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Thread Statistics | Show CCP posts - 3 post(s) |

Mallak Azaria
GoonWaffe Goonswarm Federation
1068
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Posted - 2012.11.19 22:37:00 -
[61] - Quote
Lorna Mood wrote:.... is this a legitimate use of the game mechanics or is it utilising a game mechanic in a way that it was never designed to be utilised?
Is it concievable that something as big as a freighter can be bumped by a much much smaller ship. Yes I know real life physics don't apply to Eve but still..... Would it not make more sense that in order to bump a ship... any ship... you have to have a bigger mass than it or you simply bump off yourself and your target is unaffected? Would that be so hard to implement?
I'm trying to make this a serious discussion thread about an important game mechanic. Please keep it on topic so that it isn't locked.
Thanks
Bumping has already been confirmed to be 'Working as intended'. As for the mass argument the use of a MWD increases the mass of the ship being used to bump. Crimewatch 2.0: Protecting stupid people & rewarding lazy people. This hurts the smart & industrious people by making their intelligence & industry provide them with less benefit over the stupid & lazy people. ~ Ruby Porto |

Mr Epeen
It's All About Me
1914
|
Posted - 2012.11.19 22:41:00 -
[62] - Quote
Tippia wrote:Mr Epeen wrote:Show me your math and when I'm done LOLing I'll respond. It all depends on how fast you think an L-size projectile moves. I handwaved it at 125km/s because it was a handy figure.
That is some pretty elegant mathematical proof you have. Seems you have reduced the variables down to nearly none. Pretty high level stuff. Harvard teach you that approach to solving problems?
Mr Epeen 
Proud forum alt since 09/09/09 |

vyshnegradsky
Organized-Chaos Apocalypse Now.
35
|
Posted - 2012.11.19 22:44:00 -
[63] - Quote
Lorna Mood wrote: I am advocating making freighters more able to do the job that they are in the game for. That is to transport high volumes of goods in relative safety
I'm sorry but where did you get this idea from? I can't see anywhere where freighters were designed to be safe. They are designed to carry a large quantity yes, but that is it. This one's a bit over the edge guys.
Locked for breaking... well, pretty much all the rules.
- CCP Falcon |

Lance Rossiter
CHAINS Corp
8
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Posted - 2012.11.19 22:47:00 -
[64] - Quote
Quote:I don't believe you genuinely require an explanation. That's your problem. To me, it just means you can't provide one, which is pretty remarkable for something that's supposedly self-evident.[/quote]
I provided both an explanation and a comparative example in my first post. You did, in fact, quote part of that explanation when asking me to explain (hence why I know your request wasn't genuine: that, and I respect your intelligence). It's broken, because it allows you disable key functions of a target's ship without being considered aggressive. It is broken in comparrison to methods like ECM which offer similar, but weaker and more easily countered, disabling capacity and do flag as aggressive.
I can provide the same explanation as many times as you like, but it won't advance the conversation because we both know that what I'm saying is true: you just happen to like it a little more than I do and are "forum warrioring" on its behalf. I'm fairly ambivalent. |

Tippia
Sunshine and Lollipops
10369
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Posted - 2012.11.19 23:04:00 -
[65] - Quote
Mr Epeen wrote:That is some pretty elegant mathematical proof you have. Seems you have reduced the variables down to nearly none. Pretty high level stuff. No, it's middle-school physics, so I didn't expect you'd have any problems following it.
We can easily look up the mass and speed of the Stabber and the mass of the projectile. All that's left to guesstimate is projectile's speed. 8 of them at 125km/s GåÆ 62.5GJ (I'll be honest with you GÇö I have no idea why I wrote 68, but there you go), roughly three orders of magnitude less than the Stabber. Since we know how nasty the artillery firing those projectiles are, it seems sensible that the Stabber is three orders of magnitude nastier.
Lance Rossiter wrote:I provided both an explanation and a comparative example in my first post. You did, in fact, quote part of that explanation when asking me to explain (hence why I know your request wasn't genuine: that, and I respect your intelligence). And that's why I asked why bumping was broken: because you're talking about two different things. On the one hand, bumping, which just shifts the velocity vector of the ships involved, and on the other hand, something that disables key functions (pretty much completely unlike what bumping does).
Bumping is working as intended. It doesn't trigger any flagging because you're not doing anything harmful to the target. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan. |

Ocih
Space Mermaids Somethin Awfull Forums
284
|
Posted - 2012.11.19 23:13:00 -
[66] - Quote
A blue tag locked the other thread, tells me they are aware of the issue both sides have.
I went on test server and bumped a freighter. It didn't work there. My ship bounced off it and it just kept rolling. I don't know what people are doing to make this happen or if TQ just doesn't have the same rules.
Triple webbing is the only thing that seems to work and have no doubts, it works. I tested a neutral web, lost .5 Sec but the freighter was under way immediately. |

Marlona Sky
D00M. Northern Coalition.
1951
|
Posted - 2012.11.19 23:22:00 -
[67] - Quote
If only freighters allowed for fun and compelling conflicts, for both the aggressors and defenders. Unfortunately any conflict that centers around a freighter is it dying it a couple seconds, hardly any time to actually defend it, or the freighter simply logging/avoiding the danger completely.
Remove local, structure mails and revamp the directional scanner! |

Lance Rossiter
CHAINS Corp
8
|
Posted - 2012.11.19 23:35:00 -
[68] - Quote
Tippia wrote:[ Lance Rossiter wrote:I provided both an explanation and a comparative example in my first post. You did, in fact, quote part of that explanation when asking me to explain (hence why I know your request wasn't genuine: that, and I respect your intelligence). And that's why I asked why bumping was broken: because you're talking about two different things. On the one hand, bumping, which just shifts the velocity vector of the ships involved, and on the other hand, something that disables key functions (pretty much completely unlike what bumping does). Bumping is working as intended. It doesn't trigger any flagging because you're not doing anything harmful to the target.
Right, and as we both know, shifting the velocity of the target can be utterly debilitating in certain situations and therefore immensely harmful.
I don't disagree that it's working as intended, but that intention does create certain possibilities, such as tackling as part of a gank without triggering concord, or disabling a target's mining vessel to the point where he's willing to pay you millions of ISK to stop, that are clearly broken in context. Tackling with warp disruptors or interrupting ice mining with ECM have proper counters available and trigger the designated consequences, and that's the way it should be.
For me, it's largely an academic point. I don't live in high sec, nor do I have a problem with people who do live there. I just don't see any reason to disguise the obvious truth of the matter. CCP will either fix it or ignore it, for reasons of their own. |

Tippia
Sunshine and Lollipops
10369
|
Posted - 2012.11.19 23:41:00 -
[69] - Quote
Lance Rossiter wrote:Right, and as we both know, shifting the velocity of the target can be utterly debilitating in certain situations and therefore immensely harmful. Nothing is disabled; no-one is harmed. So no.
Quote:I don't disagree that it's working as intended, but that intention does create certain possibilities, such as tackling as part of a gank without triggering concord, or disabling a target's mining vessel to the point where he's willing to pay you millions of ISK to stop, that are clearly broken in context. Not particularly. The only thing broken about it is that ganking has been so incredibly nerfed over the years that this is the only remaining means of reasonably creating a continuous disruption of those activities. At this point, bumping is pretty much a must for the environment that has been created in highsec. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan. |

Lance Rossiter
CHAINS Corp
9
|
Posted - 2012.11.20 00:09:00 -
[70] - Quote
Tippia wrote:Lance Rossiter wrote:Right, and as we both know, shifting the velocity of the target can be utterly debilitating in certain situations and therefore immensely harmful. Nothing is disabled; no-one is harmed. So no. Quote:I don't disagree that it's working as intended, but that intention does create certain possibilities, such as tackling as part of a gank without triggering concord, or disabling a target's mining vessel to the point where he's willing to pay you millions of ISK to stop, that are clearly broken in context. Not particularly. The only thing broken about it is that ganking has been so incredibly nerfed over the years that this is the only remaining means of reasonably creating a continuous disruption of those activities. At this point, bumping is pretty much a must for the environment that has been created in highsec.
I get where you're coming from, I really do, but things should work consistently. If they want tackling to be legal then they should legalise tackling with warp disruptors. If they want disabling ice mining to be legal then they should legalise disabling with ECM. Having one set of rules for the "proper", module-based way of doing things and then another for the sneaky back-door method is nonsense, especially when the sneaky back-door method has no counters and the standard, consequence-abiding way of doing things does. The way it works now is silly, regardless of how a person feels the underlying activities should be dealt with in high sec. Having a set of laws with an easy and one-sided way to circumvent them is irksome even if a person may feel that the outcome justifies the ridiculous exception.
I don't mind whether they want to create a safer high sec or a more dangerous high sec, but it should be subject to consistent laws that have gameplay values attached. |
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Lord Zim
2043
|
Posted - 2012.11.20 00:33:00 -
[71] - Quote
This mechanic is also used to bump supers, dreads, carriers, BSes etc out of POSes, I don't hear anyone bitching about that. Cyno's lit, bridge is up, but one pilot won't be jumping home. |

NEONOVUS
Saablast Followers
38
|
Posted - 2012.11.20 01:01:00 -
[72] - Quote
Because we can shoot them there! |

Marlona Sky
D00M. Northern Coalition.
1951
|
Posted - 2012.11.20 01:04:00 -
[73] - Quote
Lord Zim wrote:This mechanic is also used to bump supers, dreads, carriers, BSes etc out of POSes, I don't hear anyone bitching about that. I'm sure it wouldn't take anyone much effort to dig up some wonderful 'bitching' about this too. Those bumped out of course.
Remove local, structure mails and revamp the directional scanner! |

Ocih
Space Mermaids Somethin Awfull Forums
284
|
Posted - 2012.11.20 01:08:00 -
[74] - Quote
Mallak Azaria wrote:Lorna Mood wrote:.... is this a legitimate use of the game mechanics or is it utilising a game mechanic in a way that it was never designed to be utilised?
Is it concievable that something as big as a freighter can be bumped by a much much smaller ship. Yes I know real life physics don't apply to Eve but still..... Would it not make more sense that in order to bump a ship... any ship... you have to have a bigger mass than it or you simply bump off yourself and your target is unaffected? Would that be so hard to implement?
I'm trying to make this a serious discussion thread about an important game mechanic. Please keep it on topic so that it isn't locked.
Thanks Bumping has already been confirmed to be 'Working as intended'. As for the mass argument the use of a MWD increases the mass of the ship being used to bump.
Judging on what I know, you guys don't bump to prevent a warp though. You bump to evade concord and that's a TOS violation.
You scramble with a neutral, it breaks auto pilot, you then bump them beyond sentry range and lengthen Concord reaction times allowing you to reduce the losses you take in killing the freighter. It's why I can't help people in Uedama. They aren't in warp any more when you kill them. If they were I could web them but if I am right, webbing them won't help.
The problem isn't bumping. It's Auto Pilot. It shouldn't be in the game.
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Lord Zim
2043
|
Posted - 2012.11.20 01:12:00 -
[75] - Quote
Ocih wrote:Judging on what I know, you guys don't bump to prevent a warp though. You bump to evade concord and that's a TOS violation. This is not the case.
Ocih wrote:You scramble with a neutral, it breaks auto pilot, you then bump them beyond sentry range and lengthen Concord reaction times allowing you to reduce the losses you take in killing the freighter. This is not "evading concord". Cyno's lit, bridge is up, but one pilot won't be jumping home. |

Lord Zim
2043
|
Posted - 2012.11.20 01:14:00 -
[76] - Quote
Marlona Sky wrote:Lord Zim wrote:This mechanic is also used to bump supers, dreads, carriers, BSes etc out of POSes, I don't hear anyone bitching about that. I'm sure it wouldn't take anyone much effort to dig up some wonderful 'bitching' about this too. Those bumped out of course. Go ahead, find one. Make my day. Cyno's lit, bridge is up, but one pilot won't be jumping home. |

Ocih
Space Mermaids Somethin Awfull Forums
284
|
Posted - 2012.11.20 01:17:00 -
[77] - Quote
Lord Zim wrote:Ocih wrote:Judging on what I know, you guys don't bump to prevent a warp though. You bump to evade concord and that's a TOS violation. This is not the case. Ocih wrote:You scramble with a neutral, it breaks auto pilot, you then bump them beyond sentry range and lengthen Concord reaction times allowing you to reduce the losses you take in killing the freighter. This is not "evading concord".
Neither here or there.
If Auto Pilot wasn't in the game, you could still kill freighters but you wouldn't be able to sit at Uedama III docked up waiting for one guy to give the word an Auto Pilot freighter is parked off such and such a gate.
You would need to sit on the gate, ATK and grab the freighter kill as the opportunity arrived. |

Lord Zim
2043
|
Posted - 2012.11.20 01:27:00 -
[78] - Quote
You claimed it was a TOS violation, which is a serious accusation, you can't just brush it off with "it's neither here nor there". Cyno's lit, bridge is up, but one pilot won't be jumping home. |

Ocih
Space Mermaids Somethin Awfull Forums
284
|
Posted - 2012.11.20 01:37:00 -
[79] - Quote
Lord Zim wrote:You claimed it was a TOS violation, which is a serious accusation, you can't just brush it off with "it's neither here nor there".
But you can try and derail me by fixating on it.
Auto Pilot is the issue.
As for what you do with the bumping to outside sentry. I said it, I meant it. It's Concord evasion. You are doing it to Evade Concord even if only for a few seconds. You might want to look up the definition of evade. |

James Amril-Kesh
RAZOR Alliance
1308
|
Posted - 2012.11.20 01:43:00 -
[80] - Quote
Anslo wrote:Because the Mittani is the absolute authority on Eve  Confirming the article was written by The Mittani AKA James 315.
Anyway, in the previous thread I noticed somebody mentioned their freighter getting bumped for two hours. Seriously, why not just log off? |
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Lord Zim
2043
|
Posted - 2012.11.20 01:44:00 -
[81] - Quote
Ocih wrote:As for what you do with the bumping to outside sentry. I said it, I meant it. It's Concord evasion. You are doing it to Evade Concord even if only for a few seconds. You might want to look up the definition of evade. Actually, you should read up on what the definition of "evading concord" is. What is happening is that concord is delayed, evading concord is preventing concord from killing your ship. This is not what's happening, regardless of how you try to wordsmith your way out of this. Cyno's lit, bridge is up, but one pilot won't be jumping home. |

Ocih
Space Mermaids Somethin Awfull Forums
284
|
Posted - 2012.11.20 01:50:00 -
[82] - Quote
Lord Zim wrote:Ocih wrote:As for what you do with the bumping to outside sentry. I said it, I meant it. It's Concord evasion. You are doing it to Evade Concord even if only for a few seconds. You might want to look up the definition of evade. Actually, you should read up on what the definition of "evading concord" is. What is happening is that concord is delayed, evading concord is preventing concord from killing your ship. This is not what's happening, regardless of how you try to wordsmith your way out of this.
It wouldn't matter if there was no Auto Pilot. You would never bump someone to 200 km of a gate. Align to 72 m/s (that's my warp speed on a Providence - it will vary) and punch warp. You can't bump me according to Test server.
Evade is Evade. CCP can decide what it means. I don't have any say on that. |

Lord Zim
2043
|
Posted - 2012.11.20 01:53:00 -
[83] - Quote
Ocih wrote:Evade is Evade. CCP can decide what it means. I don't have any say on that. Evading is evading, yes, and it would be against the TOS. What is happening here is not evading, so I suggest you refrain from howling about how what's being done is "against the TOS", when you've no basis for said allegation. Cyno's lit, bridge is up, but one pilot won't be jumping home. |

James Amril-Kesh
RAZOR Alliance
1308
|
Posted - 2012.11.20 01:53:00 -
[84] - Quote
How do you even know it takes an extra few seconds? I wasn't aware CONCORD response time was absolutely fixed for a given security rating. |

Captain Tardbar
State Protectorate Caldari State
2
|
Posted - 2012.11.20 01:55:00 -
[85] - Quote
I don't know.
If real physics applied then the frigs would just bounce off the larger ships
But the whole 747 and Cessna thing doesn't apply because we are talking about objects in space. I mean the Earth doesn't move everytime its hit by an asteroid does it?
Of course we are talking about a physics engines of submarines. I don't know if submarines bounces. I think they collide and then sink, but the point of the matter is we are talking about the use of the game mechanic to do abuse in hi sec.
Arguably most of the player in EVE are hi-sec players therefore if CCP wants retention of people who buy lots of plex's to fly these enourmous freighters.
But then there is the CCP conspiracy to see as many ships blow up as possible without player's quitting so they'll buy more plex?
I don't know. I think i'd rather have the group griefs cry more because they have tastier tears when the tables are turned on them so lets remove bumping. |

James Amril-Kesh
RAZOR Alliance
1308
|
Posted - 2012.11.20 01:58:00 -
[86] - Quote
Captain Tardbar wrote:I don't know.
If real physics applied then the frigs would just bounce off the larger ships
But the whole 747 and Cessna thing doesn't apply because we are talking about objects in space. I mean the Earth doesn't move everytime its hit by an asteroid does it? Of course it does: http://en.wikipedia.org/wiki/Momentum#Conservation
Captain Tardbar wrote:but the point of the matter is we are talking about the use of the game mechanic to do abuse in hi sec. No we aren't, since CCP has explicitely stated bumping is not an exploit, it's not against the rules, and it's not considered harassment or griefing.
Captain Tardbar wrote:I don't know. I think i'd rather have the group griefs cry more because they have tastier tears when the tables are turned on them so lets remove bumping. Bumping is not griefing. |

Ocih
Space Mermaids Somethin Awfull Forums
284
|
Posted - 2012.11.20 02:02:00 -
[87] - Quote
CCP, Remove Auto Pilot.
Goons dual Box an AFK pilot in Uedama to stop an AFK pilot from flying through Uedama. While they run Anoms in Deklein, the single account player is supposed to ATK jump his freighter through 18 systems. Rather than get in to the whole AFK war, force ATK for both of them. If they want to ATK camp freighters in Uedama, they can. ATK. On the gate.
Adding insult to injury I can picture an AFK Fleet bonus Alt sitting in Deklein while his alt monitors for Auto Pilot freighters in Uedama.
I'd also like a rare Implant to add resist to Hull. Give it to Null sec only Incursion runners. One per Incursion, 50% drop rate. Anyone in HS crazy enough to buy it, go for it. |

James Amril-Kesh
RAZOR Alliance
1308
|
Posted - 2012.11.20 02:05:00 -
[88] - Quote
I have no idea what the hell any of that has to do with any other part of that. |

Theprimaryisthesecondary istheprimary
Brutor Tribe Minmatar Republic
15
|
Posted - 2012.11.20 02:06:00 -
[89] - Quote
Sixx Spades wrote:CCP Falcon wrote:So, I just spoke to the GM Team regarding this to get some clarification:
Firstly, people who are bumped always have the right to petition. It is the right of any player who feels that they want to petition an issue to do so.
However, with regards to the rules in EVE Online our current view is:
Bumping is not considered harassment. Bumping is not considered griefing. Bumping is not against the rules.
It's actually been used for a long time to prevent warping as a rudimentary form of tackling when you don't have a point, or don't have sufficient disruption strength to keep someone pinned.
Along with that, the people that are doing this for the best part are in player corporations. If you don't like what they're doing, declare war on them so that you can punish them, or pay a merc corp to do so on your behalf if you don't want to fight.
There are plenty of options to counter this, if you use your imagination. Smile Nooooooope, gonna continue bumping. To answer your question, though, it is a legitimate tactic. Feel free to make these threads and continue flying freighters the way you do.
Hello, Uedema
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Captain Tardbar
State Protectorate Caldari State
2
|
Posted - 2012.11.20 02:10:00 -
[90] - Quote
James Amril-Kesh wrote:Captain Tardbar wrote:I don't know.
If real physics applied then the frigs would just bounce off the larger ships
But the whole 747 and Cessna thing doesn't apply because we are talking about objects in space. I mean the Earth doesn't move everytime its hit by an asteroid does it? Of course it does: http://en.wikipedia.org/wiki/Momentum#ConservationCaptain Tardbar wrote:but the point of the matter is we are talking about the use of the game mechanic to do abuse in hi sec. No we aren't, since CCP has explicitely stated bumping is not an exploit, it's not against the rules, and it's not considered harassment or griefing. Captain Tardbar wrote:I don't know. I think i'd rather have the group griefs cry more because they have tastier tears when the tables are turned on them so lets remove bumping. Bumping is not griefing.
I never said greifing was against the rules. Abuse isn't against the rules either.
I mean abuse and grief happens on a hourly basis in Eve wouldn't you say?
But people take offense when you call abuse "abuse" and greifing "greifing".
Anyways I got a good analogy for you.... If you took a bolwing ball and put it on a pool table and hit it with a marble, would the bowling ball move or would the marble?
The marble would bounce right off.
Now if I upped the marble to a billiard ball would the bowling ball move?
Maybe just a little.
Anyways, if you take a battleship and hit a freighter than I would argue yes it should be bumped a little, but frigates no.
It's just silly.
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