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Thread Statistics | Show CCP posts - 2 post(s) |

Jenn aSide
STK Scientific Initiative Mercenaries
684
|
Posted - 2012.12.18 17:34:00 -
[331] - Quote
Buzzy Warstl wrote:Jenn aSide wrote:Buzzy Warstl wrote: What I'm saying is that the fundamental mechanic of highsec is scalable. Besides, highsec has been nerfed multiple times also. Capital ships can't be flown there anymore, in case you missed the memo, and L5 missions were all moved out of highsec.
Can you read English, especially the part where i said the removal of lvl 5s wasn't a nerf, but a bugfix? How did I miss the memo when I mentioned it before you did? I question your intelligence. The difference between a bugfix and a nerf is in the eye of the beholder.
Another massive cop out. CCP calls it a bigfix, I guess they are just lying huh?
Quote: The removal of drone compounds and T1 module drops were bugfixes by the same standard.
The adjustment of the anomalies was a bugfix by the same standard.
If your vision were any narrower I'd wonder if you could see at all.
So, you take things CCP calls a nerf (readjustment or whatever they use for the formal term) and call it a big fix, then call things ccp ACTUALLY CALLED BUG FIXES and call them nerfs, and somehow, I'm the problem?
That's just brilliant. i didn't know it was possible to win General Discussion, but you just handed me the trophy :) .
An adult admits when they are wrong or when another has made a point, you seem incapable of doing that.
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Buzzy Warstl
The Strontium Asylum
231
|
Posted - 2012.12.18 18:08:00 -
[332] - Quote
Jenn aSide wrote: An adult admits when they are wrong or when another has made a point, you seem incapable of doing that.
OK, fine you might have a point, if capital ships were *never* allowed in highsec then removing capital ship construction from highsec stations was only a bugfix.
It was before my time, I wasn't there, and I can't be arsed to find out in any more detail why there is one carrier in highsec, because it *isn't important*. You can neither build nor fly capital ships in highsec now which is a pretty large feature that isn't available there regardless of the precise details of the history.
The drone minerals nerf was a highsec nerf as well, however, since drones do spawn in highsec exploration sites and missions (in quite large quantities, as my station vault could attest at the time).
An adult admits when they are wrong or when another has made a point, you seem incapable of doing that, you seem to be content with finding fault and not actually engaging any valid points. http://www.mud.co.uk/richard/hcds.htm Richard Bartle: Players who suit MUDs |

Jenn aSide
STK Scientific Initiative Mercenaries
685
|
Posted - 2012.12.18 18:14:00 -
[333] - Quote
Buzzy Warstl wrote:Jenn aSide wrote: An adult admits when they are wrong or when another has made a point, you seem incapable of doing that.
OK, fine you might have a point, if capital ships were *never* allowed in highsec then removing capital ship construction from highsec stations was only a bugfix. It was before my time, I wasn't there, and I can't be arsed to find out in any more detail why there is one carrier in highsec, because it *isn't important*. You can neither build nor fly capital ships in highsec now which is a pretty large feature that isn't available there regardless of the precise details of the history. The drone minerals nerf was a highsec nerf as well, however, since drones do spawn in highsec exploration sites and missions (in quite large quantities, as my station vault could attest at the time). An adult admits when they are wrong or when another has made a point, you seem incapable of doing that, you seem to be content with finding fault and not actually engaging any valid points.
You don't make any valid point, you are forming opinions about things you haven't done based on theories of how you think things should work, and thus contributing nothing to these discussions (like you did the very 1st time I replied to you and you didn't know the difference between deadspace stuff and officer stuff, would you like me to link your posts for you so you can review?).
Lots of mainly high sec living people do this by the way, it's not just you, and a big part of the communications problem on the forum is people who play and have played all over the game extensively having to talk to high sec people who have at best limited experience outside of high sec.
Is it too much to ask that you actually experience the parts of the game you talk about BEFORE talking about them?
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Buzzy Warstl
The Strontium Asylum
231
|
Posted - 2012.12.18 18:25:00 -
[334] - Quote
Yes, it is. It's only a game. It isn't *that* complex. It is documented (albeit poorly in parts).
And I'm not the sort to say "mother may I please plant a POS at that moon?" just so I can get a feel for how to run a POS. That's what lowsec is for.
You denied outright that highsec has been nerfed, saying that all the things that were taken out of highsec were "bugfixes", which is pretty irrelevant to whether or not they are actually in highsec or not.
I say that highsec has been nerfed, will be nerfed in the future, and it won't make any difference in the end to nullsec.
Nullsec will always be empty compared to highsec unless the very nature of nullsec is changed. Nullsec isn't empty because it's broken, it's empty because the way CCP chose to encourage competition doesn't support a high population density. http://www.mud.co.uk/richard/hcds.htm Richard Bartle: Players who suit MUDs |

Malcanis
Vanishing Point. The Initiative.
5524
|
Posted - 2012.12.18 18:31:00 -
[335] - Quote
Buzzy Warstl wrote: Nullsec isn't empty because it's broken.
OK, as a thought experiment, let's reduce the facilities in hi-sec to those of nullsec
You know, since they aren't broken
MatrixSkye Mk2: "Remember: You consent to unconsensual PVP the moment you press the "Undock" button." |

Buzzy Warstl
The Strontium Asylum
231
|
Posted - 2012.12.18 18:49:00 -
[336] - Quote
Malcanis wrote:Buzzy Warstl wrote: Nullsec isn't empty because it's broken. OK, as a thought experiment, let's reduce the facilities in hi-sec to those of nullsec You know, since they aren't broken Nullsec is empty because CCP designed it with a deliberate scarcity of resources so that people would fight over them.
Highsec has more resources and scalable content so they don't have to turn away customers that lack the desire or ability to play in nullsec (whether temporarily or permanently).
That means that nullsec will continue to be empty compared to highsec until CCP decides that it is time to change the way nullsec works in a dramatic fashion.
Nullsec is broken for your purpose, but not for the purpose for which it was designed. http://www.mud.co.uk/richard/hcds.htm
Richard Bartle: Players who suit MUDs |

EI Digin
Dreddit Test Alliance Please Ignore
344
|
Posted - 2012.12.18 18:50:00 -
[337] - Quote
don't hate the player
hate the game |

Malcanis
Vanishing Point. The Initiative.
5524
|
Posted - 2012.12.18 18:51:00 -
[338] - Quote
Buzzy Warstl wrote:Malcanis wrote:Buzzy Warstl wrote: Nullsec isn't empty because it's broken. OK, as a thought experiment, let's reduce the facilities in hi-sec to those of nullsec You know, since they aren't broken Nullsec is empty because CCP designed it with a deliberate scarcity of resources so that people would fight over them. Highsec has more resources and scalable content so they don't have to turn away customers that lack the desire or ability to play in nullsec (whether temporarily or permanently). That means that nullsec will continue to be empty compared to highsec until CCP decides that it is time to change the way nullsec works in a dramatic fashion. Nullsec is broken for your purpose, but not for the purpose for which it was designed.
Please remind me what's worth fighting over in nullsec that requires actually living in nullsec.
Or perhaps you're gojng to tell me that CCP "intended" us to stage from lo-sec or NPC space and fight over tech moons? MatrixSkye Mk2: "Remember: You consent to unconsensual PVP the moment you press the "Undock" button." |

Marlona Sky
D00M. Northern Coalition.
2329
|
Posted - 2012.12.18 18:56:00 -
[339] - Quote
Buzzy Warstl wrote:Nullsec is empty because CCP designed it with a deliberate scarcity of resources so that people would fight over them. There is hardly any fighting over resources anymore. The 'diplomatic' approach has pretty much killed most PvP in null. Yes you may get the occasional 'we were bored' fight, but there is very little combat in null when looking at the big picture. The pen is indeed mightier than the sword. Wretched peace. 
Remove local, structure mails and revamp the directional scanner! |

fukier
RISE of LEGION
288
|
Posted - 2012.12.18 19:00:00 -
[340] - Quote
wait what is wrong with null sec? At the end of the game both the pawn and the Queen go in the same box. |

Buzzy Warstl
The Strontium Asylum
231
|
Posted - 2012.12.18 20:21:00 -
[341] - Quote
Malcanis wrote:Buzzy Warstl wrote:Malcanis wrote:Buzzy Warstl wrote: Nullsec isn't empty because it's broken. OK, as a thought experiment, let's reduce the facilities in hi-sec to those of nullsec You know, since they aren't broken Nullsec is empty because CCP designed it with a deliberate scarcity of resources so that people would fight over them. Highsec has more resources and scalable content so they don't have to turn away customers that lack the desire or ability to play in nullsec (whether temporarily or permanently). That means that nullsec will continue to be empty compared to highsec until CCP decides that it is time to change the way nullsec works in a dramatic fashion. Nullsec is broken for your purpose, but not for the purpose for which it was designed. Please remind me what's worth fighting over in nullsec that requires actually living in nullsec. Or perhaps you're gojng to tell me that CCP "intended" us to stage from lo-sec or NPC space and fight over tech moons? That would be a matter of being able to use lowsec or NPC null as a staging area, which is a matter of mobility: jump drives and Titan bridges.
That has nothing to do with the relative value of the space.
CCP set this up, I'm sure they did some analysis before releasing it, if they decide that the ability to project forces across that extent of space in a short timeframe doesn't reflect the direction they want the game to go they will either make space enough bigger to account for it, or remove the capability. http://www.mud.co.uk/richard/hcds.htm
Richard Bartle: Players who suit MUDs |

Herzog Wolfhammer
Sigma Special Tactics Group
1971
|
Posted - 2012.12.18 22:24:00 -
[342] - Quote
Marlona Sky wrote:Buzzy Warstl wrote:Nullsec is empty because CCP designed it with a deliberate scarcity of resources so that people would fight over them. There is hardly any fighting over resources anymore. The 'diplomatic' approach has pretty much killed most PvP in null. Yes you may get the occasional 'we were bored' fight, but there is very little combat in null when looking at the big picture. The pen is indeed mightier than the sword. Wretched peace. 
Admittedly though, the situation in null does represent how a free market could bring peace to the world when people stop being idiots so full of revenge and religion.
I think Ludwig von Mises wrote some huge essay on this very thing a log time ago. |

Barbara Nichole
Cryogenic Consultancy
353
|
Posted - 2012.12.18 22:42:00 -
[343] - Quote
Commander Ted wrote:Did a 50 jump roam in my caracal and found absolutely 0 people going between gates. Jumped into a busy bottleneck constellation full of ratters and died as expected. Even then though the busiest systems in null have only 60 guys docked and active according to the map. Whats going on? Aren't their people roaming around looking for fights? Was it null secGǪ or was more or it actually low sec? I used to have to jump 15+ gates to get into my null sec home most of which was through low sec. Still, one possible reason is most large concerns populate and congregate in a localized area for protection and defend out from there. They actively discourage other groups from homesteading near them, creating large vacuous regions of seemly empty space where they still maintain influence. [IMG]http://i12.photobucket.com/albums/a208/DawnFrostbringer/consultsig.jpg[/IMG] |

Santa Spirit
Science and Trade Institute Caldari State
28
|
Posted - 2012.12.19 02:38:00 -
[344] - Quote
Cyprus Black wrote:Null is garbage. Plus all that empty space is empty because anyone who moves in gets WTFSUPERCAPBLOBBED just for the laughs.
^^this^^^ is how I understand it to be and most of the reason I won't go there.
-áOn Occasion, I must apologize for the things I say because they sometimes make me sound as though I have a clue. -áPlease feel free to visit my Thread and join in on the fun Dec 24th. https://forums.eveonline.com/default.aspx?g=posts&t=183205 |

Alavaria Fera
GoonWaffe Goonswarm Federation
1961
|
Posted - 2012.12.19 03:17:00 -
[345] - Quote
Santa Spirit wrote:Cyprus Black wrote:Null is garbage. Plus all that empty space is empty because anyone who moves in gets WTFSUPERCAPBLOBBED just for the laughs. ^^this^^^ is how I understand it to be and most of the reason I won't go there. Not 100% the case, but more than often enough you'll at least get dropped by something, maybe not supercaps but maybe a drake blob? Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |

Varius Xeral
Science and Trade Institute Caldari State
0
|
Posted - 2012.12.19 03:52:00 -
[346] - Quote
Unlike the rest of Eve which is chock full of tasty honoure. |

Torneach
School of Applied Knowledge Caldari State
0
|
Posted - 2012.12.19 04:05:00 -
[347] - Quote
Actually nullsec is just a bunch of zombies. |

Tyberius Franklin
Federal Navy Academy Gallente Federation
401
|
Posted - 2012.12.19 04:14:00 -
[348] - Quote
As someone not familiar with the area, how accurate is (not accurate)? Also is it counting Grav sites/upgrades? |

psycho freak
Snuff Box
60
|
Posted - 2012.12.19 11:55:00 -
[349] - Quote
Jenn aSide wrote:psycho freak wrote:Vaju Enki wrote:Why be in nullsec, with all the danger, consequences and hard work involved when you can just make the some isk afk in highsec carebear haven. if you can make the same isk afk in hisec as your can in running 0.0 missions/plexing8/10+10/10/ farming noms/chaining belt rats please show me this magic hisec were i can afk this amount of isk It's called incursions. which you can do 80 to 120 (did 150% in a super shiney fleet doing Vanguards last week, but to be fair that isn't the norm). Those figures DO NOT include the LP condored gives you which you can get 1800-2000 isk per LP for. The only downside is the delay getting into a fleet, but I fly a machariel and never ever have to wait long. Running missions in NPC null can make you more, but people willbubble camp you into (or out of) a station (which would be moot if you could accept and complete missions outside station, but of course you can't because the same universe with faster than lgiht travel DOESN'T HAVE CELL PHONES). Plexing 8/10-10/10 plexes gives totally random awards since CCP nerfed them a few years ago. In the Angel 10/10 (for example) you could get 5 OPE boxes that sold for 500 mil to npcs (plex"blue loot" so to speak), so even if the overseer doesn't drop juicy mods/blue prints, you got SOMETHING out of it. No more of that now, it's so random you can't put an isk/hr figure to plexing that makes any sense. "Farming Noms" is (depending on the ship you use and the race of Rat) about as good or slightly better than high sec incursions isk wise (with rare faction spawns and escalations being bonuses), but overall still inferior when you add incursion LP to the equations. Chaini9ng Belt rats isn't even worth mentioning and points to a player who either hasn't ever lived in null sec or hasn't been there since 2008. The one overwhemling thing that makes incursions and to a lesser extent missions better income than anyhting in null sec is the fact that it is extremely difficult to disrupt high sec activities, where as it's really easy to disrupt null sec pve/isk making. The worst that will happen in high sec is someone pre-loads an incursion site, someone in a logi tries (and usually fails) to withhold reps (they fail because a good FC will demand battleships like my Mach have large reppers and rep drones just in case) or someone will try to suicide gank or some such in a mission. All easily avoidable/mitigatable. In null sec the only thing a person needs to do to disrupt your isk making is show up, MAYBE launch combat probes if you are in a plex. Sure, you could fit to fight them in the plex, but if its an escalation you're going to get out rather than fight because if you stand and fight you just gave up the location of an escalation that was otherwise uncannable. IE you just handed them your loot. High Sec people love to cling to the idea that you can make so much isk in null sec as defense against the needed rebalancing of high sec, but they never take the realities of the situation into account. if you buff null sec awards you jsut hurt the game more.
my spelling sux brb find phone number for someone who gives a fu*k
nop cant find it |

psycho freak
Snuff Box
60
|
Posted - 2012.12.19 11:59:00 -
[350] - Quote
Damn phone lol
but you say incursions the guy i quoted was on about AFK hisec isk if u run incursions afk pls tell me how still looking for this magic hisec were i can afk same isk as grind in losec or o.o
if u dnt like were u live in eve move my spelling sux brb find phone number for someone who gives a fu*k
nop cant find it |

Commander Ted
Sudden Buggery Swift Angels Alliance
144
|
Posted - 2012.12.19 23:14:00 -
[351] - Quote
A lot of people complain on these forums how everyone in nullsec has blue'd each other. It's nullsec alliances fault for blue'ing each other and they should fight just for the sake of fighting. This is a dumb thing to ask them to do. You could draw a real life analogy to mafia families making peace with each other because it is bad for business. Their is no real reason for them to fight each other and their are enough moons for everyone.
What we need is a conflict driver. A resource that is easy to claim and your ability to control it is not necessarily proportionate to your ability to field supers or big blobs. https://forums.eveonline.com/default.aspx?g=posts&t=174097 Separate all 4 empires in eve with lowsec. |

Alavaria Fera
GoonWaffe Goonswarm Federation
1967
|
Posted - 2012.12.19 23:38:00 -
[352] - Quote
Commander Ted wrote:Imagine if their were only 5 tech moons the CFC controlled. Whoever owned them would make huge amounts of money, but the allies of the goons would be unable to get their share of the pie. The massive coalition would not be able to keep people blue because the blues would want their share that they physically could not have. Smaller coalitions would break off and it would be a constantly shifting king of the hill battle.
Of course said resource probably would not be tech as I don't think it is suitable. We would probably sell the stuff and just give them ISK according to pre-agreed ratios, as worked out by the diplomats?
Seriously though, that would be nice, all the income, you know, except it would have to be nerfed.
WAIT, the logistics people that fuel the POSes and stuff would like it. Also there would only be 5 structures to worry about enemies reinforcing. Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |

Alabugin
Tri-gun C0NVICTED
3
|
Posted - 2012.12.20 00:26:00 -
[353] - Quote
Cyprus Black wrote:Null is garbage. Plus all that empty space is empty because anyone who moves in gets WTFSUPERCAPBLOBBED just for the laughs.
My readings are detecting high sec carebear.
Seriously though, Ive lived in null for the past 4 years. I rarely see supercap blobs...and they are rarely used and only for high priority targets (tech moons - despite the nerf).
I will tell you what made nullsec empty - incursions. Incursions ruined nullsec... |

Commander Ted
Sudden Buggery Swift Angels Alliance
144
|
Posted - 2012.12.20 00:27:00 -
[354] - Quote
Another thing, big alliances can control a lot of space really easily. Any time you are attacked if you want to move your blob or capitals in all you have to do is light a cyno and you can be at any specific point in your empire instantly.
Capitals are the largest ships in the game but thanks to jump drives they are the most mobile. I say cyno mechanics being changed would be a possible option for bringing more people into null. Basically take away the ablity for all combat capital ships to be capable of jumping to cyno generators.
If the goons had to station a permanent capital ship fleet nearby any important objective they would probably have a harder time sustaining such a large territory. It would be very interesting on a strategic level for the places your forces are deployed play an integral roll in warfare like in real life.
More space would open up for weaker entities to move in and populate null. However at the same time these weaker entities would have a harder time moving their capital ships to their space.
So then low security space could work on the same cyno mechanics we currently use, however at the same time a alliance could anchor a cyno generator in their home system (a system that is heavily upgraded).
Jump freighters and covert cyno's could work just the same as they do now.
Titan jump bridges would still be useful in connecting to your cyno generator and perhaps regular jump bridges as a retreat method or a rapid redeployment method after you get the titan their, bringing titans out as a sort of flagship vessel on a campaign.
During an invasion, tracking the whereabouts of a large enemy fleet moving around would be important, unlike now where you know exactly where the fight is going to be and everyone just shows up at the titan to be dropped in.
Although it is just an idea. https://forums.eveonline.com/default.aspx?g=posts&t=174097 Separate all 4 empires in eve with lowsec. |

Commander Ted
Sudden Buggery Swift Angels Alliance
144
|
Posted - 2012.12.20 00:31:00 -
[355] - Quote
Alabugin wrote:Cyprus Black wrote:Null is garbage. Plus all that empty space is empty because anyone who moves in gets WTFSUPERCAPBLOBBED just for the laughs. My readings are detecting high sec carebear. Seriously though, Ive lived in null for the past 4 years. I rarely see supercap blobs...and they are rarely used and only for high priority targets (tech moons - despite the nerf). I will tell you what made nullsec empty - incursions. Incursions ruined nullsec... Incursions have been nerfed dood. Level 4's and FW killed it. https://forums.eveonline.com/default.aspx?g=posts&t=174097 Separate all 4 empires in eve with lowsec. |
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