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Thread Statistics | Show CCP posts - 18 post(s) |
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CCP Eterne
C C P C C P Alliance
2476

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Posted - 2013.05.21 14:44:00 -
[1] - Quote
A big part of Odyssey is helping players feel more connected with the world of EVE Online. While dropdown menus and the current UI does a cromulent job of presenting information, CCP Sharq is here with a dev blog on our new Radial Menu to help ease your day-to-day experience of piloting through EVE. New Eden Community Representative GÇ+ New Eden Illuminati GÇ+ Fiction Adept
@CCP_Eterne GÇ+ @EVE_LiveEvents |
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CCP karkur
C C P C C P Alliance
2113

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Posted - 2013.05.21 14:48:00 -
[2] - Quote
Yay, radial menu... let us know what you think :) CCP karkur | User Interface Programmer | Team Pony Express | @CCP karkur |
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Edward Olmops
Sirius Fleet
60
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Posted - 2013.05.21 14:51:00 -
[3] - Quote
Tried it already on the Test server, thumbs up! It might need some time to get used to this new type of interface, but it can only be faster than the old way... |
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CCP Sharq
C C P C C P Alliance
12

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Posted - 2013.05.21 14:54:00 -
[4] - Quote
Hey Pilots!
As CCP Karkur said, tell us what you think about the Radial Menu revamp. CCP Sharq | Team PE |
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CCP Sharq
C C P C C P Alliance
12

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Posted - 2013.05.21 14:55:00 -
[5] - Quote
CCP Sharq wrote:Hey Pilots!
As CCP Karkur said, tell us what you think about the Radial Menu revamp.
EDIT: karkur with a lowercase 'k' CCP Sharq | Team PE |
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Elsa Nietchize
School of Applied Knowledge Caldari State
34
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Posted - 2013.05.21 14:57:00 -
[6] - Quote
Been playing with it on Sisi. Kinda cool bu takes some getting used to. |

Dersen Lowery
Laurentson INC StructureDamage
497
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Posted - 2013.05.21 14:59:00 -
[7] - Quote
Touch screen interface incoming! I can't wait.
EDIT: And why is "To Captain's Quarters" an option on the right-click menu for a ship in your hangar? Unless it does something awesome like drop the Rifter in your CQ? It might be worth revisiting those menus... Proud founder and member of the Belligerent Desirables. |

IceGuerilla
Poseidon's Wingmen Perihelion Alliance
31
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Posted - 2013.05.21 15:01:00 -
[8] - Quote
Just make sure you keep the right-click menu, or bittervets will drill you a new eyeball. |
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CCP Sharq
C C P C C P Alliance
15

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Posted - 2013.05.21 15:05:00 -
[9] - Quote
Dersen Lowery wrote:Touch screen interface incoming! I can't wait.
EDIT: And why is "To Captain's Quarters" an option on the right-click menu for a ship in your hangar? Unless it does something awesome like drop the Rifter in your CQ? It might be worth revisiting those menus...
That could be a bonus we get out of this! but not our first priority when we started this project. CCP Sharq | Team PE |
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Bienator II
madmen of the skies
1753
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Posted - 2013.05.21 15:06:00 -
[10] - Quote
fully supporting high res texture packs (and radial menus) eve style bounties (done) dust boarding parties imagine there is war and everybody cloaks - join FW |
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Chribba
Otherworld Enterprises Otherworld Empire
8295
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Posted - 2013.05.21 15:06:00 -
[11] - Quote
Reminds me of screenshots from 2001... http://eve-files.com/chribba/2001.02_Crystal_firstUI.jpg
/c
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Markus Reese
Incertae Sedis
351
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Posted - 2013.05.21 15:08:00 -
[12] - Quote
Eve had a radial menu? |
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CCP Sharq
C C P C C P Alliance
16

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Posted - 2013.05.21 15:12:00 -
[13] - Quote
Markus Reese wrote:Eve had a radial menu?
HAS... Click and hold left mouse button on a bracket in the world-space, radial menu appears. CCP Sharq | Team PE |
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Mara Rinn
Cosmic Goo Convertor Cosmic Consortium
3381
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Posted - 2013.05.21 15:12:00 -
[14] - Quote
Yes, EVE has a radial menu. You will only encounter it when it's least useful to you, usually when you're trying to turn the camera around and happen to drag an object by accident.
This iteration of the radial menu looks like it will be useful, some good work from kick-arse devs like CCP karkur & team. I won't be able to provide feedback until I get home, which sadly means after Odyssey goes live. Day 0 advice for new players: Day 0 Advice for New Players |

SlayerOfArgus
Polaris Project Curatores Veritatis Alliance
22
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Posted - 2013.05.21 15:13:00 -
[15] - Quote
Interesting, I'll have to go give this a looksee. Just a quick note, include a link to the sisi server info on these kinds of dev blogs just in case people don't already have it set up or don't know exactly what or where the test server is at. |

Rengerel en Distel
Amarr Science and Industry
1474
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Posted - 2013.05.21 15:15:00 -
[16] - Quote
Mara Rinn wrote:Yes, EVE has a radial menu. You will only encounter it when it's least useful to you, usually when you're trying to turn the camera around and happen to drag an object by accident.
This iteration of the radial menu looks like it will be useful, some good work from kick-arse devs like CCP karkur & team. I won't be able to provide feedback until I get home, which sadly means after Odyssey goes live.
It was one of the first things i asked in rookie help how to turn off. Luckily someone was nice enough to mention changing it to the middle mouse button, and my life became easier. Don't believe they're keeping the option of the middle mouse button, which is a shame with how much the thing lags out now.
With the increase in shiptoasting, the Report timer needs to be shortened.
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CCP karkur
C C P C C P Alliance
2119

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Posted - 2013.05.21 15:18:00 -
[17] - Quote
Rengerel en Distel wrote: Don't believe they're keeping the option of the middle mouse button, which is a shame with how much the thing lags out now.
They are... at this very moment I'm changing it so you can map it to any of the mouse buttons and also change the delay 
And we are working on the lag, and I believe it's solved for the most parts  CCP karkur | User Interface Programmer | Team Pony Express | @CCP karkur |
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Bubanni
ElitistOps Pandemic Legion
694
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Posted - 2013.05.21 15:22:00 -
[18] - Quote
I would like some customization of how long it takes to trigger the radial menu, or even a key to hold down to trigger it instantly when clicking on something in space... as an alternative to having to old down the mouse for a sec...
even if you only add a function in the shortcut menu under ESC, that people have to add their own desired key to, that would be enough... say I wanted the radial to show up instantly when I left clicked on something, I just have to add a key like < or alt or whatever... and then hold that down + mouse 1.
it might be useful to also allow people to change what mouse number to click to activate the radial menu, such as using the center mouse (3). Supercap nerf - change ewar immunity https://forums.eveonline.com/default.aspx?g=posts&t=194759 Module activation delay! https://forums.eveonline.com/default.aspx?g=posts&m=1180934 |
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CCP Bro
C C P C C P Alliance
166

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Posted - 2013.05.21 15:26:00 -
[19] - Quote
Bubanni wrote:I would like some customization of how long it takes to trigger the radial menu, or even a key to hold down to trigger it instantly when clicking on something in space... as an alternative to having to old down the mouse for a sec...
even if you only add a function in the shortcut menu under ESC, that people have to add their own desired key to, that would be enough... say I wanted the radial to show up instantly when I left clicked on something, I just have to add a key like < or alt or whatever... and then hold that down + mouse 1.
it might be useful to also allow people to change what mouse number to click to activate the radial menu, such as using the center mouse (3).
CCP karkur wrote:Rengerel en Distel wrote: Don't believe they're keeping the option of the middle mouse button, which is a shame with how much the thing lags out now.
They are... at this very moment I'm changing it so you can map it to any of the mouse buttons and also change the delay  And we are working on the lag, and I believe it's solved for the most parts 
Answered before you asked ;) CCP karkur and team are one step ahead it appears! |
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MainDrain
7th Deepari Defence Armada Apocalypse Now.
207
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Posted - 2013.05.21 15:27:00 -
[20] - Quote
Bubanni wrote:I would like some customization of how long it takes to trigger the radial menu, or even a key to hold down to trigger it instantly when clicking on something in space... as an alternative to having to old down the mouse for a sec...
even if you only add a function in the shortcut menu under ESC, that people have to add their own desired key to, that would be enough... say I wanted the radial to show up instantly when I left clicked on something, I just have to add a key like < or alt or whatever... and then hold that down + mouse 1.
it might be useful to also allow people to change what mouse number to click to activate the radial menu, such as using the center mouse (3).
I would also agree with this
The ability to select an item via the radial menu using a number key could also be useful for the default actions.
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Shiuri
4
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Posted - 2013.05.21 15:29:00 -
[21] - Quote
CCP karkur wrote:They are... at this very moment I'm changing it so you can map it to any of the mouse buttons and also change the delay  This is good because the more I try to use it, the less I want to use it. The layout of the buttons is sub-optimal at best. The Primary Action button is in the top-most position and it is generally the button you least want to hit in a stressful situation, the navigation buttons are thrown all over the place... I've said this elsewhere but I would suggest moving the Primary Action button somewhere else and having the target or approach/align button at the top, with all the navigation buttons next to each other like the current radial menu. |

Quintessen
Orion's Belt Mining and Pharmaceuticals
68
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Posted - 2013.05.21 15:31:00 -
[22] - Quote
Since I can't test it right now, can someone please let me know how certain things work?
Is it still click-and-hold to bring it up?
How do the dynamic distances work for orbit, keep at distance, warp to etc? Do you continue holding and drag them in that direction? Do you let go on the button and then move the right distance and drag again?
One question, I use the left click button all the time to select things? How is that underutilized? I would much rather see this as a full right click replacement rather than a left-click addition. |

Smoking Blunts
ZC Industries Dark Stripes
437
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Posted - 2013.05.21 15:32:00 -
[23] - Quote
when I click the scanner button, I want the scanner. not sub menus from the scanner that I have to click to get the scanner open. major annoyance imo
rest of them are ok, slow and laggy and seam to cause the mouse to do random things. I will avoid them like the plage thanks for the effort though OMG when can i get a pic here
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ChromeStriker
The Riot Formation Unclaimed.
538
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Posted - 2013.05.21 15:33:00 -
[24] - Quote
"Your lack of graphs is disturbing..." - Nulla Curas |

Rengerel en Distel
Amarr Science and Industry
1475
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Posted - 2013.05.21 15:35:00 -
[25] - Quote
Smoking Blunts wrote:when I click the scanner button, I want the scanner. not sub menus from the scanner that I have to click to get the scanner open. major annoyance imo
rest of them are ok, slow and laggy and seam to cause the mouse to do random things. I will avoid them like the plage thanks for the effort though
The scanner radial menu is a different one, if i recall correctly. That one you still have to click the buttons.
With the increase in shiptoasting, the Report timer needs to be shortened.
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Utremi Fasolasi
The Jagged Edge Rebel Alliance of New Eden
232
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Posted - 2013.05.21 15:35:00 -
[26] - Quote
In the ship hangar, a radial menu option to go right to the Ship Fitting would be cool. |

Mara Rinn
Cosmic Goo Convertor Cosmic Consortium
3383
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Posted - 2013.05.21 15:36:00 -
[27] - Quote
It might be interesting to have the radial menu triggered by keypad-5, with the options mapped to the remaining number buttons. That would make a new world of shortcuts that are inbetween single-purpose Ctrl+Key shortcuts and clicking the mouse for everything.
Day 0 advice for new players: Day 0 Advice for New Players |

Luc Chastot
Gentleman's Corp
352
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Posted - 2013.05.21 15:40:00 -
[28] - Quote
I used it and liked it. Now that we have a radial menu for the left mouse click, why not make one for the right? It should be easy to distribute all the options of the right click menu in two distinct radial menus. Make it idiot-proof and someone will make a better idiot. |

Smoking Blunts
ZC Industries Dark Stripes
438
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Posted - 2013.05.21 15:41:00 -
[29] - Quote
Rengerel en Distel wrote:Smoking Blunts wrote:when I click the scanner button, I want the scanner. not sub menus from the scanner that I have to click to get the scanner open. major annoyance imo
rest of them are ok, slow and laggy and seam to cause the mouse to do random things. I will avoid them like the plage thanks for the effort though The scanner radial menu is a different one, if i recall correctly. That one you still have to click the buttons.
you click the button then have to click the sub menu. but that sub menu is the one listed at the top of the scanner window. In my case its the same one as I want open and open and close frequestly, just now I have more buttons to press to get the same thing its annoying as hell if you just want the last page of the scanner opened again.
many of ccp's current changes are adding more steps into processes and calling it 'making things simpler' when all they are doing is adding more steps. its pretty dumb over all imo OMG when can i get a pic here
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Dersen Lowery
Laurentson INC StructureDamage
497
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Posted - 2013.05.21 15:41:00 -
[30] - Quote
Rengerel en Distel wrote:The scanner radial menu is a different one, if i recall correctly. That one you still have to click the buttons.
It wouldn't surprise me if that's in the hopper for a point release. Consistent interface is best interface. Proud founder and member of the Belligerent Desirables. |
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TheLostPenguin
Surreal Departure
57
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Posted - 2013.05.21 15:47:00 -
[31] - Quote
Sounds interesting, as it stands the radial menu is something I only ever access by mistake, usually in the 'attempting to move camera' scenario, much prefer to use rclick/selected item window for actions as it stands, but willing to see if this leads to it being something I find actually useful.
Just, please please please don't do anything silly like messing with the rclick menus "because you've got this awesome new way to do things", and leave the duplicated functionality there, at the very least it'll take some time to get used to using this and I'm sure plenty will prefer to use rclick menu still at least some of the time, lasy occasion things were changed around in the rclick menu was a pita, with options no longer in the places they'd been forever. (And yes I know there's no mention of making any such change in the blog, but it's the sort of silly thing that I can see all too likely to occur ) |

Max Kolonko
High Voltage Industries Ash Alliance
286
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Posted - 2013.05.21 15:49:00 -
[32] - Quote
One huge problem - when holding middle mouse button (my voice activation key) and clicking LMP radial menu opens without delay or even holding mouse button, just clicking on things
I had not set MMP to "radial menu" shortcut (i have none defined) so this should not happen Read and support: Don't mess with OUR WH's What is Your stance on WH stuff? |

Lyta Jhonson
Science and Trade Institute Caldari State
17
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Posted - 2013.05.21 15:49:00 -
[33] - Quote
As I get it radial menu was redesigned from the scratch but from user point of view it does not differs much from old one. In the sisi feedback thread it was confirmed that current radial menu isn't used much by players. So why do you think new one will be used more? And what is the point in duplicating functions between context and radial menus? Argument about muscule memory does not seem valid as context menu also benefits from it and thinking that context menus are too bloated now should lead to desire to remove unnecesary options from them instead of creating new and alternative radial menu. |
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CCP karkur
C C P C C P Alliance
2126

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Posted - 2013.05.21 15:53:00 -
[34] - Quote
Max Kolonko wrote:One huge problem - when holding middle mouse button (my voice activation key) and clicking LMP radial menu opens without delay or even holding mouse button, just clicking on things
I had not set MMP to "radial menu" shortcut (i have none defined) so this should not happen I think you are talking about a bug that has not been fixed on Sisi (where you used the radial menu shortcut once and it kept acting like it was still down) CCP karkur | User Interface Programmer | Team Pony Express | @CCP karkur |
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Garviel Tarrant
Beyond Divinity Inc Shadow Cartel
893
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Posted - 2013.05.21 15:58:00 -
[35] - Quote
CCP Sharq wrote:Markus Reese wrote:Eve had a radial menu? HAS... Click and hold left mouse button on a bracket in the world-space, radial menu appears.
..... What?
I first made an account in 2005 and i didn't know about this /o\ BYDI (Shadow cartel) Recruitment open!
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Mara Rinn
Cosmic Goo Convertor Cosmic Consortium
3384
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Posted - 2013.05.21 16:01:00 -
[36] - Quote
And now for my "haven't even tried it but I don't like it" whine:
In UI design, any modified action must be a sensible extension of the action being modified. Thus the outcome of pressing Shift+A must be something similar to pressing A (in most cases, you get a capital A instead of a lowercase a). The context is important though, since pressing "a" while in a text entry field will result in an "a" appearing in the text entry field, while pressing "a" in a numeric entry field will result in a rude noise from the computer.
The way the radial menu works currently is that you click and hold in space. I don't like this because the reason I'm clicking in space in the first place is to move the camera. Whether the new radial menu resolves the issue of "click just a little bit too long and you end up approaching someone and dropping your gate cloak instead of looking around you to see who is about to shoot you" or not I don't know.
Ideally there would be some kind of pre-action feedback that indicates to the player that clicking here will bring up the radial menu. This would be the case for brackets in space, for example: when the mouse cursor enters the "region" of a bracket in space the bracket will get a faint circle around it (similar to the "item is selected" circle but fainter and thicker), so you know that clicking at this point will bring up a radial menu. Changing the mouse cursor also works, but the EVE mouse cursor is pretty tiny compared to the huge screens we use these days. Thus you have two different contexts, which a human can easily handle: one is clicking in space (which allows one to move the camera) or clicking on a thing (which is not space, thus is a different context, and does a different thing).
Of course in an ideal world we'd all be playing using HD Oculus Rifts, so panning the camera around would be achieved by turning your head. And then we'd have 3D kinect style interfaces, so interacting with objects in space would be done by pointing at or touching them. Day 0 advice for new players: Day 0 Advice for New Players |

blazegryph
Corpy Hooves
9
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Posted - 2013.05.21 16:02:00 -
[37] - Quote
As long my current right-click menu, both in station and inflight is not modified, i'll be happy |

Trebor Daehdoow
Dirt Nap Squad Dirt Nap Squad.
2939
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Posted - 2013.05.21 16:18:00 -
[38] - Quote
MainDrain wrote:The ability to select an item via the radial menu using a number key could also be useful for the default actions.
Keys around the S for righties, Keys around the Numpad-5 for lefties. On CSM, masochism is not an option -- it's a requirement! |

Roime
Ten Thousand Years Shinjiketo
2900
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Posted - 2013.05.21 16:30:00 -
[39] - Quote
Nested right click menus are the worst thing ever invented in the history of computing, so any ideas to make the current situation better are welcome.
However, I'm an impatient man. I want things now, and not after a delay, especially these kind of control options- so a modifier key I could press before clicking an object in space to bring up this radial menu would be nice. The delay is the reason I haven't even seen the current radial menu in years. Waiting to get to issue commands is uncool, gief bacon nao!
Secondly I currently use keyboard shortcuts for controlling the ship (select from overview, Q/A/D etc). Instead of replicating these in the radial menu, I would love to see the other, less used options in the radial menu.
All in all, I'd be very very happy if I could use only this radial menu and normal shortcuts and never suffer a nested r-click menu in my EVE again.
And pretty please- could you add a simple keyboard shortcut for "Launch drones"? Just like the navigation commands, I could press for example "T", then click on a drone group and wooosh, there they go in space. I know the drone UI revamp has been put on backburner possibly forever, but this simple improvement would make many people happy.
-á- All I really wanted was to build a castle among the stars - |

Kaildoth
Greek Death Squad
17
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Posted - 2013.05.21 16:43:00 -
[40] - Quote
i dont get whats wrong with the old menu, i like it and im used to it, why they want to change everything :( hate those radial fancy menus... oh well.. |
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Dirk Space
Center for Advanced Studies Gallente Federation
28
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Posted - 2013.05.21 16:48:00 -
[41] - Quote
How do you turn off the radial menu?
I stopped playing for a year when I was forced to use the integrated inventory UI, which still causes me headaches, but came back because I missed the social side.
I, reluctantly, have to use the integrated inventory UI, I do not want to be forced to use a system that is not what is best for me but developers think is.
Please make sure that this is optional.
Also, please revert back to the old inventory UI. |
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CCP karkur
C C P C C P Alliance
2127

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Posted - 2013.05.21 16:51:00 -
[42] - Quote
Dirk Space wrote:How do you turn off the radial menu?
I stopped playing for a year when I was forced to use the integrated inventory UI, which still causes me headaches, but came back because I missed the social side.
I, reluctantly, have to use the integrated inventory UI, I do not want to be forced to use a system that is not what is best for me but developers think is.
Please make sure that this is optional.
Also, please revert back to the old inventory UI. It's not going to be "optional", but will be able to map it to a different mouse button, and change the delay so you can kind of disable it yourself... but I hope you do give it a chance for at least 1 day  CCP karkur | User Interface Programmer | Team Pony Express | @CCP karkur |
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Yankunytjatjara
Blue Republic RvB - BLUE Republic
57
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Posted - 2013.05.21 16:55:00 -
[43] - Quote
Is there an option to deactivate the radial menu completely? If not, could you add it? It gets in the way of my user experience for example, when trying to double click in space close to something big, to go the direction I want that happens to be hidden by said big thing, and opens up. My solo pvp video: Yankunytjude... That attitude! Solo/small gang proposal: Ship Velocity Vectors |

Yankunytjatjara
Blue Republic RvB - BLUE Republic
57
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Posted - 2013.05.21 16:56:00 -
[44] - Quote
CCP karkur wrote:It's not going to be "optional", but will be able to map it to a different mouse button, and change the delay so you can kind of disable it yourself... but I hope you do give it a chance for at least 1 day  Please do make it optional, it's just an additional checkbox in the settings and a check in the code, and you'll please many a bittervet! My solo pvp video: Yankunytjude... That attitude! Solo/small gang proposal: Ship Velocity Vectors |

Ranger 1
Ranger Corp
4159
|
Posted - 2013.05.21 17:01:00 -
[45] - Quote
Yankunytjatjara wrote:CCP karkur wrote:It's not going to be "optional", but will be able to map it to a different mouse button, and change the delay so you can kind of disable it yourself... but I hope you do give it a chance for at least 1 day  Please do make it optional, it's just an additional checkbox in the settings and a check in the code, and you'll please many a bittervet! Ahhh, if only life was actually this simplistic. To carve a successful niche for yourself in EVE you need to be able to out sell, out produce, out fight,-á out run, or out wit your competitors. If you can do none of the above, your only option is to complain on the forums that somehow you are at a disadvantage using the exact same tool set-áas the rest of the player base. |

Olaf4862
KnownUnknown
23
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Posted - 2013.05.21 17:04:00 -
[46] - Quote
It seems like the big complaint is not the menu itself but how fast it appears. I think having the option to adjust the delay may not be good as it just adds a layer of complexity most players will not use or just create more confusion over the feature. Instead just make it a fixed time. I bet 1.5 secs would feel about right as most players can click on something quickly but that would be a long enough delay to make it feel like its booting up the radial menu vrs just selecting something in space with a left click.
Also id say radial menu everything. In station even more so as item management and ship stuff is a pain enough as is with the right click menu id love a quick click radial menu to save time in station. |

Ranger 1
Ranger Corp
4159
|
Posted - 2013.05.21 17:06:00 -
[47] - Quote
Shiuri wrote:CCP karkur wrote:They are... at this very moment I'm changing it so you can map it to any of the mouse buttons and also change the delay  This is good because the more I try to use it, the less I want to use it. The layout of the buttons is sub-optimal at best. The Primary Action button is in the top-most position and it is generally the button you least want to hit in a stressful situation, the navigation buttons are thrown all over the place... I've said this elsewhere but I would suggest moving the Primary Action button somewhere else and having the target or approach/align button at the top, with all the navigation buttons next to each other like the current radial menu. The top most button is the one most often used on that particular type of object.
The nav buttons are at the 4 corners of the wheel. Putting them right next to each other as you suggest is an incredibly bad idea. To carve a successful niche for yourself in EVE you need to be able to out sell, out produce, out fight,-á out run, or out wit your competitors. If you can do none of the above, your only option is to complain on the forums that somehow you are at a disadvantage using the exact same tool set-áas the rest of the player base. |

Mara Rinn
Cosmic Goo Convertor Cosmic Consortium
3390
|
Posted - 2013.05.21 17:08:00 -
[48] - Quote
CCP karkur wrote:It's not going to be "optional", but will be able to map it to a different mouse button, and change the delay so you can kind of disable it yourself... but I hope you do give it a chance for at least 1 day 
What we really need is mouses with more buttons! Mine has 5. Perhaps we could remap "pan the camera" to a different mouse button?
It would also be nice if brackets "near" the mouse cursor would be immune to shuffling for a short while, similar to the way the overview will not shift items around while the mouse is within its borders with the Ctrl key held down.
Day 0 advice for new players: Day 0 Advice for New Players |

Hevlikn Ilunar
Dreddit Test Alliance Please Ignore
14
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Posted - 2013.05.21 17:19:00 -
[49] - Quote
Having been doing large amounts of testing with the current Odyssey patch on Sisi I have a few comments, first however, i shall put things into perspective.
I currently run eve at it's lowest graphics settings, with all options but "effects" disabled, and with the current build on TQ i get a nice constant 20fps, even at the peak of a ~200 man battle. This works well for me, and has for the last 2 years.
As it stands, the features implemented with odyssey break my little world of happy compromises, making me want to rip my own eyes out rather than suffer the lag further. I notice, of all the things, the radial menu is the worst. I have absolute confidence that CCP will do further optimisation, however radial menus are not, and never will be, practical in a high demand situation such as a fleet battle, or a high pressure situation, such as the Alliance tournament.
Goodness knows what'll happen if you make the titan jump/bridge menu a radial.
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Chokichi Ozuwara
Sons Of Alexander AL3XAND3R.
517
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Posted - 2013.05.21 17:21:00 -
[50] - Quote
CCP karkur wrote:but I hope you do give it a chance for at least 1 day  It's really, really bad UI tho.
Tears will be shed and pants will need to be changed all round. |
|

Warde Guildencrantz
TunDraGon Drunk 'n' Disorderly
696
|
Posted - 2013.05.21 17:23:00 -
[51] - Quote
Chokichi Ozuwara wrote:CCP karkur wrote:but I hope you do give it a chance for at least 1 day  It's really, really bad UI tho.
the whole UI is terrible now because people can't double click in space near an object...that doesn't make much sense
however CCP Karkur, this menu really shouldn't interfere with concentration or quickness of pvp reflexes and manual piloting of the ship |

Darvaleth Sigma
226
|
Posted - 2013.05.21 17:27:00 -
[52] - Quote
Sorry if it's been answered already (tl;dr), but will the old-fashioned right-click menus still have all the same options as now? Or will the ones on the radial menu be forcibly divorced from the right-click menu we all know and love, plunging us into the abysmal depths of despair and destitute mental poverty?
I'm not saying the radial menu won't be a good thing (not at all), but for people who want to keep it as it is (and there will be a lot of them), will CCP support this? Give a man a match and you warm him for a day.
Set a man on fire and he's warm for the rest of his life! |

Merouk Baas
652
|
Posted - 2013.05.21 17:34:00 -
[53] - Quote
I'll tell you what, a big part of Odyssey for me will be this: If you make this radial menu mandatory and take away my ability to turn it off I will ******* cancel my subscription on the spot.
EDIT: I see Karkur's reply above. **** you. |
|

CCP karkur
C C P C C P Alliance
2128

|
Posted - 2013.05.21 17:38:00 -
[54] - Quote
Darvaleth Sigma wrote:Sorry if it's been answered already (tl;dr), but will the old-fashioned right-click menus still have all the same options as now? Or will the ones on the radial menu be forcibly divorced from the right-click menu we all know and love, plunging us into the abysmal depths of despair and destitute mental poverty?
I'm not saying the radial menu won't be a good thing (not at all), but for people who want to keep it as it is (and there will be a lot of them), will CCP support this? we are not touching the right click menu  CCP karkur | User Interface Programmer | Team Pony Express | @CCP karkur |
|

Barr Kola
Byers Road
0
|
Posted - 2013.05.21 17:38:00 -
[55] - Quote
i tried the rad. ui, and hated it, felt very slow and awkward to use, and as for giving mouse buttons, what about us mortals that just have a standard mouse, I wouldnt call the wheel on it a button, and why is this not being made optional? Feels like working in trecale |

Gogela
Freeport Exploration Loosely Affiliated Pirates Alliance
2462
|
Posted - 2013.05.21 17:38:00 -
[56] - Quote
Ugh so many complaints! Not from me though... I love it. I'd love to have radial menus wherever possible! Maybe you could retain certain right click menus as an option... but for instance when I'm looking in corp or fleet chat and someone pops a cyno I'd much rather be able to click on the cyno char and have "jump to" as an option, instead of hitting R-click and sifting trough the zillion interaction options. "Remove character from corp?" That's not an option I would choose very often... "Jump to member?" Use it all the time. Surely the devs can sift through the most often used options and put them in a radial menu. There's a ton of places that could be applied and save us all valuable seconds in hot situations (like jumping).
+9001 for radial menus.
|

blazegryph
Corpy Hooves
9
|
Posted - 2013.05.21 17:46:00 -
[57] - Quote
CCP karkur wrote:Darvaleth Sigma wrote:Sorry if it's been answered already (tl;dr), but will the old-fashioned right-click menus still have all the same options as now? Or will the ones on the radial menu be forcibly divorced from the right-click menu we all know and love, plunging us into the abysmal depths of despair and destitute mental poverty?
I'm not saying the radial menu won't be a good thing (not at all), but for people who want to keep it as it is (and there will be a lot of them), will CCP support this? we are not touching the right click menu 
Then am happy .. was fearing this cr*p of radial menus was going to replace old good rightclick menuses. And i LOVE my old-fashioned rightclick menuses. |

Shiuri
4
|
Posted - 2013.05.21 17:47:00 -
[58] - Quote
Ranger 1 wrote:The top most button is the one most often used on that particular type of object. How often do you "View in Planet Mode" when you're out in hostile space? Because when I highlight a planet in my overview the last thing I want to do is view the ************ in Planet Mode.
Ranger 1 wrote:The nav buttons are at the 4 corners of the wheel. Putting them right next to each other as you suggest is an incredibly bad idea. The current radial menu has them next to each other and it's a much better scheme than the new scattered format. |

Darnok Iksnibiks
Unconstrained Design
8
|
Posted - 2013.05.21 17:50:00 -
[59] - Quote
Does the radial menu sense context on what I want to click in space? Or, I need to hit and hover L-click exactly on icon I want to interact with? Biggest pain with old/current menu was to hit moving objects... Particularly frigs/inties... Or any item in space from MWD frig perspective.
Additionally, how many sub-menus on 3 o'clock "+" button I need to dig, til I can warp to moon/POCO at 100km, when pointing on planet or empty space? By r-click menu its like : r click --> planets --> moons --> warp at --> 100km when pointing anywhere in space. When clicking on planet itself, it's one step less, but still few to many.
With regards |

C DeLeon
Pangalactic Punks n' Playboys HUN Reloaded
138
|
Posted - 2013.05.21 17:54:00 -
[60] - Quote
I'm part of the minority who already used the radial menu (because I'm lazy and 1 click is better then 2 for the same result) so I'm happy for this.
It would be great if we would be able to use a similar radial menu to set up directional scanner range and angle.
(and fix invention ) |
|

indiana bones
Federal Navy Academy Gallente Federation
56
|
Posted - 2013.05.21 17:57:00 -
[61] - Quote
Can you spam click on targets with it? |

Zand Vor
Imbrium Clan
0
|
Posted - 2013.05.21 18:03:00 -
[62] - Quote
Trebor Daehdoow wrote:MainDrain wrote:The ability to select an item via the radial menu using a number key could also be useful for the default actions.
Keys around the S for righties, Keys around the Numpad-5 for lefties.
Just make it key-mappable like everything else.
Suddenly I have a use again for the 12 buttons on my Naga Epic (since I quit WoW).
Make it so!
|
|

CCP karkur
C C P C C P Alliance
2129

|
Posted - 2013.05.21 18:04:00 -
[63] - Quote
Darnok Iksnibiks wrote:Does the radial menu sense context on what I want to click in space? Or, I need to hit and hover L-click exactly on icon I want to interact with? Biggest pain with old/current menu was to hit moving objects... Particularly frigs/inties... Or any item in space from MWD frig perspective.
Additionally, how many sub-menus on 3 o'clock "+" button I need to dig, til I can warp to moon/POCO at 100km, when pointing on planet or empty space? By r-click menu its like : r click --> planets --> moons --> warp at --> 100km when pointing anywhere in space. When clicking on planet itself, it's one step less, but still few to many.
With regards The picking in space is the same, but you can use the new one in your overview and on targets too. To warp to a moon at 100 km, click on it, get the radial menu, go to the warp option and drag the mouse out to set the range. CCP karkur | User Interface Programmer | Team Pony Express | @CCP karkur |
|

Ranger 1
Ranger Corp
4159
|
Posted - 2013.05.21 18:06:00 -
[64] - Quote
Shiuri wrote:Ranger 1 wrote:The top most button is the one most often used on that particular type of object. How often do you "View in Planet Mode" when you're out in hostile space? Because when I highlight a planet in my overview the last thing I want to do is view the ************ in Planet Mode. Ranger 1 wrote:The nav buttons are at the 4 corners of the wheel. Putting them right next to each other as you suggest is an incredibly bad idea. The current radial menu has them next to each other and it's a much better scheme than the new scattered format. To interact with the planet you will either go into planet view, or be wanting to navigate in relation to it. Since the navigation menus are consistantly in the corners of the wheel (not "scattered all over") this is exactly the placement most people would prefer.
One of the main problems with the current menus that it is too easy to hit the wrong "button" as similar functions are located right next to each other. Similar controls in a radial menu need consistancy in placement, and separation of similar easily confused options.
Any UI designer in the business will be happy to support that assertion.
If you can't get a handle on the logic of the placement of the nav buttons, perhaps you should stick to the right click menu. It's really not that difficult of a concept. To carve a successful niche for yourself in EVE you need to be able to out sell, out produce, out fight,-á out run, or out wit your competitors. If you can do none of the above, your only option is to complain on the forums that somehow you are at a disadvantage using the exact same tool set-áas the rest of the player base. |

Darvaleth Sigma
226
|
Posted - 2013.05.21 18:15:00 -
[65] - Quote
CCP karkur wrote:Darvaleth Sigma wrote:Sorry if it's been answered already (tl;dr), but will the old-fashioned right-click menus still have all the same options as now? Or will the ones on the radial menu be forcibly divorced from the right-click menu we all know and love, plunging us into the abysmal depths of despair and destitute mental poverty?
I'm not saying the radial menu won't be a good thing (not at all), but for people who want to keep it as it is (and there will be a lot of them), will CCP support this? we are not touching the right click menu 
I love you. Have my children. Give a man a match and you warm him for a day.
Set a man on fire and he's warm for the rest of his life! |

Darnok Iksnibiks
Unconstrained Design
8
|
Posted - 2013.05.21 18:21:00 -
[66] - Quote
CCP karkur wrote:Darnok Iksnibiks wrote:Does the radial menu sense context on what I want to click in space? Or, I need to hit and hover L-click exactly on icon I want to interact with? Biggest pain with old/current menu was to hit moving objects... Particularly frigs/inties... Or any item in space from MWD frig perspective.
Additionally, how many sub-menus on 3 o'clock "+" button I need to dig, til I can warp to moon/POCO at 100km, when pointing on planet or empty space? By r-click menu its like : r click --> planets --> moons --> warp at --> 100km when pointing anywhere in space. When clicking on planet itself, it's one step less, but still few to many.
With regards The picking in space is the same, but you can use the new one in your overview and on targets too. To warp to a moon at 100 km, click on it, get the radial menu, go to the warp option and drag the mouse out to set the range.
Thanks for fast reply!
I understand that menu will pop up with appropriate option to warp at range, should i use it on moon itself.
I asked specifically about clicking in empty space/planets, because I personally don't have moon symbols in space or in my overview (Due to shear number of those. Similarly for asteroid belts). That's why I manage those instances from planet/empty space level. Will it be possible to do so via new menu or I will have to stick with old r-click one? |

mynnna
GoonWaffe Goonswarm Federation
1168
|
Posted - 2013.05.21 18:24:00 -
[67] - Quote
Dirk Space wrote:How do you turn off the radial menu?
I stopped playing for a year when I was forced to use the integrated inventory UI, which still causes me headaches, but came back because I missed the social side.
I, reluctantly, have to use the integrated inventory UI, I do not want to be forced to use a system that is not what is best for me but developers think is.
Please make sure that this is optional.
Also, please revert back to the old inventory UI.
I have been busy the entire term (so like, two weeks now!) advocating for an all text UI, just for you and the rest of the "let me disable everything" crowd. Member of the Goonswarm Economic Warfare Cabal |

Hevlikn Ilunar
Dreddit Test Alliance Please Ignore
14
|
Posted - 2013.05.21 18:29:00 -
[68] - Quote
mynnna wrote:Dirk Space wrote:How do you turn off the radial menu?
I stopped playing for a year when I was forced to use the integrated inventory UI, which still causes me headaches, but came back because I missed the social side.
I, reluctantly, have to use the integrated inventory UI, I do not want to be forced to use a system that is not what is best for me but developers think is.
Please make sure that this is optional.
Also, please revert back to the old inventory UI. I have been busy the entire term (so like, two weeks now!) advocating for an all text UI, just for you and the rest of the "let me disable everything" crowd.
EVE Online: MUDdier than ever |

Gnoshia
Section 8. Fatal Ascension
43
|
Posted - 2013.05.21 18:37:00 -
[69] - Quote
Just like the old radial menu I won't use this new one not a single time. Not even once.
While it's great that you're looking to do away with right click menus and windows, this new radial menu is utterly useless like the old one.
o7 |

Shiuri
4
|
Posted - 2013.05.21 18:37:00 -
[70] - Quote
Ranger 1 wrote:One of the main problems with the current menus that it is too easy to hit the wrong "button" as similar functions are located right next to each other. Similar controls in a radial menu need consistancy in placement, and separation of similar easily confused options. One of the main problems with the current menus is that it is entirely too easy to click the "wrong" button because buttons that do something entirely different from what you want done are in illogical places, like right next to buttons that do what you want done. This is not changing with the new radial menu. Grouping items that do similar things is natural, scattering them to the four winds is confusing.
Ranger 1 wrote:If you can't get a handle on the logic of the placement of the nav buttons, perhaps you should stick to the right click menu. It's really not that difficult of a concept. No ****, right? That's exactly what I said in my OP that you decided to take issue with. How about you just let it go because I'm airing my grievances to CCP in a comments thread. Thanks. |
|

Ines Tegator
Towels R Us
302
|
Posted - 2013.05.21 19:14:00 -
[71] - Quote
Does this mean I can double click in space and have my ship actually move like I told it to, without an obnoxiously placed popup menu showing up?
Yay.
I am officially upgrading EVE's UI certification to "Meets Standards Set In 2008." That's a 3 year upgrade. Good job. But don't get lazy :P - Mission Overhaul - Bridging the PVP / PVE Gap - -áIf the game stops teaching people to fear lowsec, maybe people will start going there? |

Sir Livingston
Quantum Cats Syndicate Samurai Pizza Cats
192
|
Posted - 2013.05.21 19:15:00 -
[72] - Quote
Well you already know what I think of it. Don't you, CCP Sharq 
Well done i create videos about the EVE Universe http://www.youtube.com/JonnyPew
chat channel: Club Deadspace |

IceDe4d
Kath's Menagerie
1
|
Posted - 2013.05.21 19:21:00 -
[73] - Quote
the new menu freezed for about 2-3 seconds every time i opened it dont know if it is fixxed allready but its very nice and if everybody can customize it how they want it it will be epic. |
|

CCP Sharq
C C P C C P Alliance
19

|
Posted - 2013.05.21 19:54:00 -
[74] - Quote
Sir Livingston wrote:Well you already know what I think of it. Don't you, CCP Sharq  Well done
Yep! Your review explained the radial menu pretty well. Keep up the good work! CCP Sharq | Team PE |
|

Dersen Lowery
Laurentson INC StructureDamage
499
|
Posted - 2013.05.21 20:11:00 -
[75] - Quote
mynnna wrote:I have been busy the entire term (so like, two weeks now!) advocating for an all text UI, just for you and the rest of the "let me disable everything" crowd.
Give me the ability to customize in-game objects with MUSHcode and I'll be fat and happy in 1998 again. Proud founder and member of the Belligerent Desirables. |

Shiuri
4
|
Posted - 2013.05.21 20:12:00 -
[76] - Quote
Something that would make the new radial menu much more palatable, to me at least, would be the option to rotate it 45 degrees clockwise. This puts the navigation buttons at the cardinal points which results in much more natural mouse movements to access the more desirable actions. Dragging out the Warp-To, for instance, would feel "easier". |
|

CCP Sharq
C C P C C P Alliance
19

|
Posted - 2013.05.21 20:12:00 -
[77] - Quote
indiana bones wrote:Can you spam click on targets with it?
Sort of, but I think using shortcuts (CTRL+Click) does that better CCP Sharq | Team PE |
|

Tequila Breeze
New Eden Distilleries
65
|
Posted - 2013.05.21 20:29:00 -
[78] - Quote
What would be really cool with this radial menu system, would be to allow us the players to bind in what ever commands you want into it, Don't like the ones that are there, replace them with your own.
|

Dirk Space
Center for Advanced Studies Gallente Federation
30
|
Posted - 2013.05.21 20:38:00 -
[79] - Quote
CCP karkur wrote:Dirk Space wrote:How do you turn off the radial menu?
I stopped playing for a year when I was forced to use the integrated inventory UI, which still causes me headaches, but came back because I missed the social side.
I, reluctantly, have to use the integrated inventory UI, I do not want to be forced to use a system that is not what is best for me but developers think is.
Please make sure that this is optional.
Also, please revert back to the old inventory UI. It's not going to be "optional", but will be able to map it to a different mouse button, and change the delay so you can kind of disable it yourself... but I hope you do give it a chance for at least 1 day 
Thank you for your response. I am not advocating a moratorium on development in eve but you need to keep in mind that people started playing this game with the current controls and have succesfully managed to play the game for many years without issue. Playing with the factors that make eve, eve, will cause problems.
I will try it. Like i tried the integrated inventory and persevered. I still go to click on the bottom of the station panel to access corp hangar. How I expect a POS silo to open up in a non-confusing single window so that I can do my POS work without it feeling like a drudge.
I am open-minded enough to give it a go but if I don't like it, if it ruins my eve experience like the integrated inventory did, what then?
mynnna wrote: I have been busy the entire term (so like, two weeks now!) advocating for an all text UI, just for you and the rest of the "let me disable everything" crowd.
You forgot the sarcasm quotes. Sarcasm doesn't translate very well into text.
A little information on what other forms of UI have been considered, what options are available, how you, me or anyone else would like to interact with eve would have been nice.
This is a big change, it may be a change for the better but why do I feel that I HAVE to conform?
Compelling people to change how they perform any type of action is the surefire way of making sure they wont change willingly.
|
|

CCP karkur
C C P C C P Alliance
2137

|
Posted - 2013.05.21 20:55:00 -
[80] - Quote
Dirk Space wrote:I am open-minded enough to give it a go but if I don't like it, if it ruins my eve experience like the integrated inventory did, what then? Thanks for keeping an open mind 
If you don't like it, bind it to one of the extra mouse buttons and set a long delay, and I'm sure it won't be in your way. You could also just bind it to he left button and have a long delay, and then it shouldn't be in your way, but you could bring it up if you want it (either by using the shortcut to bypass the delay or wait it out).
We should at least not panic right now  Try it out on Sisi if you guys get a chance. I have checked in the mousebutton binding and delay change, but I am not sure when Sisi will be updated, but probably either tomorrow or the next day.
I have never used the radial menu we have on TQ today, but when I was playing on TQ over the weekend, I was really missing my new radial menu when I was jumping through gates and docking and stuff  CCP karkur | User Interface Programmer | Team Pony Express | @CCP karkur |
|
|

Dersen Lowery
Laurentson INC StructureDamage
500
|
Posted - 2013.05.21 20:58:00 -
[81] - Quote
CCP Sharq wrote:Dersen Lowery wrote:Touch screen interface incoming! I can't wait.
EDIT: And why is "To Captain's Quarters" an option on the right-click menu for a ship in your hangar? Unless it does something awesome like drop the Rifter in your CQ? It might be worth revisiting those menus... That could be a bonus we get out of this! but not our first priority when we started this project.
You guys are so cute when you're being coy.
Unifex just moved over to the mobile division, and you're trying to tell me that developing a touch screen interface is just a happy coincidence?  Proud founder and member of the Belligerent Desirables. |

Darirol
Origin. Black Legion.
7
|
Posted - 2013.05.21 21:03:00 -
[82] - Quote
1. primary action for a ship in space should be lock it except for switching supercapital pilots in a super/titan i cant remember a single case where i encountered a situation where i want to board a ship.
2. i have not tested it, but it should also work for watchlist and broadcast window. (locking goes fast with ctrl click, but for align/warp orbit stuff it would probably nice) |

Karsa Egivand
Sebiestor Tribe Minmatar Republic
186
|
Posted - 2013.05.21 21:37:00 -
[83] - Quote
Dirk Space wrote:[quote=CCP karkur]I am open-minded enough to give it a go but if I don't like it, if it ruins my eve experience like the integrated inventory did, what then?
Just checking... you do know that nothing but the old radial menu gets messed with? So if you prefer right-click menu, just continue using that - it is staying!
Unless you had some particular love for the old radial menu - which is imho vastly inferior - i don't see how this could be a turn for the worse...
|
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CCP Sharq
C C P C C P Alliance
21

|
Posted - 2013.05.21 21:44:00 -
[84] - Quote
Darirol wrote:1. primary action for a ship in space should be lock it except for switching supercapital pilots in a super/titan i cant remember a single case where i encountered a situation where i want to board a ship.
2. i have not tested it, but it should also work for watchlist and broadcast window. (locking goes fast with ctrl click, but for align/warp orbit stuff it would probably nice)
We started the design by having lock as primary action for ships. The problem with that is that is makes locking inconsistent when locking stuff with other actions attached as primary. So this is what we did. Lock is always in the same place no matter what you are locking CCP Sharq | Team PE |
|

Captain Semper
The xDEATHx Squadron Legion of xXDEATHXx
30
|
Posted - 2013.05.21 21:55:00 -
[85] - Quote
CCP, i will be realy greatful if you will make hotkey for radial menu and it will open instantly (w/o delay with LCM press on for a moment). For example alt+LCM (or other combination, make it custom option) on brecet, object in overview or other condition when radial menu appears. So alt+LCM and we "summon" (have no idea how to say :) ) radial menu. |
|

CCP karkur
C C P C C P Alliance
2140

|
Posted - 2013.05.21 22:06:00 -
[86] - Quote
Captain Semper wrote:CCP, i will be realy greatful if you will make hotkey for radial menu and it will open instantly (w/o delay with LCM press on for a moment). For example alt+LCM (or other combination, make it custom option) on brecet, object in overview or other condition when radial menu appears. So alt+LCM and we "summon" (have no idea how to say :) ) radial menu. ok we'll do it... and we are done.... wow, that was easy  The shortcut is set in the ESC menu, under "General" (ok, I'll admit that I had already implemented it like that ) CCP karkur | User Interface Programmer | Team Pony Express | @CCP karkur |
|

Captain Semper
The xDEATHx Squadron Legion of xXDEATHXx
30
|
Posted - 2013.05.21 22:12:00 -
[87] - Quote
CCP karkur wrote:Captain Semper wrote:CCP, i will be realy greatful if you will make hotkey for radial menu and it will open instantly (w/o delay with LCM press on for a moment). For example alt+LCM (or other combination, make it custom option) on brecet, object in overview or other condition when radial menu appears. So alt+LCM and we "summon" (have no idea how to say :) ) radial menu. ok we'll do it... and we are done.... wow, that was easy  The shortcut is set in the ESC menu, under "General" (ok, I'll admit that I had already implemented it like that  ) Oh... feel myself like a kid :)
Thx! |

Draqone an'Alreigh
EVE University Ivy League
44
|
Posted - 2013.05.21 22:16:00 -
[88] - Quote
Radial menu.
MAKE. IT. SELL. STUFF.
Seriously. Also, allow us to add custom options to it and move the buttons around. A fully customisable radial menu - I can see it being useful. Inducing the proliferation of common sense throughout EVE Official forums since April 27th, 2013. |

Sturmwolke
404
|
Posted - 2013.05.21 22:25:00 -
[89] - Quote
Problem here is that you also use left-click for navigation. One of the biggest reason why I don't use the current radial is due to this, and also due to the delayed effect. It was more covenient with the right click.
Too many things can go wrong when you have BOTH navigation and radial menu activated with the left-click. Solve this.
Also consider having an option for players to swap radial menu activation from left click to middle or right mouse buttons if it doesn't interfere with the traditional right click context. |

Fitz Muller
ArB Llc. Terran Commonwealth
2
|
Posted - 2013.05.21 22:28:00 -
[90] - Quote
Hey CCP
Can we please please please get an option to turn it off altogether. I'm sure what you are doing to improve it is great but I spent almost all of my time flying with the tactical overly up and zoomed so I can see a range of about 60km in all directions, I am forever turning the camera and accidentally bringing up the radial menu on an item I can't even see and getting the show info window pop up or have the ship tell me it is alligning and I have to stop and then reposition etc.
Thanks Fitz |
|

Tlat Ij
Hedion University Amarr Empire
34
|
Posted - 2013.05.21 23:18:00 -
[91] - Quote
devblog wrote:In fact the radial menu UI pattern is going through a bit of a renaissance these days due to touch screen interfaces and it is becoming the weapon of choice for many UI developers both for touch and mouse input interfaces. The reason radial menus and the like are being used on touch-based interfaces is because touching the right menu item is hard, and because the device can't tell the difference between a "left-click touch" and a "right-click touch" so it just gives you a menu that's easy to touch the option you want. However, touch based UI on a non-touch program is really, really stupid! (see: windows 8) EVE is not a game that can easily be played on a touch screen, if you want to change that fine, but keep the touch-based UI and the mouse+keyboard UI separate, because the two should not be mixed because that results in a ****** UI. Now to be fair, the r-click menu isn't the most user friendly menu in existence, but that has more to do with the bad item placement (reprocess being next to "strip fitting" and "change name" for ships, trash being next to reprocess for items etc.), and the lack of delay in opening a submenu making it hard to select the right submenu if your hands are not completely steady than the fact that it is a list.
CCP karkur wrote:It's not going to be "optional", but will be able to map it to a different mouse button, and change the delay so you can kind of disable it yourself... but I hope you do give it a chance for at least 1 day  So I can bind it to something like "g" or "y" and never see it? The only time I ever see the radial menu currently is when I want to move the camera and somehow manage to click on a bracket and then I get distracted by this menu and being distracted in eve is not a good thing. |

Veshta Yoshida
PIE Inc. Praetoria Imperialis Excubitoris
673
|
Posted - 2013.05.21 23:25:00 -
[92] - Quote
Quote:...In fact the radial menu UI pattern is going through a bit of a renaissance these days due to touch screen interfaces and it is becoming the weapon of choice for many UI developers both for touch and mouse input interfaces. This fitted perfectly to the plan; We had found our silver bullet. It makes absolutely no sense for a touch interface where you do not have a cursor that needs to traverse any distance, where it is being explored is for smartphones where a half radial menu just entered service to make one-handed thumb operation less of a strain. It makes as little sense for a mouse/keyboard setup as cursor traversal from side-to-side can be near instantaneous while keeping fine control, especially with newer mice where sensitivity can be controlled on the fly. And that isn't even taking into account that one has access to the entire alphabet on side, making context browsing maddening fast.
It does make sense on consoles with their silly stick controllers, where fine control is only available to the ADHD population so cursor movement can get problematic .. it is why most games released these days has those intrusive radials everywhere, cross platform development and lazy developers.
Are you lazy? 
By all means, add it to Dust but add it only as an option at most in EvE .. if you really wanted to optimize menu use then allow us to shuffle/add/remove entries on the various lists and allow for keyboard to be used for selection when a menu/context is open.
Keep up the good work, UI is as ever important, just take care not to force it on people .. best thing about the Mouse3 radial in game now is that it can be deactivated through options and would hate to see what happens if something similar is tied the second most used (F1 has it beat) button in Eve .. left mouse radial .. *shudder* |

Gilbaron
Free-Space-Ranger Nulli Secunda
879
|
Posted - 2013.05.21 23:44:00 -
[93] - Quote
this is a fantastic feature, i fell in love about 12 seconds after finding it on the test server
gonna take a few days to get muscle memory on track, but it will be well worth adapting We are recruiting german-speaking PVP players, contact me :)
Banner was used for this Post |

Darirol
Origin. Black Legion.
7
|
Posted - 2013.05.21 23:57:00 -
[94] - Quote
CCP Sharq wrote:Darirol wrote:1. primary action for a ship in space should be lock it except for switching supercapital pilots in a super/titan i cant remember a single case where i encountered a situation where i want to board a ship. We started the design by having lock as primary action for ships. The problem with that is that locking becomes inconsistent when locking other stuff tha have different actions attached as primary. So this is what we did. Lock is always in the same place no matter what you are locking.
ok makes sense from that point of view |

Lost True
Paradise project
2183
|
Posted - 2013.05.22 00:28:00 -
[95] - Quote
A constructive comment:
I liked the old radial menu, used it a lot.
The last time i were on the test server, the new radial menu looked for me a bit laggy. Maybe it's was just me. But please add a checkbox to disable a mouse "aim assist" for it. I never had a problems with pointing in the old "small" menu, so this thing may be a bit annoying... in 2007 i've thought it's a sci-fi simulator, not an "e-sports" game. I'm not a teenager, how would i like it much? Played for 2 months, and tired of the same space again... [url]https://forums.eveonline.com/default.aspx?g=posts&m=2195542#post2195542[/url] |

Dalilus
Federal Navy Academy Gallente Federation
39
|
Posted - 2013.05.22 00:51:00 -
[96] - Quote
CCP, why don't you start charging for all these free expansions? those of us that don't wanna relearn (meaning we don't have the time) how to play EVE every 6 months would probably still be using the quantum rise version or thereabouts. |

ZhaoMin
The Hsieh
16
|
Posted - 2013.05.22 01:29:00 -
[97] - Quote
Hi,
Somebody already mentioned vaguely on the idea, but would you take in a concept which I've just drawn up and see if that would suit gamers better?
The numbers on the captions denotes shortcut keys FYI, I believe that would make it more consistent and suit most gamers regardless of platform and suits Eve's futuristic theme. As well as it re-implements the WASD keys for the radial menu functions so to please the wider MMO crowds who doesn't like Eve the moment they see no effectively meaningful (subjective to individuals of course) WASD implementation on the UI.
would I get awarded with something if this is a idea you considers "good"? :P
https://docs.google.com/file/d/0B_xr-qmX_9pbVF9VajF4OUdsS2M/edit?usp=sharing
|

James Amril-Kesh
4S Corporation RAZOR Alliance
5141
|
Posted - 2013.05.22 01:40:00 -
[98] - Quote
Fitz Muller wrote:Hey CCP
Can we please please please get an option to turn it off altogether. I'm sure what you are doing to improve it is great but I spent almost all of my time flying with the tactical overly up and zoomed so I can see a range of about 60km in all directions, I am forever turning the camera and accidentally bringing up the radial menu on an item I can't even see and getting the show info window pop up or have the ship tell me it is alligning and I have to stop and then reposition etc.
Thanks Fitz You already are getting this option, it's been addressed several times. Just turn the delay way up and you'll probably never notice.
Anyway, I think the new radial menu is an overall excellent addition. I've been using it a lot on Singularity. I turned the old one off because I thought it was awful, but I really enjoy this one. -áMy (mostly boring) Youtube channel. |

Terrorfrodo
Renegade Hobbits for Mordor
459
|
Posted - 2013.05.22 01:56:00 -
[99] - Quote
Dev Blog wrote:Navigation options are placed on the 45 degree axis; Align, Warp To, Keep at Range and Orbit. The range of these options depends on the distance of the mouse pointer from the center of the menu. So all ranges can be set in a single motion, their placement is deliberate to minimize errors. OMG this is awesome. Just tried it on Sisi and being able to set varying orbits, ranges or warp-to distances with a simple gesture is truly a new and great feature because until now with the right-click this takes considerably longer and it's easy to misclick and lose the menu when under pressure in pvp.
Having never used the old radial menu I will need to force myself to use the new one, but once I get accustomed to it I think it will be a real improvement for me, so thanks to the dev team :)
As a minor suggestion I think that capping the orbit range at 30 km is a bit too little, with logistics or ewar boats it sometime makes sense to keep ranges of up to 70 km. I think the gestures should go at least up to 50. (Ideally it should increase only by small amounts at first like it does now and then in larger steps of 2 or 5 km when you make a very strong gesture.) . |

Huang Mo
Tianxia Inc
3
|
Posted - 2013.05.22 02:07:00 -
[100] - Quote
It seems the most requested feature is the ability to turn the radial menu completely off.
Radial menus may look pretty, but if they were good UI design they would have been deployed in a lot of other applications. They are not. In fact, EVE is the only application I can think of that use radial menus.
|
|

James Amril-Kesh
4S Corporation RAZOR Alliance
5141
|
Posted - 2013.05.22 02:41:00 -
[101] - Quote
Huang Mo wrote:It seems the most requested feature is the ability to turn the radial menu completely off.
Radial menus may look pretty, but if they were good UI design they would have been deployed in a lot of other applications. They are not. In fact, EVE is the only application I can think of that use radial menus.
So don't use it. -áMy (mostly boring) Youtube channel. |

R17a
Rage and Terror Against ALL Authorities
4
|
Posted - 2013.05.22 03:02:00 -
[102] - Quote
It's f***ing crap.. It's very f***ing CRAP! Old radial menu - BEST! |

electrostatus
Center for Advanced Studies Gallente Federation
55
|
Posted - 2013.05.22 04:18:00 -
[103] - Quote
Aw, the positions of the buttons aren't the same as the ones in the current radial menu. That's going to be such a pain to break muscle memory. I thought that was going to be changed. Sure, its not an update to the current radial menu, but a new one; but the buttons that do the same thing can still be in the same place. PI Profit Calculator: calculates your profits and taxes of any PI product depending on how you built them! |

Marcus Aurelijus
Eagle's Warrior's Eyrie Alliance
10
|
Posted - 2013.05.22 06:09:00 -
[104] - Quote
Never liked radial menu's, never will. Only thing I think its moderately usefull for is touch screens. Eve is not really being played on tablets.
Dont let it stop you for developing it for people who do like radial menus...
but for the love of god....how about NOT forcefeeding it like many other features. Keep the right-click overlong menu's for people who dont mind or actually like them...dont hurt you does it?
|

Dirk Space
Center for Advanced Studies Gallente Federation
30
|
Posted - 2013.05.22 07:15:00 -
[105] - Quote
CCP karkur wrote:Dirk Space wrote:I am open-minded enough to give it a go but if I don't like it, if it ruins my eve experience like the integrated inventory did, what then? Thanks for keeping an open mind  We should at least not panic right now  Try it out on Sisi if you guys get a chance. I have checked in the mousebutton binding and delay change, but I am not sure when Sisi will be updated, but probably either tomorrow or the next day. I have never used the radial menu we have on TQ today, but when I was playing on TQ over the weekend, I was really missing my new radial menu when I was jumping through gates and docking and stuff 
Just to confirm I have tried it...
And I liked it.
I updated Sisi this morning and spent some time playing with it.
I know I wont be using it all the time, because of the way I play the game, but how it has been implemented is intuitive but also unobstructive.
Thank you for your work.
Now I need to go and whinge about the scanning changes :P |

Caldari 5
D.I.L.L.I.G.A.F. S.A.S The Shadow Eclipse
72
|
Posted - 2013.05.22 07:43:00 -
[106] - Quote
Fitz Muller wrote:Hey CCP
Can we please please please get an option to turn it off altogether. I'm sure what you are doing to improve it is great but I spent almost all of my time flying with the tactical overly up and zoomed so I can see a range of about 60km in all directions, I am forever turning the camera and accidentally bringing up the radial menu on an item I can't even see and getting the show info window pop up or have the ship tell me it is alligning and I have to stop and then reposition etc.
Thanks Fitz I too fly zoomed out, at least to the point that I can see the entire targeting range on the tactical overlay plus a few Km. The only time that I have used the current Radial Menu is accidentally when I'm fine tuning the camera position(normally to avoid looking from inside an asteroid or other Large collidable object), the game thinks that it is a hold when it is not. Most of the time I've forgotten that it even existed and then gone WTF? I didn't tell the game to do that!! (when I actually have because of the radial menu)
I'm also curious as to how long it's going to take to learn the various icons :( I hope that there is at least some popup text to tell which is which.
|

BleedingAngl
Twist The Rusty Knife
6
|
Posted - 2013.05.22 10:36:00 -
[107] - Quote
thx for making this an optional feature |

Galmas
United System's Commonwealth R.E.P.O.
98
|
Posted - 2013.05.22 10:48:00 -
[108] - Quote
Before i start going into detail... If it is somehow possible without ruining CCP financially please give us a switch to turn it off. Sorry for being that negative on it right from the start.
It has to be possible to "pre-select" any time critical action, e.g. docking, gate jumping etc... in the radial menu. If this is not possible, e.g. the "jump" option only appears when it is actually possible to jump, then this radial menu is not going to be very useful. I think i don't need to go into detail here explaining why.
Also, please keep in mind that there are many situations where selecting stuff in the 3d space window is almost impossible. Please do not remove any functionality that makes it possible to initiate actions from within the overview window, the fleet window or the watch list.
|

Valke Murakumo
EVE University Ivy League
1
|
Posted - 2013.05.22 11:19:00 -
[109] - Quote
I personally can't wait to give this a try when it comes! :) It does looks amazing when it was first previewed at the Fanfest |

Wanderinlost
Task Force MK7
4
|
Posted - 2013.05.22 12:31:00 -
[110] - Quote
Mmmmmmmmm radial menu |
|

Rommiee
Mercury Inc.
562
|
Posted - 2013.05.22 13:42:00 -
[111] - Quote
CCP karkur wrote:Darvaleth Sigma wrote:Sorry if it's been answered already (tl;dr), but will the old-fashioned right-click menus still have all the same options as now? Or will the ones on the radial menu be forcibly divorced from the right-click menu we all know and love, plunging us into the abysmal depths of despair and destitute mental poverty?
I'm not saying the radial menu won't be a good thing (not at all), but for people who want to keep it as it is (and there will be a lot of them), will CCP support this? we are not touching the right click menu 
You better not change you mind over leaving the right click menu alone :) |

Quintessen
Orion's Belt Mining and Pharmaceuticals
68
|
Posted - 2013.05.22 14:21:00 -
[112] - Quote
Huang Mo wrote:It seems the most requested feature is the ability to turn the radial menu completely off.
Radial menus may look pretty, but if they were good UI design they would have been deployed in a lot of other applications. They are not. In fact, EVE is the only application I can think of that use radial menus.
Radial menus have been notoriously difficult to program before. Windows has no native support for them which is why almost no one uses them. There are a lot of user interface elements that haven't been replaced yet but are in fact bad interfaces. Toolbars e.g. fail after a certain scale which is why Microsoft invented the ribbon which has statistically proven better usability than their old toolbar system.
CCP in their presentation on it stated that they had usability studies that showed improved usability for radial menus when the number of items was small. I'm willing to trust those studies. Once the major OS manufacturers provide radial menu support natively you'll see a ton more radial menus. Until then not so much. |

Sakhr Otaktay
Rayn Enterprises Test Alliance Please Ignore
10
|
Posted - 2013.05.22 14:26:00 -
[113] - Quote
Please let people Choose if they want ot use this or not. |

Ranger 1
Ranger Corp
4161
|
Posted - 2013.05.22 14:53:00 -
[114] - Quote
Shiuri wrote:Ranger 1 wrote:One of the main problems with the current menus that it is too easy to hit the wrong "button" as similar functions are located right next to each other. Similar controls in a radial menu need consistancy in placement, and separation of similar easily confused options. One of the main problems with the current menus is that it is entirely too easy to click the "wrong" button because buttons that do something entirely different from what you want done are in illogical places, like right next to buttons that do what you want done. This is not changing with the new radial menu. Grouping items that do similar things is natural, scattering them to the four winds is confusing. Ranger 1 wrote:If you can't get a handle on the logic of the placement of the nav buttons, perhaps you should stick to the right click menu. It's really not that difficult of a concept. No ****, right? That's exactly what I said in my OP that you decided to take issue with. How about you just let it go because I'm airing my grievances to CCP in a comments thread. Thanks. You see, that's the beauty of a forum thread. You are entitled to whine about something just as much as I am entitled to point out how silly it is. 
Considering that right click menu's are one of the most complained about elements of the EvE UI, you'll probably have to get used to it.  To carve a successful niche for yourself in EVE you need to be able to out sell, out produce, out fight,-á out run, or out wit your competitors. If you can do none of the above, your only option is to complain on the forums that somehow you are at a disadvantage using the exact same tool set-áas the rest of the player base. |

Adunh Slavy
831
|
Posted - 2013.05.22 16:54:00 -
[115] - Quote
Can you explain this a bit more?
"Navigation options are placed on the 45 degree axis; Align, Warp To, Keep at Range and Orbit. The range of these options depends on the distance of the mouse pointer from the center of the menu. So all ranges can be set in a single motion, their placement is deliberate to minimize errors."
Might be one of those things easier to see than explain, but I can't get on Sisi till the next mirror. |

Windle Poons
Ankh-Morpork City Watch
0
|
Posted - 2013.05.22 17:08:00 -
[116] - Quote
CCP karkur wrote:Yay, radial menu... let us know what you think :)
You can turn it off, yes? Because I HATE radials. I don't remember the icons so words are always faster, so I want to be able to turn if off completely, as I can already with the current one. |

Pon Teyuen
InterSun Freelance Moon Warriors
3
|
Posted - 2013.05.22 17:31:00 -
[117] - Quote
For the life of me, I can't understand why there's a perception that a 3-layer nested menu consisting of a huge list in which moving the mouse at all in the wrong vector will cause the flyout menu to collapse is considered great UI design. It is FAMILIAR UI design, (as Windows uses it) which is different than "good". You can get used to almost any crap if you use it enough.
Fact is, people are efficient with it not because it is optimal but because a muscle-memory has developed for it. Objectively, for fast-paced situations that is a terrible interface. Of course, it is great that they are keeping that as an option. It is also good for more elaborate menus of choices when its not as time critical.
Of course, a lot of the feedback here is along the lines of "I'm used to x, so never ever change x so I don't have to relearn it."
All my prospective suggestions were addressed:
I like the face that you can access it in the overview. It is objectively more motion and clicks, and thus slower, to click on an object in the overview then move upward to go to the contextual panel to perform an action. The only thing this radial menu does in this case functionally is move this menu to under your cursor. Of course, even faster is just hotkey+click on the overview for a function.
The ability to assign a hotkey+left mouse-click to instantly open the menu is ideal and would be better even than the ability to move it to a different mouse button (which is also a needed option, so good that it's there). That allows for no delay, no mis-click of the radial if you don't want it and creates a sort of universal shortcut key. I will be using the radial menu a decent amount, but that feature would make it a staple.
I like very much the ability to drag in a direction to adjust things like orbit distance, warp to range etc. It lets you have a simple button without sub-options yet gives you effectively the same or better choices when selecting it. |

Dersen Lowery
Laurentson INC StructureDamage
502
|
Posted - 2013.05.22 18:44:00 -
[118] - Quote
Windle Poons wrote:CCP karkur wrote:Yay, radial menu... let us know what you think :) You can turn it off, yes? Because I HATE radials. I don't remember the icons so words are always faster, so I want to be able to turn if off completely, as I can already with the current one.
The idea with CCP's design is that you don't have to remember the icons so much as the gestures. Once the radial menu is in your muscle memory you won't have to look at all. Proud founder and member of the Belligerent Desirables. |

poppeteer
Pator Tech School Minmatar Republic
9
|
Posted - 2013.05.22 19:02:00 -
[119] - Quote
Adunh Slavy wrote:Can you explain this a bit more?
"Navigation options are placed on the 45 degree axis; Align, Warp To, Keep at Range and Orbit. The range of these options depends on the distance of the mouse pointer from the center of the menu. So all ranges can be set in a single motion, their placement is deliberate to minimize errors."
Might be one of those things easier to see than explain, but I can't get on Sisi till the next mirror.
If you click on the object, say a gate, and go to Warp to you'll warp to the gate at the default range. If however you go past the Warp 'wedge' of the circle, whilst staying in line with Warp, you will see range indicators (graphic and text) increasing up to the maximum allowable for that action. This allows for specification of both the action and a parameter (if you like) within the bounds of the gesture. |

Ranger 1
Ranger Corp
4165
|
Posted - 2013.05.22 19:10:00 -
[120] - Quote
poppeteer wrote:Adunh Slavy wrote:Can you explain this a bit more?
"Navigation options are placed on the 45 degree axis; Align, Warp To, Keep at Range and Orbit. The range of these options depends on the distance of the mouse pointer from the center of the menu. So all ranges can be set in a single motion, their placement is deliberate to minimize errors."
Might be one of those things easier to see than explain, but I can't get on Sisi till the next mirror. If you click on the object, say a gate, and go to Warp to you'll warp to the gate at the default range. If however you go past the Warp 'wedge' of the circle, whilst staying in line with Warp, you will see range indicators (graphic and text) increasing up to the maximum allowable for that action. This allows for specification of both the action and a parameter (if you like) within the bounds of the gesture.
In other words, when the radial menu is up and you have your mouse over something like the "Orbit Object" part of the circle, a range indicator appears under your mouse.
If you just leave your mouse in place, you'll notice the range is whatever you have set as default.
The further away from the center of the circle you go with your mouse the futher away from the object you orbit, if you move your mouse closer to the center the tighter your orbit will be.
Edit: You're right, it's easier to just look at it than to try to explain it.  To carve a successful niche for yourself in EVE you need to be able to out sell, out produce, out fight,-á out run, or out wit your competitors. If you can do none of the above, your only option is to complain on the forums that somehow you are at a disadvantage using the exact same tool set-áas the rest of the player base. |
|

poppeteer
Pator Tech School Minmatar Republic
9
|
Posted - 2013.05.22 19:12:00 -
[121] - Quote
Heh, and I was just trying to log into sisi to re verify and simplify my post.
Ed:
Ranger 1 wrote: If you just leave your mouse in place, you'll notice the range is whatever you have set as default.
The further away from the center of the circle you go with your mouse the futher away from the object you orbit, if you move your mouse closer to the center the tighter your orbit will be.
That's wrong btw :) The default is the wedge. It then goes to minimum just outside the wedge, through to maximum the further out you go. |

Par'Gellen
236
|
Posted - 2013.05.22 19:49:00 -
[122] - Quote
CCP karkur wrote:Rengerel en Distel wrote: Don't believe they're keeping the option of the middle mouse button, which is a shame with how much the thing lags out now.
They are... at this very moment I'm changing it so you can map it to any of the mouse buttons and also change the delay  And we are working on the lag, and I believe it's solved for the most parts  OH GOD THANK YOU THANK YOU THANK YOU THANK YOU THANK YOU THANK YOU THANK YOU THANK YOU THANK YOU THANK YOU THANK YOU THANK YOU THANK YOU THANK YOU THANK YOU THANK YOU THANK YOU THANK YOU THANK YOU THANK YOU THANK YOU THANK YOU THANK YOU THANK YOU THANK YOU THANK YOU THANK YOU THANK YOU!
CCP, I understand that "To err is human", but it shouldn't be the company motto... |

Par'Gellen
236
|
Posted - 2013.05.22 19:52:00 -
[123] - Quote
Mara Rinn wrote:It might be interesting to have the radial menu triggered by keypad-5, with the options mapped to the remaining number buttons. That would make a new world of shortcuts that are inbetween single-purpose Ctrl+Key shortcuts and clicking the mouse for everything.
This is an awesome idea! I'd use this! CCP, I understand that "To err is human", but it shouldn't be the company motto... |

Ranger 1
Ranger Corp
4166
|
Posted - 2013.05.22 20:11:00 -
[124] - Quote
 poppeteer wrote:Heh, and I was just trying to log into sisi to re verify and simplify my post. Ed: Ranger 1 wrote: If you just leave your mouse in place, you'll notice the range is whatever you have set as default.
The further away from the center of the circle you go with your mouse the futher away from the object you orbit, if you move your mouse closer to the center the tighter your orbit will be.
That's wrong btw :) The default is the wedge. It then goes to minimum just outside the wedge, through to maximum the further out you go. Yep, that is more accurate, thanks.
(Forgive me, I'm at work trying to remember enough to be of help) To carve a successful niche for yourself in EVE you need to be able to out sell, out produce, out fight,-á out run, or out wit your competitors. If you can do none of the above, your only option is to complain on the forums that somehow you are at a disadvantage using the exact same tool set-áas the rest of the player base. |

Adunh Slavy
833
|
Posted - 2013.05.22 22:31:00 -
[125] - Quote
Ranger 1 & poppeteer wrote:Edit: You're right, it's easier to just look at it than to try to explain it. 
Ok, Think I get it. Mouse down on item, drag over action, drag beyond menu on to "range menu arm" and mouse up
Yes?
They're doing a mirror tomorrow I think, so will know then.
Thanks for the info. |

James Amril-Kesh
4S Corporation RAZOR Alliance
5145
|
Posted - 2013.05.23 00:22:00 -
[126] - Quote
Adunh Slavy wrote:Ranger 1 & poppeteer wrote:Edit: You're right, it's easier to just look at it than to try to explain it.  Ok, Think I get it. Mouse down on item, drag over action, drag beyond menu on to "range menu arm" and mouse up Yes? They're doing a mirror tomorrow I think, so will know then. Thanks for the info. I don't know why nobody linked this, but you can see it here: http://www.youtube.com/watch?v=yUv73akegEM&t=4m50s -áMy (mostly boring) Youtube channel. |

Adunh Slavy
835
|
Posted - 2013.05.23 01:20:00 -
[127] - Quote
perfect, thanks |

Nalha Saldana
Sickology
720
|
Posted - 2013.05.23 07:13:00 -
[128] - Quote
Am I the only one here who already uses the radial menu and love that its getting prettier? :3
Also MMB is a bad way to use it, holding LMB on stuff like gates/stations is the proper way to use it. |

Josef Djugashvilis
Acme Mining Corporation
1236
|
Posted - 2013.05.23 10:17:00 -
[129] - Quote
CCP Sharq wrote:Markus Reese wrote:Eve had a radial menu? HAS... Click and hold left mouse button on a bracket in the world-space, radial menu appears.
I had completely forgotten that Eve has a radial menu until I read the Dev post This is not a signature. |

Tonto Auri
Vhero' Multipurpose Corp
197
|
Posted - 2013.05.23 14:04:00 -
[130] - Quote
You, dear CCP, make an assumption that about everyone make: that what is good for touchscreen can't be bad for mouse input. The assumption is wrong, and the answer is "it's bad". The difference between two control methods is a gap you can't cross with any bridge of words. The two most common elements in the universe are hydrogen and stupidity. ---áHarlan Ellison |
|

Tonto Auri
Vhero' Multipurpose Corp
197
|
Posted - 2013.05.23 14:18:00 -
[131] - Quote
Oh, and when Align and Approach will be made the same action in overview already?... The two most common elements in the universe are hydrogen and stupidity. ---áHarlan Ellison |

Tonto Auri
Vhero' Multipurpose Corp
197
|
Posted - 2013.05.23 14:35:00 -
[132] - Quote
And, oh, it just hit me...
Quote:The idea is to implement the radial menu [...] When using the inventory, interacting with your ship in the hangar even for options on your weapons in the ship HUD. What in particular you would want to do with guns? And how would you drag items in inventory, if dragging an item trigger radial menu?..... The two most common elements in the universe are hydrogen and stupidity. ---áHarlan Ellison |

Merouk Baas
656
|
Posted - 2013.05.23 15:10:00 -
[133] - Quote
That video was made by someone with a fetish for the shape of the menu or something.
Let me see them click on the overview targets and what they do when the menu obstructs part of the overview. Let me see its behavior in a time-dilation or lag situation. Let me see them set up an orbit of exactly 5200 meters with a shaky hand in the middle of combat, and do it faster than I can type 5200 in the box.
It's pretty, but not everybody will want to use that style of control. If you're surprised by the strong reactions, CCP, look at Windows 8 and ask Microsoft for their research into its interface. No advanced user, such as administrative assistant, cares about animated menus and the Microsoft Office Assistant paperclip offering its help in the middle of trying to prepare a 500-page report that the boss needs yesterday.
I have a mouse in one hand and 150-button keyboard available to the other hand. Completely re-doing the keybinds is not an issue for me, and I do it anyway because having every keybind ctrl-something AND having ctrl by itself be the target-lock key is stupid.
It's your choice to not allow interface add-ons like other games. The way the interface was designed, that's your choice too. It's your choice to keep the client completely dumb and not let it do any sort of convenience effects for us (color coded pop-ups, scrolling text, automatic moving of loot, automatic repackaging, item-specific default action on left click, cursor-hover awareness so you can hold the mouse over something and push a keyboard button to affect it, whatever).
So go ahead and change the interface, make it "better" (in YOUR opinion), and remove our ability to disable your stupid changes and go back to the way we're used to it being. I'll just try to use my re-programmable keyboard and re-programmable mouse to work around your changes.
You're making me angry that I have to do that, that there are no options. |

totalamd5
OEG Goonswarm Federation
86
|
Posted - 2013.05.23 15:19:00 -
[134] - Quote
Please, CCP Sharq, can you remove that little blinking after selecting? Let it just fade away quickly. |

Warcalibre
FDA Shipwrights Tri-Star Galactic Industries
29
|
Posted - 2013.05.23 20:56:00 -
[135] - Quote
Why is it that you have near endless resources for trivial UI updates, but the drone UI gets neglected for 10 years? |

Malus Sentio
Oberon Incorporated RAZOR Alliance
2
|
Posted - 2013.05.23 21:02:00 -
[136] - Quote
Warcalibre wrote:Why is it that you have near endless resources for trivial UI updates, but the drone UI gets neglected for 10 years?
heh |

Roime
Ten Thousand Years Shinjiketo
2932
|
Posted - 2013.05.23 21:24:00 -
[137] - Quote
Warcalibre wrote:Why is it that you have near endless resources for trivial UI updates, but the drone UI gets neglected for 10 years?
I don't think any UI improvement is trivial, I'm looking very much forward to the radial menu and I think the UI team has done absolutely wonderful job for the past years, but I do fully support giving drone UI the highest priority next.
-á- All I really wanted was to build a castle among the stars - |

Sturmwolke
412
|
Posted - 2013.05.23 21:49:00 -
[138] - Quote
Mara Rinn wrote:It might be interesting to have the radial menu triggered by keypad-5, with the options mapped to the remaining number buttons. That would make a new world of shortcuts that are inbetween single-purpose Ctrl+Key shortcuts and clicking the mouse for everything. Nope, thats too complicated. Examine the console style keyb UI functions. If you've ever played console ports, especially Japanese games, they stick to familar control styles.
Utilize the 4 arrows directional keys.
down arrow - pops up the radial down arrow (second press) - activates selected button left/right arrow - moves the selection highlight up arrow - special "coin flip" of the radial menu. Instead of 8 choices, you flip or toggle the radial menu like a coin for a total 16 choices.
Simple. Intuitive to learn. Easy to grasp.
|

BlackTalon
BlackTalon Mining Corp
38
|
Posted - 2013.05.24 07:21:00 -
[139] - Quote
Not another thing your going to change that's fks up eve leave things alone. Inventory was an big mistake this new launcher wasn't needed |

Mournful Conciousness
Special Situations TOHA Conglomerate
85
|
Posted - 2013.05.24 09:59:00 -
[140] - Quote
CCP - basic (combat spaceship) cockpit design: ONE BUTTON, ONE FUNCTION please.
The directional scan is probably the most important tool for staying in one piece in wormhole, lowsec and 0-sec space.
When I undock on SISI, I it closes even when left open while docking. Please kindly fix this before the next release.
Please let me know how to turn off the radial menu.
|
|

Nikolai Vodkov
Pro Synergy
44
|
Posted - 2013.05.24 10:13:00 -
[141] - Quote
Haven't tried it yet but love the concept. I heard someone complaining that it snaps back to the center on mouse release, hope that's a bug and NOT a feature as it will get annoying rather fast. Run level 4 missions? -áIncrease your income and help new players earn ISK. -áJoin channel: Pro Synergy Pro Synergy is looking for dedicated Salvagers. -áWant to learn more? -áJoin channel: Pro Synergy |

Doublewhopper
The Revelation Crew DarkStorm Enterprises
16
|
Posted - 2013.05.24 16:13:00 -
[142] - Quote
You are describing a good development process that integrates users to testing the new stuff and waiting for their reactions.
This is in sharp contrast to what CCP Atropos is doing with his launcher that was forced upon the users.
The users clearly reject the launcher and the direction where it is heading.
Maybe your two teams should exchange experience on how to plan a good deployment that involves not to alienate your playerbase. |

s1n1ster m1n1ster
Beyond Divinity Inc
8
|
Posted - 2013.05.24 16:48:00 -
[143] - Quote
Mara Rinn wrote:It might be interesting to have the radial menu triggered by keypad-5, with the options mapped to the remaining number buttons. That would make a new world of shortcuts that are inbetween single-purpose Ctrl+Key shortcuts and clicking the mouse for everything.
i would love this |

Kblackjack54
Mercurialis Inc. RAZOR Alliance
104
|
Posted - 2013.05.24 20:06:00 -
[144] - Quote
Is it intended that this radial menu thingy be the only interface or can it be optional, all seem be very intrusive to me and not very intuitive in it's layout.
|

Dersen Lowery
Laurentson INC StructureDamage
506
|
Posted - 2013.05.24 20:08:00 -
[145] - Quote
Kblackjack54 wrote:Is it intended that this radial menu thingy be the only interface or can it be optional, all seem be very intrusive to me and not very intuitive in it's layout.
Per CCP karkur, you will still be able to spelunk downcontextual submenus if you find that more intuitive, and you can assign the radial menu to a mouse button you don't use, or set its timer so high that you never trigger it, if you prefer.
As with any gesture-based interface, the hope is that it would become second nature with use. Proud founder and member of the Belligerent Desirables. |

Chief Quinn
5
|
Posted - 2013.05.24 21:04:00 -
[146] - Quote
If you work in the field of human factors, interface design, or just have an interest in this stuff, then you may find these links an interesting read. I had not seen pie/radial menus in sometime. Was just look for a few research papers.
Forgot the first SimCity used pie menu, and I still have my original copy. With that blue anti-copy password sheet. Talking about DRM.
Pie Menu:
Pie Menu
Radial Menu
Pie menus / Radial menus
User Learning and Performance with Marking Menus
Radial Making Menu Performance(PDF)
The Design and Evaluation of Grapthical radial Menus(PDF)
Time to load some PDFs on to The Kindle.
|

Kito Fernandez
Republic Military School Minmatar Republic
0
|
Posted - 2013.05.27 12:10:00 -
[147] - Quote
I already hate the radial menu in space, it keeps popping up when I only want to move the camera to look around... there is such a thing as too interactive |
|

CCP karkur
C C P C C P Alliance
2160

|
Posted - 2013.05.27 22:26:00 -
[148] - Quote
Kito Fernandez wrote:I already hate the radial menu in space, it keeps popping up when I only want to move the camera to look around... there is such a thing as too interactive Then increase the delay  CCP karkur | User Interface Programmer | Team Pony Express | @CCP karkur |
|

Norris Leet
Koshaku Gentlemen's Agreement
0
|
Posted - 2013.05.28 00:01:00 -
[149] - Quote
How does this work for those of us that move the camera frequently during fights for recording... I have the pan/move constantly going. |

James Amril-Kesh
4S Corporation RAZOR Alliance
5185
|
Posted - 2013.05.28 00:32:00 -
[150] - Quote
Norris Leet wrote:How does this work for those of us that move the camera frequently during fights for recording... I have the pan/move constantly going. Maybe you should test it... -áMy (mostly boring) Youtube channel. |
|

Sentamon
961
|
Posted - 2013.05.28 14:50:00 -
[151] - Quote
CCP karkur wrote:Kito Fernandez wrote:I already hate the radial menu in space, it keeps popping up when I only want to move the camera to look around... there is such a thing as too interactive Then increase the delay 
An option to bind the radial menu to a key, or other mouse options would be nice at some point in the future.  ~ Professional Forum Alt -á~ |

Carol Krabit
School of Applied Knowledge Caldari State
30
|
Posted - 2013.05.28 20:12:00 -
[152] - Quote
One thing I noticed when testing the new radial is that the mouse sensitivity seems to be different when the menu is active. I hope this is not intentional and something that will be ironed out. I also hope the range-setting will be ignored for fast swipes when delay is set to 0. To limit a gesture to a certain range defeats its purpose somewhat.
Other than that, being a regular user of the current radial menu, I applaud these changes. It looks real dandy and smooth. Good work! |

Malcanis
Vanishing Point. The Initiative.
9632
|
Posted - 2013.05.29 15:19:00 -
[153] - Quote
Sentamon wrote:CCP karkur wrote:Kito Fernandez wrote:I already hate the radial menu in space, it keeps popping up when I only want to move the camera to look around... there is such a thing as too interactive Then increase the delay  An option to bind the radial menu to a key, or other mouse options would be nice at some point in the future. 
I like this suggestion.
1 Kings 12:11
|

Roime
Ten Thousand Years Shinjiketo
3020
|
Posted - 2013.05.29 21:28:00 -
[154] - Quote
I got the impression that hotkey binding was already implemented? From this quote:
CCP karkur wrote:Captain Semper wrote:CCP, i will be realy greatful if you will make hotkey for radial menu and it will open instantly (w/o delay with LCM press on for a moment). For example alt+LCM (or other combination, make it custom option) on brecet, object in overview or other condition when radial menu appears. So alt+LCM and we "summon" (have no idea how to say :) ) radial menu. ok we'll do it... and we are done.... wow, that was easy  The shortcut is set in the ESC menu, under "General" (ok, I'll admit that I had already implemented it like that  )
If true, it's very awesome indeed 
-á- All I really wanted was to build a castle among the stars - |

Soni Romanov
Silicon and Synapse
0
|
Posted - 2013.05.31 16:46:00 -
[155] - Quote
Funny how the blog starts with the right click menu and then it doesn't say anything about fixing it, goes flying off to the radial menu LOLed. |

Nyla Skin
Maximum fun chamber
252
|
Posted - 2013.06.01 05:00:00 -
[156] - Quote
Warde Guildencrantz wrote: the whole UI is terrible now because people can't double click in space near an object...that train of thought doesn't make much sense
Which is somewhat important considering how ships navigate in Eve...
But assigning the menu to some other button might help..
But I still don't know why I am supposed to need this menu in the first place.. |

Fear Tionscail
Center for Advanced Studies Gallente Federation
1
|
Posted - 2013.06.04 20:23:00 -
[157] - Quote
I used to use the old radial menu to open the customs office after warping to it, because the open container option would not become active until the warp had finished so it was better than rightclicking the customs office before you were able to open it. The new menu does not seem to have this option any more, just a blank space in the 12 o'clock position. Can this be put back please? |

Keldar Kor
Kor Logistics
1
|
Posted - 2013.06.04 20:58:00 -
[158] - Quote
Yes it's missing the access Custom Office function/icon. I'd like it too please. |

Sun Kashada
Moira. Villore Accords
0
|
Posted - 2013.06.05 08:21:00 -
[159] - Quote
some late feedback after trying the radial menu in odyssey:
i think it has potential, but not in it's current state all it does atm is simply provide an alternative navigation control to hotkeys/'selected item'-window
most of the playerbase (esp. those involved in pvp) will keep using hotkeys since they are more reliable and faster
what would really bring some functionality to the radial menu is making it highly customizable
in pvp f.e. you could have a whole set of orbit/'keep at range' commands with different manually preset ranges (opposed to the current keep at orbit/range buttons, which use the same preset as the hotkeys and therefore are pretty much useless)
faction warfare pilots would love it, since they could use a 'warp to 10'-button
in fact any pilot would profit from this by having a faster access to his own most common commands!
in it's current state, the radial menu will be used by only a fraction of us, because it doesn't add new functionality - it only provides commands that are already available and does that slower than hotkeys |

Terrorfrodo
Renegade Hobbits for Mordor
481
|
Posted - 2013.06.05 09:53:00 -
[160] - Quote
Sun Kashada wrote:in it's current state, the radial menu will be used by only a fraction of us, because it doesn't add new functionality - it only provides commands that are already available and does that slower than hotkeys And how do you give the commands "orbit this at 10 km" and then "now orbit this at 20 km" with a hotkey?
Also, hotkeys were neither reliable nor fast for me. I'm one of those people who has to look at the keyboard to not press the wrong button Now I don't have to take my eyes away from the screen to give those commands :) . |
|

Witchking Angmar
Perkele.
39
|
Posted - 2013.06.05 12:19:00 -
[161] - Quote
The old radial menu was quick and simple. I always used it for quickly approaching, orbiting, keeping range, warping, jumping, docking, opening cans etc, and targeting. It was perfect for quickly accessing those most basic functions. The slower but more robust right click menu could be used to access the more specific and less time-crucial functions.
The new radial menu however feels like nothing but useless eye candy with its fancy effects, especially the opening of further functions by holding over one of the sections of the menu. I would much rather take a quick, simple, and sturdy menu in addition to the right click menu. It definitely seems like the people behind its design were paying more attention to the cosmetics than the actual functionality and usefulness of the feature. Now we have two menus that do the same thing just differently, for the sake of what exactly?
The old menu served a purpose, which is now lost. In Odyssey the usability of the UI seems to have taken a step backwards in many aspects, though admittedly not all. Not that i should be surprised, UI design has never seemed to be one of CCP's strong points.
The most pitiful UI feature in Odyssey however, must be the new scanner button and its smaller radial menu, where literally three of the four buttons open the same window. We can already access the different scan types through the tabs in the scanner window, and the HUD scanner button would previously open the scanner window with the most recently used type on top. I suggest either completely removing this radial menu, or changing it to only appear when holding down on the scanner button, though it's usefulness in the first place is arguably minimal. The fourth function on the radial menu, which feels like the only reason for its existence, could also be moved to a right click menu on the scanner button. |

Lea Severy
Squad Severy
2
|
Posted - 2013.06.05 12:24:00 -
[162] - Quote
It looks good and feels quite fluid to work with, which is important in my opinion. What's negative about it, is that it also applies to cargo containers listed in the overview tab - this leads to me sometimes double-clicking a can 3-4 times until it finally opens, the radial tool seems to have a too sensible setting here. Really annoying.
Other than that, great expansion. |

Sun Kashada
Moira. Villore Accords
0
|
Posted - 2013.06.05 18:13:00 -
[163] - Quote
Terrorfrodo wrote:Sun Kashada wrote:in it's current state, the radial menu will be used by only a fraction of us, because it doesn't add new functionality - it only provides commands that are already available and does that slower than hotkeys And how do you give the commands "orbit this at 10 km" and then "now orbit this at 20 km" with a hotkey?
you don't and thats the point
you only have one preset that is used by the hotkey and by the radial menu
a customizable radial menu would solve this
|

Berluth Luthian
Meltdown.
74
|
Posted - 2013.06.06 17:35:00 -
[164] - Quote
It'd be nice to get away from right clicking in the market menu or on items in general. If we could get radial menus on basically any item in game with the option to:
12 oclock: show info 3 oclock: view market details 6 oclock: buy from station (open buy window) 9 oclock: something else?
Making transactions could be a lot more convenient...also something similar from chat windows on contacts. |

Mournful Conciousness
Special Situations TOHA Conglomerate
85
|
Posted - 2013.06.06 21:03:00 -
[165] - Quote
To CCP:
Disappointing attitude from the dev team here. Half of us like the radial menu, half of us hate it. We have asked you to provide a switch in order to put ourselves in control of our UI, which we fund.
You should provide the switch.
Please don't return to the arrogance of 2011/12 - that lost you -ú180 of my subscription fees.
|

Rahydia
United Gunners
2
|
Posted - 2013.06.08 13:32:00 -
[166] - Quote
Used it before, was impressed. Use it now and be even more impressed. Good thing, it works in the overwiev also. Implementing it for use on items would make it awesome. |

Terrorfrodo
Renegade Hobbits for Mordor
488
|
Posted - 2013.06.11 11:15:00 -
[167] - Quote
After playing some more, this is my feedback:
1. It's awesome and I want to use it for everything now, so I train myself to not use the nested right-click menus anymore whereever possible (old habits die hard). This requires that I set the delay to zero.
2. But I can't set it to zero because then the radial menu pops up instantly when I click on locked targets.
Often I just want to change the active target (switching primary, spread points etc), not do anything related to the radial menu to it, so the radial menu gets in the way in this case.
Worse, it is actually impossible to switch the active target when the delay is set to zero! Clicking a locked target then *only* opens the radial menu but does not make that target the active one. I'd call that a bug.
So I had to set the delay two notches to the right. This works okay, but it slows me down... I always have to hold the mouse for a second to give a command via the radial menu, which partially defeats its purpose.
Solutions: 1. Mandatory: Fix the bug so that clicking a locked target always makes it active regardless of whether the radial menu opens or not 2. Optional awesomeness: Allow to set a separate delay that only applies to the locked targets area . |

Rekstran
0
|
Posted - 2013.07.03 08:28:00 -
[168] - Quote
Terrorfrodo wrote:After playing some more, this is my feedback:
1. It's awesome and I want to use it for everything now, so I train myself to not use the nested right-click menus anymore whereever possible (old habits die hard). This requires that I set the delay to zero.
2. But I can't set it to zero because then the radial menu pops up instantly when I click on locked targets.
Often I just want to change the active target (switching primary, spread points etc), not do anything related to the radial menu to it, so the radial menu gets in the way in this case.
Worse, it is actually impossible to switch the active target when the delay is set to zero! Clicking a locked target then *only* opens the radial menu but does not make that target the active one. I'd call that a bug.
So I had to set the delay two notches to the right. This works okay, but it slows me down... I always have to hold the mouse for a second to give a command via the radial menu, which partially defeats its purpose.
Solutions: 1. Mandatory: Fix the bug so that clicking a locked target always makes it active regardless of whether the radial menu opens or not 2. Optional awesomeness: Allow to set a separate delay that only applies to the locked targets area
Exactly the same thoughts, although sliding the bar two notches is not like the end of the world, it adds a small delay that could be avoided. |

Terrorfrodo
Renegade Hobbits for Mordor
517
|
Posted - 2013.07.03 16:09:00 -
[169] - Quote
My bug report was "attached to a defect" weeks ago but nothing has happened. I guess the dev responsible for this is on vacation... or working on DUST :p . |
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