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Author |
Thread Statistics | Show CCP posts - 4 post(s) |
Whitehound
809
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Posted - 2013.02.14 16:21:00 -
[91] - Quote
Debora Tsung wrote:Since the bounty payout is only 20% of the forcefully decomissioned ship, it does make sense. You (the despicable person that voluntarily stays in a corporation that most assuredly encourages antisocial behaviour) loose more than You earn when You kill Your corp mates.
EDIT: that is to say, the corp as a whole looses more than it earns. You however, despicable and antisocial as You are earn ISK in the process. I say kill them all, get rich and the leave the corp. If I took your point of view, then it must be allowed to self-destruct and claim 20% of one's own bounty... which is not allowed.
If I want corp members to kill each other and to have a bounty can I place individual bounties on the members. Here it makes sense, because these are individually placed bounties.
I want corporation bounties to be different from individual player-bound bounties so that corporation members cannot get any ISKs from it. Some corporations then hold little PvP matches, where they destroy their own assets purposely, but to train their pilots. I do not want a corporation bounty to serve here as a payment for such events.
SCAM CAT - Titan Jump - I was there - Goon Dog |
Mag's
the united Negative Ten.
14061
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Posted - 2013.02.14 16:25:00 -
[92] - Quote
Angelique Duchemin wrote:Placing a bounty on someone who deserves it is meaningless because you're just feeding their ego and placing a bounty can be done so lightly that it's become greatly abused. Greatly abused? In what way?
Vote Malcanis for CSM 8 |
Feyd Rautha Harkonnen
Lords.Of.Midnight
49
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Posted - 2013.02.14 16:26:00 -
[93] - Quote
The bounty system as-is merely gives you a bonus for killing someone you were already going to blap anyway. Meh.
For bounty hunting to be a *career*, there needs to be a way for bounty-hunters to a) invest serious time in a 'bounty hunting' skill tree which b) allows them to activate kill-rights on bountied players in hisec having a negative security status. Defense against 'abuse' being not having a negative sec status, or status of a certain level, etc...
Without those two key elements (training + shoot-anywhere), bounty-hunting is by no means a 'career' in EVE. Sadly so. http://evedarklord.blogspot.ca |
Ratmuss
Children of Prophecy
3
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Posted - 2013.02.14 16:31:00 -
[94] - Quote
Hows this then? (for issuing)
Minimum bounty 10 mill
Maximum number of bounties 3 per lvl of Criminal Connections
(once max is reached, one bounty must be revoked before issuing another) |
Whitehound
810
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Posted - 2013.02.14 16:37:00 -
[95] - Quote
Ratmuss wrote:Maximum number of bounties 3 per lvl of Criminal Connections Interesting.
I'd like to add another to this:
- Reduction of the payout from 20% to 5% - A new skill Bounty Negotiations, which gives 5% extra payout per level with a maximum of 30% at level 5. SCAM CAT - Titan Jump - I was there - Goon Dog |
Mag's
the united Negative Ten.
14061
|
Posted - 2013.02.14 16:39:00 -
[96] - Quote
Ratmuss wrote:Hows this then? (for issuing)
Minimum bounty 10 mill
Maximum number of bounties 3 per lvl of Criminal Connections
(once max is reached, one bounty must be revoked before issuing another) Why?
Vote Malcanis for CSM 8 |
Whitehound
810
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Posted - 2013.02.14 16:44:00 -
[97] - Quote
Mag's wrote:Ratmuss wrote:Hows this then? (for issuing)
Minimum bounty 10 mill
Maximum number of bounties 3 per lvl of Criminal Connections
(once max is reached, one bounty must be revoked before issuing another) Why? Honestly, I can only think of two reasons... because training skills is fun and it should have been in there right from the start!! SCAM CAT - Titan Jump - I was there - Goon Dog |
Ratmuss
Children of Prophecy
3
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Posted - 2013.02.14 16:45:00 -
[98] - Quote
Whitehound wrote:Ratmuss wrote:Maximum number of bounties 3 per lvl of Criminal Connections Interesting. I'd like to add another to this: - Reduction of the payout from 20% to 5% - A new skill Bounty Negotiations, which gives 5% extra payout per level with a maximum of 30% at level 5.
that would work. people who want to play the role of BH can train for it and have more ability/reward. everyone could place a bounty if it tickles their fancy, but Bounty Hunters would have a real advantage.
I would add prereqs:
Social III Negotiation III Security Conenctions IV Criminal Connections III
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Mag's
the united Negative Ten.
14061
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Posted - 2013.02.14 16:48:00 -
[99] - Quote
Whitehound wrote:Mag's wrote:Ratmuss wrote:Hows this then? (for issuing)
Minimum bounty 10 mill
Maximum number of bounties 3 per lvl of Criminal Connections
(once max is reached, one bounty must be revoked before issuing another) Why? Honestly, I can only think of two reasons... because training skills is fun and it should have been in there right from the start!! I can see the logic to your idea. You're making it have meaning and giving it more of a focus towards bounty hunting.
His ideas so far, just look at limiting bounties. As the system has only just been delimited, it seems odd to go backwards.
Vote Malcanis for CSM 8 |
Whitehound
810
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Posted - 2013.02.14 16:52:00 -
[100] - Quote
Mag's wrote:His ideas so far, just look at limiting bounties. As the system has only just been delimited, it's odd to go backwards. His idea is brilliant, because it is just funny. Run it through your head a few times... you need to train Criminal Connections in order to place bounties!
The value itself seems low and I would probably vote for like 10 bounties per level. It leaves plenty of room for casual bounties but stops the nutters, who place 50 bounties per day on random players. I sure EVE has got these players... SCAM CAT - Titan Jump - I was there - Goon Dog |
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Ratmuss
Children of Prophecy
4
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Posted - 2013.02.14 16:54:00 -
[101] - Quote
Mag's wrote:Whitehound wrote:Mag's wrote:Ratmuss wrote:Hows this then? (for issuing)
Minimum bounty 10 mill
Maximum number of bounties 3 per lvl of Criminal Connections
(once max is reached, one bounty must be revoked before issuing another) Why? Honestly, I can only think of two reasons... because training skills is fun and it should have been in there right from the start!! I can see the logic to your idea. You're making it have meaning and giving it more of a focus towards bounty hunting. His ideas so far, just look at limiting bounties. As the system has only just been delimited, it seems odd to go backwards.
the idea is to reduce rampant bounty spam.
not to limit, but to rationalize. |
Ratmuss
Children of Prophecy
4
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Posted - 2013.02.14 16:55:00 -
[102] - Quote
Whitehound wrote:Mag's wrote:His ideas so far, just look at limiting bounties. As the system has only just been delimited, it's odd to go backwards. His idea is brilliant, because it is just funny. Run it through your head a few times... you need to train Criminal Connections in order to place bounties! I want to train. The value itself seems low and I would probably vote for like 10 bounties per level. It leaves plenty of room for casual bounties but stops the nutters, who place 50 bounties per day on random players. I am sure EVE has got such players...
as in real life, to be a successful bounty hunter, you should have connections with lowlifes :) |
Mag's
the united Negative Ten.
14061
|
Posted - 2013.02.14 16:55:00 -
[103] - Quote
Ratmuss wrote:
the idea is to reduce rampant bounty spam.
not to limit, but to rationalize.
What rampant bounty spam?
Vote Malcanis for CSM 8 |
Ratmuss
Children of Prophecy
4
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Posted - 2013.02.14 17:00:00 -
[104] - Quote
Mag's wrote:Ratmuss wrote:
the idea is to reduce rampant bounty spam.
not to limit, but to rationalize.
What rampant bounty spam?
the posts of people claiming to sit on gates and put bounties on people as they enter systems
the posts from players saying WTF!!! bounty on me, but why??
but yeah you're right, rampant was perhaps too strong a word. |
Mag's
the united Negative Ten.
14061
|
Posted - 2013.02.14 17:04:00 -
[105] - Quote
Ratmuss wrote:Mag's wrote:Ratmuss wrote:
the idea is to reduce rampant bounty spam.
not to limit, but to rationalize.
What rampant bounty spam? the posts of people claiming to sit on gates and put bounties on people as they enter systems the posts from players saying WTF!!! bounty on me, but why?? but yeah you're right, rampant was perhaps too strong a word. They have every right to do that. It's not yours or my place, to dictate the reason people have for placing bounties.
Anyway, CCP have already nailed the rampant suggestion. I'm simply surprised, people are still trying to flog that dead horse.
Vote Malcanis for CSM 8 |
Ratmuss
Children of Prophecy
4
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Posted - 2013.02.14 17:11:00 -
[106] - Quote
Mag's wrote:Ratmuss wrote:Mag's wrote:Ratmuss wrote:
the idea is to reduce rampant bounty spam.
not to limit, but to rationalize.
What rampant bounty spam? the posts of people claiming to sit on gates and put bounties on people as they enter systems the posts from players saying WTF!!! bounty on me, but why?? but yeah you're right, rampant was perhaps too strong a word. They have every right to do that. It's not yours or my place, to dictate the reason people have for placing bounties. Anyway, CCP have already nailed the rampant suggestion. I'm simply surprised, people are still trying to flog that dead horse.
No one is dictating. We're having a discussion on idea's to improve game systems.
It is in everyone's interest to make suggestions. We have every right to make suggestions.
You, however, only seem to shoot ideas down with no constructive comments or contribution to the thread.
Thank YOU for posting.
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Whitehound
810
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Posted - 2013.02.14 17:12:00 -
[107] - Quote
Mag's wrote:Ratmuss wrote:
the idea is to reduce rampant bounty spam.
not to limit, but to rationalize.
What rampant bounty spam? Imagine the guy who got banned for botting recently, who had 300b ISKs. If he had given out 300 times 1b ISKs bounties then this could have caused quite a nuisance and also a lot more work for CCP.
I can also see a positive side on such a limitation, because once one comes close to the limit or simply cannot place another one will some choose their bounties more wisely. This can (does not have to) lead to bounties of a higher value. The thought is that when one cannot place endless little bounties then some will place a few big bounties instead. This would play into the hands of bounty hunters. SCAM CAT - Titan Jump - I was there - Goon Dog |
Lei Gao
University of Caille Gallente Federation
1
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Posted - 2013.02.14 17:15:00 -
[108] - Quote
Mag's wrote:Ratmuss wrote:Mag's wrote:Ratmuss wrote:
the idea is to reduce rampant bounty spam.
not to limit, but to rationalize.
What rampant bounty spam? the posts of people claiming to sit on gates and put bounties on people as they enter systems the posts from players saying WTF!!! bounty on me, but why?? but yeah you're right, rampant was perhaps too strong a word. They have every right to do that. It's not yours or my place, to dictate the reason people have for placing bounties. Anyway, CCP have already nailed the rampant suggestion. I'm simply surprised, people are still trying to flog that dead horse. Under the current system, sure they have every right, but why? Why would CONCORD let a capsuleer put out a hit on another capsuleer without repercussions? Dispensing justice is CONCORD's responsibility, not the capsuleer's.
So yeah, no, I'm not a big fan of the current system. It's not a bounty, because bounties are for criminals. In the real world we call that a hit and it's illegal. Placing a hit on someone should have consequences. |
Mag's
the united Negative Ten.
14062
|
Posted - 2013.02.14 17:23:00 -
[109] - Quote
Ratmuss wrote:Mag's wrote:Ratmuss wrote:
the posts of people claiming to sit on gates and put bounties on people as they enter systems
the posts from players saying WTF!!! bounty on me, but why??
but yeah you're right, rampant was perhaps too strong a word.
They have every right to do that. It's not yours or my place, to dictate the reason people have for placing bounties. Anyway, CCP have already nailed the rampant suggestion. I'm simply surprised, people are still trying to flog that dead horse. No one is dictating. We're having a discussion on idea's to improve game systems. It is in everyone's interest to make suggestions. We have every right to make suggestions. You, however, only seem to shoot ideas down with no constructive comments or contribution to the thread. Thank YOU for posting. So what was the point in mentioning people sitting on gates and people saying WTF, if you didn't want to limit that? Thanks indeed.
Vote Malcanis for CSM 8 |
Mag's
the united Negative Ten.
14062
|
Posted - 2013.02.14 17:28:00 -
[110] - Quote
Lei Gao wrote: Under the current system, sure they have every right, but why? Why would CONCORD let a capsuleer put out a hit on another capsuleer without repercussions? Dispensing justice is CONCORD's responsibility, not the capsuleer's.
So yeah, no, I'm not a big fan of the current system. It's not a bounty, because bounties are for criminals. In the real world we call that a hit and it's illegal. Placing a hit on someone should have consequences.
Why? Because it's about player standings between each other. Concord have no place in that.
Also you're dead wrong. Dispensing justice is as much a players right, as it is Concords.
Vote Malcanis for CSM 8 |
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Mag's
the united Negative Ten.
14062
|
Posted - 2013.02.14 17:30:00 -
[111] - Quote
Whitehound wrote:I can also see a positive side on such a limitation, because once one comes close to the limit or simply cannot place another one will some choose their bounties more wisely. This can (does not have to) lead to bounties of a higher value. The thought is that when one cannot place endless little bounties then some will place a few big bounties instead. This would play into the hands of bounty hunters. Choose more wisely? Why should we say what's is and isn't wise, about any bounty placed?
Vote Malcanis for CSM 8 |
Psychotic Monk
Sebiestor Tribe Minmatar Republic
670
|
Posted - 2013.02.14 17:31:00 -
[112] - Quote
For those of you who want bounties to be placable only on people with low sec statuses, I'd like to present a short list of things that I regularly do that people would want to place bounties on my for but don't effect my sec status:
-I join corps in order to kill members of that corp -I go into peoples missions and steal their loot -I sit around as a suspect and try to convince people to kill me -I bump peoples ships so they cannot obtain their objectives -If I see someone putting up or taking down a POS I'll land on it while something is unanchored in space and steal them -I put up margin scams -I offer services that I never deliver on, stealing someone's money in the process -I wardec corps and alliances
All of these thing I can do without effecting my sec status at all. In fact, several of my fellow Skunks have positive sec statuses.
In your view, are these not valid reasons to put a bounty on me? Are they only valid if I've also done some suicide ganking in my time?
More importantly than that, why do you feel that you're a "good guy" because you've shot a couple plusses here and there? And why do you feel the game needs to favor "good guys"? Founding member of the Belligerent Undesirables movement. |
Mag's
the united Negative Ten.
14062
|
Posted - 2013.02.14 17:33:00 -
[113] - Quote
Psychotic Monk wrote:For those of you who want bounties to be placable only on people with low sec statuses, I'd like to present a short list of things that I regularly do that people would want to place bounties on my for but don't effect my sec status:
-I join corps in order to kill members of that corp -I go into peoples missions and steal their loot -I sit around as a suspect and try to convince people to kill me -I bump peoples ships so they cannot obtain their objectives -If I see someone putting up or taking down a POS I'll land on it while something is unanchored in space and steal them -I put up margin scams -I offer services that I never deliver on, stealing someone's money in the process -I wardec corps and alliances
All of these thing I can do without effecting my sec status at all. In fact, several of my fellow Skunks have positive sec statuses.
In your view, are these not valid reasons to put a bounty on me? Are they only valid if I've also done some suicide ganking in my time?
More importantly than that, why do you feel that you're a "good guy" because you've shot a couple plusses here and there? And why do you feel the game needs to favor "good guys"? This.
Vote Malcanis for CSM 8 |
Lei Gao
University of Caille Gallente Federation
2
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Posted - 2013.02.14 17:38:00 -
[114] - Quote
Mag's wrote:Why? Because it's about player standings between each other. Concord have no place in that. Yeah, and I don't like my neighbor, but so what? The local police don't care about my standing with my neighbor, but they do care if I put a hit on her. And CONCORD does have a place in player standings between each other or they wouldn't come by and crush the guy who just podded an afk miner in 0.9 space.
Quote:Also you're dead wrong. Dispensing justice is as much a players right, as it is Concords. Haven't we pretty clearly established that a bounty has nothing to do with justice? That's not what I'm talking about. Going after a guy with a suspect flag in high sec is fine. Going after a guy with a bounty and no suspect flag is not fine. Again, not justice. |
Mag's
the united Negative Ten.
14063
|
Posted - 2013.02.14 17:44:00 -
[115] - Quote
Lei Gao wrote:Mag's wrote:Why? Because it's about player standings between each other. Concord have no place in that. Yeah, and I don't like my neighbor, but so what? The local police don't care about my standing with my neighbor, but they do care if I put a hit on her. And CONCORD does have a place in player standings between each other or they wouldn't come by and crush the guy who just podded an afk miner in 0.9 space. Quote:Also you're dead wrong. Dispensing justice is as much a players right, as it is Concords. Haven't we pretty clearly established that a bounty has nothing to do with justice? That's not what I'm talking about. Going after a guy with a suspect flag in high sec is fine. Going after a guy with a bounty and no suspect flag is not fine. Again, not justice. I wondered when we would get the first RL anaoly. Well done, you win Eve today.
I didn't say they were, although there is a link. Shooting people is dispensing justice. Placing bounties, is hoping someone will dispense justice.
Vote Malcanis for CSM 8 |
Lei Gao
University of Caille Gallente Federation
2
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Posted - 2013.02.14 17:47:00 -
[116] - Quote
Mag's wrote:Placing bounties, is hoping someone will dispense justice. Explain to me how placing a bounty on a noob in Rookie chat is justice.
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Mag's
the united Negative Ten.
14064
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Posted - 2013.02.14 17:47:00 -
[117] - Quote
Lei Gao wrote:Mag's wrote:Placing bounties, is hoping someone will dispense justice. Explain to me how placing a bounty on a noob in Rookie chat is justice. OK edit.
There idea of why someone should have a bounty, is down to them. Why should you start saying under what reason they can or cannot place one?
Vote Malcanis for CSM 8 |
Lei Gao
University of Caille Gallente Federation
2
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Posted - 2013.02.14 17:50:00 -
[118] - Quote
Mag's wrote:Lei Gao wrote:Mag's wrote:Placing bounties, is hoping someone will dispense justice. Explain to me how placing a bounty on a noob in Rookie chat is justice. Can you read? Well enough to know that answering a question with a question isn't an answer. And well enough to know that you misspelled "analogy" in your previous post. |
Whitehound
812
|
Posted - 2013.02.14 17:52:00 -
[119] - Quote
Mag's wrote:Whitehound wrote:I can also see a positive side on such a limitation, because once one comes close to the limit or simply cannot place another one will some choose their bounties more wisely. This can (does not have to) lead to bounties of a higher value. The thought is that when one cannot place endless little bounties then some will place a few big bounties instead. This would play into the hands of bounty hunters. Choose more wisely? Why should we say what's is and isn't wise, about any bounty placed? No, this is not what I meant. Players want to place bounties for many reasons and the most common reason will perhaps be retaliation. What it should not be is to place them for the sake of placing them, which is currently the case and because bounties are new. Point is, players want to place bounties and when they are being restricted will they not just sulk and walk off, but they will try to find ways to work around the limitation. So some will use alts (no surprise here), but some will simply place higher bounties as for their retaliation instead of many little ones. Others will try to place corporation and alliance bounties more often than individual bounties. This is why I believe it will play into the hands of bounty hunters when players are being forced to place bounties more wisely.
Bounty hunting has to face the mass of little bounties, which are simply not worth going for. So these really have little meaning until the ISKs eventually pile up, which means it is going to take a while and then a retaliation may have lost its purpose and it is only a lot of notifications to the players. SCAM CAT - Titan Jump - I was there - Goon Dog |
Mag's
the united Negative Ten.
14064
|
Posted - 2013.02.14 17:53:00 -
[120] - Quote
Lei Gao wrote:Mag's wrote:Lei Gao wrote:Mag's wrote:Placing bounties, is hoping someone will dispense justice. Explain to me how placing a bounty on a noob in Rookie chat is justice. Can you read? Well enough to know that answering a question with a question isn't an answer. And well enough to know that you misspelled "analogy" in your previous post. I edited that typo. I also edited that reply before yours. But sure, pointing out spelling and grammar are always a winner. Just like RL analogies. Amirite?
Vote Malcanis for CSM 8 |
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