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Author |
Thread Statistics | Show CCP posts - 4 post(s) |
Tesal
189
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Posted - 2013.02.14 00:48:00 -
[31] - Quote
I just gave the OP a bounty. Haha. |
Crexa
Ion Industrials
26
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Posted - 2013.02.14 03:11:00 -
[32] - Quote
I feel the bounty system is seriously flawed. It could be a lack of understanding on my part but...
Lets say I am a miner mining away in a 0.5 system, in my Mackinaw. Along comes a ganker/griefer/pirate/spy, whatever. He blows me up I lose my ship, mods and possibly my pod. Now I am a character with 50million skill points so I have a semi expensive clone and I had some decent implants including a mining implant. So im out 150m for the ship, 15m in mods and rigs, 200m +/- in implants(+3's and mining implant) and 15m for a new clone (guessing on clone cost). So I am out 380 million isk. I don't care if its my fault for not paying attention or not, that is irrelevant. Its the number that counts.
Ok now lets say I am mad (personally I wouldn't be but whatever). I place a bounty on the ganker who has lets say a -2.0 security status. Lets say I place a bounty equal to 1/3rd the amount I lost ,127m. What do I get for the kill? Besides being out the original 380m loss and the 127m bounty?
Nothing but a kill mail !!! Likely, not even a frickin corpse! So whats the point? Revenge? How is there any revenge when the guy you put the bounty on gets to first laugh at you for mining (stupid miners), then gets to laugh after you get blown up, then laugh after you get podded, then laugh at the bounty you placed on them because they think you made them mad.
The way the bounty should work is you get your bounty back (times the sec status as a multiplier, divided by ship value) and the person filling the bounty gets an equal amount minus the original bounty. "...its breakfast time and i am very hungry. may i have some of your paint chips?" |
Witchking Angmar
Perkele.
37
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Posted - 2013.02.14 07:55:00 -
[33] - Quote
The only problem with the bounty system is that the payout percentage isn't higher. |
Joran Dravius
Imperial Academy Amarr Empire
21
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Posted - 2013.02.14 08:45:00 -
[34] - Quote
Ralinastrife wrote:For instance..lets say someone got pissed at me and placed a bounty on me. i have cheap implants or none at all in. I use a cheap ship and a friend blows me up. he gets the bounty and gives me half or whatever. Lets just say a bounty was on me for 20mil and the total cost of me losing a ship podded etc came to 10 mil. That means we came out on top and basically just laughed in the face of whoever put a bounty on me.
how is this a good system? if i place a bounty on someone i want him to die and dont care if he is flyin a cheap or expensive ship. I just want that satisfaction of him in fear of dying then that last second when he hears that annoying noise of your ship and pod bout to explode!!!!!!!
I dont want someone to be like... oh someone placed a bounty on me for 10 mil. hey buddy you got a sec to help get rid of it for me..k let me jump in a frigate and lets go out there and get rid of it really quick. Go read up on how the new bounty system works. then come back and delete your post.
Witchking Angmar wrote:The only problem with the bounty system is that the payout percentage isn't higher. Agreed. 20% is too low to bother with. |
silens vesica
Corsair Cartel
662
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Posted - 2013.02.14 09:35:00 -
[35] - Quote
FloppieTheBanjoClown wrote:silens vesica wrote:Spurty wrote:It's 'anti-scam' loaded, out the door.
Generates mails as you pew pew telling you that your wallet just levelled up, which is also nice.
Also sends notes to those who post bounties that Justice is happening. Which is nice. Nice until it becomes annoying. If there's a way to turn those off, I haven't seen it. If there isn't...CCP, get to it. Fair point, and that would be a nice option.
I deal with that by being more selective in my bounty placement. Of course, When I bounty someone who is particularly 'popular' I still get a raft of messages. *shrug* Good with the bad. Tell someone you love them today, because life is short. But scream it at them in Esperanto, because life is also terrifying and confusing.
Malcanis for CSM8 |
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CCP Eterne
C C P C C P Alliance
2149
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Posted - 2013.02.14 10:24:00 -
[36] - Quote
I have deleted a nonconstructive trolling post from this thread. New Eden Community Representative GÇ+ New Eden Illuminati GÇ+ Fiction Adept
@CCP_Eterne GÇ+ @EVE_LiveEvents |
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Herr Wilkus
Aggressive Salvage Services LLC Tear Extraction And Reclamation Service
689
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Posted - 2013.02.14 11:53:00 -
[37] - Quote
Crexa wrote:
Nothing but a kill mail !!! Likely, not even a frickin corpse! So whats the point? Revenge? How is there any revenge when the guy you put the bounty on gets to first laugh at you for mining (stupid miners), then gets to laugh after you get blown up, then laugh after you get podded, then laugh at the bounty you placed on them because they think you made them mad.
You also forgot how they laugh at you when they take your 127M bounty and put it into their own pocket every time they gank.
After all, the ganker 'lost' a ship. Sure, one they were planning on losing anyway, but the game can't make distinctions. The ganker's alts make sure they get on the Concord KM by pewing it once. Bounty is awarded to the alt.
As a result, the bounty you placed went directly into the pockets of the ganker over the next several suicide attacks. You are essentially buying him new ships.
In my view this is part of CCP's plan to reintroduced a gank-victim funded insurance policy for gankers. As removing insurance from suicide ganking was a mistake in the first place, we welcome the change.
And CCP probably won't change it - because the ONLY way to collect bounties on suicide ganking characters is to ***** the Concord KM -because the only time they are going to be in a position to die is getting CONCORDED after popping some scrub in a Mackinaw. I mean, when ELSE are you going to have a shot at collecting the bounty?
Which is funny because getting ganked is probably a textbook #1 example of why someone would want to place a bounty on someone in the first place. Its supposed to deter 'crime' yet is pointless in the #1 criminal activity in highsec.
I believe the main reason the payout is only 20% is due to the overly generous insurance system. Increasing the payout on bounties would actually make bounties pointless and 'free' to remove.
If you want an increased payout for bounties - you have to insist on an insurance system nerf as well.
Hey, I know - lets cut back the stupid insurance system - or remove it entirely!
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Planetary Mnemonic
NightFall Division
0
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Posted - 2013.02.14 12:07:00 -
[38] - Quote
Personally I think seeing that over 3/4 of players have bounties on them nullifies the point of bounties. Yes this system is better then the old one, but allowing anyone to place bounties on anyone for any reason with the click of a button is useless.
Needs to be some sort of application application system so that people cant just right click and place bounty. Something where you have to jump through a few hoops, so that if you want to place a bounty you need to work at it.
Or increase the minimum bounty to 10 mill, that would work too.
Its rare that I see a player out of dock that doesn't have a crap bounty or actually has a real bounty when I start right clicking in Dodoxi.
Other than that, the new bounty system is actually way better than the old one. |
Mag's
the united Negative Ten.
14050
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Posted - 2013.02.14 12:09:00 -
[39] - Quote
Planetary Mnemonic wrote:Personally I think seeing that over 3/4 of players have bounties on them nullifies the point of bounties. Yes this system is better then the old one, but allowing anyone to place bounties on anyone for any reason with the click of a button is useless.
Needs to be some sort of application application system so that people cant just right click and place bounty. Something where you have to jump through a few hoops, so that if you want to place a bounty you need to work at it.
Or increase the minimum bounty to 10 mill, that would work too.
Its rare that I see a player out of dock that doesn't have a crap bounty or actually has a real bounty when I start right clicking in Dodoxi.
Other than that, the new bounty system is actually way better than the old one. Except that your figure of 3/4 is complete rubbish. But thanks for posting.
Vote Malcanis for CSM 8 |
Angelique Duchemin
Divine Intentions
4
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Posted - 2013.02.14 12:13:00 -
[40] - Quote
In order for bounties to actually work. It would have to be a bad thing to have one. Now it's just a badge of honour to pirates and an annoyance for regular people who never earned them.
Bounties do not work at the moment no. |
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Mag's
the united Negative Ten.
14050
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Posted - 2013.02.14 12:14:00 -
[41] - Quote
Angelique Duchemin wrote:In order for bounties to actually work. It would have to be a bad thing to have one. Now it's just a badge of honour to pirates and an annoyance for regular people who never earned them.
Bounties do not work at the moment no. How do you know they never earned them? What gives you the right to say whether the reason someone placed a bounty, was a good one or not? It's there ISK, they wanted them wanted. End of.
Vote Malcanis for CSM 8 |
Whitehound
804
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Posted - 2013.02.14 12:22:00 -
[42] - Quote
Angelique Duchemin wrote:In order for bounties to actually work. It would have to be a bad thing to have one. Now it's just a badge of honour to pirates and an annoyance for regular people who never earned them.
Bounties do not work at the moment no. I agree to some extend here. Bounties should not start below 10m ISKs (in the current economy). Too many players are willing to give away 100k ISK or 1m ISK just for laughs. It needs to mean something. Smaller amounts may seem reasonable for rookies, but I would not mind if they were spared the occasional joke bounty if all it means to increase the minimum. SCAM CAT - Titan Jump - I was there - Goon Dog |
GreenSeed
213
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Posted - 2013.02.14 12:23:00 -
[43] - Quote
my only gripe with the bounty system is that there needs to be a "median average" bellow which you don't get the annoying "WANTED" sign.
having it for 100kisk is lame.
having that wanted sign on your avatar needs to be a quick way for any Bounty hunter to spot a valuable target, and for someone who just became a valuable target to know he could warp into a gate camp in the next gate. |
Karak Terrel
As Far As The eYe can see Chained Reactions
183
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Posted - 2013.02.14 12:31:00 -
[44] - Quote
Planetary Mnemonic wrote:Personally I think seeing that over 3/4 of players have bounties on them nullifies the point of bounties. Characters on active accounts with any bounty on them: 3.4% |
Mag's
the united Negative Ten.
14052
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Posted - 2013.02.14 12:42:00 -
[45] - Quote
Maybe it was a typo. But then that nullifies the point of their post.
Vote Malcanis for CSM 8 |
Whitehound
805
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Posted - 2013.02.14 12:48:00 -
[46] - Quote
Mag's wrote:Maybe it was a typo. But then that nullifies the point of their post. I am sure the percentage of bounties is higher in Jita than somewhere in 0.0 or W-space. SCAM CAT - Titan Jump - I was there - Goon Dog |
Karak Terrel
As Far As The eYe can see Chained Reactions
184
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Posted - 2013.02.14 12:54:00 -
[47] - Quote
Whitehound wrote:Mag's wrote:Maybe it was a typo. But then that nullifies the point of their post. I am sure the percentage of bounties is higher in Jita than somewhere in 0.0 or W-space. All it takes is to klick the link and read the devblog. There is a graph for that too. Enjoy the colors, it's a Punkturis devblog |
Mag's
the united Negative Ten.
14052
|
Posted - 2013.02.14 12:57:00 -
[48] - Quote
Whitehound wrote:Mag's wrote:Maybe it was a typo. But then that nullifies the point of their post. I am sure the percentage of bounties is higher in Jita than somewhere in 0.0 or W-space. Oh I have no doubt. But to claim it's 3/4 with what is anecdotal evidence and then ask for hoops to be made to jump through, I find rather ridiculous.
That said I can get behind an increase in the minimum though, but we need to be aware of new pilots lack of funds.
Vote Malcanis for CSM 8 |
Whitehound
805
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Posted - 2013.02.14 12:58:00 -
[49] - Quote
Karak Terrel wrote:Whitehound wrote:Mag's wrote:Maybe it was a typo. But then that nullifies the point of their post. I am sure the percentage of bounties is higher in Jita than somewhere in 0.0 or W-space. All it takes is to klick the link and read the devblog. There is a graph for that too. Enjoy the colors, it's a Punkturis devblog No. It only shows the bounties claimed per sec level. You think all those 100k ISK bounties in high-sec are getting claimed?
Takes a little bit more than clicking stuff, son.
Edit: And don't bother about the colours. CCP Punkturis is pregnant... SCAM CAT - Titan Jump - I was there - Goon Dog |
Karak Terrel
As Far As The eYe can see Chained Reactions
184
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Posted - 2013.02.14 13:07:00 -
[50] - Quote
Whitehound wrote:Karak Terrel wrote:Whitehound wrote: I am sure the percentage of bounties is higher in Jita than somewhere in 0.0 or W-space.
All it takes is to klick the link and read the devblog. There is a graph for that too. Enjoy the colors, it's a Punkturis devblog No. It only shows the bounties claimed per sec level. You think all those 100k ISK bounties in high-sec are getting claimed? Takes a little bit more than clicking stuff, son. You mean you prefer to take a wild guess over an approximation based on related data? Maybe that works for you dad. |
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Whitehound
805
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Posted - 2013.02.14 13:19:00 -
[51] - Quote
Karak Terrel wrote:Whitehound wrote:Karak Terrel wrote:Whitehound wrote: I am sure the percentage of bounties is higher in Jita than somewhere in 0.0 or W-space.
All it takes is to klick the link and read the devblog. There is a graph for that too. Enjoy the colors, it's a Punkturis devblog No. It only shows the bounties claimed per sec level. You think all those 100k ISK bounties in high-sec are getting claimed? Takes a little bit more than clicking stuff, son. You mean you prefer to take a wild guess over an approximation based on related data? Maybe that works for you dad. You do not get it, right. I will explain.
First of all is nobody here talking about the total average except a couple of forum warriors who want to win a non existing argument as they always do. No news here.
Now for a player who lives in high-sec will the number of players with an active bounty be higher. Just stay long enough in Jita and players will give you a bounty if you do not have one already, because they only need to look at the icons.
The dev blog, when looking at the pie chart for the sec levels, then only shows the amount of total ISKs claimed per sec level. It is then important to understand that a bounty can disappear if enough of it is being claimed. So since the ISKs claimed in 0.0 is much higher than for high-sec will this mean that there are a lot more unclaimed bounties to be found than in 0.0.
Just because it is not write pink on black so you can get it, does not mean one cannot draw conclusion out of those numbers.
You get this now? SCAM CAT - Titan Jump - I was there - Goon Dog |
Planetary Mnemonic
NightFall Division
1
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Posted - 2013.02.14 13:33:00 -
[52] - Quote
Interesting, I assume there is a way to look that up but I didn't know about it.
When i say 3/4 of the people have bounties on them, I mean I actually right clicked a bunch of people in dodoxi local one day while bored, and that about 3 out of 4 active players in local had a bounty on them.
Reality in dodoxi verses statistics game wide
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Mag's
the united Negative Ten.
14052
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Posted - 2013.02.14 13:34:00 -
[53] - Quote
Planetary Mnemonic wrote:Interesting, I assume there is a way to look that up but I didn't know about it. When i say 3/4 of the people have bounties on them, I mean I actually right clicked a bunch of people in dodoxi local one day while bored, and that about 3 out of 4 active players in local had a bounty on them. Reality in dodoxi verses statistics game wide You shouldn't base game changes, on anecdotal evidence or assumptions.
Vote Malcanis for CSM 8 |
Takseen
University of Caille Gallente Federation
217
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Posted - 2013.02.14 13:34:00 -
[54] - Quote
Devblog says
Quote:Characters that have logged in within the last 7 days with personal bounties on them 11.7%
Last Fanfest presentation had something like 70-80% of people living in highsec.
That's still very very few people with bounties, and short of evidence to the contrary that's what I'll continue to believe. |
Takseen
University of Caille Gallente Federation
217
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Posted - 2013.02.14 13:40:00 -
[55] - Quote
Crexa wrote: What do I get for the kill? Besides being out the original 380m loss and the 127m bounty?
Nothing but a kill mail !!! Likely, not even a frickin corpse! So whats the point? Revenge? How is there any revenge when the guy you put the bounty on gets to first laugh at you for mining (stupid miners), then gets to laugh after you get blown up, then laugh after you get podded, then laugh at the bounty you placed on them because they think you made them mad.
The bounty system should only work for those who lose ships (with one type of multiplier) and podded (with another multiplier). You should get your bounty back (times the sec status as a multiplier, divided by ship value, times either ship loss or pod multiplier) and the person filling the bounty gets an equal amount minus the original bounty.
You'll get a killmail everytime he gets killed. Whether he gets killed more often cos of the 127m bounty depends on what else he does besides ganking miners. I'm unclear why you think you deserve your bounty back once the contract is filled, though. That's not how bounties, or any kind of services, work.
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Whitehound
805
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Posted - 2013.02.14 13:43:00 -
[56] - Quote
Mag's wrote:You shouldn't base game changes, on anecdotal evidence or assumptions. Is this an assumption of yours?
Let me help you out.
If there is an imbalance, which does not show up in an average statistic, than your so called "anecdotal evidence" may be your only evidence for it. So it is good to look at those once in a while.
And every developer assumes their changes will work and improve the game. And if they have done their homework will their assumptions almost always prove right. They only will not know before it goes live. SCAM CAT - Titan Jump - I was there - Goon Dog |
Mag's
the united Negative Ten.
14052
|
Posted - 2013.02.14 13:49:00 -
[57] - Quote
Whitehound wrote:Mag's wrote:You shouldn't base game changes, on anecdotal evidence or assumptions. Is this an assumption of yours? Let me help you out. If there is an imbalance, which does not show up in an average statistic, than your so called "anecdotal evidence" may be your only evidence for it. So it is good to look at those once in a while. And every developer assumes their changes will work and improve the game. And if they have done their homework will their assumptions almost always prove right. They only will not know before it goes live. You missed my post above. I said I had no doubt that they look higher is certain systems.
Also, Devs assuming things will work, is not the same as basing changes on assumptions. Just helping.
Vote Malcanis for CSM 8 |
Whitehound
805
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Posted - 2013.02.14 13:58:00 -
[58] - Quote
Mag's wrote:Also, Devs assuming things will work, is not the same as basing changes on assumptions. Just helping. Actually it is.
You look at your evidence and draw conclusions, and when you implement a change then because you assume that whatever it is you want to change is going to work out. Only when you do not change a thing do you have certainty. So each time you make a change do you take chances. SCAM CAT - Titan Jump - I was there - Goon Dog |
Mag's
the united Negative Ten.
14053
|
Posted - 2013.02.14 14:06:00 -
[59] - Quote
Whitehound wrote:Mag's wrote:Also, Devs assuming things will work, is not the same as basing changes on assumptions. Just helping. Actually it is. You look at your evidence and draw conclusions, and when you implement a change then because you assume that whatever it is you want to change is going to work out. Only when you do not change a thing do you have certainty. So each time you make a change do you take chances. I bolded the important part. That's the part I'm talking about.
Vote Malcanis for CSM 8 |
Whitehound
805
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Posted - 2013.02.14 14:11:00 -
[60] - Quote
Mag's wrote:I bolded the important part. That's the part I'm talking about. Yes, exactly! Your evidence shows you the is-state. So what happens when you change the is-state? ... You invalidate your evidence! You do so purposely, because you want the evidence to go away, because it is the evidence of the problem you want to fix! SCAM CAT - Titan Jump - I was there - Goon Dog |
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