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mynnna
GoonWaffe Goonswarm Federation
428
|
Posted - 2013.02.14 19:58:00 -
[151] - Quote
Ah, missed that one while searching. Still, it's a separate number over and above regular bounties. This post was crafted by a member of the GoonSwarm Federation Economic Cabal, the foremost authority on Eve: Online economics and gameplay. |

Mikhael Taron
Science and Trade Institute Caldari State
24
|
Posted - 2013.02.14 21:45:00 -
[152] - Quote
mynnna wrote:"Every single rat killed in nullsec is a battleship worth a million or more, therefore we can count those numbers as billions."
Not what I said, but let not fact interfere. Belt ratters chain and cherry pick the high value rats. Anomolies have an average value for the rats. No prizes for what that's close to..
Zzz..... wrote: So lets see, if we use my overly generous assessment of 2.4 million rats killed that day in nullsec, worth a million apiece, we get a total of 2.4 trillion isk.
Pay attention to the overly generous assessment bit.
You base you argument on contrived information, as stated above by yourself.
Quote:Even if we bring into this the fact that every single anomaly in nullsec has a 1:1 ratio of battleships to smaller ships in it (as do belt rat spawns, when they have battleships at all) and say that the average rat value killed in nullsec is a mere 500k, the same argument you're using still results in the claim that nullsec is producing all the bounties, which is demonstrably not true. Hardly a demonstration. Avoiding/ignoring belt chaining and average rat values in anomolies tends to produce skewed figures.
finally wrote: I'll refrain from bothering to present any more evidence, since you're happily inclined to handwave it away as "sophistry", nevermind the lack of evidence of your own. Come back when you can make an argument that makes sense given the numbers available.
You produce stats, not necessarily the same as evidence. In this case definitely not. While I understand your desire to halt any discussion regarding turning off the nulsec isk hose/fountain, as a means of curbing the naturally inflationary nature of Eve it IS a valid option.
Another point is justifying Concord paying out bounties to rats killed in nulsec, as it's sod-all to do with them and helps empire space not at all. Stopping the nulsec bounties makes sense from a game story point of view. You want bounties then come to empire space and help defend it from the nasty NPC pirates. Now THAT would be worth paying out. You can fool some of the people all of the time. You can fool all of the people some of the time. You can make a fool out of yourself anytime.
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mynnna
GoonWaffe Goonswarm Federation
432
|
Posted - 2013.02.14 21:49:00 -
[153] - Quote
Still not seeing any evidence that nullsec is the majority of the bounty faucet and that highsec is trivial, nor that highsec bounties are somehow not inflationary even though nullsec bounties are.
But if we want to bring silly story justifications into things. CONCORD pays a bounty on pirates found in nullsec because pirates that reside in nullsec tend to raid low- and highsec. They'd go after them themselves but lack the manpower, thus, they pay the capsuleer residents of those areas to do the job for them.
 This post was crafted by a member of the GoonSwarm Federation Economic Cabal, the foremost authority on Eve: Online economics and gameplay. |

Oswaldos
Sine Nobilitatis
0
|
Posted - 2013.02.15 01:43:00 -
[154] - Quote
Bear with me as this post is via phone. It seems to me that if you wanted to balance the f&s of eve it would be best to start with the faucets. The prime flaw in the largest faucet of the game NPC sells is of the permancy of the items being sold. Due to the nature ofbbpos and the kill scentific networking very few bpos are left exposed and sit in almost complete safety so the number of rebuys on bpos is low.. simply removing that skill and reffunding sp would make a solid impact.. The next issue with the bpos is that although there has been many revamps on old ships few new ships have come out compartivly.. it seems like some of these rebalances could be converted into mk2 version with a new bpo.. new Isk sinks etc.. Finally the last thought that comes to skill.. a new type of premium skill which when pissed the skill would be lost including skillbooks.. any rebalance to the f&s of eve should come by expansion to the eve universe not by its diminishment. |

Illest Insurrectionist
The Scope Gallente Federation
75
|
Posted - 2013.02.15 03:22:00 -
[155] - Quote
Oswaldos wrote:Bear with me as this post is via phone. It seems to me that if you wanted to balance the f&s of eve it would be best to start with the sinks . The prime flaw in the largest sink of the game NPC sells is of the permancy of the items being sold. Due to the nature ofbbpos and the kill scentific networking very few bpos are left exposed and sit in almost complete safety so the number of rebuys on bpos is low.. simply removing that skill and reffunding sp would make a solid impact.. The next issue with the bpos is that although there has been many revamps on old ships few new ships have come out compartivly.. it seems like some of these rebalances could be converted into mk2 version with a new bpo.. new Isk sinks etc.. Finally the last thought that comes to skill.. a new type of premium skill which when podded the skill would be lost including skillbooks.. any rebalance to the f&s of eve should come by expansion to the eve universe not by its diminishment.
Your idea of bpo risk would put the focus on the already not so good POS system. The idea of losing a titan + titan BPO is something most would pass on. The idea that someone should be able to come long and blow up a research POS worth tens of billions would add even more drama to the claims of unfair war decs. Having to pay to upgrade BPOs each time a change is made would add more anger than sunken isk.
If you wanted to put additional sinks on manufacturing players fine. But go with mynnna's suggestion of higher fees/taxes.
One of the reasons I'm concerned about faucets and inflation is the new player experience. While some older folks experience a gain in their earning in line with inflation that isn't necessarily true for new folks.
One of the devs a while back mentioned their experience returning to Ultima Online. They noted how so many of the items were out of reach of new players due to years of uncontrolled inflation.
I'm not suggesting that there should be strict price controls. Some thought needs to be focused on what newer folks pay.
I understand that ships are in general more powerful today. I also understand that mining ships can earn more. My point of comparison isn't to what we were making and capable of in 2003 but rather what folks are capable of in 2013. As a PvP game the point of reference is other players not so much ten years ago. This goes back to the point where I think old timers have income that grows with inflation where as new players don't.
This argument of where the isk faucets occur at is something i truly don't understand. It isn't as if a faucet in one area is more damaging than any other. If you want to compare earnings/risk in one area to another fine. The earning power or risk of an area is separate from isk faucets however.
We need new isk coming into the game every day. We need new players to be able to earn isk so they can use loyalty point stores.
The point about faucets and sinks is more about where can they be changed and what amount of isk entering the system is healthy.
Or hey, I could be wrong about everything.
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mynnna
GoonWaffe Goonswarm Federation
434
|
Posted - 2013.02.15 03:25:00 -
[156] - Quote
Illest Insurrectionist wrote:We need new isk coming into the game every day. We need new players to be able to earn isk so they can use loyalty point stores.
The point about faucets and sinks is more about where can they be changed and what amount of isk entering the system is healthy.
Or hey, I could be wrong about everything.
No, you're basically right. A positive isk flow is a good thing as the game is growing; if isk flow is net negative, the isk supply is shrinking, which just puts current and future new players at a disadvantage.
The question, really, is how positive the isk flow should be and frankly, that's not really one we players have the tools to answer. This post was crafted by a member of the GoonSwarm Federation Economic Cabal, the foremost authority on Eve: Online economics and gameplay. |

DarthNefarius
Minmatar Heavy Industries
612
|
Posted - 2013.02.15 04:21:00 -
[157] - Quote
mynnna wrote: "You know, bounties contribute a lot of the faucet and nullsec likely is a big part of it, maybe we could replace some or all of the isk they produce with some other way to reward players for killing them"
I have suggested in another forum a few times that the defeat of an Incursion in NULL SEC should cause the relaxation of SOV fees in that constellation for a period of time because it makes sense because players are doing what should be Concord's (absentee landlord's ) job. Problem with my idea in this thread is that it is a sink reduction w/o an corresponding faucet reduction. Finding new palatable ( non tax ) sinks is difficult & I hope some genius here in the forums could come up with an unexplored, novel idea.
Ripard Teg-á for CSM 8 |

Mikhael Taron
Science and Trade Institute Caldari State
24
|
Posted - 2013.02.15 08:53:00 -
[158] - Quote
As the economy of this game functions in a similar (same?) way as real life, it's probably best to look at the world in order to determine how to combat this inflation problem.
A fiat currency is currency because someone has said it is; it isn't pegged to anything of value. Fiat currencies are noted for inflating and then imploding; two thousand years of history have shown this.
The ISK is a fiat currency. The isk just appears in the economy. Inflation is, therefore, built into it.
The only way to control inflation is to control the issuing of isk, and that means diminishing the effectiveness of the faucets. Ignore tampering with product; product is NOT the problem. When taxes are raised IRL the economy slows and even implodes, which wouldn't be productive, so messing about with the sinks is not the solution.
An idea would be to implement a universal throttle that CCP can tweak to vary the payouts from ALL the faucets; bounties, missions, the works. The sinks will reduce the amount of isk in the economy in a smooth fashion so avoiding economic shocks inherent in sudden changes in the money supply.
It is down to CCP to manage this problem. The economy of the game is a closed one, with a single currency, and that requires central management if it's not to crash. You can fool some of the people all of the time. You can fool all of the people some of the time. You can make a fool out of yourself anytime.
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DarthNefarius
Minmatar Heavy Industries
613
|
Posted - 2013.02.15 10:01:00 -
[159] - Quote
One sink I doubt that was discussed in the CSM meetings is the unsubscribing of accounts. I'd hope it was the smallest sink in Eve but doub it is. On a side note I wonder if Dr E has the tools to compare the average versus the median ISK unsubbed per account. Ripard Teg-á for CSM 8 |

Bob Killan
Talon Strike Force LTD Sleepless Knights Alliance
15
|
Posted - 2013.02.15 11:14:00 -
[160] - Quote
Idea for a new Sink that would scale with the user base.
Stargates. Someone spent an absolute fortune creating stargates all over the universe, presumably these stargates require some form of fuel/maintenance. Not well up on the lore of those things so hopefully someone can fill that in.
Why are we able to use stargates as much as we want free of charge, seem a bit silly to me.
I purpose a TOLL on all stargates, not sure what the magical figure should be but i reckon the higher the security the higher the fee. Null sec have jump drives so many could avoid the fee anyway. But as you get the more secure systems Concorde will be spending more isk defending the gates to ensure safety is maintained. Something like 5k per jump minimum with a 1% per sec status increase so Jita would cost 5.5k to jump in or out of.
There is a lot of jumping go on so this should help remove a large amount of isk. And the more players, means more jumping, and more isk is lost. |
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mynnna
GoonWaffe Goonswarm Federation
435
|
Posted - 2013.02.15 15:30:00 -
[161] - Quote
Mikhael Taron wrote:As the economy of this game functions in a similar (same?) way as real life, it's probably best to look at the world in order to determine how to combat this inflation problem.
It doesn't.
In real life manufactured goods can't be made by absolutely anyone with only a minimal barrier to entry that results in cutthroat competition and drives the cost of those goods down very close to the cost of their raw materials, which in turn can be obtained by absolutely anyone with only a minimal barrier to entry that results in cutthroat competition and ruthlessly drives those goods in strict adherance to supply and demand.
That's why T1 goods in 2010 cost half what they did in 2006 despite what was undeniably a massive inflation of isk in the economy due to nullsec ratting, highsec missions, incursions, and wormholes, and why the only thing that prompted the price of those T1 goods to change was the removal of an enormous supply faucet of minerals.
If normal inflationary pressures apply to manufactured goods in this game at all they're utterly lost in the fluctuations created by supply and demand. The only thing normal inflationary pressures do affect in a noticeable way is the price of gametime in the form of plex, and even that's a stretch... as evinced by the faction warfare hilarity last year (for one such example), their price will soar based on the presence of something that puts more isk into the hands of more people faster and all the better if it takes a low amount of work relative to other activities with poorer payouts. That holds true regardless of whether it's a faucet or a sink (the FW stuff was actually a very major sink). The fixing of the FW hilarity has resulted in a steady drop in plex prices, accelerated by frequent CCP sales.
There are other reasons why it may be prudent to limit the size of the net faucet in the game, and there are all manner of ways of doing that, but the evidence available to players, at least, suggests that inflation in the classic sense of "Oh no my all my stuff costs more" is not one of them. This post was crafted by a member of the GoonSwarm Federation Economic Cabal, the foremost authority on Eve: Online economics and gameplay. |

Vaerah Vahrokha
Vahrokh Consulting
3824
|
Posted - 2013.02.15 19:02:00 -
[162] - Quote
I agree a lot on what Mynna says except a couple of points.
In RL the markets try to make economy more efficient too and we have some countries where there is cut-throat competition and a zillion of "nobodies" building and delivering all sorts of stuff.
What EvE does not model is the myriad of inefficiencies we have to live with, from all sorts of taxes (including duties and the coming Tobin tax for EU) to RL ideologies and distorsions caused by politicians (well we had some in EvE, but way fewer than RL).
Plus in RL you don't necessarily have a "positive expectation" on money. In EvE everyone can become billionaire by doing some of the most menial and low effort / low entry barrier actions and a portion of those actions create money out of nowhere at the *individual* level. In RL the faucets are controlled at an higher level and used to command populations to follow somebody's plans. The only thing that comes close would be sov. alliances but their high level driven income does not come from ISK faucets but from materials faucets (thus markets decide the intrinsic value).
PS This post might sound or even be bad, I had all of 5 seconds to write it down. Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

RubyPorto
SniggWaffe YOUR VOTES DON'T COUNT
2716
|
Posted - 2013.02.15 19:05:00 -
[163] - Quote
Vaerah Vahrokha wrote:Plus in RL you don't necessarily have a "positive expectation" on money.
I would say that a bigger chunk of that is the fact that, in RL, people have to eat*. In EVE, not so much.
*to include food, housing, medicine, etc. This is EVE - Everybody Versus Everybody.
"the risk of having your day ruined by other people is the cornerstone with which EVE was built and we want to keep that (infact, this is much more representative of the consensus opinion within CCP)." -CCP Solomon |

Vaerah Vahrokha
Vahrokh Consulting
3824
|
Posted - 2013.02.15 19:08:00 -
[164] - Quote
RubyPorto wrote:Vaerah Vahrokha wrote:Plus in RL you don't necessarily have a "positive expectation" on money. I would say that a bigger chunk of that is the fact that, in RL, people have to eat*. In EVE, not so much. *to include food, housing, medicine, etc.
Yet despite the obvious need to eat, in RL we don't necessarily have positive expectation, which leads to wars, starvations etc.
In EvE not only we don't care of those bodily needs but we have easy ISK spilling out of nowhere. Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

RubyPorto
SniggWaffe YOUR VOTES DON'T COUNT
2718
|
Posted - 2013.02.15 20:23:00 -
[165] - Quote
Vaerah Vahrokha wrote:RubyPorto wrote:Vaerah Vahrokha wrote:Plus in RL you don't necessarily have a "positive expectation" on money. I would say that a bigger chunk of that is the fact that, in RL, people have to eat*. In EVE, not so much. *to include food, housing, medicine, etc. Yet despite the obvious need to eat, in RL we don't necessarily have positive expectation, which leads to wars, starvations etc. In EvE not only we don't care of those bodily needs but we have easy ISK spilling out of nowhere.
I think you misunderstood me. I was agreeing that we don't necessarily have a "positive expectation" on money in RL, just disagreeing on the prime causes. Which could be because I'm thinking about a different meaning of the term than you. I don't know. This is EVE - Everybody Versus Everybody.
"the risk of having your day ruined by other people is the cornerstone with which EVE was built and we want to keep that (infact, this is much more representative of the consensus opinion within CCP)." -CCP Solomon |

DarthNefarius
Minmatar Heavy Industries
613
|
Posted - 2013.02.16 05:33:00 -
[166] - Quote
mynnna wrote:[(the FW stuff was actually a very major sink)..
I'd argue FW stuff didn't increase the LP sink since from the CSM notes skill books sink appears to have decreased fromCCP Diagoras last tweet about them & LP store did not overtake them as #1 according to Dr E in the last CSM summit notes. Ripard Teg-á for CSM 8 |

mynnna
GoonWaffe Goonswarm Federation
435
|
Posted - 2013.02.16 16:41:00 -
[167] - Quote
DarthNefarius wrote:mynnna wrote:[(the FW stuff was actually a very major sink).. I'd argue FW stuff didn't increase the LP sink since from the CSM notes skill books sink appears to have decreased fromCCP Diagoras last tweet about them & LP store sink did not overtake them as #1 according to Dr E in the last CSM summit notes. There was I recall an implied promise of an DEV blog about the PLEX intervention for mid Janruary which never materialized where I hoped beyond hope this would also be discussed but its looking like we're going to be in the dark until Fanfest were I suspect a murkry economic summary will be unvailed concerningfaucets & sinks. You'd be insane to think that it didn't increase some, it was a massive farmer goldrush. Pilot population was 2-3x what it is now in FW. How much of an increase? Dunno. I don't remember seeing specific numbers in the notes (though I'd have to check again). It's beside my point though, which is that something does not have to be a faucet (a la incursions) to affect PLEX prices. This post was crafted by a member of the GoonSwarm Federation Economic Cabal, the foremost authority on Eve: Online economics and gameplay. |

DarthNefarius
Minmatar Heavy Industries
613
|
Posted - 2013.02.16 16:46:00 -
[168] - Quote
mynnna wrote: You'd be insane to think that it didn't increase some, it was a massive farmer goldrush. Pilot population was 2-3x what it is now in FW.
It was 1/4 the ISK sink at tier 5. There is a reason Dr E ain't showing the numbers... Dr E show us the money! Ripard Teg-á for CSM 8 |

Illest Insurrectionist
The Scope Gallente Federation
76
|
Posted - 2013.02.16 18:17:00 -
[169] - Quote
DarthNefarius wrote:mynnna wrote: You'd be insane to think that it didn't increase some, it was a massive farmer goldrush. Pilot population was 2-3x what it is now in FW.
It was 1/4 the ISK sink at tier 5. There is a reason Dr E ain't showing the numbers... Dr E show us the money!
It was 1/4 the LP too. The isk and the LP never de-synced.
Instead of getting 1 module for 20lp and 20isk they got 4 modules for 20lp and 20isk.
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RubyPorto
SniggWaffe YOUR VOTES DON'T COUNT
2733
|
Posted - 2013.02.16 18:59:00 -
[170] - Quote
DarthNefarius wrote:mynnna wrote: You'd be insane to think that it didn't increase some, it was a massive farmer goldrush. Pilot population was 2-3x what it is now in FW.
It was 1/4 the ISK sink at tier 5. There is a reason Dr E ain't showing the numbers... Dr E show us the money!
You're on this claim again.
Where is your evidence for massive stockpiles of unspent LP caused by gaining high tier (literally the only case where high tier results in less ISK being sunk)? This is EVE - Everybody Versus Everybody.
"the risk of having your day ruined by other people is the cornerstone with which EVE was built and we want to keep that (infact, this is much more representative of the consensus opinion within CCP)." -CCP Solomon |
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mynnna
GoonWaffe Goonswarm Federation
435
|
Posted - 2013.02.16 20:20:00 -
[171] - Quote
Oh boy, here we go again. This post was crafted by a member of the GoonSwarm Federation Economic Cabal, the foremost authority on Eve: Online economics and gameplay. |

RubyPorto
SniggWaffe YOUR VOTES DON'T COUNT
2737
|
Posted - 2013.02.16 20:25:00 -
[172] - Quote
mynnna wrote:Oh boy, here we go again.
Darth Nefarious: "Four Quarters is less than 1 Dollar" This is EVE - Everybody Versus Everybody.
"the risk of having your day ruined by other people is the cornerstone with which EVE was built and we want to keep that (infact, this is much more representative of the consensus opinion within CCP)." -CCP Solomon |

DarthNefarius
Minmatar Heavy Industries
613
|
Posted - 2013.02.16 20:53:00 -
[173] - Quote
RubyPorto wrote:DarthNefarius wrote:mynnna wrote: You'd be insane to think that it didn't increase some, it was a massive farmer goldrush. Pilot population was 2-3x what it is now in FW.
It was 1/4 the ISK sink at tier 5. There is a reason Dr E ain't showing the numbers... Dr E show us the money! You're on this claim again. Where is your evidence for massive stockpiles of unspent LP caused by gaining high tier (literally the only case where high tier results in less ISK being sunk)?
My evidence is from the CSM notes the skill books are stated to be down to near 6 trillion sink a month and are the #1 ISK sink and compare that to CCP Diagoras last publishing of the LP store ISK sink which was 6.3 trillion a month. Ripard Teg-á for CSM 8 |

mynnna
GoonWaffe Goonswarm Federation
435
|
Posted - 2013.02.16 21:09:00 -
[174] - Quote
That's not evidence that FW "reduced the sink". 1000 isk per LP was sunk whether the LP was redeemed at tier 1 or tier 3 or tier 5. That is evidence that, at best, the sink from all the extra FW LP being redeemed wasn't really as big as we thought it was. But then again, Sreegs had announced only a month or so prior that he was banning the **** out of botters, which would have included mission runners, which would have resulted in a dramatic decrease in isk spent to redeem LP, which could have made room for the isk spent in LP stores to dramatically increase without actually pushing it up above the sink from skillbooks. In other words, perhaps the isk spent in LP stores by FW farmers "replaced" the isk spent by the banned bots, resulting in the total size of the LP store sink staying roughly the same.
The only way you can really claim that FW "reduced the sink" is that for X amount of LP, 4X items were bought, but only X was paid, meaning that only 25% of the isk that "should have been" spent to create those items was actually spent. I suppose that that's technically true, but that's not really "reducing" the sink so much as it is a matter of less isk being sunk than somehow could have been. This post was crafted by a member of the GoonSwarm Federation Economic Cabal, the foremost authority on Eve: Online economics and gameplay. |

RubyPorto
SniggWaffe YOUR VOTES DON'T COUNT
2738
|
Posted - 2013.02.16 22:05:00 -
[175] - Quote
DarthNefarius wrote:RubyPorto wrote:
You're on this claim again.
Where is your evidence for massive stockpiles of unspent LP caused by gaining high tier (literally the only case where high tier results in less ISK being sunk)?
My evidence is from the CSM notes the skill books are stated to be down to near 6 trillion sink a month and are the #1 ISK sink and compare that to CCP Diagoras last publishing of the LP store ISK sink which was 6.3 trillion a month.
So, data about months where FW tier didn't affect the way the LP store sunk ISK is your evidence for FW players leaving, for no rational reason, massive piles of LP unredeemed when reaching high tiers?
I'm sorry, what?
Fanfest 2012 was before the FW changes. Two Step's blog was also before the FW changes. December 2012 is over a month after the late October nerf (blame November. It's always a terrible month.). This is EVE - Everybody Versus Everybody.
"the risk of having your day ruined by other people is the cornerstone with which EVE was built and we want to keep that (infact, this is much more representative of the consensus opinion within CCP)." -CCP Solomon |

DarthNefarius
Minmatar Heavy Industries
614
|
Posted - 2013.02.16 23:31:00 -
[176] - Quote
I do wish that the label of that chart was labeled September, October, or November 2012 but here we have hard numbers (evidence) that the LP Store sink has fallen from nearly a year ago. The most likely culprit was the FW insanity over the summer.
Ripard Teg-á for CSM 8 |

RubyPorto
SniggWaffe YOUR VOTES DON'T COUNT
2739
|
Posted - 2013.02.17 00:30:00 -
[177] - Quote
DarthNefarius wrote:I do wish that the label of that chart was labeled September, October, or November 2012 but here we have hard numbers (evidence) that the LP Store sink has fallen from nearly a year ago. The most likely culprit was the FW insanity over the summer. Dr E if you are reading this do you want to pipe in? 
The primary nerf hit at the end of October.
You're looking at either November or December's numbers and claiming they represent a time when FW operated under entirely different mechanics.
Where is your evidence that FW people looked at what they could do with their LP at Tier 5 and said "Nah, I don't want to convert this massive pile of LP before it converts into 4 times less stuff"? Hell, I'll settle for a coherent argument for why they would want to leave huge amounts of LP unredeemed. This is EVE - Everybody Versus Everybody.
"the risk of having your day ruined by other people is the cornerstone with which EVE was built and we want to keep that (infact, this is much more representative of the consensus opinion within CCP)." -CCP Solomon |

Mikhael Taron
Science and Trade Institute Caldari State
24
|
Posted - 2013.02.17 08:47:00 -
[178] - Quote
mynnna wrote:Mikhael Taron wrote:As the economy of this game functions in a similar (same?) way as real life, it's probably best to look at the world in order to determine how to combat this inflation problem. It doesn't. In real life manufactured goods can't be made by absolutely anyone with only a minimal barrier to entry that results in cutthroat competition and drives the cost of those goods down very close to the cost of their raw materials, which in turn can be obtained by absolutely anyone with only a minimal barrier to entry that results in cutthroat competition and ruthlessly drives those goods in strict adherance to supply and demand. It does, hence the word similar.
mynnna wrote: and why the only thing that prompted the price of those T1 goods to change was the removal of an enormous supply faucet of minerals.
Paradoxically increasing the supply of minerals due to mining becoming far more worthwhile than before. The faucet merely changed shape.
mynnna wrote: If normal inflationary pressures apply to manufactured goods --) snip (--
Stay on topic, which is managing the amount of isk in the economy. I (still) realise you are blindly defending your cashflow, but manufactured goods don't inflate; the cash supply does. All this noise you're creating is a poorly executed attempt to obscure this.
mynnna wrote: There are other reasons why it may be prudent to limit the size of the net faucet in the game, and there are all manner of ways of doing that
... as long as none of them interfere with your cashflow?
You can fool some of the people all of the time. You can fool all of the people some of the time. You can make a fool out of yourself anytime.
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Mikhael Taron
Science and Trade Institute Caldari State
24
|
Posted - 2013.02.17 08:51:00 -
[179] - Quote
mynnna wrote: --) snip (-- but that's not really "reducing" the sink so much as it is a matter of less isk being sunk than somehow could have been.
Translation: but that's not really "reducing" the amount of isk leaving the economy so much as it is a matter of less isk being removed from the economy than somehow could have been.
You on mushrooms? You can fool some of the people all of the time. You can fool all of the people some of the time. You can make a fool out of yourself anytime.
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Arronicus
Brave Newbies Inc.
197
|
Posted - 2013.02.17 08:58:00 -
[180] - Quote
Candy Oshea wrote:Isk Sink: Name change & employment history wiped when buying character - cost 2 plex (destroyed)
re-invent yourself literally.
... Is this some sort of joke? That wouldn't take a single isk out of the game. That would be a real money sink. An ISK sink, would be, if the cost for wiping the name and employment history was 1.15billion. Then, actual isk is deleted. if an item is deleted, and not isk itself, it isn't a sink.
I like the idea of DUST having a greater impact on PI and sov in eve, but at the same time, have gear in dust be purchased from npcs for isk, and not produced. This way, Eve players will create lucrative contracts to dusties, dusties spend their isk on gear, weapons, vehicles, etc, from npcs, and the isk effectively leaves the game, with nothing re-entering eve except a service provided. |
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