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Ken 1138
AGNT Inc.
39
|
Posted - 2013.04.10 22:26:00 -
[1] - Quote
With the summer expansion not that far away, the EVE economy is going to take a serious hit.
With Ship prices climbing all the time and the ship skill rebalance will make already expensive ships in much higher demand.
What's going to be done to adjust this? Will ship building costs go down to compensate or general money making things in EVE from bounties to rewards go up?
First time I bought a Charon it cost 680 mil, a raven about 100 mil. Ah the good old days Haha. |

Sentamon
806
|
Posted - 2013.04.10 22:37:00 -
[2] - Quote
Why should anything be done? ~ Professional Forum Alt -á~ |

Doc Fury
Furious Enterprises
1505
|
Posted - 2013.04.10 22:41:00 -
[3] - Quote
Three words:
Player Driven Economy.
The accumulated filth of all their sex and murder will foam up about their waists and all the ho's and politicians will look up and shout 'Save us!' and I'll look down, and whisper 'Hodor'. |

Wooly Akachi
Capital Storm. WHY so Seri0Us
0
|
Posted - 2013.04.10 22:44:00 -
[4] - Quote
If you want ship prices to drop you need to find a way to drop the price of minerals.
like say by going mining. i would be happy if you did this so the next whelp fleet i'm in my ship will cost me less. |

Ken 1138
AGNT Inc.
39
|
Posted - 2013.04.10 22:44:00 -
[5] - Quote
Doc Fury wrote:Three words:
Player Driven Economy.
Yes but try buying a 150-300 mil ship unfitted no less, when you're a new player who doesn't know how to make any ISK. I've explained this to new players I've met and was almost apologetic about the high costs. I think alot of T1 ships have very expensive to very ridiculous costs. |

Makoto Priano
Priano Trans-Stellar State Services
98
|
Posted - 2013.04.10 22:47:00 -
[6] - Quote
I'd be curious to see price charts for trit, pyer, and all core minerals from the start, and all new minerals or production materials from their introduction. Considering that someone was recently doing a Chicken Little routine over a trit price crash, and others gripe over the ISK/hour of mining scordite (as pyer is evidently in short supply, elevating prices), my guess is that prices are constantly fluctuating.
Guess CCP needs more profitable non-ISK PvE. ;) |

Kahega Amielden
Rifterlings Point Blank Alliance
687
|
Posted - 2013.04.10 22:50:00 -
[7] - Quote
Ken 1138 wrote:Doc Fury wrote:Three words:
Player Driven Economy.
Yes but try buying a 150-300 mil ship unfitted no less, when you're a new player who doesn't know how to make any ISK. I've explained this to new players I've met and was almost apologetic about the high costs. I think alot of T1 ships have very expensive to very ridiculous costs.
A "New player" shouldn't be buying the most expensive t1 subcapital ships in the game.
Prices have always been in flux. They did not always used to be as low as they were pre-tiericide. I think the fact that t1 ships have a meaningful cost is good for game balance. Remember back when the smallest thing people seriously flew for PVP was a battlecruiser? |

Athena Maldoran
Special Nymphs On A Mission
2014
|
Posted - 2013.04.10 22:52:00 -
[8] - Quote
Cheap ships doesnt mean healthy economy  |

Ckra Trald
Stellar Essence STELLAR CONSTELLATION
128
|
Posted - 2013.04.10 22:59:00 -
[9] - Quote
purchase ships now
afk for 4 years
get isk and win and win and then quit because incarna 2.0 ^^ poorly made blunt forum post above ^^ |

Ken 1138
AGNT Inc.
39
|
Posted - 2013.04.10 22:59:00 -
[10] - Quote
Kahega Amielden wrote:Ken 1138 wrote:Doc Fury wrote:Three words:
Player Driven Economy.
Yes but try buying a 150-300 mil ship unfitted no less, when you're a new player who doesn't know how to make any ISK. I've explained this to new players I've met and was almost apologetic about the high costs. I think alot of T1 ships have very expensive to very ridiculous costs. A "New player" shouldn't be buying the most expensive t1 subcapital ships in the game. Prices have always been in flux. They did not always used to be as low as they were pre-tiericide. I think the fact that t1 ships have a meaningful cost is good for game balance. Remember back when the smallest thing people seriously flew for PVP was a battlecruiser?
Despite not even naming a ship the cost wasn't for a sub-capital at all.
And to Athena Maldoran, expensive ships doesn't mean a healthy economy either.
Honestly After years of playing EVE even with the new-ish tutorial that came out a while back. To me EVE is less new player friendly than ever. You know how hard it is to convince people I know to play this game? Very, often ending in failure. |

YuuKnow
Terra-Formers
710
|
Posted - 2013.04.10 23:06:00 -
[11] - Quote
Some market items are actually falling in price like the basic PI resources and most of the ice products. Most of the basic minerals are either stable or slightly decreasing in price over the last 3 months.
yk |

Kahega Amielden
Rifterlings Point Blank Alliance
687
|
Posted - 2013.04.10 23:07:00 -
[12] - Quote
Quote:Despite not even naming a ship the cost wasn't for a sub-capital at all
What?
Quote:Honestly After years of playing EVE even with the new-ish tutorial that came out a while back. To me EVE is less new player friendly than ever. You know how hard it is to convince people I know to play this game? Very, often ending in failure.
EVE has never had a high retention rate. |

Haulie Berry
377
|
Posted - 2013.04.10 23:16:00 -
[13] - Quote
Ken 1138 wrote:With the summer expansion not that far away, the EVE economy is going to take a serious hit.
Show your work or GTFO. |

mechtech
Ice Liberation Army
290
|
Posted - 2013.04.10 23:48:00 -
[14] - Quote
Prices have (in real terms, as compared to isk per hour of standard activities) basically fallen ever since the game released. Only recently has CCP finally made moves to stop this process.
Ships got way too cheap, to the point where cap ships were nearly disposable.
Personally, I don't understand why people would be upset about this. Eve has hundreds of ships, many of which are cheap, mid-range ships in the cruiser/frig class. If prices were to rise again to the point where BS class ships actually signified a meaningful investment for a player, there would be a greater variety of ship classes used in gameplay. |

Seven Koskanaiken
Deep Core Mining Inc. Caldari State
143
|
Posted - 2013.04.10 23:52:00 -
[15] - Quote
need more bots |

Frying Doom
2290
|
Posted - 2013.04.10 23:53:00 -
[16] - Quote
I would recommend a massive Isk sink.
Say increasing the cost of NPC station slots to be slightly more expensive than a POS on a per slot basis.
Problem solvered  Vote Now! My recommendations are:-á 1.James Arget 2.Ayeson 3.Nathan Jameson 4.Cipreh 5.Chitsa Jason 6. Malcanis 7. Mike Azariah 8. Ripard Teg 9. Mangala Solaris 10. Ali Aras 11. Roc Wieler And remember not voting is the same as voting for Null. |

Sentamon
806
|
Posted - 2013.04.10 23:59:00 -
[17] - Quote
economic "solution" = screw some people over to help other people in an attempt to fix an imaginary problem dreamed up by people that feel entitled. ~ Professional Forum Alt -á~ |

Tippia
Sunshine and Lollipops
13538
|
Posted - 2013.04.10 23:59:00 -
[18] - Quote
Ken 1138 wrote:With the summer expansion not that far away, the EVE economy is going to take a serious hit. GǪbased on, what exactly?
Quote:With Ship prices climbing all the time and the ship skill rebalance will make already expensive ships in much higher demand. By GÇ£climging all the timeGÇ¥, I presume you mean GÇ£staying fairly constantGÇ¥, and I don't quite see how making it a bit more difficult to get into ships will increase the demand. Also, they're not really all that expensive to begin with. The prices now are a bit higher than when I started playing the game, and they weren't difficult to afford back then even though ISK was harder to come by.
Quote:First time I bought a Charon it cost 680 mil, a raven about 100 mil. Ah the good old days Haha. Those weren't the good old days. They were the bad old days when the prices were completely out of whack due to a massively inflated mineral injection.
Vote Malcanis for CSM8. |

Felicity Love
STARKRAFT Joint Venture Conglomerate
421
|
Posted - 2013.04.11 00:01:00 -
[19] - Quote
... waits for the self-entitled "Y Gen" brats of EVE to get off their CQ couches and make some effort. Just a bit... a smidge... crack a sweat, even.
Proud Beta Tester for "Bumping Uglies for Dummies" |

Frying Doom
2291
|
Posted - 2013.04.11 00:14:00 -
[20] - Quote
Sentamon wrote:economic "solution" = screw some people over to help other people in an attempt to fix an imaginary problem dreamed up by people that feel entitled. No just lowering the difference between welfare benefits and those who risk capital.
Reward = Risk * Capital Expenditure. Vote Now! My recommendations are:-á 1.James Arget 2.Ayeson 3.Nathan Jameson 4.Cipreh 5.Chitsa Jason 6. Malcanis 7. Mike Azariah 8. Ripard Teg 9. Mangala Solaris 10. Ali Aras 11. Roc Wieler And remember not voting is the same as voting for Null. |

Gnoshia
State War Academy Caldari State
17
|
Posted - 2013.04.11 00:18:00 -
[21] - Quote
Needs a stimulus package.
And I got a big one in my pants. |

Mytai Gengod
Republic Military School Minmatar Republic
1
|
Posted - 2013.04.11 00:25:00 -
[22] - Quote
As a fairly new player who joined about two months ago, I don't see inflation as a problem.
Playing maybe 10-15 hours a week on average, mostly on weekends, I have about 15mil in wallet, 60 mil value in loot, 10 slashers, 5 thrashers, 2 probes, 2 ventures, a hoarder and a few other ships all fitted in meta something gear along with decent piles of ammo and boosters. I'm also at about 2.5mil sp. I'm still solo and have had no corp or other type of assistance.
While I'm tempted to buy a plex and convert it, thus far I've resisted the urge because I wanted to see how I could do flying solo on limited play time.
There might be new players who agree with you but I'm satisfied with my ability to play and equip myself as a newbie. |

Solstice Project
Sebiestor Tribe Minmatar Republic
3136
|
Posted - 2013.04.11 01:48:00 -
[23] - Quote
BEHOOOOOOOOOOOOOOLD THE POWER OF THE NEW PLAYER ARGUMENT !!!!!!! |

Incindir Mauser
Adhocracy Incorporated Adhocracy
177
|
Posted - 2013.04.11 03:52:00 -
[24] - Quote
Ken 1138 wrote:With the summer expansion not that far away, the EVE economy is going to take a serious hit.
With Ship prices climbing all the time and the ship skill rebalance will make already expensive ships in much higher demand.
What's going to be done to adjust this? Will ship building costs go down to compensate or general money making things in EVE from bounties to rewards go up?
First time I bought a Charon it cost 680 mil, a raven about 100 mil. Ah the good old days Haha.
Raven's are 140mil now?
How is this a problem?
Free market principles in action. |

JellyMons
Science and Trade Institute Caldari State
0
|
Posted - 2013.04.11 07:11:00 -
[25] - Quote
This hasn't been focused on enough. OP is talking about ship balance and doesn't understand what a sub capital is. |
|

ISD Gallifreyan
ISD Community Communications Liaisons
86

|
Posted - 2013.04.11 09:03:00 -
[26] - Quote
CCP talked last year about being concerned with inflation, however.
Tons of new isk is being generatrd through NPC bounties and mission rewards. There are not enough isk sinks in the game to combat this.
When your ship explodes, the only isk to leave the game is the isk paid for the manufacturing slot (which is negligible)
Isk sinks currently include War dec costs, expired insurace fees, broker fees, market taxes (not corp tax), office rental, ship repair, locator agents. Etc.
The only way to combat inflation in eve is to increase these sinks or come up with new ones. ISD Gallifreyan Ensign Community Communication Liaisons (CCLs) Interstellar Services Department |
|

Lord Zim
2354
|
Posted - 2013.04.11 09:22:00 -
[27] - Quote
ISD Gallifreyan wrote:The only way to combat inflation in eve is to increase these sinks or come up with new ones. Like, say, by increasing market costs, manufacturing costs etc, which would also in turn open up for letting nullsec dictate the rates at their own stations and direct that cashflow to their coffers, and as such (provided, of course, that CCP also fixes nullsec's industry) facilitate and incentivize a bottom-up funding of nullsec alliances, which in turn would lead to more activity in nullsec, which in turn would lead to more incentive to defend your own space from roamers and in turn also roam someone else's space. Cyno's lit, bridge is up, but one pilot won't be jumping home. RIP Vile Rat |

Malcanis
Vanishing Point. The Initiative.
8614
|
Posted - 2013.04.11 09:29:00 -
[28] - Quote
Ken 1138 wrote:With the summer expansion not that far away, the EVE economy is going to take a serious hit.
With Ship prices climbing all the time and the ship skill rebalance will make already expensive ships in much higher demand.
What's going to be done to adjust this? Will ship building costs go down to compensate or general money making things in EVE from bounties to rewards go up?
First time I bought a Charon it cost 680 mil, a raven about 100 mil. Ah the good old days Haha.
When I bought my first Raven in 2006 it cost 138M.
The introduction of the drone alloys artificially depressed mineral prices for a long time. Now they're back to "normal". Please vote for me for CSM8-áhere
My recommended voting list |

Premier Sovian
New Sun Ventures
6
|
Posted - 2013.04.11 09:30:00 -
[29] - Quote
ISD Gallifreyan wrote: When your ship explodes, the only isk to leave the game is the isk paid for the manufacturing slot (which is negligible).
No. The isk lost is the amount you could have gotten for all the materials that went into building that ship, a percentage cost of the blueprint if it's a copy and anything the loot fairy claims for her dragon's horde of items.
Else you're saying I can build any ship in the game for the cost of a manufacturing slot, which is silly. |

Malcanis
Vanishing Point. The Initiative.
8614
|
Posted - 2013.04.11 09:30:00 -
[30] - Quote
ISD Gallifreyan wrote:CCP talked last year about being concerned with inflation, however.
Tons of new isk is being generatrd through NPC bounties and mission rewards. There are not enough isk sinks in the game to combat this.
When your ship explodes, the only isk to leave the game is the isk paid for the manufacturing slot (which is negligible)
Isk sinks currently include War dec costs, expired insurace fees, broker fees, market taxes (not corp tax), office rental, ship repair, locator agents. Etc.
The only way to combat inflation in eve is to increase these sinks or come up with new ones.
That's not what inflation is.
If the amount of ISK in the game doubles but the amount of items and goods also doubles, then there hasn't been any "inflation", merely some 'mudflation' Please vote for me for CSM8-áhere
My recommended voting list |

Premier Sovian
New Sun Ventures
6
|
Posted - 2013.04.11 09:31:00 -
[31] - Quote
And as a new player I never had trouble getting a ship that'd do the job I needed for cheap. It wouldn't be the most efficient for the job, but if I could get the 'best' ship right out of the gate I wouldn't really have anything to shoot for would I? |

Lord Zim
2354
|
Posted - 2013.04.11 09:33:00 -
[32] - Quote
Premier Sovian wrote:ISD Gallifreyan wrote: When your ship explodes, the only isk to leave the game is the isk paid for the manufacturing slot (which is negligible).
No. The isk lost is the amount you could have gotten for all the materials that went into building that ship, a percentage cost of the blueprint if it's a copy and anything the loot fairy claims for her dragon's horde of items. Else you're saying I can build any ship in the game for the cost of a manufacturing slot, which is silly. What Gallifreyan's talking about is the ISK which leaves the game. The fact the isk left you doesn't matter, it's where it went. Cyno's lit, bridge is up, but one pilot won't be jumping home. RIP Vile Rat |

Premier Sovian
New Sun Ventures
6
|
Posted - 2013.04.11 09:39:00 -
[33] - Quote
Lord Zim wrote: What Gallifreyan's talking about is the ISK which leaves the game. The fact the isk left you doesn't matter, it's where it went.
Oh right! Sorry I got all confused. |

Frying Doom
2296
|
Posted - 2013.04.11 09:44:00 -
[34] - Quote
Inflation is caused by an increase in the supply of money.
In this case it is more isk entering the system via faucets like bounties and the like, than is leaving the economy via isk sinks such as NPC purchase orders.
Inflation always causes over time goods to cost more and incomes to rise.
Which is why we in RL have national banks that control the base lending rate to slow or speed up inflation to keep an economy within a safe inflation level so that one does not rise out of balance to the other. Vote Now! My recommendations are:-á 1.James Arget 2.Ayeson 3.Nathan Jameson 4.Cipreh 5.Chitsa Jason 6. Malcanis 7. Mike Azariah 8. Ripard Teg 9. Mangala Solaris 10. Ali Aras 11. Roc Wieler And remember not voting is the same as voting for Null. |

Riot Girl
RADIO RAMPAGE Initiative Mercenaries
645
|
Posted - 2013.04.11 09:50:00 -
[35] - Quote
Ken 1138 wrote:You know how hard it is to convince people I know to play this game? Very, often ending in failure. This isn't a game you can convince anyone to play. It's a very niche game and the majority of people won't want to play it. You can't try to force them. Those who do enjoy the game keep CCP in business, it would be unwise to make drastic changes for a small chance to encourage new players to stay, at the risk of losing the older player base.
Kahega Amielden wrote:EVE has never had a high retention rate. It has a very high retention rate for those who enjoy it, and those are the ones who matter. Oh god. |

Onomerous
Shockwave Innovations Shockwave Sovereign Industries
61
|
Posted - 2013.04.11 12:20:00 -
[36] - Quote
Sentamon wrote:economic "solution" = screw some people over to help other people in an attempt to fix an imaginary problem dreamed up by people that feel entitled.
That describes most of the 'solutions' proposed on the forums!! |

Dave Stark
2539
|
Posted - 2013.04.11 12:31:00 -
[37] - Quote
Ken 1138 wrote:With the summer expansion not that far away, the EVE economy is going to take a serious hit.
With Ship prices climbing all the time and the ship skill rebalance will make already expensive ships in much higher demand.
What's going to be done to adjust this? Will ship building costs go down to compensate or general money making things in EVE from bounties to rewards go up?
First time I bought a Charon it cost 680 mil, a raven about 100 mil. Ah the good old days Haha.
climbing prices.
charon as an example.
*looks at charon market data*
right. ok. |

Doctor Ape MD
Imperial Academy Amarr Empire
21
|
Posted - 2013.04.11 12:37:00 -
[38] - Quote
If anything I would think inflation would help newer players due to the static cost of skill books. |

Frying Doom
2300
|
Posted - 2013.04.11 12:46:00 -
[39] - Quote
Onomerous wrote:Sentamon wrote:economic "solution" = screw some people over to help other people in an attempt to fix an imaginary problem dreamed up by people that feel entitled. That describes most of the 'solutions' proposed on the forums!! Actually I thought that the idea that inflation was imaginary was a good one, yes prices may rise and fall around a given point but that point will increase as there are trillions of isk entering the market every month.
Also the fact that those people currently paying more for ME/PE slots, manufacturing and refining are "entitled", and not the people whining as they might have to pay more than a pittance in an NPC station. Vote Now! My recommendations are:-á 1.James Arget 2.Ayeson 3.Nathan Jameson 4.Cipreh 5.Chitsa Jason 6. Malcanis 7. Mike Azariah 8. Ripard Teg 9. Mangala Solaris 10. Ali Aras 11. Roc Wieler And remember not voting is the same as voting for Null. |

Daimon Kaiera
173
|
Posted - 2013.04.11 12:50:00 -
[40] - Quote
ISD Gallifreyan wrote: The only way to combat inflation in eve is to increase these sinks or come up with new ones.
1,000,000 ISK to fly a ship through a gate to get into Jita. Every. Single. Time. For. Everyone.
Let's do it. Here by talk start if go able? |

Djana Libra
The Black Ops
140
|
Posted - 2013.04.11 13:00:00 -
[41] - Quote
ships are still to cheap seeing how easy it is to replace them and how easy it is to make isk.
|

Frying Doom
2301
|
Posted - 2013.04.11 13:25:00 -
[42] - Quote
Djana Libra wrote:ships are still to cheap seeing how easy it is to replace them and how easy it is to make isk.
The biggest problem with inflation is actually to do with money you previously made.
Say you earned a million isk, for which you can buy for example an iteron III (Honestly I don't know the price atm) now if you do not continue to earn more isk, via whatever, in 12 months time you will not be able to buy that ship.
Inflation decreases the value of money previously earned, unless it is rolled into a commodity that is subsequently effected by inflation. Vote Now! My recommendations are:-á 1.James Arget 2.Ayeson 3.Nathan Jameson 4.Cipreh 5.Chitsa Jason 6. Malcanis 7. Mike Azariah 8. Ripard Teg 9. Mangala Solaris 10. Ali Aras 11. Roc Wieler And remember not voting is the same as voting for Null. |

Haulie Berry
377
|
Posted - 2013.04.11 13:32:00 -
[43] - Quote
Frying Doom wrote:Inflation is caused by an increase in the supply of money.
While there is some inflation in Eve, it's not what's responsible for the increase in prices you're prattling on about.
Mineral prices are up because mineral supply is down.
Inflationary price increases would yield an increase in prices across the board. We're mostly seeing price increases where the bulk of the cost is in minerals.
Looked at T3 prices lately? |

Jenn aSide
STK Scientific Initiative Mercenaries
1601
|
Posted - 2013.04.11 13:33:00 -
[44] - Quote
Ken 1138 wrote:Doc Fury wrote:Three words:
Player Driven Economy.
Yes but try buying a 150-300 mil ship unfitted no less, when you're a new player who doesn't know how to make any ISK. I've explained this to new players I've met and was almost apologetic about the high costs. I think alot of T1 ships have very expensive to very ridiculous costs.
If they can't afford it they aren't ready for it.
|

Lord Zim
2354
|
Posted - 2013.04.11 13:34:00 -
[45] - Quote
And some aren't ready even if they can afford it. Cyno's lit, bridge is up, but one pilot won't be jumping home. RIP Vile Rat |

flakeys
Arkham Innovations Paper Tiger Coalition
966
|
Posted - 2013.04.11 13:40:00 -
[46] - Quote
Ken 1138 wrote:With the summer expansion not that far away, the EVE economy is going to take a serious hit.
With Ship prices climbing all the time and the ship skill rebalance will make already expensive ships in much higher demand.
What's going to be done to adjust this? Will ship building costs go down to compensate or general money making things in EVE from bounties to rewards go up?
First time I bought a Charon it cost 680 mil, a raven about 100 mil. Ah the good old days Haha.
If you want to lower the prices then ask CCP to nerf iskmaking not improve it.
If this doesn't make sense to you then you don't quite understand basic economics.
We are all born ignorant, but one must work hard to remain stupid.
|

Frying Doom
2302
|
Posted - 2013.04.11 13:43:00 -
[47] - Quote
Haulie Berry wrote:Frying Doom wrote:Inflation is caused by an increase in the supply of money.
While there is some inflation in Eve, it's not what's responsible for the increase in prices you're prattling on about. Mineral prices are up because mineral supply is down. Inflationary price increases would yield an increase in prices across the board. We're mostly seeing price increases where the bulk of the cost is in minerals. Looked at T3 prices lately? You're completely ignoring some extremely huge changes in the supply/demand curve, so your position is ultimately a naively informed one. Actually in a game environment like eve where they have changed the supply of minerals (removing gun mining, altering mining barges) will have a large effect on mineral prices so no one good or set of goods are specific to inflation, which is why in countries they measure inflation over a large number of items. And if you look at minerals as a whole they have always trended upwards over time, excluding the last few months.
And at the end of the day I will except what Dr. Eyj+¦lfur Gu+¦mundsson said on the matter last year, that it was a concern and that they needed to find new isk sinks.
So my naivety is backed by an economist, whats your position backed by? Vote Now! My recommendations are:-á 1.James Arget 2.Ayeson 3.Nathan Jameson 4.Cipreh 5.Chitsa Jason 6. Malcanis 7. Mike Azariah 8. Ripard Teg 9. Mangala Solaris 10. Ali Aras 11. Roc Wieler And remember not voting is the same as voting for Null. |

flakeys
Arkham Innovations Paper Tiger Coalition
966
|
Posted - 2013.04.11 13:46:00 -
[48] - Quote
Haulie Berry wrote:Frying Doom wrote:Inflation is caused by an increase in the supply of money.
While there is some inflation in Eve, it's not what's responsible for the increase in prices you're prattling on about. Mineral prices are up because mineral supply is down. Inflationary price increases would yield an increase in prices across the board. We're mostly seeing price increases where the bulk of the cost is in minerals. Looked at T3 prices lately? You're completely ignoring some extremely huge changes in the supply/demand curve, so your position is ultimately a naively informed one.
People are comparing it to how long it takes for a newb to get ship X or Y etc .
If you've played eve from around the start you'd know T1 ships are MUCH faster obtained now even with the huge increase of purchase cost.
We are all born ignorant, but one must work hard to remain stupid.
|

Frying Doom
2302
|
Posted - 2013.04.11 13:49:00 -
[49] - Quote
flakeys wrote:Haulie Berry wrote:Frying Doom wrote:Inflation is caused by an increase in the supply of money.
While there is some inflation in Eve, it's not what's responsible for the increase in prices you're prattling on about. Mineral prices are up because mineral supply is down. Inflationary price increases would yield an increase in prices across the board. We're mostly seeing price increases where the bulk of the cost is in minerals. Looked at T3 prices lately? You're completely ignoring some extremely huge changes in the supply/demand curve, so your position is ultimately a naively informed one. People are comparing it to how long it takes for a newb to get ship X or Y etc . If you've played eve from around the start you'd know T1 ships are MUCH faster obtained now even with the huge increase of purchase cost. Don't remind me, it took so long to get a cruiser.
But the up side was you thought it was something special when you finally got it  Vote Now! My recommendations are:-á 1.James Arget 2.Ayeson 3.Nathan Jameson 4.Cipreh 5.Chitsa Jason 6. Malcanis 7. Mike Azariah 8. Ripard Teg 9. Mangala Solaris 10. Ali Aras 11. Roc Wieler And remember not voting is the same as voting for Null. |

flakeys
Arkham Innovations Paper Tiger Coalition
966
|
Posted - 2013.04.11 13:50:00 -
[50] - Quote
Frying Doom wrote:flakeys wrote:Haulie Berry wrote:Frying Doom wrote:Inflation is caused by an increase in the supply of money.
While there is some inflation in Eve, it's not what's responsible for the increase in prices you're prattling on about. Mineral prices are up because mineral supply is down. Inflationary price increases would yield an increase in prices across the board. We're mostly seeing price increases where the bulk of the cost is in minerals. Looked at T3 prices lately? You're completely ignoring some extremely huge changes in the supply/demand curve, so your position is ultimately a naively informed one. People are comparing it to how long it takes for a newb to get ship X or Y etc . If you've played eve from around the start you'd know T1 ships are MUCH faster obtained now even with the huge increase of purchase cost. Don't remind me, it took so long to get a cruiser. But the up side was you thought it was something special when you finally got it 
Yet you took it for a spin into null without a blink ... 
We are all born ignorant, but one must work hard to remain stupid.
|

Frying Doom
2302
|
Posted - 2013.04.11 13:56:00 -
[51] - Quote
flakeys wrote:Yet you took it for a spin into null without a blink ...  Actually I took it into lo-sec and someone was kind enough to show me the error of my ways, but I did learn that being pod killed was a fast way back home. Vote Now! My recommendations are:-á 1.James Arget 2.Ayeson 3.Nathan Jameson 4.Cipreh 5.Chitsa Jason 6. Malcanis 7. Mike Azariah 8. Ripard Teg 9. Mangala Solaris 10. Ali Aras 11. Roc Wieler And remember not voting is the same as voting for Null. |

Bizzaro Stormy MurphDog
Homowners
70
|
Posted - 2013.04.11 14:14:00 -
[52] - Quote
Riot Girl wrote:Kahega Amielden wrote:EVE has never had a high retention rate. It has a very high retention rate for those who enjoy it, and those are the ones who matter.
60% of the time it works every time!
|

Kyra Quinn
We Are Really Scary
28
|
Posted - 2013.04.11 14:21:00 -
[53] - Quote
Ken 1138 wrote:Doc Fury wrote:Three words:
Player Driven Economy.
Yes but try buying a 150-300 mil ship unfitted no less, when you're a new player who doesn't know how to make any ISK. I've explained this to new players I've met and was almost apologetic about the high costs. I think alot of T1 ships have very expensive to very ridiculous costs.
I have no idea on how much, if at all, inflation there is but I can tell you that new players aren't necessarily poor or in need of "cuddling". I make some 500-600 mil per week, I could make more but I generally just stop bothering once I reach 500. The adventures of a newbie: http://kyraquinn.wordpress.com/ |

Micheal Dietrich
Kings Gambit Black
1487
|
Posted - 2013.04.11 14:25:00 -
[54] - Quote
Ken 1138 wrote:Doc Fury wrote:Three words:
Player Driven Economy.
Yes but try buying a 150-300 mil ship unfitted no less, when you're a new player who doesn't know how to make any ISK. I've explained this to new players I've met and was almost apologetic about the high costs. I think alot of T1 ships have very expensive to very ridiculous costs.
What you SHOULD have explained was the first rule of eve: Don't fly what you can't afford. Out of Pod is getting In the Pod - Join in game channel IG OOPE |

flakeys
Arkham Innovations Paper Tiger Coalition
966
|
Posted - 2013.04.11 14:28:00 -
[55] - Quote
Frying Doom wrote:flakeys wrote:Yet you took it for a spin into null without a blink ...  Actually I took it into lo-sec and someone was kind enough to show me the error of my ways, but I did learn that being pod killed was a fast way back home. 
First raven took me 2 months .. after i got it out of the oven i thought it would be fun to see what null was about and dived into ecp-8 .... i enjoyed my raven for 2 hours 
We are all born ignorant, but one must work hard to remain stupid.
|

Haulie Berry
378
|
Posted - 2013.04.11 14:33:00 -
[56] - Quote
Quote:Actually in a game environment like eve where they have changed the supply of minerals (removing gun mining, altering mining barges) will have a large effect on mineral prices so no one good or set of goods are specific to inflation, which is why in countries they measure inflation over a large number of items. And if you look at minerals as a whole they have always trended upwards over time, excluding the last few months.
And at the end of the day I will except what Dr. Eyj+¦lfur Gu+¦mundsson said on the matter last year, that it was a concern and that they needed to find new isk sinks.
So my naivety is backed by an economist, whats your position backed by?
What he said and what you said are only loosely related.
This is a common feature of the Eve Online chicken-little whinge post. |

LHA Tarawa
Pator Tech School Minmatar Republic
558
|
Posted - 2013.04.11 15:05:00 -
[57] - Quote
There is a giant white elephant in the Odyssey Announcement calls Spacescape that talks about a full rebalance of all regions from high to null and change to industrial resources.
Tell me what that means, and MAYBE we can speculate as to possible market effects post Odyssey.
Until we get at least a hint what CCP is talking about with this Spacescape stuff, I have NO IDEA what June will bring.
Come on CCP! We're waiting! |

Captain Tardbar
NEWB ALERT
277
|
Posted - 2013.04.11 15:30:00 -
[58] - Quote
ISD Gallifreyan wrote:CCP talked last year about being concerned with inflation, however.
Tons of new isk is being generatrd through NPC bounties and mission rewards. There are not enough isk sinks in the game to combat this.
When your ship explodes, the only isk to leave the game is the isk paid for the manufacturing slot (which is negligible)
Isk sinks currently include War dec costs, expired insurace fees, broker fees, market taxes (not corp tax), office rental, ship repair, locator agents. Etc.
The only way to combat inflation in eve is to increase these sinks or come up with new ones.
This is not entirely true.
You could reduce inflation by adding more sinks, but you could reduce inflation by having more players who invariably buy and sell more products which in turn speeds up the rate of current isk sinks with taxes and broker fees.
Also having more players also means more insurance purchases (which are sinks over time) and more war decs which sink money of course.
Alternatively, having more players will result in some of those players being material side production as more people become miners producing more minerals effectively driving down prices.
Or you could just discourage missioning and encourage mining resulting in less isk being generated and more material wealth being created.
Anyways, I don't see inflation being as bad as some people make it out to be. And most economists agree that inflation is preferable to deflation where prices fall and people produce less. "Entitlement" is a euphemism for "I hate the way you play and it makes me cry like a baby". If you fantasize about being immoral it means you enjoy being immoral deep down. |

Frying Doom
2305
|
Posted - 2013.04.11 15:52:00 -
[59] - Quote
Haulie Berry wrote:Quote:Actually in a game environment like eve where they have changed the supply of minerals (removing gun mining, altering mining barges) will have a large effect on mineral prices so no one good or set of goods are specific to inflation, which is why in countries they measure inflation over a large number of items. And if you look at minerals as a whole they have always trended upwards over time, excluding the last few months.
And at the end of the day I will except what Dr. Eyj+¦lfur Gu+¦mundsson said on the matter last year, that it was a concern and that they needed to find new isk sinks.
So my naivety is backed by an economist, whats your position backed by? What he said and what you said are only loosely related. This is a common feature of the Eve Online chicken-little whinge post. Unlike your post, his fanfest talk very specifically included the supply/demand curve shifts in addition to money supply (as well as other factors, like speculation). His conclusion was, "Yeah, we'll continue to keep an eye on things." Your conclusion was, "AMG the Eveconermy is gunna asplode!!11!1!" You seemed to have missed the bit where he explains there are trillions of isk entering the market every month, and him saying they need more isk sinks.
As to "AMG the Eveconermy is gunna asplode!!11!1!" I think we can safely say only you would say something that stupid.
I was stating that the extra cost of slots at NPC facilities would be good for the economy, and the fact that it made sense for the people who are risking hundreds of millions of isk, if not billions for their refining, research and manufacturing to have their manufacturing being on par with NPC facilities. When I say on par I mean that NPC facilities cost slightly more per slot than POS facilities as you are risking nothing and you only pay for them on a per use basis.
So can you actually form an argument that does not just sound like a toddler that lost its wallypop. Vote Now! My recommendations are:-á 1.James Arget 2.Ayeson 3.Nathan Jameson 4.Cipreh 5.Chitsa Jason 6. Malcanis 7. Mike Azariah 8. Ripard Teg 9. Mangala Solaris 10. Ali Aras 11. Roc Wieler And remember not voting is the same as voting for Null. |

Frying Doom
2305
|
Posted - 2013.04.11 15:54:00 -
[60] - Quote
Captain Tardbar wrote:Anyways, I don't see inflation being as bad as some people make it out to be. And most economists agree that inflation is preferable to deflation where prices fall and people produce less. On that I must agree inflation of 1-3% PA is the preferable range. Deflation is almost never preferable. Vote Now! My recommendations are:-á 1.James Arget 2.Ayeson 3.Nathan Jameson 4.Cipreh 5.Chitsa Jason 6. Malcanis 7. Mike Azariah 8. Ripard Teg 9. Mangala Solaris 10. Ali Aras 11. Roc Wieler And remember not voting is the same as voting for Null. |

Frying Doom
2305
|
Posted - 2013.04.11 15:55:00 -
[61] - Quote
LHA Tarawa wrote:There is a giant white elephant in the Odyssey Announcement calls Spacescape that talks about a full rebalance of all regions from high to null and change to industrial resources.
Tell me what that means, and MAYBE we can speculate as to possible market effects post Odyssey.
Until we get at least a hint what CCP is talking about with this Spacescape stuff, I have NO IDEA what June will bring.
Come on CCP! We're waiting! Have you noticed the price of tech? what do you think that means? Vote Now! My recommendations are:-á 1.James Arget 2.Ayeson 3.Nathan Jameson 4.Cipreh 5.Chitsa Jason 6. Malcanis 7. Mike Azariah 8. Ripard Teg 9. Mangala Solaris 10. Ali Aras 11. Roc Wieler And remember not voting is the same as voting for Null. |

Lord Zim
2354
|
Posted - 2013.04.11 16:01:00 -
[62] - Quote
It means that bacon is the next moongoo. BUY BACON! Cyno's lit, bridge is up, but one pilot won't be jumping home. RIP Vile Rat |

Haulie Berry
378
|
Posted - 2013.04.11 16:09:00 -
[63] - Quote
Frying Doom wrote:
As to "AMG the Eveconermy is gunna asplode!!11!1!" I think we can safely say only you would say something that stupid.
Quote:With the summer expansion not that far away, the EVE economy is going to take a serious hit.
You just said it on the very first page.
This is garden variety fearmongering nonsense.
I'll say what I said before: Show your work or **** off. |

LHA Tarawa
Pator Tech School Minmatar Republic
558
|
Posted - 2013.04.11 16:11:00 -
[64] - Quote
Captain Tardbar wrote:[ You could reduce inflation by adding more sinks, but you could reduce inflation by having more players who invariably buy and sell more products which in turn speeds up the rate of current isk sinks with taxes and broker fees.
Also having more players also means more insurance purchases (which are sinks over time) and more war decs which sink money of course.
Alternatively, having more players will result in some of those players being material side production as more people become miners producing more minerals effectively driving down prices.
Or you could just discourage missioning and encourage mining resulting in less isk being generated and more material wealth being created.
Anyways, I don't see inflation being as bad as some people make it out to be. And most economists agree that inflation is preferable to deflation where prices fall and people produce less.
The isk faucets are bounties, NPC buy orders (wormhole blue loot, overseer effects), mission rewards, insurance payouts.
The isk sinks are NPC sell orders (skill books, BPO, loyalty point store), null sec rents, clone upgrades, insurance buy. I can't imagine that the NPC station slot rents pull much ISK from the game.
Several pretty big sinks have been removed. These include the POS fuel and POS structures (replaced by PI) I don't see a reduction in the isk faucets to offset this.
One would expect that profit from mining and profit from ratting should trend to some equilibrium. If I can make 50 million ISK an hour ratting, and less than that mining, then I'll go ratting, increasing the isk in circulation and driving up prices. If I can make 50 million ISK an hour ratting, and MORE than that mining, then I'll go mining instead, slowing the flow of ISK into the game and increasing the amount of minerals, reducing prices. If they are about the same, then people should genreally split.
This, of course, assumes there is a limitless supply of ores for me to mine. If the belts run dry, then I have to go ratting instead of mining. This would increase isk and cap mineral production, leading to inflation.
"And most economists agree that inflation is preferable to deflation where prices fall and people produce less."
That is because in the real world, money is created when it is borrowed into existence. Inflation makes it easier for people to pay back the debt, take on more debt, etc. Inflation also encourages people with money to spend it before it becomes worth less.
Deflation makes it more difficult to pay back debt, take on more debt, encourages people with debt to just go bankrupt, and encourages people with money to hoard it rather than spend it, because it is gaining purchasing power even when stuffed into the mattress.
In EVE, there is no debt per se. You don't have to worry about people walking from their debt, no money being created because people can't get loans, etc. Sure, there is a tendency to buy during times of inflation and sell/hold during deflation. However, the bounty payouts are a fixed stick that can tie prices, somewhat, to a fixed point.
And, finally, it is not the amount of isk that exists, that effects inflation. It is the amount of isk that is actively circulating through the economy. A trillionaire sitting on his ISK, not spending any of it, does not cause inflation. That tirllionaire suddenly decides to buy enough minerals to build 100 supers... that's going to cause some inflation.
Real world, the USA has increased the money supply from $4T to $40T over the last 30 years. Despite this 10 fold increase in the money supply, prices are only up 2x. The reason is because 80% of the money is in the hands of the top 1% richest... and they are not looking to spend their money, only loan it out to others. If they aren't spending, and few are continuing to borrow and spend themselves deeper into debt, then less money in active circulation means low to no inflation.
|

Lord Zim
2354
|
Posted - 2013.04.11 16:11:00 -
[65] - Quote
Haulie Berry wrote:Frying Doom wrote:
As to "AMG the Eveconermy is gunna asplode!!11!1!" I think we can safely say only you would say something that stupid.
Quote:With the summer expansion not that far away, the EVE economy is going to take a serious hit. You just said it on the very first page. This is garden variety fearmongering nonsense. I'll say what I said before: Show your work or **** off. So you're saying Ken 1138 is Frying Doom? Cyno's lit, bridge is up, but one pilot won't be jumping home.
RIP Vile Rat |

LHA Tarawa
Pator Tech School Minmatar Republic
558
|
Posted - 2013.04.11 16:13:00 -
[66] - Quote
Frying Doom wrote: Have you noticed the price of tech? what do you think that means?
No, and don't care. I'm a high sec carebear and far more interested in what is going to happen with high sec belts than 0.0 moon goo. |

Haulie Berry
378
|
Posted - 2013.04.11 16:14:00 -
[67] - Quote
Lord Zim wrote: So you're saying Ken 1138 is Frying Doom?
Ah. My mistake. I didn't expect there to be two different Eveconomy is Dying proselytizers in one thread.  |

Namdor
Imperial Shipment Amarr Empire
44
|
Posted - 2013.04.11 16:21:00 -
[68] - Quote
Every expansion, some internet space prophet shows up to declare that the end of the economy is nigh. Like a good little doomsday prepper, I do what I can to be ready for it...
...and then the damn thing doesn't die.
Anyone want to buy 15 billion worth of exotic dancers, frozen food, and holoreels? 
|

Xercodo
Xovoni Directorate
2248
|
Posted - 2013.04.11 16:22:00 -
[69] - Quote
We need more roids.
The spawn rates and sizes of the roids are getting to be too small for the economy in highsec. Every other half decent 0.5 system I've found all have a small fleet of organized miners in corps that regularly wipe several belts clean.
Besides this we need still higher mining yield overall. There aren't enough miners to keep up with demand still.
Unless something drastic happens to mining mechanics there always be a certain small ratio of miners compared to the general population due to how boring most perceive it to be. Regardless of how many more players join and start playing EVE year after year this ratio will stay largely the same.
If we ever wanna lower prices on ships we either need to change that ratio or change how much they can mine per hour. Both of which need a higher ore density in high sec to keep up with the increased consumption. The Drake is a Lie |

LHA Tarawa
Pator Tech School Minmatar Republic
558
|
Posted - 2013.04.11 16:29:00 -
[70] - Quote
Xercodo wrote: Unless something drastic happens to mining mechanics there always be a certain small ratio of miners compared to the general population due to how boring most perceive it to be.
Fortunately, grinding missions is just as tedious//enjoyable and boring/relaxing as mining, depending on your perspective.
But, as you say, the equilibrium between ratting potential profit and mining potential profit breaks down as soon as the available of minerals limit is hit.
If mining is more profitable than ratting, I'm mine, assuming there are rocks in belts to be mined. Run out of rocks, relative profit is out the window and I'm off ratting instead of mining. Don't run out of missions like we do rocks.
|

LHA Tarawa
Pator Tech School Minmatar Republic
558
|
Posted - 2013.04.11 16:30:00 -
[71] - Quote
Namdor wrote:Every expansion, some internet space prophet shows up to declare that the end of the economy is nigh. Like a good little doomsday prepper, I do what I can to be ready for it... ...and then the damn thing doesn't die. Anyone want to buy 15 billion worth of exotic dancers, frozen food, and holoreels? 
You joke, but I know a guy that bought up every janitor he could get his hands on pre-PI because CCP said in the Fan Fest presentation that maybe you'd need janitors and mechanics to run your PI.
LOL |

Daimon Kaiera
174
|
Posted - 2013.04.11 16:32:00 -
[72] - Quote
Micheal Dietrich wrote:Ken 1138 wrote:Doc Fury wrote:Three words:
Player Driven Economy.
Yes but try buying a 150-300 mil ship unfitted no less, when you're a new player who doesn't know how to make any ISK. I've explained this to new players I've met and was almost apologetic about the high costs. I think alot of T1 ships have very expensive to very ridiculous costs. What you SHOULD have explained was the first rule of eve: Don't fly what you can't afford to lose.
So what's the point in owning it in the first place? Here by talk start if go able? |

Xercodo
Xovoni Directorate
2250
|
Posted - 2013.04.11 16:34:00 -
[73] - Quote
LHA Tarawa wrote:Xercodo wrote: Unless something drastic happens to mining mechanics there always be a certain small ratio of miners compared to the general population due to how boring most perceive it to be.
Fortunately, grinding missions is just as tedious//enjoyable and boring/relaxing as mining, depending on your perspective. But, as you say, the equilibrium between ratting potential profit and mining potential profit breaks down as soon as the available of minerals limit is hit. If mining is more profitable than ratting, I'm mine, assuming there are rocks in belts to be mined. Run out of rocks, relative profit is out the window and I'm off ratting instead of mining. Don't run out of missions like we do rocks.
Exactly, but even after we make the rocks bigger we'll probably only see a slight gain in mineral supplies because I doubt that change is going to cause people to flock to mine more. It'll only convince a small group of on the fence guys like yourself.
After that we need to make mining more exciting so more people do it or give the tools to the people that already do mine to simply mine more. The Drake is a Lie |

Lord Zim
2354
|
Posted - 2013.04.11 16:37:00 -
[74] - Quote
If CCP do their job properly sometime the next few years, then there'll be a sizeable chunk of players who'll go outside of hisec to mine. Cyno's lit, bridge is up, but one pilot won't be jumping home.
RIP Vile Rat |

LHA Tarawa
Pator Tech School Minmatar Republic
558
|
Posted - 2013.04.11 16:58:00 -
[75] - Quote
Lord Zim wrote:If CCP do their job properly sometime the next few years, then there'll be a sizeable chunk of players who'll go outside of hisec to mine.
It has been my experience that with roams, cloaky campers, rents, required ops, and other hassles of low/null, mininers out there tend to spend 3/4+ of their time sitting in station instead of mining.
It would require a MASSIVE buff to low/null mineral yields and/or MASSIVE nerf to high to adjust profitability to teh point that it is worth going out and getting camped in that much.
Unless, of course, you are including a way to decloaky the campy cloakers. |
|

ISD Gallifreyan
ISD Community Communications Liaisons
90

|
Posted - 2013.04.11 18:10:00 -
[76] - Quote
Premier Sovian wrote:ISD Gallifreyan wrote: When your ship explodes, the only isk to leave the game is the isk paid for the manufacturing slot (which is negligible).
No. The isk lost is the amount you could have gotten for all the materials that went into building that ship, a percentage cost of the blueprint if it's a copy and anything the loot fairy claims for her dragon's horde of items. Else you're saying I can build any ship in the game for the cost of a manufacturing slot, which is silly.
You mis-understand what I am talking about. I'm discussing isk sinks. (The actual isk to leave circulation)
When a ship is built, the minerals came from asteroids, isk was paid from player's pockets to other players. (no isk left eve except brokers fees and npc taxes.)
ISD Gallifreyan Ensign Community Communication Liaisons (CCLs) Interstellar Services Department |
|

Kagura Nikon
Mentally Assured Destruction Whores in space
116
|
Posted - 2013.04.11 18:34:00 -
[77] - Quote
Doc Fury wrote:Three words:
Player Driven Economy.
adn what the world learned in 2008? .. oo yeah that sometimes that is a bad idea :P |

LHA Tarawa
Pator Tech School Minmatar Republic
559
|
Posted - 2013.04.11 18:53:00 -
[78] - Quote
How EVE improved my understanding of real world economics.
To understand EVE economics, you have to understand what creates ISK where none existed, like bounty payouts, selling wormhole blue loot to NPCs, or collecting on an insurance policy when your ship goes boom. You also need to understand what makes ISK cease to exist, where it once existed, such as buying skill books, buying ship insurance, upgrading your clone, or buying from the LP store. And, of course, the minor sinks like renting manufacturing or research slots from an NPC station or paying transaction tax on contracts or sell orders.
Other activities, such as buying a ship from another player or paying a currier contract, simply moves ISK from one player to another.
I kind'a understood money creation in the real world. You know.. central banks inject liquidity and banks multiply this seed via the fractional reserve banking system. But how does it REALLY work? What really is money, in the modern fiat currency world? How is money "created"?
The answer is, money is created when it is borrowed into existence. So, in effect, when we say I went to work and "made money" what we really should say is that we "earned money". NO money creation occurs from work or the production of goods and services. Money simply moves from one entity (person, business, government) in those circumstances. You trade your goods and services for money that already exists.
Money is only created when someone (individual, business, government) walks into a bank and takes out a loan, or a business or government sells a bond, or in some other way, goes into debt.
And what gives money its value? The answer is, the fact that you need it to repay your debt. When you took out a loan, you created money and debt in equal quantities. If we all up and decided that fiat money has no value, then people with debt would say "hey' if you don't want that stuff, I'll take it so I can repay my debt". Suddenly we start trading people with debt, the money that is "worthless" for goods and services, since those people with debt are willing to trade stuff to get money so that they can repay their debts... poof. Money has value because the people with debt are willing to tarade stuff to get it.... which is exactly why it has value now.
So, how is money destroyed in the real world? Same way debt is destroyed. If you pay off debt, both the money and the debt cease to exist. If you go bankrupt, both the debt, and an equal amount of money are destroyed.
Now think about this: Is it possible for everyone to be spending less than they earn, accumulating money? Is it possible for people with debt to repay their debt, if the people with the money don't spend the money?
SHOULD tax policy encourage those with money to spend it? Or should tax policy encourage those with money to loan it out so that we can grow the money supply by allowing others to go further into debt? |

Micheal Dietrich
Kings Gambit Black
1488
|
Posted - 2013.04.11 18:54:00 -
[79] - Quote
Daimon Kaiera wrote:Micheal Dietrich wrote:Ken 1138 wrote:Doc Fury wrote:Three words:
Player Driven Economy.
Yes but try buying a 150-300 mil ship unfitted no less, when you're a new player who doesn't know how to make any ISK. I've explained this to new players I've met and was almost apologetic about the high costs. I think alot of T1 ships have very expensive to very ridiculous costs. What you SHOULD have explained was the first rule of eve: Don't fly what you can't afford to lose. So what's the point in owning it in the first place?
What do you mean whats the point of owning it in the first place? The point is whatever you had planned for it. What kind of stupid question is that? Out of Pod is getting In the Pod - Join in game channel IG OOPE |

Daimon Kaiera
177
|
Posted - 2013.04.11 19:04:00 -
[80] - Quote
Micheal Dietrich wrote:Daimon Kaiera wrote:Micheal Dietrich wrote:Ken 1138 wrote:Doc Fury wrote:Three words:
Player Driven Economy.
Yes but try buying a 150-300 mil ship unfitted no less, when you're a new player who doesn't know how to make any ISK. I've explained this to new players I've met and was almost apologetic about the high costs. I think alot of T1 ships have very expensive to very ridiculous costs. What you SHOULD have explained was the first rule of eve: Don't fly what you can't afford to lose. So what's the point in owning it in the first place? What do you mean whats the point of owning it in the first place? The point is whatever you had planned for it. What kind of stupid question is that?
I own X that I plan to use for Y, but I can't afford to lose it. So I guess I should never fly it for now. And if you're going to say, "Then don't buy it if you know you won't be able to afford to lose it" then the "rule" should change to "Don't buy what you can't afford to lose." Here by talk start if go able? |

Karl Hobb
Stellar Ore Refinery and Crematorium
1522
|
Posted - 2013.04.11 19:07:00 -
[81] - Quote
Xercodo wrote:We need more roids.
The spawn rates and sizes of the roids are getting to be too small for the economy in highsec. Every other half decent 0.5 system I've found all have a small fleet of organized miners in corps that regularly wipe several belts clean. Good. Hopefully that will pressure miners to start moving outwards. Professional bad guys were unfortunately not available so instead they sent me. |

Dave Stark
2542
|
Posted - 2013.04.11 19:10:00 -
[82] - Quote
Karl Hobb wrote:Xercodo wrote:We need more roids.
The spawn rates and sizes of the roids are getting to be too small for the economy in highsec. Every other half decent 0.5 system I've found all have a small fleet of organized miners in corps that regularly wipe several belts clean. Good. Hopefully that will pressure miners to start moving outwards.
outwards to where?
why would miners ever go anywhere that provides less profit? mining is already poorly paid without being "forced" in to lower income areas of space. |

Micheal Dietrich
Kings Gambit Black
1488
|
Posted - 2013.04.11 19:11:00 -
[83] - Quote
Daimon Kaiera wrote:Micheal Dietrich wrote: What do you mean whats the point of owning it in the first place? The point is whatever you had planned for it. What kind of stupid question is that?
I own X that I plan to use for Y, but I can't afford to lose it. So I guess I should never fly it for now. And if you're going to say, "Then don't buy it if you know you won't be able to afford to lose it" then the "rule" should change to "Don't buy what you can't afford to lose."
It's the same quote with 2 different ways of saying it. Cultural thing, some people say pop, some say soda.
Out of Pod is getting In the Pod - Join in game channel IG OOPE |

Tippia
Sunshine and Lollipops
13575
|
Posted - 2013.04.11 19:11:00 -
[84] - Quote
Dave Stark wrote:Karl Hobb wrote:Xercodo wrote:We need more roids.
The spawn rates and sizes of the roids are getting to be too small for the economy in highsec. Every other half decent 0.5 system I've found all have a small fleet of organized miners in corps that regularly wipe several belts clean. Good. Hopefully that will pressure miners to start moving outwards. outwards to where? Outwards to 0.6 and up? It's not like there's a shortage of minable systems, and it's not like the income will be that much lower. Vote Malcanis for CSM8. |

Daimon Kaiera
177
|
Posted - 2013.04.11 19:12:00 -
[85] - Quote
Micheal Dietrich wrote:Daimon Kaiera wrote:Micheal Dietrich wrote: What do you mean whats the point of owning it in the first place? The point is whatever you had planned for it. What kind of stupid question is that?
I own X that I plan to use for Y, but I can't afford to lose it. So I guess I should never fly it for now. And if you're going to say, "Then don't buy it if you know you won't be able to afford to lose it" then the "rule" should change to "Don't buy what you can't afford to lose." It's the same quote with 2 different ways of saying it. Cultural thing, some people say pop, some say soda.
Really, now? Because I always assumed the quote meant to never take it out of hangar until you were sure you could risk it. Here by talk start if go able? |

Dave Stark
2542
|
Posted - 2013.04.11 19:13:00 -
[86] - Quote
Tippia wrote:Dave Stark wrote:Karl Hobb wrote:Xercodo wrote:We need more roids.
The spawn rates and sizes of the roids are getting to be too small for the economy in highsec. Every other half decent 0.5 system I've found all have a small fleet of organized miners in corps that regularly wipe several belts clean. Good. Hopefully that will pressure miners to start moving outwards. outwards to where? Outwards to 0.6 and up? It's not like there's a shortage of minable systems, and it's not like the income will be that much lower.
income between 0.7 and 0.5 is exactly the same, they contain identical ores. |

Micheal Dietrich
Kings Gambit Black
1488
|
Posted - 2013.04.11 19:16:00 -
[87] - Quote
Daimon Kaiera wrote:Micheal Dietrich wrote:Daimon Kaiera wrote:Micheal Dietrich wrote: What do you mean whats the point of owning it in the first place? The point is whatever you had planned for it. What kind of stupid question is that?
I own X that I plan to use for Y, but I can't afford to lose it. So I guess I should never fly it for now. And if you're going to say, "Then don't buy it if you know you won't be able to afford to lose it" then the "rule" should change to "Don't buy what you can't afford to lose." It's the same quote with 2 different ways of saying it. Cultural thing, some people say pop, some say soda. Really, now? Because I always assumed the quote meant to never take it out of hangar until you were sure you could risk it.
Yes. Out of Pod is getting In the Pod - Join in game channel IG OOPE |

Apocryphal Noise
Science and Trade Institute Caldari State
23
|
Posted - 2013.04.11 19:17:00 -
[88] - Quote
Ken 1138 wrote:With the summer expansion not that far away, the EVE economy is going to take a serious hit.
With Ship prices climbing all the time and the ship skill rebalance will make already expensive ships in much higher demand.
What's going to be done to adjust this? Will ship building costs go down to compensate or general money making things in EVE from bounties to rewards go up?
First time I bought a Charon it cost 680 mil, a raven about 100 mil. Ah the good old days Haha.
You do realize NPC bounties is where the majority of ISK enters the economy right? And that it is the main driver of inflation? I'm guessing you didn't. You probably shouldn't use words without know what they mean first. Even then, EVE's economy is extremely inflation resistant for whatever reason. You should probably stop sucking at making isk. |

Josef Djugashvilis
Acme Mining Corporation
1119
|
Posted - 2013.04.11 19:26:00 -
[89] - Quote
Lord Zim wrote:And some aren't ready even if they can afford it.
Why are you picking on me? This is not a signature. |

LHA Tarawa
Pator Tech School Minmatar Republic
559
|
Posted - 2013.04.11 19:38:00 -
[90] - Quote
Dave Stark wrote:[quote=Tippia] income between 0.7 and 0.5 is exactly the same, they contain identical ores. in fact, if you're cherry picking scordite my sources are informing me that everywhere is equally profitable in high security space. see.
You are neglecting 'roid size, lost half cycles, time it takes to move to a new belt, etc.
0.5 is more profitable because the rocks are larger and regrow faster, so fewer half cycles and less repositioning from belt to belt..
|

Karl Hobb
Stellar Ore Refinery and Crematorium
1522
|
Posted - 2013.04.11 19:43:00 -
[91] - Quote
Dave Stark wrote:outwards to where? Oh, I don't know, maybe somewhere they can actually find decent asteroids to mine? Professional bad guys were unfortunately not available so instead they sent me. |

Dave Stark
2542
|
Posted - 2013.04.11 19:45:00 -
[92] - Quote
LHA Tarawa wrote:Dave Stark wrote:[quote=Tippia] income between 0.7 and 0.5 is exactly the same, they contain identical ores. in fact, if you're cherry picking scordite my sources are informing me that everywhere is equally profitable in high security space. see. You are neglecting 'roid size, lost half cycles, time it takes to move to a new belt, etc. 0.5 is more profitable because the rocks are larger and regrow faster, so fewer half cycles and less repositioning from belt to belt..
really not as big of a deal as people like to complain about. |

LHA Tarawa
Pator Tech School Minmatar Republic
559
|
Posted - 2013.04.11 19:45:00 -
[93] - Quote
Daimon Kaiera wrote:Micheal Dietrich wrote:Daimon Kaiera wrote:Micheal Dietrich wrote: What do you mean whats the point of owning it in the first place? The point is whatever you had planned for it. What kind of stupid question is that?
I own X that I plan to use for Y, but I can't afford to lose it. So I guess I should never fly it for now. And if you're going to say, "Then don't buy it if you know you won't be able to afford to lose it" then the "rule" should change to "Don't buy what you can't afford to lose." It's the same quote with 2 different ways of saying it. Cultural thing, some people say pop, some say soda. Really, now? Because I always assumed the quote meant to never take it out of hangar until you were sure you could risk it.
Perhaps the quote should be, don't buy it unless you have an alternate means of making ISK, should you lose it.
I knew a guy that sold pretty much everything he had to by a billion ISK faction battleship then pimp it out in another billion isk worth of faction mods. When he got suicide ganked on a gate, he was back to running L3s in a BC for a couple days to get enough ISK to buy and fit a T1 BS.
He would not have been any better off, had he sold everything to buy that ship, then left it sitting in the hanger while he spent a couple days running L3s in a BC to get the ISK to buy and fit a T1 BS.
Same would go for a hulk. Don't spend all your ISK on a 200 million ISK hulk, if losing it means you'll be back mining in a venture. Stay in the retriever until you can buy the hulk without having to sell the retriever.
|

Lord Zim
2356
|
Posted - 2013.04.11 21:00:00 -
[94] - Quote
Or he could've just spent a few more days doing whatever he did in something less expensive, yet almost equally as good at the job. Cyno's lit, bridge is up, but one pilot won't be jumping home.
RIP Vile Rat |

Solstice Project
Sebiestor Tribe Minmatar Republic
3163
|
Posted - 2013.04.11 21:42:00 -
[95] - Quote
Dave Stark wrote:mining is already poorly paid without being "forced" in to lower income areas of space. Well ... ... too bad most miners (not you!) don't understand that more miners lead to less income ... ^_^ |

Tippia
Sunshine and Lollipops
13580
|
Posted - 2013.04.11 21:45:00 -
[96] - Quote
LHA Tarawa wrote:You are neglecting 'roid size, lost half cycles, time it takes to move to a new belt, etc.
0.5 is more profitable because the rocks are larger and regrow faster, so fewer half cycles and less repositioning from belt to belt. GǪas long as they aren't being constantly mined to dust by everyone living there. An empty 0.7 gives you far more ore than a crowded 0.5.
Vote Malcanis for CSM8. |

Frying Doom
2306
|
Posted - 2013.04.11 21:57:00 -
[97] - Quote
Now while to High an inflation rate is a bed thing and an isk sink would be good, there is probably a reason why inflation has been allowed to remain this high for this long.
Bounties.
Yep the number 1 isk faucet, is also a reason why it has been left for so so long, as you kill a red x, you get a payout but that payout is fixed, so the longer it is left the less those payout are actually worth.
But personally I feel we have waited long enough and would like to see the inflation rate lowered via a large isk sink. Namely the increase of costs to NPC facilities.
Lets face it if it continues much longer, miners and manufacturers will be fine but anyone collecting bounties or selling items on an NPC buy order will start to feel the pinch, if they are not already doing so. Considering what you can buy for killing a red cross is so much less now than it was 2 years ago.
Vote Now! My recommendations are:-á 1.James Arget 2.Ayeson 3.Nathan Jameson 4.Cipreh 5.Chitsa Jason 6. Malcanis 7. Mike Azariah 8. Ripard Teg 9. Mangala Solaris 10. Ali Aras 11. Roc Wieler And remember not voting is the same as voting for Null. |

cytheras wrath
Blackwater Voodoo N.O.M.A.D.S
16
|
Posted - 2013.04.11 22:15:00 -
[98] - Quote
If you want prices to go down, make the crap yourself... the BPO's for all T1 things are still the same price as they were 5or 9 years ago ( not sure about 9 but anyways ).
mine, research, make your own ship. if you want it now, pay the isk... its about the same 'cost' of time invested to aquire the ship yourself via mining > manufacturing > riding then it is to mission > go to market > buy ship
L2EVE |

Dave Stark
2544
|
Posted - 2013.04.11 22:24:00 -
[99] - Quote
Solstice Project wrote:Dave Stark wrote:mining is already poorly paid ... Well ... ... too bad most miners (not you!) don't understand that more miners lead to less income ... ^_^
but you forget, that's irrelevant. mining is only poorly paid in comparison to other activities, but no matter how much mining isk/hour changes miners never feel it. a fact i've pointed out many times to people. |

Frying Doom
2306
|
Posted - 2013.04.11 22:32:00 -
[100] - Quote
cytheras wrath wrote:If you want prices to go down, make the crap yourself... the BPO's for all T1 things are still the same price as they were 5or 9 years ago ( not sure about 9 but anyways ).
mine, research, make your own ship. if you want it now, pay the isk... its about the same 'cost' of time invested to aquire the ship yourself via mining > manufacturing > riding then it is to mission > go to market > buy ship
L2EVE Ok so I see you have no idea what inflation is.
Yes the isk sink that is BPOs is still in existence and they only recently got a small price hike.
Inflation is all about purchasing power, now items them selves such as ships will rise and fall on a supply and demand curve due to the amount of miners vs pvp players, but the amount of buying power people have for shooting a red x or the fact that the cost of those BPOs compared to buying power is now laughable.
So here is the easy version for you,big inflation = bad. Vote Now! My recommendations are:-á 1.James Arget 2.Ayeson 3.Nathan Jameson 4.Cipreh 5.Chitsa Jason 6. Malcanis 7. Mike Azariah 8. Ripard Teg 9. Mangala Solaris 10. Ali Aras 11. Roc Wieler And remember not voting is the same as voting for Null. |

LHA Tarawa
Pator Tech School Minmatar Republic
561
|
Posted - 2013.04.11 23:25:00 -
[101] - Quote
Frying Doom wrote:cytheras wrath wrote:If you want prices to go down, make the crap yourself... the BPO's for all T1 things are still the same price as they were 5or 9 years ago ( not sure about 9 but anyways ).
mine, research, make your own ship. if you want it now, pay the isk... its about the same 'cost' of time invested to aquire the ship yourself via mining > manufacturing > riding then it is to mission > go to market > buy ship
L2EVE Ok so I see you have no idea what inflation is. Yes the isk sink that is BPOs is still in existence and they only recently got a small price hike. Inflation is all about purchasing power, now items them selves such as ships will rise and fall on a supply and demand curve due to the amount of miners vs pvp players, but the amount of buying power people have for shooting a red x or the fact that the cost of those BPOs compared to buying power is now laughable. So here is the easy version for you,big inflation = bad.
Here is the easy version for you! Inflation is not bad for miners (unless they are buying T2, then moon goo inflation sucks, but mineral inflation cancels this out).
Heck, I find inflation to be a good thing when I have to mine fewer hours to buy skill books, buy BPOs, rent NPC manufacturing and research slots, pay my corp office rents, etc.
Inflation may be bad for people shooting red +, but not so much for the people selling to the people shooting the red +. Maybe you should switch. It may even lower the inflation. Just don't mine the rocks in the systems where I likes to mine. |

Frying Doom
2306
|
Posted - 2013.04.12 00:06:00 -
[102] - Quote
LHA Tarawa wrote:Frying Doom wrote:cytheras wrath wrote:If you want prices to go down, make the crap yourself... the BPO's for all T1 things are still the same price as they were 5or 9 years ago ( not sure about 9 but anyways ).
mine, research, make your own ship. if you want it now, pay the isk... its about the same 'cost' of time invested to aquire the ship yourself via mining > manufacturing > riding then it is to mission > go to market > buy ship
L2EVE Ok so I see you have no idea what inflation is. Yes the isk sink that is BPOs is still in existence and they only recently got a small price hike. Inflation is all about purchasing power, now items them selves such as ships will rise and fall on a supply and demand curve due to the amount of miners vs pvp players, but the amount of buying power people have for shooting a red x or the fact that the cost of those BPOs compared to buying power is now laughable. So here is the easy version for you,big inflation = bad. Here is the easy version for you! Inflation is not bad for miners (unless they are buying T2, then moon goo inflation sucks, but mineral inflation cancels this out). Heck, I find inflation to be a good thing when I have to mine fewer hours to buy skill books, buy BPOs, rent NPC manufacturing and research slots, pay my corp office rents, etc. Inflation may be bad for people shooting red +, but not so much for the people selling to the people shooting the red +. Maybe you should switch. It may even lower the inflation. Just don't mine the rocks in the systems where I likes to mine. I love how in these forums if you say, something is bad for a set of players, people automatically assume you are one of those players.
Now personally I wouldn't rat or run a mission, I can think of nothing more boring.
Now why inflation is bad for you.
Yes when you rent NPC slots for there laughable price, inflation is good for you but how about when you buy a BPO. Well say you want to buy a Battleship BPO and this equates to 100 hours mining for example, with inflation it means what took you 100 hours will take someone 95 hours or so next year (Assuming nothing else alters the supply/demand curve). So the value of your time purchasing that BPO is decreased and will continue to do so as time goes on.
How about office rent? Well as that is linked to the availability of offices and the amounts people are willing to pay, so as inflation decreases the worth of isk, prices will increase so you will pay more as time goes on so you are at no advantage here.
So your only real upside to inflation is the fixed NPC cost of slots, now this in itself is set completely wrong as it discourages players from setting out on their own and setting up their own, industry slots via a POS. In a game with a player driven economy it makes no sense to penalize players that have spent capital and taken a higher risk, as well as made them a larger member of the player community. Now this system might work if EvE was based on a socialist or communist structure, but eve is very much the capitalist system, so why do we allow a welfare system for those that choose not to work?
Increasing the cost of those slots will decrease inflation as well as give players the incentive to do other things in the game. Now a large number of players are happy sitting in a NPC corp and mining and manufacturing, I personally see no harm in this to the game as a whole, but I fell that those players should pay an equal share for the use of NPC facilities as a player that takes risk does, plus a small amount due to their risk mitigation. Vote Now! My recommendations are:-á 1.James Arget 2.Ayeson 3.Nathan Jameson 4.Cipreh 5.Chitsa Jason 6. Malcanis 7. Mike Azariah 8. Ripard Teg 9. Mangala Solaris 10. Ali Aras 11. Roc Wieler And remember not voting is the same as voting for Null. |

Agnar Volta
Shrubbery Acquisitions
97
|
Posted - 2013.04.12 05:04:00 -
[103] - Quote
I don't see inflation in EVE as a major problem now, what I see is the distribution of the wealth being too strong towards the older players.
Noob income from lvl 1 missions, mining in ventures and salvaging is too low to maintain even cheap RVB PVP going in a sustainable way.
The end result is a rush for lvl 3 missions in Drakes and mining barges. You have to grow fast your skills in carebear activities and leave the important PVP skills behind as you can't afford lose 5 or 6 millions ISK a day in tackle frigates.
The end result is a long stretch of time doing a boring activities better done solo then doing some cheap PVP with friends which would be fun for everyone.
Nothing of this touch manufacturing that also need top skills to be competitive, which in a noob point of view takes ages just to be on par, not better, than establish players.
There are several ways to make ISK in EVE, but apart from trading in a trade hub, they all require what noobs don't have: skill points, advanced in game knowledge or good reliable friends. Not to mention that they are all boring, like chores that you have to do so you can enjoy the fun parts.
Odyssey might have a fix for that in the new exploration system, but only if in order to be competitive I won't need a tengu from the start.
Main problem is how to adjust that without stepping in the Malcani's law. |

culo duro
Next Level Alcoholics
69
|
Posted - 2013.04.12 09:39:00 -
[104] - Quote
inb4 goons wreck Jita again, and makes everything go **** expensive. |

Frying Doom
2309
|
Posted - 2013.04.12 10:03:00 -
[105] - Quote
Agnar Volta wrote:I don't see inflation in EVE as a major problem now, what I see is the distribution of the wealth being too strong towards the older players. Yes Comrade 
Agnar Volta wrote:Noob income from lvl 1 missions, mining in ventures and salvaging is too low to maintain even cheap RVB PVP going in a sustainable way.
The end result is a rush for lvl 3 missions in Drakes and mining barges. You have to grow fast your skills in carebear activities and leave the important PVP skills behind as you can't afford lose 5 or 6 millions ISK a day in tackle frigates.
The end result is a long stretch of time doing a boring activities better done solo then doing some cheap PVP with friends which would be fun for everyone.
Nothing of this touch manufacturing that also need top skills to be competitive, which in a noob point of view takes ages just to be on par, not better, than establish players.
There are several ways to make ISK in EVE, but apart from trading in a trade hub, they all require what noobs don't have: skill points, advanced in game knowledge or good reliable friends. Not to mention that they are all boring, like chores that you have to do so you can enjoy the fun parts.
Odyssey might have a fix for that in the new exploration system, but only if in order to be competitive I won't need a tengu from the start.
Main problem is how to adjust that without stepping in the Malcani's law. I would like to see the employment pathway for a manufacturer to be even longer, by making POS competitive in the market place, which would also allow areas other than Hi-sec to become more competitive.
But as to Noobs pvping, well that was one of the things I found even with experienced players, if you dont have the financial baking of your corp, PvP players are quiet poor people. Vote Now! My recommendations are:-á 1.James Arget 2.Ayeson 3.Nathan Jameson 4.Cipreh 5.Chitsa Jason 6. Malcanis 7. Mike Azariah 8. Ripard Teg 9. Mangala Solaris 10. Ali Aras 11. Roc Wieler And remember not voting is the same as voting for Null. |

Frying Doom
2309
|
Posted - 2013.04.12 10:04:00 -
[106] - Quote
culo duro wrote:inb4 goons wreck Jita again, and makes everything go **** expensive. I believe that is what economists refer to as seasonally adjusted  Vote Now! My recommendations are:-á 1.James Arget 2.Ayeson 3.Nathan Jameson 4.Cipreh 5.Chitsa Jason 6. Malcanis 7. Mike Azariah 8. Ripard Teg 9. Mangala Solaris 10. Ali Aras 11. Roc Wieler And remember not voting is the same as voting for Null. |

Tippia
Sunshine and Lollipops
13582
|
Posted - 2013.04.12 11:55:00 -
[107] - Quote
Frying Doom wrote:culo duro wrote:inb4 goons wreck Jita again, and makes everything go **** expensive. I believe that is what economists refer to as seasonally adjusted  I think it's what economists call GÇ£stop sniffing glue, you're hallucinatingGÇ¥. Vote Malcanis for CSM8. |

Frying Doom
2309
|
Posted - 2013.04.12 13:12:00 -
[108] - Quote
Tippia wrote:Frying Doom wrote:culo duro wrote:inb4 goons wreck Jita again, and makes everything go **** expensive. I believe that is what economists refer to as seasonally adjusted  I think it's what economists call GÇ£stop sniffing glue, you're hallucinatingGÇ¥. If you believe an economist would say that, you must not read many economic forecasts  Vote Now! My recommendations are:-á 1.James Arget 2.Ayeson 3.Nathan Jameson 4.Cipreh 5.Chitsa Jason 6. Malcanis 7. Mike Azariah 8. Ripard Teg 9. Mangala Solaris 10. Ali Aras 11. Roc Wieler And remember not voting is the same as voting for Null. |

Sentamon
811
|
Posted - 2013.04.12 13:22:00 -
[109] - Quote
Tippia wrote:Frying Doom wrote:culo duro wrote:inb4 goons wreck Jita again, and makes everything go **** expensive. I believe that is what economists refer to as seasonally adjusted  I think it's what economists call GÇ£stop sniffing glue, you're hallucinatingGÇ¥.
Pretty sure the only economists that know anything are the ones sniffing glue. ~ Professional Forum Alt -á~ |

baltec1
Bat Country
5927
|
Posted - 2013.04.12 13:39:00 -
[110] - Quote
So what exactly do you want us to blow up/distroy now? |

flakeys
Arkham Innovations Paper Tiger Coalition
980
|
Posted - 2013.04.12 14:51:00 -
[111] - Quote
baltec1 wrote:So what exactly do you want us to blow up/distroy now?
Your Alliance ... Your blue list .... Your tech moons ....
So much to choose from ...... let's start small and blow up yourself through the biomass option shall we ?
We are all born ignorant, but one must work hard to remain stupid.
|

Tub Chil
Last Men Standing
51
|
Posted - 2013.04.12 14:56:00 -
[112] - Quote
Doc Fury wrote:Three words:
Player Driven Economy.
3 words: remove drone poo
it's not even funny when people talk about eve like it is self sustained system, without involvement from game developers How can someone not realize that game devs have TOOLS to change prices, and they will use them as they see fit. |

l0rd carlos
Friends Of Harassment
388
|
Posted - 2013.04.12 14:56:00 -
[113] - Quote
Ken 1138 wrote:Doc Fury wrote:Three words:
Player Driven Economy.
Yes but try buying a 150-300 mil ship unfitted no less, when you're a new player who doesn't know how to make any ISK. I've explained this to new players I've met and was almost apologetic about the high costs. I think alot of T1 ships have very expensive to very ridiculous costs. Why should a new player buy a 150-300mio ship? German blog about smallscale lowsec pvp: http://friendsofharassment.wordpress.com |

Bizzaro Stormy MurphDog
Homowners
70
|
Posted - 2013.04.12 15:02:00 -
[114] - Quote
Frying Doom wrote:Now while to High an inflation rate is a bed thing and an isk sink would be good, there is probably a reason why inflation has been allowed to remain this high for this long.
Bounties.
Yep the number 1 isk faucet, is also a reason why it has been left for so so long, as you kill a red x, you get a payout but that payout is fixed, so the longer it is left the less those payout are actually worth.
But personally I feel we have waited long enough and would like to see the inflation rate lowered via a large isk sink. Namely the increase of costs to NPC facilities.
Lets face it if it continues much longer, miners and manufacturers will be fine but anyone collecting bounties or selling items on an NPC buy order will start to feel the pinch, if they are not already doing so. Considering what you can buy for killing a red cross is so much less now than it was 2 years ago.
It would be nice to have some sort of isk sink to go along with the isk faucet of bounties. L4's have LP rewards to act as an isk sink - but straight ratting doesn't have anything comparable.
Maybe cut down the amount of bounty paid and add faction LP to cover the difference. Not an inflation solution, but an inflation slower-downer.
|

Darvaleth Sigma
213
|
Posted - 2013.04.12 15:13:00 -
[115] - Quote
Surely the price of minerals comes down to how much Miners think their time is worth...? It's just labour costs, the minerals don't cost anything to extract (discounting set-up price for the ship/fit and skills etc.). If people wanted to stop inflation, surely the best way would not be to have CCP externally impose something, but rather have the Player-Driven-Economy sort it by itself. A group of more selfless miners selling for lower than everyone else, so that other miners similarly have to reduce their prices to not lose out?
EDIT: As for bounties, if you changed it so the bounty payout is much less but the drops are much better, wouldn't that go some way to countering inflation...? Instead of generating free money it generates a sellable item. Give a man a match and you warm him for a day.
Set a man on fire and he's warm for the rest of his life! |

Frostys Virpio
Lame Corp Name
367
|
Posted - 2013.04.12 15:22:00 -
[116] - Quote
Make faction ammo better in every way than T2
make purchase of faction ammo require T2 ammo insetad of T1
Grats, you jsut created an isk sink without making T2 production useless. |

Stonecrusher Mortlock
University of Caille Gallente Federation
116
|
Posted - 2013.04.12 15:44:00 -
[117] - Quote
So, long as cruisers and frigs stay below 20m ships are cheap, now, we COULD use some more low sec/null sec base level none isk income, and more isk sinks, aka a gate tax or ship up keep for none packaged ships |

Mocam
EVE University Ivy League
259
|
Posted - 2013.04.12 16:15:00 -
[118] - Quote
Darvaleth Sigma wrote:Surely the price of minerals comes down to how much Miners think their time is worth...? It's just labour costs, the minerals don't cost anything to extract (discounting set-up price for the ship/fit and skills etc.). If people wanted to stop inflation, surely the best way would not be to have CCP externally impose something, but rather have the Player-Driven-Economy sort it by itself. A group of more selfless miners selling for lower than everyone else, so that other miners similarly have to reduce their prices to not lose out?
EDIT: As for bounties, if you changed it so the bounty payout is much less but the drops are much better, wouldn't that go some way to countering inflation...? Instead of generating free money it generates a sellable item.
Somewhat true but you have "paths of least resistance" that are followed based upon the terrain.
Think of it more like driving a car - where the road goes, most drive and in the mountains, few will try and drive 'cross-country' with cliffs and towering walls. EVE player's income and expense areas are very much determined by game mechanics.
So yes on the player-driven side but the layout chosen for the paths makes a huge difference for how it can and does work.
"faucets" vs "wealth-transfer" with "sinks" is commonly explained and the balance between these areas is as much how the economy here progresses as anything else.
It's something handy to keep in mind with respect to such discussions. A broader view vs simply looking at it as "players". There are things CCP can do, mechanics wise, to help it out. |

Igor Slovensky
get outa dodge corp
0
|
Posted - 2013.04.16 03:19:00 -
[119] - Quote
ISD Gallifreyan wrote:CCP talked last year about being concerned with inflation, however.
Tons of new isk is being generatrd through NPC bounties and mission rewards. There are not enough isk sinks in the game to combat this.
When your ship explodes, the only isk to leave the game is the isk paid for the manufacturing slot (which is negligible)
Isk sinks currently include War dec costs, expired insurace fees, broker fees, market taxes (not corp tax), office rental, ship repair, locator agents. Etc.
The only way to combat inflation in eve is to increase these sinks or come up with new ones.
2 phrases:
1.) Sandbox 2.) Player driven (controlled)
CCP should not feel the need to do anything but stay out of the way and let the players handle ( or not ) inflation. To do otherwise is to violate the principle of the sandbox and a player controlled economy.
Creating artificial isk sinks is both unnecessary and a violation of the sandbox promise by CCP, by creating isk sinks and the like CCP is deliberately attempting to control what is supposed to be a player driven marketplace.
Just my opinion feel free to have your own.  |

Nexus Day
Lustrevik Trade and Travel Bureau
525
|
Posted - 2013.04.16 03:20:00 -
[120] - Quote
Doc Fury wrote:Three words:
Player Driven Economy.
Three letters and two words:
CCP sells Plex. This thread has so much content it may be 'Thread of the Year' and it is only January.
|

Frying Doom
2339
|
Posted - 2013.04.16 03:50:00 -
[121] - Quote
Igor Slovensky wrote:ISD Gallifreyan wrote:CCP talked last year about being concerned with inflation, however.
Tons of new isk is being generatrd through NPC bounties and mission rewards. There are not enough isk sinks in the game to combat this.
When your ship explodes, the only isk to leave the game is the isk paid for the manufacturing slot (which is negligible)
Isk sinks currently include War dec costs, expired insurace fees, broker fees, market taxes (not corp tax), office rental, ship repair, locator agents. Etc.
The only way to combat inflation in eve is to increase these sinks or come up with new ones. 2 phrases: 1.) Sandbox 2.) Player driven (controlled) CCP should not feel the need to do anything but stay out of the way and let the players handle ( or not ) inflation. To do otherwise is to violate the principle of the sandbox and a player controlled economy. Creating artificial isk sinks is both unnecessary and a violation of the sandbox promise by CCP, by creating isk sinks and the like CCP is deliberately attempting to control what is supposed to be a player driven marketplace. Just my opinion feel free to have your own.  That makes as much sense as saying that CCP should remove isk faucets because this is a sandbox and otherwise CCP will be controlling the amount of isk entering the market.
when isk sinks are equal to isk faucets then I will agree with you, at that point CCP should leave the economy alone. Vote Now! My recommendations are:-á 1.James Arget 2.Ayeson 3.Nathan Jameson 4.Cipreh 5.Chitsa Jason 6. Malcanis 7. Mike Azariah 8. Ripard Teg 9. Mangala Solaris 10. Ali Aras 11. Roc Wieler And remember not voting is the same as voting for Null. |

Psychotic Monk
Sebiestor Tribe Minmatar Republic
1113
|
Posted - 2013.04.16 03:52:00 -
[122] - Quote
CCP should stop making or modifying content. And make all ships have infinite fitting.
Sandbox. Monk for CSM Belligerent Undesirables Blog. |

Mu-Shi Ai
Ai Capital
185
|
Posted - 2013.04.16 04:13:00 -
[123] - Quote
Ken 1138 wrote:Doc Fury wrote:Three words:
Player Driven Economy.
Yes but try buying a 150-300 mil ship unfitted no less, when you're a new player who doesn't know how to make any ISK. I've explained this to new players I've met and was almost apologetic about the high costs. I think alot of T1 ships have very expensive to very ridiculous costs.
If you're so new that you don't know how to make ISK, why would you be trying to fly around in a 150-300m ISK ship? Chances are if you're that new you can't fly it competently, skill-wise, anyway. |

Dave Stark
2601
|
Posted - 2013.04.16 07:10:00 -
[124] - Quote
Psychotic Monk wrote:CCP should stop making or modifying content. And make all ships have infinite fitting.
Sandbox.
100mn mwd destroyers would be fun. especially ones with the mwd sig bonus. |

Asuka Solo
Stark Fujikawa Stark Enterprises
2348
|
Posted - 2013.04.16 07:41:00 -
[125] - Quote
Felicity Love wrote: ... waits for the self-entitled "Y Gen" brats of EVE to get off their CQ couches and make some effort. Just a bit... a smidge... crack a sweat, even.
I'd love to... but with the door not being in a position to open and all that.... Eve is about Capital ships, WiS, Boobs, PI and Isk! |

Bi-Mi Lansatha
Tactical Universal Research and Development Caldari Industrialist Association
83
|
Posted - 2013.04.16 07:50:00 -
[126] - Quote
Frying Doom wrote: The biggest problem with inflation is actually to do with money you previously made.
Say you earned a million isk, for which you can buy for example an iteron III (Honestly I don't know the price atm) now if you do not continue to earn more isk, via whatever, in 12 months time you will not be able to buy that ship.
Inflation decreases the value of money previously earned, unless it is rolled into a commodity that is subsequently effected by inflation.
I agree with your assessment, but... why is this bad?
Inflation in the real world means that it is generally unwise to just sit on cash... you need to invest it in something, so it will retain it's relative value. In Eve it is harder, but...
|

Frying Doom
2339
|
Posted - 2013.04.16 08:17:00 -
[127] - Quote
Bi-Mi Lansatha wrote:Frying Doom wrote: The biggest problem with inflation is actually to do with money you previously made.
Say you earned a million isk, for which you can buy for example an iteron III (Honestly I don't know the price atm) now if you do not continue to earn more isk, via whatever, in 12 months time you will not be able to buy that ship.
Inflation decreases the value of money previously earned, unless it is rolled into a commodity that is subsequently effected by inflation.
I agree with your assessment, but... why is this bad? Inflation in the real world means that it is generally unwise to just sit on cash... you need to invest it in something, so it will retain it's relative value. In Eve it is harder, but... The old why is inflation bad question.
Well 1%-3% inflation is generally seen as a good thing as it means the market is growing, but in an economy with fixed wages such as ratting or mission running, it will mean that over time these things will be worth less per hour compared to commodities.
For example with a 1% inflation rate this means that a person earning 15 million isk per hour will in a years time effectively be earning, 14,850,000 isk for the same task next year. That is not to bad it means that with their fixed income they are losing 150,000 isk per hour, not great but not devastating.
Now assume we have a 10% inflation rate that same person will be losing the buying power of 1.5 million an hour, the following year.
Now being this is a game and people do have RL responsibilities, say for example you have to go out into the country for work for 12 months, with a 1% inflation rate on say 10 billion, you are losing a mere 100 million, but with a 10% inflation rate that year of work will cost you a billion in spending power.
Even investing in this game can be a bad thing over time, as you may put your isk into an artificially raised commodity or for that matter a commodity that CCP decide to change (like tech for example) and you come back and you lost a fortune. Yes that is part of the pvp aspect of the game which is why a small loss sitting on isk is better than speculation for people with RL difficulties
Then we have manufacturing, a high level of inflation, 10+ percent could lay havoc to those that manufacture larger ships ect. With build times so long, the inflation actually cuts into their profits by making the money they receive for the good actually worth less by the time they are finished.
1-3% inflation is the Goldilocks zone for inflation, but CCP are trying even harder to keep it within +/- 1%
Now in all honesty I would like to see an eve depression, but that is just because it would be an interesting thing to study.
I hope that explained it for you.
Vote Now! My recommendations are:-á 1.James Arget 2.Ayeson 3.Nathan Jameson 4.Cipreh 5.Chitsa Jason 6. Malcanis 7. Mike Azariah 8. Ripard Teg 9. Mangala Solaris 10. Ali Aras 11. Roc Wieler And remember not voting is the same as voting for Null. |

Bi-Mi Lansatha
Tactical Universal Research and Development Caldari Industrialist Association
83
|
Posted - 2013.04.16 08:29:00 -
[128] - Quote
Frying Doom wrote: The old why is inflation bad question.
Well 1%-3% inflation is generally seen as a good thing as it means the market is growing, but in an economy with fixed wages such as ratting or mission running, it will mean that over time these things will be worth less per hour compared to commodities.
For example with a 1% inflation rate this means that a person earning 15 million isk per hour will in a years time effectively be earning, 14,850,000 isk for the same task next year. That is not to bad it means that with their fixed income they are losing 150,000 isk per hour, not great but not devastating.
Now assume we have a 10% inflation rate that same person will be losing the buying power of 1.5 million an hour, the following year.
Now being this is a game...
Since miners don't actually get paid in ISK, but in inflation adjusted products... do you consider inflation to affect their earnings per hour? Is this just directly related to those that are get a fixed 'ISK' income: mission runners, ratters, etc?
|

Bi-Mi Lansatha
Tactical Universal Research and Development Caldari Industrialist Association
83
|
Posted - 2013.04.16 08:37:00 -
[129] - Quote
ISD Gallifreyan wrote:...The only way to combat inflation in eve is to increase these sinks or come up with new ones. The only way? Wouldn't reducing the material requirement for modules and ships by 50% cause those prices to fail over time?
Are you not really talking about currency depreciation?
|

Frying Doom
2339
|
Posted - 2013.04.16 08:39:00 -
[130] - Quote
Bi-Mi Lansatha wrote:Frying Doom wrote: The old why is inflation bad question.
Well 1%-3% inflation is generally seen as a good thing as it means the market is growing, but in an economy with fixed wages such as ratting or mission running, it will mean that over time these things will be worth less per hour compared to commodities.
For example with a 1% inflation rate this means that a person earning 15 million isk per hour will in a years time effectively be earning, 14,850,000 isk for the same task next year. That is not to bad it means that with their fixed income they are losing 150,000 isk per hour, not great but not devastating.
Now assume we have a 10% inflation rate that same person will be losing the buying power of 1.5 million an hour, the following year.
Now being this is a game...
Since miners don't actually get paid in ISK, but in inflation adjusted products... do you consider inflation to affect their earnings per hour? Is this just directly related to those that are get a fixed 'ISK' income: mission runners, ratters, etc? It effects their past earnings, in the respect of any cash that they have on hand, but as to the fact that minerals are supply/demand curve, inflation effects the miners very little except in the case of mineral hoarders which are in effect profiting from inflation.
There also will be the effect of the influence of the buying power of those with fixed incomes, people who mission run then pvp for example would be able to have less buying power over time so demand for minerals would be slightly lowered.
But miners as they are only supply and demand would only be slightly directly effected by inflation. Vote Now! My recommendations are:-á 1.James Arget 2.Ayeson 3.Nathan Jameson 4.Cipreh 5.Chitsa Jason 6. Malcanis 7. Mike Azariah 8. Ripard Teg 9. Mangala Solaris 10. Ali Aras 11. Roc Wieler And remember not voting is the same as voting for Null. |

Frying Doom
2339
|
Posted - 2013.04.16 08:45:00 -
[131] - Quote
Bi-Mi Lansatha wrote:ISD Gallifreyan wrote:...The only way to combat inflation in eve is to increase these sinks or come up with new ones. The only way? Wouldn't reducing the material requirement for modules and ships by 50% cause those prices to fail over time? Are you not really talking about currency depreciation? The first you are talking about production cost savings, that would not effect inflation
Currency depreciation is a currencies value in comparison to another currency, for example the USD depreciated compared to the AUD over the last few years. It is now worth less than it used to be. Vote Now! My recommendations are:-á 1.James Arget 2.Ayeson 3.Nathan Jameson 4.Cipreh 5.Chitsa Jason 6. Malcanis 7. Mike Azariah 8. Ripard Teg 9. Mangala Solaris 10. Ali Aras 11. Roc Wieler And remember not voting is the same as voting for Null. |

Bi-Mi Lansatha
Tactical Universal Research and Development Caldari Industrialist Association
83
|
Posted - 2013.04.16 08:50:00 -
[132] - Quote
Frying Doom wrote:[quote=Bi-Mi Lansatha][quote=Frying Doom] But miners as they are only supply and demand would only be slightly directly effected by inflation. Doesn't this also apply to some others? Pirates/Gankers are rewarded not in ISK, but in 'goods'. Those that 'Mine Moons' or have Planetary Interaction are also... in essence... part of a 'Barter Economy'. My 5760 units of Precious Metals a day that I get 'paid' remain the same regardless of inflation. I would expect that in a cycle of currency depreciation, I would get more ISK as the currency loses value.
Adding ISK to the system should decrease its value, but for a number of players who get paid in goods... is this really inflationary to them? Are miners and such actually having to work longer hours to acquire the same goods... due to currency depreciation?
|

knobber Jobbler
Bat Country Goonswarm Federation
230
|
Posted - 2013.04.16 08:56:00 -
[133] - Quote
Doc Fury wrote:Three words:
Player Driven Economy.
ccp altered over several patches how minerals were acquired. Mission salvage and drone poop were both altered forcing a reduction in supply. Ccp did what they could to create more isk sinks. |

Bi-Mi Lansatha
Tactical Universal Research and Development Caldari Industrialist Association
83
|
Posted - 2013.04.16 09:01:00 -
[134] - Quote
Frying Doom wrote: Currency depreciation is a currencies value in comparison to another currency, for example the USD depreciated compared to the AUD over the last few years. It is now worth less than it used to be.
Are we not comparing the value of ISK paid for some job with the value of an alternate currency paid for other jobs. |

Bi-Mi Lansatha
Tactical Universal Research and Development Caldari Industrialist Association
83
|
Posted - 2013.04.16 09:05:00 -
[135] - Quote
Frying Doom wrote: The first you are talking about production cost savings, that would not effect inflation
"The rate at which the general level of prices for goods and services is rising, and, subsequently, purchasing power is falling."
Cutting the requirements should lead to a massive decrease in inflation.. prices would go down. One time. If they wanted to stretch it out they could reduce requirements annually... 5%. An ISK in this year would actually be worth more next year... I could buy more. |

Frying Doom
2339
|
Posted - 2013.04.16 09:07:00 -
[136] - Quote
Bi-Mi Lansatha wrote:Frying Doom wrote:[quote=Bi-Mi Lansatha][quote=Frying Doom] But miners as they are only supply and demand would only be slightly directly effected by inflation. Doesn't this also apply to some others? Pirates/Gankers are rewarded not in ISK, but in 'goods'. Those that 'Mine Moons' or have Planetary Interaction are also... in essence... part of a 'Barter Economy'. My 5760 units of Precious Metals a day that I get 'paid' remain the same regardless of inflation. I would expect that in a cycle of currency depreciation, I would get more ISK as the currency loses value. Adding ISK to the system should decrease its value, but for a number of players who get paid in goods... is this really inflationary to them? Are miners and such actually having to work longer hours to acquire the same goods... due to currency depreciation? Pirates and gankers also get paid in isk from bounties that depreciate, but given to goods they are paid in inflation will have little effect on them so long as they do not convert the item into isk, as as soon as soon as they do that isk is effected by inflation, the total amount it is effected is governed by the inflation rate and the time it remains isk.
Lets go to the extreme, hyper inflation, this is where inflation is really bad but it illustrates over a short period the effect of high inflation over a long term
for example hyper inflation in Germany in 1923 so so bad that if you got paid in the evening, if you waited till morning to do your shopping, the money was not enough to buy a loaf of bread.
Goods you produce on the day you produce them are not effected by inflation and with inflation, if you hold the goods the buying power does not change, the change is when you sell the goods and the currency is effected by inflation.
This is due to the fact that currency is an idea, it is not backed by anything at all. It is just 1s and 0s floating around. Vote Now! My recommendations are:-á 1.James Arget 2.Ayeson 3.Nathan Jameson 4.Cipreh 5.Chitsa Jason 6. Malcanis 7. Mike Azariah 8. Ripard Teg 9. Mangala Solaris 10. Ali Aras 11. Roc Wieler And remember not voting is the same as voting for Null. |

Frying Doom
2339
|
Posted - 2013.04.16 09:16:00 -
[137] - Quote
Bi-Mi Lansatha wrote:Frying Doom wrote: The first you are talking about production cost savings, that would not effect inflation
"The rate at which the general level of prices for goods and services is rising, and, subsequently, purchasing power is falling." Cutting the requirements should lead to a massive decrease in inflation.. prices would go down. One time. If they wanted to stretch it out they could reduce requirements annually... 5%. An ISK in this year would actually be worth more next year... I could buy more. Ok lets say you cut the mineral requirements of everything by 50%, so all of the minerals demand is reduced by 50%. So suddenly we have a massive oversupply of minerals.
So miners realizing that they are earning less than people in a sweat shop once again change professions and the mineral prices once again rise and stabilize.
Now those miners feeling they have bugger all else to do, go into mission running for their income, it is a better isk/hr.
Now the amount of isk entering the economy has suddenly grow 50%(for example) so now we have some 35 Trillion extra isk per month into the economy, people are more flush with cash so they are happy to pay more for their goods and inflation rises, actually at a higher rate due to the extra available currency.
So in the end reducing mineral requirements will actually increase inflation as people will move away from mining, and cause more isk to enter the system.
If you did it in 5% increments you would just increase inflation at a slower rate.
Inflation is governed by the availability of money within an economy and the only way to slow it sufficiently within the EvE economy is to remove almost as much isk as you are putting in there are no other ways. Vote Now! My recommendations are:-á 1.James Arget 2.Ayeson 3.Nathan Jameson 4.Cipreh 5.Chitsa Jason 6. Malcanis 7. Mike Azariah 8. Ripard Teg 9. Mangala Solaris 10. Ali Aras 11. Roc Wieler And remember not voting is the same as voting for Null. |

Bi-Mi Lansatha
Tactical Universal Research and Development Caldari Industrialist Association
83
|
Posted - 2013.04.16 09:24:00 -
[138] - Quote
Frying Doom wrote:...for example hyper inflation in Germany in 1923 so so bad that if you got paid in the evening, if you waited till morning to do your shopping, the money was not enough to buy a loaf of bread.
Goods you produce on the day you produce them are not effected by inflation and with inflation, if you hold the goods the buying power does not change, the change is when you sell the goods and the currency is effected by inflation.
This is due to the fact that currency is an idea, it is not backed by anything at all. It is just 1s and 0s floating around. I am in German, so good example. A very bad time for those who were paid in German 'Marks' for their labor, but here in Bavaria... lots of people weren't working for 'Marks', but instead for farm goods/products. Their true value was little changed. An apple was still an apple. Germans who had real valued goods could and did barter and trade for what they needed.
Hyper-inflation in EvE might break those who are paid in the fiat currency ISK for their labor, but those paid in real products/hard currency will notice much less effect. In Eve the effect will be 'Good Money' chasing out the bad: people will switch to doing things that pay well.
|

Frying Doom
2339
|
Posted - 2013.04.16 09:25:00 -
[139] - Quote
Bi-Mi Lansatha wrote:Frying Doom wrote: Currency depreciation is a currencies value in comparison to another currency, for example the USD depreciated compared to the AUD over the last few years. It is now worth less than it used to be.
Are we not comparing the value of ISK paid for some jobs with the value of an alternate currency paid for other jobs. No we are comparing isk/hr between different jobs, not different currencies. Vote Now! My recommendations are:-á 1.James Arget 2.Ayeson 3.Nathan Jameson 4.Cipreh 5.Chitsa Jason 6. Malcanis 7. Mike Azariah 8. Ripard Teg 9. Mangala Solaris 10. Ali Aras 11. Roc Wieler And remember not voting is the same as voting for Null. |

Frying Doom
2339
|
Posted - 2013.04.16 09:26:00 -
[140] - Quote
Bi-Mi Lansatha wrote:Frying Doom wrote:...for example hyper inflation in Germany in 1923 so so bad that if you got paid in the evening, if you waited till morning to do your shopping, the money was not enough to buy a loaf of bread.
Goods you produce on the day you produce them are not effected by inflation and with inflation, if you hold the goods the buying power does not change, the change is when you sell the goods and the currency is effected by inflation.
This is due to the fact that currency is an idea, it is not backed by anything at all. It is just 1s and 0s floating around. I am in German, so good example. A very bad time for those who were paid in German 'Marks' for their labor, but here in Bavaria... lots of people weren't working for 'Marks', but instead for farm goods/products. Their true value was little changed. An apple was still an apple. Germans who had real valued goods could and did barter and trade for what they needed. Hyper-inflation in EvE might break those who are paid in the fiat currency ISK for their labor, but those paid in real products/hard currency will notice much less effect. In Eve the effect will be 'Good Money' chasing out the bad: people will switch to doing things that pay well. yes assuming the contract system felt like working that day. Barter is always a way around inflation, well the monetary kind. As it is possible to inflate the barter cost of an apple by creating a shortage or making them a treasured item, such as the tulip bulb bubble. Vote Now! My recommendations are:-á 1.James Arget 2.Ayeson 3.Nathan Jameson 4.Cipreh 5.Chitsa Jason 6. Malcanis 7. Mike Azariah 8. Ripard Teg 9. Mangala Solaris 10. Ali Aras 11. Roc Wieler And remember not voting is the same as voting for Null. |

Bi-Mi Lansatha
Tactical Universal Research and Development Caldari Industrialist Association
83
|
Posted - 2013.04.16 09:36:00 -
[141] - Quote
Frying Doom wrote: Inflation is governed by the availability of money within an economy and the only way to slow it sufficiently within the EvE economy is to remove almost as much isk as you are putting in there are no other ways.
Not necessarily. It should protect the value of ISK it doesn't have to have any effect on inflation. The money supply in the US has risen a large amount in the last few year, but inflation has not followed. Demand Driven Inflation is usually a more pressing concern. |

Bi-Mi Lansatha
Tactical Universal Research and Development Caldari Industrialist Association
83
|
Posted - 2013.04.16 09:43:00 -
[142] - Quote
Frying Doom wrote:... No we are comparing isk/hr between different jobs, not different currencies. Miners are not paid in ISK... the receive in effect flat rate pay based on skills and equipment. Their pay can be calculated out per hour... it isn't in ISK.
When ISK is devalued through its expansion, those paid in ISK make less. The effect on miner paid in something else is little affected. |

Bi-Mi Lansatha
Tactical Universal Research and Development Caldari Industrialist Association
83
|
Posted - 2013.04.16 09:44:00 -
[143] - Quote
Frying Doom wrote:...As it is possible to inflate the barter cost of an apple by creating a shortage or making them a treasured item, such as the tulip bulb bubble. Didn't the Goons do this with one of their Moon Products? I believe OPEC did it with oil also.
|

Frying Doom
2340
|
Posted - 2013.04.16 09:50:00 -
[144] - Quote
Bi-Mi Lansatha wrote:Frying Doom wrote: Inflation is governed by the availability of money within an economy and the only way to slow it sufficiently within the EvE economy is to remove almost as much isk as you are putting in there are no other ways.
Not necessarily. It should protect the value of ISK it doesn't have to have any effect on inflation. The money supply in the US has risen a large amount in the last few year, but inflation has not followed. Demand Driven Inflation is usually a more pressing concern. The reason that US interest rates are so low, and inflation has not followed is that the increase in the supply of money is keeping the economy from contracting.
They are deliberately doing that to prevent a recession, the supply of money when increased, increases the economy. If your economy is going to strong you increase interest rates to decrease the amount in circulation and this slows an economy.
The fact that the interest rates are so low, with inflation barely getting to two percent says a lot but the gold price at 1390USD is showing that consumer confidence in the US is increasing and so the interest rates will probably start to rise soon.
Gold is a good indicator of an economy, it shows consumer confidence levels. Vote Now! My recommendations are:-á 1.James Arget 2.Ayeson 3.Nathan Jameson 4.Cipreh 5.Chitsa Jason 6. Malcanis 7. Mike Azariah 8. Ripard Teg 9. Mangala Solaris 10. Ali Aras 11. Roc Wieler And remember not voting is the same as voting for Null. |

Frying Doom
2340
|
Posted - 2013.04.16 09:51:00 -
[145] - Quote
Bi-Mi Lansatha wrote:Frying Doom wrote:...As it is possible to inflate the barter cost of an apple by creating a shortage or making them a treasured item, such as the tulip bulb bubble. Didn't the Goons do this with one of their Moon Products? I believe OPEC did it with oil also. I think that was just price fixing, refusing to sell the commodity below a certain level. Vote Now! My recommendations are:-á 1.James Arget 2.Ayeson 3.Nathan Jameson 4.Cipreh 5.Chitsa Jason 6. Malcanis 7. Mike Azariah 8. Ripard Teg 9. Mangala Solaris 10. Ali Aras 11. Roc Wieler And remember not voting is the same as voting for Null. |

Frying Doom
2340
|
Posted - 2013.04.16 09:53:00 -
[146] - Quote
Bi-Mi Lansatha wrote:Frying Doom wrote:... No we are comparing isk/hr between different jobs, not different currencies. Miners are not paid in ISK... the receive in effect flat rate pay based on skills and equipment. Their pay can be calculated out per hour... it isn't in ISK. When ISK is devalued through its expansion, those paid in ISK make less. The effect on miner paid in something else is little affected. We are all paid in isk, the difference between a mission runner and a miner is, a mission runner is paid a flat rate, while a miner is paid isk for their goods via supply and demand.
So as inflation causes a goods value to rise a supply and demand market will compensate but a fixed income will not. Vote Now! My recommendations are:-á 1.James Arget 2.Ayeson 3.Nathan Jameson 4.Cipreh 5.Chitsa Jason 6. Malcanis 7. Mike Azariah 8. Ripard Teg 9. Mangala Solaris 10. Ali Aras 11. Roc Wieler And remember not voting is the same as voting for Null. |

Bi-Mi Lansatha
Tactical Universal Research and Development Caldari Industrialist Association
83
|
Posted - 2013.04.16 10:35:00 -
[147] - Quote
Nice discussion. Is ok if we leave it here?
 |

Frying Doom
2340
|
Posted - 2013.04.16 11:07:00 -
[148] - Quote
Bi-Mi Lansatha wrote:Nice discussion. Is ok if we leave it here?  I am fine with that, I hope it helped.
Thank you for the discussion Vote Now! My recommendations are:-á 1.James Arget 2.Ayeson 3.Nathan Jameson 4.Cipreh 5.Chitsa Jason 6. Malcanis 7. Mike Azariah 8. Ripard Teg 9. Mangala Solaris 10. Ali Aras 11. Roc Wieler And remember not voting is the same as voting for Null. |

Acac Sunflyier
Burning Star L.L.C.
567
|
Posted - 2013.04.16 11:09:00 -
[149] - Quote
Sentamon wrote:Why should anything be done?
Cause it further divides the gap between the haves and the have nots. A newb today has to work much much harder to get the isk for a bs than say a year ago. CCP don't make us wait another decade for a drone overhaul; DRONE OVERHAUL NOW! |

Captain Tardbar
NEWB ALERT
286
|
Posted - 2013.04.16 11:25:00 -
[150] - Quote
Acac Sunflyier wrote:Sentamon wrote:Why should anything be done? Cause it further divides the gap between the haves and the have nots. A newb today has to work much much harder to get the isk for a bs than say a year ago.
That's not entirely true. If he mines, the ore he sells usually matches inflation.
So a person in a retriever today makes much more isk than he would have 2 years ago (well that and the exhumer buffs).
So in effect, if a newbie mines, they can afford things at the same rate they did before.
If he missions...
Well let them eat cake and buy a plex or two to buy that battleship. "Entitlement" is a euphemism for "I hate the way you play and it makes me cry like a baby". If you fantasize about being immoral it means you enjoy being immoral deep down. |

Jacob Holland
Weyland-Vulcan Industries
139
|
Posted - 2013.04.16 17:00:00 -
[151] - Quote
Makoto Priano wrote:I'd be curious to see price charts for trit, pyer, and all core minerals from the start, and all new minerals or production materials from their introduction. Considering that someone was recently doing a Chicken Little routine over a trit price crash, and others gripe over the ISK/hour of mining scordite (as pyer is evidently in short supply, elevating prices), my guess is that prices are constantly fluctuating.
I can't provide anything like a full table but I can say, from my own records, that the price of most minerals has approximately doubled in the past eighteen months - with the notable exceptions of Zydrine and Megacyte, the prices for both of which have fallen slightly and Pyerite which has more than tripled in just the past year.
I do not believe however that this price hike has drastically changed the affordability of ships to newer players, at least not significantly, from the days of 1 ISK tritanium and 16 ISK Isogen. There was a significant slump in prices, particularly of big ticket items like Battleships, when I was (probably) a year old - Ravens were going for about 85 million ISK - and it was then that I purchased my first Dominix. I purchased a Thorax at a significant discount (5 mil, market price 7) from the corp I subsequently joined after more than two weeks in game... And it took a lot of work to get that money together.
The money available to newer players today, through the career agents, The Blood Stained Stars and so forth, is vastly greater than was available to the average newbie when I was still in the rookie help channel - and as their wealth has increased the buying power of their isk has, I'm afraid, dropped. Nonetheless, the time it takes to develop (for example) from L1 and a frigate to L4 missions and a Battleship has dropped significantly thanks to things like the introduction of the the old Tier 2 Battlecruisers. |

CompleteFailure
Polaris Rising Gentlemen's Agreement
24
|
Posted - 2013.04.16 17:14:00 -
[152] - Quote
http://i.imgur.com/u2ncSGr.png Kesper North for CSM8 |

Caviar Liberta
Moira. Villore Accords
107
|
Posted - 2013.04.16 17:45:00 -
[153] - Quote
I must be doing things wrong. Some BPO's, a venture, grind a few missions a week for LP. I'm able to grind out some frigate hulls , ammo and what not when I get the urge.
I produce what I need for my own personal use.
So I must be doing it wrong. |

Vincent Athena
V.I.C.E.
1759
|
Posted - 2013.04.16 18:42:00 -
[154] - Quote
If you really want to lower the cost of ships:
Refactor asteroid belts to be more like ice belts. That is have the roids have an enormous amount of ore, to the point where you can park a Mack by one, turn on the lasers and come back 40 minutes later to a full hold with little chance the riod will pop while you are afk. There would not even be a need to increase the amount of ore that spawns in any given solar system, just change the belts to having a couple of large roids rather than a large number of small ones.
Do that and ore prices will fall just like ice prices have. They will continue to fall until miners turn to missions to get ISK.
But I think most players and CCP are leaning the other way: Make ice belts more like ore belts, with small, depeatable roids.
CCP actually has a system set up that controls inflation: Missions vs mining. If ore prices go up more players mine and fewer do missions. The result in an increase in materials (driving down prices) and a decrease in the ISK supply. So why have ore prices gone up recently? Because CCP has done some buffs that increase the rate you can make ISK from missions. Such as making all agents quality 20, the drone damage amplifier, the Noctis, and some weapons buffs. The ISK per hour you get from missioning has gone up, so more players mission and fewer mine. Then ore prices go up and the players switch back until a new equilibrium is established. http://vincentoneve.wordpress.com/ |

Chokichi Ozuwara
Sons Of Alexander AL3XAND3R.
495
|
Posted - 2013.04.16 22:14:00 -
[155] - Quote
Frying Doom wrote:On that I must agree inflation of 1-3% PA is the preferable range. Deflation is almost never preferable. Murray Newton Rothbard
Quote:It is no crime to be ignorant of economics, which is, after all, a specialized discipline and one that most people consider to be a 'dismal science.' But it is totally irresponsible to have a loud and vociferous opinion on economic subjects while remaining in this state of ignorance. Tears will be shed and pants will need to be changed all round. |
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