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Author |
Thread Statistics | Show CCP posts - 2 post(s) |
Jenn aSide
STK Scientific Initiative Mercenaries
632
|
Posted - 2012.12.14 13:59:00 -
[271] - Quote
Pohbis wrote:Jenn aSide wrote:None of that stuff is broken. What CCP broke was isk making ability in high sec, to which there is now no easy fix. Actually, all of them are broken. Hi-sec lvl 4s are the baseline for ISK/h. If 0.0 dwellers feel the need to have alts in hi-sec, that means that the ISK/h in 0.0 is broken. If you reduced income in hi-sec, 0.0 systems still wouldn't be able to support more players, it would only make them more profitable for the few players they currently support.
The problem with that is power creep/ isk style. Buffing null sec just returns the game to the days before the systems upgrade nerf.
As far as individual income went, null sec was ok, even before the system upgrades scheme was put in. Then came the triple wammys of Wormholes (and blue loot), incursions (which exist everywhere but wormholes but can really only be farmed in high sec), and a big nerf to the ability to militarily upgrade null sec systems.
The upgrade nerf would have been totally ok if Incursions and wormholes didn't exist (especially incursions). But nerfing upgrades AND maintaining high sec content that lets a scrub in a tech1 battleship make 90-110 mil minimum an hour under the protection of concord = less combat pve done in null sec, more in high sec.
Fewer ratters/explorers/anom runners in null sec means fewer shiney targets (like carriers, machariels and vindicators) to be caught in plexes and blown up, less need for null sec business types to keep deep nullsec stations stocked with ammo and missiles (try to find reasonably price Null L in fountain lol) and other bad effects.
Imagine a water world where the economy is dependent on fishing, but the fish have the option of living on dry land where police will shoot you if you try to catch them..... That's EVE in it's current state. CCP Gargant:-á this game requires a certain amount of simply going out there and chatting with people. You will get scammed, destroyed, cheated, trolled, and blown up but that is just a part of the essence of this game. -á |
Buzzy Warstl
The Strontium Asylum
224
|
Posted - 2012.12.14 14:13:00 -
[272] - Quote
Jenn aSide wrote:Buzzy Warstl wrote:You apparently really want the problem to be high-sec isk generation (which I could honestly care less about, I mostly mission for standing when I do, which doesn't really play the same as missioning for isk/hr).
The mining improvement is just fine, and does its job admirably in moderate nullsec systems, including a way to get a cheap thrill ride if you have a nice heavy ship.
By your latest response it sounds like the exploration improvements are actually used (and if you look back you'll see I skipped the wormhole improvement, I may not live in nullsec right now but I'm not *stupid*). Jury is still out about that last bit. Quote: I honestly expected that the loot from the combat sigs and profession sites to at least match up with that available from anomalies, especially in systems where the anomaly spawns aren't the best.
And the underlined part is where you fall of the rails. It doesn't work that way at all and a person with actual null sec experience would know that. But, rather than spending the time to learn about the topic you felt confident enough to post about, you spent time arguing about it. Learn 1st, argue 2nd. The best way to learn is to *ask*, which is why I did. I had to be blasted persistent to get an answer to my question, too.
I've learned a lot about how nullsec is currently run from this thread, and I've learned that there are a lot of people playing there that I am glad I don't have to deal with on a day-to-day basis as well.
Clear aether to you. http://www.mud.co.uk/richard/hcds.htm Richard Bartle: Players who suit MUDs |
Jenn aSide
STK Scientific Initiative Mercenaries
634
|
Posted - 2012.12.14 14:20:00 -
[273] - Quote
Buzzy Warstl wrote:Jenn aSide wrote:Buzzy Warstl wrote:You apparently really want the problem to be high-sec isk generation (which I could honestly care less about, I mostly mission for standing when I do, which doesn't really play the same as missioning for isk/hr).
The mining improvement is just fine, and does its job admirably in moderate nullsec systems, including a way to get a cheap thrill ride if you have a nice heavy ship.
By your latest response it sounds like the exploration improvements are actually used (and if you look back you'll see I skipped the wormhole improvement, I may not live in nullsec right now but I'm not *stupid*). Jury is still out about that last bit. Quote: I honestly expected that the loot from the combat sigs and profession sites to at least match up with that available from anomalies, especially in systems where the anomaly spawns aren't the best.
And the underlined part is where you fall of the rails. It doesn't work that way at all and a person with actual null sec experience would know that. But, rather than spending the time to learn about the topic you felt confident enough to post about, you spent time arguing about it. Learn 1st, argue 2nd. The best way to learn is to *ask*, which is why I did. I had to be blasted persistent to get an answer to my question, too.
Now you're simply lying. You did not ask, you told.
Quote: I've learned a lot about how nullsec is currently run from this thread, and I've learned that there are a lot of people playing there that I am glad I don't have to deal with on a day-to-day basis as well.
Clear aether to you.
It's clear to me that you are the type that would blame others for his failing rather than take responsibility for his actions (you choose to enter a discussion you were not prepared for, yet that is somehow my fault?). In other words, you're a high sec player. CCP Gargant:-á this game requires a certain amount of simply going out there and chatting with people. You will get scammed, destroyed, cheated, trolled, and blown up but that is just a part of the essence of this game. -á |
Buzzy Warstl
The Strontium Asylum
224
|
Posted - 2012.12.14 14:42:00 -
[274] - Quote
Hey, better to learn in 3 days on the forums than in 3 months on the server.
I lead with a question, then argue based on the answers I get. It's the best way I've found to get a complete answer, since very few people will give a complete answer right away. You came in during "phase 2", so I can understand your impression. http://www.mud.co.uk/richard/hcds.htm Richard Bartle: Players who suit MUDs |
Herzog Wolfhammer
Sigma Special Tactics Group
1963
|
Posted - 2012.12.14 16:56:00 -
[275] - Quote
Buzzy Warstl wrote:Hey, better to learn in 3 days on the forums than in 3 months on the server.
Before I started reading the forums I was putting small lasers on Minmatar battle cruisers.
(true story) |
Jenn aSide
STK Scientific Initiative Mercenaries
639
|
Posted - 2012.12.14 16:59:00 -
[276] - Quote
Herzog Wolfhammer wrote:Buzzy Warstl wrote:Hey, better to learn in 3 days on the forums than in 3 months on the server. Before I started reading the forums I was putting small lasers on Minmatar battle cruisers. (true story)
And there is nothing wrong with that kind of.....alternative lifestyle.....
CCP Gargant:-á this game requires a certain amount of simply going out there and chatting with people. You will get scammed, destroyed, cheated, trolled, and blown up but that is just a part of the essence of this game. -á |
Doc Severide
Caldari Provisions Caldari State
205
|
Posted - 2012.12.14 17:21:00 -
[277] - Quote
Herzog Wolfhammer wrote:Buzzy Warstl wrote:Hey, better to learn in 3 days on the forums than in 3 months on the server. Before I started reading the forums I was putting small lasers on Minmatar battle cruisers. (true story) Wait.... You mean that's not good?
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Marlona Sky
D00M. Northern Coalition.
2285
|
Posted - 2012.12.14 17:25:00 -
[278] - Quote
Skawl wrote:Come visit HED-GP Done that a few times recently. Took five guys down there, couple cyna's and a few smaller things. You guys docked up fast and when you did undock it was with over seventy Oracles (or was it Navy Apocalypses? - I forget) with a couple triage carriers. Yes, yes I know you will toss out the friends card here, but I found it amusing the local smack (which I will not repeat here due to how terrible/spergy it was) from you guys when we refused to engage that on your station. And no your fleet was not for some other op, it was for our five man gang. Having spies is nice and entertaining.
I'll say it again. Anyone in the mega coalition has no right to complain about lack of targets and or why so much of null is empty. Not saying you Skawl, but there has been several people on the forums recently in your mega coalition doing so.
Remove local, structure mails and revamp the directional scanner! |
Mayhaw Morgan
State War Academy Caldari State
9
|
Posted - 2012.12.15 18:03:00 -
[279] - Quote
"How come null is so empty"
I might actually read this thread at some point, but first let me answer the question:
Null is empty because EVE Online is played by people, and generally, people do what is easy, not what is hard, what is safe, not what is dangerous, what is simple, not what is complicated, what is cheap, not what is expensive, etc. In null, the players will kick your ass. The rats will kick your ass. The unfamiliar dynamics will kick your ass. ("What's a bubble?") The logistics of simply getting from one place to another will kick your ass. (Where else, but in null, would you end up on a 50 jump route?) Most importantly, though, the emptiness will kick your ass. Null is a lonely place. It takes a certain type of person to pioneer into such a place, and those type of people are very apt to chafe under the yoke of alliance dogma, and there probably aren't many of them playing EVE to begin with (or in the world, for that matter).
CCP can make a great game. They can't make a great player to play it. |
Alavaria Fera
GoonWaffe Goonswarm Federation
1913
|
Posted - 2012.12.15 18:13:00 -
[280] - Quote
Mayhaw Morgan wrote:CCP can make a great game. They can't make a great player to play it. EVE is cold and harsh.
Blobs are cold and harsh. Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |
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Imports Plus
Brothel of Slating Intellectual Lusts
144
|
Posted - 2012.12.15 18:32:00 -
[281] - Quote
Marlona Sky wrote:Skawl wrote:Come visit HED-GP Done that a few times recently. Took five guys down there, couple cyna's and a few smaller things. You guys docked up fast and when you did undock it was with over seventy Oracles (or was it Navy Apocalypses? - I forget) with a couple triage carriers. Yes, yes I know you will toss out the friends card here, but I found it amusing the local smack (which I will not repeat here due to how terrible/spergy it was) from you guys when we refused to engage that on your station. And no your fleet was not for some other op, it was for our five man gang. Having spies is nice and entertaining. I'll say it again. Anyone in the mega coalition has no right to complain about lack of targets and or why so much of null is empty. Not saying you Skawl, but there has been several people on the forums recently in your mega coalition doing so.
Because NCDOTTE has never undocked 70 carriers for a BC fleet. never |
Solj RichPopolous
Mentally Assured Destruction
21
|
Posted - 2012.12.15 18:34:00 -
[282] - Quote
Obviously null sec is empty cause all the pro pvpers have decimated everyone and sent them packing back to high sec. You often see the elite pvpers in local in high sec observing others fight and telling them how bad they are and if they were any good they'd go to null. |
Alavaria Fera
GoonWaffe Goonswarm Federation
1914
|
Posted - 2012.12.15 20:11:00 -
[283] - Quote
Solj RichPopolous wrote:Obviously null sec is empty cause all the pro pvpers have decimated everyone and sent them packing back to high sec. You often see the elite null pvpers in local in high sec observing others fight and telling them how bad they are and if they were any good they'd go to null and get titan hot dropped by their other elite pro PvP friends (Evoke comes to mind) Titan hotdrops and you don't think first of PL?
Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |
Alagos Thum
Imperial Academy Amarr Empire
3
|
Posted - 2012.12.15 21:03:00 -
[284] - Quote
Akirei Scytale wrote:Wat.
First off, no one ever wants to shoot structures. People in nullsec alliances generally want good fights, or gudfites as we call them.
Then why don't TEST and Goons fight eachother? According to CFC leaders, you faced little resistance in Delve, so it would be the logical choice to get a good fight. |
Saul Elsyn
Blue Republic RvB - BLUE Republic
27
|
Posted - 2012.12.15 21:18:00 -
[285] - Quote
I'm not sure... I remember when the first EVE quarterly report came out and they did a breakdown of the different populations in different places as well as pvp behavior and there was some odd numbers in the bunch... something like only 2% of users actively seek out pvp or something.
Actually I remember reading that only 2% of soldiers in combat are responsible for 98% of casualties, so maybe it's just human nature at work. |
Mr Kidd
Center for Advanced Studies Gallente Federation
725
|
Posted - 2012.12.15 23:49:00 -
[286] - Quote
Commander Ted wrote:Did a 50 jump roam in my caracal and found absolutely 0 people going between gates. Jumped into a busy bottleneck constellation full of ratters and died as expected. Even then though the busiest systems in null have only 60 guys docked and active according to the map. Whats going on? Aren't their people roaming around looking for fights?
Remove local. Problem solved.
The irony about null is their disdain for and abuse of HS. Carebears that they may be, HS dwellers effectively live with no local. What I mean is, local is all but useless as the tool that it is in null. HS dwellers don't station/pos up when someone appears in local. Local is a huge advantage to established corps/alliances against anyone traversing their territories. Remove the advantage and watch the carnage begin. To protect themselves, those that cower, I mean, amass in singular systems would need to spread out. Oh, there'd still be systems where dwellers congregate but, they would need to create more networks of home systems to produce needed intel. We want breast augmentations and sluttier clothing in the NeX! |
Marlona Sky
D00M. Northern Coalition.
2294
|
Posted - 2012.12.16 01:42:00 -
[287] - Quote
Mr Kidd wrote:Commander Ted wrote:Did a 50 jump roam in my caracal and found absolutely 0 people going between gates. Jumped into a busy bottleneck constellation full of ratters and died as expected. Even then though the busiest systems in null have only 60 guys docked and active according to the map. Whats going on? Aren't their people roaming around looking for fights? Remove local. Problem solved. The irony about null is their disdain for and abuse of HS. Carebears that they may be, HS dwellers effectively live with no local. What I mean is, local is all but useless as the tool that it is in null. HS dwellers don't station/pos up when someone appears in local. Local is a huge advantage to established corps/alliances against anyone traversing their territories. Remove the advantage and watch the carnage begin. To protect themselves, those that cower, I mean, amass in singular systems would need to spread out. Oh, there'd still be systems where dwellers congregate but, they would need to create more networks of home systems to produce needed intel. Are you mad?! Think of the safety of nullbears for gods sake man!!! THE HUMANITY!!!
Remove local, structure mails and revamp the directional scanner! |
Andski
GoonWaffe Goonswarm Federation
5787
|
Posted - 2012.12.16 01:50:00 -
[288] - Quote
Mr Kidd wrote:Commander Ted wrote:Did a 50 jump roam in my caracal and found absolutely 0 people going between gates. Jumped into a busy bottleneck constellation full of ratters and died as expected. Even then though the busiest systems in null have only 60 guys docked and active according to the map. Whats going on? Aren't their people roaming around looking for fights? Remove local. Problem solved. The irony about null is their disdain for and abuse of HS. Carebears that they may be, HS dwellers effectively live with no local. What I mean is, local is all but useless as the tool that it is in null. HS dwellers don't station/pos up when someone appears in local. Local is a huge advantage to established corps/alliances against anyone traversing their territories. Remove the advantage and watch the carnage begin. To protect themselves, those that cower, I mean, amass in singular systems would need to spread out. Oh, there'd still be systems where dwellers congregate but, they would need to create more networks of home systems to produce needed intel.
Sure, remove local. Just let us bridge fleets and drop supers and titans into wormholes.
Oh, don't like that idea? Well, it's as dumb as removing local in nullsec. ~*a proud belligerent undesirable*~ TheMittani.com: The premier source for news, commentary and discussion of EVE Online and other games of interest. An idea for improving corp management |
Alavaria Fera
GoonWaffe Goonswarm Federation
1923
|
Posted - 2012.12.16 01:52:00 -
[289] - Quote
Andski wrote:Mr Kidd wrote:Commander Ted wrote:Did a 50 jump roam in my caracal and found absolutely 0 people going between gates. Jumped into a busy bottleneck constellation full of ratters and died as expected. Even then though the busiest systems in null have only 60 guys docked and active according to the map. Whats going on? Aren't their people roaming around looking for fights? Remove local. Problem solved. The irony about null is their disdain for and abuse of HS. Carebears that they may be, HS dwellers effectively live with no local. What I mean is, local is all but useless as the tool that it is in null. HS dwellers don't station/pos up when someone appears in local. Local is a huge advantage to established corps/alliances against anyone traversing their territories. Remove the advantage and watch the carnage begin. To protect themselves, those that cower, I mean, amass in singular systems would need to spread out. Oh, there'd still be systems where dwellers congregate but, they would need to create more networks of home systems to produce needed intel. Sure, remove local. Just let us bridge fleets and drop supers and titans into wormholes. Oh, don't like that idea? Well, it's as dumb as removing local in nullsec. I'd like no concord in highsec too.... Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |
Mallak Azaria
GoonWaffe Goonswarm Federation
1413
|
Posted - 2012.12.16 02:00:00 -
[290] - Quote
Saul Elsyn wrote:Actually I remember reading that only 2% of soldiers in combat are responsible for 98% of casualties, so maybe it's just human nature at work.
There's a documentary about this on YouTube. Your percentage is off by abit, from memory is was something around 1 in 10. They went in to detail on how this was a problem in the world wars of last century, where a few soldiers were actually killing the enemy & the rest were loading bullets continously without actually pulling the trigger. Militaries have solved this issue in the last few decades with improved training, bumping the percentage up to somewhere around 78%. It can still be an issue though in modern times & some people are hesitant to take another life, even when theirs is at risk. It's about time CCP stops catering to the lazy players with this sense of entitlement for fear of losing money. These aren't the people making the game better, these are the people wanting you to turn EVE in to a game that is like most other MMO's. |
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Alavaria Fera
GoonWaffe Goonswarm Federation
1929
|
Posted - 2012.12.16 08:28:00 -
[291] - Quote
Mallak Azaria wrote:On the other end of the spectrum, you have people like this little guy, who fought off around 30 Taliban single-handedly using 400 bullets, a grenade launcher, a bunch of hand-held grenades & his machine-gun tripod. "Elite PvP prevails over blobbers" Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |
psycho freak
Snuff Box
58
|
Posted - 2012.12.16 11:39:00 -
[292] - Quote
eve is a game i play for lulz
everything i do ingame is for my own lulz i dont care about your game play or what you want
so when i log on i i want to kill stuff if i run short of isk i want to make isk as fast as posible to get back to killing stuff
null sec has no apeal what so ever
do i realy want t log on and listen to some jumped up punk on ts bark orders hell no do i realy care about rules hell no do i want to blob stuff so allaince leader can get space ritch hell no do i realy want to live in the back of beyound and be told were i can rat/plex/go for a dump hell no
0.0 is a dump face it the sheep/lemmings can fool them selfs all they want but they are just numbers in a blob
lo-sec best sec my spelling sux brb find phone number for someone who gives a fu*k
nop cant find it |
Vaju Enki
Secular Wisdom
213
|
Posted - 2012.12.16 11:42:00 -
[293] - Quote
Why be in nullsec, with all the danger, consequences and hard work involved when you can just make the some isk afk in highsec carebear haven. If you want instant gratification, go stimulate your genitals. EvE is Hard, deal with it. |
psycho freak
Snuff Box
58
|
Posted - 2012.12.16 11:46:00 -
[294] - Quote
Vaju Enki wrote:Why be in nullsec, with all the danger, consequences and hard work involved when you can just make the some isk afk in highsec carebear haven.
if you can make the same isk afk in hisec as your can in running 0.0 missions/plexing8/10+10/10/ farming noms/chaining belt rats
please show me this magic hisec were i can afk this amount of isk my spelling sux brb find phone number for someone who gives a fu*k
nop cant find it |
Ana Fox
Center for Advanced Studies Gallente Federation
28
|
Posted - 2012.12.16 12:31:00 -
[295] - Quote
Check http://www.twitch.tv/hydrooo/b/348346881 and go to 3:03:00 .
We want good fights. |
Kalamaari
Blue Republic RvB - BLUE Republic
1
|
Posted - 2012.12.16 13:13:00 -
[296] - Quote
It's because of the giant bats |
Jenn aSide
STK Scientific Initiative Mercenaries
665
|
Posted - 2012.12.16 16:42:00 -
[297] - Quote
psycho freak wrote:Vaju Enki wrote:Why be in nullsec, with all the danger, consequences and hard work involved when you can just make the some isk afk in highsec carebear haven. if you can make the same isk afk in hisec as your can in running 0.0 missions/plexing8/10+10/10/ farming noms/chaining belt rats please show me this magic hisec were i can afk this amount of isk
It's called incursions. which you can do 80 to 120 (did 150% in a super shiney fleet doing Vanguards last week, but to be fair that isn't the norm). Those figures DO NOT include the LP condored gives you which you can get 1800-2000 isk per LP for. The only downside is the delay getting into a fleet, but I fly a machariel and never ever have to wait long.
Running missions in NPC null can make you more, but people willbubble camp you into (or out of) a station (which would be moot if you could accept and complete missions outside station, but of course you can't because the same universe with faster than lgiht travel DOESN'T HAVE CELL PHONES).
Plexing 8/10-10/10 plexes gives totally random awards since CCP nerfed them a few years ago. In the Angel 10/10 (for example) you could get 5 OPE boxes that sold for 500 mil to npcs (plex"blue loot" so to speak), so even if the overseer doesn't drop juicy mods/blue prints, you got SOMETHING out of it. No more of that now, it's so random you can't put an isk/hr figure to plexing that makes any sense.
"Farming Noms" is (depending on the ship you use and the race of Rat) about as good or slightly better than high sec incursions isk wise (with rare faction spawns and escalations being bonuses), but overall still inferior when you add incursion LP to the equations.
Chaini9ng Belt rats isn't even worth mentioning and points to a player who either hasn't ever lived in null sec or hasn't been there since 2008.
The one overwhemling thing that makes incursions and to a lesser extent missions better income than anyhting in null sec is the fact that it is extremely difficult to disrupt high sec activities, where as it's really easy to disrupt null sec pve/isk making.
The worst that will happen in high sec is someone pre-loads an incursion site, someone in a logi tries (and usually fails) to withhold reps (they fail because a good FC will demand battleships like my Mach have large reppers and rep drones just in case) or someone will try to suicide gank or some such in a mission. All easily avoidable/mitigatable.
In null sec the only thing a person needs to do to disrupt your isk making is show up, MAYBE launch combat probes if you are in a plex. Sure, you could fit to fight them in the plex, but if its an escalation you're going to get out rather than fight because if you stand and fight you just gave up the location of an escalation that was otherwise uncannable. IE you just handed them your loot.
High Sec people love to cling to the idea that you can make so much isk in null sec as defense against the needed rebalancing of high sec, but they never take the realities of the situation into account. if you buff null sec awards you jsut hurt the game more.
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Buzzy Warstl
The Strontium Asylum
230
|
Posted - 2012.12.16 19:04:00 -
[298] - Quote
You all answered the question of why nullsec is so empty compared to highsec a while ago while arguing with me: System improvements don't scale with the number of players.
There is, therefore, a theoretical maximum number of players that nullsec can support.
It doesn't get much simpler than that.
Why so many in highsec? The major play feature (missions) scales with the number of players. There is no theoretical limit to the number of players highsec (or lowsec) can support.
It really has nothing to do with risk vs. reward at that point, unless you consider the risk as "will I be able to play the game when I log in" and the reward as "I got to play the game, and maybe even won for today". http://www.mud.co.uk/richard/hcds.htm Richard Bartle: Players who suit MUDs |
Alavaria Fera
GoonWaffe Goonswarm Federation
1930
|
Posted - 2012.12.16 19:10:00 -
[299] - Quote
Jenn aSide wrote:In null sec the only thing a person needs to do to disrupt your isk making is show up, MAYBE launch combat probes if you are in a plex. Sure, you could fit to fight them in the plex, but if its an escalation you're going to get out rather than fight because if you stand and fight you just gave up the location of an escalation that was otherwise uncannable. IE you just handed them your loot. We need to nerf local, right? That's what everyone was talking about Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |
Jenn aSide
STK Scientific Initiative Mercenaries
666
|
Posted - 2012.12.16 23:38:00 -
[300] - Quote
Buzzy Warstl wrote:You all answered the question of why nullsec is so empty compared to highsec a while ago while arguing with me: System improvements don't scale with the number of players.
There is, therefore, a theoretical maximum number of players that nullsec can support.
It doesn't get much simpler than that.
Why so many in highsec? The major play feature (missions) scales with the number of players. There is no theoretical limit to the number of players highsec (or lowsec) can support.
It really has nothing to do with risk vs. reward at that point, unless you consider the risk as "will I be able to play the game when I log in" and the reward as "I got to play the game, and maybe even won for today".
No again, that makes it seem like the problem is with null, it isn't.
CCP tried a system where the "theopretical maximum" that null could support was much higher, where you could upgrade any system like any other, and it was a multi-layered disaster for the game even though it was GREAT for the players (like me). I triple boxed the hell out of those anoms and made a fortune.
CCP had to nerf it for the good of the game, then they shadow nerfed it again by upping the isk/ehp of every anom (and it was a nerf, because now each anom takes longer which means fewer escalation/faction spawn chances per da, before you could do a forasken hub in less than 3 minutes, now a REALLY shiney gan of ships takes a minimum of 6 mintues). At least with the old system you could spam the "worthless anoms" and get escalations. That is no longer the case.
what high sec folks don't realize is that null has been nerfed again and again. Some of us simply think it's high sec's turn. The things high sec people have confused for nerfs (like the removale of lvl-5s) were simpyl uninteded bugs to begin with.
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