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Author |
Thread Statistics | Show CCP posts - 12 post(s) |
John DaiSho
Applied Creations The Fendahlian Collective
23
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Posted - 2012.10.31 22:33:00 -
[181] - Quote
Aryth wrote:Callic Veratar wrote:My market orders are highlighted. Let me right click them to modify them. You can do this already
Let me rightclick them to cancel them, too! The dropdown menu is already there, just add that option into it.
o7 John |
Andski
GoonWaffe Goonswarm Federation
5423
|
Posted - 2012.10.31 22:50:00 -
[182] - Quote
Andski wrote:Oh and fix that Amarr outpost graphics bug already
seriously just take the Machariel model, stretch it and replace the amarr factory outpost model with it
solved! ~*a-áproud belligerent undesirable*~ |
Terh Rumnatarn
Epidemic Inc.
8
|
Posted - 2012.11.01 00:28:00 -
[183] - Quote
Have a problem with the right click sub-menus when those overlap the "main right click menu" (e.g. when right clicking on the edge of the screen). Could you make it so that the active sub menu to have a slightly distinctive color than the subjacent ones?
Move sites (PLEX, missions, sleepers, incursions) closer to planets, lore wise. It has more logic that sleepers, for example have a base and aren't just floating around. This way the visual would be improved by the planet and also the scanning for pvp would go faster.
Introduce population for ships, planets, starbase, PoS. Space is a lonely place, and we can`t be demigods without followers.
Let me separate dmg income, dmg output and select the damage that I receive from a foe that I want (select).
Enlarge Jita station, and others from trading nods.
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Terh Rumnatarn
Epidemic Inc.
8
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Posted - 2012.11.01 00:32:00 -
[184] - Quote
Let me filter the EVE Forums. Let me ignore persons, corporations and alliances if I want to. (e.g. when I choose ignore, I am able to see his/her face, but not the post).
This will improve the blobing of certain topics by certain large alliances.
Please give me this option. |
Montevius Williams
Eclipse Industrial Inc
333
|
Posted - 2012.11.01 01:16:00 -
[185] - Quote
Add billboards to the outside of stations. Allow corporations to advertise for a fee, to the billboards outside of these stations.
"The American Government indoctrination system known as public education has been relentlessly churning out socialists for over 20 years". - TravisWB |
TheSmokingHertog
TALIBAN EXPRESS
67
|
Posted - 2012.11.01 01:59:00 -
[186] - Quote
John DaiSho wrote:Aryth wrote:Callic Veratar wrote:My market orders are highlighted. Let me right click them to modify them. You can do this already Let me right-click them to cancel them, too! The drop-down menu is already there, just add that option into it. o7 John
Have had an answer on that on twitter, don't want to google it, but it was in this fashion: CCP tested the option, but decided it had a to high risk margin, that's why we have to do it in orders. See my above post, I suggest to make it optional (as general setting), or make it so, I have an GO TO THIS ORDER in the order menu within the market overview, so I can cancel it on the orders overview after clicking the button "got to this order" in the market overview.
Idee? |
Mr Epeen
It's All About Me
1857
|
Posted - 2012.11.01 06:28:00 -
[187] - Quote
Player named and configurable tabs in inventory.
I still have a hanger full of cans for sorting my stuff :(
And while I'm asking for the moon, please allow jobs to be started from these tabs and not have to move stuff to the main hanger to interact with it.
Mr Epeen There is no excuse beyond fatalistic self-indulgence and sheer laziness for doing nothing --á Iain Banks |
Rovinia
Exotic Dancers Union SONS of BANE
20
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Posted - 2012.11.01 08:39:00 -
[188] - Quote
Ponys! |
John DaiSho
Applied Creations The Fendahlian Collective
23
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Posted - 2012.11.01 12:07:00 -
[189] - Quote
TheSmokingHertog wrote:John DaiSho wrote:Aryth wrote:Callic Veratar wrote:My market orders are highlighted. Let me right click them to modify them. You can do this already Let me right-click them to cancel them, too! The drop-down menu is already there, just add that option into it. o7 John Have had an answer on that on twitter, don't want to google it, but it was in this fashion: CCP tested the option, but decided it had a to high risk margin, that's why we have to do it in orders. See my above post, I suggest to make it optional (as general setting), or make it so, I have an GO TO THIS ORDER in the order menu within the market overview, so I can cancel it on the orders overview after clicking the button "got to this order" in the market overview. Idee?
Having the option to activate this button would be the best I think, after all if I cancel an expensive order of myself its my own fault. People that dont need it can keep it deactivated and be happy. But it would make supplying a small market station alot easier for me. I cant wait till my order is buyed out. I need to resupply it before all stock is sold, so I need to cancel the old order, if I dont want to have several overlapping orders. I-¦m fighting with my order cap regulary anyway (even with Tycoon 4).
o7 |
Solstice Project
Carebear Cadaver Productions
1993
|
Posted - 2012.11.01 13:09:00 -
[190] - Quote
Dear CCP SoundWave, i have this little bit i must ask you for.
I'm a huge content creator in Hek and only ONE of these three changes would help me shake people up a lot more than already, because it would enable me to actually fight longer.
I'm not asking for all three of them, just for consideration of at least one ...
.) Remove faction police .) Remove the faction polices ability to ECM .) Stagger incoming damage they make
Third point may need explanation. What i mean is that, instead of letting them all shoot at once, let the frigate shoot first and the bigger ships follow a few seconds after. This doesn't change the outcome in any way, but helps tank a little longer for those few seconds i need until he pops.
Seeing me fight somebody (not gank. fight) entertains the lot of them, but there's a bit room for improvement regarding close up brawls.
The people of Hek will appreciate it. (yes, i'm serious ...)
Thank you ! Inappropriate signature removed. Spitfire |
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Hiram Alexander
Seraphim Securities
261
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Posted - 2012.11.01 13:57:00 -
[191] - Quote
Please fix the 'Set Destination' option when used from the Science & Industry tab... CCP Punkturis apparently wrote a fix for this ages ago (back in late June), but it never actually materialised.
Just to clarify what the problem actually is, though...
In every other screen/menu, right-clicking something (an item, ship or market order, etc.) that's in a station somewhere, and choosing 'Set Destination' will set your 'autopilot' route to that particular station. But if you try to do that in the Science & Industry tab (say, to go pick up a completed construction order) then it only sets your route to the solar system that the station's in - not the actual station itself. Science & Industry is the only menu that has this glitch.
The only time it does actually set your route to the destination station itself, is if you're already inside the solar system that the station's in - which kinda defeats the point... |
Solstice Project
Carebear Cadaver Productions
1995
|
Posted - 2012.11.01 14:21:00 -
[192] - Quote
A turret module that increases the RoF, in expense of turret damage.
Yes, it makes sense and i'd be the first one to buy it. Inappropriate signature removed. Spitfire |
Solstice Project
Carebear Cadaver Productions
1995
|
Posted - 2012.11.01 15:09:00 -
[193] - Quote
Even if all the whiners whined about it killing lowsec PvP, (OMG EVE IS DIEING) i fully endorse the old idea of the sentry turret changes.
Even if you do not consider them anymore, maybe you'll have an ear for a minor adjustment.
Make the sentry turret damage raise per volley, (from zero, obviously ^_^) until it reaches the damage it has now.
That would mean that small ships can survive much longer, (even if only a few seconds, it's a huge change!) while nothing else actually gets changed ... so the whiners won't whine about it.
I can tell from experience that this would help small ships a lot. Especially mine, of course ... but also noobs i can turn to the fun side of EvE. ^_^
Thank you. :) Inappropriate signature removed. Spitfire |
Manssell
OmiHyperMultiNationalDrunksConglomerate
122
|
Posted - 2012.11.01 15:34:00 -
[194] - Quote
A keyboard shortcut for D-scan.
I have one of those built in clickable track pads in my laptop, and other than being more than somewhat concerned with wearing it out, I'm starting to have issue's with my thumbs I click so damn much. I play on the couch so no mouse for me. I'm sure macros will be a concern, but hell, macros for this happened without a shortcut key. You would still have to move the mouse around a lot to adjust the scan range and direction, so it wouldn't make that much faster.
So yea, can we get a keyboard shortcut for D-scan? |
Zagdul
Clan Shadow Wolf Fatal Ascension
1083
|
Posted - 2012.11.01 16:09:00 -
[195] - Quote
Dual Pane for the inventory.
The image is in my sig.
Dual Pane idea: Click!
CCP Please Implement |
Salpun
Paramount Commerce
412
|
Posted - 2012.11.01 16:14:00 -
[196] - Quote
Hiram Alexander wrote:Please fix the 'Set Destination' option when used from the Science & Industry tab... CCP Punkturis apparently wrote a fix for this ages ago (back in late June), but it never actually materialised.
Just to clarify what the problem actually is, though...
In every other screen/menu, right-clicking something (an item, ship or market order, etc.) that's in a station somewhere, and choosing 'Set Destination' will set your 'autopilot' route to that particular station. But if you try to do that in the Science & Industry tab (say, to go pick up a completed construction order) then it only sets your route to the solar system that the station's in - not the actual station itself. Science & Industry is the only menu that has this glitch.
The only time it does actually set your route to the destination station itself, is if you're already inside the solar system that the station's in - which kinda defeats the point... If your bug report got closed, open a new one. |
Spurty
V0LTA Verge of Collapse
539
|
Posted - 2012.11.01 16:43:00 -
[197] - Quote
Add a Smartbomb module that can:
A) Increase the radius of the bomb B) Increase the damage of each explosion
Would be a low slot module with stacking penalties, but be inline with all other weapon system upgrades.
Smartbombs need loving too :o
---- CONCORD arrested two n00bs yesterday, one was drinking battery acid, the other was eating fireworks. They charged one and let the other one off. |
SmilingVagrant
GoonWaffe Goonswarm Federation
751
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Posted - 2012.11.01 16:45:00 -
[198] - Quote
Lipbite wrote:Character rename for a PLEX.
I'd like this. |
Gogela
Freeport Exploration Loosely Affiliated Pirates Alliance
1367
|
Posted - 2012.11.01 17:17:00 -
[199] - Quote
Little thing: 4x Civilian Shuttles - Why not put them on the market? They are non-unique ships w/ their own ship ID. Kudos on the Guristas Shuttle btw...
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Thor66777
Obstergo Exhale.
3
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Posted - 2012.11.01 17:48:00 -
[200] - Quote
Allow the Rorqual to accept ore's from its ore bay to be crushed. Currently you can only select ore's in your cargo bay and corp hangar. |
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Adriel Malakai
Shoulda Checked Local Break-A-Wish Foundation
97
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Posted - 2012.11.01 18:04:00 -
[201] - Quote
- Make Peoples & Places able to import/export XMLs of characters/corps/alliances (including standing and watch list status) so it's easier to add large quantities of WTs. - Compact member list in stations. - Get rid of the contract restrictions regarding containers within ships (ie a med container in a BS containing additional cap boosters).
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Lipbite
Express Hauler
196
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Posted - 2012.11.01 18:11:00 -
[202] - Quote
New bounty system is coming and could be nice to have ability to highlight pilots in local and overview if their bounty exceed certain number. I.e. 100+ millions ISK bounty = red or $ symbol or whatever. Each player can assign highlight level individually. |
Xercodo
Disturbed Friends Of Diazepam Disturbed Acquaintance
1388
|
Posted - 2012.11.01 19:27:00 -
[203] - Quote
BoSau Hotim wrote:OOOH!! I am jumping up and down for this ONE to be noticed!!
Please please pleae allow the amarr to stack their used crystals!!!!! I can't tell you how annoying it is to have to scroll down through cargo and inventory just because of the thousands of crystal ammo we have. Can't we use a different signifier that they are damaged instead of them being unstacked?
Thank you for your time!!
The problem with that (as with any assembled item) is that it has individual stats that differentiate it from all the other items of the same type. In the case of damaged crystals and used modules they all can have varying states of damage. In the case of ships they can have ship names, insurance, cargo contents, and fitted modules to keep them apart. In the case of BPs they can have their own MEs and PEs.
To create a system that allows stacked assembled items would be quite the endeavor and likely result in a lot of back end database code having to be rewritten. The Drake is a Lie |
Xercodo
Disturbed Friends Of Diazepam Disturbed Acquaintance
1388
|
Posted - 2012.11.01 19:29:00 -
[204] - Quote
Adriel Malakai wrote:- Make Peoples & Places able to import/export XMLs of characters/corps/alliances (including standing and watch list status) so it's easier to add large quantities of WTs. - Compact member list in stations. - Get rid of the contract restrictions regarding containers within ships (ie a med container in a BS containing additional cap boosters).
Also let us multi select contacts with Ctrl and Shift clicks and let us "Assign label to selected contacts" The Drake is a Lie |
Tah'ris Khlador
Space Ghosts. Break-A-Wish Foundation
225
|
Posted - 2012.11.01 19:35:00 -
[205] - Quote
Xercodo wrote:Also let us multi select contacts with Ctrl and Shift clicks and let us "Assign label to selected contacts"
I haven't tried ctrl or shift, but Select All and assign labels works. Essentially requires using one of your standings categories for labelling only though. |
Adriel Malakai
Shoulda Checked Local Break-A-Wish Foundation
98
|
Posted - 2012.11.01 20:54:00 -
[206] - Quote
Sort wars in Corporation -> Wars -> Our Wars alphabetically by name (actually meaningful with the 30+ free wars from Dec Shield ) |
Totalrx
NA No Assholes
33
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Posted - 2012.11.01 21:03:00 -
[207] - Quote
My idea from another post:
Factuals
- NPC Corps cannot be war dec'ed. This allows NPC corp players to play without worry of being involved in a war.
- The low amount of PVP compared to PVE in High Sec has been a point of debate for a long while.
Idea:
After (X) amount of time of an active account, a player already part of or joining an NPC corporation is automatically transferred into a division of that NPC corp that is enrolled in Faction Warfare (or Red vs Blue).
The risk to CCP is that some of the PVE-only players may unsub.
Possible upside effects are:
1) Players who do not wish to be part of FW or RvB can find a player corp to join. Then it's up to that corp's diplomatic skills that determines if and how often they are war dec'ed.
2) It can bolster the numbers of individuals in FW (or RvB) which can mean a boost for Low Sec.
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Seleucus Ontuas
The Partisan Brigade Republic Alliance
10
|
Posted - 2012.11.01 21:12:00 -
[208] - Quote
The ability to select which wallet division POCO taxes went into. |
Mara Rinn
Cosmic Goo Convertor Cosmic Consortium
2001
|
Posted - 2012.11.01 21:44:00 -
[209] - Quote
Ability to pay POCO/POS fees from personal wallet. Day 0 advice for new players: Day 0 Advice for New Players |
Spy 21
Lonetrek Exploration and Salvage
177
|
Posted - 2012.11.01 22:42:00 -
[210] - Quote
just a couple... might not be small though...
1. Make it possible to assign a label or name to different jump clones to make it faster to find the one you want for a particular task.
2. Consider offering one time skill point trade-in when significant game changes drastically reduce the utility of certain skill sets. Ie... the scrap metal processing skill lost a ton of it's value when the rat T1 module drops were eliminated. also, the long skill tree to be able to fit a good mission drone boat will be useless for what it was trained for after all npc's start switching targets... etc..
3. Add an anchor-able module that creates a small aoe within which items sitting in space (unpiloted ships, cans) cannot be scanned. Not exactly a cloak as you can see it if on grid but a way to hide items in potentially hostile space. These modules should need to be refueled regularly or they would go offline. Put limits on the mass that can be stored within each bubble to limit the strategic effect... more or less a way for a solo player to hide supplies, loot, an extra ship or two in a wormhole or sovereign null sec space. (this is BIG I know but more people will see it here than if I posted it a hundred times in FI forum)...
4. Ability to make a bookmark appear in the overview --- this was promised in a now forgotten dev blog about upcoming changes a long time ago.
Thanks.
S The thread goes on-line June 9th, 2012. Human intelligence is removed from further posts. The thread begins to learn at a geometric rate. The thread becomes self-aware at 2:14 a.m. Eastern time, June 10th. In a panic, they try to pull the plug.-á |
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