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Thread Statistics | Show CCP posts - 29 post(s) |
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CCP karkur
C C P C C P Alliance
2297
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Posted - 2013.06.06 20:56:00 -
[1] - Quote
Hi all,
I hope we are all liking Odyssey and all it brings, and of course that we are all using the new Radial Menu
I wanted to check in with you guys, and see if how it was treating you and if you have any comments on the actions we have in it.
- Have you run into any objects in space that have no primary action but you wish they did?
- Are there objects that you wished had a different primary action?
- Do you feel any objects are missing very commonly used actions (either as primary action, or in second layer).
We have put a lot of thought into the Radial Menu actions and are fairly happy with it as it is today. We do recognized that we might have missed some actions and would like to hear your thoughts, and then evaluate if we should make some minor changes CCP karkur | User Interface Programmer | Team Pony Express | @CCP karkur |
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Mallak Azaria
GoonWaffe Goonswarm Federation
3043
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Posted - 2013.06.06 21:04:00 -
[2] - Quote
Radial menu is great but sorry to say I don't use it because shortcuts. The guy who was sitting next to me in the first nullsec round table who had obviously not had a shower since before boarding his flight to Iceland, you really stank. You know who you are. |
Gallowmere Rorschach
Alpha Strategy The Unthinkables
93
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Posted - 2013.06.06 21:04:00 -
[3] - Quote
You missed an "off" switch, though I suppose a bind to something unused works as well. |
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CCP karkur
C C P C C P Alliance
2298
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Posted - 2013.06.06 21:09:00 -
[4] - Quote
Gallowmere Rorschach wrote:You missed an "off" switch, though I suppose a bind to something unused works as well. yeah... updated my post to address that concern right away CCP karkur | User Interface Programmer | Team Pony Express | @CCP karkur |
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Indalecia
86
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Posted - 2013.06.06 21:12:00 -
[5] - Quote
One very annoying thing is that when the radial menu opens by mistake, it doesn't close itself when you move the mouse far away from it, which is very annoying. As far as I know the only way to close it without doing an action is to hit the escape key, which is odd for a mouse gesture.
EDIT: also, when you do use the action from the radial menu, the pointer warps back to the center of the button you clicked (even when it was not on it), which is counter-intuitive and intrusive in my opinion. http://o.smium.org/ - A browser-based fitter and loadout sharing platform |
Noriko Mai
852
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Posted - 2013.06.06 21:23:00 -
[6] - Quote
Territorial Claim Unit needs the + menu for "look at" and "bookmark" |
Shiuri
7
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Posted - 2013.06.06 21:26:00 -
[7] - Quote
CCP karkur wrote:Are there objects that you wished had a different primary action? Planets should have a primary action of Warp To or the same functionality as the Warp To button, rather than an action that pulls up a modal dialogue right next to navigation buttons. |
James Amril-Kesh
4S Corporation RAZOR Alliance
5475
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Posted - 2013.06.06 21:35:00 -
[8] - Quote
CCP karkur wrote:Hi all, I hope we are all liking Odyssey and all it brings, and of course that we are all using the new Radial Menu I wanted to check in with you guys, and see if how it was treating you and if you have any comments on the actions we have in it. - Have you run into any objects in space that have no primary action but you wish they did?
- Are there objects that you wished had a different primary action?
- Do you feel any objects are missing very commonly used actions (either as primary action, or in second layer).
We have put a lot of thought into the Radial Menu actions and are fairly happy with it as it is today. We do recognized that we might have missed some actions and would like to hear your thoughts, and then evaluate if we should make some minor changes Edit: this is not thread about you wanting to disable it, it's already possible to increase the delay and bind it to a different key so it really shouldn't get in your way if you don't want it Jump bridges. Would love for them to have a primary action (that action being "jump" obviously). Titans. When the bridge is up, could the primary action maybe change to jump? Or you could just make jump the primary action for titans anyway. -áMy (mostly boring) Youtube channel. |
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CCP karkur
C C P C C P Alliance
2298
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Posted - 2013.06.06 21:39:00 -
[9] - Quote
James Amril-Kesh wrote: Jump bridges. Would love for them to have a primary action (that action being "jump" obviously). Titans. When the bridge is up, could the primary action maybe change to jump? Or you could just make jump the primary action for titans anyway.
That's 2 of the things we have been discussing in my team, so I would say likely (at least with the bridges). CCP karkur | User Interface Programmer | Team Pony Express | @CCP karkur |
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Tomba
Black Rebel Rifter Club The Devil's Tattoo
10
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Posted - 2013.06.06 21:43:00 -
[10] - Quote
Binding it to middle mouse button effectively turns it off for me...but one menu still pops up when i click on scanner icon.
Not keen on that - tho i can use alt-d i guess.
Any way to configure the hud scanner button to work as it used to?
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Vaino Harhainen
Science and Trade Institute Caldari State
0
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Posted - 2013.06.06 21:43:00 -
[11] - Quote
No radial menu for watchlisted fleet members? |
Sheynan
Lighting the blight
211
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Posted - 2013.06.06 21:44:00 -
[12] - Quote
It would be cool if hovering over the "warp to" button would give you another ring with "wart to at x km" distances
Or just warp change the standard warp-in to 10km for any acceleration gate site (e.g FW plexes) so no one gets stuck in the acceleration gate anyway. |
Thelonious Blake
77
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Posted - 2013.06.06 21:44:00 -
[13] - Quote
Is there any possibility we can get a radial menu when we hold left click in space (not selecting any object)? I'd like to see a button to bookmark your current location...
Thank you in advance. |
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CCP karkur
C C P C C P Alliance
2298
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Posted - 2013.06.06 21:44:00 -
[14] - Quote
Vaino Harhainen wrote:No radial menu for watchlisted fleet members? I wish... hopefully some day CCP karkur | User Interface Programmer | Team Pony Express | @CCP karkur |
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CCP karkur
C C P C C P Alliance
2298
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Posted - 2013.06.06 21:45:00 -
[15] - Quote
Thelonious Blake wrote:Is there any possibility we can get a radial menu when we hold left click in space (not selecting any object)? I'd like to see a button to bookmark your current location...
Thank you in advance. It's on your own ship... in the secondary layer
CCP karkur | User Interface Programmer | Team Pony Express | @CCP karkur |
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Thelonious Blake
77
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Posted - 2013.06.06 21:50:00 -
[16] - Quote
CCP karkur wrote:Thelonious Blake wrote:Is there any possibility we can get a radial menu when we hold left click in space (not selecting any object)? I'd like to see a button to bookmark your current location...
Thank you in advance. It's on your own ship... in the secondary layer You can also set default orbit, keep at range and warp distances from the Radial Menu on your own ship
Thank you! But can we change the position of that button to the primary layer?
Edit: I missclicked while ingame and got wrong info, sorry :/ |
Ashina Sito
Center for Advanced Studies Gallente Federation
60
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Posted - 2013.06.06 21:51:00 -
[17] - Quote
Make the radial menu buttons configurable by the player.
Not a lot of reason to have left this out of a modern game UI. |
LittleTerror
Illuminated Foundation Trust
72
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Posted - 2013.06.06 21:54:00 -
[18] - Quote
Sheynan wrote:It would be cool if hovering over the "warp to" button would give you another ring with "warp to at x km" distances Or just warp change the standard warp-in to 10km for any acceleration gate site (e.g FW plexes) so no one gets stuck in the acceleration gate anyway. EDIT: yeah and watchlists
I would also like this as well as "orbit at x km" same for approach, it would make things easier for ammo switching and dictating range in a fight.
I realise its also easy to simply right click the target and select the range in the drop down but it would be rather cool if I could just do it all with my left mouse button |
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CCP karkur
C C P C C P Alliance
2300
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Posted - 2013.06.06 21:58:00 -
[19] - Quote
LittleTerror wrote:Sheynan wrote:It would be cool if hovering over the "warp to" button would give you another ring with "warp to at x km" distances Or just warp change the standard warp-in to 10km for any acceleration gate site (e.g FW plexes) so no one gets stuck in the acceleration gate anyway. EDIT: yeah and watchlists I would also like this as well as "orbit at x km" same for approach, it would make things easier for ammo switching and dictating range in a fight. I realise its also easy to simply right click the target and select the range in the drop down but it would be rather cool if I could just do it all with my left mouse button hmmm... do you guys not know what happens if you drag the mouse past the "orbit", "warp to" and "keep at range" icons? it will allow you to set the distance there... which is what you are asking for if I'm understanding you correctly CCP karkur | User Interface Programmer | Team Pony Express | @CCP karkur |
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LittleTerror
Illuminated Foundation Trust
72
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Posted - 2013.06.06 22:00:00 -
[20] - Quote
CCP karkur wrote:Thelonious Blake wrote:Is there any possibility we can get a radial menu when we hold left click in space (not selecting any object)? I'd like to see a button to bookmark your current location...
Thank you in advance. It's on your own ship... in the secondary layer You can also set default orbit, keep at range and warp distances from the Radial Menu on your own ship
Oh I see it now... Hovering over orbit then moving the mouse up or down to set the range, same can be done with other players ships and stuff so all is good. |
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Rytell Tybat
Kallocain Pharmaceuticals
43
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Posted - 2013.06.06 22:23:00 -
[21] - Quote
Not sure if this is the kind of feedback that you're looking for, but I'm finding that I'm selecting "Info" a lot accidentally. I believe this is because if I decide not to use one of the radial menu items, particularly on something on my overview, then I am pulling my mouse off the radial menu to the left to try to avoid selecting anything. I'm wondering what the target area is for these buttons and if maybe it needs adjusting?
I understand that if I just go back to the middle of the radial menu then nothing is selected, but so far this hasn't proven efficient when I'm trying to do 3 things at once and my ship is on fire.
Even with that minor issue, I am still really liking the radial menu. Not only is it very useful, but it certainly gives me the feeling of interacting more with a game, as opposed to a spreadsheet. Well done. |
vyshnegradsky
Pompeii Syndicate No Safe Haven
96
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Posted - 2013.06.06 22:28:00 -
[22] - Quote
One thing I could say is when selecting jumpbridges with it, could you add an option to jump? Otherwise Im learning to use it and it seems good so far, good job.
-edit: seems you already answered this question. Would definitely recommend implementing it. This one's a bit over the edge guys.
Locked for breaking... well, pretty much all the rules.
- CCP Falcon |
Tiber Ibis
Republic Military School Minmatar Republic
8
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Posted - 2013.06.06 22:29:00 -
[23] - Quote
Three things that I would really like to see changed with the radial menu.
1. Most importantly, I would like the radial menu to cancel if I move my mouse away from it once activated. At the moment even if you drag your mouse half way across the screen it still selects a button which is annoying.
2. Radial menu to work in the star map screen and also solar system map screen.
3. More options to select various orbit and keep at distance ranges rather than the fixed ranges.
I'm really liking the new menu though CCP, and I've been using it a lot. But those 3 things would really make it replace the right click menu for most actions which I would like it to do. |
Bloodpetal
Sal's Waste Management and Pod Disposal The Mockers AO
1271
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Posted - 2013.06.06 22:57:00 -
[24] - Quote
I'd like to see more granularity in the "Warp To Range" option. I know 0,10,20 are the available right click options, but maybe throw in a 5km option?
I'd like to see the radial menu expanded to more things as you go besides "Space Commands" (i.e. Inventory, etc). I'm sure that's on the battle plan.
I think that clicking on the Capacitor to bring up your ships radial menu would be cool (right menu is accessible from there). (Pixel hunting your ship in space is never fun)
Drones abandoned in space have an "engage target" as primary action. I think a Scoop option (either cargo or to drone bay, OR BOTH!!!) would be better.
On that note... What if the primary radial option for ships was a Drone Attack option? Since it's an empty space at the moment. Would be better use of that space, don't you think? It also resolves the long standing issue with no other GUI for drone commands.
And, clicking on your OWN ship has 2 empty slots. Make that Drone Commands for Launch/Return options as well. And you've solved a huge drone GUI interface issue, I think. Where I am. |
Bloodpetal
Sal's Waste Management and Pod Disposal The Mockers AO
1271
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Posted - 2013.06.06 23:06:00 -
[25] - Quote
CCP karkur wrote:I would also like this as well as "orbit at x km" same for approach, it would make things easier for ammo switching and dictating range in a fight. I realise its also easy to simply right click the target and select the range in the drop down but it would be rather cool if I could just do it all with my left mouse button hmmm... do you guys not know what happens if you drag the mouse past the "orbit", "warp to" and "keep at range" icons? it will allow you to set the distance there... which is what you are asking for if I'm understanding you correctly [/quote]
I didn't know it was there until a friend told me as he was playing around on SISI. I don't think it's obvious. Maybe add a little "bar" somewhere to represent there's further options.
It isn't clear.
Where I am. |
James Amril-Kesh
4S Corporation RAZOR Alliance
5481
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Posted - 2013.06.06 23:08:00 -
[26] - Quote
CCP karkur wrote:James Amril-Kesh wrote: Jump bridges. Would love for them to have a primary action (that action being "jump" obviously). Titans. When the bridge is up, could the primary action maybe change to jump? Or you could just make jump the primary action for titans anyway.
That's 2 of the things we have been discussing in my team, so I would say likely (at least with the bridges). Just for purposes of clarity, I mean this being the primary action for someone clicking on a titan piloted by someone else, not on their own titan. -áMy (mostly boring) Youtube channel. |
Bloodpetal
Sal's Waste Management and Pod Disposal The Mockers AO
1271
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Posted - 2013.06.06 23:10:00 -
[27] - Quote
I know this may be far fetched, but a Fleet Command section with "Warp Fleet" and similar would be great. I don't know where you'd squeeze it....
Where I am. |
Tiber Ibis
Republic Military School Minmatar Republic
8
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Posted - 2013.06.06 23:11:00 -
[28] - Quote
CCP karkur wrote:hmmm... do you guys not know what happens if you drag the mouse past the "orbit", "warp to" and "keep at range" icons? it will allow you to set the distance there... which is what you are asking for if I'm understanding you correctly Ah ok, that is nice, I didn't realise that. |
Rytell Tybat
Kallocain Pharmaceuticals
43
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Posted - 2013.06.06 23:19:00 -
[29] - Quote
Bloodpetal wrote:CCP karkur wrote:hmmm... do you guys not know what happens if you drag the mouse past the "orbit", "warp to" and "keep at range" icons? it will allow you to set the distance there... which is what you are asking for if I'm understanding you correctly I didn't know it was there until a friend told me as he was playing around on SISI. I don't think it's obvious. Maybe add a little "bar" somewhere to represent there's further options. It isn't clear. But I like it a lot! (I think the actual interface can use some improvement, it's hard to reliably use and guage what your settings are in hectic moments, and I wouldn't rely on it for an actual combat setting while I'm fighting, but I would like to be able to do that.
I was thinking a bit about this as well. I had heard about this before using it, but it's not really that obvious which buttons have that functionality. It would be nice if there was at least a minor difference in the buttons with this range option. For example a notch or protuberance (don't get to use that word very often) or something. Something that is immediately recognisable that "ok, this button has a drag to change" function. |
Thelonious Blake
77
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Posted - 2013.06.07 00:06:00 -
[30] - Quote
Bloodpetal wrote:CCP karkur wrote:hmmm... do you guys not know what happens if you drag the mouse past the "orbit", "warp to" and "keep at range" icons? it will allow you to set the distance there... which is what you are asking for if I'm understanding you correctly I didn't know it was there until a friend told me as he was playing around on SISI. I don't think it's obvious. Maybe add a little "bar" somewhere to represent there's further options. It isn't clear. But I like it a lot! (I think the actual interface can use some improvement, it's hard to reliably use and guage what your settings are in hectic moments, and I wouldn't rely on it for an actual combat setting while I'm fighting, but I would like to be able to do that.
CCP, add a tutorial abount the Radial Menu |
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