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Thread Statistics | Show CCP posts - 18 post(s) |

Sentamon
961
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Posted - 2013.05.28 14:50:00 -
[151] - Quote
CCP karkur wrote:Kito Fernandez wrote:I already hate the radial menu in space, it keeps popping up when I only want to move the camera to look around... there is such a thing as too interactive Then increase the delay 
An option to bind the radial menu to a key, or other mouse options would be nice at some point in the future.  ~ Professional Forum Alt -á~ |

Carol Krabit
School of Applied Knowledge Caldari State
30
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Posted - 2013.05.28 20:12:00 -
[152] - Quote
One thing I noticed when testing the new radial is that the mouse sensitivity seems to be different when the menu is active. I hope this is not intentional and something that will be ironed out. I also hope the range-setting will be ignored for fast swipes when delay is set to 0. To limit a gesture to a certain range defeats its purpose somewhat.
Other than that, being a regular user of the current radial menu, I applaud these changes. It looks real dandy and smooth. Good work! |

Malcanis
Vanishing Point. The Initiative.
9632
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Posted - 2013.05.29 15:19:00 -
[153] - Quote
Sentamon wrote:CCP karkur wrote:Kito Fernandez wrote:I already hate the radial menu in space, it keeps popping up when I only want to move the camera to look around... there is such a thing as too interactive Then increase the delay  An option to bind the radial menu to a key, or other mouse options would be nice at some point in the future. 
I like this suggestion.
1 Kings 12:11
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Roime
Ten Thousand Years Shinjiketo
3020
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Posted - 2013.05.29 21:28:00 -
[154] - Quote
I got the impression that hotkey binding was already implemented? From this quote:
CCP karkur wrote:Captain Semper wrote:CCP, i will be realy greatful if you will make hotkey for radial menu and it will open instantly (w/o delay with LCM press on for a moment). For example alt+LCM (or other combination, make it custom option) on brecet, object in overview or other condition when radial menu appears. So alt+LCM and we "summon" (have no idea how to say :) ) radial menu. ok we'll do it... and we are done.... wow, that was easy  The shortcut is set in the ESC menu, under "General" (ok, I'll admit that I had already implemented it like that  )
If true, it's very awesome indeed 
-á- All I really wanted was to build a castle among the stars - |

Soni Romanov
Silicon and Synapse
0
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Posted - 2013.05.31 16:46:00 -
[155] - Quote
Funny how the blog starts with the right click menu and then it doesn't say anything about fixing it, goes flying off to the radial menu LOLed. |

Nyla Skin
Maximum fun chamber
252
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Posted - 2013.06.01 05:00:00 -
[156] - Quote
Warde Guildencrantz wrote: the whole UI is terrible now because people can't double click in space near an object...that train of thought doesn't make much sense
Which is somewhat important considering how ships navigate in Eve...
But assigning the menu to some other button might help..
But I still don't know why I am supposed to need this menu in the first place.. |

Fear Tionscail
Center for Advanced Studies Gallente Federation
1
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Posted - 2013.06.04 20:23:00 -
[157] - Quote
I used to use the old radial menu to open the customs office after warping to it, because the open container option would not become active until the warp had finished so it was better than rightclicking the customs office before you were able to open it. The new menu does not seem to have this option any more, just a blank space in the 12 o'clock position. Can this be put back please? |

Keldar Kor
Kor Logistics
1
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Posted - 2013.06.04 20:58:00 -
[158] - Quote
Yes it's missing the access Custom Office function/icon. I'd like it too please. |

Sun Kashada
Moira. Villore Accords
0
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Posted - 2013.06.05 08:21:00 -
[159] - Quote
some late feedback after trying the radial menu in odyssey:
i think it has potential, but not in it's current state all it does atm is simply provide an alternative navigation control to hotkeys/'selected item'-window
most of the playerbase (esp. those involved in pvp) will keep using hotkeys since they are more reliable and faster
what would really bring some functionality to the radial menu is making it highly customizable
in pvp f.e. you could have a whole set of orbit/'keep at range' commands with different manually preset ranges (opposed to the current keep at orbit/range buttons, which use the same preset as the hotkeys and therefore are pretty much useless)
faction warfare pilots would love it, since they could use a 'warp to 10'-button
in fact any pilot would profit from this by having a faster access to his own most common commands!
in it's current state, the radial menu will be used by only a fraction of us, because it doesn't add new functionality - it only provides commands that are already available and does that slower than hotkeys |

Terrorfrodo
Renegade Hobbits for Mordor
481
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Posted - 2013.06.05 09:53:00 -
[160] - Quote
Sun Kashada wrote:in it's current state, the radial menu will be used by only a fraction of us, because it doesn't add new functionality - it only provides commands that are already available and does that slower than hotkeys And how do you give the commands "orbit this at 10 km" and then "now orbit this at 20 km" with a hotkey?
Also, hotkeys were neither reliable nor fast for me. I'm one of those people who has to look at the keyboard to not press the wrong button Now I don't have to take my eyes away from the screen to give those commands :) . |
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Witchking Angmar
Perkele.
39
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Posted - 2013.06.05 12:19:00 -
[161] - Quote
The old radial menu was quick and simple. I always used it for quickly approaching, orbiting, keeping range, warping, jumping, docking, opening cans etc, and targeting. It was perfect for quickly accessing those most basic functions. The slower but more robust right click menu could be used to access the more specific and less time-crucial functions.
The new radial menu however feels like nothing but useless eye candy with its fancy effects, especially the opening of further functions by holding over one of the sections of the menu. I would much rather take a quick, simple, and sturdy menu in addition to the right click menu. It definitely seems like the people behind its design were paying more attention to the cosmetics than the actual functionality and usefulness of the feature. Now we have two menus that do the same thing just differently, for the sake of what exactly?
The old menu served a purpose, which is now lost. In Odyssey the usability of the UI seems to have taken a step backwards in many aspects, though admittedly not all. Not that i should be surprised, UI design has never seemed to be one of CCP's strong points.
The most pitiful UI feature in Odyssey however, must be the new scanner button and its smaller radial menu, where literally three of the four buttons open the same window. We can already access the different scan types through the tabs in the scanner window, and the HUD scanner button would previously open the scanner window with the most recently used type on top. I suggest either completely removing this radial menu, or changing it to only appear when holding down on the scanner button, though it's usefulness in the first place is arguably minimal. The fourth function on the radial menu, which feels like the only reason for its existence, could also be moved to a right click menu on the scanner button. |

Lea Severy
Squad Severy
2
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Posted - 2013.06.05 12:24:00 -
[162] - Quote
It looks good and feels quite fluid to work with, which is important in my opinion. What's negative about it, is that it also applies to cargo containers listed in the overview tab - this leads to me sometimes double-clicking a can 3-4 times until it finally opens, the radial tool seems to have a too sensible setting here. Really annoying.
Other than that, great expansion. |

Sun Kashada
Moira. Villore Accords
0
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Posted - 2013.06.05 18:13:00 -
[163] - Quote
Terrorfrodo wrote:Sun Kashada wrote:in it's current state, the radial menu will be used by only a fraction of us, because it doesn't add new functionality - it only provides commands that are already available and does that slower than hotkeys And how do you give the commands "orbit this at 10 km" and then "now orbit this at 20 km" with a hotkey?
you don't and thats the point
you only have one preset that is used by the hotkey and by the radial menu
a customizable radial menu would solve this
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Berluth Luthian
Meltdown.
74
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Posted - 2013.06.06 17:35:00 -
[164] - Quote
It'd be nice to get away from right clicking in the market menu or on items in general. If we could get radial menus on basically any item in game with the option to:
12 oclock: show info 3 oclock: view market details 6 oclock: buy from station (open buy window) 9 oclock: something else?
Making transactions could be a lot more convenient...also something similar from chat windows on contacts. |

Mournful Conciousness
Special Situations TOHA Conglomerate
85
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Posted - 2013.06.06 21:03:00 -
[165] - Quote
To CCP:
Disappointing attitude from the dev team here. Half of us like the radial menu, half of us hate it. We have asked you to provide a switch in order to put ourselves in control of our UI, which we fund.
You should provide the switch.
Please don't return to the arrogance of 2011/12 - that lost you -ú180 of my subscription fees.
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Rahydia
United Gunners
2
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Posted - 2013.06.08 13:32:00 -
[166] - Quote
Used it before, was impressed. Use it now and be even more impressed. Good thing, it works in the overwiev also. Implementing it for use on items would make it awesome. |

Terrorfrodo
Renegade Hobbits for Mordor
488
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Posted - 2013.06.11 11:15:00 -
[167] - Quote
After playing some more, this is my feedback:
1. It's awesome and I want to use it for everything now, so I train myself to not use the nested right-click menus anymore whereever possible (old habits die hard). This requires that I set the delay to zero.
2. But I can't set it to zero because then the radial menu pops up instantly when I click on locked targets.
Often I just want to change the active target (switching primary, spread points etc), not do anything related to the radial menu to it, so the radial menu gets in the way in this case.
Worse, it is actually impossible to switch the active target when the delay is set to zero! Clicking a locked target then *only* opens the radial menu but does not make that target the active one. I'd call that a bug.
So I had to set the delay two notches to the right. This works okay, but it slows me down... I always have to hold the mouse for a second to give a command via the radial menu, which partially defeats its purpose.
Solutions: 1. Mandatory: Fix the bug so that clicking a locked target always makes it active regardless of whether the radial menu opens or not 2. Optional awesomeness: Allow to set a separate delay that only applies to the locked targets area . |

Rekstran
0
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Posted - 2013.07.03 08:28:00 -
[168] - Quote
Terrorfrodo wrote:After playing some more, this is my feedback:
1. It's awesome and I want to use it for everything now, so I train myself to not use the nested right-click menus anymore whereever possible (old habits die hard). This requires that I set the delay to zero.
2. But I can't set it to zero because then the radial menu pops up instantly when I click on locked targets.
Often I just want to change the active target (switching primary, spread points etc), not do anything related to the radial menu to it, so the radial menu gets in the way in this case.
Worse, it is actually impossible to switch the active target when the delay is set to zero! Clicking a locked target then *only* opens the radial menu but does not make that target the active one. I'd call that a bug.
So I had to set the delay two notches to the right. This works okay, but it slows me down... I always have to hold the mouse for a second to give a command via the radial menu, which partially defeats its purpose.
Solutions: 1. Mandatory: Fix the bug so that clicking a locked target always makes it active regardless of whether the radial menu opens or not 2. Optional awesomeness: Allow to set a separate delay that only applies to the locked targets area
Exactly the same thoughts, although sliding the bar two notches is not like the end of the world, it adds a small delay that could be avoided. |

Terrorfrodo
Renegade Hobbits for Mordor
517
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Posted - 2013.07.03 16:09:00 -
[169] - Quote
My bug report was "attached to a defect" weeks ago but nothing has happened. I guess the dev responsible for this is on vacation... or working on DUST :p . |
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