| Pages: 1 2 3 4 5 6 :: [one page] |
| Author |
Thread Statistics | Show CCP posts - 1 post(s) |

Entity
|
Posted - 2005.07.19 16:07:00 -
[1]
Edited by: Entity on 19/07/2005 16:10:08 Right, so there's these new pirate implants that add nice bonuses. So how do they work? This post is intended to disspell rumours and present you with verified facts on their behaviour.
Q: Does the set bonus also affect the +2 or +3 character attributes of the implants? A: No, they do not. They are just the bog standard attribute buffs.
Q: Can I mix low-grade with normal versions and still get the benefits? A: Yes, they mix, and the bonuses will be slightly better (or worse) accordingly.
Q: Ok, so, what will my bonus be? A: This is the tricky part. Like most bonuses in this game, they are multiplicative, and the full set is quite something! Here is how it works:
Multiply all "set bonus" multipliers together: multi = 1.15 x 1.15 x 1.15 x 1.15 x 1.15 x 1.5 = 3.01703578125 Note: the 1.5 comes from the 6th implant (Omega)
Calculating final bonus: - Multiply each implant's special bonus (velocity, shield boost, armor, etc) percentage value with the combined set bonus multiplier calculated above. - Convert the result to a multiplier. - Multiply the five figures to get the final multiplier (which is the actual bonus).
For the Snake, Crystal and Slave sets: Alpha = 1% x multi = 3.01703578125 = 1.0301703578125x Beta = 2% x multi = 6.03407156250 = 1.0603407156250x Delta = 3% x multi = 9.05110734375 = 1.0905110734375x Gamma = 4% x multi = 12.06814312500 = 1.1206814312500x Epsilon = 5% x multi = 15.08517890625 = 1.1508517890625x
Total = Alpha x Beta x Gamma x Delta x Epsilon = 1.5363x = +53.63%
For the Talisman set (this set reduces a figure, the multipliers are inversed!): Alpha = 1% x multi = 3.01703578125 = 0.9698296421875x Beta = 2% x multi = 6.03407156250 = 0.9396592843750x Delta = 3% x multi = 9.05110734375 = 0.9094889265625x Gamma = 4% x multi = 12.06814312500 = 0.8793185687500x Epsilon = 5% x multi = 15.08517890625 = 0.8491482109375x
Total = Alpha x Beta x Gamma x Delta x Epsilon = 0.6188x = -38.12%
For the Halo set (this set uses different figures and is also a reducing type): Alpha = 1.00% x multi = 3.01703578125 = 0.9698296421875x Beta = 1.25% x multi = 3.77129472656 = 0.9622870527344x Delta = 1.50% x multi = 4.52555367188 = 0.9547444632813x Gamma = 1.75% x multi = 5.27981261719 = 0.9472018738281x Epsilon = 2.00% x multi = 6.03407156250 = 0.9396592843750x
Total = Alpha x Beta x Gamma x Delta x Epsilon = 0.7930x = -20.7%
Notes: - Incomplete sets still give amplified bonus. E.g. one low-grade and one regular implant plus the regular omega would give a 1.1 x 1.15 x 1.5 = 1.8975 set bonus multiplier. - Mixed low-grade and regular implants yield figures somewhere between the low-grade and regular ones. - Some implants may be bugged on TQ, not having the correct set bonus or simply not working at all. My calculations are based on properly working implants, so don't be alarmed if the values presented here do not match what you are getting ;-) - A freshly inserted pirate implant does not show the correct amplified bonus figure. Relog to see the correct stats.
|

Entity
|
Posted - 2005.07.19 16:08:00 -
[2]
SUMMARY
Regular sets: Snake: 53.63% velocity and smuggling chance bonus Slave: 53.63% armor hp bonus Crystal: 53.63% shield boost bonus Talisman: -38.12% energy emission systems duration bonus Halo: -20.7% signature radius bonus
Low-grade sets: Snake: 33.83% velocity and smuggling chance bonus Slave: 33.83% armor hp bonus Crystal: 33.83% shield boost bonus Talisman: -26.94% energy emission systems duration bonus Halo: -14.3% signature radius bonus
Hope this is useful for you.
 |

Meridius
|
Posted - 2005.07.19 16:15:00 -
[3]
Edited by: Meridius on 19/07/2005 16:14:44
<3 ________________________________________________________
|

Ralitge boyter
|
Posted - 2005.07.19 16:18:00 -
[4]
Whow thats a great bit of info, I feel a sticky comming here. 
|

JoBlack
|
Posted - 2005.07.19 16:23:00 -
[5]
Originally by: Meridius Edited by: Meridius on 19/07/2005 16:14:44
<3
QFE
|

X'Alor
|
Posted - 2005.07.19 16:23:00 -
[6]
So it DOES work as I/we suspected.
can you do a calc and verify the full low grade set using the high grade 50% omega (crystal specifically)
from the other thread.......... multiplicative % bonus on same % boost as high grade and low grade implants of same set. The high grade gives a higher secondary bonus to the same base bonus as low grades.
Full low grade set = 33% bonus(including slot 6)
full set standards = 53% bonus(including slot 6)
interesting point, it's the secondary % that makes the high grade so much better but you are still only boosting the same base bonus.
the low grades give an additional 10% bonus to ALL other set implants of that set. 50% total boost for set bonus plus the slot 6 low grade omega = 75% total boost to bonus on same base boost stats as the high grades.
The high grades or +3 set implants give 15% to all others in that set. 75% total for set bonus + 50% high grade omega for a 125% total boost bonus for set for same base state.
the high grade set without the slot 6 should be = to the low grade set including the slot 6 low grade implant
so a lowgrade set + high grade omega yeilds a 100% bonus to implant set bonus which = to the high grade set using low grade slot 6 omega
just trying to maximize my ingame ISK is all.
|
|

Vanamonde

|
Posted - 2005.07.19 16:45:00 -
[7]
Stickeh! (for a bit).
EVE Forum Rules |
|

Darth Revanant
|
Posted - 2005.07.19 17:04:00 -
[8]
X'Alor - I'm hoping it works that way too. But the +3's would still be slightly better due to the +15% to all other implants from all other implants instead of the 10%. CBA to do the math, but the +3's should still be marginally better with that bonus, plus they're still +3 attribute enhancers, not +2. 
Entity - I'm guessing you did this on Sisi? I think experimenting in mixing the sets would be quite expensive otherwise. Could you confirm this?
Actually I did do the math:
Full set of low grade with high grade omega: 1.1 x 1.1 x 1.1 x 1.1 x 1.1 x 1.5 = 2.415765 mulitplier
Alpha = 1% x multi = 2.415765 = 1.02415765x Beta = 2% x multi = 4.83153 = 1.0483153x Delta = 3% x multi = 7.247295 = 1.07247295x Gamma = 4% x multi = 9.66306 = 1.0966306x Epsilon = 5% x multi = 12.078825 = 1.12078825x
Total = Alpha x Beta x Gamma x Delta x Epsilon = 1.415236x = +41.52%
So better than all low-grade, but still well below the +3's.
_________________
|

Larno
|
Posted - 2005.07.19 17:16:00 -
[9]
Woah... so +53.63% shield boost bonus with the Crystal set. Slightly overpowered compared to the other sets I think.
|

Entity
|
Posted - 2005.07.19 17:28:00 -
[10]
Originally by: Darth Revanant Entity - I'm guessing you did this on Sisi? I think experimenting in mixing the sets would be quite expensive otherwise. Could you confirm this?
A bit of evidence gathering from both Sisi and TQ, yes. Your calc is correct. |

X'Alor
|
Posted - 2005.07.19 17:41:00 -
[11]
agreed and goes without saying "all" the high grade + 3 implants will be better than low grade + 50% high grade omega.
I'm curious what the difference would be of all low grade + high grade 50% omega vs high grade + low grade 25% omega. they should be within about a half of a percent of each other and guesstimated it about 43% bonus bouncing numbers about my brain
just doing rough percentages they work out to be the exact same boost to base stat bonus.
your talking 400 mill for low grades set + slot 6 and a bill for the high grades not including the omega +50%. I'm thinkin for affect boost and $$$$$ spent, I'm good with 42% boost and that one atty point really doesn't make that big a difference with my chars training at this time. your talking the difference between a 35 day train or a 37 day train.
not saying they gotta change or anything needs changing but seems all low grade should be 1,2,3,4,5 and all high grade boosted 1 extra percent at base 2,3,4,5,6 to help substantiate the added cost of the high grades being 150 mill or more each and the high grade omegas as high as 300mill.
the low grades seem relatively readily available too. the high grades not so.
and the low grade complete crystal set is like adding another midslot to my existing raven and dedicating to a named shield boost amp for free with no grid or power reqs unaffected by stacking penalty.
I'm sooooooooo good with that.
BTW WTB One unit of low grade crystal gamma for 75 mill. Message me ingame anytime and we'll work out some safe space hub to escrow it at. that's spot on average for the middle percent boosted implant.
|

X'Alor
|
Posted - 2005.07.19 18:49:00 -
[12]
Kinda like the idea of mix and matching too.
using the 1, 2, 3% armor hitpont ones and then using the 4 and 5% shield boost ones and using the slot 6 50% omega to shield boosting too. Gives ya 3 bonuses to the 3 slave used and you get 50% ontop of the 20 or 30% boosted shild boost % pending which ones ya use.
Also combining the speed boost with the sig boost ones for small ships could be very very interesting.
If your gonna combine ya gotta go with the +3's however.
Can already see the hey that's not fair threads gonna come out with these however.
What each set does for cap efficiency and primary uses.
AKA shield boosting bonus vs straight up armor hitpoints.
Granted 53% armor hitpoint bonus is HUGH but it doesn't change the fact that it has absolutely no bonus to the cap to sustain that armor. where as 53% booster bonus has everything to due with cap efficiency for said shield tankers.
looks like this is one anti amarr ftw. although still not bad bonus.
As far as these go in regard to what they do for cap use I'd say they go
shield boost most valuable. speed boost next not sure about the next two but the armor hit point ones definitely last.
|

Soren
|
Posted - 2005.07.19 18:54:00 -
[13]
ntt 4tw?
thanks _________________________________________________________
|

Sangxianc
|
Posted - 2005.07.19 20:55:00 -
[14]
I wouldn't say the armour bonus ones were useless. A Taranis with a 400mm Rolled Tungsten, Hull Upgrades 5, and Low Grade Slave full set would have over 2k armour. Thorax with 1600mm RT + Hull Upgrades 5 + Low Grade Slave set would have over 7k armour.
It's the Dark Blood ones that got the shaft, they should have given them a Webby activation range bonus or something like that in my opinion.
- Any man's death diminishes me, as I am involved in mankinde; And therefore never send to know for whom the bell tolls; It tolls for thee. |

Joshua Foiritain
|
Posted - 2005.07.20 11:34:00 -
[15]
Originally by: Sangxianc I wouldn't say the armour bonus ones were useless. A Taranis with a 400mm Rolled Tungsten, Hull Upgrades 5, and Low Grade Slave full set would have over 2k armour. Thorax with 1600mm RT + Hull Upgrades 5 + Low Grade Slave set would have over 7k armour.
It's the Dark Blood ones that got the shaft, they should have given them a Webby activation range bonus or something like that in my opinion.
Hmm extra range to webbers (and nos?) would be HOT  ------------------
[WTT: Vigilant] |

X'Alor
|
Posted - 2005.07.20 13:30:00 -
[16]
think that would be hot. how bout
having that with a highly skilled cruiser pilot in that blood faction cruiser(i think) that gets the bonus to nos' ........ and then add them implants. 
now that would be hot.
WTB One unit of low grade crystal gamma for 75 mill. Message me ingame anytime and we'll work out some safe space hub to escrow it at.
|

Elfaen Ethenwe
|
Posted - 2005.07.21 09:03:00 -
[17]
omg, i so want the crystal sets <->-<->-<->-<->-<->-<->-<->-<->-<->-<->-<->
Together we Gank, Divided we Pop.
<->-<->-<->-<->-<->-<->-<->-<->-<->-<->-<-> |

Lagar
|
Posted - 2005.07.21 14:21:00 -
[18]
about the Talisman implant Set: even tho the total amount of cap transfered will be increased the total cap used will increase acordinly.
that's why this setup is only recomended for guardian logistic ships
|

Uglious
|
Posted - 2005.07.21 15:07:00 -
[19]
Currently, it appears the low-grade halo gamma implant is broken, and doesn't give any sig radius bonus. This has been reported as a bug.
|

X'Alor
|
Posted - 2005.07.21 18:48:00 -
[20]
Appears (so I'm told ) crystal set is AOK.
Some numbers to fancy and some skill lvls that relate...... regarding crystals low grade.
Pilot at
all relevant engineering, shield skills, and power skills at 5. all repair skills at 5. shield comp 4
Using raven with.
6 seige/ and whatever you can fit gun wise XL T2/dual basic amps/dual hardeners/Cap Recharger 2 5 PDU 2's
Low grade crystal set minus the slot 6 hardwire either size.
Can have booster on auto repeat and activate 30 times before eating thru your cap capacity no prob.
2 min 30 sec with everything running.
Activation cost of T2 XL 368 with lvl 4 shield comp
setup repairs 1179.7 per activation(1180) every 5 seconds with low grade set.
30*1180 = 35,400 hitpoints repaired
35,400/150sec = 236 HP repaired per second taking into account recharge rates of said setup
installing the high grade slot 6 50% hardwire should bring that setup without a change to about 285 HP per second repaired and guestimating that to be around 1425/1430 hitpoints repiared per activation. USING THE LOW GRADE SET
so I'm told 
And not using any named amps or high end boosters.
now think with two 39.5% boost amps and a pith x type xl booster and the full high grade set. Boy the idea of 2000 hitpoints repaired per activation starts bouncing about me brain and relatively easy with full high grade crystal set and an average of around 500HP repaired every second.
Someone will do it and I hope I aint gotta shoot at it.
|

Lagar
|
Posted - 2005.07.22 12:33:00 -
[21]
the set implants are giving big bonuses... but remember it's beceause they are a SET IMPLANT... those kind of things are indevidualy weak but with every part of them.. they are VERY powerfull... that's why i thing the curent implant sets are fair.. after all.. the cost should be extreme after all :)
|

Drofier Ilmatti
|
Posted - 2005.07.22 18:03:00 -
[22]
I love it .
Anyone interested in a complete low-grade crystal set? 
This makes me SOO temped to plug it in.... |

Illvin Bujold
|
Posted - 2005.07.24 12:56:00 -
[23]
I'd like to point out to those not already aware, that pirate implants drop from named npc pirates out in 0.0 space. (I have seen this personally.)
'I was gratified to be able to answer promptly, and I did. I said I didn't know.' ùMARK TWAIN
|

Darth Revanant
|
Posted - 2005.07.24 17:33:00 -
[24]
Good to know, thanks. Is that the only way though? Are they not pirate agent offers too? _________________
|

Faster ThanJesus
|
Posted - 2005.07.24 17:41:00 -
[25]
Edited by: Faster ThanJesus on 24/07/2005 17:42:34
Originally by: X'Alor Appears (so I'm told ) crystal set is AOK.
Some numbers to fancy and some skill lvls that relate...... regarding crystals low grade.
Pilot at
all relevant engineering, shield skills, and power skills at 5. all repair skills at 5. shield comp 4
Using raven with.
6 seige/ and whatever you can fit gun wise XL T2/dual basic amps/dual hardeners/Cap Recharger 2 5 PDU 2's
Low grade crystal set minus the slot 6 hardwire either size.
Can have booster on auto repeat and activate 30 times before eating thru your cap capacity no prob.
2 min 30 sec with everything running.
Activation cost of T2 XL 368 with lvl 4 shield comp
setup repairs 1179.7 per activation(1180) every 5 seconds with low grade set.
30*1180 = 35,400 hitpoints repaired
35,400/150sec = 236 HP repaired per second taking into account recharge rates of said setup
installing the high grade slot 6 50% hardwire should bring that setup without a change to about 285 HP per second repaired and guestimating that to be around 1425/1430 hitpoints repiared per activation. USING THE LOW GRADE SET
so I'm told 
And not using any named amps or high end boosters.
now think with two 39.5% boost amps and a pith x type xl booster and the full high grade set. Boy the idea of 2000 hitpoints repaired per activation starts bouncing about me brain and relatively easy with full high grade crystal set and an average of around 500HP repaired every second.
Someone will do it and I hope I aint gotta shoot at it.
Currently I've got a Gist X-Type with 1 standard amp (I'm going to upgrade on this at some point) and the crystal alpha, beta, delta and epsilon implants at low grade: The return is: 1051.2188058926212336314 per cycle (4s). I've not decided yet whether to go with 1 amp and 3 hardeners or 2 amps and 2 hardeners. I've also got the low grade epsilon but need to wait for cybernetics V to train (another 11 days )
Quite rediculous - I will have to spend on a couple of Pith X-type amps I think. We should start a new competition for shield boosters (like the passive tankers) to see who can get the most insane boost amount.
|

Drofier Ilmatti
|
Posted - 2005.07.25 02:41:00 -
[26]
Faster - Once you get that epsilon in, I recommend a standard Crystal Omega, not low-grade.
You'll not get 36.83% as the low-grade omega would give, but a 41.52% Bonus .
Happy huntin. |

DigitalCommunist
|
Posted - 2005.07.25 04:44:00 -
[27]
Edited by: DigitalCommunist on 25/07/2005 04:45:36 Oh my god.. 
Atm I have +5's, if anyone manages to pod me I'm switching over to Snake implants.. I got some drugs to move.
And the thought of 2.5km/s Megathron = lolololol
edit: <3 _____________________________________ Perpetually driven, your end is our beginning.
|

Yeux Gris
|
Posted - 2005.07.25 11:12:00 -
[28]
Originally by: Illvin Bujold I'd like to point out to those not already aware, that pirate implants drop from named npc pirates out in 0.0 space. (I have seen this personally.)
They Drop from officers too :)
I have gotten two this way.
 |

Lord Morkoth
|
Posted - 2005.08.01 02:56:00 -
[29]
well a cn raven with:
1 gist x type xl sb 1 gist x type amp 4 gist x type hards
full crystal set + that 50% thingy:
makes me wanna cry. Uber low cap useage, with 5 or 4 pdus t2 it can be on auto forever and boost something crazy per cycle. With high resistances and 11k shield hp this is pure overkill.
We are The Collective. Resistance is futile. |

rippz4ever
|
Posted - 2005.08.01 15:48:00 -
[30]
What would a "Low-grade Snake Delta" be worth?
I just happenend to get one last night :-)
|

Ds Crash
|
Posted - 2005.08.01 16:46:00 -
[31]
Great info.
I've 1 question. What happens if you only plug one of the implants ?
For Example: a Slave Epsilon 5% armor HP
Do I only get the 5% bonus to HP ? or do i get more than that ?
Thx in advance 
|

Entity
|
Posted - 2005.08.01 17:48:00 -
[32]
Well this really is already answered, but yes, you get the implant's bonus, times its set bonus multiplier, so in that case,
5% * 1.15 = 5.75% bonus
 |

Discorporation
|
Posted - 2005.08.05 13:15:00 -
[33]
Originally by: Entity Well this really is already answered, but yes, you get the implant's bonus, times its set bonus multiplier, so in that case,
5% * 1.15 = 5.75% bonus
Your signature scares the crap outta me.
[Come to Daddy]
|

Lord Morkoth
|
Posted - 2005.08.12 18:57:00 -
[34]
Originally by: Discorporation
Originally by: Entity Well this really is already answered, but yes, you get the implant's bonus, times its set bonus multiplier, so in that case,
5% * 1.15 = 5.75% bonus
Your signature scares the crap outta me.
Your signature scares me even more 
We are The Collective. Resistance is futile. |

Sangxianc
|
Posted - 2005.08.25 11:56:00 -
[35]
How many people have trained Cybernetics 5 to use an omega? It makes me sad that even the low grade omega needs such a boring skill :<
There's like a bazillion and five more useful skills I need to train that will still be useful next time I get podded, so I'm not going to. At least not for a while.
- Do not deny yourself experience of that which lies beyond, behind the sun, in the world they call unpeopled. |

X'Alor
|
Posted - 2005.08.25 15:52:00 -
[36]
raises hand. and I didn't even blink about it.
looks at all the other lvl 5's I have to choose from, this one was only 2 weeks and the easiest I had on my chopping block out of all the 5's I currently want.
Every other 5 I got is 3 weeks minimum if not 4 weeks. 2 week train is nothing for something that adds such a great deal of bonus. Your talking about a 30% bonus for a two week train.
Can you point out to me ANY other skill that gives you a 30% bonus for one lvl of the skill trained please?
I'm not surprised that someone said they can't be bothered with cyber 5, actually surprised that it took this long for someone to complain about it.
think of it this way, you're not training it for the 30% bonus, your training it to be able to use Zor's navigation implant.

|

Sangxianc
|
Posted - 2005.08.28 18:17:00 -
[37]
I'm likely to be podded, so it's not such a great investment for me, especially since having a Low Grade Omega would make me about 8% faster.
- Do not deny yourself experience of that which lies beyond, behind the sun, in the world they call unpeopled. |

Sennju Zensu
|
Posted - 2005.08.29 08:34:00 -
[38]
what do the " smuggling chance bonus " ?!?
|

31i73
|
Posted - 2005.09.02 06:01:00 -
[39]
Entity, are you absolutely positevely sure about that 1. part? The third ability does say bonus to all effects?
|

Uglious
|
Posted - 2005.09.06 21:58:00 -
[40]
Patch day update: Low-grade Halo Gamma Fixed, my Vag went from 105 to 101 with this update as a result. Now for an Omega!
|

Joshua Foiritain
|
Posted - 2005.09.10 12:55:00 -
[41]
Originally by: 31i73 Entity, are you absolutely positevely sure about that 1. part? The third ability does say bonus to all effects?
The bonus does not affect attributes, its been tested to make sure  ------------------
[Coreli Corporation Mainframe] |

bishop weyland
|
Posted - 2005.09.10 18:21:00 -
[42]
so what's with that omega thing? You only need 5 implants for your attributes,but there is a 6th implant called omega or something,is this a normal attribute implant or hardwiring or something? Can anyone explain maybe?
thx
|

Darth Revanant
|
Posted - 2005.09.11 05:46:00 -
[43]
Originally by: bishop weyland so what's with that omega thing? You only need 5 implants for your attributes,but there is a 6th implant called omega or something,is this a normal attribute implant or hardwiring or something? Can anyone explain maybe?
thx
The omega is the only one that doesn't boost an attribute. Omegas boost the bonus of the other 5.
|

B0rn2KiLL
|
Posted - 2005.09.11 11:59:00 -
[44]
giving all ther nerfing thats been done to caldari, these implants are pretty nice tbh :P my ferox will sure love a full low grade set :D
|

HippoKing
|
Posted - 2005.09.18 13:14:00 -
[45]
i dnt think the low grade crystal delta takes the bonus from having other implants equipped 
Originally by: TomB
Originally by: Einheriar Ulrich Mining in a dreadnaught.....Should be banned
/signed 
|

ChaosOne
|
Posted - 2005.09.23 07:55:00 -
[46]
Low grade slave set tested and not working properly. bug report submited.
|

dosperado
|
Posted - 2005.09.28 16:39:00 -
[47]
Edited by: dosperado on 28/09/2005 16:41:14 ..... ____________________ CEO Denial of Service
NPC Mass Murderer Security Status 7.2 |

dosperado
|
Posted - 2005.09.28 16:41:00 -
[48]
Originally by: Entity
Multiply all "set bonus" multipliers together: multi = 1.15 x 1.15 x 1.15 x 1.15 x 1.15 x 1.5 = 3.01703578125 Note: the 1.5 comes from the 6th implant (Omega)
Calculating final bonus: - Multiply each implant's special bonus (velocity, shield boost, armor, etc) percentage value with the combined set bonus multiplier calculated above. - Convert the result to a multiplier. - Multiply the five figures to get the final multiplier (which is the actual bonus).
For the Snake, Crystal and Slave sets: Alpha = 1% x multi = 3.01703578125 = 1.0301703578125x Beta = 2% x multi = 6.03407156250 = 1.0603407156250x Delta = 3% x multi = 9.05110734375 = 1.0905110734375x Gamma = 4% x multi = 12.06814312500 = 1.1206814312500x Epsilon = 5% x multi = 15.08517890625 = 1.1508517890625x
Total = Alpha x Beta x Gamma x Delta x Epsilon = 1.5363x = +53.63%
Seems to be that your maths are a bit wrong...
Your calculation without the Omega implant is correct, but not with Omega I think.
e.g. Crystal Omega Primary Effect: 50% bonus to the strength of all Crystal implant effects
You calculation is 1.15*1.15*1.15*1.15*1.15*"1.5"=3.01703578125
You calculate the set effect (Set Effect: 15% bonus to the strength of all Crystal implant effects) with every single implant but not with the Omega? Why?
e.g. Gist X-Type X-Large with Gist-X Shield Boost Amp boosts 961.8 Shield...with the full set (without Omega!) you get a boost of 1281..(this is proven so far..)
961.8*1.01*1.02*1.03*1.04*1.05*1.15 = 1281 boost (calculations are accumulative, like with cargo expanders!)
With an additional Omega (50% bonus to the strength of ALL Crystal implant effects) the calculation is like this:
961.8*1.01*1.02*1.03*1.04*1.05*1.15*1.5= = 1922 boost!
So a full set with Omega Implant gives a 100% boost, not only 53.63% ____________________ CEO Denial of Service
NPC Mass Murderer Security Status 7.2 |

Arleonenis
|
Posted - 2005.09.30 16:09:00 -
[49]
Originally by: dosperado
With an additional Omega (50% bonus to the strength of ALL Crystal implant effects) the calculation is like this:
961.8*1.01*1.02*1.03*1.04*1.05*1.15*1.5= = 1922 boost!
ugh you sure? its really insane, close to 500 repaired each second, so enemies to overcome this tank need to do far more than 500dps
and imagine how shield tanked dreadnought with fullset of regular crystals + omega could tank in siege mode?
me start to like it:) unfortunetly my wallet dont like it as its far far to thin:(
|

Uglious
|
Posted - 2005.09.30 22:10:00 -
[50]
And the low-grade Halo Omega is also broken. Did they verify these things at ALL? I trained up cybernetic level 5 for that?
|

Zinjan
|
Posted - 2005.10.13 00:26:00 -
[51]
Any one know if the Halo implants affect pod, would be pretty nice with -20% to signature when floating around.
|

Joshua Foiritain
|
Posted - 2005.10.13 20:25:00 -
[52]
Halos should work o the Pod too, though both low and fullgrade are bugged atm.
The math for the implant sets is correct, a game master tested and verified them on the snake set.  ------------------
[Coreli Corporation Mainframe] |

Lord Morkoth
|
Posted - 2005.10.25 16:32:00 -
[53]
correct me if i am wrong but 52,63% times 50% (fullgrade hardwiring) = 80,44%
so a 6 piece crystal implant sett makes sb's boost more than 80% more. WOW 
We are The Collective. Resistance is futile. |

Ricdic
|
Posted - 2005.10.25 21:48:00 -
[54]
Hey guys. I have recently purchased a full Low Grade Crystal set. It has all been plugged in, with the exception of the omega (cyber V training now). I can give a few quick stats, for the other raven pilots out there drooling.
Firstly, I use a Pith B-Type XL Booster. Standard unfitted stats on this module = 720 bonus / 4 seconds, expending 400 energy With my Tobias Modified Shield Boost Amp, I am blessed with a further 39% bonus to shield boosting.
The two used together, with shield skills at V, compensation at IV, not counting crystal implants and fitted to the ship, I get 1000.8 boost / 4 seconds, expending 368 capacitor.
Now, taking my new implants, all skills, Pith B-Type Booster, and Tobias Modified Amp into account, I get 1,265 boost / 4 seconds, expending 368 capacitor.
Now, unless I am mistaken, I should be able to expect to see 1581.25 boost / 4 seconds, expending 368 capacitor with the omega implant completing the set
A conventional, and posible setup, can consist of using the Pith B-Type XL Booster + Tobias Modified Shield Boost Amp, along with 2 standard amps, and my 2 dread guristas em/thermal hardeners. This allows me 55% EM & 64% Thermal shield damage resistance. This will give me above 50%shield resistances along with a shield boost of 1,742 / 4 seconds, expending 368 capacitor
Now, having some fun, I use the Pith B-Type XL Booster + Tobias Modified Shield Boost Amp, along with 4 standard amps. The result is 2,289 boost / 4 seconds, expending 368 capacitor.
Once I have the last implant fitted, using the above test of SB+5 amps, my new bonus is 2,861 boost / 4 seconds, for 368 capacitor.
Thought I would give you guys some proper stats, so you could check to ensure your calcs are correct. I have the mods fitted, and I tried these tests as I wrote them down. Not sure if I can do it this way, but my calculation for the omega implant, was to simply go 125/100 * 1000(shield boost) = (new shield boost). Please let me know if this is incorrect, or wont work.
------------------------------------------ Dreadnought Production INC is recruiting Join DPI Channel Or Visit (IGB) http://www.mmorpg-online.net/intro.html |

Morgan Ryrede
|
Posted - 2005.10.27 23:16:00 -
[55]
I have Slave Alpha, and Slave Gamma plugged in. I tried to plug in Slave Delta and got this message:
(notify) Plugging this implant into your cerebral cortex might result in a fatal discharge of electro-magnetic waves from your Slave Delta. Please consider other methods of suicide.
I have the skills trained for this...anyone have this problem before? Any suggestions or help?
|

Malthros Zenobia
|
Posted - 2005.11.01 05:48:00 -
[56]
Originally by: DigitalCommunist Atm I have +5's, if anyone manages to pod me I'm switching over to Snake implants.. I got some drugs to move.
Where the hell do you people get +5 stat implants btw?
|

MIRMIDON
|
Posted - 2005.11.05 03:04:00 -
[57]
Hmmmm.Having concidered all of the above plus the costs needed, i tend to think that the isk a single character needs to get all these goodies, will be similar or may exceed the costs of building something expensive in the game, like a freighter for example.Meybe the DEVs should consider introduce some kind of inter-gallactic banking. Those who dont have the money they would go to the bunkers and take a loan, putting their expencive ships or other valuable things for guaranty for example. Now lets do the hypothesis that the character gets pod killed and looses the implants. Or for example the known characters that have taken a loan are known from their enemies and getting hunted down to be pod killed hence economically destroyed. Maybe what i just thought belongs to some other section (or sections) of the forums.But just imagine...
|

Andrymeda
|
Posted - 2005.11.12 18:51:00 -
[58]
OK, I don't think I am following here. The math tables are all swell and stuff, just don't see how these apply yet. Let me explain.
I have all 10 slots occupied with implants. If I get one of these pirate implants, do I need to give up a slot? Or do they stack?
|

Darth Revanant
|
Posted - 2005.11.14 20:24:00 -
[59]
You can only have 1 implant in each of the 10 slots. If you get one of these, you'd have to unplug the one that's already in the slot that the one you got uses.
|

J Dubbs
|
Posted - 2005.11.16 00:50:00 -
[60]
so what would be the 'best' implant set for Harpy pilot? Snake for the extra speed or Crystal for extra sheild boost...
|

Izual
|
Posted - 2005.11.25 19:28:00 -
[61]
Hmmm. Blackmarket Trade skill at level 5 + full set of Snake implants = 0% chance of getting busted? or 40% -53% (actual chance of getting caught of 19% or so)
Any one able to test this?
Izzy
|

F4ze
|
Posted - 2005.12.04 12:24:00 -
[62]
Like Joshua said: the halo implants are bugged. Keep that in mind when thinking about acquiring a set...
|

Joshua Foiritain
|
Posted - 2005.12.04 12:54:00 -
[63]
Originally by: Malthros Zenobia Where the hell do you people get +5 stat implants btw?
Agents offers & Cosmos missions. ------------------
[Coreli Corporation Mainframe] |

Tripoli
|
Posted - 2005.12.11 23:27:00 -
[64]
Originally by: Joshua Foiritain
Originally by: Malthros Zenobia Where the hell do you people get +5 stat implants btw?
Agents offers & Cosmos missions.
I believe to get them from regular agent offers, you have to have 400,000 loyalty points. I still need Willpower and Charisma.  ---
|

Ralys Lytus
|
Posted - 2006.01.06 20:09:00 -
[65]
Where do you get these implants from?
I know someone is going to say agent offer, but which agent, which corp. Do you need a certan level of LP?
Any information on where to go get them will be greatlly appreciated.
|

Ralys Lytus
|
Posted - 2006.01.06 20:12:00 -
[66]
Originally by: Joshua Foiritain
Originally by: Malthros Zenobia Where the hell do you people get +5 stat implants btw?
Agents offers & Cosmos missions.
What are Cosmos missions?
|

Farjung
|
Posted - 2006.01.23 06:40:00 -
[67]
Something slightly odd that I don't think has been documented, that I found just now.
Aside from the slave implants, there are other implants that increase armor hp:
Hardwiring - Inherent Implants 'Noble' ZET500: +3% armor hp Hardwiring - Inherent Implants 'Noble' ZET5000: +5% armor hp Akemon's Modified 'Noble' ZET5000: +8% armor hp
It appears that the set effect multiplier from having slave implants fitted transfers over to these hardwiring implants. So, with a full slave set, the Akemon actually gives you 8% * 3.017035... = 24.136% bonus!
This came to my attention as a result of this thread, and by extension the same relationship should apply between the snake set and the cy-1/2 velocity hardwiring implants. If someone who has a few snakes fitted as well as a velocity hardwiring (not an ab/mwd boost bonus hardwiring) could post their implants, skills and speed in a shuttle that would be very useful to me, thanks.
|

Farjung
|
Posted - 2006.01.23 19:29:00 -
[68]
k, now got the information I needed - shuttle with full snake set + 5% hardwiring + navigation 5 hits 1,008 m/s outside of a gang.
500 * 1.25 * 1.5363 * 1.05 = 1,008 m/s
So, the snake set isn't affecting the velocity hardwiring in the same way as the slave set is affecting the akemon implant. This suggests that the slave/akemon effect is more than likely a bug ¼_¼.
Extra info:
Quote: [19:24:42] [+ArachV0id]: actually [19:24:48] [+ArachV0id]: originally the snake implants boosted my hardwiring [19:24:52] [+ArachV0id]: but then I got podded [19:24:55] [+ArachV0id]: and this time they don't boost it [19:25:16] [Trey]: same with me Arach [19:25:21] [Trey]: exact same with me [19:25:46] [Farjung]: Hanns is getting 24% out of his 8% akemon implant [19:26:13] [+ArachV0id]: maybe he plugged it in before they fixed
¼_¼
|

Farjung
|
Posted - 2006.03.03 18:33:00 -
[69]
Originally by: Farjung Something slightly odd that I don't think has been documented, that I found just now.
Aside from the slave implants, there are other implants that increase armor hp:
Hardwiring - Inherent Implants 'Noble' ZET500: +3% armor hp Hardwiring - Inherent Implants 'Noble' ZET5000: +5% armor hp Akemon's Modified 'Noble' ZET5000: +8% armor hp
It appears that the set effect multiplier from having slave implants fitted transfers over to these hardwiring implants. So, with a full slave set, the Akemon actually gives you 8% * 3.017035... = 24.136% bonus!
This came to my attention as a result of this thread, and by extension the same relationship should apply between the snake set and the cy-1/2 velocity hardwiring implants. If someone who has a few snakes fitted as well as a velocity hardwiring (not an ab/mwd boost bonus hardwiring) could post their implants, skills and speed in a shuttle that would be very useful to me, thanks.
This "feature" has been fixed as of the current blood patch.
Now, a vindicator with full slave set + akemon + 1600mm tungsten has: 22,395 armor hp, before blood patch it had 25,741 armor hp.
|

Jin Entres
|
Posted - 2006.03.22 14:14:00 -
[70]
Are crystal implants verified not to work with Capital Shield Booster I, and if so, is there a fix expected?
|

Bob Biac
|
Posted - 2006.03.26 04:50:00 -
[71]
DEVs have stated they "haven't balanced" Capital Shps shield booster. Doing so now "would be unfair"
|

Jin Entres
|
Posted - 2006.03.26 22:35:00 -
[72]
Originally by: Bob Biac DEVs have stated they "haven't balanced" Capital Shps shield booster. Doing so now "would be unfair"
Would you have this statement somewhere, or could a dev confirm it?
Since armor tanking dreads can make good use of slave implants by significantly increasing their damage treshold (which is very important when taking huge amounts of damage since even though reppers might be able to sustain most of it the buffer might be too weak), I find it unbalanced that shield tanking dreadnoughts are unable to make use of their variant of the pirate implants.
Capital ships are important content and should be balanced as high priority, in my opinion, and I hope this gets looked at sooner rather than later.
|

R Dan
|
Posted - 2006.03.29 07:28:00 -
[73]
yeah would be nice to know.... got a chimera sitting in a hanger, so if a set of crytals did affect its shield they would be a good investment :)
I will save you, but make sure you bring beer - Wrangler and cAKe - Imaran I thought it was bREe, omgi'mgivingawaymodroomsecwetsftl - Cortes when come back ... bring PIE. Me like PIE. -Capsicum |

Sun Ra
|
Posted - 2006.04.10 13:41:00 -
[74]
What % would a normal slave set with a low grade omega get?
Arcane Frankologies - 'plz stop guys it's xmas' |

Wizerud
|
Posted - 2006.04.13 19:47:00 -
[75]
Does the "Smuggling Bonus" have any effect in-game with anything right now? I love the looks of those Snake implants.
<< Speed Junkie
|

Atandros
|
Posted - 2006.04.14 07:57:00 -
[76]
Originally by: Sun Ra What % would a normal slave set with a low grade omega get?
Forty point something percent; 40.2 or so, I believe.
Hi btw.  -------
Want to know more about Jericho Fraction? |

Antdung
|
Posted - 2006.04.20 17:23:00 -
[77]
Just for those who wish to know & don't want to make the same mistake i did, Crystal sets do NOT work along side capital shield boosters.
This is an intended feature & not a bug.
|

Claude Equel
|
Posted - 2006.05.24 13:34:00 -
[78]
Basic Question: Where do I get those Snake Hardwirings?
|

Phenix Darkus
|
Posted - 2006.06.05 12:06:00 -
[79]
Has anyone tried the full set of either low-grade or regular slave implants with a Dominix or Megathron (set up for armor tank)? Could possibly slap on a energized techII regenerative plate on there, for the hell of it ... I'd be curious to see what the armor HP on those would add up to...
|

Tjarish
|
Posted - 2006.06.11 11:01:00 -
[80]
Originally by: Joshua Foiritain
Originally by: 31i73 Entity, are you absolutely positevely sure about that 1. part? The third ability does say bonus to all effects?
The bonus does not affect attributes, its been tested to make sure 
wich accually sucks when you look at the describsion
______________________________________________ Whoever appeals to the law against his fellow man is either a fool or a coward.
Whoever cannot take care of imself without that law is both. |

Tjarish
|
Posted - 2006.06.11 11:11:00 -
[81]
Originally by: Joshua Foiritain Halos should work o the Pod too, though both low and fullgrade are bugged atm.
The math for the implant sets is correct, a game master tested and verified them on the snake set. 
any one know anything about when the bugs will be fixed? just its an exspensive item not to be working...
______________________________________________ Whoever appeals to the law against his fellow man is either a fool or a coward.
Whoever cannot take care of imself without that law is both. |

Claude Equel
|
Posted - 2006.06.14 11:11:00 -
[82]
Where do I get those Snake Hardwirings? Anybody can tell?
|

Mitten
|
Posted - 2006.07.04 09:01:00 -
[83]
How would a full set of high grade, or low grade, slave implants with an implant called "Imperial Special Ops Field Enhancer - Standard" replacing the Slave - Alpha compare?
Imperial Special Ops Field Enhancer - Standard Auction |

Sp1iff
|
Posted - 2006.07.05 16:14:00 -
[84]
Ok i'll say sorry now if it has already been mentioned but...
I am very very intrested in these pirate implants, those Crystals look great!
But i hear you can only get them by running missions for a pirate corp or Factions? If this is true, do sertain pirate corps or factions give the implants out more often or what?
can any one help me, if so please fill me in :P
|

Hades Okeanos
|
Posted - 2006.07.19 22:35:00 -
[85]
So we all know everything about the crystal set, but how fast can you got in a Claw with faction mwd and a full set of snake implants? 
|

Roberts Ohioan
|
Posted - 2006.07.22 15:18:00 -
[86]
Edited by: Roberts Ohioan on 22/07/2006 15:43:01 I don't know about the claw but with a full snake set the I witnessed the crow moving at almost 10km/s. I do know they had a full snake set, they had all named or officer fittings and I'm 100% sure they were moving well over 9km/s. I also really want to give the pilots name but I won't .
Not to be exact because all the math is in some of the earlier posts but whatever the top speed of your interceptor is just double it with a full set of snake implants including OMEGA. Pushing that 4km envelop can be difficult depending on ship, skills and fittings. As long as you realize that the implants are just as important as the MWD.
There is more math then I care to share but I have seen it more then once, the fastest ship is a crow with faction mwd and overdrives, all the implants, with a claymore in gang with full skills and a mindlink and it shold move around 16.5k/s
|

ookke
|
Posted - 2006.07.26 13:20:00 -
[87]
does the Crystal set also boost passive shield recharge, or just the boost of a shield booster?
|

Ashvul
Amarr
|
Posted - 2006.07.29 04:02:00 -
[88]
Crystal set only affects active boosting.
And if you really care to know, the absolute maximum speed of a claw is 20,590.77 m/s. However a crusader can reach 20,836.21 m/s. That's with max navigation skills, full snake set, 8% speed implant, zor's hyper-link, my-2, and a max gang skill pilot flying a claymore with a mindlink and command ships lvl 5 pumping up your gistii a-type with a rapid deployment link.
|

Roberts Ohioan
|
Posted - 2006.08.11 17:43:00 -
[89]
I stand corrected. Hence the reason you should never copy and paste somebody else's findings in the forums.
That is pretty impressive.
|

Slender Brenda
Caldari Destructive Influence Band of Brothers
|
Posted - 2006.08.28 09:15:00 -
[90]
Tested on megathron, full lg slave set with alpha hi grade gives 27.5% more armor not 33%. (I get 8467 armor on mega with said implants and hull upgades 5)
|

Ashvul
Amarr XenoTech The Fonz Presidium
|
Posted - 2006.08.28 16:03:00 -
[91]
Originally by: Slender Brenda Tested on megathron, full lg slave set with alpha hi grade gives 27.5% more armor not 33%. (I get 8467 armor on mega with said implants and hull upgades 5)
That's without omega. If you got an omega, it would bring it up to 35.5%
|

Areconus
|
Posted - 2006.09.02 22:30:00 -
[92]
Originally by: Entity SUMMARY
Regular sets: Snake: 53.63% velocity and smuggling chance bonus Slave: 53.63% armor hp bonus Crystal: 53.63% shield boost bonus Talisman: -38.12% energy emission systems duration bonus Halo: -20.7% signature radius bonus
Low-grade sets: Snake: 33.83% velocity and smuggling chance bonus Slave: 33.83% armor hp bonus Crystal: 33.83% shield boost bonus Talisman: -26.94% energy emission systems duration bonus Halo: -14.3% signature radius bonus
Hope this is useful for you.
That is surprising...your math matches mine exactly...and i had a hard time understanding exactly how it worked so to simplify it: I'll use the crystal set as example
crystal alpha= 1% and 15% (1st number is bonus, secondis bonus to set.
so it goes:
1% and 15% 2% and 15% 3% and 15% 4% ad 15% 5% and 15%
50%
1%*1.15*1.15*1.15*1.15*1.15*1.5 (all 5 implants affect each other implant)
anyways each implant comes out to
3.0170 6.0340 9.051 12.068 15.085
then take for example a shield booster that boosted 100, then comes to 153. w/e
|

Hellspawn01
Amarr The Phantom Conglomerate
|
Posted - 2006.09.22 18:04:00 -
[93]
Any news on the none slave implants being boosted by the slave implants? I got almost all together and need to know if the others get boosted or not plz.
Ship lovers click here |

Sir Bart
|
Posted - 2006.10.01 20:00:00 -
[94]
Originally by: X'Alor
Can you point out to me ANY other skill that gives you a 30% bonus for one lvl of the skill trained please?

Large Hybrid Turrets Level 5. You get to use T2 ammo that does ~50% more damage and you also get a +5% damage overall. Not only that, but the specialization skills are a quick +8%. Takes 4 weeks but it's a much better investment imo.
If you're not gallente, it's not as good because gallente's VOID L is the best ammo in game. :)
|

Cruentus Agito
|
Posted - 2006.10.04 17:36:00 -
[95]
nice
|

Buraken v2
Amarr Amarr Defence Initiative
|
Posted - 2006.10.04 18:04:00 -
[96]
Q: Didnt seem to find it in the thread, but how much armor hp bonus % do you get with Slave + Akemons now? 60% something is it?
Quote: Mail from: Houvire Takaerne
2006.06.06 19:25 Our research has been fruity. If you're interested, I believe I have found what might be a banana in the corner of my office draw.
|

Fredou
Gallente Hidden Agenda Deep Space Engineering
|
Posted - 2006.10.27 00:41:00 -
[97]
final snake boost:
53.633576412826%
can make a small difference in the end  ---
Don't forget to check my current Escrow!
|

Quarc
|
Posted - 2006.11.06 18:23:00 -
[98]
I checked all the numbers, they are correct.
To find the bonuses, for "+" (IE: more speed)
[Plus effect] 100 * [Bonus 1] * [Bonus 2] * [Bonus 3] * [Bonus 4] * [Bonus 5] Then save that number..
100 * [Set effect 1] * [Set effect 2] * [Set effect 3] * [Set effect 4] * [Set effect 5] * [Set effect 6]
Then, Value from the first one, Times value from the second one.
For a quick example...
Low-grade snake alpha (1% velocity, 10% set) Snake Epsilon (5% velocity, 15% set) Low Grade Snake Omega (25% set)
100 * [1.01] * [ 1.05] =============1.0605 X X 100 * [1.10] * [1.15] * [1.25] ==== 1.58125
For a total effect of 16.76915625% velocity
I hope this helps you understand how to calculate your pirate sets!
|

Quarc
|
Posted - 2006.11.06 18:29:00 -
[99]
The above means, if your looking for cost effectiveness.
Low grade, High bonuses (the 3% and 4% and 5% bonus's)
High grade, low bonusess (1% and 2%)
and if you can afford a delta...
|

Deitre Cibrus
Beyond Divinity Inc
|
Posted - 2006.11.08 05:51:00 -
[100]
Your low-grade Slave/Snake/Crystal calculations are incorrect I believe. 1.1 * 1.1 * 1.1 * 1.1 * 1.1 * 1.25 = 2.0131375 = multiplier, 1.25 = lg omega (1 * 2.0131375) + (2 * 2.0131375) + (3 * 2.0131375) + (4 * 2.0131375) + (5 * 2.0131375) = 30.1970625 = total HP 1 * 2.0131375 = LG Alpha = 2.0131375% increase 2 * 2.0131375 = LG Beta = 4.026275% increase 3 * 2.0131375 = LG Gamma= 6.0394125% increase 4 * 2.0131375 = LG Epsilon = 8.05255% increase 5 * 2.0131375 = LG Delta = 10.0656875% increase For a total of 30.197062% increase If I'm missing something, please tell me.
-----------
Originally by: Santiago Cortes Please don't derail your own thread.
What is this sig missing? |

Entity
X-Factor Industries
|
Posted - 2006.11.30 23:55:00 -
[101]
Originally by: Deitre Cibrus Your low-grade Slave/Snake/Crystal calculations are incorrect I believe. 1.1 * 1.1 * 1.1 * 1.1 * 1.1 * 1.25 = 2.0131375 = multiplier, 1.25 = lg omega (1 * 2.0131375) + (2 * 2.0131375) + (3 * 2.0131375) + (4 * 2.0131375) + (5 * 2.0131375) = 30.1970625 = total HP 1 * 2.0131375 = LG Alpha = 2.0131375% increase 2 * 2.0131375 = LG Beta = 4.026275% increase 3 * 2.0131375 = LG Gamma= 6.0394125% increase 4 * 2.0131375 = LG Epsilon = 8.05255% increase 5 * 2.0131375 = LG Delta = 10.0656875% increase For a total of 30.197062% increase If I'm missing something, please tell me.
They don't add, they multiply. 
 Got item? |

Solomunio Kzenig
Amarr Imperial Academy
|
Posted - 2006.12.06 01:52:00 -
[102]
Do Pirate Implants drop in High Sec space, or only in low sec space? I'm thinking of starting ratting in medium sec space and was wondering of pirate officers/named pirates will drop implants. If they do drop these little goodies i'll be definately taking my ride out to clear a few 'roid belts of rats. One other thing, does the revelations patch change this i.e. the dropping of implants?
One Empire, One People, One Emperor, Forever under the Light of Heaven. Amarr Aeternus. |

Beef Hardslab
The 5 Amigo's LLC.
|
Posted - 2006.12.26 22:30:00 -
[103]
Not sure post-revelations, but I got a few low-grade crystals ratting in 0.5 space. Been a while since I've done it though.
|

Quri
|
Posted - 2007.01.06 17:58:00 -
[104]
Originally by: Solomunio Kzenig
Do Pirate Implants drop in High Sec space, or only in low sec space?
I have one low grade slave from dread in 0.8 system... 
|

Remedios Sonrisa
Eve University Ivy League
|
Posted - 2007.01.08 18:12:00 -
[105]
They drop in any space, as I picked up a Crystal Epsilon last night in 0.8 space whilst doing a mission. Caught my eye with the T2 icon since it came from a drop. Not complainin' since it is the best crystal available (by itself that is).
|

Gunner Cid
The Carebear Stare
|
Posted - 2007.01.23 19:51:00 -
[106]
I have LG Crystals slots 1-5, looked through all of this and didnt see any concrete numbers.
With my numbers (I'm not a math whiz) I am coming up with 17.25% as a bonus for just the 5 implants that I have, can anyone confirm if this is right or wrong and if it's wrong show me the correct % for just slots 1-5. Would be appreciated.
|

Draconius Krynar
Gallente Center for Advanced Studies
|
Posted - 2007.01.31 17:07:00 -
[107]
By my calculations, and through (albiet partial) experience..
A Maelstrom with a tech 2 X large booster, 2 Pith X Amps and full set of crystal implants, assuming you had min battleship trained to 5 would give you the rather eye-watering figure of 2732 shield boost. Can someone confirm?
I have a Maelstrom (min BS trained to 3) and a tech 1 amp, my tech 2 booster boosts for 1449 My Raven has the same amp/booster config and I get 1198 from it.
Need two X type amps :P
|

Kagura Nikon
Minmatar MASS HOMICIDE FREGE Alliance
|
Posted - 2007.03.02 11:30:00 -
[108]
I have a question. Are these bonus under stack nerf effect? Like Crystal stack nerf with Boost Amplifiers?
If brute force doesn't solve your problem.. then you are not using enough!! |

Rackar al'Ulqua
Packrats
|
Posted - 2007.03.02 15:00:00 -
[109]
The low-grades drop in low-sec. I got one from an unnammed frigate rat in 0.4, scared the crap out of me because I knew that was the day someone would shoot me down. Made it to dock though, and made a hefty profit. --- Your RIGHTS are a PRIVILEGE, don't abuse them.
|

Draconius Krynar
Gallente Center for Advanced Studies
|
Posted - 2007.03.11 08:27:00 -
[110]
Originally by: Kagura Nikon I have a question. Are these bonus under stack nerf effect? Like Crystal stack nerf with Boost Amplifiers?
Well i've calculated that with the Maelstrom, I'm not getting the full effect from the boni boost bonus. Instead of 7.5 per level, it's 7. I have battleship trained to 4 so instead of getting 30%, I actually get 28%. Crystal effects appear to stack with amps just fine without any stacking bonus.
|

Raane Thyandar
Amarr PIE Inc.
|
Posted - 2007.04.12 22:42:00 -
[111]
Insert a full set of High Grade Crystal implants into your noggin then drop some Improved Blue Pill. (+25 Shield Boost) A simple way to put the result is o_O.
|

Jasai Kameron
Privateers Privateer Alliance
|
Posted - 2007.04.21 16:24:00 -
[112]
Does the talisman set secondary bonus apply to both nosferatus and neutralizers?
Cheers.
|

Kua Immortal
RSP Enterprises
|
Posted - 2007.04.27 14:03:00 -
[113]
Originally by: Entity Alpha = 1% x multi = 3.01703578125 = 1.0301703578125x
I'm feeling a bit stupid here, but how do we go from 3.017.... to a 1.03017... multiplier?
|

Exigo
Amarr
|
Posted - 2007.04.29 05:08:00 -
[114]
Edited by: Exigo on 29/04/2007 05:08:51 duplicate post
|

Exigo
Amarr
|
Posted - 2007.04.29 05:12:00 -
[115]
I have a full Slave set. The Slave Epsilon shows 5% bonus to maximum velocity. Shouldn't it effect Armor resists like the Slave Alpha, Beta, Gamma and Delta?
Did this change recently?
|

Cilni
|
Posted - 2007.04.29 05:14:00 -
[116]
Edited by: Cilni on 29/04/2007 05:12:17 posted in this thread by mistake
|

Kazuo Ishiguro
|
Posted - 2007.05.01 10:58:00 -
[117]
Anyone wondering whether to splash out on Halo implants will probably find the spreadsheet from my sig quite useful.
Incorporating the results of extensive research into turret accuracy and damage distribution, it calculates the effect of any combination of Halo implants and provides an estimate of how much more damage (from a particular sort of turret/missile) your ship will be able to tank once you plug them in.
N.B. at all costs stay away from smartbombs, since Halo implants offer no increased protection from them! ------ Spreadsheets: Top speed calculation - Halo Implant tanking |

Da'Kor
Galactic Shipyards Inc HUZZAH FEDERATION
|
Posted - 2007.05.01 15:26:00 -
[118]
Edited by: Da''Kor on 01/05/2007 15:23:44 Edited by: Da''Kor on 01/05/2007 15:23:14
Originally by: Kua Immortal
Originally by: Entity Alpha = 1% x multi = 3.01703578125 = 1.0301703578125x
I'm feeling a bit stupid here, but how do we go from 3.017.... to a 1.03017... multiplier?
the 3.017 is a percentage factor. To show how that effects the multiplier you have to convert it to decimal. In this case it's .03017. Which gives you 1.03017x (1 being 100% + .03017).
Da'Kor
|

Kua Immortal
RSP Enterprises
|
Posted - 2007.05.23 21:24:00 -
[119]
Originally by: Da'Kor Edited by: Da''Kor on 01/05/2007 15:23:44 Edited by: Da''Kor on 01/05/2007 15:23:14
Originally by: Kua Immortal
Originally by: Entity Alpha = 1% x multi = 3.01703578125 = 1.0301703578125x
I'm feeling a bit stupid here, but how do we go from 3.017.... to a 1.03017... multiplier?
the 3.017 is a percentage factor. To show how that effects the multiplier you have to convert it to decimal. In this case it's .03017. Which gives you 1.03017x (1 being 100% + .03017).
Da'Kor
Thank you :).
|

GeeSussFreeK
|
Posted - 2007.05.24 04:40:00 -
[120]
Talisman does indeed affect nos and nutr cycle times. Great for amarrian recon ships or nos domis. I have yet to test it in combat to see if it has any real impact in the battle. I suspect one has to use many nos platform to get any real use out of it.
|

Kua Immortal
RSP Enterprises
|
Posted - 2007.05.30 23:33:00 -
[121]
Originally by: GeeSussFreeK Talisman does indeed affect nos and nutr cycle times. Great for amarrian recon ships or nos domis. I have yet to test it in combat to see if it has any real impact in the battle. I suspect one has to use many nos platform to get any real use out of it.
Or use it as a spare clone to jump into whenever you use these ships. Not that I do this :P.
|

GeeSussFreeK
|
Posted - 2007.05.31 03:14:00 -
[122]
Originally by: Kua Immortal
Originally by: GeeSussFreeK Talisman does indeed affect nos and nutr cycle times. Great for amarrian recon ships or nos domis. I have yet to test it in combat to see if it has any real impact in the battle. I suspect one has to use many nos platform to get any real use out of it.
Or use it as a spare clone to jump into whenever you use these ships. Not that I do this :P.
Ya, I use it in my PvP JC as well, still awating combat.
|

Victus Fidelus
|
Posted - 2007.06.08 14:55:00 -
[123]
wtb snake effecting armor regen/repair ammount like crystal does to shield. instead of adding to hp.
|

Serpentina
|
Posted - 2007.06.18 07:36:00 -
[124]
Does the LG Slave set armor bonus apply to capital ships as well? I would hate to plug in a full set only to not have the bonus apply.
|

Nyx Gotcha
Jion Keanturi TALIONIS ALLIANCE
|
Posted - 2007.06.24 11:31:00 -
[125]
Originally by: Serpentina Does the LG Slave set armor bonus apply to capital ships as well? I would hate to plug in a full set only to not have the bonus apply.
yes it does. 8)
|

jk scowling
|
Posted - 2007.07.09 22:02:00 -
[126]
thanks
|

Brandy Blindside
|
Posted - 2007.08.02 05:33:00 -
[127]
I don't get it. I bought a crystal implant set and plugged in everything except omega (1 more week training). Then to test it I just used a Myrm. Base shield: 3906 Shield when active ship: 4921 Shield Increase: 4921-3906 = 1015 / 3906 = .25 So i saw a 25% increase. Problem is that Shield Management 4 gives me 20% and the KVA2000 implant gives me 5%. That is 25% right there. What bonus are the 5 crystal implants giving me? Hate to think I just wasted 1 bil isk.
|

Malena
Perpetual Dawn
|
Posted - 2007.08.09 14:10:00 -
[128]
Originally by: Nyx Gotcha
Originally by: Serpentina Does the LG Slave set armor bonus apply to capital ships as well? I would hate to plug in a full set only to not have the bonus apply.
yes it does. 8)
Anyone actually using on their cap reps? Just want to confirm it still works after Rev 2 before I spend the cash.
|

General Vash
Dark Knights of Deneb
|
Posted - 2007.09.07 14:12:00 -
[129]
thanks foud this useful
|

Anicoria
|
Posted - 2007.10.06 01:00:00 -
[130]
|

Malena
Shiva
|
Posted - 2007.12.02 01:33:00 -
[131]
Anyone been on the test server to see what the new sets are all about?
|

Entity
X-Factor Industries Synthetic Existence
|
Posted - 2007.12.15 21:51:00 -
[132]
Summary post updated with the new 0.0 faction implant set stats in Trinity.
_
Got Item? | Ship? | Python EVE API? |

Thuffyr Ewwith
Green Men Incorporated
|
Posted - 2007.12.17 14:54:00 -
[133]
Originally by: Entity Edited by: Entity on 15/12/2007 22:10:01 Harvest: Mining laser range. ... .. heh. 
yes, mining laser range 
what was the idea of the devs behind this? for what it should be usefull??? 
|

Malena
Shiva
|
Posted - 2007.12.19 21:08:00 -
[134]
mining laser range? Really? That's the best that could be done? I suppose they wouldn't want something to increase yield even further, cause combined with Rorq bonus and maxxed skills, you could pop a roid in one cycle, but still...
In the spirit of suggesting a fix, instead of just whining....could it be changed to a reduction in CPU requirements? Or perhaps create a new style, where the percep one is a range bonus, the intel is a yield, the will is cycle time, the char is cpu, so on so forth. The omega could be a 1% boost to all of them.
|

Yuvong
|
Posted - 2007.12.25 07:11:00 -
[135]
What would the low-grade virtue set bonus be WITHOUT the omega 1.25x
got frustrated with the math.
|

Random Incarnate
Australia and New Zealand Eve Corp Brutally Clever Empire
|
Posted - 2007.12.25 11:14:00 -
[136]
I think I like the sound of the Centurions: Full set + Hypnos/T2 Multi's + a Falcon/Scorp/Rook/Blackbird with the appropriate skills to 5 and 2 Particle Dispersion Projectors gives you 204km optimal. That makes me happy in the pants.
|

Kivers
Viziam
|
Posted - 2008.01.13 13:49:00 -
[137]
Originally by: Thuffyr Ewwith
Originally by: Entity Edited by: Entity on 15/12/2007 22:10:01 Harvest: Mining laser range. ... .. heh. 
yes, mining laser range 
what was the idea of the devs behind this? for what it should be usefull??? 
Actually it's nothing to be laughed about, the bonus is a cover up of the real effect which is to blow Jita up should anyone actually plug in a full set... |

Malena
Shiva
|
Posted - 2008.01.15 16:13:00 -
[138]
What faction do the nomad sets come from?
|

White Ronin
|
Posted - 2008.01.25 20:16:00 -
[139]
Any info on who gives out what implant? A list of the pirate faction and corresponding implant would be great!
|

Sienna Blayze
|
Posted - 2008.02.06 00:51:00 -
[140]
From the dev blog...
Quote: We'll also be giving each its own low-grade implant set, again focusing on their particular areas of expertize. Expect these to be expensive, as these smaller groups are fairly cash-strapped, but with unique effects. The Centurion set (Mordu's Legion) will increase the range of ECMs, Remote Sensor Dampeners, Tracking Disruptors and Target Painters; the Edge set (Syndicate) will reduce the chance of getting side-effects from combat boosters; the Harvest set (ORE) will increase the range of all mining lasers; the Nomad set (Thukkers) will increase the agility of your ship; and the Virtue set (Sisters) will increase the scan strength of all your probes.
|

Saint Bubba
Minmatar Renovate Rejuvenate
|
Posted - 2008.02.11 21:48:00 -
[141]
I can't find a harvest set...
Where do I find it?
Originally by: Sakura Nihil
That being said, the PvP Force is strong in this one, I forsee a good future full of whining carebears and jealous PvPers crushed under his heels .
|

Daddy Xerox
|
Posted - 2008.02.22 19:50:00 -
[142]
Originally by: Entity
Regular sets: Snake: 53.63% velocity and smuggling chance bonus Slave: 53.63% armor hp bonus Crystal: 53.63% shield boost bonus Talisman: -38.12% energy emission systems duration bonus Halo: -20.7% signature radius bonus
So, explain to me... why does Snake/Slave/Crystal get such a huge bonus when there are countless items in the game to boost the same attributes, while Talisman/Halo get such crappy bonuses when there are no items in the game to boost their functioning attributes??
|

Malcanis
R.E.C.O.N. Black-Out
|
Posted - 2008.03.16 13:49:00 -
[143]
Originally by: Saint Bubba I can't find a harvest set...
Where do I find it?
Are there ORE agents?
CONCORD provide consequences, not safety; only you can do that. |

Malcanis
R.E.C.O.N. Black-Out
|
Posted - 2008.03.16 14:00:00 -
[144]
Originally by: Random Incarnate I think I like the sound of the Centurions: Full set + Hypnos/T2 Multi's + a Falcon/Scorp/Rook/Blackbird with the appropriate skills to 5 and 2 Particle Dispersion Projectors gives you 204km optimal. That makes me happy in the pants.
Hah, wait till you see how much they cost:
About 700k LPs and almost half a billion ISK from the LP store. Call it about 1.5B for a ~35% range bonus. Um... no thanks. Bring that price down by about 75% and I might start considering it, or else change the bonus to jamming strength rather than range (yes very powerful and for that price they'd better be)
Oh and... Legion racial ECMs are more expensive (3x) when they give a lower percentage strength increase than the multis? That makes no sense. Legion Multis are more or less in line with the going price for Dread Multis, no problems there, but the racials are simply way overpriced. 7k LP/5M each would be about right for the massive 2.7% strength bonus - or else give them +0.1 to all strengths, not just the racial one.
CONCORD provide consequences, not safety; only you can do that. |

Malcanis
R.E.C.O.N. Black-Out
|
Posted - 2008.03.16 14:52:00 -
[145]
Seriously, why do LG Centurions cost more than HG Snakes??
CONCORD provide consequences, not safety; only you can do that. |

Marconius
|
Posted - 2008.04.13 04:54:00 -
[146]
WTB High Grade Nomad set 
|

Marconius
|
Posted - 2008.04.13 04:55:00 -
[147]
Originally by: Serpentina Does the LG Slave set armor bonus apply to capital ships as well? I would hate to plug in a full set only to not have the bonus apply.
Yes.
|

Dianeces
Minmatar The Illuminati.
|
Posted - 2008.05.04 22:00:00 -
[148]
Could this maybe get re-stickied? It's pretty useful, tbh. Just sayin'. |

Highwind Cid
|
Posted - 2008.05.12 17:15:00 -
[149]
Originally by: X'Alor Edited by: X''Alor on 19/07/2005 18:09:52 your talking 400 mill for low grades set + slot 6 and a bill for the high grades not including the omega +50%. I'm thinkin for affect boost and $$$$$ spent,
And a smartbomb to make it all worth nothing. I don't know how people could actually PvP with a Billion worth of implants. Maybe they take muscle relaxers before PvPing
|

itandehui
|
Posted - 2008.05.25 16:43:00 -
[150]
The OrE agents can only be found in a few systems in outer ring,.. way back in 0.0 sec space. I went there and asked the locals if i could run missions for those agents, but they said they would shoot to kill anyone not blue. Needless to say they don't accept any more applications, nor will they even consider setting anyone to blue to mine/rat/run mission in their controlled systems. CCP... it would be nice if more OrE agents and LP-shops were available in low-sec or even high-sec space. please ??
|

Kayl Katan
|
Posted - 2008.05.31 16:12:00 -
[151]
I have 2 Implantat from ORE. I fly all Missions in a Covert Ops Frigatte. Sure it cost time... Try it..
|

Akira Yamasara
|
Posted - 2008.06.17 19:15:00 -
[152]
"I have 2 Implantat from ORE. I fly all Missions in a Covert Ops Frigatte. Sure it cost time... Try it.."
mining 40K ore in a cov ops frigat would take a bit to much time for me...
|

Morgenrei
Native Freshfood
|
Posted - 2008.06.17 23:56:00 -
[153]
I¦ve also been to the Outer Ring three weeks ago. Pretty unkind there. Let¦s hope that a decent NRDS Alliance will take over this NPC space, hopefully sooner than later. I¦d participate in such action.
|

Hehulk
Black Sea Industries
|
Posted - 2008.07.15 22:46:00 -
[154]
*bumo*
Can we get some glue reapplied please? This is a great resource. ---------- It's great being minmatar, ain't it |

Kazuma Saruwatari
Caldari
|
Posted - 2008.07.16 10:34:00 -
[155]
Originally by: Hehulk *bumo*
Can we get some glue reapplied please? This is a great resource.
/seconded -
|

Sylar McIntyr
Caldari Quantar Swords
|
Posted - 2008.07.22 19:42:00 -
[156]
/signed ________________________________________________ FW killed lowsec PvP ! |

Endless Subversion
The Accursed
|
Posted - 2008.07.22 22:53:00 -
[157]
Edited by: Endless Subversion on 22/07/2008 22:53:38
It's linked in the stickied resource thread, it doen't need its own glue.
|

Roemy Schneider
BINFORD
|
Posted - 2008.07.24 07:10:00 -
[158]
Originally by: Daddy Xerox
Originally by: Entity
Regular sets: Snake: 53.63% velocity and smuggling chance bonus Slave: 53.63% armor hp bonus Crystal: 53.63% shield boost bonus Talisman: -38.12% energy emission systems duration bonus Halo: -20.7% signature radius bonus
So, explain to me... why does Snake/Slave/Crystal get such a huge bonus when there are countless items in the game to boost the same attributes, while Talisman/Halo get such crappy bonuses when there are no items in the game to boost their functioning attributes??
negative bonuses are stronger: neuting somebody with 61.88% cycle time equals 161.6% neutralizing amount compared to the regular neuts ( 1 / 0.6188 )
and halos are "powerful" in their own way as signature has influence on many aspects: missle damage, tracking, probing, locking. but by nature, jack of all trades cannot be allowed to excel at any (let alone all) of their stats.
but yeah, halos could use a little boost. - putting the gist back into logistics |

Hya Bam
Minmatar 101st LST GHOST Alliance
|
Posted - 2008.07.27 23:57:00 -
[159]
Yeah, Halo's look so weak when put up next to all the other implants. Even though it's a negative bonus, they should have a little more "oomph".
Then again, what do I know? Snake ftw! "All your boot.ini belong to us." -CCP |

Entity
X-Factor Industries Synthetic Existence
|
Posted - 2008.10.13 21:58:00 -
[160]
It looks like Snakes are likely to be changed SoonÖ (see Singularity). I'll update this thread when the changes are on TQ. _
Got Item? | EVE API? |

Entity
X-Factor Industries Synthetic Existence
|
Posted - 2008.11.13 01:23:00 -
[161]
Edited by: Entity on 13/11/2008 01:23:57 Summary post now updated with the new Snake stats for Quantum Rise. _
Got Item? | EVE API? |
| |
|
| Pages: 1 2 3 4 5 6 :: [one page] |