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Author |
Thread Statistics | Show CCP posts - 36 post(s) |

Phoenix Jones
Shockwave Innovations Shockwave Sovereign Industries
14
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Posted - 2013.05.20 21:04:00 -
[631] - Quote
Role fix for Manufacturing.. Done. Personal Corporate Hanger Storage.. Done.
Personal Ship Maintenance Array.. the Next immediate challenge!!!
A Transport Ship that can hold 100 to 150,000m3 (and be balanced), the Logistic's Pilots Dream). See https://forums.eveonline.com/default.aspx?g=posts&m=3022374#post3022374 for a relevant example.
Have to put forward a good fix to a bad ship.
Two more things.. just two more...
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Aluminy
Diversified Holdings
3
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Posted - 2013.05.20 23:57:00 -
[632] - Quote
CCP Fozzie wrote:Hey guys CCP Masterplan was able to finish the change to the permissions required to cancel corporation jobs.
After Odyssey, the only people who will be able to cancel a corporation job will be the person who installed the job, and directors of the corp. Factory managers will still be able to install and manage their own jobs, but not cancel jobs installed by others.
This applies to all varieties of corporation manufacturing and research jobs, in all locations and facilities.
so - with this said, can ANYONE deliver said job? or only the person that put in the job and/or directors?
not trying to add more to your plate im just tryin to understand the full scope mate -
thanks a ton! either way this is a great first step |

Axhind
Eternity INC. Goonswarm Federation
15
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Posted - 2013.05.21 12:20:00 -
[633] - Quote
CCP Fozzie wrote:Hey guys CCP Masterplan was able to finish the change to the permissions required to cancel corporation jobs.
After Odyssey, the only people who will be able to cancel a corporation job will be the person who installed the job, and directors of the corp. Factory managers will still be able to install and manage their own jobs, but not cancel jobs installed by others.
This applies to all varieties of corporation manufacturing and research jobs, in all locations and facilities.
Great work. Now set a team or two to rewrite the complete thing so we can actually have full granularity and a bit better control. I know it's huge amount of work but the sooner you start on it the sooner it will be done. We don't need new shiny for an expansion or two. This is one of the things that is working really badly in eve right now and it needs fixing more than we need new shiny. |
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CCP Fozzie
C C P C C P Alliance
6019

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Posted - 2013.05.21 13:52:00 -
[634] - Quote
Aluminy wrote:CCP Fozzie wrote:Hey guys CCP Masterplan was able to finish the change to the permissions required to cancel corporation jobs.
After Odyssey, the only people who will be able to cancel a corporation job will be the person who installed the job, and directors of the corp. Factory managers will still be able to install and manage their own jobs, but not cancel jobs installed by others.
This applies to all varieties of corporation manufacturing and research jobs, in all locations and facilities. so - with this said, can ANYONE deliver said job? or only the person that put in the job and/or directors? not trying to add more to your plate im just tryin to understand the full scope mate - thanks a ton! either way this is a great first step
Anyone with the roles to install a corp job can still deliver any completed corp job. Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie |
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Zarnoo
Boa Innovations Brothers of Tangra
5
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Posted - 2013.05.24 21:04:00 -
[635] - Quote
CCP Fozzie wrote:Aluminy wrote:CCP Fozzie wrote:Hey guys CCP Masterplan was able to finish the change to the permissions required to cancel corporation jobs.
After Odyssey, the only people who will be able to cancel a corporation job will be the person who installed the job, and directors of the corp. Factory managers will still be able to install and manage their own jobs, but not cancel jobs installed by others.
This applies to all varieties of corporation manufacturing and research jobs, in all locations and facilities. so - with this said, can ANYONE deliver said job? or only the person that put in the job and/or directors? not trying to add more to your plate im just tryin to understand the full scope mate - thanks a ton! either way this is a great first step Anyone with the roles to install a corp job can still deliver any completed corp job.
And where does the output go ? A shared hangar, or a personal one ? |

Arronicus
Caldari Provisions Caldari State
650
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Posted - 2013.05.25 15:37:00 -
[636] - Quote
CCP Fozzie wrote:Aluminy wrote:CCP Fozzie wrote:Hey guys CCP Masterplan was able to finish the change to the permissions required to cancel corporation jobs.
After Odyssey, the only people who will be able to cancel a corporation job will be the person who installed the job, and directors of the corp. Factory managers will still be able to install and manage their own jobs, but not cancel jobs installed by others.
This applies to all varieties of corporation manufacturing and research jobs, in all locations and facilities. so - with this said, can ANYONE deliver said job? or only the person that put in the job and/or directors? not trying to add more to your plate im just tryin to understand the full scope mate - thanks a ton! either way this is a great first step Anyone with the roles to install a corp job can still deliver any completed corp job.
When does CCP Masterplan plan to fix this oversight?
Scenario one: Jim is building a carrier at a corp pos. Bob is building a battleship at a corp pos as well. Bob is a douche. Bob cancels Jim's carrier build. Not cool, Bob. Carrier is lost.
Scenario two, after changes: Jim is building a carrier at a corp pos. Bob is building a battleship at a corp pos as well. Bob is still a douche. Bob is online the moment Jim's carrier job completes, delivers it, and now has a free carrier. Not cool, CCP masterplan. Carrier is lost. |

Zarnoo
Boa Innovations Brothers of Tangra
6
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Posted - 2013.05.25 15:48:00 -
[637] - Quote
Arronicus wrote:CCP Fozzie wrote:Aluminy wrote:CCP Fozzie wrote:Hey guys CCP Masterplan was able to finish the change to the permissions required to cancel corporation jobs.
After Odyssey, the only people who will be able to cancel a corporation job will be the person who installed the job, and directors of the corp. Factory managers will still be able to install and manage their own jobs, but not cancel jobs installed by others.
This applies to all varieties of corporation manufacturing and research jobs, in all locations and facilities. so - with this said, can ANYONE deliver said job? or only the person that put in the job and/or directors? not trying to add more to your plate im just tryin to understand the full scope mate - thanks a ton! either way this is a great first step Anyone with the roles to install a corp job can still deliver any completed corp job. When does CCP Masterplan plan to fix this oversight? Scenario one: Jim is building a carrier at a corp pos. Bob is building a battleship at a corp pos as well. Bob is a douche. Bob cancels Jim's carrier build. Not cool, Bob. Carrier is lost. Scenario two, after changes: Jim is building a carrier at a corp pos. Bob is building a battleship at a corp pos as well. Bob is still a douche. Bob is online the moment Jim's carrier job completes, delivers it, and now has a free carrier. Not cool, CCP masterplan. Carrier is lost.
Yeah, that's what I was wondering.. an extension to the personal hangars option would work here, or only allowing players to cancel their own jobs (or directors). Simples ! |

Anti-social Tendencies
School of Applied Knowledge Caldari State
0
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Posted - 2013.05.28 04:26:00 -
[638] - Quote
I guess I don't get the problem. If you can't trust the folks in your corp, then: 1. Find a better corp or boot those that are not trustworthy. 2. Don't use your corps POS to research or manufacture. |

ZokFotPik
Reconfiguration Nation Existential Anxiety
2
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Posted - 2013.05.28 10:33:00 -
[639] - Quote
There is a maximum concurrent operational users limitation of 10 on a SMA. Once opened, ships have to move out of operational range (3km) for others to reship. With the new ability to access the SMA from anywhere in the shield, will people have to move outside the shield once 10 concurrent users are reached? If so, that would obviously be bad. |

Lloyd Roses
Artificial Memories
92
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Posted - 2013.05.28 11:26:00 -
[640] - Quote
A feature I either never found or just can't find:
- how can I center my camera on the current anchorbox? |
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Alx Warlord
SUPERNOVA SOCIETY Extinction Level Event.
474
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Posted - 2013.05.30 17:33:00 -
[641] - Quote
CCP Fozzie, I know that the plan is to go slow with the POS system upgrade, but there are still plans to upgrade it until it becomes as EPIC as the modular POS? I mean, over the next 5 or 10 years?
are these in the to do list? (soon tm list):
- Modular POS (not floating buildings) - Removing the buble force field - Docking in POS - Market inside POS - Clone facility in POS - Jump with POS (Starbase jump drive) - mooring supercaps to POS - Battlestations - Logistic "guns" - Growing endless size POS - POS Construction UI. - POS Cloaking device - POS Jump bridge Generator. - Micro POS (personal level POS) - EPIC POS (Alliance size, Station size POS)' - Art/shape customization in POS
????
o/ Please read these! > New POS system > New SOV system |
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CCP Fozzie
C C P C C P Alliance
6158

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Posted - 2013.05.30 17:35:00 -
[642] - Quote
Alx Warlord wrote:CCP Fozzie, I know that the plan is to go slow with the POS system upgrade, but there are still plans to upgrade it until it becomes as EPIC as the modular POS? I mean, over the next 5 or 10 years? are these in the to do list? (soon tm list): - Modular POS (not floating buildings) - Removing the buble force field - Docking in POS - Market inside POS - Clone facility in POS - Jump with POS (Starbase jump drive) - mooring supercaps to POS - Battlestations- Logistic "guns" - Growing endless size POS- POS Construction UI. - POS Cloaking device - POS Jump bridge Generator. - Micro POS (personal level POS) - EPIC POS (Alliance size, Station size POS)' - Art/shape customization in POS ???? o/
We're taking this one step at a time for now. Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie |
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Durzel
Questionable Ethics. Ministry of Inappropriate Footwork
144
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Posted - 2013.05.30 20:00:00 -
[643] - Quote
Is there any plan to make anchored (but offline) POSes slowly decay or anything?
Wormhole space is somewhat unique in regards to removing POSes because in sub-C5 you can't get a Dread in without sticking up your own POS and building one (and who is going to do that unless they're moving in?). As a result there are numerous dead towers just floating around, ruining the landscape :)
Even in C5 and above it's usually not a particularly bright idea to bash a POS for no other reason than just s**ts and giggles because of the risk it represents, and the fact you can only get one Dread safely in and back out to your home again without collapsing the wormhole anyway. |
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CCP Fozzie
C C P C C P Alliance
6167

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Posted - 2013.05.30 21:25:00 -
[644] - Quote
We definitely want to give players an easier way to deal with offline towers, but exactly how has not been decided yet.
One option is that someday we may expand the hacking system to allow you to hack them, but I can not make any promises to that effect. Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie |
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Karsa Egivand
Sebiestor Tribe Minmatar Republic
197
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Posted - 2013.05.30 22:23:00 -
[645] - Quote
CCP Fozzie wrote:We definitely want to give players an easier way to deal with offline towers, but exactly how has not been decided yet.
One option is that someday we may expand the hacking system to allow you to hack them, but I can not make any promises to that effect.
Makes sense, should be the hardest difficulty of the mini-game, but would be very nice indeed, much better than the structure grind. |

AutumnWind1983
Future Corps Sleeper Social Club
53
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Posted - 2013.05.31 03:29:00 -
[646] - Quote
CCP Fozzie wrote:We definitely want to give players an easier way to deal with offline towers, but exactly how has not been decided yet.
One option is that someday we may expand the hacking system to allow you to hack them, but I can not make any promises to that effect.
That would be great. The number of dead towers in wspace is amazing. James Arget for CSM 8! http://csm.fcftw.org |

Lavayar
Russian SOBR SOLAR FLEET
121
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Posted - 2013.06.01 16:22:00 -
[647] - Quote
IMHO X-large SMA needs visual size reduce. |

Alicina Goodbody
Posique Corp
2
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Posted - 2013.06.10 21:39:00 -
[648] - Quote
CCP Fozzie wrote:GeeShizzle MacCloud wrote:err 2 quick questions about the change to pos mod handling...
do you have to be inside the shield to do so or @ 0m to the shields (but can still be outside) ?
if you're unable to go in due to the pos having a private pw can u still access and use the mods? (anchor / unanchor / etc..) You must be a slight ways inside the bubble.
Great new feature, but when will be able to view and work with the Blueprints in the POS structures while anywhere within the bubble? |

Infinite Force
Hammer Of Light Covenant of the Phoenix Alliance
628
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Posted - 2013.06.10 21:47:00 -
[649] - Quote
Lavayar wrote:IMHO X-large SMA needs visual size reduce.
By at least 50% ! HROLT CEO Live Free; Die Proud
Hammer Mineral Compression - The only way to go! |

Alx Warlord
SUPERNOVA SOCIETY The Nightingales of Hades
479
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Posted - 2013.06.12 05:42:00 -
[650] - Quote
Karsa Egivand wrote:CCP Fozzie wrote:We definitely want to give players an easier way to deal with offline towers, but exactly how has not been decided yet.
One option is that someday we may expand the hacking system to allow you to hack them, but I can not make any promises to that effect. Makes sense, should be the hardest difficulty of the mini-game, but would be very nice indeed, much better than the structure grind.
I'v read somewhere a idea to send DUST514 into "Infiltrate" missions, to put down the "injuried/offline" POS...
The Dust/EVE interaction in this would be awesome! Imagine the dusties painting target inside the POS, an the ships outside shooting on them!! (an orbital strike from the sides!)
Although it would be better on modular POS, so each victory from the atackers a module is destroyed! Please read these! > New POS system > New SOV system |
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Smoking Blunts
ZC Industries Dark Stripes
589
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Posted - 2013.06.14 07:37:00 -
[651] - Quote
CCP Fozzie wrote:Hey guys CCP Masterplan was able to finish the change to the permissions required to cancel corporation jobs.
After Odyssey, the only people who will be able to cancel a corporation job will be the person who installed the job, and directors of the corp. Factory managers will still be able to install and manage their own jobs, but not cancel jobs installed by others.
This applies to all varieties of corporation manufacturing and research jobs, in all locations and facilities.
yes this dosnt work.
did it not actually get fixed? OMG when can i get a pic here
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Ydnari
Estrale Frontiers Project Wildfire
209
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Posted - 2013.06.14 13:37:00 -
[652] - Quote
Smoking Blunts wrote:CCP Fozzie wrote:Hey guys CCP Masterplan was able to finish the change to the permissions required to cancel corporation jobs.
After Odyssey, the only people who will be able to cancel a corporation job will be the person who installed the job, and directors of the corp. Factory managers will still be able to install and manage their own jobs, but not cancel jobs installed by others.
This applies to all varieties of corporation manufacturing and research jobs, in all locations and facilities. yes this dosnt work. did it not actually get fixed?
which bit doesn't work? tested the "non-directors can't cancel jobs that aren't their own" just now and that seems to work, are there holes in this where they still can cancel stuff? -- |

Smoking Blunts
ZC Industries Dark Stripes
589
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Posted - 2013.06.14 17:09:00 -
[653] - Quote
Ydnari wrote:Smoking Blunts wrote:CCP Fozzie wrote:Hey guys CCP Masterplan was able to finish the change to the permissions required to cancel corporation jobs.
After Odyssey, the only people who will be able to cancel a corporation job will be the person who installed the job, and directors of the corp. Factory managers will still be able to install and manage their own jobs, but not cancel jobs installed by others.
This applies to all varieties of corporation manufacturing and research jobs, in all locations and facilities. yes this dosnt work. did it not actually get fixed? which bit doesn't work? tested the "non-directors can't cancel jobs that aren't their own" just now and that seems to work, are there holes in this where they still can cancel stuff?
factory managers can still cancel jobs not there own from the testing ive done. will re look at this to see if another role is effecting it OMG when can i get a pic here
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Ydnari
Estrale Frontiers Project Wildfire
209
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Posted - 2013.06.14 17:17:00 -
[654] - Quote
Interested to hear your results because I tried it with an alt with Factory Manager and it wasn't able to cancel a research job. -- |

Smoking Blunts
ZC Industries Dark Stripes
589
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Posted - 2013.06.14 17:38:00 -
[655] - Quote
Ydnari wrote:Interested to hear your results because I tried it with an alt with Factory Manager and it wasn't able to cancel a research job.
button shows, but I pressed it and got the you don't have roles... I would feel better if there was no button though...lol OMG when can i get a pic here
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Ydnari
Estrale Frontiers Project Wildfire
209
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Posted - 2013.06.14 17:48:00 -
[656] - Quote
Smoking Blunts wrote:Ydnari wrote:Interested to hear your results because I tried it with an alt with Factory Manager and it wasn't able to cancel a research job. button shows, but I pressed it and got the you don't have roles... I would feel better if there was no button though...lol
Yeah well that's the whole industry UI isn't it, shows buttons or menu options that don't make sense and only lead to errors several clicks later. -- |

xttz
GoonWaffe Goonswarm Federation
110
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Posted - 2013.06.21 11:05:00 -
[657] - Quote
CCP Fozzie wrote:Alx Warlord wrote:CCP Fozzie, I know that the plan is to go slow with the POS system upgrade, but there are still plans to upgrade it until it becomes as EPIC as the modular POS? I mean, over the next 5 or 10 years? are these in the to do list? (soon tm list): - Modular POS (not floating buildings) - Removing the buble force field - Docking in POS - Market inside POS - Clone facility in POS - Jump with POS (Starbase jump drive) - mooring supercaps to POS - Battlestations- Logistic "guns" - Growing endless size POS- POS Construction UI. - POS Cloaking device - POS Jump bridge Generator. - Micro POS (personal level POS) - EPIC POS (Alliance size, Station size POS)' - Art/shape customization in POS ???? o/ We're taking this one step at a time for now.
If you want to take smaller steps that have a larger positive impact on players, some good options are:
a) Rebalancing starbase weapons as discussed earlier in this thread, to bring them in line with modern ships. Largely a case of tweaking stats rather than any real coding.
b) Extending the existing starbase logs available to GM's to players, allowing them to see which spy is messing with their precious towers. That should help reduce paranoia somewhat when managing large numbers of structures.
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xttz
GoonWaffe Goonswarm Federation
113
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Posted - 2013.07.01 11:53:00 -
[658] - Quote
Also - Warp Scrambling Batteries (and disruptors) do not prevent use of Micro Jump Drives, meaning it's virtually risk-free to use battleships near towers with one fitted. |

Infinite Force
Hammer Of Light Covenant of the Phoenix Alliance
634
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Posted - 2013.07.01 16:37:00 -
[659] - Quote
xttz wrote:CCP Fozzie wrote:Alx Warlord wrote:CCP Fozzie, I know that the plan is to go slow with the POS system upgrade, but there are still plans to upgrade it until it becomes as EPIC as the modular POS? I mean, over the next 5 or 10 years? are these in the to do list? (soon tm list): - Modular POS (not floating buildings) - Removing the buble force field - Docking in POS - Market inside POS - Clone facility in POS - Jump with POS (Starbase jump drive) - mooring supercaps to POS - Battlestations- Logistic "guns" - Growing endless size POS- POS Construction UI. - POS Cloaking device - POS Jump bridge Generator. - Micro POS (personal level POS) - EPIC POS (Alliance size, Station size POS)' - Art/shape customization in POS ???? o/ We're taking this one step at a time for now. If you want to take smaller steps that have a larger positive impact on players, some good options are: a) Rebalancing starbase weapons as discussed earlier in this thread, to bring them in line with modern ships. Largely a case of tweaking stats rather than any real coding. b) Extending the existing starbase logs available to GM's to players, allowing them to see which spy is messing with their precious towers. That should help reduce paranoia somewhat when managing large numbers of structures. I'll have to agree with this.
Long ago, for those vets still around that remember, a deathstar setup made fleets cringe and they would think twice about coming near one. A properly setup tower could handle several dreads. Now? A couple of dreads can reinforce a large deathstar tower.
+1 to the POS weapon rebalancing. HROLT CEO Live Free; Die Proud
Hammer Mineral Compression - The only way to go! |

Caleb Ayrania
TarNec Invisible Exchequer
181
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Posted - 2013.07.01 18:59:00 -
[660] - Quote
A really simple and maybe entertaining solution to decay would be stacking sensitivity to damage types.
So basically an offline tower would get the reverse of hardener buffs. This would be a nice way of testing functionality of debuff mechanics. So every downtime a penalty to damage types would be added to the offline tower, and the type of environment could make them different. The result being that after a while almost anything could take down a POS with very little effort.
If balanced correctly after say 1-3 months you could 1-shot a POS with even small weapons.
This would also be interesting in case later game development added things like space-weather. Solar flares, Sun storms, asteroid impact, comet shower etc.
A neat way something like this could be integrated would be using real life weather data as the "randomizer" thus making it partly possible to have predictions develop. A rather hard "hack" but within the realm of possibility.
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