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Author |
Thread Statistics | Show CCP posts - 7 post(s) |
Syrias Bizniz
Carnivore Company
158
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Posted - 2013.05.28 16:04:00 -
[31] - Quote
Cetrata wrote:Syrias Bizniz wrote:I would really like to see the 'auto-recall' a feature that the player can toggle by himself and being set to recall by default. There's a lot of possible applications in leaving behind your probes in a solar system.
Also, i'm slightly sad about the skill changes applied towards Astrometrics and the specialisations. If you are currently a dedicated prober, you make a huge investment in time to get Rangefinding to V - after all, it's a Rank 8 skill that provides a significant bonus. After the change, it will still be a rank 8 skill that however is by far less important to max out, especially with new scan-strength modules. I'm not asking for a reimbursement of SP here, however, maybe you should consider the 'nerf' of this skill and reevaluate. A solution to this might be, for example, tweaking down the efficiency of the modules that grant scan strength, and have rangefindiung to provide a 7.5% bonus for example, so that the skill-time investment allows you to reach equivalent scanstrength with less mods. Or whatever you feel like. But investing (and have invested) ~1.7m skillpoints (what is this? 40 days?) for such a small bonus that can be circumvent with new fitting possibilities just doesn't feel right.
Getting the additional probe skills to 5 allows you to use the T2 variants of the mid slot scan modules. The modules have twice the bonus of T1.
This definately is interesting, however there might be cases in which a current pilot will have less scanstrength without new fitting mods than he has now: Astrometrics not at V, but rangefinding at V will drop you 5% base scanstrength after Odyssey hits. For me this is not the case and i weill certainly benefit from this change via pinpointing & aquisition, but still, it's just not fair ESPECIALLY for the rangefinding skill who costs a lot of time just to be reduced to a skill you might want to have, but don't necessarily need for being good @ probing and reaching top scan-strengths.
Also, i welcome the addition of scanstrength affecting modules other than launchers, as this will make lg virtues not necessary anymore to find some very special snowflakes. Which is also bad. But good. ... confusing, isn't it? |
BraiZure Harloon
A-31
1
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Posted - 2013.05.28 16:07:00 -
[32] - Quote
Dose this mean that a solo wormhole miner in a grav has no chance? Say a legion or loki enters the hole and hits up his odessy and wow there is a grav and warps to a soon to be dead retriver. The Miner doesn't even have a chance to see probes on D-Scan and bug out to the pos. Well I thought they were trying to encourage miners to take risks not comit suicide or quit mining all together. |
Alx Warlord
SUPERNOVA SOCIETY Extinction Level Event.
471
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Posted - 2013.05.28 16:07:00 -
[33] - Quote
Good work!
But how about the POS revamp!? !? !? CCP will never do it? we dont need new faction POS sticks...(although it is a good adition to balance the fuel, and ICE fix) New players will keep saying "WTF" everytime they see or try to use a POS for the fist time... Please read these! > New POS system > New SOV system |
Domanique Altares
Rifterlings Point Blank Alliance
184
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Posted - 2013.05.28 16:07:00 -
[34] - Quote
LOL.
Devblog sez: This is no easy task, as this has to be accomplished while at the same time retaining the functionality of the scan probing as a whole for other users of the system, such as veteran explorers, wormhole dwellers and scouts. While the focus this time around was on accessibility and basic mechanics, we feel this is only the tip of the iceberg and the changes weGÇÖre making now give us an opportunity to expand the exploration mechanic at the higher end, adding more depth of gameplay, in the future.
Translation: Being in charge of changing an entire system is hard work when you don't know how to use it to its fullest, nor what it is truly capable of, and don't bother to make serious inquiries of people who do. Also, we don't care about the exploration mechanic at the 'higher end,' and 'just the tip' would be a more clever analogy where 'veterans' are concerned. (Analogy. You see what I did there. Also, no need to whitewash; this system is pretty much finished for the foreseeable future. You know it, and we know it.)
Devblog sez: There are two pre-set formations coming in Odyssey for players to use GÇô Spread (probes aligned to cover a large area) and Pinpoint (probes aligned to focus on one point). These are not intended to be the absolute best possible formations, but rather a solid starting point for budding explorers.
Translation: We don't actually know what 'the best' formations are, since we don't actually use this system on a regular basis. (I herd u liek DSP formations and running mixed probe sets. Here, have a lolli and shut up.)
Devblog sez: The probes launch into space next to your ship, but the formation view in the solar system map is centered around the sun and is not indicating the current position of the probes until you hit scan and they warp to the positions you've determined.
Translation: This is kind of a silly graphical disconnect, but since datamining of feedback threads has determined that EVE players can't read the overview, they'll never notice that the probes still spawn right next to the ship, regardless of where we show them on the system map, so we better tell them. (Srs jab at folks who have been crying about this the whole time without noticing that the probes never spawned at the sun.)
Devblog sez: The recall and expire options have been changed a bit GÇô recall is now instantaneous and happens automatically on system jump or dock. Probes still have a timer, but instead of being lost when the timer is out, they automatically recall instead. The system remembers your last probe setup before they were automatically recalled so they can be quickly deployed again in the same pattern (by activating the launcher). No more forsaken probes in space![/quote]
Translation: We don't use the probe system, and therefore have no earthly idea why someone would want to deliberately leave probes in space. Also, a pox on your probe market.
Devblog sez: The scan result list is seeing the biggest amount of changes. The progress towards getting a warpable signature has been made much more visually clear, as well as indicating the difference between your current and last scan results. This allows players to get a better sense of how well theyGÇÖre progressing towards the signature theyGÇÖre focusing on.
Translation: Numbers are hard, yo. Intense data mining has revealed that the playerbase is largely illiterate and mathematically challenged, and cannot discern the difference between 10% and 80%, we have partnered with Crayola to bring you colored bars. We herd u liek colored barz, now here they arez. (Seriously, this is nice and all, but your phrasing makes it sound like people can't even read.)
Devblog sez: There are a few things that we want to get in, but arenGÇÖt able to in Odyssey. We aim to get these things in for a point release, but canGÇÖt promise it.
Translation: Good luck ever seeing these scraps of functionality.
Devblog sez: Custom formations GÇô Odyssey will only have a very basic formation setup. We want to expand this and allow players to save their own formations and support formations with variable number of probes in them.
Translation: Probably the single biggest thing that anyone who probes asked for, and we can't deliver it. Instead, you will have Pres Butan, Vomit Probes.
Devblog sez: ThatGÇÖs it for Team Super Friends, we hope you enjoy these changes and have a great summer!
Translation: Let them eat cake. |
Roime
Ten Thousand Years Shinjiketo
2967
|
Posted - 2013.05.28 16:10:00 -
[35] - Quote
St Mio wrote:Exploration expansion \o/
Where?
-á- All I really wanted was to build a castle among the stars - |
Zhilia Mann
Tide Way Out Productions
1231
|
Posted - 2013.05.28 16:12:00 -
[36] - Quote
Anyone care to confirm or deny whether new ship restrictions on combat sites are going live? |
Dersen Lowery
Laurentson INC StructureDamage
511
|
Posted - 2013.05.28 16:13:00 -
[37] - Quote
It's a good start, and if you do get the hoped-for point-release features out promptly then it may be a good new system.
+1 for improving (if not fixing) the absolute #1 most frustrating part of the tutorial. For the rest, I'll wait for the incremental improvements to come in before passing judgment.
I feel most dubious about probes automatically positioning themselves at the sun. First, I'm not sure that it's behavior that will be clear to utter newbies ("but my probes are on my overview, and I'm scanning right outside the station on planet 6 because I'm an adorable newbie!"). Second, if you want your probes by your ship, for combat scanning, it's extra hassle.
And while I'll miss my DSPs, I can't disagree with their removal. They did tend to make "large" systems in "unknown" space become small and perfectly surveyed with the click of a button. Their removal will make space seem larger. Proud founder and member of the Belligerent Desirables. |
Desert Ice78
Cobra Kai Dojo WHY so Seri0Us
233
|
Posted - 2013.05.28 16:15:00 -
[38] - Quote
What happened to the plan to be able to access all POS structures from anywhere within the POS shields? I am a pod pilot: http://dl.eve-files.com/media/corp/DesertIce/POD.jpg
CCP Zulu: Came expecting a discussion about computer monitors, left confused. |
William Sedgwick Vyvorant
Why Mine
10
|
Posted - 2013.05.28 16:20:00 -
[39] - Quote
Durzel wrote:The faction probe market is going to take a pretty big hit. The only time people are going to lose probes is when they get blown up, rather than due to being forgetful or ignoring popups.
My thoughts exactly, as someone who's spent a lot of their available playing time getting good standings for SoE to run level 4's I'm more than a little annoyed that in one fell swoop CCP can destroy the market I used to make a nice chunk of ISK from, guess I'll need to find something else to do. |
Utremi Fasolasi
The Jagged Edge Rebel Alliance of New Eden
240
|
Posted - 2013.05.28 16:20:00 -
[40] - Quote
BraiZure Harloon wrote:Dose this mean that a solo wormhole miner in a grav has no chance? Say a legion or loki enters the hole and hits up his odessy and wow there is a grav and warps to a soon to be dead retriver. The Miner doesn't even have a chance to see probes on D-Scan and bug out to the pos. Well I thought they were trying to encourage miners to take risks not comit suicide or quit mining all together.
DScan is not going anywhere. |
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Utremi Fasolasi
The Jagged Edge Rebel Alliance of New Eden
240
|
Posted - 2013.05.28 16:21:00 -
[41] - Quote
Desert Ice78 wrote:What happened to the plan to be able to access all POS structures from anywhere within the POS shields?
Not sure why that would be in this dev blog about probes. |
Lightley
Bronlonius Fan Club
0
|
Posted - 2013.05.28 16:22:00 -
[42] - Quote
i dont like the new exploration for dummies approach either: in these sites we're gonna find lots of ore. lets call it ore sites |
Roime
Ten Thousand Years Shinjiketo
2967
|
Posted - 2013.05.28 16:25:00 -
[43] - Quote
Utremi Fasolasi wrote:
DScan is not going anywhere.
Nor is it's interface getting any love. I mean, it's only one of the primary methods players use to interact with New Eden and incredibly poorly designed from usability perspective.
-á- All I really wanted was to build a castle among the stars - |
IceGuerilla
Poseidon's Wingmen Perihelion Alliance
34
|
Posted - 2013.05.28 16:25:00 -
[44] - Quote
Easy mode: engaged |
Logix42
HELLSINKER
128
|
Posted - 2013.05.28 16:27:00 -
[45] - Quote
Scan probes recalling on jump / dock is ridiculous.
1) You are not keeping true to the core of EVE Online. Actions have consequences If someone leaves probes behind and gets stuck in a wormhole, or has to fly 10 jumps to buy more probes, that is good. Auto-recalling is bad hand holding and fundamentally flawed. Just don't.
2) There are several reasons more experienced pilots may want to leave probes out when they jump. They can act as a decoy to make people think someone is in system. Or you can jump back in and scan again in the exact same position. And I'm sure there are more that I don't regularly use/know about. Operation Write Down All the Things!! G-Doc list at http://bit.ly/wdatt or the Eve-áforum post at http://bit.ly/I56ebm |
Cassie Martin
Salty Nut Attack Squirrels
0
|
Posted - 2013.05.28 16:27:00 -
[46] - Quote
I've been messing around with the new scanner setup on Singularity and I LOVE it. So much easier to use than the current. Good work boys. |
Claire Raynor
NovaGear Limitless Inc.
123
|
Posted - 2013.05.28 16:28:00 -
[47] - Quote
I Love it all. . .
1) PLEASE make it so that probes start centered around your ships current position.
2) PLEASE consider a possible refund of the points we put into the Level 8 Probing skills that are now - not really worth the clone cost! I have an 18M SP toon that doesn't really have anything more than Probing related skills :)
Cheers |
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CCP Paradox
863
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Posted - 2013.05.28 16:29:00 -
[48] - Quote
Utremi Fasolasi wrote:Desert Ice78 wrote:What happened to the plan to be able to access all POS structures from anywhere within the POS shields? Not sure why that would be in this dev blog about probes.
That is on Team Five O, another team in EVE Development. The POS features in this dev blog are just the ones Super Friends has done.
And being able to access any POS structures inside the shield is implemented for Odyssey (by aforementioned Team Five O). CCP Paradox | EVE Quality Assurance | Team Super Friends @CCP_Paradox |
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Syrias Bizniz
Carnivore Company
158
|
Posted - 2013.05.28 16:30:00 -
[49] - Quote
Utremi Fasolasi wrote:BraiZure Harloon wrote:Dose this mean that a solo wormhole miner in a grav has no chance? Say a legion or loki enters the hole and hits up his odessy and wow there is a grav and warps to a soon to be dead retriver. The Miner doesn't even have a chance to see probes on D-Scan and bug out to the pos. Well I thought they were trying to encourage miners to take risks not comit suicide or quit mining all together. DScan is not going anywhere.
Mining in a Wormhole now:
Watch out for dem probes!
Mining in a wormhole with Odyssey:
You're never going to know what hits you until it bump-decloaks right into you. |
poppeteer
Pator Tech School Minmatar Republic
10
|
Posted - 2013.05.28 16:34:00 -
[50] - Quote
So much promise. Such failed finishing. |
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l0rd carlos
Friends Of Harassment
446
|
Posted - 2013.05.28 16:35:00 -
[51] - Quote
Syrias Bizniz wrote:Utremi Fasolasi wrote:BraiZure Harloon wrote:Dose this mean that a solo wormhole miner in a grav has no chance? Say a legion or loki enters the hole and hits up his odessy and wow there is a grav and warps to a soon to be dead retriver. The Miner doesn't even have a chance to see probes on D-Scan and bug out to the pos. Well I thought they were trying to encourage miners to take risks not comit suicide or quit mining all together. DScan is not going anywhere. Mining in a Wormhole now: Watch out for dem probes! Mining in a wormhole with Odyssey: You're never going to know what hits you until it bump-decloaks right into you. Can't you collapse the statics and then scan for new sigs while mining?
I'm not a wh dude, but that is what i have heard. German blog about smallscale lowsec pvp: http://friendsofharassment.wordpress.com |
Domanique Altares
Rifterlings Point Blank Alliance
191
|
Posted - 2013.05.28 16:36:00 -
[52] - Quote
Utremi Fasolasi wrote:BraiZure Harloon wrote:Dose this mean that a solo wormhole miner in a grav has no chance? Say a legion or loki enters the hole and hits up his odessy and wow there is a grav and warps to a soon to be dead retriver. The Miner doesn't even have a chance to see probes on D-Scan and bug out to the pos. Well I thought they were trying to encourage miners to take risks not comit suicide or quit mining all together. DScan is not going anywhere.
I know, RITE? Who needs to worry about seeing someone scanning you down when you can see their ship.
Now, if only there were some functionality that I could use, that would allow me to hide from d-scan... Perhaps like some sort of cloaking device?
Maybe we could even put it on a ship that can warp while cloaked!
That would be so cash, I can't wait to see something like that go live. |
Alx Warlord
SUPERNOVA SOCIETY Extinction Level Event.
472
|
Posted - 2013.05.28 16:39:00 -
[53] - Quote
CCP Paradox wrote:Utremi Fasolasi wrote:Desert Ice78 wrote:What happened to the plan to be able to access all POS structures from anywhere within the POS shields? Not sure why that would be in this dev blog about probes. That is on Team Five O, another team in EVE Development. The POS features in this dev blog are just the ones Super Friends has done. And being able to access any POS structures inside the shield is implemented for Odyssey (by aforementioned Team Five O).
So, most of the POS works were spread?... I hope that the next expansion get some focus on it... Please read these! > New POS system > New SOV system |
Logix42
HELLSINKER
130
|
Posted - 2013.05.28 16:39:00 -
[54] - Quote
l0rd carlos wrote:Can't you collapse the statics and then scan for new sigs while mining?
I'm not a wh dude, but that is what i have heard. As soon as you close statics new ones open. Operation Write Down All the Things!! G-Doc list at http://bit.ly/wdatt or the Eve-áforum post at http://bit.ly/I56ebm |
Lolmer
Yahoo Inc Caffeine Nicotine and Hate
101
|
Posted - 2013.05.28 16:41:00 -
[55] - Quote
James Amril-Kesh wrote:Quote:You launch all probes in your launcher at once, regardless of how many you currently have loaded. You can have a maximum of 8 probes in space at the same time. All players can use 8 probes now by default as the Astrometrics skill no longer limits the number. This is a bad mechanic. Quote:The probes launch into space next to your ship, but the formation view in the solar system map is centered around the sun and is not indicating the current position of the probes until you hit scan and they warp to the positions you've determined. This is a bad mechanic. Quote:The recall and expire options have been changed a bit GÇô recall is now instantaneous and happens automatically on system jump or dock. Probes still have a timer, but instead of being lost when the timer is out, they automatically recall instead. The system remembers your last probe setup before they were automatically recalled so they can be quickly deployed again in the same pattern (by activating the launcher). No more forsaken probes in space! I was ready to say this was a bad mechanic, but with the caveat that the previous position and formation is restored on deployment this mechanic is fine. And removing DSP and any indication of signal strength on the scan overlay and in the window is an absolutely awful, awful mechanic that requires much better justification than what we were given. Justification (and mention) strangely absent in your devblog.
What this guy said (took out the quotes for good as there is a quote limit). Say you've d-scanned your target down and you're right "next" to him, you just want your probes right where you are so you can find your new neighbour. Or you're roaming through wormholes, launching probes and cloaking as quick as can be without needing to reload each transition. Now...well, now you have to reload every time you launch probes, unless you mistyped and really meant "all probes up to the maximum, which is 8". Even drones aren't instantaneous, nor should they, or the probes, be. There should be a penalty for forgetting your probes. What position is remembered? Relative to what? Per system (since systems all have different sizes and layouts)?
WTF are you people thinking? There is no good reason for any of the above mentioned negatives. Overall I like the changes, but it's almost as if you're making changes just to make changes, without actually thinking of the changes. Change! |
Hakaru Ishiwara
Republic Military School Minmatar Republic
447
|
Posted - 2013.05.28 16:41:00 -
[56] - Quote
Mara Rinn wrote:*snip*
The automatic recall of probes means that there is less chance of people being stranded in unknown space and having to find their way out by contacting locals, asking for help on the forums, or suicide their way home. You are actively removing consequences. Sure, you have lots of new players complaining that the consequences are too severe: this is a reflection on their unreadiness to face loss, rather than loss in the game being a bad thing. This. Removing consequences appears to be the exact opposite of past CCP / EVE design themes -- and the base reason why many folks subscribe to the EVE-O entertainment service. Boggles the mind....
William Sedgwick Vyvorant wrote:Durzel wrote:The faction probe market is going to take a pretty big hit. The only time people are going to lose probes is when they get blown up, rather than due to being forgetful or ignoring popups. My thoughts exactly, as someone who's spent a lot of their available playing time getting good standings for SoE to run level 4's I'm more than a little annoyed that in one fell swoop CCP can destroy the market I used to make a nice chunk of ISK from, guess I'll need to find something else to do. Yes, well, CCP has a clear history of obliterating the value gained from training up a profession or set of skills. Look at research skills and how badly CCP shafted those who had a mess of research agents set up. We have also seen this behavior from CCP in the PvP realm with countless nerfs associated with lengthy skill trains. +++++++ I have never shed a tear for a fellow EVE player until now. Mark GÇ£SeleeneGÇ¥ Heard's Blog Honoring Sean "Vile Rat" Smith. |
Warcalibre
FDA Shipwrights Tri-Star Galactic Industries
31
|
Posted - 2013.05.28 16:42:00 -
[57] - Quote
Shocked. As others have pointed out, many of these design decisions have consequences CCP either does not realize or does not care about. Also, the addition of new modules will effectively put an end to combat ships running both combat and non-combat sites. Have the loot drops or sig spawn rates been scaled to reflect this fact? I am guessing not. So now I can run combat OR non-combat sites for less isk overall?
Also, please remove the loot pinata. |
Midnight Hope
Pator Tech School Minmatar Republic
90
|
Posted - 2013.05.28 16:43:00 -
[58] - Quote
Logix42 wrote:Scan probes recalling on jump / dock is ridiculous.
1) You are not keeping true to the core of EVE Online. Actions have consequences If someone leaves probes behind and gets stuck in a wormhole, or has to fly 10 jumps to buy more probes, that is good. Auto-recalling is bad hand holding and fundamentally flawed. Just don't.
2) There are several reasons more experienced pilots may want to leave probes out when they jump. They can act as a decoy to make people think someone is in system. Or you can jump back in and scan again in the exact same position. And I'm sure there are more that I don't regularly use/know about.
This^
Why can't drones be auto-recalled when I jump out of system? Why can't they auto-recall when someone is shooting at them? Why do I have to buy ammo for my guns in the first place?? They should come preloaded with infinite ammo!
The fact that no matter what I do I can't loose any probes is utterly ridiculous. |
Vincent Athena
V.I.C.E. Aegis Solaris
1900
|
Posted - 2013.05.28 16:46:00 -
[59] - Quote
l0rd carlos wrote:Syrias Bizniz wrote:Utremi Fasolasi wrote:BraiZure Harloon wrote:Dose this mean that a solo wormhole miner in a grav has no chance? Say a legion or loki enters the hole and hits up his odessy and wow there is a grav and warps to a soon to be dead retriver. The Miner doesn't even have a chance to see probes on D-Scan and bug out to the pos. Well I thought they were trying to encourage miners to take risks not comit suicide or quit mining all together. DScan is not going anywhere. Mining in a Wormhole now: Watch out for dem probes! Mining in a wormhole with Odyssey: You're never going to know what hits you until it bump-decloaks right into you. Can't you collapse the statics and then scan for new sigs while mining? I'm not a wh dude, but that is what i have heard. Collapsing statics is a long, dangerous process for a solo miner. Its not really feasible in this case. The best a solo W Space miner can do is mined aligned, at speed, and when someone pops up next to you hope you can click warp faster than they can click lock. http://vincentoneve.wordpress.com/ |
Brother Rometheus
GoD SwarM
0
|
Posted - 2013.05.28 16:48:00 -
[60] - Quote
Liking the sound of all the new changes Personally i have always found scanning to be more fidly/frustrating than it needed be ! Especially when loosing my probes because i didn't recall them . This should open up a very exciting sounding part of the game for me and newer players alike .
Good job |
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