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Cosmic Dragon
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Posted - 2005.06.13 16:43:00 -
[1]
for me its. 1. Improved drone system [ for example an A.I. that works and less drone mating in public ]where drones are a viable career choice like misiles lasers etc
2. Mines to return With simpler models to reduce lag and a limited life span like 1 day for tech one and 3 days for tech 2 [ this helps to clear them away and stop cluttering like with cargo cans].
3. Passive armour tanking to be a viable alternative to using armour hardners [ This i know is something that is getting looked at by the devs tho ]
So whats your top wants. Just your wants pls in a list as im generally interested in whats your top 3 eve wishes.
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Meridius
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Posted - 2005.06.13 17:02:00 -
[2]
1. Tech II Armageddon 2. Tech II Ammo 3. Cruiser/Frig sized Tachyon Equivilent ________________________________________________________
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Ryy Kishin
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Posted - 2005.06.13 17:06:00 -
[3]
DEV's, ISD's and TomB all flyin in 0.0 in a shuttle 
Live Hard Die Young Leave A Good Looking Corpse!
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TuRtLe HeAd
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Posted - 2005.06.13 17:06:00 -
[4]
1 - Corp logos Emobossed onto the Side of your Ship.
2 - Ungimped Drones , that do as their told.
3 - New Tech 1 Frigates,Cruisers and Battleships(That require level 4 and 5 to fly) Ones that look Different.
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Marduuk
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Posted - 2005.06.13 17:10:00 -
[5]
1. Crew members (officers) for ships that gain experience, and give tiny bonuses, such as and Engineering Officer gives a x1.05 Powergrid (or cap, etc) bonus, and over time or use, the bonus goes to x1.06, x1.07, etc. Officers would need to be paid (more and more as they get better) and their contracts could be traded (bought and sold on escrow).
2. High slots on ships be given point totals based on hull size. All mods and weapons given point sizes. That way a cruiser could use 1 high slot to mount 2 frig sized weapons. A battleship could use 1 high slot to mount 3 or 4 frig weapons, or 2 cruiser sized weapons.
3. Ability to arm and outfit marines, put them in the cargo hold (or better yet, a seperate hold, much like drones) and board and take a ship whole if it is double webbed, jammed, and scrambled (and the marine ship is within 1000m)
Those are my 3 wishes (within the limits of the Ships & Modules forum, else I would have added player owned Deadspace Hideouts )
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Earthan
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Posted - 2005.06.13 17:16:00 -
[6]
1- I really want battles to last 10 times longer then now.Atm the most fun aspect of the game takes seconds:(
2-Missile changes.(on the way)
3-Pos overhaul
Stars, stars like dust, all around me.... |

Shamis Orzoz
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Posted - 2005.06.13 17:34:00 -
[7]
Edited by: Shamis Orzoz on 13/06/2005 17:34:25 1. Configurable AI For POS defenses 2. Large increase in ship survivability (2 BS's shouldn't be able to blow up 1 BS in 1-2 volleys) 3. Removal of target painters, they break all inter ship class balance. 4. Ship Towing
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Linavin
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Posted - 2005.06.13 17:38:00 -
[8]
1. Player outposts (I know they're coming)
2. More ships for existing classes (more frigs please )
3. Smarter Drones
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Dakath
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Posted - 2005.06.13 17:39:00 -
[9]
Originally by: Cosmic Dragon for me its. 1. Improved drone system [ for example an A.I. that works and less drone mating in public ]where drones are a viable career choice like misiles lasers etc
2. Mines to return With simpler models to reduce lag and a limited life span like 1 day for tech one and 3 days for tech 2 [ this helps to clear them away and stop cluttering like with cargo cans].
3. Passive armour tanking to be a viable alternative to using armour hardners [ This i know is something that is getting looked at by the devs tho ]
So whats your top wants. Just your wants pls in a list as im generally interested in whats your top 3 eve wishes.
Nice choices. I agree with #1. Add a "Return and Scoop" command.
2. I would prefer that standard cargo containers be scoopable. That way people could make some isk picking them up and recycling them. Spam containers would not last long.
Alternatively, make a standard cargo container in space last about as long as a jettison container does.
3. Secure Containers. Remove all from 0.8 and above. This was supposed to have been done last year. Make all secure containers last about 3 months. If you don't access or use them in that time they pop.
All those unnecessary containers in space must be causing some lag.
I chopped Bunny into little pieces.
\ ( )( X > ) ( .x ) / < _
Muahahahahahahahahahahahahaha!
Sic Transit Gloria Bunny! |

Selim
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Posted - 2005.06.13 17:52:00 -
[10]
1. Machariel 2. Officer mods for Machariel 3. t2 damage control
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Thyro
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Posted - 2005.06.13 17:53:00 -
[11]
1) Anything better than these Dreads?
2) Anything better than these POS?
3) Where I can find no-LAG?

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slabby
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Posted - 2005.06.13 18:02:00 -
[12]
1) titans 2) better drones all around 3) T2 barges
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Trevedian
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Posted - 2005.06.13 18:05:00 -
[13]
1) Dreadnaught 2) Tech 2 Battleships 3) Eris Discordia's phone number
Sex0r > you're bounty turns me on.. you seem like the kind of amarrian to dominate me
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H0ot
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Posted - 2005.06.13 18:19:00 -
[14]
1) Hull/Armor/Shield boosts to all ships 2) Insta-bookmarks removed 3) L4 missions nerfed
(\_/) (O.o) (> <) This is Bunny. Copy Bunny into your signature to help him on his way to world domination. |

SaorAlba
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Posted - 2005.06.13 18:23:00 -
[15]
1 LOOT DRONES. Make em expensive, make em big,make em whatever , but for godsake start making them! 2 Mines. Broke my hart they were taken away from the game. 3 Designable stations based on modules. Limitations can be set using cpu and pg. 4 A speed bonus for the tech 2 indy's. My impel does 70 m/s with an mwd for crying out loud! Fu this **** ccp. I studied hard for that ship, payed a lot of juice to buy and fit it, now make it worth flying!
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Moridan
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Posted - 2005.06.13 18:32:00 -
[16]
1. Cookies 2. Pie 3. Battlecruisers and Cruisers to be more effective in general in pvp. "Speak quietly and carry a big torpedo."
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Malken
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Posted - 2005.06.13 18:35:00 -
[17]
1.less lag 2. [5] to not go hide 3.less lag
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Zaintiraris
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Posted - 2005.06.13 19:14:00 -
[18]
1. Female body parts for to snuggle against when I'm sad 2. Female body parts for to snuggle against when i'm happy 3. A selection of caldari ships for people who think they're good with hybrid weapons ---
Originally by: CCP Hammer This game was so much better back before people knew math.
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Cycerin Strikebeam
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Posted - 2005.06.13 19:15:00 -
[19]
1. Independent blueprint tweaking and design. 2. More ships added to existing classes. 3. Make cruisers useful again.
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Weirda
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Posted - 2005.06.13 19:34:00 -
[20]
In no particular order:
#1 - Bug fixes (drones/lag/warp prohibitors/pos/logouts/etc...)  #2 - Instas removed, gate jump radius expanded, Navigation skills introduced to improve warp-to accuracy  #3 - Customization of ship color schemes/ability to see ship names in overview/general immersion items with regard to coming across ships in space. All of course if they don't add lag - or can be turned off (i.e. like disabling 'effects' for ship colors) 
And all of what Zain wants, except that Caldari hybrid thing... Damned origami-bird-ships...  -- Thread Killer
<END TRANSMISSION> |

babo
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Posted - 2005.06.13 19:55:00 -
[21]
1) drones, return and scoop... 2) modules for drones 3) slap our corp logo on the side of our ships. (I like close range, I want that to be the last thing they see)
does your ship have a dronebay? If so, sign the petition.. |

Benco97
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Posted - 2005.06.13 21:01:00 -
[22]
1) A reload all button (This may exist and I just don't know of it, if so, sorry) 2) A module for Industrials which allows in-space refining 3) Destroyers, Increase hps a little, increase cost a little..aww hell, just give me a bloody T2 destroyer! -------------------------------------------- NEW! 1/1 scale assembled plastic model benco97, Six different poses, Buy one NOW!*
*not suitable for people under 21, May include some small parts and/or traces of nut
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Epicurius
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Posted - 2005.06.13 21:32:00 -
[23]
1) Longer servivability because pvp is by far the best part of the game.
2) I was thinking maybe a major change like if you split the ship up into different parts, like the warp core or turrets, shield generator, etc. And you could target individual parts of the ship, so after pounding on the shield generator then they would have weaker shields or maybe after shooting a turret it has worse damage or tracking or something. I think that this would make a battle a lot more tactical.
Maybe someone has already suggested this and there is a good reason why it was neva put in system, you could also send a boarding party of marines to try and sabotage certain parts of the ship. Why was this never thought of or put in place?
3)having some anti cloacking devices, obviously not making it very easy to use, this would then mean that the stealth bombers could be made a lil more effective because the cloak can be countered, right?
If this was not about ships and modules i would say that i would like the game to be changed so that i have to spend less time doing annoying tasks.I know they have to be done but do they have to be made so painstakingly long 
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Niklas
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Posted - 2005.06.13 21:33:00 -
[24]
1. Make the caldari ships primary weapon hybrids, and make missles a very high damage secondary weapon with very very limited ammo supplies.
2. Make BS's better all around ships, give them bonus high slots for cruiser and frig sized weapons. Give Cruisers bonuse high slots for frig sized weapons.
3. Make it possible to put a POS in any system that does not have a faction station in it. Also remove the STUPID fuel requirments on the stations, theres none on the ships why should there be one on the staitions.
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Sadist
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Posted - 2005.06.13 21:41:00 -
[25]
1. Idiots to leave eve 2. Freighters 3. Skills/Money to successfully fly one. ---------------
Originally by: Dark Shikari "One Trit to rule them all, One Trit to find them, One Trit to bring them all, and in the veldspar bind them"
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Shiner BockBeer
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Posted - 2005.06.13 22:27:00 -
[26]
1. Stock Market 2. Stock Market 3. Stock Market.
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Yith Solarius
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Posted - 2005.06.13 22:41:00 -
[27]
1) sensor view 2) new weapons 3) better drone controles + drone mods
*** check out my ideas for a Sensor view |

Prothos
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Posted - 2005.06.13 22:50:00 -
[28]
1) to trash the proposed missle nerfs. 2) Dev's to stop the nerf's 3) Add the missing features to shiva as promised.
Bonus 4) fix the way bpo's are awarded ( over 1 year working 3 agents no bpo yet.)
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Dreez
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Posted - 2005.06.13 23:05:00 -
[29]
1: Megathron getting the nr:1 spot as a close range battleship as it was ment to be.
2: CCP to stop dictating how we should setup our ships.
3: New droneskills which wastly improves drones, since they are far to useless and easely countered now.
'Trying to argue logically with Evol is like trying to teach a pig to dance. It only makes you look foolish and really annoys the pig ' - Duke Droklar [OC]
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Laharl Herbst
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Posted - 2005.06.13 23:09:00 -
[30]
1) walk inside our ships/stations 2) loot drones 3) more than 1 person in a ship
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Weirda
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Posted - 2005.06.13 23:14:00 -
[31]
Edited by: Weirda on 13/06/2005 23:18:38
Originally by: Sadist 1. Idiots to leave eve
You would be SOOOO missed though Sadist... 
(someone had to say it...) 
Seriously though - then there would only be like 4 ppl left... Weirda, Weirda's friend and his alt, and Merdius (damn him and that crazy 'new math' that he always using when arguing resistances with Weirda...)  -- Thread Killer
<END TRANSMISSION> |

Carino
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Posted - 2005.06.13 23:40:00 -
[32]
1. Ship/station model makeover. Especially Caldari textures and the fearsome, pixel-tanked Exequror. Mingers!
1.0.1 More ships/stations.
2. Cruiser heaven.
3. Politics, dynamic borders, standings that matter.
3.1.2 [Pet peeve] Pick your NPC corp. Tiny token for solo players. State war academy or Deep core mining? Give us some credit.
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Soul Wraith13
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Posted - 2005.06.14 00:05:00 -
[33]
1. A big war that whole races participate in (caldari vs. galeente empire, Amarr vs. Minmatar..) 2. more ships 3. a better Omen
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Blind Man
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Posted - 2005.06.14 00:09:00 -
[34]
Edited by: Blind Man on 14/06/2005 00:09:40 1. corp logos / custom paint jobs on ships :-) 2. more ship HP 3. a bank, or some way to invest money... (\_/) (O.o) (> <) This is Bunny. Copy Bunny into your signature to help him on his way to world domination. |

Tico
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Posted - 2005.06.14 00:52:00 -
[35]
How about an Anniversary ship or something for everyone who has been in game for a year. Just something that says we have survived our first year. When I was part of Motor City Online they gave out a special car to everyone when they hit their 1 year mark. Would be cool to get something rather nice. Just my 2 cents.
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Cmdr Patrick
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Posted - 2005.06.14 01:01:00 -
[36]
Edited by: Cmdr Patrick on 14/06/2005 01:02:24 1. sExEtH images in the browser( god damn ccp blocked l33t speech lol) 2. More t2 ships for meh to mess with(like another ceptor etc) 3. Maybe add some more cruisers etc in like the hualers and that will spice up pvp a bit more...
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lollerskates
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Posted - 2005.06.14 01:04:00 -
[37]
1: Dreads 2: Tier 3 (and mabye tier 4) battleships 3: Advanced engineering and electronics skills for more cpu and grid.
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Rychek
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Posted - 2005.06.14 03:35:00 -
[38]
Originally by: Marduuk 1. Crew members (officers) for ships that gain experience, and give tiny bonuses, such as and Engineering Officer gives a x1.05 Powergrid (or cap, etc) bonus, and over time or use, the bonus goes to x1.06, x1.07, etc. Officers would need to be paid (more and more as they get better) and their contracts could be traded (bought and sold on escrow).
ohh man I would kill for this. It would help the immersion for me a ton.
Dev, read that one big time!!!
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juduzz
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Posted - 2005.06.14 04:21:00 -
[39]
A caldari BS with hybrid bonuses.
A kingon bird of prey style cloak ship \o/
reverse engineered jove ships ( just design not stats. ----------------------------------------------
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Booster Terrick
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Posted - 2005.06.14 04:31:00 -
[40]
1) A real reason to leave Empire space.
For PvP'ers, this may seem ridiculous, but for those of us who have next to no use for PvP ( after many years of it in other games ) and enjoy other aspects of EVE, there's nothing in 0.0 except maybe rare ores and good bountied rats with decent loot.
Besides, PvP in this game is a very nearly a joke...with computer-aided targeting and module "setups", it's reduced to point and click. Where are the real "dogfights"? Geniune air/space combat tactics based on maneuverability and teamwork are out the window in EVE, so only those who have played awhile, learned their ship(s) and built up skills are going to be any "good" at PvP anyway. Naval tactics and strategy this may be ( I have yet to see a good fleet action ), but not as thrilling as dogfighting with only fixed guns and sights.
2) Nerf the fueling requirments for POS's.
3) Leave the bookmarks alone. It was a heap of risk just setting them up...this would make it even more difficult to get around in space, and would force people to either run heavily escorted or never venture out of Empire space because of all the pirates . True commerce in low sec might nearly come to a halt and maybe only NPC prices would be seen on the market. At any rate, the lone traders would dry up and my wish in #1 would be further reinforced.
Regards
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AshrakTheWhite
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Posted - 2005.06.14 05:27:00 -
[41]
you cant have crew members your in a pod remembre? your the only person on the ship ... and yes less lag and more modules would be cool and new ships also :)
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Rychek
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Posted - 2005.06.14 05:51:00 -
[42]
Originally by: AshrakTheWhite you cant have crew members your in a pod remembre? your the only person on the ship ... and yes less lag and more modules would be cool and new ships also :)
well if they can't get in your pod then I guess they would just die when your ship gets blown up. But saying your the only person on your ship? when your flying around in a BS? why not just automate it completely and we will just sit around in the station sipping*****tails while our ships mine 24/7
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LordHong
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Posted - 2005.06.14 07:35:00 -
[43]
Originally by: Epicurius
2) I was thinking maybe a major change like if you split the ship up into different parts, like the warp core or turrets, shield generator, etc. And you could target individual parts of the ship, so after pounding on the shield generator then they would have weaker shields or maybe after shooting a turret it has worse damage or tracking or something. I think that this would make a battle a lot more tactical.
Maybe someone has already suggested this and there is a good reason why it was neva put in system, you could also send a boarding party of marines to try and sabotage certain parts of the ship. Why was this never thought of or put in place?
go find a game called nexus-the jupiter incident, it's like a single player eve, it includes both these functions (also looks amazing on a good rig) -----------------------------------------------
--No Apologies, No Regrets--
_(\_/)_ \_____/ Bunny pie anyone? |

Amarr knight
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Posted - 2005.06.14 07:40:00 -
[44]
1. 1 more BS for each race.
This game is mostly about the ships you fly. Having more ships to choose from wont hurt anything, it will just increase the fun.
2. Double every ship Hit point.
So that u can enjoy the pvp for a bit longer.
3. Custom paint job on ships.
Nothing special about it. But it will look v. nice and will bring some uniqueness in the game. Rather then every one flying the same damn ship.
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DukeJoost1
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Posted - 2005.06.14 07:59:00 -
[45]
1. loot collecting drones 2. corp logo on ship 3. a reason to go into 0.0 4. combined ship and cargo scanner module 5. faster asteroids regrowth 6. much lower POS refueling needs 7. ganking pirates should have their security rating drop significantly if the guy they pop does not (or cannot) return fire. having a pvp duel ? little rating drop. popping a miner ? goto -5.0 immediatly.
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Hebus Zanheros
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Posted - 2005.06.14 08:04:00 -
[46]
1- less lag 2- more drone command, but drone are ok for me (dom and ishtar are excellents ships) 3- nerf R&D, and bounty hunter for create reals jobs |

Damocles Ician
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Posted - 2005.06.14 09:10:00 -
[47]
1) More options for players approaching 2 year subscription lengths, either more skills (much higher ranks) or a bigger effect of standings perhaps. 2) More player vs enemy content, on a larger scale than solo missions. Invasions, uprisings, war declarations etc. Pull the players together, on one side or the other 3) Server capability, client optimisations to do the above fluidly.
-------------
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Drommy
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Posted - 2005.06.14 11:26:00 -
[48]
1. remove drones from game 2. make jetison containers invoulnerable and last forever 3. only 1 ship per person _______________________________________________
A good leader takes their people where they want to go A great leader takes their people not where they necessarily want to go, but ought too. |

Hank
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Posted - 2005.06.14 11:40:00 -
[49]
Originally by: Drommy 1. remove drones from game 2. make jetison containers invoulnerable and last forever 3. only 1 ship per person
Your suggestions suck
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Celador Nane
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Posted - 2005.06.14 11:46:00 -
[50]
1 = More ship designs... (tech 2 is a cheap way of not designing more ships) maybe eve sacked em all after making the last lot :P
2 = Real missions, im working for the Cal navy........... but i want to actually be able to be a part of the Cal Navy, get a cal navy ship from standing not stupid lp's :/
3 = Stop peeps being able to stack mods, 8 heatsinks :S, im sure they never intended that............
(4) bonus = Change fitting systems, have say propulsion slots, armour slots, shield slots, weapon slots, then misc slots, like on Nexus The Jupiter Inccident...... will mean ammar have more armour slots, caldari have more shield slots, min have more propulsion and sumat else, and gallente... well i dunno lol,
And of course less = Lag , gate campers , time wasted traveling , gank setups , mission running (not that i dont like it, just think it would be nice if players could make money more ways)
And More = Longer fights , ships :O , reasons to goto 0.0 , T2 Defenses , better paint jobs for ships

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Celador Nane
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Posted - 2005.06.14 11:51:00 -
[51]
Keep this post going, i want the Dev to read this :/.............................        
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Kaylana Syi
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Posted - 2005.06.14 11:55:00 -
[52]
1) Less Carebears that are pirates
2) Less Carebears that are not pirates
3) Faster return rates for balancing modules grossly out of whack -------------------- The Nest
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Dimitri Forgroth
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Posted - 2005.06.14 11:57:00 -
[53]
Originally by: Celador Nane (4) bonus = Change fitting systems, have say propulsion slots, armour slots, shield slots, weapon slots, then misc slots, like on Nexus The Jupiter Inccident...... will mean ammar have more armour slots, caldari have more shield slots, min have more propulsion and sumat else, and gallente... well i dunno lol,
Don't we already have this in mid/low slots? If you want seperate slots for everything, you'd get ships with everything = bad.
| Don't be a bad loser | |

FireFoxx80
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Posted - 2005.06.14 12:00:00 -
[54]
1. Cruiser Balance 2. Decent PVP, not ganking/griefing/blobbing 3. Make ISK button.
ex P-TMC
If you think you can do a better job, go find yourself a datacentre to host a box, get a copy of Visual Studio, and STFU.
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Cosmic Dragon
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Posted - 2005.06.14 12:25:00 -
[55]
Some interesting choices so far 
I still say mines are a fun idea
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Garen Ragnek
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Posted - 2005.06.14 12:28:00 -
[56]
I hate the current jump gate system and the feeling it gives me that I'm playing in a series of boxes rather than a universe. I'd therefore have to go for removing jump gates altogether. Give every ship a jump drive and a jump range then add mods and skills to extend it.
This would cut out the whole opening up 0.0 issue to some extent, reduce the travel tedium and cut out the gate ganking.
Jump in point in a system would be random so you can't effectively set up instas to get you to a station or a belt so would still allow rats some scope for lurking around.
Then to satisfy the PvP ers - once in system it takes a lot longer to go into jump and the further you jump the longer it takes for your ship to reallign itself. Now upgrade sensors and allow ship mounted ones to seek out those ships sat there aligning for their next jump. Increase the difference in insystem jump speeds and you give interceptors the ability to race to catch a ship before it jumps again. Could be an interesting race against time and you have to balance longer jumps and hence less chance of landing in a system with rats to more chance of being caught if you are in a system with rats.
To replace NPC gate rats could also give them a count down to arriving at your jump in point.
You might also combine this with a fuel requirement for the jumps to further increase jump times when refuling. Might even get fuel scopes as with the old Elite game to refuel on route. Pirates then have another target location to grab people.
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Azeal Reece
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Posted - 2005.06.14 12:32:00 -
[57]
Originally by: Garen Ragnek I hate the current jump gate system and the feeling it gives me that I'm playing in a series of boxes rather than a universe. I'd therefore have to go for removing jump gates altogether. Give every ship a jump drive and a jump range then add mods and skills to extend it.
This would cut out the whole opening up 0.0 issue to some extent, reduce the travel tedium and cut out the gate ganking.
Jump in point in a system would be random so you can't effectively set up instas to get you to a station or a belt so would still allow rats some scope for lurking around.
Then to satisfy the PvP ers - once in system it takes a lot longer to go into jump and the further you jump the longer it takes for your ship to reallign itself. Now upgrade sensors and allow ship mounted ones to seek out those ships sat there aligning for their next jump. Increase the difference in insystem jump speeds and you give interceptors the ability to race to catch a ship before it jumps again. Could be an interesting race against time and you have to balance longer jumps and hence less chance of landing in a system with rats to more chance of being caught if you are in a system with rats.
To replace NPC gate rats could also give them a count down to arriving at your jump in point.
You might also combine this with a fuel requirement for the jumps to further increase jump times when refuling. Might even get fuel scopes as with the old Elite game to refuel on route. Pirates then have another target location to grab people.
i really like this idea, will make priates work for there prey, cuz ive got a nice shiny raven with 1 bil of fittings i would take to 0.0 if it wasnt for gate campers, they could get me while im hunting rats :D, also they could make systems that are owned have warp detectors, alerting them of exact warp ins and giving them a warpable location, allowin them to defend there territory still 
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Urfin
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Posted - 2005.06.14 12:36:00 -
[58]
1) Speed up and make cruisers/BC/HAC more agile. 2) Ungimp ships/mods that need it. Mega, Vengeance, Retri, beam lasers grid reqs. Oh and drones. 3) All the rest. Maybe start with instas & associated mechanics for enforcing/avoiding combat. _____________________ Heatsink - Ship efficiency calculation proggie |

Vigilant
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Posted - 2005.06.14 13:35:00 -
[59]
Easy:
1. One Avatar per Account (so, no Alt Posting) 2. More ships in every class (Frigs/BS's for sure) 3. Make the R & D Field viable... Cause this lottery method sucks.....
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Cosmic Dragon
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Posted - 2005.06.14 14:24:00 -
[60]
Originally by: Vigilant Easy:
1. One Avatar per Account (so, no Alt Posting) 2. More ships in every class (Frigs/BS's for sure) 3. Make the R & D Field viable... Cause this lottery method sucks.....
Yea i pretty much agree on these to exept for number 2 at least not for every ship class battleships sping to mind only 2 per race
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Plague Black
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Posted - 2005.06.14 14:42:00 -
[61]
1. Exotic dancers animations 2. Damsel XXX videos 3. More exotic dancers animations
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babo
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Posted - 2005.06.14 15:21:00 -
[62]
Originally by: Plague Black 1. Exotic dancers animations 2. Damsel XXX videos 3. More exotic dancers animations
on that topic: Animations of janitors sweeping my hangar. Holoreels you can actually watch :0 how much more fun would the missions be at that point if you had a holoreel you had to watch. Animations of .. yea.. animations..
does your ship have a dronebay? If so, sign the petition.. |

Dred 'Morte
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Posted - 2005.06.14 15:34:00 -
[63]
Edited by: Dred ''Morte on 14/06/2005 15:35:43 agree 100% with above
for me: 1. TECH 2 AMMO 2. Improved graphics, specially textures like apoc!! they suck away too much. 3. Drones (new drones!!!)
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Azeal Reece
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Posted - 2005.06.14 18:35:00 -
[64]

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Sveldt
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Posted - 2005.06.15 00:15:00 -
[65]
1.CCP managed kill database
...I can only come up with one =P
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Serend
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Posted - 2005.06.15 03:31:00 -
[66]
1. Remove scan probes from the basic scanner. (the way it is now is, tbh, frankly absurd) 2. Make scan probes see a sphere instead of the 1au pancake of space. (Alternatively, make the pancake same "thickness" as the system or range of the probe being used. 3. Free warp: any distance (within cap) and any direction. Having to warp to a can is silly. This would move combat away from the gates and make Eve much more exciting.
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Skull Bunny
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Posted - 2005.06.15 05:18:00 -
[67]
Add tacklers to Kill Mails. - If you scrambled the target, your on the kill mail with appropiate module.
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keepiru
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Posted - 2005.06.15 06:37:00 -
[68]
1) Tech II Battlecruisers. 2) More T1 Ships. 3) Some hardcore bugfixing. -------------
Originally by: Gnauton It was purely accidental. We really don't have a sense of humour at all.
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Tholarim
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Posted - 2005.06.15 09:37:00 -
[69]
Originally by: Malken 1.less lag 2. [5] to not go hide 3.less lag
Malken flaming smacking on the forums without any provocation.... surprising. NO NO NO VOTF doesn't smack guys!!1
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Masu'di
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Posted - 2005.06.15 10:08:00 -
[70]
1. remove instas 2. remove highways 3. large turrets unable to hit frigs
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Maule
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Posted - 2005.06.15 10:10:00 -
[71]
Originally by: Malken 1.less lag 2. [5] to not go hide 3.less lag
smack 4tw eh ? maybe you guys should stop complaining about smack when your not better your self...
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VIXIT CORP
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Posted - 2005.06.15 10:13:00 -
[72]
1] Less Lag 2] Salvage Drones 3] Better Missile defense 4] Other T1 ships (lvl4-5 frigs, lvl4-5 cruisers, lvl3-5 battleships, etc.) 5] Division Accounts 6] Contracts 6] All Shiva to-be-introduced features
CU in EvE and Have Fun!!!!
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Crescent DeSabre
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Posted - 2005.06.15 11:08:00 -
[73]
1) A filing cabinet for BP's. Maybe works like a special cargo container that opens a market-like-view, with your own BP's under the correct part. The info window could have tab showing mins needed for the selected bp and a tab showing the market value of the item produced. Once you get above 100, especially with duplicates it can be a bit of a bugger to find a particular one.
2) More control over remote hangers, to stack and split items (could be skill based).
3) Update the calculator - it is good as is, but cost calculations for bp's are a bit longwinded. Give it another seven memory slots, one for each min, where you can input the market rate of them (or what you are paying for them). Then a way to drop a bp automatically into the calculator and have it automatically calculate the cost of production.
Just a few things that I would like to see :) Until later.... BCNU - Crescent
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Alex Harumichi
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Posted - 2005.06.15 11:29:00 -
[74]
1) Better drone UI, more drone commands and AI "Return and scoop", "Attack anyone targeting me", "attack closest hostile", etc. Fix drone bugs (sticking to each other, slow speed, etc).
2) More longevity to battles. With the upcoming 30 min pvp logoff timer (=logoff "tactic" no longer works), this could be accomplished with a decrease in damage output and/or an increase in hp across the board. Tweak the stacking of damage mods, either make them non-stacking or give them an even more severe stacking penalty. The "7-8 lows full of damage mods" gank setups are making battles 5 second affairs.
3) Better tools to actually run corporations as corporations, not "pvp clans". Better hangar management ("folders", etc), much improved wallet system, blacklist for market sales to allow for economic warfare ("we don't sell to corp X"), etc etc etc
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Azeal Reece
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Posted - 2005.06.15 11:45:00 -
[75]
post more, i want CCP to get there a******s on these idea's, i like alot of em + most are actually needed 
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Boonaki
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Posted - 2005.06.15 11:51:00 -
[76]
#1 Level 3 battleships/more tech 2 ships. #2 Capitol class ships. #3 Cryogenic stasis so I don't have to wait for the new content.
Fear the Ibis of doom. |

Harlequin D'Earth
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Posted - 2005.06.15 12:39:00 -
[77]
- Ship durability increase to extend PVP (an obvious one maybe - but needed)
- BC and Cruiser balancing. The main point is the sig radius vs. durability is out of ratio within the current ship hierarchy
- Current bug fixes/balancing still outstanding - logoff/login tactic, target painters (which breaks most weapon balancing that has thus far been achieved) and so on...
On a less serious note, it would be uber cool (although would never happen without sharding the game to reduce lag) to have ship 'hit points' that can be individually targeted, and when damaged affect certain attributes on the ship until repaired.
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tomzki
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Posted - 2005.06.15 12:49:00 -
[78]
1 - Less lag generally, esp in fleet battles 2 - Enhanced NPC AI - Lots more armed NPC convoys, and escort missions where you have to keep a convoy alive for a certain number of systems 3 - Increase in Jovian activity (war parties, jovian artifacts etc) NOT opening up their space though
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Kilpelainen
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Posted - 2005.06.15 13:59:00 -
[79]
Just a few thoughts
1. Remove bookmarks that are close to gates so no more instajumping. 2. Auto stack on drone bay or somekind of folder system 3. Bigger drone bays but ship specific drone control attributes. 4. When turrent misses the shot make the laser (or projectile or...) really go past the ship. Would look awsome and could help at least against npc's. 5. Significantly incrase ships shield, armor and hull hit points. 6. Cut webifiers effect in a half. 7. Page where players could put their own Orbit at xxxx and Warp to xxxx ranges. Warp ranges between 15km and 150km and skill that effects on the accuracy of the jump. Something like without skill the jump could go 30% aside of the selected warp to range and every stage of the skill would decrease the factor of missed jumps by 5% or more. 8. Little low-polygon escape capsules fleeing from the ship when it's at hull!  |

Paul123
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Posted - 2005.06.15 14:04:00 -
[80]
1. Drone Inprovements. 2. Drone Inprovements. 3. Drone Inprovements.
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Azeal Reece
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Posted - 2005.06.15 15:35:00 -
[81]
BUMB
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R31D
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Posted - 2005.06.15 16:08:00 -
[82]
1. Lots of pirate faction ships in my hangar 2. Loot drones 3. Eternal Happiness
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Lartfor
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Posted - 2005.06.15 18:00:00 -
[83]
1. Drones improvments 2. Another Destroyer and Battle Cruiser for each race 3. Tech 2 Destroyers and Battle Cruisers.
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Shamis Orzoz
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Posted - 2005.06.15 18:06:00 -
[84]
Originally by: Boonaki #1 Level 3 battleships/more tech 2 ships. #2 Capitol class ships. #3 Cryogenic stasis so I don't have to wait for the new content.
LOL, yeah I need #3 as well.
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Khrome Dohm
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Posted - 2005.06.15 21:16:00 -
[85]
1) Mass drivers that you can load with practially anything for use as ammo. "Your Homeless perfectly strikes Sansha's Berserker wrecking for 203.4 damange."
2) Slaver Hound Pod Puppies to be celestial travelling companions as you navigate the cold, dark depths of space. (Woah! What a great merchandising idea! I would so buy a stuffed slaver hound puppy if they were for sale in the EVE Store. Come to think of it, could you also make Ni-Kunni Blow-Up Love Dolls?)
3) Faster travel.
----------------------------------------------- Blessed are the procrastinators, for they shall die last. |

Trinelise
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Posted - 2005.06.15 22:39:00 -
[86]
Originally by: LordHong
go find a game called nexus-the jupiter incident, it's like a single player eve, it includes both these functions (also looks amazing on a good rig)
oooooh , love that game. Should be on every eve players shopping list.
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hotbrass
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Posted - 2005.06.16 00:04:00 -
[87]
1 - never a t2 bs 2 - t2 destroyer 3 - areas of space that allow pirating without podding
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