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Aralieus
Shadowbane Syndicate
111
|
Posted - 2013.05.02 04:59:00 -
[91] - Quote
I like Eve hard-mode
In all seriousness I don't have the time it takes to commit to a corp at a level that I myself would find acceptable with RL constraints. My log in time is sporadic at best and even then I just want to get going with whatever it is I want to do in the universe and not have any hold-ups, it's not so much a lack of patience but a lack of available time and effort to give. I have actually grown fond of being solo 90% of the time, roaming thru system after system looking for a juicy fight all the while avoiding traps, blobs and hot-drops. I have got quite good at surviving in some of the most treacherous parts of the Eve universe and have learned things that you just can't get when your locked down in a corp and have responsibilities in it. I have flown in fleets with over 500 players and fleets with as little as two and I have always learned more in smaller fleets so when your solo and there is no safety net, no back-up, and no second chances everything little thing you do matters and for some strange twisted reason I love that. The rush is unmatched by anything else I have experienced in Eve.
At any rate the main reasons I fly solo is time and I like the thrill of me against the universe.
Oderint Dum Metuant |
James Amril-Kesh
4S Corporation RAZOR Alliance
4845
|
Posted - 2013.05.02 05:18:00 -
[92] - Quote
Captain Tardbar wrote:Who knows, I might have a seperate account with a SA forum account just waiting for the 3 months so I can get in. I'm fairly sure people can tell when your sole purpose for dropping :tenbux: and posting on SA is to join Goons. I highly doubt they take kindly to such behavior. |
Elysium Foxx
Republic Military School Minmatar Republic
30
|
Posted - 2013.05.02 05:47:00 -
[93] - Quote
I also enjoy playing with myself.
No, seriously, I REALLY enjoy playing with myself ! |
lollerwaffle
Clandestine Vector THE SPACE P0LICE
41
|
Posted - 2013.05.02 06:08:00 -
[94] - Quote
Captain Tardbar wrote:Varius Xeral wrote:Nope. I begrudge no player who plays the game within the eula and tos.
And I will quote you Varius Xeral wrote:That doesn't mean we don't support changes that hamper your playstyle. So you want my playstyle to go away because it doesn't suit your tastes... I'm pretty sure that is a sign you hate that aspect of the game and therefore hate the way those players play the game. Again, I can only see this as you being mad and angry about how others play the game because you don't want them to play the game in that way. So you come to the forums and put up a fuss about how X gameplay mechanic should be changed because of your personal opinion that no one should play the game like that. I mean why would you want to hamper other player's playstyle if you didn't hate the way they played? So mad. Its so sad. Keep replying. I enjoy your excuses.
Oh wow, you're so desperate to play the victim card that reading comprehension goes straight out the window.
Actually, English might not be your first language so I can see where you might have trouble there. In any case, never stop trying to reap nonexistent tears
Well played, good troll etc.etc. I fell for it. |
Angang Ostus
Shooting Red Crosses
67
|
Posted - 2013.05.02 06:18:00 -
[95] - Quote
Herzog Wolfhammer wrote:Most of those people who say "this is a multiplayer game go back to WoW" are the ones who tend to take glee in ganking, scamming, etc. and exhibit an inability to get over themselves.
The rest of the players, regardless of what the do, do whatever they want, and don't care what anybody else does. They might play in groups, they might play solo, they probably do both..
Most important of all, they don't sit there saying "Eve is...." and then try to adhere to it like some kind of religion.
Self-interest and not giving a rats ass what anybody thinks - that's a sandbox. That's also an exercise in liberty.
Sometimes I suspect that the "Eve is... and therefore all must adhere to it" crowd are the kids who grew up watching too many political speeches where they were sold on the virtues of seeking out causes "greater than themselves". Well, whatever one's opinion on any cause, I doubt a video game is one of them.
To get all zen on ya, EVE is what it is, exactly where it needs to be and every player is a part of that, and part of the crazy evolution of the community. Compared to other netizens EVE players are way deeper into the workings of the game and how to use it to create what we want. What we need from CCP is more tools for that to make it an even more dynamic world, and they seem to focusing on that, especially CCP Seagull. Love that girl. Just had that "game is in good hands" feeling when she was talking.
Solo or groupy, the thing to do is just dive into the game and follow your interests and instincts. Don't get hooked by one thing. Just explore the game. And you'll find what EVE is...heheh |
Angang Ostus
Shooting Red Crosses
67
|
Posted - 2013.05.02 06:32:00 -
[96] - Quote
ShahFluffers wrote:And as far as the state of PvE is concerned Angang Ostus... the problem with creating whole new PvE content that people can run by themselves is that it will be mapped out and become repetitive in the space of 6 months or less. Then the DEVs are back at square one. Rinse and repeat.
Oh I hear you. Nature of the beast. I just think time is a factor and some current content has gotten dusty. It's time for the "Rinse" part of the cycle. I believe there does need to be a cycle of PVE iteration and refreshing. It would be healthy for the game. It need not even be every year. I think what we're feeling now is the pressure (or enui) from that dust buildup.
ShahFluffers wrote:Whether some like it or not... content that encourages group interaction and conflict is the way this game is going to evolve... simply because it's more future proof than anything else. It's also FAR more entertaining.
Yeah EVE is real heheh. It keeps getting better and better. |
Angang Ostus
Shooting Red Crosses
67
|
Posted - 2013.05.02 06:34:00 -
[97] - Quote
Varius Xeral wrote:Captain Tardbar wrote:I'll have to admit. My main money maker is in an NPC corp. I sometimes interact with people, but always at arms length... With a 10 foot pole.
I suppose saying this will make someone invariably mad as they claim that NPC corps are the bane of EVE's existence.
I suppose I could join someone else's corp but then I would have to deal with corp taxes, asshatery, wardec's, and awoxing.
I suppose then you could cry and whine on the forums til the dev's forced everyone out of NPC corps, but then I'd just start a one man corp and disband every time someone war dec's me.
Sometimes putting up with other people is too much work. Go nuts, nobody actually cares what you DO; we just care when you cry on the forums as the box you put yourself in gets smaller and smaller.
Good for those True Stories. "Jita Fever" |
Angang Ostus
Shooting Red Crosses
67
|
Posted - 2013.05.02 06:43:00 -
[98] - Quote
Varius Xeral wrote:Captain Tardbar wrote:I don't know. I've seen a lot of mad players demand that NPC corps be nerfed. I don't care either way. I'm only one step away from running everything in a one man corp. But many of you seem like you want me to join an alliance and kowtow to the powers that be. Its as if there is a group of players are just incensed at the fact player plays solo.
As long as you say "I don't care about NPC corps and solo players" then we're all cool. Its just that I have seen the opposite on many occasions. As long as playing solo is viable, I'll keep playing. Who knows, I might have a seperate account with a SA forum account just waiting for the 3 months so I can get in. Nonono, we don't care that you refuse to play interactively. That doesn't mean we don't support changes that hamper your playstyle. Not caring what YOU do, does not equate to not caring how the game is structured. I fully support the removal of NPC corps given that the few essentials they provide (new player stuff) is handled by new (better) mechanisms. I don't care whether that's a burden or boon to YOU.
You should be able to wardec NPC corps and pursue wartargets into systems that have security level equal to or lesser than your corp's standings with that NPC corp. Of course your corp then loses standings with the NPC corp, and the rate of that can be carefully set by CCP. Adds a whole new huge dimension into high sec PVP! What do you guys think?
(Oh and NPC corp members could know what systems they're safe in just by checking your corp's standings with theirs! AND it could serve as a great way to give noobs an urgent reason to join a player corp. OMG somebody from CCP please read this!) |
Tub Chil
Last Men Standing
52
|
Posted - 2013.05.02 07:00:00 -
[99] - Quote
I play solo in my one man corp because sometimes i can't play for prolonged periods and corps require more dedication. I basically go for roams in back rise, scan systems with some WT-s, go to plex and sit there. or attack WT's plex. if they fight me fine, if not i get LP anyway.
I think FW has best environment for solo play, people fly mostly frigates and most of the time you can find a fight.
Solo play does not give you advantage, people try to blob you, many people will engage only if they feel they have superior ship, KB goes to crap etc. but it's not that bad. |
Wacktopia
Noir. Noir. Mercenary Group
505
|
Posted - 2013.05.02 08:27:00 -
[100] - Quote
Davis TetrisKing wrote:Recently I've noticed a bit more emphasis on the forums about players who play eve 'solo'. From my impression from the forums people tend to dislike soloers (I've read 'eve is a multiplayer game, go back to...' quite a few times lately) so I'm interested to get a bit of a feedback as to what people do and don't like about soloers or solo activities in the game.
I think there is a clear distinction that needs to be made here. Playing solo in a multiplayer game can mean two things;
1) Playing on your own with other people around that can affect your game play
2) Playing on your own with no other people around or only people that cannot affect your game play.
For EVE, I think most people refer to solo-play as "1" above. However, sometimes people bring up discussions and ideas that fall more into the "2" category above and it is these people that are often told "this is a multiplayer game".
'Multiplayer' does not mean you have to play with other players but it does not necessarily mean you can play the game devoid of their presence and affects. Looks like the yellow quafe shirt is more popular than I thought ;) |
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Anselm Toralen
Science and Trade Institute Caldari State
1
|
Posted - 2013.05.02 08:35:00 -
[101] - Quote
I can see no harm in solo playing. It's MMO sandbox so they contribute to the game anyway, though in their own way. |
Harry Forever
Federal Navy Academy Gallente Federation
3
|
Posted - 2013.05.02 08:40:00 -
[102] - Quote
solo against all others, sure they get scared OMG! the asteroid is depleted! |
Rayzilla Zaraki
Federal Navy Academy Gallente Federation
0
|
Posted - 2013.05.02 12:23:00 -
[103] - Quote
I started playing in September 2012 and have been solo the whole time. Yes, I am still in an NPC corp. Am I a loser for it? I don't think so though I am sure a lot of you do. It is what it is.
I've played other games with corps and found I did not have the time or inclination to work with the corps, nor did I care for the drama. So, I log in to EvE and do whatever I feel like or have time to do - run missions, mine, explore - whatever. It works for me. If I see a fleet formed and fighting another, I may or may not jump in and help out. If I see a miner in the middle of getting jumped by either PvE or PvP and I think I have a chance, I'll jump in and help out.
However, unlike some I have read on these forums, I begrudge nearly no one for the way they choose to play EvE. Some people like roaming in groups, some don't. Some like PvP, some like PvE. Still others just like to mine or explore in peace and not fire a shot. EvE accommodates all those play styles. I like that.
About the only "play style" I begrudge is gate camping. No matter what game you play, sitting on spawn points surprising players before they can react is just a cheap and easy kill. But, even then, there are those who do the same in real life so I just see it as a hazard to either avoid or try to work around.
I would like to see some changes to the difficulty levels, though. In anything above 0.5 space the NPC "attacks" are little more than annoyances. Any player who chose to put $100 into PLEX can easily deal with anything hisec can throw at you. Having more than 3 or 4 frigates thrown at you every few minutes while mining would make life in hisec much more interesting. But, I think the so-called carebears would SCREAM. I'd see it as an opportunity for PvE players to patrol asteroid belts keeping carebears safe and snug.
I also think, though, that the transition from 0.5 space to 0.4 is too drastic. When I started I figured that being in 1.0 space would be like living in a super-safe part of the city or suburbs while getting down into 0.1 space is more like the most dangerous parts of the inner city. Anything 0.0 or below is just the wild, lawless frontier. I'd like to see CONCORD all the way down to 0.1 but its force size and response time would be such that clever players would easily get away with their "crime". I guess you could look at it as in 1.0 space, it is a 100% certainty you will pay for a crime while in 0.1 you have a 90% chance you'd get away with it. Raise the difficulty in hisec while adjusting it in lowsec would make a more logical progression.
I also like the way they're going to change the mining yields in Odyssey. As it is, there isn't much incentive to venture into lowsec or nullsec space. I like the idea that the best yields and ISK-making potential should exist in lowsec and nullsec. Risk=
With regards to solo vs group play and how things like the new exploration model benefits a group, well, isn't that how it is in real life? Doing something in a group is generally better/easier but you have to divide up the spoils. If I want to stay solo, I'll just figure out how to make the best out of the new loot drop mechanic.
I don't feel penalized by my game play nor do I think that group players necessarily have any unrealistic advantages. Yeah, a group ganking me will pop and pod me easily. But, they have to divide up the loot. Less each in return for an easier kill. If I get jumped by a group, I expect to get popped and podded, but I will take as many of them with me to the clone tanks as I can. It's all part of the game. |
Ana Vyr
Vyral Technologies
374
|
Posted - 2013.05.02 12:30:00 -
[104] - Quote
I don't have the playtime to be in a corp. I refuse to burden others with my lack of attention to the game. By the same token, when I finally do get in game, I want to do what I want, not get roped into something else. Corps are awesome if you have the time and motivation to participate though. Solo Eve simply suits my lifestyle. |
Lost True
Paradise project
2167
|
Posted - 2013.05.02 12:36:00 -
[105] - Quote
Ana Vyr wrote:I don't have the playtime to be in a corp. I refuse to burden others with my lack of attention to the game. By the same token, when I finally do get in game, I want to do what I want, not get roped into something else. Corps are awesome if you have the time and motivation to participate though. Solo Eve simply suits my lifestyle. +1 in 2007 i've thought it's a sci-fi simulator, not an "e-sports" game. I'm not a teenager, how would i like it much? [-á-¦-¦-Ç-â-é-+-+-¦] -£-¦-¦-+-+-+-¦ -¦-+-Ç-+-+-Ç-¦-å-+-Å Transtellar |
UKBigWolf
14
|
Posted - 2013.05.02 12:39:00 -
[106] - Quote
Ana Vyr wrote:I don't have the playtime to be in a corp. I refuse to burden others with my lack of attention to the game. By the same token, when I finally do get in game, I want to do what I want, not get roped into something else. Corps are awesome if you have the time and motivation to participate though. Solo Eve simply suits my lifestyle.
Ofc, there are some corps out there that let you join and still solo, you simply are there for having like-minded people in corp chat Some of these don't have taxes as well |
Wacktopia
Noir. Noir. Mercenary Group
507
|
Posted - 2013.05.02 12:45:00 -
[107] - Quote
Rayzilla Zaraki wrote:About the only "play style" I begrudge is gate camping. No matter what game you play, sitting on spawn points surprising players before they can react is just a cheap and easy kill. But, even then, there are those who do the same in real life so I just see it as a hazard to either avoid or try to work around.
I like your post but there are a couple of points I'd like to come back on. The first is the above comment about gate camping. It is a valid tactic for protecting or locking down a system or just getting kills but there are many ways to combat gate camping.
- The EVE in game map tells you about jumps/pilots/kills/podding in the last hour, it can help you avoid many camps.
- You can plan routes to avoid common entry points to lawless space. It's often the obvious ones that are camped.
- You can use sites like zkillboard and dotlan for intel
- You can use the cloak+wmd trick to avoid all but the most well put together high-war/low sec camps.
- You can crash the gate and jump back through - though I don't claim this to be a failsafe gate camp exist strategy
- Certain ships (covops, T3+cloak+interdictionnulli) are designed to pass gatecamps more easily
- You can scout yourself in an interceptor to look for camps and return in a different ship, character or account
- You can fit a bunch of warp core stabilisers (high-war/low sec)
Rayzilla Zaraki wrote: I also think, though, that the transition from 0.5 space to 0.4 is too drastic. When I started I figured that being in 1.0 space would be like living in a super-safe part of the city or suburbs while getting down into 0.1 space is more like the most dangerous parts of the inner city. Anything 0.0 or below is just the wild, lawless frontier. I'd like to see CONCORD all the way down to 0.1 but its force size and response time would be such that clever players would easily get away with their "crime". I guess you could look at it as in 1.0 space, it is a 100% certainty you will pay for a crime while in 0.1 you have a 90% chance you'd get away with it. Raise the difficulty in hisec while adjusting it in lowsec would make a more logical progression.
I don't agree with CONCORD to 0.1 but you have raised an interesting point. There is somewhat of a hard line between 0.5 and 0.4. Part of this is by design to help players clearly see where they can be attacked without concord intervention. Of course there are other factors like the response time of CONCORD dropping from 1.0>0.5 and the reduction of sentry guns from 0.4>0.1.
Making 0.4 'safer' would disaffect one group of people whereas making 0.5 more 'dangerous' would disaffect another. I'm not sure what could realistically be done. Lower CONCORD response time in 0.5 even further and increase sentry guns in 0.4 more? I dunno, you'd really have too look very carefully at the map and how systems are used before making that kind of change. Looks like the yellow quafe shirt is more popular than I thought ;) |
Jenn aSide
STK Scientific Initiative Mercenaries
1692
|
Posted - 2013.05.02 12:46:00 -
[108] - Quote
Ana Vyr wrote:I don't have the playtime to be in a corp. I refuse to burden others with my lack of attention to the game. By the same token, when I finally do get in game, I want to do what I want, not get roped into something else. Corps are awesome if you have the time and motivation to participate though. Solo Eve simply suits my lifestyle.
This is a really common misconception about player corps.
My corp asks me to do...exactly nothing. Zilch, nada. I do as I please, if I see someone needs help (need boosts for some mining or ratting fleet, needs a cyno etc etc) I do it, IF I want to.
There are LOTS or player corps like mine, in fact mine is more likely the model for an EVE corp than the draconian "control everything you do" type corps.
"Soloing" isn't a bad thing, but making silly excuses for not being in a player corp (instead of just saying "i don't like being bothered by other people) is kind of a bad thing. No one cares why you don't do something, do as you please.
|
Thorn Galen
Bene Gesserit ChapterHouse Sanctuary Pact
1116
|
Posted - 2013.05.02 12:53:00 -
[109] - Quote
Play the way you want to.
Just always bear in mind that in this MMO, basically anything goes.
Anything else said about solo play is just smoke and mirrors. Play the way you want to in this game, just remember there are many people in the game who do not think the way you do and will go out of their way to convince you that you are "doing it wrong".
All I can share with you is that from my experience, solo play is nowhere near as enjoyable as being in a group of like-minded players. The game becomes so much better, so much more interactive and exciting.
My 2c worth o/ Personnel Division Director --áBene Gesserit Chapterhouse
"The universe is an ancient desert, a vast wasteland with only occasional habitable planets as oases. We Fremen, comfortable with deserts, shall now venture into another." - STILGAR, From the Sietch to the Stars. |
Miyamoto Tekitsu
Bad Wolf Armaments
2
|
Posted - 2013.05.02 12:54:00 -
[110] - Quote
So what your saying is you really should be social, join a corp and interact with other players. But most corps don't request you participate or contribute in any way. A bit like playing solo with an extra chat window then.... |
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Rayzilla Zaraki
Federal Navy Academy Gallente Federation
0
|
Posted - 2013.05.02 13:12:00 -
[111] - Quote
Wacktopia wrote:I like your post but there are a couple of points I'd like to come back on. The first is the above comment about gate camping. It is a valid tactic for protecting or locking down a system or just getting kills but there are many ways to combat gate camping.
- The EVE in game map tells you about jumps/pilots/kills/podding in the last hour, it can help you avoid many camps.
- You can plan routes to avoid common entry points to lawless space. It's often the obvious ones that are camped.
- You can use sites like zkillboard and dotlan for intel
- You can use the cloak+wmd trick to avoid all but the most well put together high-war/low sec camps.
- You can crash the gate and jump back through - though I don't claim this to be a failsafe gate camp exist strategy
- Certain ships (covops, T3+cloak+interdictionnulli) are designed to pass gatecamps more easily
- You can scout yourself in an interceptor to look for camps and return in a different ship, character or account
- You can fit a bunch of warp core stabilisers (high-war/low sec)
Gate camping itself is actually a very risky business. If you sit still agressing every solo ship that comes through a gate at will thenyou open yourself up for getting hot-dropped by a larger entity. Even PL with their mass of low-sec smartbombing Titans actually lost one because people saw it as an opportunity. ( http://eve-kill.net/?a=kill_detail&kll_id=12761765). Gate camping is by no means an easy-win option.
I know there are tactical reasons for gate camping, but for the most part no matter what game you play it is usually players farming PvP. They're carebearing in their own, violent way. But, it is what it is. :)
I have figured out ways around the gate camps, whether it be avoiding some gates at some times altogether or finding ways to sneak past the campers and have a FOB behind the camped systems. Once through the gateway systems from hisec to lowsec, there isn't too much to worry about when it comes to gate camps.
Wacktopia wrote: I don't agree with CONCORD to 0.1 but you have raised an interesting point. There is somewhat of a hard line between 0.5 and 0.4. Part of this is by design to help players clearly see where they can be attacked without concord intervention. Of course there are other factors like the response time of CONCORD dropping from 1.0>0.5 and the reduction of sentry guns from 0.4>0.1.
Making 0.4 'safer' would disaffect one group of people whereas making 0.5 more 'dangerous' would disaffect another. I'm not sure what could realistically be done. Lower CONCORD response time in 0.5 even further and increase sentry guns in 0.4 more? I dunno, you'd really have too look very carefully at the map and how systems are used before making that kind of change.
I am not sure I got what was in my head up on the screen quite the way I wanted. If you look at how it would work in real life (ugh), a police force in a bad area would have protection zones - their own offices, businesses and entry/exit points. Around stations would be pretty safe as should stargates but if you want to go to the asteroid fields and mine the best you should hope for is that the guy who just popped you will have a repair bill courtesy of CONCORD.
It is definitely a hard line between 0.5 and 0.4. Its practically a different game to newer players like myself. It wasn't until I figured out the benefits of a Covert Ops ship that I was able to learn how to avoid gate campers. Thanks to that nifty little cloak I figured out a lot.
I haven't explored everywhere nor have I been playing long enough to have the full understanding that most players have, but that hard line at 0.4 doesn't make much sense considering that security levels go well below 0.0. Maybe its my OCD talking, but that hard line should be between 0.0 and -0.1, shouldn't it? I mean, you see lowsec/nullsec folks sometimes complain about those areas being deserted. Maybe the increased value of the ores in those areas will encourage players into low and null space. But, I can tell you, that up until the point where I could start to use a Covert Ops cloak, I figured that, as a solo player, space below 0.5 would be a place I'd never see. I am sure that sentiment is shared by a lot of newer players. I am sure some are dissuaded by this and never get to the point I reached to figure out how to enjoy all of New Eden.
Again, the game is what it is. If CCP wants to make the security progression smoother and more logical, great. Especially if it works. But, if the game stays as is, no problem there either. I'll adapt and figure it out. |
Singoth
The Scope Gallente Federation
180
|
Posted - 2013.05.02 13:14:00 -
[112] - Quote
Just because it is a multiplayer game, does not mean you should be 100% reliant on other players in order to accomplish anything in the game. No, I would like to see EVE players becoming more self-reliant instead.
If anything, improving on solo-play will only ENHANCE the multiplayer experience as well as solo-play. But only enhancing multi-play will not improve solo-play at all. Less yappin', more zappin'! |
Jenn aSide
STK Scientific Initiative Mercenaries
1694
|
Posted - 2013.05.02 13:20:00 -
[113] - Quote
Miyamoto Tekitsu wrote:So what your saying is you really should be social, join a corp and interact with other players. But most corps don't request you participate or contribute in any way. A bit like playing solo with an extra chat window then....
None of that was what I said lol.
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Captain Tardbar
NEWB ALERT
361
|
Posted - 2013.05.02 13:52:00 -
[114] - Quote
Jenn aSide wrote:Miyamoto Tekitsu wrote:So what your saying is you really should be social, join a corp and interact with other players. But most corps don't request you participate or contribute in any way. A bit like playing solo with an extra chat window then.... None of that was what I said lol.
The most complaint I see from joing a corp is that it dies within a few months leaving you with a 10% corp tax with the priveledge of chatting by yourself. "Entitlement" is a euphemism for "I hate the way you play and it makes me cry like a baby". If you fantasize about being immoral it means you enjoy being immoral deep down. |
Varius Xeral
Galactic Trade Syndicate
786
|
Posted - 2013.05.02 14:02:00 -
[115] - Quote
Yeah, hisec corps are generally one of those elements that don't make sense. A lot of cost or potential cost with little or often no benefit.
Without a gameplay benefit to membership, the state of hisec corps are not a surprise, nor are people's generally negative responses to them. |
Miyamoto Tekitsu
Bad Wolf Armaments
3
|
Posted - 2013.05.02 14:29:00 -
[116] - Quote
Jenn aSide wrote: This is a really common misconception about player corps.
My corp asks me to do...exactly nothing. Zilch, nada. I do as I please, if I see someone needs help (need boosts for some mining or ratting fleet, needs a cyno etc etc) I do it, IF I want to.
There are LOTS or player corps like mine, in fact mine is more likely the model for an EVE corp than the draconian "control everything you do" type corps.
That is exactly what your telling people to do, join a corp then do nothing but gain a chat window and some tax.
If your not going to contribute to a corp in any way, you are either just in it for the social (same as adding a chat window, just without the corp tax) or your there to leach corp assests. If I have missed something then please tell me. |
Captain Tardbar
NEWB ALERT
362
|
Posted - 2013.05.02 14:32:00 -
[117] - Quote
Varius Xeral wrote:Yeah, hisec corps are generally one of those elements that don't make sense. A lot of cost or potential cost with little or often no benefit.
Without a gameplay benefit to membership, the state of hisec corps are not a surprise, nor are people's generally negative responses to them.
Something we can actually agree on. Hi-sec corps as a means to get players to interact is quite useless.
The only good thing that comes out of hi-sec corps is usually corp theft and awoxing. "Entitlement" is a euphemism for "I hate the way you play and it makes me cry like a baby". If you fantasize about being immoral it means you enjoy being immoral deep down. |
Jenn aSide
STK Scientific Initiative Mercenaries
1695
|
Posted - 2013.05.02 14:36:00 -
[118] - Quote
Miyamoto Tekitsu wrote:Jenn aSide wrote: This is a really common misconception about player corps.
My corp asks me to do...exactly nothing. Zilch, nada. I do as I please, if I see someone needs help (need boosts for some mining or ratting fleet, needs a cyno etc etc) I do it, IF I want to.
There are LOTS or player corps like mine, in fact mine is more likely the model for an EVE corp than the draconian "control everything you do" type corps.
That is exactly what your telling people to do, join a corp then do nothing but gain a chat window and some tax. If your not going to contribute to a corp in any way, you are either just in it for the social (same as adding a chat window, just without the corp tax) or your there to leach corp assests. If I have missed something then please tell me.
What you are missing is English lol.
I said they don't ASK/MAKE me do anything, i do as I please. "As I please" a lot of times includes moving ships in my carrier for people, lighting cynos, occasionally pvping, teaching new players the ins and outs of null sec PVE etc etc.
You are confusing "they don't make me" with "I don't contribute". That's what you are missing. I see it as a duty to my friends to help out from time to time, but they can't ORDER me to be online at a certain time for certain things.
And i'm not telling anyone to do anything, if they want to be in an npc the game allows for that...I simply think the game should stop allowing for that lol.
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Ivan Ward
Wildly Inappropriate Goonswarm Federation
138
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Posted - 2013.05.02 14:39:00 -
[119] - Quote
A descent way to play this game solo is to join a large corporation/alliance with your own agenda in mind. Play it out well so they lose they whole sovereignty space over night and in the mess that comes you goes out as rich as a bee.
So what's wrong with playing this game solo? "Hot pilots we have problems too, we're just like you." |
Jenn aSide
STK Scientific Initiative Mercenaries
1695
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Posted - 2013.05.02 14:41:00 -
[120] - Quote
Captain Tardbar wrote:Varius Xeral wrote:Yeah, hisec corps are generally one of those elements that don't make sense. A lot of cost or potential cost with little or often no benefit.
Without a gameplay benefit to membership, the state of hisec corps are not a surprise, nor are people's generally negative responses to them. Something we can actually agree on. Hi-sec corps as a means to get players to interact is quite useless. The only good thing that comes out of hi-sec corps is usually corp theft and awoxing.
The wasn't my experience at all. My 1st player corp was called "Dark Harvest" and it was a ery small group of high sec mission runners. It was fun to run missions with people instead of alone but i always had the option to do it alone if I wanted.
Me and a Dark Harvest corpmate eventually went on to form our own corp and later joined faction warfare as we we're afraid of just jumping out to some null sec group. I met more good folks there, ended up in a corp with some of them and the next thing you know I'm in null sec fighting Goons, Russians and various types of yummy NPC pirates.
Most people with bad corp experiences are either people who picked bad corps in the 1st place, or are anti-social loner types who wouldn't fit in with any group of people under any circumstances.
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