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Vince Snetterton
256
|
Posted - 2013.03.07 07:04:00 -
[1] - Quote
The "null sec poor, high sec rich, nerf high sec" forum wars are heating up again, and numerous CSM candidates are running on that platform.
CCP, why can't you release economic data that supports, or refutes, these positions? Diogaras, before he quit in June, was tweeting the results of SQL requests on a daily basis. He proved how easy it was.
Since then, nothing of value that can be used on a comparative basis of sector by sector income breakdowns. Why?
The devs themselves posted that they all got a days SQL training a few months ago. I am not saying that every dev should starting pulling up data, but you could have one dev pull out data for a day and post it, and the various parties then could use it to hammer away at each other with FACTS, not propaganda, suppositions, and lies.
Considering we are anticipating a landslide null sec CSM, many who have publicly stated they are bent on hammering high sec, it would be nice to see some actual data that supports or refutes their claims.
It would also severely reduce the workload of the ISD and they would not have umpteen threads starting up every day about this the economic class warfare.
So I ask again, why can't you release this data? |

Stan'din
Incursion Squad Punkz 'n Monkeys
9
|
Posted - 2013.03.07 07:10:00 -
[2] - Quote
Vince Snetterton wrote:The "null sec poor, high sec rich, nerf high sec" forum wars are heating up again, and numerous CSM candidates are running on that platform.
CCP, why can't you release economic data that supports, or refutes, these positions? Diogaras, before he quit in June, was tweeting the results of SQL requests on a daily basis. He proved how easy it was.
Since then, nothing of value that can be used on a comparative basis of sector by sector income breakdowns. Why?
The devs themselves posted that they all got a days SQL training a few months ago. I am not saying that every dev should starting pulling up data, but you could have one dev pull out data for a day and post it, and the various parties then could use it to hammer away at each other with FACTS, not propaganda, suppositions, and lies.
Considering we are anticipating a landslide null sec CSM, many who have publicly stated they are bent on hammering high sec, it would be nice to see some actual data that supports or refutes their claims.
It would also severely reduce the workload of the ISD and they would not have umpteen threads starting up every day about this the economic class warfare.
So I ask again, why can't you release this data?
CCP is never going to hammer Highsec into the ground, thats where new players are. That is there first experience into EVE why make that bad for them ? Sure Null Contains a lot if not a high percentage of the Core players, but from a Buisness point of View it makes no sense too make High bad Null great.
No matter the bitching the whining and the Flexing It's unlikely to happen i think.
But i support the idea of some offical figures being released .
|

Vince Snetterton
258
|
Posted - 2013.03.07 14:32:00 -
[3] - Quote
Stan'din wrote:Vince Snetterton wrote:The "null sec poor, high sec rich, nerf high sec" forum wars are heating up again, and numerous CSM candidates are running on that platform.
CCP, why can't you release economic data that supports, or refutes, these positions? Diogaras, before he quit in June, was tweeting the results of SQL requests on a daily basis. He proved how easy it was.
Since then, nothing of value that can be used on a comparative basis of sector by sector income breakdowns. Why?
The devs themselves posted that they all got a days SQL training a few months ago. I am not saying that every dev should starting pulling up data, but you could have one dev pull out data for a day and post it, and the various parties then could use it to hammer away at each other with FACTS, not propaganda, suppositions, and lies.
Considering we are anticipating a landslide null sec CSM, many who have publicly stated they are bent on hammering high sec, it would be nice to see some actual data that supports or refutes their claims.
It would also severely reduce the workload of the ISD and they would not have umpteen threads starting up every day about this the economic class warfare.
So I ask again, why can't you release this data? CCP is never going to hammer Highsec into the ground, thats where new players are. That is there first experience into EVE why make that bad for them ? Sure Null Contains a lot if not a high percentage of the Core players, but from a Buisness point of View it makes no sense too make High bad Null great. No matter the bitching the whining and the Flexing It's unlikely to happen i think. But i support the idea of some offical figures being released .
So I guess the ultimate question, is why can't CCP just release the economic data to base intelligent, well thought-out, fact-based platforms on. There are plenty of number crunchers on both sides of the argument, but much of the complete hyperbole would be melted away as it would not be able to pass any sanity check.
I have never had an answer from CCP as to why they don't do it. They certainly have the tools to pull out detailed data.
|

Malcanis
Vanishing Point. The Initiative.
8003
|
Posted - 2013.03.07 14:36:00 -
[4] - Quote
Some of the information is available, eg: station slots available.
Perhaps someone could compile that? I would happily pay a billion ISK for a spreadsheet showing manufacturing and reseach slots available in each system. Vote for Malcanis for CSM8 https://forums.eveonline.com/default.aspx?g=posts&t=192717&find=unread |

Benny Ohu
Chaotic Tranquility Casoff
875
|
Posted - 2013.03.07 14:39:00 -
[5] - Quote
vince snetterton can you please post your understanding of the 'nullsec' side's argument |

Sergeant Acht Scultz
School of Applied Knowledge Caldari State
652
|
Posted - 2013.03.07 14:51:00 -
[6] - Quote
Vince Snetterton wrote:The "null sec poor, high sec rich, nerf high sec" forum wars are heating up again, and numerous CSM candidates are running on that platform.
CCP, why can't you release economic data that supports, or refutes, these positions? Diogaras, before he quit in June, was tweeting the results of SQL requests on a daily basis. He proved how easy it was.
Double edge knife.
Missions nerf from rat bounty to pay off, mission loot from 5K m3 to 250m3
High sec anom sites nerf, rats bounty and rewards
So what's left?
Null sec huge alt mining corporations
Null sec alt industrial corporations
What's the real problem then?
Since no numbers will be provided so that we can have a civilized discussion about this once and for all, every one and his cat will be around claiming to know exactly what should be done. Let's roll again the same poor usual politic arguments etc, it worked before it will work again.
Nothing new, nothing to see or learn, nothing will change. 1st time not getting interested for whatever will happen for CSM votes/candidates etc., nothing will change so, not wasting my time in Eve for this. *removed inappropriate ASCII art signature* - CCP Eterne |

Kobal81
Killing is Business THORN Alliance
78
|
Posted - 2013.03.07 14:57:00 -
[7] - Quote
Nut up, Deal with it and. STFU Highsec pubbie "Greed, for lack of a better word, is good. Greed is right, greed works. Greed clarifies, cuts through, and captures the essence of the evolutionary spirit" |

LHA Tarawa
Pator Tech School Minmatar Republic
497
|
Posted - 2013.03.07 14:59:00 -
[8] - Quote
Vince Snetterton wrote:So I guess the ultimate question, is why can't CCP just release the economic data to base intelligent, well thought-out, fact-based platforms on.
Thought-out and fact based? What does that have to do with politics, which is all about self-interest.
Non-carebears see all the highsec carebears as potential targets. There are all these players whose day I could ruin, if CCP would just: change the high sec mechanics, nerf high, buff null, etc, etc. WRONG! This wrong headed belief is the core of the problem.
Those people are not playing this game because they enjoy having their day ruined by you. They are playing this game because the "good day/ruined day" ratio is acceptable to them. Alter that ratio, and they'll stop playing.
NO ONE is going to play a game where they are nothing but an easy victim to those that get their jollies by ruining someone else's day. NO ONE!
Some call me entitled... Yeah, I'm entitled to enjoy playing a game, or guess what.... I won't play it. |

baltec1
Bat Country
5521
|
Posted - 2013.03.07 15:02:00 -
[9] - Quote
Dont need CCP to give us numbers on the high sec vs null sec production problems. Its clear as day null industry sucks balls and that high sec is gifted the best on a golden platter as close to free of charge as possible without being free. |

Sariah Kion
School of Applied Knowledge Caldari State
205
|
Posted - 2013.03.07 15:22:00 -
[10] - Quote
Null sec tears refresh my soul.
Keep them coming Librarian and Exotic Dancer Extraordinaire Champion of the Working Men and Women of Empire Space Anti-Null Sec Opium Den Movement *President* Not the woman high sec wants but the Woman high sec needs. A modern girl for a modern world. |

Kane Alvo
Caldari Colonial Defense Ministry Templis Dragonaors
50
|
Posted - 2013.03.07 15:28:00 -
[11] - Quote
baltec1 wrote:Dont need CCP to give us numbers on the high sec vs null sec production problems. Its clear as day null industry sucks balls and that high sec is gifted the best on a golden platter as close to free of charge as possible without being free.
And there we have it. Irrefutable proof, hard numbers, and facts...because baltec1 says so. Somewhere between 0 and infinity, a new numerical system based on "sucks balls" has been created.
Null sec whiners produce more scripted drama than Amish Mafia. Caldari Militia -áGÿ£G£¬GÿP |

baltec1
Bat Country
5521
|
Posted - 2013.03.07 15:29:00 -
[12] - Quote
Sariah Kion wrote:Null sec tears refresh my soul.
Keep them coming
We should really get CCP to impliment a system to punish people for misusing that word. |

Sariah Kion
School of Applied Knowledge Caldari State
205
|
Posted - 2013.03.07 15:29:00 -
[13] - Quote
Kane Alvo wrote:baltec1 wrote:Dont need CCP to give us numbers on the high sec vs null sec production problems. Its clear as day null industry sucks balls and that high sec is gifted the best on a golden platter as close to free of charge as possible without being free. And there we have it. Irrefutable proof, hard numbers, and facts...because baltec1 says so. Somewhere between 0 and infinity, a new numerical system based on "sucks balls" has been created. Null sec whiners produce more scripted drama than Amish Mafia.
You are a hero good sir.
 Librarian and Exotic Dancer Extraordinaire Champion of the Working Men and Women of Empire Space Anti-Null Sec Opium Den Movement *President* Not the woman high sec wants but the Woman high sec needs. A modern girl for a modern world. |

Vince Snetterton
258
|
Posted - 2013.03.07 15:30:00 -
[14] - Quote
Malcanis wrote:Some of the information is available, eg: station slots available.
Perhaps someone could compile that? I would happily pay a billion ISK for a spreadsheet showing manufacturing and reseach slots available in each system.
Station slots, yeah, that can be ground out, though I doubt anyone would do it for a billion ISK, when CCP could craft a SQL request and give an answer in by end of day.
But how about stuff like:
1. How many supercaps are in the game today. 2. Average payout/ tick of a null sec forsaken hub runner. 3. Average payout/tick of a high sec L4 mission runner. 4. Average payout of high sec incursion runner. 5. Average yield of ore / hour of high sec exhumers. 6. Quantity of ore mined and utilized / sector, including low and wormholes. 7 Total ISK generated, on a monthly basis, over the last 6, for all sectors of space. I mean in NPC bounties, blue loot. 8. Average amount of players online at any time in all sectors of space, with trends. Even break it down by ship at given snapshots, if possible. 9. And yes, how many mfg slots are in high sec, and what percentage are used, and how many finished T2 products are created in high sec stations versus at high sec POS's, low sec POS's, and null sec stations/POS's.
There is zero doubt that CCP can pull this data out. The question is why they don't.
These are a just a small sample of simple questions, and I have pretty much ignored questions the wormhole and low sec guys would like answered. |

baltec1
Bat Country
5521
|
Posted - 2013.03.07 15:30:00 -
[15] - Quote
Kane Alvo wrote:baltec1 wrote:Dont need CCP to give us numbers on the high sec vs null sec production problems. Its clear as day null industry sucks balls and that high sec is gifted the best on a golden platter as close to free of charge as possible without being free. And there we have it. Irrefutable proof, hard numbers, and facts...because baltec1 says so. Somewhere between 0 and infinity, a new numerical system based on "sucks balls" has been created. Null sec whiners produce more scripted drama than Amish Mafia.
Given how easy it is to look up these numbers I find your post to be rather bad. |

Sariah Kion
School of Applied Knowledge Caldari State
205
|
Posted - 2013.03.07 15:31:00 -
[16] - Quote
baltec1 wrote:Sariah Kion wrote:Null sec tears refresh my soul.
Keep them coming We should really get CCP to impliment a system to punish people for misusing that word.
You mean using it to characterize the same complaining about high sec coming from the usual suspects in null sec isnt an accurate use of the meme?
I think it fits the situation perfectly.
Please, moar tears! Librarian and Exotic Dancer Extraordinaire Champion of the Working Men and Women of Empire Space Anti-Null Sec Opium Den Movement *President* Not the woman high sec wants but the Woman high sec needs. A modern girl for a modern world. |

Vince Snetterton
258
|
Posted - 2013.03.07 15:33:00 -
[17] - Quote
baltec1 wrote:Kane Alvo wrote:baltec1 wrote:Dont need CCP to give us numbers on the high sec vs null sec production problems. Its clear as day null industry sucks balls and that high sec is gifted the best on a golden platter as close to free of charge as possible without being free. And there we have it. Irrefutable proof, hard numbers, and facts...because baltec1 says so. Somewhere between 0 and infinity, a new numerical system based on "sucks balls" has been created. Null sec whiners produce more scripted drama than Amish Mafia. Given how easy it is to look up these numbers I find your post to be rather bad.
And here we go. When a thread pops up that null sec may find uncomfortable, they direct a guy into it to drag into a slagfest so CCP will lock the thread.
Everyone, ignore the trolls, which gives CCP less reason to kill the thead. |

baltec1
Bat Country
5521
|
Posted - 2013.03.07 15:34:00 -
[18] - Quote
Sariah Kion wrote:
You mean using it to characterize the same complaining about high sec coming from the usual suspects in null sec isnt an accurate use of the meme?
I think it fits the situation perfectly.
Please, moar tears!
People complaining about their untanked hulks not having very good tanks is crying
People pointing out that a single system in high sec has more industrial slots than entire regions of null is pointing out a rather big problem.
Please learn the difference. |

Sariah Kion
School of Applied Knowledge Caldari State
205
|
Posted - 2013.03.07 15:34:00 -
[19] - Quote
baltec1 wrote:Kane Alvo wrote:baltec1 wrote:Dont need CCP to give us numbers on the high sec vs null sec production problems. Its clear as day null industry sucks balls and that high sec is gifted the best on a golden platter as close to free of charge as possible without being free. And there we have it. Irrefutable proof, hard numbers, and facts...because baltec1 says so. Somewhere between 0 and infinity, a new numerical system based on "sucks balls" has been created. Null sec whiners produce more scripted drama than Amish Mafia. Given how easy it is to look up these numbers I find your post to be rather bad.
Well then get on with it. Support your statement with easy to look up facts instead of all your hit air.
Of with you, don't come back until you have gathered all the "easy to look up" data, scoot. Librarian and Exotic Dancer Extraordinaire Champion of the Working Men and Women of Empire Space Anti-Null Sec Opium Den Movement *President* Not the woman high sec wants but the Woman high sec needs. A modern girl for a modern world. |

Sariah Kion
School of Applied Knowledge Caldari State
205
|
Posted - 2013.03.07 15:36:00 -
[20] - Quote
baltec1 wrote:Sariah Kion wrote:
You mean using it to characterize the same complaining about high sec coming from the usual suspects in null sec isnt an accurate use of the meme?
I think it fits the situation perfectly.
Please, moar tears!
People complaining about their untanked hulks not having very good tanks is crying People pointing out that a single system in high sec has more industrial slots than entire regions of null is pointing out a rather big problem. Please learn the difference.
There is so much irony and hypocrisy its stunning.
Im not sure some of you realize how foolish you look.
Librarian and Exotic Dancer Extraordinaire Champion of the Working Men and Women of Empire Space Anti-Null Sec Opium Den Movement *President* Not the woman high sec wants but the Woman high sec needs. A modern girl for a modern world. |

baltec1
Bat Country
5521
|
Posted - 2013.03.07 15:36:00 -
[21] - Quote
Vince Snetterton wrote:
And here we go. When a thread pops up that null sec may find uncomfortable, they direct a guy into it to drag into a slagfest so CCP will lock the thread.
Everyone, ignore the trolls, which gives CCP less reason to kill the thead.
The irony is strong with this one. |

Sariah Kion
School of Applied Knowledge Caldari State
205
|
Posted - 2013.03.07 15:38:00 -
[22] - Quote
baltec1 wrote:Vince Snetterton wrote:
And here we go. When a thread pops up that null sec may find uncomfortable, they direct a guy into it to drag into a slagfest so CCP will lock the thread.
Everyone, ignore the trolls, which gives CCP less reason to kill the thead.
The irony is strong with this one.
^^^^^Null sec tears above^^^^^ Librarian and Exotic Dancer Extraordinaire Champion of the Working Men and Women of Empire Space Anti-Null Sec Opium Den Movement *President* Not the woman high sec wants but the Woman high sec needs. A modern girl for a modern world. |

baltec1
Bat Country
5521
|
Posted - 2013.03.07 15:38:00 -
[23] - Quote
Sariah Kion wrote:
There is so much irony and hypocrisy its stunning.
Im not sure some of you realize how foolish you look.
Go on. |

baltec1
Bat Country
5521
|
Posted - 2013.03.07 15:38:00 -
[24] - Quote
Sariah Kion wrote:
^^^^^Null sec tears above^^^^^
Again with the missuse. |

Sariah Kion
School of Applied Knowledge Caldari State
205
|
Posted - 2013.03.07 15:40:00 -
[25] - Quote
baltec1 wrote:Sariah Kion wrote:
There is so much irony and hypocrisy its stunning.
Im not sure some of you realize how foolish you look.
Go on.
We are all still waiting for you to produce the "easy" to gather data that supports your statements. I mean, unless all you're here to do is troll then and shed your delicious tears all over the forums.
Librarian and Exotic Dancer Extraordinaire Champion of the Working Men and Women of Empire Space Anti-Null Sec Opium Den Movement *President* Not the woman high sec wants but the Woman high sec needs. A modern girl for a modern world. |

Sariah Kion
School of Applied Knowledge Caldari State
205
|
Posted - 2013.03.07 15:41:00 -
[26] - Quote
baltec1 wrote:Sariah Kion wrote:
^^^^^Null sec tears above^^^^^
Again with the missuse.
Oh no. Im quite certain you're bordering on full on tantrum. Its coming. Librarian and Exotic Dancer Extraordinaire Champion of the Working Men and Women of Empire Space Anti-Null Sec Opium Den Movement *President* Not the woman high sec wants but the Woman high sec needs. A modern girl for a modern world. |

Benny Ohu
Chaotic Tranquility Casoff
875
|
Posted - 2013.03.07 15:44:00 -
[27] - Quote
wait is sariah kion part of the secret posting squad |

baltec1
Bat Country
5521
|
Posted - 2013.03.07 15:47:00 -
[28] - Quote
Sariah Kion wrote:baltec1 wrote:Sariah Kion wrote:
There is so much irony and hypocrisy its stunning.
Im not sure some of you realize how foolish you look.
Go on. We are all still waiting for you to produce the "easy" to gather data that supports your statements. I mean, unless all you're here to do is troll then and shed your delicious tears all over the forums.
Jita (a single system) has 300 slots. Sobaseki (one jump away) has 250 slots. Nonni (another five jumps) has 750 slots. Lonetrek as a whole has 12,600 slots.
Tribute as whole has 497 regular production slots.
|

baltec1
Bat Country
5521
|
Posted - 2013.03.07 15:48:00 -
[29] - Quote
Benny Ohu wrote:wait is sariah kion part of the secret posting squad
Not even WI. are that bad at posting. |

Sariah Kion
School of Applied Knowledge Caldari State
205
|
Posted - 2013.03.07 15:50:00 -
[30] - Quote
baltec1 wrote:Sariah Kion wrote:baltec1 wrote:Sariah Kion wrote:
There is so much irony and hypocrisy its stunning.
Im not sure some of you realize how foolish you look.
Go on. We are all still waiting for you to produce the "easy" to gather data that supports your statements. I mean, unless all you're here to do is troll then and shed your delicious tears all over the forums. Jita (a single system) has 300 slots. Sobaseki (one jump away) has 250 slots. Nonni (another five jumps) has 750 slots. Lonetrek as a whole has 12,600 slots. Tribute as whole has 497 regular production slots.
What can be done in null sec that cant be done in high sec? Librarian and Exotic Dancer Extraordinaire Champion of the Working Men and Women of Empire Space Anti-Null Sec Opium Den Movement *President* Not the woman high sec wants but the Woman high sec needs. A modern girl for a modern world. |

Kane Alvo
Caldari Colonial Defense Ministry Templis Dragonaors
51
|
Posted - 2013.03.07 15:53:00 -
[31] - Quote
baltec1 wrote:
Jita (a single system) has 300 slots. Sobaseki (one jump away) has 250 slots. Nonni (another five jumps) has 750 slots. Lonetrek as a whole has 12,600 slots.
Tribute as whole has 497 regular production slots.
Please, tell me more about how difficult it is for you to earn ISK in GSF. Caldari Militia -áGÿ£G£¬GÿP |

Vince Snetterton
258
|
Posted - 2013.03.07 15:53:00 -
[32] - Quote
Sariah Kion wrote:baltec1 wrote:Sariah Kion wrote:baltec1 wrote:Sariah Kion wrote:
There is so much irony and hypocrisy its stunning.
Im not sure some of you realize how foolish you look.
Go on. We are all still waiting for you to produce the "easy" to gather data that supports your statements. I mean, unless all you're here to do is troll then and shed your delicious tears all over the forums. Jita (a single system) has 300 slots. Sobaseki (one jump away) has 250 slots. Nonni (another five jumps) has 750 slots. Lonetrek as a whole has 12,600 slots. Tribute as whole has 497 regular production slots. What can be done in null sec that cant be done in high sec?
Don't respond to him. It is pointless, and will only end up getting the thread locked. |

Tippia
Sunshine and Lollipops
13114
|
Posted - 2013.03.07 15:56:00 -
[33] - Quote
Vince Snetterton wrote:Malcanis wrote:Some of the information is available, eg: station slots available.
Perhaps someone could compile that? I would happily pay a billion ISK for a spreadsheet showing manufacturing and reseach slots available in each system. Station slots, yeah, that can be ground out, though I doubt anyone would do it for a billion ISK, when CCP could craft a SQL request and give an answer in by end of day. So can we, in much less time than thatGǪ it's not like it's hard.
Anyway, here you go. Cough up the dough! 
Fun facts: there are three stations in the game that have the wrong services for where and what they are. One is N-FKXV V-12 - Jovian Directorate Academy, which has highsec manufacturing slots in spite of being in null (but then, it's a dev station so it makes sense). The two others are Kor-Azor Prime V-1 - Ishukone Corporation Factory and Kinakka III - Lai Dai Corporation Factory, which have non-station-based invention in spite of being stations. Vote Malcanis for CSM8. |

Arduemont
Rotten Legion Ops
1274
|
Posted - 2013.03.07 15:57:00 -
[34] - Quote
The posturing and strutting that ultimately turns up in conversations about highsec and nullsec is always such a laugh.
I've lived almost everywhere except WH space in the years I have played Eve. Most of my time was spent in null. Highsec Sov, then NPC, and then highsec and then Sov, and then NPC, and then lowsec and then highsec.... Everyone likes to the "teh l33t pVp" occurs in their space and that they're the real bad ass and everyone else needs to HTFU. Well, let me tell you a secret. This argument isn't about you. It's about what's good for the game. There are elite PvPers everywhere, not just in null. Frankly most of them are in lowsec and NPC null as far as I am concerned. Two areas of space that no one talks about in these ridiculous discussions.
Highsec and Sov incomes are fine as they are. The problems occur in the game mechanics of both. No nerffing is required of either, just some mechanic tweaking to both. "In the age of information, ignorance is a choice." |

Benny Ohu
Chaotic Tranquility Casoff
875
|
Posted - 2013.03.07 15:57:00 -
[35] - Quote
Vince Snetterton wrote:Don't respond to him. It is pointless, and will only end up getting the thread locked. which one are you talking to |

Arduemont
Rotten Legion Ops
1274
|
Posted - 2013.03.07 15:59:00 -
[36] - Quote
Lol Malc, put your money where your mouth is. = P
"In the age of information, ignorance is a choice." |

Aralyn Cormallen
Wildly Inappropriate Goonswarm Federation
46
|
Posted - 2013.03.07 16:01:00 -
[37] - Quote
Vince Snetterton wrote:baltec1 wrote:Sariah Kion wrote:
We are all still waiting for you to produce the "easy" to gather data that supports your statements. I mean, unless all you're here to do is troll then and shed your delicious tears all over the forums.
Jita (a single system) has 300 slots. Sobaseki (one jump away) has 250 slots. Nonni (another five jumps) has 750 slots. Lonetrek as a whole has 12,600 slots. Tribute as whole has 497 regular production slots. Don't respond to him. It is pointless, and will only end up getting the thread locked.
Asked for hard data, got hard data that didn't support your agenda, throws tandrum. Oh, I am shocked.
baltec1 wrote: Not even WI. are that bad at posting.
Hey, I resemble that remark! |

James Amril-Kesh
4S Corporation RAZOR Alliance
4165
|
Posted - 2013.03.07 16:09:00 -
[38] - Quote
Kane Alvo wrote:baltec1 wrote:
Jita (a single system) has 300 slots. Sobaseki (one jump away) has 250 slots. Nonni (another five jumps) has 750 slots. Lonetrek as a whole has 12,600 slots.
Tribute as whole has 497 regular production slots.
Please, tell me more about how difficult it is for you to earn ISK in GSF. Please, tell me more about how that has ANYTHING to do with what he said. I'm waiting. Malcanis for CSM 8 Module activation timers are buggy - CCP please fix |

Tippia
Sunshine and Lollipops
13114
|
Posted - 2013.03.07 16:11:00 -
[39] - Quote
Arduemont wrote:Lol Malc, put your money where your mouth is. = P More fun facts:
-+ Out of 1,212 highsec systems, 650 (54%) offer some form of NPC S&I service: -á-á-á-á-á2,890 copy slots or 2.4 per system. -á-á-á-á-á5,780 each of ME, PE, and invention slots or 4.8 per system. -á-á-á-á-á68,050 production slots or 56.1 per system.
-+ Out of 695 lowsec systems, 306 (44%) offer some form of NPC S&I service: -á-á-á-á-á1,479 copy slots or 2.1 per system -á-á-á-á-á2,909 each of ME, PE, and invention slots or 4.2 per system (49 have gone missing somewhereGǪ) -á-á-á-á-á28,741 production slots or 41.4 per system
-+ Out of 6,022 nullsec systems, 186 offer some form of NPC S&I service: -á-á-á-á-á1,140 copy slots or 0.19 per system -á-á-á-á-á2,280 each of ME, PE, and invention slots or 0.38 per system. -á-á-á-á-á13,550 production slots or 2.3 per system.
Vote Malcanis for CSM8. |

Vince Snetterton
259
|
Posted - 2013.03.07 16:16:00 -
[40] - Quote
Tippia wrote:Arduemont wrote:Lol Malc, put your money where your mouth is. = P More fun facts: -+ Out of 1,212 highsec systems, 650 (54%) offer some form of NPC S&I service: -á-á-á-á-á2,890 copy slots or 2.4 per system. -á-á-á-á-á5,780 each of ME, PE, and invention slots or 4.8 per system. -á-á-á-á-á68,050 production slots or 56.1 per system. -+ Out of 695 lowsec systems, 306 (44%) offer some form of NPC S&I service: -á-á-á-á-á1,479 copy slots or 2.1 per system -á-á-á-á-á2,909 each of ME, PE, and invention slots or 4.2 per system (49 have gone missing somewhereGǪ) -á-á-á-á-á28,741 production slots or 41.4 per system -+ Out of 6,022 nullsec systems, 186 offer some form of NPC S&I service: -á-á-á-á-á1,140 copy slots or 0.19 per system -á-á-á-á-á2,280 each of ME, PE, and invention slots or 0.38 per system. -á-á-á-á-á13,550 production slots or 2.3 per system. GǪnote that the nullsec figures include a number of systems, stations and services that can't be reached or used by players.
Wait, are you saying that there are 1212 high sec systems, 695 low sec systems, and 6022 null and wh systems? |

Tippia
Sunshine and Lollipops
13115
|
Posted - 2013.03.07 16:17:00 -
[41] - Quote
Vince Snetterton wrote:Wait, are you saying that there are 1212 high sec systems, 695 low sec systems, and 6022 null and wh systems? No, the database is.
Vote Malcanis for CSM8. |

Vince Snetterton
259
|
Posted - 2013.03.07 16:18:00 -
[42] - Quote
Tippia wrote:Vince Snetterton wrote:Wait, are you saying that there are 1212 high sec systems, 695 low sec systems, and 6022 null and wh systems? No, the database is.
How are you pulling out that data? |

Tippia
Sunshine and Lollipops
13115
|
Posted - 2013.03.07 16:21:00 -
[43] - Quote
Vince Snetterton wrote:Tippia wrote:Vince Snetterton wrote:Wait, are you saying that there are 1212 high sec systems, 695 low sec systems, and 6022 null and wh systems? No, the database is. How are you pulling out that data? MySQL + the retribution data dump. Vote Malcanis for CSM8. |

Kane Alvo
Caldari Colonial Defense Ministry Templis Dragonaors
52
|
Posted - 2013.03.07 16:33:00 -
[44] - Quote
James Amril-Kesh wrote:I'm waiting.
Number of f#cks given: 0. Caldari Militia -áGÿ£G£¬GÿP |

stoicfaux
2511
|
Posted - 2013.03.07 16:33:00 -
[45] - Quote
Vince Snetterton wrote: It would also severely reduce the workload of the ISD and they would not have umpteen threads starting up every day about this the economic class warfare.
Those threads would be replaced with 90% of posters misunderstanding economics and statistics and the remaining 10% trying to correct the 90%.
Quote:So I ask again, why can't you release this data? It would be interesting to see the data, but what data would need to be mined in order to decide how rich or poor high, low and high sec are? Isk? Income from ratting? Value of ship losses? Where ships are manufactured and where they explode? Value of manufactured goods? # of freighter trips made from high-sec to low-sec? Minerals consumed in null/low/high? How much mineral compression goes on? Populations in general, of miners, of missions, of ratters, etc.?
|

stoicfaux
2511
|
Posted - 2013.03.07 16:37:00 -
[46] - Quote
Tippia wrote:Vince Snetterton wrote:Tippia wrote:Vince Snetterton wrote:Wait, are you saying that there are 1212 high sec systems, 695 low sec systems, and 6022 null and wh systems? No, the database is. How are you pulling out that data? MySQL + the retribution data dump.
Available here (and elsewhere): http://community.eveonline.com/community/toolkit.asp
|

James Amril-Kesh
4S Corporation RAZOR Alliance
4165
|
Posted - 2013.03.07 16:38:00 -
[47] - Quote
Kane Alvo wrote:James Amril-Kesh wrote:I'm waiting. Number of f#cks given: 0. Yes, it's obviously your prerogative to make yourself look like a complete tool. You can probably also look forward to a rebuke from ISD for trying to bypass the word filter. Malcanis for CSM 8 Module activation timers are buggy - CCP please fix |

Jenn aSide
Smokin Aces.
1456
|
Posted - 2013.03.07 16:40:00 -
[48] - Quote
Vince Snetterton wrote:Tippia wrote:Vince Snetterton wrote:Wait, are you saying that there are 1212 high sec systems, 695 low sec systems, and 6022 null and wh systems? No, the database is. How are you pulling out that data?
Translation: ?could you please tell me how you are pulling out data that totally blows away my preconceived and faulty world view?"
There, fixed.
|

Sariah Kion
School of Applied Knowledge Caldari State
206
|
Posted - 2013.03.07 16:43:00 -
[49] - Quote
Allow moon goo to be mined in high sec and then i can on board more evenly distributing ind slots into null.
If you want everything to be easily accessible in null then it should be thast way in high and low sec. Librarian and Exotic Dancer Extraordinaire Champion of the Working Men and Women of Empire Space Anti-Null Sec Opium Den Movement *President* Not the woman high sec wants but the Woman high sec needs. A modern girl for a modern world. |

Dave Stark
1917
|
Posted - 2013.03.07 16:44:00 -
[50] - Quote
Sariah Kion wrote:If you want everything to be easily accessible in null then it should be thast way in high and low sec.
why should it? you're tired, stop posting. |

Sariah Kion
School of Applied Knowledge Caldari State
206
|
Posted - 2013.03.07 16:48:00 -
[51] - Quote
Dave Stark wrote:Sariah Kion wrote:If you want everything to be easily accessible in null then it should be thast way in high and low sec. why should it?
Im glad that point when sailing right over your head....
lol Librarian and Exotic Dancer Extraordinaire Champion of the Working Men and Women of Empire Space Anti-Null Sec Opium Den Movement *President* Not the woman high sec wants but the Woman high sec needs. A modern girl for a modern world. |

Malcanis
Vanishing Point. The Initiative.
8005
|
Posted - 2013.03.07 16:49:00 -
[52] - Quote
Arduemont wrote:Lol Malc, put your money where your mouth is. = P
Indeed I will. Vote for Malcanis for CSM8 https://forums.eveonline.com/default.aspx?g=posts&t=192717&find=unread |

James Amril-Kesh
4S Corporation RAZOR Alliance
4165
|
Posted - 2013.03.07 16:49:00 -
[53] - Quote
Sariah Kion wrote:Allow moon goo to be mined in high sec and then i can get on board more evenly distributing ind slots into null.
If you want everything to be easily accessible in null then it should be thast way in high and low sec.
Oh yea, and allow more R+I slots in high to match all the R+I going on in POSs in null.
Thanks. I know you all are for a balanced Eve so none of this should be a problem. Right? You clearly don't understand what balance actually means. Malcanis for CSM 8 Module activation timers are buggy - CCP please fix |

Tippia
Sunshine and Lollipops
13116
|
Posted - 2013.03.07 16:50:00 -
[54] - Quote
Sariah Kion wrote:If you want everything to be easily accessible in null then it should be thast way in high and low sec. Sure. If we remove all the stations, CONCORD and item restrictions from high and low as wellGǪ
Quote:Oh yea, and allow more R+I slots in high to match all the R+I going on in POSs in null. This already exists, you knowGǪ so no, you're not getting that. You are getting much fewer S&I slots per your request above, though GÇö roughly a reduction of 90% or so should do it. Vote Malcanis for CSM8. |

stoicfaux
2511
|
Posted - 2013.03.07 16:51:00 -
[55] - Quote
Sariah Kion wrote:Allow moon goo to be mined in high sec and then i can get on board more evenly distributing ind slots into null.
If you want everything to be easily accessible in null then it should be thast way in high and low sec.
Oh yea, and allow more R+I slots in high to match all the R+I going on in POSs in null.
Thanks. I know you all are for a balanced Eve so none of this should be a problem. Right? You would also need to balance security, sov, and investment costs (player structures versus NPC stations)...
|

Benny Ohu
Chaotic Tranquility Casoff
875
|
Posted - 2013.03.07 16:52:00 -
[56] - Quote
Sariah Kion wrote:all the R+I going on in POSs in null. all that R&I
Sariah Kion wrote:Im glad that point when sailing right over your head....
lol please explain for us stupids who are not as clever as you :( |

Snow Axe
GoonWaffe Goonswarm Federation
1054
|
Posted - 2013.03.07 16:53:00 -
[57] - Quote
Sariah Kion wrote:Oh yea, and allow more R+I slots in high to match all the R+I going on in POSs in null.
How many slots do you really think that is? "Look any reason why you need to talk like that? I have now reported you. I dont need to listen to your bad tone. If you cant have a grown up conversation then leave the thread[" |

baltec1
Bat Country
5522
|
Posted - 2013.03.07 16:53:00 -
[58] - Quote
So we have all learned a lesson today.
Null does indeed suck for industry, Some people who scream for numbers don't like it when people post said numbers, crying is being misused and WI. are not the worst posters in EVE. |

Sariah Kion
School of Applied Knowledge Caldari State
206
|
Posted - 2013.03.07 16:55:00 -
[59] - Quote
James Amril-Kesh wrote:Sariah Kion wrote:Allow moon goo to be mined in high sec and then i can get on board more evenly distributing ind slots into null.
If you want everything to be easily accessible in null then it should be thast way in high and low sec.
Oh yea, and allow more R+I slots in high to match all the R+I going on in POSs in null.
Thanks. I know you all are for a balanced Eve so none of this should be a problem. Right? You clearly don't understand what balance actually means.
Sure. Nerfing High Sec to sate all the null sec mouth breathers sounds like "balance" to me.
There is so much ISK pouring out of null sec this argument really is rather silly. Its just mouth breathers trying to dictate how others play the game by forcing them into their waiting cross hairs because they are not interested in the "gf" with their neighbors.
Tl;dr
This just In: Null sec tears continue to flow over high sec. More news at 10 Jim. Librarian and Exotic Dancer Extraordinaire Champion of the Working Men and Women of Empire Space Anti-Null Sec Opium Den Movement *President* Not the woman high sec wants but the Woman high sec needs. A modern girl for a modern world. |

James Amril-Kesh
4S Corporation RAZOR Alliance
4165
|
Posted - 2013.03.07 16:57:00 -
[60] - Quote
Sariah Kion wrote:James Amril-Kesh wrote:Sariah Kion wrote:Allow moon goo to be mined in high sec and then i can get on board more evenly distributing ind slots into null.
If you want everything to be easily accessible in null then it should be thast way in high and low sec.
Oh yea, and allow more R+I slots in high to match all the R+I going on in POSs in null.
Thanks. I know you all are for a balanced Eve so none of this should be a problem. Right? You clearly don't understand what balance actually means. Sure. Nerfing High Sec to sate all the null sec mouth breathers sounds like "balance" to me. There is so much ISK pouring out of null sec this argument really is rather silly. Its just mouth breathers trying to dictate how others play the game by forcing them into their waiting cross hairs because they are not interested in the "gf" with their neighbors. Tl;dr This just In: Null sec tears continue to flow over high sec. More news at 10 Jim. Nobody is telling you how to play the game. Nobody. Quit being a crybaby. Malcanis for CSM 8 Module activation timers are buggy - CCP please fix |

Sariah Kion
School of Applied Knowledge Caldari State
206
|
Posted - 2013.03.07 16:58:00 -
[61] - Quote
baltec1 wrote:So we have all learned a lesson today.
Null does indeed suck for industry, Some people who scream for numbers don't like it when people post said numbers, crying is being misused and WI. are not the worst posters in EVE.
There is no moon goo in high sec.
The numbers are in. There must be something wrong. Please balance this CCP. According to these folks if one section has something more than another that is unbalanced and must be corrected.
Thanks. Librarian and Exotic Dancer Extraordinaire Champion of the Working Men and Women of Empire Space Anti-Null Sec Opium Den Movement *President* Not the woman high sec wants but the Woman high sec needs. A modern girl for a modern world. |

James Amril-Kesh
4S Corporation RAZOR Alliance
4165
|
Posted - 2013.03.07 16:59:00 -
[62] - Quote
Sariah Kion wrote:According to these folks if one section has something more than another that is unbalanced and must be corrected.
Thanks. http://en.wikipedia.org/wiki/Straw_man Malcanis for CSM 8 Module activation timers are buggy - CCP please fix |

Sariah Kion
School of Applied Knowledge Caldari State
206
|
Posted - 2013.03.07 17:00:00 -
[63] - Quote
James Amril-Kesh wrote:Sariah Kion wrote:James Amril-Kesh wrote:Sariah Kion wrote:Allow moon goo to be mined in high sec and then i can get on board more evenly distributing ind slots into null.
If you want everything to be easily accessible in null then it should be thast way in high and low sec.
Oh yea, and allow more R+I slots in high to match all the R+I going on in POSs in null.
Thanks. I know you all are for a balanced Eve so none of this should be a problem. Right? You clearly don't understand what balance actually means. Sure. Nerfing High Sec to sate all the null sec mouth breathers sounds like "balance" to me. There is so much ISK pouring out of null sec this argument really is rather silly. Its just mouth breathers trying to dictate how others play the game by forcing them into their waiting cross hairs because they are not interested in the "gf" with their neighbors. Tl;dr This just In: Null sec tears continue to flow over high sec. More news at 10 Jim. Nobody is telling you how to play the game. Nobody. Quit being a crybaby.
You really should pay attention to who is and isnt crying in this thread. You clowns really have your heads squarely planted in your rears, Librarian and Exotic Dancer Extraordinaire Champion of the Working Men and Women of Empire Space Anti-Null Sec Opium Den Movement *President* Not the woman high sec wants but the Woman high sec needs. A modern girl for a modern world. |

James Amril-Kesh
4S Corporation RAZOR Alliance
4165
|
Posted - 2013.03.07 17:00:00 -
[64] - Quote
In fact yes, please add moon goo to highsec, so we can blow up your POSes and take it from you and you can cry even more about it. Malcanis for CSM 8 Module activation timers are buggy - CCP please fix |

baltec1
Bat Country
5523
|
Posted - 2013.03.07 17:01:00 -
[65] - Quote
Sariah Kion wrote:
There is no moon goo in high sec.
The numbers are in. There must be something wrong. Please balance this CCP. According to these folks if one section has something more than another that is unbalanced and must be corrected.
Thanks.
Bitter about being wrong I see. Don't worry, the tantrum will pass much like your obsession with us ganking bloated freighters. |

Sariah Kion
School of Applied Knowledge Caldari State
206
|
Posted - 2013.03.07 17:02:00 -
[66] - Quote
Hilarious.
That is EXACTLY the argument I was responding to. The whole premise of his argument is the fact high has more slots then null there fore that makes things "unblalanced"
Dropping a claim of a straw man makes you look rather silly and discredits the original argument eve more.
Librarian and Exotic Dancer Extraordinaire Champion of the Working Men and Women of Empire Space Anti-Null Sec Opium Den Movement *President* Not the woman high sec wants but the Woman high sec needs. A modern girl for a modern world. |

James Amril-Kesh
4S Corporation RAZOR Alliance
4165
|
Posted - 2013.03.07 17:02:00 -
[67] - Quote
You can't moon mine in wormhole space either, yet I don't see anybody complaining about that. Malcanis for CSM 8 Module activation timers are buggy - CCP please fix |

Sariah Kion
School of Applied Knowledge Caldari State
206
|
Posted - 2013.03.07 17:03:00 -
[68] - Quote
baltec1 wrote:Sariah Kion wrote:
There is no moon goo in high sec.
The numbers are in. There must be something wrong. Please balance this CCP. According to these folks if one section has something more than another that is unbalanced and must be corrected.
Thanks.
Bitter about being wrong I see. Don't worry, the tantrum will pass much like your obsession with us ganking bloated freighters.
Im not "wrong" at all. Just casually pointing out the huge whole in your logic train.
You're welcome by the way. Librarian and Exotic Dancer Extraordinaire Champion of the Working Men and Women of Empire Space Anti-Null Sec Opium Den Movement *President* Not the woman high sec wants but the Woman high sec needs. A modern girl for a modern world. |

Tippia
Sunshine and Lollipops
13117
|
Posted - 2013.03.07 17:03:00 -
[69] - Quote
Sariah Kion wrote:There is so much ISK pouring out of null sec this argument really is rather silly. ISK somehow trumps balanced gameplay now? That's newGǪ
GǪand wrong.
Quote:There is no moon goo in high sec.
The numbers are in. There must be something wrong. Please balance this CCP. According to these folks if one section has something more than another that is unbalanced and must be corrected. Yes, highseccer often think such silly things, but that's why we call them silly. That, and their insistence on using strawmen and other fallacies when they have no facts or logic on their side.
Lack of moon goo in highsec is by design GÇö it's part of what you pay for not having to arrange your own security. Null being incapable of self-sustaining industry is not by design.
I'm sorry that even the devs say you're wrong, but I'm sure that if you cry a bit more, the bad man will stop developing the game. Vote Malcanis for CSM8. |

James Amril-Kesh
4S Corporation RAZOR Alliance
4165
|
Posted - 2013.03.07 17:04:00 -
[70] - Quote
Sariah Kion wrote:Hilarious. That is EXACTLY the argument I was responding to. The whole premise of his argument is the fact high has more slots then null there fore that makes things "unblalanced" Dropping a claim of a straw man makes you look rather silly and discredits the original argument eve more. No, you have it incomplete. The full argument, which wasn't posted because we get tired of repeating it for every badposter like you, is that because we have to actually work for our industrial capability and because we're at risk of losing it it should be at the VERY least as good as it is in highsec where you get a lot more of it, for free, instantly, and at zero risk. Malcanis for CSM 8 Module activation timers are buggy - CCP please fix |

Sariah Kion
School of Applied Knowledge Caldari State
206
|
Posted - 2013.03.07 17:06:00 -
[71] - Quote
James Amril-Kesh wrote:You can't moon mine in wormhole space either, yet I don't see anybody complaining about that.
Im ok with not having moon mining in high sec because I understand that its part of the balance that CCP has in place in Eve.
Null Sec players want it all. NAO. ALL YOUR STUFFS ARE BELONG TO US!!
You all cant see the forest for the trees. Its a good thing that the developers understand this balance better than the mouth breathers crying on the forums everyday about miners and high sec. Librarian and Exotic Dancer Extraordinaire Champion of the Working Men and Women of Empire Space Anti-Null Sec Opium Den Movement *President* Not the woman high sec wants but the Woman high sec needs. A modern girl for a modern world. |

Sariah Kion
School of Applied Knowledge Caldari State
206
|
Posted - 2013.03.07 17:08:00 -
[72] - Quote
James Amril-Kesh wrote:Sariah Kion wrote:Hilarious. That is EXACTLY the argument I was responding to. The whole premise of his argument is the fact high has more slots then null there fore that makes things "unblalanced" Dropping a claim of a straw man makes you look rather silly and discredits the original argument eve more. No, you have it incomplete. The full argument, which wasn't posted because we get tired of repeating it for every badposter like you, is that because we have to actually work for our industrial capability and because we're at risk of losing it it should be at the VERY least as good as it is in highsec where you get a lot more of it, for free, instantly, and at zero risk.
Well then you should have more of everything then, right? According to this logic. I cant believe you clowns dont see how easily your arguments fall apart. Librarian and Exotic Dancer Extraordinaire Champion of the Working Men and Women of Empire Space Anti-Null Sec Opium Den Movement *President* Not the woman high sec wants but the Woman high sec needs. A modern girl for a modern world. |

Tippia
Sunshine and Lollipops
13117
|
Posted - 2013.03.07 17:08:00 -
[73] - Quote
Sariah Kion wrote:Null Sec players want it all. NAO. ALL YOUR STUFFS ARE BELONG TO US!! Repeating a straw man doesn't make it true, you know GÇö it just makes you more wrong.
Quote:Its a good thing that the developers understand this balance better than the mouth breathers crying on the forums Yes it is. That's why they are on board with improving null industry, in spite of highseccers crying foul for no reason.
Quote:Well then you should have more of everything then, right? According to this logic. I cant believe you clowns dont see how easily your arguments fall apart. Maybe it would help if you could actually demonstrate it falling apartGǪ
GǪbut that would require something other than fallacies, so you're probably SOL there. Vote Malcanis for CSM8. |

Kane Alvo
Caldari Colonial Defense Ministry Templis Dragonaors
52
|
Posted - 2013.03.07 17:09:00 -
[74] - Quote
What null sec industry needs is the ability to anchor a POS near any moon. It would also be great if they could do research, invention, and somehow extract goodies from those nearby moons. Maybe run reactions? Or if they could somehow produce the most expensive ships in the game...that would be a bonus.
Null sec also needs a game mechanic introduced where you could claim sovereignty over systems, even entire constellations. But then you'd need to be able to form an alliance with other players and corporations to protect it all. I suppose eventually they might run out of industry slots, so they would need a way to go to war with other alliances so they could invade their systems in order to expand, control more space, and have more industry.
Ya. That would all be very cool. If only... Caldari Militia -áGÿ£G£¬GÿP |

Dave Stark
1917
|
Posted - 2013.03.07 17:09:00 -
[75] - Quote
Sariah Kion wrote:crying on the forums everyday about miners and high sec.
but there is an issue with high sec and miners, together. also, quite possibly npc corps too. you're tired, stop posting. |

baltec1
Bat Country
5524
|
Posted - 2013.03.07 17:10:00 -
[76] - Quote
Sariah Kion wrote:James Amril-Kesh wrote:You can't moon mine in wormhole space either, yet I don't see anybody complaining about that. Im ok with not having moon mining in high sec because I understand that its part of the balance that CCP has in place in Eve. Null Sec players want it all. NAO. ALL YOUR STUFFS ARE BELONG TO US!! You all cant see the forest for the trees. Its a good thing that the developers understand this balance better than the mouth breathers crying on the forums everyday about miners and high sec.
Which is why they have said that they are going to buff null sec industry...
|

Sariah Kion
School of Applied Knowledge Caldari State
206
|
Posted - 2013.03.07 17:12:00 -
[77] - Quote
Tippia wrote:Sariah Kion wrote:Null Sec players want it all. NAO. ALL YOUR STUFFS ARE BELONG TO US!! Repeating a straw man doesn't make it true, you know GÇö it just makes you more wrong. Quote:Its a good thing that the developers understand this balance better than the mouth breathers crying on the forums Yes it is. That's why they are on board with improving null industry, in spite of highseccers crying foul for no reason.
Its not a strawman. Its pretty obvious satire.
Industry in null is tied into the greater balance of the economy. You have to understand this. I hope you are not that unintelligent. You cant just address one area to sate the gnashing of teeth without it affecting other areas and offsetting the balance.
Librarian and Exotic Dancer Extraordinaire Champion of the Working Men and Women of Empire Space Anti-Null Sec Opium Den Movement *President* Not the woman high sec wants but the Woman high sec needs. A modern girl for a modern world. |

Malcanis
Vanishing Point. The Initiative.
8007
|
Posted - 2013.03.07 17:13:00 -
[78] - Quote
I personally don't have any problem with allowing moon mining in hi-sec. Static, exposed assets that have to be owned by a player corp are exactly what hi-sec needs more of IMO. Vote for Malcanis for CSM8 https://forums.eveonline.com/default.aspx?g=posts&t=192717&find=unread |

Vince Snetterton
259
|
Posted - 2013.03.07 17:14:00 -
[79] - Quote
Where is the ISD when you need them? How about clearing out all the incendiary posts instead of locking the thread, which appears to be rapidly approaching? |

Sariah Kion
School of Applied Knowledge Caldari State
206
|
Posted - 2013.03.07 17:14:00 -
[80] - Quote
Kane Alvo wrote:What null sec industry needs is the ability to anchor a POS near any moon. It would also be great if they could do research, invention, and somehow extract goodies from those nearby moons. Maybe run reactions? Or if they could somehow produce the most expensive ships in the game...that would be a bonus.
Null sec also needs a game mechanic introduced where you could claim sovereignty over systems, even entire constellations. But then you'd need to be able to form an alliance with other players and corporations to protect it all. I suppose eventually they might run out of industry slots, so they would need a way to go to war with other alliances so they could invade their systems in order to expand, control more space, and have more industry.
Ya. That would all be very cool. If only...

Awesome.
There is no group that shed more tears about this game than these null sec care bears. I find it absolutely hilarious. They look and sound like infants. Librarian and Exotic Dancer Extraordinaire Champion of the Working Men and Women of Empire Space Anti-Null Sec Opium Den Movement *President* Not the woman high sec wants but the Woman high sec needs. A modern girl for a modern world. |

James Amril-Kesh
4S Corporation RAZOR Alliance
4165
|
Posted - 2013.03.07 17:14:00 -
[81] - Quote
baltec1 wrote:Sariah Kion wrote:James Amril-Kesh wrote:You can't moon mine in wormhole space either, yet I don't see anybody complaining about that. Im ok with not having moon mining in high sec because I understand that its part of the balance that CCP has in place in Eve. Null Sec players want it all. NAO. ALL YOUR STUFFS ARE BELONG TO US!! You all cant see the forest for the trees. Its a good thing that the developers understand this balance better than the mouth breathers crying on the forums everyday about miners and high sec. Which is why they have said that they are going to buff null sec industry... /thread Malcanis for CSM 8 Module activation timers are buggy - CCP please fix |

Jenn aSide
Smokin Aces.
1458
|
Posted - 2013.03.07 17:15:00 -
[82] - Quote
Vince Snetterton wrote: 2. Average payout/ tick of a null sec forsaken hub runner. 3. Average payout/tick of a high sec L4 mission runner. 4. Average payout of high sec incursion runner.
This is just asking for information that folks like you can use to say "see, you can make money in null".
The problem is that "averages" (which also might not turn out how you think lol) don't tell the full story even if you have the information.
"Averages" don't take into account the fact that their are a total of THREE respawning forsaken hubs max in any upgraded system, meaning those forsaken hubs can support steady isk making activity of exactly TWO players, as opposed to the INFINITE number of players a single high sec agent can support.
OR the fact that there are many more agents in a single high sec constellation than their are upgraded null sec systems in an entire region (in the same way single null sec systems can have more indy slots than whole null sec regions).
OR the fact that one cloaky ship with an active pilot and a covert cyno can shut down an upgraded system where as nothing short of the server going down or an incursion popping up can shut down Motsu lol.
etc etc. I recently took my tengu alt gu out of null sec an put him in high sec (in the same tengu) scanning down 4/10s and making fat loots without even having to glance at local as opposed to doing yet another fleet staging point escalation path that takes me though 15 null sec systems only to give me ....nothing, after dodging numerous reds and neuts....
I understand you high sec types trying to safeguard your self interest, but the good of the game is whats important here. The same way you should not be forced by game mechanics or circumstance to go to null, i shouldn't be forced OUT of null (ie having to keep alts in high to make money) because High Sec is more profitable (over time) and easy. |

James Amril-Kesh
4S Corporation RAZOR Alliance
4165
|
Posted - 2013.03.07 17:17:00 -
[83] - Quote
Malcanis wrote:I personally don't have any problem with allowing moon mining in hi-sec. Static, exposed assets that have to be owned by a player corp are exactly what hi-sec needs more of IMO. If moons in highsec are undesirable then highsec players will whine about then not being good enough. If moons in highsec are desirable then lowsec and nullsec entities will wardec highsec corps to take these moons from them, and you'll have highsec players whining about that instead.
It's a lose/lose situation. Malcanis for CSM 8 Module activation timers are buggy - CCP please fix |

baltec1
Bat Country
5524
|
Posted - 2013.03.07 17:18:00 -
[84] - Quote
Kane Alvo wrote:What null sec industry needs is the ability to anchor a POS near any moon. It would also be great if they could do research, invention, and somehow extract goodies from those nearby moons. Maybe run reactions? Or if they could somehow produce the most expensive ships in the game...that would be a bonus.
Null sec also needs a game mechanic introduced where you could claim sovereignty over systems, even entire constellations. But then you'd need to be able to form an alliance with other players and corporations to protect it all. I suppose eventually they might run out of industry slots, so they would need a way to go to war with other alliances so they could invade their systems in order to expand, control more space, and have more industry.
Ya. That would all be very cool. If only...
What null sec needs is a lot more slots at a price that lets us compete with high sec. That could mean either charging high sec the same as it would cost to run hundreds of POS or adding a new outpost and the ability to put as many in a single system as there are stations in high sec systems. |

James Amril-Kesh
4S Corporation RAZOR Alliance
4165
|
Posted - 2013.03.07 17:19:00 -
[85] - Quote
Jenn aSide wrote:Vince Snetterton wrote: 2. Average payout/ tick of a null sec forsaken hub runner. 3. Average payout/tick of a high sec L4 mission runner. 4. Average payout of high sec incursion runner.
This is just asking for information that folks like you can use to say "see, you can make money in null". The problem is that "averages" (which also might not turn out how you think lol) don't tell the full story even if you have the information. I'd like to know these numbers too though, frankly. Just so I can go "See!? we barely make more than you do." Also don't forget to mention that forsaken hubs don't give LP. Malcanis for CSM 8 Module activation timers are buggy - CCP please fix |

Vince Snetterton
259
|
Posted - 2013.03.07 17:19:00 -
[86] - Quote
Jenn aSide wrote:Vince Snetterton wrote: 2. Average payout/ tick of a null sec forsaken hub runner. 3. Average payout/tick of a high sec L4 mission runner. 4. Average payout of high sec incursion runner.
This is just asking for information that folks like you can use to say "see, you can make money in null". The problem is that "averages" (which also might not turn out how you think lol) don't tell the full story even if you have the information. "Averages" don't take into account the fact that their are a total of THREE respawning forsaken hubs max in any upgraded system, meaning those forsaken hubs can support steady isk making activity of exactly TWO players, as opposed to the INFINITE number of players a single high sec agent can support. OR the fact that there are many more agents in a single high sec constellation than their are upgraded null sec systems in an entire region (in the same way single null sec systems can have more indy slots than whole null sec regions). OR the fact that one cloaky ship with an active pilot and a covert cyno can shut down an upgraded system where as nothing short of the server going down or an incursion popping up can shut down Motsu lol. etc etc. I recently took my tengu alt gu out of null sec an put him in high sec (in the same tengu) scanning down 4/10s and making fat loots without even having to glance at local as opposed to doing yet another fleet staging point escalation path that takes me though 15 null sec systems only to give me ....nothing, after dodging numerous reds and neuts.... I understand you high sec types trying to safeguard your self interest, but the good of the game is whats important here. The same way you should not be forced by game mechanics or circumstance to go to null, i shouldn't be forced OUT of null because High Sec is more profitable (over time) and easy.
I have no problem with you coming up with a list of questions as well. My list was but a small subset of the information that would be required to gather the true state of the class warfare struggle going on, and ANY data, if it is accurate, is not a bad thing.
However, on the flip side, ANY data, viewed in a vacuum, is complete garbage, and no better that the standard propaganda we see on the forums. |

Malcanis
Vanishing Point. The Initiative.
8009
|
Posted - 2013.03.07 17:20:00 -
[87] - Quote
Tippia wrote:Vince Snetterton wrote:Malcanis wrote:Some of the information is available, eg: station slots available.
Perhaps someone could compile that? I would happily pay a billion ISK for a spreadsheet showing manufacturing and reseach slots available in each system. Station slots, yeah, that can be ground out, though I doubt anyone would do it for a billion ISK, when CCP could craft a SQL request and give an answer in by end of day. So can we, in much less time than thatGǪ it's not like it's hard. Anyway, here you go. Cough up the dough!  Fun facts: there are three stations in the game that have the wrong services for where and what they are. One is N-FKXV V-12 - Jovian Directorate Academy, which has highsec manufacturing slots in spite of being in null (but then, it's a dev station so it makes sense). The two others are Kor-Azor Prime V-1 - Ishukone Corporation Factory and Kinakka III - Lai Dai Corporation Factory, which have non-station-based invention in spite of being stations.
Any chance you could add a "Region" column to that list? It would make it much more useful.
ISK sent btw Vote for Malcanis for CSM8 https://forums.eveonline.com/default.aspx?g=posts&t=192717&find=unread |

Tippia
Sunshine and Lollipops
13119
|
Posted - 2013.03.07 17:23:00 -
[88] - Quote
Sariah Kion wrote:Its not a strawman. GǪaside from being a misrepresentation of the argument with the sole intent of making it about something it is not in the hope that this non-original argument will be easier to counter than the real one.
I.e. a strawman.
Quote:Its pretty obvious satire. No. It's a pretty obvious strawman.
Quote:Industry in null is tied into the greater balance of the economy. You have to understand this. GǪwhich is why it needs to be (and is slated to be) buffed: because the balance of economy is pretty seriously off-kilter and one of the key problems with it is how highsec offers free, infinite, safe, and easy-to-use industry that render larger portions of the game meaningless and fails to trigger a number of mechanics that are meant to create an economic balance.
Making highsec less attractive to nullsec-based industrialists will improve the balance of the economy; the balance of gameplay; and the balance of industry itself. If you think that this is not a good thing, as your strawmen suggest, then I'm afraid that the ridicule you're attempting (and failing at) only really highlights your own shortcomings.
Yes, these changes are meant to affect other areas and offsetting the balanceGǪ towards the middle so it's actually balanced, unlike the current broken state. Vote Malcanis for CSM8. |

Beekeeper Bob
Beekeepers Anonymous
461
|
Posted - 2013.03.07 17:23:00 -
[89] - Quote
baltec1 wrote:So we have all learned a lesson today.
Null does indeed suck for industry, Some people who scream for numbers don't like it when people post said numbers, crying is being misused and WI. are not the worst posters in EVE.
Please explain why Null needs more industry? Most people won't build in null anyway due to logistical issues and a FOTM market. 80% of the items supplied in 0.0 are bought in highsec and transported.
I guess the big question is, with the Bee's overwhelming hatred of anything carebearish, why would you want more industry in 0.0? 
The single biggest danger to EVE is the proliferation of ALTS! Kill an alt today!
Petition for a Minimum bounty of 10 mil. Prevent useless bounties!
|

Tippia
Sunshine and Lollipops
13119
|
Posted - 2013.03.07 17:24:00 -
[90] - Quote
Malcanis wrote:Any chance you could add a "Region" column to that list? It would make it much more useful. Ugh. Yes. SoonGäó  Vote Malcanis for CSM8. |

James Amril-Kesh
4S Corporation RAZOR Alliance
4165
|
Posted - 2013.03.07 17:24:00 -
[91] - Quote
Beekeeper Bob wrote:baltec1 wrote:So we have all learned a lesson today.
Null does indeed suck for industry, Some people who scream for numbers don't like it when people post said numbers, crying is being misused and WI. are not the worst posters in EVE. Please explain why Null needs more industry? Most people won't build in null anyway due to logistical issues and a FOTM market. 80% of the items supplied in 0.0 are bought in highsec and transported. I guess the big question is, with the Bee's overwhelming hatred of anything carebearish, why would you want more industry in 0.0?  You've got your cause and effect backwards. Malcanis for CSM 8 Module activation timers are buggy - CCP please fix |

stoicfaux
2512
|
Posted - 2013.03.07 17:27:00 -
[92] - Quote
OTOH, if null sheds its dependence on high-sec, does that effectively turn Eve into two servers?
|

Vince Snetterton
260
|
Posted - 2013.03.07 17:28:00 -
[93] - Quote
Malcanis wrote:Tippia wrote:Vince Snetterton wrote:Malcanis wrote:Some of the information is available, eg: station slots available.
Perhaps someone could compile that? I would happily pay a billion ISK for a spreadsheet showing manufacturing and reseach slots available in each system. Station slots, yeah, that can be ground out, though I doubt anyone would do it for a billion ISK, when CCP could craft a SQL request and give an answer in by end of day. So can we, in much less time than thatGǪ it's not like it's hard. Anyway, here you go. Cough up the dough!  Fun facts: there are three stations in the game that have the wrong services for where and what they are. One is N-FKXV V-12 - Jovian Directorate Academy, which has highsec manufacturing slots in spite of being in null (but then, it's a dev station so it makes sense). The two others are Kor-Azor Prime V-1 - Ishukone Corporation Factory and Kinakka III - Lai Dai Corporation Factory, which have non-station-based invention in spite of being stations. Any chance you could add a "Region" column to that list? It would make it much more useful. ISK sent btw
Case in point about my previous post about data. Data in and of itself is never a bad thing. But viewed in a vacuum is is worthless.
I am glad that Tippia answered the question about mfg slots by sec status, and the more granular, the better. But ultimately, there has to be a lot more data to frame the thrust of where you are likely going with it. Things like minerals used in high sec mfg versus supercap mfg would also be useful in painting an accurate picture, or how many high sec mfg slots exist in POS's and are onlined and being used at any one time, would also better give a picture of the overall economic situation.
The number of mfg slots in each region, or security sector, is virtually worthless as a standalone item. |

baltec1
Bat Country
5524
|
Posted - 2013.03.07 17:31:00 -
[94] - Quote
Beekeeper Bob wrote:Please explain why Null needs more industry? Most people won't build in null anyway due to logistical issues and a FOTM market. 80% of the items supplied in 0.0 are bought in highsec and transported. I guess the big question is, with the Bee's overwhelming hatred of anything carebearish, why would you want more industry in 0.0? 
Less clone jumps, less cost, less effort, faster production to market times, more forms of income to the average newbee, more reasons to protect the space we have, more reasons to attack other peoples space.
The list goes on. |

Yonis Kador
KADORCORP
283
|
Posted - 2013.03.07 17:31:00 -
[95] - Quote
Tippia wrote: Null being incapable of self-sustaining industry is not by design.
If I keep beating dead horses, I'm going to get arrested for cruelty to animals but since you're viewed as something of an authority on the forums, I'm interested to know your source for this statement.
Because as far as I knew, the game was "designed" with the least number of industry slots in null and with null being the endgame. So while I'm happy to accept that the number of slots in any given area may need adjustment over time due to population density and the game's fun factor, if null wasn't designed to be incapable of producing everything it needs, by having the least number of slots since the game's inception, I'd really like to read more about that.
YK "He who fights and runs away lives to fight another day." |

Kane Alvo
Caldari Colonial Defense Ministry Templis Dragonaors
52
|
Posted - 2013.03.07 17:31:00 -
[96] - Quote
Jenn aSide wrote:I understand you high sec types trying to safeguard your self interest, but the good of the game is whats important here. The same way you should not be forced by game mechanics or circumstance to go to null, i shouldn't be forced OUT of null because High Sec is more profitable (over time) and easy.
Are you being forced out, or did you make that decision on your own? I'm unaware of any game mechanic that actively ejects players from null sec because they aren't reaching a certain ISK/hr quota. If this is the type of gaming you seek, then by your own admission, you would be better served by moving back to high sec.
Some of you act as if "null sec player" should come kind of badge of honor and/or entitlement. Null sec players (the ones who don't ***** every 5 minutes) are attracted to the self-sustaining lifestyle. High sec players are spoon fed by NPC content. Which one are you? Really?
I really don't understand all the null bear whining. You live in null sec. If you want more, GO TAKE IT. Caldari Militia -áGÿ£G£¬GÿP |

Kane Alvo
Caldari Colonial Defense Ministry Templis Dragonaors
52
|
Posted - 2013.03.07 17:40:00 -
[97] - Quote
baltec1 wrote:What null sec needs is a lot more slots at a price that lets us compete with high sec. That could mean either charging high sec the same as it would cost to run hundreds of POS or adding a new outpost and the ability to put as many in a single system as there are stations in high sec systems.
I think you're missing the entire premise of null sec. The only thing null sec needs is more innovative players.
Caldari Militia -áGÿ£G£¬GÿP |

James Amril-Kesh
4S Corporation RAZOR Alliance
4165
|
Posted - 2013.03.07 17:43:00 -
[98] - Quote
What's the point, if the content we take is still inferior to what's spoon fed in highsec? Seriously, all of an alliance's production slots are incapable of even making all of the ammo an alliance needs, much less the ships. Malcanis for CSM 8 Module activation timers are buggy - CCP please fix |

baltec1
Bat Country
5524
|
Posted - 2013.03.07 17:44:00 -
[99] - Quote
Kane Alvo wrote:baltec1 wrote:What null sec needs is a lot more slots at a price that lets us compete with high sec. That could mean either charging high sec the same as it would cost to run hundreds of POS or adding a new outpost and the ability to put as many in a single system as there are stations in high sec systems. I think you're missing the entire premise of null sec. The only thing null sec needs is more innovative players.
So how exactly do we get the slots we need while keeping the costs of running these things are the same level of high sec. |

James Amril-Kesh
4S Corporation RAZOR Alliance
4165
|
Posted - 2013.03.07 17:44:00 -
[100] - Quote
Kane Alvo wrote:baltec1 wrote:What null sec needs is a lot more slots at a price that lets us compete with high sec. That could mean either charging high sec the same as it would cost to run hundreds of POS or adding a new outpost and the ability to put as many in a single system as there are stations in high sec systems. I think you're missing the entire premise of null sec. The only thing null sec needs is more innovative players. You're Missing The ******* Point.
It doesn't matter how innovative we are, we can't get around game mechanics that limit us to an utterly **** industrial backbone. It's just not possible. You're either a moron who's unable to see that, or you're a liar. Malcanis for CSM 8 Module activation timers are buggy - CCP please fix |

Dave Stark
1917
|
Posted - 2013.03.07 17:50:00 -
[101] - Quote
baltec1 wrote:Kane Alvo wrote:baltec1 wrote:What null sec needs is a lot more slots at a price that lets us compete with high sec. That could mean either charging high sec the same as it would cost to run hundreds of POS or adding a new outpost and the ability to put as many in a single system as there are stations in high sec systems. I think you're missing the entire premise of null sec. The only thing null sec needs is more innovative players. So how exactly do we get the slots we need while keeping the costs of running these things are the same level of high sec.
by being innovative, obviously. you're tired, stop posting. |

Jenn aSide
Smokin Aces.
1458
|
Posted - 2013.03.07 17:50:00 -
[102] - Quote
stoicfaux wrote:OTOH, if null sheds its dependence on high-sec, does that effectively turn Eve into two servers?
No, because high sec people could still come to null and get cheap ships and items. Heck, they could even make null sec alts to make isk .....like we do.....
High Sec is Saudi Arabia (or Venezuela, or hell, any OPEc country), Null Sec is America (especially when it comes to military spending :) ). They don't LIKE us, but they sell us oil. And now that we are talking "Alternative Energy" and cutting our dependance on what they are selling us, they are scared that the people they hate won't buy stuff from them anymore.......
|

Jenn aSide
Smokin Aces.
1458
|
Posted - 2013.03.07 17:51:00 -
[103] - Quote
James Amril-Kesh wrote:Kane Alvo wrote:baltec1 wrote:What null sec needs is a lot more slots at a price that lets us compete with high sec. That could mean either charging high sec the same as it would cost to run hundreds of POS or adding a new outpost and the ability to put as many in a single system as there are stations in high sec systems. I think you're missing the entire premise of null sec. The only thing null sec needs is more innovative players. You're Missing The ******* Point. It doesn't matter how innovative we are, we can't get around game mechanics that limit us to an utterly **** industrial backbone. It's just not possible. You're either a moron who's unable to see that, or you're a liar.
Or so absorbed by self interest that he's unwilling to see where others are coming from.
|

Kane Alvo
Caldari Colonial Defense Ministry Templis Dragonaors
52
|
Posted - 2013.03.07 17:52:00 -
[104] - Quote
James Amril-Kesh wrote:What's the point, if the content we take is still inferior to what's spoon fed in highsec? Seriously, all of an alliance's production slots are incapable of even making all of the ammo an alliance needs, much less the ships.
I'm not an expert on anything, and I don't claim to be. I'm sure there is some merit to the null sec complaints, and it's no secret that POS's need to be improved. But making null more like high sec or nerfing high sec isn't the answer. Again, I would argue that null is designed to be the final frontier and completely player-driven. It's the players who should address the problem, not demand more NPC interaction.
Actively absorb high sec indy corps if you need more slots in your alliance. Set up trade agreements, or even trade hubs.
Caldari Militia -áGÿ£G£¬GÿP |

Beekeeper Bob
Beekeepers Anonymous
461
|
Posted - 2013.03.07 17:52:00 -
[105] - Quote
Tippia wrote:Malcanis wrote:Any chance you could add a "Region" column to that list? It would make it much more useful. Ugh. Yes. SoonGäó  Beekeeper Bob wrote:Please explain why Null needs more industry? Most people won't build in null anyway due to logistical issues and a FOTM market. 80% of the items supplied in 0.0 are bought in highsec and transported. You answered your own question. Null needs more industry because [random]% of the items are bought in high and transported rather than produced locally GÇö that's not how it should be. Null-based industrialists are supposed to be able to work in null, supplying null locally, without it being a stupid thing to attempt. Obviously, there is a market for stuff out there, or all that importing wouldn't happen. The problem is that the game mechanics are so imbalanced that you can't reasonably supply that market in what should be the most efficient manner: by gathering and building where you live. The game effectively prohibits you from building the empires the game is meant to let you build.
What dream world are you living in Tippia?
Very few people go to 0.0 to build, regardless of how easy it might be. EVE caters to some of the laziest, whiniest, most useless people on the planet.
Have you ever done 0.0 industry? You think adding industry will convince more people to build in 0.0? You think the average industry person is going to invest in a JF so that he can get the minerals he needs? Has 0.0 suddenly become a safe mining mecca where all minerals are easily available in every station with slots? I've done 0.0 industry for years in Delve, I made a lot of isk at it, because I was willing to invest in the equipment, but finding slots to use was never the issue......
So, if you want to argue the point, please do. Please explain how you intend to solve all the other issues that go along with 0.0 industry...and incidentally persuade all the risk adverse, high industry guys that it's really worth it....If you are willing to invest the billions to get started....
Oh, and I almost forgot.....Delve is easy to access from Highsec, that's what made it worthwhile to build in. What is your answer for nightmare locations like Omist or Detroit? The single biggest danger to EVE is the proliferation of ALTS! Kill an alt today!
Petition for a Minimum bounty of 10 mil. Prevent useless bounties!
|

James Amril-Kesh
4S Corporation RAZOR Alliance
4165
|
Posted - 2013.03.07 17:57:00 -
[106] - Quote
Yeah, you didn't address that cause and effect issue. Once again... Malcanis for CSM 8 Module activation timers are buggy - CCP please fix |

baltec1
Bat Country
5524
|
Posted - 2013.03.07 17:59:00 -
[107] - Quote
Kane Alvo wrote:James Amril-Kesh wrote:What's the point, if the content we take is still inferior to what's spoon fed in highsec? Seriously, all of an alliance's production slots are incapable of even making all of the ammo an alliance needs, much less the ships. I'm not an expert on anything, and I don't claim to be. I'm sure there is some merit to the null sec complaints, and it's no secret that POS's need to be improved. But making null more like high sec or nerfing high sec isn't the answer. Again, I would argue that null is designed to be the final frontier and completely player-driven. It's the players who should address the problem, not demand more NPC interaction. Actively absorb high sec indy corps if you need more slots in your alliance. Set up trade agreements, or even trade hubs.
We have tens of thousands of pilots out here and we dont even have the slots to make up for the ammo we burn through when DBRB goes structure shooting. There are systems 4 jumps outside of jita that have most of their manufacturing slots unused. |

Jenn aSide
Smokin Aces.
1460
|
Posted - 2013.03.07 18:01:00 -
[108] - Quote
Kane Alvo wrote: Are you being forced out, or did you make that decision on your own? I'm unaware of any game mechanic that actively ejects players from null sec because they aren't reaching a certain ISK/hr quota. If this is the type of gaming you seek, then by your own admission, you would be better served by moving back to high sec.
Why would i move to the place I'm already forced (by COMMON SENSE) to live.
It isn't about isk/hour, it's about being made a slave by circumstance and game mechanics to a part of space that i don't want to. We hear the cries every day from high sec of "YOU CAN'T FORCE ME TO PLAY YOUR WAY, yet the same people are fine with us being FORCED to rely on high sec for logistical and financial needs...needs they are more than happy to fill with their missioned up/incursioned up Loyalty points and isk and mined up minerals and INFINITE INDUSTRIAL MIGHT.
Some of you act as if "null sec player" should come kind of badge of honor and/or entitlement. [/quote]
Honor yes (there is a reason damn near EVERY ccp ad features NULL SEC play), Entitlement, now, you're thinking of high sec, where everything is handed to you.
Quote: Null sec players (the ones who don't ***** every 5 minutes) are attracted to the self-sustaining lifestyle. High sec players are spoon fed by NPC content. Which one are you? Really?
I'm the one who'd rather have my alts building stuff in null than putzing around high sec. But it's futile as the game is now, so high sec it is.
Quote: I really don't understand all the null bear whining. You live in null sec. If you want more, GO TAKE IT.
Im totally going to take those indy slots, FROM HIGH SEC.
Also, Malcanis for CSM!
|

LHA Tarawa
Pator Tech School Minmatar Republic
499
|
Posted - 2013.03.07 18:02:00 -
[109] - Quote
baltec1 wrote: We have tens of thousands of pilots out here and we dont even have the slots to make up for the ammo we burn through when DBRB goes structure shooting. There are systems 4 jumps outside of jita that have most of their manufacturing slots unused.
Sounds like you need to build more outposts. |

James Amril-Kesh
4S Corporation RAZOR Alliance
4165
|
Posted - 2013.03.07 18:03:00 -
[110] - Quote
LHA Tarawa wrote:baltec1 wrote: We have tens of thousands of pilots out here and we dont even have the slots to make up for the ammo we burn through when DBRB goes structure shooting. There are systems 4 jumps outside of jita that have most of their manufacturing slots unused.
Sounds like you need to build more outposts. I can't remember the last time I've seen a post this stupid. Malcanis for CSM 8 Module activation timers are buggy - CCP please fix |

Jenn aSide
Smokin Aces.
1460
|
Posted - 2013.03.07 18:03:00 -
[111] - Quote
Kane Alvo wrote:James Amril-Kesh wrote:What's the point, if the content we take is still inferior to what's spoon fed in highsec? Seriously, all of an alliance's production slots are incapable of even making all of the ammo an alliance needs, much less the ships. I'm not an expert on anything, and I don't claim to be. I'm sure there is some merit to the null sec complaints, and it's no secret that POS's need to be improved. But making null more like high sec or nerfing high sec isn't the answer. Again, I would argue that null is designed to be the final frontier and completely player-driven. It's the players who should address the problem, not demand more NPC interaction. Actively absorb high sec indy corps if you need more slots in your alliance. Set up trade agreements, or even trade hubs.
translation: Stay stuck to high sec.
No.
|

Jenn aSide
Smokin Aces.
1460
|
Posted - 2013.03.07 18:04:00 -
[112] - Quote
James Amril-Kesh wrote:LHA Tarawa wrote:baltec1 wrote: We have tens of thousands of pilots out here and we dont even have the slots to make up for the ammo we burn through when DBRB goes structure shooting. There are systems 4 jumps outside of jita that have most of their manufacturing slots unused.
Sounds like you need to build more outposts. I can't remember the last time I've seen a post this stupid.
I can.... it was the last time he posted before this 
|

Malcanis
Vanishing Point. The Initiative.
8012
|
Posted - 2013.03.07 18:05:00 -
[113] - Quote
Beekeeper Bob wrote:Tippia wrote:Malcanis wrote:Any chance you could add a "Region" column to that list? It would make it much more useful. Ugh. Yes. SoonGäó  Beekeeper Bob wrote:Please explain why Null needs more industry? Most people won't build in null anyway due to logistical issues and a FOTM market. 80% of the items supplied in 0.0 are bought in highsec and transported. You answered your own question. Null needs more industry because [random]% of the items are bought in high and transported rather than produced locally GÇö that's not how it should be. Null-based industrialists are supposed to be able to work in null, supplying null locally, without it being a stupid thing to attempt. Obviously, there is a market for stuff out there, or all that importing wouldn't happen. The problem is that the game mechanics are so imbalanced that you can't reasonably supply that market in what should be the most efficient manner: by gathering and building where you live. The game effectively prohibits you from building the empires the game is meant to let you build. What dream world are you living in Tippia? Very few people go to 0.0 to build, regardless of how easy it might be.
They might, if it were profitable enough to allow them to compete with the massive subsidies hi-sec building gets.
Vote for Malcanis for CSM8 https://forums.eveonline.com/default.aspx?g=posts&t=192717&find=unread |

stoicfaux
2513
|
Posted - 2013.03.07 18:06:00 -
[114] - Quote
Beekeeper Bob wrote: So, if you want to argue the point, please do. Please explain how you intend to solve all the other issues that go along with 0.0 industry...and incidentally persuade all the risk adverse, high industry guys that it's really worth it....If you are willing to invest the billions to get started....
What if null-sec industry was potentially lucrative enough that null-dwellers were willing to provide security or incentives for high-sec miners to mine in null?
People make the world go around, so should we really be looking for a people solution versus a "number of manufacturing slots" solution? Meaning, is it better to ask "what would it take to get high-sec miners to migrate to null ?"
|

Beekeeper Bob
Beekeepers Anonymous
464
|
Posted - 2013.03.07 18:07:00 -
[115] - Quote
James Amril-Kesh wrote:LHA Tarawa wrote:baltec1 wrote: We have tens of thousands of pilots out here and we dont even have the slots to make up for the ammo we burn through when DBRB goes structure shooting. There are systems 4 jumps outside of jita that have most of their manufacturing slots unused.
Sounds like you need to build more outposts. I can't remember the last time I've seen a post this stupid.
Really, Isn't that the point of 0.0 and outposts? Or do you think that CCP should make your life even easier than it is now?
When your masters forgot to pay CCP rent for Delve, and ran away last time, IT came in and built tons of stations. And that was without the endless moon-goo fountain that CCP has created.
So what's the problem, want stuff, but are unwilling to invest in it?  The single biggest danger to EVE is the proliferation of ALTS! Kill an alt today!
Petition for a Minimum bounty of 10 mil. Prevent useless bounties!
|

LHA Tarawa
Pator Tech School Minmatar Republic
499
|
Posted - 2013.03.07 18:10:00 -
[116] - Quote
stoicfaux wrote: Meaning, is it better to ask "what would it take to get high-sec miners to migrate to null ?"
The answer to that one is simple. Turn null into high sec.
But, I don't think anyone is calling for that.
|

Jenn aSide
Smokin Aces.
1460
|
Posted - 2013.03.07 18:10:00 -
[117] - Quote
Beekeeper Bob wrote:James Amril-Kesh wrote:LHA Tarawa wrote:baltec1 wrote: We have tens of thousands of pilots out here and we dont even have the slots to make up for the ammo we burn through when DBRB goes structure shooting. There are systems 4 jumps outside of jita that have most of their manufacturing slots unused.
Sounds like you need to build more outposts. I can't remember the last time I've seen a post this stupid. Really, Isn't that the point of 0.0 and outposts? Or do you think that CCP should make your life even easier than it is now?
Im going to laugh when Tippia pops back in here and demonstrates the fact that you could put an outpost in ALL 6000 null systems and null still wouldn't match a fraction of high sec.
|

Beekeeper Bob
Beekeepers Anonymous
464
|
Posted - 2013.03.07 18:14:00 -
[118] - Quote
Jenn aSide wrote:Beekeeper Bob wrote:James Amril-Kesh wrote:LHA Tarawa wrote:baltec1 wrote: We have tens of thousands of pilots out here and we dont even have the slots to make up for the ammo we burn through when DBRB goes structure shooting. There are systems 4 jumps outside of jita that have most of their manufacturing slots unused.
Sounds like you need to build more outposts. I can't remember the last time I've seen a post this stupid. Really, Isn't that the point of 0.0 and outposts? Or do you think that CCP should make your life even easier than it is now? Im going to laugh when Tippia pops back in here and demonstrates the fact that you could put an outpost in ALL 6000 null systems and null still wouldn't match a fraction of high sec.
And it wouldn't matter anyway, because you'll never get that many industrialists to 0.0. But that's ok, you kids can ignore all the other issues with that go along with this...
The single biggest danger to EVE is the proliferation of ALTS! Kill an alt today!
Petition for a Minimum bounty of 10 mil. Prevent useless bounties!
|

James Amril-Kesh
4S Corporation RAZOR Alliance
4165
|
Posted - 2013.03.07 18:14:00 -
[119] - Quote
Beekeeper Bob wrote:Really, Isn't that the point of 0.0 and outposts? Or do you think that CCP should make your life even easier than it is now? I find it hilarious you think my idea of a buff for null industry actually makes things easier, especially when I advocate for industrial upgrades and such that are, you know, vulnerable to attack. Malcanis for CSM 8 Module activation timers are buggy - CCP please fix |

Dave Stark
1917
|
Posted - 2013.03.07 18:16:00 -
[120] - Quote
LHA Tarawa wrote:stoicfaux wrote: Meaning, is it better to ask "what would it take to get high-sec miners to migrate to null ?"
The answer to that one is simple. Turn null into high sec. But, I don't think anyone is calling for that.
actually, simply making it worth their while will get miners in to null.
as it stands there's no reason to move to null and mine. you're tired, stop posting. |

stoicfaux
2514
|
Posted - 2013.03.07 18:16:00 -
[121] - Quote
LHA Tarawa wrote:stoicfaux wrote: Meaning, is it better to ask "what would it take to get high-sec miners to migrate to null ?"
The answer to that one is simple. Turn null into high sec. But, I don't think anyone is calling for that. Eve is a sandbox. Why can't a null alliance create a part of null-sec that has most of the benefits of high-sec?
|

James Amril-Kesh
4S Corporation RAZOR Alliance
4165
|
Posted - 2013.03.07 18:19:00 -
[122] - Quote
EVE is a sandbox, clearly that means we can bypass game mechanics entirely. Malcanis for CSM 8 Module activation timers are buggy - CCP please fix |

Dave Stark
1917
|
Posted - 2013.03.07 18:20:00 -
[123] - Quote
stoicfaux wrote:LHA Tarawa wrote:stoicfaux wrote: Meaning, is it better to ask "what would it take to get high-sec miners to migrate to null ?"
The answer to that one is simple. Turn null into high sec. But, I don't think anyone is calling for that. Eve is a sandbox. Why can't a null alliance create a part of null-sec that has most of the benefits of high-sec?
because you can't just move jita to the arse end of 0.0, likewise who really wants you in their space when you're contributing almost nothing? you're tired, stop posting. |

Beekeeper Bob
Beekeepers Anonymous
464
|
Posted - 2013.03.07 18:22:00 -
[124] - Quote
stoicfaux wrote:Beekeeper Bob wrote: So, if you want to argue the point, please do. Please explain how you intend to solve all the other issues that go along with 0.0 industry...and incidentally persuade all the risk adverse, high industry guys that it's really worth it....If you are willing to invest the billions to get started....
What if null-sec industry was potentially lucrative enough that null-dwellers were willing to provide security or incentives for high-sec miners to mine in null? People make the world go around, so should we really be looking for a people solution versus a "number of manufacturing slots" solution? Meaning, is it better to ask "what would it take to get high-sec miners to migrate to null ?"
Sorry, but your simply showing your lack of 0.0 experience. PvP'ers hate miners and industrialists. They complain about them endlessly.
Thinking you are going to get a bunch of pvp'ers to sit around for hours while miners make money is......Halarious..
The single biggest danger to EVE is the proliferation of ALTS! Kill an alt today!
Petition for a Minimum bounty of 10 mil. Prevent useless bounties!
|

James Amril-Kesh
4S Corporation RAZOR Alliance
4165
|
Posted - 2013.03.07 18:23:00 -
[125] - Quote
James Amril-Kesh wrote:EVE is a sandbox, clearly that means we can bypass game mechanics entirely.
Malcanis for CSM 8 Module activation timers are buggy - CCP please fix |

LHA Tarawa
Pator Tech School Minmatar Republic
499
|
Posted - 2013.03.07 18:23:00 -
[126] - Quote
So, what is it that null industrialists want? More slots in null outposts? Higher install and run costs in high sec stations? More, and larger veld rocks in null to end that as a choke point to null manufacturing? Rocks in null produce more minerals than high sec rocks? Make POS refining/reprocessing able to get 100%? Make high sec station refine impossible to get above, say, 75%? LP and faction standing for running anoms?
As a high sec carebear miner/industrialist, I'm 100% emphatically for all of those changes. |

Malcanis
Vanishing Point. The Initiative.
8012
|
Posted - 2013.03.07 18:23:00 -
[127] - Quote
Beekeeper Bob wrote: And it wouldn't matter anyway, because you'll never get that many industrialists to 0.0. But that's ok, you kids can ignore all the other issues with that go along with this...
And you know this.... how?
Vote for Malcanis for CSM8 https://forums.eveonline.com/default.aspx?g=posts&t=192717&find=unread |

Jenn aSide
Smokin Aces.
1460
|
Posted - 2013.03.07 18:24:00 -
[128] - Quote
Beekeeper Bob wrote:stoicfaux wrote:Beekeeper Bob wrote: So, if you want to argue the point, please do. Please explain how you intend to solve all the other issues that go along with 0.0 industry...and incidentally persuade all the risk adverse, high industry guys that it's really worth it....If you are willing to invest the billions to get started....
What if null-sec industry was potentially lucrative enough that null-dwellers were willing to provide security or incentives for high-sec miners to mine in null? People make the world go around, so should we really be looking for a people solution versus a "number of manufacturing slots" solution? Meaning, is it better to ask "what would it take to get high-sec miners to migrate to null ?" Sorry, but your simply showing your lack of 0.0 experience. PvP'ers hate miners and industrialists. They complain about them endlessly. Thinking you are going to get a bunch of pvp'ers to sit around for hours while miners make money is......Halarious..
Ah, so we're all just imaging those corp mining ops people keep calling us to in null sec.
This is how we know you are trolling, because of you aren't then you know nothing of the current state of null.
|

Vince Snetterton
260
|
Posted - 2013.03.07 18:25:00 -
[129] - Quote
Malcanis wrote:Beekeeper Bob wrote: And it wouldn't matter anyway, because you'll never get that many industrialists to 0.0. But that's ok, you kids can ignore all the other issues with that go along with this...
And you know this.... how?
Gee, wouldn't be nice if we had numbers, actual hard data, that people could use to bolster their arguments one way or the other? |

EI Digin
Dreddit Test Alliance Please Ignore
581
|
Posted - 2013.03.07 18:27:00 -
[130] - Quote
0.0 players don't hate industrialists. They are just completely worthless in nullsec so they don't get recruited or defended or cared about.
Perhaps if nullsec industry wasn't so horrible save for a few edge cases, they would be more well liked and defended. |

Vince Snetterton
261
|
Posted - 2013.03.07 18:29:00 -
[131] - Quote
EI Digin wrote:0.0 players don't hate industrialists. They are just completely worthless in nullsec so they don't get recruited or defended or cared about.
Perhaps if nullsec industry wasn't so horrible save for a few edge cases, they would be more well liked and defended.
Gee, wouldn't it be nice to have some hard economic data to bolster people's arguments one way or the other? |

LHA Tarawa
Pator Tech School Minmatar Republic
499
|
Posted - 2013.03.07 18:30:00 -
[132] - Quote
stoicfaux wrote:LHA Tarawa wrote:stoicfaux wrote: Meaning, is it better to ask "what would it take to get high-sec miners to migrate to null ?"
The answer to that one is simple. Turn null into high sec. But, I don't think anyone is calling for that. Eve is a sandbox. Why can't a null alliance create a part of null-sec that has most of the benefits of high-sec?
Because: 1) they are in null because they want to shoot stuff, not make a trade hub. 2) Even if they wanted to make a trade hub, others would just show up to kill everyone else coming there to trade.
|

James Amril-Kesh
4S Corporation RAZOR Alliance
4169
|
Posted - 2013.03.07 18:30:00 -
[133] - Quote
Jenn aSide wrote:Ah, so we're all just imaging those corp mining ops people keep calling us to in null sec.
This is how we know you are trolling, because of you aren't then you know nothing of the current state of null.
My corp actually had a semi-regular mining thing going, but it hasn't happened recently because real life kind of happened to the guy who was running it. Either that or lack of interest. Malcanis for CSM 8 Module activation timers are buggy - CCP please fix |

Vaju Enki
Secular Wisdom
513
|
Posted - 2013.03.07 18:30:00 -
[134] - Quote
Themepark carebears are crazy....... |

James Amril-Kesh
4S Corporation RAZOR Alliance
4169
|
Posted - 2013.03.07 18:32:00 -
[135] - Quote
Vaju Enki wrote:Themepark carebears are crazy....... What does that have to do with the thread?
EDIT: Ah, I thought you were talking about us "nullbears" but seeing as you're liking my posts I guess not. Malcanis for CSM 8 Module activation timers are buggy - CCP please fix |

Beekeeper Bob
Beekeepers Anonymous
464
|
Posted - 2013.03.07 18:45:00 -
[136] - Quote
Jenn aSide wrote:Beekeeper Bob wrote:stoicfaux wrote:Beekeeper Bob wrote: So, if you want to argue the point, please do. Please explain how you intend to solve all the other issues that go along with 0.0 industry...and incidentally persuade all the risk adverse, high industry guys that it's really worth it....If you are willing to invest the billions to get started....
What if null-sec industry was potentially lucrative enough that null-dwellers were willing to provide security or incentives for high-sec miners to mine in null? People make the world go around, so should we really be looking for a people solution versus a "number of manufacturing slots" solution? Meaning, is it better to ask "what would it take to get high-sec miners to migrate to null ?" Sorry, but your simply showing your lack of 0.0 experience. PvP'ers hate miners and industrialists. They complain about them endlessly. Thinking you are going to get a bunch of pvp'ers to sit around for hours while miners make money is......Halarious.. Ah, so we're all just imaging those corp mining ops people keep calling us to in null sec. This is how we know you are trolling, because of you aren't then you know nothing of the current state of null.
So it has become a happy care-bear heaven, where Pvper's and industrialists work in harmony?
Your right, I don't know 0.0 anymore, and if that's the state it's in....I wouldn't want too...
Oh, and you realize that "Corp mining ops" go to the corp, and rarely are redistributed to the average industry guy right? The single biggest danger to EVE is the proliferation of ALTS! Kill an alt today!
Petition for a Minimum bounty of 10 mil. Prevent useless bounties!
|

Takseen
University of Caille Gallente Federation
349
|
Posted - 2013.03.07 18:48:00 -
[137] - Quote
Sariah Kion wrote:
Well then you should have more of everything then, right? According to this logic. I cant believe you clowns dont see how easily your arguments fall apart.
They don't have more safety or cheaper logistics, for one.
|

James Amril-Kesh
4S Corporation RAZOR Alliance
4174
|
Posted - 2013.03.07 18:48:00 -
[138] - Quote
Actually they sold the ore in our home system where alliance industrialists (probably people who build supers) buy them. Malcanis for CSM 8 Module activation timers are buggy - CCP please fix |

Takseen
University of Caille Gallente Federation
349
|
Posted - 2013.03.07 18:53:00 -
[139] - Quote
LHA Tarawa wrote:So, what is it that null industrialists want? More slots in null outposts? Higher install and run costs in high sec stations? More, and larger veld rocks in null to end that as a choke point to null manufacturing? Rocks in null produce more minerals than high sec rocks? Make POS refining/reprocessing able to get 100%? Make high sec station refine impossible to get above, say, 75%? LP and faction standing for running anoms?
As a high sec carebear miner/industrialist, I'm 100% emphatically for all of those changes.
...oh. I guess we can close the thread then. |

Malcanis
Vanishing Point. The Initiative.
8014
|
Posted - 2013.03.07 18:55:00 -
[140] - Quote
LHA Tarawa wrote:stoicfaux wrote:LHA Tarawa wrote:stoicfaux wrote: Meaning, is it better to ask "what would it take to get high-sec miners to migrate to null ?"
The answer to that one is simple. Turn null into high sec. But, I don't think anyone is calling for that. Eve is a sandbox. Why can't a null alliance create a part of null-sec that has most of the benefits of high-sec? Because: 1) they are in null because they want to shoot stuff, not make a trade hub. 2) Even if they wanted to make a trade hub, others would just show up to kill everyone else coming there to trade.
I hear all people who make sweeping generalisations about groups of people they don't know much about have an IQ of 90 or less. Vote for Malcanis for CSM8 https://forums.eveonline.com/default.aspx?g=posts&t=192717&find=unread |

Jenn aSide
Smokin Aces.
1464
|
Posted - 2013.03.07 18:56:00 -
[141] - Quote
Beekeeper Bob wrote:So it has become a happy care-bear heaven, where Pvper's and industrialists work in harmony? Your right, I don't know 0.0 anymore, and if that's the state it's in....I wouldn't want too... 
This is the problem, how do you communicate with crazy people who only think in terms of black and white. Where did i say null has "happy care-bear heaven".
Some Industry and mining and such does happen in null, some alliances have indy sections, some don't.
Quote: Oh, and you realize that "Corp mining ops" go to the corp, and rarely are redistributed to the average industry guy right?
The point being?
|

Kane Alvo
Caldari Colonial Defense Ministry Templis Dragonaors
55
|
Posted - 2013.03.07 18:57:00 -
[142] - Quote
Malcanis wrote:I hear all people who make sweeping generalisations about groups of people they don't know much about have an IQ of 90 or less.
Says the guy running for CSM who will make sweeping generalizations about groups of people to represent them? Caldari Militia -áGÿ£G£¬GÿP |

James Amril-Kesh
4S Corporation RAZOR Alliance
4174
|
Posted - 2013.03.07 18:58:00 -
[143] - Quote
Kane Alvo wrote:Malcanis wrote:I hear all people who make sweeping generalisations about groups of people they don't know much about have an IQ of 90 or less. Says the guy running for CSM who will make sweeping generalizations about groups of people to represent them? Says the guy who clearly doesn't understand jokes. Malcanis for CSM 8 Module activation timers are buggy - CCP please fix |

Kane Alvo
Caldari Colonial Defense Ministry Templis Dragonaors
55
|
Posted - 2013.03.07 19:02:00 -
[144] - Quote
James Amril-Kesh wrote:Says the guy who clearly doesn't understand jokes.
You're absolutely right. My socks are wet from standing in this river of null bear tears, and I'm a little grumpy.

Caldari Militia -áGÿ£G£¬GÿP |

Notorious Fellon
Republic University Minmatar Republic
16
|
Posted - 2013.03.07 19:03:00 -
[145] - Quote
Malcanis wrote:Beekeeper Bob wrote: And it wouldn't matter anyway, because you'll never get that many industrialists to 0.0. But that's ok, you kids can ignore all the other issues with that go along with this...
And you know this.... how?
The same way the others claim to know that by adding slots in low, somehow industrialists will flock to null.
Not a fair stance in the face of both sides playing the same game; to somehow "know" how to fix the underlying issues. |

baltec1
Bat Country
5525
|
Posted - 2013.03.07 19:03:00 -
[146] - Quote
LHA Tarawa wrote:
Because: 1) they are in null because they want to shoot stuff, not make a trade hub. 2) Even if they wanted to make a trade hub, others would just show up to kill everyone else coming there to trade.
We are out here to build empires. Now name an empire that had no industry. |

baltec1
Bat Country
5525
|
Posted - 2013.03.07 19:06:00 -
[147] - Quote
Kane Alvo wrote:James Amril-Kesh wrote:Says the guy who clearly doesn't understand jokes. You're absolutely right. My socks are wet from standing in this river of null bear tears, and I'm a little grumpy. 
Again with the misuse of that word. |
|

ISD Dorrim Barstorlode
ISD Community Communications Liaisons
2038

|
Posted - 2013.03.07 19:09:00 -
[148] - Quote
Locked for a quick cleaning. Please pardon our dust. ISD Dorrim Barstorlode Captain Community Communication Liaisons (CCLs) Interstellar Services Department |
|

stoicfaux
2517
|
Posted - 2013.03.07 19:44:00 -
[149] - Quote
James Amril-Kesh wrote:EVE is a sandbox, clearly that means we can bypass game mechanics entirely. And that's the problem. EVE needs more sand. The current high-sec NPC based game mechanics trump the player driven "emergent gameplay" mechanics in null.
So what needs to change? Well as I see it, high sec has one (HUGE!) thing going for it: security (i.e. 23x7 NPC provided security) Security allows high-sec to tap its abundant resources (mining, missioning, industry, logistics, etc..) What is security good for? It allows high-sec dwellers to tap into high-sec's abundant, lower-quality resources and make profit. People feel safe enough to do business in high-sec.
In comparison, null has abundant resources, higher quality resources, jumpship/bridge logistics, and resources that are unavailable in high-sec. So what's the problem with null? Not enough industry slots? Not enough security? Or something else?
Industry slots appear to be a problem, but industry slots require raw materials. So fixing industry slots isn't going to fix null-sec industry. As for security, null has sov and open PvP to provide security to the point that people can be "null-bears" in null-sec, yet null cannot attract enough miners and industrialists to work locally. Carebears do not feel safe in null.
So why don't carebears feel that null is safe enough to live/work in?
I'm going to go on a limb and say that it's attitude. Null-sec appears to be populated by African Warlords[1] and bandits, a situation which doesn't tend to attract big business. The Roman Empire didn't become the Roman Empire solely because of the l33t PvPing of its warrior caste. It became great because there was a huge "middle class" (plebes, slaves) and trade network supporting the empire and its legions. You can have the best PvPers in the game/world, but they don't amount to a hill of beans if you don't have the workforce to develop and maintain the industry (food, weapons, ships, gold, etc.) to keep the army marching.
Null has warriors but not enough plebes. High-sec has plebes *and* warriors (i.e. NPC security).
Thus, the null-sec workforce/plebeians/middle class is the high-sec carebear. Unless null (aka the CSM and CCP) find a way to attract carebears (you know, miners, mission runners, industrialists, haulers, etc.) into null, then null will always be reliant upon high-sec, and no amount of whining about "how high-sec carebear pods are made of gold" is going to change that.
tl;dr - Null leadership needs to encourage carebears to live, work, and thrive in their piece of null-sec. They need to change (or lose) the "null is PvP incarnate; carebears need not apply" perception/attitude. Seriously, if Erik the Red can get away with calling Greenland Greenland, then you can claim to be a nullbear paradise filled with huge tracts of rich asteroids and bountiful rat bounties and attract a carebear workforce to build up your industrial base.
[1] No offense to any African Warlord players. I know most of you are great people, but a few bad apples have spoiled your image.
|

Malcanis
Vanishing Point. The Initiative.
8018
|
Posted - 2013.03.07 19:46:00 -
[150] - Quote
You seem to be under the impression that the "warriors" are unable to conduct productive activities.
The truth, of course, is that quite a lot of the 0.0 "warriors" have production alts... in hi-sec. Vote for Malcanis for CSM8 https://forums.eveonline.com/default.aspx?g=posts&t=192717&find=unread |

Tippia
Sunshine and Lollipops
13130
|
Posted - 2013.03.07 19:47:00 -
[151] - Quote
Beekeeper Bob wrote:Very few people go to 0.0 to build GǪbecause the game doesn't allow for it. If it did, they would, rather than stay in high and do their null-destined production there. The null producers already exist GÇö tons of them GÇö but the imbalance of the availability, capacity, cost, security, and ease of use force them to produce in highsec instead.
Quote:So, if you want to argue the point, please do. Please explain how you intend to solve all the other issues that go along with 0.0 industry This has already been done on numerous occasions. So yes, please learn the point being deiscussed so you can argue it rather than make silly irrelevant noises.
Just to help you, here is the point: game imbalances in industry mean that NPC-controlled space mechanically gives more player freedom than player-controlled space. It forces players to work in space they don't live in (and don't particularly want to be in). It renders game content obsolete and meaningless. If this sounds like an ideal state of affairs for anyone, I must conclude that those people feel it's an excellent idea to have a 100% tax on all income in highsec GÇö after all, forcing highseccers to live in low or null if they want to earn ISK must be an equally ideal state of affairs for the exact same reason. You can still run missions or trade or build or do whatever, but all ISK coming into your wallet will be removed. The content is still there so you can still use it just fineGǪ right? Right?
AnywayGǪMalcanis wrote:Any chance you could add a "Region" column to that list? It would make it much more useful. GǪupdated, same URL. Vote Malcanis for CSM8. |

Dave Stark
1920
|
Posted - 2013.03.07 19:52:00 -
[152] - Quote
Jenn aSide wrote:Quote: Oh, and you realize that "Corp mining ops" go to the corp, and rarely are redistributed to the average industry guy right?
The point being?
i think, the point being, why spend time mining in 0.0 for a corp to take everything, when you can just mine in high sec on roughly equal isk/hour ores and keep everything for yourself?
the fundamental issue with mining in null vs mining in empire is that mining in null has a lot of drawbacks that simply aren't compensated for due to the very small difference between the isk values of all the ores combined with the fact that null sec mining pretty much forces you to mine both 7m/can ores, and 2m can ores, rather than in empire where you can sit harvesting 5-6m/can ores all day long.
in simple terms; the effort and risk increase are not worth the reward. you're tired, stop posting. |

Sariah Kion
School of Applied Knowledge Caldari State
207
|
Posted - 2013.03.07 19:54:00 -
[153] - Quote
Quote:Just to help you, here is the point: game imbalances in industry mean that NPC-controlled space mechanically gives more player freedom than player-controlled space. It forces players to work in space they don't live in (and don't particularly want to be in). It renders game content obsolete and meaningless. If this sounds like an ideal state of affairs for anyone, I must conclude that those people feel it's an excellent idea to have a 100% tax on all income in highsec GÇö after all, forcing highseccers to live in low or null if they want to earn ISK must be an equally ideal state of affairs for the exact same reason. You can still run missions or trade or build or do whatever, but all ISK coming into your wallet will be removed. The content is still there so you can still use it just fineGǪ right? Right?
.......but if Im a high sec industrialist and I want to mine moons I would be told by you to "HTFU" and move to where the moons can be mined or come and take them. Why If I live in High Sec do I have to go to null sec to mine moons?
Oh and nice strawman.

Librarian and Exotic Dancer Extraordinaire Champion of the Working Men and Women of Empire Space Anti-Null Sec Opium Den Movement *President* Not the woman high sec wants but the Woman high sec needs. A modern girl for a modern world. |

Vince Snetterton
265
|
Posted - 2013.03.07 19:56:00 -
[154] - Quote
It is nice to see ISD cleaned up the thread, since it means that at least someone at CCP is monitoring it.
However, when I see devs respond to wedding announcements and monacle club threads, but ignore threads that are about a main point of contention in the current class warfare in the game, I really question the priorities of CCP. |

Jenn aSide
Smokin Aces.
1465
|
Posted - 2013.03.07 19:57:00 -
[155] - Quote
stoicfaux wrote:James Amril-Kesh wrote:EVE is a sandbox, clearly that means we can bypass game mechanics entirely. And that's the problem. EVE needs more sand. The current high-sec NPC based game mechanics trump the player driven "emergent gameplay" mechanics in null. So what needs to change? Well as I see it, high sec has one (HUGE!) thing going for it: security (i.e. 23x7 NPC provided security) Security allows high-sec to tap its abundant resources (mining, missioning, industry, logistics, etc..) What is security good for? It allows high-sec dwellers to tap into high-sec's abundant, lower-quality resources and make profit. People feel safe enough to do business in high-sec. In comparison, null has abundant resources, higher quality resources, jumpship/bridge logistics, and resources that are unavailable in high-sec. So what's the problem with null? Not enough industry slots? Not enough security? Or something else? Industry slots appear to be a problem, but industry slots require raw materials. So fixing industry slots isn't going to fix null-sec industry. As for security, null has sov and open PvP to provide security to the point that people can be "null-bears" in null-sec, yet null cannot attract enough miners and industrialists to work locally. Carebears do not feel safe in null. So why don't carebears feel that null is safe enough to live/work in? I'm going to go on a limb and say that it's attitude. Null-sec appears to be populated by African Warlords[1] and bandits, a situation which doesn't tend to attract big business. The Roman Empire didn't become the Roman Empire solely because of the l33t PvPing of its warrior caste. It became great because there was a huge "middle class" (plebes, slaves) and trade network supporting the empire and its legions. You can have the best PvPers in the game/world, but they don't amount to a hill of beans if you don't have the workforce to develop and maintain the industry (food, weapons, ships, gold, etc.) to keep the army marching. Null has warriors but not enough plebes. High-sec has plebes *and* warriors (i.e. NPC security). Thus, the null-sec workforce/plebeians/middle class is the high-sec carebear. Unless null (aka the CSM and CCP) find a way to attract carebears (you know, miners, mission runners, industrialists, haulers, etc.) into null, then null will always be reliant upon high-sec, and no amount of whining about "how high-sec carebear pods are made of gold" is going to change that. tl;dr - Null leadership needs to encourage carebears to live, work, and thrive in their piece of null-sec. They need to change (or lose) the "null is PvP incarnate; carebears need not apply" perception/attitude. Seriously, if Erik the Red can get away with calling Greenland Greenland, then you can claim to be a nullbear paradise filled with huge tracts of rich asteroids and bountiful rat bounties and attract a carebear workforce to build up your industrial base. [1] No offense to any African Warlord players. I know most of you are great people, but a few bad apples have spoiled your image.
The highlighted part is where you lost the plot. It is not different form the high sec people who say "I'd go to null if y'all didn't camp all the gates, therefore the state of null is your fault....because you will be mean to me if I go there".
It's a nonsense assertion. And untrue for a great many people.
I do stuff in null because I find it kind of fun AND I'm the type who can put up with the downsides of people trying too kill me. many people aren't like that, ANY downside means they will avoid doing something"because it's a game". For some people, nothing will draw them from safety and convenience.
And that's fine with me.
The PROBLEM is the current mechanics of null sec don' just keep out people who accept no risk, they keep out people like ME who WOULD accept risk if it were worth it. THAT is a structural problem, not a problem of the people who play in null.
The proof of what i say is in the fact that when the null sec system up[grade thing 1st happened, people flocked to the money to be made, danger be dammed. When it got nerfed, back to high sec many of us went because there is a certain level where the risk isn't worth it.
It's that way now for me, when i can make so much in high farming 4/10s with a solo tengu or make 140 to 180 mil an hour in high sec incursions (when LP is factored in) with next to zero risk. I still have null pvp and ratitng alts, but i go days without logging them in sometimes, its just easier to make isk in high sec.
and I'm talking "combat" PVE (which is currently unbalanced in high sec's favor), INDUSTRY is so lopsided in high sec's favor it ain't even funny.
The problem is the game mechanics in this case, not the people.
|

Dave Stark
1921
|
Posted - 2013.03.07 20:01:00 -
[156] - Quote
Vince Snetterton wrote:It is nice to see ISD cleaned up the thread, since it means that at least someone at CCP is monitoring it.
However, when I see devs respond to wedding announcements and monacle club threads, but ignore threads that are about a main point of contention in the current class warfare in the game, I really question the priorities of CCP.
why? no matter what they say it will be twisted, bent, and taken out of all context and inappropriately quoted in a score of places. better for them to just keep the thread clean and see what people are saying than start an argument over "ccp said this, ccp said that" when in reality ccp didn't say this, or that. you're tired, stop posting. |

Malcanis
Vanishing Point. The Initiative.
8018
|
Posted - 2013.03.07 20:06:00 -
[157] - Quote
Tippia wrote:Beekeeper Bob wrote:Very few people go to 0.0 to build GǪbecause the game doesn't allow for it. If it did, they would, rather than stay in high and do their null-destined production there. The null producers already exist GÇö tons of them GÇö but the imbalance of the availability, capacity, cost, security, and ease of use force them to produce in highsec instead. Quote:So, if you want to argue the point, please do. Please explain how you intend to solve all the other issues that go along with 0.0 industry This has already been done on numerous occasions. So yes, please learn the point being deiscussed so you can argue it rather than make silly irrelevant noises. Just to help you, here is the point: game imbalances in industry mean that NPC-controlled space mechanically gives more player freedom than player-controlled space. It forces players to work in space they don't live in (and don't particularly want to be in). It renders game content obsolete and meaningless. If this sounds like an ideal state of affairs for anyone, I must conclude that those people feel it's an excellent idea to have a 100% tax on all income in highsec GÇö after all, forcing highseccers to live in low or null if they want to earn ISK must be an equally ideal state of affairs for the exact same reason. You can still run missions or trade or build or do whatever, but all ISK coming into your wallet will be removed. The content is still there so you can still use it just fineGǪ right? Right? AnywayGǪ Malcanis wrote:Any chance you could add a "Region" column to that list? It would make it much more useful. GǪupdated, same URL.
Awesome, tyvm.
I hope Mr Snetterton is as pleased by this very useful data set as I am! Vote for Malcanis for CSM8 https://forums.eveonline.com/default.aspx?g=posts&t=192717&find=unread |

Tippia
Sunshine and Lollipops
13132
|
Posted - 2013.03.07 20:06:00 -
[158] - Quote
Sariah Kion wrote:but if Im a high sec industrialist and I want to mine moons I would be told by you to "HTFU" and move to where the moons can be mined or come and take them. Why If I live in High Sec do I have to go to null sec to mine moons? Because moons is what you earn for stick your neck outside of the safety of highsec.
Quote:Oh and nice strawman. Nope. It's a simile. Vote Malcanis for CSM8. |

Sariah Kion
School of Applied Knowledge Caldari State
207
|
Posted - 2013.03.07 20:11:00 -
[159] - Quote
Tippia wrote:Sariah Kion wrote:but if Im a high sec industrialist and I want to mine moons I would be told by you to "HTFU" and move to where the moons can be mined or come and take them. Why If I live in High Sec do I have to go to null sec to mine moons? Because moons is what you earn for stick your neck outside of the safety of highsec. Quote:Oh and nice strawman. Nope. It's a simile.
Well. Industrial Capacity is centered in Empire space. Feel free to take yourself to where the means are instead of coming to the forums and demanding things change to suit you.
If I have to mine moons in null sec looks like you need to do your manufacturer in high sec.
Librarian and Exotic Dancer Extraordinaire Champion of the Working Men and Women of Empire Space Anti-Null Sec Opium Den Movement *President* Not the woman high sec wants but the Woman high sec needs. A modern girl for a modern world. |

Jenn aSide
Smokin Aces.
1465
|
Posted - 2013.03.07 20:17:00 -
[160] - Quote
Sariah Kion wrote:Tippia wrote:Sariah Kion wrote:but if Im a high sec industrialist and I want to mine moons I would be told by you to "HTFU" and move to where the moons can be mined or come and take them. Why If I live in High Sec do I have to go to null sec to mine moons? Because moons is what you earn for stick your neck outside of the safety of highsec. Quote:Oh and nice strawman. Nope. It's a simile. Well. Industrial Capacity is centered in Empire space. Feel free to take yourself to where the means are instead of coming to the forums and demanding things change to suit you. If I have to mine moons in null sec looks like you need to do your manufacturer in high sec.
rofl.
See, you think you're making a point, when in fact you're conflating two unrelated issues.
By the way, who said anything about moon mining in high sec being wrong? I wouldn't mind seeing a balanced way to mine moons in high sec.
|

Onomerous
Shockwave Innovations Shockwave Sovereign Industries
35
|
Posted - 2013.03.07 20:18:00 -
[161] - Quote
Jenn aSide wrote:stoicfaux wrote:OTOH, if null sheds its dependence on high-sec, does that effectively turn Eve into two servers?
No, because high sec people could still come to null and get cheap ships and items. Heck, they could even make null sec alts to make isk .....like we do..... High Sec is Saudi Arabia (or Venezuela, or hell, any OPEc country), Null Sec is America (especially when it comes to military spending :) ). They don't LIKE us, but they sell us oil. And now that we are talking "Alternative Energy" and cutting our dependance on what they are selling us, they are scared that the people they hate won't buy stuff from them anymore.......
I understand the position but I see it 100% the other way: High sec/ US is the civilized/settled/safe/developed place while NS/Saudi is the third world country but is very dangerous and underdeveloped.
|

Sariah Kion
School of Applied Knowledge Caldari State
207
|
Posted - 2013.03.07 20:20:00 -
[162] - Quote
Jenn aSide wrote:Sariah Kion wrote:Tippia wrote:Sariah Kion wrote:but if Im a high sec industrialist and I want to mine moons I would be told by you to "HTFU" and move to where the moons can be mined or come and take them. Why If I live in High Sec do I have to go to null sec to mine moons? Because moons is what you earn for stick your neck outside of the safety of highsec. Quote:Oh and nice strawman. Nope. It's a simile. Well. Industrial Capacity is centered in Empire space. Feel free to take yourself to where the means are instead of coming to the forums and demanding things change to suit you. If I have to mine moons in null sec looks like you need to do your manufacturer in high sec. rofl. See, you think you're making a point, when in fact you're conflating two unrelated issues. By the way, who said anything about moon mining in high sec being wrong? I wouldn't mind seeing a balanced way to mine moons in high sec.
Im only trying to follow along with the original straw man the person I quoted attempted to plant in this thread. Dont like or agree with the string of logic? Take it up with the null sec care bear who started this. Librarian and Exotic Dancer Extraordinaire Champion of the Working Men and Women of Empire Space Anti-Null Sec Opium Den Movement *President* Not the woman high sec wants but the Woman high sec needs. A modern girl for a modern world. |

Beekeeper Bob
Beekeepers Anonymous
468
|
Posted - 2013.03.07 20:22:00 -
[163] - Quote
James Amril-Kesh wrote:Yeah, you didn't address that cause and effect issue. Once again...
And you manage to avoid the issues altogether?
Issue, not enough slots in 0.0. Now some numbers would be nice. What are the current usage statistics of all currently existing slots, broken down by high/low/null/ and their current usage level.
I logged on an alt in Delve just for laughs.
Over 1000 manufacturing slots in Delve.......less than 100 in use.....
Yep, I can see that a shortage of manufacturing slots is a serious issue in Delve at least....:)
The single biggest danger to EVE is the proliferation of ALTS! Kill an alt today!
Petition for a Minimum bounty of 10 mil. Prevent useless bounties!
|

Jenn aSide
Smokin Aces.
1465
|
Posted - 2013.03.07 20:23:00 -
[164] - Quote
Onomerous wrote:Jenn aSide wrote:stoicfaux wrote:OTOH, if null sheds its dependence on high-sec, does that effectively turn Eve into two servers?
No, because high sec people could still come to null and get cheap ships and items. Heck, they could even make null sec alts to make isk .....like we do..... High Sec is Saudi Arabia (or Venezuela, or hell, any OPEc country), Null Sec is America (especially when it comes to military spending :) ). They don't LIKE us, but they sell us oil. And now that we are talking "Alternative Energy" and cutting our dependance on what they are selling us, they are scared that the people they hate won't buy stuff from them anymore....... I understand the position but I see it 100% the other way: High sec/ US is the civilized/settled/safe/developed place while NS/Saudi is the third world country but is very dangerous and underdeveloped.
Thats the wrong way around. Null sec isn't selling high sec much it can't live without, where as null sec cannot exist in any meaningful way without buying from high sec.
Relative levels of"development" are irrelevant for this comparison. The main issue is "who is selling the resource (high sec and OPEC)" and "who is dependent on the resources" (ie null sec and everyone IRL who isn't OPEC).
|

Jenn aSide
Smokin Aces.
1465
|
Posted - 2013.03.07 20:24:00 -
[165] - Quote
Beekeeper Bob wrote:James Amril-Kesh wrote:Yeah, you didn't address that cause and effect issue. Once again... And you manage to avoid the issues altogether? Issue, not enough slots in 0.0. Now some numbers would be nice. What are the current usage statistics of all currently existing slots, broken down by high/low/null/ and their current usage level. I logged on an alt in Delve just for laughs. Over 1000 manufacturing slots in Delve.......less than 100 in use.....  Yep, I can see that a shortage of manufacturing slots is a serious issue in Delve at least....:)
Somone email this guy a picture of a chicken and an egg.
|

EI Digin
Dreddit Test Alliance Please Ignore
582
|
Posted - 2013.03.07 20:25:00 -
[166] - Quote
Beekeeper Bob wrote:Over 1000 manufacturing slots in Delve.......less than 100 in use.....  Yep, I can see that a shortage of manufacturing slots is a serious issue in Delve at least....:) Most of them in NPC stations, not player built outposts. |

baltec1
Bat Country
5531
|
Posted - 2013.03.07 20:28:00 -
[167] - Quote
Beekeeper Bob wrote:James Amril-Kesh wrote:Yeah, you didn't address that cause and effect issue. Once again... And you manage to avoid the issues altogether? Issue, not enough slots in 0.0. Now some numbers would be nice. What are the current usage statistics of all currently existing slots, broken down by high/low/null/ and their current usage level. I logged on an alt in Delve just for laughs. Over 1000 manufacturing slots in Delve.......less than 100 in use.....  Yep, I can see that a shortage of manufacturing slots is a serious issue in Delve at least....:)
Delve is a warzone and has been for the last month. You would know this if you had payed the slightest bit of attention. |

stoicfaux
2519
|
Posted - 2013.03.07 20:31:00 -
[168] - Quote
Jenn aSide wrote: The PROBLEM is the current mechanics of null sec don' just keep out people who accept no risk, they keep out people like ME who WOULD accept risk if it were worth it. THAT is a structural problem, not a problem of the people who play in null.
The proof of what i say is in the fact that when the null sec system up[grade thing 1st happened, people flocked to the money to be made, danger be dammed. When it got nerfed, back to high sec many of us went because there is a certain level where the risk isn't worth it.
It's that way now for me, when i can make so much in high farming 4/10s with a solo tengu or make 140 to 180 mil an hour in high sec incursions (when LP is factored in) with next to zero risk. I still have null pvp and ratitng alts, but i go days without logging them in sometimes, its just easier to make isk in high sec.
and I'm talking "combat" PVE (which is currently unbalanced in high sec's favor), INDUSTRY is so lopsided in high sec's favor it ain't even funny.
The problem is the game mechanics in this case, not the people.
Fair enough.
Questions: If null industry/PvE/mechanics were buffed above high-sec levels, would: a) null get enough carebears into (or back into) null to meet null's industry needs? If not, then an anemic null industry would still be a problem.
b) would the *average* carebear industrialist/miner/mission runner want to live in null-sec? (Are you the exception or the rule?) Meaning, would enough carebears make the migration to null to and de-emphasize high-sec's importance?
Also, if high-sec carebears are already making plenty of isk, is the promise of even more isk enough to entice them to null? If high-sec can fill all of a carebear's needs, then offering additional carrots won't get people to move to null, thus implying a high-sec nerf would be warranted.
I'm really starting to agree with the OP that we need more hard data, especially historical data about player populations, migrations, and how alts are used.
|

Onomerous
Shockwave Innovations Shockwave Sovereign Industries
35
|
Posted - 2013.03.07 20:33:00 -
[169] - Quote
Quote:Relative levels of"development" are irrelevant for this comparison. The main issue is "who is selling the resource (high sec and OPEC)" and "who is dependent on the resources" (ie null sec and everyone IRL who isn't OPEC).
Actually levels of development has everything to do with it but that's going down a divergent path so I'll discontinue that point in this thread.
What actual resources are needed in Null which aren't available? I'm asking about resources, not goods or ability to make goods. An increase in manufacturing capabilities does seem to be an issue which needs to be addressed for NS (conceding that point).
I'm not arguing one side or the other rather trying to figure out exactly what NS wants other than the normal, "Null sec should be better than hi-sec argument." |

baltec1
Bat Country
5534
|
Posted - 2013.03.07 20:35:00 -
[170] - Quote
stoicfaux wrote: Fair enough.
Questions: If null industry/PvE/mechanics were buffed above high-sec levels, would: a) null get enough carebears into (or back into) null to meet null's industry needs? If not, then an anemic null industry would still be a problem.
b) would the *average* carebear industrialist/miner/mission runner want to live in null-sec? (Are you the exception or the rule?) Meaning, would enough carebears make the migration to null to and de-emphasize high-sec's importance?
Also, if high-sec carebears are already making plenty of isk, is the promise of even more isk enough to entice them to null? If high-sec can fill all of a carebear's needs, then offering additional carrots won't get people to move to null, thus implying a high-sec nerf would be warranted.
I'm really starting to agree with the OP that we need more hard data, especially historical data about player populations, migrations, and how alts are used.
I would gladly move to null to be three jumps from my market rather than 30-40 jumps. |

Tippia
Sunshine and Lollipops
13132
|
Posted - 2013.03.07 20:35:00 -
[171] - Quote
Sariah Kion wrote:Well. Industrial Capacity is centered in Empire space. Feel free to take yourself to where the means are instead of coming to the forums and demanding things change to suit you. No, I'm going to argue that game imbalances get fixed instead, since I like the game to become better.
Why are you so against game improvements?
Quote:Im only trying to follow along with the original straw man the person I quoted attempted to plant in this thread You mean the thing that wasn't a straw man? Yeah, no. You failed at both identifying what was being said and following along with it.
Beekeeper Bob wrote:Over 1000 manufacturing slots in Delve.......less than 100 in use.....  Yep, I can see that a shortage of manufacturing slots is a serious issue in Delve at least. A region with only 1k slots (that's less than three highsec systems' worth), and of such appalling quality that not even a tenth is being used. Yes, that highlights the problem quite nicely. Vote Malcanis for CSM8. |

stoicfaux
2519
|
Posted - 2013.03.07 20:35:00 -
[172] - Quote
Jenn aSide wrote: By the way, who said anything about moon mining in high sec being wrong? I wouldn't mind seeing a balanced way to mine moons in high sec.
At the very least, high-sec moon mining would add some gravitas to high-sec war decs.
|

Onomerous
Shockwave Innovations Shockwave Sovereign Industries
35
|
Posted - 2013.03.07 20:36:00 -
[173] - Quote
Tippia wrote:Sariah Kion wrote:Well. Industrial Capacity is centered in Empire space. Feel free to take yourself to where the means are instead of coming to the forums and demanding things change to suit you. No, I'm going to argue that game imbalances get fixed instead, since I like the game to become better. Why are you so against game improvements?Quote:Im only trying to follow along with the original straw man the person I quoted attempted to plant in this thread You mean the thing that wasn't a straw man? Yeah, no. You failed at both identifying what was being said and following along with it. Beekeeper Bob wrote:Over 1000 manufacturing slots in Delve.......less than 100 in use.....  Yep, I can see that a shortage of manufacturing slots is a serious issue in Delve at least. A region with only 1k slots (that's less than three highsec systems' worth), and of such appalling quality that not even a tenth is being used. Yes, that highlights the problem quite nicely.
Game improvements for who? ;) |

baltec1
Bat Country
5534
|
Posted - 2013.03.07 20:37:00 -
[174] - Quote
Onomerous wrote:Quote:Relative levels of"development" are irrelevant for this comparison. The main issue is "who is selling the resource (high sec and OPEC)" and "who is dependent on the resources" (ie null sec and everyone IRL who isn't OPEC). Actually levels of development has everything to do with it but that's going down a divergent path so I'll discontinue that point in this thread. What actual resources are needed in Null which aren't available? I'm asking about resources, not goods or ability to make goods. An increase in manufacturing capabilities does seem to be an issue which needs to be addressed for NS (conceding that point). I'm not arguing one side or the other rather trying to figure out exactly what NS wants other than the normal, "Null-sec should be better than hi-sec argument."
Only the slots we need at a price that lets us compete with highsec. |

Tippia
Sunshine and Lollipops
13132
|
Posted - 2013.03.07 20:39:00 -
[175] - Quote
Onomerous wrote:Game improvements for who? ;) Everyone.
Vote Malcanis for CSM8. |

Onomerous
Shockwave Innovations Shockwave Sovereign Industries
35
|
Posted - 2013.03.07 20:40:00 -
[176] - Quote
baltec1 wrote:Onomerous wrote:Quote:Relative levels of"development" are irrelevant for this comparison. The main issue is "who is selling the resource (high sec and OPEC)" and "who is dependent on the resources" (ie null sec and everyone IRL who isn't OPEC). Actually levels of development has everything to do with it but that's going down a divergent path so I'll discontinue that point in this thread. What actual resources are needed in Null which aren't available? I'm asking about resources, not goods or ability to make goods. An increase in manufacturing capabilities does seem to be an issue which needs to be addressed for NS (conceding that point). I'm not arguing one side or the other rather trying to figure out exactly what NS wants other than the normal, "Null-sec should be better than hi-sec argument." Only the slots we need at a price that lets us compete with highsec.
Great answer!! I like the word compete as well. Normally I see people say it should be better in NS because of _________. Seems there should be some more slots as well? (don't know, that's why I'm asking) |

Vince Snetterton
266
|
Posted - 2013.03.07 20:41:00 -
[177] - Quote
Malcanis wrote:
Awesome, tyvm.
I hope Mr Snetterton is as pleased by this very useful data set as I am!
As I already stated earlier, data in and of itself is neither good nor bad, but accurate data is always welcome. However, data in a vacuum is worthless.
This bit of data provided by Tippia is just part of a much bigger picture, and the amount of mfg slots in high sec, low, null, and wh's is useless without other data to add context. |

Malcanis
Vanishing Point. The Initiative.
8019
|
Posted - 2013.03.07 20:41:00 -
[178] - Quote
Dave Stark wrote:Jenn aSide wrote:Quote: Oh, and you realize that "Corp mining ops" go to the corp, and rarely are redistributed to the average industry guy right?
The point being? i think, the point being, why spend time mining in 0.0 for a corp to take everything, when you can just mine in high sec on roughly equal isk/hour ores and keep everything for yourself? the fundamental issue with mining in null vs mining in empire is that mining in null has a lot of drawbacks that simply aren't compensated for due to the very small difference between the isk values of all the ores combined with the fact that null sec mining pretty much forces you to mine both 7m/can ores, and 2m can ores, rather than in empire where you can sit harvesting 5-6m/can ores all day long. in simple terms; the effort and risk increase are not worth the reward.
I'm glad you're on the same page with us here. This situation is what needs to be changed. Vote for Malcanis for CSM8 https://forums.eveonline.com/default.aspx?g=posts&t=192717&find=unread |

Onomerous
Shockwave Innovations Shockwave Sovereign Industries
35
|
Posted - 2013.03.07 20:42:00 -
[179] - Quote
Tippia wrote:Onomerous wrote:Game improvements for who? ;) Everyone.
Ummm, that's what you want but that's not what is going to happen. Crapping someone elses part of the sandbox to make your part of the sandbox have less crap isn't for 'everyone.' |

Beekeeper Bob
Beekeepers Anonymous
468
|
Posted - 2013.03.07 20:42:00 -
[180] - Quote
Baltec, if the Bees spent a bit of Moon-goo isk on stations and upgrades, they's have all the slots they needed....c/d?
When the It moved into Delve, the Mavericks built five stations in about 6 months. With limited help from IT. But your telling me that you can't afford to build and upgrade stations, with the endless moon-goo still flowing? 
The single biggest danger to EVE is the proliferation of ALTS! Kill an alt today!
Petition for a Minimum bounty of 10 mil. Prevent useless bounties!
|

Tippia
Sunshine and Lollipops
13132
|
Posted - 2013.03.07 20:44:00 -
[181] - Quote
Onomerous wrote:Ummm, that's what you want but that's not what is going to happen. Crapping someone elses part of the sandbox to make your part of the sandbox have less crap isn't for 'everyone.' GǪand as luck would have it, the only ones suggesting that are the highseccers, and that's why CCP are ignoring them and moving towards improving null industry.
Vote Malcanis for CSM8. |

Vince Snetterton
266
|
Posted - 2013.03.07 20:46:00 -
[182] - Quote
Malcanis wrote:Dave Stark wrote:Jenn aSide wrote:Quote: Oh, and you realize that "Corp mining ops" go to the corp, and rarely are redistributed to the average industry guy right?
The point being? i think, the point being, why spend time mining in 0.0 for a corp to take everything, when you can just mine in high sec on roughly equal isk/hour ores and keep everything for yourself? the fundamental issue with mining in null vs mining in empire is that mining in null has a lot of drawbacks that simply aren't compensated for due to the very small difference between the isk values of all the ores combined with the fact that null sec mining pretty much forces you to mine both 7m/can ores, and 2m can ores, rather than in empire where you can sit harvesting 5-6m/can ores all day long. in simple terms; the effort and risk increase are not worth the reward. I'm glad you're on the same page with us here. This situation is what needs to be changed.
Once again, you can't say what has to be changed, if anything, unless you have a complete FACTUAL picture. You don't have that. I don't have that. NO ONE has that, except perhaps CCP, and they are not saying.
And that is the point of the whole thread. If CCP actually released the data needed to paint the entire picture, people could have intelligent conversations, even heated arguments, about if anything needs to be changed.
But until CCP does that, any changes you suggest are just based on propaganda, and hence pure garbage. |

Zircon Dasher
144
|
Posted - 2013.03.07 20:49:00 -
[183] - Quote
Vince Snetterton wrote: data in a vacuum is worthless.
data not in a vacuum was worthless too....think of how many times data got picard into a crappy situation.
should have shoved the tin man out of the airlock from day 1 if you ask me
|

Vince Snetterton
266
|
Posted - 2013.03.07 20:49:00 -
[184] - Quote
Tippia wrote:Onomerous wrote:Ummm, that's what you want but that's not what is going to happen. Crapping someone elses part of the sandbox to make your part of the sandbox have less crap isn't for 'everyone.' GǪand as luck would have it, the only ones suggesting that are the highseccers, and that's why CCP are ignoring them and moving towards improving null industry.
How do you know CCP is moving that way? Have you some kind of inside information? Do you have access to data that no one else outside of CCP has?
Like I just said to Malcanis, unless you have a complete factual picture, it is impossible to make any comments about how awful null sec industry is. Your suggestions are based on vapour, and worth that much, until CCP releases hard data. |

Malcanis
Vanishing Point. The Initiative.
8019
|
Posted - 2013.03.07 20:55:00 -
[185] - Quote
Vince Snetterton wrote:Malcanis wrote:
Awesome, tyvm.
I hope Mr Snetterton is as pleased by this very useful data set as I am!
As I already stated earlier, data in and of itself is neither good nor bad, but accurate data is always welcome. However, data in a vacuum is worthless. This bit of data provided by Tippia is just part of a much bigger picture, and the amount of mfg slots in high sec, low, null, and wh's is useless without other data to add context.
I wouldn't say it is "worthless". It's highly useful if you want to compare the potential industrial capacity of various areas of the map for instance.
You are quite correct that the figures need to be set in a wider context. For instance, that figure of 1,300 manufacturing slots for the whole of sov 0.0 compared to 68,050 for the whole of hi-sec makes manufacturing in 0.0 look better than it is, because it doesn't include facts like none of those manufacturing stations are in the same system as a high quality refinery and they only have 4 office slots each.
So it's not just that hi sec has 30 times as many slots as sov 0.0, it's that those slots are also less useful. We can't just throw around uncontexted data such as hi sec has 30 times as many slots as sov 0.0 or that it would cost over 30 trillion ISK for 0.0 to build enough stations to merely equal the manufacturing capacity of hisec, or that the hi-sec region of Kor-Azor has 1650 manufacturing slots, over 25% more than the whole of sov 0.0, we have to consider the comparitive value, utility and overhead of those slots as well.
I must say that this has been a most productive thread, Vince, and you have my sincere gratitude for starting it. Vote for Malcanis for CSM8 https://forums.eveonline.com/default.aspx?g=posts&t=192717&find=unread |

Jenn aSide
Smokin Aces.
1465
|
Posted - 2013.03.07 20:57:00 -
[186] - Quote
Vince Snetterton wrote:Malcanis wrote:Dave Stark wrote:Jenn aSide wrote:Quote: Oh, and you realize that "Corp mining ops" go to the corp, and rarely are redistributed to the average industry guy right?
The point being? i think, the point being, why spend time mining in 0.0 for a corp to take everything, when you can just mine in high sec on roughly equal isk/hour ores and keep everything for yourself? the fundamental issue with mining in null vs mining in empire is that mining in null has a lot of drawbacks that simply aren't compensated for due to the very small difference between the isk values of all the ores combined with the fact that null sec mining pretty much forces you to mine both 7m/can ores, and 2m can ores, rather than in empire where you can sit harvesting 5-6m/can ores all day long. in simple terms; the effort and risk increase are not worth the reward. I'm glad you're on the same page with us here. This situation is what needs to be changed. Once again, you can't say what has to be changed, if anything, unless you have a complete FACTUAL picture. You don't have that. I don't have that. NO ONE has that, except perhaps CCP, and they are not saying. And that is the point of the whole thread. If CCP actually released the data needed to paint the entire picture, people could have intelligent conversations, even heated arguments, about if anything needs to be changed. But until CCP does that, any changes you suggest are just based on propaganda, and hence pure garbage.
Sadly, some people dismiss information they don't like. When presented with some information, you said nothing about it, but are now trying to discount what we do know because it doesn't fit with what you want to believe.
And when more information is available, you STILL won't change what you think, because this thread isn't about you LEARNING something, it's about you trying to get a point across.
Basically, you're displaying sings of the Backfire effect, and like too many people, you'll never be able to let go of that which you want to believe, even with all the "evidence" in the world.
So why pretend otherwise?
|

Malcanis
Vanishing Point. The Initiative.
8022
|
Posted - 2013.03.07 20:58:00 -
[187] - Quote
It's also highly useful to be able to get a quick-and-dirty estimate of the value of the subsidy to hi-sec manufacturing - the "outpost equivalent" value of all those slots, plus the monthly sov costs that would be required to maintain that many outposts - this will be a highly useful figure in discussions with CCP when we are asked to quantify to scale of the problem. Vote for Malcanis for CSM8 https://forums.eveonline.com/default.aspx?g=posts&t=192717&find=unread |

baltec1
Bat Country
5534
|
Posted - 2013.03.07 20:59:00 -
[188] - Quote
Beekeeper Bob wrote:Baltec, if the Bees spent a bit of Moon-goo isk on stations and upgrades, they's have all the slots they needed....c/d? When the It moved into Delve, the Mavericks built five stations in about 6 months. With limited help from IT. But your telling me that you can't afford to build and upgrade stations, with the endless moon-goo still flowing? 
The mechanics will not let us build any more. |

Jenn aSide
Smokin Aces.
1465
|
Posted - 2013.03.07 20:59:00 -
[189] - Quote
Malcanis wrote:Vince Snetterton wrote:Malcanis wrote:
Awesome, tyvm.
I hope Mr Snetterton is as pleased by this very useful data set as I am!
As I already stated earlier, data in and of itself is neither good nor bad, but accurate data is always welcome. However, data in a vacuum is worthless. This bit of data provided by Tippia is just part of a much bigger picture, and the amount of mfg slots in high sec, low, null, and wh's is useless without other data to add context. I wouldn't say it is "worthless". It's highly useful if you want to compare the potential industrial capacity of various areas of the map for instance. You are quite correct that the figures need to be set in a wider context. For instance, that figure of 1,300 manufacturing slots for the whole of sov 0.0 compared to 68,050 for the whole of hi-sec makes manufacturing in 0.0 look better than it is, because it doesn't include facts like none of those manufacturing stations are in the same system as a high quality refinery and they only have 4 office slots each. So it's not just that hi sec has 30 times as many slots as sov 0.0, it's that those slots are also less useful. We can't just throw around uncontexted data such as hi sec has 30 times as many slots as sov 0.0 or that it would cost over 30 trillion ISK for 0.0 to build enough stations to merely equal the manufacturing capacity of hisec, or that the hi-sec region of Kor-Azor has 1650 manufacturing slots, over 25% more than the whole of sov 0.0, we have to consider the comparitive value, utility and overhead of those slots as well. I must say that this has been a most productive thread, Vince, and you have my sincere gratitude for starting it.
You typed all that when you coulda just typed "Vince = Owned"? You sir have to much time on your hands. we'll just have to elect you to the CSM so you have something to occupy yourself with....like the Occupation and Enslavement of High sec......*evil laugh*. |

Malcanis
Vanishing Point. The Initiative.
8022
|
Posted - 2013.03.07 21:03:00 -
[190] - Quote
Interesting fact: if just 24 manufacturing outposts were destroyed, then the whole of nullsec, NPC and sov, would have the same number of manufacturing slots as the single hi-sec region of Lonetrek.
EDIT: updated. Vote for Malcanis for CSM8 https://forums.eveonline.com/default.aspx?g=posts&t=192717&find=unread |

Sariah Kion
School of Applied Knowledge Caldari State
207
|
Posted - 2013.03.07 21:04:00 -
[191] - Quote
Onomerous wrote:Tippia wrote:Onomerous wrote:Game improvements for who? ;) Everyone. Ummm, that's what you want but that's not what is going to happen. Crapping someone elses part of the sandbox to make your part of the sandbox have less crap isn't for 'everyone.'
Its shocking when they fail to see this very concept right under their nose. I do get a good chuckle when they act like they are "white knighting" for the betterment of all.
Hilarious.
This guy links a wiki link for straw men arguments then builds multiple straw men himself in the thread. It really is quite telling honestly.
I hope its just rhetoric and spin being intentionally laid out to try and angle for their own interests because if its not...its just sad.
Librarian and Exotic Dancer Extraordinaire Champion of the Working Men and Women of Empire Space Anti-Null Sec Opium Den Movement *President* Not the woman high sec wants but the Woman high sec needs. A modern girl for a modern world. |

Sariah Kion
School of Applied Knowledge Caldari State
207
|
Posted - 2013.03.07 21:05:00 -
[192] - Quote
Malcanis wrote:Interesting fact: if just 4 manufacturing outposts were destroyed, then the whole of nullsec, NPC and sov, would have the same number of manufacturing slots as the single hi-sec region of Lonetrek.
WAI
Librarian and Exotic Dancer Extraordinaire Champion of the Working Men and Women of Empire Space Anti-Null Sec Opium Den Movement *President* Not the woman high sec wants but the Woman high sec needs. A modern girl for a modern world. |

Malcanis
Vanishing Point. The Initiative.
8022
|
Posted - 2013.03.07 21:06:00 -
[193] - Quote
Sariah Kion wrote:Malcanis wrote:Interesting fact: if just 4 manufacturing outposts were destroyed, then the whole of nullsec, NPC and sov, would have the same number of manufacturing slots as the single hi-sec region of Lonetrek. WAI
Due to the C&P error I quoted above, it would actually take 24 outposts, not 4, to be lost before the whole of 0.0 to have no more manufacturing slots than a single hi-sec region.
PS Gosh those Caldari are busy little bees aren't they? Vote for Malcanis for CSM8 https://forums.eveonline.com/default.aspx?g=posts&t=192717&find=unread |

Buzzy Warstl
The Strontium Asylum
507
|
Posted - 2013.03.07 21:10:00 -
[194] - Quote
So, there are a lot of manufacturing slots that are theoretically available in nullsec that aren't being used.
Tippia says that's because they are "crap".
Apart from the refining issue (decent refining and decent manufacturing not being able to be deployed in the same system), is there anything in the player's control to make these less crappy?
Station owners certainly have the ability to set the line cost for people in their stations, are they being set to reasonable levels to encourage people to use them, or are they set to levels such that people who don't have permission and compensation agreements in place don't dare touch them?
Even if that isn't the case, industrialists generally work on month or quarter long timeframes. I know at least a few of the stations in question have changed hands in the last month, which means that any industrialists on the losing side have been booted out of those stations.
That is the biggest problem with nullsec industry, at least around the border areas.
It would be fixed in a hot second with non-exclusive docking, but I know that the nullsec warriors currently building and fighting over those stations consider that exclusivity to be a just part of their reward.
Simply put, you want your cake and to eat it at the same time.
It doesn't matter what knobs CCP twirls, it simply will not work out the way you would like it to, you are asking for mutually incompatible results. http://www.mud.co.uk/richard/hcds.htm Richard Bartle: Players who suit MUDs |

Sariah Kion
School of Applied Knowledge Caldari State
207
|
Posted - 2013.03.07 21:10:00 -
[195] - Quote
Malcanis wrote:Sariah Kion wrote:Malcanis wrote:Interesting fact: if just 4 manufacturing outposts were destroyed, then the whole of nullsec, NPC and sov, would have the same number of manufacturing slots as the single hi-sec region of Lonetrek. WAI Due to the C&P error I quoted above, it would actually take 24 outposts, not 4, to be lost before the whole of 0.0 to have no more manufacturing slots than a single hi-sec region. PS Gosh those Caldari are busy little bees aren't they?
Null Sec isnt High Sec.
Why are we continuing to compare the two again? Are they supposed to have the same capacities and capabilities and resources? Im fine with that. If that's what the null sec bears want just make everything the same. I will gladly mine moon goo.
When can we get started? Librarian and Exotic Dancer Extraordinaire Champion of the Working Men and Women of Empire Space Anti-Null Sec Opium Den Movement *President* Not the woman high sec wants but the Woman high sec needs. A modern girl for a modern world. |

Tippia
Sunshine and Lollipops
13133
|
Posted - 2013.03.07 21:11:00 -
[196] - Quote
Vince Snetterton wrote:How do you know CCP is moving that way? Because improving industry and making null largely self-reliant in terms of production capacity is an explicitly stated goal for nullin the next couple of years.
Highlights include: GÇ£Nullsec features should always maximize the amount of valuable options available to the player, and minimize the number of mandatory tasks they must complete.GÇ¥ GÇ£Nullsec moneymaking activities should be generally competitive with one another, and therefore pay out more than equivalent activities elsewhere.GÇ¥ GÇ£Nullsec features and content should support and enhance an overall landscape where there's always a rational reason to co-operate with other groups, and a rational reason to fight them (and supply the tools to do both).GÇ¥ GÇ£Nullsec features and content should always remind players why they left safe space, and never make them think about going back.GÇ¥ GÇ£Industry: 99% self-sufficient.GÇ¥ GÇ£People building things in nullsec should only need to travel to empire (or more than a couple of regions across nullsec) for low-volume supplies.GÇ¥
Quote:Like I just said to Malcanis, unless you have a complete factual picture, it is impossible to make any comments about how awful null sec industry is. No, it really isn't. We have all the data and empirics and metrics and mechanics and maths we ever need.
Sariah Kion wrote:Its shocking when they fail to see this very concept right under their nose. The reason they GÇ£fail to see itGÇ¥ is because they don't subscribe to the ignorant notion that there are multiple sandboxes GÇö there's just one. Improving it improves it for everyone. There is no GÇ£someone else's partGÇ¥ that can be changed independently from the rest.
So no, making my part of the sandbox better makes your part of the sandbox better because it's all the same.
Ok, it's not entirely true: people who rely on imbalance to do their thing will obviously have their sandbox broken by improvements and balancing, which is probably why they're so adamantly against itGǪ
Quote:Why are we continuing to compare the two again? Are they supposed to have the same capacities and capabilities and resources? No. Null is supposed to have better capacities, capabilities and resourcesGǪ and it doesn't. Vote Malcanis for CSM8. |

Kinis Deren
EVE University Ivy League
156
|
Posted - 2013.03.07 21:13:00 -
[197] - Quote
I'm certainly no sov null industry expert, but comparing NPC station facilities doesn't seem to provide a true reflection of the manufacturing capacity of sov null, especially when there are these, these, these and these - none of which can be built in Empire.
Tbh, I'm looking for enlightenment as to why, given the opportunity to build the above, there is an apparent problem? |

Unsuccessful At Everything
The Troll Bridge
2656
|
Posted - 2013.03.07 21:14:00 -
[198] - Quote
Malcanis wrote:Sariah Kion wrote:Malcanis wrote:Interesting fact: if just 4 manufacturing outposts were destroyed, then the whole of nullsec, NPC and sov, would have the same number of manufacturing slots as the single hi-sec region of Lonetrek. WAI Due to the C&P error I quoted above, it would actually take 24 outposts, not 4, to be lost before the whole of 0.0 to have no more manufacturing slots than a single hi-sec region. PS Gosh those Caldari are busy little bees aren't they?
Oh, so youre saying null and highsec are completely balanced in that regard and no changes are necessary  Since the cessation of their usefulness is imminent, may I appropriate your belongings? |

Vince Snetterton
266
|
Posted - 2013.03.07 21:15:00 -
[199] - Quote
Malcanis wrote:Vince Snetterton wrote:Malcanis wrote:
Awesome, tyvm.
I hope Mr Snetterton is as pleased by this very useful data set as I am!
As I already stated earlier, data in and of itself is neither good nor bad, but accurate data is always welcome. However, data in a vacuum is worthless. This bit of data provided by Tippia is just part of a much bigger picture, and the amount of mfg slots in high sec, low, null, and wh's is useless without other data to add context. I wouldn't say it is "worthless". It's highly useful if you want to compare the potential industrial capacity of various areas of the map for instance. You are quite correct that the figures need to be set in a wider context. For instance, that figure of 1,300 manufacturing slots for the whole of sov 0.0 compared to 68,050 for the whole of hi-sec makes manufacturing in 0.0 look better than it is, because it doesn't include facts like none of those manufacturing stations are in the same system as a high quality refinery and they only have 4 office slots each. So it's not just that hi sec has 30 times as many slots as sov 0.0, it's that those slots are also less useful. We can't just throw around uncontexted data such as hi sec has 30 times as many slots as sov 0.0 or that it would cost over 30 trillion ISK for 0.0 to build enough stations to merely equal the manufacturing capacity of hisec, or that the hi-sec region of Kor-Azor has 1650 manufacturing slots, over 25% more than the whole of sov 0.0, we have to consider the comparitive value, utility and overhead of those slots as well. I must say that this has been a most productive thread, Vince, and you have my sincere gratitude for starting it. EDIT: Oops. copy-and-paste error. Sov 0.0 has 2300 manufacturing slots, not 1300. That means that hi-secc only has 29.5 times as many manufacturing slots as sov 0.0 Apologies!
Spin it any way you like. As I said, useless in a vacuum. Wonder how the numbers change when you add in all the slots churning away at CSAA's.
I am certain you will try to use this little piece of data as an argument to destroy high sec. You already stated that desire. But as I have said in half a dozen places, it is still a worthless argument unless set in a larger context.
How about this for useless data. Null sec has infinitely more supercaps that high sec. Just as accurate as your statement, equally as worthless.
|

Sentamon
739
|
Posted - 2013.03.07 21:15:00 -
[200] - Quote
baltec1 wrote:Its clear as day null industry sucks balls.
Nullbear tears. So amusing.
~ Professional Forum Alt -á~ |

baltec1
Bat Country
5534
|
Posted - 2013.03.07 21:22:00 -
[201] - Quote
Sentamon wrote:baltec1 wrote:Its clear as day null industry sucks balls. Nullbear tears. So amusing.
Again with misusing that word. |

Dave Stark
1922
|
Posted - 2013.03.07 21:23:00 -
[202] - Quote
Malcanis wrote:I'm glad you're on the same page with us here. This situation is what needs to be changed. i'd quite like to be in null sec again. however, there's nothing to draw me there as a miner. i'm a miner in probably the purest sense of the phrase. i log in, i shoot asteroids, i sell minerals, i log out.
the fact is sitting in an npc corp in high sec nets me more isk/hour of active gaming than being in null sec would. because i null sec i'd be expected (not forced, but expected) to attend fleets for home defence and such like. in addition i'm then also subject to the rules and regulations of a corp, and an alliance, and even a coalition. further more there's the actual mining issues. to flip a belt i have to mine ores worth 1/3 of high sec ores, i have to move my stuff back to high sec to sell it, etc. there's virtually no compensation for that when all is said and done. i'd probably earn *less* isk in null sec after logistics costs, and opportunity costs etc.
having said that, even in high sec there's no reason to be in a player corp. when mining is your primary activity in eve your choice is generally npc corp in high sec or do something else.
i do keep meaning to knock up a spreadsheet for the 5 grav sites in 0.0 to see what their true isk/hour or isk/jetcan value is in comparison to just cherry picking scordite in high sec.
Vince Snetterton wrote:Once again, you can't say what has to be changed, if anything, unless you have a complete FACTUAL picture. You don't have that. I don't have that. NO ONE has that, except perhaps CCP, and they are not saying.
And that is the point of the whole thread. If CCP actually released the data needed to paint the entire picture, people could have intelligent conversations, even heated arguments, about if anything needs to be changed.
But until CCP does that, any changes you suggest are just based on propaganda, and hence pure garbage. it's quite easy to see that adding low end minerals to ores such as gneiss and spod will go a long way to addressing the issues with mining, which form a pretty solid base from which to help fix other industry related issues in null sec.
the composition of null sec grav sites, and the minerals contained with in the ores are not secret to ccp, they are widely available.
if low ends were added to gneiss and spod then there would be an increase in supply for low ends, which would reduce their price and thus devaluing high sec mining whilst keeping null sec mining just as lucrative as it is now. this would draw more players to mine in null sec as it's then worth their time to do so as there's a wider gap between high sec, and non-high sec ores/minerals.
sure it's not the miracle solution but it's a very solid first step to fixing the issues surrounding null sec industry.
you're tired, stop posting. |

Sariah Kion
School of Applied Knowledge Caldari State
207
|
Posted - 2013.03.07 21:23:00 -
[203] - Quote
Malcanis wrote:Of course we could just ignore the problem, since at the current rate of outpost building, the problem will be resolved into equality by the year 2300AD or so.
Or you can continue to not point the finger at any other causation other than "High Sec"
The players populating null sec never own what null sec has become. They, however, are ALWAYS quick to point at high sec with their prejudice and blame. Its the same song and dance we have heard 1000 times over.
Librarian and Exotic Dancer Extraordinaire Champion of the Working Men and Women of Empire Space Anti-Null Sec Opium Den Movement *President* Not the woman high sec wants but the Woman high sec needs. A modern girl for a modern world. |

Spetznak Sokarad
Sebiestor Tribe Minmatar Republic
9
|
Posted - 2013.03.07 21:24:00 -
[204] - Quote
noob here ... so keep bashing to minimum.
been reading alot of these threads lately on null vs high industry stuff....
the more i read, the less interested i am becoming in continuing this game in its current state of affairs. im all for nerfing high sec (even though, thats where i spend most of my time, for now). i thought i was getting into a game that was supposed to be harsh and cruel, not some carebear land. isnt highsec supposed to be for "beginners" to get their feet under them? as far as im concerned, high sec should be where you stay if you are satisfied with making minimum wage. not somewhere you can flourish and get in game rich at pretty much NO risk.
anyways, why dont the nullsec alliances leaders just come to an agreement to boycott highsec? ......this would crush highsec economy, would it not?
highsec rely's on nullsec
|

Vince Snetterton
266
|
Posted - 2013.03.07 21:24:00 -
[205] - Quote
Tippia wrote:Vince Snetterton wrote:How do you know CCP is moving that way? Because improving industry and making null largely self-reliant in terms of production capacity is an explicitly stated goal for nullin the next couple of years. Highlights include: GÇ£Nullsec features should always maximize the amount of valuable options available to the player, and minimize the number of mandatory tasks they must complete.GÇ¥ GÇ£Nullsec moneymaking activities should be generally competitive with one another, and therefore pay out more than equivalent activities elsewhere.GÇ¥ GÇ£Nullsec features and content should support and enhance an overall landscape where there's always a rational reason to co-operate with other groups, and a rational reason to fight them (and supply the tools to do both).GÇ¥ GÇ£Nullsec features and content should always remind players why they left safe space, and never make them think about going back.GÇ¥ GÇ£Industry: 99% self-sufficient.GÇ¥ GÇ£People building things in nullsec should only need to travel to empire (or more than a couple of regions across nullsec) for low-volume supplies.GÇ¥ Quote:Like I just said to Malcanis, unless you have a complete factual picture, it is impossible to make any comments about how awful null sec industry is. No, it really isn't. We have all the data and empirics and metrics and mechanics and maths we ever need. Sariah Kion wrote:Its shocking when they fail to see this very concept right under their nose. The reason they GÇ£fail to see itGÇ¥ is because they don't subscribe to the ignorant notion that there are multiple sandboxes GÇö there's just one. Improving it improves it for everyone. There is no GÇ£someone else's partGÇ¥ that can be changed independently from the rest. So no, making my part of the sandbox better makes your part of the sandbox better because it's all the same. Ok, it's not entirely true: people who rely on imbalance to do their thing will obviously have their sandbox broken by improvements and balancing, which is probably why they're so adamantly against itGǪ Quote:Why are we continuing to compare the two again? Are they supposed to have the same capacities and capabilities and resources? No. Null is supposed to have better capacities, capabilities and resourcesGǪ and compared to high, it doesn't.
Ah, that was the other link I was looking for. I knew Soundave stated it was on his wish list to destroy high sec industry, and you have provided the one from Greyscale 2 years ago. So bottom line, if you have two key developers committed to wrecking high sec industry, why are you still pushing so hard on the forums, since is is a fait acompli?
And to CCP, these two devs must have already done the math on why high sec must be destroyed. They would have had to use hard data to decide what must be done. So why does CCP not just release the data, and all these fights just melt away? |

Malcanis
Vanishing Point. The Initiative.
8023
|
Posted - 2013.03.07 21:26:00 -
[206] - Quote
Dave Stark wrote:Malcanis wrote:I'm glad you're on the same page with us here. This situation is what needs to be changed. i'd quite like to be in null sec again. however, there's nothing to draw me there as a miner. i'm a miner in probably the purest sense of the phrase. i log in, i shoot asteroids, i sell minerals, i log out.
I understand completely. The situation is unsatisfactory in the extreme, and it is precisely people like you - who'd prefer to be in 0.0, but find themselves too disadvantaged in their profesion to make the move viable - that I will devote my main energy to representing.
I'm utterly uninterested in "forcing" people who don't want to go into 0.0 (This is where I differ markedly from James315, for instance) I am passionate about enabling people who do want to go to get into 0.0
Vote for Malcanis for CSM8 https://forums.eveonline.com/default.aspx?g=posts&t=192717&find=unread |

James Amril-Kesh
4S Corporation RAZOR Alliance
4180
|
Posted - 2013.03.07 21:28:00 -
[207] - Quote
Sariah Kion wrote:Luckily CCP isnt going to cave into the narcissistic 15% that want to drain one end of the sandbox of all its sand and move it all to their end. Your side IS the narcissistic 15% that has all the sand on their side and refuses to hand any of it over. Malcanis for CSM 8 Module activation timers are buggy - CCP please fix |

Takseen
University of Caille Gallente Federation
349
|
Posted - 2013.03.07 21:28:00 -
[208] - Quote
Sariah Kion wrote:Malcanis wrote:Of course we could just ignore the problem, since at the current rate of outpost building, the problem will be resolved into equality by the year 2300AD or so.
Or you can continue to not point the finger at any other causation other than "High Sec" The players populating null sec never own what null sec has become. They, however, are ALWAYS quick to point at high sec with their prejudice and blame. Its the same song and dance we have heard 1000 times over.
Pardon me for interrupting your soapboxing but what does underlined actually mean?
|

Malcanis
Vanishing Point. The Initiative.
8023
|
Posted - 2013.03.07 21:29:00 -
[209] - Quote
Spetznak Sokarad wrote:noob here ... so keep bashing to minimum.
been reading alot of these threads lately on null vs high industry stuff....
the more i read, the less interested i am becoming in continuing this game in its current state of affairs. im all for nerfing high sec (even though, thats where i spend most of my time, for now). i thought i was getting into a game that was supposed to be harsh and cruel, not some carebear land. isnt highsec supposed to be for "beginners" to get their feet under them? as far as im concerned, high sec should be where you stay if you are satisfied with making minimum wage. not somewhere you can flourish and get in game rich at pretty much NO risk.
anyways, why dont the nullsec alliances leaders just come to an agreement to boycott highsec? ......this would crush highsec economy, would it not?
highsec rely's on nullsec
Per the data provided by Tippia, nullsec is utterly incapable of producing the goods required to support itself. We can't "crush" hi-sec - we completely rely on it.
Incidentally, in my view the concept of hi-sec as just a "starter area" has been obsolete for a very long time. At least 6 or 7 years. Read this for more detail.
PS please don't quit. The situation will get better. CCP are aware of it. All that remains is to put a good enough case that resolving the crushing imbalance will make good business sense because it will revitalise 0.0 Vote for Malcanis for CSM8 https://forums.eveonline.com/default.aspx?g=posts&t=192717&find=unread |

baltec1
Bat Country
5534
|
Posted - 2013.03.07 21:29:00 -
[210] - Quote
Vince Snetterton wrote:
And to CCP, these two devs must have already done the math on why high sec must be destroyed. They would have had to use hard data to decide what must be done. So why does CCP not just release the data, and all these fights just melt away?
We have shown you the data multiple times already. Null sec simply does not have the infistructure to cope with the amount of people that live out there. |

Malcanis
Vanishing Point. The Initiative.
8023
|
Posted - 2013.03.07 21:31:00 -
[211] - Quote
Sariah Kion wrote:Malcanis wrote:Of course we could just ignore the problem, since at the current rate of outpost building, the problem will be resolved into equality by the year 2300AD or so.
Or you can continue to not point the finger at any other causation other than "High Sec" The players populating null sec never own what null sec has become. They, however, are ALWAYS quick to point at high sec with their prejudice and blame. Its the same song and dance we have heard 1000 times over.
Are you under the impression that outposts can be destroyed now? It's not the case.
it sounds like you're blaming us for not spending enough ISK to build all those stations, and that it's somehow a moral failing of 0.0 as a whole that prevents multiple stations being built in the same system.
You do know that 1 outpost per system is a hard-coded limitation, right? You are aware that 34 trillion ISK is a lot of money, yes? Vote for Malcanis for CSM8 https://forums.eveonline.com/default.aspx?g=posts&t=192717&find=unread |

Kinis Deren
EVE University Ivy League
156
|
Posted - 2013.03.07 21:32:00 -
[212] - Quote
Takseen wrote:Kinis Deren wrote:I'm certainly no sov null industry expert, but comparing NPC station facilities doesn't seem to provide a true reflection of the manufacturing capacity of sov null, especially when there are these, these, these and these - none of which can be built in Empire. Tbh, I'm looking for enlightenment as to why, given the opportunity to build the above, there is an apparent problem? So there's an Amarr factory outpost with 20 slots that is limited to one per system, and an NPC station with 50 slots. Typically with multiple stations per system.
If you mean Empire NPC stations in the last sentence, there's also the fact you are competing for access to those slots against other players from different corps and alliances, whereas in sov null you are competing with members of your own alliance.
Also, access to the bonuses to Empire NPC require sufficient standings with that NPC. Correct me if I'm wrong, but for sov null outposts, the full benefit of any upgrades is automatically sanctioned by having access to said alliances outpost. |

Dave Stark
1923
|
Posted - 2013.03.07 21:32:00 -
[213] - Quote
Malcanis wrote:Dave Stark wrote:Malcanis wrote:I'm glad you're on the same page with us here. This situation is what needs to be changed. i'd quite like to be in null sec again. however, there's nothing to draw me there as a miner. i'm a miner in probably the purest sense of the phrase. i log in, i shoot asteroids, i sell minerals, i log out. I understand completely. The situation is unsatisfactory in the extreme, and it is precisely people like you - who'd prefer to be in 0.0, but find themselves too disadvantaged in their profesion to make the move viable - that I will devote my main energy to representing. I'm utterly uninterested in "forcing" people who don't want to go into 0.0 (This is where I differ markedly from James315, for instance) I am passionate about enabling people who do want to go to get into 0.0
oh you silver tongued devil, you. you're tired, stop posting. |

James Amril-Kesh
4S Corporation RAZOR Alliance
4180
|
Posted - 2013.03.07 21:32:00 -
[214] - Quote
Vince Snetterton wrote:And to CCP, these two devs must have already done the math on why high sec must be destroyed. They would have had to use hard data to decide what must be done. So why does CCP not just release the data, and all these fights just melt away? Who said high sec must be destroyed?
Answer: Nobody NOBODY So stop lying. Malcanis for CSM 8 Module activation timers are buggy - CCP please fix |

James Amril-Kesh
4S Corporation RAZOR Alliance
4180
|
Posted - 2013.03.07 21:34:00 -
[215] - Quote
Kinis Deren wrote:If you mean Empire NPC stations in the last sentence, there's also the fact you are competing for access to those slots against other players from different corps and alliances, whereas in sov null you are competing with members of your own alliance.
Also, access to the bonuses to Empire NPC require sufficient standings with that NPC. Correct me if I'm wrong, but for sov null outposts, the full benefit of any upgrades is automatically sanctioned by having access to said alliances outpost. You seem to forget that with the current state of affairs YOU the empire dweller are competing with industrialists who need far more slots than you to fuel the nullsec war machine, since the vast majority of production for nullsec takes place in highsec stations.
If we nerfed highsec and buffed nullsec to make industry there viable, chances are YOU the empire dweller and small-time industrialist would see it as a buff because you wouldn't have to compete with them anymore for slots. Malcanis for CSM 8 Module activation timers are buggy - CCP please fix |

Malcanis
Vanishing Point. The Initiative.
8024
|
Posted - 2013.03.07 21:38:00 -
[216] - Quote
Kinis Deren wrote:Takseen wrote:Kinis Deren wrote:I'm certainly no sov null industry expert, but comparing NPC station facilities doesn't seem to provide a true reflection of the manufacturing capacity of sov null, especially when there are these, these, these and these - none of which can be built in Empire. Tbh, I'm looking for enlightenment as to why, given the opportunity to build the above, there is an apparent problem? So there's an Amarr factory outpost with 20 slots that is limited to one per system, and an NPC station with 50 slots. Typically with multiple stations per system. If you mean Empire NPC stations in the last sentence, there's also the fact you are competing for access to those slots against other players from different corps and alliances, whereas in sov null you are competing with members of your own alliance. Also, access to the bonuses to Empire NPC require sufficient standings with that NPC. Correct me if I'm wrong, but for sov null outposts, the full benefit of any upgrades is automatically sanctioned by having access to said alliances outpost.
Whilst it's true that in empire you have a larger pool of people competing for slots, the fact that there are 2950% more slots to share between the competition does rather outweigh that problem.
Not to mention that, as mentioned above, if production in 0.0 became viable again, then competition for slots in hi-sec would fall significantly. Vote for Malcanis for CSM8 https://forums.eveonline.com/default.aspx?g=posts&t=192717&find=unread |

Malcanis
Vanishing Point. The Initiative.
8024
|
Posted - 2013.03.07 21:43:00 -
[217] - Quote
Dave Stark wrote:
if low ends were added to gneiss and spod then there would be an increase in supply for low ends, which would reduce their price and thus devaluing high sec mining whilst keeping null sec mining just as lucrative as it is now. this would draw more players to mine in null sec as it's then worth their time to do so as there's a wider gap between high sec, and non-high sec ores/minerals.
sure it's not the miracle solution but it's a very solid first step to fixing the issues surrounding null sec industry.
I am highly in favour of this change, as part of the overal changes that need to be made.
Contrary to what some would have us all believe, I am not in favour of any nerfs to hisec beyond what are needed to equalise the rewards of productive professions, and the nerfs should only be considered after all the buffs to 0.0 have been prototyped. Vote for Malcanis for CSM8 https://forums.eveonline.com/default.aspx?g=posts&t=192717&find=unread |

Malcanis
Vanishing Point. The Initiative.
8024
|
Posted - 2013.03.07 21:45:00 -
[218] - Quote
Unsuccessful At Everything wrote:Malcanis wrote:Sariah Kion wrote:Malcanis wrote:Interesting fact: if just 4 manufacturing outposts were destroyed, then the whole of nullsec, NPC and sov, would have the same number of manufacturing slots as the single hi-sec region of Lonetrek. WAI Due to the C&P error I quoted above, it would actually take 24 outposts, not 4, to be lost before the whole of 0.0 to have no more manufacturing slots than a single hi-sec region. PS Gosh those Caldari are busy little bees aren't they? Oh, so youre saying null and highsec are completely balanced in that regard and no changes are necessary 
So long as we delete every hi-sec system that isn't in Lonetrek, then yes.
Shall we push that button? Vote for Malcanis for CSM8 https://forums.eveonline.com/default.aspx?g=posts&t=192717&find=unread |

Karl Hobb
Stellar Ore Refinery and Crematorium
1311
|
Posted - 2013.03.07 21:50:00 -
[219] - Quote
Kinis Deren wrote:If you mean Empire NPC stations in the last sentence, there's also the fact you are competing for access to those slots against other players from different corps and alliances, whereas in sov null you are competing with members of your own alliance. This is amusing because I think there was one time I had to wait like an hour, at most, for a manufacturing slot to open up. Saying that high-sec people "compete" for slots is only true if you live within five jumps of Jita. Or less, I don't know. But I do know that 11 jumps from Jita there are slots aplenty.
E: Quoted wrong statement If you're not already part of a bloc, this is the best guy for CSM8. |

Sariah Kion
School of Applied Knowledge Caldari State
207
|
Posted - 2013.03.07 21:51:00 -
[220] - Quote
Malcanis wrote:Unsuccessful At Everything wrote:Malcanis wrote:Sariah Kion wrote:Malcanis wrote:Interesting fact: if just 4 manufacturing outposts were destroyed, then the whole of nullsec, NPC and sov, would have the same number of manufacturing slots as the single hi-sec region of Lonetrek. WAI Due to the C&P error I quoted above, it would actually take 24 outposts, not 4, to be lost before the whole of 0.0 to have no more manufacturing slots than a single hi-sec region. PS Gosh those Caldari are busy little bees aren't they? Oh, so youre saying null and highsec are completely balanced in that regard and no changes are necessary  So long as we delete every hi-sec system that isn't in Lonetrek, then yes. Shall we push that button?
Intellectually dishonest snake oil dealer.
No Iceland for you Malcanis. You rat. Librarian and Exotic Dancer Extraordinaire Champion of the Working Men and Women of Empire Space Anti-Null Sec Opium Den Movement *President* Not the woman high sec wants but the Woman high sec needs. A modern girl for a modern world. |

Spetznak Sokarad
Sebiestor Tribe Minmatar Republic
9
|
Posted - 2013.03.07 21:52:00 -
[221] - Quote
Malcanis wrote:Spetznak Sokarad wrote:noob here ... so keep bashing to minimum.
been reading alot of these threads lately on null vs high industry stuff....
the more i read, the less interested i am becoming in continuing this game in its current state of affairs. im all for nerfing high sec (even though, thats where i spend most of my time, for now). i thought i was getting into a game that was supposed to be harsh and cruel, not some carebear land. isnt highsec supposed to be for "beginners" to get their feet under them? as far as im concerned, high sec should be where you stay if you are satisfied with making minimum wage. not somewhere you can flourish and get in game rich at pretty much NO risk.
anyways, why dont the nullsec alliances leaders just come to an agreement to boycott highsec? ......this would crush highsec economy, would it not?
highsec rely's on nullsec
Per the data provided by Tippia, nullsec is utterly incapable of producing the goods required to support itself. We can't "crush" hi-sec - we completely rely on it. Incidentally, in my view the concept of hi-sec as just a "starter area" has been obsolete for a very long time. At least 6 or 7 years. Read this for more detail. PS please don't quit. The situation will get better. CCP are aware of it. All that remains is to put a good enough case that resolving the crushing imbalance will make good business sense because it will revitalise 0.0
im not going to quit... i do love the depth and overall feel of this game.
but learning how out of whack the current risk vs reward in this game is, is certainly discomforting.
|

baltec1
Bat Country
5534
|
Posted - 2013.03.07 21:53:00 -
[222] - Quote
Karl Hobb wrote:Kinis Deren wrote:If you mean Empire NPC stations in the last sentence, there's also the fact you are competing for access to those slots against other players from different corps and alliances, whereas in sov null you are competing with members of your own alliance. This is amusing because I think there was one time I had to wait like an hour, at most, for a manufacturing slot to open up. Saying that high-sec people "compete" for slots is only true if you live within five jumps of Jita. Or less, I don't know. But I do know that 11 jumps from Jita there are slots aplenty. E: Quoted wrong statement
Even 5 jumps from jita there are so many free slots I never have to wait. |

Kinis Deren
EVE University Ivy League
156
|
Posted - 2013.03.07 21:53:00 -
[223] - Quote
Malcanis wrote: snip
Not to mention that, as mentioned above, if production in 0.0 became viable again, then competition for slots in hi-sec would fall significantly.
But would it? Isn't the sov null war machine such a hungry beast that any spare capacity in Empire, resulting from a sov null industry buff, would just be utilized as much by the same sov null players as now?
|

Karl Hobb
Stellar Ore Refinery and Crematorium
1311
|
Posted - 2013.03.07 21:55:00 -
[224] - Quote
baltec1 wrote:Even 5 jumps from jita there are so many free slots I never have to wait. I suspected as much,  If you're not already part of a bloc, this is the best guy for CSM8. |

stoicfaux
2521
|
Posted - 2013.03.07 21:55:00 -
[225] - Quote
Ok, I think we've established that industry slots are scarce in null and that outposts aren't the solution.
And it would appear that null has decent mining capacity given the population disparity between null and high:
So, yeah, it's looking like a boost in industry slots could make null-sec noticeably less dependent on high-sec without anykind of mass high-sec player migration to null?
|

Karl Hobb
Stellar Ore Refinery and Crematorium
1311
|
Posted - 2013.03.07 21:58:00 -
[226] - Quote
Kinis Deren wrote:But would it? Isn't the sov null war machine such a hungry beast that any spare capacity in Empire, resulting from a sov null industry buff, would just be utilized as much by the same sov null players as now? Given the number of free slots in high-sec at any given moment, the answer to your question is a resounding "no". If you're not already part of a bloc, this is the best guy for CSM8. |

Sariah Kion
School of Applied Knowledge Caldari State
207
|
Posted - 2013.03.07 22:00:00 -
[227] - Quote
Spetznak Sokarad wrote:Malcanis wrote:Spetznak Sokarad wrote:noob here ... so keep bashing to minimum.
been reading alot of these threads lately on null vs high industry stuff....
the more i read, the less interested i am becoming in continuing this game in its current state of affairs. im all for nerfing high sec (even though, thats where i spend most of my time, for now). i thought i was getting into a game that was supposed to be harsh and cruel, not some carebear land. isnt highsec supposed to be for "beginners" to get their feet under them? as far as im concerned, high sec should be where you stay if you are satisfied with making minimum wage. not somewhere you can flourish and get in game rich at pretty much NO risk.
anyways, why dont the nullsec alliances leaders just come to an agreement to boycott highsec? ......this would crush highsec economy, would it not?
highsec rely's on nullsec
Per the data provided by Tippia, nullsec is utterly incapable of producing the goods required to support itself. We can't "crush" hi-sec - we completely rely on it. Incidentally, in my view the concept of hi-sec as just a "starter area" has been obsolete for a very long time. At least 6 or 7 years. Read this for more detail. PS please don't quit. The situation will get better. CCP are aware of it. All that remains is to put a good enough case that resolving the crushing imbalance will make good business sense because it will revitalise 0.0 im not going to quit... i do love the depth and overall feel of this game. but learning how out of whack the current risk vs reward in this game is, is certainly discomforting.
Dont buy into their propaganda. The wealth in this game lies in null sec. Their rats pay more, their missions pay more, the moon mining is an isk spigot of epic proportions. There is more ISK held by a couple of alliances in 0.0 then all the rest of the game combined. The game's risk vs reward isn't "all out of whack" That's pure hogwash.
They, sometimes veiled and sometimes straight forward, just want to remove an semblance of balance from high sec and push everyone into their waiting cross hairs in null because they cant make a living in high sec anymore.
Its all just smoke and mirrors. The game is growing by leaps and bounds. That doesn't happen if the game is completely out of balance.
Use your own eyes and judgement about the situation. The motives for all the gnashing of teeth and crying isnt in the name of balance. Its in the name of greed and power. Librarian and Exotic Dancer Extraordinaire Champion of the Working Men and Women of Empire Space Anti-Null Sec Opium Den Movement *President* Not the woman high sec wants but the Woman high sec needs. A modern girl for a modern world. |

Malcanis
Vanishing Point. The Initiative.
8027
|
Posted - 2013.03.07 22:04:00 -
[228] - Quote
stoicfaux wrote:Ok, I think we've established that industry slots are scarce in null and that outposts aren't the solution.
Reduce the cost of outpost upgrades to 3-5 Billion ISK
Each manufacturing upgrade adds 30 slots.
Suddenly outposts are the solution again!
Vote for Malcanis for CSM8 https://forums.eveonline.com/default.aspx?g=posts&t=192717&find=unread |

Kinis Deren
EVE University Ivy League
156
|
Posted - 2013.03.07 22:05:00 -
[229] - Quote
Karl Hobb wrote:Kinis Deren wrote:But would it? Isn't the sov null war machine such a hungry beast that any spare capacity in Empire, resulting from a sov null industry buff, would just be utilized as much by the same sov null players as now? Given the number of free slots in high-sec at any given moment, the answer to your question is a resounding "no".
Does that statement include ME, PE and Invention or just limited to production slots?
Again, I'm here for enlightenment, I'm not an industry character, so have no drum to beat either way. |

Malcanis
Vanishing Point. The Initiative.
8027
|
Posted - 2013.03.07 22:08:00 -
[230] - Quote
Kinis Deren wrote:Malcanis wrote: snip
Not to mention that, as mentioned above, if production in 0.0 became viable again, then competition for slots in hi-sec would fall significantly.
But would it? Isn't the sov null war machine such a hungry beast that any spare capacity in Empire, resulting from a sov null industry buff, would just be utilized as much by the same sov null players as now?
That depends on the nature of the solution. Honestly, that's an excellent question. I would guess that not all nullsec alts would be withdrawn - some alliances simply wouldn't be interested in industrial activities, others might not be able to defend them well enough to make them more profitable than building in hi-sec even if they are interested
My best guess is that there would be peaks and troughs. When 0.0 goes through one of its quiet phases, then hi-sec production would be abandoned by null seccers in favour of more efficient local production. When war rages, hi-sec will look more attractive again. Vote for Malcanis for CSM8 https://forums.eveonline.com/default.aspx?g=posts&t=192717&find=unread |

Malcanis
Vanishing Point. The Initiative.
8027
|
Posted - 2013.03.07 22:09:00 -
[231] - Quote
Kinis Deren wrote:Karl Hobb wrote:Kinis Deren wrote:But would it? Isn't the sov null war machine such a hungry beast that any spare capacity in Empire, resulting from a sov null industry buff, would just be utilized as much by the same sov null players as now? Given the number of free slots in high-sec at any given moment, the answer to your question is a resounding "no". Does that statement include ME, PE and Invention or just limited to production slots? Again, I'm here for enlightenment, I'm not an industry character, so have no drum to beat either way.
Download tippia's spreadshhet and play around with the figures a bit yourself. Vote for Malcanis for CSM8 https://forums.eveonline.com/default.aspx?g=posts&t=192717&find=unread |
|

ISD Ezwal
ISD Community Communications Liaisons
186

|
Posted - 2013.03.07 22:10:00 -
[232] - Quote
Thread locked for some dusting and polishing. ISD Ezwal Lieutenant Community Communication Liaisons (CCLs) Interstellar Services Department |
|

Karl Hobb
Stellar Ore Refinery and Crematorium
1311
|
Posted - 2013.03.08 00:53:00 -
[233] - Quote
Kinis Deren wrote:Does that statement include ME, PE and Invention or just limited to production slots?
Again, I'm here for enlightenment, I'm not an industry character, so have no drum to beat either way. No, but, in my admittedly limited experience researching T1 ship BPOs alongside a guy doing T2 production, ME, PE, and invention research is best done at a POS because of the significant increase in time savings. High-sec research slots are almost all backed up for 2 months, from what I've seen. If you're not already part of a bloc, this is the best guy for CSM8. |

Setaceous
Nexus Prima
9
|
Posted - 2013.03.08 02:55:00 -
[234] - Quote
Karl Hobb wrote:Kinis Deren wrote:Does that statement include ME, PE and Invention or just limited to production slots?
Again, I'm here for enlightenment, I'm not an industry character, so have no drum to beat either way. No, but, in my admittedly limited experience researching T1 ship BPOs alongside a guy doing T2 production, ME, PE, and invention research is best done at a POS because of the significant increase in time savings. High-sec research slots are almost all backed up for 2 months, from what I've seen.
From my limited playing around with industry in Lonetrek (no idea about the other Hi-Sec regions):
Production: always free slots within 1 or 2 jumps from every system. Invention: always free slots within 1 or 2 jumps from most systems. Maximum 6 jumps if you're really unlucky. PE: always free slots, though you may have to jump about a bit to find them. Generally within 2 jumps. ME: none free. Available from 5 days to several months. Copying: none free. Available from one to six months (best to have your own POS or rent a slot from another player). |

Vince Snetterton
266
|
Posted - 2013.03.08 05:13:00 -
[235] - Quote
So CCP, are any of your devs willing to discuss why CCP has not released detailed economic data in many months. I am talking about the kind of data that can be used to shape intelligent discussions.
In the absence of that data, we are seeing vast propaganda campaigns that are trying to portray conjecture as fact.
I ask again, why does CCP not release the data? |

Jensaro Koraka
Serenity Prime Kraken.
32
|
Posted - 2013.03.08 05:20:00 -
[236] - Quote
Vince Snetterton wrote:The "null sec poor, high sec rich, nerf high sec" forum wars are heating up again, and numerous CSM candidates are running on that platform. What? When did that happen? This is the first time I've heard someone make that claim. "Every normal man must be tempted, at times, to spit on his hands, hoist the black flag, and begin slitting throats." -H.L. Mencken |

baltec1
Bat Country
5536
|
Posted - 2013.03.08 05:39:00 -
[237] - Quote
Vince Snetterton wrote:So CCP, are any of your devs willing to discuss why CCP has not released detailed economic data in many months. I am talking about the kind of data that can be used to shape intelligent discussions.
In the absence of that data, we are seeing vast propaganda campaigns that are trying to portray conjecture as fact.
I ask again, why does CCP not release the data? We have the data, a great deal of it. The fact that that you dont like what those numbers tell us is all too clear at this point. |

Alavaria Fera
GoonWaffe Goonswarm Federation
3527
|
Posted - 2013.03.08 05:44:00 -
[238] - Quote
baltec1 wrote:Vince Snetterton wrote:So CCP, are any of your devs willing to discuss why CCP has not released detailed economic data in many months. I am talking about the kind of data that can be used to shape intelligent discussions.
In the absence of that data, we are seeing vast propaganda campaigns that are trying to portray conjecture as fact.
I ask again, why does CCP not release the data? We have the data, a great deal of it. The fact that that you dont like what those numbers tell us is all too clear at this point. But CCP, why can't you give the data that I want? I am a nullsec zealot. |

Malcanis
Vanishing Point. The Initiative.
8036
|
Posted - 2013.03.08 08:22:00 -
[239] - Quote
Alavaria Fera wrote:baltec1 wrote:Vince Snetterton wrote:So CCP, are any of your devs willing to discuss why CCP has not released detailed economic data in many months. I am talking about the kind of data that can be used to shape intelligent discussions.
In the absence of that data, we are seeing vast propaganda campaigns that are trying to portray conjecture as fact.
I ask again, why does CCP not release the data? We have the data, a great deal of it. The fact that that you dont like what those numbers tell us is all too clear at this point. But CCP, why can't you give the data that I want?
The facts have a strong anti-Vince bias.
Therefore we should ignore the facts and listen only to Vincent. Vote for Malcanis for CSM8 https://forums.eveonline.com/default.aspx?g=posts&t=192717&find=unread |

Dave Stark
1925
|
Posted - 2013.03.08 10:24:00 -
[240] - Quote
Malcanis wrote:Dave Stark wrote:
if low ends were added to gneiss and spod then there would be an increase in supply for low ends, which would reduce their price and thus devaluing high sec mining whilst keeping null sec mining just as lucrative as it is now. this would draw more players to mine in null sec as it's then worth their time to do so as there's a wider gap between high sec, and non-high sec ores/minerals.
sure it's not the miracle solution but it's a very solid first step to fixing the issues surrounding null sec industry.
I am highly in favour of this change, as part of the overal changes that need to be made. Contrary to what some would have us all believe, I am not in favour of any nerfs to hisec beyond what are needed to equalise the rewards of productive professions, and the nerfs should only be considered after all the buffs to 0.0 have been prototyped.
Just a bit of napkin spreadsheeting i was fiddling around with last night while i was at a loose end. (hence, prices may be slightly off due to the nature of a player driven economy)
i was just looking at the small grav site in sov null (the one that requires level 1 industry index). if you take the total m3 of the grav site, 8,009,300m3 and the total isk value which is roughly 1,103,638,885 that works out at roughly 137.78 isk per m3.
to put that in perspective, that's less than omber at 163.47 isk/m3, which is the third worst ore in the game. this is becaue over 50% of the small grav site is spod.
just to illustrate a point, you have to mine in the system you want to increase the industry index for. hence, to have access to potentially more lucrative grav sites you're, in essence, 'forced' to mine at a lower rate of isk/hour than high security space, even if you only cherry picked the WORST ore. how can any one consider that an acceptable situation?
at current, spod provides 700 trit, 140 pyerite, and no mexallon per refined batch of 250 units (4000 m3) [although it does contain some megacyte] again for perspective, 4000m3 of trit yields 120,120 of trit, truncated.
if we were to add, say 30k trit, 15k pyerite, and 7.5k mexallon to 4000m3 of spod the isk/m3 of a small grav site becomes 247.49 isk/m3 which is 1 isk/m3 below jaspet and about 20 isk/m3 above scordite, the current high sec ore of choice.
however we must remember we can't just look at small grav sites in isolation, except the other sites have mercoxit in them which obviously throws a spanner in the works so i'll have to expand my spreadsheet to deal with that. i'll get around to that eventually.
also my sources were
contents of the grav sites http://dl.eve-files.com/media/1205/Bloodtear_Industy_Index_Report_v3.pdf mineral prices (7/3/13 (that's the 7th of march for you americans)) http://ore.cerlestes.de/index.html#site:ore
there, that's data, that is widely available to anyone willing to look for it. enjoy. you're tired, stop posting. |

Dave Stark
1925
|
Posted - 2013.03.08 10:51:00 -
[241] - Quote
woops never mind me, bit early in the morning. you're tired, stop posting. |

Malcanis
Vanishing Point. The Initiative.
8043
|
Posted - 2013.03.08 13:15:00 -
[242] - Quote
Looks like we're starting to see a trend in these figures Vince asked for... Vote for Malcanis for CSM8 https://forums.eveonline.com/default.aspx?g=posts&t=192717&find=unread |

Dave Stark
1932
|
Posted - 2013.03.08 13:16:00 -
[243] - Quote
Malcanis wrote:Looks like we're starting to see a trend in these figures Vince asked for...
after eating more muffins and rice cakes i'm about to have a poke at the other 2 sites, however i have a feeling they'll be less isk/m3 than the large grav site.
stay tuned! you're tired, stop posting. |

Vaerah Vahrokha
Vahrokh Consulting
3918
|
Posted - 2013.03.08 13:20:00 -
[244] - Quote
Arduemont wrote:The posturing and strutting that ultimately turns up in conversations about highsec and nullsec is always such a laugh.
I've lived almost everywhere except WH space in the years I have played Eve. Most of my time was spent in null. Highsec Sov, then NPC, and then highsec and then Sov, and then NPC, and then lowsec and then highsec.... Everyone likes to think the "teh l33t pVp" occurs in their space and that they're the real bad ass and everyone else needs to HTFU. Well, let me tell you a secret. This argument isn't about you. It's about what's good for the game. There are elite PvPers everywhere, not just in null. Frankly most of them are in lowsec and NPC null as far as I am concerned. Two areas of space that no one talks about in these ridiculous discussions.
I have lived in there too including WH space and you can check my recent post history to find out how I keep calling people out about how they keep conveniently forgetting low sec and NPC null. Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

Vaerah Vahrokha
Vahrokh Consulting
3918
|
Posted - 2013.03.08 13:28:00 -
[245] - Quote
Malcanis wrote:Did you know that the 5 best hi-sec systems could out-produce the whole of sov 0.0 by 13%?
5 systems: Itamo, Nonni, Haatomo, Suroken, and Annaro
Outproduce.
The whole of sov 0.0
*snip* Please refrain from personal attacks. ISD Ezwal.
Did you know that my town comes with more Jacuzzi Hot Tubs than the whole Somalia?
The OUTRAGE!!!!! Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

Jenn aSide
Smokin Aces.
1469
|
Posted - 2013.03.08 13:30:00 -
[246] - Quote
Vaerah Vahrokha wrote:Malcanis wrote:Did you know that the 5 best hi-sec systems could out-produce the whole of sov 0.0 by 13%?
5 systems: Itamo, Nonni, Haatomo, Suroken, and Annaro
Outproduce.
The whole of sov 0.0
*snip* Please refrain from personal attacks. ISD Ezwal. Did you know that my town comes with more Jacuzzi Hot Tubs than the whole Somalia? The OUTRAGE!!!!!
When i pay 15 bucks a month to play Somalia I'll worry about Somalia.
Also, a Somalia MMO would rock.
|

Malcanis
Vanishing Point. The Initiative.
8044
|
Posted - 2013.03.08 13:30:00 -
[247] - Quote
Vaerah Vahrokha wrote:Malcanis wrote:Did you know that the 5 best hi-sec systems could out-produce the whole of sov 0.0 by 13%?
5 systems: Itamo, Nonni, Haatomo, Suroken, and Annaro
Outproduce.
The whole of sov 0.0
*snip* Please refrain from personal attacks. ISD Ezwal. Did you know that my town comes with more Jacuzzi Hot Tubs than the whole Somalia? The OUTRAGE!!!!!
Do you know that apples aren't oranges!!! Vote for Malcanis for CSM8 https://forums.eveonline.com/default.aspx?g=posts&t=192717&find=unread |

Dave Stark
1932
|
Posted - 2013.03.08 13:34:00 -
[248] - Quote
Dave Stark wrote:Malcanis wrote:Looks like we're starting to see a trend in these figures Vince asked for... after eating more muffins and rice cakes i'm about to have a poke at the other 2 sites, however i have a feeling they'll be less isk/m3 than the large grav site. stay tuned!
i know you've all be waiting so here are the results!
xl cluster, 190.01 isk/m3 giant cluster 190.58 isk/m3
the large cluster is *still* the holy grail, and still less isk/m3 than high sec mining. you're tired, stop posting. |

Buzzy Warstl
The Strontium Asylum
507
|
Posted - 2013.03.08 13:56:00 -
[249] - Quote
I still say the key metrics are players in space and players in system (player-hours/day spent in each region).
All mining volume tells us is that the few people who are mining in nullsec are quite organized and using optimal fleets to get in, get the goods and get out again. Highsec players use optimal mining fleets often enough that the word "never" seems appropriate.
Which, of course, explains the obsession with it ;)
Industry depends on markets. Markets are agglomerations of people. Nullsec sovereignty rules ensure that large groups of people won't spontaneously form anywhere in nullsec.
Therefore: there will be no nullsec "market hub" worth the name anywhere in sovereign nullsec. Therefore: enhanced industrial capability in nullsec would lie fallow at best, no matter how good it was relative to the other regions.
Conclusion: I have been trolled. 10/10 well done.
http://www.mud.co.uk/richard/hcds.htm Richard Bartle: Players who suit MUDs |

Jenn aSide
Smokin Aces.
1469
|
Posted - 2013.03.08 14:04:00 -
[250] - Quote
Buzzy Warstl wrote:I still say the key metrics are players in space and players in system (player-hours/day spent in each region).
All mining volume tells us is that the few people who are mining in nullsec are quite organized and using optimal fleets to get in, get the goods and get out again. Highsec players use optimal mining fleets often enough that the word "never" seems appropriate.
Which, of course, explains the obsession with it ;)
Industry depends on markets. Markets are agglomerations of people. Nullsec sovereignty rules ensure that large groups of people won't spontaneously form anywhere in nullsec.
Therefore: there will be no nullsec "market hub" worth the name anywhere in sovereign nullsec. Therefore: enhanced industrial capability in nullsec would lie fallow at best, no matter how good it was relative to the other regions.
Conclusion: I have been trolled. 10/10 well done.
I simply find it amazing the illogical lengths people like you will go to to deny something you don't want to believe. And all that rather than learning more about the game (lets not forget, you're the same guy who didn't know the difference between Deadspace loot and Officer loot, displaying an utter lack of null sec experiance).
Why not educate yourself to the realities others face BEFORE forming a stubborn opinion? Whats wrong with that idea?
|

Dave Stark
1932
|
Posted - 2013.03.08 14:05:00 -
[251] - Quote
Jenn aSide wrote:Whats wrong with that idea?
:effort: you're tired, stop posting. |

Vaerah Vahrokha
Vahrokh Consulting
3919
|
Posted - 2013.03.08 14:12:00 -
[252] - Quote
Jenn aSide wrote: When i pay 15 bucks a month to play Somalia I'll worry about Somalia.
War torn warzone, full of no-mans-lands with warlords contesting areas and razing whatever the place can yield.
Totally unlike null sec. 
Jenn aSide wrote: Somalia don't need hottubes, null sec does need industry capabilities.
Sure it needs industry capabilities but those who went there knew they'd find little industry capabilities exactly like those going to Somalia know they'll find little Jacuzzis. Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

Vaerah Vahrokha
Vahrokh Consulting
3919
|
Posted - 2013.03.08 14:14:00 -
[253] - Quote
Malcanis wrote:Vaerah Vahrokha wrote:Malcanis wrote:Did you know that the 5 best hi-sec systems could out-produce the whole of sov 0.0 by 13%?
5 systems: Itamo, Nonni, Haatomo, Suroken, and Annaro
Outproduce.
The whole of sov 0.0
*snip* Please refrain from personal attacks. ISD Ezwal. Did you know that my town comes with more Jacuzzi Hot Tubs than the whole Somalia? The OUTRAGE!!!!! Do you know that apples aren't oranges!!!
Yes when I go buy apples I know there might be no oranges in store.
For some reason, some players went to an apples market and are surprised they don't find oranges. Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

Buzzy Warstl
The Strontium Asylum
507
|
Posted - 2013.03.08 14:20:00 -
[254] - Quote
Jenn aSide wrote:Buzzy Warstl wrote:I still say the key metrics are players in space and players in system (player-hours/day spent in each region).
All mining volume tells us is that the few people who are mining in nullsec are quite organized and using optimal fleets to get in, get the goods and get out again. Highsec players use optimal mining fleets often enough that the word "never" seems appropriate.
Which, of course, explains the obsession with it ;)
Industry depends on markets. Markets are agglomerations of people. Nullsec sovereignty rules ensure that large groups of people won't spontaneously form anywhere in nullsec.
Therefore: there will be no nullsec "market hub" worth the name anywhere in sovereign nullsec. Therefore: enhanced industrial capability in nullsec would lie fallow at best, no matter how good it was relative to the other regions.
Conclusion: I have been trolled. 10/10 well done.
I simply find it amazing the illogical lengths people like you will go to to deny something you don't want to believe. And all that rather than learning more about the game (lets not forget, you're the same guy who didn't know the difference between Deadspace loot and Officer loot, displaying an utter lack of null sec experiance). Why not educate yourself to the realities others face BEFORE forming a stubborn opinion? Whats wrong with that idea? I don't know, why don't you tell me after you've tried it.
Obviously you think that the game should be changed because somebody deserves something, despite what they seem to want being in direct conflict with other things they want.
That's called "cognitive dissonance", and it is powerful, uncomfortable, and makes people very cranky when they are dealing with it.
Cranky enough to make things up about the people who are making them uncomfortable by pointing out the truth. http://www.mud.co.uk/richard/hcds.htm Richard Bartle: Players who suit MUDs |

HollyShocker 2inthestink
State War Academy Caldari State
170
|
Posted - 2013.03.08 14:20:00 -
[255] - Quote
Jenn aSide wrote:Buzzy Warstl wrote:I still say the key metrics are players in space and players in system (player-hours/day spent in each region).
All mining volume tells us is that the few people who are mining in nullsec are quite organized and using optimal fleets to get in, get the goods and get out again. Highsec players use optimal mining fleets often enough that the word "never" seems appropriate.
Which, of course, explains the obsession with it ;)
Industry depends on markets. Markets are agglomerations of people. Nullsec sovereignty rules ensure that large groups of people won't spontaneously form anywhere in nullsec.
Therefore: there will be no nullsec "market hub" worth the name anywhere in sovereign nullsec. Therefore: enhanced industrial capability in nullsec would lie fallow at best, no matter how good it was relative to the other regions.
Conclusion: I have been trolled. 10/10 well done.
I simply find it amazing the illogical lengths people like you will go to to deny something you don't want to believe. And all that rather than learning more about the game (lets not forget, you're the same guy who didn't know the difference between Deadspace loot and Officer loot, displaying an utter lack of null sec experiance). Why not educate yourself to the realities others face BEFORE forming a stubborn opinion? Whats wrong with that idea?
Not being educated in another area doesnGÇÖt make that persons argument less valid. There are lots of things many of us are ignorant about in game as well as real life. |

Vince Snetterton
267
|
Posted - 2013.03.08 14:40:00 -
[256] - Quote
Dave Stark wrote:Another isolated number.
Great, so you have calculated the value of a couple of grav sites that have controllable spawn rates in null sec. And what does that tell you?
If the market for minerals is completely player driven, then it seems to me that it means that null sec players can make far more ratting than mining, which they do, and then import minerals from high sec. Game working as designed.
I can pull all sorts of isolated numbers out about high sec, and as I have said many many times, they are useless unless inside the context of a complete picture of the Eve economy.
And if you noticed the title of the thread, it was "CCP, how about some numbers", not "null sec, please cherry pick numbers that any player can build with a spreadsheet"
|

Dave Stark
1933
|
Posted - 2013.03.08 14:44:00 -
[257] - Quote
Vince Snetterton wrote:Dave Stark wrote:Another isolated number. Great, so you have calculated the value of a couple of grav sites that have controllable spawn rates in null sec. And what does that tell you? If the market for minerals is completely player driven, then it seems to me that it means that null sec players can make far more ratting than mining, which they do, and then import minerals from high sec. Game working as designed. I can pull all sorts of isolated numbers out about high sec, and as I have said many many times, they are useless unless inside the context of a complete picture of the Eve economy. And if you noticed the title of the thread, it was "CCP, how about some numbers", not "null sec, please cherry pick numbers that any player can build with a spreadsheet"
what does it tell you? that there is 0 reason for a miner to go to null sec, as i stated originally.
although, me and malcanis did have a bet on that you'd casually ignore all of the evidence since it doesn't support your point. we were right on the money. i can't speak for malcanis but i'm having a bit of a giggle right now. you're tired, stop posting. |

baltec1
Bat Country
5539
|
Posted - 2013.03.08 14:53:00 -
[258] - Quote
Vince Snetterton wrote:Dave Stark wrote:Another isolated number. Great, so you have calculated the value of a couple of grav sites that have controllable spawn rates in null sec. And what does that tell you? If the market for minerals is completely player driven, then it seems to me that it means that null sec players can make far more ratting than mining, which they do, and then import minerals from high sec. Game working as designed. I can pull all sorts of isolated numbers out about high sec, and as I have said many many times, they are useless unless inside the context of a complete picture of the Eve economy. And if you noticed the title of the thread, it was "CCP, how about some numbers", not "null sec, please cherry pick numbers that any player can build with a spreadsheet" How is giving you the details of every single station in game cherry picking?
As for minerals in null sec, thats not a problem. We scrap vast amounts because nobody can be bothered with transporting it to high sec. |

LHA Tarawa
Pator Tech School Minmatar Republic
511
|
Posted - 2013.03.08 14:55:00 -
[259] - Quote
Dave Stark wrote: what does it tell you? that there is 0 reason for a miner to go to null sec, as i stated originally.
although, me and malcanis did have a bet on that you'd casually ignore all of the evidence since it doesn't support your point. we were right on the money. i can't speak for malcanis but i'm having a bit of a giggle right now.
The biggest advantages to null living for a miner are: 1) the rorqual boosts that are significantly better than orca. Can't build or move a rorq into high. 2) Rocks that last 100+ cycles rather than 1-3 cycles means WAY less loss from partial cycles. 3) The really big mineral drains are caps and up. In null, you can mine, reprocess and build, all with minimal time hauling, and no high to low jump choke points.
What I recall from my time in null years ago was that trit was always in short supply. Got plenty of other minerals with no trouble, but the trit was a major bottleneck and had to be imported.
I'd have no issue with making the high sec rocks be only base, low be the 2nd tier (concentracter) and produce 2x the minerals of low, then have null/wh have the 3rd tier (dense) and produce 4x high version. This would help alleviate the trit bottleneck to null production. I doubt the null veld would crush high sec prices too much since the rocks are still in limited quantity in clusters, and mining belts in all but the few safest systems can be considered unwise.
|

LHA Tarawa
Pator Tech School Minmatar Republic
511
|
Posted - 2013.03.08 14:57:00 -
[260] - Quote
baltec1 wrote: As for minerals in null sec, thats not a problem. We scrap vast amounts because nobody can be bothered with transporting it to high sec.
Most M3 and down is scrapped in high sec too. |
|

CCP Eterne
C C P C C P Alliance
2222

|
Posted - 2013.03.08 14:57:00 -
[261] - Quote
I've removed some more trolling from this thread. New Eden Community Representative GÇ+ New Eden Illuminati GÇ+ Fiction Adept
@CCP_Eterne GÇ+ @EVE_LiveEvents |
|

Jenn aSide
Smokin Aces.
1469
|
Posted - 2013.03.08 15:00:00 -
[262] - Quote
Buzzy Warstl wrote:
I don't know, why don't you tell me after you've tried it.
Obviously you think that the game should be changed because somebody deserves something, despite what they seem to want being in direct conflict with other things they want.
That's called "cognitive dissonance", and it is powerful, uncomfortable, and makes people very cranky when they are dealing with it.
Cranky enough to make things up about the people who are making them uncomfortable by pointing out the truth.
Case in point, you don't know what you're talking about, but rather than take responsibility for your own ignorance, you simply allow yourself to believe I'm your problem or that I've done something wrong. Then you question my motivations (demonstrating an inability to deal with people who have differing philosophies about how things should work), not understanding that I'm not an industrialist and have no dog in this hunt.
That's just not at all mature on your part. Only you control what you do and what you know, it's not my fault if you are forming illogical opinions based on not one single actual fact. That's your fault and no one else's.
|

Dave Stark
1934
|
Posted - 2013.03.08 15:07:00 -
[263] - Quote
LHA Tarawa wrote:Dave Stark wrote: what does it tell you? that there is 0 reason for a miner to go to null sec, as i stated originally.
although, me and malcanis did have a bet on that you'd casually ignore all of the evidence since it doesn't support your point. we were right on the money. i can't speak for malcanis but i'm having a bit of a giggle right now.
The biggest advantages to null living for a miner are: 1) the rorqual boosts that are significantly better than orca. Can't build or move a rorq into high. 2) Rocks that last 100+ cycles rather than 1-3 cycles means WAY less loss from partial cycles. 3) The really big mineral drains are caps and up. In null, you can mine, reprocess and build, all with minimal time hauling, and no high to low jump choke points. What I recall from my time in null years ago was that trit was always in short supply. Got plenty of other minerals with no trouble, but the trit was a major bottleneck and had to be imported. I'd have no issue with making the high sec rocks be only base, low be the 2nd tier (concentracter) and produce 2x the minerals of low, then have null/wh have the 3rd tier (dense) and produce 4x high version. This would help alleviate the trit bottleneck to null production. I doubt the null veld would crush high sec prices too much since the rocks are still in limited quantity in clusters, and mining belts in all but the few safest systems can be considered unwise.
with regards to boosts, that's a 14.5% difference in cycle time, however the difference between the large grav site, and scordite is 16%. even with superior boosts, high sec will still bag you more isk/hour if you're cherry picking scordite. not to mention, grav sites don't have 5% and 10% variants, high sec belts do. so, in reality the gap is even bigger.
as for the bigger asteroids, just pay attention in high sec and short cycle... just like you have to do in null sec. same effort, still more reward in high sec. on the other hand this is actually a legitimate benefit of null sec mining so i shouldn't be so flippant. however, that still isn't enough of an advantage for the myriad of other drawbacks facing the null sec miner.
what does hauling, reprocessing and building have to do with this?
yes, trit is the main bottleneck because people simply repeatedly flip the large grav site which contains no veld, pyrox, or plagi. hence the lack of low end minerals.
as i pointed out, simply adding more low ends to spod would be a big improvement and it'd stop null sec mining being a complete joke rather than making new asteroids or whatever, just simply adjust the minerals in the ores that already exist within the game. you're tired, stop posting. |

Jenn aSide
Smokin Aces.
1469
|
Posted - 2013.03.08 15:10:00 -
[264] - Quote
HollyShocker 2inthestink wrote:
Not being educated in another area doesnGÇÖt make that persons argument less valid. There are lots of things many of us are ignorant about in game as well as real life.
That doesn't make any sense. You basically just said "a guy not knowing anything about the subject being discussed doesn't make his opinion of the subject being discussed less valid" LOL.
I'm sorry, but yes it does. You don't see me telling wormhole people nothing, because I know very little about wormholes. But I live in null and high sec, so I talk about that.
-- In my experience with these null sec vs high sec discussion, it usually comes from the pro-High Sec types whose opinions are based on supposition and superstition.
I'm serious about that, if you look at these discussions you will see verifiable facts, figures and links from people supporting a pro-null sec position. All you ever get from high sec people are "no, you just want me to play your way". And yet the high sec people think they are making some kind of valid point.
Stepping away from the game, the forums and simply speaking as a grown man, that's just NUTS and I find it scary that people, real flesh and blood human being actually think like this, like the actual insanity we see coming from high sec posters. Can self interest be so powerful as to destroy all reason?
|

baltec1
Bat Country
5539
|
Posted - 2013.03.08 15:18:00 -
[265] - Quote
Jenn aSide wrote:HollyShocker 2inthestink wrote:
Not being educated in another area doesnGÇÖt make that persons argument less valid. There are lots of things many of us are ignorant about in game as well as real life.
That doesn't make any sense. You basically just said "a guy not knowing anything about the subject being discussed doesn't make his opinion of the subject being discussed less valid" LOL. I'm sorry, but yes it does. You don't see me telling wormhole people nothing, because I know very little about wormholes. But I live in null and high sec, so I talk about that. -- In my experience with these null sec vs high sec discussion, it usually comes from the pro-High Sec types whose opinions are based on supposition and superstition. I'm serious about that, if you look at these discussions you will see verifiable facts, figures and links from people supporting a pro-null sec position. All you ever get from high sec people are "no, you just want me to play your way". And yet the high sec people think they are making some kind of valid point. Stepping away from the game, the forums and simply speaking as a grown man, that's just NUTS and I find it scary that people, real flesh and blood human being actually think like this, like the actual insanity we see coming from high sec posters. Can self interest be so powerful as to destroy all reason? Also happens in every thread about ganking too. |

Vince Snetterton
268
|
Posted - 2013.03.08 15:27:00 -
[266] - Quote
Dave Stark wrote:LHA Tarawa wrote:Dave Stark wrote: what does it tell you? that there is 0 reason for a miner to go to null sec, as i stated originally.
although, me and malcanis did have a bet on that you'd casually ignore all of the evidence since it doesn't support your point. we were right on the money. i can't speak for malcanis but i'm having a bit of a giggle right now.
The biggest advantages to null living for a miner are: 1) the rorqual boosts that are significantly better than orca. Can't build or move a rorq into high. 2) Rocks that last 100+ cycles rather than 1-3 cycles means WAY less loss from partial cycles. 3) The really big mineral drains are caps and up. In null, you can mine, reprocess and build, all with minimal time hauling, and no high to low jump choke points. What I recall from my time in null years ago was that trit was always in short supply. Got plenty of other minerals with no trouble, but the trit was a major bottleneck and had to be imported. I'd have no issue with making the high sec rocks be only base, low be the 2nd tier (concentracter) and produce 2x the minerals of low, then have null/wh have the 3rd tier (dense) and produce 4x high version. This would help alleviate the trit bottleneck to null production. I doubt the null veld would crush high sec prices too much since the rocks are still in limited quantity in clusters, and mining belts in all but the few safest systems can be considered unwise. with regards to boosts, that's a 14.5% difference in cycle time, however the difference between the large grav site, and scordite is 16%. even with superior boosts, high sec will still bag you more isk/hour if you're cherry picking scordite. as for the bigger asteroids, just pay attention in high sec and short cycle... just like you have to do in null sec. same effort, still more reward in high sec. on the other hand this is actually a legitimate benefit of null sec mining so i shouldn't be so flippant. however, that still isn't enough of an advantage for the myriad of other drawbacks facing the null sec miner. what does hauling, reprocessing and building have to do with this? yes, trit is the main bottleneck because people simply repeatedly flip the large grav site which contains no veld, pyrox, or plagi. hence the lack of low end minerals. as i pointed out, simply adding more low ends to spod would be a big improvement and it'd stop null sec mining being a complete joke rather than making new asteroids or whatever, just simply adjust the minerals in the ores that already exist within the game.
I have said many times in other threads that I advocate giving null sec easily attainable perfect refine, and the 75% cap on mineral refine at POS's is draconian and unfair. However, when you start advocating for extra minerals in null sec rocks, or the creation of null sec superveld and superscordite, that goes over any line of reasoning.
The bottleneck of low sec ores in null is based on null sec'd demand for the stuff. If no one is doing industry in null sec, then no mins should ever be mined in null. But that small cottage industry called supercap production, a null sec only mechanic, keeps poking up its tiny head. How many minerals have been locked into supercap hulls in the past years is a number no individual null sec player can ever provide, or rather, willingly provide, and even if some null sec player produced a number, there is zero chance anyone would believe him. The only people who supposedly would give an honest answer is CPP on that question.
Like I said umpteen times, if CCP actually ran a few SQL commands a lot of these suppositions (by me as well), would disappear like smoke before the strong wind of FACTS.
What would happen if CCP published how many minerals were actually utilized in null sec in the last 12 months, on a month by month basis, and then did that comparison for all the other sectors of space? What would happen if CCP published how much ISK from ratting was produced in null sec, and the average ISK/hour of active ratters (if the guy has a tick of zero, guess he is not ratting), and compared that to the average ISK/ hour of a high sec ratter and high sec miner?
I know what would happen. This thread would evaporate, and people would actually have to deal with some in-game reality, as opposed to campaigning to attack or defend high sec industry.
|

Dave Stark
1934
|
Posted - 2013.03.08 15:37:00 -
[267] - Quote
Vince Snetterton wrote:I have said many times in other threads that I advocate giving null sec easily attainable perfect refine, and the 75% cap on mineral refine at POS's is draconian and unfair. However, when you start advocating for extra minerals in null sec rocks, or the creation of null sec superveld and superscordite, that goes over any line of reasoning.
you already get perfect refine in nullsec, which is easy to obtain. you're asking for something that's already given in the game. refining isn't why null sec mining sucks.
you're tired, stop posting. |

baltec1
Bat Country
5539
|
Posted - 2013.03.08 15:39:00 -
[268] - Quote
Quote: I know what would happen. This thread would evaporate, and people would actually have to deal with some in-game reality, as opposed to campaigning to attack or defend high sec industry.
Isk income of ratters and refine rates dont have anything to do with the lack of industry slots in null. |

Buzzy Warstl
The Strontium Asylum
508
|
Posted - 2013.03.08 15:42:00 -
[269] - Quote
Jenn aSide wrote:Buzzy Warstl wrote:
I don't know, why don't you tell me after you've tried it.
Obviously you think that the game should be changed because somebody deserves something, despite what they seem to want being in direct conflict with other things they want.
That's called "cognitive dissonance", and it is powerful, uncomfortable, and makes people very cranky when they are dealing with it.
Cranky enough to make things up about the people who are making them uncomfortable by pointing out the truth.
Case in point, you don't know what you're talking about, but rather than take responsibility for your own ignorance, you simply allow yourself to believe I'm your problem or that I've done something wrong. Then you question my motivations (demonstrating an inability to deal with people who have differing philosophies about how things should work), not understanding that I'm not an industrialist and have no dog in this hunt. That's just not at all mature on your part. Only you control what you do and what you know, it's not my fault if you are forming illogical opinions based on not one single actual fact. That's your fault and no one else's. Mature debate requires addressing the points made by the person you disagree with, not just insulting them. You said that yourself some time ago.
When was the last time you did that?
I know, you hate me for some reason, am I a threat to your feelings of superiority? I certainly refuse to admit that you are better than me in any way. http://www.mud.co.uk/richard/hcds.htm Richard Bartle: Players who suit MUDs |

LHA Tarawa
Pator Tech School Minmatar Republic
511
|
Posted - 2013.03.08 15:43:00 -
[270] - Quote
Dave Stark wrote: with regards to boosts, that's a 14.5% difference in cycle time, however the difference between the large grav site, and scordite is 16%..
I hope you are not cherry picking high, then using the average for the null clusters. No one mines out the spoud, and I hear even the omber and merc are now considered annoyance rocks. (I have not read the full thread so not sure the numbers you are using for null cluster).
If you are going to cherry pick one over the other, players cherry pick the clusters and mine out the belts. And, why? Because the time it takes to move belt to belt, and system to system, makes it more profitable to mine the full belt in high. Meanwhile, the extreme profit difference of those null clusters makes it very important to cherry pick.
Dave Stark wrote: as for the bigger asteroids, just pay attention in high sec and short cycle...
I don't care how good you are at short-cycling, you still get waste. Especially if you are mining on 3 or 4 accounts.
Dave Stark wrote: what does hauling, reprocessing and building have to do with this?
I was simply stating the advantages to null over high sec. In high, to find good belts, you usually have to travel a long distance to a trade hub to sell. This is time away from mining, dropping your effective isk/hr. In null, cluster respawn makes travel time much less.
Dave Stark wrote: yes, trit is the main bottleneck because people simply repeatedly flip the large grav site which contains no veld, pyrox, or plagi. hence the lack of low end minerals.
That is not the only issue. Belts are more dangerous as they don't have to be scanned down. 100K veld rock is not going to get you a carrier, but a single 75K arc rock is more than enough high ends for that same build. AND, there is an unlimited supply of clusters, if you want to mine it out (usually only done with the large since it has the best ratio of high end/annoyance rocks). Veld in the belts is not auto respawn like the clusters.
Dave Stark wrote: as i pointed out, simply adding more low ends to spod would be a big improvement and it'd stop null sec mining being a complete joke rather than making new asteroids or whatever, just simply adjust the minerals in the ores that already exist within the game.
Yes, that is not a bad solution to the low end bottleneck, and could ensure that null is always more profitable than high. Say, for exampe, 1000 m3 of croc produced its current high ends, but ALSO produced as much trit as veld. Bist produce high and Pyr as scord. A produced as much as plag plus the high ends. |

Dave Stark
1934
|
Posted - 2013.03.08 15:51:00 -
[271] - Quote
of course i'm comparing the two. you can cherry pick in empire, ore respawns in every system every 24hrs. null grav sites do not work like that, you have to mine everything in order to flip them. it's perfectly acceptable to compare high sec cherry picking to grav site flipping. you're free to argue it's not, but until those grav sites magically refill themselves at downtime, you'll be wrong. it's a similar situation to "you must compare rorq bonuses to orca bonuses", which, i did. you're tired, stop posting. |

Pak Narhoo
Splinter Foundation
912
|
Posted - 2013.03.08 15:53:00 -
[272] - Quote
Jenn aSide wrote: I'm serious about that, if you look at these discussions you will see verifiable facts, figures and links from people supporting a pro-null sec position. All you ever get from high sec people are "no, you just want me to play your way". And yet the high sec people think they are making some kind of valid point.
Stepping away from the game, the forums and simply speaking as a grown man, that's just NUTS and I find it scary that people, real flesh and blood human being actually think like this, like the actual insanity we see coming from high sec posters. Can self interest be so powerful as to destroy all reason?
I had real hopes, in my previous corp to go *all* miner and builder in null, what I learned was that actually nobody there gives a crap once there. All they want is their kill board stats going up. Still chewing on the idea of being a local supplier of stuff for others to blow up. who knows maybe one day people really hate going to Jita and want some local people do the production. Pipe dream I know. 
|

Vince Snetterton
268
|
Posted - 2013.03.08 16:02:00 -
[273] - Quote
baltec1 wrote:Quote: I know what would happen. This thread would evaporate, and people would actually have to deal with some in-game reality, as opposed to campaigning to attack or defend high sec industry.
Isk income of ratters and refine rates dont have anything to do with the lack of industry slots in null.
Maybe not refine rates, but income ratting sure affects the usage of the slots.
You guys want 50 mfg slots at a Player owned station, just like an NPC station? No problem. How about 100? How about 1000?
They will still go unused, because your players make far far more ISK per hour ratting, with a lot less clicking. What you guys want is null sec industrialists to make as much per hour as some guy in a Vindi running forsaken hubs with fighter support from some Thannie parked at a POS.
And the only way that happens is you get a monopoly on T2 production, a brand new null sec game mechanic with 5-10 times the best high sec production rate, and brand new null sec only rocks with 10 times the yield of high sec rocks.
Station slots is not your problem. It never was. It all about the ISK/ hour. |

LHA Tarawa
Pator Tech School Minmatar Republic
511
|
Posted - 2013.03.08 16:03:00 -
[274] - Quote
Vince Snetterton wrote:What would happen if CCP published how many minerals were actually utilized in null sec in the last 12 months, on a month by month basis, and then did that comparison for all the other sectors of space?
Way more minerals are used in null than high, because the caps and super caps take so many more minerals.
However, just because more minerals are used, does not mean that null industry is healthy. Producing all the low end stuff (frigs and cruisers) takes way more manufacturing slots per unit of mineral used than manufacturing capitals. Having to import all their frigates (do not know that tehy do, just an example) for lack of manufacturing slots would be a sign null industry sucks, but would not show up in your simply query on total minerals used.
Vince Snetterton wrote: What would happen if CCP published how much ISK from ratting was produced in null sec, and the average ISK/hour of active ratters (if the guy has a tick of zero, guess he is not ratting), and compared that to the average ISK/ hour of a high sec ratter and high sec miner?
Again, probably not as easy as you may think. High sec missions with all the gates and such means shooting with multiple toons is done less often. In null, the high paying anoms are single pocket, so people warp in at range with a couple shooters and a logi alt, drop sentry drones and blast away without having to worry about navigation much... lock, fire, lock fire, lock fire. The result is that one player with 3 alts is making way more ISK per hour than the high sec mission runner... but it doesn't look that way because the null guy's income is split across 3 accounts while the high sec mission runner is getting all their income on a single account.
CCP has already said that right now, they don't even know which accounts are really the same player.
And, how do you eliminate the miners that are killing belt rats? In high , the rats pay a couple thousand. In null, the belt rats pay 1 million per BS.
Not to mention, how do you isolate the hard core high sec mission runners from the newbs doing L1s in their frig?
The raw numbers you are asking for would be misleading.
Vince Snetterton wrote: I know what would happen. This thread would evaporate, and people would actually have to deal with some in-game reality, as opposed to campaigning to attack or defend high sec industry.
Because raw numbers you are asking for are meaningless and give a flawed, if not completely misleading picture of null vs. high. |

Jenn aSide
Smokin Aces.
1469
|
Posted - 2013.03.08 16:05:00 -
[275] - Quote
Buzzy Warstl wrote: Mature debate requires addressing the points made by the person you disagree with, not just insulting them. You said that yourself some time ago.
And again you're wrong. Mature debate requires knowing something about the thing being debated and being honest enough to admit that you don't if, indeed, you don't.. That's where you fail, yet you actually believe pointing out your failure is somehow an insult.
The truth can't, by definition, be an "insult". I and others are more than willing to have an actual conversation with you, but rather than learn first then opine, you opine then decide that the people who know more than you are somehow wrong...because they aren't you.
Quote: I know, you hate me for some reason, am I a threat to your feelings of superiority? I certainly refuse to admit that you are better than me in any way.
I don't know you from Adam so how could I "hate" you?
What I hate is your "type", the kind of thinking that (among other obvious defects) deflects all fault and blame onto others, not because we deserve it, because you can't take the pain of admitting fault. Their seems to be a lot of your type in high sec, probably because the same people who can't accept the pain of admitting fault can't accept the pain of losing a contest (like when a ship gets blown up) in a video game.
As for my feelings of superiority, if such exist you oly fuel them with your incoherent screeching about how someone sitting at a computer perhaps thousands of miles from you "hates" you.
You're your own problem Buzzy. Fix that problem and you never have to deal with folks like me pointing out your problems lol.
|

Jenn aSide
Smokin Aces.
1469
|
Posted - 2013.03.08 16:11:00 -
[276] - Quote
Pak Narhoo wrote:
I had real hopes, in my previous corp to go *all* miner and builder in null, what I learned was that actually nobody there gives a crap once there. All they want is their kill board stats going up.
How many corps or alliances did you try? I ask because it sounds like the wrong corp.
One of the crazy things that happens is that someone will go to null sec in a bad corp or alliance, have a bad time (duh), the go back to empire, forever convinced about how "bad" null sec is, even after only a small and isolated experience with it.
I know plenty of miners and industry types who live in null and do their own things. I know quite a few null sec guys who never willingly engage in pvp or anything they don't want to.
Quote:Still chewing on the idea of being a local supplier of stuff for others to blow up. who knows maybe one day people really hate going to Jita and want some local people do the production. Pipe dream I know. 
As i said, you just need to find the right alliance/corp in null sec with a good industrial wing. Despite what the high sec/haters crowd says, those groups exist.
|

LHA Tarawa
Pator Tech School Minmatar Republic
511
|
Posted - 2013.03.08 16:14:00 -
[277] - Quote
Vince Snetterton wrote: You guys want 50 mfg slots at a Player owned station, just like an NPC station? No problem. How about 100? How about 1000?
They will still go unused, because your players make far far more ISK per hour ratting, with a lot less clicking.
So, what would it hurt to give them the extra slots then?
Vince Snetterton wrote: What you guys want is null sec industrialists to make as much per hour as some guy in a Vindi running forsaken hubs with fighter support from some Thannie parked at a POS.
You really do need to keep up. With the ai change, no one uses fighters for anoms any more... and it is the havens that crank out top ISK. The warp their carrier in at 100, drop a gazillian sentry drones, and blast away... or warp a couple BSes in at 50, launch sentries, warp in the t1 logi, and blast away.
Vince Snetterton wrote: And the only way that happens is you get a monopoly on T2 production, a brand new null sec game mechanic with 5-10 times the best high sec production rate, and brand new null sec only rocks with 10 times the yield of high sec rocks.
Station slots is not your problem. It never was. It all about the ISK/ hour.
Strawman much? My suggestion was 4x the trit from null veld, but veld is in fairly short supply as the amount in clusters is next to nothing, and not that many belts are safe to mine in. There would still be a cap on the amount of trit coming from null based on the number of rocks that are available/safe.
Other suggestions would be to have the high end rocks give the same low ends as the high sec rocks + the high ends, per m3. So, this would be 2x the yield (low plus high), not 10x.
10x would not even be required to make mining in null as profitable as ratting in null anyway. A guy with 3 toons might be able to run havens and hubs for 100 million ISK an hour. Well, mining with 3 hulks and having a corp mate to boost and haul, he can make 60 million + mining null. So, 2x would even cover the gap in mining/ratting profitability in null. |

Jenn aSide
Smokin Aces.
1469
|
Posted - 2013.03.08 16:55:00 -
[278] - Quote
LHA Tarawa wrote: You really do need to keep up. With the ai change, no one uses fighters for anoms any more... and it is the havens that crank out top ISK. The warp their carrier in at 100, drop a gazillian sentry drones, and blast away... or warp a couple BSes in at 50, launch sentries, warp in the t1 logi, and blast away.
ROFL and WTFmate.
This means you don't actually do any null sec PVE (or you do and like REALLY small wallet ticks), because that's just...I can't even call that what it is without getting banned and CCP sending someone to my house to leave a goats head on my pillow.
Dear God, does everyone in High Sec like to post about things they don't actually know anything at all about?
Also, I guess last night ratting in fountain with a Vindicator and assigned fighters making more per tick than any carrier in the game is capable of, I was doing it wrong? Shame on me.
You high sec people are amazing. |

Vaerah Vahrokha
Vahrokh Consulting
3924
|
Posted - 2013.03.08 17:26:00 -
[279] - Quote
Dave Stark wrote: with regards to boosts, that's a 14.5% difference in cycle time, however the difference between the large grav site, and scordite is 16%. even with superior boosts, high sec will still bag you more isk/hour if you're cherry picking scordite. not to mention, grav sites don't have 5% and 10% variants, high sec belts do. so, in reality the gap is even bigger.
as for the bigger asteroids, just pay attention in high sec and short cycle... just like you have to do in null sec. same effort, still more reward in high sec. on the other hand this is actually a legitimate benefit of null sec mining so i shouldn't be so flippant. however, that still isn't enough of an advantage for the myriad of other drawbacks facing the null sec miner.
what does hauling, reprocessing and building have to do with this?
I have done a lot of jobs in EvE including mining in hi, low and null sec, anomalies and missions included, and so I can tell you where you are wrong.
- Hi sec scordite is only available as "cherry pick" if you do it in missions. In regular hi sec belts the roids can't be cherry picked by a professional industrialist corp (the ones relevant to compare with the null sec corps). Sure if you fly a Venture you can do that, but an Orca boosted squad of Macks (I am note even talking about max MLUs Hulks) dries up a belt so fast that going after the individual roids is just a waste of time more than just grinding them all.
- The fact one "bags" more or less ISK by grinding something with an intrinsic zero value is entirely due to how much the market values such stuff. The market *as is* is valuing high ends so low, because they are over produced in those supposedly so unsafe areas.
The market does not lie nor cares about "safety" or "sec status". Scordite is needed enough that it's valuable and the markets price it accordingly, that's all to it. An industry null sec buff will make for a 300 isk pu Zydrin and a 1k pu Megacyte and deal with it like all the market players do. I am all for industry buff for null sec but be ready to NOT whine when the inevitable consequences of that will come.
- The 5% and 10% variants are a nice mechanic to help newbies (who can cherry pick in their less advanced ships). They (rightly) don't help advanced players for real, as these variants are tiny, sometimes they last *1.5* laser cycles and all they are good for is to wear laser cystals quicker due to having to switch to the next tiny roid more often. Edit: and no, I also mined in forgotten places like station-less Concord sov and yes, the roids are still tiny.
- As for the drawbacks for mining in null, I invite you to a low sec mining op. That's where the though sh!t is, because you have to permacamp all the gates and the WH entrances. And what about WH mining? It's nice to have to work so hard to avoid incoming unknown hostiles right? The reward is right there! Oh wait.
What about NPC null sec mining? Yeah not even I would dare to do it, it's like low sec mining on steroids.
Sov mining? POS safe Rorqual? Check. Ability to do hidden belts? Check. *1* neut in local => warp to safe, possibly using 3rpd party illegal software? Check, that's all the "insane" required scouting and camping work.
Anyway don't take my word for this, open the market window and notice the markets being the harsh, fair, stern judge they have always been and price sov mining risk accordingly (spoiler: they price it for what it is). Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

baltec1
Bat Country
5543
|
Posted - 2013.03.08 17:42:00 -
[280] - Quote
Vince Snetterton wrote:baltec1 wrote:Quote: I know what would happen. This thread would evaporate, and people would actually have to deal with some in-game reality, as opposed to campaigning to attack or defend high sec industry.
Isk income of ratters and refine rates dont have anything to do with the lack of industry slots in null. Maybe not refine rates, but income ratting sure affects the usage of the slots. You guys want 50 mfg slots at a Player owned station, just like an NPC station? No problem. How about 100? How about 1000? They will still go unused, because your players make far far more ISK per hour ratting, with a lot less clicking. What you guys want is null sec industrialists to make as much per hour as some guy in a Vindi running forsaken hubs with fighter support from some Thannie parked at a POS. And the only way that happens is you get a monopoly on T2 production, a brand new null sec game mechanic with 5-10 times the best high sec production rate, and brand new null sec only rocks with 10 times the yield of high sec rocks. Station slots is not your problem. It never was. It all about the ISK/ hour.
5 minutes of "clicking" nets me 200 mil doing industry.
That means I have 23 hours and 30 minutes of time to go do other things like pvp or some pve to earn even more isk.
Tell more more about how industrialists who supply null sec empires wont take advantage of production in or 2 jumps from their market. |

Vaerah Vahrokha
Vahrokh Consulting
3924
|
Posted - 2013.03.08 17:51:00 -
[281] - Quote
baltec1 wrote:Tell more more about how industrialists who supply null sec empires wont take advantage of production in or 2 jumps from their market.
That would also help in an indirect way. A guy who today is faced with ferrying his stuff 10 jumps away will ask himself: "why don't I just JF all my stuff to Jita". If tomorrow he's just 2 jumps away he might think: "I may as well dump my stuff at VFK" and this would finally help create a more powerful null sec trade hub. As of now VFK is just Oursulaert sized, after a buff it could become a new Dodixie  Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

Beekeeper Bob
Beekeepers Anonymous
472
|
Posted - 2013.03.08 17:51:00 -
[282] - Quote
Jenn aSide wrote:HollyShocker 2inthestink wrote:
Not being educated in another area doesnGÇÖt make that persons argument less valid. There are lots of things many of us are ignorant about in game as well as real life.
That doesn't make any sense. You basically just said "a guy not knowing anything about the subject being discussed doesn't make his opinion of the subject being discussed less valid" LOL. I'm sorry, but yes it does. You don't see me telling wormhole people nothing, because I know very little about wormholes. But I live in null and high sec, so I talk about that. -- In my experience with these null sec vs high sec discussion, it usually comes from the pro-High Sec types whose opinions are based on supposition and superstition. I'm serious about that, if you look at these discussions you will see verifiable facts, figures and links from people supporting a pro-null sec position. All you ever get from high sec people are "no, you just want me to play your way". And yet the high sec people think they are making some kind of valid point. Stepping away from the game, the forums and simply speaking as a grown man, that's just NUTS and I find it scary that people, real flesh and blood human being actually think like this, like the actual insanity we see coming from high sec posters. Can self interest be so powerful as to destroy all reason?
Verifiable facts? Please show us those facts?
Fact: A complaint was made about lack of manufacturing slots in 0.0. Fact: Less that 10% of the slots in Delve are in use. Fact: There is enough isk coming from Moon-goo to build 100's of stations, and upgrade them all. Fact: 0.0 is supposed to require a costly investment to upgrade, due to all the isk spewing from moons. Fact: People don't go to 0.0 because they simply don't want the conflict. (This is the real problem, You and your friends want to dictate game play for these people, because you simply can't understand the fact that not everyone sees the game like you, or wants to play it like you.) Fact: Large 0.0 entities still charge 10%-15% tax, even though they have more isk than they can possible spend in the lifetime of the game. (Why is this? Why are players such suckers that they are dumb enough to make other players rich?)
This is why I wouldn't go back to 0.0, it's simply a different kind of scam. Instead of taking everything you have, they simply get you to come down, and defend their space, so they can get richer, and hopefully you can make more isk than you can lose. That's the life of the average 0.0 pubbie. Unless you are in one of the many pet alliances, and simply pay to be there, on top of paying taxes. Either way, very few average players get truly rich in 0.0, and that's a fact as well.
Would I like to see some improvements for 0.0? Sure, You should be able to upgrade stations for faster production. But when CCP decided to buff moon-goo while at the same time nerfing the anoms that actually paid decent isk. I pretty much lost interest for anything 0.0.
Fact: I'm not pro Highsec, I'm simply not Pro null, because most of the people in null are lazier than those in Highsec. You want more production, no one is stopping you from building it yourself....
The single biggest danger to EVE is the proliferation of ALTS! Kill an alt today!
Petition for a Minimum bounty of 10 mil. Prevent useless bounties!
|

Takseen
University of Caille Gallente Federation
349
|
Posted - 2013.03.08 17:55:00 -
[283] - Quote
Vaerah Vahrokha wrote:
Sure it needs industry capabilities but those who went there knew they'd find little industry capabilities exactly like those going to Somalia know they'll find little Jacuzzis.
But there should be the capability to turn Somalia into Nigeria, or China, or Brazil. Still a little rough around the edges, but it has a big industrial base. The hardcoded huge cost and low slot numbers in nullsec player outposts makes this very difficult when competing with government subsidised player industry in highsec. |

Kitty Bear
Disturbed Friends Of Diazepam Tribal Band
593
|
Posted - 2013.03.08 18:01:00 -
[284] - Quote
Kane Alvo wrote:baltec1 wrote:What null sec needs is a lot more slots at a price that lets us compete with high sec. That could mean either charging high sec the same as it would cost to run hundreds of POS or adding a new outpost and the ability to put as many in a single system as there are stations in high sec systems. I think you're missing the entire premise of null sec. The only thing null sec needs is more innovative players.
There are 2 ways to make stuff in Nulsec
a PoS (not cheap, but needs much micromanagement) an OP (very expensive, only 1 can be built)
in hisec an average system has maybe 5-6 stations .. use the SS provided by tippia to work it out exactly if you want.
Nulsec has 2 unique commodities Moon Minerals Morphite (never mined in j-space, so it may be found there aswell, but i dunno)
Trititanium forms the bulk % of all manufacturing needs, and is available everywhere, afaik the vast majority of all trit produced ingame originates in hisec.
The above is background info for you to think about.
There is a fixed upperlimit of available Manufacturing, Invention & Research opportunities in Nulsec. The playerbase CANNOT get past that upperlimit, because there are only so many moons available for parking PoS's at. Hisec exceeds that limit.
CCP need to redefine where that 'Industry' limit falls for nulsec, and it needs to redefined upwards. |

baltec1
Bat Country
5543
|
Posted - 2013.03.08 18:03:00 -
[285] - Quote
Beekeeper Bob wrote:
Fact: Less that 10% of the slots in Delve are in use.
Because Delve is currently the most active warzone in EVE and has been for over a month.
Quote:Fact: There is enough isk coming from Moon-goo to build 100's of stations, and upgrade them all. That would still provide nowhere near enough slots
Quote:Fact: People don't go to 0.0 because they simply don't want the conflict. No, Industrialist dont come to null sec because its not worth it. You literally earn more in highsec.
Quote:Fact: Large 0.0 entities still charge 10%-15% tax, even though they have more isk than they can possible spend in the lifetime of the game. (Why is this? Why are players such suckers that they are dumb enough to make other players rich?)
Free ships. Also trade is not taxed by any corp. |

Vaerah Vahrokha
Vahrokh Consulting
3925
|
Posted - 2013.03.08 18:10:00 -
[286] - Quote
Takseen wrote:Vaerah Vahrokha wrote:
Sure it needs industry capabilities but those who went there knew they'd find little industry capabilities exactly like those going to Somalia know they'll find little Jacuzzis.
But there should be the capability to turn Somalia into Nigeria, or China, or Brazil. Still a little rough around the edges, but it has a big industrial base. The hardcoded huge cost and low slot numbers in nullsec player outposts makes this very difficult when competing with government subsidised player industry in highsec.
That's another and fair point, but it's disconnected with the current "buff null industry, nerf everyone else" ideology. It's disconnected because it's way more all encompassing to lay down a real foundation to let the Somalias grow into Chinas. The industry buff would be just a little bit of that.
In other words, ditch Dominion terrible mechanics and implement something different. Then, and only after that foundation is in place, go ahead and fill the gaps including industry. Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

Alavaria Fera
GoonWaffe Goonswarm Federation
3530
|
Posted - 2013.03.08 18:20:00 -
[287] - Quote
baltec1 wrote:Quote:Fact: Large 0.0 entities still charge 10%-15% tax, even though they have more isk than they can possible spend in the lifetime of the game. (Why is this? Why are players such suckers that they are dumb enough to make other players rich?) Free ships. Also trade is not taxed by any corp. Yeah, all those carriers they're giving away are nothing compared to the ratting tax.
HINT: Actually no. I am a nullsec zealot. |

Jenn aSide
Smokin Aces.
1469
|
Posted - 2013.03.08 18:58:00 -
[288] - Quote
Beekeeper Bob wrote: Fact: People don't go to 0.0 because they simply don't want the conflict. (This is the real problem, You and your friends want to dictate game play for these people, because you simply can't understand the fact that not everyone sees the game like you, or wants to play it like you.)
Everytime i read this crap I want to reach through the computer scream and exact some justice in the name of truth.
Why do you people cling to this dumb idea? Is it not enough to I and people like me explain to you that we don't give a flip about what anyone does or where they play.
Hiding behind this belief isn't just intellecutally dishonest, it's somewhat corwardly in my honest opinion. You don't want to accept that people can have philosophical beliefs different from yous so you imagine false motivations in a way to salve your own egos.
Pitiful.
Quote: Fact: Large 0.0 entities still charge 10%-15% tax, even though they have more isk than they can possible spend in the lifetime of the game. (Why is this? Why are players such suckers that they are dumb enough to make other players rich?)
Quote: This is why I wouldn't go back to 0.0, it's simply a different kind of scam. Instead of taking everything you have, they simply get you to come down, and defend their space, so they can get richer, and hopefully you can make more isk than you can lose. That's the life of the average 0.0 pubbie. Unless you are in one of the many pet alliances, and simply pay to be there, on top of paying taxes. Either way, very few average players get truly rich in 0.0, and that's a fact as well.
Would I like to see some improvements for 0.0? Sure, You should be able to upgrade stations for faster production. But when CCP decided to buff moon-goo while at the same time nerfing the anoms that actually paid decent isk. I pretty much lost interest for anything 0.0.
one day i hope this magical moon goo fairy everyone keeps talking about blesses me with a single isk.
Quote: Fact: I'm not pro Highsec, I'm simply not Pro null, because most of the people in null are lazier than those in Highsec. You want more production, no one is stopping you from building it yourself....
Yea, no one is stopping anyone from building even more imperfect and insanely expensive stations as a solution to the "Everything is damn near free" of high sec.... |

Sariah Kion
School of Applied Knowledge Caldari State
209
|
Posted - 2013.03.08 20:44:00 -
[289] - Quote
Null Sec residents, especially those in leadership positions within large alliances, need to take a long look in the mirror and accept the blame for the state null sec finds itself.
They point fingers at high sec, they point fingers at CCP but they never, never, never take responsibility for the way they made their sand castle in this sand box. It's cowardly .
Null Sec care bears: HTFU and change your space into what you want it to be.
Stop the crying. Librarian and Exotic Dancer Extraordinaire Champion of the Working Men and Women of Empire Space Anti-Null Sec Opium Den Movement *President* Not the woman high sec wants but the Woman high sec needs. A modern girl for a modern world. |

Jenn aSide
Smokin Aces.
1469
|
Posted - 2013.03.08 21:00:00 -
[290] - Quote
Sariah Kion wrote:Null Sec residents, especially those in leadership positions within large alliances, need to take a long look in the mirror and accept the blame for the state null sec finds itself.
They point fingers at high sec, they point fingers at CCP but they never, never, never take responsibility for the way they made their sand castle in this sand box. It's cowardly .
Null Sec care bears: HTFU and change your space into what you want it to be.
Stop the crying.
This is another one of those false belief high sec people cling to, most likely in hopes of preserving the unbalanced gravy train CCP gave them.
I fail to see how any null sec alliance leader made high sec be so damn easy and lucrative that it's just easier to important everything rather than make it locally. I don't know how those magical null sec leaders made FIVE high sec station systems have more combined industrial capacity than ALL of SOV null sec.
The idea that "those meanie null sec people won;t let me in" is, frankly, a bit offensive. We're playing a game with certain hard wired rules (such as industry slots). We're saying that their are fundamental flaws with some of that structure, and we're glad CCP is finally going to address at least some of the issue, hopefully for the good of all, not just entrenched high sec interests.
|

Alavaria Fera
GoonWaffe Goonswarm Federation
3531
|
Posted - 2013.03.08 21:03:00 -
[291] - Quote
Jenn aSide wrote:Sariah Kion wrote:Null Sec residents, especially those in leadership positions within large alliances, need to take a long look in the mirror and accept the blame for the state null sec finds itself.
They point fingers at high sec, they point fingers at CCP but they never, never, never take responsibility for the way they made their sand castle in this sand box. It's cowardly .
Null Sec care bears: HTFU and change your space into what you want it to be.
Stop the crying. This is another one of those false belief high sec people cling to, most likely in hopes of preserving the unbalanced gravy train CCP gave them. I fail to see how any null sec alliance leader made high sec be so damn easy and lucrative that it's just easier to important everything rather than make it locally. I don't know how those magical null sec leaders made FIVE high sec station systems have more combined industrial capacity than ALL of SOV null sec. The idea that "those meanie null sec people won;t let me in" is, frankly, a bit offensive. We're playing a game with certain hard wired rules (such as industry slots). We're saying that their are fundamental flaws with some of that structure, and we're glad CCP is finally going to address at least some of the issue, hopefully for the good of all, not just entrenched high sec interests. HTFU and get down on your knees. Time to start worshipping your highsec gods, like CONCORD, Caldari Navy and all the other NPCs that make Highsec Online safe and profitable. I am a nullsec zealot. |

Sariah Kion
School of Applied Knowledge Caldari State
209
|
Posted - 2013.03.08 21:14:00 -
[292] - Quote
Alavaria Fera wrote:Jenn aSide wrote:Sariah Kion wrote:Null Sec residents, especially those in leadership positions within large alliances, need to take a long look in the mirror and accept the blame for the state null sec finds itself.
They point fingers at high sec, they point fingers at CCP but they never, never, never take responsibility for the way they made their sand castle in this sand box. It's cowardly .
Null Sec care bears: HTFU and change your space into what you want it to be.
Stop the crying. This is another one of those false belief high sec people cling to, most likely in hopes of preserving the unbalanced gravy train CCP gave them. I fail to see how any null sec alliance leader made high sec be so damn easy and lucrative that it's just easier to important everything rather than make it locally. I don't know how those magical null sec leaders made FIVE high sec station systems have more combined industrial capacity than ALL of SOV null sec. The idea that "those meanie null sec people won;t let me in" is, frankly, a bit offensive. We're playing a game with certain hard wired rules (such as industry slots). We're saying that their are fundamental flaws with some of that structure, and we're glad CCP is finally going to address at least some of the issue, hopefully for the good of all, not just entrenched high sec interests. HTFU and get down on your knees. Time to start worshipping your highsec gods, like CONCORD, Caldari Navy and all the other NPCs that make Highsec Online safe and profitable.
boring goon troll is boring
Librarian and Exotic Dancer Extraordinaire Champion of the Working Men and Women of Empire Space Anti-Null Sec Opium Den Movement *President* Not the woman high sec wants but the Woman high sec needs. A modern girl for a modern world. |

Alavaria Fera
GoonWaffe Goonswarm Federation
3531
|
Posted - 2013.03.08 21:18:00 -
[293] - Quote
Sariah Kion wrote:Alavaria Fera wrote:Jenn aSide wrote:Sariah Kion wrote:Null Sec residents, especially those in leadership positions within large alliances, need to take a long look in the mirror and accept the blame for the state null sec finds itself.
They point fingers at high sec, they point fingers at CCP but they never, never, never take responsibility for the way they made their sand castle in this sand box. It's cowardly .
Null Sec care bears: HTFU and change your space into what you want it to be.
Stop the crying. This is another one of those false belief high sec people cling to, most likely in hopes of preserving the unbalanced gravy train CCP gave them. I fail to see how any null sec alliance leader made high sec be so damn easy and lucrative that it's just easier to important everything rather than make it locally. I don't know how those magical null sec leaders made FIVE high sec station systems have more combined industrial capacity than ALL of SOV null sec. The idea that "those meanie null sec people won;t let me in" is, frankly, a bit offensive. We're playing a game with certain hard wired rules (such as industry slots). We're saying that their are fundamental flaws with some of that structure, and we're glad CCP is finally going to address at least some of the issue, hopefully for the good of all, not just entrenched high sec interests. HTFU and get down on your knees. Time to start worshipping your highsec gods, like CONCORD, Caldari Navy and all the other NPCs that make Highsec Online safe and profitable. boring goon troll is boring Well I guess it's safe since the NPCs won't hate you and try to kick you out. Nope, you'll always get to use their services even if you're badmouthing them on the forums. Because they don't read the forums, they're just NPCs.
They exist to be exploited for all the goodies you can get. I am a nullsec zealot. |

LHA Tarawa
Pator Tech School Minmatar Republic
513
|
Posted - 2013.03.08 21:20:00 -
[294] - Quote
Alavaria Fera wrote: They exist to be exploited for all the goodies you can get.
They exist to allow carebears to largely go about their business so that they will continue to play the game. That is not an exploit. It is working as designed.
|

Sariah Kion
School of Applied Knowledge Caldari State
209
|
Posted - 2013.03.08 21:27:00 -
[295] - Quote
Alavaria Fera wrote:Sariah Kion wrote:Alavaria Fera wrote:Jenn aSide wrote:Sariah Kion wrote:Null Sec residents, especially those in leadership positions within large alliances, need to take a long look in the mirror and accept the blame for the state null sec finds itself.
They point fingers at high sec, they point fingers at CCP but they never, never, never take responsibility for the way they made their sand castle in this sand box. It's cowardly .
Null Sec care bears: HTFU and change your space into what you want it to be.
Stop the crying. This is another one of those false belief high sec people cling to, most likely in hopes of preserving the unbalanced gravy train CCP gave them. I fail to see how any null sec alliance leader made high sec be so damn easy and lucrative that it's just easier to important everything rather than make it locally. I don't know how those magical null sec leaders made FIVE high sec station systems have more combined industrial capacity than ALL of SOV null sec. The idea that "those meanie null sec people won;t let me in" is, frankly, a bit offensive. We're playing a game with certain hard wired rules (such as industry slots). We're saying that their are fundamental flaws with some of that structure, and we're glad CCP is finally going to address at least some of the issue, hopefully for the good of all, not just entrenched high sec interests. HTFU and get down on your knees. Time to start worshipping your highsec gods, like CONCORD, Caldari Navy and all the other NPCs that make Highsec Online safe and profitable. boring goon troll is boring Well I guess it's safe since the NPCs won't hate you and try to kick you out. Nope, you'll always get to use their services even if you're badmouthing them on the forums. Because they don't read the forums, they're just NPCs. They exist to be exploited for all the goodies you can get.
What did you say? You're mad?
I know you're mad. It shows in what you say and how you say it. Dont worry. The null sec revamp will come soon enough and you can move on form EVE and the pain and anger will be over.
HTFU and quit crying or....just quit. Your choice. Librarian and Exotic Dancer Extraordinaire Champion of the Working Men and Women of Empire Space Anti-Null Sec Opium Den Movement *President* Not the woman high sec wants but the Woman high sec needs. A modern girl for a modern world. |

LHA Tarawa
Pator Tech School Minmatar Republic
513
|
Posted - 2013.03.08 21:33:00 -
[296] - Quote
Alavaria Fera wrote: HTFU and get down on your knees. Time to start worshipping your highsec gods, like CONCORD, Caldari Navy and all the other NPCs that make Highsec Online safe and profitable.
It is not "Highsec Online". It is EVE Online, and EVE Online has many different areas of space governed by very different game mechanics, designed to appeal to different play styles.
There is high sec for those looking to carebear, or those looking for limited engagements against others that are looking for limited engagements.
There is low sec for faction warfare and prating.
There is NPC null for pirating, fighting, roaming.
There is sov null for those looking to build empires.
I think the primary source of frustration comes from those that didn't find what they were looking for in the area it is meant to occur, and blame CCP's mechanics for it.
You go out to low looking for a fight, and get blobbed... so you come to high sec. But when you try to PvP other PvP corps, you lose.. so you start war dec'ing industrial corps. But, those industrialist carebears won't fight... so it is obviously CCP's fault and need to change game mechanics to force the carebears to give you the easy fights you want. Sorry, but any attempt to do that will result in those carebears quitting the game... so, you don't look in the mirror and realize it is your desires and expectations that are the problem... So much easier to mock the reality that carebears will quit if you attempt to force them to be easy targets.
Another source of frustration is with the whole high vs. null issue. And, I'm not going to say this one is not completely a fabrication like the "it is an exploit to drop to NPC corp to avoid war" one. Yes, game mechanics of null are a bug messed up and could use fixing. However, those fixes need to come within the realities of the game. CCP must keep high sec profitable and safe enough carebears to keep buying PLEX at a price that people are willing to drop real money on them. Null has the issue of rents being tied to the potential profitability of systems, so buffs to null income largely flow into the hands of the few that control the mega coalitions.
The other realty is, it is a lot harder for CCP to give definitive answers as to profitability and liveability of each area of space. |

Tippia
Sunshine and Lollipops
13139
|
Posted - 2013.03.08 22:06:00 -
[297] - Quote
Sariah Kion wrote:Null Sec residents, especially those in leadership positions within large alliances, need to take a long look in the mirror and accept GǪthat they cannot in any way be blamed for the mechanics that ensure that null manufacturing is awful.
Yes. Stop lying and start accepting the facts of the situation rather than try to place blame where it doesn't belong.
Quote:Null Sec care bears: HTFU and change your space into what you want it to be. Sure. As soon as the game makes it possible. Before that, you need to pipe down with your uninformed trolling.
LHA Tarawa wrote:I think the primary source of frustration comes from those that didn't find what they were looking for in the area it is meant to occur, and blame CCP's mechanics for it. No, the source of frustration is that the game offers mechanics that don't work. It provides tools that are inadequate for the job they're supposed to be doing. It offers game content that is rendered meaningless by its own inadequacy. It presents a region of space where anything is supposed to be possible, but where many activities are actually rendered mechanically impossible.
Who else is to blame for these mechanical faults other than CCP (who, btw, have accepted this blame and are well-aware of the flawed mechanics). If you think for a second that it is about industrialists who don't want to fight, you've got it all wrong and need to start reading from the beginning because that's just some nonsense you've dreamt up. Vote Malcanis for CSM8. |

Jonah Gravenstein
Universal Corporate Repossession Inc.
6284
|
Posted - 2013.03.08 22:25:00 -
[298] - Quote
I'm all for null industry getting a boost, as a dabbler in lots of different things, including industry, I'd love to get in on fuelling the carnage. At the moment my greed and sense of adventure can't overcome the poor mining and the lack of industry slots, in short the lack of potential.
Null is for empire building, you can't build an empire without industry and markets.
Eve in a nutshell, it's you vs the universe, and every machiavellian space bastard in it. |

Alavaria Fera
GoonWaffe Goonswarm Federation
3531
|
Posted - 2013.03.08 22:25:00 -
[299] - Quote
Tippia wrote:Sariah Kion wrote:Null Sec residents, especially those in leadership positions within large alliances, need to take a long look in the mirror and accept GǪthat they cannot in any way be blamed for the mechanics that ensure that null manufacturing is awful. Yes. Stop lying and start accepting the facts of the situation rather than try to place blame where it doesn't belong. Quote:Null Sec care bears: HTFU and change your space into what you want it to be. Sure. As soon as the game makes it possible. Before that, you need to pipe down with your uninformed trolling. LHA Tarawa wrote:I think the primary source of frustration comes from those that didn't find what they were looking for in the area it is meant to occur, and blame CCP's mechanics for it. No, the source of frustration is that the game offers mechanics that don't work. It provides tools that are inadequate for the job they're supposed to be doing. It offers game content that is rendered meaningless by its own inadequacy. It presents a region of space where anything is supposed to be possible, but where many activities are actually rendered mechanically impossible. Who else is to blame for these mechanical faults other than CCP (who, btw, have accepted this blame and are well-aware of the flawed mechanics). If you think for a second that it is about industrialists who don't want to fight, you've got it all wrong and need to start reading from the beginning because that's just some nonsense you've dreamt up. You're to blame for not living in highsec, where the tools for the mechanics are given to you by our benefactors, the NPCs. I am a nullsec zealot. |

Takseen
University of Caille Gallente Federation
349
|
Posted - 2013.03.08 22:28:00 -
[300] - Quote
As an interesting thought experiment, do you think much more industry would be conducted in null if it was somehow 100% absolutely safe to mine and transport materials there? If the answer is no, then nullsec industry is certainly too weak.
Whereas my understanding is that excluding safety issues, nullsec ratting is superior to highsec level 4s. As is PI, exploration, Incursions, and almost all other pve activities. As it should be. |

Takseen
University of Caille Gallente Federation
349
|
Posted - 2013.03.08 22:29:00 -
[301] - Quote
Jonah Gravenstein wrote:I'm all for null industry getting a boost, as a dabbler in lots of different things, including industry, I'd love to get in on fuelling the carnage. At the moment my greed and sense of adventure can't overcome the poor mining and the lack of industry slots, in short the lack of potential.
Null is for empire building, you can't build an empire without industry and markets.
In the meantime, would you be interested in seeding some stuff in FW systems? Contracting in stuff by JF is expensive... |

Jonah Gravenstein
Universal Corporate Repossession Inc.
6285
|
Posted - 2013.03.08 22:31:00 -
[302] - Quote
Takseen wrote:As an interesting thought experiment, do you think much more industry would be conducted in null if it was somehow 100% absolutely safe to mine and transport materials there? If the answer is no, then nullsec industry is certainly too weak.
Whereas my understanding is that excluding safety issues, nullsec ratting is superior to highsec level 4s. As is PI, exploration, Incursions, and almost all other pve activities. As it should be.
Someone earlier in the thread said that all of nulls industry slots couldn't fuel their ammo consumption, that's before you take into account the tritanium bottleneck.
Eve in a nutshell, it's you vs the universe, and every machiavellian space bastard in it. |

LHA Tarawa
Pator Tech School Minmatar Republic
513
|
Posted - 2013.03.08 22:35:00 -
[303] - Quote
Jonah Gravenstein wrote: Someone earlier in the thread said that all of nulls industry slots couldn't fuel their ammo consumption, that's before you take into account the tritanium bottleneck.
I find that one hard to believe. |

Malcanis
Vanishing Point. The Initiative.
8059
|
Posted - 2013.03.08 22:40:00 -
[304] - Quote
LHA Tarawa wrote:Jonah Gravenstein wrote: Someone earlier in the thread said that all of nulls industry slots couldn't fuel their ammo consumption, that's before you take into account the tritanium bottleneck.
I find that one hard to believe.
So run the maths. You have the information you need.
Vote for Malcanis for CSM8 https://forums.eveonline.com/default.aspx?g=posts&t=192717&find=unread |

Alavaria Fera
GoonWaffe Goonswarm Federation
3533
|
Posted - 2013.03.09 00:26:00 -
[305] - Quote
Malcanis wrote:LHA Tarawa wrote:Jonah Gravenstein wrote: Someone earlier in the thread said that all of nulls industry slots couldn't fuel their ammo consumption, that's before you take into account the tritanium bottleneck.
I find that one hard to believe. So run the maths. You have the information you need. CCP is trying to help you guys by keeping off the pressure to nerf highsec/buff null.
Let's not ask for numbers that might lead to reasons to do things we don't actually want to do. I am a nullsec zealot. |

HollyShocker 2inthestink
State War Academy Caldari State
177
|
Posted - 2013.03.16 14:04:00 -
[306] - Quote
Jenn aSide wrote:HollyShocker 2inthestink wrote:
Not being educated in another area doesnGÇÖt make that persons argument less valid. There are lots of things many of us are ignorant about in game as well as real life.
That doesn't make any sense. You basically just said "a guy not knowing anything about the subject being discussed doesn't make his opinion of the subject being discussed less valid" LOL. I'm sorry, but yes it does. You don't see me telling wormhole people nothing, because I know very little about wormholes. But I live in null and high sec, so I talk about that. -- In my experience with these null sec vs high sec discussion, it usually comes from the pro-High Sec types whose opinions are based on supposition and superstition. I'm serious about that, if you look at these discussions you will see verifiable facts, figures and links from people supporting a pro-null sec position. All you ever get from high sec people are "no, you just want me to play your way". And yet the high sec people think they are making some kind of valid point. Stepping away from the game, the forums and simply speaking as a grown man, that's just NUTS and I find it scary that people, real flesh and blood human being actually think like this, like the actual insanity we see coming from high sec posters. Can self interest be so powerful as to destroy all reason?
I can see how lack of reading comprehension may have caused your misunderstanding here. I said that lack of knowledge or education in another area or subject does not invalidate that persons argument in another area.
Just because you are uneducated or ignorant in lets say nuclear physics doesnGÇÖt mean your opinion can be dismissed in other areas.
Hope this helped you. |

Domina Trix
McKNOBBLER DRINKING CLAN
13
|
Posted - 2013.03.16 15:25:00 -
[307] - Quote
Spetznak Sokarad wrote:noob here ... so keep bashing to minimum.
been reading alot of these threads lately on null vs high industry stuff....
the more i read, the less interested i am becoming in continuing this game in its current state of affairs. im all for nerfing high sec (even though, thats where i spend most of my time, for now). i thought i was getting into a game that was supposed to be harsh and cruel, not some carebear land. isnt highsec supposed to be for "beginners" to get their feet under them? as far as im concerned, high sec should be where you stay if you are satisfied with making minimum wage. not somewhere you can flourish and get in game rich at pretty much NO risk.
anyways, why dont the nullsec alliances leaders just come to an agreement to boycott highsec? ......this would crush highsec economy, would it not?
highsec rely's on nullsec
Why nerf hi-sec? double the refining amount and amount of raw ore 'roids have in null sec and make ice fields only spawn there and you have increased how attractive the area is to hi-sec players and at the same time introduced a reason for Hi-sec corporations to trade with low sec: POS fuel. Two of the defining characteristics of a carebear are wanting other players to play the way the carebear wants and whining on the forums for the game to change when they don't. Yet I see more threads on these forums from gankers than I do miners whining about wanting the game changed to suit them. |

Celly Smunt
Viziam Amarr Empire
125
|
Posted - 2013.03.17 08:56:00 -
[308] - Quote
Kane Alvo wrote:I'm not an expert on anything, and I don't claim to be. I'm sure there is some merit to the null sec complaints, and it's no secret that POS's need to be improved. But making null more like high sec or nerfing high sec isn't the answer. Again, I would argue that null is designed to be the final frontier and completely player-driven. It's the players who should address the problem, not demand more NPC interaction.
Actively absorb high sec indy corps if you need more slots in your alliance. Set up trade agreements, or even trade hubs.
I had such a nice reply written, but one version sounded snotty, the other made me sound like a bragger, the third one made me sound as though I knew it all when the reality is, I most certainly don't, so I'll just say.
+1
o/ Celly Don't mistake fact for arrogance, supposition for fact, or disagreement for dismissal. Perception is unique in that it can be shared or be singular. Run with the pack if you wish, but think for yourself. A sandwich can be a great motivator. |

destiny2
Abh Empire Unclaimed.
124
|
Posted - 2013.03.17 09:07:00 -
[309] - Quote
if you cant make 500m-1b isk or more in a day in null your doing it wrong. |

baltec1
Bat Country
5592
|
Posted - 2013.03.17 11:01:00 -
[310] - Quote
Celly Smunt wrote:Kane Alvo wrote:I'm not an expert on anything, and I don't claim to be. I'm sure there is some merit to the null sec complaints, and it's no secret that POS's need to be improved. But making null more like high sec or nerfing high sec isn't the answer. Again, I would argue that null is designed to be the final frontier and completely player-driven. It's the players who should address the problem, not demand more NPC interaction.
Actively absorb high sec indy corps if you need more slots in your alliance. Set up trade agreements, or even trade hubs.
I had such a nice reply written, but one version sounded snotty, the other made me sound like a bragger, the third one made me sound as though I knew it all when the reality is, I most certainly don't, so I'll just say. +1 o/ Celly
Inviting more industrial corps into null will not make it better for industry. |

Frying Doom
1969
|
Posted - 2013.03.17 13:21:00 -
[311] - Quote
destiny2 wrote:if you cant make 500m-1b isk or more in a day in null your doing it wrong. With Industry?
Yes there is money in PI, but what are you doing with Industry to get 500m-1 bill a day, excluding PI? We all thought CSM 6 was a war crime with it's massive Null Presence CSM7 topped it by selling out our Council to CCP, don't let it happen again. Vote or next time Incarna is your fault. Stupid Signature Broke
|

Frying Doom
1969
|
Posted - 2013.03.17 13:21:00 -
[312] - Quote
baltec1 wrote:Celly Smunt wrote:Kane Alvo wrote:I'm not an expert on anything, and I don't claim to be. I'm sure there is some merit to the null sec complaints, and it's no secret that POS's need to be improved. But making null more like high sec or nerfing high sec isn't the answer. Again, I would argue that null is designed to be the final frontier and completely player-driven. It's the players who should address the problem, not demand more NPC interaction.
Actively absorb high sec indy corps if you need more slots in your alliance. Set up trade agreements, or even trade hubs.
I had such a nice reply written, but one version sounded snotty, the other made me sound like a bragger, the third one made me sound as though I knew it all when the reality is, I most certainly don't, so I'll just say. +1 o/ Celly Inviting more industrial corps into null will not make it better for industry. Yes it will
More people will know how broken it is We all thought CSM 6 was a war crime with it's massive Null Presence CSM7 topped it by selling out our Council to CCP, don't let it happen again. Vote or next time Incarna is your fault. Stupid Signature Broke
|

baltec1
Bat Country
5592
|
Posted - 2013.03.17 13:30:00 -
[313] - Quote
Frying Doom wrote:Yes it will More people will know how broken it is 
Oh you  |

Hecate Shaw
United Freemerchants Society
13
|
Posted - 2013.03.17 15:56:00 -
[314] - Quote
I have a couple of questions for Malcanis et al; I am trying to understand the null side of the argument, and am coming up short.
1) Are the industrial slots you're looking for to be in NPC stations those with Sov have no control over? I'm asking because my understanding is that if they are in any other situation, ongoing wars will destroy or disable them enough to drive industrialists away. Having your production run half finished when the station changes hands and you lose access isn't something many industrialists want to risk, either (hence the lack of production in Delve). It sounds very much like the very wars that characterize null are also working to keep industry out. How would this be overcome even if player-built infrastructure suddenly allowed 100x the current number of industry slots?
2) I tried a year and more back to find a good null corp for a mining alt; I wound up keeping her in high, instead. Not one null corp that I talked to said that miners and industrialists were exempted from CTA's, meaning my miner would have had to first train for combat ships and then continually drop everything to go PvP. I mention this because people have asserted several times that there is no bias against miners/industrialists in null, yet I've heard them called useless several times even in this thread because they wished to be exempt from CTA's. What are your plans for changing this general attitude, or do you still deny it exists at all? Do you think miners and industrialists SHOULD be exempt from CTA's because they are meant to support the alliance in other ways, or do you think the lack of an exemption is correct? I realize you don't control policies for all the alliances in null, I'm just looking for your opinion, and want to know if you would recommend such a thing to the various alliance leaders.
3) Granted my experience in null is limited, but that experience taught me that there is no such thing as a 'safe' system in null. I got caught in gate camps several times well within my alliance's borders, and we had to safe up to avoid reds constantly even while ratting/running anoms. No miner is going to be able to produce much under those circumstances, and most PvP'ers would scream at the idea of scouting gates for or guarding mining ops. Given the active hostility of the mechanics of null itself toward ships with no real defenses of their own, how do you expect to draw miners even if there were industrialists actively seeking the minerals?
4) Do you think that nerfing high sec is really a solution to the problems of null? Given the thousands of empty production slots all over high, it would take a serious nerf to have any real impact; aren't you at all concerned that such a massive hit will drive people out of the game, rather than out of high into null? What exact nerfs would you be in favor of, and how do you think they will really benefit null without dictating to industrialists how they play? I know you all hate that concept, but you don't/wouldn't want to be forced into high sec, so you have to ride the line between making the style of play you want viable and not dictating someone else's unfairly.
Please don't assume I have an agenda behind these questions; I am all in favor of a null sec industry buff, as it does seem a bit unbalanced. However, I'm also wondering if there aren't other problems with moving industry to null that are built in to the game mechanics and player attitudes, neither of which would be solved by adding industry slots and low ores to null. |

Dave Stark
2024
|
Posted - 2013.03.17 16:08:00 -
[315] - Quote
Hecate Shaw wrote:However, I'm also wondering if there aren't other problems with moving industry to null that are built in to the game mechanics and player attitudes, neither of which would be solved by adding industry slots and low ores to null.
you just found a **** 0.0 corp. to be blunt. Want miners to move from high sec to null sec? Then give them a reason to join player corps, and stop null sec grav sites being worth less isk/hour than high sec asteroid belts. Really isn't difficult. |

Hecate Shaw
United Freemerchants Society
13
|
Posted - 2013.03.17 16:24:00 -
[316] - Quote
Dave Stark wrote:Hecate Shaw wrote:However, I'm also wondering if there aren't other problems with moving industry to null that are built in to the game mechanics and player attitudes, neither of which would be solved by adding industry slots and low ores to null. you just found a **** 0.0 corp. to be blunt.
Neither here nor there - you only addressed one of my questions, and arguably the least important one. I admit I only have the one experience to draw in regarding that point, but I wouldn't have termed the alliance **** in any way, other than a few of their allies' FC's. |

Dave Stark
2025
|
Posted - 2013.03.17 16:28:00 -
[317] - Quote
that's because i'm a miner, not a real industrialist.
however in answer to 3; nothing is going to draw miners to 0.0 anyway since the isk/hour is lower in null sec before any other considerations. Want miners to move from high sec to null sec? Then give them a reason to join player corps, and stop null sec grav sites being worth less isk/hour than high sec asteroid belts. Really isn't difficult. |

Hecate Shaw
United Freemerchants Society
13
|
Posted - 2013.03.17 16:57:00 -
[318] - Quote
Dave Stark wrote:that's because i'm a miner, not a real industrialist.
however in answer to 3; nothing is going to draw miners to 0.0 anyway since the isk/hour is lower in null sec before any other considerations.
So say the isk/hour increase you're seeking goes through; do you honestly think any non-game-breaking increase in rewards is going to be enough to overcome the risks and constant interruptions from passing reds and AFK cloaks? I'd say the isk/hour would have to be jumped quite high, possibly higher than the overall economy could tolerate, before you'd draw enough miners to make null industry even mostly independent of high-sec miners.
Frankly I'm not sure that creating a completely independent null is something CCP wants or should want, any more than high-sec miners should be able to exist without the mineral demands of low and null. I have to wonder if asking CCP would get an answer of "working as intended". I know comparisons to real life are often suspect, but if the economy is to work anything like a real one, trade between regions/nations is desirable, not something to be gotten rid of. |

Dave Stark
2028
|
Posted - 2013.03.17 17:29:00 -
[319] - Quote
everyone has their price. for some an extra 5m isk/hour will be sufficient, for others it won't be. however, the fact remains high sec providing the highest isk/hour between the two areas of the game is completely backwards.
at the end of the day, there are players who would rather quit than live in null sec. i, on the other hand, would rather live in null sec but see no reason to do so because it's less isk/hour, more hassle, and generally a stupid ******* idea with the current state of mining.
as it stands, the current isk/m3 of things like hed, hemo, and ark are fine. the problem is the isk/m3 values of gneiss, spod, etc dragging the average isk/m3 of a grav site to below that of high sec ores like scordite. if the worthless ores were given more low ends then that would go a long way to solving many issues. Want miners to move from high sec to null sec? Then give them a reason to join player corps, and stop null sec grav sites being worth less isk/hour than high sec asteroid belts. Really isn't difficult. |

Benny Ohu
Chaotic Tranquility Casoff
923
|
Posted - 2013.03.17 17:37:00 -
[320] - Quote
Hecate Shaw wrote:Frankly I'm not sure that creating a completely independent null is something CCP wants or should want, any more than high-sec miners should be able to exist without the mineral demands of low and null. I have to wonder if asking CCP would get an answer of "working as intended". I know comparisons to real life are often suspect, but if the economy is to work anything like a real one, trade between regions/nations is desirable, not something to be gotten rid of. I remember CCP's nullsec whiteboard had "99% self-sufficient by volume" on it under 'industry'. We can use that to determine intention, I think :D I'm guessing volume doesn't really refer to an ingame metric but it's certainly seperate from ISK value
http://cdn1.eveonline.com/community/devblog/2011/nullsec-board-for-blog.jpg |

Dave Stark
2028
|
Posted - 2013.03.17 17:40:00 -
[321] - Quote
Benny Ohu wrote:http://cdn1.eveonline.com/community/devblog/2011/nullsec-board-for-blog.jpg
"mining - lucrative"
oh god, my sides, they hurt. make it stop, the pain. Want miners to move from high sec to null sec? Then give them a reason to join player corps, and stop null sec grav sites being worth less isk/hour than high sec asteroid belts. Really isn't difficult. |

Hecate Shaw
United Freemerchants Society
13
|
Posted - 2013.03.17 17:55:00 -
[322] - Quote
Benny Ohu wrote:Hecate Shaw wrote:Frankly I'm not sure that creating a completely independent null is something CCP wants or should want, any more than high-sec miners should be able to exist without the mineral demands of low and null. I have to wonder if asking CCP would get an answer of "working as intended". I know comparisons to real life are often suspect, but if the economy is to work anything like a real one, trade between regions/nations is desirable, not something to be gotten rid of. I remember CCP's nullsec whiteboard had "99% self-sufficient by volume" on it under 'industry'. We can use that to determine intention, I think :D I'm guessing volume doesn't really refer to an ingame metric but it's certainly seperate from ISK value http://cdn1.eveonline.com/community/devblog/2011/nullsec-board-for-blog.jpg
Given that, I stand corrected. Of course according to that, two giant coalitions shouldn't control the vast majority of null, either. "Small Holdings"?! |

Benny Ohu
Chaotic Tranquility Casoff
923
|
Posted - 2013.03.17 18:01:00 -
[323] - Quote
Ah, it's a plan, for the future, not the present state
I think the huge coalitions are a result of the current system more than anything else vOv |
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