Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 .. 16 :: [one page] |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |

Diablo Ex
Production N Destruction INC.
151
|
Posted - 2013.01.27 19:33:00 -
[1] - Quote
The siple solution to the High Sec problem of NPC Corps is pretty obvious to me, and implementing this will add content, give greater meaning to character racial choices, and overall improve the Storyline of EvE Online.
Make the NPC Corps an active part of the Faction War system. If you don't want to be an Economical or Political Faction War targetable asset, then you can always form your own corporation. Seriously, only the Training Academys and Schools should be neutral and protected. Everything else should rightfully be either a player owned corp, or a part of the Ruling Faction of their area of High Sec. Honestly, if you don't want to be involved in EvE Online just go find another game....
I know I can hear the trolls and carebears already lining up to trash this idea, but hey this is what happens in GD.
. Diablo Ex Machina - "I'm not here to fix your problem" |

Abrazzar
554
|
Posted - 2013.01.27 19:40:00 -
[2] - Quote
If this idea were new, I'd ask you to post it in F&I but as it's not, I rather have you not post at all. Please visit your user settings to re-enable images. |

Mina Sebiestar
Mactabilis Simplex Cursus
253
|
Posted - 2013.01.27 19:45:00 -
[3] - Quote
isn't main reason for npc corp isk sink....just up it 2x time and some peeps will bail to player controlled farming corp for sure. "it put ore down in can or it gets the hose again"
Leeloo Dallas Multipass - "Big bada boom"
http://i.imgur.com/1N37t.jpg |

Bienator II
madmen of the skies
1461
|
Posted - 2013.01.27 19:46:00 -
[4] - Quote
make them freelancer and automatically create a corp with the chars name as corp name for them after a certain amount of time in the starter NPC corp. But keep them out of FW please. a eve-style bounty system (done)-á dust boarding parties You fail you fail you fail you fail to jump because you are cloaked |

Grauth Thorner
Vicious Trading Company High Rollers
74
|
Posted - 2013.01.27 19:54:00 -
[5] - Quote
Diablo Ex wrote:Honestly, if you don't want to be involved in EvE Online just go find another game.... Creator of the EVE Custom Ship Labeler application: https://forums.eveonline.com/default.aspx?g=posts&t=188954&find=unread |

Dyvim Slorm
Coven of the Morrigan
92
|
Posted - 2013.01.27 19:54:00 -
[6] - Quote
Mina Sebiestar wrote:isn't main reason for npc corp isk sink....just up it 2x time and some peeps will bail to player controlled farming corp for sure.
I'd go much higher, put it to 50% or 60% and increase the brokerage fee considerably as well |

Joelleaveek
Center for Advanced Studies Gallente Federation
188
|
Posted - 2013.01.27 20:18:00 -
[7] - Quote
What is the issue again? |

Rengerel en Distel
Amarr Science and Industry
1083
|
Posted - 2013.01.27 20:22:00 -
[8] - Quote
I too believe all the problems in high sec can be fixed by having 2000 more 1 person corps.
With the increase in shiptoasting, the Report timer needs to be shortened.
|

Dave Stark
1734
|
Posted - 2013.01.27 20:23:00 -
[9] - Quote
while it might work; why not put the effort in to giving player corps something to offer players instead of just making NPC corps terrible? "100k for notifications of stupidity, i love this bounty system." |

Skeln Thargensen
Center for Advanced Studies Gallente Federation
6
|
Posted - 2013.01.27 22:26:00 -
[10] - Quote
okay here's an idea if you wanted to default people into 'self-employed' corp status and make them wardeccable.
formalise protection contracts like courier contracts. if i lose a POS in my small corp or tax haven then uncle enzo loses his collateral. give us something to fight the wardec with and a whole new sector of the eve economy. how to delete sig??? |
|

Nicolo da'Vicenza
Air The Unthinkables
2691
|
Posted - 2013.01.27 22:38:00 -
[11] - Quote
simple solution is to outright remove them you see some guy hauling stuff through an alt, wardec the alt |

Super spikinator
Deep Core Mining Inc. Caldari State
54
|
Posted - 2013.01.27 22:41:00 -
[12] - Quote
There is no simple solution. The key solution though would be a complete overhaul and rework or corporations and alliances to make them more appealing.
Remember people, it was the sun whose heat and light shone upon the man that made him relinquish his coat, not the bellowing and gusty wind which caused him to hold on it tighter. |

Dyvim Slorm
Coven of the Morrigan
93
|
Posted - 2013.01.27 22:43:00 -
[13] - Quote
Dave Stark wrote:while it might work; why not put the effort in to giving player corps something to offer players instead of just making NPC corps terrible?
That is already within the remit of players corps to some extent.
The problem lies more in the cost of mitigation. If a player corp has say a 5% tax rate they are competing against an 11% tax rate that provides complete protection against a wardec, well worth a measly 6%. |

Dave Stark
1738
|
Posted - 2013.01.27 22:46:00 -
[14] - Quote
Dyvim Slorm wrote:Dave Stark wrote:while it might work; why not put the effort in to giving player corps something to offer players instead of just making NPC corps terrible? That is already within the remit of players corps to some extent. The problem lies more in the cost of mitigation. If a player corp has say a 5% tax rate they are competing against an 11% tax rate that provides complete protection against a wardec, well worth a measly 6%.
i'm a miner, tax rate means nothing to me. although, player corps can't offer me anything i can't get in an npc corp as a miner. that's why i'm in an npc corp.
player corps need some unique/useful things they can offer members that can compete with being unwardeccable. "100k for notifications of stupidity, i love this bounty system." |

Vaal Erit
Science and Trade Institute Caldari State
471
|
Posted - 2013.01.27 22:47:00 -
[15] - Quote
Dave Stark wrote:while it might work; why not put the effort in to giving player corps something to offer players instead of just making NPC corps terrible?
My corp gives me free ships, logistics to wherever I want to go, people to fly with and like 1% tax rate. Name me a NPC corp that does better than that.
Give new players a 3-6 month training time with NPC corps and then throw them into a FW corp. I have a hard time coming up with reasons why this would be bad. People can recycle characters and form 1 man corps to get around this. The change would point players towards more player interaction and competitive pvp as well as give players a sense of identity. Make it so you need at least 5 people to have a corp (like in other mmorpgs) and oh man now you have chaos. |

Dave Stark
1738
|
Posted - 2013.01.27 22:52:00 -
[16] - Quote
Vaal Erit wrote:Dave Stark wrote:while it might work; why not put the effort in to giving player corps something to offer players instead of just making NPC corps terrible? My corp gives me free ships, logistics to wherever I want to go, people to fly with and like 1% tax rate. Name me a NPC corp that does better than that. Give new players a 3-6 month training time with NPC corps and then throw them into a FW corp. I have a hard time coming up with reasons why this would be bad. People can recycle characters and form 1 man corps to get around this. The change would point players towards more player interaction and competitive pvp as well as give players a sense of identity. Make it so you need at least 5 people to have a corp (like in other mmorpgs) and oh man now you have chaos.
just to prove a point, your corp has nothing to offer me. it's nice that your corp can offer you something, it really is, but i've never seen a corp that can offer me, as a miner, a single damn thing i can't already get myself. or something that doesn't come at a cost to myself.
also, not every one wants to be in FW. i have no interest in it and frankly i'd be rather irritated if i was forced in to a corp who's objective has nothing to do with anything i want to do. "100k for notifications of stupidity, i love this bounty system." |

Surfin's PlunderBunny
Sebiestor Tribe Minmatar Republic
7040
|
Posted - 2013.01.27 22:56:00 -
[17] - Quote
But then I wouldn't be able to bump miners as easily because people would be coming after my bumping fit mach  "Little ginger moron" ~David Hasselhoff-á |

Mayhaw Morgan
State War Academy Caldari State
38
|
Posted - 2013.01.27 23:00:00 -
[18] - Quote
Oh hell naw (don'tbeatroldon'tbeatrolldon'tbeatrolldon'tbeatrolll. . .
Let me see if I'm hearing this right: "CCP, nerf individuals. Buff groups."
Does that about sum it up? If that does sum it up, then let me respond with this: If you really want to kill people like us so badly, quit being a ***** and just do it. Get 5 or 6 Tornados and blast away. The argument could be made that was just as strong to nerf "fleets" and "corps" and "alliances". Corp bookmarks? F' that. Warp To Fleet Member? Nuh uh. Sovereignty? Ridiculous. But, rather than have that argument, wouldn't it be easier to just a) quit being a ***** b) find us in unsecure space c) offer us a better deal to join your corp d) be in an NPC corp yourself, to reap the same benefits . . . ?
. . . hey, maybe you mean to say "The Simple Solution to the Out-Of-Corp Alt Issue"? |

Dyvim Slorm
Coven of the Morrigan
93
|
Posted - 2013.01.27 23:03:00 -
[19] - Quote
Dave Stark wrote:
i'm a miner, tax rate means nothing to me. although, player corps can't offer me anything i can't get in an npc corp as a miner. that's why i'm in an npc corp.
That's a very good point, maybe tax mining yields for NPC corps then  |

Dave Stark
1738
|
Posted - 2013.01.27 23:04:00 -
[20] - Quote
Dyvim Slorm wrote:Dave Stark wrote:
i'm a miner, tax rate means nothing to me. although, player corps can't offer me anything i can't get in an npc corp as a miner. that's why i'm in an npc corp.
That's a very good point, maybe tax mining yields for NPC corps then 
again, why not just make player corps attractive rather than making npc corps unattractive? "100k for notifications of stupidity, i love this bounty system." |
|

Skeln Thargensen
Center for Advanced Studies Gallente Federation
6
|
Posted - 2013.01.27 23:11:00 -
[21] - Quote
i don't see why being a freelancer is 'doing it wrong' anyway. we're all connected through the market and contracts. even the corps i would be interested in operate as freelance pvp corps. you ideally need a support alt for that unless you like shooting belt rats a lot and contracting everything to black frog.
I suppose you could do it with a jump clone in jita... though i have to ask what are these other two character slots for then? how to delete sig??? |

Sorlac
Sebiestor Tribe Minmatar Republic
36
|
Posted - 2013.01.27 23:12:00 -
[22] - Quote
Vaal Erit wrote:Dave Stark wrote:while it might work; why not put the effort in to giving player corps something to offer players instead of just making NPC corps terrible? My corp gives me free ships, logistics to wherever I want to go, people to fly with and like 1% tax rate. Name me a NPC corp that does better than that. Give new players a 3-6 month training time with NPC corps and then throw them into a FW corp. I have a hard time coming up with reasons why this would be bad. People can recycle characters and form 1 man corps to get around this. The change would point players towards more player interaction and competitive pvp as well as give players a sense of identity. Make it so you need at least 5 people to have a corp (like in other mmorpgs) and oh man now you have chaos.
Wow what is the name of this awesome player corp that will give you everything for free and not expect you to do anything at all for the corp?
Personally I stay in an NPC corp for now because it gives me the complete freedom to do what I want when I want and don't have to worry about anyone else.
Maybe once I can devote more time to the game and not have my play time so erratic then I'll look into a player corp; until then I'll stay in my NPC corp where no one is counting on me for anything. |

Dyvim Slorm
Coven of the Morrigan
93
|
Posted - 2013.01.27 23:13:00 -
[23] - Quote
Dave Stark wrote:
again, why not just make player corps attractive rather than making npc corps unattractive?
The problem is that you then have to artificially add something to player corps. If it has an ISK value it would then be exploited to death.
I suppose you could have some sort of base efficiency multiplier so that for example a miner in a player corp mined at 115% efficiency over an NPC miner at 100% (hope that makes sense)
|

Nicolo da'Vicenza
Air The Unthinkables
2691
|
Posted - 2013.01.27 23:13:00 -
[24] - Quote
yeah like if npc corps make you immune to wardecs, joining a pc corp one ups that and not only leaves you immune to wardecs but also has random factions declare war on corps you don't like. if you can get 100% refine rate as an npc corp poster using npc stations, joining a player corp gives you beyond 100% refining efficiency so you can just manufacture and reprocess your own stuff for surplus.
or just ban npc corps |

NEONOVUS
Saablast Followers
306
|
Posted - 2013.01.27 23:18:00 -
[25] - Quote
Just say mines 15% more.
I like the idea of making NPC corps be a lateral choice. That is you only get to use station functions if you belong to the corp. Everything else is from the pos. Hangars are made into corp offices (yes this means contract all your stuff before leaving npc corp as you wont have access without paying) So being in an npc corp has advantages over a pc corp, but pcs get the faster build and t3 goodies and such. Instead of the current everybody in a pc corp does all but fw. This way there are choices and consequences. Would also go wonderfully with being able to join pirate factions. Also explains why pos refinery even exists |

Dave Stark
1739
|
Posted - 2013.01.27 23:22:00 -
[26] - Quote
Dyvim Slorm wrote:Dave Stark wrote:
again, why not just make player corps attractive rather than making npc corps unattractive?
The problem is that you then have to artificially add something to player corps. If it has an ISK value it would then be exploited to death. I suppose you could have some sort of base efficiency multiplier so that for example a miner in a player corp mined at 115% efficiency over an NPC miner at 100% (hope that makes sense)
i already get that, it's called an orca. "100k for notifications of stupidity, i love this bounty system." |

NEONOVUS
Saablast Followers
306
|
Posted - 2013.01.27 23:24:00 -
[27] - Quote
Make boosting part of a corp. On anyone else it counts as an aggression act. Suddenly the solo is back and no more unengagable booster alts. |

Skeln Thargensen
Center for Advanced Studies Gallente Federation
6
|
Posted - 2013.01.27 23:24:00 -
[28] - Quote
I think the industry nerfs would be fair but this won't persuade people who don't want to be in player corps. they don't want the politics, the game running their life and they don't want to do boring activities with other people.
think of a better way to have a casual game style than NPC corps. nobody is going to want to play this game if they can be bullied by vets easily. how to delete sig??? |

Captain Tardbar
NEWB ALERT
50
|
Posted - 2013.01.27 23:29:00 -
[29] - Quote
Diablo Ex wrote:The simple solution to the High Sec problem of NPC Corps is pretty obvious to me, and implementing this will add content, give greater meaning to character racial choices, and overall improve the Storyline of EvE Online.
Make the NPC Corps an active part of the Faction War system. If you don't want to be an Economical or Political Faction War targetable asset, then you can always form your own corporation. Seriously, only the Training Academys and Schools should be neutral and protected. Everything else should rightfully be either a player owned corp, or a part of the Ruling Faction of their area of High Sec. Honestly, if you don't want to be involved in EvE Online just go find another game....
I know I can hear the trolls and carebears already lining up to trash this idea, but hey this is what happens in GD.
.
Well there are already FW NPC corps.
Well here is the deal. People will either stay in NPC corps or they will create throw away 1 man corps which they will leave when they are war dec'd.
You could either raise taxes on NPC corps or make it impossible to leave your corp for 72 hours or something, but that will probaly result in players just docking up and then quitting because they are bored ship spinning in station.
The truth is that these incentives do not make people want to join other corps.
The reason people don't want to join corps with other people is pretty much corp theft and awoxing.
Remove that and people might want to join larger corps.
If you don't want to change that don't expect people to ever leave NPC corps and leave it at status quo.
I mean NPC corp people aren't hurting you and touching you in the bad place.
If they are you can still gank them if you put your mind to it. Get to it. "Entitlement" is a euphemism for "I hate the way you play and it makes me cry like a baby". If you fantasize about being immoral it means you enjoy being immoral deep down. |

Abrazzar
575
|
Posted - 2013.01.27 23:29:00 -
[30] - Quote
Or, why not allow people to join any NPC corp they want if they have enough standing to be accepted, give them different disadvantages, different ongoing feuds with different other corps from other or even the same empire or be part of the militia for factional warfare and then people can decide on their own how and when they want to be exposed as you propose here.
You know, variety and choice is always superior to threats, punishment and violence when it comes to motivating people on the long run. Please visit your user settings to re-enable images. |
|

Luc Chastot
Moira. Villore Accords
189
|
Posted - 2013.01.27 23:31:00 -
[31] - Quote
Dave Stark wrote:Dyvim Slorm wrote:Dave Stark wrote:
i'm a miner, tax rate means nothing to me. although, player corps can't offer me anything i can't get in an npc corp as a miner. that's why i'm in an npc corp.
That's a very good point, maybe tax mining yields for NPC corps then  again, why not just make player corps attractive rather than making npc corps unattractive?
Why can't all women be attractive instead of some being unattractive? The world would be so much better.
Anyways, I think CCP should do both, charge miners some kind of tax or upkeep cost and also give player corps something that makes them attractive to miners. Make it idiot-proof and someone will make a better idiot. |

Nicolo da'Vicenza
Air The Unthinkables
2691
|
Posted - 2013.01.27 23:31:00 -
[32] - Quote
Skeln Thargensen wrote:I think the industry nerfs would be fair but this won't persuade people who don't want to be in player corps. they don't want the politics, the game running their life and they don't want to do boring activities with other people. Not important - the goal is to create gameplay where you aren't rewarded with things like free wardec immunity for not participating socially in a mmo. CCP needs to come down hard on all forms of wardec evasion, which cannot happen unless things like NPC corps (in their current form) are removed. |

NEONOVUS
Saablast Followers
306
|
Posted - 2013.01.27 23:39:00 -
[33] - Quote
Abrazzar wrote:Or, why not allow people to join any NPC corp they want if they have enough standing to be accepted, give them different disadvantages, different ongoing feuds with different other corps from other or even the same empire or be part of the militia for factional warfare and then people can decide on their own how and when they want to be exposed as you propose here.
You know, variety and choice is always superior to threats, punishment and violence when it comes to motivating people on the long run. Ive suggested this before and still think it would be good. Like having industrial corps give a reduction in production but reduce combat capability. Or research corps reduce your trade capacity while allowing you to do all the science bits. Joining a security corp gives great bonuses to pvp/e but reduces all trade & S&I Feuds would be fun perhaps making them like lowsec to each other such that fighting can occur but is discouraged(they are on the same side but not necessarily the same team) Fullscale war should be limited to FW as that preserves its uniqueness. With the faction corps having varying ratios of each effect. |

Lady Naween
Immortalis Inc. Shadow Cartel
84
|
Posted - 2013.01.27 23:41:00 -
[34] - Quote
What problem?? Seriously NPC corps isnt a problem. |

Beekeeper Bob
Beekeepers Anonymous
406
|
Posted - 2013.01.27 23:43:00 -
[35] - Quote
Don't you need to have an "Issue", before you can come up with a fix?
In order for this to be a problem in the first place, please explain how having people in NPC corps hurts you personally?
...................................... The single biggest danger to EVE is the proliferation of ALTS! Kill an alt today!
Petition for a Minimum bounty of 10 mil. Prevent useless bounties!
|

Guttripper
State War Academy Caldari State
205
|
Posted - 2013.01.27 23:45:00 -
[36] - Quote
Ahhh, this old thread again...
Want to be able to place a war declaration upon us "sub par" players that do not play the game correctly? Then why doesn't CCP make it individuals can be tagged, instead of a corporations, so players can not jump away to void it?
The next complaint, of course, will be these war declared individuals are not leaving the station. So CCP should offer the option to ~force~ a player out of a station so they can be attacked!
But then what if the player does not log into the game to play? Well hell, CCP should go one step further and offer the option for these war mongering players to ~force~ their targets to be logged in at their leisure!!! Real life is no excuse to these fanatical fan boys to get their fix. |

Captain Tardbar
NEWB ALERT
50
|
Posted - 2013.01.27 23:52:00 -
[37] - Quote
Nicolo da'Vicenza wrote:Skeln Thargensen wrote:I think the industry nerfs would be fair but this won't persuade people who don't want to be in player corps. they don't want the politics, the game running their life and they don't want to do boring activities with other people. Not important - the goal is to create gameplay where you aren't rewarded with things like free wardec immunity for not participating socially in a mmo. CCP needs to come down hard on all forms of wardec evasion, which cannot happen unless things like NPC corps (in their current form) are removed.
Look. People aren't dumb. If an industrialist doesn't want to fight he is either going to do 3 things:
1. Go back to NPC corp.
2. Start another 1 man corp.
3. Stay docked.
If the industrialist can't do 1 or 2, he'll do 3 and if he has to do 3 he might as well quit the game since there is only so much fun you can get out of watching your ships in dock. "Entitlement" is a euphemism for "I hate the way you play and it makes me cry like a baby". If you fantasize about being immoral it means you enjoy being immoral deep down. |

Josef Djugashvilis
Acme Mining Corporation
944
|
Posted - 2013.01.27 23:53:00 -
[38] - Quote
There is an NPC issue? This is not a signature. |

NEONOVUS
Saablast Followers
306
|
Posted - 2013.01.27 23:57:00 -
[39] - Quote
Will the duel system help you feel better? I mean if you want to shoot some one just keep throwing gauntlets Eventually you will hit someone or all the mouse clicking and waiting will cause you to fall into a stupor in which the Jovian dragon god shall visit you and take you away to a land of infinite combat and explosions from which all are happy and smiling. Always the smiling the rictus infinitum. What do they hide what secrets do they know, it drives me mad seeing it so! |

Skeln Thargensen
Center for Advanced Studies Gallente Federation
7
|
Posted - 2013.01.27 23:58:00 -
[40] - Quote
Nicolo da'Vicenza wrote:Skeln Thargensen wrote:I think the industry nerfs would be fair but this won't persuade people who don't want to be in player corps. they don't want the politics, the game running their life and they don't want to do boring activities with other people. Not important - the goal is to create gameplay where you aren't rewarded with things like free wardec immunity for not participating socially in a mmo. CCP needs to come down hard on all forms of wardec evasion, which cannot happen unless things like NPC corps (in their current form) are removed.
sorry but i pay my 11% to CONCORD. as I said, if you want to replace CONCORD protection with friendly neighborhood family protection then that would be a way for a freelancer to survive in a world of wardecs. that would be a way to push the player driven game forward. how to delete sig??? |
|

Nicolo da'Vicenza
Air The Unthinkables
2692
|
Posted - 2013.01.28 00:59:00 -
[41] - Quote
Skeln Thargensen wrote:Nicolo da'Vicenza wrote:Skeln Thargensen wrote:I think the industry nerfs would be fair but this won't persuade people who don't want to be in player corps. they don't want the politics, the game running their life and they don't want to do boring activities with other people. Not important - the goal is to create gameplay where you aren't rewarded with things like free wardec immunity for not participating socially in a mmo. CCP needs to come down hard on all forms of wardec evasion, which cannot happen unless things like NPC corps (in their current form) are removed. sorry but i pay my 11% to CONCORD When you haul things, does the NPC corp tax your cargo space? when you mine, does it directly cut the ore yield, or the refine rate? No.
Quote: as I said, if you want to replace CONCORD protection with friendly neighborhood family protection then that would be a way for a freelancer to survive in a world of wardecs. that would be a way to push the player driven game forward. I agree, replacing the guaranteed concord protection with a 'freelancer' system is the way to go. Let the players decide for themselves whether going it alone or defending as part of a team works best. |

Skeln Thargensen
Center for Advanced Studies Gallente Federation
7
|
Posted - 2013.01.28 01:29:00 -
[42] - Quote
Nicolo da'Vicenza wrote:Skeln Thargensen wrote:Nicolo da'Vicenza wrote:Skeln Thargensen wrote:I think the industry nerfs would be fair but this won't persuade people who don't want to be in player corps. they don't want the politics, the game running their life and they don't want to do boring activities with other people. Not important - the goal is to create gameplay where you aren't rewarded with things like free wardec immunity for not participating socially in a mmo. CCP needs to come down hard on all forms of wardec evasion, which cannot happen unless things like NPC corps (in their current form) are removed. sorry but i pay my 11% to CONCORD When you haul things, does the NPC corp tax your cargo space? when you mine, does it directly cut the ore yield, or the refine rate? No. Quote: as I said, if you want to replace CONCORD protection with friendly neighborhood family protection then that would be a way for a freelancer to survive in a world of wardecs. that would be a way to push the player driven game forward. I agree, replacing the guaranteed concord protection with a 'freelancer' system is the way to go. Let the players decide for themselves whether going it alone or defending as part of a team works best.
I already said i don't mind potential nerfs to industry and you said that wasn't the point.
this is a sandbox game. you should be able to play it how you want to. the most interesting thing about this game is how players drive it, not how players dominate it. thus the 'proper' aspects of eve have no interest to me at all. I 'm so much more interested in possibilities and pew pew. and not getting blobbed by neckbeards in highsec. I take back my previous statements and judgements of others. -áyou can mine in iteron if you want. |

Nevyn Auscent
Broke Sauce
124
|
Posted - 2013.01.28 02:52:00 -
[43] - Quote
How exactly does someone in an NPC corp not socially interact? The most active corp chats I've ever been in have been NPC Corps. Random fleet ups occur. People want help, fitting advice, skill training discussions.....
I'd say the people in NPC corps interact socially and engage in the 'Multiplayer' aspect just fine thank you. |

NEONOVUS
Saablast Followers
307
|
Posted - 2013.01.28 03:07:00 -
[44] - Quote
Nevyn Auscent wrote:How exactly does someone in an NPC corp not socially interact? The most active corp chats I've ever been in have been NPC Corps. Random fleet ups occur. People want help, fitting advice, skill training discussions.....
I'd say the people in NPC corps interact socially and engage in the 'Multiplayer' aspect just fine thank you. Agreed hence my and others interest in making NPC corps better. Of course others want their leet pvp but are scared of suiciding for it. So the new duel option will be put in and then they have a valid method. Of course most will ignore them so then there will be demands to have it default to yes and make a person refuse, I figure it will make it to page 3 before an ISD kicks it. |

Dave Stark
1743
|
Posted - 2013.01.28 04:13:00 -
[45] - Quote
Nevyn Auscent wrote:How exactly does someone in an NPC corp not socially interact? The most active corp chats I've ever been in have been NPC Corps. Random fleet ups occur. People want help, fitting advice, skill training discussions.....
I'd say the people in NPC corps interact socially and engage in the 'Multiplayer' aspect just fine thank you.
people being retards and spamming corp chat does not make them active, and discourages me from wanting to socially interact with my new corp friends!
npc corp chat is the blind, leading the blind and deaf, straight off a cliff, in to a pit full of dirty needles and alligators. i'd honestly rather have my face mauled by a rabid doberman than open corp chat in an npc corp, it'd be less painful. "100k for notifications of stupidity, i love this bounty system." |

Piugattuk
Lima beans Corp
311
|
Posted - 2013.01.28 05:06:00 -
[46] - Quote
Diablo Ex wrote:The simple solution to the High Sec problem of NPC Corps is pretty obvious to me, and implementing this will add content, give greater meaning to character racial choices, and overall improve the Storyline of EvE Online.
Make the NPC Corps an active part of the Faction War system. If you don't want to be an Economical or Political Faction War targetable asset, then you can always form your own corporation. Seriously, only the Training Academys and Schools should be neutral and protected. Everything else should rightfully be either a player owned corp, or a part of the Ruling Faction of their area of High Sec. Honestly, if you don't want to be involved in EvE Online just go find another game....
I know I can hear the trolls and carebears already lining up to trash this idea, but hey this is what happens in GD.
.
Why do you want everyone to be in the same big bowl of soup?
Hi sec NPC folks are a problem? There is a way to PVP them, keep adding bounties till their juicy enough to go after, why do you want them to be involved? Not everyone wants to be hugged up with you or play your game as this game offers many styles and features to let you choose your game. If you really are looking for PVP FW, low, WH, null all await you to grace them with your presence and will be happy to give you all the interactive action you desire.
|

March rabbit
Aliastra
508
|
Posted - 2013.01.28 05:16:00 -
[47] - Quote
Dave Stark wrote:Dyvim Slorm wrote:Dave Stark wrote:
i'm a miner, tax rate means nothing to me. although, player corps can't offer me anything i can't get in an npc corp as a miner. that's why i'm in an npc corp.
That's a very good point, maybe tax mining yields for NPC corps then  again, why not just make player corps attractive rather than making npc corps unattractive? i guess this is too difficult to Eve players... you know: game image and all this stuff... |

Fal Dara
The Scope Gallente Federation
51
|
Posted - 2013.01.28 05:35:00 -
[48] - Quote
Both accounts i own are now NPC corp possesions.
Fal here has 135m SP's (some in reserve i havnt used) ... and there is NO reason whatsoever to join a player corp. That is the problem. Why should i?
It's not about war decs--although i dont pvp, and would likley leave most corps upon them recieving a dec... I wouldnt willingly participate in PvP in any situation--even if you forced me into some NPC corp that was FW enabled.
Raise my taxes? fine. Most people in NPC corps mine, or build. The 11% doesnt bother me, as most of the pvp/0.0 corps i or my alts have ever been in were 10% to 100% taxes ... there's no difference there. in some cases i'm way better off. (many 0.0 corps bump taxes to 100% durring ops(that can last weeks or months) to discourage ratting--which is terrible income anyway!).
Add on top of this, the fact that most player corps are inept at everything they do, and abuse industry folks like myself... and i just NEVER have a reason to be in one. They want me to build this or that, for no profit, or free (hello, who mined it? bought it? built it? fueled that pos? ME. pay me. have some respect. PvPrs dont respect miners or builders, they can NOT tell the difference).
Go to 0.0 ... to .. pvp? joy. forced log-in times for forced ops to participate in some roam or other pvp camping session that will leave me with 5 horus wasted humping a gate, running from larger fleets, or lagging out when we're hot-dropped. That's .... fun?
go to 0.0 for ... mining? Put some more trit and pyer in the ABC's and make them 3-4 times more valueable than veld in empire, and you'd have a point... but as it stands, i can make a 2 week old retriever alt and mine more in 0.7.
make friends? i do that already, quite well in the NPC corp, where there are 400 people that i can help, mission with, 1v1, talk about ANYthing to, find fits, etc etc. player corp? 10-50 people who hardly ever talk, if they're ever on. I live in alaska. My time zone excludes me from just about everything. all the US ops are east-coasters, and i catch the tail end. all the euro ops i'm asleep 2 hours before it starts, and the ausies are 4 hours off as well ....
WHY? ... why join a player corp? it offers nothing to me whatsoever. Not more ISK, not nore people/friends, not more security ... nothing.
change THAT. (and i didnt even touch on the drama and pissing contests)
raise my taxes. see if i care. i dont. i'll mission less, and build/mine more.
and those that do care will create 1 man corps and get bored and unsub in a few months.
just like when they added the 11%.
next. |

March rabbit
Aliastra
508
|
Posted - 2013.01.28 05:38:00 -
[49] - Quote
Nicolo da'Vicenza wrote:I agree, replacing the guaranteed concord protection with a 'freelancer' system is the way to go. Let the players decide for themselves whether going it alone or defending as part of a team works best. we have this system in 0.0 already. in WH. Is it really needed to bring it into high-sec too?
Because while we are at this point why not remove all stargates and local chat all around the Universe? Because WHs show - this works well.
|

Spurty
V0LTA Verge of Collapse
771
|
Posted - 2013.01.28 05:58:00 -
[50] - Quote
Problem is you can't safely idle at gates in high sec and shoot noobs
Solution is to move to null
Unwanted solution, I might die! Break game so there are no new players ever retained for my benefit
So, no. Terrible idea. Obvious troll attempt #48315 with removing NPC corps --- GÇ£If you think this Universe is bad, you should see some of the others.GÇ¥ GÇò Philip K. **** |
|

Spurty
V0LTA Verge of Collapse
771
|
Posted - 2013.01.28 06:03:00 -
[51] - Quote
March rabbit wrote:Nicolo da'Vicenza wrote:I agree, replacing the guaranteed concord protection with a 'freelancer' system is the way to go. Let the players decide for themselves whether going it alone or defending as part of a team works best. we have this system in 0.0 already. in WH. Is it really needed to bring it into high-sec too? Because while we are at this point why not remove all stargates and local chat all around the Universe? Because WHs show - this works well.
Going to add to this guys point.
The beta version is live on TQ.
Suspect flag.
Your idea is not a viable replacement.
The replacement needs to be authoritive and assured.
You're sadly (possibly unbeknown to yourself) asking for an I win button. Already see where pay to win gets you. --- GÇ£If you think this Universe is bad, you should see some of the others.GÇ¥ GÇò Philip K. **** |

Diablo Ex
Production N Destruction INC.
153
|
Posted - 2013.01.28 06:10:00 -
[52] - Quote
Some question how an NPC corp hurts me?
I can think of a number of ways.
1) I would like to "stake a claim" upon the asteroid belts in a particular system. Competitors that come in to mine "our" ores should be wardecable. We are merely defending our terf. No, we are not big enough to move into Nullsec, and we have no desire to be a renter. But we should be able to fend off competitors. I can't tell you how often I've seen entire systems stripped by hoards of NPC mining Bots.
2) The same goes for Signatures and Anomolies. We catch you scanning in our constellation and we would like to once again fend off the competition. It is most difficult to control a local market if there are swarms of "untouchable" competitors.
3) Yes, Ganking is an option, but it is a very costly and inefficient one in comparison to simply declaring war.
There are numerous reasons for conducting warfare, being territorial is one good reason. Just imagine the tears if Player Corps and Alliances were unable to engage someone in Nullsec simply because they were in an NPC Corp, and they would risk having their SuperCap Instapoped by Concord if they tried.
See my point? Diablo Ex Machina - "I'm not here to fix your problem" |

Kaivar Lancer
Garoun Investment Bank Gallente Federation
239
|
Posted - 2013.01.28 06:12:00 -
[53] - Quote
Hmmmm...
Staying in an NPC corp vs being bossed around by a drooling aspie? |

Wanderinlost
Task Force MK7
2
|
Posted - 2013.01.28 08:12:00 -
[54] - Quote
Diablo Ex wrote:Some question how an NPC corp hurts me?
I can think of a number of ways.
1) I would like to "stake a claim" upon the asteroid belts in a particular system. Competitors that come in to mine "our" ores should be wardecable. We are merely defending our terf. No, we are not big enough to move into Nullsec, and we have no desire to be a renter. But we should be able to fend off competitors. I can't tell you how often I've seen entire systems stripped by hoards of NPC mining Bots.
2) The same goes for Signatures and Anomolies. We catch you scanning in our constellation and we would like to once again fend off the competition. It is most difficult to control a local market if there are swarms of "untouchable" competitors.
3) Yes, Ganking is an option, but it is a very costly and inefficient one in comparison to simply declaring war.
There are numerous reasons for conducting warfare, being territorial is one good reason. Just imagine the tears if Player Corps and Alliances were unable to engage someone in Nullsec simply because they were in an NPC Corp, and they would risk having their SuperCap Instapoped by Concord if they tried.
See my point?
How about low-sec or w-hole? These are two area with nothing stopping you from "staking a claim" which is something you have no right too do in EMPIRE space. Empire is for everyone.
|

March rabbit
Aliastra
508
|
Posted - 2013.01.28 08:34:00 -
[55] - Quote
Diablo Ex wrote:Some question how an NPC corp hurts me?
I can think of a number of ways. ... See my point? i see. you want easy mode.
ganking is too expensive. war dec is cheap and riskless (we all know who you will wardec).
for mining you already have options - bumping for example. for anomaly running you already have options - be faster and/or smarter. Kill boss and take loot. People do it all the time. |

Nicolo da'Vicenza
Air The Unthinkables
2697
|
Posted - 2013.01.28 08:43:00 -
[56] - Quote
Skeln Thargensen wrote: I already said i don't mind potential nerfs to industry and you said that wasn't the point.
this is a sandbox game. you should be able to play it how you want to..
I want to play a game where I never die and can kill anyone at will. It's a sandbox, I should be able to play it how I want to, right? Likewise, a system where others have to suffer potential wardecs by being part of a player run corp and working as a team and I do not is not necessarily justified by the word 'sandbox'. NPC corps harm the game by lowering the competitive bar to a point where risking any form of PVP puts one at a competitive disadvantage and trivializes alliance logistics for everyone in New Eden. |

Nicolo da'Vicenza
Air The Unthinkables
2697
|
Posted - 2013.01.28 08:47:00 -
[57] - Quote
Nevyn Auscent wrote:How exactly does someone in an NPC corp not socially interact? The most active corp chats I've ever been in have been NPC Corps. Random fleet ups occur. People want help, fitting advice, skill training discussions.....
I'd say the people in NPC corps interact socially and engage in the 'Multiplayer' aspect just fine thank you. These are lovely analogies. Facts is people who are in NPC corps are at the greatest level of dropping out of EVE in the early stages - this is why orgs like RvB and other player-run corps are being pushed by CCP in order to increase player retention as part of their NPE. In any case, removing the protections and imbalanced benefits enjoyed by NPC corps can be done by simply implementing an auto-join chat channel upon chargen and login. |

admiral root
Red Galaxy Persona Non Gratis
423
|
Posted - 2013.01.28 09:07:00 -
[58] - Quote
Wanderinlost wrote:How about low-sec or w-hole? These are two area with nothing stopping you from "staking a claim" which is something you have no right too do in EMPIRE space. Empire is for everyone.
Why should he have to go to lowsec (which you seem to think isn't empire space) if he doesn't want to? As for his rights, like yours, they end in optimal + 2 x falloff. If he wants to assert his rights in highsec he's more than welcome to try, and good luck to him. No, your rights end in optimal+2*falloff |

March rabbit
Aliastra
508
|
Posted - 2013.01.28 09:12:00 -
[59] - Quote
admiral root wrote:Wanderinlost wrote:How about low-sec or w-hole? These are two area with nothing stopping you from "staking a claim" which is something you have no right too do in EMPIRE space. Empire is for everyone. Why should he have to go to lowsec (which you seem to think isn't empire space) if he doesn't want to? So he doesn't want to go to low-sec and he wants CCP to bring some parts of low-sec into high-sec for his pleasure?
Maybe i should start to demand too.... You know: i loved to run anomalies in my Nyx.... Would love to run lvl4s in it then. Yea, i know - fighter drones.... Ok. I can agree with dreadnought too.
admiral root wrote:As for his rights, like yours, they end in optimal + 2 x falloff. If he wants to assert his rights in highsec he's more than welcome to try, and good luck to him. he already has any options he needs to claim his rights. He just asks for easy mode. Which is not good. |

Nicolo da'Vicenza
Air The Unthinkables
2698
|
Posted - 2013.01.28 09:14:00 -
[60] - Quote
Contesting things and direct competition (PVP) are not 'wh and lowsec features', sorry.
|
|

Skeln Thargensen
Center for Advanced Studies Gallente Federation
7
|
Posted - 2013.01.28 10:02:00 -
[61] - Quote
Nicolo da'Vicenza wrote:Contesting things and direct competition (PVP) are not 'wh and lowsec features', sorry. Ban NPC corps.
and replace them with what? you cannot answer this. I take back my previous statements and judgements of others. -áyou can mine in iteron if you want. |

Nicolo da'Vicenza
Air The Unthinkables
2700
|
Posted - 2013.01.28 10:05:00 -
[62] - Quote
Oh yes I can. Replace them with 'freelancer' status that is effectively a one-man corp, deccable like them too. Wardecs should be the base minimum of threat in New Eden. |

Skeln Thargensen
Center for Advanced Studies Gallente Federation
7
|
Posted - 2013.01.28 10:12:00 -
[63] - Quote
sure just make the war dec a flat rate to stop big corps picking on individuals. a cool billion should suffice. and let me hire protection as I explained. I take back my previous statements and judgements of others. -áyou can mine in iteron if you want. |

Nicolo da'Vicenza
Air The Unthinkables
2700
|
Posted - 2013.01.28 10:18:00 -
[64] - Quote
Only if NPC corps could be wardecced collectively. Otherwise no.
If one person isn't enough to deal with the wardecs, they can consider joining a corp for mutual protection purposes. As opposed to now where PvE players are kept on safe NPC corp protected alts while the PvP mains pick on newbie corps. Another way in which NPC corps harm newbies. |

Brooks Puuntai
Solar Nexus.
1068
|
Posted - 2013.01.28 10:22:00 -
[65] - Quote
I don't think its that terrible of an idea, much better idea then trying to raise tax rates thinking that would do anything. Ofc even with this change you will see a rise in 1 man corps, but it still makes them vulnerable one way or another. |

Skeln Thargensen
Center for Advanced Studies Gallente Federation
7
|
Posted - 2013.01.28 10:23:00 -
[66] - Quote
Nicolo da'Vicenza wrote:Only if NPC corps could be wardecced collectively. Otherwise no.
If one person isn't enough to deal with the wardecs, they can consider joining a corp for mutual protection purposes. As opposed to now where PvE players are kept on safe NPC corp protected alts while the PvP mains pick on newbie corps. Another way in which NPC corps harm newbies.
well that's not going to change if you ban NPC corps as you have no way of telling whose alts are whose without an API key, unless they make it very obvious. I take back my previous statements and judgements of others. -áyou can mine in iteron if you want. |

Guttripper
State War Academy Caldari State
211
|
Posted - 2013.01.28 10:45:00 -
[67] - Quote
Nicolo da'Vicenza wrote:Only if NPC corps could be wardecced collectively. Otherwise no. Again the option to declare war upon one person should be considered. Or would this be considered "griefing" since a person would have no means of getting away from it?
Nicolo da'Vicenza wrote:If one person isn't enough to deal with the wardecs, ... ...then they decide not to log into the game for the duration of the declaration with the option of playing another pilot or outright doing something away from this game.
Nicolo da'Vicenza wrote: ... they can consider joining a corp for mutual protection purposes. Even though as a NPC member they currently have this very option of "protection"?
Nicolo da'Vicenza wrote:As opposed to now where PvE players are kept on safe NPC corp protected alts while the PvP mains pick on newbie corps. Another way in which NPC corps harm newbies. Really? So you have concrete proof that all of us NPC members (sub par players, of course) have our PVP mains slaughtering newbie corps, thus it would be only fair to have our alts suffer a similar fate? Thus your crusade is to help out that little guy that does not have a PVP main! So instead of whatever reason a player remains in a NPC corp, that should be cast aside instead of going after these very same PVP mains that are slaughtering your appointed flock. |

Reuben Johnson
Center for Advanced Studies Gallente Federation
7
|
Posted - 2013.01.28 11:30:00 -
[68] - Quote
There is no NPC Corp issue, just as there is no Hi-Sec issue. What there is is a player corp issue, and a Low/Null sec issue.
Nullies and Lows run oout of noobs to shoot, so they want CCP to force people to be targets for them. Player Corps run out of sheep to herd and want CCP to force people to slave-mine and be front line cannon fodder.
Ive said this before, you all shot youreselves in the foot, don't ask CCP to fix it for you.
Most people arent staying in NPC Corps to avoid wardec, their staying becuase it offers them personell freedom. What do Player Corps offer? Nothing really that cant be found in NPC Corps..oh yea, the POS....pfft, and halfway through youre BPO someone delcares war and you have to tear it down, it's cheaper in the long run to use station R&D, even with the longer wait...so you then offer nothing, but free T1 ships (that anyone can get running career missions) and ore buy back..pfft, ore buy back. Many mining corps are run by a PvP corp alt looking for cheap ore from stupid noobs, and see the members as nothing but slaves.
Null offers nothing, Low offers nothing, Hi-Sec is far more dangerous then either.
Stop asking CCP to burn NPC Corp or to burn Hi-sec becuase of you're own failure. Fix youreselves and people will come, until then....adapt or die. |

Diablo Ex
Production N Destruction INC.
153
|
Posted - 2013.01.28 13:55:00 -
[69] - Quote
March rabbit wrote: He just asks for easy mode. Which is not good.
Look, if I wanted easy mode, I would just leave corp, drop to the NPC Corp and no longer care about playing the game beyond grinding missions, mining, and clogging up NPC station assembly lines. I've effectively reached the "end game" at that point.
Diablo Ex Machina - "I'm not here to fix your problem" |

Skeln Thargensen
Center for Advanced Studies Gallente Federation
8
|
Posted - 2013.01.28 14:19:00 -
[70] - Quote
Why not move to null then? seems like if you want to defend territory and resources than that is the obvious place to be.
in high sec you don't need to do this as you simply buy from the market and you have the research advantage over us.
i just find it odd how so many people in a capitalist simulation are determined to engage in monolithic collectivist activities when commodities and services can be purchased from other players who specialise. I take back my previous statements and judgements of others. -áyou can mine in iteron if you want. |
|

Reuben Johnson
Center for Advanced Studies Gallente Federation
9
|
Posted - 2013.01.28 14:41:00 -
[71] - Quote
Skeln Thargensen wrote:...i just find it odd how so many people in a capitalist simulation are determined to engage in monolithic collectivist activities when commodities and services can be purchased from other players who specialise.
I've also have always found that to be so common, yet so odd, in many MMO's myself. But as in RL, the Collectivists have a natural enemy in the Indivisualist. as long as their is one Indivisualist around, the Collective is always threatened. Not becuase they fear the Indivisaulists will attack them, per say, but becuse as long as they exists, members of their collective might see an alternative and leave the collective, and the collective slowly falls apart, as it is human nature to be an indivisual...we are not ants.
As such goes player corps (Collective) who feel their very existence is threatened by NPC Corp (Indivisual) and so must destroy it wherever they find it. The problem isnt the indivisual, the problem is the collective....The Masses are Asses, Ahmen!!
|

Aren Madigan
EVE University Ivy League
10
|
Posted - 2013.01.28 14:52:00 -
[72] - Quote
Diablo Ex wrote:Some question how an NPC corp hurts me?
I can think of a number of ways.
1) I would like to "stake a claim" upon the asteroid belts in a particular system. Competitors that come in to mine "our" ores should be wardecable. We are merely defending our terf. No, we are not big enough to move into Nullsec, and we have no desire to be a renter. But we should be able to fend off competitors. I can't tell you how often I've seen entire systems stripped by hoards of NPC mining Bots.
2) The same goes for Signatures and Anomolies. We catch you scanning in our constellation and we would like to once again fend off the competition. It is most difficult to control a local market if there are swarms of "untouchable" competitors.
3) Yes, Ganking is an option, but it is a very costly and inefficient one in comparison to simply declaring war.
There are numerous reasons for conducting warfare, being territorial is one good reason. Just imagine the tears if Player Corps and Alliances were unable to engage someone in Nullsec simply because they were in an NPC Corp, and they would risk having their SuperCap Instapoped by Concord if they tried.
See my point?
Nope, since you don't own any of those things. Its faction space. Either suck it up or move somewhere isolated that your corp can handle. You have no official claims until you head out to lowsec or nullsec, its simple as that. |

Hedion's oracle
Shark Enterprises
45
|
Posted - 2013.01.28 14:56:00 -
[73] - Quote
Guttripper wrote:Ahhh, this old thread again...
Want to be able to place a war declaration upon us "sub par" players that do not play the game correctly? Then why doesn't CCP make it individuals can be tagged, instead of a corporations, so players can not jump away to void it?
The next complaint, of course, will be these war declared individuals are not leaving the station. So CCP should offer the option to ~force~ a player out of a station so they can be attacked!
But then what if the player does not log into the game to play? Well hell, CCP should go one step further and offer the option for these war mongering players to ~force~ their targets to be logged in at their leisure!!! Real life is no excuse to these fanatical fan boys to get their fix. Yes, it is that thread again and always made by the same people who can't cut it Pvping in null or low sec and want targets that dont shoot back.  Error: Working As intended |

Sergeant Acht Scultz
School of Applied Knowledge Caldari State
515
|
Posted - 2013.01.28 14:57:00 -
[74] - Quote
Dave Stark wrote:Dyvim Slorm wrote:Dave Stark wrote:
i'm a miner, tax rate means nothing to me. although, player corps can't offer me anything i can't get in an npc corp as a miner. that's why i'm in an npc corp.
That's a very good point, maybe tax mining yields for NPC corps then  again, why not just make player corps attractive rather than making npc corps unattractive?
The first part is true and is there since the beginning of Eve, one can ask why are many/most of those unattractive?
But the second part, the nerf, is the easiest to ask. Just take a look, I'm gonna try to do it too: "let us wardec those NPC scrubs CCP, those are risk free averse dirty carebears, useless bots, themepark wow Diablo minecraft WOT planetside players and we definitively don't need them around wasting our game !!"
How good was I?
Gò¡Gê¬Gò«n+ên+¦n++n+¦n+ëGò¡Gê¬Gò«-á don't haten++ |

March rabbit
Aliastra
508
|
Posted - 2013.01.28 15:07:00 -
[75] - Quote
Nicolo da'Vicenza wrote:Oh yes I can. Replace them with 'freelancer' status that is effectively a one-man corp, deccable like them too. Wardecs should be the base minimum of threat in New Eden. why not insta pop? you know: little button in overview like "killrights available". When someone from Unthinkables wants he just can insta-pop anyone around. This was you will have enough wins i suppose?  |

Mike Mulder
Royal Amarr Institute Amarr Empire
2
|
Posted - 2013.01.28 15:35:00 -
[76] - Quote
Nicolo da'Vicenza wrote: they can consider joining a corp for mutual protection purposes.
Sounds like prison. |

Dave Stark
1751
|
Posted - 2013.01.28 16:34:00 -
[77] - Quote
Mike Mulder wrote:Nicolo da'Vicenza wrote: they can consider joining a corp for mutual protection purposes.
Sounds like prison.
the key is not to hold on to the soap too tightly. "100k for notifications of stupidity, i love this bounty system." |

Vaju Enki
Secular Wisdom
410
|
Posted - 2013.01.28 17:43:00 -
[78] - Quote
Individual wardecs would solve this problem. If you want instant gratification, go stimulate your genitals. EvE is Hard, deal with it. |

Nicolo da'Vicenza
Air The Unthinkables
2706
|
Posted - 2013.01.28 18:00:00 -
[79] - Quote
Skeln Thargensen wrote:Nicolo da'Vicenza wrote:Only if NPC corps could be wardecced collectively. Otherwise no.
If one person isn't enough to deal with the wardecs, they can consider joining a corp for mutual protection purposes. As opposed to now where PvE players are kept on safe NPC corp protected alts while the PvP mains pick on newbie corps. Another way in which NPC corps harm newbies. well that's not going to change if you ban NPC corps as you have no way of telling whose alts are whose without an API key, unless they make it very obvious. True, but incentivising collective security, or at least diminishing the mass of incentives pushing people to keep their PvE and PvP chars seperate, is a good start towards that goal. |

Nicolo da'Vicenza
Air The Unthinkables
2706
|
Posted - 2013.01.28 18:00:00 -
[80] - Quote
March rabbit wrote:Nicolo da'Vicenza wrote:Oh yes I can. Replace them with 'freelancer' status that is effectively a one-man corp, deccable like them too. Wardecs should be the base minimum of threat in New Eden. why not insta pop? you know: little button in overview like "killrights available". When someone from Unthinkables wants he just can insta-pop anyone around. This was you will have enough wins i suppose?  It's a sandbox I should be able to play the way I want to. |
|

Nicolo da'Vicenza
Air The Unthinkables
2706
|
Posted - 2013.01.28 18:04:00 -
[81] - Quote
Reuben Johnson wrote:Skeln Thargensen wrote:...i just find it odd how so many people in a capitalist simulation are determined to engage in monolithic collectivist activities when commodities and services can be purchased from other players who specialise. I've also have always found that to be so common, yet so odd, in many MMO's myself. But as in RL, the Collectivists have a natural enemy in the Indivisualist. as long as their is one Indivisualist around, the Collective is always threatened. That doesn't really apply to this dicussion though since there are huge numbers of 'individualists' who play with 1-man player corps, while most of the largest collectivist organizations in the game use alts in NPC corps to ferry alliance supplies, logistics and moongoo around unimpeded. |

Kitty Bear
Disturbed Friends Of Diazepam A Point In Space
564
|
Posted - 2013.01.28 18:04:00 -
[82] - Quote
Diablo Ex wrote: .. [snip] ..
Eve is a complex, and complicated system. Solutions to imagined problems are unneccasary. But if they were required, they would probably be complex and complicated solutions.
What you view as a problem or a game-mechanic deficiency is also viewed as a vitaly required component of the whole by someone else. Generally all the [Fix Nulsec], [Fix Lowsec], [Nerf Hisec] threads are based on personal perceptions that ignore the wider implications of the EvE system as a whole, and those perceptions are typically based on [/stupid]. |

Skeln Thargensen
Center for Advanced Studies Gallente Federation
10
|
Posted - 2013.01.28 18:50:00 -
[83] - Quote
Nicolo da'Vicenza wrote:Reuben Johnson wrote:Skeln Thargensen wrote:...i just find it odd how so many people in a capitalist simulation are determined to engage in monolithic collectivist activities when commodities and services can be purchased from other players who specialise. I've also have always found that to be so common, yet so odd, in many MMO's myself. But as in RL, the Collectivists have a natural enemy in the Indivisualist. as long as their is one Indivisualist around, the Collective is always threatened. That doesn't really apply to this dicussion though since there are huge numbers of 'individualists' who play with 1-man player corps, while most of the largest collectivist organizations in the game use alts in NPC corps to ferry alliance supplies, logistics and moongoo around unimpeded.
so not only are you going to give them advance notice that you intend to gank their freighter, you're going to give them warning when you're in system?
they only have to get their cargo to the nearest station and they can contract it to anywhere in NPC space. and yes rates are cheap enough to even contract mineral hauling in highsec
you're much better off suicide ganking them if you want to disrupt their operations and that is totally feasible for a big corp to do and entirely possible now. I take back my previous statements and judgements of others. -áyou can mine in iteron if you want. |

Nicolo da'Vicenza
Air The Unthinkables
2708
|
Posted - 2013.01.28 20:29:00 -
[84] - Quote
People moan and whine about having to pay 600m isk to dec goonswarm now, yet paying 600m ISK cost per single freighter attack is now 'totally feasible' disruption operation? Heh.
Minimal courier costs and guaranteed delivery are just some of the things that will be fixed by removing NPC corps and other forms of wardec evasion. Imagine if those horrid collectivist groups had to actively defend their supply lines instead of just effortlessly moving goods through proxies and alts. |

Skeln Thargensen
Center for Advanced Studies Gallente Federation
10
|
Posted - 2013.01.28 20:47:00 -
[85] - Quote
Nicolo da'Vicenza wrote:People moan and whine about having to pay 600m isk to dec goonswarm now, yet paying 600m ISK cost per single freighter attack is now 'totally feasible' disruption operation? Heh.
Minimal courier costs and guaranteed delivery are just some of the things that will be fixed by removing NPC corps and other forms of wardec evasion. Imagine if those horrid collectivist groups had to actively defend their supply lines instead of just effortlessly moving goods through proxies and alts.
this post tells me you've been down in null sec for far too long. really, so the player run economy is the problem now? I take back my previous statements and judgements of others. -áyou can mine in iteron if you want. |

Reuben Johnson
Center for Advanced Studies Gallente Federation
10
|
Posted - 2013.01.28 20:51:00 -
[86] - Quote
Nicolo da'Vicenza wrote:Reuben Johnson wrote:Skeln Thargensen wrote:...i just find it odd how so many people in a capitalist simulation are determined to engage in monolithic collectivist activities when commodities and services can be purchased from other players who specialise. I've also have always found that to be so common, yet so odd, in many MMO's myself. But as in RL, the Collectivists have a natural enemy in the Indivisualist. as long as their is one Indivisualist around, the Collective is always threatened. That doesn't really apply to this dicussion though since there are huge numbers of 'individualists' who play with 1-man player corps, while most of the largest collectivist organizations in the game use alts in NPC corps to ferry alliance supplies, logistics and moongoo around unimpeded.
#79 Posted: 2013.01.28 18:00
Nicolo da'Vicenza wrote: True, but incentivising collective security, or at least diminishing the mass of incentives pushing people to keep their PvE and PvP chars seperate, is a good start towards that goal.
So you want CCP to promote collectivism, but a discussion on intentions of collectivists in Eve isn't relative? 1 man corps are made by those who play NPC Corps, but want access to a POS (why, I don't know, for reasons I explain earlier, it just isn't viable in the long term imo) In the end, making us quit NPC to form a slew of 1-man corps isnt what you're going for, that's just a step. Ultimaly what you want is to then attack the one man corp under the battle cry "join us or else"...collectivism at work, progressive style (implementation of collectism through process of incremental elemantion of indivisal freedoms). |

Reuben Johnson
Center for Advanced Studies Gallente Federation
10
|
Posted - 2013.01.28 20:58:00 -
[87] - Quote
Nicolo da'Vicenza wrote:People moan and whine about having to pay 600m isk to dec goonswarm now, yet paying 600m ISK cost per single freighter attack is now 'totally feasible' disruption operation? Heh.
Minimal courier costs and guaranteed delivery are just some of the things that will be fixed by removing NPC corps and other forms of wardec evasion. Imagine if those horrid collectivist groups had to actively defend their supply lines instead of just effortlessly moving goods through proxies and alts.
You mean like suicide ganking in hi-sec? already common. Hi-sec is already much more dangerous then null/low, so it looks like the the collective is already good at trying to protect their supply lines. Or do you mean the big blue donut to keep moon goo in the protective hands of a chosen few collectivists...hmm, yes, that would soo bring war..oh wait, it didn't they called it off and only had a spat of a miss jump, whichc may or may not have been a set up. |

Yusef Yeasef Yosef
Imperial Academy Amarr Empire
184
|
Posted - 2013.01.28 21:13:00 -
[88] - Quote
Diablo Ex wrote:
I know I can hear the trolls and carebears already lining up to trash this idea, but hey this is what happens in GD.
.
Like they are the only ones going after this op.  Gotta love E-Bravato
Oh, content: OP, not a new idea. Actually quite an unoriginal take on a very unoriginal idea. [Force people to play the way I think they should play] or they can find something else.
Very original. |

Captain Death1
Ministry of War Amarr Empire
39
|
Posted - 2013.01.28 21:25:00 -
[89] - Quote
maybe op should send ccp some money help get them started on this idea after all dont you think you should fund it no way you can lose money right lol (#oron) |

Nicolo da'Vicenza
Air The Unthinkables
2708
|
Posted - 2013.01.28 21:34:00 -
[90] - Quote
Reuben Johnson wrote:[quote=Nicolo da'Vicenza] Hi-sec is already much more dangerous then null/low, so it looks like the the collective is already good at trying to protect their supply lines. Nullsec has more ship losses (50.1%) then all other regions combined despite having only 20% of the active player population, the concept that highsec is more dangerous then any other space, except perhaps wormhole space, is a comforting untruth. Still, you touch on a correct idea - that the supply lines are very, very secure thanks to alts in NPC corps. So much so that nullsec can consume the majority of highsec's output with very little effort on their end to secure their unguarded assets against highsec PVPers. |
|

Darvaleth Sigma
194
|
Posted - 2013.01.28 21:36:00 -
[91] - Quote
Mina Sebiestar wrote:isn't main reason for npc corp isk sink....just up it 2x time and some peeps will bail to player controlled farming corp for sure.
Seeing as ~500 bil got destroyed in capitals alone at that last battle, I don't think they'd need to double the taxes for an isk sink... Give a man a match and you warm him for a day.
Set a man on fire and he's warm for the rest of his life! |

Nicolo da'Vicenza
Air The Unthinkables
2708
|
Posted - 2013.01.28 21:38:00 -
[92] - Quote
Skeln Thargensen wrote:Nicolo da'Vicenza wrote:People moan and whine about having to pay 600m isk to dec goonswarm now, yet paying 600m ISK cost per single freighter attack is now 'totally feasible' disruption operation? Heh.
Minimal courier costs and guaranteed delivery are just some of the things that will be fixed by removing NPC corps and other forms of wardec evasion. Imagine if those horrid collectivist groups had to actively defend their supply lines instead of just effortlessly moving goods through proxies and alts. this post tells me you've been down in null sec for far too long. really, so the player run economy is the problem now? How did you get that from my post? |

Jack Miton
Aperture Harmonics K162
1339
|
Posted - 2013.01.28 21:42:00 -
[93] - Quote
This IS no issue with NPC corps...move along. |

Reuben Johnson
Center for Advanced Studies Gallente Federation
10
|
Posted - 2013.01.28 21:52:00 -
[94] - Quote
Nicolo da'Vicenza wrote:Reuben Johnson wrote: Hi-sec is already much more dangerous then null/low, so it looks like the the collective is already good at trying to protect their supply lines. Nullsec has more ship losses (50.1%) then all other regions combined despite having only 20% of the active player population, the concept that highsec is more dangerous then any other space, except perhaps wormhole space, is a comforting untruth. Still, you touch on a correct idea - that the supply lines are very, very secure thanks to alts in NPC corps. So much so that nullsec can consume the majority of highsec's output with very little effort on their end to secure their unguarded assets against highsec PVPers. Not really, most of the nullsec kills come from hi-seccers wanting to explore null sec for the first time (possible future nullseccers) getting shot in the back by nullers as soon as they enter the first gate into null, the same nullers who complain all day and night that their aren't enough people in null...wonder why they dont come back? hmmm..again, nullseccers shot themselves in the foot, and want CCP to force people to go into null for more gatecamping gun practice. remove the gatecamping tactics on noob explorers and you that 50.1 that you pull seemingly out of no where awfull fast dissapears. As for player corps using NPC hauling alts, as Ive said, indivisualism is the enemy of collectivism so you must destroy it. A few have seen the glory of being an indivisual and have one foot in the indivisualist door, so you must destroy it before it gorws. The fact they have an NPC corp alt isn't an issue with NPC's, but an issue with Alts. You want NPC alt's to end, you must then have CCP reject their embrace of Alt'ing, not destroy the NPC Corp, because that's where you're problem lies...which isnt a problem, haulers are ganked every day, I don't know where you think hauling is "safe..it's an absurd notion.
|

Skeln Thargensen
Center for Advanced Studies Gallente Federation
11
|
Posted - 2013.01.28 21:52:00 -
[95] - Quote
Nicolo da'Vicenza wrote:Skeln Thargensen wrote:Nicolo da'Vicenza wrote:People moan and whine about having to pay 600m isk to dec goonswarm now, yet paying 600m ISK cost per single freighter attack is now 'totally feasible' disruption operation? Heh.
Minimal courier costs and guaranteed delivery are just some of the things that will be fixed by removing NPC corps and other forms of wardec evasion. Imagine if those horrid collectivist groups had to actively defend their supply lines instead of just effortlessly moving goods through proxies and alts. this post tells me you've been down in null sec for far too long. really, so the player run economy is the problem now? How did you get that from my post?
cos you're going on about supply lines which means absolutely nothing outside of sov null. empire is civilised.
http://red-frog.org
you can wardec them though but i understand their cunning dec shield arrangement means it will cost you an immense amount of ISK. I take back my previous statements and judgements of others. -áyou can mine in iteron if you want. |

Nicolo da'Vicenza
Air The Unthinkables
2708
|
Posted - 2013.01.28 21:59:00 -
[96] - Quote
Reuben Johnson wrote:Nicolo da'Vicenza wrote:Reuben Johnson wrote: Hi-sec is already much more dangerous then null/low, so it looks like the the collective is already good at trying to protect their supply lines. Nullsec has more ship losses (50.1%) then all other regions combined despite having only 20% of the active player population,. Not really, most of the nullsec kills come from hi-seccers wanting to explore null sec for the first time hm yes I heard there was a 2700 man fight the other day, must be a lot of hiseccers wanting to explore null sec for the first time at once. it's a good thing you opened your post with this statement btw. |

Nicolo da'Vicenza
Air The Unthinkables
2708
|
Posted - 2013.01.28 22:03:00 -
[97] - Quote
Skeln Thargensen wrote: cos you're going on about supply lines which means absolutely nothing outside of sov null. .
Yes they do.
Quote:http://red-frog.org
you can wardec them though but i understand their cunning dec shield arrangement means it will cost you an immense amount of ISK. if you think they use their mains |

Skeln Thargensen
Center for Advanced Studies Gallente Federation
11
|
Posted - 2013.01.28 22:12:00 -
[98] - Quote
Nicolo da'Vicenza wrote:Skeln Thargensen wrote: cos you're going on about supply lines which means absolutely nothing outside of sov null. .
Yes they do. Quote:http://red-frog.org
you can wardec them though but i understand their cunning dec shield arrangement means it will cost you an immense amount of ISK.  if you think they use their mains
it doesn't matter if they do or if they sub contract to alts, the risk has been transferred with the contract. if you blap their goods they get the collateral so no it is not a supply line, it's a courier contract.
you need a supply line in sov space because courier's can't dock. I take back my previous statements and judgements of others. -áyou can mine in iteron if you want. |

Aether Serval
Imperial Academy Amarr Empire
1
|
Posted - 2013.01.28 22:15:00 -
[99] - Quote
Diablo Ex wrote:The simple solution to the High Sec problem of NPC Corps is pretty obvious to me, and implementing this will add content, give greater meaning to character racial choices, and overall improve the Storyline of EvE Online.
Make the NPC Corps an active part of the Faction War system. If you don't want to be an Economical or Political Faction War targetable asset, then you can always form your own corporation. Seriously, only the Training Academys and Schools should be neutral and protected. Everything else should rightfully be either a player owned corp, or a part of the Ruling Faction of their area of High Sec. Honestly, if you don't want to be involved in EvE Online just go find another game....
I know I can hear the trolls and carebears already lining up to trash this idea, but hey this is what happens in GD.
.
So you want to get more players involved in EVE? And your grand plan to drive them out of the NPC corps where there are always hundreds or players online to potentially chat and interact with, and into 1 person corps where they will never notice anyone outside of local? |

MeBiatch
Republic University Minmatar Republic
820
|
Posted - 2013.01.28 22:20:00 -
[100] - Quote
i have to say i like the idea of getting rid of anything but noob npc corps and making a character independent if they are not members of a corp...
that way it takes away the war dec shield as you can now war dec a character...
i would also make standard personal tax rate of 10% that goes as a fee to concord for non corp membership registration fees... the fees are used for stargate maintenance as a pr excuse.... Ok, so you've corrected my spelling,do you care to make a valid point? -áThere are no stupid Questions... just stupid people... |
|

Skeln Thargensen
Center for Advanced Studies Gallente Federation
11
|
Posted - 2013.01.28 22:25:00 -
[101] - Quote
then everyone will just keep their NPC alt in their noob school.
like me lol. I take back my previous statements and judgements of others. -áyou can mine in iteron if you want. |

MeBiatch
Republic University Minmatar Republic
820
|
Posted - 2013.01.28 22:40:00 -
[102] - Quote
Skeln Thargensen wrote:then everyone will just keep their NPC alt in their noob school.
like me lol.
ok then and after x amount of time or gained sp you are given the choice to either join FW of your choice or go it alone... Ok, so you've corrected my spelling,do you care to make a valid point? -áThere are no stupid Questions... just stupid people... |

Tyberius Franklin
Federal Navy Academy Gallente Federation
603
|
Posted - 2013.01.28 22:40:00 -
[103] - Quote
MeBiatch wrote:i have to say i like the idea of getting rid of anything but noob npc corps and making a character independent if they are not members of a corp...
that way it takes away the war dec shield as you can now war dec a character...
i would also make standard personal tax rate of 10% that goes as a fee to concord for non corp membership registration fees... the fees are used for stargate maintenance as a pr excuse.... Why should a non-aligned player suffer any cost beyond what a 1man corp does? |

Skeln Thargensen
Center for Advanced Studies Gallente Federation
11
|
Posted - 2013.01.28 22:45:00 -
[104] - Quote
MeBiatch wrote:Skeln Thargensen wrote:then everyone will just keep their NPC alt in their noob school.
like me lol. ok then and after x amount of time or gained sp you are given the choice to either join FW of your choice or go it alone...
fair enough but i'm a meta player. wardeccing me is kind of pointless 'cos either I'll simply log out for a week and play with my fw character or I'll clone jump to somewhere utterly horrible like syndicate and log out in space, and maybe do a spot of cloaky exploration or ratting instead. I take back my previous statements and judgements of others. -áyou can mine in iteron if you want. |

Zaraz Zaraz
Imperial Planetology Academy
74
|
Posted - 2013.01.28 23:16:00 -
[105] - Quote
Diablo Ex wrote:The simple solution to the High Sec problem of NPC Corps is pretty obvious to me, and implementing this will add content, give greater meaning to character racial choices, and overall improve the Storyline of EvE Online.
Make the NPC Corps an active part of the Faction War system. If you don't want to be an Economical or Political Faction War targetable asset, then you can always form your own corporation. Seriously, only the Training Academys and Schools should be neutral and protected. Everything else should rightfully be either a player owned corp, or a part of the Ruling Faction of their area of High Sec. Honestly, if you don't want to be involved in EvE Online just go find another game....
I know I can hear the trolls and carebears already lining up to trash this idea, but hey this is what happens in GD.
.
Absolutely!
And NPC faction navies should be able to deploy their own caps and supers in highsec as well.
|

Diablo Ex
Production N Destruction INC.
154
|
Posted - 2013.01.29 00:00:00 -
[106] - Quote
Zaraz Zaraz wrote:
Absolutely!
And NPC faction navies should be able to deploy their own caps and supers in highsec as well.
Ah... only if and when the FW pilot has a sufficiently high Faction Standing, and Security Standing. If they meet that criteria, then sure why not allow them to fly their Supercarrier or Titan in Empire.... they are "Trustworthy" are they not?
And I'm not saying that players should leave NPC Corps, they can stay if they want. I'm just saying that there should be a game mechanism other than Suicide Ganking ( a historically despirate war tactic employed by partisans who have already effectively lost, and are trying to disrupt and weaken a far superior adversary ). This game as advertised is about conflict. It's not WOW or Hello Kitty Online.... Risk to Reward ratio for NPC Corps is absolutely OP.
In Faction Wars, it is Militia vs Militia, all backed by NPC Corp Factions. What good reason is there to NOT be attacking the opponents Infastructure, Economic Targets of Opportunity, and Supply/Courier Lines? These are all considered valid targets in every conflict I've ever studied. Diablo Ex Machina - "I'm not here to fix your problem" |

Balthisus Filtch
RISE Inc.
27
|
Posted - 2013.01.29 00:26:00 -
[107] - Quote
What a sad post.
Simple solution is leave them as they are - working as intended.
Why the hell you can't just leave other people to enjoy the game as they see fit is weird. There is massive content all over the game, why the hell do you worry yourself about what people in NPC corps are doing.
Sandbox done well means enjoying the game in an infinite number of ways. This is the absolute strength of Eve. Why you would want to narrow it would be completely counter productive - reducing player numbers.
Encourage and recruit people from NPC corps if you are so worried they are missing out on stuff and are going to sit in NPC forever. |

Tyberius Franklin
Federal Navy Academy Gallente Federation
603
|
Posted - 2013.01.29 00:30:00 -
[108] - Quote
So if I tend to restrict my activities to highsec of 2 allied empires I'd be pretty much completely unaffected? |

Jenn aSide
Smokin Aces.
1223
|
Posted - 2013.01.29 00:45:00 -
[109] - Quote
Balthisus Filtch wrote:What a sad post.
Simple solution is leave them as they are - working as intended.
Why the hell you can't just leave other people to enjoy the game as they see fit is weird. There is massive content all over the game, why the hell do you worry yourself about what people in NPC corps are doing.
Because of basic game product fairness. If I pahy a sub, can make isk and can be war decced, EVERYONE beyond the noob stage should likewsie be vulnerable to the same thing (OR their should be some massive advantage to bine in a player corp to compensate).
NPC Corps are an exampleof a lot that's wrong with High Sec and why high sec personalietes are....off. An NPC corp is litterally CCP saying to a player "YOU can come in and play the game and have an affect on everyone else, but no one can screw with YOU unless they suicide their ship or you aggress 1st".
It's BS.
Quote: Sandbox done well means enjoying the game in an infinite number of ways. This is the absolute strength of Eve. Why you would want to narrow it would be completely counter productive - reducing player numbers.
This is worse than misunderstanding, this is a lie. There is Zero evidence that people will quit the game for anyreason except ridiculasly expensive monocles. That "carebear conventional wisdom" that people will quit the game if you change something has not only been proven false,it's been proven false RECENTLY. people swore they would quit with the NPC AI change and nerfed heavy missiles, yet I see no slackin in the carebearin.
Quote: Encourage and recruit people from NPC corps if you are so worried they are missing out on stuff and are going to sit in NPC forever.
no on cares if they are missing out. We care that they get to affect the game (every isk they make, every min they mine affects everyone else) while being immune from retaliation. it's un-EVE-like
|

Tyberius Franklin
Federal Navy Academy Gallente Federation
603
|
Posted - 2013.01.29 00:51:00 -
[110] - Quote
Jenn aSide wrote: This is worse than misunderstanding, this is a lie. There is Zero evidence that people will quit the game for anyreason except ridiculasly expensive monocles. That "carebear conventional wisdom" that people will quit the game if you change something has not only been proven false,it's been proven false RECENTLY. people swore they would quit with the NPC AI change and nerfed heavy missiles, yet I see no slackin in the carebearin.
An interesting statement which seems to indicate that you have a great deal of data on how many people quit the game or reduce accounts and their reasons. While I'm sure very little can ever come to the same level of the summer of rage, I'd be genuinely surprised if a change as widespread as this wouldn't cause at least a few people to rage quit. |
|

Skeln Thargensen
Center for Advanced Studies Gallente Federation
11
|
Posted - 2013.01.29 00:53:00 -
[111] - Quote
regarding risk reward, since your only advantage (afaik) over NPC corps is research then I would maximise that potential. perhaps NPC corp character's industry abilities should be nerfed but that is not the case currently so utliise the market for your needs and benefit from our situation. I take back my previous statements and judgements of others. -áyou can mine in iteron if you want. |

Balthisus Filtch
RISE Inc.
27
|
Posted - 2013.01.29 01:09:00 -
[112] - Quote
Jenn - maybe you (or anyone else) could tell me what people in NPC corps are doing that affects your game so much to make you this mad.
All I saw was a lot of new players getting their first taste of the social side of Eve in an environment that was 99.9% of the time non-exploitative and then a handful of long term players who had made friends in NPC and for whom that corp was their community.
I don't think its the optimum way to enjoy the game but I am not seeing some huge need to kick their game in and for new players the mechanism is working fine. |

Surfin's PlunderBunny
Sebiestor Tribe Minmatar Republic
7066
|
Posted - 2013.01.29 01:20:00 -
[113] - Quote
It's simple... after x amount of time you get booted from the NPC corp and put into a different NPC corp that is not wardec immune.
Genius! I swear my talents are wasted here... "Little ginger moron" ~David Hasselhoff-á |

Lady Ayeipsia
Red Federation RvB - RED Federation
517
|
Posted - 2013.01.29 01:28:00 -
[114] - Quote
Jenn aSide wrote:Balthisus Filtch wrote:What a sad post.
Simple solution is leave them as they are - working as intended.
Why the hell you can't just leave other people to enjoy the game as they see fit is weird. There is massive content all over the game, why the hell do you worry yourself about what people in NPC corps are doing. Because of basic game product fairness. If I pahy a sub, can make isk and can be war decced, EVERYONE beyond the noob stage should likewsie be vulnerable to the same thing (OR their should be some massive advantage to bine in a player corp to compensate.)
You choose to be in a player corp. With that advantage (adjustable tax rate, ability to set corp standings, shared corp standings, join an alliance, corp hangers, pos ownership, ability to recruit, assign roles, etc), whether you have it or your directors do, comes the added risk of wardecs. Your assumption is that everyone should face the risk of being wardecced. The reality is that risk only happens to those who choose to be in a player corporation.
And being in a corp does confer a huge advantage. Do you think members if goon or test would wish to be forced to set personal standings for every enemy, blue, light blue, etc, that they face? How many people have jump clones because of a player corp?
Your view is that these npc corp members take no risk, and have huge reward. The reality is, they are limited by their choice too, and for that risk they take, they are rewarded with wardec immunity. |

Skeln Thargensen
Center for Advanced Studies Gallente Federation
11
|
Posted - 2013.01.29 01:38:00 -
[115] - Quote
you won't change behaviour like this anyway. I live with a permanent wardec on my fw alt and if I feel like avoiding conflict then I can usually avoid it because I am a little skilled at the game of cat and mouse. and some of the pirates who hunt us are really good.
i guess if this ever changed and I could become wardeccable then I'll just go and live in NPC null. I sort of like bumming around high in this character but I could adapt. I take back my previous statements and judgements of others. -áyou can mine in iteron if you want. |

Sean Parisi
Fugutive Task Force
151
|
Posted - 2013.01.29 01:56:00 -
[116] - Quote
Like AFK cloaking it isn't remotely an issue. Let people play how they want to, they are already penalized for being in an NPC corp.
I don't see why people constantly want to dictate to others how they play the game. |

Dave Stark
1758
|
Posted - 2013.01.29 02:12:00 -
[117] - Quote
Sean Parisi wrote:they are already penalized for being in an NPC corp.
not really. "100k for notifications of stupidity, i love this bounty system." |

FloppieTheBanjoClown
The Skunkworks
2551
|
Posted - 2013.01.29 02:18:00 -
[118] - Quote
I *still* like my idea best: add a role-playing element to NPC corps to make them harder to live in. Specifically, have them routinely change their relationships with various corps and empires so that your membership in an NPC corp can make it hard to get by. If Perkone is suddenly disliked by the Caldari Navy and members of Perkone can no longer dock in Jita 4-4, you can be those NPC corps will suddenly become a lot less appealing. It could affect docking permissions, agent and facility availability, tax rates, everything. It would make long-term residence in NPC corps almost unbearable. Founding member of the Belligerent Undesirables movement. |

Sean Parisi
Fugutive Task Force
151
|
Posted - 2013.01.29 02:26:00 -
[119] - Quote
Dave Stark wrote:Sean Parisi wrote:they are already penalized for being in an NPC corp. not really.
They cannot claim sov, they do not have access to standings, they are unable to save the 11% tax rate. They have to rely on the use of public slots as opposed to establishing their own POS, which can be used for moon mining, research and logistics. They cannot declare war on other people.
So they receive war immunity. They don't have any hard assets, so its not a big deal anyways. |

FloppieTheBanjoClown
The Skunkworks
2551
|
Posted - 2013.01.29 02:29:00 -
[120] - Quote
Okay, after catching up on the thread, I see a particular thing repeated over and over again by NPC corp members:
"I'm not interested in PVP"
Great. Don't buy or sell anything. Don't use up any station research or manufacturing slots. Don't mine, either, because someone else might want those rocks. Because all those things compete directly with other people for limited resources, and are part of the PVP world that is Eve.
The problem with NPC corps, for those who still don't grasp it, is that they protect players from one major aspect of PVP--combat--while allowing them to participate in the rest of it with no consequence beyond a piddling tax on the NPC bounties they might collect. Founding member of the Belligerent Undesirables movement. |
|

FloppieTheBanjoClown
The Skunkworks
2552
|
Posted - 2013.01.29 02:33:00 -
[121] - Quote
Sean Parisi wrote:Dave Stark wrote:[quote=Sean Parisi]they are already penalized for being in an NPC corp. not really.
They cannot claim sov - nor can player corps. That's an alliance-level thing. they do not have access to standings - Not a problem for them, given how they play the game. they are unable to save the 11% tax rate. - As has been stated, most of them don't engage in taxed activities. They have to rely on the use of public slots as opposed to establishing their own POS - possibly the only real down side. which can be used for moon mining - not in highsec, where most NPC characters live. They cannot declare war on other people. - because they would ever want to? They're hiding in NPC corps. They don't want war. Founding member of the Belligerent Undesirables movement. |

Mayhaw Morgan
State War Academy Caldari State
39
|
Posted - 2013.01.29 03:06:00 -
[122] - Quote
FloppieTheBanjoClown wrote:Okay, after catching up on the thread, I see a particular thing repeated over and over again by NPC corp members:
"I'm not interested in PVP" . . .
State War Academy Center for Advanced Studies Republic Military School Viziam etc., etc., etc.
Try again. |

Nicolo da'Vicenza
Air The Unthinkables
2711
|
Posted - 2013.01.29 03:13:00 -
[123] - Quote
Sean Parisi wrote:Like AFK cloaking it isn't remotely an issue. Let people play how they want to, they are already penalized for being in an NPC corp. No they aren't. NPC corps need to removed so that the rest of New Eden stops being penalized. |

Nicolo da'Vicenza
Air The Unthinkables
2711
|
Posted - 2013.01.29 03:15:00 -
[124] - Quote
Mayhaw Morgan wrote:FloppieTheBanjoClown wrote:Okay, after catching up on the thread, I see a particular thing repeated over and over again by NPC corp members:
"I'm not interested in PVP" . . . State War AcademyTry again.
Members: 1,334,561 Kills per month: 487 |

Mayhaw Morgan
State War Academy Caldari State
39
|
Posted - 2013.01.29 03:45:00 -
[125] - Quote
Nicolo da'Vicenza wrote:Members: 1,334,561 Kills per month: 487 Active EVE accounts: ~350,000
/hurr |

FloppieTheBanjoClown
The Skunkworks
2552
|
Posted - 2013.01.29 04:13:00 -
[126] - Quote
Because that totally negates the point I was making...
Wait, no it doesn't. Just because some people in NPC corps do PVP doesn't mean they all do. The fact is, a LOT of peopl are using them as shelters from combat while continuing to engage in other PVP aspects of the game. This is imbalanced and frankly needs to be ended. Founding member of the Belligerent Undesirables movement. |

TharOkha
0asis Group
504
|
Posted - 2013.01.29 06:08:00 -
[127] - Quote
Nicolo da'Vicenza wrote:Mayhaw Morgan wrote:FloppieTheBanjoClown wrote:Okay, after catching up on the thread, I see a particular thing repeated over and over again by NPC corp members:
"I'm not interested in PVP" . . . State War AcademyTry again. Members: 1,334,561 Kills per month: 487
I see that hisec haters degraded to hardcore demagogy.
Quote:No they aren't. NPC corps need to removed so that the rest of New Eden stops being penalized. because only pew-pew oriented players have rights to profit .
fixed that for ya. GÇ£If reality can destroy the dream, why shouldn't the dream destroy reality?GÇ¥ |

Nova Fox
Novafox Shipyards
4289
|
Posted - 2013.01.29 06:12:00 -
[128] - Quote
Captain Tardbar wrote:Nicolo da'Vicenza wrote:Skeln Thargensen wrote:I think the industry nerfs would be fair but this won't persuade people who don't want to be in player corps. they don't want the politics, the game running their life and they don't want to do boring activities with other people. Not important - the goal is to create gameplay where you aren't rewarded with things like free wardec immunity for not participating socially in a mmo. CCP needs to come down hard on all forms of wardec evasion, which cannot happen unless things like NPC corps (in their current form) are removed. Look. People aren't dumb. If an industrialist doesn't want to fight he is either going to do 3 things: 1. Go back to NPC corp. 2. Start another 1 man corp. 3. Stay docked. If the industrialist can't do 1 or 2, he'll do 3 and if he has to do 3 he might as well quit the game since there is only so much fun you can get out of watching your ships in dock.
Option 4, set long skill don't log in. My personal favorite these days.
As for the wardec immunity, FIX THE BROKEN SYSTEM FIRST!!!!
|

Mayhaw Morgan
State War Academy Caldari State
39
|
Posted - 2013.01.29 06:12:00 -
[129] - Quote
FloppieTheBanjoClown wrote:Just because some people in [NPC corps, player corps, high sec, low sec, null, Jita, wormholes, etc.] do [PVP, PVE, exploration, mining, trading, manufacturing, etc.] doesn't mean they all do. The fact is, a LOT of peopl are using [NPC corps, player corps, high sec, low sec, null, Jita, wormholes, etc.] as shelters from [PVP, PVE, exploration, mining, trading, manufacturing, etc.] while continuing to engage in other [PVP, PVE, exploration, mining, trading, manufacturing, etc.] aspects of the game. This is imbalanced and frankly needs to be ended.
edited for clarity |

Nova Fox
Novafox Shipyards
4289
|
Posted - 2013.01.29 06:16:00 -
[130] - Quote
Mayhaw Morgan wrote:FloppieTheBanjoClown wrote:Just because some people in [NPC corps, player corps, high sec, low sec, null, Jita, wormholes, etc.] do [PVP, PVE, exploration, mining, trading, manufacturing, etc.] doesn't mean they all do. The fact is, a LOT of peopl are using [NPC corps, player corps, high sec, low sec, null, Jita, wormholes, etc.] as shelters from [PVP, PVE, exploration, mining, trading, manufacturing, etc.] while continuing to engage in other [PVP, PVE, exploration, mining, trading, manufacturing, etc.] aspects of the game. This is imbalanced and frankly needs to be ended. edited for clarity
The edited statement is the whole reason why I would stay in such a corp. I don't have the time or notion to entertain anyone else in the game by being their target since I am so horrible at keeping friends in eve online. If you really want me dead that bad I do have a 5 million isk bounty on my head from past annoyances.
If you hate the npc corps so much put your money where your mouth is and bounty the people up and stop feeding the gank sharks you gank bears.
|
|

Nova Fox
Novafox Shipyards
4289
|
Posted - 2013.01.29 06:18:00 -
[131] - Quote
Mayhaw Morgan wrote:Nicolo da'Vicenza wrote:Members: 1,334,561 Kills per month: 487 Active EVE accounts: ~350,000 /hurr
Total pilots ever, 4 million.
|

Nicolo da'Vicenza
Air The Unthinkables
2711
|
Posted - 2013.01.29 06:29:00 -
[132] - Quote
Nicolo da'Vicenza wrote:Mayhaw Morgan wrote:FloppieTheBanjoClown wrote:Okay, after catching up on the thread, I see a particular thing repeated over and over again by NPC corp members:
"I'm not interested in PVP" . . . State War AcademyTry again. Members: 1,334,561 Kills per month: 487 Militaris Industries Members: 121 Kills per month:2,423
This is fun. |

Nicolo da'Vicenza
Air The Unthinkables
2711
|
Posted - 2013.01.29 06:45:00 -
[133] - Quote
TharOkha wrote:Nicolo da'Vicenza wrote:Mayhaw Morgan wrote:FloppieTheBanjoClown wrote:Okay, after catching up on the thread, I see a particular thing repeated over and over again by NPC corp members:
"I'm not interested in PVP" . . . State War AcademyTry again. State War Academy Members: 1,334,561 Kills per month: 487 I see that hisec haters degraded to hardcore demagogy.
Pilot details - Donedy kills last month = 538
my mistake npc corps clearly love PVP
|

Mayhaw Morgan
State War Academy Caldari State
39
|
Posted - 2013.01.29 07:12:00 -
[134] - Quote
He said we don't do ship combat against other players. Clearly, he was wrong. Are we now going to argue against NPC corps because they don't maintain good enough kill/death and ISK destroyed/ISK lost ratios? Let me ask you this: How much Veldspar has Donedy mined this month? And, if it isn't a lot, is that an argument against player-run corporations? |

TharOkha
0asis Group
504
|
Posted - 2013.01.29 07:33:00 -
[135] - Quote
Dude, i was reacting on your disgusting demagogy that State war academy has 1,334,561 members while you clearly know that majority of them are inactive trial accounts.
Of course that NPC corp members dont love PVP, thats why they stay in NPC corps. But thats no reason to use heavy biased statistic.
GÇ£If reality can destroy the dream, why shouldn't the dream destroy reality?GÇ¥ |

Nicolo da'Vicenza
Air The Unthinkables
2711
|
Posted - 2013.01.29 07:33:00 -
[136] - Quote
Mayhaw Morgan wrote: He said we don't do ship combat against other players.
And he was right. Single players in EVE kill more then 1mil+ member NPC corps collectively. |

Nicolo da'Vicenza
Air The Unthinkables
2711
|
Posted - 2013.01.29 07:45:00 -
[137] - Quote
TharOkha wrote: Dude, i was reacting on your disgusting demagogy that State war academy has 1,334,561 members while you clearly know that majority of them are inactive trial accounts.
demagoguery is pointing to 432 kills as evidence of active participation PVP in a corporation of hundreds of thousands. For the sake of argument you could say only 1 in 10,000 of those accounts are active. And it'd still be incredibly low. |

Mayhaw Morgan
State War Academy Caldari State
40
|
Posted - 2013.01.29 07:58:00 -
[138] - Quote
Nicolo da'Vicenza wrote:in a corporation of hundreds of thousands
You're getting warmer.
Mayhaw Morgan wrote:Active EVE accounts: ~350,000
You can do it! |

March rabbit
Aliastra
509
|
Posted - 2013.01.29 10:28:00 -
[139] - Quote
Jenn aSide wrote:Because of basic game product fairness. If I pahy a sub, can make isk and can be war decced, EVERYONE beyond the noob stage should likewsie be vulnerable to the same thing (OR their should be some massive advantage to bine in a player corp to compensate).
you mean you made wrong decision (joining bad player corp, got no bonuses outside of magical "NPC CORP RICHES" and become vulnerable to wardecs) and everyone around should be nerfed because of it? 
this is the best logic i've seen in GD forums 
Jenn aSide wrote: NPC Corps are an exampleof a lot that's wrong with High Sec and why high sec personalietes are....off.
fully agree here. NPC corps are the sign that player runned corps in game are bapd. Ok. Ok. "not so good to beat war-dec protection". Which is sad actually.
Jenn aSide wrote: An NPC corp is litterally CCP saying to a player "YOU can come in and play the game and have an affect on everyone else, but no one can screw with YOU unless they suicide their ship or you aggress 1st".
not true. you can be affected by lots of ways: - bumping to death - outmining in belts - market pvp - stealing loot/salvage - stealing mission item - stealing stuff from exploration sites - etc, etc....
Jenn aSide wrote:It's BS. this.
take a look around. Looks like you have never seen anything outside of gate/station camping  |

Reuben Johnson
Center for Advanced Studies Gallente Federation
10
|
Posted - 2013.01.29 10:34:00 -
[140] - Quote
Nicolo da'Vicenza wrote:Reuben Johnson wrote:Nicolo da'Vicenza wrote:Reuben Johnson wrote: Hi-sec is already much more dangerous then null/low, so it looks like the the collective is already good at trying to protect their supply lines. Nullsec has more ship losses (50.1%) then all other regions combined despite having only 20% of the active player population,. Not really, most of the nullsec kills come from hi-seccers wanting to explore null sec for the first time hm yes I heard there was a 2700 man fight the other day, must be a lot of hiseccers wanting to explore null sec for the first time at once. it's a good thing you opened your post with this statement btw. Serioulsy, you got you're #'s from a one-off anomaly? RvB had 16,000 kills the same day in Poinen..0.6 space. |
|

Inquisitor Kitchner
Galaxy Punks Executive Outcomes
827
|
Posted - 2013.01.29 10:52:00 -
[141] - Quote
I back the suggestion of increasing NPC corp tax again. "If an injury has to be done to a man it should be so severe that his vengeance need not be feared." - Niccolo Machiavelli |

Skeln Thargensen
Center for Advanced Studies Gallente Federation
11
|
Posted - 2013.01.29 11:11:00 -
[142] - Quote
FloppieTheBanjoClown wrote:Because that totally negates the point I was making... Wait, no it doesn't. Just because some people in NPC corps do PVP doesn't mean they all do. The fact is, a LOT of peopl are using them as shelters from combat while continuing to engage in other PVP aspects of the game. This is imbalanced and frankly needs to be ended.
you'll have to end multiple characters /accounts then.
why would I do PvP on this character when he's not skilled for combat?
Why would I hoard SP on one character when clone costs are potentially more than my ships?
how can i join a pvp corp with my other character when they explicitly forbid you to have alts in player corps? I take back my previous statements and judgements of others. -áyou can mine in iteron if you want. |

Diablo Ex
Production N Destruction INC.
156
|
Posted - 2013.01.29 13:08:00 -
[143] - Quote
Excellent Example of what I'm talking about here... These are all War Training Academies, Military Schools, and such... You run missions for Agents and they are combat based, or provide in some way for the War Effort. There are even "Storyline" missions that do so. Everything I read about Empire talks about the War between the Various Factions. Yet ... a Caldari pilot in an NPC corp that is technically (and clearly documented by storyline, history, CCP video Promos, and advertising) at war with the Gallentee, cannot engage a Gallentee NPC target in Gallentee Empire space?
something is Broken! Diablo Ex Machina - "I'm not here to fix your problem" |

Dave Stark
1759
|
Posted - 2013.01.29 13:09:00 -
[144] - Quote
Inquisitor Kitchner wrote: I back the suggestion of increasing NPC corp tax again.
all the way to 100%.... and i'll still stay in the npc corp because you can't tax mining! "100k for notifications of stupidity, i love this bounty system." |

Nova Fox
Novafox Shipyards
4290
|
Posted - 2013.01.29 13:29:00 -
[145] - Quote
Diablo Ex wrote:Excellent Example of what I'm talking about here... These are all War Training Academies, Military Schools, and such... You run missions for Agents and they are combat based, or provide in some way for the War Effort. There are even "Storyline" missions that do so. Everything I read about Empire talks about the War between the Various Factions. Yet ... a Caldari pilot in an NPC corp that is technically (and clearly documented by storyline, history, CCP video Promos, and advertising) at war with the Gallentee, cannot engage a Gallentee NPC target in Gallentee Empire space? something is Broken!
They're called player corps and players like you that are broken.
|

Lady Ayeipsia
Red Federation RvB - RED Federation
517
|
Posted - 2013.01.29 13:34:00 -
[146] - Quote
Look, the potential for losing a ship when you undock is part if eve. Being wardecced is not. If it was, ccp would have made npc corps subject to wardecs a long while ago. Accept this fact.
All your arguments about how these people impact pvp but are some how protected are false. A person in a one man corp could easily acquire goods, trade, sell, research, invent, and manufacture without ever leaving a station. They could use courier.contracts to move assets, remote management skills, and impact the exact same aspect as an npc corp member, and you could never touch the one-man corp. Will you next demand that everyone eject from station once a day just so they can be shot at by you? |

Jenn aSide
Smokin Aces.
1229
|
Posted - 2013.01.29 13:39:00 -
[147] - Quote
Tyberius Franklin wrote:Jenn aSide wrote: This is worse than misunderstanding, this is a lie. There is Zero evidence that people will quit the game for anyreason except ridiculasly expensive monocles. That "carebear conventional wisdom" that people will quit the game if you change something has not only been proven false,it's been proven false RECENTLY. people swore they would quit with the NPC AI change and nerfed heavy missiles, yet I see no slackin in the carebearin.
An interesting statement which seems to indicate that you have a great deal of data on how many people quit the game or reduce accounts and their reasons. While I'm sure very little can ever come to the same level of the summer of rage, I'd be genuinely surprised if a change as widespread as this wouldn't cause at least a few people to rage quit.
And where is the evidence to support this belief? It's not supported in the least by the information that is readily available (and that people like I believe Tippia and Malcanis have linked over and over again).
No, that's just believe what fits your wants and needs rather than what you can prove. And it happens all the time here.
|

Jenn aSide
Smokin Aces.
1229
|
Posted - 2013.01.29 13:44:00 -
[148] - Quote
Balthisus Filtch wrote:Jenn - maybe you (or anyone else) could tell me what people in NPC corps are doing that affects your game so much to make you this mad.
Can you not read? Every isk a player makes lessens the value of my isk. Every min they mine lessens the value of my mins (if I mined lol).
And yet I can be wardecced to stop what im doing/force me to fight, but they can't. It's basic fairness, every account after a reasonable noob period should be on the same basic customer footing. Yet people like me who are doing what CCP says they want us to do (form player corps) are PUNISHED for it by being vulnerable to war, with now tangible gain.
Quote: All I saw was a lot of new players getting their first taste of the social side of Eve in an environment that was 99.9% of the time non-exploitative and then a handful of long term players who had made friends in NPC and for whom that corp was their community.
That's nice. it's still wrong.
Quote: I don't think its the optimum way to enjoy the game but I am not seeing some huge need to kick their game in and for new players the mechanism is working fine.
Good thing we aren't talking about "new players".
|

Abrazzar
623
|
Posted - 2013.01.29 13:46:00 -
[149] - Quote
Lady Ayeipsia wrote:Will you next demand that everyone eject from station once a day just so they can be shot at by you? There has been the idea of in station assassinations for those people. Now with DUST 514, you could hire them for a hit and the Capsuleers in station has to pay for security and personnel to defend themselves. Please visit your user settings to re-enable images. |

Jenn aSide
Smokin Aces.
1229
|
Posted - 2013.01.29 13:51:00 -
[150] - Quote
Lady Ayeipsia wrote:Jenn aSide wrote:Balthisus Filtch wrote:What a sad post.
Simple solution is leave them as they are - working as intended.
Why the hell you can't just leave other people to enjoy the game as they see fit is weird. There is massive content all over the game, why the hell do you worry yourself about what people in NPC corps are doing. Because of basic game product fairness. If I pahy a sub, can make isk and can be war decced, EVERYONE beyond the noob stage should likewsie be vulnerable to the same thing (OR their should be some massive advantage to bine in a player corp to compensate.) You choose to be in a player corp. With that advantage (adjustable tax rate, ability to set corp standings, shared corp standings, join an alliance, corp hangers, pos ownership, ability to recruit, assign roles, etc), whether you have it or your directors do, comes the added risk of wardecs. Your assumption is that everyone should face the risk of being wardecced. The reality is that risk only happens to those who choose to be in a player corporation. And being in a corp does confer a huge advantage. Do you think members if goon or test would wish to be forced to set personal standings for every enemy, blue, light blue, etc, that they face? How many people have jump clones because of a player corp? Your view is that these npc corp members take no risk, and have huge reward. The reality is, they are limited by their choice too, and for that risk they take, they are rewarded with wardec immunity.
Not nearly limited enough. The most basic balance of EVE is that "you can do what you want, but others can do what they want to YOU". "professional" NPC corp players stand outside of that balance. sure, they can't do a lot of thing player corp ceo and directors can,. but then neither can most grunts in player corps.
If you want to play this game and have an affect on this universe and community, you should be FULLY vulnerable in the same way other players are.
"Non-noobs" in npc corps are like Grown children still living at home at the age of 26 while working only part time at Wal-Mart and not paying any rent but still telling their parents "I'm grown , I can do what I like".
Sry, no you can't, you should get your own house (player corp) and do what you want.........Now GET OUT.
In other words, the existence of non-noob NPC corps means CCP is just a bad parent.
|
|

Natsett Amuinn
GoonWaffe Goonswarm Federation
1710
|
Posted - 2013.01.29 14:20:00 -
[151] - Quote
Let high sec corps take control of the NPC stations. Let the players run corps tax and set line costs for NPC corp members.
|

Skeln Thargensen
Center for Advanced Studies Gallente Federation
11
|
Posted - 2013.01.29 14:48:00 -
[152] - Quote
Jenn aSide wrote:Every isk a player makes lessens the value of my isk. Every min they mine lessens the value of my mins (if I mined lol).
This would be true if the market didn't exist. as it does and is kept super liquid by a mass of noobs in retrievers you don't need to mine and you would be wasting your time and presenting yourself as a target if you did. there is no refine advantage to the player corp so they should buy minerals from the market.
maybe that shouldn't be the case and CCP should lower the base refine rate in NPC stations. however as it stands you should be doing things that reward you for being in a player corp, not trying to compete with people in NPC corps. I take back my previous statements and judgements of others. -áyou can mine in iteron if you want. |

Captain Tardbar
NEWB ALERT
50
|
Posted - 2013.01.29 15:01:00 -
[153] - Quote
Jenn aSide wrote:Tyberius Franklin wrote:Jenn aSide wrote: This is worse than misunderstanding, this is a lie. There is Zero evidence that people will quit the game for anyreason except ridiculasly expensive monocles. That "carebear conventional wisdom" that people will quit the game if you change something has not only been proven false,it's been proven false RECENTLY. people swore they would quit with the NPC AI change and nerfed heavy missiles, yet I see no slackin in the carebearin.
An interesting statement which seems to indicate that you have a great deal of data on how many people quit the game or reduce accounts and their reasons. While I'm sure very little can ever come to the same level of the summer of rage, I'd be genuinely surprised if a change as widespread as this wouldn't cause at least a few people to rage quit. And where is the evidence to support this belief? It's not supported in the least by the information that is readily available (and that people like I believe Tippia and Malcanis have linked over and over again). No, that's just believe what fits your wants and needs rather than what you can prove. And it happens all the time here.
Hrm... I don't know if people will quit the game, but it is a known fact that higher taxes on NPC corps did not result in players joining player run corporation en masse. Players do start their own 1 man corps for missioning and POS stuff, but otherwise they will just drop the corp if they are war dec'd.
Forcing people out of NPC corps will just result in a bunch of one man corps that will result in less player interaction.
Beleive it or not communication and interaction happens all the time in NPC corps. There are about 500 people in the NPC corp on this alt for example and I often take time to answer players questions to help them out and even donte money to people that meet certain criteria.
Take that away and people will just be in a one man corp sitting silently in local doing whatever they do to make isk.
I suppose you could say war dec's will force one man players into larger corpoartions.
That doesn't happen now and that won't happen even if you prevent players from disbanding, leaving, and generally forcing them to keep playing with the war dec, they won't undock.
And you basically can't force people to undock.
Also, on a side note, some of the major people who earn massive amounts of isk in hi-sec are station trades who by their very nature do not undock.
Anyways, back to my previous point. You could in theory force everyone out of NPC corps into one man corps and then you could force them to stay in those corps while they are war dec'd but you can't force them to undock.
And if you are playing a game where you can't undock, you get bored and if you get bored you think about canceling your sub.
Now there is no hard scientific proof that people who can't/won't/don't undock will automatically cancel their accounts.
But if I personally played a game where I had to stay docked all day, then I'd probaly quit. And if I quit, stastically other people quit too.
Personally, I'm in FW so when I undock I'll probaly get killed in low sec somewhere, but I'm talking about the people who are in NPC corps for a reason.
There is not good way you can solve this problem by force.
You have to make player run corps and alliances more attractive to players through buffing player run corps. Not by nerfing NPC corps. That is the only way.
"Entitlement" is a euphemism for "I hate the way you play and it makes me cry like a baby". If you fantasize about being immoral it means you enjoy being immoral deep down. |

Natsett Amuinn
GoonWaffe Goonswarm Federation
1710
|
Posted - 2013.01.29 15:07:00 -
[154] - Quote
I'd rather they give players in high sec a real incentive to join player run corporations.
https://forums.eveonline.com/default.aspx?g=posts&t=195938 Give player run corporations in high sec the ability to "control" the NPC stations. This way players can tax and set line costs for NPC corp members; allowing players to control the flow of production in high sec.
Let player run corps take over ownership of the NPC stations. Give them the ability to set the "focus" of a station. Manufaturing or research. Allow them to set the refine rates.
Really just a simpler version of station upgrading that null sec already has.
Corporations can set the price for their members to be lower than public slots, as well as collect small amount of "tax" from each job done in the station.
It'll create points of contention in high sec, and give tangible meaning to wardecs.
It'll let "other" industrialists have clear targets, and a means to have an impact on those people that are having an actual impact on them.
I would even go so far as to allow for the corporation in control of a high sec station to do small upgrades to the system. Like having every belt spawn standard concentration ores by default, and require a player run corp to take ownership of the station in that system and upgrade the belt to have higher concentration ores.
If CCP isn't going to do the PoS revamp, and giving the restrictive nature of PoS's, then they need to do something that doesn't involve the PoS in high sec. Not to mention that PoS's are being set up, and run, by one man corporations.
I don't agree with the idea I saw floating around that CCP was considering moving T2 production into .7 and below stations. I don't think that's going to work out any better than the tax increase from a while back. Player run corps in high sec need a level of "empowerment" that currently doesn't exist in high sec, and CCP needs to start changing the rediculous mentality that I've seen people expressing that high sec is for "PvE".
EVE is supposed to be all about players shaping the world around them, emergent gameplay, interaction, and of course a cold, harsh, something or other.
There's enough space, and with the work that CCP has done over the years to improve performance and server stability to allow for larger numbers of players in a single system, this should be more than doable today.
It would also fix a number of issues many people have with the game today. |

Verfanny
Seamap Solutions
8
|
Posted - 2013.01.29 15:10:00 -
[155] - Quote
Abrazzar wrote:Lady Ayeipsia wrote:Will you next demand that everyone eject from station once a day just so they can be shot at by you? There has been the idea of in station assassinations for those people. Now with DUST 514, you could hire them for a hit and the Capsuleers in station has to pay for security and personnel to defend themselves.
My door is locked, I wish them good luck if they want to get in, because even I can't get out. |

Skeln Thargensen
Center for Advanced Studies Gallente Federation
11
|
Posted - 2013.01.29 15:14:00 -
[156] - Quote
that's hilarious, so I'm going to repeatedly respawn in jita in my no SP trading alt? I take back my previous statements and judgements of others. -áyou can mine in iteron if you want. |

Rellik B00n
Lethal Death Squad
218
|
Posted - 2013.01.29 15:14:00 -
[157] - Quote
aside from all the stuff about this idea being neither new or original, your thread is titled;
CCP... The Simple Solution to the NPC Corp Issue
what NPC corp issue are you talking about?
please look at my thread in F&I about stealth and camo in EvE |

FloppieTheBanjoClown
The Skunkworks
2554
|
Posted - 2013.01.29 15:28:00 -
[158] - Quote
Mayhaw Morgan wrote:He said we don't do ship combat against other players No, I didn't. Your entire argument was based on that fabrication. Founding member of the Belligerent Undesirables movement. |

FloppieTheBanjoClown
The Skunkworks
2554
|
Posted - 2013.01.29 15:49:00 -
[159] - Quote
Skeln Thargensen wrote:FloppieTheBanjoClown wrote:Just because some people in NPC corps do PVP doesn't mean they all do. The fact is, a LOT of peopl are using them as shelters from combat while continuing to engage in other PVP aspects of the game. This is imbalanced and frankly needs to be ended. you'll have to end multiple characters /accounts then. why would I do PvP on this character when he's not skilled for combat?
I'm not skilled to make optimal use of the market, yet I participate in that. Besides, this isn't about forcing you to fight. This is about you being vulnerable to it. NPC characters today are able to engage in every aspect of non-combat PVP except competition for POS locations, and yet they're granted immunity to wardecs.
Skeln Thargensen wrote:Why would I hoard SP on one character when clone costs are potentially more than my ships?
No one said you had to.
Skeln Thargensen wrote:how can i join a pvp corp with my other character when they explicitly forbid you to have alts in player corps?
I've never known a PVP corp that forbade its members from having alts on player corps. CERTAIN player corps, yes, but lots of the PVP corp members I know have various PVE alts in player corps. Founding member of the Belligerent Undesirables movement. |

Jenn aSide
Smokin Aces.
1233
|
Posted - 2013.01.29 15:59:00 -
[160] - Quote
Captain Tardbar wrote:
Hrm... I don't know if people will quit the game, but it is a known fact that higher taxes on NPC corps did not result in players joining player run corporation en masse. Players do start their own 1 man corps for missioning and POS stuff, but otherwise they will just drop the corp if they are war dec'd.
Forcing people out of NPC corps will just result in a bunch of one man corps that will result in less player interaction.
Believe it or not communication and interaction happens all the time in NPC corps. There are about 500 people in the NPC corp on this alt for example and I often take time to answer players questions to help them out and even donte money to people that meet certain criteria.
Take that away and people will just be in a one man corp sitting silently in local doing whatever they do to make isk.
I suppose you could say war dec's will force one man players into larger corpoartions.
That doesn't happen now and that won't happen even if you prevent players from disbanding, leaving, and generally forcing them to keep playing with the war dec, they won't undock.
And you basically can't force people to undock.
Also, on a side note, some of the major people who earn massive amounts of isk in hi-sec are station trades who by their very nature do not undock.
Anyways, back to my previous point. You could in theory force everyone out of NPC corps into one man corps and then you could force them to stay in those corps while they are war dec'd but you can't force them to undock.
And if you are playing a game where you can't undock, you get bored and if you get bored you think about canceling your sub.
Now there is no hard scientific proof that people who can't/won't/don't undock will automatically cancel their accounts.
But if I personally played a game where I had to stay docked all day, then I'd probaly quit. And if I quit, stastically other people quit too.
Personally, I'm in FW so when I undock I'll probaly get killed in low sec somewhere, but I'm talking about the people who are in NPC corps for a reason.
There is no good way you can solve this problem by force.
You have to make player run corps and alliances more attractive to players through buffing player run corps. Not by nerfing NPC corps. That is the only way.
example: If your corp has more than 50 players than give like a 5% bonus in mining ore or mission LP yield to everyone in that corp.
Who exactly is talking about "interaction". i don't personally care about whether or not a person choose to interact socially with others.
I'm talking about the need for CCP to ensure account holder fairness. While "fairness" is not an issue in game (all is fair in love and EVE), EVe as a product should be consistant in how it treats it's players.
Saying to us " make your own destiny" then giving an option to opt out of a very key game mechanic (the ability to be war decced) is not consistent at all. If you are able to affect the game, you should be liable to negative affects as well. Allowing non-noob players to stay forever in a situation where other players must pay a high cost to disrupt them while imposing no real cost on the NPC corp player is uneven.
The mission runner and explorers of NPC corps at least have to pay an elevated tax. But what cost does the miner and hauler pay? NPC corps are not just unfair to everyone else, as currently constituted, they are unfair to their own memebers.
Something has to give, with new taxes and/or restrictions (like a "tax" on mining and hauling or restrictions on what kinds of ships NPC corp pilots can fly ie no tech 2 mining ships and frieghters/orcas for NPC corp members).
Situations that confer signifigant advantages without conferring signifigant costs/trade offs should not be allowed in EVE online.
|
|

Hedion's oracle
Shark Enterprises
47
|
Posted - 2013.01.29 16:09:00 -
[161] - Quote
Increase the NPC tax?, sure, long as Tec Moon output is nerfed in Proportion with NPC Tax in empire, oh wait!  Error: Working As intended |

Captain Tardbar
NEWB ALERT
52
|
Posted - 2013.01.29 16:18:00 -
[162] - Quote
Jenn aSide wrote:Captain Tardbar wrote:
Hrm... I don't know if people will quit the game, but it is a known fact that higher taxes on NPC corps did not result in players joining player run corporation en masse. Players do start their own 1 man corps for missioning and POS stuff, but otherwise they will just drop the corp if they are war dec'd.
Forcing people out of NPC corps will just result in a bunch of one man corps that will result in less player interaction.
Believe it or not communication and interaction happens all the time in NPC corps. There are about 500 people in the NPC corp on this alt for example and I often take time to answer players questions to help them out and even donte money to people that meet certain criteria.
Take that away and people will just be in a one man corp sitting silently in local doing whatever they do to make isk.
I suppose you could say war dec's will force one man players into larger corpoartions.
That doesn't happen now and that won't happen even if you prevent players from disbanding, leaving, and generally forcing them to keep playing with the war dec, they won't undock.
And you basically can't force people to undock.
Also, on a side note, some of the major people who earn massive amounts of isk in hi-sec are station trades who by their very nature do not undock.
Anyways, back to my previous point. You could in theory force everyone out of NPC corps into one man corps and then you could force them to stay in those corps while they are war dec'd but you can't force them to undock.
And if you are playing a game where you can't undock, you get bored and if you get bored you think about canceling your sub.
Now there is no hard scientific proof that people who can't/won't/don't undock will automatically cancel their accounts.
But if I personally played a game where I had to stay docked all day, then I'd probaly quit. And if I quit, stastically other people quit too.
Personally, I'm in FW so when I undock I'll probaly get killed in low sec somewhere, but I'm talking about the people who are in NPC corps for a reason.
There is no good way you can solve this problem by force.
You have to make player run corps and alliances more attractive to players through buffing player run corps. Not by nerfing NPC corps. That is the only way.
example: If your corp has more than 50 players than give like a 5% bonus in mining ore or mission LP yield to everyone in that corp.
Who exactly is talking about "interaction". i don't personally care about whether or not a person choose to interact socially with others. I'm talking about the need for CCP to ensure account holder fairness. While "fairness" is not an issue in game (all is fair in love and EVE), EVe as a product should be consistant in how it treats it's players. Saying to us " make your own destiny" then giving an option to opt out of a very key game mechanic (the ability to be war decced) is not consistent at all. If you are able to affect the game, you should be liable to negative affects as well. Allowing non-noob players to stay forever in a situation where other players must pay a high cost to disrupt them while imposing no real cost on the NPC corp player is uneven. The mission runner and explorers of NPC corps at least have to pay an elevated tax. But what cost does the miner and hauler pay? NPC corps are not just unfair to everyone else, as currently constituted, they are unfair to their own memebers. Something has to give, with new taxes and/or restrictions (like a "tax" on mining and hauling or restrictions on what kinds of ships NPC corp pilots can fly ie no tech 2 mining ships and frieghters/orcas for NPC corp members). Situations that confer signifigant advantages without conferring signifigant costs/trade offs should not be allowed in EVE online.
Well here is another thing you have to keep in mind. Player interaction in a MMO generally keep players engaged if nothing to do more than chat. MMOs that had players playing by themselves on a server even though you couldn't interact with them pvp wise anyways tend to shut down (like say Warhammer Online).
It is very important to keep subscriptions that players have some interaction. Whether this is through NPC corps or 10 man corps it doesn't really matter.
What you are agruging for would have the end result in players being forced into one man corps which simply avoid your war dec's anyways.
The end result is the same which is that players avoid war decs.
In order for players to not avoid war decs you need to have an incentive for them to join player run corps and stay in them.
Let's say you have a 10 man corp, you get 1% bonus for mining and LP gains. If you have a 100 man corp then you would have a 10% bonus for mining and LP agents. That would be a pretty decent reason to be in a large corp and to actually stay in the corp instead of quitting it every time you are war decced.
Again, nerfing NPC corps will solve nothing. Raise the tax rate. People will still stay. Kick them out and they'll just start one man corps. Allow NPC corps to be war dec'd. They'll stay docked and probaly quit out of boredom.
You can't fight human nature. You have to work with it. "Entitlement" is a euphemism for "I hate the way you play and it makes me cry like a baby". If you fantasize about being immoral it means you enjoy being immoral deep down. |

Nicolo da'Vicenza
Air The Unthinkables
2713
|
Posted - 2013.01.29 16:18:00 -
[163] - Quote
Reuben Johnson wrote:Nicolo da'Vicenza wrote:Reuben Johnson wrote:Nicolo da'Vicenza wrote:Reuben Johnson wrote: Hi-sec is already much more dangerous then null/low, so it looks like the the collective is already good at trying to protect their supply lines. Nullsec has more ship losses (50.1%) then all other regions combined despite having only 20% of the active player population,. Not really, most of the nullsec kills come from hi-seccers wanting to explore null sec for the first time hm yes I heard there was a 2700 man fight the other day, must be a lot of hiseccers wanting to explore null sec for the first time at once. it's a good thing you opened your post with this statement btw. Serioulsy, you got you're #'s from a one-off anomaly? RvB had 16,000 kills the same day in Poinen..0.6 space. Fights aren't 'anomalies' in nullsec. Feel free to post some evidence of this "majority of kills in 0.0 are 'exploring highseccers'" position that you obviously pulled out of your backside as you went along though. |

Nicolo da'Vicenza
Air The Unthinkables
2713
|
Posted - 2013.01.29 16:23:00 -
[164] - Quote
People posting lots of words about how NPC corps should be fixed, and how to circumvent those fixes.
Best solution is still their outright removal. |

Skeln Thargensen
Center for Advanced Studies Gallente Federation
11
|
Posted - 2013.01.29 16:26:00 -
[165] - Quote
FloppieTheBanjoClown wrote:Skeln Thargensen wrote:FloppieTheBanjoClown wrote:Just because some people in NPC corps do PVP doesn't mean they all do. The fact is, a LOT of peopl are using them as shelters from combat while continuing to engage in other PVP aspects of the game. This is imbalanced and frankly needs to be ended. you'll have to end multiple characters /accounts then. why would I do PvP on this character when he's not skilled for combat? I'm not skilled to make optimal use of the market, yet I participate in that. Skeln Thargensen wrote:Why would I hoard SP on one character when clone costs are potentially more than my ships? No one said you had to. Skeln Thargensen wrote:how can i join a pvp corp with my other character when they explicitly forbid you to have alts in player corps? I've never known a PVP corp that forbade its members from having alts on player corps. CERTAIN player corps, yes, but lots of the PVP corp members I know have various PVE alts in player corps.
certain player corps i'm interested in, unfortunately, although they will maybe let me have an alt in a solo corp. i might do that when I get into research but currently there is no benefit to me at all running an indy support alt like that. And if I did go that route I would still avoid combat. because combat is not like trade. if you do not have DPS and tank skills trained then you will die repeatedly in 1 v 1 of same class, assuming a fair fight. I know this because that's what my alt does though he's getting better with time.
I am not a single entity so I cannot be attacked like one nor do I need the protection of a corp because of that. this is why removing npc corps is just futile. I'll simply change my playstyle and you still don't have highsec war targets. I don't even have to set foot in highsec if I don't want to. I don't need to undock I can jump clone all over the place and contract everything. I can log out in space. i can go AFK cloaky. i could go on but hopefully the futility of this wish is now clear. we will adapt and let the game shape our decisions and playstyle. I take back my previous statements and judgements of others. -áyou can mine in iteron if you want. |

LHA Tarawa
Pator Tech School Minmatar Republic
245
|
Posted - 2013.01.29 16:27:00 -
[166] - Quote
Before you can assert a fix, you need to establish a problem.
The ability to avoid war dec by being in an NPC corp is not a problem. It is intentional functionality to give casual players an opportunity to play without consent war decs.
The OP says these players should quit the game. I doubt CCP agrees that they should absorb the revenue hit.
Not everyone that subs to EVE is a hard core player, or has any interest in PVP. Some of us are casual players that enjoy mining and building. |

Captain Tardbar
NEWB ALERT
52
|
Posted - 2013.01.29 16:31:00 -
[167] - Quote
Nicolo da'Vicenza wrote:People posting lots of words about how NPC corps should be fixed, and how to circumvent those fixes.
Best solution is still their outright removal.
I hear ganking and podding new players is the best way to increase subscriptions. "Entitlement" is a euphemism for "I hate the way you play and it makes me cry like a baby". If you fantasize about being immoral it means you enjoy being immoral deep down. |

Hedion's oracle
Shark Enterprises
47
|
Posted - 2013.01.29 16:35:00 -
[168] - Quote
Best solution is to leave well enough alone, working as intended for almost 10 years, if it wasn't CCP Devs would of changed it long ago. If you want targets i suggest stop blueing each other up and fight. Error: Working As intended |

Abrazzar
627
|
Posted - 2013.01.29 16:39:00 -
[169] - Quote
Nicolo da'Vicenza wrote:Best solution is still their outright removal. I have been proposing this as the solution for all of mankind's problems for years but no one wants to listen.
Please visit your user settings to re-enable images. |

March rabbit
Aliastra
511
|
Posted - 2013.01.29 16:39:00 -
[170] - Quote
Jenn aSide wrote: I'm talking about the need for CCP to ensure account holder fairness. While "fairness" is not an issue in game (all is fair in love and EVE), EVe as a product should be consistant in how it treats it's players.
Saying to us " make your own destiny" then giving an option to opt out of a very key game mechanic (the ability to be war decced) is not consistent at all. If you are able to affect the game, you should be liable to negative affects as well. Allowing non-noob players to stay forever in a situation where other players must pay a high cost to disrupt them while imposing no real cost on the NPC corp player is uneven.
The mission runner and explorers of NPC corps at least have to pay an elevated tax. But what cost does the miner and hauler pay? NPC corps are not just unfair to everyone else, as currently constituted, they are unfair to their own memebers.
Something has to give, with new taxes and/or restrictions (like a "tax" on mining and hauling or restrictions on what kinds of ships NPC corp pilots can fly ie no tech 2 mining ships and frieghters/orcas for NPC corp members).
Situations that confer signifigant advantages without conferring signifigant costs/trade offs should not be allowed in EVE online.
i still fail to see any "unfairness" here.
Being in NPC corp player you have access to something and haven't access to wardecs. Being in player corp player you have access to something more + wardecs.
You mean wardec invulnerability worth more than player interaction in player driven corps, comms, POSes, sov and stuff? I can't agree with this but let's say you are right here.
And then we have another question: where is "unfairness"? You say NPC is OP, so leave your player driven corp and you have it too. Where is the problem? |
|

Gathrn Manathey
Pator Tech School Minmatar Republic
0
|
Posted - 2013.01.29 16:47:00 -
[171] - Quote
As a newbie, reading through this, it looks like I am supposed to quit my NPC corp and join a player controlled corp... But I am also told not to trust anyone because of, well, everything that is EVE... The main thrust of this topic is about being war dec. Someone, somewhere, wants to be able to pvp people who have trained up for mining instead of pvp... And instead of giving incentives to address WHY they choose to stay in NPC corps, they just want to penalize people for doing so.
For the record, I am not mining, I am trying to train up to pvp/explore, but why should the game change to fit your needs if I can't change it to fit mine? |

Hedion's oracle
Shark Enterprises
52
|
Posted - 2013.01.29 16:47:00 -
[172] - Quote
March rabbit wrote:Jenn aSide wrote: I'm talking about the need for CCP to ensure account holder fairness. While "fairness" is not an issue in game (all is fair in love and EVE), EVe as a product should be consistant in how it treats it's players.
Saying to us " make your own destiny" then giving an option to opt out of a very key game mechanic (the ability to be war decced) is not consistent at all. If you are able to affect the game, you should be liable to negative affects as well. Allowing non-noob players to stay forever in a situation where other players must pay a high cost to disrupt them while imposing no real cost on the NPC corp player is uneven.
The mission runner and explorers of NPC corps at least have to pay an elevated tax. But what cost does the miner and hauler pay? NPC corps are not just unfair to everyone else, as currently constituted, they are unfair to their own memebers.
Something has to give, with new taxes and/or restrictions (like a "tax" on mining and hauling or restrictions on what kinds of ships NPC corp pilots can fly ie no tech 2 mining ships and frieghters/orcas for NPC corp members).
Situations that confer signifigant advantages without conferring signifigant costs/trade offs should not be allowed in EVE online.
i still fail to see any "unfairness" here. Being in NPC corp player you have access to something + wardec invulnerability. Being in player corp player you have access to something more + wardecs. You mean wardec invulnerability worth more than player interaction in player driven corps, comms, POSes, sov and stuff? I can't agree with this but let's say you are right here. And then we have another question: where is "unfairness"? You say NPC is OP, so leave your player driven corp and you have it too. Where is the problem? You mean 600 +mill wardec fee for some large alliances, that invulnerability?
Error: Working As intended |

Skeln Thargensen
Center for Advanced Studies Gallente Federation
11
|
Posted - 2013.01.29 16:55:00 -
[173] - Quote
March rabbit wrote:Where is the problem?
The problem is that people have preconceived notions of how this game should be played and that it not be noob or casual friendly, even if they have an entire area of the game to play in and they choose to make it so boring that a good epic fight only happens when someone accidently hits the wrong button. I take back my previous statements and judgements of others. -áyou can mine in iteron if you want. |

LHA Tarawa
Pator Tech School Minmatar Republic
245
|
Posted - 2013.01.29 17:14:00 -
[174] - Quote
Skeln Thargensen wrote:March rabbit wrote:Where is the problem? The problem is that people have preconceived notions of how this game should be played and that it not be noob or casual friendly,
Exactly!
How many times in GD has it been posted that casual players and carebears should leave the game.
I just do not understand why so many people want high sec to be as empty as low/null?
The carebears won't magically become PVPers if the rules are changed. They will simply quit playing the game. How does that benefit those that want these changes?
|

Jenn aSide
Smokin Aces.
1233
|
Posted - 2013.01.29 17:21:00 -
[175] - Quote
March rabbit wrote: i still fail to see any "unfairness" here.
Being in NPC corp player you have access to something + wardec invulnerability. Being in player corp player you have access to something more + wardecs.
False equivalency, the wardec invulnerability outweighs any advantage you could possibly gain by being in a player corp.
Quote: You mean wardec invulnerability worth more than player interaction in player driven corps, comms, POSes, sov and stuff? I can't agree with this but let's say you are right here.
So NPC corp people can't use EVE voice or teamspeak?
According to another poster, there is plenty of interaction in npc corps
Sov? i'm sure that's very important to the 2/3rds of EVE characters who live in HIGH SEC.
Just then, with that sentence, you prove my point, the so-called advantages of being in a player corp (while nice) are fully outweighed by the fact that you can fly around high sec, mission, mine, do incursions, trade, haul etc etc without getting shot at unless you aggress 1st or get suicided.
People who benefit from an unfair situation are rarely able to SEE that it's unfair.
Quote: And then we have another question: where is "unfairness"? You say NPC is OP, so leave your player driven corp and you have it too. Where is the problem?
because i thought i was playing a PLAYER DRIVEN game, and yet some players are allowed to be more equal than others. A player driven game should not basically punish players for trying to create player driven experiences.
It's totally backwards that CCP has allowed this situation for so long. They got a good start introducing npc corp taxes, but they need to do more, not to drive people out of npc corps, but to actually support the game they say they are providing, a PLAYER DRIVEN universe.
|

Jenn aSide
Smokin Aces.
1233
|
Posted - 2013.01.29 17:27:00 -
[176] - Quote
Skeln Thargensen wrote:March rabbit wrote:Where is the problem? The problem is that people have preconceived notions of how this game should be played and that it not be noob or casual friendly, even if they have an entire area of the game to play in and they choose to make it so boring that a good epic fight only happens when someone accidently hits the wrong button.
A very bad lie, one you people love to hide behind.
No one cares how you play, how long you play, what corp (NPC or otherwise) you choose to be a part of etc etc. We care about the game we play, we want the game to be internally consistent and (as a product) fair to each account holder.
We want the game they tell us is about cold harsh dark consequences to BE about that, not about silly un-EVE like protections against consequences.
The NPC corp mission runners and explorers have to "pay" for their protection from wardecs in the form of high taxes, EVERYONE in an npc corp should have to pay for that protection too.
Of course the truth and reasonableness of the above statement will fall on the deaf ears of those enjoying the unfair advantages of npc corp safety. But now is the time for change. OCCUPY NPC CORPS...
......ok wait, maybe that should be UN-OCCUPY NPC CORPS!!1
|

Skeln Thargensen
Center for Advanced Studies Gallente Federation
11
|
Posted - 2013.01.29 17:30:00 -
[177] - Quote
LHA Tarawa wrote:Skeln Thargensen wrote:March rabbit wrote:Where is the problem? The problem is that people have preconceived notions of how this game should be played and that it not be noob or casual friendly, Exactly! How many times in GD has it been posted that casual players and carebears should leave the game. I just do not understand why so many people want high sec to be as empty as low/null? The carebears won't magically become PVPers if the rules are changed. They will simply quit playing the game. How does that benefit those that want these changes?
well that's it but there's no way to demonstrate this without having a PvP shard which is kind of fundamentally against the single persistent universe idea. I take back my previous statements and judgements of others. -áyou can mine in iteron if you want. |

FloppieTheBanjoClown
The Skunkworks
2554
|
Posted - 2013.01.29 17:30:00 -
[178] - Quote
Skeln Thargensen wrote:I am not a single entity so I cannot be attacked like one nor do I need the protection of a corp because of that. this is why removing npc corps is just futile. I'll simply change my playstyle and you still don't have highsec war targets. I don't even have to set foot in highsec if I don't want to. I don't need to undock I can jump clone all over the place and contract everything. I can log out in space. i can go AFK cloaky. i could go on but hopefully the futility of this wish is now clear. we will adapt and let the game shape our decisions and playstyle.
Using jumpclones and afk cloaking and logging in space are ways to avoid confrontation, but they do NOT guarantee your safety. They're methods of avoidance.
NPC corp membership means you can do whatever you want, because the ONLY way someone can engage you in combat in highsec is with a gank.
Huge difference there. Founding member of the Belligerent Undesirables movement. |

Wacktopia
Noir. Black Legion.
448
|
Posted - 2013.01.29 17:33:00 -
[179] - Quote
A cut down version of this suggestion might work. If you were in an NPC corp and strayed to another faction's hi-sec space then perhaps you would incur some kind of penalties like docking fees.
FW is not the answer because it will cause all sorts of havoc and new player grieving opportunities.
Fact is that there seems to be a lot of long-term players that are not gelling with the non-NPC-corp system. That needs solving first really though before "forcing" players out of NPC corps. The bottom line is that now I have one of those annoying signatures. |

Skeln Thargensen
Center for Advanced Studies Gallente Federation
11
|
Posted - 2013.01.29 17:49:00 -
[180] - Quote
Jenn aSide wrote:Skeln Thargensen wrote:March rabbit wrote:Where is the problem? The problem is that people have preconceived notions of how this game should be played and that it not be noob or casual friendly, even if they have an entire area of the game to play in and they choose to make it so boring that a good epic fight only happens when someone accidently hits the wrong button. A very bad lie, one you people love to hide behind. No one cares how you play, how long you play, what corp (NPC or otherwise) you choose to be a part of etc etc. We care about the game we play, we want the game to be internally consistent and (as a product) fair to each account holder. We want the game they tell us is about cold harsh dark consequences to BE about that, not about silly un-EVE like protections against consequences. The NPC corp mission runners and explorers have to "pay" for their protection from wardecs in the form of high taxes, EVERYONE in an npc corp should have to pay for that protection too.Of course the truth and reasonableness of the above statement will fall on the deaf ears of those enjoying the unfair advantages of npc corp safety. But now is the time for change. OCCUPY NPC CORPS... ......ok wait, maybe that should be UN-OCCUPY NPC CORPS!!1
look, there's a basic problem with this that you aren't comprehending here as, like I said, people have preconceived notions about how this game should be played.
I am not an individual, there are three of me and I have jump clones. if you wardec 'me' I will either log out and play with my alt or clone jump down to null, buy some stuff in jita with an alt and contract it down to null so I can live there. if CCP nerfed NPC corps tax rate I will make a tax haven. I take glee in evasion as a metagamer.
if you want to spawntrap people play call of duty. I take back my previous statements and judgements of others. -áyou can mine in iteron if you want. |
|

Skeln Thargensen
Center for Advanced Studies Gallente Federation
11
|
Posted - 2013.01.29 17:52:00 -
[181] - Quote
FloppieTheBanjoClown wrote:Skeln Thargensen wrote:I am not a single entity so I cannot be attacked like one nor do I need the protection of a corp because of that. this is why removing npc corps is just futile. I'll simply change my playstyle and you still don't have highsec war targets. I don't even have to set foot in highsec if I don't want to. I don't need to undock I can jump clone all over the place and contract everything. I can log out in space. i can go AFK cloaky. i could go on but hopefully the futility of this wish is now clear. we will adapt and let the game shape our decisions and playstyle. Using jumpclones and afk cloaking and logging in space are ways to avoid confrontation, but they do NOT guarantee your safety. They're methods of avoidance. NPC corp membership means you can do whatever you want, because the ONLY way someone can engage you in combat in highsec is with a gank. Huge difference there.
to my playstyle yes, to yours no. you will still find me unavailable to be pew pewed. I will simply change my style to thwart your wardec. I take back my previous statements and judgements of others. -áyou can mine in iteron if you want. |

Lady Ayeipsia
Red Federation RvB - RED Federation
520
|
Posted - 2013.01.29 18:02:00 -
[182] - Quote
Why is it that every one must be deccable in your eyes? This seems to be the cornerstone of your argument, but you have yet to truly prove this is required by eve.
Also, what advantages, what rewards will you grant to those who would normally be in NPC corps to balance this new risk you wish to inflict. |

Jenn aSide
Smokin Aces.
1233
|
Posted - 2013.01.29 18:06:00 -
[183] - Quote
Skeln Thargensen wrote:Jenn aSide wrote:Skeln Thargensen wrote:March rabbit wrote:Where is the problem? The problem is that people have preconceived notions of how this game should be played and that it not be noob or casual friendly, even if they have an entire area of the game to play in and they choose to make it so boring that a good epic fight only happens when someone accidently hits the wrong button. A very bad lie, one you people love to hide behind. No one cares how you play, how long you play, what corp (NPC or otherwise) you choose to be a part of etc etc. We care about the game we play, we want the game to be internally consistent and (as a product) fair to each account holder. We want the game they tell us is about cold harsh dark consequences to BE about that, not about silly un-EVE like protections against consequences. The NPC corp mission runners and explorers have to "pay" for their protection from wardecs in the form of high taxes, EVERYONE in an npc corp should have to pay for that protection too.Of course the truth and reasonableness of the above statement will fall on the deaf ears of those enjoying the unfair advantages of npc corp safety. But now is the time for change. OCCUPY NPC CORPS... ......ok wait, maybe that should be UN-OCCUPY NPC CORPS!!1 look, there's a basic problem with this that you aren't comprehending here as, like I said, people have preconceived notions about how this game should be played. I am not an individual, there are three of me and I have jump clones. if you wardec 'me' I will either log out and play with my alt or clone jump down to null, buy some stuff in jita with an alt and contract it down to null so I can live there. if CCP nerfed NPC corps tax rate I will make a tax haven. I take glee in evasion as a metagamer. if you want to spawntrap people play call of duty.
It's almost funny when someone claims another person isn't comprehending, while they then go on the address tings that weren't even said.
What do jump clones and spawn camping and such have to do with anything I said? Who cares what you do to avoid wardecs? When I've been wardecced I just fire up the low sec alts and lvl 5 mission run or the null sec alts and explore.
None of that is the point. The point is exactly what i said it was (fairness, both NPC corps vs everyone else and even within npc corps between mission runners/explorers and miners/haulers/traders), and what you and your like refuse to address (because you know you can't, not and keep a straight face).
(gonna high light this next part in an effort to get the blind high sec crowd to actually see it)
If people want to "live in an NPC corp and accept the consequences (high taxes, not being able to fly certain ships, not being able to own a POS etc) in exchange for war dec immunity, that would be fine with me. What's not fine CCP providing a corporate place to avoid negative consequences FOREVER in what should be a "harsh, cold" game. A place where people can still do things that affect everyone else, but can't be affected so much by others without CONCORD intervention.
But oh no, expecting everyone to play by the same rules-set in a game is too much to ask for high sec npc corp "evaders" isn't it?
Please explain your rationale to me, and why you think it's ok for (for example) NPC corp mission/incursion runners and explorers to pay high taxes and miners to get off scott free for being in the exact same npc corp? |

Xervish Krin
Shiva Furnace
46
|
Posted - 2013.01.29 18:10:00 -
[184] - Quote
Gathrn Manathey wrote:As a newbie, reading through this, it looks like I am supposed to quit my NPC corp and join a player controlled corp... But I am also told not to trust anyone because of, well, everything that is EVE... The main thrust of this topic is about being war dec. Someone, somewhere, wants to be able to pvp people who have trained up for mining instead of pvp... And instead of giving incentives to address WHY they choose to stay in NPC corps, they just want to penalize people for doing so.
For the record, I am not mining, I am trying to train up to pvp/explore, but why should the game change to fit your needs if I can't change it to fit mine?
This here is the crux of the argument and you're all ignoring it. This is one of the actual reasons people don't get out there and join a corp.
And honestly, 'don't trust anyone in Eve' is bad advice. It's not true. It's repeated over and over, I'm guessing mainly by people who got scammed once and never got over their lost space money, or by people who get a kick from convincing themselves they live in the bleakest most harshest hardcore dark universe ever.
Sure there's always a risk, but 99% of corps will either be friendly and welcoming or be inactive alts (in which case find a new corp). Very rarely will they be some kind of game-destroying trap, much less one that can't be easily avoided by not paying the 50 million 'deposit'.
But you see this kind of thing all the time. In the help channel - 'don't go to lowsec you'll be blown up instantly'. The forums will tell you 'it's impossible ever to break into null goons goons goons'. And all the grimdark types who'll insist that Eve is such a bleak harsh treacherous world that you should never do anything other than mine in 1.0. This is the message new players are getting given, by us, and we wonder why people will live in empire npc corps for years.
At the end of the day, telling newbies about how bleak and harsh Eve is with no nice people anywhere to be seen only harms the game for everyone and proves that you haven't actually played Eve - just made a bad decision and never got over the ~horrible internet trauma~. |

Jenn aSide
Smokin Aces.
1233
|
Posted - 2013.01.29 18:13:00 -
[185] - Quote
Lady Ayeipsia wrote:Why is it that every one must be deccable in your eyes? This seems to be the cornerstone of your argument, but you have yet to truly prove this is required by eve.
Actions should have consequences. You gain something, you should have to give up something. That's how a game is supposed to work.
The things you give up by staying in an npc corp don't even come close to what you gain in increased safety. If you are in an npc corp, NO ONE can kill you in high sec without losing their ship unless you agress 1st in some way.
In exchange for what, 11% tax on bounties and not being able to hold sov or some such? it's crazy that this has been allowed for so long.
Quote: Also, what advantages, what rewards will you grant to those who would normally be in NPC corps to balance this new risk you wish to inflict.
Not a single one. That's really a dumb question, it's like saying "ok, i've commited a crime and you want me to go to prison, but what are you going to do to compensate me for my lack of freedom. Get the F outta here with that lol.
For too long people have hid in NPC corps, they should either be forced out into the real world of EVE like that 29 year old slacker living with mom, OR have to pay mom some damn rent.....
Think of the Mothers.
|

Hedion's oracle
Shark Enterprises
52
|
Posted - 2013.01.29 18:25:00 -
[186] - Quote
LHA Tarawa wrote:Skeln Thargensen wrote:March rabbit wrote:Where is the problem? The problem is that people have preconceived notions of how this game should be played and that it not be noob or casual friendly, Exactly! How many times in GD has it been posted that casual players and carebears should leave the game. I just do not understand why so many people want high sec to be as empty as low/null? The carebears won't magically become PVPers if the rules are changed. They will simply quit playing the game. How does that benefit those that want these changes?
Its not about being empty, its about being vulnarable, lets just pretend for a minute that infact Empire NPC corps dissappear, Miners now join player corps which in turn make them wardecable. I would bet a campaighn that would make hulkageddon look like childsplay would start to commence from certain alliances in null. The mass slaughter of highsec miners would drive ore threw the roof, not to mention ship prices. who do you think will benefit from that? You got it..... Nullsec. Not to mention what amounts to shooting fish in a barrel is player driven content? Im just glad it ain't up to these people 
Error: Working As intended |

Skeln Thargensen
Center for Advanced Studies Gallente Federation
11
|
Posted - 2013.01.29 18:28:00 -
[187] - Quote
Jenn aSide wrote:Skeln Thargensen wrote:Jenn aSide wrote:Skeln Thargensen wrote:March rabbit wrote:Where is the problem? The problem is that people have preconceived notions of how this game should be played and that it not be noob or casual friendly, even if they have an entire area of the game to play in and they choose to make it so boring that a good epic fight only happens when someone accidently hits the wrong button. A very bad lie, one you people love to hide behind. No one cares how you play, how long you play, what corp (NPC or otherwise) you choose to be a part of etc etc. We care about the game we play, we want the game to be internally consistent and (as a product) fair to each account holder. We want the game they tell us is about cold harsh dark consequences to BE about that, not about silly un-EVE like protections against consequences. The NPC corp mission runners and explorers have to "pay" for their protection from wardecs in the form of high taxes, EVERYONE in an npc corp should have to pay for that protection too.Of course the truth and reasonableness of the above statement will fall on the deaf ears of those enjoying the unfair advantages of npc corp safety. But now is the time for change. OCCUPY NPC CORPS... ......ok wait, maybe that should be UN-OCCUPY NPC CORPS!!1 look, there's a basic problem with this that you aren't comprehending here as, like I said, people have preconceived notions about how this game should be played. I am not an individual, there are three of me and I have jump clones. if you wardec 'me' I will either log out and play with my alt or clone jump down to null, buy some stuff in jita with an alt and contract it down to null so I can live there. if CCP nerfed NPC corps tax rate I will make a tax haven. I take glee in evasion as a metagamer. if you want to spawntrap people play call of duty. It's almost funny when someone claims another person isn't comprehending, while they then go on the address tings that weren't even said. What do jump clones and spawn camping and such have to do with anything I said? Who cares what you do to avoid wardecs? When I've been wardecced I just fire up the low sec alts and lvl 5 mission run or the null sec alts and explore. None of that is the point. The point is exactly what i said it was (fairness, both NPC corps vs everyone else and even within npc corps between mission runners/explorers and miners/haulers/traders), and what you and your like refuse to address (because you know you can't, not and keep a straight face). If people want to "live in an NPC corp and accept the consequences (high taxes, not being able to fly certain ships, not being able to own a POS etc) in exchange for war dec immunity, that would be fine with me. What's not fine CCP providing a corporate place to avoid negative consequences FOREVER in what should be a "harsh, cold" game. A place where people can still do things that affect everyone else, but can't be affected without CONCORD intervention. But oh no, expecting everyone to play by the same rules-set in a game is too much to ask for high sec npc corp "evaders" isn't it? Please explain your rationale to me, and why you think it's ok for (for example) NPC corp mission/incursion runners and explorers to pay high taxes and miners to get off scott free for being in the exact same npc corp?
Mining has nothing to do with my NPC corp. It's a transaction between the refining station and the trade hub station and their respective NPC corps.
What are these rules you're on about? it an exploit to stay in my noob school? No? Against the EULA? Not? Any benefit as a miner for me to leave? none whatsoever?
Gosh it seems like the game is encouraging rational economic decisions. Fancy that!
And I am nerfed thank you. I cannot have a POS and I have this 11% tax rate. I cannot wardec others. I cannot claim sovereignty. that's the price I pay. Perhaps it could be argued that industry needs nerfing or the tax rate needs changing so player corps are more attractive but making NPC alts wardeccable is just futile for the reasons I have explained at length. We will adapt.
Now please explain why if you think this is such an awesome advantage why you aren't quitting your player corp as we speak? I take back my previous statements and judgements of others. -áyou can mine in iteron if you want. |

LHA Tarawa
Pator Tech School Minmatar Republic
245
|
Posted - 2013.01.29 18:40:00 -
[188] - Quote
Hedion's oracle wrote:LHA Tarawa wrote:Skeln Thargensen wrote:March rabbit wrote:Where is the problem? The problem is that people have preconceived notions of how this game should be played and that it not be noob or casual friendly, Exactly! How many times in GD has it been posted that casual players and carebears should leave the game. I just do not understand why so many people want high sec to be as empty as low/null? The carebears won't magically become PVPers if the rules are changed. They will simply quit playing the game. How does that benefit those that want these changes? Its not about being empty, its about being vulnarable
And as soon as they are vulnerable, high sec will empty. Where will the carebears go? Low Sec? Null? Nope. Unsub.
There is AMPLE opportunity to mine in non-highsec locations. I've had many friends trying to get me to go to null with promises of safety. Yeah, but then what a hassle everything becomes. Having to watch local. Docking up for days on end when a cloaky neutral decides to camp. Having to pay to have your stuff moved to market, or the hassle of getting your own jump freighter.
Who wants it to be that much work? And for what? To grind on a spud rock for a day making 1/3rd what can be made in high sec?
No thanks.
I have a wife, job, kids, house that needs maintained, cars that need repairs, grass that needs mowed, in the real world. When I play a GAME, I want to log in for a couple hours, move a couple hundred million ISK worth of minerals from belt to station, sell it on the market, put a few skills into the training queue, then log back out.
Why do so many people want me to quit playing EVE? |

Nicolo da'Vicenza
Air The Unthinkables
2715
|
Posted - 2013.01.29 18:56:00 -
[189] - Quote
Captain Tardbar wrote:Nicolo da'Vicenza wrote:People posting lots of words about how NPC corps should be fixed, and how to circumvent those fixes.
Best solution is still their outright removal. I hear ganking and podding new players is the best way to increase subscriptions. New players are the easiest to suicide gank, with EHP in unsklilled T1 frigs amounting in the low hundreds; NPC corps don't protect new players. They best protect established players in economically crushing and outpacing new players. You support NPC corps, you support hurting new players. |

Sir Diablos
The Plebian Republic
9
|
Posted - 2013.01.29 18:58:00 -
[190] - Quote
Jenn aSide wrote:Balthisus Filtch wrote:What a sad post.
Simple solution is leave them as they are - working as intended.
Why the hell you can't just leave other people to enjoy the game as they see fit is weird. There is massive content all over the game, why the hell do you worry yourself about what people in NPC corps are doing. Because of basic game product fairness. If I pahy a sub, can make isk and can be war decced, EVERYONE beyond the noob stage should likewsie be vulnerable to the same thing (OR their should be some massive advantage to bine in a player corp to compensate). NPC Corps are an exampleof a lot that's wrong with High Sec and why high sec personalietes are....off. An NPC corp is litterally CCP saying to a player "YOU can come in and play the game and have an affect on everyone else, but no one can screw with YOU unless they suicide their ship or you aggress 1st". It's BS. Quote: Sandbox done well means enjoying the game in an infinite number of ways. This is the absolute strength of Eve. Why you would want to narrow it would be completely counter productive - reducing player numbers.
This is worse than misunderstanding, this is a lie. There is Zero evidence that people will quit the game for anyreason except ridiculasly expensive monocles. That "carebear conventional wisdom" that people will quit the game if you change something has not only been proven false,it's been proven false RECENTLY. people swore they would quit with the NPC AI change and nerfed heavy missiles, yet I see no slackin in the carebearin. Quote: Encourage and recruit people from NPC corps if you are so worried they are missing out on stuff and are going to sit in NPC forever.
no on cares if they are missing out. We care that they get to affect the game (every isk they make, every min they mine affects everyone else) while being immune from retaliation. it's un-EVE-like
1 - You have the choice to join a NPC corp and enjoy these "benefits" as well. Because you make the conscious choice not to, the so-called 'vulnerabilities' that you flippantly try to use to bolster your argument are on you, not those players.
2 - You really need to double check yourself when making accusations of lies and 'misunderstandings'. The mass exodus after the release of Incarna had little to do with monocles and so much more to do with CCP taking something that wasn't broken, and then breaking it with features (CQ, no more ship hangar) that many did not want in the first place. Nobody cared about monocles short of people with nothing better to complain about.
3 - No one is immune from retaliation in Eve. This isn't WoW. If you want to retaliate on someone, then do it. Poeple have been enjoying that benefit since the game's inception, but in the last year, players who want the easy path cry to CCP to pop out the tittybottle and let them suckle themselves fat.
Best way to ruin a game
1 - Raise a big stink about something that isn't broken and cry incessantly about it in an entitled tone. 2 - Get the Devs to actually take the whine seriously. 3 - Devs patch the game for no reason, ignoring things that have been broken forever in favor of fixing something that wasn't broken just so people will shut up.
Don't believe me? Go look at Wow right now. The devil is in the details... |
|

Jenn aSide
Smokin Aces.
1235
|
Posted - 2013.01.29 19:00:00 -
[191] - Quote
Skeln Thargensen wrote:
Mining has nothing to do with my NPC corp. It's a transaction between the refining station and the trade hub station and their respective NPC corps.
What are these rules you're on about? it an exploit to stay in my noob school? No? Against the EULA? Not? Any benefit as a miner for me to leave? none whatsoever?
Gosh it seems like the game is encouraging rational economic decisions. Fancy that!
And I am nerfed thank you. I cannot have a POS and I have this 11% tax rate. I cannot wardec others. I cannot claim sovereignty. that's the price I pay. Perhaps it could be argued that industry needs nerfing or the tax rate needs changing so player corps are more attractive but making NPC alts wardeccable is just futile for the reasons I have explained at length. We will adapt.
Now please explain why if you think this is such an awesome advantage why you aren't quitting your player corp as we speak?
Now please go back and show me where I said npc corps should be wardeccable.
Simply, the "price you pay" is insufficient. War Dec immunity is a HUGE benefit (and like most people who benfit from something , you seem unable to understand how HUGE that advantage is).
If people want that benefit, they should have to trade more than a slightly high tax rate and no ownership of POSs etc.
As for the mining stuff, that's the kind of self-serving rationalization that prevents understanding. The whole "transaction between refining station and npc corp" stuff is just hiding from the issue.
I doubt it will ever change because so many people are making use of "Evading consequences, NPC Corp style", but it's all still very wrong. Games should not support what amounts to contradictory rules-sets.
|

Nicolo da'Vicenza
Air The Unthinkables
2715
|
Posted - 2013.01.29 19:02:00 -
[192] - Quote
Quote:Best way to ruin a game
1 - Raise a big stink about something that isn't broken and cry incessantly about it in an entitled tone. 2 - Get the Devs to actually take the whine seriously. 3 - Devs patch the game for no reason, ignoring things that have been broken forever in favor of fixing something that wasn't broken just so people will shut up.
Don't believe me? Go look at Wow right now.
I believe you, I've seen CONCORD buffs, miner bumping complaints and NPC corps already. |

Jenn aSide
Smokin Aces.
1235
|
Posted - 2013.01.29 19:13:00 -
[193] - Quote
LHA Tarawa wrote:
Exactly!
How many times in GD has it been posted that casual players and carebears should leave the game.
I just do not understand why so many people want high sec to be as empty as low/null?
You're one of the worst ones for misunderstanding the motivations of others and you do that willfully.
No one wants anything to be empty. We want the game we play to be internally consistant.
Quote: The carebears won't magically become PVPers if the rules are changed. They will simply quit playing the game. How does that benefit those that want these changes?
Who wants people to become PVPrs? Who will mine the ore and build the ships then?
No one wants anyone to change anything. We want them to understand the rules (EVE is a game that features non-consensual pvp) and accept them, as we do.
Quote: And as soon as they are vulnerable, high sec will empty. Where will the carebears go? Low Sec? Null? Nope. Unsub.
There is AMPLE opportunity to mine in non-highsec locations. I've had many friends trying to get me to go to null with promises of safety. Yeah, but then what a hassle everything becomes. Having to watch local. Docking up for days on end when a cloaky neutral decides to camp. Having to pay to have your stuff moved to market, or the hassle of getting your own jump freighter.
Who wants it to be that much work? And for what? To grind on a spud rock for a day making 1/3rd what can be made in high sec?
No thanks.
Perfect example of the high sec mentality. "I want stuff but I don't want to have to do to much to get it". Change a few words around and it would be the perfect ad for getting on real life Welfare.
Quote: I have a wife, job, kids, house that needs maintained, cars that need repairs, grass that needs mowed, in the real world. When I play a GAME, I want to log in for a couple hours, move a couple hundred million ISK worth of minerals from belt to station, sell it on the market, put a few skills into the training queue, then log back out.
Why do so many people want me to quit playing EVE?
The highlighted part is that which I absolutely despise. Not that you want to play a game casually, but that you seem to think that you should be able to do so unmolested by the people you are affecting.
You should be and ARE able to do exactly what you are doing, but the price of doing so (other than your subscription and time) means undocking and undocking means danger everywhere in EVE....but not som much in high sec and even less in high sec is you stay in an npc corp.
And that's the issue. NPC corps as they are going against what should be a core value of EVE online, that being that everyone has a basic level of vulnerability. People who chose player corps in a PLAYER DRIVEN game are forced to deal with extra headaches for no real gain. This is wrong.
EVE has quite a few backwards things like this, like clone upgrade costs that deter pvp in a pvp-centric game (a discussion being had in another thread), and EVE would be a better game without such bassackwardness.
|

Fey Ivory
Center for Advanced Studies Gallente Federation
56
|
Posted - 2013.01.29 19:16:00 -
[194] - Quote
Nicolo da'Vicenza wrote:Captain Tardbar wrote:Nicolo da'Vicenza wrote:People posting lots of words about how NPC corps should be fixed, and how to circumvent those fixes.
Best solution is still their outright removal. I hear ganking and podding new players is the best way to increase subscriptions. New players are the easiest to suicide gank, with EHP in unsklilled T1 frigs amounting in the low hundreds; NPC corps don't protect new players. They best protect established players in economically crushing and outpacing new players. You support NPC corps, you support hurting new players.
I think you should spend a few days in CAS, since i started, iwe got help with fitting, or what skills to get, tips to improve, and ships to use, things to avoid and things to think about... not to mention CAS, beside its regular channel, got a combat channel a fleet mining channel... and all have organiced events, ranging from tournaments to fleetmining to fleets operaing in null... older people not only help us newer ones with tips, fitting etc, we also have round ups for getting new players jump clones... im not really sure how this is hurting me as a new player ? |

Skeln Thargensen
Center for Advanced Studies Gallente Federation
11
|
Posted - 2013.01.29 19:19:00 -
[195] - Quote
Jenn aSide wrote:Skeln Thargensen wrote:
Mining has nothing to do with my NPC corp. It's a transaction between the refining station and the trade hub station and their respective NPC corps.
What are these rules you're on about? it an exploit to stay in my noob school? No? Against the EULA? Not? Any benefit as a miner for me to leave? none whatsoever?
Gosh it seems like the game is encouraging rational economic decisions. Fancy that!
And I am nerfed thank you. I cannot have a POS and I have this 11% tax rate. I cannot wardec others. I cannot claim sovereignty. that's the price I pay. Perhaps it could be argued that industry needs nerfing or the tax rate needs changing so player corps are more attractive but making NPC alts wardeccable is just futile for the reasons I have explained at length. We will adapt.
Now please explain why if you think this is such an awesome advantage why you aren't quitting your player corp as we speak?
Now please go back and show me where I said npc corps should be wardeccable. Simply, the "price you pay" is insufficient. War Dec immunity is a HUGE benefit (and like most people who benfit from something , you seem unable to understand how HUGE that advantage is). If people want that benefit, they should have to trade more than a slightly high tax rate and no ownership of POSs etc. As for the mining stuff, that's the kind of self-serving rationalization that prevents understanding. The whole "transaction between refining station and npc corp" stuff is just hiding from the issue. I doubt it will ever change because so many people are making use of "Evading consequences, NPC Corp style", but it's all still very wrong. Games should not support what amounts to contradictory rules-sets.
hey your employment history says you were in SWA for 3 years. Now I'm almost willing to believe you trialled and then subbed later as this would obviously be extremely embarrassing for you given your more recent ethos with regard to player corporations and evasion of consequences. maybe also this is an alt that languished in your account for 3 years which you suddnly got the urge to train up. these things do happen.
I'm just not sure if you can prove it. I take back my previous statements and judgements of others. -áyou can mine in iteron if you want. |

Jenn aSide
Smokin Aces.
1235
|
Posted - 2013.01.29 19:22:00 -
[196] - Quote
Sir Diablos wrote:
1 - You have the choice to join a NPC corp and enjoy these "benefits" as well. Because you make the conscious choice not to, the so-called 'vulnerabilities' that you flippantly try to use to bolster your argument are on you, not those players.
The choice to join a PLAYER corp in a multiPLAYER gamer should be the encouraged choice, not the discouraged one. The choice to stay in a NPC corp in a game about the players should be available, but come at a stepper cost than it does now.
Quote: 2 - You really need to double check yourself when making accusations of lies and 'misunderstandings'. The mass exodus after the release of Incarna had little to do with monocles and so much more to do with CCP taking something that wasn't broken, and then breaking it with features (CQ, no more ship hangar) that many did not want in the first place. Nobody cared about monocles short of people with nothing better to complain about.
That's an overly simplistic view of what happened. The rage was about direction of the game. CCP did't "Fix something that wasn't broken" with captains quarters, those things didn't exist before then.
Quote: 3 - No one is immune from retaliation in Eve. This isn't WoW. If you want to retaliate on someone, then do it. Poeple have been enjoying that benefit since the game's inception, but in the last year, players who want the easy path cry to CCP to pop out the tittybottle and let them suckle themselves fat.
Another misunderstanding of what is bieng said.
No one said you can't retaliate, but the cost of doing so is uneven. NPC corp players get to do almost as much as we do, but don't have to put up with the worst stuff like War Decs.
I was basically FORCED to put my incursion runner alt into an npc corp because you can't be in a high sec incursion fleet while war decced unless you wanna give all your logistics Space Aids. A game about players should NEVER force such a choice upon you IMO.
Quote: Best way to ruin a game
1 - Raise a big stink about something that isn't broken and cry incessantly about it in an entitled tone. 2 - Get the Devs to actually take the whine seriously. 3 - Devs patch the game for no reason, ignoring things that have been broken forever in favor of fixing something that wasn't broken just so people will shut up.
Don't believe me? Go look at Wow right now.
No thanks, 4 months of wow was all I could stomach.
But you're wrong, it is broken (broken as in unfair), and ccp should fix it.
|

Sir Diablos
The Plebian Republic
9
|
Posted - 2013.01.29 19:25:00 -
[197] - Quote
Nicolo da'Vicenza wrote:Quote:Best way to ruin a game
1 - Raise a big stink about something that isn't broken and cry incessantly about it in an entitled tone. 2 - Get the Devs to actually take the whine seriously. 3 - Devs patch the game for no reason, ignoring things that have been broken forever in favor of fixing something that wasn't broken just so people will shut up.
Don't believe me? Go look at Wow right now. I believe you, I've seen CONCORD buffs, miner bumping complaints and NPC corps already.
Please show me where CCP took away the ability to gank. Which patch was that? The fact that you cite miners complaining about being bumped, instead of the once copious amounts of tears about being ganked, only shows how the community need the game made easier for them at the expense of others. I support your right to gank, I do not support your desire to remove sand from the box because Eve is too hard now.
Jenn aSide wrote:LHA Tarawa wrote: I have a wife, job, kids, house that needs maintained, cars that need repairs, grass that needs mowed, in the real world. When I play a GAME, I want to log in for a couple hours, move a couple hundred million ISK worth of minerals from belt to station, sell it on the market, put a few skills into the training queue, then log back out.
Why do so many people want me to quit playing EVE?
The highlighted part is that which I absolutely despise. Not that you want to play a game casually, but that you seem to think that you should be able to do so unmolested by the people you are affecting. You should be and ARE able to do exactly what you are doing, but the price of doing so (other than your subscription and time) means undocking and undocking means danger everywhere in EVE....but not som much in high sec and even less in high sec is you stay in an npc corp. And that's the issue. NPC corps as they are going against what should be a core value of EVE online, that being that everyone has a basic level of vulnerability. People who chose player corps in a PLAYER DRIVEN game are forced to deal with extra headaches for no real gain. This is wrong. EVE has quite a few backwards things like this, like clone upgrade costs that deter pvp in a pvp-centric game (a discussion being had in another thread), and EVE would be a better game without such bassackwardness.
In that highlighted section, I need you to highlight the part where he said that he is entitled to do all that unmolested. Then I'll give you credit where it is due. Otherwise, you are just one more person in a long line of them who are willing to destroy parts of a game to serve YOUR purposes, not make the game better for everyone. The devil is in the details... |

Nicolo da'Vicenza
Air The Unthinkables
2717
|
Posted - 2013.01.29 19:27:00 -
[198] - Quote
Fey Ivory wrote:Nicolo da'Vicenza wrote:Captain Tardbar wrote:Nicolo da'Vicenza wrote:People posting lots of words about how NPC corps should be fixed, and how to circumvent those fixes.
Best solution is still their outright removal. I hear ganking and podding new players is the best way to increase subscriptions. New players are the easiest to suicide gank, with EHP in unsklilled T1 frigs amounting in the low hundreds; NPC corps don't protect new players. They best protect established players in economically crushing and outpacing new players. You support NPC corps, you support hurting new players. I think you should spend a few days in CAS, since i started, iwe got help with fitting, or what skills to get, tips to improve, and ships to use, things to avoid and things to think about... not to mention CAS, beside its regular channel, got a combat channel a fleet mining channel... and all have organiced events, ranging from tournaments to fleetmining to fleets operaing in null... older people not only help us newer ones with tips, fitting etc, we also have round ups for getting new players jump clones... im not really sure how this is hurting me as a new player ? Chat channels can exist independently of the other, game-damaging features afforded by NPC corp mechanics. |

Jenn aSide
Smokin Aces.
1235
|
Posted - 2013.01.29 19:34:00 -
[199] - Quote
Skeln Thargensen wrote:Jenn aSide wrote:Skeln Thargensen wrote:
Mining has nothing to do with my NPC corp. It's a transaction between the refining station and the trade hub station and their respective NPC corps.
What are these rules you're on about? it an exploit to stay in my noob school? No? Against the EULA? Not? Any benefit as a miner for me to leave? none whatsoever?
Gosh it seems like the game is encouraging rational economic decisions. Fancy that!
And I am nerfed thank you. I cannot have a POS and I have this 11% tax rate. I cannot wardec others. I cannot claim sovereignty. that's the price I pay. Perhaps it could be argued that industry needs nerfing or the tax rate needs changing so player corps are more attractive but making NPC alts wardeccable is just futile for the reasons I have explained at length. We will adapt.
Now please explain why if you think this is such an awesome advantage why you aren't quitting your player corp as we speak?
Now please go back and show me where I said npc corps should be wardeccable. Simply, the "price you pay" is insufficient. War Dec immunity is a HUGE benefit (and like most people who benfit from something , you seem unable to understand how HUGE that advantage is). If people want that benefit, they should have to trade more than a slightly high tax rate and no ownership of POSs etc. As for the mining stuff, that's the kind of self-serving rationalization that prevents understanding. The whole "transaction between refining station and npc corp" stuff is just hiding from the issue. I doubt it will ever change because so many people are making use of "Evading consequences, NPC Corp style", but it's all still very wrong. Games should not support what amounts to contradictory rules-sets. hey your employment history says you were in SWA for 3 years. Now I'm almost willing to believe you trialled and then subbed later as this would obviously be extremely embarrassing for you given your more recent ethos with regard to player corporations and evasion of consequences. maybe also this is an alt that languished in your account for 3 years which you suddnly got the urge to train up. these things do happen. I'm just not sure if you can prove it.
What exactly are you talking about. This is one toon out of 12 I own on 4 accounts, and was simply a jita alt till I sold my main. There was no reason to move it until it became my defacto main.
I have 2 toons in npc corps right now for Incursion Fleets and High Sec exploration. The current situation is wrong, but then so was FW farming and I got RICH off it lol.
What this means is I'm willing to accept a nerf to npc corps that I participate in ( and thus my income) for the greater good of the game and community.
Are you? Or are you too selfish? |

LHA Tarawa
Pator Tech School Minmatar Republic
246
|
Posted - 2013.01.29 19:38:00 -
[200] - Quote
Jenn aSide wrote:No one wants anyone to change anything. We want them to understand the rules (EVE is a game that features non-consensual pvp) and accept them, as we do.
Really? Because I thought the OP was asking for a chnge to NPC corps.
I didn't see anyone in this thread asking for changes to suicide ganking. I am pretty content with how the game works now.
AND, my mains (all 4 of them) are not in NPC corps. I run a POS, so I'm in a player corp of just my toons. That corp is a member of a larger alliance of carebears. If a war dec comes in, I just don't undock for the week. If it continues a second week, then my mains drop out leaving one alt in the corp to hold it open.
Jenn aSide wrote:Perfect example of the high sec mentality. "I want stuff but I don't want to have to do to much to get it". Change a few words around and it would be the perfect ad for getting on real life Welfare.
This is a GAME! Real life, I've never even collected an unemployment check, let alone a welfare check.
In the game? FU. I don't have to be a target so you can grow your Epeen blowing up my ship. Go fight someone that is reading and interested in a fight instead of playing forum warrior trying to convince CCP to change the rules to drive 80% of their paid accounts out of the game.
Jenn aSide wrote: Not that you want to play a game casually, but that you seem to think that you should be able to do so unmolested by the people you are affecting.
You should be and ARE able to do exactly what you are doing, but the price of doing so (other than your subscription and time) means undocking and undocking means danger everywhere in EVE....but not som much in high sec and even less in high sec is you stay in an npc corp.
Yeah. People can suicide gank me. Find ONE post from me complaining about that. GO ahead.. look all day. You won't find one.
Jenn aSide wrote: And that's the issue. NPC corps as they are going against what should be a core value of EVE online, that being that everyone has a basic level of vulnerability. People who chose player corps in a PLAYER DRIVEN game are forced to deal with extra headaches for no real gain. This is wrong.
EVE has quite a few backwards things like this, like clone upgrade costs that deter pvp in a pvp-centric game (a discussion being had in another thread), and EVE would be a better game without such bassackwardness.
Take away the current level of invulnerability, and I'll quit the game, and so will hundreds of thousands of thousands of other subscribers.
CCP had to put these things "makes it hard to F with people" things into the game to grow the customer base to the current level that it is. They know this. They know that if they take it away, they go bankrupt!
Why do you want high sec to become as empty as low and null.. for the few months that EVE would continue to operate between chasing out the carebears and CCP shutting down?
EVE may be about F'n with people to you. But if they make it any easier for people to F with me, I'm out.... which is why they aren't going to do that.
|
|

Jenn aSide
Smokin Aces.
1236
|
Posted - 2013.01.29 19:38:00 -
[201] - Quote
Sir Diablos wrote:
In that highlighted section, I need you to highlight the part where he said that he is entitled to do all that unmolested.
Read his previous posts on this forum about the issue.
Quote: Then I'll give you credit where it is due. Otherwise, you are just one more person in a long line of them who are willing to destroy parts of a game to serve YOUR purposes, not make the game better for everyone.
My "purpose" is an internally consistent game. i have nothing to gain from any of this, in fact I could lose out a bit. But wrong is wrong and right it right. a Player Driven game built upon the idea of consequneces for actions should not have something like the current NPC corps. It should HAVE NPC corps that players can be a part of, but not at a cost to real eve players playing in real people groups. |

LHA Tarawa
Pator Tech School Minmatar Republic
246
|
Posted - 2013.01.29 19:44:00 -
[202] - Quote
Jenn aSide wrote: What this means is I'm willing to accept a nerf to npc corps that I participate in ( and thus my income) for the greater good of the game and community.
Just explain this greater good to me.
My corp gets a war dec. I can't make ISK to fund my accounts. If that continues, I drop from player corp to NPC corp so that I can make ISK to fund my accounts with PLEX.
How is it the "greater good" that I have to unsub because there is no way for me to make ISK to buy PLEX because you keep wardec-ing any corp I join?
Explain to me how getting rid of NPC corps, driving lots of carebears out of the game, improves the game! |

LHA Tarawa
Pator Tech School Minmatar Republic
246
|
Posted - 2013.01.29 19:47:00 -
[203] - Quote
Jenn aSide wrote: My "purpose" is an internally consistent game.
Fine.... you can war dec an NPC corp, and the faction police and faction navy spawn in massive numbers anytime you are in faction space. While that NPC and war dec'ed, I can't really leave faction space without losing that faction police and faction navy cover.
Does that make the game internally consistent?
|

Skeln Thargensen
Center for Advanced Studies Gallente Federation
11
|
Posted - 2013.01.29 19:49:00 -
[204] - Quote
Jenn aSide wrote:Skeln Thargensen wrote:Jenn aSide wrote:Skeln Thargensen wrote:
Mining has nothing to do with my NPC corp. It's a transaction between the refining station and the trade hub station and their respective NPC corps.
What are these rules you're on about? it an exploit to stay in my noob school? No? Against the EULA? Not? Any benefit as a miner for me to leave? none whatsoever?
Gosh it seems like the game is encouraging rational economic decisions. Fancy that!
And I am nerfed thank you. I cannot have a POS and I have this 11% tax rate. I cannot wardec others. I cannot claim sovereignty. that's the price I pay. Perhaps it could be argued that industry needs nerfing or the tax rate needs changing so player corps are more attractive but making NPC alts wardeccable is just futile for the reasons I have explained at length. We will adapt.
Now please explain why if you think this is such an awesome advantage why you aren't quitting your player corp as we speak?
Now please go back and show me where I said npc corps should be wardeccable. Simply, the "price you pay" is insufficient. War Dec immunity is a HUGE benefit (and like most people who benfit from something , you seem unable to understand how HUGE that advantage is). If people want that benefit, they should have to trade more than a slightly high tax rate and no ownership of POSs etc. As for the mining stuff, that's the kind of self-serving rationalization that prevents understanding. The whole "transaction between refining station and npc corp" stuff is just hiding from the issue. I doubt it will ever change because so many people are making use of "Evading consequences, NPC Corp style", but it's all still very wrong. Games should not support what amounts to contradictory rules-sets. hey your employment history says you were in SWA for 3 years. Now I'm almost willing to believe you trialled and then subbed later as this would obviously be extremely embarrassing for you given your more recent ethos with regard to player corporations and evasion of consequences. maybe also this is an alt that languished in your account for 3 years which you suddnly got the urge to train up. these things do happen. I'm just not sure if you can prove it. What exactly are you talking about. This is one toon out of 12 I own on 4 accounts, and was simply a jita alt till I sold my main. There was no reason to move it until it became my defacto main. I have 2 toons in npc corps right now for Incursion Fleets and High Sec exploration. The current situation is wrong, but then so was FW farming and I got RICH off it lol. What this means is I'm willing to accept a nerf to npc corps that I participate in ( and thus my income) for the greater good of the game and community. Are you? Or are you too selfish?
Well I wasn't going to accuse you of massive hypocrisy as, like i said, I have to give you the benefit of the doubt. However, you've then gone on to admit you have NPC corp alts which does sort of qualify.
also you're in a 0% tax haven corp with no war history.
Can someone wardec smokin aces to give Jenn a good feel of this whole wardeccy thing? I take back my previous statements and judgements of others. -áyou can mine in iteron if you want. |

Captain Tardbar
NEWB ALERT
52
|
Posted - 2013.01.29 19:49:00 -
[205] - Quote
I posted in Features & Ideas on a possible solution to get players out of NPC corps into player run corps. It also addresses war dec avoidance.
https://forums.eveonline.com/default.aspx?g=posts&m=2536640
The jist of the idea is to give player corporations skills that give bonuses to the corporation which only apply when you are a member. If the skills are exspensive enough and take long enough to train it will be an disincentive from quitting the corp and starting a new one because you'll have to start over again. "Entitlement" is a euphemism for "I hate the way you play and it makes me cry like a baby". If you fantasize about being immoral it means you enjoy being immoral deep down. |

Nicolo da'Vicenza
Air The Unthinkables
2717
|
Posted - 2013.01.29 19:50:00 -
[206] - Quote
LHA Tarawa wrote: Explain to me how getting rid of NPC corps, driving lots of carebears out of the game, improves the game!
Would DayZ be improved if there was a flag players could pick that would make them vulnerable to zombies only? They just want to farm zombie loot all day. The devs should respect their valuable PvE dollar. Of course not. It would actively diminish the game. So it is with NPC corps and EVE. |

Jenn aSide
Smokin Aces.
1236
|
Posted - 2013.01.29 19:53:00 -
[207] - Quote
LHA Tarawa wrote:
In the game? FU. I don't have to be a target so you can grow your Epeen blowing up my ship.
Unless your are a Sansha, Serpentis, Gurista, Angel or Rogue Drone, I will probably never shoot your ship lol.
You always hide behind that "you just want me to pvp" crap. I am a PVE player mostly, but one who accepts the consequences of the game i've chosen to play.
Quote: Go fight someone that is reading and interested in a fight instead of playing forum warrior trying to convince CCP to change the rules to drive 80% of their paid accounts out of the game.
I feel sorry for you that you need to cling to that belief to justify them. it's simply not true though, YOU might quit, but most everyone else will adapt.
[quote[ Yeah. People can suicide gank me. Find ONE post from me complaining about that. GO ahead.. look all day. You won't find one.[/quote]
it's not enough, you shold be wardecced too.
Quote: Take away the current level of invulnerability, and I'll quit the game, and so will hundreds of thousands of thousands of other subscribers.
you might, but you can't speak for others. We KNOW what causes mass unsubs and changes to npc corps wouldn't evne come close imo.
Quote: CCP had to put these things "makes it hard to F with people" things into the game to grow the customer base to the current level that it is. They know this. They know that if they take it away, they go bankrupt!
Why do you want high sec to become as empty as low and null.. for the few months that EVE would continue to operate between chasing out the carebears and CCP shutting down?
EVE may be about F'n with people to you. But if they make it any easier for people to F with me, I'm out.... which is why they aren't going to do that.
Again, you have no proof of any of this. And they game has been growing or stable since it's 1st days. you really belive some slightly tougher mining ships "grew the customer base"?
Anyways, all moot points, i doubt it will change but im going to lobby our CSM brosefs hard to take a look at these kinds of things and bring them to ccps attention. NPC corps aren't game breaking, their just poorly implemented.
|

Jenn aSide
Smokin Aces.
1236
|
Posted - 2013.01.29 19:54:00 -
[208] - Quote
Captain Tardbar wrote:I posted in Features & Ideas on a possible solution to get players out of NPC corps into player run corps. It also addresses war dec avoidance. https://forums.eveonline.com/default.aspx?g=posts&m=2536640The jist of the idea is to give player corporations skills that give bonuses to the corporation which only apply when you are a member. If the skills are exspensive enough and take long enough to train it will be an disincentive from quitting the corp and starting a new one because you'll have to start over again.
While a novel Idea, i reject ideas that "push" people to do anything. People should do what they want where they want as long as they accept the consequences of their action,s and there should be consequences.
It is the game that should be consistent
|

Nicolo da'Vicenza
Air The Unthinkables
2717
|
Posted - 2013.01.29 19:56:00 -
[209] - Quote
Hedion's oracle wrote: Its not about being empty, its about being vulnarable, lets just pretend for a minute that infact Empire NPC corps dissappear, Miners now join player corps which in turn make them wardecable. I would bet a campaighn that would make hulkageddon look like childsplay would start to commence from certain alliances in null. The mass slaughter of highsec miners would drive ore threw the roof, not to mention ship prices. who do you think will benefit from that? You got it..... Nullsec  Nullsec alliances buy low-end mins too. In fact they buy the majority of it. How would cranking up the price of low-end ore help them? Logically the best course of action would be to keep low-end ore as low as possible through stuffing all miners and carebears in NPC corps so they could not fight each other (disrupting supply) and flood the veld market supply as much as possible, maximizing the buying power of their moongoo dollar. With the added benefit of securing their industrial backbone and supply chains with zero effort thanks to wardec evasion and NPC corp. Maximum gain, minimum cost with the current system as far as 0.0 alliances are concerned.
Hiseccers who actively defend themselves and successfully contest would be the ones who'd gain the most. |

Jenn aSide
Smokin Aces.
1236
|
Posted - 2013.01.29 19:57:00 -
[210] - Quote
Skeln Thargensen wrote:
also you're in a 0% tax haven corp with no war history.
Can someone wardec smokin aces to give Jenn a good feel of this whole wardeccy thing?
Maybe "Center for Advanced Studies" should wardec us...
Oh wait..... |
|

LHA Tarawa
Pator Tech School Minmatar Republic
247
|
Posted - 2013.01.29 20:00:00 -
[211] - Quote
Nicolo da'Vicenza wrote:LHA Tarawa wrote: Explain to me how getting rid of NPC corps, driving lots of carebears out of the game, improves the game!
Would DayZ be improved if there was a flag players could pick that would make them vulnerable to zombies only? They just want to farm zombie loot all day. The devs should respect their valuable PvE dollar. Of course not. It would actively diminish the game. So it is with NPC corps and EVE.
I don't play DayZ, so I could not care less what DayZ does.
When EVE started, there was no high sec, no CONCORD, no NPC corps.... and the player base was tiny.
CCP added these things to attract carebears and casual players. And it worked. Subscriptions have continued to increase the more accessible they make the game.
CCP knows that if they take this away, the number of subbed accounts will crash through the floor. So, they won't. |

Captain Tardbar
NEWB ALERT
53
|
Posted - 2013.01.29 20:01:00 -
[212] - Quote
Jenn aSide wrote:Captain Tardbar wrote:I posted in Features & Ideas on a possible solution to get players out of NPC corps into player run corps. It also addresses war dec avoidance. https://forums.eveonline.com/default.aspx?g=posts&m=2536640The jist of the idea is to give player corporations skills that give bonuses to the corporation which only apply when you are a member. If the skills are exspensive enough and take long enough to train it will be an disincentive from quitting the corp and starting a new one because you'll have to start over again. While a novel Idea, i reject ideas that "push" people to do anything. People should do what they want where they want as long as they accept the consequences of their action,s and there should be consequences. It is the game that should be consistent
Nerfing NPC corps is pushing people to do something. Its an attempt to push them out of the corp. I'm going to argue that it didn't work with taxes and won't work with anything else. You need to buff player corps and it encourages players to move out of NPC corps.
It makes being in a corp that can be wardec'd more at an advantage than being in an NPC corp. So it means if you take more risk and stick with the corporation, you'll reap an equivalent reward more suited for the level of risk you are taking.
Isn't that what you want? You want people who take more risk to be rewarded?
"Entitlement" is a euphemism for "I hate the way you play and it makes me cry like a baby". If you fantasize about being immoral it means you enjoy being immoral deep down. |

Skeln Thargensen
Center for Advanced Studies Gallente Federation
11
|
Posted - 2013.01.29 20:02:00 -
[213] - Quote
Jenn aSide wrote:Skeln Thargensen wrote:
also you're in a 0% tax haven corp with no war history.
Can someone wardec smokin aces to give Jenn a good feel of this whole wardeccy thing?
Maybe "Center for Advanced Studies" should wardec us... Oh wait.....
Yes that's it. You''re getting the hang of it now. It is a door that swings both ways.
I don't think you're very internally consistent Jenn. You may have been hanging out in the POS alone with your 14 alts for too long. I take back my previous statements and judgements of others. -áyou can mine in iteron if you want. |

LHA Tarawa
Pator Tech School Minmatar Republic
247
|
Posted - 2013.01.29 20:03:00 -
[214] - Quote
Jenn aSide wrote: While a novel Idea, i reject ideas that "push" people to do anything. People should do what they want where they want as long as they accept the consequences of their action,s and there should be consequences.
It is the game that should be consistent
There are consequences. There is the risk of the suicide gank.
Want to talk consistent? Why can you war dec a corp at all. Nations wardec. High sec corps are not nations. Null sec nations that hold sov should be able to war dec other sov holding nations... and that's it!
How would that change for internal consistency work out for you oh supreme judge of consistency? |

Jenn aSide
Smokin Aces.
1236
|
Posted - 2013.01.29 20:06:00 -
[215] - Quote
Skeln Thargensen wrote:Jenn aSide wrote:Skeln Thargensen wrote:
also you're in a 0% tax haven corp with no war history.
Can someone wardec smokin aces to give Jenn a good feel of this whole wardeccy thing?
Maybe "Center for Advanced Studies" should wardec us... Oh wait..... Yes that's it. You''re getting the hang of it now. It is a door that swings both ways. I don't think you're very internally consistent Jenn. You may have been hanging out in the POS alone with your 14 alts for too long.
12 alts, and we're too busy solo camping Jita to worry about the likes of you!
|

Jenn aSide
Smokin Aces.
1236
|
Posted - 2013.01.29 20:08:00 -
[216] - Quote
LHA Tarawa wrote:Jenn aSide wrote: While a novel Idea, i reject ideas that "push" people to do anything. People should do what they want where they want as long as they accept the consequences of their action,s and there should be consequences.
It is the game that should be consistent
There are consequences. There is the risk of the suicide gank.
And in a PLAYER corp their is the risk of a suicide gank AND A WARDEC.
Get it? Player corp 2 risks, noc corp 1 risk.
Tell me you get it, i will be sad if you don't!
Quote: Want to talk consistent? Why can you war dec a corp at all. Nations wardec. High sec corps are not nations. Null sec nations that hold sov should be able to war dec other sov holding nations... and that's it!
How would that change for internal consistency work out for you oh supreme judge of consistency?
Do you actually read the stuff you post lol?
|

LHA Tarawa
Pator Tech School Minmatar Republic
247
|
Posted - 2013.01.29 20:09:00 -
[217] - Quote
Jenn aSide wrote:Anyways, all moot points, i doubt it will change but im going to lobby our CSM brosefs hard to take a look at these kinds of things and bring them to ccps attention. NPC corps aren't game breaking, their just poorly implemented.
Lobby all you want, but CCP will ignore them.
CCP knows that when they made the game more accessible to casual players and carebears, the subscriptions skyrocketed.
How do I know high sec, CONCORD and NPC corps won't be removed? Because CCP went to the work to add them, they accomplished what CCP hoped they would accomplish(more paid subscriptions), and CCP has no desire to see that reversed.
There is room in EVE for players of many, many play styles. CCP wants to be making real money off all of those play styles.
There is nothing internally inconsistent about CCP making different sets of rules that apply to different areas of the game, to make the game appeal to people with various play styles. |

Skeln Thargensen
Center for Advanced Studies Gallente Federation
11
|
Posted - 2013.01.29 20:09:00 -
[218] - Quote
Jenn aSide wrote:Skeln Thargensen wrote:Jenn aSide wrote:Skeln Thargensen wrote:
also you're in a 0% tax haven corp with no war history.
Can someone wardec smokin aces to give Jenn a good feel of this whole wardeccy thing?
Maybe "Center for Advanced Studies" should wardec us... Oh wait..... Yes that's it. You''re getting the hang of it now. It is a door that swings both ways. I don't think you're very internally consistent Jenn. You may have been hanging out in the POS alone with your 14 alts for too long. 12 alts, and we're too busy solo camping Jita to worry about the likes of you!
grim.
i contract my stuff like any civilised capsuleer. jita destroys braincells and reduces your will to liuve. I take back my previous statements and judgements of others. -áyou can mine in iteron if you want. |

Guttripper
State War Academy Caldari State
213
|
Posted - 2013.01.29 20:16:00 -
[219] - Quote
Jenn aSide wrote: 12 alts, and we're too busy solo camping Jita to worry about the likes of you!
Weren't you the one whining about players living in momma's basement with a part time job at Wal-Mart and not paying the rent? Then later brought up welfare?
You know, I must really be one sorry ass player since I rarely have time to do anything with this account accept skill. Real life and all that... but then again, do I aspire to be a Fanatical Fanboy?
Nope. |

LHA Tarawa
Pator Tech School Minmatar Republic
247
|
Posted - 2013.01.29 20:18:00 -
[220] - Quote
Jenn aSide wrote: Get it? Player corp 2 risks, noc corp 1 risk.
Tell me you get it, i will be sad if you don't!
I get it.
And player corps can put up POSes for research, manufacturing, etc. Players in NPC corps can not.
Or, if you are not an industrialist, you make upto 10% more ISK from PVE in player corp.
So, yes, I get it. There are advantages (no wardec) and disadvantages (no POS and high tax) to being in a NPC corp.
AND, neither of these situations removes all consequences as you can still be suicide ganked, be scammed, mess up a market order, have other players shoot the rocks that you hoped to mine, ninja your mission loot/salvage, be penny war'ed, etc.
Jenn aSide wrote:
Do you actually read the stuff you post lol?
Yes, do you?
You want the game changed for consistency? Player corps can be wardeced but NPC can't?
That sets up two solutions to this inconsistency. 1) as you want, do something to eliminate being able to join an NC corp to avoid wardec or 2) Make player corps not wa-dec able.
You go ahead and lobby for option 1.
Personally, I'd prefer to keep the internal inconsistency than go with option 1 or option 2.
|
|

Nicolo da'Vicenza
Air The Unthinkables
2718
|
Posted - 2013.01.29 20:19:00 -
[221] - Quote
LHA Tarawa wrote:Nicolo da'Vicenza wrote:LHA Tarawa wrote: Explain to me how getting rid of NPC corps, driving lots of carebears out of the game, improves the game!
Would DayZ be improved if there was a flag players could pick that would make them vulnerable to zombies only? They just want to farm zombie loot all day. The devs should respect their valuable PvE dollar. Of course not. It would actively diminish the game. So it is with NPC corps and EVE. I don't play DayZ, so I could not care less what DayZ does. When EVE started, there was no high sec, no CONCORD, no NPC corps.... and the player base was tiny. CCP added these things to attract carebears and casual players. And it worked. That's arguable.
Recently, carebear/casual centric expansions like Tyrannis and Incursion failed to increase subs significantly, CCP has proven unable to replicate this increase in numbers through this mythical 'trammelization = subs' concept that you say justifies NPC corps and continuing CONCORD buffs. Contrariwise, CCP's only successful expansions have been of expanding PVP and sandbox environments. They refer to the expansion that introduced new no-local zerosec as their most successful expansion. It's safe to say that judging by active subs and reception of expansion, risk-free PvE carebear catering isn't where the money is.
Games like DayZ, as I've said, have exploded in popularity while giving no special catering to carebears in any way shape or form. A pure sandbox game that CCP devs have praised. They talk a big game about 'trammel' this and 'dayz' that, but at the end of the day they're too timid to even attempt to imitate success. |

Skeln Thargensen
Center for Advanced Studies Gallente Federation
11
|
Posted - 2013.01.29 20:25:00 -
[222] - Quote
dayz is a non commerical arma 2 mod. described by ben 'yahtzee' croshaw as 'unreasonably cruel' it has yet to be deployed in any standalone form and I haven't bothered installing it on my new computer because zombie agress was ridiculous on the last patch I played and then the whole thing got hax0red from what i heard. I take back my previous statements and judgements of others. -áyou can mine in iteron if you want. |

Jenn aSide
Smokin Aces.
1237
|
Posted - 2013.01.29 20:26:00 -
[223] - Quote
Guttripper wrote:Jenn aSide wrote: 12 alts, and we're too busy solo camping Jita to worry about the likes of you!
Weren't you the one whining about players living in momma's basement with a part time job at Wal-Mart and not paying the rent? Then later brought up welfare? You know, I must really be one sorry ass player since I rarely have time to do anything with this account accept skill. Real life and all that... but then again, do I aspire to be a Fanatical Fanboy? Nope.
New fact #4356, high sec people don't know what joking is.
i'm married, have kids, bills, a job 9where I get to carry a gun, but they don't trust me with bullets so i just go pew pew till the boss says stop) etc etc. And I find time for my hobby too.
If you don't have time to play an mmo, why play an mmo?
|

Nicolo da'Vicenza
Air The Unthinkables
2718
|
Posted - 2013.01.29 20:28:00 -
[224] - Quote
Skeln Thargensen wrote:dayz is a non commerical arma 2 mod. described by ben 'yahtzee' croshaw as 'unreasonably cruel' it has yet to be deployed in any standalone form and I haven't bothered installing it on my new computer because zombie agress was ridiculous on the last patch I played and then the whole thing got hax0red from what i heard. cool story |

LHA Tarawa
Pator Tech School Minmatar Republic
248
|
Posted - 2013.01.29 20:29:00 -
[225] - Quote
Nicolo da'Vicenza wrote:Games like DayZ, as I've said, have exploded in popularity while giving no special catering to carebears in any way shape or form. A pure sandbox game that CCP devs have praised. They talk a big game about 'trammel' this and 'dayz' that, but at the end of the day they're too timid to even attempt to imitate success.
How much does a sub to DayZ cost?
|

LHA Tarawa
Pator Tech School Minmatar Republic
248
|
Posted - 2013.01.29 20:33:00 -
[226] - Quote
Jenn aSide wrote: If you don't have time to play an mmo, why play an mmo?
Define "time to play an mmo"? I have to put in 10 hours a week just to get ISK for PLEX.
This is a big part of the reason that I need the NPC option in the case of a wardec. An extended wardec that prevents me from making ISK, prevents me from buying PLEX, and therefore, prevents me from keeping up my subscription.
Why play? To work with others to build things.
|

Skeln Thargensen
Center for Advanced Studies Gallente Federation
11
|
Posted - 2013.01.29 20:33:00 -
[227] - Quote
LHA Tarawa wrote:Nicolo da'Vicenza wrote:Games like DayZ, as I've said, have exploded in popularity while giving no special catering to carebears in any way shape or form. A pure sandbox game that CCP devs have praised. They talk a big game about 'trammel' this and 'dayz' that, but at the end of the day they're too timid to even attempt to imitate success. How much does a sub to DayZ cost?
Just the price of a cool story. I take back my previous statements and judgements of others. -áyou can mine in iteron if you want. |

Nicolo da'Vicenza
Air The Unthinkables
2718
|
Posted - 2013.01.29 20:35:00 -
[228] - Quote
LHA Tarawa wrote:Nicolo da'Vicenza wrote:Games like DayZ, as I've said, have exploded in popularity while giving no special catering to carebears in any way shape or form. A pure sandbox game that CCP devs have praised. They talk a big game about 'trammel' this and 'dayz' that, but at the end of the day they're too timid to even attempt to imitate success. How much does a sub to DayZ cost? Not relevent, I thought you paid for your sub with PLEX.
LHA Tarawa wrote:My corp gets a war dec. I can't make ISK to fund my accounts. If that continues, I drop from player corp to NPC corp so that I can make ISK to fund my accounts with PLEX. |

Skeln Thargensen
Center for Advanced Studies Gallente Federation
11
|
Posted - 2013.01.29 20:36:00 -
[229] - Quote
someone pays for the PLEX though, CCP aren't letting us play for free. I take back my previous statements and judgements of others. -áyou can mine in iteron if you want. |

Nicolo da'Vicenza
Air The Unthinkables
2718
|
Posted - 2013.01.29 20:37:00 -
[230] - Quote
Skeln Thargensen wrote:someone pays for the PLEX though, CCP aren't letting us play for free. Meaning they should cater to the person who pays for the PLEX, not you. I mean, if we're talking about catering to the people who pay the bills over the validity of the game, right? |
|

LHA Tarawa
Pator Tech School Minmatar Republic
248
|
Posted - 2013.01.29 20:39:00 -
[231] - Quote
Nicolo da'Vicenza wrote: That's arguable.
Recently, carebear/casual centric expansions like Tyrannis and Incursion failed to increase subs significantly,
http://www.forbes.com/sites/insertcoin/2012/12/17/in-an-age-of-f2p-eve-online-sets-records/
I don't know... but seems like CCP is going in the right direction to me.
|

Skeln Thargensen
Center for Advanced Studies Gallente Federation
11
|
Posted - 2013.01.29 20:39:00 -
[232] - Quote
Nicolo da'Vicenza wrote:Skeln Thargensen wrote:someone pays for the PLEX though, CCP aren't letting us play for free. Meaning they should cater to the person who pays for the PLEX, not you. I mean, if we're talking about catering to the people who pay the bills over the validity of the game, right?
what do you mean, I paid good ISK for my PLEX! I take back my previous statements and judgements of others. -áyou can mine in iteron if you want. |

LHA Tarawa
Pator Tech School Minmatar Republic
248
|
Posted - 2013.01.29 20:44:00 -
[233] - Quote
Nicolo da'Vicenza wrote:Skeln Thargensen wrote:someone pays for the PLEX though, CCP aren't letting us play for free. Meaning they should cater to the person who pays for the PLEX, not you. I mean, if we're talking about catering to the people who pay the bills over the validity of the game, right?
Without me being able to grind the minerals, that are used to build ships, that can be bought with the ISK, there would be no reason for anyone to buy PLEX to sell to me.
It is a symbiotic circle. One can not exist without the other, so both need to be catered to.
If carebears were not able to grind, there would no one to sell PLEX to to get ISK to buy stuff from.
Another way of thinking about it. My first 40 hours a month are dedicated to the people that are paying my subscriptions, and I'm only playing for me after that. |

LHA Tarawa
Pator Tech School Minmatar Republic
248
|
Posted - 2013.01.29 20:45:00 -
[234] - Quote
Skeln Thargensen wrote:Nicolo da'Vicenza wrote:Skeln Thargensen wrote:someone pays for the PLEX though, CCP aren't letting us play for free. Meaning they should cater to the person who pays for the PLEX, not you. I mean, if we're talking about catering to the people who pay the bills over the validity of the game, right? what do you mean, I paid good ISK for my PLEX!
OR: You paid something like 40 hours of game time at 15 million ISK an hour, for your PLEX. |

Skeln Thargensen
Center for Advanced Studies Gallente Federation
11
|
Posted - 2013.01.29 20:52:00 -
[235] - Quote
LHA Tarawa wrote:Skeln Thargensen wrote:Nicolo da'Vicenza wrote:Skeln Thargensen wrote:someone pays for the PLEX though, CCP aren't letting us play for free. Meaning they should cater to the person who pays for the PLEX, not you. I mean, if we're talking about catering to the people who pay the bills over the validity of the game, right? what do you mean, I paid good ISK for my PLEX! OR: You paid something like 40 hours of game time at 15 million ISK an hour, for your PLEX.
something like that yeah. it's a little bleak when you put it that way but I have plenty of time and no money. I take back my previous statements and judgements of others. -áyou can mine in iteron if you want. |

LHA Tarawa
Pator Tech School Minmatar Republic
248
|
Posted - 2013.01.29 20:56:00 -
[236] - Quote
Skeln Thargensen wrote:LHA Tarawa wrote:Skeln Thargensen wrote:Nicolo da'Vicenza wrote:Skeln Thargensen wrote:someone pays for the PLEX though, CCP aren't letting us play for free. Meaning they should cater to the person who pays for the PLEX, not you. I mean, if we're talking about catering to the people who pay the bills over the validity of the game, right? what do you mean, I paid good ISK for my PLEX! OR: You paid something like 40 hours of game time at 15 million ISK an hour, for your PLEX. something like that yeah. it's a little bleak when you put it that way but I have plenty of time and no money.
I have plenty of both, but I like making ISK. I didn't know what to do with all the ISK back when I was paying real to play.
That 2.2B monthly nut is motivation to grind, grind, grind.
|

Nicolo da'Vicenza
Air The Unthinkables
2718
|
Posted - 2013.01.29 20:58:00 -
[237] - Quote
Yes thanks to abandoning carebear-catering expansions. |

Nicolo da'Vicenza
Air The Unthinkables
2718
|
Posted - 2013.01.29 21:01:00 -
[238] - Quote
LHA Tarawa wrote:Nicolo da'Vicenza wrote:Skeln Thargensen wrote:someone pays for the PLEX though, CCP aren't letting us play for free. Meaning they should cater to the person who pays for the PLEX, not you. I mean, if we're talking about catering to the people who pay the bills over the validity of the game, right? Without me being able to grind the minerals, that are used to build ships, that can be bought with the ISK, there would be no reason for anyone to buy PLEX to sell to me. It is a symbiotic circle. One can not exist without the other, so both need to be catered to. If carebears were not able to grind, there would no one to sell PLEX to to get ISK to buy stuff from. If people left because they couldn't grind PLEX in the safety of NPC corps, that means the demand for PLEX would decrease as you say, meaning the buying power of PLEX would be diminished and players would be able to take part in emergent content and pay for their subs instead of being competitively disadvantaged if they do not restrict themselves to endless grinding. |

Skeln Thargensen
Center for Advanced Studies Gallente Federation
11
|
Posted - 2013.01.29 21:04:00 -
[239] - Quote
LHA Tarawa wrote:That 2.2B monthly nut is motivation to grind, grind, grind.
PvP solves that problem, I find. my excess cash goes toward the loss of many modest internet spaceships. I take back my previous statements and judgements of others. -áyou can mine in iteron if you want. |

turmajin
The Scope Gallente Federation
17
|
Posted - 2013.01.29 21:06:00 -
[240] - Quote
Its an interesting idea,but not really workable to be honest. and not new either.NPC corps have their place in game.When a small corp gets war deced and players then cant play.for weeks because they cant match the oppositions firepower / wealth ectThey will either drop the game,which no one wants or drop the corp,and join a NPC and continue playing .Also NPCs are havens for vets which to be frank,are tired of doing the whole PvP thing every day,and maybe want to just chill a little and refresh their batteries or try another aspect of the game for a time.They can also be places for knowlege of the game to get pased on ,as to fits,best way to do things ect .Then again theres nothing stopping a rich alliance just attacking NPC players,yeah they may get concorded,but isnt that part of the fun element,seeing how many you can kill before getting killed yourself.Used to be in the Hulkaggeddon days . I suspect the whole point of this OP is the lack of reds in null.The leaders of TEST and GOONS might have a broship /lovey dovey relationship,but the average player just wants fun fights and to blow things up.Best way to solve this problem,.Let the respective members of TEST and Goons blow eachothers ships up anytime they want.Doesnt have to lead to a SOV war either ,as both leaderships make sure infastructure is off linits ,but any ship is a target.Other HBC and CFC alliances gladly shoot Goon or TEST members ,at will,depending on which block they are in.Time i think for TEST and GOON leaders to give their mambers the same option.Then maybe we will hear less about lack of targets ect in 0.0 |
|

Skeln Thargensen
Center for Advanced Studies Gallente Federation
11
|
Posted - 2013.01.29 21:12:00 -
[241] - Quote
Nicolo da'Vicenza wrote:If people left because they couldn't grind PLEX in the safety of NPC corps, that means the demand for PLEX would decrease as you say, meaning the buying power of PLEX would be diminished and players would be able to take part in emergent content and pay for their subs instead of being competitively disadvantaged if they do not restrict themselves to endless grinding.
what does this paragraph mean? I take back my previous statements and judgements of others. -áyou can mine in iteron if you want. |

LHA Tarawa
Pator Tech School Minmatar Republic
248
|
Posted - 2013.01.29 21:15:00 -
[242] - Quote
Nicolo da'Vicenza wrote:Yes thanks to abandoning carebear-catering expansions.
The biggest feature in retribution was to fix bounties. This allows industrialists to put bounties on people that mess with them, in hopes people will gank those people for the ISK. How is that not a carebear catering expansion?
Before that, we got a massive rework of mining barges/exhumers.
There were a couple releases iterating on FW, much of which focused on running plexes (PVE). Sure, the point was to hope that there was more PVP, but it actually involved PVE and created a lot of carebear mining those plexes..
Before that was Incarna, a pure carebear feature. And before that Incusrions.
So, what is the big non-PVP change in the last.. oh... 3 years? |

Aether Serval
Imperial Academy Amarr Empire
2
|
Posted - 2013.01.29 21:16:00 -
[243] - Quote
Nicolo da'Vicenza wrote:Yes thanks to abandoning carebear-catering expansions.
Lol wut?
http://eve-offline.net/?server=tranquility
Incursion, is still the high point in long term player activity. The only expansion that even comes close since then is Retribution, notable for the crime watch changes the decimated hi sec mission griefing and made acts like can flipping some npc corp member flag you as free for all.
The War Dec focused Inferno expansion actually saw a drop in activity, funny that... |

Skeln Thargensen
Center for Advanced Studies Gallente Federation
11
|
Posted - 2013.01.29 21:18:00 -
[244] - Quote
So what have we learned today, except that bittervets need to push the unsub button and come back when the game they think they want and CCP have deployed are more similar? I take back my previous statements and judgements of others. -áyou can mine in iteron if you want. |

LHA Tarawa
Pator Tech School Minmatar Republic
248
|
Posted - 2013.01.29 21:25:00 -
[245] - Quote
Nicolo da'Vicenza wrote: If people left because they couldn't grind PLEX in the safety of NPC corps, that means the demand for PLEX would decrease as you say, meaning the buying power of PLEX would be diminished and players would be able to take part in emergent content and pay for their subs instead of being competitively disadvantaged if they do not restrict themselves to endless grinding.
Let me see if I can pull your point out of this.
I can't grind ISK, so I can't buy PLEX.
Less demand for PLEX, but same number of people buying them with real to sell for ISK, means falling ISK prices.
At some point, PLEX prices get so low that people that are currently spending real so that they don't have to grind,are forced to spend time endlessly grinding ISK, and they will then look for new ways to grind ISK.
And that is good?
In the end, if it takes 40 toon/hours to get the minerals to build a BS, SOMEONE had to be spending the 40 toon/hours mining the minerals or there won't be a BS. If everyone is looking for "emergent" game play, and no one is farming minerals by mining, then there won't be anything on the market to buy.
|

Nicolo da'Vicenza
Air The Unthinkables
2718
|
Posted - 2013.01.29 21:32:00 -
[246] - Quote
player activity on Incursion release: 31,488 player activity 6 months after Incusion release: 29,495
the 'carebear dollar' myth |

Oopsy Bear
Massively Masochistic Machos
66
|
Posted - 2013.01.29 21:33:00 -
[247] - Quote
Diablo Ex wrote:The simple solution to the High Sec problem of NPC Corps...
What problem?
|

Nicolo da'Vicenza
Air The Unthinkables
2718
|
Posted - 2013.01.29 21:33:00 -
[248] - Quote
Skeln Thargensen wrote:So what have we learned today, except that bittervets need to push the unsub button and come back when the game they think they want and CCP have deployed are more similar? We learned that guys who don't pay for the subs threaten to bankrupt CCP if their kind leave. Also that single players regular generate more kills then NPC corps with million+ of players |

Skeln Thargensen
Center for Advanced Studies Gallente Federation
11
|
Posted - 2013.01.29 21:38:00 -
[249] - Quote
Nicolo da'Vicenza wrote:Skeln Thargensen wrote:So what have we learned today, except that bittervets need to push the unsub button and come back when the game they think they want and CCP have deployed are more similar? We learned that guys who don't pay for the subs threaten to bankrupt CCP if their kind leave.
I think the guy buying 15 PLEX to sell to guys like me is likely more important to CCP than your $15, chum. I take back my previous statements and judgements of others. -áyou can mine in iteron if you want. |

Nicolo da'Vicenza
Air The Unthinkables
2718
|
Posted - 2013.01.29 21:41:00 -
[250] - Quote
Skeln Thargensen wrote:Nicolo da'Vicenza wrote:Skeln Thargensen wrote:So what have we learned today, except that bittervets need to push the unsub button and come back when the game they think they want and CCP have deployed are more similar? We learned that guys who don't pay for the subs threaten to bankrupt CCP if their kind leave. I think the guy buying 15 PLEX to sell to guys like me is likely more important to CCP than your $15, chum. SInce we're measuring validity of points by cash put in, and you put in zero... well... |
|

Aether Serval
Imperial Academy Amarr Empire
2
|
Posted - 2013.01.29 21:42:00 -
[251] - Quote
Nicolo da'Vicenza wrote: player activity on Incursion release: 31,488 player activity 6 months after Incusion release: 29,495
the 'carebear dollar' myth
Comprehension fail? Or are we supposed to pretend that Incana never happened?
The player activity during incursion was over 32000 for nearly four months solid and has never been that high for that long before or since.
Only retribution comes close and, it's an expansion that did quite a lot the casual and less pvp centric crowd. |

Nicolo da'Vicenza
Air The Unthinkables
2719
|
Posted - 2013.01.29 21:51:00 -
[252] - Quote
Aether Serval wrote:Nicolo da'Vicenza wrote: player activity on Incursion release: 31,488 player activity 6 months after Incusion release: 29,495
the 'carebear dollar' myth
Comprehension fail? Or are we supposed to pretend that Incana never happened? Number I cited was 1 month before Incarna (was released in June). You claimed Incursion was the greatest success for long-term player activity. When I point out that active players declined rapidly after a brief surge with the PvE-centric expansion, 'long-term' is now defined as less then a third of a year. |

Skeln Thargensen
Center for Advanced Studies Gallente Federation
11
|
Posted - 2013.01.29 21:52:00 -
[253] - Quote
Nicolo da'Vicenza wrote:Skeln Thargensen wrote:Nicolo da'Vicenza wrote:Skeln Thargensen wrote:So what have we learned today, except that bittervets need to push the unsub button and come back when the game they think they want and CCP have deployed are more similar? We learned that guys who don't pay for the subs threaten to bankrupt CCP if their kind leave. I think the guy buying 15 PLEX to sell to guys like me is likely more important to CCP than your $15, chum. SInce we're measuring validity of points by cash put in, and you put in zero... well...
No that's what you're doing. I recognise that CCP don't care and that PLEX is brillant for the professional and poor alike. everyone wins with PLEX.
And actually I subbed for 7 months if that makes you less unhappy and I will likely do so again ASAP as mining for PLEX is a little bleak. I take back my previous statements and judgements of others. -áyou can mine in iteron if you want. |

LHA Tarawa
Pator Tech School Minmatar Republic
248
|
Posted - 2013.01.29 21:55:00 -
[254] - Quote
Nicolo da'Vicenza wrote:Skeln Thargensen wrote:So what have we learned today, except that bittervets need to push the unsub button and come back when the game they think they want and CCP have deployed are more similar? We learned that guys who don't pay for the subs threaten to bankrupt CCP if their kind leave. Also that single players regularly generate more kills then NPC corps with a million+ players
We learned that people playing via PLEX are not paying for free. They pay by grinding ISK for others, so those others will pay for them to play. CCP makes the same real whether I pay for my 4 accounts, or someone else pays for my accounts via PLEX.
We learned that there are people that want to make it easier to mess with carebears. There are already plenty of mechanisms for messing with those carebears, not the least of which is the suicide gank, but those just aren't good enough for these dissatisfied wanna-be griefers. They want to remove the mechanism that prevents them from wardec'ing anyone at any time.
We learned that people will claim to be PVE'ers, while making comment after comment that sure makes them seem like someone that PVP's a lot.
We learned that people will use faulty statistics, like the fact that there is less activity in spring than fall every year (it's called spring break) to prove that Incursions turned people off EVE. Or maybe it was just people getting tired of logging on to restart their PI, more carebear stuff introduced 6 months before Incursions, that triggered all that activity in those 6 months prior?
We learned that despite ample evidence, some people won't accept that CCP is attempting to cater to a wide variety of play styles and that there is no one single play style that is "the right way to play EVE", nor is CCP about to make major game changes to force carebears to choose between PVPing or dropping the game.
|

Nicolo da'Vicenza
Air The Unthinkables
2720
|
Posted - 2013.01.29 22:09:00 -
[255] - Quote
Skeln Thargensen wrote:Nicolo da'Vicenza wrote:Skeln Thargensen wrote:Nicolo da'Vicenza wrote:Skeln Thargensen wrote:So what have we learned today, except that bittervets need to push the unsub button and come back when the game they think they want and CCP have deployed are more similar? We learned that guys who don't pay for the subs threaten to bankrupt CCP if their kind leave. I think the guy buying 15 PLEX to sell to guys like me is likely more important to CCP than your $15, chum. SInce we're measuring validity of points by cash put in, and you put in zero... well... No that's what you're doing. No. I am responding to arguments that NPC corps should not be balanced or removed because the 'carebear dollar is too important'. These arguments contend that balance should be ignored because money trumps game integrity - measuring validity by cash put in, effectively. In any case, it's a false argument, vital quality of the 'carebear dollar' is largely a myth since PvE-centric expansions have been far less successful then expansions like Dominion or Apocrypha.
I don't really care how you pay for your sub, I merely object to the concept that "endless grinding and gold farming so I can PLEX several eve subs" is a 'playstyle' that needs to be respected & catered to at all costs and granted special advantages like wardec immunity. |

LHA Tarawa
Pator Tech School Minmatar Republic
248
|
Posted - 2013.01.29 22:11:00 -
[256] - Quote
Skeln Thargensen wrote:Nicolo da'Vicenza wrote:Skeln Thargensen wrote:Nicolo da'Vicenza wrote:Skeln Thargensen wrote:So what have we learned today, except that bittervets need to push the unsub button and come back when the game they think they want and CCP have deployed are more similar? We learned that guys who don't pay for the subs threaten to bankrupt CCP if their kind leave. I think the guy buying 15 PLEX to sell to guys like me is likely more important to CCP than your $15, chum. SInce we're measuring validity of points by cash put in, and you put in zero... well... No that's what you're doing. I recognise that CCP don't care and that PLEX is brillant for the professional and poor alike. everyone wins with PLEX. And actually I subbed for 7 months if that makes you less unhappy and I will likely do so again ASAP as mining for PLEX is a little bleak.
I subbed for a couple years before switching to PLEX.
It doesn't matter if I'm paying for my 4 accounts, or someone else is paying for my 4 accounts, CCP is getting paid for my 4 accounts.
If everyone quit playing via PLEX, no one would be buying PLEX for real money. |

Aether Serval
Imperial Academy Amarr Empire
2
|
Posted - 2013.01.29 22:14:00 -
[257] - Quote
Nicolo da'Vicenza wrote:Number I cited was 1 month before Incarna (was released in June). You claimed Incursion was the greatest success for long-term player activity. When I point out that active players declined rapidly after a brief surge with the PvE-centric expansion, 'long-term' is now defined as less then a third of a year.
So you are ignoring Incarna to make Incursion look bad, glad we could clear that up.
Now any comment on the poor reception and player retention of the war dec focused Inferno expansion versus the good reception of say the Retribution expansion and all its casual friendly features?
|

Skeln Thargensen
Center for Advanced Studies Gallente Federation
12
|
Posted - 2013.01.29 22:22:00 -
[258] - Quote
Nicolo da'Vicenza wrote:I don't really care how you pay for your sub, I merely object to the concept that "endless grinding and gold farming so I can PLEX several eve subs" is a 'playstyle' that needs to be respected & catered to at all costs and granted special advantages like wardec immunity.
they're not catering to me though, they're catering to the guy on the other side of that trade. He's the guy paying hundreds of dollars so he doesn't have to grind.
So the list of things you don't like includes segregated PvP and PvE 'arenas' , gold auctions and metagaming. Are you sure this game is really for you? I take back my previous statements and judgements of others. -áyou can mine in iteron if you want. |

Nicolo da'Vicenza
Air The Unthinkables
2720
|
Posted - 2013.01.29 22:25:00 -
[259] - Quote
Aether Serval wrote:Nicolo da'Vicenza wrote:Number I cited was 1 month before Incarna (was released in June). You claimed Incursion was the greatest success for long-term player activity. When I point out that active players declined rapidly after a brief surge with the PvE-centric expansion, 'long-term' is now defined as less then a third of a year. So you are ignoring Incarna to make Incursion look bad So you are ignoring Incursion to make Incursion look good. Glad we can establish that. Ban NPC corps. |

Nicolo da'Vicenza
Air The Unthinkables
2720
|
Posted - 2013.01.29 22:28:00 -
[260] - Quote
Skeln Thargensen wrote:Nicolo da'Vicenza wrote:I don't really care how you pay for your sub, I merely object to the concept that "endless grinding and gold farming so I can PLEX several eve subs" is a 'playstyle' that needs to be respected & catered to at all costs and granted special advantages like wardec immunity. they're not catering to me though, they're catering to the guy on the other side of that trade. He's the guy paying hundreds of dollars so he doesn't have to grind. Indeed, so there is no problem if NPC corps are removed.
Quote:So the list of things you don't like includes segregated PvP and PvE 'arenas' , gold auctions and metagaming. Are you sure this game is really for you? For an NPC corp member I guess those sound like very anti-EVE qualities. |
|

Aether Serval
Imperial Academy Amarr Empire
2
|
Posted - 2013.01.29 22:29:00 -
[261] - Quote
Nicolo da'Vicenza wrote: So you are ignoring Incursion to make Incursion look good. Glad we can establish that. Ban NPC corps.
You do know deleting everything that proves you wrong in a quote still leaves it readable in the op right? |

Nicolo da'Vicenza
Air The Unthinkables
2720
|
Posted - 2013.01.29 22:32:00 -
[262] - Quote
Aether Serval wrote:Nicolo da'Vicenza wrote: So you are ignoring Incursion to make Incursion look good. Glad we can establish that. Ban NPC corps.
You do know deleting everything that proves you wrong in a quote still leaves it readable in the op right?
Nicolo da'Vicenza wrote:player activity on Incursion release: 31,488 player activity 6 months after Incusion release: 29,495
Still there. |

Skeln Thargensen
Center for Advanced Studies Gallente Federation
13
|
Posted - 2013.01.29 22:37:00 -
[263] - Quote
Nicolo da'Vicenza wrote:Skeln Thargensen wrote:Nicolo da'Vicenza wrote:I don't really care how you pay for your sub, I merely object to the concept that "endless grinding and gold farming so I can PLEX several eve subs" is a 'playstyle' that needs to be respected & catered to at all costs and granted special advantages like wardec immunity. they're not catering to me though, they're catering to the guy on the other side of that trade. He's the guy paying hundreds of dollars so he doesn't have to grind. Indeed, so there is no problem if NPC corps are removed. Quote:So the list of things you don't like includes segregated PvP and PvE 'arenas' , gold auctions and metagaming. Are you sure this game is really for you? For an NPC corp member I guess those sound like very anti-EVE qualities.
well that seems incoherent. don't feel you need to keep replying if you can't make the effort. I think we all got the slogan. I take back my previous statements and judgements of others. -áyou can mine in iteron if you want. |

Nicolo da'Vicenza
Air The Unthinkables
2720
|
Posted - 2013.01.29 22:45:00 -
[264] - Quote
Skeln Thargensen wrote:well that seems incoherent. don't feel you need to keep replying if you can't make the effort. I think we all got the slogan. Incoherent is claiming being against 'segregated PVP and PVE arenas' is an anti-EVE quality. |

Skeln Thargensen
Center for Advanced Studies Gallente Federation
13
|
Posted - 2013.01.29 23:02:00 -
[265] - Quote
Nicolo da'Vicenza wrote:Skeln Thargensen wrote:well that seems incoherent. don't feel you need to keep replying if you can't make the effort. I think we all got the slogan. Incoherent is claiming a position of being against 'segregated PVP and PVE arenas' is an anti-EVE quality.
they aren't really though it's legit to gank people. that's very eve.
lol do you really have a 10% corp tax rate? that seems a little steep. I take back my previous statements and judgements of others. -áyou can mine in iteron if you want. |

Nicolo da'Vicenza
Air The Unthinkables
2721
|
Posted - 2013.01.29 23:10:00 -
[266] - Quote
Goonswarm's is 15% |

Rellik B00n
Lethal Death Squad
219
|
Posted - 2013.01.29 23:37:00 -
[267] - Quote
so many stupid people posting in this thread. Im not going to exclude myself from that tbh, but seriously:
C.S.Lewis wrote:Logic! Why don't they teach logic at these schools? There are only three possibilities. Either your sister is telling lies, or she is mad, or she is telling the truth. You know she doesn't tell lies and it is obvious that she is not mad. For the moment then and unless any further evidence turns up, we must assume that she is telling the truth."
Logic people, logic:
NPC corps are a problem why?
bottom line: players are avoiding pvp by being in these corps, correct?
so we nerf the NPC corps. Then what?
Thousands of small player corps that can be decced. Then what?
Thousands of small corps being recycled to avoid war-decs. Then what?
Change the war system (again). Then what?
Thousands of players either find a new way to circumvent the new system or they leave the game.
net result:
no increase in pvp possible loss of subscriptions and resulting less interesting EvE universe.
The problem is not the NPC corps, the problem is your percieved idea of how other people should play this game. please look at my thread in F&I about stealth and camo in EvE |

Skeln Thargensen
Center for Advanced Studies Gallente Federation
13
|
Posted - 2013.01.29 23:38:00 -
[268] - Quote
Nicolo da'Vicenza wrote:Goonswarm's is 15%, player average is 10%.
Well I think 11% for high sec immunity is a pretty good taxation deal. 10% to be part of a pyramid scheme not so much. I take back my previous statements and judgements of others. -áyou can mine in iteron if you want. |

Beekeeper Bob
Beekeepers Anonymous
412
|
Posted - 2013.01.29 23:51:00 -
[269] - Quote
Nicolo da'Vicenza wrote:Goonswarm's is 15%, player average is 10%.
Wait....Goonswarm is 15%?????
Wow, now why would a Corp that controls a significant portion of the Moon-Goo isk faucet charge their players 15% tax? Are there really that many mindless drones out there? 
The single biggest danger to EVE is the proliferation of ALTS! Kill an alt today!
Petition for a Minimum bounty of 10 mil. Prevent useless bounties!
|

Mayhaw Morgan
State War Academy Caldari State
40
|
Posted - 2013.01.29 23:59:00 -
[270] - Quote
Nicolo da'Vicenza wrote:Also that single players regularly generate more kills then NPC corps with a million+ players
OK, let me just clarify, since you still aren't getting it, despite the numerous hints. There are not a million players in the entire game of EVE Online, therefore, it is impossible that any NPC corp has a million players. Get it? There are likely only a few thousand in each NPC corp, and many of those are alts of "real" players, whose PVP stats on other characters are probably much better than on their NPC corp alt. That being because they use their NPC alt for things other than PVPing (or suicide scouting, cyno alting, logistics, and other combat SUPPORT), thus skewing the the statistics. Then, the only people earnestly contributing to the PVP statistics are noobs, who die at a disproportionately higher rate due the their skillpoint and experience disadvantage.
Your NPC corp member count is off by a factor of about 500. NPC alts don't tend to used be for direct ship combat. Noobs in NPC corps tend to die. |
|

Nicolo da'Vicenza
Air The Unthinkables
2722
|
Posted - 2013.01.30 00:18:00 -
[271] - Quote
Mayhaw Morgan wrote:Nicolo da'Vicenza wrote:Also that single players regularly generate more kills then NPC corps with a million+ players OK, let me just clarify, since you still aren't getting it, despite the numerous hints. There are not a million players in the entire game of EVE Online, therefore, it is impossible that any NPC corp has a million players. Get it? There are likely only a few thousand in each NPC corp, and many of those are alts of "real" players, whose PVP stats on other characters are probably much better than on their NPC corp alt. That being because they use their NPC alt for things other than PVPing (or suicide scouting, cyno alting, logistics, and other combat SUPPORT), thus skewing the the statistics. Then, the only people earnestly contributing to the PVP statistics are noobs, who die at a disproportionately higher rate due the their skillpoint and experience disadvantage. Your NPC corp member count is off by a factor of about 500. NPC alts don't tend to used be for direct ship combat. Noobs in NPC corps tend to die. Help me out and complete this sentence.
"Also that single players regularly generate more kills then NPC corps with ________ active accounts".
It's gotta be high enough to justify not removing NPC corps on threat of the "carebear dollar" myth. But low enough so that the level of PVP doesn't look too infintesimal. |

Nicolo da'Vicenza
Air The Unthinkables
2722
|
Posted - 2013.01.30 00:28:00 -
[272] - Quote
Skeln Thargensen wrote:Nicolo da'Vicenza wrote:Goonswarm's is 15%, player average is 10%. Well I think 11% for high sec immunity is a pretty good taxation deal. Indeed, it's a powerful disincentive to join player-owned corps and engage in emergent content. That's why NPC corps need to go. |

Ginger Barbarella
Caldari Provisions Caldari State
1126
|
Posted - 2013.01.30 00:30:00 -
[273] - Quote
Diablo Ex wrote:The simple solution to the High Sec problem of NPC Corps is pretty obvious to me, and implementing this will add content, give greater meaning to character racial choices, and overall improve the Storyline of EvE Online.
Make the NPC Corps an active part of the Faction War system. If you don't want to be an Economical or Political Faction War targetable asset, then you can always form your own corporation. Seriously, only the Training Academys and Schools should be neutral and protected. Everything else should rightfully be either a player owned corp, or a part of the Ruling Faction of their area of High Sec. Honestly, if you don't want to be involved in EvE Online just go find another game....
I know I can hear the trolls and carebears already lining up to trash this idea, but hey this is what happens in GD.
.
Oh, look... someone else who thinks everyone should be playing the way THEY think the game should be played. Awesome.
WTF do you care if people are in NPC corps? If that affects your game you clearly have no clue how EveO works. Go build your own game if you don't like it here. "Blow it all on Quafe and strippers." -á --- Sorlac |

Norm Tempesta
The Konvergent League Sev3rance
20
|
Posted - 2013.01.30 00:40:00 -
[274] - Quote
The biggest reason for making the NPC corp obsolete seems to be that you can't wardec them. Join one yourself, they cant wardec you either. Now you are on even ground, haha, and I know that isn't going to fly.
I think NPC corps are needed and a spot where a lot of people in game feel comfortable, and would probably not play if forced into a player corp situation. I know a couple of people that log on, run missions for a while and log off. And this is what makes them happy. Who are we to force them into a situation where we can inflict our will onto them?
Sure some people use NPC corps to evade pvp while making iskies for their mains. Sure some people use NPC corps to enable anonymous scouting to set up targets. But we can all do that, so the playing field is already even.
And I truly believe the people who want to force players out of NPC corps and onto their playing field just want more targets. Mainly because I have seen the other posts that most of these professional forum posters put out.
The game does need a soft zone (high sec) and a refuge (npc corps) for certain types of players. |

Tyberius Franklin
Federal Navy Academy Gallente Federation
603
|
Posted - 2013.01.30 00:44:00 -
[275] - Quote
Nicolo da'Vicenza wrote:Skeln Thargensen wrote:Nicolo da'Vicenza wrote:Goonswarm's is 15%, player average is 10%. Well I think 11% for high sec immunity is a pretty good taxation deal. Indeed, it's a powerful disincentive to join player-owned corps and engage in emergent content. That's why NPC corps need to go. What makes you think these players would be involved in any more "emergent" content as individual entities or as parts of the likely reformations of the same groups of people doing the same things? |

Mayhaw Morgan
State War Academy Caldari State
40
|
Posted - 2013.01.30 00:54:00 -
[276] - Quote
Nicolo da'Vicenza wrote:Help me out and complete this sentence.
"Also that single players regularly generate more kills then NPC corps with ________ active accounts".
You are the one trying to impose such an arbitrary criterion as justification for corporations to exist, not us. The funny thing is that a corporation like Red Frog would also not be justifiable by your criterion.
Nicolo da'Vicenza wrote:Indeed, [11% NPC corp tax rate is} a powerful disincentive to join player-owned corps and engage in emergent content. That's why NPC corps need to go.
The disincentive to join player run corporations doesn't only lie in war dec immunity. Personally, I couldn't care less who was out to get me. I'm not going to give anyone permission to blow up my ship, but if NPC corps suddenly became valid targets for war decs, it would honestly have very little effect on my decision to be in one. I don't pay the 11% to avoid PVP. It would be far more accurate to say that I pay the 11% so that I can decide for myself who I shoot at, when, where, and why, as opposed to some corp director setting [expletive deleted] to blue and trying to force me to abide by that. |

Skeln Thargensen
Center for Advanced Studies Gallente Federation
13
|
Posted - 2013.01.30 00:56:00 -
[277] - Quote
Nicolo da'Vicenza wrote:Skeln Thargensen wrote:Nicolo da'Vicenza wrote:Goonswarm's is 15%, player average is 10%. Well I think 11% for high sec immunity is a pretty good taxation deal. Indeed, it's a powerful disincentive to join player-owned corps and engage in emergent content. That's why NPC corps need to go.
your player corp isn't providing any incentive to join as your tax rate in uncompetitive.
so much for emergent content when your first reaction is CCP ship br0ak gaym. try harder. I take back my previous statements and judgements of others. -áyou can mine in iteron if you want. |

Nova Fox
Novafox Shipyards
4292
|
Posted - 2013.01.30 01:04:00 -
[278] - Quote
Nicolo da'Vicenza wrote:LHA Tarawa wrote: Explain to me how getting rid of NPC corps, driving lots of carebears out of the game, improves the game!
Would DayZ be improved if there was a flag players could pick that would make them vulnerable to zombies only? They just want to farm zombie loot all day. The devs should respect their valuable PvE dollar. Of course not. It would actively diminish the game. So it is with NPC corps and EVE.
Didnt day or war Z or whatever get like a 10/100 on meta critic?
|

Tyberius Franklin
Federal Navy Academy Gallente Federation
603
|
Posted - 2013.01.30 01:09:00 -
[279] - Quote
Nova Fox wrote:Nicolo da'Vicenza wrote: Would DayZ be improved if there was a flag players could pick that would make them vulnerable to zombies only? They just want to farm zombie loot all day. The devs should respect their valuable PvE dollar. Of course not. It would actively diminish the game. So it is with NPC corps and EVE.
Didnt day or war Z or whatever get like a 10/100 on meta critic? ... I think you are thinking of War Z. From what I recall Day Z got genuinely positive reviews. |

Nicolo da'Vicenza
Air The Unthinkables
2722
|
Posted - 2013.01.30 01:30:00 -
[280] - Quote
Mayhaw Morgan wrote:Nicolo da'Vicenza wrote:Help me out and complete this sentence.
"Also that single players regularly generate more kills then NPC corps with ________ active accounts". You are the one trying to impose such an arbitrary criterion as justification for corporations to exist, not us.
I'm merely trying to get you to complete a sentence You thought those linked you posted countered Floppie's statement.
Mayhaw Morgan wrote: The disincentive to join player run corporations doesn't only lie in war dec immunity. Personally, I couldn't care less who was out to get me. I'm not going to give anyone permission to blow up my ship, but if NPC corps suddenly became valid targets for war decs, it would honestly have very little effect on my decision to be in one.
Glad to hear it. For NPC corp players who genuinely value being a lone agent and individual actor, and not merely take advantage of unbalanced mechanics, the changes I endorse would effect them little. Making NPC corp members individually deccable merely makes the advantages and disadvantages of solo vs. team play a true question of gamestyle instead of being heavily incentivized by game mechanics to head in one direction. |
|

Nicolo da'Vicenza
Air The Unthinkables
2722
|
Posted - 2013.01.30 01:35:00 -
[281] - Quote
Tyberius Franklin wrote:Nova Fox wrote:Nicolo da'Vicenza wrote: Would DayZ be improved if there was a flag players could pick that would make them vulnerable to zombies only? They just want to farm zombie loot all day. The devs should respect their valuable PvE dollar. Of course not. It would actively diminish the game. So it is with NPC corps and EVE.
Didnt day or war Z or whatever get like a 10/100 on meta critic? ... I think you are thinking of War Z. From what I recall Day Z got genuinely positive reviews. Yeah, War Z was panned as a slapdash clone of Day Z. The two aren't interchangeable
http://www.pcgamer.com/2012/06/25/eve-online-devs-on-dayz-elder-scrolls-online-and-whatd-make-them-quit-the-games-industry/ |

Nicolo da'Vicenza
Air The Unthinkables
2722
|
Posted - 2013.01.30 01:38:00 -
[282] - Quote
Skeln Thargensen wrote:Nicolo da'Vicenza wrote:Skeln Thargensen wrote:Nicolo da'Vicenza wrote:Goonswarm's is 15%, player average is 10%. Well I think 11% for high sec immunity is a pretty good taxation deal. Indeed, it's a powerful disincentive to join player-owned corps and engage in emergent content. That's why NPC corps need to go. your player corp isn't providing any incentive to join as your tax rate in uncompetitive. No amount of player-owned corp tax rate confers wardec immunity. Remove the wardec immunity for true competition to take place, problem solved. |

Tyberius Franklin
Federal Navy Academy Gallente Federation
603
|
Posted - 2013.01.30 01:47:00 -
[283] - Quote
Nicolo da'Vicenza wrote:Glad to hear it. For NPC corp players who genuinely value being a lone agent and individual actor, and not merely take advantage of unbalanced mechanics, the changes I endorse would effect them little. Making NPC corp members individually deccable merely makes the advantages and disadvantages of solo vs. team play a true question of gamestyle instead of being heavily incentivized by game mechanics to head in one direction. Given the number of characters in player corps it would seem that group play already has heavy incentives. Making NPC corp characters individually deccable just leaves those who don't utilize activities requiring a corp to further feel the influence of other groups in highsec. Basically there would be no incentive to solo save individual inclination and paranoia. Both of these don't seem like they'd leave their respective players enjoying any more interaction with the greater world.
Though, all things said even if this does happen or something similar and wardec mechanics are solidified to prevent evasion, Alt'mains are an awesome thing to have. |

FloppieTheBanjoClown
The Skunkworks
2554
|
Posted - 2013.01.30 01:54:00 -
[284] - Quote
Skeln Thargensen wrote:FloppieTheBanjoClown wrote:Skeln Thargensen wrote:I am not a single entity so I cannot be attacked like one nor do I need the protection of a corp because of that. this is why removing npc corps is just futile. I'll simply change my playstyle and you still don't have highsec war targets. I don't even have to set foot in highsec if I don't want to. I don't need to undock I can jump clone all over the place and contract everything. I can log out in space. i can go AFK cloaky. i could go on but hopefully the futility of this wish is now clear. we will adapt and let the game shape our decisions and playstyle. Using jumpclones and afk cloaking and logging in space are ways to avoid confrontation, but they do NOT guarantee your safety. They're methods of avoidance. NPC corp membership means you can do whatever you want, because the ONLY way someone can engage you in combat in highsec is with a gank. Huge difference there. to my playstyle yes, to yours no. you will still find me unavailable to be pew pewed. I will simply change my style to thwart your wardec. You seem insistent on this idea that I'm trying to compel you to allow me to shoot you. I'm not. In fact, anyone who is able to continue operating while under the threat of a wardec deserve praise for their ability to adapt. Again: I don't want to force you to fight. I want to force you to react.
This is all about the fact that NPC corp characters are able to affect the market without any penalty while being immune to wardecs. Their playstyle impacts mine, and then they complain when I ask for the ability to impact theirs. Founding member of the Belligerent Undesirables movement. |

Nicolo da'Vicenza
Air The Unthinkables
2722
|
Posted - 2013.01.30 02:02:00 -
[285] - Quote
Tyberius Franklin wrote:Nicolo da'Vicenza wrote:Glad to hear it. For NPC corp players who genuinely value being a lone agent and individual actor, and not merely take advantage of unbalanced mechanics, the changes I endorse would effect them little. Making NPC corp members individually deccable merely makes the advantages and disadvantages of solo vs. team play a true question of gamestyle instead of being heavily incentivized by game mechanics to head in one direction. Given the number of characters in player corps it would seem that group play already has heavy incentives. Making NPC corp characters individually deccable just leaves those who don't utilize activities requiring a corp to further feel the influence of other groups in highsec. Basically there would be no incentive to solo save individual inclination and paranoia. Both of these don't seem like they'd leave their respective players enjoying any more interaction with the greater world. Though, all things said even if this does happen or something similar and wardec mechanics are solidified to prevent evasion, Alt'mains are an awesome thing to have. That's a bit of an ironic stance to take considering I was just replying to an NPC corp member who states that the average player corp tax rate does not offer sufficient compensation compared to wardec immunity, and here's you claiming that the benefits of player corp membership are so overwhelmingly evident that solo play needs ironclad incentives to give it any merit whatsoever. And before you both Mayhaw saying the mechanics behind NPC corps are irrelevant because it's being a lone wolf is what counts. Total autonomy is its own reward.
Of the three, i find Mayhaw's stance easiest to relate to. You seem to think highsec players interacting with each other (in an MMO no less) is a bad thing. |

FloppieTheBanjoClown
The Skunkworks
2554
|
Posted - 2013.01.30 02:12:00 -
[286] - Quote
Aether Serval wrote:Retribution, notable for the crime watch changes the decimated hi sec mission griefing and made acts like can flipping some npc corp member flag you as free for all. Decimated mission griefing?
I do it more now than ever before. Retribution made it fun, especially considering how many carebears out there have NO idea how aggression works, even with the new idiot-friendly system. Founding member of the Belligerent Undesirables movement. |

Not Politically Correct
Veerhouven Ventures
120
|
Posted - 2013.01.30 02:19:00 -
[287] - Quote
I wasn't aware that NPC corps were a problem. ?? |

FloppieTheBanjoClown
The Skunkworks
2554
|
Posted - 2013.01.30 02:20:00 -
[288] - Quote
Wow. This thread has been busy.
To sum up a lot of what I'm reading here, there are quite a few NPC corp carebears insisting that their way of playing Eve is legitimate and they should be left alone to influence the market how they see fit while the rest of us are unable to influence their ability to conduct their carebear activities without expensive suicide ganks.
Once again: if you can opt out of combat, I should have the right to opt out of the market and get all my items spawned on an NPC market at fixed prices. I don't want to buy stuff made from your ore. Let me play Eve my way. Founding member of the Belligerent Undesirables movement. |

Tyberius Franklin
Federal Navy Academy Gallente Federation
603
|
Posted - 2013.01.30 02:21:00 -
[289] - Quote
Nicolo da'Vicenza wrote:Tyberius Franklin wrote:Nicolo da'Vicenza wrote:Glad to hear it. For NPC corp players who genuinely value being a lone agent and individual actor, and not merely take advantage of unbalanced mechanics, the changes I endorse would effect them little. Making NPC corp members individually deccable merely makes the advantages and disadvantages of solo vs. team play a true question of gamestyle instead of being heavily incentivized by game mechanics to head in one direction. Given the number of characters in player corps it would seem that group play already has heavy incentives. Making NPC corp characters individually deccable just leaves those who don't utilize activities requiring a corp to further feel the influence of other groups in highsec. Basically there would be no incentive to solo save individual inclination and paranoia. Both of these don't seem like they'd leave their respective players enjoying any more interaction with the greater world. Though, all things said even if this does happen or something similar and wardec mechanics are solidified to prevent evasion, Alt'mains are an awesome thing to have. That's a bit of an ironic stance to take considering I was just replying to an NPC corp member who states that the average player corp tax rate does not offer sufficient compensation compared to wardec immunity, and here's you claiming that the benefits of player corp membership are so overwhelmingly evident that solo play needs ironclad incentives to give it any merit whatsoever. And before you both Mayhaw saying the mechanics behind NPC corps are irrelevant because it's being a lone wolf is what counts. Total autonomy is its own reward. Of the three, i find Mayhaw's stance easiest to relate to. You seem to think highsec players interacting with each other (in an MMO no less) is a bad thing. Your thinking about my stance is wrong.
To be specific, while it's up to the game designers to promote interaction it's up to a player to decide the type of interaction they want and what they are willing to sacrifice for it or do to avoid it. Right now there is an option which does cause some sacrifices to be made, but admittedly in different ways across different activities, and leaves some activities unpenalized. You are right in that this is wrong and needs corrected.
That aside, my post was addressing the statement you made that there was an obvious direction for a player to take in the direction of solo vs team and attributing NPC corp membership to that. |

Aether Serval
Imperial Academy Amarr Empire
3
|
Posted - 2013.01.30 02:23:00 -
[290] - Quote
FloppieTheBanjoClown wrote:Aether Serval wrote:Retribution, notable for the crime watch changes the decimated hi sec mission griefing and made acts like can flipping some npc corp member flag you as free for all. Decimated mission griefing? I do it more now than ever before. Retribution made it fun, especially considering how many carebears out there have NO idea how aggression works, even with the new idiot-friendly system.
Really I thought the whole safety system ruined the bear baiting, suppose if they are that dumb guess they deserve it. |
|

FloppieTheBanjoClown
The Skunkworks
2554
|
Posted - 2013.01.30 02:23:00 -
[291] - Quote
Not Politically Correct wrote:I wasn't aware that NPC corps were a problem. ?? They aren't, so long as you don't mind NPC freighters full of goods built from ore mined by NPC exhumers being sold to NPC missioners, all of them influencing the market while being immune to any attempt at interference short of a suicide gank. Founding member of the Belligerent Undesirables movement. |

FloppieTheBanjoClown
The Skunkworks
2554
|
Posted - 2013.01.30 02:25:00 -
[292] - Quote
Aether Serval wrote:FloppieTheBanjoClown wrote:Aether Serval wrote:Retribution, notable for the crime watch changes the decimated hi sec mission griefing and made acts like can flipping some npc corp member flag you as free for all. Decimated mission griefing? I do it more now than ever before. Retribution made it fun, especially considering how many carebears out there have NO idea how aggression works, even with the new idiot-friendly system. Really I thought the whole safety system ruined the bear baiting, suppose if they are that dumb guess they deserve it. You have to disengage your safeties to become a suspect, not to shoot one.
It's remarkable how many of them think that green dot means we can't shoot back. They should really READ THE DOCUMENTATION. Founding member of the Belligerent Undesirables movement. |

Tyberius Franklin
Federal Navy Academy Gallente Federation
603
|
Posted - 2013.01.30 02:25:00 -
[293] - Quote
FloppieTheBanjoClown wrote:Wow. This thread has been busy.
To sum up a lot of what I'm reading here, there are quite a few NPC corp carebears insisting that their way of playing Eve is legitimate and they should be left alone to influence the market how they see fit while the rest of us are unable to influence their ability to conduct their carebear activities without expensive suicide ganks.
Once again: if you can opt out of combat, I should have the right to opt out of the market and get all my items spawned on an NPC market at fixed prices. I don't want to buy stuff made from your ore. Let me play Eve my way. Technically, our opt out of the wardec mechanic can be simulated by allowing you to sell or buy on the market. You can still make anything on your own and can take from others using whatever means you are allowed, but you can neither be an "aggressor" nor be "aggressed" in market warfare.
But there should be some additional penalty for market activities of NPC corps. As of now only NPC rewards are taxed.
Edit: Though thinking about it if NPC corp characters are so prolific in market/industrial activities, wouldn't you, as someone who uses the market, be negatively affected by them raising prices due to penalties or increased dangers? |

Skeln Thargensen
Center for Advanced Studies Gallente Federation
16
|
Posted - 2013.01.30 02:26:00 -
[294] - Quote
FloppieTheBanjoClown wrote:You seem insistent on this idea that I'm trying to compel you to allow me to shoot you. I'm not. In fact, anyone who is able to continue operating while under the threat of a wardec deserve praise for their ability to adapt. Again: I don't want to force you to fight. I want to force you to react.
This is all about the fact that NPC corp characters are able to affect the market without any penalty while being immune to wardecs. Their playstyle impacts mine, and then they complain when I ask for the ability to impact theirs.
I'm not complaining, i'm just pointing out how futile it is to change this. I can learn corporate management in 8m. if it costs me a couple of million to set up a corp I'll tear it down in a new york minute and you might as well have bountied me. this is the reaction you want? 50M down the tubes and I'm laughing at you. I take back my previous statements and judgements of others. -áyou can mine in iteron if you want. |

Not Politically Correct
Veerhouven Ventures
120
|
Posted - 2013.01.30 02:28:00 -
[295] - Quote
Surfin's PlunderBunny wrote:But then I wouldn't be able to bump miners as easily because people would be coming after my bumping fit mach 
Sorry, PB, but no one really cares about your bumping. If they are real miners, they are not AFK. If not real miners . . . . ??
|

Not Politically Correct
Veerhouven Ventures
120
|
Posted - 2013.01.30 02:32:00 -
[296] - Quote
Nicolo da'Vicenza wrote:yeah like if npc corps make you immune to wardecs, joining a pc corp one ups that and not only leaves you immune to wardecs but also has random factions declare war on corps you don't like. if you can get 100% refine rate as an npc corp poster using npc stations, joining a player corp gives you beyond 100% refining efficiency so you can just manufacture and reprocess your own stuff for surplus. let's not go into crazy talk like making npc corps unappealing
or just ban npc corps
I think you have had a little bit too much to drink, or smoke. Try again tomorrow. Sounds like an interesting concept.
|

Not Politically Correct
Veerhouven Ventures
120
|
Posted - 2013.01.30 02:35:00 -
[297] - Quote
NEONOVUS wrote:Make boosting part of a corp. On anyone else it counts as an aggression act. Suddenly the solo is back and no more unengagable booster alts.
I free boost a lot. People appreciate it.
|

Skeln Thargensen
Center for Advanced Studies Gallente Federation
16
|
Posted - 2013.01.30 02:35:00 -
[298] - Quote
Nicolo da'Vicenza wrote:Skeln Thargensen wrote:Nicolo da'Vicenza wrote:Skeln Thargensen wrote:Nicolo da'Vicenza wrote:Goonswarm's is 15%, player average is 10%. Well I think 11% for high sec immunity is a pretty good taxation deal. Indeed, it's a powerful disincentive to join player-owned corps and engage in emergent content. That's why NPC corps need to go. your player corp isn't providing any incentive to join as your tax rate in uncompetitive. No amount of player-owned corp tax rate confers wardec immunity. Remove the wardec immunity for true competition to take place, problem solved.
no because now I'm in a 0% tax rate solo corp which I'll pull down everytime you dec me, as many people have already said. it is no solution whatsoever. I would do this anyway if i were not a miner but there is no incentive as i do not pay tax for that activity. I take back my previous statements and judgements of others. -áyou can mine in iteron if you want. |

Nicolo da'Vicenza
Air The Unthinkables
2722
|
Posted - 2013.01.30 02:37:00 -
[299] - Quote
Not Politically Correct wrote:Nicolo da'Vicenza wrote:yeah like if npc corps make you immune to wardecs, joining a pc corp one ups that and not only leaves you immune to wardecs but also has random factions declare war on corps you don't like. if you can get 100% refine rate as an npc corp poster using npc stations, joining a player corp gives you beyond 100% refining efficiency so you can just manufacture and reprocess your own stuff for surplus. let's not go into crazy talk like making npc corps unappealing
or just ban npc corps I think you have had a little bit too much to drink, or smoke. Try again tomorrow. Sounds like an interesting concept. I'll use smaller words next time. |

Not Politically Correct
Veerhouven Ventures
123
|
Posted - 2013.01.30 02:38:00 -
[300] - Quote
Captain Tardbar wrote:Diablo Ex wrote:The simple solution to the High Sec problem of NPC Corps is pretty obvious to me, and implementing this will add content, give greater meaning to character racial choices, and overall improve the Storyline of EvE Online.
Make the NPC Corps an active part of the Faction War system. If you don't want to be an Economical or Political Faction War targetable asset, then you can always form your own corporation. Seriously, only the Training Academys and Schools should be neutral and protected. Everything else should rightfully be either a player owned corp, or a part of the Ruling Faction of their area of High Sec. Honestly, if you don't want to be involved in EvE Online just go find another game....
I know I can hear the trolls and carebears already lining up to trash this idea, but hey this is what happens in GD.
. Well there are already FW NPC corps. Well here is the deal. People will either stay in NPC corps or they will create throw away 1 man corps which they will leave when they are war dec'd. You could either raise taxes on NPC corps or make it impossible to leave your corp for 72 hours or something, but that will probaly result in players just docking up and then quitting because they are bored ship spinning in station. The truth is that these incentives do not make people want to join other corps. The reason people don't want to join corps with other people is pretty much corp theft and awoxing. Remove that and people might want to join larger corps. If you don't want to change that don't expect people to ever leave NPC corps and leave it at status quo. I mean NPC corp people aren't hurting you and touching you in the bad place. If they are you can still gank them if you put your mind to it. Get to it.
Except for the last line, I agree wit you 100%.
|
|

FloppieTheBanjoClown
The Skunkworks
2554
|
Posted - 2013.01.30 02:39:00 -
[301] - Quote
A few more ideas I've been toying with. Making NPC corps less attractive:
- Additional refinery fees for NPC corp members to penalize neutral miners.
- Additional market fees for NPC corp members to penalize neutral traders.
- Restricting trades/contracts between NPC and player corp members. This prevents people simply passing goods between alts to avoid the fees suggested above. Also makes neutral haulers more difficult to use.
Basically it should always be better/easier to be in a player corp, except for the risk of a wardec. And making player corps more attractive:
- Enhanced leadership bonuses for in-corp fleet boosters (also provides a benefit to those willing to risk an in-corp booster during war)
- Passive bonuses for operating in the same constellation as the corporation's home office. This will encourage players to operate in the same area.
- There needs to be a third bullet point here, but I can't think of one right now. Founding member of the Belligerent Undesirables movement. |

Alavaria Fera
GoonWaffe Goonswarm Federation
3348
|
Posted - 2013.01.30 02:40:00 -
[302] - Quote
Skeln Thargensen wrote:no because now I'm in a 0% tax rate solo corp which I'll pull down everytime you dec me, as many people have already said. it is no solution whatsoever. I would do this anyway if i were not a miner but there is no incentive as i do not pay tax for that activity. This is the correct way to make use of the game mechanics in the case that you need to worry about taxes.
For mining alts, industry alts, market alts, freighter alts, boosting alts and the like, an NPC corp may be less hassle as you will not need to drop/disband and reform corp. Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |

Not Politically Correct
Veerhouven Ventures
123
|
Posted - 2013.01.30 02:40:00 -
[303] - Quote
Nevyn Auscent wrote:How exactly does someone in an NPC corp not socially interact? The most active corp chats I've ever been in have been NPC Corps. Random fleet ups occur. People want help, fitting advice, skill training discussions.....
I'd say the people in NPC corps interact socially and engage in the 'Multiplayer' aspect just fine thank you.
Yes, but most people stay in ANY other channel, and have corp de-blinked.
|

Not Politically Correct
Veerhouven Ventures
123
|
Posted - 2013.01.30 02:44:00 -
[304] - Quote
Fal Dara wrote:Both accounts i own are now NPC corp possesions.
Fal here has 135m SP's (some in reserve i havnt used) ... and there is NO reason whatsoever to join a player corp. That is the problem. Why should i?
It's not about war decs--although i dont pvp, and would likley leave most corps upon them recieving a dec... I wouldnt willingly participate in PvP in any situation--even if you forced me into some NPC corp that was FW enabled.
Raise my taxes? fine. Most people in NPC corps mine, or build. The 11% doesnt bother me, as most of the pvp/0.0 corps i or my alts have ever been in were 10% to 100% taxes ... there's no difference there. in some cases i'm way better off. (many 0.0 corps bump taxes to 100% durring ops(that can last weeks or months) to discourage ratting--which is terrible income anyway!).
Add on top of this, the fact that most player corps are inept at everything they do, and abuse industry folks like myself... and i just NEVER have a reason to be in one. They want me to build this or that, for no profit, or free (hello, who mined it? bought it? built it? fueled that pos? ME. pay me. have some respect. PvPrs dont respect miners or builders, they can NOT tell the difference).
Go to 0.0 ... to .. pvp? joy. forced log-in times for forced ops to participate in some roam or other pvp camping session that will leave me with 5 horus wasted humping a gate, running from larger fleets, or lagging out when we're hot-dropped. That's .... fun?
go to 0.0 for ... mining? Put some more trit and pyer in the ABC's and make them 3-4 times more valueable than veld in empire, and you'd have a point... but as it stands, i can make a 2 week old retriever alt and mine more in 0.7.
make friends? i do that already, quite well in the NPC corp, where there are 400 people that i can help, mission with, 1v1, talk about ANYthing to, find fits, etc etc. player corp? 10-50 people who hardly ever talk, if they're ever on. I live in alaska. My time zone excludes me from just about everything. all the US ops are east-coasters, and i catch the tail end. all the euro ops i'm asleep 2 hours before it starts, and the ausies are 4 hours off as well ....
WHY? ... why join a player corp? it offers nothing to me whatsoever. Not more ISK, not nore people/friends, not more security ... nothing.
change THAT. (and i didnt even touch on the drama and pissing contests)
raise my taxes. see if i care. i dont. i'll mission less, and build/mine more.
and those that do care will create 1 man corps and get bored and unsub in a few months.
just like when they added the 11%.
next.
I think that covers just about everything. Well said.
|

Nicolo da'Vicenza
Air The Unthinkables
2722
|
Posted - 2013.01.30 02:48:00 -
[305] - Quote
Skeln Thargensen wrote:Nicolo da'Vicenza wrote:Skeln Thargensen wrote: your player corp isn't providing any incentive to join as your tax rate in uncompetitive.
No amount of player-owned corp tax rate confers wardec immunity. Remove the wardec immunity for true competition to take place, problem solved. no because now I'm in a 0% tax rate solo corp which I'll pull down everytime you dec me, as many people have already said. it is no solution whatsoever. I would do this anyway if i were not a miner but there is no incentive as i do not pay tax for that activity. So continue to close loopholes involving wardec evasion, which includes things like NPC corps. |

Tyberius Franklin
Federal Navy Academy Gallente Federation
603
|
Posted - 2013.01.30 02:48:00 -
[306] - Quote
FloppieTheBanjoClown wrote:A few more ideas I've been toying with. Making NPC corps less attractive: - Restricting trades/contracts between NPC and player corp members. This prevents people simply passing goods between alts to avoid the fees suggested above. Also makes neutral haulers more difficult to use. Seems like it would only worsen corp hoping issues by giving them another use.
FloppieTheBanjoClown wrote: - Passive bonuses for operating in the same constellation as the corporation's home office. This will encourage players to operate in the same area.
This I'm not sure I can agree with though. It effectively penalizes entities in which charaters are taking the same risks so far as wardec's are concerned but may have highly decentralized activities.
The rest doesn't seem too bad.
|

Tyberius Franklin
Federal Navy Academy Gallente Federation
603
|
Posted - 2013.01.30 02:49:00 -
[307] - Quote
Nicolo da'Vicenza wrote:So continue to close loopholes involving wardec evasion, which includes things like NPC corps. How do you crack down on alt play to avoid a wardec? |

Not Politically Correct
Veerhouven Ventures
124
|
Posted - 2013.01.30 02:49:00 -
[308] - Quote
Diablo Ex wrote:Some question how an NPC corp hurts me?
I can think of a number of ways.
1) I would like to "stake a claim" upon the asteroid belts in a particular system. Competitors that come in to mine "our" ores should be wardecable. We are merely defending our terf. No, we are not big enough to move into Nullsec, and we have no desire to be a renter. But we should be able to fend off competitors. I can't tell you how often I've seen entire systems stripped by hoards of NPC mining Bots.
2) The same goes for Signatures and Anomolies. We catch you scanning in our constellation and we would like to once again fend off the competition. It is most difficult to control a local market if there are swarms of "untouchable" competitors.
3) Yes, Ganking is an option, but it is a very costly and inefficient one in comparison to simply declaring war.
There are numerous reasons for conducting warfare, being territorial is one good reason. Just imagine the tears if Player Corps and Alliances were unable to engage someone in Nullsec simply because they were in an NPC Corp, and they would risk having their SuperCap Instapoped by Concord if they tried.
See my point?
Suck it up dude. We are not here for YOUR entertainment. We're here for OURS.
|

Skeln Thargensen
Center for Advanced Studies Gallente Federation
16
|
Posted - 2013.01.30 02:50:00 -
[309] - Quote
Alavaria Fera wrote:Skeln Thargensen wrote:no because now I'm in a 0% tax rate solo corp which I'll pull down everytime you dec me, as many people have already said. it is no solution whatsoever. I would do this anyway if i were not a miner but there is no incentive as i do not pay tax for that activity. This is the correct way to make use of the game mechanics in the case that you need to worry about taxes. For mining alts, industry alts, market alts, freighter alts, boosting alts and the like, an NPC corp may be less hassle as you will not need to drop/disband and reform corp.
that's it, it's just marginally less hassle this way. I probably wouldn't bother unless i got seriously into ratting or running missions or anomalies with this character. Only time I would actually be at risk is if i have corporate assets for research or whathaveyou. I take back my previous statements and judgements of others. -áyou can mine in iteron if you want. |

FloppieTheBanjoClown
The Skunkworks
2554
|
Posted - 2013.01.30 02:52:00 -
[310] - Quote
Skeln Thargensen wrote:I'm not complaining, i'm just pointing out how futile it is to change this. I can learn corporate management in 8m. if it costs me a couple of million to set up a corp I'll tear it down in a new york minute and you might as well have bountied me. this is the reaction you want? 50M down the tubes and I'm laughing at you.
No, the ability to disband or drop from a corp at war is another part of the problem of actions without consequences. Eve's all about long-term consequences, and wardecs are a part of that. If you form a corporation you can't defend from a handful of guys and you refuse to hire mercenaries to defend you, get ready to stay docked up or take losses.
Want to know how easy it is to defend against MOST of these griefer outfits who wardec small indy corps? I coached some friends through their first wardec a while back. They put a bait miner in a belt with a cloaked falcon and pilgrim on grid. When the aggressors showed up (two of them) they spent the entire fight jammed out by a falcon and ECM drones. Those guys have since become quite a successful industrial corp. They don't win every fight, but they've got teeth enough that they don't see much action these days unless they go looking for it. Most griefers won't go after a corp that has 12-15 PVP ships on every kill in their killboard. Founding member of the Belligerent Undesirables movement. |
|

Not Politically Correct
Veerhouven Ventures
124
|
Posted - 2013.01.30 02:54:00 -
[311] - Quote
Nicolo da'Vicenza wrote:Oh yes I can. Replace them with 'freelancer' status that is effectively a one-man corp, deccable like them too. Wardecs should be the base minimum of threat in New Eden.
Why not just put them in single person corps? It would save a lot of programming time. |

Nicolo da'Vicenza
Air The Unthinkables
2722
|
Posted - 2013.01.30 02:57:00 -
[312] - Quote
Tyberius Franklin wrote:Nicolo da'Vicenza wrote:So continue to close loopholes involving wardec evasion, which includes things like NPC corps. How do you crack down on alt play to avoid a wardec? Not avoiding a wardec if you have to play on another account. |

Tyberius Franklin
Federal Navy Academy Gallente Federation
603
|
Posted - 2013.01.30 02:58:00 -
[313] - Quote
Nicolo da'Vicenza wrote:Tyberius Franklin wrote:Nicolo da'Vicenza wrote:So continue to close loopholes involving wardec evasion, which includes things like NPC corps. How do you crack down on alt play to avoid a wardec? Not avoiding a wardec if you have to play on another account. Even if that account is facilitating or replacing the acts of the first? |

Nicolo da'Vicenza
Air The Unthinkables
2722
|
Posted - 2013.01.30 02:59:00 -
[314] - Quote
FloppieTheBanjoClown wrote:Skeln Thargensen wrote:I'm not complaining, i'm just pointing out how futile it is to change this. I can learn corporate management in 8m. if it costs me a couple of million to set up a corp I'll tear it down in a new york minute and you might as well have bountied me. this is the reaction you want? 50M down the tubes and I'm laughing at you. No, the ability to disband or drop from a corp at war is another part of the problem of actions without consequences. Eve's all about long-term consequences, and wardecs are a part of that. If you form a corporation you can't defend from a handful of guys and you refuse to hire mercenaries to defend you, get ready to stay docked up or take losses. I love how they claim it's 'futile' to rid/fix NPC corps because of corp-hopping. That's what, two simply fixed things?
|

Not Politically Correct
Veerhouven Ventures
124
|
Posted - 2013.01.30 02:59:00 -
[315] - Quote
March rabbit wrote:[ you know: game image and all this stuff...
Game imaget has what effect on entropy again?
Also, why should I care what you want? From things you have said, you don't care what I want. |

Tyberius Franklin
Federal Navy Academy Gallente Federation
603
|
Posted - 2013.01.30 03:00:00 -
[316] - Quote
Nicolo da'Vicenza wrote:FloppieTheBanjoClown wrote:Skeln Thargensen wrote:I'm not complaining, i'm just pointing out how futile it is to change this. I can learn corporate management in 8m. if it costs me a couple of million to set up a corp I'll tear it down in a new york minute and you might as well have bountied me. this is the reaction you want? 50M down the tubes and I'm laughing at you. No, the ability to disband or drop from a corp at war is another part of the problem of actions without consequences. Eve's all about long-term consequences, and wardecs are a part of that. If you form a corporation you can't defend from a handful of guys and you refuse to hire mercenaries to defend you, get ready to stay docked up or take losses. I love how they claim it's 'futile' to rid/fix NPC corps because of corp-hopping. That's what, two simply fixed things? Should a wardec be able to lock people into a corp indefinitely? |

Nicolo da'Vicenza
Air The Unthinkables
2722
|
Posted - 2013.01.30 03:02:00 -
[317] - Quote
Tyberius Franklin wrote:Nicolo da'Vicenza wrote:Tyberius Franklin wrote:Nicolo da'Vicenza wrote:So continue to close loopholes involving wardec evasion, which includes things like NPC corps. How do you crack down on alt play to avoid a wardec? Not avoiding a wardec if you have to play on another account. Even if that account is facilitating or replacing the acts of the first? If it's facilitating or replacing the acts of the first, for example, using a contested station, flying a freighter through a contested gate, mining in a contested belt, the alt can be wardecced as well, provided wardec evasion was eliminated. I mean, there's the chance that there's someone out there with unlimited high-SP alts, but that may be a chance worth taking. |

Skeln Thargensen
Center for Advanced Studies Gallente Federation
20
|
Posted - 2013.01.30 03:05:00 -
[318] - Quote
Nicolo da'Vicenza wrote:So continue to close loopholes involving wardec evasion, which includes things like NPC corps.
i see you're going to battle on with this even though it is obviously futile and you clearly can't see the issues you're creating by addressing a so-called problem that no one else cares about. now solo corps are a problem. so, constraints and timers for setting up and disbanding corporations will have to be created to irritate the **** out of everyone else and will simply be gotten around with enough cash and alts. I take back my previous statements and judgements of others. -áyou can mine in iteron if you want. |

Nicolo da'Vicenza
Air The Unthinkables
2722
|
Posted - 2013.01.30 03:06:00 -
[319] - Quote
Skeln Thargensen wrote:Nicolo da'Vicenza wrote:So continue to close loopholes involving wardec evasion, which includes things like NPC corps. i see you're going to battle on with this even though it is obviously futile See?
Skeln Thargensen wrote: so, constraints and timers for setting up and disbanding corporations will have to be created to irritate the **** out of everyone else and will simply be gotten around with enough cash and alts. oh no disincentives for blatant wardec evasion arrggh
I thought setting up such a thing was 'futile', whoops seems like I solved it in a paragraph |

Not Politically Correct
Veerhouven Ventures
125
|
Posted - 2013.01.30 03:11:00 -
[320] - Quote
Nicolo da'Vicenza wrote:Skeln Thargensen wrote: cos you're going on about supply lines which means absolutely nothing outside of sov null. .
Yes they do. Quote:http://red-frog.org
you can wardec them though but i understand their cunning dec shield arrangement means it will cost you an immense amount of ISK.  if you think they use their mains
Why would they use their mains with people like you around? They aren't stupid, and they aren't here for your entertainment, either. |
|

Nicolo da'Vicenza
Air The Unthinkables
2722
|
Posted - 2013.01.30 03:12:00 -
[321] - Quote
Not Politically Correct wrote:Nicolo da'Vicenza wrote:Skeln Thargensen wrote: cos you're going on about supply lines which means absolutely nothing outside of sov null. .
Yes they do. Quote:http://red-frog.org
you can wardec them though but i understand their cunning dec shield arrangement means it will cost you an immense amount of ISK.  if you think they use their mains Why would they use their mains with people like you around? They aren't stupid, and they aren't here for your entertainment, either. I know, the things that guy says sometimes. |

Not Politically Correct
Veerhouven Ventures
125
|
Posted - 2013.01.30 03:23:00 -
[322] - Quote
Surfin's PlunderBunny wrote:It's simple... after x amount of time you get booted from the NPC corp and put into a different NPC corp that is not wardec immune.
Genius! I swear my talents are wasted here...
Yes. They are. Please leave.
|

Tyberius Franklin
Federal Navy Academy Gallente Federation
603
|
Posted - 2013.01.30 03:24:00 -
[323] - Quote
Nicolo da'Vicenza wrote: If it's facilitating or replacing the acts of the first, for example, using a contested station, flying a freighter through a contested gate, mining in a contested belt, the alt can be wardecced as well, provided wardec evasion was eliminated. I mean, there's the chance that there's someone out there with unlimited high-SP alts, but that may be a chance worth taking.
I can see that working for individuals, though part of the issue was player organizations hiding behind NPC corp wardec immunity. Should those characters be split into their own individual corps would that not place an prohibitive burden on anyone trying to interdict their operations, both by way of identification of all the alt and through war costs? And if they do not decide to attack all the new logistical sub-entities, will they really stand to have any impact?
Acceptable advantage of larger entities?
Nicolo da'Vicenza wrote: I think there should definitely be an increasing 'cooldown' on multiple corphops within a short period.
So here it would take 2 wardecs (assuming no recent corp changes) on different corps to lock down a character. Since this issue isn't simply NPC corp related there is nothing preventing a group of targets in a PC from splitting to different corps to maximize their aggressors cost for following them with the deck.
Non issue? |

Skeln Thargensen
Center for Advanced Studies Gallente Federation
21
|
Posted - 2013.01.30 03:29:00 -
[324] - Quote
FloppieTheBanjoClown wrote:Skeln Thargensen wrote:I'm not complaining, i'm just pointing out how futile it is to change this. I can learn corporate management in 8m. if it costs me a couple of million to set up a corp I'll tear it down in a new york minute and you might as well have bountied me. this is the reaction you want? 50M down the tubes and I'm laughing at you. No, the ability to disband or drop from a corp at war is another part of the problem of actions without consequences. Eve's all about long-term consequences, and wardecs are a part of that. If you form a corporation you can't defend from a handful of guys and you refuse to hire mercenaries to defend you, get ready to stay docked up or take losses. Want to know how easy it is to defend against MOST of these griefer outfits who wardec small indy corps? I coached some friends through their first wardec a while back. They put a bait miner in a belt with a cloaked falcon and pilgrim on grid. When the aggressors showed up (two of them) they spent the entire fight jammed out by a falcon and ECM drones. Those guys have since become quite a successful industrial corp. They don't win every fight, but they've got teeth enough that they don't see much action these days unless they go looking for it. Most griefers won't go after a corp that has 12-15 PVP ships on every kill in their killboard.
look this is an alt character i do certain ISK raising things with and so my main doesn't get SP bloated because of exponential rising clone type costs. I'm not into forming a plucky band of miners and fighting back against griefers. i'll simply log out for a week or leave high sec by my various means. Can you comprehend I would have a warchest and contingency plans to evade this sort of thing if i were deccable?
it's just an unlikely and minor headache if i get griefed. ganks are something i deal with and also evade for the most part and there is no warning of them whatsoever. I take back my previous statements and judgements of others. -áyou can mine in iteron if you want. |

snake pies
Dreddit Test Alliance Please Ignore
80
|
Posted - 2013.01.30 03:32:00 -
[325] - Quote
How about trying to get new subscribers who want the corporation and alliance life, instead of picking on players who obviously don't want it? You won't force them into our playstyle, they'll just leave and that means that much less people playing Eve. |

Not Politically Correct
Veerhouven Ventures
125
|
Posted - 2013.01.30 03:33:00 -
[326] - Quote
FloppieTheBanjoClown wrote:Because that totally negates the point I was making... Wait, no it doesn't. Just because some people in NPC corps do PVP doesn't mean they all do. The fact is, a LOT of peopl are using them as shelters from combat while continuing to engage in other PVP aspects of the game. This is imbalanced and frankly needs to be ended.
Floppy, what you are trying to do is called rationalization by psychologists. You are hoping that, if you say the right things, in the right ways, enough times, someone will believe that you don't have a problem after all.
Try harder. :)
|

Skeln Thargensen
Center for Advanced Studies Gallente Federation
21
|
Posted - 2013.01.30 03:34:00 -
[327] - Quote
Nicolo da'Vicenza wrote:Skeln Thargensen wrote:Nicolo da'Vicenza wrote:So continue to close loopholes involving wardec evasion, which includes things like NPC corps. i see you're going to battle on with this even though it is obviously futile See? Skeln Thargensen wrote: so, constraints and timers for setting up and disbanding corporations will have to be created to irritate the **** out of everyone else and will simply be gotten around with enough cash and alts. oh no disincentives for blatant wardec evasion arrggh I thought setting up such a thing was 'futile', whoops seems like I solved it in a paragraph
what 48 hr timer and i play with my alt in the meantime?
this is the issue here, you are trying to play a game that you think should exist where alts don;t exist, the bounty system works and a wardec against a solo alt is going to annoy him more than very slightly. I take back my previous statements and judgements of others. -áyou can mine in iteron if you want. |

Not Politically Correct
Veerhouven Ventures
126
|
Posted - 2013.01.30 03:43:00 -
[328] - Quote
Jenn aSide wrote:
And where is the evidence to support this belief? It's not supported in the least by the information that is readily available (and that people like I believe Tippia and Malcanis have linked over and over again).
No, that's just believe what fits your wants and needs rather than what you can prove. And it happens all the time here.
Sorry, but I don't think that I am the only one who Tippia and Malcanis have no credibility with.
|

Not Politically Correct
Veerhouven Ventures
126
|
Posted - 2013.01.30 03:51:00 -
[329] - Quote
Gathrn Manathey wrote:As a newbie, reading through this, it looks like I am supposed to quit my NPC corp and join a player controlled corp... But I am also told not to trust anyone because of, well, everything that is EVE... The main thrust of this topic is about being war dec. Someone, somewhere, wants to be able to pvp people who have trained up for mining instead of pvp... And instead of giving incentives to address WHY they choose to stay in NPC corps, they just want to penalize people for doing so.
For the record, I am not mining, I am trying to train up to pvp/explore, but why should the game change to fit your needs if I can't change it to fit mine?
Very well said, and you made a very good point. |

Natsett Amuinn
GoonWaffe Goonswarm Federation
1711
|
Posted - 2013.01.30 03:54:00 -
[330] - Quote
Hedion's oracle wrote:Best solution is to leave well enough alone, working as intended for almost 10 years, if it wasn't CCP Devs would of changed it long ago. If you want targets i suggest stop blueing each other up and fight. No it hasn't.
Yes, they have tried.
Yes, they are going to try again.
Some of you are incredibly deluted. You have no idea how ******* broken your NPC corp is because you've never left it.
Even CCP has refered to the use of the NPC corps as an exploitation of the mechanic that they NEVER intended. |
|

Nicolo da'Vicenza
Air The Unthinkables
2723
|
Posted - 2013.01.30 03:55:00 -
[331] - Quote
Tyberius Franklin wrote:Nicolo da'Vicenza wrote: If it's facilitating or replacing the acts of the first, for example, using a contested station, flying a freighter through a contested gate, mining in a contested belt, the alt can be wardecced as well, provided wardec evasion was eliminated. I mean, there's the chance that there's someone out there with unlimited high-SP alts, but that may be a chance worth taking.
I can see that working for individuals, though part of the issue was player organizations hiding behind NPC corp wardec immunity. Should those characters be split into their own individual corps would that not place an prohibitive burden on anyone trying to interdict their operations, both by way of identification of all the alt and through war costs? And if they do not decide to attack all the new logistical sub-entities, will they really stand to have any impact? Acceptable advantage of larger entities? I feel just being able to put consistent pressure on logistics alts of PvP alliances should be enough of a start. Perhaps then they could even consider protecting them, as logistics operations typically are in lowsec, w-space and null. 50m isk isn't that steep a fee to pay to attack a single person, when you consider that freighter gankers pay a default non-insurable 600m to take a one-time swipe at a freighter with a talos gang.
Tyberius Franklin wrote:Nicolo da'Vicenza wrote: I think there should definitely be an increasing 'cooldown' on multiple corphops within a short period.
So here it would take 2 wardecs (assuming no recent corp changes) on different corps to lock down a character. Since this issue isn't simply NPC corp related there is nothing preventing a group of targets in a PC from splitting to different corps to maximize their aggressors cost for following them with the deck. Non issue? Splitting up PCs into a series of individual units would certainly make wardeccing them more of a hassle, as you say, but it would also leave each individual more vulnerable to an attack by the aggressors, would it not? It would be a legitimate risk/reward decision made by the defenders, and definitely preferable to the present system where there is one obvious, automatically successful solution. |

Mr Kidd
Center for Advanced Studies Gallente Federation
937
|
Posted - 2013.01.30 04:06:00 -
[332] - Quote
For years I've seen people write on these forums how NPC corps are a "problem". And yet, I've not actually seen anyone explain how NPC corps are a "problem" without resorting to some lengthy description that ultimately culminates into reasons that are nothing more than rants and whines to enrich their own game play at the expense of others'.
So, please...explain to me...why NPC corps are a problem. Please exclude reasons that end up adding kills to your kill board, putting isk into your wallet or forcing people to the play the game the way you like to play it. We want breast augmentations and sluttier clothing in the NeX! |

Nicolo da'Vicenza
Air The Unthinkables
2723
|
Posted - 2013.01.30 04:08:00 -
[333] - Quote
please explain why npc corps are bad, but not include eve gameplay in your explanation thx |

Not Politically Correct
Veerhouven Ventures
126
|
Posted - 2013.01.30 04:19:00 -
[334] - Quote
Ladies and gentlemen, I am truly impressed. This thread has taken an unexpected, and, in my eyes, GOOD turn. It seems that members of the 'Silent Majority' are starting to stand up, and say things that need to be said. Many things that I hadn't thought of, but that I feel are in the best interest of the game, have been posted in this thread.
I believe that this forum is a place to share what people feel is in the best interest of the game, and I believe that the 'noisy minority' have had their way for too long here.
The rules, and the purpose of the game are NOT set in stone. I believe that they can be changed so that it appeals to a wider audience. Now we just need to stand up a few more times, and convince CCP of that.
We all know about the Incarna disaster. I don't want to see that again, and I don't think anyone else does, either. I LOVE this game, but some of the players . . . . I don't love as much as others.
I have learned a lot from reading this thread. The 1%er's side is always the same, but many posters have increased my knowledge of in-game problems, as well as assuring me that I am not the only one who cares.
On the downside, it has also increased the number of characters on my DNR list. That's sad, but people who keep saying the same thing, over and over again, with slight changes in words but still the same negative slant, just aren't worth listening to. It's kind of like noise pollution.
Anyway, if you have friends who have been flamed out of these forums, please suggest to them that they read this thread. Maybe it will give them some hope that the game will eventually become what it could be. |

Nicolo da'Vicenza
Air The Unthinkables
2723
|
Posted - 2013.01.30 04:20:00 -
[335] - Quote
You're welcome |

Super spikinator
Deep Core Mining Inc. Caldari State
71
|
Posted - 2013.01.30 05:03:00 -
[336] - Quote
Not Politically Correct wrote:Ladies and gentlemen, I am truly impressed. This thread has taken an unexpected, and, in my eyes, GOOD turn. It seems that members of the 'Silent Majority' are starting to stand up, and say things that need to be said. Many things that I hadn't thought of, but that I feel are in the best interest of the game, have been posted in this thread.
I believe that this forum is a place to share what people feel is in the best interest of the game, and I believe that the 'noisy minority' have had their way for too long here.
The rules, and the purpose of the game are NOT set in stone. I believe that they can be changed so that it appeals to a wider audience. Now we just need to stand up a few more times, and convince CCP of that.
We all know about the Incarna disaster. I don't want to see that again, and I don't think anyone else does, either. I LOVE this game, but some of the players . . . . I don't love as much as others.
I have learned a lot from reading this thread. The 1%er's side is always the same, but many posters have increased my knowledge of in-game problems, as well as assuring me that I am not the only one who cares.
On the downside, it has also increased the number of characters on my DNR list. That's sad, but people who keep saying the same thing, over and over again, with slight changes in words but still the same negative slant, just aren't worth listening to. It's kind of like noise pollution.
Anyway, if you have friends who have been flamed out of these forums, please suggest to them that they read this thread. Maybe it will give them some hope that the game will eventually become what it could be.
I love RPers, you make EvE go round.
|

Barrogh Habalu
Imperial Shipment Amarr Empire
405
|
Posted - 2013.01.30 05:07:00 -
[337] - Quote
Natsett Amuinn wrote:No it hasn't.
Yes, they have tried.
Yes, they are going to try again.
Some of you are incredibly deluted. You have no idea how ******* broken your NPC corp is because you've never left it.
Even CCP has refered to the use of the NPC corps as an exploitation of the mechanic that they NEVER intended. Probably the most broken part about NPC corps aren't people (actual people) who never left them, but player corps who use NPC corp alts to support whatever activities they commit to without putting their non-combat assets out of relative safety.
This significantly contributes to complex "alt problem" that makes many things in EVE obsolete (while, admittedly, making some other activities less tedious).
Super spikinator wrote:I love RPers, you make EvE go round. I don't see any RP there, what am I missing? |

Diablo Ex
Production N Destruction INC.
160
|
Posted - 2013.01.30 05:13:00 -
[338] - Quote
Mr Kidd wrote:For years I've seen people write on these forums how NPC corps are a "problem". And yet, I've not actually seen anyone explain how NPC corps are a "problem" without resorting to some lengthy description that ultimately culminates into reasons that are nothing more than rants and whines to enrich their own game play at the expense of others'.
So, please...explain to me...why NPC corps are a problem. Please exclude reasons that end up adding kills to your kill board, putting isk into your wallet or forcing people to the play the game the way you like to play it.
O.O
Your Serious?
Welcome to EvE Online... ( that's Everybody vs Everybody for you slow learners )
1. If your not adding kills to your kill boards your doing PvP wrong. 2. If your not doing PvP, your grinding PvE missions, mining, trading, or scamming to put ISK into your wallet. 3. If I am not adding to my personal empire, if I'm not gaining power or influence over others to my gain, then YOU are forcing ME to play the game YOU like to play. I'm NOT HERE FOR THAT!!!!!!!!
If I conduct War against someone, it is because I have a clear goal in mind, I'm not just some random griefer. I'm methodical. War is a Tool. If you are running sigs and anomallies in MY TERRITORY, and you leave behing wrecks that tell me who you are, and I wardec you to get you to go elsewhere and do something else then I have gained a victory. If I can get you to sit in station while I mine out the belts that your Corp strip out then I have gained a victory. I find it grossly annoying to see smug little NPC Corpies that think they are Entitled to playing the game Their Way, and wish to Dictate to me how I should play.
I have a Civillian Gatling Gun and I know how to use it! Diablo Ex Machina - "I'm not here to fix your problem" |

TharOkha
0asis Group
505
|
Posted - 2013.01.30 05:49:00 -
[339] - Quote
Barrogh Habalu wrote:Probably the most broken part about NPC corps aren't people (actual people) who never left them, but player corps who use NPC corp alts to support whatever activities they commit to without putting their non-combat assets out of relative safety.
So the problem are neutral alts of actual pvp players. Then why all the hate on NPC miners?.. Oh they cannot wardec those bottom feeders? Poor litle l33ters
Quote:I find it grossly annoying to see smug little NPC Corpies that think they are Entitled to playing the game Their Way, and wish to Dictate to me how I should play.
Nobody forcing you to play by their style. Nobody forcing you to stay in hisec. You just simply move to low/null/wh and you can fight for your territory / belts etc.... you know, to play by your style, and leave others to play theirs.  GÇ£If reality can destroy the dream, why shouldn't the dream destroy reality?GÇ¥ |

Nova Fox
Novafox Shipyards
4293
|
Posted - 2013.01.30 05:53:00 -
[340] - Quote
FloppieTheBanjoClown wrote:Wow. This thread has been busy.
To sum up a lot of what I'm reading here, there are quite a few NPC corp carebears insisting that their way of playing Eve is legitimate and they should be left alone to influence the market how they see fit while the rest of us are unable to influence their ability to conduct their carebear activities without expensive suicide ganks.
Once again: if you can opt out of combat, I should have the right to opt out of the market and get all my items spawned on an NPC market at fixed prices. I don't want to buy stuff made from your ore. Let me play Eve my way.
... If people think my way of playing is bad and get their way I will be so glad to be sinking everyone while they're logged off which would be the next thing these players will be complaining about being unable to do.
|
|

Ris Dnalor
Sebiestor Tribe Minmatar Republic
438
|
Posted - 2013.01.30 05:58:00 -
[341] - Quote
Dave Stark wrote:Vaal Erit wrote:Dave Stark wrote:while it might work; why not put the effort in to giving player corps something to offer players instead of just making NPC corps terrible? My corp gives me free ships, logistics to wherever I want to go, people to fly with and like 1% tax rate. Name me a NPC corp that does better than that. Give new players a 3-6 month training time with NPC corps and then throw them into a FW corp. I have a hard time coming up with reasons why this would be bad. People can recycle characters and form 1 man corps to get around this. The change would point players towards more player interaction and competitive pvp as well as give players a sense of identity. Make it so you need at least 5 people to have a corp (like in other mmorpgs) and oh man now you have chaos. just to prove a point, your corp has nothing to offer me. it's nice that your corp can offer you something, it really is, but i've never seen a corp that can offer me, as a miner, a single damn thing i can't already get myself. or something that doesn't come at a cost to myself. also, not every one wants to be in FW. i have no interest in it and frankly i'd be rather irritated if i was forced in to a corp who's objective has nothing to do with anything i want to do.
I don't know how common it is, but I have been in some corps that are super-friendly to miners.
The one I'm thinking of had a tax rate of 10%.
They offered ship replacement for corp-op-related-losses.
tier 1 and 2 npc loot was generally donated to the corp hangers for poor players to use and was recycled if it accumulated, but anythign worth a crap was kept by the players. pvp kill loot was split among the folks that were in on the kill. If desired the corp would buy at jita prices, so all parties could get their "cut" of the spoils in isk without having to wait on the trip to jita.
But these things didn't generate enough minerals to fund the corp replacement program, so they bought minerals from corp members at 10% above Jita prices. Didn't matter if you mined them or if you wanted to put together the logistics to bring a freighter load in. ( this was before jump freighters were very common ) They used the tax revenue to offset the extra isk cost, and it kept the corporation with a strong & healthy industrial backbone that felt appreciated. Not only were they getting a decent price for their work, but they were saved traveling to a market hub to sell their wares.
I think many corporations miss the boat because they either don't have the time, or don't make the time to put things into place that allow folks to make money for the corp. Taxes are a beautiful example of how to fund such things, because they make it possible to let members do level 4 missions 24/7 and still make a reasonable contribution to the corporation. If those funds are then used so that a corporation can actually replace lost ships, pay a premium on grindy industrial stuff, and even throw a little isk towards the guy that's willing to sit and be a lookout to protect a mining op for several hours.
There's lots of ways to show appreciation, but the best way is by finding out what your members actually want to do, make it so they can do exactly that, but to the beneifit of the corp. and to the folks that want to tell everyone how to spend their eve time -- tell them to stuff it! The good leader will make the corp work for it's members, and then the members will be working for the corp whether they know it or not.
o/ https://forums.eveonline.com/default.aspx?g=posts&t=118961
EvE = Everybody Vs. Everybody
- Qolde |

Nova Fox
Novafox Shipyards
4293
|
Posted - 2013.01.30 06:15:00 -
[342] - Quote
To be honest, Anyone who wants the feature of war declaring against an NPC corp I see nothing more than a 'greifer.'
For one simple stupid fact.
They are incapable of coming up with an idea on how to make players leave NPC corps further more no idea how to make their own corps attractive to join.
Here's some solutions to some of the issues. Corps pay a fee similar to Recruiting Fee, and they can insert 1 guy into any npc corp chat channel they want. Whatever he does there is his business but his business none the less.
Best of all no ISD to ban you for trying to be helpful and recruiting at the same time.
Revamp war declarations again.
As for same account alts, as long as there is a main character on the account, your next character you generate will not start in one of the academies but in a faction war decced corp instead.
Create decay timers for people in NPC acadamy corps, if they stray to far out they transfer to the local npc corp so those hanging out in low sec for months on end without checking in will eventually be drafted into the militia.
The rest are just high sec issues are separate topic almost.
I am sure some of you people have enough neural mass to come up with more ideas that doesn't screw over a day 1 player that's drowning in the tutorial before you blow him up to bits and pissing all over him or the ultra casuals that have nearly absolutely no time to be a target on a daily basis. That's real healthy for inviting new players because just as you have a much of a right to play your game your way, so do I. A like minded person would go to great extremes to not pvp.
|

FloppieTheBanjoClown
The Skunkworks
2555
|
Posted - 2013.01.30 06:19:00 -
[343] - Quote
Not Politically Correct wrote:Floppy, what you are trying to do is called rationalization by psychologists. You are hoping that, if you say the right things, in the right ways, enough times, someone will believe that you don't have a problem after all.
Try harder. :)
What problem are you suggesting I have? Founding member of the Belligerent Undesirables movement. |

FloppieTheBanjoClown
The Skunkworks
2555
|
Posted - 2013.01.30 06:20:00 -
[344] - Quote
Skeln Thargensen wrote:Can you comprehend I would have a warchest and contingency plans to evade this sort of thing if i were deccable?
It's like you aren't even reading what I write.
If you have a plan to avoid combat while under a wardec, GOOD FOR YOU. That's a HUGE difference from being immune to wardecs. Founding member of the Belligerent Undesirables movement. |

Nicolo da'Vicenza
Air The Unthinkables
2724
|
Posted - 2013.01.30 06:22:00 -
[345] - Quote
Nova Fox wrote:To be honest, Anyone who wants the feature of war declaring against an NPC corp I see nothing more than a 'greifer.'
For one simple stupid fact.
They are incapable of coming up with an idea on how to make players leave NPC corps further more no idea how to make their own corps attractive to join. Wait wait wait, are we trying to grief the npc corps or recruit them? You seem to have constructed a schizoid strawman, it doesn't know what it wants. |

FloppieTheBanjoClown
The Skunkworks
2555
|
Posted - 2013.01.30 06:25:00 -
[346] - Quote
Mr Kidd wrote:For years I've seen people write on these forums how NPC corps are a "problem". And yet, I've not actually seen anyone explain how NPC corps are a "problem" without resorting to some lengthy description that ultimately culminates into reasons that are nothing more than rants and whines to enrich their own game play at the expense of others'.
So, please...explain to me...why NPC corps are a problem. Please exclude reasons that end up adding kills to your kill board, putting isk into your wallet or forcing people to the play the game the way you like to play it.
Read the thread. I've said it several times.
NPC corp members can participate in all of the player-affecting activities of the game: they can mine, affect market prices, participate in ganks, everything but set up a POS...yet they are immune to retaliatory wardecs.
It runs contrary to how CCP presents the world of Eve. Founding member of the Belligerent Undesirables movement. |

FloppieTheBanjoClown
The Skunkworks
2556
|
Posted - 2013.01.30 06:32:00 -
[347] - Quote
Nicolo da'Vicenza wrote:You seem to have constructed a schizoid strawman That's most of this thread, to be honest. Founding member of the Belligerent Undesirables movement. |

Diablo Ex
Production N Destruction INC.
160
|
Posted - 2013.01.30 06:35:00 -
[348] - Quote
FloppieTheBanjoClown wrote: ...snip,,,
NPC corp members can participate in all of the player-affecting activities of the game: they can mine, affect market prices, participate in ganks, everything but set up a POS...yet they are immune to retaliatory wardecs.
It runs contrary to how CCP presents the world of Eve.
Exactly...
Diablo Ex Machina - "I'm not here to fix your problem" |

Kryss Darkdust
The Skulls
223
|
Posted - 2013.01.30 07:13:00 -
[349] - Quote
The existance of NPC corps serves one clear purpose and does it effectively to the deteriment of bitter vets, it offers safty to new players or players that have no desire to be part of certain elements of the game like war decs.
The moment you exposes NPC corp members to any form of disruption to this semi-safty, semi-anonymous state and create any sort of forced into the frey mechanics Eve players will abuse the living hell out of it. It will be used for a single and only purpose of griefing people. This is the reason this conversation is completetly pointless, CCP will never make this change.. ever.
Not saying I agree one way or the other, but having a conversation about an imaginary scenario which you know with 100% certaintity will never happen is counter productive.
I think the conversation should be about how to get players to willingly on their own accord to leave NPC corps and join the rest of the Eve community. The reality of Eve is that, if you don't love it like it is today, you should probobly go ahead and unsub.-á |

Hedion's oracle
Shark Enterprises
57
|
Posted - 2013.01.30 07:23:00 -
[350] - Quote
Nova Fox wrote:To be honest, Anyone who wants the feature of war declaring against an NPC corp I see nothing more than a 'greifer.'
For one simple stupid fact.
They are incapable of coming up with an idea on how to make players leave NPC corps further more no idea how to make their own corps attractive to join.
Here's some solutions to some of the issues. Corps pay a fee similar to Recruiting Fee, and they can insert 1 guy into any npc corp chat channel they want. Whatever he does there is his business but his business none the less.
Best of all no ISD to ban you for trying to be helpful and recruiting at the same time.
Revamp war declarations again.
As for same account alts, as long as there is a main character on the account, your next character you generate will not start in one of the academies but in a faction war decced corp instead.
Create decay timers for people in NPC acadamy corps, if they stray to far out they transfer to the local npc corp so those hanging out in low sec for months on end without checking in will eventually be drafted into the militia.
The rest are just high sec issues are separate topic almost.
I am sure some of you people have enough neural mass to come up with more ideas that doesn't screw over a day 1 player that's drowning in the tutorial before you blow him up to bits and pissing all over him or the ultra casuals that have nearly absolutely no time to be a target on a daily basis. That's real healthy for inviting new players because just as you have a much of a right to play your game your way, so do I. A like minded person would go to great extremes to not pvp.
Lets not forget the ones complaining about risk and wardec free npc corps are the same ones that have blued up null to avoid risk. They should practice what they preach. Even when Dear Leader is able cut you a check from the corperate welfare moogoo fund their still afraid to fight and blue all of null. seriously, get your own house in order before critizing how empire runs. Error: Working As intended |
|

Nicolo da'Vicenza
Air The Unthinkables
2724
|
Posted - 2013.01.30 07:55:00 -
[351] - Quote
Quote: Lets not forget the ones complaining about risk and wardec free npc corps are the same ones that have blued up null to avoid risk. They should practice what they preach. Even when Dear Leader is able cut you a check from the corperate welfare moogoo fund their still afraid to fight and blue all of null. seriously, get your own house in order before critizing how empire runs.
lol INK has the least blues of any sov-holding entity in 0.0. |

Skeln Thargensen
Center for Advanced Studies Gallente Federation
23
|
Posted - 2013.01.30 08:41:00 -
[352] - Quote
FloppieTheBanjoClown wrote:Skeln Thargensen wrote:Can you comprehend I would have a warchest and contingency plans to evade this sort of thing if i were deccable? It's like you aren't even reading what I write. If you have a plan to avoid combat while under a wardec, GOOD FOR YOU. That's a HUGE difference from being immune to wardecs.
well sorry but what you are writing is not relevant to my situation or my gamestyle.
you're going to achieve nothing all by wardeccing me is my point. it's just mildly tedious grief play for me. most people with NPC corp characters just want to bum around highsec in peace and are of not danger to you whatsoever and corps exploiting this situation can already be dealt with by suicide ganking.
you basically want to penalise everyone playing this game casually with not impact on your own playstyle how about the extra character cost for wardec being scrapped then? do you feel the fairness of an endless amount of unidentifiable solo alts deccing you is worth the price? I take back my previous statements and judgements of others. -áyou can mine in iteron if you want. |

Kryss Darkdust
The Skulls
224
|
Posted - 2013.01.30 08:49:00 -
[353] - Quote
Skeln Thargensen wrote:FloppieTheBanjoClown wrote:Skeln Thargensen wrote:Can you comprehend I would have a warchest and contingency plans to evade this sort of thing if i were deccable? It's like you aren't even reading what I write. If you have a plan to avoid combat while under a wardec, GOOD FOR YOU. That's a HUGE difference from being immune to wardecs. well sorry but what you are writing is not relevant to my situation or my gamestyle. you're going to achieve nothing all by wardeccing me is my point. it's just mildly tedious grief play for me. most people with NPC corp characters just want to bum around highsec in peace and are of not danger to you whatsoever and corps exploiting this situation can already be dealt with by suicide ganking. you basically want to penalise everyone playing this game casually with not impact on your own playstyle how about the extra character cost for wardec being scrapped then? do you feel the fairness of an endless amount of unidentifiable solo alts deccing you is worth the price?
I think you might want to re-read the message.
Mining in High Sec, Trading In High Sec, Manufacuring In High Sec, Researching In High Sec.. all of these are aggressive and competative actions. When you do them out of an NPC corps your competitors have no legitimate way to stop you. Hence they degress to finding loop holes in the mechanics. In addition 99% of all griefers in the game hide in NPC corps be they scammers, suicide gankers or any other form of mechanical circumvention which again leaves their victims with no recourse whatsoever.
When someone suicide ganks you... they are an anonymous soon to be deleted NPC corp member. The bounty system, the war dec system, Eve reputation .. all the thinks that make Eve have consequences for people are circumvented.
So there is a big problem with NPC corps, they are effectively a work around mechanics that exist to ensure that PvP in all its forms can exist.
That said.. I don't think its going to change and its mute to discuss it, but if you don't see the problem you don't understand what Eve is, which with your post is clear as day. The reality of Eve is that, if you don't love it like it is today, you should probobly go ahead and unsub.-á |

Nicolo da'Vicenza
Air The Unthinkables
2724
|
Posted - 2013.01.30 08:54:00 -
[354] - Quote
Skeln Thargensen wrote: you basically want to penalise everyone playing this game casually with not impact on your own playstyle
NPC corps don't have anything to do with casual play. A better example of actual NPC corp use would be LHA Tarawa back on page 12 of this thread saying he spends about 40 hours a month grinding ISK to pay for his PLEX, and removing NPC corp wardec immunity would harm that. A full work week spent every month grinding billions in highsec to pay for PLEX hardly sounds like 'casual play'. He gets points for honesty. |

Skeln Thargensen
Center for Advanced Studies Gallente Federation
23
|
Posted - 2013.01.30 08:56:00 -
[355] - Quote
Kryss Darkdust wrote: I think you might want to re-read the message.
Mining in High Sec, Trading In High Sec, Manufacuring In High Sec, Researching In High Sec.. all of these are aggressive and competative actions. When you do them out of an NPC corps your competitors have no legitimate way to stop you. Hence they degress to finding loop holes in the mechanics. In addition 99% of all griefers in the game hide in NPC corps be they scammers, suicide gankers or any other form of mechanical circumvention which again leaves their victims with no recourse whatsoever.
When someone suicide ganks you... they are an anonymous soon to be deleted NPC corp member. The bounty system, the war dec system, Eve reputation .. all the thinks that make Eve have consequences for people are circumvented.
So there is a big problem with NPC corps, they are effectively a work around mechanics that exist to ensure that PvP in all its forms can exist.
That said.. I don't think its going to change and its mute to discuss it, but if you don't see the problem you don't understand what Eve is, which with your post is clear as day.
no because i understand that I can manufacture, research, move and sell my goods without undocking and so wardecs mean nothing. Onlyt noobs mine and thank god for that.
you are actually upset about additional character slots, recycling and multiple accounts not NPC corp characters. remove NPC corps and you'll still get ganked by anonymous characters soon to be biomassed. I take back my previous statements and judgements of others. -áyou can mine in iteron if you want. |

Skeln Thargensen
Center for Advanced Studies Gallente Federation
23
|
Posted - 2013.01.30 09:07:00 -
[356] - Quote
Nicolo da'Vicenza wrote:Skeln Thargensen wrote: you basically want to penalise everyone playing this game casually with not impact on your own playstyle
NPC corps don't have anything to do with casual play. A truthful example of actual NPC corp use would be LHA Tarawa back on page 12 of this thread saying he spends about 40 hours a month grinding ISK to pay for his PLEX, and removing NPC corp wardec immunity could potentially harm that. A full work week spent every month grinding billions in highsec to pay for PLEX hardly sounds like 'casual play'. He gets points for honesty.
undock and fly tot he nearest ice belt, multiply the amount of NPC corp toons in retrievers you see by 50M. the figure you get explains why this is not going to stop AFK mining in highsec.
Which is another 'problem' that needs fixing apparently. Do your own damn mining then. I take back my previous statements and judgements of others. -áyou can mine in iteron if you want. |

Nicolo da'Vicenza
Air The Unthinkables
2724
|
Posted - 2013.01.30 09:24:00 -
[357] - Quote
Skeln Thargensen wrote:Nicolo da'Vicenza wrote:Skeln Thargensen wrote: you basically want to penalise everyone playing this game casually with not impact on your own playstyle
NPC corps don't have anything to do with casual play. A truthful example of actual NPC corp use would be LHA Tarawa back on page 12 of this thread saying he spends about 40 hours a month grinding ISK to pay for his PLEX, and removing NPC corp wardec immunity could potentially harm that. A full work week spent every month grinding billions in highsec to pay for PLEX hardly sounds like 'casual play'. He gets points for honesty. undock and fly tot he nearest ice belt, multiply the amount of NPC corp toons in retrievers you see by 50M. the figure you get explains why this is not going to stop AFK mining in highsec Guess you abandoned the 'NPC corps are for casuals' argument in the face of facts, so you come out with this non-sequitor :). Unfortunately, this new road you've taken by claiming that cost will prevent harm from coming to AFK miners, making wardec reform futile, merely shows ignorance on your part of the vast sums of money doled out in events you may not have heard of called "Hulkageddon". |

Skeln Thargensen
Center for Advanced Studies Gallente Federation
23
|
Posted - 2013.01.30 09:38:00 -
[358] - Quote
Nicolo da'Vicenza wrote:Skeln Thargensen wrote:Nicolo da'Vicenza wrote:Skeln Thargensen wrote: you basically want to penalise everyone playing this game casually with not impact on your own playstyle
NPC corps don't have anything to do with casual play. A truthful example of actual NPC corp use would be LHA Tarawa back on page 12 of this thread saying he spends about 40 hours a month grinding ISK to pay for his PLEX, and removing NPC corp wardec immunity could potentially harm that. A full work week spent every month grinding billions in highsec to pay for PLEX hardly sounds like 'casual play'. He gets points for honesty. undock and fly tot he nearest ice belt, multiply the amount of NPC corp toons in retrievers you see by 50M. the figure you get explains why this is not going to stop AFK mining in highsec Guess you abandoned the 'NPC corps are for casuals' argument in the face of facts, so you come out with this non-sequitor :). Unfortunately, this new road you've taken by claiming that cost will prevent harm from coming to AFK miners merely shows ignorance of the vast sums of money doled out in events you may not have heard of called "Hulkageddon".
so you're a hardcore gamer if your AFK mine? loooool
so here is your new argument, that ganking works so NPC corporations need to be wardeccable. I take back my previous statements and judgements of others. -áyou can mine in iteron if you want. |

Nicolo da'Vicenza
Air The Unthinkables
2724
|
Posted - 2013.01.30 09:53:00 -
[359] - Quote
Skeln Thargensen wrote:Nicolo da'Vicenza wrote:Skeln Thargensen wrote:
undock and fly tot he nearest ice belt, multiply the amount of NPC corp toons in retrievers you see by 50M. the figure you get explains why this is not going to stop AFK mining in highsec
Guess you abandoned the 'NPC corps are for casuals' argument in the face of facts, so you come out with this non-sequitor :). Unfortunately, this new road you've taken by claiming that cost will prevent harm from coming to AFK miners merely shows ignorance of the vast sums of money doled out in events you may not have heard of called "Hulkageddon". so you're a hardcore gamer if your AFK mine? loooool so here is your new argument, that ganking works so NPC corporations need to be wardeccable. And now you abandoned the "a 50M wardec fee will ensure no AFK miner in an ice belt will be wardecced" argument in record time now that you were reminded that things like Hulkageddon happened. |

Henri Kantar
Center for Advanced Studies Gallente Federation
0
|
Posted - 2013.01.30 11:00:00 -
[360] - Quote
Want to get more PVP? Want to fix high sec? Want player corps to be more competitive? get rid of War decs. But seriously there are more players in player run corps than NPC corps so why are you whining? |
|

Mayhaw Morgan
State War Academy Caldari State
45
|
Posted - 2013.01.30 12:33:00 -
[361] - Quote
Just have the war dec follow the individual players that were in a corp at the time it was declared. Then, if they change corporations, they can still be valid targets until the war declaration cycle is over.
If they're neutral-alts, ask for a way for them to be declared combatants. For example, if they do 5 courier contracts for a corporation or alliance, or if they assist in combat 5 times, or if they station trade too often with one side, etc., maybe it could be made so that they became a party to the hostilities, whether they liked it or not.
What I do not see is anybody complaining about the things that happen in unsecure space, especially null. But, think about it. How much effect can you have on Goonswarm technetium production, even though that does affect you, even more so than some NPC character mining veldspar in high sec? Who here is complaining about how the short route between Jita and Rens, through Rancer, is cut off by the united, forcing standard freight to go the long way? Has anybody attempted to disrupt faction warfare because it is flooding the market with cheaper faction gear? Those things affect your game, too, but rather than work on those, you're pissing and moaning about how you can't gank some dude in a Retriever for mining the plagioclase that you feel you are entitled to. I'll say this again: Quit being *******. |

Zaraz Zaraz
Imperial Planetology Academy
76
|
Posted - 2013.01.30 13:20:00 -
[362] - Quote
Mayhaw Morgan wrote:you're pissing and moaning about how you can't gank some dude in a Retriever for mining the plagioclase that you feel you are entitled to. I'll say this again: Quit being *******.
My goodness, man! That is against the very spirit of Eve!!!
This game is all about being *******!! If people weren't ******* to each other MY GOD this game would be one of those welfare mmos where people don't hurt other players for fun!
|

Kryss Darkdust
The Skulls
224
|
Posted - 2013.01.30 13:36:00 -
[363] - Quote
Quote:
no because i understand that I can manufacture, research, move and sell my goods without undocking and so wardecs mean nothing. Onlyt noobs mine and thank god for that.
you are actually upset about additional character slots, recycling and multiple accounts not NPC corp characters. remove NPC corps and you'll still get ganked by anonymous characters soon to be biomassed.
Simply. no you cannot manufacture, research, move and sell your goods without leaving the station. You may not do so personally, but someone is moving those goods and if they are in an NPC corp, its the same problem.
No Im not upset about anything, I don't stress over things out of my control. I do agree there are some issues with alts and account recycling, but CCP is as powerless to control those things as we are, its just a part of the digital system, some things just cant be fixed. I can certainly think of some potential solutions, but each one comes with its own drawbacks and I think that will always be the case when it comes to alts. The reality of Eve is that, if you don't love it like it is today, you should probobly go ahead and unsub.-á |

Diablo Ex
Production N Destruction INC.
160
|
Posted - 2013.01.30 13:38:00 -
[364] - Quote
Mayhaw Morgan wrote:
..... Snip worthless ranting....
... you're pissing and moaning about how you can't gank some dude in a Retriever for mining the plagioclase that you feel you are entitled to. I'll say this again: Quit being *******.
Firstly..... Do Note that I'm here posting with my Main. Not some disposable anon forum alt. That should tell you something about me....
Secondly... When I'm playing online, I certainly do feel entitled to everything in the Game. It's called being competitive.
I do not fear reprisals, I bask in the warmth of their laser fire. I am most likely one of the most "Red" objects that lurk in Nullsec Local.... My Killboards reek because when I show my face, I'm "Primary" .... When I Uncloak, I cause FC's to scream in terror "Kill that Cyno! - or "Somebody Kill that Falcon!" - yes, I am not welcome in Nullsec, but I go there anyways.
In Highsec though, if you not willing to stand up and defend what you got, you deserve to lose it. Don't tell me how to play my game, track me down with an Agent and Show me or STFU!
Diablo Ex Machina - "I'm not here to fix your problem" |

Kryss Darkdust
The Skulls
224
|
Posted - 2013.01.30 13:43:00 -
[365] - Quote
Diablo Ex wrote:Mayhaw Morgan wrote:
..... Snip worthless ranting....
... you're pissing and moaning about how you can't gank some dude in a Retriever for mining the plagioclase that you feel you are entitled to. I'll say this again: Quit being *******.
Firstly..... Do Note that I'm here posting with my Main. Not some disposable anon forum alt. That should tell you something about me.... Secondly... When I'm playing online, I certainly do feel entitled to everything in the Game. It's called being competitive. I do not fear reprisals, I bask in the warmth of their laser fire. I am most likely one of the most "Red" objects that lurk in Nullsec Local.... My Killboards reek because when I show my face, I'm "Primary" .... When I Uncloak, I cause FC's to scream in terror "Kill that Cyno! - or "Somebody Kill that Falcon!" - yes, I am not welcome in Nullsec, but I go there anyways. In Highsec though, if you not willing to stand up and defend what you got, you deserve to lose it. Don't tell me how to play my game, track me down with an Agent and Show me or STFU!
I disagree, I think he made some valid points. There are certainly bigger issues than NPC corp which is probobly the reason no one has ever really looked at it at CCP. That doesn't invalidate the argument that its a problem, but I agree that some noob in a retriever mining in High Sec while a minor quible is hardly a world shattering problem compared to say throw away disposable suicide alts in NPC corps. Its odd that people think suicide ganking alts are "in the spirt of Eve", but mining in High Sec is some sort of grieving cause you can't war dec the miners NPC corp. Its really a silly discussion, especially since both circumvent Eve mechanics entirely. The reality of Eve is that, if you don't love it like it is today, you should probobly go ahead and unsub.-á |

Diablo Ex
Production N Destruction INC.
160
|
Posted - 2013.01.30 13:48:00 -
[366] - Quote
.... um.... "I'm not here to fix your problem"?
Diablo Ex Machina - "I'm not here to fix your problem" |

Rellik B00n
Lethal Death Squad
221
|
Posted - 2013.01.30 14:02:00 -
[367] - Quote
[quote=Kryss Darkdust]Quote: I do agree there are some issues with alts and account recycling, but CCP is as powerless to control those things as we are, its just a part of the digital system, some things just cant be fixed. I can certainly think of some potential solutions, but each one comes with its own drawbacks and I think that will always be the case when it comes to alts.
Aha! Common sense alert!
In reality this discussion (whilst still pretty dumb) can be broken up into 2 key areas:
NPC corps Alts
many of the issues being brought up in this thread are much more to do with alts than they are to do with NPC corps. So the alt system needs looking at. Except it doesnt because its FAR too late in the day for anyone to ever look at it. 5 years ago was too late.
I found it very revealing that when someone at CCP was dumb enough recently to mention that empire war decs were stupid because one side just avoids it loads of players were like 'BLASPHEMY! STONE THE UNBELIEVER!' This was laughable because the person in question was quoting a FACT.
Sometimes you just have to take what is in front of you and work with it. As I stated earlier in the thread changes to force players into player corps will be counter-productive. No question about it. please look at my thread in F&I about stealth and camo in EvE |

Aren Madigan
EVE University Ivy League
16
|
Posted - 2013.01.30 14:22:00 -
[368] - Quote
Rellik B00n wrote:I found it very revealing that when someone at CCP was dumb enough recently to mention that empire war decs were stupid because one side just avoids it loads of players were like 'BLASPHEMY! STONE THE UNBELIEVER!' This was laughable because the person in question was quoting a FACT.
That comes as no surprise to me. I mean, a lot of wardecs are focused towards what would be considered easy targets by the aggressor. Not all, but a lot. And who likes being an easy target, really? |

Skeln Thargensen
Center for Advanced Studies Gallente Federation
24
|
Posted - 2013.01.30 14:33:00 -
[369] - Quote
Kryss Darkdust wrote:Quote:
no because i understand that I can manufacture, research, move and sell my goods without undocking and so wardecs mean nothing. Onlyt noobs mine and thank god for that.
you are actually upset about additional character slots, recycling and multiple accounts not NPC corp characters. remove NPC corps and you'll still get ganked by anonymous characters soon to be biomassed.
Simply. no you cannot manufacture, research, move and sell your goods without leaving the station. You may not do so personally, but someone is moving those goods and if they are in an NPC corp, its the same problem. No Im not upset about anything, I don't stress over things out of my control. I do agree there are some issues with alts and account recycling, but CCP is as powerless to control those things as we are, its just a part of the digital system, some things just cant be fixed. I can certainly think of some potential solutions, but each one comes with its own drawbacks and I think that will always be the case when it comes to alts.
yeah that cat is out of the bag as much as titan blobs. so just deal with it, let the game shape your style not vice versa. there are positives to playing with a single toon and negatives and vice versa.
what i would say is that there is still a legitimate use of the wardec when it comes to clearing out rival player's corporate assets, like git off ma moon sort of deal. obviously since this is an NPC corp character i can't have those so there's barely any reason to dec me apart from grief play. I take back my previous statements and judgements of others. -áyou can mine in iteron if you want. |

Not Politically Correct
Veerhouven Ventures
130
|
Posted - 2013.01.30 17:27:00 -
[370] - Quote
Diablo Ex wrote: 3. If I am not adding to my personal empire, if I'm not gaining power or influence over others to my gain, then YOU are forcing ME to play the game YOU like to play. I'm NOT HERE FOR THAT!!!!!!!!
If the majority of players disagree with you, and I'm starting to see indications that is the case, then mayne YOU are playing the wrong game. 
|
|

Not Politically Correct
Veerhouven Ventures
130
|
Posted - 2013.01.30 17:43:00 -
[371] - Quote
Henri Kantar wrote:Want to get more PVP? Want to fix high sec? Want player corps to be more competitive? get rid of War decs. But seriously there are more players in player run corps than NPC corps so why are you whining?
He's whining because it is harder to grief people in NPC corps than Player corps.
|

Jenn aSide
Smokin Aces.
1244
|
Posted - 2013.01.30 17:43:00 -
[372] - Quote
Mr Kidd wrote:For years I've seen people write on these forums how NPC corps are a "problem". And yet, I've not actually seen anyone explain how NPC corps are a "problem" without resorting to some lengthy description that ultimately culminates into reasons that are nothing more than rants and whines to enrich their own game play at the expense of others'.
So, please...explain to me...why NPC corps are a problem. Please exclude reasons that end up adding kills to your kill board, putting isk into your wallet or forcing people to the play the game the way you like to play it.
It's not that no one has explained this stuff to you, it's that you're biased preconceived notions have prevented you from understanding or accepting the explanations.
As we can see from your post, you have defaulted to the standard "you just want me to play your way/you just want kills/you have an agenda" dodge that allows you to make believe that people who feel differently must be up to something.
It's nonsense. nonsense that I've experienced every single day of my gamer life. It make discussion fruitless, because you types don't want to know why, you simply seek to preserve your own advantages, even at the cost of the game we all play.
I don't gain anything by ccp changing how npc corps work other than the satisfaction that a really backwards way of things has changed. I don't suicide gank or camp or even pvp all that often (there are just too many Sansha and Serpentis that need killing, and most pvp doesn't fill my wallet lol), so the idea that the only people who desire reform in this matter are looking for easy kills is a bold faced lie.
In a game like this, actions and choices should have roughly equal consequences, but 11% tax (on mission runners and exploeres ONLY) and not being able to hold Sov (something most high sec players care nothing about in the 1st place) for War Dec invulnerability is not equal consequences.
NPC corp players should not be forced to leave npc corps, they should be forced to endure the consequences of the game the rest of us do OR pay a higher price for their safety (which is an equal consequence).
I've reached my quota on using the word consequences , but I'm going to use it again with this here epic statement:
A game about consequences should not shield non-new players from consequences, not without "charging" them a high price. One consequence to be dealt with in this game
|

Not Politically Correct
Veerhouven Ventures
130
|
Posted - 2013.01.30 18:00:00 -
[373] - Quote
Jenn aSide wrote:
. . .
A game about consequences should not shield non-new players from consequences, not without "charging" them a high price. One consequence to be dealt with in this game
I just don't see it. Suppose I only ran missions. What consequences does that have? I make some ISK, but I can't think of any other consequences it has. It doesn't affect Sov, or the balance of power in New Eden.
Oh. I do have to buy ammo, so I guess it has consequences to the market.
The only difference I can see in running missions for an NPC corp is that I know what my bounty and reward taxes are used for.
But who do I hurt by running missions, either for my corp or an NPC corp?
Not everyone plays for the opportunity to hurt other people. |

Natsett Amuinn
GoonWaffe Goonswarm Federation
1711
|
Posted - 2013.01.30 18:01:00 -
[374] - Quote
Barrogh Habalu wrote:Natsett Amuinn wrote:No it hasn't.
Yes, they have tried.
Yes, they are going to try again.
Some of you are incredibly deluted. You have no idea how ******* broken your NPC corp is because you've never left it.
Even CCP has refered to the use of the NPC corps as an exploitation of the mechanic that they NEVER intended. Probably the most broken part about NPC corps aren't people (actual people) who never left them, but player corps who use NPC corp alts to support whatever activities they commit to without putting their non-combat assets out of relative safety. This significantly contributes to complex "alt problem" that makes many things in EVE obsolete (while, admittedly, making some other activities less tedious). EVE is a great game, it has a habbit of fostering "interactions" between people. I get a lot of in game emails from people due to my forum posts. I get the oportunity to talk to a lot of people who play differently from me, as well as like me, and from a variety of areas of EVE. This isn't something other games seem capable of doing.
I also exploit the NPC corp mechanic.
The CAS I understand can be "fun" for people to play in. New people who start out in the CAS can find it difficult to leave, because there are people in that corp who make it a point to build a "community" there. CAS is more like a player run corp than an NPC one.
I also talk to a LOT of alts in the other NPC corps. There are a lot of questions asked in the other corp channels, but they're usually questions that someone asks after they've played EVE for a pretty significant time. I mostly see questions revolving around advanced gameplay; not new basic gameplay questions.
Yes, I see mostly older players, generaly alts, communicating in the NPC corps.
What I see most on the forums is, people who are themselves exploiting the NPC corps and don't want it changed, people who've played EVE for a not insignificant amount of time and want all of the benefits of playing in a player run corporation without joining one.
New players do not need access to invention and T2 production. New players do not need access to exhuamers. New players do not need acess to most large ships and their T2 variants.
EVERY PLAYER should have access to those things though. I do not think that it is "fair" to restrict people becaue they prefer to not play within a player run group. Not everyone wants to do that, and there is no justifiable reason to say that every person should.
It is one thing to understand that CCP WANTS us to join player run corps, it's another to say that they should require us to join them.
I agree with people who think the NPC corps should be nerfed, I do not agree with the way in which most of them would like to see CCP go about it. Most people would be happy with arbitrary restrictions, and "unEVElike" mechanics; I'm not. They are simple solutions, that take little work to impliment, but I feel they are poor and uncreative; not very like EVE.
Give us the tools to take matters into our own hands. I think everyone should have access to what they currently do in high sec, but other players should be able to decide how "good" at you can be if you're not working with them.
My problem is not that "they can", it's that "I can't". Instead of them influencing me, it should be me influencing them. That should be the benefit of playing in a player run corporation.
For example: If your aliance has control of stations in a high sec region, and you guys decide that the NPC corps will be able to produce T2 goods as well as everyone else, then I can use my wealth to support an alliance that would like to remove you from power and is in favor of charging NPC corps more to produce T2 goods.
That would be more fun, in my opinion, then simply removing the ability of NPC corp members to do T2 production. They can still do it, but it'll be influenced by player run corps, who themselves can be influenced by other player run corps.
I think CCP is capable of doing this in high sec now, and I think it would adress a lot of issues people bring up, as well impact a wide range of playstyles; all across EVE.
I would put my NPC corp alt in a player corporation if there was any benefit in doing so; there is not. No NPC corp nerf or buff to high sec will ever make it more benefitial for me to put my alt into a player run corp.
It's not a corp problem, it's a station one. In particular, who controls the station. CCP has been a poor custodian of the NPC stations; in my opinion they need to be fired and the players need to be put in control. |

Natsett Amuinn
GoonWaffe Goonswarm Federation
1711
|
Posted - 2013.01.30 18:12:00 -
[375] - Quote
Not Politically Correct wrote:
I just don't see it. Suppose I only ran missions. What consequences does that have? I make some ISK, but I can't think of any other consequences it has. It doesn't affect Sov, or the balance of power in New Eden.
Oh. I do have to buy ammo, so I guess it has consequences to the market.
The only difference I can see in running missions for an NPC corp is that I know what my bounty and reward taxes are used for.
But who do I hurt by running missions, either for my corp or an NPC corp?
Not everyone plays for the opportunity to hurt other people.
If part of the tax you paid went to a player run corporation in high sec, you wouldn't be an issue.
As it is you do have an impact on the economy. As an individual, not so much, but there's a LOT of individuals doing that.
Ganking you shouldn't be the only way to have an impact on you. It costs you nothing to have an impact on everyone else. Why in the world is everyone else required to pay to have an impact on you? That doesn't sound at all like EVE.
This is also why it's not a problem with the NPC corporation, but station ownership.
|

Jenn aSide
Smokin Aces.
1244
|
Posted - 2013.01.30 18:15:00 -
[376] - Quote
Not Politically Correct wrote:
I just don't see it.
I know lol.
Suppose I only ran missions. What consequences does that have? I make some ISK, but I can't think of any other consequences it has. It doesn't affect Sov, or the balance of power in New Eden. [/quote]
So you've never used your LP to buy anything? Every item you take from the LP store and put on the market lowers the value of that same item for everyone else.
Quote: Oh. I do have to buy ammo, so I guess it has consequences to the market.
The only difference I can see in running missions for an NPC corp is that I know what my bounty and reward taxes are used for.
But who do I hurt by running missions, either for my corp or an NPC corp?
Not everyone plays for the opportunity to hurt other people.
and who said anything about hurting other people. Your actions DO have consequences , some of which you cannot even see.
BECAUSE what you do affects others, you too should somehow be affected, either through the threat or actuality of a war dec (which I am NOT adovcating for npc corps), OR (and this is what I suggest) you should pay an alternative cost 9beyond the tiny costs npc corps have right now).
The NPC corp people getting to enjoy the preponderance of stuff in the game while getting to avoid one of its best balancing mechanisms (War) is kinda like people living in a country getting all the benefits of government programs while not paying very much in taxes (while their fellow citizens ARE paying those high taxes). Yea, NPC corps basically = EVE Welfare lol.
people should not be forces out of npc corps and npc corps (except FW corps) should not be war deccable, but the price np
|

Gizznitt Malikite
Agony Unleashed Agony Empire
1760
|
Posted - 2013.01.30 18:21:00 -
[377] - Quote
They really need to allow corps to tax all revenue streams in this game...
Refining/Reprocessing, Trade, Missions Rewards, etc....
And then all NPC corps should have fairly un-competitive Tax Rates on all of these revenue streams.... You should ALWAYS be at a disadvantage when residing in a war-dec immune Corp... and that disadvantage should come in the form of taxed revenue streams. That would encourage people to move out of NPC corps... but it won't eliminate it...
I would potentially support the creation of Pacifist Corps -- (Wardeccable Player Corps... with limitations, but also some hurdles to anyone that Wardecs them).
In the end though... there is a fundemental issue here:
Player A doesn't want to engage in Ship-to-Ship Combat.... Player B wants to engage in Ship-to-Ship Combat...
Wardec's allow Player B to engage Player A... which is necessary for the game... However, there is little-to-no incentive for Player A to fight... You can't force him to undock, you can't force him to fight, and in the end, Wardecs often (not always) result in Player A simply not playing and Player B getting no kills... This is fundamentally flawed...
So, how do you encourage a player to Defend themselves... to fight? The truth is, allies are supposed to solve this.. but they haven't yet...
--- I think the "optimal" solution is a player solution... (kinda like dec-shield). Have some group declare a common mining system (like osmon), or a common missioning system (like Dodixie) as their protectorate... Anyone that want's to mine/mission in their system can... and if some "griefer corp" wardecs a corporation operating in their zone of control they'll willing allie up with the carebear to help defend them... That's the optimal solution, and I don't understand why it hasn't happened yet... (You'd think some branch of CVA would do this in the busy Amarr areas)...
In the end, players just need to organize, to group up... and players that hide in NPC corps actually HINDER this process, because they provide an easy-alternative to "stay safe" rather than encourage people to man up! |

Not Politically Correct
Veerhouven Ventures
130
|
Posted - 2013.01.30 18:28:00 -
[378] - Quote
Natsett Amuinn wrote:Not Politically Correct wrote:
I just don't see it. Suppose I only ran missions. What consequences does that have? I make some ISK, but I can't think of any other consequences it has. It doesn't affect Sov, or the balance of power in New Eden.
Oh. I do have to buy ammo, so I guess it has consequences to the market.
The only difference I can see in running missions for an NPC corp is that I know what my bounty and reward taxes are used for.
But who do I hurt by running missions, either for my corp or an NPC corp?
Not everyone plays for the opportunity to hurt other people.
If part of the tax you paid went to a player run corporation in high sec, you wouldn't be an issue. As it is you do have an impact on the economy. As an individual, not so much, but there's a LOT of individuals doing that. Ganking you shouldn't be the only way to have an impact on you. It costs you nothing to have an impact on everyone else. Why in the world is everyone else required to pay to have an impact on you? That doesn't sound at all like EVE. This is also why it's not a problem with the NPC corporation, but station ownership.
I am a member of a player run corporation in Hi Sec, and why is it important to anyone else to have an impact on me?
|

Natsett Amuinn
GoonWaffe Goonswarm Federation
1711
|
Posted - 2013.01.30 18:34:00 -
[379] - Quote
Not Politically Correct wrote: I am a member of a player run corporation in Hi Sec, and why is it important to anyone else to have an impact on me?
Because you do not exist in a bubble that has no impact on anyone else.
You have impact on people when you do missions, you create isk.
You have impact on people when you use the market, you contribute to the economy.
YOU SHOULD be rewarded for joining a player run corp, and you are not adiquately rewarded in my opinion. |

Gizznitt Malikite
Agony Unleashed Agony Empire
1760
|
Posted - 2013.01.30 18:36:00 -
[380] - Quote
Not Politically Correct wrote:Natsett Amuinn wrote:Not Politically Correct wrote:
I just don't see it. Suppose I only ran missions. What consequences does that have? I make some ISK, but I can't think of any other consequences it has. It doesn't affect Sov, or the balance of power in New Eden.
Oh. I do have to buy ammo, so I guess it has consequences to the market.
The only difference I can see in running missions for an NPC corp is that I know what my bounty and reward taxes are used for.
But who do I hurt by running missions, either for my corp or an NPC corp?
Not everyone plays for the opportunity to hurt other people.
If part of the tax you paid went to a player run corporation in high sec, you wouldn't be an issue. As it is you do have an impact on the economy. As an individual, not so much, but there's a LOT of individuals doing that. Ganking you shouldn't be the only way to have an impact on you. It costs you nothing to have an impact on everyone else. Why in the world is everyone else required to pay to have an impact on you? That doesn't sound at all like EVE. This is also why it's not a problem with the NPC corporation, but station ownership. I am a member of a player run corporation in Hi Sec, and why is it important to anyone else to have an impact on me?
because you are in competition with everyone else in game....
If you build something, it competes with the goods I build... If you buy/sell something.... it competes with my buy/sell orders... If you mine a roid... it prevents me from mining that roid...
Essentially, everything you do in game has an Effect on Supply and Demand of in-game resources... and this impacts everyone... As such, we need tools to impact you back... |
|

Rellik B00n
Lethal Death Squad
221
|
Posted - 2013.01.30 18:42:00 -
[381] - Quote
Natsett Amuinn wrote:Not Politically Correct wrote: I am a member of a player run corporation in Hi Sec, and why is it important to anyone else to have an impact on me?
Because you do not exist in a bubble that has no impact on anyone else. You have impact on people when you do missions, you create isk. You have impact on people when you use the market, you contribute to the economy. YOU SHOULD be rewarded for joining a player run corp, and you are not adiquately rewarded in my opinion.
no disrespect intended but if you were busier where you live you would have less time to be in here discussing what happens to players in NPC corps that are largely based in high sec. Im glad you have an opinion but realistically you should be putting your energy into lobbying for changes to other parts of the game.
:tinfoil:
Or maybe you shouldnt?
This is the 5th or 6th large thread I have seen where players from your alliance are calling for change that would allow your alliance more control over the whole map, not just the blue donut shaped part of it. please look at my thread in F&I about stealth and camo in EvE |

Natsett Amuinn
GoonWaffe Goonswarm Federation
1711
|
Posted - 2013.01.30 18:42:00 -
[382] - Quote
Gizznitt Malikite wrote:They really need to allow corps to tax all revenue streams in this game... Refining/Reprocessing, Trade, Missions Rewards, etc.... And then all NPC corps should have fairly un-competitive Tax Rates on all of these revenue streams.... You should ALWAYS be at a disadvantage when residing in a war-dec immune Corp... and that disadvantage should come in the form of taxed revenue streams. That would encourage people to move out of NPC corps... but it won't eliminate it... I would potentially support the creation of Pacifist Corps -- (Wardeccable Player Corps... with limitations, but also some hurdles to anyone that Wardecs them). In the end though... there is a fundemental issue here: Player A doesn't want to engage in Ship-to-Ship Combat.... Player B wants to engage in Ship-to-Ship Combat... Wardec's allow Player B to engage Player A... which is necessary for the game... However, there is little-to-no incentive for Player A to fight... You can't force him to undock, you can't force him to fight, and in the end, Wardecs often (not always) result in Player A simply not playing and Player B getting no kills... This is fundamentally flawed... So, how do you encourage a player to Defend themselves... to fight? The truth is, allies are supposed to solve this.. but they haven't yet... --- I think the "optimal" solution is a player solution... (kinda like dec-shield). Have some group declare a common mining system (like osmon), or a common missioning system (like Dodixie) as their protectorate... Anyone that want's to mine/mission in their system can... and if some "griefer corp" wardecs a corporation operating in their zone of control they'll willing allie up with the carebear to help defend them... That's the optimal solution, and I don't understand why it hasn't happened yet... (You'd think some branch of CVA would do this in the busy Amarr areas)... In the end, players just need to organize, to group up... and players that hide in NPC corps actually HINDER this process, because they provide an easy-alternative to "stay safe" rather than encourage people to man up! Taxing for the sake of encouraging didn't work. They tried, it failed.
The idea is not to create more one man corps, which is all taxing does. It's to get you playing in corporations WITH other people in them.
If a station has a high tax for NPC corp palyers, it should be entirely because the players running the station decided it should be that way.
Corporations that set low taxes would be points of contention. If NPC corp members are arbitrarily taxed higher, then the "point" of setting taxes becomes somewhat shallow for the corporation setting them. |

Not Politically Correct
Veerhouven Ventures
130
|
Posted - 2013.01.30 18:42:00 -
[383] - Quote
Jenn aSide wrote:
So you've never used your LP to buy anything? Every item you take from the LP store and put on the market lowers the value of that same item for everyone else.
and who said anything about hurting other people. Your actions DO have consequences , some of which you cannot even see.
BECAUSE what you do affects others, you too should somehow be affected, either through the threat or actuality of a war dec (which I am NOT adovcating for npc corps), OR (and this is what I suggest) you should pay an alternative cost 9beyond the tiny costs npc corps have right now).
The NPC corp people getting to enjoy the preponderance of stuff in the game while getting to avoid one of its best balancing mechanisms (War) is kinda like people living in a country getting all the benefits of government programs while not paying very much in taxes (while their fellow citizens ARE paying those high taxes). Yea, NPC corps basically = EVE Welfare lol.
people should not be forces out of npc corps and npc corps (except FW corps) should not be war deccable, but the cost npc corp players pay for the awesome benefit of safety is to low and should rise.
No. None of my characters has ever bought anything from an LP store.The first time I went into an LP store, I didn't have enough to buy anything that I needed, so I never went back. Why should I?
Why are you making such a big deal about balancing things? I doubt that it is your responsibility to balance the game for other people. Why not leave them alone? Just because they have something you don't?
A lot of people are in NPC corps because they don't want to interact, don't want to PvP, don't want to be war decced.
Why do you feel it is your responsibility/duty to force them to interact? They pay their subscription fees to help keep the game going. Why not leave them alone rather than try to force them to play the game your way. A way that they might not like at all.
|

Nicolo da'Vicenza
Air The Unthinkables
2729
|
Posted - 2013.01.30 18:43:00 -
[384] - Quote
Not Politically Correct wrote: The only difference I can see in running missions for an NPC corp is that I know what my bounty and reward taxes are used for.
But who do I hurt by running missions, either for my corp or an NPC corp?
Not everyone plays for the opportunity to hurt other people.
In a player driven economy, every bit of ISK generated, every bit of ore mined, changes said economy. The buying power of your ISK competes with other people's ISK, the minerals you sell lessen the overall demand on ore per unit, imperceptibly altering the price other players who do run the risk of PVP command. ISK grinding anywhere does not occur in a vacuum, not even in an NPC corp. Letting isk and commodities being endlessly injected into this system risk free, NPC corp or no, has definite consequences.
For example, here's a pic of a multiboxed 20-man mining fleet. Thanks to wardec evasion tecniques like NPC corps, the risk or needto pay attention from running 20 barges at once is minimal. But the amount of ore dumped on the market by enough setups like this will definitely lowert the income of true casual gamers and newbies who rely on mining income. In order to remain competitive, they are faced with the choice of employing PvP evasion as possible and multibox in order to , or simply accept that their work will consistently derive less and less income.
To say you want to take part in a competitive player driven market, but wish to be exempt from other aspects of in-game competition to gain an advantage over other players is no different then a PVPer wanting to opt out of the player-driven economy because he doesn't want to pay you the price you want for some ships your selling. He should just be able to pay you what he feels is a fair price for your work. |

Rellik B00n
Lethal Death Squad
222
|
Posted - 2013.01.30 18:46:00 -
[385] - Quote
so if a player in a player run corp sits in Jita 4-4 all day as a trader, never undocks but turns over billions of ISK everyday, what then? please look at my thread in F&I about stealth and camo in EvE |

Natsett Amuinn
GoonWaffe Goonswarm Federation
1711
|
Posted - 2013.01.30 18:47:00 -
[386] - Quote
Rellik B00n wrote:Natsett Amuinn wrote:Not Politically Correct wrote: I am a member of a player run corporation in Hi Sec, and why is it important to anyone else to have an impact on me?
Because you do not exist in a bubble that has no impact on anyone else. You have impact on people when you do missions, you create isk. You have impact on people when you use the market, you contribute to the economy. YOU SHOULD be rewarded for joining a player run corp, and you are not adiquately rewarded in my opinion. no disrespect intended but if you were busier where you live you would have less time to be in here discussing what happens to players in NPC corps that are largely based in high sec. Im glad you have an opinion but realistically you should be putting your energy into lobbying for changes to other parts of the game. :tinfoil: Or maybe you shouldnt? This is the 5th or 6th large thread I have seen where players from your alliance are calling for change that would allow your alliance more control over the whole map, not just the blue donut shaped part of it. That's exactly what I'm doing.
I'm lobbying for changes to help null. Things like improves STATION MANAGEMENT. Which would be a logical thing to do if you were to give high sec station control.
My industrial issues would fall into the station management stuff. Suprisingly, a good portion of my industrial issues stem from NPC corp production of T2 goods in high sec, what a shocker!
My only recourse against this group of people, is ganking. An entire group of people are impacting me at no cost, and I'm required to pay at the ass to impact them back? That's not right.
My little campaign for high sec station conrol has EVERYTHING to do with my issues in null sec.
I've also written a bit about more control over PvE in null, as in system owners being able to "place" PvE conflict drivers that encourage people to converge on these points in null, within their own space.
You should like, read things and stuff, before you start spurging all over your keyboard because you saw the words "GoonWaffe" under someones name. |

Natsett Amuinn
GoonWaffe Goonswarm Federation
1711
|
Posted - 2013.01.30 18:50:00 -
[387] - Quote
Rellik B00n wrote:so if a player in a player run corp sits in Jita 4-4 all day as a trader, never undocks but turns over billions of ISK everyday, what then? Some of you guys really have no understanding at all of economics do you?
If you have to ask such a basic question, you aren't smart enough to understand the answer. Children learn the answer to that question for crying out loud. |

Not Politically Correct
Veerhouven Ventures
130
|
Posted - 2013.01.30 18:52:00 -
[388] - Quote
Nicolo da'Vicenza wrote:Not Politically Correct wrote: The only difference I can see in running missions for an NPC corp is that I know what my bounty and reward taxes are used for.
But who do I hurt by running missions, either for my corp or an NPC corp?
Not everyone plays for the opportunity to hurt other people.
In a player driven economy, every bit of ISK generated, every bit of ore mined, changes said economy. The buying power of your ISK competes with other people's ISK, the minerals you sell lessen the overall demand on ore per unit, imperceptibly altering the price other players who do run the risk of PVP command. ISK grinding anywhere does not occur in a vacuum, not even in an NPC corp. Letting isk and commodities being endlessly injected into this system risk free, NPC corp or no, has definite consequences. For example, here's a pic of a multiboxed 20-man mining fleet. Thanks to wardec evasion tecniques like NPC corps, the risk or needto pay attention from running 20 barges at once is minimal. But the amount of ore dumped on the market by enough setups like this will definitely lowert the income of true casual gamers and newbies who rely on mining income. In order to remain competitive, they are faced with the choice of employing PvP evasion as possible and multibox in order to , or simply accept that their work will consistently derive less and less income. To say you want to take part in a competitive player driven market, but wish to be exempt from other aspects of in-game competition to gain an advantage over other players is no different then a PVPer wanting to opt out of the player-driven economy because he doesn't want to pay you the price you want for some ships your selling. He should just be able to pay you what he feels is a fair price for your work.
|

Nicolo da'Vicenza
Air The Unthinkables
2729
|
Posted - 2013.01.30 18:54:00 -
[389] - Quote
Rellik B00n wrote:so if a player in a player run corp sits in Jita 4-4 all day as a trader, never undocks but turns over billions of ISK everyday, what then? If massive freighter logistics wasn't trivialized thanks to wardec evasion and NPC corps, centralization of the ecconomy would be lessened and other trade hubs could grow, meaning it could actually be advantageous to undock for trade reasons. |

Not Politically Correct
Veerhouven Ventures
130
|
Posted - 2013.01.30 18:56:00 -
[390] - Quote
Rellik B00n wrote:so if a player in a player run corp sits in Jita 4-4 all day as a trader, never undocks but turns over billions of ISK everyday, what then?
Why should you, or I, or anyone else care?
|
|

Henri Kantar
Center for Advanced Studies Gallente Federation
0
|
Posted - 2013.01.30 19:01:00 -
[391] - Quote
Has anyone noticed that NPC cors don't have player CEOs? I prefer the NPC CEO TBH. |

Not Politically Correct
Veerhouven Ventures
130
|
Posted - 2013.01.30 19:03:00 -
[392] - Quote
Henri Kantar wrote:Has anyone noticed that NPC cors don't have player CEOs? I prefer the NPC CEO TBH.
At least they don't steal from you.
|

Natsett Amuinn
GoonWaffe Goonswarm Federation
1711
|
Posted - 2013.01.30 19:04:00 -
[393] - Quote
Not Politically Correct wrote:
Edit: That was interesting. Probably another CCP added value feature.
I'm not trying to take advantage of anyone, and I don't think I'm doing it unintentionally. I really don't care what other players have and if it isn't mine, then I don't want it.
I think I can pretty much speak for everyone by saying that no one cares if you care or not.
Whether or not you care is irrelevant.
My NPC alt, sits in a high sec system, mining minerals while barely paying attention to what's happening, and building piles upon piles of ammo.
I build it cheaper, safer, and hassle free.
Then I ship it to null sec and undermine every single person who is trying to make a living building ammo in null sec.
But here's the kicker. Some people are doing this, and don't even realize it. Some guys are just building things and selling them in a station in high sec, and thinking it's cool that that dude keeps buying up everything he builds. Which ends up in my market, competing with my goods, and driving my prices into the dirt because **** doesn't get purchaed in as high a volume as it does in high sec.
Whenever a NPC corp industrialist builds a T2 module, a null sec industrialist gets kicked in the nuts.
Why should you be able to dictate HOW I PLAY and I not be able to do the same to you? You should be in a player run corp, that can be wardecced, and can't exploit a mechanic to avoid the risk, if you want to be able to dictate how I play EVE.
|

Skeln Thargensen
Center for Advanced Studies Gallente Federation
25
|
Posted - 2013.01.30 19:07:00 -
[394] - Quote
so with just three accounts trained up for industrials, cycled every 24 hrs, a player is immune. you can meet the prereqs for a freighter pilot in under 30 days without skill remaps or implants. if they get permadecced by a corp with deep pockets then they can reroll. meanwhile everyone else is getting wardecced so business is very good for mr metahauler.
consequences to bad ideas. I take back my previous statements and judgements of others. -áyou can mine in iteron if you want. |

Not Politically Correct
Veerhouven Ventures
133
|
Posted - 2013.01.30 19:17:00 -
[395] - Quote
Natsett Amuinn wrote:Not Politically Correct wrote:
Edit: That was interesting. Probably another CCP added value feature.
I'm not trying to take advantage of anyone, and I don't think I'm doing it unintentionally. I really don't care what other players have and if it isn't mine, then I don't want it.
I think I can pretty much speak for everyone by saying that no one cares if you care or not. Whether or not you care is irrelevant. My NPC alt, sits in a high sec system, mining minerals while barely paying attention to what's happening, and building piles upon piles of ammo. I build it cheaper, safer, and hassle free. Then I ship it to null sec and undermine every single person who is trying to make a living building ammo in null sec. But here's the kicker. Some people are doing this, and don't even realize it. Some guys are just building things and selling them in a station in high sec, and thinking it's cool that that dude keeps buying up everything he builds. Which ends up in my market, competing with my goods, and driving my prices into the dirt because **** doesn't get purchaed in as high a volume as it does in high sec. Whenever a NPC corp industrialist builds a T2 module, a null sec industrialist gets kicked in the nuts. Why should you be able to dictate HOW I PLAY and I not be able to do the same to you? You should be in a player run corp, that can be wardecced, and can't exploit a mechanic to avoid the risk, if you want to be able to dictate how I play EVE.
So you want this to be pure fantasy? No connection to RL at all?
I've been war decced more than once because of my marketing practices. Most recent example: There were three types of scripts selling in Solitude with a lowest sell order price of 500k ISK. (Probably by someone like you.) I did a little spreadsheeting and found that, if I made them and sold them for 25k ISK each, I made a 14k ISK per unit profit. That's good enough for me. So far I have produced about 600 of them, and sold every one of them for 25k ISK.
That's my concept of fair marketing. It's like I said, you and I aren't playing the same game. We're just using the same server. 
|

Nicolo da'Vicenza
Air The Unthinkables
2729
|
Posted - 2013.01.30 19:18:00 -
[396] - Quote
Skeln Thargensen wrote:so with just three accounts trained up for industrials, cycled every 24 hrs, a player is immune. you can meet the prereqs for a freighter pilot in under 30 days without skill remaps or implants. if they get permadecced by a corp with deep pockets then they can reroll. meanwhile everyone else is getting wardecced so business is very good for mr metahauler.
consequences to bad ideas. hm 3 accounts to pay for regular access to one freighter yeah sounds like mr metahauler never heard of opportunity cost, sounds like he never got past the "if i mine the ore itself its free' phase of eve business or bat country |

Rellik B00n
Lethal Death Squad
222
|
Posted - 2013.01.30 19:20:00 -
[397] - Quote
Natsett Amuinn wrote:Rellik B00n wrote:so if a player in a player run corp sits in Jita 4-4 all day as a trader, never undocks but turns over billions of ISK everyday, what then? Some of you guys really have no understanding at all of economics do you? If you have to ask such a basic question, you aren't smart enough to understand the answer. Children learn the answer to that question for crying out loud.
a question designed to encourage debate, not a question asked for an answer. I thought you goon dudes were clever?
please look at my thread in F&I about stealth and camo in EvE |

Jenn aSide
Smokin Aces.
1245
|
Posted - 2013.01.30 19:21:00 -
[398] - Quote
Not Politically Correct wrote:Jenn aSide wrote:
So you've never used your LP to buy anything? Every item you take from the LP store and put on the market lowers the value of that same item for everyone else.
and who said anything about hurting other people. Your actions DO have consequences , some of which you cannot even see.
BECAUSE what you do affects others, you too should somehow be affected, either through the threat or actuality of a war dec (which I am NOT adovcating for npc corps), OR (and this is what I suggest) you should pay an alternative cost 9beyond the tiny costs npc corps have right now).
The NPC corp people getting to enjoy the preponderance of stuff in the game while getting to avoid one of its best balancing mechanisms (War) is kinda like people living in a country getting all the benefits of government programs while not paying very much in taxes (while their fellow citizens ARE paying those high taxes). Yea, NPC corps basically = EVE Welfare lol.
people should not be forces out of npc corps and npc corps (except FW corps) should not be war deccable, but the cost npc corp players pay for the awesome benefit of safety is to low and should rise.
No. None of my characters has ever bought anything from an LP store.The first time I went into an LP store, I didn't have enough to buy anything that I needed, so I never went back. Why should I? Why are you making such a big deal about balancing things? I doubt that it is your responsibility to balance the game for other people. Why not leave them alone? Just because they have something you don't? A lot of people are in NPC corps because they don't want to interact, don't want to PvP, don't want to be war decced. Why do you feel it is your responsibility/duty to force them to interact? They pay their subscription fees to help keep the game going. Why not leave them alone rather than try to force them to play the game your way. A way that they might not like at all.
I'm just going to ignore the fluuf and answer the underlying question:
No, you cannot be left alone. EVE is an MMO. If you want to be left alone, go play a single player game.
What you and your kind really want is to have your cake and eat it to. Why do you think you should be able to do things that affect me (you DO spend isk in game, and that affects me) but not vice versa?
Truth is, I don't care why you think it. The answer is still no, you cannot be "left alone" in this game till YOU choose to stop interacting with the game.
period.
|

Jenn aSide
Smokin Aces.
1245
|
Posted - 2013.01.30 19:23:00 -
[399] - Quote
Natsett Amuinn wrote:Not Politically Correct wrote:
Edit: That was interesting. Probably another CCP added value feature.
I'm not trying to take advantage of anyone, and I don't think I'm doing it unintentionally. I really don't care what other players have and if it isn't mine, then I don't want it.
I think I can pretty much speak for everyone by saying that no one cares if you care or not. Whether or not you care is irrelevant. My NPC alt, sits in a high sec system, mining minerals while barely paying attention to what's happening, and building piles upon piles of ammo. I build it cheaper, safer, and hassle free. Then I ship it to null sec and undermine every single person who is trying to make a living building ammo in null sec. But here's the kicker. Some people are doing this, and don't even realize it. Some guys are just building things and selling them in a station in high sec, and thinking it's cool that that dude keeps buying up everything he builds. Which ends up in my market, competing with my goods, and driving my prices into the dirt because **** doesn't get purchaed in as high a volume as it does in high sec. Whenever a NPC corp industrialist builds a T2 module, a null sec industrialist gets kicked in the nuts. Why should you be able to dictate HOW I PLAY and I not be able to do the same to you? You should be in a player run corp, that can be wardecced, and can't exploit a mechanic to avoid the risk, if you want to be able to dictate how I play EVE.
They know they have an advantage. people with advantages rarely give them up for the greater good.
This is why we need to make sure our CSM people we vote for know about these issue and push them.
|

Natsett Amuinn
GoonWaffe Goonswarm Federation
1712
|
Posted - 2013.01.30 19:29:00 -
[400] - Quote
Not Politically Correct wrote:So you want this to be pure fantasy? No connection to RL at all? I've been war decced more than once because of my marketing practices. Most recent example: There were three types of scripts selling in Solitude with a lowest sell order price of 500k ISK. (Probably by someone like you.) I did a little spreadsheeting and found that, if I made them and sold them for 25k ISK each, I made a 14k ISK per unit profit. That's good enough for me. So far I have produced about 600 of them, and sold every one of them for 25k ISK. That's my concept of fair marketing. It's like I said, you and I aren't playing the same game. We're just using the same server.  I'm really not sure what you're trying to say.
We aren't playing the same game you say? Ok then. |
|

Not Politically Correct
Veerhouven Ventures
133
|
Posted - 2013.01.30 19:31:00 -
[401] - Quote
Jenn aSide wrote:
I'm just going to ignore the fluuf and answer the underlying question:
No, you cannot be left alone. EVE is an MMO. If you want to be left alone, go play a single player game.
What you and your kind really want is to have your cake and eat it to. Why do you think you should be able to do things that affect me (you DO spend isk in game, and that affects me) but not vice versa?
Truth is, I don't care why you think it. The answer is still no, you cannot be "left alone" in this game till YOU choose to stop interacting with the game.
period.
So, what you seem to be saying is that you DO consider it your responsibility to make this game a miserable experience for as many other players as you can interact with?
I think I'm going to kick myself out of my corporation and stay in an NPC until I finally get sick enough of people like you to make me actually quit.
|

Natsett Amuinn
GoonWaffe Goonswarm Federation
1713
|
Posted - 2013.01.30 19:37:00 -
[402] - Quote
Jenn aSide wrote:
They know they have an advantage. people with advantages rarely give them up for the greater good.
This is why we need to make sure our CSM people we vote for know about these issue and push them.
I'm honestly not that worried about making sure CCP knows, I believe they do know.
I'm more concerned with the way they'll go about fixing things.
I don't want arbitrary restrictions based on how an individual plays, that's just not a game that says "come play me!". I'm worried that with some of the things they've said about things being, esentially, to big to take on, that we'll just get arbitrary restrictions.
Like moving all T2 production to .7 and lower stations. That would definately have an impact and be a big improvement, but it'll also have the result of preventing people from being able to do T2 preduction. Especially with the current PoS system, that I suspect isn't going to change anytime soon.
I'd prefer tools that would allow for more dynamic gameplay, and the ability of players to take matters into their own hands; which is kind of the point of my whole "high sec needs station control" campaign I've been on. |

Jenn aSide
Smokin Aces.
1246
|
Posted - 2013.01.30 19:40:00 -
[403] - Quote
Not Politically Correct wrote:
So, what you seem to be saying is that you DO consider it your responsibility to make this game a miserable experience for as many other players as you can interact with?
Nope, i don't usually do bad stuff to other people, i mostly PVE. BUT unlike you, I understand that I am a PVE player in a PVP-centered game, so i don't complain when people try to grief me, trick me, or whatever. I fight back or run....usually run....
Quote: I think I'm going to kick myself out of my corporation and stay in an NPC until I finally get sick enough of people like you to make me actually quit.
\
To each his own, but i will tell you as I've told others: I am just the messenger of Truth. I am, not your problem , you and your inability to take responsibility for your choices (in this case, your choice to play a game made by Icelandic psychos for psychos everywhere) is your problem.
I ask again, have you ever analyzed your decision to play EVE Online? |

Gizznitt Malikite
Agony Unleashed Agony Empire
1762
|
Posted - 2013.01.30 19:41:00 -
[404] - Quote
Natsett Amuinn wrote:Gizznitt Malikite wrote:They really need to allow corps to tax all revenue streams in this game... Refining/Reprocessing, Trade, Missions Rewards, etc.... And then all NPC corps should have fairly un-competitive Tax Rates on all of these revenue streams.... You should ALWAYS be at a disadvantage when residing in a war-dec immune Corp... and that disadvantage should come in the form of taxed revenue streams. That would encourage people to move out of NPC corps... but it won't eliminate it... I would potentially support the creation of Pacifist Corps -- (Wardeccable Player Corps... with limitations, but also some hurdles to anyone that Wardecs them). In the end though... there is a fundemental issue here: Player A doesn't want to engage in Ship-to-Ship Combat.... Player B wants to engage in Ship-to-Ship Combat... Wardec's allow Player B to engage Player A... which is necessary for the game... However, there is little-to-no incentive for Player A to fight... You can't force him to undock, you can't force him to fight, and in the end, Wardecs often (not always) result in Player A simply not playing and Player B getting no kills... This is fundamentally flawed... So, how do you encourage a player to Defend themselves... to fight? The truth is, allies are supposed to solve this.. but they haven't yet... --- I think the "optimal" solution is a player solution... (kinda like dec-shield). Have some group declare a common mining system (like osmon), or a common missioning system (like Dodixie) as their protectorate... Anyone that want's to mine/mission in their system can... and if some "griefer corp" wardecs a corporation operating in their zone of control they'll willing allie up with the carebear to help defend them... That's the optimal solution, and I don't understand why it hasn't happened yet... (You'd think some branch of CVA would do this in the busy Amarr areas)... In the end, players just need to organize, to group up... and players that hide in NPC corps actually HINDER this process, because they provide an easy-alternative to "stay safe" rather than encourage people to man up! Taxing for the sake of encouraging didn't work. They tried, it failed. The idea is not to create more one man corps, which is all taxing does. It's to get you playing in corporations WITH other people in them. If a station has a high tax for NPC corp palyers, it should be entirely because the players running the station decided it should be that way. Corporations that set low taxes would be points of contention. If NPC corp members are arbitrarily taxed higher, then the "point" of setting taxes becomes somewhat shallow for the corporation setting them.
I do agree... creating 1-man corps is less than ideal.... The only way you get away from NPC corps and 1-man corps is to create group activities that encourage people to work together...
One of the reasons I encourage Highsec Incursions to pay well (i.e. better than LvL 4 Missions) is they encourage people to "group up". The more people group up, the more opportunities we get in game... Unfortunately, there aren't many newbishly-accessible content that encourages "grouping up".... |

Natsett Amuinn
GoonWaffe Goonswarm Federation
1713
|
Posted - 2013.01.30 19:42:00 -
[405] - Quote
Not Politically Correct wrote:Jenn aSide wrote:
I'm just going to ignore the fluuf and answer the underlying question:
No, you cannot be left alone. EVE is an MMO. If you want to be left alone, go play a single player game.
What you and your kind really want is to have your cake and eat it to. Why do you think you should be able to do things that affect me (you DO spend isk in game, and that affects me) but not vice versa?
Truth is, I don't care why you think it. The answer is still no, you cannot be "left alone" in this game till YOU choose to stop interacting with the game.
period.
So, what you seem to be saying is that you DO consider it your responsibility to make this game a miserable experience for as many other players as you can interact with? I think I'm going to kick myself out of my corporation and stay in an NPC until I finally get sick enough of people like you to make me actually quit. We get it.
You're very clever and original. The first EVE-O poster to ever create an "NPC" alt to troll the forums with. Don't you have an electrical socket you could be licking right now? Or have you not figured out how to get the plastic safety plugs out yet? |

Skeln Thargensen
Center for Advanced Studies Gallente Federation
25
|
Posted - 2013.01.30 19:42:00 -
[406] - Quote
Nicolo da'Vicenza wrote:Skeln Thargensen wrote:so with just three accounts trained up for industrials, cycled every 24 hrs, a player is immune. you can meet the prereqs for a freighter pilot in under 30 days without skill remaps or implants. if they get permadecced by a corp with deep pockets then they can reroll. meanwhile everyone else is getting wardecced so business is very good for mr metahauler.
consequences to bad ideas. hm 3 accounts to pay for regular access to one freighter yeah sounds like mr metahauler never heard of opportunity cost, sounds like he never got past the "if i mine the ore itself its free' phase of eve business or bat country
that's not the point, the point is it's utterly feasible to game the war mechanic through alts in a way that makes the existence of wars reward this behaviour and punish everyone else.
it's as fundamentally broken as bounties because players aren't characters. I take back my previous statements and judgements of others. -áyou can mine in iteron if you want. |

Natsett Amuinn
GoonWaffe Goonswarm Federation
1713
|
Posted - 2013.01.30 19:44:00 -
[407] - Quote
Skeln Thargensen wrote:
that's not the point, the point is it's utterly feasible to game the war mechanic through alts in a way that makes the existence of wars reward this behaviour and punish everyone else.
it's as fundamentally broken as bounties because players aren't characters.
This is why I don't think nerfs and buffs are going to work for this issue. I think it needs to be solved through gameplay tools. |

Skeln Thargensen
Center for Advanced Studies Gallente Federation
25
|
Posted - 2013.01.30 19:55:00 -
[408] - Quote
Natsett Amuinn wrote:This is why I don't think nerfs and buffs are going to work for this issue. I think it needs to be solved through gameplay tools.
personally I think it only really works when you have a structure or something else tangible if characters don't mean ****.
maybe CONCORD should demand mandatory plates issued by the Department of Internet Spaceships for highsec travel. I take back my previous statements and judgements of others. -áyou can mine in iteron if you want. |

Gathrn Manathey
Pator Tech School Minmatar Republic
4
|
Posted - 2013.01.30 20:00:00 -
[409] - Quote
So after reading through a lot of this (I didn't read through it all, I admit it...) it seems to be a lot of people who are a lot farther in the game than I am pointing fingers at issues that really have nothing to do with me, or where I am at in the game. I consider myself a newbie, learning and having fun with the game, but most of the comments don't address anything having to do with anything remotely concerning me at this point.
Where is the incentive to join a non-NPC group? I hear about the griefers, the scammers and such, so why would I want to? In a NPC group, I can solo to my hearts content until I am ready to group something. The game itself is a sandbox, and I have not seen any reason yet to hurry out of my NPC controlled corp. the game does not steer me in a non NPC direction, what I pay does not really matter as it is a game and I am getting along fine right now (as far as I know... What am I going to compare it against? Rais the tax and I will honestly care why?)
The business about using them to hide from war decs is so far above where I am at... I don't worry about war decs, I look out for griefers. Using Alts and such to hide... It seems to me those are more of a problem than the NPC corps.
Whatever the case, most of the arguments I have seen either way are ones that pertain to people I would consider veterans of the game, and really have not addressed newbies/ reasons to transcend being a newbie.
My 2 cents. |

Natsett Amuinn
GoonWaffe Goonswarm Federation
1714
|
Posted - 2013.01.30 20:00:00 -
[410] - Quote
Skeln Thargensen wrote:Natsett Amuinn wrote:This is why I don't think nerfs and buffs are going to work for this issue. I think it needs to be solved through gameplay tools. personally I think it only really works when you have a structure or something else tangible if characters don't mean ****. maybe CONCORD should demand mandatory plates issued by the Department of Internet Spaceships for highsec travel. And this is EXAXCTLY why I keep saying that high sec, player run corps, should be able to fight over control of the stations in all .7 to .5 systems.
|
|

Skeln Thargensen
Center for Advanced Studies Gallente Federation
25
|
Posted - 2013.01.30 20:16:00 -
[411] - Quote
Natsett Amuinn wrote:And this is EXAXCTLY why I keep saying that high sec, player run corps, should be able to fight over control of the stations in all .7 to .5 systems.
sort of a sov-lite or fw thing? Yes that could be more satisfying and encourage more players to be involved or at least the corps will stop whining about us stealing their asteroids if they take their refine cut and the mission taxes.
And still leave highsec a pleasant little haven for us spacebums. I take back my previous statements and judgements of others. -áyou can mine in iteron if you want. |

Natsett Amuinn
GoonWaffe Goonswarm Federation
1721
|
Posted - 2013.01.30 20:19:00 -
[412] - Quote
Skeln Thargensen wrote:Natsett Amuinn wrote:And this is EXAXCTLY why I keep saying that high sec, player run corps, should be able to fight over control of the stations in all .7 to .5 systems.
sort of a sov-lite or fw thing? Yes that could be more satisfying and encourage more players to be involved or at least the corps will stop whining about us stealing their asteroids if they take their refine cut and the mission taxes. And still leave highsec a pleasant little haven for us spacebums. Exactly.
It could potentially help with a lot of "issues" in EVE. Including mine as a null industrialist, and it wouldn't involve restricting people from being able to do anything, or "force" them to join a player corp or play where they don't want to.
The only people that would be directly effected are the people who play in player run corps and already deal with wardecs.
|

Not Politically Correct
Veerhouven Ventures
133
|
Posted - 2013.01.30 20:21:00 -
[413] - Quote
Jenn aSide wrote:
I ask again, have you ever analyzed your decision to play EVE Online?
Many times. Believe me. No. It isn't a game for me. Believe it or not, I'm pretty sure one of my characters was the one that made that statement about a'full immersion space exploration simulation.'
Doesn't matter. They haven't forced me out yet, which doesn't mean it isn't going to happen.
|

Not Politically Correct
Veerhouven Ventures
133
|
Posted - 2013.01.30 20:23:00 -
[414] - Quote
Natsett Amuinn wrote: We get it.
You're very clever and original. The first EVE-O poster to ever create an "NPC" alt to troll the forums with. Don't you have an electrical socket you could be licking right now? Or have you not figured out how to get the plastic safety plugs out yet?
You still haven't noticed that my posting alt isn't in an NPC corp?
|

Natsett Amuinn
GoonWaffe Goonswarm Federation
1722
|
Posted - 2013.01.30 20:35:00 -
[415] - Quote
Not Politically Correct wrote:Natsett Amuinn wrote: We get it.
You're very clever and original. The first EVE-O poster to ever create an "NPC" alt to troll the forums with. Don't you have an electrical socket you could be licking right now? Or have you not figured out how to get the plastic safety plugs out yet?
You still haven't noticed that my posting alt isn't in an NPC corp? No wai! not a 10 man corp.
Edit: You have a lot of alts guy. |

Skeln Thargensen
Center for Advanced Studies Gallente Federation
25
|
Posted - 2013.01.30 20:45:00 -
[416] - Quote
Natsett Amuinn wrote:Skeln Thargensen wrote:Natsett Amuinn wrote:And this is EXAXCTLY why I keep saying that high sec, player run corps, should be able to fight over control of the stations in all .7 to .5 systems.
sort of a sov-lite or fw thing? Yes that could be more satisfying and encourage more players to be involved or at least the corps will stop whining about us stealing their asteroids if they take their refine cut and the mission taxes. And still leave highsec a pleasant little haven for us spacebums. Exactly. It could potentially help with a lot of "issues" in EVE. Including mine as a null industrialist, and it wouldn't involve restricting people from being able to do anything, or "force" them to join a player corp or play where they don't want to. The only people that would be directly effected are the people who play in player run corps and already deal with wardecs.
How to deal with neutral alts though...
I suppose what you could do is declare the system contested and CONCORD will no longer intervene until the war is over, so anyone in system is a legitimate target. I take back my previous statements and judgements of others. -áyou can mine in iteron if you want. |

Fey Ivory
Center for Advanced Studies Gallente Federation
58
|
Posted - 2013.01.30 20:52:00 -
[417] - Quote
Heaty debate ;P
First off all, the people in NPC like me, pay to play this game, and should have full access to its content, we are not trials...
Then we can debate what PvP is, for me that isent just using ships vs ships, in Eve it should also involve layers where i as a person could punish other people with economic sanctions, for example i as a industrialist that focus on economics and have rather poor combat ships and combat skills, so lets asume You attack my exhummer, so i decide to place 50mil... i think thats the cost of a war deck... and you would get 100% increase in cost, everything you did would get twice as costly, everything you try to sell, would yield you half the money ? ... fair ?... well in a modern sociaty economics is what fuels the war machine, and it should be a tool industrialist could fight back with...
High sec is called high security for a reason, and the wardec cost is a JOKE, that undoes the entire point with having it highsec, problem is that with how it is now, i agree with Nat, that it creates a unfair advantage to those inside a NPC corp vs those in a player corp, that can be wardecced... so keep NPCs tax to concord, and give all player corps the option to pay a equal tax to concord at the start of eaxh month... that make it fair for all... no unfair and same for all !
Then as for nerfing NPC corps, personally i again stress i pay to play this game, and should have access to ALL its content, but IF there be need to promote the player corps, i would limit it to small scale, sort of a base production, base research, etc... you could push this alittle bit more with standings... and a mini POS... but to access the big number of production and research slots, you would need a POS accesable from a player corp...
And a slight reminder, i am in CAS, it have 500-1500 people active depending on day, that is ONE off twelve start corps, not to mention the twelve holding corps that exist... you crunsh the numbers of players, and you soon see that we are significant % of Eve, and most important of all, its what brings Eve its new blood, be very carefull what changes you cry for... in any case |

Cassius Marcellus
BRG Corp Ocularis Inferno
11
|
Posted - 2013.01.30 21:00:00 -
[418] - Quote
Joelleaveek wrote:What is the issue again?
{This group of players} isn't playing EVE like I want them to play it. {This idea} is a way to force them to do what I want.
|

Diablo Ex
Production N Destruction INC.
160
|
Posted - 2013.01.30 21:32:00 -
[419] - Quote
Gathrn Manathey wrote:So after reading through a lot of this (I didn't read through it all, I admit it...) it seems to be a lot of people who are a lot farther in the game than I am pointing fingers at issues that really have nothing to do with me, or where I am at in the game. I consider myself a newbie, learning and having fun with the game, but most of the comments don't address anything having to do with anything remotely concerning me at this point.
Where is the incentive to join a non-NPC group? I hear about the griefers, the scammers and such, so why would I want to? In a NPC group, I can solo to my hearts content until I am ready to group something. The game itself is a sandbox, and I have not seen any reason yet to hurry out of my NPC controlled corp. the game does not steer me in a non NPC direction, what I pay does not really matter as it is a game and I am getting along fine right now (as far as I know... What am I going to compare it against? Rais the tax and I will honestly care why?)
The business about using them to hide from war decs is so far above where I am at... I don't worry about war decs, I look out for griefers. Using Alts and such to hide... It seems to me those are more of a problem than the NPC corps.
Whatever the case, most of the arguments I have seen either way are ones that pertain to people I would consider veterans of the game, and really have not addressed newbies/ reasons to transcend being a newbie.
My 2 cents.
And to be quite honest.... I don't have an issue with you, or players at your level being in NPC Corps. They serve that purpose just fine. Your not the kind of player that is exploiting the Safety of NPC Corps to multi-box fleets of exhumers, run mission & mining Bots, run high levels of T2 production or monopolize the NPC Manufacturing lines (I'll bet you at one point would like to have a line or two available for you to use).
Since you can't "legislate morality" or force players to change on their own, I am left with campaigning for changes in the game mechanics. I would like to either see restrictions in ship types and available skill usage, or be given some other ways to "encourage" these people to do something else that doesn't involve CONCORD. I'm not looking to Grief players but I would appreciate a more level playing field. There are certain activities that should only be available in a player corp. Diablo Ex Machina - "I'm not here to fix your problem" |

Gathrn Manathey
Pator Tech School Minmatar Republic
6
|
Posted - 2013.01.30 21:51:00 -
[420] - Quote
I would love to see a reason to do anything. Right now I have no reason to get out of the NPC corp, want a bigger ship or... I log on, take some missions and shoot raiders. The only reason I do this is because it seems like that is what there is to do. Nothing in the game makes me want to reach for my own corp, lets me know how great "x" is or touts the "end game" of...
Its a sandbox. That is the good and the bad of it. Even if it gets changed, do you think that players will not exploit the change to their advantage? |
|

Skeln Thargensen
Center for Advanced Studies Gallente Federation
25
|
Posted - 2013.01.30 22:13:00 -
[421] - Quote
You'll get into other aspects or become bored and unsub. maybe you'll resub at some point. I'm not really sure how i feel about it myself, I'm trying PvP right now and just losing losing losing and frikkin lag in horrific in low sec. wtf is up with my overheat i can't even tell if it's on or not? I take back my previous statements and judgements of others. -áyou can mine in iteron if you want. |

Natsett Amuinn
GoonWaffe Goonswarm Federation
1723
|
Posted - 2013.01.30 22:55:00 -
[422] - Quote
Skeln Thargensen wrote:Natsett Amuinn wrote:Skeln Thargensen wrote:Natsett Amuinn wrote:And this is EXAXCTLY why I keep saying that high sec, player run corps, should be able to fight over control of the stations in all .7 to .5 systems.
sort of a sov-lite or fw thing? Yes that could be more satisfying and encourage more players to be involved or at least the corps will stop whining about us stealing their asteroids if they take their refine cut and the mission taxes. And still leave highsec a pleasant little haven for us spacebums. Exactly. It could potentially help with a lot of "issues" in EVE. Including mine as a null industrialist, and it wouldn't involve restricting people from being able to do anything, or "force" them to join a player corp or play where they don't want to. The only people that would be directly effected are the people who play in player run corps and already deal with wardecs. How to deal with neutral alts though... I suppose what you could do is declare the system contested and CONCORD will no longer intervene until the war is over, so anyone in system is a legitimate target. I suggested a kind of bid system that would determine who gets the station at the end of a war, depending on winner and loser.
If neuteral alts interfere, they interfere. The only thing I wouldn't want is for someone to come along during a contested period and be able to poach the station away from someone.
I don't know how many people played Lineage 2. A castle was contested something like once a month, and you had to basically register that your guild was going to fight for control of it. Other people could get involved, but only the parties fighting over the castle would end up with it.
I would be fine with high sec having more structure than null has, it makes sense for there to be in high.
Something along the lines of: You get a week to do what you want with the station, after one week it's contestable. When someone makes a claim, an amount of isk is required by CONCORD; this is the "opening bid" on the station. There would be a window of like a day, or 12 hours or something along that line, and the person with the highest bid on the station gets to fight over for it.
Anyone can actually do the fighting, but only one of two corps will end up with it at the end.
This way, I could make the claim and have someone else fight for me.
There would obviously have to a "something" that needs to be destroyed and defended within a given period of time for a winner and loser to be determined.
The fights can even be structured so that they happen at given times in particular areas to prevent a bunch of systems all near each other having hundreds of ships shooting each other at the same time. It can be rationalized that CONCORD oversees the engagements to maintain a level of order and civility in high sec, as well as a desire to preserve stellar assets and reduce "space trash". |

Carmen Electra
The Scope Gallente Federation
7
|
Posted - 2013.01.30 22:58:00 -
[423] - Quote
I've been having a lot of fun playing EVE running missions with this char and I'm now training up an alt to be a trader. I'm genuinely sorry to hear that some of the PvPers are feeling that their corner of the sandbox is lacking in some way. I'd fully support (for whatever that is worth) any proposition that would make the PvPers experience more enjoyable. However, I don't think that fun should come at my expense. The risk mechanics in this game are what makes it so exciting to play, but I should still be able to manage that risk. (Eg. knowing, or learning the hard way, not to fly around in a shuttle loaded with PLEX.)
I had a bunch of fun last night doing a little PvP with a friend who active in null corps/alliances. I had fun because I spent a long time crafting a cheap PvP Atron. I also got a jump clone set up so that getting podded would not cost me millions in implants. I tried to steal some goonswarm loot at a gatecamp and got podded within seconds. Later that day, I tried to take down a rookie ship in lowsec within range of station guns and lost my ship before my 3rd volley was away. I lost two ships and a clone. I loved every second of this because I was given a chance to prepare for my encounters.
PvPers wanting to be able to wardec anyone is like soldiers wanting to be able to legally murder unarmed accountants in their offices. It makes no sense, and even if it did, it would be poor sportsmanship. If you want to PvP with me, either wait until I'm good and ready, or private msg me and we'll play some Battlefield 3. Bottom line: NPC corps aren't broken.
To those who feel compelled to do background checks on everyone: while I probably played EVE before most anyone on this forum, I consider myself quite a n00b. I have 9M SP, and have played only a few months total despite this char being born in 2003. |

Nicolo da'Vicenza
Air The Unthinkables
2736
|
Posted - 2013.01.30 23:19:00 -
[424] - Quote
Skeln Thargensen wrote:Nicolo da'Vicenza wrote:Skeln Thargensen wrote:so with just three accounts trained up for industrials, cycled every 24 hrs, a player is immune. you can meet the prereqs for a freighter pilot in under 30 days without skill remaps or implants. if they get permadecced by a corp with deep pockets then they can reroll. meanwhile everyone else is getting wardecced so business is very good for mr metahauler.
consequences to bad ideas. hm 3 accounts to pay for regular access to one freighter yeah sounds like mr metahauler never heard of opportunity cost, sounds like he never got past the "if i mine the ore itself its free' phase of eve business or bat country that's not the point, the point is it's utterly feasible to game the war mechanic through alts in a way that makes the existence of wars reward this behaviour and punish everyone else. Your point is that you're running your metahauling operation at 1/3rd potential efficiency with paper thin freighters that can transport less compared to groups that actively defend their logistics operations. As opposed to now with wardec immunity at effectively no cost. Like you said, that's a 'consequence for a bad idea'. |

Skeln Thargensen
Center for Advanced Studies Gallente Federation
25
|
Posted - 2013.01.30 23:57:00 -
[425] - Quote
Nicolo da'Vicenza wrote:Skeln Thargensen wrote:Nicolo da'Vicenza wrote:Skeln Thargensen wrote:so with just three accounts trained up for industrials, cycled every 24 hrs, a player is immune. you can meet the prereqs for a freighter pilot in under 30 days without skill remaps or implants. if they get permadecced by a corp with deep pockets then they can reroll. meanwhile everyone else is getting wardecced so business is very good for mr metahauler.
consequences to bad ideas. hm 3 accounts to pay for regular access to one freighter yeah sounds like mr metahauler never heard of opportunity cost, sounds like he never got past the "if i mine the ore itself its free' phase of eve business or bat country that's not the point, the point is it's utterly feasible to game the war mechanic through alts in a way that makes the existence of wars reward this behaviour and punish everyone else. Your point is that you're running your metahauling operation at 1/3rd potential efficiency with paper thin freighters that can transport less compared to groups that actively defend their logistics operations. As opposed to now with wardec immunity at effectively no cost. Like you said, that's a 'consequence for a bad idea'.
boring post lol. I take back my previous statements and judgements of others. -áyou can mine in iteron if you want. |

Not Politically Correct
Veerhouven Ventures
133
|
Posted - 2013.01.31 01:47:00 -
[426] - Quote
Natsett Amuinn wrote: No wai! not a 10 man corp.
Edit: You have a lot of alts guy.
Three, count them, three real players. Looking for more, but the game sux now and it is hard to find them. 
EDIT!!: I have 14 characters, but I've shut down most of my accounts. There are 8 currently active. |

Not Politically Correct
Veerhouven Ventures
133
|
Posted - 2013.01.31 01:54:00 -
[427] - Quote
Fey Ivory wrote:Heaty debate ;P
First off all, the people in NPC like me, pay to play this game, and should have full access to its content, we are not trials...
Then we can debate what PvP is, for me that isent just using ships vs ships, in Eve it should also involve layers where i as a person could punish other people with economic sanctions, for example i as a industrialist that focus on economics and have rather poor combat ships and combat skills, so lets asume You attack my exhummer, so i decide to place 50mil... i think thats the cost of a war deck... and you would get 100% increase in cost, everything you did would get twice as costly, everything you try to sell, would yield you half the money ? ... fair ?... well in a modern sociaty economics is what fuels the war machine, and it should be a tool industrialist could fight back with...
High sec is called high security for a reason, and the wardec cost is a JOKE, that undoes the entire point with having it highsec, problem is that with how it is now, i agree with Nat, that it creates a unfair advantage to those inside a NPC corp vs those in a player corp, that can be wardecced... so keep NPCs tax to concord, and give all player corps the option to pay a equal tax to concord at the start of eaxh month... that make it fair for all... no unfair and same for all !
Then as for nerfing NPC corps, personally i again stress i pay to play this game, and should have access to ALL its content, but IF there be need to promote the player corps, i would limit it to small scale, sort of a base production, base research, etc... you could push this alittle bit more with standings... and a mini POS... but to access the big number of production and research slots, you would need a POS accesable from a player corp...
And a slight reminder, i am in CAS, it have 500-1500 people active depending on day, that is ONE off twelve start corps, not to mention the twelve holding corps that exist... you crunsh the numbers of players, and you soon see that we are significant % of Eve, and most important of all, its what brings Eve its new blood, be very carefull what changes you cry for... in any case be great ! Very well said. TY |

Not Politically Correct
Veerhouven Ventures
133
|
Posted - 2013.01.31 02:04:00 -
[428] - Quote
Carmen Electra wrote:I've been having a lot of fun playing EVE running missions with this char and I'm now training up an alt to be a trader. I'm genuinely sorry to hear that some of the PvPers are feeling that their corner of the sandbox is lacking in some way. I'd fully support (for whatever that is worth) any proposition that would make the PvPers experience more enjoyable. However, I don't think that fun should come at my expense. The risk mechanics in this game are what makes it so exciting to play, but I should still be able to manage that risk. (Eg. knowing, or learning the hard way, not to fly around in a shuttle loaded with PLEX.)
I had a bunch of fun last night doing a little PvP with a friend who active in null corps/alliances. I had fun because I spent a long time crafting a cheap PvP Atron. I also got a jump clone set up so that getting podded would not cost me millions in implants. I tried to steal some goonswarm loot at a gatecamp and got podded within seconds. Later that day, I tried to take down a rookie ship in lowsec within range of station guns and lost my ship before my 3rd volley was away. I lost two ships and a clone. I loved every second of this because I was given a chance to prepare for my encounters.
PvPers wanting to be able to wardec anyone is like soldiers wanting to be able to legally murder unarmed accountants in their offices. It makes no sense, and even if it did, it would be poor sportsmanship. If you want to PvP with me, either wait until I'm good and ready, or private msg me and we'll play some Battlefield 3. Bottom line: NPC corps aren't broken.
To those who feel compelled to do background checks on everyone: while I probably played EVE before most anyone on this forum, I consider myself quite a n00b. I have 9M SP, and have played only a few months total despite this char being born in 2003.
Again, very well said.
It appears that the silent majority really is coming ou to support this thread. And a new direction for Eve.
|

Not Politically Correct
Veerhouven Ventures
133
|
Posted - 2013.01.31 02:06:00 -
[429] - Quote
Nicolo da'Vicenza wrote: Your point is that you're running your metahauling operation at 1/3rd potential efficiency with paper thin freighters that can transport less compared to groups that actively defend their logistics operations. As opposed to now with wardec immunity at effectively no cost. Like you said, that's a 'consequence for a bad idea'.
Paper thin freighter? Where have you been? |

Jenn aSide
Smokin Aces.
1254
|
Posted - 2013.01.31 13:34:00 -
[430] - Quote
Fey Ivory wrote:Heaty debate ;P
First off all, the people in NPC like me, pay to play this game, and should have full access to its content, we are not trials...
Then we can debate what PvP is, for me that isent just using ships vs ships, in Eve it should also involve layers where i as a person could punish other people with economic sanctions, for example i as a industrialist that focus on economics and have rather poor combat ships and combat skills, so lets asume You attack my exhummer, so i decide to place 50mil... i think thats the cost of a war deck... and you would get 100% increase in cost, everything you did would get twice as costly, everything you try to sell, would yield you half the money ? ... fair ?... well in a modern sociaty economics is what fuels the war machine, and it should be a tool industrialist could fight back with...
High sec is called high security for a reason, and the wardec cost is a JOKE, that undoes the entire point with having it highsec, problem is that with how it is now, i agree with Nat, that it creates a unfair advantage to those inside a NPC corp vs those in a player corp, that can be wardecced... so keep NPCs tax to concord, and give all player corps the option to pay a equal tax to concord at the start of eaxh month... that make it fair for all... no unfair and same for all !
Then as for nerfing NPC corps, personally i again stress i pay to play this game, and should have access to ALL its content, but IF there be need to promote the player corps, i would limit it to small scale, sort of a base production, base research, etc... you could push this alittle bit more with standings... and a mini POS... but to access the big number of production and research slots, you would need a POS accesable from a player corp...
And a slight reminder, i am in CAS, it have 500-1500 people active depending on day, that is ONE off twelve start corps, not to mention the twelve holding corps that exist... you crunsh the numbers of players, and you soon see that we are significant % of Eve, and most important of all, its what brings Eve its new blood, be very carefull what changes you cry for... in any case be great !
Very typical of a person enjoying an advantage not understanding why their advantage is unfair.
I too pay to play this game, yet most of my characters are not immune from war decs.
My crime? I had the NERVE to put most of my toons in player corps in a player driven game. I am effectively PUNISHED for participating in truly emergent gameplay where as a person who pays the exact same sub i do but stays in an npc corp gets to enjoy almost all aspects of the game while not being in much danger.
You selfish nimrods not seeing that as unfair is a sad commentary on Human Nature.
|
|

turmajin
The Scope Gallente Federation
17
|
Posted - 2013.01.31 15:03:00 -
[431] - Quote
What aload of whinging babies have posted here asking for NPC corp to be war deccable or banned.Your whole premise and vaildation for it is false for a start.Alot of players are in NPC corps because they have the freedom to do exacty what they want to do every day.Want to mine ,can do want to ninja mine in low or 0.0 can do want to manufature or transport can do,want to explore or mission run can do,want to PvP in low sec or 0.0 can do.Ive no director telling me what to do that day or any other day.i make decisions for myself.Unlike the players in some player corp. i have the freedom to do exactly what i want to do in game day by day every day.NICOLO DE VICENZA and his ilk are just cry babies becuse they cant make any decision on there own or maybe cant survie on their own or just so risk adverse they wont take the risk of losing ships without the corp replacing them for him..So if the chioce is FREEDOM TO CHOOSEor BEING TOLD WHAT TO DO.I think ill choose the freedom thank you.NOW STOP BEING SUCH A TOTAL IDIOTand go TROLL elsewhere. |

Natsett Amuinn
GoonWaffe Goonswarm Federation
1731
|
Posted - 2013.01.31 15:11:00 -
[432] - Quote
Not Politically Correct wrote:Natsett Amuinn wrote: No wai! not a 10 man corp.
Edit: You have a lot of alts guy.
Three, count them, three real players. Looking for more, but the game sux now and it is hard to find them.  EDIT!!: I have 14 characters, but I've shut down most of my accounts. There are 8 currently active. If you think it sucks wtf are you hear for.
Quit if you think it sucks, it's never going to get better for you.
"I want more people, but the game sucks." You're a horrible ******* customer. Are you one of those people that pays for cable, and then bitches that there's never anything good on? Are you one of those people that will watch a crappy movie and then complain it sucked, instead of finding something else 10 minutes in?
Try excersizing a little common sense and the world becomes a much easier palce to enjoy. |

Sir Diablos
The Plebian Republic
14
|
Posted - 2013.01.31 18:59:00 -
[433] - Quote
This all reminds me of the time when players were demanding fixes to FW and assault frigates, and the CSM/CCP response was to nerf the Drake.
Once more, don't mess with the stuff that works. Fix the stuff that doesn't. The devil is in the details... |

Natsett Amuinn
GoonWaffe Goonswarm Federation
1735
|
Posted - 2013.01.31 19:50:00 -
[434] - Quote
Sir Diablos wrote:This all reminds me of the time when players were demanding fixes to FW and assault frigates, and the CSM/CCP response was to nerf the Drake.
Once more, don't mess with the stuff that works. Fix the stuff that doesn't. NPC corps aren't working as intended, no buff anywhere will fix it.
Some of you are going to be really dissapointed when CCP does something like require you to be in .7 or lower space to do T2 production.
Coincidentally, every broken mechanic is working for the people who exploit it. Unfortunately, almost everyone exploits the NPC corps; so few people are willing to admit it's broken.
God forbid it be better to join a player run corp.
Did I mention that CCP doesn't want you to stay in the NPC corp, but wants you to join player run ones? Not that you would give a ****.
Edit: I'm sure it would be hard for you to move back to the NPC corp when your 5 man corp gets wardecced. |

Oopsy Bear
Massively Masochistic Machos
68
|
Posted - 2013.01.31 20:42:00 -
[435] - Quote
Natsett Amuinn wrote:Edit: I'm sure it would be hard for you to move back to the NPC corp when your 5 man corp gets wardecced.
Yeah, because not playing for a week is fun. |

Malphilos
State War Academy Caldari State
370
|
Posted - 2013.01.31 20:52:00 -
[436] - Quote
Natsett Amuinn wrote: God forbid it be better to join a player run corp.
God forbid there be better corps to join. Too many are full of people like you.
And no, you're not the best feature of the game.
|

Reuben Johnson
Center for Advanced Studies Gallente Federation
20
|
Posted - 2013.01.31 21:23:00 -
[437] - Quote
Jenn aSide wrote:Fey Ivory wrote:Heaty debate ;P
First off all, the people in NPC like me, pay to play this game, and should have full access to its content, we are not trials...
Then we can debate what PvP is, for me that isent just using ships vs ships, in Eve it should also involve layers where i as a person could punish other people with economic sanctions, for example i as a industrialist that focus on economics and have rather poor combat ships and combat skills, so lets asume You attack my exhummer, so i decide to place 50mil... i think thats the cost of a war deck... and you would get 100% increase in cost, everything you did would get twice as costly, everything you try to sell, would yield you half the money ? ... fair ?... well in a modern sociaty economics is what fuels the war machine, and it should be a tool industrialist could fight back with...
High sec is called high security for a reason, and the wardec cost is a JOKE, that undoes the entire point with having it highsec, problem is that with how it is now, i agree with Nat, that it creates a unfair advantage to those inside a NPC corp vs those in a player corp, that can be wardecced... so keep NPCs tax to concord, and give all player corps the option to pay a equal tax to concord at the start of eaxh month... that make it fair for all... no unfair and same for all !
Then as for nerfing NPC corps, personally i again stress i pay to play this game, and should have access to ALL its content, but IF there be need to promote the player corps, i would limit it to small scale, sort of a base production, base research, etc... you could push this alittle bit more with standings... and a mini POS... but to access the big number of production and research slots, you would need a POS accesable from a player corp...
And a slight reminder, i am in CAS, it have 500-1500 people active depending on day, that is ONE off twelve start corps, not to mention the twelve holding corps that exist... you crunsh the numbers of players, and you soon see that we are significant % of Eve, and most important of all, its what brings Eve its new blood, be very carefull what changes you cry for... in any case be great ! Very typical of a person enjoying an advantage not understanding why their advantage is unfair. I too pay to play this game, yet most of my characters are not immune from war decs. My crime? I had the NERVE to put most of my toons in player corps in a player driven game. I am effectively PUNISHED for participating in truly emergent gameplay where as a person who pays the exact same sub i do but stays in an npc corp gets to enjoy almost all aspects of the game while not being in much danger. You selfish nimrods not seeing that as unfair is a sad commentary on Human Nature. Most of you're toons? hmm How are you being punished. You chose to join a Player Corp for all it's ups and downs. Sounds like you got what you wanted. And how are some you're charatcers immune? So you made a choice, and demand that I ake the same choice by removing my freedom of choice. The fact that people like you can't see you're selfishness by forcing a paying player to do something that he chooses not to do becuase you suck at it and need more noobs to shoot at becuase you suck at pvp. Eve has many paths and layers, you chose one of several, and now you want to make eve one layer, one path. If you feel being in a player corp is so bad, how is that stellar indorsement for joining a player corp?
The people in NPC's arent hiding, they're just not intersted in worthless player corps, cuase you all suck and abuse you're members and treat them like slaves, or all dock sit staring at youre moon goo bluing everyone around afarid to fight and lose youre cash cow, or just gate camp all day looking for stupid wanders to shoot in the back...such a stallar endorsement.
You need to fix you're state of mind. Fix you're corp, make it attractive to join, cause right now it's not.
|

Reuben Johnson
Center for Advanced Studies Gallente Federation
20
|
Posted - 2013.01.31 21:59:00 -
[438] - Quote
Natsett Amuinn wrote:Skeln Thargensen wrote:Natsett Amuinn wrote:Skeln Thargensen wrote:Natsett Amuinn wrote:And this is EXAXCTLY why I keep saying that high sec, player run corps, should be able to fight over control of the stations in all .7 to .5 systems.
sort of a sov-lite or fw thing? Yes that could be more satisfying and encourage more players to be involved or at least the corps will stop whining about us stealing their asteroids if they take their refine cut and the mission taxes. And still leave highsec a pleasant little haven for us spacebums. Exactly. It could potentially help with a lot of "issues" in EVE. Including mine as a null industrialist, and it wouldn't involve restricting people from being able to do anything, or "force" them to join a player corp or play where they don't want to. The only people that would be directly effected are the people who play in player run corps and already deal with wardecs. How to deal with neutral alts though... I suppose what you could do is declare the system contested and CONCORD will no longer intervene until the war is over, so anyone in system is a legitimate target. I suggested a kind of bid system that would determine who gets the station at the end of a war, depending on winner and loser. If neuteral alts interfere, they interfere. The only thing I wouldn't want is for someone to come along during a contested period and be able to poach the station away from someone. I don't know how many people played Lineage 2. A castle was contested something like once a month, and you had to basically register that your guild was going to fight for control of it. Other people could get involved, but only the parties fighting over the castle would end up with it. I would be fine with high sec having more structure than null has, it makes sense for there to be in high. Something along the lines of: You get a week to do what you want with the station, after one week it's contestable. When someone makes a claim, an amount of isk is required by CONCORD; this is the "opening bid" on the station. There would be a window of like a day, or 12 hours or something along that line, and the person with the highest bid on the station gets to fight over for it. Anyone can actually do the fighting, but only one of two corps will end up with it at the end. This way, I could make the claim and have someone else fight for me. There would obviously have to a "something" that needs to be destroyed and defended within a given period of time for a winner and loser to be determined. The fights can even be structured so that they happen at given times in particular areas to prevent a bunch of systems all near each other having hundreds of ships shooting each other at the same time. It can be rationalized that CONCORD oversees the engagements to maintain a level of order and civility in high sec, as well as a desire to preserve stellar assets and reduce "space trash". Tha sounds like a good idea. control the station, you control the planet (PI) the moon and the asteroid belt. anyone not in corp found mining or PI can be shot without Concord inteference. Sov space light, but you onyl control a small area of space within a system. mining corps would now have to fight for their belts, and have a right to shoot anyone mining in their belt. Give small high sec corps something to fight for and a reeason for being. It would have to be somewht limited, as you can't have them shooting anyone flying through space or stopping to use station, but once you lock on an asteroid, or try to gank a corp miner, youre fair game.
|

LHA Tarawa
Pator Tech School Minmatar Republic
268
|
Posted - 2013.02.01 01:16:00 -
[439] - Quote
Jenn aSide wrote: Very typical of a person enjoying an advantage not understanding why their advantage is unfair.
It is not unfair if it is available to everyone.
Jenn aSide wrote: I too pay to play this game, yet most of my characters are not immune from war decs.
By YOUR choice!
Jenn aSide wrote: I am effectively PUNISHED for participating in truly emergent gameplay where as a person who pays the exact same sub i do but stays in an npc corp gets to enjoy almost all aspects of the game while not being in much danger.
You selfish nimrods not seeing that as unfair is a sad commentary on Human Nature.
What is typical, is YOUR post.
Once again we get a whining... it isn't fair that you get to play the way you want, while I get to play the way I want! CCP must force you to play the game the way I want you to play it! It just isn't fair that you get to play the game in a way I do not want to play it.
CCP knows that they can't force us carebears to play this game the way you want us to play it. Attempts to do so will just cause mass unsubscriptions. High Sec, NPC corps, etc were put into the game to attract casual players and hard core carebears. AND, it worked! They aren't going to remove them, because if they did, all those people to quit.
Look, here is the bottom line. There are plenty of people in player corps for you to go war dec. Go war dec them, and stop being so focused on and upset about the people that you can't.
YOU play the way YOU want, and I'LL play the way I want.
That's all I'm saying. |

Tyberius Franklin
Federal Navy Academy Gallente Federation
604
|
Posted - 2013.02.01 01:23:00 -
[440] - Quote
LHA Tarawa wrote:It is not unfair if it is available to everyone. This is really a poor justification for pretty much anything. |
|

LHA Tarawa
Pator Tech School Minmatar Republic
269
|
Posted - 2013.02.01 01:37:00 -
[441] - Quote
Tyberius Franklin wrote:LHA Tarawa wrote:It is not unfair if it is available to everyone. This is really a poor justification for pretty much anything.
"Unfair" is a poor justification, when the situation simply is not unfair.
That comment was not intended to be an argument justifying NPC corps. It was simply pointing out the fallacy of his argument for eliminating them.
My case for keeping NPC corps is that it allows a wider variety of playing styles, attracting a wider player base. Removing the NPC corps will not convert solo players and hard core carebears into people that play the way the PVPers wan them to play. All it will do is cause them to quit playing.
An argument that "It isn't fair" is BS since anyone can join an NPC corp at any time. Available to anyone = fair.
|

Tyberius Franklin
Federal Navy Academy Gallente Federation
604
|
Posted - 2013.02.01 01:53:00 -
[442] - Quote
LHA Tarawa wrote:My case for keeping NPC corps is that it allows a wider variety of playing styles, attracting a wider player base. Removing the NPC corps will not convert solo players and hard core carebears into people that play the way the PVPers wan them to play. All it will do is cause them to quit playing. While it may serve that purpose it also for many playstiles offers no cost for its benefits, which was the point you were replying to.
LHA Tarawa wrote:An argument that "It isn't fair" is BS since anyone can join an NPC corp at any time. Available to anyone = fair. No, available to anyone is not fair. When clearly better it can become compulsory, especially in a competitive environment. Fair on the other hand would counter advantages with penalties which would need to be more widespread regarding in space activities.
|

LHA Tarawa
Pator Tech School Minmatar Republic
269
|
Posted - 2013.02.01 02:08:00 -
[443] - Quote
Tyberius Franklin wrote:LHA Tarawa wrote:My case for keeping NPC corps is that it allows a wider variety of playing styles, attracting a wider player base. Removing the NPC corps will not convert solo players and hard core carebears into people that play the way the PVPers wan them to play. All it will do is cause them to quit playing. While it may serve that purpose it also for many playstiles offers no cost for its benefits, which was the point you were replying to.
But, there are costs. Can't put up a POS, so can't do research in anything close to a timely manner. Can't take from your friend's cans without them abandoning them for anyone to take, or getting flagged a suspect. Can't easily create shared bookmarks. Can't easily share and alter group ship fits. Can't get group shared hangers in stations. Can't create 1000 contracts that just your friends can accept.
On and on.
Tyberius Franklin wrote:LHA Tarawa wrote:An argument that "It isn't fair" is BS since anyone can join an NPC corp at any time. Available to anyone = fair. No, available to anyone is not fair. When clearly better it can become compulsory, especially in a competitive environment. Fair on the other hand would counter advantages with penalties which would need to be more widespread regarding in space activities.
If you want to argue that the benefits of joining a player corp should be increased, or even that the penalties for being in an NPC corp should be increased (like, say, a market tax, refining tax, etc), to coax more people out of NPC corps, okay. Unfortunately, most of those could be circumvented pretty easily by transferring stuff to another account.
However, coaxing more people out of NPC corps has not been the point of much of this thread, which instead has largely focused on total elimination of NPC corps as a way of making it possible to war dec anyone at anytime.
It is not, "Let's increase the carrot and stick" to get a higher % of players into player corps. Instead it has been "Eliminate NPC corps so there is no where to hide from a war dec".
First, I'd be okay with. Second? I'd quit playing.
|

Tyberius Franklin
Federal Navy Academy Gallente Federation
604
|
Posted - 2013.02.01 02:24:00 -
[444] - Quote
LHA Tarawa wrote: But, there are costs. Can't put up a POS, so can't do research in anything close to a timely manner. Can't take from your friend's cans without them abandoning them for anyone to take, or getting flagged a suspect. Can't easily create shared bookmarks. Can't easily share and alter group ship fits. Can't get group shared hangers in stations. Can't create 1000 contracts that just your friends can accept.
On and on.
Note I said for "many" players. Certainly not all. A station trader or hauler feels no effects. A miner has no restrictions placed on them. Given that 2 of the above must function in space and are most effective in ships with little to no aggressive or evasive capacity, the potential (since a wardec is at no time guaranteed) protections drawn from wardec immunity provide considerable value by allowing operations to continue. There is no counterbalance
LHA Tarawa wrote: If you want to argue that the benefits of joining a player corp should be increased, or even that the penalties for being in an NPC corp should be increased (like, say, a market tax, refining tax, etc), to coax more people out of NPC corps, okay. Unfortunately, most of those could be circumvented pretty easily by transferring stuff to another account.
However, coaxing more people out of NPC corps has not been the point of much of this thread, which instead has largely focused on total elimination of NPC corps as a way of making it possible to war dec anyone at anytime.
It is not, "Let's increase the carrot and stick" to get a higher % of players into player corps. Instead it has been "Eliminate NPC corps so there is no where to hide from a war dec".
First, I'd be okay with. Second? I'd quit playing.
If indeed it ever comes to that then there would obviously need to be a choice made. If that is yours and this comes to pass, you must do what you feel the need to do. |

Kitty Bear
Disturbed Friends Of Diazepam A Point In Space
569
|
Posted - 2013.02.01 02:47:00 -
[445] - Quote
LHA Tarawa wrote:Tyberius Franklin wrote:LHA Tarawa wrote:It is not unfair if it is available to everyone. This is really a poor justification for pretty much anything. "Unfair" is a poor justification, when the situation simply is not unfair. That comment was not intended to be an argument justifying NPC corps. It was simply pointing out the fallacy of his argument for eliminating them. My case for keeping NPC corps is that it allows a wider variety of playing styles, attracting a wider player base. Removing the NPC corps will not convert solo players and hard core carebears into people that play the way the PVPers wan them to play. All it will do is cause them to quit playing. An argument that "It isn't fair" is BS since anyone can join an NPC corp at any time. Available to anyone = fair.
I thought ppl liked that eve eschewed fairness in favour of bias and imbalance ??
surely 'fairness' has the potential to reduce the quantity and quality of harvestable tears ......... |

Captain Tardbar
NEWB ALERT
59
|
Posted - 2013.02.01 02:55:00 -
[446] - Quote
I don't know.
This threadnaught has been going on and on despite my personal feelings that it should just die and go away.
The only thing that has been said in this thread has been "WAAAAH WAAAAH! I HATE THE WAY PEOPLE IN NPC CORPS PLAY! I WANT THE GAME DEVELOPERS TO CHANGE THE GAME BECAUSE THEY MAKE ME FEEL BAD ABOUT MYSELF!"
Seriously HTFU and just gank some people in NPC corps if they make you feel less of a person. "Entitlement" is a euphemism for "I hate the way you play and it makes me cry like a baby". If you fantasize about being immoral it means you enjoy being immoral deep down. |

Nicolo da'Vicenza
Air The Unthinkables
2756
|
Posted - 2013.02.01 03:07:00 -
[447] - Quote
oh look it's the guy who claimed incarna was a success because player count is higher now then it was in 2010 |

Captain Tardbar
NEWB ALERT
59
|
Posted - 2013.02.01 03:18:00 -
[448] - Quote
Nicolo da'Vicenza wrote:oh look it's the guy who claimed incarna was a success because player count is higher now then it was in 2010
Lies. Not one byte of text of mine proported that Incarna specifically was a sucess. I stated EvE as it is now is sucessful simply because of the highest subscription numbers ever. Sure you can chalk it up to Chinese subs, but more people are playing on the weekends (say 50,000+) are playing currently than in previous versions of the game.
I stand by my statement that EvE as it stands now is more sucessful than ever before.
Or are those 50,000 concurrent players mearly a false figure provided by CCP on the login screen to say EvE isn't dying. "Entitlement" is a euphemism for "I hate the way you play and it makes me cry like a baby". If you fantasize about being immoral it means you enjoy being immoral deep down. |

Alavaria Fera
GoonWaffe Goonswarm Federation
3352
|
Posted - 2013.02.01 04:08:00 -
[449] - Quote
Nicolo da'Vicenza wrote:oh look it's the guy who claimed incarna was a success because player count is higher now then it was in 2010 Incarna, the greatest success of our time.
EVE is dying. Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |

Nicolo da'Vicenza
Air The Unthinkables
2757
|
Posted - 2013.02.01 04:32:00 -
[450] - Quote
Captain Tardbar wrote:I stated EvE as it is now is sucessful simply because of the highest subscription numbers ever. Sure you can chalk it up to Chinese subs, . |
|

Captain Tardbar
NEWB ALERT
60
|
Posted - 2013.02.01 04:53:00 -
[451] - Quote
Nicolo da'Vicenza wrote:Captain Tardbar wrote:I stated EvE as it is now is sucessful simply because of the highest subscription numbers ever. Sure you can chalk it up to Chinese subs, .
What part of 50,000 current connected users do you not understand?
Or are you calling CCP liars?
"Entitlement" is a euphemism for "I hate the way you play and it makes me cry like a baby". If you fantasize about being immoral it means you enjoy being immoral deep down. |

Alavaria Fera
GoonWaffe Goonswarm Federation
3352
|
Posted - 2013.02.01 05:05:00 -
[452] - Quote
Nicolo da'Vicenza wrote:Captain Tardbar wrote:I stated EvE as it is now is sucessful simply because of the highest subscription numbers ever. Sure you can chalk it up to Chinese subs, . Really I could just quote this here and leave it at this. But no, you went above and beyond that and argued that specific expansions were successful because of present (Serenity boosted) sub numbers. Here's you arguing that Dominion was a successful expansion, and that Retribution and Incursion were successful because 'subs are higher today then 2010'. I point out that by that logic, Incarna could be considered a successful expansion because 'subs are higher today then 2010'. Incarna was a Great Leap Forward.
Yeah, totally made that reference. Unsubs, if you get ~what I mean~ Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |

Nicolo da'Vicenza
Air The Unthinkables
2757
|
Posted - 2013.02.01 05:07:00 -
[453] - Quote
LHA Tarawa wrote:Tyberius Franklin wrote:LHA Tarawa wrote:It is not unfair if it is available to everyone. This is really a poor justification for pretty much anything. "Unfair" is a poor justification, when the situation simply is not unfair. That comment was not intended to be an argument justifying NPC corps. It was simply pointing out the fallacy of his argument for eliminating them. Unfortunately, the only fallacy made was yours. As stated, a mechanic available to everyone does not make it 'balanced'. Being able to logoff instantly, in the middle of PVP for example, is not a balanced mechanic despite being available to everyone, so CCP actually balanced that by removing the ability to instantly logoff and instituted cooldowns and timers. Likewise, being able to "NPC Corp" out of PVP in a competitive game that involves PVP is imbalanced and should be removed.
Quote:My case for keeping NPC corps is that it allows a wider variety of playing styles, attracting a wider player base. Removing the NPC corps will not convert solo players and hard core carebears into people that play the way the PVPers wan them to play. All it will do is cause them to quit playing.
An argument that "It isn't fair" is BS since anyone can join an NPC corp at any time. Available to anyone = fair. Did drastically nerfing highsec PI so that low/null/wh PI became worthwhile cause the solo players/'hard core carebears? No. Did moving datacorse to lowsec for FW cause some carebear exodus? No. Removing wardec immunity would put everyone on equal footing, raising costs by people shooting each other and engaging in emergent content and gameplay, but those costs would ultimately be passed along to the consumer, would they not?
Or is the only way your playstyle viable is by having serious competitive edges over everyone who partakes in a player corporation?
|

Andski
GoonWaffe Goonswarm Federation
6528
|
Posted - 2013.02.01 05:15:00 -
[454] - Quote
In the two short years I've played this game and followed these terrible forums, players have always suggested that player numbers have plateaued, despite the fact that the game keeps growing.
It will eventually plateau but CCP doesn't need to cater to risk-averse, asocial carebears and give them special treatment and exceptions to the "multiplayer" aspect of this game in order to grow their game. ~*a proud belligerent undesirable*~ TheMittani.com: The premier source for news, commentary and discussion of EVE Online and other games of interest. Malcanis for CSM 8 |

Andski
GoonWaffe Goonswarm Federation
6528
|
Posted - 2013.02.01 05:19:00 -
[455] - Quote
For one the benefit of wardec immunity hardly comes at a cost - an 11% tax that only affects bounties and mission rewards doesn't affect those who run Mackinaws for 60 hours a week in any way, since Orcas still work perfectly. Even with player corporations, wardecs are easily dodged; use a character on another slot as the CEO and drop corp whenever a wardec occurs in order to avoid that 11% tax. ~*a proud belligerent undesirable*~ TheMittani.com: The premier source for news, commentary and discussion of EVE Online and other games of interest. Malcanis for CSM 8 |

Diablo Ex
Production N Destruction INC.
161
|
Posted - 2013.02.01 12:09:00 -
[456] - Quote
Well, if I have learned anything from this thread, it is a confirmation that the #1 reason to be in a NPC Corp is simply to avoid conflict. It won't matter how much they raise taxes. I will therefore conduct War on them by other means. Diablo Ex Machina - "I'm not here to fix your problem" |

El Cymech
Federal Navy Academy Gallente Federation
4
|
Posted - 2013.02.01 12:22:00 -
[457] - Quote
Diablo Ex wrote:Well, if I have learned anything from this thread, it is a confirmation that the #1 reason to be in a NPC Corp is simply to avoid conflict. It won't matter how much they raise taxes. I will therefore conduct War on them by other means.
I love conflict, but no I am not going to be your chew toy in my week old character, go pick on someone else. Come to DUST, I will tear you apart and you can do the same because it's basically an EVEN fight. You don't want that, you want to be a bully and kill noobs in a tech 2 strat cruiser, no thanks man. |

Dave Stark
1781
|
Posted - 2013.02.01 12:27:00 -
[458] - Quote
Diablo Ex wrote:Well, if I have learned anything from this thread, it is a confirmation that the #1 reason to be in a NPC Corp is simply to avoid conflict. It won't matter how much they raise taxes. I will therefore conduct War on them by other means.
i wouldn't say that's true.
however, given the choice between a corp that gives you nothing. or a corp that gives you war dec immunity. it's a no brainer which you choose.
as i've said before, if you don't want people in NPC corps, give player corps something to offer the people who are in npc corps. i've been scanning the recruitment forum almost daily for over a month looking for a corp that can offer me anything of use, and i keep coming up empty. "100k for notifications of stupidity, i love this bounty system." |

Jimmy Gunsmythe
Knights of Athena Eve Engineering
206
|
Posted - 2013.02.01 18:38:00 -
[459] - Quote
1. If you are even thinking about complaining about Eve and use the word unfair, just go. Eve has never been fair, nor will it ever be fair. If it ever is, expect it to fade away soon afterwards.
2. CCP should never cater to one group, but to all groups or none. As soon as you do that, you've lost.
3. I think things like Sov warfare/grinding, clone costs and standings grind for JCs should certainly be looked at WAY before this 'issue' of NPC corps should ever come up. Personally, I'm saddened to hear that an oft-relied upon and much maligned mechanic is needed to spread strife and fear now. The lack of such a thing previously never stopped anyone from either just flat out ganking or getting creative in the past. It is the greatest inequality to try to make unequal things equal. |

LHA Tarawa
Pator Tech School Minmatar Republic
274
|
Posted - 2013.02.01 20:52:00 -
[460] - Quote
Nicolo da'Vicenza wrote:Unfortunately, the only fallacy made was yours. As stated, a mechanic available to everyone does not make it 'balanced'.
If I had said that NPC corps are "balanced", then you would have a point. I didn't, so you don't.
If the point i was refuting was "NPC corps should be changed because they are unbalanced", and I used an "it is available to everyone" argument to disprove balance, again, you would have a point. I didn't.
The argument for total removal of NPC corps was "they are not fair". Against that lame argument, "They are available to everyone" is a sequitur point.
Nicolo da'Vicenza wrote: being able to "NPC Corp" out of PVP in a competitive game that involves PVP is imbalanced and should be removed.
They can't NPC Corp their way out of PVP since they can still be suicide ganked.
IF the only aspect of EVE Online was ship-to-ship PVP, then MAYBE you would have a point. However, there are MANY other kinds of interactions than just ship-to-ship exchange of ammunition.
There are interactions where people work together to achieve things. There are interactions where we are competing for the same resources in a race to the loot. There are market games. Scams. Spying. Out and out theft.
It seems the basis of your argument that the only thing EVE is, or is it "should be", about is ships trading ammo in game.
That is where you are wrong.
That is only one aspect of EVE! EVE has MANY aspects, many ways of playing, and all can co-exist.
Nicolo da'Vicenza wrote: Did drastically nerfing highsec PI so that low/null/wh PI became worthwhile cause the solo players/'hard core carebears? No. Did moving datacorse to lowsec for FW cause some carebear exodus? No.
Are you seriously trying to compare a small nerf to total removal of NPC corps? Seriously?
Nicolo da'Vicenza wrote: Or is the only way your playstyle viable is by having serious competitive edges over everyone who partakes in a player corporation?
In case you haven't read my previous posts, my alts are all in a player corp, run by me, of me, and for me.
But, yes... There has to be a way for me to avoid war decs, or I'd simply be unable to raise the 2 billion+ ISK a month I need just to buy PLEX to keep my accounts subbed.
|
|

Reuben Johnson
Center for Advanced Studies Gallente Federation
21
|
Posted - 2013.02.01 21:01:00 -
[461] - Quote
Diablo Ex wrote:Well, if I have learned anything from this thread, it is a confirmation that the #1 reason to be in a NPC Corp is simply to avoid conflict. It won't matter how much they raise taxes. I will therefore conduct War on them by other means. You decided that before you even OP'd, it's the whole point of you're OP. It's been made clear most NPC players aren't in NPC to avoid wardec, but becuase player corps have become lazy, uninteresting, useless. You haven't been paying attention, but wouldn't expect close minded people who refuse to see fault in their own actions to ever admit mistakes. It's become clear that those that want NPC's destoyed have ony one reason that holds water, "we can't wardec them," and even doesnt hold water becuase there are more ways to make war then just through wardec, especailly when youre dealing with solo minded players with little to no assets besides what they got in hanger. The wardeck issue is just an excuse, becuase the real reason you and youre buddies have for nerfing NPC corps is plain and simple 1) No one will join our corp to become mine slaves...CCP must make them our slaves NOW...and 2) We have blue'd everyone around us so our moon goo is never threatened, but now we need noobs to shoot to fill our killboards without Concord retribution....CCP, make them our easy, killboard filling targets with no consequnces NOW. 3) We refuse to accept that Nullsec/Sov is broke, we refuse to accept that Lowsec is broken, we flatly refuse to accept our player corps are not attractive to new players, it must be someone else's fault, so...CCP you must nerf something that works as planned so we can continue to ingore the elephant in the room.
If you paying attention, that would be you're real conclusion. |

Diablo Ex
Production N Destruction INC.
162
|
Posted - 2013.02.01 22:08:00 -
[462] - Quote
Reuben Johnson wrote: You decided that before you even OP'd, it's the whole point of you're OP. It's been made clear most NPC players aren't in NPC to avoid wardec, but becuase player corps have become lazy, uninteresting, useless. You haven't been paying attention, but wouldn't expect close minded people who refuse to see fault in their own actions to ever admit mistakes. It's become clear that those that want NPC's destoyed have ony one reason that holds water, "we can't wardec them," and even doesnt hold water becuase there are more ways to make war then just through wardec, especailly when youre dealing with solo minded players with little to no assets besides what they got in hanger. The wardeck issue is just an excuse, becuase the real reason you and youre buddies have for nerfing NPC corps is plain and simple 1) No one will join our corp to become mine slaves...CCP must make them our slaves NOW...and 2) We have blue'd everyone around us so our moon goo is never threatened, but now we need noobs to shoot to fill our killboards without Concord retribution....CCP, make them our easy, killboard filling targets with no consequnces NOW. 3) We refuse to accept that Nullsec/Sov is broke, we refuse to accept that Lowsec is broken, we flatly refuse to accept our player corps are not attractive to new players, it must be someone else's fault, so...CCP you must nerf something that works as planned so we can continue to ingore the elephant in the room.
If you paying attention, that would be you're real conclusion.
You really are the clueless one aren't you.
1) As far as I'm aware of, we are not concerned about recruitment, and all our corp members are somewhat free spirits. No Slaves here... We work on mutually beneficial projects.
2) I am pretty much forced to reside in High Sec because of the Massive Blue Blob in Nullsec, because of my "Red" status, I am severly limited in my choices while in Nullsec, and I'm fresh out of the SuperCap Fleet Blobs which are required to obtain a single Nullsec system for more than 48 hrs.
3) I Know Nullsec is Hopelessly Broken, so is Lowsec.... and Highsec too. To many Kitty Cats in the Sandbox if you know what I mean...
Diablo Ex Machina - "I'm not here to fix your problem" |

Mayhaw Morgan
State War Academy Caldari State
47
|
Posted - 2013.02.01 23:38:00 -
[463] - Quote
Diablo Ex wrote:3) I Know Nullsec is Hopelessly Broken, so is Lowsec.... and Highsec too. The alternative being that you are broken. Maybe you're just . . . a baddie. |

DeMichael Crimson
Republic University Minmatar Republic
5107
|
Posted - 2013.02.02 01:27:00 -
[464] - Quote
There is no issue thus your solution is irrelevant.
DMC |

Aza Ebanu
Crunchy Crunchy Peregrine Nation
15
|
Posted - 2013.02.02 01:33:00 -
[465] - Quote
Diablo Ex wrote:Reuben Johnson wrote: You decided that before you even OP'd, it's the whole point of you're OP. It's been made clear most NPC players aren't in NPC to avoid wardec, but becuase player corps have become lazy, uninteresting, useless. You haven't been paying attention, but wouldn't expect close minded people who refuse to see fault in their own actions to ever admit mistakes. It's become clear that those that want NPC's destoyed have ony one reason that holds water, "we can't wardec them," and even doesnt hold water becuase there are more ways to make war then just through wardec, especailly when youre dealing with solo minded players with little to no assets besides what they got in hanger. The wardeck issue is just an excuse, becuase the real reason you and youre buddies have for nerfing NPC corps is plain and simple 1) No one will join our corp to become mine slaves...CCP must make them our slaves NOW...and 2) We have blue'd everyone around us so our moon goo is never threatened, but now we need noobs to shoot to fill our killboards without Concord retribution....CCP, make them our easy, killboard filling targets with no consequnces NOW. 3) We refuse to accept that Nullsec/Sov is broke, we refuse to accept that Lowsec is broken, we flatly refuse to accept our player corps are not attractive to new players, it must be someone else's fault, so...CCP you must nerf something that works as planned so we can continue to ingore the elephant in the room.
If you paying attention, that would be you're real conclusion.
You really are the clueless one aren't you. 1) As far as I'm aware of, we are not concerned about recruitment, and all our corp members are somewhat free spirits. No Slaves here... We work on mutually beneficial projects. 2) I am pretty much forced to reside in High Sec because of the Massive Blue Blob in Nullsec, because of my "Red" status, I am severly limited in my choices while in Nullsec, and I'm fresh out of the SuperCap Fleet Blobs which are required to obtain a single Nullsec system for more than 48 hrs. 3) I Know Nullsec is Hopelessly Broken, so is Lowsec.... and Highsec too. To many Kitty Cats in the Sandbox if you know what I mean... Naw EVE wasn't any better when there were fewer players in it was it? Get back out there and get competitive. You will be the one to show those null sec empires who is boss. Get a corp together and do something about it. you been playing the game for years you know how to change things. Go kick some rears. |

turmajin
The Scope Gallente Federation
17
|
Posted - 2013.02.06 00:38:00 -
[466] - Quote
Lets get another thing straight NPC corp players arnt RISK adverse ,and they do PVP.If you scan any 0.0 corps killboard sor any PvP corps killboard s,you will find NPC players there who have lost Frigs,BCs or BSs or most kinds of combat ship.To my mind the RISK adverse players are the zombies in player corps,because the corp/ alliance actually replaces their lost ship for them Taking any kind of RISK away from them The poor dears despite having mountains of personnal ISK,wont their corp /alliance to replace any lost ships for them.While a NPC player has to actially suffer the loss of ship and ISK to replace it.SO WHOS RISK ADVERSE tYou are Nicolo de Vincenza, Diablo Ex and others of that ilk.AS YOU HIDE BEHIND THE SKIRTS OF YOUR RICH CORPS AND ALLIANCES rather than face the cost yourself.The NPC player who PvPs doesnt but bears the full cost on his/her own shoulders.AS I SAID EARLIER STOP BEING A CRYBABY,and either GROW UP and STOP TROLLINGor TRY PvP on your own for a while ,and see if your actually any good ,or will you just lose all your personnal ISK without your corp /alliance replacing your ships. |

Mr Epeen
It's All About Me
2177
|
Posted - 2013.02.06 01:17:00 -
[467] - Quote
Diablo Ex wrote:The simple solution to the High Sec problem of NPC Corps is pretty obvious to me
It's pretty obvious to me as well.
CCP needs to ban coalitions and alliances. Then instead of whining on the forums for targets, these nerds can actually fight and stuff.
Mr Epeen 
There are 86,400 seconds in a day. You just saved one of them by typing 'u' instead of 'you'.-á Congratulations, dumbass! |

Fey Ivory
Center for Advanced Studies Gallente Federation
68
|
Posted - 2013.02.06 01:33:00 -
[468] - Quote
I Seriously dont think CCP will ewer remove wardeck imunity for NPC corps, and there s several reasons for it... its true there is alot of very old and experienced players in CAS for example, but the work they put into helping new players to understand the game, get into the game, and getting a chanse to see all aspects of Eve, yes ALL aspects, CAS do organice null fleets, yes they do organice Fleet mining operations, newbie fleet tournaments, when new players get stuck, people will come and help them out... if people have questions about bascially anything, people will stop and take the time to answear... this is people with experience that care for Eve and give people the time earn learn and get around in eve, so when they finally yoin a corp their more then ready for it...
Is this work you want to take away from new players ?, stop them from having organiced events created for them ?... I tihink CCP know how much work these old experienced unpaid people pour into helping Eve get more players, and i serously dont think CCP will shoot themself in the foot with a bow and arrow...
High sec is high secuity space, it works, its soposed to be "safer" , just couse low and null dosent work, well, fix that, dont fix whats already working to a point...
I kinda feel like its the big alliances that run out of places to invade, their bored, so they want to take ower Highsec... but guess what, the combined might of all Null sec forces and economy, wouldent ewen be 0.1% of what Gallante could muster economics wise, you the people in nullsec, is what 20k people ?, have no work force, no real industries, its not ewen one planet... i see it alittle as the Goldrush in the wild west, lots of guns and some made alot of money, but it is jus a drop in the ocean compared to big Nations in highsec... you should never be able to threaten the staility of HIghsec, simply couse the nations wouldent tolerate it...
So fix low and null, and leave highsec alone ! |
|
|
|
Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 .. 16 :: [one page] |