Pages: 1 [2] 3 4 5 6 7 8 9 10 11 12 13 14 15 16 .. 16 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |

Luc Chastot
Moira. Villore Accords
189
|
Posted - 2013.01.27 23:31:00 -
[31] - Quote
Dave Stark wrote:Dyvim Slorm wrote:Dave Stark wrote:
i'm a miner, tax rate means nothing to me. although, player corps can't offer me anything i can't get in an npc corp as a miner. that's why i'm in an npc corp.
That's a very good point, maybe tax mining yields for NPC corps then  again, why not just make player corps attractive rather than making npc corps unattractive?
Why can't all women be attractive instead of some being unattractive? The world would be so much better.
Anyways, I think CCP should do both, charge miners some kind of tax or upkeep cost and also give player corps something that makes them attractive to miners. Make it idiot-proof and someone will make a better idiot. |

Nicolo da'Vicenza
Air The Unthinkables
2691
|
Posted - 2013.01.27 23:31:00 -
[32] - Quote
Skeln Thargensen wrote:I think the industry nerfs would be fair but this won't persuade people who don't want to be in player corps. they don't want the politics, the game running their life and they don't want to do boring activities with other people. Not important - the goal is to create gameplay where you aren't rewarded with things like free wardec immunity for not participating socially in a mmo. CCP needs to come down hard on all forms of wardec evasion, which cannot happen unless things like NPC corps (in their current form) are removed. |

NEONOVUS
Saablast Followers
306
|
Posted - 2013.01.27 23:39:00 -
[33] - Quote
Abrazzar wrote:Or, why not allow people to join any NPC corp they want if they have enough standing to be accepted, give them different disadvantages, different ongoing feuds with different other corps from other or even the same empire or be part of the militia for factional warfare and then people can decide on their own how and when they want to be exposed as you propose here.
You know, variety and choice is always superior to threats, punishment and violence when it comes to motivating people on the long run. Ive suggested this before and still think it would be good. Like having industrial corps give a reduction in production but reduce combat capability. Or research corps reduce your trade capacity while allowing you to do all the science bits. Joining a security corp gives great bonuses to pvp/e but reduces all trade & S&I Feuds would be fun perhaps making them like lowsec to each other such that fighting can occur but is discouraged(they are on the same side but not necessarily the same team) Fullscale war should be limited to FW as that preserves its uniqueness. With the faction corps having varying ratios of each effect. |

Lady Naween
Immortalis Inc. Shadow Cartel
84
|
Posted - 2013.01.27 23:41:00 -
[34] - Quote
What problem?? Seriously NPC corps isnt a problem. |

Beekeeper Bob
Beekeepers Anonymous
406
|
Posted - 2013.01.27 23:43:00 -
[35] - Quote
Don't you need to have an "Issue", before you can come up with a fix?
In order for this to be a problem in the first place, please explain how having people in NPC corps hurts you personally?
...................................... The single biggest danger to EVE is the proliferation of ALTS! Kill an alt today!
Petition for a Minimum bounty of 10 mil. Prevent useless bounties!
|

Guttripper
State War Academy Caldari State
205
|
Posted - 2013.01.27 23:45:00 -
[36] - Quote
Ahhh, this old thread again...
Want to be able to place a war declaration upon us "sub par" players that do not play the game correctly? Then why doesn't CCP make it individuals can be tagged, instead of a corporations, so players can not jump away to void it?
The next complaint, of course, will be these war declared individuals are not leaving the station. So CCP should offer the option to ~force~ a player out of a station so they can be attacked!
But then what if the player does not log into the game to play? Well hell, CCP should go one step further and offer the option for these war mongering players to ~force~ their targets to be logged in at their leisure!!! Real life is no excuse to these fanatical fan boys to get their fix. |

Captain Tardbar
NEWB ALERT
50
|
Posted - 2013.01.27 23:52:00 -
[37] - Quote
Nicolo da'Vicenza wrote:Skeln Thargensen wrote:I think the industry nerfs would be fair but this won't persuade people who don't want to be in player corps. they don't want the politics, the game running their life and they don't want to do boring activities with other people. Not important - the goal is to create gameplay where you aren't rewarded with things like free wardec immunity for not participating socially in a mmo. CCP needs to come down hard on all forms of wardec evasion, which cannot happen unless things like NPC corps (in their current form) are removed.
Look. People aren't dumb. If an industrialist doesn't want to fight he is either going to do 3 things:
1. Go back to NPC corp.
2. Start another 1 man corp.
3. Stay docked.
If the industrialist can't do 1 or 2, he'll do 3 and if he has to do 3 he might as well quit the game since there is only so much fun you can get out of watching your ships in dock. "Entitlement" is a euphemism for "I hate the way you play and it makes me cry like a baby". If you fantasize about being immoral it means you enjoy being immoral deep down. |

Josef Djugashvilis
Acme Mining Corporation
944
|
Posted - 2013.01.27 23:53:00 -
[38] - Quote
There is an NPC issue? This is not a signature. |

NEONOVUS
Saablast Followers
306
|
Posted - 2013.01.27 23:57:00 -
[39] - Quote
Will the duel system help you feel better? I mean if you want to shoot some one just keep throwing gauntlets Eventually you will hit someone or all the mouse clicking and waiting will cause you to fall into a stupor in which the Jovian dragon god shall visit you and take you away to a land of infinite combat and explosions from which all are happy and smiling. Always the smiling the rictus infinitum. What do they hide what secrets do they know, it drives me mad seeing it so! |

Skeln Thargensen
Center for Advanced Studies Gallente Federation
7
|
Posted - 2013.01.27 23:58:00 -
[40] - Quote
Nicolo da'Vicenza wrote:Skeln Thargensen wrote:I think the industry nerfs would be fair but this won't persuade people who don't want to be in player corps. they don't want the politics, the game running their life and they don't want to do boring activities with other people. Not important - the goal is to create gameplay where you aren't rewarded with things like free wardec immunity for not participating socially in a mmo. CCP needs to come down hard on all forms of wardec evasion, which cannot happen unless things like NPC corps (in their current form) are removed.
sorry but i pay my 11% to CONCORD. as I said, if you want to replace CONCORD protection with friendly neighborhood family protection then that would be a way for a freelancer to survive in a world of wardecs. that would be a way to push the player driven game forward. how to delete sig??? |
|

Nicolo da'Vicenza
Air The Unthinkables
2692
|
Posted - 2013.01.28 00:59:00 -
[41] - Quote
Skeln Thargensen wrote:Nicolo da'Vicenza wrote:Skeln Thargensen wrote:I think the industry nerfs would be fair but this won't persuade people who don't want to be in player corps. they don't want the politics, the game running their life and they don't want to do boring activities with other people. Not important - the goal is to create gameplay where you aren't rewarded with things like free wardec immunity for not participating socially in a mmo. CCP needs to come down hard on all forms of wardec evasion, which cannot happen unless things like NPC corps (in their current form) are removed. sorry but i pay my 11% to CONCORD When you haul things, does the NPC corp tax your cargo space? when you mine, does it directly cut the ore yield, or the refine rate? No.
Quote: as I said, if you want to replace CONCORD protection with friendly neighborhood family protection then that would be a way for a freelancer to survive in a world of wardecs. that would be a way to push the player driven game forward. I agree, replacing the guaranteed concord protection with a 'freelancer' system is the way to go. Let the players decide for themselves whether going it alone or defending as part of a team works best. |

Skeln Thargensen
Center for Advanced Studies Gallente Federation
7
|
Posted - 2013.01.28 01:29:00 -
[42] - Quote
Nicolo da'Vicenza wrote:Skeln Thargensen wrote:Nicolo da'Vicenza wrote:Skeln Thargensen wrote:I think the industry nerfs would be fair but this won't persuade people who don't want to be in player corps. they don't want the politics, the game running their life and they don't want to do boring activities with other people. Not important - the goal is to create gameplay where you aren't rewarded with things like free wardec immunity for not participating socially in a mmo. CCP needs to come down hard on all forms of wardec evasion, which cannot happen unless things like NPC corps (in their current form) are removed. sorry but i pay my 11% to CONCORD When you haul things, does the NPC corp tax your cargo space? when you mine, does it directly cut the ore yield, or the refine rate? No. Quote: as I said, if you want to replace CONCORD protection with friendly neighborhood family protection then that would be a way for a freelancer to survive in a world of wardecs. that would be a way to push the player driven game forward. I agree, replacing the guaranteed concord protection with a 'freelancer' system is the way to go. Let the players decide for themselves whether going it alone or defending as part of a team works best.
I already said i don't mind potential nerfs to industry and you said that wasn't the point.
this is a sandbox game. you should be able to play it how you want to. the most interesting thing about this game is how players drive it, not how players dominate it. thus the 'proper' aspects of eve have no interest to me at all. I 'm so much more interested in possibilities and pew pew. and not getting blobbed by neckbeards in highsec. I take back my previous statements and judgements of others. -áyou can mine in iteron if you want. |

Nevyn Auscent
Broke Sauce
124
|
Posted - 2013.01.28 02:52:00 -
[43] - Quote
How exactly does someone in an NPC corp not socially interact? The most active corp chats I've ever been in have been NPC Corps. Random fleet ups occur. People want help, fitting advice, skill training discussions.....
I'd say the people in NPC corps interact socially and engage in the 'Multiplayer' aspect just fine thank you. |

NEONOVUS
Saablast Followers
307
|
Posted - 2013.01.28 03:07:00 -
[44] - Quote
Nevyn Auscent wrote:How exactly does someone in an NPC corp not socially interact? The most active corp chats I've ever been in have been NPC Corps. Random fleet ups occur. People want help, fitting advice, skill training discussions.....
I'd say the people in NPC corps interact socially and engage in the 'Multiplayer' aspect just fine thank you. Agreed hence my and others interest in making NPC corps better. Of course others want their leet pvp but are scared of suiciding for it. So the new duel option will be put in and then they have a valid method. Of course most will ignore them so then there will be demands to have it default to yes and make a person refuse, I figure it will make it to page 3 before an ISD kicks it. |

Dave Stark
1743
|
Posted - 2013.01.28 04:13:00 -
[45] - Quote
Nevyn Auscent wrote:How exactly does someone in an NPC corp not socially interact? The most active corp chats I've ever been in have been NPC Corps. Random fleet ups occur. People want help, fitting advice, skill training discussions.....
I'd say the people in NPC corps interact socially and engage in the 'Multiplayer' aspect just fine thank you.
people being retards and spamming corp chat does not make them active, and discourages me from wanting to socially interact with my new corp friends!
npc corp chat is the blind, leading the blind and deaf, straight off a cliff, in to a pit full of dirty needles and alligators. i'd honestly rather have my face mauled by a rabid doberman than open corp chat in an npc corp, it'd be less painful. "100k for notifications of stupidity, i love this bounty system." |

Piugattuk
Lima beans Corp
311
|
Posted - 2013.01.28 05:06:00 -
[46] - Quote
Diablo Ex wrote:The simple solution to the High Sec problem of NPC Corps is pretty obvious to me, and implementing this will add content, give greater meaning to character racial choices, and overall improve the Storyline of EvE Online.
Make the NPC Corps an active part of the Faction War system. If you don't want to be an Economical or Political Faction War targetable asset, then you can always form your own corporation. Seriously, only the Training Academys and Schools should be neutral and protected. Everything else should rightfully be either a player owned corp, or a part of the Ruling Faction of their area of High Sec. Honestly, if you don't want to be involved in EvE Online just go find another game....
I know I can hear the trolls and carebears already lining up to trash this idea, but hey this is what happens in GD.
.
Why do you want everyone to be in the same big bowl of soup?
Hi sec NPC folks are a problem? There is a way to PVP them, keep adding bounties till their juicy enough to go after, why do you want them to be involved? Not everyone wants to be hugged up with you or play your game as this game offers many styles and features to let you choose your game. If you really are looking for PVP FW, low, WH, null all await you to grace them with your presence and will be happy to give you all the interactive action you desire.
|

March rabbit
Aliastra
508
|
Posted - 2013.01.28 05:16:00 -
[47] - Quote
Dave Stark wrote:Dyvim Slorm wrote:Dave Stark wrote:
i'm a miner, tax rate means nothing to me. although, player corps can't offer me anything i can't get in an npc corp as a miner. that's why i'm in an npc corp.
That's a very good point, maybe tax mining yields for NPC corps then  again, why not just make player corps attractive rather than making npc corps unattractive? i guess this is too difficult to Eve players... you know: game image and all this stuff... |

Fal Dara
The Scope Gallente Federation
51
|
Posted - 2013.01.28 05:35:00 -
[48] - Quote
Both accounts i own are now NPC corp possesions.
Fal here has 135m SP's (some in reserve i havnt used) ... and there is NO reason whatsoever to join a player corp. That is the problem. Why should i?
It's not about war decs--although i dont pvp, and would likley leave most corps upon them recieving a dec... I wouldnt willingly participate in PvP in any situation--even if you forced me into some NPC corp that was FW enabled.
Raise my taxes? fine. Most people in NPC corps mine, or build. The 11% doesnt bother me, as most of the pvp/0.0 corps i or my alts have ever been in were 10% to 100% taxes ... there's no difference there. in some cases i'm way better off. (many 0.0 corps bump taxes to 100% durring ops(that can last weeks or months) to discourage ratting--which is terrible income anyway!).
Add on top of this, the fact that most player corps are inept at everything they do, and abuse industry folks like myself... and i just NEVER have a reason to be in one. They want me to build this or that, for no profit, or free (hello, who mined it? bought it? built it? fueled that pos? ME. pay me. have some respect. PvPrs dont respect miners or builders, they can NOT tell the difference).
Go to 0.0 ... to .. pvp? joy. forced log-in times for forced ops to participate in some roam or other pvp camping session that will leave me with 5 horus wasted humping a gate, running from larger fleets, or lagging out when we're hot-dropped. That's .... fun?
go to 0.0 for ... mining? Put some more trit and pyer in the ABC's and make them 3-4 times more valueable than veld in empire, and you'd have a point... but as it stands, i can make a 2 week old retriever alt and mine more in 0.7.
make friends? i do that already, quite well in the NPC corp, where there are 400 people that i can help, mission with, 1v1, talk about ANYthing to, find fits, etc etc. player corp? 10-50 people who hardly ever talk, if they're ever on. I live in alaska. My time zone excludes me from just about everything. all the US ops are east-coasters, and i catch the tail end. all the euro ops i'm asleep 2 hours before it starts, and the ausies are 4 hours off as well ....
WHY? ... why join a player corp? it offers nothing to me whatsoever. Not more ISK, not nore people/friends, not more security ... nothing.
change THAT. (and i didnt even touch on the drama and pissing contests)
raise my taxes. see if i care. i dont. i'll mission less, and build/mine more.
and those that do care will create 1 man corps and get bored and unsub in a few months.
just like when they added the 11%.
next. |

March rabbit
Aliastra
508
|
Posted - 2013.01.28 05:38:00 -
[49] - Quote
Nicolo da'Vicenza wrote:I agree, replacing the guaranteed concord protection with a 'freelancer' system is the way to go. Let the players decide for themselves whether going it alone or defending as part of a team works best. we have this system in 0.0 already. in WH. Is it really needed to bring it into high-sec too?
Because while we are at this point why not remove all stargates and local chat all around the Universe? Because WHs show - this works well.
|

Spurty
V0LTA Verge of Collapse
771
|
Posted - 2013.01.28 05:58:00 -
[50] - Quote
Problem is you can't safely idle at gates in high sec and shoot noobs
Solution is to move to null
Unwanted solution, I might die! Break game so there are no new players ever retained for my benefit
So, no. Terrible idea. Obvious troll attempt #48315 with removing NPC corps --- GÇ£If you think this Universe is bad, you should see some of the others.GÇ¥ GÇò Philip K. **** |
|

Spurty
V0LTA Verge of Collapse
771
|
Posted - 2013.01.28 06:03:00 -
[51] - Quote
March rabbit wrote:Nicolo da'Vicenza wrote:I agree, replacing the guaranteed concord protection with a 'freelancer' system is the way to go. Let the players decide for themselves whether going it alone or defending as part of a team works best. we have this system in 0.0 already. in WH. Is it really needed to bring it into high-sec too? Because while we are at this point why not remove all stargates and local chat all around the Universe? Because WHs show - this works well.
Going to add to this guys point.
The beta version is live on TQ.
Suspect flag.
Your idea is not a viable replacement.
The replacement needs to be authoritive and assured.
You're sadly (possibly unbeknown to yourself) asking for an I win button. Already see where pay to win gets you. --- GÇ£If you think this Universe is bad, you should see some of the others.GÇ¥ GÇò Philip K. **** |

Diablo Ex
Production N Destruction INC.
153
|
Posted - 2013.01.28 06:10:00 -
[52] - Quote
Some question how an NPC corp hurts me?
I can think of a number of ways.
1) I would like to "stake a claim" upon the asteroid belts in a particular system. Competitors that come in to mine "our" ores should be wardecable. We are merely defending our terf. No, we are not big enough to move into Nullsec, and we have no desire to be a renter. But we should be able to fend off competitors. I can't tell you how often I've seen entire systems stripped by hoards of NPC mining Bots.
2) The same goes for Signatures and Anomolies. We catch you scanning in our constellation and we would like to once again fend off the competition. It is most difficult to control a local market if there are swarms of "untouchable" competitors.
3) Yes, Ganking is an option, but it is a very costly and inefficient one in comparison to simply declaring war.
There are numerous reasons for conducting warfare, being territorial is one good reason. Just imagine the tears if Player Corps and Alliances were unable to engage someone in Nullsec simply because they were in an NPC Corp, and they would risk having their SuperCap Instapoped by Concord if they tried.
See my point? Diablo Ex Machina - "I'm not here to fix your problem" |

Kaivar Lancer
Garoun Investment Bank Gallente Federation
239
|
Posted - 2013.01.28 06:12:00 -
[53] - Quote
Hmmmm...
Staying in an NPC corp vs being bossed around by a drooling aspie? |

Wanderinlost
Task Force MK7
2
|
Posted - 2013.01.28 08:12:00 -
[54] - Quote
Diablo Ex wrote:Some question how an NPC corp hurts me?
I can think of a number of ways.
1) I would like to "stake a claim" upon the asteroid belts in a particular system. Competitors that come in to mine "our" ores should be wardecable. We are merely defending our terf. No, we are not big enough to move into Nullsec, and we have no desire to be a renter. But we should be able to fend off competitors. I can't tell you how often I've seen entire systems stripped by hoards of NPC mining Bots.
2) The same goes for Signatures and Anomolies. We catch you scanning in our constellation and we would like to once again fend off the competition. It is most difficult to control a local market if there are swarms of "untouchable" competitors.
3) Yes, Ganking is an option, but it is a very costly and inefficient one in comparison to simply declaring war.
There are numerous reasons for conducting warfare, being territorial is one good reason. Just imagine the tears if Player Corps and Alliances were unable to engage someone in Nullsec simply because they were in an NPC Corp, and they would risk having their SuperCap Instapoped by Concord if they tried.
See my point?
How about low-sec or w-hole? These are two area with nothing stopping you from "staking a claim" which is something you have no right too do in EMPIRE space. Empire is for everyone.
|

March rabbit
Aliastra
508
|
Posted - 2013.01.28 08:34:00 -
[55] - Quote
Diablo Ex wrote:Some question how an NPC corp hurts me?
I can think of a number of ways. ... See my point? i see. you want easy mode.
ganking is too expensive. war dec is cheap and riskless (we all know who you will wardec).
for mining you already have options - bumping for example. for anomaly running you already have options - be faster and/or smarter. Kill boss and take loot. People do it all the time. |

Nicolo da'Vicenza
Air The Unthinkables
2697
|
Posted - 2013.01.28 08:43:00 -
[56] - Quote
Skeln Thargensen wrote: I already said i don't mind potential nerfs to industry and you said that wasn't the point.
this is a sandbox game. you should be able to play it how you want to..
I want to play a game where I never die and can kill anyone at will. It's a sandbox, I should be able to play it how I want to, right? Likewise, a system where others have to suffer potential wardecs by being part of a player run corp and working as a team and I do not is not necessarily justified by the word 'sandbox'. NPC corps harm the game by lowering the competitive bar to a point where risking any form of PVP puts one at a competitive disadvantage and trivializes alliance logistics for everyone in New Eden. |

Nicolo da'Vicenza
Air The Unthinkables
2697
|
Posted - 2013.01.28 08:47:00 -
[57] - Quote
Nevyn Auscent wrote:How exactly does someone in an NPC corp not socially interact? The most active corp chats I've ever been in have been NPC Corps. Random fleet ups occur. People want help, fitting advice, skill training discussions.....
I'd say the people in NPC corps interact socially and engage in the 'Multiplayer' aspect just fine thank you. These are lovely analogies. Facts is people who are in NPC corps are at the greatest level of dropping out of EVE in the early stages - this is why orgs like RvB and other player-run corps are being pushed by CCP in order to increase player retention as part of their NPE. In any case, removing the protections and imbalanced benefits enjoyed by NPC corps can be done by simply implementing an auto-join chat channel upon chargen and login. |

admiral root
Red Galaxy Persona Non Gratis
423
|
Posted - 2013.01.28 09:07:00 -
[58] - Quote
Wanderinlost wrote:How about low-sec or w-hole? These are two area with nothing stopping you from "staking a claim" which is something you have no right too do in EMPIRE space. Empire is for everyone.
Why should he have to go to lowsec (which you seem to think isn't empire space) if he doesn't want to? As for his rights, like yours, they end in optimal + 2 x falloff. If he wants to assert his rights in highsec he's more than welcome to try, and good luck to him. No, your rights end in optimal+2*falloff |

March rabbit
Aliastra
508
|
Posted - 2013.01.28 09:12:00 -
[59] - Quote
admiral root wrote:Wanderinlost wrote:How about low-sec or w-hole? These are two area with nothing stopping you from "staking a claim" which is something you have no right too do in EMPIRE space. Empire is for everyone. Why should he have to go to lowsec (which you seem to think isn't empire space) if he doesn't want to? So he doesn't want to go to low-sec and he wants CCP to bring some parts of low-sec into high-sec for his pleasure?
Maybe i should start to demand too.... You know: i loved to run anomalies in my Nyx.... Would love to run lvl4s in it then. Yea, i know - fighter drones.... Ok. I can agree with dreadnought too.
admiral root wrote:As for his rights, like yours, they end in optimal + 2 x falloff. If he wants to assert his rights in highsec he's more than welcome to try, and good luck to him. he already has any options he needs to claim his rights. He just asks for easy mode. Which is not good. |

Nicolo da'Vicenza
Air The Unthinkables
2698
|
Posted - 2013.01.28 09:14:00 -
[60] - Quote
Contesting things and direct competition (PVP) are not 'wh and lowsec features', sorry.
|
|
|
|
|
Pages: 1 [2] 3 4 5 6 7 8 9 10 11 12 13 14 15 16 .. 16 :: one page |
First page | Previous page | Next page | Last page |