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Author |
Thread Statistics | Show CCP posts - 11 post(s) |
Shereza
Center for Advanced Studies Gallente Federation
68
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Posted - 2013.01.21 06:38:00 -
[331] - Quote
bufnitza calatoare wrote:its not cheating. its a legit game mechanic.
Actually if the duel is supposed to be one person versus one person it is, in fact, cheating to be "one person and oh yes some booster alt off somewhere else in the system." It's a perfectly legitimate tactic that can be engaged in by both sides, and in many things if you aren't cheating you quite simply aren't trying, but it's still cheating. There's no shame to cheating, but let's be honest, it is cheating.
bufnitza calatoare wrote:I challenge someone in high sec. I bring my alt on grid where he KNOWS its mine and cant do **** about it.
Actually he can use alts or corp-mates to probe down your OGB alt and gank them while you're dueling him.
Whether or not he will is a different matter, but to say that there's nothing they can do is stupidity bordering on a complete divorce from the reality of EVE Online. It's like the people who insist that after the mining barge changes skiffs, or worse yet mackinaws, can't be ganked in high-sec. Implausible does not mean impossible. |
Colonel Xaven
Decadence. RAZOR Alliance
244
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Posted - 2013.01.21 07:23:00 -
[332] - Quote
Shereza wrote: Creating PvP-based (blood)sport events would fit the EVE I've been playing since 2006 without adding anything you don't think it needs.
I guess you are bored in any way and want a completely other game in this game.
Tell me: In which way a restricted, limited, system controlled "fair" mode of pvp would fit a game where all aspects influence the others, where players cannot be save, where the universe is harsh and cruel and where are no innovent at all?
Even in 2006 such a mode would have been hilarious.
Haifisch Zahne wrote:Players control gambling? You are joking, right? I bet I can destroy your ship in a duel. I win. Now, pay up. What, no?!
You obviously didnt get into this at all. There are many popular gambling services run by players.
www.facebook.com/RazorAlliance |
Shereza
Center for Advanced Studies Gallente Federation
68
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Posted - 2013.01.21 09:38:00 -
[333] - Quote
Colonel Xaven wrote:I guess you are bored in any way and want a completely other game in this game.
I'm not sure how you're coming up with the idea that I'm bored with the game, and I'm pretty sure I've mentioned on a couple of occasions that dueling and "arenas" are not my cup of tea. Still, if you want to read a completely different topic in this topic be my guest, that's most definitely your prerogative.
Colonel Xaven wrote:Tell me: In which way a restricted, limited, system controlled "fair" mode of pvp would fit a game where all aspects influence the others, where players cannot be save, where the universe is harsh and cruel and where are no innovent at all?
Who said it would be fair? For that matter when have I said it should be fair? Hell, if you'd bothered to read even half of the stuff I've posted you'd understand that I've only suggested using NPC/server mechanics to implement a structure which players can use, abuse, or ignore to their hearts' content. I've even pointed out, repeatedly in some cases, just how downright unfair some of this crap could be even in high-sec.
Where is the fair in: Nuking someone in a low/null-sec NPC arena fight to make money because the bets on them are high enough and everyone betting against them are on "your" side. Providing off-grid boosting to any duel/arena fight. CONCORD sitting back and snarfing in their coffee as the person you're dueling, a person who agreed to stop at hull, continues shooting into your hull until your ship blows up just because they wanted your stuff. A poor loser decides that because everyone in an NPC "arena" are assholes he's going to be a major douche bag and nuke the "bookie" NPC after everyone's placed some heavy bets on a fight, all so that they lose all their money.
I don't really see much of anything fair in those scenarios, and those are scenarios that could play out under pretty much anything and everything that I've either suggested or agreed with. |
Tarvos Telesto
Blood Fanatics
739
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Posted - 2013.01.21 10:07:00 -
[334] - Quote
Hi CCP, after 6 years in EvE frist time i see somthing totaly new and fresh, thank you, realy big step forward, haters gona hate but i dont care, this game must evolve to new level, again great decision! EvE isn't game, its style of living. |
Colonel Xaven
Decadence. RAZOR Alliance
245
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Posted - 2013.01.21 17:01:00 -
[335] - Quote
Shereza wrote:Colonel Xaven wrote:Tell me: In which way a restricted, limited, system controlled "fair" mode of pvp would fit a game where all aspects influence the others, where players cannot be save, where the universe is harsh and cruel and where are no innovent at all? Who said it would be fair? For that matter when have I said it should be fair? Hell, if you'd bothered to read even half of the stuff I've posted you'd understand that I've only suggested using NPC/server mechanics to implement a structure which players can use, abuse, or ignore to their hearts' content. I've even pointed out, repeatedly in some cases, just how downright unfair some of this crap could be even in high-sec. Where is the fair in: Nuking someone in a low/null-sec NPC arena fight to make money because the bets on them are high enough and everyone betting against them are on "your" side. Providing off-grid boosting to any duel/arena fight. CONCORD sitting back and snarfing in their coffee as the person you're dueling, a person who agreed to stop at hull, continues shooting into your hull until your ship blows up just because they wanted your stuff. A poor loser decides that because everyone in an NPC "arena" are assholes he's going to be a major douche bag and nuke the "bookie" NPC after everyone's placed some heavy bets on a fight, all so that they lose all their money. I don't really see much of anything fair in those scenarios, and those are scenarios that could play out under pretty much anything and everything that I've either suggested or agreed with.
Scratch "fair" at the current design, but sooner or later it can be adjusted easily by request (i.e. restrict off grid boosting etc.). Leftovers are restricted, limited, system controlled - how do they fit to Eve's open world (except official Tournaments)?
www.facebook.com/RazorAlliance |
Optimo Sebiestor
The Society Calyxes
143
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Posted - 2013.01.21 18:37:00 -
[336] - Quote
As usuall people are completly misinterpeting what this "duel" thing is, and lash out. There will be no arena, there will be no special mode. It's just a small add of functionality, wich disapeered when ccp created the new crimewatch.. You can still grief and trap people as you did with can's. The only diffrence beeing, people can freely shoot the people that interfeer with the duel. Nothing wrong with that. |
Tryaz
Improvised Tactics
2
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Posted - 2013.01.21 19:57:00 -
[337] - Quote
I'd just like to go on record as saying I really don't like this "duel" mechanic idea. It feels totally at odds with the core gameplay principle in EVE that every action has a consequence.
big big BIG hate for this idea |
Tryaz
Improvised Tactics
2
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Posted - 2013.01.21 20:00:00 -
[338] - Quote
Optimo Sebiestor wrote:As usuall people are completly misinterpeting what this "duel" thing is, and lash out. There will be no arena, there will be no special mode. It's just a small add of functionality, wich disapeered when ccp created the new crimewatch.. You can still grief and trap people as you did with can's. The only diffrence beeing, people can freely shoot the people that interfeer with the duel. Nothing wrong with that.
Practically speaking you are right of course, that this just replaces the "1 piece of ammo steal" work around that players used before. However, for me that's besides the point. Prior to this players had to steal which would result in aggression. That did enough to maintain the action/consequence feel for me. This is totally different in my eyes and I don't like it at all |
Tryaz
Improvised Tactics
2
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Posted - 2013.01.21 20:11:00 -
[339] - Quote
CCP Dolan wrote:Finally I can have truly honourable combat!
1v1 at the sun is now a real 1v1! Fanboi comment from Michael Bolton, there's a surprise |
Tryaz
Improvised Tactics
2
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Posted - 2013.01.21 20:13:00 -
[340] - Quote
CCP Guard wrote:This is not a thread about the POS system, thanks. Please allow this thread to be about the contents of the blog. Ridiculous! I'm so unimpressed with CCP on this one. Serves me right for visiting the forums, lesson learned. |
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Shereza
Center for Advanced Studies Gallente Federation
69
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Posted - 2013.01.21 21:28:00 -
[341] - Quote
Colonel Xaven wrote:Scratch "fair" at the current design, but sooner or later it can be adjusted easily by request (i.e. restrict off grid boosting etc.). Leftovers are restricted, limited, system controlled - how do they fit to Eve's open world (except official Tournaments)?
Sooner or later anything can be adjusted easily be request. Titans shoot rainbows through the bridges, all fighter bombers are retextured as snowcones, the kestrel gets that Hello Kitty paint job everyone's been wanting for nearly a decade, dreadnoughts become worth a damn at hitting anything worth hitting, any system with sovereignty owned by a corporation with "goon" in the name gets a CONCORD presence, and so on.
If nothing was implemented because of how it might be twisted against the spirit of the game then (almost) nothing would ever be implemented.
Tryaz wrote:It feels totally at odds with the core gameplay principle in EVE that every action has a consequence.
big big BIG hate for this idea
Given that anything that involves interaction between people has consequences I'm unsure why you feel this way.
Tryaz wrote:However, for me that's besides the point. Prior to this players had to steal which would result in aggression.
There's a bit of difference between real theft and mechanics abuse in the form of consensual mutual theft with the intent of engaging in combat though. |
Xiphos Volund
ScionTech Services
3
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Posted - 2013.01.21 23:33:00 -
[342] - Quote
I'm surprised how much support to this there seems to be. Skulduggery and betrayal are, at least in my opinion, two of the most intriguing aspects of EVE and are a major part of what keeps me playing.
That paranoia that comes with any fight, arranged or otherwise, that my target has got some help just sitting out of scan range keeps the excitement in even those fights that would be otherwise mundane. The ability for a fight to escalate from a simple 1 vs 1 to two groups having at it (verbally and space-physically) at any time during a confrontation is what MAKES a fight fun in my humble opinion.
Unfair fights are good. Enforceable pre-determined fights which most EVE players who have been playing for any length of time can tell you the outcome before the fight, are bad.
That said; I didn't see anything regarding the mechanics of how this is supposed to work so I'll likely edit this post after getting to see them. |
bufnitza calatoare
Nex Angelus. Unclaimed.
59
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Posted - 2013.01.22 06:42:00 -
[343] - Quote
if ccp does not make it possible to block all 1v1 requests so I don't get "challenged" every time in empire..
I am gonna mail bomb someone lol.
by mail bomb I mean email spam them :P |
Adeena Torcfist
UBER1337
47
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Posted - 2013.01.22 16:03:00 -
[344] - Quote
such features i'd like to see
- No docking when invitation has been accepted for a given time >2mins (Rule out baiting ships or someone that takes the cheap way out & not dying)
- No jumping through Stargates taking the cheap way out for a given time
- Honourable PvP = no RR cheating whores who abuse the system.
Implement these changes & it'll be a very healthy combat system thats been much needed for years.
also +1 on the ability to block 1v1 requests. not everyone wants pop ups when cloaky afk |
bufnitza calatoare
Nex Angelus. Unclaimed.
59
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Posted - 2013.01.22 17:33:00 -
[345] - Quote
Adeena Torcfist wrote:such features i'd like to see
- No docking when invitation has been accepted for a given time >2mins (Rule out baiting ships or someone that takes the cheap way out & not dying)
- No jumping through Stargates taking the cheap way out for a given time
- Honourable PvP = no RR cheating whores who abuse the system.
Implement these changes & it'll be a very healthy combat system thats been much needed for years. also +1 on the ability to block 1v1 requests. not everyone wants pop ups when cloaky afk
make that docking timer for the length of the fight..
also cannot store ships into a orca for example. (starts out as a cruiser v ceruiser but someone swaps out to a hac or t3 cruiser )
also fight ends when one ship pops (timer ends.)... never know .. the 1v1 might end up being able to pop pods. |
Sexy Cakes
Have A Seat
170
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Posted - 2013.01.22 19:57:00 -
[346] - Quote
Malrock wrote:All fine for fun, but please, put under game client generic options a checkmark for auto declining all duel requests.
Thank You.
Not today spaghetti. |
Malkev
GRUMPS RESEARCH TEAM
54
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Posted - 2013.01.23 03:46:00 -
[347] - Quote
Malrock wrote:All fine for fun, but please, put under game client generic options a checkmark for auto declining all duel requests.
Thank You. Making sure this is seen. |
Sutha Moliko
Native Freshfood Minmatar Republic
12
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Posted - 2013.01.23 06:18:00 -
[348] - Quote
For a real 1 vs 1, do not allow to issue a Duel or accept dueling if a pilot is in fleet. |
AskariRising
8th Day
2
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Posted - 2013.01.23 06:24:00 -
[349] - Quote
warping off grid should be an auto forfeit , as it's quite literally retreating from the battlefield. |
Optimo Sebiestor
The Society Calyxes
144
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Posted - 2013.01.23 10:57:00 -
[350] - Quote
Tryaz wrote:Optimo Sebiestor wrote:As usuall people are completly misinterpeting what this "duel" thing is, and lash out. There will be no arena, there will be no special mode. It's just a small add of functionality, wich disapeered when ccp created the new crimewatch.. You can still grief and trap people as you did with can's. The only diffrence beeing, people can freely shoot the people that interfeer with the duel. Nothing wrong with that. Practically speaking you are right of course, that this just replaces the "1 piece of ammo steal" work around that players used before. However, for me that's besides the point. Prior to this players had to steal which would result in aggression. That did enough to maintain the action/consequence feel for me. This is totally different in my eyes and I don't like it at all
As you said, it was a workaround. And as the current build doesnt give people the chance to have 1v1's without going suspect to the rest of the universe, this system opens up for the same gameplay as before. The only twist is that It in the can days basically put the danger on the wrong party. Now the gamemechanic turns the table around and makes it so that the party wich have ill intent entering a 1v1, will have actuall consequence in form of getting suspect flags on "helpers". Imo, this is how it always should have been. |
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Optimo Sebiestor
The Society Calyxes
144
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Posted - 2013.01.23 11:00:00 -
[351] - Quote
Malkev wrote:CCP Masterplan wrote:Malrock wrote:All fine for fun, but please, put under game client generic options a checkmark for auto declining all duel requests.
Thank You. This is certainly something we WILL do, similar to the 'Auto Reject Invitations' chat option Fixed that for you. Seriously, spam is annoying. "Oooh, a shiny ship! *DUEL*" "Oooh, a shiny ship! *DUEL*" "Oooh, a shiny ship! *DUEL*" "Oooh, a shiny ship! *DUEL*" "Oooh, a shiny ship! *DUEL*" "Oooh, a shiny ship! *DUEL*" "Oooh, a shiny ship! *DUEL*" "Oooh, a shiny ship! *DUEL*" "Oooh, a shiny ship! *DUEL*"
Spam is annoying, how about a 2 minute cooldown between duel invites? (incuding the option to block all duel invites) |
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CCP Masterplan
C C P C C P Alliance
1019
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Posted - 2013.01.23 14:45:00 -
[352] - Quote
Because a lot of people are asking (and it wasn't nailed down at the time of writing this blog) there will be a "Reject all duel challenges" option per character. This will be available via the ESCAPE menu, will default to OFF, is persistent across sessions, and is saved on the server rather than in client pref files. This should option should be on Singularity already (or will be as soon as the next patch lands)
A lot of people are asking for extra rules and contracts about warping, fleets boosters, betting, arenas etc etc. In general, most of these things can be provided by you, the players. Want to set up a legitimate betting agency with your own referees? Go ahead. Worried about gang boosters? Have the two combatants in fleet with each other only. The aim of this feature is simply to restore some functionality that was lost in Retribution 1.0. We're not planning to do virtual combat in instanced arenas using magic rainbow bullets of love with spectators behind a magic glass wall. The best place for that is in the various special events such as the Alliance Tournament or the New Eden Open (or possibly on the test servers - though their only officially supported role is for testing) "This one time, on patch day..." CCP Masterplan -á| -áTeam Five-0: Rewriting the law |
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tgl3
Wormhole Engineers Greater Realms
252
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Posted - 2013.01.23 14:59:00 -
[353] - Quote
Excellent news, Masterplan Member of the EVE Blog Pack - Through Newb Eyes Twitter - TG_3 |
Sugar Kyle
The humbleless Crew Capital Punishment.
206
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Posted - 2013.01.23 15:12:00 -
[354] - Quote
Thank you. Tilde soaked words from something kinda like a pirate. |
Shereza
Center for Advanced Studies Gallente Federation
70
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Posted - 2013.01.23 16:23:00 -
[355] - Quote
AskariRising wrote:warping off grid should be an auto forfeit , as it's quite literally retreating from the battlefield.
That depends on how big the battleground is, doesn't it?
CCP Masterplan wrote:Because a lot of people are asking (and it wasn't nailed down at the time of writing this blog) there will be a "Reject all duel challenges" option per character. This will be available via the ESCAPE menu, will default to OFF, is persistent across sessions, and is saved on the server rather than in client pref files. This should option should be on Singularity already (or will be as soon as the next patch lands)
http://www.youtube.com/watch?v=YKUOB8MN4Kc
CCP Masterplan wrote:A lot of people are asking for extra rules and contracts about warping, fleets boosters, betting, arenas etc etc. In general, most of these things can be provided by you, the players.
We the players cannot provide active participation in the EVE universe by the NPC elements that inhabit it though. If "NPC life" is intended to feel like a tacked-on afterthought then so be it, but I feel that with a game world as large as EVE's and with so much room to play in that it's a shame to ignore the contribution that "NPC life" can make. I'm not arguing that CCP should take up the slack of players and do these things for us by any stretch of the imagination. I'd simply like to see the game environment be more alive where practical instead of constantly begging me to ask, "If I can do this, and it's so simple, why aren't any of the NPCs doing it?" |
Tah'ris Khlador
Space Ghosts. Break-A-Wish Foundation
546
|
Posted - 2013.01.23 17:38:00 -
[356] - Quote
I'm expecting notification spam of duels taking place to be annoying whenever I'm in a hub.
"A has entered a duel with B! Stay and watch!" "C has entered a duel with D! Stay and watch!" "E has entered a duel with F! Stay and watch!" "G has entered a duel with H! Stay and watch!"
Will I be able to block that notification? I really won't care about other people dueling. I can just, you know, use my eyes to see people fighting one another. Lestatra: Eve is now fully committed to pvp . |
Zumbra
Fremen Sietch DarkSide.
0
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Posted - 2013.01.24 01:12:00 -
[357] - Quote
I just want to say, that if Kill Mails will be generated from this stuff it will drastically decrease KM values.
So I beg you to avoid KM generation from duels... |
Tah'ris Khlador
Space Ghosts. Break-A-Wish Foundation
546
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Posted - 2013.01.24 15:46:00 -
[358] - Quote
Zumbra wrote:I just want to say, that if Kill Mails will be generated from this stuff it will drastically decrease KM values.
So I beg you to avoid KM generation from duels...
How are KM's generated from this any different than KMs generated when people used can flipping mechanics to produce the same effect? Lestatra: Eve is now fully committed to pvp . |
Gibbah
Rumors Of Survival The East India Co.
7
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Posted - 2013.01.24 16:00:00 -
[359] - Quote
I really don't like the feeling I get from reading about this. I dont have much to argue with but just the feeling..... Consensual is a word that does not belong in EVE. The pandas is gaining on us.... |
Darek Castigatus
Immortalis Inc. Shadow Cartel
316
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Posted - 2013.01.25 12:31:00 -
[360] - Quote
Gibbah wrote:I really don't like the feeling I get from reading about this. I dont have much to argue with but just the feeling..... Consensual is a word that does not belong in EVE. The pandas are gaining on us....
Look at it this way, if they decline is there anything stopping you from going '**** it' and blowing them up anyway?
I certainly dont see anything. Pirates - The Invisible Fist of Darwin
you're welcome |
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