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DarthNefarius
Minmatar Heavy Industries
582
|
Posted - 2013.01.20 02:33:00 -
[91] - Quote
CSM minutes wrote: Dr.EyjoG repeated his statement from FanFest 2012 that the sinks and faucets in the game are not correct (which is relevant to the previous discussion) and pulled up a chart demonstrating this. By far the largest faucet in the game is NPC Bounty Prizes, at over 30T ISK/month. The biggest sink is Skill Books, at a mere 6T ISK/month.
compare that to http://twostep4csm.blogspot.com/2012/03/its-econmony-stupid.html
Skill as a sink books have dropped from ~7trillion to 6 as the highest sink still lp sink has dropped tounder 6 trillion even with the FW lp summer bonanza to probably under 6 trillion from last year February! OUR LOGS SHOW NOTHING |
mynnna
GoonWaffe Goonswarm Federation
312
|
Posted - 2013.01.20 03:49:00 -
[92] - Quote
While you're probably technically right about the LP sink (due to Sreegs' continued actions against bots), you can't or at least shouldn't make any assumptions whatsoever regarding isk sinks in general just because skill books have dropped in size as a sink. This post was crafted by a member of the GoonSwarm Federation Economic Cabal, the foremost authority on Eve: Online economics and gameplay. |
RubyPorto
Sniggwaffe YOUR VOTES DON'T COUNT
2430
|
Posted - 2013.01.20 05:24:00 -
[93] - Quote
DarthNefarius wrote:CSM minutes wrote: Dr.EyjoG repeated his statement from FanFest 2012 that the sinks and faucets in the game are not correct (which is relevant to the previous discussion) and pulled up a chart demonstrating this. By far the largest faucet in the game is NPC Bounty Prizes, at over 30T ISK/month. The biggest sink is Skill Books, at a mere 6T ISK/month.
compare that to http://twostep4csm.blogspot.com/2012/03/its-econmony-stupid.htmlAs a sink skill books have dropped from ~7trillion to 6 as the highest sink ergo lp sink has dropped to under 6 trillion even with the FW lp summer bonanza to probably under 6 trillion from last year February's 6.2 trillion!
Fanfest 2012 was in late March, Two-Step's blog post was from March. The Faction Warfare button orbiting started with Inferno, in May.
You're comparing 2 numbers from March and claiming that one represents the state of affairs after May, when a patch that is known to have caused a massive increase in LP store usage was released in May.
Or, if Dr. EyjoG was talking about the current state of affairs, you're talking about ISK sunk by LP stores before and after Button-gate, with no information about the amount of ISK sunk during button-gate.
March... April... May...
Anyway, got any evidence to suggest that people were leaving LP unredeemed to support your assertion that the Tier system resulted in less ISK sunk at high tier? This is EVE - Everybody Versus Everybody.
"the risk of having your day ruined by other people is the cornerstone with which EVE was built and we want to keep that (infact, this is much more representative of the consensus opinion within CCP)." -CCP Solomon |
IHaveCandyGetInTheVan69
Wolfsbrigade Lost Obsession
310
|
Posted - 2013.01.20 09:09:00 -
[94] - Quote
Candy Oshea wrote:this is what happens when a mechanical engineer argues with ecomonics major's isn't it
I really hope that isn't accredited. |
YuuKnow
Blue Republic
630
|
Posted - 2013.01.20 11:54:00 -
[95] - Quote
More hi-sec taxes
yk |
Debra Tao
Perkone Caldari State
46
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Posted - 2013.01.20 23:52:00 -
[96] - Quote
mynnna wrote:
"Appropriate growth" isn't something I can really give a firm answer to because there's a lot of information I'm missing. You do want some level of growth in the isk supply though, as the player supply is always growing. A fixed or even shrinking amount of isk for an ever-increasing (or so we hope) number of players is a bad thing.
I'd note that the two previous suggestions I made would have a greater effect than that. Rewards and time bonuses removes a 5t/mo faucet, replacing them with LP at a 1000:1 ratio means that another 5T/mo (give or take, the ratio for LP redemption isn't always 1000:1) is removed to redeem it. Then there's the estimated 3-6T on top of that.
Eliminating bluebooks would require further iteration on wormholes to add value to replace it...at least some of it. Wormholes aren't my forte and I'm not really sure how much of their income is from the bluebooks vs other items, but an outright and complete removal is probably inadvisable. Partial replacement might be a welcome change from the wormhole crowd, but it's not something I've thought too much about as far as concrete ideas. ;)
This is why i will give you half my votes, because you are actually competent.
Captain Tardbar wrote:
When a player purchases a hulk they are basically converting their isk into potential isk.
You can sell the hulk for 200 million isk potentially.
If you lose a hulk you lose the potential for 200 million isk. It doesn't remove isk from the market, but it does remove the potential isk of the player who owned the ship.
Potential isk is just as important as actual isk. I mean if everyone had 10 hulks and 1 million isk. The hulk wouldn't be worth 1 million since everyone had a hulk.
That's why we need to gank exhumers |
Tauranon
Weeesearch
103
|
Posted - 2013.01.21 07:28:00 -
[97] - Quote
RavenPaine wrote:2 and a half suggestions:
1 Insurance Payouts. Don't pour the ISK directly into a players wallet anymore. Instead, give him an option to collect a ship at a reduced rate, through the 'redeem items' venue. This will turn off the faucet and actually sink a few ISK along the way. Kill two birds with one stone. Double impact and all that.
When I was seriously (for me) ship building, I was pulling 9bil of mins a week from the market. At the time, an unbonused hulk earned about 12mil/hr in highsec. Presuming 20mil/hr counting null ores and boosts, thats 450 hulk hours of ore I was going through a week or probably 30 players efforts.
Having CCP nationalize that business via insurance would pretty much destroy the ship builder market, which would flood people and capital into other construction tasks), and flood miners into bounty collection as mineral consumption dived.
if bounties are provably too high (they aren't), then reduce bounties.
Quote:
2 Make implants an NPC item. Aside from the LP conversion, they are essentially a sink the second you install them anyway, as they cannot be removed or resold. Place them in limited locations, so marketers can still work them over if they wish.
LP is a currency. Homogenizing the currency to isk won't solve the percieved too much currency problem. Matter of fact its worse, because you'll have to provide more isk and less LP to sustain the LP value, so all you've done here is produce more raw isk.
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Andres Talas
Occupational Hazzard Get Off My Lawn
62
|
Posted - 2013.01.21 12:34:00 -
[98] - Quote
I'd do it by boiling frogs.
Start with mission reward -> LP. Similarly, have Tier officer drops give Concord LP rather than cash.
Nerf insurance by edging up the prices of insurance, and declining to cover self-destruction. I dont think you could simply refuse to insure ships in Null, but a man can dream, right ?
Bring back drone poo rather than bounties.
Nerf Hub isk income by dropping the bounty payments, but compensate by having the miniboss always appear and dropping an appropriate Tier officer drop.
I'd increase manufacturing slots by making the cost dynamic - the more manufacturing/ME/whatever slots are in use in a station, the higher the price goes.
Oh, and on insurance ... this one's radical. Replace the cash component with less cash plus Concord loyalty points.
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RavenPaine
RaVeN Alliance
326
|
Posted - 2013.01.21 16:08:00 -
[99] - Quote
Tauranon wrote:RavenPaine wrote:2 and a half suggestions:
1 Insurance Payouts. Don't pour the ISK directly into a players wallet anymore. Instead, give him an option to collect a ship at a reduced rate, through the 'redeem items' venue. This will turn off the faucet and actually sink a few ISK along the way. Kill two birds with one stone. Double impact and all that.
When I was seriously (for me) ship building, I was pulling 9bil of mins a week from the market. At the time, an unbonused hulk earned about 12mil/hr in highsec. Presuming 20mil/hr counting null ores and boosts, thats 450 hulk hours of ore I was going through a week or probably 30 players efforts. Having CCP nationalize that business via insurance would pretty much destroy the ship builder market, which would flood people and capital into other construction tasks, and flood miners into bounty collection as mineral consumption dived. if bounties are provably too high (they aren't), then reduce bounties. Quote:
2 Make implants an NPC item. Aside from the LP conversion, they are essentially a sink the second you install them anyway, as they cannot be removed or resold. Place them in limited locations, so marketers can still work them over if they wish.
LP is a currency. Homogenizing the currency to isk won't solve the percieved too much currency problem. Matter of fact its worse, because you'll have to provide more isk and less LP to sustain the LP value, so all you've done here is produce more raw isk.
You are soo right about the ship builders point of impact. Miners. All that. I feel dumb for not seeing that straight off. *It seemed like a good idea at the time* |
mynnna
GoonWaffe Goonswarm Federation
334
|
Posted - 2013.01.21 17:50:00 -
[100] - Quote
Andres Talas wrote:I'd do it by boiling frogs.
Start with mission reward -> LP. Similarly, have Tier officer drops give Concord LP rather than cash. Officers pay a lot more in bounty than regular rats but are so rare as to be a drop in the bucket, so taking away their bounty isn't really going to do anything.
Andres Talas wrote:Nerf insurance by edging up the prices of insurance, and declining to cover self-destruction. I dont think you could simply refuse to insure ships in Null, but a man can dream, right ? I think insurance ought to go away entirely, but I'm not really sure.
Andres Talas wrote:Bring back drone poo rather than bounties. No. The addition of bounties to the drone regions probably added a trillion or so a month to the total faucet that is bounties, but that's a relatively small increase compared to the total size of that faucet. Moreover, drone poo pretty much prevents any attempt at making mining worth doing in null.
Andres Talas wrote:Nerf Hub isk income by dropping the bounty payments, but compensate by having the miniboss always appear and dropping an appropriate Tier officer drop. The more general theme here of replacing some of the bounty in nullsec with some kind of loot is a good one. I'm not sure I'd go so far as to make it officer loot, however.
Andres Talas wrote:I'd increase manufacturing slots by making the cost dynamic - the more manufacturing/ME/whatever slots are in use in a station, the higher the price goes. This already happens, though the effect is miniscule. Jita 4-4 is probably the most heavily used station in empire and it costs a mere 807 isk per hour (up from 333 base). The vast majority of other stations are the base 333 isk/hr. The problem is not that costs don't scale (although it certainly could and should scale more like the way offices do), but that they're ridiculously low to begin with, thus my proposal back on page 1: Change it from isk/hour to a flat percentage of estimated value of input. That allows the total size of the sink to grow (considerably) without doing something silly like making really cheap, fast to build modules cost more in build fees than the module is actually worth.
This post was crafted by a member of the GoonSwarm Federation Economic Cabal, the foremost authority on Eve: Online economics and gameplay. |
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Andres Talas
Occupational Hazzard Get Off My Lawn
62
|
Posted - 2013.01.22 04:31:00 -
[101] - Quote
mynnna wrote:[ Andres Talas wrote:Nerf Hub isk income by dropping the bounty payments, but compensate by having the miniboss always appear and dropping an appropriate Tier officer drop. The more general theme here of replacing some of the bounty in nullsec with some kind of loot is a good one. I'm not sure I'd go so far as to make it officer loot, however.
I should have clarified things better.
Lets take a Gurista Forsaken Hub, which currently drops 27m worth of bounties.
I would halve the cash bounties on the rats so it drops 12m isk worth of bounties, and have the Dreadnought at the end always spawn, and always drop a Tier X Officers Personal Effects, which can be traded at a Concord station for Y Loyalty Points.
Rarely, it will drop ammo, a crystal implant, or whatever else, so we dont get more of those things coming into the game than currently.
Essentially, the idea is to replace *cash* rewards, with *stuff* rewards. |
mynnna
GoonWaffe Goonswarm Federation
335
|
Posted - 2013.01.22 04:38:00 -
[102] - Quote
Ahhh okay, I see what you're saying. Confusion over the use of "officer". This post was crafted by a member of the GoonSwarm Federation Economic Cabal, the foremost authority on Eve: Online economics and gameplay. |
Tauranon
Weeesearch
107
|
Posted - 2013.01.22 11:30:00 -
[103] - Quote
Andres Talas wrote:mynnna wrote:[ Andres Talas wrote:Nerf Hub isk income by dropping the bounty payments, but compensate by having the miniboss always appear and dropping an appropriate Tier officer drop. The more general theme here of replacing some of the bounty in nullsec with some kind of loot is a good one. I'm not sure I'd go so far as to make it officer loot, however. I should have clarified things better. Lets take a Gurista Forsaken Hub, which currently drops 27m worth of bounties. I would halve the cash bounties on the rats so it drops 12m isk worth of bounties, and have the Dreadnought at the end always spawn, and always drop a Tier X Officers Personal Effects, which can be traded at a Concord station for Y Loyalty Points. Rarely, it will drop ammo, a crystal implant, or whatever else, so we dont get more of those things coming into the game than currently. Essentially, the idea is to replace *cash* rewards, with *stuff* rewards.
(a) you typically get a faction rat "commander", spawn at the end of an anom. You will typically get an "overseer" at the end of the escalation. You won't get an "officer". (b) LP is a currency, people will sit on it till they need it in cash, just like they sit on isk. (c) anomolies, escalation and exploration are all part of a skinnerbox reward system. Pulling it apart just turns into mission running, and if I wanted missioney-space-accountant-grind, I'd run missions. (d) I have no idea how far I would have to travel with physical stuff like a tag or an annoyingly large box to find a DED or a CONCORD station for handing in basic rewards but for many people that would suck. IMO whole point to owning space is that at least 1 thing there is rewarding for the average pilot. that just sounds like more annoying null logistics. (e) at 3 or 4 people per system logged on, and 50+ people logged into highsec mission hubs, I can't imagine that lowsec and null anoms are the greater part of bounties. (f) if you reduce the supply of isk you'll make the isk a lot more valuable and more people will try fetch it.
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Donnero
Belt Club
7
|
Posted - 2013.01.22 14:31:00 -
[104] - Quote
Lets take Concord and Our friendly insurance company work together. No payout for insurance who was destroyed by Concord. The insurance shouldnt be in the caulation if you gank or not. |
RubyPorto
Sniggwaffe YOUR VOTES DON'T COUNT
2447
|
Posted - 2013.01.22 14:38:00 -
[105] - Quote
Donnero wrote:Lets take Concord and Our friendly insurance company work together. No payout for insurance who was destroyed by Concord. The insurance shouldnt be in the caulation if you gank or not.
Hi there.
This might interest you. Please take note of the date, November 29, 2011. This is EVE - Everybody Versus Everybody.
"the risk of having your day ruined by other people is the cornerstone with which EVE was built and we want to keep that (infact, this is much more representative of the consensus opinion within CCP)." -CCP Solomon |
Donnero
Belt Club
7
|
Posted - 2013.01.22 15:22:00 -
[106] - Quote
RubyPorto wrote:Donnero wrote:Lets take Concord and Our friendly insurance company work together. No payout for insurance who was destroyed by Concord. The insurance shouldnt be in the caulation if you gank or not. Hi there. This might interest you. Please take note of the date, November 29, 2011.
Ty didnt know that. :) |
Callduron
168
|
Posted - 2013.01.23 01:31:00 -
[107] - Quote
Alex Grison wrote:Isabelle Dmitri wrote:Candy Oshea wrote:this is what happens when a mechanical engineer argues with ecomonics major's isn't it No, I'm a mechanical engineer and I understand this **** perfectly. This is what happens when a ******* MORON debates with people who actually have a basic understanding of the game. Don't get mad. All of the tear vacuums are being used in C&P right now. :(
Eve can never have enough tear faucets |
Mara Rinn
Cosmic Goo Convertor Cosmic Consortium
2986
|
Posted - 2013.01.23 02:48:00 -
[108] - Quote
Other ideas for sinks:
- Increase the charter requirement for POSes in hisec
- Convert refineries and reprocessing plants to activity lines which require fees for installation and duration of refining/reprocessing jobs
- Add wages/salaries to PI infrastructure
Other ideas for controlling faucets:
- Rebalance mission payouts towards LP instead of ISK
- Allow redemption of certain items for CONCORD or NPC corp LP
- Rebalance pirate bounties in favour of better salvage, loot, or special items (e.g.: the "tags for sec status" tags or "items for LP" items)
- Allow blue loot to be exchanged for LP at certain stores.
The purpose of "items for LP" is to introduce an LP payout to belt & dungeon rats.
Clarification: LP is currency, like ISK, but it is not tradable between players for goods or services. LP is spent on goods or services, which will then be forwarded to other players for ISK or other goods/services. Switching ISK for LP payouts means that ISK inflation can be adjusted by moving the player-ergs inflation to a different market.
At least that's my thinking, using my flawed and broken brain =(
I'm hoping mynna/corestwo/aryth will be at Fanfest so I can get me some learnin' :) Day 0 advice for new players: Day 0 Advice for New Players |
mynnna
GoonWaffe Goonswarm Federation
341
|
Posted - 2013.01.23 03:14:00 -
[109] - Quote
Mara Rinn wrote:
Increase the charter requirement for POSes in hisec Charters come from FW, they're not NPC sold.
Mara Rinn wrote: I'm hoping mynna/corestwo/aryth will be at Fanfest so I can get me some learnin' :)
Won't be, sorry. This post was crafted by a member of the GoonSwarm Federation Economic Cabal, the foremost authority on Eve: Online economics and gameplay. |
Mara Rinn
Cosmic Goo Convertor Cosmic Consortium
2986
|
Posted - 2013.01.23 04:50:00 -
[110] - Quote
Starbase charters (those things used as part of the fuel load for hisec POSes) are available from most NPC LP stores. Which charters are you thinking of? Day 0 advice for new players: Day 0 Advice for New Players |
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RubyPorto
Sniggwaffe YOUR VOTES DON'T COUNT
2451
|
Posted - 2013.01.23 04:55:00 -
[111] - Quote
Mara Rinn wrote:Starbase charters (those things used as part of the fuel load for hisec POSes) are available from most NPC LP stores. Which charters are you thinking of?
And they cost no ISK when purchased from any LP stores. So they have no ISK sinking effect. This is EVE - Everybody Versus Everybody.
"the risk of having your day ruined by other people is the cornerstone with which EVE was built and we want to keep that (infact, this is much more representative of the consensus opinion within CCP)." -CCP Solomon |
Candy Oshea
Techfree Investment Group
26
|
Posted - 2013.01.23 04:59:00 -
[112] - Quote
RubyPorto wrote:Mara Rinn wrote:Starbase charters (those things used as part of the fuel load for hisec POSes) are available from most NPC LP stores. Which charters are you thinking of? And they cost no ISK when purchased from any LP stores. So they have no ISK sinking effect.
if they cost more LP or required more, then wouldn't there be less isk sunk Via LP, due to players spending on these, rather than say +5 implants? due to the subsequent upswing in demand?
Teach me. I've accidentally swallowed some Scrabble tiles. My next **** could spell disaster.
iCandy |
mynnna
GoonWaffe Goonswarm Federation
342
|
Posted - 2013.01.23 05:13:00 -
[113] - Quote
Yeah, same charters I was thinking of? I tiredposted and forgot that they're in most all LP stores, not just FW. Still, no isk cost to buy them, so no sink, as Ruby pointed out.
To candy's question: if they cost more LP, they'd just rise in price until they reached a new isk/LP where they were worth selling. It wouldn't really have any major effect on other items like implants. This post was crafted by a member of the GoonSwarm Federation Economic Cabal, the foremost authority on Eve: Online economics and gameplay. |
Candy Oshea
Techfree Investment Group
27
|
Posted - 2013.01.23 05:20:00 -
[114] - Quote
mynnna wrote:To candy's question: if they cost more LP, they'd just rise in price until they reached a new isk/LP where they were worth selling. It wouldn't really have any major effect on other items like implants.
Yeh it would be a blip wouldn't it. those bloody things are everywhere. I've accidentally swallowed some Scrabble tiles. My next **** could spell disaster.
iCandy |
RubyPorto
Sniggwaffe YOUR VOTES DON'T COUNT
2451
|
Posted - 2013.01.23 06:32:00 -
[115] - Quote
Now, if they added 500 or 1000 ISK/charter to the cost, we might be getting somewhere.
Making the offer 100k ISK + 500 LP would add 1000 ISK to their cost. (50% for Caldari in Jita)
Every HS POS needs one every hour, so each HS POS would sink... 672k ISK/month. That's not so impressive, actually. And increasing the ISK sink to something significant (10m/month, say) would quickly render it virtually indistinguishable from an NPC sold good, since the LP cost becomes inconsequential.
From the look of it (eyballing the market chart with a scientific WAG), about 100k caldari charters are sold in Jita every day. Assuming none of them are sold twice, and the same volumes occur on the other 5 racial charters, that 1k isk/unit ISK cost would amonut to 500m ISK/day or 15b a month.
Raising the sink/POS to 10m/month (adding 15k ISK/unit) would increase that total sink to 7.5b/day or 225b a month, which is starting to get to something noticeable on the grand stage, I think.
And the LP store offer would look like: 1.5m ISK + 500 LP gets 100 Charters. Which actually might not be bad. It breaks wildly from the 1000 ISK per LP trend of LP stores, but I don't think I care about that. This is EVE - Everybody Versus Everybody.
"the risk of having your day ruined by other people is the cornerstone with which EVE was built and we want to keep that (infact, this is much more representative of the consensus opinion within CCP)." -CCP Solomon |
Candy Oshea
Techfree Investment Group
27
|
Posted - 2013.01.23 08:03:00 -
[116] - Quote
Replace the components used in T2 BPO (Not Invented T2 BPC's) with NPC Seeded pipes/bolts w/e + Some morphite & 1 original item
e.g. Proposed T2 BPO (Heavy Missile Launcher II ) Ingredients using BPO
*1 Heavy Missile Launcher - (player driven) *12 Shiney Casings - (New NPC good Value appropriate (Say 13,000 isk), to cause no spike in Price) *230 Morphite
This would do a few things.
It would innocently take isk out of the system. (as long as the price to make them is viable) It would cause some Butt-Frustration on forums, like any T2 BPO related post. It could make invention Compete in some markets. (if some player driven event drove down some prices for invention mebe)
if anything, we should see a large spike in Self entitled Butthurt rants. I've accidentally swallowed some Scrabble tiles. My next **** could spell disaster.
iCandy |
Bob Killan
Dzark Asylum
8
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Posted - 2013.01.23 11:42:00 -
[117] - Quote
Candy Oshea wrote:Replace the components used in T2 BPO (Not Invented T2 BPC's) with NPC Seeded pipes/bolts w/e + Some morphite & 1 original item
e.g. Proposed T2 BPO (Heavy Missile Launcher II ) Ingredients using BPO
*1 Heavy Missile Launcher - (player driven) *12 Shiney Casings - (New NPC good Value appropriate (Say 13,000 isk), to cause no spike in Price) *230 Morphite
This would do a few things.
It would innocently take isk out of the system. (as long as the price to make them is viable) It would cause some Butt-Frustration on forums, like any T2 BPO related post. It could make invention Compete better in some markets. (if some player driven event drove down some prices for invention mebe)
if anything, we should see a large spike in Self entitled Butthurt rants.
Whilst im all for making T2 BPO's identical in build cost to generating the same product from invention (including the invention costs) Ie add the ingredients required to invent to the BPO bill of materials. Your proposal falls down at this point:
*12 Shiney Casings - (New NPC good Value appropriate (Say 13,000 isk), to cause no spike in Price)
Why would CCP who have been working hard to remove as many NPC items as possible to create a Player driven market suddenly decide to introduce an NPC item for no reason whats so ever. T2 BPO production costs can be increased with out the need to add a new NPC item. |
Mia Restolo
Royal Amarr Institute Amarr Empire
87
|
Posted - 2013.01.23 15:42:00 -
[118] - Quote
ISK sinks only apply to ISK actually removed from the game, not ISK removed from your wallet and given to another player.
A hulk can get blow up, but it was most likely paid for using ISK which went to another player. There are indirect sinks (market taxes, the covetor BPO, research that went into it, etc...) in this situation but they are so minor they don't come close to offsetting the ISK that is added to the game just because of the insurance. Your valuable assets getting blown up does nothing to sink ISK out of the economy, the ISK is still out there, just not in your wallet.
The way ISK is handed out in game through bounties or insurance is like the government printing money to pay debts rather than collecting taxes and balancing budgets. Eventually there's so much cash floating around it loses value.
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DarthNefarius
Minmatar Heavy Industries
588
|
Posted - 2013.01.23 19:20:00 -
[119] - Quote
Upon reading the DEV blog on bounties I realized that they had not mentioned a 1 time ISK sink: The retirement of the old bounties. I wonder if that was in the trillions.
A new sink that we have no idea of how much it takes out of the economy was the research agent 10k ISK datacore charges and the FW lp store datacores which now take out 50k per core but over the summer where often only taking out 25k & 12.5k each
I hope to soon see a DEV blog on sinks & faucets and not only get a partial view of a undetailed graph like we often saw at fanfest last year. OUR LOGS SHOW NOTHING |
Andres Talas
Occupational Hazzard Get Off My Lawn
65
|
Posted - 2013.01.23 20:19:00 -
[120] - Quote
Tauranon wrote:
(a) you typically get a faction rat "commander", spawn at the end of an anom. You will typically get an "overseer" at the end of the escalation. You won't get an "officer". (b) LP is a currency, people will sit on it till they need it in cash, just like they sit on isk. (c) anomolies, escalation and exploration are all part of a skinnerbox reward system. Pulling it apart just turns into mission running, and if I wanted missioney-space-accountant-grind, I'd run missions. (d) I have no idea how far I would have to travel with physical stuff like a tag or an annoyingly large box to find a DED or a CONCORD station for handing in basic rewards but for many people that would suck. IMO whole point to owning space is that at least 1 thing there is rewarding for the average pilot. that just sounds like more annoying null logistics. (e) at 3 or 4 people per system logged on, and 50+ people logged into highsec mission hubs, I can't imagine that lowsec and null anoms are the greater part of bounties. (f) if you reduce the supply of isk you'll make the isk a lot more valuable and more people will try fetch it.
a) Officers are whatever drop Tier X Officers Personal Effects. b) Note most of the worthwhile LP rewards require isk as well c) Im not changing any of that - just moving the rewards away from raw isk d) Take it to your local market hub and sell it there to someone there e) You'd be surprisingly wrong. Heres a map of Metropolis kills per 24 hours
http://evemaps.dotlan.net/map/Metropolis#npc24
Now, Branch
http://evemaps.dotlan.net/map/Branch#npc24
Surprising stuff, huh
f) And ? |
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