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Author |
Thread Statistics | Show CCP posts - 3 post(s) |

Nutbolt
Avalon Project Shadow Rock Alliance
70
|
Posted - 2013.01.17 21:29:00 -
[1681] - Quote
By fixing POSes you make me a happier CEO, which in turn makes the rest of my corp much happier as I stop bitching about them. So its suddenly not affecting 1 person, but 100 :)
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Ion Breeze
Caldari Provisions Caldari State
2
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Posted - 2013.01.17 21:29:00 -
[1682] - Quote
Art issues? Why not just canabalize the current POS structures and the ones in DED complexs and the like...
I imagine people would not flip out over the "new" pos system if it still used the same old art assets for a single expansion cycle... aslong as the functionality was changes for the better... |

Levarr Burton
B0rthole Test Alliance Please Ignore
56
|
Posted - 2013.01.17 21:30:00 -
[1683] - Quote
As a long-term POS dweller, please prioritize POS updates over something I care less about. Even if it's just an update similar to the initial Crimewatch one. That is, something largely invisible to the player at the time, but which lays the groundwork for faster, more visible and radical progress. |

Emil Kosh
Mialto Corp The Last Chancers.
0
|
Posted - 2013.01.17 21:30:00 -
[1684] - Quote
CCP, Just admit you know POS mechanism is one of the worst piece of code you have ever written ... and fix it |

Mara Tessidar
Bat Country Goonswarm Federation
737
|
Posted - 2013.01.17 21:32:00 -
[1685] - Quote
Ion Breeze wrote:Art issues? Why not just canabalize the current POS structures and the ones in DED complexs and the like...
I imagine people would not flip out over the "new" pos system if it still used the same old art assets for a single expansion cycle... aslong as the functionality was changes for the better...
I'd be happy with even that, as the art assets for those are pretty good. Reading the EVEO forums is like huffing gas or sniffing glue. Sure it's funny and you get high, but you pay a terrible, terrible price in the long run. |

Ashen Spiral
Roving Guns Inc. RAZOR Alliance
5
|
Posted - 2013.01.17 21:34:00 -
[1686] - Quote
What's a sandbox without sandcastles?
Proper "housing" is a huge selling point for MMOs. Players want to be able to feel like they own a physical part of the universe. A "base" to call their own. The summer 2013 expansion should focus on this idea.
New starbases would be appealing for people in high sec, low sec, 0.0, and wormholes. Their uses should span across industry, PVE, and PVP. They would also go a long way towards creating real industry in 0.0. Modular starbases should be considered the ultimate solution for a whole slew of design issues, as well as being a major draw for new subscribers. Imagine an EVE trailer depicting a pirate corp who has recently invaded the protagonist's territory. The protagonist does something clever to find the pirate corp's secret modular starbase, then drives them out with a gang of his own corpmates in a surprise attack.
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Matti Jokiwa
Infinite Covenant Tribal Band
0
|
Posted - 2013.01.17 21:34:00 -
[1687] - Quote
I always was extremely excited to hear about the modular pos system, but saddened to hear that it was canceled. Please hear the voices of your playerbase and take a look at it again. |

QT McWhiskers
Hard Knocks Inc.
74
|
Posted - 2013.01.17 21:35:00 -
[1688] - Quote
Being part of the "small percentage" i dont like being penciled out of the way. |

Shinzhi Xadi
Royal Amarr Institute Amarr Empire
19
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Posted - 2013.01.17 21:35:00 -
[1689] - Quote
As an owner of 3 control towers, I really hope CCP will realize how important they are and give them some love.
And while we are on the subject, CCP would you please make it so offline POS's in high sec are either removed, or made so they can be picked up by anybody? High sec is absolutely littered with thousands of abandoned POS's. How about if they are offline for 30 days, they are sent to the owners hanger? or just repackaged, ready to be picked up by anybody. |

Shinzhi Xadi
Royal Amarr Institute Amarr Empire
21
|
Posted - 2013.01.17 21:37:00 -
[1690] - Quote
Ion Breeze wrote:Art issues? Why not just canabalize the current POS structures and the ones in DED complexs and the like...
I imagine people would not flip out over the "new" pos system if it still used the same old art assets for a single expansion cycle... aslong as the functionality was changes for the better...
WTB: True Sansha POS that looks like a sansha battlestation!! |
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silens vesica
Corsair Cartel
385
|
Posted - 2013.01.17 21:41:00 -
[1691] - Quote
The very first thing I want done:
Corporate roles management update: Make managing Corporate Roles not unlike managing an IT network.
- Permissions to resources are set in categories: "Look at"; "Use"; "Configure"; "Reset"
- Anything which can be done, any corporate action, and role, and resource (such as POS') has permsissions associated with it.
- Permissions can be bundled into sets.
- Sets can be assigned to Groups.
- Groups can contain Players.
This will allow very fine granularity of control over not only roles, but of access to and control over resources. This means less opportunity for massive corporate theft. It means you can assign a specific group of players specific and narrowly-defined roles without burdening them with other administrative headaches and without permitting low-level corp members access to high-priority resources.
That alone will make it possible to share the burden of POS administration with confidence and safety, not to mention making other aspects of Corp security potentially much tighter.
And yes, I understand that some CEOs and Directors will totally screw up their management. Too bad for them - CCP only need supply the tools. It's up to the player to use them effectively. Tell someone you love them today, because life is short. But scream it at them in Esperanto, because life is also terrifying and confusing. |

nyogen
Lead Farmers Origin Kill It With Fire
1
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Posted - 2013.01.17 21:42:00 -
[1692] - Quote
Sedilis wrote:Outrageous u-turn CCP!
Because of the terrible security on POS we w-space corp are forced to exclude large parts of the player base from our recruitment. When we explained this to Greyscale and Masterplan last March they could see this hits your bottom line.
We don't want the whole company for a whole expansion.
We don't even need a whole new pos system.
WE NEED SECURE SHIP STORAGE.
Please give us access control lists on Ship Maintenance Arrays!
Fully supporting our leader.
2006 "small minority" player reporting in. I used to own a POS in LS, have lived around POS'es in 0.0, left when Aurum happened, returned to join a group of dedicated W-space players. I realize how much more the overdue promised revamp is needed.
This is just broken functionality, fixing it doesn't even need balancing and implications audit. Of course, a major revamp would be desirable and welcome but, in the meanwhile, please make it bearable for those in the "small minority" that are dependent on this old and broken system. |

warfreky
Clann Fian Transmission Lost
0
|
Posted - 2013.01.17 21:45:00 -
[1693] - Quote
My corporation and i live in a wh so pos's are basically the center of our life out there. so give them the love they deserve!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! there a whole damn community centered around them. |

Toterra
Agony Unleashed Agony Empire
56
|
Posted - 2013.01.17 21:48:00 -
[1694] - Quote
Personally I never use POSs. They are so flippin terrible I refuse. So yeah, it doesn't affect me.
Of course if they weren't so bad then maybe I would use them all the time.... |

okst666
GNADE Inc.
210
|
Posted - 2013.01.17 21:48:00 -
[1695] - Quote
x posrevamp [X] < Nail here for new monitor |

Altessa Post
Midnight special super sexy
8
|
Posted - 2013.01.17 21:49:00 -
[1696] - Quote
+1 for POS fix
POS are an important part of EVE. Even the smallest corp of losers dreams about having a POS.
Please, think about the use cases you would have as a POS owner in a corp and fix the security model. Allowing a POS to be a small market hub with restricted offerings would be a plus (e.g. different prices for different alliances/corps/standing). |

Callduron
160
|
Posted - 2013.01.17 21:49:00 -
[1697] - Quote
Eve is a game of long term goals and for many Eve players our aspirations involve some form of POS-based gameplay even if we're not currently running POSes.
T1 manufacturers may dream of a day when they become inventors.
High sec mission runners may be building up resources and skills to move out to nullsec and join the great wars over moon poses there.
Players may intend to go into unknown space where they'll be based in POSes. Not just for the fabled amounts of isk but we've also seen groups like Verge Of Collapse pioneer a new form of pvp based on raiding nullsec from W-space.
Now I'd particularly like to touch on Nullsec and the role of POSes there. Success in nullsec is currently based on ship to structure pvp and it's utterly dull. Deals are made before space is invaded and once you see a blue wall of, say, PL + Test + Raiden rolling towards you it's pointless to undock. Your "defence" is how boring they find it to kill all your structures.
Imagine a sov system that rewarded active defence without depending on it. 100 Drakes orbiting a defensive station that gives strong defensive bonuses to the ships outside it, enough to make blobs think twice. That's the game everyone in null wants, the game we could have if POSes are revised in the right way - so that player owned stations set up for close range ship support would encourage undocking to fight for your corner of the universe. |

Tecear
Posthuman Society
10
|
Posted - 2013.01.17 21:49:00 -
[1698] - Quote
As a "Small Minority" of eve players who wormhole this is ridiculous. You pour tons of development capacity into FW, Incarna, and bounty hunting but yet when it comes to use living in wormhole space (which was introduced in your most successful expansion ever) we remain neglected. I have seen corps destroyed by thieves which could of been prevented had POS'es been setup properly. I have to put up daily with a horrible age old system of living which significantly reduces my quality of game play. I speak for all of us living in POS'es when I say do not shelf this for another project! |

Nayadh
Exploration Frontier inc
30
|
Posted - 2013.01.17 21:50:00 -
[1699] - Quote
CCP, you don't want to make the POS rewamp ? Only little adjustments ? Well, do so then ! It's a good solution if you want to.. kill your game ;o |

Mereden
Space Lizards
9
|
Posted - 2013.01.17 21:52:00 -
[1700] - Quote
Another vote for spending time on POS rework - I've never managed one or set one up myself but every single time I move out to low or null sec they're the main coordination point for *everything*. Making them more capable, easier to manage and potentially adding smaller scale installations for individuals or small corps would make a huge difference to everyone other than those sitting in hisec spinning ships. |
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Ertic
Sky Fighters Talocan United
0
|
Posted - 2013.01.17 21:54:00 -
[1701] - Quote
I too am the 'small minority' that uses the POS all the time. One thing I always liked about EVE is that you could 'own' even a small piece of something in the universe, but unfortunately that system doesn't really work very well. I found that Inferno was a less than earth moving expansion but found new hope in Retribution. Here is hoping that the spring expansion bring some much needed changes. So CCP, count my voice requesting 1) changes in the permission systems or 2) wholesale redesign of the POS system. |

Cheesy Feet
Reconfiguration Nation Transmission Lost
13
|
Posted - 2013.01.17 21:54:00 -
[1702] - Quote
+1 for moar POS lurv! |

Guillaume Maulerant
EVE University Ivy League
0
|
Posted - 2013.01.17 21:56:00 -
[1703] - Quote
PLEASE fix the POS mechanics. Start with some of Scrapyard Bob's ideas, move on to Keld's then other people's. I use POSes as a manufacturer (on alts) and the pain I feel even at one remove is too much. This should be a game, not a grind of setup and configuration. |

nightchild777
Demonic. Dominatus Atrum Mortis
1
|
Posted - 2013.01.17 21:56:00 -
[1704] - Quote
Please Please rework them. this is something a great many players feel need to be redone regardless if they post here or not.
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Alx Warlord
SUPERNOVA SOCIETY Tribal Conclave
327
|
Posted - 2013.01.17 21:56:00 -
[1705] - Quote
Matthew wrote:Firstly, I have no problem with the principle that we can't just wake up one morning and find a Modular POS solution has appeared fully-formed. I have an Embryo, here.. take it : POS REVAMP
Please read this! > New POS system (Block Built) Please read this! > Refining and Reprocess Revamp |

LtCol Laurentius
Deep Core Mining Inc. Caldari State
113
|
Posted - 2013.01.17 21:58:00 -
[1706] - Quote
You want a theme CCP? How about dramatically reducing player dependency on NPC stations, introduce new industrial capabilities, increase PVP opportunities, shake up the markets and generally make game life both more manageable and more exiting for everyone?
Introducing EXODUS II; players moving out of NPC stations across the cluster and into new shiny, self-constructed homes. Basing out of NPC stations should primarily be attractive to newbies and when you are away from the game for longer periods.
Some brainstorming ideas (most of these can also be applied to current outposts):
A Player Owned Station (not structure) system that is modular and scalable - serving as anything from a personal home for a single player to an alliance level base star.
A minimum POS is a upgradable Command Module that provides power and CPU, which have a hangar, storage space and a captains quarters. A basestar could consist of multiple linked maximum upgraded command modules which provide massive amounts of power and CPU for a multitude of modules serving different functions.
NPC stations looses all level 4 and 5 agents. Level 1-3 only. Corps and alliances with sufficient standings can install level 4 (level 5 in low/null) agent modules on their POS for corp, alliance or public access. Access to those agents to be determined by standings to the POS owner in addition to the NPC corp operating the agent.
NPC stations looses all 50% refineries and only gets the 35% type. 50% refineries currently found in NPC stations can only be installed on POSes for corp, alliance or public access. The POS owner regulates the refining fees to be paid.
NPC stations keep their markets, but in addition you can install a market module on your POS for personal, corp, alliance or public access, making internal corp/alliance markets possible.
You can install research and manufacturing modules for personal, corp, alliance or public access. All research and manufacturing should be more efficient and cheaper on a POS than in a NPC station.
You can install office modules on your POS and rent them out to corporations (nice with an alliance level installation).The number of office spots at NPC stations should be reduced and rent increased.
If you want to keep your POS location a secret, it cannot contain any public module (market, office, refinery, laboratory, assembly array etc. set to public access), or any agent module. All poses with these services will show up in the overview.
This is what you can do with "generic" capbilities. I havenGÇÖt even touched new POS capabilities tailored for lowsec, nullsec or wormhole space. IGÇÖm sure there could be quite a few.
You should be able to anchor your POS anywhere in a solar system, making it possible to have thousands of POSes in a single system. You could take this opportunity to revamp the current moon mining mechanic as well.
You could allow players to cloak their POS (at the price of powering everything down) to avoid detection while on vacation for example. If someone has the bookmark to it, it can still be killed though. ItGÇÖs a gamble. Leave it uncloaked with powered-up defenses? Or cloak it and hope nobody have the bookmark and warps to it while you are away? |

Vibramycin
Pator Tech School Minmatar Republic
8
|
Posted - 2013.01.17 21:59:00 -
[1707] - Quote
sign me up for better POS's. If it takes multiple steps, so be it... let's start walking! |

Alx Warlord
SUPERNOVA SOCIETY Tribal Conclave
327
|
Posted - 2013.01.17 22:01:00 -
[1708] - Quote
Ashen Spiral wrote:What's a sandbox without sandcastles?
Proper "housing" is a huge selling point for MMOs. Players want to be able to feel like they own a physical part of the universe. A "base" to call their own. The summer 2013 expansion should focus on this idea.
New starbases would be appealing for people in high sec, low sec, 0.0, and wormholes. Their uses should span across industry, PVE, and PVP. They would also go a long way towards creating real industry in 0.0. Modular starbases should be considered the ultimate solution for a whole slew of design issues, as well as being a major draw for new subscribers. Imagine an EVE trailer depicting a pirate corp who has recently invaded the protagonist's territory. The protagonist does something clever to find the pirate corp's secret modular starbase, then drives them out with a gang of his own corpmates in a surprise attack.
THIS!!!! Sandcastles!!!!
also 1700 posts... reaching the 2000 in a single day soon... Please read this! > New POS system (Block Built) Please read this! > Refining and Reprocess Revamp |

Jysella Halcyon
Agony Unleashed Agony Empire
1
|
Posted - 2013.01.17 22:02:00 -
[1709] - Quote
I use POSes only rarely, usually as a meetup spot. Currently they aren't much more than that for me. I'm not an industrialist or a hole-dweller, nor do I have any boosting alts to park in a shielded safe spot. In their current form I have no reason to use a POS.
Give me a reason to want one.
More on-point, let me describe what it was that hooked me on this game. It was the perpetual nature of action. Players building empires, moguls bending the markets to their whims....A POS system that allows players to build their own homes, gives them something to protect - this would make me more likely to want a POS (which would of course require an alt to run it). |

Andski
GoonWaffe Goonswarm Federation
6381
|
Posted - 2013.01.17 22:02:00 -
[1710] - Quote
I'm hoping that the POS revamp actually takes place and the promised features actually make it into the game, rather than a Dominion-style implementation where completion never arrives and a lot of crucial aspects of the design are never seen on TQ. ~*a proud belligerent undesirable*~ TheMittani.com: The premier source for news, commentary and discussion of EVE Online and other games of interest. Malcanis for CSM 8 |
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