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Akirei Scytale
Test Alliance Please Ignore
2701
|
Posted - 2012.12.08 10:09:00 -
[31] - Quote
Lipbite wrote:Because null doesn't have it's specialty and attractiveness: everything you can find in null happens elsewhere with more intensity (WH = ISK farm, low = PvP, hi-sec = human interactions).
Trust me, there is a lot more PvP in nullsec. TEST Alliance BEST Alliance |

Tian Jade
Bad Bumblebee Incorporated
21
|
Posted - 2012.12.08 10:33:00 -
[32] - Quote
In short, some alliances got mega rich with moon goo, which proved to be much more profitable and requiring less work then mining or ratting. With these riches they could easily set up ship replacement programs and drive out the smaller alliances in less profitable space who still relied mostly on mining or ratting.
Over the years living in null turned into being a mindless drone for these mega-alliances or at least sell yourself and your free time into a semi-slaved status, which in turn made living in null unacceptable for everyone whose brain was not completely rotten. |

Akirei Scytale
Test Alliance Please Ignore
2701
|
Posted - 2012.12.08 10:37:00 -
[33] - Quote
Tian Jade wrote:In short, some alliances got mega rich with moon goo, which proved to be much more profitable and requiring less work then mining or ratting. With these riches they could easily set up ship replacement programs and drive out the smaller alliances in less profitable space who still relied mostly on mining or ratting.
Over the years living in null turned into being a mindless drone for these mega-alliances or at least sell yourself and your free time into a semi-slaved status, which in turn made living in null unacceptable for everyone whose brain was not completely rotten.
Fun fact: the most successful nullsec alliances do not require anything of members, and let them do as they please. TEST Alliance BEST Alliance |

Tian Jade
Bad Bumblebee Incorporated
21
|
Posted - 2012.12.08 11:15:00 -
[34] - Quote
Akirei Scytale wrote:Tian Jade wrote:In short, some alliances got mega rich with moon goo, which proved to be much more profitable and requiring less work then mining or ratting. With these riches they could easily set up ship replacement programs and drive out the smaller alliances in less profitable space who still relied mostly on mining or ratting.
Over the years living in null turned into being a mindless drone for these mega-alliances or at least sell yourself and your free time into a semi-slaved status, which in turn made living in null unacceptable for everyone whose brain was not completely rotten. Fun fact: the most successful nullsec alliances do not require anything of members, and let them do as they please.
Yes and I have also seen how proud you are to the fact that your members act like junior-school-bullies to everyone else. Does it really surprise you that people don't even want to play with your type?
About success lets see it one example
Alliance A: Has secured early a region with lots of moon goo, could afford a few hundred supercapitals and is practically immune to damage.
Alliance B: Lives in a NPC region with lots of PvP activity and a few very good players but certainly not as rich as A
Alliance C: Lives in the more shallow Null regions without access to high end moon materials. Their playerbase has a smaller number PvPers and the majority of their players are people who mine and rat and only go PvP for fun once or twice a week.
What will happen is: B will declare C as weak carebears and start roaming gangs on a daily basis, place cloaked ships into their mining and ratting systems try anything to bring their activity to a halt. They are also less likely to attack A, since they are independent from mining and ratting as primary ISK-sources.
Then A with the constant pressure from within to keep their players entertained and find targets for their supercapitals will join the fight against C. From their point of view B has very few sovereignity structures which make them uninteresting for their capital fleet. C has some outposts, more POS and it is known that it can put up only limited resistance.
The final result: A and B are steamrolling C, some forum drama, even more threads of members of A and B how awesome they are. The space of C is taken by A and B. For the reasons mentions above both have very little interest to use that space and the members of C have scattered to the winds.
After a few month with fewer and fewer targets within their reach B also splits. Some of their players joining A others going into lowsec or different null regions.
End result: A has all the space it does not use or really want. B and C are gone. Repeat these things a few times all over null and you know why entire regions with lots of outposts have become empty wastelands. |

Abdiel Kavash
Paladin Order Fidelas Constans
1016
|
Posted - 2012.12.08 11:22:00 -
[35] - Quote
We call that "survival of the fittest". |

Tarn Kugisa
Infinite Covenant Tribal Band
186
|
Posted - 2012.12.08 11:25:00 -
[36] - Quote
nullsec: full of people who care about the future of the game I Endorse this Product and/or Service Source Recorder-esque tool for EVE |

Gillia Winddancer
Shiny Noble Crown Services
137
|
Posted - 2012.12.08 11:26:00 -
[37] - Quote
Tian Jade wrote:Akirei Scytale wrote:Tian Jade wrote:In short, some alliances got mega rich with moon goo, which proved to be much more profitable and requiring less work then mining or ratting. With these riches they could easily set up ship replacement programs and drive out the smaller alliances in less profitable space who still relied mostly on mining or ratting.
Over the years living in null turned into being a mindless drone for these mega-alliances or at least sell yourself and your free time into a semi-slaved status, which in turn made living in null unacceptable for everyone whose brain was not completely rotten. Fun fact: the most successful nullsec alliances do not require anything of members, and let them do as they please. Yes and I have also seen how proud you are to the fact that your members act like junior-school-bullies to everyone else. Does it really surprise you that people don't even want to play with your type? About success lets see it one example Alliance A: Has secured early a region with lots of moon goo, could afford a few hundred supercapitals and is practically immune to damage. Alliance B: Lives in a NPC region with lots of PvP activity and a few very good players but certainly not as rich as A Alliance C: Lives in the more shallow Null regions without access to high end moon materials. Their playerbase has a smaller number PvPers and the majority of their players are people who mine and rat and only go PvP for fun once or twice a week. What will happen is: B will declare C as weak carebears and start roaming gangs on a daily basis, place cloaked ships into their mining and ratting systems try anything to bring their activity to a halt. They are also less likely to attack A, since they are independent from mining and ratting as primary ISK-sources. Then A with the constant pressure from within to keep their players entertained and find targets for their supercapitals will join the fight against C. From their point of view B has very few sovereignity structures which make them uninteresting for their capital fleet. C has some outposts, more POS and it is known that it can put up only limited resistance. The final result: A and B are steamrolling C, some forum drama, even more threads of members of A and B how awesome they are. The space of C is taken by A and B. For the reasons mentions above both have very little interest to use that space and the members of C have scattered to the winds. After a few month with fewer and fewer targets within their reach B also splits. Some of their players joining A others going into lowsec or different null regions. End result: A has all the space it does not use or really want. B and C are gone. Repeat these things a few times all over null and you know why entire regions with lots of outposts
Now imagine how all of this could change if size was not a static advantage/disadvantage. Removing local, making ship detection signature radius based, altering cyno/jumping would shake things about greatly.
C would then be able to roam in their small groups, avoiding detection most of the time, be more mobile, harassing A and B, striking critical supply chains. Because of C being so small, they would not have to rely as much on PoS's/moons and perhaps even keep a few secret such. A would be forced to spread out to defend their entire space because C can just come in from anywhere. A could also try and simply steamroll C but then C could just as easily fall back or move elsewhere for the time being.
And let's not forget. This would also open up the opportunity for tiny D, E, F, G, H, I, J, K and L to also harass the big and bad A. Whilst they won't be able to deal outright damage and take down stations after stations, they will at least for once be able to fight something that is that much bigger without being crushed in 5 seconds. |

Akirei Scytale
Test Alliance Please Ignore
2701
|
Posted - 2012.12.08 11:29:00 -
[38] - Quote
Tian Jade wrote:Akirei Scytale wrote:Tian Jade wrote:In short, some alliances got mega rich with moon goo, which proved to be much more profitable and requiring less work then mining or ratting. With these riches they could easily set up ship replacement programs and drive out the smaller alliances in less profitable space who still relied mostly on mining or ratting.
Over the years living in null turned into being a mindless drone for these mega-alliances or at least sell yourself and your free time into a semi-slaved status, which in turn made living in null unacceptable for everyone whose brain was not completely rotten. Fun fact: the most successful nullsec alliances do not require anything of members, and let them do as they please. Yes and I have also seen how proud you are to the fact that your members act like junior-school-bullies to everyone else. Does it really surprise you that people don't even want to play with your type? About success lets see it one example Alliance A: Has secured early a region with lots of moon goo, could afford a few hundred supercapitals and is practically immune to damage. Alliance B: Lives in a NPC region with lots of PvP activity and a few very good players but certainly not as rich as A Alliance C: Lives in the more shallow Null regions without access to high end moon materials. Their playerbase has a smaller number PvPers and the majority of their players are people who mine and rat and only go PvP for fun once or twice a week. What will happen is: B will declare C as weak carebears and start roaming gangs on a daily basis, place cloaked ships into their mining and ratting systems try anything to bring their activity to a halt. They are also less likely to attack A, since they are independent from mining and ratting as primary ISK-sources. Then A with the constant pressure from within to keep their players entertained and find targets for their supercapitals will join the fight against C. From their point of view B has very few sovereignity structures which make them uninteresting for their capital fleet. C has some outposts, more POS and it is known that it can put up only limited resistance. The final result: A and B are steamrolling C, some forum drama, even more threads of members of A and B how awesome they are. The space of C is taken by A and B. For the reasons mentions above both have very little interest to use that space and the members of C have scattered to the winds. After a few month with fewer and fewer targets within their reach B also splits. Some of their players joining A others going into lowsec or different null regions. End result: A has all the space it does not use or really want. B and C are gone. Repeat these things a few times all over null and you know why entire regions with lots of outposts have become empty wastelands.
Wat.
First off, no one ever wants to shoot structures. People in nullsec alliances generally want good fights, or gudfites as we call them. Alliance B and Alliance A would be constantly shooting at each other, because ratters and miners don't put up fun fights. For example, take a look at how much interest those alliances you consider to fall into category A show in category C space (places like Providence or the Drone Regions).
Alliances that fall into category B don't die, they are eternal harassment groups. Take a look at Pizza, as terrible as they are. They have fun shooting at groups that fall into Alliance A's category, do it exclusively, in dirt cheap ships, with no infrastructure to speak of. You can't kill that sort of alliance, they just do their thing and poke at the weaker elements of the group.
In reality, you have the big category A alliances brawling with each other, while smaller groups form up between battles to go have fun shooting at category B alliances, who are constantly doing the same to the category As, while the category Cs just sit around in their crappy space and occasionally have to deal with bored lowsec pilots who like easy kills. TEST Alliance BEST Alliance |

Gillia Winddancer
Shiny Noble Crown Services
137
|
Posted - 2012.12.08 11:33:00 -
[39] - Quote
Akirei Scytale wrote:Tian Jade wrote:Akirei Scytale wrote:Tian Jade wrote:In short, some alliances got mega rich with moon goo, which proved to be much more profitable and requiring less work then mining or ratting. With these riches they could easily set up ship replacement programs and drive out the smaller alliances in less profitable space who still relied mostly on mining or ratting.
Over the years living in null turned into being a mindless drone for these mega-alliances or at least sell yourself and your free time into a semi-slaved status, which in turn made living in null unacceptable for everyone whose brain was not completely rotten. Fun fact: the most successful nullsec alliances do not require anything of members, and let them do as they please. Yes and I have also seen how proud you are to the fact that your members act like junior-school-bullies to everyone else. Does it really surprise you that people don't even want to play with your type? About success lets see it one example Alliance A: Has secured early a region with lots of moon goo, could afford a few hundred supercapitals and is practically immune to damage. Alliance B: Lives in a NPC region with lots of PvP activity and a few very good players but certainly not as rich as A Alliance C: Lives in the more shallow Null regions without access to high end moon materials. Their playerbase has a smaller number PvPers and the majority of their players are people who mine and rat and only go PvP for fun once or twice a week. What will happen is: B will declare C as weak carebears and start roaming gangs on a daily basis, place cloaked ships into their mining and ratting systems try anything to bring their activity to a halt. They are also less likely to attack A, since they are independent from mining and ratting as primary ISK-sources. Then A with the constant pressure from within to keep their players entertained and find targets for their supercapitals will join the fight against C. From their point of view B has very few sovereignity structures which make them uninteresting for their capital fleet. C has some outposts, more POS and it is known that it can put up only limited resistance. The final result: A and B are steamrolling C, some forum drama, even more threads of members of A and B how awesome they are. The space of C is taken by A and B. For the reasons mentions above both have very little interest to use that space and the members of C have scattered to the winds. After a few month with fewer and fewer targets within their reach B also splits. Some of their players joining A others going into lowsec or different null regions. End result: A has all the space it does not use or really want. B and C are gone. Repeat these things a few times all over null and you know why entire regions with lots of outposts have become empty wastelands. Wat. First off, no one ever wants to shoot structures. People in nullsec alliances generally want good fights, or gudfites as we call them. Alliance B and Alliance A would be constantly shooting at each other, because ratters and miners don't put up fun fights. For example, take a look at how much interest those alliances you consider to fall into category A show in category C space (places like Providence or the Drone Regions). Alliances that fall into category B don't die, they are eternal harassment groups. Take a look at Pizza, as terrible as they are. They have fun shooting at groups that fall into Alliance A's category, do it exclusively, in dirt cheap ships, with no infrastructure to speak of. You can't kill that sort of alliance, they just do their thing and poke at the weaker elements of the group. In reality, you have the big category A alliances brawling with each other, while smaller groups form up between battles to go have fun shooting at category B alliances, who are constantly doing the same to the category As, while the category Cs just sit around in their crappy space and occasionally have to deal with bored lowsec pilots who like easy kills.
If "harassment" really occurred on such a scale as you claim then I doubt people would be complaining about how empty and inactive null is. |

Akirei Scytale
Test Alliance Please Ignore
2701
|
Posted - 2012.12.08 11:37:00 -
[40] - Quote
Gillia Winddancer wrote: If "harassment" really occurred on such a scale as you claim then I doubt people would be complaining about how empty and inactive null is.
In my entire time in nullsec, I don't think a single day has passed where I was logged on for longer than an hour and a hostile gang didn't roam through. The people complaining about how empty null is are people who went in once, for about 2 hours, roaming through systems no one uses for good reason, and then coming to a conclusion. Feel free to read the statistics I posted earlier regarding PvP numbers in Null vs Low vs High. TEST Alliance BEST Alliance |

Tian Jade
Bad Bumblebee Incorporated
21
|
Posted - 2012.12.08 11:38:00 -
[41] - Quote
Abdiel Kavash wrote:We call that "survival of the fittest".
I call it poor game design. 3 or 4 years ago a lot people were warning that this would eventually happen. About survival of the fittest, well it is more survival of the ones best adapted to this CCP created mess.
But the OP asked why Null is mostly empty and I gave an answer. It is a null problem and no changes to highsec or lowsec will have an impact on this as the cause of null being empty are actually in null. |

Codie Dunier
Federal Navy Academy Gallente Federation
8
|
Posted - 2012.12.08 11:39:00 -
[42] - Quote
Alavaria Fera wrote:Dinsdale Pirannha wrote:Two words: "Dynamic sec status". As you develop a system, the sec status slowly goes up, and the value of everything in it goes down. That means a tech moon has a finite lifespan until the sec status of the system is too high to support a tech moon.
Conversely, a system that is empty with no activity slowly loses sec status, and the rats/moons/asteroids get more valuable.
Gone are the static blue alliances. Hello nomadic groups constantly exploring and fighting over riches that ebb and flow depending on the activity level in that system.
Someday a 0.8 backwater might become a -1.0 trusec, and a -1.0 might become a 1.0 Great, now tweak it so that Jita will go to something like 0.4 please Bam, and none of the hundreds of carebear traders will visit Jita anymore, causing Jita to become a wasteland. I can't believe a Goon would make such a suggestion. You want carebears to go there so you know where you can find them and kill them, don't you?
Tian Jade wrote:Abdiel Kavash wrote:We call that "survival of the fittest". I call it poor game design. 3 or 4 years ago a lot people were warning that this would eventually happen. About survival of the fittest, well it is more survival of the ones best adapted to this CCP created mess. And isn't "Survival of the ones best adapted" the exact same as "Survival of the fittest"? |

Akirei Scytale
Test Alliance Please Ignore
2701
|
Posted - 2012.12.08 11:40:00 -
[43] - Quote
Tian Jade wrote:Abdiel Kavash wrote:We call that "survival of the fittest". I call it poor game design. 3 or 4 years ago a lot people were warning that this would eventually happen. About survival of the fittest, well it is more survival of the ones best adapted to this CCP created mess.
That is literally how "survival of the fittest" works. Nature is not logical, it is completely random. The ones that survive are the ones best suited to adapting to those random, nonsensical changes. TEST Alliance BEST Alliance |

Darvaleth Sigma
Progressive State State Section 9
22
|
Posted - 2012.12.08 11:43:00 -
[44] - Quote
Dinsdale Pirannha wrote:Two words: "Dynamic sec status".
Your grasp of mathematics is astounding. Please, share more of your brilliant genius with us. Give a man a match and you warm him for a day.
Set a man on fire and he's warm for the rest of his life! |

Irya Boone
Escadron leader
83
|
Posted - 2012.12.08 12:36:00 -
[45] - Quote
because real pvp is against miners in high sec
indeed Improve C2 class WH More anos more signs ...RENAME null sec system With the name Of REAL Universe Stellar Name like KOI-730 etc etc It xill be awesome-á |

Harland White
Circle of Fortune
61
|
Posted - 2012.12.08 12:47:00 -
[46] - Quote
Josef Djugashvilis wrote:Stealth nerf hi-sec even more thread detected.
This. |
|

ISD TYPE40
ISD Community Communications Liaisons
3269

|
Posted - 2012.12.08 12:57:00 -
[47] - Quote
Off topic, non EVE related posts removed as per rules:
Forum Rules wrote:
24. Off-topic posting is not allowed.
Off-topic posts are not prohibited but should be posted within reason. Excessive off-topic posts that derail a thread may result in the thread being locked.
Please stay on topic, thank you - ISD Type40. ISD Type40 Lt. Commander Community Communication Liaisons (CCLs) Interstellar Services Department |
|

Malcanis
Vanishing Point. The Initiative.
5398
|
Posted - 2012.12.08 13:26:00 -
[48] - Quote
Dinsdale Pirannha wrote:Malcanis wrote:[
So your idea to get more people into 0.0 is to punish them for developing their territory? Because Sov space is just too good right now and that's what's keeping people from living there?
Or did I misunderstand and you want 0.0 to become completely uninhabited? I see that Test has added another 1% growth this week, up to 10.500 members. Goons are a paltry 8600 members. Yeah, null sec alliances are just fading away right now. What this would do is force null sec players to actively explore all of null sec on an ongoing basis. And heavily industrialized zones are inherently more safe. The U.S does not build its carriers and subs in Alaska. They build them in areas where it is safe. You want to heavily industrialize / populate an area? No problem. Just expect that area to experience lower crime rates (less valuable rats), and lower availability of resources (less valuable ore and moon goo). And just like asteroid belts, moons/ rings would naturally dissipate as the sec status went up. Alliances that need moon goo to support themselves would have to actively explore for more of those precious resources. Just like nations do today. I am not saying that there is a finite amount of resources in the game. I AM saying that as one supply of moon goo shrinks in a heavily industrialized space, another supply increases in some unknown, undeveloped area of low/null.
So again, you're going from one contradictory talking point to another:
Is 0.0 a dull, safe blueland, peaceful and orderly, or is it a bleak, uninhabited Alaska?
Which problem are you trying to solve with your idea? Explain how your idea will solve it? Because at the moment you're saying that "If we make holding sov even more of a pain in the ass and even less rewarding than it is, more people will want it, and the problem that I haven't explicitly identified will be solved in some unexplained way! Because I say so!"
MatrixSkye Mk2: "Remember: You consent to unconsensual PVP the moment you press the "Undock" button." |

Jawas
The Scope Gallente Federation
5
|
Posted - 2012.12.08 13:35:00 -
[49] - Quote
Because everyone in nullsec is in highsec right now placing silly bounties on noobs and industrials simply because they can.
|

Scatim Helicon
GoonWaffe Goonswarm Federation
1104
|
Posted - 2012.12.08 13:46:00 -
[50] - Quote
Jawas wrote:Because everyone in nullsec is in highsec right now on their mission running and mining alts, and have been for years Fixed.
Titans were never meant to be "cost effective", its a huge ****.-á- CCP Oveur, 2006
~If you want a picture of the future of WiS, imagine a spaceship, stamping on an avatar's face. Forever. |

Doc Severide
Caldari Provisions Caldari State
204
|
Posted - 2012.12.08 14:22:00 -
[51] - Quote
The sad thing here is I don't think any of this is ever going to change. The die is cast, this is what people are used to. For CCP to try to change this people would just flip out.
I'd love to move back to Null but just trying to get into a corp is way more trouble than it's worth the requirements are simply idiotic with API checks and 30 pages of questions.
I can still have fun in High Sec... |

Malphilos
State War Academy Caldari State
228
|
Posted - 2012.12.08 14:39:00 -
[52] - Quote
Malcanis wrote:So again, you're going from one contradictory talking point to another:
Is 0.0 a dull, safe blueland, peaceful and orderly, or is it a bleak, uninhabited Alaska?
Just as a matter of reason, those points aren't even remotely contradictory.
I think the idea is not that making Sov holding more difficult will make more people want to do it, but rather that making the difficulty of holding scale more sharply will leave less desirable areas open for smaller entities who do want to try it but find the risk excessive. It won't work of course. People are going to blob, in or out of the game because that's the strategy that works.
This idea is the flip side of the same jealousy driven dope-think which insists that making highsec suck more will encourage people to go to null. But nonetheless, I believe you misunderstand the idea. |

Gibbo3771
AQUILA INC Verge of Collapse
294
|
Posted - 2012.12.08 14:41:00 -
[53] - Quote
I am not going to say that the current state of 0.0 is fine, I will however say it is not all empty. You just have no idea how to get fights, I live in WH space and as you can imagine, the exits we get are all over new eden which also includes the completely over run carebear regions of insmother/drone lands.
I still get fights, I might go 15 jumps until I find that fight, I might have to leave that region, go to a home system or even head for an entry choke point, I still get a fight.
The problem does not lie with nullsec in regards to this thread, its the OP's lack of experience and knowledge of how to bend the locals into engaging you, my favourite way is to kill a carebear then sit on the station forcing everything to dock, hang around long enough and **** happens.
|

Gibbo3771
AQUILA INC Verge of Collapse
294
|
Posted - 2012.12.08 14:42:00 -
[54] - Quote
ISD TYPE40 wrote:Off topic, non EVE related posts removed as per rules: Forum Rules wrote:
24. Off-topic posting is not allowed.
Off-topic posts are not prohibited but should be posted within reason. Excessive off-topic posts that derail a thread may result in the thread being locked.
Please stay on topic, thank you - ISD Type40.
Good for you, is it eve related when I wish you a **** christmas? (in-game)
|

K1netic
Republic Military School Minmatar Republic
2
|
Posted - 2012.12.08 14:57:00 -
[55] - Quote
Akirei Scytale wrote: Micromanaging who gets the last shot on a structure when multiple alliances are involved is already annoying enough =/
first world problems. next time don't bring 5 alliances? oh wait... you can't take **** without them. |

Aurelius Valentius
Imperial Academy Amarr Empire
226
|
Posted - 2012.12.08 15:23:00 -
[56] - Quote
...wha null sec... nulll... nu...lll... nope never heard of it... null sec huh? sounds kind of like it should be empty.... annulled sec... does it have something to do with marriage, I heard someone named Eve was involved... *derp* Look at all the Macks in local...impressive...very impressive...I see you have fashioned a new exhumer...much like you father's...your skills as a miner are now complete...indeed you are powerful as CCP Devs have foreseen. 223 people are confused. |

Akirei Scytale
Test Alliance Please Ignore
2709
|
Posted - 2012.12.08 15:51:00 -
[57] - Quote
K1netic wrote:Akirei Scytale wrote: Micromanaging who gets the last shot on a structure when multiple alliances are involved is already annoying enough =/
first world problems. next time don't bring 5 alliances? oh wait... you can't take **** without them.
He was talking about corps within alliances maintaining their own ownership of structures even when leaving.
Most alliances have a lot of freaking corps. TEST Alliance BEST Alliance |

Jonathan Malcom
Dreddit Test Alliance Please Ignore
105
|
Posted - 2012.12.08 15:58:00 -
[58] - Quote
K1netic wrote:Akirei Scytale wrote: Micromanaging who gets the last shot on a structure when multiple alliances are involved is already annoying enough =/
first world problems. next time don't bring 5 alliances? oh wait... you can't take **** without them.
Your bitterness is showing. |

Azrael Dinn
The 20th Legion Mildly Sober
18
|
Posted - 2012.12.08 15:59:00 -
[59] - Quote
Making pvp more interesting and worth more might get things up and running in dull... i mean null land.
And no I have no idea how to do it cause I don't do pvp that much. It's not something I generaly like in this game  |

Akirei Scytale
Test Alliance Please Ignore
2709
|
Posted - 2012.12.08 16:02:00 -
[60] - Quote
Azrael Dinn wrote:Making pvp more interesting and worth more might get things up and running in dull... i mean null land. And no I have no idea how to do it cause I don't do pvp that much. It's not something I generaly like in this game 
Did no one read the CCP statistics I linked? TEST Alliance BEST Alliance |
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