| Pages: 1 2 3 4 5 6 7 [8] 9 10 11 12 .. 12 :: one page |
| Author |
Thread Statistics | Show CCP posts - 2 post(s) |

Malphilos
State War Academy Caldari State
230
|
Posted - 2012.12.11 21:22:00 -
[211] - Quote
Shylari Avada wrote:
Messing up Anomaly Farmers in a few easy steps!
... 3. Single out the stupid from the cautious. ...
That actually sounds like all of EVE... is someone suggesting this is a problem?
|

Korinne
The Partisan Brigade Republic Alliance
112
|
Posted - 2012.12.12 00:52:00 -
[212] - Quote
Commander Ted wrote:Did a 50 jump roam in my caracal and found absolutely 0 people going between gates. Jumped into a busy bottleneck constellation full of ratters and died as expected. Even then though the busiest systems in null have only 60 guys docked and active according to the map. Whats going on? Aren't their people roaming around looking for fights?
They don't have to, which is precisely the problem with sov, there is no incentive to defend your space outside of the 1 hour in which it's vulnerable. Coupled with the fact that it's possible to redeploy your entire fleet across the galaxy in 6 jumps, there is effectively no reason to defend anything, thus there are no standing defenses, and weakspots in said defenses to be exploited. |

Commander Ted
Dookie on the flowah
126
|
Posted - 2012.12.12 00:57:00 -
[213] - Quote
Perhaps a system resembling FW should be implemented. A series of static warp gates are in your systems and if an enemy occupies them and destroys whatever objective is inside then your system becomes closer to capturable? https://forums.eveonline.com/default.aspx?g=posts&t=174097 Separate all 4 empires in eve with lowsec. |

Korinne
The Partisan Brigade Republic Alliance
112
|
Posted - 2012.12.12 01:02:00 -
[214] - Quote
Commander Ted wrote:Perhaps a system resembling FW should be implemented. A series of static warp gates are in your systems and if an enemy occupies them and destroys whatever objective is inside then your system becomes closer to capturable?
Really the only workable solution I can see to this problem is to reimpliment the old sov mechanics, make outposts destructable, and require supercaps to be present on grid to maintain sov. Depending on how the latter two are implimented, it would go a long way towards stomping out these supercapblob tactics. |

Marlona Sky
D00M. Northern Coalition.
2274
|
Posted - 2012.12.12 01:36:00 -
[215] - Quote
Super caps being piloted and risked by a single player is horrible game design. All it does is force them to only see combat when it is 100% safe and the only time they die is to a miss click or similar error. Super capitals should be a real alliance asset that everyone in the alliance directly benifits from when the alliance uses them and feels the pain when they are destroyed.
Remove local, structure mails and revamp the directional scanner! |

Wo nko
University of Caille Gallente Federation
3
|
Posted - 2012.12.13 14:58:00 -
[216] - Quote
i feel sry for todays 0.0 eve players... |

Muestereate
Oneida Inc.
77
|
Posted - 2012.12.13 15:49:00 -
[217] - Quote
How much do null sec incursions pay? Seems to me they would be worth it to roam about. Maybe their rewards need buffed some more? double them? Seems like the cumulative isk per hour would be worth the risk. to roam into someone elses territory. TVP runs pretty well without super shiney's . Isk get spread around instead of just going to the few moon holders. What am I missing? |

Buzzy Warstl
The Strontium Asylum
223
|
Posted - 2012.12.13 15:59:00 -
[218] - Quote
Jenn aSide wrote: Unless you are sitting in a -1.0 system (which most null sec systems are not), the vast majority of anomalies made persistent by upgrading will go undone.
In the system i recently left (a -0.5 IIRC), there was 1 haven, 2 forlorn hubs, 2 forsaken hubs and 10 other anomalies. The 10 others no one ever touch, at best that system could support 2-3 players doing anoms for the isk.
Even after CCPs last "EHP/ISK" buff to anomalies (where many anomalies received more ships to give them comparable "weight" of ships as what you would find in the most run anoms), the only anomalies worth screwing with are STILL Sanctums, Havens, Forsaken or forlorn hubs and MAYBE Forsaken Rally Points if nothing else is available. The previous nerf to sanctums and most havens out of null sec upgraded systems.
Respawning anomalies are nice, but the systems can't support more than a couple dedicate runners apiece at a time, and all one has to do is look at dotlan maps to see which ones have lots of rats killed and plant a cloaky afk guy there. Upgraded system anomaly isk is only slightly better (because of these realities) than flying around empty null sec scratching off "natural" spawning Anomalies.
When you can make almost the same isk flying around empty null sec systems shooting anom rats as you can in a upgraded system that costs your corp/alliance billions, it means the system is both broken and NOT awesome for the grunt players involved.
This is why you see more null sec players with high sec incursion and mission alts than you see ratting in null sec. the rats in high sec missions are INFINITE and you don't even have to watch local.
So what your saying is that scanning *is* too hard, and that only the very best anomalies are worth doing for the players that are actually in nullsec?
Since it takes a fair amount of character training to be able to do those top anomalies in a reasonable amount of time, why don't you sick your newbies on the smaller anomalies? |

Korinne
The Partisan Brigade Republic Alliance
117
|
Posted - 2012.12.13 16:03:00 -
[219] - Quote
Marlona Sky wrote:Super caps being piloted and risked by a single player is horrible game design. All it does is force them to only see combat when it is 100% safe and the only time they die is to a miss click or similar error. Super capitals should be a real alliance asset that everyone in the alliance directly benifits from when the alliance uses them and feels the pain when they are destroyed.
That's pretty much what I'm saying, having to have them be around and on grid to benefit from any major sov, like outposts and stuff. It would force people to artificially be in space to defend it, and thus not be able to roll around in supreblobs. |

Phil Da Agony
Federal Navy Academy Gallente Federation
0
|
Posted - 2012.12.13 17:03:00 -
[220] - Quote
Dinsdale Pirannha wrote:Two words: "Dynamic sec status". As you develop a system, the sec status slowly goes up, and the value of everything in it goes down. That means a tech moon has a finite lifespan until the sec status of the system is too high to support a tech moon.
Conversely, a system that is empty with no activity slowly loses sec status, and the rats/moons/asteroids get more valuable.
Gone are the static blue alliances. Hello nomadic groups constantly exploring and fighting over riches that ebb and flow depending on the activity level in that system.
Someday a 0.8 backwater might become a -1.0 trusec, and a -1.0 might become a 1.0
Two words "game ruined".
You know the kind of effort that takes to create a decent null sec home system? Nobody will bother if its gonna end anytime.
You can already loose it cus someone elses takes it away, and thats more than nuff.
Theres no way of preventin EVE from bein EVE and if the playerbase decides to go blue, there you go, all blues, end of story, working as intended. |

Jenn aSide
STK Scientific Initiative Mercenaries
617
|
Posted - 2012.12.13 17:08:00 -
[221] - Quote
Buzzy Warstl wrote: So what your saying is that scanning *is* too hard, and that only the very best anomalies are worth doing for the players that are actually in nullsec?
How do you jump from what I said to that? Sounds like you dealin with some Dain Bramage. Where do i mention scanning being hard?
But yes, only the very best anomalies are worth the effort.
Quote: Since it takes a fair amount of character training to be able to do those top anomalies in a reasonable amount of time, why don't you sick your newbies on the smaller anomalies?
You can do a sanctum with a lvl 4 mission ship, it's not in the least bit that hard at all. And what newbies, i ain't got no newbies, i'm a grunt. CCP Gargant:-á this game requires a certain amount of simply going out there and chatting with people. You will get scammed, destroyed, cheated, trolled, and blown up but that is just a part of the essence of this game. -á |

Jenn aSide
STK Scientific Initiative Mercenaries
617
|
Posted - 2012.12.13 17:11:00 -
[222] - Quote
Muestereate wrote:How much do null sec incursions pay? Seems to me they would be worth it to roam about. Maybe their rewards need buffed some more? double them? Seems like the cumulative isk per hour would be worth the risk. to roam into someone elses territory. TVP runs pretty well without super shiney's . Isk get spread around instead of just going to the few moon holders. What am I missing?
Reality.
No amount of buffing is going to create null sec incursion communities. Losing your ship to other people in route to a null sec anom in a place where you can't dock and can't just go to a nearby trade hub and get a replacement percludes any kind of community formation.
The ONLY way people will do null incursions is if one parks it self on territory they already own. CCP Gargant:-á this game requires a certain amount of simply going out there and chatting with people. You will get scammed, destroyed, cheated, trolled, and blown up but that is just a part of the essence of this game. -á |

Phil Da Agony
Federal Navy Academy Gallente Federation
0
|
Posted - 2012.12.13 17:13:00 -
[223] - Quote
Buzzy Warstl wrote: So what your saying is that scanning *is* too hard, and that only the very best anomalies are worth doing for the players that are actually in nullsec?
Since it takes a fair amount of character training to be able to do those top anomalies in a reasonable amount of time, why don't you sick your newbies on the smaller anomalies?
Cus if u are smarter than a monkey and you manage to get a decent value from your LPs you do WAAAAAAAAAAAAAY more money in hisec?
Seriously this thing is gettin old people thinks that living in 0.0 equals to sit on mountains of ISK, and thats not true.
It takes a lot of work, money, and people to have a decent ratting spot in 0.0, usually this spot concentrates a shitload of people so sometimes you wont even have room for yourself when you log in. And we-¦re not talkin about crazy profit, we-¦re talkin about a ridiculous improvement margin above what u can do un hi-sec, alone, with ridiculous investment, safe, and without havin to wait because theres enough level 4s for everyone.
"But you can do other sort of things to gain ISK!!!" Yeah, but thats the only risk/reward acceptable, get over it. |

Buzzy Warstl
The Strontium Asylum
223
|
Posted - 2012.12.13 17:20:00 -
[224] - Quote
You are reinforcing my point instead of contradicting it. There is a lot of potentially profitable content available to nullsec dwellers that isn't being used, because the people who are playing in nullsec don't want to use it.
Even highsec signature sites can be hugely profitable, yet several nullsec people have just chimed in here to say they don't want to bother with them. I guess officer modules aren't expensive enough to make it worthwhile yet >.> http://www.mud.co.uk/richard/hcds.htm Richard Bartle: Players who suit MUDs |

Phil Da Agony
Federal Navy Academy Gallente Federation
1
|
Posted - 2012.12.13 17:27:00 -
[225] - Quote
Buzzy Warstl wrote:You are reinforcing my point instead of contradicting it. There is a lot of potentially profitable content available to nullsec dwellers that isn't being used, because the people who are playing in nullsec don't want to use it.
Even highsec signature sites can be hugely profitable, yet several nullsec people have just chimed in here to say they don't want to bother with them. I guess officer modules aren't expensive enough to make it worthwhile yet >.>
I guess you have no idea at all what youre talking bout.
Officer modules come from officer spawns, in gates/belts, theyre uber rare, and uber random, you cant farm em, you just find em.
In case you were talkin bout Deadspace modules, but you can distinguish blue from purple. Well, doin a 8/10 or above, needs usually 2+ people, a good amount of time, and a crazy amount of risk.
So lets say you have 3 hours to play that given day, a couple of corp mates that are bored and have the right ships to run the site in a place where u CANT buy what u want cus youre the hell away from a trade hub, and you-¦re already rich so you dont care about loosin a 1.5B ship due to hostiles or the anomaly itself. All you are goin to get is:
A: Nothing. 45% of the time.
B: Marginal reward for every pilot, equal or less to what you-¦d have done in std anomalies. 45% of the time.
C: Good even after splittin the loot between the pilots involved, above rattin average. 10% of the time.
Nice way to make a living, bro.
|

Jenn aSide
STK Scientific Initiative Mercenaries
617
|
Posted - 2012.12.13 17:30:00 -
[226] - Quote
Buzzy Warstl wrote:You are reinforcing my point instead of contradicting it. There is a lot of potentially profitable content available to nullsec dwellers that isn't being used, because the people who are playing in nullsec don't want to use it.
Even highsec signature sites can be hugely profitable, yet several nullsec people have just chimed in here to say they don't want to bother with them. I guess officer modules aren't expensive enough to make it worthwhile yet >.>
This is where you prove you don't know what you're talking about lol. I'll expand on that if you like but it should be pretty obvious.
CCP Gargant:-á this game requires a certain amount of simply going out there and chatting with people. You will get scammed, destroyed, cheated, trolled, and blown up but that is just a part of the essence of this game. -á |

Jenn aSide
STK Scientific Initiative Mercenaries
617
|
Posted - 2012.12.13 17:31:00 -
[227] - Quote
Phil Da Agony wrote:Buzzy Warstl wrote:You are reinforcing my point instead of contradicting it. There is a lot of potentially profitable content available to nullsec dwellers that isn't being used, because the people who are playing in nullsec don't want to use it.
Even highsec signature sites can be hugely profitable, yet several nullsec people have just chimed in here to say they don't want to bother with them. I guess officer modules aren't expensive enough to make it worthwhile yet >.> I guess you have no idea at all what youre talking bout. Officer modules come from officer spawns, in gates/belts, theyre uber rare, and uber random, you cant farm em, you just find em. In case you were talkin bout Deadspace modules, but you can distinguish blue from purple. Well, doin a 8/10 or above, needs usually 2+ people, a good amount of time, and a crazy amount of risk. So lets say you have 3 hours to play that given day, a couple of corp mates that are bored and have the right ships to run the site in a place where u CANT buy what u want cus youre the hell away from a trade hub, and you-¦re already rich so you dont care about loosin a 1.5B ship due to hostiles or the anomaly itself. All you are goin to get is: A: Nothing. 45% of the time. B: Marginal reward for every pilot, equal or less to what you-¦d have done in std anomalies. 45% of the time. C: Good even after splittin the loot between the pilots involved, above rattin average. 10% of the time. Nice way to make a living, bro. +1
this guy has actually live din null sec it seems.
CCP Gargant:-á this game requires a certain amount of simply going out there and chatting with people. You will get scammed, destroyed, cheated, trolled, and blown up but that is just a part of the essence of this game. -á |

Buzzy Warstl
The Strontium Asylum
223
|
Posted - 2012.12.13 17:33:00 -
[228] - Quote
I do exploration, I know how the odds work. People who run anomalies are too risk averse to take the chance that they won't get a payout this session.
I used officer modules because they are the *big* payout from escalations, and if they aren't selling for enough to tempt the anomaly runners out of their comfort zone and get them to actually launch a scan probe now and then I think my point is well made. http://www.mud.co.uk/richard/hcds.htm Richard Bartle: Players who suit MUDs |

Jenn aSide
STK Scientific Initiative Mercenaries
617
|
Posted - 2012.12.13 17:35:00 -
[229] - Quote
Buzzy Warstl wrote:I do exploration, I know how the odds work. People who run anomalies are too risk averse to take the chance that they won't get a payout this session.
I used officer modules because they are the *big* payout from escalations, and if they aren't selling for enough to tempt the anomaly runners out of their comfort zone and get them to actually launch a scan probe now and then I think my point is well made.
You don't get officer modules from escalations.......
You are serioulsy off base (and not just because you confuse officer mods with deadspace loot).
CCP Gargant:-á this game requires a certain amount of simply going out there and chatting with people. You will get scammed, destroyed, cheated, trolled, and blown up but that is just a part of the essence of this game. -á |

Phil Da Agony
Federal Navy Academy Gallente Federation
2
|
Posted - 2012.12.13 17:38:00 -
[230] - Quote
Buzzy Warstl wrote:I do exploration, I know how the odds work. People who run anomalies are too risk averse to take the chance that they won't get a payout this session.
I used officer modules because they are the *big* payout from escalations, and if they aren't selling for enough to tempt the anomaly runners out of their comfort zone and get them to actually launch a scan probe now and then I think my point is well made.
Yeah people that lives in null sec is so fuckin risk averse compared to the hi sec guise that I makes me wanna cry FFS why Im even botherin with you?
Your point is "theres a lot of potential and good money to be made in 0.0", and no, theres not, your wrong, risk/reward looks more like R -+ I -+ S -+ K / rewhat? |

Buzzy Warstl
The Strontium Asylum
223
|
Posted - 2012.12.13 17:49:00 -
[231] - Quote
Jenn aSide wrote:Buzzy Warstl wrote:I do exploration, I know how the odds work. People who run anomalies are too risk averse to take the chance that they won't get a payout this session.
I used officer modules because they are the *big* payout from escalations, and if they aren't selling for enough to tempt the anomaly runners out of their comfort zone and get them to actually launch a scan probe now and then I think my point is well made. You don't get officer modules from escalations....... You are serioulsy off base (and not just because you confuse officer mods with deadspace loot). Yeah. And since you know so much about it, you must be making good isk off all those exploration sites in your improved systems. I certainly haven't heard anyone complaining that they don't work.
When I *have* been in nullsec what I see is people running the best anomalies they can in their ratting carriers when they aren't doing PvP, which is exactly what you said you do a few posts up.
Just HTFU and admit that you do what you said you do, which is what *I* said people in nullsec mostly do.
The truth hurts. http://www.mud.co.uk/richard/hcds.htm Richard Bartle: Players who suit MUDs |

Phil Da Agony
Federal Navy Academy Gallente Federation
2
|
Posted - 2012.12.13 17:56:00 -
[232] - Quote
Buzzy Warstl wrote: Yeah. And since you know so much about it, you must be making good isk off all those exploration sites in your improved systems. I certainly haven't heard anyone complaining that they don't work.
When I *have* been in nullsec what I see is people running the best anomalies they can in their ratting carriers when they aren't doing PvP, which is exactly what you said you do a few posts up.
Just HTFU and admit that you do what you said you do, which is what *I* said people in nullsec mostly do.
The truth hurts.
lol umadbro?
Nobody pretended not to rat like most of the ppl do, what were just tryin to explain to you is why, people does it cus is the only decent risk/reward method to make a living, and afford ships in a place where u have to constantly fight and you know... Take the risks were supoused to have an adversion to and stuff.
But I guess you werent the 1st of your promotion amirite? |

Jenn aSide
STK Scientific Initiative Mercenaries
620
|
Posted - 2012.12.13 18:01:00 -
[233] - Quote
Buzzy Warstl wrote:Jenn aSide wrote:Buzzy Warstl wrote:I do exploration, I know how the odds work. People who run anomalies are too risk averse to take the chance that they won't get a payout this session.
I used officer modules because they are the *big* payout from escalations, and if they aren't selling for enough to tempt the anomaly runners out of their comfort zone and get them to actually launch a scan probe now and then I think my point is well made. You don't get officer modules from escalations....... You are serioulsy off base (and not just because you confuse officer mods with deadspace loot). Yeah. And since you know so much about it, you must be making good isk off all those exploration sites in your improved systems. I certainly haven't heard anyone complaining that they don't work. When I *have* been in nullsec what I see is people running the best anomalies they can in their ratting carriers when they aren't doing PvP, which is exactly what you said you do a few posts up. Just HTFU and admit that you do what you said you do, which is what *I* said people in nullsec mostly do. The truth hurts.
If you would stop sputtering nonsense we could probably figure out what you are trying to say. you're not doing a good job at all at communicating.
Null sec anomalies and exploration are my main things, so much so that when you started talking about them I knew you were wrong.
when did I ever say -I- didn't make good isk doing what I'm doing.
I'm seriously confused, can anyone else make sense of this dudes madness?
CCP Gargant:-á this game requires a certain amount of simply going out there and chatting with people. You will get scammed, destroyed, cheated, trolled, and blown up but that is just a part of the essence of this game. -á |

Buzzy Warstl
The Strontium Asylum
223
|
Posted - 2012.12.13 18:11:00 -
[234] - Quote
In simple English: There are tools provided by CCP to expand the available exploration and signature combat sites in nullsec systems.
Why don't you use them to allow more people to play effectively in those systems? These sites, especially when readily available, should be at least as profitable as the anomalies and mining sites that are currently the dominant system improvements in nullsec. http://www.mud.co.uk/richard/hcds.htm Richard Bartle: Players who suit MUDs |

Phil Da Agony
Federal Navy Academy Gallente Federation
2
|
Posted - 2012.12.13 18:14:00 -
[235] - Quote
Buzzy Warstl wrote:In simple English: There are tools provided by CCP to expand the available exploration and signature combat sites in nullsec systems.
Why don't you use them to allow more people to play effectively in those systems? These sites, especially when readily available, should be at least as profitable as the anomalies and mining sites that are currently the dominant system improvements in nullsec.
"Why dont u guise do what ure already doin?"
Is dat your question? mmmmmmmmkey.
And btw, dont make me talk bout 0.0 mining, ive run out of kleenex. |

Buzzy Warstl
The Strontium Asylum
223
|
Posted - 2012.12.13 18:23:00 -
[236] - Quote
Apparently not everyone got the memo on that one, because it seems that since only a couple of people can take advantage of the anomalies in systems that aren't -1.0 those systems are "worthless".
I may be misinterpreting what people are saying here, and I know that my nullsec experience was not the ideal case, but from what I've seen of all the available options it looks to me like *any* nullsec system can be improved adequately to pay for itself with plenty of profit left over (which would seem far from worthless to me). http://www.mud.co.uk/richard/hcds.htm Richard Bartle: Players who suit MUDs |

Jenn aSide
STK Scientific Initiative Mercenaries
620
|
Posted - 2012.12.13 18:24:00 -
[237] - Quote
Buzzy Warstl wrote:In simple English: There are tools provided by CCP to expand the available exploration and signature combat sites in nullsec systems.
Why don't you use them to allow more people to play effectively in those systems? These sites, especially when readily available, should be at least as profitable as the anomalies and mining sites that are currently the dominant system improvements in nullsec.
You actually think that people aren't EXPLORING in null sec?
Or, are you actually saying you think the system upgrades put PERMANENT signature sites (like DED 10/10s).
This is probably why I was confused, and why you don't know what you are talking about. There is an upgrade to increase the CHANCE of a signature site being in an upgraded system but (unlike with the anomalies) it's only a chance, it's not a sure thing. i've seen upgraded systems go WEEKS without a new sig popping up in them.
The anomalies are persistent, and that's what we're talking about.
All this time, you thought we could just be in an upgraded system, launch probes and BOOM more good site to run?
ROFL I should have known when you didn't know the difference between officer mod and deadspace mods. You honestly don't know anything about the subject we're talking about, and yet you've not only posted again and again, but assumed a superior attitude as if you won an argument you don't even understand.
You're priceless, you should run for high sec csm rep. I'm seriously sitting here with tears in my eyes trying to rat (if a red comes in and kills my ship because I can't see local through the tears, I'm sending you the bill). CCP Gargant:-á this game requires a certain amount of simply going out there and chatting with people. You will get scammed, destroyed, cheated, trolled, and blown up but that is just a part of the essence of this game. -á |

Phil Da Agony
Federal Navy Academy Gallente Federation
2
|
Posted - 2012.12.13 18:27:00 -
[238] - Quote
Buzzy Warstl wrote:it looks to me like *any* nullsec system can be improved adequately to pay for itself with plenty of profit left over (which would seem far from worthless to me).
And giant groups of very experienced players havent realized out yet, how sad!
Just no. |

Jenn aSide
STK Scientific Initiative Mercenaries
620
|
Posted - 2012.12.13 18:29:00 -
[239] - Quote
Buzzy Warstl wrote:Apparently not everyone got the memo on that one, because it seems that since only a couple of people can take advantage of the anomalies in systems that aren't -1.0 those systems are "worthless".
Yea, you're not getting it at all. Most null sec systems are virtually worthless because anomalies that are not forlorn/forskaen hubs, havens or sanctums are not worth running (unless you want to spam Guristas Hidden Den's in hope of a 6/10 escalation, which i've done).
We're talling you that the idea that null sec is a place where you can go and print isk is dumb. Tht's why so many null sec folks (like me) have alts in high sec to do incursions and missions, almost the same isk, MUCH less risk and headache. i don't even have local up when I do high sec incursions.
Quote: I may be misinterpreting what people are saying here, and I know that my nullsec experience was not the ideal case,
Man , you could say that again LOL/
Quote: but from what I've seen of all the available options it looks to me like *any* nullsec system can be improved adequately to pay for itself with plenty of profit left over (which would seem far from worthless to me).
You are wrong.
CCP Gargant:-á this game requires a certain amount of simply going out there and chatting with people. You will get scammed, destroyed, cheated, trolled, and blown up but that is just a part of the essence of this game. -á |

Jenn aSide
STK Scientific Initiative Mercenaries
620
|
Posted - 2012.12.13 18:32:00 -
[240] - Quote
Phil Da Agony wrote:Buzzy Warstl wrote:it looks to me like *any* nullsec system can be improved adequately to pay for itself with plenty of profit left over (which would seem far from worthless to me). And giant groups of very experienced players havent realized out yet, how sad! Just no.
That must be it, I mean just because some of us live every day in null sec and have literally killed tens of thousands of npc ships (I'm surprised Guristas, Blood Raiders, Angels etc haven't formed a coalition to come kill me personally lol), that doesn't mean we actually KNOW anything about the subject compared to Buzzy Warstl who said he doesn't have much null experience.
Did i break a sarcasm meter yet?
CCP Gargant:-á this game requires a certain amount of simply going out there and chatting with people. You will get scammed, destroyed, cheated, trolled, and blown up but that is just a part of the essence of this game. -á |
| |
|
| Pages: 1 2 3 4 5 6 7 [8] 9 10 11 12 .. 12 :: one page |
| First page | Previous page | Next page | Last page |