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Thread Statistics | Show CCP posts - 8 post(s) |
Astrid Stjerna
Underking Family
804
|
Posted - 2013.05.30 09:22:00 -
[61] - Quote
Khira Kitamatsu wrote: Just being able to utilize more memory would benefit the game. You cannot use more than 2GB with a 32bit system. If EVE could make use of more memory it would definitely see a marked improvement in how it runs. Keep trying to deny it.
I just want to step in and point something out:
No software uses more than two gigs of RAM unless it's specifically designed and programmed that way. High-end CAD programs, for example, are designed from the outset to use as much memory as they can access.
Going to 64-bit architecture wouldn't allow EvE to use more than two gigs (because it's not programmed that way). It would just permit the computer to address more than four gigs of RAM. I can't get rid of my darn signature!-á Oh, wait.... |
Shian Yang
262
|
Posted - 2013.05.30 09:40:00 -
[62] - Quote
Greetings capsuleer,
I love watching a capsuleer who has not trained Electronics delve into the field. I can recommend a few Caldari pilots that would happily sell you the skillbook. I believe even capsuleer Tippia may have a dusty one available.
Khira Kitamatsu wrote:Just being able to utilize more memory would benefit the game. You cannot use more than 2GB with a 32bit system. If EVE could make use of more memory it would definitely see a marked improvement in how it runs. Keep trying to deny it.
32 bits determines your addressable memory space. It has nothing to do with the other words you are throwing at the discussion in a vain attempt to look intelligent. And work it out for yourself ...
0 1 2 4 8 16 32 64 128 256 512 1,024 ... 4,294,967,295. Memory is unsigned; not signed.
That space is addressable. Anything above that is not. Keep in mind that hardware devices will also use some of that addressable space; depending on a number of factors so it may be less.
Khira Kitamatsu wrote:Yes, but they are optimized for 64bit and so are modern CPU's with multiple cores. CCP Explorer has all ready said that EVE would run so much better if they could make us of multi-core and multi-thread programming that a 64bit client would allow for, and the greater memory access - and 32bit doesn't.
At the moment I have ExeFile.exe, a process launched by the EVE client utilising 59 threads. There will be context switching and I'm not about to delve in to try and decipher which of my cores is actively running this; but the beauty of a multi-threaded operating system is that it will natively utilise those benefits for you if you have multiple threads.
There will be a test later. Don't fail it again.
Regards,
Capsuleer Yang
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Super spikinator
Hegemonous Conscripts Hegemonous Pandorum
176
|
Posted - 2013.05.30 09:57:00 -
[63] - Quote
Khira Kitamatsu wrote:Is it really a minority of players that is holding back the advancement of EVE to a 64bit client? How many people still use Win 98 or XP to play EVE Online? We can't have nice things like tessellation, DX11, or utilize more memory until the minority hold-outs upgrade their gaming systems. My question is...when will CCP realize that the rest of the gaming world has moved onto 21st century tech and they are still working with tech from 2001 and their game engine needs a major upgrade? Will the game continue to be held back by the minority of players that are too cheap to upgrade?
It isn't a minority. It is a majority. |
James Amril-Kesh
4S Corporation RAZOR Alliance
5279
|
Posted - 2013.05.30 10:08:00 -
[64] - Quote
It's not just operating systems that prevent requiring DX11. Hardware is also a limitation, and for some (e.g. those with laptops) it's not so easy to upgrade the hardware. My laptop had the best card available when I bought it almost four years ago and it isn't DX11 capable.
You can have your nice things like tessellation and DX11 so long as they're made optional. There's no reason to shut out people who can't run DX11 especially considering so very few games actually do that. -áMy (mostly boring) Youtube channel. |
Frank Millar
197
|
Posted - 2013.05.30 10:35:00 -
[65] - Quote
Because of this thread I will be reverting to 8-bit.
Things were so much simpler in those days.
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Othran
Route One
510
|
Posted - 2013.05.30 12:16:00 -
[66] - Quote
Frank Millar wrote:Because of this thread I will be reverting to 8-bit. Things were so much simpler in those days.
Not 8-bit but I've actually worked on octal (base 8) computers - some ancient things that went into RN frigates and one of the nuclear subs.
We could revert to that, makes as much sense as anything else the OP has said in this thread |
Steve Ronuken
Fuzzwork Enterprises
1468
|
Posted - 2013.05.30 12:23:00 -
[67] - Quote
Super spikinator wrote:Khira Kitamatsu wrote:Is it really a minority of players that is holding back the advancement of EVE to a 64bit client? How many people still use Win 98 or XP to play EVE Online? We can't have nice things like tessellation, DX11, or utilize more memory until the minority hold-outs upgrade their gaming systems. My question is...when will CCP realize that the rest of the gaming world has moved onto 21st century tech and they are still working with tech from 2001 and their game engine needs a major upgrade? Will the game continue to be held back by the minority of players that are too cheap to upgrade? It isn't a minority. It is a majority.
Thankfully, it looks like only around 10-15% of Eve players are still running on XP. https://forums.eveonline.com/default.aspx?g=posts&m=2954304#post2954304 Steve Ronuken for CSM 9!-á I'm starting early :) Handy tools and an SDE conversion Twitter: @fuzzysteve on Twitter |
Doc Severide
Caldari Provisions Caldari State
84
|
Posted - 2013.05.30 12:40:00 -
[68] - Quote
ISD Gallifreyan wrote:Also some people need to run 32bit systems for other programs that are not 64bit compatible. Those people need to get their priorities right.
But I'd be interested in how many people have multiple PC's some for gaming, some for working, etc.
I myself have 13 PC's, 7 of which are for gaming and nothing else... |
Noriko Mai
835
|
Posted - 2013.05.30 12:48:00 -
[69] - Quote
Doc Severide wrote:I myself have 13 PC's, 7 of which are for gaming and nothing else... WTF???? I don't even have a smartphone |
De'Veldrin
East India Ore Trade The East India Co.
1473
|
Posted - 2013.05.30 13:07:00 -
[70] - Quote
Khira Kitamatsu wrote:De'Veldrin wrote:Khira Kitamatsu wrote:
Tippia - you are one of the people that is probably still running Win 98(if I remember correctly you have said this in previous post that you are still running the game on this). I've seen you argue against CCP making the game better since forever. The game would run better - end of story. Old OS's like Win 98 and XP cannot take advantage of modern, up-to-date graphics cards and CPU's - argue about it all you want - that is fact.
Attacking the person instead of their argument is usually a sign you've run out of ways to defend your side of the discussion. Nope...just stating a fact. Go read Tippia's post history. It speaks volumes on where Tippia stands when it comes to CCP making the game better.
I'm familiar with Tippia's posting history, having been playing the game going on five years now. And you're quite correct when you say that it speaks volumes - he fully supports making changes to better the game, when the benefits of those changes outweigh the costs.
So far you have yet to demonstrate that changing to 64 bit will have a postive outcome that outweighs the costs of implementing it, and you managed to go straight for the ad hominem before we even finished page one of this thread. I understand you want Eve to get a 64-bit client, for whatever reasons you may have. What you have failed to demonstrate is why Eve needs a 64-bit client in an reasonable sense. Eve Online: The full-contact sport for your brain. |
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Cannibal Kane
My Little Ponies of the Apocalypse
1819
|
Posted - 2013.05.30 13:11:00 -
[71] - Quote
De'Veldrin wrote:Khira Kitamatsu wrote:De'Veldrin wrote:Khira Kitamatsu wrote:
Tippia - you are one of the people that is probably still running Win 98(if I remember correctly you have said this in previous post that you are still running the game on this). I've seen you argue against CCP making the game better since forever. The game would run better - end of story. Old OS's like Win 98 and XP cannot take advantage of modern, up-to-date graphics cards and CPU's - argue about it all you want - that is fact.
Attacking the person instead of their argument is usually a sign you've run out of ways to defend your side of the discussion. Nope...just stating a fact. Go read Tippia's post history. It speaks volumes on where Tippia stands when it comes to CCP making the game better. I'm familiar with Tippia's posting history, having been playing the game going on five years now. And you're quite correct when you say that it speaks volumes - he fully supports making changes to better the game, when the benefits of those changes outweigh the costs. So far you have yet to demonstrate that changing to 64 bit will have a postive outcome that outweighs the costs of implementing it, and you managed to go straight for the ad hominem before we even finished page one of this thread. I understand you want Eve to get a 64-bit client, for whatever reasons you may have. What you have failed to demonstrate is why Eve needs a 64-bit client in an reasonable sense.
Considering you don't need a 64bit client for the things he wants. "I saw him fight by the monument in Jita. -áHe flowed in his Machariel like a Shinto spirit, 800MM shells sprouting in his passing. -áHis hair flowed in the corona of his target's warp core breach. -áIt was truly majestic. -áAnd while everyone stared in awe I stole the loot and ran off.-áBecause I am like that." --áNEONOVUS |
Ranger 1
Ranger Corp
4197
|
Posted - 2013.05.30 13:41:00 -
[72] - Quote
James Amril-Kesh wrote:It's not just operating systems that prevent requiring DX11. Hardware is also a limitation, and for some (e.g. those with laptops) it's not so easy to upgrade the hardware. My laptop had the best card available when I bought it almost four years ago and it isn't DX11 capable.
You can have your nice things like tessellation and DX11 so long as they're made optional. There's no reason to shut out people who can't run DX11 especially considering so very few games actually do that (literally, there's only one game currently on market that requires DX11, everything else requires at most DX10.1). I have a great deal of sincere sympathy for those in your position James, but you need to consider something that is a general rule of thumb for anyone that's worked in the computer field.
The fully useful lifespan of a computer used for gaming is 3 years. The fully useful lifespan of a computer not used for gaming is 5 years.
Obviously there are exceptions, but its a pretty good guideline for planning computer purchases and/or upgrades. To carve a successful niche for yourself in EVE you need to be able to out sell, out produce, out fight,-á out run, or out wit your competitors. If you can do none of the above, your only option is to complain on the forums that somehow you are at a disadvantage using the exact same tool set-áas the rest of the player base. |
Wyrm Drake
Caldari Provisions Caldari State
6
|
Posted - 2013.05.30 14:25:00 -
[73] - Quote
Aragoni wrote:I don't want to be rude or anything but how many of you actually know what you're talking about?
Maybe we can get a CCP-response on if (and if, how so) EVE actually would benefit from going to x64? No need to answer the question about when (once again: If) it arrives.
Uhh, me.
System Administrator Network Administrator Database Administrator Programmer (in over a dozen languages) Systems Analyst
For over 30 years.
I can't believe this is still a conversation |
BoBoZoBo
Paragon Fury Tactical Narcotics Team
231
|
Posted - 2013.05.30 14:30:00 -
[74] - Quote
Khira Kitamatsu wrote:I have answered her. You just didn't want to accept my answer - just like her. Oh wait...maybe this is one of her alts. LOL!
You just parroted what you heard someone else say out of context. You still have no clue as to why. Ill take your denial of how computers work in hand with your assumption of alt connections. Primary Test Subject GÇó SmackTalker Elite |
KardelSharpeye
Aliastra Gallente Federation
13
|
Posted - 2013.05.30 14:37:00 -
[75] - Quote
OP you should probably go take a course on how computers work, you're just spewing garbage. |
Delen Ormand
Center for Advanced Studies Gallente Federation
113
|
Posted - 2013.05.30 14:49:00 -
[76] - Quote
Op has a point. There seems to be a lot of people posting here that have no idea about computers.
Eve would be better if it was for 64 bit computers. If you compare a 32 bit computer with a 64 bit computer, the 64 bit one has more bits. Because you have more bits, you can tell those bits to do extra things. You can do twice as many things at once with a 64 bit computer than you can with a 32 bit one, because 64 is twice as much as 32.
This is basic logic, people. |
De'Veldrin
East India Ore Trade The East India Co.
1475
|
Posted - 2013.05.30 14:54:00 -
[77] - Quote
Delen Ormand wrote:Op has a point. There seems to be a lot of people posting here that have no idea about computers.
Eve would be better if it was for 64 bit computers. If you compare a 32 bit computer with a 64 bit computer, the 64 bit one has more bits. Because you have more bits, you can tell those bits to do extra things. You can do twice as many things at once with a 64 bit computer than you can with a 32 bit one, because 64 is twice as much as 32.
This is basic logic, people.
notsureifserious.jpg Eve Online: The full-contact sport for your brain. |
Plyn
STEEL CITY. Tribal Band
63
|
Posted - 2013.05.30 15:36:00 -
[78] - Quote
Posting in a thread where people clearly do not understand the concepts behind memory addressing.
Devs have proven cautious about client changes that force hardware updates, and for a game with such a long lifespan this is certainly the best course of action. You'll get what you want, OP, eventually. If you want it now, though, your best hope is to ask for an x64 client in addition to the x86 one, which will probably happen before the game goes exclusively x64 anyways. Hossenfeffer. |
War Kitten
Panda McLegion
2052
|
Posted - 2013.05.30 16:32:00 -
[79] - Quote
OP is taking this commercial a little too seriously...
I find that without a good mob to provide one for them, most people would have no mentality at all. |
Khira Kitamatsu
534
|
Posted - 2013.05.30 16:50:00 -
[80] - Quote
Let me put it this way, other MMO's, ones older than EVE Online offer 64bit versions of the game. That means people that cannot run 64bit can still run 32bit, but those with the ability to run the 64bit can. Look at WoW as an example. Back when the first introduced 64bit I and many millions of other players saw a huge jump in game performance by moving to 64bit client. That is all I am asking for here. Is the ability to fully utilize what my machine is capable of doing. For anyone to say that we would not see improvements in this game is just being silly - especially if CCP wrote the code to optimize the use of a 64bit system.
Then they could release a DX11, tessellation and better physics to those of us that can make use of it. All I wish to see is EVE grow into a more robust and enriching game experience and environment. As it is now CCP is tied to the fact that some people refuse to upgrade their gaming rigs and or OS's. How is that fair to the hundreds of thousands that have decent up-to-date gaming rigs?
Ponies!-á We need more ponies! |
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Issler Dainze
Tadakastu-Obata Corporation The Honda Accord
2363
|
Posted - 2013.05.30 16:57:00 -
[81] - Quote
Delen Ormand wrote:Op has a point. There seems to be a lot of people posting here that have no idea about computers.
Eve would be better if it was for 64 bit computers. If you compare a 32 bit computer with a 64 bit computer, the 64 bit one has more bits. Because you have more bits, you can tell those bits to do extra things. You can do twice as many things at once with a 64 bit computer than you can with a 32 bit one, because 64 is twice as much as 32.
This is basic logic, people.
I say we wait for 128 bits!!!!!
Issler |
Ager Agemo
Kiith Paktu Curatores Veritatis Alliance
310
|
Posted - 2013.05.30 17:03:00 -
[82] - Quote
Steve Ronuken wrote:Khira Kitamatsu wrote:Is it really a minority of players that is holding back the advancement of EVE to a 64bit client? How many people still use Win 98 or XP to play EVE Online? We can't have nice things like tessellation, DX11, or utilize more memory until the minority hold-outs upgrade their gaming systems. My question is...when will CCP realize that the rest of the gaming world has moved onto 21st century tech and they are still working with tech from 2001 and their game engine needs a major upgrade? Will the game continue to be held back by the minority of players that are too cheap to upgrade? And what benefit do you see from changing Eve from 32 bit to 64 bit? It's not like Eve is using anywhere near the 32 bit limits. Sub 1GB atm.
you don't play eve do you? most if not ALL fleet battles will cap EVE at the 2GB limit and often crash it due to memory overflows. |
Wyrm Drake
Caldari Provisions Caldari State
8
|
Posted - 2013.05.30 17:20:00 -
[83] - Quote
Khira Kitamatsu wrote:Let me put it this way, other MMO's, ones older than EVE Online offer 64bit versions of the game. That means people that cannot run 64bit can still run 32bit, but those with the ability to run the 64bit can. Look at WoW as an example. Back when the first introduced 64bit I and many millions of other players saw a huge jump in game performance by moving to 64bit client. That is all I am asking for here. Is the ability to fully utilize what my machine is capable of doing. For anyone to say that we would not see improvements in this game is just being silly - especially if CCP wrote the code to optimize the use of a 64bit system.
Then they could release a DX11, tessellation and better physics to those of us that can make use of it. All I wish to see is EVE grow into a more robust and enriching game experience and environment. As it is now CCP is tied to the fact that some people refuse to upgrade their gaming rigs and or OS's. How is that fair to the hundreds of thousands that have decent up-to-date gaming rigs?
I've already answered your question and you still don't know what the **** you are talking about.
DX11 and tessellation have NOTHING to do with the number of bits the program runs in. You are wanting CCP to maintain 2 more codebases than what they do now. For a larger corporation, like Blizzard, that makes many games and shares libraries amongst those games, there can be a little benefit to doing it, but for CCP to do it now means you are going to lose in something else (fewer features at expansion time, slower patches, etc). You can say, all you want, how you and 'many millions of other players saw a huge jump in game performance by moving to 64bit client' in WoW, but I was there, the jump was barely noticeable.
Based on your comments, which shows how little you know about what you're talking about, you would probably get a much better improvement in your system speed if you cleaned up your system, defragged, got rid of the viruses/malware you very likely have.
I know your type SOOO well. Those that think they know more about computers than they really do. |
Khira Kitamatsu
537
|
Posted - 2013.05.30 17:45:00 -
[84] - Quote
Wyrm Drake wrote:Khira Kitamatsu wrote:Let me put it this way, other MMO's, ones older than EVE Online offer 64bit versions of the game. That means people that cannot run 64bit can still run 32bit, but those with the ability to run the 64bit can. Look at WoW as an example. Back when the first introduced 64bit I and many millions of other players saw a huge jump in game performance by moving to 64bit client. That is all I am asking for here. Is the ability to fully utilize what my machine is capable of doing. For anyone to say that we would not see improvements in this game is just being silly - especially if CCP wrote the code to optimize the use of a 64bit system.
Then they could release a DX11, tessellation and better physics to those of us that can make use of it. All I wish to see is EVE grow into a more robust and enriching game experience and environment. As it is now CCP is tied to the fact that some people refuse to upgrade their gaming rigs and or OS's. How is that fair to the hundreds of thousands that have decent up-to-date gaming rigs?
I've already answered your question and you still don't know what the **** you are talking about. DX11 and tessellation have NOTHING to do with the number of bits the program runs in. You are wanting CCP to maintain 2 more codebases than what they do now. For a larger corporation, like Blizzard, that makes many games and shares libraries amongst those games, there can be a little benefit to doing it, but for CCP to do it now means you are going to lose in something else (fewer features at expansion time, slower patches, etc). You can say, all you want, how you and 'many millions of other players saw a huge jump in game performance by moving to 64bit client' in WoW, but I was there, the jump was barely noticeable. Based on your comments, which shows how little you know about what you're talking about, you would probably get a much better improvement in your system speed if you cleaned up your system, defragged, got rid of the viruses/malware you very likely have.Quote:I know your type SOOO well. Those that think they know more about computers than they really do.
Right, my comp is a POS and in shambles and can barely run - dude - you are the one now that is looking like a tool. BTW - my system can easily run 4 instances of EVE with not so much as a hiccup. That is on one comp. My comp runs very smoothly and very fast, and isn't loaded with malware, my comp defrags itself once a week. Plus everything I said would help this game and yes 64bit client for WOW did show a great improvement - especially when people could run ultra settings/full shadows and see 120fps - up from high settings(no shadows) and 30fps. So stop trying to make it seem like it didn't improve game performance - it did - and greatly. Ponies!-á We need more ponies! |
Haulie Berry
810
|
Posted - 2013.05.30 17:48:00 -
[85] - Quote
De'Veldrin wrote:The important question is what would Eve specifically have to gain from running a 64 bit client as opposed to the 32 bit one? What direct gains to the application could be realized by doing so?
Well... there would be more bits.
32 more bits, in fact.
You know how in Eve, bigger ships are always better?
It's like that with bits, too. |
Gillia Winddancer
Brave Newbies Inc. Brave Collective
367
|
Posted - 2013.05.30 17:49:00 -
[86] - Quote
Ager Agemo wrote:Steve Ronuken wrote:Khira Kitamatsu wrote:Is it really a minority of players that is holding back the advancement of EVE to a 64bit client? How many people still use Win 98 or XP to play EVE Online? We can't have nice things like tessellation, DX11, or utilize more memory until the minority hold-outs upgrade their gaming systems. My question is...when will CCP realize that the rest of the gaming world has moved onto 21st century tech and they are still working with tech from 2001 and their game engine needs a major upgrade? Will the game continue to be held back by the minority of players that are too cheap to upgrade? And what benefit do you see from changing Eve from 32 bit to 64 bit? It's not like Eve is using anywhere near the 32 bit limits. Sub 1GB atm. you don't play eve do you? most if not ALL fleet battles will cap EVE at the 2GB limit and often crash it due to memory overflows. After doing some tests of memory, where is it bound and rushing to death into some small fleet battles and skirmishes I have gotten some conclusions: 1. Eve Do could benefit if optimized for 64 bitscurrently it uses very easily over 1.3 gb of ram on normal flight, up to 1.5 on small skirmishes and gobs all the 2GB of 32 bit memory it can handle on fleet battles. if optimized it could probably reduce crashes and increase performance. Cache: a change to 64 bits would allow the client to precache a LOT more of data, ignoring textures since those are handled in the GPU, you could arguably keep preloaded all the adjacent systems (would add some overhead on the server as well which could be handled by multithreading on the backend for keeping up to date precached data). The benefit of this would be that heavily loaded systems could be loaded way faster into the computer and in the technical side it could allow things like for example, looking out the window and seeing who is outside, How? simple by keeping the out of station grid loaded on memory to fetch data from it. 2. CPU, EVE is CPU bound currentlygiven its single core nature, big fleet battles see frames dropping from 250+ fps to 8 fps at max graphics, with the CPU at 100% usage, this happens around 300+ ppl shooting at each other. multithreading could increase this a lot as stated by CCP in some other topic, could keep audio, gpu feeding, physics, network, UI, on separate threads increasing performance a lot. Tidi is due to the fact the server is still single threading if the servers were able to multithread each node, we could get a performance gain on the 50% per core (more or less... depends on overhead just a rough estimate). separating physics on amount of ships per core, networking, and stat calculation, but it would need VERY fast RAM to fetch the data shared among cores. 3. GPU: EVE is poorly optimized for GPU tasks currentlyI m not sure but it seems like it loads the texture for ships more than once, given they are pretty low resolution its strange they use so MUCH memory on the GPU, the models are very low Poly, but the shaders and those damned clouds seem to kill any hardware or to have very high hits, however given current GPU capacity, this is in the meantime something we can ignore. if it was up to me which is not... my technical priority to CCP would be to multithread the server, then the client and then 64 bits. as a note, multithreading can be done without forcing players to change hardware so this is definitely the best way to go right now. Tippia is half right, 64 bits is not mandatory right now but it could improve things quite a bit.
This. And frankly it would be wise to do this rather painful transition sooner than later and just get it over with. If EVE is to grow then it won't have a choice in this matter at some point anyway. Whilst it won't improve performance except in very demanding situations which aren't exactly all that common, 32 bits + single core is going to become a very, very limiting factor sooner than later. Assuming that CCP is going to stay on the track of making EVE an even crazier game than it is today. |
Khira Kitamatsu
537
|
Posted - 2013.05.30 17:50:00 -
[87] - Quote
Ager Agemo wrote:Steve Ronuken wrote:Khira Kitamatsu wrote:Is it really a minority of players that is holding back the advancement of EVE to a 64bit client? How many people still use Win 98 or XP to play EVE Online? We can't have nice things like tessellation, DX11, or utilize more memory until the minority hold-outs upgrade their gaming systems. My question is...when will CCP realize that the rest of the gaming world has moved onto 21st century tech and they are still working with tech from 2001 and their game engine needs a major upgrade? Will the game continue to be held back by the minority of players that are too cheap to upgrade? And what benefit do you see from changing Eve from 32 bit to 64 bit? It's not like Eve is using anywhere near the 32 bit limits. Sub 1GB atm. you don't play eve do you? most if not ALL fleet battles will cap EVE at the 2GB limit and often crash it due to memory overflows. After doing some tests of memory, where is it bound and rushing to death into some small fleet battles and skirmishes I have gotten some conclusions: 1. Eve Do could benefit if optimized for 64 bitscurrently it uses very easily over 1.3 gb of ram on normal flight, up to 1.5 on small skirmishes and gobs all the 2GB of 32 bit memory it can handle on fleet battles. if optimized it could probably reduce crashes and increase performance. Cache: a change to 64 bits would allow the client to precache a LOT more of data, ignoring textures since those are handled in the GPU, you could arguably keep preloaded all the adjacent systems (would add some overhead on the server as well which could be handled by multithreading on the backend for keeping up to date precached data). The benefit of this would be that heavily loaded systems could be loaded way faster into the computer and in the technical side it could allow things like for example, looking out the window and seeing who is outside, How? simple by keeping the out of station grid loaded on memory to fetch data from it. 2. CPU, EVE is CPU bound currentlygiven its single core nature, big fleet battles see frames dropping from 250+ fps to 8 fps at max graphics, with the CPU at 100% usage, this happens around 300+ ppl shooting at each other. multithreading could increase this a lot as stated by CCP in some other topic, could keep audio, gpu feeding, physics, network, UI, on separate threads increasing performance a lot. Tidi is due to the fact the server is still single threading if the servers were able to multithread each node, we could get a performance gain on the 50% per core (more or less... depends on overhead just a rough estimate). separating physics on amount of ships per core, networking, and stat calculation, but it would need VERY fast RAM to fetch the data shared among cores. 3. GPU: EVE is poorly optimized for GPU tasks currentlyI m not sure but it seems like it loads the texture for ships more than once, given they are pretty low resolution its strange they use so MUCH memory on the GPU, the models are very low Poly, but the shaders and those damned clouds seem to kill any hardware or to have very high hits, however given current GPU capacity, this is in the meantime something we can ignore. if it was up to me which is not... my technical priority to CCP would be to multithread the server, then the client and then 64 bits. as a note, multithreading can be done without forcing players to change hardware so this is definitely the best way to go right now. Tippia is half right, 64 bits is not mandatory right now but it could improve things quite a bit.
Thank you Ager for making it more clear as to how a 64bit game client can improve EVE. I just did not have the time nor patience to explain in such detail. Because for them to continue to say there would be no improvement is just silly. Ponies!-á We need more ponies! |
Din Chao
Di-Tron Heavy Industries Test Alliance Please Ignore
249
|
Posted - 2013.05.30 18:07:00 -
[88] - Quote
Issler Dainze wrote:Delen Ormand wrote:Op has a point. There seems to be a lot of people posting here that have no idea about computers.
Eve would be better if it was for 64 bit computers. If you compare a 32 bit computer with a 64 bit computer, the 64 bit one has more bits. Because you have more bits, you can tell those bits to do extra things. You can do twice as many things at once with a 64 bit computer than you can with a 32 bit one, because 64 is twice as much as 32.
This is basic logic, people. I say we wait for 128 bits!!!!! Issler Off-topic: My friend bought a Commodore 128 because it was twice as good as our C64s. The best feature was that you could start it in C64 mode and play the library of C64 games we already had. And that's all we did with it... |
Tippia
Sunshine and Lollipops
14427
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Posted - 2013.05.30 18:13:00 -
[89] - Quote
Khira Kitamatsu wrote:Let me put it this way, other MMO's, ones older than EVE Online offer 64bit versions of the game. That means people that cannot run 64bit can still run 32bit, but those with the ability to run the 64bit can. Look at WoW as an example. Back when the first introduced 64bit I and many millions of other players saw a huge jump in game performance by moving to 64bit client. That is all I am asking for here. You're asking for something you have no way of knowing if it will happen.
Quote:Is the ability to fully utilize what my machine is capable of doing. Why is that needed?
Quote:Right, my comp is a POS and in shambles and can barely run - dude - you are the one now that is looking like a tool. BTW - my system can easily run 4 instances of EVE with not so much as a hiccup. In other words, it would not benefit from 64 bit GÇö it already runs perfectly. So what benefit are you hoping to see?
Quote:Then they could release a DX11, tessellation and better physics to those of us that can make use of it. None of that means there's any need for 64 bit.
Quote:Thank you Ager for making it more clear as to how a 64bit game client can improve EVE. GǪi.e. not much. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan.-á |
War Kitten
Panda McLegion
2055
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Posted - 2013.05.30 18:30:00 -
[90] - Quote
Can't help myself....
Khira Kitamatsu wrote: Look at WoW as an example. Back when the first introduced 64bit I and many millions of other players saw a huge jump in game performance by moving to 64bit client. That is all I am asking for here.
...
Plus everything I said would help this game and yes 64bit client for WOW did show a great improvement
GB2WOW
I find that without a good mob to provide one for them, most people would have no mentality at all. |
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