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SAJUK NIGARRA
Shadows Of The Federation Drunk 'n' Disorderly
30
|
Posted - 2012.12.22 17:54:00 -
[61] - Quote
chatgris wrote: I only feel bad for kicking them out of their home system - because I know the same being done to me would suck,.
Here is where we differ in opinions. The more it sucks, the more emotion in creates, therfore more content. What would be be the point in putting effort in to something that doesn't even have a major impact on anyone ?
|

Feffri
Dark Circle Enforcement Templis Dragonaors
6
|
Posted - 2012.12.22 18:51:00 -
[62] - Quote
Deacon Abox wrote:Chatgris, why have mixed feelings? I like fighting them too. But it is all part of the game. Before my time squids took every system benefitting from longstanding npc imbalances. Something CCP didn't give a rat's ass about for how many years? And, in some ways still doesn't. They are complaining about a power imbalance. But the numbers, more SPROT (7100) than FEDEF (5700), and the active militia numbers have been in their favor until just recently.
I think you well know that those numbers don't mean anything. Most of that 7100 comes from alts that are from people who have nothing to do with fw, spies for your side, or mission/plexing alts. Anyone who fights daily now in cal/gal militia warfare knows that we are vastly outnumbered when it comes to pvp pilots. And incredibly outnumbered vs's people actually living in low sec. I'd guess 4 to one. It also seems like more are going to bail most likely leaving templis as the last low sec alliance. So please don't quote those numbers and say that we have numerical advantage because it doesn't do the war zone just.
Also now you guys have the plexing alt advantage along with more pvp pilots who are more cohesive and actually on the same comms. However either way like i said before it's war and if you guys take rakapas from us I'll tip my hat and move on.
I'd also like to restate to ccp if you change anything in fw make it that plexes roll back to start state if no one is there. Or maybe also cyno jammer so we could cyno jam our system so sotf couldn't titan drop us. Other than that I think you guys have done a good job we are losing because we are outnumbered, out financed and don't have a cohesive well organized militia like the gals do. They built that up over years and if we hope to counter it we will have to do the same. Us losing is not a game mechanic flaw in my opinion. It's just the short commings of the caldari militia. |

GenesisMike
Tri-gun C0NVICTED
42
|
Posted - 2012.12.22 21:45:00 -
[63] - Quote
Mutnin wrote:SAJUK NIGARRA wrote:Mutnin wrote: most of the time if I look for a fight there is none to be had from the Gal's unless it's 15 vs 1, so I'm forced to pirate randoms.
So we should not group in an mmo because you have the social skills of a dry wall and can not get 15 ppl to tolerate you on comms ? As for the farmer alts, we experienced the same when all the farming alts were on the caldari side, same farmers go to whoever has the upper hand. I've never had any problems putting together a gang. Did it ever occur to you that many people PVP for the "challenge" and not just to be the 15th or 30th person on some random KM that took literally zero skill or player ability to produce? Seriously are you too dumb or too new to know that myself and a friend built one of the largest Calari corps in the last year. We had around 70 players at the peak which took about 3 month or so to do and then it became apparent that there just wasn't any decent fights to be had from the Gals. What have you done other than always been the 15th or 30th person on a KM? We built a corp that started showing decent progress by recruiting new & low skill point players. Building a corp & taking gangs out was never a problem of mine. The problem was getting actual fights out of Gallente. You guys quite literally bored me to the point I couldn't be bother to take a gangs out anymore, because it was always the same thing every time. We had to spend 99% of our time dodging Gal blobs vs getting decent fights out of you. Sure we had decent success ganking random Gals along the way, but that gets boring very fast when your main intent is to actually try and get a fight. If I wanted to just be a gank bear I 'd still be taking gangs out, but I wanted decent fights something Gals would never give. It became apparent that we were never going to compete in the US time zone as a corp, head to head with the Gal Militia blob. It didn't matter if we took 5 guys out or 15 we would get 30 Gals showing up so the result was the same no fight. You guys successfully bored me to death in your most active time zone, due to the lack of fights to the point I stopped building the corp and taking out gangs. I knew the only logical thing we could do is leave FW and go pirate or go to NPC null. Considering Caldari was already badly out numbered I didn't want to pull the recruit a bunch of players & leave routine that has played it's self out many times in Caldari Militia. Why is it do you think most corps & now alliances that grow successful in Cal militia end up leaving? It's because you guys are boring as hell to fight on the corp/alliance level. The only decent fighting that goes on anymore is random 1 or 2 man plex fights with frigs and you surely don't need a 50 to 100 man corp for that. You guys have quite effectively bored Calari Militia into disbanding on more than one occasion. Congrats you guys are pros at it. 
Instead of continuing to build and grow in order to meet the challenge you gave up? Therefore you are giving an excuse and running away.
If there were 30 man Gal groups out chasing you how is that boring? Why don't you adapt your fleet comp to be more of kite group and pick off some of those guys while they chase you. Get creative and make it fun. Or just use the map and set a destination somewhere else and look for fights. Complaining that by Gal militia being active with 30ppl is boring you does not add up. If you honestly have that much of an issue with fighting outnumbered you have 2 choices imo, join RvB or find a new game.
Mike |

Mutnin
SQUIDS.
291
|
Posted - 2012.12.22 22:59:00 -
[64] - Quote
GenesisMike wrote:
Instead of continuing to build and grow in order to meet the challenge you gave up? Therefore you are giving an excuse and running away.
If there were 30 man Gal groups out chasing you how is that boring? Why don't you adapt your fleet comp to be more of kite group and pick off some of those guys while they chase you. Get creative and make it fun. Or just use the map and set a destination somewhere else and look for fights. Complaining that by Gal militia being active with 30ppl is boring you does not add up. If you honestly have that much of an issue with fighting outnumbered you have 2 choices imo, join RvB or find a new game.
Mike
The bulk of our corp was low skill point players that were new to the game, which means changing fleet comps was a time consuming thing to do. We pretty much set up a basic skill plan to best utilize the lack of skill points and had guys get into a quick 3-5 days Thrasher skill plan then had them push directly into HML Nano Drakes.
We pretty much had no cruisers to choose from because at the time the T1 cruisers hadn't been reworked and the only missile spamming cruiser was the Caracal. Which was a waste of time for the most part outside of killing frigs.
With 50 to 70 guys on average you end up with a 8-12 man fleet unless it's pre-planned. Now keep in mind we were trying to get fights at the height of Gal Militia prime time and they have multiple corps with well over 100 players. It was not uncommon at all to jump into Nennamaila and have 40 to 50 Gals sitting docked in their station.
A few jumps away was Villi which could easily have another 10 to 15 Gals at that time and several jumps the other way Gals held Rakapas at the time and Nis a jump or two away that could easily account for another 20+/- . Added to this is they would never leave this area that we called the blob lands that went from pretty much Vili to Raka.
Meaning if we tried to go through the area we would attract a ******** number of people chasing us around but if we tried to find small groups away from that area there was nothing at all to fight. Added to this not only knowing they out number us 2 or 3 to one they would always over ship to boot.
If we took out a frig & dessie gang we were met with easily equal numbers of frigs & dessies but also cruiser & BC's. If we took out our BC's they would bring BC fleets with full logistics or T3 gangs. If we tried to use plexes to equalize the fighting terms they would just ignore us.
This is why I say they bored me to the point I just stopping trying. I was there to fight, I tried to build a corp to build competent gangs to fight what we were facing, but you can only run so many fleets where the biggest objective is avoiding getting ganked by superior numbers so many times, before you just get bored of never actually getting a fight.
It was simply easier and more fun just to take a small gang and head out to null sec to find a random fight. Sure we might get blobbed or we might get a fight but at least there was a chance of a fun fight and some randomness to it. With Gals it has always been either the whole blob or nothing.
|

GenesisMike
Tri-gun C0NVICTED
42
|
Posted - 2012.12.22 23:03:00 -
[65] - Quote
Mutnin wrote:GenesisMike wrote:
Instead of continuing to build and grow in order to meet the challenge you gave up? Therefore you are giving an excuse and running away.
If there were 30 man Gal groups out chasing you how is that boring? Why don't you adapt your fleet comp to be more of kite group and pick off some of those guys while they chase you. Get creative and make it fun. Or just use the map and set a destination somewhere else and look for fights. Complaining that by Gal militia being active with 30ppl is boring you does not add up. If you honestly have that much of an issue with fighting outnumbered you have 2 choices imo, join RvB or find a new game.
Mike
The bulk of our corp was low skill point players that were new to the game, which means changing fleet comps was a time consuming thing to do. We pretty much set up a basic skill plan to best utilize the lack of skill points and had guys get into a quick 3-5 days Thrasher skill plan then had them push directly into HML Nano Drakes. We pretty much had no cruisers to choose from because at the time the T1 cruisers hadn't been reworked and the only missile spamming cruiser was the Caracal. Which was a waste of time for the most part outside of killing frigs. With 50 to 70 guys on average you end up with a 8-12 man fleet unless it's pre-planned. Now keep in mind we were trying to get fights at the height of Gal Militia prime time and they have multiple corps with well over 100 players. It was not uncommon at all to jump into Nennamaila and have 40 to 50 Gals sitting docked in their station. A few jumps away was Villi which could easily have another 10 to 15 Gals at that time and several jumps the other way Gals held Rakapas at the time and Nis a jump or two away that could easily account for another 20+/- . Added to this is they would never leave this area that we called the blob lands that went from pretty much Vili to Raka. Meaning if we tried to go through the area we would attract a ******** number of people chasing us around but if we tried to find small groups away from that area there was nothing at all to fight. Added to this not only knowing they out number us 2 or 3 to one they would always over ship to boot. If we took out a frig & dessie gang we were met with easily equal numbers of frigs & dessies but also cruiser & BC's. If we took out our BC's they would bring BC fleets with full logistics or T3 gangs. If we tried to use plexes to equalize the fighting terms they would just ignore us. This is why I say they bored me to the point I just stopping trying. I was there to fight, I tried to build a corp to build competent gangs to fight what we were facing, but you can only run so many fleets where the biggest objective is avoiding getting ganked by superior numbers so many times, before you just get bored of never actually getting a fight. It was simply easier and more fun just to take a small gang and head out to null sec to find a random fight. Sure we might get blobbed or we might get a fight but at least there was a chance of a fun fight and some randomness to it. With Gals it has always been either the whole blob or nothing.
30 has now increased to 50 70 +, and 1 week of training into kiting thrashers is impossible? You can't even put a good amount of effort into making stuff up that sounds remotely plausible.
I really think you need to go with the 2nd option in my previous post.
Mike |

Mutnin
SQUIDS.
291
|
Posted - 2012.12.23 00:34:00 -
[66] - Quote
GenesisMike wrote:
30 has now increased to 50 70 +, and training into kiting thrashers is impossible? You can't even put a good amount of effort into making stuff up that sounds remotely plausible.
I really think you need to go with the 2nd option in my previous post.
Mike
Anyone that has lived in or around Black Rise and been involved with FW for more than 6 months knows the numbers that I said are very true. As far as Thrashers if you bothered to read you would have seen that was the 1st ship we had guys train into. We used Thrashers very effectively and even sometimes not so effectively, but after a while one gets bored of just running frig & thrasher gangs.
Thrashers were the bread & butter of our corp, but my focus as a corp was to run competent BC gangs with proper support. We eventually had decent BC gangs but we rarely got to use them because it would have been suicide to do so, with the number imbalance that we faced. We pretty much just used BC's to play with local pirates or when we went on null sec roams. |

GenesisMike
Tri-gun C0NVICTED
42
|
Posted - 2012.12.23 00:48:00 -
[67] - Quote
Mutnin wrote:GenesisMike wrote:
30 has now increased to 50 70 +, and training into kiting thrashers is impossible? You can't even put a good amount of effort into making stuff up that sounds remotely plausible.
I really think you need to go with the 2nd option in my previous post.
Mike
Anyone that has lived in or around Black Rise and been involved with FW for more than 6 months knows the numbers that I said are very true. As far as Thrashers if you bothered to read you would have seen that was the 1st ship we had guys train into. We used Thrashers very effectively and even sometimes not so effectively, but after a while one gets bored of just running frig & thrasher gangs. Thrashers were the bread & butter of our corp, but my focus as a corp was to run competent BC gangs with proper support. We eventually had decent BC gangs but we rarely got to use them because it would have been suicide to do so, with the number imbalance that we faced. We pretty much just used BC's to play with local pirates or when we went on null sec roams.
I lived in BR for awhile and 50-70 man fleets were around but not for 5-10 Cal militia roamers. More for fleets of Snuff , SC and the like.
I'll admit, I only scanned a few of your posts since they were rather heavy on the whining side so the thrasher use I must have missed. Back to my point though, learn to adapt. You are complaining to people that had to overcome the very same issue you are facing.... and they have. Less complaining and more trying.
mike |

Cat Casidy
Percussive Diplomacy Samurai Pizza Cats
69
|
Posted - 2012.12.23 02:03:00 -
[68] - Quote
Shout out to the Templis and Happy Endings guys, the other night in raka was fun as hell, thanks for bringing it over and over. Think that was pretty much 6-8 hours of nonstop pew pew. Buck caught a bit of it on fraps and thought I'd share.
Raka plex fights
SLAPD - Star Scientist, I science stars |

Mutnin
SQUIDS.
291
|
Posted - 2012.12.23 02:18:00 -
[69] - Quote
GenesisMike wrote:Mutnin wrote:GenesisMike wrote:
30 has now increased to 50 70 +, and training into kiting thrashers is impossible? You can't even put a good amount of effort into making stuff up that sounds remotely plausible.
I really think you need to go with the 2nd option in my previous post.
Mike
Anyone that has lived in or around Black Rise and been involved with FW for more than 6 months knows the numbers that I said are very true. As far as Thrashers if you bothered to read you would have seen that was the 1st ship we had guys train into. We used Thrashers very effectively and even sometimes not so effectively, but after a while one gets bored of just running frig & thrasher gangs. Thrashers were the bread & butter of our corp, but my focus as a corp was to run competent BC gangs with proper support. We eventually had decent BC gangs but we rarely got to use them because it would have been suicide to do so, with the number imbalance that we faced. We pretty much just used BC's to play with local pirates or when we went on null sec roams. I lived in BR for awhile and 50-70 man fleets were around but not for 5-10 Cal militia roamers. More for fleets of Snuff , SC and the like. I'll admit, I only scanned a few of your posts since they were rather heavy on the whining side so the thrasher use I must have missed. Back to my point though, learn to adapt. You are complaining to people that had to overcome the very same issue you are facing.... and they have. Less complaining and more trying. mike
You keep repeating 50-70 man gangs when I said average of 30. I have no idea where you keep pulling these numbers from.
I said our corp was around 70 members when I was active, taking out gangs and recruiting. I also said it wasn't uncommon to jump into Nenn & see 40 to 50 Gals in local. This was back before Qcats left for Minmatar and and they lived in Nenn, along with various other Gal corps. As I said it was not uncommon to see 40 or 50 of them in there.
I have adapted.. I refuse to play blob games, because it will always end with a bigger blob. I just do solo & small gang when I still play. Sadly CCP has killed the FW that I enjoyed with their misguided ideal of taking systems must mean something other than the PVP it provided. |

SAJUK NIGARRA
Shadows Of The Federation Drunk 'n' Disorderly
33
|
Posted - 2012.12.23 12:15:00 -
[70] - Quote
And then there were nine |
|

GenesisMike
Tri-gun C0NVICTED
43
|
Posted - 2012.12.23 15:10:00 -
[71] - Quote
"With 50 to 70 guys on average you end up with a 8-12 man fleet unless it's pre-planned. Now keep in mind we were trying to get fights at the height of Gal Militia prime time and they have multiple corps with well over 100 players. It was not uncommon at all to jump into Nennamaila and have 40 to 50 Gals sitting docked in their station. "
Ahh, yea with all the number's you were tossing around I mixed some of them up. Like I said the whining in your thread put me into a semi comatose state.
I guess you did adapt in a way... you gave up and started whining on the forums. Nice.
Mike
|

ALUCARD 1208
Spiritus Draconis Sicarius Draconis
4
|
Posted - 2012.12.23 15:11:00 -
[72] - Quote
+ 1 here we totally support our sotf brosefs ;)
|

ALUCARD 1208
Spiritus Draconis Sicarius Draconis
4
|
Posted - 2012.12.23 15:12:00 -
[73] - Quote
SAJUK NIGARRA wrote:And then there were nine
\o/ the countdown begins |

Antares 04
Eleutherian Guard Villore Accords
30
|
Posted - 2012.12.23 20:28:00 -
[74] - Quote
Hidden Snake wrote:Ok ... I was asked by friend to post on his behalf ... so in this case I am the messenger ;) He is quite truth in his message. What OP tries to do is basicly snag a PR victory for DnD (and probably get even bigger blob to roll around with new recruits) because the farmers do 95% of the work and probably take most systems over christmas holidays (since farmers wont be away while rest of us will). DnD will simply try to wave that it was "only because of them" it could have happened. This of course is just another gallente bullcrap on top of everything else since previous farmville incarnation saw exactly the same happen that systems were vulnerable for weeks and farmed to hearts content.
After all, on this list DnD does not even feature as a plexing force but the heavy lifting is done by two other alliances and of course the locust swarm of FDU alts: http://evewho.com/faction#tak
As for Caellach comments, it would seem this person suffers from serious case of hubris. That it is only now that broken mechanics of FW have been revealed (and not years or months ago by everyone participating in it) by the gallente wisdom that descended from the sky in a fiery chariot or that allowing CCP's pet militia to take everything would cause CCP to change mechanics.
Are you on crack? In case you didnt notice devs are playing and/or waving flag for gallente militia (Including CCP Soundwave) and they most likely want every Amarr/Caldari player out of the game because some marketing department guy has probably calculated more money is made by the company if there are only two farmer militias and everyone and their dog gets another account to farm isk in them.
Even more deluded is Tiffy's comments. He demands that people fight him because showing to CCP that ships explode on an spreasheet would cause mechanics to be worked out and that massive farming will get highlighted by the fact. Newsflash! The farmville already happened once and only thing CCP did to adjust it was to hand most systems to gallente with ninjapatch.
Ibanez is quite right on his comment. Giving fights to gallentes where they already have multiple times the numbers of opposition, higher payout and parent company working on their behalf would be a worst thing people could do. "Good fights", dont make me laugh. Nobody in eve is after good fights. Everybody is only concerned about how much isk he can make, how safely it can be done and how quickly.
You dont believe me? Just look on how many turncoats jumped the fence to easier ISK (Like Gunnyt31) or how many "Lol, FW is for nooblets" like Percussive Pizza people returned to FW and yes, to the side which makes more money out of it.
Either your friend is a coward who can't post with his/her name to give credit to this opinion, or you are a coward for lying about who made it.
Either way, this is a load of tears and general Caldari whining that deserves absolutely no honest consideration or reply, beyond redicule.
Post with you main and own you irrelevant opinion or have it ignored out of hand.
|

Dread Operative
Quantum Cats Syndicate Samurai Pizza Cats
51
|
Posted - 2012.12.23 20:45:00 -
[75] - Quote
These threads with the Gal Mil/Titan hating make me happy.
http://i.imgur.com/oU3Pw.gif
Delicious. Give me more. |

Mutnin
SQUIDS.
291
|
Posted - 2012.12.23 21:01:00 -
[76] - Quote
Antares 04 wrote: Either your friend is a coward who can't post with his/her name to give credit to this opinion, or you are a coward for lying about who made it.
Either way, this is a load of tears and general Caldari whining that deserves absolutely no honest consideration or reply, beyond redicule.
Post with you main and own you irrelevant opinion or have it ignored out of hand.
Much the same as the constant flow of tears we still get from Gals about down time plexing advantage.. 
|

chatgris
Quantum Cats Syndicate Samurai Pizza Cats
267
|
Posted - 2012.12.23 22:53:00 -
[77] - Quote
Antares 04 wrote:Hidden Snake wrote:Ok ... I was asked by friend to post on his behalf ... so in this case I am the messenger ;) He is quite truth in his message. What OP tries to do is basicly snag a PR victory for DnD (and probably get even bigger blob to roll around with new recruits) because the farmers do 95% of the work and probably take most systems over christmas holidays (since farmers wont be away while rest of us will). DnD will simply try to wave that it was "only because of them" it could have happened. This of course is just another gallente bullcrap on top of everything else since previous farmville incarnation saw exactly the same happen that systems were vulnerable for weeks and farmed to hearts content.
After all, on this list DnD does not even feature as a plexing force but the heavy lifting is done by two other alliances and of course the locust swarm of FDU alts: http://evewho.com/faction#tak
As for Caellach comments, it would seem this person suffers from serious case of hubris. That it is only now that broken mechanics of FW have been revealed (and not years or months ago by everyone participating in it) by the gallente wisdom that descended from the sky in a fiery chariot or that allowing CCP's pet militia to take everything would cause CCP to change mechanics.
Are you on crack? In case you didnt notice devs are playing and/or waving flag for gallente militia (Including CCP Soundwave) and they most likely want every Amarr/Caldari player out of the game because some marketing department guy has probably calculated more money is made by the company if there are only two farmer militias and everyone and their dog gets another account to farm isk in them.
Even more deluded is Tiffy's comments. He demands that people fight him because showing to CCP that ships explode on an spreasheet would cause mechanics to be worked out and that massive farming will get highlighted by the fact. Newsflash! The farmville already happened once and only thing CCP did to adjust it was to hand most systems to gallente with ninjapatch.
Ibanez is quite right on his comment. Giving fights to gallentes where they already have multiple times the numbers of opposition, higher payout and parent company working on their behalf would be a worst thing people could do. "Good fights", dont make me laugh. Nobody in eve is after good fights. Everybody is only concerned about how much isk he can make, how safely it can be done and how quickly.
You dont believe me? Just look on how many turncoats jumped the fence to easier ISK (Like Gunnyt31) or how many "Lol, FW is for nooblets" like Percussive Pizza people returned to FW and yes, to the side which makes more money out of it. Either your friend is a coward who can't post with his/her name to give credit to this opinion, or you are a coward for lying about who made it. Either way, this is a load of tears and general Caldari whining that deserves absolutely no honest consideration or reply, beyond redicule. Post with you main and own you irrelevant opinion or have it ignored out of hand.
Or option C - his friends main and alts are all banned from the forums :) |

Bad Messenger
Nasranite Watch The Bloody Ronin Syndicate
310
|
Posted - 2012.12.23 23:44:00 -
[78] - Quote
SAJUK NIGARRA wrote:Seems there is a general consensus on these forums that FW is broken again. The factions that are on a downward spiral canGÇÖt recover, the farming is going rampant and generally everything is broken, imbalanced or biased.
With that in mind, we decided to put everyone out of their misery and accelerate the ongoing process of collapse that Faction Warfare is experiencing. Over the next months we intend to take all caldari systems, followed by helping minmatar to take all amarr systems. Most of the doctrines we will deploy will be tech 1, giving everyone a fair chance to counter us.
And when there are no more Caldari or Amarr systems left, maybe a new FW can be built, one more in tone with the rest of Eve, without emphasis on PVE and instanced PVP.
Typical gallente plan, fight when war is over and everyone has left, kicking ball to empty goal after match. |

Caellach Marellus
Aideron Technologies
678
|
Posted - 2012.12.24 00:19:00 -
[79] - Quote
Bad Messenger wrote:SAJUK NIGARRA wrote:Seems there is a general consensus on these forums that FW is broken again. The factions that are on a downward spiral canGÇÖt recover, the farming is going rampant and generally everything is broken, imbalanced or biased.
With that in mind, we decided to put everyone out of their misery and accelerate the ongoing process of collapse that Faction Warfare is experiencing. Over the next months we intend to take all caldari systems, followed by helping minmatar to take all amarr systems. Most of the doctrines we will deploy will be tech 1, giving everyone a fair chance to counter us.
And when there are no more Caldari or Amarr systems left, maybe a new FW can be built, one more in tone with the rest of Eve, without emphasis on PVE and instanced PVP.
Typical gallente plan, fight when war is over and everyone has left, kicking ball to empty goal after match.
Reminds me of the time the Squids took everything by logging in when there were no Gallente around post downtime. Didn't stop them doing it though. Enjoy your gaming.
http://northern-goblin.blogspot.com |

Capitol One
Wolfsbrigade Lost Obsession
116
|
Posted - 2012.12.24 00:25:00 -
[80] - Quote
Ho ho ho  |
|

Mutnin
SQUIDS.
291
|
Posted - 2012.12.24 01:16:00 -
[81] - Quote
Caellach Marellus wrote:Bad Messenger wrote:SAJUK NIGARRA wrote:Seems there is a general consensus on these forums that FW is broken again. The factions that are on a downward spiral canGÇÖt recover, the farming is going rampant and generally everything is broken, imbalanced or biased.
With that in mind, we decided to put everyone out of their misery and accelerate the ongoing process of collapse that Faction Warfare is experiencing. Over the next months we intend to take all caldari systems, followed by helping minmatar to take all amarr systems. Most of the doctrines we will deploy will be tech 1, giving everyone a fair chance to counter us.
And when there are no more Caldari or Amarr systems left, maybe a new FW can be built, one more in tone with the rest of Eve, without emphasis on PVE and instanced PVP.
Typical gallente plan, fight when war is over and everyone has left, kicking ball to empty goal after match. Reminds me of the time the Squids took everything by logging in when there were no Gallente around post downtime. Didn't stop them doing it though.
I still am amazed that CCP restricted Gals ability to log in and undock after downtime. This truly is astonishing for CCP to grant this obvious favoritism to Caldari. |

chatgris
Quantum Cats Syndicate Samurai Pizza Cats
267
|
Posted - 2012.12.24 01:35:00 -
[82] - Quote
Bad Messenger wrote:SAJUK NIGARRA wrote:Seems there is a general consensus on these forums that FW is broken again. The factions that are on a downward spiral canGÇÖt recover, the farming is going rampant and generally everything is broken, imbalanced or biased.
With that in mind, we decided to put everyone out of their misery and accelerate the ongoing process of collapse that Faction Warfare is experiencing. Over the next months we intend to take all caldari systems, followed by helping minmatar to take all amarr systems. Most of the doctrines we will deploy will be tech 1, giving everyone a fair chance to counter us.
And when there are no more Caldari or Amarr systems left, maybe a new FW can be built, one more in tone with the rest of Eve, without emphasis on PVE and instanced PVP.
Typical gallente plan, fight when war is over and everyone has left, kicking ball to empty goal after match.
Except
a) The caldari still have more pilots. b) The caldari right now have a few pvp gangs out that are larger than anything I can put together atm based on comms numbers. c) The difference in VP yesterday between Gallente and Caldari is - 1.1%. We're *barely* winning the occupancy war.
Seriously, if the Caldari had a little less "the sky is falling" and a little more "lets spread out and use our superior numbers to take plexes" well, there'd be 0 chance of the gallente taking all the systems. |

Cat Casidy
Percussive Diplomacy Samurai Pizza Cats
69
|
Posted - 2012.12.24 07:13:00 -
[83] - Quote
And then there were eight. Thanks for Tama.  SLAPD - Star Scientist, I science stars |

Bad Messenger
Nasranite Watch The Bloody Ronin Syndicate
311
|
Posted - 2012.12.24 07:19:00 -
[84] - Quote
chatgris wrote:Bad Messenger wrote:SAJUK NIGARRA wrote:Seems there is a general consensus on these forums that FW is broken again. The factions that are on a downward spiral canGÇÖt recover, the farming is going rampant and generally everything is broken, imbalanced or biased.
With that in mind, we decided to put everyone out of their misery and accelerate the ongoing process of collapse that Faction Warfare is experiencing. Over the next months we intend to take all caldari systems, followed by helping minmatar to take all amarr systems. Most of the doctrines we will deploy will be tech 1, giving everyone a fair chance to counter us.
And when there are no more Caldari or Amarr systems left, maybe a new FW can be built, one more in tone with the rest of Eve, without emphasis on PVE and instanced PVP.
Typical gallente plan, fight when war is over and everyone has left, kicking ball to empty goal after match. Except a) The caldari still have more pilots. b) The caldari right now have a few pvp gangs out that are larger than anything I can put together atm based on comms numbers. c) The difference in VP yesterday between Gallente and Caldari is - 1.1%. We're *barely* winning the occupancy war. Seriously, if the Caldari had a little less "the sky is falling" and a little more "lets spread out and use our superior numbers to take plexes" well, there'd be 0 chance of the gallente taking all the systems.
Thing is that no one want to fight war that does not just simply work. So when CCP manages to fix FW things may get better, but as we have seen it is impossible to fix FW. |

X Gallentius
Justified Chaos
719
|
Posted - 2012.12.24 07:36:00 -
[85] - Quote
Mutnin wrote:I still am amazed that CCP restricted Gals ability to log in and undock after downtime. This truly is astonishing for CCP to grant this obvious favoritism to Caldari. inb4 Mutnin actually logs in and fights. |

X Gallentius
Justified Chaos
719
|
Posted - 2012.12.24 07:37:00 -
[86] - Quote
Bad Messenger wrote:Thing is that no one want to fight war that does not just simply work. So when CCP manages to fix FW things may get better, but as we have seen it is impossible to fix FW. Cool. It'll make it less painful for us if you move aside to Yvangier. Moving on to next system which I think Hykanima.(?) |

Gibbo5771
AQUILA INC Verge of Collapse
91
|
Posted - 2012.12.24 11:09:00 -
[87] - Quote
Meh I give it 7 days, 10 tops before they get bored and go back to the only thing they are capable off, sitting on a Titan and hotdropping small gangs with triage support. |

Trendafil
Wolfsbrigade Lost Obsession
8
|
Posted - 2012.12.24 11:36:00 -
[88] - Quote
Gibbo5771 wrote:Meh I give it 7 days, 10 tops before they get bored and go back to the only thing they are capable off, sitting on a Titan and hotdropping small gangs with triage support.
Show me on doll where the bad hotdrop got you?
As we are getting closer to the end of the year, only few systems remain under state control. The last strongholds of caldari FW promise great fights and many emotions in local chat :) So I will be there, with my fleet behind me. Our carrier will blot out the stations and our dreds will dispense indiscriminate justice. All that stands against us will be posted on eve-kill.
This will be OUR christmass present!
For The General ! |

Mutnin
SQUIDS.
295
|
Posted - 2012.12.24 11:40:00 -
[89] - Quote
chatgris wrote:
Except
a) The caldari still have more pilots. b) The caldari right now have a few pvp gangs out that are larger than anything I can put together atm based on comms numbers. c) The difference in VP yesterday between Gallente and Caldari is - 1.1%. We're *barely* winning the occupancy war.
Seriously, if the Caldari had a little less "the sky is falling" and a little more "lets spread out and use our superior numbers to take plexes" well, there'd be 0 chance of the gallente taking all the systems.
I'll tell you what the difference is.. When you guys plex you are getting 25k LP for a novice, 40 something k for a minor & 63k I think it was for a med. Added to this if there is a Caldari out there plexing he's certainly not there to earn LP's. That means he's likely there to fight and try to defend the system,. This means you get PVP because our guys are there to fight, meanwhile we get boredom of chasing farmer alts.
When we see a Gal in a plex it's almost certain he's just one of the hundreds of farmer alts that is stabbed & will run the second we enter. It's simply no fun to chase farmers away all day and undo what they did which will just be redone by the next farmer. because you can't watch every system 23.5/7 You guys have won by boring us to death. Congrats it's works well.
It's much simpler just to toss an alt in Gal militia and Awox your farmers because at the very least we can steal their LP's. We still get kills and we get paid for killing you. FW is broken, it's not worth fighting for so making ISk and harvesting tears is pretty much the only reason to stay involved.
Let us not forget you Gals also rolled over and played dead when it wasn't worth while for you to fight back. Why would you expect it to be any different, when the shoe is on the other foot? |

ahktallid
Royal Amarr Institute Amarr Empire
0
|
Posted - 2012.12.24 12:34:00 -
[90] - Quote
Massive xmas troll and you guys are biting like this > CHOMP, CHOMP, CHOMP, CHOMP, CHOMP, CHOMP.
FW has issues but it's in MUCH better shape than it ever has been. It's a small ship PVPers paradise and if your not pulling 100s of kills a month (if not a week) your doing it very, very, very, very wrong. |
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