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Author |
Thread Statistics | Show CCP posts - 12 post(s) |
TheGunslinger42
All Web Investigations
1301
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Posted - 2013.05.14 12:32:00 -
[271] - Quote
Kung Padecain wrote:Maximus Hashur wrote:Its funny how the whole premise of the "AFK cloakers are bad and should be stopped" argument is based on these carebears feeling unsafe while trying to mine or whatever in their lowsec/nullsec system
lowsec/nullsec = unsafe as a standard operational condition. YOU SHOULD NOT BE 100% SAFE ANYWHERE IN THIS GAME.
Just like if it was real life in space there is a diffrence between being a sitting duck to someone you cant do anything against but he can kill you whenever he wants and no matter what you are in. if you fail to see that is a problem you are lying to yourself and riddle me this how can a person that is AFK at work or asleep or whatever the f*ck he is doing be effective in the game to active players
Why can't you do anything against him? The millisecond he drops cloak he's a target. Does he have some special devhax ship that is invulnerable to all your own weapons? No? Then you're not in a position where you "can't do anything", you're in the position where you can instantly open fire on him. Cloaky ships tend to be pretty weak too, which will help you.
Or is your complaint more geared towards the fact that you're alone, in a minmaxed PVE ship, facing a PVP fit ship that potentially has (gasp) allies in fleet ready to jump in?
Cos if your complaint is based around those things (hint: it is) then cloaking isn't the issue. The issue is your own attitude and playstyle, your own corp/alliance, and to some degree the cyno mechanics (which are basically being used as a way to 'skip' the local notification of a big fleet - oh wow look at that, local rears its head again...) |
DeLindsay
Galaxies Fall
132
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Posted - 2013.05.14 12:37:00 -
[272] - Quote
Quote:Or is your complaint more geared towards the fact that you're alone, in a minmaxed PVE ship, facing a PVP fit ship that potentially has (gasp) allies in fleet ready to jump in? It's this 100%, for all these crying Nullbears and their Threads demanding CCP change PvP to be in their favor. That is all. |
Teckos Pech
The Executives Executive Outcomes
148
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Posted - 2013.05.14 14:28:00 -
[273] - Quote
Kung Padecain wrote:i want my thread in the OP aswell plz hope this wil open the eyes of CCP (or see that they cant ignore this any longer)
They will ignore it. They will ignore it because your post does not address the cause of the cloaky camping: local.
Sorry. |
Teckos Pech
The Executives Executive Outcomes
148
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Posted - 2013.05.14 14:32:00 -
[274] - Quote
Kung Padecain wrote:Maximus Hashur wrote:Its funny how the whole premise of the "AFK cloakers are bad and should be stopped" argument is based on these carebears feeling unsafe while trying to mine or whatever in their lowsec/nullsec system
lowsec/nullsec = unsafe as a standard operational condition. YOU SHOULD NOT BE 100% SAFE ANYWHERE IN THIS GAME.
Just like if it was real life in space there is a diffrence between being a sitting duck to someone you cant do anything against but he can kill you whenever he wants and no matter what you are in. if you fail to see that is a problem you are lying to yourself and riddle me this how can a person that is AFK at work or asleep or whatever the f*ck he is doing be effective in the game to active players
Actually, he may kill you if the opportunity presents.
For example, if you 2-3 of you showed up to rat in that system you'd likely not have too many issues, especially if you worked together and fit your ships with an eye towards PvP vs. simply tanking the local rats. Stealth bombers are very fragile, so 3 ships tanked for PvP would actually be a bit of a problem. Granted you probably couldn't solo all the rats in an anomaly, 3 of you could. Yes, your isk/anomaly would go down but you'd probably do the anomaly faster. And less isk/anomaly > no isk/anomaly.
So there is something you can do, you just don't want to do it.
Oh, and don't rat in a bling boat. At the very least even if you do die it wont hurt as much. |
Teckos Pech
The Executives Executive Outcomes
148
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Posted - 2013.05.14 14:40:00 -
[275] - Quote
TheGunslinger42 wrote:
Or is your complaint more geared towards the fact that you're alone, in a minmaxed PVE ship, facing a PVP fit ship that potentially has (gasp) allies in fleet ready to jump in?
If the people complaining about AFK cloaking had even the most minuscule shred of intellectual honesty they'd answer this one. They wont of course, which in itself indicates that the above is true.
So the problems are:
1. You are in a ship suitable for high sec mission running where the only real danger is a war dec or the occasional suicide squad if you have an ostentatious bling boat. 2. You are doing your "stuff" solo, probably not even on comms.
Both of these problems are solvable by the player.
1. Change your ship and/or fittings. 2. Get on comms and actually socialize with your alliance mates.
The last one is really key. They may not be ratting with you, but if you do get into trouble you'll be able to yell for help much, much sooner. And help may arrive in time. But if you are afflicted with cloaky campers, then I'd really urge ratting in a group. Yes, you may not maximize your isk generating but you might...gasp ...have fun talking to other players in game besides the chat channels.
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Mag's
the united Negative Ten.
14743
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Posted - 2013.05.14 20:13:00 -
[276] - Quote
Kung Padecain wrote:i want my thread in the OP aswell plz hope this wil open the eyes of CCP (or see that they cant ignore this any longer) Ignore what exactly? They have been wanting to get rid of local for years, they just don't know how.
Oh and bump.
Destination SkillQueue:- It's like assuming the lions will ignore you in the savannah, if you're small, fat and look helpless. |
Teckos Pech
The Executives Executive Outcomes
149
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Posted - 2013.05.15 15:04:00 -
[277] - Quote
Bump....yeah so I'm lazy and just bumping...shoot me. |
Teckos Pech
The Executives Executive Outcomes
152
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Posted - 2013.05.16 19:03:00 -
[278] - Quote
So the OP has no more room, and they just keep coming back these threads....like herpes....
Anti-Cloaking Module--A ridiculously OP notion that a single module can cause heat damage only to cloaking devices on a ship within 128 AU. Creative backstory to the module though... |
Rayzilla Zaraki
Tandokuno
30
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Posted - 2013.05.16 19:09:00 -
[279] - Quote
Huh...didn't make the list. Not sure if that's good or bad.
3...2...1... If nothing blew up, no one would buy your stuff. |
Teckos Pech
The Executives Executive Outcomes
153
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Posted - 2013.05.16 19:57:00 -
[280] - Quote
Updated....
Why is it that people who want to do "something" about AFK cloaking almost never discuss the issue of balance or local? |
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Mag's
the united Negative Ten.
14750
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Posted - 2013.05.17 08:22:00 -
[281] - Quote
Teckos Pech wrote:Updated....
Why is it that people who want to do "something" about AFK cloaking almost never discuss the issue of balance or local? Because balance isn't their primary concern. They only look at the game from their perspective and fail to see the whole picture.
Destination SkillQueue:- It's like assuming the lions will ignore you in the savannah, if you're small, fat and look helpless. |
Loki Feiht
Feiht Family Clan
75
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Posted - 2013.05.17 08:31:00 -
[282] - Quote
Mag's wrote:Kung Padecain wrote:i want my thread in the OP aswell plz hope this wil open the eyes of CCP (or see that they cant ignore this any longer) Ignore what exactly? They have been wanting to get rid of local for years, they just don't know how. Oh and bump.
Personally I feel its frustrating to go into lower security areas of space, particularly sov space and find that your cloaky hunter is almost useless becuase of the local channel, and I would also like some sort of highly specialized 'cloak' hunting ship or black ops module.
I think they should tie in local with sov costs, sov alliances pay maintenance to have a local channel (available to everyone and no they shouldnt be able to turn it off and on at will, although tying it in with a sov or pos structure might prove interesting) it would also give a logical reason why npc space (including empire) would have a local channel and make tonnes of unclaimed sov systems just like wormhole space. More NPC thread https://forums.eveonline.com/default.aspx?g=posts&t=220858 |
Teckos Pech
The Executives Executive Outcomes
172
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Posted - 2013.05.17 14:02:00 -
[283] - Quote
Mag's wrote:Teckos Pech wrote:Updated....
Why is it that people who want to do "something" about AFK cloaking almost never discuss the issue of balance or local? Because balance isn't their primary concern. They only look at the game from their perspective and fail to see the whole picture.
Is it a time issue then? That is, the more time in game they have the more they start to think about these other ideas? Early on I rarely thought of game balance issues....
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Teckos Pech
The Executives Executive Outcomes
177
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Posted - 2013.05.18 23:25:00 -
[284] - Quote
Decloaking.... |
Teckos Pech
The Executives Executive Outcomes
178
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Posted - 2013.05.20 17:29:00 -
[285] - Quote
No longer AFK.... |
Nikk Narrel
Infinite Improbability Inc Unclaimed.
1725
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Posted - 2013.05.20 17:52:00 -
[286] - Quote
What was that bumping noise? Cloaking being on a ten minute manual cycle timer? (Author: Bree Okanata) Fine. As long as there is a ten minute timer for being docked in a station. Also, you can't stop moving in the game. Just add in a way so every ten minutes you are randomly warped to the nearest other player. Keeps people from going AFK. |
Teckos Pech
The Executives Executive Outcomes
179
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Posted - 2013.05.20 20:53:00 -
[287] - Quote
Nikk Narrel wrote:What was that bumping noise?
IDK, quick check local....
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Teckos Pech
The Executives Executive Outcomes
186
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Posted - 2013.05.23 14:00:00 -
[288] - Quote
OMG, hostile thread on the first page! Dock up! |
Teckos Pech
The Executives Executive Outcomes
190
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Posted - 2013.05.24 22:39:00 -
[289] - Quote
Azrael Dinn wrote:i'll bed you 10mil isks that CCP locks this soon
Neener neener neener....still open.
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Nikk Narrel
Infinite Improbability Inc Unclaimed.
1739
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Posted - 2013.05.25 00:11:00 -
[290] - Quote
Yeah, this thread serves CCP by illustrating an effort to consolidate cloaking complaint threads.
Winning. Cloaking being on a ten minute manual cycle timer? (Author: Bree Okanata) Fine. As long as there is a ten minute timer for being docked in a station. Also, you can't stop moving in the game. Just add in a way so every ten minutes you are randomly warped to the nearest other player. Keeps people from going AFK. |
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Teckos Pech
The Executives Executive Outcomes
197
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Posted - 2013.05.26 06:52:00 -
[291] - Quote
How to eliminate AFK Cloaking by Upgrading Local, by Nikk Narrel. |
Nikk Narrel
Infinite Improbability Inc Unclaimed.
1750
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Posted - 2013.05.26 15:01:00 -
[292] - Quote
I appreciate the linking.
Hopefully something will happen to eliminate complaints about cloaking, like understanding of balance more objectively.
o7 Cloaking being on a ten minute manual cycle timer? (Author: Bree Okanata) Fine. As long as there is a ten minute timer for being docked in a station. Also, you can't stop moving in the game. Just add in a way so every ten minutes you are randomly warped to the nearest other player. Keeps people from going AFK. |
Mag's
the united Negative Ten.
14780
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Posted - 2013.05.26 15:14:00 -
[293] - Quote
Teckos Pech wrote:Mag's wrote:Teckos Pech wrote:Updated....
Why is it that people who want to do "something" about AFK cloaking almost never discuss the issue of balance or local? Because balance isn't their primary concern. They only look at the game from their perspective and fail to see the whole picture. Is it a time issue then? That is, the more time in game they have the more they start to think about these other ideas? Early on I rarely thought of game balance issues.... Apologies for not replying, didn't see yours till now.
I guess it could be about time, time and their lack of patients in it. New players and some old ones, don't feel inclined to understand the mechanics involved in this. That or they simply don't wish to see past their own agenda.
It amazes me the extent of ignorance of many players regarding this subject. Even when you show them the facts behind it all, they will simply refuse to acknowledge the actual reasons for it's existence.
Destination SkillQueue:- It's like assuming the lions will ignore you in the savannah, if you're small, fat and look helpless. |
Teckos Pech
The Executives Executive Outcomes
199
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Posted - 2013.05.26 18:57:00 -
[294] - Quote
Nikk Narrel wrote:I appreciate the linking. Hopefully something will happen to eliminate complaints about cloaking, like understanding of balance more objectively. o7
It also made for an excellent bump.
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Teckos Pech
The Executives Executive Outcomes
202
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Posted - 2013.05.27 16:37:00 -
[295] - Quote
Nikk's suggestion for hunting cloaked ships. |
Nikk Narrel
Infinite Improbability Inc
1754
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Posted - 2013.05.27 17:44:00 -
[296] - Quote
I think that is a great idea, and I appreciate that link here!
The key point of the idea, is that I worked from the vantage of how to balance hunting cloaks against cloaking, and just tweaked the details as little as possible from existing game mechanics.
The differences between it and cloaking? The module, when activated, doesn't cloak the ship. It just enables the sensors and any probes controlled by the user to detect cloaked vessels as if they were not cloaked.
Number of targets? As dictated by the ship being flown. Same with your targeting range. Can you use other modules besides this while it is active? No. (This means you can't shoot cloaked vessels, just spot them)
What do you do when you spot them? You lock them. Existing game mechanics won't allow a locked vessel to cloak, this simply allows specially equipped ships to lock already cloaked ships.
What happens next? Same as existing game play for any vessel capable of cloaking that has been locked. It either fights or runs, and other ships can also target and shoot at it. The spotting vessel can also shoot, so long as it toggles off the spotter module before engaging any weapons. Cloaking being on a ten minute manual cycle timer? (Author: Bree Okanata) Fine. As long as there is a ten minute timer for being docked in a station. Also, you can't stop moving in the game. Just add in a way so every ten minutes you are randomly warped to the nearest other player. Keeps people from going AFK. |
Nikk Narrel
Infinite Improbability Inc
1754
|
Posted - 2013.05.28 13:38:00 -
[297] - Quote
So anyways, it is raining this morning in my part of the world.
Hard to see the road while driving in to work at some points. Kinda like it is hard to see a cloaked vessel.
So I hunted this thread down, and decloaked it. Ta-da! Cloaking being on a ten minute manual cycle timer? (Author: Bree Okanata) Fine. As long as there is a ten minute timer for being docked in a station. Also, you can't stop moving in the game. Just add in a way so every ten minutes you are randomly warped to the nearest other player. Keeps people from going AFK. |
Gizznitt Malikite
Agony Unleashed Agony Empire
2154
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Posted - 2013.05.29 16:14:00 -
[298] - Quote
I think this needs to be stickied, so noobs can see how their ideas aren't new! |
Astroniomix
Cryptic Meta-4
440
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Posted - 2013.05.30 14:42:00 -
[299] - Quote
Needs bump. |
Mag's
the united Negative Ten.
14816
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Posted - 2013.05.30 20:39:00 -
[300] - Quote
Astroniomix wrote:Needs bump. Indeed. Because it seems some can't even look past page one, to see if this topic has been discussed before.
Destination SkillQueue:- It's like assuming the lions will ignore you in the savannah, if you're small, fat and look helpless. |
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