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Candy Oshea
Techfree Investment Group
84
|
Posted - 2013.02.17 09:10:00 -
[181] - Quote
Arronicus wrote:Candy Oshea wrote:Isk Sink: Name change & employment history wiped when buying character - cost 2 plex (destroyed)
re-invent yourself literally. Ink Sink... economy rage.. non monocle... using isk not plex
sweet u figured it all out, now get em to bloody implement already!
Thread needs more monocles, only ruby looks distinguished enough amongst these wallflowers. I've accidentally swallowed some Scrabble tiles. My next **** could spell disaster.
iCandy |

RubyPorto
SniggWaffe YOUR VOTES DON'T COUNT
2743
|
Posted - 2013.02.18 06:17:00 -
[182] - Quote
Candy Oshea wrote:Thread needs more monocles, only ruby looks distinguished enough amongst these wallflowers.
I noticed that I had made enough just from flipping Monocles in Jita to buy one. So I thought it fitting to keep one for myself.
Plus, it does look nice. This is EVE - Everybody Versus Everybody.
"the risk of having your day ruined by other people is the cornerstone with which EVE was built and we want to keep that (infact, this is much more representative of the consensus opinion within CCP)." -CCP Solomon |

corestwo
Goonfleet Investment Banking Goon Capital
1107
|
Posted - 2013.02.18 06:23:00 -
[183] - Quote
This coat > a monocle. Sorry. This post was crafted by a member of the GoonSwarm Federation Economic Cabal, the foremost authority on Eve: Online economics and gameplay.
fofofo |

RubyPorto
SniggWaffe YOUR VOTES DON'T COUNT
2743
|
Posted - 2013.02.18 06:24:00 -
[184] - Quote
corestwo wrote:This coat > a monocle. Sorry.
For some reason, that coat reminds me of the Cloak of Baulderan icon from Baldur's Gate 1. This is EVE - Everybody Versus Everybody.
"the risk of having your day ruined by other people is the cornerstone with which EVE was built and we want to keep that (infact, this is much more representative of the consensus opinion within CCP)." -CCP Solomon |

mynnna
GoonWaffe Goonswarm Federation
437
|
Posted - 2013.02.18 06:27:00 -
[185] - Quote
Mikhael Taron wrote: Paradoxically increasing the supply of minerals due to mining becoming far more worthwhile than before. The faucet merely changed shape.
Yes, this is why trit is worth 6 isk/unit and other low ends are similarly more expensive. Because, you know, the supply is larger. That's how supply and demand works, right guys? Supply more of it and the price goes up?

Mikhael Taron wrote: Stay on topic, which is managing the amount of isk in the economy. I (still) realise you are blindly defending your cashflow, but manufactured goods don't inflate; the cash supply does. All this noise you're creating is a poorly executed attempt to obscure this.
You've got to have a reason for the amount of isk in the economy to actually matter; normally that's the price of goods and services. In other words, it is on topic.
Mikhael Taron wrote: ... as long as none of them interfere with your cashflow?
Still putting words into my mouth, I see. Can you explain why you think players in nullsec should be forced only to mine and build for their income again? You sort of ignored that one. Here, let me quote it for you again.
mynnna wrote:For the record? I'm not trying to "halt any discussion on blah blah blah whatever drivel you spat out." You'd have gotten a much better response if you'd come in and said "You know, bounties contribute a lot of the faucet and nullsec likely is a big part of it, maybe we could replace some or all of the isk they produce with some other way to reward players for killing them" instead of dropping in with the implication that nullsec was the sole source of the faucet and man those whiny brats should all be forced to just mine or build for their money whether they like to or not. This post was crafted by a member of the GoonSwarm Federation Economic Cabal, the foremost authority on Eve: Online economics and gameplay. |

Mikhael Taron
Science and Trade Institute Caldari State
24
|
Posted - 2013.02.22 17:08:00 -
[186] - Quote
mynnna wrote:Yes, this is why trit is worth 6 isk/unit and other low ends are similarly more expensive. Because, you know, the supply is larger. That's how supply and demand works, right guys? Supply more of it and the price goes up? 
As we're discussing the inflation of the economy it would make sense that the usual reduction in the price is negated by the increase in the amount of isk, reducing its value and therefore keeping prices up. Sarcasm not one of your strengths, obviously.
ho-hum wrote: You've got to have a reason for the amount of isk in the economy to actually matter; normally that's the price of goods and services. In other words, it is on topic.
Writing paragraphs about manufacturing and goods was another attempt to divert the topic from the supply of isk, caused by over-enthusiastic faucets. Not on topic at all.
Mikhael Taron wrote: ... as long as none of them interfere with your cashflow?
blah blah wrote: Still putting words into my mouth, I see. Can you explain why you think players in nullsec should be forced only to mine and build for their income again? You sort of ignored that one. Here, let me quote it for you again.
whiny brat wrote:man those whiny brats should all be forced to just mine or build for their money whether they like to or not.
I didn't say that at all. I said turn off the artificial supplies of isk; the anomolies that appear magically due to infrastructure being deployed.
As for putting words into mouths ... priceless! I still submit that it makes no sense concord paying out bounties to players in nulsec, especially in the player-owned nulsec. You pay out the bounties, if that's what you want. Make your own economy instead of piggy-backing off empire space. That will reduce the amount of isk in the game, in a big way.
It will put a strain on the blue doughnut as resources will become a bone of contention. Not enough ice fields where you are? Go and take one from the opposition. Now THAT'S why most wars are fought and you ARE into PvP aren't you? You can fool some of the people all of the time. You can fool all of the people some of the time. You can make a fool out of yourself anytime.
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RubyPorto
SniggWaffe YOUR VOTES DON'T COUNT
2824
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Posted - 2013.02.22 17:16:00 -
[187] - Quote
Mikhael Taron wrote:mynnna wrote:Yes, this is why trit is worth 6 isk/unit and other low ends are similarly more expensive. Because, you know, the supply is larger. That's how supply and demand works, right guys? Supply more of it and the price goes up?  As we're discussing the inflation of the economy it would make sense that the usual reduction in the price is negated by the increase in the amount of isk, reducing its value and therefore keeping prices up. Sarcasm not one of your strengths, obviously.
Which is why Zydrine and Megacyte are also double what they were a year ago... oh, wait... This is EVE - Everybody Versus Everybody.
"the risk of having your day ruined by other people is the cornerstone with which EVE was built and we want to keep that (infact, this is much more representative of the consensus opinion within CCP)." -CCP Solomon |

Andres Talas
Occupational Hazzard Get Off My Lawn
77
|
Posted - 2013.02.23 06:06:00 -
[188] - Quote
Mikhael Taron wrote:
I didn't say that at all. I said turn off the artificial supplies of isk; the anomolies that appear magically due to infrastructure being deployed.
As for putting words into mouths ... priceless! I still submit that it makes no sense concord paying out bounties to players in nulsec, especially in the player-owned nulsec. You pay out the bounties, if that's what you want. Make your own economy instead of piggy-backing off empire space. That will reduce the amount of isk in the game, in a big way.
It will put a strain on the blue doughnut as resources will become a bone of contention. Not enough ice fields where you are? Go and take one from the opposition. Now THAT'S why most wars are fought and you ARE into PvP aren't you?
Anomalies appearing are like mission agents who have an unlimited quantities of missions, but this is EvE - an actual harsh and cruel universe would have Agents advertise for bids to take their jobs, and if someone else quotes less than you do to kill those blood raiders, well, they get the contracts.
Nerfing nullsec income will run into this rumour that Ive heard that many nullsec players earn their money in alts in hisec ! Such shenanigans ! That they use out-of-alliance alts to quietly earn, while blowing stuff up in null !
Personally, I agree that Concord shouldnt pay bounties in Null - but I'd balance it by having meta 3 and 4 gear, and certain needed salvage, only being spawned off rats in losec, nullsec and NPC null, and have various LP tokens drop.
The theme should be 'Empire produces low end materials and isk, Null produces high end materials and high end stuff and losec produces the weird and unusual'.
But yeah, theres too many iski faucets and not enough isk sinks ... and theres a number of fine Nullsec entity accounts around, and you'll see that the actual existing nullsec isk faucets just arent that enthusiastic. |

RubyPorto
SniggWaffe YOUR VOTES DON'T COUNT
2838
|
Posted - 2013.02.23 06:58:00 -
[189] - Quote
Andres Talas wrote:Anomalies appearing are like mission agents who have an unlimited quantities of missions, but this is EvE - an actual harsh and cruel universe would have Agents advertise for bids to take their jobs, and if someone else quotes less than you do to kill those blood raiders, well, they get the contracts.
Interestingly, unlike Mission agents, are quite limited. The carrying capacity (number of players who can make competitive incomes) of one system is about 10 (and I'm pushing here) using Anomalies.
How many people are running missions concurrently out of Umokka?
As for what happens in lawless space, did you know that the US placed bounties effective on people residing outside of the US for most of the early 1800s, and effective on places that were not under effective US control for most of the rest of the 1800s. Why should CONCORD care where the criminals get caught, so long as they're caught?
Anyway, that's my little RP justification on why Bounties on Nullsec rats make sense. My real justification is that it almost certainly works better to have a similar primary isk faucet in every locale than to have ISK faucets monopolized by one or more locales. (HS has Missions, Nullsec has Anoms, WH has Blue Loot, and LS gets ****** [or maybe L5s, but I think that the LP probably sinks more ISK than the payment, and most of the income dropped by rats is in tags rather than ISK fauceting bounties, but whatever]). This is EVE - Everybody Versus Everybody.
"the risk of having your day ruined by other people is the cornerstone with which EVE was built and we want to keep that (infact, this is much more representative of the consensus opinion within CCP)." -CCP Solomon |

Zappity
Blue Republic RvB - BLUE Republic
1
|
Posted - 2013.02.24 07:54:00 -
[190] - Quote
Candy Oshea wrote:this is what happens when a mechanical engineer argues with ecomonics major's isn't it
Had a good chuckle at this. I thought the economics majors would have been less uppity after 2008. At least when a mechanical engineer stuffs up all that collapses is a bridge... |
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Candy Oshea
Techfree Investment Group
118
|
Posted - 2013.02.24 09:01:00 -
[191] - Quote
Zappity wrote:Candy Oshea wrote:this is what happens when a mechanical engineer argues with ecomonics major's isn't it Had a good chuckle at this. I thought the economics majors would have been less uppity after 2008. At least when a mechanical engineer stuffs up all that Happens is the coal company gets 995TPH instead of 1000TPH
*Fixed*
& lol.
inb4 monocle overlords I've accidentally swallowed some Scrabble tiles. My next **** could spell disaster.
iCandy |

mynnna
GoonWaffe Goonswarm Federation
469
|
Posted - 2013.02.24 15:08:00 -
[192] - Quote
Zappity wrote:Candy Oshea wrote:this is what happens when a mechanical engineer argues with ecomonics major's isn't it Had a good chuckle at this. I thought the economics majors would have been less uppity after 2008. At least when a mechanical engineer stuffs up all that collapses is a bridge...
That's a civil engineer. When a mechanical engineer stuffs up it's a 787 dreamliner or a ford pinto or something like that. This post was crafted by a member of the GoonSwarm Federation Economic Cabal, the foremost authority on Eve: Online economics and gameplay. |

RubyPorto
SniggWaffe YOUR VOTES DON'T COUNT
2855
|
Posted - 2013.02.24 15:10:00 -
[193] - Quote
mynnna wrote:Zappity wrote:Candy Oshea wrote:this is what happens when a mechanical engineer argues with ecomonics major's isn't it Had a good chuckle at this. I thought the economics majors would have been less uppity after 2008. At least when a mechanical engineer stuffs up all that collapses is a bridge... That's a civil engineer. When a mechanical engineer stuffs up it's a 787 dreamliner or a ford pinto or something like that.
The Pinto was a wonderfully designed....
....bomb. This is EVE - Everybody Versus Everybody.
"the risk of having your day ruined by other people is the cornerstone with which EVE was built and we want to keep that (infact, this is much more representative of the consensus opinion within CCP)." -CCP Solomon |

mynnna
GoonWaffe Goonswarm Federation
469
|
Posted - 2013.02.24 15:13:00 -
[194] - Quote
RubyPorto wrote:mynnna wrote:Zappity wrote:Candy Oshea wrote:this is what happens when a mechanical engineer argues with ecomonics major's isn't it Had a good chuckle at this. I thought the economics majors would have been less uppity after 2008. At least when a mechanical engineer stuffs up all that collapses is a bridge... That's a civil engineer. When a mechanical engineer stuffs up it's a 787 dreamliner or a ford pinto or something like that. The Pinto was a wonderfully designed.... ....bomb.
Well, there is the saying that civil engineers design the targets and mechanical engineers design the bombs.  This post was crafted by a member of the GoonSwarm Federation Economic Cabal, the foremost authority on Eve: Online economics and gameplay. |

Debra Tao
Perkone Caldari State
61
|
Posted - 2013.02.25 03:34:00 -
[195] - Quote
Zappity wrote:Candy Oshea wrote:this is what happens when a mechanical engineer argues with ecomonics major's isn't it Had a good chuckle at this. I thought the economics majors would have been less uppity after 2008. At least when a mechanical engineer stuffs up all that collapses is a bridge...
2008's crisis was a financial one  |

Candy Oshea
Techfree Investment Group
128
|
Posted - 2013.02.25 04:43:00 -
[196] - Quote
mynnna wrote:Well, there is the saying that civil engineers design the targets and mechanical engineers design the bombs. 
You mean electrical, not mechanical. ( At least in Australia, anything with a circuit in it, or automation goes to electrical, not things like pistons, actuators for flop gate chutes etc, we do that)
Australia is only Mines where u find all disciplines, OR buildings, but i don't like dealing with architects. (not alot else, we dont have major automation, or anything like that here, its all bought, designed from overseas)
The Mechanical Or "materials handling" engineering team drives the entire design of the mining project, the other disciplines, support our equipment, plug in our equipment, design their super-structures around the equipment. etc etc.
"this is what happens when a mechanical engineer argues with an accountant" is actually a daily annoyance for me, the Team leader (Accountant) for a project i did a while back, went cheap on all the machinery & none of it worked. When we tried to explain why, he didn't understand, and dismissed it, "we have saved money, the machines only vary slightly" they ended up replacing 3/4 of the machines, the team leader got sacked.
Me trying to explain why to him, was you guys trying to explain complex economics to me (isk sinks lol) I've accidentally swallowed some Scrabble tiles. My next **** could spell disaster.
iCandy |

Zappity
Blue Republic RvB - BLUE Republic
2
|
Posted - 2013.02.25 05:24:00 -
[197] - Quote
Oh dear, getting terribly confused by all the engineers now. I'm a biological engineer so that probably explains it. :) |

Debra Tao
Perkone Caldari State
61
|
Posted - 2013.02.25 15:35:00 -
[198] - Quote
Candy Oshea wrote:
Me trying to explain why to him, was you guys trying to explain complex economics to me (isk sinks lol)
 |

GoatChops
Forced Penetration Hopeless Addiction
17
|
Posted - 2013.02.26 00:05:00 -
[199] - Quote
This thread was an excellent read and really helped me understand a few things I had never really considered.
Not being the sharpest tool in the shed I took the following away from it:
1. An ISK faucet is defined as ISK changing hand from NPCs to players 2. An ISK sink is defined as ISK changing hands from a players to NPCs 3. Contrary to what I believed ship losses in PvP are NOT a direct ISK sink because the actual "ISK"exist in the ship sellers wallet somewhere 4. The speed that ISK changes hands between players or its "Velocity" (combined with more Faucets then sinks) is what causes ISK inflation (?)
Is that largely correct? Is there another key point somewhere I am missing? (Just trying to understand inflation really) |

RubyPorto
SniggWaffe YOUR VOTES DON'T COUNT
2887
|
Posted - 2013.02.26 00:58:00 -
[200] - Quote
GoatChops wrote: 4. The speed that ISK changes hands between players or its "Velocity" (combined with more Faucets then sinks) is what causes ISK inflation (?)
Is that largely correct? Is there another key point somewhere I am missing? (Just trying to understand inflation really)
Inflation is more complicated than that.
My understanding is: Velocity is one part, but the balance between ISK faucets and sinks also plays a role. And of course, ISK inflation is affected by/affects Mudflation (materials inflation) because ISK doesn't quite behave like a real currency (basically because, unlike the real world, individuals can create it). This is EVE - Everybody Versus Everybody.
"the risk of having your day ruined by other people is the cornerstone with which EVE was built and we want to keep that (infact, this is much more representative of the consensus opinion within CCP)." -CCP Solomon |
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mynnna
GoonWaffe Goonswarm Federation
481
|
Posted - 2013.02.26 01:01:00 -
[201] - Quote
GoatChops wrote:This thread was an excellent read and really helped me understand a few things I had never really considered.
Not being the sharpest tool in the shed I took the following away from it:
1. An ISK faucet is defined as ISK changing hand from NPCs to players 2. An ISK sink is defined as ISK changing hands from a players to NPCs 3. Contrary to what I believed ship losses in PvP are NOT a direct ISK sink because the actual "ISK"exist in the ship sellers wallet somewhere Yes.
GoatChops wrote:4. The speed that ISK changes hands between players or its "Velocity" (combined with more Faucets then sinks) is what causes ISK inflation (?) Not quite. If "Isk Inflation" is just the amount of isk in the game growing, then any faucet contributes. Inflation of the price of commodities as a result of that generally doesn't happen (supply/demand factors on the materials used to build them matter way more), and PLEX prices are affected by velocity more than the actual excess of isk in the economy (or that's what the evidence suggests to me, anyway). That said, two things about velocity: First, it's velocity of *any* isk, not just between players (see: incursions), and second, isk inflation does play an indirect role simply by meaning there's more isk to move around if the factor at the time is velocity between players. This post was crafted by a member of the GoonSwarm Federation Economic Cabal, the foremost authority on Eve: Online economics and gameplay. |

Mikhael Taron
Science and Trade Institute Caldari State
24
|
Posted - 2013.02.26 09:07:00 -
[202] - Quote
RubyPorto wrote:Velocity is one part, but the balance between ISK faucets and sinks also plays a role. And of course, ISK inflation is affected by/affects Mudflation (materials inflation) because ISK doesn't quite behave like a real currency (basically because, unlike the real world, individuals can create it).
Getting back on topic:
When someone takes out a loan the money appears, like it's been created. This is true of all economies that use a fiat currency. This is how the western economies have become so bloated with debt; the ad hoc creation of money. It's what's causing inflation in eve, and I still assert the way to tackle it is to look at the real world and see the methods used to cope.
Taxation. The markets tax sales; that rate could be increased. As a LOT of isk changes hands through the markets, this would have a large direct effect on the money supply. This would affect all areas of the game; nulsec and empire.
- NPC services. Increasing fees for using research and manufacturing queues. They are always active and represent an isk sink. This affects empire more than nulsec.
- Throttling the anomolies. Slow down the creation of isk, allowing the current sinks to work at a pace that allows the economy to adjust. Again a galaxy-wide effect, as I believe the mission rewards are a minor part of the total mission take; bounties make up the majority of isk earnt (correct or no?). (Salvage plays no part in this discussion, as someone else needs to have already created the isk to buy the stuff).
Naturally an option is to leave it as it is and hope for the best. That tends to be also a real world option. You can fool some of the people all of the time. You can fool all of the people some of the time. You can make a fool out of yourself anytime.
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Vaerah Vahrokha
Vahrokh Consulting
3859
|
Posted - 2013.02.26 09:25:00 -
[203] - Quote
mynnna wrote:GoatChops wrote:This thread was an excellent read and really helped me understand a few things I had never really considered.
Not being the sharpest tool in the shed I took the following away from it:
1. An ISK faucet is defined as ISK changing hand from NPCs to players 2. An ISK sink is defined as ISK changing hands from a players to NPCs 3. Contrary to what I believed ship losses in PvP are NOT a direct ISK sink because the actual "ISK"exist in the ship sellers wallet somewhere Yes. GoatChops wrote:4. The speed that ISK changes hands between players or its "Velocity" (combined with more Faucets then sinks) is what causes ISK inflation (?) Not quite. If "Isk Inflation" is just the amount of isk in the game growing, then any faucet contributes. Inflation of the price of commodities as a result of that generally doesn't happen (supply/demand factors on the materials used to build them matter way more), and PLEX prices are affected by velocity more than the actual excess of isk in the economy (or that's what the evidence suggests to me, anyway). That said, two things about velocity: First, it's velocity of *any* isk, not just between players (see: incursions), and second, isk inflation does play an indirect role simply by meaning there's more isk to move around if the factor at the time is velocity between players.
This is quality posting. Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

Vaerah Vahrokha
Vahrokh Consulting
3859
|
Posted - 2013.02.26 09:31:00 -
[204] - Quote
Mikhael Taron wrote: NPC services. Increasing fees for using research and manufacturing queues. They are always active and represent an isk sink. This affects empire more than nulsec.
Naturally an option is to leave it as it is and hope for the best. That tends to be also a real world option.
Imo NPC research and industry slots should cost as much as POS slots.
That would be a first step to dis-incentivize pure hi sec production by null sec players, would be a first step at incentivizing POSes usage (and thus help ices markets and hi sec wardecs) and be a sensible ISK sink. Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

Mikhael Taron
Science and Trade Institute Caldari State
24
|
Posted - 2013.02.26 10:23:00 -
[205] - Quote
Vaerah Vahrokha wrote:Mikhael Taron wrote: NPC services. Increasing fees for using research and manufacturing queues. They are always active and represent an isk sink. This affects empire more than nulsec.
Naturally an option is to leave it as it is and hope for the best. That tends to be also a real world option.
Imo NPC research and industry slots should cost as much as POS slots. That would be a first step to dis-incentivize pure hi sec production by null sec players, would be a first step at incentivizing POSes usage (and thus help ices markets and hi sec wardecs) and be a sensible ISK sink.
If it promotes POS usage then the net effect would be a reduction in the sink as people move away from the NPC facilities. I'm unaware of pos's using any NPC-sourced materials, so therefore they don't contribute to the isk sink. As a benefit of dissuading the nulsec alliances from hogging hisec resources, I agree, but that's for another topic.
An increase to the sink would be to charge for the entire time in the queue, not just for the active time. While that MAY drive people away from the NPC facilities, equally it may not. I believe the queues would shrink a bit but they wouldn't disappear, and each queue-hour would likely be sinking multiple amounts of isk. You can fool some of the people all of the time. You can fool all of the people some of the time. You can make a fool out of yourself anytime.
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Jerry T Pepridge
Meta Game Analysis and Investment INC.
25
|
Posted - 2013.02.26 10:53:00 -
[206] - Quote
Mikhael Taron wrote: If it promotes POS usage then the net effect would be a reduction in the sink as people move away from the NPC facilities.
1)your assuming build prices have a part in production, i mine my own minerals crowd & noobs will always use stations and ignore fees, some ppl just want to mine and build there own **** thats fine. (this is VV target)
2) your assuming major builders aren't already using pos's, which means like most scrub economics nerds what want to talk big here & have never actually traded or built anything in eve your ignoring the 0.75 speed bonus a pos gives.
3) Your assuming every roleplay hi-sec producer with his merlin blueprint is going say, holy **** guys i have to spend 4k extra an hour per slot, better go spend 2b+ to optimize my build.
VV;s idea is solid, i dont always agree with the nerd. |

Mikhael Taron
Science and Trade Institute Caldari State
24
|
Posted - 2013.02.26 16:44:00 -
[207] - Quote
Jerry T Pepridge wrote:Mikhael Taron wrote: If it promotes POS usage then the net effect would be a reduction in the sink as people move away from the NPC facilities.
1)your assuming build prices have a part in production, i mine my own minerals crowd & noobs will always use stations and ignore fees, some ppl just want to mine and build there own **** thats fine. (this is VV target) 2) your assuming major builders aren't already using pos's, which means like most scrub economics nerds what want to talk big here & have never actually traded or built anything in eve your ignoring the 0.75 speed bonus a pos gives. 3) Your assuming every roleplay hi-sec producer with his merlin blueprint is going say, holy **** guys i have to spend 4k extra an hour per slot, better go spend 2b+ to optimize my build. VV;s idea is solid, i dont always agree with the nerd.
You know what I'm assuming? I'm impressed. I assumed nothing; merely exploring how to make the hisec NPC facilities more of an isk sink than they already are.
1) You're trying to appear smarter than you really are.
2) You're trying to appear smarter than you really are.
3) You're trying to appear smarter than you really are.
On counts 1 - 3 you have FAILED!
You can fool some of the people all of the time. You can fool all of the people some of the time. You can make a fool out of yourself anytime.
|

RubyPorto
SniggWaffe YOUR VOTES DON'T COUNT
2888
|
Posted - 2013.02.27 00:19:00 -
[208] - Quote
Mikhael Taron wrote:When someone takes out a loan the money appears, like it's been created. This is true of all economies that use a fiat currency. This is how the western economies have become so bloated with debt; the ad hoc creation of money. It's what's causing inflation in eve, and I still assert the way to tackle it is to look at the real world and see the methods used to cope.
Except that ISK is not a Fiat currency. Its closest RL equivalent is specie because the NPC sources are extractive in nature (mining gold = ratting for ISK. Both are activity in return for the creation of money [in a strictly specie-backed monetary system, ofc].).
The NPC corps that create ISK do not behave like governments that issue fiat currency, they behave like mines that can be tapped for currency. This is EVE - Everybody Versus Everybody.
"the risk of having your day ruined by other people is the cornerstone with which EVE was built and we want to keep that (infact, this is much more representative of the consensus opinion within CCP)." -CCP Solomon |

Jerry T Pepridge
Meta Game Analysis and Investment INC.
25
|
Posted - 2013.02.27 00:38:00 -
[209] - Quote
Mikhael Taron wrote:Jerry T Pepridge wrote:Mikhael Taron wrote: If it promotes POS usage then the net effect would be a reduction in the sink as people move away from the NPC facilities.
1)your assuming build prices have a part in production, i mine my own minerals crowd & noobs will always use stations and ignore fees, some ppl just want to mine and build there own **** thats fine. (this is VV target) 2) your assuming major builders aren't already using pos's, which means like most scrub economics nerds what want to talk big here & have never actually traded or built anything in eve your ignoring the 0.75 speed bonus a pos gives. 3) Your assuming every roleplay hi-sec producer with his merlin blueprint is going say, holy **** guys i have to spend 4k extra an hour per slot, better go spend 2b+ to optimize my build. VV;s idea is solid, i dont always agree with the nerd. You know what I'm assuming? I'm impressed. I assumed nothing; merely exploring how to make the hisec NPC facilities more of an isk sink than they already are. 1) You're trying to appear smarter than you really are. 2) You're trying to appear smarter than you really are. 3) You're trying to appear smarter than you really are. On counts 1 - 3 you have FAILED!
oh this thread, lol nice reply.
remove head from ass before post pls |

mynnna
GoonWaffe Goonswarm Federation
489
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Posted - 2013.02.27 01:36:00 -
[210] - Quote
Mikhael Taron wrote:Vaerah Vahrokha wrote:Mikhael Taron wrote: NPC services. Increasing fees for using research and manufacturing queues. They are always active and represent an isk sink. This affects empire more than nulsec.
Naturally an option is to leave it as it is and hope for the best. That tends to be also a real world option.
Imo NPC research and industry slots should cost as much as POS slots. That would be a first step to dis-incentivize pure hi sec production by null sec players, would be a first step at incentivizing POSes usage (and thus help ices markets and hi sec wardecs) and be a sensible ISK sink. If it promotes POS usage then the net effect would be a reduction in the sink as people move away from the NPC facilities. I'm unaware of pos's using any NPC-sourced materials, so therefore they don't contribute to the isk sink. As a benefit of dissuading the nulsec alliances from hogging hisec resources, I agree, but that's for another topic. An increase to the sink would be to charge for the entire time in the queue, not just for the active time. While that MAY drive people away from the NPC facilities, equally it may not. I believe the queues would shrink a bit but they wouldn't disappear, and each queue-hour would likely be sinking multiple amounts of isk.
Quote:733,377,961 ISK spent installing manufacturing jobs - 326m of that going to player corporations
Production fees for a single day. At ~400m sunk, it's 12b a month. It could have been a slow day, but then again the day in question was a Sunday...in any case, it's probably safe to assume that the typical sink from build fees is low double digit billions, which makes them literally a rounding error in the ledger of sinks and faucets. That's a good argument for increasing them. A battleship costs .0015%-.002% of its sale price in build fees, something like a cruiser costs about .3%, a T1 large gun (425mm railgun I for example) is about .04%.
It'd be a bigger sink if the build fees were expressed as a percentage of input value. Even something like quarter percent (to say nothing of a full percent) would turn manufacturing fees into a meaningful sink without really affecting the actual price of goods on the market in a significant way. This post was crafted by a member of the GoonSwarm Federation Economic Cabal, the foremost authority on Eve: Online economics and gameplay. |
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