Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 [17] 18 19 .. 19 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 4 post(s) |

Kirell
Treasure Hunter Enterprises R.E.P.O.
16
|
Posted - 2014.03.19 06:54:00 -
[481] - Quote
Every single person in my corp, and many people in my alliance are also having this problem.
the adhoc work around is not a solution to this problem, this leaves your computer vulnerable to attacks. NOT ACCEPTABLE CCP.
this issue is CCP's fault, and since I can no longer play EVE reliably, My corp and I will be "taking a break" to go play something else until they get these issues fixed. |

Yun Kuai
Polaris Rising Gentlemen's Agreement
111
|
Posted - 2014.03.19 14:38:00 -
[482] - Quote
Yun Kuai wrote:At first it started with 1 toon staying logged in while the other DC'ed to often to count; this happened for a couple days. Then it progressed to having one toon be able to log on, but the other just DC'ing on a black screen after selecting a character. Now, going on over a week, I've not been able to log on either character.
I can open the launcher and it loads just fine. It says that tranquility is online and the server is running. I log in and the game loads up slowly to the character selection page. I select my character and get a loading icon. The screen goes black and I get a socket closed message after 2 mins of being on a blacks screen.
To add some more information, I lived in China (I'm not Chinese so no I won't play on Serenity servers) for 3 years now and this is the first time I've had this issue. I get the occasional DC to the stupidly slow internet speeds, but this is the first time I've not been able to actually log on. Also, the whole contact your ISP and get them to come out isn't plausible (you think customer service is bad back home....) considering the network requirements and language barrier.
Please help, I'm having EvE withdrawls....
Well update time: I've multiple times throughout each day to connect. This evening I attempted to log in, same thing showing as above showing that everything should be working fine, except now it's gotten even worse.
Now, I open the launcher and log in (says Tranquility server is online and doing well), the game client opens but I'm DC'ing before the character selection screen now 
HALP!!!! |

Jein Mai
Garoun Investment Bank Gallente Federation
0
|
Posted - 2014.03.20 00:49:00 -
[483] - Quote
Very frustrated with this issue and the virtual silence from CCP.. Has been going on for over 2 weeks now and nothing! Tonight it took me 6 log-ins just to update my skill queue and barely got that off before my socket closed. |

Bezdar22
0utLaw. Northern Coalition.
2
|
Posted - 2014.03.20 12:24:00 -
[484] - Quote
Jein Mai wrote:Very frustrated with this issue and the virtual silence from CCP.. Has been going on for over 2 weeks now and nothing! Tonight it took me 6 log-ins just to update my skill queue and barely got that off before my socket closed.
1 pettion and ask for reimbursement. then in the mean time use crapy VPN which is search and install ... very slow but will let u get in game |

Bezdar22
0utLaw. Northern Coalition.
2
|
Posted - 2014.03.20 12:26:00 -
[485] - Quote
Yun Kuai wrote:Yun Kuai wrote:At first it started with 1 toon staying logged in while the other DC'ed to often to count; this happened for a couple days. Then it progressed to having one toon be able to log on, but the other just DC'ing on a black screen after selecting a character. Now, going on over a week, I've not been able to log on either character.
I can open the launcher and it loads just fine. It says that tranquility is online and the server is running. I log in and the game loads up slowly to the character selection page. I select my character and get a loading icon. The screen goes black and I get a socket closed message after 2 mins of being on a blacks screen.
To add some more information, I lived in China (I'm not Chinese so no I won't play on Serenity servers) for 3 years now and this is the first time I've had this issue. I get the occasional DC to the stupidly slow internet speeds, but this is the first time I've not been able to actually log on. Also, the whole contact your ISP and get them to come out isn't plausible (you think customer service is bad back home....) considering the network requirements and language barrier.
Please help, I'm having EvE withdrawls.... Well update time: I've multiple times throughout each day to connect. This evening I attempted to log in, same thing showing as above showing that everything should be working fine, except now it's gotten even worse. Now, I open the launcher and log in (says Tranquility server is online and doing well), the game client opens but I'm DC'ing before the character selection screen now  VPN which is search and install ... very slow but will let u get in game HALP!!!!
|

Maximum Entropy
Entropic Principal
5
|
Posted - 2014.03.22 04:37:00 -
[486] - Quote
I have been having socket disconnects for the last couple weeks.
Tonight, I warped into a Mordus Headhunters level 4 mission, and when I landed activated my bastion module. It didn't activate. Client quit responding, and eventually I got the "Socket disconnect" error message window.
I tried logging back in as fast as possible, but it was too late. My vargur was destroyed (1.3 billion loss.)
Too much dps too fast, before the server warped me away.
I had no isk, and that vargur was the only way I had to make isk, so I'm hoping that CCP will reimburse it. |

Abyss Azizora
Ominous Holding
85
|
Posted - 2014.03.22 07:45:00 -
[487] - Quote
I have not been having this issue until today, now I get a black hanger background and a socket closed error moments later when docking frequently. Maybe one in every five station dockings I do. |

Yun Kuai
Polaris Rising Gentlemen's Agreement
112
|
Posted - 2014.03.22 17:51:00 -
[488] - Quote
Confirming that yesterday I was able to log in for about 30mins before not being able to log in again. I managed to kill a dramiel so that was okay, but I'm still essentially going on 2 weeks of not being able to play.
Still getting the same thing of everything showing EvE should be up and running just fine, logging in to the character selection screen (sometimes not even that far), and then just black screening until the socket closes...
I've petitioned CCP about it, it's being taken to a senior GM at the moment so I'm just waiting for a response from them. I seriously hope there is something done about this soon |

Alexader Shinne
Imperial Academy Amarr Empire
0
|
Posted - 2014.03.23 06:02:00 -
[489] - Quote
socket was closed 10+times from yester day, change the port to 3724, can log in but 10mins again, try the mtr tools shows loss 50%+ through the server 62.115.14.113 dn-b3-link.telia.net, the webservice provider of CCP???   |

Syrix Death
Dirt 'n' Glitter I Whip My Slaves Back and Forth
0
|
Posted - 2014.03.24 16:14:00 -
[490] - Quote
Someone tried already this one: https://wiki.eveonline.com/en/wiki/Problems_connecting_on_port_26000 |
|

Sturmwolke
514
|
Posted - 2014.03.25 08:40:00 -
[491] - Quote
Definite bingo on port 3724 and that more or less confirmed my suspicion on a CCP client NAT (burrowing) issue. Thanks. The _root_ problem is highly unlikely a carrier issue, because if it is, I'd be hearing a collective uproar coming from my side of internet.
Swapping to port 3724 resolved my _persistent_ black screen then socket closed after character selection issue. No VPN workaround necessary atm. Now, let's see if port 3724 is stable.
|

Yun Kuai
Polaris Rising Gentlemen's Agreement
112
|
Posted - 2014.03.25 10:12:00 -
[492] - Quote
Sturmwolke wrote:Definite bingo on port 3724 and that more or less confirmed my suspicion on a CCP client NAT (burrowing) issue. Thanks. The _root_ problem is highly unlikely a carrier issue, because if it is, I'd be hearing a collective uproar coming from my side of internet.
Swapping to port 3724 resolved my _persistent_ black screen then socket closed after character selection issue. No VPN workaround necessary atm. Now, let's see if port 3724 is stable.
Confirming that I was able to log in for about 5mins before DC'ing again so I wouldn't say very stable at all  |

Sturmwolke
521
|
Posted - 2014.03.25 17:22:00 -
[493] - Quote
Atm, I'm trying to figure out why port 26000 (Quake and other games also use this port) suddenly stopped working. My connection on port 3724 is robust and is back to normal as before. This socket closed issue (right after the character selection screen) is 100% replicable (Rubicon patch 1.3.4 made no difference).
Quick check on a few online resource (gric.com/canyouseeme.org) confirms they were able to detect changes to port 26000 when in open state (port forwarded)/closed or stealthed state (dyn NAT). So, incoming/ongoing TCP/UDP traffic isn't likely blocked by the ISP. I can't confirm if there's any traffic shaping, but imo, it's highly unlikely that any would affect the EVE client. EVE is low bandwidth, latency tolerant (or did they tighten this timing in the client recently?). The major issue here is you simply can't get a proper test done since you have to eliminate routing due to the different paths. It's not 100% reliable. Calling the ISP is a ping-pong affair, I only do this if there's enough grounds/proof to show it's their problem, else it's generally a waste of time.
The most reliable test can only be done thru the route taken by the EVE client, SIMULATING its typical data transfer requests.
That brings me to this question. Now, I don't know if the EVE client has a built-in network diag tool that logs all messages under the log server. Thus far, CCP have relied on simple PathPing to troubleshoot network issues (afaik for their L1 support). Whats mind boggling, despite the long standing socket closed issues reports, no one at CCP has thought about writing a simple public test program that simulates & evaluates the typical client communication - everything from packet length, headers used, typical time outs etc. to HELP customers TROUBLESHOOT their issues.
Can it be that hard to write a simple custom network test program, preferably with its own dedicated CCP test IP? |

Alexader Shinne
Imperial Academy Amarr Empire
0
|
Posted - 2014.03.27 13:39:00 -
[494] - Quote
  today the game speed was so perfect,but suddenly socket closed again when in the ugly mission My Sweet Privateer, no reason ping result loss <10%...just the chat from corp!!! Who tell me Why??? |

seth Hendar
I love you miners
505
|
Posted - 2014.03.27 14:22:00 -
[495] - Quote
Sturmwolke wrote:Atm, I'm trying to figure out why port 26000 (Quake and other games also use this port) suddenly stopped working. My connection on port 3724 is robust and is back to normal as before. This socket closed issue (right after the character selection screen) is 100% replicable (Rubicon patch 1.3.4 made no difference).
Quick check on a few online resource (gric.com/canyouseeme.org) confirms they were able to detect changes to port 26000 when in open state (port forwarded)/closed or stealthed state (dyn NAT). So, incoming/ongoing TCP/UDP traffic isn't likely blocked by the ISP. I can't confirm if there's any traffic shaping, but imo, it's highly unlikely that any would affect the EVE client. EVE is low bandwidth, latency tolerant (or did they tighten this timing in the client recently?). The major issue here is you simply can't get a proper test done since you have to eliminate routing due to the different paths. It's not 100% reliable. Calling the ISP is a ping-pong affair, I only do this if there's enough grounds/proof to show it's their problem, else it's generally a waste of time.
The most reliable test can only be done thru the route taken by the EVE client, SIMULATING its typical data transfer requests.
That brings me to this question. Now, I don't know if the EVE client has a built-in network diag tool that logs all messages under the log server. Thus far, CCP have relied on simple PathPing to troubleshoot network issues (afaik for their L1 support). Whats mind boggling, despite the long standing socket closed issues reports, no one at CCP has thought about writing a simple public test program that simulates & evaluates the typical client communication - everything from packet length, headers used, typical time outs etc. to HELP customers TROUBLESHOOT their issues.
Can it be that hard to write a simple custom network test program, preferably with its own dedicated CCP test IP?
Edit: I'm sure this is already obvious, there are a couple of applications out there that can be used as a base or even code base for apps. Netcat and Ncat respectively. Unfortunately, you need the proper public list server to reply to queries, else they're about almost useless. Various references seem to recommend Firebind (firebind.com) to fill this void, but again, it's limited to the pipe between Firebind's server and your client. It can probably serve as a base reference.
I pulled out Wireshark to check on the network traffic. Port 26000 is giving out multiple TCP Dup Ack (source 87.237.38.200) on one particular data frame. Earlier frames are fine, which would imply port 26000 to be working and valid. This isn't making complete sense atm. In comparison, Port 3724 traffic is as clean as a whistle (i.e. no errors that would imply TCP delivery issues). That deepens the mystery. would you mind sharing a typical wireshark log (edited for confidentiality if required) so we can see and go deeper on this issue?
i don't have such issues so i can't see that behaviour on my side.
if you can't or don't want to share the log, could you check if the several "dup ack" are about the same packet?
there are supposed to be 3 / last Byte /packet to tell server he can send the rest, if the following "dup ack" sequence is for the same packet, then this might be that either the server didn't received the "dup ack", failed to send again the next packet, or you failed to receive it.
after a few retry, TCP will double the delay between 2 "dup ack" salvo
also, having "dup ack" means that some packets were lost in the first place.....
this can be seen by spotting [TCP Retransmission] request from you to the server |

Sturmwolke
530
|
Posted - 2014.03.28 12:21:00 -
[496] - Quote
seth Hendar wrote:[ would you mind sharing a typical wireshark log (edited for confidentiality if required) so we can see and go deeper on this issue?
Best I'm willing to share publicly is a screenshot 
http://i.imgur.com/AQjZp0O.png
one more thing, port 3724 data is mostly done using the WOW network protocol (apparently the old Wireshark version I was using didn't see this). [see - http://dvlabs.tippingpoint.com/blog/2007/06/28/decoding-the-world-of-warcraft]
that's a significant difference!
Traffic shaping is still on the table, but here's the thing, my BitTorrent on port 26000 works as per normal when tested (it's usually on another port). It also doesn't make any sense when you consider it fails persistently after every character selection screen, not randomly. |

Nate Hill
Federal Navy Academy Gallente Federation
18
|
Posted - 2014.03.29 00:58:00 -
[497] - Quote
I'm suffering the socket closed problem recently. I thought it was caused by the submarine fiber cable disruption . After I investigated this issue for a few days I found out that it should be blamed on ldn-b3-link.telia.net whose IP is 80.239.193.141. It's extremely unstable. The latency of it alternated between 210ms and 320ms. Sometimes it has no response. And all the time out issues happend during the latency of 320ms. And I also found out it happend many times before. There seemd no solution.  |

Jhan Khatar
Drunk Chaos
0
|
Posted - 2014.04.05 19:14:00 -
[498] - Quote
Can anybody tell me where prefs.ini resides on Windows 8? |

Yury Isko
Nuclear Midnight Initiative Associates
0
|
Posted - 2014.04.07 18:07:00 -
[499] - Quote
Nate Hill wrote:I'm suffering the socket closed problem recently. I thought it was caused by the submarine fiber cable disruption . After I investigated this issue for a few days I found out that it should be blamed on ldn-b3-link.telia.net whose IP is 80.239.193.141. It's extremely unstable. The latency of it alternated between 210ms and 320ms. Sometimes it has no response. And all the time out issues happend during the latency of 320ms. And I also found out it happend many times before. There seemd no solution. 
I can 2nd that.
63-291 with 2/10 pings time out. |

seth Hendar
I love you miners
517
|
Posted - 2014.04.08 10:33:00 -
[500] - Quote
Sturmwolke wrote:seth Hendar wrote:[ would you mind sharing a typical wireshark log (edited for confidentiality if required) so we can see and go deeper on this issue?
Best I'm willing to share publicly is a screenshot http://i.imgur.com/AQjZp0O.pngone more thing, port 3724 data is mostly done using the WOW network protocol (apparently the old Wireshark version I was using didn't see this). [see - http://dvlabs.tippingpoint.com/blog/2007/06/28/decoding-the-world-of-warcraft] that's a significant difference! Traffic shaping is still on the table, but here's the thing, my BitTorrent on port 26000 works as per normal when tested (it's usually on another port). It also doesn't make any sense when you consider it fails persistently after every character selection screen, not randomly. thx, exactly what ithought it would look like, sorry if i missed this, but did you check your path to the eve server, and if at some point, one hop is having massive packet loss? (could be interesting to do while playing eve and look right after you encounter the issue).
you could use pingplotter wich is easier to manage and see issues on long runs |
|

seth Hendar
I love you miners
517
|
Posted - 2014.04.08 10:35:00 -
[501] - Quote
Jhan Khatar wrote:Can anybody tell me where prefs.ini resides on Windows 8? for me it is in the regular folder, in my case: C:\Users\Seth\AppData\Local\CCP\EVE\e_eve_tranquility\settings\prefs.ini |

W0lf Crendraven
The Tuskers
243
|
Posted - 2014.04.12 14:51:00 -
[502] - Quote
Had the same problem (sicne february), the pref.ini thing worked. For tq, anyone know how to make it work for sisi? |

Sturmwolke
542
|
Posted - 2014.04.14 03:31:00 -
[503] - Quote
seth Hendar wrote: thx, exactly what ithought it would look like, sorry if i missed this, but did you check your path to the eve server, and if at some point, one hop is having massive packet loss? (could be interesting to do while playing eve and look right after you encounter the issue).
you could use pingplotter wich is easier to manage and see issues on long runs
Pingplotter is a high level tool. It tells you the congestion state and route it took. Good for quick peeks. That won't help solving this mystery.
As I'd mention before, port 3724 worked flawlessly. Zero socket issues as of this post. Stable for hours with normal play. It's pointing to some sort of traffic shaping or possible underlying CCP network client code or some other code issues* that fails under specific conditions. Proving the the former is almost impossible/very difficult unless CCP cooperates by giving its customers a proper tool to test against its server. This prob won't go away as more and more networks implement stringent QoS shaping. The latter is debugging territory.
I'll let it stew for a while until I can isolate the PC out.
* what resources does the client load after you press the character selection? what requests does it make? what would happen if loading a resource non-fatally set it into a wait loop ... would it disconnect and show a socket error? ...... etc. |

Mattasaurus
Vanishing Point. The Initiative.
0
|
Posted - 2014.04.17 09:33:00 -
[504] - Quote
I have this same issue.. very frustrating
CCP please address this issue. |

warlax
Space Explorations and Excavations Brothers of Tangra
1
|
Posted - 2014.04.21 18:58:00 -
[505] - Quote
hmm did ccp change something over the weekend. keep getting sockets closed on me all day now. Trying to run three clients.
tarce looks fine (every hop under or on 11ms) |

Eva Tara
Ministry of War Amarr Empire
0
|
Posted - 2014.05.13 21:45:00 -
[506] - Quote
ive been having issue aswell atleast 10-14 times a day somes 3-5 times with a 10 minute period just returned to the game aswell after a two year break and it used to happen back then aswell luckily though not to me how ever it is this time |

Gaara's sniper
Raging Ducks Goonswarm Federation
20
|
Posted - 2014.05.14 17:54:00 -
[507] - Quote
i'm having such issue only once after i log in first time in eve, in 100% the socket change will happen on all my clients, but after i restart the client, everything is fine and no more socket changes happen untill another downtime |

Saltine
MOO BREW
6
|
Posted - 2014.05.17 06:59:00 -
[508] - Quote
Todays patch has introduced socket errors for me, I run 5 clients and had no issues up until today (had issues in the past but they stopped) what ever was introduced today is causing socket closures |

Saltine
MOO BREW
6
|
Posted - 2014.05.17 08:44:00 -
[509] - Quote
just lost 2 ships to client weirdness, had dinner came back and 2 of my clients were podded, an other well outside pos shields. (other 2 were socket disconnected errors) all ships were in a pos, I've never had any issues before, not until this last patch.
while i am willing to concede that it looks like i mis-clicked and this caused my ships to move outside the pos, after i warped the last of my ships back to the pos, it started to move away from the pos again.
so much weirdness that I never encountered until today's patch. |

phillie blunt
Perkone Caldari State
0
|
Posted - 2014.06.07 01:19:00 -
[510] - Quote
since the kronos patch I keep getting sockets closed. Didnt change anything, why this is happening? I can't play like this, everithing run fine here, the only problem is with eve...
|
|
|
|
|
Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 [17] 18 19 .. 19 :: one page |
First page | Previous page | Next page | Last page |