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Mike Adoulin
Trans-Aerospace Industries
215
|
Posted - 2013.04.29 11:18:00 -
[1] - Quote
Just about everybody agrees that the damn t3 strategic cruisers are broken.
Just flat out busted.
So far there have been rumors of nerfing the Tengu (which almost everyone agrees is the most broken t3 cruiser of them all...) for quite some time.
So....has anything been made official on the t3 problem yet?
And my ridiculous suggestions to fix them are as follows......
A) Change the skill multiplier on the Subsystem skills from 1x to 5x.
Makes losing a t3 really, really hurt SP wise.
or..........and this is my favorite.......
B) T3's would lose the ability to use t2 weapons (and ammo, of course.)
*insert CCP handwave technobabble HERE for the reason why, example below*
Umm....a nanovirus. Because those Sleepers are real tricksy.
*tanks armor and shield thermal resists to 99% and awaits the incoming flames* |

SidtheKid100
The Scope Gallente Federation
12
|
Posted - 2013.04.29 11:29:00 -
[2] - Quote
No. I don't always post on the forums, but when I do, I prefer posting with my main. |

Ong
Born-2-Kill 0utNumbered
70
|
Posted - 2013.04.29 11:48:00 -
[3] - Quote
Now I'm talking from a pvp perspective here, I give no fucks about pve, and tbh who cares if a tengu can solo a 6/10.
The tengu has been flat our face-stomped as it is, mostly due to the heavy missile nerf, the 100mn beast we all loved, while still a bit tricky to catch now does pitiful damage (just over 400dps) and is absolutely screwed if tackled by a frig mostly due to explosive radius and explosive velocity, meaning it can be easily tanked by a most t1 frigs.
The legion has always been a bit underwhelming, decent buffer but low damage, and whoever designed the neuting sub, well they just plain deserver a kick in the balls.
The loki does its job as a heavy recon very well but again its dps is pretty poor.
The proteus, again does the heavy recon well, and does nice damage, it is a little odd that the proteus can nearly double that dps of all the other t3's, but I'm not sure if thats a reflection on the proteus itself beong OP, or the other t3's lacking.
Also I think some people forget that a decent fit t3 is still a ~1.3 bill ship, I know when I'm spending that sort of isk on a ship I want it to be pretty damn good at its job, be that tackle work or dps.
But yeah your ideas are awful, maybe tell us how you think they are broken, and how you believe they should to be fixed? |

Jack Miton
Aperture Harmonics K162
1730
|
Posted - 2013.04.29 13:04:00 -
[4] - Quote
Mike Adoulin wrote:Just about everybody agrees that the damn t3 strategic cruisers are broken. *just about everyone who doesnt have any idea what theyre talking about.
^fixed that for you.
T3s are flat out not over powered. They are unbalanced with each other (legion im looking at you) and the different subsystems definitely could use rejigging to make more of them useful but as a ship compared to other ships, T3s are perfectly fine. |

Daniel Plain
Science and Trade Institute Caldari State
976
|
Posted - 2013.04.29 13:13:00 -
[5] - Quote
Jack Miton wrote:Mike Adoulin wrote:Just about everybody agrees that the damn t3 strategic cruisers are broken. *just about everyone who doesnt have any idea what theyre talking about. ^fixed that for you. T3s are flat out not over powered. They are unbalanced with each other (legion im looking at you) and the different subsystems definitely could use rejigging to make more of them useful but as a ship compared to other ships, T3s are perfectly fine. this tbh. aside from some useless subsystems and the legion's general underperformance, T3s are perfectly fine.
"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings" -MXZF |

Mike Whiite
Cupid Stunts. Casoff
178
|
Posted - 2013.04.29 13:21:00 -
[6] - Quote
Mike Adoulin wrote:
So far there have been rumors of nerfing the Tengu (which almost everyone agrees is the most broken t3 cruiser of them all...) for quite some time.
Please elabborate on how the Tengu is broken, I'm thrilled as what problems you say it has. |

Secret Squirrell
Allied Press Intergalactic
4
|
Posted - 2013.04.29 13:54:00 -
[7] - Quote
I would tend to agree that the T3 Cruisers are not overpowered. Afaik, outside the FC Brick and Booster roles, the only T3s that see much action are the 100mn Tengu for small gang work, where it is just hard to deal with, but not particularly damaging, and the Loki, which is used in an alpha fleet by some 0.0 Coalitions and has some really effective counters.
So overall, T3's seem to punch at a level appropriate for their cost, which in a PVP configuration, is the most expensive ships after pirate battleships, and in PvE configurations, can quickly exceed 2-3 bil. |

RavenPaine
RaVeN Alliance
389
|
Posted - 2013.04.29 14:31:00 -
[8] - Quote
They recently DID nerf the Tengu, twice. With a missile range nerf and the Invuln passive resist nerf. So, an offensive and defensive nerf to 1 ship = pretty drastic change imo.
Legion is the ship that needs a little love.
Loki and Proteus can be fitted a couple of ways that are decently effective. But all in all, none of the T3 are OP. Some Destroyers can put out more DPS. Many Frigate hulls are faster. etc. etc.
Interchangable systems could be improved for all the races, but all in all, T3 are the best idea to come along in years. |

Tsukino Stareine
EVE University Ivy League
100
|
Posted - 2013.04.29 14:34:00 -
[9] - Quote
T3s should be tweaked a little but making it more painful to get one blow up is not the direction to go to.
Nerfing PG on a few and preventing 100mn fits from working will go a long way towards helping that. |

Josilin du Guesclin
University of Caille Gallente Federation
13
|
Posted - 2013.04.29 15:07:00 -
[10] - Quote
I see a fair few T3s of all sorts, probably more Lokis than the others, but then I'm in w-space where they provide a lot of ship for their mass. That said, we use Sleipnirs for our PvE DPS over T3s - more value for money, and they're really, really good at violencing sleepers.
|

Roger McLoven
Scorched Society
0
|
Posted - 2013.04.29 15:49:00 -
[11] - Quote
Nerff Nerff Nerff.
Whole point of this game way back when was If a ship was overpowered you need more people to kill it.
All this game is now is nerfs.
Frigs should not be able to kill battleships.
If you spent billions on a ship it used to just own everything till a fleet came in and killed youl.
I have quit playing this game because of all the nerfs.
IF anything that should of beefed up some ships not nerf them..
Speed nerf missile nerfs ship nerfs nerf nerf nerf..
Mission nerfs isk nerfs...
I'm Done. I have 3 110 million skill point toons. Worthless.
Have to say I more happy now play othere games.. It's like not working a second job just to keep the accounts going in isk.
Enjoy the NEFS
MR NASH |

Riot Girl
RADIO RAMPAGE Initiative Mercenaries
730
|
Posted - 2013.04.29 16:19:00 -
[12] - Quote
Would you kindly contract your in-game possessions to me? Oh god. |

Craggus
BlueWaffe
94
|
Posted - 2013.04.29 16:34:00 -
[13] - Quote
Show me a KB where you use (not be killed by) T3's and I MIGHT pay more attention to your post about nerfing T3's. |

Fronkfurter McSheebleton
The Graduates RAZOR Alliance
194
|
Posted - 2013.04.29 16:46:00 -
[14] - Quote
Honestly, I think Tech 3's need to have their rigs slots removed. This could be compensated a bit by adding an extra mid or low slot, for shield and armor defensive subs, respectively, and perhaps tweaking a few other bits.
This way, they'll lose a bit of functionality, but not cripplingly so, and more importantly will be able to be used how they were marketed. With rigs, they're pretty much stuck to whatever job they're rigged for....you basically have a really expensive HAC or Recon, in most cases. Coupled with the newfound ability to change subs at a POS, this will make them brilliantly good at being wormhole ships.
Yes, it will probably **** up a few popular fits, which might even be a good thing as they're OP in several roles, but overall I think it'll give them a rather unique role overall.
As for the SP loss, though, I think it needsto go the way of the dodo. It's not really a balancing factor at this point, so much as an annoyance. thhief ghabmoef |

Garviel Tarrant
Beyond Divinity Inc Shadow Cartel
785
|
Posted - 2013.04.29 16:52:00 -
[15] - Quote
Some t3 subs need a buff, some need a nerf
They will get to it. BYDI (Shadow cartel) Recruitment open!
|

Alexa Coates
Federation Navy Assembly Group LLC
456
|
Posted - 2013.04.29 18:29:00 -
[16] - Quote
I want a proteus drone boat. Not the half assed "use two subs and still only launch 4 sentries" drone boat of current, I mean full fledged all tank and drone deeps ship. That's a Templar, an Amarr fighter used by carriers. |

sabre906
Old Spice Syndicate Sailors of the Sacred Spice
1029
|
Posted - 2013.04.29 18:55:00 -
[17] - Quote
It's the only product of the best expansion in Eve history, still with many subs broken (ECM, neut, RR, drone, etc.) after so many years, and they want to nerf it into the ground and destroy wh economy. Figures.
We need buff to certain subs, all of legion, and t3 as a whole.
Price and number are the balancing factors in Eve. Why was the cane whine numerous as well as heavily supported by stats, while Mach whine sparse and with too little stats to draw conclusions? Because few ppl dare flying Machs in pvp, and those who do must fit for arty snipe camp and paranoid enough to warp off at every opportunity, or face a blob due to the "omg expensive boat KILL IT" factor. Canes, on the other hand, were cheapboats used to their fullest extent until they pop.
Is the most used t3 1 bil Legion brawlers? No, it's the 100mn tengu that couldn't kill anything but can gtfo. And why are you whinning about it? Because it killed you? No, because you didn't get to kill it. I have a better idea, why don't CCP just give you free 1 bil kms.
What's wrong with the Legion? It's got a solid tank, solid dps, solid projection, upgrade over t2 in every imaginable way. But lacking a gemmick like the 100mn tengu, it's just not worth the price tag or SP loss. Without 100mn, neither is tengu.
Standings Improvement Service https://forums.eveonline.com/default.aspx?g=posts&t=19454 |

Name Family Name
Imperial Academy Amarr Empire
123
|
Posted - 2013.04.29 21:25:00 -
[18] - Quote
They are broken in regards to overpowering their supposedly more specialized T2 counterparts in almost every aspect.
In fact I'd say the Legion is the only one that's fine (except for being better at being a Booster than the Damnation, being a better prober than the Anathema, being a better Pilgrim than the Pilgrim itself and a better AHAC than the Zealot, but in the last two cases, cost offset works imho).
No T3 should ever surpass the specialized T2 ship in its specified role |

sabre906
Old Spice Syndicate Sailors of the Sacred Spice
1029
|
Posted - 2013.04.29 21:41:00 -
[19] - Quote
Name Family Name wrote:They are broken in regards to overpowering their supposedly more specialized T2 counterparts in almost every aspect.
In fact I'd say the Legion is the only one that's fine (except for being better at being a Booster than the Damnation, being a better prober than the Anathema, being a better Pilgrim than the Pilgrim itself and a better AHAC than the Zealot, but in the last two cases, cost offset works imho).
No T3 should ever surpass the specialized T2 ship in its specified role
T2 prices should be raised to subbed t3 level, because t3 price is... you know, overpowering.
Also, you should lose a lvl of that t2 ship skill. Standings Improvement Service https://forums.eveonline.com/default.aspx?g=posts&t=19454 |

Raptors Mole
The Pheasant Pluckers
110
|
Posted - 2013.04.29 22:05:00 -
[20] - Quote
Hmmmm Not OP'd. 2 Bil ship should be good. Standard T2 Fit = mediocre ship.
Initially Caldari pilot so Tengu for Sleeper killing, good as a Cov Ops scanner/tackler.
Then as Fleet doctrine was Armour - crosstrained to Amarr (cos Lazors and nightmare).
Climbed into Legion - Lazor fit bad DPS, Ham Fit better but still meh. Good Tank but S-L-O-W. Tried Neuty legion which was a bit better but waste of a T3 when T2 is cheaper and does it better.
Climbed back out, Sold it and bought 6 Absolutions instead.
Winner!
Also blowing up doesn't make you cry. |

Name Family Name
Imperial Academy Amarr Empire
123
|
Posted - 2013.04.29 22:14:00 -
[21] - Quote
sabre906 wrote:Name Family Name wrote:They are broken in regards to overpowering their supposedly more specialized T2 counterparts in almost every aspect. In fact I'd say the Legion is the only one that's fine (except for being better at being a Booster than the Damnation, being a better prober than the Anathema, being a better Pilgrim than the Pilgrim itself and a better AHAC than the Zealot, but in the last two cases, cost offset works imho). No T3 should ever surpass the specialized T2 ship in its specified role T2 prices should be raised to subbed t3 level, because t3 price is... you know, overpowering.  Also, you should lose a lvl of that t2 ship skill. 
They offer versatility for the price.
I used to love flying a legion with a locus analyzer, covert reconfiguration and an interdiction nullifier with a sisters expanded probe launcher whilst being able to fit an analyzer and a codebreaker in hostile space (well - fitting ACs and later Blasters to it was key) when T3s were introduced.
That's an example of a ship thats's still enourmously economic and being extremely versatile whilst being impossible to catch unless the pilot is drunk to the point of passing out.
A fine example of what a T3 should be. However, it still takes a fraction of the time to train for all that than training for most of the T2 counterparts, so the 4-5 days to take a sub back to V are negligible unless you're really low on SP or manage to lose them on a regular basis (in which case you should see a doctor and have your genome checked). |

Jack Miton
Aperture Harmonics K162
1735
|
Posted - 2013.04.29 22:34:00 -
[22] - Quote
Name Family Name wrote:No T3 should ever surpass the specialized T2 ship in its specified role ok, WHY not? people keep saying this but ive literally NEVER heard any good reason as to WHY this should be the case.
oh, and while we're on the subject BTW, the ONLY things T3s do better than T2 across the board are boost (which is already being fixed) and tank. their ewar is weaker/shorter range their logi is too short range their DPS is less than gank T2 ships (yes, even the proteus. tengu is the exception here but that's cos the nighthawk is fkn HORRIBLE and needs fixing big time.) their speed is less than T2 hell, even their tank is beaten by some T2 ships when you T2 fit them with T1 rigs.
what youre actually complaining about IS their generalization, NOT their specialization. which is ironic since you then say they should be generalized...
so please, tell me again exactly how T3s are better at specific roles than T2. |

Abrazzar
Vardaugas Family
1525
|
Posted - 2013.04.29 22:36:00 -
[23] - Quote
They should, as a first step, nerf all T3s to the level of the Legion and then check how their usage develops. Sovereignty and Population Moulds and water for the sandbox. |

sabre906
Old Spice Syndicate Sailors of the Sacred Spice
1029
|
Posted - 2013.04.29 22:54:00 -
[24] - Quote
Name Family Name wrote:sabre906 wrote:Name Family Name wrote:They are broken in regards to overpowering their supposedly more specialized T2 counterparts in almost every aspect. In fact I'd say the Legion is the only one that's fine (except for being better at being a Booster than the Damnation, being a better prober than the Anathema, being a better Pilgrim than the Pilgrim itself and a better AHAC than the Zealot, but in the last two cases, cost offset works imho). No T3 should ever surpass the specialized T2 ship in its specified role T2 prices should be raised to subbed t3 level, because t3 price is... you know, overpowering.  Also, you should lose a lvl of that t2 ship skill.  They offer versatility for the price. I used to love flying a legion with a locus analyzer, covert reconfiguration and an interdiction nullifier with a sisters expanded probe launcher whilst being able to fit an analyzer and a codebreaker in hostile space (well - fitting ACs and later Blasters to it was key) when T3s were introduced. That's an example of a ship thats's still enourmously economic and being extremely versatile whilst being impossible to catch unless the pilot is drunk to the point of passing out. A fine example of what a T3 should be. However, it still takes a fraction of the time to train for all that than training for most of the T2 counterparts, so the 4-5 days to take a sub back to V are negligible unless you're really low on SP or manage to lose them on a regular basis (in which case you should see a doctor and have your genome checked).
5 sub skills to V takes how long? So 5 skills with different stat remaps take 4-5 days total to train, right? Then you lose it when you pop. Yet it's still so much better than 1 perception/willpower skill that you keep forever, right? What are you smoking and can I haz?
So, for the price of several fitted t2 boats, I can get a set of different subs, that needs a station to fit (more difficult than swapping a ship), and it should be worse than one of these t2 boats?
See? This is why we can't have nice things - risk averse bums want to nerf expensive boats into the ground because they would never be willing to fly them anyway. The envy... Standings Improvement Service https://forums.eveonline.com/default.aspx?g=posts&t=19454 |

Goldensaver
Fishii Enterprise
176
|
Posted - 2013.04.29 23:06:00 -
[25] - Quote
sabre906 wrote:5 sub skills to V takes how long? So 5 skills with different stat remaps take 4-5 days total to train, right? Then you lose it when you pop. Yet it's still so much better than 1 perception/willpower skill that you keep forever, right? What are you smoking and can I haz?  So, for the price of several fitted t2 boats, I can get a set of different subs, that needs a station to fit (more difficult than swapping a ship), and it should be worse than one of these t2 boats?  See? This is why we can't have nice things - risk averse bums want to nerf expensive boats into the ground because they would never be willing to fly them anyway. The envy... 
They're changing SMA's to allow you to reconfig subs in space...
Also, 5 sub skills to V takes 20-25 days. For example, getting logi, HAC's, and Recon to V takes bloody forever in comparison. But by getting all subs to V (assuming they only buff the bad subs, and not nerf any) you'll get a ship that does all of that, AND BETTER for only 20-25 days... Oh, and the worst that happens, you spend 5 days reskilling to 5.
I agree they should be worth their cost compared to the T2 ships, but they shouldn't blow some of them clear out of the water. I like where the Legion is at as a HAC, though most of its other subs need an overhaul. |

xPredat0rz
Grey Templars Fidelas Constans
24
|
Posted - 2013.04.29 23:16:00 -
[26] - Quote
Goldensaver wrote:sabre906 wrote:5 sub skills to V takes how long? So 5 skills with different stat remaps take 4-5 days total to train, right? Then you lose it when you pop. Yet it's still so much better than 1 perception/willpower skill that you keep forever, right? What are you smoking and can I haz?  So, for the price of several fitted t2 boats, I can get a set of different subs, that needs a station to fit (more difficult than swapping a ship), and it should be worse than one of these t2 boats?  See? This is why we can't have nice things - risk averse bums want to nerf expensive boats into the ground because they would never be willing to fly them anyway. The envy...  They're changing SMA's to allow you to reconfig subs in space... Also, 5 sub skills to V takes 20-25 days. For example, getting logi, HAC's, and Recon to V takes bloody forever in comparison. But by getting all subs to V (assuming they only buff the bad subs, and not nerf any) you'll get a ship that does all of that, AND BETTER for only 20-25 days... Oh, and the worst that happens, you spend 5 days reskilling to 5. I agree they should be worth their cost compared to the T2 ships, but they shouldn't blow some of them clear out of the water. I like where the Legion is at as a HAC, though most of its other subs need an overhaul.
Ture but all the skills to fly it in one of those roles effectively requires teh same prereqs.
Yes logi 5 takes forever. Alone But once you train it you can fly any logi ship that you have the racial cruiser to 5
It takes 20 days to train all the sub systems to 5 per T3. Plus the racial skill, support skills and weapons systems.
Training wise its pretty on par for the T2 counter parts. Unless you want to split skills like amarr logistics and make it a 10 day train to 5 skill. In which case there should never be a reason to not get someone into a T2 logi. Ever.
|

Name Family Name
Imperial Academy Amarr Empire
124
|
Posted - 2013.04.29 23:32:00 -
[27] - Quote
Jack Miton wrote:Name Family Name wrote:No T3 should ever surpass the specialized T2 ship in its specified role ok, WHY not? people keep saying this but ive literally NEVER heard any good reason as to WHY this should be the case.
Because CCP claim that bigger shouldn't be better. Assuming bigger doesn't only refer to ship and gun size, but also wallet size and SP amount, T3s fall out of the line. It works too well when it comes to e.g. Frig/Cruiser/BC vs. BS balance.
I think I could kill most standard BS fits out in a current T1 frig, provided he's passive tanked and he doesn't have friends arrive in 10 minutes.
That's CCPs current balance approach and I'm fine with it (altough it makes me wonder why a BS costs more than a T1 frig despite taking longer to train - if anything they should be cheaper as a compensation for the longer training time at the current stage).
Quote: oh, and while we're on the subject BTW, the ONLY things T3s do better than T2 across the board are boost (which is already being fixed) and tank. their ewar is weaker/shorter range their logi is too short range their DPS is less than gank T2 ships (yes, even the proteus. tengu is the exception here but that's cos the nighthawk is fkn HORRIBLE and needs fixing big time.) their speed is less than T2 hell, even their tank is beaten by some T2 ships when you T2 fit them with T1 rigs.
Hmm? Yes - that's what I (and Ytterbium) have been saying - they're still better at doing certain things T2 are supposed to do better because those are supposed to be more specialized. In most cases, they don't do them better, but equally good whilst providing a better tank, which is still renders them better in the end, so they're OP.
Quote: what youre actually complaining about IS their generalization, NOT their specialization. which is ironic since you then say they should be generalized... so please, tell me again exactly how T3s are better at specific roles than T2.
Seriuously, I cba to repeat all cases, but T3 vs CS is completeley out of the window (being looked at, but wont be fixed unless OGB is removed, regardless off boosting percentages.
A T3 with lvl V skilled Electronics Subs takes less time to train for than a fully trained cov ops frig whilst offering the same bonus to probing, an additional rig slot for another gravity cap upgrade, thus offering mechanically a higher potential for probe strength and an easy oiption to train for bubble-immunity at the same time...
And please, don't make me post all the interdiction nullified, fully probing bonused OGB T3 prober OGB booster alts that outclass a cov op frigs and a CS at the same time whilst being covopa cloaked, immune to bubbles and at the Sig/Sensor Strength Sweet-Spot at the same time. |

Name Family Name
Imperial Academy Amarr Empire
124
|
Posted - 2013.04.29 23:45:00 -
[28] - Quote
sabre906 wrote:See? This is why we can't have nice things - risk averse bums want to avoid having their cheap and easily trained boats nerfed to normal levels because they can't afford supercaps and want to stay invulnerable despite being scrubs- The envy... 
FYP |

Derath Ellecon
Washburne Holdings Situation: Normal
1330
|
Posted - 2013.04.30 00:52:00 -
[29] - Quote
Name Family Name wrote:A T3 with lvl V skilled Electronics Subs takes less time to train for than a fully trained cov ops frig whilst offering the same bonus to probing, an additional rig slot for another gravity cap upgrade, thus offering a higher potential for probe strength and an easy oiption to train for bubble-immunity at the same time within a week and a buck.
First off this is flat out wrong. Crunch the numbers. It takes less time to go from zero to covert ops frigate 5 than to just sit in a T3 with all subs at 1. And even then you wouldn't have any tank or fitting skills. you can get away with that on a covert ops frigate, but you will want something for a T3 cruiser. And the covert ops frigate will be more survivable in most instances.
T3 logi? Joke
Neut cloaky legion vs pilgrim? Legion will have a bigger tank but no DPS. And no range bonus on neuts.
Just a couple of examples.
|

Jack Miton
Aperture Harmonics K162
1739
|
Posted - 2013.04.30 01:32:00 -
[30] - Quote
Name Family Name wrote:Quote: oh, and while we're on the subject BTW, the ONLY things T3s do better than T2 across the board are boost (which is already being fixed) and tank. their ewar is weaker/shorter range their logi is too short range their DPS is less than gank T2 ships (yes, even the proteus. tengu is the exception here but that's cos the nighthawk is fkn HORRIBLE and needs fixing big time.) their speed is less than T2 hell, even their tank is beaten by some T2 ships when you T2 fit them with T1 rigs. Hmm? Yes - that's what I (and Ytterbium) have been saying - they're still better at doing certain things T2 are supposed to do better because those are supposed to be more specialized. In most cases, they don't do them better, but equally good whilst providing a better tank, which is still renders them better in the end, so they're OP. do you even pay attention to what you type? T3s do specific things flat out worse than T2. rapier webs a lot further than loki. thats a specific role. arazu points further than a proteus. thats a specific role. astarte does more dps than a proteus. another specific role.
note: the T3s do not do these things 'equally', they do them a LOT worse.
youre factoring in tank to make it sound like this magically affects how well the specific role is being filled, which it doesnt. the way it is now is if you want the best long range webber, you take the T2 rapier, because it does long range webs far better than anything else. now, if you need it to also survive under heavy dps? well, you sacrifice 37.5% of your web range (which is a metric sh*t ton in eve terms) and gain the tank of a loki for a more generalized role.
this is a perfect case of working as intended by what youre saying. |

sabre906
Old Spice Syndicate Sailors of the Sacred Spice
1029
|
Posted - 2013.04.30 02:37:00 -
[31] - Quote
Yeah, these 5 subs takes less time to train to V... if you have unlimited remaps.
Your logi/hac/recon and whathaveyou is on that convenient perception/willpower stat. You can just pop in one long skill, instead of babysitting 5 skills. Oh, and you don't lose it when you lose your boat.
Ever seen an ecm tengu? neut legion? How about rr loki? Oh that's right, they suck compared to t2, for 5-10 times the price, just like you wanted. That explains why nobody is using them. And your idea of "balanced" is make t3 tank and dps worse than t2 too?
These changes are needed: 1) Rise t2 prices to above these of corresponding t3s, t2 logi higher than t3 logi, etc, to reflect their relative usefulness. 2) You lose t2 skill lvl when your t2 pop. 3) T2 skill mapped to something other than perception/willpower. Standings Improvement Service https://forums.eveonline.com/default.aspx?g=posts&t=19454 |

Goldensaver
Fishii Enterprise
176
|
Posted - 2013.04.30 02:56:00 -
[32] - Quote
Derath Ellecon wrote: Neut cloaky legion vs pilgrim? Legion will have a bigger tank but no DPS. And no range bonus on neuts.
Pilgrim doesn't have the range bonus either. As a part of a larger gang where you don't need every little bit of DPS, the Legion does this better than a Pilgrim.
Of course, if you're in a gang that big you'll probably just bring a Domi/Armageddon (Odyssey)/Bhaalgorn... |

sabre906
Old Spice Syndicate Sailors of the Sacred Spice
1029
|
Posted - 2013.04.30 03:03:00 -
[33] - Quote
Goldensaver wrote:Derath Ellecon wrote: Neut cloaky legion vs pilgrim? Legion will have a bigger tank but no DPS. And no range bonus on neuts.
Pilgrim doesn't have the range bonus either. As a part of a larger gang where you don't need every little bit of DPS, the Legion does this better than a Pilgrim. Of course, if you're in a gang that big you'll probably just bring a Domi/Armageddon (Odyssey)/Bhaalgorn...
No, silly, you'd bring a Curse. Standings Improvement Service https://forums.eveonline.com/default.aspx?g=posts&t=19454 |

Goldensaver
Fishii Enterprise
176
|
Posted - 2013.04.30 04:49:00 -
[34] - Quote
sabre906 wrote:Goldensaver wrote:Derath Ellecon wrote: Neut cloaky legion vs pilgrim? Legion will have a bigger tank but no DPS. And no range bonus on neuts.
Pilgrim doesn't have the range bonus either. As a part of a larger gang where you don't need every little bit of DPS, the Legion does this better than a Pilgrim. Of course, if you're in a gang that big you'll probably just bring a Domi/Armageddon (Odyssey)/Bhaalgorn... No, silly, you'd bring a Curse.  Eeh, presently a Domi is cheaper, so if you buy them now they'll be a pretty good deal, and they get Heavy Neuts and good drone damage.
Curse is smaller and more efficient, but more expensive and doens't bring as much DPS. Also harder to skill into. I'd use the Curse, but the Domi works too. |

sabre906
Old Spice Syndicate Sailors of the Sacred Spice
1031
|
Posted - 2013.04.30 04:56:00 -
[35] - Quote
Goldensaver wrote:sabre906 wrote:Goldensaver wrote:Derath Ellecon wrote: Neut cloaky legion vs pilgrim? Legion will have a bigger tank but no DPS. And no range bonus on neuts.
Pilgrim doesn't have the range bonus either. As a part of a larger gang where you don't need every little bit of DPS, the Legion does this better than a Pilgrim. Of course, if you're in a gang that big you'll probably just bring a Domi/Armageddon (Odyssey)/Bhaalgorn... No, silly, you'd bring a Curse.  Eeh, presently a Domi is cheaper, so if you buy them now they'll be a pretty good deal, and they get Heavy Neuts and good drone damage. Curse is smaller and more efficient, but more expensive and doens't bring as much DPS. Also harder to skill into. I'd use the Curse, but the Domi works too.
Your PotatoSack will get left behind and be cracked open. And lol @ Bhaal, the entire region will come over and try to get on that km - OMG expensive boat KILL IT!
Btw, wouldn't you rather use a Legion? Standings Improvement Service https://forums.eveonline.com/default.aspx?g=posts&t=19454 |

Goldensaver
Fishii Enterprise
176
|
Posted - 2013.04.30 05:19:00 -
[36] - Quote
sabre906 wrote:Your PotatoSack will get left behind and be cracked open. And lol @ Bhaal, the entire region will come over and try to get on that km - OMG expensive boat KILL IT!  Btw, wouldn't you rather use a Legion?  I said dependant on gang size. If you're in a big enough gang, or a WH a Bhaal is better.
Also, I've already said I agree with the buffing of the ****** subs. Parasitic complex is one of those. I also said I agree with the T3's being better, as you pay more for them. The question is how much better. Considering this is a game where you pay hundreds of millions for a few percent, I don't see why a ship being a billion should make it immensly better than a 300m isk ship. |

Barrogh Habalu
Imperial Shipment Amarr Empire
451
|
Posted - 2013.04.30 06:30:00 -
[37] - Quote
Secret Squirrell wrote:I would tend to agree that the T3 Cruisers are not overpowered. Afaik, outside the FC Brick and Booster roles, the only T3s that see much action are the 100mn Tengu for small gang work, where it is just hard to deal with, but not particularly damaging, and the Loki, which is used in an alpha fleet by some 0.0 Coalitions and has some really effective counters.
So overall, T3's seem to punch at a level appropriate for their cost, which in a PVP configuration, is the most expensive ships after pirate battleships, and in PvE configurations, can quickly exceed 2-3 bil. I'd also add that armor T3s have another niche of T3 usage which is wormhole warfare where you need the best mass/effectiveness ratio due to WH mass restrictions. T3s provide the best one while still retaining decent punch per pilot (and still get blapped by supported Moros, so yeah).
Another thing worth mentioning since OP addressed that, T3 skills combined amount to rank 10 skill, which is pretty damn high for subcap hull.
Fronkfurter McSheebleton wrote:Honestly, I think Tech 3's need to have their rigs slots removed. This could be compensated a bit by adding an extra mid or low slot, for shield and armor defensive subs, respectively, and perhaps tweaking a few other bits.
This way, they'll lose a bit of functionality, but not cripplingly so, and more importantly will be able to be used how they were marketed. With rigs, they're pretty much stuck to whatever job they're rigged for....you basically have a really expensive HAC or Recon, in most cases. Coupled with the newfound ability to change subs at a POS, this will make them brilliantly good at being wormhole ships.
Yes, it will probably **** up a few popular fits, which might even be a good thing as they're OP in several roles, but overall I think it'll give them a rather unique role overall. You can refit subs without changing rigs, just saying. |

Caitlyn Tufy
Bene Gesserit ChapterHouse Sanctuary Pact
260
|
Posted - 2013.04.30 07:08:00 -
[38] - Quote
Fronkfurter McSheebleton wrote:Honestly, I think Tech 3's need to have their rigs slots removed. This could be compensated a bit by adding an extra mid or low slot, for shield and armor defensive subs, respectively, and perhaps tweaking a few other bits.
This way, they'll lose a bit of functionality, but not cripplingly so, and more importantly will be able to be used how they were marketed. With rigs, they're pretty much stuck to whatever job they're rigged for....you basically have a really expensive HAC or Recon, in most cases. Coupled with the newfound ability to change subs at a POS, this will make them brilliantly good at being wormhole ships.
Yes, it will probably **** up a few popular fits, which might even be a good thing as they're OP in several roles, but overall I think it'll give them a rather unique role overall.
Give me modules that increase missile range and/or improve explosion velocity/radius and I might agree. Until then, I'm afraid that's a no. |

Josilin du Guesclin
University of Caille Gallente Federation
18
|
Posted - 2013.04.30 09:07:00 -
[39] - Quote
sabre906 wrote:Ever seen an ecm tengu? neut legion? How about rr loki? Oh that's right, they suck compared to t2, for 5-10 times the price, just like you wanted. That explains why nobody is using them. And your idea of "balanced" is make t3 tank and dps worse than t2 too?  I've seen a couple of ECM Tengus. Short ranged, but harder to kill than Falcons, etc. |

Lloyd Roses
Risk-Averse PLEASE NOT VIOLENCE OUR BOATS
57
|
Posted - 2013.04.30 09:37:00 -
[40] - Quote
Jack Miton wrote:[...]st long range webber, you take the T2 rapier, because it does long range webs far better than anything else. now, if you need it to also survive under heavy dps? well, you sacrifice 37.5% of your web range (which is a metric sh*t ton in eve terms) and gain the tank of a loki for a more generalized role.
this is a perfect case of working as intended by what youre saying.
This is how it works. Investing another half-bill in an actual tank and some dps while sacrificing sensor strength, lockrange and a good chunk of webrange sounds fair to me atleast. A bit unhappy that rr-t3s and lokis will be a tad inferior after those resistance changes, since no other ship to my knowledge really depends on the +5% resist sub. Already was the squishiest armor-t3 to start with, but whaever, just a tiny change afterall.
T3s really don't need nerfs, they need fixes. Rebalancing of the T1 and T2 ships alltogether is exactly the 'nerf' they need, what's left are the underperforming subsystems. |

Mister Tuggles
Prime Numbers
39
|
Posted - 2013.04.30 09:42:00 -
[41] - Quote
Ong wrote:
The proteus, again does the heavy recon well, and does nice damage, it is a little odd that the proteus can nearly double that dps of all the other t3's, but I'm not sure if thats a reflection on the proteus itself beong OP, or the other t3's lacking.
What you are forgetting to mention is that if you engage with a proteus, you are pretty much balls deep in the fight with no chance of escape. There is no kiting around, there is no getting out. You are in it until there are balls of fire because of the range on blasters, and how slow the proteus is when fit correctly for cloaky dps.
|

Name Family Name
Imperial Academy Amarr Empire
124
|
Posted - 2013.04.30 10:52:00 -
[42] - Quote
Jack Miton wrote: do you even pay attention to what you type? T3s do specific things flat out worse than T2. rapier webs a lot further than loki. thats a specific role. arazu points further than a proteus. thats a specific role. astarte does more dps than a proteus. another specific role.
Do you even read the posts you quote? I wasn't referring to the Rapier/Loki or Arazu/Proteus comparison because in those cases, the balance between them is perfectly fine. They do the specified role worse whilst offering better overall survivability - exactly as it should be. Scenarios where they outperform their T2 counterpart need to be fixed.
Quote:note: the T3s do not do these things 'equally', they do them a LOT worse.
Yes - they should do them a lot worse - in those cases the balance is right.
Quote:youre factoring in tank to make it sound like this magically affects how well the specific role is being filled, which it doesnt. the way it is now is if you want the best long range webber, you take the T2 rapier, because it does long range webs far better than anything else. now, if you need it to also survive under heavy dps? well, you sacrifice 37.5% of your web range (which is a metric sh*t ton in eve terms) and gain the tank of a loki for a more generalized role.
this is a perfect case of working as intended by what youre saying.
Yes - exactly. Obviously, the tradeoff isn't that bad - last time I checked a webbing Loki wasn't an uncommon sight, so the tradeoff apparently is woth it. |

Karig'Ano Keikira
State War Academy Caldari State
29
|
Posted - 2013.04.30 10:54:00 -
[43] - Quote
while some aspects of T3s are out of line (booster subsystem), I wouldn't say they are op - they have price tag of faction battleships and while T3 can field decent DPS (still below attack BC) and has good mobility (comparable to attack BC) with decent tank (combat BC level); sure it can fit massive buffer if fitted for it, but rest of it will suffer in the process making it impractical. Not to forget that losing SP if you blow up hurts. Overally, it is (very) good solo / small gang PvP ship (bloody expensive though), but it is supposed to be just that. It works great in PvE (especially whs and exploration), but again, it is supposed to do it. However it is far from being good fleet ship (price tag of carrier, skill point loss and damage application problems*) all make it dubious as main combat ship in fleets.
-> overall, it is ship that is supposed to fill 'general PvE and small gang PvP role' and it does just that very well, so I don't see point in nerfs**
-> to put it into perspective: PvE: missions: after Odyssey, basic raven will be more then a match for Tengu PvE wise, CNR will give it run for its money; exploration/whs: Tengu is 'best' here, but much cheaper choices (ex: gila / ishtar / regular BCs) can fill the niche reasonably well (and with much lower risk) PvP: change to fleet boosting mechanics would go a long way toward polishing things here - 'crazy tengu' effect does come from combination of fleet boosting mechanics, best implants and boosters along with crazy fit tengu itself - sure, tengu does scale well with all that, but so do other ships, so I don't see that as problem; as for stealth PvP, T3s are good, but I would laugh loud before engaging cheap fit dominix in my stealth tengu with 10 times the cost and even regular drake can easily be problematic fight, so I don't see any imbalance there either
*: tengu was being 'too good' here and it was nerfed, but it was more heavy missile problem then ship itself. Does it still have too good range? Not really sure, I am tempted to say that other long range medium weapons need slight buff
**: T3s could definitely use face-lift, but it is mostly things inside the class itself: examples: tengu hybrid and missile/drone subsystems need buffs (kinda useless atm), tengu main missile subsystem might need very slight nerf (talking about order of magnitude of few % here, nothing drastic); I would prefer to see subsystems that give extra gun / launcher standardization to make it less mandatory and more of choice, ECM subsystem needs... something, it is totally useless atm ... other T3s could certainly need look at as well, but as primary Tengu pilot I am not relevant for details |

Name Family Name
Imperial Academy Amarr Empire
125
|
Posted - 2013.04.30 11:35:00 -
[44] - Quote
Derath Ellecon wrote:
First off this is flat out wrong. Crunch the numbers. It takes less time to go from zero to covert ops frigate 5 than to just sit in a T3 with all subs at 1. And even then you wouldn't have any tank or fitting skills. you can get away with that on a covert ops frigate, but you will want something for a T3 cruiser. And the covert ops frigate will be more survivable in most instances.
From Zero you're right - if you have some basic skills the time it takes to train a T3 subsystem is shorter - and in that case, it would only be the electronic subsystem to V, assuming you want to purely use it to probe. Anyway - it doesn't change the fact that (probe flight time aside) a Legion will provide stronger probing results than an Anathema because they have the same bonus to scan strength but the Legion can fit another Gravity Capacitor Upgrade.
At the same time it offers better survivabilty because on top of being cov ops cloaked, it can be interdiction nullified and as opposed to the Anathema, it survives most smartbombing camps
Quote: Neut cloaky legion vs pilgrim? Legion will have a bigger tank but no DPS. And no range bonus on neuts.
Depending on the fit, The Legion will have twice the tank with better base speed, it won't neut quite as much because the energy parasitic complex bonus is smaller than the Pilgrims but if Blaster-fitted, it will out-DPS a Pilgrim. The Pilgrim has a TD bonus, which isn't bad, but all in all, I'd say the Legion still comes out on top - and that's the worst T3 with a cloaky subsystem that is (rightfully) considered a joke. |

Jack Miton
Aperture Harmonics K162
1751
|
Posted - 2013.04.30 12:02:00 -
[45] - Quote
Name Family Name wrote:Quote:youre factoring in tank to make it sound like this magically affects how well the specific role is being filled, which it doesnt. the way it is now is if you want the best long range webber, you take the T2 rapier, because it does long range webs far better than anything else. now, if you need it to also survive under heavy dps? well, you sacrifice 37.5% of your web range (which is a metric sh*t ton in eve terms) and gain the tank of a loki for a more generalized role.
this is a perfect case of working as intended by what youre saying. Yes - exactly. Obviously, the tradeoff isn't that bad - last time I checked a webbing Loki wasn't an uncommon sight, so the tradeoff apparently is woth it. that % number is accurate.
ok fine, you don't like my examples, provide a few supporting your case if you will.
|

Name Family Name
Imperial Academy Amarr Empire
127
|
Posted - 2013.04.30 12:16:00 -
[46] - Quote
Jack Miton wrote:
ok fine, you don't like my examples, provide a few supporting your case if you will.
I like your examples - they are good examples of well-balanced T3s - and as a matter of fact I did provide examples - T3 boosters being better than CS (yeah I know - getting fixed), T3s stronger at scanning than covops frigs, the Tengu outperforming Caldari HACs in almost every aspect (granted, more of a problem with Caldari HACs than with the Tengu itself), The Legion being a better HAM-Brawler than the Sac etc...
They don't need much work and some (logi subsystems) might even need a buff, but there should be no case of a T3 outperforming a T2 cruiser in it's specified role. Much of the current issues could be fixed by removing two rig slots from T3 hulls.
I'd prefer CCP to look at them after they rebalanced T2 cruisers though. |

Jack Miton
Aperture Harmonics K162
1755
|
Posted - 2013.04.30 13:20:00 -
[47] - Quote
Yeah well, a lot of the comparisons to HACs suffer because HACs need a buff almost universally, especially the caldari ones which are garbage. Also, T3s don't scan better than a covops, they do it the same if you dual grav rig it, generally worse because you should never dual grav rig it. |

Ripblade Falconpunch
State War Academy Caldari State
20
|
Posted - 2013.04.30 16:10:00 -
[48] - Quote
All I'm getting out of the OP's post is "Blah blah blah - I got owned by a T3 cruiser so I'm going to go cry about it on the forums - blah blah blah".
Seriously. There's enough good posts in here already explaining to you in babysteps why T3's are fine. I just wanted to reinorce the point that the OP is an idiot. |

Xio Zheng
Ministry of War Amarr Empire
5
|
Posted - 2013.04.30 16:32:00 -
[49] - Quote
I say bring all t3s up to at least a fairly even level. Then slightly Buff all t3s. Then Make Racial strat cruiser an +ù8 Skill. Then SERIOUSLY bump up the stat requirements. Then add two subs per type. Then make each sub have required skills. Your takling about the most advanced most versitile and most expensive ships in the game. It only makes sense to have higher skill reqs on t3s then on t2s. Honestly a t3 should only be beat 1 v 1 by a better fit and flown t3. |

Garresh
Native Freshfood Minmatar Republic
153
|
Posted - 2013.04.30 20:07:00 -
[50] - Quote
You're right. Some T3 subsystems are broken. Let's start by buffing the Neuting subsystem on the legion and the split weapon subsystem on the loki. Then we'll talk.  This Space Intentionally Left Blank |

Zhilia Mann
Tide Way Out Productions
1194
|
Posted - 2013.04.30 20:12:00 -
[51] - Quote
Name Family Name wrote:Legion will provide stronger probing results than an Anathema because they have the same bonus to scan strength but the Legion can fit another Gravity Capacitor Upgrade.
This, of course, is flat out wrong. Unless you've somehow managed to devhax a Legion to have 600 calibration.
|

Smelly PirateSaint
Reikoku The Retirement Club
2
|
Posted - 2013.05.22 12:37:00 -
[52] - Quote
I haven't read through and have absolutely no intention of doing so, so i apologize if i make a suggestion that someone has already put forward: But personally, whatever changes they make to tech 3, one of the first and foremost should be to fix the Cloaky+Nullified tech 3 problem.
I propose that one of the following happen:
Either A) Remove the ability of tech 3 ships to have both covert ops AND interdiction nullification (perhaps by making the subs use the same slot i.e. offensive of propulsion etc...)
or B) reduce the agility of tech 3
A tech 3 cruiser with covert ops and nullify are for all intents and purposes, Invulnerable. And i'm not talking about during combat, the issue here is that if someone jumps through a gate in a cloaky/nullified tech 3 there is absolutely no way to stop them UNLESS they make a mistake. They align and warp so fast that even when you get a decloak, the time spent not being able to lock them while they cloaked up and aligned is enough that they will still warp away, especially coupled with the delay between locking a ship and your warp disruptors/scramblers activating.
The only current way to actually stop a competent pilot in one of these ships is either extreme amounts of luck: For example, their ship decloaks right next to yours (in which case, the time during which they are unlockable because they are cloaking up, is probably enough for them to align and then warp before you can get the decloak in and then lock them as well, rendering an inty or some other high scan res ship, the only way to actually get a tackle) OR to surround a gate with containers/drones etc... thus preventing their ability to cloak up (which is considered an exploit) which brings us back round to the beginning statement that these ships, manned by a competent pilot are totally invulnerable if they wish to be. And no ship, should ever be invulnerable in eve |

Ravay Kanjus
EnvyDust
0
|
Posted - 2013.05.31 06:02:00 -
[53] - Quote
If one has to train ages for, and pay over a Billion ISK to fly what is supposed to be a ship so advanced that it would out-perform advanced battleships in damage capability, why on earth should they be nerfed beyond what they already have? As it stands, a Nighthawk can do nearly the damage (and better tank) than a Tengu, for a third of the cost. That's just one example. |

Riot Girl
Thundercats The Initiative.
965
|
Posted - 2013.05.31 06:31:00 -
[54] - Quote
Ravay Kanjus wrote:Nighthawk can do nearly the damage (and better tank) than a Tengu, for a third of the cost. That's just one example. Not even close. Tengu is extremely overpowered.
Oh god. |

Roime
Ten Thousand Years Shinjiketo
3046
|
Posted - 2013.05.31 06:40:00 -
[55] - Quote
Ravay Kanjus wrote:If one has to train ages for, and pay over a Billion ISK to fly what is supposed to be a ship so advanced that it would out-perform advanced battleships in damage capability, why on earth should they be nerfed beyond what they already have? As it stands, a Nighthawk can do nearly the damage (and better tank) than a Tengu, for a third of the cost. That's just one example.
1) T3s are very fast to skill. Subsystems are rank 1, and the ship skill itself is not really necessary to take to V since it only affects overheating.
2) T2 fitted strategic cruisers are only about 500mil
3) T3s haven't been nerfed recently, or at all AFAIK. You still have cruiser-size ships with battleship tanks and dps, along with a dash of recon abilities.
However, the issues of T3s are not these, but OGB mechanics (on the list), their link bonuses (on the list) and the underperforming HACs (next up on the list). Fix these issues and remove one rig slot from T3s and everything should be fine.
-á- All I really wanted was to build a castle among the stars - |

Jack Miton
Aperture Harmonics K162
1915
|
Posted - 2013.05.31 06:46:00 -
[56] - Quote
Roime wrote:However, the issues of T3s are not these, but OGB mechanics (on the list), their link bonuses (on the list) and the underperforming HACs (next up on the list). To make this clear: this is an issue with HACs, not T3s.
BTW, to those saying a command ship comparison is not valid since it's a T2 BC vs a T3 cruiser and BC should be better than a cruiser, sure, but first nerf all command ships so they get curb stomped by T1 BSs right? |

Ravay Kanjus
EnvyDust
1
|
Posted - 2013.05.31 07:08:00 -
[57] - Quote
Roime wrote:
1) T3s are very fast to skill. Subsystems are rank 1, and the ship skill itself is not really necessary to take to V since it only affects overheating.
2) T2 fitted strategic cruisers are only about 500mil
3) T3s haven't been nerfed recently, or at all AFAIK. You still have cruiser-size ships with battleship tanks and dps, along with a dash of recon abilities.
However, the issues of T3s are not these, but OGB mechanics (on the list), their link bonuses (on the list) and the underperforming HACs (next up on the list). Fix these issues and remove one rig slot from T3s and everything should be fine.
Confused, then. in EFT the dps is 475 with all level 5 skills and 4 BCUs. The Nighthawk could get 446 with just 3 BCUs and without a Pith A-Type shield booster, the tank seems to be no more than 300. And if T2 modules are used, the CPU also needs help unless 2 t2 BCUs and 2 Dominion/other BCUs. |

Riot Girl
Thundercats The Initiative.
965
|
Posted - 2013.05.31 07:21:00 -
[58] - Quote
You are doing something wrong. You should be getting much higher DPS on both ships. Oh god. |

Roime
Ten Thousand Years Shinjiketo
3046
|
Posted - 2013.05.31 07:24:00 -
[59] - Quote
Jack Miton wrote:Roime wrote:However, the issues of T3s are not these, but OGB mechanics (on the list), their link bonuses (on the list) and the underperforming HACs (next up on the list). To make this clear: this is an issue with HACs, not T3s.
Obviously, however I do think that reducing T3s to two rig slots would balance their tank by a small amount in regards to all ships.
Ravay,
my EFT shows 1280 dps. Ie your post makes little sense without context.
-á- All I really wanted was to build a castle among the stars - |

Ravay Kanjus
EnvyDust
1
|
Posted - 2013.05.31 07:38:00 -
[60] - Quote
[Tengu, level 5] Ballistic Control System II Domination Ballistic Control System Domination Ballistic Control System Domination Ballistic Control System
Pithi A-Type Small Shield Booster Republic Fleet Target Painter Dread Guristas Shield Boost Amplifier Thermic Dissipation Field II EM Ward Field II EM Ward Field II
Heavy Missile Launcher II, Scourge Heavy Missile Heavy Missile Launcher II, Scourge Heavy Missile Heavy Missile Launcher II, Scourge Heavy Missile Heavy Missile Launcher II, Scourge Heavy Missile Heavy Missile Launcher II, Scourge Heavy Missile Heavy Missile Launcher II, Scourge Heavy Missile (trained heavy missiles, and dislike the tiny range even javelin HAMs get.)
Medium Warhead Calefaction Catalyst I Medium Warhead Flare Catalyst I Medium Warhead Flare Catalyst I (Cap stable at 39%)
Tengu Defensive - Amplification Node Tengu Electronics - Dissolution Sequencer Tengu Offensive - Accelerated Ejection Bay Tengu Propulsion - Gravitational Capacitor Tengu Engineering - Augmented Capacitor Reservoir
Fuel Catalyst is normal, and would be used if there was an extra mid slot. The lack of drones on the ship made a Target Painter much too appealing to deal with obnoxious frigates that manage to get within the painter range of 45k optimal and 90 falloff. Shield resistance modules switched where needed, but minimal tank is 540 effective HP/s with 477 DPS if using T1 missiles (usually do, cheaper), but 643 dps with Fury Missiles if fighting battleships/elites. This is assuming level 5 skills where relevant (which why would anyone bother flying pricey ships without the skills to properly use them.)
Nighthawk, all level 5 relevant: 525 min effective HP/s with 446 minimum dps (hobgoblin 1s used here, as well as t1 missiles). 600 dps with hobgoblin 2s and Scourge Fury.
[Nighthawk, level 5 dps] Ballistic Control System II Ballistic Control System II Ballistic Control System II Beta Reactor Control: Shield Power Relay I Beta Reactor Control: Shield Power Relay I
Large Shield Extender II Large Shield Extender II Shield Recharger II Thermic Dissipation Field II EM Ward Field II
Heavy Missile Launcher II, Scourge Heavy Missile Heavy Missile Launcher II, Scourge Heavy Missile Heavy Missile Launcher II, Scourge Heavy Missile Heavy Missile Launcher II, Scourge Heavy Missile Heavy Missile Launcher II, Scourge Heavy Missile Heavy Missile Launcher II, Scourge Heavy Missile Drone Link Augmentor I
Medium Core Defense Field Purger II Medium Core Defense Field Purger II
Hobgoblin I x5
Optionally, it's tanking or dps can be improved, at the cost of either or. Tried an active fit and was not impressed.
Additional: have not worked out the price since refitting in EFT with less naval/pirate issue modules. Once I saw the reason to use Missile Launcher 2s instead of caldari navy launchers, that likely knocked off 2-3 hundred million from the price. |

Omnathious Deninard
The Scope Gallente Federation
1087
|
Posted - 2013.05.31 08:05:00 -
[61] - Quote
Don't use faction and dead space mods for the purpose of balancing ships. Second, seriously a DLA on a caldari ship lol. Ideas For Drone Improvement Repourpose Deep Space Scanner Probes |

Ravay Kanjus
EnvyDust
1
|
Posted - 2013.05.31 08:22:00 -
[62] - Quote
The DLA is there for when a warfare module is not. I had an extra high slot, and with that small of a drone bay, it's only going to have scout drones. Might as well augment damage to the targets orbiting at over 44km with the DLA. |

Lloyd Roses
Artificial Memories
93
|
Posted - 2013.05.31 08:27:00 -
[63] - Quote
Omnathious Deninard wrote:Don't use faction and dead space mods for the purpose of balancing ships.
That nails it pretty much. Can get a 100k EHP Cane I assume, given you'd fit the same mods on it you'd fit on a loki. (getting 94k EHP using meta 8 membranes and t2 rigs, INCLUDING FLEETED Boni [not links]) Resists are far crappier, but ye.
And for the price of most anom-running T3-setups, you could also just get a rattlesnkae or nightmare. Seems to be the same pricerange. |

Riot Girl
Thundercats The Initiative.
965
|
Posted - 2013.05.31 08:53:00 -
[64] - Quote
Oh that's why your DPS is so low. You're using Heavy Missiles instead of HAMs. Well you know a Tengu can hit out to 70km with HAMs and still do more DPS than either of your fits there, right? Also the Nighthawk can get about 750 DPS with HAMs, and a really good active tank with MWD. That's what I'd use, despite that lack of range bonuses. Oh god. |

Tauranon
Weeesearch
173
|
Posted - 2013.05.31 12:10:00 -
[65] - Quote
Ravay Kanjus wrote: [Tengu, level 5] Pithi A-Type Small Shield Booster Dread Guristas Shield Boost Amplifier Thermic Dissipation Field II EM Ward Field II EM Ward Field II
... cruiser sig. ...
Quote:
[Nighthawk, level 5 dps]
Large Shield Extender II Large Shield Extender II
Medium Core Defense Field Purger II Medium Core Defense Field Purger II
... larger sig, slower ship, with sig increasing modules. ...
ie the tanks are only "equal" when being shot by cruiser dps sources and standing still. |

Derath Ellecon
Washburne Holdings Situation: Normal
1407
|
Posted - 2013.05.31 12:47:00 -
[66] - Quote
Riot Girl wrote:Oh that's why your DPS is so low. You're using Heavy Missiles instead of HAMs. Well you know a Tengu can hit out to 70km with HAMs and still do more DPS than either of your fits there, right?
Aren't glaring generalities fun?
Yes you can get out to 75km with Javelins if you want to use up all three rig slots on T2 and T1 cache fuel partition rigs.
taking that fit from page 3 and swapping a few things around (assault launchers, previously mentioned rigs)
You can get 590DPS with javelins at 75km with stats of 93.8m/152m/s
Playing with the same fit, you get 637DPS with Furies at 71km with stats of 98.3m/102m/s
Granted the HAM fit DPS will go up as ranges get shorter. But to simply claim it out DPS's the HML Tengu is only a partial truth. It would depend on your needs. The HML range starts at 71km and goes longer, the HAM fit maxes out at 75km. |

Riot Girl
Thundercats The Initiative.
970
|
Posted - 2013.05.31 12:58:00 -
[67] - Quote
So which one does more DPS?
Also;
Riot Girl wrote:more DPS than either of your fits there.
Ravay Kanjus wrote: in EFT the dps is 475 with all level 5 skills and 4 BCUs. The Nighthawk could get 446 with just 3 BCUs Yes, glaring generality. Oh god. |

Derath Ellecon
Washburne Holdings Situation: Normal
1407
|
Posted - 2013.05.31 13:31:00 -
[68] - Quote
Riot Girl wrote:So which one does more DPS? Also; Riot Girl wrote:more DPS than either of your fits there. Ravay Kanjus wrote: in EFT the dps is 475 with all level 5 skills and 4 BCUs. The Nighthawk could get 446 with just 3 BCUs Yes, glaring generality.
Yea
T2 javelin ammo
Her fit shows t1 scourge.
Put Furies into her fit without modifcation and you get 637 DPS and 70km range
Apples and oranges.
My main other point is how you throw out a statement that a HAM tengu can hit to 75km without clarification, as if you can just take a tengu, throw some hams on it and bingo, uber range. When in fact you need over 120mil in rigs and T2 ammo to get that range. |

Riot Girl
Thundercats The Initiative.
970
|
Posted - 2013.05.31 13:52:00 -
[69] - Quote
Derath Ellecon wrote:Her fit shows t1 scourge. Yeah, that might be why her DPS sucks.
Quote:637 DPS and 70km range Yep, with inferior explosion radius, explosion velocity and rate of fire. Paper DPS is higher (with the ammo she neglected to fit), and maybe applied DPS is higher at that range too (I'm not going to check). So... 637 DPS Tengu. Awesome 
Quote:My main other point is how you throw out a statement that a HAM tengu can hit to 75km without clarification, as if you can just take a tengu, throw some hams on it and bingo, uber range. When in fact you need over 120mil in rigs and T2 ammo to get that range. I'm sorry I hurt your feelings, I can be so insensitive sometimes :3
Oh god. |

Derath Ellecon
Washburne Holdings Situation: Normal
1407
|
Posted - 2013.05.31 16:18:00 -
[70] - Quote
Riot Girl wrote:Yep, with inferior explosion radius, explosion velocity and rate of fire. Paper DPS is higher (with the ammo she neglected to fit), and maybe applied DPS is higher at that range too (I'm not going to check). So... 637 DPS Tengu. Awesome 
Already addressed that in my post above. If you take that fit and "HAM" it up you have to replace the rigs with 2 T2 and 1 T1 fuel rig to get that 75km range.
If you then take the fit and put rigors you get the numbers I posted, which are pretty close in explosion velocity and radius.
Riot Girl wrote:I'm sorry I hurt your feelings, I can be so insensitive sometimes :3
Didn't hurt my feelings at all. But it is extremely difficult to have any meaningful discussion when people throw out half truth facts without clarification.
You have already stated your belief that the Tengu is way overpowered (which it isn't). And then you throw out a partial truth which makes it sound more overpowered than it is (Yes you can hit 75km, but you have to dedicate all of your rig slots and use T2 rigs, and long range ammo to make it work).
As a comparative example, even as broken as the Cerberus is, without any extra rigs it can hit to 103KM with javelin ammo. With T2 fuel rigs that goes to 148km with assault missiles. |

Sal Landry
School of Applied Knowledge Caldari State
70
|
Posted - 2013.05.31 16:29:00 -
[71] - Quote
Mike Whiite wrote:Please elabborate on how the Tengu is broken, I'm thrilled as what problems you say it has.
Insert whining about carebears doing level 4's
Also, hurr durr. |

Riot Girl
Thundercats The Initiative.
970
|
Posted - 2013.05.31 16:46:00 -
[72] - Quote
Derath Ellecon wrote:half truth facts I did no such thing. Any half truths were purely a product of your imagination for the sake of arguing with me.
Quote:You have already stated your belief that the Tengu is way overpowered (which it isn't). Is it normal for a Cruiser to have BS tank before taking mobility into consideration, capable of close to1000 DPS and applying damage out to 70km? If it's not overpowered, then I guess this is pretty common for many cruiser class ships, right?
Quote:And then you throw out a partial truth which makes it sound more overpowered than it is Partial truth? Either I lied or I didn't. Which is it?
Quote:As a comparative example, even as broken as the Cerberus is, without any extra rigs it can hit to 103KM with javelin ammo. With T2 fuel rigs that goes to 148km with assault missiles. Yeah. You forgot one minor detail there. Oh god. |

Derath Ellecon
Washburne Holdings Situation: Normal
1407
|
Posted - 2013.05.31 17:39:00 -
[73] - Quote
Riot Girl wrote: Is it normal for a Cruiser to have BS tank before taking mobility into consideration, capable of close to1000 DPS and applying damage out to 70km? If it's not overpowered, then I guess this is pretty common for many cruiser class ships, right?
I gotta have that fit!  |

Trevor Voss
State War Academy Caldari State
6
|
Posted - 2013.05.31 17:56:00 -
[74] - Quote
I see a problem with T3 ships in nullsec with larger numbers because of their incredible HP and low sig. Bomber can easily destroy battleships, but they can't kill T3's unless you have 50 well hitting bombs I guess. OP?
If an alliance can field 300 Lokis, no one can stop them. They alpha nearly everything, while they don't have to worry about bombers. OP?
They can kite very much fleet comps because of their low sig = sig/speed tanking.
Correct me if i'm wrong. |

Mocam
EVE University Ivy League
278
|
Posted - 2013.06.01 01:59:00 -
[75] - Quote
Trevor Voss wrote:I see a problem with T3 ships in nullsec with larger numbers because of their incredible HP and low sig. Bomber can easily destroy battleships, but they can't kill T3's unless you have 50 well hitting bombs I guess. OP?
If an alliance can field 300 Lokis, no one can stop them. They alpha nearly everything, while they don't have to worry about bombers. OP?
They can kite very much fleet comps because of their low sig = sig/speed tanking.
Correct me if i'm wrong.
Um... a bit odd there isn't it? I thought bombers were to deal with bigger ships, not trivializing encounters with smaller ships.
You can do the same type of stunt, for massively less costs, with far less risks of SP loss and such using T2 ships.
300 HAC's can "alpha nearly everything" can't they? And a HAC also doesn't have the degree of concerns about bombs as BC's on up have.
I'm just wondering - who the hell is going to field 300 T3's like that for lulz? And if they do, who are the attacking that won't have the ability to field more proper counters than just a handful of bombers - bombers being built to do damage to BC's on up type craft? |

Riot Girl
Thundercats The Initiative.
970
|
Posted - 2013.06.01 05:14:00 -
[76] - Quote
Mocam wrote:I'm just wondering - who the hell is going to field 300 T3's like that for lulz? Russians.
Oh god. |

Incindir Mauser
Adhocracy Incorporated Adhocracy
223
|
Posted - 2013.06.01 06:01:00 -
[77] - Quote
Mike Adoulin wrote:Just about everybody agrees that the damn t3 strategic cruisers are broken.
*tanks armor and shield thermal resists to 99% and awaits the incoming flames*
No.
This post is bad and you should feel bad for posting it.
T3's have numerous balancing issues within their own ship class. Attempting to run concurrent comparisons to T2 HAC's or any other specialized T2 ship is going to run into you making lopsided comparisons and looking dumb. T3's, when purely fit with T2 mods are flat out worse than the T2 specialized ship.
With the exception of Caldari HAC's because everyone knows that Cerbs and Eagles are terrible beyond comparison. |

Riot Girl
Thundercats The Initiative.
971
|
Posted - 2013.06.01 06:47:00 -
[78] - Quote
Incindir Mauser wrote:T3's, when purely fit with T2 mods are flat out worse than the T2 specialized ship. Which HACs are better in their combat roles than T3s?
Oh god. |

DSpite Culhach
Sebiestor Tribe Minmatar Republic
109
|
Posted - 2013.06.01 07:33:00 -
[79] - Quote
Roger McLoven wrote:Nerff Nerff Nerff.
Whole point of this game way back when was If a ship was overpowered you need more people to kill it.
All this game is now is nerfs.
Frigs should not be able to kill battleships.
If you spent billions on a ship it used to just own everything till a fleet came in and killed youl.
I have quit playing this game because of all the nerfs.
IF anything that should of beefed up some ships not nerf them..
Speed nerf missile nerfs ship nerfs nerf nerf nerf..
Mission nerfs isk nerfs...
I'm Done. I have 3 110 million skill point toons. Worthless.
Have to say I more happy now play othere games.. It's like not working a second job just to keep the accounts going in isk.
Enjoy the NEFS
MR NASH
This is a bit of an oversimplification, but yea ... EVE feels a tad weird sometimes.
I used to think that when a Battleship entered the field you would need to scramble quite a bit of stuff to take it out, rather then simply get very creative with a single frig fit. I suddenly woke up thinking I had a nightmare, then remembered I can't even fly Amarr Battleships. I add bits to this when I'm bored https://www.dropbox.com/s/foijsawsqolarom/EVE_Online.html |

Sergeant Acht Scultz
School of Applied Knowledge Caldari State
772
|
Posted - 2013.06.01 16:21:00 -
[80] - Quote
Goldensaver wrote:Also, 5 sub skills to V takes 20-25 days. For example, getting logi, HAC's, and Recon to V takes bloody forever in comparison
25 days for Recon 5 - I can't point with my proteus at 109km like with my lach with boosts , jam with my tengu like with my falcon, Web with loki like I can do with huggin or neut with legion like I can do with curse
25days for Logi 5 -tell me when was the last time you saw a T3 gang with T3 logistics and please screen it, I'd like to have a nice laugh.
Both being exponentially overpowered over T3's doing or capable to do same stuff.
DPS T3's? -wtf is the issue?? HACs are total complete and utter crap except Zealot, that's not T3's fault.
Goldensaver wrote:But by getting all subs to V (assuming they only buff the bad subs, and not nerf any) you'll get a ship that does all of that, AND BETTER for only 20-25 days
I just proved to you they don't, you're displacing the real problem, being Command ships worst than they should be and HACs total kitty shite.
You should train for all 4 of them, use them as you seem to be experienced with logis and recons then come again tell us your experience, you'd change your opinion for sure.
The only way to get your T3 really badass is with your toon fully TOP 5 skills trained, pirate implants in his head, strong combat boosters (25M+piece) and another T3 pilot with links/implants and probably named implants worth billions+faction fits. Then add tons of pimpy faction/officer stuff on your combat T3 and yes, you get a good ship. That's exactly what you can expect for this ship after that much effort (more than the cost of a super hull just for 2 skilled implants/fitted toons)
Flash news, not everyone flies those that way and the chances you ever get one or a gang of these is in low sec and calm null sec entries but you can be sure they gtfo asap as soon as they start seeing numbers climb, they only attack the week unless some very known players. *removed inappropriate ASCII art signature* - CCP Eterne |

Onictus
Silver Snake Enterprise Fatal Ascension
258
|
Posted - 2013.06.01 16:40:00 -
[81] - Quote
Trevor Voss wrote:I see a problem with T3 ships in nullsec with larger numbers because of their incredible HP and low sig. Bomber can easily destroy battleships, but they can't kill T3's unless you have 50 well hitting bombs I guess. OP?
If an alliance can field 300 Lokis, no one can stop them. They alpha nearly everything, while they don't have to worry about bombers. OP?
They can kite very much fleet comps because of their low sig = sig/speed tanking.
Correct me if i'm wrong.
Incorrect, tried massed Loki s in A ...even dual plated and boosted you get alpha'd by enough ships.
And they are slow compared to drakes, and the range isn't great with 720mm.
I still have a pair of them, they are great in groups of 20 but **** fleet hulls for a real fleet fight.
|

Majindoom Shi
We the Gankers
3
|
Posted - 2013.06.03 09:42:00 -
[82] - Quote
Some people seem to have gotten killed by some t3s. Maybe next time you won't jump in to that WH. But with the loss of sp and the price tag of a good fit T3 I think they are underpowered. Just cus you people are to scared to fly around with a big price tag that doesn't mean that a nerf is necessary. Go fly your drakes or canes and HTFU.. |

Riot Girl
Thundercats The Initiative.
973
|
Posted - 2013.06.03 10:28:00 -
[83] - Quote
I wonder if you'll still feel this way after the T3 tiericide. We can only wait and see. Oh god. |

Derath Ellecon
Washburne Holdings Situation: Normal
1411
|
Posted - 2013.06.03 15:27:00 -
[84] - Quote
Riot Girl wrote:I wonder if you'll still feel this way after the T3 tiericide. We can only wait and see.
I'm more interested to see how the HAC balancing goes first. It seems largely that HAC's have been somewhat broken since their inception. A couple of them are decent, but many didn't see all that much use even before T3's were introduced.
By the way, still waiting to see a fit that can do everything you claim back on page 4.
|

Ginger Barbarella
Caldari Provisions Caldari State
1338
|
Posted - 2013.06.03 15:52:00 -
[85] - Quote
OP, both of those suggestions are just ludicrous. Sure, Tengu needs a nerf (unforuntately), but the other three are already pretty weak so why bother? "Blow it all on Quafe and strippers." --- Sorlac |

Onictus
Silver Snake Enterprise Fatal Ascension
258
|
Posted - 2013.06.03 17:27:00 -
[86] - Quote
Ginger Barbarella wrote:OP, both of those suggestions are just ludicrous. Sure, Tengu needs a nerf (unforuntately), but the other three are already pretty weak so why bother?
Tengu is fine, that 70 km hamgu suffers a huge loss of tank for PvP or a huge loss of tank for PvE
Even then, with the heavy missile nerf, 100mn 5 launchers arent exactly scary. |

Riot Girl
Thundercats The Initiative.
973
|
Posted - 2013.06.03 17:52:00 -
[87] - Quote
Derath Ellecon wrote:By the way, still waiting to see a fit that can do everything you claim back on page 4. You mean you can't figure out a fit with EFT? It's not difficult.
[Tengu, New Setup 1] Caldari Navy Ballistic Control System Caldari Navy Ballistic Control System Caldari Navy Ballistic Control System Caldari Navy Ballistic Control System
10MN Afterburner II Pithi C-Type Small Shield Booster Shield Boost Amplifier II [empty med slot] [empty med slot] [empty med slot]
Heavy Assault Missile Launcher II, Scourge Rage Heavy Assault Missile Heavy Assault Missile Launcher II, Scourge Rage Heavy Assault Missile Heavy Assault Missile Launcher II, Scourge Rage Heavy Assault Missile Heavy Assault Missile Launcher II, Scourge Rage Heavy Assault Missile Heavy Assault Missile Launcher II, Scourge Rage Heavy Assault Missile Heavy Assault Missile Launcher II, Scourge Rage Heavy Assault Missile
Medium Rocket Fuel Cache Partition II Medium Hydraulic Bay Thrusters II Medium Rocket Fuel Cache Partition I
Tengu Defensive - Amplification Node Tengu Electronics - Dissolution Sequencer Tengu Engineering - Augmented Capacitor Reservoir Tengu Offensive - Accelerated Ejection Bay Tengu Propulsion - Fuel Catalyst
There you go, use whatever hardeners you like.
Oh god. |

Goldensaver
ArTech Expeditions
181
|
Posted - 2013.06.03 17:55:00 -
[88] - Quote
Sergeant Acht Scultz wrote:Goldensaver wrote:Also, 5 sub skills to V takes 20-25 days. For example, getting logi, HAC's, and Recon to V takes bloody forever in comparison 25 days for Recon 5 - I can't point with my proteus at 109km like with my lach with boosts , jam with my tengu like with my falcon, Web with loki like I can do with huggin or neut with legion like I can do with curse 25days for Logi 5 -tell me when was the last time you saw a T3 gang with T3 logistics and please screen it, I'd like to have a nice laugh. Both being exponentially overpowered over T3's doing or capable to do same stuff. DPS T3's? -wtf is the issue?? HACs are total complete and utter crap except Zealot, that's not T3's fault. Goldensaver wrote:But by getting all subs to V (assuming they only buff the bad subs, and not nerf any) you'll get a ship that does all of that, AND BETTER for only 20-25 days I just proved to you they don't, you're displacing the real problem, being Command ships worst than they should be and HACs total kitty shite. You should train for all 4 of them, use them as you seem to be experienced with logis and recons then come again tell us your experience, you'd change your opinion for sure. The only way to get your T3 really badass is with your toon fully TOP 5 skills trained, pirate implants in his head, strong combat boosters (25M+piece) and another T3 pilot with links/implants and probably named implants worth billions+faction fits. Then add tons of pimpy faction/officer stuff on your combat T3 and yes, you get a good ship. That's exactly what you can expect for this ship after that much effort (about the cost of a super hull just for 2 skilled implants/fitted toons) Flash news, not everyone flies those that way and the chances you ever get one or a gang of these is in low sec and calm null sec entries but you can be sure they gtfo asap as soon as they start seeing numbers climb, they only attack the week unlike some very known players.
I'd like it to be noted that since I made that post, I've really changed my opinion on these things.
Maybe a couple subs might be too strong. I haven't experimented with them all, but a couple might be a bit over the top.
A LOT of subs are downright trash, and rarely if ever get used. Those could use some fixing.
I stand by my belief that it's too easy to train into T3's. Most of the prerequisites on the Subsystem skills are skills you should have trained up anyways, and don't take too long to train up regardless. I don't think this should be done by increasing the rank of subsystem skills though, but by adding some more prerequisites. Perhaps even some subsystem specific prerequisites (ie. All warfare skills to 5 for the warfare processors, HAM skills trained up for the Legion Assault sub, etc. Skills you'll be getting anyways to use the subs, but requiring some side training to use them rather than just a couple blanket prereqs)
I think we can all agree the command subs are broken in relation to Command ships. How they choose to resolve this is up to them, be it nerfing T3's, or buffing CS's. I really don't care, and perhaps allow T3's to fit a bit of tank in a "command ship" configuration. Maybe not for now, but for when they've changed up OGB mechanics. |

Derath Ellecon
Washburne Holdings Situation: Normal
1412
|
Posted - 2013.06.03 18:15:00 -
[89] - Quote
Riot Girl wrote:Derath Ellecon wrote:By the way, still waiting to see a fit that can do everything you claim back on page 4. You mean you can't figure out a fit with EFT? It's not difficult. [Tengu, New Setup 1] Caldari Navy Ballistic Control System Caldari Navy Ballistic Control System Caldari Navy Ballistic Control System Caldari Navy Ballistic Control System 10MN Afterburner II Pithi C-Type Small Shield Booster Shield Boost Amplifier II [empty med slot] [empty med slot] [empty med slot] Heavy Assault Missile Launcher II, Scourge Rage Heavy Assault Missile Heavy Assault Missile Launcher II, Scourge Rage Heavy Assault Missile Heavy Assault Missile Launcher II, Scourge Rage Heavy Assault Missile Heavy Assault Missile Launcher II, Scourge Rage Heavy Assault Missile Heavy Assault Missile Launcher II, Scourge Rage Heavy Assault Missile Heavy Assault Missile Launcher II, Scourge Rage Heavy Assault Missile Medium Rocket Fuel Cache Partition II Medium Hydraulic Bay Thrusters II Medium Rocket Fuel Cache Partition I Tengu Defensive - Amplification Node Tengu Electronics - Dissolution Sequencer Tengu Engineering - Augmented Capacitor Reservoir Tengu Offensive - Accelerated Ejection Bay Tengu Propulsion - Fuel Catalyst There you go, use whatever hardeners you like.
You seemed to get most of it. I hardly consider that a "battleship sized tank" (even considering its mobility)and at only 633m/s it would get caught and DIAF in any sort of PVP environment.
Maybe its an nice fit for PVE, but honestly does anyone really care about which ships are best for PVE? In PVP anything close to that fit that would be a nice Tengu killmail for someone. |

Onictus
Silver Snake Enterprise Fatal Ascension
258
|
Posted - 2013.06.03 18:24:00 -
[90] - Quote
Derath Ellecon wrote:Riot Girl wrote:Derath Ellecon wrote:By the way, still waiting to see a fit that can do everything you claim back on page 4. You mean you can't figure out a fit with EFT? It's not difficult. [Tengu, New Setup 1] Caldari Navy Ballistic Control System Caldari Navy Ballistic Control System Caldari Navy Ballistic Control System Caldari Navy Ballistic Control System 10MN Afterburner II Pithi C-Type Small Shield Booster Shield Boost Amplifier II [empty med slot] [empty med slot] [empty med slot] Heavy Assault Missile Launcher II, Scourge Rage Heavy Assault Missile Heavy Assault Missile Launcher II, Scourge Rage Heavy Assault Missile Heavy Assault Missile Launcher II, Scourge Rage Heavy Assault Missile Heavy Assault Missile Launcher II, Scourge Rage Heavy Assault Missile Heavy Assault Missile Launcher II, Scourge Rage Heavy Assault Missile Heavy Assault Missile Launcher II, Scourge Rage Heavy Assault Missile Medium Rocket Fuel Cache Partition II Medium Hydraulic Bay Thrusters II Medium Rocket Fuel Cache Partition I Tengu Defensive - Amplification Node Tengu Electronics - Dissolution Sequencer Tengu Engineering - Augmented Capacitor Reservoir Tengu Offensive - Accelerated Ejection Bay Tengu Propulsion - Fuel Catalyst There you go, use whatever hardeners you like. You seemed to get most of it. I hardly consider that a "battleship sized tank" (even considering its mobility)and at only 633m/s it would get caught and DIAF in any sort of PVP environment. Maybe its an nice fit for PVE, but honestly does anyone really care about which ships are best for PVE? In PVP anything close to that fit that would be a nice Tengu killmail for someone.
One med neut, and that thing is done, plus the tank has to be dead space or you are running into cpu issues
|

Riot Girl
Thundercats The Initiative.
973
|
Posted - 2013.06.03 18:58:00 -
[91] - Quote
Derath Ellecon wrote:In PVP anything close to that fit that would be a nice Tengu killmail for someone. For PvP, you'd use something more like this.
[Tengu, New Setup 1] Ballistic Control System II Ballistic Control System II Ballistic Control System II Damage Control II
10MN Afterburner II Large Shield Extender II Large Shield Extender II EM Ward Field II Adaptive Invulnerability Field II [empty med slot] [empty med slot]
Heavy Assault Missile Launcher II, Scourge Rage Heavy Assault Missile Heavy Assault Missile Launcher II, Scourge Rage Heavy Assault Missile Heavy Assault Missile Launcher II, Scourge Rage Heavy Assault Missile Heavy Assault Missile Launcher II, Scourge Rage Heavy Assault Missile Heavy Assault Missile Launcher II, Scourge Rage Heavy Assault Missile
Medium Anti-EM Screen Reinforcer I Medium Core Defense Field Extender I Medium Core Defense Field Extender I
Tengu Defensive - Supplemental Screening Tengu Electronics - Obfuscation Manifold Tengu Engineering - Capacitor Regeneration Matrix Tengu Offensive - Accelerated Ejection Bay Tengu Propulsion - Fuel Catalyst
This still does 700 DPS @ 25km and has 118k EHP with a couple of mids for whatever you want.
Oh god. |

Onictus
Silver Snake Enterprise Fatal Ascension
258
|
Posted - 2013.06.03 19:23:00 -
[92] - Quote
Aka thunder cat......just add HAMS |

Derath Ellecon
Washburne Holdings Situation: Normal
1412
|
Posted - 2013.06.03 23:19:00 -
[93] - Quote
Riot Girl wrote:This still does 700 DPS @ 25km and has 118k EHP with a couple of mids for whatever you want.
Yet is another fail. Those are both nice fits, but they don't achieve what you had clamed
Riot Girl wrote:Is it normal for a Cruiser to have BS tank before taking mobility into consideration, capable of close to1000 DPS and applying damage out to 70km? If it's not overpowered, then I guess this is pretty common for many cruiser class ships, right?
Now maybe there was a typo. Maybe you meant to put OR in between those. Or maybe even "pick any two". But you didn't. This is what I was getting at originally. Yes your three facts above are technically true. But you state it in a way that would mislead those unaware with T3's to infer a Tengu can:
1. Be capable of close to 1000 DPS AND 2. Apply damage out to 70km AND 3. Have BS tank before taking mobility into consideration.
All at the same time. Even with T3's you have to sacrifice something to get the other.
|

Pipernelli Spacemitt
Federal Navy Academy Gallente Federation
15
|
Posted - 2013.06.03 23:37:00 -
[94] - Quote
Derath Ellecon wrote:Riot Girl wrote:This still does 700 DPS @ 25km and has 118k EHP with a couple of mids for whatever you want.
Yet is another fail. Those are both nice fits, but they don't achieve what you had clamed Riot Girl wrote:Is it normal for a Cruiser to have BS tank before taking mobility into consideration, capable of close to1000 DPS and applying damage out to 70km? If it's not overpowered, then I guess this is pretty common for many cruiser class ships, right? Now maybe there was a typo. Maybe you meant to put OR in between those. Or maybe even "pick any two". But you didn't. This is what I was getting at originally. Yes your three facts above are technically true. But you state it in a way that would mislead those unaware with T3's to infer a Tengu can: 1. Be capable of close to 1000 DPS AND 2. Apply damage out to 70km AND 3. Have BS tank before taking mobility into consideration. All at the same time. Even with T3's you have to sacrifice something to get the other.
Dunked.
|

Celia Therone
University of Caille Gallente Federation
19
|
Posted - 2013.06.04 01:02:00 -
[95] - Quote
Pipernelli Spacemitt wrote:Derath Ellecon wrote:Riot Girl wrote:This still does 700 DPS @ 25km and has 118k EHP with a couple of mids for whatever you want.
Yet is another fail. Those are both nice fits, but they don't achieve what you had clamed Riot Girl wrote:Is it normal for a Cruiser to have BS tank before taking mobility into consideration, capable of close to1000 DPS and applying damage out to 70km? If it's not overpowered, then I guess this is pretty common for many cruiser class ships, right? Now maybe there was a typo. Maybe you meant to put OR in between those. Or maybe even "pick any two". But you didn't. This is what I was getting at originally. Yes your three facts above are technically true. But you state it in a way that would mislead those unaware with T3's to infer a Tengu can: 1. Be capable of close to 1000 DPS AND 2. Apply damage out to 70km AND 3. Have BS tank before taking mobility into consideration. All at the same time. Even with T3's you have to sacrifice something to get the other. Dunked. If for tank you fit... Pithi A-Type Small Shield Booster 2x Caldari Navy Invulnerability Field Shield Boost amplifier II
Then I think that that qualifies as a BS equivalent tank mostly because of high native resistances and low sig radius. Without moving there are missions in which it will break, especially if you trigger everything but that's true of a lot of battleship tanks as well.
Both the HAM and HML tengus can fit a full rack of t2 lanchers and CN BCU's and still fit that tank, which is sufficient for every (be careful in some Amarr missions/anything with significant neuting) level 4. Note that I am not saying that this is the best tank you can fit or the strongest tank. It's a cap-stable omni tank and has the weaknesses thereof but it is a sufficient tank.
The 1000 dps claim is a little bit shy unless you include implants which can bring you up to 1063dps with scourge rage heavy assault missiles up to 41.2 km and 709dps with scourge javelin out to 74.2. Less defender missiles, which is non-trivial, as is ammo switching time. For most missions with distant rats I expect that you'd be better off with the HML variant that does 814dps out to 70.8km with scourge fury and 604 out to 94.3 with scourge heavy.
The dps numbers are not particularly remarkable imho, especially as you're pretty much in a dead-end skill train and will have to upgrade to a different ship type and weapon size to improve them (discounting making your tengu gank bait by fitting officer mods).
Getting overly caught up on T3's being 'cruiser class' ships is self defeating. They're constructed differently, priced differently and skilled differently. There are a couple of places where they compete with old cruiser roles, like recons, but mostly they are competing with BS roles and have a pretty small window of effectiveness. |

Riot Girl
Thundercats The Initiative.
973
|
Posted - 2013.06.04 05:22:00 -
[96] - Quote
Derath Ellecon wrote:Yes your three facts above are technically true I know.
Oh god. |

SMT008
SnaiLs aNd FroGs Verge of Collapse
596
|
Posted - 2013.06.04 10:36:00 -
[97] - Quote
How to fix T3s :
Fix Subsystems so that every sub is useful at something.
That includes :
- Making a Drone Proteus viable
- Making a neuting Legion actually useful as opposed to the current (Well I had no Bhaalgorns so yeah)
- Add a neutrange bonus and/or a bonus to neut efficiency (consumes less cap while using neuts) to the Legion
- Make Hybrid Tengus viable
- Boost Lokis' DPS to acceptable levels
- Boost Legions' DPS to acceptable levels
- Get a DPS bonus on the Legions' covert sub
- Make it so that the +5% PWG per level sub on the Tengu ACTUALLY GETS YOU MORE PWG. Tengus have to fit the Capacitor Regeneration Matrix in order to make 100MN fits viable. This sub gets you more PWG AND cap stability. If you make the PWG sub actually effective, you'll see Tengus having an additionnal launcher, but they'll have to deal with capacitor problems. Balanced.
- Make it so that the Lokis' dual weapon-system works, please. Currently, there is absolutly no reason to fit one. Alternatively, make it a Missile subsystem.
- Make it so that Shield Lokis are actually good. Currently, they are not. At all. Not worth the price by a long shot. Adaptive Shielding needs an additional medslot (5 medslots are MANDATORY, considering the Lokis' usefulness is linked to its webbing bonus), and speed needs to be looked at. Currently, a Talos, a Gallente Battlecruiser, is faster than a Minmatar cruiser. If fitted with the "Max Speed" sub, it's still slower than every other Minmatar cruiser, but it also becomes bulkier than a Talos.
- Optional class-wide change : Remove rigs and replace them with the appropriate buffs to subsystems. If you want versatility, this is where you get it. Rigs are why everyone buy multiple T3s for different tasks instead of doing what T3s are supposed to be doing, which is being able to change the whole ship with subs.
- WH balancing special change : Find a way to cut Battleship mass by 50/60/70% while changing other values so that their ingame behavior doesn't change. Or add a hidden bonus like -50/-60/-70% mass when jumping in wormholes.
T3s are overused in wormholes because of their mass. No other sub-BS platform can compete with them, and rightly so. If you allow battleships to be used effectively in wormholes, you'll make Battleship-based doctrines possible. Yes, that's a big change, and that WILL yield great results for WHs as a whole.
I'm sure that battleships' overuse in wormholes won't ever be a problem. T3s are still superior to battleships in every way. But at least it will bring some diversity.
And that is all. |

Derath Ellecon
Washburne Holdings Situation: Normal
1413
|
Posted - 2013.06.04 12:11:00 -
[98] - Quote
Riot Girl wrote:Derath Ellecon wrote:Yes your three facts above are technically true. But you state it in a way that would mislead I know.
FTFY |

Alsyth
34
|
Posted - 2013.06.04 12:58:00 -
[99] - Quote
Problem with T3s imo:
-100MN AB fits: BS tank with frigate-class signature tanking should not exist. (170k EHP, 2.1km/s, 95m...)
-completely outperforms all HACs, most CS and some BSs in gank+tank fits
-approximately half of the subsystems are broken and almost never used
-cloacky ogb with better boosts than CS is lame (hopefully fixed "soon")
Apart from that I think they are fine.
|

Riot Girl
Thundercats The Initiative.
974
|
Posted - 2013.06.04 14:17:00 -
[100] - Quote
Derath Ellecon wrote:Riot Girl wrote:Derath Ellecon wrote:Yes your three facts above are technically true. But you state it in a way that would mislead I know. FTFY
Why do you care? If you're concerned about what new players think, you could have just clarified it for them and been done with it, instead of dragging out this whole embarrassing argument.
Oh god. |

Sal Landry
School of Applied Knowledge Caldari State
71
|
Posted - 2013.06.04 14:48:00 -
[101] - Quote
Riot Girl wrote:Why do you care? If you're concerned about what new players think, you could have just clarified it for them and been done with it, instead of dragging out this whole embarrassing argument.
It's only embarrassing for you because you've been caught out in a blatant lie. |

SMT008
SnaiLs aNd FroGs Verge of Collapse
597
|
Posted - 2013.06.04 15:04:00 -
[102] - Quote
Alsyth wrote:Problem with T3s imo:
-100MN AB fits: BS tank with frigate-class signature tanking should not exist. (170k EHP, 2.1km/s, 95m...)
-completely outperforms all HACs, most CS and some BSs in gank+tank fits
-approximately half of the subsystems are broken and almost never used
-cloacky ogb with better boosts than CS is lame (hopefully fixed "soon")
1 : 100MN AB fits aren't a problem. Their capstability and general lack of trade-offs is.
If CCP fixes the PWG subsystem, 100MN AB fits won't be capstable anymore.
Also, the Heavy Missile nerf heavily nerfed Tengus. 100MN AB fits aren't really OP anymore. They're good, but not completely out of the line.
2 : Yes, but that's more because of HACs themselves. The Nighthawk is horrible, the Sleipnir is good (and delivers more DPS than a Loki), the Astarte is usable and the Absolution gets way more DPS than a Legion.
3 : Yes, totally.
4 : Yes. |

Riot Girl
Thundercats The Initiative.
974
|
Posted - 2013.06.04 15:28:00 -
[103] - Quote
Sal Landry wrote:It's only embarrassing for you because you've been caught out in a blatant lie. I'm sorry I hurt your feelings. I take back all the mean things I said about your Tengu.
Oh god. |

Troedoff Dude
Gambino Crime Family
1
|
Posted - 2013.06.04 22:35:00 -
[104] - Quote
We need to buff every ship in eve to godmode so that you can fly whatever you want whenever you want, and it never ever dies, and there is never ending free PVP, and skills, and training, and tactics, and price, and time doesn't even matter, or nerf everything cause I've been playing eve for a week, and somebody has blown up my rifter. Really people stop drinking the welfare koolaide. Time, risk, and isk = reward. Grab a BC, and a buddy in a BC, and blow up the shiny t3. Run a little risk yourself why don't you? I mean a 1-2b isk kill looks good on anyone's KB right? |

Jojo Jackson
Dead Red Eye
182
|
Posted - 2013.06.05 02:02:00 -
[105] - Quote
Mike Adoulin wrote:Just about everybody agrees that the damn t3 strategic cruisers are broken.
Just flat out busted.
So far there have been rumors of nerfing the Tengu (which almost everyone agrees is the most broken t3 cruiser of them all...) for quite some time.
And on the other side you have the Legion which is underpowert with nearly every combination of submoduls and mostly terrible slot layouts.
I found only one use for it and that's highsec explorations. Some use it for Incursions. But it is imposible to reach any decent DPS or RPS not even talking about the insanly bad covert ops submodul.
With your nerv-sugestions you would destroy the Legion!
There is just one real fix and that's a very close look at any submodul and any posible combination of this moduls. Each one has to be balanced seperatly! Why the hell can't I fitt capital repairs or shield booster on an Orca ... it's an CAPITAL ship! |

Ireland VonVicious
Vendetta Syndicate
150
|
Posted - 2013.06.05 02:36:00 -
[106] - Quote
I see a lot of talk on the legion being sad here.
Although it is the armor incursion ship of choice.
I think it just under preforms in PvP and is maybe over powered for group PvE.
People always think things are over powered or under powered based on what they personally do in Eve.
A ship that does something well and something not so well is what Eve is about.  |

Jojo Jackson
Dead Red Eye
182
|
Posted - 2013.06.05 04:11:00 -
[107] - Quote
Ireland VonVicious wrote:I see a lot of talk on the legion being sad here. Although it is the armor incursion ship of choice. I think it just under preforms in PvP and is maybe over powered for group PvE. People always think things are over powered or under powered based on what they personally do in Eve. A ship that does something well and something not so well is what Eve is about.  The Legion is used for mostly only one think: Incursion.
While I use it for exploration becouse of the medslots it can have (hack, archeology, MWD, drone upgrades, cap) it still underperforms in DPS and Tank compared to the other 3 Tech3 Cruiser and compared to Tech2 Cruisers/Battlecruiser.
Just go and check out the numbers in EFT. Max posible DPS with decent setup, max posible self-rep with decent setup. It even has just an average max EHP compared to other Tech3 cruiser or Commandships (IF you still want a viable setup with weapons and stuff!!). Why the hell can't I fitt capital repairs or shield booster on an Orca ... it's an CAPITAL ship! |

Riot Girl
Thundercats The Initiative.
975
|
Posted - 2013.06.05 06:34:00 -
[108] - Quote
Jojo Jackson wrote:Just go and check out the numbers in EFT. Max posible DPS with decent setup, max posible self-rep with decent setup. It even has just an average max EHP
PvE Missile fit - 758 Max DPS Max 30km weapon range 503 DPS tank vs Angels // 394 vs Blood Raiders, sacrificing one damage mod. 1585 m/s with 100MN AB Lacks missile range, which causes a problem with slow alignment with the large AB.
PvE Laser fit- 751 Max DPS Max 39km weapon range 503 DPS tank vs Angels // 394 vs Blood Raiders, sacrificing one damage mod. 705 m/s with 10MN AB Lack of PG means it can't fit 100 MN AB. Cap stable.
PvP Missile fit- 619 Max DPS 115k EHP 100 MN AB viable
PvP Laser fit - 614 Max DPS 115k EHP
I'm not really seeing the problem here. HAMs could use a little more range, other than that, it seems fine to me. Oh god. |

Arthur Aihaken
Vegeta's Planetary Resale THE H0NEYBADGER
3
|
Posted - 2013.06.05 07:20:00 -
[109] - Quote
What was the heavy missile nerf? I hadn't read anything about it prior (thought they were just tweaking cruise missiles), but it just knocked off 150+ dps from my Tengu. It was at least serviceable previously with a Covert Ops fit, but now it's entirely useless. |

Celia Therone
University of Caille Gallente Federation
19
|
Posted - 2013.06.05 08:39:00 -
[110] - Quote
Arthur Aihaken wrote:What was the heavy missile nerf? I hadn't read anything about it prior (thought they were just tweaking cruise missiles), but it just knocked off 150+ dps from my Tengu. It was at least serviceable previously with a Covert Ops fit, but now it's entirely useless. Heavy missile nerf occurred months ago. Roughly range dropped by 25%, speed increased a bit, damage went up slightly on furies but might have decreased on faction(?).
I think hams changed at the same time with more range and lower fittings but I was mostly afk at the time so am hazy on the details. |

Jojo Jackson
Dead Red Eye
182
|
Posted - 2013.06.05 21:23:00 -
[111] - Quote
Riot Girl wrote:Jojo Jackson wrote:Just go and check out the numbers in EFT. Max posible DPS with decent setup, max posible self-rep with decent setup. It even has just an average max EHP I'm not really seeing the problem here. Javelins could use a bit more range, maybe a 30% buff. Other than that, it seems fine to me. And now compare this numbers with the other Tech3: - Tengu has more DPS AND more tank at the same time (we all know how damn overpower the Tengu is) - Proteus does ALOT more DPS with nearly the same tank - Loki has about the same DPS and tank (even better tank when shield-tanked) with much better range and can chose the damage types And they will do it WITH T2 moduls ONLY!!!
30km for PvE with 100NM AB is realy bad. You do have enough tank+gang to kill stuff but you will be SLOOOOOW as hell.
The laser offensive modul is suizidal for solo PvE anyway. Have fun with Web+Scam frigs (or just any frig which get's close). No idear why it hasn't at last 25m3 drone band/bay. This is even more true against Sanshas with all their TDs.
Sure, it is posible to find working fits for the Legion ... but all 3 Tech3 will ALLWAYS do the job much better and are easier to handle!
Anyway, my point is simple: you can NOT do a global nerv of all Tech3 Cruisers Any modul need to be adjusted seperatly. Why the hell can't I fitt capital repairs or shield booster on an Orca ... it's an CAPITAL ship! |

Baren
Blue Republic RvB - BLUE Republic
5
|
Posted - 2013.06.05 21:45:00 -
[112] - Quote
Hands down they are players now, and alot my self included who have 100 or 200 + sp... they should buff t3s but make them more skill intensive. it getting to the point where everyone can fly a bread or a titan or t3... we need something for the older players to sink thier teeth into....
the skills to get into a t3 should be alot harder than any t2 ships... thats why its called a t3... hell look at the time it takes to get into a black ops bs.
Nerfing is not the solution.. they need to buff. or add more skills. what if they made it so every skill could now be trainned to level 6 or something lol not a actual solution but you get what i mean.
SAY NO TO NERF |

Jojo Jackson
Dead Red Eye
182
|
Posted - 2013.06.05 22:08:00 -
[113] - Quote
Baren wrote:Hands down they are players now, and alot my self included who have 100 or 200 + sp... they should buff t3s but make them more skill intensive. it getting to the point where everyone can fly a bread or a titan or t3... we need something for the older players to sink thier teeth into....
the skills to get into a t3 should be alot harder than any t2 ships... thats why its called a t3... hell look at the time it takes to get into a black ops bs.
Nerfing is not the solution.. they need to buff. or add more skills. what if they made it so every skill could now be trainned to level 6 or something lol not a actual solution but you get what i mean.
SAY NO TO NERF Hell no! The skill investments are fine and equal for all 4. Absolut no need to change them!
And I don't see a reason at all to have stuff which needs insane SP. And no, just being a Vet doesn't justify it. Veterans allready have the advantage of being able to fly many more ships then new players. There is a armor-fleet? Jump into Legion OR Loki OR Proteus. There is a shield-fleet? Jump into Loki OR Tengu (OR semi optimal Legion with 6 med slots). There is a BC fleet? Pick one out of 8. There is a BS fleet? Take the demanded one.
New players don't have this luxus. They might be able to fly one race (ex Amarr only or Caldari only). Even more when it comes to the more expensive Tech2 and Tech3 ships. And there is no argument, why it should be made even harder for new players to get into them! Why the hell can't I fitt capital repairs or shield booster on an Orca ... it's an CAPITAL ship! |

Riot Girl
Thundercats The Initiative.
977
|
Posted - 2013.06.05 22:32:00 -
[114] - Quote
Jojo Jackson wrote:Tengu has more DPS AND more tank at the same time (we all know how damn overpower the Tengu is) That's a problem with the Tengu, not the Legion.
Oh god. |

Baren
Blue Republic RvB - BLUE Republic
5
|
Posted - 2013.06.05 22:45:00 -
[115] - Quote
Jojo Jackson wrote:Baren wrote:Hands down they are players now, and alot my self included who have 100 or 200 + sp... they should buff t3s but make them more skill intensive. it getting to the point where everyone can fly a bread or a titan or t3... we need something for the older players to sink thier teeth into....
the skills to get into a t3 should be alot harder than any t2 ships... thats why its called a t3... hell look at the time it takes to get into a black ops bs.
Nerfing is not the solution.. they need to buff. or add more skills. what if they made it so every skill could now be trainned to level 6 or something lol not a actual solution but you get what i mean.
SAY NO TO NERF Hell no! The skill investments are fine and equal for all 4. Absolut no need to change them! And I don't see a reason at all to have stuff which needs insane SP. And no, just being a Vet doesn't justify it. Veterans allready have the advantage of being able to fly many more ships then new players. There is a armor-fleet? Jump into Legion OR Loki OR Proteus. There is a shield-fleet? Jump into Loki OR Tengu (OR semi optimal Legion with 6 med slots). There is a BC fleet? Pick one out of 8. There is a BS fleet? Take the demanded one. New players don't have this luxus. They might be able to fly one race (ex Amarr only or Caldari only). Even more when it comes to the more expensive Tech2 and Tech3 ships. And there is no argument, why it should be made even harder for new players to get into them!
My point being there should be a great gap between t1 t2 and t3.... each one should have quit abit more power that the one before and require quite a bit more training... t3s should be more powerful(not always DPS wise) than any t2 cruiser and same goes for t2 vs t1.. or whats the point. nerfing isnt the way to go or pretty soon in even they will nerf soo much every ship is pretty much equally.
I THINK WE ALL REMEMBER WHAT HAPPENED TO OUR LOVELY TITANS AND HOW THEY WERE NERF TO WERE SUPERS NOW RULE 0.0 SPACE AND TITANS ARE NOW NO MORE THAT EXPENSIVE STARGATES FOR FLEETS.
NERFING IS NOT THE ANSWER FOR T3s, THEY NEED TO BE BUFFED AND MADE MORE INTERESTING.
|

Riot Girl
Thundercats The Initiative.
977
|
Posted - 2013.06.05 23:04:00 -
[116] - Quote
Yeah buff T3s and make them inaccessible to new players so veterans can be immortal gank gods. Great idea. Oh god. |

Jojo Jackson
Dead Red Eye
182
|
Posted - 2013.06.05 23:33:00 -
[117] - Quote
Baren wrote:My point being there should be a great gap between t1 t2 and t3.... each one should have quit abit more power
And this is absolut WRONG. The goal for Tech3 was NEVER to be more powerfull then Tech2!
They should be (and they are) more flexible which is perfectly fine.
Want most gang? Use HAC. Want most tank (or fleet boost)? Use Command. Want best cloaky? Use Recon.
Want a ship which can do several tasks at once but not as well as a spezialist? Use Tech3!
Why are there still people out there, who belive they "deserve" somethink better or more powerfull just becouse they invested (wasted) more real time for a game?? It's like a chess player want demant spezial moves just becouse he played chess for 20 years. Why the hell can't I fitt capital repairs or shield booster on an Orca ... it's an CAPITAL ship! |

Baren
Blue Republic RvB - BLUE Republic
5
|
Posted - 2013.06.05 23:37:00 -
[118] - Quote
Riot Girl wrote:Yeah buff T3s and make them inaccessible to new players so veterans can be immortal gank gods. Great idea.
SO your saying me playing since 2004 and having trainned all this time I do not deserve to be able to fly ship that are more skill intensive that newbs can't? |

Baren
Blue Republic RvB - BLUE Republic
5
|
Posted - 2013.06.05 23:39:00 -
[119] - Quote
Riot Girl wrote:Yeah buff T3s and make them inaccessible to new players so veterans can be immortal gank gods. Great idea.
SO your saying me playing since 2004 and having trainned all this time I do not deserve to be able to fly ship that are more skill intensive that newbs can't?
Jojo Jackson wrote:Baren wrote:My point being there should be a great gap between t1 t2 and t3.... each one should have quit abit more power
And this is absolut WRONG. The goal for Tech3 was NEVER to be more powerfull then Tech2! They should be (and they are) more flexible which is perfectly fine. Want most gang? Use HAC. Want most tank (or fleet boost)? Use Command. Want best cloaky? Use Recon. Want a ship which can do several tasks at once but not as well as a spezialist? Use Tech3! Why are there still people out there, who belive they "deserve" somethink better or more powerfull just becouse they invested (wasted) more real time for a game?? It's like a chess player want demant spezial moves just becouse he played chess for 20 years.
If you read carefully I said..My point being there should be a great gap between t1 t2 and t3.... each one should have quit abit more power that the one before and require quite a bit more training... t3s should be more powerful(not always DPS wise) than any t2 cruiser and same goes for t2 vs t1.. or whats the point. nerfing isnt the way to go or pretty soon in even they will nerf soo much every ship is pretty much equally. |

Jojo Jackson
Dead Red Eye
182
|
Posted - 2013.06.05 23:40:00 -
[120] - Quote
Baren wrote:Riot Girl wrote:Yeah buff T3s and make them inaccessible to new players so veterans can be immortal gank gods. Great idea. SO your saying me playing since 2004 and having trainned all this time I do not deserve to be able to fly ship that are more skill intensive that newbs can't? Right, you do NOT deserve it!
The tower in chess can move just horizontal and vertical ... this will NOT change and it doesn't matter if you play chess for 1 day or 100 years! Noone deserve or has the right to move the tower in any other form equal for how long he play chess. Why the hell can't I fitt capital repairs or shield booster on an Orca ... it's an CAPITAL ship! |

Jojo Jackson
Dead Red Eye
182
|
Posted - 2013.06.05 23:45:00 -
[121] - Quote
Baren wrote: If you read carefully I said..My point being there should be a great gap between t1 t2 and t3.... each one should have quit abit more power that the one before and require quite a bit more training... t3s should be more powerful(not always DPS wise) than any t2 cruiser and same goes for t2 vs t1.. or whats the point. nerfing isnt the way to go or pretty soon in even they will nerf soo much every ship is pretty much equally.
I read what you wrote and I understand it.
But what you not undrestad is: CCP does not want them to be more powerfull but to be more flexible. And this is fine!
You invest the time (SP) and money (ISK) to be flexible ;).
Your missbelive is, that you have ANY right or deserve ANYTHINK at all just becouse you invested more time! This is NOT and should NEVER be true! Why the hell can't I fitt capital repairs or shield booster on an Orca ... it's an CAPITAL ship! |

Riot Girl
Thundercats The Initiative.
977
|
Posted - 2013.06.05 23:58:00 -
[122] - Quote
Baren wrote:SO your saying me playing since 2004 and having trainned all this time I do not deserve to be able to fly ship that are more skill intensive that newbs can't? Sure, CCP should introduce a skill intensive, but essentially useless ship which requires 12 months of pure training just for bitter vets who want to be special snowflakes. Maybe a CONCORD shuttle or something. Oh god. |

Soon Shin
Caucasian Culture Club Transmission Lost
227
|
Posted - 2013.06.06 05:37:00 -
[123] - Quote
ITT:
Player who complains about losing to a high ship class in a 1 vs 1 and feels entitled that he should be able to win easily.
Waaahhh I lost my t1 bc to a t3. Its OP.
Imagine if he gets killed by a Commandship:
Waaah I lost my t1 to a cs. Its OP.
Lets make all the ships equal regardless of skill and isk costs. Such a great idea. |

Jojo Jackson
Dead Red Eye
182
|
Posted - 2013.06.06 10:01:00 -
[124] - Quote
Soon Shin wrote:ITT: Player who complains about losing to a high ship class in a 1 vs 1 and feels entitled that he should be able to win easily. Waaahhh I lost my t1 bc to a t3. Its OP. Imagine if he gets killed by a Commandship: Waaah I lost my t1 to a cs. Its OP. Lets make all the ships equal regardless of skill and isk costs. Such a great idea.
That's not the problem here. The problem with Tech3 is, that the performance of them is to different! From OP Tengu over OK Loki+Proteus to UP Legion.
Mix with some absolut useless moduls for each one. Why the hell can't I fitt capital repairs or shield booster on an Orca ... it's an CAPITAL ship! |

Riot Girl
Thundercats The Initiative.
978
|
Posted - 2013.06.06 11:06:00 -
[125] - Quote
Personally, I think all T2 cruisers need to be rebalanced first and then T3 cruisers should be balanced to be equal to all the T2 cruisers in each role. This also means CCP should invent a stealthy T2 scanning cruiser for each race  Oh god. |

Baren
Blue Republic RvB - BLUE Republic
5
|
Posted - 2013.06.06 15:37:00 -
[126] - Quote
Soon Shin wrote:ITT:
Player who complains about losing to a high ship class in a 1 vs 1 and feels entitled that he should be able to win easily.
Waaahhh I lost my t1 bc to a t3. Its OP.
Imagine if he gets killed by a Commandship:
Waaah I lost my t1 to a cs. Its OP.
Lets make all the ships equal regardless of skill and isk costs. Such a great idea.
TOTALLY AGREE WITH YOU SIR
Like I dont understand why people call them OVERPOWERED.
If someone pays 1.5bil+ to fit a t3(F**KING EXPENSIVE SHIPS) and train for 2 years to fly( more if you wanna fly it well) why shouldnt the ship have all that power. Thats just like people saying a Pirate BS like the Vindi is OP. Thats stupid. the ship itself is over 1 bil and people trainned and paid alot for that power.
Let look at the VERSITILITY of T3s right now. A T3 should be able to be configured to be a better HAC than the T2 verson or a better Recon that its T2 count part. If they buff T2s They better Buff t3s... And how about those EWAR and LOgistics subsytems. Most of them are CRAP. sure(the loki for webs and prot for point but the rest is complete garbage)
Please tell me more how they are more Versitle when they can only do a few things well At the moment.
With the buffs to t1 and navy ships in odyssey coupled with nerfs to many tech 2 variants, I feel eve is dangerously close to becoming `vannilla` its scarcley worth flying ships like the absolution when for example navy harbinger can do the job with virtualy the same ehp/dps and a tracking bonus to boot.. just 1 example.. it seems to be the case for pretty much all hac`s, logistics and field command ships.. in my opinion considering the huge difference in skills needed and cost the performance should reflect this! more so than slightly better resists.. and even those are being gradualy whittled away.. The point of eve when I started playing is that its a HARD game (thats what i liked about it).. by allowing relative noobys to have access to ships wich out perform their tech 2 variants not only irritates the long term players but makes for a less challenging experience for the new players.. will they still be here in 10 years time? |

Barrogh Habalu
Imperial Shipment Amarr Empire
472
|
Posted - 2013.06.06 17:49:00 -
[127] - Quote
That's because versatility that is only achieved by extensive refitting is something noone cares for in the world of effective min-maxing. There are some uses for it, but they mostly involve CovOps sub. Versatility that is achieved within one fit (given that you don't achieve effectiveness of specialist ships). on the other hand...
T3s are basically ships that combine combat ability with recon-like utility plus some beef on top. That causes them to obsolete HACs oftentimes (if fitted for combat exclusively) or be real "combat recons" when fitted for utility, but not without tradeoffs when compared to real recons. Unless their utility sub isn't really good and their combat system isn't stellar ofc.
Aside from T3 vs HAC issue and virtually useless subs T3s don't seem to be that much broken, but maybe I'm overlooking something. |

Baren
Blue Republic RvB - BLUE Republic
6
|
Posted - 2013.06.06 18:35:00 -
[128] - Quote
Barrogh Habalu wrote:That's because versatility that is only achieved by extensive refitting is something noone cares for in the world of effective min-maxing. There are some uses for it, but they mostly involve CovOps sub. Versatility that is achieved within one fit (given that you don't achieve effectiveness of specialist ships). on the other hand...
T3s are basically ships that combine combat ability with recon-like utility plus some beef on top. That causes them to obsolete HACs oftentimes (if fitted for combat exclusively) or be real "combat recons" when fitted for utility, but not without tradeoffs when compared to real recons. Unless their utility sub isn't really good and their combat system isn't stellar ofc.
Aside from T3 vs HAC issue and virtually useless subs T3s don't seem to be that much broken, but maybe I'm overlooking something.
You bring up a very good point.
People get confused thinking T3s are OP when really its just because you can do more with them.. Like there are cruisers that can out dps or tank a tengu but the tengu can also fit a 100mn ab and what not... that is not OP that is called a T3, that is called having trainned skills to have that ability and Virsitility. I dont feel there is anything wrong with that.
T3s should be the kings of cruisers.. Be OP compared to a HAC when fitted for that role, or OP compaired to a Recon, Or eve OP compared to a Logi. Hell this ships cost over a Bil isk more fully fitted compared to a T2 and are alot more skill intensive.. What are people mad about. They should be powerful ships... Noobs or people with low sp need to stop complaining |

Lloyd Roses
Artificial Memories
104
|
Posted - 2013.06.06 21:20:00 -
[129] - Quote
SMT008 wrote:How to fix T3s :
(lots of good stuff)
- WH balancing special change : Find a way to cut Battleship mass by 50/60/70% while changing other values so that their ingame behavior doesn't change. Or add a hidden bonus like -50/-60/-70% mass when jumping in wormholes.
T3s are overused in wormholes because of their mass. No other sub-BS platform can compete with them, and rightly so. If you allow battleships to be used effectively in wormholes, you'll make Battleship-based doctrines possible. Yes, that's a big change, and that WILL yield great results for WHs as a whole.
I'm sure that battleships' overuse in wormholes won't ever be a problem. T3s are still superior to battleships in every way. But at least it will bring some diversity.
[...]
A thousand times this! |

Riot Girl
Thundercats The Initiative.
978
|
Posted - 2013.06.06 21:35:00 -
[130] - Quote
Baren wrote:there are cruisers that can out dps or tank a tengu Yeah? Which ones? Oh god. |

Baren
Blue Republic RvB - BLUE Republic
6
|
Posted - 2013.06.06 21:54:00 -
[131] - Quote
Riot Girl wrote:Baren wrote:there are cruisers that can out dps or tank a tengu Yeah? Which ones?
Sorry needed to clairify Meaning have more DPS......or Can have more if not the same Tank than a tengu. Go head to head with tank and dps.
|

Riot Girl
Thundercats The Initiative.
978
|
Posted - 2013.06.06 21:57:00 -
[132] - Quote
Okay. Which cruisers can beat a Tengu in either tank or DPS? Oh god. |

Lloyd Roses
Artificial Memories
105
|
Posted - 2013.06.06 22:05:00 -
[133] - Quote
Riot Girl wrote:Okay. Which cruisers can beat a Tengu in either tank or DPS?
Can't follow that either. Either the tengu has more dps or more tank than any comparable cruiser. (should be using missiles) On a sidenote, if that tengu were to have more tank, it surely still had more dps. And more mobility. And better sensors and lockrange. And way better caplife. It also had a similiar sig and can overheat longer.
Comparing it to any similiar working t1/t2/faction/pirate cruiser that shoots missiles. Navy osprey aside.
Edit: Ohohohohoh! HAM-Legion! Potentially more damage due to selectable HAM damage. And most likely comparable tank! |

Riot Girl
Thundercats The Initiative.
978
|
Posted - 2013.06.06 22:20:00 -
[134] - Quote
Well HAM legion has comparable tank but the DPS is vastly inferior as it lacks the range of a Tengu and has no damage bonus to counter Tengu's kinetic bonus. Oh god. |

Derath Ellecon
Washburne Holdings Situation: Normal
1419
|
Posted - 2013.06.06 22:25:00 -
[135] - Quote
Riot Girl wrote:Personally, I think all T2 cruisers need to be rebalanced first and then T3 cruisers should be balanced to be equal to all the T2 cruisers in each role. This also means CCP should invent a stealthy T2 scanning cruiser for each race 
Holy **** I actually almost agree with this entire statement.
|

Baren
Blue Republic RvB - BLUE Republic
6
|
Posted - 2013.06.06 22:52:00 -
[136] - Quote
Derath Ellecon wrote:Riot Girl wrote:Personally, I think all T2 cruisers need to be rebalanced first and then T3 cruisers should be balanced to be equal to all the T2 cruisers in each role. This also means CCP should invent a stealthy T2 scanning cruiser for each race  Holy **** I actually almost agree with this entire statement.
they show be about 5-15% better than T2s at their role |

Jojo Jackson
Dead Red Eye
182
|
Posted - 2013.06.06 23:26:00 -
[137] - Quote
Derath Ellecon wrote:Riot Girl wrote:Personally, I think all T2 cruisers need to be rebalanced first and then T3 cruisers should be balanced to be equal to all the T2 cruisers in each role. This also means CCP should invent a stealthy T2 scanning cruiser for each race  Holy **** I actually almost agree with this entire statement. Hell NO! They should never be equal! The MUST be a tiny bit wors. Like 15% to 25%!
You get more slots, more util, more options as tradeoff for doing a job wors then a spezialist! want T3-HAC -> offer some gank for util want T3-recon -> offer some mobility (or whatever) for util want T3-command -> offer some boost bonus for util
That's the only way they can be balanced! Don't like it? Don't fly them! Why the hell can't I fitt capital repairs or shield booster on an Orca ... it's an CAPITAL ship! |

Ripblade Falconpunch
State War Academy Caldari State
108
|
Posted - 2013.06.07 03:56:00 -
[138] - Quote
This is one of the dumbest threads I've had the displeasure of reading.
All you spacepoor people crying that T3's should be "equal" to T2's need to HTFU and deal a few simple facts.....
1 - That T3 cruiser cost a poopload more than your crappy T2 HAC or whatever. The hull price is a bit higher, then add in a full set of subsystems, and a T3 cruiser with JUST the subsystems and no fitting / rigs at all probably cost more than your entire shitfit HAC. And people who can / are willing to fly them generally bling them out pretty good, which adds to the total price tag.... generally significantly.
2 - The subsystem skills don't take long to train, this is true. You also lose a skill level every time you die in one. You can cry that's "not enough" all you want, and for risk averse pubbies it's not really much of a concern. But for people who actually fly and lose them in PVP, that adds up in the form of time that could be spent training other things.... significantly.
Seriously, since when have T1 items ever been better than T2 items? Is your Rifter better than your Wolf? Is your Merlin better than a Hawk or a Harpy? No..... not sure where the idea that T3's shouldn't be better than T2's came from, but it's pretty dumb. We should go ahead and balance all the T2 ships so that they're equal to the T1 ships while we're at it to, right?
Don't like it? Don't fly one.... it's pretty simple.
Can't fly one / don't want to risk that much ISK? HTFU princess.
Don't want to fight one? Run away..... or die, then come to the forums and cry for nerfs like a little WoW kiddie. |

Riot Girl
Thundercats The Initiative.
978
|
Posted - 2013.06.07 05:15:00 -
[139] - Quote
Ripblade Falconpunch wrote:1 - That T3 cruiser cost a poopload more than your crappy T2 HAC or whatever. A Tengu fitted for fleet fights will cost about 500m. If you want to fit blingy modules, that's your decision. It has nothing to do with the cost of the ship, I can put blingy modules on any ship and demand it should be more powerful due to cost.
Quote:You also lose a skill level every time you die in one. That's true, and I agree it adds up but what does it have to do with balance? How is that relevant to the way a Tengu performs in a fight? It doesn't affect other players at all and it's a pretty stupid mechanic. I think CCP should get rid of it when the T3s are rebalanced.
Quote:Seriously, since when have T1 items ever been better than T2 items? Not sure if serious. Oh god. |

Wander Prian
Frozen Dawn Inc Arctic Light
11
|
Posted - 2013.06.07 05:48:00 -
[140] - Quote
It's been said many times that after tiericide the power difference between tech1 and tech 2 will be smaller. You get a linear increase in power for a expotential increase in cost. That will apply for tech 3's as well.
It's also been said many times that T2 will be the strongest ship in their specialization. For example a curse will be a better neuting ship than a legion but the legion will be good at more things (not the best but good). For example the curse has low ehp sen the legion would have a better tank while still being a good neuter. |

Ripblade Falconpunch
State War Academy Caldari State
108
|
Posted - 2013.06.07 06:08:00 -
[141] - Quote
Riot Girl wrote:Ripblade Falconpunch wrote:1 - That T3 cruiser cost a poopload more than your crappy T2 HAC or whatever. A Tengu fitted for fleet fights will cost about 400-500m, which isn't massively expensive when compared with the BSes they are going up against. If you want to fit blingy modules, that's your decision. It has nothing to do with the cost of the ship, I can put blingy modules on any ship and demand it should be more powerful due to cost. Quote:You also lose a skill level every time you die in one. That's true, and I agree it adds up but what does it have to do with balance? How is that relevant to the way a Tengu performs in a fight? It doesn't affect other players at all and it's a pretty stupid mechanic. I think CCP should get rid of it when the T3s are rebalanced. Quote:Seriously, since when have T1 items ever been better than T2 items? Not sure if serious.
You don't get to pick and choose which parts to argue with. Sure, a fleet fitted Tengu costs around 450-500M. How much does a fleet fitted HAC cost? And you can't compare them to battleships either - apples to oranges.
Losing skills with a loss IS a balance - it's one more reason besides the pricetag to make risk averse pubbies not fly them.
And yeah - I'm absolutely serious. I'm talking hulls, not modules. Besides a few rare, extremely isolated cases every T1 hull in the game is seriously outclassed by it's T2 variants. Saying "not sure if serious" doesn't make that any less true.
If you can't afford to fly one, get better at making ISK. It's not hard. If you're really too risk averse or your corp / alliance is to risk averse to handle losing some, well...... HTFU princess. Keep flying HAC's. I don't hear any complaining from people flying T1 frigates getting owned by assault frigates... it's the same thing, plus a few hundred million. |

Baren
Blue Republic RvB - BLUE Republic
6
|
Posted - 2013.06.07 06:10:00 -
[142] - Quote
Wander Prian wrote:It's been said many times that after tiericide the power difference between tech1 and tech 2 will be smaller. You get a linear increase in power for a expotential increase in cost. That will apply for tech 3's as well.
It's also been said many times that T2 will be the strongest ship in their specialization. For example a curse will be a better neuting ship than a legion but the legion will be good at more things (not the best but good). For example the curse has low ehp sen the legion would have a better tank while still being a good neuter.
its going to be a sad day when that actually happens and a cerberus is a better Hac that a tengu and a Legion is being out dps'd by a Legion and out tanked by a sacrilige.
As I said before... modest gains for exponetial cost of sp and isk.. where is the insentive.. we might as well all be equalls and be able to share our sp like cell phone minutes.
but seriously, why the push to make everything equall....... if people trainned for 6 years. and paid 2 bil isk... why cant they have ships that are alot higher classed than others.
Eve is becoming a melting pot, everything will become equal, and similar. so that nobody has a big advantage.. Newbs will be in ships that cost a fraction of what others do, ships that require a fraction of the Sp and be able to get by just fine.
Let screw over the people who pay billions of isk and trainned for 10 years
good job CCP |

Wander Prian
Frozen Dawn Inc Arctic Light
11
|
Posted - 2013.06.07 06:27:00 -
[143] - Quote
Ships that I mainly fly in PVP is Tech 3's. As a wormholer, that's the way we go. We got many T3's with expensive **** on them. Do I want to see my ships being nerfed? No, but I can see the thinking why tech 3's might need abit of nerfing to make the other ships viable as well. Currently hacs are overshadowed by tech 3's, same with command ships. The T2 ships are supposed to be specialized to a single role and suffer in other ways for that specialization. Tech 3 ships are supposed to be good at many things at the same time, not to be the best. A hac might have the best dps and mobility but a t3 would have good dps, good tank and good mobility.
Do I see a problem in having a cerb do more dmg than a tengu in a hac-role? No, because I know my tengu will outtank a cerb. Get in the cerb's face and melt the ******.
When tech 3 ships get rebalanced, I'm hoping that the nerfs won't be too bad, but I also hope that they can make all the subsystems viable, instead of the 5-8 per ship that are used now. |

Riot Girl
Thundercats The Initiative.
978
|
Posted - 2013.06.07 06:45:00 -
[144] - Quote
Ripblade Falconpunch wrote:You don't get to pick and choose which parts to argue with. I addressed all of your arguments.
Quote:Sure, a fleet fitted Tengu costs around 450-500M. How much does a fleet fitted HAC cost? And you can't compare them to battleships either - apples to oranges. Actually you're wrong. You can compare them to battleships because they are being used in fleets to combat battleships, that means there is a comparison right there in the fight. You can't compare them with HACs because people don't form HAC fleets to combat Tengu fleets, it doesn't happen because the Tengus would obviously win. There is no comparison there.
Quote:Losing skills with a loss IS a balance No it isn't. It's like saying your cat hates the Tengu model and scratches you every time you fly it, therefore it's balanced. It's a drawback to the pilot, but it has nothing to do with balance.
Quote:I'm talking hulls, not modules. Besides a few rare, extremely isolated cases Perhaps you should have made that more clear in your post. It would help your argument, though I still don't understand why T3 should be inherently stronger than T2 "just because". The only arguments I've heard so far in this thread are defensive complaints from players who don't want their precious Tengus to be nerfed again. These people seem to put their own selfish concerns ahead of the overall health of the game so I am somewhat dismissive of their arguments.
Quote:If you can't afford to fly one, get better at making ISK. It's not hard. If you're really too risk averse or your corp / alliance is to risk averse to handle losing some, well...... HTFU princess. Keep flying HAC's. I don't hear any complaining from people flying T1 frigates getting owned by assault frigates... it's the same thing, plus a few hundred million. This is completely unnecessary and irrelevant. Please focus on the argument of ship balance, not other player's wallets.
Oh god. |

Riot Girl
Thundercats The Initiative.
978
|
Posted - 2013.06.07 06:51:00 -
[145] - Quote
Baren wrote:lol you kidding right.... are you really comparing a T3 to a BS Yes, any reason why I shouldn't? Tengu fleets are used to combat BS fleets so the comparison is a valid one.
Quote:you can get into a BS after just a couple months, a T3 requires alot more 1 year or more to fly well. I can't agree with these figures and I can't see how they are relevant either. Oh god. |

Ron Maudieu
19
|
Posted - 2013.06.07 07:07:00 -
[146] - Quote
Baren wrote:
lol you kidding right.... are you really comparing a T3 to a BS..... you can get into a BS after just a couple months, a T3 requires alot more 1 year or more to fly well.
Ya.... not sure what you're smoking.
|

Wander Prian
Frozen Dawn Inc Arctic Light
11
|
Posted - 2013.06.07 11:26:00 -
[147] - Quote
The Difference between t1,t2 and t3 is going to get smaller. It's the whole point of tiericide. To make all ships viable. Tech 3 is supposed to be an allrounder, a jack of all trades but master of none. T2 will be the king of the hill on their specialization, but it will suffer in other areas. A t3 will be good at many things at the same time, but it won't be as effective in any of them as a specialized t2.
This makes the powercreep smaller and makes new ppl have more options. I don't see that as a bad thing. It's now gonna be more about the skills of the pilot than the thickness of their wallet that decides the fight. |

raz1980
Duty.
22
|
Posted - 2013.06.07 13:15:00 -
[148] - Quote
The way you people whine about nerf this nerf that... unbalanced this... overpowered that by the time you guys are finished we will all be flying frigates and then you guys will say nerffffff the frigates their to overpowered. ccp aren't killing this game its you so STFU |

Riot Girl
Thundercats The Initiative.
978
|
Posted - 2013.06.07 13:41:00 -
[149] - Quote
Yeah okay. Sorry I hurt your feelings. Oh god. |

Ripblade Falconpunch
State War Academy Caldari State
108
|
Posted - 2013.06.07 15:12:00 -
[150] - Quote
Riot Girl wrote:Yeah okay. Sorry I hurt your feelings.
It's not that you hurt anyone's feelings.
It's just that you're a complete moron.  |

Riot Girl
Thundercats The Initiative.
979
|
Posted - 2013.06.07 15:19:00 -
[151] - Quote
What are you talking about? Oh god. |

Ripblade Falconpunch
State War Academy Caldari State
108
|
Posted - 2013.06.07 15:30:00 -
[152] - Quote
Riot Girl wrote:What are you talking about?
I'm laughing at this: http://eve-kill.net/?a=kill_detail&kll_id=18111897
Then I'm going to go ahead and unsub to this thread, because it's going nowhere. Poor and/or risk averse people can't handle flying / dealing with T3's so they scream nerfs. Learn how to bring the proper tools for the job, or just blueball them. Whining about a T3 fleet that curbstomped you when you knowingly engaged them without a proper counter is just stupid on your FC's part. And if your hard counter happens to be another T3 fleet, but you can't afford / can't handle seeing them on your KB losses well.... that's not really the ships fault either.
I really don't care if they nerf T3's tbh... I prefer interceptors (which actually DO need some serious love) and assault frigates. I'm just tired of seeing babies who can't hack it cry for nerfs instead of doing what they need to do in order to win. |

Riot Girl
Thundercats The Initiative.
979
|
Posted - 2013.06.07 15:44:00 -
[153] - Quote
Pretty sure you're not allowed to post killmails here, also I don't see what that killmail has to do with me or this thread. I think you're just grasping at straws now because you're upset. No one in this thread has suggested Tengu needs to be nerfed because they are upset about losing to a Tengu in PvP. The only people who have even mentioned it are those who are getting overly defensive because they fear change. They are the babies. Oh god. |
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