OTHER cities (guy on a horse anyone?) in EVE, as far as I've ever been able to tell, there is only ONE kind of monument. I would like to see monuments as being unique. They tell stories and commemorate events which are important to the fabric of the game. They should be something properly representative, like real monuments. Maybe it could be a contest with the player base and we could submit designs. It could get our resident sculptors, digital modelers and the role players involved. I want more excuses for space tourism!
I would also like to see populated planets have proper names. The proper naming conventions in the reality of the game world dictate that a planet be called "Planet VII" for example (with exceptions for racial home planets). This is acceptable, and accurate, if not clinical, but I imagine that the people who inhabit said planet, or colonized it ages prior, would have come up with something to call it. Humans are habitually sentimental like that. Hell, we name our ships, boats, cars and some guys name their ****. Planets that people live on would likely have a real name too. Again, maybe a fun contest could be held for the players to submit names that would be canon appropriate. Thus, for example a populated planet's details in the info screen wouldn't just say Planet VII but it could read Planet VII (Name).
And lastly, comets. Comets are out there! I don't know exactly how they could fit into the game, maybe they could give off gasses or materials or have some other use. Maybe they would just be a visual treat, a rare and beautiful sight in EVE in random solar systems just like in real life.
Ok one last idea! FLYING SAUCERS. No not flying saucers. I'm done. |
Malcorath Sacerdos
SecuriCorp. Business Alliance of Manufacturers and Miners
25
|
Posted - 2014.02.17 09:44:00 -
[1574] - Quote
make it so that you can start many indentical manufacture and research jobs faster.
|
Effect One
Vengeful Swan
125
|
Posted - 2014.02.18 10:09:00 -
[1575] - Quote
Link the system or station in locator agent mails to make it possible to right click -> set destination.
'EVE is a game about spaceships and there's an enormous amount of work to do on the in-space gameplay before players (or developers) are ready to sacrifice it for a totally new type of gameplay' - CCP Rise |
Adrian Dixon
Arbitrary Spaceship Destruction The Devil's Warrior Alliance
151
|
Posted - 2014.03.08 23:24:00 -
[1576] - Quote
On the watchlist can we have a right click option to sort names alphabetically and perhaps sort by range. I would like this as a logi pilot. |
Freelancer117
So you want to be a Hero
141
|
Posted - 2014.03.10 19:25:00 -
[1577] - Quote
After many years tried some mining again, and I would like to suggest:
When you have an asteroid locked, that will show up "highlighted" in colour in the survey scanner list Eve rule no.1: The players will make a better version of the game, then CCP initially plans.
http://eve-radio.com//images/photos/3419/223/34afa0d7998f0a9a86f737d6.jpg
|
Stitcher
Alexylva Paradox
3294
|
Posted - 2014.03.13 15:14:00 -
[1578] - Quote
In the fitting window: a little line or marker or something when I mouse over a highslot to tell me where that highslot corresponds to in terms of the location of the turret/launcher on the ship model. An in-character blog and a video: http://verinsjournal.blogspot.com http://www.youtube.com/watch?v=tu1mbsgo738
|
Adrian Dixon
Arbitrary Spaceship Destruction The Devil's Warrior Alliance
152
|
Posted - 2014.03.15 08:59:00 -
[1579] - Quote
Under Character Information screen and Employment history could we have the number of days a player has been in each corp listed at the end of each row. |
343guilty1
29
|
Posted - 2014.04.09 22:25:00 -
[1580] - Quote
Since my other thread was locked, "Instead of making users drop fleet to join another, just let us switch with a popup confirmation box" It is the same idea behind not having to pause training, and have the system do it for you, this would make switching from fleets far faster and more effective. |
|
Adrian Dixon
Arbitrary Spaceship Destruction The Devil's Warrior Alliance
152
|
Posted - 2014.04.20 11:45:00 -
[1581] - Quote
I have noticed a small problem with the Autopilot, System, Incursion, info boxes in the top left of your screen.
At the end of the title they have a rectangular area of activation that extends far beyond the text this is a problem because; - when trying to move the camera I sometimes click this area and nothing happens. - when I double click in space to manually fly it just opens and closes that box. - when I try to select a in space bracket under that box it just clicks the box.
What makes this problem worse is the background highlight only showing the width of this box is only shown when you mouse over it so you cant have a proper idea of its position until it is too late.
Here is a screenshot showing how overly wide the activation box is compared to the text 'Route'
http://i.imgur.com/yILRnVZ.jpg
|
Miss Furry
State Protectorate Caldari State
10
|
Posted - 2014.04.20 14:38:00 -
[1582] - Quote
Hershman wrote: In addition to 'Log Off' and 'Quit Game', add a button to take you directly to the character selection screen.
This request is older than Keith Richards, and there is good reason why it hasn't been implemented since the last time they tried to do it. |
TheSmokingHertog
TALIBAN EXPRESS
229
|
Posted - 2014.05.27 21:46:00 -
[1583] - Quote
Nice you all still comment here, but I would recomment the new thread.
Maybe we can find an ISD to close this one. |
|
ISD Ezwal
ISD Community Communications Liaisons
1429
|
Posted - 2014.05.27 23:21:00 -
[1584] - Quote
TheSmokingHertog wrote:Nice you all still comment here, but I would recomment the new thread. . I wholeheartedly agree, so please feel free to do so.
TheSmokingHertog wrote:Maybe we can find an ISD to close this one. Lo and behold! An ISD CCL member has been found....
Thread locked as this one has become redundant.
ISD Ezwal Captain Community Communication Liaisons (CCLs) Interstellar Services Department |
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