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Thread Statistics | Show CCP posts - 3 post(s) |

Lorna Mood
School of Applied Knowledge Caldari State
3
|
Posted - 2012.11.19 20:17:00 -
[1] - Quote
.... is this a legitimate use of the game mechanics or is it utilising a game mechanic in a way that it was never designed to be utilised?
Is it concievable that something as big as a freighter can be bumped by a much much smaller ship. Yes I know real life physics don't apply to Eve but still..... Would it not make more sense that in order to bump a ship... any ship... you have to have a bigger mass than it or you simply bump off yourself and your target is unaffected? Would that be so hard to implement?
I'm trying to make this a serious discussion thread about an important game mechanic. Please keep it on topic so that it isn't locked.
Thanks |

Lashenadeeka
Science and Trade Institute Caldari State
5
|
Posted - 2012.11.19 20:18:00 -
[2] - Quote
Speed is squared, mass is not. Hence bumping is effective. |

James 315
Experimental Fun Times Corp
3097
|
Posted - 2012.11.19 20:21:00 -
[3] - Quote
What's wrong with freighter bumping? 
-+-+-+-+-+-+-+-+-+-+ MinerBumping.com -½-½-½-½-½-½-½-½-½-½The daily saga of the New Order's quest to conquer all highsec by bumping miners out of range. |

Lorna Mood
School of Applied Knowledge Caldari State
3
|
Posted - 2012.11.19 20:22:00 -
[4] - Quote
Lashenadeeka wrote:Speed is squared, mass is not. Hence bumping is effective.
We're leaving physics out of it since Eve is not a simulation. But... you couldn't divert a Jumbo Jet by flying a Cessna close to it. That's the point. |

Unsuccessful At Everything
The Troll Bridge
488
|
Posted - 2012.11.19 20:23:00 -
[5] - Quote
Freighter bumping is working as intended. 100mn MWD talos makes freighters fly! Since the cessation of their usefulness is imminent, may I appropriate your belongings? |

Tippia
Sunshine and Lollipops
10369
|
Posted - 2012.11.19 20:24:00 -
[6] - Quote
Lorna Mood wrote:.... is this a legitimate use of the game mechanics According to CCP, yes. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan. |

Sixx Spades
GoonWaffe Goonswarm Federation
40
|
Posted - 2012.11.19 20:24:00 -
[7] - Quote
CCP Falcon wrote:So, I just spoke to the GM Team regarding this to get some clarification:
Firstly, people who are bumped always have the right to petition. It is the right of any player who feels that they want to petition an issue to do so.
However, with regards to the rules in EVE Online our current view is:
Bumping is not considered harassment. Bumping is not considered griefing. Bumping is not against the rules.
It's actually been used for a long time to prevent warping as a rudimentary form of tackling when you don't have a point, or don't have sufficient disruption strength to keep someone pinned.
Along with that, the people that are doing this for the best part are in player corporations. If you don't like what they're doing, declare war on them so that you can punish them, or pay a merc corp to do so on your behalf if you don't want to fight.
There are plenty of options to counter this, if you use your imagination. Smile
Nooooooope, gonna continue bumping. To answer your question, though, it is a legitimate tactic. Feel free to make these threads and continue flying freighters the way you do.
Using a weapon as a deterrent in a diplomatic situation is only viable when you have proven that you have deployed it in the past and are willing to use it in the future. |

Vaal Erit
Science and Trade Institute Caldari State
367
|
Posted - 2012.11.19 20:26:00 -
[8] - Quote
MWDs increase mass so a smaller ship is actually very big while MWD burning. Nothing wrong with a specialized fit for a specialized job, that's pretty much the whole point of fitting.
Maybe 4-5 years ago it was fixed so that small ships can't bump larger ones very hard. Try to bump a freighter with a frigate. Go on, try it. |

Lorna Mood
School of Applied Knowledge Caldari State
3
|
Posted - 2012.11.19 20:29:00 -
[9] - Quote
the important words from CCP Falcon there in the quote that is always used are "current view"
In other words that view can change. That's why it is a legitimate discussion topic. |

De'Veldrin
East India Ore Trade Intrepid Crossing
488
|
Posted - 2012.11.19 20:31:00 -
[10] - Quote
Lorna Mood wrote:Lashenadeeka wrote:Speed is squared, mass is not. Hence bumping is effective. We're leaving physics out of it since Eve is not a simulation. But... you couldn't divert a Jumbo Jet by flying a Cessna close to it. That's the point.
I beg to differ. I have a feeling I could divert a Jumbo Jet quite effectively by flying into it with a Cessna. I can even predict the direction said Jet will go after the "bump". Unsub or don't.-á I don't care what your reasons are, and neither does anyone else.-á Just click the button and go away - or don't. |
|

Lady Ayeipsia
Red Federation RvB - RED Federation
420
|
Posted - 2012.11.19 20:31:00 -
[11] - Quote
Lorna Mood wrote:Lashenadeeka wrote:Speed is squared, mass is not. Hence bumping is effective. We're leaving physics out of it since Eve is not a simulation. But... you couldn't divert a Jumbo Jet by flying a Cessna close to it. That's the point.
True, but neither of those planes have shields. And since we are leaving physics out of it, you can't tell me the physics of shields do not work that way.
The simple truth is, it's allowed. Deal with it. |

Ko'Ahi
O C C U P Y Test Friends Please Ignore
9
|
Posted - 2012.11.19 20:33:00 -
[12] - Quote
De'Veldrin wrote:Lorna Mood wrote:Lashenadeeka wrote:Speed is squared, mass is not. Hence bumping is effective. We're leaving physics out of it since Eve is not a simulation. But... you couldn't divert a Jumbo Jet by flying a Cessna close to it. That's the point. I beg to differ. I have a feeling I could divert a Jumbo Jet quite effectively by flying into it with a Cessna. I can even predict the direction said Jet will go after the "bump".
Down? The 99 Percent - Occupy Everything! |

Tippia
Sunshine and Lollipops
10369
|
Posted - 2012.11.19 20:35:00 -
[13] - Quote
Lorna Mood wrote:the important words from CCP Falcon there in the quote that is always used are "current view"
In other words that view can change. That's why it is a legitimate discussion topic. Not really, no. CCP Falcon answer the topic fully and completely: yes it is a legitimate use of game mechanics; no it is not utilising that mechanic in a way it wasn't designed for.
What you're looking for is a completely different topic: should the rules change, to which the answer is GÇ£no, there's no reason toGÇ¥. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan. |

James 315
Experimental Fun Times Corp
3097
|
Posted - 2012.11.19 20:35:00 -
[14] - Quote
Lorna Mood wrote:the important words from CCP Falcon there in the quote that is always used are "current view"
In other words that view can change. That's why it is a legitimate discussion topic. I agree, perhaps it should be easier to bump. 
-+-+-+-+-+-+-+-+-+-+ MinerBumping.com -½-½-½-½-½-½-½-½-½-½The daily saga of the New Order's quest to conquer all highsec by bumping miners out of range. |

No More Heroes
GoonWaffe Goonswarm Federation
1640
|
Posted - 2012.11.19 20:38:00 -
[15] - Quote
CCP Falcon wrote:a rudimentary form of tackling
Many carriers and supercaps even titans would be alive today if not for bumping. To be against bumping is to be for supercap proliferation.
. |

Lorna Mood
School of Applied Knowledge Caldari State
3
|
Posted - 2012.11.19 20:39:00 -
[16] - Quote
Lady Ayeipsia wrote:Lorna Mood wrote:[quote=Lashenadeeka]Speed is squared, mass is not. Hence bumping is effective. The simple truth is, it's allowed. Deal with it.
I am dealing with it... by questioning it :) I'm sure there are many good reasons why this works as intended but surely there is another side aswell? That's why it's a debate.
If you think trapping a freighter and getting it stuck thanks to the bump mechanic is that game feature working as intended then nobody is going to change your mind. It's still a legitimate topic for discussion though as some may disagree. |

Khergit Deserters
Gallente Federation
207
|
Posted - 2012.11.19 20:45:00 -
[17] - Quote
Lorna Mood wrote:Lashenadeeka wrote:Speed is squared, mass is not. Hence bumping is effective. We're leaving physics out of it since Eve is not a simulation. But... you couldn't divert a Jumbo Jet by flying a Cessna close to it. That's the point. Maybe bumping a container freighter ship with a fishing trawler would be a better analogy? Closer to the "floating weightless" and "fluid dynamics physics" model of EVE. Kid:-á I wish we had time to bury them fellas. Josey Wales:-á To hell with them fellas. Buzzards gotta eat, same as worms.
|

Jenn aSide
STK Scientific Initiative Mercenaries
432
|
Posted - 2012.11.19 20:48:00 -
[18] - Quote
No More Heroes wrote:CCP Falcon wrote:a rudimentary form of tackling Many carriers and supercaps even titans would be alive today if not for bumping. To be against bumping is to be for supercap proliferation.
+1
Also, think of the Children, THE CHILDREN!
I don't know why your post made me think of that lol CCP Gargant:-á this game requires a certain amount of simply going out there and chatting with people. You will get scammed, destroyed, cheated, trolled, and blown up but that is just a part of the essence of this game. -á |

Sentamon
263
|
Posted - 2012.11.19 20:49:00 -
[19] - Quote
No More Heroes wrote:CCP Falcon wrote:a rudimentary form of tackling Many carriers and supercaps even titans would be alive today if not for bumping. To be against bumping is to be for supercap proliferation.
With real collision, your blob would destroy half of your Titans in the first fleet fight. ~ Professional Forum Alt -á~ |

No More Heroes
GoonWaffe Goonswarm Federation
1641
|
Posted - 2012.11.19 20:51:00 -
[20] - Quote
Sentamon wrote:No More Heroes wrote:CCP Falcon wrote:a rudimentary form of tackling Many carriers and supercaps even titans would be alive today if not for bumping. To be against bumping is to be for supercap proliferation. With real collision, your blob would destroy half of your Titans in the first fleet fight.
Keep at range 2k . |
|

James 315
Experimental Fun Times Corp
3097
|
Posted - 2012.11.19 20:53:00 -
[21] - Quote
Lorna Mood wrote:I am dealing with it... by questioning it :) I'm sure there are many good reasons why this works as intended but surely there is another side aswell? That's why it's a debate. No, there isn't another side. The only reason to remove the ability to bump freighters would be to make highsec safer. However, the idea that highsec should be safer has been debunked and is only a fringe viewpoint now. Serious observers agree that highsec risk:reward is out of balance because there's too much reward for too little risk in highsec. 
-+-+-+-+-+-+-+-+-+-+ MinerBumping.com -½-½-½-½-½-½-½-½-½-½The daily saga of the New Order's quest to conquer all highsec by bumping miners out of range. |

Ritsum
Perkone Caldari State
22
|
Posted - 2012.11.19 20:53:00 -
[22] - Quote
If it helps remove ISK from the game I am all for it...
~Posting in another bumping thread. I am a proud High Sec Pve player. Got a problem? |

XJennieX
Brutor Tribe Minmatar Republic
15
|
Posted - 2012.11.19 20:55:00 -
[23] - Quote
freighter holding at place and then landing suicidegankers on it for a kill is not something that should be doable in hisec. time for a change. yes we can. |

Jiska Ensa
Unour Heavy Industries
96
|
Posted - 2012.11.19 20:55:00 -
[24] - Quote
Last time i checked, bumping does follow the laws of momentum. The problem you're describing is that the velocity vector needs to be very close to the warp path for a ship to be "aligned" and even a slight bump at the right angle can throw that off.
Also, a Cessna could, in fact, alter the flight of a jumbo jet quite easily, although it's much more likely the jet would cause the cessna to fall out of the sky. Read up on wing-tip vorticies.
tl;dr bumping is working as intended. |

Anslo
BHEI Galactic Construction The Unforgiven Alliance
585
|
Posted - 2012.11.19 20:57:00 -
[25] - Quote
It is a bit ridiculous for a freighter to be bumped significantly by another smaller ship. Can you give an example of a situation for us to comment on, OP? 
|

Shylari Avada
Amok. Goonswarm Federation
56
|
Posted - 2012.11.19 21:01:00 -
[26] - Quote
Anslo wrote:It is a bit ridiculous for a freighter to be bumped significantly by another smaller ship. Can you give an example of a situation for us to comment on, OP? 
Stabbed Fleets running 100mn afterburners have a hilariously large mass, or we're you just calling Machariels small? |

Lorna Mood
School of Applied Knowledge Caldari State
3
|
Posted - 2012.11.19 21:04:00 -
[27] - Quote
James 315 wrote:Lorna Mood wrote:I am dealing with it... by questioning it :) I'm sure there are many good reasons why this works as intended but surely there is another side aswell? That's why it's a debate. No, there isn't another side. The only reason to remove the ability to bump freighters would be to make highsec safer. However, the idea that highsec should be safer has been debunked and is only a fringe viewpoint now. Serious observers agree that highsec risk:reward is out of balance because there's too much reward for too little risk in highsec. 
No I'm not advocating making hi sec safer. I am advocating making freighters more able to do the job that they are in the game for. That is to transport high volumes of goods in relative safety (not total safety). They take a lot of skill points and a lot of capital to buy one of these things.
They shouldnt be able to be bumped and killed by a few throwaway alts that are a few days old. That is quite simply a game mechanic not working as intended and I am sure CCPs "current view" will change on this subject |

Mara Pahrdi
The Order of Anoyia
43
|
Posted - 2012.11.19 21:05:00 -
[28] - Quote
Sixx Spades wrote:CCP Falcon wrote:So, I just spoke to the GM Team regarding this to get some clarification:
Firstly, people who are bumped always have the right to petition. It is the right of any player who feels that they want to petition an issue to do so.
However, with regards to the rules in EVE Online our current view is:
Bumping is not considered harassment. Bumping is not considered griefing. Bumping is not against the rules.
It's actually been used for a long time to prevent warping as a rudimentary form of tackling when you don't have a point, or don't have sufficient disruption strength to keep someone pinned.
Along with that, the people that are doing this for the best part are in player corporations. If you don't like what they're doing, declare war on them so that you can punish them, or pay a merc corp to do so on your behalf if you don't want to fight.
There are plenty of options to counter this, if you use your imagination. Smile Nooooooope, gonna continue bumping. To answer your question, though, it is a legitimate tactic. Feel free to make these threads and continue flying freighters the way you do. While I agree with you, I've underlined the interesting part . |

Tippia
Sunshine and Lollipops
10369
|
Posted - 2012.11.19 21:07:00 -
[29] - Quote
Lorna Mood wrote:I am advocating making freighters more able to do the job that they are in the game for. That is to transport high volumes of goods in relative safety (not total safety). That would entail giving them more cargo space, which can't happen because then they'd be able to bring cap ships into highsec. They are already as good at doing their job as they'll ever be.
Quote:They shouldnt be able to be bumped and killed by a few throwaway alts that are a few days old. Yes they should. Everything should. The day something cannot be bumped and killed by a few day-old characters, that thing needs to be removed form the game because it has just broken one of the core balancing principles. Neither SP nor capital cost is even remotely relevant to that consideration. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan. |

James 315
Experimental Fun Times Corp
3097
|
Posted - 2012.11.19 21:11:00 -
[30] - Quote
Lorna Mood wrote:No I'm not advocating making hi sec safer. I am advocating making freighters more able to do the job that they are in the game for. That is to transport high volumes of goods in relative safety (not total safety). They take a lot of skill points and a lot of capital to buy one of these things.
They shouldnt be able to be bumped and killed by a few throwaway alts that are a few days old. That is quite simply a game mechanic not working as intended and I am sure CCPs "current view" will change on this subject Sorry, your ideas were already debunked more than a month ago. 
-+-+-+-+-+-+-+-+-+-+ MinerBumping.com -½-½-½-½-½-½-½-½-½-½The daily saga of the New Order's quest to conquer all highsec by bumping miners out of range. |
|

Lorna Mood
School of Applied Knowledge Caldari State
3
|
Posted - 2012.11.19 21:12:00 -
[31] - Quote
Tippia wrote:Lorna Mood wrote:I am advocating making freighters more able to do the job that they are in the game for. That is to transport high volumes of goods in relative safety (not total safety). That would entail giving them more cargo space, which can't happen because then they'd be able to bring cap ships into highsec. They are already as good at doing their job as they'll ever be. No, why do they need more cargo space? Quote:They shouldnt be able to be bumped and killed by a few throwaway alts that are a few days old. Yes they should. Everything should. The day something cannot be bumped and killed by a few day-old characters, that thing needs to be removed form the game because it has just broken one of the core balancing principles. Neither SP nor capital cost is even remotely relevant to that consideration.
There are ppl who see another side to the game rather than pew pew. Its what makes Eve so attractive, you can play how you like and no way is 'right' even though people keep insisting that their way is. |

Tippia
Sunshine and Lollipops
10369
|
Posted - 2012.11.19 21:16:00 -
[32] - Quote
Lorna Mood wrote:There are ppl who see another side to the game rather than pew pew. Its what makes Eve so attractive, you can play how you like and no way is 'right' even though people keep insisting that their way is. GǪwhich means that there is absolutely no reason to adjust freighter bumping (except maybe making it a bit easier to counteract the numerous nerfs it has received over the last years). GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan. |

Anslo
BHEI Galactic Construction The Unforgiven Alliance
585
|
Posted - 2012.11.19 21:16:00 -
[33] - Quote
James 315 wrote:Lorna Mood wrote:No I'm not advocating making hi sec safer. I am advocating making freighters more able to do the job that they are in the game for. That is to transport high volumes of goods in relative safety (not total safety). They take a lot of skill points and a lot of capital to buy one of these things.
They shouldnt be able to be bumped and killed by a few throwaway alts that are a few days old. That is quite simply a game mechanic not working as intended and I am sure CCPs "current view" will change on this subject Sorry, your ideas were already debunked more than a month ago. 
Because the Mittani is the absolute authority on Eve 
|

Mara Pahrdi
The Order of Anoyia
44
|
Posted - 2012.11.19 21:18:00 -
[34] - Quote
Lorna Mood wrote:James 315 wrote:Lorna Mood wrote:I am dealing with it... by questioning it :) I'm sure there are many good reasons why this works as intended but surely there is another side aswell? That's why it's a debate. No, there isn't another side. The only reason to remove the ability to bump freighters would be to make highsec safer. However, the idea that highsec should be safer has been debunked and is only a fringe viewpoint now. Serious observers agree that highsec risk:reward is out of balance because there's too much reward for too little risk in highsec.  No I'm not advocating making hi sec safer. I am advocating making freighters more able to do the job that they are in the game for. That is to transport high volumes of goods in relative safety (not total safety). They take a lot of skill points and a lot of capital to buy one of these things. They shouldnt be able to be bumped and killed by a few throwaway alts that are a few days old. That is quite simply a game mechanic not working as intended and I am sure CCPs "current view" will change on this subject Freighters are relatively safe right now. The freighter pilots mostly decide about how relative this safety is. And here's one major problem. Some of them are feeding gankers with large amounts of assets/isk by making questionable decisions. |

Jax Slizard
Celerna
23
|
Posted - 2012.11.19 21:24:00 -
[35] - Quote
^bump |

Lorna Mood
School of Applied Knowledge Caldari State
4
|
Posted - 2012.11.19 21:25:00 -
[36] - Quote
Anslo wrote:James 315 wrote:Lorna Mood wrote:No I'm not advocating making hi sec safer. I am advocating making freighters more able to do the job that they are in the game for. That is to transport high volumes of goods in relative safety (not total safety). They take a lot of skill points and a lot of capital to buy one of these things.
They shouldnt be able to be bumped and killed by a few throwaway alts that are a few days old. That is quite simply a game mechanic not working as intended and I am sure CCPs "current view" will change on this subject Sorry, your ideas were already debunked more than a month ago.  Because the Mittani is the absolute authority on Eve 
LOL I like the assumption that all freighter pilots pack all their wealth into one haul then AFK it across Eve.
That isn't the case, freighter ganks these days can be for low value cargo and it makes no difference at all if the pilot is AFK or not. It's that easy.
CCP will change it eventually, I promise you that. They are losing too many casual players over it If you guys wanna shoot stuff then go shoot each other ratrher than fish in a barrel. Oh no... that means someone fights back! |

Some Rando
University of Caille Gallente Federation
102
|
Posted - 2012.11.19 21:27:00 -
[37] - Quote
Lorna Mood wrote:They are losing too many casual players over it Citation needed |

Tippia
Sunshine and Lollipops
10369
|
Posted - 2012.11.19 21:28:00 -
[38] - Quote
Lorna Mood wrote:CCP will change it eventually, I promise you that. They are losing too many casual players over it Lolno. They're not losing anyone for a very simple reason: it's an exceedingly rare event.
GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan. |

Danks
Fat Angry Toe Tappin Inbreds
104
|
Posted - 2012.11.19 21:28:00 -
[39] - Quote
Quote:CCP will change it eventually, I promise you that. They are losing too many casual players over it If you guys wanna shoot stuff then go shoot each other ratrher than fish in a barrel. Oh no... that means someone fights back!
Been seeing this same argument since 2004, hasn't happened yet. |

Lorna Mood
School of Applied Knowledge Caldari State
5
|
Posted - 2012.11.19 21:37:00 -
[40] - Quote
Danks wrote:Quote:CCP will change it eventually, I promise you that. They are losing too many casual players over it If you guys wanna shoot stuff then go shoot each other ratrher than fish in a barrel. Oh no... that means someone fights back! Been seeing this same argument since 2004, hasn't happened yet.
I've been here since 2006 but I think the time is right now. I will point you back to this thread when it happens. No charge. |
|

James 315
Experimental Fun Times Corp
3097
|
Posted - 2012.11.19 21:38:00 -
[41] - Quote
Lorna Mood wrote:They are losing too many casual players over it If you guys wanna shoot stuff then go shoot each other ratrher than fish in a barrel. Oh no... that means someone fights back! Why don't you go haul your stuff in nullsec, where your stuff has a fighting chance to be released from confinement in your boring freighter? 
-+-+-+-+-+-+-+-+-+-+ MinerBumping.com -½-½-½-½-½-½-½-½-½-½The daily saga of the New Order's quest to conquer all highsec by bumping miners out of range. |

Tippia
Sunshine and Lollipops
10369
|
Posted - 2012.11.19 21:39:00 -
[42] - Quote
Safe Orca hauling is being removed in two weeks, by the wayGǪ GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan. |

James 315
Experimental Fun Times Corp
3097
|
Posted - 2012.11.19 21:41:00 -
[43] - Quote
Lorna Mood wrote:CCP will change it eventually, I promise you that. They are losing too many casual players over it Name one person who unsubbed from EVE because his freighter got bumped. 
-+-+-+-+-+-+-+-+-+-+ MinerBumping.com -½-½-½-½-½-½-½-½-½-½The daily saga of the New Order's quest to conquer all highsec by bumping miners out of range. |

Lorna Mood
School of Applied Knowledge Caldari State
5
|
Posted - 2012.11.19 21:42:00 -
[44] - Quote
James 315 wrote:Lorna Mood wrote:They are losing too many casual players over it If you guys wanna shoot stuff then go shoot each other ratrher than fish in a barrel. Oh no... that means someone fights back! Why don't you go haul your stuff in nullsec, where your stuff has a fighting chance to be released from confinement in your boring freighter? 
You clearly don't understand manufacturing logistics. In much the same way as I dont understand fleet ops. Each to his own. Don't lecture me on how I play the game and I will do you the same courtesy okay? |

Mr Epeen
It's All About Me
1914
|
Posted - 2012.11.19 21:43:00 -
[45] - Quote
Lorna Mood wrote:the important words from CCP Falcon there in the quote that is always used are "current view"
In other words that view can change. That's why it is a legitimate discussion topic.
You have a valid point.
CCP has a long history of changing things that were 'working as intended' once they got tired of the mechanic being abused or hired a coder that could get the job done properly.
In this instance, the bumping mechanic is old code that cannot be easily dealt with. I don't see any changes to this flawed mechanic any time soon as it will require much more resources than they can spare.
But if it starts to affect their bottom line you will see it fixed pretty quick.
Mr Epeen 
Proud forum alt since 09/09/09 |

Tippia
Sunshine and Lollipops
10369
|
Posted - 2012.11.19 21:50:00 -
[46] - Quote
Lorna Mood wrote:Don't lecture me on how I play the game and I will do you the same courtesy okay? So you'll petition for the GMs to close this thread, then?
GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan. |

Metal Icarus
Deep Core Mining Inc. Caldari State
371
|
Posted - 2012.11.19 21:50:00 -
[47] - Quote
I think it would be awesome if people could actually take damage when they are bumped.... i mean, crashed into. |

Lance Rossiter
CHAINS Corp
8
|
Posted - 2012.11.19 21:53:00 -
[48] - Quote
Bumping is a broken mechanic. The ability to disable key functionality of another person's ship without triggering aggression or even forfeiting police protection is so obviously contrary to a choice-and-consequences based design that it hardly needs to be mentioned. The contrasts to similar disabling methods are stark enough to leave nothing in doubt: allowing the use of ECM on ships without triggering aggression would be less harmful to the target and easier to counter, but this remains a concordable offense.
The issues around countering or fixing bumping are equally transparent. You can't make bumping a criminal act as it's utterly impractal and has endless grief potential; there are presently no good counters to bumping; but they could use existing and established technologies (shields, spatial anchoring, etc.) as a basis for changing the way the physics operate to solve the issue.
The only question that's even slightly unclear is why CCP haven't made a change yet, and the impression I get is that they support the ways bumping being used at the moment. Why wouldn't they? Novelty, innovation and emergent gameplay are big talking points for EVE; Industrials have blurb that make it clear they're not meant to fly alone so that must go tenfold for freighters, which are bigger, more valuable, and even less capable of taking care of themselves; miner bumping is doing at least something to oppose AFKing and botting, which I assume CCP considers undesirable, as well as encouraging people to take a more active role in the game. I could see any developer finding these things attractive.
But that doesn't make it any less broken, and it's senseless to pretend that it does. |

Tippia
Sunshine and Lollipops
10369
|
Posted - 2012.11.19 21:55:00 -
[49] - Quote
Lance Rossiter wrote:Bumping is a broken mechanic. The ability to disable key functionality of another person's ship without triggering aggression or even forfeiting police protection is so obviously contrary to a choice-and-consequences based design that it hardly needs to be mentioned. Ok. So why is bumping broken?
GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan. |

Mr Epeen
It's All About Me
1914
|
Posted - 2012.11.19 21:58:00 -
[50] - Quote
Metal Icarus wrote: I think it would be awesome if people could actually take damage when they are bumped.... i mean, crashed into.
If a little bullet bumping into you can strip half your shield, then a frieghter/dred/SC should bloody well erase it.
You could make it so that a high kinetic resist would reduce the damage and a low kinetic resist would reduce the small, untanked, paper airplane into rubble.
Mr Epeen 
Proud forum alt since 09/09/09 |
|

Tippia
Sunshine and Lollipops
10369
|
Posted - 2012.11.19 22:04:00 -
[51] - Quote
Mr Epeen wrote:If a little bullet bumping into you can strip half your shield, then a frieghter/dred/SC should bloody well erase it. Well, it would certainly make ganking easier and would cull the (super)cap numbers right down.
After all, a 68 GJ projectile does ~10k HP damage. So logically, a 50 TJ Cruiser should do just under 10M HP damage. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan. |

Doc Enigma
School of Applied Knowledge Caldari State
0
|
Posted - 2012.11.19 22:05:00 -
[52] - Quote
Why would an empty freighter be ganked other than for tears? for many it seems that is enough. As to why any freighter pilot would AFK with a load of cargo is just beeing foolish. If you have high value cargo, you should have an escort. Using a corpmate with a web works wonders and in low or null sec thats the way it's done.
I dont agree with the way that bumbing is being used. but since it can be worked around with a little effort. I would have to say its working as intended.
Edit: fixed typos |

Jack Miton
Aperture Harmonics K162
827
|
Posted - 2012.11.19 22:08:00 -
[53] - Quote
legit tactic is legit |

Mr Epeen
It's All About Me
1914
|
Posted - 2012.11.19 22:14:00 -
[54] - Quote
Tippia wrote:Mr Epeen wrote:If a little bullet bumping into you can strip half your shield, then a frieghter/dred/SC should bloody well erase it. Well, it would certainly make ganking easier and would cull the (super)cap numbers right down. After all, a 68 GJ projectile does ~10k HP damage. So logically, a 50 TJ Cruiser should do just under 10M HP damage.
Show me your math and when I'm done LOLing I'll respond.
Mr Epeen 
Proud forum alt since 09/09/09 |

NEONOVUS
Saablast Followers
38
|
Posted - 2012.11.19 22:20:00 -
[55] - Quote
Freighter bumping is wrong due to: Being an offensive tactic that does not allow others to respond Removing the ability of a person to enjoy the game by limiting the usability of their character (Just like ECM) AND Makes my stuff take longer to be shipped around.
Ganking is a value faucet not an ISK sink Each item destroyed requires replacement material, it does not remove the ISK - It in fact increases it through insurance payouts. |

Some Rando
University of Caille Gallente Federation
102
|
Posted - 2012.11.19 22:23:00 -
[56] - Quote
NEONOVUS wrote:Ganking is a value faucet not an ISK sink Each item destroyed requires replacement material, it does not remove the ISK - It in fact increases it through insurance payouts. CONCORD doesn't pay insurance for ganks. Ganking is a material sink. |

Tippia
Sunshine and Lollipops
10369
|
Posted - 2012.11.19 22:28:00 -
[57] - Quote
Mr Epeen wrote:Show me your math and when I'm done LOLing I'll respond. It all depends on how fast you think an L-size projectile moves. I handwaved it at 125km/s because it was a handy figure. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan. |

Lance Rossiter
CHAINS Corp
8
|
Posted - 2012.11.19 22:29:00 -
[58] - Quote
Tippia wrote:Lance Rossiter wrote:Bumping is a broken mechanic. The ability to disable key functionality of another person's ship without triggering aggression or even forfeiting police protection is so obviously contrary to a choice-and-consequences based design that it hardly needs to be mentioned. Ok. So why is bumping broken?
I believe that's so self-evident that you must be engaging in propaganda. Good for you: that's one of the things the pro-bumping crowd do entertainingly well. Please continue, but I don't believe you genuinely require an explanation. |

Tippia
Sunshine and Lollipops
10369
|
Posted - 2012.11.19 22:32:00 -
[59] - Quote
Lance Rossiter wrote:I believe that's so self-evident that you must be engaging in propaganda. Ok. So why is bumping broken?
Quote:I don't believe you genuinely require an explanation. That's your problem. To me, it just means you can't provide one, which is pretty remarkable for something that's supposedly self-evident. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan. |

Some Rando
University of Caille Gallente Federation
102
|
Posted - 2012.11.19 22:33:00 -
[60] - Quote
Lance Rossiter wrote:Tippia wrote:Ok. So why is bumping broken?
I believe that's so self-evident that you must be engaging in propaganda. Good for you: that's one of the things the pro-bumping crowd do entertainingly well. Please continue, but I don't believe you genuinely require an explanation. It's not at all self-evident because any reasonable person believes bumping is a reasonable mechanic. |
|

Mallak Azaria
GoonWaffe Goonswarm Federation
1068
|
Posted - 2012.11.19 22:37:00 -
[61] - Quote
Lorna Mood wrote:.... is this a legitimate use of the game mechanics or is it utilising a game mechanic in a way that it was never designed to be utilised?
Is it concievable that something as big as a freighter can be bumped by a much much smaller ship. Yes I know real life physics don't apply to Eve but still..... Would it not make more sense that in order to bump a ship... any ship... you have to have a bigger mass than it or you simply bump off yourself and your target is unaffected? Would that be so hard to implement?
I'm trying to make this a serious discussion thread about an important game mechanic. Please keep it on topic so that it isn't locked.
Thanks
Bumping has already been confirmed to be 'Working as intended'. As for the mass argument the use of a MWD increases the mass of the ship being used to bump. Crimewatch 2.0: Protecting stupid people & rewarding lazy people. This hurts the smart & industrious people by making their intelligence & industry provide them with less benefit over the stupid & lazy people. ~ Ruby Porto |

Mr Epeen
It's All About Me
1914
|
Posted - 2012.11.19 22:41:00 -
[62] - Quote
Tippia wrote:Mr Epeen wrote:Show me your math and when I'm done LOLing I'll respond. It all depends on how fast you think an L-size projectile moves. I handwaved it at 125km/s because it was a handy figure.
That is some pretty elegant mathematical proof you have. Seems you have reduced the variables down to nearly none. Pretty high level stuff. Harvard teach you that approach to solving problems?
Mr Epeen 
Proud forum alt since 09/09/09 |

vyshnegradsky
Organized-Chaos Apocalypse Now.
35
|
Posted - 2012.11.19 22:44:00 -
[63] - Quote
Lorna Mood wrote: I am advocating making freighters more able to do the job that they are in the game for. That is to transport high volumes of goods in relative safety
I'm sorry but where did you get this idea from? I can't see anywhere where freighters were designed to be safe. They are designed to carry a large quantity yes, but that is it. This one's a bit over the edge guys.
Locked for breaking... well, pretty much all the rules.
- CCP Falcon |

Lance Rossiter
CHAINS Corp
8
|
Posted - 2012.11.19 22:47:00 -
[64] - Quote
Quote:I don't believe you genuinely require an explanation. That's your problem. To me, it just means you can't provide one, which is pretty remarkable for something that's supposedly self-evident.[/quote]
I provided both an explanation and a comparative example in my first post. You did, in fact, quote part of that explanation when asking me to explain (hence why I know your request wasn't genuine: that, and I respect your intelligence). It's broken, because it allows you disable key functions of a target's ship without being considered aggressive. It is broken in comparrison to methods like ECM which offer similar, but weaker and more easily countered, disabling capacity and do flag as aggressive.
I can provide the same explanation as many times as you like, but it won't advance the conversation because we both know that what I'm saying is true: you just happen to like it a little more than I do and are "forum warrioring" on its behalf. I'm fairly ambivalent. |

Tippia
Sunshine and Lollipops
10369
|
Posted - 2012.11.19 23:04:00 -
[65] - Quote
Mr Epeen wrote:That is some pretty elegant mathematical proof you have. Seems you have reduced the variables down to nearly none. Pretty high level stuff. No, it's middle-school physics, so I didn't expect you'd have any problems following it.
We can easily look up the mass and speed of the Stabber and the mass of the projectile. All that's left to guesstimate is projectile's speed. 8 of them at 125km/s GåÆ 62.5GJ (I'll be honest with you GÇö I have no idea why I wrote 68, but there you go), roughly three orders of magnitude less than the Stabber. Since we know how nasty the artillery firing those projectiles are, it seems sensible that the Stabber is three orders of magnitude nastier.
Lance Rossiter wrote:I provided both an explanation and a comparative example in my first post. You did, in fact, quote part of that explanation when asking me to explain (hence why I know your request wasn't genuine: that, and I respect your intelligence). And that's why I asked why bumping was broken: because you're talking about two different things. On the one hand, bumping, which just shifts the velocity vector of the ships involved, and on the other hand, something that disables key functions (pretty much completely unlike what bumping does).
Bumping is working as intended. It doesn't trigger any flagging because you're not doing anything harmful to the target. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan. |

Ocih
Space Mermaids Somethin Awfull Forums
284
|
Posted - 2012.11.19 23:13:00 -
[66] - Quote
A blue tag locked the other thread, tells me they are aware of the issue both sides have.
I went on test server and bumped a freighter. It didn't work there. My ship bounced off it and it just kept rolling. I don't know what people are doing to make this happen or if TQ just doesn't have the same rules.
Triple webbing is the only thing that seems to work and have no doubts, it works. I tested a neutral web, lost .5 Sec but the freighter was under way immediately. |

Marlona Sky
D00M. Northern Coalition.
1951
|
Posted - 2012.11.19 23:22:00 -
[67] - Quote
If only freighters allowed for fun and compelling conflicts, for both the aggressors and defenders. Unfortunately any conflict that centers around a freighter is it dying it a couple seconds, hardly any time to actually defend it, or the freighter simply logging/avoiding the danger completely.
Remove local, structure mails and revamp the directional scanner! |

Lance Rossiter
CHAINS Corp
8
|
Posted - 2012.11.19 23:35:00 -
[68] - Quote
Tippia wrote:[ Lance Rossiter wrote:I provided both an explanation and a comparative example in my first post. You did, in fact, quote part of that explanation when asking me to explain (hence why I know your request wasn't genuine: that, and I respect your intelligence). And that's why I asked why bumping was broken: because you're talking about two different things. On the one hand, bumping, which just shifts the velocity vector of the ships involved, and on the other hand, something that disables key functions (pretty much completely unlike what bumping does). Bumping is working as intended. It doesn't trigger any flagging because you're not doing anything harmful to the target.
Right, and as we both know, shifting the velocity of the target can be utterly debilitating in certain situations and therefore immensely harmful.
I don't disagree that it's working as intended, but that intention does create certain possibilities, such as tackling as part of a gank without triggering concord, or disabling a target's mining vessel to the point where he's willing to pay you millions of ISK to stop, that are clearly broken in context. Tackling with warp disruptors or interrupting ice mining with ECM have proper counters available and trigger the designated consequences, and that's the way it should be.
For me, it's largely an academic point. I don't live in high sec, nor do I have a problem with people who do live there. I just don't see any reason to disguise the obvious truth of the matter. CCP will either fix it or ignore it, for reasons of their own. |

Tippia
Sunshine and Lollipops
10369
|
Posted - 2012.11.19 23:41:00 -
[69] - Quote
Lance Rossiter wrote:Right, and as we both know, shifting the velocity of the target can be utterly debilitating in certain situations and therefore immensely harmful. Nothing is disabled; no-one is harmed. So no.
Quote:I don't disagree that it's working as intended, but that intention does create certain possibilities, such as tackling as part of a gank without triggering concord, or disabling a target's mining vessel to the point where he's willing to pay you millions of ISK to stop, that are clearly broken in context. Not particularly. The only thing broken about it is that ganking has been so incredibly nerfed over the years that this is the only remaining means of reasonably creating a continuous disruption of those activities. At this point, bumping is pretty much a must for the environment that has been created in highsec. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan. |

Lance Rossiter
CHAINS Corp
9
|
Posted - 2012.11.20 00:09:00 -
[70] - Quote
Tippia wrote:Lance Rossiter wrote:Right, and as we both know, shifting the velocity of the target can be utterly debilitating in certain situations and therefore immensely harmful. Nothing is disabled; no-one is harmed. So no. Quote:I don't disagree that it's working as intended, but that intention does create certain possibilities, such as tackling as part of a gank without triggering concord, or disabling a target's mining vessel to the point where he's willing to pay you millions of ISK to stop, that are clearly broken in context. Not particularly. The only thing broken about it is that ganking has been so incredibly nerfed over the years that this is the only remaining means of reasonably creating a continuous disruption of those activities. At this point, bumping is pretty much a must for the environment that has been created in highsec.
I get where you're coming from, I really do, but things should work consistently. If they want tackling to be legal then they should legalise tackling with warp disruptors. If they want disabling ice mining to be legal then they should legalise disabling with ECM. Having one set of rules for the "proper", module-based way of doing things and then another for the sneaky back-door method is nonsense, especially when the sneaky back-door method has no counters and the standard, consequence-abiding way of doing things does. The way it works now is silly, regardless of how a person feels the underlying activities should be dealt with in high sec. Having a set of laws with an easy and one-sided way to circumvent them is irksome even if a person may feel that the outcome justifies the ridiculous exception.
I don't mind whether they want to create a safer high sec or a more dangerous high sec, but it should be subject to consistent laws that have gameplay values attached. |
|

Lord Zim
2043
|
Posted - 2012.11.20 00:33:00 -
[71] - Quote
This mechanic is also used to bump supers, dreads, carriers, BSes etc out of POSes, I don't hear anyone bitching about that. Cyno's lit, bridge is up, but one pilot won't be jumping home. |

NEONOVUS
Saablast Followers
38
|
Posted - 2012.11.20 01:01:00 -
[72] - Quote
Because we can shoot them there! |

Marlona Sky
D00M. Northern Coalition.
1951
|
Posted - 2012.11.20 01:04:00 -
[73] - Quote
Lord Zim wrote:This mechanic is also used to bump supers, dreads, carriers, BSes etc out of POSes, I don't hear anyone bitching about that. I'm sure it wouldn't take anyone much effort to dig up some wonderful 'bitching' about this too. Those bumped out of course.
Remove local, structure mails and revamp the directional scanner! |

Ocih
Space Mermaids Somethin Awfull Forums
284
|
Posted - 2012.11.20 01:08:00 -
[74] - Quote
Mallak Azaria wrote:Lorna Mood wrote:.... is this a legitimate use of the game mechanics or is it utilising a game mechanic in a way that it was never designed to be utilised?
Is it concievable that something as big as a freighter can be bumped by a much much smaller ship. Yes I know real life physics don't apply to Eve but still..... Would it not make more sense that in order to bump a ship... any ship... you have to have a bigger mass than it or you simply bump off yourself and your target is unaffected? Would that be so hard to implement?
I'm trying to make this a serious discussion thread about an important game mechanic. Please keep it on topic so that it isn't locked.
Thanks Bumping has already been confirmed to be 'Working as intended'. As for the mass argument the use of a MWD increases the mass of the ship being used to bump.
Judging on what I know, you guys don't bump to prevent a warp though. You bump to evade concord and that's a TOS violation.
You scramble with a neutral, it breaks auto pilot, you then bump them beyond sentry range and lengthen Concord reaction times allowing you to reduce the losses you take in killing the freighter. It's why I can't help people in Uedama. They aren't in warp any more when you kill them. If they were I could web them but if I am right, webbing them won't help.
The problem isn't bumping. It's Auto Pilot. It shouldn't be in the game.
|

Lord Zim
2043
|
Posted - 2012.11.20 01:12:00 -
[75] - Quote
Ocih wrote:Judging on what I know, you guys don't bump to prevent a warp though. You bump to evade concord and that's a TOS violation. This is not the case.
Ocih wrote:You scramble with a neutral, it breaks auto pilot, you then bump them beyond sentry range and lengthen Concord reaction times allowing you to reduce the losses you take in killing the freighter. This is not "evading concord". Cyno's lit, bridge is up, but one pilot won't be jumping home. |

Lord Zim
2043
|
Posted - 2012.11.20 01:14:00 -
[76] - Quote
Marlona Sky wrote:Lord Zim wrote:This mechanic is also used to bump supers, dreads, carriers, BSes etc out of POSes, I don't hear anyone bitching about that. I'm sure it wouldn't take anyone much effort to dig up some wonderful 'bitching' about this too. Those bumped out of course. Go ahead, find one. Make my day. Cyno's lit, bridge is up, but one pilot won't be jumping home. |

Ocih
Space Mermaids Somethin Awfull Forums
284
|
Posted - 2012.11.20 01:17:00 -
[77] - Quote
Lord Zim wrote:Ocih wrote:Judging on what I know, you guys don't bump to prevent a warp though. You bump to evade concord and that's a TOS violation. This is not the case. Ocih wrote:You scramble with a neutral, it breaks auto pilot, you then bump them beyond sentry range and lengthen Concord reaction times allowing you to reduce the losses you take in killing the freighter. This is not "evading concord".
Neither here or there.
If Auto Pilot wasn't in the game, you could still kill freighters but you wouldn't be able to sit at Uedama III docked up waiting for one guy to give the word an Auto Pilot freighter is parked off such and such a gate.
You would need to sit on the gate, ATK and grab the freighter kill as the opportunity arrived. |

Lord Zim
2043
|
Posted - 2012.11.20 01:27:00 -
[78] - Quote
You claimed it was a TOS violation, which is a serious accusation, you can't just brush it off with "it's neither here nor there". Cyno's lit, bridge is up, but one pilot won't be jumping home. |

Ocih
Space Mermaids Somethin Awfull Forums
284
|
Posted - 2012.11.20 01:37:00 -
[79] - Quote
Lord Zim wrote:You claimed it was a TOS violation, which is a serious accusation, you can't just brush it off with "it's neither here nor there".
But you can try and derail me by fixating on it.
Auto Pilot is the issue.
As for what you do with the bumping to outside sentry. I said it, I meant it. It's Concord evasion. You are doing it to Evade Concord even if only for a few seconds. You might want to look up the definition of evade. |

James Amril-Kesh
RAZOR Alliance
1308
|
Posted - 2012.11.20 01:43:00 -
[80] - Quote
Anslo wrote:Because the Mittani is the absolute authority on Eve  Confirming the article was written by The Mittani AKA James 315.
Anyway, in the previous thread I noticed somebody mentioned their freighter getting bumped for two hours. Seriously, why not just log off? |
|

Lord Zim
2043
|
Posted - 2012.11.20 01:44:00 -
[81] - Quote
Ocih wrote:As for what you do with the bumping to outside sentry. I said it, I meant it. It's Concord evasion. You are doing it to Evade Concord even if only for a few seconds. You might want to look up the definition of evade. Actually, you should read up on what the definition of "evading concord" is. What is happening is that concord is delayed, evading concord is preventing concord from killing your ship. This is not what's happening, regardless of how you try to wordsmith your way out of this. Cyno's lit, bridge is up, but one pilot won't be jumping home. |

Ocih
Space Mermaids Somethin Awfull Forums
284
|
Posted - 2012.11.20 01:50:00 -
[82] - Quote
Lord Zim wrote:Ocih wrote:As for what you do with the bumping to outside sentry. I said it, I meant it. It's Concord evasion. You are doing it to Evade Concord even if only for a few seconds. You might want to look up the definition of evade. Actually, you should read up on what the definition of "evading concord" is. What is happening is that concord is delayed, evading concord is preventing concord from killing your ship. This is not what's happening, regardless of how you try to wordsmith your way out of this.
It wouldn't matter if there was no Auto Pilot. You would never bump someone to 200 km of a gate. Align to 72 m/s (that's my warp speed on a Providence - it will vary) and punch warp. You can't bump me according to Test server.
Evade is Evade. CCP can decide what it means. I don't have any say on that. |

Lord Zim
2043
|
Posted - 2012.11.20 01:53:00 -
[83] - Quote
Ocih wrote:Evade is Evade. CCP can decide what it means. I don't have any say on that. Evading is evading, yes, and it would be against the TOS. What is happening here is not evading, so I suggest you refrain from howling about how what's being done is "against the TOS", when you've no basis for said allegation. Cyno's lit, bridge is up, but one pilot won't be jumping home. |

James Amril-Kesh
RAZOR Alliance
1308
|
Posted - 2012.11.20 01:53:00 -
[84] - Quote
How do you even know it takes an extra few seconds? I wasn't aware CONCORD response time was absolutely fixed for a given security rating. |

Captain Tardbar
State Protectorate Caldari State
2
|
Posted - 2012.11.20 01:55:00 -
[85] - Quote
I don't know.
If real physics applied then the frigs would just bounce off the larger ships
But the whole 747 and Cessna thing doesn't apply because we are talking about objects in space. I mean the Earth doesn't move everytime its hit by an asteroid does it?
Of course we are talking about a physics engines of submarines. I don't know if submarines bounces. I think they collide and then sink, but the point of the matter is we are talking about the use of the game mechanic to do abuse in hi sec.
Arguably most of the player in EVE are hi-sec players therefore if CCP wants retention of people who buy lots of plex's to fly these enourmous freighters.
But then there is the CCP conspiracy to see as many ships blow up as possible without player's quitting so they'll buy more plex?
I don't know. I think i'd rather have the group griefs cry more because they have tastier tears when the tables are turned on them so lets remove bumping. |

James Amril-Kesh
RAZOR Alliance
1308
|
Posted - 2012.11.20 01:58:00 -
[86] - Quote
Captain Tardbar wrote:I don't know.
If real physics applied then the frigs would just bounce off the larger ships
But the whole 747 and Cessna thing doesn't apply because we are talking about objects in space. I mean the Earth doesn't move everytime its hit by an asteroid does it? Of course it does: http://en.wikipedia.org/wiki/Momentum#Conservation
Captain Tardbar wrote:but the point of the matter is we are talking about the use of the game mechanic to do abuse in hi sec. No we aren't, since CCP has explicitely stated bumping is not an exploit, it's not against the rules, and it's not considered harassment or griefing.
Captain Tardbar wrote:I don't know. I think i'd rather have the group griefs cry more because they have tastier tears when the tables are turned on them so lets remove bumping. Bumping is not griefing. |

Ocih
Space Mermaids Somethin Awfull Forums
284
|
Posted - 2012.11.20 02:02:00 -
[87] - Quote
CCP, Remove Auto Pilot.
Goons dual Box an AFK pilot in Uedama to stop an AFK pilot from flying through Uedama. While they run Anoms in Deklein, the single account player is supposed to ATK jump his freighter through 18 systems. Rather than get in to the whole AFK war, force ATK for both of them. If they want to ATK camp freighters in Uedama, they can. ATK. On the gate.
Adding insult to injury I can picture an AFK Fleet bonus Alt sitting in Deklein while his alt monitors for Auto Pilot freighters in Uedama.
I'd also like a rare Implant to add resist to Hull. Give it to Null sec only Incursion runners. One per Incursion, 50% drop rate. Anyone in HS crazy enough to buy it, go for it. |

James Amril-Kesh
RAZOR Alliance
1308
|
Posted - 2012.11.20 02:05:00 -
[88] - Quote
I have no idea what the hell any of that has to do with any other part of that. |

Theprimaryisthesecondary istheprimary
Brutor Tribe Minmatar Republic
15
|
Posted - 2012.11.20 02:06:00 -
[89] - Quote
Sixx Spades wrote:CCP Falcon wrote:So, I just spoke to the GM Team regarding this to get some clarification:
Firstly, people who are bumped always have the right to petition. It is the right of any player who feels that they want to petition an issue to do so.
However, with regards to the rules in EVE Online our current view is:
Bumping is not considered harassment. Bumping is not considered griefing. Bumping is not against the rules.
It's actually been used for a long time to prevent warping as a rudimentary form of tackling when you don't have a point, or don't have sufficient disruption strength to keep someone pinned.
Along with that, the people that are doing this for the best part are in player corporations. If you don't like what they're doing, declare war on them so that you can punish them, or pay a merc corp to do so on your behalf if you don't want to fight.
There are plenty of options to counter this, if you use your imagination. Smile Nooooooope, gonna continue bumping. To answer your question, though, it is a legitimate tactic. Feel free to make these threads and continue flying freighters the way you do.
Hello, Uedema
|

Captain Tardbar
State Protectorate Caldari State
2
|
Posted - 2012.11.20 02:10:00 -
[90] - Quote
James Amril-Kesh wrote:Captain Tardbar wrote:I don't know.
If real physics applied then the frigs would just bounce off the larger ships
But the whole 747 and Cessna thing doesn't apply because we are talking about objects in space. I mean the Earth doesn't move everytime its hit by an asteroid does it? Of course it does: http://en.wikipedia.org/wiki/Momentum#ConservationCaptain Tardbar wrote:but the point of the matter is we are talking about the use of the game mechanic to do abuse in hi sec. No we aren't, since CCP has explicitely stated bumping is not an exploit, it's not against the rules, and it's not considered harassment or griefing. Captain Tardbar wrote:I don't know. I think i'd rather have the group griefs cry more because they have tastier tears when the tables are turned on them so lets remove bumping. Bumping is not griefing.
I never said greifing was against the rules. Abuse isn't against the rules either.
I mean abuse and grief happens on a hourly basis in Eve wouldn't you say?
But people take offense when you call abuse "abuse" and greifing "greifing".
Anyways I got a good analogy for you.... If you took a bolwing ball and put it on a pool table and hit it with a marble, would the bowling ball move or would the marble?
The marble would bounce right off.
Now if I upped the marble to a billiard ball would the bowling ball move?
Maybe just a little.
Anyways, if you take a battleship and hit a freighter than I would argue yes it should be bumped a little, but frigates no.
It's just silly.
|
|

Ocih
Space Mermaids Somethin Awfull Forums
284
|
Posted - 2012.11.20 03:04:00 -
[91] - Quote
Lord Zim wrote:Ocih wrote:Evade is Evade. CCP can decide what it means. I don't have any say on that. Evading is evading, yes, and it would be against the TOS. What is happening here is not evading, so I suggest you refrain from howling about how what's being done is "against the TOS" in future when you've no basis for said allegation.
You keep quoting out the part about removing Auto Pilot. Why is that?
You also quoted out the part about bumping to 200 km to get clear of the gate guns.
This would be more fun if you looked like Kimberly Guilfoyle but with your ugly mug it's just you squirming and not very pretty. |

Marlona Sky
D00M. Northern Coalition.
1951
|
Posted - 2012.11.20 03:07:00 -
[92] - Quote
A couple questions about the freighter being bumped for two hours:
1. Was the ship on auto pilot? 2. Was the freighter aggressed to keep it from logging out? 3. What was the value of the cargo? 4. Is here an API verified kill mail? 5. Why hasn't CCP removed rig penalties? 6. Did the freighter pilot attempt to convo the bumpers?
Remove local, structure mails and revamp the directional scanner! |

Mallak Azaria
GoonWaffe Goonswarm Federation
1068
|
Posted - 2012.11.20 03:12:00 -
[93] - Quote
Ocih wrote:Judging on what I know, you guys don't bump to prevent a warp though. You bump to evade concord and that's a TOS violation.
No we actually do bump to prevent a warp & are happy to aggress if the target logs off to keep them in system for another 15 minutes. Makes me wonder where you people get such hilariously wrong information. Do you make it up? Crimewatch 2.0: Protecting stupid people & rewarding lazy people. This hurts the smart & industrious people by making their intelligence & industry provide them with less benefit over the stupid & lazy people. ~ Ruby Porto |

Ocih
Space Mermaids Somethin Awfull Forums
284
|
Posted - 2012.11.20 03:26:00 -
[94] - Quote
Mallak Azaria wrote:Ocih wrote:Judging on what I know, you guys don't bump to prevent a warp though. You bump to evade concord and that's a TOS violation.
No we actually do bump to prevent a warp & are happy to aggress if the target logs off to keep them in system for another 15 minutes. Makes me wonder where you people get such hilariously wrong information. Do you make it up?
Test server made it up.
I couldn't bump a freighter on Buckingham. I used a Condor, I used a Phoon. Thhey bounced off and the providence freighter was not impacted by bumps.
Everything I am writing is based on a test server test.
If the test server has different mechanics, that's some sleezy stuff. I don't quite think that's the case though. I am assuming the Test server isn't a sleezy rope a dope to get people to make mistakes. I am assuming the Bump Mechanic is a red herring for something else. Because while I am certain CCP have nothing to gain from playing up false mechanics, I am certain Goons would have no problem playing that game. |

Shederov Blood
Wrecketeers
254
|
Posted - 2012.11.20 03:30:00 -
[95] - Quote
James Amril-Kesh wrote:Anyway, in the previous thread I noticed somebody mentioned their freighter getting bumped for two hours. Seriously, why not just log off? The way logging off works these days, it's possible to keep that freighter in space until downtime by simply suiciding an ibis into it every 15 minutes. |

Mallak Azaria
GoonWaffe Goonswarm Federation
1069
|
Posted - 2012.11.20 03:31:00 -
[96] - Quote
Ocih wrote:Mallak Azaria wrote:Ocih wrote:Judging on what I know, you guys don't bump to prevent a warp though. You bump to evade concord and that's a TOS violation.
No we actually do bump to prevent a warp & are happy to aggress if the target logs off to keep them in system for another 15 minutes. Makes me wonder where you people get such hilariously wrong information. Do you make it up? Test server made it up. I couldn't bump a freighter on Buckingham. I used a Condor, I used a Phoon. Thhey bounced off and the providence freighter was not impacted by bumps.
You used the wrong type of ships. The Condor is just too small & unable to fit the sort of MWD that makes it effective at bumping a freighter. The Typhoon is large, but can't gather the neccesary speed for the job. Crimewatch 2.0: Protecting stupid people & rewarding lazy people. This hurts the smart & industrious people by making their intelligence & industry provide them with less benefit over the stupid & lazy people. ~ Ruby Porto |

Aggressive Nutmeg
265
|
Posted - 2012.11.20 03:44:00 -
[97] - Quote
Here's how it works in real life: http://www.youtube.com/watch?v=PFGmR99-D0k Never make eye contact with someone while eating a banana. |

Ocih
Space Mermaids Somethin Awfull Forums
284
|
Posted - 2012.11.20 04:30:00 -
[98] - Quote
Mallak Azaria wrote:Ocih wrote:Mallak Azaria wrote:Ocih wrote:Judging on what I know, you guys don't bump to prevent a warp though. You bump to evade concord and that's a TOS violation.
No we actually do bump to prevent a warp & are happy to aggress if the target logs off to keep them in system for another 15 minutes. Makes me wonder where you people get such hilariously wrong information. Do you make it up? Test server made it up. I couldn't bump a freighter on Buckingham. I used a Condor, I used a Phoon. Thhey bounced off and the providence freighter was not impacted by bumps. You used the wrong type of ships. The Condor is just too small & unable to fit the sort of MWD that makes it effective at bumping a freighter. The Typhoon is large, but can't gather the neccesary speed for the job.
Had the phoon at 2000 M/S
It was down last check. Only other ship I can try is a 100MWD fit cruiser to get overdrive thrust but that still doesn't explain why a 2K phoon had no effect on the freighter. |

Marlona Sky
D00M. Northern Coalition.
1951
|
Posted - 2012.11.20 04:53:00 -
[99] - Quote
Try a nano mach.
Remove local, structure mails and revamp the directional scanner! |

KIller Wabbit
The Scope Gallente Federation
91
|
Posted - 2012.11.20 04:57:00 -
[100] - Quote
De'Veldrin wrote:Lorna Mood wrote:Lashenadeeka wrote:Speed is squared, mass is not. Hence bumping is effective. We're leaving physics out of it since Eve is not a simulation. But... you couldn't divert a Jumbo Jet by flying a Cessna close to it. That's the point. I beg to differ. I have a feeling I could divert a Jumbo Jet quite effectively by flying into it with a Cessna. I can even predict the direction said Jet will go after the "bump".
If this was a tactic actually used in RL, then the Jumbo Jets would be armed with missiles to pop their aggressor with. CCP - despite the freighters being 10 city blocks in size - fails to provide them with any chance of defending themselves.
CCP only has good thoughts for massive alliances - the little guy gets to sit under the pipe.
Watched the Goons gank a Charon freighter today. They bumped it 500Km to get it out of range of gate gun protection. Sounds like an exploit to me. |
|

Dorian Wylde
Imperial Academy Amarr Empire
175
|
Posted - 2012.11.20 04:59:00 -
[101] - Quote
Lashenadeeka wrote:Speed is squared, mass is not. Hence bumping is effective.
Trying to talk about the numbers to make it effective when there is no adequate explanation for why it happens in the first place is kind of pointless. You can't really justify why ramming another ship doesn't simply do damage, bumping makes as much sense as max velocity. |

youaredumb
Never Ignorant Gettin' Goals Accomplished
0
|
Posted - 2012.11.20 05:00:00 -
[102] - Quote
Ocih wrote:CCP, Remove Auto Pilot.
Goons dual Box an AFK pilot in Uedama to stop an AFK pilot from flying through Uedama. While they run Anoms in Deklein, the single account player is supposed to ATK jump his freighter through 18 systems. Rather than get in to the whole AFK war, force ATK for both of them. If they want to ATK camp freighters in Uedama, they can. ATK. On the gate.
Adding insult to injury I can picture an AFK Fleet bonus Alt sitting in Deklein while his alt monitors for Auto Pilot freighters in Uedama.
I'd also like a rare Implant to add resist to Hull. Give it to Null sec only Incursion runners. One per Incursion, 50% drop rate. Anyone in HS crazy enough to buy it, go for it.
|

Mara Pahrdi
The Order of Anoyia
44
|
Posted - 2012.11.20 05:26:00 -
[103] - Quote
Marlona Sky wrote:If only freighters allowed for fun and compelling conflicts, for both the aggressors and defenders. Unfortunately any conflict that centers around a freighter is it dying it a couple seconds, hardly any time to actually defend it, or the freighter simply logging/avoiding the danger completely. Yes, but the problem is not with the freighter. The problem are high sec agression mechanics.
If you want to be safe by highsec standards, then currently the only counter to this is to make the gank unprofitable by not putting to much value into the cargohold. |

TharOkha
0asis Group
140
|
Posted - 2012.11.20 05:34:00 -
[104] - Quote
Well if bumping is used in combat, i dont have a problem with that. But if it is used just for lulz, i think it is pure griefing (in case of Freighter bumping, as they are superslow to stop and realign). GÇ£If reality can destroy the dream, why shouldn't the dream destroy reality?GÇ¥ |

Ocih
Space Mermaids Somethin Awfull Forums
284
|
Posted - 2012.11.20 05:55:00 -
[105] - Quote
KIller Wabbit wrote:De'Veldrin wrote:Lorna Mood wrote:Lashenadeeka wrote:Speed is squared, mass is not. Hence bumping is effective. We're leaving physics out of it since Eve is not a simulation. But... you couldn't divert a Jumbo Jet by flying a Cessna close to it. That's the point. I beg to differ. I have a feeling I could divert a Jumbo Jet quite effectively by flying into it with a Cessna. I can even predict the direction said Jet will go after the "bump". If this was a tactic actually used in RL, then the Jumbo Jets would be armed with missiles to pop their aggressor with. CCP - despite the freighters being 10 city blocks in size - fails to provide them with any chance of defending themselves. CCP only has good thoughts for massive alliances - the little guy gets to sit under the pipe. Watched the Goons gank a Charon freighter today. They bumped it 500Km to get it out of range of gate gun protection. Sounds like an exploit to me.
I don't like to think like this but everything points in that direction.
There are two sets of rules in EVE and you better know what set you are supposed to follow.
You can change my name to Toby315 now CCP. |

Mallak Azaria
GoonWaffe Goonswarm Federation
1073
|
Posted - 2012.11.20 06:47:00 -
[106] - Quote
Ocih wrote:Mallak Azaria wrote:Ocih wrote:Mallak Azaria wrote:Ocih wrote:Judging on what I know, you guys don't bump to prevent a warp though. You bump to evade concord and that's a TOS violation.
No we actually do bump to prevent a warp & are happy to aggress if the target logs off to keep them in system for another 15 minutes. Makes me wonder where you people get such hilariously wrong information. Do you make it up? Test server made it up. I couldn't bump a freighter on Buckingham. I used a Condor, I used a Phoon. Thhey bounced off and the providence freighter was not impacted by bumps. You used the wrong type of ships. The Condor is just too small & unable to fit the sort of MWD that makes it effective at bumping a freighter. The Typhoon is large, but can't gather the neccesary speed for the job. Had the phoon at 2000 M/S It was down last check. Only other ship I can try is a 100MWD fit cruiser to get overdrive thrust but that still doesn't explain why a 2K phoon had no effect on the freighter.
The Typhoon is still fairly small. Try a Machariel. It's twice the size, has more mass & moves faster by default. A 100MN SFI is also great.
Crimewatch 2.0: Protecting stupid people & rewarding lazy people. This hurts the smart & industrious people by making their intelligence & industry provide them with less benefit over the stupid & lazy people. ~ Ruby Porto |

Colonel Xaven
Decadence. RAZOR Alliance
195
|
Posted - 2012.11.20 06:56:00 -
[107] - Quote
Bump bump
www.facebook.com/RazorAlliance |

Fabulous Rod
Darkfall Corp
14
|
Posted - 2012.11.20 06:57:00 -
[108] - Quote
always the same no-life morons trying to drive the discussion into their black and white scenarios.]
and yes it IS stupid that you can bump freighters with much smaller ships and part of why this game is considered to be such a joke with all the people defending dumb mechanics like this in a futile attempt to preserve the endangered douchebag lifestyle that has become so popular in EVE due to the fact that no skill or risk is required. |

Tippia
Sunshine and Lollipops
10374
|
Posted - 2012.11.20 07:03:00 -
[109] - Quote
Captain Tardbar wrote:I don't know.
If real physics applied then the frigs would just bounce off the larger ships No. If real physics applied, then the frigs would slam into the larger ships, releasing enough energy to rival a nuclear strike and blow a very large hole straight through that ship, killing everyone on-board as it blows up in turn. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan. |

Keno Skir
Vectis Covert Solutions
271
|
Posted - 2012.11.20 07:08:00 -
[110] - Quote
Every action has an equal and opposite reaction. You crash anything into a freighter it's going to effect it a bit. If you have any further thoughts on something i've posted, or want to ask an unrelated question feel free to contact me by EvE Mail or by private conversation if i'm online. BUDDY TRIALS AVAILABLE - 21days plus big ISK bonus and starting assistance |
|

Buck Futz
Suddenly Violence Tear Extraction And Reclamation Service
119
|
Posted - 2012.11.20 07:11:00 -
[111] - Quote
Tippia wrote:Captain Tardbar wrote:I don't know.
If real physics applied then the frigs would just bounce off the larger ships No. If real physics applied, then the frigs would slam into the larger ships, releasing enough energy to rival a nuclear strike and blow a very large hole straight through that ship, killing everyone on-board as it blows up in turn.
I think they meant 'carebear physics' that don't involve freighters getting killed in highsec, not ''real physics'.
I didn't realize that the level of dissatisfaction with the current physics model was so directly proportional to Exhumer EHP.
But I suppose I could have guessed....
|

Lord Zim
2044
|
Posted - 2012.11.20 07:15:00 -
[112] - Quote
Ocih wrote:Lord Zim wrote:Ocih wrote:Evade is Evade. CCP can decide what it means. I don't have any say on that. Evading is evading, yes, and it would be against the TOS. What is happening here is not evading, so I suggest you refrain from howling about how what's being done is "against the TOS" in future when you've no basis for said allegation. You keep quoting out the part about removing Auto Pilot. Why is that? Because it's utterly irrelevant.
Ocih wrote:You also quoted out the part about bumping to 200 km to get clear of the gate guns. Because it's utterly irrelevant.
Ocih wrote:This would be more fun if you looked like Kimberly Guilfoyle but with your ugly mug it's just you squirming and not very pretty. The only one squirming here is you, as you completely misinterpret the whole situation, and incorrectly invoke "hurr TOS violation BAN THESE PEOPLE!!!". Cyno's lit, bridge is up, but one pilot won't be jumping home. |

Ioci
Bad Girl Posse
232
|
Posted - 2012.11.20 07:22:00 -
[113] - Quote
Fabulous Rod wrote:always the same no-life morons trying to drive the discussion into their black and white scenarios.]
and yes it IS stupid that you can bump freighters with much smaller ships and part of why this game is considered to be such a joke with all the people defending dumb mechanics like this in a futile attempt to preserve the endangered douchebag lifestyle that has become so popular in EVE due to the fact that no skill or risk is required.
That's one I use all the time when I talk about EVE Online. I tell people how I lost this 2 billion ISK ship and how you can make 12 mill/hr in High sec as long as you have all Level 5 skills.
When they ask how I lost it, I tell them I got bumped.
I don't understand why they aren't playing yet. I sent them an invite... R.I.P. Vile Rat |

Ghazu
284
|
Posted - 2012.11.20 07:23:00 -
[114] - Quote
Ioci wrote:Fabulous Rod wrote:always the same no-life morons trying to drive the discussion into their black and white scenarios.]
and yes it IS stupid that you can bump freighters with much smaller ships and part of why this game is considered to be such a joke with all the people defending dumb mechanics like this in a futile attempt to preserve the endangered douchebag lifestyle that has become so popular in EVE due to the fact that no skill or risk is required. That's one I use all the time when I talk about EVE Online. I tell people how I lost this 2 billion ISK ship and how you can make 12 mill/hr in High sec as long as you have all Level 5 skills. When they ask how I lost it, I tell them I got bumped. I don't understand why they aren't playing yet. I sent them an invite... Oh so you lost a freighter? http://www.minerbumping.com/ |

Ioci
Bad Girl Posse
232
|
Posted - 2012.11.20 07:25:00 -
[115] - Quote
Lord Zim wrote: The only one squirming here is you, as you completely misinterpret the whole situation, and incorrectly invoke "hurr TOS violation BAN THESE PEOPLE!!!".
But I have a whole train of little goon pets chasing me around the forums trying to keep up to me.
Throw some bread crumbs on the ground, watch the pigeons come. R.I.P. Vile Rat |

Lord Zim
2044
|
Posted - 2012.11.20 07:26:00 -
[116] - Quote
Ioci wrote:Fabulous Rod wrote:always the same no-life morons trying to drive the discussion into their black and white scenarios.]
and yes it IS stupid that you can bump freighters with much smaller ships and part of why this game is considered to be such a joke with all the people defending dumb mechanics like this in a futile attempt to preserve the endangered douchebag lifestyle that has become so popular in EVE due to the fact that no skill or risk is required. That's one I use all the time when I talk about EVE Online. I tell people how I lost this 2 billion ISK ship and how you can make 12 mill/hr in High sec as long as you have all Level 5 skills. When they ask how I lost it, I tell them I got bumped. I don't understand why they aren't playing yet. I sent them an invite... Sounds to me like you're just telling them a part of the truth, since your ship can't go kersplode just because you get bumped.
And if you're just making 12 mill/hour in hisec, then you're really, really bad at choosing whatever it is you're doing, you should get that fixed. Cyno's lit, bridge is up, but one pilot won't be jumping home. |

Ioci
Bad Girl Posse
232
|
Posted - 2012.11.20 07:26:00 -
[117] - Quote
Ghazu wrote:Ioci wrote:Fabulous Rod wrote:always the same no-life morons trying to drive the discussion into their black and white scenarios.]
and yes it IS stupid that you can bump freighters with much smaller ships and part of why this game is considered to be such a joke with all the people defending dumb mechanics like this in a futile attempt to preserve the endangered douchebag lifestyle that has become so popular in EVE due to the fact that no skill or risk is required. That's one I use all the time when I talk about EVE Online. I tell people how I lost this 2 billion ISK ship and how you can make 12 mill/hr in High sec as long as you have all Level 5 skills. When they ask how I lost it, I tell them I got bumped. I don't understand why they aren't playing yet. I sent them an invite... Oh so you lost a freighter?
I don't even own a freighter. R.I.P. Vile Rat |

Ioci
Bad Girl Posse
232
|
Posted - 2012.11.20 07:29:00 -
[118] - Quote
Lord Zim wrote:Ioci wrote:Fabulous Rod wrote:always the same no-life morons trying to drive the discussion into their black and white scenarios.]
and yes it IS stupid that you can bump freighters with much smaller ships and part of why this game is considered to be such a joke with all the people defending dumb mechanics like this in a futile attempt to preserve the endangered douchebag lifestyle that has become so popular in EVE due to the fact that no skill or risk is required. That's one I use all the time when I talk about EVE Online. I tell people how I lost this 2 billion ISK ship and how you can make 12 mill/hr in High sec as long as you have all Level 5 skills. When they ask how I lost it, I tell them I got bumped. I don't understand why they aren't playing yet. I sent them an invite... Sounds to me like you're just telling them a part of the truth, since your ship can't go kersplode just because you get bumped. And if you're just making 12 mill/hour in hisec, then you're really, really bad at choosing whatever it is you're doing, you should get that fixed.
12 mill is average for end game High Sec. You should try it for yourself.
No dual boxing, no pimped out ships. Just a generic T2 fit, run level 4's. Don't believe your own hype. It's pretty low end. R.I.P. Vile Rat |

baltec1
Bat Country
2892
|
Posted - 2012.11.20 08:14:00 -
[119] - Quote
Was wondering how long it would take before the superbears tried to get another nerf gankers thread going after the last one was locked. |

Ghazu
284
|
Posted - 2012.11.20 08:15:00 -
[120] - Quote
How did you lose a 2 bil ship to bumping? http://www.minerbumping.com/ |
|

Sisohiv
Center for Advanced Studies Gallente Federation
130
|
Posted - 2012.11.20 08:16:00 -
[121] - Quote
baltec1 wrote:Was wondering how long it would take before the superbears tried to get another nerf gankers thread going after the last one was locked.
You can't gank in Null? |

baltec1
Bat Country
2892
|
Posted - 2012.11.20 08:16:00 -
[122] - Quote
Ghazu wrote:How did you lose a 2 bil ship to bumping?
Erosion... |

Ghazu
284
|
Posted - 2012.11.20 08:17:00 -
[123] - Quote
Sisohiv wrote:baltec1 wrote:Was wondering how long it would take before the superbears tried to get another nerf gankers thread going after the last one was locked. You can't gank in Null? Null dudes don't post about it. http://www.minerbumping.com/ |

Lord Zim
2047
|
Posted - 2012.11.20 08:17:00 -
[124] - Quote
Ioci wrote:12 mill is average for end game High Sec. You should try it for yourself.
No dual boxing, no pimped out ships. Just a generic T2 fit, run level 4's. Don't believe your own hype. It's pretty low end. i.e. you're pretty terrible. Cyno's lit, bridge is up, but one pilot won't be jumping home. |

baltec1
Bat Country
2892
|
Posted - 2012.11.20 08:18:00 -
[125] - Quote
Sisohiv wrote:baltec1 wrote:Was wondering how long it would take before the superbears tried to get another nerf gankers thread going after the last one was locked. You can't gank in Null?
This has nothing to do with null. This is the very same people who 10 months ago started to whine that thier untanked hulks were too easy to kill. |

XJennieX
Brutor Tribe Minmatar Republic
16
|
Posted - 2012.11.20 08:22:00 -
[126] - Quote
baltec1 wrote:Was wondering how long it would take before the superbears tried to get another nerf gankers thread going after the last one was locked.
it takes as many as it takes. |

baltec1
Bat Country
2892
|
Posted - 2012.11.20 08:24:00 -
[127] - Quote
XJennieX wrote:
it takes as many as it takes.
Then you will be here forever because this has been with us for the last decade and used as a tactic for just as long. |

XJennieX
Brutor Tribe Minmatar Republic
16
|
Posted - 2012.11.20 08:27:00 -
[128] - Quote
baltec1 wrote:XJennieX wrote:
it takes as many as it takes.
Then you will be here forever because this has been with us for the last decade and used as a tactic for just as long.
same could have been said about roman empire. |

Sisohiv
Center for Advanced Studies Gallente Federation
130
|
Posted - 2012.11.20 08:27:00 -
[129] - Quote
baltec1 wrote:Sisohiv wrote:baltec1 wrote:Was wondering how long it would take before the superbears tried to get another nerf gankers thread going after the last one was locked. You can't gank in Null? This has nothing to do with null. This is the very same people who 10 months ago started to whine that thier untanked hulks were too easy to kill.
It has everything to do with Null.
You want Null PvP in all of EVE. It isn't that there is no PvP in High Sec. There are war dec's, there is RvB PvP. There is lots of PvP. You just can;t PvP without overkill ganking and you cry like a baby when CCP take your candy away.
HTFU, Go back to Deklein. |

baltec1
Bat Country
2892
|
Posted - 2012.11.20 08:30:00 -
[130] - Quote
Sisohiv wrote:
It has everything to do with Null.
You want Null PvP in all of EVE. It isn't that there is no PvP in High Sec. There are war dec's, there is RvB PvP. There is lots of PvP. You just can;t PvP without overkill ganking and you cry like a baby when CCP take your candy away.
HTFU, Go back to Deklein.
Newsfash. We have been ganking people for their isk in highsec for the last decade too. |
|

Lord Zim
2047
|
Posted - 2012.11.20 08:36:00 -
[131] - Quote
Sisohiv wrote:It has everything to do with Null. It does not.
Sisohiv wrote:You want Null PvP in all of EVE. Wrong.
Sisohiv wrote:You just can;t PvP without overkill ganking and you cry like a baby when CCP take your candy away. Wrong.
You really do like to misrepresent other people's viewpoints, don't you? Cyno's lit, bridge is up, but one pilot won't be jumping home. |

Talon SilverHawk
Patria o Muerte
558
|
Posted - 2012.11.20 08:44:00 -
[132] - Quote
Tippia wrote:Lorna Mood wrote:the important words from CCP Falcon there in the quote that is always used are "current view"
In other words that view can change. That's why it is a legitimate discussion topic. Not really, no. CCP Falcon answer the topic fully and completely: yes it is a legitimate use of game mechanics; no it is not utilising that mechanic in a way it wasn't designed for. What you're looking for is a completely different topic: should the rules or mechanics change, to which the answer is GÇ£no, there's no reason toGÇ¥.
In your opinion.... others may differ ..
Tal
|

baltec1
Bat Country
2893
|
Posted - 2012.11.20 08:46:00 -
[133] - Quote
Talon SilverHawk wrote:
In your opinion.... others may differ ..
Tal
Only the ones after an utterly safe highsec which goes against everything EVE stands for. |

XJennieX
Brutor Tribe Minmatar Republic
16
|
Posted - 2012.11.20 08:49:00 -
[134] - Quote
i think baltec will not be getting much sleep near future trying to defend his points of view in eve online threads. 24/7  |

Mallak Azaria
GoonWaffe Goonswarm Federation
1073
|
Posted - 2012.11.20 08:50:00 -
[135] - Quote
Lord Zim wrote:Ioci wrote:12 mill is average for end game High Sec. You should try it for yourself.
No dual boxing, no pimped out ships. Just a generic T2 fit, run level 4's. Don't believe your own hype. It's pretty low end. i.e. you're pretty terrible.
This.
If you're not making the same isk per hour as someone ratting in nullsec then you're doing something horribly wrong.
Crimewatch 2.0: Protecting stupid people & rewarding lazy people. This hurts the smart & industrious people by making their intelligence & industry provide them with less benefit over the stupid & lazy people. ~ Ruby Porto |

Talon SilverHawk
Patria o Muerte
558
|
Posted - 2012.11.20 08:51:00 -
[136] - Quote
baltec1 wrote:Talon SilverHawk wrote:
In your opinion.... others may differ ..
Tal
Only the ones after an utterly safe highsec which goes against everything EVE stands for.
No not really.
Tal
|

Lord Zim
2047
|
Posted - 2012.11.20 08:54:00 -
[137] - Quote
Talon SilverHawk wrote:baltec1 wrote:Talon SilverHawk wrote:
In your opinion.... others may differ ..
Tal
Only the ones after an utterly safe highsec which goes against everything EVE stands for. No not really. Tal Tell us more about how you're not after an utterly safe hisec when you're going "YOU SHOULDN'T BE ABLE TO DO THAT WITH 10 PEOPLE AGAINST ONE!". Cyno's lit, bridge is up, but one pilot won't be jumping home. |

Skydell
Space Mermaids Somethin Awfull Forums
344
|
Posted - 2012.11.20 08:54:00 -
[138] - Quote
Lord Zim wrote:Sisohiv wrote:It has everything to do with Null. It does not. Sisohiv wrote:You want Null PvP in all of EVE. Wrong. Sisohiv wrote:You just can;t PvP without overkill ganking and you cry like a baby when CCP take your candy away. Wrong. You really do like to misrepresent other people's viewpoints, don't you?
Speaking of, don't have a cerebral hemorrhage or anything. |

Skydell
Space Mermaids Somethin Awfull Forums
344
|
Posted - 2012.11.20 08:56:00 -
[139] - Quote
Lord Zim wrote:Talon SilverHawk wrote:baltec1 wrote:Talon SilverHawk wrote:
In your opinion.... others may differ ..
Tal
Only the ones after an utterly safe highsec which goes against everything EVE stands for. No not really. Tal Tell us more about how you're not after an utterly safe hisec when you're going "YOU SHOULDN'T BE ABLE TO DO THAT WITH 10 PEOPLE AGAINST ONE!".
It was 8 vs 8 last one I saw but 7 couldn't do anything until after you killed their freighter and by then it was too late.
|

Talon SilverHawk
Patria o Muerte
558
|
Posted - 2012.11.20 08:59:00 -
[140] - Quote
Lord Zim wrote:Talon SilverHawk wrote:baltec1 wrote:Talon SilverHawk wrote:
In your opinion.... others may differ ..
Tal
Only the ones after an utterly safe highsec which goes against everything EVE stands for. No not really. Tal Tell us more about how you're not after an utterly safe hisec when you're going "YOU SHOULDN'T BE ABLE TO DO THAT WITH 10 PEOPLE AGAINST ONE!".
Don't be a c*nt and miss quote me, I made one comment on someone else as they seemed to think their thoughts are gospel and only truth.
I commented on this following line
"What you're looking for is a completely different topic: should the rules or mechanics change, to which the answer is GÇ£no, there's no reason toGÇ¥."
Tal |
|

Lord Zim
2047
|
Posted - 2012.11.20 09:00:00 -
[141] - Quote
Talon SilverHawk wrote:Don't be a c*nt and miss quote me, I made one comment on someone else as they seemed to think their thoughts are gospel and only truth. I quoted you in your entirety. Tell me more about how that's misquoting you. Cyno's lit, bridge is up, but one pilot won't be jumping home. |

baltec1
Bat Country
2893
|
Posted - 2012.11.20 09:00:00 -
[142] - Quote
Skydell wrote:[
It was 8 vs 8 last one I saw but 7 couldn't do anything until after you killed their freighter and by then it was too late.
Please provide the KM so we can delve into this one closer. |

Skydell
Space Mermaids Somethin Awfull Forums
344
|
Posted - 2012.11.20 09:05:00 -
[143] - Quote
baltec1 wrote:Skydell wrote:[
It was 8 vs 8 last one I saw but 7 couldn't do anything until after you killed their freighter and by then it was too late.
Please provide the KM so we can delve into this one closer.
Get it yourself. I'm not your maid. |

Lord Zim
2048
|
Posted - 2012.11.20 09:06:00 -
[144] - Quote
Skydell wrote:Get it yourself. I'm not your maid. Don't have it, then? Cyno's lit, bridge is up, but one pilot won't be jumping home. |

baltec1
Bat Country
2893
|
Posted - 2012.11.20 09:11:00 -
[145] - Quote
Skydell wrote:baltec1 wrote:Skydell wrote:[
It was 8 vs 8 last one I saw but 7 couldn't do anything until after you killed their freighter and by then it was too late.
Please provide the KM so we can delve into this one closer. Get it yourself. I'm not your maid.
We have 90 kills this month alone so I do need you to provide the one in question otherwise I will just have to assume it doesnt exist. We have already had several people say things that you just did that turned out to be lies. |

Lord Zim
2048
|
Posted - 2012.11.20 09:12:00 -
[146] - Quote
baltec1 wrote:We have 90 kills this month alone so I do need you to provide the one in question otherwise I will just have to assume it doesnt exist. We have already had several people say things that you just did that turned out to be lies. "I just lost a freighter full of just trit"? Cyno's lit, bridge is up, but one pilot won't be jumping home. |

TharOkha
0asis Group
140
|
Posted - 2012.11.20 09:16:00 -
[147] - Quote
Ghazu wrote:How did you lose a 2 bil ship to bumping?
hmm.. I wonder why gankers use bumping so massively if you cannot destroy a ship with it. 
look... nobody wants to ban bumping. Its just silly that current game mechanics allows you to bump massive capital ship with cruiser 500km away from gate and thus avoid gate guns aggro.
GÇ£If reality can destroy the dream, why shouldn't the dream destroy reality?GÇ¥ |

Lord Zim
2048
|
Posted - 2012.11.20 09:18:00 -
[148] - Quote
Heh. Gate gun aggro. Cyno's lit, bridge is up, but one pilot won't be jumping home. |

SaKoil
Brutor Tribe Minmatar Republic
0
|
Posted - 2012.11.20 09:48:00 -
[149] - Quote
It is quite disgusting to hear all you high-sec bot-aspirants whining constantly, trying to devolve, if not downright break the game to suit your botting needs.
Soon it might be time for freighterbumping.com to counter you and your kind. |

Ghazu
285
|
Posted - 2012.11.20 09:49:00 -
[150] - Quote
freighterbumpthengank.com http://www.minerbumping.com/ |
|
|

ISD Eshtir
ISD Community Communications Liaisons
211

|
Posted - 2012.11.20 09:51:00 -
[151] - Quote
Applying a temp lock during cleanup. ISD Eshtir Vice Admiral Community Communication Liaisons (CCLs) Interstellar Services Department |
|
|

ISD Suvetar
ISD Community Communications Liaisons
1077

|
Posted - 2012.11.20 13:21:00 -
[152] - Quote
Thread cleaned strenuously as per CCP Falcons instructions.
Please stay on the topic and not get into name calling and personal attacks; it's not helping the topic.
Thanks. ISD Suvetar,-áCaptain Community Communication Liaisons (CCLs) Interstellar Services Department We are hiring! |
|

Lord Zim
2049
|
Posted - 2012.11.20 13:36:00 -
[153] - Quote
TharOkha wrote:Well if bumping is used in combat, i dont have a problem with that. But if it is used just for lulz, i think it is pure griefing (in case of Freighter bumping, as they are superslow to stop and realign). And what's happening here is not "pure griefing", the bumps are in preparation of combat. Cyno's lit, bridge is up, but one pilot won't be jumping home. |

TharOkha
0asis Group
142
|
Posted - 2012.11.20 13:47:00 -
[154] - Quote
Lord Zim wrote:TharOkha wrote:Well if bumping is used in combat, i dont have a problem with that. But if it is used just for lulz, i think it is pure griefing (in case of Freighter bumping, as they are superslow to stop and realign). And what's happening here is not "pure griefing", the bumps are in preparation of combat.
You are welcome to visit Jita. There are a lot of trolls that bumps freighters just for lulz, with no intention for combat. Pure griefing... GÇ£If reality can destroy the dream, why shouldn't the dream destroy reality?GÇ¥ |

Lord Zim
2049
|
Posted - 2012.11.20 13:50:00 -
[155] - Quote
TharOkha wrote:Lord Zim wrote:TharOkha wrote:Well if bumping is used in combat, i dont have a problem with that. But if it is used just for lulz, i think it is pure griefing (in case of Freighter bumping, as they are superslow to stop and realign). And what's happening here is not "pure griefing", the bumps are in preparation of combat. You are welcome to visit Jita. There are a lot of trolls that bumps freighters just for lulz, with no intention for combat. Pure griefing... Make an instaundock, and you'll avoid bumping into other ships and the station. I think you'll find a lot of the "bumps" are actually you bumping into someone else or the station because you're so slow you break the bump invulnerability timer, or whatever it's called. Cyno's lit, bridge is up, but one pilot won't be jumping home. |

Rats
Federal Navy Academy Gallente Federation
276
|
Posted - 2012.11.20 13:53:00 -
[156] - Quote
TharOkha wrote:Lord Zim wrote:TharOkha wrote:Well if bumping is used in combat, i dont have a problem with that. But if it is used just for lulz, i think it is pure griefing (in case of Freighter bumping, as they are superslow to stop and realign). And what's happening here is not "pure griefing", the bumps are in preparation of combat. You are welcome to visit Jita. There are a lot of trolls that bumps freighters just for lulz, with no intention for combat. Pure griefing...
Ah but according to CCP that's not griefing that's part of the game ..... and there plenty of ways you can avoid it in your freighter ..... like leave it in the hanger maybe ???
Tal
-áI Fought the Law, and the Law Won... -áTalon Silverhawk-á |

Rats
Federal Navy Academy Gallente Federation
276
|
Posted - 2012.11.20 13:54:00 -
[157] - Quote
Lord Zim wrote:TharOkha wrote:Lord Zim wrote:TharOkha wrote:Well if bumping is used in combat, i dont have a problem with that. But if it is used just for lulz, i think it is pure griefing (in case of Freighter bumping, as they are superslow to stop and realign). And what's happening here is not "pure griefing", the bumps are in preparation of combat. You are welcome to visit Jita. There are a lot of trolls that bumps freighters just for lulz, with no intention for combat. Pure griefing... Make an instaundock, and you'll avoid bumping into other ships and the station. I think you'll find a lot of the "bumps" are actually you bumping into someone else or the station because you're so slow you break the bump invulnerability timer, or whatever it's called.
Right so its the freighter bumping into other ships. so full of it ... really 
Tal
-áI Fought the Law, and the Law Won... -áTalon Silverhawk-á |

Lord Zim
2049
|
Posted - 2012.11.20 13:55:00 -
[158] - Quote
I'm sure you bumping up against the station because your ship is a tub of lard is CCP griefing you.  Cyno's lit, bridge is up, but one pilot won't be jumping home. |

Rats
Federal Navy Academy Gallente Federation
276
|
Posted - 2012.11.20 13:58:00 -
[159] - Quote
Lord Zim wrote:I'm sure you bumping up against the station because your ship is a tub of lard is CCP griefing you. 
You make no sense and your argument holds no water...
Tal -áI Fought the Law, and the Law Won... -áTalon Silverhawk-á |

Ocih
Space Mermaids Somethin Awfull Forums
284
|
Posted - 2012.11.20 13:59:00 -
[160] - Quote
Mallak Azaria wrote:
The Typhoon is still fairly small. Try a Machariel. It's twice the size, has more mass & moves faster by default. A 100MN SFI is also great.
Did this. Worked like a charm. It made my interface look comical but I'm getting used to that in EVE.
When I hit the Providence it went to 350 m/s or so, had full warp and never really changed direction much but it didn't warp either. Just sat there at full warp for 30 seconds or so. Then slowly reset the warp bar all the way back to 0 and reloaded it.
If you get a good bump in a freighter pilot can forget about going anywhere for a good five minutes.
Freighter Pilot in EVE graduated to Capital ship status. Dual box or go home. |
|

Tippia
Sunshine and Lollipops
10377
|
Posted - 2012.11.20 14:02:00 -
[161] - Quote
Rats wrote:Right so its the freighter bumping into other ships. Yes. It's trivially easy to undock (and warp away) from Jita 4-4 without being bumped, even in a freighter. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan. |

Lord Zim
2049
|
Posted - 2012.11.20 14:04:00 -
[162] - Quote
I literally undock and warp away from jita 4-4 multiple times a day in a freighter, without being bumed. vOv Cyno's lit, bridge is up, but one pilot won't be jumping home. |

Ra Jackson
CRIMINALS IN ACTION Black Legion.
48
|
Posted - 2012.11.20 14:12:00 -
[163] - Quote
Lorna Mood wrote:Lady Ayeipsia wrote:Lorna Mood wrote:[quote=Lashenadeeka]Speed is squared, mass is not. Hence bumping is effective. The simple truth is, it's allowed. Deal with it. I am dealing with it... by questioning it :) I'm sure there are many good reasons why this works as intended but surely there is another side aswell? That's why it's a debate. If you think trapping a freighter and getting it stuck thanks to the bump mechanic is that game feature working as intended then nobody is going to change your mind. It's still a legitimate topic for discussion though as some may disagree.
You know, CCP doesn't work this way. If you really want a base for discussion, get a few friends and bump the hell out of Jita 4-4 undock. I mean, only if you need a second opinion after CCP is flooded with petitions ;)
/Edit: If you want to catch the smartypants with undock safes wait in Perimeter on Jita gate  |

Rats
Federal Navy Academy Gallente Federation
277
|
Posted - 2012.11.20 14:18:00 -
[164] - Quote
Tippia wrote:Rats wrote:Right so its the freighter bumping into other ships. Yes. It's trivially easy to undock (and warp away) from Jita 4-4 without being bumped, even in a freighter.
oooh its little miss last word...
Tal
-áI Fought the Law, and the Law Won... -áTalon Silverhawk-á |

Lord Zim
2049
|
Posted - 2012.11.20 14:22:00 -
[165] - Quote
I know you may not like it, Rats/tal/whatever, but from what I've seen, a large majority of bumps at jita undock is because they either bump into the station because they're flying tubs of lard, or they're bumping off of other ships. I got tired of that, so I made an instant undock bookmark, and I have absolutely no problems whatsoever anymore. Cyno's lit, bridge is up, but one pilot won't be jumping home. |

HollyShocker 2inthestink
State War Academy Caldari State
57
|
Posted - 2012.11.20 14:31:00 -
[166] - Quote
Lashenadeeka wrote:Speed is squared, mass is not. Hence bumping is effective.
Force=massxacceleration f=ma simple physics |

Warde Guildencrantz
TunDraGon
259
|
Posted - 2012.11.20 14:34:00 -
[167] - Quote
not being able to bump off gate in low sec = boring ass low sec |

Mag's
the united Negative Ten.
10715
|
Posted - 2012.11.20 14:43:00 -
[168] - Quote
Rats wrote:Tippia wrote:Rats wrote:Right so its the freighter bumping into other ships. Yes. It's trivially easy to undock (and warp away) from Jita 4-4 without being bumped, even in a freighter. oooh its little miss last word... Tal That's as may be, but he is right. 
CCP Zulu..... Forcing players to dock at the captain's quarters is a form of what we actually wanted to get through, which is making Incarna a seamless part of the EVE Online experience. |

HollyShocker 2inthestink
State War Academy Caldari State
57
|
Posted - 2012.11.20 14:56:00 -
[169] - Quote
You know everyone talks about emergent game play until it effects them. I donGÇÖt consider exploiting flawed or lack of programming to be emergent game play. Bumping is nothing more than taking advantage of poor programming to allow miner griefing and freighter ganking. CCP will not consider this a exploit because they lack the will or knowledge to change it and they donGÇÖt want to have to enforce it.
Bumping is a flawed game mechanic that I donGÇÖt see changing. Should they do something about it then my hats off to them. As it is now, itGÇÖs just another way to cheat the system cause grief and make money. This is EVE and I can either except it or I can unsub when I canGÇÖt except it any longer.
I am sure you will get all the people that will post here with their trolling crappy advise like always. You can do this or you could that blaaa blaaa blaa most of them donGÇÖt understand what happened even but they are more than willing to give their sheety advice.
Bottom line is you shouldnGÇÖt have to do this or do that to compensate for a broken game mechanic. The broken mechanic should be fixed not exploited and a blind eye turned by the developer that you pay your money to each month.
Flame on you parent basement dwelling trolls, flame onGǪGǪ
|

Lord Zim
2049
|
Posted - 2012.11.20 14:58:00 -
[170] - Quote
Bumping is used extensively in nullsec PVP, just FYI. Cyno's lit, bridge is up, but one pilot won't be jumping home. |
|

Lord Zim
2049
|
Posted - 2012.11.20 15:14:00 -
[171] - Quote
Rats wrote:I just don't like it when its used for ****'s and giggles, don't really mind if there is a valid reason behind it... IMHO Jita bumps: flying tubs of lards which can't reach warp speed before bumping into the station, or being on the undock long enough to start interacting with other ships Nullsec whatever bumps: to stop people from warping off so they can be shot Hisec freighter bumps on various gank gates: to stop people from warping off and maneuvering them into a position so they can be shot.
There you go, the valid reasons behind their usage. Cyno's lit, bridge is up, but one pilot won't be jumping home. |

Mukuro Gravedigger
Republic University Minmatar Republic
28
|
Posted - 2012.11.20 15:15:00 -
[172] - Quote
Lord Zim wrote:Make an instaundock, and you'll avoid bumping into other ships and the station. I think you'll find a lot of the "bumps" are actually you bumping into someone else or the station because you're so slow you break the bump invulnerability timer, or whatever it's called. I did have an unfortunate loss upon leaving Jita 4-4 once. While in hindsight I could have done things differently, upon undocking during an early (American time) Sunday afternoon, by the time the game loaded the content outside the station, during my whole black screen event, I heard explosions to find myself idling in a pod once everything loaded. And the pod was sitting within a freighter just sitting outside the station.
So sometimes bad luck will strike, even when taking precautions. |

Some Rando
University of Caille Gallente Federation
102
|
Posted - 2012.11.20 15:18:00 -
[173] - Quote
Lord Zim wrote:Jita bumps: flying tubs of lards which can't reach warp speed before bumping into the station, or being on the undock long enough to start interacting with other ships Yeah, literally anyone complaining about freighters getting bumped on Jita undock is a complete idiot. Use an insta for ****'s sake. |

Kenneth O'Hara
Bareback Pornstars Fade 2 Black
5049
|
Posted - 2012.11.20 15:18:00 -
[174] - Quote
wasn't there another one of this exact same thread with the same topic header? And didn't it get locked? Man, all these threads are really starting to blur together... or multiplying like rabbits. Best thread ever!!!
Stick around. I'm full of bad ideas. ~Isaac Clarke |

Tippia
Sunshine and Lollipops
10377
|
Posted - 2012.11.20 15:20:00 -
[175] - Quote
HollyShocker 2inthestink wrote:You know everyone talks about emergent game play until it effects them. I donGÇÖt consider exploiting flawed or lack of programming to be emergent game play. Bumping is nothing more than taking advantage of poor programming to allow miner griefing and freighter ganking.
GǪexcept, of course, that there is no exploitation or griefing involved, and that ganking is allowed regardless. It's usibf the tools at your disposal GÇö emergent sandbox behaviour at its finest.
HollyShocker 2inthestink wrote: Force=massxacceleration f=ma simple physics
GǪexcept he's takling about energy. Also, force isn't a good perspective to use. You want impulse and momentum instead. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan. |

baltec1
Bat Country
2895
|
Posted - 2012.11.20 15:21:00 -
[176] - Quote
Kenneth O'Hara wrote:wasn't there another one of this exact same thread with the same topic header? And didn't it get locked? Man, all these threads are really starting to blur together... or multiplying like rabbits.
No same thread just cleaned up a lot. Took the ISD at least an hour. |

Kenneth O'Hara
Bareback Pornstars Fade 2 Black
5050
|
Posted - 2012.11.20 15:28:00 -
[177] - Quote
baltec1 wrote:Kenneth O'Hara wrote:wasn't there another one of this exact same thread with the same topic header? And didn't it get locked? Man, all these threads are really starting to blur together... or multiplying like rabbits. No same thread just cleaned up a lot. Took the ISD at least an hour. Wow... OK, we have already established in other threads that bumping is a mechanic. To bump is also a legitimate tactic as a "poor man's scram".
If you didn't fit your freighter to align and warp faster or whatever, then it's your problem. You could run a cloaky hauler. It won't prevent it 100% but it would greatly reduce your chances of getting bumped. Yes, I know it will take longer but you have a much lower chance of loss and a much lower loss since you are hauling less.
That's my 2 isk and I'm out.  Best thread ever!!!
Stick around. I'm full of bad ideas. ~Isaac Clarke |

Lord Zim
2049
|
Posted - 2012.11.20 15:29:00 -
[178] - Quote
Mukuro Gravedigger wrote:Lord Zim wrote:Make an instaundock, and you'll avoid bumping into other ships and the station. I think you'll find a lot of the "bumps" are actually you bumping into someone else or the station because you're so slow you break the bump invulnerability timer, or whatever it's called. I did have an unfortunate loss upon leaving Jita 4-4 once. While in hindsight I could have done things differently, upon undocking during an early (American time) Sunday afternoon, by the time the game loaded the content outside the station, during my whole black screen event, I heard explosions to find myself idling in a pod once everything loaded. And the pod was sitting within a freighter just sitting outside the station. So sometimes bad luck will strike, even when taking precautions. Yes. That's the beauty of EVE, sometimes you're just in the wrong place at the wrong time. Cyno's lit, bridge is up, but one pilot won't be jumping home. |

Lord Zim
2049
|
Posted - 2012.11.20 15:30:00 -
[179] - Quote
Kenneth O'Hara wrote:If you didn't fit your freighter to align and warp faster or whatever, then it's your problem. PSST: freighters can't be fit in any way. Cyno's lit, bridge is up, but one pilot won't be jumping home. |

Wodensun
ZeroSec Dragon Swarm Dynasty
8
|
Posted - 2012.11.20 15:32:00 -
[180] - Quote
James 315 wrote:Lorna Mood wrote:I am dealing with it... by questioning it :) I'm sure there are many good reasons why this works as intended but surely there is another side aswell? That's why it's a debate. No, there isn't another side. The only reason to remove the ability to bump freighters would be to make highsec safer. However, the idea that highsec should be safer has been debunked and is only a fringe viewpoint now. Serious observers agree that highsec risk:reward is out of balance because there's too much reward for too little risk in highsec. 
And your in no way biased at all... The mechanic is rubish its that simple.
Try bumping this > Big Mofo With this > tiny mofo
Anybody with half a brain can figure out what would happen. Hell I dont even fly freighters and I think the whole thing is ridiculous |
|

baltec1
Bat Country
2895
|
Posted - 2012.11.20 15:36:00 -
[181] - Quote
Wodensun wrote:And your in no way biased at all... The mechanic is rubish its that simple. Try bumping this > Big MofoWith this > tiny mofoAnybody with half a brain can figure out what would happen. Hell I dont even fly freighters and I think the whole thing is ridiculous
http://www.vancouversun.com/travel/5999159.bin |

Wodensun
ZeroSec Dragon Swarm Dynasty
10
|
Posted - 2012.11.20 15:38:00 -
[182] - Quote
baltec1 wrote:Wodensun wrote:And your in no way biased at all... The mechanic is rubish its that simple. Try bumping this > Big MofoWith this > tiny mofoAnybody with half a brain can figure out what would happen. Hell I dont even fly freighters and I think the whole thing is ridiculous http://www.vancouversun.com/travel/5999159.bin
That one keeled over because it came to close to shore and hit the rocks... Try harder. |

Inquisitor Kitchner
Galaxy Punks Executive Outcomes
491
|
Posted - 2012.11.20 15:39:00 -
[183] - Quote
Wodensun wrote:And your in no way biased at all... The mechanic is rubish its that simple. Try bumping this > Big MofoWith this > tiny mofoAnybody with half a brain can figure out what would happen. Hell I dont even fly freighters and I think the whole thing is ridiculous
Apart from the fact that an oil tanker or large cargo ship that you linked is sitting in water, which I'm not sure if you're aware, is actually quite heavy in large quantities which is what you'd need to displace in order to move the ship.
Plus the size comparison is nowhere near right. I'd say a frigate would be close to, oh I don't know, a tug boat? You know those things that are used to steer the big ships you linked into the harbour?
Thirdly if you actually got a military frigate and crashed it into the side of a civilian cargo transport going not just full speed for a naval frigate but full speed for a speed boat I'm pretty sure what would actually happen is this:
What actually happens
So if you'd prefer that to happen instead thats cool, I'll back that change.
Considering you said it takes only half a brain to figure all this out I do wonder how much brain you must have to ignore all these facts. "If an injury has to be done to a man it should be so severe that his vengeance need not be feared." - Niccolo Machiavelli |

Shylari Avada
Amok. Goonswarm Federation
57
|
Posted - 2012.11.20 15:41:00 -
[184] - Quote
Wodensun wrote:And your in no way biased at all... The mechanic is rubish its that simple. Try bumping this > Big MofoWith this > tiny mofoAnybody with half a brain can figure out what would happen. Hell I dont even fly freighters and I think the whole thing is ridiculous.
I'm no astrophysicist, but I believe vessels in WATER behave slightly different than vessels in SPACE.
Keep comparing real life logistics to game mechanics in an internet spaceship flight simulator though, this can only end well. |

Ghazu
285
|
Posted - 2012.11.20 15:43:00 -
[185] - Quote
MWD adds mass. http://www.minerbumping.com/ |

Kenneth O'Hara
Bareback Pornstars Fade 2 Black
5053
|
Posted - 2012.11.20 15:43:00 -
[186] - Quote
Lord Zim wrote:Kenneth O'Hara wrote:If you didn't fit your freighter to align and warp faster or whatever, then it's your problem. PSST: freighters can't be fit in any way. Well, shows how much of a noob I still am. I still stick to my other argument though. Best thread ever!!!
Stick around. I'm full of bad ideas. ~Isaac Clarke |

Wodensun
ZeroSec Dragon Swarm Dynasty
10
|
Posted - 2012.11.20 15:45:00 -
[187] - Quote
Shylari Avada wrote:Wodensun wrote:And your in no way biased at all... The mechanic is rubish its that simple. Try bumping this > Big MofoWith this > tiny mofoAnybody with half a brain can figure out what would happen. Hell I dont even fly freighters and I think the whole thing is ridiculous. I'm no astrophysicist, but I believe vessels in WATER behave slightly different than vessels in SPACE. Keep comparing real life logistics to game mechanics in an internet spaceship flight simulator though, this can only end well.
Yeah and EVE has the physics of what?.... Next. |

Tippia
Sunshine and Lollipops
10377
|
Posted - 2012.11.20 15:46:00 -
[188] - Quote
GǪand anyway, bumping happens because both ships automatically panic-fire a burst of attitude-adjustment engine output to avoid the afore-mentioned nuclear fusion of the ships. If you turn that part of the pilot software off, you get the Malkalen incident. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan. |

Wodensun
ZeroSec Dragon Swarm Dynasty
10
|
Posted - 2012.11.20 15:47:00 -
[189] - Quote
Inquisitor Kitchner wrote:Wodensun wrote:And your in no way biased at all... The mechanic is rubish its that simple. Try bumping this > Big MofoWith this > tiny mofoAnybody with half a brain can figure out what would happen. Hell I dont even fly freighters and I think the whole thing is ridiculous Apart from the fact that an oil tanker or large cargo ship that you linked is sitting in water, which I'm not sure if you're aware, is actually quite heavy in large quantities which is what you'd need to displace in order to move the ship. Plus the size comparison is nowhere near right. I'd say a frigate would be close to, oh I don't know, a tug boat? You know those things that are used to steer the big ships you linked into the harbour? Thirdly if you actually got a military frigate and crashed it into the side of a civilian cargo transport going not just full speed for a naval frigate but full speed for a speed boat I'm pretty sure what would actually happen is this: What actually happensSo if you'd prefer that to happen instead thats cool, I'll back that change. Considering you said it takes only half a brain to figure all this out I do wonder how much brain you must have to ignore all these facts.
Your a idiot.
Quote:On November 13, 2002, while the Prestige was carrying a 77,000 metric tons cargo of two different grades of heavy fuel oil, one of its twelve tanks burst during a storm off Galicia, in northwestern Spain. Fearing that the ship would sink, the captain called for help from Spanish rescue workers, with the expectation that the vessel would be brought into harbour. However, pressure from local authorities forced the captain to steer the embattled ship away from the coast and head northwest. Reportedly after pressure from the French government, the vessel was once again forced to change its course and head southwards into Portuguese waters in order to avoid endangering France's southern coast. Fearing for its own shore, the Portuguese authorities promptly ordered its navy to intercept the ailing vessel and prevent it from approaching further.
Next. |

TharOkha
0asis Group
142
|
Posted - 2012.11.20 16:52:00 -
[190] - Quote
Lord Zim wrote:TharOkha wrote:Lord Zim wrote:TharOkha wrote:Well if bumping is used in combat, i dont have a problem with that. But if it is used just for lulz, i think it is pure griefing (in case of Freighter bumping, as they are superslow to stop and realign). And what's happening here is not "pure griefing", the bumps are in preparation of combat. You are welcome to visit Jita. There are a lot of trolls that bumps freighters just for lulz, with no intention for combat. Pure griefing... Make an instaundock, and you'll avoid bumping into other ships and the station. I think you'll find a lot of the "bumps" are actually you bumping into someone else or the station because you're so slow you break the bump invulnerability timer, or whatever it's called.
...because i cannot distinguish random bumping outside undock area and pilots in stabbers bumping on purpose omg are all nullsec players so cocky as you are? GÇ£If reality can destroy the dream, why shouldn't the dream destroy reality?GÇ¥ |
|

HollyShocker 2inthestink
State War Academy Caldari State
57
|
Posted - 2012.11.20 17:17:00 -
[191] - Quote
Tippia wrote:HollyShocker 2inthestink wrote:You know everyone talks about emergent game play until it effects them. I donGÇÖt consider exploiting flawed or lack of programming to be emergent game play. Bumping is nothing more than taking advantage of poor programming to allow miner griefing and freighter ganking.
GǪexcept, of course, that there is no exploitation or griefing involved, and that ganking is allowed regardless. It's usibf the tools at your disposal GÇö emergent sandbox behaviour at its finest. HollyShocker 2inthestink wrote: Force=massxacceleration f=ma simple physics
GǪexcept he's takling about energy. Also, force isn't a good perspective to use. You want impulse and momentum instead.
Also because they cant call it for what it is doesnt change what it is. They wont call it griefing or exploit because then they would have to fix it. Call it sand box or call it for what it really is doesnt matter to me because it is what it is and I cant change it. Emergent game play no..sandbox? not even close. Flaw? yes |

Anslo
BHEI Galactic Construction The Unforgiven Alliance
588
|
Posted - 2012.11.20 17:18:00 -
[192] - Quote
Tippia wrote:GǪand anyway, bumping happens because both ships automatically panic-fire a burst of attitude-adjustment engine output to avoid the afore-mentioned nuclear fusion of the ships. If you turn that part of the pilot software off, you get the Malkalen incident.
I thought the Malkalen incident was, according to the book, a hack executed on the station's shield system while the Nyx simultaneously disengaged it's own shield safety over rides, thus allowing it to face plant into the station?
Even if you turned that software off, the shields still prevent the collision from happening.
|

Marlona Sky
D00M. Northern Coalition.
1952
|
Posted - 2012.11.20 17:19:00 -
[193] - Quote
Nerd alert!!! 
Remove local, structure mails and revamp the directional scanner! |

Kenneth O'Hara
Bareback Pornstars Fade 2 Black
5064
|
Posted - 2012.11.20 17:29:00 -
[194] - Quote
Anslo wrote:Tippia wrote:GǪand anyway, bumping happens because both ships automatically panic-fire a burst of attitude-adjustment engine output to avoid the afore-mentioned nuclear fusion of the ships. If you turn that part of the pilot software off, you get the Malkalen incident. I thought the Malkalen incident was, according to the book, a hack executed on the station's shield system while the Nyx simultaneously disengaged it's own shield safety over rides, thus allowing it to face plant into the station? Even if you turned that software off, the shields still prevent the collision from happening. I really need to pick up those books. Best thread ever!!!
Stick around. I'm full of bad ideas. ~Isaac Clarke |

Tippia
Sunshine and Lollipops
10377
|
Posted - 2012.11.20 17:32:00 -
[195] - Quote
HollyShocker 2inthestink wrote:Momentum is related to force. GǪbut it's not the same thing. If you're going to argue using physics, use the right bits.
Quote:Also because they cant call it for what it is doesnt change what it is. A legitimate use of game mechanics, you mean? No, that's pretty much exactly what they're calling it. It's not griefing because it's just a method, not a malicious intent; it's not an exploit because it doesn't exploit any bugs.
Anslo wrote:Even if you turned that software off, the shields still prevent the collision from happening. Nah, the shields would just absorb the energy released by the collision GÇö upwards of 15 TJ. Not even a third as much as the damage a Stabber would do, granted, but still enough to punch a sizeable hole in pretty much anything. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan. |

Gary Bell
Hard Knocks Inc.
22
|
Posted - 2012.11.20 17:49:00 -
[196] - Quote
http://eve-kill.net/?a=kill_detail&kll_id=15258262
Yep.. that happened |

Tippia
Sunshine and Lollipops
10377
|
Posted - 2012.11.20 17:54:00 -
[197] - Quote
Gary Bell wrote:http://eve-kill.net/?a=kill_detail&kll_id=15258262
Yep.. that happened Sometimes, the loot fairy is a very kind woman. 
GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan. |

Mag's
the united Negative Ten.
10716
|
Posted - 2012.11.20 17:55:00 -
[198] - Quote
Gary Bell wrote:http://eve-kill.net/?a=kill_detail&kll_id=15258262
Yep.. that happened The Darwin award of the week goes to.......
CCP Zulu..... Forcing players to dock at the captain's quarters is a form of what we actually wanted to get through, which is making Incarna a seamless part of the EVE Online experience. |

Danks
Fat Angry Toe Tappin Inbreds
104
|
Posted - 2012.11.20 17:58:00 -
[199] - Quote
Gary Bell wrote:http://eve-kill.net/?a=kill_detail&kll_id=15258262
Yep.. that happened
*Moist* |

Alara IonStorm
3546
|
Posted - 2012.11.20 17:59:00 -
[200] - Quote
Gary Bell wrote:http://eve-kill.net/?a=kill_detail&kll_id=15258262
Yep.. that happened It was pregnant with 8 kids you monsters.
|
|

Tippia
Sunshine and Lollipops
10377
|
Posted - 2012.11.20 18:03:00 -
[201] - Quote
Alara IonStorm wrote:Gary Bell wrote:http://eve-kill.net/?a=kill_detail&kll_id=15258262
Yep.. that happened It was pregnant with 8 kids you monsters. Gotta put'em down before they breed, don't'cha know.  GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan. |

baltec1
Bat Country
2895
|
Posted - 2012.11.20 18:03:00 -
[202] - Quote
Wodensun wrote:
That one keeled over because it came to close to shore and hit the rocks... Try harder.
The rock wasnt even moving!
Just think of how much damage something the size of that rock going 2000+ m/s will do... |

Anslo
BHEI Galactic Construction The Unforgiven Alliance
589
|
Posted - 2012.11.20 18:14:00 -
[203] - Quote
Tippia wrote:Anslo wrote:Even if you turned that software off, the shields still prevent the collision from happening. Nah, the shields would just absorb the energy released by the collision GÇö upwards of 15 TJ. Not even a third as much as the damage a Stabber would do, granted, but still enough to punch a sizeable hole in pretty much anything.
I dunno man, I've bounced a carrier or two off a station plenty of times, and they never punched a hole in anything. They just bounced off.
|

baltec1
Bat Country
2895
|
Posted - 2012.11.20 18:16:00 -
[204] - Quote
Anslo wrote:
I dunno man, I've bounced a carrier or two off a station plenty of times, and they never punched a hole in anything. They just bounced off.
Thats a mix of the sheilds, the liquid between the ships being compressed, and emergency thrusters. |

Coreola
Reasonable People Of Sound Mind
3
|
Posted - 2012.11.20 18:19:00 -
[205] - Quote
Eh, I tried bumping Chribba's veldnaught with my MWD Rifter the other day. Didn't move a lot, but enough to delay his warp!  Jump, jump, jump. |

Casirio
DEEP-SPACE CO-OP LTD Exhale.
142
|
Posted - 2012.11.20 18:21:00 -
[206] - Quote
Gary Bell wrote:http://eve-kill.net/?a=kill_detail&kll_id=15258262
Yep.. that happened
what's sad is all these freighter pilots will continue to *****, whine, and moan until CCP makes it so they cant be bumped. but the real problem is they are a bunch of ******* idiots who shouldnt be transporting that much **** in the first place. /facepalm |

Wodensun
ZeroSec Dragon Swarm Dynasty
11
|
Posted - 2012.11.20 18:21:00 -
[207] - Quote
So which ISD is silently deleting posts?
maybe next time have the sense to make a edit or couldnt you find the button?  |

Harland White
Circle of Fortune
19
|
Posted - 2012.11.20 18:22:00 -
[208] - Quote
James 315 wrote:Lorna Mood wrote:I am dealing with it... by questioning it :) I'm sure there are many good reasons why this works as intended but surely there is another side aswell? That's why it's a debate. No, there isn't another side. The only reason to remove the ability to bump freighters would be to make highsec safer. However, the idea that highsec should be safer has been debunked and is only a fringe viewpoint now. Serious observers agree that highsec risk:reward is out of balance because there's too much reward for too little risk in highsec. 
Big fat lie, pretending like it's legit. |

TharOkha
0asis Group
142
|
Posted - 2012.11.20 18:37:00 -
[209] - Quote
Casirio wrote:Gary Bell wrote:http://eve-kill.net/?a=kill_detail&kll_id=15258262
Yep.. that happened what's sad is all these freighter pilots will continue to *****, whine, and moan until CCP makes it so they cant be bumped. but the real problem is they are a bunch of ******* idiots who shouldnt be transporting that much **** in the first place. /facepalm
Please, dont lump together all freighter pilots in one basket. Some of them are dumb (constantly ganked in Uedema or Nijara like this one ) but some of them are just againist random lulz freighter bumping. GÇ£If reality can destroy the dream, why shouldn't the dream destroy reality?GÇ¥ |

Lord Calus
Fractured Core Fatal Ascension
51
|
Posted - 2012.11.20 18:39:00 -
[210] - Quote
ABLOO MY FREIGHTER ABLOO ABLOO.
Learn to use the search function, don't make thread 64,387 about this topic. Yes, the ebil goosn umpire is wiolencing your boat. |
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Galaxy Pig
Caldari Provisions Caldari State
154
|
Posted - 2012.11.20 18:58:00 -
[211] - Quote
XJennieX wrote:freighter holding at place and then landing suicidegankers on it for a kill is not something that should be doable in hisec. time for a change. yes we can.
Then how do you propose we kill the freighters, pray tell? |

Galaxy Pig
Caldari Provisions Caldari State
154
|
Posted - 2012.11.20 19:00:00 -
[212] - Quote
Wodensun wrote:So which ISD is silently deleting posts? maybe next time have the sense to make a edit or couldnt you find the button? 
Yeah, just insult the volunteers, that seems like it'll go well for you. |

Tippia
Sunshine and Lollipops
10378
|
Posted - 2012.11.20 19:02:00 -
[213] - Quote
TharOkha wrote:Please, dont lump together all freighter pilots in one basket. Some of them are dumb (constantly ganked in Uedema or Nijara like this one ) but some of them are just againist random lulz freighter bumping. They are pretty dumb too, since they're against something that doesn't really exist and which would do zero harm if it ever were to occur.
GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan. |

Darth Gustav
Interwebs Cooter Explosion Fatal Ascension
1790
|
Posted - 2012.11.20 19:03:00 -
[214] - Quote
Anslo wrote:It is a bit ridiculous for a freighter to be bumped significantly by another smaller ship. Can you give an example of a situation for us to comment on, OP?  No it's not. Shoot a 16 pound rolling bowling ball with a .177 caliber pellet from an air rifle.
Film the impact with a high-speed camera.
You'll observe the trajectory of the bowling ball change.
That is all. He who trolls trolls best when he who is trolled trolls the troller. -Darth Gustav's Axiom |

Lord Zim
2051
|
Posted - 2012.11.20 19:16:00 -
[215] - Quote
TharOkha wrote:Please, dont lump together all freighter pilots in one basket. Some of them are dumb (constantly ganked in Uedema or Nijara like this one ) but some of them are just againist random lulz freighter bumping. Must be pretty rare, since I've yet to experience it the last year I've been flying a freighter in and out of jita multiple times a day. Cyno's lit, bridge is up, but one pilot won't be jumping home. |

Mara Pahrdi
The Order of Anoyia
45
|
Posted - 2012.11.20 19:29:00 -
[216] - Quote
Galaxy Pig wrote:XJennieX wrote:freighter holding at place and then landing suicidegankers on it for a kill is not something that should be doable in hisec. time for a change. yes we can. Then how do you propose we kill the freighters, pray tell? In all honesty, it wouldn't help if CCP "fixes" bumping and triples freighter hp. As long as people are silly enough to carry 63 billions of cargo in a single freighter load, you will just adapt to mechanics and find another way to gank them.
And the whining and crying will start all over again after a while.
As already stated earlier this year by others: CCP can't fix stupid. |

Grendaran
Celestial Tomb TOG - The Older Gamers Alliance
0
|
Posted - 2012.11.20 20:02:00 -
[217] - Quote
Rubber Hulls on Freighters, that is the answer, you ram me, you bounce off across the solar system!
Add a module slot to freighters to increase the bounce.
Super Bounce Tech I Super Bounce Tech II
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CCP Eterne
C C P C C P Alliance
586

|
Posted - 2012.11.20 20:24:00 -
[218] - Quote
Once again, it's apparent people can't discuss this topic like adults.
I am locking the thread rather than watching half the posts made in the thread get deleted because they violate the rules. Community Representative GÇ+ EVE Illuminati GÇ+ Fiction Adept
@CCP_Eterne GÇ+ @EVE_LiveEvents |
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