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Thread Statistics | Show CCP posts - 3 post(s) |

Bjron
501st VF
95
|
Posted - 2013.01.02 14:37:00 -
[211] - Quote
Lashauna wrote:i am not here to shed noob tears or anything of that matter, i just want an answer to a question...
why every where in EVE, people always want to kill you? is this all EVE is all about? who can kill who first?
even if your ship have no defense or offense you are targeted and and quickly destroyed and usually by 2+ players...
what is the honor of attacking a ship that can not fight back? for killboard stats? but how can your killboard look "good" if it is full of defenseless ships?
is this all EVE is about?
please note: i would prefer constructive responses, otherwise do not waste both of our times
Ive always wanted to gank someone, ive been ganked before. Only reason I haven't done it is "lol sec status hit" and I haven't grown a pair yet.
Maybe one day ill stop being a 100% bear and only be a 99% bear. |

Minmatar Citizen160812
The LGBT Last Supper
113
|
Posted - 2013.01.02 15:32:00 -
[212] - Quote
Lashauna wrote:
honor?...do not waste both of our times
^^ I just took out the bad parts of your post for a perfect answer.
|

Thomas Gore
Blackfyre Enterprise
141
|
Posted - 2013.01.02 15:48:00 -
[213] - Quote
Frying Doom wrote:Thomas Gore wrote:Malcanis wrote:The concept of 'honour' in applied violence died with chivalric tournaments sometimes around the 15th century. Arthur Conan Doyle's "Sir Nigel" and "The White Company" are a delightfully nostalgic and sentimental farewell salute to the concept. For the last half-millenium, professionals have got the job done with a minimum of risk because dying so someone else can read a god damb bedtime story is possibly the worst cause I can imagine.
"The object of war is not to die for your country, but to make the other bastard die for his."
- George S. Patton Please note the above quote does not say "The object of war is not to die for your country, So lets go club defenseless villagers to death"
Yes because in WW2 no civilians were harmed (on purpose). |

Spacing Cowboy
Ordo Drakonis Nulli Secunda
58
|
Posted - 2013.01.03 07:18:00 -
[214] - Quote
Godwin.. Thread official doomed now...
Please dont compare RL with game , i doubt we have many jihad warriors here who gank ingame and blow **** up in RL for the nice colors and hatemail. * while many do this, ingame *
To keep historical correct, from the old times civilian targets where legit , for various reasons. Demolishing moral, destroying the industrial backbone , or plainly to prevent new enemy's getting born in the first place. Civilians get the short stick, in general, trough out history. ( firebombing city's , nuking 2 city's " becouse they could" ) , just as easy and recent example's. Bosnia war.. Palastines.. Various African conflicts...
Yadieyadie..
Btw, never forget a old "meme" .. A fair fight, is a poorly planned fight..
Goes for EVE especially :) |

Ghazu
443
|
Posted - 2013.01.03 07:26:00 -
[215] - Quote
Are we still pondering why people get ganked oh god? http://www.minerbumping.com/ lol what the christ https://forums.eveonline.com/default.aspx?g=posts&m=2299984#post2299984 |

Spacing Cowboy
Ordo Drakonis Nulli Secunda
58
|
Posted - 2013.01.03 07:29:00 -
[216] - Quote
Its a slow morning i guess |

Super spikinator
Deep Core Mining Inc. Caldari State
17
|
Posted - 2013.01.03 07:47:00 -
[217] - Quote
Ghazu wrote:Are we still pondering why people get ganked oh god?
As long as they keep flying their max yield Mackinaws, There will be delicious tears to be had. |

Abu Tarynnia
Abu Tarynnia Corporation
72
|
Posted - 2013.01.03 07:56:00 -
[218] - Quote
Lashauna wrote:i am not here to shed noob tears or anything of that matter, i just want an answer to a question...
why every where in EVE, people always want to kill you? is this all EVE is all about? who can kill who first?
even if your ship have no defense or offense you are targeted and and quickly destroyed and usually by 2+ players...
what is the honor of attacking a ship that can not fight back? for killboard stats? but how can your killboard look "good" if it is full of defenseless ships?
is this all EVE is about?
please note: i would prefer constructive responses, otherwise do not waste both of our times
Yes .. EVE is A..hole against Evereyone. Become the bigger or just quit playing .. you won't get any fun here. AND DON'T EXPECT ANY HELP FROM THIS FORUM !!!! NEVER EVER ! YOU CANNOT HAVE MY STUFF!!!! |

Ranger 1
Ranger Corp
3244
|
Posted - 2013.01.03 14:27:00 -
[219] - Quote
Skydell wrote:Ranger 1 wrote:Skydell wrote:Remiel Pollard wrote:Skydell wrote:Having standards is work. It requires you to think.
While people pretend they want that in EVE what they really mean is they want to be able to min/max and number crunch. That's simply not true, everyone has lines they simply will not cross. The problem is, a lot of people forget that EVE is a game where those lines don't apply. Blowing up pixels isn't the same thing as [insert lines you won't cross IRL here]. EVE is an MMO. A social scenario. There are plenty of people in EVE who have no bottom. They will scrape the barrel like there is no tomorrow and do anything they are allowed to get away with to 'win EVE'. You and I both know it. EVE is supposed to be built on consequence and the fact is, there is none. Well, there are consequences in EvE, they just are the same sort of consequences you'd face for such behavior in reality. When your character simply need have no fear of death, and imprisonment isn't really a viable option (I suppose you can always find a way to commit suicide if you really want to... but actually being locked up makes for a boring game), the only consequences that can befall you are loss of possessions or loss of status (reputation). The former can sting for awhile, the latter (if done properly) can leave a mark you won't soon forget. Consequences in EVE are purely idealistic with no mechanics to enforce them. Why I push for standards in EVE, without a mechanic to back them it's fluff and that's what consequences are in EVE. Laughable fluff. I'm not gullible. I really don't know how CCP can change it and make us accountable. it isn't an accusation, just an observation. No, consequences in EvE (for the most party) come from the players themselves instead of relying on artificial mechanics. If you doubt that those consequences matter I don't think you need look very far before you find someone who screwed with the wrong person and ended up losing everything they were trying to attain in game. To carve a successful niche for yourself in EVE you need to be able to out sell, out produce, out fight,-á out run, or out wit your competitors. If you can do none of the above, your only option is to complain on the forums that somehow you are at a disadvantage using the exact same tool set-áas the rest of the player base. |

Riedle
Paradox Collective Choke Point
248
|
Posted - 2013.01.03 16:39:00 -
[220] - Quote
Lady Katherine Devonshire wrote:The reason that they do it basic human psychology. It is the classic "pecking order." You can see in other species as well. For example, let us say that you have three cats in a house. A big cat, a medium sized cat, and a tiny cat. The big swats at the medium sized cat. The medium sized cat does not fight back, however, because he knows that he can not win. Instead he goes over and swats the tiny cat to make himself feel empowered again.
Humans are no different and, sadly, no better in this regard. When some sad person gets yelled at by their boss they can not fight back. So the come home, log into EvE, and gank a helpless miner. Or their mother tells them to do household chores and the self-entitled little twit feels that this is some sort of cosmic injustice that must be avenged, but he obviously is not about to stand up for himself in real life, so again he logs onto EvE and goes to look for an unarmed freighter to prey upon.
The "big cats" in this picture of EvE would be the nullsec alliances with their fleets of titans and capital ships, able to cyno in giant blobs to crush any opposition faster than lag itself. The "tiny cats" are the miners, freighters, and other "carebare" types. The gankers, pirates and whatnot are the "middle cats." They are not big enough, skilled enough, or strong enough to take on the major players in the harsh world of PvP. So instead they seek out those even weaker than themselves to prey upon. A cheap self-delusional affirmation of power over someone else designed to make them feel better & distract them from their own weakness & inability to play in the "big cat" league.
The time it took for you to write up this moronic, simplistic codswallop would have been better spent changing your overflowing kitty litter box. |

Riedle
Paradox Collective Choke Point
248
|
Posted - 2013.01.03 16:42:00 -
[221] - Quote
Terranid Meester wrote:The reason to commit violence is to achieve violence.
Violence is a great equaliser in that it is something anyone can achieve, some better than others. It is an undiluted concept, simple in its nature and also a part in nature which is red in tooth and claw. It is a great achievement to do violence well and generally its goals are made and achieved by its participants. Death is a a part of life and in order for some life to flourish death and destruction are the methods for sustaining it and also moving the universe along otherwise you get stagnation.
Shorter - They violenced my boat I R mad they R dumb |

Danks
Fat Angry Toe Tappin Inbreds
128
|
Posted - 2013.01.03 16:48:00 -
[222] - Quote
Lady Katherine Devonshire wrote:crazy cat lady stuff.
Hi did you name yourself that as a serious name or a funny name? |

Some Rando
University of Caille Gallente Federation
616
|
Posted - 2013.01.03 16:48:00 -
[223] - Quote
Bjron wrote:Ive always wanted to gank someone, ive been ganked before. Only reason I haven't done it is "lol sec status hit" and I haven't grown a pair yet.
Maybe one day ill stop being a 100% bear and only be a 99% bear. Just do it, wuss. Ganking a ship incurs a pretty small sec status hit, you can do it a few times before it becomes a problem and you have some sec to spare (stay above -2.0). Popping pods is what really kills your sec fast. |

Ranger 1
Ranger Corp
3249
|
Posted - 2013.01.03 17:05:00 -
[224] - Quote
Riedle wrote:Lady Katherine Devonshire wrote:The reason that they do it basic human psychology. It is the classic "pecking order." You can see in other species as well. For example, let us say that you have three cats in a house. A big cat, a medium sized cat, and a tiny cat. The big swats at the medium sized cat. The medium sized cat does not fight back, however, because he knows that he can not win. Instead he goes over and swats the tiny cat to make himself feel empowered again.
Humans are no different and, sadly, no better in this regard. When some sad person gets yelled at by their boss they can not fight back. So the come home, log into EvE, and gank a helpless miner. Or their mother tells them to do household chores and the self-entitled little twit feels that this is some sort of cosmic injustice that must be avenged, but he obviously is not about to stand up for himself in real life, so again he logs onto EvE and goes to look for an unarmed freighter to prey upon.
The "big cats" in this picture of EvE would be the nullsec alliances with their fleets of titans and capital ships, able to cyno in giant blobs to crush any opposition faster than lag itself. The "tiny cats" are the miners, freighters, and other "carebare" types. The gankers, pirates and whatnot are the "middle cats." They are not big enough, skilled enough, or strong enough to take on the major players in the harsh world of PvP. So instead they seek out those even weaker than themselves to prey upon. A cheap self-delusional affirmation of power over someone else designed to make them feel better & distract them from their own weakness & inability to play in the "big cat" league. The time it took for you to write up this moronic, simplistic codswallop would have been better spent changing your overflowing kitty litter box. To be fair, when he wrote this it probably made some sort of sense to him in his head.
He just forgot that most people are simply playing the game to have fun, to set personal goals and try to achieve them within the framework of the game.
Some people like to play good guys, some people like to play bad guys, some people simply like to have fun by being obnoxious... and this in no way is a reflection of their personal moral compass.
Most gamers (electronic or otherwise) and athletes that become the best at what they do are absolutely ruthless within the rules of the game or sport they play. That does not mean they cheat or break the rules of the game, but they leverage them to the fullest extent possible to attain their goals (and yes, have fun).
So in a game where piracy or criminal behavior is considered a valid profession (just like many other games available on the market, although most simply reward outright murder) I fail to understand how people can seriously attempt to make moral judgements about the people who play by those rules.
It's like trying to say that the person that excels at RISK must in reality be a tyranical maniac who thinks nothing of throwing away thousands of lives to satisfy a petty desire to conquer territory through mindless aggression.
People who have difficulty with this concept appear to have difficulty recognizing the difference between fantasy and reality, and should probably avoid watching any fictional movie that involves a villian. Otherwise they'll one day find themselves slandering Vincent Price because he was obviously a homocidal maniac. To carve a successful niche for yourself in EVE you need to be able to out sell, out produce, out fight,-á out run, or out wit your competitors. If you can do none of the above, your only option is to complain on the forums that somehow you are at a disadvantage using the exact same tool set-áas the rest of the player base. |

Ghazu
443
|
Posted - 2013.01.03 17:07:00 -
[225] - Quote
lol just some gibberish from some distraught and dumbfounded gank victim. http://www.minerbumping.com/ lol what the christ https://forums.eveonline.com/default.aspx?g=posts&m=2299984#post2299984 |

Chandaris
Immortalis Inc. Shadow Cartel
221
|
Posted - 2013.01.03 17:51:00 -
[226] - Quote
because killing you and taking your stuff is how i make money. |

Malcanis
Vanishing Point. The Initiative.
6812
|
Posted - 2013.01.03 18:07:00 -
[227] - Quote
Chandaris wrote:because killing you and taking your stuff is how i make money.
No no no its all to do with with cats you see MatrixSkye Mk2: "Remember: You consent to unconsensual PVP the moment you press the "Undock" button." |

Katran Luftschreck
Royal Ammatar Engineering Corps
676
|
Posted - 2013.01.03 18:14:00 -
[228] - Quote
Nothing barks like a chihuahua. You littlest cats talk the biggest game. I loled. EvE Forum Bingo |

Ranger 1
Ranger Corp
3251
|
Posted - 2013.01.03 18:16:00 -
[229] - Quote
Malcanis wrote:Chandaris wrote:because killing you and taking your stuff is how i make money. No no no its all to do with with cats you see
Does that mean that our Avatars will soon have a /dance emote, and we will have an overwhelming desire to be part of a Broadway musical? To carve a successful niche for yourself in EVE you need to be able to out sell, out produce, out fight,-á out run, or out wit your competitors. If you can do none of the above, your only option is to complain on the forums that somehow you are at a disadvantage using the exact same tool set-áas the rest of the player base. |

Grauth Thorner
Vicious Trading Company Alliance of Abandoned Cybernetic Rejects
59
|
Posted - 2013.01.03 18:44:00 -
[230] - Quote
I think a better question would be: What bad things have pirates/gankers brought us? Sure you feel bad for a while if one of your defenseless ships is destroyed in high-sec because you weren't 100% on your guard for just a few sec (or they were so fast you couldn't even flee if you wanted to). But a short while after you re-purchased and re-fitted your hauler/mining vessel/whatever it's all good again...
At the other hand, how do you think this game would be if that didn't happen? Think about the economics of the game, the price of ores/minerals, the amount of modules produced by you or any other manufacturer beind sold daily... It would be a lot lower if people would be safe in high-sec at all times, let alone defenseless ships in low- or nullsec systems... Plus the economy would be the same just about anywhere, since haulers were free to go anywhere...
Playing the game, wether you're in a defenseless ship or not, has it's risks... Those risks, bring us the ISKs... Creator of the EVE Custom Ship Labeler application: https://forums.eveonline.com/default.aspx?g=posts&t=188954&find=unread |

Malcanis
Vanishing Point. The Initiative.
6814
|
Posted - 2013.01.03 18:52:00 -
[231] - Quote
Ranger 1 wrote:Malcanis wrote:Chandaris wrote:because killing you and taking your stuff is how i make money. No no no its all to do with with cats you see Does that mean that our Avatars will soon have a /dance emote, and we will have an overwhelming desire to be part of a Broadway musical?
Also, Gallente characters will soon have the option to sport long pointy ears. MatrixSkye Mk2: "Remember: You consent to unconsensual PVP the moment you press the "Undock" button." |

Riedle
Paradox Collective Choke Point
248
|
Posted - 2013.01.03 18:55:00 -
[232] - Quote
Three pussycats |

Eternal Montage
Frontier Explorer's League Sadistica Alliance
63
|
Posted - 2013.01.03 19:07:00 -
[233] - Quote
Lashauna wrote:i am not here to shed noob tears or anything of that matter, i just want an answer to a question...
why every where in EVE, people always want to kill you? is this all EVE is all about? who can kill who first?
even if your ship have no defense or offense you are targeted and and quickly destroyed and usually by 2+ players...
what is the honor of attacking a ship that can not fight back? for killboard stats? but how can your killboard look "good" if it is full of defenseless ships?
is this all EVE is about?
please note: i would prefer constructive responses, otherwise do not waste both of our times
Personally, I will gladly kill noobs but when I do so I typically message them and try to teach them something afterwards. If I killed them that means they most likely put themselves in harms way and allowed it to happen. I message them and ask them what they were doing and help them to understand what they did wrong. In many cases these noobs aren't even aware of the d-scan and sometimes they didn't realize they were in lowsec lol... I usually leave them feeling pretty good and often donate a mil or so back to them and send them on their way. The way I look at it, I provide a service. I don't always kill noobs, but when I do, I do it for them.
My corp always has a shoot and recruit policy. If we kill someone who's unaffiliated and they seem to either show a bit of toughness or good sportsmanship about it, we tend to talk to them and get a feel for them and we recruit a lot of members that way.
All and all I consider it fair. Unless if a noob is a few days or weeks old, he/she should know better than to allow themselves to get killed. Learning to survive is the first thing you have to learn in eve, and I help to teach that. https://forums.eveonline.com/default.aspx?g=posts&t=169738 |

Alavaria Fera
GoonWaffe Goonswarm Federation
3150
|
Posted - 2013.01.03 19:09:00 -
[234] - Quote
Eternal Montage wrote:My corp always has a shoot and recruit policy. If we kill someone who's unaffiliated and they seem to either show a bit of toughness or good sportsmanship about it, we tend to talk to them and get a feel for them and we recruit a lot of members that way.
All and all I consider it fair. Unless if a noob is a few days or weeks old, he/she should know better than to allow themselves to get killed. Learning to survive is the first thing you have to learn in eve, and I help to teach that. That's a pretty good way to go about it. Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |

Inxentas Ultramar
Ultramar Independent Contracting
252
|
Posted - 2013.01.03 19:17:00 -
[235] - Quote
Shoot-and-recruit policy... I like that term and I fully agree. When you play in lowsec / WH you are just as well playing a survival game. There's also the other side of the coin, like surviving an attempt on your ship that would have absolutely slaughtered the uninitiated. That super-expensive pirate Cynabal on the gate? Yeah, just throw 3x warp stabs on a hoarder and a few shield extenders for a whopping 5000+ EHP and you pass that dude with 50% shield damage and 0 effort. You then harvest his empty threats (aka pirate tears) from local. |

Alavaria Fera
GoonWaffe Goonswarm Federation
3150
|
Posted - 2013.01.03 19:38:00 -
[236] - Quote
Inxentas Ultramar wrote:Shoot-and-recruit policy... I like that term  and I fully agree. When you play in lowsec / WH you are just as well playing a survival game. There's also the other side of the coin, like surviving an attempt on your ship that would have absolutely slaughtered the uninitiated. That super-expensive pirate Cynabal on the gate? Yeah, just throw 3x warp stabs on a hoarder and a few shield extenders for a whopping 5000+ EHP and you pass that dude with 50% shield damage and 0 effort. You then harvest his empty threats (aka pirate tears) from local. Oh my, sounds like fun. Tempting fate by warping around in a hauler. Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |

Seven Koskanaiken
24th Imperial Crusade Amarr Empire
100
|
Posted - 2013.01.03 20:55:00 -
[237] - Quote
taking something squishy and weak, and then stamping on it until it explodes it's a nice feeling, like a warmth going through you, the feeling of power i guess
getting caught and losing something is the opposite if you CHOOSE to go into a fight, and lose, oh well you took the risk, you move on but getting caught when you are trying to avoid it AND knowing that you could have done something but didn't, or you did the wrong thing, is a gutting feeling
just knowing you made someone else feel that is lush
|

Celly Smunt
Viziam Amarr Empire
0
|
Posted - 2013.01.03 21:05:00 -
[238] - Quote
Alara IonStorm wrote:Honor is not a thing that matters in EVE, you can have and it is valuable to who trusts you and your own sense of what is right and wrong but it is absolutely critical to understand that it has 0 relevance to other people who have their own scale of what they do.
Some people play this game as hero's, some villains, some neutral and some it is all business. Some are petty thugs and extortionist, others are syndicate bosses or warlords. Whatever the case the reality is that these people exist and precaution is key to make sure they don't break you.
Precaution against economic attacks.
* Tank your Ship. My Haulers go out with 50 Million ISK per 10K EHP and I don't leave slots unfit that can help me. I buy different ships for Cargo Capacity and Tank depending the value per m3 of Cargo * Read Contracts, read every word and check every item. * If something is small and very valuable it goes in a Maller or Drake instead of a stuffed Hauler and is sent separate like 200mil ISK Implants. * If I do not have the Tank to Cargo Ratio needed I hire someone who does this professionally.
Precaution against random attacks.
* Wrap your Pod. Fitting a ship around your pod is a big deal, a Shuttle T1 Frigate or Rookie Ship can Pop but nothing of value is lost. Clone Costs and what you put in your head is valuable. * Tank your Ship as best you can.
Precaution in General.
* I keep sizable amount of my assets either liquid or invested in items in safe stations, so when I undock if I am a victim that day I can afford the loss comfortably. * I always have a back up or two to something important. A Mission Ship, PvP Boat, Hauler or Barge I either have more or ISK for more ready to go. * Keep your savings on a same account alt and cash on hand for purchase on your main. A miss click in the market or on a contract and you are covered. Still be ever vigilant making sure that doesn't happen but if it does you don't break the bank by draining everything.
EVE isn't hard if you take precaution. The best analogy to survival: Don't walk around with a $1000 in Bills in your pocket, keep most of your Assets in the Bank and always wear a Seat Belt(Tank). You may get knocked down but with proper management never knocked out.
Sure you can not do some of that but that is Risk and while Risk can be profitable there is a chance of it going sideways so be prepared. Losing is never a non option.
^^THIS^^
pretty much says it all Don't mistake fact for arrogance, supposition for fact, or disagreement for dismissal. Perception is unique in that it can be shared or be singular. Run with the pack if you wish, but think for yourself. A sandwich can be a great motivator. |

Feyd Rautha Harkonnen
Lords.Of.Midnight
44
|
Posted - 2013.01.03 21:07:00 -
[239] - Quote
Lashauna wrote:i am not here to shed noob tears or anything of that matter, i just want an answer to a question...
why every where in EVE, people always want to kill you? is this all EVE is all about? who can kill who first?
even if your ship have no defense or offense you are targeted and and quickly destroyed and usually by 2+ players...
what is the honor of attacking a ship that can not fight back? for killboard stats? but how can your killboard look "good" if it is full of defenseless ships?
is this all EVE is about?
I was going to write a long pithy response as to how you are projecting your interpretation of 'honor' onto others, etc etc....
...but I just decided to say that while carebear tears are delicious, poorly-fit carebears also have chocolatey goodness inside their pods.. Killboard |

Ghazu
444
|
Posted - 2013.01.03 21:38:00 -
[240] - Quote
it's more about forcing myself on the unwilling, always more fun than the willing. http://www.minerbumping.com/ lol what the christ https://forums.eveonline.com/default.aspx?g=posts&m=2299984#post2299984 |
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